Knights of the Round (US/World)
FAQ v.1.0a for Arcade versions
by R.Armitage (aka. RC, Mr.Miracle, Richard Chu)
 <rdchu@ualberta.ca>

 Unpublished work Copyright by 2001 Richard Chu


 =================
 TABLE OF CONTENTS
 =================

 1. INTRODUCTION
 2. STORY & GAME HISTORY
        -Story
        -Game History
 3. GAME MECHANICS
        -Game System
        -Basic Commands
        -Horseback Commands
        -Characters & Character Specific Commands
        -Experience System
        -Items
        -Enemy List & Scoring
 4. GAME WALKTHROUGH
        -Stage 1
        -Stage 2
        -Stage 3
        -Stage 4
        -Stage 5
        -Stage 6
        -Stage 7
        -Ending
 5. DIFFERENCES BETWEEN WORLD & JAPANESE VERSIONS
 6. AUTHOR'S NOTES
        -Special Thanks & Credits
        -Revision History


 ========================================================================
 1. INTRODUCTION
 ========================================================================

 Hello.  This FAQ is for Capcom's Knights of the Round.  This is my
 second FAQ, the first being Warriors of Fate.  In general, the aim of
 this FAQ is to be a technical FAQ instead of a strategy FAQ.  It'll tell
 everything you need to know about the game system and it's technical
 aspects but I'll leave most of the strategy up to you and to your style 
 of play.


 ========================================================================
 2. STORY & GAME HISTORY
 ========================================================================


 ------------------------------------------------------------------------
 Story
 ------------------------------------------------------------------------

 From the prologue during the English game demo:

 It has been said that only the man who is destined to be the king can
 pull out the sacred sword "EXCALIBUR" from the rock.

 But oneday, Arthur, who had been training himself to be a knight, pulled
 out the sword and so this story begins......

 (Merlin)
 Only the holy grail can release this world from attain the chaos.  You
 should be able to find it because you were able to sacred sword.  Help
 each other and find it, brave men!!

 -Note: This is straight out from the demo, typos and all.  It's not my
  English ^_^


 ------------------------------------------------------------------------
 Game History
 ------------------------------------------------------------------------

 Released in 1991 for arcades on the CPS1 system, Capcom released Knights
 of the Round.  Knights of the Round is a side-scrolling beat-em-up in
 the same vein as Final Fight.  It uses a special experience system and
 described in detail in the game mechanics section.

 Knights of the Round is based loosely on the English story of, you
 guessed it, King Arthur and the Knights of the Round Table.

 For convenience, when I refer to the World version, it means both the
 US and World versions of the game.


 ========================================================================
 3. GAME MECHANICS
 ========================================================================

 
 ------------------------------------------------------------------------
 Game System
 ------------------------------------------------------------------------

 This game supports up to 3 players simultaneously as they attempt to
 play though 9 stages.  Players can select one of 3 characters, each
 character having special strengths and weaknesses.

 Players work in cooperation to defeat enemies and player attacks will
 not harm other players.

 When players die and they have a spare life, characters drop from the
 top of the screen and all enemies are knocked down.  The character
 remains invincible for a short moment.

 When a player continues, they can switch characters providing there are
 other characters not being played.

 Each stage has a timer.  Should the timer expire during the game, all
 players lose their current life.  The timer then resets.

 Each stage contains a boss.  Completion of a stage will restore all
 characters' life to full (or not depending on difficulty level).

 A notation for the game controls and other notations are as follows:


 [ Joystick and Buttons ] -----------------------------------------------

 Joystick : move character (f-forward, b-backward, u-up, d-down)
 A        : attack
 B        : jump


 [ Other Notations ] ----------------------------------------------------

 knockdown: enemy is knocked away and falls to the ground.


 ------------------------------------------------------------------------
 Basic Commands
 ------------------------------------------------------------------------

 This is a list of basic commands that every character can use:

 Basic Combo            Press A (x4)
 Item Pick Up           Walk over item
 Guard                  Hold A, then quickly hold b
                          OR just Hold b at the last moment of being
                          attacked
 Heavy Attack           Press A, then quickly press f
 Emergency Retreat      Press b+B simultaneously
 Desperation Attack     Press A+B simultaneously

 -A basic combo consists of 4 successful chained hits.  The last hit is
  always a knockdown hit.  Although called a "combo", enemies can break
  out of the combo by blocking.
 -Any attack in a combo other than the 4rd knockdown hit can be canceled
  into a guard, heavy, or desperation attack.
 -Guard will protect the player from all attacks coming from the
  direction he is facing.  A successful guard will result in no damage
  given to the player and a short period of invincibility.
 -Using the A+b method of guarding, the guard lasts as long as b and A 
  is held for a maximum of 2 sec.  If a guard is held for more than 2
  seconds the player drops his guard and is fatigued for about 2 
  seconds, leaving him open to attack.
 -Heavy attack is a single powerful slash that causes knockdown.
  Possesses a fair amount of start-up lag.
 -Emergency retreat is a way of quickly avoiding an attack by a form of
  backstep.  Unique to each individual.  Command input must be VERY
  precise for the move to execute.
 -Desperation attack hits all nearby enemies once and causes knockdown.
  Uses up player health ONLY if the attack contacts an enemy.


 ------------------------------------------------------------------------
 Horseback Commands
 ------------------------------------------------------------------------

 At various times during the game, players can find and ride on horses.
 Riding on a horse gives players faster movement speed and horse specific
 special commands.  A horse will randomly run away when a player is
 knocked off it or when it is standing idle for awhile without a rider.
 Also, B no longer functions as a jump.  Be aware that some enemies can
 also ride a horse, so take care that your steed isn't stolen.

 Mount                  Press B when close
 Leap                   Tap f,f quickly
 Basic Attack           Press A
 Item Pick-Up           Walk over item
 Heavy Attack           Press A, then press f quickly, then press A
 Change Direction       Press B
 Horse Stampede         Press A+B simultaneously

 -After mounting a horse, the player is given a short period of
  invincibility.
 -Leap causes the horse to leap high into the air and damages enemies in
  the landing vicinity.
 -Heavy Attack is a knockdown.
 -Horse Stampede will cause your character to jump off his horse, and
  then the horse will charge forward off the screen, running over every
  enemy in its path.  The horse does not return.


 ------------------------------------------------------------------------
 Characters & Character Specific Commands
 ------------------------------------------------------------------------

 Characters are ordered according to their order during the character
 select screen.  Information about each character's strengths and
 character specific moves are listed.


 [ Lancelot ] -----------------------------------------------------------

 -The blond man in blue cloth armor.
  He is talented in swordsmanship.  He is traveling all over the world
  looking for a king whom he should serve.

 *Emergency Retreat*:  Reverse Vault
 Cross Slash           Press b+A or press b,f+A quickly
 Kick Attack           Press A, then press u quickly

 -Reverse vault has Lancelot do a super jump backwards and slashing just
  before he leaves the ground.  Does VERY little damage.
 -Cross slash is a horizontal slash that is slower than a normal slash
  but is faster than a heavy attack.  Has damage that is inbetween a
  normal and heavy attack.  Also has slightly more range.
 -Kick attack is a short leap into a kick.  If it connects, blocked or
  not, Lancelot bounces off the enemy and is defenseless on the way down.
  Does minor damage and knockdown.

 Level 1 initial stats:
 Offensive Power       3
 Defensive Power       4
 Agility               5 

 Comments:
 Lancelot is pretty quick so his normal combo is quick and finishes
 quickly allowing you to change targets.  He is, however, weak in
 strength and it will be noticeable when fighting bosses, especially
 against those with super armor where normal combos aren't very 
 effective.


 [ Arthur ] -------------------------------------------------------------

 -The man with brown hair wearing chain and leather armor.
  He is training himself to be a great knight.  He understood his mission
  when he pulled out the sacred sword "EXCALIBUR".

 *Emergency Retreat*:  Ascending Strike
 Vertical Cut          Press b+A or press b,f+A quickly
 Upper Slash           Press A, then press u quickly

 -Ascending strike has Arthur jump backwards and then slashes just before
  he lands.  Does little damage.
 -Vertical cut is a vertical slash that is slower than a normal slash but
  is faster than a heavy attack.  Has damage that is inbetween a normal
  and heavy attack.  Unlike Lancelot's Cross slash, this one actually has
  LESS range than a normal attack.
 -Upper slash has Arthur slashing as he jumps up.  After he jumps you can
  press A again to do a mid-air slash.  These two slashes DO NOT combo.
  The jump is also redirectable.

 Level 1 initial stats:
 Offensive Power        4
 Defensive Power        4
 Agility                4

 Comments:
 Arthur is the all around average guy.  Decent range, good power, average
 speed.  He's great if all you want to use is normal or heavy attacks
 cause all of his other moves really suck.
 

 [ Perceval ] -----------------------------------------------------------

 -The bare-chested big guy
  He is a gentle hearted fighter.  He has never been defeated thanks to
  his well-built body.

 *Emergency Retreat*:  Roll Escape
 Dash                  Tap f,f quickly (hold last f)
  -Dash Strike           During Dash, press A

 -The Roll Escape is exactly what it sounds.  Perceval rolls backwards
  but note his retreat does no attack, unlike Lancelot's or Arthur's.
 -Dash is a simple quick dash forward.
 -Dash Strike is a horizontal slash that is slower than a normal slash
  but is faster than a heavy attack.  Has damage that is inbetween a
  normal and heavy attack.  Also has slightly more range.

 Level 1 initial stats:
 Offensive Power        5
 Defensive Power        4
 Agility                3

 -When Perceval walks, he initially walks slowly but then gains a lot of
  speed.
 -Unlike Lancelot and Arthur, Perceval's jumping slash is actually a
  jumping heavy attack.  Abuse it!

 Comments:
 Perceval is in my opinion the best character.  His attacks might be 
 short range and perhaps a little slow but his power for than makes up
 for it.  And power goes a long way to doing damage to bosses.  He also 
 gets USEFUL special moves and he actually walks FASTER than Lancelot and 
 Arthur when he picks up momentum.  So really Perceval gets all the
 perks in this game.  (which really sucks cause I'm a swift and weak
 character player)


 ------------------------------------------------------------------------
 Experience System
 ------------------------------------------------------------------------

 This is one of the few arcade games that uses an Experience system found
 in RPGs.  Here, score points double as experience points.  When you
 reach a certain amount of experience, your character gains a level up
 and offensive, defensive powers and agility increases.  Your character
 will also recover full health.  At certain levels you'll even gain new 
 armor and/or a new weapon.

 In Knights of the Round, the maximum level that can be achieved is 16.
 However, you can only reach up to level 14 through experience alone.
 Magic staffs located in the game will allow a character to reach the
 maximum level.  Suffice to say, there is only enough experience and
 staffs for a solo player to reach level 16 so groups of 2 or 3 players
 will have to decide how to share the experience, if at all.

 Level #        Exp Required             Level #        Exp Required
 -------        ------------             --------       ------------
 Level 2               12000             Level 10             259000
 Level 3               30000             Level 11             302000
 Level 4               53000             Level 12             347000
 Level 5               80000             Level 13             394000
 Level 6              110000             Level 14             442000
 Level 7              143000             Level 15           99999999
 Level 8              179000
 Level 9              218000

 Experience is gained by killing enemies, collecting items, and end stage
 bonuses.  For maximization of experience, aim for the following:
 -Always eat food when at maximum health.
 -You will almost always get better experience by splitting items.
 -Complete stages quickly for a higher time bonus.
 -Kill same type enemies sequentially for multiplier bonus.
 -Kill bosses with anything but a desperation or emergency retreat.


 ------------------------------------------------------------------------
 Items
 ------------------------------------------------------------------------

 There are many items in the game which all characters can pick up.
 Items can be found in barrels, objects, or from enemies.  All items
 except special items can be split into smaller sections for experience
 sharing or optimization.  Whole item experience values are listed
 first, and split items follow those.  Most items when split have
 different outcomes that are produced at random.  Items are separated
 into their respective categories:


 [ Food ] ---------------------------------------------------------------

 Food items are designed to replenish lost health.  If a food item is
 eaten when a player is at full health, it is converted into experience.
 Experience listed are if they are eaten when at full health.

 Ham (small)           40
 Grapes                80
 Apple                 100
 Bread                 100
 Salad (small)         100
 Ham  (large)          120     ->  3xHam (small)           40
                               ->  4xHam (small)           40
 Milk Jug              160
 Chicken (small)       160
 Salad (large)         320     ->  4xSalad (small)         100
                               ->  6xSalad (small)         100
 Fruit Basket          320     ->  1xApple                 100
                               ->  3xGrapes                80
                                   1xApple                 100
                               ->  3xGrapes                80
                                   3xApple                 100
 Chicken (large)       560     ->  4xChicken (small)       160
                               ->  6xChicken (small)       160



 [ Experience Items ] ---------------------------------------------------
 
 These items serve to increase your experience.

 Bag (silver coins)      140
 Bag (gold coins)        180
 Treasure                240
 Tea Pot (small, silver) 100
 Tea Pot (large, silver) 200
 Tea Pot (gold)          300
 Chest (silver coins)    400   ->  3xBag (silver coins)      140
                               ->  4xBag (silver coins)      140
 Tea Set                 500   ->  3xTea Pot (small, silver) 100
                                   2xTea Pot (large, silver) 200
                                   1xTea Pot (gold)          300
                               ->  2xTea Pot (small, silver) 100
                                   1xTea Pot (large, silver) 200
                                   3xTea Pot (gold)          300
 Chest (gold coins)      600   ->  3xBag (gold coins)        180
                               ->  4xBag (gold coins)        180
 Chest (treasure)        800   ->  3xBag (silver coins)      140
                                   3xTreasure                240
                               ->  1xBag (silver coins)      140
                                   3xTreasure                240
                               ->  3xBag (silver coins)      140
                                   1xTea Pot (gold)          300
                               ->  4xTreasure                240


 [ Special ] ------------------------------------------------------------

 There are several items that serves a special purpose.

 Red Orb                 800
 Green Orb               800
 Knight Chess Piece      -
 Magic Staff             -

 -Red orb kills all enemies on the screen and all defeated enemies drop
  an experience item.
 -Green orb kills all enemies on the screen and all defeated enemies drop
  a food item.
 -Knight chess piece calls forth a horse.
 -Magic staff instantly raises a character's level by 1 without advancing
  the next level up experience requirement.  They are VERY rare and are
  found in barrels or occasionally a split Chest (treasure) will
  transform into one.


 ------------------------------------------------------------------------
 Enemy List & Scoring
 ------------------------------------------------------------------------

 This is a full list of all the enemies in Knights of the Round.  The
 list is sorted according to score.  Enemies with important notes are
 listed to the right of their score. 

 Soldier (no helmet)     80
 Soldier (helmet)        100
 Buster D                100       -Explodes after being hit once
 Mad Tiger               100
 Magician                120
 Bad Falcon              200
 Bird Man                300
 Fatman                  300
 Barbarian               400
 Mask Man                400
 Swordman                400
 Buster F                600       -Can ride horses
 Fake Phantom            600       -Occurs only on Stage 4 boss
 Sky Walker              600
 Tall Man                600
 Buster S                800       -Can ride horses
 Barricade               1000      -Doesn't attack or do damage
 Iron Golem              1000      -Stage 7 Mini-boss
 Scorn                   2000      -Stage 1 Boss
 Braford                 4000      -Stage 2 Boss
 Phantom                 4000      -Stage 4 Boss, Stage 7 Mini-boss
 Arlon                   6000      -Stage 3 Boss
 Balbars                 6000      -Stage 5 Boss
 Muramasa                8000      -Stage 6 Boss
 Garibaldi               10000     -Final Boss
 
 There is also a multiplier bonus for killing enemies of the same type
 sequentially.  (Eg. Kill 3 soldiers in a row or 2 Tall Man one after 
 the other).  The equation for the multiplier is as follows:

   After the 1st kill:  Multiplier=Base Score x (Kill#-1)

   Eg. If you kill 3 soldiers(helmet) in a row, you will get a score as
       follows:
                        Base Score       Multiplier      Total
          1st Soldier      100       +        0        =   100
          2nd Soldier      100       +      100        =   200
          3rd Soldier      100       +      200        =   300

 Soldiers with or without a helmet are considered the same type.

 The multiplier will reset when you kill an enemy of a different type,
 after every scene change. or, die.  As you can see, the multiplier can
 rapidly increase, especially against higher valued enemies and is key 
 for maximizing experience.


 ========================================================================
 4. GAME WALKTHROUGH
 ========================================================================

 The game consists of 7 stages.  As mentioned in the introduction
 section, this will be more of a list of stats for each stage and I'll
 leave most of the strategy to you, the player.  I'll only mention
 strategy if it is relevant to do so.

 At the end of each stage, Time and Stage Clear bonuses are awarded to
 all players.  The player who killed the boss gets an additional Special
 bonus which is based on how you killed the boss.

 Bonus Scoring:
 Time Bonus          Based on difference to Best Time
 Clear Bonus         See stage walkthrough
 Special Bonus       3000 (Normal), 2600 (Desperation), 2400 (Emergency
                       retreat)


 ------------------------------------------------------------------------
 Stage 1- Village On Fire
 ------------------------------------------------------------------------

 Stage Boss:  First Challenge! Scorn
 Boss Experience:  2000
 Stage Clear Bonus:  5000

 Scorn is your first challenging enemy.  Tall and using a long spear,
 he is slow so get the guard out when you see his attack coming.  Later
 on Scorn becomes a regular enemy called Tall Man.


 ------------------------------------------------------------------------
 Stage 2- Confused Fight
 ------------------------------------------------------------------------

 Stage Boss:  The Swordmaster, Braford
 Boss Experience:  4000
 Stage Clear Bonus:  7000

 Braford is a swordmaster that wields a short sword and a long sword and
 starts off on his blue horse.  Be aware when he is on his horse since
 he can shoot a long distance energy wave at you.  It can be blocked so
 always be ready.  Off his horse, Braford is very quick.  Watch out of
 his own desperation attack where he causes a small circle of fire
 around him.


 ------------------------------------------------------------------------
 Stage 3- Battle at the Castle Fort
 ------------------------------------------------------------------------

 Stage Boss:  The Silver Emperor, Arlon
 Boss Experience:  6000
 Stage Clear Bonus:  12000

 Ridiculously big and using a morning star and spiked knuckles, Arlon
 looks formidable.  When he lands from a jump he creates a circle of
 fire around him.  He also charges forward with a punch or with his
 morning star.  When he does his desperation attack Arlon stands still
 for a moment and no attacks can hurt him during this time.


 ------------------------------------------------------------------------
 Stage 4- Knights Festival
 ------------------------------------------------------------------------

 At the end of the first scene, whoever touches the flag gets a large
 10000 experience bonus.

 Stage Boss:  The Nightshade, Phantom
 Boss Experience:  4000
 Stage Clear Bonus:  13000

 The Phantom is very quick.  He occasionally throws a knife or a series
 of arching butcher knives on the ground.  He also occasionally he jumps
 straight up and either throws a series of knives at a 45 degree angle or
 shoots out a fireball towards the ground that expands and reaches full
 screen.  The fire can be jumped or blocked.  At 50% life he's call for
 2 fake Phantoms to try and confuse you.  The fakes can be killed and 
 are worth 600 each.


 ------------------------------------------------------------------------
 Stage 5- Expedition
 ------------------------------------------------------------------------

 Stage Boss:  The Hammer, Balbars
 Boss Experience:  6000
 Stage Clear Bonus:  14000

 An enormous guy wielding an enormous hammer and heavy blue armor with
 a skull molded on the chestplate.  He possess super armor so even if you
 do a successful hit and he takes damage Balbars does not go into a stun
 animation.  Unlike the other big bosses, Balbars does not create a fire
 ring when he lands from a jump.  Other than his pound and grab attacks
 Balbars is fairly straightforward.


 ------------------------------------------------------------------------
 Stage 6- Knights in the Strange Land
 ------------------------------------------------------------------------

 Stage Boss:  Blood Armor, Muramasa
 Boss Experience:  8000
 Stage Clear Bonus:  16000

 A samurai with long katana.  Probably the most difficult boss in the
 game.  He has a charge move and a desperation attack where he is
 surrounded by fire.  Occasionally he jumps into the air flashing and
 then calls forth a shower of fireballs.  This move can be blocked.


 ------------------------------------------------------------------------
 Stage 7- Decisive Battle at the King's Castle
 ------------------------------------------------------------------------

 Mini-Boss:  Iron Golem
 Boss Experience:  1000
 
 This mini-boss is very easy if you've learned how to block effectively.
 If you attack the core, the upper chain ball will try to hit you.  It
 is easily blocked.  At regular intervals, the bottom chain ball hit
 hit the ground and cause iron balls or barrels to fall from the roof.
 The balls can be blocked.  And that's all there is to this mini-boss.

 Mini-Boss:  Phantom
 Boss Experience:  4000

 Phantom hasn't changed much at all the second time around.  Beat him
 like you beat him before.

 Stage Boss:  The Final Conflict, Garibaldi
 Boss Experience:  10000
 Stage Clear Bonus:  20000

 Disappointingly, Garibaldi is nothing more than a color swap of Arlon
 from stage 3.  Garibaldi starts off on a horse and has an energy wave
 attack from Braford (stage 2).  Occasionally he might flash and raise
 his morning star and call forth a shower of lightning balls.  They
 can be blocked.  When Garibaldi goes down to 60% of his last bar, he'll
 jump off his horse.  His gold helm can be picked up for a full health 
 recovery!  Off his horse Garibaldi can jump (and cause a fire circle),
 shoot out a ground fire wave, desperation with his morning star, and a
 desperation with fire that extends full screen.  He also possesses
 super armor so be aware of that too.


 ------------------------------------------------------------------------
 Ending
 ------------------------------------------------------------------------

 After enduring countless severe battles, the valiant warriors have
 finally obtained the legendary Holy Grail.  Even though the evil scourge
 has been defeated, only the Holy Grail can restore the destruction that
 was left in the evil's wake and bring peace once again to the land.
 They quickly seek help from the wizard Merlin...

 Merlin:  Welcome back!  Ahhhh, the Holy Grail.  The Grail holds
  inconceivable power.  It may be used for the good of man or for his
  very destruction.  Its is left to you to decide how best to use its
  power.

 Players can then "press botton" and touch the Holy Grail.  The dialogue
 is different depending on who presses first.

 If Lancelot presses first:
 Lancelot goes up to the Grail.
 Lancelot:  I am deeply honored that you should offer me the power of the
   Holy Grail.  But I know it is not mine to bear.  My quest has taught 
   me the virtue of my own dedication to good and purity and found for me
   a lord and king for whom I would willing lay down my life.
 Merlin:  So tell me, who shall be king of all the Britons?
 Lancelot & "Parceval":  Arthur!!!
 Arthur:  If it is my destiny to be king and do such deeds as you fortell
   then so be it, my shoulders and will make every effort to restore
   peace to this country.

 If Arthur presses first:
 Arthur goes up to the Grail.
 Arthur:  With the help of the Grail, this land may know a peace such as
   none it has ever known before.  I will create that peace or die in my
   effort.  There is much to be done and, though the power of the Grail 
   is considerable I will also need the assistance of men.  Lancelot,
   Parceval... Please join me in my court so that I might have some chance
   of success.

 If Perceval presses first:
 Perceval goes up to the Grail but it rejects his touch.
 "Parceval":  I am not worthy of the Grail.  It must go to one of
   greater destiny than I.  It should be held by no less than a king and
   that I can never be.  Only one can be king and I now know who that
   one must be.
 Merlin:  So tell me, who shall be king of all the Britons?
 Lancelot & "Parceval":  Arthur!!!
 Arthur:  If it is my destiny to be king and do such deeds as you fortell
   then so be it, my shoulders and will make every effort to restore
   peace to this country.

 After a long period of violence and battle, England was finally unified
 by the valiant effort of these three heroes and others like them.
 Arthur became the first King of all the Britons as Merlin had predicted
 and Lancelot and Parceval, Arthur's closest companions, were welcomed in
 glory by all the people of the land.

 King Arthur believed that he and his knights should meet as equals with
 no one knight more highly placed than another.  Therefore, he devised
 the 'round table' so that none should sit at the head of the table.
 People called them the 'Knights of the Round' and their story is still
 told today by people all over the world. 

 -Yes, they decided to misspell Perceval's name for the entire ending.
  They even spelled 'button' wrong.  But that is how it would be
  pronounced in Japanese so it's not a translator's error.  Again, this
  is directly from the game so these are not my typos. ^_^


 ========================================================================
 5. DIFFERENCES BETWEEN WORLD & JAPANESE VERSIONS
 ========================================================================

 Gasp?!  I'm happy to say that there are no significant changes
 what-so-ever between the World and Japanese versions.  The only things
 that were changed was the translation of the intro demo and ending which
 is expected.  Everything else is exactly the same.
 

 ========================================================================
 6. AUTHOR'S NOTES
 ========================================================================


 ------------------------------------------------------------------------
 Special Thanks & Credits
 ------------------------------------------------------------------------

 Chris MacDonald/Kao Megura
  -whose original FAQs were the inspiration for me to write, and whose
   FAQ template which was the basis for this one.

 If there are mistakes or you have something to contribute or just have
 feedback, email to <rdchu@ualberta.ca>.


 ------------------------------------------------------------------------
 Revision History
 ------------------------------------------------------------------------

 Version 1.0a (April 26, 2001)
  -Minor editing fixes like old notes I left on.

 Version 1.0  (April 25, 2001)
  -My second FAQ is finished.  This would have been finished sooner
   but I got side tracked with RPGMaker ^_^  And I even did the entire
   enemy scoring breakdown!  So about the only possible thing left to do
   is to figure out how the Time Bonus works, but I don't feel like
   busting my brain over it.  It's not that important... I hope.  Well
   that's it.


 Unpublished work Copyright 2001 Richard Chu