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                            ZELDA SERIES CHARACTER GUIDE


by Adam Marx


=~=TABLE OF CONTENTS=~=
Introduction               [INT]
Version History            [VER]
Zelda Series Overview      [SUM]
The Meat of the Guide      [MEA]
Races Compendium           [RAC]
Ladies’ Man                [LAD]
Thanks                     [THA]
Legal Garbage              [LEG]
Contact Information        [CON]
In Closing                 [INC]

Those numbers in [ ] are to allow you to quickly access the part of the guide 
you want to view. Use your Ctrl+F function (on John Hodgemans, I’m not sure 
what it is for Jason Longs) to jump to where you need to be. For example, if 
you wanted to see the Billy Bob section, whose code was [BIL], you would 
press Ctrl+F, then type in ‘[BIL]’, then click ‘Find Next’ twice. Boom! There 
you are! It saves on scrolling through the whole document to find what you 
need.

=~=INTRODUCTION=~=

[INT]

The Legend of Zelda is my favourite video game series, bar none. I am a FAQs 
author. It follows that I would want to write a Legend of Zelda FAQs.

Unfortunately, I’m not the only one who subscribes to this way of thinking. 
Quite a few other people like Zelda, too. Plus, I don’t think I could write a 
very good walkthrough. These two factors combined mean that any walkthrough I 
were to write just wouldn’t be able to compete.

So in a way, I guess this guide is my way around that. Because I’m pro at 
NPCs. I actually consider myself a walking encyclopaedia of the Zelda 
universe – I’m a real ‘ask me anything’ kind of guy when we’re talking Zelda. 
That’s not arrogance, it’s just the truth. >_> Ok, it’s actually arrogance.

So, inspired by various other Nintendo-franchise character and ending guides 
(props to them), I composed this one. Snazzy, isn’t it? Of course, I’m not 
nearly as talented a writer as some of those genius authors, but I hope you 
enjoy my work anyway.

The very first version of this guide contained 69 entries. Obviously, that is 
far, far fewer than the number of characters in the series. But most of them 
are just not important enough to merit lengthening the guide; if I actually 
went over every single one, we’d have a document 1,000 gigs long, and it 
would be mostly uninteresting and redundant.

Speaking of redundancy, some characters have been culled to keep the thing 
from growing too long. But back to what I was saying, I viewed various 
resources to find lists of characters. Characters were considered for 
inclusion if they met one of the following criteria:

(1) It played a significant role in the storyline of at least one Zelda game
(2) It played multiple roles of moderate importance (storyline or otherwise)
(3) It intrigues me personally

This method held up very well for the first few versions, at which point I 
unconsciously changed the rule to “any character with a known name” (and with 
entries like Flute Boy’s, even that boundary is starting to fray). And if I 
didn’t happen to know what it was, it’s not in the guide. On top of that, my 
new method only applies to games from Twilight Princess onward (at which 
point I started playing new games consciously thinking about which characters 
would go in and what I might write about them while still playing through.)

As you can see, the basis for selection is painfully arbitrary. If you take a 
look and you see that this guide lacks a character you believe should be 
included, please let me know.

That about wraps it up. I’m proud of myself; by my standards, that was a 
pretty short intro. Onward, and enjoy.


=~=Version History=~=

[VER]

:-Version 1.0 (11.13.06)-:
The initial version of this guide; the state it was in when first posted on 
GameFAQs.

:-Version 1.1 (12.17.06)-:
I’m never rushing another guide. Trying to get this one out left large gaps, 
an inability to edit for errors before posting and some entertaining but 
scandalous silliness, such as my having accidentally left the placeholder 
‘DATE GOES HEEEEEEEEEEEEEEEEEEEEEEERE’ for the date index for Version 1.0. So 
I’ve fixed most of those.
-Created a few new character entries (Grog, Zephos and Cyclos, and some 
characters from Tingle RPG), edited some others and created a whole new 
section, the Races Compendium.
-Some other information has been added as well, mostly little things.

:-Version 1.2 (02.09.07)-:
Finally added all the information for Twilight Princess, added some profiles 
I neglected to put in from before, and fixed some errors.

:-Version 1.3 (05.03.10)—:
Didn’t manage to get it out in time for Spirit Tracks, but everything’s in 
there now. Edited for accuracy and readability. Changed ‘Boss Bokoblin’ to 
‘King Bulblin.’ Added information for Phantom Hourglass and some Mogitate 
Chinkuru characters; about freaking time. A ton more profiles from other 
games went in as well, including some I can’t believe I forgot.


=~=Zelda Series Overview=~=

[SUM]

Before we get to the character section itself, I thought I’d give you a brief 
look at the Zelda series as a whole. New players might have trouble keeping 
up, and returning ones might like a recap, so hopefully this section will 
help you avoid confusion. If you’re a seasoned Hyrulean veteran, you can feel 
free to skip right over this section, or read it for posterity. It’s probably 
worth a skim.

There are a couple of things to keep in mind here. Mainly, there is NO one 
definitive timeline for the Zelda series. Certainly, there was one published 
on zelda.com years back, and you can devise innumerable fan timelines if you 
apply certain rules to the universe (Kirby021591’s is one of the best; check 
out any of his Zelda walkthroughs to find it), but really, it’s all 
guesswork. Aonuma Eiji, the dude currently in charge of the Zelda franchise, 
has stated he eventually intends to solidify the overarching story, but I’ll 
believe it when I see it. It’s probably most convenient to think of each game 
as self-contained, except in instances where the events of one game 
explicitly reference others (for example, Majora’s Mask is irrefutably a 
direct sequel to Ocarina of Time) to make a pair.

I could say way more on the subject, but I’ll contain myself.

The next issue is caused by the first. Many weapons, items and –characters-
recur from one game to the next. Sometimes it’s possible they’re the same 
thing (for instance, How many Mirror Shields can there possibly be? one must 
ask oneself) whereas others are cosmetically different but functionally 
identical items, like certain bows. Others, like the Hookshot, may just be 
variations on the same design. It’s impossible to know.

As for characters, many of them appear in multiple time periods. Some just 
live a really long time (Impa, the Great Deku Tree, Jr), some apparently 
time-travel (Tingle) and still others have no explanation for their presence 
(Beedle, Zill.) Oh yeah, and of course some have alternate-universe, ancient 
ancestor, or reincarnation versions.

Sifting through endless layers of ambiguity is fun, no?

The years of release are for the North American versions. Actually, I guess 
just about all the information in this guide comes from the North American 
versions, but anyway other regions may be different.

The Legend of Zelda
Japanese: Zeruda no Densetsu
Nintendo Entertainment System
Released: 1986
Since there’s no clear storyline, let’s look at them one-by-one, in the order 
that they emerged in the real world. That means we kick-start the section 
with the original Legend of Zelda. Being that it’s the first one in the 
series, it’s hard to write about, because if you look at it from an industry 
standpoint, everything’s an innovation, and if you look at it from a series 
standpoint, everything’s a franchise standard. But look! I just took up a 
whole paragraph talking about the paragraph itself! Well played, self. 
*congratulates self*

I might as well say SOMETHING, though, so let’s do a brief overview. Ganon, 
evil pig lord and main villain of the series, possesses the Triforce of 
Power, and seeks to earn the Triforce of Wisdom as well. (No Triforce of 
Courage, that came later.) But it was Princess Zelda who had Wisdom, and when 
he tried to take it from her, she magically broke it into eight pieces and 
hid the shards in a collection of dangerous catacombs throughout Hyrule. On a 
chance encounter, Zelda’s handmaiden Impa apprised a lad named Link of the 
situation, and he took charge, recovered the pieces after many harrowing 
adventures, and finally gained the power to face Ganon head-on. In the 
process, he introduced many elements that would later become Zelda staples, 
like the acquisition of tools, inevitable confrontations with bosses and the 
magic number eight (in regards to the number of dungeons a game contains, 
plus the final level.) Hmm...on second thought, I guess that wasn’t so hard 
to write about, after all.

Zelda II: The Adventure of Link
Japanese: Zeruda no Densetsu: Rinku no Bouken
Nintendo Entertainment System
Released: 1988
Man, I hate this game so much. I finally got a copy almost four years ago, 
and I’m still stuck on the fourth level. (Edit: I did eventually beat it.) If 
I wanted Castlevania-style gameplay, I would play Castlevania. If you don’t 
know what I’m talking about, Zelda II is completely different from others in 
the series. Others have a top-down or 3D perspective, but Zelda II has a top-
down overworld view, then switches to an action side-scroller for random 
battle and dungeon sequences. This is because it wasn’t an adventure game, 
but an action-RPG – and I myself was skilled in neither the action nor the 
RPG genre. For me, this game is frickin’ HARD (while I laughed out loud when 
I read that someone had tried over twenty times to beat Ganon in Ocarina of 
Time – I did it one try and only took about ten hearts of damage, and I know 
that’s a lot worse than some people. It all depends on your personal skills, 
eh?) But on the bright side, Zelda II (stupid, stupid title) introduced magic 
spells to Link’s arsenal, some of which are VERY cool, to say nothing of the 
exceptionally well-done finale.

The Legend of Zelda: A Link to the Past
Japanese: Zeruda no Densetsu: Kamigami no Toraifousu
Super Nintendo Entertainment System
Released: 1992
Ha ha, get it? Get it?? A Link to the Past is the second of three Zelda games 
with irritating English titles. It was renamed because Triforce of the Gods 
sounded too religious. But let’s move on, before my trend of failing to talk 
about the game itself gets out of hand. Past is one of the games that many 
consider to be the best in the series. The pak made the important 
contribution of the Master Sword, which has stood long since – the first 
Zelda had a Magical Sword, but who knows what the story is there. Though not 
in terms of hours, it’s also the longest to date: There was an introductory 
dungeon, then a set of three, then a set of seven and THEN the final boss 
dungeon. But what really set it apart was its Light World/Dark World feature. 
You see, the Golden Land of the Triforce was originally a mirror image of 
Hyrule (the Light World), with minor differences. Ganon’s evil transformed it 
into the Dark World. You eventually gained the ability to travel between the 
two, and navigating the world suddenly became insanely fun. Use the Rooster 
to fly to Death Mountain...plumb the depths of the caves...come out on a 
ledge near a portal to the Dark World...jump down a ways...use the Magic 
Mirror to return to the Light World...then go left a ways and you’re there at 
last. True story.

The Legend of Zelda: Link’s Awakening
Japanese: Zeruda no Densetsu: Yume wo Miru Shima
Gameboy
Released: 1993
Apparently as a result of player demand, the Big N finally cranked out some 
portable Moblin-bashing. By some interpretations, Link’s Awakening is a 
direct sequel to A Link to the Past. Either way, on a voyage to condition his 
body and mind in preparation for possible future catastrophes, Link is 
shipwrecked and wakes up on Koholint Island. I don’t know what a Koholint is, 
but the Japanese title seems to literally be ‘island that sees a dream,’ or 
Dreaming Island (I’m a learner of Japanese.) Anyway, Koholint Island is quite 
an interesting place, from the giant egg that sits on its tallest mountain to 
the village populated entirely by talking animals. Link quested to enter the 
egg with the eight Instruments of the Sirens, and find a way back home. I 
like this game a lot.

The Legend of Zelda: Ocarina of Time
Japanese: Zeruda no Densetsu: Toki no Okarina
Nintendo 64
Released: 1998
Probably the most popular Zelda title. I can see why, but...amazing graphics 
aren’t everything, guys. (And you young ones snickering at them? Shut up. 
They were stupendous at the time.) At any rate, the level design is more than 
competent and the mix of old and new is commendable. Ocarina of Time built on 
some of the core elements of A Link to the Past, including its 3/5 dungeon 
dichotomy, the method by which the Master Sword is gained, and the dual-world 
scheme – though in this case, it’s the present and future of the same world 
rather than two separate worlds, and your ability to switch between the two 
is severely limited. Anyway, a fine entry indeed.

The Legend of Zelda: Majora’s Mask
Japanese: Zeruda no Densetsu: Majora no Kamen
Nintendo 64
Released: 2000
Ocarina of Time was so well received, they decided to release a direct sequel 
to it, utilising the same engine and resources. To me, that makes Ocarina so 
much less special, but once I got into it (Majora’s Mask takes a while to get 
moving) I may have liked it even better. This one is set in a parallel 
version of Hyrule, called Termina. They have a somewhat similar world. You’ll 
meet many of the same characters, this time with names, but Termina is more 
tribal than civic. Oh yeah, and the game’s main antagonist has set the moon 
on a collision course that will obliterate the planet, plus Hyrule. The 
three-day time limit can be reset again and again, but this also resets 
events – all you’ll keep is the items you’ve collected, which is enough. The 
jury’s out on this one; you’ll find the three-day system either brilliant, or 
annoying as hell.

The Legend of Zelda: Oracle of Seasons
Japanese: Zeruda no Densetsu: Fushigi no Ko no Mi Daichi no Shou
Gameboy Colour
Released: 2001
During development, Oracle of Seasons and Ages were originally called 
‘gaiden,’ meaning side-stories. That’s not entirely inaccurate. You could 
even go as far as to say they were just to keep players going between console 
entries, but even if that’s true they are still excellent standalone 
adventures. Nut of the Mysterious Tree: Chapter of Earth is the easier and 
less interesting of the two. This one tracked Link as he used the Rod of 
Seasons, a magical device that he could use to change the seasons at will, to 
deny General Onox his dream of conquering Holodrum.

The Legend of Zelda: Oracle of Ages
Japanese: Zeruda no Densetsu: Fushigi no Ko no Mi Jikuu no Shou
Gameboy Colour
Released: 2001
Released concurrently with Oracle of Seasons, Nut of the Mysterious Tree: 
Chapter of Time and Space is more puzzle-oriented, and probably the superior 
game overall. We were a little squeamish when we found out that Zelda had 
been handed out to Capcom, but it all turned out all right. Link gained the 
Harp of Ages, another time-travelling instrument – as well as one that 
allowed another dual-world system, this one being the present and 400 years 
in the past. Link used it to fight the Sorceress Veran as she strove to 
conquer Labrynna. The biggest feature of the Oracle games was that when you 
completed one, you got a password. This password could be entered into the 
other game when you started a new file, allowing you to start off with the 
Wooden Sword (instead of looking for it) and an extra Heart Container. It 
also unlocked additional content and many special items unavailable the first 
time through.

The Legend of Zelda: Four Swords
Japanese: Zeruda no Densetsu: Yottsu no Tsurugi
Gameboy Advance
Released: 2002
When A Link to the Past was re-released for GBA, it also included a small, 
multiplayer-only game on the same pak. It introduced a new villain, Vaati, 
and had the players attempt madcap challenges as they cooperated to complete 
a level, yet competed to collect the most Rupees. While it got even more fun 
as more players were added, most people who bought the re-release probably 
didn’t have the hardware needed for Four Swords.

The Legend of Zelda: The Wind Waker
Japanese: Zeruda no Densetsu: Kaze no Takuto
Nintendo GameCube
Released: 2003
Despite its obvious flaws, The Wind Waker is my favourite Zelda game. Some 
people will blanch at that statement, but I love it, and I’m letting you 
know, even though you don’t need to. Although that name...Waker is not 
technically a word. (Neither is GameCube, of course...) Anyway, for some 
reason which I won’t spoil, the game does not take place in our usual Hyrule, 
but on the high seas. As a result, your adventure involves a fair bit of 
searching for sunken treasure, firing cannon and exploring small islands in a 
cel-shaded, superlively world that really irked a lot of people. But if you 
wanted realism, boy, did you ever pick the wrong series. Another area of 
complaint was that travelling across the ocean was too boring. I thought it 
was neat, myself. Fortunately this isn’t a critical review, or we’d be here 
forever as I argued my case.

The Legend of Zelda: Four Swords Adventures
Japanese: Zeruda no Densetsu: Yottsu no Tsurugi Purasu
Nintendo GameCube
Released: 2004
Not only did Four Swords+ expand on the original and bring it to a console, 
it also offered the option of a single-player mode that didn’t require a GBA 
or the GCN-GBA cable. Pretty sweet. The story is quite similar, but the game 
is much, much, much longer, and will probably take about 20 hours to complete 
rather than an hour and a half. Each stage takes about twenty minutes, I’d 
say. There’s also a shallow yet intense battle mode.

The Legend of Zelda: The Minish Cap
Japanese: Zeruda no Densetsu: Fushigi no Boushi
Gameboy Advance
Released: 2005
The title’s Mysterious Hat is Ezlo, who has a great plot that you can read 
about in the guide itself if you want it spoiled for you. When we meet him, 
Ezlo finds Link in the forest, latches onto his head just like a Metroid, and 
gives him access to yet another dual-world system. This time, our boy can go 
‘twixt the Hylian-sized world and that of the inch-high Minish people. From 
this unique vantage point, Hyrule doubles in size as you explore huge 
dungeons stretching almost a metre in any direction. This innovative use of 
the diminutive form gets a thumbs-up from me, but like The Wind Waker, whose 
general style it follows, it is so short I have to wonder if development was 
rushed.

Freshly-Picked! Tingle’s Rosy Rupee Land
Japanese: Mogitate Chinkuru no Barairo Rupiirando
Nintendo DS
Released: 2006
Personally I prefer the more literal translation of ‘rose-coloured’ over 
‘rosy,’ but, even though they place a hyphen where there shouldn’t be one, 
we’ll go with what the PAL version says – for the rest of the guide I’ve been 
going NTSC, that being my region (points to own username), but we in NA never 
got a version to call our own, evidently due to a lack of demand for 
localization. I finally found a copy while on exchange, though given my 
Japanese ability I’d say my understanding of the game is probably incomplete 
at best. I can say with certainty that it is a gaiden telling the origin 
story of the enigmatic Tingle; the game basically has him on a quest for 
Rupees, chatting up the townsfolk, opening up brave new frontiers, showing 
off the DS’s capabilities with touch-screen based boss battles, and all that 
good stuff. All right, it’s somewhat deeper than that, but it IS a children’s 
game, so not by much.

The Legend of Zelda: Twilight Princess
Japanese: Zeruda no Densetsu: Towairaito Purinsesu
Nintendo GameCube/Wii
Released: 2006
This game broke ground in several ways: It was the first game to receive an 
ESRB evaluation more dangerous than E (it got a T rating), for example, and 
it was the first to be released on two consoles concurrently. I won’t get 
into all the reasons why the game irked me, because we’d be here for a year, 
but they are definitely there. Despite this, the game is still really good. 
It marks a return to the inexplicably popular “realistic” style, a much 
darker tone, a heavier emphasis on storytelling, a Hyrule under siege by 
another plane of existence, and a cool new mechanic in the shape of Link’s 
ability to assume wolf form.

Tingle’s Balloon Fight
Japanese: Chinkuru no Baruun Faito
Nintendo DS
Released: 2007
I hate Club Nintendo. I hate it with a passion. Club Nintendo is Nintendo of 
Japan’s consumer incentive programme, offering a certain number of ‘points’ 
with each purchase, which can then be redeemed for sweet merchandise. Works a 
little like Air Miles. I guess it’s ok that they come up with really cool 
stuff to give out to dedicated customers as a little thank-you for their 
patronage, but it’s really hard to actually earn any kind of significant 
number of points, and they’re always coming out with wicked must-have 
items...items that nearly all of us can never have. And in particular, I’d 
vaguely feel like my Zelda collection was somehow incomplete without this 
little...thing...even though it’s pretty much just a retread of a mildly 
popular 80’s NES game with Tingle cast as the new main character. Luckily, I 
am armed with a fan’s grave dedication and an eBay account. It’s the second 
NTSC-J game to make its way into my hoard, being that it’s JP-only. The 
plastic it was wrapped in said “SECOND SALE” on it, so I think its previous 
owner must himself have bought it at Book-Off or something. Oh, incidentally, 
let’s say a few words about the game itself. Fly around, fire projectiles, 
pop balloons, send your opponent hurtling towards the ground to their death, 
is the general idea.

The Legend of Zelda: Phantom Hourglass
Japanese: Zeruda no Densetsu: Mugen no Sunadokei
Nintendo DS
Released: 2007
Series creator Miyamoto expressed a desire to create a fully touch-driven 
Zelda game, and he delivered. The system was certainly far from perfect; I 
think if the title had come farther along in the system’s life, once Nintendo 
had had more of a chance to test total touch control with other properties, 
it would have been a lot better. As it is, despite a few grating issues, the 
overall result is not bad at all. It’s kinda cool, moving Link around with 
the stylus, and some of his tools and weapons are implemented very cleverly. 
The game is ridiculously easy, though, and despite being a direct sequel to 
The Wind Waker, it draws next to no reference to that game, instead focussing 
on the shenanigans of Link and new companions Ciela and Linebeck as they 
search for truth and money, respectively. The titular object of significance 
holds the sand that slowly sifts away but allows Link to venture into the 
deep Temple of the Ocean King, the supposed ‘one big dungeon’ we’d heard so 
much about but turned out to be kind of unimpressive. Whatever; like Metroid 
II for GameBoy, it’s not a fantastic entry in the series, but is still one of 
the better games for the system.

Link’s Crossbow Training
Japanese: Rinku no Bougan Toreiningu
Wii
Released: 2008
Less a game and more a tech demo, Link’s Crossbow Training was packaged with 
the Wii Zapper peripheral to entice people to buy it. The boys and girls in 
Marketing were right about me wanting the game, but wrong about me being 
willing to shell out for a Zapper to get it...or so I thought! Tragically, my 
desire for a new copy eventually came to outweigh my patience. Since it’s a 
side-game, it’s fairly simplistic: In a world based on the Twilight Princess 
aesthetic (GameCube version), we help Link brush up on his skills with the 
ol’ repeating crossbow, in various galleries and even some brief dungeons, 
where he must vanquish his enemies not through skilful swordsmanship, but by 
shooting them in the face.

The Legend of Zelda: Spirit Tracks
Japanese: Zeruda no Densetsu: Daichi no Kiteki
DS
Released: 2009
I may have had my misgivings with Phantom Hourglass, but Train Whistle of the 
Earth addresses nearly all of them. What’s more, it’s quite simply just a 
much more well-rounded game. If uniqueness were quantifiable, which it 
grammatically isn’t, Spirit Tracks would be one of the most unique games in 
the series. Its central mechanic revolves around operating a steam engine, 
which is not only a huge jump in technology but something totally unlike 
anything we’ve ever done in a Zelda game before. I just hope this doesn’t 
mean we’re taking the FFVI-VIII route with the series...although I guess that 
could work out. Spirit Tracks may also connect the earlier games, storyline-
wise, with the more ‘modern’ ones, as it concerns the fate of the country 
that the Link and Zelda of the Great Sea founded.

Ripening Tingle’s Balloon Trip of Romantic Love
Japanese: Irozuki Chinkuru no Koi no Baruun Torippu
DS
Released: 2009
I haven’t yet had a chance to add this one to my collection, so this is all 
secondhand information, but this one seems to be an alternate origin story 
for Tingle, which is just plain irritating. Whereas the last one had the 
whole RPG schwerve going, this one had the ‘old-school point-and-click 
adventure game’ formula that fans of the late 90s are always complaining 
there aren’t enough of anymore. It’s a heavy take-off of The Wizard of Oz, 
which really turns me off of it, but if it’s even tangentially Zelda you know 
I’m going to enjoy it on principle.

--A Note on Main Series versus Side Series--

Here’s a mildly interesting story about how a minor FAQs-writing problem led 
me to an observation about Zelda games that will be interesting to only the 
hardest of hardcore fans, and maybe not even them, so you may want to skip 
this section altogether. I won’t be mad.

The classification between main games and side games was nonexistent until 
Nintendo released a handful of the latter. Specifically, I’m talking about 
the Zapper game and Tingle’s three games. The RPG is a gaiden (side story), 
but the other two are plotless extras.

This presented a problem that took me some time to figure out. Every 
character has a chronological list of all the games they’ve made an 
appearance in. I obviously can’t just ignore these games, but I really didn’t 
want to uglify the lists by shoving them in there haphazardly. It really 
didn’t feel right putting ‘Freshly Picked Tingle’s Rose-Coloured Rupeeland’ 
up next to the likes of ‘Twilight Princess.’

I came up with the solution when the other two games came out. These three, I 
realise, don’t begin with the phrase ‘Zeruda no Densetsu.’ This strongly 
reminded me of the Kirby series, another Nintendo favourite. In Japan, the 
titles of all main-series Kirby games begin with ‘Hoshi no Kaabii,’ Kirby of 
the Stars. The ‘side games,’ ones that see Kirby playing puyo or engaging in 
competive cartoon star-racing, don’t have the ‘Hoshi no Kaabii.’

The rule doesn’t work perfectly with the English titles, but I figured out I 
could apply a similar rule to Zelda. Tingle’s game doesn’t start with ‘Zeruda 
no Densetsu.’ It’s not a main game; neither is its sequel, such as it is. The 
other two don’t even have plots. I now have grounds to remove them from the 
main list, and make a separate list. This serves the additional purpose of 
preserving certain claims of mine, such as that Princess Zelda has appeared 
in every Zelda game. Every LEGEND OF Zelda game.

Wikipedia, separately, picked up on this too, and made the same 
classification. Great minds. For me, this was an interesting adventure in 
FAQs-writing, and a fascinating development in Zelda as a brand.


=~=The Meat of the Guide=~=

[MEA]

Okay, we’ve finally arrived! This is the reason you came here. Below is a 
list of every character profiled in this guide. There’s quite a few of them, 
eh?

To jump to a specific character, use the Find function, and type the first 
three or so letters of their name with a space between them. So to find 
Mario’s entry (to be clear, Mario doesn’t actually have an entry, this is 
just an example), you would hit Ctrl+F, search for ‘M A R’, and click Find. 
Teleport! *Twilight Zone three-tone theme plays*

Some characters share lots of letters with others, so you may need to do more 
than three, or maybe they use rare letters and a mere two will do the trick. 
Until I come up with a way to give characters a code that doesn’t have to be 
changed every time I add new entries, this is all I got for you. I apologize 
for the inconvenience.

If you think there’s a notable absence, just search for the name normally and 
you may find that rather than take up space with their own gratuitous 
profile, a character has been incorporated into somebody else’s. 

By the way, need I actually say that this guide contains huge spoilers for 
basically every game in the series?


???
Agahnim
Agitha
Alfonzo
Anjean
Anju and Kafei
Ankle
Anouki
Aroo
Astrid
Bagu
Barnes
Beaver Brothers
Beedle
Belari
Bellum
Biggoron and Medigoron
Bipin and Blossom
Blade Brothers
Blaino
Blind the Thief
Bridge Worker
Brocco and Pina
Bombers Gang
Bug-Catching Kid
Byrne
Cannon
Captain Keeta
Carlov and Borlov
Carpenters
Chancellor Cole
Charlo
Chef Bear
Chris Houlihan
Christine
Chudley
Ciela
Composer Brothers
Coro
Crazy Tracy
Cubus Sisters
Cucco Lady
Daltus
Dampe
Dark Link
Darmani
Darunia
David Jr.
Dekadin
Deku Royal Family
Demon Train
Din, Nayru and Farore
Doc Bandam
Don Gero
Donkuru
Epona
Error
Ezlo
Facade
Fado
Fanadi
Ferrus
Flute Boy
Freedle
Fuzo
Fyer and Falbi
Gabora and Zubora
Ganon
General Onox
Gestari
Golden Chief Cylos
Gongoron
Good Bee
Goron Elder
Gossack
Great Deku Tree
Great Fairy
Grog
Gustaf, Royal Spirit
Guru-Guru
Hanch
Happy Mask Salesman
Helmaroc King
Hena
Hero’s Spirit
Honcho
Honey and Darling
Hot Rodder Goron
Igos du Ikana
Ilia
Impa
Indigo-Gos
Ingo
Iza
Jabu-Jabu
Jalhalla, Protector of the Seal
Joanne
Jolene
Jovani
Kagoron
Kaepora Gaebora
Kamaro
Kamo
Keaton
Kiki
Kili, Hanna, and Misha
Killer Bees
King Bulblin
King Moblin
King Mutoh and his Knights
King of Red Lions
King Zora
Know-it-All Brothers
Knuckle
Komali
Koume and Kotake
Laruto
Lenzo
Librari
Light Spirits
Linda
Linebeck
Linebeck III
Link
Link’s relatives
Link-goro
Lokomos
Madame Aroma
Madame MeowMeow
Mad Batter
Malladus
Majora’s Mask
Makar
Maku Trees
Malladus
Malon and Talon
Mama
Mamamu Yan
Manbo
Man of Smiles
Maple and Syrup
Master Eddo
Master Stalfos
Mayor Bo
Mayor Dotour
Mayor Hagen
Mayor Plen
Mayor Ruul
Medli
Melari
Merman
Midna
Mido
Mikau
Mila and Maggie
Minister Potho
Miss Marie
Mr. Write
Nabooru
Navi
Nightmares
Nyave and Nyeve
Obli and Willi
Ocean King (Oshus)
Old Man and Old Woman
Old Man Ho Ho
Old Man Ulrira and Grandma Ulrira
Old Wayfarer
Oocoo
Ordon Village Kids
Pamela
Papahl
Patch
Pergie and Jaggle
Phantom Guide
Photographer
Pierre and Bonooru
Pinkuru
Postman
Professor Shikashi
Purdy
Purlo
Queen Ambi
Quill
Rabbit Rescuer
Rafton
Ralis
Ralph
Rauru
Rem
Renado
Richard
Ricky, Moosh and Dimitri
River Devil
Romanos
Rosa
Rosa Sisters
Rupiiji
Russel
Rusl
Ruto
Sahasrahla
Sale
Salvage Corp.
Salvatore
Saria
Schule Donavitch
Sera
Shiro
Simon
Skull Kid and Friends
Soal
Sokra
Sorceress Veran
Spirits of Good
Spirits of Power, Wisdom, and Courage
Stockwell
Sturgeon and Orca
Sue-Belle
Teacher
Telma
Tetra’s Crew
Tingle
Tott
Trill
Uli
Vaati
Valoo
Vasu
Viscen
Wheaton and Pita
Wind Fish
Yeto and Yeta
Zant
Zauz
Zelda
Zill
Zephos and Cyclos
Zora
Zunari

=============================================================================

? ? ?
The Hand that Rocks the Toilet
Race: ???
Appearances: Majora’s Mask
             Oracle of Ages

Wow, what a way to start off the guide. And with an exceedingly obscure 
reference no less; if you’re reading this guide from top to bottom, get used 
to it. So what we have here is...a hand, that appears out of the Stock Pot 
Inn’s toilet. But only at night. And whatever it’s attached to is never 
revealed, although personally I like to think it’s just a hand and no more. 
Or maybe there’s a Dead Hand skulking down there, man, I don’t know.

In both of its appearances, ??? requires some kind of paper from you. Yeah. 
This can be anything, from any any type of Title Deed to a note for Kafei 
from his mother. In the case of Oracle of Ages, Link offers up some Postman-
brand Stationery. Here, though, ??? lives in a hole in a house in Lynna City, 
so it may not be a toilet. On the other hand (so to speak), he gives Link the 
Stink Bag in return. That was a little less welcome of a reward than the 
Heart Piece he’d previously rolled out. Oh and by the way, ??? is actually 
listed as such in the Bombers Notebook. I mean, I find it kind of interesting 
that he even HAS an entry in the Bombers Notebook.

Come to think of it, this is probably one of the more mysterious characters 
in the Zelda universe. Wonderful.

=============================================================================

A g a h n i m
Sorcerer-puppet
Race: Hylian
Appearances: A Link to the Past
             Link’s Awakening
             Oracle of Seasons

Shortly before the beginning of A Link to the Past, perhaps a year, an 
endless chain of catastrophic natural disasters befell Hyrule. Typhoons, 
earthquakes and floods wracked the land, causing massive collateral damage 
and killing many people. Their origin could not be discerned, and they were 
so large even the best magicians failed to end the threat. The King of Hyrule 
could only watch in despair as his kingdom was slowly worn down.

Just when it seemed Hyrule was ready to give out, a wizard from a faraway 
land appeared and, with some effort, put a stop to everything that was 
happening. He was greeted as a hero and the King gratefully took him on as 
advisor. With his suggestions taken into account, Hyrule prospered once 
again.

But in reality, well...Ganon is many things, but an idiot is not one of them. 
After his first duel with Link, he was imprisoned in the Golden Land, where 
he stayed for hundreds of years. All this time, he plotted a means of escape, 
transforming it into the sinister Dark World over time. Agahnim actually was 
a kind wizard to begin with, so how he got to be under Ganon’s dominion is 
unclear. At any rate, Ganon possesses the poor old man to use as his puppet, 
then begins to exert his growing magical power on the Light World. When the 
people of Hyrule are at their most desperate, he sends a false saviour to 
them. Through Agahnim, Ganon is able to manipulate the Light World to his 
ends. Agahnim begins sacrificing maidens late at night in Hyrule Castle’s 
tallest tower, in the hopes of breaking the barrier between the worlds.

After Link collects the Pendants of Power, Courage, and Wisdom, he is able to 
draw the Master Sword from its pedestal in the Lost Woods. When he re-
emerges, Agahnim has kidnapped Zelda from the Sanctuary, a place she thought 
was safe and unknown to him. Link ascends Hyrule Castle and duels with 
Agahnim. In this fight, Agahnim’s main attack is to throw coloured balls of 
magical energy at Link, but they can easily be deflect with the Master Sword. 
The idea is to smack it back into Agahnim’s body, damaging him with his own 
magic. He also has a very powerful attack where he shoots lightning out of 
his hands, but it’s so predictable and easy to avoid (just head for one of 
the room’s corners) that it isn’t much of a threat.

After he’s beaten, he falls down dead, but Ganon uses the last of his 
presence in the Light World to warp Link to the Dark World, where things are 
looking bleak, both literally and figuratively. Agahnim reappears later in 
the game, as the boss of the final dungeon, Ganon’s Tower. Here, he gains the 
ability to briefly become invisible, and some of his magical orb attacks 
can’t be deflected. He can also create two shadow clones of himself, which 
can distract Link with potentially fatal consequences if he doesn’t know 
which ones are which, but their attacks pass right through him. Other than 
that, his attack pattern is the same.

At the end of Link’s Awakening, the final boss is a collection of foes from 
previous games, and Agahnim is one of them. As with A Link to the Past, to 
defeat him you have to deflect his only attack back at him. This form is 
pathetically easy. Some people say that it’s easier to deflect his attacks 
with the Shovel rather than the Sword, which is not true.

Agahnim also made one final appearance in Oracle of Seasons as the mini-boss 
of Level 3, Poison Moth’s Lair. This one works a little differently. The room 
starts off dark, with Agahnim and two clones. There are two torches in the 
middle of the room, around which the three hover. Link must light the torches 
with Ember Seeds from his Seed Satchel, then quickly examine all three 
assailants before the light goes out again. The one who casts a shadow is the 
real Agahnim, and the only one who can be hurt, by being repeatedly bashed 
with a sword. All three can damage Link, however, and it can be tricky to get 
a hit in while trying to avoid attacks. It’s never explained how what was 
once a powerful figure became relegated to a forgettable mini-boss, but I’d 
guess this incarnation was an invention of Ganon.

=============================================================================

A g i t h a
Probably doesn’t deserve to be third on the list
Race: Hylian
Appearances: Twilight Princess

Agitha is a very strange girl who loves bugs. Specifically, she’s looking for 
24 golden members of the phylum arthropoda, which she asks Link to seek out 
so that she can hold Agitha’s Ball at her house, called Agitha’s Castle. She 
makes funny little noises, and the way she talks (in third person, for one 
thing) and the way she acts have caused some to question her sanity. She even 
sends Link a letter telling him about a fairly...interesting dream she has. 
Also, she has a peeping tom.

=============================================================================

A l f o n z o
Comfortingly familiar
Race: Hylian
Appearances: Spirit Tracks

Although he bears an uncanny resemblance to Gonzo in both name and body, 
possibly an indication of direct lineage, you’ll quickly realise that Alfonzo 
is a totally new character with a personal history of his own. Long before 
the game opens, he was a legendary swordsman in the ranks of the Royal Guard, 
sworn to protect his liege and homeland with all the might within him. He was 
generally regarded as the single strongest warrior in the country’s short 
history, with the possible exception of Link. However, for one reason or 
another he eventually left the order to pursue a career as a train conductor 
(mid-life crisis?), which is why we find him a Royal Engineer and our own 
mentor as we begin the game.

After reminding Link of the basics of train operation, Alfonzo lauds his 
natural talent for the task but waits by the vehicle while Link heads for the 
castle to receive his engineering certificate from Princess Zelda. When, to 
his surprise, Link actually brings the girl back with him when he returns, he 
hears her out and immediately decides to help her reach the Tower of Spirits, 
like the hero he really is. When the trio finds themselves ambushed at the 
hands of Chancellor Cole and his lackey, Byrne, only minutes later, Alfonzo 
steps in to fend them off but is roundly defeated. He spends the next segment 
of the game in bed at the Castle, recovering from his injuries, but is well 
enough to travel by the time Link vanquishes the Forest Temple, and asks the 
young ‘un to deliver him back to Aboda Village, their mutual hometown. Once 
here, he assembles a cannon for the Spirit Train and links it up, finally 
allowing Link to fight back when assaulted by the monsters and Bokoblins who 
harry him at every frickin’ turn in this game. This act signals Alfonzo’s 
departure from anything of very much importance, but from here on in he 
provides the service of switching out your train cars for you as so please, 
in order to attain maximum coolness and Heart Bonus and whatnot, free of 
charge even.

=============================================================================

A n j e a n
Lokomo leader
Race: Lokomo
Appearances: Spirit Tracks

At 100 years old, Anjean was present when Tetra, Link and whoever else 
finally made landfall as their years-long sojourn finally came to an end. By 
her own testimony, she knew the erstwhile Princess of Hyrule rather well, and 
entrusted her with the Spirit Flute that she would later pass down to the 
Zelda of Spirit Tracks. As a member of the tribe sworn to protect humanity on 
behalf of the spirits, Anjean was also likely a participant in the first 
battle to chain the evil demon king Malladus.

Some people like to point out that Anjean and Tetra have a similar hairstyle, 
as if that means something. Her name is a pun on the word ‘engine,’ the train 
part.

The Link of Zelda of the Spirit Tracks era encounter her early on at the 
Tower of Spirits, and she immediately becomes the quest-dealer, dishing out 
both storyline and objectives. Eventually, she starts to ride around with 
them on the Spirit Train, and is present for the final battle. She and Byrne 
seem to have some history; it seems to be she who saves his life after his 
apparent death at the hands of Malladus.

=============================================================================

A n j u  a n d  K a f e i
Star-cross’d lovers
Race: Hylians
Appearances: Majora’s Mask

The Skull Kid, under the influence of Majora’s Mask, commits all manner of 
deeds which he apparently views as mere mischief, but which are really quite 
taxing on their recipients. As the game begins, Anju and Kafei are set to be 
married in three days. However, the Skull Kid has transformed Kafei into a 
child!

Kafei can’t bear to show his face in this state, so he spends most of his 
time hanging around the back room of the Curiosity Shop. He goes to great 
lengths to ensure nobody finds out who he is. He arranges for the postman to 
give a special signal when he delivers any mail to Kafei, and when the man-
boy does venture out, he wears a Keaton’s Mask and refuses to talk to anyone.

Through the longest and most complicated side-quest in the game, you can 
reunite them:

FIRST DAY
-The mayor, the Captain of the Guard and the chief carpenter are arguing in 
the mayor’s office. Talk to the mayor’s wife, Madame Aroma. She’ll give you 
Kafei’s Mask, which allows you to interrogate people as to whether or not 
they’ve seen her son.
-Listen to Anju’s and the postman’s conversation at the Stock Pot Inn – Anju 
is the innkeeper. The postman knows where Kafei is, but won’t tell. He would 
never sell out a friend, I guess.
-Talk to Anju. She’ll screw up and give away somebody else’s room to you. 
Talk to her again to arrange a midnight meeting.
-At midnight, meet Anju in the Stock Pot Inn’s kitchen. She’ll ask you to 
deliver a letter, even though she could have just done it herself with much 
less effort. Put it in any mailbox.

SECOND DAY
-Witness the postman delivering the letter. Talk to Kafei in the Curiosity 
Shop’s back room. He’ll give you the Pendant of Memories.
-Return a little later. The owner will be there now. He has the Keaton’s Mask 
and the Express Mail to Mama. Deliver the latter to Madame Aroma to receive 
an empty Bottle. Alternately, give it the postman to get the Postman’s Hat 
later on.
-Sakon, a local malcontent, stole Kafei’s Sun’s Mask, which is basically an 
engagement ring. (Sakon steals other junk too.) Break into his hideout in 
Ikana Canyon, accidentally activate the security system, and work through it, 
finally recovering the mask.

This marks the first time in Zelda history that players were able to control 
someone other than Link. The focus shifted between Link fighting Deku Babas 
on one half of the security system and Kafei solving block puzzles on the 
other.

With this complete, Link went to see them in the Employees Only room of the 
Stock Pot Inn. Kafei finally showed up, but not until the last hour before 
the moon hit home. Kafei still looks like a child O_o but they marry each 
other in a private and hasty ceremony in which they exchange the Sun’s and 
Moon’s Masks, respectively. This forms the Couple’s Mask, which they give to 
Link in thanks.

This is truly one of the most emotional scenes in the series, I think. They 
hold each other, crying, and say they will greet the coming morning, 
together. This is kind of sad, because they know that the instant dawn 
arrives, the moon will make planetfall and they’ll both die.

It’s even sadder if you make a mistake and are unable to recover the Sun’s 
Mask; if you screw up, you don’t have another shot until you reset the three 
day timer and do everything over. If this happens, Anju will still go to the 
Employees Only room to wait for Kafei, but he doesn’t show up, no matter how 
long you wait. Anju dies alone in extreme grief. Depressing, isn’t it?

But wait! For every side-quest you complete that yields a Happy Mask as its 
reward, you get to watch an additional segment of the ending cutscene when 
you beat the game. If you do manage to complete this complicated quest, 
you’ll see that Anju and Kafei later had a much more elaborate marriage 
ceremony just outside the South Entrance, with many attendees and a white 
dress and excessive confetti. Ah, it brings a smile to one’s face, unless one 
resents happy people. Or has no mouth.

Anju’s poly is reused from Ocarina of Time. In that game, she was called the 
Cucco Lady. She lived in Kakariko Village and raised Cuccos (if you aren’t 
aware, those are Zeldafied chickens) even though she was allergic to them. 
She later bred a special Cucco she wasn’t allergic to, and which played a 
part in the Trading Game to get Biggoron’s Sword.

=============================================================================

A n k l e
Footwrist
Race: Hylian
Appearances: The Wind Waker
             The Minish Cap

One of Tingle’s younger brothers, Ankle appeared in two of the three Zelda 
games whose subtitles begin with ‘The.’ Along with Knuckle and David Jr, 
Ankle slaved away at spinning Tingle Tower, that it might smile on all 
corners of the world. Ankle is much more temperate than his fellows, neither 
wondering about his work nor going insane because of it. Like the others, 
Ankle wears a Tingle suit, this one pink.

In The Minish Cap, he sits atop a plateau and offers to fuse Kinstone pieces. 
Doing so enough times with all four members of the party (what, were we 
foreshadowing Tingle RPG or something?) will unbar caves, cause Golden 
Monsters to appear and do other unnecessary but worthwhile things.

=============================================================================

A n o u k i
Accurate portrayal of Inuit culture
Race: Anouki
Appearances: Phantom Hourglass
             Spirit Tracks

The various Anouki of Phantom Hourglass and Spirit Tracks present a unique 
problem in that my rule of trying to include all named characters would 
stipulate that I put them in here somewhere, but almost none of them do 
anything worthwhile. So whatever, here are all the Anouki who have names but 
not their own entries, all in one easy-to-digest directory.

The Anouki of PH inhabit the Isle of Frost, but one of the residents of 
Anouki Estates is actually a Yook in disguise. How he managed that feat I 
don’t know, because Yooks are about twice the size of Anouki. Anyway, Aroo 
turns out to be the culprit; Link resuces the real Aroo later. For the 
record, these are they:

Aroo
Bulu
Gumo
Kumu
Mazo

There is also another named Anouki, Noabode, who is homeless (get it? 
Homeless? No abode?) and just stands at the edge of a cliff, which is 
apparently a sign of enjoyment rather than a call for swift intervention.

The Anouki of ST are apparently descendants of the originals, making their 
home in a second Anouki Village, this one located in the southwest corner of 
the Snow Realm. The problem this time is that their leader, Honcho, wishes to 
organize them into patrol pairs, but they’re all stupidly choosy about who 
they will or won’t work with. It is therefore Link’s task to figure this 
stuff out for them, based on their preferences regarding antler size, 
presence of facial hair, colour of parka, etc. He could make a killing as a 
matchmaker.

Dobo
Fofo
Kofu
Yefu
Yeko

There’s also a little guy called Noko who manufactures and sells Mega Ice, a 
type of freight. When first encountered, he’s in a bind as an Ice Chuchu fell 
into the pool he uses for making Mega Ice, but Link takes him to Wellspring 
Station and fixes that right up. Noko is extremely protective of his ice-
making techniques, and won’t allow Link to witness them.

=============================================================================

A n t o n
Exercise freak
Race: Hylian
Appearances: The Wind Waker

In his capacity as Windfall Island’s beret-wearing heartthrob and most 
inquisitve explorer, Anton helps Link out in a couple of ways when he pulls 
through. The first is to accidentally impart some critical knowledge that 
allows Link to perform a crime. This is owing to his strong desire for 
kickboxing cross-training, which leads him to power-walk up, down and across 
the vast majority of the island at all hours of the daylight, resultantly 
giving him intimate knowledge of all the island’s details, including secret 
routes. The other is his direct participation in Link’s receiving a Heart 
Piece, which he does when Link sets him up with Linda. He’s almost like one 
of Windfall’s mascots.

=============================================================================

A r o o
Kidnapped
Race: Anouki
Appearances: Phantom Hourglass

A docile member of Anouki Village on the Isle of Frost, Aroo is kidnapped by 
an anomymous Yook who attempts to infiltrate Anouki society by setting up 
shop within the belly of the beast, taking his place in day-to-day affairs. 
However, despite taking the utmost of care in his clandestine pursuits, the 
impostor just can’t sneak anything past the village Chief. Upon meeting Link, 
the Chief commissions Link to head to Anouki Estates and determine which of 
its occupants is the Yook in disguise by talking to each one of them in turn 
and playing a simple logic game in which he combines their statements with 
the knowledge that all Yook are compulsive liars. When he finds the 
contradiction, Link pins Aroo as the fake. Cornered, the Yook jettisons Link 
from the hovel with frigid breath and makes good his escape back to the 
eastern, Yook-controlled side of the island. In exchange for the promise of 
an eventual Pure Metal, Link gives chase, storms the Temple of Ice, defeats 
its master Gleeok, and ends up rescuing Aroo in the process, returning him to 
his rightful home.

=============================================================================

A s t r i d
Ostrich
Race: Hylian
Appearances: Phantom Hourglass

Well, ladies and gentlemen, we have a real genius on our hands here. Astrid 
is the fortune-teller residing on the Isle of Ember, but she’s kind of 
useless. First of all, when you meet her she’s hiding from monsters, and has 
locked herself away in a room she doesn’t know how to unlock, even though 
it’s in her own house. To open the door, you have to track down the remains 
of her dead assistant Kayo and talk to his ghost, since he’s the only one who 
knows the secret. Eventually Link frees her from her storage room, after 
which she helps him enter the Temple of Fire.

She displays further uselessness after he blazes through it, however, stating 
that she’s really not too sure what’s going on exactly. Come on, lady, you 
should really be up on this sort of thing. Of course she can predict the 
future and let Link know where he needs to head off to next, but Linebeck’s 
planning skills serve that same purpose, as do the powers of every other 
fortune teller in any Legend of Zelda game ever. That’s all she’s good for, 
too – I mean the Twilight Princess seer could show Link the exact location of 
Pieces of Heart. I’m not impressed. -.-

Later on, she reveals herself to be a distant descendant of the bygone Cobble 
Kingdom, which may be where she came into her farsight.

=============================================================================

A v e i l
Linear Motor Girl
Race: Gerudo
Appearances: Majora’s Mask

Aveil makes her appearance for the span of one line of dialogue in Majora’s 
Mask in which we learn she’s the commander and ‘elder sister’ figure of the 
Gerudo living at Pirates’ Fortress. But although this may be her crowning 
achievement, we can infer a few things from it. First of all, she was 
probably responsible for the theft of Lulu’s eggs, meaning she’s either or 
vindictive or both. Because honestly, the pirates have no use for them, they 
aren’t even sure what they are. Wisdom aside, we also know that she must be a 
charismatic and inspiring leader if she’s managed to rally that taciturn 
group of reclusive warrior-women under her banner. Her station furthermore 
suggests a few things about her skills: The girl with whom she shares a poly, 
the captain of Ocarina of Time’s Gerudo Fortress, was known to be expert in 
the furious art of the Gerudo scimitar, so it stands to reason that Aveil’s 
mastery would be on a similar level. This may not necessarily be the case, 
however, since the two are obviously not direct analogues; apart from the 
basic differences of thieves versus pirates, Aveil is clearly more 
knowledgeable in the employment of mechanical technology - in fact, maybe 
moreso than anybody else in the entire Zelda universe - as evidenced by the 
complex workings of her outfit’s stronghold. I mean, just look at the outer 
garrison. The sentries are piloting MOTORBOATS. Where else in Zelda do we see 
anything even approaching that level of technology? There’s Aveil’s actual 
crowning achievement right there. I’ll bet she’s an impressive pilot, too.

=============================================================================

B a g u
Blip on the radar
Race: Hylian
Appearances: The Adventure of Link

A guy who lived in a secluded house in the woods, Bagu gave Link a note 
allowing him access to the bridge leading to the Water Town of Mido.

=============================================================================

B a r n e s
& Noble
Race: Hylian
Appearances: Twilight Princess

Barnes the bomb man is a manufacturer of all fine products that explode after 
being partially lit on fire. Unlike most purveyors of such merchandise, 
Barnes has developed a couple of unique products not found anywhere else in 
the series. The first is the Water Bomb, which can be operated even 
underwater, a utilitarian and often critical feature (they can, of course, 
also be used elsewhere if the bearer’s equipment is running short.) The 
second is the Bombling, which is just plain awesome. Much like the Bombchu, 
once deployed the Bombling rushes forward on its own propulsion, though in 
this case it teeters around on spindly legs rather than rocket off on a slick 
of mystery. Also unlike Bombchu, which move in a straight line, Bomblings 
home in on the nearest threatening body. These brilliant inventions have led 
to great success for Barnes’ Bombs, a shop greatly resembling a garage 
(Barnes even wears a welder’s mask while he works) located off lower Fifth 
Avenue in Manhattan. Or maybe partway up the cliffs that form the Kakariko 
Village gorge, you decide.

When Zant brought Twilight down on Eldin Province, Barnes was one of the 
handful of survivors who managed to take shelter in Renado’s dugout. Of those 
few, Barnes is clearly one of the calmer and more level-headed, racking his 
brains for solutions rather than freaking out when beasts come knocking at 
their makeshift barrier. He does, however, reasonably stay within its 
boundaries since he’d be destroyed instantaneously if he tried to put up any 
kind of fight, but if we purposely go to lengths to look at it from a glass-
half-full perspective, it means that Link doesn’t have to waste any energy 
protecting him. After Kakariko’s liberation, Barnes gets to work on a few new 
projects, namely the aforementioned Water Bombs and Bomblings, the former of 
which allow Link to access Lakebed Temple and the Goron stuck in the meteor 
at Zora’s Domain.

=============================================================================

B e a v e r  B r o t h e r s
Nickel Phelps
Race: Beavers
Appearances: Majora’s Mask

Back when Mikau was still alive and the Terminan waters were still vibrant 
and inviting, the Beaver Brothers loved nothing better than to taunt him 
ceaselessly about his inability to beat them at the little game they had set 
up in a tiny out-of-the-way inlet off the beach at Zora Cape. Fortunately, he 
was able to get his revenge post-mortem when Link assumed his form and 
finally wiped the smug smiles off their stupid faces. Fooled by Link’s 
disguise, the brothers immediately challenge ‘Mikau’ to one of the coolest 
mini-games ever, on par with Pokemon Stadium’s legendary Sushi-go-Round. As 
it turns out, in spite of Mikau’s previous difficulties Beaver Brothers isn’t 
even that difficult. All it asks of you is subtle manipulations of your fish 
as you swim at top speed through a series of progressively more difficult 
lifeguard rings. The second part, hosted by the older brother, is marginally 
more difficult than the younger brother’s portion, and you might even fail a 
few times, but mostly it’s just the sheer exhilaration of trying to keep up 
with your target as you hurtle through neckbreakingly tight curves and he 
merrily bobs along with the current. Incidentally, the whole setup was so 
well-received that a very similar event appeared in Super Mario Galaxy, more 
than once in fact. After being beaten, the slack-jawed Beaver Brothers admit 
that Mikau is a much more skilled swimmer than they thought, and yield a 
Heart Piece.

=============================================================================

B e e d l e
OHHHHHHHHHHHHHHH!!
Race: Hylian
Appearances: The Wind Waker
             Phantom Hourglass
             Spirit Tracks

I can’t believe I managed to forget Beedle through two revisions O_o

I can’t believe it because he’s iconic to The Wind Waker, and The Wind Waker 
is my favourite Zelda. Beedle really showed what the society of TWW was all 
about. Like Marin and Tarin from Link’s Awakening, Beedle was always moving 
around the world. Wherever you went, you could find him not too far off. 
Later on he gave you a map that would actually point out precisely where you 
could find him, completely ruining the illusion that he was constantly on the 
move, but personally I try to keep the idea alive in my mind.

Actually, the mask he wears in that one map section and his appearance in 
other games open up the floor for clones or Nurse Joy Syndrome or chrono-
impairment or something. I like my version better though.

Beedle could be found all over the place because he lived on what Nintendo 
Power ticklingly called his ‘floating shop ship.’ Like many businessmen in 
Zelda, he doesn’t quite understand the concept of location, joining the ranks 
of such luminaries as the guy who peddled his wares from a magic carpet 
floating over a perilous sand pit in the middle of the nearly uninhabited 
Gerudo Desert. Somehow, Beedle seems to make ends meet, though I kind of 
wonder where he gets his supplies...maybe he puts in to port from time to 
time. Yeah, that would be supported by his being docked at the opening of 
TWW.

Beedle mainly sells Bait Bags, All-Purpose Bait and Hyoi Pears, and, rarely, 
Treasure Maps. Not exactly the most compelling merchandise, but he did trick 
me into buying a ton of it through his supposed rewards programme. This takes 
the form of a points card like you can find at any damn business anywhere 
these days, but whose main reward is a slight reduction in price on all 
products. Thing is, the stuff he’s selling is only marginally useful in the 
first place, and by the time you work up that many points you’re probably at 
the end of the game, meaning their usefulness has dropped to exactly zero – 
since at that point you’ve probably filled in your map and uncovered all the 
secrets you’re going to bother to uncover.

The reward for I believe the Silver Membership, however, was kind of novel. 
It was a coupon you could present to Beedle at any time, at which point he 
would stand up and yell to high heaven about what a great person you were. 
His explanation? Everybody can use encouragement from time to time. Which is 
great, even if I was sort of expecting something with an in-game benefit of 
some sort.

After the end of The Wind Waker, Beedle apparently follows Link, Tetra and 
the crew thousands of miles into uncharted waters, suggesting he is some kind 
of stalker. He’s basically unchanged in his PH appearance, though as I recall 
his rewards this time take the form of coupons that can be used for actual 
discounts.

Spirit Tracks is where it gets weird. Given the dearth of open water found in 
most of that game’s setting, Beedle has switched from seaborne to airborne 
retailer, and has taken to selling Treasures at twice their value in addition 
to his usual assortment of Bombs and sub-standard Potions. Later on, you can 
take a kid from Aboda Village, Link’s hometown, to live with Beedle in his 
ship, to which the merchant protests profusely; he stays there for the 
remainder of the game. But none of this is weird, what’s weird is that ST 
takes place ONE HUNDRED YEARS after PH, and yet Beedle doesn’t look a day 
older than he did then! Admittedly, he’s likely just a descendant of that 
game’s Beedle, since Zelda and Link and others have shown up looking just as 
they did and they are verifiably not the same people, and on top of that, 
characters reappear outside of their own direct continuities a lot, as with 
various minor characters in The Minish Cap. However, Beedle is neither 
confirmed to be a different person nor is he in a different continuity, so 
isn’t it way more interesting to believe he’s the same guy? I mean seriously, 
who actually expected him to appear in ST?

Beedle has a bowl cut, an enormous pink nose that conceals his mouth, and a 
somewhat too-happy demeanour. Also, he wears nothing but blue shorts with a 
white skull printed on the crotch.

=============================================================================

B e l a r i
Drops hardcore bombs
Race: Minish
Appearances: The Minish Cap

Bearing a similar name to quest-critical Melari, Belari is an older Minish 
living in Minish Village in Minish Woods. How happy. While most of his kind 
embrace the Minish spirit of helping the Big Folk by performing thankless 
good deeds and hiding nice things for them to find, Belari puts his efforts 
towards inventing and making things, specifically Bombs. He bequeaths Link 
with the Bomb Bag early in the game, and later on offers the option of 
swapping between regular Bombs and Remote Bombs, an invention of his own 
devising, which don’t explode until commanded to do so by the user. Those 
things are just plain neat.

=============================================================================

B e l l u m
Creature straight out of a nightmare
Race: Lesser Deity?
Appearances: Phantom Hourglass

Although Bellum is a constant veiled presence even throughout the early game 
and acted to both directly and indirectly set the game’s events into motion, 
his existence isn’t revealed until over halfway through the game. Failing to 
clue Link in on the nature of the evil he’s fighting against is a little 
irresponsible of the Ocean King, but at least he knows enough about his 
assailant to devise a counterattack. Briefly prior to the beginning of the 
game, Bellum appeared out of nowhere, beat up the Ocean King, jacked almost 
all of his power including that of the Phantom Hourglass, and took up 
residence in his Temple’s inner sanctum. Bellum captured Leaf and Neri, the 
Spirits of Courage and Wisdom, and sent them across the sea to dungeons to be 
guarded by hideous Hourglass-born monsters. The Ocean King and Ciela, Spirit 
of Courage, barely escape, the latter without even her memories, and bide 
their time in disguise as the Ocean King tries to devise a plan of action. 
After a long journey up, down and actoss the four corners of Bellum’s 
newfound territory, Link acquires the Phantom Sword, possibly the only weapon 
capable of defeating his monstrous foe. He then finally takes the plunge and 
delves into the deepest depths of the Temple of the Ocean King to confront 
the usurper, and we are treated to perhaps the third-coolest final boss 
battle in the entire Zelda series.
 
The first phase of the battle is his longest and least interesting, but I’m 
still struck by the sheer creepiness of ugly’s manifestation. It doesn’t look 
like much on DS, but its weirndess can’t be denied. Bellum takes the form of 
what seems to be essentially a squirming, bloated grub with a slack-jawed 
orifice from which springs a single orange-red eye that stares at Link with 
insane obsession. This misshapen mass is suspended from the walkways that 
ring the cylindrical chamber by a system of eyed, clawed tentacles that whip 
at Link with lightning speed as miniature minions harry his flight, 
necessitating guerilla-style dodge-and-counterattack tactics with the Bow and 
other weapons. After taking a beating, a tentacle’s eye changes colour and 
Bellum withdraws it temporarily, perhaps feeling it’s a little too sore and 
tender to risk further harm for the time being. Once every tentacle (there’s 
like ten) has been bested, Bellum retreats to a higher position and regroups 
himself as Link scrambles up a staircase to the next level up.

Once Bellum has ascended to the ceiling and been defeated for a third time, 
he says screw this noise and starts FLYING around the place trying to run 
Link down. Thinking quickly, Ciela enhances Link’s Hour power with the 
ability to momentarily stop time, giving him a brief window of opportunity in 
which to whale on Bellum’s eye.

After the already beaten and ragged creature receives the brunt of several 
such deadly assaults, he flees to the Ghost Ship and takes off as fast as he 
possibly can. Link and and Linebeck leap aboard their vessel and give chase, 
shooting down the volleys of strange, organic projectiles that the enemy 
craft lobs at them while mounting an offensive of their own, firing a barrage 
of bombs into the many turbulent eyes plastered across the Ghost Ship. I 
totally saw this coming, too. I just knew that after spending half the game 
on the S.S. Linebeck, there had to be at least one seaborne boss battle, and 
it was really gratifying to see it here considering its sad absence in The 
Wind Waker.

Upon disabling the Ghost Ship, the duo marries and boards it...only to have 
Linebeck immediately possessed. Bellum’s phantomile and Linebeck’s humanity 
converge to form a tall, armoured, broadsword-wielding soldier. Compared to 
the Metroidness of his previous form, the shape he takes on now more closely 
resembles a traditional Zelda character, but it’s not entirely what you’d 
call a typical Zelda battle. Sword vs. sword combats always turn out 
interesting for some reason. Though his defences seem impregnable, Link once 
again uses a show-stopping performance to get behind him and attack his only 
apparent weakness, the still-gaping eye on his back (that thing is ever 
present, isn’t it). Unfortunately, all this accomplishes is some futile 
attacks on the closed ocular organ and the capture of Ciela, so that sort of 
backfired. In spite of her situation, the resourceful fairy is still able to 
use her potent powers to Link’s benefit, though she is considerably 
restrained due to her position atop Bellum’s head. From here, Link’s task is 
to cross swords with Bellum until their weapons clash in a mighty Power 
Struggle that upon Link’s victory yields a moment of confusion on Bellum’s 
part. Ciela takes advantage of this lapse in concentration to reimbue the 
Hourglass with one full charge, giving Link the opportunity he needs. On top 
of this, since the eye is only open periodically, Ciela displays it on the 
top screen so that Link will know when make his move. After being hacked to 
hell by the Phantom Sword, Bellum explodes, his armour coughs up Linebeck, 
the Ghost Ship dissipates, and all evil lifts from the Ocean King’s domain.

There are a number of mysteries surrounding Bellum and his nature. First of 
all, though he obviously has some sort of connection to the Phantom 
Hourglass, we can’t be certain of exactly what (unless this was explained and 
I missed it, which is entirely possible.) The Phantom Hourglass is obviously 
his weakness, though whether it’s simply his magical antithesis or for some 
other reason, I don’t know. This combined with the fact that he turns into 
sand upon his defeat and is absorbed into the Hourglass, I’m inclined to 
believe that he was originally sand that was corrupted or otherwise went 
rogue on its master, the Ocean King. On top of that, since Bellum was 
responsible for the Phantoms (who are also not explained...) that have taken 
up residence in the Temple of the Ocean King, simple naming conventions would 
lead us to conclude that Bellum is himself a Phantom-family creature. It’s 
definitely a theory worthy of consideration.

We also know that he created the Ghost Ship, which would immediately make us 
wonder if it’s the same Ghost Ship from The Wind Waker. If not, then there 
are probably more out there somewhere, which is kind of an interesting idea; 
if not, then they’re the same one, which is a very interesting idea. It means 
that Bellum sacked the Temple of the Ocean King and sent the Ghost Ship on a 
long voyage to the previous site of Hyrule. That alone opens up a huge number 
of possibilities, because, critically, we really have no solid idea of what 
the Ghost Ship was created for, besides being Bellum’s representative on the 
high seas.

This profile is a little long.

=============================================================================

B i g g o r o n  a n d  M e d i g o r o n
Titanic swordsmiths
Race: Goron
Appearances: Ocarina of Time
             Majora’s Mask
             Oracle of Seasons
             The Minish Cap
             Phantom Hourglass

The Gorons are a people whose bodies appear to be made of solid rock. This 
lack of carbon growth seems to have some very strange side effects, as 
evidenced by dudes like the Goron Elder and Biggoron. They can apparently 
live for a very long time...and at least a few of them never stop growing, 
ever. Biggoron is huge. Massive. Thirty stories tall, perhaps.

Despite his size, he is quite skilled with fine tools. He is one of the 
finest weapon-makers in the whole series (though there aren’t that many.)

He has a younger brother named Medigoron, who is noticeably smaller – but 
still so big he takes up a whole room – and noticeably less skilled. He makes 
Link a sword that takes seven years to finish, called the Giant’s Knife. 
Unfortunately, though powerful, it was so large it took two hands to wield, 
and was so fragile it broke after only a few strokes. Biggoron was suffering 
from blindness after the eruption of Death Mountain, whose summit he was 
right next to; if Link completed the Trading Game and got some rare eye-drops 
for him, he offered to fix the sword. It took him three days to come up with 
the most powerful sword in the game, the Biggoron’s Sword, which he could 
conceivably have used as a toothpick.

In Majora’s Mask, the Gorons all live at Snowhead, where they are slowly 
freezing to death. Biggoron was the only one who was unaffected, probably 
because of his massive size. He guarded the entrance to Snowhead Temple, 
refusing to let anyone in. However, Link put him to sleep with the Goron’s 
Lullaby and was able to enter. In this game, Medigoron has found something 
he’s good at: making Powder Kegs. These are gigantic bombs that Link can only 
handle safely in Darmani Form, and which he needs in order to gather several 
important items.

In Oracle of Seasons, the Gorons again live in a snowy climate, and again not 
by choice. The ravages of Onox having sunk the Temple of Seasons have forced 
their home into winter. Unfortunately, Biggoron is too big to fit into their 
cave home, so he has to sit outside and be cold. Part of the Trading Game 
involves giving him a pot of soul-warming Lava Soup. In a linked game, he 
again contributes the most powerful blade, the Biggoron’s Sword.

Additionally, you can talk to him in The Minish Cap after you’ve beaten the 
game and allow him to eat your tasty shield – the Goron diet is chiefly rock 
sirloin, if you’ll recall, so tempered iron must be a delectable treat. If 
you visit again after a while, he’ll offer up the shiny new Mirror Shield to 
replace the one he ate.

The Phantom Hourglass iteration presides over the citizens of Goron Island, 
but I think the name is treated as more of a title here; he’s really not that 
much bigger than a normal Goron. I guess he was considered too young to be a 
Goron Elder; here’s where the term Big Brother could really have been used to 
good effect. Nomenclatural kvetching aside, like other Goron leaders, 
Biggoron challenged Link to see if he was worthy of being accepted as a de 
facto member of the tribe, in this case by asking him a series of questions 
about the island and its inhabitants. Each question yields an increasing 
Rupee reward (off an ante of 20 Rupees per attempt), culminating in total 
winnings of 146 Rupees. Upon Link’s success, Biggoron charges him initiation 
fees, which happen to be 146 Rupees. It’s worth it, though, as Biggoron then 
opens up the way to Goron Temple, and offers the services of his son Gongoron 
as guide and assistant. After Link rids the place of its troubles, Biggoron 
even has the grace to return his initiation fees, with a nice little bonus, 
proffering a 200-Rupee parting gift. He was an ok guy.

=============================================================================

B i p i n  a n d  B l o s s o m
New parents
Race: Hylians
Appearances: Oracle of Seasons and Ages

In both halves of the Oracle saga, Bipin and Blossom are a happy couple who 
live in the main village, be it Horon Village or Lynna City. She’s a 
housewife, and he tends Gasha plants. They’re both very excited about their 
newborn son, to the point that Bipin runs back and forth around their house 
like a psycho.

Over the course of a regular game and then a main-linked one, you can watch 
their son grow. Over time, you will have various opportunities to influence 
his career choice. Depending on how you handle these decisions, he can become 
a swordsman like Link, an arborist like his father, a musician like Sokra, or 
somebody with no purpose in life.

=============================================================================

B l a d e  B r o t h e r s
Sword siblings
Race: Hylians
Appearances: The Minish Cap

Hyrule Castle Town in The Minish Cap plays host to a sword duelling contest 
every year. Some famous competitors include the likes of Link’s uncle, the 
King of Hyrule and Vaati himself. But at one point or another, each of the 
so-called Blade Brothers won the contest, then departed on a journey of 
enlightenment to hone their techniques to perfection.

Swiftblade – He now runs Swiftblade’s Dojo in the southwest part of town, 
where he teaches worthy students the basics of sword combat via his patented 
method of instruction, the Swiftblade Possession Technique. I didn’t really 
think of this until later on, but the fact that he actually has the magical 
ability to possess someone’s body is quite remarkable, elsewhere seen only in 
exceptional magicians (e.g. Ganon possessing Agahnim.) He claims to have 
invented it, but all the other Blade Brothers use it as well, so it’s 
unlikely.

Anyway, he teaches the Spin Attack, the Dash Attack, the Rock Breaker and the 
Down Thrust. All of these should be familiar to fans, especially the Spin 
Attack. The Dash Attack is simply a charge while using the Pegasus Boots, the 
Rock Breaker opens up the world by allowing Link to smash rocks with his 
sword, and the Down Thrust allows him to do a stabbing hip-drop once he’s 
jumped into the air.

Grimblade – He hangs out under Hyrule Castle. If Link finds him, he teaches 
the Sword Beam.

Waveblade – This Lake Hylia denizen teaches the Peril Beam, a move new to 
Zelda. This one is kind of the opposite of the Sword Beam, in that you can 
use it when you have one heart or less (instead of the full hearts needed for 
the Sword Beam.)

Greyblade – If Link can find him on Death Mountain, he teaches the patently 
useless Roll Attack, which allows Link to strike powerfully with his sword if 
he slashes as he rises out of a normal roll.

Swiftblade the First – By the time Link meets him in Castor Wilds, he’s a 
ghost, but he has a very useful technique. Normally, the Spin Attack is one 
revolution, but the Great Spin Attack allows for several. In a couple of 
other games, there was a similar move called the Hurricane Spin Attack. Maybe 
it’s the same attack but with a name change, like how the Whirling Blade 
Attack became simply the Spin Attack.

Greatblade – He holed up in North Hyrule Field to dedicate himself to 
improving the Great Spin Attack, giving it even more revolutions per 
execution.

Scarblade – Found in Castor Wilds, he improves the speed at which a Spin 
Attack is charged.

Splitblade – When Link steps on certain panels, he can create copies of 
himself in order to solve puzzles. Some of these involve combat, so 
Splitblade, hiding in Veil Falls, improves the speed at which the Split Gauge 
fills.

=============================================================================

B l a i n o
ADRIAAAAAAAAAN!!
Race: Uh.
Appearances: Link’s Awakening
             Oracle of Seasons

RANK: Major Circuit #2
RECORD: 18-9 (18 KO)
HEIGHT: ?’??”
WEIGHT: ?? lbs.
AGE: ??
FROM: Koholint Island, Hylian Sea

Let’s go, Mac baby, let’s go! This guy’s fast and strong. One hit from those 
gloves of his will send you straight back to the beginning of the circuit. 
Dodge his punch then counter punch! Make him see Stars!

Blaino made his debut as a mini-boss but subsequently fell to the station of 
key quest adversary. His initial appearance is in the eighth and final level 
of Link’s Awakening, Turtle Rock, where he guards the prized Magic Rod. Come 
to think of it, this is actually a pretty important position, the Magic Rod 
being the single most powerful weapon in the entire Zelda series excluding 
swords. Blaino’s stamina is also quite high, as he is able to withstand an 
almost bosslike number of blows before conceding the match. That’s fine, of 
course, since we all love destroying bad guys and all. Slightly more 
threatening is his frighteningly powerful jab, which, like the grasp of a 
Wallmaster, can instantly return Link to the entrance of the dungeon.

And so it was for the passage of two more games, until Blaino’s unexpected 
return in Oracle of Seasons. As Link runs around looking for the Floodgate 
Key to open the way to Level 3, Poison Moth’s Lair, he learns that Ricky the 
Kangaroo has had his boxing gloves taken as spoils by a wicked little fiend, 
and without them he’s too depressed and powerless to do anything but sit 
alone in his house. Link agrees to help Ricky out, rising up to the challenge 
of their rival. As it turns out, Blaino’s Gym is located a short walk north 
of Horon Village, though dude’s personality doesn’t seem to be attracting a 
lot of customers. Link challenges Blaino for the Boxing Gloves he stole, and 
the ensuing encounter plays out more like a sumo match than a boxing one, 
with the goal being to force the opponent to step outside the ring, but 
that’s fine. Blaino dutifully returns the item upon his defeat (winning Link 
the support of his new animal friend, who isn’t a hamster), but challenges 
Link to a rematch if he ever feels up to it. Subsequent bouts will net you 
Rupees. One of the more fun ways to fight him is to equip the Expert’s Ring, 
which allows Link to throw down his weapons in favour of a clenched fist, 
making for a real throwdown contest.

=============================================================================

B l i n d  t h e  T h i e f
When I was little I thought his name was instructions
Race: Hylian
Appearances: A Link to the Past

A young man, perhaps 19, who once plagued Kakariko Village with his 
mischievous ways and gang of 40 thieves who ransacked its homes and 
terrorized its populace. For some reason he was still able to maintain a 
legal residence in the town, and, equally mysteriously, left several hundred 
Rupees when he left for parts unknown that its new owner never bothered to 
even see if he might be able to get at them despite realising full well that 
they were there. The aforementioned parts unknown are in fact known to be 
Thieves’ Town, the Dark World equivalent to Kakriko Village, which Blind 
apparently established upon travelling there, in search of the Triforce no 
doubt.

Thieves’ Town is a totally rundown and depressing little place where nobody 
seems to live anymore except monsters and the surviving thieves in their 
transformed states. It also houses Blind’s Hideout, raising the question of 
why he would need a hideout when he controls the whole town, hidden beneath a 
giant statue of a gargoyle (analagous to the Light World’s weathervane.) This 
hideout is a massive underground labyrinth, filled with not only traps but a 
wide variety of monsters, making it somewhat impractical as a home base. Deep 
inside, Link finds Blind in the form of a cute girl, and a very commanding 
one at that. Go find the key, no don’t go this way. Know what darling, you 
don’t have to stick around you know. Of course, this is all just a ruse to 
lure Link into a more amenable arena to have a little brawl, which is 
convenient because you need Blind to get through and Hyrule would have been 
in serious trouble if the boss had happened not to have felt like bothering 
with Link. Luckily he does, and when he accidentally steps into the light, 
the extreme photosensitivity for which he earned his name asserts itself, and 
all of a sudden he transforms. This is interesting in and of itself, because 
this new form is probably the reflection of his heart that the Dark World 
forced him to take on, and yet somehow he possesses magic powerful enough to 
(even temporarily) override the perogatives of the Triforce itself. That’s 
fairly impressive!

As for the new form itself, well it’s a sort of...kind of like one of those 
bedsheet ghosts that are the bane of foot fetishists everywhere, but then a 
hideous cyclopean red goblin ripped its way out the top, with some gnarled, 
clawed hands added to help out. The battle itself is pretty simple, however, 
mostly consisting of dodging Blind’s body and projectiles while attacking 
with whichever of your many weapons strikes your mood.

=============================================================================

B o m b e r s  G a n g
Elitist kindergartners
Race: Hylians
Appearances: Majora’s Mask

The Bombers are a gang of rowdy little kids in Majora’s Mask. Four of the 
five members wear blue berets; Jim, their leader, distinguishes himself by 
wearing a red one. When Link first approaches them, he’s in Deku Scrub form, 
so they refuse to let him join the gang. However, he agrees to a game of hide 
and seek where the Bombers hide all over Clock Town. When he succeeds (before 
dawn of the Second Day, or else he loses) Jim gives him the password to their 
‘secret hideout.’ They’re cheaters, too; they run away when Link finds them. 
Come to think of it, Super Mario Galaxy repeats this one as well, with its 
rabbits.

Their hideout is really an underground tunnel that travels beneath the walls 
of the town and up into the Astral Observatory, where Professor Shikashi can 
be found gazing up at the stars at night. During the day, you can zoom in on 
the top of the Clock Tower to cause a Moon’s Tear to fall to the ground 
outside the Observatory, which not only plays a part in your first three-day 
runthrough but also kicks off that game’s Trading Game. In Ocarina, 
Shikashi’s poly was some old guy who lived in Kakariko. Bonooru the Scarecrow 
can be found here, where he indirectly teaches the Inverted Song of Time and 
Song of Double Time.

The Bombers also give Link the Bombers’ Notebook, since they all have a copy. 
It’s used to keep track of all the people they have helped out in the past, 
or whose troubles they are currently attempting to solve. Mostly, it’s used 
for the player to keep track of the schedules of the multitudinous NPCs who, 
at some point or another, give Link a Happy Mask (and also a handful who 
don’t.)

The Bombers had a pseudorenaissance in The Wind Waker, where a gang called 
the Killer Bees hung out in the village square of Windfall Island. They were 
Ivan, the leader, Jin, the advisor, Jan, the thug, and Jun-Roberto, the 
scheming, would-be usurper. They play a minor role in the story, terrorize 
their teacher, and follow Link around whenever he’s in the vicinity. LEAVE ME 
ALONE, STUPID KIDS!

=============================================================================

B r i d g e  W o r k e r
Bridge worker
Race: Hylian
Appearances: Spirit Tracks

Bridge Worker, why not. A skilled carpenter who possesses his own solitary 
house, rippling muscles, a bandana and hammer, a very flat nose and 
considerable assets in the form of debts to him, he is not business-savvy in 
any special way but certainly doesn’t take anything from anybody, not even 
the ultra-shrewd and morals-devoid Linebeck III. After receiving 
repayment/payment in the form of a Regal Ring, the Bridge Worker fixes the 
bridge leading from the Forest Realm to the Ocean Realm, which is quest-
critical. Later he can also be brought to Anouki Village to build them a 
fence to keep out monsters, a project which he undertakes with such great 
care that he makes no progress whatsoever for the entire rest of the game.

=============================================================================

B r o c c o  a n d  P i n a
Farmer’s marketers
Race: Hylians
Appearances: The Minish Cap

Brocco and Pina each set up opposing vendor stands in Hyrule Castle Town’s 
market square. They consider each other fierce rivals in spite of the fact 
that they sell completely different products, for precisely the reason that 
they’re carrying on a long-standing argument over whether vegetables or 
fruits are superior. (Hint: You need both to not die). Brocco, the man whose 
hair looks like a head of cabbage, subscribes to the former, while Pina, the 
blonde topknot-sporting gal, is a slave to the latter, to the point that ‘she 
won't even sell tomatoes even though they technically ARE fruits. Freak.’ 
Brocco buys the best of Eenie and Meenie’s crops, but Pina’s supplier is 
unknown. Both are viable Kinstone candidates. Late in the game, when the 
Picori Festival ends, they both go away.

‘Food’ for thought: In case it wasn’t obvious, Brocco’s name comes from the 
vegetable broccoli, whereas Pina takes hers from the highly fruit pineapple, 
specifically the Italian word for such, just like Pinna Park from Super Mario 
Sunshine.

=============================================================================

B u g – C a t c h i n g  K i d
Pokeball, go! ... ... You caught Beedrill!
Race: Hylian
Appearances: A Link to the Past

A surprisingly mature anklebiter who contracts some kind of mysterious 
disease, likely somehow related to the recent dark doings casting a pall over 
the country, the Bug-Catching Kid gives Link a butterfly net, which he uses 
to catch Bees. Well, to be fair, I guess it is just addressed by the catch-
all ‘Bug-Catching Net,’ so maybe we’re in the clear. In the epilogue, there’s 
a particular ‘Bug-Catching Kid’ segment that shows him happily frolicking 
amongst the Kakariko Village bugs once again. And the Pokemon series has a 
Trainer Type called Bug Catcher, just thought that needed pointing out.

=============================================================================

B y r n e
Double-dealing defector
Race: Lokomo/Demon
Appearances: Spirit Tracks

Surprisingly, Byrne isn’t introduced as a bait-and-switch baddie to be 
replaced by Cole; that would be predictable, right? This goddamn wraith, 
casting an evil aura, possessing a mechanized hand and looking like a Dark 
Elf Shade from the tabletop battle game Warhammer, it would make sense to 
present Byrne as the game’s main antagonist (in addition to Malladus) with 
the unassuming Chancellor showing his true colours at just the right moment. 
Instead, Zelda wises up immediately, Cole makes his move twenty minutes into 
the game, and Byrne ultimately betrays his ostensible master in order to try 
and snatch Malladus’s power for himself, all of which is much more 
interesting.

Byrne was born a Lokomo, making him one of the custodians of the new Hyrule. 
In fact, he was reportedly one of the most prodigious Lokomo around, being 
Anjean’s star pupil and a consummate master of nearly all Lokomo skills and 
magics. Unfortunately, the reason for his being only a master of ‘nearly’ all 
Lokomo arcana is that he exhibited a fairly obvious lust for power, which 
soon enough saw him turn his back on the Lokomo path of goodness and 
transforming himself into a Demon. Tempering his newfound demonic faculties 
with the Lokomo techniques of yesteryear, Byrne became one of the more 
fearsome forces in the region. At some point before the start of the game, he 
fell in with Cole, who was working on a scheme to resurrect a dark god and 
receive some of his power in gratitude. Given Byrne’s general attitude 
towards and lack of respect for Cole, it’s safe to say that he intended to 
betray him from the beginning.

We first encounter him as part of Zelda’s ill-fated escape attempt, as she 
flees the castle with Link and Alfonzo, bound for the Tower of Spirits, only 
to have the tracks beneath their train dissolve into nothingness, crashing 
the machine irreparably and leading to Zelda being kicked out of her own 
body. You’ll notice that Byrne is definitely along for the intimidation 
factor here.

Our intrepid heroes encounter Byrne again in the Tower of Spirits as part of 
the quest to recover the Fire Realm rail map, but Anjean teleports everybody 
to safety before he can do anything problematic. The trick only works once, 
however, as Byrne eventually does force the issue and get the battle he 
desires (and ends up humiliated, of course). One of the most interesting and 
engaging boss battles in the entire Zelda series ensues, as the player must 
coordinate the actions of both Link and the Phantom-possessing Zelda to be 
successful. After unleashing a fusillade of fireballs punctuated with the 
occasional physical attack, Byrne will launch his mechanized gauntlet at 
Link, which he must sidestep. The evildoer will be momentarily vulnerable to 
Zelda’s quick hands, which will seize his in a touching display of 
tenderness, which is to say she drags him down from his perch atop the cage 
in which they’re fighting so that Link can run up to him and start attacking 
him with a bladed weapon. Zelda is invincible as always in her ten-ton suit 
of armour, but I recall that Byrne does have a few tricks that she needs to 
be aware of; maybe he summons mice or something. Actually, I think he can 
stun her for a few seconds. After a few rounds of this, Byrne will descend ot 
ground level and start going to town with his claws. The trick this time is 
to interpose Zelda between Byrne and Link, initiating a stylus-driven ‘clash’ 
event which will leave Byrne off-balance if won; again, it’s time for some 
Lokomo sword action, and after taking so much punishment, Byrne eventually 
falls. This is a really great and fun battle that tests your ability to 
control two characters at once – two characters with not only very different 
features but completely different methods of control as well. Very original. 
After the battle, there’s a humorous moment as Link and Zelda congratulate 
each other in typical shounen manga style, extolling the virtues of their 
cooperation and trust, only to realise that Byrne isn’t even listening and is 
quickly getting away.

They aren’t quick enough to catch him before Cole finally succeeds in 
resurrecting Malladus, and as a result, the imp’s gleeful cries are 
interrupted by Byrne violently shoving him out of the way and trying to 
preempt his power. Malladus just laughs and zaps him, which only renews 
Cole’s amusement as he explains that Malladus could never accept anybody who 
was once served the Spirits of Light. They’ve been tainted. Cole and Malladus 
depart on the Demon Train while Link, Zelda and Anjean take off in the Spirit 
Train, dragging Byrne with them. He starts to brood over not being good 
enough for the living embodiment of evil to take on as a vassal, and the fact 
that he’s been taken in by his enemies isn't exactly helping his ego. He does 
impart the information, however, that the Demon Train (and thus Cole and 
Malladus) can be tracked using the Compass of Light, which, if you think 
about it, is generally a nautical device and thus something of a throwback to 
Phantom Hourglass (and The Wind Waker). Using this information, the good 
guys, now plus one, track their foes to the Dark Realm, one of the most 
irritating areas in the entire game, for the final showdown.

Byrne gains his final redemption halfway through the battle with the 
transformed Malladus, blocking the demon king from repossessing Zelda, who 
regained her body in the course of the fighting. He manages to fend him off 
long enough for Link and Zelda to regroup, but is killed in the process, 
leading to the boss’s final phase. Afterward, it turns out that Byrne wasn’t 
so much killed as he lost his body; he may be just a soul, but no afterlife 
for him just yet. Instead, Anjean uses some more of her ever-handy magic to 
ensure that he’ll walk the earth again someday, though he may not remember of 
the events of his previous life, the whole thing of which is possible 
foreshadowing for a future title (though I somewhat doubt it.) So there you 
have it, just about the only character in the entire Zelda series with an 
actual character arc.

=============================================================================

C a n n o n
Character names in Zelda are ever so subtle, aren’t they
Race: Hylian
Appearances: The Wind Waker

If the Link explores the world’s one and only specialty Bomb Shop after 
washing up on Windfall Island, he’ll find the going rate set at 10,000 Rupees 
per Bomb. Although they would be a nice little addition to his inventory, 
he’s slightly short, and forced to leave empty-handed, with Cannon’s jeers 
ringing behind him. Both are sound evidence suggesting that Cannon is a 
really lousy businessman, as not only does he charge so much he can’t move 
any product, but he openly insults his would-be patrons as well. Guess he 
considers himself some kind of high-roller. Part of this is somewhat 
legitimate, as he is the only known individual across the Great Sea capable 
of making Bombs. This cavalier attitude, however, is exactly what gets him 
into trouble with the pirates towards the end of the game’s first act, as the 
brigands, unwilling to pay his downright stupid prices, break into his store, 
tie him up into a squirming bundle of flesh and rope, and make off with half 
his stock. Following this encounter, he starts to sell at a more reasonable 
price and cleans up a bit, and even his customer service improves massively.

=============================================================================

C a p t a i n  K e e t a
Almost alliterative
Race: Stalchild
Appearances: Majora’s Mask

Captain of the Guard and loyal friend of Igos du Ikana in life, Captain Keeta 
takes on the form of what seems to be a giant Stalchild in death. Then again, 
maybe that’s just how big he was back in the day, and he’s just been worn 
down to bones-only is all. Either way, he doesn’t even need to be exhumed, 
his remains lying right out in the open on the courtyard wall of Termina’s 
only cemetery. Although quite firmly cemented in and centuries gone, Captain 
Keeta responds favourably to a rousing rendition of the Song of Healing; he 
awakens, casts off his shackles (that is, destroys half the wall and 
connected bridge), postures angrily, and then starts walking off in the 
general direction of Ancient Castle of Ikana. If he gets too far he’ll say 
something to Igos and then disappear, meaning you’ll have to go back in time 
and try again, always a pain. Your job is to chase him down the path, fending 
off the Stalchildren who crop up behind him, making use of the occasional 
Arrow to thwart his progress temporarily. (He spins in a circle, looks at you 
disapprovingly, spins back, and continues on his way.) When you do catch up, 
a chain of blue fire will trap the two of you together in your impromptu 
arena, at which point it’s a simple matter of avoiding his Stalfos-like 
jumping game and responding with sword strikes. This is a bit of a trick if 
you only have the L-1 Sword, which is not only quite weak but, more 
importantly, has a severe lack of reach. Your reward for felling the 
custodian is his Captain’s Hat, allowing you to adopt your erstwhile enemy’s 
phizog.

Ikana’s varied undead denizens have quite a number of unique, interesting and 
sometimes bizarre reactions to Link when he dons the Captain’s Hat. 
Stalchildren willingly obey the orders of their commander, allowing Link to 
desecrate the grave of his choice once per night, giving access to a number 
of underground grottos with some decent prizes. The Gibdos will ask for 
various bottled items, providing vague and sometimes outright wrong hints as 
to what they’re after, offering some of their own belongings in return. Igos 
du Ikana himself will even be fooled into thinking he’s been reunited with 
his old friend, but only momentarily; he quickly sees through the ploy and 
states he was much too close to Keeta to be so easily bamboozled. I don’t 
remember what Pamela or her father did, but I’ll bet it was interesting. But 
my personal favourite is the ReDeads, who stop moaning, crank up some music, 
and break out some spontaneous dancing. Specifically, pirhouettes.

=============================================================================

C a r l o v  a n d  B o r l o v
Figure-loving brothers
Race: Hylians
Appearances: The Wind Waker
             The Minish Cap

Only Carlov appeared in The Wind Waker. Forest Haven, located in the 
southeast of the Great Sea, is composed of one large island and several 
smaller ones. One of the smaller ones is accessible by standing in your boat, 
using a Hyoi Pear to take control of a seagull, and flying up to hit a switch 
near the top of the main island; this drops a ladder that gives you access to 
a vertical door that opens by a spinny wheel, like you might see on top of a 
submarine.

Inside is the Nintendo Gallery, though the only displays are of characters 
and creatures from The Wind Waker. If Link obtains the Deluxe Pictograph – 
which is an entire side-quest of its own – he can take colour photos, which 
he can then present to Carlov. If it’s taken with the subject in the middle, 
is well balanced, and isn’t too blurry, he will spend the next three days 
sculpting a fabulously detailed figurine of whatever the subject was. All 
figurines he makes will be put on display in one of several rooms in the 
Nintendo Gallery. There are 133 figurines, so getting them all is quite a 
feat, and one that doesn’t serve any purpose, so completing it is more a 
matter of pride, like collecting all 120 Stars in Super Mario 64.

Strangely, if you present Carlov with a picture of himself, he doesn’t 
recognize the subject, and will marvel at his own fashionable (?) hairstyle 
and waxen skin. ...But each figurine comes with a description, and Carlov’s 
figurine’s description references him by name, but was clearly not written by 
Carlov. Umm...

Carlov serves a similar role in The Minish Cap, but his place is much easier 
to access – it’s in town, and Link can enter it easily once he’s grabbed a 
certain dungeon item. This time, however, you collect figurines by random 
lottery, though you can only get figurines whose real-life models you’ve 
already come into contact with. There are 136 of these.

Carlov’s younger brother Borlov, who looks exactly like him, has opened a 
shop in The Minish Cap (though he wasn’t anywhere in Waker.) This is sort of 
a retread of Old Man’s money making game from the first Zelda, though he 
doesn’t sell his product very well, dissuading you from attempting it several 
times throughout its explanation.

=============================================================================

C a r p e n t e r s
Lumberjacks’ raison d’etre
Race: Hylians
Appearances: Ocarina of Time
             Majora’s Mask
             Oracle of Ages
             The Minish Cap

For minor characters, they sure got a lot of exposure. Characters who debuted 
in Ocarina of Time have all the luck.

We’ve got Mutoh, Ichiro, Jiro, Sabooru and Shiro.

Speaking of Ocarina, their activities in that game vary depending on which 
timeframe you’re in. As child Link, Kakariko Village is still under 
construction, and you can see them working on a few buildings. By the time 
you’re an adult, they’re complete; they all become houses, I believe.

By the time you’re in adult form, the bridge connecting Gerudo Valley to 
Hyrule Field has been smashed to splinters. The carpenters were contracted to 
repair it, but made the mistake of trying to join the Gerudo tribe. Even Jim 
Caruk knows better than to bother the neighbours. This prompted the Gerudo to 
capture them and toss them in various cells throughout the fortress, gathered 
by the orange-clad Gerudo elites. The foreman, Mutoh, asked Link to rescue 
them, after which they were able to rebuild the bridge.

In Majora’s Mask, they spent most of their time in South Clock Town, crawling 
around the scaffolding and hitting things with their hammers. (That’s what 
the weird tap-tap-tap-tap-tap noise is. It took me a while to figure that one 
out.) They are in the midst of an argument with the Town Watch, whose captain 
asserts that it is smartest to flee, while Mutoh the Foreman maintains that 
this kind of thinking is pure cowardice and foolishness. In the end, the 
other carpenters take off, and the Foreman is left standing in front of the 
Clock Tower yelling defiantly at the Moon. He fully believes that everything 
will be fine when it impacts.

They are once again slacking off in Oracle of Ages’ prelude to Level 4, Skull 
Dungeon. Link finds the Foreman and he explains that his workers haven’t 
shown up. Link has to search them out and lay down the law. The terrain will 
be different depending on whether he has Ricky, Moosh or Dimitri as his 
animal partner. After Link puts them all back to work, they finish the bridge 
that leads to Symmetry City.

No such disciplinary problems exist in The Minish Cap, where they do whatever 
their boss tells them. They complain about it a lot, though. Their main 
purpose is to block off parts of the world with refuse for the first part of 
the game, blocking off areas the game’s developers didn’t want Link to visit 
too early. They slowly clear it away, build two houses in Hyrule Castle Town, 
and then take some time off.

=============================================================================

C h a n c e l l o r  C o l e
Secret subversive
Race: Demon
Appearances: Spirit Tracks

When Zelda covertly whispers, ‘Beware of the Chancellor,’ she isn’t kidding. 
Far from merely being an outwardly suave bureaucrat who is actually rather 
slimey, he is actually much more dangerous than the Princess might have cared 
to know. As it turns out, his reason for wearing two differently-sized top 
hats is not that he has a penchant for the outrageous but rather that he is a 
demon whose fat head supports two differently-size horns, which may also 
account for how incredibly short he is (I mean the demonism, not the fact 
that he has horns.) He masquerades as Zelda’s loyal underling for a matter of 
years, gradually and subtly extending tendrils of power throughout the land 
while doing everything he can to stunt that of the sovereign. When he has 
something he needs done that he can’t do himself, he employs Byrne, his 
power-hungry and more battle-ready subordinate who plans to overcome him 
sooner or later. All of this is done in a very grand attempt at reviving the 
ancient demon king, Malladus, who reigned at the time of her grandmother’s 
arrival, and whose bonds, the Spirit Tracks, are rapidly disappearing thanks 
to Cole’s dedicated work. When Zelda finally manages to sneak out from under 
him one day thanks to Link’s help, she forces his hand; he and Byrne ambush 
the party’s train, destroys the tracks leading to the Tower of Spirits, and, 
in a neon coup d’etat, rip her very spirit from her body, as he does so 
happening to mention (for no real reason) that the latter is necessary for 
Malladus’s resurrection. He breaks the Tower of Spirits while he’s doing all 
of this, removes practically all remaining Spirit Tracks from the face of the 
land, and then takes off to begin the ritual.

We don’t see him over the course of four dungeons, as we race to restore 
Malladus’s shackles. When we finally catch up to him, Malladus’s resurrection 
is already well underway, and we arrive just in time to see him take over 
Zelda’s body. Byrne kneels before Malladus and asks him for a fraction of his 
power, but both Malladus and Cole immediately reject him. Cole once again 
summons his Demon Train, and once again completely disappears for another 
long stretch of game.

Link and Zelda’s next encounter with Cole is their last. Pursuing him into 
the Dark Realm, they find him and Malladus riding atop the Demon Train. While 
Zelda rushes forward to reclaim her body, Cole tries to fend her off by 
shooting mice at her. Link’s job is to keep them from hitting their mark, but 
if they do, Cole will take control of Zelda by magical marionette strings and 
begin to not only swing the Phantom’s sword at him, but also walk towards him 
and away from Malladus, causing you to lose huge amounts of progress with 
each failed attempt to sever the strings, making Cole, if nothing else, by 
far the most aggravating final boss character in the series. Following 
Zelda’s body reclamation, Malladus will see not much recourse and eat his 
loyal follower, who screams for mercy but ends up possessed anyway. Nintendo 
can be uncharacteristically frickin’ harsh sometimes. The form Malladus 
assumes here retains his own blue but appears like a sort of extrapolated, 
more demonic version of Cole, mainly in the horns. He claims that although he 
can’t correctly interface with Cole’s body (it not being quite so special as 
Zelda’s) and will be forced out soon, he’ll have destroyed the world by the 
time that happens. Link and Zelda aren’t about to have any of that, so they 
stab Cole’s monstrous form in the head with the Lokomo Sword, killing both 
him and Malladus in so doing. I’m telling you, uncharacteristically harsh.

=============================================================================

C h a r l o
Because you can never have too many people asking you to give them money
Race: Hylian
Appearances: Twilight Princess

Twilight Princess had all kinds of characters that would have gone unnamed in 
previous instalments due to their overall uselessness, but are out with full-
force monikers here. This really gums up the works with unnecessary entries, 
all the more so when I feel the need to pontificate about the situation. 
Charlo is the robed pastor-looking guy in West Hyrule Castle Town who asks 
you for Rupees, apparently for a Hyrule restoration project in the wake of 
twilit destruction or something along those lines. For the longest time I 
thought Aonuma and the gang were just scamming me, but actually after you 
contribute 1000 Rupees your generosity, patience and dedication will be 
rewarded with a Heart Piece.

=============================================================================

C h e f  B e a r
What was that sound?
Race: Bear
Appearances: Link’s Awakening

Owning what may be a small restaurant in Animal Village (the only one, if 
that’s what it is), Chef Bear dons an apron and chef’s hat to tend what looks 
like either pots of soup or jars of honey. Although her culinary specialties 
are unknown, her preferences are not, because everyone knows that all bears 
have an insatiable lust for honey. In exchange for the Honeycomb that Tarin 
knocked out of a tree with a Stick, which he immediately regretted doing as 
the swarm set in, Chef Bear gives Link a Pineapple. No one knows if Chef Bear 
is male or female, but I’ve always assumed she’s a guy.

=============================================================================

C h r i s  H o u l i h a n
Justin Bailey
Race: ...
Appearances: A Link to the Past

Chris Houlihan is a real person. He won a contest in Nintendo Power in which 
the winner would be put in the next Zelda game. And he’s there, but if you 
played the game, you probably never even noticed him; he’s a little out of 
the way, as you might expect. The secret is to cause a malfunction in your 
SNES cart. Chris Houlihan’s room is there as crash protection. If you enter a 
door or fall through a hole or otherwise do something that will take you to a 
new screen, and your game glitches out, you’ll appear in Chris Houlihan’s 
room. There’s a few ways to do this that I’ve looked up but won’t detail here 
for reasons of concision and topicality, but I’m sure you can open a new tab 
and find them pretty quick for yourself.

You can also enter his room by means placed in the game intentionally, by 
either starting at the Sanctuary or the easternmost edge of Kakariko Village 
and then using the Pegasus Boots to run nonstop to the hole you fell into at 
the beginning of the game, shortly before encountering your dying uncle. 
Except you won’t fall into there, you’ll fall into Chris Houlihan’s Room.

It’s just a little cave with a bunch of Rupees and a Sahasrahla tablet on the 
north wall, but it’s one weird secret. If you use the tablet Chris Houlihan 
announces himself and basically tells you that you’ve broken into his house. 
And with those two lines of dialogue, he somehow gets a profile. Does that 
REALLY count as a character? Guess so.

What I want to know is, what’s the deal with the Japanese version of the 
game? Did Japan have its own winner, or does Chris appear internationally? 
That’d be a little strange, to have an American appear in the Japanese 
version, though I guess it wouldn’t be out of place since all the names in 
that game are foreign anyway. While we’re on the subject, does Chris appear 
in other localizations, such as maybe the Brazilian version? Does he have the 
same name, is his room even accessible?

=============================================================================

C h r i s t i n e
Enchantress
Race: Goat
Appearances: Link’s Awakening

Also known as Miss Goat (the name that is eternally branded into my own 
memory), Christine is a young woman living in Animal Village who is pen pals 
with a man named Mr Write who lives near Goponga Swamp. But the bond they 
share runs far deeper than the fact that they’re both named after their 
defining characteristics; they’re wildly in love. Link gives the insufferable 
narcissicist a hibiscus to win her favour, and as a reward she sends him on 
an errand - this is exactly the sort of woman that I always end up going for 
in real life - giving him a letter and a picture of Princess Peach to deliver 
to Mr Write. This of course all works out for Link in the end, because it’s 
part of the all-important Trading Game, but when Mr Write, upon seeing the 
photograph, declares that the time has come for him to finally meet this 
beauty in person and hastens to make travel preparations, I’m afraid I kind 
of have to worry for the couple’s future. I mean come on, their relationship 
is built on a lie.

=============================================================================

C h u d l e y
Swindler
Race: Hylian
Appearances: Twilight Princess

Eponymous owner and operator of Chudley’s Fine Goods and Fancy Trinkets 
Emporium, a small shop in the eastern block of Hyrule Castle Town’s market 
square, Chudley is a snivelling elitist with a very strange sense of fashion. 
In order to so much as gander at his horrifically overpriced merchandise, one 
must endure endure the simpering comments he showers on customers he doesn 
not deem worthy, and that’s only after passing a careful inspection from the 
doorman ensuring that the grubby don’t come in to sully the wares. That would 
ruin the experience for paying customers, since the whole setup is designed 
to offer the sense of partaking in a level of classiness that commoners can 
only dream of. Speaking of paying customers, that’s one thing that Link can 
never be while within the embrace of the Emporium, because every single item 
costs more than the entire capacity of the largest wallet he can obtain. 
Almost every single one is a perfectly everyday thing that can be found at 
any store anywhere, but Chudley talks them up like they’re the most amazing 
incredible magnificent things he’s ever seen.

He doesn’t get very far with this, however; after being donated incredibly 
massive amounts of Rupees, Malo fixes the eastern Hyrule Castle Town bridge, 
establishes a supply convoy route from there to Kakariko, and promptly buys 
out the Emporium. Good riddance. The lot becomes a new Malo Mart location, 
and its gracious new management puts on a grand opening sale that lasts until 
the end of the game, with everything in stock on for half price. This means 
that running down to the corner for a bundle of Arrows sets you back naught 
but pocket change, though as always it’s still cheaper to just run around any 
outdoor area cutting things up with your sword for a while. Of course, this 
also puts the Magic Armour down to a cool 598 Rupees, well within Link’s 
budget, but anyway, none of this directly relates to Chudley.

Chudley discards his old garb in favour of something more stylish and 
apparently changes his name to Malver, now manager of Malver’s Marvelous 
Market. Though his moustache-grooming techniques remain as questionable as 
ever, his customer service skills have skyrocketed, perhaps due to some 
coaching from the always-honest Malo. As if that weren’t enough of an 
improvement, Malver has also learned some sweet new dance moves that he busts 
out in synchronus with his fellow employees, all to the tune of the 
supersweet Malo Mart melody.

=============================================================================

C i e l a
Pretty down-to-earth for a goddess
Race: Fairy
Apearances: Phantom Hourglass

In the first DS Zelda title, series director Aonuma Eiji professed a desire 
for a fully stylus-driven Link. I’m not exactly sure why, but he apparently 
felt it would be helpful to include an onscreen cursor. I find this sort of 
unnecessary since you can obviously see your physical stylus, but it does add 
character to what you’re doing, and blossomed into Ciela.

As fairies go, she doesn’t measure up to the N64 legends, but she has sort of 
a mixture of Navi’s purity and Tatl’s spunk. She does admirably fulfill the 
role of Link’s voice, always maintaining a level head even in dire 
circumstances and trading barbs with Linebeck during intermissions. On top of 
that, of course, she performs the usual mechanic-explaining and puzzle-
pondering we get from all of Link’s allies. And on top of that she makes the 
incredibly slick contribution of wielding Link’s Hammer. This enables him to 
make punishing blows at range all over the damn place, with just a simple tap 
on the touch screen.

However, thanks to the battle with Bellum prior to PH’s opening, Ciela finds 
herself reduced to the powers of an ordinary fairy and all her memories 
wiped. She’s still the same rambunctious, dutiful cowgirl she always was, 
though, so when she sees an opportunity to help out ‘Grandpa Oshus,’ she 
won’t take no for an answer. Oshus eventually relents and Ciela sets off with 
Link and Linebeck, unknowingly on a quest to rescue her brother and sister. 
This all goes smoothly, but when they locate the third spirit, they find it 
an unresponsive shell. Everyone is thoroughly confused by this, except for 
Oshus, who explains what’s really going on and re-fuses Ciela’s conscious 
half and the part containing her power and memories that had been ripped out 
of her. Ciela awakens as the Spirit of Courage and the three are reunited in 
solidarity.

At this point Ciela doesn’t become any more useful or anything, but the 
second arc of the story does kick off here. Ciela sticks it through right 
until the final battle, where she proves her worth by harnessing the power of 
the Phantom Sword (forged from the three Pure Metals and the Phantom 
Hourglass) and giving Link the ability to temporarily stop time, allowing him 
to attack Bellum. In the last stage of the battle, Bellum hijacks her, but 
Link manages to knock her from his grasp. Ciela then shows one final useful 
ability: Since Bellum can only be damaged when his eye is open, and his eye 
is on his back, she displays it on the DS’s top screen, so that Link knows 
when the time is right to attack. With her help, Link is able to slay Bellum 
and rid the Ocean King of his Bellum-related ailments.

But with that done, their time together is over, and Oshus uses his newly 
restored power to heal the bestoned Tetra, then teleport her and Link far 
away and back onto the deck of their ship. Link and Ciela will never meet 
again. It was all so sudden, wasn’t it?

=============================================================================

C o m p o s e r  B r o t h e r s
Ghostly musicians
Race: Poes
Appearances: Ocarina of Time
             Majora’s Mask

The Composer Brothers are a little confusing. Based on Ocarina of Time’s 
cemetery, one would expect them to be Hylians, but Majora’s Mask shows them 
to be Poes. Hmm.

Anyway, in Ocarina of Time they are only mentioned when you find the notes 
for the Sun’s Song. They mention that they, the Composer Brothers, wrote it.

Anna Bare has this to say:

“I haven't played Ocarina of Time in a while, but I was almost certain that 
you can "fight" the Composer Brothers, Flat and Sharp. I can't remember if 
you have to be young or old Link (I think young), but if you go to the 
Graveyard in Kakariko and examine each of the two gravestones on both sides 
of the big grave (the one you blow up), the Brother is summoned and you can 
“fight” him.”

I’m currently unable to verify that, but it’s possible they’re just ordinary 
Poes. Joao Paulo Hoppe confirms that they do indeed exist, and that when 
defeated they talk about their lives and the Sun’s Song. The Platinum Knight 
says something similar. Well, I guess that’s settled.

They show up physically in Majora’s Mask, at the top of Ikana Canyon. We 
learn here that their names are Flat and Sharp, which, if you don’t know, are 
two kinds of musical notes (hitting F-sharp when the composition calls for F-
flat is a major performance blunder that will cost you much respect, or so 
children’s shows would have me believe.) Sharp has tried to restore Ikana, 
the dead kingdom, to its former splendour, but has inadvertently made it even 
worse than before. As a result of his deal with Skull Kid, not only have the 
dead risen, but his brother Flat has been imprisoned. In the process, Sharp 
has also been corrupted. Flat is still fundamentally good, whereas Sharp 
tries to kill Link and stands a good shot at it. However, a quick rendition 
of the Song of Healing soothes his confused, battered soul. The brothers 
teach Link the quest-critical Song of Storms before departing for the next 
world.

=============================================================================

C o r o
Shinoda Cycle supplier
Race: Hylian
Appearances: Twilight Princess

‘Coro’ sounds like some kind of low-quality industrial manufacturer from the 
mid- to late-90’s or something. I’m sure I’ve heard it.

The subject of this distorted memory most likely has no relation to Coro from 
Twilight Princess, the younger brother of Iza and older brother of Hena. He 
makes his home in the woods where he brews Lantern Oil. He sells not only 
oil, which comes in a Bottle that you can later use for other things (love 
those Bottles, yeah?), and is even kind enough to straight-up give away the 
Lantern itself. Thunder Wave, Confuse Ray, Surf, Thunderbolt; that’s what I 
always ran on my Parafusion Lanturn. He provides Link with the key to the 
Forest Temple as well. Sadly, he is something of a black sheep in his family, 
as his fishing prowess is shameful in comparison to that of his sisters and 
of their ancient ancestor, the guy from Ocarina of Time’s Fishing Hole. On 
the other hand, he does have an afro, which always ups coolness by a factor 
of 4.6, although in this case its coolness is somewhat diminshed by the fact 
that it is literally a bird’s nest. There’s a picture of him in Hena’s 
Fishing Hole.

Ah! It wasn’t a company at all. I was thinking of CoroCoro Comics.

=============================================================================

C r a z y  T r a c y
‘Crazy’ in this game? You’ve got a long way to go, darling
Race: Hylian
Appearances: Link’s Awakening

I don’t know, guys, I think Crazy Tracy is pretty cute. I mean she’s got 
those little button eyes and that long, bouncy black hair and that huge red 
bow on her head. I mean it just, it suits her somehow. She also seems to keep 
a pet rat, which isn’t cute, but not like there’s a problem with that or 
anything. Sweetheart spends her free time brewing Secret Medicine, which, 
like its counterparts in other games, fully restores Link’s hearts should he 
at any time run out. As a little bonus, she’ll also restore all of Link’s 
hearts upon purchase, though unlike in Zelda II, this happens on-camera, so 
we can’t make childish jokes about it. Conveniently, these services are quite 
easy to access: If you play Manbo’s Mambo outdoors, you’ll immediately 
teleport to the pond in her backyard (such as it is), which makes me really 
wonder just what kind of magical-properties schwerve is going on with that 
thing. Maybe she makes her Medicine out of the water?

Given the fact that half the cast of Link’s Awakening come from other games, 
it’s fitting that Crazy Tracy herself appeared in an another game. It’s funny 
because she was almost LA’s only original character. Captain*Rainbow, a 
Nintendo-published carnival of obscure references, features not only Crazy 
Tracy, but Birdo, Little Mac, Mappo from GiFTPiA, Drake Redcrest from Chibi-
Robo, and Lip from Panel de Pon. It features protagonist Nick and his 
adventures on Mimin Island as he uses his sentai-like powers of superhero 
transformation to regain his lost popularity (lol, he’s a new property, when 
was he ever popular in the first place?). Progressing in vaguely episodic 
fashion, Nick helps the slew of referential characters he encounters fulfill 
their deepest desires. Tracy, in particular, is a mild fanservice character 
who wants to enslave all the men of the world and have them come to her 
mansion to fawn about her throne. I don’t know, I didn’t quite get that vibe 
from her in LA.

=============================================================================

C u b u s  S i s t e r s
Calypsos
Race: Poes
Appearances: Phantom Hourglass

After traversing several dangerous dungeons and rescuing the Spirits of 
Power, Wisdom and Courage from their monstrous jailers, Link is finally able 
to track down the Ghost Ship that took off with Tetra at the beginning of 
Phantom Hourglass. Leaping aboard, he swiftly makes for its darkest and most 
treacherous bowels, only to come across, of all the random things, a sweet 
little girl. She wears a red riding hood, actually. She quickly explains that 
her three sisters have gone and gotten lost elsewhere within the ship, and 
she’s too afraid to go and find them herself. But look! Here’s Link, the 
prophesied hero whom she somehow eerily knows all about, so won’t he please 
go and retrive them? Oh, come on. Of course he will, Link can’t refuse a 
request for help from anybody.

So he trundles off into the creaking abyss, and in short order he finds the 
second sister and manages to convince her to follow. As it turns out, though, 
his charges are some of the most uncooperative he’s ever had. Like other 
people he’s had to escort in the past, not only do they freak out when 
monsters are around and become useless until he kills them – which is 
acceptable – but, like Zelda in the escape sequence of Ocarina of Time, they 
get frightened if you WALK TOO FAST. They have trouble keeping pace with 
Link, so you really have to be careful not to let them fall behind and start 
cowering, or they’ll start fussing and you’ll have to talk to them to calm 
them down and continue the journey. It’s a little more of a pain than it 
would otherwise be, too, since they’re not as mobile as Link either, unable 
to hop chasms or do much of anything other than waddle, really. On top of 
that, they scream – and we all know how Phantoms and Reaplings react when 
they hear loud noises. They teleport on top of your face.

As if all that weren’t enough, they give bad advice too. They instruct Link 
not to hit the Reaplings in their sternal weak points, for example, and when 
they reach a set of two chests, the third sister warns Link not to open the 
left chest, because it’s a trap, while the right one holds a treasure. I 
totally called her on this, but figured nah I’m being paranoid and opened the 
right-hand one anyways. This was a mistake. It summoned another Reapling.

She tries to apologize and be all cute, but there’s a hint of joyous malice 
in her tone somehow (even without VA.) By this point, it’s likely becoming 
clear what’s really going on, given how unhelpful they’ve been. When Link 
finally reunites all four sisters, they end their little game and begin 
another one, assuming their true forms as Poe-like creatures (fitting that 
Poes would be the bosses of the GHOST Ship), not unlike the Little Women of 
OoT. The Diabolical Cubus Sisters then proceed to attack in a manner usually 
reserved for Ganondorf, Vaati or individuals under their control (Agahnim, 
Phantom Ganon, etc), which is to say they fire balls of coloured energy at 
Link that he must deflect by batting them away with his sword. As is 
customary, the paths of his bunts has nothing to do with where on the sword 
it connects, or the angle of his weapon, or even the direction he’s facing. 
Just to make things more interesting, they freakin’ shoot laser beams out of 
their eyes. Anyway, if you keep repelling their energy balls they’ll start to 
screw up and eventually miss; two impacts is enough to down a sister. The 
battle intensifies when Link narrows the field down to just the eldest, 
green-cloaked sister, as she starts to fire all kinds of projectiles 
including energy balls that can’t be reflected in any way, which could 
potentially lead to a Touhou-level Charlie Foxtrot of stuff flying around 
trying to kill you, though at least you don’t have to play Trauma Centre at 
the same time or something. That’d be more brutal than awkwardly inserting 
gratuitous amounts of inappropriate references into one sentence. So hey 
yeah, after the final sister tastes her own medicine three times – which 
makes me question why she would fire the reflectable energy ball at all 
instead of keeping with her unpunishable attacks – she falls to the ground, 
surrenders the Ghost Key that allows access to stoned Tetra, and 
disintegrates as so many Zelda bosses do. 

=============================================================================

C u c c o  L a d y
Perhaps Zyrtec would help
Race: Hylian
Appearances: Ocarina of Time
             The Minish Cap

The residents of Kakariko Village are known for being a little...off beat. 
The Cucco Lady does nothing to tarnish its reputation. (‘Sell me something 
with C guy’ is also up there.) The Cucco Lady raises Cuccos even though she’s 
allergic; that’s why she’s sneezing all the time. I think she does it because 
her grandmother raised Cuccos or something. She can’t even keep all the 
Cuccos in the pen, and enlists Link to gather them all up. His reward is an 
Empty Bottle. Her avian escapees cause similar problems in The Minish Cap, 
and Link is again called into action, but this time has a few differences: 
The Cuccos run away (requiring the Pegasus Boots for the squirellier ones), 
the game is played over several rounds, and for some reason, it’s timed.

=============================================================================

D a l t u s
One King of Hyrule
Race: Hylian
Appearances: The Minish Cap

The Minish Cap-era King of Hyrule. He is quite tall and obese, and he wears a 
long red robe, and he’s rendered in the GBA’s version of cel-shading, and 
thus he bears a striking resemblance to Daphnes Nohansen Hyrule. He 
reportedly was a great swordsman in his youth, and fought to a draw with 
Link’s uncle Smith one year at the Picori Festival. He’s become a huge wimp 
since then, since the most initiative he takes when his own daughter is 
kidnapped is to tell his guards to look for her and assign Link a few special 
missions that will hopefully lead to her recovery.

He apparently does a not-bad job at ruling Hyrule, however, as his subjects 
seem pretty happy. Minister Potho, who looks like a flea, assists him in this 
endeavour. Mayor Hagen takes care of Hyrule Castle Town itself.

=============================================================================

D a m p e
Insert lame joke about ‘digging’ graves
Race: Hylian
Appearances: Ocarina of Time
             Majora’s Mask
             The Minish Cap

The Kakariko Village Graveyard is located just behind the village itself. 
This is the final resting place of all Kakariko and Hyrule Castle Town 
citizens. Those who swore fealty to the Hylian Royal Family long ago get 
special lots. Towards the very back, with a headstone that’s taller than you 
are, is the Royal Tomb. Link can enter the tomb and wander around in it, and 
for some reason a song written by the Composer Brothers is down there. In 
adult form, Link will be harassed by Poes. A little kid wanders around, 
because he likes it there, but complains that nobody thinks he’s scary 
because he’s too cute.

Dampe is the gravekeeper.

He’s an ugly, short, hunched-over guy who looks like he was hit in the side 
of the face with a sledgehammer. He always wears black robes, and he carries 
around a shovel and lantern.

If Link knocks on his door during the daytime, he’ll get yelled at – Dampe is 
working the graveyard shift, after all (true historical term), and he needs 
his beauty sleep. At night, though, he runs the Heart-Pounding Grave-digging 
Tour, where he’ll follow Link around the cemetery and dig wherever he tells 
him to, for 10 Rupees each time. Good luck will yield some nice prizes, like 
a Heart Piece.

Seven years later, he’s died. The little kid takes over and Dampe gets his 
own tomb. If Link finds it, he can enter and meet Dampe’s ghost. Dampe had a 
cool springy toy when he was alive, and he’ll give it to Link if he can keep 
up with him as he speeds through the adjacent tombs, dropping fire from his 
lantern. The toy is actually the Hookshot, probably the coolest item in video 
game history, no exaggerations. It shoots a pointed wedge with a chain 
attached, allowing Link to cross gaps, hit stuff from afar, grab hard-to-
reach items and attack enemies. It got screwed over in The Wind Waker, 
though. If Link keeps up in a second, harder race, he’ll get a Piece of 
Heart.

He plays a similar roll in Majora’s Mask as groundskeeper of Ikana Graveyard, 
but his attendance is inverted. The Stalchildren come out at night, and they 
scare the crap out of him, so he can be found only during the day. If Link 
wears the Captain’s Hat, which makes him look like the leader of the 
Stalchildren, he’ll cry that they’ve started coming out in the daytime too, 
and run away screaming.

He once again reprises his role in The Minish Cap, where he tends Royal 
Valley. All he does is give Link a key and help him reach the end of the 
segment, but at least this time he isn’t afraid of something that comes with 
the job.

============================================================================

D a r k  L i n k
Amorphous inner evil
Race: Shadows
Appearances: The Adventure of Link
             Ocarina of Time
             Majora’s Mask
             Four Swords Adventures
             Spirit Tracks

Any way you slice it, Dark Link (in any of his several forms) is a 
fascinating character. After all, our boy Link is a paragon of courage and 
benevolence, and Dark Link is basically him – on the polar opposite end of 
the morality spectrum. His origins and motivations are a mystery, but it’s 
endless fun to speculate.

I’ve listed all of these together in the same profile, under the name of Dark 
Link because that’s probably the version most players will be most familiar 
with. But that does not mean they’re the same character by any means. They 
could be, I guess, but I would tend to think of them as separate. Not that it 
really makes a difference one way or another.

He made his debut as Link’s Shadow, the last boss in The Adventure of Link. 
In that game, one had to traverse the frustratingly difficult Great Palace, 
square off with the Thunderbird and then take on Link’s Shadow without rest. 
Shadow Link was a palette swap of Link...except the new palette was entirely 
black. Yup, he was just a silhouette. Except for magic, he could do 
everything Link could, which meant he could both jump and use his sword. He 
had the two special sword techniques (the Downward and Upward Thrusts) and, 
once he got going, he attacked relentlessly. There was potential for a long 
and tough fight, but players could exploit the relatively simple behaviour 
pattern for a very quick and easy one. They simply had to jump, which would 
cause Link’s Shadow to lower his shield. They would then slash on the way 
down, smacking him in the noggin. Shadow Link would be knocked back, and the 
process would be repeated as necessary. Still, he was a pretty original boss 
character for the time.

His first appearance as Dark Link was in Ocarina of Time as the Water Temple 
mini-boss. The fight took place in a huge room that housed an ankle-deep 
lake. Link’s shadow was clearly visible in the reflection of the water. When 
he ran over the centre island’s pool of water, however, it mysteriously 
vanished. Link then saw the locked door, turned around, and found Dark Link 
waiting on the island. This fight involved a considerably better set of 
actions; for one thing, Dark Link had the ability to spring up and disappear 
at will, and easily evaded Link’s stabs. This battle was fairly non-linear in 
regards to how Dark Link could be defeated, and I’ve seen a number of 
different strategies. A few of the more popular ones are straight 
swordfighting, Spin Attacks, the Megaton Hammer and Din’s Fire. When Dark 
Link went down, the illusion disappeared and the room was just an ordinary, 
closed-in Water Temple chamber. The prize was the Longshot (well, actually it 
was a Small Key unlocking the room beyond, which contained the Longshot.)

I’m not sure this next one counts, but arguably a form of Dark Link appeared 
as Fierce Deity Link (Kiishin Rinku) in Majora’s Mask. At the end of his 
quest, Link was transported to the inside of the moon, where he found a tree 
with a kid sitting under it and four prancing around it. They each wore the 
mask of one of the game’s four dungeon bosses, except for the sitting kid who 
wore Majora’s Mask. If Link had collected all 20 Happy Masks, he could trade 
them to partake in each child’s mini-dungeon. If he completed them all before 
talking to the Majora Child, the spirit would notice that Link had no masks 
and give him the Fierce Deity’s Mask so they could play ‘good guys and bad 
guys.’ Link was the bad guy. The Fierce Deity was apparently a demon whom the 
early Termina Hylians sealed in a mask. When Link dons the mask, he takes on 
a form much like his adult one from Ocarina of Time, but with armour, a 
whitish-blue colour scheme, eyes without pupils, and a really big, double-
helixish sword that can shoot fireballs, even after he’s taken damage. 
Beating Majora’s Mask was a snap as the Fierce Deity. (By the way, the reason 
he’s here is because of the whole ‘dark spirit’ thing.)

The Adventure of Link had Link’s Shadow, so Four Swords Adventures turned 
that around and gave us Shadow Link. An apparition created by Vaati, Shadow 
Link tricked Link into drawing the Four Sword and being sundered. After that, 
he caused mayhem throughout Hyrule, and produced at least three copies of 
himself. Setting fires and harassing civilians, he showed up twice each 
stage, where whoever smacked him could snag 100 Force Gems. He was also a 
boss for several stages – these battles were usually waged on both the Light 
World TV screen and the Dark World GBA screen. He would eventually take on a 
colour, and only the corresponding Link could damage him in this state.

Dark Link also showed up kind of out of nowhere as the ‘secret’ boss of 
Spirit Tracks, where he reigned as the final challenge of Take ‘Em All On, 
Level 3. Unfortunately, he was also the most underwhelming boss of the entire 
game, as his attacks did shockingly little damage, he himself went down in 
like ten hits, and Link was limited to his sword only, turning the whole 
affair into a tactless slashfest. That said, some of his attacks were quite 
cool, as he was capable of using some of the classic Zelda arsenal, 
particularly Bombs, which he would toss your way before immediately pulling 
out the Bow and firing, detonating it right away. If you ran out of range of 
the explosion, he would proceed to fire continuous volleys until you were 
able to approach again, making the best strategy here to attack him before he 
could throw the Bomb in the first place. He also had some sword tricks of his 
own, including a delayed slash followed by a Jump Attack (after which he was 
briefly vulnerable), and either of the two special techniques, provided Link 
had already acquired them himself by that point (mine knew the Great Spin 
Attack but not the Sword Beam.)

Oh, and I guess it’s worth mentioning that he appears in Super Smash Bros 
Melee, in Event Match 18: Link’s Adventure. Here, he’s basically a Level 9 
Link, but coloured black instead of textured. Defeating him isn’t much 
trouble, unless you suck at Smash, but it’s a cool idea anyway.

=============================================================================

D a r m a n i
Stalwart defender
Race: Goron
Appearances: Majora’s Mask

Gorons are accustomed to living in warm, dry climates, like underground or 
inside a volcano. Termina, like it’s other-dimension counterpart Hyrule, was 
bathed in perpetual spring. So when Skull Kid started his takeover and froze 
over Snowhead Mountain, the Gorons were in for quite a shock. The direct 
cause of all this could be addressed if one were to travel to defeat Goht. 
The Gorons’ only warrior, Darmani, attempted just this, and was killed in the 
process.

The Gorons built a shrine to remember him, but his spirit couldn’t move on 
because he knew his people were suffering. Link is able to see Darmani’s 
ghost using the Lens of Truth, and follows him to the shrine. His ghost is 
dark grey and has no pupils. Notably, one can see a large gash running from 
his upper-left chest to lower-right belly; it’s safe to assume this is from 
the killing blow dealt him by Goht. Link plays the Song of Healing for him 
and we watch his first moments in the afterlife as he goes to meet his dead 
comrades – he’s scared as hell, but he doesn’t shy away and instead boldly 
meets the next life (though he screams.) Link gets the Goron Mask, allowing 
him to assume Darmani’s form.

In this form, Link can throw his weight around, attack with a powerful three-
part fiery punching combo, roll around like the Hot Rodder Goron (and 
others), and play songs on the Goron Bongos.

=============================================================================

D a r u n i a
Jovial dancer
Race: Goron
Appearances: Ocarina of Time

The Goron leader is called the Big Brother Goron. Now I’m sure Darunia is a 
good administrator and all, but he has quite a cold personality. When the 
Dodongos chase the Gorons out of Dodongo Cavern, their main source of food, 
they begin to starve. Man, if it’s not one thing it’s another with the 
Gorons, eh? Anyway, Darunia locks himself into his room and refuses to accept 
visitors until Link plays Zelda’s Lullaby in front of his door, and even then 
he only admits him because he thinks he’s a royal messenger. Stupid Hylians, 
always abandoning the Gorons in their times of need.

He perks up when he hears Saria’s Song, though, and does quite an energetic 
dance. He then gives Link the Goron’s Bracelet, an item so huge Link wears it 
around his upper arm, which lets him pick Bomb Flowers safely. When Link 
vanquishes King Dodongo and the Gorons are able to return and get their much-
needed, tasty rock sirloin, he gives Link the Goron’s Ruby, the Spiritual 
Stone of Fire.

Later on, when Volvagia is eating the Gorons and imprisoning those he plans 
to eat later, Darunia enters the Fire Temple and tries to fight Volvagia. 
(Darmani has a similar encounter in Majora’s Mask, except Darunia survives.) 
He fails, of course, but asks Link to give it a try in his stead. When he 
Link does kill Volvagia and rids Death Mountain of its fiery ring (which 
temporarily replaced the smoky one), Darunia awakens as the Sage of Fire and 
stays at the Fire Temple to protect it and pray to the gods for Link’s 
success.

In the seven years Link spends in suspended animation, Darunia somehow 
produces a son and names him after Link, in honour of the Sworn Brother bond 
they share.

=============================================================================

D a v i d  J r.
Absconded workhorse
Race: Hylian
Appearances: The Wind Waker
             The Minish Cap

With the introduction of David Jr, Knuckle and Ankle, Tingle became a whole 
lot creepier. He enlisted the labour of not only his little brothers but also 
some person from NOBODY KNOWS WHERE to work ceaselessly churning the gears of 
a giant lighthouse on a tiny island in the middle of the sea modelled to look 
like a giant effigy of his own head stuck atop a totemless totem poll. Not 
only did he do this, but he forced the trio to wear a uniform, that is, one 
of the full-body-spandex-babysuit-plus-speedo things that he wears himself, 
except that David Jr’s was white and brown where Tingle garbed himself in 
green and red. For some reason, despite Link being the kind of guy who would 
travel across an entire country on foot in order to pick a flower for some 
guy to give to the girl he likes just because he doesn’t have the courage to 
confess on his own power, open slavery seems to be A-ok in his books, because 
he doesn’t due a thing to help the poor guy. Maybe David Jr just complains 
too much and gets on the perpetually hardworking Link’s nerves. Try asking 
nicely next time!

His role in The Minish Cap is a little less wretched: He sits atop a plateau 
and offers to fuse Kinstone pieces. Doing so enough times with all four 
members of the party opens up some super-secret stuff.

The identity of David Sr is unknown.

=============================================================================

D e k a d i n
Decadence
Race: Hylian
Appearances: Oracle of Ages

With official artwork not remotely resembling his in-game sprite, Dekadin 
lives in a lightless house in Lynna City. He’s really negative and depressed 
all the time, with no motivation or even the slightest inclination to go 
outside or talk to anyone. In an effort to cheer him up (and, incidentally, 
obtain the Noble Sword), Link tells him the Funny Joke. The humour is lost on 
him, but, moved that someone would even make the effort, Dekadin offers Link 
the Touching Book in thanks.

=============================================================================

D e k u  R o y a l  F a m i l y
Wooden monarchs
Race: Deku Scrubs
Appearances: Majora’s Mask

Deku Scrubs have been consistently showing up as a variant of Octoroks since 
Ocarina of Time, but only a handful have had real character, and only the 
Deku Royal Family is worth mentioning. Unlike most of the major characters in 
Majora’s Mask, they have no Ocarina of Time counterparts.

They reside in Deku Palace, which is accessible only by ferry since the 
surrounding waters are poisonous. It is guarded by a number of patrolling, 
three-leaved Scrubs who will throw you out if they find you someplace you 
shouldn’t be.

The Deku King rules the Scrubs of Termina, but he seems to be a little 
corrupt; he spends all three days punishing a monkey accused of kidnapping 
his daughter, even though the only proof he has is a single eyewitness. He 
has a number of pointy leaves for hair, carries a flowery sceptre, and 
inexplicably has a giant red bulb growing out of his back. Uh...

The princess has, in actuality, been kidnapped by Skull Kid. Odolwa is 
holding her in in Woodfall Temple, and Link rescues her when he defeats the 
Mayan warrior. Somehow, she’s able to shrink herself small enough to fit 
inside an empty Bottle, by which method Link transports her safely back to 
the arms of her father. She smacks him for being stupid, too. She’s a little 
more detailed than an ordinary scrub, and she has a ponytail made out of a 
whip of leaves accented with pink flowers. The monkey accused of kidnapping 
her is actually her best friend, Kiki.

They are both attended by their uppity English butler, who has two bushes 
growing out of his head and a moustache made from pointed leaves. If Link is 
able to keep up with him in a race, much like with Dampe in Ocarina, he wins 
the Mask of Scents. He also has a son who has been frozen into a still tree, 
and he cries at his feet in the closing cutscene. Oddly, this is Link’s 
Terminian counterpart – the Deku Scrub he can transform into has no name, but 
is clearly the Deku Butler’s Son! In fact, after winning the race he mentions 
how much Link looks like his son, pretty much proving this theory.

=============================================================================

D e m o n  T r a i n
Sentient steam engine
Race: Machine
Appearances: Spirit Tracks

We might be stretching the definition of ‘character’ a little far here, but 
Spirit Tracks is so filled with rampant train fetishism that we might as well 
indulge ourselves as well. An ancient legendary train of dark origins, the 
Demon Train makes its mighty appearance almost as soon as the adventure 
begins, trashing Link’s first train, which it totally outclasses, before 
allowing Cole to make off with Zelda’s body. Man, I wish I had an 
interdimensionally travelling train at my disposal. Or a car even, yeah that 
would be nice too. It’s sort of creepy, by the way, because it has a face on 
the front of the engine, which is how I figure it qualifies as a character.

The Demon Train serves as Cole’s (and, until his defection, Byrne’s) means of 
transporation throughout Hyrule, though it’s really only seen again when it 
appears to whisk the newly resurrected Malladus off to the Dark Realm. It 
then appears in the first part of an epic four-part final battle, which is 
the real reason I’m including it in the guide (so that I can detail the 
entire thing, even if it is spread across way too many entries to be coherent 
if you haven’t played the game.) This part, which come to think of it is 
somewhat reminiscent of Jet Set Radio Future’s second-last boss, requires 
Link to jet down a set of four parallel tracks at high speed in pursuit of 
the Demon Train, which is firing upon him constantly. Link must fight back 
with his own projectiles, changing speeds or tracks as necessary in order to 
maintain the optimum position and avoid attacks. As his shots strike home, 
the train begins to break down, losing first most of its weapons systems, 
then its cargo hold, and finally the whole thing just going straight to hell. 
A pain, but fun, and a great set piece. It then sits patiently while Link, 
Zelda and Cole scurry around on top of it.

=============================================================================

D i n,  N a y r u  a n d  F a r o r e
Creation story lynchpins
Race: Goddesses, or Hylians
Appearances: A Link to the Past
             Ocarina of Time
             Oracle of Seasons
             Oracle of Ages
             The Wind Waker
             The Minish Cap

Din, Nayru and Farore are, first and foremost, the legendary Three Goddesses 
who figure into Hyrule’s creation story. They were briefly mentioned in the 
instruction manual of A Link to the Past, but they weren’t even given names. 
They were much expanded upon in several Ocarina of Time cutscenes and other 
media, so I’ll summarise their contribution to the world here:

To begin with, the place Hyrule would occupy was a swirling mass of 
raw...well...what do you even call something that doesn’t exist yet? Anyway, 
the Three Goddesses descended upon whatever this was and sought to bring 
order and life to it.

Din – Goddess of Power. Created and shaped the land.

Nayru – Goddess of Wisdom. Created science, wizardry and the arts.

Farore – Goddess of Courage. Created living things.

On the spot where they flew back to their angelic perches, they left a 
physical symbol of their action. This way, their creations might learn from 
them. It was three golden triangles, called the Triforce. Sounding familiar? 
Not only did it exist physically, each piece of it was imprinted on a 
particular person and his or her infinite reincarnations throughout the 
years. But the Triforce has such a complex history, it could have its OWN 
guide, so I won’t dig any deeper.

I could go into a hell of a lot more detail, of course, but everything else I 
could tell you is not really of interest to the average reader. There are 
plenty of other easily accessible resources if you’d like to learn more about 
the Three Goddesses.

What’s interesting to me is that the Triforce of Power, the one Ganon has, is 
often portrayed as the ‘best’ of the three. Meanwhile, Link’s, the Triforce 
of Courage, tends to be positioned as subordinate to the other two. This 
could have something to do with the order in which the Goddesses are 
mentioned – Power, Wisdom, Courage. I don’t know. This is highly debatable, I 
just find it to be an interesting interpretation.

They appeared as Hylians in the Oracle saga. Din was the eponymous Oracle of 
Seasons, masquerading as a dancer in a troupe of performers. She was 
kidnapped by Onox and thrown into a crystal. Nayru was the Oracle of Ages, 
and a talented musician, but Veran possessed her body. Farore played a much 
lesser role as the Oracle of Secrets found on the first floor of the Maku 
Tree. Several times, Link received a secret in one game that had to be 
brought to Farore in the other game. Doing so gave him upgraded equipment.

The goddesses are once again unnamed in The Wind Waker, but I might as well 
mention them here. When the seal on Ganondorf’s Golden Realm prison started 
to weaken, the goddesses drowned Hyrule so that he would never escape. He 
still somehow found a way out, however, so it was all for nought. The point 
is, they’re the reason Hyrule is underwater and The Wind Waker takes place on 
the ocean.

Their Hylian versions reappeared in The Minish Cap. They shared a room at the 
inn until Link performed a two-for-one act of good citizenship: He found Ingo 
two tenants, and he found two of the ladies houses to live in. Only two, 
though, and it was smartest to pick Din and Nayru (see? Farore once again 
gets the shaft.) When Link talked to them in their new homes, they were so 
pleased they presented him with a special artefact that would temporarily up 
either his attack power, his defensive abilities, or both (but that last one 
entailed a much lower bonus.)

Din is represented by red, Nayru is represented by blue, and Farore is 
represented by green.

=============================================================================

D o c  B a n d a m
Apothecary
Race: Hylian
Appearances: The Wind Waker

Doc Bandam is pretty cool. Clad in a long red jacket and protective goggles 
that adorn his shaved head, he owns and operates the dimly lit and awesome 
Chu Jelly Juice Shop on Windfall Island, where he spends every waking moment 
mixing Chu Jelly elixirs and inventing new ones. Initially, all he has on 
offer is Red Potion, but if you unload enough of your own collected Chu Jelly 
on him, he’ll figure out how to mix Green and Blue Potions as well. That 
makes him a sort of mixologist, doesn’t it? You can also give him some Chu 
Jelly out of which he’ll make you a free Potion, too, I guess because he just 
loves it so much. As we learn from a piece of incidental gossip, Doc Bandam 
also makes the occasional research trip to the Chuchu-infested Pawprint Isle 
to gather Chu Jelly, and probably to observe its effects. Excellent! I love a 
character who can stand on their own two feet, as it were, and travelling to 
other islands is a level of werwithal not many characters have in this 
series.

=============================================================================

D o n  G e r o
Chillin’ out, maxin’, relaxin’ all cool
Race: Goron
Appearances: Majora’s Mask

I actually have my doubts that the Goron some sources claim is Don Gero 
actually is that person, but why go against the flow. The more entries this 
guide has, the more credibility it earns at a glance.

So we find ‘Don Gero’ in Snowhead shivering and stranded on a high ledge; 
currently taking all bets as to how he got up there. As we know, fatigue and 
hunger increase the effects of cold on the body, so our mission is to bring 
him some tasty Rock Sirloin, which we get by lighting the braziers in Goron 
City, playing the Goron’s Lullaby to the Elder’s son, and then rolling at 
high speed, hopping off a jump and bashing through the chandelier, knocking 
out the starving people’s only emergency food source. When we offer it to one 
of that society’s least productive members, he rewards us with his green 
teddy bear-like hat/mask thing.

Don Gero’s Mask allows us to confront five frogs who will then begin to 
assemble at the foot of the ledge on which Don Gero has taken residence. This 
is way more of a pain than its worth if you aren’t going for full hearts, 
because the amphibians are scattered on completely opposite ends of Termina, 
two of them deep in dungeons, and all you get for the trouble is a Heart 
Piece. Since most people will end up missing one or two others anyway it’s 
probably not worth it. I mean obviously I still did it...

‘Gero’ is Japanese for ‘ribbit,’ and a don was like some kind of mediaevel 
aristocrat or something.

=============================================================================

D o n k u r u
Tingle’s best friend
Race: Dog
Appearances: Mogitate Chinkuru no Barairo Rupiirando

I hate dogs. Donkuru is a character from Tingle’s Japanese-only RPG, Mogitate 
Tingle. And he’s a dog. When Tingle gets his new duds at the beginning of the 
game, Donkuru dresses to match his owner. I don’t believe he has any kind of 
practical in-game purpose, but then, does any part of that game have a 
purpose, really? Does video gaming in general have a purpose? Does life?

=============================================================================

E e n i e  a n d  M e e n i e
Vegetable farmers
Race: Hylians
Appearances: The Minish Cap

With quite possibly the two worst names in the entire Zelda franchise, Eenie 
and Meenie are some of those characters who would have been better off not 
having been named, and not just because it would mean I wouldn’t have to 
think up things to say about them. They own a nice vegetable farm in the 
Eastern Hills, hence their profession, and have a close business relationship 
with Brocco, who buys, processes and then sells all of their finest produce. 
I’m not sure how this works since Brocco can’t be found anywhere in Hyrule 
after the Picori Festival ends, but there you have it. Like 95% of the 
otherwise useless characters in this game, Eenie is willing to fuse Kinstones 
with you.

=============================================================================

E p o n a
Link’s trusty steed
Race: Purebred horse
Appearances: Ocarina of Time
             Majora’s Mask
             Oracle of Seasons
             Four Swords Adventures
             The Minish
             Twilight Princess

Link first met Epona as a child in Ocarina of Time, where he saw her at Lon 
Lon Ranch. She would run away from him whenever he approached, afraid of him. 
Malon, however, sung her a lullaby every night, which Link quickly learned to 
play on the Ocarina. After he played Epona’s Song, the pony trusted him a 
little more.

When he became an adult and learned that Ingo had taken over Lon Lon Ranch, 
he found that he was horribly mistreating the animals. He had people pay to 
ride the horses around their enclosure, which looked a little like an 
equestrian course. Ingo recognized some natural horsemanship abilities in 
Link and had him a race around the outside of the enclosure with 50 Rupees on 
the line. When Link won, he had a second race with Epona’s ownership as the 
prize. (Winning either of the races with one of the stock mares is 
impossible; Ingo’s ride is just too fast.) He then tried to lock Link in, but 
Epona’s amazing jumping abilities allowed her to clear the ranch walls with 
ease. Ingo realised at the last moment that Link had been riding Epona, the 
best of the bunch. He was quite jealous, because she threw HIM every time he 
climbed into the saddle. After this, Link was able to summon her whenever he 
was on Hyrule Field by playing Epona’s Song.

At the beginning of Majora’s Mask, Link is riding through Kokiri Forest 
looking for Navi when Skull Kid ambushes him. He steals Epona and rides off 
into a portal. Link finds she’s been taken to Romani Ranch, and he can’t 
rescue her until almost halfway through the game. Skull Kid has blocked off 
Milk Road with a rock, and the assigned worker takes two days to clear it; 
Link must blow it up with a Powder Keg to clear it on the first day, from 
which point he can take steps to liberate Epona. Oddly, he wasn’t able to 
ride her in child form in Ocarina, but in Majora’s Mask this was the only 
form he could ride her in. Of course, in the latter game she’s still a pony, 
which is kind of interesting.

Epona cameos briefly at the beginning of Oracle of Seasons, where Link is 
seen riding her towards the not-yet-sunken Temple of Seasons. No, wait – come 
to think of it, maybe it was Hyrule Castle...?

She played a part in Four Swords Adventures as well, where players could 
briefly ride her by collecting a carrot item, extending their time by 
collecting further carrots (which were usually arranged in a path for this 
purpose.) The Links could trample each other and collect the Force Gems that 
the stomped ones dropped. Epona was also the focus of Bucking Bronco, part of 
the Tingle’s Tower collection of minigames. This was a flat-out race that 
raged on both screens.

Epona is basically a beast of burden in The Minish Cap. Her main purpose is 
to haul shipments of Lon Lon Milk between the ranch and Hyrule Castle Town.

Her role was greatly expanded in Twilight Princess, though she was still 
basically playing a bit part. She worked with Link at Ordon ranch, herding 
goats, before being abducted by Bokoblins. Link later rescues her in Kakariko 
Village. His childhood friend Ilia seems to be very fond of Epona, but the 
noble beast still prefers her master. Late in the game, Ilia gives Link the 
horse call; this allows him to summon Epona from just about anywhere, whereas 
before he could only do this at specific places. In Twilight, Link’s mounted 
combat options were greatly expanded; no longer limited to the bow, he could 
attack with his sword and various dungeon items, plus ram into enemies and 
trample them under Epona’s hooves.

When Link takes on his wolf form in Twilight, he can speak to animals. I 
didn’t expect it to work, but it turns out Epona has this to say: ‘Even 
though you change shape, I still understand you. Link...Hurry up and return 
to your true self...’

On top of the obvious advantage of being a lot faster than walking, in all 
her appearances except Twilight Princess, riding Epona grants Link 
invincibility.

She is named after Epona, the goddess of horses, donkeys and mules in Celtic 
polytheism.

=============================================================================

E r r o r
HTTP 404: File Not Found
Race: Hylian
Appearances: The Adventure of Link

A blacksmith from Ruto Town who when first spoken to merely announces ‘I am 
Error.’ A little later, another character references him, at which point his 
dialogue changes to ‘South of the Palace is a tunnel.’ Uh...the only reason 
he’s here, actually, is because of the name.

=============================================================================

E z l o
Larger than life
Race: Minish
Appearances: The Minish Cap

The Minish are a race of inch-high people who live amongst the Hylia without 
them ever knowing. There are several Minish settlements throughout Hyrule, 
but they are by far most concentrated at Minish Village in the Minish Woods. 
Ezlo was originally a great Minish wizard. One day, his apprentice, Vaati, 
lusting for power, turned on him and transformed him into a hat.

In his normal form, he wears a blue robe, carries a staff and wears the red 
hat typical of the Forest Minish. Transfigured, Ezlo is the spitting image of 
Link’s famous green cap, except that instead of a point it has his head and 
birdlike beak. Uh...right. In this state, Ezlo can barely crawl, and is 
easily attacked by local Octoroks. Link rescues him and he affixes to Link’s 
head, then directs him to Minish Village. Ezlo still retains some of his 
magical ability in this form, enough to change size at will. Ezlo is the 
lynchpin on which sits the focal gimmick of his game: Switching between the 
tiny Minish size and the customary Hylian size.

Ezlo has two other functions, which are providing general advice and 
billowing out to allow Link to glide on the wind. He kind of serves a similar 
purpose to Tatl, in that he speaks at times you would expect Link to. His 
dialogue is the best in the game, if that means anything.

At the end of the game, when he, Link and Zelda defeat Vaati, the Minish Door 
closes. From his choice of words, it sounds like he is only able to go 
between sizes when the Door is open. That would make sense, considering the 
Minish Door being open is supposedly what allows the Hylians and Minish to 
briefly mingle. Even if that’s not the case, it’s unlikely that we’ll be 
seeing Ezlo again, so give him a round of applause as he bids us adieu.

=============================================================================

F a c a d e
Face of Evil
Race: Demon
Appearances: Link’s Awakening
             Oracle of Seasons

Although next to nothing is known about Facade, he’s kind of an intriguing 
character due to his knowledge of the actual situation surrounding Koholint. 
As far as I can remember he’s the only character on the entire island who has 
any idea that everything around them is more (or rather, less) than it seems.

Facade guards the Coral Triangle, the holy prize of Level 6, Face Shrine. The 
battle is a little different; it sees you dodging fireballs, slaying mites, 
and running from a hole in the floor that tracks your every move. Viewed from 
a real-life perspective, that last one is more than a little creepy. Anyway, 
the secret to damaging him is to detonate a Bomb right on top of his smug 
mug, at which point the pain will make him snap and he’ll go berserk for a 
bit, after which point you’ll repeat the process. Upon his defeat he’ll utter 
these chilling words:

‘Okay, listen up! If the Wind Fish wakes up, everything on this island will 
be gone forever! And I do mean...EVERYTHING!’

The tableaus at the Dream Shrine and Southern Face Shrine said as much, but 
Facade explicitly spells it out for you. Over the course of the game, we’ve 
gone from ‘Off we go to wake the Wind Fish!’ to ‘You sure you really want to? 
Maybe here isn’t so bad, you know?’ to ‘If you do, you’re going to kill 
hundreds of innocent people.’ Facade’s death provided just enough of an 
answer to prompt a slew of further questions, and left you with lingering 
doubts tugging at the back of your mind even as you forged ever onward on 
your journey. Anybody who feels nostalgia for the days when a game didn’t 
need million-dollar FMVs to garner emotional involvement is right.

However, using his immense powers of awesomeness Facade transcended not only 
his own death, but also that of the entire plane of existence that had 
originally given him life, reappearing in Oracle of Seasons against all odds, 
probably because he was a unique fight and they figured they might as well 
make use of some of the sprites and programming already at their disposal. I 
prefer to take it as evidence of Facade’s badassery, though, even if he was 
demoted to mini-boss. Oh, and although he doesn’t say anything very important 
or interesting he still talks here, which I forgot to mention is an 
incredible rarity among Zelda bosses or any Nintendo bosses, really, and 
which singlehandedly makes Facade a medal-winner right from the start.

Note 1: Every time I write ‘Facade,’ Word wants to automatically give the ‘c’ 
a cedilla, which I then have to manually remove because GameFAQs’s ASCII-only 
format will make it appear weirdly. It’s as bad as having to take out each 
and every automatically capitalized ‘I’ in character namespaces. You’ll never 
realise how often the I”s show up in names until you write a character guide, 
unless you make the smart decision to find a better way of making things 
searchable and appealing than putting s p a c e s in all the profile titles.
Note 2: When I called him a demon I wasn’t BS’ing, even if I do it at other 
places in the guide. This one I’m pretty sure I read somewhere, although that 
may be a product of my imagination.
Note 3: So yeah, if you were not born in a country where basic knowledge of 
French is assumed, Facade just means face. Nowadays it has a connotation of 
falsehood, and is also commonly used in architecture to describe the ‘front’ 
part of a building. Flying balistrodes or something, I think I read that in 
The Fountainhead.

=============================================================================

F a d o
Androgynous sage
Race: Kokiri
Appearances: Ocarina of Time
             The Wind Waker
             Twilight Princess

Damn, is Fado ever irritating.

Fado first appeared in Kokiri Forest. I remember seeing her as child Link. As 
I recall, she was a girl with two bulbous blonde knobs of hair. Her fairy, I 
believe, was blue. Actually, her very existence is fancruft: Only the most 
dedicated fan of Ocarina of Time, who scoured every last resource delving far 
deeper into the game than was necessary, would ever come across the evidence 
stating her name. When spoken to, even later on in the game, she said 
something inconsequential.

She was absent for some time, then reappeared in The Wind Waker. As a guy.

I don’t know who screwed this one up. My money is on Nintendo of America’s 
localization department. But when I heard (?) Fado’s name in Waker, I was 
delighted, until I found out that somebody had horribly mangled the 
character.

Not only is Fado a dude now, he’s also a ghost because Ganondorf somehow 
killed him while still inside the Golden Realm. His apparel has changed as 
well, obviously, as he’s donned pants and a short cap in place of boyshorts 
(O_o she’s ten) and a bare head. This Fado is also the Sage of Winds, and 
Makar’s ancient ancestor. I’m not sure how a creature originally associated 
with the Forest became associated with the Winds, but it is notable that Link 
in The Wind Waker is the Hero of Winds, and Link in Ocarina of Time grew up 
among the Kokiri.

Hold on a moment - Brie Fusaro tells me that The Wind Waker Official Player’s 
Guide, Fado is actually referred to as a guy in one instance, and as a girl 
in another. Ugh.

Anyway, Fado is also associated with the Wind God’s Aria, the second half of 
The Wind Waker’s theme, and after being awakened at the Wind Temple he helps 
power up the Master Sword so that it is strong enough to defeat Ganondorf.

It gets weirder. All ambiguity is thrown to the winds as Twilight Princess’s 
Fado is most definitely a guy. And a big, burly, goat-herding country bumpkin 
of a guy at that. Supposedly, he helps Link run Ordon Ranch and takes over 
when Link leaves on his quest to save Hyrule. Unfortunately, Fado is terrible 
at farming and can’t even control his own livestock. They have a tendency to 
ignore him when he tries to bring them in for the night and sometimes they 
escape when he’s not looking, forcing Link to wrestle them to the ground 
before they get away. All in all, not a whole lot of help, and an individual 
who makes the whole Fado character even more hermaphroditic than before.

=============================================================================

F a n a d i
Best fortune-teller in this series
Race: Hylian
Appearances: Twilight Princess

Twilight Princess’s Hyrule Castle Town is one heck of a busy place; in fact, 
it’s probably the most sprawling, populous, active conurbation in the entire 
series. It’s also quite dense, not just with bodies but with points of 
interest as well. One of those is Fanadi the fortune-teller, who, for a 
nominal fee of 10 Rupees, will give you insight on either your ‘career’ (your 
next quest destination...questination) or ‘love’ life (undiscovered Pieces of 
Heart). Unlike certain others, such as Astrid, she fails to suck at life, and 
her predictions are much clearer than those of her compatriots. And in an 
especially cool touch that really puts her over the top, rather than just 
telling you with words, she shows you a sort of vision - a little panning 
shot of the area you’re to head off to. She has a pretty atypical fashion 
sense, too, as compared to what we’re used to seeing with Nintendo. Guess 
that sort of goes along with TP’s aesthetic.

The first thing I notice with Fanadi’s name is that (at least with my 
[possibly incorrect] pronunciation) is that it rhymes with vanity, which 
suits her sort of not really, but others have pointed out that the syllables 
are derived from FArore, NAyru, and DIn, possibly revealing a connection to 
them or to the Spirits of Ordona, Lanayru, Faron, and Eldin. Perhaps that’s 
where she draws her foresight from?

=============================================================================

F e r r u s
Densha Otoko
Race: Hylian
Appearances: Spirit Tracks

Ferrus is to trains what Winry Rockbell is to automail, which is to say he’s 
about as passionate an enthusiast as one could find. He lives in a trailer at 
Wellspring Station, but he’s almost never there, constantly riding the rails 
in search of trains to photograph on a seemingly perpetual day off. Link 
encounters Ferrus quite a number of times, and he is only too happy to help 
him out with information, maps and anything else he can provide. Later on, he 
even gets to ride in the Spirit Train as a passenger, which pretty much makes 
his lifetime. This is also where his tendency to use txt msg shorthand and 
other ‘nerdy’ phrases really shows itself, as he yells ‘Woot!’ (not even 
‘w00t’...) whenever Link does something correctly. At other times, he usually 
confines himself to ‘OMG,’ though sometimes in a very large font size. These 
Ferrus-carrying missions entail receiving a letter from him with an extremely 
nondescript photo attached; by examining it, Link is to determine where 
Ferrus is hanging out these days and head there to pick him up. He’ll then 
toss out a destination and we’re off to the races.

The first one is a quick jaunt to Aboda Village so that Ferrus can meet 
Alfonzo, whom he idolizes deeply as a Master Engineer. Alfonzo was once known 
as a legendary swordsman, but Ferrus insists his reputation was actually for 
being a legendary train conductor. He’s obsessed; love it. In another one, he 
wants to go see the Ocean Temple for himself, which was certainly anger-
inducing, because getting there requires you to drive around underwater for 
like an hour, and if you do everything in the game you’ll have to do it about 
seven times, making it all the more aggravating. But he’s a good kid, and one 
of the most likeable (and identifiable ^^;) Zelda characters in recent 
memory, so I forgive him.

=============================================================================

F l u t e  B o y
Talent show favourite
Race: Hylian
Appearances: A Link to the Past

A Kakariko Village native, the fanon-flaunting Flute Boy had gained a sturdy 
reputation even in his youth, fascinating onlookers with the apparent ability 
to communicate with animals using a small blue flute. He even had a pet bird 
that flew with him everywhere. In time, however, he heard the rumours of the 
Golden Power and set off to get his commoner’s hands on it. His motivations 
aren’t exactly clear, but since nobody in Kakariko is mad at him or anything, 
he must have either been merely misguided or had some community-oriented 
altruistic purpose in mind; I like to believe he was questing for his 
terminally ill girlfriend. He set off for Death Mountain, made his way into 
what was once the Golden Land, and promptly found himself in dangerous 
territory and unable to travel back. As happens to everyone who wanders in 
without satisfying certain conditions (either consummate knowledge, a balance 
of all three Trifroce influences, or possession or use of a Moon Pearl), his 
body also took on the form of his true heart, in his case a robed goblin-like 
creature. Under constant attack from Ganon’s minions and other malcontents 
that had sprung up in the no-longer-sacred realm, he managed to take refuge 
in the Haunted Grove.

When Link stumbles upon him in the midst of his Hyrulean explorations, it is 
in the form of what have to be more or less taken as psychic emanations; 
Flute Boy, jubilantly dancing atop a stump, seems to be holding regular 
concerts for his fuzzy compatriots, using the Flute to broadcast a pirate 
signal across worlds. This is an ability Link certainly never displays 
(though it’s possible he chooses not to or we just don’t witness the effects, 
but we can’t be sure), suggesting Flute Boy has a much greater mastery over 
the item than Link ever attains, which is logical enough considering it 
belongs to him. Flute Boy’s tunic and hat are nicely representative of what 
we would imagine as Hyrulean youth fashion, although his hairstyle is a 
little ‘can I see your other eye.’ Everybody seems to be having a grand time, 
but as soon as Link draws near, everybody freaks out, the animals skitter 
off, and Flute Boy himself mysteriously fades into nothingness.

Correctly guessing that, as seems to have become a pattern in his life 
lately, the answer to this phenomenon lies in the Dark World, Link moves to 
investigate and does indeed find Flute Boy standing on precisely the same 
spot in the parallel dimension. Flute Boy has become quite depressed by his 
condition, and asks if Link can help him fulfill his one and only wish: To be 
reunited with his beloved instrument, which is actually still somewhere in 
the Light World (which might, come to think of it, explain why he was able to 
transcend boundaries and why he ended up in Haunted Grove in particular.) 
After agreeing to help him, Link gets the Shovel, which right there is a 
pretty sweet deal. After warping to the Light World grove, destroying the 
idyllic field, and recovering the Flute, Link eagerly heads back through his 
portal only to find that what was a stump in the Light World is a creepy 
sapling in the Dark World. Also, it’s Flute Boy. Somehow his transformation 
went several steps further while our backs were turned. Grateful, Flute Boy 
asks for one more refrain, and then, if I remember this correctly, stiffens 
into a braindead shell.

His last request was for Link to return the Flute to his father in Kakariko, 
but the old-timer promptly pays it forward to Flute Boy’s old pigeon, who got 
real sad when he could not follow his master into the unknown, and as a 
result landed on his hometown weathervane and turned to stone. Hearing the 
call to attention, the fowl breaks free of its self-sentenced imprisonment 
and promptly becomes quite upset with Link for making him think that Flute 
Boy had returned, but, as a number of unsettlingly intelligent animals do in 
this series, realises that he can do something to help in the fight against 
evil, and Link not only retains the Flute and comes into an easy way to 
obliterate Pols Voices, but immediately gains the ability to summon the bird 
at any time to fly him to any of eight locations across the map, including an 
area he couldn’t access before. (So you can see that first we get the 
Whistle, now the Flute - called the Ocarina in the original Japanese - and 
later on, the Ocarina and then a slew of others; it’s kind of an interesting 
progression.)

Happily, as a result of Link’s wish to the Triforce to undo all the damage 
caused by Ganon’s ambition, Flute Boy is seen in the credits reunited with 
his father, and all is well.

=============================================================================

F r e e d l e
Hippy
Race: Hylian
Appearances: Phantom Hourglass

Oh wow. This guy, I mean, he’s a little bit scary, and I think I’d O_o a bit 
if I saw him on the street, but he’s a pretty cool cat all in all. He’s got 
some sweet round shades that are indeed straight out of the 70’s, a totally 
awesome hibiscus-laden hat, a striped turtleneck, a dorky haircut, and a 
massive tubular canister affixed to his back, all decked out in psychadelic 
colours of the gnarliest order. Just like an environmental activist from an 
overhyped television show, he carries his acoustic guitar with him 
everywhere. Or maybe it’s a banjo, but whatever the case he spends all his 
time strumming it in a secluded little spot on northeast Mercay Island. If 
you speak to him and can sift through his radical verbiage, he’ll help you 
enter Tag Mode to trade Ship Parts and other treasures over Nintendo WFC. 
Some people have speculated that he is related to Beedle, but aside from his 
similar name and nose there’s nothing whatsoever to suggest that he is, and 
Nintendo is usually good about making obvious allusions when this stuff 
happens so that those of who pay close attention can work it out :) So nah, 
I’m saying no relation, he’s just another soul trying to make it in this 
crazy, mixed-up world we call capitalist society.

=============================================================================

F u z o
Floorsweeper
Race: Hylian
Appearances: Phantom Hourglass

Master Eddo’s apprentice, Fuzo is presumably learning the art of the mechanic 
and how to manufacture, fine-tune and repair all manner of delicate yet 
powerful contraptions. When we meet him, though, he doesn’t seem to be doing 
any of those things. Instead, he’s watching the shop while Eddo sits in the 
back room hard at work on his latest project. Although he never does much of 
anything useful, he does open up a side-door so that Link can access pretty 
much the entirety of Cannon Island, eventually coming up to Master Eddo’s 
door so that he can place an order. Now listen, I’ve held back up to now, but 
Phantom Hourglass’s islands have some pretty lame names. CANNON Island? And 
they make cannon there? That’s a bit much of a coincidence. And the Isle of 
Ember? Sounds like something I’d make up when I was 8 and obsessed with 
Charmander’s Ember attack. ‘Hey guys, what do we call this snowy island? Snow 
Island?’ ‘No way man, call it the Isle of FROST! It backwards AND uses 
awesomely awesome word!’ ‘D00d no wai u too original bro! :D’

=============================================================================

F y e r  a n d  F a l b i
Entrepreneurs
Race: Hylians
Appearances: Twilight Princess

Fyer and Falbi’s Watertop Land of Fantastication is a very sly business 
venture located at Lake Hylia. Both men are quite jolly, and Fyer appears to 
have a wen. Both dress like carnies, or maybe clowns, which is sort of the 
point. Fyer, a cannon enthusiast, fires Link out of his giant cannon for a 
mere 10 Rupees, which rockets him up to Falbi’s high position near the Great 
Hylia Bridge. From here, the participant can then pay Falbi 20 Rupees to grab 
a Cucco and float slowly down to the water, hopefully to the Isle of Riches, 
a man-made island on which they have placed a number of Rupee-filled treasure 
chests. Only one chest gets refilled on future attempts; the rest are 
oneshots. From this platform, one can return to Fyer’s portion of the game by 
a log bridge from the Isle to his shack. If you do well, you can earn 70 
Rupees each run. Quite an original mini-game, if you ask me.

Fyer twice helps advance your quest. Auru, one of Telma’s boys, once saved 
his life, and Auru calls him on that debt. Fyer agrees to help Link enter the 
Desert Province, which in Twilight era is adjacent to the Lake, again by 
firing him out of the cannon. Later on, Link finds an even bigger cannon that 
can fire him up to the City in the Sky, which Fyer repairs at a cost of 300 
Rupees.

This is a stretch, but Fyer may be a play on ‘fly’ (or ‘flyer,’ as in, one 
who flies, not those annoying ads you get in the mail) and Falbi may be a 
play on ‘fall.’

=============================================================================

G a b o r a  a n d  Z u b o r a
Awesome dudes
Race: Hylian and...um.
Appearances: Majora’s Mask

Gabora and Zubora run the Mountain Smithy in Snowhead, which is a strange 
name for a place, considering it was in perpetual spring before Skull Kid and 
Goht made it snowy. Unless Termina and Hyrule and such all have full seasonal 
systems and we just don’t see them, which would make sense come to think of 
it. Plus we actually see this in action in Holodrum. So ANYWAY, they work in 
a hut near Goron City, which mainly consists of a front desk, a table, and a 
forge. The pair are members of a very elite club in the Zelda universe, being 
makers of swords. Ok, so it’s not THAT elite; I guess they just kind of 
interest me as a group.

Zubora, who seems to manage the business while Gabora does all the real work, 
would be a true blue-collar type of guy if he had a collar, which he doesn’t. 
He does, however, have blue overalls, which prominently display his nipples, 
as well as a white sort of cap thing that rounds the top of his head in a 
nice contrast to his Hylian ears and impressive goatee. He also seems to 
drink a lot of what would ostensibly be coffee, except that it’s a sort of 
bluish-yellow, and has really sallow skin as well as a small, pointed 
moustache.

Gabora is slightly more interesting, looking like Frankenstein’s monster if 
he were into S&M. Twice the height of a normal man, he makes good use of his 
monstrous strength to swing a suitably huge hammer, the one that will shape 
your blade. You can feel confident entrusting it to him; it’s in good hands.

The process of upgrading your sword in Majora’s Mask is a touch complex, but 
only because the steps you go through all have to be done within a single 
three-day period. First, you have to give up your Kokiri Sword for 
‘sharpening,’ which, after you leave it overnight, turns it into the Razor 
Sword, which is considerably more powerful and appears in much of the game’s 
official artwork, but lasts for only 100 uses before dulling back to the 
Kokiri Sword. We’re measuring things by number of uses now? What is this, 
Fire Emblem? Anyway, you can either just wait or, if you feel confident 
enough to take a two-minute walk while braving the horrors that are White 
Wolfos, you can head straight for the Goron Racetrack, where you must assume 
Goron form, talk to the Elder’s son (I guess this means you have to play the 
lullaby for him first, too) and then win the race. So we have Beaver 
Brothers, the Deku Butler and the Goron Racetrack - did anybody else ever 
notice this game’s fascination with racing? This is the most fun one, since 
bombing a hill while covered in spikes and destroying everything in your path 
is rather cathartic, although it is irksome that the other competitors can 
knock you around so easily when you’re in the body of supposedly the 
strongest Goron warrior who ever lived. When you win the race you get some 
Gold Dust in a Bottle, a sweet prize indeed; take the powdery stuff back to 
the Mountain Smithy, receive your Razor Sword, and then pass it back along 
with the Gold Dust. Zubora will be pretty startled by this turn of events but 
quite pleasantly surprised because you’ll be investing more money in them. 
After one more night, Gabora will have transformed your weapon into the 
Golden Sword, something we haven’t seen since A Link to the Past, the second-
most powerful sword in the game (the most powerful being that of the Fierce 
Deity’s Mask). This one is permanent, too, with unlimited uses (Prf), and 
will even stay when you begin the three-day cycle anew.

=============================================================================

G a n o n
The physical manifestation of evil
Race: Gerudo
Appearances: The Legend of Zelda
             The Adventure of Link
             A Link to the Past
             Link’s Awakening
             Ocarina of Time
             Oracle of Seasons
             Oracle of Ages
             The Wind Waker
             Four Swords Adventures
             Twilight Princess

Hoo boy. Ganon(dorf) is one awesome villain. The fiend has risen again and 
again to attempt to conquer Hyrule, whose inherent magical qualities are so 
strong he would effectively rule all existence if he were to succeed. 
Fortunately, it is his destiny to be perpetually thwarted. Ganon is the one 
character whom we KNOW is the same guy again and again, even when he shows up 
in games that take place hundreds of years apart. His longevity, apparently, 
is part of the effects of the Triforce of Power.

This is also the cause of his appearance later in life; Triforce lore 
dictates that if one possesses the Triforce of Power without the Triforce of 
Wisdom, one will begin to morph and take on a pig-like form. Nintendo seems 
to differentiate between these two by referring to him in ‘human’ form as 
Ganondorf, and ‘giant pig’ form as Ganon. I list him as Ganon because he 
makes way more appearances in giant pig form than human one. He’s alternately 
been called Mandrag Ganon (in A Link to the Past’s manual; it supposedly 
means Ganon of the Enchanted Thieves) and Ganondorf Dragmire (in Ocarina of 
Time, which I assume is an invention of Nintendo of America as a variant on 
Mandrag.)

He makes his debut in pig form, of course, and as a pretty lame final boss. 
He had a sort of bluish hue, and would move invisibly around the boss 
chamber, pausing periodically to become briefly visible and toss fireballs at 
Link. After four hits from the Magical Sword, he turned brown, at which point 
a single shot from the Bow and Silver Arrow would reduce him to a pile of 
dust. On second thought, that was pretty sophisticated for 8-bit. I can 
imagine how frustrating it was to program. Story-wise, he was trying to get 
that all-important Triforce of Wisdom from Zelda, who broke it and hid the 
pieces.

Being that he was dead, during Zelda II his minions tried to resurrect him 
with the blood of the one who vanquished him. If Link lost all his lives, a 
victorious chuckle sounded and Ganon’s silhouette appeared on the Game Over 
screen, because they had succeeded. That was the full extent of his 
contributions. However, he made quite a resurgence for A Link to the Past, 
wherein he brilliantly possessed Agahnim and used him as his pawn as he 
schemed to escape the Dark World. Oddly, he didn’t actually himself appear in 
Ganon’s Tower; instead, there was a second battle with Ganon assuming Agahnim 
form. Defeated, Ganon transformed into a bat, crashed through the roof of the 
Pyramid of Power, and showed his true form, which was basically an enhanced 
version of his original appearance. He added a few new attacks to his 
repertoire this time around, including collapsing parts of the floor, sending 
off volleys of Fire Keese and, notably, throwing around a trident. That 
trident also appeared when the Nightmares mimicked Ganon at the end of Link’s 
Awakening.

In the prequel adventure Ocarina of Time, he is actually seen several times. 
Link glimpses him in his dream from the opening cinema, from the Hyrule 
Castle courtyard when the Gerudo monarch sweet-talks Zelda’s daddy, when the 
dream plays itself out and he conquers Hyrule Castle Town, and in the final 
battle. Ganon devises another brilliant scheme, as he desires the four keys 
that will unlock the Door of Time which leads to the Triforce. Gathering them 
by force proves to be impossible, but he leads Link on and allows him to 
gather them for him. When Link opens the Door, Ganondorf jumps in and lays 
hands on the Triforce. The Triforce, being an inanimate object, does not know 
good from evil and only grants his wish of taking over Hyrule. There is just 
enough resistance to stop him there for the time being, and Link spends the 
rest of the game gaining enough power to fight back. Most other games depict 
him as a power-hungry villain, but this time he’s shown to be a genius 
scholar who simply took it too far. Nice humanization.

Interestingly, his main attack in this incarnation was similar to Agahnim’s: 
He threw magical orbs which had to be deflected to shock him, at which point 
he could be stunned with Light Arrows and finally damaged with the Master 
Sword. When this form was over, there was a brief escape sequence, after 
which he used the Triforce of Power to transform into the monstrous Ganon. 
His tail was his only weak point, but he could be stunned by shooting him in 
the head with Light Arrows. Link temporarily lost the Master Sword after 
taking a particularly heavy hit, the only weapon that could do anything more 
than superficial damage to Ganon, but Zelda retrieved it and was able to 
return it to him halfway through the fight. When defeated, he reverted to 
Ganondorf form and promised vengeance. He looked pissed, too. Oh, and 
‘Phantom Ganon’ was the boss of the Forest Temple, which involved him flying 
out of portraits on horseback and the same game of tennis Link played with 
Agahnim.

He also appeared in the Oracle saga, but I doubt very many people reached 
him. To fight him, one had to beat either game, beat a password-linked game, 
and defeat the ensuing Twinrova battle. No mean feat. Here, Ganon revealed 
that he was orchestrating the actions of Onox and Veran from behind the 
scenes. Defeating him was the same old song (but it’s a different 
meaning...), except that he was now able to transport players to a strange 
blue room in which the controls were reversed. He was quite thick-skinned 
here, too, as only the Master Sword or Biggoron’s Sword even scratched him 
unless he was dealt a Spin Attack.

His next incarnation, in The Wind Waker, is my favourite. He is shown three 
times. Once, his face isn’t even shown, once, he tries to attack the good 
guys from the top of Forsaken Fortress but is ambushed, and then he gets a 
long cutscene before Link fights him. Here, it seems he has mellowed over the 
hundreds of years since his Ocarina defeat, and he is portrayed in a much 
more sympathetic light. He’s grown a wicked beard, and he’s quite a 
philosophical fellow. When he extracts Link’s and Zelda’s pieces of the 
Triforce, he is very careful not to hurt them, whereas before he would 
probably have just killed them.

He is also the coolest final boss in any video game, ever. Link and Zelda 
tag-team as he attacks with dual swords. First, Link must parry Ganondorf’s 
attacks, rolling behind him to slash at his back. Zelda jumps in at the same 
time Ganondorf figures out how to block the parry attacks, and she takes up 
Link’s Hero’s Bow and fires Light Arrows at Ganondorf, damaging him. After a 
bit, Ganondorf gets annoyed and knocks her out, and Link is on his own until 
she wakes. When she does, well, being a genius, Ganondorf’s been working on 
how he’ll block her Light Arrows even as he fought. Zelda is no idiot either 
though, and formulates a desperate gambit and starts to fire AT LINK! Link 
uses the Mirror Shield to deflect her shots at Ganondorf, finishing him off. 
Hasta la vista. (I don’t even know what that means.)

This game poses a few interesting things to look at. For one thing, Forsaken 
Fortress is clearly Gerudo Fortress taken over by Moblins, so it’s fitting 
that Ganondorf would return to his old base of operations and retrofit it 
with new-age contrivances. Next, the Three Goddesses first allowed him to be 
sealed inside the Golden Land. This didn’t work, so when the seal weakened 
they flooded Hyrule in torrential rains to keep him locked in. Somehow, he 
still escaped! Think about this - they drowned an entire country just to 
contain him and he STILL couldn’t be stopped! How badass is that!? Lastly, in 
the ending cutscene, Link stabs him in the head and loses the Master Sword in 
the process as Ganondorf’s body turns to stone. And yet he appears in later 
games. Dude.

The Wind Waker also had a Puppet Ganon as one of three bosses leading up to 
Ganondorf himself. This one required Link to sever its marionette strings 
with the Boomerang and then attack its weak tail. It was a more interesting 
fight than it sounds.

His inclusion in Four Swords Adventures is a little cheap, in my opinion. He 
shows up in the end with almost zero foreshadowing, in the Palace of Winds no 
less, a place where he shouldn’t even be. The only thing noteworthy about 
that battle is the Four Swords twist on it, and the fact that Zelda is mildly 
involved in it. It’s pathetically easy, too. Furthermore, I’m not entirely 
comfortable with the retcons this game introduces. It states that Ganondorf 
was born and raised in a town of the Zuna in the Desert of Doubt. The who in 
the where? Yeah. The Desert of Doubt includes a colossal Pyramid that 
originally housed a giant trident, until Ganon pilfered it and made it his 
signature weapon. So there’s your new origin story. I’m not even sure whether 
or not to trust it, considering the game was made by Capcom.

I’m not actually sure he was originally intended to be in Twilight Princess, 
but if not he was integrated very well, so I’m glad he did. It’s a little 
confusing, though. We see four nameless Sages ready to execute Ganondorf, who 
has a crazy new hairstyle, in front of the Mirror of Twilight at the 
Arbiter’s Grounds prison. He is wounded badly, but using the Triforce of 
Power he escapes his bonds, kills one of the Sages and escapes. This is cool, 
but when exactly did it take place? Oh well. He goes into hiding for a while 
and starts to feed off the Twili’s hatred for the Hylians, regaining strength 
from this. Eventually he manipulates their self-proclaimed king into helping 
him achieve his goals.

And I raved about Waker’s final boss battle. Well, Twilight’s is pretty cool 
too, so it deserves a close look. It begins with Ganondorf possessing Zelda’s 
currently soulless body and attacking Link with it. This is quite cool 
because he uses the sword we’ve seen Zelda holding in all the concept art. We 
play the usual hit-the-ball-of-energy-back-at-Ganondorf thing, and he fights 
back with sword lunges and magical assaults, and then he transforms into 
Ganon. Our customary pig form, that is. This is a unique version in that he’s 
on all fours and doesn’t carry a weapon. After stunning him with an arrow and 
attacking the place where the Sages wounded him (his weak spot), Link takes 
on his wolf form and uses Midna’s giant orange hand to wrestle him into 
submission, then attack with his fangs. Looks like the mighty beast has 
fallen for good, but this is Ganondorf we’re talking about. We’re transported 
outside and Ganondorf takes to horse as Link and Zelda fight him from Epona. 
Zelda fires Light Arrows to stun him and Link rides up and delivers a follow-
up slash. After a few rounds of this, Ganondorf draws the sword that wounded 
him so long ago – it’s made of pure light - and he and Link go toe-to-toe in 
a no-holds-barred sword battle. He’s almost as skilled here as in Waker, but 
has more of an emphasis on raw physical power over Waker incarnation’s 
finesse. Eventually, Link drives the Master Sword into his vulnerable wound, 
ending this epic four-stage struggle.

He’s also a playable character in Super Smash Bros Melee and Brawl, but 
there’s not much to say about that. He’s one of the clone characters, meaning 
he shares most of the moves of another character (in this case, Captain 
Falcon) but has some different traits. He’s pretty heavy and slow, but 
powerful. Last I checked, he was Mid-Tier in Melee, and very nearly the 
absolute worst-rated character in Brawl.

=============================================================================

G e n e r a l  O n o x
Bombad general
Race: Uh...Iron Knuckle?
Appearances: Oracle of Seasons

Strangely, even though he is the ultimate boss your first time through Oracle 
of Seasons, he really only plays a bit part. On the other hand, he does set a 
great game in motion. Although Ganon, a supremely powerful magician, sets his 
sights on Hyrule, Onox’s goals are not so lofty. Instead, he’s willing to 
start with the smaller and relatively inconsequential Holodrum. Of course, we 
later learn that Ganon is manipulating him from behind the scenes to further 
his own ends.

Onox starts by capturing Din, the Oracle of Seasons, and setting her in a 
giant crystal (much like Ganondorf did to Zelda in Ocarina of Time.) He then 
sinks the Temple of Seasons into Subrosia, the subterranean land beneath 
Holodrum, and disables its four towers. Without either of those two forces to 
govern them, Holodrum’s seasons spin wildly out of control, threatening to 
rip the realm apart.

Luckily, Link recovers the Rod of Seasons and retrieves eight elements of 
Gaia, then faces Onox head-on. To begin, Onox is covered in a heavy suit of 
armour, greatly resembling an Iron Knuckle. He swings around a giant ball and 
chain, much like a Ball and Chain Soldier. After being damaged a little, he 
has Din’s crystal rotate around him as yet another layer of armour, but Link 
bats it out of the way with the Rod of Seasons. Finally, he transforms into 
an immense Chinese-ish dragon that spits fireballs and slaps Link around. 
Link must jump onto his hands and then glide over to his head to hit the 
jewel there with his sword. After a few hits to this jewel, Onox goes away 
for good.

=============================================================================

G e n t a r i
All-knowing elder
Race: Minish
Appearances: The Minish Cap

Gentari is the elder of Minish Village and by extension the effective leader 
of all Minish in Hyrule. After Link masters the Minish language by scarfing 
down the Jabber Nut, he, Gentari and Ezlo have a nice conversation about the 
impending destruction of everything they know and love, as well as possible 
countermeasures. Combining their respective knowledge of ancient lore, 
Gentari and Ezlo determine that the best course of action is to obtain the 
four elements, of whose locations Gentari is luckily well aware and able to 
pass onto the heroes. The first happens to be out back behind his house. The 
others are not quite so easily obtained. Moustachioed, Gentari wears the red 
hat of the Forest Minish but dons the tan robes of an elder rather than the 
forest green jerkin of his comrades. He has a brother living in the Hyrule 
Town Library, Librari.

=============================================================================

G o l d e n  C h i e f  C y l o s
Frogwarts School of Witchcraft and Wizardry
Race: Lesser Deity
Appearances: Phantom Hourglass

Cylos is a giant, moustachioed, golden frog who resides on the Uncharted 
Island in the fourth quadrant of the Ocean King’s waters. To access his cave, 
Link must first map out the island, walking around its entire perimeter and 
sketching its general shape down onto his Sea Chart (using the DS’s touch 
screen), along with a few other features of interest. Following this, the 
Uncharted Island reveals itself to be in the shape of a whale, after which 
the cryptic clues offered make a lot more sense and Link is able to determine 
the correct order in which to hit the island’s four switches. Upon dong so, 
the mysterious cave at the centre of the island opens up and Link enters, and 
promptly finds himself greeted by Golden Chief Cylos.

As a fellow light-aligned deity, Cylos is good friends with the Ocean King 
and wants to see him do well. To that end, he offers Link the only real 
assistance he has to offer, the Cyclone Slate. Much like the operations of 
the similarly named Zephos and Cyclos from The Wind Waker (who were also 
lesser deities who took the form of giant frogs), this little piece of 
gnarliness allows Link to instaneously warp across the map from anywhere at 
any time, provided certain conditions have been met. In Hourglass, this means 
encountering one of the Six Golden Frogs spread unevenly across the oceanic 
quadrants, shooting it with the cannon in order to get its attention and 
befriend it, and learning its particular symbol. Once he has it down, he can 
call up the slate at any time when aboard the S.S. Linebeck, scratch out a 
quick pattern, and be lifted into the skies on the wings of a whirlwind, only 
to come down seconds later at his chosen warp point. Like in Waker, these 
hotspots aren’t always located as conveniently as they could be, but, given 
the alternative, none of us is about to complain.

Cylos has an outie belly button.

=============================================================================

G o n g o r o n
Prissy annoying little kid
Race: Goron
Appearances: Phantom Hourglass

Complaints about his snivelling personality aside, I actually really like 
Gongoron. First of all, he has a strange name, and that has to count for 
something. But more than that, he’s one of only six playable characters in 
the entire Zelda franchise, which is pretty cool in and of itself - the 
others being Kafei, Medli, Makar, Tingle, and Link himself, and you could 
even argue that Medli and Makar don’t even count cause they were maybe just 
being possessed by Link. Or if you wanted to go the other way, you could even 
say that Ricki, Moosh, and Dimitri count, and so do Deku Scrub (...), Darmani 
and Mikau, but then you’d be being weird. However you look at it, Gongoron 
has amazing cachet as a playable character on par with Kafei, and we maintain 
control of him for some of the longest lengths of time (third only to Link 
and Tingle), so there.

So now we have that out of the way. Gongoron is the son of Biggoron, leader 
of Goron Island. Yes, Goron Island. Once Link is finished running around the 
village memorizing useless facts about its features and populace, he passes 
Biggoron’s knowledge test and is initiated as an honourary member of the 
tribe, access to the Goron Temple comes as part of the package. Biggoron, 
however, is concerned about Link’s ability to deal with the temple’s traps 
and layout on his own, so he commands Gongoron to accompany him. It’s a 
little backwards. He should be worrying about Gongoron way ahead of Link.

Upon our introduction to this poor-tempered, worrying crybaby, he immediately 
makes clear his disdain for Link and then runs off to the temple without him. 
This is going great so far. So, Link must make his way to the temple solo, 
which he accomplishes with a modicum of difficulty, and enters only to find 
that Gongoron has run off inside and almost immediately found himself 
surrounded by Dodongos, with no means of escape. All right, it happens. So, 
as Link we must come to his rescue – only to find that Gongoron is going to 
help us accomplish it.

We take control of the little guy and find that in some ways, he actually 
controls more smoothly than Link. Like all Gorons, Gongoron curls into a ball 
when he feels the need for speed, and after walking around for a few moments 
he gets his momentum up and does this automatically; after a bit he’s 
practically invinicible if you can keep him moving. But he’s not limited to 
this unwieldy attack. He has a sort of homing attack activated by simply 
tapping his enemies. Utilising these skills, Gongoron is able to defeat the 
creatures and reunite with Link, at which point he becomes slightly more 
accepting of the task he’s been assigned and becomes progressively more 
helpful as the dungeon-busting tandem attack wears on.

Eventually, after advancing past a number of puzzles (quite a few of them a 
step up from the standard ‘instruct helper character to stand on one switch 
while Link runs over to the other switch,’ although there’s some of that 
too), the pair enters the boss chamber, ready to take on the monster within. 
All of Phantom Hourglass’s bosses are inspired and creative, but this one has 
to be top three (after Bellum and Eox). It opens normally, but as the pair 
comes under attack they quickly become separated, Link at the door, Gongoron 
across a stretch of lava and pinned in with the boss.

From here the object is to direct Bombchu across the floe and into the giant 
Dodongo’s mouth, as the species’ weakness to explosives has been well-
documented since the original game. In order to stun the beast and allow Link 
an open shot, Gongoron must bait it into a charge and then attack its 
vulnerable sides while it collects itself. After three successful Bombchu 
strikes, a bridge forms allowing Link to cross and continue on when the 
behemoth stands once more. The fun part of the fight, though, is keeping the 
two alive; while knocking Gongoron around up top, he sends a legion of little 
guys to go after Link, requiring a constant juggling act to maintain both 
characters’ health bars as you manically switch back and forth, attacking 
with one character only to snap back to the other just in time to sidestep a 
potentially fatal assault. This becomes slightly easier when the two are 
nearer to each other, at which point Link functions more or less without 
Gongoron’s help, though you can try to be clever and still use one to keep 
attention off the other if you get cornered or something. Eventually, Link 
and Gongoron down their foe and recover the temple’s Pure Metal.

Later on, he can be found working at tourist attraction Dee Ess Island with a 
few other Gorons. Post-Ice Temple, it turns out it’s the mighty Goron Races! 
...Nostalgia... ...unchanged from Majora’s Mask... Except not as much fun, 
since it’s just time trials, but stylus controls might not have been able to 
handle the jostling anyway. You take control of Gongoron himself in his bid 
to take home the pennant.

=============================================================================

G o o d  B e e
Sweet little bumblebee
Race: Bee
Appearances: A Link to the Past

Honestly speaking, the Good Bee is in no way a character, but she’s just so 
cool I can’t help but give her a quick blurb. You can find her by dashing 
into the fountain in the cave where you find the Ice Rod, after which you can 
snag her with your Bug-Catching Net and store her in a Bottle. (It’s also 
possible to kill her with your sword, or kill yourself by walking into her 
repeatedly.) At this point, you can sell her in the Kakariko Village market, 
but why would you want to? Instead, you can unleash her on the forces of 
evil! Protect the hive from enemies! The Good Bee’s attack is noticeably 
stronger than that of regular Bees, and unlike regular Bees, after she’s 
finished working on all the enemies in an area, she’ll return to Link so as 
to flit back into her Bottle! She wants to be with you until the end; she 
gives her heart and her soul to you to make you see it through. The first 
time I read about that, I thought it was the coolest thing I’d ever heard.

=============================================================================

G o r o n  E l d e r
Geriatrock
Race: Goron
Appearances: Majora’s Mask
             Oracle of Ages
             Twilight Princess
             Spirit Tracks

When Link climbs to Snowhead Mountain, he finds that Skull Kid has frozen it 
over. The snowbound Gorons are unable to search for food, but the Goron Elder 
bravely crawls into the blizzard and tries to find some healthful rock 
sirloin. He’s unsuccessful, and moreover, his son pines for his father and 
cries constantly. When the Elder finds out, he tries to teach Link the 
Goron’s Lullaby, but it’s so cold he forgets half of it. His son teaches Link 
the rest and promptly falls asleep, much to the relief of his roomies.

The Elder is notable for a couple of reasons, mainly that he teaches us a few 
things about Goron biology. He’s a hunchback: A huge mound of rock has 
doubled his height. It weighs heavily on him, and he sometimes walks on all 
fours due to the burden. He also has huge lips, and he’s one of a handful of 
Gorons to sport visible hair. Secondly, he carries a pair of Goron Bongos, 
one of only two Gorons seen to do so (though it’s possible that they’re a 
very common item, just rarely used.)

He’s a little zestier in Oracle of Ages, with a beard resembling Darunia’s 
and a lot of muscles. Not enough muscles, unfortunately, to break through a 
cave-in that has cut him off from the rest of the tribe. Link travels to the 
past, defeats the Great Moblin, and wins a Bomb Flower for his troubles. 
(Strangely, unlike those in the 3D games it does not explode immediately 
after picking.) He hands it off to the foreman who explodes it and frees the 
Goron Elder, who is able to help Link enter the Crown Dungeon.

Twilight Princess’s Gorons are presided over by Darbus, their leader, who 
utilises the four Elders as his agents to help him get things done. When the 
five entered the Goron Mines to try and destroy the evil that was seeping out 
of them, Darbus was overpowered and the Elders were forced to flee, sealing 
him in with the Fused Shadow and being forced to abandon him there. Link 
eventually confronts the Elders, respectively called Gor Coron, Gor Amoto, 
Gor Ebizo, and Gor Liggs. By tracking them all down, he assembles what passes 
for the dungeon’s Boss Key, then proceeds to defeat the transformed Darbus 
and liberate him from evil’s clutches. Gor Coron is quite skilled at sumo 
wrestling (didn’t see that one coming), and just generally seems to look and 
act very Japanese. Gor Liggs is covered in purplish body paint, or maybe even 
IS purple. The other two are just old. After Link completes the Goron Mines, 
Gor Liggs and Gor Ebizo take to hanging out at the Kakariko Village Malo 
Mart, and later play a part in opening the Castle Town branch.

As Goron Elders have done since time immemorial, the Goron Elder of Spirit 
Tracks sees to the administration of Goron Village, the main settlement found 
in the Fire Realm. He is cut off from most of the rest of the place’s 
inhabitants by a sudden eruption, and Link is only able to meet with him 
until he brings a half-load of Mega Ice to cool it. Though nominally 
suspicious of the outsider that is Link, the Elder changes his tune when his 
grandson rushes in and tells him it was Link who saved the village, and he 
shows him how to access the Fire Sanctuary (since the secret is passed down 
from Elder to future Elder.) Later on, the grandson leaves to experience city 
life, but the Elder knows he’ll be back, because, he says, all Gorons 
eventually realise that Goron Village is paradise. This probably has less to 
do with the conditions of the place itself and more to do with the kinship of 
being among one’s fellow Gorons.

=============================================================================

G o s s a c k
Anti-Bolshevik militant monarchist
Race: Hylian
Appearances: The Wind Waker

Like many explorers of the bounding main, Gossack can often be found at the 
Windfall Island Cafe when he puts into port for a little R&R. Cowardly and a 
little ugly, Gossack ‘jumps at even the slightest of surprises.’ Lenzo, 
claiming he wishes to help Gossack overcome his fear through exposure 
therapy, has Link take a pictograph of the poor soul in abject terror, which 
isn’t hard to do; simply rolling into the wall near him will startle him into 
outright shivers of fright. Snapping a quick pic will put Link one step 
closer to the Deluxe Picto Box.

I also seem to remember intimations of him having a crush on Gillian or some 
such thing.

=============================================================================

G r e a t  D e k u  T r e e
Tree of the Ancients
Race: Deku
Appearances: Ocarina of Time
             The Wind Waker

The Great Deku Tree is known as the guardian of the Kokiri. Even as the other 
six races warred among themselves, the Deku Tree shrouded them in the forest. 
It is supposedly its (his?) power that keeps them from ever aging past ten. 
It also guards the Kokiri’s Emerald, the Spiritual Stone of Forest. Ganondorf 
tried to steal it from him but was unable to take it by force. Instead, he 
sent Queen Gohma, a giant armoured arachnid, to invade the tree, set herself 
in its roots and kill it from within. She spawns many foul beasts and starts 
to poison the tree. At the tree’s behest, Link arms himself, enters the root 
structure and slays Queen Gohma, but it’s too late. The Great Deku Tree 
realises that his suspicion was correct: Link is destined to save Hyrule. He 
gives him the Spiritual Stone to help him on his quest, then dies.

As his last act, however, he plants a seed. This new Deku Tree grows just in 
front of the previous one, and takes seven years to sprout; it does so just 
as Link defeats Phantom Ganon in the Forest Temple. It then gives Link a 
brief explanation of what has happened in his absence and further 
instructions.

This same tree reappears hundreds of years later in The Wind Waker, and he 
looks much different than his father. The original looked like...like Merlin. 
This one looks like Bob the plumber. His face is way closer to the ground, 
and he’s grown more upward rather than outward – possibly because of limited 
horizontal space, due to him being inside a larger tree. That tree is quite 
possibly the first Deku Tree, though that would have required 
transplantation.

The new Deku Tree guards the Forest Haven, which is a combination of the 
Kokiri Forest, Lost Woods and Great Deku Tree areas from Ocarina of Time, 
split up into four tiny islands. The new tree protects the Koroks as its 
predecessors protected the Kokiri. Despite its appearance, it is quite as 
wise as the original (well, almost.) The Great Deku Tree is one of the few 
creatures old enough to remember how to speak Ancient Hylian; when he sees 
Link in his heroic outfit, he is reminded of the Hero of Time and spits out a 
few text boxes of Hylian script before apologetically switching to Link’s 
language.

The Great Deku Tree serves to help Link keep up with Makar, an important part 
of the story. He also figures into a side-quest: Worried that the forests are 
dwindling, he sends eight Koroks out to some small islands to plant trees 
that will eventually give birth (so to speak) to new woods, but they aren’t 
doing so well. Link must quickly transport mystical water from Forest Haven 
to each of the trees, allowing them to begin to grow.

=============================================================================

G r e a t  F a i r i e s
Demented sprites
Race: Fairies
Appearances: The Legend of Zelda
             A Link to the Past
             Link’s Awakening
             Ocarina of Time
             Majora’s Mask
             Oracle of Seasons
             Oracle of Ages
             Four Swords
             The Wind Waker
             Four Swords Adventures
             The Minish Cap
             Twilight Princess
             Phantom Hourglass

In other words, all games but the second.

Even though not one of them technically has a name, they serve a great enough 
role in Link’s quests that I saw fit to briefly detail them here.

Okay, rapid-fire. In the NES and Gameboy games, a Great Fairy would 
completely restore Link’s health. In A Link to the Past, Link would throw 
various items into specific Fairy Fountains to have them upgraded. Ocarina of 
Time’s Great Fairies offered upgrades and magical attacks. In Majora’s Mask, 
collecting all 20 Stray Fairies in a dungeon would allow them to reform and 
give him a special upgrade, one of which was a very special sword. The N64 
ones are famous for screaming insanely when they appeared. In Four Swords, 
they offered keys that allowed the party’s quest to move forward. In The Wind 
Waker, they mainly offered capacity upgrades (Rupees, Bombs etc.) and also 
offered special items like the Fire and Ice Arrows. In Four Swords 
Adventures, they sometimes had to be rescued and escorted, and each of the 
maidens had the ability to transform into a fairy, including Zelda. In The 
Minish Cap they once again offered capacity upgrades. In Twilight Princess 
they were found in the Cave of Ordeals, and if Link completed the entire 
thing he could visit their springs to fill a Bottle with Great Fairy Tears, 
which was essentially Grandma’s Homemade Soup with only one serving. Lastly, 
in Phantom Hourglass they provided Link with certain abilities depending on 
the number of Power, Wisdom or Courage Gems he had collected.

Whew.

=============================================================================

G r o g
Get mediaevel
Race: Hylian, for a while
Appearances: Ocarina of Time
             Majora’s Mask

With a name like Grog, you’d think he’d be right at home sailing the bounding 
main with Tetra’s pirates, but on the contrary, he spends most of his time 
moping in the Lost Woods. A parody that any individual dark or misanthropist 
in nature would find insulting, Grog claims that ‘everyone’s disgusting’ and 
cuts himself off from society. He has a similar attitude in the sequel, when 
he proves himself not particularly affected by the impending end of the 
world, regretting only that he could not see his precious baby Cuccos become 
full-grown cluckers (Link solves this by ordering a march that causes the 
Cuccos’ rapid maturation, earning himself the Bunny Hood.) Later on in 
Ocarina, he moves to the Woods and becomes a Skull Kid, despite his sister’s 
best efforts to save him. That sister, if I recall correctly, is the Cucco 
Lady, and I think his mother is Grandma from Grandma’s Potion Shop. His 
father is Mutoh, the foreman who’s always yelling at the other carpenters (I 
know that last one for sure; his father is definitely Mutoh.)

=============================================================================

G u r u - G u r u
Copy Gramophonian
Race: Hylian
Appearances: Ocarina of Time
             Majora’s Mask
             Oracle of Seasons

In Ocarina of Time, Guru-Guru - whose name may not have been Guru-Guru at the 
time, and whom most referred to on some variation of ‘crazy windmill guy’ - 
was a crazy guy who owned the windmill of Kakariko Village. His name is most 
likely derived from the handheld gramophone from which he is never seen 
apart; ‘kuru-kuru’ is the Japanese onomatopoeia for something spinning, as in 
‘Nyaasu no paati, kuru-kuru, mawaru!’ (Meowth’s party, round and round, 
revolve.’) Gangly, bald, and bearded, he is almost always seen with an 
expression of pure, deep-seated happiness, and this is how Link finds him 
when he visits the windmill as a child; there he is, just blissing out in his 
humble home and laying down phat beats...no, wait, that’s a different kind of 
spin-related music-making. But like the Happy Mask Salesman and Scarfies, he 
also has a dark side. When we reunite with him seven years down the line he 
adopts an utterly fearful countenance and starts screaming at us. He starts 
to work his gramophone faster and faster as the unforgettably significant 
Song of Storms starts to grind out. Link, he shrieks, is the one responsible 
for the sudden and catastrophic draining of the village well, without whose 
waters Kakariko can barely subsist, and it’s all because of Link, the Ocarina 
of Time, and the most accursed Song of Storms!

So to recap, Ganondorf was responsible for the sacking of Hyrule Castle, 
Ganondorf was responsible for Death Mountain’s optically threatening corona, 
Ganondorf was responsible for Zora’s Domain freezing over, Link was 
responsible for the well draining, and all of this happened around the same 
time. Nice logic? Actually, as learn when we investigate further, it turns 
out it WAS Link who destroyed Kakariko - what a dick! In a case of what can 
be called retroactive history or self-fulfilling prophecy, upon hearing this 
Link then takes us back to the past to enact (re-enact?) the crime for which 
he has been accused. Upon standing in the middle of town and playing the Song 
of Storms (which Guru-Guru hears and remembers, teaching it to Link seven 
years later, who then goes back in time to teach it to Guru-Guru) he finds 
that the windmill, in much the same way as the gramophone that we have 
discussed above, begins to spin faster and faster, drawing all available 
water until there’s nothing left. Torrential downpours now DRAIN wells, 
didn’t you know? The advantage here is that this leaves Link free to explore 
the Bottom of the Well and acquire the quest-critical Lens of Truth, but 
obliterating the welfare of an entire village is sort of harsh.

In his second appearance (which is where we get the name from), Guru-Guru is 
no longer mad at us, but still a little bit of a creep. He hangs out by the 
laundry pool, cranking out one of my favourite tunes in any Zelda, and that’s 
saying something. But man, come to think of it - Guru-Guru, the Stray Fairy, 
Kafei, the Curiosity Shop Owner (presumably), the Postman, and Link himself; 
the laundry pool sure does see a lot of traffic for one small alcove, doesn’t 
it? Anyway, in this universe Guru-Guru formerly put his musical skills to use 
as part of a group of travelling entertainers, but he soon left out of 
jealousy for the troupe’s leader, because he just couldn’t reconcile with 
taking orders from a dog. He lifted the mutt’s Bremen Mask on his way out the 
door, stealing masks being in vogue in Termina, only to find that rather than 
slaking his spite, the act left him consumed by guilt. When Link comes along, 
he realises he’s found the perfect solution: He’ll bequeath the item to him! 
That definitely makes it ok! Well, it works out at least, with Link gaining a 
useful new tool and Guru-Guru somehow now able to live with himself where he 
couldn’t before.

With the Oracle Saga taking gameplay elements from the GameBoy and setpieces 
from the N64, Guru-Guru played a minor role in Seasons as well, tending the 
Windmill that sits on top of the hill in the Eastern Suburbs of Horon 
Village. In stark opposition to previous events, here Guru-Guru WANTS the 
contraption to gyrate as fast as possible, and even enlists that good-for-
nothing Link for a little help. If Link can provide him with some Engine 
Greae to loosen up the joints and gears (what sort of Engine it was 
originally intended for never being explained), Guru-Guru will give up his 
iconic Gramophone. I guess you never really know someone. The Windmill will 
begin to spin at exciting highspeed star, and Link can then take the 
Gramophone to Holodrum’s Lost Woods, root out a lone music-loving Deku Scrub 
in an obscure cave, and receive a copy of Broken Sword: Shadow of the 
Templars. No, wait, he receives a Broken Sword, which he can then have 
repaired to the L-2 Noble Sword, twice as powerful as the one he had before, 
so sweet deal.

=============================================================================

G u s t a f,  R o y a l  S p i r i t
Dead and kicking
Race: Hylian
Appearances: The Minish Cap

Gustaf reigned as King of Hyrule hundreds of years ago, but of course, he 
died. He still wishes to maintain peace in his kingdom even from beyond the 
grave, however, so he still does what he can to ensure its future. Link first 
meets him after claiming the Water Element, then goes to meet him in the 
Royal Crypt. Much like similar tombs, his was so complex it’s its own mini-
dungeon. In life, he was very fond of the people of the Wind Tribe. The 
Kinstone piece he gives Link allows him to enter Veil Falls and, 
consequently, the Palace of Winds.

=============================================================================

H a n c h
Mulleted coward
Race: Hylian
Appearances: Twilight Princess

What the hell kind of name is Hanch?

An inhabitant of Ordon Village, Hanch first strides onto the scene, as it 
were, by throwing small rocks at a beehive in an effort to get its larvae to 
use as fishing bait. (This caused a lot of confusion in Spirit Tracks, where 
Bee Larvae also appear, as do beehives, but the two are unrelated; the items 
are found randomly in pots and the like, and knocking down one of the game’s 
aggravatingly plentiful beehives will win you nothing but pain. You can’t 
even catch ‘em.) There are two ways to grab this bad boy for him: You can 
either bean it with the Slingshot, which you won’t get until later, or 
assault it with a hawk, which you can do immediately. The former will turn a 
stinging reprisal on yourself, but the latter will see the sortie directed 
against Hanch. Mistaken blame and all; it’s like a sitcom. Hanch will flee 
into the water to get them off his tail, which doesn’t work in real life by 
the way. Bees will actually watch you move beneath the surface and follow, 
and resume their attack when you reemerge. Try it if you don’t believe me. Go 
ahead.

Shortly thereafter, we learn that he is Sera’s husband and Beth’s father, and 
following that, he proves himself to be one of the most snivelling and 
dislikeable characters ever seen in a Zelda game, brimming with malcontent 
and in dire need of an attitude adjustment. He makes up for it later, when Bo 
assigns him to security detail. Hanch takes up a position on the earthy-
stoney pillar between Sera’s Sundries and Rusl’s house, from which vantage he 
shoots the village hawk at trespassers; guess those things are common 
property and whoever makes use of them gets to have them, thanks Locke. Maybe 
Hanch learned the technique from Link’s beehive-bashing. Anyhow, during the 
period in which Link is forced to briefly return to the settlement in wolf 
form, he’ll feel Hanch’s full wrath if he gets too close, with the latter 
understandably believing him to be a monster. It’s actually kind of neat, I 
mean that attack took me totally off-guard. And it all contrasts very nicely 
with his unceasing cries of terror that carry on throughout the process. I 
just avoided him after being attacked once, but apparently you can sneak up 
behind him and startle him into the water, which, I have to admit, sounds 
hilarious.

Hanch appears in the ending credits for roughly three quarters of a 
microsecond, happy to return to a life without fear.

=============================================================================

H a p p y  M a s k  S a l e s m a n
Amazingly accurate timekeeper
Race: Hylian
Appearances: Ocarina of Time
             Majora’s Mask
             Oracle of Ages

Going only by the titular moniker of the Happy Mask Salesman, we have here 
one of the weirder residents of the Zelda universe. From an early age, he was 
fascinated with masks, especially those with magical properties. His 
collection grew to be quite extensive, and he opened up a small shop from 
which he sold his wares.

He was having trouble getting business, so he recruited Link as a trader. 
Link borrowed masks for his own personal use and, when he encountered 
individuals interested in buying, he sold them off on behalf of the shop, 
keeping a modest finder’s fee. He sold several masks like this, all of which 
reappeared in the next instalment of the series. These actions also fed 
Link’s altruistic nature as they helped out their recipients with their 
personal lives. The ultimate reward for this mini trading game was the Mask 
of Truth, which had about three uses (two of which were pretty trivial.)

He got an interesting makeover for Majora’s Mask, where he spent the entire 
game waiting in the Clock Tower for Link to bring him Majora’s Mask, which 
Skull Kid had stolen from him. His poly was fundamentally the same, but he 
added a giant pedlar’s backpack festooned with odds, ends, cooking pans, and 
masks. I expect most of you know this by now, but if you look closely you can 
see a Mario mask pinned near his head. Close to it is an Elvis Presley one. 
There’s also one that some say is a Darth Maul mask, but if that was the 
intent, it’s a far cry from the original. The rest are random generica, 
though one looks like it could easily have become the Stone Mask.

The Happy Mask Salesman is best known for his bizarre (I won’t say psychotic, 
because he clearly does not have psychosis per se) behaviour. He stands alone 
in dank locations. He is obsessed with masks (identity confusion?) and 
develops dangerous emotional attachments to some of them. He also slingshots 
between emotions more quickly than a Vibe Island denizen, screaming at Link 
one moment then smiling pleasantly the next. Also, he rarely opens his eyes.

He also has a shop in Lynna City, where he figures into Oracle of Ages’ 
Trading Game and then serves no further purpose.

=============================================================================

H e l m a r o c  K i n g
Winged monstrosity
Race: Helmaroc
Appearances: The Wind Waker
             Four Swords Adventures

In Arabian mythology, rocs are enormous birds who live on mountaintops. As I 
recall, Sinbad the Sailor encountered one and stole an egg from its nest. I’m 
not sure what happened after that, but I don’t think it ended well for him.

This was how the Roc’s Feather dungeon item came into being, but the Kargaroc 
enemies first appeared in The Wind Waker. Though they could be somewhat 
irritating to take out, they dropped golden feathers that were eventually 
traded for a Heart Piece. Like the Helmasaurs, the Kargarocs have a 
figurehead who is much larger and more powerful than themselves. (Helmasaur 
King doesn’t get a bio because he’s a plain boss without any character.)

When Ganondorf emerges from the Golden Land and sets up shop atop the 
Forsaken Fortress, he employs the Helmaroc King to do his bidding. Mainly, he 
tasks it with locating and capturing Princess Zelda. He knows she’s out there 
somewhere, even if she doesn’t. The Helmaroc King captures several girls who 
*might* be Zelda, but as it turns out, none of them are. It eventually finds 
Tetra, who really is Zelda, as captain of a merry band of pirates. The scurvy 
knaves fight it off and are taken, in the course of the battle, to Outset 
Island, where Link sees trouble and comes to Tetra’s rescue. The Helmaroc 
King swoops in once again and hauls off Aryll by accident, setting TWW in 
motion.

They track the Helmaroc King back to Forsaken Fortress, but are thwarted 
there. The Helmaroc King hurls Link into the ocean and leaves him for dead, 
after which point he doesn’t do anything for quite some time. He and Link 
finally square off near the top of the Fortress, where he mostly swoops at 
Link and tries to crush him. When he pecks, he gets his face stuck in the 
stone, at which point he is vulnerable to strikes from the Skull Hammer.

He is also the boss of Death Mountain Trail in Four Swords Adventures.

=============================================================================

H e n a
Master fisherman
Race: Hylian
Appearances: Twilight Princess

When Ocarina of Time was being developed, one of the lead programmers, Morita 
Kazuaki, had a sort of ‘secret project’ – a fishing mini-game, the one we 
found at Lake Hylia. This was a pretty cool place, so it made it into the 
game! It was so popular, in fact, that Morita was assigned to create Hena’s 
Fishing Hole for Twilight Princess, which I actually like less, but whatever; 
lure fishing from a canoe is neat. Anyway, Hena runs the inexpensive fishing 
hole, which can be quite an interesting diversion, though a frustrating one 
(I only ever caught one fish :( ).

She may be descended from Hyrule’s most famous fisherman, the bald guy who 
ran Ocarina’s place (and the Curiosity Shop in Majora’s Mask.) I find it kind 
of funny that the photo is in black-and-white, because the Deluxe Pictograph 
hadn’t been invented yet. She also has a picture of herself with a lunker 
(how vain of her). There’s also one of her sister Iza, who runs the nearby 
boat rental place, and her brother Coro, who sucks at fishing but is pro at 
making lamp oil.

Like the fisherman from Ocarina, Hena gets mad if Link uses the Sinking Lure, 
because it’s unsporting. Unlike the fisherman from Ocarina, however, she will 
let him use a different (but still inferior) lure called the Frog Lure if he 
can beat eight courses on the Rollgoal game. The Frog Lure requires skilled 
hands to use, and so does Rollgoal, so I guess that’s the connection there.

=============================================================================

H e r o ’ s  S p i r i t
Lycanthropic swordmaster
Race: Hylian
Appearances: Twilight Princess

This ancient vestige of Hyrule’s bygone golden age never introduces himself, 
and there are few official resources to corroborate his name (except Nintendo 
Power, a sometimes dubious source of information), but most people know him 
as the Hero’s Spirit, so we’ll just call him that.

And what he does say about himself is allusory at best, but that just 
enhances the mystical nature of the character. Ever since Majora’s Mask’s 
Swordsman School, there have been a number of individuals willing to instruct 
the player in the ways of Hyrulean combat. Hero’s Spirit, the latest 
implementation, is uniquely qualified in that he was actually around in 
ancient times, when many actually studied the Way of the Hylian Blade with 
great dedication. From the way he talks, he has truly mastered the sword and 
has surely seen a fair few battles before he was transformed.

In fact, chew on this: He actually refers to Link as his successor. He most 
likely just meant that it was now Link’s responsibility to proliferate the 
ancient sword arts, but in context, it almost sounds like Hero’s 
Spirit...HERO’S Spirit...is actually Link from Ocarina! Pretty out there, 
you’d think, but is it really?

Anyway, he teaches seven techniques over the course of the game – paltry 
compared to the Blade Brothers, but he’s just one guy, plus every one of his 
is cool and/or useful, which is more than they can say. They’re also 
progressive, meaning they grow in strength and animation quality as you go 
on, and sometimes require mastery of a previous technique to perform (most 
commonly the Shield Attack.) My favourite technique is the Mortal Draw, where 
Link stands still without L-Targeting, sword sheathed. Then, at the last 
second, before the opponent sees through his ruse, in one smooth motion he 
draws it and fells them in a single stroke. If you like, he also spins it 
around all fancy-like when he sheathes it.

To learn a technique, Link must locate one of the Howl Stones scattered 
across Hyrule. In wolf form, Link must then howl out a specific tune, many of 
which are from Ocarina of Time. When he does this, he will be transported 
to...‘another dimension,’ I guess, which looks a lot like Hyrule in its 
heyday. He and the Hero’s Spirit, in the form of a glowing golden wolf, then 
join together in a howling concerto. After that, a spot gets marked on his 
map and Link must head over to that location, where he finds the wolf in the 
flesh. The wolf then again transports them to another dimension, this one 
very white with Hyrule Castle in the background. He assumes the form of a 
skeletal, armoured soldier. After testing him on the previous technique, he 
proceeds to drill Link on a new one. He tries to introduce them with as much 
gravity as possible, but really, Link is in no danger >_<.

The final technique, the Great Spin Attack, is learned right outside the 
castle barrier, so it may well be that Link learns it right before the final 
showdown. When he has imparted all he knows, the Hero’s Spirit departs this 
world with no more than a fierce hope that Link will prevail.

=============================================================================

H o  H o  T r i b e
There’s more of him?
Race: Hylians
Appearances: Phantom Hourglass

I always kind of liked Old Man Ho Ho from The Wind Waker, travelling the seas 
apparently, always showing up in unexpected places, looking out to the ocean 
and explaining what he was looking at with an exclamation of wonder. 
Naturally enough I always assumed he was just himself, but Phantom Hourglass 
shows us that he’s actually part of a whole organization. Wearing identical 
white coats, top hats, and monocles while sailing about in a tub-shaped boat 
similar to those used by the Moblins of Waker, the Ho Ho Tribe spends their 
days looking for random ‘things,’ for which they will happily part with 
useful items if Link can slake their desires. They have a particular and 
constant interest in the Regal Ring, which is an extremely rare find but 
entails a massive reward. The chapter leader, Hoiger Howgendoogen, also 
participates in the Trading Game by coughing up the Guard Notebook in 
exchange for his lost Kaleidoscope. I question the practicality of a 
_kaleidoscope_ in the Ho Ho Tribe’s line of work, but whatever makes you 
happy.

=============================================================================

H o t  R o d d e r  G o r o n
Would-be bandana-bearer
Race: Goron
Appearances: Ocarina of Time

A Goron who spends literally all of his time rolling down Death Mountain 
Trail at high speed, apparently because it’s the only way he can relax. Some 
people calm down when they get an adrenaline rush, this is an actual thing. 
The only way to get his attention is by attempting to murder him, either with 
a Bomb Flower or a bona fide Bomb (neither of which you have access to the 
first time you read his sign and/or encounter him.) If you actually carry out 
his instructions in most places, he’ll tell you to take off, but if you 
invade his home and attack him there, he’ll reward you with the Big Bomb Bag. 
Perhaps you’ve noticed before that many video games don’t make any good 
logical sense much of the time.

=============================================================================

H o n c h o
Cult of personality
Race: Anouki
Appearances: Spirit Tracks

Much like Mike Haggar, Honcho is really just a terrible mayor. Rather than 
cause his city crippling economic problems resulting in gang warfare whose 
only solution he determines to be punching an old man in the face, however, 
Honcho’s failings are at least somewhat less incredible, ranging from being 
unable to adequately secure its residents from monster attack to being unable 
to persuade its residents to cooperate with each other. To both ends, he 
enlists Link’s help, first to arrange each Anouki into a patrol cell of two, 
with some Spirit Track additions as his reward; the catch is that half the 
Anouki in Anouki Village Kai hate most of the others, meaning they’ll refuse 
to work with each other. Link must therefore speak with each of them, put all 
the pieces together and figure out an acceptable arrangement for him. (At 
least Honcho himself is magnanimous enough to work with anybody.) This is 
only a temporary measure, however, as later on, with Link’s transportation 
provisions regarding body and supplies, Honcho will contract the Bridge 
Worker to build a fence to keep out the wild beasts. He’s incompetent, but 
well-intentioned and strangely likeable. I mean, he does his best. He also 
bears a striking resemblance to his ostensible ancestor, the Anouki Chieftain 
of Phantom Hourglass.

Even Honcho points out the fact that his name doubles as his occupation. I 
guess I should be relieved that at least I’m not the only one who’s been 
noticing this stuff going on.

=============================================================================

H o n e y  a n d  D a r l i n g
Bakappuru
Race: Hylians
Appearances: Ocarina of Time
             Majora’s Mask

I’m not sure if they ever addressed each other by pet-name in Ocarina of 
Time, but if they did then I’m sure they were Honey and Darling just as in 
its sequel. Here, they do nothing but embrace in an endless waltz and coo at 
each other. Every once in a while they say something borderline noteworthy, 
usually having to do with recent events, but it’s sort of hard to discern 
through the deluge of mutual entrancement. At least, that’s how it is during 
the day; after hours, they just want to spend some quiet time alone, making 
their decision to hang out in a market square one of the worst ideas anyone 
has ever had. After Hyrule Castle Town is overrun, they relocate to Kakariko 
Village with the other survivors.

Their love-love lives on in Majora’s Mask, where they run Honey & Darling’s 
Shop in East Clock Town. It’s not actually a shop but a minigame hut whose 
offerings change daily; over the course of Link’s stay, they showcase Bombchu 
Bowling (much the same as the Bombchu Bowling Alley from Ocarina), Target 
Practise (with your Hero’s Bow and all, similar to a whole plethora of 
things), and Bomb Basket (akin to lighting the eyes of the giant Dodongo 
skull in Dodongo’s Cavern). Though all three games have a time limit, you can 
momentarily stop the clock by shooting the couple (...). If Link succeeds at 
all three games in a single 72-hour period, he wins a Heart Piece, which is 
oddly fitting. Actually, their dialogue at the end of this ‘side-quest’ 
suggests that their may be trouble in paradise: ‘I wonder...are we truly 
happy?’ Still, though, I like to think it all works out for them in the end 
^_^.

Honey and Darling are named after a Japanese modern tradition where girls 
will call their lovers ‘darling’ (dariin) and guys will come back with 
‘honey’ (hanii), hamabe shakou dansu. From this, we know that the N64-hot 
redhead is Honey, and the surrealist painting she goes with is Darling (this 
type of pairing being another Japanese tradition of sorts.) Armed with this 
knowledge you can figure out who’s speaking when when they talk, since lines 
beginning with ‘Honey’ must be uttered by Darling and vice versa. At least, 
it sort of works. It’s basically incoherent viewed from ANY angle.

=============================================================================

I g o s  d u  I k a n a
The king is dead
Race: Stalchild (Stalfos, maybe?)
Appearances: Majora’s Mask

Long ago, Ikana was a flourishing kingdom in the east of Termina. But trouble 
soon came to the utopia as war broke out between the natives of Ikana and the 
Garo ninja, both of whom lived in Ikana Canyon. A bloody power struggle 
ensued. Apparently, neither side was ever able to actually win. Its history 
has turned Ikana into a residence of death and sorrowful memories. The only 
living beings Link encounters there are Pam, her father, Sakon, and the 
modern Garo, whose clan is still intact. Everyone else is a troubled spirit, 
a Poe, or something of the like.

Remember the Composer Brothers, Sharp and Flat? When Sharp attempted to 
restore Ikana, he inadvertently raised many of its dead former occupants. 
Igos du Ikana returned to rule the Stalfos from the Ancient Castle of Ikana 
(we can assume that it did not always have the ‘Ancient’ prefix.) Link is 
forced to enter the castle and head for the Throne Room.  Here, he must do 
battle with the king’s royal bodyguards before fighting Igos du Ikana 
himself. He attacks with a large sword, and sometimes detaches his head to 
spit fireballs at Link. He is weakened after a few sword strikes, then 
finally defeated when Link exploits the king’s new vulnerability to sunlight 
(new since he died, I mean.) Upon his victory, Link learns the Elegy of 
Emptiness, a quest-critical Ocarina melody.

In life, he was good friends with Captain Keeta, who leads the Stalchildren 
of Termina. You can wear the Captain’s Hat to fool the king briefly, but he 
knew the man well enough to not be fooled by an imposter for more than a 
split-second.

=============================================================================

I l i a
Malon wannabe
Race: Hylian
Appearances: Twilight Princess

Link’s kinda tomboyish childhood friend and daughter of Mayor Bo, Ilia 
harbours great fondness for both of them, as well as for Epona. But no matter 
how hard she tries, Epona just plain likes Link better. She doesn’t like it, 
but she does recognize the bond that Link and Epona share, and as a parting 
gift for his journey to Hyrule Castle, she makes him a charm that symbolises 
the love between man and beast. However, she is quick to anger when Link 
injures Epona slightly by recklessly jumping fences. She seizes the charger 
and takes her to Ordon Spring, refusing to give her back. After some coaxing, 
Link convinces Ilia to let go of the reins (pun!!) and let Epona take some 
risks once in a while.

No sooner has he done this, however, than a portal opens above Ordon Spring 
and a gang of Bokoblins storms the village, knocking out Link and abducting 
Ilia and the village kids. Somehow, Ilia winds up pretty far away from where 
they did – in her case, she finds refuge in the Hidden Village. Impaz, 
wanting to leave because of the danger but unable to because of the relic she 
must guard, is in a huge dilemma and is very, very worried, especially what 
with the Twilight having descended on Lanayru Province. Ilia, ever the good 
girl, gives her the charm she made for Link, and tells her how Link will come 
and save them. Well, she’s half-right, but not in quite the way she thought.

The next part of her story is a little foggy, but somehow she ends up miles 
away in Hyrule Castle Town, all of her memories wiped by severe trauma – she 
doesn’t even know her own name. Telma the barmaid takes her under her wing, 
letting her live at the bar for a while. When Link finds her there, Ilia 
doesn’t even recognize him, but Telma can see it in his eyes. As it turns 
out, Prince Ralis could benefit from the healing hand of Renado in Kakariko 
Village, and Ilia would be safer there, so they assemble in Telma’s wagon and 
Link must guard them from Bokoblin assaults as they cross two plains (going 
the long route, because the town’s east bridge is out). Thanks to Link, the 
trio makes it to Kakariko safely.

Ilia spends the rest of the game here, but her amnesia (a really, really 
overdone cliché; I was disappointed by this development) remains. Towards the 
third-last dungeon, Link retraces Ilia’s footsteps and gets the charm she 
gave to Impaz, which causes a synapse to fire and restore Ilia’s memories all 
at once. The charm, by the way, is a nifty item that lets Link call Epona 
from anywhere, instead of just from preset points.

Her father, Mayor Bo, is one of only two humans to have ever sumo wrestled a 
Goron and come out on top. Both he and Link cheated, though: They used Bo’s 
Iron Boots. By the way, does anybody else think Bo’s moustache makes him look 
a little like a boar?

=============================================================================

I m p a
Royal handmaiden
Race: Sheikah
Appearances: The Legend of Zelda
             The Adventure of Link
             Ocarina of Time
             Oracle of Seasons
             Oracle of Ages

Impa is supposed to be Zelda’s nursemaid, handmaiden, teacher, bodyguard and 
all-around loyal companion, but if you ask me, she doesn’t do an especially 
good job of it. She spends most of her time being injured and allowing 
Zelda’s capture. And she doesn’t even bother to show up for her first two 
appearances: She just phones it in, briefly summarizing the backstory. In 
this capacity, she seems to be something of a chronicler of Hylian lore. 
She’s one of the few people who seem to be mildly aware of the Triforce, and 
she knows all the secrets of the Hylian Royal Family.

She actually appears in Ocarina of Time, in the flesh. While other games have 
her old and frail, practically crippled from her violent adventures, and 
wearing a long red robe, Ocarina sees her youthful, energetic and garbed in 
battle gear. This is interesting because it offers us our only chance to 
observe a real live Sheikah. The Sheikah placed the Gossip Stones and were 
responsible for many of the temples in Hyrule, but except for Impa they’re a 
no-show. They were the venerable stewards of the Royal Family in ancient 
times (mostly during the period when all of Hyrule was at war with itself), 
but since then their numbers have dwindled to just Impa. She’s the last 
surviving one. Maybe the Sheikah had seen through their intended purpose and 
were no longer needed? Killing off an entire race because they have outlived 
their usefulness seems a little harsh, but then again, the Three Goddesses 
did drown an entire country to stop a single would-be dictator.

Anyway, Impa teaches Link Zelda’s Lullaby early in the game – this is in fact 
the tune that she used to play for Zelda to put her to sleep. When Ganondorf 
assaults Hyrule Castle, Impa acts quickly and flees with Zelda on horseback. 
For the next seven years, Hyrule is plunged into darkness. But Zelda doesn’t 
go down so easily. In hiding, she formulates a plan and tries to do it mostly 
through manipulation, but she also acts directly. To that end, Impa teaches 
her some of the Sheikah’s secret arts and she takes on the guise of Sheik. 
Everyone in Hyrule Castle takes cover in Kakariko Village. I don’t think Impa 
had a Ganondorf takeover in mind when she drew up the blueprints. When Link 
beats the Shadow Temple, it turns out the last surviving Sheikah happens to 
be the Sage of Shadow. Whew! What if it had been a different Sheikah...?

Oh, and in the Oracle games she is either possessed by Veran and used to 
create catastrophe, or grievously wounded by a group of one-hit enemies, 
depending on which game you’re playing. Either way, she takes up residence in 
a house just outside of town and helps Link recover that game’s main item. In 
a main-linked game, she also opens the way to the side-quest that ends in 
Zelda’s rescue.

A little old woman named Impaz appeared in Twilight Princess’s Hidden 
Village. They both have white hair, her name is clearly a derivative of Impa, 
and the Hidden Village is the abandoned but ancestral home of the Sheikah, so 
perhaps she is Impa’s distant descendant. Her only purpose is to give Link a 
book written in Sky Writing that will let him reach the City in the Sky, but 
reaching her entails one of the best sequences in the game, a tense Old West 
shootout with a slew of Bulblins set to some of the best musical pieces in 
the series. It was so good, in fact, it was even revisited in Link’s Crossbow 
Training. So thanks for that, Impaz.

=============================================================================

I n d i g o – G o s
Producers of slammin’ tunes
Race: Zoras
Appearances: Majora’s Mask

The Indigo-Gos are Zora Cape’s five-man music sensation. Though musical 
instruments and music themes have always played a huge role in Zelda, the 
Indigo-Gos are its first and only band. Unfortunately, like the rest of 
Termina’s residents Skull Kid has been causing them huge problems, some of 
them lethal. For one thing, they were booked to play at the Carnival of Time 
in Clock Town, where locals celebrate the passing of another year with 
festivities and prayer to the Four Giants. But the impending apocalypse has 
seen their show cancelled.

Moreover, the evil that has invaded Great Bay Temple has turned their usually 
pristine waters barely liveable. Naturally, everybody is a bit down. Once 
Link rousts Gyoakku from the temple, however, they spend the rest of the 
three-day time period playing in front of Zora Cape’s giant shell. It’s 
pretty neat to see them all playing together.

Lulu (vocals) – Her mother was in the original Indigo-Gos, and Lulu’s voice 
may be even more beautiful. However, Lulu’s eggs were stolen just before the 
game began, sending her spiralling into worry and depression that has robbed 
her of the ability to speak. What the Gerudo thieves planned to do with the 
eggs, I do not know. As for the father, from a few casual references we can 
infer that it’s probably Mikau. Then again, would Nintendo allow such content 
as premarital childbirth into one of their marquee titles? Anyway, when Lulu 
hears the New Waves Bossa Nova, she sings it for a giant turtle disguised as 
an island, who braves the storm surrounding Great Bay Temple in order to 
deliver Link to its doorstep. As the wearer of a long, slinky blue dress, she 
is one of only a handful of Zora to wear clothes. This is a little odd, 
considering her alternate-world counterpart is Princess Ruto, who embraces 
the customary Zora nakedness.

Evan (keyboard) – As the band’s moody frontman, he assumes most of the 
responsibility for writing their songs. He gets quite offended when the other 
members write songs without his input. But their best stuff comes from Lulu 
and the guitar-playing duo, anyway. Almost uniquely, he has a number of 
golden scales among the typical white and blue ones.

Mikau (guitar) – Mikau is so awesome, he gets his very own profile.

Japas (bass guitar) – Mikau’s good friend, Japas backs him with a guitar 
fashioned from a crustacean. The two frequently hold very successful jam 
sessions in Japas’ room, where they come up with guitar patterns on the spot. 
They later use these riffs in their songs, much to Evan’s consternation. 
Japas styles his fins in a punk-rock style.

Tijo (drums) – Substantially larger than the average Zora, Tijo plays a set 
of puffer-fish drums. He seems to be the only band member with all the pieces 
of the puzzle regarding their relationships with each other – he knows about 
Mikau and Lulu’s secret relationship, for instance. His body is of a 
different phenotype than most Zora. My Grade 10 Science teacher enjoyed the 
Genetics unit very much.

Toto – I might as well talk about him too while I’m at it. Toto is the 
group’s manager. He handles their bookings and appearances. He seems to be 
relatively affluent and has made a lot of money from their success, meaning 
he’s made them a lot of money.

The Indigo-Gos are best known for their hit single ‘The Ballad of the Wind 
Fish.’ That song is originally from Link’s Awakening: Marin taught it to Link 
so he could wake the Wind Fish and return home. Lulu wrote the New Wave Bossa 
Nova, which, incidentally, revives her near-death (?) eggs and causes them to 
hatch when they’re all gathered together. Also, Japas, Evan and Tijo all have 
solos on the guitar, organ and drums, respectively.

Indigo-gos is a portmanteau of indigo and go-go. Indigo is a shade of purple. 
A go-go is a trend, as in ‘Henshin a go-go, baby!’

=============================================================================

I n g o
Surly farmhand
Race: Hylian
Appearances: Ocarina of Time
             Majora’s Mask
             The Minish Cap

Ingo’s appearance is modelled on Luigi from the Mario series of games, and 
like Luigi to Talon’s Mario, he is always playing second best. He spends his 
days tending the horses and livestock at Lon Lon Ranch. Since Talon does 
nothing but sit in his house all day long and play trivial mini-games with 
visitors, Ingo is forced to do pretty much all the work there is to do. He 
proves himself to be quite an excellent farmhand and a capable rider to boot, 
but Talon doesn’t give him nearly the respect he deserves, keeping him 
downtrodden with barely enough of a wage to live on. This has left him 
frustrated and bitter.

When Ganondorf takes over Hyrule, he kicks Talon out and gives Ingo control 
of the ranch. He forces Malon to stay and work for him, under the threat that 
he’ll mistreat the horses if she tries to leave. He continues this for seven 
years, whoring out the steeds to tourists for brief rides. When Link 
liberated Epona, Talon stormed back and wrested control from Ingo. After a 
time, the two actually became grudging friends.

In Ocarina, Ingo wore overalls and a green shirt (like Luigi), but he traded 
it in for a fancy tunic and ruffled collar for his reappearance as Gorman in 
Majora’s Mask. This time he was the leader of a group of performers called 
the Gorman Troupe, which chiefly included two sets of twins: Twin brother 
jugglers, and twin sister dancers. They were scheduled to perform at the 
Carnival of Time, but were cancelled due to the impending apocalypse. Oh, and 
adding to the twin theme, Gorman had twin brothers, the Gorman Brothers. 
(...) If Link saved Romani Ranch from the aliens on the first night, Cremia 
would try to deliver Romani Milk on the second night. But the Gorman 
Brothers, like they had the past few times, tried to steal the cargo, so Link 
volunteered to fend them off as Cremia drove the milk wagon to town.

Ingo returned with his dignified appearance in a manner not at all having to 
do with farming, this time as a money-grubbing landlord in The Minish Cap. 
Link was the middleman between he and three sisters, two of whom became 
tenants. The last one was out of luck for purposes of game balance.

=============================================================================

I z a
Altrustic Charon
Race: Hyrule
Appearances: Twilight Princess

The spunky, fearless, afro-toting girl and her younger sister Hena may love 
each other, but that doesn’t stop them from being malicious wenches. Nah, 
it’s actually just sibling rivalry, really, and the two do seem to stick 
together in crisis and help each other out when the time comes, venomous 
barbs or no. Funny enough, they both also have an affinity for the water, and 
ended up opening water-related businesses in the same stretch of Zora’s 
River. For her part, Iza runs a boat rental shop, but finds herself in 
trouble when a cave-in blocks the route downwards and occasional Twilight 
patrols pull through to kill things. Luckily for her, Link comes to her aid 
with a handy Spin Attack, and upon hearing her plight agrees to get her 
establishment back in operational order. A few well-placed Bomb-arrows are 
all it takes to clear out the rubble and open the way, from whence she begins 
to offer him the privilege of giving her money. Just kidding, sort of; she 
also gives him the Bomb Bag she lent him for the purposes of helping her, 
with a capacity upgrade in the offing if he can get a high score in her mini-
game. This is an interesting pastime which patrons play as they paddle, in 
order to ‘pass the time’ on their way downriver (>_>). Keeping close to Iza’s 
Zora assistant - who’s kind of cute and cool, but doesn’t have a name - Link 
pulls out his Hero’s Bow and tries to shoot a number of coloured pots on his 
way down the rapids. This was such a fun mini-game, it was reborn in Link’s 
Crossbow Training, though he flew solo in that (non-canon) iteration. At the 
end of the course, his guide affixes a rope to the boat, and...drags it and 
its passenger straight back upriver. O_o

=============================================================================

J a b u – J a b u
Aquatic deity
Race: Giant turtle
Appearances: Ocarina of Time
             Majora’s Mask
             Oracle of Ages
             The Wind Waker

Jabu-Jabu is a giant green fish-turtle thing with a big blue gem stuck in his 
forehead. The Goddesses appointed him as the lesser deity charged with the 
overall safety and well being of the Zora race. So much for that. He never 
says anything and the influence he chooses to exert is pretty limited. When 
Ganondorf attacks, with warlock magic and a third of the Triforce at his 
disposal, he easily overpowers Jabu-Jabu, who is never seen while Link is an 
adult. The Zora are then unilaterally put on ice, and Zora’s Domain becomes 
one big icebox. Their other sanctuary, Lake Hylia, becomes festering with 
Tektites and is almost drained by Morpha, who has taken over the Water 
Temple. Nice going, double-J.

Like the Great Deku Tree and Darunia, however, he also plays a key role in 
helping Ganondorf take over Hyrule: The third dungeon is Jabu-Jabu’s Belly, a 
surreal cavern filled with organic contraptions, walls that bleed when struck 
with the sword and an infestation of Bari and Biri (electrically charged 
enemies that float through the air and look a little like jellyfish.) Link 
must allow himself to be swallowed so he can venture into Jabu-Jabu’s 
digestive system and make contact with Princess Ruto, who eventually gives 
him the final Spiritual Stone.

Like 90% of the polys from Ocarina, Jabu-Jabu’s is reused for Majora’s Mask. 
Well, his face is. This time, he’s not a deity, but he’s still a giant turtle 
– he’s sleeping in the middle of Termina Bay next to Zora Cape, disguised as 
an island. He even has palm trees growing out of his back. When Lulu recovers 
her voice, she sings to wake the turtle, who then carries Link through a 
terrible storm surrounding Great Bay Temple, the third dungeon.

Jabu-Jabu’s Belly was a pretty creative dungeon, so he reprised that role in 
Oracle of Ages. Once again, the Zora worship him and he protects them. The 
quest to enter Jabu-Jabu’s Belly and vanquish the evil inside spans both the 
Past and Present.

Now, in The Wind Waker, there’s a character called Jabun. I’m not quite sure 
what to make of him, but it is generally believed that Jabu-Jabu altered his 
body and changed his name, becoming Jabun. A few things in that game are made 
pretty clear, like the Zora having become the Rito, but Jabu-Jabu becoming 
Jabun is sketchy. Okay, the names are similar, and they’re both water 
deities, and they both offer a blue quest item, AND Jabun is one of only a 
handful of people to speak the ancient Hylian language (in other words, the 
language spoken by the inhabitants of Ocarina of Time’s Hyrule). Hmm, maybe I 
am sure, after all.

=============================================================================

J a l h a l l a,  P r o t e c t o r  o f  t h e  S e a l
Obese ectoplasmmic entity
Race: Poe
Appearances: The Wind Waker
             Four Swords Adventures

Jalhalla guarded the Earth Temple’s inner sanctuary, where Link needed to 
deliver Medli in order to begin restoring power to the Master Sword. He was 
very large, very fat, purple and masked. He is the compliment to the Wind 
Temple’s Molgera, Protector of the Seal, but he’s also known as the Master 
Poe. In fact, his very body is composed of two-dozen Poes of various colours, 
though Jalhalla himself is a single entity.

In either of his incarnations, Jalhalla is susceptible to light being 
directed at his mask. The FSA battle is barely worth mentioning, but the 
Waker one is pretty interesting. Using the Mirror Shield to direct light onto 
his mask stuns him. When Link lifts him with the Power Bracelet and bowls him 
into the arena’s spiked perimeter, he breaks into his component parts, which 
must be quickly destroyed. He soon reforms and the process must be repeated; 
he dies when the final Poe is destroyed.

Jalhalla reminds me a lot of Boolossus from Luigi’s Mansion. Boolossus was a 
big boss formed of 15 Boos. When Luigi lured him into one of the place’s 
unicorn statues, he would break into the Boos, who then had to be 
individually vacuumed up with the Poltergust 3000. Both are ghosts comprised 
of smaller ghosts, so I wonder if Jalhalla wasn’t inspired by Boolossus.

I don’t know if there’s a connection, but _V_alhalla is the final resting 
place of warriors in Norse mythology.

=============================================================================

J o a n n e
Mermaid
Race: H...Hylian? Gerudo?? Or...or mermaid.
Appearances: Phantom Hourglass

The sister of Jolene, whom you’ll read about in just a moment, Joanne is much 
less important. She’s ok too though. I could have just missed something 
really obvious, but I’m a little unclear as to whether she’s actually a 
mermaid or just pretending. Either way, she provides a great deal of 
amusement to the Old Wayfarer on Bannan Island, who muses that Link might be 
able to catch a mermaid with a fishing rod. Not having a fishing rod, Link 
instead hits her in the face with his Boomerang. When he reports back to the 
Old Wayfarer, he says she’s probably run off for another man, and when he 
goes to see Linebeck, the dog says that yes, he did talk to her, but she swam 
away. Finally returning to the Old Wayfarer, he finds that Joanne has settled 
into the pool of water in the dude’s house. In thanks for bringing such a 
beautiful creature into his home, the Old Wayfarer offers Link a Fishing Rod. 
Later on, when Link heads off the coast of Bannan to rendezvous with the Old 
Wayfarer on the S.S. Wayfarer, he notes that the mermaid eats too much, and 
he’s running out of money because he has to spend it all on food.

=============================================================================

J o l e n e
Strong woman
Race: Looks like Gerudo
Appearances: Phantom Hourglass

Ok, first thing’s first. By all accounts, she appears to be a Gerudo. What 
what what!? I thought they all died in the Great Flood! Meaning either some 
of them somehow survived, or these are Gerudo from a land other than Hyrule – 
how can either of those things be?? Or they could be the spiritual successors 
to the Gerudo or something, or are just weirdly similar to the Gerudo, or 
it’s just Jolene’s personal style or something. Whatever the case we’ll 
probably never get an answer, and this paragraph may well be the deepest 
anyone will ever delve into the mystery, because it’s not exactly a 
discussion of broad interest.

Anyways, moving on to more important things, Jolene has some kind of history 
with Linebeck that isn’t fully elaborated upon, but it’s quite clear Jolene 
believes she got a raw deal. She roams the extremely small seas of Phantom 
Hourglass in her pirate ship, ostensibly doing piratey things, only to drop 
everything the instant she spots the S.S. Linebeck on the horizon. With a 
bloodthirsty war cry, she takes off after it and fires torpedoes at it. 
Should she manage to board, she’ll immediately scramble belowdecks, only to 
find it Linebeck-lacking but boasting a battle-ready Link. She fights with 
the Gerudo traditional curved blade, but her skills definitely don’t match up 
to those of the N64 girls. After being bested, she takes off, and Linebeck 
emerges from the barrel he was hiding in and offers increasing Rupee rewards 
based on the number of times you’ve fought her off, levelling out at I 
believe 100 Rupees.

She’s a very angry woman. She wears her makeup so it looks like she’s always 
glaring hatefully, and I think her teeth become pointed from time to time, 
but that may be my imagination. And come to think of it, her hair is brown, 
rather than the Gerudo red, so that pokes some more holes in my ‘Jolene is 
Gerudo’ theory.

Late in the game, Ciela implies that she can clearly tell Jolene is in love 
with Linebeck, and it’s just that his shortsightedness and self-hate are 
preventing him from realising it.

=============================================================================

J o v a n i
Stealing Midas’ ideas
Race: Hylian
Appearances: Twilight Princess

A short, fat little man who sold his soul for infinite wealth. This 
backfired, however, because he himself was transformed into riches, and his 
cat was turned into a gold figure that sat on top of his head. Since this 
wasn’t quite what he was hoping for, and he badly wants to see his 
girlfriend, Jovani requests that Link track down the 20 scattered pieces of 
his soul and return them to him. When he does, the curse only half-breaks; 
Jovani can move around and his cat is returned to normal, but he is still 
made of gold and his eyes are still rubies. He gives Link an empty bottle as 
a reward and asks for all 60 pieces of his soul, and after receiving such he 
finally returns to normal and reunites with his sweetheart.

=============================================================================

K a e p o r a  G a e b o r a
Avian manipulator
Race: Owl
Appearances: Link’s Awakening
             Ocarina of Time
             Majora’s Mask
             Four Swords Adventures

Kaepora Gaebora is a human-sized owl who periodically swoops in to offer Link 
cryptic advice. There is an Owl character in Link’s Awakening who hasn’t been 
confirmed to be Kaepora Gaebora specifically, but most fans treat the two as 
one and the same (at the very least, KG was inspired by the Owl.) The first 
time we saw him was when Link returned to the site of his shipwreck to 
recover his sword, at which point the good owl laid out the general idea of 
his quest. Throughout the game, he functioned as a plot device who arrived on 
the scene at critical moments to explain what was going on and reveal a 
little more of the mystery of Koholint Island. He may have been an agent of 
the Wind Fish, and the manual mentions he might not have had pure intentions. 
He performed a similar function in his three reprisals, letting Link in on 
what’s been going on while he’s been at other locations. It is notable that 
in Ocarina of Time, he did not even believe in the legend of the Hero of 
Time, but by the time they met at the Spirit Temple (the last time), he’d 
been convinced. He only appears when Link is a child, since Sheik takes over 
after that, so his fate under Ganondorf’s rule is a little ambiguous. Many 
fans (I’m not really one of them, sorry guys) find his extended rambling 
irritating and unnecessary, so he has gained great notoriety for being 
annoying.

=============================================================================

K a g o r o n
We Didn’t Start the Fire
Race: Goron
Appearances: Spirit Tracks

Bearing a slightly larger beard than an average Goron, Kagoron is also 
coloured a lustrous muted beige as opposed to most Gorons’ dull orange-brown. 
As the spiritual and political leader of Goron Village in the Fire Realm, he 
serves a function similar to the Big Brother role seen in earlier titles. 
When Link first visits the community, it is besieged by falling firey rocks 
and the resultant blazes. Kagoron has travelled to the top of the mountain in 
order to pray for protection from their patron deity at the Altar of the 
Mountain Goddess. Link follows him up and hears him out; the Goron prelate 
implores him to find something to douse the fires, even giving him a free 
freight cart for his train so that he can fetch something, anything, that 
might help. This turns out to be Anouki-style Mega Ice, which saves 
everybody’s lives and wins Kagoron’s cooperation, as he moves out of the way 
of the cave he was standing in front of, thus granting access to the next 
Force Gem. Later on, he sends Link a map pointing out treasure in Dark Ore 
Mine.

=============================================================================

K a m a r o
Let’s jam!
Race: Hylian
Appearances: Majora’s Mask

A master of all forms of dance, Kamaro died before he could present his 
personal perfected form to the world. The work which becomes a new genre 
itself will revolutionize the world of dance, but alas, in his present 
condition Kamaro is in no state to be spreading the word. Luckily, Link is a 
shrewd lad who finds himself wandering Termina field one night between 
midnight and 6:00 AM, when suddenly he spots the wisps of blue fire that 
point out Kamaro’s distant ghost (little blue fires seem to represent ghosts 
quite often in Japanese fiction. It has to be a folklore thing.) Hopping from 
the dry levee (or is it just a harsh, long winding river where those flowers 
float?) to the tall, mushroom-shaped rock in the middle of the river, Link 
encounters one of the creepier characters in the Zelda universe: a long, 
lanky, emaciated, shirtless, deathly white old man with an elongated head, 
overpronounced cheekbones, green-coiffed topknot and no pupils. He’s stuck 
perpetually practising the dance he dreamed up, unwilling to let it slip away 
but unable to do anything to the opposite effect. All of this is done to some 
utterly sweet Persian flutes.

Recognizing a troubled soul when he sees one, Link whips out his trusty 
Ocarina of Time and plays a pivotal little ditty we like to call the Song of 
Healing, which is supposed to soothe the confused and allow them to let go of 
any attachment they still feel towards the world of the living. Unfortunately 
for Kamaro, in his case it’s not so simple. His creation, he explains, simply 
cannot go unlearned, but leaf-like medium that he is, Link is prepared and 
more than willing to take on the burden of learning it. Startled and pleased 
at the sudden appearance of a student, Kamaro eagerly imparts the 
meticulously designed routine he’s worked out, which Link is then able to 
duplicate with flawless fidelity upon donning Kamaro’s Mask, which 
materialises in his hands shortly after. True to his promise that the fruits 
of Kamaro’s labour will make their way to the ends of the earth, Link teaches 
the dance to the Rosa Sisters, who even end up performing it for half of 
Termina at the Carnival of Time. Secure in the knowledge that his moves will 
be passed on, Kamaro does the same, finally able to play freely without fear 
of risky things.

Shout-outs to the similarly named Great Kamroh from the Baten Kaitos duplex, 
one of my very favourite experiences of the entire sixth hardware generation.

=============================================================================

K a m o
Mooner
Race: Hylian
Appearances: The Wind Waker

Kamo is the bowl-cut-sporting guy on the steps leading up to Windfall 
Island’s market. He’s sort of like a lot of us when we were teenagers: He 
doesn’t talk to anyone unless they’re outgoing enough to talk to him, writes 
depressing poetry, and claims that nobody understands him. The only way he’ll 
believe that you do is if you bring him a picture of the full moon (his 
allusion to which is vague yet painfully obvious), which requires you to 
first wait for one since it’s not worth it to cycle through days and nights 
over and over just for him, then snap a quick pictograph, head back to the 
island and shove it in his face. He’ll give you a Treasure Chart leading to a 
Heart Piece to express his gratitude, though for what I’m not exactly sure. 
The source of Kamo’s pain is his probably unrequited love for Linda that he 
just can’t bring himself to confess, hence his fascination with the moon, an 
equivocally beautiful object that fills his nights where Linda doesn’t.

=============================================================================

K e a t o n
Ninetales’ distant cousin
Race: Keaton
Appearances: Ocarina of Time
             Majora’s Mask

In Japanese folklore, foxes are creatures with magical ability. They are also 
very long-lived, and they grow more powerful as they age. Every hundred years 
they grow another tail, until they reach their maximum strength of nine 
tales. This legend has appeared in quite a few video game forms, and the 
Keaton is one of ‘em. Keaton is a golden-furred fox who appears to those 
wearing a Keaton’s Mask, which serves three roles in the N64 games. In 
Majora’s Mask, once summoned the Keaton will have Link answer trivia 
questions, the reward for which is a Piece of Heart or Rupees. Keatons are 
said to be mischievous but incredibly wise animal spirits.

=============================================================================

K i k i
Bipedal warm-blooded mammal
Race: Monkey
Appearances: A Link to the Past
             Link’s Awakening
             Twilight Princess

Kiki is a monkey who opened up new areas for Link, but only if he thought he 
was going to get something out of it. Players were startled to find Kiki 
tailing them when they emerged from the hedge maze. For a large sum of 
Rupees, Kiki opened up the gates of the Dark Palace, being one of only a few 
monkeys who knew the trick to it. Similarly, he opened the gates to Kanalet 
Castle on Kohlint Island in exchange for a bundle of bananas. There are also 
monkeys in Twilight Princess. None of them is specifically named, but if one 
of them did have a name, it’s a good bet it’d be Kiki, and it’d probably be 
the pink bow-wearing one. These monkeys are struggling to wrest their domain, 
Faron Woods, from the grip of Twilight, and they enlist Link to help. After 
Link rescues each of them, they return the favour by propelling him to the 
boss chamber.

============================================================================

K i l i,  H a n n a,  a n d  M i s h a
Fangirls
Race: Hylians
Appearances: Twilight Princess

I have to confess, I never even realised that the trio even had names until I 
read about them elsewhere on the Internet, which sort of backs up my 
assertion that Twilight Princess named a whole bunch of stuff that had no 
business being named, for no rational reason. If these are the girls I 
remember from when I played the game, then I always took them to be in their 
early 20s, but then I read in yet another source (since I had to research 
them) that they’re probably more around 10. Bleh. Either way, the girls, clad 
in the colours of the Three Goddesses, hang around the STAR Game in order to 
catch a glimpse of Purlo and a snatch of his soothing manly voice. After Link 
wins the thing, they fall in love with him too, but they’re too shy to throw 
themselves at him so they run away instead, dropping Recovery Hearts in their 
wake. 

============================================================================

K i l l e r  B e e s
Windfall Elementary School Hide-and-Go-Seek Club
Race: Hylians
Appearances: The Wind Waker

Clearly inspired by the Bombers Gang, a similar group of youngsters from 
Majora’s Mask, the Killer Bees are a group of truant troublemakers who pull 
pranks and raise hell for everyone around them, particularly their teacher, 
Miss Marie. Doesn’t seem they particularly have a problem with her, more like 
it’s just something interesting to do. 

Their well-intentioned overlord enlists Link, as a sort of super-cool big 
brother figure they’ll try to look up to and imitate, in an attempt to curb 
their yankii tendencies and bring them back into her folds. Her plan 
backfires mildly, and instead they challenge Link to a straight-up, no-holds-
barred game of hide and seek. This played out in almost exactly the same 
manner as the Bombers’ cat-and-mouse challenge, except without any kind of 
time limit (not that it ever really made a difference in the first place.) 
The kid who makes his way to the beach area and cleverly hides in the middle 
of an open field is the most difficult, partly because he has so many careers 
of flight, and partly because Maggie’s father will sometimes run at you and 
spring open an unavoidable dialogue sequence that takes a hundred years no 
matter how zestily you mash the A button, giving your quarry time to make 
good his escape. Shut up, old man. I was two frickin’ feet away from the kid 
and then you interrupted me. I already listened to your spiel. I’ll save 
Maggie when I get to it. Please, please leave me alone now.

After being thoroughly defeated in the sport of kings, the Killer Bees not 
only submit to Link’s will but acknowledge him as their one true role model, 
which is great really, because a young boy could do much worse for a role 
model than someone who constantly puts his own life on the line for the sake 
of protecting not only those dear to him but total strangers as well. The 
only downside to this is that from that point on, whenever Link enters the 
Windfall Island town square the squad immediately detects him, homes in, and 
swarms his location, refusing to piss off until he puts some space between 
himself and the square or goes somewhere they can’t follow, such as up a 
ladder and onto a ledge; even then, they’ll huddle at the bottom of the wall, 
ready to resume their assault as soon as he lands. Guys yeah, please go play 
or something. They must have been taking lessons from Maggie’s father.

As part of their reformation, the kids look for a way to apologize to Miss 
Marie, and since they’ve heard she quite likes Joy Pendants, they decide that 
one of those will do nicely. Somehow they find one, way up a tree, but to 
their disappointment, they have no means of getting to it. After a while they 
elect to sleep on it, but since they’ve been kind enough to point it out, 
Link just goes and grabs it so he can earn kudos with the teacher himself. 
What a dick.

The Killer Bees are as follows:

Ivan, the lord – leads the Killer Bees as their lord in their various 
endeavours after deciding what they are. Ivan does the most talking and as a 
result he’s also the rudest, at least pre-subjugation. He probably has a good 
balance of talents. Renaissance Man?

Jin, the shadow king – it may be that Jin’s position of ‘advisor’ means that 
he’s the one actually directing the actions of the group as a sort of shadow 
king; we may never know for sure. Even if he isn’t, we can probably surmise 
that he’s the most intelligent of the group.

Jan, the enforcer – sadly, this is where my vague anime reference starts to 
fall apart. Well, Jan is clearly the biggest of the quartet and therefore the 
one relegated with more muscular tasks. Since this is a Nintendo game and 
nobody can be both strong AND smart, he’s probably stupid.

Jun-Roberto, the Aldaris – treachery! Jun-Roberto plots and schemes night and 
day to wrest control of the Killer Bees from Ivan and slash open a new era in 
its history. Yeah, ok buddy, you know what? Even if you somehow achieved your 
sorry ends, the others would never follow you because you’re useless. That’s 
why you joined the group in the first place, because if you were strong you’d 
either be an independent Mugen or you’d have gathered subordinates of your 
own and formed a competitor or at least contemporary. So, no.

The group dynamic seems to be getting along pretty well as it is.

============================================================================

K i n g  B u l b l i n
Silent antagonist
Race: Bulblin
Appearance: Twilight Princess

This guy is actually pretty cool. Bulblins, the main field enemies in this 
game, are much greener and more orcish than their contemporaries, and this 
guy is the biggest, strongest, fattest one of all. He’s a skilled Bullbo-
rider (having domesticated the mighty Lord Bullbo), he carries a giant axe, 
his eyes glow orange, and he has two wickedly curved horns on his helmet. 
Link first encounters him in Kakariko Village, when he taunts Link by 
hoisting Colin onto a pole and riding around with him waving high in the air. 
Link quickly mounts Epona and gives chase, hacking past his cronies and 
eventually forcing the nameless boss into combat. This essentially amounts to 
a jousting match set on Eldin Bridge. When Link wins, the boss seemingly 
falls to his death and Colin is rescued. But wait! Part of guarding Telma’s 
wagon on its path from Castle Town to Kakariko involves jousting against the 
guy again, though this time it’s slightly harder – and he’s missing a horn, 
because it broke off when he fell.

He’s once again sent plummeting to his apparent doom, but reappears when Link 
storms their base camp in the Gerudo Desert. This time, they skirmish on 
foot, with the big man swinging around a bigger axe that causes all kinds of 
collateral damage as they fight. They have one final showdown in Hyrule 
Castle. He introduces himself with the first words he’s spoken all game, ‘I 
have come to play.’ When Link bests him one final time, he sees the light and 
switches sides. He’s always fought for whichever side seems to be the 
strongest – he has nothing against Link, war and pillaging are just a way of 
life for him. He concedes a Small Key that Link needs to progress. Now why 
would Ganondorf entrust such an important item to an agent whose loyalties 
are so shaky?

We see him one last time in the end credits, riding merrily across Hyrule 
Field with his buddies.

=============================================================================

K i n g  M o b l i n
Big bully
Race: Moblin
Appearances: Link’s Awakening
             Oracle of Seasons
             Oracle of Ages

King Moblin is another one of those ‘ordinary enemies with extraordinary 
superpowers, not to mention greater mass,’ if we do not deem such a label too 
unwieldy. He appeared only in the Game Boy games, mainly as someone who 
terrorized the nearby population. He first swarmed over Mabe Village on 
Koholint, instilling fear in the inhabitants and kidnapping Madame MeowMeow’s 
doggie, a Chain Chomp named BowWow. Link had to liberate BowWow from King 
Moblin, who mostly had a charging attack, in order to enter the Bottle 
Grotto. In the Oracle saga, where he was known as Great Moblin, he was less 
lean, greener, and chucked oversized Bombs, which had to be tossed back to 
damage him. In Seasons, he harassed and tolled people from Sunken City, while 
in Ages he oppressed the Gorons and was responsible for their Elder being 
buried in a rockslide.

=============================================================================

K i n g  M u t o h  a n d  h i s  K n i g h t s
Ancient stalwarts
Race: Hylians
Appearances: Phantom Hourglass

King Mutoh was the ancient sovereign of the defunct Cobble Kingdom, which 
ruled the waters thousands of years before Phantom Hourglass. As a high-
profile person of interest, he was guarded by a retinue of four loyal 
knights:

Brant, the 4th Knight – garbed in blue
Bremeur, the 3rd Knight – clothed in green
Doylan, the 2nd Knight – clad in yellow
Max, the 1st Knight – dressed in red

Brant, as it would follow, is the weakest Knight with the least standing, 
while Max is the most powerful and mighty. All four are massively tall and 
barrel-chested, as is King Mutoh himself, which may suggest that the Cobblers 
were a very large people, or maybe it’s just their thoroughbred upbringing. 
More telling is their pseudo-Egyptian clothing, which consists of those 
Pharaoh-style hats and striped beard-cappers, which goes along with the 
general Egyptian theme of this part of the game.

In his quest for the third and final Pure Metal, Auquanine, Link gets a tip 
from Astrid that he should head to the Isle of the Dead and investigate. Here 
he encounters Brant, who was entombed along with Mutoh and his three 
contemporaries in order to keep the king safe even in death. The guardsman 
instructs Link to visit the Isle of Ruins, where the Cobble Kingdom once sat, 
and gives him the Regal Necklace, necessary for entrance. Upon reaching the 
island, Link quickly locates Bremeur, whose tomb controls the island’s 
drainage system, but which has a failsafe in the form of the key being 
elsewhere. Crossing the island and braving the dangers of Doylan’s temple, 
Link meets the Second Knight and gains the King’s Key, with which he lowers 
the island’s water level, revealing the complex network of walkways, stairs 
and footpaths that winds its way throughout the entire island, eventually 
leadng him to Max’s Temple. Max, however, is unable to allow himself to just 
let a stranger go stomping around in his liege’s tomb, so he tasks the Hero 
of Winds with a puzzle he sets that requires him to figure out the ancient 
kingdom’s once-famous iconography. After passing this test, Link is finally 
able to enter Mutoh’s Temple.

Much like the smaller tombs of the knights, Mutoh’s Temple is built in the 
shape of a giant golden pyramid, with all manner of traps to thwart would-be 
graverobbers and a slew of long-dead Stalfos and other dangerous monsters. 
After braving the temple’s dangers and defeating Eox, a massive stone soldier 
that was basically holding Mutoh’s soul hostage, Link meets the ghostly king, 
who expresses his thanks for restoring peace to the temple and his slumber, 
and his wonder at the ability Link has on display. In addition to a huge 
birdlike belt buckle, cascading shoulder plates, and round metal hat, Mutoh 
wears a sweeping regal red cape not dissimilar to those of the various Kings 
of Hyrule. Also, no shirt; he’s king of a very warm kingdom. Upon seeing the 
three Spirits that Link has accumulated, Mutoh realises that the boy is an 
ally of the Ocean King, and though unable to do anything to personally help 
in his present state, he’s only too happy to hand over the Pure Metal so that 
Link may continue on his quest. After that, he returns to his deathly rest, 
perhaps never to reawaken again.

=============================================================================

K i n g  o f  R e d  L i o n s
Daphnes Nohansen Hyrule
Race: Hylian
Appearances: The Wind Waker

When the Three Goddesses drowned Hyrule, a sea formed over it and it was 
frozen in time. All the occupants were either dead or suspended. But its 
king, Daphnes Nohansen Hyrule, remained, awaiting the opportunity to rebirth 
his homeland.

To facilitate his efforts, he took physical form above the waves, where he 
would be able to exert just enough influence when the time came. Curiously, 
he chose to do this in the wooden body of a red boat with a regal, bestial, 
talking figurehead. When the Helmaroc King threw Link into the sea, King of 
Red Lions rescued him and then drifted to Windfall Island. From here, he 
directed Link as he sought to gather the Goddesses’ Pearls.

The boat was quite modular, able to zip along by sail, fire a cannon, and 
haul up treasure with the Grappling Hook. King of Red Lions was Link’s only 
way to cross the endless stretches of blue ocean between islands. He was also 
this game’s Navi, periodically offering gameplay hints via Tetra’s pendant 
(taking over from Tetra after Link’s first visit to the Forsaken Fortress.)

He revealed his identity a little more than halfway through the game, when 
Link and Tetra headed down to Hyrule so Daphnes could point out the fact that 
she was Zelda without even knowing it. He is shown in the game’s final 
sequence, when the three combat Ganondorf (though he himself does not 
actually partake in battle.) At the end, the water ceiling collapses on 
Hyrule, sealing it forever. The game’s a little coy about the king’s fate, 
but it seems he drowned. Regardless, there is some poetry in his brave 
sacrifice of self and kingdom in hopes for the future.

=============================================================================

K i n g  Z o r a
Whole wheat, whole wheat
Race: Zora (betcha didn’t see that one coming)
Appearances: Ocarina of Time
             Oracle of Ages

Most members of his species are lean and athletic, but King Zora is frankly 
immense. He’s three times Link’s girth. How can those scrawny little legs 
possibly support that much weight? I guess they can’t, because he spends all 
his time sitting on his proportionately massive throne, from which he governs 
the Zora people. King Zora XVI seems to be relatively well liked by his 
subjects, though without the blind adoration afforded Darunia by the Gorons.

His main purpose is to block off the way to Jabu-Jabu until Link finds Ruto’s 
letter-in-a-bottle, at which point he scooches over to let him pass. (He 
again bars the way to Jabu-Jabu in Oracle of Ages, but in a political rather 
than physical sense.) When Ganondorf takes over, he encases all of Zora’s 
Domain in ice, and many of its inhabitants in red ice. When Link thaws King 
Zora using a bottle of Blue Fire, he explains the situation, directs Link to 
the Water Temple, and gives him the Zora Tunic if he hasn’t already bought 
it.

King Zora isn’t the first Zora sovereign in the Zelda series, though. In A 
Link to the Past, a creature called Zora lived at the fountainhead of Zora’s 
River, selling the occasional pair of Zora’s Flippers. Lots of Zora look 
really different than the stock models, but Zora was just a really big Zola – 
I guess he was to the Zora people what the Helmaroc King was to Helmarocs.

=============================================================================

K n o w – i t – A l l  B r o t h e r s
Insufferable
Race: Kokiri
Appearances: Ocarina of Time

The Know-it-All Brothers have a very rare talent: Though very intelligent, 
they all have the ability to explain things clearly and without patronizing 
the listener. They hang out in their house near the Forest Training Ground, 
waiting to explain some of the all-new mechanics to beginners.

=============================================================================

K n u c k l e
Possessed fiend
Race: Hylian
Appearances: The Wind Waker
             The Minish Cap

In spite of being an utter sycophant to his older brother to the point of 
emulating his style of dress - though with blue in place of of green - 
Knuckle is a complete handful to the point that Tingle cowers before him, 
warning Link that he can’t control him when he gets angry. Like David Jr and 
Ankle, Knuckle spends most of his time walking around and around in circles 
pushing on handles attached to a pole, so that the giant effigy of Tingle’s 
head at the top of Tingle Tower on Tingle Island can be made to spin. He 
leaves the others straddled with the entirety of the task much of the time, 
though, as evidenced by the fact that he completely just wanders off to 
Outset Island for no real reason. This entails a short sidequest that 
involves you allowing Knuckle to boss you around for a while; basically, he 
gives a series of vague instructions about where to go, and after deciphering 
what the hell he means by certain things you travel to that location, play 
around with the Control Stick until the game recognizes you’ve reached your 
destination, and then list to the next clue. After five or six rounds of 
this, Knuckle gives the unwelcome news that you’ll be seeing him around a 
whole lot more, because he’s hijacked one of the functions of the Tingle 
Tuner and replaced it with an inferior one. Nah, it’s actually situationally 
useful, but as I recall the one it replaced was actually one I wanted. Don’t 
remember what that one was, but Knuckle’s function served as a shop you could 
access from anywhere via the Tingle Tuner. Now you have to admit that IS 
pretty cool, and often more convenient than running through bushes for ten 
minutes looking to gather the supplies you need, and also allows for 
otherwise unprecedented records at the Flight Control Platform’s Bird-Man 
Contest, since you can buy a Green Ting halfway thr--no wait never mind, 
that’s a function of the regular Tingle Tuner. Yeah, I guess Knuckle is 
useless.

In The Minish Cap, he merely sits atop a plateau and offers to fuse Kinstone 
pieces. So doing at a sufficient number of chronological junctions with the 
entirety of the tetran squadron will result in the unlocking of a variety of 
hitherto extremely well-hidden articles.

=============================================================================

K o m a l i
Snivelling bird prince
Race: Rito
Appearances: The Wind Waker

Komali offers the single greatest example of character development in the 
entire Zelda series. All right, Zelda is not generally known for its intense, 
character-driven plots (but rather for its epic storytelling), and 
Ganondorf’s a pretty good one too, but Komali definitely evolves as the story 
goes on. When we first meet him, the Prince of the Rito is so agoraphobic he 
never leaves his room unless he absolutely has to. He clings (figuratively 
and literally) to his Din’s Pearl, an object from his early childhood that 
comforts him. He’s dependent on it and unwilling to part with it. He’s also 
rather infatuated with Medli, the Great Valoo’s attendant, but can’t work up 
the courage to tell her. Worst of all, though he could long ago have 
confronted Valoo and earned a scale that would start his wings growing, he 
has been too afraid to do so.

Seeing Link stride boldly into the volcano and defeat Gohma stirs something 
inside him, however. He not only leaves his room, he gives up Din’s Pearl so 
Link can continue his quest. He then immediately gains his dragon scale and 
learns to fly. When Link returns to Dragon Roost Island, he’s looking for 
Medli so he can give her a flower he picked, though it seems he never does 
get to tell her his feelings. He seems a touch arrogant at this point, which 
annoyed me. At the end of the game, he is part of the rescue party that hauls 
up Link and Tetra when they appear on the surface of the Great Sea. He’s gone 
from being a snivelling wuss to an active ally – good job, Big N.

=============================================================================

K o u m e  a n d  K o t a k e
Senile surrogates
Race: Gerudo maybe
Appearances: Ocarina of Time
             Majora’s Mask
             Oracle of Seasons
             Oracle of Ages

Without the experimental magician twins, Hyrule would have been saved an 
awful lot of trouble. When Ganondorf was born, they raised him as his 
surrogate mothers, indoctrinating him with warped ideologies that would shape 
his ambitions and, thus, the fate of Hyrule itself. The two are fairly 
magically adept, but their power is limited in scope: They are skilled in 
elemental magic – Koume (red) wields fire, while Kotake (blue) controls ice – 
but to achieve great effects they tend to rely on sacrifices and elaborate 
rituals. Perhaps to compensate for this limit, they are able to combine their 
powers and become Twinrova, wherein they share a slightly less ugly body with 
the powers of both fire and ice. The secret to defeating the duo is using the 
Mirror Shield to reflect their magic, sending their own attacks right back at 
them.

They might not have Ganondorf’s genius, but they too do their fair share of 
scheming. One of their smartest acts was to magically brainwash Nabooru, the 
Sage of Spirit and leader of the resistance against Ganondorf, and imprison 
her in Iron Knuckle armour. This essentially cut off the resistance movement 
until Link was able to free her. What’s more, they are behind all the trouble 
caused in the Oracle saga. By unleashing General Onox and Sorceress Veran, 
their intent was to light three mystical flames: The Flame of Sorrow, the 
Flame of Destruction, and the Flame of Despair. They succeeded in lighting 
two of the three but required Zelda to light the third. After much struggle 
they eventually did, freeing (or perhaps resurrecting) Ganon, which 
unfortunately for them didn’t last long.

Though the real-world versions are fundamentally evil, their alternate-
universe counterparts in Termina are really just sweet old ladies. They run a 
joint Potion shop in Southern Swamp, near the Woods of Mystery. Skull Kid 
beats up Koume, but she returns to fighting form when Link brings her a Red 
Potion. After that, she offers tours of the swamp in her boat.

=============================================================================

L a r u t o
Because you can never have too many Sages
Race: Zora
Appearances: The Wind Waker

Like Fado, this wise, motherly character was murdered by Ganondorf so that 
she could no longer pray at the Earth Temple, which weakened the Master 
Sword. As such, she teaches Link the Earth God’s Lyric, the first half of The 
Wind Waker’s theme. When he conducts it for Medli, she awakens as a Sage and 
realises her destiny. I quite like Laruto for some reason, maybe because Zora 
are cool. Just in case you’re dense, I’ll take this opportunity to point out 
how similar her name is to that of Ruto, Princess of the Zora people and Sage 
of Water in Ocarina of Time. Also, off the top of my head I can think of only 
three Zora who wear clothes, and Laruto is one of them.

=============================================================================

L e n z o
Legendary pictographer
Race: Hylian
Appearances: The Wind Waker

Majora’s Mask introduced us to the Picto Box, but The Wind Waker takes it to 
new levels. To facilitate this, we have Lenzo, who lives on Windfall Island 
and has dedicated his whole life to taking quality pictographs. He gives Link 
his first pictograph machine, which can only take black-and-white 
pictographs. A little later, Link can take on a somewhat lengthy side-quest 
that ends with Lenzo shoving a fairy into his machine, creating the Deluxe 
Picto Box, which is capable of taking colour exposures. Carlov will only be 
inspired by a pictograph if it is in colour.

=============================================================================

L i b r a r i
Chapters
Race: Minish
Appearances: The Minish Cap

Book ‘im, Dan-o: Librari quite possibly taking the Zelda cake for idiotically 
(criminally!) uncreative names. He resides in the Hyrule Town Library 
performing the bookkeeping with a stylish white quill bigger than he is. He 
is the focal point of a side quest that sees Link running all over town 
collecting people’s overdue library books and returning them on their behalf. 
In the aftergame, Librari tires of city life and relocates to a little cave 
in Lake Hylia, where Link receives the Heart Container with the most complex 
conditions of his career, requiring him to visit half the Minish in Hyrule. 
Librari wears blue from hat to shoes, the customary clothes of a Town Minish. 
He has a brother living in Minish Village, Gentari.

=============================================================================

L i g h t  S p i r i t s
Baron Protectors
Race: Lesser Deities
Appearances: Twilight Princess

The patron deities of Twilight-era Hyrule, three of the spirits looked after 
the main provinces, while the fourth watched over a prefecture just outside 
of it. Each resides at a Spirit Spring, which restores Link’s health when he 
walks through it. They are Ordona, Faron, Eldin, and Lanayru, after which 
each of those provinces is named.

Notice each name is a derivative from the Three Goddesses – ORdona, FARon, 
ElDIN, and LaNAYRU. Ordon is a goat, Faron is a monkey, Eldin is a boar, and 
Lanayru is a snake. Zant reduced the latter three to mere shells when he 
engulfed their respective regions in Twilight, but Link recovered their light 
from the insects that were running around with it and in so doing restored 
the spirits, allowing them to return light to their particular province.

=============================================================================

L i n d a
Desirable bachelorette
Race: Hylian
Appearances: The Wind Waker

This Windfall Island native is apparently quite popular with the boys, as not 
one but two young men fall madly in infatutation with her. The first is Kamo, 
the local brooding persona non grata and her childhood friend who now wants 
to be more than a friend, but isn’t man enough to do anything about it, 
leaving her oblivious to his feelings. Meanwhile, Linda is taken with someone 
else: Anton, Windfall’s studly power-walker. This somewhat slow fellow 
mumbles to himself about needing a girlfriend, but finds himself unable to 
think of any good candidates. If Link shows him a colour pictograph of Linda, 
however, he’ll be struck with inspiration and resolve to ask her out, which 
he subsequently does a few days later. You can find the lovebirds in Windfall 
Cafe, where Linda will happily announce that the two are now Facebook 
official and offer a less-than-subtle symbol of their affection, a Heart 
Piece, as thanks for setting them up.

Her iconic orange dress was a gift from her best friend Sue-Belle, Sturgeon’s 
daughter, who lived on Windfall before returning to Outset Island to care for 
her ailing progenitor.

=============================================================================

L i n e b e c k
One-man crew
Race: Hylian
Appearances: Phantom Hourglass

Aonuma is really on a roll. Actually, I should give that credit to his 
character designers, but I don’t know any of their names, so I’ll just let 
him soak it up, because in any case he’s been responsible for back-to-back 
Zelda games that have introduced an incredibly cool character. Linebeck is 
150 pounds of pure unadulterated awesome. (Contrast that to Midna’s 19 or so 
pounds of pure unadulterated awesome.)

Linebeck adds some much-needed variety to the Zelda universe. Up to this 
point we’ve largely been presented with romantic archetypes like the heroic 
Link, or thoughtful townsperson, or unbearably evil Ganon. Only recently have 
more rounded characters begun to show up, and Linebeck is our latest proof of 
concept.

The rogue is dripping with more flavour than New York sirloin. Sarcastic, 
narcissistic, and self-serving, he’s probably the most realistic character in 
the entire series. He may not be as ruthless and vindictive as Midna or the 
Three Goddesses, but he’s not exactly a great guy. It’s quite clear he has a 
past, too, another rarity (I’m talking about Jolene specifically.) His entire 
motivation for helping Link and Ciela, the fact that his actions may prevent 
the ushering-in of an age of darkness notwithstanding, is that he views it as 
an opportunity to get rich quick.

Yet at the same time, he also experiences some development. Initially, he 
sees his travel companions as tools, many of their detours as irritants, and 
the whole save-the-world thing as being quite taxing on his time. But by the 
end, it’s clear they’ve grown close. He’s broadened his horizons, and come to 
find worth in things he’d never before considered valuable. In the finale, he 
even displays a bit of unprecedented heroism. And he does it all without 
sacrificing what made him cool in the first place, or at least not entirely.

He’s visually different from basically every other character in the series, 
as well. His disproportionate body, admiral’s coat, and deep bags under his 
eyes give him a unique look. He’s also the only main character so far who’s 
middle-aged – we see our young (usually very young) heroes, and our wise old 
men and women, and our however-old villains, and Linebeck adds variety, like 
I said earlier. On top of that, he’s always playing with some gadget or 
another, a sea chart or his telescope or whatever.

He makes another first by being the only non-evil character besides Link to 
venture into a dungeon alone. Of course, he almost immediately becomes stuck 
and requires Link to rescue him, but I still thought it was cool.

Most of the time, though, he just stays with the boat. It could have to do 
with the fact that he’s a bit of a coward (or, in my view, prefers to go 
around problems instead of through them), but more likely it’s because he’s a 
character who began life as a game mechanic. TWW solved some boat-related 
design conundrums by making the boat alive; PH does it with Linebeck, whose 
main purpose throughout the story (in addition to trading witty banter with 
Ciela) is to operate his ship, the S.S. Linebeck, which he does from below as 
Link stands on deck, manning its contraptions, watching the horizons and 
charting a course. In fact, it’s a pretty sweet ride; Link should be glad to 
have it at his disposal. Notably, there’s no sailing in PH, rather the S.S. 
Linebeck is of course a S.teamS.hip, which is pretty interesting.

In fact, interesting sums up Linebeck himself quite well. Another good job, 
Kyouto boys and girls!

=============================================================================

L i n e b e c k  I I I
Manipulative merchant
Race: Hylian
Appearances: Spirit Tracks

Linebeck III’s introduction is so well done. We complete a dungeon and a new 
spot opens up on the map; we go to investigate, not expecting anything more 
special than a hint as to our new destination; and then BAM! Out of nowhere, 
we have Linebeck, except with a really cool new hat. Basically a carbon copy 
of the now dearly departed Linebeck from Phantom Hourglass, but somewhat less 
sly and definitely less resourceful, Linebeck III (and presumably Linebeck 
II?) is every bit as money-obsessed as his grandfather (come to think of it, 
what fine lass did Linebeck settle down with, now?). Inanity aside, we 
quickly find out that Linebeck knows a guy who can fix the bridge leading to 
the Ocean Realm, but he owes a huge debt to him. It’s a problem, but Linebeck 
I had the presence of mind to leave his grandson a Regal Ring if he were ever 
in serious trouble; I’m guessing he had a more desperate situation in mind, 
but Link braves the monsters and traps, recovers the ring, and offers it to 
the Bridge Worker in place of Linebeck’s debt, which is really an awfully 
good deal, because the Ring’s market value is almost twice as much as he 
owed. That actually really annoyed me, it just seemed like such a waste.

Either way, after this, Linebeck’s Trading Post becomes available for 
business. At what are, all things considered, very reasonable deals, Linebeck 
will trade Rupees or Train Parts for Treasures. If you want to get the golden 
set and thus have the maximum possible number of hearts, you’re going to have 
to be either very dedicated or rather lucky, because although most people 
have a majority of the Treasures they need, some are just really hard to come 
by, requiring countless runs through the shooting gallery or what have you in 
order to obtain the necessary items. This is also a great way to make money, 
as you can easily make a run nearby Whittleton with your sword and Whirlwind 
and find a whole ton of common Treasures that you can haul back for a super-
quick 50 Rupees each.

Late in the game, Link can undertake a sidequest that involves hauling Goron 
special-crop Dark Ore from the eastern Fire Realm all the way to the Trading 
Post. If he can manage to bring Linebeck a turn of 5 or more Dark Ore, which 
he badly wants for research purposes, he’ll be rewarded with another batch of 
Spirit Tracks.

=============================================================================

L i n k
Saviour of Hyrule
Race: Hylian
Appearances: All main-series Zelda games

             Link’s Crossbow Training

Here he is: The main man of the Zelda series. Link, in his numerous 
incarnations, has continually wielded items and weapons of great power and 
ingenuity, vanquished evil, played countless mini-games and, above all, 
guarded Hyrule from whatever danger it might face. He’s had various 
companions and allies over the years, but operates largely alone, as a single 
brave warrior standing against vastly greater odds. He’s a very romantic hero 
in that sense.

Let’s talk about his signature garb. From day one, Link has worn his highly 
identifiable green tunic. It has been a few colours; in Ocarina of Time, 
differently coloured tunics had different magical properties, and in the Four 
Swords series each player takes on a Link of varying tunic colours (including 
a purple one for P4.) But most important is his headgear, a long green cap 
that falls behind his head and ends in a point. Hmm – that was surprisingly 
difficult to describe. Whatever, you know what it looks like. That cap is 
like his calling card. In The Minish Cap, Ezlo just so happened to take that 
form when he was transformed into a hat. Link is typically seen with a sword 
and shield slung over his shoulders, as those are his preferred weapons in 
combat. The Wind Waker marked the first time we saw Link without the 
trappings of the green garb – he wore typical islander clothing for about two 
minutes until he got the Hero’s Clothes, or for the whole game in the Second 
Quest. In Twilight Princess, he begins with a cool ranch-hand costume, but 
quickly moves on. The situation is somewhat similar in Spirit Tracks, where 
he begins with the Engineer’s Uniform but is in his customary attire by the 
time the adventure is underway (though he has the option of returning to the 
new much later on.) 

Link is altruistic by nature. Many times, he has faced seemingly 
insurmountable challenges that taxed him in every way, simply because he knew 
it was the right thing to do. Furthermore, he takes time out of his 
imperative quests so that he may stop and assist people in their personal 
lives. He has repaired relationships, elevated struggling businesses, turned 
people away from lives of crime, delivered medicine to the ill and injured, 
restored old glories’ confidence, comforted people in times of need, 
befriended total strangers because they needed him to, saved quite a number 
of people from being mugged by thieves or assaulted by monsters, and united 
at least two couples. And that only scratches the surface. He does all this 
without expecting any reward, and he often doesn’t get one – and that’s just 
fine with him, because that’s how he is.

His destiny is irrevocably intertwined with that of Ganondorf, Zelda, the 
Triforce, and the Three Goddesses. Again and again he has been reincarnated 
to combat evil, wielding the Triforce of Courage. Nearly every time Ganondorf 
has tried to conquer Hyrule, which would give him near-infinite power, Link 
has stopped him at the last minute. Zelda has sought him out time and again, 
understanding what must be done. His work will never be done until all evil 
has been purged from the land.

Link is a smart little dude, and quite good with his hands. He seems able to 
instantly master any tool or item he finds, even if he’s never seen one 
before – the rhythms of Hookshots, Boomerangs, Bows, the reins of a horse, 
Mole Mitts, and even musical instruments are all second nature to him. Though 
he has, admittedly, had a few tutors, he seems almost supernaturally adept 
with a sword, able to best exceptionally skilled swordsmen while having had 
almost no formal training. He easily masters the Spin Attack, the hidden move 
of the ancient Hylia, when only a handful of others have. This is a clear 
indication of his intelligence – through careful observation and deductive 
critical thinking, he is able to solve dungeon puzzles that would confound 
the most logical mathematician.

Yet despite this intelligence, Link never seems to speak. Or if he does, his 
dialogue is assumed, as many characters seem to respond to his ‘words,’ and 
he is able to pass along information without banter. Obviously, this is a 
holdover from early on in the video games industry when voice-overs weren’t 
yet standard. In one interview, Miyamoto mentioned that one of the main 
reasons Link didn’t have any dialogue in The Wind Waker despite the available 
technology was that many people have imagined in their heads what his voice 
would sound like, and he didn’t want to spoil it for them. I think it has 
more to do with one of the stated key concepts behind Zelda: When you play a 
Zelda game, you don’t play as Link, you actually _become_ Link, and giving 
him overly much character would take away from that. (I think the developers 
succeed at this goal.) Regardless, in more recent games Link has had a 
collection of yells, squawks, grunts, and cries of pain to punctuate whatever 
he’s doing.

Another quirk is his left-handedness. In a world filled with right-handed 
characters, Link is a lefty. Did you know that, on average, right-handers 
live eight years longer than left-handers? Or something like that. Anyway, 
maybe I’m evil for saying that his left-handedness is a *quirk*, but you know 
what I mean. Actually, there’s some evidence that he’s ambidextrous, though I 
prefer left-handed to ambi. Fun fact: In the first and second Zelda games, 
Link held his sword in his right hand when facing to the right. Why swap? 
Official answer: Death Mountain is to the north, so he keeps his shield 
toward it to fend off its evil energies. Real-world answer: Lazy programmers 
have less work to do when they simply flip the sprite rather than drawing a 
whole new one.

Link appears as one of the initial eight characters in Super Smash Bros, and 
both he and Young Link (from Ocarina; YL is unlockable) come on out for 
Melee. Both Link and Toon Link show up in Brawl. Link is a sub-par character 
in all three, unfortunately, and Young Link is even worse. The fact is, Link 
is just way too slow and laggy, and Young Link is too weak and light. Toon 
Link is...halfway decent, actually, but still fairly lacking. They barely 
ever see competitive play, but seem to show up an awful lot in casual games. 
When they do take to the field, Link relies on his mildly powerful Smash 
attacks and the good mid-range game that comes with his Bombs, Bow and 
Boomerang. Three of Melee’s Event Matches are focussed on Link: One has Young 
Link pitted against the superior Link, and another has Link against a black-
coated Level 9 Link CPU. Triforce Gathering, maybe my favourite Event Match, 
has Link (player) and an idiotic Zelda on a team against Ganondorf.

That’s not his only fighting game appearance, however. Link was the GameCube-
exclusive character on Namco’s Soul Calibre 2. His story here is non-canon to 
both Zelda and Soul Calibre, and is boring and uncreaive anyway. Opinions on 
his power are mixed: I’ve heard both that he’s the most broken character in 
the game, and that he’s the weakest. I know nothing about competitive SC so I 
can’t speak to that, but I will vouch that I do all right with him and that 
he looks pretty damn cool when the SC aesthetic is applied to him. Every 
character in SC has buyable weapons that horrendously unbalance the game, and 
Link gets a little trip down memory lane with everything from the Magic Sword 
to the Megaton Hammer to the Mirror Shield. At least the boys and girls at 
Namco took the time to do their research. I must also say that the movies 
associated with Link are pretty neat, especially his Weapon Demonstration – 
that is some seriously sweet stuff imho! It’s fun to see the sword techniques 
that wouldn’t make sense in an adventure game.

Link is so legendary, many have seen fit to give him a cameo in their games – 
which is only fair, really, considering stuff like the Mario paintings in 
houses and Yoshi portrait in Hyrule Castle. Thinking back, in the original 
Final Fantasy there was a cemetery in Elfland, where Link’s name appeared on 
a headstone, but only in the Japanese version – due to licensing 
restrictions, the text was changed to ‘Here lies Erdrick,’ as in the hero of 
the Dragon Warrior series, for the NTSC version. I’m pretty sure he also 
appeared as one of the characters playing an instrument in the credits of the 
NES Tetris. He might also be in F-1 Race, but somehow I’m thinking he isn’t 
(a little help, anyone?) I’m not a big fan of World of WarCraft, but one 
quest in that game involves a green tunic-clad gnome named Linken, who is 
trying to recover his Golden Flame or something – an obvious reference to the 
Triforce. At the inn in Super Mario RPG, Link is seen resting up – after a 
while, he checks out and Samus from Metroid takes his place. In Donkey Kong 
Country, Cranky Kong rates DK at the end of the game based on his percentage 
of completion; he is rated against three other heroes, and Rank C (C?? What 
kind of Zelda-bashing bs is that!? ^_-) is Link. There’s yet more! In the 
Kirby series, in every title after Kirby’s Adventure, when Kirby gained the 
Sword ability he donned Link’s hat (with a yellow bobble on the end) and 
wielded a caricaturized version of the Master Sword, Sword Beams and all. And 
incidentally, the boss Paint Roller will sometimes sketch an image of the 
Triforce.

=============================================================================

L i n k ’ s  r e l a t i v e s
It’s all about family
Race: Hylians
Appearances: A Link to the Past
             Ocarina of Time
             The Wind Waker
             The Minish Cap

Link is generally portrayed as a free-rollicking dude without any family to 
tie him down. That doesn’t cheapen his intense loyalty, of course, since he 
clearly values people like Saria. Anyway, a lot of fans assume that he and 
Zelda get married, maybe in multiple incarnations, but this unlikely scenario 
notwithstanding he actually has more rets than you might think.

Link’s uncle – He was so irrelevant, the devs never even bothered to give him 
a name. That’s just as well. The moustachioed, blue-haired thug receives 
Zelda’s telepathic cry for help in the night. Taking up the family sword, he 
strides forth and is promptly killed by Moblins. Link, who also got the 
message, comes upon his uncle as he dies and receives the sword from him. 
Uncster’s famous last words were ‘Zelda is your...’ which a lot of people 
took to be ‘Zelda is your sister,’ or any number of things, really. The 
Japanese version tells us that it was actually supposed to be the somewhat 
nonsensically phrased ‘Zelda is your destiny,’ but the last word got cut off 
due to the size of the text box. He is revived at the end of the game as part 
of Link’s wish to the Triforce.

Link’s mommy – Ocarina of Time’s manual explains that Link’s mom was attacked 
and mortally wounded when he was only a few days old, but she managed to 
stagger to the Great Deku Tree before dying. She pleaded with him to raise 
Link among the Kokiri, which he did, knowing Link’s destiny.

Aryll – As one of two relative characters in The Wind Waker, Aryll really 
pisses a lot of people off. They ask, Why does Link suddenly have a sister? 
OMG IT MAKES NO CENSE!!!1 Well, she’s there, deal with it. She’s also quite a 
sweet little girl who looks a lot like Zelda, and gets kidnapped in the 
beginning of the game because of it. This sets the story in motion. On Link’s 
first journey up the Forsaken Fortress, he almost rescues her but is captured 
before he can. In the redux, Tetra’s pirates appear and whisk her off to 
safety, along with Mila and Maggie. The latter two return home to Windfall 
Island but Aryll stays with the pirates for the duration of the game. They 
even pay her for the work she does on the ship. At the end of the game, she 
watches sadly as Link sails away from Outset Island forever.

Grandma – For some reason, Grandma creates less waves than Aryll. Whatever. 
She is responsible for giving Link the Hero’s Clothes, the family Hero’s 
Shield, and batch after batch of hearty soup that is not only free, but the 
most powerful potion in any Zelda game: It completely replenishes Link’s 
health and magic, AND doubles his attack power until he’s struck. That’s 
pretty awesome stuff. There’s a very emotional scene when she looks sadly out 
to sea at the retreating stern of the pirate ship as Link heads off for the 
Forsaken Fortress. She becomes despondent and depressed when Link leaves, but 
a fairy cheers her up. Her figurine says she enjoys playing the occasional 
prank on Link.

Smith – Link gets another uncle for The Minish Cap, who looks nothing like 
the previous one. This guy is kinda cool because he was an accomplished 
swordsman in his youth, fighting to a draw with King Daltus at the Picori 
Festival. He spends most of his time in his and Link’s house, shaping steel 
in the workshop.

=============================================================================

L i n k – g o r o
Mysterious doppelganger?
Race: Goron
Appearances: Majora’s Mask

No, YOU don’t know how to alphabetize.

Ocarina of Time featured a Goron named Link (or whatever you named yourself) 
who was the apparently seven-year-old progeny of Big Brother Darmani, who 
named him such in honour of his brotherly relationship with hero of the 
Gorons and honoury Goron Link, who would later take the mantle of Hero of 
Time and encounter his namesake, who explained that the race was again in 
danger of extinction as the recently resurrected Alaskan firedragon Volvagia 
had burninated half their home and kidnapped most of its inhabitants, 
presumably for the purposes of storage and later consumption. To assist Link 
in his quest to save everyone he’s ever loved, Link the Goron helpfully 
provides the heat-resisting Goron Tunic, which is a lot more than other 
charatcers do for Link when he’s trying to accomplish something similar. 
Link-goro, however, is obviously quite different from this character (whom I 
don’t feel like giving an entry and thus avoided doing so by halfheartedly 
describing him in this one): Much older and worse-educated, some have 
actually theorized that he is Link’s alt-world analogue. We’ve also done the 
same for the Deku Butler’s son and Skull Kid, though, so the idea might not 
hold that much weight, especially since it’s based on name only.

Link-goro’s main purpose is to have a name similar enough to Link’s that 
scatterbrained hotel manager Anju mistakes the two and thinks that Link has a 
reservation, which was made by Link-goro in advance of his arrival in Clock 
Town. You can actually observe him and Anju having one of two conversations, 
depending on whether or not you snagged the poor guy’s reservation already; 
one simply has him happily take his room key and disappear into his room, 
never to return. In the other, he and Anju try to figure out what happened, 
but nothing can be done because the rooms are all filled (all three of them), 
and it ends with Link-goro leaving sadly. And that’s about all he ever does.

Due to his tendency to wear clothing, Link-goro’s design is about a hundred 
times more interesting than that of any other Goron. He has what TVtropes 
would call a ‘badass hat,’ a stitched blue vest, and a whole ton of 
traveller’s luggage riding around on his back, with the typical, you know, 
like gigantic wooden garbage can type thing, on top of which is lashed a 
rolled sleeping bag that he never actually uses, preferring to simply sit on 
the ground. It rains on the 2nd Day, so he takes shelter under a canopy just 
outside the inn. He also finishes every single sentence with ‘-goro.’ 
‘Really-goro?’ Also, I think he’s the single and only person in the world who 
came to Clock Town as a tourist, which is odd since it’s supposed to be a 
huge event. Ok fine, maybe the apocalypse resulted in a slightly lower 
turnout than projected.

=============================================================================

L o k o m o s
Brand new dance
Race: Lokomos
Appearances: Spirit Tracks

As Link journeys around Hyrule, he must meet with the master of the Sanctuary 
within each Realm in order to learn a new song for his Spirit Flute, which 
restores the Spirit Tracks leading to the next Temple and thus grants access 
his next destination. Locating and then satisfying the needs of each 
successive guardian often entails a small quest in and of itself. Each Lokomo 
including Anjean, he finds, rides around in a little bulbous putt-putting 
hoverchair. They also all have names that are puns on elements of a train, 
which is an extraordinary coincidence, really.

Gage - Guardian of the Forest Sanctuary, Gage proudly displays an afro, a 
goatee and a cello. Appearing to be around 30 or so, he is by far the 
youngest of the Lokomo we meet.

Steem – Snow Sanctuary Sage Steem sports a shamisen. The vainest of the 
Lokomo, he is the only one who cares about his cave’s interior design, and 
will later ask Link to deliver a Papuchia Village pot to liven the place up a 
bit.

Carben – Flute-wielder Carben is the steward of the Ocean Realm and the 
Lokomo with the most involved storyline quest. When Link and Zelda arrive at 
his Sanctuary, they find a hastily written note explaining that he has 
departed for Papuchia Village; backtracking, they find him flying in the sky 
on the wings of some of the giant black birds who carry trapezes in their 
talons. Learning the Song of Birds from a nearby Song Stone, Link uses it in 
the vicinity to attract Carben’s attention and bring him down. After a short 
chat, he agrees to return with them to Ocean Sanctuary, but on the way there 
they are assuaged by Bokoblin pirates. Link leaps to the passenger car to 
defend Carben from the would-be kidnappers, eventually taking down a huge, 
club-wielding, hitstun-impervious Big Blin. With this defeat the pirates 
withdraw and the trio continues to the Sanctuary.

Embrose – Doubtleslly the most passionate and hot-headed Lokomo in Hyrule, 
Embrose bears a thin moustache, mountainous red hair, and a set of drums 
recalling the Goron Bongos of Majora’s Mask.

Rael – Befitting his station as Sage of the Sand Sanctuary, Rael’s hair 
resembles a Pharoahic headdress. Hidden deep in the desert, Rael may be the 
most mysterious Lokomo of all; his desire for solitude and self-sufficiency 
goes so far that he will later ask Link to bring him some Cuccos, that he may 
start a farm or something. His oboe opens the way to the pyramidal Sand 
Temple.

All six Lokomos make one final appearance midway through the final battle 
with Malladus, joining in Link and Zelda’s would-be duet to lend a hand in 
revealing the demon king’s weak spot. In the ending, they transform into pure 
light and depart with Anjean and Byrne, their energy exhausted and their 
purpose served.

=============================================================================

M a d a m e  A r o m a
Dior
Race: Hylian
Appearances: Majora’s Mask

Kafei’s mother and Mayor Dotour’s wife, Clock Town’s First Lady takes a large 
role in Termina’s day-to-day administration. She is almost only ever seen in 
the day, in a side room at the Mayor’s Residence in East Clock Town, seeing 
to appointments that are apparently backed up quite far. The situation is 
only compounded by the upcoming Carnival of Time, which requires an insane 
amount of organization what with all its various acts and activites and makes 
her virtually unreachable; Toto waits for like three days straight before 
being told he can’t get an audience with her, I believe.

She has no problem having a quick convo with Link, however, whom she asks, as 
one might, if he has seen her missing son. If he has at this point, I 
seriously doubt he recognized him, since he’d never met him before and 
because the man-boy was dressed up as a magical fox. Well, she says sadly, 
maybe you’ll keep an eye out for him, and also interrogate every single 
person you meet as to whether or not they know what’s up. Sure thing. She 
gives him the Keaton’s Mask in order to do this, apparently because Kafei is 
indistinguishable in most Terminians minds from that beast. Well I mean like 
I said, he WAS wearing a Keaton’s Mask of his own when in hiding so - hey 
wait a second that’s the worst disguise ever. But isn’t it kind of cool to 
see how they handle verbal communication with a character who never speaks? 
Especially in this game, which also has Tatl. I also wouldn’t mind reading a 
Majora’s Mask text dump at some point, some people have interesting things to 
say about his disappearance. Later on in your quest to reunite Kafei and 
Anju, you can find Madame Aroma in the Milk Bar waiting for everything to be 
destroyed. She, uh, gives you an Empty Bottle.

Madame Aroma appears to be a very supportive mother and wife and seems to 
heartily approve of her future daughter-in-law. And man, I never realised 
until I wrote this entry what a subtly strong character she really is, wow. 
That’s one reason I love writing this guide; I learn so much stuff about my 
favourite series that I never knew before, just by thinking about it.

The woman is fairly plain-looking so even though I try to include at least a 
cursory explanation of each character’s physical appearance, there’s not much 
to say here even though I sort of feel like I should. She, uh, wears a dress? 
And has purple hair, like Kafei.

=============================================================================

M a d a m e  M e o w M e o w
Catlike dog-lover
Race: Hylian
Appearances: Link’s Awakening

Madame MeowMeow is a resident of Mabe Village who keeps two small Chain 
Chomps and one larger one in her backyard. The larger one is called BowWow, 
and King Moblin kidnaps him when he raids Mabe while Link is in the Tail 
Cave. Link rescues BowWow and returns him to Madame MeowMeow, who asks for 
him to walk him – which works out nicely since the only way to enter Bottle 
Grotto is to have BowWow eat the Goponga Flowers blocking its entrance.

=============================================================================

M a d  B a t t e r
Soatome Ranma
Race: Batter
Appearances: A Link to the Past
             Link’s Awakening

A clear reference to Alice in Wonderland’s Mad Hatter, the Mad Batter is a 
nominally bat-like entity who hangs out in caves and the bottoms of wells. 
After bashing your way into his home/prison with the Magic Hammer and 
reanimating him with a shot of Magic Powder - which I realise is just a lazy 
catch-all for use when it would be pointlessly complex to create a unique 
gameplay solution, but seriously, that stuff is hardcore - the Mad Batter 
springs to life, condemns you for waking him, and thanks for you waking him. 
The whole thing is sort of like what happens when you wake a djinn up before 
it’s been 1000 years. What, you never read that book? After a little internal 
debate, he decides to unleash a horrific curse on you that effectively 
doubles your Magic Metre (by making all spells cost half as much as they did 
before, a state called 1/2 Magic.) He is nice about it, though, at least 
having the good manners to ask your permission first. Indecision Incarnate 
then calls for your eternal suffering before bidding you good day and taking 
off to who knows where.

In Link’s Awakening his grip on reality isn’t much stronger. Once summoned to 
one of three caves in Mysterious Woods, Martha’s Bay, and Tal Tal Heights by 
means of tossing Magic Powder into a flame-maker, he will appear to accost 
you with the ability to carry more of either Arrows, Bombs, or the Powder 
itself. ‘Look at all that junk you have to carry!’

Hopefully the helpful malcontent will show his face again sometime.

=============================================================================

M a j o r a ’ s  M a s k
Sealed demon lying in wait
Race: Demon
Appearances: Majora’s Mask

In ancient Termina, there was a monstrously evil entity known as Majora. 
Majora was so powerful, it threatened to destroy the entire world. The most 
powerful magicians of the time were able to contain it in a horned mask that 
soon fell into legend. Majora’s Mask was enshrined so that it would never 
again endanger the land, but one day a travelling mask salesman found it and 
added it to his collection. He knew its power but thought he could handle it. 
Unfortunately, one day a frustrated Skull Kid stole it and put it on. Majora 
promptly possessed Skull Kid and used him as its puppet. Though still not at 
full power, Majora wrought havoc on the Terminians and, working with the 
Skull Kid’s ill intentions and granting his desire to cause everyone misery, 
set the moon on a collision course with Clock Town that would wipe out the 
whole land, not to mention its spawner, Hyrule.

Link eventually confronted it and expelled Majora’s Mask from Skull Kid, who 
was proven to be just a puppet. Majora fled to the moon and created five 
mask-wearing children. After Link had played with the Odoruwa Child, the Goht 
Child, the Gyorg Child, and the Twinmold Child, he finally spoke with the 
Majora Child, who was wearing Majora’s Mask. The Majora Child wanted to play, 
too, but instead of hide-and-seek, like the rest of them, he wanted to play 
good guys and bad guys. He gave Link the Fierce Deity’s Mask so he could be 
the Bad Guy. In Kishin Link form, the Hero of Hyrule did battle with the 
three-formed Majora’s Mask and defeated it with little trouble. Link returned 
Majora’s Mask to the Happy Mask Salesman, as he had promised, but the 
salesman mentioned that all power had been drained from the mask and it had 
become just a piece of wood, though one with an exceptional history. What 
happened to Majora...?

That’s how I understand Majora’s backstory, anyway. I had to piece some 
things together without a lot of in-game clarity, but that’s about as 
accurate as it gets, I think.

=============================================================================

M a k a r
Rebellious runaway
Race: Korok
Appearances: The Wind Waker

Of all the Great Deku Tree’s Koroks, Makar was always the most adventurous. 
He was constantly running off and getting in trouble, leaving the other 
Koroks to bail him out. Makar was a talented violinist (like his ancestor, 
Fado) and was to be the centrepiece of the most important Korok festival, 
but, while flying over the Forbidden Woods, was attacked by Helmarocs and 
knocked into the lair of Kalle Demos. When Link reached the Forest Haven, he 
was tasked with rescuing Makar. Later on, Makar is found practicing for next 
year’s festival, already working on a new song. When Link plays the Wind 
God’s Aria for him, he awakens as the new Sage of Winds and accompanies Link 
to the Wind Temple. Here, Link can use the Command Melody to control Makar 
for a while, using his ability to fly on petal props to hit switches and 
whatnot. When Link defeats Molgera, Makar stays in the Wind Temple’s inner 
sanctum to pray to the gods, finally restoring the Master Sword to full 
power.

=============================================================================

M a k u  T r e e s
Obvious tributes
Race: Maku
Appearances: Oracle of Seasons
             Oracle of Ages

The Maku Trees figure into the Oracle saga pretty heavily. After all, the 
Japanese games are called ‘Nut of the Mysterious Tree,’ and said nut appears 
in the logo. The purpose of this nut is to dispel the barrier blocking access 
to the final boss; it grows larger and larger as Link recovers the Essences 
of either Nature or Time, and falls to the ground when he gathers all eight.

Both of them open up paths as Link collects Essences, which lead to minor 
rewards like Gasha Seeds. They are also both home to Farore, the Oracle of 
Secrets. The Maku Trees are pretty obvious tributes to the Deku Tree from fan 
favourite Ocarina of Time, in that both are wise, giant trees. All three have 
fallen under a curse, too, and are near death when Link finds them. They’re 
far from carbon copies, however.

Oracle of Seasons’ male Maku Tree mostly just sleeps, waking only when Link 
pops his snot bubble. At this point he gives him a clue on where the next 
dungeon is located before drifting off again. Ages’ much livelier Maku Tree 
is female and is seen in two forms: Her full-size present day one, and as a 
mere sprout 400 years in the past. Link saves her from marauding Moblins in 
the past, when she makes him promise to come back someday and marry her. 
Okay, Link has been the object of infatuation for fish-girls, ectoplasmic 
entities and enormous old women, but a tree is pretty out there. Ages’ Maku 
Tree is significantly younger and smaller, and even girlish at times.

=============================================================================

M a l l a d u s
Malcontentious
Race: Demon
Appearances: Spirit Tracks

The Link and Zelda of The Wind Waker and Phantom Hourglass can’t have been 
too pleased when they reached their new home. First Hyrule is drowned by the 
gods because they couldn’t think of a better way to keep Ganondorf in check – 
to say nothing of the fact that _it didn’t even work_ - but they are then 
tasked with leaving everything behind and going to search for a new one, 
because the king said it would probably be a good idea if they would do that. 
Then they finally reach the new Hyrule, and what do they find? It’s in the 
grip of a Demon King, and they’re going to have to rid the land of his 
influence. Like, ugh, didn’t we just do this?

Twice?

Fortunately, this time they have at their disposal Anjean, who helps them 
with her miraculous magic. Together, they seal Malladus beneath the surface 
of Hyrule, binding him with...train tracks, which are built to run across the 
entire country. And their users regulate themselves, meaning that accidents 
must be incredibly frequent. Anyway, Malladus continues on like this for 
about a century (which must be incredibly aggravating, just sitting there 
doing nothing, ever, for decades, but maybe time has a bit of a different 
meaning when you’re immortal), at which point a lesser demon, Cole, and his 
follower, Byrne, manage to cut the ties that bind and release Malladus from 
his prison. Byrne leaps in front of Cole, eager to offer his allegiance in 
exchange for a slice of Malladus’s power, but he is apparently much more 
choosy than that. In spite of his already immense power, Byrne was once 
Lokomo, so he can screw right off. Ouch. Cole and Malladus take off for the 
Dark Realm aboard the Demon Train, with a view to gathering their strength, 
and the opposing crew scrambles to mount a counteroffensive.

Eventually, they pursue them into the ephemeral otherworld, and after first 
tangling with the Demon Train and then fighting Cole atop it, Link and Zelda 
brace themselves for a battle with the giant bull. Zelda, fortunately, has an 
idea for how to deal with the threat, but the move takes like five minutes to 
charge up. Link’s task, therefore, is to ward off the fireballs that home in 
on her as she prepares her spell. If she’s struck at all, Link will take some 
damage in her stead and she’ll be forced to start over. When the spell does 
go off, Malladus is momentarily addled, and the princess prompts Link to whip 
out his Spirit Flute and play a tune with her. THIS spell summons Anjean and 
the other Lokomo, who in turn highlight Malladus’s only weak spot. Link 
charges in and barrages it with sword strikes, following which Malladus gets 
angrier and eats Cole, granting him even greater power, wicked horns, and a 
moustache. Later on, he does the same thing to Byrne; what a glutton. At any 
rate, this is the fun part. Once again directing the actions of both Link and 
Zelda in concert, the object here is, either by walking Zelda to an 
advantageous spot or distracting Malladus with Link’s sword, to position 
Zelda behind Malladus so that she can shoot him in his vulnerable spine with 
the Bow of Light. Missed shots will cost some time as she readies another 
magically infused arrow. When she gets a hit, Link can once more rush in and 
go to town on the glowing ulcer. Ultimately, Malladus can only take so much 
of this and is reduced to a snivelling wisp before being banished from the 
world forever. Truly another great battle from Spirit Tracks; counting the 
business with the Demon Train and Cole, it more or less combines every major 
gameplay element from the entire rest of the adventure, and has quite 
possibly the widest variety of activities I’ve ever seen in one battle. The 
killing blow is quite satisfying, as well, being a nice big super-stabby 
light show that has the added bonus of requiring player input. Very nice.

=============================================================================

M a l o n  a n d  T a l o n
Just farmers
Race: Hylians
Appearances: Link’s Awakening
             Ocarina of Time
             Majora’s Mask
             Oracle of Seasons
             Four Swords Adventures
             The Minish Cap

These two characters get listed by name even though they find their origins 
in two others. That’s not really fair, is it? Then again, neither is 
Nintendo’s treatment of Marin and Tarin, though they technically never 
existed.

Now here’s an interesting paradox: All the things in Koholint Island are 
references to something else, mostly to the first three Zelda games and the 
Mario series. Yet Marin and Tarin’s ‘real-world’ counterparts weren’t 
invented until the following game in the series. A little backwards.

Now that we’ve gotten severely off-track, let me further remind you that 
Marin is actually a reference to Zelda. Weird. Metaphysical conundrums aside, 
Marin is the one who finds Link unconscious on Toronbo Shores and drags him 
off to her house in Mabe Village. Her father, Tarin, finds Link’s shield and 
gives it to him as he leaves – Tarin is referential to Mario, given the red 
shirt and blue overalls, moustache, and love of mushrooms. Marin is musically 
inclined and makes friends easily, even having some among monsters. Neither 
Marin nor Tarin is static – both are constantly travelling around the island, 
and both of them help Link out several times. Notably, there is a period 
where Link finds Marin in Animal Village and she follows him around for a 
while, ending in a beachfront ‘date’ of sorts. Here, Marin tells Link that 
despite how much she loves Koholint, she would love to see life outside it – 
she dreams of becoming a seagull and flying away forever. When you beat the 
game, the ‘The End’ screen shows a seagull flapping around, implying that she 
may really have gotten her wish – or if you beat it with zero deaths, you’ll 
see Marin with wings. Hmm.

They reappear right away, as owners and operators of Lon Lon Ranch, where 
they raise Lon Lons, Cuccos, and horses. Child Link learns Epona’s Song from 
her, which he uses to good effect later on. Talon is quite lazy and does 
almost no work, leading an increasingly disgruntled Ingo to eventually take 
over the ranch with Ganondorf’s help. He forces Malon to work there against 
her will, threatening to mistreat the horses if she doesn’t. When Link wins 
Epona from Ingo, Talon is inspired to take back the ranch, but it’s not all 
conflict: Talon and Ingo become best friends and drinking buddies. At this 
point, Malon also opens an obstacle course that Link and Epona can try. If 
you look at Malon in first-person view at this time, you’ll notice she’s 
blushing, leading me to believe she has quite a crush on him.

By the way, Talon and Ingo are allusions to Mario and Luigi from the Mario 
Bros series of games. Both look a little like their counterparts in regards 
to body type, shirt colour and moustache style, and both they and Malon wear 
gold brooches that resemble the face of Bowser, the Mario Bros’ arch-nemesis.

Since Malon appeared as both a child and an adult in Ocarina, she had two 
polys, both of which were reused for Majora’s Mask. When Skull Kid kidnaps 
Epona at the beginning of the game, she ends up at Romani Ranch. Romani is 
young Malon, while Cremia is the older one. Cremia tends the cows and 
produces Milk for the members-exclusive Milk Bar, owned by Mr Barten – that 
is, Termina’s version of Talon. Romani spends all of the First Day training 
with her bow for that night’s alien invasion, which she knows is coming 
tonight since it comes on the same day every year. With Link’s help, she 
might fend off the aliens; otherwise, they accidentally abduct her along with 
the cows, then spit her out, and she spends the duration of the next two days 
acting really, really strung out.

Malon usually seems to be pretty good at what she does, but not so much in 
Oracle of Seasons, where Link gives her a book about tending Cuccos so she 
can learn. In return, she gives him the only thing she can think of, which is 
a beauty product called a Lon Lon Egg. This is part of the trading game, 
which Talon also figures into; late in the game Link finds him in a mountain 
cave. He gives him, surprise, a Mushroom.

In the Hyrule Field level of Four Swords Adventures, the Links find Malon 
under siege by Hyrule Castle soldiers and desperately trying to get back to 
her house. They escort her through the hostile territory to a grateful Talon. 
Both of them also have minor roles in The Minish Cap, but they are so 
forgettable I can hardly remember what they’re there for. A reader tells me 
Malon sells Lon Lon Milk for 10 Rupees, and that you need to give Talon the 
Spare Key in order to enter the Ranch at Hylian size (because, as I recall, 
Talon managed to lock himself out.) Later, they open up a shortcut to Lake 
Hylia.

=============================================================================

M a m a
World Kitchen
Race: Hylian
Appearances: The Minish Cap

Sit down, take a load off. Mama’s Cafe is the best place in town to grab a 
mocchachino latte espresso, or just take in the latest news from local 
streetears while waxing philosophic. The eponymous Mama, master chef, 
gardener and Economical Shopper, presides over the place with warmth, love 
and a willingness to fuse Kinstones whenever the mood so strikes you.

=============================================================================

M a m a m u  Y a n
Perfumed proprietor
Race: Hylian
Appearances: Link’s Awakening
             Majora’s Mask

I assume she was also in Ocarina of Time, but if she was she strikes me as a 
one-glance sideswipe Hyrule Castle Town market-dweller that nobody cared 
about, so screw that noise.

The one we’re talking about runs the Dog Races at the far end of the field 
within Romani Ranch. Ugh, dogs. Plump and passionate, she will let you wager 
a few Rupees on the outcome of the sprint; if the runt you selected comes in 
first, you’ll snag a Heart Piece, with subsequent placings offering Rupee 
rewards. Although it might seem like your success or failure is pure luck, in 
actuality there is a trick, very well-known by now, that sees you wearing the 
Mask of Truth and noting the dog’s reaction when you pick it up. If I recall 
correctly, ‘Ruff’ means it will place well, ‘Rr-ruff’ means it has a chance 
of doing sort of well, and ‘Whimper’ means it will perform poorly.

By the way, ‘Is that doggy fine?’ is the single most awkward translation in 
the entire series. Going by the English I can only assume the original was 
‘sono wan-chan de iin desu ka?’ in which case they’d have done better to just 
plain switch it around to ‘Is that the doggy you want?’ Translation fidelity 
is a little less important in a purely text-based format than in, say, a 
live-action drama, where the original dialogue is audible and inaccurate 
translations are liable to irk speakers of the language in question.

=============================================================================

M a n b o
Ride with Frogmaster Fl...no?
Race: Frog or something
Appearances: Link’s Awakening

Man, I first played Link’s Awakening when I was a little kid and brand-new to 
video games, so I didn’t get any of the references. I can only appreciate 
them now, looking back on the game and doing research for this guide. I’m 
referring to the fact, of course, that Manbo is the LA incarnation of Wart 
(or Mamu), the big bad guy from Super Mario Bros. 2 of all the random things. 
He’s sort of this big cross-eyed frog monster who wears a fur-lined cape and 
a crown, because he’s the king of Subcon. On Kohlint Island, he’s king of the 
Signpost Maze. He challenges Link to navigate it, which is the easiest thing 
ever, because all it requires him to do is follow the directions on a 
succession of signposts without accidentally reading any of the wrong ones. 
When he makes it through, Manbo teaches him Manbo’s Mambo, probably the most 
useless song in the game, although I guess it comes in handy from time to 
time: It allows instant teleportation to the pond next to Crazy Tracy’s 
house. After teaching him the song, Manbo and his frog retainers celebrate 
with an exhilarating dance.

=============================================================================

M a n  o f  S m i l e s
Prospective Joy Luck Club chairman
Race: Hylian
Appearances: Phantom Hourglass

Here we have an unsettlingly happy man who floats aimlessly in his boat in 
the northeastern quadrant of the sea, apparently sending out postcards to all 
those in need of a little cheer. When Link encounters him, his vessel has 
been overrun by the forces of evil, and he implores Link to rid him of their 
danger. Thus liberated, he introduces himself as the Man of Smiles, probably 
not his real name, and offers Link either a normal prize or a mysterious 
prize; if he chooses the mysterious prize, he’ll just say what the heck and 
hand over both. One item is a simple Treasure Map, but one is the Hero’s New 
Clothes, which kicks off the Trading Game. Every time Link re-enters the 
boat, the Man of Smiles is once again up to his suspenders in monsters, and 
he can clear the place out over and over again in order to earn Prize 
Postcards. In spite of the suspicious nature of his whole deal, it seems that 
all the Man of Smiles really wants is to bring happiness to people 
everywhere.

=============================================================================

M a p l e  a n d  S y r u p
Always two there are: A master, and an apprentice
Race: Hylians
Appearances: A Link to the Past
             Oracle of Seasons
             Oracle of Ages
             Four Swords Adventures
             The Minish Cap

Syrup is a wizened old hag who knows her magical art well and wastes most of 
it making Potions. Maple is her teenage granddaughter who is supposedly 
learning that art. Both wear the trappings of their trade (a pointy hat and 
blue robes), but only Syrup ever does any work. Maple would much rather spend 
her free time on something interesting; specifically, in the Oracle saga she 
zooms around the countryside on her broom, colliding with innocent 
bystanders. Each of the pair helps Link gain items, however, be it a life-
restoring Potion or rarities like Rings. After their first few races, Maple 
gains a vacuum to help her gather more loot faster. In a linked game, she 
upgrades to a flying saucer. (...) Maple makes a resurgence in Four Swords 
Adventures, having once again screwed up: She’s accidentally shrunk some poor 
guy’s house, and needs Link to fetch the Spell Book to reverse it (the reward 
being a Heart Container from its occupant.) In The Minish Cap, Syrup’s Wake-
Up Mushroom allows Link to get the Pegasus Shoes from the sleepy shoemaker.

cornishpete has this to add:

‘just one little correction about Syrup the witch.
‘She also appears in the minnish cap, her home is tucked away in the northern 
end of minnish woods. (you have to go in via the route to the mayors cabin 
and take a slight detou)

‘she plays a similar role as she has before in dealing with potions. you can 
buy either a red potion, or, after the correct kinstone fusion, a blue 
potion.

‘maple, for some reason, is nowhere to be found.’

=============================================================================

M a s t e r  E d d o
Bomb-builder
Race: Hylian
Appearances: Phantom Hourglass

Master Eddo hangs out in his garage on Cannon Island, from where he 
meticulously constructs the finest of hand-made Bomb-firing cannon. He excels 
in creating other ship accessories as well, namely his pet project the 
Salvage Arm, which allows seagoers to drag up treasure boxes from the ocean 
floor. It pays for itself in no time. Master Eddo occasionally engages in the 
odd practice of pricing his merchandise based on how loudly and clearly his 
customer can yell, although his apprentice claims that snapping one’s fingers 
works just as well. I suggest clapping. Now let me shout and wake you up, let 
me wake you up! But I have to wonder how he gets any work done when he’s 
needing to use a cane and one of his arms is a mountain of bandages. And by 
the way, how the heck did he sustain those injuries??

=============================================================================

M a s t e r  S t a l f o s
Bag of bones
Race: Stalfos
Appearances: Link’s Awakening

Master Stalfos is the mini-boss of Catfish’s Maw, really noteworthy only 
because he does for Stalfos what the Helmasaur King did for Helmasaurs. 
Furthermore, there have only been a few genuine sword-versus-sword duels in 
the whole Zelda series, which is surprising, really, but Master Stalfos 
claims one of them. Quite simply, all Link had to do was avoid his potent 
sword strikes, hit him a few times with the sword, which would cause him to 
temporarily crumble into a pile of bones, and then lay a Bomb on him. Link 
battled him on four separate occasions in four separate rooms. After their 
fourth showdown, Master Stalfos blew up for good and spat out the Hookshot.

=============================================================================

M a y o r  B o
The Strongarm Mayor
Race: Hylian
Appearances: Twilight Princess

Mayor Bo takes care of many of the day-to-day happenings of Ordon Village, 
overseeing work details, solving minor disputes, and lending his own raw 
physical power wherever it’s needed. We meet the horn-moustachioed mayor 
almost immediately, stopping to chat with him as we go to rendezvous with 
Fado in the fields, but our conversation is interrupted by the charge of an 
escaped pow, who, unless we’re on our second playthrough or higher and are 
expecting it, knocks us flat on our backs and runs off for parts unknown, 
necessitating a search party named Bo. Not long after, when his daughter Ilia 
is kidnapped and his home besieged by twilight, the devastated man maintains 
enough consitution to organize the town defence, which largely consists of an 
incapacitated swordsman and a scrawny old guy standing on top of a post 
holding a bow, but he worked with what he had.

Bo’s past is surprisingly fleshed-out. With the death of his wife some years 
ago, presumably of illness, he has been left to care for his daughter by 
himself, raising her to be a strong and independent young woman. He also has 
some kind of history with the Gorons, having once been a prize sumo wrestler 
with the help of his magnificent muscles and a pair of Iron Boots he somehow 
acquired. In the act of defeating their Big Brother and yokozuna, Bo gained 
the respect of the Gorons and, if Ocarina of Time is any indication, probably 
became an honourary Goron himself. I mean technically he cheated, but who 
cares. He passes the package onto Link when the hero himself is tenaciously 
trying to win Goron enclave-entrance.

=============================================================================

M a y o r  D o t o u r
The Freezing Mayor
Race: Hylian
Appearances: Majora’s Mask

Given the fact that a huge celestial object will soon crash into his town and 
destroy the entire country in which it sits, one would imagine Mayor Dotour 
has more pressing concerns than wading through bureaucracy. And yet there he 
is, 24/3 for as long as you let it go on, sitting in a pointless meeting with 
the Captain of the Guard and the Chief Carpenter, the former of whom 
advocates evacuation, the latter, stalwartness in the face of a little 
apocalypse. The entire discussion is moot, of course, because neither plan is 
going to work. Dotour contributes by mumbling something noncommittal every 
now and then. Oh, and by the way, this entire time, he’s distracted by the 
fact that his only son has mysteriously disappeared just days before his own 
wedding (and yet he somehow knows exactly where he’s hiding out, and hasn’t 
done anything about it whatsoever...yeah.) Ugh, think there might be better 
ways for old Dotour to be spending his time? Well, if you walk into chambers 
and whip out the Couple’s Mask, which has the power to calm arguments, the 
offending parties will realise that their argument completely misses the 
point, and they will decide that the decision of whether or not to flee 
should be up to everyone to make for him or herself. Dotour will give you a 
Heart Piece in gratitude. And...that’s about all he ever does. Oh no wait! He 
also has an odd moustache. A purple one, no less.

Common convention as far as this guide is concerned would usually dictate 
that I put Mayor Dotour and Madame Aroma in the same entry. I didn’t. 
Mindgames.

=============================================================================

M a y o r  H a g e n
The Crystal Mayor
Race: Hylian
Appearances: The Minish Cap

Even though Daltus himself happens to live right in the very heart of Hyrule 
Castle Town, he has another official entirely to take on civic 
responsibilities while he handles the national ones. Smart guy; knows how to 
delegate, and doesn’t take on too much by himself. This decision does, 
however, provide some evidence against the democratic model, because the guy 
who makes it into office is not only paranoid but somewhat incompetent. Mayor 
Hagen, whose name always makes me think of Hagen-Daazs ice cream, is notable 
for doing little or nothing to address the settlement’s housing crisis while 
maintaining a residence right in the centre of town complete with not only a 
basement (multi-story homes being a rarity in the Zeldaverse) but a series of 
secret passages as well, for use as escape routes in the case of an attack. 
That’s pretty smart, I guess; embassies might do well to imitate him. And his 
constituents do seem relatively satisfied, except for Din, Nayru and Farore, 
who end up having to look to Link for help. The bespectacled vest-wearer has 
a deep interest in masks, both collecting them and even making a few himself. 
His house is infested with Minish, but whose isn’t in that game. He also owns 
a waterfront cabin at Lake Hylia. Remind me where our taxes go again?

=============================================================================

M a y o r  P l e n
The Silver Mayor
Race: Hylian
Appearances: Oracle of Ages

Lynna City’s mayor is also an ardent fan of its history, going as far as to 
mention to new visitors that it was once called Lynna Village, even though 
that pretty much goes without saying, and is a completely useless piece of 
information regardless. Like most mayors presented here, he served Link only 
by giving him something, in this case the gift of not getting angry when the 
hero steals his Seed Ring. Supposedly, Mayor Plen looks like Luigi. What, 
Ingo wasn’t enough?

Know what, I picked the ‘Silver’ title because I wanted to work in a 
reference to Bishoujo Sailor Moon’s Silver Millennium, but it stopped working 
when I remembered that the Silver Millennium is in the future, not the past, 
and His Worship Plen holds court in the present.

=============================================================================

M a y o r  R u u l
The Sewing-Life Mayor
Race: Hylian
Appearances: Oracle of Seasons

Horon Village’s mayor is also an ardent fan of Gasha Seeds, going as far as 
to keep a square of soft earth in his home specifically for the purpose of 
sowing them. Like most mayors presented here, he served Link only by giving 
him something, in this case the first Gasha Seed in the game and, ipso facto 
and by proxy, the Gasha Ring. See what I did with these entries? You know, 
because the Oracle titles are sister games. Doesn’t have a thing to do with 
me being lazy and uninspired, definitely not. Hey! Spring of Trivia, at least 
the blurb under Ruul’s name makes sense without brutally stretching the 
limits of believability, which is more than can be said for most of the other 
mayors here.

If I recall correctly, Ruul Villa was a place in Link’s Awakening. 
Supposedly, Mayor Ruul looks like Mario. What, Talon wasn’t enough?

This ends our series on Hylian government.

=============================================================================

M e d l i
Fine feathered friend
Race: Rito
Appearances: The Wind Waker

Young Medli is just coming into her own as attendant to Valoo, the deity of 
the Rito. Link encounters her early in the game; she is the key to the first 
dungeon, in fact. At the beginning of the game, her wings aren’t entirely 
developed yet, so she needs Link to throw her up to a high ledge. (It took me 
almost ten minutes to do this.) She becomes a much more accomplished flier 
later on, able to flap around on her own for surprisingly long periods of 
time, and even carry Link for short distances. When Link learns the Earth 
God’s Lyric from Laruto and plays it for Medli, she awakens as the Sage of 
Earth. She and Link work together to conquer the Earth Temple. After Link 
defeats Jalhalla, Medli stays in the inner sanctum to pray to the gods, the 
act of which restores the Master Sword to half-strength. Medli is a motherly 
figure to Komali, comforting him now that his actual mother is gone. Despite 
her role as a mother figure, he is in love with her, though it seems he never 
has the courage to say it. Medli, in turn, appears to have a crush on Link, 
but never says it.

=============================================================================

M e l a r i
Whistle while you work
Race: Minish
Appearances: The Minish Cap

Melari and his seven apprentices collectively form the Mountain Minish. 
Smithing is their entire lives; they are wholly devoted to their trade. Link 
and Ezlo visit Melari’s Mines, which is basically a depression in the ground 
near the top of Mt Crenel, shortly before entering the Cave of Flames. They 
make their home there in order to be closer, both physically and spiritually, 
to the ore they mine and shape. Just prior to scaling Mt Crenel, the duo 
recovered the mythical Picori Blade. Melari and two of his apprentices work 
hard and re-forge the shattered blade into one piece. Unfortunately, though 
Melari can repair the steel he is unable to fix its magical deficiencies, so 
Link must look elsewhere. Melari and his apprentices constantly sing the 
‘Ting Tong Song’ as they work.

=============================================================================

M e r m a n
ANOTHER talking fish
Race: Fish
Appearances: The Wind Waker

I don’t believe this little guy’s name is ever actually given, but one source 
calls him Merman, so that’s good enough for our profiling purposes. If you 
have no idea what I’m talking about, Merman is the bluish little talking fish 
who sort of resembles a flat-faced Aboriginal drawing of a salmon. Link and 
King of Red Lions first encounter him at Dragon Roost Island. From here on 
out, anytime Link gets his attention with some All-Purpose Bait he will fill 
in another square of Link’s Sea Chart and give him a little information about 
the appropriate island.

There are a few interesting things of note about Merman. Most obviously, when 
King of Red Lions first speaks with him he claims that he has ‘paid off his 
debt.’ That tells us the two knew each other, and that Merman knows the truth 
about Hyrule and whatnot. Whatever Daphnes did for Merman, it must have been 
pretty small if he considers drawing in one square on some stranger’s Sea 
Chart having paid it off – or else Merman is cheap that way, or yet again 
he’s helping Link more than we realise. He also says that he ‘can’t go 
fighting evil on an empty stomach,’ implying that he is active in his 
opposition of Ganondorf. Quite what influence he might exert is beyond me. 
Finally, his comment at Rock Spire Island implies a past relationship with 
Gillian, the barmaid at Windfall Island’s tavern – moreover, Gillian’s 
figurine states that she used to have a boyfriend, but that info is TOP 
SECRET!! So either Merman used to be a human, or Gillian is into fish. You be 
the judge, I guess.

=============================================================================

M i d n a
Eponymous awesomeness
Race: Twili
Appearances: Twilight Princess

Midna is the deposed leader of the Twili and one of the coolest characters to 
come around in a long while. When the game’s title was first announced, many 
of us followed this logic: Hyrule - Twilight Realm - Zelda, Princess of 
Hyrule...Zelda must be the Twilight Princess! (It’s the first game since the 
original that’s actually referenced Zelda herself!) Others looked at the logo 
and inferred that its similarity to Midna’s hat must mean SHE was the 
Twilight Princess. The latter group was correct.

Since the basic controls and concepts of the game are created before anything 
else, it’s my guess that Midna was a mechanic long before she became a 
character. After all, there are certain things wolf-form Link simply can’t do 
on his own, like open doors or scope out narrow ledges. Plus, we need an ally 
for this game.

Midna fits all these roles like a glove that’s the right size. She has a 
little stub of cel-shaded hair protruding from under her helmet, which she 
can form into a giant hand that manipulates objects and tracks targets. Midna 
is also this game’s Navi, though she doesn’t offer help with enemies; 
instead, she mostly instructs Link on where to go next, although she does 
reprise Navi’s function of helping the player with puzzles that would take 
them time to figure out on their own.

And of course, she plays a vital part in the story. Much as the natural races 
of Hyrule have their own individuals destined to affect its historical 
landscape, so too do the Twili have a single rightful ruler. The Twili lost 
their previous king due to his own greed. As it turns out, Midna is the one 
destined to take over the reigns and continue with her people on their road 
to prosperity, but she kind of fails to pick up the slack. Zant declares 
himself the Twili’s new ruler and tries to gain her endorsement. Failing at 
that, he transfigures her and kicks her out.

In her natural form, Midna is a grey-skinned, long-haired, beautiful woman. 
When Zant transforms her, she becomes a grey-skinned, long-haired, ‘decrepit 
little imp,’ to use her words.

Crippled but hardly out of commission, Midna goes into hiding and searches 
for a way to reclaim her throne. She finds it when Link is hauled into the 
Twilight Realm and is transformed into a wolf by its power. The light world 
may know him as the Hero of Hyrule, but the Twilight Realm has a similar 
legend, one which states a sacred beast will rescue their world from the 
brink of destruction. She follows the shadow beast who captures Link and then 
springs him from his cell. After they have a brief meeting with Zelda, Midna 
is able to convince Link that he needs her help to save his world.

They forge an alliance and set to work. Midna’s primary goal is to seek out 
the ancient Fused Shadows. She wields the most powerful magics of her people, 
but these relics will increase her power expontentially. This conveniently 
allows the pair to work towards their individual goals simultaneously, 
because recovering the Fused Shadows requires restoring light to the three 
provinces of Hyrule that have so far fallen under Twilight.

When they finally gather all three, their victorious partying proves 
premature. Zant immediately swoops in on them and tosses them aside, 
wondering how they could possibly have hoped to defeat him with such pitiful, 
withered magic. He returns twilight to Lanayru province and taunts the duo 
for a while, then dispels it, exposing Midna’s physical body to direct light. 
Before, she had only taken immaterial shape in the light world by 
commandeering Link’s shadow for brief periods, but now she was actually being 
struck by sunbeams. Her condition deteriorates quickly and Link, stuck as a 
wolf, struggles to restore her.

He finds Zelda who, despite Midna’s protests, seemingly sacrifices her own 
life to save Midna’s by transferring her life force to her. And because Zelda 
is from the light world, this allows Midna to now take form in the light 
unharmed. With newfound control over his wolf form and a new goal, Link 
tracks down the four shards of the Mirror of Twilight under Midna’s 
instruction.

Midna explains that the Mirror of Twilight is the single link the Goddesses 
left between the light world and their realm of exile, the Twilight. 
Furthermore, only the rightful ruler of the Twili can destroy it; since Zant 
was only able to break it into pieces, he is undisbutably NOT the true king. 
Anyway, they use this portal to disappear into the nether, where they storm 
the Palace of Twilight. Paradoxically, Link is able to use the palace’s own 
power to infuse the Master Sword with pure light, which easily vanquishes 
Twilight denizens. After a skirmish with Zant, Midna reclaims the Fused 
Shadows and kills him, though he is quickly reborn thanks to Ganondorf’s 
powers.

So, I guess it’s time to go after Ganondorf then. After the Twilight dropped 
from Lanayru Province, a huge magical pyramid was erected around Hyrule 
Castle. With her new powers, Midna transforms into a giant spider-thing and 
shatters it. They climb to the top and square off with Ganondorf, who 
possesses Zelda’s body. After Link forces him out of it, Zelda’s soul exits 
Midna and returns to its rightful body. Following this, Midna helps Link 
figure out how to beat Ganon transformed, and then teleports the two Hylians 
out of the Castle as it crumbles. She then attempts to kill Ganondorf once 
and for all, but is overcome. Even against the incredible Fused Shadows, 
Ganondorf comes out on top.

But after Link finishes him off, he finds Midna still alive, and returned to 
the body she was born in. Their quest was long and they’ve grown close, but 
it’s time for her to return to the Twilight Realm to guide her people. They 
say they’ll see each other again, but Midna is crying...and at the last 
minute, Midna takes one of her own shed tears and propels it at the Mirror, 
shattering it instantly and wiping it off the face of the earth. Light and 
darkness will never meet again. This move caught me totally off-guard and so 
I found it rather striking and emotionally charged. We’ll miss you, Midna.

(...until we see you again in the Wii-exclusive direct sequel that will come 
out around 2009-2010.)

Midna’s voice is pretty damn awesome. She has TONS AND TONS of dialogue. It’s 
sort of random in that she says different things when the same text appears, 
and of course there is no rhyme or rhythm to it – it’s just a bunch of funny 
sounds her VA made up, probably on the spot, or else it was run through a 
synthesizer. It’s still quite awesome though, and manages to convey a 
definite sense of foreigness. Speaking of her VA, does anybody know the 
lady’s name?

Another one of the coolest things about Midna is her drive. Not only is she 
sassy as she single-mindedly strives to strike down Zant, but she is one of 
the only egotistical, self-serving characters to receive a prominent role. 
She’s quite honest about it too: She explains on numerous occasions that she 
doesn’t care about the light world and is only looking after the interests of 
her own. Yet still there is some character development, as she slowly grows 
fond of the Hyruleans and comes to realise that the darkness and the light 
unknowingly depend on each other. Also, in the beginning she has a decidedly 
negative opinion of Zelda ruling a nation, but in time she grows to 
understand that Zelda is really doing the best she can, and is deserving of 
her respect.

Whoever came up with Midna certainly has mine.

=============================================================================

M i d o
Boss of the Kokiri
Race: Kokiri
Appearances: Ocarina of Time

Mido would have us believe that he is much more important than he actually 
is. Mido calls himself the Boss of the Kokiri, and he really is one of the 
most competent, but nobody really recognizes him by that title. Link spent 
much of his early years being bullied by Mido, mostly because the latter was 
jealous of his friendship with Saria, whom Mido apparently has a crush on. 
Mido is one of the largest Kokiri and has no scruples about throwing his 
weight around; despite orders from the Great Deku Tree himself, Mido won’t 
even let Link meet with the deity at first. Later, when Link returns to 
Kokiri Forest in adult form, Mido doesn’t even recognize him until he plays 
Saria’s Song. In the ending credits, when the Kokiri leave the forest, Mido 
is the first who dares to venture beyond that boundary into the unknown.

=============================================================================

M i k a u
Avid partier
Race: Zora
Appearances: Majora’s Mask

In addition to being one of the Zora’s most proficient warriors, Mikau is a 
rocking guitar player and plays lead gat on the Indigo-Gos. Apparently, he is 
romantically and physically involved with Lulu. Despite being a skilled 
swimmer, even for a Zora, Mikau was never able to beat the Beaver Brothers at 
their game, though Link later beat them in Mikau’s form. Lean and athletic, 
Mikau sports numerous tattoos on his body, perhaps uniquely among the Zora.

Mikau stupidly tries to swim in the murky waters of Zora Cape, and ends up 
dying because of it. A flock of seagulls (I walk along the avenue) flaps over 
him, and since seagulls are seen as fundamental in The Wind Waker, they’re 
probably seeing him off to the afterlife, or maybe trying to convince him to 
cling to life. Either way, they point Link to him, and he pushes Mikau 
ashore. Mikau then explains the plight of the Zora with a rousing and 
humorous guitar solo. Link plays the Song of Healing and gets the Zora’s Mask 
from him. After that, Mikau’s grave can be seen on the beach – his guitar is 
sticking out of the sand, marking the spot where he drew his last breath.

Of the five forms Link can assume in Majora’s Mask, Mikau’s is by far the 
most fun – Kijin Link can bite me. As Mikau, I spent a great deal of time 
zooming around watery areas at what seemed like super-speed. Swimming as a 
Zora is simply awesome, my lacklustre description of it notwithstanding. 
Mikau can also stand and walk along the bottom of a watery area, like a 
built-in combination Iron Boots and Zora Tunic. Twilight Princess’s Zora 
Armour uses a similar swimming concept, but it’s just not the same. In 
battle, Mikau can slash with the fins on his forearms or throw them like 
boomerangs. Lastly, his most potent attack is a bioelectric vortex that kills 
any waterlogged enemy it comes into contact with. Very cool.

I leave you with this thought: Do you have any idea how cool it would be to 
combine Mikau’s form with The Wind Waker’s world?

=============================================================================

M i l a  a n d  M a g g i e
The rich get poorer
Race: Hylians
Appearances: The Wind Waker

Mila and Maggie are two of the three girls that the Helmaroc King kidnaps in 
its search for Princess Zelda. Apparently, giant birds make horrible 
detectives, because none of the candidates he brings home remotely resembles 
Zelda. Mila is probably the one nearer the mark, being blonde-haired and 
regally clothed. Maggie, by contrast, has hair of deep red and literally 
dresses in rags – not even close.

Link first encounters them when he climbs the Forsaken Fortress, but before 
he can free them and Aryll he is captured by the Helmaroc King and thrown 
into the sea. King of Red Lions rescues him and takes him to Windfall Island, 
where he meets the girls’ fathers. Maggie’s father fretted constantly about 
her and harassed Link about saving her every time he stepped within two 
thousand metres of him. Mila’s father, by contrast, worries mostly about his 
vase collection.

Here’s the difference between them, though. Mila’s father promises Tetra’s 
pirates all his wealth, every last bit of it, if they can rescue Mila. They 
follow up, and the two families switch roles. (Maggie’s dad sells the Skull 
Necklaces she got from the Fortress, which go for big bucks.) Maggie and her 
dad dress elaborately, while Mila and her father are now the ones in rags. 
Mila’s dad has no regrets, because his little girl is back. But Maggie’s dad 
doesn’t even care about her anymore, only wealth and all the trappings 
thereof. Power tends to corrupt, and money corrupts absolutely.

During her detainment, Maggie started up a relationship with one of the 
Moblins in the Forsaken Fortress. His name was Moe, but he didn’t share her 
feelings; he wanted to eat her, which she took as a metaphor for their love. 
She also becomes quite introspective, even writing poetry. Mila, on the other 
hand, had to work to support the family, so she became Zunari’s assistant. 
Tragically, desperation also turned her to a life of crime – she started 
picking the lock on Zunari’s safe and looting the contents every night. Link 
set her away from this path and instead she found a second job, on another 
island. Geez – the poor girl is basically pulling 24-hour shifts seven days a 
week.

=============================================================================

M i n i s t e r  P o t h o
Neurotic bureaucrat
Race: Hylian
Appearances: The Minish Cap

Because running an entire country is a tricky task, King Daltus has a number 
of people who assist him with the job. Chief among them is the diminuitive 
old-timer Minister Potho, whose title suggests that Hyrule may have somehow 
transitioned to a constitutional monarchy while keeping the power of the 
monarchy intact, which has never happened in real life. In addition to taking 
on slightly lower-level administrative duties, Minister Potho is Zelda’s 
personal teacher - likely part of vetting her for her coming role as the next 
sovereign - and HATES it when she skips, hence his distress when Vaati 
appears on the scene and turns her to stone. After coming to his senses (not 
that there was much there to begin with), he offers Link the Smith’s Sword so 
that he can embark on his softening journey without being killed two seconds 
in. He appears in the endgame rocky as a Goron like everybody else; no, 
rockier, because Gorons are at least still organic and capable of movement. 
Anyway, this only lasts a short while as Link duly destroys Vaati and saves 
the land, and Minister Potho joins the thank you retinue.

=============================================================================

M i s s  M a r i e
Hot for Teacher
Race: Hylian
Appearances: The Wind Waker

Miss Marie is an ample, purple-haired, loudly dressed schoolteacher on 
Windfall Island, which basically means she teaches the Killer Bees and not 
much else. When we first encounter her they’re a band of truants and problem 
students who have been giving her a ton of trouble, but after Link bests them 
in a game of hide-and-seek (much as he did the Bombers) and becomes their 
living idol they soften and start to warm up to her. By day she can be found 
in the classroom, but by night she runs out to the bar or the auction house. 
Guess she likes to let loose after a long day moulding young minds. Miss 
Marie is the founder of the Joy Luck Club, which basically means she craves 
Joy Pendants (the butterfly-shaped Spoils carried by Bokoblins) and wants to 
be delivered as many as humanly possible. Because of this, the Killer Bees 
think that they can get in her good books if they bring her a Joy Pendant, 
and invest all kinds of time and energy into finding one, but the only one 
they can ever locate is at the top of a tree and far beyond their reach, 
though Link snags it after they dejectedly leave.

When Link reaches certain milestones of having given stuff to her, Miss Marie 
rewards him with trinkets, the most exciting of which is the deed to her 
seaside cabana and the Private Oasis on which it sits. This place treats its 
occupants to comfortable decor and the relaxation of having every need taken 
care of by their personal butler, allowing them to luxuriate in the 
atmosphere of their secluded hideaway. This butler not only stands guard at 
the door, refusing entry to anyone but the owner, but also capably performs 
the tasks of both caretaker and entertainer. One of the features to which he 
will direct his master’s attention is the sliding puzzles on either side of 
the room, which depict various characters from across the Great Sea; this is 
like that Orca whale puzzle you can get at the Vancouver Aquarium, except 
less frustrating. Anyway, more important than any of this, if you dive 
beneath the floorboards you’ll find a small series of ReDead-infested caves, 
which might lead you to question just what exactly is going on with Miss 
Marie, and if you wander around for a little while you’ll find a Triforce 
Chart. Yeah, that’s really suspicious.

If you keep on showering her with Joy Pendants, you’ll be rewarded with the 
Hero’s Charm and then just Rupees. The Hero’s Charm is a little item accessed 
from the sub-screen that can be turned on or off at will; when turned on, it 
displays the remaining health of enemies as a bar floating above their heads. 
It’s a pretty cool item but unnecessary and in the end I just found it 
distracting, so I just turned it off, myself.

=============================================================================

M r.  W r i t e
Pun!!
Race: Hylian
Appearances: Link’s Awakening

Mr. Write is one of Koholint Island’s more insane inhabitants, in that he has 
only a loose grasp on reality. He lives alone in the woods between Mabe 
Village and Goponga Swamp, and spends every spare second sitting at his desk 
penning letters. He thinks he’s writing to Princess Peach, but he’s actually 
communicating with a goat-woman in the next town over. I seem to recall 
something about him getting disillusioned and throwing a tantrum for a while, 
then getting over it and coming to realise that his friendship with Miss Goat 
still stands regardless of what he’d originally thought it was. Might have 
been my imagination though. I swear I can’t shut that thing up.

As I mention elsewhere in this guide, Link’s Awakening manages to shove in 
about 27 obscure references per microsecond of gameplay, but Mr. Write takes 
the cake. Not only is he wrapped in the delusion that he’s pen-pals with a 
beautiful foreign dignitary FROM ANOTHER NINTENDO SERIES, but the man himself 
is based on master of ceremonies Will Wright as he appears in the SimCity 
games: The two share homophonous names, hairstyles, and scholarly attention 
to detail in their work (literature and city planning, respectively.)

Now, obviously we can excuse Mr. Write for some of his weirdness because he’s 
not even real, given that he’s part of the Koholint Island dream. I’m gonna 
go ahead and say that he comes from the Wind Fish rather than Link, because 
he sure doesn’t resemble anyone you’ll EVER see in Hyrule, man.

...having said that, his sprite ended up getting reused in Oracle of Seasons. 
I refuse to add the game to the “Appearances” part because I want to 
emphasize how off the whole business is, but for anyone just itching to know, 
all he does is give you a book on raising Cuccos in exchange for lighting his 
reading lamp so that he can get some work done; this kicks off Seasons’s 
Trading Game, which ends in you acquiring the Biggoron’s Sword. 

=============================================================================

N a b o o r u
Scantily clad desert woman
Race: Gerudo
Appearances: Ocarina of Time

Although Ganondorf is the first Gerudo male born in a hundred years and 
therefore has a birthright to the sovereignty of the Gerudo race, Nabooru 
does not recognize him as King. She sees past the façade he puts on for 
others and knows that he is actually evil, and she covertly opposes him at 
every turn. When Link enters the Spirit Temple as a child, he finds her 
looking for the Silver Gauntlets in her latest endeavour against the King of 
Evil. But as Link noticed when he visited as an adult, only a child can fit 
through the small space that leads to them, so she promises him a reward if 
he can find them. When he does, however, Nabooru is captured by Koume and 
Kotake. That about puts an end to the resistance movement for the time being.

She doesn’t reappear until the end of the adult portion of the Spirit Temple, 
which culminates in a confrontation between Link and the twins. The two had 
imprisoned Nabooru in a suit of Iron Knuckle armour and force her to battle 
Link. She is released from the brainwashing spell when Link wins. After Link 
beats Twinrova, Koume and Kotake’s combined form, Nabooru awakens as the Sage 
of Spirit and adds her power to Link’s.

=============================================================================

N a v i
Pixellated pixie
Race: Fairy
Appearances: Ocarina of Time

Navi is not so much a character as she is a brilliantly executed mechanic, 
but she has just enough spunk for me to include her here. Link was the only 
Kokiri without a guardian fairy – until the opening movie, when the Great 
Deku Tree finally sends Navi to be his. It’s implied there’s something 
special about Navi, that she is held in high regard among fairies, or 
something. Not only does she have a subtle but definite personality, she’s 
also really smart, helping Link out with all manner of contraptions he finds 
in dungeons and occasionally speaking with other characters. She also points 
out significant interactive objects by flying to them and glowing green, and 
Z-targeting would be impossible without her (as demonstrated in the final 
battle with Ganondorf.)

At the end of the game, Navi flies away through the stained-glass window of 
the Temple of Time. We have still never learned why – it’s quite possible 
that with evil gone from the land for the time being, she was no longer 
needed. It’s a little sad that she left without saying goodbye, but think 
what would have happened if she hadn’t. Link would never have ventured into 
the Lost Woods to look for her. Skull Kid would never have run off with 
Epona. Link wouldn’t have followed him through the portal into Termina, and 
there would have been no one to stop the moon from falling. Hyrule would have 
been wiped out, and by extension, probably a lot more as well. So really, 
abandoning Link after all they’d been through was the best decision she could 
have made.

=============================================================================

N i g h t m a r e s
In your dreams
Race: Nightmares
Appearances: Link’s Awakening

The Nightmares were eight entities who plagued the Wind Fish’s sleep, causing 
all kinds of destruction on Koholint Island. They also each guarded one of 
the Instruments of the Sirens, which Link had to collect to wake the Wind 
Fish, meaning each one was the boss of a dungeon. A few of them were based on 
bosses from previous games. They are, in order:

Moldorm
Genie
Slime Eyes
Angler Fish
Slime Eel
Façade
Evil Eagle
Hot Head

When Link collected all the instruments by defeating the Nightmares, he 
entered the egg atop Mt Tamaranch and did battle with their leader, Dethl. 
Dethl had a similarly referential nature in his forms:

Giant Gel
Agahnim’s Shadow
Moldorm
Ganon’s Shadow
Lanmola
Dethl

After Dethl fell, the game was over. Why do the Nightmares get a profile when 
all it really amounts to is a list? Well, they’re an essential part of the 
plot.

=============================================================================

N y a v e  a n d  N y e v e
Identity thieves
Race: Hylians
Appearances: Phantom Hourglass

These bearded brothers sail the high seas in hopes of accruing fame and 
status, each day honing their sword arts and readying themselves for that 
eventual day of reckoning when they sally forth to do battle with all those 
of fell intention who would threaten the foundations of our daily lives and 
the stuff of our very future. Nyave happens to suck at this way more than 
does Nyeve, as his primary approach to fighting evil is to cower in his boat 
and play dead if anything dangerous gets too close. He doesn’t quite dress 
the part, either, garbing himself in a yellow helmet and front-and-back 
plate. He does, however, serve at least one useful function: In exchange for 
his precious Guard Notebook that he lost, he’ll give up his Wood Heart, which 
is part of the Trading Game. Once he has it back, he fesses up that he never 
actually wanted to be a hero in the first place; his dream was to become a 
cook, like one of his other brothers. Thus unburdened, he sets out towards a 
new goal.

Nyeve, on the other hand, is not to be dissuaded, a possible reference to the 
word ‘naiive.’ Naiive in that he believes himself to be a hero, and uh, 
actually he kind of fits it, in an imitative sort of way that flies off-
centre and avoids most of what actually made Link a hero in The Wind Waker. 
Nyeve, you see, clothes himself in a green tunic and floppy pointed hat, 
wields a legendary weapon, and voyages in a red boat with a lion-shaped 
figurehead called the Prince of Red Lions. Unfortunately, these items are a 
nightcap, a spear, and a relaxation platform, respectively, so he doesn’t 
quite get full marks. On top of that, he never seems to DO much of anything, 
besides declare his mighty heroism, which is a serious obstacle to his 
aspirations. On the other hand, in a manner quite similar to that of Orca 
from Waker, Nyeve does offer Link a chance to spar with him, challenging him 
to connect with 100 sword strikes before Nyeve can land three spear bashes. 
The top reward for this game is a Heart Container. Nyeve never ends up 
affording Link quite the same level of respect that Orca did upon his defeat, 
but does take it as motivation to become stronger as he continues his 
preparations for saving the world.

=============================================================================

O b l i  a n d  W i l l i
Heavier-than-air travellers
Race: Hylians, to their regret
Appearances: The Wind Waker

In much the same way as Tingle became obsessed with fairies and tried to 
become one, Obli and Willi became obsessed with the Rito and tried to become 
them. Although their getups are indeed much more true to their subjects than 
Tingle’s, they don’t seem to have achieved proportionally greater success. 
They have, however, set up the awesomely named Flight Control Platform and 
equally well-monikered Bird-Man Contest, which means that they built a 
floating platform in the middle of the ocean and started challenging all 
comers to jump off one end of it and fly, glide and drift as far as they 
possibly can. Needless to say, if any actual Rito ever took part in the 
competition, they would shatter the current record and obliterate the chances 
of any earthbound denizen from ever even approaching it ever again. If I 
recall correctly, the platform also has one or two spectators lounging around 
it, which would suggest it has gained a nice measure of popularity. Anyway, 
what this means for Link is that he is more than welcome to dock his boat, 
run past Willi - the sturdier of the brothers and the outfit’s designated 
greeter - and head on up to accept the challenge of Willi, the mousatche-
bearer, at a cost of 10 Rupees per attempt, practically nothing.

From here proceeds an exhilarating sequence that requires you to first set 
the wind in your favour with the Wind’s Requiem, then pitch yourself off the 
platform and unfurl your Deku Leaf. If you get some good speed at the 
beginning you can definitely go amazingly far, but to make it past the flag-
arch that marks the climax of the current record-holder’s journey and win the 
Heart Piece, you’ll have to make use of the various cyclones littering the 
course, which toss you up to their peaks. They drift across the surface of 
the water somewhat unpredictably, which can sometimes screw you over as you 
futilely circle around at them only to have them whiff out of reach and fall 
into the drink. All the while, you’re also battling your constantly depleting 
Magic Metre, although you can easily just cheat (half-cheat) and use Ting. 
Your journey ends when, one way or another, you fall into the sea 
(‘SPLOOOOOOOOOOSH!’), which sounds a bullhorn and puts your feet back on the 
ground, such as it is. Hopefully you’ll have passed the ribbon when this 
happens, which will move it out that much farther, make you the new record-
holder, and award you your Piece of Heart. Nintendo Power magazine held an 
Arena contest challenging players to get as far as they can; the winning 
score was 573 yards. You only need like 200 to get the Heart Piece.

For some reason, I’ve always had this idea that Obli is wearing an American 
fighter jacket from the 40s. Logical, right? They also wear goggles, which is 
just plain cool.

=============================================================================

O c e a n  K i n g  (O s h u s)
Kind of like Poseidon. Or Moby Dick
Race: Patron deity
Appearances: Phantom Hourglass

The Ocean King is ostensibly the lord protector of whatever random section of 
the sea Link and the pirates manage to find themselves in at the outset of 
Phantom Hourglass. It’s actually possibly he’s responsible for a wider area 
than that, but I certainly hope not, because he’s sucking pretty badly at 
keeping watch on just the people who worship him. They constructed the Temple 
of the Ocean King on Mercay Island, one of the largest temples ever built, 
and he presided from its inner sanctum 15 floors deep. This worked very well 
until the dark god Bellum stormed in, overpowered him and his three assistant 
faries, and kicked him out, stripping him of nearly all his power in the 
process.

The most loyal of his faries, Ciela, tried to stand and fight alongside him, 
but ended up bereft of her powers and her memory. Defeated and desperately 
needing to regroup, the Ocean King assumed human form and the name Oshus (or 
maybe that was just his name: Oshus, the Ocean King...I’m not sure) (confirm 
first name: Not), then built himself a house outside of town on Mercay. In 
the guise of an old man garbed in blue robes, carrying around a huge pink 
stick, and sporting a gnarly head of hair and beard, he kept Ciela happy and 
healthy as he tried to gather his strength once again, but the fact was, 
there was serious trouble on the horizon.

Then Link came along, having fallen into the ocean after trying to rescue 
Tetra from the absconding Ghost Ship. It’s even possible Oshus directed the 
waves to guide him there, though even that small feat may have been beyond 
him at that point. In any case, Ciela finds him washed up on shore and the 
game begins. Oshus is uneasy about dragging Link into the battle and about 
letting the vulnerable Ciela venture out where he can’t protect her, but the 
spunky sprite will hear nothing of his protestations and he eventually gives 
in, providing a sword lesson and his blessing. After the duo teams up with 
Linebeck in the Temple, they venture back in to look for clues on where to go 
next. Oshus, who has apparently been observing all this remotely, then 
appears out of nowhere and reveals one of the Temple’s most important 
treasures, the Phantom Hourglass. With it, he says, one can counteract the 
place’s evil influence, at least until the artefact runs out of sand, at 
which point it will once again begin sucking the life out of the adventurer. 
The precise truth is that the Hourglass’s magic directly opposes’s Bellum’s 
power, but he doesn’t go into this much detail.

After they collect a Sea Chart from the Temple, Oshus instructs them to head 
for the Isle of Ember, where they conquer the Temple of Fire and liberate 
Leaf, Spirit of Power, and then go on to add Neri, Spirit of Wisdom, to the 
party. Finally, they rescue one last fairy...but it doesn’t speak or react to 
them at all. Oshus informs them that what they rescued was the embodiment of 
the other half of Ciela’s power, and fuses the two together, restoring Ciela 
to her previous might.

Fact is though, he’s still screwed, because for some reason even with the 
three spirits fired up and ready to go, Oshus is still being somehow 
restrained. Looks like there’s nothing for it but to have Link take the fight 
to the enemy. But the whole thing would be impossible and pointless without a 
weapon powerful enough to take him down, so Oshus sends him to see Zauz, an 
old friend. Zauz in turn dispatches Link to collect three Pure Metals, out of 
which he forges a blade upon delivery, but that’s the best he can do. Oshus, 
however, summons his strength and combines it with the Phantom Hourglass, 
forming the Phantom Sword, which looks suspiciously similar to the Master 
Sword and is the only weapon capable of defeating Bellum (or at least it’s 
the only weapon tailor-made for the purpose of defeating Bellum. I kind of 
suspect that if Link was still in possession of the Master Sword, it would 
have done the trick. I mean come on, it’s the friggin’ MASTER Sword.)

Link delves into the deepest depths of the dungeon to do battle with the 
dastard, and glory day, he emerges the victor. Oshus finds himself slightly 
more empowered and just as Link is about to be crushed at the bottom of the 
collapsing temple, he manages to teleport him safely onto the deck of the 
S.S. Linebeck. However, it’s not over – not only is he still magically frail 
at best, but Bellum isn’t quite done yet. The Ghost Ship appears out of 
nowhere and starts to assault the group, but they fight it off and board. In 
an epic sword battle, Link finally vanquishes Bellum.

Fully reinstated, Oshus returns the stoned Zelda to human form, and with 
that, their time together is up...so, in an impressive feat of magic, he 
reassumes his true form as an immense white whale and returns Link and Tetra 
to their own vessel, as though they’d never even encountered the Ghost Ship. 
It was all a dream! Only not really.

=============================================================================

O l d  M a n  a n d  O l d  W o m a n
Old people
Race: Hylians
Appearances: The Legend of Zelda

The first Zelda only had a handful of characters. Link was one, obviously, as 
were Ganon and Zelda, who didn’t show up until the end. Impa only appeared in 
the instruction manual. So what else is there? One Moblin who hides out in a 
cave, and these two old people.

Their relationship to each other is unclear, but it is obvious that they know 
each other since Old Man gives Link a Letter for Old Woman to read. This 
Letter allows Link to buy Red and Blue Potions from Old Woman (which work a 
little differently from their modern-day counterparts.) Old Man, for his 
part, appears in caves and dungeons to offer advice. Here are a few pearls of 
wisdom:

Dodongo dislikes smoke
10th enemy has the Bomb
Did you visit Old Man at top of waterfall yet?

If you attacked the Old Man with your sword, the torches beside him would 
start shooting at you. There was a similar Old Man character in Oracle of 
Seasons, which took a lot of its inspiration and characters from the original 
game, but he just wasn’t the same as our good friend.

=============================================================================

O l d  M a n  H o  H o
Voyeur
Race: Hylian
Appearances: The Wind Waker

I always kind of liked Old Man Ho Ho, travelling the seas apparently, always 
showing up in unexpected places, looking out to the ocean and explaining what 
he was looking at with an exclamation of wonder. A lot of the time he’s 
checking out a Bigocto or a Moblin submarine, leading Link to booty and 
opportunity. Strangely enough, he even seems to be very well-versed in 
Hyrulean lore, aware of the Triforce Charts and their significance, and 
seemingly even their locations, though he just barely manages to maintain his 
veil of ignorance. I wonder if he’s just a scholar, or if he has some other 
source of information?

In Phantom Hourglass, it turns out he’s actually one member of a whole tribe 
of identically dressed searchers, the Ho Ho Tribe.

=============================================================================

O l d  M a n  U l r I r a  a n d  G r a n d m a  U l r I r a
Charming smalltown citizens
Race: Hylians
Appearances: Link’s Awakening

Old Man Ulrira and his wife Grandma Ulrira live in Mabe Village and probably 
have their whole lives. I bet they were even high school sweethearts, or the 
relative term since they probably didn’t go to high school, and on top of 
that they’ve probably only actually been alive as long as Link and the Wind 
Fish have been dreaming about them, which I guess means that all of the 
island’s inhabitants had a net lifespan of like six hours. In any case, Old 
Man Ulrira is a sharp dude who dispenses advice over the telephone, since 
he’s very shy in person. This is actually an advantage because you can 
contact him from any tree-entrenched phone booth on the island, of which 
there are a handful; upon picking up the receiver he delivers some commentary 
on recent events and an always-accurate suggestion on Link’s next 
destination. Grandma Ulrira figures into the trading game by offering up a 
Fish Hook in exchange for a Broom. From that point on, she spends her days 
cheerily sweeping the steps in front of their house, unless you use the 
Select Glitch, in which case she attacks you with a sword.

=============================================================================

O l d  W a y f a r e r
The name says it all, really
Race: Hylian
Appearances: Phantom Hourglass

Many years before Phantom Hourglass opens, the Old Wayfarer left his wife and 
son on Molida Island to go adventuring. Specifically, it seems he was looking 
for a way through the infernal mist that all but totally prevents passage to 
the northwestern quadrant of the sea. When you first hear of him, it seems 
like he’s passed into legend, and that that’ll be about the extent of your 
relationship with him; as it turns out, though, the man is alive and well and 
living on Bannan Island. Using the clues that he left behind on Molida Island 
to gain access to his (correct) theory on the way through the mist, Link is 
able to travel through the eerie barrier and eventually dispel it altogether. 
From here, he can immediately go and meet the old man if that’s what he feels 
he wants to do.

The Old Wayfarer is basically in retirement, relaxing in a cabana, growing a 
massive beard, and wearing an old-guy hat and Hawaiian shirt. It seems that 
over the years he’s developed an obsession with mermaids, and has devised a 
number of ways that he might meet one; the one he mentions to Link is pulling 
one up with a Fishing Rod. (Though wouldn’t that require hooking her? Ouch! 
Poor darling!) Though he lacks a Fishing Rod, Link goes forth and encounters 
Joanne, a young woman who dresses up as a mermaid and floats around Bannan in 
an inner tube for the Old Wayfarer’s amusement, and hits her in the face with 
his Boomerang, triggering her immediate flight. Returning to the Old 
Wayfarer, Link explains the situation and is told that she probably ran off 
to see another man...how sad. Link goes to see Linebeck, who reports that he 
indeed talk with the mermaid for a bit, but that she quickly swam away. With 
this new information, Link once again runs back to the Old Wayfarer, only to 
find that Joanne has taken up residence in the pool in his house. The 
overjoyed Old Wayfarer, having been cut off from the southwestern quadrant 
and starved for company all this time, thanks Link profusely for bringing 
such a beautiful creature into his home and gifts him with his Fishing Rod as 
a sign of his gratitude.

A while later in the game, Link can head a ways out to sea to rendezvous with 
the S.S. Wayfarer (presumably the ship the Old Wayfarer originally used to 
traverse the confounding mist), where the two reflect for a while and the Old 
Wayfarer says that the mermaid Link brought him eats too much, and he’s 
running out of money because he has to spend it all on food. He doesn’t seem 
especially distraught over it, though, and even rewards Link with ship parts 
and a Heart Container for having caught a number of special fish, such as the 
legendarily massive and massively legendary Neptoona. In any case, in 
exchange for the Wood Heart, the Old Wayfarer tells Link to open the chest he 
will find back in his house, which turns out to hold the Swordsman’s Scroll 
with which one can learn the Great Spin Attack. Does this hint at an even 
more storied past? Is he not only a Wayfarer but a master swordsman? Didn’t 
Link already learn the Great Spin Attack in TWW? Pretty interesting guy.

=============================================================================

O o c c o o
C-Button item
Race: Oocca
Appearances: Twilight Princess

This unfortunately named, funny little creature has the interesting 
distinction of being both a character and an item. I still think of them as 
C-Button items, a holdover from the N64 games, even though they’re now set to 
X or Y. Link encounters her in dungeons one through seven. In the first five, 
she’s searching for a way to return to her hometown, the City in the Sky. 
Since she and Link are both on the side of good, she decides to travel with 
him and lend him the reasonably useful ability of instantly returning to a 
dungeon’s entrance. After the first dungeon, she even sends him a letter to 
let him know that she’ll be out and about.

As it turns out, the key to returning to the City is the Dominion Rod, which 
Link finds in the Temple of Time. Ooccoo and her son Jr are there to witness 
the Dominion Rod’s total loss of power upon being removed from the Temple. 
Complaining that all that work was for nothing, Ooccoo runs off. However, 
Link restores the Rod and prepares a giant cannon to fire himself skywards to 
the final shard of the Mirror of Twilight, and at the last minute Ooccoo and 
Jr appear from out of nowhere and jump in too. Having finally returned to her 
home, Ooccoo isn’t about to leave, so Link is on his own for the last two 
dungeons. Thanks for nothing, Ooccoo, but at least this story had a happy 
ending.

=============================================================================

O r d o n  V i l l a g e  K i d s
Caught in the crossfire
Race: Hylians
Appearances: Twilight Princess

All four of these kids are present at Ordon Village when the game begins, but 
are abducted when the Bulblins come to town. We catch up with them later at 
Kakariko Village, where they are in serious trouble. Even after we liberate 
Eldin Province, they remain in Kakariko, though the credits show their 
caravan heading home.

Colin – Like Komali before him, Colin goes from being a snivelling wuss to a 
brave and ambitious hero-in-the-making. But despite an intense desire to 
fulfill the instructions of his father, Rusl, to be strong, he was nothing 
more than a weakling coward. As a result, the other village kids picked on 
him constantly. But after witnessing Link save Talo from the Faron Woods, 
Colin begins to understand what his old man meant. He’s abducted along with 
the other kids and taken to Kakariko Village. A little later, when the 
Bokoblins rush down the narrow road, we see him demonstrate his newfound will 
to act. As Beth is frozen in fear and about to be trampled under the hooves 
of the boss’s boar, Colin runs out and shoves her out of danger. He is 
captured instead, but Link manages to rescue him. He becomes steadily bolder 
from that point on, and in the end credits we even see him with a wooden 
sword and shield on his back!

Beth – Apparently one of the richer kids in town, as she was the only one of 
them with enough cash to buy a Slingshot. She is meanspirited to start, but 
mellows out after Colin saves her life. It seems she actually likes him, you 
know, THAT way. She also idolizes Link throughout his quest, wowed even by 
extremely simple demonstrations of his swordplay.

Talo – Talo asks Link if he can borrow his Wooden Sword to show Beth and Malo 
what he can really do, but this turns out to not be such a great plan. He 
runs off into the forest to fight monkeys and is quickly abducted by them. 
Link pursues and rescues him. The only other thing he does is drop his sword 
when the kids are taken to Kakariko Gorge, allowing Link to track them in 
wolf form by the scent he leaves on it.

Malo – Though baby-faced and weird-lookin’, Malo is possibly the most 
important and most mature of the kids. He is surprisingly worldly for his 
age, and when Kakariko Village begins to rebuild, he takes over an unmanned 
shop and opens Malo Mart. He isn’t the best businessman in the world, 
however; for one thing, he tells you his products are a waste of money. 
Eventually, Malo is able to orchestrate the repair of Hyrule Castle Town’s 
east bridge, opening a second branch there, which has smokin’ discounts that 
are awesome. Both locations also begin playing some really cool music that 
the employees dance to.

=============================================================================

P a m e l a
Survival-horror expert
Race: Hylian
Appearances: Majora’s Mask

Pamela lives in Ikana Canyon. Know what that means? It means she makes her 
home in a valley of dust and death surrounded by frickin’ reanimated corpses 
at all hours of the day. Know what else? Instead of barricading herself 
inside her house like a sane person, she walks out onto her veranda once 
every hour. You know, just to see what’s shakin’. This is one tough little 
girl. She’s frickin’ Suika, only without a gourd of alcohol that never 
empties no matter how much you drink, and not the daughter of an evil demon 
king.

Her father could conceivably be MISTAKEN for an evil demon king, though. 
Skull Kid, being a complete dick like always, tried to turn him into a Gibdo 
except sucked badly at it. The result was a sort of half-Gibdo misshapen 
mutant thing, mostly covered in bandages but with limbs sticking out at odd 
angles and a rather disturbing visage. This is what Link discovers if he can 
enter their house, called the Music Box House because that’s what it 
basically is: a giant music box powered by the river on which it sits, whose 
song wards off any undead who hear it (which suddenly makes Pamela seem less 
resourceful but even still...would you take that chance?) Unfortunately, any 
time he tries the door Pamela will tell him to go away, not wanting anybody 
to mistake her father for a monster and try to stab him or something. Silly 
girl, we’re trying to help you; and since you won’t let us we’re just going 
to have to try a home invasion. Detonating dangerous explosives on her front 
doorstep will cause Pamela to come out to investigate, allowing Link to duck 
around her (easier with the Stone Mask) and rush down the stairs, where her 
father will groan creepily at him. If Pamela comes back before we can 
literally work our magic, she’ll kick us out, so we have to immediately whip 
out our trusty Ocarina of Time and play our equally trusty Song of Healing. 
And just like that, Pamela’s father is healed of his debilitation, and we get 
the Gibdo’s Mask out of the deal. I’m sure their subsistence will be easier 
from that point on as well, with both of them once again able-bodied.

The scene that plays out afterward is somewhat heartwarming, with the two 
embracing. If you try to talk to them while this is going on Tatl will bitch 
at you.

=============================================================================

P a p a h l
2.5 kids
Race: Hylian
Appearances: Link’s Awakening

Link can encounter Papahl shortly after awakening in Mabe Village, 
immediately if he wants to. Papahl lives with his family in the house on the 
raised plateau at the north end of town. Parents of four young Quadruplets, 
their household is an extremely noisy and active little place, and both he 
and, especially, his wife long for a few moments of blissful peace. Speaking 
to Papahl’s progeny, Link learns that their deepest desire is a trendy toy 
called a Yoshi Doll. Sinking a few Rupees into the Trendy Game, a UFO crane-
based grasping challenge, he gifts the family with his spoils and manages to 
focus the toddlers long enough to stop their screaming. Ahhh. Papahl himself 
exhibits seer-like qualities, as he informs Link that the hero will find him 
lost in the mountains later on. His strange reasoning here - using the 
information to have Link rescue him rather than avoid getting lost in the 
first place - is an early hint that things on Koholint are not all as they 
should be. Possibly owing partly to a tip from his wife, they do indeed 
encounter each other later on, Link stumbling across an exhausted Papahl in 
Tal Tal Heights near Mt Tamaranch. He gives the poor man a refreshing 
Pineapple to send him in on his way, in return receiving the pretty and 
fragrant Hibiscus he happened to have on him. Rejuvenated, Papahl then 
proceeds to merrily run off in a random direction, which is by all rights a 
bad idea since he’s still lost. Somehow, though, he’s able to use his 
native’s knowledge of local geography to crawl back into town, so the 
family’s story has a happy ending. At least until Link wakes the Wind Fish 
and destroys them all.

=============================================================================

P a t c h
Top-notch repairman
Race: Hylian
Appearances: Oracle of Seasons

Patch is an oldish guy who lives at the top of Restoration Hill to the west 
of Symmetry City in the Past. Link brings him Symmetry City’s broken Tuni 
Nut, because the city will collapse on itself without it. Patch’s method 
involves something called the Restoration Ceremony, better known as the Crazy 
Cart game. As Patch chants the words, the Tuni Nut is placed on a mine cart 
that goes rollicking around the place. Once it reaches a certain point, it 
will crash if Link isn’t standing on the switch that diverts the tracks. 
While this is going on, Link must also smack four Helmet Beetles into a pit. 
Um...if someone can please explain the science behind this ritual to me, I’d 
be much obliged. Later, Patch also repairs the Broken Sword.

=============================================================================

P e r g i e  a n d  J a g g l e
Village people
Race: Hylians
Appearances: Twilight Princess

Pergie nad Jaggle go into one profile because neither one does anything 
interesting. Their children, Malo and (less so) Talo, have a lot more going 
for them. Jaggle, who by the looks of his physique must be like a carpenter 
or something, has an incredibly massive forehead, and is somewhat lazy. He 
does helpfully teach Link how to make an improvised flute out of grass with 
which to summon a hawk, an important skill at least in the early game and 
critical in the tutorial, so that’s all right. Though not quite as motivated 
as some of the others in the village, he at least musters the will to 
seriously talk to Mayor Bo about retrieving everyone’s kidnapped children, 
whereas Pergie just sits at home and bawls grossly. Speaking of their home, 
it has a waterwheel attached, so it’s, what, a granary? Something along those 
lines.

=============================================================================

P h a n t o m  G u i d e
His real name has been lost to time, I guess
Race: Poe
Appearances: Ocarina of Time

From what I understand, the Phantom Guide used to be a hardworking member of 
Poe society, but somehow shamed himself and in so doing was doomed to helping 
travellers cross the Gerudo Desert for all eternity. After skimming the River 
of Sand (Link uses the Hover Boots, though there may be other methods), 
travellers are met with a small, unassuming structure just on the verge of 
falling apart. Here begins the Phantom Guide test of the desert, which for 
one thing requires the participant to even VIEW the guide; Link accomplishes 
this with the Lens of Truth (though again there may be other methods, 
especially for an accomplished magician.) The Phantom Guide, awoken by his 
sudden approach, then declares, ‘I’ll be your guide on your way, but coming 
back, I won’t play! I’ll show you the only way to go, so follow me and don’t 
be slow!’ Following this, he’ll fly off into the desert, and Link must give 
chase, following the exact path the Phantom Guide lays out. Any misstep will 
result in a one-way trip back to the Haunted Wasteland, but if Link can 
follow his bobbing lantern, he’ll eventually emerge from the sandstorm in 
front of the Desert Colossus.

=============================================================================

P h o t o g r a p h e r
Huh, him too
Race: Hylian
Appearances: Link’s Awakening (technically, Link’s Awakening DX)

The Photographer appeared in the updated version of Link’s Awakening that was 
released with three main additions: Colour, the Colour Dungeon, and a side-
quest of sorts that had you obtaining commemorative photographs to mark a 
number of meaningless milestones passed throughout the course of the game. He 
gets his own studio not found in the original edition, where Link first 
encounters him (and unlocks the ability to obtain photographs) and to which 
he can return if he wants to view an album of all the pictures the 
Photographer has taken of him so far.

In spite of being a mouse, the Photographer is a fairly robust little guy, 
willing to literally climb the highest mountains and swim the deepest seas 
(or rather bays) to get that perfect shot. And considering he always seems to 
be around at just the exact right moment, he’s either hella lucky or a 
paparazzo. Besides Link, he variously shoots Marin, BowWow, Richard, Grandpa 
Ulrira, Tarin (at Tarin’s insistence), the fisherman in Martha’s Bay, the 
ghost you have to take back to its house for the Angler Key, and the Zora of 
Animal Village. Some of his notable feats include starting Link on his visual 
kei quest whether he wants to or not, being hooked and reeled on the 
fisherman’s line, and shooting while falling off a bridge. Other famous 
photographers include Lenzo and Todd, the guy from Pokemon Snap.

The Photographer also has the dubious distinction of creating one of the only 
things in Zelda history that you can screw yourself out of; once you pass 
certain points, some photographs can no no longer be obtained.

=============================================================================

P i e r r e  a n d  B o n o o r u
Singing scarecrows
Race: Scarecrows
Appearances: Ocarina of Time
             Majora’s Mask

Link finds Bonooru at Lake Hylia as a child. Bonooru, a great lover of song 
and dance, asks Link to perform something he’s written himself. Whatever Link 
plays becomes the Scarecrow’s Song.

As an adult, Link will occasionally see Pierre’s pointed hat poking out of 
the ground, and if he doesn’t, Navi will likely point it out with her glowing 
green effects. If Link plays the Scarecrow’s Song at such times, Pierre will 
recognize the tune, pop out of the ground and erect a Hookshot target, 
opening up secret areas. This is essential to completing certain side-quests.

They both play minor roles in Majora’s Mask, teaching Link the Inverted Song 
of Time and the Song of Double Time.

=============================================================================

P i n k u r u
Pink Tingle
Race: Hylian
Appearances: Mogitate Chinkuru no Barairo Rupii Rando

Another Mogitate Tingle character, the mannish Pinkuru dresses even more 
oddly than Tingle: She wears a similar hat, a bikini top, and fishnet pants. 
She also has a rose tattoo on her left upper arm, which fits with the game’s 
title. Pinkuru appears on Tingle’s computer in his home and offers advice on 
where to go next.

=============================================================================

P l u m m
Pirate Edition
Race: Parrot
Appearances: Twilight Princess

After Link clears the Twilight from Lake Hylia, Plumm can be found in the 
same spot where Link initially wrangled a ride to Zora’s Domain. Here, Plumm 
is running a minigame, which unfolds with striking similarity to his original 
adventure upriver, except this time he’s riding an enormous bird instead of a 
twilit monster, and his objective is to fly into a series of enormous fruits 
that Plumm has placed throughout the course. There are three types of fruit, 
and the object is to fly into a succession of the same type throughout the 
whole course, fuelling a combo counter that multiplies his score to levels 
exponentially higher than they would otherwise be. After Link easily beats 
the high score Plumm sets for him, the intrigued parrot rewards him with a 
Heart Piece. I also seem to remember Plumm doing a little eye-clawing on some 
enemy or another, but maybe it was my imagination. It makes him a little 
cooler, if he did it. It also never really comes into anything, but Plumm is 
Iza’s bird.

=============================================================================

P o s t m a n
A very serious civil servant
Race: Hylian
Appearances: Ocarina of Time
             Majora’s Mask
             Oracle of Ages
             The Minish Cap
             Twilight Princess
             Phantom Hourglass
             Spirit Tracks

The Postman has had two incarnations. The first, strangely, is less 
noteworthy than the second. He first appeared on the scene as the Running 
Man, a guy who waddled around Hyrule Castle Town and, later, Gerudo Valley, 
and even later, Hyrule Field. Always running, the Running Man was. Link sold 
him the Bunny Hood, which made him even faster, as part of the Happy Mask 
Shop mini-trading game. You could also challenge him to a race from wherever 
you were to Sacred Forest Meadow; Bunny Hood or not, this race was 
unwinnable, as even teleporting straight there would result in him outpacing 
you by exactly one second. The only point was to race against your own time, 
which you could then view in Link’s house.

His running animation was put to good use when it was recycled for Majora’s 
Mask. This time, he ran around Clock Town delivering mail on a route and 
schedule he had timed to the second, and he got very aggravated when 
interruptions threw off his flawless timing. He was also one of three people 
(the other two being Link and the Curiosity Shop owner) who knew the 
whereabouts of Kafei, and played a part in reuniting him with Anju, as well 
as handed over the Postman’s Hat.

Oracle of Ages witnessed his participation in the Trading Game; the 
perpetually late public officer offered up some Stationery in exchange for a 
Poe Clock.

The Wind Waker featured the appropriately named Quill, who is a distinct 
character.

In his other three appearances, he delivers mail. This is useful, but there’s 
not much to say about it, although the Japanese-style flag he wears in TP is 
kind of interesting, as is the fact that this incarnation marks the start of 
a delineation in the physical appearance of the various Postmen; this one is 
awkward and skinny, like myself. In PH he takes on a decidedly avian 
appearance, sort of a mix between his previous iterations, Quill, and a 
cherub. And his ST form is pretty much what that one would look like if he 
lacked wings and dressed more normally, though he laments the new world order 
in which letter-carriers no longer read mail aloud to their recipients, a 
duty his predecessor enjoyed, and without wings, he presumably has to travel 
by passenger train.

Yes, an inconsequential character, indeed.

=============================================================================

P r o f e s s o r  S h i k a s h i
(conj.) but; however
Race: Hylian
Appearances: Majora’s Mask

If Majora’s Mask were a short adventure novel for young boys (it isn’t, 
remember), Professor Shikashi would be like the old guy at the beginning who 
offers vague advice to the hero at the beginning, and which turns out to be 
instrumental in his success at the climax. He just has that kind of vibe 
going for him. Dressed in Merlin-blue robes and a hat and sporting a cropped 
white beard, Professor Shikashi devotes his days to observing the cosmos with 
the gigantic telescope in his Astral Observatory, which he lets the Bombers 
use as their hideout. He lets one of the scarecrows make his home in there as 
well. When Link approaches him as either himself or his Deku self, he 
stresses the importance of developing one’s interests while one is young, 
which no doubt spoke deeply to the young people who were playing a video game 
when they read that. Professor Shikashi is, technically, essential in 
allowing Link to obtain the quest-critical Moon’s Tear (which also figures 
into a Deed-swapping side quest), but he seems rather clueless about the 
whole affair, and indeed his own impending destruction. Anyone have any idea 
what he says in the final few hours of the 72-hour cycle? I guess that’d be 
my job to find out, not gonna.

Professor Shikashi’s alt-world counterpart in Ocarina of Time’s Hyrule was 
just some short-tempered old guy who hung out in the eastern corner of the 
village; you could easily go the whole game and never even notice him there.

=============================================================================

P u r d y
Hedgehog
Race: Parrot
Appearances: Twilight Princess

I call these guys parrots, I realise they aren’t, shut up, nobody really 
cares. Purdy, Hena’s winged companion with whom she lives at the Fishing 
Hole, actually resembles a parrot the least out of any of them, this is a 
bird you might see in a tree in like the East Side or something, except it’s 
blue. What’s more, its single and only claim to fame is its unbelievable 
audacity and rudeness, and that, from what I read on an old GameSpot thread I 
dug up because I didn’t know anything about it (her?) since nobody cares 
about her, if you attack it or something Hena will get protective and kick 
you out of her establishment. That’s her entire thing, I mean profiles like 
this are the exact reason I try to lump characters together when I can, but 
Plumm and Coro are cool enough to deserve their own, so rhetorical trailing-
off and abrupt finish.

=============================================================================

P u r l o
Would-be scam artist
Race: Hylian
Appearances: Twilight Princess

Purlo is the dislikeable guy who owns the STAR Game in Hyrule Castle Town. He 
starts out with high hopes for what should be a profitable enterprise, but he 
doesn’t count on his only customer, Link, being unnaturally good at 
everything ever. The object of the timed game is to collect a bunch of 
coloured orbs arranged throughout a brass cage, which would be completely 
impossible if not for Link’s trusty Clawshot. When he wins, Purlo grudgingly 
hands over the Big Quiver, pretending to be nice and all but actually cursing 
Link under his breath and swearing it won’t be so easy next time. And in 
fact, it isn’t, with a greater number of coloured balls in even more awkward 
locations than before, and would be completely impossible if not for Link’s 
trusty Dual Clawshots. Purlo coughs up the Giant Quiver and is very sad.

I can’t help but notice the similarity in name between Purlo and Charlo, 
another moneygrubber who hangs around Hyrule Castle Town (known as ‘the Town’ 
or ‘the HCT’ to locals, not really.) He’s also one of a few people not to 
take any flak from Link in his wolf form, instead telling him to take off 
since he’s aggravating his allergies.

=============================================================================

Q u e e n  A m b i
Ancient tyrant
Race: Hylian
Appearances: Oracle of Ages

Ambi is the ancient Queen of Labrynna, seen only in the Past. Though she was 
originally kind and warm, she has turned ruthless and cold in more recent 
times. She’s not really to blame, though, considering Veran has taken control 
of her body and is using her influence to further her scheme. Ambi has 
recently commissioned Ambi’s Tower, a giant stone monolith which Lynna City 
residents have started calling the Black Tower due to its obviously evil 
undertones. Ambi’s body plays a part in a couple of boss battles, but Veran 
soon moves on to possess Nayru instead. In the end, Ambi returns to her old 
self and rules Labrynna with a kind and guiding hand for many years. As it 
turns out, Ralph is her direct descendant, many generations removed.

=============================================================================

Q u i l l
Winged postman of the sea
Race: Rito
Appearances: The Wind Waker

Courageous and compassionate, Quill helps Link out several times on his 
quest. He not only convinces the pirates to take Link with them, he also 
vouches for his good character to the Rito chieftain. The chieftain believes 
Quill on principle, because he holds him in high regard. Quill is quite wise 
for his age, but is completely baffled by watercraft, as his winged form has 
never been aboard one. He is also part of the rescue party consisting of 
himself, Komali and Valoo that whisks Link and Tetra away from the Forsaken 
Fortress when they confront Ganondorf at its wooden summit.

=============================================================================

R a b b i t  R e s c u e r
Bosom buddies with bunnies
Race: Hylian
Appearances: Spirit Tracks

According to Nintendo Power, the owner and operator of Rabbitland Rescue was 
inspired by a desire to include collectible overworld items and one staff 
member’s love of bunnies. It is doubtful, however, that that guy’s obsession 
runs quite as deeply as does the Rabbit Rescuer’s, as the latter quit his day 
job, left his wife, donned a bunny costume, and built a huge park, a sort of 
Outer Haven for multicoloured rabbits, their only refuge from the loneliness 
and cruelty of a world that requires Pokemon to seek out human companionship 
if they have any real desire for self-improvement. The Rabbit Rescuer (my 
name for him) claims that bunnies actually enjoy being pursued, and so he 
sends Link out into the Hyrulean countryside to search for them and bring 
them into the fold in return for various prizes, mainly Treasure but also a 
Heart Piece. Each Realm has its own type of bunny, of which there are 10 
each; the refuge becomes quite lively by the time we’re done. This also 
prompts a sort of epilogue that involves going to Hyrule Castle Town and 
fetching his estranged wife; the two are able to reconcile and begin living 
together at Rabbitland Rescue. Both are fond of using the word ‘frolic.’ This 
is probably the longest-running and most time-consuming of any sidequest in 
the game.

=============================================================================

R a f t o n
Fashioner of rafts
Race: Hylian
Appearances: Oracle of Ages

Rafton has spent much time and effort trying to create a raft able to brave 
the seas to the southeast of Labrynna, but he needs a rope that won’t decay 
in water. In the Past, an old man named Cheval is working on just such a 
thing, and the rope is located in his Present-day tomb. Link brings it to 
Rafton in the Present, and as a reward he gets to be the first one to ride 
the new Raft, which takes him to Crescent Island and Moonlit Grotto.

=============================================================================

R a l i s
Zora sovereign
Race: Zora
Appearances: Twilight Princess

By the time Twilight-era Hyrule rolls around, the King of the Zoras has died. 
When Zant stormed Lanayru Province, he executed the queen, Rutela, as an 
example to her people. Ralis was the next in line to be ruler, but he found 
himself passed out in Castle Town, far away from home. Telma did her best to 
care for him, but the town’s no-account doctor knew little of Zora biology 
and so refused to help. They needed an expert. They needed...Renado, in 
Kakariko Village! At the behest of Rutela’s spirit, Link travelled to the bar 
and, once apprised of the situation, agreed to escort Telma, Ralis and Ilia 
to the village, and after a harrowing adventure against a horde of Bokoblin 
boar-riders, they arrived. Ralis spent some time recovering and then gave 
Link the Zora Armour (what used to be called the Zora Tunic) so he could 
enter Lakebed Temple. He spent the rest of the game recovering, then returned 
to Zora’s Domain as the new ruler of his people.

=============================================================================

R a l p h
Nayru’s childhood friend
Race: Hylian
Appearances: Oracle of Ages

Ralph is known for his quick temper and headstrong nature. One of those 
present at the jamboree when Veran possessed Nayru, he put his life on the 
line to try and rescue her. He spends most of the game living in the Past, 
working to restore Labrynna to its correct state of affairs. When Ralph saw 
that Nayru was in danger, he immediately whipped out a sword, and in so 
doing, earned my respect. You just don’t see enough Zelda characters who can 
handle themselves around weapons.

=============================================================================

R a u r u
Sage of Light
Race: Hylian
Appearances: Ocarina of Time

Rauru was the man who originally built the Temple of Time to house the Master 
Sword, and also the one who devised the locking mechanism to the Sacred 
Realm: The Door of Time would only open when the three Spiritual Stones and 
the Ocarina of Time were gathered together. Beyond the Door was the Master 
Sword, which could only be drawn and wielded by someone of a pure heart. In 
this way, Rauru thought he had sealed off the Triforce from evildoers, though 
Ganondorf found a workaround. When Link awoke from his seven-year sleep Rauru 
was the first to greet him, and was the first of the Sages to provide Link 
with the appropriate medallion. Though not the strongest of the Sages or 
their destined leader (that’s Zelda), he helped coordinate the actions of the 
other five.

============================================================================

R e m
Rapid Eye Movement
Race: Hylian
Appearances: The Minish Cap

A narcoleptic shoemaker who eats nothing but apples, Rem runs a modest trade 
in Hyrule Castle Town. Some of his best products include Zelda’s very own 
shoes, which I don’t believe have ever been seen ever, and the legendary 
Pegasus Boots, which are like the Speed Booster or Dash Engine or, uh, 
Running Shoes. However, as it turns out, contrary to Rem’s belief that he 
makes shoes in his sleep, the horrendous results of his conscious attempts 
belying the fine craftsmanship of his unintentional accomplishments, the ones 
actually responsible for his products are the ever-helpful Minish, who 
fabricate footbags whenever he goes down. This is a direct take on the German 
folkloric tale of the Shoemaker and the Elves, where a down-on-his-luck 
Rothenburger gains wealth by presenting ‘his’ creations to the Chancellor. 
Link learns of this (the Minish, not the German folkloric tale) when he 
assumes Minish stature and clambers up onto his workbench. The Pegasus Boots, 
as it turns out, are prepped and ready to go, so all Link has to do is awaken 
Rem so that the duo can be touched up and sold. One of Syrup’s Wake-Up 
Mushrooms does the trick.

=============================================================================

R e n a d o
Community leader
Race: Hylian
Appearances: Twilight Princess

As shaman of Kakariko Village, Renado is basically its mayor. He leads the 
community in its day-to-day activities, acts as spiritual advisor and is the 
local doctor. He has some history with Telma the barmaid, and even though he 
says he can’t stand her, they’re really in love. He was also good buddies 
with Mayor Bo back in the day. Renado, do-gooder that he is, heals Prince 
Ralis and helps Ilia recover her memory.

=============================================================================

R i c h a r d
Imported hero
Race: Hylian
Appearances: Link’s Awakening

Richard was not originally a Zelda character. He hails from a game called 
Kaeru no Tame ni Kane wa Naru (‘For Frogs the Bell Tolls’), which was the 
starting point for the Link’s Awakening game engine. The game centred around 
a peculiar battle system and the ability to transform into a frog or snake as 
the Prince of Sable raced against his childhood rival Richard to see who 
would be the first to rescue Princess Chiramisu.

Considering the highly referential nature of Link’s Awakening, it’s not 
especially surprising that Richard shows up on Koholint. He once lived in 
Kanalet Castle, which was supposedly the home of the kings of Koholint long 
ago, but his rebellious servants became aggravated and kicked him out. 
Richard moved a little ways off and built a small house. Richard’s Villa was 
filled with frogs and played a remixed version of the Kane wa Naru title 
theme. He is not particularly upset about being kicked out, but he does yearn 
for his five precious Golden Leaves. Link enters the castle and returns them 
to Richard, receiving the Slime Key for his troubles.

=============================================================================

R i c k y,  M o o s h  a n d  D i m i t r i
Animal friends
Race: Animals
Appearances: Oracle of Seasons
             Oracle of Ages

Link’s Awakening featured a village inhabited by a plethora of talking 
animals, and I guess Link’s so-called ‘animal partners’ are an extension of 
that idea. All three are friendly talking animals with a unique attack, a 
unique method of travel, mild importance to the story, and the ability to 
reach areas Link can’t get to on his own. Any time before the third dungeon 
in either game, Link has a few opportunities to collect a Strange Flute. He 
can only ever find one, and the method by which he finds it determines which 
animal partner he will have for the duration of the game. Link can play the 
Strange Flute at any time in the overworld to summon his buddy, hop on and 
take advantage of their talents.

Ricky – A kangaroo who has lost his boxing gloves. Despite pronoun use that 
suggests he is male, he has a pouch. Ricky can play Punch-Out!! or charge up 
a long-distance whirlwind attack. He can also hop up high ledges.

Moosh – A huge blue bear with tiny angel wings that are somehow strong enough 
to carry him long distances. Moosh is terribly afraid of water, however, so 
he flatly refuses to fly over it. He’s also perpetually hungry, and afraid of 
ghosts. His attack is a ground-pound.

Dimitri – This Dodongo defies convention by not only being friendly, but by 
loving swimming. He’s the coolest of the three, and his ability to travel 
quickly over water is the most generally useful, but his close-range biting 
attack leaves something to be desired.

=============================================================================

R i v e r  D e v i l
Folkloric foe
Race: Devil
Appearances: The Adventure of Link

Not a boss, or an enemy, or admittedly even much of a character, but rather 
an overworld obstacle of not much higher grade than a bombable boulder, the 
River Devil spends his days standing there. He is a hideous midnight-black 
multi-armed monstrosity who terrorizes the people of the nearby town of 
Nabooru, probably by dragging off small children or something, and certainly 
by attacking anyone who gets too close to his river. However, he shares the 
Pols Voices’ weakness for loud noises, and is highly suspectible to the tones 
of the Whistle. Until Link obtains that little bit of ivory, southeastern 
Hyrule is off-limits, which is a problem because the region is home to some 
of the more important areas in the whole game. If I recall correctly, unlike 
the huge boulder that has to be hit with the Hammer every single time you 
want to barge through, the River Devil can only handle one good zap and then 
he’s gone for good.

=============================================================================

R o m a n o s
Would-be wayfarer
Race: Hylian
Appearances: Phantom Hourglass

The grown son of the Old Wayfarer, Romanos lives on Molida Island with his 
mother. Forced to grow up without a father due to the Old Wayfarer’s 
successful but one-way voyage, Romanos harbours a deep grudge against the Old 
Wayfarer that stems from his failure to understand why he had to leave him. 
Eventually, Romanos comes to see why his father took the actions he did, and 
resolves to become more like him and go on an adventure of his own someday, 
even opening an archery mini-game in hopes of raising the necessary funds.

I found more to say about River Devil than I did about Romanos? Really?

=============================================================================

R o s a
The only female of her race
Race: Subrosian
Appearances: Oracle of Seasons

Rosa is easily identifiable by her red robes (most Subrosians wear green) and 
the big pink bow she wears on her head. Link enters Subrosia for the first 
time by furtively following her into a portal. Later, she loses her bow, but 
like the do-gooder he is, Link finds it and returns it. They go on a brief 
date, which advances the game a little and indirectly leads to the Rod of 
Seasons regaining another function (Summer, if I remember correctly).

=============================================================================

R o s a  S i s t e r s
Dancing queens
Race: Hylians
Appearances: Majora’s Mask

Bearing no relation to the subject of the previous profile, the Rosa Sisters 
are dancers with Gorman’s troupe. The girl in red is called Judo, and her 
blue-clothed counterpart is named Marillo. The current focal point of their 
lives is the development of a new dance they’re determined to choreograph in 
preparation for their performance at the Carnival of Time, but sadly they 
just can’t seem to find the ‘spark.’ They can’t focus, they can’t create, and 
they can’t agree, and everything they come up with just turns out to be a 
retread of their existing work. They want something new, something unlike 
anything they’ve ever done before. Ironically, their inspiration comes from 
something ancient, or at least old: Deceased dance master Kamaro, who gives 
up his mask when Link plays the Song of Healing for him. When he dons 
Kamaro’s Mask, Link is able to perform the old man’s soon-to-be-world-famous 
dance, funky music and all. When he does so in front of the twins, they freak 
out and realise it’s exactly the sort of thing they’ve been looking for this 
entire time (and give him a Heart Piece in gratitude). Every night, the Rosa 
Sisters practise their dance in the square in West Clock Town; after Link 
teaches them his moves, they’ll be found practising that particular dance in 
place of their own tired ones. Having said that, might as well also mention 
that by day, they lounge in their room at the Stock Pot Inn with the rest of 
the troupe.

=============================================================================

R u p i i j i
Some old guy
Race: I think Hylian
Appearances: Mogitate Chinkuru no Barairo Rupiirando

Rupiiji kick-starts Mogitate Tingle by offering Tingle the chance to enter a 
paradisial realm of happiness and sunshine. Tingle, bored by his middle-aged 
life, is more than eager to take on this fascinating new challenge. To help 
him accomplish what would otherwise be an impossible quest, Rupiiji gives 
Tingle a magical Rupee-collecting suit and outfits him with various pieces of 
equipment. The suit may even give Tingle limited powers of time travel, since 
he appears in several eras, but that’s probably just me being silly. Anyway, 
you’ll be interested to know Rupiiji’s head is actually shaped like a Rupee, 
and what’s more, his name means Old Man Rupee (haha, or maybe Uncle Rupee!)

=============================================================================

R u s s e l l
Big blonde-bearded bruiser
Race: Hylian
Appearances: Spirit Tracks

Link meets Russell shortly after obtaining the Recruit’s Uniform, a disguise 
that allows him to run freely about the castle, including restricted areas, 
in spite of all the guards having clearly seen him in his Engineer’s Clothes 
only minutes before. In desperate need of a weapon, he runs to the Castle 
training centre to be issued a sword. Russell, clad in the more practical cap 
of 19th Century soldiery that indicates an officer, has Link train with his 
new Recruit’s Sword to show that he can handle himself with it, teaching him 
the basic moves in the process. Some time later, Link will learn that he has 
an opportunity for futher traiing, which, for a 20-Rupee fee, takes the form 
of the same exercise found in The Wind Waker and Phantom Hourglass: Hit the 
opponent 999 times before being hit 3 times. The difference here is that this 
time it’s three-on-one, and not only do the spear-wielding soldiers become 
more aggressive as your score climbs, but they start working together and 
acquire new techniques as the battle wears on. This dynamic makes this 
version of the contest the hardest by far, but there are a few rewards, 
including random treasures and, if you complete it, the rank of Captain and 
having all guards bow in your presence, which is a little bit funny.

=============================================================================

R u s l
Strapping village stalwart
Race: Hylian
Appearances: Twilight Princess

Rusl’s face is the first thing you see when you start up your Twilight 
Princess file, so he effectively kick-starts the game, by pontificating about 
the mysteries of that elusive space between the dark and the light. Rusl is a 
big fan of swords, and he not only gives Link the Wooden Sword to practise 
with, but later offers up the ceremonial Ordon Sword that was intended as an 
offering to Princess Zelda, which he forged himself. When Ordon Village is 
attacked by a Bulblin raiding party shortly after the beginning of the game, 
Rusl courageously attempts to fight them off, but is defeated at the hands of 
King Bulblin. The injuries he sustains in this fight put him out of 
commission for a long while; combined with Link’s departure, this leaves the 
village all but defenceless, and to make matters worse, the children are all 
kidnapped, including Rusl’s son Colin. And know what, his wife, Uli, spends 
the first few minutes of the game looking for their daughter, who has been 
kidnapped by a monkey, so these two have really bad luck. Later, we encounter 
him as part of the Resistance movement being run out of Telma’s Bar, in which 
he somehow comes up with a Golden Cucco to help us enter the Temple of Time 
(the man has serious skills), and appears with the other three operatives to 
get in a nice violent brawl during Link’s final assault on Hyrule Castle. 
Here he demonstrates his hawk-commanding skills, which is really making it 
seem like a pretty common ability in Ordon Village. I assume that when he’s 
in the village and in good health, Rusl is a farmer as well as a swordsman, 
because a place with so few people needs every labourer possible, and it’s 
not like he has something better to do when they’re not being attacked 
anyhow.

In the first version of this guide, I decided not to give Rusl his own 
profile, but given the number of undeserving characters who have somehow 
managed to get their own profile, I’ve releneted due to his coolness.

Yes, there are two people in the Zelda series who have this name, and yes, 
they are both skilled with swords and give Link his first one.

=============================================================================

R u t o
Pluckiness defined
Race: Zora
Appearances: Ocarina of Time

Princess Ruto’s main job is as attendant to Jabu-Jabu, the Zora deity. She 
would often enter Jabu-Jabu’s belly and wander around inside him, knowing 
that it was not particularly dangerous for her. She was imperilled, however, 
when the monster known as Barinade and his various underlings invaded Jabu-
Jabu’s body on Ganondorf’s orders. Searching for her Spiritual Stone of 
Water, which Jabu-Jabu had incidentally swallowed while being fed, Ruto 
accidentally fell through a permeable membrane and became hopelessly lost. 
Luckily, Link was seeking her out, as he knew she had the Spiritual Stone and 
was trying to collect them.

After he found Ruto, she followed him around and let him carry her on his 
shoulders. They worked together to escape Jabu-Jabu’s Belly, with Ruto 
performing such roles as keeping switches depressed so that Link could 
proceed. (She has other uses, too, which exploit her invincibility – namely 
you can throw her at Biri to pop them. She is not particularly impressed with 
such behaviour.) Eventually, Link is able to defeat Barinade.

Ruto lets him choose his reward, and he picks the Zora’s Sapphire. This is an 
item of special significance to Ruto because it was given to her by her dead 
mother. She received it with instructions to give it to the man she intended 
to marry – and Link is pretty cute, so she happily hands over the Zora’s 
Engagement Ring.

After Ganondorf’s takeover, all of Zora’s Domain is covered under ice, and 
its inhabitants with it. Sheik finds Ruto under the ice and frees her, but is 
unable to do the same for her people. Ruto is regretful on this point but 
starts to work against Ganondorf, and ends up encountering Link in the Water 
Temple. Ruto is pretty angry that Link has been out of touch, but she sets 
their differences aside so they can conquer the Water Temple together. 
Actually, Ruto doesn’t do a whole lot, but she does help somewhat. After Link 
beats Morpha, Ruto awakens as the Sage of Water.

She reluctantly points out that Sages can never marry, and so she must break 
the vows she and Link made so long ago. Harsh. Then again, Link probably 
isn’t too bummed.

=============================================================================

S a h a s r a h l a
Old Man’s successor
Race: Hylian
Appearances: A Link to the Past

Sahrashla is every bit the wise elder, sporting a long white beard and 
spouting nonsense no one can understand. He originally lived in Kakariko 
Village but smartly skipped town when the Hyrule Castle Guards set up shop. 
Link finds him living as a recluse near the Eastern Palace. He explains the 
ancient history of the Master Sword, the story of the Seven Wise Men (that 
is, the Seven Sages from Ocarina of Time, only two of whom were actually men) 
and Link’s new quest: To find the Pendants of Courage, Wisdom and Power. He 
provides the Pegasus Boots after Link acquires the first of the three. 
Skilled in telepathy, Sahrahla psychically contacts Link several times 
throughout the game. He also provides a little advice when Link touches a 
Triforce tile. After Ganon is ousted, Sahrahla returns home and everybody 
parties.

Saharahla’s name comes from Nintendo of America’s ever-terrible Romanization. 
His Japanese name, Sahasurara, refers to Sahasrara, the highest chakra in the 
Hindu Tantric tradition.

=============================================================================

S a l e
Sells things
Race: Alligator
Appearances: Link’s Awakening

Sale’s House of Bananas can be found at Toronbo Shores on the southern coast 
of Koholint Island. His potassium emporium doesn’t seem to have anything up 
for purchase, but the fellow is willing to strike up a deal if you can come 
up with something to his liking. Fortunately, Sale helpfully lets us know 
that his life’s passion lies with the curation of canned goods, and so armed 
with this knowledge we can figure out that the Dog Food from Madame MeowMeow 
is exactly the ticket. This is part of the Trading Game, which is pretty much 
where Sale’s usefulness ends. Although we were expecting Sale to add the can 
to his collection, he actually ends up tossing it straight down the hatch and 
swallowing it in one gulp, which...kind of makes you wonder, but as long as 
he’s happy.

Sale has a brother in Animal Village named Schule Donavitch.

=============================================================================

S a l v a g e  C o r p.
Undersea scavengers
Race: Hylians
Appearances: The Wind Waker

Salvage Corp. is cool because they’re one of a number of groups that actually 
travel around the sea, like Link, Beedle, or Fishman. Their craft seems to be 
a submarine, but is apparently not submersible. The three men spend their 
days trolling the ocean floor for treasure, using what appears to be about 
1920s-era diving equipment, searching for that one big haul that will set 
them on the free and easy for the rest of their lives. When Link talks to 
them, they give him various Sea Charts that they think they don’t need, but 
if they’re strapped for cash maybe they should be holding onto them. Towards 
the end of the game, they start searching for the golden Triumph Forks, but 
without the Triforce Charts it’s safe to say they never had a hope of finding 
them.

=============================================================================

S a l v a t o r e
Bored employee
Race: Hylian
Appearances: The Wind Waker
             Phantom Hourglass

Most of us can identify with Salvatore because we’ve been there. We’ve been 
stuck working demeaning, pointless jobs that we can’t leave because being 
poor isn’t very fun, and so we grind through them, shift after shift. 
Salvatore’s arbeit is particularly boring because most of the time all he 
ever does ever is sit behind his dais with his chin in his hand, on the off-
chance someone might wander at random into the Windfall Island windmill and 
suddenly have the urge to play the game he’s running. Pretty dull stuff, but 
eventually, he does get a customer. Actually, I wonder if Link was in fact 
the only one he ever got.

Regardless, Salvatore springs into action. Donning a cardboard cutout that 
gives him a salty backdrop and a pirate captain’s hat, he launches into a 
desperate tale of an attack on the island. The children are in danger! You, 
the player, are tasked with protecting them, apparently by shooting Bombs at 
them. He really gets into it, even adding voices and sound effects. Then the 
game starts, and you find out it’s a lot like Battleship. Link has a limited 
number of shots to fire at any location of his choice on a large grid; if the 
one he chooses is empty, Salvatore will go ‘SmiiIIIiish!” and a red x will 
appear; otherwise, he’ll blow into a trumpt and a hit marker will 
materialise. The goal is to pick a pattern that makes optimal use of your 
shots, then hoping you’re lucky enough to detect and destroy all four 
attacking ships before you run out of ammunition. It’s kind of fun. It may 
take a couple of tries to win due to the random ship layout that may screw 
you over due to simple bad luck, but the prizes are very worthy of your time.

You can meet Salvatore again on another island, so small that his dais is 
just about all it can accommodate, where he runs a different mini-game, this 
one seeing Link firing a cannon at a number of targets. This one’s pretty ok 
too. Mila eventually takes over his night shift.

The first time I saw Salvatore – tall, blonde, and moustachioed – I imagined 
he was about 18. I’m no longer sure if that’s possible.

Salvatore reappears in Phantom Hourglass, this time running a cannon game on 
Bannan Island. This time he illustrates the rules with a puppet show. But I 
have to wonder, how did yet ANOTHER Waker character manage to venture so far 
afield from their home base? If not for the S.S. Linebeck riding the horizon 
at the end of Hourglass, I’d be tempted to call the entire game Koholint 
Island Redux.

=============================================================================

S a r i a
Link’s childhood friend
Race: Kokiri
Appearances: Ocarina of Time

Link was always disliked and picked on for not having a fairy of his own. 
Saria was the one Kokiri who never teased him. Like Medli to Komali, she was 
both a love interest and a mother figure to him. She was also quite brave, 
brazenly entering the dangerous Lost Woods and exploring them thoroughly. Her 
favourite place is the Sacred Forest Meadow, right outside the Forest Temple.

Saria has what is said to be the most touching moment in any Zelda game: The 
time when Link must leave the forest behind, and that means Saria, too. She 
wordlessly gives him her favourite Fairy Ocarina, then runs off, crying. I 
wasn’t that affected by it, but perhaps I am just cold and heartless.

She teaches him Saria’s Song, which sounds suspiciously like the Lost Woods 
theme, so that he can play it for Darunia and cheer him up. When Link takes 
his seven-year hiatus, Saria is captured and imprisoned in the Forest Temple 
by Phantom Ganon and the ‘Little Women’ Poe Sisters. When Link rescues her, 
she awakens as the Sage of Forest and gives him the Forest Medallion.

=============================================================================

S c h u l e  D o n a v i t ch
Morita-daisensei...!
Race: Alligator
Appearances: Link’s Awakening

Bearing the single best name anyone has ever had, Schule Donavitch is a 
successful sculptor living in Animal Village. In fact, it was Donavitch who 
sculpted the Mermaid Statue at the lookout point of Martha’s Bay. When 
combined with his brother, Sale, a connoisseur of fine canned goods, the duo 
forms a cleverly subtle reference to Andy Warhol, a celebrated mid-20th 
Century American artist who painted a can of Campbell’s Tomato Soup in 1968, 
which became really famous for no real reason. He (Donavitch, not Warhol) is 
also listed in one instance as ‘Art Alligator’, but let’s be serious.

=============================================================================

S e r a
Demo doll
Race: Hylian
Appearances: Twilight Princess

Although her appearance was only fleeting, Sera instantaneously became one of 
the ‘faces’ of Twilight Princess by showing herself in the E3 2005 demo vid. 
Hanch’s wife and Beth’s mother, she owns and operates Sera’s Sundries, the 
tool and supply shop from which Link purchases the Slingshot, one of his 
first acquisitions and an item with which he can wow all the local boys and 
girls. She also gives him a bottle of Milk, which, more importantly than the 
6 hearts it restores, becomes one of those always-useful Empty Bottles, good 
for storing everything from Fairies to Potions to, in this game for the first 
time, Lantern Oil.

She’s also the owner of a cat named after Link, who runs way when Sera fails 
to give him fish for dinner, and is initially found trying to grab some 
straight out of the river and roundly failing. After Hylian Link catches one 
for him, he snatches it and runs back to the shop, returning Sera to good 
spirits. This cat, incidentally, turns out to be surprisingly articulate and 
well-informed when you speak to him in wolf form.

=============================================================================

S h i r o
Invisible Man
Race: Hylian
Appearances: Majora’s Mask

A dedicated soldier in the ranks of civilized Termina’s corps of Hylian 
soldiers, Shiro was ambushed by Garo in the Road to Ikana. I imagine he put 
up a terrific struggle, but was ultimately overwhelmed by the numbers and 
battle prowess of the ninja (who were in no way his brethren.) Or maybe he 
just fell down and hurt himself, but either way his injuries have prevented 
him from moving from his spot for a number of years. He sits invisibly in a 
ring of rocks at the junction between the road to Romani Ranch and the actual 
road to Ikana, yelling and calling for help and waving his arms to try and 
get somebody’s attention, all uselessly, although a nearby Gossip Stone does 
point him out. Eventually, Link pulls through with the Lens of Truth, notices 
him there, and moseys over for a chat. Startled that someone was kind enough 
to pay attention to him, Shiro then asks a further favour: If he’s ever gonna 
get out of this mess, he needs to revitalize his body and mind. He needs a 
Red Potion. When Link graciously offers him a swig, he receives the Stone 
Mask in return. Rocks on the ground, Shiro, and the Stone Mask are all 
equally interesting, so in such a disguise Link can wander around anywhere he 
pleases and no one even cares. It’s no Bunny Hood, but it certainly makes 
Gerudo’s Fortress less stressful. Sam Fisher, Solid Snake, Konohamaru and 
Ayame would be proud.

=============================================================================

S i m o n
& Schuster
Race: Hylian
Appearances: The Minish Cap

A precociously enterprising proprietor of Simon’s Simulations, this youngster 
will urge you to test your mettle against an array of enemies he’s prepared 
for all comers. If Link does as Simon says, he’ll have him take a nap in a 
snug cot inside the site, and, in a sequence of events straight out of 
Koholint Island’s Dream Shrine, he’ll seemingly awaken a moment later only to 
find himself under attack. This is the ‘simulations’ part of it. Even so 
Simon warns that he can’t guarantee the participant’s safety, and that they’d 
better stay sharp if they don’t want to actually die. Strangely, injuries 
sustained in the simulation will manifest themselves in the real world, while 
real-world scars and deformations keep their distance from the simulation, 
which is one piece of evidence some fans use to suggest that the real world 
is in fact just a second simulation stacked on top of the original to make 
its prisoners THINK they’ve escaped. Defeating the enemy onslaught will 
trigger a rude awakening and the appearance of a Heart Piece.

=============================================================================

S k u l l  K i d  a n d  F r i e n d s
Forest imp and his fairy companions
Race: Skull Kid and fairies
Appearances: Majora’s Mask

Skull Kid – Skull Kids were minor enemies from the Lost Woods in Ocarina of 
Time. Actually, enemies is a bad word, since they were only a nuisance as an 
adult and outright helpful as a child. Legend dictates that Hylian children 
or Kokiri who get lost in the Lost Woods turn into Skull Kids. There is one 
particular Skull Kid in the Lost Woods who befriends Link when he gives him 
the Skull Mask as part of the mask-trading game; possibly, this is the same 
Skull Kid from Majora’s Mask.

At any rate, Skull Kid lived in Clock Town and Termina Field long before Link 
got there. No one liked him because he was always playing pranks on everyone 
and making mischief. He became very sad because he badly wanted friends, but 
no one even wanted to be seen talking to him. One day, however, he met Tatl 
and Tael, and they all got on quite well. He also soon met and befriended the 
Four Giants, the patron deities of Termina who resided in its cardinal 
directions and protected it from harm. However, he was still angry with 
society, and in an act of rebellion he stole Majora’s Mask from the Happy 
Mask Salesman. The mask quickly took over, transforming his mischievous 
nature into patent malevolence. He causes a great deal of pain for everyone 
in the land, imprisons the Four Giants, and, worst of all, sets the moon on a 
collision course that would destroy everything. Now we’re all wishing we’d 
never shunned him.

We spy Skull Kid a couple of times around Clock Town, but we mostly see him 
in Termina’s final moments as he waits for all to be obliterated. Link 
eventually learns and plays the Oath to Order, halting the moon’s descent and 
forcing Majora’s Mask off Skull Kid. In the closing credits, we see that 
everyone has come around and realised Skull Kid is an okay guy after all.

Tatl – Tatl serves as this game’s version of Navi, pointing things out, 
providing information and facilitating Z-Targeting. There are a few key 
differences, however. First and foremost, Tatl has way more dialogue and a 
lot more character. Whereas I described Navi as spunky, Tatl is sassy. She 
also serves as Link’s voice many times throughout the game, even having full 
conversations with certain individuals.

She is also significantly younger than Navi and not quite as smart. She has a 
lot of good ideas, but her knowledge of enemies is sub-par, to say the least. 
‘Just...hit it with your sword or something!’ indeed. Her means of getting 
your attention is also more subdued, and, some would say, less annoying – she 
merely dings instead of yelling ‘Hey!’ ‘Listen!’ ‘He-LOOOoo!’ ‘Watch out!’ or 
‘Ploom!’ As Navi is a pun on the word navigation, Tatl and Tael form the word 
tattle-tale. Plus, Tatl herself ‘tattles’ on enemies, in the same way that 
Goombella uses her Tattle move in Paper Mario: The Thousand-Year-Door.

Tael – Tael is a dark purple character to his older sister’s blinding white. 
While Tatl agrees to work with Link to restore the proper state of affairs, 
Tael sticks with Skull Kid, sycophantically following him around everywhere 
he goes, despite the abuse he takes. I’ll let you guess which one of the 
fairies made the better choice.

There was also a Skull Kid in Twilight Princess that you had to chase around 
the woods as part of acquiring the Master Sword. OH MY GOD, was that ever 
annoying. At one point I lost sight of it and ended up running around 
aimlessly for like ten minutes trying to figure out which way it went, with 
stupid puppet-things falling on my head the entire time. They were frickin’ 
relentless; they got on my nerves so much I actually started yelling at them. 
Then when you corner the Skull Kid, you have to play a stupid game of hide-
and-snipe, which would have been fine if I hadn’t already been aggravated 
from the first half of the job. I hated that part of the game.

=============================================================================

S o a l
Shoeshiner
Race: Hylian
Appearances: Twilight Princess

A sort of Dickensian kid who hangs around the Hyrule Castle Town market 
square trying to scrape together enough to get by, Soal will shine Link’s 
boots for 10 Rupees, allowing him to enter Chudley’s Fine Goods and Fancy 
Trinkets Emporium, from which the doorman will turn him away if his shoes run 
unshined and in front of which Soal coincidentally sits.

=============================================================================

S o k r a
K K Slider’s blood brother
Race: Hylian
Appearances: Oracle of Seasons

A wandering minstrel, Sokra appears every so often to wax poetic on 
Holodrum’s current state of affairs. In that sense, he’s one of the few 
people who’s ‘plugged in’ to the real story (that is, Onox) behind the 
rapidly shifting seasons. He shows up a few times in the early going to keep 
Link in the know, but after that he just hangs out in Horon Village and 
prepares an elegy for Holodrum. Something about the guitar, the robes, the 
sunglasses, and the shaved head makes me think he’s something referential, 
like the Blues Brothers or something, but I can’t place it.

=============================================================================

S o r c e r e s s  V e r a n
Never actually casts even one spell
Race: Hylian? Possibly demon... I’ve also heard Gerudo but I doubt it
Appearances: Oracle of Ages

Ganondorf has always coveted Hyrule, because if he ever got it fully under 
his control, he would effectively have the whole universe in his grasp. Veran 
had similar dreams of domination but, being a much less powerful magician, 
confined herself to the comparatively inconsequential Labrynna, a land well 
known for its long and storied history. In particular, it is remembered for a 
critical turning point 400 years ago, when it really began to prosper and 
grow.

As Din was the steward of Holodrum, Nayru, the Oracle of Ages, assumed a 
similar role in Labrynna. Veran planned out exactly how to use Nayru’s time-
travelling abilities to wreak havoc on the land, and used her own powers of 
possession to do it. After first possessing Impa and using this form to trick 
Link into allowing her access to Nayru, she quickly took control of Nayru and 
used this position to travel 400 years into the past, to that time of looming 
prosperity. Acting quickly, Veran began making alterations to that time, and, 
now in the body of Ambi, Queen of Labrynna, forced the people to fortify her 
newfound position and stands poised to take over.

Unfortunately for Veran, she has the likes of Nayru (now released; Veran can 
possess only one individual at a time), Ralph, Impa, and Link working against 
her, not to mention every ally of theirs, such as the monkeys, the Great 
Fairies, etc. With such odds against her, only her trickery could save her, 
which she employed to great effect...but not enough. She encountered Link 
several times as she strove to take over completely, and was defeated each 
time. In the end, even as True Veran, her ultimate form, she was unable to 
overcome the Hero of Hyrule, and the timeline was set right.

Link found out later on that she was really working as an agent of Koume and 
Kotake, the Gerudo sisters hellbent on reviving their surrogate son, but 
luckily he was able to overcome that difficulty as well, so it’s all good.

=============================================================================

S p i r i t s  o f  G o o d
Nobody really knows
Race: Lesser deities
Appearances: Spirit Tracks

Sort of the counterparts to the Spirits of Power, Wisdom and Courage from 
Phantom Hourglass (who are up next) and the patron deities of Hyrule Nouveau, 
the Spirits of Good are described in only the vaguest terms possible. 
Apparently they were responsible for originally locking Malladus away, and 
maybe their influence can be felt during the events of Spirit Tracks or 
something. That’s about all we get. By the way, in my opinion all ‘spirits’ 
are good, if you catch my drift.

=============================================================================

S p i r i t s  o f  P o w e r,  W i s d o m,  a n d  C o u r a g e
Trifecta
Race: Fairies...and perhaps lesser deities
Appearances: Phantom Hourglass

This trio apparently serves to assist the Ocean King in his day-to-day 
functions, which I imagine involves repelling evil, regulating the sea 
currents, answering the occasional prayer, and that sort of thing. To that 
end, although insignificant in the grand scheme of things their powers are 
quite substantial unto themselves, so they really have a lot to work with. 
Even so, they were powerless when Bellum roared onto the scene seemingly out 
of nowhere, knocked the Ocean King into next week, and then moved onto them.

Ciela, the Spirit of Courage and strongest or at least most intelligent of 
the three, managed not to get captured but had her powers and memories rent 
from her very body. Although kind of useless as a deity now, she was still an 
extremely useful agent to the broken shell that the Ocean King had become, 
and partly for that reason (but mainly because of his compassion) he kept her 
safe by his side. Anyway, that’s not important, you can read about all the 
cool stuff Ciela does in her profile. While she was hanging with Uncle Oshus, 
Leaf, Spirit of Power (coloured red because of the Power affiliation in spite 
of being named Leaf), and Neri, Spirit of Wisdom (blue, of course...Ciela, 
naturally, is white >_>) both got thrown into dungeons, to be guarded by 
vicious boss monsters.

In grave danger himself and seeing his realm falling farther and farther into 
darkness every day, the Ocean King realises he needs allies, and, on a chance 
encounter, manages to rope Link into saving the world again, though all he 
was planning on doing was rescuing Zelda. The Ocean King figures that a good 
place to start is to gather his allies around him once more, and so he sends 
Link on a quest to collect the three Spirits. After a little bit, Link 
collects the first two (whom he keeps in his bag, like everything else) and 
then restores Ciela. Leaf and Neri, and Ciela, are all capable of opening a 
specific door in the Temple of the Ocean King, a reasonable security measure 
on his part. After that, Leaf and Neri don’t do much, but can power up Link’s 
attack or defence, respectively, with the help of Spirit Gems he collects. 
All three, of course, stay with the Ocean King when Link leaves at the end of 
the game.

=============================================================================

S t o c k w e l l
Constitutional reformer
Race: Hylian
Appearances: The Minish Cap

Owner of Hyrule Castle Town’s supply depot, Stockwell sells various 
expendable items as well as more interesting ones, like Wallet upgrades. He 
is always seen working feverishly on some damn thing or another, apparently 
like paperwork or an abacus or something. As a result, his dog Fifi (grhghrrr 
must...not...wretch) says that he never has time to feed it, so, in a fit of 
temporary insanity, Link decides to help it, requiring him to run to Mama’s 
Cafe, shrink himself down, walk the plank between the two buildngs’ chimneys, 
and slip behind Stockwell’s counter, where he has set down a Bottle of its 
food and forgotten about it. Link grabs the food and gives it to the rank 
beast, after which a grateful Stockwell lets him keep the Empty Bottle for 
his own use, and in response, Link immediately scours it for 24 hours 
straight.

Stockwell’s design is sort of interesting, as he sports an undersized hat, a 
prehensile moustache, onion-like nose, inquisitive glasses, and what appears 
to be some kind of take-off on traditional Chinese dress, maybe. He’s also 
quite kindly and always cordial and respectful, especially when customers are 
around. Although he works in Hyrule Castle Town, he lives in a small house 
near Lake Hylia. Townspeople call him Stockwell the well-stocked, how clever.

Stockwell either bears an incredible resemblance to the shopkeeper from the 
Oracle saga, or is the same person. In these games he owns the town tool shop 
where he sells both common and rare items, and sells the series’s first form 
of membership card. Later, he runs a treasure chest mini-game in the 
basement, where you are made to choose one of two treasure chests, one of 
which is empty; if you choose correctly three times in a row, you win a rare 
something, usually a ring. Following this, you can either keep what you won 
(without really knowing what it is, since it hasn’t been appraised yet) or 
wager it double-or-nothing style for a shot at a better prize.

=============================================================================

S t u r g e o n  a n d  O r c a
Super Sword Bros
Race: Hylians
Appearances: The Wind Waker
             The Minish Cap

You might not think it by looking at them, but in their younger days Sturgeon 
and Orca sailed the bounding main together on a quest to gather Knight’s 
Crests. Their goal of gathering ten such items took them many years of hard 
work and long hours of careful sword practise. They honed their skills 
against each other and then tested them against increasingly stronger 
monsters.

In the end, Orca was injured so badly that he was no longer able to fight 
properly with a sword. They had accomplished their dream, though, so the two 
returned to their home of Outset Island and built a house together. Sturgeon 
took the top floor while Orca stayed on the bottom. It is of questionable 
wisdom that the less-fit brother is required to climb a ladder to enter his 
home, but there you have it.

After coming home, Sturgeon married and had a daughter named Sue-Belle. He 
soon became a widower, however. His daughter had moved to Windfall Island but 
eventually returns to live with her father, worried about his ailing health. 
Sturgeon has an abnormally high IQ and a very large head. He has words of 
wisdom posted on his walls, and he is quite happy to impart a little 
knowledge to Link if he asks. Sturgeon greatly enjoys standing on his balcony 
and looking out to sea, which calms his addled nerves. Alas, he is frequently 
interrupted by Orca’s body slamming the wall downstairs, which often ends up 
shattering priceless vases.

Orca can no longer fight with a sword, but he still maintains his daily 
training with a spear. He once wielded a giant sword (that he now keeps on 
his wall), so you know he must have been good – and he is quite willing to 
take Link on as his pupil. Every sword technique Link can learn comes from 
Orca. When he sees that Link has come so far as to have collected ten 
Knight’s Crests of his own, Orca cries tears of unbridled joy. Late in the 
game, Link can challenge Orca to a sparring match in which he must hit Orca 
999 times before Orca hits him 3 times. If he wins, Orca will say that Link 
has surpassed him and will call him Master from then on.

When you win, he has this to say: ‘My arms are sore! Is your left index 
finger not sore?’ After twenty minutes of L-Targeting, you bet it was. I 
laughed out loud when that happened.

Sturgeon was a librarian in The Minish Cap, I guess because of his love of 
all things related to study and the acquisition of knowledge. He balances 
books on his head.

=============================================================================

S u e  -  B e l l e
Filial obligation and all
Race: Hylian
Appearances: The Wind Waker

Sue-Belle is the pinkclad, purple-haired girl on Outset Island who walks 
around with the vase on her head. I’ve heard both that she is Sturgeon’s 
granddaughter and her daughter; the former is more likely, the latter more 
interesting. Either way, she formerly lived on Windfall Island - which is 
where she met her best friend, Linda, to whom she gave the girl her signature 
orange dress, perhaps as a parting gift – before moving in with Sturgeon to 
see to his declining health. As such, she spends every second of her spare 
time carrying fresh water from the trough to the house, a task she supposedly 
gets a great deal of satisfaction from, which is more than a little weird of 
her. If you manage to break her vase, by, say, shooting it, she’ll scream at 
you and force you to compensate her for the cost, which is not weird of her.

=============================================================================

T e a c h e r
Tiichaa
Race: Hylian
Appearances: Spirit Tracks

Princess Zelda’s elderly personal tutor and a minor administrator, Teacher’s 
main role is as ceremonial figurehead and go-to guy for any miscellaneous 
official duties that need attending to. Despite the nonexistent glamour of 
his work, however, he actually manages to show a little initiative. After 
having gotten over his paralysing shock following Zelda’s apparent 
disappearance and subsequently refusing to believe Link’s possession 
explanation, he contemplates deploying the Royal Guard to search for her (but 
decides against it due to the panic it would cause), proving that he has both 
authority and enterprise. A little later on, he goes as far as to disguise 
himself - badly, as his large nose and oversized spectacles give him away at 
once - and attempt to look for the Princess himself. Despite Zelda’s 
protests, Link gives him a lift to whatever random place Teacher decides she 
might inexplicably be, and receives a small reward for his help, the highest 
one being 300 Rupees for a flawlessly smooth ride. His assurance that he has 
some money he can give you in exchange for your services implies that he’s 
actually looking for Zelda on his own paycheque, further evidence that he’s 
an all-around good, reliable guy. Sometime after your delivery, you can 
actually find him somewhere else, showing that he managed to catch a lift 
with someone else as well, yet more proof of his resourcefulness. Although a 
little inept and somewhat absentminded, it’s clear that Teacher does a little 
more than draw picture of flowers on his notepad all day.

=============================================================================

T e l m a
Busty barmaid
Race: Hylian
Appearances: Twilight Princess

This kind, middle-aged lady runs Telma’s Bar in South Castle Town. Link 
doesn’t go there for the food or even the booze, though. In reality, the bar 
is really just a front for a secret resistance movement opposing the evil 
influence that has spread across Hyrule. There’s even a secret underground 
passage between the bar and the Hyrule Castle sewers. The number of active 
members is quite small, but they do their best.

Telma – Telma runs the movement; I guess you could say she acts as controller 
for the operatives. She also takes in Ilia when she finds her stumbling 
around in an amnesiac state. She also briefly cares for Prince Ralis when he 
collapses in front of her bar. When Link escorts Ralis and Ilia to Kakariko, 
Telma drives the wagon, keeping her cool even under pressure.

Auru – Auru studies the desert from the safe distance of Lake Hylia. When 
Link confronts him, we find out he’s an old friend of Fyer, who agrees to 
fire Link into the desert from his special cannon. This allows him to enter 
the ancient prison, the Arbiter’s Grounds.

Ashei – A young woman who is a good friend to the Zora people, Ashei 
investigates when a yeti starts rampaging through their territory. She helps 
Link figure out that he needs to learn the Reekfish scent, allowing him 
access to Snowpeak Ruins.

Rusl – Link’s sword instructor from Ordon Village, husband of Uli and father 
of Colin. He takes a beating when the Bokoblin gang raids the village, but 
begins scouring Hyrule for the children as soon as he’s recovered. We don’t 
see him again until much later, when he summons a Golden Cucco to help us 
reach the Temple of Time.

Shad - A seriously devoted scholar who studies the ancient Sky People (or as 
we know them, the Oocca.) He is responsible for us restoring power to the 
Dominion Rod and thus finding the giant cannon necessary to get us to the 
City in the Sky.

These four finally show up all in the same place – Telma’s Bar, at their 
usual spot – towards the end, and halfway through the Hyrule Castle dungeon 
they save us the trouble of what would have been a moderately difficult 
fight.

Unbeknownst to Telma, her cat Louise is also a member of the movement.

=============================================================================

T e t r a ’ s  C r e w
Scurvy sea dogs
Race: Hylians
Appearances: The Wind Waker
             Phantom Hourglass
             Spirit Tracks

Tetra and her pirates sail all across the Great Sea in search of treasure, 
romance, and adventure. Every crewmember is assigned a specific task and 
perfects it. Together, the crew works like a somewhat well oiled machine.

Tetra – Technically the captain, the pirates address her as Miss. Their last 
Miss, Tetra’s mother, died young, which is how Tetra became Miss at only 
twelve. Though not aware of her true identity until later, Tetra still knows 
much of the lore of Hyrule, and she searches constantly for the shards of the 
Triforce. Her mother left her a magical gem that she gives Link to 
communicate with him, temporarily functioning as that game’s Navi; King of 
Red Lions took over after the Forsaken Fortress mission, able to use it since 
he too is of the Hylian Royal Family.

Hylian Royal Family? Yeah, she’s actually Princess Zelda. Read more about her 
in that profile if you so fancy. (Her PH info is located there, too. Lazy 
though it may be, I try to cut down on redundancy where I can.)

Gonzo – A big burly guy who says his favourite thing is Miss Tetra, Gonzo is 
her second-in-command and takes over for her when she’s not around. He’s the 
one with the green shirt and tattoo. He is responsible for keeping the crew 
coordinated.

Senza – Or maybe that’s Senza’s job, in addition to negotiating. He’s the one 
with the beard and copious chest hair. His persuasive skills are said to be 
unmatched, and he is the crew’s mild-mannered, de facto diplomat.

Nudge – The guy wearing the purple shirt, Nudge is the strongest of the 
pirates and the one who understands Tetra the best. He operates the ship’s 
cannon (cannon, in the plural.)

Zuko – The telescope-toting lookout spends most of his time in the Crow’s 
Nest, shouting out what he sees to whoever’s on bridge. Unfortunately, they 
have a hard time understanding him, to their occasional detriment.

Mako – Resembling Professor Ouyama from the Mario series, Mako is a walking 
encyclopaedia. He always carries around a thick Book of Stuff, in which he 
actually hides a knife. He’s quite deceptive, unstoppable when mad and has 
sharp eyesight due to his glasses.

Niko – As the youngest and newest member of the crew, Niko gets stuck with 
all the jobs nobody else wants to do, much to his chagrin. Still, he shows 
pirate potential if he can curb his reckless nature. He runs a rope-swinging 
game below decks.

Oddly, only Niko is seen in Phantom Hourglass, and only in the intro, when he 
recaps TWW for us. Weirdly enough, he is then further seen in Spirit Tracks, 
where he recaps events that nobody ever witnessed because they’re backstory 
rather than merely another game, and which took place sometime after PH’s end 
- 100 years prior to the beginning of ST! As the only surviving character 
from the TWW-PH era besides Beedle (...), Niko subsequently becomes a fairly 
important minor character herein, almost to the point of deserving his own 
profile. Almost. He also hands out one of the game’s cooler side-quests, 
which has you travelling the lands collecting stamps for him (a possible 
throwback to Tetra’s Trackers, funny enough). After you’ve collected a few, 
he’ll reward you with TWW Link’s shield, your own Engineer’s Clothes that you 
had at the start of the game, and, finally, the Great Spin Attack.

=============================================================================

T i n g l e
General annoyance
Race: Hylian, despite his best efforts
Appearances: Majora’s Mask
             Oracle of Seasons
             Oracle of Ages
             The Wind Waker
             Four Swords Adventures
             The Minish Cap

             Mogitate Chinkuru no Barairo Rupiirando
             Chinkuru no Baruun Faito
             Irozuki Chinkuru no Koi no Baruun Torippu

To be honest, I’m having trouble figuring out what to say about Tingle. I 
probably shouldn’t spend any more time on him than I have to, considering 
that so many people hate him on principle. Ok, let’s try: He’s a 35-year-old 
man who is obsessed with collecting Rupees and lives under the belief that he 
is a fairy. He wears an odd green suit and is tiny. His father, the guy who 
runs the Pictograph Contest in Southern Swamp, really wishes he would act his 
age. You will also note that though he originated in a parallel universe, he 
has hopped the gap to ‘real’ Hyrule, and has transcended time by appearing in 
games that are hundreds of years apart from one another (though neither of 
these last two traits are unique to Tingle, because all Zelda stories are 
more or less self-contained, except the direct sequels.)

In Majora’s Mask, he is often found drawing maps from a high vantage point – 
by which I mean he inflates a big red balloon, affixes it to his back, and 
floats high into the air, waiting for someone to knock him down so he can 
sell his wares. This was where he introduced his magic words: ‘Tingle! 
Tingle! Kooloo-limpah!’ If you hadn’t heard of Tingle before you read this 
FAQ, I am amazed that you are still reading this profile.

In the Oracle saga, he again waited for people to knock him down, at which 
point he would offer up a Quest Item or a map of some sort. He played a more 
active role in The Wind Waker, when Link, after rescuing him from the 
Windfall Island Prison, could use the Tingle Tuner to summon him. A second 
player (or, if you’re like me, the first one) could then control Tingle via a 
GBA and GCN-GBA Link Cable. This had a few interesting uses, all of which 
cost Rupees, such as dropping Tingle Bombs with tactical precision, hovering 
with the Tingle Balloon, buying Potions at a buy-anywhere store or offering 
vague hints. The Tingle Tuner was the only way to collect the five statues of 
Tingle in various poses, which served no real purpose. Located near the 
centre of the Great Sea was Tingle Island, a small island with a tall totem-
pole tower, with Tingle’s head as the top totem. Here, he forced Ankle and 
David Jr to do slave labour for him, keeping Tingle Tower in its constant 
spinning motion. Tingle’s most important task was to decipher the Triforce 
Charts in exchange for outrageous amounts of Rupees.

He is much less helpful in Four Swords Adventures. Since Force Gems replaced 
Rupees from the original FS, he’s now collecting those, too. The Links 
encounter Tingle trapped under a rock under a bridge. After that, any time 
they spend too long in one area, a horde of Tingles will swoop in, scoop up 
all the unclaimed Force Gems, and even steal a bunch from those unlucky 
enough not to find cover.

Lastly, in The Minish Cap he and his three partners in crime wait at the tops 
of ledges to fuse Kinstones with Link. Fusing enough Kinstones with all of 
them enough times will open up the way to excellent prizes, like the Magic 
Boomerang.

Tingle also appeared in his own RPG (of sorts), Mogitate Chinkuru no Bairairo 
Rupiirando – that is, Freshly Picked Tingle’s Rose-Coloured Rupee Land by 
most translations. Tingle is a fairly popular character in Japan, which is 
how he landed this gig. It’s basically his origin story; rather than trying 
to make sense of a bundle of bizarreness that amounts to a joke character 
anyway, the game doesn’t even bother trying to make much sense. The entire 
quest revolves around Tingle’s search for Rupees; while Link could hold an 
impressive 10,000 in The Wind Waker, Tingle’s wallet was even bigger. Rupees 
are his lifeblood in more ways than one; not only does Tingle die if he runs 
out, but everything, everything revolves around managing his fundage. Tingle 
is apparently still operating under the belief that if he collects enough 
Rupees, Rupiiji will let him into a fairy realm, which explains his obsessive 
behaviour in other games.

He also takes the title role in Chinkuru no Baruun Faito or Tinkle’s Balloon 
Fight, but I don’t even know if we can count that as being anything at all.

Irozuki Chinkuru no Koi no Baruun Torippu (Ripening Tingle’s Balloon Trip of 
Romantic Love by my translation) sees him as a regular, real-world type guy 
who gets sucked into his TV, not unlike Wario in Master of Disguise. 
Apparently, he was watching The Wizard of Oz, because the game is filled with 
references to that incredibly sub-par classic.

By the way, Tingle was intentionally made a little bit in the image of Kondo 
Koji, who heads Nintendo’s Sound Division and is responsible for composing 
some of the best music in gaming, including Zelda’s.

=============================================================================

T o t t
Tricky Disco
Race: Hylian
Appearances: The Wind Waker

Definitely one of the more stylish characters in the Zeldaverse, Tott dresses 
in a white Elvisesque jumpsuit to whose arms he has affixed a number of 
trailing tassles, the purpose of which is to increase the visual appeal and 
sense of motion when he goes all Saturday Night Fever, something at which he 
is going all-out at every hour of the day or night. He can be found on a nice 
little extruding stretch of Windfall Island that overlooks the sea, following 
the instructions written on a headstone in a desperate attempt to perform the 
Song of Passing. What he doesn’t realise is that what he actually needs is 
the Wind Waker, not enthusiasm. Bummer. He is only further inspired by Link’s 
demonstration of batonmanship, and never does give up trying to give the 
world the time of day.

=============================================================================

T r i l l
Homeru ka? Ren wo homeru ka? =^_^=
Race: Parrot
Appearances: Twilight Princess

The final member of the trio of all-in-the-family parrots, Trill is 
apparently the beloved pet of (last one left) Coro, with whom he shares a 
hairstyle. The Zeldaverse contains a surprising amount of afros, really.

A colourful and streetwise salesman, Trill sets up shop in Ordon Woods just 
outside the first dungeon, where he sells Potions and Lantern Oil. The setup 
is kind of interesting, as he has you deposit Rupees into a basket at the far 
end of his stall, which act gives you credit with which to buy the liquids on 
offer. This system naturally makes it very simple to steal from Plumm, since 
you can easily swipe some fluid without paying first, but, like the 
shopkeeper from Link’s Awakening, Trill will you attack you upon your next 
meeting if you try it. Unlike the Mabe Village shopkeeper, however, Trill 
offers you an opportunity to redeem yourself: Simply paying up later with a 
sincere apology will smooth any ruffled feathers.

Trill also very definitely attacks Bokoblins that near his stall, which is 
just plain cool, although mainly he asks Link to take care of the mob, and is 
suitably impressed when he does. However, he also harbours a secret pain, 
believing that he didn’t get enough praise growing up, and that it still 
affects him to this day.

And, it has to be said, Trill and Plumm share the consonant-consonant-vowel-
doubleconsonsant schwerve. Mhmm, schwerve! I had to make that sentence less 
inane SOMEHOW.

=============================================================================

U l i
4chan’s sweetheart
Race: Hylian
Appearances: Twilight Princess

An Ordon Village belle, Uli is an extremely loving and supportive young wife 
and mother. I realise that anybody whose husband was injured in battle would 
doubtlessly tend to his wounds with all the dedication they had in them, but 
that doesn’t make her tender bedside care any less sweet following Rusl’s 
valiant attempt to chase off King Bulblin and his lackeys. In fact, it may 
well have been that her fatal kindness caused her to coddle Colin, resulting 
in his present introversion and lack of self-confidence. She has another 
child as well, a baby girl, who is kidnapped by a monkey a few minutes prior 
to the game, with many animals in Hyrule and its surrounding areas being 
upset by the sudden twilight-fuelled imbalance and Zant’s dark doings; Link 
manages to recover the cradle and return her charge to her. She spends the 
entire game preggo, ultimately giving birth to her third child in the end 
credits (which is not to say that there were ever opening credits.)

=============================================================================

V a a t i
Sorcerer of Winds
Race: Minish
Appearances: Four Swords
             Four Swords Adventures
             The Minish Cap

Next to music and time, winds is the most commonly used theme of the Zelda 
series. There’s even an entire major enemy thereof. That’s Vaati, and he’s a 
pretty interesting character.

He started out, so long ago, as one of the Minish, tiny creatures who 
migrated to Hyrule from elsewhere and now assist the Hylians in their daily 
lives. One of the Minish’s greatest sages was called Ezlo, and Vaati was his 
apprentice. A quick study, Vaati soon learned almost everything Ezlo knew, 
and soon started research of his own. Over time, he learned some of the lore 
of the Light Force, and the infinite power it offered to anyone who could 
find it. He turned on his master, transforming him into a hat, and took 
Hylian form.

The prize for winning the sword-fighting competition at the Picori Festival 
was to touch an ancient treasure from Hyrule’s past, a great honour. It was a 
treasure chest sealed with a blade, but instead of just laying hands on it, 
Vaati opened it. This unleashed all manner of lesser monsters on Hyrule, but 
Vaati didn’t find what he was looking for. He turned Princess Zelda to stone, 
rightly fearing her lineage, and proceeded to incapacitate most of those who 
could oppose him.

He later turned Zelda back to normal, realising that he needed to sacrifice 
her to gain the Light Force that had been stored in her body. He had made 
several other critical miscalculations, however, the greatest of which was to 
let Link live. The two did battle, and though Vaati used what Light Force he 
had been able to extract to transform himself, Link and the power of the Four 
Sword vanquished him.

Vaati later appeared in the two multiplayer Zelda games, FS and FSA. In both 
instances, the players were required to work together to defeat him, 
attacking in tandem and with colour-appropriate responses. And in both 
instances, he once again stressed out Zelda, but by kidnapping in these cases 
(just to keep life fresh, I guess.) It’s uncertain if Vaati will return in 
the future, but it’s a good bet, especially if that Four Swords DS ever 
materialises.

=============================================================================

V a l o o
Sky Spirit
Race: Dragon
Appearances: The Wind Waker

The patron deity of the Rito tribe, Valoo is a giant red dragon who protects 
Dragon Roost Island from atop its peak. He speaks only in Hylian, one of a 
handful of characters who know the language, so only his attendant Medli has 
any clue what he’s saying. When Link first comes to the island, Valoo is 
acting violently due to Gohma torturing his tail. He becomes much more light-
hearted after that. When Link and Tetra travel to the top of Forsaken 
Fortress and confront Ganondorf, it’s Valoo, Komali and Quill who whisk them 
to safety.

It’s possible that Valoo is actually Volvagia, the boss from Ocarina of 
Time’s Fire Temple. I really, really doubt that, but there is some evidence 
to support it, such as that they both have names that start with V (and Jabu-
Jabu changed his name to the somewhat dissimilar Jabun), both are big red 
dragons, both live on Death Mountain, and Valoo’s ability to speak Hylian 
suggests he comes from the Ocarina era. On the other hand, Volvagia died. 
Plus, he was evil, while Valoo is benevolent. I guess resurrection and 
character development are possible, but it’s a stretch. Now, distant 
predecessor I’d be a little more willing to believe.

=============================================================================

V a s u
Ringmaster
Race: Hylian
Appearances: Oracle of Seasons
             Oracle of Ages

The Oracle saga features magical rings that Link can wear for various 
effects, like slowly restoring his hearts automatically, decreasing the 
damage taken from spikes or giving him a powerful punching attack. However, 
he can only carry a limited number, and they all have to be appraised before 
they can be used, so Vasu steps into this role. The Indian stereotype 
facilitates all the services associated with rings, and his two pet snakes 
can even transfer rings from one game to another.

=============================================================================

V i s c e n
Easily distracted
Race: Hylian
Appearances: Majora’s Mask

Clock Town’s Captain of the Guard, Viscen commands the troop of soldiers 
(identical to the Hylian Royal Guard of Ocarina of Time’s Hyrule) who 
ostensibly defend the town, but mainly function to keep youngsters from 
leaving. He spends literally all his time in the Mayor’s office, arguing with 
the foreman about what to do about the impending colony drop event. No wait, 
I mean lunar planetfall. Viscen advocates evacuation to Romani Ranch while 
the foreman believes that the Carnival of Time must go on and that the so-
called Captain of the Guard is a sissy for wanting to run and hide. The sane 
guy does manage to organize an evacuation, not that it’s going to help any 
since the moon is set to destroy the entire country.

=============================================================================

W h e a t o n  a n d  P i t a
Bread-baking breadwinners
Race: Hylians
Appearances: The Minish Cap

A married couple living in Hyrule Castle Town, Wheaton and Pita own the local 
bakery. As their punny names would suggest, the store specialises in an 
assortment of breads. Wheaton Keaton, a man of genious sonority when it comes 
to the art of baking, notices that Hyrule is one of the only countries in the 
world without its own unique type of bread, and, seeing no choice but to make 
it, embarks on an epic journey of food science and self-discovery. Along the 
way, he meets like-minded enthusiasts who join him in championship-style 
baking tournaments and other zany antics, has encounters with legends of the 
industry who either nurture him or will one day be forced to acknowledge him, 
and perfects his craft by making both new breads and incredibly witty puns, 
all while fending off the machinations of a rival company that wishes to bury 
him. Pita is the frontwoman for the store who manages the business and hypes 
its products, which is an equally important function. I suspect that some 
kind of internal power struggle went on while she was in high school or 
thereabouts, with one of her family’s patriarchs vetting her for the position 
of new owner while another threw his support behind her evil older sister, 
but she eventually won out. Either way, she surely has a strong love for 
bread and a great deal of talent of her own, making Wheaton and Pita a real 
power couple.

=============================================================================

W i n d  F i s h
Space whale
Race: Wind Fish
Appearances: Link’s Awakening

The Wind Fish is in name only, for it is neither.

Both official and in-game art depict the Wind Fish as a huge (there are way 
too few synonyms for ‘big’) whale with swan wings. Its physical appearance 
isn’t very important, though, because Link doesn’t actually encounter it 
until the end of the game. In fact, his entire quest revolves around 
collecting the eight Instruments of the Sirens so he can climb Mt Tamaranch 
and play the Ballad of the Wind Fish, cracking open the spotted egg in which 
the creature supposedly slumbers.

Around the sixth dungeon, it becomes clear that Koholint Island is not real. 
It’s only a dream, but I don’t believe it’s the Wind Fish’s dream so much as 
it’s a dream that it and Link are dreaming together. Either way, waking the 
Wind Fish wakes them both, ending the illusion. Link, floating on his raft in 
the middle of the ocean, looks skywards and sees the Wind Fish soaring off 
into the distance. And that’s all we ever learn about it.

=============================================================================

Y e t o  a n d  Y e t a
Abominable
Race: Yeti, and, I think, Hylian
Appearances: Twilight Princess

Yeto is definitely a yeti. A sentient, mild-mannered yeti, but a yeti 
nonetheless. Yeta is a little more of a puzzler. She appears human, although 
her arms are strapped to her sides because of her sweater, and the Zoras call 
her a ‘girl,’ and there is some talk like maybe their love would be frowned 
upon in some circles. All of this suggests to me that she is actually a 
Hylian, despite her being married to a yeti and propensity for poor grammar.

Either way, the couple make their home in the ancient ruins of the Snowpeak 
Province mansion. It’s no more than stomping grounds to them, but to Link, 
it’s the tricky-to-traverse fifth dungeon. When he arrives on the scene, Yeta 
is sick, which is why Yeto has been raiding Zora’s River for soup 
ingredients; he means no harm. When Link tracks him down and explains that 
he’s looking for a mirror shard, Yeto says to follow him to his house, which 
he does – by snowboarding down the hill on a frozen leaf. Quite original.

When they arrive, Yeta says the mirror is locked behind a door that requires 
a key. She tries to remember where it is, but at first can only remember the 
locations of stored-away soup ingredients. Eventually she remembers the 
location of the key, and Link grabs it just in time to see her freshly 
revitalized after a dose of Yeto’s soup. She leads him to the tower where the 
mirror shard is kept, but as she’s about to hand it over, the evil power of 
the Mirror of Twilight overcomes her and she becomes Blizzetta, showcasing 
just how dangerous the thing’s sway really is. The windows crash open, a 
blizzard begins to rage inside the room, and she starts to assault our hero 
with icy spikes of DEATH. Luckily, Link is able to defeat her using his new 
Ball and Chain. Yeto enters and the two share a romantic moment as Link takes 
the shard and gets outta there. He can return later for further snowboarding 
runs, one of which is somewhat frustrating but yields a Heart Piece.

=============================================================================

Z a n t
Augustus Caesar
Race: Twili
Appearances: Twilight Princess

Zant is a bit of an odd duck, to say the least. He writhes and twists 
uncontrollably when he speaks on an issue he’s passionate about, he wears a 
weird-looking metal helmet with bulbous eyes and tendrils where his mouth 
should be, and he is prone to making an incredibly irritating noise that 
somehow still manages to be creepy. And when he takes his helmet off, he 
looks a little like an insect. You will also note that he wears clothes, 
unlike most Twili, and in fact they somewhat resemble Gerudo apparel. 
Coincidence?

Unlikely. In fact, the ‘too-long sleeves with tassles’ motif seems to have 
been borrowed directly from Ganondorf. Zant studied up on his race’s ancient 
history and as he saw it, his people were unjustly imprisoned in the grim 
Twilight Realm, and he wanted to take over. With this ancestral right stuck 
in his mind, he genuinely believed himself to be the true ruler of the Twili; 
only he had the drive and talent to lead them towards the future. 
Unfortunately for him, they recognized his greed and rejected him as king, 
tossing him out. He desperately looked to the heavens for divine 
intervention, but what he got was Ganondorf, which is almost as good but not 
good enough. But not knowing this, he saw the effigy of Dorfy’s floating head 
and immediately deitified him.

Recognizing in Zant an opportunity to reclaim his previous status, Ganondorf 
lent him some of his power. Zant eschewed his race’s old magic in favour of 
this much more powerful one, and he set it to good use, transforming Midna, 
the actual destined ruler of the Twili, into a twisted, near-powerless imp. 
Transforming (robots in disguise) many Twili into his own mindless soldiers, 
he marched on Hyrule Castle and overran their outnumbered, overpowered 
defences. He confronted Princess Zelda and gave her a choice: Surrender or 
die. Since it wasn’t just her own life at stake, but that of her people as 
well, Zelda let her sword fall and Zant engulfed about 60% of Hyrule in 
Twlight. He also tried to destroy the Mirror of Twilight, the only link the 
Goddesses left between Hyrule and the Twilight Realm, but as a false king, he 
could not – only Midna could. The best Zant could do was break it into pieces 
and fling them to the far corners of the land.

Realising he needed Midna on his side, he tried to lure her over, but she 
refused. In fact, she was working with Link to reclaim her proverbial crown. 
Ganondorf’s magic easily overpowered the Fused Shadows she’d intended to use 
against him, but thanks to Link and Midna’s guerrilla efforts, Zant quickly 
found himself backed into a corner. They finally confronted him in the Palace 
of Twilight.

A quick note here – the nature of this fight makes me wonder if Zant was 
supposed to be the final boss. Ganondorf’s appearance feels just slightly 
tacked-on. The length of the Palace suggests a final dungeon setting (notice 
Hyrule Castle is very short, too), and furthermore, Zant revisits a number of 
boss and mini-boss rooms from earlier in the game. It would be not a bad 
recap. Plus, there’s no dungeon item. So possibly the team was getting short 
on time and was going to do a 7 + 1 dungeon format instead of the traditional 
8 + 1, but added Ganondorf in when they found out they’d have another year to 
perfect the game.

Once they defeat Zant, Midna seizes the three Fused Shadows he stole from her 
and then uses them against him. Ancient, withered magic? The hand that comes 
out of Midna’s hat (which is apparently her hair) plunges into Zant’s chest 
and he swells up and pops like an overinflated balloon. He is instantly 
reincarnated, though, citing Ganondorf’s protection as his source of 
immortality – as long as Ganondorf lives, he will reincarnate Zant again and 
again! ...So much for that. Link defeats Ganondorf almost immediately 
afterward, and with his last breath, the arch-villain remotely snaps Zant’s 
neck.

=============================================================================

Z a u z
Transcendental blacksmith
Race: Hylian
Appearances: Phantom Hourglass

I’m not exactly sure if I can call Zauz a Hylian. I mean first of all, his 
ancestors actually hail from the ancient Cobble Kingdom, and second, some 
sources say that in The Wind Waker/Phantom Hourglass era Hylians have all but 
disappeared and been replace by round-eared humans. So I might be dead wrong 
in calling him a Hylian, in which case, bummer.

Irrespective of his racial designation, Zauz’s heritage gives him a 
formidable pedigree in regards to the workings of magical artefacts, backed 
up by his impressive skills with a hammer and anvil unmatched by almost 
anybody but Biggoron, I think. A good friend of the Ocean King and a little 
more tapped into current events than are most people in the Zelda universe, 
when confronted Zauz is only too happy to contribute his smithing skills to 
the cause. He happens to have memorized the schematics for the Phantom Sword, 
an ancient design taken from Cobble lore, but he discards the idea almost 
immediately as the weapon can only be forged with the three legendary Pure 
Metals, and that’s obviously not in the cards. Link, however, is not 
dissuaded, and he and Ciela decide on the spot that their only logical course 
of action from here is to track the things down.

After a very long difficult time, the group is able to recover the treasures 
and deliver them to the startled Zauz, who immediately sets to work. 
Labouring tirelessly for several days, Zauz melts down the assembled 
heirlooms and forges an indestructible alloy into which he shapes a mighty 
blade that would ironically be more of a dagger for any actual warrior of the 
Cobble Kingdom, but which suits Link perfectly. He sets the Phantom Hourglass 
into its crosspiece, imbuing the blade with all the time-manipulating, world-
altering magic therein. It’s never explained what the hilt is made from, so 
we can probably assume it’s just manufactured from mundane material, or maybe 
the housing of the Hourglass itself, converted through fey techniques. All in 
all, his creation looks suspiciously similar to the Master Sword, displaying 
an almost Kirbyesque level of imagination (as in Kirby Kirby Kirby that’s the 
name you should know, not Jack Kirby.) After he completes this task, Zauz’s 
completely minor, literarily unnecessary role in the story ends, and he goes 
back to doing whatever he was doing before Link appeared.

Bearded and shirtless, Zauz looks like a red-headed Irish stereotype if Irish 
stereotypes were large instead of average-sized. He wears armbands, which is 
a rarity. He also has some interesting purple tattoos of the spiky, swirling 
designs commonly seen in Celda skin-art. Oh, and as an anecdote to the first 
paragraph, Zauz has pointed Hylian-style ears, as do Link and a number of 
other characters, so eat it, naysayers!

=============================================================================

Z e l d a
Princess of Hyrule
Race: Hylian
Appearances: All main-series Zelda games

You may not believe me when I tell you that Zelda appears in all games whose 
titles contain her name. Some even say she hardly ever appears in the series. 
If you think so, think harder. Due to sheer laziness, instead of actually 
describing the character, I am going to systematically demonstrate that she 
has, in fact, appeared in every Zelda game. Empiricism has its advantages.

In the first two games, her appearances were admittedly brief, but there. In 
the first game she appeared, sleeping, after Link had defeated Ganon. Link 
woke her and all was well. She can be seen every time you boot up the game in 
Zelda II, in an eternal slumber. She finally wakes at the end, and she 
presumably gives Link a kiss (the curtain falls, so we don’t know for sure.)

If you missed her in A Link to the Past, you have never played that game. It 
is her telepathic plea that wakes Link in the night and sets the game in 
motion. He eventually rescues her and brings her to the Sanctuary, from where 
she is later captured. He finally liberates her, permanently, by defeating 
Ganon.

Link’s Awakening had Marin, Link’s dream-world interpretation of Zelda.

She had an extensive role in Ocarina of Time, appearing in the opening movie, 
the second stage of Link’s quest and then, later, as Sheik. She does a whole 
lot more as Sheik than she’s ever done as Zelda, exerting what little 
influence she can in her opposition of Ganondorf. Sheik’s act of revealing 
herself to be Zelda in disguise is one of the series’ most critical plot 
moments, so I hope I didn’t spoil it for you just now. She even plays a role 
in the final boss battle, by first leading Link out of the crumbling tower 
and then returning the Master Sword to him when it’s knocked out of his 
hands. She also holds Ganon down so Link can deal the final blow. Like Link, 
she bears several titles throughout the series; she’s the Sage of Time in 
this game.

She had nothing but a cameo in Majora’s Mask, but it counts. Link remembers 
how Zelda taught him the Song of Time. That song is integral to MM.

In the Oracle saga, players would only get to see her if they completed one 
game and started a password-linked game. In the linked game, Impa sent Link 
on a necessary but very brief quest to rescue Zelda, essentially by playing 
Donkey Kong.

Her role was pretty lame in Four Swords. In a nod to Princess Peach, she gets 
kidnapped at the beginning of the game and is rescued in its finale.

Ah, but The Wind Waker! Now that game had her as the sassiest, most badass 
character in the entire franchise. She led a merry band of pirates who 
looted, pillaged, and were all-around good guys, all this at the age of 
twelve. She was awesome, even filling Navi’s role for a short time. A little 
more than halfway through the game, she learned her true identity as Princess 
Zelda, bearer of the Triforce of Wisdom, and had to be hidden beneath the 
waves to keep her from Ganondorf. Despite that, she did end up doing some 
heavy lifting in the final boss battle, which I describe in great detail in 
Ganondorf’s profile.

In Four Swords Adventures, she doesn’t do a whole lot other than get captured 
by Vaati (again) and get rescued later on. Admittedly, she is the leader of a 
bunch of maidens, and she also demonstrates the rather interesting ability to 
turn into a fairy (as do all the maidens in that game.)

Incidentally, Tetra was going to be part of an FSA multiplayer mode called 
Tetra’s Trackers. Western press mistakenly referred to it as a separate game 
headed to our shores, but it was cut from the NTSC version, likely because 
the glut of Japanese dialogue (!) would have to have been re-recorded, which 
is expensive. The mini-game featured the four Links in a race around smallish 
arenas trying to collect stamps. Actually, it was one Link and three coloured 
Shadow Links, all four of whom were player-controlled. That was the game’s 
explanation for having them compete (to prove which one is the genuine Link). 

Next up is The Minish Cap. Instead of being kidnapped, she gets turned into 
stone, and remains that way until Vaati revives her so he can steal the Light 
Force from her. Now that’s interesting – the entire Triforce, the Light Force 
in this game, originally resided within Zelda. Once Ganondorf fractured it, 
she got only the Triforce of Wisdom. He, naturally, got the Triforce of 
Power, and then Link...I guess because he was the legendary hero, that’s why 
he got Courage. Kind of interesting, eh?

Then we come to Twilight Princess. Zelda reveals herself within the first 
hour or so of play, wearing black robes of mourning (side note – these robes 
have the symbol of the Sheikah on them. Now why is that?) You see, she’s 
mourning Hyrule – it has all been turned to Twilight under Zant’s wretched 
influence, and it’s basically her fault, because she chose surrender over 
death. This was the best decision in the long run. When Midna is near death, 
Zelda appears to actually sacrifice her own life to keep the Twilight 
Princess from slipping beyond the mortal coil. Though her body disappears, 
Ganondorf somehow recovers it and possesses it in the final battle. Upon her 
(well, Ganondorf’s) defeat, her soul leaves Midna’s body and returns to her 
own. That’s the first stage of the battle - Zelda takes a nap in the second, 
exhausted after her possession. BUT THEN! I guess the idea of Zelda fighting 
was as popular with the developers as it was with me, because in the third 
stage of the fight, Link and Zelda both mount Epona; Zelda shoots Light 
Arrows to stun Ganondorf so Link can attack with the Master Sword. She is 
separated from him for the last round, unfortunately, so she sits that one 
out, but it was still really cool to see her strut her stuff again!

In Phantom Hourglass Zelda returns to being fairly useless. She shows herself 
in the opening, having resumed Tetra form, only to be kidnapped six seconds 
in, due to an act of incredible sheer stupidity on her part, when the Ghost 
Ship appears on the scene. Then she spends most of the game turned to stone, 
waiting for Link to rescue her. (He does.) Come on, darling, I thought you’d 
evolved beyond that.

Finally, she’s kind of impossible to miss in Spirit Tracks. After all, she’s 
right by your side from very near the beginning to right up to the end of the 
game! At first appearing to you in fleshy form, she soon has her spirit 
ripped from her body as the latter is spirited away, which puts her in quite 
low spirits for the next little while. However, all it takes is the 
revelation that her body has been stolen for use by an evil demon king and a 
subsequent (and very humorous) shout of ‘IYAAAAAAAAAAAAAAA!’ to reenergize 
her. But in spite of her proclamation that she’ll wait while Link goes off to 
fight (‘I understand it’s a sort of tradition in my family’), the local sage 
Anjean says the trials he’ll face will be too difficult to face alone, and 
Zelda, though initially startled, gathers her courage and accompanies Link 
into the inner sanctum of the Tower of Spirits. Shortly thereafter, the two 
quite accidentally learn of her new ability to possess the bodies of Phantoms 
once they have been stunned; this turns out to be the critical skill in 
recovering the dungeon’s treasures, and she assists him thusly on all 
following forays, variously providing herself as powerful warrior, invincible 
switch-flipper, double agent, carriage and mobile cover. She once again takes 
to the field for the final confrontation as well, first half-strangling her 
own body as it contains aforementioned demon king Malladus, and then 
returning to it after so much time spent away. Following this, she implores 
Link to protect her from harm while she gathers her magical power, eventually 
unleashing a huge attack that temporarily stuns everybody in the immediate 
area. Reviving the unconscious Link, she has him play a special melody on the 
Spirit Flute, which summons the six Lokomo guardians for a rising harmony 
that causes a weak point to appear on the back of the hideously transformed 
fiend. Then, in what is becoming a trend, she takes up the Bow of Light while 
Link distracts Malladus, firing whenever she sees an opening. After a few 
rounds of this, he goes down, and Link moves in to attack his weak point, the 
Rupee-shaped gem on his head. On the third repetition of this process, he 
jams the Lokomo Sword into his brain, and seeing him struggle, Zelda rushes 
in to help him slaughter Malladus, a level of brutality I never thought she 
had in her. The ending is somewhat melancholy, as it pans out of a photo of 
her and Link she has sitting on her desk, but then all of a sudden she hears 
either the sound of Link’s train whistle or of him outside battling. Either 
way she rushes to the window and waves, and in the latter case, she distracts 
him just long enough to have him get kicked to the floor; hilarious. This 
role was definitely what a lot of fans have been waiting for with the 
Princess, and it’s her most popular appearance to date for good reason.

So there you have it. Zelda is in every Zelda.

=============================================================================

Z e p h o s  a n d  C y c l o s
Good-natured squabblers
Race: Lesser deities
Appearances: The Wind Waker

According to my interpretation of Zelda mythology, the hierarchy of great 
beings works a little like this:

-The Three Goddesses – Din, Nayru and Farore, the creators of Hyrule and its 
satellites and the ultimate answer of the Zelda universe. Whether or not 
there’s an even greater being or beings above them in unknown (I happen not 
to think so)
-Light Bringers – Slightly less powerful than the Three Goddesses
-Lesser Gods (kamigami) – The gods referred to in A Link to the Past and The 
Wind Waker
-Patron deities – Those who look after a particular group, e.g. the Great 
Deku Tree or Jabun
-Great Fairies – They even have their own profile, you figure it out
-Lesser deities – Barely even deities, but still a hundred times more 
powerful than mortals

Zephos and Cyclos fit into that last category. (Ganondorf, by the way, is 
neither a mortal nor a god.) Now, with that unnecessarily lengthy 
introduction, I shall go on to say merely that the two are Wind Deities, and 
some of the only deities that you can actually meet, physically, in person. 
Zephos, whose name is derived from the word zephyr, meets Link directly after 
the Dragon Roost Cavern. Cyclos, whose name is derived from the word cyclone, 
meets Link shortly after the Tower of the Gods, on the way to the Forsaken 
Fortress, and teaches Link the quick-warp Ballad of Gales.

This profile looks terribly disorganized, doesn’t it?

=============================================================================

Z i l l
Disgusting little kid
Race: Hylian
Appearances: The Wind Waker
             The Minish Cap

Zill’s ok I guess. He’s the little kid on Outset Island with the mutant, 
bouncing ball of snot hanging out of his nose. He’s mildly helpful when it 
comes to giving information on the inhabitants and features of Outset Island, 
a service aided by his tendency to talk like an overenergetic kindergartner. 
I’m pretty sure it was Zill who named the pig you bring to their house at the 
beginning of the game (the one they don’t eat.) Inexplicably, Zill also 
appears as a student at the schoolhouse in The Minish Cap, where he does jack 
all for the storyline but does offer you some sweet Kinstone Fusion.

=============================================================================

Z o r a
Trendsetter
Race: ...Zora
Appearances: A Link to the Past

The eponymous inhabitant of Zora’s Domain in the northeast, a secluded watery 
sanctuary in the northeast corner of non-Death Mountain Hyrule, Zora’s 
romanization set the trend for the Zora-Zola differentiation. More 
significantly, after braving the gauntlet of narrow pathways and fireball-
spitting Zolas, Link was able to buy the Flippers from Zora for 500 Rupees. 
Not only does this allow Link to swim, but Zora kindly throws in the right to 
use his warp whirlpools as well. Unfortunately, he either doesn’t have 
dominion over the Zolas or doesn’t care enough to worry about the situation, 
because they continue to fire on Link even after he stimulates the Zora 
economy. Well, I guess they’re supposed to be rebellious high school girls, 
so maybe it makes sense that they would defy their patriarchical authority 
figure, with a youthful zeal and total misunderstanding of the word anarchy 
and its implications of egalitarianism and cooperation. Sneaking nominal 
indoctrination into places where it doesn’t belong or even make sense ftw.

There’s also a ‘character’ named Zora in Link’s Awakening who lives in the 
northeasternmost house in Animal Village and is so small he or she is visible 
only with the Magnifying Class. When Link accomplishes this, the Photographer 
appears to take the ‘I Found Zora’ picture.

=============================================================================

Z u n a r i
Politically incorrect
Race: Hylian
Appearances: The Wind Waker

For some reason, Zunari wears an Inuit parka despite the Great Sea’s 
temperate climate. Supposedly, he came from somewhere cold, but then wouldn’t 
he shed the parka, since by comparison Windfall Island would seem even 
hotter? Either way, Zunari is crucial since he sells ‘that’ to Link. ‘That’ 
turns out to be a sail for King of Red Lions, without which the boat scarcely 
crawls across the water. Zunari dreams of making it big in business, and with 
Link’s help he accomplishes his goal. He not only holds nightly auctions in 
Maggie’s house, which garner him huge amounts of money, but also runs a 
highly successful stall filled with all kinds of touristy knick-knacks.

This is probably me being weird again, but I wonder if Zunari is an Anouki. 
(Then again, I also wonder if Yeto is a Yook, and that makes even less sense, 
so let’s carry on.) Both he and the Anouki wear blue parkas, and it is said 
that the man comes from a cold, faraway land. Can’t get much farther away 
than the World of the Ocean King. The only thing is that Zunari has fingers 
and no antlers. I’m calling coincidence on this one.


=~=Races Compendium=~=

[RAC]

Unless your powers of observation need serious work, you probably noticed 
that every character has a line denoting its race. This is because the Zelda 
universe is filled with all manner of fantastic races, with distinct 
morphology and culture. If you spent much of the guide wondering why Hylians 
aren’t just called humans or what exactly a Deku is, this section will 
explain it all for you.

=============================================================================

Hylians

We kick-start the section with the most important and prolific race, the 
Hylians. They have appeared in every single Zelda title to date, as you can 
imagine. The Hylians are generally considered the ‘master race’ of Hyrule, 
those destined to carry out the will of the Goddesses and preside over the 
other races.

Not only do they prove this by being vested with responsibilities the other 
races would be unable to shoulder, but the Hylians are mainly distinguished 
from real-world humans by their pointed, elfin ears, which allow them to hear 
telepathic communiques from the gods. Hylians are apparently the only people 
other than Twili able to directly perform magic. Otherwise, they are 
basically humanoid, ranging from the effete to the hardy.

Hylians are basically divided between blue-collar, life-sustaining work and 
administration. More or less all farming is performed by Hylians, and they 
are quite cosmopolitan in their trade agreements (they are on especially good 
terms with the Gorons), making theirs some of the richest people. They are 
also responsible for having standardised the Rupee, the basic unit of 
currency across all games.

Hylian settlements are among the largest going. Most live in large, 
concentrated townships like Kakariko Village and Hyrule Castle Town. Often 
encircled by high stone walls to defend the inhabitants from bandits and wild 
animals, these settlements are teeming nuclei of commerce and government. 
Local business includes hotels, cafes, bakeries, restaurants and utility and 
equipment shops, but the bulk of small business owners focus on entertainment 
through mini-games.

Hylian society is hierarchical in nature; everyone knows where he or she 
stands. Hyrule’s Royal Family rules the entire race with a just but iron 
hand. Sages, religious leaders who maintain and operate Hylian places of 
worship, are also well respected. Civic government figures, namely the mayor, 
are directly below them, followed by community leaders such as 
schoolteachers. Significant landowners are next sequentially, followed by 
merchants, scholars and farmers. Peddlers, salesmen, marketers and drifters 
are at the bottom of the list and generally looked down upon.

In addition to being their administrators, the Hylia are also the nation’s 
peacekeeping force, operating mainly through the Royal Guard, a corps of 
pike-armed infantrymen who stand guard at critical junctures like crossroads 
and city gates. Their main task, however, is to protect the Royal Family. The 
Guard also employs several smaller units, including an archery division. 
Hylians are the only troops capable of performing the Spin Attack 
(alternately called the Whirling Blade Attack or Spinning Sword Technique), a 
devastating series of blows that can give them the edge in combat; however, 
without exceptional natural ability this technique takes years of dedication 
to learn, so it is not especially common.

Hylians are often considered the most cultured of the six Cradle Races, and 
indeed any who appear on the Hylian Sea.

In addition to proper Hylians, we occasionally see round-eared humans who 
have no special attributes, though they are more or less culturally and 
functionally the same. They tend to appear in the more ‘modern’ games (The 
Wind Waker, Twilight Princess), suggesting the Hylian race slowly dwindled 
over the years.

=============================================================================

Sheikah

If Hylians are the master race of Hyrule, Sheikah are the servant race. 
Ocarina of Time explicitly states that their only raison d’etre was to be the 
bodyguards and agents of the Royal Family. In their heyday, they were the 
main link between the surface-dwellers and the Oocca, and lived in a place 
called the Hidden Village. Sometime before Ocarina begins, the Sheikah were 
all but wiped out, as they dwindled to just one member: Impa. The fact that 
Impa appears in a number of games and is evidently the same person suggests 
that they are extraordinarily long-lived, suiting their roles as durable 
labourers.

They are biologically identical to Hylians, though despite their pointed ears 
they seem unable to hear the messages of the gods (with the exception of 
sages, an exception shared by all other races.) In fact, a Sheikah could 
probably pass himself off as a Hylian and live among Hylians, and perhaps 
there are some who did (or do...and we’ve even seen them in-game, we just 
don’t know about them.) For their livelihood and shelter, and indeed most 
other things, they are wholly dependant on their masters. It is a mutualistic 
relationship, though, as they more than pay them back in obedience and 
service.

Though it sounds like they’re slaves, it seems most Sheikah accept and even 
enjoy their work. They are (were) in the unique position of knowing for sure 
that they were living the destiny assigned them by the Goddesses.

=============================================================================

Gorons

Without a doubt, with the demise of the Sheikah race the Gorons are the 
Hylians’ greatest allies. Not only are they fierce and brutal warriors, they 
also provide many of the goods that are essential to Hylian life: With their 
smithing skills they shape steel and other metals into essential items 
(including Hylian swords), and they are the only people capable of tending 
the Goron Special Crop (Bomb Flowers, which can be cultured into less 
volatile and greatly needed Bombs). But their greatest contribution is in 
mining ore and other materials. Their physiology allows Gorons to mine 
deeper, faster, and more efficiently than Hylians can, not to mention much 
more safely.

Compared to Hylians, Gorons are huge in terms of both height and girth, and 
they are immensely strong and hardy. Their bodies seem to be composed of 
solid rock, the same rock in which they make their homes. This rock continues 
to grow through a Goron’s life; it seems there is no limit to the size a 
Goron can grow, and when they die they often become mountains themselves. One 
of the defining features of the Goron race is the ability to curl into a ball 
and roll, achieving exceptional speeds.

Gorons typically carve their cities out of the bellies of mountains; Ocarina 
even saw them living in the bowels of an active volcano. The N64 games seem 
to suggest a tendency towards the cylindrical when designing their 
settlements.

Gorons are usually ruled by either a Big Brother or a Goron Elder. These 
leaders are treated with near-reverential respect, and their wisdom is 
trusted unquestioningly. Though one might think that a headstrong people who 
think with their stomachs would naturally be quite uncouth in their dealings 
with outsiders, they usually welcome newcomers with open arms, and they spend 
much effort on diplomacy. The symbol of Goron sovereignty is a three-pronged 
design that resembles a pawprint; this is a tattoo-like engraving that all 
Gorons naturally have imprinted on their right upper arm.

=============================================================================

Zora

The fishlike, aquatic Zora are comparatively highbrowed and uppity compared 
to the other races, though they still recognize their subordination to the 
Hylian Royal Family. They are not generally credited as warriors, though 
their fins can clearly be used for combat, and their ability when submerged 
to generate a bioelectric shield of DEATH around their bodies gives them 
unmatched mastery of their domain (their inimitable strength as swimmers 
helps too, of course.) They are also good fishermen. One interesting trait is 
that Zora women produce seven eggs at a time, which must be kept together in 
order to hatch. Early on in life, Zora greatly resemble tadpoles.

Zora towns typically have a lot of water in them, as one might expect; 
sometimes they are evenly divided between aquatic and earthbound sections. 
Generally their settlements are composed of walled, roofed structures that 
contain a number of sub-structures. The Zora people are ruled by the King 
Zora, but their patron deity (in most games) and ultimate liege is Jabu-Jabu.

Female Zora also have the fascinating ability to launch fireballs from their 
gullets. This assault is considered vulgar and distasteful, however, and is 
never used by respectable ladies. That said, a sufficiently rebellious (and 
likely teenage, ha ha) female Zora may leave mainstream society to dwell in 
rivers and take pot shots at passers-by. Fish-girls who do this are known as 
Zolas (with an L.)

The distinction of the R/L thing, by the way, was Nintendo of America’s way 
of covering up a terrible translation inconsistency. The other way to do it 
was to call friendly Zoras, Sea Zoras, and hostile Zolas, River Zoras. (This 
nomenclature began in Oracle of Ages, incidentally the only game so far to 
feature both Sea and River Zoras.)

=============================================================================

Gerudo

The Gerudo are a race of desert-dwelling thieves and plunderers who keep to 
themselves but are a fearsome force individually or en masse. They are also 
entirely female, with just one male member born every hundred years. 
Reproductive conundrums aside, Gerudo are almost indistinguishable from 
Hylians; only their dark skin, unilaterally bright red hair, and parachute 
pants set them apart.

Actually, their style of clothing is indicative of status. The majority of 
Gerudo – those employed as stock thieves and guards – are purple-clad with 
long hair. The elite soldiers, those who fight with twin scimitars rather 
than spears, have red outfits complete with veils. Civilians wear white and 
have short hair. And the leaders of a particular cell, they’re dressed like 
the elites, but they too have veils. Their awesomeness is almost unparalleled 
in the Zelda universe. However, they are not the ultimate authority; that 
would lie with Ganondorf, the sole male. He employs various captains and 
seconds-in-command, and they too wield some power.

The Gerudo live in near-complete isolation from the rest of the world. Almost 
the only time they have contact with other races is to steal things from 
them. Other than that, they stay in the desert – we’ve seen a few variations 
on that. My least favourite is a handful of nomadic tents – of course, 
obviously there are a few of these in Ocarina as well, we just don’t see them 
- though moving them to the waterfront doesn’t make a lot of sense. Nah, I 
think we’ll always think of Gerudo Fortress as their home. Maybe it’s best 
they stay there anyway, considering their taciturn and deceitful natures 
could prove detrimental to greater society. (Do I sound like a politician?)

=============================================================================

Kokiri

Rounding out the six Cradle Races of Hyrule are the most boring of all, the 
Kokiri. Cradle Races is a name I made up, by the way, so nobody call them 
that unless you want people to laugh at you. :) Anyway, the forest folk are 
physically incapable of maturation; they’ll stay children forever. As a 
result, they are susceptible to outside assailants. This is why the Great 
Deku Tree protects them, though this only ends up working for so long. 

Considering they only ever had contact with outsiders twice, they do not have 
much outside commerce coming to their treehouse village. It is said, however, 
that Kokiri who lose their way in the Lost Woods become Stalchildren, and we 
see Stalchildren elsewhere, so that’s a possibility. On the other hand, we’ve 
also heard that Stalchildren are just adolescent Stalfos, and that Kokiri 
will die if they leave the forest (the first kind of conflicts with the other 
theories, and the second is proven untrue in Ocarina’s ending.) The most 
interesting thing about the Kokiri is that each is assigned a guardian fairy 
to follow them around everywhere, acting as their teachers and protectors. 
That’s actually kind of neat.

=============================================================================

Rito

First of all, in order to understand the Rito you have to understand that the 
Great Sea – the setting of Waker – sits on top of a waterlogged Hyrule, 
because the gods drowned it to seal away an increasingly powerful Ganondorf. 
This caused a cataclysm for most of the races, causing several to die out and 
others to become shadows of their former selves. Others adapted to their new 
conditions.

This is what happened to the Zora. Though the Big N doesn’t explicitly say 
the Zora became the Rito, believing anything else is kind of foolish. But 
stepping back for a minute, the Zora are fish-people, whereas the Rito are 
bird-people. Wouldn’t the Zora be ideally suited for a mainly aquatic 
environment? You might think so, but there are a couple of theories 
explaining the change which we won’t get into. Instead, please just accept 
that they can turn their arms into bird’s wings at will. Beyond that, they’re 
pretty much beaked, snazzily dressed Hylians.

But while they may have evolved from the Zora, they’ve taken a cue from the 
now near-extinct Gorons and live in Death Mountain – that is, Dragon Roost 
Island. (Their dwelling is pretty cylindrical, too, mimicking the N64 Goron 
cities.) Here they make their living mainly as the Great Sea postal service, 
and are ruled by a Chieftain. They also have a lesser deity to look after 
them: Valoo the dragon takes over from Jabu-Jabu. Like their ancient 
ancestors, the Rito tend to keep away from the ‘lesser’ races; elitism never 
fully disappears.

=============================================================================

Koroks

In much the same way as the Rito are derived from the Zora, the Koroks are 
derived from the Kokiri. The Kokiri have morphed drastically from the forest 
sprites prior, becoming almost Deku-like in their appearance, though with 
leaves for faces. They still have a Deku Tree to look after them. Like the 
Rito, they too have adapted to life on the high seas by developing powers of 
flight, though the Koroks accomplish this with mechanical rotors that grow 
out of their heads.

Most of the Kokiri Woods and Lost Woods have been flooded, forming the Forest 
Haven, complete with Forbidden Woods. The Kokiri proved that the Lost Woods 
were a perfectly fine hangout for those familiar with them, and the Koroks 
once followed that sentiment as well; this is evident by a smattering of 
infrastructure, including gondolas, leaf-boats and giant fans, all of which 
the Koroks used to get around. But then dangerous creatures invaded and 
forced them out, so now it is far too dangerous for a Korok to venture in.

In what is becoming a theme, the Koroks cut themselves off from other races, 
preferring to stay with the Deku Tree and hide when strangers come. However, 
late in the game they do head out to try and cultivate small trees to begin 
rebuilding the dwindling forests.

=============================================================================

Twili

The Twili descended from a race who wielded a powerful but evil magic for 
dark ends. As they had done before with Ganondorf, the Three Goddesses sealed 
away the increasingly dangerous people by banishing them to a realm of 
shadows and unhappiness. The so-called Twilight Realm was really quite 
serene, but they were jealous of those they had tried to overthrow, and over 
time, they became demonic, vicious monsters, a condition spurred on by their 
self-proclaimed king. After Zant’s and Ganondorf’s downfall, those Twili who 
were inherently good return to humanoid form. Midna returned to rule them, 
probably for the majority of eternity.

=============================================================================

Deku

The Deku, individuals of whom are known as Deku Scrubs, are a race of beings 
who bear a strong resemblance to sentient plants, especially trees and 
flowers. They have tiny orange eyes, wooden yet supple bodies, leafy 
appendages, and some features that resemble clothing. There are a number of 
Deku castes: Regular Deku Scrubs, Mad Scrubs, small guard Scrubs, Business 
Scrubs, fat Scrubs, female Scrubs, and the largest and strongest of Scrubs.

Rather than accepting the Rupee, most Deku societies prefer a simple 
bartering system. Business Scrubs sometimes do trade with Hylian merchants, 
offering items found only in the forest: Deku Sticks, Seeds and Nuts. Deku 
usually have no clear leader, and act without any uniform society, but in 
Majora’s Mask they actually have a king complete with Palace. This was a 
terribly inefficient form of government.

=============================================================================

Subrosians

The actual appearance of a Subrosian is impossible to know since they always 
wear fully-body robes that obscure their entire bodies, including the face. 
All that we can tell is that they are short and composed of two basic 
sections, those being head and body, and that both sections are somewhat 
round. Subrosians live in an eponymous subterranean environment directly 
below Oracle of Seasons’ Holodrum. The Tower of Seasons fell into it one day 
and remained a permanent fixture for some time. It is also dotted with many 
lava pools, dangerous for most but soothing for Subrosians. Subrosians prefer 
not to deal with other races, even eschewing the Rupee for their own 
currency, Ore Chunks. Subrosians are fairly good dancers.

There are a few Subrosians in Mogitate Chinkuru, though I’m not sure there’s 
an explanation for them. They mostly figure into side-quests, and they reveal 
a penchant for knowing all the uses of a barrel.

=============================================================================

Tokays

Tokays are short, green reptilian creatures. They have angular heads, gangly 
limbs, catlike eyes, and spirals instead of belly buttons. The clawed, 
orange-crested creatures are very strong swimmers, though probably not as 
much so as the Zora. Tokays live in the caves of Crescent Island, a small 
isle off the coast of Oracle of Ages’ Labrynna, and as such have no contact 
with other races. Instead, they have developed a simple barter economy.

=============================================================================

Zuna

The second race of dune-dwellers in the Zelda series, the Zuna are a bunch of 
green-skinned, turban-wearing dudes who have a small village in a Desert of 
Doubt oasis. In their heyday, their civilization was almost Egyptian in that 
they built massive pyramids and other such structures. They were probably 
responsible for creating the trident that Ganondorf is often seen to wield, 
and it’s sometimes said he grew up among the Zuna (seriously, guys...) Again, 
whereas the Gerudo style of dress seems more Middle Eastern (I think), the 
Zuna garb is made in a much more Egyptian fashion, with ankle-length robes. 
And unlike the Gerudo, the Zuna do not feel the need to constantly carry 
around swords (unless they keep them hidden under all those robes, of 
course.) Hmm...for a race that only appeared in one game and which annoys me 
a great deal, I certainly found a lot to say about them.

=============================================================================

Minish

The Minish are extremely tiny beings, on average less than two centimetres 
tall. This tiny size has allowed them to go unnoticed among the Hylians, and 
they often live among them or help them out in small ways. The Minish give us 
an explanation for why valuable currency can be easily found in patches of 
grass and under rocks: The Minish put it there, because they love to see the 
delighted expressions on the faces of Hylians who find them. The hat and 
pants of a Minish indicate whether it is a Town Minish (blue hat and 
clothing), Forest Minish (red hat, green clothing) or Mountain Minish (blue 
hat, red clothing.) The Minish, appearing only in The Minish Cap, are 
concentrated in Hyrule Castle Town, the Minish Woods (the Lost Woods of other 
games), and Mt Crenel. They are quite skilled in trade. The leader of each 
settlement is a wise old Minish Sage. Sadly, because they are generally 
undetectable and the Minish Door that allows pure-hearted Hylian children to 
see them opens but once every hundred years, by the time the game begins they 
have faded into mere legends as the Picori (or Piccoli, if Bill Trinen and 
co. hadn’t screwed up yet another one.) Fortunately, Link’s exploits put an 
end to that, eh?

=============================================================================

Oocca

Since A Link to the Past, it has been understood that the Hylians are the 
chosen race of the gods. Well, as it turns out, long ago there was a race 
even closer to the gods, and they’re still very much alive! The Oocca, as 
they are called, may even have been responsible for the creation of the 
Hylians, though that’s a little hard to believe because they seem to be an 
inferior race: They greatly resemble Cuccos. In fact, they have really 
strange, bare heads, oblong bodies, and stunted wings, all of which lead me 
to conclude that accounts of their power are greatly exaggerated, they know 
something I don’t, or they have degenerated over the centuries. They live in 
a city that floats in the sky, called City in the Sky, which is a dungeon for 
our purposes. Other than the fact that it remains hanging in the air by a 
bunch of propellers (is it mobile, I wonder?) and can only be reached by 
being fired out of a giant cannon, it’s kind of unimpressive. Still, the very 
idea that these little birds with their stick legs and their funny symbols 
are actually superior to our pointy-eared message-receivers, well, that right 
there is a significant and thought-provoking contribution unto itself.

=============================================================================

Anouki

I adore Nintendo Power’s description of the Anouki people, so I’ll just quote 
them directly: ‘Penguins, reindeer, and Eskimos - now in one convenient 
species!’ That should give you a pretty good picture of the little guys, one 
of two sentient races inhabiting the Isle of Frost and later the Snow Realm. 
You can’t help but like them when you see them, but they are by far some of 
the laziest and most unintelligent people in the Zelda universe. The original 
Anouki Village is roughly divided into two sections: Anouki Estates to the 
north, which comprises their regularly arranged huts, and some shops and 
other specialised buildings to the south, including the Village Chief’s hut. 
When Link arrives, the Anouki are at war with the Yook from the far side of 
the island, having been subjected to vandalism and kidnappings for quite some 
time. Fortunately, Link is able to enter their temple and purge the evil 
within it, which is what had been driving the Yook’s actions, ending the 
conflict and allowing the two races to live among each other happily. 
Apparently, they later migrate to the Great Hyrulean Novel, because they 
appear in a reborn Anouki Village, still stupid and still being harassed by 
monsters.

=============================================================================

Yook

Greatly resembling yetis (specifically abominable snowmen), the Yook are 
creatures with huge physical power who are nonetheless relatively peaceful by 
nature. The influence of the evil within the Temple of the Isle of Frost 
drives them insane, however, transforming every one of them into a slavering 
beast bent on the suffering of whatever enters their field of vision. To this 
end, they try to cause the neighbouring Anouki as much inconvenience and 
displeasure as they possibly can, causing their counterparts a great deal of 
trouble. The story has a happy ending, though, as Link banishes the evil 
infesting their temple and frees them from its influence, allowing the Yook 
and Anouki to live among each other happily. Unlike the advanced races, Yook 
use more primitive weapons like clubs and axes. They can also attack with an 
interesting inhale ability, and of course are resistant to extreme cold. Yook 
also have the dubious honour of being the first sentient non-boss enemies to 
have Link kill them.

=============================================================================

Lokomos

In many ways, the Lokomos are the spiritual successors to the Sheikah, as 
both serve the Hylian Royal Family in an effort to protect their Hyrule. 
Unlike the Sheikah, the Lokomo pun on the word ‘locomotion,’ but like the 
Sheikah, they seem to go extinct, as the ending of Spirit Tracks depicts them 
departing for the heavens. They serve the Spirits of Good and combat the evil 
Malladus (you have to love how black-and-white Zelda is.) All Lokomos are 
wielders of powerful magic, some extremely so, and all ride around in strange 
contraptions that further emphasize just how far technology has advanced by 
the time of ST.

============================================================================

Demons

Almost nothing is said about demons except that they are evil, and in any 
case only Malladus, Cole and, to an extent, Byrne give us examples of them. 
Malladus is their evil Demon King who wields exceptional evil magic, but they 
can all use lesser evil magic, especially Byrne, who turned his back on the 
light in order to become more evil. They appear to have some kind of 
relationship with the evil Dark Realm, but whether they come from there, or 
created it, or what, as well as whether or not it has any relationship to the 
Dark World of the original Hyrule, is unclear. In fact, as it stands the lack 
of information provided about demons is downright evil on Nintendo’s part.


=~=Ladies’ Man=~=

[LAD]

Some guys have all the luck. Link is just insanely attractive, I guess. 
Welcome to a section with no practical purpose whatsoever, a list of all the 
girls who have had a crush on Link, or been in love with him.

-Zelda
-Medli (The Wind Waker)
-Ruto (Ocarna of Time)
-Nabooru (Ocarina of Time)
-Deku Princess (Majora’s Mask)
-Mrs Marie (The Wind Waker)
-Clock Town’s Treasure Chest Game front desk girl (Majora’s Mask)
-The Maku Tree (Oracle of Ages)
-Lulu (Majora’s Mask)
-Saria (Ocarina of Time)
-Malon (Ocarina of Time)
-Navi (Ocarina of Time)
-Ilia (Twilight Princess)
-Midna (Twilight Princess)
-Rosa (Oracle of Seasons)
-Beth – the little girl, not the Poe (Twilight Princess)
-Marin (Link’s Awakening)
-Ciela (Phantom Hourglass)
-Kili, Hanna, and Misha (Twilight Princess)
-The girl standing near the platform at Papuchia Village (Spirit Tracks)

And that’s if we preclude the ones who only MIGHT like him like that. And 
even if we do that, the list is still incomplete! Life’s not fair, you know?


=~=Thanks=~=

[THA]

No one person could ever compile a guide without missing a few things. 
Besides, it’s really the readers who count, isn’t it? What follows, in order 
of my receiving the message, gives proper credit to all the individuals who 
contributed to this guide in some way, be it with corrections, suggestions or 
bits and piece of information.

Anna Bare – pointed out the Composer Brothers’ actual appearance in Ocarina

brelen brelen – a few small things here and there

Joao Paulo Hoppe – more on the Composer Brothers, corrected Dampe’s fee

The Platinum Knight – more on the Composer Brothers

Brie Fusaro – a note on Fado’s official gender (nothing official >_<)

Jamie Fox-Canning – an assload of corrections (even if I disagreed with more 
than half of them ^_^)

I forgot your name – somebody informed me that Bokoblins do not appear in TP, 
they are in fact called Bulblins, and that their leader is called King 
Bulblin, not Boss Bokoblin, a name I pulled out of my ass. I apologize for 
the omission of your name; contact me again if you would like to receive your 
due credit.

cornishpete – information on Syrup


=~=Legal Garbage=~=

[LEG]

I’ll get the important stuff out of the way first. The Legend of Zelda, all 
associated games and all affiliated characters, places, et cetera are copyright 
Nintendo of Japan, and Nintendo of America. They belong to it and are its 
exclusive intellectual property. This document is not a challenge to that 
right, merely the expression of a fan.

That said, all original content is mine – copyright Adam Marx. It may not be 
reproduced or distributed by any mode, except for personal, private use. Except 
for brief quotes, I will not tolerate the plagiarism of this guide. Said quotes 
will only be tolerated if they are relatively unmodified (‘...’ and ‘[ ]’ for 
clarification is fine) and full credit is given to me. Not trying to be 
threatening, but seriously.

Currently, only GameFAQs has the right to display this guide in any medium. No 
other publication, online, printed, or in any other form, may display it. If 
you see it on any other website, please contact me (see below.)

If you are found to be in violation of the above regarding GameFAQs’ 
exclusivity or plagiarism of my work, you will be asked at minimum to remove my 
guide from your publication, and may be required to pay some sum of money, 
including any royalties earned, among other things. People almost never 
actually steal FAQs, so I’m pretty sure even most FAQ writers don’t exactly 
know what the penalties are.

While I’m at it, the mildly cool graphic at the top of the guide is (c) Adam 
Marx. You’re welcome to use it for your own guide, though why you would want to 
I have no idea. It took me like five minutes to make. Even so, if you decide to 
copypasta a little blurb in the acknowledgements or something would be boss.


=~=Contact Information=~=

[CON]

I’ll wrap up with the Contact Information. Questions, comments, praise, 
criticisms, suggestions, spontaneous dancing, and especially corrections and 
more are all welcomed. If I get a lot of questions, perhaps I’ll even start an 
FAQs section. Actually, anything having to do with this guide or Zelda in 
general is fun to get.

If you do wish to contact me, you can do so by e-mail:

spongebathbill (at) gmail (dot) com

This, too, has been horribly disfigured, though not to the nigh-unrecognizable 
level at which it once soared. This is just to stop bots and stuff from 
latching onto my address and sending me pointless things. The (at) and (dot) 
are just for show. Type @ where it says (at) and . where it says (dot). This is 
just a method of crowd control, you have my apologies.

Make sure you be very clear in your subject or you’ll probably be blocked. I 
need ‘Zelda character guide’ or something similar to ensure I even open it, 
‘cause I really don’t want to have to deal with stuff I don’t want to have to 
deal with.


=~=In Closing=~=

[INC]

Well, I hope you enjoyed my Zelda Series Character Guide. This guide did get 
rushed so I could get it out before Twilight Princess hit and a deluge of 
guides overwhelmed this one, so it was pretty fatiguing. As an added side 
effect, the hurried nature of the work may have taken you on a roller coaster 
ride in terms of writing quality, but I hope I at least kept it up to a 
moderately decent standard. Yes, moderately decent, something we can all 
aspire to.

Well, there’s always new content I could add; I’m always kicking around ideas 
for expanding my work, and there’s certainly a lot of profiles I could have 
done and a few more possible sections that show potential.

Whatever happens, you can rest assured I will try to keep up with the new 
releases and endeavour to chronicle the new generations of genius characters 
that the Big N comes up with.

~Adam

End of Document