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    FAQ/Walkthrough by Banjo_2553

    Version: Final | Updated: 11/09/11 | Printable Version | Search This Guide

                                     The Legend of
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                                /  __|   |     |   |  _ \  
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                             ____|_____|_____|____/_/    _\
    
                            A  L I N K  T O  T H E  P A S T
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    |    Copyright 2011                                   Created by Banjo2553    |
     \/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\/
    // Hey! Thanks for choosing my guide for The Legend of Zelda: A Link to the  \\
    / Past! This game is for the Super Nintendo Entertainment System, but is also \
    available on the Wii's Virtual Console. Many people consider this to be one of
    the best 2D Zelda games out there, so I figured, might as well make a guide for
    it! Like many of mine before this, this guide will feature a full walkthrough
    detailing how to get 100% while finishing the game. There will also be a
    Spoiler-Free Walkthrough for those who wish to traverse the temples themselves,
    \  and item lists and subsections for those who don't want to sift through a  /
    \\    bunch of text to find what they want. Anyway, hope you enjoy this!     //
     /\_________________________________________________________________________/\
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     \---------------------------------------------------------------------------/
    --------------------------------
    T A B L E  O F  C O N T E N T S |
    --------------------------------
    
    I. Legal Notices
    II. Controls
    III. Walkthrough                   (Ż)
      a. A Princess's Call             |#|
      b. The First Pendant             |#|
      c. Playing With Power!           |#|                   /\
      d. Gaining Wisdom             _-Ż\Ż/Ż-_               /  \
      e. Defeating Agahnim         / /\<I>/\ \             /    \
      f. Items & Water             ŻŻ  |v|  ŻŻ            /      \
      g. Forest & Town                 |||               /        \
      h. Icy Lake and Evil Swamp       |||              /          \
      i. Two Upgrades to Turtle Rock   |||             /------------\
      j. Fighting Ganon                |||            / \          / \
      k. Miscellaneous                 |||           /   \        /   \
    IV. Spoiler-Free Walkthrough       |||          /     \      /     \
    V. Piece of Heart Locations        |||         /       \    /       \
    VI. Items                          |||        /         \  /         \
      a. Equipment                     |||       /           \/           \
      b. Inventory                     |||       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
      c. Upgrades                      |||
      d. Dungeon Items                 | |
      e. Bottle Items                  \ /
      f. Pick-Ups                       V
    VII. Enemies
    VIII. Bosses
    IX. End
    
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     |/\                                ŻŻŻŻŻŻ                                 /\|
     /  \                      L E G A L  N O T I C E S                       /  \
    /    \-------------------------------------------------------------------/    \
    ŻŻŻŻŻŻ                                                                   ŻŻŻŻŻŻ
    The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as
    your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and
    SuperCheats are allowed to host/display this FAQ, no exceptions. Nothing 
    personal, it just gets confusing to keep track of which FAQ is up-to-date and 
    which is not, so I will decline any requests to put my FAQ on your site. Again, 
    nothing personal.
    
    My e-mail address is gmaster2647@gmail.com . You can email me for questions,
    comments, or even suggestions, just make sure your emails are coherent. I will 
    not accept spam or hate mail, as they will get deleted. I will also delete any 
    emails that are not coherent. In other words, do not use l33t internet speak 
    or chatroom shortened words.
    
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    -'-----------------------------------/  \------------------------------------'-
    /|                                  /    \                                   |\
     |/\                                ŻŻŻŻŻŻ                                 /\|
     /  \                           C O N T R O L S                           /  \
    /    \-------------------------------------------------------------------/    \
    ŻŻŻŻŻŻ                                                                   ŻŻŻŻŻŻ
    As this is a Super Nintendo game, I'm showing controls for it. The controls are
    pretty much the same as with the Virtual Console version, so this is easily
    translatable. The only exceptions are Start and Select. For Classic Controller,
    Start is the + button, and Select is the - button. For Gamecube, the Select 
    button is Z. With that said...here's the controls!
    
    Control Pad: Movement/highlight menu item or choice
    Start: Bring up Inventory
    Select: Bring up option to continue or save and quit
    A Button: Action button, used for many things
    B Button: Use sword
    Y Button: Use item/assign item
    X Button: Bring up map
    L & R Button: Alternate overworld map modes
    
    The A button is the most helpful button. You can talk to people, you can pick
    up things, you can swim or run with it, you can open treasure chests, you can
    read signs, you can grab something and push or pull it...lots of stuff. The 
    sword is basic. Just press the B button to swing your sword. Hold the button 
    down and you'll hold your sword out and can move around without changing 
    direction. With this, you can attack by running into enemies or objects and 
    poking. This can actually be helpful for finding bombable walls, as those let 
    out a different sound than usual. Holding the button even longer allows you to 
    charge the sword for a powerful spin attack.
    
    The Y button is used for...using items. Any item you get, you can equip in your
    inventory and use with that button. It's a pre-liminary to being able to use
    multiple assigned items in later Zelda games. X Button brings up the map, both
    in the overworld and in dungeons.
    
    As for the HUD, on the top right are your heart containers, which is basically
    health. They deplete when you take damage, you die when they're all empty, and 
    you can refill them by collecting hearts dropped from enemies and broken 
    things. On the left side is the magic meter. There's a number of items in the 
    game that use up magic, and this lets you know if you can use the item. Magic 
    can be refilled from magic pots dropped from enemies or broken things. Beside 
    the magic meter is your equipped item, and next to those are your Rupees, which 
    is money; bomb count; and arrow count. Of course, arrows are useless until you 
    have the Bow.
    
    With that said, I think it's time to end off the controls for this. Anything
    else I might need to cover will be talked about in the walkthrough.
    
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    -'-----------------------------------/  \------------------------------------'-
    /|                                  /    \                                   |\
     |/\                                ŻŻŻŻŻŻ                                 /\|
     /  \                        W A L K T H R O U G H                        /  \
    /    \-------------------------------------------------------------------/    \
    ŻŻŻŻŻŻ                                                                   ŻŻŻŻŻŻ
    When you start the game, you'll get the iconic title screen forming onto your
    television. Leave it alone for a while afterwards and it'll tell you a bit of
    backstory about the game. Hitting Start, you get to a file select. This game
    uses a save system just like the previous two Zelda games before it, and it
    also wants you to put down your name. The name you put down is what Link (your
    main character) will be referred as by the characters in the game. So type your
    chosen name in, pick the file, and boom, you're started!
    
                        _______________________________________
    -------------------(           A Princess's Call           )-------------------
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Link is sleeping soundly in his bed. He suddenly gets stirred awoken by a
    a strange voice telepathically communicating to him, asking him to help her 
    out. It is Zelda. She tells him that Agahnim, an evil wizard, placed her 
    captive in Hyrule Castle and has done something with the descendants of the
    seven wise men. You must hurry.
    
    Link awakens and his uncle turns on the lights. He says he's just going to be
    out for a while, and will be back by morning. He also says to not leave the
    house, but screw that, we've got someone to save! Open up the chest to get the
    Lamp! This is powered by Magic, which you can see how much you have in the
    upper left corner of the screen. You're kinda empty right now though.
                                  __________  ________
                                  |         |/       |
                                  |       LAMP       |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Head out of the house. You'll need to head to Hyrule Castle that is just up
    north, and as of now, you're pretty much railroaded there. Any paths that 
    aren't blocked off by the landscape, there are guards that prevent access. So
    head down from this hill, and up to the north after heading west or east. It
    doesn't matter if you take the dirt path nearby or the small wooded area just
    west, you get to the same spot. Cross the bridge and you'll be at the foot of
    the castle. It's guarded, of course, so head east, following the stone path.
    At the end, pick up the bush surrounded by stone pavement to reveal a hole.
    Drop down.
    
    Just to the left is your uncle, and he appears injured! Talk to him, and after
    a bit of half-hearted reprimanding for leaving the house, he gives you his
    sword and shield, and teaches you how to use it. Just      __________  ________
    press B to slash. Hold the button to charge a spin attack  |         |/       |
    and release the button to unleash it. You can also attack  |  SWORD & SHIELD  |
    by poking while holding B. Thanks, Uncle...it's time to    |      FOUND       |
    save Zelda. Exit south. In the next room, you can head up  '\                 |
    the ladder to just continue, but over to the right are a     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    couple of guards and some pots containing small magic refills, and a chest with
    a Blue Rupee.
    
    ---------------------------
    Hyrule Castle
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Either way, taking the ladder south gets you to the courtyard of Hyrule Castle!
    Get past the guards and just head up to the front doors to officially enter the
    castle. Finally. At any rate, if you press the X button, you'll now get the
    dungeon map screen instead of the overworld screen. You'll get to see two 
    floors on-screen and can scroll through more floors. There's 2 floors and 3
    basement floors, so let's get started. Your destination is to get to the 
    basement stuff, and you can take either left or right. You'll get to the same
    place. Only obstacles that are there really are just guards. Nothing big. The
    basement entrance will be marked by four statues and a spiral staircase between
    them.
    
    In this next room, you'll see a chest and a blue guard. Kill the guard and grab
    the Key that drops from him. Open the chest to get the Map! Now you can see the
    __________  ________  entirety of this place! Looking at the map, there doesn't
    |         |/       |  seem to be too much at all in 2F and the lower two
    |   DUNGEON MAP    |  basements, so this'll be pretty short. Head south through
    |      FOUND       |  the locked door. In this next room, there's a big
    '\                 |  bottomless pit, so don't fall down or you'll take damage
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  and re-appear where you last entered the room/screen.
    Funny thing though, you can knock the guards into the pits with your sword.
    Thrown pots can also kill them in one hit, so imagine that. Anyway, head south,
    past the guards, eventually heading west to the next screen.
    
    There's nothing much to this, it's a straight path. There's nothing special
    about the ladders to the upper passage, at least not yet. Just take the door to
    the north here. You'll see a locked door past a ladder to the north, and a
    sealed door to the right. Kill the green soldier to open the right door, so
    head through there, open the chest for the Boomerang, and defeat the blue 
    soldier for another Key. Head back, open the north locked door, and head 
    downstairs, then downstairs again.
    
    You're now at the jail cells, and Zelda is there! Unfortunately a soldier and a
    Ball & Chain Trooper is guarding her cell. Keep away from the Ball & Chain
    Trooper until he does a large swing, then go in and slash  __________  ________
    your sword. Rinse and repeat and he'll go down soon, and   |         |/       |
    will drop the Big Key. Alternatively, you can use the      |     BIG  KEY     |
    Boomerang in turn with sword slashes to do more damage in  |      FOUND       |
    a shorter time. Anyway, this Big Key can open Zelda's      '\                 |
    cell for this place, so unlock her cell door. After she      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    talks with you,
    you will be escorting her out. She knows a secret passage
    that we can take out of here. Now don't worry, she can't     
    take damage, so she's in no real trouble. Open the chest for some Rupees. Now,
    just backtrace your steps until you're back at the first room of the first 
    floor. You can take a slight shortcut in floor B1 by taking the higher path 
    that'll lead right to the exit door, instead of having to pass those guards 
    again.
    
    Once you're there, go up the staircase that's north to get to the throne room.
    Take care of the blue guards, using the Boomerang if need be (you can't take
    many hits at this point in the game), then head up past the king and queen
    throne. Zelda will help you push aside the wall to reveal a secret passage!
    Head inside. Immediately, darkness will surround you, but thankfully you have
    your Lamp. You don't need to equip it to see, but it might be useful to go
    ahead and do that now, since you can light lantern pots with it.
    
    Throughout this room are Rats, which are fast little enemies that love to steal
    Rupees. Be careful of them. For this room, you'll need to go up and right to
    head downstairs. There are lanterns around you can light if you wish, but they
    only stay lit temporarily. Once downstairs, you'll spot a ton of Ropes, snake
    enemies! Careful, they can get pretty fast if they see you. Light up the room
    so you can see them and use the Boomerang to help with taking them out. Or,
    you can just dodge them and enter the next room.
    
    In here, you're looking for a Key in a chest, which is on the right side of 
    this plus-shaped room. Careful of the Rope bombardment at the start. There's
    also some Keese, bat enemies. Aside from those, just grab the Key and head 
    north through the locked door. At this point, Zelda will tell you that just
    past these sewers is our destination. Head left, avoiding the Rats in the way.
    In the next screen, the door is to the north, between two Keese. There's also a
    bunch of Rats. You can avoid them easily by staying in the water, actually.
    
    Next room up, you actually have an excuse to kill Rats this time, as one of 
    them holds the Key for the locked door up ahead. Kill it, grab the Key, then
    continue. You'll finally be out of those dark rooms, so you can equip the
    Boomerang for now. First thing you might notice is the cracked wall to your 
    left. You can't do anything about that yet, so just keep going...where you'll 
    see another cracked wall and some blocks. Just push the middle block up and go 
    upstairs. You're at the Sanctuary, pretty much! Just ignore the Rats and head
    south.
    
    The last room before you're home free. Zelda tells you to pull the switch to
    open the door. Problem is...there's two switches. One of them's a trap switch,
    which unleashes a bunch of Ropes. Pull the one on the right. (Hold A and then
    hold down.) You're finally at the Sanctuary...! It actually looks like a 
    church, but back then Nintendo didn't want religious references in their games.
    Anyway, Zelda is now safe, and you're told that Agahnim has to be stopped 
    before he releases the seal on the seven wise men. The only way to stop him is
    to use the legendary Master Sword, and the village elder may be able to know
    more. The place where he can be found is now marked on your map, which you can
    see as a flashing "x" when you bring it up once outside. Open the chest just by
    you to get a Heart Container! Your health is now increased to four hearts. Not
    a bad reward. Exit the chu--I mean, Sanctuary.
                                  __________  ________
                                  |         |/       |
                                  | HEART  CONTAINER |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ========================
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    EQUIPMENT:
    - Fighter's Sword
    - Fighter's Shield
    - Green Jerkin
    
    INVENTORY:
    - Boomerang
    - Lamp
    
    MAGIC BOTTLES:
    
    HEALTH:
    - 4 Heart Containers
    
                        _______________________________________
    -------------------(           The First Pendant           )-------------------
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    So, back outside again. Bringing up your map, you'll find a flashing "x" mark
    over at the village to the west. So that's where we need to head to. Just 
    follow the path west, you'll get there. You'll eventually get just north of it.
    There's a Fortune Teller's House here, it basically just tells you what you 
    need to do in the story currently, at the cost of some Rupees. Just enter the
    village.
    
    ---------------------------
    Kakariko Village
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Reading the sign next to the house here, we apparently find out that we're
    considered a criminal who kidnapped Zelda. This is Agahnim's doing, but the
    citizens don't know that, so be careful who you talk to here, they might call
    out soldiers. However we need to find someone who has information about what to
    do, as the mark on our map says. The old lady at this large northern house 
    gives you some info, but she doesn't know where the old man, Sahasrahla is. She
    tells you to search the rest of the village.
    
    Alright...head west from here to the northwest corner of the village to see a
    well and a cave entrance. Head onto the piece of land above the well and drop
    __________  ________  down into said well. (Just press a direction against a
    |         |/       |  cliff when on it.) Inside, you'll find a chest with some
    |      BOMBS       |  Bombs! Yay! The three other chests each have a Red Rupee
    |      FOUND       |  inside, so that's 60 Rupees. Now before dropping, look at
    '\                 |  the north wall. Part of it is discolored. Place a Bomb
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  there and stand back, as the Bomb's  __________  ________
    explosion can hurt you. The wall will blow away to reveal  |         |/       |
    an entrance! Head inside and open the chest for your 1st   |  HEART PIECE #1  |
    Piece of Heart! This is a segmented Heart Container.       |      FOUND       |
    Collect four and you'll complete a Heart Container, which  '\                 |
    will give you another heart to your health meter! Now exit   ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    the cave. Just south of here, there's a guy sitting next to a few pots that you
    can't break. Talk to him and he'll try to sell you a Magic Bottle for 100 
    Rupees. If you don't have enough, read the next paragraph so you can get some
    more Rupees. But if you do, go ahead and take the deal! There are four Magic
    Bottles in the game, and they can store a variety of helpful things, such as
    medicines.
                                  __________  ________
                                  |         |/       |
                                  | MAGIC  BOTTLE #1 |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now, adjacent to the large house with the old lady is a small hideout. Enter
    inside and go to the basement. There's a bunch of treasure chests here! But
    __________  ________  there's a block maze...first though, bomb the discolored
    |         |/       |  north wall and enter for yet another Piece of Heart.
    |  HEART PIECE #2  |  Return to the mess of blocks and chests. First, push the
    |      FOUND       |  block right of the top-right chest down, then the one in
    '\                 |  front of said chest left. Open the chest for a Red Rupee.
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Now, of the top two blocks, push the right one down, then
    the other left. Of the three blocks just below the top left chest, push the
    right one down, then the left one down, and then the middle one right. Open the
    chest for a Red Rupee. Now you can open the other two chests down below for two
    more Red Rupees. Now there we go, if you didn't have enough Rupees to buy the
    Magic Bottle, you do now, combined with the 60 from the northwest cave. Exit
    this hideout.
    
    Head to the south side of the village. The rest of the people seem to run away
    calling for help if you talk to them, and one guy who runs off before you can
    even speak to him. At the very south is the Bar, which is the (vertically)
    longest building. Enter from the back and open the chest for yet another Magic
    Bottle. Exit, then enter the building just north. There's a sick kid. Talk to
    him and he will lend you his Bug Catching Net. With this, you can catch things
    and put them in one of your Bottles. Nice!
                      __________  ________   __________  ________
                      |         |/       |   |         |/       |
                      | MAGIC  BOTTLE #2 |   | BUG CATCHING NET |
                      |      FOUND       |   |      FOUND       |
                      '\                 |   '\                 |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Just west of the Bar is what seems like a shack, but is actually a shop. You
    can buy Recovery Hearts, Bombs, and Medicine of Life. You might want to stock
    up on Bombs. You can only carry 10 at the moment, so don't overstock. The boy
    next to the shop, surprisingly, knows the whereabouts of Sahasrahla. Reason 
    why? The boy is Sahasrahla's grandson. He's over at the east, and marks his
    location on your map. Nice. Before leaving, there's a couple more things you
    can do. Enter the home that the old lady is in front of. Once inside, you'll
    notice that part of the wall to the right seems cracked. Bomb it and head 
    inside for a secret storeroom! There's 10 Arrows inside the chest, but 
    unfortunately you can't use Arrows yet. At least you can get them in your 
    inventory for later. Exit the house, then head south to what I call the 
    suburban section of the village. Yeah...
    
    Down here is a small library, a guy who holds a minigame, and a house that
    extends to the next screen to the west. The minigame mentioned is just to 
    simply open one treasure chest out of three to get a prize. It costs 20 Rupees
    to play, but there's nothing too significant to win there. Enter the last house
    mentioned. (The one that extends to the next screen.) Inside are two brothers
    quarreling. They sealed off the entrance to each of their rooms, so force them
    to get along by destroying personal property! Bomb the cracked left wall, walk
    through, and exit the other way. Here, you'll find that a maze race is being
    held. You need to get to the end in 15 seconds to win a prize. From the girl,
    head up and slash bushes. Pass the first turn and take the next. Slash the 
    bushes in the westmost path and go through there, then get under the sign. 
    Press down until Link hops over the fence, and then talk to the guy at the end.
    If under 15 seconds, you get the Piece of Heart!
                                  __________  ________
                                  |         |/       |
                                  |  HEART PIECE #3  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ---------------------------
    Hyrule Field
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Now look at your map. The next destination is shown in the mess of cliffs on
    the east side. Now look at the center, below Hyrule Castle. That's your house.
    A little south from there are some ponds, with a small building on one of them.
    Head over to that small building. Once there (dodging a few soldiers), enter
    said building. You'll find a chest blocked by three blocks. To get the chest,
    push the left and right blocks up, then the middle one to the side. The chest
    has three Bombs, so I might suggest leaving it for now, at least until it won't 
    be a waste to collect them. To enter the door behind the chest, push the middle
    block up, then either the left or right block to the side. In this next room,
    there's an Anti-Fairy and two handles to pull. Pull the right one and the water
    flow will be opened! Exit, and you'll see that the water outside has drained,
    revealing another Piece of Heart! That makes a complete Heart Container now!
                                  __________  ________
                                  |         |/       |
                                  |  HEART PIECE #4  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ---------------------------
    Eastern Canyon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now, there's another item we can get, but I think that's enough for now. The
    item's unnecessary right now anyway. So! Head over to Sahasrahla's house. Just
    head east from Link's house, north up the bridge, east, then north. (Before
    heading north into the canyons, there's a Great Faerie Fountain where you can
    restore your health.) If you head east and then south into the secluded area, 
    you can find a Faerie Fountain, which might actually be useful. Head there 
    (southeast corner of the secluded area) and use the Bug Catching Net to capture 
    one for one of your Magic Bottles. Now, what a bottled Faerie does, is if you 
    fall in battle, the Faerie will revive you! It's a one-time use, but it's still 
    helpful. Of course if you use the bottled Faerie, you'll release it and use it 
    to refill health. At any rate, your destination is the house marked by the "x"! 
    Go there! Just head north from this place's entrance from said bridge 
    beforehand. The house is at the bottom of a bunch of circular paths.
    
    Inside is Sahasrahla...and a very tempting cracked wall. Talk to him and he 
    will say that in order to get the Master Sword, you need to win the three 
    Pendants. He tells you to get the Pendant of Courage in the East Palace nearby,
    and says to return here once you have it for a special artifact. Now bomb the
    cracked wall. Inside, you'll find three chests. Two of them contain 50 Rupees
    each, and the middle one contains three Bombs. Again, might save that one for
    later if you're stocked up. Exit the house.
    
    Now when you bring up your map, you'll see that locations of all three Pendants
    as well as the Master Sword have been marked on your map. Extremely convenient!
    And yeah, the Master Sword is hidden in the maze that is the forest in the 
    upper left corner. Anyway, Eastern Palace is practically next door, so head up
    the stairs and go east, down. You should be next to an Armos, southeast of the
    old man's house. Continue east. Next to the bird head statue, go down, then
    head up the longer set of stairs just east. Go up the next set of stairs and 
    you'll be at the foot of the Palace. It should be self-explanatory from there.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Eastern Palace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Welcome to your first real dungeon, the Eastern Palace. There are three 
    doorways, and one of them's closed. The two doors lead nowhere right now, so
    pick up the pot in front of the closed door to find a switch. Step on it and
    the door will open, so head in. Get past the Popos to the next room. In this
    room, you have an obstacle of getting past a bunch of lead balls that are
    rolling toward you. There's an occasional huge one that you can't squeeze past,
    and will instead have to duck into one of the many notches. But, once you're on
    the other side, head left and follow the path to a chest and some pots. You'll
    get 100 Rupees from the chest alone. Once you're done there, backtrack and head
    north through the doorway.
    
    You'll come to a large room, but you can't access the lower area from here.
    There are two passages you can take. For now...take the right one. Open the 
    door by stepping on the slightly-disguised floor switch behind the pots. In 
    here, kill or pass by the Stalfos and Popos, and take the upper right door. 
    Next room, lift the middle pot for a hidden floor switch. Step on it to open
    the door below, head through. Open the chest for the Map! Awesome. Drop down
    and head through the left door, then backtrack to the large room.
                                  __________  ________
                                  |         |/       |
                                  |   DUNGEON MAP    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Take the left door this time. Again, pick up the pots blocking the floor switch
    so you can open the door. In the next room are some Stalfos. They like to jump 
    away and can't be stunned by the Boomerang. For now just continue west, and 
    you'll get to a bone-filled room where you'll be locked into battle with a few 
    Stalfos. Kill those (they don't jump away to the Boomerang, so use that or 
    throw the pots) and continue. You'll find a chest and a way still forward. The 
    chest contains the Compass, which tells you where the boss can be found! It's 
    somewhere in the top left of the second floor...alright. Continue east, you'll 
    see a triangle tile. If you talk to it, Sahasrahla will telepathically speak to 
    you. Interesting, but head east again. South doesn't lead anywhere really, it 
    seems like an exit than an entrance.
                                  __________  ________
                                  |         |/       |
                                  |     COMPASS      |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The next room has a big treasure chest. Unfortunately you can't open it without
    the Big Key. The two big grey pots lead to a hidden Faerie room, just in case.
    If you need one, drop down into one of them from above. Other than that, 
    there's nothing to do in this room, so head east again. From this next room,
    head south, climb the ladder, and enter the dark room ahead. In here, find the
    floor switch while dealing with Popos and the Anti-Fairies to open the door to
    the east. Head in there. Careful of the Stalfos in the dark, and pick up pots
    until you find a Key. Grab it, then head back. Open the locked door to the 
    west. Cross the bridge over the lead ball obstacle course, then in the next
    room, kill all the enemies, including the Rocklops. (Throw a pot at its eye for
    an easier kill.) Once they're gone, the Anti-Fairies surrounding one of the 
    pots will disperse. Carefully get to that pot and pick it up. Step on the 
    revealed floor switch and a chest will appear. Open it for the Big Key! This'll 
    be used to unlock ANY big lock, and isn't one-time use like regular Keys are. 
    Head north.
                                  __________  ________
                                  |         |/       |
                                  |     BIG  KEY     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    From here, head down the stairs, push the right block up, and you'll be where
    the triangle tile is! Head east back into the room with    __________  ________
    the big chest. Open the chest and you'll get the Bow! Now  |         |/       |
    you can use those Arrows! Just equip the Bow and press Y   |       BOW        |
    to fire one. Use the Big Key again to open the north door  |      FOUND       |
    ahead, and quickly...some Stalfos drop down and attack by  '\                 |
    detaching their heads and flinging them at you. This next    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    room is dark and filled with Popos and a couple of Rocklops. Kill all of them,
    including the Rocklops by firing Arrows at their open eyes, and you'll get a
    Key. Before continuing to the next floor, take the right doorway. Inside are a
    bunch of Blue Rupees with a couple Anti-Fairies to take out. In case you're
    wondering, no you can't kill Anti-Fairies yet. Grab the Rupees, exit, then use
    the Key to open the locked door to the left. Head upstairs.
    
    In here, pick up the pots while avoiding the Anti-Fairies to find a floor 
    switch. Step on it and enter the next room. Kill all the Rocklops, and hit the
    floor switch on the bottom to open the next door. In here, find the correct
    floor switch while dodging all the lead balls, and continue left. In this last
    room before the boss, kill the Stalfos, and then kill the red Rocklops with two
    Arrows to the eye. Head up to the next room. Kill the Popos with a well-placed
    spin attack, then shoot down the two red Rocklops. Enter the newly-opened 
    doorway...
    
    ---------------------
    BOSS: Armos Knights
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You'll get to fight six Armos Knights, which are larger versions of the Armos
    you saw surrounding the eastern palace outside. This fight is pretty basic, 
    they all hop around in circles and other various forms, so try to avoid getting 
    hit. They can be downed with five sword strikes or three Arrows each. Once the 
    last one is left, it'll turn red and actively go after Link in an attempt to 
    stomp him. The number of hits needed to kill this one remains the same.
    ---------------------
    
    Once the boss is taken care of, a Heart Container will appear. Pick it up, and
    then pick up the Pendant of Courage. You cleared your first real dungeon!
                                  __________  ________
                                  |         |/       |
                                  | HEART  CONTAINER |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ========================
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    EQUIPMENT:
    - Fighter's Sword
    - Fighter's Shield
    - Green Jerkin
    
    INVENTORY:
    - Bow
    - Boomerang
    - Bomb
    - Lamp
    - Bug Catching Net
    
    MAGIC BOTTLES: 2
    
    HEALTH:
    - 6 Heart Containers
    - 4 Heart Pieces (0/4)
    (The #/4 shows how many Heart Pieces you're away from a full Container)
    
                        _______________________________________
    -------------------(          Playing With Power!          )-------------------
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Well, now that you've cleared the Eastern Palace and have gotten the Pendant of
    Courage, return to Sahasrahla. It should be easy to get to him from here. He
    __________  ________  will tell you of the Knights of Hyrule and will give you
    |         |/       |  the Pegasus Shoes! Now whenever you hold A, you'll start
    |  PEGASUS  SHOES  |  running fast with the sword out in front. You don't need
    |      FOUND       |  to equip it with Y. Exit his house, then get out of this
    '\                 |  canyon area. Bringing up your map, you'll notice a big
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  lake in the southeast corner. That's Lake Hylia, head
    there from the swamp area south of Link's house. You'll need to get to the
    southern side. The north side just has a shop and Fortune Teller's house. Once
    at the southwest shore of Lake Hylia, look for a cracked wall in the north
    mountainside. Bomb it, then head inside. Kill the Mini-Moldorms with the help
    of the Bow, and head in to find a thief with three treasure chests. Talk to
    him and he will give you a whopping 300 Rupees to keep this place a secret. You
    can also open the chests he has for Bombs, Arrows, and two Red Rupees. Dang,
    that's quite a hoard. Exit the cave.
    
    Head east from here, avoiding the Buzz Blob enemies that electrocute you when
    you try to attack it with your sword. Once at the southeastern corner, start
    heading north. On the north side, you'll find a cave entrance, which appears to
    be quite icy and cold. Inside, bomb the north wall and you'll open a Faerie
    Fountain. Ram into the statue with your Pegasus run (I'll refer to this as 
    "Dash attack" from now on) to release a special bee! If you catch this, it'll
    go after any enemies on-screen and will then wait around to be caught again
    after killing them. Kinda nice. Next door...there's a chest that you can't get 
    to from here. So exit. You'll probably notice by now that there's a cracked 
    wall next to the cave. Bomb it. Head through to the chest and open it for the 
    Ice Rod! This item lets you shoot blasts of ice at enemies, but at a big magic 
    cost, so try not to abuse it.
                                  __________  ________
                                  |         |/       |
                                  |     ICE  ROD     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Exit the cave and backtrack. Head toward the canyons where Sahasrahla and the 
    Eastern Palace are, but instead of entering them after passing the bridge over 
    the river, continue north past all the Octoroks, heading to the north side of 
    the canyons. (Fun fact: There's a Great Faerie Fountain to restore your health 
    on the northeast corner of the swamp area, which is called the Great Swamp.)
    You'll find a Witch's Hut! The one outside is mixing mushroom brew, so she
    might need some mushrooms...head west ALL the way to Kakariko Village. You can
    use the wooden bridge nearby to cut across. Once there, head north into the
    Lost Woods.
    
    ---------------------------
    Lost Woods
    ŻŻŻŻŻŻŻŻŻŻ
    This is a pretty brief visit. Once you enter, just head in the general north-
    west direction. You should come to a mushroom that's dancing a bit. Pick this
    up, then exit. (For clarification, if you reach a little opening with a small
    log hut and some bushes, take the lower west passage.)
    
    ---------------------------
    Kakariko Village
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Head south to Kakariko Village. Remember that guy who ran away from you before
    you could even talk to him? Well, with the Pegasus Shoes, catch up with him!
    Unfortunately all he does when you catch up with him is that you can use your
    Pegasus Shoes to ram into trees and other things to knock items down. Anyway,
    head south to the suburbs. Remember the library I mentioned before we tackled
    the Eastern Palace? Head in there. You'll notice quite clearly a green book on
    top of one of the shelves. Use a dash attack to knock it down and grab it. This
    is the Book of Mudora! Using it allows you to translate the ancient written
    Hylian language. Nice!
                                  __________  ________
                                  |         |/       |
                                  |  BOOK OF MUDORA  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    In case you're wondering, the good book is needed to help open the way to the
    Desert Palace, as well as get some cool items later on. At any rate, you have
    the Mushroom now, so head back to the Witch's Hut. Talk to the witch outside
    and give her your Mushroom. She says to head back later for "something good."
    Alrighty, wonder what that could be? In the meantime while we're waiting, it's
    a good idea to tackle the next dungeon. Head towards Link's house, then down to
    the Great Swamp. Go west to make your way towards the Desert of Mystery. It's a
    fairly straightforward path, just kinda zigzags a bit. There's a Great Faerie
    Fountain along the way.
    
    ---------------------------
    Desert of Mystery
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Once in the desert, just head toward the north end while avoiding Vultures and
    Geldman (sandmen) creatures. At the northeast corner, you'll find a cave. Enter
    and follow it to an old man. He's not of importance        __________  ________
    though, bomb the south wall and head in to get a Piece of  |         |/       |
    Heart! Exit the cave, and head west. Eventually you'll     |  HEART PIECE #5  |
    reach an altar with some Hylian text to translate. Get up  |      FOUND       |
    to it and use the Book of Mudora to figure out what it     '\                 |
    says...in order to enter the Desert Palace, you must make    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    your wish here. And so, that's what Link does. After the little jingle and Link 
    stops moving, press the A button and you'll see the statues arranging 
    themselves so that you can enter the dungeon! Head inside.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Desert Palace
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    As soon as you enter, you'll be assaulted by Leevers. Just head north. There's
    a TON of ways to go from this one multi-screen room alone. I mean jeez. Go to
    the northwest corner here. You'll see two doorways. Enter the north one. Avoid
    the Beamos and use a dash attack to knock the Key off of one of the pillars
    here. Head east from here now, and enter the next doorway (or the next one to
    the east, leads to the same room). In here, kill all the creatures, then check
    under the pots for a floor switch. Step on it to make a chest appear, open it
    for the Map! Noice. Exit the room and head east.
                                  __________  ________
                                  |         |/       |
                                  |   DUNGEON MAP    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The north doorway is just a trap room, all that's there are purple Leevers and
    a red Debirando, so head south. Open the locked door with your Key. (The lower-
    right door leads to an exit of the dungeon, you don't want that.) Kill the 
    __________  ________  Popos while avoiding the Beamos' laser fire to open the
    |         |/       |  door ahead, and open the chest for the Compass! Enter the
    |     COMPASS      |  door. Now make your way past the     __________  ________
    |      FOUND       |  cannons that shoot the lead balls,   |         |/       |
    '\                 |  and open the chest at the end for    |     BIG  KEY     |
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the Big Key! Now you can open all    |      FOUND       |
    big doors. Head back to the large room and go to the       '\                 |
    northwest corner. Enter the west door. In here, pick up the  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    top left pot to find the floor switch. Trip it to open the doors, then head up
    for the big chest! Open it for the Power Glove! Now you can pick up rocks and
    giant white boulders! Now you're playing with power!
                                  __________  ________
                                  |         |/       |
                                  |   POWER  GLOVE   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Exit these rooms back to the main room, and head south. Take the southwestern-
    most doorway. In here, before taking the exit here, push the block third from
    the left to open the door to the north. It's an in-dungeon Faerie Fountain,
    which might be desperately needed considering how many enemies are in this
    dungeon. At any rate, once you get refreshed there if needed, take the exit
    doorway. Once outside, head south down here (be careful not to drop) and you
    will have a free Heart Piece! Nice. Head back north, and up around here is an
    entrance back to the dungeon, but in the 1st floor...as opposed to the basement
    floor. Just pick up the rocks to get in.
                                  __________  ________
                                  |         |/       |
                                  |  HEART PIECE #6  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Back in the dungeon, on the set of three blocks to the right, push the middle
    one up to open the door. Head in. In here, you'll have to dodge a bunch of
    sentient floor tiles...so do it. You can't block them with your shield. While
    you're doing that, pick up the pots around the room until you find a Key. Use
    it to unlock the door ahead. Go upstairs. Once at the 2nd floor, go south to
    the next room. Kill the Popos while dodging the Beamos' fire, then head east.
    In this room, be careful, as there's three Beamos...kinda annoying to dodge
    them all, especially when there's a blockade of pots you'll have to deal with.
    One of the pots hides a Key too, which you'll need to enter the door ahead. So
    grab it and continue. In this final room, you'll have to dodge Floor Tiles
    while finding a Key again. Just pick up the pots until you find it, then head
    out of there. In this last room before the boss chamber, pick up the pots for
    some pickups, and kill the red Rocklops. Now light all the lanterns here with
    your Lamp and the wall will slide away, revealing the boss door. Head in...
    
    ---------------------
    BOSS: Lanmola
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This is a trio worm boss that dwells in the sand. The three worms jump from the
    sand, also spreading bits of rock in four directions. Be careful of that. Just 
    dodge them and use either Arrows or the Ice Rod. The Ice Rod works well, as 
    it's a desert type enemy and is weak to said element. Don't worry about its 
    magic consumption, because you get a complete magic refill after beating a 
    dungeon boss. You can also use the sword, but it's a bit more risky to approach 
    it that way. Once two of the Lanmolas are gone, the third one will become 
    faster and create more rock bits when surfacing, so just be a little more 
    cautious and you should make it.
    ---------------------
    
    Grab the Heart Container, and you will also get the Pendant of Courage. One 
    more Pendant and you can grab that awesome Master Sword!
                                  __________  ________
                                  |         |/       |
                                  | HEART  CONTAINER |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ========================
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    EQUIPMENT:
    - Fighter's Sword
    - Fighter's Shield
    - Green Jerkin
    - Pegasus Shoes
    - Power Glove
    
    INVENTORY:
    - Bow
    - Boomerang
    - Bomb
    - Ice Rod
    - Lamp
    - Bug Catching Net
    - Book of Mudora
    
    MAGIC BOTTLES: 2
    
    HEALTH:
    - 7 Heart Containers
    - 6 Heart Pieces (2/4)
    
                        _______________________________________
    -------------------(            Gaining Wisdom             )-------------------
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    One final pendant to collect, but there's a few pretty important things that we
    can do as well. Start exiting the Desert of Mystery. Along the way, on the zig-
    zag path, you can test the Power Glove's might by getting near one of the large
    white boulders and holding A. Link will eventually lift them and be able to
    throw them away. A thief's cave is inside, but all he does is tell you about a
    cave at Lake Hylia. Each of the pots holds a Blue Rupee though. At any rate, 
    head up to the north side outside Kakariko Village. Start heading east. Past
    the small body of water and once at the sign that says "<- Kakariko Village",
    go north a little, onto the raised plateau, and then head east. Do a dash 
    attack on the five rocks stacked on top of each other, then head down the cave
    to find a Piece of Heart! Exit and head towards the Witch's Hut.
                                  __________  ________
                                  |         |/       |
                                  |  HEART PIECE #7  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    By now, that Mushroom you dropped off should be turned into something useful.
    __________  ________  Enter the hut, and if you see a satchel, awesome! Pick it
    |         |/       |  up to get the Magic Powder! With this, you can sprinkle
    |   MAGIC POWDER   |  it on anything to turn up weird results. It's not exactly
    |      FOUND       |  a necessary item, but it's fun to have, anyway. At any
    '\                 |  rate, to the right of this hut is a large white boulder.
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Lift it, and continue along that path. A bunch of Buzz
    Blobs infest this area, so just continue. You'll eventually enter Zora's Lake.
    
    ---------------------------
    Zora's Lake
    ŻŻŻŻŻŻŻŻŻŻŻ
    This is a bit of a secluded area. You'll have to traverse the shallow parts of
    the water. Careful of the countless River Zoras, especially the ones that pop
    up and walk toward you. Although those ones, when defeated, always give you
    Bombs. Since this is a tiny bit of a maze, follow these instructions: follow
    the path until the fork, which is very soon. Take the north passage. You'll see
    a Piece of Heart on a ledge to the right, but you can't get that from here.
    Continue. You'll curve to the east, and eventually reach another fork. Go south
    as far as you can and follow this path. You'll eventually reach a waterfall
    where King Zora lives. He'll emerge to talk to you, and will egotistically ask
    what you want from him. Ask him for "the flippers" and he will sell them to
    you for a whopping 500 Rupees. Thanks to the places I pointed out that give out
    tons of Rupees, you probably have well more than that, so go ahead and purchase
    the Zora's Flippers.
                                  __________  ________
                                  |         |/       |
                                  | ZORA'S  FLIPPERS |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now that you have these, you can step into deep water without drowning! Swim
    south (pressing A to go faster) and down the small waterfall. Look for some
    land, and head west to that Piece of Heart you found before! Go and grab it,
    then make your way to this place's exit.
                                  __________  ________
                                  |         |/       |
                                  |  HEART PIECE #8  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ---------------------------
    Hyrule
    ŻŻŻŻŻŻ
    Back out in the main of Hyrule, there's something right by the entrance to 
    Zora's Lake, and it's hidden in the waterfall. Just swim into it. Welcome to
    the Waterfall of Wishing. Here, you can throw any item you please into the
    fountain, with the Great Fairy returning said item to you, but there are three
    items that are changed/upgraded if you are honest to her. First, toss the
    Boomerang in there. (Choose it with D-Pad then press Y.) She will give you an
    upgraded version of the Boomerang if you tell her you dropped it there! This is
    the Magical Boomerang! This can be thrown farther and faster than normal. Exit
    and re-enter. This time, throw your shield in there. Tell her you threw that in
    there and she will give you the Red Shield, an upgraded shield! Now with this,
    you can block fireballs! One final thing, but it's not as necessary. Tossing an
    empty Magic Bottle in there will give you a refill of Green Potion. Kinda nice.
    Anyway, exit.
                      __________  ________   __________  ________
                      |         |/       |   |         |/       |
                      | MAGIC  BOOMERANG |   |    RED SHIELD    |
                      |      FOUND       |   |      FOUND       |
                      '\                 |   '\                 |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    With two items upgraded (for free!), there's a couple things we can do now that
    the Zora's Flippers are ours. Remember the stone bridge that's between Link's
    house and the way to the eastern canyons? Well, you can swim under there for
    something neat. To do that though, you'll have to get into Lake Hylia. There's
    a place you can do that just south of the bridge though. Once there, you'll
    find a guy who pitched a tent down here! This definitely does seem to be a nice
    place to camp out. Head over and talk to him and, out of sheer gratitude (and
    he seems to know Link), he gives a Magic Bottle! Nice! With our third bottle in
    hand, head back to Lake Hylia.
                                  __________  ________
                                  |         |/       |
                                  | MAGIC  BOTTLE #3 |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ---------------------------
    Lake Hylia
    ŻŻŻŻŻŻŻŻŻŻ
    You'll notice on the map there are two islands in the lake. The smaller one has
    a Piece of Heart but that can't be gotten right now. The larger one is what
    you're interested in. Get on and head inside the cave. This is the Wishing 
    Well! Throw some Rupees in to decide your fate, and to increase your Happiness
    Points. If your fate is Great Luck, then the next 10 enemies you defeat will
    always give you drops. If your fate is Big Trouble, the next 10 enemies you
    defeat will never give you drops. The other two fates don't do anything. 
    However, if you acquire up to 100 Happiness Points (or throw in 100 Rupees, to
    translate), Venus, the Queen of Faeries appears. She will then ask you which
    do you want to upgrade your capacity with: Arrows or Bombs.
    
    Letting her do so will increase the capacity to five. Every 100 Rupees you
    deposit will let Venus appear so she can increase one or the other's capacity
    again. The maximum count for Bombs and Arrows you can carry are 50 and 70,
    respectively. And with the last capacity upgrade for each increasing the number
    by 10 instead of 5, you'll have to spend 1400 Rupees to fully upgrade both your
    Bombs and Arrows. Depending on the person (and your situation in-game, maybe),
    this might be totally worth it, or a complete ripoff. Either way, that's what
    this Wishing Well is for. If you want to use it to upgrade your capacities, 
    it's here. I won't tell you when to go back here (unless it's actually 
    important), so you can do this on your own reason. I just pointed this out 
    here. Oh, the wall to the east can be blown up to reveal a smaller Faerie
    Fountain. Good to know that's there too.
    
    At any rate, with that covered...I think it's high time to head towards
    getting the last Pendant. You'll need to head up to the entrance to Death 
    Mountain, west of the Sanctuary. Seems like a long way, but...swim east from
    this island to the next screen. You'll see a whirlpool there. I didn't mention
    it here, but the King Zora mentioned that you'll be able to use their special
    whirlpool transportation. Use that whirlpool and you'll get warped straight to
    the pool of water right where you need to be. Really cool! From here, head 
    north, as you're going to enter Death Mountain...sounds ominous. Before that 
    though, further north you may notice a couple of weird people sawing down a 
    tree. Their significance is for later, I just wanted to point that out. The 
    entrance to Death Mountain is blocked by a large white boulder, so pick it up, 
    throw it, and enter the cave.
    
    ---------------------------
    Death Mountain
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The famous Death Mountain. You're in it. Anyway, this cave is dark and a bit
    maze-like, so drop down. Head east, south, north, and east to find an old man.
    Talk to him and he will ask for you to take him out of here. Enter the passage
    behind him. He will then ask you if you're looking for the Golden Power. Um...
    not really, but now we're interested. In any case, he says to take a right, so
    do so. Just keep heading east, and you'll get to another fork. He says to take
    a right, but by the player's direction, there is no right. He means that from
    where Link is facing, go right...so it's south. He says his granddaughter,
    about Link's age, has been kidnapped by the King. Maybe it's Zelda...or it 
    could just be a random maiden that was kidnapped. At any rate, head south here
    past the Keese and you'll be back outside! Dodge the falling boulders and the
    Deadrocks, and when you get to a cave entrance, the old man thanks you for
    escorting him and will give you the Magic Mirror!
                                  __________  ________
                                  |         |/       |
                                  |   MAGIC MIRROR   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This item won't do much right now...but it will be helpful a little later on...
    Head inside the cave the old man just went in to, he can heal you if you talk
    to him. There's also a passage in his sanctuary, which leads to the same place 
    if you continued outside, though this is FAR safer, so I recommend heading 
    through this cave. There are just Keese in here while outside are falling 
    boulders that are quite hard to dodge, I find. Anyway, once out (it's a south
    entrance in the dark maze-like room), head west. As a side note, the Deadrocks
    can be turned into Slimes if sprinkled with Magic Powder, which is actually the
    only way to defeat them.
    
    At any rate, heading west gets you to a ladder and a cave that'll lead back to
    Kakariko Village. Head up the ladder, and you'll be done with the falling
    boulders. Phew. Anyway, at the top, you'll be next to a rock formation called
    Spectacle Rock. There's an entrance here...and two cave entrances you can drop
    down to. Drop down to the east cave entrance and enter. Follow the path and
    you will eventually reach a Piece of Heart! Grab it, talk to Sahasrahla through
    the tile if you want, and drop down. You'll fall onto the pathway you had to
    pass under. To the right is a Faerie Fountain, to the left is the exit...and a
    bunch of Mini-Moldorms. Exit this cave, drop down, head up the ladder again.
                                  __________  ________
                                  |         |/       |
                                  |  HEART PIECE #9  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Head past Spectacle Rock now, to the east. (The cave at the center of Spectacle 
    Rock just leads to the same room as the Heart Piece was, but unreachable on 
    this side.) You'll eventually get to an odd, blue, glowing tile. Step on it...
    and you'll be transported to a weird mirror dimension...and you're a helpless
    bunny somehow! You can't do anything while as a bunny, unfortunately, except
    use the Magic Mirror. Head a little west and you'll see an imp-faced person
    kicking around a happy pink blob. Both of those are actually residents of the
    Light World, changed to represent their souls. So since Link is pure and 
    innocent...yeah, he's a bunny. Does that mean he also has an awesome sex life?
    
    ...Moving on, see the lighter-colored part of the ground? Spectacle Rock is
    here in the Light World. Step on here and use the Magic    __________  ________
    Mirror. You should be on top of Spectacle Rock, where a    |         |/       |
    Piece of Heart awaits! Grab it, then jump down to the      | HEART  PIECE #10 |
    north. Just up ahead is the Tower of Hera, where the       |      FOUND       |
    Pendant of Courage is hidden. There's paths to the left &  '\                 |
    right, but the right one is blocked off, while the left      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    just leads to a tablet that you can't do anything with. You can translate its
    text with the Book of Mudora, but you need the Master Sword to do anything with
    it. So, only thing left to do...enter the Tower of Hera...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Tower of Hera
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Welcome to the Tower of Hera. This has six floors, and also contains possibly 
    the most annoying boss in the entire game. At any rate, there are also color 
    switches. Hit them and certain colored blocks will rise or recede from the 
    ground, which will prevent some access. First up, before heading down, head to 
    the north side of this room to immediately find the Map of this dungeon. With 
    that in hand, take the left staircase here, going downstairs. Kill the Stalfos, 
    then hit the switch so you can get the Key. Head back up.
                                  __________  ________
                                  |         |/       |
                                  |   DUNGEON MAP    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I should note that, if you use the Magic Mirror when in a dungeon, it'll warp
    you straight to the beginning of the dungeon. So yeah. With Key in hand, use it
    to head through the locked door to the north to go downstairs. In here, you'll
    have to dodge a floor tile trap completely, so be agile here. Once all the
    sentient floor tiles have been spent, the door will open, so hit the switch if
    the blue blocks are up and head through. In here, hit the switch and kill the
    Mini-Moldorms...though it's actually easier if you do it the other way around.
    Head south when you're done. Kill the two Stalfos (they're red, they can throw
    bones at you) and light the torches to make a chest appear. Open it to get the
    Big Key! Wow, already? Backtrack to the 2nd floor, then head upstairs. (Just
    use the Magic Mirror.)
                                  __________  ________
                                  |         |/       |
                                  |     BIG  KEY     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Up in the third floor, defeat the three Hardhat Beetles to open the door ahead.
    Be careful not to fall down. Once opened, head through. Kill the Hardhat
    Beetles here, and depending on which block is down, head through the big door.
    If the blue block is up, step on the star panel to switch the pits and allow
    entry. If the red block is up instead, then you don't need to do that. Up in
    here, follow the path east, past all the pits to upstairs. Again, depending on
    the current block that's up, you may or may not need to step on the lit star
    panels to switch the pits. Either way...you'll get upstairs. Make sure that the
    blue blocks are up though, if you want a small special thing accessible.
    
    Now the fourth floor is one big room. This is also where the dungeon's treasure
    is. Head south, throwing pots at the Mini-Moldorms for easy kills. You'll see
    __________  ________  a small chest. Open it for the Compass. Now, the big
    |         |/       |  treasure is up ahead, but it's kinda blocked off...and
    |     COMPASS      |  the star panels don't do much. Just make sure that there
    |      FOUND       |  is a pit surrounding the big chest. It'll be important.
    '\                 |  For now though, head upstairs. Once here, there are a
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  bunch of Hardhat Beetles and pits, so be careful. Also, 
    the walls look cracked, but none of them can actually be blown up. Finally, 
    there's a huge mess of pots on the right side. If you hit the switch down at 
    the third floor and made blue blocks go up, these will be accessible, so go 
    wild. They're all heart refills, so you may want to keep them, since the boss
    is just upstairs. Anyway, hit the lit star panel here once the Hardhat Beetles
    are gone to switch the pits. You're looking for a pit a bit north of a larger
    center one, which THAT one is next to a bumper. Drop down this smaller northern
    pit, and you should land next to star panels on the lower floor. That is, if
    you drop from the north. Once you're down there, open the big chest for the 
    Moon Pearl!
                                  __________  ________
                                  |         |/       |
                                  |    MOON PEARL    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now you're protected from the Golden Power's magic...which is actually the
    effects of the Dark World. So yeah, no more turning into a bunny just for 
    entering the Dark World. Head back upstairs, then upstairs again from there, to
    meet...
    
    ---------------------
    BOSS: Moldorm
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    I really don't like this boss. This is basically a giant version of the Mini-
    Moldorms you've been facing before, except this one's only vulnerable at the
    tail. Not only that, but the battle arena is surrounded by a pit, with also a 
    small one off-center. Which means if you fall off you'll have to start the
    entire battle over again. When either getting hit or hitting Moldorm, you get
    pushed back as well. Another problem is that, depending on where you're knocked 
    down, you may be dropped more than just one floor down. To make matters worse, 
    Moldorm has to be hit six times to defeat it, and it gets faster every time you 
    damage it. Yeah. There's not much I can say about strategy, you'll just have to 
    be quick with those movements and reflexes so you can avoid getting knocked 
    down.
    ---------------------
    
    After finally taking down this terrible boss, grab your well-deserved Heart
    Container and the Pendant of Wisdom shall be yours! Phew...with all three 
    Pendants collected, it's time to get the sacred Master Sword, to defeat 
    Agahnim...
                                  __________  ________
                                  |         |/       |
                                  | HEART  CONTAINER |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ========================
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    EQUIPMENT:
    - Fighter's Sword
    - Red Shield
    - Green Jerkin
    - Pegasus Shoes
    - Power Glove
    - Zora's Flippers
    - Moon Pearl
    
    INVENTORY:
    - Bow
    - Magic Boomerang
    - Bomb
    - Magic Powder
    - Ice Rod
    - Lamp
    - Bug Catching Net
    - Book of Mudora
    - Magic Mirror
    
    MAGIC BOTTLES: 3
    
    HEALTH:
    - 9 Heart Containers
    - 10 Heart Pieces (2/4)
    
                        _______________________________________
    -------------------(           Defeating Agahnim           )-------------------
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You now have all three Pendants in hand...it's time to grab the Master Sword.
    As you remember in your map, it's in the Lost Woods at the northwest corner of
    Hyrule. Start heading over there! Remember that the cave entrance by the long
    ladder to/from Spectacle Rock leads close by the Lost Woods. Once away from
    Death Mountain, head north, then west into the Lost Woods...
    
    ---------------------------
    Lost Woods
    ŻŻŻŻŻŻŻŻŻŻ
    Once entered, you'll notice there's a hollow log to the north. That's just the
    entrance to a thief's place where he holds another three treasure chest 
    minigame. However he charges 100 Rupees per try...not worth it. Head south from
    here. Now, see the group of nine bushes right beside each  __________  ________
    other? Slash the middle one to reveal a hole! Fall down    |         |/       |
    to find a Piece of Heart! Grab it, then follow the path    | HEART  PIECE #11 |
    out of here. Now, head west through the path that goes up  |      FOUND       |
    north, and follow it to get to a junction of hollow tree   '\                 |
    entrances. Take the west one and you'll reach...the grove    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    of the Master Sword. Look at all the peaceful animals around here. Get behind
    the Master Sword, and press A. Link will valiantly attempt to pull the Master
    Sword from its resting spot, while the three Pendants float from him to glorify
    this momentous occasion. Link is successful! The Master Sword is now yours!
                                  __________  ________
                                  |         |/       |
                                  |   MASTER SWORD   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Sahasrahla telepathically contacts you again, and says that with the Master
    Sword, you may be able to deflect Agahnim's evil magic. That's a hint to the
    Agahnim boss battle coming up soon. So, you have a more powerful blade. Cool
    thing though is that, if your health is full, the blade can shoot beams 
    whenever you swing the sword. So you can use your sword to defeat enemies... 
    from afar! Time to exit the Lost Woods and head to Hyrule Castle, where Agahnim
    is stationed. As you do exit though, you get a telepathic message from Zelda...
    oh no, the soldiers have found their hideout! Hurry Link, to the Sanctuary!
    
    Once there, you'll find the old sage on the ground. Talk to him...he says that
    Zelda has been kidnapped, and taken to the castle. We must hurry and rescue her
    once again! Onward to the castle! You should know what to do, just break 
    through the front doors.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Hyrule Castle
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Back in the castle, you'll notice we already have explored all we could here,
    nothing new has opened up. However, there's still the rooftops of the castle...
    to get there, go either east or west, and in these rooms, get up on the 
    catwalks and take the southern entrance. Once up here, approach the magical
    barrier and strike it down. Head in.
    
    Heading in...we find 7 floors. Holy crap. This place is much bigger than it
    looks. Anyway, head forward and you'll face against two golden Ball & Chain
    Troopers. If you have full health, this should be piss easy with the sword 
    beam. If not, use the Boomerang to stun one and focus on the other. Once 
    they're both gone, continue. In here, kill the two blue Knights to get a Key.
    Continue upstairs.
    
    In here's a dark room hiding a Keese and a blue Knight. Nothing too big, 
    continue left to a dark maze room filled with Knights and Chasupas. From the
    door head south a bit, then west at the junction. Take a west again and make
    your way to the chest which has a Key you need. Backtrack and head south at the
    first junction you took, it should be obvious where to go from there. The next
    room has a couple blue Knights, so take them out and head upstairs.
    
    Dark rooms again, surprisingly there's only regular blue Soldiers here (one of
    them an archer). Take them out and continue. This next room is dark and has a
    bunch of pits with blue soldiers, so be careful. It should be fairly straight-
    forward though. The next room has two archers and a blue soldier, so you might
    take damage if you're not careful. One of them holds a Key, so kill them and
    head upstairs.
    
    Kill the red Knights here. Sahasrahla (through the panel) tells you that even
    with the Master Sword, you can't strike Agahnim. You must repel the magic he
    throws with it to hurt him. Good to know, continue. Kill two more red Knights,
    go on. In here, there's a mess of pots and two more red Knights. Kill them
    again, then grab the Key that's dropped. The final room of this floor has a
    red Knight, blue Knight, and a gold Ball & Chain Trooper. Yikes. I recommend
    using the Boomerang to stun the Ball & Chain and red Knight out, since those
    have ranged attacks. Head upstairs.
    
    Huh, trapped? Not really. Push the left statue aside after safely taking down
    the red Knight, then go deal with the archers before continuing. Or just 
    continue. This next room has a very thin walkway, so be careful where you step
    with those soldiers that are around. At the end is another staircase...head up,
    and the music changes. Head forward, and you'll see Agahnim send Zelda to 
    oblivion! Crap, the seal has been broken. After him! Slash the middle curtains
    and head up to the balcony!
    
    ---------------------
    BOSS: Agahnim
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Agahnim has three forms of attack. One is the standard magic spell, which you
    can slash with the sword to repel away. If timed right, you can repel the spell
    back at him, damaging him. The next attack is a split magic spell, which you'll
    need to avoid. It looks like a bunch of magic balls circling together, and it
    splits apart in many directions when it hits the wall or you strike it. 
    Finally, Agahnim has a lightning spell, which can be dodged, but it's much more
    reliable to be beside Agahnim when he does that. You'll know when he does the
    lightning attack when he gets up to the top middle of the balcony and doesn't
    turn to you when you get beside him. Don't try to attack him directly, you'll
    just get shocked.
    
    Funny thing too, you can use the Bug Catching Net to reflect the spells as 
    well.
    ---------------------
    
    After Agahnim is defeated, he sends you to the Dark World as he himself flees.
    Damn, the guy's smart. Well, sorta. He didn't know we had the Magic Mirror. At
    any rate, you'll appear at what's called the Pyramid of Power in the Dark 
    World. Out in the distance in that background is the Dark World's Death 
    Mountain and a tower. At least that's what it appears to be.
    
    At any rate, Sahasrahla contacts you telepathically again, telling you that 
    this Dark World used to be the Golden Land until evil had obtained the Golden 
    Power, changing it to this hideous mockery of Hyrule. To restore it back to 
    normal, you must regain the Golden Power. To do that, you must find the seven 
    maidens that have been captured as well. Finally, he says that the Palace of 
    Darkness would be a good place to start. Seems like a good idea.
    
    ---------------------------
    Dark World
    ŻŻŻŻŻŻŻŻŻŻ
    First though, there's actually quite a few things we can collect now that we
    have full access to the Dark World. So let's do a few of those. First up, from
    __________  ________  the top of this Pyramid of Power, head down the east side
    |         |/       |  of it. Once you hop down and are next to a statue, follow
    | HEART  PIECE #12 |  this tier of the pyramid to a Piece of Heart! Grab it and
    |      FOUND       |  hop off the pyramid. Now, at the moment, you're kinda
    '\                 |  railroaded to head toward your first Dark World dungeon,
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  the Palace of Darkness. It's over in the same location
    the Eastern Palace was, in actuality. So head over there, but...use the Magic
    Mirror once you're east of the Pyramid. There's something that we missed since
    we didn't have Bombs before...remember? If not, read on.
    
    Once in Hyrule, enter the Graveyard. It's by the Sanctuary. Make your way to 
    the top left corner where a grave sits. Push that upward to reveal a hole that 
    you'll fall down! Inside, is the secret passage from Hyrule Castle to the 
    Sanctuary, where the bombable walls are. Bomb them or use the Pegasus Shoes, 
    and inside you'll find some pots hiding hearts, 10 Arrows, 3 Bombs, and 300 
    Rupees. Hot damn. Exit the way you did before. Return to where you used the 
    Magic Mirror and you should see a shimmering spot. Stepping in here leads you
    back to the Dark World, so that's pretty convenient.
    
    With a good number of Rupees collected, start heading toward what looks like a
    hedge maze, or the Dark World's equivalent to the eastern canyons. As with the
    Light World, the cave beside the entrance to the grounds of the Palace of 
    Darkness is a Great Faerie Fountain. Also, that cave in the secluded area that
    was a Faerie Fountain in the Light World, it's now home to a guy who tells you 
    info for 20 Rupees.
    
    ---------------------------
    Eastern Hedges
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Anyway, as you enter, there's an entrance to a building straight ahead. Inside 
    is a person who will tell you a little more about the Golden Power. He says 
    that it will only obey the first person who touches it. The one who last 
    touched it was able to transform the Golden Land into this Dark World as a 
    reflection of his heart. The only way to gain the Golden Power back is to 
    defeat this evil person...he then mentions that it's the Triforce. That sounds 
    very familiar...
    
    The cracked wall ahead doesn't hold much, just some skull pots that hide 
    hearts, so exit if you don't need them. Now what you're looking for are some
    stone tiles set up to look like an arrow pointing up toward an entrance to the
    hedge maze. It's actually just a little to the east from here, so enter the
    hedge maze through there. You'll notice that part of the inside of these hedges
    have pixel-width holes. This subtly shows where you can go. Anyway, head around
    the building here, then to the west. When you see a large section of hedge,
    head west, north, then east at first opportunity. Enter it here and get through 
    the sorta maze to the east side, where a monkey is suddenly following you. He 
    loves Rupees, and asks for 10 Rupees. Go ahead and give them to him.
    
    He will now follow you for a bit. Don't worry, you'll actually need him. Be
    careful not to get hit though, he runs away if you do. The path to the Palace
    from here is actually linear, so head to the foot of it, and Kiki will ask for
    100 Rupees. Give those to him (this is a reason why I pointed you to those 300
    Rupees in the secret passage earlier) and he will open the Palace of Darkness
    for you! Enter...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Palace of Darkness
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Welcome to the first Dark World dungeon. This is when the difficulty ramps up,
    so get prepared. You'll probably notice that a good number of rooms seem to be
    a little similar to the Eastern Palace, but overall it's different. At any 
    rate, like before, the first room has three doors. Take the right door. It's
    closed, but you'll step on a floor switch that opens it on the way to it. Head
    downstairs in the next room, avoiding or killing the Helmasaur. Down here, step
    on the yellow portal panel to warp to another room. In here, a wall tile gets
    you to speak to Zelda telepathically. Hey, she's alive! She's being kept inside
    Turtle Rock on top of Death Mountain...alright, at least we know where she is.
    Break open the cracked wall to the south. In here, pass by the Baris, and break
    the wall on the other side. (Again, you can use Bombs or a dash attack.)
    
    In here you'll find Goriyas. They all move whenever Link moves, except in
    opposite directions. The green ones can be taken down with the sword, but the
    red one needs to be taken down with Arrows. And you can't just stand in front
    of them and shoot an Arrow, as it just shoots a fireball at you. So instead,
    get some distance from the red one, shoot an Arrow, then make it run into the
    Arrow. Repeat again to kill. Enter the next room, where there's Blade Traps,
    Baris, and treadmills to hinder your movement. Be careful and move north, 
    upstairs. Get rid of the red Baris and open the chest for this place's Map.
    Awesome. Bomb the left and right walls to find a Key and a Faerie Fountain,
    respectively. Now backtrack all the way to where you teleported to. Use the
    Magic Powder to get rid of the Anti-Fairies (they transform into Faeries), and 
    push the block below the yellow transporter tile so you can teleport back.
                                  __________  ________
                                  |         |/       |
                                  |   DUNGEON MAP    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Head upstairs. In here, either push the statue aside or find the floor switch
    under the skull pots, and go down the middle door. Back at the first room, head
    through the left door, then downstairs. In this single room, pick up skull pots
    until you find a floor switch. Stepping on it makes a chest appear. Open it for
    a Key. Great, now we can open that locked door we've been seeing. Backtrack to
    the first room (this time you'll have to find a floor switch under the skull
    pots to open the way back) and enter the middle door. Open the locked door and
    head inside.
    
    Dodge the Terrorpins and head east. Drop down the pit to a room. Wait for
    Stalfos to drop down and fend off their heads until they disappear, then look
    for a floor switch. Press it to reveal a chest, open it for a Key. Take the
    teleporter, you'll be back in the teleporter room. Make your way back to that
    room you were in before you fell, get on the bridge and push the right block
    off. Head through to the next room and you'll find a chest with another Key
    inside. Grab it and exit, get on the left bridge this time. However, stop and
    place a Bomb at the cracked part of it, then drop down. Use the Key on the
    locked door and head upstairs. Open the chest for the Big Key! Drop down, use
    the teleporter, head back, take the right bridge to the next room again.
                                  __________  ________
                                  |         |/       |
                                  |     BIG  KEY     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Once there, hold up where the arrow is and Link will jump across. Head up the
    steps, then head west over to the locked door. Enter. In here, quickly get the
    skull pots out of the way and dash across the bridge, because it'll start to
    give way in a couple seconds. If you aren't successful, just re-enter the room.
    Once on the other side, enter the locked door to reach a dark maze room. There
    are also Kodondos here, so be careful of passerby fireballs. From here, head to
    the northwest corner of the maze (it's simple) to get a trio of Bombs. From
    here, head south until the screen stops scrolling. From here head to the south-
    east corner of the maze to get a Key. From here, head north from where the 
    chest is to find a cracked wall. Bomb it, head through. Open the big chest for
    the Magic Hammer! With this, you can hammer down stakes and other odd 
    obstacles, as well as take down Terrorpins and other enemies that need to be
    flipped over.
                                  __________  ________
                                  |         |/       |
                                  |   MAGIC HAMMER   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Backtrack now, until you're at the north side of the collapsing bridge again.
    Enter the east doorway. Inside, avoid the Terrorpins and open the chest for the 
    Compass! Now, you'll have a choice of two stairways going down...well, it 
    doesn't really matter which one you take, actually. Down below is a dark room 
    with some Anti-Fairies and a CRAPLOAD of Blue Rupees. This will make up for the 
    Rupees you spent to enter this place, that's for sure. Oh, and there's a Key 
    down here as well.
                                  __________  ________
                                  |         |/       |
                                  |     COMPASS      |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Once back up out of there, use the Key on the locked door to the south. In
    here, get rid of the skull pots, open the chest for a Blue Rupee, and push the
    statue in so you can safely get past the Blade Traps. Continue south, back to
    the room where you could jump across stuff. Drop down, and get rid of all the 
    Hardhat Beetles. Now, look towards the south to see a colored crystal switch.
    Use the Boomerang or an Arrow to hit it, allowing passage to the east. Go 
    there. Once in, you'll notice you're in the room where you got the Map. Head
    north, get rid of the skull pots to reveal a floor switch. This opens the door,
    but it won't stay. You'll need something to weigh it down, so push one of the
    statues onto it.
    
    Next room are some Goriyas again. Take them out the same way you did before,
    continue. In here, if you didn't hit the switch you saw back there, hit this
    one here to allow access east. You'll see a green Rocklops statue. Shoot its
    eye with an Arrow and the wall to the right will recede. Go down the 
    newly-revealed ladder. Now, you should have a Key at this point. If you do,
    great. Use the Hammer to smash down the...things that are popping up and down,
    and get rid of the Terrorpins. Get past the red tiles, then shoot an Arrow/
    throw the Boomerang at the color switch. Open the locked door.
    
    In here, a lone Terrorpin stands in your way. Hammer it down, continue. This
    room has a good number of Terrorpins, so be careful with how you take them 
    down. If you Hammer near a downed Terrorpin, it'll pop that thing back on its
    feet. Once done, continue. In here, push the upper right block to gain access
    to the teleporter. Take it, and you'll appear in the room where those tons of
    Blue Rupees were. Head north, hammer down the Terrorpins blocking your way, and
    open the big door...
    
    ---------------------
    BOSS: Helmasaur King
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This is, as its name implies, a giant Helmasaur. It attacks by swinging its
    deadly tail and by spitting out fireballs that split into three in a triangle
    pattern, then each of those split into four, flying at diagonal directions.
    When its not moving and its mouth isn't open for a fireball attack, it'll swing
    its tail. Avoid that by staying in front of it. To damage the boss, first you
    must get rid of the helmet. That can be done with either Bombs or the Magic
    Hammer. However, the Magic Hammer is more reliable since the boss moves around
    a lot.
    
    Once the mask is gone, its weak spot will be exposed: the green jewel on its
    forehead. From here, it can finally be damaged by using either the sword or the
    Arrows. It's easier to use the sword, since it'll be moving faster now and the
    Arrows just fly a little too slow. All aside, this boss can damage you VERY
    quickly. Be very careful, because even with 10 Heart Containers for health,
    three or four hits can kill you.
    ---------------------
    
    If you defeated the boss, congrats! Pick up the Heart Container and touch the
    crystal that appears. It's one of the seven maidens! Listen to her story, and
    she will then mark the locations of the other maidens on your map. Finally, you
    will get whisked away out of here...
                                  __________  ________
                                  |         |/       |
                                  | HEART  CONTAINER |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ========================
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    EQUIPMENT:
    - Master Sword
    - Red Shield
    - Green Jerkin
    - Pegasus Shoes
    - Power Glove
    - Zora's Flippers
    - Moon Pearl
    
    INVENTORY:
    - Bow
    - Magic Boomerang
    - Bomb
    - Magic Powder
    - Ice Rod
    - Lamp
    - Magic Hammer
    - Bug Catching Net
    - Book of Mudora
    - Magic Mirror
    
    MAGIC BOTTLES: 3
    
    HEALTH:
    - 11 Heart Containers
    - 12 Heart Pieces (0/4)
    
                        _______________________________________
    -------------------(             Items & Water             )-------------------
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Outside the Palace of Darkness, if you look at your map, the locations of all
    the other dungeons in the Dark World are marked by numbered crystals. The 
    number obviously means the order to do the dungeons in, but you can actually
    do the dungeons in a number of different orders, which makes this part of the
    game pretty open-ended. The number is the recommended order to make things a
    bit easier on you, so that's what I'll be doing.
    
    The second crystal is shown to be at the Dark World's Great Swamp, where that
    building is. Yep, the building that was just a method for getting a Heart Piece
    in the Light World is a full-blown dungeon here. But before we tackle that, why
    not get a few items? First up, see that grove of trees next to the west 
    village? That's the Haunted Grove, and it's where we can get a couple of items.
    You can head there from here, and you needed the Magic Hammer to access the
    southern part of Hyrule. On the way, you'll notice that Link's house became a
    Bomb Shop. At the moment, he only sells regular Bombs. Yeah, there's more than
    one type of Bomb. So, come back here later. Just keep heading west towards the
    Haunted Grove.
    
    ---------------------------
    Haunted Grove
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Once at the south end, slash the bushes in the form of an arrow and enter. In
    here, you'll find someone sitting on a stump. Talk to him, and he will say that
    he misses playing his flute. He remembers burying it here  __________  ________
    somewhere, under some flowers. Tell him you'll look for    |         |/       |
    it and he will give you his Shovel! Now you can dig up     |      SHOVEL      |
    the ground! You may find some minor treasure with it. But  |      FOUND       |
    for now, its real purpose. The flute isn't actually here,  '\                 |
    technically. It's in the Light World version of this place.  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    So step back a little and use the Magic Mirror. You'll find a little boy
    playing a flute before disappearing...that must be a vision of who that person
    was...anyway, in the northwest corner of this place, you should start digging.
    Like he said, it was under some flowers, so dig in those areas. Once you find
    it, return to the Dark World and talk to him. He thanks you, but says he can no
    longer use it. He says to return it to a tired old man in the village. (He's
    from the Light World, so that means Kakariko Village.) He says that his mind is
    getting hazy...play the flute for him one last time. Use the Flute and Link 
    will play the song he heard from the vision. With the boy satisfied, he finally
    transforms into a tree...how sad.
                                  __________  ________
                                  |         |/       |
                                  |      FLUTE       |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ---------------------------
    Kakariko
    ŻŻŻŻŻŻŻŻ
    Well, head out of the Haunted Grove. From the entrance, go south to a little
    area where a group of bushes seem to form a Rupee shape. Get in the middle of
    __________  ________  them and use the Magic Mirror to appear on an otherwise
    |         |/       |  unreachable cliff in the Light World. Enter the cave, and
    | HEART  PIECE #13 |  throw the pots away to get a Piece of Heart. Exit and
    |      FOUND       |  return to the Dark World. Head a little bit north so you
    '\                 |  are in the next screen, and use the Magic Mirror. Head to
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Kakariko Village. You'll soon find out that it's been
    overrun by the Hyrule soldiers, so be careful here. Anyway, head over to the
    weathervane and play the Flute. A bird will break out of the weathervane and
    fly away. What does that mean? Play the Flute again. The bird will fly by and 
    pick you up, and a map will come up. From here, you can choose where you want 
    to fly to.
    
    1. Death Mountain Entrance
    2. Witch's Hut
    3. Kakariko Village
    4. Link's House
    5. Eastern Canyons
    6. Desert of Mystery
    7. Great Swamp
    8. Lake Hylia
    
    Yep. Unfortunately, you can't use this in the Dark World. But hey, it's at 
    least a nice warping item for the Light World. At any rate, return to the Dark
    World, and get to entering the village again. (It's the Village of Outcasts in
    the Dark World.) First though, in the suburbs, there's a couple points of
    interest. First, the east house holds an archery minigame. And...you can't 
    reach the Village of Outcasts from here just yet. You can head west to the next
    screen though. Do so from the bottom. In here, talk to the old guy here for a
    digging minigame. He'll lend you a Shovel. Basically, for 80 Rupees, he'll let
    you dig around for 30 seconds. Whatever you find, you get to keep. Now, there's
    a Piece of Heart hidden here, but it's entirely random. You'll just have to get
    lucky and dig it up...and there's a heck of a lot of squares for you to dig.
    All I can say is...good luck, and make sure you have plenty of Rupees.
                                  __________  ________
                                  |         |/       |
                                  | HEART  PIECE #14 |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Once you have the Heart Piece (or gave up in sheer frustration), head to 
    Kakariko Village. To the east (as you may notice in the map) is a lone house.
    This is the elven blacksmiths. Unfortunately the guy's brother is missing, so
    he can't forge your sword at the moment. There is one thing you can do, 
    however. Smash the stake beside the house with your Hammer, and drop down the
    well. Inside, head north. Sprinkle Magic Powder on the structure there and a
    creature will awaken, and then curse you for waking him! ...In actuality it's
    an upgrade. This decreases your magic usage by half, so now your magic meter
    won't run out as fast! You can exit by heading back and then west.
                                  __________  ________
                                  |         |/       |
                                  |   HALVED MAGIC   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ---------------------------
    Death Mountain
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Once outside, use the Flute and warp to 1. Climb up to the Tower of Hera again.
    Instead of entering, head west across the bridge to see a  __________  ________
    monolith. Use the Book of Mudora and it will say to lift   |         |/       |
    the Master Sword to the sky. Link will do that, and will   | ETHER  MEDALLION |
    be endowed with the power of Ether! You got the Ether      |      FOUND       |
    Medallion! Whenever this is used, Link will raise his      '\                 |
    sword and cast down ice elemental magic down on any enemy    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    on-screen. Awesome stuff. It eats your magic though, which is why I suggest 
    getting that magic meter upgrade.
    
    ---------------------------
    Lumberjacks' House
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now, exit Death Mountain. You should be back in the area between the Lost Woods
    and Death Mountain. Head north to the Lumberjacks' house. You'll notice that
    they're gone, and the tree they've been trying to cut down has changed a bit in
    __________  ________  color. Dash attack the tree and its leaves will fly off,
    |         |/       |  revealing that it's hollow inside! Drop down. Inside,
    | HEART  PIECE #15 |  you'll find a Faerie Fountain, but what's most important,
    |      FOUND       |  if you head east, you'll find a Piece of Heart! Grab it
    '\                 |  and jump down to exit. Now you'll need to get back to the
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  Dark World, but the portal in Death Mountain can't get
    you to the rest of the world. Fortunately, the entrance to Hyrule Castle has
    turned into a Dark World portal, so head there. Once at the Dark World, head
    east, then north. We're heading towards where the Witch's Hut is in the Light
    World, and further beyond there.
    
    ---------------------------
    Lake of Ill Omen
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Once there, you'll find it has been replaced by a plain shop. Head further
    northeast here by using the Power Glove. Use dash attacks to get rid of the
    groups of rocks and continue to the Lake of Ill Omen. Once at the little lake,
    you'll see a circle of stones, and a sign telling you not to throw anything
    there.
    
    ...Hehe...
    
    Pick up a skull and throw it into the circle of stones. A giant catfish will
    arise from the water, angered. He will give you something if you promise not to
    do it again. You get the Quake Medallion! This shakes the  __________  ________
    earth with odd magic and turns enemies into pathetic,      |         |/       |
    less threatening ones! Once again, this eats up magic, so  | QUAKE  MEDALLION |
    don't be too reliant on it. At any rate, now that you      |      FOUND       |
    have that, backtrack and this time go to the Icy Lake in   '\                 |
    the southeast corner. It's pretty much the Dark World's      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Lake Hylia. Once there, hop into the water. Very nearby is some shallow water
    surrounded by a circle of stones, and a very annoying Puff Bomber. Stand in the
    middle of the shallow water and use the Magic Mirror to appear onto an island
    in Lake Hylia, where a Piece of Heart can be found! Now warp back, and get
    yourself back on land. (There's a ladder over by the north river.)
                                  __________  ________
                                  |         |/       |
                                  | HEART  PIECE #16 |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    With that all done, it's about time to head to our next dungeon. Head to the
    Bomb Shop, then go south into the swamplands. Look towards the cliff face on
    the east. You should see a slight crack on the north wall. Bomb it, then head
    inside. The guy inside will give you 300 Rupees for keeping this place a 
    secret. Cool stuff! Now exit, and go over to the building where you drained 
    that water before to get a Heart Piece. Now, to make sure, warp to the Light 
    World from here. Is the water drained there still? If not, do it again, then 
    exit. Return to the Dark World, and enter the dungeon...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Swamp Palace
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Also known as Watergate Dungeon or Flooded Palace. At any rate, this is the
    Zelda series' first water themed dungeon! Not to worry though, this isn't 
    nearly as bad as some of the later water dungeons in the series. At any rate,
    by making the water flow in the Light World, there will be water flowing 
    through here. The panel up here tells you that (objects exist in both 
    dimensions, and if one is affected, so will the same one in the opposite 
    dimension).
    
    At any rate, swim a little left and up. Bypass the Blade Trap and kill the
    Hovers to make a chest appear. Open it for a Key, and open the door to go
    __________  ________  downstairs. In here, dodge the Kyamerons and Hovers and
    |         |/       |  the fireballs (oh my!), and bomb the wall to the left
    |   DUNGEON MAP    |  that you see. Enter for the Map of this place! Exit, then
    |      FOUND       |  head south, picking up and throwing the skulls until you
    '\                 |  find a Key. Continue through the locked door. In here,
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  dodge the obstacles and continue down the stairs. Enter
    the doorway below. Pick up the skull for a Key, head back, then go open the
    locked door. In here, kill the Stalfos, Hammer down the things that pop up and
    down, then push the handle to the left to make the water flow! You can bomb the
    wall to the left, but it just gives you a couple of skulls with some pickups.
    Head back.
    
    Once here, swim into the water and grab onto the grip on the other side. Take
    the door here to arrive in the main chamber. There's a bunch of ways you could
    go...and tons of hazards. But first, head down onto the shallow water and take
    the doorway to the south. In here, head east and loop      __________  ________
    around back. It seems pointless, but once back, push the   |         |/       |
    lower block right and a chest will appear. Open it for     |     COMPASS      |
    the Compass! Now head back to the main chamber. The next   |      FOUND       |
    way to go is the southwest doorway, so take that. In here  '\                 |
    get rid of the Stalfos and head west. Go down into the       ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ditch and through the doorway. Pick up the skull for a Key, then head back to
    the main chamber. Use it to unlock the door in the northwest corner. In here,
    hit the color switch, then push the handle to make another waterway. Hit the
    color switch again, and head back, and into the southwest doorway again.
    
    Hey, guess where you're at? Jump into the waterway and use it to continue. The
    next room, get past the obstacles, and into the wet ditch. Push the bottom
    block left, then the next one up. Follow the path and head upstairs. Welcome to
    hazard central! There's Kyamerons, Hovers, a fireball shooter, and a rotating
    fire bar. Push the block out, then head north. Push the block in front of the
    northwest pit away, then drop down. Open the chest for...a Red Rupee. Drop 
    down, and go back upstairs. Push the block away in front of the northeast pit
    and drop down. Head east, get the Blue Rupees under each skull, and open the
    chest for the Big Key! Now head back to the main chamber, climb up the ladder
    on the central pillar, and open the big chest for the Hookshot! Now you can
    hook onto distant objects and pull yourself to there! Quite neat.
                      __________  ________   __________  ________
                      |         |/       |   |         |/       |
                      |     BIG  KEY     |   |     HOOKSHOT     |
                      |      FOUND       |   |      FOUND       |
                      '\                 |   '\                 |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Use your Hookshot right now on the skull to the east. Pick up the skull against
    the wall for a Key, then head back up to the big chest and Hookshot to the 
    north. Open the locked door and head through. Take a left here. Kill the red
    Bari and throw the skulls to find a floor switch. It won't stay down, so push
    the statue onto it. Head to the east side of this room now and take the 
    doorway. (Not the staircase.) Follow the path to downstairs here. Once here,
    push the handle to drain the water. Head down to where the water used to be and
    through the doorway.
    
    Head south, enter the doorway, open the chests for two Red Rupees, then head
    back, going north to continue. In here, you can head north for some supplies,
    but to go forward, you need to find the waterfall you can walk through. Big
    hint here: it's the second one from the right. Take it and head upstairs. Head
    south through the corridor to come to a big water room with the water rushing
    westward. The skull nearby holds a Key, so swim to it and grab it. Head west a
    bit to see a cracked wall. You can Bomb it and head inside for supplies, that's
    about it. The final attraction is the locked door. Use the Key to open it, and
    you'll be on the corridor to the boss. Prepare yourself, and enter the big 
    door.
    
    ---------------------
    BOSS: Arrghus
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The Arrghus is a floating jellyfish-like monster with a single eye. Surrounding
    it are orange Arrgi. You'll have to use the Hookshot to reel them in and kill
    them with the sword. Arrghus attacks pretty much by occasionally moving its
    Arrgi in several patterns in order to ram them into you. Just keep eliminating
    the Arrgi until they're all gone.
    
    ...And then the Arrghus gets deadly. It tries to smash Link first, and then
    skids along the shallow water in diagonal directions (though an easy-to-see
    pattern). Just hit it with the sword or Arrows. Each time you hit it, it tries
    to stomp Link again and then slides again, just a little bit faster. Shouldn't
    be too difficult.
    ---------------------
    
    After the battle, the Heart Container will drop, and then the next crystal.
    Pick them up, listen to the maiden, and after a health/magic refill, Link gets
    taken out of the dungeon...
                                  __________  ________
                                  |         |/       |
                                  | HEART  CONTAINER |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ========================
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    EQUIPMENT:
    - Master Sword
    - Red Shield
    - Green Jerkin
    - Pegasus Shoes
    - Power Glove
    - Zora's Flippers
    - Moon Pearl
    
    INVENTORY:
    - Bow
    - Magic Boomerang
    - Hookshot
    - Bomb
    - Magic Powder
    - Ice Rod
    - Ether Medallion
    - Quake Medallion
    - Lamp
    - Magic Hammer
    - Flute
    - Bug Catching Net
    - Book of Mudora
    - Magic Mirror
    
    MAGIC BOTTLES: 3
    
    HEALTH:
    - 13 Heart Containers
    - 16 Heart Pieces (0/4)
    
                        _______________________________________
    -------------------(             Forest & Town             )-------------------
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    As the maiden said, more portals to the Dark World are opening up throughout
    Hyrule. So you know what this means, more dungeons are available to us! Our 
    next destination is the woods in the Dark World, but first, of course, some
    items. Use the Magic Mirror, then warp to 3, which is Kakariko Village. From
    here, enter the Lost Woods from the northwest corner. Once in, head east, back
    out of it. Head south, hammer down the stakes, and pick up the light rock to
    find a Dark World portal! Step on...
    
    ---------------------------
    North Hyrule
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Now in the Dark World...you can head north into the Skeleton Forest, but head
    west a bit then south to enter the Village of Outcasts, the Dark World's 
    version of Kakariko Village. The signs here say that people without Rupees are
    not welcome here. Well...we're in the right place then. The top left house here
    holds a treasure chest game. Pay two chests to open 30 Rupees. Uh...I mean, pay
    30 Rupees to open two chests. The reason why I'm mentioning this place is that
    you can randomly find a Piece of Heart here. Since it's so cheap, might as 
    well. Once you got it, yay!
                                  __________  ________
                                  |         |/       |
                                  | HEART  PIECE #17 |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Exit the village by heading north. Head east from here. You're mainly heading
    to the Dark World's graveyard, but if you head south from here, you can find a
    special Shield Shop. You can buy your shields here in case they get stolen from
    those plant-like Pikits. At any rate, once at the graveyard, make your way
    around to the north platform. It looks like a maze, but it's an easily 
    discernable path. Once there, get up the ladder and use the Magic Mirror. Enter
    the cave. Inside, toss away the pots and bomb the north wall to find another
    Piece of Heart! Exit, back to the Dark World.
                                  __________  ________
                                  |         |/       |
                                  | HEART  PIECE #18 |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    See the little enclosure to the right? Get in there and use the Magic Mirror
    __________  ________  again. Once inside, dash attack the grave. Head inside,
    |         |/       |  and open the special-looking chest for the Magic Cape!
    |    MAGIC CAPE    |  With this, you'll turn invincible and can pass through
    |      FOUND       |  obstacles! Of course, this gradually uses magic, so it's
    '\                 |  not too terribly broken. With that in hand, exit the Dark
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  World graveyard and head back west. In the valley between
    the woods and Death Mountain, enter the cave that would be Death Mountain's
    entrance in the Light World. Go through the cave and upstairs. Now here, there
    is a pit in the way. Hookshot across. Next, there's a bumper blocking the path.
    Put on the Magic Cape and you can walk right through it. Do so and exit, and
    you'll be at a high ledge where a Piece of Heart awaits! Grab it.
                                  __________  ________
                                  |         |/       |
                                  | HEART  PIECE #19 |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    As has usually been the case, four Heart Pieces would open up for us with each
    dungeon we cleared. Not this time. Before heading off to the next dungeon, 
    there's one final item that can be gotten, with the help of the Magic Cape.
    Head back to the Light World, and warp to 1. (But first, if you don't have a
    Magic Medicine, warp to 2 and purchase some at the Witch's Hut.) Make your way 
    to Spectacle Rock, and use the Dark World portal there. Look south, there's a 
    place to jump down from. Do so, and enter the cave. Hammer down the...things, 
    and use the Magic Cape to traverse the path of spikes with the help of the
    Pegasus Shoes. At the end, pick up the block and throw it, then get on land. 
    You probably couldn't have done this without the halved magic meter. At any 
    rate, open the chest to get the Cane of Byrna! With a swing of this cane, a 
    ring of magic will protect you from hits! It can also damage enemies that come
    into contact with it, but it drains magic pretty quickly. Chug a Magic Medicine
    and make your way back with the Magic Cape.
                                  __________  ________
                                  |         |/       |
                                  |  CANE OF  BYRNA  |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Alright! That about does it for side stuff. Now to progress. Warp to 3 from the
    Light World, then take the new Dark World warp that you used at the beginning
    of this section. Now enter the Skeleton Woods this time. Now, underneath this
    whole Skeleton Woods is the next dungeon, and there are multiple entrances. So
    where to start from? Well, assuming you took the path into the Skeleton Woods
    directly north from the Dark World portal, head to the east side of the forest,
    then north a bit, squeezing around the pit. Enter the skull you see. (You can
    also slash the bushes up ahead and fall down the hole.)
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Skull Woods
    ŻŻŻŻŻŻŻŻŻŻŻ
    Welcome to a very unique dungeon. It has multiple entrances and exits...you'll
    be coming back here and into the Skeleton Forest (the overworld part) a bit
    before getting the Big Key. I'll mark the spots where you exit the dungeon by
    a line of # symbols. Anyway, you'll notice that the big chest is right in front 
    of you. No way of getting to it right now though, so head east. In here, avoid 
    the Hardhat Beetle and step on the star panels up above to change around the 
    pits so you can get the Map from the chest there!
                                  __________  ________
                                  |         |/       |
                                  |   DUNGEON MAP    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The little bit of room to the north is where you would end up if you fell into
    the hole concealed by bushes just north of the skull you entered to get here.
    This is the other entrance you could use to get the Map pretty easily. Either
    way, with that out of the way, there's locked doors either way, so head back 
    outside.
    
    #############
    Once outside, simply fall down the pit you squeezed past.
    #############
    
    In here, there are Gibdo (annoyingly resilient mummies) and Wallmasters (hands
    that drop from the ceiling). Be careful of the Wallmasters, if they grab hold
    of you, they'll take you back to the last place you entered. It's bad, but 
    here, not so much. At any rate, there's a chest to the south, so toss the 
    skulls guarding it and open it for a Key. Now, the door to the west is closed
    and can't be opened, so just open the locked door to the north and exit the
    dungeon again.
    
    #############
    Back outside, this time drop down the left pit that you see.
    #############
    
    Down here, head south, past the Hardhat Beetles and the fire bar, and enter the
    doorway. In here, kill the Hardhat Beetles. Once taken     __________  ________
    care of, open the chest. The moment you do so, a bunch of  |         |/       |
    pits will appear throughout the room. But at least you     |     COMPASS      |
    get the Compass! Worm around north, into the next room.    |      FOUND       |
    Inside is a red Stalfos and three Gibdo! Thankfully they   '\                 |
    are pinned in, but there's also a threat of Wallmasters.     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Just get the Key from the chest, open the locked door, and exit the dungeon.
    
    #############
    Once again outside. This time, head north. Go through the ribcage tunnels, and
    enter the other skull.
    #############
    
    You're in a different set of rooms now. In here, there's two Gibdo and a threat
    of Wallmasters again. The skull in front of the closed doorway has a switch
    that needs to be kept pressed down. You can't get through if you push the
    statue onto the switch though. So head west two rooms. In this slightly crowded
    room, toss the upper left skull to find a Key. Exit the dungeon from here.
    
    #############
    From here, take the eastern north path. Drop down the pit at the end.
    #############
    
    Back down here, step on the star panels to switch the pits around. Go south,
    then west again. Use the Key to open the locked door. You'll find out 
    there's...not much point to this room. It's a restock room. So exit, and head
    east until you can't. Take down all the enemies in here, and unveil the floor
    switch. Push down the right statue a bit, then push it left so it's even with
    the switch. Now get on the north side of the statue, hold A, and push up to
    pull it onto the switch. Enter the next room.
    
    This one has a whole bunch of hazards such as Stalfos, Gibdo, and Wallmasters. 
    Careful not to pick up the skull on the north side of the room either, a beam 
    that can disable your Moon Pearl temporarily (making you a helpless bunny) 
    hides under there. At any rate, open the chest for the Big Key! The bombable 
    wall there just holds a large Magic Jar for a refill. At any rate, exit the 
    dungeon again on this side.
                                  __________  ________
                                  |         |/       |
                                  |     BIG  KEY     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    #############
    Return to the first section of the dungeon: get back to the first skull you
    entered, but don't enter that. Instead, slash the bushes nearby to unveil a
    hole. Drop down.
    #############
    
    Once down here, step on a star panel to switch pits, then bomb the west wall.
    Head in. Because you stepped on the star panel, there are no pits in your way
    in this room. Pull the handle and the wall just south of you will EXPLODE. Head
    down to find that big chest that's been teasing you. Open it for the Fire Rod!
    You finally have the counterpart to the Ice Rod...with this, you can use magic
    to shoot fireballs! We can also head towards the boss now, so let's exit the
    dungeon again. Just backtrack to where you fell from, and walk south as you
    step on star panels to get back outside.
                                  __________  ________
                                  |         |/       |
                                  |     FIRE ROD     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    #############
    Once outside, you may want to make sure you have some healing medicine for both
    health and magic. You're gonna go on the last stretch to the boss and it can
    be...quite painful. Once you're prepared, head north through the ribcage 
    tunnels again, into the skull on the other side.
    #############
    
    Head west, then west again. Exit.
    
    #############
    Back outside, take the western north path to find a giant skull with some kind
    of obstruction. Burn it down with the Fire Rod to open it up. Head in...
    #############
    
    Final stretch to the boss, yo. At any rate, straight ahead is a locked door,
    and obviously the chest below holds a Key. So we'll need to get there. 
    Unfortunately the path below is maze-like. Head down, then east. Go up, right,
    around, north, right, around, north, left, around to the next room. In here,
    take the bottom or top path and head into the other door to get the Key. 
    Backtrack, cross the bridge, and open the locked door.
    
    Wow, what a crowded-looking room. The path is simple though. Head north until
    you're in the center, then left a bit, then down to the bottom. Left, then up
    to the top left corner. Head right until at the middle top, down a bit, then
    right a bit, up a bit, right to the corner, then down to the door. In the next
    room, use your Fire Rod to get rid of the Gibdo, then to light all the torches
    quickly. It'll open the door to the north, so take it before one of the torches
    burns out.
    
    In here, oh boy, you'll have to deal with some enemies and a Rabbit Beam. The
    Rabbit Beam is almost guaranteed to hit you, so you'll have to do some enemy
    dodging as a bunny until the effect wears off. Once it does, kill the enemies,
    then slash the vines on the north wall until you find an entrance. Take it. In
    the next room, kill all the enemies, as the Gibdo holds the Key to continue.
    Do so. In the next room, just drop down. You'll meet the boss...
    
    ---------------------
    BOSS: Mothula
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Welcome to a painful boss fight! The boss flies around in a room lined with
    spikes. Not only that, but the floor moves around AND some of the spikes do as
    well. That's not good. At any rate, the Mothula is pretty weak to fire, so use
    the Fire Rod as much as you can. Once your magic is depleted fully, just use
    your sword. However, if you happen to have a bee captured in a bottle, you can
    unleash it here, as this is the only time a bee can go after a boss. Kinda 
    neat. As far as attacks go, the Mothula only really has its triple laser attack
    that it always fires downwards.
    ---------------------
    
    Once the boss is down, you'll likely be singing praises. Grab the Heart 
    Container and the crystal to free yet another maiden. Listen to her story, and
    you'll be teleported away from the dungeon...but that's not the end of this
    walkthrough section...
                                  __________  ________
                                  |         |/       |
                                  | HEART  CONTAINER |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ---------------------------
    Woods to Village
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Looking at the map again, the next dungeon is actually...just south from here,
    at the Village of Outcasts. So head on down over there. The entrance to the
    dungeon is actually where the weathervane's supposed to be, only in the Dark
    World, there's a statue of a winged demon holding a trident. Well, with enough
    oomph, you can pull off that trident! Remember how you pulled a statue back in
    the last dungeon? Do that here. Enter the dungeon.
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Thieves' Town
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    __________  ________  Once here, head to the northwest corner of this room to
    |         |/       |  find a chest. Jump down and open it for the Map. Already!
    |   DUNGEON MAP    |  Head north at the first opportunity you see to enter the
    |      FOUND       |  next room. See the chest? Climb the ladder and take the
    '\                 |  Red Rupee inside it. Head down below, and start heading
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  east on the north side of the room. Climb up the ladder
    you see, and head south to find a bombable wall. Take it down and enter. To the
    north in the next room is another bombable wall, but there's not much past it.
    Just a couple skulls for pickups. Drop down. Head south to the next room. (Be
    careful of the Rabbit Beams.)
    
    Down here are two ladders. Take the west one up, then      __________  ________
    head to the south side of the room over to the chest.      |         |/       |
    Open it for the Compass, man! Now drop back down, and go   |     COMPASS      |
    __________  ________  west from the southern part of the   |      FOUND       |
    |         |/       |  room to access another chest. Open   '\                 |
    |     BIG  KEY     |  it for the Big Key! Man, we already    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    |      FOUND       |  got those? Sheesh. Backtrack to the upper right room,
    '\                 |  go up the ladder, and open the big door in the northeast
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  corner. In the next room, follow the hall, killing 
    Stalfos. You'll notice a locked door and a closed door. At the end, pick up the
    skulls for a Key. Enter the door to find...an empty room? Huh. Exit, then use
    the Key to open the locked door.
    
    Head west again, nothing much of importance here. In here, avoid the Gibo (red 
    gas enemies...you can kill them by striking the inner nucleus when they're 
    open), heading west once more. Head north in this next room, fighting against
    the conveyors and dodging spikes/Winders and fighting off Gibos. Enter the 
    north door at the other end. In here, pick up the skull for a Key, hit the 
    color switch, and head through the locked door to head upstairs. Once there,
    pick up the skulls on the bottom to find a floor switch. Trip it to open the
    door, go through.
    
    In here, just head east, dodging the Buzzes, into the next room. Kill the 
    Buzzes, and open the chest for some Bombs. The skulls in this room also contain
    Bombs, and there's a cracked floor with light shining onto it. If that isn't 
    the most obvious clue...place a Bomb, pick it up with A, and throw it onto the
    cracked floor, blowing it up. This'll make light shine down onto the empty room
    you saw before. Backtrack and go back downstairs. Head south again, and then
    take the east doorway here that's past the lowered blue block. Head east again.
    This next room is covered in conveyor belts going in all directions. Just head
    north, downstairs.
    
    Down in basement 2, kill the enemies and the door to the west will be unlocked.
    However, you can also use the Power Glove on the block here to head south. 
    Head south, there's not much point to going west yet. Head east, ignoring the
    red Daira. In here, there's a bunch of cells leading north. Thankfully all of
    them can be opened with the Big Key. Just head through and...there's the 
    maiden? Huh. Talk to her and she will follow you. I guess we didn't need to
    fight a boss this time. Head back to the red Daira room. Head west. Head west
    again through the locked door. Inside is the big chest! Be quick now, as part
    of the floor will start collapsing and will trap you if you aren't quick 
    enough. Hammer down the things surrounding the chest and open it to get the
    Titan's Mitt! This is an upgrade to the Power Glove, and will allow you to lift
    even heavier objects! Now quickly exit, and head back upstairs.
                                  __________  ________
                                  |         |/       |
                                  |   TITAN'S MITT   |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    In here, pick up the upper right skull to find a floor switch. Trip it, and 
    head through the east door to appear next to that room that seemed empty. Enter
    it now. Walk into the light. Hey...wait a minute, that girl isn't a maiden... 
    that's...!
    
    ---------------------
    BOSS: Blind the Thief
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    It was actually Blind himself using magic to disguise himself! At any rate,
    there isn't really any special method to defeat Blind. He can be taken down 
    with just the sword. That said, he's still a tiny bit tough. He floats around
    the room, occasionally stopping to fire a quick laser at Link. Just keep moving
    to dodge it. Eventually he will also spin around and shoot fireballs in all
    directions. That's a bit easier to dodge since they're slower and the Red 
    Shield can block them. Just attack Blind until he collapses.
    
    ...But that isn't the end of him! His head detaches from the body and floats
    around, continuing to attack with fireballs. The head can't be damaged. 
    Eventually the body reforms with a new head and the process repeats, only with
    the extra head flying around to make even more things to dodge. Damage Blind
    some more until his body collapses, leaving another head to float around. 
    Sheesh! Once more, Blind reforms his body with a new head. Repeat the process
    one more time and he's done for good.
    ---------------------
    
    Collect your well-deserved Heart Container and free the REAL maiden. Good job.
                                  __________  ________
                                  |         |/       |
                                  | HEART  CONTAINER |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ========================
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    EQUIPMENT:
    - Master Sword
    - Red Shield
    - Green Jerkin
    - Pegasus Shoes
    - Titan's Mitt
    - Zora's Flippers
    - Moon Pearl
    
    INVENTORY:
    - Bow
    - Magic Boomerang
    - Hookshot
    - Bomb
    - Magic Powder
    - Fire Rod
    - Ice Rod
    - Ether Medallion
    - Quake Medallion
    - Lamp
    - Magic Hammer
    - Flute
    - Bug Catching Net
    - Book of Mudora
    - Cane of Byrna
    - Magic Cape
    - Magic Mirror
    
    MAGIC BOTTLES: 3
    
    HEALTH:
    - 15 Heart Containers
    - 19 Heart Pieces (3/4)
    
                        _______________________________________
    -------------------(        Icy Lake and Evil Swamp        )-------------------
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    With those down, there are three dungeons left. However, I think it's time to
    upgrade the sword. Yep, the Master Sword can be upgraded. Head to the east side
    of the Village of Outcasts, there's an entrance to the east, which is the Dark
    World's counterpart to the blacksmith house. There's a couple things of 
    interest here. First, pick up and throw the large, dark boulders with your new
    Titan's Mitt item. Now, see all those stakes? Hammer them down. Don't worry
    about the chicken skeletons, they're the Dark World's version of Cuccos. Rather
    creepy, but they're harmless. Anyway, once all the stakes are pounded down, the
    stump below disappears, revealing a cave entrance. Head in there to find a 
    Piece of Heart! Yay.
                                  __________  ________
                                  |         |/       |
                                  | HEART  PIECE #20 |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ---------------------------
    Upgrading Sword
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Guess what? There's only four Heart Pieces left in the game. Sweet stuff. At
    any rate, you might remember that the blacksmith's partner is missing, which is
    why he can't work on your sword. Time to find him. He's actually just south of
    the Village of Outcasts, surrounded by dark skulls you can only lift with the
    Titan's Mitt. Talk to him, then use the Magic Mirror to take him with you to
    the Light World where he belongs. Take him to the blacksmith's house and, as
    thanks for re-uniting them, they'll offer to temper your sword for a mere 10
    Rupees the next time you visit. By God, take it with that cheap of a price. You
    won't be with your sword for a bit though, so wait a bit. In the meantime...
    
    Head back to the Dark World, screen where you got the Heart Piece #20. Within
    the wrecked house now, since you reunited the elven blacksmiths, there's a 
    blue/purple treasure chest you can't open. You can carry it though. So where to
    take this? Well, return to the Light World, and take the chest over to the 
    zig-zag path to the Desert of Mystery. (You can't dash with the Pegasus Shoes,
    you drop the chest and have to pick it up again.) Once there, look for a lone
    guy. You probably noticed him early in the game. Well, this is his treasure 
    chest. If you promise not to tell anybody that he's a thief, he opens the chest
    and gives you the Magic Bottle inside. The four Bottles are collected!
                                  __________  ________
                                  |         |/       |
                                  | MAGIC  BOTTLE #4 |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    By now, I think the blacksmiths are done with your sword. Return to them and...
    yay! They are finished! Now your sword is permanently      __________  ________
    more powerful. It's also red/orange-ish. At any rate, we   |         |/       |
    are done with upgrades, so it's time to take down two      |  TEMPERED SWORD  |
    more dungeons. One of them holds a much-needed upgrade as  |      FOUND       |
    well! At any rate, the next place to go is Icy Lake, in    '\                 |
    the southeast corner. Though first, there is ONE more thing  ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    to get. This will be the last of the side items except for Heart Pieces. Head
    to where the Swamp Palace is, and head west from there, into the area where the
    Desert entrance was. This isn't an entrance, but at the west end are some
    conspicuous stakes. Get in the land they surround and use the Magic Mirror.
    Head west to find a monolith. Translate it with the Book of Mudora and you will
    get the Bombos Medallion! Fire will rain down on any enemy on screen when you
    use this! Granted you could've gotten this much sooner, but this medallion 
    seems appropriate for the Ice Palace.
                                  __________  ________
                                  |         |/       |
                                  | BOMBOS MEDALLION |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now head to Icy Lake this time. Although, on the Light World side, if you lift 
    up the large boulder next to the Ice Cavern where you got the Ice Rod, you'll 
    find a thief which will give you...advice for grinding Rupees by defeating 
    enemies. Yeah, thanks. The Dark World side of this place holds a guy in a cave
    who tells you about the former thief who we just got a Magic Bottle from, with 
    the bombable wall being a Great Faerie Fountain. Anyway, the Ice Palace in the 
    lake is completely closed off. So how to get in? Warp to the Light World and 
    swim to the Wishing Well. Pick up the dark rock there to unveil a Dark World 
    portal! Take it. The entrance is right front of you. Be aware of the Pikits 
    though! Those can steal your shield. At any rate, step in...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ice Palace
    ŻŻŻŻŻŻŻŻŻŻ
    This consists of getting to the very bottom of the dungeon, which actually 
    seems to be a submerged tower. As the name implies, it's also very icy, so Link 
    won't have as much traction as usual in some rooms. Plus, there are some 
    enemies that can only be taken down with the Fire Rod or Bombos Medallion. With 
    that said, notice the north wall. There are what appear to be indents of 
    monsters in them. One of them is real. Awaken the Freezor and kill it with the 
    Fire Rod. Continue. In here, kill the Baris for a Key and use it to head 
    downstairs.
    
    Down here, there's a semi-hidden floor switch. Step on it and head through the
    opened door. Now for a bit of an odd crossroads room. Only the middle block can
    be pushed, so from here, the only way to go is down. Inside is an icy floor
    with a bunch of Pengators. You can just be a cheesy cheater and stay in the
    doorway so they can't hit you while you slash at them when they get close. When
    it's less dangerous, finish off the rest and open the chest that appears for 
    the Compass. (You can also just use the Bombos Medallion, but you can't use Y
    items when in doorways. Not only can you use the Bombos Medallion, but they are
    oddly weak to the Hookshot. Yeah. Dunno why.)
                                  __________  ________
                                  |         |/       |
                                  |     COMPASS      |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Back in the crossroads room, you can only push the block north, which leads to
    the west or east doorways. Head east after stepping on the floor switch. In
    here, take care of the Pengators, and pick up the south skull to open the 
    doors. Head back. Step on the floor switch again and push the block. Enter the
    north door. Once in, kill the Baris and hit the color switch. Now place a bomb 
    near the switch and get on the north side. When it blows up, Bomb the cracked
    floor and drop down. In this room, head north and south for Stalfos Knights to
    appear. Strike them until they crumble, and then Bomb their remains before they
    reassemble. Killing them in that manner will open the door to the south, so
    take it.
    
    In here, the floor is moving left to right and you have to go west, dodging 
    spikes, Baris, and the shadowy Babasu enemies. One of the Baris holds a Key so 
    you can continue, so don't be afraid to kill them. At the other side is a color 
    switch. Make sure it's red and then head through the locked door. In here,
    follow the path while making sure to dodge the fire bar. Under one of the 
    skulls is a floor switch, so step it and continue. Head downstairs. In the
    next room is a Pengator ambush! Bombos Medallion, then head north. Avoid the
    large Spike Trap, and take the north door by luring the trap out. In this room,
    the floor will give way, but go ahead and fall since you need to do that.
    
    Take the right door now. Kill the Baris, Hookshot onto the east block to get
    across, and head south. You'll see four large Spike Trap...and the staircase
    beside you. Head south until you're at the third Spike Trap, go left, then
    quickly north to the staircase. If you fail this, prepare to take quite a lot
    of damage. Either way, head upstairs. Once there, kill the Baris, Hookshot the
    skull, pick it up for a floor switch, step on it to make a chest appear, 
    Hookshot the chest, and open it for the Key. Open the locked door, but don't go
    through. Instead, use the Magic Cape to cross the spikes again, and head 
    upstairs.
    
    In here, kill the Stalfos Knight, hammer the things, pick up and throw the
    block for a Key AND a Rabbit Beam. Head to the west side, kill the next Stalfos
    __________  ________  Knight, and grab the head statue there. Pull the tongue
    |         |/       |  out and a chest will appear. Now throw the skulls here to
    |   DUNGEON MAP    |  find a floor switch. Trip it to open the door, then open
    |      FOUND       |  the chest for the Map! Finally! Head east, then up the
    '\                 |  ladder. In here, open the chest for the Big Key! That was
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  quick. Now, we can head west, but it leads to a room we
    have been before. We need to backtrack, so head back down the ladder. Pull the
    statue's tongue to be able to get out, then head downstairs.
                                  __________  ________
                                  |         |/       |
                                  |     BIG  KEY     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Hookshot across the spikes, enter the left door. Head west again, past the
    giant Spike Trap. In here, get past the slippery floor and fire bar, and go
    down the staircase. (It's surprisingly a tad hard to get down.) In here, wait 
    for the Freezors to come out, and to be on the safe side, use the Bombos 
    Medallion. A chest will appear. Open it for some Bombs. Now Bomb the left 
    floors until part of it breaks. Drop down there instead of the other pit that's
    already in here. Down here is the big chest. Inside is the Blue Mail. This
    decreases damage done to you by about half. Hell. Yes. It's about time, 
    actually. To exit, push the block right, then just head up or down and around 
    to the exit.
                                  __________  ________
                                  |         |/       |
                                  |    BLUE  MAIL    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Head east here. East again, assuming you have the red blocks down. You should,
    you can't reach here otherwise. Head east, and in this next room, pick up the 
    skulls until you find a Key and a floor switch. Pick it up and trip the switch, 
    go south. Follow the precarious path to the next room. Pick up the skull to 
    find a floor switch that will make a chest appear. Open it for a Key, then go 
    upstairs. Just use the Key to unlock the door here, then backtrack to the room 
    I told you about the colored blocks. Head north. Take care of the Baris and
    Stalfos Knight here, then open the locked door to continue downstairs.
    
    Anti-Fairy here if you want to transform it into a Faerie for later use. The
    large pots here also lead to a hidden Faerie alcove if you jumped down the side
    pits above. Anyway, the room south of here has a few enemies to take care of,
    and a floor switch that doesn't stay down...but there's nothing to put on it.
    Huh. Head east through the locked door. Hit the color switch, head back west,
    then north. Go back upstairs. Now from here you can drop down to that Faerie
    spot like I mentioned before. Head south again. Now...you're going to want to
    push the lower left block that's next to the pit. How do you get there? Well...
    
    
    Take the path going east to the floor above, head north to the icy floor room,
    pick up skulls to find a floor switch, trip it, enter the door that opens, and
    then drop down the pit there. Now just head east and voila! On the other side!
    Push the lower left block and fall down with it. Kill the enemies again, pick
    up the skull, then push the nearest block onto the switch. Now head south,
    finally. In here, kill the Baris. (The right head statue can be pulled to open
    the door, if you want to do that.) Get rid of the skulls on the left, then pull
    out one of the statues, Hammer the things, then lift up the large block and
    toss it. Drop down...
    
    ---------------------
    BOSS: Kholdstare
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    And it's the boss of this dungeon: Kholdstare! It seems like a cloud with an
    eye...reminds me of Kracko. Anyway, at the moment, it's just staring at you,
    doing nothing while it's encased in ice. The only threat right now is ice 
    shards that will randomly fall from the ceiling. Both the main shard and the
    smaller "shrapnel" from their impact can hurt, so you'll have to be clear from
    them. At the moment, just melt the ice with the Fire Rod or Bombos Medallion.
    Once the ice is melted, Kholdstare will split into three and each will just
    float around. Just keep dodging the ice shards and throw Fire Rod spells at it
    or use the Bombos Medallion. When out of magic, just go for the sword kills.
    Kholdstare does nothing else...after the last couple boss fights, Kholdstare is
    disappointingly easy...
    ---------------------
    
    Grab your Heart Container and free the next maiden. Of course, like last 
    section, we're not done yet here. Just listen to her tale and get warped out.
                                  __________  ________
                                  |         |/       |
                                  | HEART  CONTAINER |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ---------------------------
    A Desert...Swamp?
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    With the Ice Palace out of the way and finally some better defense against
    those painful enemies, there's actually not that much to do except to head to
    the next dungeon, so let's do that. Use the Magic Mirror to exit the Dark 
    World, warp to 6, the Desert of Mystery. Here, pick up the dark rocks to find a
    Dark World portal! Take it and prepare for a shift in scenery...instead of a
    desert, we have a Swamp! The Swamp of Evil, ladies and gentlemen.
    
    You're gonna need to head to the north side of this swamp. Northeast, to be
    precise. Reason why is that there's a seemingly pointless piece of land there.
    (It's north of a cave which just has someone who will tell you pointless info.)
    Stand here and use the Magic Mirror. On the Light World, lift up the large 
    boulder and head inside to see a Piece of Heart, but you have to deal with a
    block-pushing puzzle. It's simpler than it looks. Just push the leftmost block
    upwards, then the one next to it upwards, then push the right block right, and
    then the one next to it (above) right. Grab the Piece and exit the cave.
                                  __________  ________
                                  |         |/       |
                                  | HEART  PIECE #21 |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The next dungeon is a bit west from here. But before that, there's actually a
    cave entrance in the swamp water that looks a bit like a head with its mouth
    open. It's just to the west of the dungeon. Enter it, then get past the Sparks
    to find two chests with another block puzzle. Again, this one's a bit simple.
    Of the bottom two blocks, shove the right one east. Shove the other bottom one
    to the west, then the one above to the north. Open the right chest for a Red
    Rupee, then push the block to your left to the west or east and open the other
    chest for a Piece of Heart. Now exit.
                                  __________  ________
                                  |         |/       |
                                  | HEART  PIECE #22 |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now to enter the dungeon. Get on the lilypad south of the entrance and head
    north. When you get to what seems like a symbol on the ground, you'll probably
    notice it's familiar. Look in your inventory to spot that the Ether Medallion
    has this same symbol. Use it while standing on there and the rain will stop
    while the dungeon opens itself to you...enter...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Misery Mire
    ŻŻŻŻŻŻŻŻŻŻŻ
    Not much I can say about this dungeon, though it does have a few main 
    distinguishing rooms. Which is good, because there's a ton of rooms in Basement
    1. At any rate, follow this hall, Hookshot across the pit, and head downstairs.
    Here, you'll finally find Wizzrobes. These mage-like enemies appear in random
    spots and then throw shockwave-like magic at Link. Kill all these Wizzrobes and
    the Popos to open the door ahead. Enter the next room. Next thing to do, go
    downstairs, and head north. You'll spot three ladders, two of which you can
    reach. Take the right one and enter the door.
    
    Head east from here. In this room, take down the Stalfos, then pick up the 
    skull in the upper left corner for a Key. Now use the Magic Cape so you can
    safely pick up the skull within the spikes to see a floor switch. Press it and
    open the chest that appears for another Key. Head north next, then north again.
    Follow the pathway until you're past the giant room. Pick up the skulls and 
    head around to the north side. This place, if you look closely, kinda looks 
    like a fish skeleton. At any rate, get to the northwest corner of this room and
    pick up the skull for a Key, and hit the color switch. Return to the room where
    you got two Keys. (Heading south from the color switch, you'll find a locked
    door. You can open it, but don't go through it.) Head south, and open the chest 
    for the Map! Awesome. Use one of your Keys on the locked door for later, but 
    don't go through it.
                                  __________  ________
                                  |         |/       |
                                  |   DUNGEON MAP    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Head back north, then west. Push the block aside and head north. Follow the
    path to a chest that contains a Key. Backtrack to the large room on the south
    side. Take the left ladder and go all the way to the south perimeter. Walk
    north along the grated floor, past the lowered blue blocks. Pick up the skull
    to reveal a floor switch. Step on it and open the chest that appears for a Key.
    Now take the locked west doorway. Inside, defeat the Stalfos skulls and the
    Bari to get a Key. Head west. (If you head south, it leads to nowhere.) In 
    here, dodge Floor Tiles until they're no more, then use the Fire Rod to light 
    all four torches. This will open the door to the north, so take it. Inside, 
    open the chest to get the Compass! Getting there...
                                  __________  ________
                                  |         |/       |
                                  |     COMPASS      |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now return south, then go south again. In here, kill or avoid the enemies and
    head upstairs. Up here are constantly respawning Wizzrobes. This room and the
    room to the south encompass a torch puzzle. It's kinda simple to solve, really.
    First, in both rooms, give yourself easy access to the torches by pushing the
    north and south blocks toward the torches, then the middle blocks north or
    south. With all four torches in access, use the Lamp to light them all. 
    Suddenly a very long quake will happen, indicating something is moving around.
    Once it's done, from the south room head east. In here, drop down. Open the
    chest to get the Big Key! Yeah! Head west, then take the teleporter.
                                  __________  ________
                                  |         |/       |
                                  |     BIG  KEY     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    From here, if you look at your map, you're just a few rooms north of where you
    were. You can explore rooms you haven't been to yet if you want to, but now 
    that the Big Key is acquired, it's time to get the dungeon item and head toward
    the boss. At any rate, from where you teleported, open the big door to the 
    north and take the next teleporter. From here, head east to the next room. 
    You'll see something familiar...take the south door. Now it's definitely 
    familiar. Head south, then west to return to the big south room. Take the
    southeast door this time. Head east again. In here, equip your Hookshot, use it
    on the block there, and head north quickly, dodging past the Laser Eye beams.
    At the end is the big chest! Open it for the Cane of Somaria! That's the last
    inventory item! It produces a block whenever you use it!
                                  __________  ________
                                  |         |/       |
                                  | CANE OF  SOMARIA |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now return to the room where you last teleported to. Open the big door and
    follow the path until you're downstairs. Now assuming you have at least one 
    Key, open the southeast door down here for some bonus Rupees. In the room 
    though, there's a floor switch under a skull. It won't stay down, so now use 
    the Cane of Somaria to make a block and push it onto the switch. Take the 
    southwest door. Go west. In here, make your way to the north side, onto the
    conveyors. Now this is a bit tricky to pull off, but you need to Bomb the left
    wall. The problem is the conveyor belt. So...what you need to do is place a
    Bomb and then pick it up. When it's almost ready to explode, throw it at the
    cracked wall. It's kinda tough since there's something spitting fireballs at
    you in the same time. At any rate, if you blew it up, you can head inside for
    another Rupee bonus. Otherwise, just hit the color switch up here, then take
    the west door in the south side of the room.
    
    In here, kill the enemies (remember the Anti-Fairies can be turned with Magic
    Powder), and bomb the north wall. Past there is another color switch. Hit it,
    head back, and continue west. Phew, finally, those dark rooms were getting
    annoying. Head north here, watching for the constant Yellow Zol drops. Before
    heading upstairs, get behind the staircase and hit the color switch so it's
    red. Now head upstairs. Dodge the Winder and Anti-Fairy, go over west, and you
    will see the big boss door. Open it, and head in...
    
    ---------------------
    BOSS: Vitreous
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This boss is literally just a bunch of eyeballs submerged in a gooey substance.
    The main eyeball (the larger one, obviously) shoots out lightning, while the
    smaller ones go after Link. The best normal method is to stand in a corner and
    spam the spin attack whenever the smaller eyeballs get near. When they're all
    gone, the main eyeball will then be vulnerable and will attempt to ram into
    Link. Sword strikes work, but Arrows are particularly effective. Especially
    since you can stand in one spot and use them safely.
    
    If you have enough magic, you can do it the cheesy way: use the Magic Cape,
    head right up to the main eyeball, and begin slashing away. Note that the main
    eyeball can only be damaged when it's not covered in the gooey substance. On
    that note, the Magic Cape can be used to dodge the lightning bolts whenever
    the main eyeball comes out to attack with that.
    ---------------------
    
    With two dungeons down again, collect your Heart Container and free the sixth
    maiden. One more to go, Link...one more to go...
                                  __________  ________
                                  |         |/       |
                                  | HEART  CONTAINER |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ========================
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    EQUIPMENT:
    - Tempered Sword
    - Red Shield
    - Blue Mail
    - Pegasus Shoes
    - Titan's Mitt
    - Zora's Flippers
    - Moon Pearl
    
    INVENTORY:
    - Bow
    - Magic Boomerang
    - Hookshot
    - Bomb
    - Magic Powder
    - Fire Rod
    - Ice Rod
    - Bombos Medallion
    - Ether Medallion
    - Quake Medallion
    - Lamp
    - Magic Hammer
    - Flute
    - Bug Catching Net
    - Book of Mudora
    - Cane of Somaria
    - Cane of Byrna
    - Magic Cape
    - Magic Mirror
    
    MAGIC BOTTLES: 4 *ALL OF THEM*
    
    HEALTH:
    - 18 Heart Containers
    - 22 Heart Pieces (2/4)
    
                        _______________________________________
    -------------------(      Two Upgrades to Turtle Rock      )-------------------
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Alright. One more left to save, and it's Zelda herself. She's imprisoned at
    Turtle Rock, up at Dark World's Death Mountain. Let's start heading over there.
    Just use the Magic Mirror, warp to Link's house, go south, then west. Pound the
    stakes down and pick up the rock there in the corner for another Dark portal.
    Once at the Dark World again, stop by at the Bomb Shop. You'll notice that 
    there's a new item up for sale there. It's the Super Bomb, and only becomes 
    available after beating the Ice Palace and Misery Mire, and have saved the
    blacksmith partner. Go ahead and purchase it for 100 Rupees.
    
    Now, there's one specific place you have to use this, so go over to the Pyramid 
    of Power. Make sure not to get hit or press A prematurely. Once there, climb 
    the stairs and look left to see a cracked wall. Set the Super Bomb next to the 
    wall with A, and when it blows up, head inside. This is home to the cursed Fat 
    Faerie. First, throw your Bow in. Say that you threw it in and she will grant 
    you the power to use Silver Arrows! This is necessary to defeat Ganon (as you
    have gathered you'll need to defeat from the maidens). Exit and re-enter. This
    time, throw your Tempered Sword in. Say that you threw it in and she will 
    upgrade the sword the highest it can go: the Golden Sword! It's really cool,
    about four times as powerful as the basic sword! Awesome upgrades!
                      __________  ________   __________  ________
                      |         |/       |   |         |/       |
                      |  SILVER  ARROWS  |   |   GOLDEN SWORD   |
                      |      FOUND       |   |      FOUND       |
                      '\                 |   '\                 |
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ---------------------------
    Death Mountain Spelunking
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now use the Magic Mirror and warp to 1, Death Mountain. If you're wondering
    about that hole next to the Fat Faerie, don't. I'll mention it later since you
    can't reach it from here. At any rate, once at Death Mountain, start heading
    east. East as far as you can go. You'll need to Hookshot across as well. Once
    here, prepare for a mess of caves. We're gonna be spelunking before heading off
    into the next dungeon. Anyway, at this area past the Hookshot point, you'll
    find five accessible cave entrances. That's a lot. Ignore the leftmost cave
    entrance, and enter the second left one. In here, just follow the path to 
    upstairs. There, fall down the east-most hole. You'll find some Faeries. Head
    upstairs. The passageway leads outside where there's nothing of importance, so
    just fall down one of the holes right next to the exit. Get the Blue Rupees
    from the pots and just leave from where you entered.
    
    Not much point to that, yeah, but I just want to cover as much of the game as
    possible. The next cave entrance to the right just leads to a Faerie Fountain
    you'll have to Hookshot over to. Enter the next one to the right. In here, you
    will see something a bit north, but you can't reach it from here. To the left
    and through a cracked wall (bomb it), you'll find an item shop. Cool. Exit. The
    last cave entrance is just a bit south. Take that one. In here, you can jump
    down the pit here to get to that other side. Bomb the north wall here and get
    some Bombs and Arrows inside. Now head upstairs. You'll appear on the other 
    side of the pit. Enter the next room. Kill off the Mini-Moldorms, then use a
    projectile to hit the color switch. Take all the goodies. After that, head back
    downstairs one way or another, push the block south, and exit.
    
    Re-enter the southern cave entrance again, this time ignoring the pit and going
    upstairs. In the next room, just dash through the Mini-Moldorms and go outside
    to appear on top of Death Mountain! That was a quick trip. At any rate, you'll
    see two cave entrances below you, one which is unreachable. That will be 
    entered in due time. For now, drop down to the leftmost one that you see. Enter 
    it. Follow the spiral path up to the end, which is a pit. Drop down and you'll
    find a chest. Open it for 50 Rupees. Drop down, kill or avoid the enemies, then
    exit. Hey, you're at the leftmost cave I told you to ignore! Yeah, that's why I
    told you to ignore it, can't reach the chest if you were to enter from down
    here. At any rate, now it's time to go spelunking on the Dark World version of 
    this place. Go a bit south and you'll see a piece of the mountain jutting out,
    with a lone rock. Pick up the rock to see a dark portal! Enter it.
    
    This time in the Dark World, there's only two cave entrances. The right one
    contains an item shop, so it's the left one we go. Once inside, heading east
    and north, we find the path blocked by two blocks. So just take the upstairs
    road. From there, follow the path and fall down the pit. Now you're on the 
    other side of those blocks. Up north, push the left block up, and go upstairs
    again. Fall down the east pit. Go upstairs to the east. In here, fall down any
    one of the pits. The southern one is preferred. Down here, push the second left
    block north. Then the one between the two chests north. Now open both chests 
    for a Red Rupee and Bombs. Push the leftmost left, then head upstairs. Follow
    the path outside.
    
    You're on top of Death Mountain! To the east a screen is Turtle Rock, but we're
    not quite done with spelunking yet. Lift the large boulder here and toss it to
    find a cave entrance. Head inside. In here, you could just head straight north,
    but there's a bunch of platforms to the left with a ton of Rupees, so why not
    go after those first? You'll need the Hookshot. It's fairly straightforward,
    just Hookshot across skulls to get 50 Rupees in each of the chests. Four of 
    them to be exact. Otherwise, on the main path, you'll see it seems to be broken
    off. Well, time to reveal another use of the Ether Medallion. Use it here, and
    you'll notice that the magic will briefly make an invisible path visible! Walk
    across it and enter the next cave. (Although, when I tried it on the Virtual
    Console version, it didn't work. Emulation glitch, maybe?)
    
    Anyway, here, there are three cracked walls in this plus-shaped room. Only one
    is fake, and it's the one with the skulls in front of it. Bomb the north one 
    for a Great Faerie Fountain, and the west one to continue. Here, if you bomb
    the north wall, you'll see a regular Faerie Fountain in case you need to bottle
    some. Take the exit here and you'll appear on a seemingly pointless spire of
    the mountain. Use the Magic Mirror here and...what do you know? A Piece of
    Heart! After grabbing it, you can just hop off onto where you need to be back
    at the Dark World.
                                  __________  ________
                                  |         |/       |
                                  | HEART  PIECE #23 |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Now it's finally time to enter the next dungeon. Head east and you will find a
    rock in the shape of a turtle...Turtle Rock. Yeah. On its "back," you'll find
    a symbol resembling the Quake Medallion. So how to get up there? Use the Magic
    Mirror to get to the Light World, and pick up/throw the large boulder where
    Turtle Rock's head should be. Climb up to see three stakes. Pound them down in
    the order of right, up, left. This will make a dark portal appear. Step in, and
    then back in the Dark World, use the Quake Medallion on the symbol to make
    Turtle Rock's head disappear. Now you can enter...but a neat little trick is
    that you can pull on the "hand" to the right to force some Rupees out. Before
    entering, make sure you have at least one or two bottles filled with Magic
    Medicine, as this dungeon requires a lot of usage of that magic...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Turtle Rock
    ŻŻŻŻŻŻŻŻŻŻŻ
    The plaque on the wall has Sahasrahla advising you not to go further if you
    don't have Magic Medicine. So yeah, second warning there. Up ahead is a pit,
    but what looks like a rail. Now for a bonus usage of the Cane of Somaria. If
    you try to form a block on a rail, it turns into a platform that follows the
    railing! Nice stuff! Ride across into the main junction room. Create a platform
    on the rail, get on, and face left. Notice the platform will move wherever you
    do, so with that in mind, you need to go through the southwest passage. In 
    there, head down and open the chest surrounded by spikes to get the Compass!
                                  __________  ________
                                  |         |/       |
                                  |     COMPASS      |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Try to head back and...the entryway is closed off and a Laser Eye is there
    instead. But if you look away, the passage opens again. So how to get through
    here? Face south, charge your sword, and walk backwards through the door. Back
    in the main room, take the northeast passage. In this room, in order to unlock
    the north doorway, you have to ride a platform and light a bunch of torches. To
    do this, create the platform and start it going south. When on the part where 
    it starts looping around the torches, then start lighting them with the Fire
    Rod. If fast enough, the door will open, so hurry through. The trick here is
    that, once you're between the four of them, first light the top left one, then
    light the bottom two as you're lined up to the left, and then light the last
    one. Once in the next room, dodge the spiked rolling logs. Careful of them,
    they hurt. At any rate, at the end of the room are two chests containing the 
    Map, as well as a Key! Head back to the main junction room.
                                  __________  ________
                                  |         |/       |
                                  |   DUNGEON MAP    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The next door up north leads to a Faerie, with the room beforehand being a
    Floor Tile trap you must get through in order to open the door. (You can slash
    Floor Tiles with your sword to destroy them, make it easier.) The next door to
    the left continues further into the dungeon, so take that. In here, kill the
    Geldarm to get a Key. (You can use the sword, but it's safer to use the Fire
    Rod.) Keep going to find...Chain Chomps!? Well, that's what they look like, but
    they're called Bow-Wows in this game. Right...at any rate, they're every bit as
    dangerous as they are in the Mario series. STAY AWAY FROM THEM. They're 
    invulnerable, so there's no use fighting them either.
    
    At any rate, the objective of this room is to get past the Bow-Wows over to the
    color switches. Do this once they seize up the chain, because they'll stop 
    moving for a second after they do that. Once there, stay on the south side of
    the red blocks and hit the color switch with a projectile, then quickly dive
    into the lower left corner. Once it's safe, push the top block on the left side
    of the room over to the right to make a chest appear. Switch the colored blocks
    again and pick up the Key inside the chest. Use it to go downstairs.
    
    Down here, welcome to a warp pipe room. Yeah, as if the Mario references didn't
    stop with the Chain Chomps...I mean, Bow-Wows. At any rate, you need to reach
    the nortwest doorway. To do that, head over to the southeast side of the room.
    There's a Geldarm there, so take it out while dodging the Anti-Fairy, then go
    up and enter the pipe there. Voila! Enter into the central lava chamber that
    has nothing but these warp pipes. Take the right pipe of the two. Enter the 
    next room.
    
    In here, there's four Anti-Fairies. You can dodge them or get rid of them with
    the Magic Powder. Anything will do. South a bit, you'll see a color switch.
    Kill the Geldarm here to get a Key, then take down the Stalfos skulls. You'll
    notice a Laser Eye as well. Again, this one only opens and shoots when you look
    at it, but this one doesn't close up the doorway. First, get beside the door,
    quickly unlock it and duck to the side, then walk backwards through it. Take
    the pipe you see to end up on a central platform. Open the chest for the Big
    Key! Sweet! Take the next pipe, then take the entrance.
                                  __________  ________
                                  |         |/       |
                                  |     BIG  KEY     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Take the pipe and pick up the skull for...a large Magic Jar refill. Cool. Now,
    hop down and enter the pipe at the southeast corner again, re-entering the
    central lava chamber. This time, take the left pipe and enter the next room. In
    here are two Geldarms...take them down, and two doorways will open. Go south,
    then west. In here, you'll have to deal with a bunch of Laser Eyes. Two are
    always open, so will fire lasers whenever you get in front of them. Three only
    fire lasers when you face them. So! To remedy this, just never face north. 
    Place a Bomb at the cracked wall, move left or right, wait for it to blow up,
    then head through.
    
    You will appear outside! Cross the path over to the other side, but before
    entering, stand in front of the right cave entrance and use the Magic Mirror.
    Enter the cave on the Light World side. Inside are some Goriyas. The ones to
    the right you'll have to play a bit of archery game. One of them you'll have to
    lead your shot and move him into it. The others are behind some things you have
    to Hammer. Once all are killed, head north. Inside is a chest containing the
    game's very last Piece of Heart! So awesome. Exit this cave, return to the Dark
    World, and continue the Turtle Rock dungeon.
                                  __________  ________
                                  |         |/       |
                                  | HEART  PIECE #24 |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    __________  ________  Right as you enter, you'll see a big chest. Place a
    |         |/       |  platform with the Cane of Somaria so you can cross, and
    |  MIRROR  SHIELD  |  open it for the Mirror Shield! Now you have the best
    |      FOUND       |  shield in the game, even able to deflect Laser Eye beams!
    '\                 |  Head north. In here, open the big door up ahead to get
      ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ  back to the central lava chamber. Take the pipe and 
    continue. Inside, kill the Geldarm and bomb both of the cracked walls. Enter
    the east one. In here, kill the Zols that appear and push the top of the two
    blocks to the side. Pull the left statue's tongue out to open the doorway. 
    Pulling the right one's tongue makes bombs drop, so you don't want that. Just
    north here are...a crapton of Rupees guarded by three spiked rolling logs. Be
    careful to collect them, then head back. Take the north path this time in the
    room where you bombed the two walls, being careful of the Bugs.
    
    In here, use a projectile on the color switch as you move into the center once
    it's safe (the spiky rolling log). Open the chest for a Key. Hit the color
    switch again and use it to go downstairs. Now down here is a mess of rails 
    where not all junctions you can stop and take. To get to the center platform,
    create a platform and go right, down when you first can, then it'll go right by
    itself. Go down on the second junction. You'll stop at a platform with a skull.
    Pick it up to find a floor switch. Step on it, then get back on your platform.
    Follow it until the junction and go right. Right again when it curves up. When
    you can go down, do so. When you can go left, do it, then go down at first
    opportunity. Go left again at first opportunity, and keep going down when it
    curves down. Take door.
    
    Here, dash south with the Pegasus Shoes. At the other end, you'll see a locked
    door to the left and a doorway to the south. Take the south doorway. In here,
    another Laser Eye guarded hall, but this time with chests. Remember, you can
    block these beams now. To get back, note Link's sprite when charging the sword.
    You'll notice he will hold the shield to his side. This actually has a purpose.
    You can charge the sword in such positions to block the beams on the way back.
    The very last chest on the south end has the Key you're looking for, by the 
    way. As for the exit there, don't take it. It just leads outside, and you can
    easily fall off and have to re-do the whole dungeon over again. So just grab 
    the Key and backtrack to the locked door and open it.
    
    In here is a mess of blue/red blocks and color switches. The correct path to
    take to the north side is...hit the color switch so that blue blocks are down,
    and head through. Stay to the north as much as possible, and you'll find you
    can't get further. Hit the color switch to your right with a projectile, head
    left. Hit the color switch again and head north. There you go! Go downstairs.
    In the next room, pick up the skulls for refills, make sure you have at least
    one Magic Medicine, then create a platform with the Cane of Somaria and head
    north to the big boss door...
    
    ---------------------
    BOSS: Trinexx
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Welcome to Trinexx, a boss that actually requires the Ice Rod! It has three 
    heads: a red head, a blue head, and a rock head. The blue head uses ice attacks
    and must be taken out first as it can make the floor slippery. Use the Fire Rod
    to stun the blue head then go in and slash it. Keep doing that until it's gone.
    The red head uses fire attacks, and so you must use the Ice Rod to stun it 
    before going in for the kill. In the meantime of going after the elemental 
    heads, the rock head can attack you by lashing out at you. You'll know when 
    it's about to lunge forward when the tail starts wagging faster.
    
    Once both elemental heads are gone, the most of the body explodes. What's left
    is a rocky snake-like monster that moves around in an attempt to ram at Link.
    It has a new weak-spot: the glowing orb at the center of its body. Yeah, as if
    that wasn't obvious. It needs to be struck three times before it will go down
    finally. Just be careful.
    ---------------------
    
    With the last boss before the final one taken down, grab your final Heart
    Container and rescue the final maiden, Princess Zelda herself...
                                  __________  ________
                                  |         |/       |
                                  | HEART  CONTAINER |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    ========================
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    EQUIPMENT:
    - Golden Sword
    - Mirror Shield
    - Blue Mail
    - Pegasus Shoes
    - Titan's Mitt
    - Zora's Flippers
    - Moon Pearl
    
    INVENTORY: *ALL OF THEM*
    - Bow w/ Silver Arrows
    - Magic Boomerang
    - Hookshot
    - Bomb
    - Magic Powder
    - Fire Rod
    - Ice Rod
    - Bombos Medallion
    - Ether Medallion
    - Quake Medallion
    - Lamp
    - Magic Hammer
    - Flute
    - Bug Catching Net
    - Book of Mudora
    - Cane of Somaria
    - Cane of Byrna
    - Magic Cape
    - Magic Mirror
    
    MAGIC BOTTLES: 4 *ALL OF THEM*
    
    HEALTH:
    - 20 Heart Containers *ALL OF THEM*
    - 24 Heart Pieces (0/4) *ALL OF THEM*
    
                        _______________________________________
    -------------------(            Fighting  Ganon            )-------------------
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Here it is, the final bout. With all seven Maidens rescued, the magic force
    surrounding the Tower of Ganon just to the west of Turtle Rock can be 
    dispelled. Head over there and step in front to watch the magic unfold. The
    front wall will slide apart and a staircase leading inside will appear. Head
    up...
    
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Ganon's Tower
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Ganon awaits here in his abode, so that means this won't be an easy 
    run-through. Right here in the 2nd floor, there's only one room. There are two
    staircases leading downstairs, and one staircase leading up. Head down the left
    staircase. In here, a Key is sitting on top of a pillar torch. Dash attack into
    it to knock the Key down so you can grab it. Head west. Pick up skulls to find 
    another Key, then hammer down the things in the middle. Push the middle block 
    to the side to open the west door. Continue.
    
    In here, you'll require the Hookshot. Hookshot left, pick up the skull so you
    can get around the block and Hookshot north. Enter the door and plunder the
    chests for a couple Red Rupees and some Bombs/Arrows. Once that's taken care 
    of, exit. Dash attack northward against the block next to you and you will
    bounce backward across to where you need to be. Hookshot south, east, around
    the block, south, and south using the skulls. Head east through the locked 
    door. In here, dodge around the fire bars and open the chest for the Map! Head
    back. Hit a color switch, then place a Bomb by one. Pass by the blue blocks,
    wait for the Bomb to explode so the blocks switch back, and head south.
                                  __________  ________
                                  |         |/       |
                                  |   DUNGEON MAP    |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    In here, a skull holds another Key. Now, you'll notice there are two color
    switches right beside each other. You need to place a Bomb in such a way so
    that the blast only reaches one of them. If it covers both, it won't do any
    good. By doing that and getting past the blocks, you'll be able to head east
    through the locked door. Inside, hit the color switch and find refuge on the
    north or south walls. Make your way to the teleporter and enter it. (You can 
    use the Magic Cape to get past if you have terrible timing.)
    
    You'll appear in a room at the northeast side of the same floor. You'll have to
    head west while avoiding Winders. Again the Magic Cape makes this easier. 
    Notice the blocks though. Out of all of them, you'll notice there's one block
    that isn't connected to any other ones. Push this block left and a chest will
    appear. Hookshot across using it, open it for a Key, and take the locked door.
    
    Now for a fun little teleporter puzzle. First, step onto the left teleporter.
    Then the next one to appear back in the room you were in. Before heading
    forward, bomb the cracked wall here. Inside, you'll find a bunch of popped-up
    floor tiles. One of them's actually a floor switch. So find it and the north
    wall will blow up. Head north for Bombs and Arrows. Head back to the teleporter
    room. Take the one that's active. Next, take the left active one. Finally,
    take the next one to your left. Head east through this room, go through a 
    couple more teleporters (linear path) and enter the doorway.
    
    In here is a massive room with a bunch of invisible pathways. Again, you'll
    need the Ether Medallion to see where you're going, but if it doesn't seem to
    work on the Virtual Console version, then there's still another way. Take the
    left bridge over to the doorway, but don't enter it. Look off to the right to
    see a torch. Use the Fire Rod on it and the invisible path will light up for as
    long as it's lit. So hurry up and cross it. Once on the right side, enter the
    doorway. Take care of the Anti-Fairies, open the chest for some Arrows, and
    Bomb the cracked floor right there next to the chest to reveal a hole. Fall
    down.
    
    ...And you'll fight a familiar foe: the Armos Knights! Yep, the first dungeon
    boss of the game. And you'll have to deal with a slippery floor this time. It
    is, however, incredibly easy. Since you have the Blue Mail, you take less
    damage (and they're just as powerful as before), and the Silver Arrows kill
    each in one shot. Yeah, they're pathetic. Once the boss is taken down, both
    doorways will open. Head north first. Open the three chests for a Big Key,
    Arrows, and Bombs. Awesome! Head back, then west. In here, you can head 
    upstairs, but if you bomb/dash attack the cracked wall, you can find some 
    Faeries. Grab some if you need them, then go back and head upstairs.
                                  __________  ________
                                  |         |/       |
                                  |     BIG  KEY     |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    You'll appear in a room right where a big chest is! Cool stuff. Push the right
    block aside and open it for the Red Mail! Now you take     __________  ________
    LESS damage from attacks! So cool. Of course, this is      |         |/       |
    completely optional, but why miss the opportunity?         |     RED MAIL     |
    (Unless you're going for a "hard-mode" run or something.)  |      FOUND       |
    At any rate, head north to appear at a familiar room.      '\                 |
    Yep, your first room in this floor! Open the locked door.    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Open the chests for Arrows and Bombs, and pick up skulls to find a floor 
    switch. It won't stay down, so push it down with a block from the Cane of
    Somaria. Inside the next room to the east, you'll have to dodge fireball 
    spitters, an Anti-Fairy, a Floor Tile trap, AND constant Wallmasters. Ouch.
    Dodge EVERYTHING until the Floor Tiles are done, and a chest will appear. Open
    it for a Key. Transform the Anti-Fairy if you need health after that ordeal.
    (Even with the Red Mail, you can still take a lot of damage in this room, which
    is why I'm waiting until now to cover these rooms.)
    
    Head east through the locked door. In here, just heading north gets you trapped
    in a room filled with enemies you'll have to kill to escape. Equip your Fire
    Rod, take down all the enemies in here (except the Wallmasters that are still
    on your butt), and light ALL the torches before they go out. If successful, the
    doorway to the south will open, head in. Next room, kill the Gibdo with the
    Fire Rod, then place a Bomb, pick it up, and throw it at the conveyor belt to
    the right. Hopefully it will hit the color switch, allowing you to get past the
    blue blocks. Throw another Bomb so you can get past the red blocks. Head in.
    Inside, open all the chests except the upper left one, saving that one for 
    last. Reason being, it contains the Compass, and opening it spawns a bunch of
    pits. So yeah. Grab it and take the teleporter.
                                  __________  ________
                                  |         |/       |
                                  |     COMPASS      |
                                  |      FOUND       |
                                  '\                 |
                                    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Head east until you step onto the star panel, then head east some more to the
    next star panel. Pick up the skulls on the north to find a Key, continue east.
    Open the locked door. Head south in this next room, and be quick, as the floor
    will start to give way from the south...the direction you're going. Once past
    there, enter the doorway. In here, get rid of the Hardhat Beetle in some way,
    then dash attack against one of the walls to bounce to the center. Take the
    teleporter. In this new room, light the torch to see another invisible path.
    Just cross it to the west, to appear in the large room with the invisible path.
    
    Alright! We explored every room in Floor 1 and took down the boss in the 
    basement, so it's time to climb up this tower. Take the left bridge to the
    room with the big chest, continue north, then head upstairs. Head upstairs once
    more to the third floor. In here is a colored block puzzle amidst a spike pit,
    with Goriyas. Yeah. First, hit the color switch, go across the blue, pick up
    the skull. Hit the color switch again, go left. Hit it again, go left. Push the
    block south to open the door. Now just use the switches to your advantage to
    take down the Goriyas and continue.
    
    Next one, take down the red Goriyas with Silver Arrows while dodging the Blade
    Traps. Next, take down more red Goriyas while dealing with Beamos. 
    Surprisingly, even the Mirror Shield can't block the beams from the Beamos. So
    still be careful around them. Head north, open the big door. Go down the ladder
    and head north until you can't. Hit the color switch and shoot down the 
    Rocklops that are sorta hidden. Pick up the skulls for a floor switch. Step on
    it to open the door above. Head back south, (might just use the Magic Cape) and
    continue.
    
    In here, pass by a bunch of cannons firing cannonballs. At the other side, dash
    attack northward against the blocks to bounce to the south, bomb the wall, and
    enter. You'll find some Faeries if you need them. Hookshot back across and head 
    upstairs. In here, kill the Dairas and Stalfos to move on. Next room, dodge the
    Beamos while killing the Stalfos. Basically, the linear path here is to just
    kill the killable enemies while going through progressively harder obstacles.
    Not much I can really say. Eventually you will reach a boss where you have to
    re-fight the Lanmolas, the boss from the second dungeon. Since you're powered 
    up, you don't even need the Ice Rod for that extra damage. Just take them down 
    like before, you'll just have to deal with a fireball spitter as well. Once 
    done, head north, then go upstairs once more.
    
    Up here, you'll have to traverse another (small) room with an invisible path.
    This time there are skeletal Wizzrobes. They always appear in the same spots,
    and they can actually be used as a guide if the Ether Medallion doesn't work.
    Head south and stop so you're in line with the left and right Wizzrobes. Head 
    west until you're next to the left Wizzrobe and kill it. Go south a little bit 
    until you are even with the south Wizzrobe. Head east, kill the south Wizzrobe,
    then head east again so you're below the east Wizzrobe. Go up and kill it, then
    go back and go south from where the south Wizzrobe was to continue.
    
    In here, just dash across with the Pegasus Shoes to blaze past whatever 
    challenge there may have been and continue. In here, kill more skeletal 
    Wizzrobes to continue. Again, in this next room, dash across to destroy any
    challenge there was there, continuing on. In this room, prepare yourself by
    first removing all the skulls from the room. Now, head to the place where the
    fire bar is, and use the Fire Rod to start lighting torches. Once you lit all
    of them, the door to continue will open, so head through. In the next room,
    just face north and charge your sword so that the shield can protect you as you
    go upstairs.
    
    As you enter, start immediately lighting the torches with the Fire Rod, 
    starting with the lower ones. Reason being is the floor will start collapsing.
    Once all four are lit, hurry outta there. In here, kill the Helmasaurs for a
    Key, open the chests for Bombs, and continue through the locked door. In here,
    throw a Bomb onto the conveyor belt near the south wall and hope for it to
    blow up the cracked wall. Once done, use the Magic Cape to dodge the large
    Blade Trap and into the next room. In this room, use the color switches to be
    able to get to the chest and open it for a Key. Use it to open the locked door
    to continue.
    
    And again, you face the Moldorm, the annoying boss from the third dungeon. 
    Yeah. If you happen to fall off, you'll just have a rather large room with
    spike pits sporadically placed, a few Anti-Fairies, and constantly respawning
    skeletal Wizzrobes. Just head upstairs and you'll be back in action. Though,
    this re-fight isn't NEARLY as annoying as it was. It goes down in two hits.
    After it goes down, Hookshot onto the chest that appears to the south, open it
    for a Red Rupee, then follow the path, pushing blocks, over to the doorway.
    The next room is just an obstacle course with some fairly annoying Helmasaurs.
    Just dodge them and you should be fine. Head upstairs. Follow the 
    ominous-looking carpeted hallway and open the big door...
    
    ---------------------
    BOSS: Agahnim
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Yep, you get to fight Agahnim once more. I'm guessing he's the last guardian to
    Ganon. This time, Agahnim splits himself into three, with one being the real
    Agahnim! Thus, you have more magic spells to avoid. The real one's really easy
    to spot, since he isn't the one that's transparent, so yeah. Just dodge the
    same spells you've done before. Once again you have to deflect the spells back 
    at him by slashing your sword. If he does the lightning spell again, just in
    triplicate, I don't know. He's never tried it on me so far.
    ---------------------
    
    Once Agahnim's down, his clones will revert back to him, and will lay helpless
    on the floor. Suddenly, the transparent figure of Ganon emerges from Agahnim's
    body! So Agahnim was just Ganon's alter ego! Ganon then transforms into a bat 
    and flies off, with Link right on his tail. Ganon flies to the Pyramid of Power 
    and crashes through the top of it. Link later gets dropped off at the same 
    place by that transport bird. (How did it get here when it's only in the Light 
    World?) At any rate, at this point, you can just hop down the hole to begin the 
    final battle with Ganon. You might want to make final preparations just to make
    sure you have enough healing potions. And save/quit here if you don't want to
    have to re-do all of what you did just to get back to this point.
    
    ---------------------
    FINAL BOSS: Ganon
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    There he is, the blue boar himself. He has the full power of the Triforce at
    his disposal, along with the Trident of Power. Ganon will attack by throwing
    his Trident around like a Boomerang and will teleport around, at first. Just
    dodge the Trident and attack him. (If you have the Tempered Sword only, you'll
    have to use spin attacks to damage him. As far as I know, the regular 
    non-upgraded Master Sword just won't cut it at all...literally.)
    
    Eventually after he takes some damage, he will use a new attack by summoning
    fireballs to surround him. They will expand, then he will then teleport as the 
    fireballs turn into invincible flaming bats, then rapidly fly towards your
    general direction. Just dodge them and continue damaging him. Next, he will
    summon single flaming bats to surround him in flames as they rapidly spread
    outward. At this point, the more damage you do to him, the more he collapses
    the floor around you. If you happen to fall off, you'll appear beside the
    Fat Faerie's fountain on the Pyramid of Power and will have to start the fight
    all over again.
    
    Eventually, as more of the floor crumbles away, he will start teleporting
    constantly and summon flaming bats when you least expect them. Finally when a
    pit surrounds the arena, he darkens the room, making himself invisible. All
    the while, he teleports around and summons flaming bats like fireball 
    projectiles. Seems similar to the fight against Ganon in the first game now...
    in order to get through this though, instead of randomly slashing, you have to
    light the torches to make him visible. Once he's visible, strike him when you
    can and he will get stunned, turning blue. NOW, AT THIS POINT, equip your Bow
    and fire a Silver Arrow at him to damage him! Repeat this process three more
    times and he will be finished for good!
    ---------------------
    
    After Ganon's defeat, Link will approach the Triforce's location...enjoy the
    ending! At the end of the staff roll, the game will show a list of "games" you
    had in each of the dungeons, and finally a total of "games" played. These are
    actually your death counts. Why they wouldn't just say deaths is beyond me. At
    any rate, the last time I played, I got eight total deaths. How many do you
    have?
    
    ========================
    ITEM SUMMARY
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    EQUIPMENT: *ALL OF THEM*
    - Golden Sword
    - Mirror Shield
    - Red Mail
    - Pegasus Shoes
    - Titan's Mitt
    - Zora's Flippers
    - Moon Pearl
    
    INVENTORY: *ALL OF THEM*
    - Bow w/ Silver Arrows
    - Magic Boomerang
    - Hookshot
    - Bomb
    - Magic Powder
    - Fire Rod
    - Ice Rod
    - Bombos Medallion
    - Ether Medallion
    - Quake Medallion
    - Lamp
    - Magic Hammer
    - Flute
    - Bug Catching Net
    - Book of Mudora
    - Cane of Somaria
    - Cane of Byrna
    - Magic Cape
    - Magic Mirror
    
    MAGIC BOTTLES: 4 *ALL OF THEM*
    
    HEALTH:
    - 20 Heart Containers *ALL OF THEM*
    - 24 Heart Pieces (0/4) *ALL OF THEM*
    
                        _______________________________________
    -------------------(             Miscellaneous             )-------------------
                        ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    With the walkthrough finished, there are a couple odds and ends about the game
    that I'd like to cover. That's what this section is for. Mostly it's about the
    GBA version of the game, but I digress. Hope you enjoy.
    
    ---------------------------
    Chris Houlihan Room
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Probably the most popular phenomenon of the game, the Chris Houlihan room is a
    special room that contains a bunch of Blue Rupees and a plaque that says it's
    the Chris Houlihan room. How to reach it actually varies, but I'm getting ahead
    of myself. For the backstory...
    
    Chris was a reader of Nintendo Power back in the '90s. There was a contest
    involving this game (I forget what, exactly) where the winner would have a room
    dedicated to him. Long story short, he got it. Unfortunately the room is so 
    hidden that not every "A Link to the Past" player will ever see it. Unless
    you look it up on Youtube, but ANYWAY! The reason why this room is so secret is
    because it's a debug room of sorts. Whenever the game finds a problem with the
    programming when entering a new area, you get defaulted to this room. As said
    before, it's a room with a bunch of Blue Rupees, a plaque that says it's the
    Chris Houlihan room, and a door that, when taken, leads out of Link's house. 
    Due to the nature of this room, it's actually a quite a bit rare to find it.
    
    The most common method seems to be starting a file from the Sanctuary and 
    running with the Pegasus Shoes all the way to the hole to the basement beside
    Hyrule Castle. (Either by cutting through the wooded area west of it, or going
    through the eastern mound fields.) Another method seems to start from Kakariko 
    Village and running north out of it, then through the wooded area to that hole 
    in Hyrule Castle. Regardless of that, there are many ways you can reach this 
    room, and keep in mind that these methods don't work all the time. It's still 
    pretty rare to happen upon it, but the methods I mentioned seem to work most 
    often for people.
    
    ---------------------------
    Ghost of Misery Mire
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    A glitch that is a bit well-known among Zelda fans. This is, simply, a glitchy,
    invisible enemy found at the Swamp of Evil in the Dark World. It can't harm 
    Link, but it can be harmed and killed to drop Bombs. The most common method of
    finding them is using a screen-wide attack...like the Bombos Medallion. It 
    seems to apparently be the Ku, the Zora-like creature from the Dark World, on
    shallow water where it wasn't fully programmed to be on. This was found out
    through a ROM editor after messing around with the "ghost's" properties. Oddly
    enough, this "ghost" appears in all versions of A Link to the Past. Maybe 
    Nintendo saw how popular it got and decided to leave it in.
    
    ---------------------------
    GBA Version
    ŻŻŻŻŻŻŻŻŻŻŻ
    Later on in 2002/2003, the game got released on the Game Boy Advance. It is
    basically the same game with a few changes and additions, some of them pretty
    major. Some of the minor ones include the fact that Like Likes were added as an
    enemy and could eat ANY type of shield (even the Mirror Shield). As such, the
    Dark World Shield Shop also sells Mirror Shields, but only after you first get
    the shield. Another is that the Pegasus Shoes were re-named to Pegasus Boots.
    Yeah, odd little change there. The seven wise men were re-named as the seven
    sages, I guess to correspond with other Zelda games' usage of sages. Even the
    Chris Houlihan room is still in the game and acts the same way, but is no 
    longer labeled as such. Each of the bottles have become their own inventory 
    item, and the Shovel is now seperate from the Flute, so you can have both at
    the same time. One of the Ice Palace's rooms was changed to make traversing it
    a bit easier. There are other various additions and changes made, but those
    will mostly be talked about below.
    
    As for major changes and additions...for one, an entirely new Zelda game has
    been packaged with it, called Four Swords. It is an entirely multiplayer Zelda
    experience, so you need link cables to link together multiple GBAs to play it.
    I won't cover Four Swords here, so look out for a Four Swords guide I might
    make one day. However, I will cover two other things...the Palace of the Four
    Sword and the Riddle Quest.
    
    ---------------------------
    Riddle Quest
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Aside from the Palace of the Four Sword dungeon added, a new sidequest has also
    been added, making a little more usage out of the Bug Catching Net. You'll have
    to play Four Swords enough so that you win 10 Triforce Medals before this will
    open up. Once you have 10 Triforce Medals on Four Swords, and the Bug Catching
    Net in Link to the Past, you can start this. Head over to the Lumberjacks' 
    House between the Lost Woods and Death Mountain, and enter it. You'll see a guy
    named Q. Bumpkin there. He will say that he has something special to give you
    now that he's taken up woodcarving. It is a basket, and will be stored in your
    Equipment. Basically what this deals with is that he tells you a riddle about
    an object or creature, you have to figure out what it is, and catch it with the
    Bug Catching Net.
    
    Return the object/creature to Q. Bumpkin and he will give you another hint. You 
    repeat this 10 times until he gives you his family's secret sword technique: 
    the Hurricane Spin! Charge up your sword until it goes up another level, then 
    release. Immediately start pressing the B button to keep your spin going as you 
    can move around! Pretty nifty, but it consumes magic. Here are the riddles and 
    what you need to catch for each.
    
    --------------
    Riddle 01: Cock-a-doodle-doo!
    ŻŻŻŻŻŻŻŻŻŻ
    Answer: A Cucco
    
    Cucco can be found all over Kakariko Village, so this is easy enough. After
    doing this, Q. Bumpkin sends a wooden carving of a Cucco to your house.
    
    --------------
    Riddle 02: The scissors by the water...
    ŻŻŻŻŻŻŻŻŻŻ
    Answer: A Crab
    
    Crabs can be found alongside Lake Hylia, so go and grab one.
    
    --------------
    Riddle 03: It's shiny and red.
    ŻŻŻŻŻŻŻŻŻŻ
    Answer: A Red Rupee
    
    Dark World enemies usually drop these, so go around smacking some monsters.
    Remember that you have to collect it by swinging the Net at it. Another method
    of getting a Red Rupee is to pick up a fish (see below) and throw it into deep
    water.
    
    --------------
    Riddle 04: It's moist and fresh...
    ŻŻŻŻŻŻŻŻŻŻ
    Answer: A fish
    
    Drain the pond water surrounding the building in the Great Swamp to see some
    fish flopping around. After delivering this, Bumpkin sends a wood carving of
    Link to your house. (Sprinkle it many times with Magic Powder to see what 
    happens!)
    
    --------------
    Riddle 05: BOOOM! Skitter-scatter...
    ŻŻŻŻŻŻŻŻŻŻ
    Answer: An Octoballoon
    
    When the Octoballoon in the lower right corner of Lake Hylia's shore explodes,
    quickly grab one of the smaller ones that bounce around.
    
    --------------
    Riddle 06: Sprinkle and watch it wobble...
    ŻŻŻŻŻŻŻŻŻŻ
    Answer: A Slime
    
    Find an enemy that will turn into a Slime when sprinkled with Magic Powder, do
    so, and capture it. (See the enemies section for Slime to see a list of enemies
    that turn into it.)
    
    --------------
    Riddle 07: It munches on nuts...
    ŻŻŻŻŻŻŻŻŻŻ
    Answer: A squirrel
    
    Squirrels can be found in the Master Sword's grove. When you enter it, quickly
    capture one of them. Bumpkin sends a wood carving of Zelda to your house for
    delivering this one.
    
    --------------
    Riddle 08: Pull it out but... too bad!
    ŻŻŻŻŻŻŻŻŻŻ
    Answer: Fake Master Sword
    
    A number of these can be found in the Lost Woods. They are the smaller swords
    implanted into stones. Just use the Net to get one.
    
    --------------
    Riddle 09: It's red and sweet...
    ŻŻŻŻŻŻŻŻŻŻ
    Answer: An apple
    
    These can be found from trees. Just dash attack into some trees and they will
    fall out. The easiest one to find is in a screen just south of the Lumberjacks'
    House.
    
    --------------
    Riddle 10: A spectacled wanderer...
    ŻŻŻŻŻŻŻŻŻŻ
    Answer: A Cukeman
    
    Find a Buzz Blob, sprinkle it with Magic Powder to turn it into a Cukeman. Just
    to be safe so you don't get shocked, stun it with the Boomerang first before
    capturing it.
    
    ---------------------------
    Palace of the Four Sword
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This is a bonus dungeon added to the GBA version of the game, and it's 
    incredibly hard compared to the rest of the game. This is found as an extra
    entrance at the Pyramid of Power. When you enter it, a fox-like Thief blocks
    the way into the actual dungeon, claiming you can't enter. In order to enter,
    you have to have defeated Ganon at least one time, and complete the Four Swords
    side game. So yeah, those who can't play Four Swords here are kinda missing out 
    on this and the Riddle Quest. Regardless, there's nothing really special for 
    beating it. No extra item, no special fanfare, no nothing. The only difference 
    is that when you beat Ganon again, the ending is extended just a tad to show 
    various statistics about your adventure. That's it. Even then, it's a fun 
    little romp for those who desire challenge, so I'm going to provide a little 
    walkthrough...starting now!
    
    Past the first room that has a bunch of Bow-Wows, you'll get to a large room
    with four doorways as well as a barrier in front of a fifth. The object of this
    dungeon is to get through each part of it and collect the four sword that
    represent the Four Sword. Yeah. First enter the southeast door. In here, kill 
    the enemies and the door to the north will open. At this point though, part of 
    the floor might have collapsed, making a pit sort of in front of the door. Just 
    get north of the block, face south, and dash attack into it so you'll bounce 
    toward the door.
    
    In this room, slash the skull to your left (GBA version's Golden Sword can
    destroy pots and skulls) and move north from it to see a color switch. Hit it 
    with a projectile. Now, stand on the blue block tile, push the south block 
    south, then the one beside you to the east. Push the north block north. Kill 
    the Terrorpin, and place a block with the Cane of Somaria, and throw it on the 
    sand flow. Wait until the block is even with the color switch, and swing the 
    Cane again. It will disperse, and one of the energy beams will hit the switch. 
    Continue.
    
    --------------
    BOSS: Helmasaur King II
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This is a tougher re-skin of the first Dark World dungeon boss you fought. This
    one acts in much the same manner, so go ahead and Hammer down its mask until it
    completely breaks apart. At this point, the Helmasaur King will spawn smaller
    Helmasaurs from its mouth. Slash the spot on its head (since Arrows won't work)
    while dodging the Helmasaurs (you can slash them back in such a way so they get
    killed when they touch the spikes). Eventually after some damage is taken, the
    helmet reforms. Repeat the process until the helmet is destroyed once again for
    a surprise: the glowing orb is now an eye! At this point, a single well-placed
    Silver Arrow right at the eye will kill the boss.
    --------------
    
    After the boss is down, head north to find the Red Sword. Pick it up and take
    the teleporter. You'll appear back in the central room, upper left corner. Take
    the southwest doorway next. In here, you'll see a waterway flowing rapidly
    southward, making it impossible to go forward. If you light the torch, the 
    water flows much more slowly, so hop in and swim north while dodging the 
    cannonballs. An added feature of the Zora's Flippers in this version is the
    ability to dive. Use this to get past the spiked log in the way. Surface and
    enter the door.
    
    --------------
    BOSS: Arrghus II
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Another boss already! This is a tougher version of the original Arrghus, but
    the method to defeat it is entirely the same. Only this time, instead of Arrgi
    surrounding it, there are Baris. Be careful when Hookshotting them away from
    Arrghus, because they like to try to electrocute you before you can strike them
    down. After all the Bari are gone, Arrghus II skims along the water like 
    before. This time it's faster, its rebounds are no longer predictable, and it 
    spawns constant Kyamerons. Be careful. I recommend staying in one of the 
    corners, waiting for Arrghus II to drop down (dodge it, of course) and just
    slash constantly as you sort of corner it. It makes things easier on you, I
    assure you.
    --------------
    
    Once the boss is down, head north and grab the Green Sword. Take the 
    teleporter. Back in the central room, go downstairs from the upper left corner
    of the room. In this dark room is an icy floor and some Octoroks (in the Dark
    World?) as well as an Octoballoon. You'll need to kill all of these to 
    progress, although the Octoballoon will help you with that.
    
    This next room has a star panel puzzle as well as some annoying Baris. What you 
    need to do is use the Hookshot to help you through to the skull in the lower 
    left corner. Lift it to find a floor switch. It won't stay down, so place a 
    block on it with the Cane of Somaria. Now it's simply finding a way to progress 
    so that the pits aren't in front of the door. In this next room, look north to 
    see a color switch. Hit it with a projectile. Now place a block south of the 
    switch, head over to the other side, and swing the Cane to "detonate" it and 
    hit the color switch again. Continue.
    
    --------------
    BOSS: Mothula II
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    It's the Mothula again! This time it's in a much more forgiving arena. It has
    some new tactics though! Basically, it starts cloning itself into triplicate.
    If you hit one of the clones, it disperses as a bunch of Bees. If both clones
    are destroyed, it spawns two more. Personally, to make things slightly easier
    on you, I just keep an eye on the real one and only eliminate one clone. That
    way you only have the beams from two Mothulas to worry about. Careful that it
    doesn't fly into you though...even with the Red Mail it still hurts 
    tremendously.
    --------------
    
    Once the boss is down, head north and grab the Blue Sword. Take the teleporter.
    Take the upper right staircase down, next. In this dark room, light some 
    torches so you can see, because there are Like Likes here. Don't want them to 
    steal your shield! Get past them (it's a linear, but sorta winding path) to the 
    next room. In here, kill the Hardhat Beetle. Now to demonstrate another new 
    feature: the Silver Arrows can destroy pots and skulls! Use them to destroy all 
    the skulls in this room, you'll reveal a floor switch. Create a block with the 
    Cane of Somaria, pick it up, and throw it at the switch. Now Hookshot across 
    using the block near the door and continue.
    
    Kill the Keese in here (might be good to use one of the Medallions), Hookshot
    across, then get north of the block and dash attack southward into it. Enter
    the doorway. Inside you'll find...Link's uncle? Talk to him, and after saying a
    few familiar words...
    
    --------------
    BOSS: Blind the Thief II
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    This guy again! He works similarly as before, though the way to defeat him is
    slightly different. What you need to do is, after slashing him enough times so
    that his body collapses, leaving only the head, you need to wait for the body
    to come back. You'll notice he won't sprout another head. You have to hit the
    floating head in such a way so that it'll fly back to the body and actually
    damage him. Repeat this three more times with more heads to fling back each
    time and you'll defeat him.
    --------------
    
    Head north after the battle to pick up the final piece of the Four Sword: the
    Purple Sword. Take the teleporter back to the central room. Approach the
    middle door now. You'll face a couple of Stalfos Knights, but they're no big
    deal. Once they're gone, approach the magic barrier and swing to get rid of it,
    now that you have all the pieces of the Four Sword. Enter...follow the path
    (part of it's invisible but there's no tricks...it's just straight up) and
    enter the doorway...
    
    --------------
    BOSS: Four Shadow Links
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Time to face Shadow Link...four times! Each one represents a color of the Four
    Sword, and they get progressively harder over time. First up is Green Shadow
    Link. He basically just attacks by following you and then slashing when he's
    up close. He also jumps away when you slash. To do this, I recommend keeping
    distance and unleashing spin attacks when he gets close. He will also 
    occasionally dash at you. Dodge and he will ram into the wall, leaving him open
    briefly.
    
    Once the green one is down, the Red Shadow Link comes up next. (Although he
    looks more orange-ish than red...) He attacks similarly to Green, although this
    time he can use the Hurricane Spin. You'll see him start to use it when he just
    holds his sword out a bit. To counter it, just swing at him. The spin attack
    works well to counter it.
    
    Once Red is gone, the Blue Shadow Link comes up. As seems to be customary, he's
    the same with an extra attack: he can jump up above Link and use the Skull
    Crusher maneuver, where he falls down with the sword pointed at the ground. Be
    prepared to move when you see him jump, and counterattack once he lands. A new
    thing Blue does sometimes is that if you use the Spin Attack, he can use the
    Magic Cape to briefly disappear and avoid the hit. Cheeky.
    
    Finally, the most dangerous of the four, Purple Shadow Link appears, sporting
    all the moves of the previous Shadow Links, while also being able to fire Sword
    Beams at times. He also has very little downtime for his moves, so you'll have
    to be generally much faster at taking your opportunities. You'll probably be
    using a lot of your Life Medicines here...assuming you came stocked with them.
    --------------
    
    For beating what's possibly the most difficult dungeon in the game, you get a
    special ending sequence showcasing the different dungeons and detailed 
    statistics! It's not much, but it feels great beating a tough dungeon! Now for
    real, the walkthrough is finished! See ya guys on the next one!
    
    \|                                    /\                                     |/
    -'-----------------------------------/  \------------------------------------'-
    /|                                  /    \                                   |\
     |/\                                ŻŻŻŻŻŻ                                 /\|
     /  \           S P O I L E R - F R E E   W A L K T H R O U G H           /  \
    /    \-------------------------------------------------------------------/    \
    ŻŻŻŻŻŻ                                                                   ŻŻŻŻŻŻ
    This is a detail-free version of my walkthrough. It still covers getting 100%,
    though it omits the detailed instructions for getting items and for traversing
    dungeons. It's for those who want a little help in getting everything, but want
    to figure out how to go through the dungeons and solve puzzles by themselves.
    Each task will have a checkmark so that you can keep track of your progress.
    
     _____________________________
    /      A Princess's Call      \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Get the Lamp and break into Hyrule Castle.
    
    [ ] - Rescue Zelda and escape to Sanctuary.
    _______________________________
    \                             /ŻŻŻŻŻŻŻŻ Ż Ż Ż  Ż
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________
    /      The First Pendant      \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Travel to Kakariko Village and find out where Sahasrahla is.
    
    [ ] - Collect Heart Pieces #1 and #2, Magic Bottles #1 and #2, and the Bug
     Catching Net in the Village.
    
    [ ] - Collect Mushroom in Lost Woods north of Village.
    
    [ ] - Go south of Kakariko Village and play the racing game for Heart Piece #3.
    
    [ ] - Drain the water surrounding the building south of Link's house for Heart
     Piece #4.
    
    [ ] - Head to Witch's Hut north of Eastern Canyons to deposit Mushroom.
    
    [ ] - Visit Sahasrahla and clear Eastern Palace.
    _______________________________
    \                             /ŻŻŻŻŻŻŻŻ Ż Ż Ż  Ż
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________
    /     Playing With Power!     \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Get Pegasus Shoes from Sahasrahla.
    
    [ ] - Pick up Magic Powder from Witch's Hut.
    
    [ ] - Get Ice Rod from northeastern caves by Lake Hylia.
    
    [ ] - Get Book of Mudora from Kakariko Village.
    
    [ ] - Get Heart Piece #5 from Desert of Mystery.
    
    [ ] - Clear Desert Palace. Get Heart Piece #6 during it as well.
    _______________________________
    \                             /ŻŻŻŻŻŻŻŻ Ż Ż Ż  Ż
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________
    /       Gaining  Wisdom       \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Get Heart Piece #7 under rock pile near Sanctuary.
    
    [ ] - Enter Zora's Lake on northeast corner of map. Get Zora's Flippers and
     Heart Piece #8.
    
    [ ] - Upgrade Shield and Boomerang at Waterfall of Wishing.
    
    [ ] - Get Magic Bottle #3 from man under stone bridge east of Hyrule Castle
    
    [ ] - You can get capacity upgrades from Wishing Well.
    
    [ ] - Escort old man on the way to Death Mountain for Magic Mirror.
    
    [ ] - Get Heart Piece #9 from under Spectacle Rock in Death Mountain.
    
    [ ] - Get Heart Piece #10 from on top of Spectacle Rock.
    
    [ ] - Clear Tower of Hera.
    _______________________________
    \                             /ŻŻŻŻŻŻŻŻ Ż Ż Ż  Ż
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________
    /      Defeating Agahnim      \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Get Heart Piece #11 and Master Sword at Lost Woods.
    
    [ ] - Clear Hyrule Castle and defeat Agahnim.
    
    [ ] - Get Heart Piece #12 on Pyramid of Power.
    
    [ ] - Get to and clear Palace of Darkness.
    _______________________________
    \                             /ŻŻŻŻŻŻŻŻ Ż Ż Ż  Ż
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________
    /        Items & Water        \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Get Shovel from Haunted Grove, both Light and Dark Worlds.
    
    [ ] - Get Heart Piece #13 just south of Haunted Grove in cave on cliff.
    
    [ ] - Get Heart Piece #14 from digging minigame south of Dark World Village.
    
    [ ] - Play Flute by Kakariko weathervane.
    
    [ ] - Get Magic Meter upgrade from Kakariko blacksmith's well.
    
    [ ] - Get Ether Medallion west of Tower of Hera.
    
    [ ] - Get Heart Piece #15 in tree by Lumberjacks' House between Lost Woods and
     Death Mountain.
    
    [ ] - Get Quake Medallion at Lake of Ill Omen, northeast corner of Dark World.
    
    [ ] - Get Heart Piece #16 on small island in Lake Hylia.
    
    [ ] - Get Bombos Medallion from Desert of Mystery. Take Desert path from Dark
     World.
    
    [ ] - Clear Swamp Palace.
    _______________________________
    \                             /ŻŻŻŻŻŻŻŻ Ż Ż Ż  Ż
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________
    /        Forest & Town        \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Get Heart Piece #17 from treasure chest game in Village of Outcasts.
    
    [ ] - Get Heart Piece #18 and Magic Cape from Graveyard. Heart Piece is on the
     north ledge, Magic Cape is under a grave you need to dash attack.
    
    [ ] - Get Heart Piece #19 from Death Mountain entrance, on Dark World.
    
    [ ] - Get Cane of Byrna from cave to jump down to in Dark World Death Mountain
     by Spectacle Rock.
    
    [ ] - Clear Skull Woods.
    
    [ ] - Clear Thieves' Town.
    _______________________________
    \                             /ŻŻŻŻŻŻŻŻ Ż Ż Ż  Ż
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________
    /   Icy Lake and Evil Swamp   \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Get Heart Piece #20 from pounding stakes at Dark World's blacksmith
     house.
    
    [ ] - Reunite the blacksmiths. The missing one is nearby Village of Outcasts.
    
    [ ] - Temper your Sword.
    
    [ ] - Return the purple chest in Dark World blacksmith house to silent man for
     Magic Bottle #4.
    
    [ ] - Get to and clear Ice Palace.
    
    [ ] - Get to Swamp of Evil and get Heart Pieces #21 and #22 from caves.
    
    [ ] - Clear Misery Mire.
    _______________________________
    \                             /ŻŻŻŻŻŻŻŻ Ż Ż Ż  Ż
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________
    / Two Upgrades to Turtle Rock \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Open cracked wall in Pyramid of Power with Super Bomb. Upgrade Bow and
     Tempered Sword.
    
    [ ] - Get Heart Piece #23 from eastern Death Mountain. Traverse Dark World
     caves to reach it.
    
    [ ] - Clear Turtle Rock. Get Heart Piece #24 from Light World once outside it 
     briefly.
    _______________________________
    \                             /ŻŻŻŻŻŻŻŻ Ż Ż Ż  Ż
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     _____________________________
    /       Fighting  Ganon       \________ _ _ _  _
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    [ ] - Clear Ganon's Tower.
    
    [ ] - Defeat Ganon.
    _______________________________
    \                             /ŻŻŻŻŻŻŻŻ Ż Ż Ż  Ż
     ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    
    \|                                    /\                                     |/
    -'-----------------------------------/  \------------------------------------'-
    /|                                  /    \                                   |\
     |/\                                ŻŻŻŻŻŻ                                 /\|
     /  \            P I E C E  O F  H E A R T   L O C A T I O N S            /  \
    /    \-------------------------------------------------------------------/    \
    ŻŻŻŻŻŻ                                                                   ŻŻŻŻŻŻ
    Pieces of Heart, or more simply put, Heart Pieces, are segmented Heart 
    Containers found throughout the world. This game is their first appearance and
    they've been a staple of Zelda collectibles ever since then, with the exception
    of the DS games. Every four Heart Pieces you collect, you build a Heart 
    Container, which means more health! Of course, there's still Heart Containers
    by themselves in the game, but they're dropped by the bosses of dungeons after
    you defeat them. (There's also one in the Sanctuary.) Those won't be listed.
    
    -------------------------
    Piece of Heart #1: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Kakariko Village
    Items Needed: Bombs
    
    Details: For this first Piece of Heart, go to the northwest corner of Kakariko
     Village. There, you'll find a well and a cave entrance. Drop into the well
     from above. Inside, Bomb the discolored wall to the north (there's some Bombs
     in one of the chests) and you'll find this in a chest past the blown up wall.
    
    -------------------------
    Piece of Heart #2: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Kakariko Village
    Items Needed: Bombs
    
    Details: On the north side of Kakariko Village, there's a house with two 
     entrances, along with a green-roofed house right beside it. Enter that. It's
     Blind's Hideout. Go downstairs, then blow open the cracked wall. Inside, 
     blocked by some pots, is a chest containing this.
    
    -------------------------
    Piece of Heart #3: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Kakariko Village
    Items Needed: Bombs
    
    Details: South of the main part of Kakariko, there is a vertically long house
     that extends to the screen to the west. This is just south of the House of
     Books. Enter the house, and Bomb the left wall to open the other side of the
     house. Exit from there to play a maze game. Get to the end in under 15 seconds
     to get this Piece. For the optimal path, go north from the girl, pass the
     first junction and take the other. Take the western path that has the bushes
     from here, make your way just below the sign. Push downward until Link hops
     over the fence, and you're home free!
    
    -------------------------
    Piece of Heart #4: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Great Swamp
    Items Needed: None
    
    Details: South of Link's house is a swamp-like area. In one of the screens is a
     building within a body of water. Enter the building. Inside, push the middle
     block up, then the left or right block to the side, and enter the next room.
     There's an Anti-Fairy and two handles to pull. Pull the right one and the 
     floodgates will open. Exit the building and you'll find this in the 
     now-drained water outside!
    
    -------------------------
    Piece of Heart #5: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Desert of Mystery
    Items Needed: Bombs
    
    Details: In the northeastern part of the Desert of Mystery, there's a cave
     entrance surrounded by bones and cacti. Enter. At the end is an old man. Bomb
     the south wall as it's a bit discolored, and head inside to get this Heart
     Piece from the chest.
    
    -------------------------
    Piece of Heart #6: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Desert of Mystery
    Items Needed: None
    
    Details: Up on the western cliff of the Desert of Mystery, next to a Vulture.
     How to get that? Well, enter the Desert Palace, and make your way to the south
     west exit. Just head south from there and it'll be yours!
    
    -------------------------
    Piece of Heart #7: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Graveyard
    Items Needed: Pegasus Shoes
    
    Details: The Graveyard is located on the north side of Hyrule at the foot of
     Death Mountain. This is also where the Sanctuary is. To get this, head west
     until the Graveyard ends and you see a sign that tells you Kakariko Village is
     up ahead. Go north a bit, onto the raised land, then head east. Use a dash
     attack with the Pegasus Shoes on the five rocks group to reveal a cave. Inside
     is this Piece inside a chest.
    
    -------------------------
    Piece of Heart #8: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Zora's Lake
    Items Needed: Zora's Flippers (Power Glove to reach Zora's Lake)
    
    Details: Zora's Lake can be accessed by using the Power Glove to lift the large
     white-ish boulder next to the Witch's Hut, which is just north of the Eastern
     Palace. Once at Zora's Lake, follow the path to the King Zora's Waterfall.
     Once you have the Zora's Flippers, swim south from the waterfall, down a 
     smaller one, and swim west when you can to some land. This Heart Piece is
     there.
    
    -------------------------
    Piece of Heart #9: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Death Mountain
    Items Needed: None
    
    Details: Climb up Death Mountain until you reach Spectacle Rock. The cave
     entrance right at the Spectacle teases this Piece, and to get it, look down
     the cliff just south of it. There are two cave entrances, the right one being
     lower. Drop down there, and enter. Follow the path and you'll get this Piece!
     The drop point links to the left cave entrance which also leads to a Faerie
     Fountain, so double yay.
    
    -------------------------
    Piece of Heart #10: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Death Mountain
    Items Needed: Magic Mirror
    
    Details: Just east of Spectacle Rock is a warp to the Dark World. Once there,
     step onto the lighter ground to the west, which forms the outline of Spectacle
     Rock. Use the Magic Mirror, and you should be on top of Spectacle Rock, where
     this Piece is waiting.
    
    -------------------------
    Piece of Heart #11: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Lost Woods
    Items Needed: None
    
    Details: Around the center right of the Lost Woods (head north from Kakariko's
     Fortune Teller, south from the carpenters' hut), there's a tiny hut with an
     entrance and nine bushes in a group. Slash the bushes to reveal a hole. Drop
     down to get this!
    
    -------------------------
    Piece of Heart #12: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Pyramid of Power
    Items Needed: None
    
    Details: In the Dark World, climb to the top of the Pyramid of Power. From
     there, descend the levels while going east. Once you're next to a statue,
     follow the path to this Piece.
    
    -------------------------
    Piece of Heart #13: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Desert Cliff Outskirts
    Items Needed: Magic Mirror
    
    Details: Just south of the Haunted Grove in the Dark World (the grove 
     surrounded by trees near the village), there's an area where some bushes are
     aligned in a circle. Get in the middle of them and use the Magic Mirror to
     appear on a cliff in the Light World. Enter the cave to get this.
    
    -------------------------
    Piece of Heart #14: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Village of Outcasts Outskirts
    Items Needed: Ton of Rupees and patience
    
    Details: South of the Village of Outcasts, in the same screen where the race
     was in the Light World, is a digging minigame. For 80 Rupees per try, you can
     dig for 30 seconds and keep whatever you find. One of those is a Piece of 
     Heart. You're gonna need a good load of patience for this. He lends you a
     shovel to use each time you play, so you don't have to worry about having the
     Shovel item in your inventory.
    
    -------------------------
    Piece of Heart #15: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Lumberjacks' House
    Items Needed: Pegasus Shoes
    
    Details: Once you have gotten the Master Sword and defeated Agahnim, the
     Lumberjacks found at the area between the Lost Woods and Death Mountain will
     be gone. The tree they were cutting is a different color now as well. Ram into
     it with the Pegasus Shoes to reveal a cave entrance. Head inside and take the
     east doorway from the Faerie Fountain to reach this.
    
    -------------------------
    Piece of Heart #16: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Icy Lake
    Items Needed: Magic Mirror
    
    Details: In the Dark World, head to the Icy Lake in the southeast. You'll need
     the Magic Hammer to reach the southern side of the Dark World in general. Once
     there, hop into the lake, and find the shallow water surrounded by a circle of
     stones just west of the Ice Palace. There's also a Puff Bomber there. Stand
     in the shallow water and use the Magic Mirror. You'll appear on an island in
     Lake Hylia where this Piece simply waits.
    
    -------------------------
    Piece of Heart #17: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Village of Outcasts
    Items Needed: A decent number of Rupees and patience
    
    Details: In the northwest corner of town, there is a house which holds a 
     treasure chest game. Pay 30 Rupees to open two chests, you get to keep 
     whatever's in them. In a random chest, this Piece of Heart can be found. 
     You'll just need patience for this like with the digging minigame Piece.
    
    -------------------------
    Piece of Heart #18: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Dark World Graveyard
    Items Needed: Magic Mirror
    
    Details: At the Dark World's counterpart to the Graveyard, there is a ladder
     that leads up to a seemingly pointless ledge. After making your way on there,
     use the Magic Mirror. Enter the cave, toss the pots, and bomb the wall. You'll
     see this Piece!
    
    -------------------------
    Piece of Heart #19: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Between Skeleton Woods & Death Mountain
    Items Needed: Power Glove, Hookshot, Magic Cape
    
    Details: In the Dark World, go to the area between the Skeleton Woods and Death
     Mountain. Take the cave entrance that would be the entrance to Death Mountain
     in the Light World. (Needs the Power Glove.) Once inside, go upstairs. 
     Hookshot across the pit, then use the Magic Cape to go through the bumper. On
     the other side is the exit to this Piece.
    
    -------------------------
    Piece of Heart #20: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: East of Village of Outcasts
    Items Needed: Magic Hammer, Titan's Mitt
    
    Details: East of the Village of Outcasts, is the Dark World's version of the
     elven blacksmith's house. You'll need the Titan's Mitt to actually access it.
     Once you do, hammer down all the stakes, which will make the stump that's here
     disappear. Head down the newly-revealed cave opening to find this!
    
    -------------------------
    Piece of Heart #21: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Desert of Mystery
    Items Needed: Magic Mirror, Titan's Mitt
    
    Details: First, you'll need the Titan's Mitt to enter the Swamp of Evil, the
     Dark World's counterpart to the Desert of Mystery. Next, head to the northeast
     corner, where you'll find a small piece of land surrounded by the cliffs. 
     Stand there (not in the center) and use the Magic Mirror to appear on a cliff
     in the Light World's Desert. Pick up and throw the large boulder and head
     inside the cave. To get the Piece, just push the left-most block north, then
     the one next to it on the right to the north, then the one to Link's right to
     the east, and then the next one up to the east.
    
    -------------------------
    Piece of Heart #22: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Swamp of Evil
    Items Needed: None
    
    Details: As said before, you need the Titan's Mitt to enter the Swamp of Evil.
     But to actually get this Heart Piece, you don't need anything special. Just
     west of the Misery Mire dungeon entrance is another entrance in the shape of a
     head with eyes. Enter the "mouth." Inside, after some Sparks in a hall, you'll
     come to two chests surrounded by blocks. To get both in one, push the right
     block of the bottom row to the east, then the left block of the same row to
     the west. Push the block just above where you are to the north, and the block
     in front of the left chest to the west. Open both chests to get this Piece and
     a Red Rupee.
    
    -------------------------
    Piece of Heart #23: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Death Mountain
    Items Needed: Magic Mirror
    
    Details: You'll need to get to the eastern mountaintops of Dark World's Death
     Mountain. To do that, you need to get to the lower eastern part of Light 
     World's Death Mountain, find a dark portal, and take a cave path to the top.
     Once there, pick up the large boulder in the same screen where the spire to
     the north is, and head down the cave. In here, cross the bridge and invisible
     path (can unveil it with Ether Medallion), and you'll eventually exit it. Use
     the Magic Mirror to find this!
    
    -------------------------
    Piece of Heart #24: [ ]
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Location: Death Mountain
    Items Needed: Magic Mirror, Magic Hammer, Bow
    
    Details: This is located in the unreachable cave just below the eastern 
     mountaintops of Light World's Death Mountain. To get there, traverse Dark 
     World's Turtle Rock until you have to go outside in order to grab the dungeon
     item. Once there, stand in front of the right cave and use the Magic Mirror to
     appear at that unreachable Light World cave. Enter. In here, kill the Goriyas
     with the two weapons listed above, then enter north and open the chest.
    
    \|                                    /\                                     |/
    -'-----------------------------------/  \------------------------------------'-
    /|                                  /    \                                   |\
     |/\                                ŻŻŻŻŻŻ                                 /\|
     /  \                              I T E M S                              /  \
    /    \-------------------------------------------------------------------/    \
    ŻŻŻŻŻŻ                                                                   ŻŻŻŻŻŻ
    This details all the items in the game, from items needed in the quest, to 
    usable inventory, to capacity upgrades...it's all here. Even the most 
    unnecessary things.
    
    \ _______________________________________
    -(    E Q U I P M E N T                  )
    / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This sub-section details all the things Link can become equipped with, like
     the different swords, shields, and clothes, along with other items that aren't
     equippable with Y.
    
    -------------------------
    Fighter's Sword
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This is the basic sword you get from Link's Uncle pretty much at
     the beginning of the game. Not too powerful, but it gets its job done for at
     least three dungeons.
    
    -------------------------
    Master Sword
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The blade of evil's bane, crafted by the ancient sages during the
     war. This special blade has the power to cleave through the veil of evil. A
     plus is that this sword (even when it's upgraded) has the special ability to
     shoot beams when striking, but only if you have full health. The Master Sword
     is found in the Lost Woods, and can only be obtained once you have all three
     Pendants.
    
    -------------------------
    Tempered Sword
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: An upgrade to the Master Sword. You'll notice quite early on in
     the game that, just east of Kakariko Village is a blacksmith house, but only
     one elven blacksmith. His partner is missing. Well, once you have the Titan's
     Mitt, you can finally do something about that! Just south of the Village of
     Outcasts (Dark World's Kakariko) is a hopping frog surrounded by dark skulls.
     Pick them up and talk to him. He's the other blacksmith! Warp to the Light
     World with the Magic Mirror, then return him to where he belongs. The next 
     time you enter, as thanks, they will temper your sword for 10 Rupees. You'll
     be swordless for a bit, but you don't have to wait very long at all.
    
    -------------------------
    Golden Sword
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The strongest sword upgrade in the game. It is four times as
     powerful as the Fighter's Sword. This upgrade is gotten by throwing the 
     Tempered Sword at the Fat Faerie's Pond. To know how to get there, see the 
     Upgrades section.
    
    -------------------------
    Fighter's Shield
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This is the basic sword you get from Link's Uncle pretty much at
     the beginning of the game. It blocks small projectiles.
    
    -------------------------
    Red Shield
    ŻŻŻŻŻŻŻŻŻŻ
    Description: An upgraded version of the normal shield, this lets you block
     more powerful projectiles like fireballs. Nifty. You can get this either
     through the Waterfall of Wishing in the northeast corner of Hyrule, or through
     the Dark World shield shop. I prefer the Waterfall of Wishing since it's free. 
     Info on how to reach the Waterfall of Wishing is at the upgrades section.
    
    -------------------------
    Mirror Shield
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The golden Mirror Shield, able to block even the most high-level
     projectiles. This can be found as the dungeon item of Turtle Rock, regardless
     of your current shield level.
    
    -------------------------
    Green Jerkin
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The clothes Link wears at the very start of the game. Nothing
     special about these. Weird name for his tunic, but it's official.
    
    -------------------------
    Blue Mail
    ŻŻŻŻŻŻŻŻŻ
    Description: These more durable clothes are found in the Ice Palace dungeon in
     the Dark World. These reduce damage dealt to you by half.
    
    -------------------------
    Red Mail
    ŻŻŻŻŻŻŻŻ
    Description: The most durable clothes Link can wear in this game. Found in
     Ganon's Tower as an optional but incredibly helpful item. This reduces damage
     by half from the Blue Mail's defenses. (So it's even more!)
    
    -------------------------
    Pegasus Shoes
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The Pegasus Shoes allow Link to run at high speeds, sword in 
     front. You can only run north, west, east, and south, and if you attempt to
     turn you stop running. These are gotten from Sahasrahla after getting the
     Pendant of Courage. Once collected, they become a new ability for Link instead
     of being an equippable Y item. Hold A to use it. Aside from getting places
     faster, it's also used to run into some things, and possibly break other 
     things.
    
    -------------------------
    Power Glove
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: Wear these awesome gloves to be imbued with the power of...power.
     Link will be able to lift all kinds of white boulders with these. They are
     gotten in the Desert Palace, and don't have to be equipped with Y to use. Just
     use A to interact with them. You can even hold A to grab an item and pull it!
    
    -------------------------
    Titan's Mitt
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: These even stronger gloves can make even the heaviest darker rocks
     not a problem at all! This is found as the dungeon item in the Thieves' Town,
     under Dark World's Village of Outcasts.
    
    -------------------------
    Zora's Flippers
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: These neat items allow Link to swim and dive in deep waters! It's
     used automatically as a permanent ability. To get these, you must go to Zora's
     Lake and pay 500 Rupees to the Zora King. The Zora's Lake can be found beyond
     the large white boulder beside the Witch's Hut in the east side of Hyrule.
    
    -------------------------
    Moon Pearl
    ŻŻŻŻŻŻŻŻŻŻ
    Description: Found as the dungeon item in the Tower of Hera, carrying this
     protects Link from the effects of the Golden Power, a.k.a., the Dark World. So
     you won't turn into a helpless bunny when there!
    
    -------------------------
    Pendant of Courage
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A green pendant, displaying a great sense of courage. One of three
     pendants needed to get the Master Sword, this is won by defeating the boss of
     Eastern Palace, the Armos Knights.
    
    -------------------------
    Pendant of Power
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A blue pendant, showing off great power. One of three pendants
     needed to get the Master Sword, this is won by defeating the boss of Desert
     Palace, the trio Lanmolas.
    
    -------------------------
    Pendant of Wisdom
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A red pendant, emanating incredible wisdom. One of three pendants
     needed to get the Master Sword, this is won by defeating the boss of the Tower
     of Hera, the annoying-as-heck Moldorm.
    
    -------------------------
    Crystal
    ŻŻŻŻŻŻŻ
    Description: There are eight of these, and each one contains a maiden of the
     seven sages, the last being Zelda. You must rescue them from the clutches of
     evil...defeat the bosses of each of the Dark World dungeons to rescue them.
    
    \ _______________________________________
    -(    I N V E N T O R Y                  )
    / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This is as you'd expect, these are the items you can use with the Y button 
     once equipped. Pretty simple. These are listed in the order they appear in the
     inventory screen, left to right, starting at the top.
    
    -------------------------
    Bow
    ŻŻŻ
    Description: An item used to shoot Arrows at enemies. Very helpful item.
    
    Acquired: Is acquired as a dungeon item in the first real dungeon, the Eastern
     Palace. This can later be upgraded to shoot more powerful Silver Arrows 
     instead of plain wooden ones. See the upgrades section for more details.
    
    -------------------------
    Boomerang
    ŻŻŻŻŻŻŻŻŻ
    Description: The Boomerang is a special item that returns to you from wherever
     you throw it. It can hit distant objects and stun enemies briefly.
    
    Acquired: In a chest in floor B1 of Hyrule Castle at the beginning of the game.
    
    -------------------------
    Magic Boomerang
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: An upgraded version of the Boomerang! This red beauty flies 
     farther AND faster when thrown. It might also do a bit more damage, I'm not
     really sure.
    
    Acquired: Throw the Boomerang into the Waterfall of Wishing. You'll need the
     Power Glove and Zora's Flippers to reach the Waterfall of Wishing, but more
     info can be found in the upgrades section.
    
    -------------------------
    Hookshot
    ŻŻŻŻŻŻŻŻ
    Description: A chain mechanism that shoots out. When it sticks to something, it
     retracts, pulling Link to new areas!
    
    Acquired: Found in the Swamp Palace/Watergate Dungeon/Flooded Palace, whatever
     you call that place. It's the second dungeon in the Dark World.
    
    -------------------------
    Bombs
    ŻŻŻŻŻ
    Description: Bombs are an explosive item that can be pretty damaging toward
     enemies and Link himself. They can also blow apart weak or discolored sections 
     of wall. Link can place Bombs by pressing Y, but you can also pick them up 
     with A and carry them around before they explode! Press A again when carrying
     one to throw it.
    
    Acquired: You can use them as soon as you acquire them, either through certain
     enemies that drop them, you purchase them, or find them in a chest. The 
     earliest you can get them is from the chest in the cave at the northwestern
     corner of Kakariko Village. Just drop into the well from the cliff just north
     of it.
    
    -------------------------
    Mushroom
    ŻŻŻŻŻŻŻŻ
    Description: A mushroom that smells like sweet, rotten fruit. Give this to
     someone who wants it!
    
    Acquired: Found in the Lost Woods. Pretty simple, really.
    
    -------------------------
    Magic Powder
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A weird type of powder that has varying effects on whatever you
     sprinkle it on. The most notable is sprinkling it on Buzz Blobs to turn them
     into weird Cukeman enemies. Using this requires a bit of magic power.
    
    Acquired: Give the Mushroom to the witch just outside the Witch's Hut. After a
     while (I don't know the specific time...I usually just get a dungeon done to
     wait), this will be ready to just be picked up inside the Witch's Hut.
    
    -------------------------
    Fire Rod
    ŻŻŻŻŻŻŻŻ
    Description: A special rod that uses magic to shoot fireballs at enemies! 
     Awesome stuff.
    
    Acquired: This is found as the dungeon item in Skull Woods of the Dark World.
     Basically the counterpart to the Ice Rod, is very effective against plant, 
     bug, or ice enemies.
    
    -------------------------
    Ice Rod
    ŻŻŻŻŻŻŻ
    Description: A special rod that uses magic to shoot blasts of ice at enemies!
     Pretty cool.
    
    Acquired: From Link's house, head south to the swamp area, then east to the
     southern shore of Lake Hylia. Follow this shoreline around to the northeast
     side, where a cave is. Blast open the cracked wall to the left of the cave 
     with a Bomb, and head inside to get this. Yes, this can be gotten before even
     entering the Eastern Palace.
    
    -------------------------
    Bombos Medallion
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Only those who wield the Master Sword shall use the power of
     Bombos...when used, fire rains down and blows up all on-screen enemies.
    
    Acquired: The Book of Mudora and the Master Sword are needed for this. To get
     it, go to the Dark World's swamplands where the second dungeon is, and head
     west through the canyons. At the end, there is a piece of land surrounded by
     a "fence" of stakes. Stand in that field and use the Magic Mirror to appear on
     a cliff in the Light World. Head a bit west to find a monolith. Read it with
     the Book of Mudora to get granted the power of Bombos!
    
    -------------------------
    Ether Medallion
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Only those who wield the Master Sword shall use the power of 
     Ether...when used, freezing magic engulfs all enemies on-screen.
    
    Acquired: You must have the Book of Mudora and the Master Sword first. Once you
     have those, head to the Tower of Hera on Death Mountain, close by Spectacle
     Rock. Once there, cross the bridge to the west of it to find a monolith. Use
     the Book of Mudora to translate the text, and Link will gain the power of 
     Ether!
    
    -------------------------
    Quake Medallion
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Only those who wield the Master Sword shall use the power of 
     earth...when used, odd magic disrupts the earth and transforms all on-screen
     enemies into non-threatening versions of themselves.
    
    Acquired: From the Pyramid of Power in the Dark World, head east, then north,
     working toward the shop (and further) in the northeast corner of the map. Use 
     the Power Glove to get past the large white boulders, and eventually you will
     reach what seems to be a dead-end at the Lake of Ill Omen. Throw something
     into the circle of rocks and the giant catfish will give you this.
    
    -------------------------
    Lamp
    ŻŻŻŻ
    Description: A Lamp used to light your way. When you have it, regardless of if
     it's equipped or not, you can see a bit in otherwise dark rooms. You can spend
     magic to light torches as well.
    
    Acquired: In the chest in Link's house. You can get it within your first 20
     seconds of playing, it's that quick!
    
    -------------------------
    Magic Hammer
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A hammer that...isn't exactly magical, but whatever. When Link
     smashes down with this hammer, he can flatten stakes and other odd obstacles,
     as well as flip over or kill certain enemies that require it.
    
    Acquired: This is found at the Palace of Darkness, the first dungeon in the
     Dark World. Self explanatory.
    
    -------------------------
    Shovel
    ŻŻŻŻŻŻ
    Description: A basic shovel. It does what you'd expect: dig up the ground in
     front of you and possibly uncover minor treasure like Rupees, Hearts, or other
     pickups.
    
    Acquired: In the Dark World's Haunted Grove. The place is located just east of
     the Village of Outcasts. Inside is a lone, transformed person sitting on a
     stump. Agree to help him find his flute and he will loan this to you.
    
    -------------------------
    Flute
    ŻŻŻŻŻ
    Description: An ocarina a boy in Kakariko Village loved to play. Unfortunately,
     he got caught in the Dark World, never to return again...though if you play it
     by the weathervane in the Village, you can unlock its use as a warp mechanism.
    
    Acquired: Once you have the Shovel, head to the Light World Haunted Grove. Dig
     around in the northwest corner where the flowers are to find this. It replaces
     the shovel in your inventory. Afterwards, you can talk to the boy in the Dark
     World and play the flute for him one last time before he dies...
    
    -------------------------
    Bug Catching Net
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Link needs this if he hopes to catch things such as bees or 
     fairies in one of his Magic Bottles. Just press Y when equipped and he will
     swing it around.
    
    Acquired: Make sure you have a Magic Bottle first, then enter Kakariko Village.
     Around the center of the village is a sick boy inside a house. Talk to him
     and he will lend you this item. Like the Shovel, you get to keep this 
     throughout the game despite you "borrowing" it.
    
    -------------------------
    Book of Mudora
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A bible of Hyrule's history. Includes translations of the ancient
     Hylian language!
    
    Acquired: Found in Kakariko's House of Books on top of a bookshelf. Use a dash
     attack with the Pegasus Boots to knock it down.
    
    -------------------------
    Magic Bottles
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: These are special items that can store a number of things for
     later usage, some of which you'll need the Bug Catching Net in order to bottle
     them. There's only four in the entire game, so they're pretty rare. I'll list
     how to get each one, but if you want to know what you can store, check the
     Bottle Items list below.
    
    Bottle #1 Details: Is sold by the guy around the north side of Kakariko 
     Village, next to the compass...bird...wind-catcher...thing. Gah, forgot the
     name of those. Anyway, he sells it for 100 Rupees. If you don't have enough,
     the cave in the northwestern corner has 60 Rupees if you drop down the well,
     and the small hideout adjacent to the large house by the northern entrance to
     the village has some tricky Rupees in the basement.
    
    Bottle #2 Details: This is found behind the counter in Kakariko's Bar on the
     south side. To get it, just take the back entrance of the bar! It's the long,
     vertically shaped house. Once in there, throw the pots away and open the chest
     for this.
    
    Bottle #3 Details: Once you have the Zora's Flippers (see the equipment section
     to know how to get that), swim up the river that leads from Lake Hylia up to
     the southern moat of Hyrule Castle. You can't swim all the way through, but
     there's a guy underneath the stone bridge that will give this to you when you
     speak to him.
    
    Bottle #4 Details: Once you reunited the two elven blacksmiths in Kakariko 
     (more info on that in the Tempered Sword details above), the wrecked house in
     the Dark World's counterpart of the blacksmith house has a purple chest that
     can't be opened. You can carry it though, so take it to the zig-zag entrance
     path to the Light World's Desert of Mystery. There's a man there. Approach
     him to find out he's a former thief. If you promise to keep it a secret to
     everybody, he gives you this (which was inside the chest).
    
    -------------------------
    Cane of Somaria
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A magical cane that materializes a block for you to use whenever
     you swing it. Helpful for pressing down switches that just won't stay down.
    
    Acquired: This is acquired as the dungeon item of Misery Mire. That's all I can
     really say.
    
    -------------------------
    Cane of Byrna
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: This magical cane uses magic constantly to protect Link with a 
     ring of magic whenever he swings it. It can damage enemies as well.
    
    Acquired: You must have the Magic Cape, Power Glove, and Magic Hammer. It might 
     be helpful to have the Magic Meter upgrade and a Magic Medicine with you as 
     well. Once you're prepared, head up to Spectacle Rock in Light World's Death 
     Mountain. Take the portal to the Dark World, and jump off straight south from 
     here. Enter the cave. Inside, Hammer down the...things, and use the Magic Cape
     to cross the path of spikes. Don't be afraid to dash with the Pegasus Shoes.
     At the end, pick up the block with the Power Glove and open the chest.
    
    -------------------------
    Magic Cape
    ŻŻŻŻŻŻŻŻŻŻ
    Description: A magical cape that, when put on, grants the wearer invisibility!
     Gradually using magic, Link can pass through obstacles and cannot be harmed!
     Just press Y to put it on, press it again to take it off.
    
    Acquired: At the Graveyard, you'll notice there's a grave in the top right
     corner blocked off by dark-colored rocks. You can use the Titan's Mitt to
     reach this grave, but an earlier way to do this is to head to the Dark World's
     version of this graveyard. Where the grave was, there's just an empty spot. So
     stand there and warp with the Magic Mirror to be at the same spot. Now use the
     Pegasus Shoes to dash into the grave from the south to open it. Inside is this
     item.
    
    -------------------------
    Magic Mirror
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: An odd mirror that seems to link between two dimensions...using it
     when in the Dark World will warp you to the Light World in the same place.
     Using it in a dungeon will warp you to the beginning of the dungeon.
    
    Acquired: Enter Death Mountain. It's north of the small pond north of Kakariko
     Village, and you'll need the Power Glove. Once inside, find the old man and
     escort him out of the caves to his little home. He'll give you this as thanks.
    
    \ _______________________________________
    -(    U P G R A D E S                    )
    / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     This isn't so much a list of things you can get, as moreso a mini-guide for
     how to upgrade certain items, including bomb and arrow capacity. So yeah.
    
    -------------------------
    Bombs & Arrows
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    There's a way to increase your capacity for Bombs and Arrows beyond the simple
    10 and 30. To do this, you must have the Zora's Flippers, and a TON of money to
    spend. Once you have both (it will take more than one trip, for sure), head to
    Lake Hylia, and swim to the island in the center. Inside is the Wishing Well.
    Throw some Rupees in and your fate will be guessed. This has some slight 
    significance, but what you're aiming for is to get the Fairy Queen Venus to
    appear. Every 100 Rupees that's thrown in will cause Venus to appear, and she
    will ask whether you want your Bomb capacity or Arrow capacity to be increased.
    
    Every time she does this, she increases your capacity by 5. Not kidding, that
    low. The last capacity upgrade for each item increases the capacity by 10, and
    if you throw any more Rupees when your capacity is filled in both, then Venus
    will just give you back the Rupees. The maximum capacity for your Bombs is 50,
    and the max for your Arrows is 70. To put this into perspective, that's about
    1,400 Rupees. Yeah.
    
    As for your "fate" that's decided, it's one of four outcomes, only two of which
    actually matter. They are Big Trouble, A Little Luck, Good Luck, and Great 
    Luck. Big Trouble means that the next 10 enemies you defeat will NOT drop 
    anything, even the ones that have guaranteed 100% drops. Great Luck means that
    the next 10 enemies will always drop something when defeated. The other two
    don't do anything.
    
    -------------------------
    Boomerang & Shield
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The Waterfall of Wishing is a similar place to the Wishing Well, but certain
    items thrown in there can wield upgrades! To find this, you must first have the
    Power Glove and the Zora's Flippers. But you can't get the Zora's Flippers 
    without the Power Glove, so...once you have the Power Glove, head to the 
    Witch's Hut, which is just north of the Eastern Palace. The large boulder 
    nearby can be picked up and thrown. Follow the path there and you'll reach the
    Waterfall of Wishing and the entrance to Zora's Lake, which you need to get to
    in order to get the Zora's Flippers. Make sure you have 500 Rupees for the
    occasion!
    
    Once you have the Zora's Flippers, you can just swim right in to the Waterfall
    of Wishing. Anything you throw into the water will be returned to you, though
    as said before, three items yield upgrades. Throwing an empty Magic Bottle gets
    you a free Medicine of Magic, throwing the Boomerang upgrades it to the Magic
    Boomerang (flies farther and faster), and throwing the shield upgrades it to
    the Red Shield. The Red Shield upgrade can actually be bought in shield shops,
    but this way you get it for free.
    
    -------------------------
    Halved Magic Usage
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    There's a way to upgrade your Magic Meter so that you can decrease the amount 
    of magic used by items by half. To do this, you must first have the Magic 
    Hammer. Next, head to Kakariko Village and head east to the elven blacksmiths.
    Pound the stake beside the house and drop down into the well. Once inside, head
    north, and sprinkle Magic Powder on the statue. It will wake some sort of bat.
    He will put a curse on you for waking him from his sleep...that's the upgrade.
    So now, your magic won't be running out as quickly anymore!
    
    -------------------------
    Arrows and Sword
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    The Sword can be upgraded further from the Tempered, and the Bow can be 
    upgraded to fire Silver Arrows, necessary to defeat the final boss. In order to
    get these two upgraded, you must first: clear Ice Palace, clear Misery Mire,
    and reunite the elven blacksmiths by Kakariko Village. Once you've done all
    that, the Dark World Bomb Shop (which is where Link's house is) will have a
    new item in stock: the Super Bomb. It's only 100 Rupees and one use only, and
    you set it down by pressing the A button. This has to be used at the Pyramid of
    Power (its only use), so head there. Left of the stairs after you climb them is
    a cracked wall. This is where the Super Bomb has to be used, so do it. Once 
    it's opened, just walk in, drop your Bow and your Tempered Sword, and you'll
    get both upgraded just like the Waterfall of Wishing! Also like the Waterfall
    of Wishing, if you throw an empty Magic Bottle in, you'll get a free Magic
    Medicine refill.
    
    \ _______________________________________
    -(    D U N G E O N  I T E M S           )
    / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Simply put, these are items found exclusively in dungeons. Yeah.
    
    -------------------------
    Key
    ŻŻŻ
    Description: A basic key. It unlocks any locked door in the dungeon. That's
     all I pretty much have to say about that.
    
    -------------------------
    Map
    ŻŻŻ
    Description: The map for the dungeon. It shows the entire basic layout of the
     dungeon, even if you haven't explored all of it.
    
    -------------------------
    Compass
    ŻŻŻŻŻŻŻ
    Description: This item tells you where the boss of the dungeon can be found. It
     is marked with a grey flashing skull.
    
    -------------------------
    Big Key
    ŻŻŻŻŻŻŻ
    Description: This special Key unlocks a large door in the dungeon, usually 
     leading to the boss.
    
    \ _______________________________________
    -(    B O T T L E  I T E M S             )
    / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Once you have a Magic Bottle, you can put various items inside. This lists the
     items in alphabetical order.
    
    -------------------------
    Bee
    ŻŻŻ
    Description: A stinging bug that flies around. Duh. Well, if you bottle this
     with the Bug Catching Net, you'll be able to unleash it unto enemies and sting
     them to death! Beware that the Bee will come back to start stinging you...
    
    -------------------------
    Cure-All Medicine
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A blue-colored potion. This restores both health AND magic when
     drunk. The most expensive medicine, is usually seen in specialized potion 
     shops.
    
    -------------------------
    Faerie
    ŻŻŻŻŻŻ
    Description: A magical faerie that grants health! Bottling one gives you a free
     health restore to use whenever, much like the Medicine of Life. However, if
     you lose all your health, the faerie will revive you before the Game Over
     screen kicks in.
    
    -------------------------
    Good Bee
    ŻŻŻŻŻŻŻŻ
    Description: This is a special, rare bee that can be found in the icy cave
     where you find the Ice Rod, main entrance. Just ram into the faerie statue
     with the Pegasus Shoes and it will appear. Bottle this and unleash it, and it
     will kill all enemies onscreen and will then wait to be bottled up again!
    
    -------------------------
    Medicine of Life
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A red-colored potion, drinking this will refill a good number of
     hearts for your health. This is bought at shops.
    
    -------------------------
    Medicine of Magic
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A green-colored potion. Drink this to refill a good amount of 
     magic. This is bought at specialty medicine and potion shops.
    
    \ _______________________________________
    -(    P I C K - U P S                    )
    / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
     Pick-ups are just general items that appear from defeated enemies and broken
     pots, cut shrubbery, and the like. I detail them here.
    
    -------------------------
    Rupees
    ŻŻŻŻŻŻ
    Description: Rupees are your currency. You use them to buy stuff. Obviously.
     They come in three colors, each color having a different value. Green is 
     valued at 1 Rupee, Blue is 5, and Red is 20. You can carry up to 999 Rupees.
    
    -------------------------
    Recovery Heart
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: These are small red hearts. Each one refills one heart on your
     heart meter, which is your health. Yeah...that simple.
    
    -------------------------
    Magic Jars
    ŻŻŻŻŻŻŻŻŻŻ
    Description: These are small and green, and refill your magic a little. Rarer
     magic pots, which are a little larger and seem to have a long neck restore
     more magic than the smaller ones.
    
    -------------------------
    Faerie
    ŻŻŻŻŻŻ
    Description: These pop up in rare times, though are mostly found in Faerie
     Fountains (certain caves that store only Faeries). If touched, they can 
     restore your health by a fair amount! They have a special use if bottled 
     though...
    
    \|                                    /\                                     |/
    -'-----------------------------------/  \------------------------------------'-
    /|                                  /    \                                   |\
     |/\                                ŻŻŻŻŻŻ                                 /\|
     /  \                            E N E M I E S                            /  \
    /    \-------------------------------------------------------------------/    \
    ŻŻŻŻŻŻ                                                                   ŻŻŻŻŻŻ
    Thus is the list of enemies you can face in the game. These are the official
    names given, unless otherwise noted. For some enemies that require more thought
    than just slashing them, I'll give a few tips on how to kill them. These are
    listed alphabetically.
    
    Credit to Zelda Wiki (as has been with all my guides) for enemy names.
    
    -------------------------
    Anti-Fairy
    ŻŻŻŻŻŻŻŻŻŻ
    Description: A skull with fire surrounding it, it bounces around in diagonal
     directions only. Avoid it or it will harm you in both health and magic, but if 
     you sprinkle it with Magic Powder, it'll turn into a helpful Faerie!
    
    -------------------------
    Armos
    ŻŻŻŻŻ
    Description: A live statue. Appears to be just a regular statue at first, but
     when you approach, it changes color and starts hopping after you. It's quite
     durable, but it's slow, so it's best to avoid them.
    
    -------------------------
    Arrgi
    ŻŻŻŻŻ
    Description: These are simply orange puffy balls that are Arrghus's minions.
     They protect Arrghus, provide a distraction, and can damage Link. In order to
     do damage to Arrghus, all the Arrgi must be destroyed first.
    
    -------------------------
    Babasu
    ŻŻŻŻŻŻ
    Description: A shadowy creature that resides in moist or cool climates in the
     Dark World. It is much like the Pirogusu in that it appears from holes in the
     walls and scurries across in an attempt to hurt Link. They're pretty weak
     otherwise, but they seem to appear in rooms where other hazards are present.
    
    -------------------------
    Ball & Chain Trooper
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A knight with hefty armor, he wields a Ball and Chain weapon and
     swings it around in a circle. Wait until his wide swing happens, and then you
     will be able to attack him. At first, he's the "boss" guarding Zelda's cell,
     but he later becomes an annoying enemy type. He can come in black armor or 
     gold armor. Either way, he takes a lot of hits.
    
    -------------------------
    Bari
    ŻŻŻŻ
    Description: What's supposed to be a sort of tentacled jellyfish, looks more
     like just a floating orb with eyes and stubs at the bottom. Yeah. They 
     occasionally generate electricity, so don't attack them when they do. 
     Otherwise, they're simple to beat. Blue ones are the most common, while red 
     ones split into smaller Biri when struck. Green ones are only found in the GBA 
     version, and are Arrghus II's minions in the Palace of the Four Sword. They 
     behave like blue ones, but are stronger and durable than both the blue and red 
     ones.
    
    -------------------------
    Beamos
    ŻŻŻŻŻŻ
    Description: Beamos is a statue with a single eye spinning around. If it 
     happens catch sight of Link, it fires a nasty red laser right at him. Most
     shields can't block the beam, so it's best to just avoid getting spotted if
     you can.
    
    -------------------------
    Biri
    ŻŻŻŻ
    Description: The small, almost dot-like "offspring" of the red Bari. They too
     can produce electricity and shock Link if he's not too careful, but they can
     quickly overwhelm you.
    
    -------------------------
    Blade Trap
    ŻŻŻŻŻŻŻŻŻŻ
    Description: Moreso an obstacle than an enemy, this bladed contraption moves
     back and forth constantly in certain areas, making certain points absolutely
     necessary to rush through so you don't get cut.
    
    -------------------------
    Bow-Wow
    ŻŻŻŻŻŻŻ
    Description: A creature that looks like a lead ball with eyes and a gigantic
     mouth with large teeth, chained to a post. Yeah, they're the Mario Chain 
     Chomps. Oddly enough, only two are in the game, and they're only in one room
     of one dungeon: Turtle Rock. Regardless, they are invulnerable and they hurt
     Link incredibly. Stay away from them. (Spoilers: They're also found in the GBA
     version's Palace of the Four Sword.)
    
    -------------------------
    Bugs
    ŻŻŻŻ
    Description: They seem to appear from blown-open holes in the walls of caves or 
     dungeons. Kind of an unknown enemy it seems, it's not even in the Zelda Wiki. 
     At any rate, they just crawl from blown-open walls in the dark, and can harm 
     Link if they run into him. They appear in groups and have scurrying-like 
     movements. They don't purposely go after Link though.
    
    -------------------------
    Buzz
    ŻŻŻŻ
    Description: A green, lizard-like enemy that scurries around in the upper parts 
     of the Thieves' Town dungeon. Its behavior is similar to a Rat, but is much 
     more dangerous. Try not to get hit by it.
    
    -------------------------
    Buzz Blob
    ŻŻŻŻŻŻŻŻŻ
    Description: A Buzz Blob is a green blob-like enemy that electrifies you when
     you touch it. Not a good enemy to fight. It kinda does its own thing though
     and isn't really a threat otherwise. However, you can harm it with projectiles
     or stun it with the Boomerang so you can safely slash it.
    
    -------------------------
    Chasupa
    ŻŻŻŻŻŻŻ
    Description: An eyeball bat, pretty much. It acts just like a Keese, except 
     it's an eye with bat wings. Creepy.
    
    -------------------------
    Crab
    ŻŻŻŻ
    Description: It's just what the name says, a crab. It seems to appear near 
     large bodies of water, so Lake Hylia is one spot. The Crab is fast, but can be
     killed pretty easily.
    
    -------------------------
    Crow
    ŻŻŻŻ
    Description: An aggressive bird that likes to perch on high places, such as the
     tops of trees. Whenever Link gets close, the Crow will attempt to fly at a
     speedy pace toward him. They can be dodged, but they can also be killed with a
     couple slashes.
    
    -------------------------
    Cukeman
    ŻŻŻŻŻŻŻ
    Description: A weird form that the Buzz Blob takes when sprinkled with Magic
     Powder. It still hurts to the touch and still electrocutes you if you strike
     it, but you can manage to talk to it. It gives random, weird statements, but
     nothing else. It's no different from a Buzz Blob other than look and the fact
     you can talk to them.
    
    -------------------------
    Daira
    ŻŻŻŻŻ
    Description: A buff, biped alligator monster. It mostly acts like any biped
     enemy, walking around in four directions, slowly going after Link. The blue
     ones aren't anything special, but the red ones spit fireballs at Link if they
     see him.
    
    -------------------------
    Deadrock
    ŻŻŻŻŻŻŻŻ
    Description: This invulnerable enemy can be found skittering around Death
     Mountain. They are brown and appear to have wings which they never use. 
     Attacking them turns them into stone briefly, and they are invulnerable in
     this state. They can't be killed traditionally...you'll have to find a way to
     transform it somehow.
    
    -------------------------
    Debirando
    ŻŻŻŻŻŻŻŻŻ
    Description: A desert enemy that sort of resembles an ant-lion. It creates a
     vortex of sand around it in an attempt to suck Link in and start attacking
     with its pincers. Red Debirandos also spit fireballs as another chance to hit
     Link, so be careful.
    
    -------------------------
    Floor Tile
    ŻŻŻŻŻŻŻŻŻŻ
    Description: Moreso a dungeon trap than an enemy, this is a sentient floor tile
     that rises up from the floor, spins, and then rams into you. It can be stopped
     with well-timed sword slashes, or blocked with some of your better shields.
     Overall it's not entirely bad.
    
    -------------------------
    Freezor
    ŻŻŻŻŻŻŻ
    Description: An ice monster that disguises itself as wall sculptures. If you
     get too close, it awakens and attacks. It's fast vertically, but really slow
     horizontally. Their movement is weird. Regardless, BE CAREFUL OF THEM. They
     hurt. The only way to kill them is with fire...so use the Fire Rod or Bombos
     Medallion.
    
    -------------------------
    Geldarm
    ŻŻŻŻŻŻŻ
    Description: A weird creature that looks and acts a bit like a Pokey from Mario
     fare. It bounces around the room and, when struck, parts of it detach, 
     bouncing wildly around. Only striking the head will kill it. The best way to 
     kill it is with the Fire Rod, as it burns them in one shot.
    
    -------------------------
    Geldman
    ŻŻŻŻŻŻŻ
    Description: The Geldman is a desert creature that hides in the sands, waiting
     for Link to get near. It then emerges and starts chasing after Link. They're
     no problem to kill, in all actuality.
    
    -------------------------
    Gibdo
    ŻŻŻŻŻ
    Description: Gibdo is an enemy wrapped in bandage, resembling a mummy. It moves 
     similar to the Stalfos, but are annoyingly resistant, requiring 10 or more 
     strikes with the Master Sword to kill. However, they have a weakness to fire.
     Using the Fire Rod or the Bombos Medallion can make quicker work of them, but
     is it worth the cost of magic?
    
    -------------------------
    Gibo
    ŻŻŻŻ
    Description: A strange creature that resembles a red gas cloud. It is only 
     found in the dungeon below the Village of Outcasts, the Thieves' Town. It
     consists of two sections: the inner nucleus (which is vulnerable) and the 
     larger body. Both sections can harm Link on contact. They move by first moving
     the inner nucleus, then the gas body follows. At this point it can be defeated
     by striking the nucleus before it merges with the body.
    
    -------------------------
    Goriya
    ŻŻŻŻŻŻ
    Description: The Goriya is an odd creature. It only moves when Link moves, and
     it moves in the directions Link moves. As such, the Goriya can be a bit 
     confusing sometimes. It comes in two colors: green and red. The green ones
     are simple and can just be cornered into a wall and slashed until killed. The
     red ones, however, move in the mirrored directions Link moves, cannot be 
     killed with the sword, and shoot fireballs at you when they face you. To kill
     them, get some distance, fire an arrow towards their direction, then move in
     such a way so that they walk into the arrow's line of fire.
    
    -------------------------
    Hardhat Beetle
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A weird beetle enemy with a hard shell on top. It appears to have
     multiple legs and crawls around, usually towards Link. Three sword strikes can
     defeat the blue one, but the red one is faster and much more durable. It's 
     best just to knock those into pits if you can.
    
    -------------------------
    Helmasaur
    ŻŻŻŻŻŻŻŻŻ
    Description: A miniature saurian-shaped enemy, this crawls around with a mask
     on its head. As such, it is invulnerable from the front. It can easily be
     struck down on its sides, however.
    
    -------------------------
    Hinox
    ŻŻŻŻŻ
    Description: A powerful cyclops enemy found in some areas of the Dark World.
     They attack mostly by using bombs, and are incredibly durable against sword
     strikes. However, they seem to have an odd weakness to Arrows...
    
    -------------------------
    Hover
    ŻŻŻŻŻ
    Description: A water-skimming insect found in the Swamp Palace. It always moves
     in diagonal directions, moving toward Link. They're usually accompanied with
     more Hovers or other types of enemies, but alone, they're a cinch.
    
    -------------------------
    Hyrule Knights
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: Hyrule soldiers possessed by Agahnim's magic. They are of a higher
     rank than normal soldiers, sporting stronger weaponry and armor. They are a
     bit faster than normal soldiers as well, but for the most part they aren't any
     different besides being a little more threatening. The red-armored ones
     sometimes throw bombs down at you though...
    
    -------------------------
    Hyrule Soldiers
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: The basic variety of soldiers in Hyrule, under Agahnim's control.
     The green ones are the weakest and carry either a dagger, sword, or bow as
     their weapon of choice. Blue ones are a bit more durable and wield swords or
     bows. The red ones are the strongest and carry a forked spear. Be careful of
     those. There are the golden variety, but they only appear at the beginning,
     are friendly (before under Agahnim's control, apparently), and only serve to
     block your path so you'll be led straight to where you need to go, Hyrule 
     Castle.
    
    -------------------------
    Hyu
    ŻŻŻ
    Description: A ghost found in the Dark World, usually around the Village of
     Outcasts. It behaves the same as a Poe, and generally does not actively go
     after Link.
    
    -------------------------
    Keese
    ŻŻŻŻŻ
    Description: Keese are bat enemies. They're usually in dark places and caves,
     and stay in one spot. When Link gets near, they get agitated and start flying
     around everywhere until eventually setting back down somewhere else. They're
     fairly harmless otherwise though.
    
    -------------------------
    Kodondo
    ŻŻŻŻŻŻŻ
    Description: An enemy that appears as a mini-triceratops. It's usually sealed
     in by low walls, and spits out streams of three fireballs that, upon impact,
     leave flames for a bit, which may be bad in close-quarters. Kodondos come in
     red and green variety, but there is no difference between the two.
    
    -------------------------
    Ku
    ŻŻ
    Description: The Ku is pretty much a Cyclops Fish. It is found in the waters of
     the Dark World, and act just like River Zoras do: pop their heads out and fire
     a single fireball at Link. However, these do not fully pop out of the water
     and come to attack close-up.
    
    -------------------------
    Kyameron
    ŻŻŻŻŻŻŻŻ
    Description: A water bubble monster that appears from shallow water when Link
     approaches, then ricochets around until it hits Link or dissipates. You'll
     know when a Kyameron is around when you suddenly see a shadow in the water.
     The only way to stop a Kyameron from reforming is to freeze it, then hit it
     with the Hammer. Kinda time and magic-consuming, so I just avoid them.
    
    -------------------------
    Kyune
    ŻŻŻŻŻ
    Description: An odd Dark World bird, it looks pretty much like a single-horned
     mini pterodactyl. Its behavior is quite similar to the Crow, but is more
     persistent and dangerous. Don't get too careless with them, as they can take
     away two hearts a hit and keep going after you until you kill them.
    
    -------------------------
    Laser Eye
    ŻŻŻŻŻŻŻŻŻ
    Description: A trap found on the walls in the last three Dark World dungeons:
     Misery Mire, Turtle Rock, and Ganon's Tower. The normal version just sits on
     a wall and fires rapid lasers whenever Link gets in its eye sight, but the
     lasers can be blocked with the Mirror Shield. Some Laser Eyes appear 
     half-open, only widening when Link faces them. Some of these Laser Eye types
     are connected to doors, closing them whenever Link faces them. Link must
     somehow walk backwards to get past this trap...
    
    -------------------------
    Leever
    ŻŻŻŻŻŻ
    Description: A plant-like enemy that hides in the desert sands and attacks in
     numbers. Yeah, that's pretty much how to describe them. They come in two
     colors, green and purple. The purple ones are slightly stronger.
    
    -------------------------
    Like Like
    ŻŻŻŻŻŻŻŻŻ
    Description: Only appearing in the GBA version of A Link to the Past, these
     classic creatures do one thing and one thing only: steal shields. They're
     pretty annoying, especially since a good number of them situate themselves in
     front of the Shield Shop. It's advised to use projectiles to fight off these
     things.
    
    -------------------------
    Lynel
    ŻŻŻŻŻ
    Description: A centaur-ish creature, living on the tops of Dark World's Death
     Mountain. It is invulnerable to all except the Sword, Silver Arrow, or Magic
     Hammer. It attacks by keeping some distance and spitting fireballs, but they
     are a non-threat if you have the Mirror Shield, as it can deflect the 
     fireballs.
    
    -------------------------
    Mini-Moldorm
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A segmented snake-like enemy with googly eyes that likes to move
     around in circling motions. Yeah, that's pretty much how to describe it. 
     They're fast, and their movements can kinda be disorienting and make it hard
     to kill them, but they generally don't take that many hits to defeat anyway.
    
    -------------------------
    Moblin
    ŻŻŻŻŻŻ
    Description: The signature grunt of Ganon's army, this humanoid pig-like 
     creature is seen patrolling the grounds of the Dark World. They're similar in
     behavior to the dagger-carrying soldiers seen in normal Hyrule, though they 
     seem to like to carry forked spears instead of daggers.
    
    -------------------------
    Nuranuru
    ŻŻŻŻŻŻŻŻ
    Description: A slug-like enemy that seems to make its home in the Misery Mire.
     Unexpectedly, they can drop explosives in their wake, so be careful when
     approaching to fight them. However, they can be killed by their own bombs, so
     yeah...
    
    -------------------------
    Octorok
    ŻŻŻŻŻŻŻ
    Description: A squid-like enemy that crawls around on the ground rapidly in
     any of the four cardinal directions. They are pretty weak and can be killed in
     one hit, but they occasionally spit out rocks, hence their name.
    
    -------------------------
    Octoballoon
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: What seems to be a relative of the Octoroks, this floats in the
     air somehow, waiting for prey. If it gets struck, it explodes, releasing a
     bunch of larvae that bounce around and shortly disappear. Quite curiously,
     there's only one of these in the entire game, and it's in the southeastern
     shore of Lake Hylia. It does respawn though.
    
    -------------------------
    Pengator
    ŻŻŻŻŻŻŻŻ
    Description: Found in the Ice Palace, and in large groups, this creature looks
     like a hybrid of penguin and alligator, hence its name. It waddles forward
     fast on the ice, then slides on its belly, opening its jaw so it can pierce
     Link with its teeth.
    
    -------------------------
    Pikit
    ŻŻŻŻŻ
    Description: An orange, plant-like enemy that hops around, found in the Dark 
     World. It is a dangerous enemy, not because of the damage it does or how much 
     health it has, but for the fact that it can steal and eat Link's items if he 
     is not careful. The Pikit steals by using a short-range tongue, so you just 
     need to keep your distance. It can steal Rupees, Bombs, Arrows, and even 
     worse, Shields. However, it drops whatever it ate last, so if your shield is 
     taken, and you're careful in making sure it doesn't eat any more of your 
     items, you can get your shield back.
    
    -------------------------
    Pirogusu
    ŻŻŻŻŻŻŻŻ
    Description: An eel-like enemy that crawls from holes before dropping down to
     the water and swimming along it at high speeds. Its behavior is similar to a
     Rat, but does not stop. It also does two hearts of damage, so be careful when
     around it. It is only found in the Swamp Palace.
    
    -------------------------
    Poe
    ŻŻŻ
    Description: A ghost that floats about, its only attack being just running into
     you in its path. They can be seen mostly floating around Hyrule's graveyard,
     to be expected. They take a few hits to be killed.
    
    -------------------------
    Popo
    ŻŻŻŻ
    Description: The Popo is a mass of blue and brown sentient tentacles. Yeah,
     pretty much. They move extremely slow and don't actively seek Link out, and
     they can be killed in one hit, so they're moreso a nuisance than a threat.
     They're usually found in dungeons.
    
    -------------------------
    Puff Bomber
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: A sentient mushroom enemy that flies around with wings, found in
     the Dark World. Once it spots Link, it frantically flies toward him and starts
     dropping seeds that explode upon impact. They HURT, so be careful and don't
     dawdle when around them. They dodge sword strikes (which is their only 
     vulnerability), but if you're quick enough, they can be defeated to usually
     yield a Faerie.
    
    -------------------------
    Rabbit Beam
    ŻŻŻŻŻŻŻŻŻŻŻ
    Description: An odd Dark World dungeon trap that likes to hide in places least 
     expected. It looks like a bunch of yellow stars. If it touches you, it 
     temporarily disables the Moon Pearl, turning Link into a helpless bunny due to
     the Dark World's influence. Pretty dangerous when there's other enemies 
     around!
    
    -------------------------
    Rat
    ŻŻŻ
    Description: Rats are thieving critters that love to steal Rupees and hide in
     the darkest, gloomiest places...whether they be sewers or just deep caves.
     They're fast, and can steal Rupees if they bump into you, so be careful with
     them.
    
    -------------------------
    River Zora
    ŻŻŻŻŻŻŻŻŻŻ
    Description: An aquatic enemy that likes to pop its head out of the water and
     spit fireballs at you. Don't attempt to block the fireballs with the regular
     shield...it won't work. If the water is shallow enough, the River Zoras will
     completely emerge and attempt to walk toward you to damage you. Be careful of
     that!
    
    -------------------------
    Rocklops
    ŻŻŻŻŻŻŻŻ
    Description: Also known as Eyegore in the Japanese version, this guardian enemy
     appears as a hulking monster with a single eye, and are surprisingly very 
     fast. Green Rocklops can be defeated with a sword, but are incredibly durable.
     An arrow or thrown pot to the eye can kill them in one hit. The Red Rocklops
     are only vulnerable in the eye, so two Arrows should do them in.
    
    -------------------------
    Ropa
    ŻŻŻŻ
    Description: An odd plant-like enemy found in the Dark World. It has a green
     body with orange weeds sticking out of its top, and it hops around, usually
     toward Link. Despite it's appearance, it's actually pretty damaging, so be
     careful when you see one.
    
    -------------------------
    Rope
    ŻŻŻŻ
    Description: A snake enemy. Pretty basic. They only move in left, right, up,
     down directions much like the Rats, so defeating them can be a bit simple. 
     They speed up if you're in their path for a little more than a second, so be
     vigilant so they don't hit you at high speed.
    
    -------------------------
    Slarok
    ŻŻŻŻŻŻ
    Description: The Dark World version of an Octorok. Pretty much. They move 
     around in four cardinal directions and spin around while shooting rocks. These
     ones look a little bit more like gastropods though, with stalked eyes on top
     of their bodies.
    
    -------------------------
    Slime
    ŻŻŻŻŻ
    Description: A weak enemy, yellow-colored and see-through. They can be defeated
     with one sword strike. This Slime is what some enemies turn into when 
     sprinkled with Magic Powder or when the Quake Medallion is used. The enemies
     that can turn into Slimes are Normal Soldiers, Green Sword Soldiers, Rat, 
     Rope, Sand Crab, Octorok, Deadrock, Hoarder, Slarok, Stal, Popo, Stalfos, 
     Mini-Moldorm, Helmasaur, Ropa, Snapdragon, Moblin, Buzz, Stalrope, and 
     Nuranuru. Though there are stronger monsters that turn into Slimes when the
     Quake Medallion is used...such as the Hinox...
    
    -------------------------
    Snapdragon
    ŻŻŻŻŻŻŻŻŻŻ
    Description: A vicious man-eating plant that hops around on legs, this is said
     to be the work of a mad alchemist's experiments. It can be found in some 
     places of the Dark World.
    
    -------------------------
    Spark
    ŻŻŻŻŻ
    Description: A fireball that flashes red/blue, and always follows groups of
     pots or walls, never straying away from those. As such, they're kinda 
     predictable and easy to avoid. As they cannot be killed, they're more so 
     obstacles.
    
    -------------------------
    Spiny Beetle
    ŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: An odd enemy that hides in bushes or under rocks, so they appear 
     to be any normal bush or rock. They then reveal part of themselves and scurry
     away whenever Link gets close. If you pick up their home, they'll scurry 
     around, dropping Rupees, until they disappear.
    
    -------------------------
    Stal
    ŻŻŻŻ
    Description: A greenish skull enemy, basically. It is found in the Dark World
     and hides itself in tall grass or between other inanimate skulls. If awakened,
     it flashes and starts hopping toward you. Otherwise they're easily dispatched
     with the sword. Their behavior seems similar to the Armos.
    
    -------------------------
    Stalfos
    ŻŻŻŻŻŻŻ
    Description: Stalfos are skeletal humanoids that walk around and generally just
     like to run into you. The red ones actually attack by throwing bones at you.
     Both are annoying in that when you attempt to slash them, they jump away. The 
     only reliable way to kill them is to use projectiles such as Arrows or the 
     Boomerang. (Or corner them somehow and slash maniacally with your sword.)
     Yellow ones sometimes appear. If they crumble, they leave their heads, which
     are indestructible. You'll just have to fend them off until they fly away.
     Finally, green ones are just the skulls by themselves, and these ones CAN be
     killed.
    
    -------------------------
    Stalfos Knight
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    Description: A giant skeleton that appears sometimes in dungeons. When it does,
     it wields a long sword and attacks by jumping towards you. When they're struck 
     enough times, they crumble...give them enough time and they'll reassemble, 
     ready to fight again. To prevent this, Bomb their remains.
    
    -------------------------
    Stalrope
    ŻŻŻŻŻŻŻŻ
    Description: Basically a sprite change of a regular Rope, this is a bright 
     green snake enemy with a skull for a head. It's no different from a regular
     Rope at all aside from the look, but they do seem to appear through some of
     the Dark World traps.
    
    -------------------------
    Swamola
    ŻŻŻŻŻŻŻ
    Description: A worm-like enemy that lives in the Swamp of Evil in the Dark 
     World. It leaps from the swamp water at Link, attempting to bite with its two
     pincers.
    
    -------------------------
    Taurus
    ŻŻŻŻŻŻ
    Description: Bull-like soldiers in Ganon's army. They are horned with white 
     eyes, and are clothed in blue or red armor. The blue ones are more common, so
     as you'd expect, the red ones are stronger. The blue ones wield blunted 
     spears, while red ones wield tridents. They behave similarly to the sword (or
     spear) wielding soldiers of Hyrule, in that they charge forward when they spot
     you.
    
    -------------------------
    Tektite
    ŻŻŻŻŻŻŻ
    Description: A spider-like enemy that jumps around. Its body has a giant eye.
     Its habitat seems to be in mountainous areas, so you'll find them a lot in 
     Death Mountain in the Light World. Whenever you slash, they jump away, so it 
     might be good to stun them with the Boomerang.
    
    -------------------------
    Thief
    ŻŻŻŻŻ
    Description: Found in caves/houses and in the Lost Woods, these pesky people
     rush toward Link when they spot him, and if made contact, he bumps a bunch of
     Link's items out and attempts to steal them. You can get them back, but be 
     known that you can't kill them. The ones found in caves are harmless though 
     and usually hand out Rupees once you find them. They appear again in the 
     Village of Outcasts, but appear as a fox-like being due to the Dark World's
     influence.
    
    -------------------------
    Terrorpin
    ŻŻŻŻŻŻŻŻŻ
    Description: A turtle-like enemy, with what seems to be no visible head. It
     moves forward and does damage purely by touch. However, if Link swings the
     Magic Hammer at them or very near them, they flip over, making them 
     vulnerable.
    
    -------------------------
    Toppo
    ŻŻŻŻŻ
    Description: A blue rabbit-like enemy found in the Great Swamp south of Link's
     house. It hops up and down from the grass in random areas. It's weak, and
     defeating it normally will only give out Recovery Hearts or Green Rupees. If
     you cut the grass from beneath it though, the Toppo will be flailing around on
     the ground. Approach it and it will say, "All right! Take it, thief!" It will
     then give you a Recovery Heart, Arrows, Bombs, large Magic Jars, a Fairy, or a
     Red Rupee before disappearing. The Toppo no longer appears in the game after
     the gate to the Dark World opens at Hyrule Castle.
    
    -------------------------
    Vulture
    ŻŻŻŻŻŻŻ
    Description: A large bird that lives in the Desert of Mystery. When it spots
     Link, it circles around him, watching intently for whenever he might collapse
     from the heat. It also occasionally attacks. Other than that it's an annoying
     enemy and an Arrow or two might do them in.
    
    -------------------------
    Wallmaster
    ŻŻŻŻŻŻŻŻŻŻ
    Description: A giant, severed hand that drops from the ceilings of some 
     dungeons. If it grabs Link, it sends him back to the entrance. Quite annoying.
     However, you're given a little sound warning before they show up, so you can
     get out of the way. They can be killed, but they just keep coming back.
    
    -------------------------
    Winder
    ŻŻŻŻŻŻ
    Description: A trap consisting of a mobile line of fireballs. It moves around
     in the four directions until it hits something, then turns in a random 
     direction and starts moving again. This makes them a bit unpredictable. They
     hurt, so avoid them as best as you can. They are found in Dark World dungeons
     after the Palace of Darkness.
    
    -------------------------
    Wizzrobe
    ŻŻŻŻŻŻŻŻ
    Description: A mage-like enemy that first appears in Misery Mire. It appears in
     random spots, usually close to Link, and then throws a shockwave-like spell at
     him before disappearing again. They can be a little annoying to keep up with.
     They also come in a skeletal form with a purple cloak...
    
    -------------------------
    Zol
    ŻŻŻ
    Description: A gelatinous creature with eyes, it comes in three colors: red,
     green, and yellow. The red ones are the weakest, while the yellow ones are the
     strongest. However, only the green one doesn't appear from the ground. Unlike
     the Zol from other Zelda games, these ones don't split into Gels when struck.
    
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    ŻŻŻŻŻŻ                                                                   ŻŻŻŻŻŻ
    Here are the bosses that you face in the game! They're usually found at the end
    of dungeons. These will detail how they attack and how you damage them. So...
    yeah.
    
    -------------------------
    Armos Knights
    ŻŻŻŻŻŻŻŻŻŻŻŻŻ
    BOSS OF: Eastern Palace
    
    You'll get to fight six Armos Knights, which are larger versions of the Armos
    you saw surrounding the eastern palace outside. This fight is pretty basic, 
    they all hop around in circles and other various forms, so try to avoid getting 
    hit. They can be downed with five sword strikes or three Arrows each. Once the 
    last one is left, it'll turn red and actively go after Link in an attempt to 
    stomp him. The number of hits needed to kill this one remains the same.
    
    -------------------------
    Lanmola
    ŻŻŻŻŻŻŻ
    BOSS OF: Desert Palace
    
    This is a trio worm boss that dwells in the sand. The three worms jump from the
    sand, also spreading bits of rock in four directions. Be careful of that. Just 
    dodge them and use either Arrows or the Ice Rod. The Ice Rod works well, as 
    it's a desert type enemy and is weak to said element. Don't worry about its 
    magic consumption, because you get a complete magic refill after beating a 
    dungeon boss. You can also use the sword, but it's a bit more risky to approach 
    it that way. Once two of the Lanmolas are gone, the third one will become 
    faster and create more rock bits when surfacing, so just be a little more 
    cautious and you should make it.
    
    -------------------------
    Moldorm
    ŻŻŻŻŻŻŻ
    BOSS OF: Tower of Hera
    
    I really don't like this boss. This is basically a giant version of the Mini-
    Moldorms you've been facing before, except this one's only vulnerable at the
    tail. Not only that, but the battle arena is surrounded by a pit, with also a 
    small one off-center. Which means if you fall off you'll have to start the
    entire battle over again. When either getting hit or hitting Moldorm, you get
    pushed back as well. Another problem is that, depending on where you're knocked 
    down, you may be dropped more than just one floor down. To make matters worse, 
    Moldorm has to be hit six times to defeat it, and it gets faster every time you 
    damage it. Yeah. There's not much I can say about strategy, you'll just have to 
    be quick with those movements and reflexes so you can avoid getting knocked 
    down.
    
    -------------------------
    Agahnim: Phase 1
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    BOSS OF: Hyrule Castle Upper Floors
    
    Agahnim has three forms of attack. One is the standard magic spell, which you
    can slash with the sword to repel away. If timed right, you can repel the spell
    back at him, damaging him. The next attack is a split magic spell, which you'll
    need to avoid. It looks like a bunch of magic balls circling together, and it
    splits apart in many directions when it hits the wall or you strike it. 
    Finally, Agahnim has a lightning spell, which can be dodged, but it's much more
    reliable to be beside Agahnim when he does that. You'll know when he does the
    lightning attack when he gets up to the top middle of the balcony and doesn't
    turn to you when you get beside him. Don't try to attack him directly, you'll
    just get shocked.
    
    Funny thing too, you can use the Bug Catching Net to reflect the spells as 
    well.
    
    -------------------------
    Helmasaur King
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    BOSS OF: Palace of Darkness
    
    This is, as its name implies, a giant Helmasaur. It attacks by swinging its
    deadly tail and by spitting out fireballs that split into three in a triangle
    pattern, then each of those split into four, flying at diagonal directions.
    When its not moving and its mouth isn't open for a fireball attack, it'll swing
    its tail. Avoid that by staying in front of it. To damage the boss, first you
    must get rid of the helmet. That can be done with either Bombs or the Magic
    Hammer. However, the Magic Hammer is more reliable since the boss moves around
    a lot.
    
    Once the mask is gone, its weak spot will be exposed: the green jewel on its
    forehead. From here, it can finally be damaged by using either the sword or the
    Arrows. It's easier to use the sword, since it'll be moving faster now and the
    Arrows just fly a little too slow. All aside, this boss can damage you VERY
    quickly. Be very careful, because even with 10 Heart Containers for health,
    three or four hits can kill you.
    
    -------------------------
    Arrghus
    ŻŻŻŻŻŻŻ
    BOSS OF: Flooded Palace
    
    The Arrghus is a floating jellyfish-like monster with a single eye. Surrounding
    it are orange Arrgi. You'll have to use the Hookshot to reel them in and kill
    them with the sword. Arrghus attacks pretty much by occasionally moving its
    Arrgi in several patterns in order to ram them into you. Just keep eliminating
    the Arrgi until they're all gone.
    
    ...And then the Arrghus gets deadly. It tries to smash Link first, and then
    skids along the shallow water in diagonal directions (though an easy-to-see
    pattern). Just hit it with the sword or Arrows. Each time you hit it, it tries
    to stomp Link again and then slides again, just a little bit faster. Shouldn't
    be too difficult.
    
    -------------------------
    Mothula
    ŻŻŻŻŻŻŻ
    BOSS OF: Skull Woods
    
    Welcome to a painful boss fight! The boss flies around in a room lined with
    spikes. Not only that, but the floor moves around AND some of the spikes do as
    well. That's not good. At any rate, the Mothula is pretty weak to fire, so use
    the Fire Rod as much as you can. Once your magic is depleted fully, just use
    your sword. However, if you happen to have a bee captured in a bottle, you can
    unleash it here, as this is the only time a bee can go after a boss. Kinda 
    neat. As far as attacks go, the Mothula only really has its triple laser attack
    that it always fires downwards.
    
    -------------------------
    Blind the Thief
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    BOSS OF: Thieves' Town
    
    There isn't really any special method to defeat Blind. He can be taken down 
    with just the sword. That said, he's still a tiny bit tough. He floats around
    the room, occasionally stopping to fire a quick laser at Link. Just keep moving
    to dodge it. Eventually he will also spin around and shoot fireballs in all
    directions. That's a bit easier to dodge since they're slower and the Red 
    Shield can block them. Just attack Blind until he collapses.
    
    ...But that isn't the end of him! His head detaches from the body and floats
    around, continuing to attack with fireballs. The head can't be damaged. 
    Eventually the body reforms with a new head and the process repeats, only with
    the extra head flying around to make even more things to dodge. Damage Blind
    some more until his body collapses, leaving another head to float around. 
    Sheesh! Once more, Blind reforms his body with a new head. Repeat the process
    one more time and he's done for good.
    
    -------------------------
    Kholdstare
    ŻŻŻŻŻŻŻŻŻŻ
    BOSS OF: Ice Palace
    
    And it's the boss of this dungeon: Kholdstare! It seems like a cloud with an
    eye...reminds me of Kracko. Anyway, at the moment, it's just staring at you,
    doing nothing while it's encased in ice. The only threat right now is ice 
    shards that will randomly fall from the ceiling. Both the main shard and the
    smaller "shrapnel" from their impact can hurt, so you'll have to be clear from
    them. At the moment, just melt the ice with the Fire Rod or Bombos Medallion.
    Once the ice is melted, Kholdstare will split into three and each will just
    float around. Just keep dodging the ice shards and throw Fire Rod spells at it
    or use the Bombos Medallion. When out of magic, just go for the sword kills.
    Kholdstare does nothing else...after the last couple boss fights, Kholdstare is
    disappointingly easy...
    
    -------------------------
    Vitreous
    ŻŻŻŻŻŻŻŻ
    BOSS OF: Misery Mire
    
    This boss is literally just a bunch of eyeballs submerged in a gooey substance.
    The main eyeball (the larger one, obviously) shoots out lightning, while the
    smaller ones go after Link. The best normal method is to stand in a corner and
    spam the spin attack whenever the smaller eyeballs get near. When they're all
    gone, the main eyeball will then be vulnerable and will attempt to ram into
    Link. Sword strikes work, but Arrows are particularly effective. Especially
    since you can stand in one spot and use them safely.
    
    If you have enough magic, you can do it the cheesy way: use the Magic Cape,
    head right up to the main eyeball, and begin slashing away. Note that the main
    eyeball can only be damaged when it's not covered in the gooey substance. On
    that note, the Magic Cape can be used to dodge the lightning bolts whenever
    the main eyeball comes out to attack with that.
    
    -------------------------
    Trinexx
    ŻŻŻŻŻŻŻ
    BOSS OF: Turtle Rock
    
    Welcome to Trinexx, a boss that actually requires the Ice Rod! It has three 
    heads: a red head, a blue head, and a rock head. The blue head uses ice attacks
    and must be taken out first as it can make the floor slippery. Use the Fire Rod
    to stun the blue head then go in and slash it. Keep doing that until it's gone.
    The red head uses fire attacks, and so you must use the Ice Rod to stun it 
    before going in for the kill. In the meantime of going after the elemental 
    heads, the rock head can attack you by lashing out at you. You'll know when 
    it's about to lunge forward when the tail starts wagging faster.
    
    Once both elemental heads are gone, the most of the body explodes. What's left
    is a rocky snake-like monster that moves around in an attempt to ram at Link.
    It has a new weak-spot: the glowing orb at the center of its body. Yeah, as if
    that wasn't obvious. It needs to be struck three times before it will go down
    finally. Just be careful.
    
    -------------------------
    Agahnim: Phase 2
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    BOSS OF: Ganon's Tower
    
    Yep, you get to fight Agahnim once more. I'm guessing he's the last guardian to
    Ganon. This time, Agahnim splits himself into three, with one being the real
    Agahnim! Thus, you have more magic spells to avoid. The real one's really easy
    to spot, since he isn't the one that's transparent, so yeah. Just dodge the
    same spells you've done before. Once again you have to deflect the spells back 
    at him by slashing your sword. If he does the lightning spell again, just in
    triplicate, I don't know. He's never tried it on me so far.
    
    -------------------------
    Ganon
    ŻŻŻŻŻ
    _-ŻFINAL BOSSŻ-_
    
    There he is, the blue boar himself. He has the full power of the Triforce at
    his disposal, along with the Trident of Power. Ganon will attack by throwing
    his Trident around like a Boomerang and will teleport around, at first. Just
    dodge the Trident and attack him. (If you have the Tempered Sword only, you'll
    have to use spin attacks to damage him. As far as I know, the regular 
    non-upgraded Master Sword just won't cut it at all...literally.)
    
    Eventually after he takes some damage, he will use a new attack by summoning
    fireballs to surround him. They will expand, then he will then teleport as the 
    fireballs turn into invincible flaming bats, then rapidly fly towards your
    general direction. Just dodge them and continue damaging him. Next, he will
    summon single flaming bats to surround him in flames as they rapidly spread
    outward. At this point, the more damage you do to him, the more he collapses
    the floor around you. If you happen to fall off, you'll appear beside the
    Fat Faerie's fountain on the Pyramid of Power and will have to start the fight
    all over again.
    
    Eventually, as more of the floor crumbles away, he will start teleporting
    constantly and summon flaming bats when you least expect them. Finally when a
    pit surrounds the arena, he darkens the room, making himself invisible. All
    the while, he teleports around and summons flaming bats like fireball 
    projectiles. Seems similar to the fight against Ganon in the first game now...
    in order to get through this though, instead of randomly slashing, you have to
    light the torches to make him visible. Once he's visible, strike him when you
    can and he will get stunned, turning blue. NOW, AT THIS POINT, equip your Bow
    and fire a Silver Arrow at him to damage him! Repeat this process three more
    times and he will be finished for good!
    
    -------------------------
    Helmasaur King II
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    FOUGHT IN: Palace of the Four Sword
    
    Guardian of the Red Sword, this is a tougher re-skin of the first Dark World 
    dungeon boss you fought. This one acts in much the same manner, so go ahead and 
    Hammer down its mask until it completely breaks apart. At this point, the 
    Helmasaur King will spawn smaller Helmasaurs from its mouth. Slash the spot on 
    its head (since Arrows won't work) while dodging the Helmasaurs (you can slash 
    them back in such a way so they get killed when they touch the spikes). 
    Eventually after some damage is taken, the helmet reforms. Repeat the process 
    until the helmet is destroyed once again for a surprise: the glowing orb is now 
    an eye! At this point, a single well-placed Silver Arrow right at the eye will 
    kill the boss.
    
    -------------------------
    Arrghus II
    ŻŻŻŻŻŻŻŻŻŻ
    FOUGHT IN: Palace of the Four Sword
    
    Guardian of the Green Sword, this is a tougher version of the original Arrghus, 
    but the method to defeat it is entirely the same. Only this time, instead of 
    Arrgi surrounding it, there are Baris. Be careful when Hookshotting them away 
    from Arrghus, because they like to try to electrocute you before you can strike 
    them down. After all the Bari are gone, Arrghus II skims along the water like 
    before. This time it's faster, its rebounds are no longer predictable, and it 
    spawns constant Kyamerons. Be careful. I recommend staying in one of the 
    corners, waiting for Arrghus II to drop down (dodge it, of course) and just
    slash constantly as you sort of corner it. It makes things easier on you, I
    assure you.
    
    -------------------------
    Mothula II
    ŻŻŻŻŻŻŻŻŻŻ
    FOUGHT IN: Palace of the Four Sword
    
    Guardian of the Blue Sword, it's the Mothula again! This time it's in a much 
    more forgiving arena. It has some new tactics though! Basically, it starts 
    cloning itself into triplicate. If you hit one of the clones, it disperses as a 
    bunch of Bees. If both clones are destroyed, it spawns two more. Personally, to 
    make things slightly easier on you, I just keep an eye on the real one and only 
    eliminate one clone. That way you only have the beams from two Mothulas to 
    worry about. Careful that it doesn't fly into you though...even with the Red 
    Mail it still hurts tremendously.
    
    -------------------------
    Blind the Thief II
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    FOUGHT IN: Palace of the Four Sword
    
    Guardian of the Purple Sword, it's this guy again! He works similarly as 
    before, though the way to defeat him is slightly different. What you need to do 
    is, after slashing him enough times so that his body collapses, leaving only 
    the head, you need to wait for the body to come back. You'll notice he won't 
    sprout another head. You have to hit the floating head in such a way so that 
    it'll fly back to the body and actually damage him. Repeat this three more 
    times with more heads to fling back each time and you'll defeat him.
    
    -------------------------
    Four Shadow Links
    ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
    BOSS OF: Palace of the Four Sword
    
    Time to face Shadow Link...four times! Each one represents a color of the Four
    Sword, and they get progressively harder over time. First up is Green Shadow
    Link. He basically just attacks by following you and then slashing when he's
    up close. He also jumps away when you slash. To damage him, I recommend keeping
    distance and unleashing spin attacks when he gets close. He will also 
    occasionally dash at you. Dodge and he will ram into the wall, leaving him open
    briefly.
    
    Once the green one is down, the Red Shadow Link comes up next. (Although he
    looks more orange-ish than red...) He attacks similarly to Green, although this
    time he can use the Hurricane Spin. You'll see him start to use it when he just
    holds his sword out a bit. To counter it, just swing at him. The spin attack
    works well to counter it.
    
    Once Red is gone, the Blue Shadow Link comes up. As seems to be customary, he's
    the same with an extra attack: he can jump up above Link and use the Skull
    Crusher maneuver, where he falls down with the sword pointed at the ground. Be
    prepared to move when you see him jump, and counterattack once he lands. A new
    thing Blue does sometimes is that if you use the Spin Attack, he can use the
    Magic Cape to briefly disappear and avoid the hit. Cheeky. He even does this
    with your Hurricane Spin until you stop. As such, a good strategy is to 
    position yourself in such a manner so that you're diagonally down-right from
    Blue, slashing as soon as he starts slashing. You'll most likely hit him before
    he's able to hit you.
    
    Finally, the most dangerous of the four, Purple Shadow Link appears, sporting
    all the moves of the previous Shadow Links, while also being able to fire Sword
    Beams at times. He also has very little downtime for his moves, so you'll have
    to be generally much faster at taking your opportunities. You'll probably be
    using a lot of your Life Medicines here...assuming you came stocked with them.
    
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    ŻŻŻŻŻŻ                                                                   ŻŻŻŻŻŻ
    And that's the end of this guide. I hope you enjoy reading it! Just a few
    credits and that's that! See ya on the next guide I make!
    
    Nintendo - For spawning the excellent Zelda franchise and keeping on making
     great games.
    
    Zelda Wiki - For providing names of enemies in the game and just being a 
     general encyclopedia.
    
    CPredator - Thanks to him and his guide for helping me remember all the Heart
     Piece locations.
    
    You - For being loyal readers.