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    FAQ/Move List by Kodos86

    Version: 1.1 | Updated: 02/19/02 | Printable Version | Search Guide | Bookmark Guide

    Killer Instinct FAQ/Move List
    Version 1.1
    By Kodos86, Copyright 2001, all right reserved.
    2/19/02
    Platform: SNES
    
    Why am I writing this guide, when it will never be read, you might ask? I 
    don’t know. I felt like it. Leave me alone.
    
    ----------------------------------------------------------------------------- 
                               0. Contents
    ----------------------------------------------------------------------------- 
    
    0. Table of Contents
    1. Basics
    2. Jago
    3. T. J. Combo
    4. B. Orchid
    5. Chief Thunder
    6. Fulgore
    7. Riptor
    8. Sabrewulf
    9. Spinal
    10. Glacius
    11. Cinder
    12. Eyedol
    13. Codes
    14. Updates
    15. Credits
    16. Legal/ Contact Mumbo Jumbo
    
    ----------------------------------------------------------------------------- 
                                 1. Basics
    ----------------------------------------------------------------------------- 
    
    -=-=-=-=-=-=-=-=-=
    Legend
    -=-=-=-=-=-=-=-=-=
    QP = L
    QK = R
    FP = X
    FK = A
    MK = B
    MP = Y
    
    =-=-=-=-=-=-=-=-=-
    Combos
    =-=-=-=-=-=-=-=-=-
    Combos are multiple hit moves that are executed by using a button combination 
    after using a special move as an opener. It is (at this point) beyond the 
    scope of this guide to give the button combinations for combos.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=
    Ultra and Ultimate Combos
    =-=-=-=-=-=-=-=-=-=-=-=-=
    These only work when your enemy’s health bar is flashing red. These basically 
    allow you to beat the **** out of your foe, after he is almost dead. An ultra 
    combo lands 20 hits; and ultimate combo scores less hits, but leads into the 
    danger move.
    
    =-=-=-=-=-=-=-=-=-=
    Danger Moves
    =-=-=-=-=-=-=-=-=-=
    After eliminating an enemy, what is more fun then brutally killing his 
    character? Danger Moves are done once the screen begins flashing red, and the 
    announcer starts saying “DANGER! DANGER!”
    
    =-=-=-=-=-=-=-=-=-=
    Humiliations
    =-=-=-=-=-=-=-=-=-=
    Actually, there is something more enjoyable then a danger move! This makes 
    the vanquished foe start dancing to some goofy music! This can be a nice way 
    to tick off the other player.
    
    =-=-=-=-=-=-=-=-=-=-=
    Pop-Ups
    =-=-=-=-=-=-=-=-=-=-=
    When you are about to be killed with a danger move or humiliation, start 
    frantically pressing buttons, to pop back up, for one last attempt to kill 
    your foe. This is really annoying for the other player, obviously. It is not 
    recommended that you do this to someone bigger then you.
    
    ----------------------------------------------------------------------------- 
                                2. Jago
    ----------------------------------------------------------------------------- 
    
    =-=-=-=-=-=-=-=-=-=
    Special Moves
    =-=-=-=-=-=-=-=-=-=
    
    Endokuken: Down, Down-Toward, Toward + any punch
    The Endokuken attack will send a green fireball at an enemy from long range.
    
    Wind Kick: Down-Toward, Down, Down-Back + MK or FK
    The kick will work well as an opener, and makes you invincible to projectiles 
    when using it.
    
    Laser Blade: Down-Toward, Down, Down-Back + FP
    The Laser Blade is used to stab your enemy with a sword; this is particularly 
    useful giving you the necessary time to start a combo.
    
    Tiger Fury: Toward, Down, Down-Toward
    This is a rather nasty uppercut that will knock your enemy off his feet.
    
    =-=-=-=-=-=-=-=-=-=
    Danger Moves
    =-=-=-=-=-=-=-=-=-=
    
    Danger Move #1: Back, Toward, Toward, QP
    This move will give your enemy the point, by stabbing him in the stomach with 
    your sword. 
    
    Danger Move #2: Back, Back, Toward, Toward
    Even better, this results in a car crashing on top of your opponent!
    
    =-=-=-=-=-=-=-=-=-=
    Humiliation
    =-=-=-=-=-=-=-=-=-=
    Toward, Down-Toward, Down, Down-Back, Back, MK
    
    -----------------------------------------------------------------------------
                              3. T. J. Combo 
    -----------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=
    Special Moves
    =-=-=-=-=-=-=-=-=
    
    Knee K.O.: (Back), Toward, + any kick
    This works as an opener or an ender.
    
    Spinfist: (Back), Toward, QP
    This is a somewhat predictable opener.
    
    Reverse Spinfist: (Toward), Back, QP
    
    Rollercoaster: (Back), Toward, MP
    If you charge this move for 4 seconds, it will result in 4 hits.
    
    Cyclone: Charge FP and release
    Because this requires time to charge up the FP, this works best with stunned 
    opponents.
    
    =-=-=-=-=-=-=-=-=-=
    Danger Moves
    =-=-=-=-=-=-=-=-=-=
    
    Danger Move #1: Back, Toward, Toward, MP
    Chances are that enemy is suffering from some back pain; why not fix it by 
    breaking his spine with this move!
    
    Danger Move #2: Down, Down-Toward, Toward, FK
    Or, you can decide to hurl your beaten foe against the screen. SPLAT!
    
    =-=-=-=-=-=-=-=-=-=
    Humiliation
    =-=-=-=-=-=-=-=-=-=
    Down, Down, QP
    
    -----------------------------------------------------------------------------
                              4. B. Orchid
    -----------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=-=-=
    Special Moves
    =-=-=-=-=-=-=-=-=-=-=
    
    Flik Flak: (Back), Toward, + MK or FK
    This works as an opener and a combo breaker.
    
    Fire Cat: (Back), Toward, MP or QP
    This transforms you into a large cat, and protects you from incoming 
    projectiles.
    
    Ichi Ni-San: Down-Toward, Down, Down-Back
    This also works as an opener.
    
    Lasaken: Down, Down-Toward, Toward, Any punch
    Yet another weird name. This projectile is good for keeping your enemy away 
    from you.
    
    Niguu Giri: Down-Toward, Down, Down-Back, FP
    This cartwheel will knock an enemy off his feet.
    
    =-=-=-=-=-=-=-=-=
    Danger Moves
    =-=-=-=-=-=-=-=-=
    
    Danger Move #1: Down, Toward, Back, QP
    This move turns your opponent into a frog; squish it with a Fierce Kick.
    
    Danger Move #2: Back, Back, Toward, Toward, QP
    Wow. This will make your opponent die happy. Lets just say that Orchid shows 
    some, em, things to the opponent, apparently resulting in a fatal heart 
    attack.
    
    =-=-=-=-=-=-=-=-=
    Humiliation
    =-=-=-=-=-=-=-=-=
    Toward, Down-Toward, Down, Down-Back, Back, FP
    
    -----------------------------------------------------------------------------
                            5. Chief Thunder
    -----------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=
    Special Moves
    =-=-=-=-=-=-=-=-=
    
    Triplax: (Back), Toward, any punch
    This can be used as an opener, usually as a Fierce Triplax (which is slow and 
    predictable).
    
    Tomahawk: Down, Down-Back, Back, FP
    This opener is done in mid-air, and can be hard to do.
    
    Sammamish: Toward, Down-Toward, Down, Down-Back, Back, QP
    This move will knock an enemy of his feet, and serves as a combo breaker.
    
    Phoenix: Down, Down-Toward, Toward, any kick
    This projectile’s altitude can be changed by pressing up or down after firing 
    it.
    
    Reverse Triplax: (Toward), Back, MP
    
    =-=-=-=-=-=-=-=-=
    Danger Moves
    =-=-=-=-=-=-=-=-=
    
    Danger Move #1: Down, Down-Toward, Toward, FP
    Using this move, Thunder summons some lightning to give a headache that no 
    aspirin will fix.
    
    Danger Move #2: Down, Down-Back, Back, FK
    
    =-=-=-=-=-=-=-=
    Humiliation
    =-=-=-=-=-=-=-=
    Down, Down, Toward, QK
    
    -----------------------------------------------------------------------------
                             6. Fulgore
    -----------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=
    Special Moves
    =-=-=-=-=-=-=-=-=
    
    Laser Storm: Down, Down-Toward, Toward, Any punch
    You can use variations of this to shoot multiple shots.
    
    Cyberdash: (Back), Toward
    This is Fulgore’s easiest opener.
    
    Eyelaser: Down-Toward, Down, Down-Back, FK
    This will shoot a small beam from your face, and is for close quarters only.
    
    Plasma- Port: Back, Down, Down-Back, Any button
    This lets you teleport towards your enemy; pressing a kick puts you behind 
    him, and pushing a punch will put you in front of him.
    
    Plasmalice: Toward, Down, Down-Toward, FP
    This is an uppercut that will knock an enemy of his feet.
    
    =-=-=-=-=-=-=-=
    Danger Moves
    =-=-=-=-=-=-=-=
    
    Danger Move #1: Down, Down-Toward, Toward, FK
    Fulgore removes his mask, and blasts away an opponent.
    
    Danger Move #2: Down, Down-Back, Back, FP
    For this move, Fulgore fries his enemy with a laser.
    
    =-=-=-=-=-=-=-=
    Humiliation
    =-=-=-=-=-=-=-=
    Back, Down-Back, Down, Down-Towards, Towards, MK
    
    -----------------------------------------------------------------------------
                             7. Riptor
    -----------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=
    Special Moves
    =-=-=-=-=-=-=-=-=
    
    Riptor Rage: (Back), Toward, Any punch
    This lets you charge at your enemy and knock your enemy of his feet.
    
    Tail Flip: Down-Towards, Down, Down-Back, Any kick
    This works well as a close-quarter opener.
    
    Jump Rake: (Back), Towards, MK or QK
    This is a good opener for long combos.
    
    Dragon Breath: Down-Towards, Back-Towards, FP
    A projectile that will toast your enemy.
    
    Flaming Venom: Down, Down-Back, Back, Any punch
    This is another projectile attack.
    
    Reverse Jump Rake: (Towards), Back, QK
    This move works as an opener or a linker.
    
    =-=-=-=-=-=-=-=
    Danger Moves
    =-=-=-=-=-=-=-=
    
    Danger Move #1: Back, Down-Back, Down, Down-Towards, Towards, MP
    Riptor has probably gotten hungry, so why not chow down on your opponents 
    bloody corpse! Num-Nums!
    
    Danger Move #2: Back, Back, MK
    Use this to reduce your enemy, thanks to acidic projectiles.
    
    Danger Move #3: Towards, Towards, Back, FK
    This whacks your enemy with your tail.
    
    =-=-=-=-=-=-=
    Humiliation
    =-=-=-=-=-=-=
    Down, Toward, Toward, FP
    
    -----------------------------------------------------------------------------
                            8. Sabrewulf
    -----------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=-=
    Special Moves
    =-=-=-=-=-=-=-=-=
    
    Sabrepounce: (Back), Toward, FK
    This is a good attack, but it is easily countered.
    
    Sabrecut: (Back), Towards, MK
    
    Sabreroll: (Back), Towards, QK
    This works best at close range.
    
    Sabrespin: (Back), Towards, Any punch
    This opener is good for beginners.
    
    Flaming Bat: Down, Down-Back, Back, Any punch
    This is a projectile attack.
    
    Howl: Down-Towards, Down, Down-Back, FK
    This can super-charge some attacks, but you are vulnerable while doing this.
    
    Reverse Sabrespin: (Towards), Back, MP
    This is another good opener.
    
    =-=-=-=-=-=-=-=
    Danger Moves
    =-=-=-=-=-=-=-=
    
    Danger Move #1: Back, Back, MK
    This move is used at close quarters, and lets you sharpen your claws on your 
    opponent.
    
    Danger Move #2: Back, Toward, Toward, MP
    This move lets you toss the enemy into the TV screen.
    
    -----------------------------------------------------------------------------
                           9. Spinal
    -----------------------------------------------------------------------------
    Spinal is an incredibly hard player to master, but he can be great once you 
    do.
    
    =-=-=-=-=-=-=-=
    Special Moves
    =-=-=-=-=-=-=-=
    
    Boneshaker: Toward, Toward, Any punch
    This attack is easy to use, and easy for the enemy to spot.
    
    Soulsword: (Back), Toward, MP
    This is effective at close range.
    
    Footslide: Down-Back, Down, Down-Towards, FK
    This powerful attack works well as an opener.
    
    Reverse Soulsword: (Toward), Back, MP
    
    Power Devour: (Back), QP
    This is used to absorb power from an enemy’s projectiles.
    
    Searing Skull: Down, Down-Towards, Towards, Any punch
    You must absorb energy to use this projectile attack.
    
    Super Searing Skull: Back, Down-Back, Down, Down-Towards, Towards, FP
    This attack uses 2-3 moves worth of absorbed energy.
    
    Skeleport: Down, Down, Any Kick (Behind)
               Down, Down, Any Punch (In front)
               Hold QP or QK, and press Up, Down, Down, and release (In air)
    This lets you teleport to the named positions.
    
    =-=-=-=-=-=-=-=
    Danger Moves
    =-=-=-=-=-=-=-=
    
    Danger Move #1: Back, Back, Back, MK
    Summon up lightning, and reduce your enemy to ashes.
    
    Danger Move #2: Back, Back, Towards, QK
    A long spike appears from your shield, and turns your enemy into shish kabob.
    
    =-=-=-=-=-=-=-=
    Humiliation
    =-=-=-=-=-=-=-=
    Toward, Down-Toward, Down, Down-Back, Back, FK
    
    -----------------------------------------------------------------------------
                         10. Glacius
    -----------------------------------------------------------------------------
    
    =-=-=-=-=-=-=-=
    Special Moves
    =-=-=-=-=-=-=-=
    
    Cold Shoulder: (Back), Towards, Any punch
    This charge move is easily blocked.
    
    Liquidize: Down, Down-Towards, Toward, MK
    This teleport move is especially nasty when combined with an uppercut.
    
    Shockwave: Down, Down-Towards, Towards, Any punch
    This sends blue bolt that bounces along the ground.
    
    Ice Lance: Down-Toward, Down, Down-Back, QP
    This turns your arm into a blade for a painful uppercut. This looks like a 
    rip-off of one of the attacks the T-1000 in T2 used.
    
    =-=-=-=-=-=-=
    Danger Moves
    =-=-=-=-=-=-=
    
    Danger Move #1: Back, Back, Back, FK
    This move lets you use your morphing abilities to liquefy your enemy.
    
    Danger Move #2: Back, Down-Back, Down, Down-Toward, Toward, MP
    This move injects the opponent with something that turns him to ice.
    
    =-=-=-=-=-=-=
    Humiliation
    =-=-=-=-=-=-=
    Toward, Toward, Back, QK
    
    -----------------------------------------------------------------------------
                           11. Cinder
    -----------------------------------------------------------------------------
    Cinder is probably the easiest character to master, and is good for 
    beginners.
    
    =-=-=-=-=-=-=
    Special Moves
    =-=-=-=-=-=-=
    
    Trailblazer: Toward, Toward, Any punch
    This attack makes it ridiculously easy to string together combos.
    
    Heatfist: Back, Back, QP
    This works only at close range.
    
    Fireflash: Toward, Down, Down-Toward, Any kick
    This difficult attack sends your enemy flying.
    
    Dash: (Back), Toward, MP or FP
    This is very similar to the Trailblazer.
    
    Heatsink: Toward, Down-Toward, Down, Down-Back, Back, FP
    This makes you temporarily invisible.
    
    Mirage: Toward, Down-Toward, Down, Down-Back, Back, MP
    This protects you from projectiles until you get hit.
    
    Inferno: Toward, Toward, Any kick
    This will leave you open to attacks after you register a few hits.
    
    =-=-=-=-=-=-=
    Danger Moves
    =-=-=-=-=-=-=
    
    Danger Move #1: Back, Back, Back, MP
    This melts your opponent into a pool of flames.
    
    Danger Move #2: Down, Down-Toward, Toward, QK
    This move turns your enemy into ashes.
    
    =-=-=-=-=-=-=
    Humiliation
    =-=-=-=-=-=-=
    Back, Back, FK
    
    -----------------------------------------------------------------------------
                             12. Eyedol
    -----------------------------------------------------------------------------
    Eyedol can only be gained with a code, and is horribly slow unless you learn 
    to master his special moves.
    
    =-=-=-=-=-=-=-=
    Special Moves
    =-=-=-=-=-=-=-=
    
    Club Swing: Back, Toward, FP
    This works well for deflecting most air attacks.
    
    Head Charge: Back, Toward, QP
    This is fast, powerful, and predictable.
    
    Forward Jump: Back, Toward, QK
    
    Fireball: Down, Down-Toward, Toward, Any punch
    
    Stomp Jump: Back, Toward, MK or FK
    
    Foot Stomp: Back, MP
    This attack gives you an energy boost and powers up some attacks; it will 
    make your head charge extra fast or let you fire 3 fireballs at once.
    
    (Eyedol has no known Danger Moves or Humiliations)
    
    -----------------------------------------------------------------------------
                           13. Codes
    -----------------------------------------------------------------------------
    
    Play as Eyedol
    --------------
    Select Cinder as your character. At the Vs. Screen, press QK, QP, FP, MK, MP, 
    FK. The announcer will then say, “Eyedol!”
    
    Speed Codes
    -----------
    This codes are entered at the Vs. screen, and will cause a punching sound if 
    entered correctly. In 2-Player, both players must enter them.
    
    Slow Speed: Hold Left, + R, A, B
    Fast Speed: Hold Right, + L, X, Y
    Faster Speed: Hold Right, + R, A, B
    Fastest Speed: Hold Left, + L, X, Y
    
    Easy Combo Breakers
    -------------------
    Hold down and press start at the Vs. screen; the announcer will say “Combo 
    Breakers!” 
    
    Music/Stage Select
    ------------------
    These are pressed when selecting a character; Player 1 selects the stage, and 
    Player 2 selects the music.
    
    Up + L = Ice Temple
    Up + R = Castle Roof
    Up + X = Ice Sculpture
    Up + A = Desert Roof
    Up + B = City Roof
    Down + L = Canyon Bridge
    Down + R = City Street
    Down + X = Lava Pit
    Down + Y = Bloody Arena
    Down + A = Factory
    Down + B = Fireplace
    Down + B (both controllers) = Sky Platform
    
    -----------------------------------------------------------------------------
                          14. Updates
    -----------------------------------------------------------------------------
    
    Version 1.1: Updated my e-mail address.
    Version 1.0: First update.
    
    -----------------------------------------------------------------------------
                          15. Credits
    -----------------------------------------------------------------------------
    
    Nintendo and Rareware: They made the game and system.
    
    Nintendo Player’s Guide: I got a lot of the move combinations from here.
    
    Tips and Tricks Codebook: Most of the codes came from here.
    
    -----------------------------------------------------------------------------
                       16. Legal/Contact Information
    -----------------------------------------------------------------------------
    
    This guide is copyright, 2001, of Kodos86 (that would be me), all rights 
    reserved. This guide may not be reproduced in any means, except as a personal 
    electronic copy, or as a personal computer print-off. This guide may not be 
    bought, sold, or given away as a bonus with another purchase. The ONLY 
    official site carrying this guide is Game FAQS (www.gamefaqs.com), and is 
    where one can always find the most recent update. If any of you see this 
    guide at any site other then the above, PLEASE notify me immediately (they 
    may have permission to use it, but they might not). If you wish to use this 
    guide on your site, contact me at Kodos86@aol.com. I will probably allow you 
    to use it, although there are some guidelines:
    
    1. You must give me sole credit for the guide, and keep the guide intact.
    2. You may not be profiting from this guide in any way.
    3. You must have a legitimate site.
    4. You must TRY to keep the guide updated (recent updates will always to 
    found at Game FAQS).
    
    And to anyone who may have stolen this guide: I know who you are, and I will 
    use supernatural powers to send you to hell.
    
    Contacting Me
    -------------
    Please note that my e-mail address has changed. My aol account will be shut 
    down by the end of the month, and will probably not be checked again. If you 
    have sent an e-mail to my aol address and I have not responded yet, please 
    send the e-mail to my new address, as otherwise the e-mail will most likely 
    never to seen or read.
    
    Feel free to contact me at kodos86@adelphia.com. Below is my policy regarding 
    the various kinds of messages I may recieve.
    
    Questions: I will try to answer questions you send me to the best of my 
    ability. Please remember that I am not affiliated with Nintendo or any other 
    video game company. Before asking me something, READ THROUGH THE GUIDE to see 
    if your question is already answered. If your question is already answered in 
    the guide, I will ignore it.
    
    Comments: Any comments on the guide or how it could be made better are 
    appreciated. Valid complaints about the guide are also appreciated.
    
    Information about my guides being ripped off: If you ever see one of my 
    guides being used illegally, please contact me immediately. Also, it helps if 
    you have the word "plagiarism" somewhere in the subject of the e-mail.
    
    Flames: Don't waste my time with these. I will post the message on the 
    GameFAQs boards so we can make fun of your stupidity, and then I will delete 
    the message. The same goes for messages with horrendous grammar (ex: "hey, 
    sup dawg. ah got a q").
    
    Chain Letters: No, I don't believe that I will recieve large amounts of money 
    if I forwards a stupid e-mail to several people. Neither do I believe that 
    not sending an e-mail will give me bad luck or cause me to have unsuccesful 
    relationships, or that I will mysteriously die because of it. Honestly, chain 
    letters are cute for about 20 seconds, after which they become plain STUPID. 
    Yes, I will delete them.
    
    Spam Letters: Not only is it illegal, but I have spam blocking software; 
    don't waste your time.
    
    
    ~ This guide has been brought to you by Kodos86. This guide is over. Kodos 
    has left the house~