_    _   ______  __      __      _____  ____
                    / / ,"," /_  __/ / /     / /     / ___/ / _  |
                   / /,","    / /   / /     / /     / /    / |/ /
                  / / ,"     / /   / /     / /     / /_   /    /
                 /   <      / /   / /     / /     / __/  /   ,"
                / /| |     / /   / /     / /     / /    / /| |
               / / | |  __/ /_  / /___  / /___  / /__  / / | |
              /_/  |_| /_____/ /_____/ /_____/ /____/ /_/  |_|

       ______  _     __  _______  ________  ______  _     __  ______  ________
      /_  __/ / |   / / / _____/ /__  ___/ /_  __/ / |   / / / ____/ /__  ___/
       / /   /  |  / / / /         / /      / /   /  |  / / / /        / /
      / /   /   | / / / /____     / /      / /   /   | / / / /        / /
     / /   / /| |/ / /____  /    / /      / /   / /| |/ / / /        / /
    / /   / / |   /      / /    / /      / /   / / |   / / /        / /
 __/ /_  / /  |  / _____/ /    / /    __/ /_  / /  |  / / /___     / /
/_____/ /_/   |_/ /______/    /_/    /_____/ /_/   |_/ /_____/    /_/

                         ###########################
                         #                         #
                         # STRATEGY GUIDE FOR SNES #
                         #  WRITTEN BY COOPERTEAM  #
                         #    FEBRUARY 21, 1998    #
                         #       VERSION 1.0       #
                         #                         #
                         ###########################

INTRODUCTION
============
I know that there have been a lot of solution and strategy guides for this
game, for this system. But, I don't think that a lot of the guides cover all
the info that SHOULD have the right info for the game. Some of these writers
also have a lot of false info for this game. What a lot of these writers don't
know is that the SNES version had a lot of the special moves cut out from the
arcade. Some even think that all the glitches still exist in the SNES version.
The problem is that the programers of the SNES version of KILLER INSTINCT took
out a lot of the glitches that did exist in the arcade. What follows is the
COMPLETE TRUTH to the KILLER INSTINCT game for SNES. I will try to keep this
solution guide up to date as often as possible as well as telling and writing
only the truth about KILLER INSTINCT. I hope this guide helps you understand
this game more when you're done reading this. Enjoy!



LEGEND
======
WP = Weak Punch Button
MP = Medium Punch Button
FP = Fierce Punch Button
#P = Any Punch Button
WK = Weak Kick Button
MK = Medium Kick Button
FK = Fierce Kick Button
#K = Any Kick Button
F  = Forward or Towards on joystick
B  = Back or Away on Joystick
D  = Down on joystick
U  = Up on Joystick
DF = Down and Towards (Diagonally) on joystick
DB = Down and Away (Diagonally) on joystick
UF = Up and Towards (Diagonally) on joystick
UB = Up and Away (Diagonlly) on joystick
,  = Do the moves one after the other in a smooth motion
+  = Press any buttons, with this symbol, at the same time
() = Charge or hold any button between these symbols for 2-3 seconds
/  = Use either button to do a move



COMPARE THE ARCADE TO SNES CONTROLS
===================================
                                           WP MP FP
                                     \|/    O  O  O
ARCADE CONTROL        joystick -->   -*-     >-->-->-- buttons
                                     /|\    O  O  O
                                           WK MK FK




                          L                       R
                          ____                 ____
                         / __|_________________|__ \
                        / /                       \ \
                        |/  _                      \|
                        / _| |_                 O   \
SNES CONTROL            ||_   _|   ===   ===  O X O |
                        \  |_|   SELECT START Y O A /
L = WK                   \     _______________  B  /
R = WP                    \___/               \___/
Y = MP
B = MK
X = FP
A = FK



THE UNDERSTANDING AND EXPLAINATIONS OF COMBOS, LINKERS, AND BREAKERS
====================================================================
[Will explain in next version or update of this guide]



COMBO BREAKERS
==============
Combo breakers can only be done when your opponent is doing a combo on you.
You do a combo breaker when the opponent starts to do multiple hits on you
during a fight. Also, if you do a combo breaker, you can do more hits than
usual when you do a combo on someone.



ULTRA COMBO
===========
Ultra cmobos can only be done when your opponent's life bar is red, almost to
no energy is left, the opponent's life bar is flashing while red, and you're
in the middle of a combo. When your doing a combo, the move mentioned for each
character is what you do to the opponent in the middle of a combo. Make sure
you continue to do the combo or the ultra combo will not go off properly.



NO MERCY
========
In order to do a no mercy, the opponent must have lost all of their energy
and the game say "DANGER!". Once the screen starts to fade, stand at the
distance mentioned for that character, then do the move mentioned for that
character, then they will do a type of fatality on the opponent. Try not to
take too long to do this move, or the opponent will just fall to the ground.



HUMILIATION
===========
In order to do a humiliation, the opponent must have lost all of their energy,
you must still be on your first life (GREENISH/YELLOW), then stand anywhere on
the screen and do the move mentioned for that character. The humiliation move
is about the same as doing a friendship in Mortal Kombat, only the opponent
gets to humiliate themselves, not you. What happens is the opponent does a
dance for you while disco music is playing in the background.



SECRET CHEATS IN THE GAME THAT WORK FOR SNES
============================================
Here are some cheats for this game. Although not a good list, it's enough to
get you to have fun and survive the game. The first cheat allows you to play
as the boss of the game named EYEDOL.

PLAY AS EYEDOL
To play as EYEDOL, start a game (In either 1 or 2 player mode) and select
CINDER as your character. Wait for the VS screen with the 2 pictures of the
characters appear. (The screen where the game says "FIGHT ON!") During that
screen and before the game starts, hold RIGHT on the controller and press the
following buttons in order as quick as you can...

WP, WK, FP, MK, MP, FK

(If you did this on the SNES, the default buttons you would press are...

R, L, X, B, Y, A 

Remember, if you change the buttons around, you have to press the buttons
indicated based on the type of button you are using to activate EYEDOL.)

If you did the cheat right, you will hear the game say "EYEDOL" to let you
know you are now playing as EYEDOL. You have to enter the cheat each time you
win a match. Just so you know, either player 1 or 2 can do this trick. It is
possible to have an Eyedol Vs Eyedol.



BASIC AND COMMON MOVES FOR ALL
==============================
The following moves mentioned here can be performed for all characters...

Sweep               = D + FK
Crouch Counter      = [Stand close, opponent crouching] B + FP
Fake Crouch Counter = [Stand away from punching distance] B + MP
Power Punch         = B + FP
Power Kick          = B + FK



THE CHARACTERS
==============
Their are some things I want to mention before we get to the characters...

1.) If you want to switch a characters color, highlight a character, and press
up or down on the controller and you can select from a wide range of colors
for your character

2.) If you want to do a RANDOM SELECT, hold up and press START and the CPU
will select a character at random for you



CHIEF THUNDER
=============

STRATEGIES FOR CHIEF THUNDER
============================
1.) His Sammamush is immune to projectiles

Phoenix             = D, DF, F + #K
Triple Axe Smack    = (B), F + #P
Triple Axe Smack 2  = (F), B + #P
Sammamish           = F, DF, D, DB, B + #P
Tomahawk            = [While In Air] F, DF, D, DB, B + FP
Combo Breaker       = F, DF, D, DB, B + #P
Ultra Combo         = B, F + QP
No Mercy 1          = [Jump Distance] B, DB, D, DF, F + FP
No Mercy 2          = [Stand Close] F, DF, D, DB, B + FK
Humiliation         = D, D, D, F + QK

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1          = Chief Thunder summons a lightning bolt on the opponent
                      and then opponent turns to dust
No Mercy 2          = Chief Thunder charges his axes and then hits the
                      opponent so hard, the opponent flies high in the sky,
                      then something about the oppoent comes back down, but
                      not in one piece



CINDER
======

STRATEGIES FOR CINDER
=====================
1.) His Projectile Immunity move only lasts until he is hit with a physical
    hit like a punch or kick style attack
2.) His Trail Blazer can be done in the air
3.) His Inferno not only takes out projectiles, but will attack the opponent
    at the same time
4.) Although he can become invisible, you can still see a small residue of
    flames, but it's very hard to notice it
5.) You can do the Inferno and Trail Blazer while your invisible and while you
    are immune to projectiles

Trail Blazer        = F, F + #P
Inferno             = F, F + #K
Fire Flash          = F, D, DF + #K
Quick Heat          = B, B + QP 
Projectile Immunity = F, DF, D, DB, B + MP
Invisible           = F, DF, D, DB, B + FP
Combo Breaker       = F, D, DF + #K
Ultra Combo         = F, F + FP
No Mercy 1          = [Jump Distance] B, DB, D, DF, F + QK
No Mercy 2          = [Stand Anywhere] B, B, B + MP
Humiliation         = B, B, B + FK

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1          = Cinder fires a stream of flames at the opponent and then
                      opponent turns to dust
No Mercy 2          = Cinder charges his hands, then throws a hot liquid under
                      the opponent and then the opponent melts into it



EYEDOL [Only playable if you did the above code]
================================================

STRATEGIES FOR EYEDOL
=====================
1.) His Club Swing can knock fireball style moves back at the opponent
2.) His Ground Stomp does not allow you to heal him, only the CPU Eyedol can
    do that
3.) His Jumping Club is one of the attacks that most opponents can't block

Fireball      = D, DF, F + #P
Club Swing    = B, F + FP
Bull Charge   = B, F + WP
Ground Stomp  = B + MP
Jumping Club  = B, F + #K
Club Stab     = B + FP
Combo Breaker = B, F + FP



FULGORE
=======

STRATEGIES FOR FULGORE
======================
1.) He doesn't need a Combo Breaker to do a 3-hit juggle

Laser Storm         = D, DF, F + #P
Laser Storm x2      = B, B, D, DF, F + QP
Laser Storm x3      = F, B, B, D, DF, F + QP
Teleport Behind     = B, D, DB + #K
Teleport In Front   = B, D, DB + #P
Plasma Slice        = F, D, DF + #P
Eye Spark           = F, DF, D, DB + FK
Blade Dash          = (B), F + #P
Projectile Reflect  = D, DB, B + FP
Combo Breaker       = F, D, DF + #P
Ultra Combo         = F, D, DF + QP
No Mercy 1          = [Jump Distance] B, DB, D, DF, F + FK
No Mercy 2          = [Sweep Distance] F, DF, D, DB, B + FP
Humiliation         = B, DB, D, DF, F + MK

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1          = Fulgore takes off his head and then a huge gun pops out
                      and fires on the opponent
No Mercy 2          = Fulgore fires a laser from his eyes and burns the
                      opponent to death



GLACIUS
=======

STRATEGIES FOR GLACIUS
======================
1.) His Teleport Uppercut is immune to projectile attacks

Shockwave Fireball  = D, DF, F + #P
Teleport Uppercut   = D, DF, F + #K
Teleport            = D, DF, F + WP
Shoulder Charge     = (B), F + #P
Fist Blade          = F, DF, D DB + QP
Quicky Punches      = QP rapidly
Combo Breaker       = B, F + #P
Ultra Combo         = B, F + FP
No Mercy 1          = [Sweep Distance] B, DB, D, DF, F + MP
No Mercy 2          = [Stand Anywhere] B, B, B + FK
Humiliation         = F, F, B + QK

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1          = Glacius creates a spike from his hand and then jabs it
                      into the opponent, then the opponent turns into solid
                      ice
No Mercy 2          = Glacius truns into a liquid matter and then moves under
                      the opponent and the opponent sinks into the liquid



JAGO
====

STRATEGIES FOR JAGO
===================
1.) His Wind Kick is immune to fireball attacks

Endokuken           = D, DF, F + #P
Wind Kick           = F, DF, D, DB + #K
Sword Swipe         = F, DF, D, DB + FP
Uppercut            = F, D, DF + #P
Combo Breaker       = F, D, DF + #P
Ultra Combo         = F, DF, D, DB + QK
No Mercy 1          = [Stand Close] B, F, F + QP
No Mercy 2          = [Stand Anywhere] B, B, F, F, MP
Humiliation         = F, DF, D, DB, B, MK

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1          = Jago pulls out his sword and stabs opponent
No Mercy 2          = Jago summons a car to crush the opponent



ORCHID
======

STRATEGIES FOR ORCHID
=====================
1.) Her Fire Cat is immune to Fireball attacks

Lasaken             = D, DF, F + #P
Helicopter Kick     = (B), F + #K
Fire Cat            = (B), F + #P
Spinning Swords     = F, DF, D, DB + FP
Dash Punch          = F, DF, D, DB + MP/QP
Flip Kick           = B + FK
Combo Breaker       = B, F + #K
Ultra Combo         = B, F + MP
No Mercy 1          = [Outside Sweep] B, B, F, F, QP
No Mercy 2          = [Stand Close] D, F, B + QK [Press FK to stomp on frog]
Humiliation         = F, DF, D, DB, B + FP

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1          = Orchid rips open her top and shows off her greatest
                      parts to the opponent, and most opponents die of a heart
                      attack, if you do this to Orchid, she gets upset
No Mercy 2          = Orchid smacks the opponent with her swords and turns her
                      opponents into a frog, then if you press the FK, she
                      jumps on the frog and crushes it



RIPTOR
======

STRATEGIES FOR RIPTOR
=====================
1.) His Jumping Claw is immune to fireball attacks
2.) His Body Whip can be done in the air
3.) His Flaming Spit can be done in the air

Flaming Spit        = D, DB, B + #P
Air Flaming Spit    = [While in air] D, DB, B + #P
Flame Breath        = F, DF, D, DB + FP
Body Whip           = F, DF, D, DB + #K
Claw Swipe          = F, DF, D, DB + QP
Jumping Claw        = (B), F + #K
Jumping Claw 2      = (F), B + MK/QK
Head Charge         = (B), F + #P
Combo Breaker       = B, F + #K
Ultra Combo         = B, F + QK
No Mercy 1          = [Outside Sweep] B, DB, D, DF, F + MP
No Mercy 2          = [Punch Distance] F, F, B + FK
Humiliation         = D, D, F, F + FP

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1          = Riptor jumps at opponent, then the screen goes black,
                      then you see Riptor burping and farting with a full
                      tummy
No Mercy 2          = Riptor stabs the opponent with his tail



SABREWULF
=========

STRATEGIES FOR SABREWULF
========================
1.) His Rolling Slash is immune to fireball attacks
2.) If you can figure out how to do 2 Stampede Slash attacks, you can
    instantly dizzy the opponent
3.) The Howl is only used to give Sabrewulf the flashing lifebar, everytime
    he howls, and if you know how, you can use that to your advantage

Flaming Bat         = D, DB, B + #P
Spinning Claw       = (B), F + #P
Spinning Claw 2     = (F), B + MP
Jumping Slash       = (B), F + FK
Stampede Slash      = (B), F + MK
Rolling Slash       = (B), F + QK
Howl                = F, DF, D, DB + FK
Combo Breaker       = B, F + #K
Ultra Combo         = F, B + QK
No Mercy 1          = [Stand Close] B, B, B + MK
No Mercy 2          = [Stand Close] B, B, F + MP
Humiliation         = F, F + QP

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1          = Sabrewulf stabs the opponent with one of his claws
No Mercy 2          = Sabrewulf smacks opponent so hard, the opponent flies
                      and smacks against the TV screen



SPINAL
======

STRATEGIES FOR SPINAL
=====================
1.) Spinal can absorb any type of projectile using the Absorb Projectile move
2.) Each time he uses the Absorb Projectile move and does it properly, he
    gains a skull
3.) He can not have no more than 5 skulls at a time
4.) He can only gain skulls if he properly uses the Absorb Projectile move
    properly
5.) The skulls represent the ammount of fireballs he can do
6.) In order to do the Scorching Skull move, you have to have at least 3
    skulls, meaning you must absorb 3 projectile moves
7.) His Teleport move can be done in the air for surprise attacks
8.) It is possible to do 2 teleports at once and link it with a combo to
    really confuse the opponent
9.) Each time you use the Flaming Skull, you use one skull, remember this

Shield Dash         = F, F + #P
Flash Sword         = (B), F + MP
Flash Sword 2       = (F), B + MP
Teleport In Front   = D, D + #P
Teleport Behind     = D, D + #K
Absorb Projectiles  = B + QP
Flaming Skull       = D, DF, F + #P [Must Absorb Projectile First]
Scorching Skull     = B, DB, D, DF, F + FP [Must Absorb Projectile First]
Slide Kick          = D + FK
Combo Breaker       = F, F + #P
Ultra Combo         = D, DF, F + FP
No Mercy 1          = [Stand Close] B, B, F + QK
No Mercy 2          = [Stand Anywhere] B, B, B + MK
Humiliation         = B, DB, D, DF, F + FK

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1          = Spinal stabs the opponent with a spike from his shield
No Mercy 2          = Spinal summons a lightning bolt to fry the opponent



T.J. COMBO
==========

STRATEGIES FOR T.J. COMBO
=========================
1.) His Flying Knee, Knee Knockout and Quick Knee attacks will make him immune
    to fireball attacks

Dashing Punch       = (B), F + FP
Rolling Punch       = (B), F + MP
Backfist Punch      = (B), F + QP
Backfist Punch 2    = (F), B + QP
Flying Knee         = (B), F + FK
Knee Knockout       = (B), F + MK
Quick Knee          = (B), F + QK
Windup Punch        = (FP), FP
Punching Bag        = QP rapidly
Combo Breaker       = B, F + #K
Ultra Combo         = F, B + FP
No Mercy 1          = [Stand Close] B, B, F, F + MP
No Mercy 2          = [Stand Close] B, DB, D, DF, F + FK
Humiliation         = D, D, D + QP

DESCRIPTION OF NO MERCY MOVES
=============================
No Mercy 1          = T.J. Combo jabs opponent, then gets close and snaps the
                      opponents neck
No Mercy 2          = T.J. Combo punches opponent so hard, the opponent flies
                      in the air, only to land against the TV screen



GAME GENIE CODES
================
Here is a list of Game Genie codes you can use for this game to have lots of
fun with...

3C61-D4DF = MASTER CODE !!! [This code must be entered in order for the other
            Game Genie codes to work]

D08C-146F = Combo Booster! Allows you to do more hits past 20 or 30 for most
            characters [combo enders disabled except for CPU]

B62E-17A4 = More Blood- Hit Opponent,He/She Bleeds Excessively A

E42E-17A4 = More Blood- Hit Opponent,He/She Bleeds Excessively B




PERSONAL INFO ABOUT THIS FAQ
============================
The person who wrote this strategy guide is CooperTeam, and if you wish to
contact me, my E-mail is...

cooperteam@hotmail.com

[PLEASE HOLD ALL MAIL TO ME UNTIL I AM FINISHED WITH THIS GUIDE, I KNOW I AM
MISSING SOME INFO NOW SO PLEASE WAIT UNTIL I SAY YOU CAN SEND MAIL!!!] If you
feel you have some info you want to add to this FAQ and if it does seem
important enough, I'll not only do an update, but will also give you the
credit for doing so. When you do send me info about the game, or you are
asking me about something, please put the subject as...

COOPERTEAM/KI-SNES

so I will know what your talking about. Please, no bogus stuff, I want only
real and factual info about this game. Keep in mind that this only implies to
the SNES version, not the arcade version. I am very sure that I will be doing
an update on this. Mostly because there is some info I need to find out on my
own on how to do certain other moves for the SNES.

Please do not display, distribute, rewrite or redo this solution guide without
my autherization. No part of this solution guide may be used without my
permission. Many hours have been spent to create this guide for people to
enjoy and use. This guide is to be used only to help players of this game,
solve/beat this game. This guide is only to be used for personal/private use.

If you are interested in my other solution guides, here is a list of the
FAQS/solution guides I have done with my name on them...

DARKSUN:SHATTERED LANDS       = Solution = PC
STREET FIGHTER ALPHA 2        = Strategy = SNES
SIMCITY                       = FAQ      = PC/SNES/MAC
STRONGHOLD                    = FAQ      = PC
DEATH RALLY                   = FAQ      = PC
DARK RIFT                     = Strategy = N64
WAR GODS                      = Strategy = PC/ARCADE/N64/PSX
X-MEN VS. STREET FIGHTER      = Strategy = ARCADE
METAL COMBAT:FALCON'S REVENGE = Strategy = SNES