___   _  _  _    _    ___  ___    ___  _  _  ___  ___  _  _  _  ___
 
           |   | / || || |  | |  |  _|| _ |  |   || \| ||  _||   || || \| ||  _

           |   |/  || || |_ | |_ |  _||   |  |   ||    ||_  | | | | ||    || |_
  
           |      / |_||___||___||___||_\_\  |   ||_|\_||___| |_| |_||_|\_||___

           |      \                          |  /
           |___|\__\                         |/







               SECRET GLITCHES & BIG COMBOS FAQ By KOMBO v4.0


     *****************************************************************
     ************************** CONTENTS *****************************
     *****************************************************************


1. INTRODUCTION
2. WHAT'S NEW ??
3.INTRO TO:
 3.1 NCS
 3.2 80 GLITCH
 3.3 UNBLOCKABLE MOVES
4.FREEZE THE GAME
5. DISTANCE ULTRA
6.BIG KILLER KINGS
7. LITLLE stage
8. KEYS GUIDE
9. INDIVIDUALS COMBOS
 9.1  TJ COMBO
 9.2  FULGORE
 9.3  JAGO
 9.4  ORCHID
 9.5  THUNDER
 9.6  SPINAL
 9.7  RIPTOR
 9.8  SABREWULF
 9.9  GLACIUS
 9.10 CINDER
 9.11 EYEDOL
10.CREDITS & THANX


     *****************************************************************
     ************************* INTRODUCTION **************************
     *****************************************************************


    This FAQ contains the MAXIMUM COMBO'S you can do,but some of it are
  pretty hard to do, at the begining you may think that they are bullshit
      but they're not !!! TIME is the key !! Remember that there is 3
    versions of KI, the first is the one where you can do 80 easly with
  everyone ! The second is the one where you choose EYEDOL on RIPTOR, and
    the third is the version where you choose EYEDOL on CINDER, i call it
                          "ULTRA SHADOW version ".



     *****************************************************************
     ************************ WHAT's NEW ?? **************************
     *****************************************************************



== all the UNBLOCKABLE MOVES !!
== ADD another unblockable move for ORCHID !!
== 80 HITS COMBOS non-glitch for JAGO !! (ARCADE only)
== ADD the way to roll on yourself with SABREWULF !!!


     *****************************************************************
     ************************* INTRO to NCS **************************
     *****************************************************************



This glitch apparently work on all version of KI,even on SNES !! but for 
most of the characters just on the left joystick !! remember !! LEFT 
JOYSTICK !!  DO a little COMBO without reversal move and without ending, then
wait for half a second and do immediatly your reversal move !! and continue 
your combo !! the computer will not enter your reversal this is a "+2 hits" or
"+3 hits" (depends for each reversals)

ex: RIPTOR:

     HOW many combo's do you do without the opponent falls ??
     normaly 11 hits !! ok ??:

     CB,F+4,CB+1,F+4,CF+1,B+4,4

     but with the NCS !! you can do 13 hits without the opponent
     fall !:

     CB,F+3,6,wait for1/2 second,CF,B+4(reversal move),CB+1,F+4,
     CB+1,F+4,4   and the opponent doesn't fall !!


     *****************************************************************
     ********************** INTRO to 80 Glitch ***********************
     *****************************************************************



FOR ARCADE :

   YEAH !!!! there is 80 with 6 CHARACTERS on all versions !! all you have to 
   do is to break the opponent ultra !! but I hear you say : HOW? so here it 
   is: PLAY in 2 players mode,pick ORCHID us SABREWULF, then perfom a combo 
   with an ending to SABREWULF in his flashing red bar, remenber that he must 
   have his energy flahing red when he's in the air !!! Then when he's in the 
   air, do the reversal,and the ultra motion !! ORCHID will start her ultra !!
   WHEN SABREWULF is getting up,tap button 6,AND.......ORCHID ultra is 
   broken !! YES ! so what ?! so now the time is FROZEN ! and you can touch 
   her from any distance !! all you have to do is to TAP button 2 again and 
   again to 80 !!(1.5).but here is the problem : this is difficult to time for
   the first time !! and BE CAREFULL do not make ORCHID FALL !! because if she
   falls the game will freeze in the second energy bar !! there are 2 ways to 
   break the ultra : ONLY vs ORCHID or SPINAL,do you know that you can 
   protect SPINAL'S ultra entirely !! yeah !! this is true !! but after his 
   ultra you cannot touch him from any distance like ORCHID !!! WITH SPINAL 
   do this combo : "CB,F+2,CF+3,B+2,CB+3,F+2,3" after this combo the opponent 
   falls !! so do the ultra in release like this : "CB,F+2,CF+3,B+2,CB+3,F+2,
   3,hold the button 3,QCT,Release the button 3" spinal will do his ultra ! 
   but the opponent have to fall,so when he's gettin up press Down-Back and 
   protect SPINAL ultra entirely !! (difficult to time for the energy bar,when 
   first done !!). For ORCHID do this combo:  QCDB+2,CB+5,F+5,so the opponent 
   is in the air,then walk (it charge forward at the same time) and back +5 
   (reversal move) then when the opponent is about to reach the ground to the 
   ultra MOTION !!  ORCHID will start her ultra,so when the opponent is 
   getting up,(now you take the opponent joystick !) make the ULTRA BREAKER 
   motion !! ORCHID will stop her ultra,but remember !! if she falls the game 
   will freeze !!


NOW i'm gonna give you the proof of what i say !! because it's
hard to do and some of you gonna say : "this is BULLSHIT !!!!"

So here's the easier way to break the ULTRA !:

ON SNES :

   pick EYEDOL vs ORCHID

  then do this combo to EYEDOL in the 2 energy bar :
   ( remember that when after you performed this combo EYEDOL
     MUST have his enrgy bar FALSHING RED)

  "QCDB+2,5,QCDB+2,5,QCDB+2(hold 2),CB+5,F+R2"

  ORCHID will start her ultra,when EYEDOL is getting up,tap
button 3 ! ORCHID'S ultra is broken !! now tap button 4 again
and again to 80 !!

TO DO 80 on SNES the best way is to protect SPINAL'S ultra entirely
like the arcade version !!.(i broke ORCHID'S ultra 3 times but
it's very hard to do !!! do you know that the computer broke it
too ?!!)


     *****************************************************************
     ******************* INTRO Unblokables moves *********************
     *****************************************************************



  YES !! there is some UNBLOCKABLE moves for KI1 !! but they work only on the
 arcade version and on the 1.4 !! (where u choose EYEDOL on RIPTOR),note that
 some of them should work on the 1.5 but i havn't tried ....
 These moves Are usefull if you fight in 2 players mode,versus a friend,then
 you'll be able to beat him easily and he will say : "WHAOO !! you're a mastah"
 hehehe.....
 I have to thanx the guy who gave me the idea to do this section,his name is
 BIGGY-B and he know a lot about the game,he found the riptor fireball,and
 the glacius shoulder dash....THANX BIGGY !
 If you see "**far**" then go on the keys guide to know the correct 
 signification.  Now go to each character to find their unblockable moves....


     *****************************************************************
     *********************** FREEZE THE GAME *************************
     *****************************************************************



VERY EASY !! you take EYEDOL vs ORCHID and you do the ORCHID
ultra to eyedol when eyedol is on the ground (after a combo) then
when EYEDOL is gettin up do: B,F+3 orchid fall in her ultra then
kick her to go to the 2 round ! and when the second round begin's
you cannot move !!! you can't do anything !! you have to turn
off the game !!

     *****************************************************************
      *********************** DISTANCE ULTRA *************************
     *****************************************************************



This glitch work with every characters who had projectiles !!!

In 2 players mode, when the opponent is flashing red,throw 2
projectiles,1 slow(1) and one fast(3),this will do a 2 hits !!
then do the ultra motion !! and you will do the distance ULTRA !

        ex:   SABREWULF vs  ORCHID on EYEDOL stage (D+3)

      WHEN ORCHID is flashing red,jump back and back (with
      SABREWULF) and when you are away from her,throw 2 bats,one
      slow(1) and one fast(3),then when the second bat have touch
      ORCHID do the ULTRA motion !! here you are !!!


     *****************************************************************
     *********************** BIG KILLER KINGS ************************
     *****************************************************************



TO perfom a very BIG KILLER KINGS,pick CINDER vs ORCHID,then do
the BU(broken ultra) of CINDER and do this combo:

          "CB,F+2,1,F,F+2,wait,F,F+1,F,QCT+5,again,and again..."

 do it till 80 and then in the 2nd energy bar,do CINDER ultimate
 (jump,6,2,HCT+5) and your 80 is * by~5,if you do 1.000.000 pts
 the ultimate make the 1.000.000 * by~5= 5.000.000 pts

PS: the max we do is 375.450.256 points !!!


     *****************************************************************
     ************************ LITTLE STAGE ***************************
     *****************************************************************

   Do to a very litte stage,in arcade version only !! fight ORCHID with
   CINDER in her stage (U+5),then do the BU,and do the 80 of cinder (see
   upside) you can touch her from any distance,you don't have to wait her
   fall !! If you make her go HIGHER and HIGHER you will reurn to the
   normal stage,you cannot make disapear the stage entirely !!
   
     *****************************************************************
     ************************* KEYS GUIDE ****************************
     *****************************************************************
                                      
   1 = Quick Punch 
   2 = Medium Punch 
   3 = Fierce Punch 
   4 = Quick Kick 
   5 = Medium Quick 
   6 = Fierce Quick 
   U = Up 
   D = Down 
   F = Forward 
   B = Back 
   H = hold 
   R = release 
  DF = Diagonaly Down Forward 
  DB = Diagonaly Down Back
 QCT = Quater Circle Toward
 HCT = Half Circle Toward 
QCDB = Quater Circle Down Back 
QCDF = Quater Circle Down Forward 
 OH3 = OVERHEAD 3 (Back+3) 
 FAU = Distance Ultra AU = Air Ultra (must do the ultra when the opponent is 
       in the air) NAU = Non Air Ultra (must do the air ultra, but just when 
       the opponent is about to reach the ground ) 

  BU = it 's the motion to brake ORCHID ULTRA ! 
  CB = Charge Back 
  CF = Charge Forward 
 CDB = Charge Down Back 
 CDF = Charge Down Forward LINE = must have your flashing line 
 1.0 = 1st version of KI 
 1.4 = 2nd version of KI (EYEDOL KODE on RIPTOR ) 
 1.5 = 3rd version of KI (EYEDOL KODE on CINDER ) 
 BUG = indicate that this is a bug 
SNES = indicate that it works only on SNES !! 
 ARK = indicate that it works on all version of arcade !! 
UNBLK = Unblockable moves **far**= must be as far as u can but where it still 
        connect
   
-------- ------------------- INDIVIDUAL COMBOS--------------------------------
                                      
     *****************************************************************
     *************************** TJ COMBO ****************************
     *****************************************************************
                                      
   Ultra 42: OH3,CB,F+2(tripple roll),CB+1,CF+5,5,B+1,CF+5,5,B+1,4,5
   5,CF+5,B+3,wait,CB,F+6,wait,CB,F+3 (line) 
  
   UNBLK : B,F+6............(1.4,only on RIPTOR,must be at one jump distance) 
           B,F+1 or F,B+1 ...........(1.4,**far**) 
   
   BU: B 3 80 (BU): CB,F+4,5,CB,F+4,5,CB,F+4,5,ect............(SNES,ARK)
   
     *****************************************************************
     **************************** FULGORE ****************************
     *****************************************************************
                                      
   ULTRA 35: CB,F+6,6,NCS,QCDB+6,1,QCDB+6,1,QCDB+6,F,QCT+1,wait,
   QCDB+6,CB,F+5,wait,QCT+1 ( line,NCS ) 
   
   80: CB,F+6,CB+6,F+5,wait,QCDB+6,CB,F+5,wait,QCDB+6,CB,F+5,ect... (corner)
   
     *****************************************************************
     ***************************** JAGO ******************************
     *****************************************************************
                                      
   ULTRA 31 : H1,QCT+R1,wait,QCDB+6,CB,F+6,5,QCDB+3,5,H6,QCDB+R6, 4,hold
   4,QCDB+R4 (bug,only on SABREWULF'S on THUNDER'S stage) 

   80 non-glitch :
   Do a combo with the ending DP+2,then immediatly QCDB+3,QCDB+5
   QCDB+5,then immediatly QCDB+3,DP+2,then immediatly QCDB+3,QCDB+5
   QCDB+5,then immediatly QCDB+3,DP+2,ect....................
   ...........(ARK,only against EYEDOL !! and the second QCDB+5 must hit
   just one time !! (this is the glitch)). 

   UNBLK : D+6 ...........(must be close,only if your oponent is on the 
           ground) 

   BU: tap button 1 or jump forward+6 80 (BU): QCDB+4,QCDB+4,QCDB+4,
       etc................(1.4)
   
     *****************************************************************
     ***************************** ORCHID ****************************
     *****************************************************************
                                      
   ULTRA 51: CB,F+2,DF+6,Walk,B+5,CB+1,F+6,CB+1,F+6,1,QCDB+2,CF+1
   B+5,CB+1,F+2,wait,QCT+1 ( line,NCS,only on SABREWULF) 
 
   UNBLK : QCDB+2 ..........................( 1.4,**far**) 
           B,F+2 ....................( only on FULGORE computer) 
           QCDB+2......................(must have the flashing line) 

   BU: protect spinal ULTRA 80 (BU): CB,F+2,5,CB,F+2,5,etc...........
                                                          (SNES only)
   
     *****************************************************************
     **************************** THUNDER ****************************
     *****************************************************************
                                      
   ULTRA 46: CF+3,NCS,B+2,CDF+6,5,B+2,CDB+6,5,F+H2,QCB+R2,wait,
   CF,CB+2,F+1,wait,QCB+2,wait,QCT+4 (line,bug,NCS,1.5) 

   BU: B+3 or jump forward+6 80 (BU): CF,B+2,CF,B+2,CF,B+2,
       etc.............(SNES,ARK)
   
     *****************************************************************
     ************************** SPINAL *******************************
     *****************************************************************
                                      
   80: absorb 1 skull,then H2,QCT+1+R2( throw 2 skulls !) now
   H1,QCT+2+R1+H2,QCT+1,(H2)QCT+1,(H2),QCT+1,ect......(1.0,1.4) 
 
   UNBLK :
   D+3 .............................( 1.4,**far**) 
   D+1.............................(1.4,**far**,only on SABREWULF & RIPTOR)
   
   BU: B+6 80 (BU): 2,2,2,2,2,2,2,ect........(1.5)
   
     *****************************************************************
     **************************** RIPTOR *****************************
     *****************************************************************
                                      
   ULTRA 34: CB,F+6,3,NCS,CF,B+4,CF+1,B+4,CF+1,CB+4,4,F+4,wait, QCB+1
   (line,NCS) UNBLK : D+6 or QCDB+6 .................( 1.4,**far**,only
   on JAGO,RIPTOR,SABREWULF) blue firbeall (H2,HCB+R2)..........( 1.4,must be 
   very far !!only in LITTLE STAGES,only on COMBO,THUNDER,FULGORE,RIPTOR and 
   EYEDOL...) 

   BU: B+3 80 (BU): CB,F+1,2,CB,F+1,2,ect...............(SNES,ARK)
   
     *****************************************************************
     **************************** SABREWULF **************************
     *****************************************************************
                                      
   ULTRA 38: CB,F+6,2,NCS,CF,CB+2,CF+4+2,CF+2,B+2,CF+4,B+4,wait
   CF,CB+2,F+4 (line ) ROLL on himself : B,F+2 ...wait,F,B+2,then F,B+4
   .......(all versions) 

   BU: B+6 80 (BU): 2,2,2,2,2,2,2,2,ect..........(1.5)
   
     *****************************************************************
     ***************************** GLACIUS ***************************
     *****************************************************************
                                      
   ULTRA 37: CB,F+2,CDF+6,walk,B+2,CF+2,B+2,CB+2,F+2,CB+6,F+3,wait
   CF,B+2,QCT+3,wait,QCT+6 (line,only on SABREWULF) 

   UNBLK : B,F+3..........................( 1.4,**far** ) 
           QCDB+1...........................( 1.4,**far**,only on RIPTOR ) 
                 retaliation
           (QCT+any kick)...........(must be close)
   
     *****************************************************************
     **************************** CINDER *****************************
     *****************************************************************
                                      
   80 SLOW MOTION: CB,F+2,CB+1,F+1,2,H5,F,QCT+R5,wait,F,F+1,F,QCT+5
   ect...... ( better with flashing line and invisible,in release !! )

   UNBLK : F,F+2 (air) ........................( 1.4,**far**)
   
     *****************************************************************
     *************************** EYEDOL ******************************
     *****************************************************************
                                      
   80 SLOW MOTION: D+1,B,F+1,5,H3,B,F+R3,wait,B,F+1,B,F+1,ect.....
   (normaly the R3 must be one 1 hit !!) 
 
   BU: B+3 80 (BU):
   4,4,4,4,4,4,4,4,ect.........(SNES only !!) or D 1, D + 1, D + 1, D +
   1, ect..........(1.4, SNES) or B,F+1,B,F+1,B,F+1,ect........(SNES only
   !!) or B,F+1,5,CB,F+3,wait,B,F+1,B,F+1,ect....(most point ARK)
   
     *****************************************************************
      ********************* CREDITS & THANX **************************
     *****************************************************************
                                      
   KIL.....................................................(STEPHANE)
   NIK.....................................................(NICOLAS)
   BIGGY-G.................................................(BIIGY-G)
   OLIVIER.................................................(OLIVIER)


c. 1995-1996 by Kombo.  No Part of this FAQ may be rewritten without 
permission from the author.  You can get the info here, but give credit where 
credit is due.  You may distribue, but it has to be in its entirty.  This FAQ 
is FREE...I would appreciated if this FAQ is not for profit.

Have fun!