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    Game Script by HarkenSlash

    Version: 1.0 | Updated: 07/25/06 | Search Guide | Bookmark Guide

    Killer Instinct (Super Nintendo)
    Game Script
    Created 7/25/06
    Last Updated: 7/25/06
    Version 1.0
    Written by: HarkenSlash
    |                           Table of Contents                          	      |
    |  1. Introductions                                                           |
    |       1.1 Version History                                                   |
    |  2. Game Text                                             	              |
    |       2.1 Endings                                                           |
    |            2.11  After Ending                                               |
    |       2.2 Profiles                                                          |
    |       2.3 Game Credits                                                      |
    |       2.4 Miscellaneous Text                                                |
    |            2.41 Option Mode                                                 |
    |            2.42 Rankings                                                    |
    |  3. Special Thanks                                                          |
    |  4. Contact Info                                                            |
    |  5. Legal Information                                                       |
    |                                                                             |
    1. Introductions
    1.1 Version History
    July 25, 2006
    Completed FAQ
    2. Game Text
    2.1 Endings
    Jago's Ending
    Jago returns victorious to his shrine for communion with the tiger spirit. By 
    defeating the 
    evil that existed at Ultratech, Jago is brought one step closer towards total 
    Granted new powers for his loyal service, Jago strives for self improvement. He 
    now seek out a greater challenge and fulfill his destiny.
    Combo's Ending
    With victory in the tournament, Combo has finally achieved his ambition to 
    regain his 
    lost fortune and popular status. Once a nobody from the ghetto, Combo celebrates
    his win 
    and new found wealth by parading through those same streets. With money and fame
    his, Combo believes he can achieve anything.
    Fulgore's Ending
    The combat test of the Fulgore series assault cyborg has been a success. Mass 
    can now take place... After years of research, a weapon of awesome power is in 
    the hands 
    of Ultratech. The dawn of a robot-controlled empire will soon begin. The first 
    model, Fulgore 1, is deactivated and placed in a museum... The only humans left 
    to view 
    it are now slaves.
    Cinder's Ending
    Leaving as the champion of the tournament, a hostile police reception awaits him
    the gates of Ultratech. As no stranger to confinement from his former life of 
    Cinder has no intention of being imprisoned again. Using his newly acquired 
    power, he 
    easily evades the capture attempt, leaving his potential captors in his wake. 
    Picking a 
    location suitable his current condition, he ponders his next move.
    Glacius' Ending
    After escaping from the grasp of Ultratech, Glacius finally returns to the site 
    of his 
    crashed spaceship. With the advanced technology present at Ultratech, Glacius 
    takes the 
    materials he needs and repairs his damaged ship. With memories of the evil he 
    there fading slowly, Glacius begins the long and arduous trip back to his 
    Orchid's Ending
    Escaping unscathed with viral information about the corrupt future plans of 
    Orchid rushes back to report. Informing her superiors of Ultratech's evil 
    intentions, they 
    can now act in bringing about the destruction of the corruption presiding there.
    Sabrewulf's Ending
    With victory, Sabrewulf obtains the cure he sought for so long from the hands of
    Ultratech. Cured at last of his curse, Count Von Sabrewulf can return to leading
    a normal 
    Riptor's Ending
    Ultratech's plans at creating a genetically engineered weapon have escalated 
    beyond even 
    their control. By toying with the laws of nature, Ultratech have finally doomed 
    the human 
    race.... Dinosaurs once again rule the Earth.
    Spinal's Ending
    Tired of constantly being surrounded by death and destruction, Spinal decides on
    a career 
    break.... Although nominated for an oscar for his first film, Spinal still has 
    great difficulty 
    in finding roles that have meat to them.
    Thunder's Ending
    After discovering the fate of his brother, Thunder contemplates the future and 
    mourns the 
    loss of Eagle but, with his death avenged, the soul of Eagle can finally rest in
    forever. Or can it.....?
    Eyedol's Ending
    Billy... are you my long lost son Billy?...
    Why would I be your son?... My name's Eyedol
    My son was lost in a car crash... I gave him that club for his birthday.....
    Somehow.......... We don't think so.
    2.11 After Ending
    Congratulations, you have earned it!
    You can play through again with a different character to see what happens to 
    them, or 
    you can prove your skills on a higher level. 
    You're not afraid to get hurt, are you?
    You have successfully conquered the training level. There is more to be seen, 
    and more 
    to be done. Return to the option screen and change the difficulty setting to **
    Better hurry, a new foe is waiting for your pitiful challenge!
    You are victorious!
    You've done it all and are ready to battle the best KI Players. You beat Eyedol 
    with one 
    hand behind your back, and you crushed everyone else. You can't get any better, 
    you are 
    now the sensei. The only thing left is to give to the less fortunate and teach 
    your skills to 
    the pathetic, wimpy, clueless KI beginners. You will go down in the record 
    become a hero, a legend, be envied by all, people will love you, people will 
    want to be 
    like you, you will reign as the true KI champion forever! 
    Or at least until...
             Killer Instinct II
    Well done, you are indeed a TRUE WARRIOR! You are now allowed to possess 
    KILLER INSTINCT'S most valuable secret!
    To become Eyedol: Choose Cinder, Hold > & press WP, WK, FP, MK, MP, FK at VS 
    2.2 Profiles
    Name: T.J. Combo
    Height: 6'1''
    Weight: 220 lbs
    Age: 25
    The undisputed heavyweight champion for 5 years. He was stripped of his title 
    found to be using cybernetically enhanced arms. Now broke, he enters the contest
    for the 
    love of money.
    Name: Fulgore
    Height: 6'5''
    Weight: 560 lbs
    Age: 1
    A prototype cybernetic soldier developed by Ultratech, entered into the contest 
    as a final 
    test of its capabilities before mass production can begin.
    Name: Glacius
    Height: 6'3''
    Weight: 300 lbs
    Age: Unknown
    An alien being from a distant planet, crash landed on Earth. He was captured by 
    Ultratech. Hoping to prove the alien inferior, they for Glacius to fight for his
    Name: Jago
    Height: 5'6''
    Weight: 190 lbs
    Age: 21
    A Tibetan Warrior monk who calls upon the power of the tiger to discover his 
    Overseen by the tiger spirit, Jago must enter the contest and destroy the evil 
    Name: Cinder
    Height: 6'2''
    Weight: 195 lbs
    Age: 31
    A convict, experimented on by Ultratech. A failed chemical weapon test mutated 
    body, turning him into a living flame. Promised freedom if he defeats Glacius, 
    he enters 
    the fray.
    Name: B. Orchid
    Height: 5'6''
    Weight: 125 lbs
    Age: 23
    A secret agent sent to investigate the mysterious disappearances that surround 
    Ultratech contest. Her true identity and abilities are shrouded in secrecy.
    Name: Riptor
    Height: 7'0''
    Weight: 700
    Age: 4
    A product of Ultratech's DNA manipulation project. By mixing human and reptilian
    genes, they hope to cross intelligence and ferocity in a lethal fighting 
    Name: Spinal
    Height: 5'5''
    Weight: 110
    Age: 2650
    An unprecedented discovery in cell regeneration. Ultratech has recreated an 
    warrior from the past. Having no memory and lacking in purpose, he fights 
    Name: Chief Thunder
    Height: 6'2''
    Weight: 280
    Age: 42
    Mystical defender of Native Americans. Thunder enters the contest in order to 
    the mystery surrounding his brothers's disappearance in the previous year's 
    Name: Sabrewulf
    Height: 5'11''
    Weight: 400 lbs
    Age: 45
    Afflicted with the disease Lycanthropy. Spending most of his life as a recluse, 
    enters the tournament on the promise of a cure if victorious.
    2.3 Game Credits
    Killer Instinct
    The Credits
    Super NES Development Team
    Head Programmer
    S. Patrick
    Support Programmer
    J. Stafford
    Additional Programming
    O. Norton
    P. Wattis
    Graphic Artist
    D. Smith
    Music & Effects
    G. Norgate
    Quality Assurance
    H. Ward
    G. Richards
    J. Hastie
    J. Charlesworth
    G. Hood
    P. Weaver
    I. Marshall
    H. Sterchi
    A. Williams
    R. Richardson
    Original KI Development Team
    Head Programmer
    M. Betteridge
    Gameplay Programmer
    C. Tilston
    Technical Programmer
    M. Hollis
    3D Programmer
    R. Harrison
    Character Design & Models
    K. Bayliss
    Background Design & Models
    C. Seavor
    T. Stamper
    R. Beanland
    G. Norgate
    Motion Capture Actors
    K. Bayliss
    S. Farmer
    L. Stamper
    D. Smith
    Character Voices
    C. Sutherland
    K. Lobb
    F. Newborough
    K. Tamura
    H. Sterchi
    I. Marshall
    C. Stamper
    P. Cox
    Game Design
    C. Tilston
    M. Betteridge
    K. Bayliss
    K. Lobb
    Special Thanks
    Mr. Yamauchi
    M. Arakawa
    H. Lincoln
    D. Owsen
    J. Hochberg
    Presented By
    2.4 Miscellaneous Text
    2.41 Option Mode
    Difficulty: Easy ****** Hard
    Easy Combo Breakers: OFF
    Random Select: OFF
    Timer: ON
    Controls:      P 1     P 2
    Weak Punch:     L       L
    Medium Punch:   Y       Y
    Fierce Punch:   X       X
    Weak Kick:      R       R
    Medium Kick:    B       B
    Fierce Kick:    A       A
                  RESET   RESET
    2.42 Rankings
    Speed Demons
    1   SJP     15:00
    2   JEF     20:00
    3   DPS     25:00
    4   GN      30:00
    5   OLI     35:00
    6   PW      40:00
    7   HUW     45:00
    8   GAZ     50:00
    9   PAW     55:00
    10  JH      59:00
    Winning Streak
    1  MB      25
    2  CIT     20
    3  KB      15
    4  MH      10
    5  CS      9
    6  RB      8
    7  ROB     7
    8  PC      6
    9  SJF     5
    10 CS      5
    Killer Kings
    1  MRY   00500000
    2  MRA   00400000
    3  HL    00300000
    4  MRM   00200000
    5  MRF   00100000
    6  KAL   00090000
    7  IEM   00080000
    8  HCS   00070000
    9  ARM   00060000
    10 DAN   00050000
    1 LOU   30   00159100
    2 CIT   27   00153500
    3 DPS   13   00033000
    4 AS    10   00032500
    5 BG    10   00032500
    1 CTS   36   00137000
    2 SMS   27   00113500
    3 BMS   13   00033500
    4 JJS   10   00032000
    5 SJF   10   00032000
    1 GAV   27   00114000
    2 JC    13   00053500
    3 DFT   13   00053500
    4 RW    10   00032000
    5 KG    10   00032000
    1 RSR   33   00148750
    2 RJ    28   00118250
    3 EPW   13   00037250
    4 MPK   10   00036500
    5 CM    10   00036500
    1 GN    29   00114500
    2 MH    27   00113500
    3 JEF   13   00033500
    4 KJS   10   00031750
    5 DW    10   00031750
    1 DEB   30   00143500
    2 KB    27   00113500
    3 CS    13   00033500
    4 RB    10   00032000
    5 PD    10   00032000
    1 FAY   33   00140000
    2 MB    28   00114000
    3 AT    13   00033500
    4 CT    10   00032000
    5 GM    10   00032000
    1 JAN   31   00120000
    2 SJP   28   00114000
    3 PAM   13   00033500
    4 MW    10   00031750
    5 SM    10   00031750
    1 TIM   48   00152500
    2 CLS   35   00117500
    3 JOE   13   00038000
    4 KIM   10   00031750
    5 KT    10   00031750
    1 KAL   30   00143500
    2 MIC   27   00113500
    3 MEL   13   00033500
    4 MAL   10   00032000
    5 COR   10   00032000
    1 JMH   03   00004500
    2 SH    03   00004500
    3 JR    03   00004500
    4 EIL   03   00004500
    5 CAR   03   00004500
    4. Special Thanks
    - Nintendo and Rare, for releasing this game
    - GameFAQs, for having guides on games
    - You, for taking the time to read this
    5. Contact Info
    My e-mail address is HarkenSlash@gmail.com if you ever need to contact me.
    6. Legal Information
    All of these text are from Killer Instinct which is copyrighted by Rare.

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