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    Ancient Cave Guide by Altrus

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                                                                  LUFIA II
                                                      THE ANCIENT CAVE
                                                 TIPS AND TRICKS TO WIN
                                                                              
    -AUTHORED BY ALTRUS
                                                                              
    version 3.0
    
      First off, thanks to all you guys who e-mail me with their discoveries 
    on the game.  If you have e-mailed me, then you know how frustrating it 
    is to not receive a reply.  For that, I apologize.  My time for this 
    sort of thing seems to become more and more limited, but take heart with 
    the knowledge that I save all my e-mails in a special folder.  Sooner or 
    later you will be recognized for your efforts within an update of this 
    FAQ.  If you are still loyal enough to the game to find this revised 
    version of the FAQ you already have, thanks for having faith in me.
      On a side note. I have received many e-mails asking for permission to 
    post this FAQ on the e-mailer's own website.  To this I say, "Go ahead!  
    I wrote this to be read by frustrated gamers!"  My only requirements are 
    that you leave my name on the FAQ.  It would also be nice if you e-mail 
    me with the web address so I may take pleasure in viewing my work.
    
    
      Version Updates:
          3.0:   Updated on Feb. 16, 1999
                   Added to General Strategies section.
                   Added to Item List.  
                   Added to the Final Boss Section
                   Added Rumors & Speculations section
                   Added Challenge!! section
    
    
      GENERAL STRATAGIES:
      
      :The Ancient Cave is a 99 level dungeon that is not a real part of the 
    actual game.
       It is a sideline that you can skip completely and still beat the 
    game.  It is, 
       however, a game in itself, and many people wish to beat it for the 
    status it gives
       them in gaming circles or just because they have to beat every part 
    of the game.
       The Ancient Cave has a few quirks, though.  You can't bring in any of 
    your items
       or weapons and you always have your levels taken away so that you 
    start at level 1.
       Anything you find in the ancient cave disappears when you leave it, 
    except items 
       that are found in the blue chests scattered about the cave.  These 
    are the only
       items that can be brought in and out of the cave, so KEEP them!  This 
    way, you can
       have weapons and armor when you start the cave.  I would not 
    recommend trying the 
       cave unless you are willing to spend 60-80 hours in it.  The reason 
    for so much
       time is because you need to collect enough blue chest items to 
    completely outfit
       all you characters.  You need to have them all loaded with armor and 
    weapons, or
       you will never survive the lower levels of the cave.  Since there are 
    no stairs
       going up in the Ancient Cave, the only way out is the Providence, 
    which can be
       found in the 20 through 29 levels.
    
    
      :Feed your Capsule Monsters everything you don't need.  You find a lot 
    of trash
       in the cave, so you have a lot of junk to give them.
    
    
      :Look for swirling patches of grass.  There are always power spots 
    under these 
       weird looking grass patches.  They are almost always HP recovery 
    points, but you
       will sometimes find a magic recovery point in levels 80 to 98.  I 
    have logged 
       almost 80 hours in the cave and only found one magic recovery, 
    though.
    
    
      :Pick the main Capsule Monster you want to fight with and stick to it.  
    There is no
       real point trying to use two, because you will need one with as many 
    levels on it
       as you can get in the lower levels.
    
    
      :You should use one of the following capsule monsters.  Earth or 
    Light.  The 
       advantage of Earth is that you have a monster that can pack a 
    powerful punch to
       some of the monsters when you get it to level four.  I always use 
    Light, though.
       This is because it has the ability to heal my characters at all 
    levels, a real 
       advantage when there is a limited supply of magic.  It is really 
    great at level 
       four, because it can cure all my characters of all ailments at once, 
    heal all my
       characters of 150 hp at once and cast lightning bolts on all enemies 
    for about
       300 damage each on average.  There is also another advantage to 
    Light.  If you
       are lucky, a Black Dragon will drop a Dark Fruit.  After you reach 
    level four with
       the light capsule monster, put it back to level 2 and feed it the 
    fruit.  It will
       then advance to level five, and has a few killer multi-monster 
    attacks.
    
    
      :Kill all the monsters you find.  You must keep your levels as close 
    to the cave 
       level you are on.  Killing everything helps, but you will still fall 
    behind.  
       There are a few tricks to make up for lost levels.  HARVEST!  
    Harvesting means
       that you will need patience.  You will notice that some monsters call 
    friends
       in to help them fight you when you kill some of them.  This is good.  
    What you do
       is wait until there are about four monsters.  Kill one or two of them 
    and wait
       for them to call friends.  Kill the friends, and wait again.  Keep 
    this up, and
       you will kill hundreds of monsters and gain the experience from all 
    of them.  The
       best place to start this is with the Pugs in the twenties levels.  
    Fight for about
       two hours and you will gain 10-12 levels.  You can also do this with 
    Gnomes, 
       Necromancers, Wizards, Ghost Ships and a few others.
    
    
      :When you get to level 85, RUN!  You have now entered the domain of 
    the Gold 
       Dragons.  AVOID THEM AT ALL COSTS!  They are real bad asses, and have 
    attacks 
       that can kill your entire party.  My advice is to just find the 
    stairs and only go for 
       chests that are free and clear.  There are only a few ways to even 
    start to defeat
       them, at it requires that you have a Dark Mirror shield.  This 
    protects the wearer
       from fatal attacks and magic.  Even so, I still recommend avoiding 
    them.  If you decide 
       to go against my advice, I have listed a few ways to battle them at 
    the end of the  
      General Strategies section.
    
    
      :A note about Gold Dragons.  If you opt to fight them, a pair yield 
    50,000 exp. for each
       party member.
    
    
      :There are no secret passages in the walls of the Ancient Cave, so 
    don't waste time
       looking for them.
    
    
      :Go to the library and borrow a book on tape or get a radio to listen 
    to while you
       fight in the Ancient Cave.  It makes the time go much faster.
    
    
      :There are one or two items you can collect before you go in the 
    Ancient Cave that
       you can bring with you.  Sometimes the Catfish that causes 
    earthquakes will drop
       a Catfish Jewel when you beat him.  This you can bring with you into 
    the cave.  
       Also, items that can be found in the blue chests can be found 
    somewhere in the
       outside world.  Any of these can be brought in.  An interesting fact 
    brought to my
       attention was that if you find a blue chest item by defeating a 
    monster in the cave, such
       as a Thundo Jewel from a Thundobeast, you can take it out of the cave 
    with you as if
       you had found it in a chest, and bring it back in.
    
    
      :Be careful with the Providence.  It is the only way out of the 
    ancient cave, and
       it is way too easy to accidentally feed it to your Capsule Monster. : 
    (
    
    
      :If you find an Iris Treasure, GET THE HELL OUT OF THE CAVE!  These 
    are the 
       rare treasures of the Ancient Cave.  If you find one, get out and 
    save right away,
       unless you are on level 98 with the staircase in sight.  There are a 
    total of 
       ten Iris Treasures.  They are useless to you, but they are wanted by 
    the lady on
       the second level of the cider shop.  I'm not sure exactly what 
    happens when you 
       get all ten treasures.  I have just finished collecting all of them, 
    and the only
       thing that happened was that the cider lady said "Wow!  You must be 
    an awesome
       adventurer."  That is all that seemed to happen, but having collected 
    them all, 
       maybe that will effect something later in the game.  Check the Rumors 
    & Speculations
       section for ideas on what they really do.
    
    
      :Be careful of the Mimics and especially the Blue Mimics when you have 
    few weapons
       and armor.  The Mimics hang out in the lower twenties levels and the 
    Blues hang
       out in the thirties.  You can tell the Mimic chests because the are a 
    slightly
       lighter color that a real chest.  A Blue Mimic is difficult to spot, 
    but it can be done.
       A real blue chest has little white shiny spots on top of it while the 
    Blue Mimics don't.
    
    
      :Always try to attack monsters, (especially in the lower levels), from 
    behind.
       This will give you the strike first attack so you can take out a few 
    monsters
       before they hit you. 
    
       Monsters that look like giants:  They will stand in one spot and turn 
    once in each
                  direction for every three or four steps you take.  Wait 
    until they are
                  facing you, (who are about five steps away), and turn 
    away.  Swing your
                  swords once or twice and walk towards them.  They are now 
    facing away 
                  from you.  Attack and get a first strike.
    
       Monsters that look like hydras:  Hydra's wander everywhere.  Stand 
    about two steps
                  away from them and swing your sword.  If they move towards 
    you, move a
                  step away.  If they move up or down, follow them.  If they 
    move away,
                  follow them until you are confident that they are truly 
    moving away
                  from you and attack.  They move about one step to your 
    two.
    
       Monsters that look like dragons:  Basically, you use the same 
    strategy as with the
                  hydra's.  Be more careful, though, because they are a 
    little faster
                  than the hydra's and can turn towards you.
    
       Monsters that look like basilisks:  Use the same strategy as with the 
    hydra's.
    
       Monsters that look like flying men:  These guys hang out around the 
    twenties
                  levels.  They always attack before you unless you attack 
    from behind.
                  They always run from you, so you have to walk around until 
    you are 
                  directly above or below them, then walk towards them till 
    they hit a 
                  wall and can't move.  Attack then for a first strike.
    
       Monsters that look like bees:  Sorry, I have never figured out how to 
    first strike
                  these guys.  They also always attack before your 
    characters can.
    
       Monsters that look like ninjas:  These guys are damn quick.  You have 
    no hope to
                  first attack them.  I included them here as a warning to 
    always face
                  them and never run away, because they will attack from the 
    side or 
                  behind then and have attacks that can instantly kill your 
    party members.  
                  They also can attack before any of your characters can.
    
       Monsters that look like birdmen:  Even though they always face the 
    same direction,
                  they only way to first strike them is come through a door 
    that they are
                  standing in front of.
    
       Monsters that look like goblins:  It is pretty much only luck that 
    lets you first
                  strike them.  They wander around, and sometimes you can 
    sneak up on 
                  them.  
    
       Monsters that look like dinosaurs:  Use the same strategies that you 
    use with the
                  dragons.
    
       Monsters that look like chariots:  This is also a creature where a 
    first strike is
                  luck.  You can increase your chances by attacking the back 
    half of the
                  creature on the top or bottom.  Sometimes you can attack 
    from behind,
                  but not often.
    
       Monsters that look like lions:  Use the same strategy as with the 
    chariots.
    
       Monsters that move opposite to your moves:  This is another case 
    where a first 
                  strike is usually wishful thinking.
    
       Monsters that teleport:  These guys usually face the same direction 
    all the time.
                  You can figure out which direction they are facing, then 
    stand in one
                  place and swing your sword.  Sooner or later, they will 
    teleport near 
                  you and you can come up on them from behind.
     
       These strategies can be used wherever you find these monsters around 
    the world.  If   
       Arty is in your party and you have the right equipment on him, he may 
    be fast enough to 
       run from most enemies, even bees and dragons and so on.  If not 
    running, then he 
       might be able to get in a first strike or heal before the enemy 
    attacks.
    
    
      :Fighting Gold Dragons 101.  Equip items on Artie and Selan that 
    increase their agility.  
       If they have learned the spells of `Trick', `Absorb', and `Destroy', 
    then you're in luck.  
       Have Artie cast Trick, and then Selan should cast Destroy on the 
    dragon in the front 
       position or closest to you.  Follow this, or other strategies to 
    destroy the others.  Other 
       monster bane's are:
    
       Archfiend - Zap, Celestial, Trick, and Stardust
       Blue Dragon - Destroy
       Black Dragon - Zap
       Brokion - Dragon Spear
       Copper Dragon - Gloomsplash, Trick, Skysplitter, Absorb, and Destroy
       Genies - Destroy, Trick
       Green Dragon - Gloomsplash
       Hades - Trick, Absorb
       Mega Cyclops - Destroy, Trick (might give you Old Armor)
       Silver Dragon - Skysplitter, Absorb then Champion
       Sly Fox - Thunder
       Sphinx - Destroy, Trick
      
    
    
      THE FINAL BOSS:
    
      The final boss of the Ancient Cave is the Ancient, (or in some 
    references the Juggernaut), Slime.  He is waiting for you on level 99.  
    Level 99 is glitched, which means that the graphics are screwed up.  
    That doesn't really matter though.  When you get to level 99, walk 
    straight up and you will find him.  As bosses go, he is pretty easy.  
    What makes him a bitch to beat is the shear time needed to reach him and 
    you have to do things just right.  He will not attack, he just sits 
    there and gets hit.  The trick behind it is that you only have three 
    rounds in which to kill him, then he will run away.  He has 7000 HPs, 
    and drastically reduces your attack power at the beginning of the fight.
      Don't use spells!  They don't really have that much effect on him.  
    The key is to use normal and high powered IP attacks, so make sure your 
    IP meters are full before going to level 99.  The only spell you should 
    use is to have Selen, (since she should be the first person to attack by 
    now), cast attack up spells on the first and maybe second round.  
      There are a couple good weapons to use against him.  If you find the 
    Myth Sword 
    in a red chest, keep it.  It's IP will take away 1/4 of the slime's HP's 
    and has a naturally high attack anyway.  Make sure it is equipped on the 
    first person to actually attack, probably Maxim, so that you get the 
    maximum amount of damage out of the attack.
      Another good weapon is the Dekar Blade, another red chest item.  This 
    IP attack is the best, even though the sword is weaker that some of the 
    other weapons you will find.  The IP will remove 1/2 of the HP of the 
    slime and won't miss!
      Another amazing weapon against him is the Gades Blade.  The IP attack 
    lets the person using it attack EIGHT times that round.  If you had 
    Selen cast atp up spells, you can hit for 400 damage each hit making it 
    3200 HP of damage!
      After that, try and equip weapons on the remaining people that have 
    double IP attacks like the Sky Sword, which hits for a nice amount of 
    damage, then casts the Thunder spell for another 300 points of damage or 
    so.
      When you manage to beat him, you will receive the key to the door 
    behind the guy at the entrance to the Ancient Cave.  There are three 
    treasures in there for your taking.
    
      A rather unorthodox method of beating the Ancient Slime has been 
    brought to my attention.  I don't know who tried this first after 
    getting all the way to the bottom, but if you kill yourself during the 
    battle, you win.  He will give you the victory speech and the key, but 
    you will not get the last Iris treasure.
    
    
    
      BLUE CHEST ITEMS:
      
      The following is a list of all the blue chest items I either know 
    about or have found with a brief description.  This is, as far as I 
    know, a complete list.  If you find anything else that is not on my list 
    or can fill in some of the gaps, e-mail me and let me know.  Also, when 
    you e-mail me, tell me the name you want to be known as, or I will have 
    to resort the name that is part of you e-mail address, or if that is too 
    weird, you will not be listed at all!
    The attributes line tells how much the item will add to that attribute 
    if you didn't have anything equipped at the moment.  The IP line tells 
    what IP attack it has.
    
      
      WEAPONS:
    
      Sky Sword:
        Attributes: Atp 450  Dfp 30  Str 50
        Description: A sword filled with the power of thunder
        IP: Attack all enemies, then hit them with thunder spell
        Notes: The Sky Sword is a good sword for the Ancient Cave, but be 
    careful.  It 
              will never hit monsters that look like a sandman and has 
    trouble with some 
              of the undead creatures that look like burning skulls and some 
    higher level
              skeleton creatures.
    
      Sizzle Sword:
        Attributes: Atp 400  Gut 20
        Description: A sword with the special power of flame
        IP: Attack all enemies.  Heavy damage to enemies vulnerable to fire
        Notes: This is a good sword for Selen
    
      Snow Sword:
        Attributes: Atp 380  Dfp 50  Mgr 50
        Description: Sword filled with the power of the Ice Queen
        IP: Hit all enemies and then use Ice Valk
        Notes: This is a good sword for Selen
    
      Blaze Sword:
        Attributes: Atp 400  Int 20  Mgr 20
        Description: A sword filled with light power
        IP: Attack all enemies.  Heavy damage to enemies vulnerable to light
    
      Fry Sword:
        Attributes: Atp 410  All 10
        Description: A sword filled with fry magic
        IP: Attack all enemies, then hit them with Zap spell
    
      Gades Blade:
        Attributes: Atp 200
        Description: A sword possessed of the fearsome power of the evil 
    Gades
        IP: Attack enemy eight times in a row
      
      Water Spear:
        Attributes: Atp 400  Int 20
        Description: A water spear
        IP: Attack all enemies.  Heavy damage to enemies vulnerable to water
    
      Dragon Spear:
        Attributes: Atp 380  Dfp 25  Agl 50  Int 30  Mgr 20
        Description: A spear filled with the power of the water dragon
        IP: Attack all enemies, then hit them with Dragon spell
    
      Mega Ax:
        Attributes: Atp 400  Dfp 20
        Description: An extremely strong ax
        IP: Attack all enemies.  Heavy damage to enemies vulnerable to 
    thunder
    
      Air Whip:
        Attributes: Atp 400  Mgr 20
        Description: A whip from the heavens
        IP: Attack all enemies.  Heavy damage to enemies vulnerable to ice
    
      Spark Staff:
        Attributes: Atp 350  Int 50  Mgr 50
        Description: A staff filled with the power of the Phonix
        IP: Attack all enemies and hit them with Firebird spell
    
    
      ARMORS:
    
      Mirak Plate:
        Attributes: Dfp 120
        Description: Armor which can cause miracles
        IP: Fully restores MP
        Notes: As far as I know, Mirak Plate is the only armor in the 
    Ancient Cave for 
               the guys to wear.  It is also essential because it can fully 
    restore
               a person's MP, which is almost the only source of MP in the 
    Ancient Cave.
    
      Ruse Armor:
        Attributes: Dfp 140
        Description: Armor with special power
        IP: Restores fight power of all members of your party and gives a 
    lot of HP to all
        Notes: This is the only armor that Selen can wear and is a good 
    source for 
               completely healing your party
    
      Hairpin:
        Attributes: Dfp 80  Int 10  Mgr 10
        Description: Special Indian hair ornament
        IP: Returns darkness attacks back against enemy for a short period 
    of time
    
      Ice Hairband:
        Attributes: Dfp 80  Mgr 10
        Description: Hair decoration made from special non-melting ice
        IP: Returns ice attacks back against enemy for a short period of 
    time
    
      Aqua Helm:
        Attributes: Dfp 85  Agl 10
        Description: A helmet with water protection power
        IP: Returns water attacks back against enemy for a short period of 
    time
    
      Flame Helm:
        Attributes: Dfp 80  Gut 10
        Description: A helmet with flame protection power
        IP: Returns flame attacks back against enemies for a short period
    
    Boom Turban:
        Attributes: Atp 10  Dfp 85  Str 10
        Description: A turban with thunder protection power
        Ip: Returns thunder attacks back against enemy for a short period of 
    time
        Notes: This is the best helm for Selen
    
      Agony Helm:
        Attributes: Dfp 10  Gut 10
        Description: A helmet with flame power protection
        IP: Returns flame attacks back against enemies for a short period
        Notes: This is another item I have heard about but never found.  
    This is a males only
               only helm
    
      Bolt Shield:
        Attributes: Atp 10  Dfp 85  Str 10
        Description: A shield with thunder protection power
        IP: Protects user from thunder attacks for a short period
    
      Flame Shield:
        Attributes: Dfp 80  Gut 10
        Description: A shield with flame protection power
        IP: Protects user from flame attacks for a short period
        Notes:  It's good to outfit everyone you can with these if you are 
    going to 
                harvest Pugs
    
      Cryst Shield:
        Attributes: Dfp 80  Mgr 10  
        Description: A shield with ice protection power
        IP: Protects user from ice attacks for a short period
    
      Apron Shield:
        Attributes: Atp 10  Dfp 85  Str 10  Mgr 10
        Description: A shield which gives out sun power
        IP: Protects user from light attacks for a short period 
        Notes: Despite it's name, this is a hell of a good shield
    
      Dark Mirror:
        Attributes: Atp 10  Dfp 85  Str 10  Int 10
        Description: A shield which gives out dark power
        IP: Protects user from darkness attacks for a short period
        Notes: This item will disappear when you leave the ancient cave if 
    you
               un-curse it.  Basically, it is the opposite of the apron 
    shield and protects 
               against dark attacks.  If you leave it cursed, then it is Dfp 
    150
    
      Water Gauntlets:
        Attributes: Dfp 75  Agl 10  Mgr 10
        Description: A gauntlet with water protection power
        IP: Returns water attacks back against enemies for a short period
        Notes:  This is another that I have heard of, but never found.  It 
    is a good item
                     for Lexus.  Some prefer them on Arty to make him even 
    faster
    
      Earring:
        Attributes: Dfp 5  Mgr 5
        Description: Jewelry for your ear
        IP: Calls the Thunder Monster to your aid
    
      Dia Ring:
        Attributes: Atp 30  Dfp 30  Mgr 20
        Description: Diamond ring
        IP: Hits enemy with a beam of light
        Notes: This is the best ring for Selen
    
      Sea Ring:
        Attributes: Dfp 25  Agl 10  Int 10  Mgr 20
        Description: Effective against monsters living in the sea
        IP: Whirlpool sucks in enemy
        Notes: This is the only ring that the guys can wear as far as I know
    
      Engage Ring:
        Attributes: None
        Description: If wearing when you shop, merchants will charge less
        IP: Increases Dfp by large amounts during battle
        Notes: If you only go into the Ancient Cave to look for cool stuff, 
    go for this.
               With this, shops will charge you less for stuff
    
    
      JEWELS:
      
      Earth Jewel:
        Attributes: Dfp 20  Mgr 20
        Description: A mysterious jewel with earth power trapped inside it
        IP: Shakes ground and damages all enemies
        World Location: Can be won from Tartonas in the Divine Shrine or 
    Tower of
                                   Truth
    
      Thundo Jewel:
        Attributes: Atp 30  Dfp 5  Str 10  Int 10
        Description: A mysterious jewel with thunder power trapped inside it
        IP: Blow thunder power all enemies
        World Location: Can be won from Thunderbeasts 
    
      Spido Jewel:
        Attributes: Atp 10  Gut 20  
        Description: Lets you do Tarantula attacks
        IP: Tangles enemy in spider web
        World Location: Can be won from the Tarantula Boss
    
      Catfish Jewel:
        Attributes: Gut 20  Mgr 20
        Description: Causes a huge earthquake
        IP: Big earthquake that damages all enemies
        World Location: Can be won from the Giant Catfish Boss
    
      Gloom Jewel:
        Attributes: Mgr 50
        Description: Lets you do dark attacks
        IP: Defeats all enemies (effective most of the time)
        World Location: South Barnan Shrine or can be won from Glooms.  I 
    think they are
                                   located in the Dankrik North Cave.  Can 
    anyone double check me 
                                   here?
    
      Tidal Jewel:
        Attributes: Gut 20  
        Description: Causes a tidal wave
        IP: Tidal wave crashes into all enemies
        World Location: ???
    
      Twist Jewel:
        Attributes: Dfp 35  Agl 40
        Description: Calls up a twister attack
        IP: Slashes all enemies
        World Location: ???
    
      Camu Jewel:
        Attributes: Atp 20  Int 20  Mgr 20
        Description: Lets you do Camu attacks
        IP: Camu's special attack.  Flame attack hits all enemies
        World Location: Southeast Tower after defeating Camu.  I think you 
    have to beat 
                                   him in one turn to get it.  It can also 
    be found randomly after defeating
                                   any enemy that does not have it's own 
    jewel, but this is rare
    
      Water Jewel:
        Attributes: Dfp 10  Int 20  Gut 10
        Description: A mysterious jewel with water power trapped inside it
        IP: Blow frost over enemies
        World Location: Alzune Kingdom Basement.  You need to use the hook 
    to get it
    
      Gorgon Rock:
        Attributes: Atp 20  Dfp 50  Str 20  Mgr 20
        Description: Lets you do Orky attacks
        IP: Blow fire, water, thunder and ice at all enemies
        World Location: In the last three towers, you can fight Gorgons and 
    win the rock
    
      Gold Eye:
        Attributes: Atp 40  Dfp 30  Str 20  Mgr 30
        Description: The bracelet of the Golden Dragon
        IP: Attack all enemies with thunder and light attacks
        World Location: Can sometimes be obtained by defeating a Gold Dragon
    
      Black Eye:
        Attributes: Atp 20  Dfp 20  Str 20  Agl 20  Gut 20  Mgr 20
        Description: The bracelet of the Black Dragon
        IP: Attacks all enemies with darkness and fire attacks
        World Location: Can sometimes be obtained by defeating a Black 
    Dragon
    
      Silver Eye:
        Attributes: Dfp 10  Agl 20  Int 20  Gut 20  Mgr 20
        Description: The bracelet of the Silver Dragon
        IP: Attacks all enemies with water and ice attacks
        World Location: Can sometimes be obtained by fighting a Silver 
    Dragon
    
    
      
      ENTRANCE TREASURES:
       
      These are the treasures that are behind the door at the entrance to 
    the Ancient 
      Cave.  After beating the Ancient Slime, he gives you the key to this 
    door.
    
      Brill Helm:
        Attributes: Atp 10  Dfp 90  Str 10  Agl 10  Gut 10
        Description: A helmet that shines with a bright light
        IP: Returns light attack back against enemy for a period
    
      Dragon Ring:
        Attributes: Atp 30  Dfp 40  Agl 20  Int 20  Mgr 20
        Description: Effective against Dragon monsters
        IP: Calls the Water Dragon to your aid
    
      Light Jewel:
        Attributes: Atp 20  Dfp 10  Str 20  Int 20  Mgr 20
        Description: A mysterious jewel with light power trapped inside it
        IP: Strike all enemies with a blast of light
    
    
    
      IRIS TREASURES:
    
      Like I said earlier, I didn't really see anything happen when I got 
    all ten  treasures, but it may effect the game later on.
    
      Iris Sword
      Iris Shield
      Iris Helmet
      Iris Ring
      Iris Pot
      Iris Tiara
      Iris Armor
      Iris Jewel
      Iris Staff
      Ancient Slime
      *Note: The Ancient Slime at the end of the Ancient Cave is actually 
    the tenth Iris   
      treasure and you must beat him to get it.
    
    
    
      CHALLANGE!!  
    
      Storm Eagle X has a tough challenge for any die hard gamer.  Can you 
    finish the Ancient Cave within 47 hours and collect all ten Iris 
    Treasures?
    
      If you're daunted by the previous, he challenges you to reach level 99 
    within three and a half hours.  He only did this once.  I took him up 
    and made it in 3:39:44.  My feeling is `close enough!'  
    
    I have my own challenge.  Can you get to the last level without using a 
    Capsule Monster?
    
    
    
      RUMORS & SPECULATIONS 
    
      These pretty much concern what the Iris Treasures have to do with the 
    game.  Please keep in mind that I have not verified the following 
    information.  Hence the title of the section.  I haven't played the game 
    in a longtime, so if I repeat a location, oops!  Oh well.
    
      :It is speculated that if you get all ten Iris treasures, a locked 
    door near the last mystic stone in the third Crystal Shrine on Doom 
    Island will become unlocked.  The closed mystic stone doors have a 
    little strip of writing over them and don't really look like a door.  
    What's behind it is not known to me.  
    
     
    
      SPECIAL THANKS!!!!!
    
      Special thanks got to:
    
         Mattias Puke for supplying info that was missing on the Gold Eye 
    and the Flame 
         helm, (the last an item that was unknown to even exists to me).
    
         Longbow for finally being the one to send me info on the Snow 
    Sword.  Also for
         supplying additional missing info on the Water Spear and clearing 
    up the mystery,
         (partially since I still don't have it's stats), on the Dark Mirror 
    and for additional 
         info regarding the Gold Eye.
    
         Kevin deserves a big hand for supplying me with the world locations 
    for the Spido
         Jewel, Earth Jewel and the Thundo Jewel.  Additionally, he supplied 
    some extra info
         on the Water Gauntlets.
    
         OdysseyJN for additional info on the Snow Sword and Gold Eye.
    
         Zachary for additional info on the Snow Sword and Dark Mirror.
    
         Ceryle for the tip on how to tell a Blue Mimic from a blue chest.
    
         Kromie for pointing our that blue chest items won from monsters in 
    the cave can be
         brought in and out.
    
         Billy and Lockjaw for filling in world locations on the Gloom 
    Jewel.
    
         Chopchop and Khairt for filling in the world locations of the Water 
    Jewel.
    
         EE for giving me the world location of the Gorgon Rock.
    
         Nate for bringing the extra locations of the various Eyes to my 
    attention.
    
         Erik Ylvisaker for the exp. count on defeating a pair of Gold 
    Dragons.
    
         To Masamune7 and especially Sister Jeri for supplying me with Gold 
    Dragon fighting
         info.
    
         To Sister Jeri for sending me the list of monster bane's.  (hope 
    you have learned to do
         a paragraph)  : )
    
         To Josh Hodges, and CoolDude (quit cheating and get rid of the 
    emulated version!) for
         filling me in that killing yourself will kill the Ancient Slime.
    
         Nick Fascitelli, G's, and EE, I hope that the rumor you guys sent 
    me about unlocking
         the door in the mystic stones room came true for you. 
    
         For the multitude of people who sent in info on the Camu Jewel, 
    thanks.  They are 
         Nuunsa, Steelkiel, Bubba Chuck, Adam Macdonell, Lockjaw, Khairt, 
    and Nate.  Leave
         me alone already!!!  : )
    
         For all the people who made sure I knew the stats for the Agony 
    Helm, thanks to you
         also.  You would be Dekar 13, Garrett, David Grose, Draglor, Josh 
    Hodges, Draco,
         Coyote, Ximena & Liriele, and Storm Eagle X.
    
         For the people who filled in the stats for the Dark Mirror, here is 
    your two minutes
         or fame.  Draco, Ximena & Liriele, Storm Eagle X, and Erik 
    Ylvisaker.
    
         Thanks to you, who filled in the info on the Water Gauntlets.  
    Hammer9876, Brian
         Cook, Dan Herold, Coyote, Ximena & Liriele (you are SOOOOOOOO 
    welcome!  
         Glad you get the tenth friggin Iris Treasure!), and Storm Eagle X.
    
    
    
      If you have noticed any mistakes in here or would like to add to the 
    list, e-mail 
    me.  Same if you have any questions that you feel I can answer.  Please 
    read the FAQ first, though, because I won't respond if it's already 
    answered in here.  Please limit questions to those only pertaining to 
    the Ancient Cave.
      This has been brought to you by ALTRUS.
      Pace-AllisonLane@worldnet.att.net
    

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