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    FAQ/Walkthrough by Lord Zero

    Version: 1.4 | Updated: 04/15/05 | Search Guide | Bookmark Guide

    				  King Of Dragons
    				  Survival guide
    				   By Lord Zero
    				   Version 1.4
    1. - File History.
    2. - Intro.
    3. - The characters:
    3. 1. - The Fighter.
    3. 2. - The Cleric.
    3. 3. - The Elf.
    3. 4. - The Dwarf.
    3. 5. - The Widzard.
    4. - Level Guide.
    5. - Enemies guide.
    6. - Tha Bosses.
    7. - Magic items.
    8. - Credits
    9. - Legal stuff.
    1. -File History:
    -0.5 Start of the file.
    -1.0 a minor update with some more strategy added
    -1.2 (MEGA UPDATE TO ALL OF MY FAQS) Added some strategy someone sent to me.
    Thanks a lot!
    You people should be like this guy.  Stop saying "You have a nice faq" and
    start contributing!
    -1.25 Copyright notice changed.
    -1.3 Copyright Changed.  (08/24/2001,  21:11)
    -1.4 Email change. (10/29/2002, 16:53)
    2. -Intro:
    Well. . well. . . welcome to my Survival Guide for King Of Dragons. This game
    one of those side action games with several characters to choose. This wasn't
    as well know as Knights of the Round or Capitain Commando(mainly because it
    was older)but I found it way more fun. You could advance experience levels and
    get diffwerent weapons for the five characters.
    But it was way harder too.
    The history came this way:Some red Dragon called Gilldiss, AkA the King of
    the Dragons, came back alive by some dark widzard and starting wrecking
    havock against the population. All he wished he got it. So, a party of
    adventurers decided to travel to find where is he.
    And so, you, as one of them, try to save this wolrd from his hands.
    3. -The Characters.
    3. 1. -The fighter:
    -Stats:HP:B  Attack:A+ Defense:B Speed:A Magic:C- Range:C+
    -Description:This is the All rounded character. This one gets a real boost at
    the last levels, particulary in his speed, his level 7 Sword is quite powerful
    and fast.
    On the magic side he really sucks to high hell, but magic is not the most
    important stat.
    -Common Strategies:The fighter mostly involves defending before attacking, and
    actually it's an strategy that applies to all characters with a Shield, but
    the Fighter cannot get it any better than this.
    3. 2. -The Cleric:
    -Stats:HP:B+ Attack:A Defense:A++ Speed:C Magic:B Range:C
    -Description:He may sound like he's better than anyone, but actually he is
    quite hard to master. He has the worst range in the game, and it's quite slow.
    However, he can take many hits and has an almighty defense, so he can be a very
    good choice to a 2-player game. He can apply the in-your-face strike while
    keeping weaker ranged characters safe.
    -Common Strategies. The Cleric involves anything, from magic strikes to
    defending before attacking, or simply moving towards the target and blowing it.
    He's very good for ground-based bosses, but he has a very hard time against
    any flying enemy.
    3. 3. -The Elf.
    -Stats:HP:C Attack:B Defense:C- Speed:A Magic:B+ Range:A+
    -Description:He is a pretty good character. He is best suited for 2 player
    games along with the cleric, but it's still a pretty good one for solo games.
    He can attack from large distance, and has a good attack, and he gets an
    incredible speed at firing at the last levels. The problem comes with his
    defense. He can be wiped out by two hits by most enemies.
    Common Strategies. The Elf involves mostly jumping and attacking the bosses
    from safe distance. His lack of shield makes jumping practice more important.
    3. 4. -The Dwarf.
    -Stats:HP:A Attack:A Defense:A+ Speed:C Magic:C Ranged:C
    -Description:He's the least used character. He can really dish out a lot of
    damage and receive even more. He can be teamed up with the widzard but
    actually he's not a very good character. His range makes his very vulnerable
    to the archers and wolves and most bosses can beat the hell out of him with
    -Common Strategies:The Dwarf involves defending and attacking, and it's the
    only character that can be used as a living wall to protect allies without
    too much damage. Ussual choice for masochists.
    Difficult:Quite hard.
    3. 5. -The Widzard.
    -Stats:HP:B Attack:B Defense:B Speed:D- Magic:A+ Range:B
    -Description:Undoubtly the most powerful character at last. At the start he's
    quite weak but at the last levels he gets an incredible boost in attack and
    defense. He is the best character for expert players and the perfect partner
    to the Cleric.
    -Common Strategies:Involves jumping at attack, but it's kinda hard to explain
    because of his speed.
    Difficult:too hard.
    4. -Level Guide:
    Stage 1:The Orc Village:
    Quite easy and short. Enemies include Orcs and Wolves. The Boss is the Orc
    Stage 2:Treasure in an Old Castle:
    Easy and short, but not so short. Enemies include Orcs and wolves. The Boss is
    The Minotaur.
    Stage 3:Battle on a Mountain Peak:
    Medium level and one of my favorites. It's easy and there are lots of
    treasures. Enemies include Orcs and Wolves. The Boss is the Fire Wyvern.
    Stage 4:Cave of Hydra.
    Medium Level and kinda hard. Enemies include Orcs. The Boss is the Hydra.
    Stage 5:To the Norde Island.
    Very short level, with some difficulty enemies. Enemies are the Skeletons
    and Fishmen. No Boss.
    Stage 6:The Giant in the shrine.
    Large level and a hard one. Enemies include Orcs, Wolves and the dreaded
    Skeletons and Sword Lizards and harpins. Mini Boss:Minotaur. The Boss is
    the Cyclops.
    Stage 7:Treant Woods.
    Medium level. Very hard. Enemies include Orcs, Wolves, Skeletons and Purple
    blobs. The Boss here is the Giant Spider.
    Stage 8:To The Castle.
    Medium level. Enemies include Orcs, Skeletons and Lizards, Pike and swords.
    The Boss here is the Dragon riders.
    Stage 9:In the Castle.
    LArge and Hard level. Enemies include Dragon Riders, Pike and Sword Lizards,
    Skeletons and Archers. The Boss here is the Black knight.
    Stage 10:Underground Pass.
    Short and Hard level. Enemies are Skeletons and Mummies and some Blobs. The
    Boss here are the wraiths.
    Stage 11:Cabela Castle.
    Large and Hard level. Enemies here are Dragon Knights, Archers, Pike and Sword
    Lizards, Orcs and Skeletons. The Boss here is the Great Dragonian.
    stage 12:
    Short and Medium level. Enemies are Lizards, Archers and Skeletons. The Bosses
    here are the Royal Knights.
    Stage 13:Dark Widzard.
    Short and Hard Level. Enemies include Sword and Pike Lizards. The Mini-Boss is
    The Warlock and the Boss here is the Dark Widzard. At the start appear the
    Stage 14:A cave in the Woods.
    Medium level, kinda hard. Enemies include Fishmen, Pike and Sword Lizards and
    Wolves. The Boss here is the ICe Wyvern.
    Stage 15:Underground Labirynth.
    (Don't worry about the name, it's not a labirynth)Short and Hard level. Enemies
    include Blobs, Mummies and Skeletons. The Bosses here are two Cyclops.
    Stage 16:A Limestone Cave.
    No enemies here. The Boss is the Red Dragon, AkA Gilldiss.
    5. -Enemies List:
    Orcs:They are armed with a mace and have a Shield. They are not hard to kill
    and they are worst to use their shields than me driving, but pack a punch. They
    get different upgrades denoted by changes in their body colors. The Pink one
    is the most powerful. A common enemy.
    Strategies:Not much needed. Ranged characters just keep shooting and the other
    guard and attack.
    Wolves:They are armed with a crossbow. They are quite weak and tend to run
    almost always. They receive an upgrade, changing colors, but are still the
    weakest enemy. It's a rare enemy.
    Strategies:Jump and hit them. You can destroy their arrows with your attacks.
    Sword Lizards:Armed with a Sword and shield, these guys are maybe the hardest
    enemy. They are fast and persistent with their attacks, and know how to use
    their shields. A common enemy. They also receive upgrades, being the pink
    one the most powerful.
    Strategies:These guys should be approached with caution. If more than 3 of
    these are near use magic to blow them away. Guard and attack. Ranged characters
    suffer like hell with these enemies.
    Pike Lizards:Armed only with a Pike, they are rare enemy. They are resistant,
    but the lack of a shield makes them easier to kill. They receive an upgrade
    at the last levels, chaging colors to blue.
    Strategies:Not much needed, just keep attacking. If you wanna see something
    kinda funny, hit them when they are running:Crash!!That gotta hurt!
    Skeletons:Armed with a short sword and a shield. Not hard to kill, but move
    very fast and are the specialized Elf killers. They rarely use their shields.
    A Common sight on many levels.
    Strategies. These guys are a nightmare. Attack without hesistation, they should
    be your first  targets in the battleground.
    Fishmen:Armed with a long pike. They are kinda hard to kill, when they take
    damage they are inmediatly thrown to the floor, and get up jumping with an
    attack. A very rare enemy, only appears on stages 5 and 15.
    Strategies:With shield character just attack and guard their jump attack.
    Ranged characters keep your distance and jump and attack.
    Harpins:Another very rare sight. Only appears on stage 5, but not attacking, and
    only take active part in stage 6. No weapons, attack with their claws. Only take
    one strike to kill.
    Strategies:The easiest way is to wait their dive attack, and attack. Ranged
    characters just jump and attack.
    Mummies:Another very rare sight, appear only in underground levels. No weapons,
    but are very hard to kill, and do a hell of damage. The Cleric has an infernal
    time with these monsters.
    Strategies:These things are unstopable!!Attack and retreat, their grab attack
    is unbockable. Ranged characters, specially the Elf, should leave these works
    to the heavy guys.
    Blobs:A common sight. They appear on many levels, and obviously don't carry a
    weapon, but tend to charge in hordes and catch you for a good damage rating.
    Pass away with one strike.
    Strategies:Not sure strategy can help you. Sometime when they catch you
    attacking is enough, but it's better to stay away.
    Dragon Riders:Appear like normal enemies twice. Compared with their boss
    stance, they are quite easy to kill. Armed with a pike the rider, and the dragon
    breaths fire. I don't know if you can kill the rider when the dragon is
    killed. (He only seems to go away)
    Strategies:Keep on guard till he throws his pike too deep, it would give you
    enough time for 5 strikes. Repeat the strategy.
    Archers:Pretty anoying enemies. They are armed with an ultra-fast arrows and
    a tripping-looking bow. Ussually come out, shoot and get away. Only take one
    strike to kill, and are rare enemies.
    Strategies:Just jump the arrow. They don't worth the problem.
    Warlock:Only appears once, and it's like a mini-boss, but since he has no
    Life-meter, I will put it here. Armed with a rod, uses two different magics, a
    blue fire just like the Widzard's, and a electric ray with an incredible
    range. He likes to teleport around.
    Strategy:If he appears he will use two different moments:He will appear with
    the two orbs already when he's up to use the lighting attack. If he's gonna
    use the fire attack, it will make some weird movement. If he uses this attack,
    hit him from upsides or below him, never from his front(obvious reasons don't
    need such explanations)
    Devils:Only appear in one level, and come flying in swarms. They give good
    prizes but are incredible hard to hit.
    Strategies:If you're low of energy, just guard and dodge them. If you hit one,
    it's almost guarateed that they will hit you.
    6. -Tha Bosses:
    Stage 1:Orc King:
    Quite easy enemy. Keep your character punding at him just in front of him and
    you should receive no damage.
    Stage 2:The Minotaur:
    No so easy, but still a simple boss. Keep hitting him and get away or use your
    shield just as he gets his axe up, or your attacks don't connect any damage or
    he will slash you for a considerable damage. His dash attack cannot be
    Stage 3:Fire Wyvern:
    If you choose the Elf or the Fighter this battle could be almost stupid, but
    if you choose any other chracter, well, you're in for a frustrating match.
    Shield using chracters should guard and attack when you're totally sure you
    will not receive damage, and the Widzard should attack and use magic whenever
    he gets on direct fight. The elf has an easy time shooting from safe distance.
    Stage 4:The Hydra:
    There's a cheap way to stuck the hydra with the Elf, the Dwarf or the widzard.
    Go to the bottom of the scree near the lower head(ussually the red one)and
    start jumping and attack. It will most than likely not attack you, and when the
    head you were attacking dies another one will come to take it's place and
    will fall to the same trick. With the fighter and the Cleric, just Guard and
    attack when you can.
    Stage 5:No boss.
    Stage 6:The Cyclops:
    Quite easy with any character. Shield using characters just guard and attack.
    Only his dash punch can break your defenses. Ranged attacker just keep jumping
    to evade rocks and attacking.
    Stage 7:The Giant Spider:
    They key here is speed. Kill it as fast as you can. It's not very hard while
    there's only one attackig, but eventually you'll get 4 of them at the same
    time(!). Not sure if all six of them can go down to attack, but I think you
    better don't be curious.
    Stage 8:The Dragon Rider:
    Shield using characters have an easy time guarding and attacking with caution
    but ranged characters should have some practice on jumping and attacking, or
    they will get roasted in no time.
    Stage 9:The Black Knight:
    For this far in the game this guy sucks. Shield characters have an almost
    stupid fight guarding just as he jumps and then attacking all the time, and
    ranged characters the jump and attack routine works just as well.
    Stage 10:The Wraiths:
    There's no sure strategy for beating the Wraiths. None of the normal strategies
    work here. The only advices I can give you is to watch out for the scythe and
    keep in the center while attacking when you can. When they have only one life
    block left they will turn very aggressives. You can keep slashing them before
    they change colors to beat them with some ease.
    Stage 11:The great Dragonian:
    This guy looks cool, right?This is a very hard boss. Most of his attacks are
    unblockables and has an infernal range and speed. Your best bet is to attack
    him from the sides and pray to goddish that you kill him before he kills you.
    Stage 12:The Royal knights:
    After passing the storm of the last boss, this one is a piece of cake. They are
    actually pallete-swapped Black knights, so they are quite easy. It's maybe
    harder because of the fact that they are a couple, but actually this is better
    because you'll get some supplies when you kill one of them.
    Stage 13:Dark Widzard:
    This boss is a nightmare. Your best bet here is to use a shield character, and
    guard whenever you need to, as none of his attacks are unblockables. The Ranged
    characters need to stay near to the fireballs can't hit you and dodge the
    fire magic. When he's about to die, he will use a weird ball magic which is
    very easy to evade, but does a lot of damage.
    Stage 14:Ice Wyvern:
    Another copy, this time from the Wyvern. Not very hard to kill, actually an easy
    boss, but this time its ice attacks are unblockable and leave you frozen, and
    he brings some Pike Lizard to help him. Just hack away at him.
    Stage 15:The Cyclops:
    Against one cyclops is easy, but two of them is kinda difficult. Use the same
    strategies as before.
    Stage 16:The (big daddy)Red Dragon:
    Ok, here is more of luck than skill. I have found that if you get there with at
    least one credit, you can just keep on a corner and use magic till you have no
    energy, then try to hit him the most you can till he kills and repeat, he will
    die eventually. Shield characters have an easier way, as you can just attacking
    and guarding against it's devastating fire. Ranged characters better use the
    first way. Watch out for his hand, it does an exagerated ammount of damage.
    Mario M.  (xanth@tin. it) likes to share his strategies about this hell of a
    "Hi there. lll
    IMO the best way to defeat the Red Dragon at the end is to wait for him to
    start breathing,  move out of the way,  and when the flame is gone,  attack
    him.  You should be able to hit him 3 times this way,  and this also keeps
    you out of his' hand reach.  It works great for the Wizard and of course for
    the Elf.  I think you could have some problems with the Cleric,  but Fighter
    and Dwarf should be able to perform this. "
    7. -Magic items:These are "canned" magics for you to use. Some of them can be
    only accesed by some characters.
    Fire:Fire comes from the floor and damages. The weakest of all magics. Hits up
    to 4 enemies. Standar magic for the Dwarf and Fighter.
    Lighting:Electric rays come from the skies and hit up to three enemies for a
    good damage. Standar magic for the Widzard, Elf and Cleric.
    Frog:Turns all enemies on screen to frogs.
    Jewel:turns all enemies on screen to jewels. Only accesable with the Cleric.
    Star:Meteor shower from the skies to hit up to 3 enemies. Ultimate magic.
    Shuriken looking thing:Free credit. So far, I've only found three. One of them
    is just after you beat the Minotaur in the 6th stage in the last pillar is
    a hidden chest. There is the item. Other is in the underground Labyrinth, on
    some Pillar(I can't recall where) and the other one is on one of the Castle
    levels-I can't recall it neither. . .
    8. -Credits:
    -Mario (Xanth@tin. it) for his strategy about the Red Dragon.  Thanks a lot
    -You,  for reading this thing.
    -CjayC for keeping Gamefaqs. com up.
    -Al Amaloo for his great site.
    -And me!
    9. -Legal Stuff:
    This file is owned by Lord Zero (dskzero@yahoo.com)
    You MAY distribute, print, read, show to your friends or enemies this
    guide freely, AS LONG as you credit Lord Zero as the author, keep
    the copyright on it, and is used for non-profit purposes. You MAY NOT
    change ANYTHING on this guide, adding or taking anything out of it,
    including banners, links, or anything else. You MAY NOT distribute this
    guide on any non-electronic media. All I ask from you if you wish to
    publish this guide on your site, is to keep it updated, and to notificate
    me of your URL.
    All Rights Reserved. Anything not mentioned on this text can be discussed
    via email to the address below.
    Copyright 2000-2002 By Lord Zero (dskzero@yahoo.com).
    The last version can always be found in gamefaqs.com.
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