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    Ghost of the Misery Mire FAQ by Thoul

    Version: 1.9 | Updated: 12/02/13 | Search Guide | Bookmark Guide

                                THE  LEGEND  OF  ZELDA
                               A   LINK  TO   THE   PAST
                           GHOST  OF  THE  MISERY  MIRE  FAQ
                                      Version 1.9
                                     Super Nintendo
                                    Game Boy Advance
                                      Nintendo Wii
       TABLE OF CONTENTS                                                   [TOC]
    A. Introduction                         [INT]
    B. Items Needed to Start                [ITM]
    C. Steps                                [STP]
    D. Experiments                          [EXP]
    E. Theories                             [THE]
    F. Identity Revealed? Hyrule Magic!     [IDN]
    G. Additional Versions                  [ADV]
    H. Other Discoverers                    [OTD]
    I. Supplemental Information             [SUP]
    J. Updates                              [UPD]
    K. Legal Jazz                           [LGL]
    L. Contact Info                         [CNT}
       SECTION A: INTRODUCTION                                             [INT]
    The first thing you're wondering is probably: What is the Ghost of the Misery
    Mire?  That's a good question, because chances are most people that find this
    document have never heard of it.  The Misery Mire should be well known to A
    Link to the Past players; it's the wet, swampy, and rainy portion of the Dark
    World in which the sixth dungeon can be found.
    The Ghost is an invisible enemy in this area of A Link to the Past, which I
    discovered by accident one day in late 1992/early 1993.  To my knowledge, I
    was the first to discover this strange occurrence and the first to document
    it.  This file is in fact a text-only rewording of information that had been
    available on my web site for quite some time.  My main reason for making this
    file a lack of documentation about the Ghost on GameFAQs and other web sites
    at the time of the original writing.
    So, how did I happen to stumble on this Ghost?  Quite accidentally, I assure
    you.  One day I was frustrated about having problems I was having in advancing
    in the game.  I don't recall what exactly, but it doesn't matter.  So, being
    frustrated, I was randomly slashing at air with Link's sword when the sound of
    hitting an enemy came from the game.
    I immediately noticed a few problems with that.  First, there weren't any
    enemies on the screen.  Second, I was in a part of the Misery Mire that
    normally has no enemies present at all.  Considering these facts, I decided to
    investigate the strange happening.  A series of experiments, some successful,
    some not, followed.  Some of the results are mentioned in the Experiments
    At one point, shortly after discovering the Ghost, I wrote a letter to Nintendo
    of America's Game Counselors, a sort of support department that knew all the
    best tips and tricks for Nintendo's games.  The question of exactly what the
    Ghost is was one of several things discussed in the correspondence.  The
    Counselor that replied to my letter confirmed the existence of the creature
    (not yet dubbed the Ghost), but seemed to have no knowledge of it before that
    point.  The theory put forth by the Counselor will be mentioned in the Theories
    section of this document.
    Thanks for reading this FAQ, and good luck in your ghost hunting! :D
       SECTION B: ITEMS NEEDED TO START                                    [ITM]
    This section lists the various items needed to find the Ghost of the Misery
    Mire or to reproduce my original experiments in finding the Ghost.  I'm not
    going to give you detailed instructions on how to find these items, as those
    are available in various walkthroughs on http://www.gamefaqs.com/.
    Bare Essentials: These are the minimum items needed to find the Ghost.
          Titan's Mitt
    Easy Way: These are needed for the _quickest_ method of finding the Ghost.
    Each of these can or will be obtained as soon as you have the Magic Hammer from
    the first Dark World dungeon, if you're willing to explore one dungeon early.
          Magic Meter
          Titan's Mitt
          Bombos medallion
    The Experiments: These are needed to reproduce some of my experiments.
          Magic Meter
          Titan's Mitt
          Any item capable of damaging enemies (hookshot, bombs, arrows, etc.)
    For extended experimentation, the reduced Magic Meter, Magic Mirror, and some
    Green Potion or Blue Potion are also recommended.  None of these are strictly
    required, but they will allow you to perform additional experiments more
    easily.  If you have the above items, you're ready to go ghost busting!
       SECTION C: STEPS                                                    [STP]
    The following steps are the easiest and quickest way of finding the Ghost of
    the Misery Mire.  To complete these steps, you'll need everything listed under
    the "Easy Way" in the previous section.  Also, if you've never used the Bombos
    medallion in the game (quite possible, as it has no required use), go find some
    normal enemies and use it on them.  When you do, pay attention to the results,
    including both the sounds and pillar of flames that spring up on the enemies
    before they die; that's important to these steps.  You may also want to bring
    along the Ether Medallion, if you haven't already used it to shut off the rain
    in the Misery Mire.
    Step 1:
    If you are not already in the Light World (aka the starting world), use the
    Magic Mirror and go there.  In the Light World, use the Flute to call the Duck,
    and have the Duck drop you off at map point number 6, which is in the lower
    left hand corner of the map screen you'll be shown.  The duck will drop you off
    at the bottom left corner of the Desert of Mystery.
    Step 2:
    There's two rocks on this raised area Link is standing on.  Lift them (that
    requires the Titan's Mitt) and throw them away.  Under one of the rocks, you'll
    find a Dark World Transporter.  Step onto the transporter to be taken to the
    Misery Mire.
    Step 3:
    Link appears on a corresponding ledge in the Dark World.  Jump down from the
    right side of the ledge, and you'll be in the Ghost's area.  It likes to hang
    around in this corner area.
    Now, if you've never been to the Misery Mire in your current game, it's going
    to be raining here, and you may have a hard time seeing anything that you'll be
    doing in a moment.  If you have the Ether Medallion, head up to the dungeon and
    use that medallion to stop the rain.  Then head back down toward that ledge.
    Now, regardless of whether you had to stop the rain or not, equip the Bombos
    Medallion.  You might want to select Bombos before you step on the Dark World
    Transporter in step two, as I typically did.
    Step 4:
    This step is very simple: use the Bombos Medallion.  You only have to do this
    once.  Now get ready, because after the multiple explosions animation, the last
    step will take place.
    Step 5:
    You've done all the work, so now it's time to just watch.  After the explosions
    of Bombos are finished, all enemies on the screen will burst into flame.  Is
    there a pillar of flame on your screen that doesn't appear to be burning any
    enemy?  If so, congratulations, you've just found the Ghost of the Misery Mire!
    What's your reward for this discovery?  Bombs.  Yup, the Ghost drops a varying
    number of Bombs (anywhere between 1 and 8 at a time) when defeated in this
    What's that you say?  There wasn't a pillar of flame on your screen?  That does
    happen sometimes.  Here are three things to remember about ghost hunting to
    help you if this happens:
      1) Like most enemies, the Ghosts can move around the map!  If you have been
         in the Dark World for a while, they may have moved to another area.
         Return to the Light World via the Magic Mirror, and re-enter the Dark
         World using the small portal the Mirror leaves behind.  This returns the
         Ghosts to their initial positions.
      2) The Ghosts may die slightly off screen.  This is particularly possible
         with the Game Boy Advance version of the game. The screen area of the GBA
         release is slightly smaller than that of the SNES version, but the range
         of Bombos appears unchanged.  That means Bombos and the other Medallions
         can kill enemies that are just past the edges of your screen!
      3) Once you've killed an enemy, it is gone until you leave the map and
         return.  Again, use the Magic Mirror to warp to the Light World and back.
    If you warp out and back in, just repeat steps 4 and 5.  You should see the
    Ghost then.
    For those that did find the Ghost after running through the steps, know that
    you can repeat this process as many times as you want.  The Ghosts will respawn
    each time you leave the Dark World and return, so make handy use of that Magic
    There are also two other Ghosts you can play with, one to the north
    and one to the northeast.  In the north, look for a tree stump on a small
    island of shallow water surrounded by deeper water.  One Ghost is just north
    and east of this area.  In the northeast (southeast of the island stump), look
    for another stump past the plants northeast of the Mire entrance ledge.  The
    other Ghost stays near this stump.  Sometimes you may find that both of these
    Ghosts will be attracted to this area.
       SECTION D: EXPERIMENTS                                              [EXP]
    My experiments on the Ghost actually revealed very little information.  I know
    that it can move, and that hitting it with Link's sword can cause a knockback
    effect that moves the Ghost away.  It can be killed with any weapon (Bombos is
    simply the fastest, most convenient way to reveal the Ghosts' location).  No
    item, to my knowledge, will cause the Ghosts to become visible.
    The most interesting of my experiments was an occasional result of using the
    Hookshot on the Ghost.  Sometimes, the Hookshot will hit and damage the Ghost
    like any normal enemy.  At other times, however, the Hookshot will hit without
    doing damage!  Instead, you will hear the sound made when the Hookshot hits a
    wall.  This suggests to me that the Ghost is armored on at least one side, like
    a Darknut from The Legend of Zelda.
    dvdmth of the GameFAQs LttP message board notes:
    "The enemy is not armored. The hookshot is stunning the enemy.  While the enemy
    is stunned, if Link does anything (moves, fires the Hookshot, swings sword),
    you hear sounds similar to that which you hear when the hookshot hits a wall.
    These sounds only play when Link is within a certain range of the enemy.  Also,
    they only last as long as the enemy's in stunned state."
    I have since seen this behavior as well, although it did not appear in my
    original experiments.  If you use the hookshot several times from several
    positions, you may see both results.
    If you use Bombos to kill the Ghost, the game plays a sound before the
    explosion animations of the spell.  This sound is typically used for enemies
    being hit by a weapon.  The strange thing about this is that the sound normally
    isn't used for Bombos in this manner.  The sound is only played for the Ghost
    at that one specific point in the attack.  This sound glitch does not appear
    to be present in the Game Boy Advance version.
    Nicholas Harvey discovered the second Ghost in the Misery Mire.  It's northeast
    of the first Ghost, and near the center of the Mire.  It seems to be virtually
    identical to the first Ghost, and tends to stay near a stump.  This led me to
    discover a *third* Ghost a little bit northwest of here that sometimes
    approaches the same stump.
    The Good Bee (or Golden Bee, in the GBA version), when released, will actively
    attack enemies on screen, and returns to fly around Link when there are none.
    The Good Bee seems completely unable to detect the Ghost, as it makes no move
    to attack it.
    Nicholas Harvey discovered this glitch: "After hitting the Ghosts with the
    hookshot, running with the Pegasus Shoes makes hookshot sounds instead of
    regular running sounds."
    ICE ROD:
    (Thanks to dvdmth, who also discovered this; I had forgotten I did this
    experiment way back in the day.)
    The Ice Rod normally freezes non-boss enemies for a short period of time.  It's
    completely fatal to the Ghost, however.  There's no freezing effect; just an
    instant kill.
    The Fire Rod kills the Ghost in one hit. (Thanks to Matt Johnson)
    Matt Johnson reports that both the Cane of Somaria and the Cane of Byrna can
    kill the Ghost in four hits.
    All three of the magic medallions, Bombos, Ether, and Quake, will kill the
    Ghosts in one shot.  It is sometimes possible to get two of the Ghosts to
    die on screen when using a medallion.  As with the Ice Rod, Ether will not
    cause the freezing effect found in other enemies.
    dvdmth discovered that the Magic Boomerang kills the Ghost in eight hits.
    It takes two normal arrows to kill the Ghost.  Only one Silver Arrow is
    required.  When using Silver Arrows, it is common to see the dropped bombs
    appear as far as half a screen away from the monster's death cloud graphic.
    A couple of people have reported strange graphical glitches when using
    normal arrows to kill the Ghosts.
    If you want to blow up the Ghost, it'll take two bombs.
    The Magic Powder has no known result when used on the Ghost.  Of course, it's
    difficult to say this for certain - the Ghost is invisible and in constant
    movement, so maybe I've just always missed it.
       SECTION E: THEORIES                                                 [THE]
    So what, exactly, is this strange thing I've called the Ghost of the Misery
    Mire?  There are several theories that have been presented over the years.
    Here are the ones of which I have been made aware, and my thoughts on them.
    1) It's just a game bug or glitch!
    This, actually, is one of my own theories. :)  It is the simplest explanation,
    and that makes it the most likely, right?  There is one problem with this
    explanation, however: the Ghost seems to be armored.  Why would a bug have
    armor?  Of course, all the odd sound effects the Ghost causes, as listed in the
    experiments section, support the glitch concept.
    2) It's one of the Mud Men that live in the sands of the Desert of Mystery.
    This theory was put forth by the Game Counselor who responded to my letter to
    Nintendo, dated January 28, 1993.  The Mud Men, for those not familiar with
    them, are mud/sand-like creatures that rise up out of the desert sands in the
    Light World desert. The exact words of the Nintendo Game Counselor, Erich
    Waas, are:
    "I tried the tip you sent us regarding the mystery monster.  I was able to
    locate it and thanks to you, defeat it.  We're not sure what the invisible
    enemy is, but it may be one of the sand creatures that live in the desert.
    If you discover anything else about this, let us know."
    Personally, I don't see how that would be possible, but I can't completely rule
    it out.  Also, to my knowledge, the normal Mud Men don't cause any of the odd
    sound effects observed with the Ghost.
    3) It's one of the worm enemies that come out of the water in the Misery Mire.
    I've seen this theory many times since the first text-only version of this FAQ.
    The theory first appeared during an e-mail conversation between myself and
    Tetraforce from TMSword.com.  It is a good proposal, but there are several
    pieces of evidence that rebut it.
         A) There are four worm enemies in the Mire.  If all of these (and/or all
            other enemies) are killed, the Ghosts are still present.
         B) The Ghosts, the lowest one on the map especially, have the ability to
            cross onto the dry land areas of the map.  The worms do not demonstrate
            this ability.
         C) Bombos does not affect the worms if they are submerged under the ground
            or water.  This can be illustrated by using Bombos when a worm has just
            gone under or is in the process of submerging.
         D) The Ghosts can be killed while the worms are on screen, but not nearby.
         E) Killing the Ghosts does not kill any of the worms (excluding mass
            attacks like Bombos).
    To be fair, it does appear to be possible to kill a worm with Bombos right
    before the worm rises from the water, giving the appearance that no enemy was
    present.  It takes very careful timing (or luck), but it can be done.  That
    could support this theory, but the Ghosts can still be killed separately from
    the worms.
    4) David Duvenaud wrote in with this theory:
     "I bet it is [a] sprite made [specifically] for that map, but the artists
     never linked the sprites to it or something. As in, someone forgot to say
     which image files that creature used, so by default it was invisible. Or maybe
     someone put a light world creature in, but the game only loads the darkworld
     tile set when it's in the darkworld. So it couldn't access it's image files."
    That sounds like a pretty sound theory to me. It could go along nicely with
    the Game Counselor's theory, too.  Many people have suggested that the Ghosts
    might be an unfinished enemy, a partially removed enemy, and other things of
    that nature.
    5) Mr Man, who also discovered the Ghost, wrote in with this information:
     "I have no real theory about what it is, except that I have noticed something
     strange.  When I was killing the ghost with my sword, I noticed that the bombs
     that it dropped appeared a long ways away from me, and to the side, even
     though it was 90 degrees from where I was attacking.  This leads me to
     [believe] that it is some long enemy that can only be hit at the tale, and
     drops the bombs at its head."
    That belief also seems very sound.  The Ghost could be something like the small
    Moldorms seen in many dungeons of the game, as they behave in a very similar
    manner.  Killing the Ghosts with arrows can also create the same item dropping
    6) Darby Bryan-Dye writes,
     "A lot of Game programmers that I have met have told me stories about little
     things such as the ghost that they put into the game for personal reasons.  A
     lot of the time these are listed as easter eggs.  But from time to time
     Programers do it as a way to prove that they worked on it. One of my friends
     who worked on Myst, even has a hidden picture of himself inside the game
     (though you have to hit the right combination of keys on your key board to see
     it). So it is possible the ghosts are just something a programmer threw into
     the game just so he could show someone later that it was his work."
    Definitely a good possibility! If that is the case, only the original
    programmers will ever be able to tell us.
       SECTION F: IDENTITY REVEALED? HYRULE MAGIC!                         [IDN]
    Thanks to Hyrule Magic, we may finally know what the Ghosts truly are, although
    the question of why they exist remains a mystery.  Hyrule Magic is a level
    editor that can be used to modify ROMs of A Link to the Past.  Among its
    features are maps of the game with enemies marked in their initial positions.
    As you might guess, this means that Hyrule Magic shows the starting locations
    and true name of each Ghost.
    In Hyrule Magic, the Ghosts are labeled as "Fireball Zora," a name which the
    editor also used for the Zora-like enemies in the deep waters of the Dark World
    and the fireball-spitting waterbound Zoras of the Light World.  The following
    was posted by ETG on the GameFAQs LttP message board:
      "It is a zora. First I used Hyrule Magic to remove every enemy except the
      ghosts.  Then I moved one of them into the deep water north-east of where it
      "For the next one I placed some deep water where the ghost appears.
      "The third one I used bombos on (because there was nothing better to do with
      "I think that they are in a perpetual state of 'underwater' because they are
       not over deep water they can't do their 'appear, shoot, disapear' act."
    So, when used to edit the area surrounding the Ghost or the position of the
    Ghosts themselves, Hyrule Magic reveals the Ghosts to be these "Fireball
    Zoras." Supporting sound evidence also backs up this conclusion.  The odd
    hookshot-related sound behaviors have been observed with the normal, visible
    Fireball Zoras as well.
    If you would like to try experimenting with this yourself, Hyrule Magic can be
    downloaded from Zophar's Domain (http://www.zophar.net/).  The Misery Mire is
    listed as Overworld Map 70 in the editor.  If you have trouble finding Hyrule
    Magic on Zophar's, it was on this page as of February 2007:
    http://www.zophar.net/utilities/sneslevel.html.  A Google search for the term
    "hyrule magic" (quotes included!) may also turn up other download sites.
    There is one problem with the conclusions made in regards to Hyrule Magic and
    the Fireball Zoras that should be kept in mind.  We assume that Hyrule Magic is
    correctly identifying and saving the Ghosts when a ROM is altered.  There is no
    solid reason to think otherwise, but the Ghosts are glitchy creatures. It is
    potentially possible that the identification as a Fireball Zora is coming from
    another glitch related to the monster.
    However, most of the behavior of the Ghosts can be duplicated on the Light
    World Zoras found near Zora's Domain.  When combining these facts with Hyrule
    Magic's results, I think we can safely say that the Ghosts of the Misery Mire
    are glitched Fireball Zoras.
       SECTION G: ADDITIONAL VERSIONS                                      [ADV]
    A Link to the Past has been released in several addition versions beyond the
    original Super Nintendo game on which I discovered the first Ghost of the
    Misery Mire.  This is a summary of each release, as of the latest version of
    this FAQ.
    Game Version                                         Ghosts?
    Super Nintendo                                       Yes
    Super Nintendo (Player's Choice)                     Yes
    Game Boy Advance                                     Yes
    Game Boy Advance (Player's Choice)                   Unconfirmed, but likely
    Wii Virtual Console                                  Yes
    Thanks to everyone who wrote in before this to say that they found one or more
    of the Ghosts in the GBA and Wii releases - you been added to the Other
    Discoverers section.  And shame on the one person that wrote in saying the
    Ghosts weren't there on GBA! ;P
       SECTION H: OTHER DISCOVERERS                                        [OTD]
    I know that I'm not the only person to find the Ghost on my own.  Here's a list
    of some other people that have discovered the Ghost:
    Mr Man
    Nicholas Harvey, discovered the second Ghost
    The following people confirmed the existence of the Ghost in the re-released
    Player's Choice version of LttP:
    Dan Giglio
    Michael Delaney
    The following people found the Ghost in the GBA version before I got it:
    Astro Al
    Dan Hogan
    Lewis Daggart
    §ø®çë®ë® §†ëvëñ
    Thanks to these folks for writing me to confirm the Ghosts in the Wii release:
       SECTION I: SUPPLEMENTAL INFORMATION                                 [SUP]
    The original version of this documentation, in HTML format, was available at my
    personal web site for a number of years. This text-only version has actually
    been greatly expanded from the original, which focused on the steps of finding
    the Ghost while providing some screen shots. Unfortunately, my web site has
    been defunct for some time now. However, a copy with the screen shots can be
    found via the Internet Archive Wayback Machine at http://archive.org using
    this address:
    GameTrailers featured the Ghost of the Misery Mire in episode 38 of Pop
    Fiction. Their video is very well done and covers all the major points of
    this document, such as the Bombos method and Hyrule Magic discoveries. Find it
    at Pop Fiction:
       SECTION J: UPDATES                                                  [UPD]
    The most recent version of this document is available on GameFAQs.
    Check the Legal Jazz section of this document for more information.
    12/02/2013 - Version 1.9 - A small maintenance release.
      Revised a few sections to reflect that my personal website is no longer
        available and the latest version of this document is now available via
      Added mention of the Pop Fiction video to Supplemental Information.
      Added an exact quote from the Nintendo Game Counselor, as well as his name,
        to the Theories section.
    02/21/2007 - Version 1.8 - Nintendo Wii Edition
      The presence of the Ghosts in the Wii Virtual Console release of the game has
        been confirmed by several people, so the main point of this update is to
    	note that.
      The Game Boy Advance section has been renamed to "Additional Versions" and
      I've changed the Legal Jazz section.  I've loosened the requirements on who
      can use this FAQ and how.
      Several other sections have be rearranged or slightly updated.
      This is the final update, at least until A Link to the Past is released on
      another Nintendo console (with or without the Ghosts).
    03/20/2006 - Version 1.7 - "Yes, I'm still alive" Edition
      Updated my e-mail address. The other is still valid, but I'd rather use this
        new one in the future. Better spam filters. ;)
      Added "Quick Jump" labels to each section.
      Added Theory 6.
      Added more info for theories 3 and 4.
      Added more Experiments: Silver Arrows, Medallions, Canes, Fire Rod.
      Added a few notes to Hookshot experiment.
      Updated Strange Sound experiment with GBA note.
      Corrected a few spelling errors, mainly in quotes.
      Updated my web site address in Legal Jazz to match the same in Contact Info.
      Rewrote the known problems at the end of the Steps section, to include the
        GBA screen size problem.
      Added blurb about ghosts #2 & #3 at the end of Steps.
      Moved Hyrule Magic information out of Experiments. It's all consolidated
        into "Identity Revealed?" now, with a little rewrite.  Also removed the
        screenshot URLs from ETG's quote, as they are no longer valid links.
      I'll probably be adding a screenshot of Hyrule Magic's map editor, showing
        the locations of the Ghosts, to my web site in the next few days after
        this release.
    12/30/2002 - Version 1.6 - Game Boy Advance Edition.
      The presence of the Ghosts in the Game Boy Advance version of LttP has been
      confirmed. See the new section: Game Boy Advance.
      Added Arrow and Bomb experiments.
      There's a couple of other small changes, nothing important.
    05/15/2002 - Version 1.5.1 - Mostly a maintenance release.
      Removed the bit about the GameFAQs message board thread from Supplemental
      Information, as that thread has expired.
      Updated Theory #3 a little bit. I was recently contacted by the person that
      first presented that theory to me via e-mail, so that person's name has been
      added there.
      Added NeoSeeker to the list of places with permission to add this file.
      Removed stuff about the server my personal site is on not having a 24/7
    02/20/2002 - Version 1.5
      A couple of people have confirmed that the Ghost is indeed present
      in the "Players' Choice" version of LttP. In light of this, the Problems
      section has been removed. The people that confirmed this have been
      added to the "Other Discoverers" section.
      A couple of people have had trouble finding Hyrule Magic on Zophar's
      Domain, so the Hyrule Magic portion of the Experiments section was updated
      a little to help anyone else with the same problem.
      A new section, "Identity Revealed?" was added. Given the nature of this
      section, this will probably be the last FAQ update unless something new
      or interesting is discovered.
      Added a URL to Supplemental Information.
    01/05/2002 - Version 1.4
      I now have confirmation of sorts that there are three Ghosts in the Misery
      Added "Hyrule Magic" to the Experiments section, to explain this.
      Also added "Ice Rod" and "Magic Boomerang" to that section, and updated
      Now I've got to sort the screenshots on my personal site again, because I
      have screenshots of the third Ghost mixed with those of the second.
    01/02/2002 - Version 1.3
      Experiments and Theories has been broken up into two sections.
      A second Ghost of the Misery Mire has been discovered by Nicholas Harvey!
      Nicholas has been added to Other Discoverers, and the following has been
      added to the Experiments section:
        Information on the Second Ghost
        A sound made by the Ghosts when Bombos is used
        The Good Bee and the Ghost
        Pegasus Boots
      Also, more screenshots of both Ghosts have been added to my personal
    12/31/2001 - Version 1.2
      Added Other Discoverers section, moved a little content from Supplemental
      Information to that section.  Renamed the Theories section to Experiments
      and Theories.  Added Mr Man's discovery/thoughts to that section, also.
    12/18/2001 - Version 1.1
      Added David Duvenaud's theory.
    12/18/2001 - Version 1.0
      The first text-only version of this information, and first release of this
       SECTION K: LEGAL JAZZ                                               [LGL]
    This document is © 2001, 2002, 2006, 2007, 2013 Jeremy Rogers (a.k.a. Thoul or
    Tempest of Shadows), all rights reserved. The Legend of Zelda: A Link to the
    Past belongs to Nintendo.  I'm not going to bother looking up their copyright
    information, because I'm sure you can find it if you really want to do so.
    If you would like to use this document, you have my permission to do so as
    long as you meet the following requirements:
        1) This document is not to be altered in any way.  It must be presented in
           its entirety and as a .txt file.
        2) You may not charge to access the document or display advertisements on
           the document.  If you want to display an advertisement on a page linking
           to the document, that's fine.  Putting an advertisement at the top of
           the document is not acceptable.
    As long as you meet those requirements, you do not have to ask my permission to
    display this document on your website.  If you do not meet the requirements at
    all times this document is displayed on your website, you may no longer post
    the document on any website.
    The document may not be reproduced in other media (books, CDs, etc.) without
    asking for my permission first.  Collections for personal use without
    redistribution (backups on CD, DVD, etc.) are okay.
    Small quotes from this document do not need permission and are permitted, in
    any media, if they reference the source.
       SECTION L: CONTACT INFO                                             [CNT]
    If you have information to contribute to this document about anything I have
    missed or made a mistake on, feel free to inform me at thoul@mindspring.com.  I
    welcome any constructive comments that will improve this document or any future
    FAQs I might construct.  I do not respond to all e-mails, but I do read them.
    Be sure to mention this Ghost FAQ, or I won't know what you're talking about
    and will probably ignore you.

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