Lord of the Rings, Volume I    FAQ V1.15
                               by Dalez (dalez@intercom.net)
                          Last Updated  01/06/2001    09:38 PM

     The latest version of this FAQ can ALWAYS be found at...
        GameFAQs                    http://www.gamefaqs.com
        VG Strategies @ about.com   http://vgstrategies.about.com


*** IMPORTANT NOTE ***

  My E-Mail address has changed.  I can now be contacted via E-mail at
  "dalez@intercom.net".
  I apologize for any inconvenience this may have caused.


     Greetings, and welcome to my FAQ/Walkthrough for 'Lord of the Rings'
for the Super Nintendo.  Within this document I have attempted to concentrate
as much information on this game as possible in effort to answer any questions
you may have pertaining to the game, or aid those whom are stuck in a particular
spot in the game (which could be quite likely in a game such as this).
Enjoy!  =D

    "Three Rings for the Elven Kings under the Sky,
     Seven for the Dwarf Lords in their halls of stone,
     Nine for mortal men doomed to die,
     One for the dark lord on his dark throne,
     In the land of Mordor, where the shadows lie.

     One ring to rule them all, one ring to find them,
     One ring to bring them all and in darkness bind them,
     In the land of Mordor, where the shadows lie...."

                       - The Legend of the Rings

Version History

V1.1 (10/24/00)
---------------------------------------------------------------
* Added info on freeing your Hobbits from Old Man Willow in the
  Crickhollow Forest.  Thanks go out to Lilith of Frost
  (pookie_laroue@hotmail.com) for the information!
* Fixed one small error... somewhere in the guide I mentioned there
  were six Gateway Gems when really there are only five.  I hope
  nobody lost sleep over this.  -_-

V1.0 (10/03/00)
---------------------------------------------------------------
* Initial release

TABLE OF CONTENTS

I      Introduction
       About the Game
       Some Helpful Tips before you begin
II     The Walkthrough
       Finding Pippin
       Gaffer's Glasses
       The River Brandywine
       The Barrow-Downs
       Bree
       Rivendell
       The Mines of Moria
III    Reference Lists
       Characters
       Items
       Equipment
       Monsters
IV     Conclusion
       Other FAQs by the same author


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= Part One:  The Introduction =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     This section of the FAQ outlines a few small details about the guide
and the game itself... if you want you can skip this section and get down to
the good stuff (i.e the walkthrough).  ;)



                            ---> About the Game <---

     "The Lord of the Rings, Volume I" is an Action/RPG type game released
for the Super Nintendo by Interplay in 1994.  Though not a very well known
game, Lord of the Rings is one of those games that will keep you up for long
nights searching for a particular item or trying to find your way out of a
simply enormous dungeon.  You play as young Frodo Baggins, whom is on a
quest to deliver "the Ring" to Rivendell, where it will be safe from the
forces of evil whom are trying to claim it.  You start alone on your quest,
but along the way you will gather faithful companions whom will accompany you
on your quest.

     You'll spend the better part of the game wandering about the huge world
and dungeons of the game, searching for a particular item or looking for a
particular person or monster.  The outer world is simply enormous, as are the
dungeon complexes that you will explore throughout the course of the game.
And of course, there are tons of monsters that are trying to prevent Frodo
from getting to Rivendell.  All in all, the game is quite challenging,
especially in the fact that some of the items are quite cleverly hidden, which
could keep you searching for a long time... =)



                   --->  Some Helpful Tips Before you Begin <---

     - The companions you pick up along your journey start off weak, and thus
can get killed very easily.  If a companion dies, there's no way to bring him
back to life.  They also tend to wander and get lost a lot, and in my
opinion they're better off dead (sounds cruel, I know...), but if you want
to keep them with you, it's a good idea to control them using the "R" button
and have them kill monsters until they're at a decent level.

     - The only way to heal yourself is by the means of magical healing moss,
mushrooms, and ferns that can be found scattered about.  Usually, if you
leave the area, then come back the item will re-appear, so you can do this
until you are fully healed.

     - To continue your game later from where you left off, you'll have to
get your password.  This can be accomplished by pushing L and R while out on
the field.  Where you start when you pick up depends on where you left off...
you'll usually start back at the nearest town.

     - Since the dungeon complexes are so darn huge, mapping would be
an extremely good idea so that you don't get lost.  I'll do my best to guide
you through them, but in this game if you get lost, you REALLY get lost.



                               --->  The Controls <---

     Controls really aren't all that difficult in this game.  Move Frodo
around using the Control Pad, and use the Y button to attack with your
weapon.  The B button lets you block with your weapon, which can parry
the attacks of some enemies.  The X button brings up the status display
at the top of the screen, displaying your current HP (Hit Points), and
equipped item.  The A button allows you to use your equipped item.  The
Start button pauses the game, and by holding down the L or R buttons,
you can control your other companions.  By pushing L and R at the same
time, you can get your password, which lets you pick up later at the point
where you left off.  The Select button brings up the menu, where you can
see each companion's statistics, as well as your current inventory.



     And that's about it!  Now, onto the walkthrough!



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
= Part Two:  The Walkthrough  =
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     This section is a detailed walkthrough of the game, from start to
finish.  If you'd rather figure out things for yourself, you should play
the game without the use of the FAQ, then resort to it only if you get
hopelessly stuck.  Otherwise, continue... =)



                                --->  Finding Pippin  <----

     Your quest starts in the small and peaceful village of Hobbiton.
Your uncle Bilbo has announced that since he grows old, he wishes to take
one last trip around the world before he retires, and entrusts the Ring
that he found on his adventures to Frodo.  Now it is in Frodo's hands to
deliver the Ring safely to Rivendell, but the journey won't be an easy
one.. there are hordes of monsters that are out to steal the Ring and use
it for evil purposes.  Gandalf, the wizard, will help you but for now he
must leave on a journey of his own.  Before leaving, he tells Frodo that
he must meet him in the town of Bree, on the way to Rivendell.

     Your first task is to find some companions for your journey, as the
journey to Rivendell will surely be a difficult one.  Go around Hobbiton
and talk to all the townsfolk, and you'll find that three of your friends
are in the area... Pippin Took, Merry Brandybuck, and Samwise Gamgee.
Sam is looking for Old Man Gaffer's reading glasses, and cannot leave
Hobbiton until he finds them.  And since he's standing around doing nothing,
you can probably guess who's gonna have to be the one to find them.  Merry
has gone to Crickhollow and won't be returning, so we'll have to pick him
up along the way.  And Pippin was seen going to the plains to the north
to go fishing, but hasn't come back for hours.  The plains to the north
are full of wolves... perhaps something happened to him?

 NORTH PLAINS

 Treasure:  <None>
 Enemies:  Wolf

     First, head to the plains north of Hobbiton to check on Pippin.  As
I said, there are a lot of wolves around here, so be on your guard.  At
this point, it'll take about four stabs with your sword to kill them.
You'll find Pippin in the north-east corner of the plains.  When you talk
to him, he'll feel better that you have come to rescue him, and will join
you.  Now, since Sam doesn't seem to be doing anything towards finding the
glasses, looks like we'll have to do it ourselves.  -_-

     The glasses are located in the Hobbiton Caves, to the west of
Hobbiton (though how they got there is anyone's guess).  This will be your
first experience with a dungeon complex, and it probably won't be a pretty
one as even the Hobbiton caves are quite complex.  Head west of Hobbiton
and you'll be in a large area with several cave entrances... these are the
Hobbiton Caves.



                      --->  Gaffer's Glasses <---

 HOBBITON CAVES

  Outside Treasure:  Dagger
  Monsters:  Wolf, Snake

  There are 7 cave entrances in the Hobbiton complex, though some lead to
the same cave... the complex consists of one large cave, and a few other
smaller ones.  Note that you can also find a dagger lying in the northwest
corner of the area.  The cave entrances are outlined below...

  A -->  Directly south of the entrance to Hobbiton
  B -->  In the far southeast corner
  C -->  Along the south edge (left)
  D -->  Along the south edge (right)
  E -->  Near the upper-left corner
  F -->  West of the entrance to Hobbiton
  G -->  South of entrance 'F'

    Cave 'A', 'C', 'D', 'E'

    Treasure:  Padded Armor x3
               Healing Moss x4
               Healing Mushroom x7
               Dagger x2
               Healing Fern
               Green Gateway Gem
               Eye Glasses

    Monsters:  Bat, Snake, Orc

    Notes:  This is the main cave of the complex.  It is also the largest.
  It holds three key items of interest.. the Glasses, the Healing Fern, and
  the Green Gateway Gem.

    Cave 'B'

    Treasure:  Letter

    Notes:  This cave merely contains a letter from Simon Templar stating
  that rather than using the bridge to cross the river Brandywine, he will
  be using the ferry to the south.  This is a clue to you.

    Cave 'F'

    Treasure:  Letter
               Healing Moss

    Notes:  This is a small cave containing a letter regarding the Ring
  Wraiths, and some healing Moss.  The letter is also a hint to you... the
  Ring Wraiths cannot be defeated!

    Cave 'G'

    Treasure:  Violet Gateway Gem

    Notes:  This cave contains an old man who is searching for a Healing
  Fern.  Give one to him and he'll trade you the Violet Gateway Gem in
  return.

     First, let's explore the big cave and get it out of the way.  The only
three items you really need out of here are the Fern, Glasses, and Gateway
Gem.  To get them the quickest, use entrance "A".

     At entrance A, there will be a small bag containing a -cough- Map.
Actually all this tells you is what entrance number this is.  Big whoop.
Follow the corridor north until you see a path that leads off to the west.
Go that way, then continue south.  On the next screen, ignore the path
leading down, and continue left, and take the path leading to the north to
find the Fern.  There will be an Orc guarding it... these are a bit
tougher than the annoying bats and snakes that inhabit the caverns.  -_-

     After getting the Fern, go back south, then follow the long corridor
to the left.  Pass by the first passage leading to the south, and take the
second one in that direction, to get to a large room with a few pits
scattered about.  The Glasses are in the south-east corner of this room.
Grab them, then head back up to the long corridor and continue the rest of
the way to the left.  Take the passage leading north at the end, then
follow it all the way up.  Now go right until you can't go any further,
then north to another room with a pit in it.  Walk right along the south
edge of the pit, then take the other path leading back south.  This will
lead you to the room with the Green Gateway Gem!

     Now that you have the three 'key' items, start retracing your steps
back to the entrance you came from, but stop once you reach the passageway
that led up towards the room with the Fern.  From there, walk a short ways
east, then take the passage to the south.  Walk south along the east edge
of the pit, and near the south-east corner you'll find a suit of Padded
Armor!  Also, you can continue further along this corridor to get a
Mushroom.

     Now continue retracing your steps back to the entrance, and head back
out to the open.  Enter cave entrance "G" and equip your Fern (do this by
going into the menu, pushing L or R to get to your items, then select the
item and press 'A').  He'll give you the Violet Gateway Gem in return!

     *NOTE*  There are five Gateway Gems in the world, and it is imperative
that you collect each one, as you will need all five to gain entrance to the
final dungeon.  Make sure you collect both Gateway Gems in this area!!

     Once you have both Gems and the Glasses, return to Sam in Hobbiton.
Talk to him and he will join you.  Now go to the south edge of Hobbiton and
talk to old man Gaffer, and he will give you the key to the Hobbiton Gate as
thanks for returning his glasses.  Head for the east part of Hobbiton and
open the gate using your Key.  We're off!



                   --->  The River Brandywine <---

     Once outside Hobbiton, head to the east and you'll see a bridge.
However, Sam remarks that he doesn't think it's a good idea to cross the
bridge, and for good reason since the Ring Wraiths patrol the nearby area
in great numbers.  The Ring Wraiths are invincible, and can deal great
damage to you, so avoid crossing the bridge at all costs!

     Instead, we should use the ferry to cross the river.  The ferry is
located at the south edge of the river, but in order to get there we'll
have to travel through the wolf-infested forest.

  FOREST OF BRANDYWINE

  Treasure:  Healing Mushroom x8
             Shire Juice
             Letter
             Purple Gateway Gem
  Monsters:  Wolf, Snake, Orc

     Move to the south through the forest, but be sure to pick up the
bottle of Shire Juice that is in the south-east corner of the first screen.
We'll be needing it shortly.  Head south to the next screen... on this
screen there are two exits to the east... the south-most one leads to the
ferry, but the ferryman there states that Farmer Maggot has warned him
against ferrying strangers, and refuses to take you across the river.  The
north-most exit to the right leads to Farmer Maggot's farm.... you'll
recognize it because there is a letter right outside regarding the presence
of all the wolves around the forest.  ^_^

     Looks like that in order to cross the ferry, we're going to have to pay
Farmer Maggot a visit.  Head right to the next screen, and continue to the
right to reach Maggot's farm.  However, once you get there, you'll notice
that a few Orcs have over-run the area!  Get rid of them, and then speak
with the Farmer.  He'll give you a letter as thanks for saving his farm.
With this, the ferryman will let us cross the river!  Unfortunately, the
ferryman has lost his Oar, but Maggot will loan his to you if you can
recover his jar of honey, which was stolen by a mischievous hobbit who
inhabits the area.  Go back left a few screens, then when you reach the
area of forest which the exit leading to the ferry, search about in the
middle of this area to find the hobbit Ted Sandyman.  Give him the bottle
of Shire Juice and he will tell you that he dropped the Jar of Honey in
the woods right outside Maggot's farm.

     Now, go back east to the section of forest near the Farm, and search
the center of the forest area and you'll come across the Jar of Honey!  Take
it back to Farmer Maggot and he will graciously loan you his oar.  Now,
make your way back to the ferryman, and now that you have the note, and oar,
you can cross the river!

     After crossing the river, you'll find yourself in another forest area.
Just on the other side of this is the town of Crickhollow.  Continue making
your way east, but just before the entrance to Crickhollow, you'll find an
elf wandering the forest.  Talk to him and he will give you the Purple
Gateway Gem!  That's three down, only two more to go!  =D



                     --->  The Barrow-Downs <---

     Now, continue onto Crickhollow.  You'll meet Merry here, whom will
give you a letter from Gandalf, saying that in order to get to Bree, you
should go through the Barrow-Downs, which is located to the east of
Crickhollow.  Also, there is an elven camp in the south part of town...
they will mention that there are also six amulets scattered about the
world... you must find these to prove to Elrond of the council of
Rivendell that you are indeed worthy of carrying the Ring!  Note there
is also a Healing Mushroom in the southeast corner of Crickhollow should
you need to use it ^_^

  FOREST OF CRICKHOLLOW

  Treasure:  Healing Mushroom x4
             Amulet
             Gold
             Leather Armor x2
             Elvish Book
             Bree Gate Key
  Monsters:  Wolf, Snake, Orc

     With Merry in your party, continue through the forest to the east.
There are a few things of notice in the forest... first look for one
of the Elven Amulets in the south-east corner of the first screen.  There
is a bag of Gold in the south-west corner of the second screen, and
also in the north-east corner of the second screen is a path leading off
to the north... if you go this way you'll meet an elf whom will give you
one of the keys to the city of Bree!  The gatekeeper has the other, so
we won't have to worry about looking for it.  ;)

    After getting the key, go back south and continue east through the
forest.  You'll find a suit of Leather Armor in about the north-east
corner of the third screen, and an elven book along the west edge of the
fourth screen...  Be sure to get it!  You'll need to give it to Elrond to
have it translated from the elvish language!  Also on the fourth screen is
an exit leading to the south... if you head down that way you can find a
mushroom and another suit of Leather Armor.

     Also of notice on the fourth screen is Old Man Willow, who lives
near the entrance to the Barrow Downs.  If you read his note, your 
companions will go forward to investigate, but Old Man Willow will
eat them up!!  If this happens, head north and look for a passage leading
to the next screen (along the way you may find a note warning you of
the willow tree, but chances are it's a bit late now :P), and you'll
come to the house of Tom Bombadil.  Show him Old Man Willow's "note",
and he will ask you to take him to the tree.  Do so and your party
members will be freed, and you will be free to continue on to the
Barrow Downs.  =D

     Bree is situated just on the other side of the Barrow-Downs, the
entrance of which is located just to the right of Old Man Willow.  Get
ready for another big dungeon complex!

  THE BARROW DOWNS

  Monsters:  Snake, Bat, Barrow Wight

     The Barrow-Downs is nothing short of GIGANTIC!  If you thought the
Hobbiton Caves were big, you have a surprise coming here.  The Barrow-Downs
consist of a multitude of caves connected across several large areas.  Most
of them are relatively small, but the sheer size of the Barrow-Downs itself
is enough to confuse just about anybody.  Be careful!

     I really have no idea how to make a walkthrough for this section
without making it look really ugly.  Therefore, at the beginning of each
"section", there will be a listing of each cave and what it contains,
followed by the walkthrough.

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  = Section 1 -->  7 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Treasure:  Amulet
 
    Entrance A -->  Near the entrance of the Barrow-Downs
    Entrance B -->  Slightly northeast of Entrance B
    Entrance C -->  Along the north wall
    Entrance D -->  Just right of Entrance C
    Entrance E -->  Near the right-hand side
    Entrance F -->  Just left of Entrance E
    Entrance G -->  South edge, only accessible through section 2

      Cave 'A', 'C', 'D', 'E'
      Treasures:  Key, Healing Mushroom, Gold

      Cave 'B'
      Empty

      Cave 'F'
      Treasures:  Barrow Dagger

      Cave 'G'
      Connects to Entrance 'B', Section 2

     When you first reach the Barrow-Downs, you'll find yourself in
Section 1.  For the moment, only entrances A and B are accessible.  Since
B is an empty dead-end, use entrance A instead.  ^_^

     Once inside, go left to reach a dead-end room containing a Key.
Keys will be used several times throughout the Barrow Downs, mostly to
open cave entrances or unlock doors.  After getting it, go back right and
follow the corridor to the right.  The first passage leading north leads
to a tomb area, of which there will be many throughout these catacombs.
This one happens to contain a suit of Leather Armor and some Gold.  It's
a good idea to stock up on Gold as you will need it later, but if you care
to bend the rules a bit, you can collect the Gold in the tomb area, exit
the screen, then come back and get it again!  =D

     *NOTE*  The majority of tombs (and the whole caverns for that matter)
are guarding by Barrow Wights... the ghost-like creatures who inhabit the
area.  They dislike the light, so they can actually be harmed by the fire
pits that are scattered about the caves!  Use this to your advantage!

     Loot the tomb and accumulate some money if you wish, then continue
along the passage to the right.  The next passage to the south leads back
out, but to a dead-end, so ignore it.  Continue further to the right, and
ignore the next passage leading south as well, as it leads to the same 
dead-end.  So keep walking along the long corridor to the right, and note
that the next passage leading north leads to a Mushroom should you need to
use it.  Keep right along this very long passage, until you reach one last
passage leading south.  Take it to head back outside (this is Entrance "E").

     Entrance "F" (which is a few short steps to the left of where you come
out) leads to a small tomb containing a Barrow Dagger... I recommend getting
it, as it's a bit better than the Dagger you currently have.  Grab it, then
go back outside.  To the right, you'll meet a hobbit hanging around outside
the path leading to the next section.  He'll mention that the snakes around
the Barrow Downs are poisonous, and that in order to cure the poison you'll
need to use the healing moss found in the caves.  Be careful!

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  = Section 2 -->  4 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Treasure:  Barrow Dagger
 
    Entrance A -->  Southwest Corner, near path to Section 1
    Entrance B -->  Just above Entrance A
    Entrance C -->  Along the east wall (locked)
    Entrance D -->  In the north-east corner
      
      Cave 'A'
      Treasures:  Gold

      Cave 'B'
      Treasures:  Mushroom x3, Gold, Moss x2, Padded Armor
      Connects to Entrance 'G', Section 1

      Cave 'C'
      Treasures:  Fern, Letter, Mushroom, Padded Armor      
      Connects to Entrance 'A', Section 3
 
      Cave 'D'
      Treasures:  Healing Mushroom

     Now we're in section 2.  Entrance 'A' leads to some Gold, so pick it
up if you wish.  Then, head for Entrance 'B'.  Once inside, go up into the
large room with the pit in the middle, then walk left along the south edge
of the pit, and follow the corridor to the south.  Walk until you reach a
passage leading off to the west, then go west and south.  Soon you'll come
to another room with a pit in the middle.  Go around the east side of the
pit and along the corridor, and you'll come out in a seculded area in
Section 1.  Grab the bag and you'll find the first Amulet!

     Backtrack through the cave until you come back to Section 2.  Entrance
'D' leads to a mushroom if you need it.  Entrance 'C' is blocked by a rock,
and to get inside you will need to use the Tomb Key that you found earlier
(hmm, a key opening a rock?  Interesting!  =D).  Go inside, then walk north
along the passage until you hit the wall, then east through the huge room
with the large pit in the center.  Go north along the passage, then west
until you hit the wall, north again, then west again until you see a passage
branching off to the south.  Take this outside to Section 3 (this is Entrance
'A').

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  = Section 3 -->  6 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Entrance A -->  Lower-left corner
    Entrance B -->  Just above Entrance A
    Entrance C -->  Just above Entrance B
    Entrance D -->  To the right of Entrance C
    Entrance E -->  About in the center
    Entrance F -->  Northeast corner

      Cave 'A'
      Connects to Entrance 'C', Section 2

      Cave 'B'
      Treasures:  Gold x2, Key

      Cave 'C'
      Empty

      Cave 'D'
      Treasures:  Gold

      Cave 'E'
      Treasures:  Gold

      Cave 'F'
      Treasures:  Mushroom

     Not much to do in Section 3, really... all the other caves save the
one you came out of are dead-ends with items, but do be sure to get the
Key in Cave 'A'!  Once you have it, continue east from Section 3, to reach
Section 4...

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  = Section 4 -->  10 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Entrance A -->  North of entrance to Section 4 (locked)
    Entrance B -->  Southeast of Entrance A
    Entrance C -->  Just east of Entrance B
    Entrance D -->  East of Entrance C
    Entrance E -->  South edge of area
    Entrance F -->  Near exit to Section 6
    Entrance G -->  Upper-right corner
    Entrance H -->  Northeast of Entrance D
    Entrance I -->  North of Entrance B/C
    Entrance J -->  Upper-left corner

      Cave 'A'
      Treasures:  Key, Mushroom x2, Gold x4

      Cave 'B', 'C', 'D'
      Treasures:  Gold, Moss

      Cave 'E'
      Treasures:  Mushroom

      Cave 'F'
      Treasures:  Gold

      Cave 'G'
      Treasures:  Mushroom

      Cave 'H'
      Treasures:  Gold

      Cave 'I'
      Treasures:  Gold

      Cave 'J'
      Treasures:  Gold

     Ack!  All the cave entrances!  Fortunately, most lead to tombs with
items in them.  Entrance 'A' is also locked, so use your Key that you
acquired in Section 3 to open it.  Run around and grab all the items if
you wish, then enter Cave 'A'.

     Walk north along the corridor until you see a passage branching off
to the west, then go in that direction and follow the path until you
reach a dead-end, where you'll find another Key.  Backtrack to the
corridor you came from, then go east into a large room with several pits
in the center.  Make your way through here, and go along the passage to
the north.  At the branch, go left and unlock the door with your Key.
Go past where the door was, then left until you reach a passage leading
south.  Exit and you'll find yourself in Section 5 (This is entrance "A")!

  =-=-=-=-=-=-=-=-=-=-=-=-=-=--=
  = Section 5 -->  4 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-==-

    Entrance A -->  Lower-left corner
    Entrance B -->  Just above entrance A
    Entrance C -->  Upper-right corner
    Entrance D -->  Below entrance D

      Cave 'A'
      Connects to Section 4, Entrance 'A'

      Cave 'B'
      Treasures:  Gold

      Cave 'C'
      Treasures:  Key

      Cave 'D':
      Treasures:  Mushroom

     Before doing anything, note that the path to the west leads to
Section 5a, which is for the most part empty except for one bag of
Gold.  Since it doesn't have any entrances or anything else besides
that bag of Gold, there's no need for me to confuse you with a
separate section for it... =)

     There's not really all that much to do here either.  Just head
for Cave 'C' and grab the key inside.  Now, you'll want to make your
way all the way back to Section 4 by going back through the cave,
and take the eastern exit to go to Section 6.

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-==
  = Section 6 -->  2 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=--

    Entrance A -->  South of exit to Section 4
    Entrance B -->  Southeast of Entrance A

      Cave 'A'
      Treasures:  Gold

      Cave 'B'
      Treasures:  Gold x4

     There's not much here either... just two lonely and small caves,
and two exits... one leading south to section 7, and one leading east
to section 8.  If you want to get some quick Gold, go in and out of
Cave B collecting all the Gold pieces, then exit and re-enter.  =)

     First head south to Section 7.

  =-=-=-=-=-=-=-=-=-=-=-=-=-=--=
  = Section 7 -->  4 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-==-

     Treasures:  Barrow Dagger, Yellow Gateway Gem

     Entrance A -->  Near Exit to Section 6
     Entrance B -->  Southeast of Entrance A
     Entrance C -->  Southwest area of section (locked)
     Entrance D -->  South area (accessible through Entrance C)

       Cave 'A'
       Treasures:  Mushroom

       Cave 'B'
       Treasures:  Key, Moss, Chain Mail

       Cave 'C', 'D'
       Treasures:  Barrow Dagger

     You'll notice quite a few lakes in Section 7, but not much else.
First enter Cave B and pick up both the Key and Chain Mail (it's a
small cave, don't worry :P), then use a Key to unlock Entrance C.
Head inside, and walk right along the corridor and take the first
passage leading to the south.  You'll come out Entrance D, on the
south side of Section 7.  Now, proceed along the path to the right
to reach Section 7a, where two treasures can be found... a Barrow
Dagger in the northwest corner, and (more notably) the Yellow
Gateway Gem in the northeast corner!  Make sure you get the Gem,
then backtrack all the way back to section 6, then take the eastern
path to go to section 8.

  =-=-=-=-=-=-=-=-=-=-=-=-=-=--=
  = Section 8 -->  2 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-==-
    
     Entrance A -->  Near exit to Section 7
     Entrance B -->  Near exit to Section 9

       Cave 'A', 'B'
       Treasures:  Moss, Gold x2

     The two caves in Section 8 connect to each other, and there's
only two bags of gold and some moss to be found, so ignore them if you
please.  Instead, move north and take the path in the northwest corner
which leads to section 9!

  =-=-=-=-=-=-=-=-=-=-=-=-=-=--=
  = Section 9 -->  2 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-==-

     Entrance A -->  Along the south wall, about in the middle
     Entrance B -->  Near exit to Section 10

       Cave 'A'
       Empty

       Cave 'B'
       Treasures:  Key, Gold

     As has been the tradition lately, there really isn't much around
here.  Be sure to explore Cave B and grab the key and Gold, and note
the two exits from this section... the path in the middle-right leads
to section 12, while the path in the upper-left leads to section 10.
First, let's check out Section 10.

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  = Section 10 -->  4 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     *NOTE*  I told you this place was big.  -_-

     Entrance A -->  Near exit to section 9 (locked)
     Entrance B -->  Northwest of Entrance A
     Entrance C -->  Near exit to section 11
     Entrance D -->  Southeast of Entrance C

       Cave 'A', 'B'
       Treasures:  Mushroom

       Cave 'C'
       Treasures:  Gold

       Cave 'D'
       Treasures:  Gold x4

     Use a key to unlock the door near the entrance to this section,
then enter the cave.  Just follow the corridor to the left, and take
the first passage to the south and you'll find yourself back outside
(at Entrance 'B').  Move north past all the lakes and take the path
up to Section 11.

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  = Section 11 -->  2 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     Treasures:  Amulet, Red Gateway Gem

     Entrance A -->  Near exit to section 10
     Entrance B -->  Near exit to section 11a

       Cave 'A'
       Empty

       Cave 'B'
       Treasures:  Fern

     There's not much in the caves here, so take the west path to
reach section 11a.  To the south, you'll find the second amulet... be
sure to get it!  Do so, then go back east to section 11, and take the
eastern path to section 11b, where you will find the Red Gateway Gem!
Now we're done in this area, so backtrack all the way back to section
9, and take the middle-eastern path to reach section 12.  -_-

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  = Section 12 -->  10 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

     Entrance A -->  Near exit to section 9
     Entrance B -->  Southeast of Entrance A
     Entrance C -->  East of Entrance B
     Entrance D -->  Northeast of Entrance C
     Entrance E -->  Upper-left corner
     Entrance F -->  East of Entrance C
     Entrance G -->  Above Entrance F
     Entrance H -->  Upper-right corner
     Entrance I -->  Below Entrance H
     Entrance J -->  Along south wall

       Cave 'A'
       Treasures:  Gold

       Cave 'B'
       Empty

       Cave 'C'
       Treasures:  Chain Armor

       Cave 'D'
       Treasures:  Mushroom

       Cave 'E'
       Empty

       Cave 'F'
       Treasures:  Gold x4

       Cave 'G'
       Empty

       Cave 'H'
       Treasures:  Gold

       Cave 'I'
       Treasures:  Gold, Key

       Cave 'J'
       Treasures:  Barrow Dagger

     Wow!  10 entrances, and 9 of them lead to immediate dead-ends.  The only
thing you really need to get out of this section is the Key which is located
in Cave I.  If you want to run around and pick up the rest of the items, then
go ahead.  =)

     When you're ready, continue east to section 13.

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  = Section 13 -->  4 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     Entrance A -->  Near exit to section 12
     Entrance B -->  Above Entrance A
     Entrance C -->  Upper right corner (locked)
     Entrance D -->  Below Entrance C

       Cave 'A'
       Empty

       Cave 'B'
       Treasures:  Gold x4

       Cave 'C'
       Connects to Entrance A, Section 14
       Treasures:  Gold, Mushroom, Moss x2

       Cave 'D'
       Treasures:  Gold

     Use yet another key to unlock the door in the upper-right corner of this
section, then enter.  This is the largest cave we've seen in a while, but it's
still fairly small.  Head north until you hit a room with a pit, then walk west
along the south edge of the pit, and follow the corridor up past the moss.  Take
the branch leading to the east, and continue east along this path until you
reach another room with a pit.  Walk east along the south edge of the pit, and
follow the other path south until you come back outside, in section 14.

  =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
  = Section 14 -->  4 Entrances =
  -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

     *NOTE*  Hang in there!

     Entrance A -->  Upper-left corner
     Entrance B -->  Southeast of Entrance A
     Entrance C -->  Southeast of Entrance B
     Entrance D -->  Near exit of Barrow Downs (!)

       Cave 'A'
       Connects to Entrance C, Section 13

       Cave 'B'
       Treasures:  Gold x2

       Cave 'C'
       Treasures:  Mushroom

       Cave 'D'
       Treasures:  Gold

     After exploring the last few caves for treasure, use your last remaining
key to unlock the gate at the north edge of this section!  Finally... we're out
of the Barrow Downs!  =D



                                  --->  Bree  <---

     Upon exiting the Barrow-Downs, you'll find yourself at the intersection
just across the bridge between Hobbiton and Bree.  This was the area that was
occupied by the Ring Wraiths before.  If you pay the hobbit standing around
outside the exit some gold, he'll tell you that Gandalf left several days ago,
but that he was seen speaking with a man known as "Strider".

     Anyway, you'll find Bree just to the north of the intersection.  Speak
with the guard and show him your gate key, and he will acknowledge that you
are a friend, but he still needs more proof.  Show him Gandalf's letter and
he will then unlock the gate for you.  In town, you'll find the man named
Strider outside the Prancing Pony Inn.  He'll offer to help you, but first
you must bring him some 'Kingsfoil'.  Kingsfoil is a nickname for a certain
type of herb that grows in the Troll Shaws, to the east of Bree.  Also note
that for a price, you can have weapons and armor made for all your party
members... Troll Daggers from the weapons master, and Chain Armor from the
armor master... these cost about 50 Gold apiece.

     Once you're ready, head out of Bree and take the eastern path from the
intersection to reach the grassy fields.  On the other side of this are the
Troll Shaws, where the 'Kingsfoil' can be found!  

  FIELDS NEAR BREE

  Treasures:  Athelas Minor, Mushroom
  Monsters:  Wolf, Orc

     Just make your way through the fields and exit stage east.  You'll
come to the area just outside the Troll Shaws, but the door is locked and
Legolas the Elf is the only one who has the key, but he has locked himself
in.  For now, don't worry about it... search in the southeast corner of
this area, near the bridge and you'll find some Athelas Minor.  This is
a curious herb more commonly known as... 'Kingsfoil'!  Take this back to
Strider in Bree and he will introduce him self as Aragorn, and join your
party!  Before leaving Bree, talk to Beth, who lives just to the east of
the Inn, and now that Aragorn has joined you, she will give you a letter
that must be delivered to Elrond in Rivendell.  You'll need this to get
inside the city!

     *NOTE*  From now on, it is imperative that you keep the companions
that join you alive (at least until the final battle).  You will need
most of them for a certain purpose!
 
     With Aragorn in party, head back to the east of Bree, to the area
where you previously found the Kingsfoil.  Cross the bridge to the east
and you'll reach some more fields.  Head through this area, but once
you reach the east exit, you'll notice a large suspicious boulder in the
northeast corner of the area.  Walk up to it and stab it with your weapon,
and a hole will appear!  Go inside and you'll find yourself in a rather
large cave.

  HIDDEN CAVE

     Treasures:  Sword
                 Healing Moss x6
                 Mushroom x4
                 Troll Dagger x3
                 Chain Armor x3
                 Named Sword
                 Fern x3
                 Keystone Scroll
                 Color Scroll
                 Jeweled Ring
                 Amulet x3
     Monsters:  Bat, Snake, Orc, Blue Orc, Troll

     There are actually a great many key items of interest in this cave.
First are the two scrolls that describe the Gateway Gems and their
function.  Next is the Jeweled Ring, which one of the townspeople has lost.
Finally, there are three Elven Amulets to be found in this cave!  Strong
monsters also lurk in the caves... the Blue Orcs and Trolls (especially)
can rough you up, so be careful.

     Upon entering the cave, head north to a room with a pit, then walk
west along the south edge of the pit, and follow the corridor to the south.
Ignore the first branch to the west, then continue up past the moss, and
take the passage to the right.  Continue right along the long corridor
and take the first passage to the north.  Go north along this passage up
to another room with a pit, then take the passage in the southwest.
Continue up past the moss once again, and take the first passage to the
north to find the first amulet!  Now head back to the long corridor, just
before the last pit room.

     Continue east, and you'll reach one of those large rooms with pits
scattered about everywhere.  Make your way through it and take the passage
leading off to the north.  At the branch, go east and follow this path
and at the end you'll find the second amulet (I screwed up my map here,
but it won't be hard to find).  Get it, then go back to the branch I just
mentioned, and go left, and take the passage to the north.  Go north until
you hit the wall, then make east to reach another long corridor.  Take the
first passage to the south to find a Named Sword (which is quite an awesome
weapon, might I add), then go back, continue east along the hallway, then
take the next passage to the south to find the first scroll regarding the
Gateway Gems!

     Go back up once more, and continue east into another large room with
scattered pits.  Make your way through, as usual, and continue north along
the passage.  At the branch go west, and follow until you reach yet another
pit room.  Take the southwest passage out of here, and follow the corridor
up past the moss, and take the branch off to the west to find the other
scroll.  Head back out of this room, and continue east to reach one last
long corridor.  Walk east along it, and you'll find the Jeweled Ring along
the first passage to the north.  Make sure you get it, then go back to the
corridor and follow it all the way to the right (make note of the other
passage leading south) and you will find the third amulet.  Now that we have
everything, go back to that passage I told you to make note of, then exit
the cave.  You'll now be in the Troll Shaws!

  TROLL SHAWS

    Treasures:  Legolas Bow
    Monsters:  Wolf, Orc

     Head through the fields to the right, and on the next screen make
your way all the way up to the northeast corner where you will find a Bow.
This is Legolas' Bow... hang on to it, we'll be needing it shortly.  After
retrieving it, backtrack all the way back to the cave, then start making
your way across the fields to the west.  Go to the next screen, and you'll
find Legolas searching(?) for his Bow in the far north-west corner.  Since
you have found his bow, he will join your party and give you the Key to the
Troll Shaws!

     Now Legolas is in our party!  Before heading off to Rivendell, stop
back at Bree to return the Jeweled Ring that you found back to its rightful
owner.  In return, the lady will give you the Keystone!  This stone has
something to do with the Gateway Gems, and we'll need it in order to activate
them.  Now, we have everything we need... our next stop is the town of
Rivendell!



                              --->  Rivendell  <----

  FIELDS NEAR BREE, REVISITED

    Treasures:  Mushroom
    Monsters:  Wolf, Orc

     Head out east of Bree once again and make your way through the fields
to the east.   Work way your way back east across the Troll Shaws, and past
the hidden cave, until you reach another valley area with a bridge.  Cross
once more, and you'll come to some more fields.  At the east end of this
section is Rivendell!  Show Elrond's note to the gatekeeper and he will
let you inside!  Talk to the Elf near the entrance and since you have
recovered all six elven amulets, Elrond will see you.  Speak with him and
you'll learn that your quest isn't quite yet over... the party should head
through the nearby mines of Moria to the other side of the Misty Mountains,
to Lothlorien.  The elven council there will be able to protect the ring
from the wraiths, and there our quest will end.  Before leaving, show the
Book to Gandalf, and he will decree that if you have the five gateway gems,
the keystone, and the two scrolls, he can open the gate for you.  Show him
the keystone and, since you have everything you need, Gandalf will go to 
the gate and wait there for you.  Legolas wishes to speak with Elrond some
more, so he will stay behind in Rivendell for the time being.

     Also be sure to speak with both Boromir, and Bilbo, who happens to be
in the area!  You'll recieve Bilbo's Diary from Bilbo, and the Horn of 
Boromir.  The Horn is a magical item that strikes fear into the hearts
of your enemies, but beware as it's magical power decreases with each use!

     The mines of Moria are located past the fields south of Rivendell.  This
will be our final task!

  FIELDS NEAR RIVENDELL

     Treasures:  Magic Rock, Mushroom, Healing Fruit x2
     Monsters:  Blue Orc, Troll
     
     Just near the entrance to these fields, you'll meet Gimli, the dwarf.
He'll offer to accompany you to the mines, and join your party.  The
fields near Rivendell are infested with Blue Orcs and Trolls, so be
careful as you make your way south.  Note that about in the center of the
second screen is a Magic Rock (it's almost hidden behind a tree)... pick
this up, you'll need it soon!

     Continue making your way to the south, and on the fourth screen you'll
notice a stone statue of a Troll.  Use the Magic Rock in front of the statue
and the Troll will come to life and attack!  Defeat it, and you'll receive
the Orb of Drexle... you'll need this to enter the mines!

     At the south end of the fields, you'll find the gate leading to Moria
along the east wall.  The wizard Drexle there has the key, but in order to
get through he wishes for you to find his orb, which was stolen by a Troll.
Since we already have the Orb, give it to him and he'll open the gate for
you!  Continue onto the entrance of Moria and you'll meet Gandalf.  Show
him the book again and he'll remark that the gems must be placed on the door
in a certain order.  The color scroll reads,

  "Yellow before Red, but both after Violet.
   After Red is Green, and purple is first."

     From this information, you should be able to deduce that the correct
order is Purple, Violet, Yellow, Red, then Green.  To open the door, first
use the Keystone, then the gems in the order above, then the Keystone once
more.  (Thus, Keystone, Purple gem, Violet gem, Yellow gem, Red gem, Green
gem, then Keystone again).  Once this is done, the door will open.  Now,
into the Mines of Moria!!



                         --->  The Mines of Moria  <---

  MINES OF MORIA

    Treasures:  Fern x15, Elven Dagger x4, Scroll of Floi, Key x6,
                Fruit x2, Plate Armor x4, Elven Sword, Heavy Axe,
                Scroll of Oin, Book of Ages, Book of Mazarbul,
                Athelas Major, Battle Axe, Anduril, Glamdar
    Monsters:  Snake, Orc, Blue Orc, Black Orc, Troll 
               Blue Troll, Red Orc, White Orc, Balrog

     As you would expect, the mines of Moria are BIG.  Actually... big would
be an understatement.  Actually... saying that big is an understatement is
actually an understatement in itself.  Anyway.. you get the picture.  It's
BIG.

     Unlike the Barrow-Downs, the mines are made up of one big cavern complex.
And it's a big one.  Directions are going to be tough, so I'll attempt to
get you there as best I can.  -_-

     Upon entering the mines, head north and you'll find one of those
"maps" (still as useless as ever, might I add).  Move to the right and you'll
come to a room with with pits scattered about.  Head north from here, and
take the passage in the northeast corner of this room.  Continue north,
until you reach a branch leading left and right.  Go right until you find
a passage leading off to the south.  If you continue further to the right
you'll find an Elven Dagger (a quite good weapon) and the Scroll of Floi
(which opens a door in the mines... be sure to get this).  Get those two
items, then go south, and you'll come to another large pit room.  Move
north from there, and make your way to the far north-east corner where you
will find a Key!

     Backtrack back to the branch that led left and right, and continue to
the left.  Make your way through this room, and continue left until you 
hit the end of the hall.  Take the nearby passage leading north, and head
in that direction until you reach a locked door.  Use your Key to open it,
then move west and soon you'll see branch off to the north.  By continuing
further west, you can find a suit of Plate Armor should you care to pick
it up  Go north, and walk along the corridor leading off to the west.  The
first passage north leads to an Elven Sword (a really good weapon), while
the left-most passage north leads to a Fern and another Key!  Get the Key,
then backtrack to where the first door you unlocked was.

     Go back east and south, then once you reach the southern wall, move
east a little ways, and up the next passage leading north.  Make your way
to the northeast corner, where you'll find another locked door... unlock it
with the Key you just found.  Continue east to another pit-filled room, and
head for the north-east corner, then make your way north through the passages
until you hit the northeast corner.  Take the first path to your north and
you'll hit another locked door.  This one is unlocked with the Scroll of Floi
that you found earlier.  Go through the door, and on the far western side
of this area you'll find yet another Key.  Get it, then backtrack back to
where the last door was, then go back south, where you came from.

     Once you hit the south wall, walk to the right, and follow this passage
for a bit.  The first branch off to the north is blocked by another locked
door, which is unlocked with the key you just found.  Go north, past the
door, then take the first passage north until you can go west.  Follow that
corridor to the west until you reach an intersection.  Make west again, and
head all the way to the western side of this large room, and use the corridor
in the south-west corner.  Follow the long corridor to the left, and soon
the path will once again branch off to the north.  Remember this point, as
you'll need to come back here shortly (I'll just nickname it Point "X").

     Go north along that branch, and make your way through the hordes, to
the northeast until you reach a junction with paths going north and east
(you'll have come from the west).  To the east, an extremely powerful sword
called Anduril can be found, but however, there is a problem...

     *NOTE*  There is a bug (well, I call it a bug, it's probably more of
a goof-up on the developers' part) that causes your strength and defense
values to click back over if they go past 100.  Therefore, if your strength
is 24, and you pick up Anduril (a sword of 96 strength), you should in
theory have 120 attack power, but because of this bug, you actually only
have 20!!  Therefore, you would actually be better off with the Elven Sword.
:(

     Head north, and make your way through until you reach a branch leading
left and right.  Remember this point as well (this will be nicknamed Point
"Y").  Go west, and fight through this room until you reach the passage in
the southwest corner.  Follow it all the way to the west, and use the passage
to the north.  Walk some more until you reach a junction leading north
and south (you'll have come from the east, this time).  To the north is a
Heavy Axe, a better weapon for Gimli, and to the south is a Key.  Make sure
you get it!

     After getting the key, head back to "Point X", then go west, and north
along the next passage.  Soon you'll reach another locked door... unlock it
with the key you just found.  Behind the door is yet another key.  Grab it,
then return to "Point Y".  Move east, and there will be two doors in that
direction... one to the east, and one to the south and east.  The key you
just got opens the one to your east.  Unlock it, and continue up the passage
until you reach a left/right junction.  Head to the right, and at the very
end of this corridor you'll find _another_ Key.  As you probably guessed,
this unlocks the other door.  Backtrack to the door you came from, then go
south and east to the other door.  Unlock it, and continue through the
mines.

     When you reach a junction to the north and east, head east (north is
a dead-end), and follow along here until you reach a four-way intersection.
Move south, and the path will branch to the left and right.  Remember this
point (Point "Z"), then go left, and along this passage until you reach
another left/right branch.  Go right, and follow along this hallway until
you reach a dead-end where you'll find (surprise!) another Key.  Travel back
to Point Z, then walk along the passage to the east.

     Follow along here to the east and south, and you'll reach a long
corridor leading to the east.  Head in that direction, and take the first
passage leading to the north.  Make your way to the north and east, and
you'll reach another locked door... open it with the key you just found.
Continue through another large pit-filled room, and exit north, then continue
north and east, until you reach yet another left/right junction.  Go right,
and once you reach a four way intersection (remember this point), go east
and at the end of the corridor you'll find the Book of Ages!  This will
also be needed to unlock a door shortly.  Go back to the intersection, then
head south, and follow along the passage.  Soon you'll see another door
to the north (however, this isn't the one that is opened with the book).
Ignore it for now, then continue east.

     Almost there!  Follow this passage and you'll reach yet another
locked door at the end.  Unlock it with the Book of Ages, then walk until
you reach a junction to the west and south.  Go south to reach one of those
long corridors, then go due east to the dead-end to find the last Key!  Once
you have it, backtrack to the door I mentioned before, and open it with
your last Key.

     Inside, is Gandalf and Legolas!  Apparently they have been searching
all over Moria for you, but how in the world did they end up in here?  (:P)
Talk to them and they'll rejoin the party.  You'll learn that the orcs are
about to summon an evil being, and it is in your best interest to escape
from here as quickly as possible!  Grab the Book of Mazarbul in the room,
and use it to unlock the door to the east.  Walk east along the corridor,
and to the north is a large room that is the lair of the demon of the
mines... the Balrog!!

     Before heading in that direction, continue east along the corridor to
reach a room with some Athelas Major, the most powerful healing item in the
game.  Get it, then go back to the Balrog's room.  There are also exits to
the west and east from the main room, to the left you'll find a Battle Axe,
and to the right you'll find Glamdar, the best weapon in the game, but due
to that nasty bug, you would be better off leaving both of them alone.  On
the north side of this room, you'll face down the Balrog!

  BALROG

     The Balrog is tough.  It flies around near the north edge of the room,
and it has a bad habit of hovering over the pit on the north side of the
room, where you can't reach it.  It also has a very strong attack, strong
enough to wipe out weak old Legolas in one hit.  This is the final battle,
but remember that you must have Aragorn and Frodo alive, or else the game
will end!

     Legolas will be pratically useless during this battle, as he is
much weaker than your other party members, and cannot attack.  Gimli tends
to get killed quickly due to his low HP, but his attack power is worth
it.  Gandalf's magic will come in very handy during the battle, and of
course Aragorn's high attack power and HP also come in handy.  I haven't
yet developed a sure-fire strategy for defeating the Balrog, but one
strategy I have found that works somewhat well is keep Aragorn near the
north edge of the area, and situate Gandalf behind him, out of the way
of the Balrog's attack.  This is to lure the Balrog into attacking
Aragorn.  While the Balrog is busy attacking Aragorn, Gandalf can stand
back and cast magic spells at the Balrog (but he has a bad habit of
positioning himself in the path of the Balrog's attack!  -_-).  It's
harder to hit him with weapons, as though it would make sense to stand
near his right side where his weapon won't reach you, you can't hurt him
unless you strike at his center (which of course is right in his path).

     If you just can't seem to defeat the Balrog, you may want to stick
around and fight the hordes of monsters to gain a few levels.  Remember,
more levels means higher HP, and thus a better chance at defeating him.
He's tough, but not impossible!  =D

     Once the Balrog is destroyed, exit via the door in the northwest
corner of the room, and you'll come outside near the forest of Lothlorien.
Now, your quest is finally over.  As far as I can tell, the ending you
get varies depending on who is still left alive after the battle.  At
any rate, sit back, watch the ending, and be proud that you have finished
the game!  Congratulations!



                         --->  END OF WALKTHROUGH  <---

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
= Part Three:  Reference Lists -
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

     This section is comprised of several reference lists outlining the
characters, items, equipment, and monsters found throughout the game.
If you're stuck and looking for a particular item or it's use, but don't
want to resort to using the walkthrough, this is the place to look!  =D



                             --->  Characters  <---

  FRODO BAGGINS
    Race:  Hobbit
    Weapon:  Dagger

     The hero of our story, Frodo Baggins is a peaceful young hobbit from
the village of Hobbiton.  Heir and nephew of Bilbo Baggins, it is in Frodo's
hands to deliver "the Ring" safely to the council of elves at Rivendell.
Since Frodo is the main character, if he dies the game is over.  Like the
rest of the hobbits, he can use daggers but not swords.  Since he is the
Hero and all, of course he'll be a useful character throughout your journey.

  PIPPIN TOOK
    Race:  Hobbit
    Weapon:  Dagger

     One of Frodo's hobbit friends, Pippin Took was last seen fishing in the
plains north of Hobbiton.  Being a hobbit like Frodo, Pippin can equip
daggers, and is for the most part identical to Frodo in terms of HP, strength,
and defense.

  SAMWISE GAMGEE
    Race:  Hobbit
    Weapon:  Dagger

     Sam Gamgee is another of Frodo's friends, residing the Hobbiton.  He
will join Frodo after you found the Gaffer's reading glasses which are located
in the caves near Hobbiton.  Much like Frodo and Pippin, Sam can equip daggers,
and is also identical to the other hobbits in terms of statistics.

  MERRY BRANDYBUCK
    Race:  Hobbit
    Weapon:  Dagger

     The last of the hobbits, Merry can be found in the town of Crickhollow,
located in the forest across the south edge of the river Brandywine.  Another
of Frodo's friends, Merry shares the same equipment and statistics as all of
the other hobbits.

  ARAGORN
    Race:  Human
    Weapon:  Sword, Dagger

     Aragorn, also known as "Strider" in Bree, is a warrior whom you meet in
the town of Bree.  Once you gain his favor, he will become the leader of your
party.  Generally, he has higher HP and strength than Frodo, so he is
actually better suited as a leader.  Aragorn can be thought of as the other
main character, as if he perishes, the game is over.  It is Aragorn's duty
to safely lead the party to Rivendell.

  LEGOLAS
    Race:  Elf
    Weapon:  Bow

     Legolas, the Elf, can be found in the Troll Shaws after bringing him
his lost Long Bow.  As a character, Legolas is really useless as he starts
off really weak, and though he has a bow, it seems as if he is incapable
of attacking.  He'll leave you once you reach Rivendell, then rejoin in
the mines of Moria.

  GIMLI
    Race:  Dwarf
    Weapon:  Axe

     Gimli, the Dwarf, can be found just outside Rivendell.  His former
home, the ancient mines of Moria, has been overrun by the evil forces
of Mordor, and thus he offers to accompany the party on their quest.
Gimli has rather low HP, but his attack power is quite high, which makes
up for it.

  GANDALF
    Race:  Human?
    Weapon:  Sword, Magic

     Gandalf, friend of Bilbo and the rest of the hobbits, will help
you from time to time throughout your journey, but will not join the
party until the very end of the game.  He comes equipped with a Sword,
but he favors attacking with his magical spells instead.  Gandalf is a
valuable asset to your party thanks to his spells, and he starts at a
pretty high level.  Too bad he doesn't join you until the very end of
the game... 



                                 --->  Items  <----

 - Amulets

  Where Found:
    Amulet #1 -->  Forest of Crickhollow, first screen
    Amulet #2 -->  Barrow Downs
    Amulet #3 -->  Barrow Downs
    Amulet #4 -->  Hidden Cave near Bree
    Amulet #5 -->  Hidden Cave near Bree
    Amulet #6 -->  Hidden Cave near Bree
  Use:
    You must find all six of these in order to meet with Elrond in
    Rivendell!

 - Athelas Major

  Where Found:
    In the Mines of Moria, near the Balrog's room
  Use:
    This item heals about 60 Hit Points.

 - Athelas Minor

  Where Found:
    Just outside the Troll Shaws, near the bridge
  Use:
    Give this to 'Strider' (Aragorn) in Bree and he will join you.
    This item also heals about 60 Hit Points.

 - Bilbo's Diary

  Where Found:
    Given to you by Bilbo in Rivendell
  Use:
    None (that I know of)

 - Book of Ages

  Where Found:
    In the mines of Moria
  Use:
    Opens a locked door in the mines of Moria

 - Book of Mazarbul

  Where Found:
    In the mines of Moria
  Use:
    Opens the locked door leading to the Balrog's room

 - Bow

  Where Found:
    On the east end of the Troll Shaws
  Use:
    Give to Legolas (located at the west end of the Troll Shaws) and
    he will join you.

 - Bree Gate Key

  Where Found:
    Given to you by an elf who lives in the forest near Crickhollow
  Use:
    Give this to the Bree Gatekeeper and he will unlock the gate.

 - Color Scroll

  Where Found:
    Found in the hidden cave to the east of Bree
  Use:
    Gives you a clue as to what order the gateway gems must be used
    in, in order to open the mines of Moria

 - Elrond's Note

  Where Found:
    Given to you by a lady in Bree, after Aragorn joins you.
  Use:
    Give to the gatekeeper of Rivendell to gain passage into the city.

 - Elvish Book

  Where Found:
    In the forest east of Crickhollow
  Use:
    Explains the purpose of the five gateway gems.  Show this to
    Gandalf when you reach Rivendell.

 - Eye Glasses

  Where Found:
    Hobbiton Caves
  Use:
    Give these to old man Gaffer in exchange for the Hobbiton Gate Key.

 - Gandalf Note

  Where Found:
    Given to you by Merry in Crickhollow
  Use:
    Show this to the Bree Gatekeeper to earn entrance to the city.

 - Gold

  Where Found:
    In the forest near Crickhollow, and in tombs in the Barrow-Downs
  Use:
    Purchasing weapons and armor for the party in Bree

 - Green Gateway Gem

  Where Found:
    Hobbiton Caves
  Use:
    One of the five gateway gems, used to open the mines of Moria.

 - Healing Fruit

  Where Found:
    Given to you by a lady in Bree, can also be found in dungeons/outside
  Use:
    This item heals about 30 Hit Points.

 - Healing Moss

  Where Found:
    Inside caverns
  Use:
    This item heals about 20 Hit Points.
    Healing Moss also cures snake poison.

 - Healing Mushroom

  Where Found:
    Anywhere
  Use:
    This item heals about 5 Hit Points.

 - Hobbiton Gate Key

  Where Found:
    Given to you by old man Gaffer in Hobbiton in exchange for his
    reading glasses.
  Use:
    Unlocks the Hobbiton Gate

 - Horn of Boromir

  Where Found:
    Given to you by Boromir in Rivendell.
  Use:
    Freezes all on-screen monsters for a period of time, which grows
    shorter each time you use it.

 - Jeweled Ring

  Where Found:
    In the hidden cave located to the east of Bree.
  Use:
    Give to the lady in Bree who lost it to obtain the Gateway Keystone.

 - Jug of Honey

  Where Found:
    In the forest just outside Farmer Maggot's farm
  Use:
    Give this to Farmer Maggot in exchange for his Oar

 - Keystone

  Where Found:
    In the town of Bree, given to you by a lady in exchange for her
    Jeweled Ring.
  Use:
    This Keystone is needed to actiave the five Gateway Gems.

 - Keystone Scroll

  Where Found:
    In the hidden cave, East of Bree
  Use:
    Explains the use of the Gateway Keystone

 - Maggot Note

  Where Found:
    Given to you by Farmer Maggot after you defeat the Orcs near
    his farm.
  Use:
    Show this to the ferryman and he will let you on board.

 - Magic Fern

  Where Found:
    Hobbiton Caves, also found elsewhere later in the game
  Use:
    Give this to the old man in the Hobbiton Caves in exchange for
    the Violet Gateway Gem.
    This item also heals about 10 Hit Points.

 - Magic Rock

  Where Found:
    Behind a tree in the fields south of Rivendell
  Use:
    Breaks the spell on the stone troll located near the entrance
    to the mines of Moria

 - Moria Key

  Where Found:
    In the mines of Moria
  Use:
    Opens locked doors in the mines of Moria

 - Oar

  Where Found:
    Given to you by Farmer Maggot in exchange for his Jug of Honey
  Use:
    This is needed in order to use the ferry across the river Brandywine.

 - Old Willow Note

  Where Found:
    Near Old Man Willow
  Use:
    None (that I know of)

 - Orb of Drexle

  Where Found:
    Found after breaking the spell on the stone Troll near the entrance
    to the mines of Moria, and defeating it
  Use:
    Give to Drexle in order to gain passage to the mines of Moria

 - Purple Gateway Gem

  Where Found:
    Given to you by an Elf who lives near Crickhollow
  Use:
    One of the five gateway gems, used to open the mines of Moria.

 - Red Gateway Gem

  Where Found:
    On the Barrow-Downs
  Use:
    One of the five gateway gems, used to open the mines of Moria.

 - Scroll of Floi

  Where Found:
    In the mines of Moria
  Use:
    Opens a locked door in the mines of Moria

 - Scroll of Oin

  Where Found:
    In the mines of Moria
  Use:
    Opens a locked door in the mines of Moria

 - Shire Juice

  Where Found:
    In the forest near the river Brandywine
  Use:
    Give to Ted Sandyman and he'll tell you where he hid Farmer
    Maggot's Jar of Honey

 - The Ring

  Where Found:
    This is given to you at the beginning of your quest.  In fact,
    the Ring pretty much IS your quest!
  Use:
    Your quest is to deliver the Ring safely to the council in Rivendell,
    where it may be protected from the evil forces of Mordor!

 - Tomb Key

  Where Found:
    In the Barrow-Downs
  Use:
    Opens caves/doors in the Barrow-Downs

 - Violet Gateway Gem

  Where Found:
    Given to you by the old man in the Hobbiton Caves, in exchange
    for a Magic Fern
  Use:
    One of the five gateway gems, used to open the mines of Moria.

 - Yellow Gateway Gem

  Where Found:
    On the Barrow-Downs
  Use:
    One of the five gateway gems, used to open the mines of Moria.



                               --->  Equipment  <----

 - Anduril

  Type:  Weapon, Sword
  Attack Power:  96
  Found:  In the mines of Moria

 - Axe

  Type:  Weapon, Axe
  Attack Power:  32
  Found:  Gimli comes equipped with this.

 - Battle Axe

  Type:  Weapon, Axe
  Attack Power:  96
  Found:  In the mines of Moria, near Balrog's room

 - Barrow Dagger

  Type:  Weapon, Dagger
  Attack Power:  4
  Found:  On the Barrow-Downs

 - Chain Mail

  Type:  Armor
  Defense Power:  8
  Found:  On the Barrow-Downs, also bought in Bree

 - Cloth Cloak

  Type:  Armor
  Defense Power:  1
  Found:  Frodo starts with this equipped.

 - Dagger

  Type:  Weapon, Dagger
  Attack Power:  2
  Found:  Outside Hobbiton Caves

 - Elven Dagger

  Type:  Weapon, Dagger
  Attack Power:  16
  Found:  In the mines of Moria

 - Elven Sword

  Type:  Weapon, Sword
  Attack Power:  64
  Found:  In the mines of Moria

 - Glamdar

  Type:  Weapon, Sword
  Attack Power:  128
  Found:  In the mines of Moria, near Balrog's room

 - Heavy Axe

  Type:  Weapon, Axe
  Attack Power:  64
  Found:  In the mines of Moria

 - Leather Armor

  Type:  Armor
  Defense Power:  4
  Found:  On the Barrow-Downs

 - Light Sword

  Type:  Weapon, Sword
  Attack Power:  8
  Found:  Aragorn comes equipped with this.

 - Long Bow

  Type:  Weapon, Bow
  Attack Power:  16
  Found:  Legolas comes equipped with this.

 - Mithril Armor

  Type:  Armor
  Defense Power:  32
  Found:  Given to you by Bilbo in Rivendell.

 - Named Sword

  Type:  Weapon, Sword
  Attack Power:  32
  Found:  In the hidden cave east of Bree

 - Old Dagger

  Type:  Weapon, Dagger
  Attack Power:  1
  Found:  Frodo starts with this equipped.

 - Padded Armor

  Type:  Armor
  Defense Power:  2
  Found:  Hobbiton Caves

 - Plate Armor

  Type:  Armor
  Defense Power:  16
  Found:  In the mines of Moria

 - Sting

  Type:  Weapon, Dagger
  Attack Power:  32
  Found:  Given to you by Bilbo in Rivendell

 - Sword

  Type:  Weapon, Sword
  Attack Power:  16
  Found:  In the hidden cave east of Bree

 - Troll Dagger

  Type:  Weapon, Dagger
  Attack Power:  8
  Found:  Bought in Bree



                                  --->  Monsters  <----

 - Barrow Wight

  Experience:  4 (8)
  Found:  On the Barrow-Downs

  Barrow Wights are the spirits of long-dead individuals that haunt
  the Barrow-Downs.  Most Barrow Wights can be found in their tombs,
  but some can be found outside or in caverns, these are roughly twice
  as strong as the ones who stay near their tombs!  Note that the
  fire pits located in caverns can actually harm the Barrow Wights!

 - Bat

  Experience:  1
  Found:  Caves

  Bats are annoyances that can be found in most caverns.  When they
  spot you, they usually fly towards you and bite when they get close.
  One swipe will destroy them.

 - Black Orc

  Experience:  16
  Found:  Moria

  Stronger than the Blue Orcs, Black Orcs can be found wandering about
  the mines of Moria.  Once again, they follow the same attack and
  movement patterns as the normal Orc.

 - Blue Orc

  Experience:  10
  Found:  Hidden Cave near Bree, Moria

  These Orcs are a bit tougher than their normal counterparts.  They
  follow the same movement and attack patterns as the normal Orcs, and
  they even look the same, except that they are blue.  -_-

 - Blue Troll

  Experience:  40
  Found:  Moria

  The Blue Trolls are slightly stronger versions of the Troll, and are
  quite rare.  They can be found in the mines of Moria.  They have a
  slightly higher HP and attack power than the normal troll, but they
  are just as slow.  =)

 - Red Orc

  Experience:  22
  Found:  Deep within Moria

  The Red Orcs are the toughest of them all, and can be found deep within
  the mines of Moria.  Like all other Orcs, they carry around a sword and
  shield.

 - Ring Wraith

  Experience:  N/A
  Found:  Near Bree

  If you cross the bridge near Hobbiton too quickly, you'll be attacked
  by these Ring Wraiths!  Legend says they are invincible, so RUN!

 - Snake

  Experience:  1
  Found:  Almost anywhere

  Snakes are also annoyances that slither towards you in attempt to
  bite you.  Snakes can also be destroyed with one swing of your
  weapon.  Note that the snakes on the Barrow-Downs are poisonous, and
  if you are poisoned, the only way to cure it is with the Healing Moss.

 - Orc

  Experience:  8
  Found:  Almost anywhere

  Orcs are green creatures wielding a sword and shield, and servants of
  Sauron.  They are just about everywhere, but once you get stronger
  you'll be able to knock these out of your way with no problem.  They
  can block your swing with their shield, so expect a bit of a swordfight.

 - Troll

  Experience:  40
  Found:  Hidden cave near Bree, Moria

  Trolls are huge green creatures who wield a giant club.  They have a
  quite high attack power and are capable of taking quite a bit of
  punishment to match.  They are quite tough when you first meet them,
  but fortunately they are rather slow.

 - White Orc

  Experience:  20
  Found:  Moria

  The rare White Orcs can be found in the mines of Moria.  They are
  quite tough Orcs, capable of taking a bit of damage while dealing out
  some at the same time.

 - Wolf

  Experience:  2
  Found:  Plains near Hobbiton, Forests, Fields

  Wolves are rather quick creatures, and they usually come in packs.
  Fortunately, they are rather weak and can be felled by one blow
  once you become stronger.



-=-=-=-=-=-=-=-=-=-=-=-=-=
= Part Four:  Conclusion -
=-=-=-=-=-=-=-=-=-=-=-=--=

     And there you have it!  If you still need help, or noticed something
that is missing/wrong/badly explained in the FAQ, feel free to E-mail me
at dalez@intercom.net.  I'd appreciate any comments on the guide and
suggestions to make it better, as I have yet to find another source of
information on this game on the Internet.  -_-

     Farewell, until the next FAQ!  --Dalez



 Other FAQs by the same author (or, lame advertisement)
--------------------------------------------------------
 7th Saga (SNES)
 Adventures of Lolo (NES)
 Battle of Olympus (NES)
 Cosmic Spacehead (GEN)
 Dragon Warrior (NES)
 Dragon Warrior II (NES)
 Dragon Warrior III (NES)
 Faria (NES)
 Grandia (PlayStation)



 This Lord of the Rings FAQ Copyright (C) 2000 by Dalez.  This FAQ may
be distributed freely, placed on sites, etc, AS LONG AS it remains in
its full and original form and the author is given proper credit for
his work.  It is intended for private and personal use only, and is NOT
licensed for commercial purposes.  Individuals wishing to use any part
of this guide in any guide or compilation of their own must first obtain
permission from the author to do so.
 The game itself is Copyright (C) 1994 by Interplay.


                     ***************THE END****************