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    FAQ/Walkthrough by Dalez

    Version: 1.15 | Updated: 01/06/01 | Search Guide | Bookmark Guide

                           Lord of the Rings, Volume I    FAQ V1.15
                                   by Dalez (dalez@intercom.net)
                              Last Updated  01/06/2001    09:38 PM
    
         The latest version of this FAQ can ALWAYS be found at...
            GameFAQs                    http://www.gamefaqs.com
            VG Strategies @ about.com   http://vgstrategies.about.com
    
    
    *** IMPORTANT NOTE ***
    
      My E-Mail address has changed.  I can now be contacted via E-mail at
      "dalez@intercom.net".
      I apologize for any inconvenience this may have caused.
    
    
         Greetings, and welcome to my FAQ/Walkthrough for 'Lord of the Rings'
    for the Super Nintendo.  Within this document I have attempted to concentrate
    as much information on this game as possible in effort to answer any questions
    you may have pertaining to the game, or aid those whom are stuck in a particular
    spot in the game (which could be quite likely in a game such as this).
    Enjoy!  =D
    
        "Three Rings for the Elven Kings under the Sky,
         Seven for the Dwarf Lords in their halls of stone,
         Nine for mortal men doomed to die,
         One for the dark lord on his dark throne,
         In the land of Mordor, where the shadows lie.
    
         One ring to rule them all, one ring to find them,
         One ring to bring them all and in darkness bind them,
         In the land of Mordor, where the shadows lie...."
    
                           - The Legend of the Rings
    
    Version History
    
    V1.1 (10/24/00)
    ---------------------------------------------------------------
    * Added info on freeing your Hobbits from Old Man Willow in the
      Crickhollow Forest.  Thanks go out to Lilith of Frost
      (pookie_laroue@hotmail.com) for the information!
    * Fixed one small error... somewhere in the guide I mentioned there
      were six Gateway Gems when really there are only five.  I hope
      nobody lost sleep over this.  -_-
    
    V1.0 (10/03/00)
    ---------------------------------------------------------------
    * Initial release
    
    TABLE OF CONTENTS
    
    I      Introduction
           About the Game
           Some Helpful Tips before you begin
    II     The Walkthrough
           Finding Pippin
           Gaffer's Glasses
           The River Brandywine
           The Barrow-Downs
           Bree
           Rivendell
           The Mines of Moria
    III    Reference Lists
           Characters
           Items
           Equipment
           Monsters
    IV     Conclusion
           Other FAQs by the same author
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    = Part One:  The Introduction =
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         This section of the FAQ outlines a few small details about the guide
    and the game itself... if you want you can skip this section and get down to
    the good stuff (i.e the walkthrough).  ;)
    
    
    
                                ---> About the Game <---
    
         "The Lord of the Rings, Volume I" is an Action/RPG type game released
    for the Super Nintendo by Interplay in 1994.  Though not a very well known
    game, Lord of the Rings is one of those games that will keep you up for long
    nights searching for a particular item or trying to find your way out of a
    simply enormous dungeon.  You play as young Frodo Baggins, whom is on a
    quest to deliver "the Ring" to Rivendell, where it will be safe from the
    forces of evil whom are trying to claim it.  You start alone on your quest,
    but along the way you will gather faithful companions whom will accompany you
    on your quest.
    
         You'll spend the better part of the game wandering about the huge world
    and dungeons of the game, searching for a particular item or looking for a
    particular person or monster.  The outer world is simply enormous, as are the
    dungeon complexes that you will explore throughout the course of the game.
    And of course, there are tons of monsters that are trying to prevent Frodo
    from getting to Rivendell.  All in all, the game is quite challenging,
    especially in the fact that some of the items are quite cleverly hidden, which
    could keep you searching for a long time... =)
    
    
    
                       --->  Some Helpful Tips Before you Begin <---
    
         - The companions you pick up along your journey start off weak, and thus
    can get killed very easily.  If a companion dies, there's no way to bring him
    back to life.  They also tend to wander and get lost a lot, and in my
    opinion they're better off dead (sounds cruel, I know...), but if you want
    to keep them with you, it's a good idea to control them using the "R" button
    and have them kill monsters until they're at a decent level.
    
         - The only way to heal yourself is by the means of magical healing moss,
    mushrooms, and ferns that can be found scattered about.  Usually, if you
    leave the area, then come back the item will re-appear, so you can do this
    until you are fully healed.
    
         - To continue your game later from where you left off, you'll have to
    get your password.  This can be accomplished by pushing L and R while out on
    the field.  Where you start when you pick up depends on where you left off...
    you'll usually start back at the nearest town.
    
         - Since the dungeon complexes are so darn huge, mapping would be
    an extremely good idea so that you don't get lost.  I'll do my best to guide
    you through them, but in this game if you get lost, you REALLY get lost.
    
    
    
                                   --->  The Controls <---
    
         Controls really aren't all that difficult in this game.  Move Frodo
    around using the Control Pad, and use the Y button to attack with your
    weapon.  The B button lets you block with your weapon, which can parry
    the attacks of some enemies.  The X button brings up the status display
    at the top of the screen, displaying your current HP (Hit Points), and
    equipped item.  The A button allows you to use your equipped item.  The
    Start button pauses the game, and by holding down the L or R buttons,
    you can control your other companions.  By pushing L and R at the same
    time, you can get your password, which lets you pick up later at the point
    where you left off.  The Select button brings up the menu, where you can
    see each companion's statistics, as well as your current inventory.
    
    
    
         And that's about it!  Now, onto the walkthrough!
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    = Part Two:  The Walkthrough  =
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         This section is a detailed walkthrough of the game, from start to
    finish.  If you'd rather figure out things for yourself, you should play
    the game without the use of the FAQ, then resort to it only if you get
    hopelessly stuck.  Otherwise, continue... =)
    
    
    
                                    --->  Finding Pippin  <----
    
         Your quest starts in the small and peaceful village of Hobbiton.
    Your uncle Bilbo has announced that since he grows old, he wishes to take
    one last trip around the world before he retires, and entrusts the Ring
    that he found on his adventures to Frodo.  Now it is in Frodo's hands to
    deliver the Ring safely to Rivendell, but the journey won't be an easy
    one.. there are hordes of monsters that are out to steal the Ring and use
    it for evil purposes.  Gandalf, the wizard, will help you but for now he
    must leave on a journey of his own.  Before leaving, he tells Frodo that
    he must meet him in the town of Bree, on the way to Rivendell.
    
         Your first task is to find some companions for your journey, as the
    journey to Rivendell will surely be a difficult one.  Go around Hobbiton
    and talk to all the townsfolk, and you'll find that three of your friends
    are in the area... Pippin Took, Merry Brandybuck, and Samwise Gamgee.
    Sam is looking for Old Man Gaffer's reading glasses, and cannot leave
    Hobbiton until he finds them.  And since he's standing around doing nothing,
    you can probably guess who's gonna have to be the one to find them.  Merry
    has gone to Crickhollow and won't be returning, so we'll have to pick him
    up along the way.  And Pippin was seen going to the plains to the north
    to go fishing, but hasn't come back for hours.  The plains to the north
    are full of wolves... perhaps something happened to him?
    
     NORTH PLAINS
    
     Treasure:  <None>
     Enemies:  Wolf
    
         First, head to the plains north of Hobbiton to check on Pippin.  As
    I said, there are a lot of wolves around here, so be on your guard.  At
    this point, it'll take about four stabs with your sword to kill them.
    You'll find Pippin in the north-east corner of the plains.  When you talk
    to him, he'll feel better that you have come to rescue him, and will join
    you.  Now, since Sam doesn't seem to be doing anything towards finding the
    glasses, looks like we'll have to do it ourselves.  -_-
    
         The glasses are located in the Hobbiton Caves, to the west of
    Hobbiton (though how they got there is anyone's guess).  This will be your
    first experience with a dungeon complex, and it probably won't be a pretty
    one as even the Hobbiton caves are quite complex.  Head west of Hobbiton
    and you'll be in a large area with several cave entrances... these are the
    Hobbiton Caves.
    
    
    
                          --->  Gaffer's Glasses <---
    
     HOBBITON CAVES
    
      Outside Treasure:  Dagger
      Monsters:  Wolf, Snake
    
      There are 7 cave entrances in the Hobbiton complex, though some lead to
    the same cave... the complex consists of one large cave, and a few other
    smaller ones.  Note that you can also find a dagger lying in the northwest
    corner of the area.  The cave entrances are outlined below...
    
      A -->  Directly south of the entrance to Hobbiton
      B -->  In the far southeast corner
      C -->  Along the south edge (left)
      D -->  Along the south edge (right)
      E -->  Near the upper-left corner
      F -->  West of the entrance to Hobbiton
      G -->  South of entrance 'F'
    
        Cave 'A', 'C', 'D', 'E'
    
        Treasure:  Padded Armor x3
                   Healing Moss x4
                   Healing Mushroom x7
                   Dagger x2
                   Healing Fern
                   Green Gateway Gem
                   Eye Glasses
    
        Monsters:  Bat, Snake, Orc
    
        Notes:  This is the main cave of the complex.  It is also the largest.
      It holds three key items of interest.. the Glasses, the Healing Fern, and
      the Green Gateway Gem.
    
        Cave 'B'
    
        Treasure:  Letter
    
        Notes:  This cave merely contains a letter from Simon Templar stating
      that rather than using the bridge to cross the river Brandywine, he will
      be using the ferry to the south.  This is a clue to you.
    
        Cave 'F'
    
        Treasure:  Letter
                   Healing Moss
    
        Notes:  This is a small cave containing a letter regarding the Ring
      Wraiths, and some healing Moss.  The letter is also a hint to you... the
      Ring Wraiths cannot be defeated!
    
        Cave 'G'
    
        Treasure:  Violet Gateway Gem
    
        Notes:  This cave contains an old man who is searching for a Healing
      Fern.  Give one to him and he'll trade you the Violet Gateway Gem in
      return.
    
         First, let's explore the big cave and get it out of the way.  The only
    three items you really need out of here are the Fern, Glasses, and Gateway
    Gem.  To get them the quickest, use entrance "A".
    
         At entrance A, there will be a small bag containing a -cough- Map.
    Actually all this tells you is what entrance number this is.  Big whoop.
    Follow the corridor north until you see a path that leads off to the west.
    Go that way, then continue south.  On the next screen, ignore the path
    leading down, and continue left, and take the path leading to the north to
    find the Fern.  There will be an Orc guarding it... these are a bit
    tougher than the annoying bats and snakes that inhabit the caverns.  -_-
    
         After getting the Fern, go back south, then follow the long corridor
    to the left.  Pass by the first passage leading to the south, and take the
    second one in that direction, to get to a large room with a few pits
    scattered about.  The Glasses are in the south-east corner of this room.
    Grab them, then head back up to the long corridor and continue the rest of
    the way to the left.  Take the passage leading north at the end, then
    follow it all the way up.  Now go right until you can't go any further,
    then north to another room with a pit in it.  Walk right along the south
    edge of the pit, then take the other path leading back south.  This will
    lead you to the room with the Green Gateway Gem!
    
         Now that you have the three 'key' items, start retracing your steps
    back to the entrance you came from, but stop once you reach the passageway
    that led up towards the room with the Fern.  From there, walk a short ways
    east, then take the passage to the south.  Walk south along the east edge
    of the pit, and near the south-east corner you'll find a suit of Padded
    Armor!  Also, you can continue further along this corridor to get a
    Mushroom.
    
         Now continue retracing your steps back to the entrance, and head back
    out to the open.  Enter cave entrance "G" and equip your Fern (do this by
    going into the menu, pushing L or R to get to your items, then select the
    item and press 'A').  He'll give you the Violet Gateway Gem in return!
    
         *NOTE*  There are five Gateway Gems in the world, and it is imperative
    that you collect each one, as you will need all five to gain entrance to the
    final dungeon.  Make sure you collect both Gateway Gems in this area!!
    
         Once you have both Gems and the Glasses, return to Sam in Hobbiton.
    Talk to him and he will join you.  Now go to the south edge of Hobbiton and
    talk to old man Gaffer, and he will give you the key to the Hobbiton Gate as
    thanks for returning his glasses.  Head for the east part of Hobbiton and
    open the gate using your Key.  We're off!
    
    
    
                       --->  The River Brandywine <---
    
         Once outside Hobbiton, head to the east and you'll see a bridge.
    However, Sam remarks that he doesn't think it's a good idea to cross the
    bridge, and for good reason since the Ring Wraiths patrol the nearby area
    in great numbers.  The Ring Wraiths are invincible, and can deal great
    damage to you, so avoid crossing the bridge at all costs!
    
         Instead, we should use the ferry to cross the river.  The ferry is
    located at the south edge of the river, but in order to get there we'll
    have to travel through the wolf-infested forest.
    
      FOREST OF BRANDYWINE
    
      Treasure:  Healing Mushroom x8
                 Shire Juice
                 Letter
                 Purple Gateway Gem
      Monsters:  Wolf, Snake, Orc
    
         Move to the south through the forest, but be sure to pick up the
    bottle of Shire Juice that is in the south-east corner of the first screen.
    We'll be needing it shortly.  Head south to the next screen... on this
    screen there are two exits to the east... the south-most one leads to the
    ferry, but the ferryman there states that Farmer Maggot has warned him
    against ferrying strangers, and refuses to take you across the river.  The
    north-most exit to the right leads to Farmer Maggot's farm.... you'll
    recognize it because there is a letter right outside regarding the presence
    of all the wolves around the forest.  ^_^
    
         Looks like that in order to cross the ferry, we're going to have to pay
    Farmer Maggot a visit.  Head right to the next screen, and continue to the
    right to reach Maggot's farm.  However, once you get there, you'll notice
    that a few Orcs have over-run the area!  Get rid of them, and then speak
    with the Farmer.  He'll give you a letter as thanks for saving his farm.
    With this, the ferryman will let us cross the river!  Unfortunately, the
    ferryman has lost his Oar, but Maggot will loan his to you if you can
    recover his jar of honey, which was stolen by a mischievous hobbit who
    inhabits the area.  Go back left a few screens, then when you reach the
    area of forest which the exit leading to the ferry, search about in the
    middle of this area to find the hobbit Ted Sandyman.  Give him the bottle
    of Shire Juice and he will tell you that he dropped the Jar of Honey in
    the woods right outside Maggot's farm.
    
         Now, go back east to the section of forest near the Farm, and search
    the center of the forest area and you'll come across the Jar of Honey!  Take
    it back to Farmer Maggot and he will graciously loan you his oar.  Now,
    make your way back to the ferryman, and now that you have the note, and oar,
    you can cross the river!
    
         After crossing the river, you'll find yourself in another forest area.
    Just on the other side of this is the town of Crickhollow.  Continue making
    your way east, but just before the entrance to Crickhollow, you'll find an
    elf wandering the forest.  Talk to him and he will give you the Purple
    Gateway Gem!  That's three down, only two more to go!  =D
    
    
    
                         --->  The Barrow-Downs <---
    
         Now, continue onto Crickhollow.  You'll meet Merry here, whom will
    give you a letter from Gandalf, saying that in order to get to Bree, you
    should go through the Barrow-Downs, which is located to the east of
    Crickhollow.  Also, there is an elven camp in the south part of town...
    they will mention that there are also six amulets scattered about the
    world... you must find these to prove to Elrond of the council of
    Rivendell that you are indeed worthy of carrying the Ring!  Note there
    is also a Healing Mushroom in the southeast corner of Crickhollow should
    you need to use it ^_^
    
      FOREST OF CRICKHOLLOW
    
      Treasure:  Healing Mushroom x4
                 Amulet
                 Gold
                 Leather Armor x2
                 Elvish Book
                 Bree Gate Key
      Monsters:  Wolf, Snake, Orc
    
         With Merry in your party, continue through the forest to the east.
    There are a few things of notice in the forest... first look for one
    of the Elven Amulets in the south-east corner of the first screen.  There
    is a bag of Gold in the south-west corner of the second screen, and
    also in the north-east corner of the second screen is a path leading off
    to the north... if you go this way you'll meet an elf whom will give you
    one of the keys to the city of Bree!  The gatekeeper has the other, so
    we won't have to worry about looking for it.  ;)
    
        After getting the key, go back south and continue east through the
    forest.  You'll find a suit of Leather Armor in about the north-east
    corner of the third screen, and an elven book along the west edge of the
    fourth screen...  Be sure to get it!  You'll need to give it to Elrond to
    have it translated from the elvish language!  Also on the fourth screen is
    an exit leading to the south... if you head down that way you can find a
    mushroom and another suit of Leather Armor.
    
         Also of notice on the fourth screen is Old Man Willow, who lives
    near the entrance to the Barrow Downs.  If you read his note, your 
    companions will go forward to investigate, but Old Man Willow will
    eat them up!!  If this happens, head north and look for a passage leading
    to the next screen (along the way you may find a note warning you of
    the willow tree, but chances are it's a bit late now :P), and you'll
    come to the house of Tom Bombadil.  Show him Old Man Willow's "note",
    and he will ask you to take him to the tree.  Do so and your party
    members will be freed, and you will be free to continue on to the
    Barrow Downs.  =D
    
         Bree is situated just on the other side of the Barrow-Downs, the
    entrance of which is located just to the right of Old Man Willow.  Get
    ready for another big dungeon complex!
    
      THE BARROW DOWNS
    
      Monsters:  Snake, Bat, Barrow Wight
    
         The Barrow-Downs is nothing short of GIGANTIC!  If you thought the
    Hobbiton Caves were big, you have a surprise coming here.  The Barrow-Downs
    consist of a multitude of caves connected across several large areas.  Most
    of them are relatively small, but the sheer size of the Barrow-Downs itself
    is enough to confuse just about anybody.  Be careful!
    
         I really have no idea how to make a walkthrough for this section
    without making it look really ugly.  Therefore, at the beginning of each
    "section", there will be a listing of each cave and what it contains,
    followed by the walkthrough.
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      = Section 1 -->  7 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
        Treasure:  Amulet
     
        Entrance A -->  Near the entrance of the Barrow-Downs
        Entrance B -->  Slightly northeast of Entrance B
        Entrance C -->  Along the north wall
        Entrance D -->  Just right of Entrance C
        Entrance E -->  Near the right-hand side
        Entrance F -->  Just left of Entrance E
        Entrance G -->  South edge, only accessible through section 2
    
          Cave 'A', 'C', 'D', 'E'
          Treasures:  Key, Healing Mushroom, Gold
    
          Cave 'B'
          Empty
    
          Cave 'F'
          Treasures:  Barrow Dagger
    
          Cave 'G'
          Connects to Entrance 'B', Section 2
    
         When you first reach the Barrow-Downs, you'll find yourself in
    Section 1.  For the moment, only entrances A and B are accessible.  Since
    B is an empty dead-end, use entrance A instead.  ^_^
    
         Once inside, go left to reach a dead-end room containing a Key.
    Keys will be used several times throughout the Barrow Downs, mostly to
    open cave entrances or unlock doors.  After getting it, go back right and
    follow the corridor to the right.  The first passage leading north leads
    to a tomb area, of which there will be many throughout these catacombs.
    This one happens to contain a suit of Leather Armor and some Gold.  It's
    a good idea to stock up on Gold as you will need it later, but if you care
    to bend the rules a bit, you can collect the Gold in the tomb area, exit
    the screen, then come back and get it again!  =D
    
         *NOTE*  The majority of tombs (and the whole caverns for that matter)
    are guarding by Barrow Wights... the ghost-like creatures who inhabit the
    area.  They dislike the light, so they can actually be harmed by the fire
    pits that are scattered about the caves!  Use this to your advantage!
    
         Loot the tomb and accumulate some money if you wish, then continue
    along the passage to the right.  The next passage to the south leads back
    out, but to a dead-end, so ignore it.  Continue further to the right, and
    ignore the next passage leading south as well, as it leads to the same 
    dead-end.  So keep walking along the long corridor to the right, and note
    that the next passage leading north leads to a Mushroom should you need to
    use it.  Keep right along this very long passage, until you reach one last
    passage leading south.  Take it to head back outside (this is Entrance "E").
    
         Entrance "F" (which is a few short steps to the left of where you come
    out) leads to a small tomb containing a Barrow Dagger... I recommend getting
    it, as it's a bit better than the Dagger you currently have.  Grab it, then
    go back outside.  To the right, you'll meet a hobbit hanging around outside
    the path leading to the next section.  He'll mention that the snakes around
    the Barrow Downs are poisonous, and that in order to cure the poison you'll
    need to use the healing moss found in the caves.  Be careful!
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      = Section 2 -->  4 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
        Treasure:  Barrow Dagger
     
        Entrance A -->  Southwest Corner, near path to Section 1
        Entrance B -->  Just above Entrance A
        Entrance C -->  Along the east wall (locked)
        Entrance D -->  In the north-east corner
          
          Cave 'A'
          Treasures:  Gold
    
          Cave 'B'
          Treasures:  Mushroom x3, Gold, Moss x2, Padded Armor
          Connects to Entrance 'G', Section 1
    
          Cave 'C'
          Treasures:  Fern, Letter, Mushroom, Padded Armor      
          Connects to Entrance 'A', Section 3
     
          Cave 'D'
          Treasures:  Healing Mushroom
    
         Now we're in section 2.  Entrance 'A' leads to some Gold, so pick it
    up if you wish.  Then, head for Entrance 'B'.  Once inside, go up into the
    large room with the pit in the middle, then walk left along the south edge
    of the pit, and follow the corridor to the south.  Walk until you reach a
    passage leading off to the west, then go west and south.  Soon you'll come
    to another room with a pit in the middle.  Go around the east side of the
    pit and along the corridor, and you'll come out in a seculded area in
    Section 1.  Grab the bag and you'll find the first Amulet!
    
         Backtrack through the cave until you come back to Section 2.  Entrance
    'D' leads to a mushroom if you need it.  Entrance 'C' is blocked by a rock,
    and to get inside you will need to use the Tomb Key that you found earlier
    (hmm, a key opening a rock?  Interesting!  =D).  Go inside, then walk north
    along the passage until you hit the wall, then east through the huge room
    with the large pit in the center.  Go north along the passage, then west
    until you hit the wall, north again, then west again until you see a passage
    branching off to the south.  Take this outside to Section 3 (this is Entrance
    'A').
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      = Section 3 -->  6 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
        Entrance A -->  Lower-left corner
        Entrance B -->  Just above Entrance A
        Entrance C -->  Just above Entrance B
        Entrance D -->  To the right of Entrance C
        Entrance E -->  About in the center
        Entrance F -->  Northeast corner
    
          Cave 'A'
          Connects to Entrance 'C', Section 2
    
          Cave 'B'
          Treasures:  Gold x2, Key
    
          Cave 'C'
          Empty
    
          Cave 'D'
          Treasures:  Gold
    
          Cave 'E'
          Treasures:  Gold
    
          Cave 'F'
          Treasures:  Mushroom
    
         Not much to do in Section 3, really... all the other caves save the
    one you came out of are dead-ends with items, but do be sure to get the
    Key in Cave 'A'!  Once you have it, continue east from Section 3, to reach
    Section 4...
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      = Section 4 -->  10 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
        Entrance A -->  North of entrance to Section 4 (locked)
        Entrance B -->  Southeast of Entrance A
        Entrance C -->  Just east of Entrance B
        Entrance D -->  East of Entrance C
        Entrance E -->  South edge of area
        Entrance F -->  Near exit to Section 6
        Entrance G -->  Upper-right corner
        Entrance H -->  Northeast of Entrance D
        Entrance I -->  North of Entrance B/C
        Entrance J -->  Upper-left corner
    
          Cave 'A'
          Treasures:  Key, Mushroom x2, Gold x4
    
          Cave 'B', 'C', 'D'
          Treasures:  Gold, Moss
    
          Cave 'E'
          Treasures:  Mushroom
    
          Cave 'F'
          Treasures:  Gold
    
          Cave 'G'
          Treasures:  Mushroom
    
          Cave 'H'
          Treasures:  Gold
    
          Cave 'I'
          Treasures:  Gold
    
          Cave 'J'
          Treasures:  Gold
    
         Ack!  All the cave entrances!  Fortunately, most lead to tombs with
    items in them.  Entrance 'A' is also locked, so use your Key that you
    acquired in Section 3 to open it.  Run around and grab all the items if
    you wish, then enter Cave 'A'.
    
         Walk north along the corridor until you see a passage branching off
    to the west, then go in that direction and follow the path until you
    reach a dead-end, where you'll find another Key.  Backtrack to the
    corridor you came from, then go east into a large room with several pits
    in the center.  Make your way through here, and go along the passage to
    the north.  At the branch, go left and unlock the door with your Key.
    Go past where the door was, then left until you reach a passage leading
    south.  Exit and you'll find yourself in Section 5 (This is entrance "A")!
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=--=
      = Section 5 -->  4 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-==-
    
        Entrance A -->  Lower-left corner
        Entrance B -->  Just above entrance A
        Entrance C -->  Upper-right corner
        Entrance D -->  Below entrance D
    
          Cave 'A'
          Connects to Section 4, Entrance 'A'
    
          Cave 'B'
          Treasures:  Gold
    
          Cave 'C'
          Treasures:  Key
    
          Cave 'D':
          Treasures:  Mushroom
    
         Before doing anything, note that the path to the west leads to
    Section 5a, which is for the most part empty except for one bag of
    Gold.  Since it doesn't have any entrances or anything else besides
    that bag of Gold, there's no need for me to confuse you with a
    separate section for it... =)
    
         There's not really all that much to do here either.  Just head
    for Cave 'C' and grab the key inside.  Now, you'll want to make your
    way all the way back to Section 4 by going back through the cave,
    and take the eastern exit to go to Section 6.
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-==
      = Section 6 -->  2 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-=--
    
        Entrance A -->  South of exit to Section 4
        Entrance B -->  Southeast of Entrance A
    
          Cave 'A'
          Treasures:  Gold
    
          Cave 'B'
          Treasures:  Gold x4
    
         There's not much here either... just two lonely and small caves,
    and two exits... one leading south to section 7, and one leading east
    to section 8.  If you want to get some quick Gold, go in and out of
    Cave B collecting all the Gold pieces, then exit and re-enter.  =)
    
         First head south to Section 7.
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=--=
      = Section 7 -->  4 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-==-
    
         Treasures:  Barrow Dagger, Yellow Gateway Gem
    
         Entrance A -->  Near Exit to Section 6
         Entrance B -->  Southeast of Entrance A
         Entrance C -->  Southwest area of section (locked)
         Entrance D -->  South area (accessible through Entrance C)
    
           Cave 'A'
           Treasures:  Mushroom
    
           Cave 'B'
           Treasures:  Key, Moss, Chain Mail
    
           Cave 'C', 'D'
           Treasures:  Barrow Dagger
    
         You'll notice quite a few lakes in Section 7, but not much else.
    First enter Cave B and pick up both the Key and Chain Mail (it's a
    small cave, don't worry :P), then use a Key to unlock Entrance C.
    Head inside, and walk right along the corridor and take the first
    passage leading to the south.  You'll come out Entrance D, on the
    south side of Section 7.  Now, proceed along the path to the right
    to reach Section 7a, where two treasures can be found... a Barrow
    Dagger in the northwest corner, and (more notably) the Yellow
    Gateway Gem in the northeast corner!  Make sure you get the Gem,
    then backtrack all the way back to section 6, then take the eastern
    path to go to section 8.
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=--=
      = Section 8 -->  2 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-==-
        
         Entrance A -->  Near exit to Section 7
         Entrance B -->  Near exit to Section 9
    
           Cave 'A', 'B'
           Treasures:  Moss, Gold x2
    
         The two caves in Section 8 connect to each other, and there's
    only two bags of gold and some moss to be found, so ignore them if you
    please.  Instead, move north and take the path in the northwest corner
    which leads to section 9!
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=--=
      = Section 9 -->  2 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-==-
    
         Entrance A -->  Along the south wall, about in the middle
         Entrance B -->  Near exit to Section 10
    
           Cave 'A'
           Empty
    
           Cave 'B'
           Treasures:  Key, Gold
    
         As has been the tradition lately, there really isn't much around
    here.  Be sure to explore Cave B and grab the key and Gold, and note
    the two exits from this section... the path in the middle-right leads
    to section 12, while the path in the upper-left leads to section 10.
    First, let's check out Section 10.
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      = Section 10 -->  4 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         *NOTE*  I told you this place was big.  -_-
    
         Entrance A -->  Near exit to section 9 (locked)
         Entrance B -->  Northwest of Entrance A
         Entrance C -->  Near exit to section 11
         Entrance D -->  Southeast of Entrance C
    
           Cave 'A', 'B'
           Treasures:  Mushroom
    
           Cave 'C'
           Treasures:  Gold
    
           Cave 'D'
           Treasures:  Gold x4
    
         Use a key to unlock the door near the entrance to this section,
    then enter the cave.  Just follow the corridor to the left, and take
    the first passage to the south and you'll find yourself back outside
    (at Entrance 'B').  Move north past all the lakes and take the path
    up to Section 11.
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      = Section 11 -->  2 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         Treasures:  Amulet, Red Gateway Gem
    
         Entrance A -->  Near exit to section 10
         Entrance B -->  Near exit to section 11a
    
           Cave 'A'
           Empty
    
           Cave 'B'
           Treasures:  Fern
    
         There's not much in the caves here, so take the west path to
    reach section 11a.  To the south, you'll find the second amulet... be
    sure to get it!  Do so, then go back east to section 11, and take the
    eastern path to section 11b, where you will find the Red Gateway Gem!
    Now we're done in this area, so backtrack all the way back to section
    9, and take the middle-eastern path to reach section 12.  -_-
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
      = Section 12 -->  10 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
         Entrance A -->  Near exit to section 9
         Entrance B -->  Southeast of Entrance A
         Entrance C -->  East of Entrance B
         Entrance D -->  Northeast of Entrance C
         Entrance E -->  Upper-left corner
         Entrance F -->  East of Entrance C
         Entrance G -->  Above Entrance F
         Entrance H -->  Upper-right corner
         Entrance I -->  Below Entrance H
         Entrance J -->  Along south wall
    
           Cave 'A'
           Treasures:  Gold
    
           Cave 'B'
           Empty
    
           Cave 'C'
           Treasures:  Chain Armor
    
           Cave 'D'
           Treasures:  Mushroom
    
           Cave 'E'
           Empty
    
           Cave 'F'
           Treasures:  Gold x4
    
           Cave 'G'
           Empty
    
           Cave 'H'
           Treasures:  Gold
    
           Cave 'I'
           Treasures:  Gold, Key
    
           Cave 'J'
           Treasures:  Barrow Dagger
    
         Wow!  10 entrances, and 9 of them lead to immediate dead-ends.  The only
    thing you really need to get out of this section is the Key which is located
    in Cave I.  If you want to run around and pick up the rest of the items, then
    go ahead.  =)
    
         When you're ready, continue east to section 13.
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      = Section 13 -->  4 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         Entrance A -->  Near exit to section 12
         Entrance B -->  Above Entrance A
         Entrance C -->  Upper right corner (locked)
         Entrance D -->  Below Entrance C
    
           Cave 'A'
           Empty
    
           Cave 'B'
           Treasures:  Gold x4
    
           Cave 'C'
           Connects to Entrance A, Section 14
           Treasures:  Gold, Mushroom, Moss x2
    
           Cave 'D'
           Treasures:  Gold
    
         Use yet another key to unlock the door in the upper-right corner of this
    section, then enter.  This is the largest cave we've seen in a while, but it's
    still fairly small.  Head north until you hit a room with a pit, then walk west
    along the south edge of the pit, and follow the corridor up past the moss.  Take
    the branch leading to the east, and continue east along this path until you
    reach another room with a pit.  Walk east along the south edge of the pit, and
    follow the other path south until you come back outside, in section 14.
    
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
      = Section 14 -->  4 Entrances =
      -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
         *NOTE*  Hang in there!
    
         Entrance A -->  Upper-left corner
         Entrance B -->  Southeast of Entrance A
         Entrance C -->  Southeast of Entrance B
         Entrance D -->  Near exit of Barrow Downs (!)
    
           Cave 'A'
           Connects to Entrance C, Section 13
    
           Cave 'B'
           Treasures:  Gold x2
    
           Cave 'C'
           Treasures:  Mushroom
    
           Cave 'D'
           Treasures:  Gold
    
         After exploring the last few caves for treasure, use your last remaining
    key to unlock the gate at the north edge of this section!  Finally... we're out
    of the Barrow Downs!  =D
    
    
    
                                      --->  Bree  <---
    
         Upon exiting the Barrow-Downs, you'll find yourself at the intersection
    just across the bridge between Hobbiton and Bree.  This was the area that was
    occupied by the Ring Wraiths before.  If you pay the hobbit standing around
    outside the exit some gold, he'll tell you that Gandalf left several days ago,
    but that he was seen speaking with a man known as "Strider".
    
         Anyway, you'll find Bree just to the north of the intersection.  Speak
    with the guard and show him your gate key, and he will acknowledge that you
    are a friend, but he still needs more proof.  Show him Gandalf's letter and
    he will then unlock the gate for you.  In town, you'll find the man named
    Strider outside the Prancing Pony Inn.  He'll offer to help you, but first
    you must bring him some 'Kingsfoil'.  Kingsfoil is a nickname for a certain
    type of herb that grows in the Troll Shaws, to the east of Bree.  Also note
    that for a price, you can have weapons and armor made for all your party
    members... Troll Daggers from the weapons master, and Chain Armor from the
    armor master... these cost about 50 Gold apiece.
    
         Once you're ready, head out of Bree and take the eastern path from the
    intersection to reach the grassy fields.  On the other side of this are the
    Troll Shaws, where the 'Kingsfoil' can be found!  
    
      FIELDS NEAR BREE
    
      Treasures:  Athelas Minor, Mushroom
      Monsters:  Wolf, Orc
    
         Just make your way through the fields and exit stage east.  You'll
    come to the area just outside the Troll Shaws, but the door is locked and
    Legolas the Elf is the only one who has the key, but he has locked himself
    in.  For now, don't worry about it... search in the southeast corner of
    this area, near the bridge and you'll find some Athelas Minor.  This is
    a curious herb more commonly known as... 'Kingsfoil'!  Take this back to
    Strider in Bree and he will introduce him self as Aragorn, and join your
    party!  Before leaving Bree, talk to Beth, who lives just to the east of
    the Inn, and now that Aragorn has joined you, she will give you a letter
    that must be delivered to Elrond in Rivendell.  You'll need this to get
    inside the city!
    
         *NOTE*  From now on, it is imperative that you keep the companions
    that join you alive (at least until the final battle).  You will need
    most of them for a certain purpose!
     
         With Aragorn in party, head back to the east of Bree, to the area
    where you previously found the Kingsfoil.  Cross the bridge to the east
    and you'll reach some more fields.  Head through this area, but once
    you reach the east exit, you'll notice a large suspicious boulder in the
    northeast corner of the area.  Walk up to it and stab it with your weapon,
    and a hole will appear!  Go inside and you'll find yourself in a rather
    large cave.
    
      HIDDEN CAVE
    
         Treasures:  Sword
                     Healing Moss x6
                     Mushroom x4
                     Troll Dagger x3
                     Chain Armor x3
                     Named Sword
                     Fern x3
                     Keystone Scroll
                     Color Scroll
                     Jeweled Ring
                     Amulet x3
         Monsters:  Bat, Snake, Orc, Blue Orc, Troll
    
         There are actually a great many key items of interest in this cave.
    First are the two scrolls that describe the Gateway Gems and their
    function.  Next is the Jeweled Ring, which one of the townspeople has lost.
    Finally, there are three Elven Amulets to be found in this cave!  Strong
    monsters also lurk in the caves... the Blue Orcs and Trolls (especially)
    can rough you up, so be careful.
    
         Upon entering the cave, head north to a room with a pit, then walk
    west along the south edge of the pit, and follow the corridor to the south.
    Ignore the first branch to the west, then continue up past the moss, and
    take the passage to the right.  Continue right along the long corridor
    and take the first passage to the north.  Go north along this passage up
    to another room with a pit, then take the passage in the southwest.
    Continue up past the moss once again, and take the first passage to the
    north to find the first amulet!  Now head back to the long corridor, just
    before the last pit room.
    
         Continue east, and you'll reach one of those large rooms with pits
    scattered about everywhere.  Make your way through it and take the passage
    leading off to the north.  At the branch, go east and follow this path
    and at the end you'll find the second amulet (I screwed up my map here,
    but it won't be hard to find).  Get it, then go back to the branch I just
    mentioned, and go left, and take the passage to the north.  Go north until
    you hit the wall, then make east to reach another long corridor.  Take the
    first passage to the south to find a Named Sword (which is quite an awesome
    weapon, might I add), then go back, continue east along the hallway, then
    take the next passage to the south to find the first scroll regarding the
    Gateway Gems!
    
         Go back up once more, and continue east into another large room with
    scattered pits.  Make your way through, as usual, and continue north along
    the passage.  At the branch go west, and follow until you reach yet another
    pit room.  Take the southwest passage out of here, and follow the corridor
    up past the moss, and take the branch off to the west to find the other
    scroll.  Head back out of this room, and continue east to reach one last
    long corridor.  Walk east along it, and you'll find the Jeweled Ring along
    the first passage to the north.  Make sure you get it, then go back to the
    corridor and follow it all the way to the right (make note of the other
    passage leading south) and you will find the third amulet.  Now that we have
    everything, go back to that passage I told you to make note of, then exit
    the cave.  You'll now be in the Troll Shaws!
    
      TROLL SHAWS
    
        Treasures:  Legolas Bow
        Monsters:  Wolf, Orc
    
         Head through the fields to the right, and on the next screen make
    your way all the way up to the northeast corner where you will find a Bow.
    This is Legolas' Bow... hang on to it, we'll be needing it shortly.  After
    retrieving it, backtrack all the way back to the cave, then start making
    your way across the fields to the west.  Go to the next screen, and you'll
    find Legolas searching(?) for his Bow in the far north-west corner.  Since
    you have found his bow, he will join your party and give you the Key to the
    Troll Shaws!
    
         Now Legolas is in our party!  Before heading off to Rivendell, stop
    back at Bree to return the Jeweled Ring that you found back to its rightful
    owner.  In return, the lady will give you the Keystone!  This stone has
    something to do with the Gateway Gems, and we'll need it in order to activate
    them.  Now, we have everything we need... our next stop is the town of
    Rivendell!
    
    
    
                                  --->  Rivendell  <----
    
      FIELDS NEAR BREE, REVISITED
    
        Treasures:  Mushroom
        Monsters:  Wolf, Orc
    
         Head out east of Bree once again and make your way through the fields
    to the east.   Work way your way back east across the Troll Shaws, and past
    the hidden cave, until you reach another valley area with a bridge.  Cross
    once more, and you'll come to some more fields.  At the east end of this
    section is Rivendell!  Show Elrond's note to the gatekeeper and he will
    let you inside!  Talk to the Elf near the entrance and since you have
    recovered all six elven amulets, Elrond will see you.  Speak with him and
    you'll learn that your quest isn't quite yet over... the party should head
    through the nearby mines of Moria to the other side of the Misty Mountains,
    to Lothlorien.  The elven council there will be able to protect the ring
    from the wraiths, and there our quest will end.  Before leaving, show the
    Book to Gandalf, and he will decree that if you have the five gateway gems,
    the keystone, and the two scrolls, he can open the gate for you.  Show him
    the keystone and, since you have everything you need, Gandalf will go to 
    the gate and wait there for you.  Legolas wishes to speak with Elrond some
    more, so he will stay behind in Rivendell for the time being.
    
         Also be sure to speak with both Boromir, and Bilbo, who happens to be
    in the area!  You'll recieve Bilbo's Diary from Bilbo, and the Horn of 
    Boromir.  The Horn is a magical item that strikes fear into the hearts
    of your enemies, but beware as it's magical power decreases with each use!
    
         The mines of Moria are located past the fields south of Rivendell.  This
    will be our final task!
    
      FIELDS NEAR RIVENDELL
    
         Treasures:  Magic Rock, Mushroom, Healing Fruit x2
         Monsters:  Blue Orc, Troll
         
         Just near the entrance to these fields, you'll meet Gimli, the dwarf.
    He'll offer to accompany you to the mines, and join your party.  The
    fields near Rivendell are infested with Blue Orcs and Trolls, so be
    careful as you make your way south.  Note that about in the center of the
    second screen is a Magic Rock (it's almost hidden behind a tree)... pick
    this up, you'll need it soon!
    
         Continue making your way to the south, and on the fourth screen you'll
    notice a stone statue of a Troll.  Use the Magic Rock in front of the statue
    and the Troll will come to life and attack!  Defeat it, and you'll receive
    the Orb of Drexle... you'll need this to enter the mines!
    
         At the south end of the fields, you'll find the gate leading to Moria
    along the east wall.  The wizard Drexle there has the key, but in order to
    get through he wishes for you to find his orb, which was stolen by a Troll.
    Since we already have the Orb, give it to him and he'll open the gate for
    you!  Continue onto the entrance of Moria and you'll meet Gandalf.  Show
    him the book again and he'll remark that the gems must be placed on the door
    in a certain order.  The color scroll reads,
    
      "Yellow before Red, but both after Violet.
       After Red is Green, and purple is first."
    
         From this information, you should be able to deduce that the correct
    order is Purple, Violet, Yellow, Red, then Green.  To open the door, first
    use the Keystone, then the gems in the order above, then the Keystone once
    more.  (Thus, Keystone, Purple gem, Violet gem, Yellow gem, Red gem, Green
    gem, then Keystone again).  Once this is done, the door will open.  Now,
    into the Mines of Moria!!
    
    
    
                             --->  The Mines of Moria  <---
    
      MINES OF MORIA
    
        Treasures:  Fern x15, Elven Dagger x4, Scroll of Floi, Key x6,
                    Fruit x2, Plate Armor x4, Elven Sword, Heavy Axe,
                    Scroll of Oin, Book of Ages, Book of Mazarbul,
                    Athelas Major, Battle Axe, Anduril, Glamdar
        Monsters:  Snake, Orc, Blue Orc, Black Orc, Troll 
                   Blue Troll, Red Orc, White Orc, Balrog
    
         As you would expect, the mines of Moria are BIG.  Actually... big would
    be an understatement.  Actually... saying that big is an understatement is
    actually an understatement in itself.  Anyway.. you get the picture.  It's
    BIG.
    
         Unlike the Barrow-Downs, the mines are made up of one big cavern complex.
    And it's a big one.  Directions are going to be tough, so I'll attempt to
    get you there as best I can.  -_-
    
         Upon entering the mines, head north and you'll find one of those
    "maps" (still as useless as ever, might I add).  Move to the right and you'll
    come to a room with with pits scattered about.  Head north from here, and
    take the passage in the northeast corner of this room.  Continue north,
    until you reach a branch leading left and right.  Go right until you find
    a passage leading off to the south.  If you continue further to the right
    you'll find an Elven Dagger (a quite good weapon) and the Scroll of Floi
    (which opens a door in the mines... be sure to get this).  Get those two
    items, then go south, and you'll come to another large pit room.  Move
    north from there, and make your way to the far north-east corner where you
    will find a Key!
    
         Backtrack back to the branch that led left and right, and continue to
    the left.  Make your way through this room, and continue left until you 
    hit the end of the hall.  Take the nearby passage leading north, and head
    in that direction until you reach a locked door.  Use your Key to open it,
    then move west and soon you'll see branch off to the north.  By continuing
    further west, you can find a suit of Plate Armor should you care to pick
    it up  Go north, and walk along the corridor leading off to the west.  The
    first passage north leads to an Elven Sword (a really good weapon), while
    the left-most passage north leads to a Fern and another Key!  Get the Key,
    then backtrack to where the first door you unlocked was.
    
         Go back east and south, then once you reach the southern wall, move
    east a little ways, and up the next passage leading north.  Make your way
    to the northeast corner, where you'll find another locked door... unlock it
    with the Key you just found.  Continue east to another pit-filled room, and
    head for the north-east corner, then make your way north through the passages
    until you hit the northeast corner.  Take the first path to your north and
    you'll hit another locked door.  This one is unlocked with the Scroll of Floi
    that you found earlier.  Go through the door, and on the far western side
    of this area you'll find yet another Key.  Get it, then backtrack back to
    where the last door was, then go back south, where you came from.
    
         Once you hit the south wall, walk to the right, and follow this passage
    for a bit.  The first branch off to the north is blocked by another locked
    door, which is unlocked with the key you just found.  Go north, past the
    door, then take the first passage north until you can go west.  Follow that
    corridor to the west until you reach an intersection.  Make west again, and
    head all the way to the western side of this large room, and use the corridor
    in the south-west corner.  Follow the long corridor to the left, and soon
    the path will once again branch off to the north.  Remember this point, as
    you'll need to come back here shortly (I'll just nickname it Point "X").
    
         Go north along that branch, and make your way through the hordes, to
    the northeast until you reach a junction with paths going north and east
    (you'll have come from the west).  To the east, an extremely powerful sword
    called Anduril can be found, but however, there is a problem...
    
         *NOTE*  There is a bug (well, I call it a bug, it's probably more of
    a goof-up on the developers' part) that causes your strength and defense
    values to click back over if they go past 100.  Therefore, if your strength
    is 24, and you pick up Anduril (a sword of 96 strength), you should in
    theory have 120 attack power, but because of this bug, you actually only
    have 20!!  Therefore, you would actually be better off with the Elven Sword.
    :(
    
         Head north, and make your way through until you reach a branch leading
    left and right.  Remember this point as well (this will be nicknamed Point
    "Y").  Go west, and fight through this room until you reach the passage in
    the southwest corner.  Follow it all the way to the west, and use the passage
    to the north.  Walk some more until you reach a junction leading north
    and south (you'll have come from the east, this time).  To the north is a
    Heavy Axe, a better weapon for Gimli, and to the south is a Key.  Make sure
    you get it!
    
         After getting the key, head back to "Point X", then go west, and north
    along the next passage.  Soon you'll reach another locked door... unlock it
    with the key you just found.  Behind the door is yet another key.  Grab it,
    then return to "Point Y".  Move east, and there will be two doors in that
    direction... one to the east, and one to the south and east.  The key you
    just got opens the one to your east.  Unlock it, and continue up the passage
    until you reach a left/right junction.  Head to the right, and at the very
    end of this corridor you'll find _another_ Key.  As you probably guessed,
    this unlocks the other door.  Backtrack to the door you came from, then go
    south and east to the other door.  Unlock it, and continue through the
    mines.
    
         When you reach a junction to the north and east, head east (north is
    a dead-end), and follow along here until you reach a four-way intersection.
    Move south, and the path will branch to the left and right.  Remember this
    point (Point "Z"), then go left, and along this passage until you reach
    another left/right branch.  Go right, and follow along this hallway until
    you reach a dead-end where you'll find (surprise!) another Key.  Travel back
    to Point Z, then walk along the passage to the east.
    
         Follow along here to the east and south, and you'll reach a long
    corridor leading to the east.  Head in that direction, and take the first
    passage leading to the north.  Make your way to the north and east, and
    you'll reach another locked door... open it with the key you just found.
    Continue through another large pit-filled room, and exit north, then continue
    north and east, until you reach yet another left/right junction.  Go right,
    and once you reach a four way intersection (remember this point), go east
    and at the end of the corridor you'll find the Book of Ages!  This will
    also be needed to unlock a door shortly.  Go back to the intersection, then
    head south, and follow along the passage.  Soon you'll see another door
    to the north (however, this isn't the one that is opened with the book).
    Ignore it for now, then continue east.
    
         Almost there!  Follow this passage and you'll reach yet another
    locked door at the end.  Unlock it with the Book of Ages, then walk until
    you reach a junction to the west and south.  Go south to reach one of those
    long corridors, then go due east to the dead-end to find the last Key!  Once
    you have it, backtrack to the door I mentioned before, and open it with
    your last Key.
    
         Inside, is Gandalf and Legolas!  Apparently they have been searching
    all over Moria for you, but how in the world did they end up in here?  (:P)
    Talk to them and they'll rejoin the party.  You'll learn that the orcs are
    about to summon an evil being, and it is in your best interest to escape
    from here as quickly as possible!  Grab the Book of Mazarbul in the room,
    and use it to unlock the door to the east.  Walk east along the corridor,
    and to the north is a large room that is the lair of the demon of the
    mines... the Balrog!!
    
         Before heading in that direction, continue east along the corridor to
    reach a room with some Athelas Major, the most powerful healing item in the
    game.  Get it, then go back to the Balrog's room.  There are also exits to
    the west and east from the main room, to the left you'll find a Battle Axe,
    and to the right you'll find Glamdar, the best weapon in the game, but due
    to that nasty bug, you would be better off leaving both of them alone.  On
    the north side of this room, you'll face down the Balrog!
    
      BALROG
    
         The Balrog is tough.  It flies around near the north edge of the room,
    and it has a bad habit of hovering over the pit on the north side of the
    room, where you can't reach it.  It also has a very strong attack, strong
    enough to wipe out weak old Legolas in one hit.  This is the final battle,
    but remember that you must have Aragorn and Frodo alive, or else the game
    will end!
    
         Legolas will be pratically useless during this battle, as he is
    much weaker than your other party members, and cannot attack.  Gimli tends
    to get killed quickly due to his low HP, but his attack power is worth
    it.  Gandalf's magic will come in very handy during the battle, and of
    course Aragorn's high attack power and HP also come in handy.  I haven't
    yet developed a sure-fire strategy for defeating the Balrog, but one
    strategy I have found that works somewhat well is keep Aragorn near the
    north edge of the area, and situate Gandalf behind him, out of the way
    of the Balrog's attack.  This is to lure the Balrog into attacking
    Aragorn.  While the Balrog is busy attacking Aragorn, Gandalf can stand
    back and cast magic spells at the Balrog (but he has a bad habit of
    positioning himself in the path of the Balrog's attack!  -_-).  It's
    harder to hit him with weapons, as though it would make sense to stand
    near his right side where his weapon won't reach you, you can't hurt him
    unless you strike at his center (which of course is right in his path).
    
         If you just can't seem to defeat the Balrog, you may want to stick
    around and fight the hordes of monsters to gain a few levels.  Remember,
    more levels means higher HP, and thus a better chance at defeating him.
    He's tough, but not impossible!  =D
    
         Once the Balrog is destroyed, exit via the door in the northwest
    corner of the room, and you'll come outside near the forest of Lothlorien.
    Now, your quest is finally over.  As far as I can tell, the ending you
    get varies depending on who is still left alive after the battle.  At
    any rate, sit back, watch the ending, and be proud that you have finished
    the game!  Congratulations!
    
    
    
                             --->  END OF WALKTHROUGH  <---
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    = Part Three:  Reference Lists -
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
         This section is comprised of several reference lists outlining the
    characters, items, equipment, and monsters found throughout the game.
    If you're stuck and looking for a particular item or it's use, but don't
    want to resort to using the walkthrough, this is the place to look!  =D
    
    
    
                                 --->  Characters  <---
    
      FRODO BAGGINS
        Race:  Hobbit
        Weapon:  Dagger
    
         The hero of our story, Frodo Baggins is a peaceful young hobbit from
    the village of Hobbiton.  Heir and nephew of Bilbo Baggins, it is in Frodo's
    hands to deliver "the Ring" safely to the council of elves at Rivendell.
    Since Frodo is the main character, if he dies the game is over.  Like the
    rest of the hobbits, he can use daggers but not swords.  Since he is the
    Hero and all, of course he'll be a useful character throughout your journey.
    
      PIPPIN TOOK
        Race:  Hobbit
        Weapon:  Dagger
    
         One of Frodo's hobbit friends, Pippin Took was last seen fishing in the
    plains north of Hobbiton.  Being a hobbit like Frodo, Pippin can equip
    daggers, and is for the most part identical to Frodo in terms of HP, strength,
    and defense.
    
      SAMWISE GAMGEE
        Race:  Hobbit
        Weapon:  Dagger
    
         Sam Gamgee is another of Frodo's friends, residing the Hobbiton.  He
    will join Frodo after you found the Gaffer's reading glasses which are located
    in the caves near Hobbiton.  Much like Frodo and Pippin, Sam can equip daggers,
    and is also identical to the other hobbits in terms of statistics.
    
      MERRY BRANDYBUCK
        Race:  Hobbit
        Weapon:  Dagger
    
         The last of the hobbits, Merry can be found in the town of Crickhollow,
    located in the forest across the south edge of the river Brandywine.  Another
    of Frodo's friends, Merry shares the same equipment and statistics as all of
    the other hobbits.
    
      ARAGORN
        Race:  Human
        Weapon:  Sword, Dagger
    
         Aragorn, also known as "Strider" in Bree, is a warrior whom you meet in
    the town of Bree.  Once you gain his favor, he will become the leader of your
    party.  Generally, he has higher HP and strength than Frodo, so he is
    actually better suited as a leader.  Aragorn can be thought of as the other
    main character, as if he perishes, the game is over.  It is Aragorn's duty
    to safely lead the party to Rivendell.
    
      LEGOLAS
        Race:  Elf
        Weapon:  Bow
    
         Legolas, the Elf, can be found in the Troll Shaws after bringing him
    his lost Long Bow.  As a character, Legolas is really useless as he starts
    off really weak, and though he has a bow, it seems as if he is incapable
    of attacking.  He'll leave you once you reach Rivendell, then rejoin in
    the mines of Moria.
    
      GIMLI
        Race:  Dwarf
        Weapon:  Axe
    
         Gimli, the Dwarf, can be found just outside Rivendell.  His former
    home, the ancient mines of Moria, has been overrun by the evil forces
    of Mordor, and thus he offers to accompany the party on their quest.
    Gimli has rather low HP, but his attack power is quite high, which makes
    up for it.
    
      GANDALF
        Race:  Human?
        Weapon:  Sword, Magic
    
         Gandalf, friend of Bilbo and the rest of the hobbits, will help
    you from time to time throughout your journey, but will not join the
    party until the very end of the game.  He comes equipped with a Sword,
    but he favors attacking with his magical spells instead.  Gandalf is a
    valuable asset to your party thanks to his spells, and he starts at a
    pretty high level.  Too bad he doesn't join you until the very end of
    the game... 
    
    
    
                                     --->  Items  <----
    
     - Amulets
    
      Where Found:
        Amulet #1 -->  Forest of Crickhollow, first screen
        Amulet #2 -->  Barrow Downs
        Amulet #3 -->  Barrow Downs
        Amulet #4 -->  Hidden Cave near Bree
        Amulet #5 -->  Hidden Cave near Bree
        Amulet #6 -->  Hidden Cave near Bree
      Use:
        You must find all six of these in order to meet with Elrond in
        Rivendell!
    
     - Athelas Major
    
      Where Found:
        In the Mines of Moria, near the Balrog's room
      Use:
        This item heals about 60 Hit Points.
    
     - Athelas Minor
    
      Where Found:
        Just outside the Troll Shaws, near the bridge
      Use:
        Give this to 'Strider' (Aragorn) in Bree and he will join you.
        This item also heals about 60 Hit Points.
    
     - Bilbo's Diary
    
      Where Found:
        Given to you by Bilbo in Rivendell
      Use:
        None (that I know of)
    
     - Book of Ages
    
      Where Found:
        In the mines of Moria
      Use:
        Opens a locked door in the mines of Moria
    
     - Book of Mazarbul
    
      Where Found:
        In the mines of Moria
      Use:
        Opens the locked door leading to the Balrog's room
    
     - Bow
    
      Where Found:
        On the east end of the Troll Shaws
      Use:
        Give to Legolas (located at the west end of the Troll Shaws) and
        he will join you.
    
     - Bree Gate Key
    
      Where Found:
        Given to you by an elf who lives in the forest near Crickhollow
      Use:
        Give this to the Bree Gatekeeper and he will unlock the gate.
    
     - Color Scroll
    
      Where Found:
        Found in the hidden cave to the east of Bree
      Use:
        Gives you a clue as to what order the gateway gems must be used
        in, in order to open the mines of Moria
    
     - Elrond's Note
    
      Where Found:
        Given to you by a lady in Bree, after Aragorn joins you.
      Use:
        Give to the gatekeeper of Rivendell to gain passage into the city.
    
     - Elvish Book
    
      Where Found:
        In the forest east of Crickhollow
      Use:
        Explains the purpose of the five gateway gems.  Show this to
        Gandalf when you reach Rivendell.
    
     - Eye Glasses
    
      Where Found:
        Hobbiton Caves
      Use:
        Give these to old man Gaffer in exchange for the Hobbiton Gate Key.
    
     - Gandalf Note
    
      Where Found:
        Given to you by Merry in Crickhollow
      Use:
        Show this to the Bree Gatekeeper to earn entrance to the city.
    
     - Gold
    
      Where Found:
        In the forest near Crickhollow, and in tombs in the Barrow-Downs
      Use:
        Purchasing weapons and armor for the party in Bree
    
     - Green Gateway Gem
    
      Where Found:
        Hobbiton Caves
      Use:
        One of the five gateway gems, used to open the mines of Moria.
    
     - Healing Fruit
    
      Where Found:
        Given to you by a lady in Bree, can also be found in dungeons/outside
      Use:
        This item heals about 30 Hit Points.
    
     - Healing Moss
    
      Where Found:
        Inside caverns
      Use:
        This item heals about 20 Hit Points.
        Healing Moss also cures snake poison.
    
     - Healing Mushroom
    
      Where Found:
        Anywhere
      Use:
        This item heals about 5 Hit Points.
    
     - Hobbiton Gate Key
    
      Where Found:
        Given to you by old man Gaffer in Hobbiton in exchange for his
        reading glasses.
      Use:
        Unlocks the Hobbiton Gate
    
     - Horn of Boromir
    
      Where Found:
        Given to you by Boromir in Rivendell.
      Use:
        Freezes all on-screen monsters for a period of time, which grows
        shorter each time you use it.
    
     - Jeweled Ring
    
      Where Found:
        In the hidden cave located to the east of Bree.
      Use:
        Give to the lady in Bree who lost it to obtain the Gateway Keystone.
    
     - Jug of Honey
    
      Where Found:
        In the forest just outside Farmer Maggot's farm
      Use:
        Give this to Farmer Maggot in exchange for his Oar
    
     - Keystone
    
      Where Found:
        In the town of Bree, given to you by a lady in exchange for her
        Jeweled Ring.
      Use:
        This Keystone is needed to actiave the five Gateway Gems.
    
     - Keystone Scroll
    
      Where Found:
        In the hidden cave, East of Bree
      Use:
        Explains the use of the Gateway Keystone
    
     - Maggot Note
    
      Where Found:
        Given to you by Farmer Maggot after you defeat the Orcs near
        his farm.
      Use:
        Show this to the ferryman and he will let you on board.
    
     - Magic Fern
    
      Where Found:
        Hobbiton Caves, also found elsewhere later in the game
      Use:
        Give this to the old man in the Hobbiton Caves in exchange for
        the Violet Gateway Gem.
        This item also heals about 10 Hit Points.
    
     - Magic Rock
    
      Where Found:
        Behind a tree in the fields south of Rivendell
      Use:
        Breaks the spell on the stone troll located near the entrance
        to the mines of Moria
    
     - Moria Key
    
      Where Found:
        In the mines of Moria
      Use:
        Opens locked doors in the mines of Moria
    
     - Oar
    
      Where Found:
        Given to you by Farmer Maggot in exchange for his Jug of Honey
      Use:
        This is needed in order to use the ferry across the river Brandywine.
    
     - Old Willow Note
    
      Where Found:
        Near Old Man Willow
      Use:
        None (that I know of)
    
     - Orb of Drexle
    
      Where Found:
        Found after breaking the spell on the stone Troll near the entrance
        to the mines of Moria, and defeating it
      Use:
        Give to Drexle in order to gain passage to the mines of Moria
    
     - Purple Gateway Gem
    
      Where Found:
        Given to you by an Elf who lives near Crickhollow
      Use:
        One of the five gateway gems, used to open the mines of Moria.
    
     - Red Gateway Gem
    
      Where Found:
        On the Barrow-Downs
      Use:
        One of the five gateway gems, used to open the mines of Moria.
    
     - Scroll of Floi
    
      Where Found:
        In the mines of Moria
      Use:
        Opens a locked door in the mines of Moria
    
     - Scroll of Oin
    
      Where Found:
        In the mines of Moria
      Use:
        Opens a locked door in the mines of Moria
    
     - Shire Juice
    
      Where Found:
        In the forest near the river Brandywine
      Use:
        Give to Ted Sandyman and he'll tell you where he hid Farmer
        Maggot's Jar of Honey
    
     - The Ring
    
      Where Found:
        This is given to you at the beginning of your quest.  In fact,
        the Ring pretty much IS your quest!
      Use:
        Your quest is to deliver the Ring safely to the council in Rivendell,
        where it may be protected from the evil forces of Mordor!
    
     - Tomb Key
    
      Where Found:
        In the Barrow-Downs
      Use:
        Opens caves/doors in the Barrow-Downs
    
     - Violet Gateway Gem
    
      Where Found:
        Given to you by the old man in the Hobbiton Caves, in exchange
        for a Magic Fern
      Use:
        One of the five gateway gems, used to open the mines of Moria.
    
     - Yellow Gateway Gem
    
      Where Found:
        On the Barrow-Downs
      Use:
        One of the five gateway gems, used to open the mines of Moria.
    
    
    
                                   --->  Equipment  <----
    
     - Anduril
    
      Type:  Weapon, Sword
      Attack Power:  96
      Found:  In the mines of Moria
    
     - Axe
    
      Type:  Weapon, Axe
      Attack Power:  32
      Found:  Gimli comes equipped with this.
    
     - Battle Axe
    
      Type:  Weapon, Axe
      Attack Power:  96
      Found:  In the mines of Moria, near Balrog's room
    
     - Barrow Dagger
    
      Type:  Weapon, Dagger
      Attack Power:  4
      Found:  On the Barrow-Downs
    
     - Chain Mail
    
      Type:  Armor
      Defense Power:  8
      Found:  On the Barrow-Downs, also bought in Bree
    
     - Cloth Cloak
    
      Type:  Armor
      Defense Power:  1
      Found:  Frodo starts with this equipped.
    
     - Dagger
    
      Type:  Weapon, Dagger
      Attack Power:  2
      Found:  Outside Hobbiton Caves
    
     - Elven Dagger
    
      Type:  Weapon, Dagger
      Attack Power:  16
      Found:  In the mines of Moria
    
     - Elven Sword
    
      Type:  Weapon, Sword
      Attack Power:  64
      Found:  In the mines of Moria
    
     - Glamdar
    
      Type:  Weapon, Sword
      Attack Power:  128
      Found:  In the mines of Moria, near Balrog's room
    
     - Heavy Axe
    
      Type:  Weapon, Axe
      Attack Power:  64
      Found:  In the mines of Moria
    
     - Leather Armor
    
      Type:  Armor
      Defense Power:  4
      Found:  On the Barrow-Downs
    
     - Light Sword
    
      Type:  Weapon, Sword
      Attack Power:  8
      Found:  Aragorn comes equipped with this.
    
     - Long Bow
    
      Type:  Weapon, Bow
      Attack Power:  16
      Found:  Legolas comes equipped with this.
    
     - Mithril Armor
    
      Type:  Armor
      Defense Power:  32
      Found:  Given to you by Bilbo in Rivendell.
    
     - Named Sword
    
      Type:  Weapon, Sword
      Attack Power:  32
      Found:  In the hidden cave east of Bree
    
     - Old Dagger
    
      Type:  Weapon, Dagger
      Attack Power:  1
      Found:  Frodo starts with this equipped.
    
     - Padded Armor
    
      Type:  Armor
      Defense Power:  2
      Found:  Hobbiton Caves
    
     - Plate Armor
    
      Type:  Armor
      Defense Power:  16
      Found:  In the mines of Moria
    
     - Sting
    
      Type:  Weapon, Dagger
      Attack Power:  32
      Found:  Given to you by Bilbo in Rivendell
    
     - Sword
    
      Type:  Weapon, Sword
      Attack Power:  16
      Found:  In the hidden cave east of Bree
    
     - Troll Dagger
    
      Type:  Weapon, Dagger
      Attack Power:  8
      Found:  Bought in Bree
    
    
    
                                      --->  Monsters  <----
    
     - Barrow Wight
    
      Experience:  4 (8)
      Found:  On the Barrow-Downs
    
      Barrow Wights are the spirits of long-dead individuals that haunt
      the Barrow-Downs.  Most Barrow Wights can be found in their tombs,
      but some can be found outside or in caverns, these are roughly twice
      as strong as the ones who stay near their tombs!  Note that the
      fire pits located in caverns can actually harm the Barrow Wights!
    
     - Bat
    
      Experience:  1
      Found:  Caves
    
      Bats are annoyances that can be found in most caverns.  When they
      spot you, they usually fly towards you and bite when they get close.
      One swipe will destroy them.
    
     - Black Orc
    
      Experience:  16
      Found:  Moria
    
      Stronger than the Blue Orcs, Black Orcs can be found wandering about
      the mines of Moria.  Once again, they follow the same attack and
      movement patterns as the normal Orc.
    
     - Blue Orc
    
      Experience:  10
      Found:  Hidden Cave near Bree, Moria
    
      These Orcs are a bit tougher than their normal counterparts.  They
      follow the same movement and attack patterns as the normal Orcs, and
      they even look the same, except that they are blue.  -_-
    
     - Blue Troll
    
      Experience:  40
      Found:  Moria
    
      The Blue Trolls are slightly stronger versions of the Troll, and are
      quite rare.  They can be found in the mines of Moria.  They have a
      slightly higher HP and attack power than the normal troll, but they
      are just as slow.  =)
    
     - Red Orc
    
      Experience:  22
      Found:  Deep within Moria
    
      The Red Orcs are the toughest of them all, and can be found deep within
      the mines of Moria.  Like all other Orcs, they carry around a sword and
      shield.
    
     - Ring Wraith
    
      Experience:  N/A
      Found:  Near Bree
    
      If you cross the bridge near Hobbiton too quickly, you'll be attacked
      by these Ring Wraiths!  Legend says they are invincible, so RUN!
    
     - Snake
    
      Experience:  1
      Found:  Almost anywhere
    
      Snakes are also annoyances that slither towards you in attempt to
      bite you.  Snakes can also be destroyed with one swing of your
      weapon.  Note that the snakes on the Barrow-Downs are poisonous, and
      if you are poisoned, the only way to cure it is with the Healing Moss.
    
     - Orc
    
      Experience:  8
      Found:  Almost anywhere
    
      Orcs are green creatures wielding a sword and shield, and servants of
      Sauron.  They are just about everywhere, but once you get stronger
      you'll be able to knock these out of your way with no problem.  They
      can block your swing with their shield, so expect a bit of a swordfight.
    
     - Troll
    
      Experience:  40
      Found:  Hidden cave near Bree, Moria
    
      Trolls are huge green creatures who wield a giant club.  They have a
      quite high attack power and are capable of taking quite a bit of
      punishment to match.  They are quite tough when you first meet them,
      but fortunately they are rather slow.
    
     - White Orc
    
      Experience:  20
      Found:  Moria
    
      The rare White Orcs can be found in the mines of Moria.  They are
      quite tough Orcs, capable of taking a bit of damage while dealing out
      some at the same time.
    
     - Wolf
    
      Experience:  2
      Found:  Plains near Hobbiton, Forests, Fields
    
      Wolves are rather quick creatures, and they usually come in packs.
      Fortunately, they are rather weak and can be felled by one blow
      once you become stronger.
    
    
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=
    = Part Four:  Conclusion -
    =-=-=-=-=-=-=-=-=-=-=-=--=
    
         And there you have it!  If you still need help, or noticed something
    that is missing/wrong/badly explained in the FAQ, feel free to E-mail me
    at dalez@intercom.net.  I'd appreciate any comments on the guide and
    suggestions to make it better, as I have yet to find another source of
    information on this game on the Internet.  -_-
    
         Farewell, until the next FAQ!  --Dalez
    
    
    
     Other FAQs by the same author (or, lame advertisement)
    --------------------------------------------------------
     7th Saga (SNES)
     Adventures of Lolo (NES)
     Battle of Olympus (NES)
     Cosmic Spacehead (GEN)
     Dragon Warrior (NES)
     Dragon Warrior II (NES)
     Dragon Warrior III (NES)
     Faria (NES)
     Grandia (PlayStation)
    
    
    
     This Lord of the Rings FAQ Copyright (C) 2000 by Dalez.  This FAQ may
    be distributed freely, placed on sites, etc, AS LONG AS it remains in
    its full and original form and the author is given proper credit for
    his work.  It is intended for private and personal use only, and is NOT
    licensed for commercial purposes.  Individuals wishing to use any part
    of this guide in any guide or compilation of their own must first obtain
    permission from the author to do so.
     The game itself is Copyright (C) 1994 by Interplay.
    
    
                         ***************THE END****************
    
    

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