LUFIA II
                                                  THE ANCIENT CAVE
                                             TIPS AND TRICKS TO WIN
                                                                          
-AUTHORED BY ALTRUS
                                                                          
version 3.0

  First off, thanks to all you guys who e-mail me with their discoveries 
on the game.  If you have e-mailed me, then you know how frustrating it 
is to not receive a reply.  For that, I apologize.  My time for this 
sort of thing seems to become more and more limited, but take heart with 
the knowledge that I save all my e-mails in a special folder.  Sooner or 
later you will be recognized for your efforts within an update of this 
FAQ.  If you are still loyal enough to the game to find this revised 
version of the FAQ you already have, thanks for having faith in me.
  On a side note. I have received many e-mails asking for permission to 
post this FAQ on the e-mailer's own website.  To this I say, "Go ahead!  
I wrote this to be read by frustrated gamers!"  My only requirements are 
that you leave my name on the FAQ.  It would also be nice if you e-mail 
me with the web address so I may take pleasure in viewing my work.


  Version Updates:
      3.0:   Updated on Feb. 16, 1999
               Added to General Strategies section.
               Added to Item List.  
               Added to the Final Boss Section
               Added Rumors & Speculations section
               Added Challenge!! section


  GENERAL STRATAGIES:
  
  :The Ancient Cave is a 99 level dungeon that is not a real part of the 
actual game.
   It is a sideline that you can skip completely and still beat the 
game.  It is, 
   however, a game in itself, and many people wish to beat it for the 
status it gives
   them in gaming circles or just because they have to beat every part 
of the game.
   The Ancient Cave has a few quirks, though.  You can't bring in any of 
your items
   or weapons and you always have your levels taken away so that you 
start at level 1.
   Anything you find in the ancient cave disappears when you leave it, 
except items 
   that are found in the blue chests scattered about the cave.  These 
are the only
   items that can be brought in and out of the cave, so KEEP them!  This 
way, you can
   have weapons and armor when you start the cave.  I would not 
recommend trying the 
   cave unless you are willing to spend 60-80 hours in it.  The reason 
for so much
   time is because you need to collect enough blue chest items to 
completely outfit
   all you characters.  You need to have them all loaded with armor and 
weapons, or
   you will never survive the lower levels of the cave.  Since there are 
no stairs
   going up in the Ancient Cave, the only way out is the Providence, 
which can be
   found in the 20 through 29 levels.


  :Feed your Capsule Monsters everything you don't need.  You find a lot 
of trash
   in the cave, so you have a lot of junk to give them.


  :Look for swirling patches of grass.  There are always power spots 
under these 
   weird looking grass patches.  They are almost always HP recovery 
points, but you
   will sometimes find a magic recovery point in levels 80 to 98.  I 
have logged 
   almost 80 hours in the cave and only found one magic recovery, 
though.


  :Pick the main Capsule Monster you want to fight with and stick to it.  
There is no
   real point trying to use two, because you will need one with as many 
levels on it
   as you can get in the lower levels.


  :You should use one of the following capsule monsters.  Earth or 
Light.  The 
   advantage of Earth is that you have a monster that can pack a 
powerful punch to
   some of the monsters when you get it to level four.  I always use 
Light, though.
   This is because it has the ability to heal my characters at all 
levels, a real 
   advantage when there is a limited supply of magic.  It is really 
great at level 
   four, because it can cure all my characters of all ailments at once, 
heal all my
   characters of 150 hp at once and cast lightning bolts on all enemies 
for about
   300 damage each on average.  There is also another advantage to 
Light.  If you
   are lucky, a Black Dragon will drop a Dark Fruit.  After you reach 
level four with
   the light capsule monster, put it back to level 2 and feed it the 
fruit.  It will
   then advance to level five, and has a few killer multi-monster 
attacks.


  :Kill all the monsters you find.  You must keep your levels as close 
to the cave 
   level you are on.  Killing everything helps, but you will still fall 
behind.  
   There are a few tricks to make up for lost levels.  HARVEST!  
Harvesting means
   that you will need patience.  You will notice that some monsters call 
friends
   in to help them fight you when you kill some of them.  This is good.  
What you do
   is wait until there are about four monsters.  Kill one or two of them 
and wait
   for them to call friends.  Kill the friends, and wait again.  Keep 
this up, and
   you will kill hundreds of monsters and gain the experience from all 
of them.  The
   best place to start this is with the Pugs in the twenties levels.  
Fight for about
   two hours and you will gain 10-12 levels.  You can also do this with 
Gnomes, 
   Necromancers, Wizards, Ghost Ships and a few others.


  :When you get to level 85, RUN!  You have now entered the domain of 
the Gold 
   Dragons.  AVOID THEM AT ALL COSTS!  They are real bad asses, and have 
attacks 
   that can kill your entire party.  My advice is to just find the 
stairs and only go for 
   chests that are free and clear.  There are only a few ways to even 
start to defeat
   them, at it requires that you have a Dark Mirror shield.  This 
protects the wearer
   from fatal attacks and magic.  Even so, I still recommend avoiding 
them.  If you decide 
   to go against my advice, I have listed a few ways to battle them at 
the end of the  
  General Strategies section.


  :A note about Gold Dragons.  If you opt to fight them, a pair yield 
50,000 exp. for each
   party member.


  :There are no secret passages in the walls of the Ancient Cave, so 
don't waste time
   looking for them.


  :Go to the library and borrow a book on tape or get a radio to listen 
to while you
   fight in the Ancient Cave.  It makes the time go much faster.


  :There are one or two items you can collect before you go in the 
Ancient Cave that
   you can bring with you.  Sometimes the Catfish that causes 
earthquakes will drop
   a Catfish Jewel when you beat him.  This you can bring with you into 
the cave.  
   Also, items that can be found in the blue chests can be found 
somewhere in the
   outside world.  Any of these can be brought in.  An interesting fact 
brought to my
   attention was that if you find a blue chest item by defeating a 
monster in the cave, such
   as a Thundo Jewel from a Thundobeast, you can take it out of the cave 
with you as if
   you had found it in a chest, and bring it back in.


  :Be careful with the Providence.  It is the only way out of the 
ancient cave, and
   it is way too easy to accidentally feed it to your Capsule Monster. : 
(


  :If you find an Iris Treasure, GET THE HELL OUT OF THE CAVE!  These 
are the 
   rare treasures of the Ancient Cave.  If you find one, get out and 
save right away,
   unless you are on level 98 with the staircase in sight.  There are a 
total of 
   ten Iris Treasures.  They are useless to you, but they are wanted by 
the lady on
   the second level of the cider shop.  I'm not sure exactly what 
happens when you 
   get all ten treasures.  I have just finished collecting all of them, 
and the only
   thing that happened was that the cider lady said "Wow!  You must be 
an awesome
   adventurer."  That is all that seemed to happen, but having collected 
them all, 
   maybe that will effect something later in the game.  Check the Rumors 
& Speculations
   section for ideas on what they really do.


  :Be careful of the Mimics and especially the Blue Mimics when you have 
few weapons
   and armor.  The Mimics hang out in the lower twenties levels and the 
Blues hang
   out in the thirties.  You can tell the Mimic chests because the are a 
slightly
   lighter color that a real chest.  A Blue Mimic is difficult to spot, 
but it can be done.
   A real blue chest has little white shiny spots on top of it while the 
Blue Mimics don't.


  :Always try to attack monsters, (especially in the lower levels), from 
behind.
   This will give you the strike first attack so you can take out a few 
monsters
   before they hit you. 

   Monsters that look like giants:  They will stand in one spot and turn 
once in each
              direction for every three or four steps you take.  Wait 
until they are
              facing you, (who are about five steps away), and turn 
away.  Swing your
              swords once or twice and walk towards them.  They are now 
facing away 
              from you.  Attack and get a first strike.

   Monsters that look like hydras:  Hydra's wander everywhere.  Stand 
about two steps
              away from them and swing your sword.  If they move towards 
you, move a
              step away.  If they move up or down, follow them.  If they 
move away,
              follow them until you are confident that they are truly 
moving away
              from you and attack.  They move about one step to your 
two.

   Monsters that look like dragons:  Basically, you use the same 
strategy as with the
              hydra's.  Be more careful, though, because they are a 
little faster
              than the hydra's and can turn towards you.

   Monsters that look like basilisks:  Use the same strategy as with the 
hydra's.

   Monsters that look like flying men:  These guys hang out around the 
twenties
              levels.  They always attack before you unless you attack 
from behind.
              They always run from you, so you have to walk around until 
you are 
              directly above or below them, then walk towards them till 
they hit a 
              wall and can't move.  Attack then for a first strike.

   Monsters that look like bees:  Sorry, I have never figured out how to 
first strike
              these guys.  They also always attack before your 
characters can.

   Monsters that look like ninjas:  These guys are damn quick.  You have 
no hope to
              first attack them.  I included them here as a warning to 
always face
              them and never run away, because they will attack from the 
side or 
              behind then and have attacks that can instantly kill your 
party members.  
              They also can attack before any of your characters can.

   Monsters that look like birdmen:  Even though they always face the 
same direction,
              they only way to first strike them is come through a door 
that they are
              standing in front of.

   Monsters that look like goblins:  It is pretty much only luck that 
lets you first
              strike them.  They wander around, and sometimes you can 
sneak up on 
              them.  

   Monsters that look like dinosaurs:  Use the same strategies that you 
use with the
              dragons.

   Monsters that look like chariots:  This is also a creature where a 
first strike is
              luck.  You can increase your chances by attacking the back 
half of the
              creature on the top or bottom.  Sometimes you can attack 
from behind,
              but not often.

   Monsters that look like lions:  Use the same strategy as with the 
chariots.

   Monsters that move opposite to your moves:  This is another case 
where a first 
              strike is usually wishful thinking.

   Monsters that teleport:  These guys usually face the same direction 
all the time.
              You can figure out which direction they are facing, then 
stand in one
              place and swing your sword.  Sooner or later, they will 
teleport near 
              you and you can come up on them from behind.
 
   These strategies can be used wherever you find these monsters around 
the world.  If   
   Arty is in your party and you have the right equipment on him, he may 
be fast enough to 
   run from most enemies, even bees and dragons and so on.  If not 
running, then he 
   might be able to get in a first strike or heal before the enemy 
attacks.


  :Fighting Gold Dragons 101.  Equip items on Artie and Selan that 
increase their agility.  
   If they have learned the spells of `Trick', `Absorb', and `Destroy', 
then you're in luck.  
   Have Artie cast Trick, and then Selan should cast Destroy on the 
dragon in the front 
   position or closest to you.  Follow this, or other strategies to 
destroy the others.  Other 
   monster bane's are:

   Archfiend - Zap, Celestial, Trick, and Stardust
   Blue Dragon - Destroy
   Black Dragon - Zap
   Brokion - Dragon Spear
   Copper Dragon - Gloomsplash, Trick, Skysplitter, Absorb, and Destroy
   Genies - Destroy, Trick
   Green Dragon - Gloomsplash
   Hades - Trick, Absorb
   Mega Cyclops - Destroy, Trick (might give you Old Armor)
   Silver Dragon - Skysplitter, Absorb then Champion
   Sly Fox - Thunder
   Sphinx - Destroy, Trick
  


  THE FINAL BOSS:

  The final boss of the Ancient Cave is the Ancient, (or in some 
references the Juggernaut), Slime.  He is waiting for you on level 99.  
Level 99 is glitched, which means that the graphics are screwed up.  
That doesn't really matter though.  When you get to level 99, walk 
straight up and you will find him.  As bosses go, he is pretty easy.  
What makes him a bitch to beat is the shear time needed to reach him and 
you have to do things just right.  He will not attack, he just sits 
there and gets hit.  The trick behind it is that you only have three 
rounds in which to kill him, then he will run away.  He has 7000 HPs, 
and drastically reduces your attack power at the beginning of the fight.
  Don't use spells!  They don't really have that much effect on him.  
The key is to use normal and high powered IP attacks, so make sure your 
IP meters are full before going to level 99.  The only spell you should 
use is to have Selen, (since she should be the first person to attack by 
now), cast attack up spells on the first and maybe second round.  
  There are a couple good weapons to use against him.  If you find the 
Myth Sword 
in a red chest, keep it.  It's IP will take away 1/4 of the slime's HP's 
and has a naturally high attack anyway.  Make sure it is equipped on the 
first person to actually attack, probably Maxim, so that you get the 
maximum amount of damage out of the attack.
  Another good weapon is the Dekar Blade, another red chest item.  This 
IP attack is the best, even though the sword is weaker that some of the 
other weapons you will find.  The IP will remove 1/2 of the HP of the 
slime and won't miss!
  Another amazing weapon against him is the Gades Blade.  The IP attack 
lets the person using it attack EIGHT times that round.  If you had 
Selen cast atp up spells, you can hit for 400 damage each hit making it 
3200 HP of damage!
  After that, try and equip weapons on the remaining people that have 
double IP attacks like the Sky Sword, which hits for a nice amount of 
damage, then casts the Thunder spell for another 300 points of damage or 
so.
  When you manage to beat him, you will receive the key to the door 
behind the guy at the entrance to the Ancient Cave.  There are three 
treasures in there for your taking.

  A rather unorthodox method of beating the Ancient Slime has been 
brought to my attention.  I don't know who tried this first after 
getting all the way to the bottom, but if you kill yourself during the 
battle, you win.  He will give you the victory speech and the key, but 
you will not get the last Iris treasure.



  BLUE CHEST ITEMS:
  
  The following is a list of all the blue chest items I either know 
about or have found with a brief description.  This is, as far as I 
know, a complete list.  If you find anything else that is not on my list 
or can fill in some of the gaps, e-mail me and let me know.  Also, when 
you e-mail me, tell me the name you want to be known as, or I will have 
to resort the name that is part of you e-mail address, or if that is too 
weird, you will not be listed at all!
The attributes line tells how much the item will add to that attribute 
if you didn't have anything equipped at the moment.  The IP line tells 
what IP attack it has.

  
  WEAPONS:

  Sky Sword:
    Attributes: Atp 450  Dfp 30  Str 50
    Description: A sword filled with the power of thunder
    IP: Attack all enemies, then hit them with thunder spell
    Notes: The Sky Sword is a good sword for the Ancient Cave, but be 
careful.  It 
          will never hit monsters that look like a sandman and has 
trouble with some 
          of the undead creatures that look like burning skulls and some 
higher level
          skeleton creatures.

  Sizzle Sword:
    Attributes: Atp 400  Gut 20
    Description: A sword with the special power of flame
    IP: Attack all enemies.  Heavy damage to enemies vulnerable to fire
    Notes: This is a good sword for Selen

  Snow Sword:
    Attributes: Atp 380  Dfp 50  Mgr 50
    Description: Sword filled with the power of the Ice Queen
    IP: Hit all enemies and then use Ice Valk
    Notes: This is a good sword for Selen

  Blaze Sword:
    Attributes: Atp 400  Int 20  Mgr 20
    Description: A sword filled with light power
    IP: Attack all enemies.  Heavy damage to enemies vulnerable to light

  Fry Sword:
    Attributes: Atp 410  All 10
    Description: A sword filled with fry magic
    IP: Attack all enemies, then hit them with Zap spell

  Gades Blade:
    Attributes: Atp 200
    Description: A sword possessed of the fearsome power of the evil 
Gades
    IP: Attack enemy eight times in a row
  
  Water Spear:
    Attributes: Atp 400  Int 20
    Description: A water spear
    IP: Attack all enemies.  Heavy damage to enemies vulnerable to water

  Dragon Spear:
    Attributes: Atp 380  Dfp 25  Agl 50  Int 30  Mgr 20
    Description: A spear filled with the power of the water dragon
    IP: Attack all enemies, then hit them with Dragon spell

  Mega Ax:
    Attributes: Atp 400  Dfp 20
    Description: An extremely strong ax
    IP: Attack all enemies.  Heavy damage to enemies vulnerable to 
thunder

  Air Whip:
    Attributes: Atp 400  Mgr 20
    Description: A whip from the heavens
    IP: Attack all enemies.  Heavy damage to enemies vulnerable to ice

  Spark Staff:
    Attributes: Atp 350  Int 50  Mgr 50
    Description: A staff filled with the power of the Phonix
    IP: Attack all enemies and hit them with Firebird spell


  ARMORS:

  Mirak Plate:
    Attributes: Dfp 120
    Description: Armor which can cause miracles
    IP: Fully restores MP
    Notes: As far as I know, Mirak Plate is the only armor in the 
Ancient Cave for 
           the guys to wear.  It is also essential because it can fully 
restore
           a person's MP, which is almost the only source of MP in the 
Ancient Cave.

  Ruse Armor:
    Attributes: Dfp 140
    Description: Armor with special power
    IP: Restores fight power of all members of your party and gives a 
lot of HP to all
    Notes: This is the only armor that Selen can wear and is a good 
source for 
           completely healing your party

  Hairpin:
    Attributes: Dfp 80  Int 10  Mgr 10
    Description: Special Indian hair ornament
    IP: Returns darkness attacks back against enemy for a short period 
of time

  Ice Hairband:
    Attributes: Dfp 80  Mgr 10
    Description: Hair decoration made from special non-melting ice
    IP: Returns ice attacks back against enemy for a short period of 
time

  Aqua Helm:
    Attributes: Dfp 85  Agl 10
    Description: A helmet with water protection power
    IP: Returns water attacks back against enemy for a short period of 
time

  Flame Helm:
    Attributes: Dfp 80  Gut 10
    Description: A helmet with flame protection power
    IP: Returns flame attacks back against enemies for a short period

Boom Turban:
    Attributes: Atp 10  Dfp 85  Str 10
    Description: A turban with thunder protection power
    Ip: Returns thunder attacks back against enemy for a short period of 
time
    Notes: This is the best helm for Selen

  Agony Helm:
    Attributes: Dfp 10  Gut 10
    Description: A helmet with flame power protection
    IP: Returns flame attacks back against enemies for a short period
    Notes: This is another item I have heard about but never found.  
This is a males only
           only helm

  Bolt Shield:
    Attributes: Atp 10  Dfp 85  Str 10
    Description: A shield with thunder protection power
    IP: Protects user from thunder attacks for a short period

  Flame Shield:
    Attributes: Dfp 80  Gut 10
    Description: A shield with flame protection power
    IP: Protects user from flame attacks for a short period
    Notes:  It's good to outfit everyone you can with these if you are 
going to 
            harvest Pugs

  Cryst Shield:
    Attributes: Dfp 80  Mgr 10  
    Description: A shield with ice protection power
    IP: Protects user from ice attacks for a short period

  Apron Shield:
    Attributes: Atp 10  Dfp 85  Str 10  Mgr 10
    Description: A shield which gives out sun power
    IP: Protects user from light attacks for a short period 
    Notes: Despite it's name, this is a hell of a good shield

  Dark Mirror:
    Attributes: Atp 10  Dfp 85  Str 10  Int 10
    Description: A shield which gives out dark power
    IP: Protects user from darkness attacks for a short period
    Notes: This item will disappear when you leave the ancient cave if 
you
           un-curse it.  Basically, it is the opposite of the apron 
shield and protects 
           against dark attacks.  If you leave it cursed, then it is Dfp 
150

  Water Gauntlets:
    Attributes: Dfp 75  Agl 10  Mgr 10
    Description: A gauntlet with water protection power
    IP: Returns water attacks back against enemies for a short period
    Notes:  This is another that I have heard of, but never found.  It 
is a good item
                 for Lexus.  Some prefer them on Arty to make him even 
faster

  Earring:
    Attributes: Dfp 5  Mgr 5
    Description: Jewelry for your ear
    IP: Calls the Thunder Monster to your aid

  Dia Ring:
    Attributes: Atp 30  Dfp 30  Mgr 20
    Description: Diamond ring
    IP: Hits enemy with a beam of light
    Notes: This is the best ring for Selen

  Sea Ring:
    Attributes: Dfp 25  Agl 10  Int 10  Mgr 20
    Description: Effective against monsters living in the sea
    IP: Whirlpool sucks in enemy
    Notes: This is the only ring that the guys can wear as far as I know

  Engage Ring:
    Attributes: None
    Description: If wearing when you shop, merchants will charge less
    IP: Increases Dfp by large amounts during battle
    Notes: If you only go into the Ancient Cave to look for cool stuff, 
go for this.
           With this, shops will charge you less for stuff


  JEWELS:
  
  Earth Jewel:
    Attributes: Dfp 20  Mgr 20
    Description: A mysterious jewel with earth power trapped inside it
    IP: Shakes ground and damages all enemies
    World Location: Can be won from Tartonas in the Divine Shrine or 
Tower of
                               Truth

  Thundo Jewel:
    Attributes: Atp 30  Dfp 5  Str 10  Int 10
    Description: A mysterious jewel with thunder power trapped inside it
    IP: Blow thunder power all enemies
    World Location: Can be won from Thunderbeasts 

  Spido Jewel:
    Attributes: Atp 10  Gut 20  
    Description: Lets you do Tarantula attacks
    IP: Tangles enemy in spider web
    World Location: Can be won from the Tarantula Boss

  Catfish Jewel:
    Attributes: Gut 20  Mgr 20
    Description: Causes a huge earthquake
    IP: Big earthquake that damages all enemies
    World Location: Can be won from the Giant Catfish Boss

  Gloom Jewel:
    Attributes: Mgr 50
    Description: Lets you do dark attacks
    IP: Defeats all enemies (effective most of the time)
    World Location: South Barnan Shrine or can be won from Glooms.  I 
think they are
                               located in the Dankrik North Cave.  Can 
anyone double check me 
                               here?

  Tidal Jewel:
    Attributes: Gut 20  
    Description: Causes a tidal wave
    IP: Tidal wave crashes into all enemies
    World Location: ???

  Twist Jewel:
    Attributes: Dfp 35  Agl 40
    Description: Calls up a twister attack
    IP: Slashes all enemies
    World Location: ???

  Camu Jewel:
    Attributes: Atp 20  Int 20  Mgr 20
    Description: Lets you do Camu attacks
    IP: Camu's special attack.  Flame attack hits all enemies
    World Location: Southeast Tower after defeating Camu.  I think you 
have to beat 
                               him in one turn to get it.  It can also 
be found randomly after defeating
                               any enemy that does not have it's own 
jewel, but this is rare

  Water Jewel:
    Attributes: Dfp 10  Int 20  Gut 10
    Description: A mysterious jewel with water power trapped inside it
    IP: Blow frost over enemies
    World Location: Alzune Kingdom Basement.  You need to use the hook 
to get it

  Gorgon Rock:
    Attributes: Atp 20  Dfp 50  Str 20  Mgr 20
    Description: Lets you do Orky attacks
    IP: Blow fire, water, thunder and ice at all enemies
    World Location: In the last three towers, you can fight Gorgons and 
win the rock

  Gold Eye:
    Attributes: Atp 40  Dfp 30  Str 20  Mgr 30
    Description: The bracelet of the Golden Dragon
    IP: Attack all enemies with thunder and light attacks
    World Location: Can sometimes be obtained by defeating a Gold Dragon

  Black Eye:
    Attributes: Atp 20  Dfp 20  Str 20  Agl 20  Gut 20  Mgr 20
    Description: The bracelet of the Black Dragon
    IP: Attacks all enemies with darkness and fire attacks
    World Location: Can sometimes be obtained by defeating a Black 
Dragon

  Silver Eye:
    Attributes: Dfp 10  Agl 20  Int 20  Gut 20  Mgr 20
    Description: The bracelet of the Silver Dragon
    IP: Attacks all enemies with water and ice attacks
    World Location: Can sometimes be obtained by fighting a Silver 
Dragon


  
  ENTRANCE TREASURES:
   
  These are the treasures that are behind the door at the entrance to 
the Ancient 
  Cave.  After beating the Ancient Slime, he gives you the key to this 
door.

  Brill Helm:
    Attributes: Atp 10  Dfp 90  Str 10  Agl 10  Gut 10
    Description: A helmet that shines with a bright light
    IP: Returns light attack back against enemy for a period

  Dragon Ring:
    Attributes: Atp 30  Dfp 40  Agl 20  Int 20  Mgr 20
    Description: Effective against Dragon monsters
    IP: Calls the Water Dragon to your aid

  Light Jewel:
    Attributes: Atp 20  Dfp 10  Str 20  Int 20  Mgr 20
    Description: A mysterious jewel with light power trapped inside it
    IP: Strike all enemies with a blast of light



  IRIS TREASURES:

  Like I said earlier, I didn't really see anything happen when I got 
all ten  treasures, but it may effect the game later on.

  Iris Sword
  Iris Shield
  Iris Helmet
  Iris Ring
  Iris Pot
  Iris Tiara
  Iris Armor
  Iris Jewel
  Iris Staff
  Ancient Slime
  *Note: The Ancient Slime at the end of the Ancient Cave is actually 
the tenth Iris   
  treasure and you must beat him to get it.



  CHALLANGE!!  

  Storm Eagle X has a tough challenge for any die hard gamer.  Can you 
finish the Ancient Cave within 47 hours and collect all ten Iris 
Treasures?

  If you're daunted by the previous, he challenges you to reach level 99 
within three and a half hours.  He only did this once.  I took him up 
and made it in 3:39:44.  My feeling is `close enough!'  

I have my own challenge.  Can you get to the last level without using a 
Capsule Monster?



  RUMORS & SPECULATIONS 

  These pretty much concern what the Iris Treasures have to do with the 
game.  Please keep in mind that I have not verified the following 
information.  Hence the title of the section.  I haven't played the game 
in a longtime, so if I repeat a location, oops!  Oh well.

  :It is speculated that if you get all ten Iris treasures, a locked 
door near the last mystic stone in the third Crystal Shrine on Doom 
Island will become unlocked.  The closed mystic stone doors have a 
little strip of writing over them and don't really look like a door.  
What's behind it is not known to me.  

 

  SPECIAL THANKS!!!!!

  Special thanks got to:

     Mattias Puke for supplying info that was missing on the Gold Eye 
and the Flame 
     helm, (the last an item that was unknown to even exists to me).

     Longbow for finally being the one to send me info on the Snow 
Sword.  Also for
     supplying additional missing info on the Water Spear and clearing 
up the mystery,
     (partially since I still don't have it's stats), on the Dark Mirror 
and for additional 
     info regarding the Gold Eye.

     Kevin deserves a big hand for supplying me with the world locations 
for the Spido
     Jewel, Earth Jewel and the Thundo Jewel.  Additionally, he supplied 
some extra info
     on the Water Gauntlets.

     OdysseyJN for additional info on the Snow Sword and Gold Eye.

     Zachary for additional info on the Snow Sword and Dark Mirror.

     Ceryle for the tip on how to tell a Blue Mimic from a blue chest.

     Kromie for pointing our that blue chest items won from monsters in 
the cave can be
     brought in and out.

     Billy and Lockjaw for filling in world locations on the Gloom 
Jewel.

     Chopchop and Khairt for filling in the world locations of the Water 
Jewel.

     EE for giving me the world location of the Gorgon Rock.

     Nate for bringing the extra locations of the various Eyes to my 
attention.

     Erik Ylvisaker for the exp. count on defeating a pair of Gold 
Dragons.

     To Masamune7 and especially Sister Jeri for supplying me with Gold 
Dragon fighting
     info.

     To Sister Jeri for sending me the list of monster bane's.  (hope 
you have learned to do
     a paragraph)  : )

     To Josh Hodges, and CoolDude (quit cheating and get rid of the 
emulated version!) for
     filling me in that killing yourself will kill the Ancient Slime.

     Nick Fascitelli, G's, and EE, I hope that the rumor you guys sent 
me about unlocking
     the door in the mystic stones room came true for you. 

     For the multitude of people who sent in info on the Camu Jewel, 
thanks.  They are 
     Nuunsa, Steelkiel, Bubba Chuck, Adam Macdonell, Lockjaw, Khairt, 
and Nate.  Leave
     me alone already!!!  : )

     For all the people who made sure I knew the stats for the Agony 
Helm, thanks to you
     also.  You would be Dekar 13, Garrett, David Grose, Draglor, Josh 
Hodges, Draco,
     Coyote, Ximena & Liriele, and Storm Eagle X.

     For the people who filled in the stats for the Dark Mirror, here is 
your two minutes
     or fame.  Draco, Ximena & Liriele, Storm Eagle X, and Erik 
Ylvisaker.

     Thanks to you, who filled in the info on the Water Gauntlets.  
Hammer9876, Brian
     Cook, Dan Herold, Coyote, Ximena & Liriele (you are SOOOOOOOO 
welcome!  
     Glad you get the tenth friggin Iris Treasure!), and Storm Eagle X.



  If you have noticed any mistakes in here or would like to add to the 
list, e-mail 
me.  Same if you have any questions that you feel I can answer.  Please 
read the FAQ first, though, because I won't respond if it's already 
answered in here.  Please limit questions to those only pertaining to 
the Ancient Cave.
  This has been brought to you by ALTRUS.
  Pace-AllisonLane@worldnet.att.net