Megaman X2 Walkthrough

                          ====================
                          March 18, 2003
                          Version 1.0
                          Gestahl
                          AIM: EmperorGestahlX
                          ====================

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I. Preface
This is a full walkthrough for Megaman X2. It should provide you with 
everything you need to know to complete this game and obtain 
everything.

For the sake of avoiding spoilers, there will be no Table of Contents 
for the Walkthrough itself. If there's a particular boss you're having 
trouble with, press Control + F and type in his name. If you don't know 
the name of the boss, type in "Boss:" with the colon. It will 
chronologically scroll down through the bosses.

If you have any information that I have missed, IM me, and you will be 
credited with your screen name or a name that you want to be credited 
with.
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II. Contact Information
If you need to contact me, please Instant Message me at EmperorGestahl 
X. I should be on often. If you warn me, I'll block you.

Any suggestions, comments, or criticisms are welcome! If you have any 
information that I am missing, by all means, tell me, and I will credit 
you!
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III. Updates
VERSION 1
The opening stage, eight Maverick stages, and final stages are all 
complete. Locations of the Heart Tanks, Sub Tanks, and Upgrades are all 
revealed.
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IV. Contents
I. Preface
Explains purpose of this FAQ

II. Contact Information
What you need to know to get in touch with the author

III. Updates
Lets you know the changes that have been made throughout the versions

IV. Contents
Redundant, I know

V. Walkthrough (Part I)
In-depth coverage of the first level and each of the eight Maverick 
levels, assuming you only have the X-Buster - if you can't get past a 
particular part of the game, refer here

VI. X-Hunter Strategies
Gives in-depth strategies for defeating the optional bosses to get 
Zero's three parts

VII. Ultimate Recap
Recaps where every Heart Tank, Sub Tank, and Upgrade in the game can be 
found, what you need for each, and how to get the secret Final Upgrade

VIII. Walkthrough (Part II)
In-depth coverage of the final stages, accessed after every stage in 
the first part of the walkthrough have been completed

IX. Additional Tips
Tips that don't apply to any part of the walkthrough in particular, but 
should help you if you still can't win - also includes sections where 
weapons other than the X-Buster can be very useful

X. Plot Information
Includes all the dialogue from the game and information from the game 
manual, in case you didn't notice that this game has a plot and were 
wondering what it is

XI. Tidbits
Glitches and other various things you probably won't notice that you 
might want to try out

XII. Frequently Asked Questions
Questions that I'm frequently asked, or probably will be

XIII. Credits
List of those who assisted me in creating this FAQ
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V. Walkthrough (Part I)
The name of the stage's boss will be listed. Then, the guide will walk 
you through the entire stage, telling you where to pick up items as 
they come up. The stage walkthrough may be in painful detail, so scroll 
down past it unless you're having difficulty with a specific part. Then 
the boss will be listed, with a strategy. After that, there will be a 
recap on where the items of the stage are.

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Game Start [Opening Stage - Abandoned Factory Stage]
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Since the leader of the Mavericks was destroyed 6 months prior to the 
start of this game, the rest of his followers have been being cleared 
out by the new leader of the Maverick Hunters and hero of the first 
revolt, X. X and the rest of the Maverick Hunters have tracked the last 
Mavericks to an abandoned factory, and the game beings as you attack 
the base.

The mission begins as you ride in on your Ride Chaser. Your fellow 
Maverick Hunter is shot down, but you manage to hop off your Ride 
Chaser just as it crashes into a Cannon Driver. These usually difficult 
enemies often are the last line of defense, but here, it's the first 
line, and it starts off crippled. As the game begins, fire rapidly and 
jump over the slow cannonballs it shoots at you. However, don't expect 
to use this strategy for future Cannon Driver encounters.

Go right and you'll see an enemy on the ceiling, called a Bar Waying. 
It will extend itself down and latch onto the ground, blocking your 
path. These enemies can only damage you if you're below them when the 
try to latch on to the ground - after that, they can do nothing but 
delay you. Destroy this enemy. Hop up the ledge and charge up. Hop down 
and go right and you'll encounter an enemy with a screw on its side 
that hops like a rabbit, called a Scriver. Release and dash right, and 
your shot should not only destroy him but another one in the distance. 
Hop up the ledge and destroy the next Bar Waying. Charge up and dash 
right down two ledges and release at the Scriver, and dash to the right 
edge of that ledge to see your shot hit another one. Jump up to destroy 
this Bar Waying.

Run or dash right, going down three ledges, ignoring the helicopter-
like enemies, called Scramblers. When you get to the large energy 
capsule, take it, then dash-jump right onto the ledge above the ground, 
careful not to fall into the electric pit underneath you, which will 
damage you (underneath which it appears a Scrambler is being created). 
Either dash ahead of the incomplete legs of the robot or wait for it to 
move right and follow it, and dash-jump on top of the next ledge. Wait 
there for the complete Scrambler to dive down and then come back up, 
and then shoot it (if it gets stuck underneath you, just dash right). 
Repeat this exact procedure after dashing to the next ledge. Now, dash 
right, and dash-jump over the long arm, called a Mecha-Arm. If it 
grasps you, just hold right - when it tries to drop you into the 
electric pit, you'll get onto the wall, and can jump up it.

Go right and jump up the right wall, then off it onto the ladder. Climb 
the ladder. You will see an enemy called a Slidame above you - an enemy 
that later on you'll learn to hate. It will fly above you and then 
start to close the two walls - because of that, quickly jump up one of 
the walls to get to the top! There will be a ledge right next to the 
Slidame that you can stand on and be safe (don't move and you won't 
contact him), but if you get up quickly enough, you can destroy the 
Slidame will you're at it. Either way, once you're up this wall 
section, you should hop up and go right. Jump up and climb the ladder. 
Go right, hopping up the ledge then down two more. Notice the huge 
robots in the background - intimidating, eh? Jump to the right over the 
gap to get a large energy capsule if you need it, and then jump down to 
go through a gray door. This leads to the boss.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<Boss: Gigantic Mechaniroid (CF-0)>>>>>>>>>>>>>>>>>>>
As you may have guessed by my extremely subtle foreshadowing, you're up 
against one the first completed enormous robot you saw earlier. Should 
you defeat this one, though, the factory will be cleared and the rest 
of the incomplete ones will be able to be destroyed, ending the very 
dangerous potential of the mass-production of these.

The arena is a very unusual one, as it is filled with six columns, half 
of which are four platforms placed vertically above each other (the 
second-to-right, far right, and second-to-left ones have three 
platforms vertically above each other apiece). Luckily, you start on 
top, which is where you want to be, as CF-0's only weakness is his 
head. Should you fall, the easiest route up is to go to between the far 
left and second-to-left columns, as on the right there's an easy wall 
to climb up. Any combination of wall jumps, ladders, and dash-jumps 
will work for you, though.

There are five parts of CF-0 that you have to avoid - both his hands, 
both his feet, and his head. Contacting any of these will reduce your 
health by two bars. If you're on the ground, he'll simply walk over to 
you - jumping over his feet is VERY difficult, so try to get up at 
least a level before he gets you against the wall. If you're on the 
second or third level, he'll jump, and his feet will come all the way 
up to you. If you're on a higher third or fourth level, he may swing 
his hand in an arc in an attempt to hit you, and may still jump in an 
attempt to have his hand come down and hit you. He also may start 
punching very quickly if you're getting far away from him - this will 
slam you against the nearest wall at an incredible speed (try it out!), 
but still only take off two bars of health. He may also try to his you 
with his head or hands by simply walking slowly.

At the beginning of the battle, walk under his head to the right and 
then jump over his hand onto the next platform, and then jump from 
there to the far right platform. Stay against the wall and you won't be 
hit for the remainder of the battle. Now, just charge-up completely, 
jump, and fire at the head to take a fourth of CF-0's health off. Do 
this three more times to win. You'll win quite easily.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

After leaving, you see three shadowed figures talking. They're watching 
your progress and discussing a construction plan - but having trouble 
with a "control chip". Their names are Serges, Agile, and Violen. They 
mention having Mavericks under their orders who will stop X - at least 
until their construction is completed. It seems that another Maverick 
revolt is starting - one to protect the remaining Mavericks (and also 
allow the construction plan to be finished without interference).

RECAP:

As for the recap, there are no Heart Tanks, Sub Tanks, or Upgrades in 
this level.

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Maverick Stages
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You get to select any of these eight stages, and can do them in any 
order you want. You can also return to any of these stages once they 
have been completed. The order is up to you, but all eight must be 
completed before you have access to the final levels. If you want to 
get everything in the game as quickly as possible, your order should 
follow the following guidelines:

Efficient Order
1. Wire Sponge does not have to, but is highly recommended to come 
before Wheel Gator.
2. Wheel Gator must come before Overdrive Ostrich and Morph Moth.
3. Overdrive Ostrich must come before Magna Centipede.
4. Crystal Snail must come before Morph Moth.
5. Bubble Crab can come at any time.
6. Flame Stag can come at any time.
7. Morph Moth can come at any time after Crystal Snail and Wheel Gator.
8. Magna Centipede can come at any time after Overdrive Ostrich.

Examples: ---Wire Sponge, Wheel Gator, Overdrive Ostrich, Crystal 
Snail, Bubble Crab, Flame Stag, Morph Moth, Magna Centipede---or---
Wheel Gator, Crystal Snail, Flame Stag, Bubble Crab, Overdrive Ostrich, 
Morph Moth, Magna Centipede, Wire Sponge.

However, that could be difficult if it's your first time through. Thus, 
this order is recommended, starting with the easiest boss and then 
proceeding so that you always have the next boss's weakness.

Recommended Order
1. Overdrive Ostrich
2. Wire Sponge
3. Wheel Gator
4. Bubble Crab
5. Flame Stag
6. Morph Moth
7. Magna Centipede
8. Crystal Snail

Note that in X2, there's another thing to keep in mind. After 
completing two stages, there will be three optional bosses, called "X-
Hunters", who will change their location from stage to stage. You will 
see them appear on the map before you select your stage, so you'll 
always know at which stage they're hiding. However, to find them in the 
stage is another task altogether, as they're very difficult to locate. 
Keep this in mind.

1. To find the X-Hunter in Overdrive Ostrich's stage, you must already 
have defeated Wheel Gator.
2. You can find the X-Hunter in Wire Sponge's stage at any time.
3. You can find the X-Hunter in Wheel Gator's stage at any time.
4. You can find the X-Hunter in Bubble Crab's stage at any time, but it 
is recommended that you have already defeated Overdrive Ostrich.
5. You can find the X-Hunter in Flame Stag's stage at any time.
6. You can find the X-Hunter in Morph Moth's stage at any time.
7. You can find the X-Hunter in Magna Centipede's stage at any time.
8. You can find the X-Hunter in Crystal Snail's stage at any time.

Note that the X-Hunters will never be found at any stage you have 
already completed. For that reason, you might want to defeat Wheel 
Gator and Overdrive Ostrich as your first two bosses to give yourself 
as much freedom as possible, although this is not necessary.

Why is this important? Defeating all three X-Hunters will alter the 
story later on and make completing the game easier - I personally think 
it's worth it to complete the game both ways, and to see the alternate 
plot, you need to defeat the three X-Hunters.
 
Why does it matter if you can find them in certain stages - can't you 
always just do it later? No. X-Hunters will NEVER visit a stage without 
its corresponding Maverick - that is, if you've already defeated the 
stage's Maverick, you can be certain that no X-Hunter will visit there. 
Also, if you visit a stage with an X-Hunter at it and defeat the boss 
(either ignoring or failing to find the X-Hunter), the X-Hunter will 
assume you didn't accept his challenge and you can't fight him any 
more. You can visit the stage an X-Hunter is at and get anything there 
and get a Game Over, but if you defeat the Maverick before the X-Hunter 
while he's there, you can no longer complete this task. Thus, when you 
enter a stage, you can accept, deny, or delay the challenge.
I'll write this assuming you're following the Recommended Order. If 
you'd like to try an order of your own, skip ahead to the appropriate 
stage.

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Desert Base Stage

Overdrive Ostrich
POWER 3800 rp
SPEED 9900 rp
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The Maverick here occupied a hidden base in the desert, and has aimed 
its missile directly at the Maverick Hunter base! You need to get rid 
of the missile and the Maverick here. Luckily for you, as the base 
tried to remain hidden, it isn't very well-protected, and it's a fairly 
easy stage.

Go right and down the ramp. You'll see a pole in the ground. You can 
either shoot this to make it a ramp or just jump over it. A small round 
car, called a Crash Roader, will come towards you - these enemies won't 
stop until they hit a wall, then they'll jump up and turn around. Shoot 
it or jump over it. Keep going right and you'll encounter a scorpion, 
called an Aclanda. You'll see plenty of these enemies. They're 
immobile, so you can either shoot it or jump over it. If you want to 
shoot it, beware that its tail can throw small grenades at you - it 
does this after its tail wags for a second (easily dodged with a dash 
or a jump). If it blinks, it will shoot two lasers at you (jump over 
both). If its eyes open wide, it will shoot two groups of three lasers 
at you (again, jump over both, but make sure you're jumping high). 
Shoot through the Aclanda and go right.

X-HUNTER BATTLE! This requires the Spin Wheel. If you've already 
defeated two Mavericks and an X-Hunter appeared at this stage, jump up 
to the right and use the Spin Wheel. Go right and jump up the ledges to 
find the gray door.

Go down the ladder, then left. Wait for the Crash Roader to be moving 
right, then climb down and shoot it. Go right, wait for the Crash 
Roader to be moving left, climb down, and shoot it. Go left and down 
the ladder. Go right into the bike, and you'll automatically hop onto 
the Cheval Ride Chaser. This section can be tricky if your bike crashes 
or takes five hits, but luckily, it's easy to get through unscathed. 
Simply hold down the dash button and rapidly fire. You'll hit every 
Crash Roader and enemy Ride Chaser (called Road Attackers), as well as 
hit all the poles into ramps. Dashing, you'll go off these ramps and 
make every jump. After the first pit jump, you can choose to not dash 
off the second ramp and crash into the tornado source, revealing the 
secret base, but this does nothing to your benefit and I don't 
recommend it as you'll have to do the next section on foot. If you do, 
note that Road Attackers drop small mines behind them, so dash past 
these, but this guide will assume you just go through with the Ride 
Chaser. Anyway, the second and final pit jump here is very tough, and 
you may not make it - I'm not certain why this happens, but I believe 
you have to hit the pole as soon as possible so that it's completely a 
ramp as you go off it, and you must already be accelerated - you can't 
start dashing as you go off it. Make sure to fire as you go over it to 
hit another pole when you land, but you shouldn't dash as you go off it 
(so as not to crash, even though most of the time you won't anyway). 
From then on, keep dashing through the next portion of the base.

HEART TANK! If your Cheval survived into the base, keep dashing.  
You'll make one more pit jump and then get onto this spike section - 
stop dashing! Turn left RIGHT as you touch the large energy capsule, or 
if you want to be safer, continually turn left then right to go slowly. 
The Heart Tank's at the end of these spikes but be careful not to crash 
into the right wall or spikes or else you'll die. Even if you do, 
though, you get the Heart Tank.

If your Cheval is even STILL alive, turn right as you fall off the 
spikes. Simply drive through the two Aclanda enemies (without the bike, 
just shoot the first and dash-jump over the second), and as you fall, 
press left to slow down (but don't turn around). If you want the Dash 
Upgrade and have the Spin Wheel, press up and jump to hop off, if not, 
just dash to the right through the Aclanda to get to the end (or, if 
you want to have a little fun, turn around twice, then jump off it and 
watch it crash into the Aclanda).

DASH UPGRADE! You need the Spin Wheel for this. Jump up the wall to 
your left (the one right after the two Aclanda enemies), then dash-jump 
off it to the right. Use your Spin Wheel on the blocks here. Go right 
to find the Light Capsule. Jump into it. You can now jump and then dash 
- if jump down and are about to land on spikes, for example, you can 
then dash over them. This technique is called an air-dash from now on.

Now, go right and kill one more Aclanda, then go through the gray door. 
Jump onto the ledge of the missile targeted at the X-Hunter base. It 
will be launched JUST as you get there, but you destroy it 
automatically midair. Mission accomplished. Now, all that's left is to 
get rid of the Maverick...who appears just as you reach the ground 
after falling.

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<<<<<<<<<<<<<<<<<<<<<<<<Boss: Overdrive Ostrich>>>>>>>>>>>>>>>>>>>>>>>>
Overdrive Ostrich is the fastest of the Mavericks, and has the most 
interesting terrain of all of them. Luckily, you can use both of those 
facts to your advantage.

Coming into contact with Overdrive Ostrich will make you lose four bars 
of health, no matter how it happens. However, most of his attacks 
involve running into you in some way, so you need to be able to avoid 
this several different ways.

First, he'll start off by running at you. This can be predicted, as 
he'll duck down and yell. If this hits you, you will be thrown back 
quite far, and he'll continue charging at you. When he does this, dash 
away from him until you're going up a hill, then dash-jump away, then 
over him. Finding a hill is not difficult - the whole arena consists of 
hill, then valley, with a few flat spots in between. You can even jump 
over him while going downhill, though it's more difficult. This attack 
is easy to avoid. Note that while he's running at you, your shots will 
bounce off him, but you shouldn't be shooting at him anyway. Once 
you're over him, he'll take immediately stop (which takes a moment), so 
release a charged-up shot into his back. 

Overdrive Ostrich will also skip-charge at you. Unfortunately, there's 
no way to predict whether or not he's going to do this or just charge, 
as he'll do the same thing. However, your initial reaction should be 
the same - dash away. Be dashing downhill, then as he jumps dash back 
uphill underneath him. It is very difficult to dash under him while 
he's chasing you uphill, and even harder to jump over him, so don't try 
those. Other than that, it's basically the same attack, so turn around 
and hit him as he stops after getting under him.

Should you dash away from him when he's not chasing you so far that 
he's off the screen, he'll appear in the background, and once he's at 
the center of the screen, he will jump. Where he jumps from doesn't 
matter, as he'll appear directly above you. Dash out of the way.

Other than trying to hit you, Overdrive Ostrich uses Sonic Slicer. It 
regularly arcs downward. To be safe, try to be above Overdrive Ostrich 
and jump over it, or have him be on a hill and dash under it. If you're 
at an equal elevation, try to jump over it, but note that it slightly 
homes and can actually arc back up with enough time (though it won't 
change left/right direction or slow down/speed up). This isn't used too 
often, though, and only costs 2 bars of health. Make sure to hit him 
after he does this, as he'll stay still for a second.

Last, Overdrive Ostrich can use the charged-up Sonic Slicer. He will 
jump into the air, and then a barrage of the shots will come down, 
evenly spaced apart. Note that one always appears directly above you 
when they appear, and also note that no matter how far you dash away, 
you can't get away from them. This is one of the harder moves to avoid 
in this game. However, it can be done. Do NOT attempt to dash at all. 
Instead, stand still until you see them coming, then WALK away from 
Overdrive Ostrich for until where you're standing would be directly 
next to where you were when they appeared. It can be hard to do if 
you're up high, but it you only lose 2 bars of health, and you should 
be able to avoid his other attacks. Just make sure he doesn't land on 
you, which will take away 4.

Basically, just dash away from him, get on the other side of him, and 
fire a charged-up shot into his back while he's moving. If he stops to 
do another move, slow down and hit him, then go back to moving. It's up 
to you if you want to run away and let him jump down again, but it 
won't give you any great advantage other than maybe a free shot (but 
you get enough anyway).

With his weakness, Crystal Hunter, the battle doesn't necessarily 
become easier. It freezes him for a second and takes quite a bit off, 
but he'll then use, without a doubt, his charged-up Sonic Slicer, 
which, if you can't avoid well, may kill you before he dies. If you 
want to try it, though, note that you CAN get to higher elevation and 
hit him after he jumps and before he releases his shots. You have to 
jump around the same time, and it's tricky. However, if you can avoid 
his charged-up Sonic Slicer, there's not a problem at all, but it's not 
a difficult battle either way.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

After defeating him, you get Sonic Slicer. This weapon is Wire Sponge's 
weakness. The Dash Upgrade you may have picked up on the way is useful 
throughout the game and necessary for several power-ups.

RECAP:

[HEART TANK] - Take the Ride Chaser all the way into the base by 
dashing constantly and firing rapidly so as to hit the ramps and go off 
them, and ride across the spikes to it. Go slowly by turning around 
several times to make sure you keep your life.

[DASH UPGRADE - Main Drive Unit Modifier (Air-Dash)] - You need the 
Spin Wheel for this. Once you are past the Heart Tank, dash-jump to the 
right as you go down the pit. Use the Spin Wheel to destroy the blocks 
in your path. To the right is the Light Capsule. Enter it.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Weather Control Stage

Wire Sponge
POWER 6400 rp
SPEED 4800 rp
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

The Maverick here has unknown origins - its creation was a design 
mistake. It changes the weather randomly for fun, which certainly could 
end up being dangerous. This stage is an interesting one, as you can 
use your special weapons to change the weather. Nonetheless, it's also 
a fairly easy one, and you can get all the upgrades your first time 
through with little difficulty.

HEART TANK! At the beginning of the stage, you should jump up the wall 
to the left. There is an invisible passage there. Walk left and you 
will get the Heart Tank.

Walk right and you will encounter a frog enemy, called a Croak Hopper. 
This enemy acts differently depending on the weather. In regular 
weather, it will stay stationary and shot three beams - one vertical, 
one horizontal towards you, and one in between. Keep distance and jump 
between the bottom two. In rainy or foggy weather, it will hop around 
at you, and release its smaller frog at you. In hot weather, it will 
fire the three beams once, and then burn up until it dies. Shoot it 
quickly and go right. Don't jump, because the next Croak Hopper will 
burn up, because now the weather is hot. Jump up into the tree and go 
right.

You will now see an "enemy" called Weather Cristal. Unique to this 
stage, the Weather Cristal is your means of adjusting the weather. You 
simply fire the weapon that corresponds. If you want normal weather, 
hit the Weather Cristal with the Strike Chain. If you want hot weather, 
use Speed Burner. If you want rainy weather, use Bubble Splash. If you 
want foggy weather (unique to using weapons on the Weather Cristal), 
use Crystal Hunter. Breaking the Weather Cristal does nothing.

Jump over it and proceed right. You will encounter a Sole Solar M. This 
is covered and grass and will come up. It's charged by sunlight for a 
moment, and then fires homing missiles. If it's hot out, it fires 
three; if it's regular, two. Destroy it before it charges. Continue 
right and you'll encounter a Sole Solar L. It's identical to the M, but 
instead fires a laser left or right. The laser is small with regular 
temperature and stronger when it's hot. These enemies are easy to 
defeat, so just do so. Go right and jump over the pit, and then destroy 
the two Sole Solar M enemies. Proceed right, and let the Croak Hopper 
burn up before the weather changes to rainy. Continue on and jump onto 
the torpedo platform. If you want, continue to the right, but I 
recommend you take the top route.

SUB TANK! Dash-jump to the left when the torpedo is at its highest 
point and get onto the tree, then climb up it, charging. Release and 
defeat the Croak Hopper (or wait and let it jump over you), then dash-
jump to the right and climb up. Go right and defeat another Croak 
Hopper. Slide down and go left to get the extra life, and then dash-
jump out and back to get back up. Dash-jump to the right and defeat 
another Croak Hopper, then continue right and get the Sub Tank. Dash-
jump to the right to enter a building with elevators. The weather is 
now normal.

X-HUNTER BATTLE! Dash to the right underneath an elevator and keep 
dashing to reach this. A large energy capsule is outside the door.

Get on an elevator and simply stay right against the wall - all the 
Scrivers will jump over you. When you see spikes above you, get off to 
the right. Go right and defeat a Croak Hopper. Jump over the pit and 
defeat another Croak Hopper, but be careful, as since it's starting to 
rain, he'll hop at you. Jump over the Weather Crystal. It will start to 
get rainy soon, so quickly run and jump over the pit or dash-jump over 
it.

Above you will be an enemy called Sky Farmer, an aerial enemy. He will 
drop a capsule and then try to run into you. In rainy weather, the 
capsule will break into a Rightod, which is a small insect-looking 
enemy with a rod on top. It will latch onto you, greatly decreasing 
your jumping capabilities, and summon lightning when it blinks, 
damaging you. It's best to avoid them and destroy them. Sky Farmers may 
also drop Sabottein enemies, which are basically cacti. They control 
the weather by changing it randomly.

Anyway, turn around and finish off the Sky Farmer that was above you. 
Proceed right, destroy the Croak Hopper, then jump and destroy both the 
Sky Farmer and its capsule. Proceed right and defeat another Croak 
Hopper. Dash-jump over the pit, (the weather will now become regular) 
go over the stump, and ignore the Sky Farmer. Continue dashing, 
ignoring the two Sky Farmers, hop up the stump, and go over the Weather 
Cristal. It will now get hot. Charge-up, jump right, and release to 
kill a Sky Farmer and its capsule. Jump over the pit, then go right and 
defeat the Sole Solar M. Now, you should dash-jump to the right 
underneath the Sky Farmer, but over the Sole Solar. Dash-jump right 
over another pit, and hop up the Sole Solar or let it come down, as it 
should be raining by now. Dash-jump onto the tree stump over the spikes 
and the weather should be regular again. Finally, use a dash-jump to 
get over the last pit.

Keep going right and then jump and climb up the ladder. Go left and get 
the energy capsule, then jump and climb up the second ladder. Run to 
the right and the Scriver jump over you, then turn around and shoot it. 
Jump up the wall, then hop back down, and defeat the next Scriver. 
There's an Aclanda on the ledge above you, simply defeat it by jumping 
repeatedly, or jump up the ledge, then to the ledge to its left, then 
dash-jump to the right over it. Either way, get past it and go through 
the gray door. Go through the next gray door.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Wire Sponge>>>>>>>>>>>>>>>>>>>>>>>>>>>
Wire Sponge is very slow and avoiding his attacks is not too difficult. 
However, he also can block your shots, so you do need to pay attention. 
He's one of the easier Mavericks.

He'll open the battle off by spinning his wire as a shield and then 
using Strike Chain. While he's using his wire as a shield, all shots at 
him will be deflected. You will notice that only three X-Buster shots 
can be on the screen at a time, so firing rapidly at it won't 
necessarily assure you get a hit in. After this, he'll pull back and 
release it at you. Jump onto the wall for a moment - release a charged 
shot before doing so if you can time it right. If you are hit by this, 
your HP will be reduced by 2 bars of health. If you run into his 
shield, you will lose 4.

He can also pull back without making a shield, in which case his Strike 
Chain will dig into the wall, and he'll pull himself towards it before 
hopping back. Jump onto the wall, then dash-jump over him. Be careful, 
though - sometimes he may jump and do this, in which case you want to 
dash under him (he'll always be high enough for you to get under him). 
Again, being hit by it reduces your health by 2 bars.

He will often shoot his Strike Chain at the ceiling, and slowly pull 
himself up, dropping around 5 (could be more, could be less, seems to 
be random) wires at you. These wires are short and stick to the ground 
or wall - they can be destroyed easily with two small shots or any 
charged one. Simply staying against a wall SHOULD allow you to avoid 
being hit by them after the first two (for which you should just move 
around and then destroy), but be prepared to dash out of the way if one 
comes close. Note that if you go under Wire Sponge, he very well may 
try to drop onto you. Coming into contact with a wire, you'll lose 2 
bars of health.

Once Wire Sponge has fewer than 10 bars of health, the first chance he 
gets (after completing his current attack) will be to drop onto the 
floor (if he's not on it already) and turn invincible for a moment. You 
cannot harm him during this time. His body will become red until a 
spike emerges on his head, which will call thunder bolts to strike down 
across the room. They will hit one after another - either three or four 
of them. Staying against the left wall tends to be safe, but if he's 
there or you think it's likely the next bolt will hit there, go to 
where another bolt recently hit. The first bolt will hit him, then the 
rest will go from your opposite wall (the one he's closer to than you) 
to yours. They tend to be evenly spaced. Being hit by one will cost you 
2 bars of health. After doing this, electricity will be seen all around 
him - once this is gone, he'll use this attack again soon.

Lastly, contacting Wire Sponge will cost you 5 bars of health - 7 if 
he's electrified from his bolt attack! He will hop across the room at 
you, which you can either go away from or dash under. The biggest 
threat is when he jumps and pulls himself to you, but you shouldn't 
come into contact with him too often. Avoid it at all costs, as it's 
very damaging.

Basically, stay near a wall at all times. Get to the other one by 
jumping over him or dashing under him if he forces you to. You should 
charge-up your shots constantly to hit him when he gives you a 
weakness, since he's invincible for a fair amount of the battle. He's 
really not too difficult to defeat.

If you fight him with his weakness, Sonic Slicer, the battle becomes a 
great deal easier. The Sonic Slicer can cut through his wire shield and 
hit him, and when it hits him, stop him from doing whatever attack he's 
doing - he'll even fall down if he's climbing up. However, it can't hit 
him when he's using his thunder attack. Significant to note is that if 
you kill him with this weapon, he'll be cut in half before exploding.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

After defeating him, you get Strike Chain. This weapon is Wheel Gator's 
weakness. This is useful in getting several harder-to-reach upgrades.

RECAP:

[HEART TANK] - At the beginning of the stage, jump up the wall to your 
left. In an invisible passage, you will find the Heart Tank.

[SUB TANK] - When you first get to the torpedo platforms, jump on the 
first, then dash-jump to the left onto the tree. Climb up and then 
dash-jump to the right. Defeat the Croak Hopper, jump to the right, 
defeat the next Croak Hopper, and go right to get the Sub Tank.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
X-Hunter Alert!
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
If you've been following this guide so far, then you have now completed 
two stages. The X-Hunters have been watching you, and are impressed. 
They contact you and Dr. Cain at your base. They mention having all of 
Zero's parts, and challenge you to fight them to get the parts back. 
Dr. Cain assures you that he has the control chip, so that they can't 
activate Zero, but getting back his parts so that YOU can revive Zero 
could help. For those who don't know, Zero was X's ally and superior in 
the previous game that died to defeat an invincible machine. Anyway, 
the Maverick Hunters will now appear on the map 
(accepting/denying/postponing their challenges is explained earlier in 
the Maverick Hunter section). If you've been following the guide, they 
will be present at Wheel Gator's, Flame Stag's, and Morph Moth's 
stages. This means that if you continue to follow this guide, you will 
fight an X-Hunter at the next stage. Strategies for X-Hunters will be 
provided as you encounter them following this guide's order, AND the 
exact same strategy will be posted in another section after the 8 
Mavericks (for convenience to those who are choosing their own order).

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Dinosaur Tank Stage

Wheel Gator
POWER 9800 rp
SPEED 1800 rp
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

The Maverick here was originally a member of the 6th Maverick Hunter 
Fleet, but betrayed them and was chased out. He's exceedingly cruel, 
and takes pleasure in destruction - he plans to cause destruction to 
the city using his aircraft carrier, the Dinosaur Tank. To save the 
city, he'll have to be defeated.

Head right and hop onto the ledge. You'll encounter a Tubamail 
Generator. This creates an infinite amount of Tubamail S enemies who 
are released and continue until they're at the same height as you, then 
quickly charge across the screen and are gone. If you're below where 
they're released from, they'll just immediately charge and you won't be 
in danger. Defeating a Tubamail-S only takes two regular shots, so 
firing rapidly works, as does charging. Anyway, fire rapidly at it and 
destroy it, and continue right. You cannot jump onto the roof here - 
the wall isn't climbable. There's nothing there, so just continue. 
Charge up, jump up two ledges, and then defeat the enemy by jumping and 
firing. This enemy is called a Tiranos, and can take four shots. It 
will fire three short-ranged horizontal shots after stopping, and 
otherwise move fairly slowly - simple, but you just need to make sure 
to fire enough times to finish them. Jump up the remaining two ledges 
and head right, defeating two more Tiranos enemies, then go down the 
ladder, defeat another Tiranos, go left, and go down the next ladder. 
Go right to the lower ledge, fire at the Tiranos, then jump up the 
ledge and go to the right.

X-BUSTER UPGRADE! It is extremely highly recommended that you have the 
Dash Upgrade for this. It is recommended that if you don't have it, you 
have the Strike Chain weapon. Continue down the right to the ledges, 
but instead of hopping down and going left, climb up the wall on your 
right. With nothing, you need to dash-jump off the wall PERFECTLY to 
the wall leading up to your left. This can take literally HOURS of 
tries, and I expect you'll curse me for telling you it's possible, so I 
highly recommend you do not try that. If you have the Strike Chain, 
fire and hold the shot as you go left and, if it hits the wall you're 
aiming for, should bring you close enough that you can climb up. With 
the Dash Upgrade, jump all the way up, then onto the smaller ledge near 
you, then air-dash from it to the wall. To clarify, you're aiming for 
the further wall leading up, and need to avoid hitting your head on the 
small ledge jutting out. Should you make it one way or another, climb 
up to find the Light Capsule to your right. Enter it.

Now, go down the drop and go left onto the platform. Don't bother to 
jump - it will drop you onto the next one if you stay put. Remember 
that touching the spikes below you WILL kill you in one hit. When the 
second platform stops, jump off it to the left and climb up the small 
wall. Go left and you'll see an enemy across from you. This is Disk Boy 
08. He holds a shield and will throw a Frisbee-like object at you that 
curves upward, then quickly goes diagonally back and disappears. With 
any shot more powerful than a regular one (even a regular one while 
dashing), you can knock the shield up and fire at him (or, fire when he 
throws the disk at you). Anyway, go left and drop down below him. Jump 
up the ledge, go left, and drop down, then fire at and defeat that Disk 
Boy 08. Jump to the ledge where he was. With a good dash-jump, you can 
reach the upper level with the large energy capsule if you need it. 
Anyway, continue left and drop down. From a distance, fire at the 
Tiranos, then go right, onto the ledge where he was, and keep going 
right. With another good dash-jump, you can reach the level with the 
large energy capsule - though this one should be more stationary (tap 
the dash button and jump straight up). Go right down the drop then left 
and get in the Ride Armor.

Go left over the lower ledge and attack the large generator. Destroying 
this will set off a large explosion in the Ride Armor supply room of 
the Dinosaur Tank. Do so and go left through the exploding room (you 
won't take damage) and down the drop. Punch the Tiranos. Up ahead will 
be a Ride loid-G. These are enemy Ride Armors, and quite powerful. To 
defeat it, you should dash at it, punching, then quickly dash and punch 
again. Do so while dashing up the ramp, and hit the Tiranos with your 
second dash-punch. Dash-jump (holding jump will let you hover) over the 
pit. Land near the Ride loid-G and punch it, then quickly punch again 
(dashing if he goes back far, and trying to hit the Tiranos with the 
second punch again). Defeat the last Ride loid-G and hover up the four 
ledges, then jump out of your Ride Armor (up and jump at the same time) 
and climb the ladder. Go right and jump onto the ledge.

HEART TANK! This can be done two ways. First, if you have Speed Burner 
and the X-Buster Upgrade, you can dash-jump to the left, then release a 
Speed Burner, and jump up right above the spikes. Alternatively, you 
can jump up near the Tiranos when he's as far to the left as he will 
get, making him fire at you, and get hit by one of his shots as far to 
the left as you can. This will give you temporary invincibility. Very 
quickly, dash-jump left onto the wall, then dash-jump from the wall 
onto the platform. Either way may take a few tries, but it's right near 
the checkpoint, so don't worry about it.

Go to the ledge you were on and jump up, firing, to defeat the Tiranos, 
and then jump to the ledge it was on. Go right, jump up the small 
ledge, and go onto the elevator. Don't jump and ignore the Disk Boy 08, 
and then get off to the right (be careful not to walk into his thrown 
disk). Get on the platform and fire rapidly. When it gets to the end, 
charge up and defeat the Disk Boy 08, then jump to his ledge and go 
right, then drop down onto the elevator. Stand still on the middle of 
the platform, ignoring the two Disk Boy 08 enemies, and they will miss 
you.

X-HUNTER BATTLE! The correct path to take is to the left. However, stay 
on the elevator and it will take you up. To the left is an extra life - 
if you're patient, take it, then drop down and come up again. To the 
right is the entrance to the X-Hunter battle. If you've been following 
this FAQ so far, you will be taken to a battle with Violen.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Violen>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Violen is the wildest X-Hunter, and is said to have the highest power 
rating in the world (apparently, he once destroyed a Maverick Hunter 
base on his own). He is a very difficult enemy to subdue with low 
health, simply because his attacks can be very random and difficult to 
avoid. He's unpredictable, and you take a good deal of damage from his 
attacks. Since this is an X-Hunter battle, I suggest you consider using 
a Sub Tank if he's low on health and you are, too (press start and 
select the Sub Tank to refill your health). He is optional, but 
defeating him will give you Zero Part 2.

Getting his by his spike ball will decrease your health by 5 bars. One 
pattern he'll use is to move the ball and chain back and forth over 
himself, far away, then closer, then close. If it hits a wall before 
hitting the ground, he'll assume it hit and came back to there (so, for 
example, he'll his the ball near your wall, then it will hit his, then 
it will his the ground in front of you, then his wall, then the ground 
near him, then his wall, then back to him).  After he's done, it will 
go directly above him and come down into him. This is done very 
quickly, but staying on the ground next to the wall will protect you 
often (it will hit above or near you), and being at the top of the wall 
will protect you even better (though you're hardly safe while climbing 
the wall and in the middle of it).

He may also aim it somewhat and bounce it around the top of the room, 
sometimes hitting the ground. This is very hard to predict, as it 
follows no set pattern and changes as you move. You're not safe in any 
one spot. However, as he DOES tend to keep it around the edge of the 
room, and far away from himself, at that, so staying on the ground near 
him, as dangerous as it may seem, is probably the safest spot. The only 
reason this spot isn't always safe is because when he does this attack, 
it both leaves and comes back to him from any direction, so you may get 
trapped between him and the ball. If this happens and you can't dodge 
it, run into him instead, as you take less damage. Make sure not to 
stay there, though, as he can hit you again immediately if he uses the 
same attack.

Coming into contact with him will decrease your health by 3 bars. This 
is rare. He only moves by jumping very high up and then coming down, 
covering a very low distance. Because of this, you should dash under 
him, since there's little room between where he came from and where 
he's landing. Sometimes he'll use his shot attack in the air, which 
will keep him there, but don't assume he will. Every time he jumps up 
and you want to get under him, do so immediately.

Getting hit by one of his shots will decrease your health by 2 bars. 
These are fairly difficult to dodge. When standing, he will extend his 
hand and fire five scattered shots at different angles, going from down 
to up. When he jumps up, he will fire six shots going from left to 
right, then four more going back left (though not as far). If he's near 
you when stationary, climb up the wall and jump over all the shots. If 
he's far, pick two shots and jump between them. When he jumps up, just 
dash so that you get between any two shots; if another comes, dash out 
of the way (this is easier to dodge). Luckily, getting shot by one of 
these only costs you 2 bars of health.

As far as strategy goes, always be near the wall farthest from him when 
he's not attacking - preferably at the top of it (as getting up a wall 
while he's attacking is not a good idea). If he's using his bash left 
and right attack, when it gets far enough away from you, get on the 
ground and fire a charged shot or a few regular ones. If it's hit slow 
one, get next to him and fire rapidly, then get back on the wall once 
he's done. If he jumps to you and gets too close, dash under him, or 
quickly get on a wall, dash-jump over him, and get on the other wall. 
Dodge his shots as best you can, but don't try so hard to dodge them 
that you risk setting yourself up for being hit by the ball, which is 
worse than being hit by two shots. Remember, his ball will block any 
shots at him, so you do need to time them. This battle IS more 
difficult than most, and is based quite a bit on luck, but with a few 
tries, even without any Heart Tanks, he will be defeated. Should he 
lose, you will get Zero Part 2.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

I will assume, for now, that you didn't fight the X-Hunter, simply 
because I need to so I can cover the entire level. If you did fight the 
X-Hunter, I will notify you later on where you are.

You just came left off of the elevator. Go left, and jump up to defeat 
the Disk Boy 08. Then, climb up to where he was, and then up the left 
wall. Jump right, then up the two ledges, then onto the right wall, 
then to the left, then up the two ledges. Jump up the right wall, hop 
onto the ledge, jump up the larger ledge, then hop down. You will find 
a Tubamail Generator. Repeatedly charge up to the second level and 
fire, and your shots will go through the Tubamail-S enemies and hit the 
Tubamail Generator. Repeat until it's destroyed. Go right until you're 
behind the pillar and wait for the Tubamail-S to come to you, and then 
shoot it. Go right, fire four times quickly at the Tiranos, wait for 
the Tubamail-S, then shoot it quickly and continue. Charge up to the 
third level and continue right until you see another Tubamail-S coming 
down - wait for it to come down close to your height, then proceed 
forward and release the shot to kill it and hit the Tiranos. Quickly 
fire another regular shot at the Tiranos to finish it. Then, quickly, 
dash to the right, then down onto the ledge, and then onto the ground.

X-HUNTER BATTLE EXIT! If you defeated any of the X-Hunters, this is 
where you will be. Up on the platform to the left of where you fell 
from or the right of the battle, behind the pillar, is a large energy 
capsule. Now, go right down the ramp to the point where there's a 
Tubamail Generator below you, then dash-jump to the right. You'll need 
to cover the distance of actually TWO Tubamail Generators, since 
there's one below the one below you, but don't go too far. To the 
right, past two more Tubamail Generators, is another large energy 
capsule behind part of the ship, but I recommend you ignore it. 
Instead, go left, down the ledge, and dash-jump to the platform with 
the large energy capsule if you need it. Hop down to find a Cannon 
Driver - more functional this time than after crashing into it in the 
first level. The simplest way to defeat it is to dash left with the top 
shot and dash right, firing, under the bottom shot. Though it may seem 
tedious, firing the shot while dashing will make it do double damage, 
so it won't take long. You can also charge to shoot through the shots, 
but chances are you'll end up getting hit (in which case just save 
yourself the time and run through him). Jump up the ledge and go 
through the gray door. Go through the next gray door.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Wheel Gator>>>>>>>>>>>>>>>>>>>>>>>>>>>
This Maverick's attacks are incredibly predictable in that you know 
which will be coming, but they can be fast. This battle isn't about 
being faster than him, but rather, just having precise timing.

At the start of the battle, Wheel Gator will go underneath his red sea 
- he's actually gone from the arena at this time (you can't shoot him 
even with Giga Crush or touch him). However, he will have a left/right 
location that moves - consider him invisible. He'll first fire a wheel 
(see below), but then, unless your above halfway up the wall, he'll 
jump out of the see at an INCREDIBLE speed and snatch you. You can't 
dash past this fast enough - he will get you. If he gets you, you'll 
lose 1 bar about every second you're caught. To get uncaught, press 
left and right rapidly - if done fairly well, you'll only lose two or 
three bars. To avoid this, simply stay above the halfway point on the 
wall. However, after sending two wheels at you, he'll jump no matter 
what, so just stay up high. Alternatively, after the first wheel, stay 
around halfway up on the wall jumping, and you should be able to make 
him jump up at you and still have little chance of getting you.

Getting hit by his Spin Wheel will reduce your health by two bars. 
He'll fire a wheel from where he is (when underwater) in your 
direction, and it will follow up the wall, across part of the ceiling, 
and then fall down near the bottom of your opposite wall. He will then 
move, then fire another one. To avoid this, get on a wall. If you 
divide the wall into quarters counting up, stay in the third quarter, 
and jump over the wheel when you see it whether you're mid-jump or are 
sliding down. However, as I find this more difficult in general to 
avoid than the first attack, consider, as suggested above, staying 
around halfway down the wall and jumping then sliding to keep him from 
firing another wheel or catching you in his mouth. To be precise, where 
the diameter in the gray door's circle is should be where you're 
staying JUST above.

After the above two attacks, he will surface (if he catches you, he'll 
go down after you escape, then come up again without trying to catch 
you). He may use Spin Wheel another way, now - he'll stand still and 
fire a pair a few moments apart. They will bounce across the room in 
your direction, then reach the wall, go up a seemingly random height 
(though both will go up the same height), and fall back down towards 
you. Simply stand next to him and fire - the wheels will jump over you. 
The only risk is if they go up high enough to fall back at you, which 
isn't too common. In that case, dash away from him. This really is only 
dangerous if he's fired off another pair, in which case you need to 
dash away to a point where the wheels will bounce over. Really, this is 
your chance to get plenty of damage in.

Wheel Gator will blink silver at times. During this time, shots will 
bounce off him unless charged up to at least level 3. In fact, most of 
the time he's silver, he'll open his mouth. If you fire in a regular or 
level 2 shot, he'll chew on it and then fire out four small balls one 
at a time, either horizontally or 45 degrees up. These are very easy to 
avoid and only cost you 2 bars of health if you're hit. However, if you 
hit him with a level 3 shot, it will damage him, and if his mouth is 
open, he'll chew on it and do nothing - So give him more than he can 
chew on.

If you come into contact with Wheel Gator, you will lose three bars of 
health. This is a rare thing to happen, as he is generally stationary 
when you can hit him. However, as his health gets lower, it will become 
more likely that he'll jump up and spin while already above the red 
sea, then, when he comes back to the height he was at, go directly at 
you. To avoid this, dash away from him, then over (or just dash away 
and onto the wall).

Last, when he hits the wall with the above attack, it will carve a 
small spike into it. If you touch this, you will lose two bars of 
health. Simply be careful of it and jump over it.

In general, stay on the wall while he's under the sea. Pick a height 
not below the gray door and stay at it, and when a wheel comes, jump 
over it and then get back on the wall. When he emerges, stand next to 
him and fire constant charged-up shots. Be ready to jump over him if 
he's going to spin, but other than that, just fire on him heavily - 
he's basically defenseless while out of the water.

With the Strike Chain, this battle becomes significantly more 
difficult, as he'll always go back underwater after being hit. Don't 
use this.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

After defeating him, you get Spin Wheel. This weapon is Bubble Crab's 
weakness. This weapon is needed to get the Dash Upgrade.

RECAP:

[X-BUSTER UPGRADE - Double Shot] - After climbing down the two ladders 
near the beginning, go right until you reach a wall. Jump up it. You 
need to reach the wall to your left above you. This can be done with a 
perfect dash-jump, but can literally take hours, so I don't encourage 
it. If you have the Strike Chain, fire it as you jump, and if it hits 
the wall you're aiming for, it will bring you the extra distance you 
need and make the jump possible with a couple tries. Alternatively, if 
you have the Dash Upgrade, jump onto the ledge to your left after going 
to the top, then slide down and air-dash to the left onto the wall. 
Climb up the wall and you'll find the Light Capsule to your right. 
Enter it.

[HEART TANK] - Once you've climbed the ladder past the Ride Armor 
section, you'll see it to your left. If you have the X-Buster Upgrade 
and Speed Burner, charge up Speed Burner, then dash-jump to the left 
off the ledge to the right of the ladder and release the Speed Burner. 
You should hit the wall just above the spikes, so jump onto the ledge 
quickly. Alternatively, let the Tiranos hit you with a shot as far to 
the left as possible, and while temporarily invincible, dash-jump onto 
the spike wall to the left, and from there, dash-jump up the wall onto 
the ledge. If this is done quickly enough, you will be able to jump off 
the spikes since you'll still be invincible from being hit.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Deep-Sea Base Stage

Bubble Crab
POWER 6000 rp
SPEED 4800 rp
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

*If you've been following this guide so far, the X-Hunters are now at 
the levels of Bubble Crab and Magna Centipede.

The Maverick of this stage is in charge of the Mavericks' transport. 
Defeating him will deal a great blow to them.

Head right, go down the ledge, and go right. You will encounter a bat 
enemy, called Batton Bone type G. These enemies slowly fly at you, and 
if they hit you, retreat to a ceiling of off the screen. They only can 
take one hit, however. Wait for it to come down in range, then jump and 
fire at it. Jump up the ledge, let the Batton Bone G come into range, 
jump and fire, then jump onto the next ledge, wait for the Batton Bone 
G, then jump and fire. Go right. If you have the Spin Wheel, dash-jump 
to the right, then as you jump up the wall to the ground, fire to 
defeat the Batton Bone G. Use your Spin Wheel to the right, then go 
down to get the extra life. Then, go back to the left and jump down the 
pit, holding right. You'll land on a small platform with a small energy 
capsule. Take it.

To the left is a school of Fishern enemies, which look like sharks. 
These move left (sometimes up and down, too), wait for a moment, then 
turn and go right (sometimes up and down, too). When the one below you 
moves left, go left so that you're behind it, and fire a shot. One shot 
defeats these enemies. Go down to the left again when it's safe, then 
just dash along the bottom and go down the pit. When you land on the 
ledge, charge-up your X-Buster. Then, go left along the wall, and hold 
left to go past a ledge and land on the ground. A mini-boss, Sea-
Canthller, will appear. 

X-HUNTER BATTLE! To enter the X-Hunter battle, you must defeat Sea-
Canthller. This next section will assume you are trying to defeat Sea-
Canthller. The actual X-Hunter Battle section will appear later, but 
bare in mind you MUST defeat the mini-boss.

First of all, let's explain Sea-Canthller. It has 8 parts - a tail, an 
upper back fin, an upper forward fin, a lower back fin, a lower forward 
fin, a torso light, an upper face, and a lower face. 6 of these 8 parts 
must be destroyed to defeat Sea-Canthller. The tail can take 40 regular 
shots. The upper back fin can take 8 shots. The upper forward fin can 
take 10 shots. The lower back fin can take 24 shots. The lower forward 
fin can take 8 shots. The torso light can take 12 hits. The upper face 
can take 4 shots. The lower face can take 4 shots. The upper forward 
fin releases three homing torpedoes that are easily destroyed or 
avoided. The torso light uses a spotlight, and if you're found be it, 
creates a large laser that goes from left to right where the light was. 
The lower face releases small mines easily avoided or destroyed.

At first, jump and fire a few shots at the tail, but keep your 
distance. The Sea-Canthller can take two routes here - up high, then 
straight down, or slowly down the hill. You want the second. Once you 
can see he's coming down the hill, rush up ahead and fire rapidly at 
the tail. Once he gets low enough, stay above him on the hill (keeping 
distance so as to hit the torpedoes automatically with regular shots, 
too) and fire rapidly at the upper back fin, and once it's destroyed 
the tail again. Once he gets near the end of the hill, dash ahead - if 
you're very fast, you will have destroyed the tail, too. Dash 
underneath him and get on the wall - fire rapidly at the face. He will 
go down quickly (he moves much faster when you're ahead of him), but it 
only takes 8 shots to destroy both parts of the face, so fire as you 
fall, too, and you should get both.

As you go down, avoid the Jelly Seeker enemies, who look like 
Jellyfish. You should land, if you go straight down, a little two the 
right of a lower ledge, between two Jelly Seekers. These enemies come 
to you, and then electrocute themselves in an attempt to hit you. Two 
shots will finish them. Simply destroy them, jump over the gap to the 
right, and wait for the Sea-Canthller. His spotlight will probably hit 
you, so stay to the left of the Sea-Canthller and jump up. Hop onto the 
ledge and jump up to fire at the lower back fin. A Jelly Seeker will 
come at you. Jump again, firing at the lower back fin, and go to the 
right over the gap. Keep your distance so that the spotlight is on the 
right edge of the screen, then dash-jump over the gap. Run right, jump 
up the wall, and hop up the ledge behind the Sea-Canthller. If you've 
kept your distance, he'll go along the bottom. At first, hop up and 
rapidly fire to finish off the tail. Then, you should rapidly fire 
while on the ground and his lower back fin and then at his lower 
forward fin (destroying the two Jelly Seekers on your way). He'll be 
destroyed with his upper forward fin and his light torso still intact 
if you followed my advice.

HEART TANK! Now, with the Sea-Canthller destroyed, time is not an 
issue. Go all the way back to the left and up the wall to where the 
Sea-Canthller opened the door on the ground (to the right of the hill 
near where he came from). Dash-jump to the right over that gap and 
climb the wall. Stay on the wall near the top of it, and dash-jump to 
the left off the wall, holding jump so as to jump as high as you can. 
If done right, you'll get onto a torpedo platform, which you should 
climb on top of. Jump off it to the right and climb up onto the ledge 
to reach the Heart Tank.

SUB TANK! Now, go back to the long, flat stretch near where you 
defeated the Sea-Canthller. To the left of the flat section is a small 
slant going down (from right to left). Run (don't dash) to this hill, 
and near the corner (a small bit past it), jump. You'll hit a small 
group of bubbles, and will jump incredibly high. Jump straight up and 
then go to the left to get onto a wall. You can now see the sub tank on 
a platform above you. To reach it, jump rapidly along the surface of 
the water to the right, then once you're head stops hitting the bottom 
of the platform (once you're far enough to the right), jump left onto 
it. If you're having trouble jumping up high, you can come back later 
once you have Bubble Crab's weapon and the X-Buster upgrade and use 
them both - bubbles will surround X, and he will jump far higher on his 
own.

Now, go to the end of the flat area. Jump to the right over the gap. 
Destroy the Jelly Seeker, and then jump to the right onto the torpedo 
platform, then from there to the right over the gap. Destroy the Jelly 
Seeker there, and then jump to the right onto the torpedo platform, 
then dash-jump to the right onto the wall, and climb it onto the ledge.

X-HUNTER BATTLE! From the ledge you're on, dash-jump to the left onto 
the wall, climb up, then dash-jump right. Go right, climb the wall, 
then dash-jump left. Go left, climb the wall, and dash-jump right. To 
the right is a small cannon enemy (a Barite Lastar) described later on 
in this guide. Fire at it to defeat it. If you're low on health, go 
left, and then come back right and the cannon will be back - keep 
destroying it to get energy capsules. Once you're ready, climb the wall 
to your right. If you destroyed the Sea Canthller before it docked 
here, the floor will close below you and you will be at the X-Hunter. 
If you've been following the FAQ this far, you'll be taken to a battle 
with Agile.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Agile>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Agile is incredibly fast, and can easily destroy you within seconds if 
you don't know what to expect. He's harder than the 8 regular 
Mavericks, but is optional, so you can skip him. If you defeat him, 
however, you get Zero Part 3.

First, he can create Sonic Booms and send them at you. Getting hit by 
these reduces your health by 1. These are incredibly large attacks and 
difficult to dodge. Not only that, but you can't destroy them or shoot 
through them to hit Agile. To avoid these, get on the wall. If he fires 
a low one, jump up high. If he fires a high one, hop down low. If he 
fires the difficult middle one, drop down then dash underneath it. In 
all cases, quickly get back to the middle of the wall as soon as you 
can.

His other attacks consist of simply contacting you, all of which reduce 
your health by 3. However, he is INCREDIBLY fast, so avoiding him is 
not easy. If you're on the ground, he may charge against the ground at 
you, slashing with his saber. He is invincible while charging. It 
probably takes him around half a second to get from one side of the 
arena to the other. Since he uses his beam saber, even dashing, he's 
too tall to jump over. Quickly get onto the wall near you and dash-jump 
over him. If you try to stay above him or just take too long, after 
dashing across at you, he may jump up vertically and slash all the way 
up the wall (which is easy enough to dodge by just jumping off, 
though). Other than that, regular contact will also cost you 3 bars of 
health.

Basically, just get onto the wall. Most of the time, he'll fire an 
upper Sonic Boom, so drop down, fire, and get back on the wall. He 
should land on your shot. If he fires a middle one, fire while dashing 
under, and he'll take twice as many points of damage from the shot 
(though you should quickly get back on the wall). Repeat this until 
he's defeated. If, for some reason, you get caught on the ground and 
he's constantly charging at you, pick a side and go to it - it's better 
than losing health so rapidly. Truly, this is probably the least 
difficult X-Hunter battles. If you succeed, you will get Zero Part 3.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

I will assume, for now, that you didn't fight the X-Hunter, simply 
because I need to so I can cover the entire level. If you did fight the 
X-Hunter, I will notify you later on where you are.

Go to the right through the door. The water level will decrease. Go 
through the next door to the right. You will encounter a Barite Lastar, 
a cannon-like enemy. It simply fires three shots at once - straight, 45 
degrees up, and 45 degrees down. It repeats this at about 2-second 
intervals. Jump up and fire at it. Go down the ledge, then right, and 
defeat the Scriver. Climb up the wall to your right, shoot the Scriver 
while on it, and then jump off to the left. Stay on the edge of the 
platform until the Barite Lastar shot passes and then go left. Jump and 
shoot at the Barite Lastar. Climb to the left and then jump onto the 
ledge to the right and run against the wall. The shots will not touch 
you here. Jump and fire to the left to defeat the Barite Lastar. Climb 
the right wall and charge, then, while underneath the Barite Lastar, 
slide down and release to the left to defeat the Scriver. Then, climb 
back up and jump to the ledge where the Scriver was. Run left against 
the wall, then jump up and fire to the right to destroy the Barite 
Lastar. Again, climb up the wall on your left while charging, fire at 
the Scriver to the right while sliding down, then climb back up and 
jump to the ledge where it was. Run against the right wall. Then, jump 
and fire to the left to destroy the Barite Lastar. Finally, climb up 
the right wall and jump to the ledge to the left.

X-HUNTER EXIT! Go to the right and fall down the gap to land on the 
ledge.

Now, jump up and fire at the Barite Lastar to defeat it. Jump to the 
right and climb up the wall past it, then go to the right down the 
ledges. Go through the gray door. Go through the next one.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Bubble Crab>>>>>>>>>>>>>>>>>>>>>>>>>>>
This Maverick was in the 6th Maverick Hunter Unit along with Wheel 
Gator, whom he often fought with. However, he was greedy, and betrayed 
the Maverick Hunters for money. He joined the Mavericks in the hopes of 
making a profit. Now a Maverick, he's been made commander of the 
transport unit at the seabed base.

First, he'll often create a bubble to surround him. He takes no damage 
while it is on, so you either have to fire rapidly at it or let him 
destroy it himself with another attack (described later). Contacting 
him while he's wearing his bubble will reduce your health by 2.

He'll often create two electric spikes that go vertically above him and 
jump. Getting hit by this will reduce your health by 2. However, it 
will also break his current bubble instantly. To avoid it, simply don't 
be above him - if you are, go to either side.

On occasion, he'll stop, and three bubbles will come to the surface of 
the water and spread apart. Inside each of these are small crabs. 
Touching the bubble will reduce your health by 2. If you fire a shot at 
the bubble, the crab will be released, and travel immediately at you 
rather quickly - getting hit by one reduces your health by 2, also. To 
destroy these, charge to the third level, then release and fire to 
pierce the bubble, damage the crab, and destroy the crab. Note he can 
destroy these on his own, though.

Sometimes he'll open his mouth and fire a bubble ring at you, which 
homes slightly up - jump over it. Getting hit by this reduces your 
health by 2. This is easy to dodge, though, as it's relatively slow.

Towards the end, he may release 5 small crabs at a time, who rapidly 
bounce around the room. He'll rarely use this, but if he does, just do 
your best to dodge and shoot them. They still take 2 bars off, but 
luckily, now it just takes one small shot to finish them.

Lastly, contacting him will reduce your health by 3. He runs fairly 
quickly around the ground, but covers little distance as he frequently 
changes directions (so keeping your distance will often keep you out of 
harm's way). However, he also jumps around, in which case you need to 
dash under him.

Interestingly, this arena has a water level that rises and sinks. This 
affects how high he jumps, how high you jump, and where the bubbled 
crabs are. When it's high, you can most easily avoid him, as the 
bubbled-crabs are far away and won't hit you, and you can jump over 
Bubble Crab easily.

This is one of the more difficult Maverick battles simply because it's 
difficult to avoid him when the bubbled-crabs are out. Because of them, 
I think it's smarter to stay on the ground and dash under Bubble Crab 
when he jumps. If there's ever a bubbled-crab right above you near your 
wall, charge to the third level and release and fire at it, but ignore 
the other ones - this is so you can climb the wall and jump over him in 
an emergency. However, as he also jumps straight up, staying on the 
wall is not a good idea. Simply stay on the ground, keep the area above 
you open, and fire rapidly at him. When he fires a bubble ring, jump 
over it - if he pops his own crabs, jump over them, too. Hitting him 
with a shot will throw him back for a moment. When he gets close, jump 
over him or dash under him and quickly make sure that the area above 
the opposite wall is clear. At the end, don't worry TOO much about 
avoiding the small crabs unless your life is very low - just focus on 
finishing him. You may get hit a few times, but his attacks aren't TOO 
damaging, so you should be fine. Just keep the fire constantly hitting 
him rapidly, and he'll go down, despite how many times he recreates his 
bubble barrier.

With the Spin Wheel, the battle changes quite a bit, but doesn't 
necessarily become easier. It will destroy his bubble in one hit, but 
also guarantee he will jump. As the Spin Wheel stays around for a 
while, he may jump away from it and leave him with a few moments to do 
what he wants while you can't attack (to solve this, press start and 
change weapons). I prefer to fight with the X-Buster, though getting 
the last couple hits with this isn't necessarily a bad idea.
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

After defeating him, you get Bubble Splash. This weapon is Flame Stag's 
weakness. This weapon is useful to get the Sub Tank at Bubble Crab's 
level (though not necessary).

RECAP:

[HEART TANK] - Past the hill near where the Sea-Canthller emerges, 
there's a pit (it's a door the Sea-Canthller opens). You should dash-
jump to the right over it and climb the wall. While still on the wall 
near the top, use a dash-jump off it to the left holding jump. You 
should make it to a torpedo platform in a few tries - climb up it. Jump 
to the right and climb onto the ledge to get the Heart Tank.

[SUB TANK] - At the long flat section underwater, go left. There's a 
small hill going down from right to left. Run (don't dash) at it, and a 
little past the corner (to the left of the corner), jump as straight as 
you can. If done right, you'll go straight up higher than usual - go 
left when high enough and get on the wall. If you can't do this jump, 
come back with Bubble Splash and the X-Buster, and use both to jump 
higher than normal and get there. Once on that wall, jump rapidly 
across the water to the right until you stop hitting your head, then 
jump left onto the ledge with the Sub Tank.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Volcanic Zone Stage

Flame Stag
POWER 3600 rp
SPEED 7000 rp
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

*If you've been following this guide so far, the last X-Hunter is now 
at the level of Crystal Snail.

The Maverick of this stage intends to create an enormous volcanic 
eruption that creates so much ash that sunlight is blocked out for an 
extended period of time, eventually creating a global ice age. For the 
safety of the world, this Maverick must be defeated!

Use a dash-jump to get to the right over the gap onto the highest ledge 
and then again over the gap onto the wall. Get onto the ledge, and then 
climb the wall. You'll encounter an enemy called Beetron. As you climb 
the wall, he'll attempt to ram into you. Note that if he rams into a 
part of the wall that leads to a path (such as the one you can see 
right now), he'll be destroyed.

SUB TANK! Instead of destroying the Beetron, however, jump or use a 
dash-jump to get onto the flat part of its top (taking care not to go 
too far to the left. When he's high enough for you to see a large 
surface to your left, jump off to the left and climb up. Go left down 
the ledge and jump up the two ledges there to get the Sub Tank.

Go back to the right, down the ledges then up another. When Beetron is 
below you, use a dash-jump to the right as far as you can go. Go right 
and up the ledge. If you want, go back and lure the Beetron towards you 
and jump onto its top, then off it and up to the wall to your right to 
get an extra life. Then, go down the gap. To the left was an alternate 
route you could have taken to reach the same point. Go right and fire 
at the Barite Lastar. Wait for the next shots to pass, charge-up, and 
then go right and down two ledges, releasing to defeat the other two. 
Go down another ledge.

HEART TANK! This next section consists of you climbing out of a volcano 
while lava follows from below. To get the Heart Tank, you need to 
defeat a Bar Waying before the lava catches up. Read this entire 
section, and THEN attempt it, as this needs to be done quickly. To do 
this, dash to the right, onto the wall part of the ledge (from now on, 
hold dash; I'm assuming you're holding dash). Jump from there to the 
wall, and ignoring the large energy capsule jump on that wall four 
times (a total of five jumps so far). Then, jump left and jump up that 
wall once, then jump right and jump up that wall twice. Jump left, jump 
up that wall once, then jump right, jump up that wall once, and jump 
left - you should now see the Heart Tank and the Bar Waying. Fire 
rapidly at it and then use a dash to get the Heart Tank (if you can't 
shoot fast enough, use Spin Wheel). Then, dash back right and jump on 
the right wall leading up above you and climb it the rest of the way. 
When you get to the top, get to one side of that valley soon, as it 
will erupt. Go left and down two ledges for a large energy capsule, 
then go back up the ledges and jump over the volcano once the eruption 
has stopped (quickly, as it will erupt again). Go right up a ledge, 
down two, up one, and down two more.

Now, you will encounter a section with wooden poles in lava that sink 
as you contact them. Simply dash, then jump onto the first, then use 
another dash-jump to get onto the second, then another to go onto the 
wall of the third, and dash-jump off the wall over the top and to the 
right to pass the lava. You'll encounter another Beetron here. This one 
is closer to the wall than the previous one, so to avoid being hit, 
jump up the wall without pressing dash. If you want an extra life, 
climb up to the path and lure him through it - jump on top of him and 
then use a dash-jump to get to the right. However, before that...

X-HUNTER BATTLE! Climb up the wall right past the lava to the path. 
Jump up onto the wall again, and dash while climbing the wall to get 
past the small edge of the wall. Climb up and lure the Beetron to crash 
into the thin part of the wall. Go right and jump up either wall. To 
the left is a large energy capsule, and to the right is the gray door.

Assuming you followed the path, walk right and fall down straight. Go 
left for a large energy capsule. Go back right, and you'll find another 
wooden pole section. Simply use dash-jumps across the tops of five of 
them, then jump right to pass the lava. If you got the extra life, jump 
left and land on the one you can see, which is the second one.

Jump up three ledges to the right, then go left and jump up. Jump right 
and go up one more. Then, jump left and run left against the wall. An 
enemy called Morgun, a small creature that clings to walls and moves 
around in arcs, occasionally shooting three fireballs, will appear. 
Wait for him to go to the right of you, and then fire - one shoot will 
destroy it. Note that when they touch the gas, it becomes fire, so 
DON'T jump until it becomes gas again. Jump to the wall to your right 
and go up. Go right, up three more ledges, ignoring the Morgun. Then, 
jump, and another Morgun will appear. After landing, jump up the wall 
towards his ledge and fire as you land to destroy it. From there, use a 
dash-jump to get to the left, and take the large energy capsule. Climb 
left up two ledges (ignoring the Morgun), and on the second one, jump 
if the Morgun shot at you. Jump right, then quickly jump and fire to 
the left to destroy the Morgun. Jump left to where it was and climb up 
as high as you can so that you're hitting your head. A Morgun will come 
down and be to your right, slide down and fire quickly to hit it. Then, 
slide down a bit and jump right to where it was, and climb that wall to 
a ledge, then the wall to your right to the surface. Go right, down 
seven ledges, and go through the gray door. Go through the next one.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Flame Stag>>>>>>>>>>>>>>>>>>>>>>>>>>>>
This Maverick was originally of the elite 17th Maverick Hunter Unit, 
and joined the Mavericks with the now-deceased (after the last game) 
Boomer Kuwanger. He was missing in action during the first revolt, but 
is now present. He intends to create an eruption that puts so much ash 
in the sky that the sun is blocked out and a global ice age begins.

If you're on the ground and Flame Stag is too, he will often dash 
straight at you. If he does this, your health will be reduced by 3. 
Simply jump up onto a wall. He will also leave flames behind him - 
contacting these will reduce your health by 2 (but this most likely 
will not happen).

If you're on the same wall he jumps to from the ground, he may dash 
straight up the wall at you. Getting hit by this will reduce your 
health by 3. To avoid this, simply jump off the wall.

When on the ground and you are too, there's a good chance he'll throw 
two fireballs. The first will curve down and is easily jumped over, and 
the second will curve up and go along the wall. Jump onto the wall, 
then dash-jump over both the fireball and Flame Stag.

When he's lost more than half his life (has 15 or less bars of health), 
his flames will turn blue. Now, if he dashes into you when on the 
ground, it will only take off 2 bars of health. However, he will pick 
you up and bring you high. You have a chance to escape here. If you 
don't, he'll slam you back down against the ground, reducing your 
health by 5 more (7 total!). The only way to escape is by dashing into 
him and then holding that direction, but you should only do that if you 
can't get onto a wall.

Contacting him will reduce your health by 2. As he hops around in a 
zigzag along the walls, it's fairly predictable to avoid, but you need 
to make sure to dash out of the way while on the ground when he's 
landing.

Basically, the strategy is pretty simple - stay against a wall. When 
he's on the ground, all his attacks can be avoided by jumping onto a 
wall and then over him (and the fireball, too, if that's what he uses). 
When he jumps up, let him come back down, and dash to one side or 
another if he's coming near a wall. The only thing to really be careful 
of is when you jump up, jump high enough so that when he jumps to your 
wall, he's below you. The other thing is to always jump a fair distance 
away from the wall in the event that he dashes up it. Really, stay 
against a wall, charge, release when he's on the ground, jump up a few 
jumps, then jump off away from the wall and go back against the wall. 
He'll die quickly.

With Bubble Splash, the battle becomes another simple pattern - this 
one just a little riskier yet a little faster. Every time you hit him 
(while on the ground), he'll throw his two fireballs. Stay about half 
the ground's distance away, and jump over the first fireball, then dash 
under the second, fire Bubble Splash, and retreat. It's a completely 
different battle, yet either way is fairly simple.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

After defeating him, you get Speed Burner. This weapon is Morph Moth's 
weakness. This is useful in getting several harder-to-reach upgrades 
and needed for a few.

RECAP:

[SUB TANK] - Jump onto the first Beetron and let him take you up, then 
jump off to the left and go left up the two ledges.

[HEART TANK] - At the volcano section at the beginning where lava 
follows you up, dash to the right, onto the wall part of the ledge 
(from now on, hold dash; I'm assuming you're holding dash). Jump from 
there to the wall, and ignoring the large energy capsule jump on that 
wall four times (a total of five jumps so far). Then, jump left and 
jump up that wall once, then jump right and jump up that wall twice. 
Jump left, jump up that wall once, then jump right, jump up that wall 
once, and jump left - you should now see the Heart Tank and the Bar 
Waying. Fire rapidly at it and then use a dash to get the Heart Tank 
(if you can't shoot fast enough, use Spin Wheel).

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Robot Junkyard Stage

Morph Moth
POWER 3200 rp
SPEED 8800 rp
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

*If you've been following this guide so far, the last X-Hunter is now 
at the level of Morph Moth.

The Maverick of this stage creates new Mavericks out of the wreckage of 
fallen ones. To stop their production, he must be defeated!

Go right and hop up the ledge. To the right is a Hanged Reploid. 
Hitting the beam above it will release it onto the ground. Hitting its 
body will leave the head shooting at you. Hitting its head will destroy 
it. Going underneath it will make it jump down to the ground. On the 
ground, it will jump at you. Jump and fire at its head (a charged shot 
all but guarantees success). Go right up the ledge, then down it, then 
up another one. Charge up to full and jump to the right, releasing, to 
destroy two more Hanged Reploids as you go down a ledge. Go down 
another, and then go right up one. A Dis Boy 08 it to your right up 
another ledge.

HEART TANK! You need the Crystal Hunter weapon for this. Jump up and 
fire at the Disk Boy 08 with the Crystal Hunter (twice if he blocks one 
with his shield). Jump up the ledge, then up to his ledge and onto him. 
From him, dash-jump to the right, climb up the wall, and go right for 
the Heart Tank. Then go back left and fall down.

Either way, defeat the Disk Boy 08, go up the two ledges and then down. 
Charge up and run under the first two Hanged Reploids, and when they 
fall, release behind you to destroy them. Charge up again and jump - 
because of the current gravity, you'll jump high - and release to 
defeat the next two Hanged Reploids. Go right and up the ledge.

ARMOR UPGRADE! You need the Spin Wheel weapon for this. Go right, and 
release the Spin Wheel against the next ledge. You'll need to use two 
to dig the entire wall down. Fall down the pit, go right and up the 
ledge, then down it. To the right is the Light Capsule. Enter it. This 
Body Armor Modifier will allow you to use Giga Crush, a weapon that 
hits all enemies on the screen and is charged up by being hit by 
enemies' projectiles.

Now, go up the next ledge and down two. Charge up, jump and release to 
defeat the two Hanged Reploids, and then go to their ledge. Charge up, 
jump, and release to defeat the next two, and then go down the ledge. 
Go right and on the lower ledge will be a Garakuta Robot. These are 
made up of broken Mettool, Dig Labor, Gulpfer, and Spiky enemies. First 
its shoulder, then its head, then its body will be destroyed as you 
fire at it. It moves slowly toward you, but if a part is broken off but 
the body isn't destroyed after around 5 seconds, a new one will come 
from off screen and take its place (and this can hit you). Anyway, just 
jump over this one and go right. Jump onto the wall. Holding dash, jump 
from it left, climb once, right, climb once, left, climb, right, climb, 
left, and get on top, ignoring all the Disk Boy 08 enemies. To your 
left is an extra life. Then, dash, then jump to the right. Charge up 
and jump to destroy the first Hanged Reploid's body. The head can't 
fire straight down, so get underneath it and fire at the Garakuta 
Robot. Then, dash under the second Hanged Reploid, jump up the ledge 
then go down, and go right.

You'll now encounter a Paraloid S-38. These pink insects possess large 
machines, called Old Robots. The Old Robot can jump at you and on rare 
occasion fire junk out of its torso. You can only hit its torso, so you 
have to jump a bit. Dash underneath the Old Robot after it jumps up. 
Note that it can jump regularly or jump straight up, and then go 
diagonally at you. You can dash under it either way. When destroyed, 
the Paraloid S-38 will appear and jump around for a while, then jump 
straight up before going back down and possessing another Old Robot. 
It's easy to dash under it, so it's not particularly dangerous, but 
having to defeat another Old Robot is a test for your patience. For 
that reason, try to defeat it as quickly as you can. Once the Paraloid 
S-38 is defeated, there will be no more Old Robots, and you can proceed 
to the right.

Run right against the wall and let the Paraloid V-1 jump over you, then 
turn around and shoot it. These hop around, and can attach to you, 
making you either constantly fire or jump. Climb up the wall, charge 
up, go right, and fire at the Hanged Reploid's head. Go right down the 
gap, get the large energy capsule, go left, and go down the ladder.

X-HUNTER BATTLE! When you get on the ladder, jump off and hold left. 
Rapidly press jump, and when you get to the wall, you'll just avoid a 
jumping Disk Boy 08. Go up, charge up, and fire at the Disk Boy 08 
while sliding down across from you until it's destroyed. Then, dash-
jump over to where he was. Jump over the Hanged Reploid and go down the 
ledge to find the gray door. Enter it. If you've been following the FAQ 
this far, you'll be taken to a battle with Serges.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Serges>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Serges is the leader of the X-Hunters. His intelligence is said to 
surpass that of Sigma, the old leader of the Mavericks. Although 
physically weak, he creates incredible machines to make up for it, and 
is easily the most difficult of all the X-Hunters to defeat. This 
battle requires precise timing and near-perfect placement of X at all 
times, as well as improvising skills. This is one of the most difficult 
battles in the game. Bear in mind that he is optional, but if you 
defeat him, you get Zero Part 1.

At the beginning of battle, Serges will throw off his cloak. If you 
jump or go left immediately, it will hit you, and your health will be 
reduced by 1. Simply do not go left or jump immediately. If you have 
Giga Crush, though, you might consider getting hit by it, as it will 
fill it up instantly. I personally never found Giga Crush useful 
against him, though.

Serges travels left and right on a hovering pedestal. This pedestal 
always moves in your direction. On the left and right of this pedestal 
are spikes. Contacting either of these spikes will reduce your health 
by 1. There are really five evenly-spaced locations on the ground 
(discussed below), and if it comes within two of the wall you're near, 
get on the wall and prepare to jump over (or under) him when he comes 
closer.

If you contact Serges, you will lose two bars of health. This is 
actually very common, as one of his major attacks is to jump to the top 
of the room, spinning and firing energy shots around in a circle. This 
attack is so common since he does it every time he's shot while on his 
pedestal. It's generally a good idea to just jump over him if he's 
close to the wall and you're not going to get a shot off. However, if 
you hit him and he's fairly, you'll want to jump up the wall, then drop 
to his pedestal and dash off it (dashing will avoid the spike). You'll 
really want to do this unless he starts to drop from his jump around a 
"fifth" away from your wall, in which case you have enough room to jump 
over him. Don't worry; this will be described better soon.

While on the pedestal, his main attack will be to drop mines. This is a 
VERY predictable attack, as he crouches for a good second first - 
although reaction time isn't that important here anyway. He'll do these 
at five locations on the ground, evenly spaced, generally each time he 
reaches one of them on his slow-moving pedestal. Touching one of these 
reduces you're health by 3. Unfortunately, it's out of the question to 
try to land between these while avoiding everything else. Thus, you 
need to destroy them. This is actually difficult to do, as Serges' 
pedestal creates a shield that deflects any shots that pass it. Not 
only that, but the mines are very small. You need to be on the same 
side of Serges as the mine and fire at least a 2nd level shot at it. 
Anyway, use where he plants the mines as reference points where I use 
the term "fifth".

Last, when Serges jumps, he fires beams around him in a fast circular 
array. The only way to predict this is if he falls on his pedestal 
after being hit, you can guarantee he'll do this (although he can on 
his own, too). Luckily, these only reduce your health by 1, as you'll 
most likely be hit by a few. When he jumps, you want him to be facing 
you, as he'll fire away from you around the top then towards you around 
the bottom, and starts at about half way up. Because of this, you can 
follow the beams around him. However, if you have to go under him 
because he's too close, then try to dash between two, although if 
you're hit, it won't be too big a deal.

The big reason people have trouble with him, however, isn't because his 
attacks are difficult to avoid - they take little off. The biggest 
challenge to deal with is his defense - he generates a shield a moment 
after you fire a shot, and it lasts for a second or two. He can also 
make the shield come up on his own, though this isn't nearly as common. 
The first idea is not to fire until the shield's gone - you'll just 
keep prolonging its length. The second idea is to be close to him when 
you fire. His shield will come up if you fire across the arena. Try to 
be a "fifth" away from him. Stay away from him, then when his shield 
goes down, dash over to him, jump, and fire. Note that if you fire 
while at dashing speed, he'll take twice as many points of damage. 
Should you hit his shield, he will stop for a moment to laugh, but that 
doesn't really benefit you at all.

The overall strategy of this is far more involved than most, and leaves 
a lot up to you. At the start, do NOT get on the wall right away or 
jump, as his cloak will hit you. Instead, wait for him to start 
crouching, and then dash at him, jump, and fire (taking care to stop 
after firing so as not to hit the spike) - before he drops the mine, if 
possible. Now, he'll jump. When he jumps, look at where he jumps from. 
If he's more than half the arena away from your wall, just go to your 
wall and jump to the middle of the wall - he's probably too far to jump 
over, and you want to be there to be able to react (if he's close and 
you're on the middle of the wall, be prepared to jump over him if he 
moves on the ground and drop down if he jumps). If he's at the middle 
of the arena, follow his beams and jump over him. If he's closer to 
your wall than the other one, hop up it (not dashing up the wall), then 
drop onto his pedestal, then dash off it and try to get as far away as 
possible (as this will increase the distance between the shots, and 
thus increase the chance you aren't hit). No matter how you get past 
Serges when he jumps, if there are any mines on your side, charge up 
and destroy them immediately, then wait until his shield goes down and 
repeat.

Basically, you constantly are waiting for an opportunity to hit him, 
hitting him, getting past him, clearing out your side, and repeating 
him - and as long as you have patience and remember to dash at him when 
you shoot (to both close the distance and double the damage), the only 
tricky part is knowing whether or not to go over or under him. If you 
judge this based on where he jumps from as explained above, it should 
be fairly predictable, and you should only have REAL trouble when he 
jumps multiple times - this is unpredictable and oftentimes too fast 
too react to. If he starts this, just do your best to avoid Serges 
himself at all costs (the spikes and beams reduce your health by half 
as much), and remember that Serges IS vulnerable while in the air. Once 
you've got him down, try to fire an extra shot after getting past him 
as he lands right before he gets on the pedestal.

Anyway, Serges will most likely take a few tries, and is definitely one 
of the hardest bosses in the game. I would encourage you to use Sub 
Tanks as you see fit to stay healthy. Should you overcome him, you will 
get Zero Part 1.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

If you fought the X-Hunter, just go back to the left, defeat the Hanged 
Reploid, climb the wall, defeat the Disk Boy 08, and go left to reach 
where you came from.

Drop down the ladder. If you want, go midway to the left or right wall, 
and once you pass the corresponding Disk Boy 08, go to it to get a 
large energy capsule, then dash and jump across to get another one. At 
the bottom of the ladder, go right down three ledges to a large energy 
capsule, ignoring the Paraloid R-5. These ones fly slowly up and down, 
and then freeze for a moment before charging across the screen. Anyway, 
jump over the spikes (these are non-lethal) and climb the wall to 
another large energy capsule. Jump over the spikes and climb up the 
next wall. Use a dash-jump to get over the pit, being careful of the 
spikes above you on, and land on the other side. From there, dash then 
jump to the right as far as you can, going down four ledges and over 
two Garakuta Robots. Go down the ladder near you. Charge, go left, and 
release at the two Paraloid V-1 enemies, destroying them, and then go 
up the ledge. You should fire rapidly at the Garakuta Robot to destroy 
it, and then go left down the ledge and fire rapidly at the Paraloid V-
1. Go left up a ledge and fire rapidly to destroy both the Garakuta 
Robot and the Paraloid V-1, then go up the next ledge and fire rapidly 
at the Garakuta Robot. Go up a ledge, charge up, go down, and release 
at the Paraloid V-1. The second one should get stuck below you. Charge 
up and jump over it, then release at the next two Paraloid V-1 enemies. 
Go down the ladder. Go right, firing rapidly, two destroy three more 
Paraloid V-1 enemies, then go down the ledge to encounter another 
Paraloid S-38 and Old Robot team. Defeat the Old Robot as you did last 
time by dashing under it and firing at its torso, then defeat the 
Paraloid S-38 by firing rapidly at it. Just take care to watch that 
when the particles go down, and there's higher gravity, dashing under 
the Old Robot will be more difficult. Go up the ledge, charge up, go 
right, and release at the two V-1 enemies, then charge up again, go 
right, and release at the R-5 and the three V-1 enemies. Go right, 
defeat the V-1, charge quickly, and jump and release to defeat the R-5 
and the higher V-1. Jump up the ledge then go down. You will be at a 
Cannon Driver. Dash left with its top shot and right underneath its 
bottom shot (while firing). Once it's destroyed, go through the gray 
door. Go through the next one.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Morph Moth>>>>>>>>>>>>>>>>>>>>>>>>>>>>
This Maverick belongs to an unknown troop. A puzzling reploid, this 
Maverick possesses a special circuit. Nonetheless, he has chosen to 
fight for the Mavericks, and is using the scraps in the junkyard to 
produce more new ones from old broken ones, and must thus be stopped.

This is a two-phase battle. Morph Moth starts as a larva. Getting hit 
by any garbage in this phase will reduce your health by one. Morph Moth 
will start by swinging left and right - to dodge the garbage he tosses, 
dash from one side to another, passing him at around the middle of the 
ground, but keeping your eyes open. When he drops to the ground and 
tosses garbage up, just climb up a wall. When he comes back up and 
sucks garbage in a circular fashion, dash across the ground, onto a 
wall, and use a dash-jump off the wall to get over him, and repeat, 
following the garbage.

While he's in his larval form, contacting him will reduce your health 
by 3. Make sure you jump over him when following the circular garbage 
motion and this isn't an issue.

When he has 12 hits left, hitting him will NOT reduce his health (he'll 
gain it back instantly), but will break the larva, initiating the much 
short phase two.

Morph Moth will now fly down. Do not attempt to get above him, as he 
can easily fly faster. Stay on the ground. He will drop dust of some 
sort on you - it falls quite slowly, and will never hit you if you're 
against a wall. However, you can switch walls without getting hit quite 
easily.

He will also stop flying every now and then to fire a laser - also 
easily dodged by dashing or jumping. If this hits you, you lose 1 bar 
of health.

If you contact Morph Moth, you lose 6 bars of health! He flies in a 
pattern of going left to right quickly and down slowly. On occasion, he 
may stay in place, and will be taller. If he does this above you at his 
lowest point, he'll hit you when you're not dashing. Thus, when he's 
low, you should dash under him as he comes towards you. He won't hit 
you if you're standing against a wall, though, so staying against a 
wall, then dashing away when he comes above you will work.

As for strategy, this is a simple one when you know what you're doing. 
To begin, fire constant charged up shots off walls, dashing underneath 
Morph Moth as he swings and spews garbage. Be able to stop dashing 
before you go into anything he threw really high and then dash to the 
end, and you're fine. Jump up the wall when he gets on the ground. Hit 
him a few times as he comes back up. Look where he comes up - it will 
be slightly to the left or right; this is the direction the trash will 
come when below him (thus, it goes clockwise when he's to the left, and 
counterclockwise when he's to the right). You need to dash to the wall, 
then over Morph Moth, following the garbage radius, until this stops, 
then repeat. The larva will break in no time. In his moth form, he will 
be very fast, but this doesn't matter. Simply stand against wall and 
all the dust he drops will miss you, as will he himself. If he stops 
above you to fire a laser, dash to the other side. Jump and fire at all 
times when he's not above you, and when he stops above you, just dash 
to the other wall. He'll go down in no time.

With Speed Burner, this battle doesn't change dramatically; he just 
dies much faster. While in the larva form, you do get to see him 
actually burn, though, so I recommend using it. Other than that, 
though, the same tactics apply.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

After defeating him, you get Silk Shot. This weapon is Magna 
Centipede's weakness.

RECAP:

[HEART TANK] - You need the Crystal Hunter for this. Fire the Crystal 
Hunter at the first Disk Boy 08 you encounter (near the beginning) - 
twice if the first hits his shield - and jump on top of him. Dash then 
jump to the right, climb up, and go right for the Heart Tank.

[ARMOR UPGRADE - Giga Crush] - You need the Spin Wheel for this. After 
passing the four Hanged Reploids in the area where the gravity changes 
past the Heart Tank, jump up the first ledge and use Spin Wheel against 
the next ledge to dig down. Use two, go down the new gap, and go right 
over the ledge and then down it. To the right is the Light Capsule. 
Enter it.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
All Zero Parts Collected!
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
If you've been following this guide so far, then you have now completed 
every stage with an X-Hunter. If you collected all three Zero Parts, 
there will now be a scene (if you denied an X-Hunter a challenge, it's 
too late, but there will be no scene to tell you so). Dr. Cain informs 
you that he can fix Zero to help you, but needs more time before he can 
use the control chip. Thus, you need to slow down the remaining 
Mavericks until then.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
Central Computer Stage

Magna Centipede
POWER 2900 rp
SPEED 8880 rp
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

*If you've been following this guide so far, all X-Hunters have been 
defeated.

The Maverick is using the central computer to send a virus throughout 
the world that makes regular Reploids become Mavericks. For the safety 
of all innocent Reploids, he must be defeated!

Go right and up the ledge. You'll encounter an enemy called Barrier 
Attacker. These enemies create a shield that deflects regular shots, 
then travel left and right. You can charge up a shot and release it to 
destroy the shield, then fire again quickly before they close up and 
try to create another shield, or retreat to the left and hit him from 
behind. Go right past him and up another ledge, and then defeat another 
Barrier Attacker. Go right and defeat another before dropping down the 
ledge. Go right down another ledge, taking care NOT to touch the 
spotlight, and fire rapidly - while the shield is being created, you 
should defeat this Barrier Attack - if not, retreat. Note that hitting 
a spotlight drops block bridges and activates Blecker enemies. Go right 
up the ledge, and when the spotlight is going to the right, go to the 
column, charging up. When the spotlight passes the column going left, 
go right, releasing and firing rapidly to defeat the Barrier Attacker, 
then go down the ledge. Dash behind the column as the spotlight goes 
right past it, and then dash left as it passes the column to the left. 
Here, you can either go down the ledge, right, then try to dash down 
the next ledge when the spotlight is as far right as possible, or dash 
then jump to the right onto the small ledge and then onto its top as 
the spotlight passes the column there, then jumping down when the top 
spotlight is at least at the column going left and the bottom one is 
just starting to go left. Either way, get past the two spotlights, and 
then go right and up the ledge. Go right and up the ledge. Go right and 
a large block enemy, called an Installer, will move right. Go up the 
ledge.

HEART TANK! You need either both the Speed Burner weapon and the X-
Buster Upgrade or the Dash Upgrade for this. You must not have 
destroyed the Blecker (the gray block on the ceiling) closest to you, 
to your left. From the ledge, either dash then jump to the left, onto 
the small part of the wall above you that you can reach, and then air-
dash left onto the Blecker and climb up. With the Speed Burner and X-
Buster Upgrade, charge up the Speed Burner, dash then jump to the left, 
and then release the Speed Burner to reach the Blecker and climb up. Go 
left to get the Heart Tank.

Go right. The Installer will fall into a small gap. Note that being 
pushed by any Intaller against the ground, a wall, or another Installer 
means instant death. Then, one will fall to its right. Then, one will 
fall on top of the first one. Then, one will fall on top of the second 
one. Last, a purple, destroyable one will fall on top of the fourth. If 
you want you can try going after the second one falls, or you can 
simply let all five fall and then proceed. Either way, go past the 
lower ledge and to the upper one. When you do this, it will trigger the 
Installer in front of you to go right and fall down the ledge. Then, 
three more will fall to its right, followed by a purple one on top of 
the three. Try to jump between the right ones, or simply wait, destroy 
the purple one, and proceed. Either way, get past the ledge that goes 
down then the small one that goes up. Then, go down the ledge. Dash 
right, as the one above you will fall and try to crush you against the 
ground. Then, jump up onto the wall, as the one to your right will come 
left and try to crush you against the other one. Dash right then jump 
(once the ceiling's high enough) over the purple Installer that comes 
toward you. This one will NOT try to crush you, but stay put while 
another purple one from above comes down, landing on the second one, 
and then going right above you, then crushing you. If you don't get 
past the purple one, fire rapidly at it and then dash to the right. Go 
right. Go past the Installer above you. As you get close to the lower 
ledge, another one will fall into the small gap as the one behind you 
falls and wait for you to be pushed left against it by a purple 
Installer that falls. Once they all fall, simply jump on top of the one 
to your left. Pass the lower then upper ledge and then go right.

SUB TANK! Go right. Installers will fall into the next gap in this 
pattern: left, right, right, left, left, and right. To get the Sub 
Tank, dash then jump to the right over the gap after the second one 
falls, then go right down the ledge and wait against the edge of the 
cliff. Another Installer will fall to your left (which you will miss if 
you wait too long in the last section). Jump on top of it on its right 
ledge, and once it gets halfway across the cliff, dash then jump to the 
right off of it to the upper part of the wall. This needs to be done 
well. If you succeed, jump up the wall, then jump left. Go left for the 
Sub Tank and then fall back down the gap to land on the other side of 
the cliff. Go right.

You will now encounter Chop Register, a sword-shaped mini-boss. The 
blade portion deflects ALL shots, but damage is taken when the handle 
is hit. He starts by moving around 30 degrees up and down, pointed 
toward you, moving faster and faster, then slowly coming toward you and 
making an arc. Jump up and down the wall, and when he comes toward you, 
you should stay either high or low - whichever is farther away. Hit him 
when he makes his arc. He will repeat a similar process, except this 
time instead of the difficult arc, he'll jab - fire rapidly at him from 
the ground, then when he stalls for a second, jump to a wall and jump 
over him (then fire rapidly again). At this point, his pattern won't be 
consistent, but after the jab, he's simple. Either get high or low on 
the opposite wall and fire rapidly at him while on the wall - when he 
comes at you, either drop of fall, then repeat. He'll always be the 
entire arena away after the first jab, so you have plenty of time to 
react and fake him out. After a while, he'll go down. Note that on 
occasion, he will move around in a circle rapidly, and then he will 
jab, but this still doesn't change the pattern.

Go right and jump over the gap to get the large energy capsule. As you 
go down the pit, hold right, and you'll easily pass two Barite Lastar 
enemies and two Scramblers. Go left down the gap, staying near the 
right wall of the ledge you came from at first. Once you pass the first 
spotlight, press left two pass two more (and two Barite Lastar enemies, 
on the way). Now, dash to the right as fast as you can - parts of the 
ceiling will fall, and when the land, attach to the ground, creating 
obstacles for you to jump over or even climb if you take that long. 
Just dashing and jump should be enough to get you all the way there, 
though. Go to the large energy capsule at the right bottom of the room.

X-HUNTER BATTLE! Go through the gray door to the right of the large 
energy capsule.

You will notice scanning boxes in this section. If you get hit by none, 
the next boss will be green. If you get hit by one, he will be blue. If 
you get hit by two, he will be red. If you get hit by three, he will be 
purple. Anyway, climb up the right wall and go right.

You will encounter a mini-boss, Raider Killer. If green or higher, 
he'll be able to fire low fireballs - just jump over them. He'll also 
be able to jump up high, release three spikes (one straight down and 
two 45 degrees on either side) - for this, simply go underneath him a 
little past his middle spike - don't try to dash past the far one. If 
he's blue or higher, he can now also fire high fireballs - you can dash 
under the high ones, but since you can jump over them, too, I just say 
you jump every time he fires a fireball at you. If he's red or higher, 
he can now do a fast, low jump - dash under this. Be careful, though - 
this one is hard to predict. If he's purple, he can fire a large red 
arc at you - four regular shots will destroy it, or you can try to jump 
up to the wall and get over it. The fewer attacks he has, the easier it 
will be on you...but then again, the more attacks, the more fun. 
Anyway, just fire rapidly at him as he fires fireballs and this should 
be a piece of cake.

Go right. The alarm will sound as though you passed through a 
spotlight. Dash then jump across the block bridge (this will fall) and 
get on the right edge of that cliff. Two of the gray ceiling blocks 
will fall down. If you haven't encountered these yet, then know that 
these are Bleckers. They fire one shot at you every few seconds and are 
quite harmless. Just fire rapidly to destroy both - jump if the second 
one fires at you. Now, just run (don't dash) right against this next 
bridge, and jump over the first Installer. Then, dash under the second 
one and over the two bridges, and jump over the last Installer. Go 
through the gray door. Go through the next one.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Magna Centipede>>>>>>>>>>>>>>>>>>>>>>>>>
This Maverick originally belonged to the Special 0th Unit of the 
Maverick Hunters. However, he was captured by Sigma's troops and 
brainwashed with a virus, and is now a Maverick. As he was in the 0th 
Unit, however, he still remains very stealthy.

Magna Centipede will often hold his head. His tail will then break into 
four parts. Two will circle you as you move, then freeze and come 
together. The best idea is to just stand in place, then either dash 
left, dash right, or jump. Make sure that if you end up between the 
parts of the tail and Magna Centipede, you jump over the parts, as they 
will go back to him and can still hit you. Getting hit by this will 
reduce your health by 2.

Magna Centipede will also throw three throwing stars at you. He will 
twitch for a moment before doing this. These curve tremendously and 
home quite a bit - they can actually make a "C" shape, they make so 
much of an arc. If he throws from the ground, you can dash and jump to 
a wall, then dash and jump off it back, and you'll most likely get 
through. You can also jump very high up a wall if you see him twitch 
and predict it, but this really is only a good bet if you're already on 
the wall. If he throws it from the ceiling, just dash towards him and 
jump over the lowest one. Getting hit by this will reduce your health 
by 2.

If you contact Magna Centipede, your health is reduced by 4. This is 
rather easy to avoid, though, as he really only appears at 4 spots and 
travels between theme - top left, top right, bottom left, and bottom 
right. Simply staying in the middle of the ground will keep you safe, 
but if you're in an unsafe spot, just dash under him - it's really not 
too threatening.

He'll also move his arms out and close his eyes - with his mind, he'll 
bring you towards his tail. Early in the battle, just pressing jump if 
he's on the ground or down if he's on the ceiling (wiggling left and 
right does NOT help) will let you escape easily. However, later, you 
won't be able to escape other than avoiding getting pulled it. To do 
this, you must be at dashing speed mid-air and then hold away from him. 
I recommend if you see him close his eyes, you dash onto a wall and 
then dash-jump off it - he'll probably starting bringing you in before 
you hit the ground (and then staying away will be simple). If he does 
get you, however, and you don't escape, you'll lose the ability to 
charge your weapons. If you get pulled in yet again, you'll lose the 
ability to fire rapidly (instead of three shots, only one shot will be 
allowed to be on the screen at a time). If you yet again are pulled in, 
you're dashes will last a split second and accomplish nothing. If you 
are pulled in a fourth time, your jump will become incredibly weak 
hops, and getting up the wall will take around three times as long.

Last, once he has lost more than half his health, he will release three 
parts of his tail to home around you. Escaping may become impossible if 
the open space if the ground, and if not impossible, you'll have to 
react quickly. It's the same idea, but don't worry if you get hit - it 
only takes off two hits.

Really, this battle isn't too bad. Magna Centipede will constantly 
disappear and reappear near each of the four corners. Don't fire as he 
does this, or he will never reappear. Firing a charged shot at him will 
knock him off balance unless he's using his mind (his tail parts or his 
attraction moves) and make him disappear. Stay at the top of a wall 
when he disappears, charging and release at him wherever he appears 
(obviously drop down if he's on the floor). When he throws his throwing 
stars from the ceiling, you should dash towards him and jump over the 
lowest one. When he throws them from the ground, either dash to a wall, 
then dash-jump off it, or hop slightly over the lowest one and hope you 
get under the second. When he makes his tail parts home in on you, pick 
a spot on the ground, wait, get out with dashing or jumping if you can, 
then make sure you don't get hit by it when it goes back to him. If he 
gets you with his tail, don't worry - just make sure to hit him while 
dashing to take off twice as much health. The second time won't matter, 
as you rarely get to hit him twice without him disappearing. If you 
lose the ability to dash (or worse yet, jump well), stay as best you 
can at the top of a wall, jumping through throwing stars if you must, 
and fire at him. Constantly stay at the top after he disappears and 
fire where he appears and he doesn't have much of a chance. He'll be 
gone in no time.

If you use his weakness, Silk Shot, the first hit will destroy his 
tail. He now can no longer try to suck you in or use his tail parts to 
home in on you - he'll just disappear, appear, and throw his throwing 
stars. You can also hit him no matter where he appears from the middle 
of the ground - if he appears on the upper left, shoot to the right; if 
he appears on the upper right, shoot to the left - it breaks into four 
pieces that move diagonally which will hit him. Obviously, you should 
fire in his direction if he's on the ground. Silk Shot makes a long 
battle much, much shorter and simpler, but it's not exactly difficult 
anyway.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

After defeating him, you get Magnet Mine. This weapon is Crystal 
Snail's weakness.

RECAP:

[HEART TANK] - You need either the Dash Upgrade or both the X-Buster 
Upgrade and the Speed Burner weapon. Stand where you find the first 
Installer. You must have not defeated the Blecker closest to you, to 
the left. Dash jump to the left off the ledge to reach the upper part 
of the wall, then slide down and air-dash left to reach the Blecker and 
climb up. With the Speed Burner, charge the Speed Burner, dash then 
jump left, then release to reach the Blecker, and then climb up. Go 
left for the Heart Tank.

[SUB TANK] - Past the fourth possible purple Installer (the one that 
drops down, then moves left), dash then jump to the right after the 
next two Installers fall into the gap. Go down the ledge and wait at 
the edge of the cliff for another Installer to fall down behind you. 
Jump on its right side, and when it gets halfway across the cliff, dash 
then jump to the right to reach the wall, climb up it, jump left, and 
go left for the Sub Tank.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
Energen Crystal Stage

Crystal Snail
POWER 6800 rp
SPEED 500 rp
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

*If you've been following this guide so far, all X-Hunters have been 
defeated.

This Maverick has made his base at the Energen Crystal mine. Energen 
Crystals are a new source of energy, and thus you need to keep the 
Mavericks from getting a strong supply of them.

Go right until you see a Batton Bone G, then jump and fire to destroy 
it. Go right down the ledge, and then jump up the next ledge and fire 
at the Batton Bone G. Go right and just run down the slide and over the 
gap to the right, and you'll land in the Ride Armor.

HEART TANK! With the Ride Armor, go left, jump back onto the ice slide, 
and run left. Go down the pit holding left to land on a small ledge 
with a cliff on either side. Go towards the left side of this ledge. 
Hold down the punch button to charge the drills, then hold down jump 
and left, then release the drills. You will be sent very far to the 
left. Once you can see a ledge to your left, release jump for a moment, 
then press up, left, dash, and jump together (in essence, charge your 
drills, go left while hovering in the Ride Armor, then dash and jump 
out of it). There are numerous other ways to do this, such as dashing 
then jumping left and mashing the jump button to hover over, but I find 
this to be the easiest and most consistent way to do it. Go left to get 
the Heart Tank. Then, climb up the left wall and jump right to the 
platform to go back across the long cliff. Hop down to the ledge, then 
jump to the right over the gap, climb the wall, and go back down the 
slide to the Ride Armor.

You can do this next section with or without the Ride Armor - I 
recommend with. With or without it, go right and jump down the gap to 
your right in the middle. You will pass three Refleczer enemies on your 
way down - these are cannons attached to walls that fire lasers at 45 
degree angles, which bounce against walls at 90 degree angles and 
dissipate when they hit the fourth wall. Anyway, on ground, just go 
right when you land then jump across the cliff, and on Ride Armor, 
you'll break through the ground, so go right across the spikes, then 
jump up the ledge, then hop out of the Ride Armor up the ledge, then go 
right and then jump across the cliff. Go right down the ledge, and a 
large slab of emerald will slide down over you - getting crushed by 
this against a wall causes death. This will also smash part of the 
crystal blocking the Ride Chaser's path, so if you want, go back left 
up the ledge then over the cliff and get back in it. Go right again 
over the cliff, then down and up the ledges, and continue right. 
Without the Ride Armor, jump up and climb the ladder, go right, go up 
the ledge then drop down, fire at the Refleczer, then dash and jump to 
the right to get on the ledge above it. With the Ride Armor, go right 
over up the slide, jump up the spikes, then dash across to punch the 
Refleczer and jump up onto the ledge.

X-HUNTER BATTLE! With the Ride Armor, dash and jump to the left, 
holding jump to get over the ledge to the left, then go down it and go 
left. Jump up and punch at the ice blocks to destroy them, and then 
jump up to the left where they were. Continue to punch through the ice 
blocks, then when you can jump, do so with the Ride Armor and then jump 
out of it to get onto a torpedo platform (when it's in range), and 
climb on top of it. Jump to and up the one to your left, then the upper 
one to your right, then jump and climb the ladder. Go through the gray 
door. After leaving this battle, make sure you hold left as you go down 
the pit, as otherwise you'll land on spikes.

Go back to the ledge. Without the Ride Armor, go right up the ledge, 
fire at the Refleczer, then go down the ledge. Dash and jump to the 
right and go up where the Refleczer was. Go right up the ledge when the 
beam has just bounced off the floor and jump up the wall on your right. 
Go up the ledge, go right, and go down the ledge. With the Ride Armor, 
punch the two blocks of ice, then jump out and fire at the Refleczer. 
Get back in and go right. Destroy the next four ice blocks, then two 
out of the four in the next column. Note you CAN destroy all the ice 
blocks to get an extra life if you'd rather do that than this next 
part. Jump up to the new ledge once the beam has bounced off the top of 
it, then quickly get out of the Ride Armor, get onto the wall and fire 
at the Refleczer to your left. Once it's defeated, get back in the Ride 
Armor. Punch to more ice blocks to your right, then jump left to where 
the Refleczer was. Jump to the right (or dash-jump to make sure you 
don't bump your head), and at the height of your initial jump, before 
you start to hover, rapidly tap jump (while holding right) to get up on 
top of the right column of blocks. Dash-jump left, then dash and jump 
to the right while holding jump to hover. Go right and down the ledge.

You will now encounter a mini-boss, Magna Quartz. With the Ride Armor, 
simply go stand next to it and hold attack - you'll charge your drills 
into it, and it will die within around 5 seconds. Don't worry about 
being shot - the Ride Armor's health is irrelevant once this enemy is 
defeated.

To defeat Magna Quartz without the Ride Armor, repeatedly charge up, 
jump, and fire at the eye in the crystal. Don't fire rapidly, as it 
will stop taking damage for a moment each time it's hit. It will 
release a small probe-like enemy that hovers above, quickly changing 
location, and firing a shot at a different angle at you repeatedly. 
These shots bounce off three walls and dissipate against the fourth. 
These are unique, though, as they move fast and bounce at the same 
angle it hits in the opposite direction. There can be up to three shots 
on the screen at a time from one of these probes! Simply dash left and 
right and try to predict where you have to go to avoid the shots - 
luckily, they're not too damaging, and you can afford to be hit by a 
few. If you take a while and he's weak, he'll probably release a second 
probe, and on rare occasion, even a third! Finish him quickly! As long 
as you dash left and right consistently while charging, then jump and 
release at him, he should go down, though, so don't worry too much 
about being hit.

After defeating him, go right and up the ledge. You'll have to get out 
of your Ride Armor now if you took it this far. Run right down the 
slope. You CAN get a large energy capsule if you dash-jump, but you 
probably won't need it. At the end, jump to get up the ledge, or 
quickly jump up it, as a large slab of crystal is following you. Go 
right against the cliff. Two Batton Bone G enemies will come to you - 
jump and shoot them. Either dash then jump across the cliff, or get the 
Helmet Upgrade.

HELMET UPGRADE! Go down the gap and go left when you see a ledge to get 
on it. Quickly, you should dash under the top Refleczer, jump over the 
second, dash then jump over the third, and dash under the fourth down 
the ledge. You can shoot them if you want, but it's not as fun. To your 
left is the Light Capsule. Enter it. Jump up the top of the empty 
capsule after getting it to go through an invisible passage, then go 
left and fall to get an extra life. Go back to the Light Capsule. 
Charge up, jump, and release to defeat the upper Refleczer and the 
lower Refleczer. Then, go right, dash then jump over the next 
Refleczer, then dash under the last one and jump to the wall to your 
right. Climb the wall up.

If you came from the left, then jump and fire at the last Batton Bone 
G. If you came from below, run right a bit, then turn around and jump 
and fire at the three following you. Go right down the ledge, then up 
the ledge (ignore the ladder), and fire at the Batton Bone G that comes 
at you. Go right down the ledge, then up two more, go right a little 
bit, and jump and fire at the next two Batton Bone G enemies. Go right 
down the ledge and the slab of crystal will start to go left and chase 
you (but don't worry; there's no need to dash). Go back left up the 
ledge, and while running left, fire at the Batton Bone G (if it's 
there). Then, go down two more ledges, up one, down one, and then up, 
and it will land in the gap to your right. Keep going left, and then 
turn around, jump and fire at the Batton Bone G to your right. Go right 
up the crystal slab, then down, and turn around and fire at the two 
pursuing Batton Bone G enemies. Turn around and jump and fire at the 
Batton Bone G to your right. Go right up two more ledges and jump and 
fire at two more Batton Bone G enemies. Go right and then jump up onto 
the ledge to your left. Once the beam hits the wall right above you, 
jump up the left wall past the Refleczer and jump to the right to the 
ledge. Go right down the ledge until the crystal slab starts to shake, 
then go back left and jump back up. Then, go down onto the crystal 
slab, then down off of it, then right up the ledge once the beam hits 
the ground, and go through the gray door. Go through the next one.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Crystal Snail>>>>>>>>>>>>>>>>>>>>>>>>>>
This Maverick belongs to some unknown troop, and acts leisurely. Being 
a snail, and given his speed ranking, you'd expect him to be incredibly 
slow. However, you'll need to do quite a bit of dashing in this battle.

First, contacting him will reduce your health by 4 bars. This is the 
only way he can hurt you. He will often get in his shell, will rise up 
a random height, and it will start rotating (he'll always do this after 
being hit 5 times or after you get hit by a Crystal Hunter). He will 
then charge at you after a while, stay in place rotating, and charge 
again in a bit. After this, he will come out of his shell and hop down. 
To avoid this, simply wait for him, then as he comes, get on a wall and 
jump over him (or if he's above, dash under him). It's not too 
difficult to avoid for his only attack.

However, he has other attacks that help him hit you, and these are more 
difficult to avoid. He throws out not one, not two, but three Crystal 
Hunters at a time. Not only does he often do this on his own, but he 
does it to counter you nearly every time you hit him. These are ice 
balls that freeze you upon contact. He'll either throw slowly, in which 
case two are somewhat low and one is very high, or quickly, in which 
case most are fast. It's safe to stay on a far wall, fire at him, and 
get up high, as if he throws slowly, you can easily drop between the 
high one and low ones (and fire again), and if he throws quickly, 
you'll be above them all. However, if you're less patient, look at the 
background. There's a tree outside, and two walls on either side. Dash 
between these walls, firing as you come towards Crystal Snail, and if 
you do this fast enough, everything he throws at you will (including 
his very fast counters) go underneath him.

Should you be hit by a Crystal Hunter, rapidly tap up, down, left, 
right, shoot, dash, jump, the blank button, weapon change up, weapon 
change down...everything! If you know to hit everything instead of just 
left and right, by the time he's charging at you, you should easily be 
broken free and out of the way.

Once he has fewer than 10 bars of health, he'll use his charged-up 
Crystal Hunter, which slows down time, by rapidly spinning. This is 
always done when you get hit by a Crystal Hunter, so you have extra 
time to break free now. However, avoiding his shell on its own is much 
more difficult - constantly dash then jump onto walls, then dash and 
jump off of them over him. Dashing while he's above you works well.

Basically, this battle is usually tricky because people get hit by the 
Crystal Hunters a lot and can't break free. However, now that you know 
how to break free easily and avoid them, it shouldn't be a problem. 
When he charges in his shell, just dash from side to side, or get on a 
wall and dash-jump over. When he's on the ground, either fire charged-
up shots and quickly climb the wall or dash back and forth, firing as 
you dash towards him, very quickly (yet still a long distance each 
time). When he's in slow motion, do your best to be as generally 
evasive as possible, but don't worry if he hits you - he's almost gone. 
With all this in mind, this really should not be too difficult a 
battle. It's interesting to note that if you get hit by a Crystal 
Hunter after firing the shot that kills him, you can break free as he 
dies and run around the arena as he explodes.

With his weakness, Magnet Mine, he becomes incredibly easy. Hitting him 
once will electrocute him (taking off 3 bars), and then send him flying 
out of his shell (not as in appearing out of it, but as in actually 
being separated from it) against a wall (taking off 2 more) - both hits 
damage him. After hitting him, get onto a wall so that he doesn't hit 
you on his way to the wall. He will then jump around and occasionally 
dash until he gets into his shell, then use slow motion. You can always 
hit him again as he lands after slow motion. By simply hitting him, 
getting on a wall, letting him get in his shell, waiting for slow 
motion, and hitting him again, you can easily win without risk. 
However, you can have more fun - dashing into his shell will kick it up 
high and make it bounce around. In this way you can keep him out of his 
shell. This actually is more dangerous as the regular battle, as he'll 
move somewhat randomly and his dashes are relatively fast, but if 
you're confident and want to have fun, I encourage it. However, just 
using Magnet Mine, yet not being so cruel, makes this battle much 
easier, and even if you don't want to make things easy, I recommend you 
try it just to watch him leave his shell.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

After defeating him, you get Crystal Hunter. This weapon is Overdrive 
Ostrich's weakness.

RECAP:

[HEART TANK] - Get the Ride Armor. Go left up the ledge, past the 
slide, and go down the gap to the left. Charge up your punch while 
holding left and jump, and release to go far to the left and hover. 
When you see the ledge, release jump, then press up, dash, and jump to 
dash-jump out of the Ride Armor and onto the ledge. The Heart Tank is 
to your left.

[HELMET UPGRADE - Item Tracer] - Past Magna Quartz and the next slab of 
crystal go down the gap and go left before going down the cliff. Dash 
under a Refleczer, then use two dash-jumps to get over two, then dash 
to get under another, and then go down a ledge. To the left is the 
Light Capsule. Enter it.
-----------------------------------------------------------------------
VI. X-Hunter Strategies
This will provide you with strategies for defeating the three optional 
X-Hunters in case you're using your own order to defeat the eight 
Mavericks and don't want to search through the walkthrough portion to 
find these.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Agile>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Agile is incredibly fast, and can easily destroy you within seconds if 
you don't know what to expect. He's harder than the 8 regular 
Mavericks, but is optional, so you can skip him. If you defeat him, 
however, you get Zero Part 3.

First, he can create Sonic Booms and send them at you. Getting hit by 
these reduces your health by 1. These are incredibly large attacks and 
difficult to dodge. Not only that, but you can't destroy them or shoot 
through them to hit Agile. To avoid these, get on the wall. If he fires 
a low one, jump up high. If he fires a high one, hop down low. If he 
fires the difficult middle one, drop down then dash underneath it. In 
all cases, quickly get back to the middle of the wall as soon as you 
can.

His other attacks consist of simply contacting you, all of which reduce 
your health by 3. However, he is INCREDIBLY fast, so avoiding him is 
not easy. If you're on the ground, he may charge against the ground at 
you, slashing with his saber. He is invincible while charging. It 
probably takes him around half a second to get from one side of the 
arena to the other. Since he uses his beam saber, even dashing, he's 
too tall to jump over. Quickly get onto the wall near you and dash-jump 
over him. If you try to stay above him or just take too long, after 
dashing across at you, he may jump up vertically and slash all the way 
up the wall (which is easy enough to dodge by just jumping off, 
though). Other than that, regular contact will also cost you 3 bars of 
health.

Basically, just get onto the wall. Most of the time, he'll fire an 
upper Sonic Boom, so drop down, fire, and get back on the wall. He 
should land on your shot. If he fires a middle one, fire while dashing 
under, and he'll take twice as many points of damage from the shot 
(though you should quickly get back on the wall). Repeat this until 
he's defeated. If, for some reason, you get caught on the ground and 
he's constantly charging at you, pick a side and go to it - it's better 
than losing health so rapidly. Truly, this is probably the least 
difficult X-Hunter battles. If you succeed, you will get Zero Part 3.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Violen>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Violen is the wildest X-Hunter, and is said to have the highest power 
rating in the world (apparently, he once destroyed a Maverick Hunter 
base on his own). He is a very difficult enemy to subdue with low 
health, simply because his attacks can be very random and difficult to 
avoid. He's unpredictable, and you take a good deal of damage from his 
attacks. Since this is an X-Hunter battle, I suggest you consider using 
a Sub Tank if he's low on health and you are, too (press start and 
select the Sub Tank to refill your health). He is optional, but 
defeating him will give you Zero Part 2.

Getting his by his spike ball will decrease your health by 5 bars. One 
pattern he'll use is to move the ball and chain back and forth over 
himself, far away, then closer, then close. If it hits a wall before 
hitting the ground, he'll assume it hit and came back to there (so, for 
example, he'll his the ball near your wall, then it will hit his, then 
it will his the ground in front of you, then his wall, then the ground 
near him, then his wall, then back to him).  After he's done, it will 
go directly above him and come down into him. This is done very 
quickly, but staying on the ground next to the wall will protect you 
often (it will hit above or near you), and being at the top of the wall 
will protect you even better (though you're hardly safe while climbing 
the wall and in the middle of it).

He may also aim it somewhat and bounce it around the top of the room, 
sometimes hitting the ground. This is very hard to predict, as it 
follows no set pattern and changes as you move. You're not safe in any 
one spot. However, as he DOES tend to keep it around the edge of the 
room, and far away from himself, at that, so staying on the ground near 
him, as dangerous as it may seem, is probably the safest spot. The only 
reason this spot isn't always safe is because when he does this attack, 
it both leaves and comes back to him from any direction, so you may get 
trapped between him and the ball. If this happens and you can't dodge 
it, run into him instead, as you take less damage. Make sure not to 
stay there, though, as he can hit you again immediately if he uses the 
same attack.

Coming into contact with him will decrease your health by 3 bars. This 
is rare. He only moves by jumping very high up and then coming down, 
covering a very low distance. Because of this, you should dash under 
him, since there's little room between where he came from and where 
he's landing. Sometimes he'll use his shot attack in the air, which 
will keep him there, but don't assume he will. Every time he jumps up 
and you want to get under him, do so immediately.

Getting hit by one of his shots will decrease your health by 2 bars. 
These are fairly difficult to dodge. When standing, he will extend his 
hand and fire five scattered shots at different angles, going from down 
to up. When he jumps up, he will fire six shots going from left to 
right, then four more going back left (though not as far). If he's near 
you when stationary, climb up the wall and jump over all the shots. If 
he's far, pick two shots and jump between them. When he jumps up, just 
dash so that you get between any two shots; if another comes, dash out 
of the way (this is easier to dodge). Luckily, getting shot by one of 
these only costs you 2 bars of health.

As far as strategy goes, always be near the wall farthest from him when 
he's not attacking - preferably at the top of it (as getting up a wall 
while he's attacking is not a good idea). If he's using his bash left 
and right attack, when it gets far enough away from you, get on the 
ground and fire a charged shot or a few regular ones. If it's hit slow 
one, get next to him and fire rapidly, then get back on the wall once 
he's done. If he jumps to you and gets too close, dash under him, or 
quickly get on a wall, dash-jump over him, and get on the other wall. 
Dodge his shots as best you can, but don't try so hard to dodge them 
that you risk setting yourself up for being hit by the ball, which is 
worse than being hit by two shots. Remember, his ball will block any 
shots at him, so you do need to time them. This battle IS more 
difficult than most, and is based quite a bit on luck, but with a few 
tries, even without any Heart Tanks, he will be defeated. Should he 
lose, you will get Zero Part 2.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Serges>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Serges is the leader of the X-Hunters. His intelligence is said to 
surpass that of Sigma, the old leader of the Mavericks. Although 
physically weak, he creates incredible machines to make up for it, and 
is easily the most difficult of all the X-Hunters to defeat. This 
battle requires precise timing and near-perfect placement of X at all 
times, as well as improvising skills. This is one of the most difficult 
battles in the game. Bear in mind that he is optional, but if you 
defeat him, you get Zero Part 1.

At the beginning of battle, Serges will throw off his cloak. If you 
jump or go left immediately, it will hit you, and your health will be 
reduced by 1. Simply do not go left or jump immediately. If you have 
Giga Crush, though, you might consider getting hit by it, as it will 
fill it up instantly. I personally never found Giga Crush useful 
against him, though.

Serges travels left and right on a hovering pedestal. This pedestal 
always moves in your direction. On the left and right of this pedestal 
are spikes. Contacting either of these spikes will reduce your health 
by 1. There are really five evenly-spaced locations on the ground 
(discussed below), and if it comes within two of the wall you're near, 
get on the wall and prepare to jump over (or under) him when he comes 
closer.

If you contact Serges, you will lose two bars of health. This is 
actually very common, as one of his major attacks is to jump to the top 
of the room, spinning and firing energy shots around in a circle. This 
attack is so common since he does it every time he's shot while on his 
pedestal. It's generally a good idea to just jump over him if he's 
close to the wall and you're not going to get a shot off. However, if 
you hit him and he's fairly, you'll want to jump up the wall, then drop 
to his pedestal and dash off it (dashing will avoid the spike). You'll 
really want to do this unless he starts to drop from his jump around a 
"fifth" away from your wall, in which case you have enough room to jump 
over him. Don't worry; this will be described better soon.

While on the pedestal, his main attack will be to drop mines. This is a 
VERY predictable attack, as he crouches for a good second first - 
although reaction time isn't that important here anyway. He'll do these 
at five locations on the ground, evenly spaced, generally each time he 
reaches one of them on his slow-moving pedestal. Touching one of these 
reduces you're health by 3. Unfortunately, it's out of the question to 
try to land between these while avoiding everything else. Thus, you 
need to destroy them. This is actually difficult to do, as Serges' 
pedestal creates a shield that deflects any shots that pass it. Not 
only that, but the mines are very small. You need to be on the same 
side of Serges as the mine and fire at least a 2nd level shot at it. 
Anyway, use where he plants the mines as reference points where I use 
the term "fifth".

Last, when Serges jumps, he fires beams around him in a fast circular 
array. The only way to predict this is if he falls on his pedestal 
after being hit, you can guarantee he'll do this (although he can on 
his own, too). Luckily, these only reduce your health by 1, as you'll 
most likely be hit by a few. When he jumps, you want him to be facing 
you, as he'll fire away from you around the top then towards you around 
the bottom, and starts at about half way up. Because of this, you can 
follow the beams around him. However, if you have to go under him 
because he's too close, then try to dash between two, although if 
you're hit, it won't be too big a deal.

The big reason people have trouble with him, however, isn't because his 
attacks are difficult to avoid - they take little off. The biggest 
challenge to deal with is his defense - he generates a shield a moment 
after you fire a shot, and it lasts for a second or two. He can also 
make the shield come up on his own, though this isn't nearly as common. 
The first idea is not to fire until the shield's gone - you'll just 
keep prolonging its length. The second idea is to be close to him when 
you fire. His shield will come up if you fire across the arena. Try to 
be a "fifth" away from him. Stay away from him, then when his shield 
goes down, dash over to him, jump, and fire. Note that if you fire 
while at dashing speed, he'll take twice as many points of damage. 
Should you hit his shield, he will stop for a moment to laugh, but that 
doesn't really benefit you at all.

The overall strategy of this is far more involved than most, and leaves 
a lot up to you. At the start, do NOT get on the wall right away or 
jump, as his cloak will hit you. Instead, wait for him to start 
crouching, and then dash at him, jump, and fire (taking care to stop 
after firing so as not to hit the spike) - before he drops the mine, if 
possible. Now, he'll jump. When he jumps, look at where he jumps from. 
If he's more than half the arena away from your wall, just go to your 
wall and jump to the middle of the wall - he's probably too far to jump 
over, and you want to be there to be able to react (if he's close and 
you're on the middle of the wall, be prepared to jump over him if he 
moves on the ground and drop down if he jumps). If he's at the middle 
of the arena, follow his beams and jump over him. If he's closer to 
your wall than the other one, hop up it (not dashing up the wall), then 
drop onto his pedestal, then dash off it and try to get as far away as 
possible (as this will increase the distance between the shots, and 
thus increase the chance you aren't hit). No matter how you get past 
Serges when he jumps, if there are any mines on your side, charge up 
and destroy them immediately, then wait until his shield goes down and 
repeat.

Basically, you constantly are waiting for an opportunity to hit him, 
hitting him, getting past him, clearing out your side, and repeating 
him - and as long as you have patience and remember to dash at him when 
you shoot (to both close the distance and double the damage), the only 
tricky part is knowing whether or not to go over or under him. If you 
judge this based on where he jumps from as explained above, it should 
be fairly predictable, and you should only have REAL trouble when he 
jumps multiple times - this is unpredictable and oftentimes too fast 
too react to. If he starts this, just do your best to avoid Serges 
himself at all costs (the spikes and beams reduce your health by half 
as much), and remember that Serges IS vulnerable while in the air. Once 
you've got him down, try to fire an extra shot after getting past him 
as he lands right before he gets on the pedestal.

Anyway, Serges will most likely take a few tries, and is definitely one 
of the hardest bosses in the game. I would encourage you to use Sub 
Tanks as you see fit to stay healthy. Should you overcome him, you will 
get Zero Part 1.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
-----------------------------------------------------------------------
VII. Ultimate Recap
This will remind you of the locations of every Heart Tank, Sub Tank, 
and Upgrade in the game. If you've already defeated each of the eight 
Mavericks, you can get anything here, so if you're missing something 
and want it, this is your resource. This also includes information on 
the Final Upgrade. I'll list these in the order you would receive them 
if you took the efficient order.

Desert Base Stage - OVERDRIVE OSTRICH
[HEART TANK] - Take the Ride Chaser all the way into the base by 
dashing constantly and firing rapidly so as to hit the ramps and go off 
them, and ride across the spikes to it. Go slowly by turning around 
several times to make sure you keep your life.

[DASH UPGRADE - Main Drive Unit Modifier (Air-Dash)] - You need the 
Spin Wheel for this. Once you are past the Heart Tank, dash-jump to the 
right as you go down the pit. Use the Spin Wheel to destroy the blocks 
in your path. To the right is the Light Capsule. Enter it.

Weather Control Stage - WEATHER SPONGE
[HEART TANK] - At the beginning of the stage, jump up the wall to your 
left. In an invisible passage, you will find the Heart Tank.

[SUB TANK] - When you first get to the torpedo platforms, jump on the 
first, then dash-jump to the left onto the tree. Climb up and then 
dash-jump to the right. Defeat the Croak Hopper, jump to the right, 
defeat the next Croak Hopper, and go right to get the Sub Tank.

Dinosaur Tank Stage - WHEEL GATOR
[X-BUSTER UPGRADE - Double Shot] - After climbing down the two ladders 
near the beginning, go right until you reach a wall. Jump up it. You 
need to reach the wall to your left above you. This can be done with a 
perfect dash-jump, but can literally take hours, so I don't encourage 
it. If you have the Strike Chain, fire it as you jump, and if it hits 
the wall you're aiming for, it will bring you the extra distance you 
need and make the jump possible with a couple tries. Alternatively, if 
you have the Dash Upgrade, jump onto the ledge to your left after going 
to the top, then slide down and air-dash to the left onto the wall. 
Climb up the wall and you'll find the Light Capsule to your right. 
Enter it.

[HEART TANK] - Once you've climbed the ladder past the Ride Armor 
section, you'll see it to your left. If you have the X-Buster Upgrade 
and Speed Burner, charge up Speed Burner, then dash-jump to the left 
off the ledge to the right of the ladder and release the Speed Burner. 
You should hit the wall just above the spikes, so jump onto the ledge 
quickly. Alternatively, let the Tiranos hit you with a shot as far to 
the left as possible, and while temporarily invincible, dash-jump onto 
the spike wall to the left, and from there, dash-jump up the wall onto 
the ledge. If this is done quickly enough, you will be able to jump off 
the spikes since you'll still be invincible from being hit.

Deep-Sea Base Stage - BUBBLE CRAB
[HEART TANK] - Past the hill near where the Sea-Canthller emerges, 
there's a pit (it's a door the Sea-Canthller opens). You should dash-
jump to the right over it and climb the wall. While still on the wall 
near the top, use a dash-jump off it to the left holding jump. You 
should make it to a torpedo platform in a few tries - climb up it. Jump 
to the right and climb onto the ledge to get the Heart Tank.

[SUB TANK] - At the long flat section underwater, go left. There's a 
small hill going down from right to left. Run (don't dash) at it, and a 
little past the corner (to the left of the corner), jump as straight as 
you can. If done right, you'll go straight up higher than usual - go 
left when high enough and get on the wall. If you can't do this jump, 
come back with Bubble Splash and the X-Buster, and use both to jump 
higher than normal and get there. Once on that wall, jump rapidly 
across the water to the right until you stop hitting your head, then 
jump left onto the ledge with the Sub Tank.

Volcanic Zone Stage - FLAME STAG
[SUB TANK] - Jump onto the first Beetron and let him take you up, then 
jump off to the left and go left up the two ledges.

[HEART TANK] - At the volcano section at the beginning where lava 
follows you up, dash to the right, onto the wall part of the ledge 
(from now on, hold dash; I'm assuming you're holding dash). Jump from 
there to the wall, and ignoring the large energy capsule jump on that 
wall four times (a total of five jumps so far). Then, jump left and 
jump up that wall once, then jump right and jump up that wall twice. 
Jump left, jump up that wall once, then jump right, jump up that wall 
once, and jump left - you should now see the Heart Tank and the Bar 
Waying. Fire rapidly at it and then use a dash to get the Heart Tank 
(if you can't shoot fast enough, use Spin Wheel).

Robot Junkyard Stage - MORPH MOTH
[HEART TANK] - You need the Crystal Hunter for this. Fire the Crystal 
Hunter at the first Disk Boy 08 you encounter (near the beginning) - 
twice if the first hits his shield - and jump on top of him. Dash then 
jump to the right, climb up, and go right for the Heart Tank.

[ARMOR UPGRADE - Giga Crush] - You need the Spin Wheel for this. After 
passing the four Hanged Reploids in the area where the gravity changes 
past the Heart Tank, jump up the first ledge and use Spin Wheel against 
the next ledge to dig down. Use two, go down the new gap, and go right 
over the ledge and then down it. To the right is the Light Capsule. 
Enter it.

Central Computer Stage - MAGNA CENTIPEDE
[HEART TANK] - You need either the Dash Upgrade or both the X-Buster 
Upgrade and the Speed Burner weapon. Stand where you find the first 
Installer. You must have not defeated the Blecker closest to you, to 
the left. Dash jump to the left off the ledge to reach the upper part 
of the wall, then slide down and air-dash left to reach the Blecker and 
climb up. With the Speed Burner, charge the Speed Burner, dash then 
jump left, then release to reach the Blecker, and then climb up. Go 
left for the Heart Tank.

[SUB TANK] - Past the fourth possible purple Installer (the one that 
drops down, then moves left), dash then jump to the right after the 
next two Installers fall into the gap. Go down the ledge and wait at 
the edge of the cliff for another Installer to fall down behind you. 
Jump on its right side, and when it gets halfway across the cliff, dash 
then jump to the right to reach the wall, climb up it, jump left, and 
go left for the Sub Tank.

Energen Crystal Stage - CRYSTAL SNAIL
[HEART TANK] - Get the Ride Armor. Go left up the ledge, past the 
slide, and go down the gap to the left. Charge up your punch while 
holding left and jump, and release to go far to the left and hover. 
When you see the ledge, release jump, then press up, dash, and jump to 
dash-jump out of the Ride Armor and onto the ledge. The Heart Tank is 
to your left.

[HELMET UPGRADE - Item Tracer] - Past Magna Quartz and the next slab of 
crystal go down the gap and go left before going down the cliff. Dash 
under a Refleczer, then use two dash-jumps to get over two, and then 
dash to get under another, and then go down a ledge. To the left is the 
Light Capsule. Enter it.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<FINAL UPGRADE!>>>>>>>>>>>>>>>>>>>>>>>>>>>>
You must first defeat all eight Mavericks and collect everything above. 
If you complete these requirements, you can now access the Final 
Upgrade.

X-Hunter Stage (Third Area) - ??????????
[SHORYUKEN UPGRADE - Special Surprise] - Proceed through the stage 
until you reach an area with a ladder above and below you and spikes to 
your right. Go left up the ledge to lure a Batton Bone G to you, then 
go back down and right and then fire a Crystal Hunter at it when it's 
near the ladder. Jump onto it, then from there to the part of the wall 
to the left of the ladder, and from there onto the ladder, and climb 
it. To the left is an extra life; take it. Go right and charge to the 
3rd level, then jump and fire at the Disk Boy 08 until he is destroyed. 
Jump up to where he was and fire at the Batton Bone G (go up and left 
for two energy capsules). At this point, make sure you have full health 
and don't get hit until you reach the capsule. Jump to the right onto 
the wall, and slide then air-dash four times until you land on the 
ground (not the spikes). You need to fire rapidly as the Garakuta 
Robots come at you until both are destroyed. Then, jump straight up and 
air-dash between the upper and lower spikes before you land. Go right 
up the two ledges. Now, switch to Speed Burner and charge up. Jump up 
and air dash right over the row of spikes, and when your between that 
row and the next row of spikes, release holding left (even if you don't 
go all the way left with the fire, it will add enough speed to get you 
there). Take the extra life on that ledge. Then, slide down the left 
wall, and you'll go through an invisible passage.

Alternatively, the much-less taken route is perhaps much easier to 
acquire. Go down the ladder and proceed as usual until you reach a 
Paraloid R-5. Lure it to the left side of the ledge, and from below, 
jump and fire a Crystal Hunter at it. Jump up the ledge and onto it, 
and jump straight up. Press start at the peak of your jump and use Giga 
Crush while facing right to jump a little higher, and repeatedly press 
jump so that after it, you reach the right wall. Jump up it, then dash-
jump over to the left wall and climb it and slide down it until you 
reach the invisible passage.

Go left to and jump up. To the left is the Light Capsule. Jump up the 
ledge and enter the capsule to receive the Shoryuken Upgrade. To 
perform this, make sure you have full health, then press back, down-
back, down, down-forward, forward, and then fire, while equipped with 
the X-Buster. This takes off around 6 bars of health per moment (around 
1/10 of a second) it contacts its enemy, so it easily has the potential 
to kill bosses in one hit!
-----------------------------------------------------------------------
VIII. Walkthrough (Part II)
This portion will be an in-depth guide to the final five stages of the 
game. From now on, it will assume that you have the X-Buster and all 
eight other weapons.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
X-Hunter Stage
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
6 months before the game started, the first ever organized revolt of 
human-harming robots, or Mavericks, was stopped, and its leader, Sigma, 
was destroyed. However, the leader of the Maverick Hunters who put down 
this revolt and X's best friend, Zero, was sacrificed so that this 
could be accomplished. After defeating what was believed to be the last 
of Sigma's followers at an abandoned factory, eight more Mavericks have 
decided to revolt under a group of three powerful Mavericks, called the 
X-Hunters. The X-Hunters collect Zero's parts and seem to be trying to 
resurrect him. At this point, if you won back all of Zero's parts from 
the X-Hunters, Dr. Cain will reveal that he's located their base at 
point 00; the North Pole. You decide to go finish them off, and Dr. 
Cain tells you that with time, he'll be able to resurrect Zero to help 
you. If you haven't won all of Zero's parts, Dr. Cain tells you that 
they attacked the base, took back all the parts you had, and took the 
control chip. You decide to go to their base to save Zero from whatever 
they're plotting!

The following five levels are the final ones in the game. They cannot 
be revisited after being completed, but other than the Shoryuken 
Upgrade in the third level, they have nothing that you can only get in 
them, so don't worry about missing anything other than the Shoryuken.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
X-Hunter Stage (First Area)

??????????
POWER 18400 rp
SPEED 6200 rp
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Run right down four ledges and fire at the Scrambler and the Batton 
Bone G, ignoring the three Batton Bone G enemies before that. If you 
want, you should dash-jump right to the ledge, defeat the Scriver, and 
go right for an extra life, and then go back. Go right down another 
ledge, then jump over the next ledge with the Scriver and land two more 
ledges down. Go right down two more ledges while charging-up. Go right 
onto the platform and release the shot as the Scriver jumps to destroy 
it just before it hits you. When you see another Scriver, dash then 
jump off the platform over the Scriver to a wall, and jump up it. Go 
right down the ledge, firing at the Scriver, then right up the ledge 
and run against the wall. Once the Scriver jumps over you, climb that 
wall and then jump and climb the ladder. You will now encounter a 
Slidame, which you may remember from the first stage. It will try to 
crush you between the walls by closing them, so just pick the left or 
right wall, jump up it, and if you have time, destroy the Slidame. Go 
left up three ledges and charge up. Go up the next ledge and release 
and fire at the Barrier Attacker. Go up another ledge, charge, and then 
go up the next ledge and defeat the next Barrier Attacker. Go left up 
the ledge, climb the left wall, then jump off it and climb up the 
ladder.

This shutter is much trickier than previous ones. I find the easiest 
route to be to climb up (while holding dash) the right wall past the 
first ledge, then hop over to the left wall, and climb up that two more 
ledges. This avoids tricky jumps where the wall above you juts out. If 
you have time, jump and shoot the Slidame. Go left up two ledges, then 
dash-jump over the Aclanda onto the wall, and jump from there to the 
ladder. Climb up it and dash-jump right, over the Aclanda, then jump up 
and climb the ladder. Go left up the ledge, jump, and climb the ladder. 
There will be another Slidame, but this shutter is easy - just you can 
just choose a wall and climb up it. Jump and shoot the Slidame if you 
have the time. Go right up the ledge.

There are now two routes; the top one vastly simpler. Do as I say to 
avoid falling down. After this section, I'll cover the bottom in case 
you choose to go that way, but I don't recommend it. To go the top way, 
jump across the top, not dashing, and then dash under the Mecha-Arm. 
Charge up and go right up the ledge, then jump and release at the Crash 
Roader. Go right up to his ledge. Charge up and slide down on the left 
a bit, then dash-jump over the Mecha-Arm and a ledge. Hop and release 
at the Crash Roader and then go right, up his ledge. If you got caught 
by the Mecha-Arm, hold right, then dash-jump right up the ledge (this 
works fine if you dash-jumped into it). Climb straight up the wall and 
all three Barite Lastars to your left shouldn't touch you, then run or 
dash left past another (which again shouldn't touch you).

If you took the bottom route, I'll assume you went down the first gap I 
told you to jump over. Go right and rapidly fire at the Crash Roader, 
then go right up the ledge, rapidly firing, and defeat another Crash 
Roader. Go right down the ledge and rapidly fire at yet another Crash 
Roader. Another one should already be coming at you from above, so dash 
away from it, and when it comes down to your level, dash-jump over it 
and up to its ledge. Go right down the ledge then up the ledge, jump 
straight over the Crash Roader that comes at you, then go right up its 
ledge, fire at the Barite Lastar, and then down it. Go right up its 
ledge, jump right over the Barite Lastar after it fires to land on an 
extra life, and go left, under the Barite Lastar, for a large energy 
capsule. After it fires again, go right up the wall, then jump off it 
left and climb the ladder. Jump and fire at the Barite Lastar on the 
left torpedo platform, then climb up it and fire left at the one on the 
wall. Next, fire at the Barite Lastar on the torpedo platform to your 
right, jump to it, and climb it. Dash-jump to it, then you should climb 
it, then jump to the torpedo platform to your left and climb it. Fire 
left and right at the two Barite Lastars on either torpedo platform, 
then jump to the left platform, climb it, jump up, and climb the 
ladder, ignoring the Barite Lastar on the right wall.

Now, you'll encounter another Slidame (the final one in the game). I 
recommend you jump onto the left wall first, and jump up it (holding 
dash) past two ledges, then dash-jump off it to the right and jump up 
it two more ledges. I recommend you don't try to destroy this Slidame, 
as you'll probably get hit by it and possibly even fall back down 
between the walls. After it leaves, go right up two ledges, dash-jump 
over the Aclanda, and go through the gray door. Go through the next 
one.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<Boss: Violen - Neo Violen>>>>>>>>>>>>>>>>>>>>>>>>>
Violen is the most violent of all the X-Hunters, and relies so much on 
power that his thought circuit is thought to be defective. In the past, 
he destroyed a medium-sized Maverick Hunter base on his own. It's said 
that in his Neo Violen form, he's even more powerful - and that's what 
you're up against now.

First, he'll raise his arms and make blocks appear. These appear in 
three different patterns - one low very near the left wall and in the 
middle of the arena; one somewhat near the left wall and another mid-
height and near the right wall; one high near the left wall, one low 
near the middle, and one mid-height near the right wall. It seems he 
changes them in this order, too. While he changes them, he is 
invincible. This does nothing but affect how his spike will bounce, and 
these blocks don't hurt you but can actually be used as cover.

He'll also use his chained spike, like in the last battle. If you are 
hit by it this time, you will lose 6 bars of health (as opposed to the 
previous 5). With the blocks around, your ability to avoid being hit 
will be based very highly on probability and very little on reaction 
time. His patterns are so mangled by the presence of the blocks that 
getting into them wouldn't accomplish anything. Thus, remember that he 
is least likely to hit you at a corner BY FAR. Only climb up a wall 
while he's using his spike if there's a block to cover you. I have 
defeated Neo Violen by simply standing against the left wall and firing 
rapidly without being hit, and he even moved quite close and changed 
block patterns, so believe me when I say that jumping up a wall to 
avoid the spike when you think it will hit you isn't a good idea (more 
than likely, it will bounce up). Also, try to use the position of the 
blocks to your advantage - finding a spot that you can go to where the 
spike can't follow you helps you. In the first pattern (order is in 
above paragraph), staying by the left wall is a great idea. You can 
easily climb up or hop down out of harm's way, and the spike will have 
to bounce quite a few times to come around and get either above or 
below that block to hit you. In the second pattern, with the block in 
the middle of the arena, if you're on the opposite side of it, you 
should be able to climb up the wall and drop down, as he shouldn't be 
able to get close to you quickly when he has to navigate past that 
block. In the third pattern, simply staying high up near a block should 
keep you relatively safe (though attacking him might be difficult as 
it's hard to predict when he'll hit your corner). When he jumps up onto 
a block, he's at his greatest disadvantage - stay on the ground, 
charge, pop up from behind a block to release at him when it's safe, 
and go back down (jumping above the block if he makes it around to 
you). Note that shots that hit the spike are deflected.

Contacting him will reduce your health by 3. He moves by jumping up 
high and coming down low while covering a small distance (and comes 
down immediately if his head hits a block), so you need to dash if you 
want to get under him during this time. Other than that, you shouldn't 
have too much difficulty with this. However, if you do get caught 
between his spike and him, know that it's better to get hit by him, as 
it does less damage.

He'll also jump up and fire 6 scattered shots towards you, then four 
more away. It's easy to predict, as he'll always jump then stay in 
place to do this, so jumping up a wall to get above all his shots is 
convenient enough. Alternatively, you can dash between his shots, and 
that option isn't all that hard, either. Being hit by a shot will 
reduce your health by 2.

Anyway, Neo Violen isn't predictable, and thus being hit a lot and even 
losing isn't unordinary. However, there are basically guidelines you 
can follow that will increase your chances at victory. First, stay in 
corners - as I said, I defeated him by just standing against the left 
wall and firing. ONLY jump up walls if he's either not using his spike 
or if there's a block to cover you. Use narrow spaces between blocks 
and the walls to escape the spike when it chases you and give yourself 
some time to fire. I recommend firing rapidly at him when he's on the 
ground. When he's on a block, charge up, jump up a wall covered by a 
block, and release at him, then retreat back under the block. As his 
attacks do a lot of damage, with no Heart Tanks, he can kill you in 
three hits, so don't take risks and just follow these guidelines. Note 
that dashing at him and firing will NOT double the damage he receives, 
so don't bother with that. I recommend using Sub Tanks in this battle 
if you have any and if you are having difficulty. Anyway, with fast 
reflexes in combination with luck (as well as perhaps a few tries), his 
circuits will be overloaded, and you'll be able to proceed to the next 
stage.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
X-Hunter Stage (Second Area)

??????????
POWER 10300 rp
SPEED 12300 rp
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Go right down the gap. I recommend you practice jumping on the surface 
of the water here a little to save yourself a few seconds of time 
later, at least if you're impatient. Fire a shot at the Fishern. Go 
right, jump, and shoot the next on. Hop up the ledge firing to hit a 
Fishern in front of you, and then turn around, jump, and fire to hit 
another. Use a dash-jump to get over the cliff. Go right down the 
ledge, firing, to hit a Fishern in front of you, and then turn around, 
jump, and fire to hit another. Go right down the ledge, then up the 
next one. Dash-jump over the cliff, firing, to hit a Fishern in front 
of you, then turn around, hop, and fire to hit one behind you. Go down 
the two ledges.

Go right up the ledge, charge-up, turn around, jump, and fire at the 
Barite Lastar. Jump to the left where it was and jump up the wall, not 
holding down, past the Barite Lastar on the right, then jump to the 
right and onto the ledge. Charge-up, jump, and fire at the Barite 
Lastar on the left wall, them jump to it. Jump up past the Barite 
Lastar on the right, not holding dash, charge-up, then slide down and 
fire at it. Charge up to full, and then slide down, release and fire 
quickly at the Garakuta Robot to the right - this should destroy it. 
Now, jump to the right ledge, and then go right down the ledge. Another 
Garakuta Robot will come towards you. When it comes against your ledge, 
dash slight and then jump to the right, hitting the small section of 
the wall beneath where it juts out, and slide off and go right of the 
Garakuta Robot. Go right up the ledge, then turn around and fire 
rapidly at the Garakuta Robot. Now, charge up, and after the Barite 
Lastar below you to the left fires drop down and release at him, then 
quickly go left and go up the ledge to avoid the shot from the Barite 
Lastar to the right. After it passes, quickly go right down the ledge 
to avoid the incoming diagonal beam and fire rapidly at the Barite 
Lastar to your right. Now, after both Barite Lastars below you fire, 
wait until the diagonal beam from the right one passes, then just run 
right past them both and another one to the left. After you reach a 
wall underwater, you should just drop down to land on a ledge with 
spikes to the right.

There will now be a sideways torpedo platform. Jump to its left side 
(be careful that a diagonal beam from the above Barite Lastar won't 
JUST hit you; if it will, wait, then dash-jump to the platform). 
Continue to climb it until it reaches another ledge without spikes, and 
slide off it. Go underneath it, then jump onto another torpedo 
platform, and slide off it onto the next ledge. Go right up the three 
ledges. Use a dash-jump to the right to get onto wall, and repeatedly 
climb there until the torpedo platform passes you and goes left. Then, 
either drop down and hop across the water's surface to the right, or 
wait for the torpedo platform to come back to the right and jump up it 
repeatedly, then slide off at the ledge. Now, wait for a torpedo 
platform to come down, then jump onto the right wall, then off it onto 
the torpedo platform, and climb it (taking care to get on top of it on 
the right half to avoid the spikes to the left). Once it's up past the 
spikes, slide down its left side and keep jumping up it to avoid the 
fire, then quickly climb it and slide down its right side. Keep jumping 
on the right to pass the other fire, and then climb on top of it. When 
it gets to the top, just jump off to the right. Here, I recommend you 
lure the first Batton Bone G to you and hit it with a Crystal Hunter, 
jump onto it, hit the next with the Crystal Hunter, and jump to the 
ledge to get past the spikes. However, you CAN shoot both and make a 
good dash-jump to get across. To the right, you can use the Spin Wheel 
to break the wall, charge up your Speed Burner, jump, air-dash right, 
release your Speed Burner, and air-dash again to get an extra life, 
then air-dash, release, and air-dash again to get back left, but it's 
not necessary. Go down to reach a Cannon Driver. Since this one is 
close to the wall, you'll have to fight it differently than normal. Try 
and near it (so the impact of the shot against the wall doesn't hit 
you) and fire rapidly at it. When the top shot hits the wall, jump up 
onto the wall and stay there until it shoots a bottom shot and top 
shot, then jump over the bottom shot. Repeat this and he should be gone 
in three to four rounds of this (if he hits you, just dash through him, 
though). Go right through the gray door. Go through the next one.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<Boss: Serges - Sagesse Tank>>>>>>>>>>>>>>>>>>>>>>>>
Serges is the leader of the X-Hunters. His intelligence has been 
compared to "the legendary mad scientist", as he is considered to be a 
"super genius". He's so intelligent, in fact, that his thought circuit 
is thought to exceed Sigma's. He's responsible for the creation of 
several major Reploids. Now, in his Sagesse Tank, he does his name 
proud. This is absolutely one of the most difficult battles in the 
game!

First, you must jump to the right onto the platforms. I recommend you 
jump to the one closest to you, farthest left, though you can reach all 
four. The platforms from left to right move down, up, down, up, at the 
start of the battle, and then repeatedly just go up and down throughout 
the battle. The two to the left move slowly and constantly meet at the 
middle, and the two to the right move quickly and constantly meet at 
the middle. The two left and two right platforms do not have a constant 
relationship. To not only increase your reaction time but also to be 
able to switch at a constant point, I recommend you fight the entire 
battle on the two left platforms.

First, touching the spikes on the floor will reduce your health by 32. 
In other words, even with all Heart Tanks, it is instant death. Do NOT 
fall off to avoid being hit by something else! This shouldn't be 
something that you constantly have trouble with, just something to know 
to avoid.

Anyway, the Sagesse Tank has four cannons. Serges sits behind them and 
operates one when you're at the same height as it. Each of these 
different cannons has a unique attack.

The top cannon fires out an oval beam of energy that bounces up and 
down as it slowly goes left to right. Though dashing under it would be 
easy, with the uneven platforms it's very possibly to get cornered by 
one of these beams anywhere, and at close range, you can barely react. 
I recommend taking out the top cannon first. Being hit by one of these 
reduces your health by 3.

The second cannon fires out a disk that goes out, then returns. This 
disk has limited range and not only can't hit all the way to the end of 
the 3rd platform, but is very easy to avoid by simply hopping down or 
jumping up to another platform. The only problem is that it at close 
range, you'll be on two platforms that meet at about the disk's height, 
and thus changing height to avoid it will be difficult. I recommend 
taking out this cannon third. Being hit by one of these reduces your 
health by 3.

The third cannon fires a slow energy beam that homes in on you. This is 
easily jumped over. Its only real chance to hit you is if you're right 
next to it or if you get caught at the top height of a platform where 
you can't jump and where hopping down would mean getting hit by it on 
the way. I recommend taking out this cannon last. Being hit by one of 
these reduces your health by 3.

The bottom cannon fires a fast beam across the bottom. Simply hop over 
this. The only trouble is that at short range, it's likely you won't 
react in time or will jump too early, making him use a cannon you don't 
want him to. I thus recommend you defeat him second, though some may 
disagree and argue it is better fought later. Being hit by one of these 
reduces your health by 3.

If for some reason you contact one of the cannons, or the wall where it 
used to be, your health will be reduced by 4. There's really no reason 
this should happen, though.

Each time you defeat a cannon, the Sagesse Tank moves closer to you, 
first coming near, then destroying the fourth platform, then destroying 
the third. After its fourth cannon is destroyed, it is no longer 
mobile.

After defeating all four cannons (don't worry, there's a more in-depth 
strategy to that in a bit!), the cannons' wall breaks, and Serges now 
moves up and down firing at you. He fires a green beam that stops in 
place for a moment, then splits into four, each 90 degrees apart. These 
will either be up/down, left/right, or diagonal. He alternates between 
straight and diagonal split shots. The best way to avoid these is to 
ALWAYS stay on the upper half of the room. Alternating between the two 
left platforms will accomplish this. If you're hit by one of these, 
you're health will be reduced by 3.

If for some reason you touch Serges, your health will be reduced by 4. 
This shouldn't happen for any reason, though.

Note that now you can stand on the bottom of the Sagesse Tank, though 
touching the right wall will still hurt you and reduce your health by 
4. If you choose to stand there, just don't touch the wall.

Anyway, as for actual strategy, there's plenty of it in this battle. 
Serges opens the battle with a homing energy beam from the third 
cannon. Take the left platform down, and jump over both that energy 
beam and the one he'll fire from his fourth cannon in one jump. Take 
the platform up to the top, and fire rapidly at the top cannon. He 
should release two oval bounce beams. As your platform meets up with 
the one to the right, jump slightly left, then right onto it around the 
first oval, and hop over the second one, and fire rapidly at the cannon 
some more. As it meets with the platform to your left again, switch, 
and again fire rapidly. Keep switching platforms midway to keep going 
up, hoping slightly when you reach the top to get over the second beam 
in a pair, and the first cannon should go down in no time. After it's 
destroyed, if you're going up, make sure to hop to get over the disk 
he'll fire at you.

Now there are several ways to go, but I find that destroying the bottom 
cannon is the best plan. I recommend going for the bottom cannon. 
Charge up, then release and fire at it as you reach the bottom of the 
left platform. You'll need to jump over the fast beams twice - try to 
get the timing down, or jump when his eyes open. Jump onto the second 
platform and go down, and he should just use his bottom cannon twice 
more. Keep switching between the first and second platforms to go down, 
and hop twice over the bottom cannon's shots while releasing shots at 
it. Don't worry if the disk fires at you, as since you're going down, 
it will miss.

This is where things get trickiest. If you're on the second platform 
going left, run left onto the first one to avoid the homing energy beam 
while charging. When the first platform comes up, jump over the homing 
energy beam and fire at the second cannon, which fires the disk. If 
you're impatient, you can try firing at it as the second platform comes 
up and then running onto the first one, but I find this will result in 
you being hit more often than not, so I recommend you only fire on the 
transition from first to second platform.

Finally, it's down to just one cannon - the homing energy beam one. 
Ride one of the two left platforms to the top, charging up. As it comes 
down, release, and the cannon and switch to the other left platform. 
The beam can't home up that far, so you'll be safe. Repeat this, 
charging, coming down, releasing, switching, and going up, and it will 
be destroyed, along with the rest of the Sagesse Tank's wall.

Now, ride your current platform up. You may be hit by the first one or 
two of his split shots, as they're pretty random, but keep switching 
platforms and stay moving up. Serges likes to keep his distance, so if 
you establish yourself at the top, he'll establish himself at the 
bottom. Now, when he fires a straight split shot, you should stand so 
that you're to the side of the center of his large shot (before it 
splits). When he fires a diagonal one, then you should stand above it. 
Continually charge up as you go up, drop down to hit him, and ride back 
up. If you're having difficulty with the timing, you can stand so that 
you're half on one of the platforms, and when the two platforms meet 
and the other starts to take you up, release. So long as you prioritize 
positioning yourself safely before firing, he shouldn't have much of a 
chance.

In all honesty, this is one of the most difficult battles you'll 
encounter not only in this game, but the entire X series. It's thus not 
unlikely that you'll want to use everything you can. First of all, know 
that Silk Shot can destroy a cannon in one hit. If you got the Armor 
Upgrade, using Giga Crush to knock out all the cannons is arguable its 
best use in this game, and allows you to keep an extra platform. He is 
weak to Speed Burner, but I find it more effective to just use the X-
Buster, as if you release and charge right away, it's likely that at 
least your additional regular shot will hit him. Anyway, use the 
strategy above or the tricks here and do whatever you can - Sub Tanks 
here may be your key to survival. With all this, and perseverance, the 
leader of the X-Hunters will be destroyed.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

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X-Hunter Stage (Third Area)

??????????
POWER 9800 rp
SPEED 17800 rp
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Go right. Charge up, jump and release at the Disk Boy 08 a few times to 
destroy him. Go right up the ledge. You should jump and fire at the 
Batton Bone G that will come at you. Now, you should jump left off the 
ledge, and then go right onto the wall, and jump up while firing to hit 
the other Batton Bone G. Go right down the ledge, charge up and release 
a few times to destroy the Disk Boy 08, and go right up the ledge. Go 
right down the ledge while charging, and when the Paraloid V-1 jumps to 
your ledge, release and then fire rapidly to destroy it and the Disk 
Boy 08. Jump right over the cliff while charging and fire while running 
right to destroy three more Paraloid V-1 enemies.

If you want the large energy capsule and extra life above, feel free to 
try. To get the large energy capsule, stand on the ledge left of it, 
above you, and hop and fire the Strike Chain. With some luck, you'll 
fish it out. To get the extra life, you need the X-Buster Upgrade. You 
must dash-jump from the left over the gap, where the Disk Boy 08 was, 
and release as you fall. This truly is not easy pull off, and I 
recommend completely skipping it, as it's tedious, yet not rewarding.

Anyway, jump right over the cliff the next ledge, and from there go 
right and jump up to the left. Go left and climb the ladder. Go left 
and climb the left wall, and then dash-jump off to the right (ignore 
the platform) to the ledge. Climb the ladder. Go left, hop onto the 
wall, and then jump off to the right onto the ledge. Fire rapidly at 
the Tiranos, go right up its ledge, and go right. If you're a risk-
taker, go right down the ledge and wait a moment - the Barrier Attacker 
will leave the screen and won't come back. If you want those three 
large energy capsules, you must dash-jump over the spikes. You must 
dash right to the edge of them, and tap jump as lightly as possible. If 
you have the Dash Upgrade, then you should just jump up and then air-
dash through. Jump onto the right wall, then left for the three large 
energy capsules, and then go back to the right, over/under the spikes, 
and up the ledge. Ignore them if you want, though; it's not that 
rewarding. Jump right over the gap and climb the ladder.

In this section, you navigate a platform to the top of the room. Each 
time you jump on it, its direction changes - down to left, left to up, 
up to right, and right to down. Thus, by repeatedly jumping on it, you 
can get through the ledges in your way. Go right onto the platform. It 
will go left against the wall. Jump on it to make it go up. Jump on it 
again when it's above the ledges on either side to go right, then jump 
on it twice more quickly to make it go left. Jump on it once it's left 
of the above ledge to go up, and once it above that ledge jump on it 
again to make it go right until it reaches the wall. Jump on it to make 
it go down against the ledge. Then, jump on it to make it go left, and 
time it well so that you jump again to go up between the two ledges. 
Once you get above them, jump again to go right against the wall, then 
again to go down against the ledge. Charge up and release several times 
to the left to destroy the Tiranos. Jump on it to go left and then jump 
again once you pass the ledge above you. You need to dash to the right 
onto that ledge and under the one above you. The platform will be stuck 
between the platform above you and the one to its left right now. Jump 
up and fire to the left at a Batton Bone G that's coming at you. Then, 
jump up to the ledge above you and fire rapidly at the Tiranos. Go left 
onto the platform to make it go right between the two ledges to your 
right, then jump off to the right onto the ledge, and then jump from 
that ledge to the platform once it's hit the wall to make it go down 
against part of the lower ledge. Hop twice quickly to make it go up, 
and once it's fairly high (though you still have enough room to jump), 
jump again to make it go right against the wall. Hop twice quickly to 
make it go left above the ledge, then jump again when the platform's 
between the two ledges above you to make it go up. When the platform's 
above the ledge, jump to make it go right, then jump twice to make it 
go left. Jump again to make it go up once it's against the left wall. 
You need to jump to make it go up, and when it's above the ledges to 
your right, jump again to make the platform go right. Fire left at the 
two pursuing Batton Bone G enemies.

If you can't navigate the platform that well, you need to at least 
bring it to below the first Tiranos. From the platform, jump to the 
ledge to its right. Climb the wall on the right, then jump from it to 
the ledge to the left. Jump up to the next ledge, fire rapidly at the 
Tiranos, switch to Crystal Hunter, and hit the lured Batton Bone G with 
it. Jump on the Batton Bone G, then from it up to the ledge to the 
left. Climb the left wall, dash-jump to the ledge to the right, jump 
over the gap, go right down the ledge, and turn around to fire at the 
two pursuing Batton Bone G enemies. There's now a ladder above you and 
below you. First, the above route will be given, and will tell you how 
to get the secret Shoryuken Upgrade - if you don't want it or don't 
have the requirements for it; just don't get it, as this next section 
still covers the top route.

SHORYUKEN UPGRADE! You must have all Heart Tanks, Sub Tanks, and 
Upgrades for this. If you brought the platform this far, once it 
reaches the spikes, jump three times quickly to make it go up, and jump 
to the later. If you didn't bring the platform, go back left up the 
ledge to lure a Batton Bone G to you, then go back down and right and 
then fire a Crystal Hunter at it when it's near the above ladder. Jump 
onto it, then from there to the part of the wall to the left of the 
ladder, and from there onto the ladder, and climb it. To the left is an 
extra life; take it. Go right and charge to the 3rd level, then jump 
and fire at the Disk Boy 08 until he is destroyed. Jump up to where he 
was and fire at the Batton Bone G (go up and left for two energy 
capsules). At this point, make sure you have full health and don't get 
hit until you reach the capsule. Jump to the right onto the wall, and 
slide then air-dash four times until you land on the ground (not the 
spikes). You need to fire rapidly as the Garakuta Robots come at you 
until both are destroyed. Then, jump straight up and air-dash between 
the upper and lower spikes before you land. Go right up the two ledges. 
Now, switch to Speed Burner and charge up. Jump up and air dash right 
over the row of spikes, and when your between that row and the next row 
of spikes, release holding left (even if you don't go all the way left 
with the fire, it will add enough speed to get you there). Take the 
extra life on that ledge. Then, slide down the left wall, and you'll go 
through an invisible passage. Go left and jump up. To the left is the 
Light Capsule. Go up the ledge and enter it.

If you got the Shoryuken, go right down the ledge and out of the 
invisible passage and fall down the gap. Note that an alternate route 
to this will be given later on in the FAQ. Now, the FAQ will cover the 
bottom route you can take to reach this point.

Go down the ladder. Go left onto the wall charging up. Below you, to 
the right, past some spikes, is a Cannon Driver. Hop over a bottom 
cannon, keeping distance from the wall so the upper cannons' impact 
won't hit you, and release and the bottom's shot. Repeatedly charge up 
and release through the bottom shot to defeat the Cannon Diver. Then, 
you should dash-jump right over the spikes. Go right, down to the ledge 
below you. Dash left off this ledge to pass three more ledges and go 
down to the fourth, past a gap (you'll dash over a spike ledge, a 
regular ledge, and another spike ledge). You should dash-jump to the 
right down two ledges, past the Tubamail Generator. Go down the ladder. 
Go left, down a ledge, up a ledge, and then down onto the ground. Jump 
onto the left wall and from there to the right to the floating ledge 
where the Disk Boy 08 is standing, facing away from you. You should 
fire rapidly at him to destroy him, then go right and fall to the 
ground. To get the extra life, you need the Dash Upgrade - jump 
straight up, then air-dash between the spikes. Go right, charge-up then 
release a few times at the Tubamail Generator (releasing once its 
Tubamail-S enemies start to charge so you destroy it and damage the 
Generator with the same shot), then go right up the ledge, down 
another, up another, and then down another.

This is where both paths meet. Go right up the ledge.

ALTERNATE ROUTE TO SHORYUKEN UPGRADE! Go right and draw a Paraloid R-5 
towards you. Fire a Crystal Hunter at it while it's at the left end of 
the ledge. Jump on top of it, then jump straight up facing the right 
wall. At the height of the jump, press start, switch to Giga Crush and 
use it. This extra height should bring you to the right wall - press 
jump repeatedly to get onto it. Climb to the top, then jump to the left 
wall and slide down it to reach an invisible passage. Go left and jump. 
To the left is the Light Capsule. Go left up the ledge and enter it.

Charge up, go right, hop, and fire at the Paraloid R-5. Charge up, then 
dash-jump to the right and release midair. This way you can destroy the 
second Paraloid R-5 and land on the ledge past the spikes. Charge up, 
hop, and fire to defeat the third one. Then, you should dash-jump over 
the spikes to another ledge while charging up. Release at the lower 
Paraloid R-5, then charge up, hop and right, then turn left and release 
to defeat the one above you (landing back on the ledge, of course). 
Charge up, then dash-jump right to the next ledge, releasing at the 
peak of your jump, to defeat the last Paraloid R-5 and a Paraloid V-1. 
If you can't make these dash jumps, consider using the Crystal Hunter 
on the Paraloid R-5 enemies, then jumping onto them and using your 
dash-jumps from on top of them. Jump right up on the ledge over the 
spikes, and then go right through the gray door. Go through the next 
one.

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<<<<<<<<<<<<<<<<<<<<<Boss: Agile - Agile Flyer>>>>>>>>>>>>>>>>>>>>>>>>>
Agile has the highest attack speed in the world. He's the spy of the X-
Hunter, and due to his military skills, also serves as a vanguard and 
combat officer. With his leader, Serges, defeated, Agile is now the 
last X-Hunter, and has entered his Agile Flyer in a desperate attempt 
to defeat X.

If you land on the spikes on the ground, your health is reduced by 32. 
In other words, even with all the Heart Tanks, it will kill you 
instantly. Simply stay on the platforms. As you go up higher above the 
spikes as more platforms come, the spikes actually rise right below the 
screen, so going off the screen even partially will result in death.

He'll also fire off mines behind him, which will come around to the 
screen from behind. Only one will reach you, but it will be extremely 
large. Being on the lower of the two levels if there are two uneven 
platforms generally allows you to avoid this, but just jumping up the 
wall is safer. You can even fire a charged shot at it to destroy it. 
However, if you're hit by it, your health is reduced by 6 bars of 
health, so make sure you avoid that blast one way or another.

He will often create two platforms on either side of him, move around, 
and then drop them. They will fall at the lengths determined by where 
he is, so you want to be under Agile when they are dropped. This is 
always possible by standing unless he created the same lengths last 
time, in which case you should dash-jump over the cliff and attempt to 
land on the opposite landing platform. Alternatively, if you are above 
where the platforms are created, you don't have to worry about any of 
this. If they hit you while being created or fall on you, they'll be 
destroyed, but your health will be reduced by 4, so avoid them as best 
you can.

After the platforms reach the walls but before falling, two electric 
shots are released from each point of collision (four in total). Two go 
up from the points of intersection, and the others come down the wall 
and go across to the end of their platform. These are easily jumped 
over, and can only be somewhat tricky when trying to get under Agile. 
If above the platforms, jumping to the side as the platforms hit will 
avoid them altogether. If you are hit by one of these shots, your 
health will be reduced by 2.

If you contact Agile, your health is reduced by 4. Even climbing up the 
wall, this is generally not on issue. However, on occasion, he will 
turn red and ram against the wall you're nearest to, so if he does 
this, make sure to be above of below him. After using that, he'll 
always follow up by creating the spiked platforms.

The strategy, by now, should seem obvious. There really are no more 
attacks. Thus, simply hop up the wall and repeatedly slide down to fire 
at him. When Agile turns red, you should just simply jump up a bit to 
get above him as he rams against the wall. When he creates his 
platforms, do the same, then jump off the wall slightly to avoid the 
electric shot, land between the shot's diameter and Agile on the 
platform, then jump back onto the wall before it falls. When not red, 
Agile will not come too close to the wall, so don't worry. Even if you 
do an extremely sloppy job and are hit multiple times, he should still 
fall. He'll be gone in no time.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
RECAP:

[SHORYUKEN UPGRADE] - Proceed through the stage until you reach an area 
with a ladder above and below you and spikes to your right. Go left up 
the ledge to lure a Batton Bone G to you, then go back down and right 
and then fire a Crystal Hunter at it when it's near the ladder. Jump 
onto it, then from there to the part of the wall to the left of the 
ladder, and from there onto the ladder, and climb it. To the left is an 
extra life; take it. Go right and charge to the 3rd level, then jump 
and fire at the Disk Boy 08 until he is destroyed. Jump up to where he 
was and fire at the Batton Bone G (go up and left for two energy 
capsules). At this point, make sure you have full health and don't get 
hit until you reach the capsule. Jump to the right onto the wall, and 
slide then air-dash four times until you land on the ground (not the 
spikes). You need to fire rapidly as the Garakuta Robots come at you 
until both are destroyed. Then, jump straight up and air-dash between 
the upper and lower spikes before you land. Go right up the two ledges. 
Now, switch to Speed Burner and charge up. Jump up and air dash right 
over the row of spikes, and when your between that row and the next row 
of spikes, release holding left (even if you don't go all the way left 
with the fire, it will add enough speed to get you there). Take the 
extra life on that ledge. Then, slide down the left wall, and you'll go 
through an invisible passage. (Alternatively, the much-less taken route 
is perhaps much easier to acquire. Go down the ladder and proceed as 
usual until you reach a Paraloid R-5. Lure it to the left side of the 
ledge, and from below, jump and fire a Crystal Hunter at it. Jump up 
the ledge and onto it, and jump straight up. Press start at the peak of 
your jump and use Giga Crush while facing right to jump a little 
higher, and repeatedly press jump so that after it, you reach the right 
wall. Jump up it, then dash-jump over to the left wall and climb it and 
slide down it until you reach the invisible passage.) Go left to and 
jump up. To the left is the Light Capsule. Jump up the ledge and enter 
the capsule to receive the Shoryuken Upgrade. To perform this, make 
sure you have full health, then press back, down-back, down, down-
forward, forward, and then fire, while equipped with the X-Buster. This 
takes off around 6 bars of health per moment (around 1/10 of a second) 
it contacts its enemy, so it easily has the potential to kill bosses in 
one hit!

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
X-Hunter Stage (Fourth)

??????????
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

As all three X-Hunters have been defeated, the only thing left to do is 
destroy the 8 Mavericks again, who have been recreated and want a 
rematch. Luckily, they're all still in their creation capsules, and all 
the creation capsules are in the same room, so you can fight one after 
another. Don't let the name surprise you - there's no single boss for 
this stage, just the eight Mavericks.

Go right up the wall. The capsule to the left has been destroyed - you 
can assume it lead to the previous three stages (there's really no 
actual explanation). Go right, through the capsule.

You will now be in a room with 8 capsules. From the top left down, then 
right, then up (making a U), in order, the bosses are: Morph Moth, Wire 
Sponge, Bubble Crab, Flame Stag, Magna Centipede, Crystal Snail, 
Overdrive Ostrich, and Wheel Gator. You can create any order you like. 
To reach a capsule on the first level, enter it. To reach a capsule on 
the second level, jump over the first level capsule (or go through it 
if it's been destroyed), go up the ledge, and enter it. To reach a 
third level capsule, jump from that ledge away from the capsule to the 
floating ledge, then from there back up in the opposite direction, and 
enter the capsule. To reach a fourth level capsule, jump away from the 
capsule to the floating ledge, then back up in the opposite direction, 
and enter the capsule. Note that the top four floating ledges have 
small energy capsules, so you can regain health if you lost it between 
battles. Anyway, for the sake of completion...

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<Boss: Overdrive Ostrich>>>>>>>>>>>>>>>>>>>>>>>>
This is the same battle as the first time, except now the ground is 
covered in snow and the hills are much larger. Use the same tactics, 
but remember that with the larger hills, dashing long distances to 
change direction could be difficult, so stay near the middle of a hill 
most of the time. Use the Crystal Hunter to make your battle 
significantly easier.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

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<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Wire Sponge>>>>>>>>>>>>>>>>>>>>>>>>>>>
This is the same battle as the first time, except now the arena is much 
smaller. Use the same tactics - just be more careful in the enclosed 
space. Use the Sonic Slicer to make your battle significantly easier.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Wheel Gator>>>>>>>>>>>>>>>>>>>>>>>>>>>
This is the same battle as the first time, except he's far more likely 
to use his spin air-dash now. Use the same tactics. Use the Strike 
Chain to prolong the battle and, in my opinion, make it more difficult 
(I recommend the X-Buster instead).
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Bubble Crab>>>>>>>>>>>>>>>>>>>>>>>>>>>
This is the same battle as the first time, except there are now 
instant-kill spikes on the top of the arena. Use the same tactics, but 
make certain that you do not jump much when the water level is high, 
and try to dash under Bubble Crab instead of jumping over him off 
walls. Use the Spin Wheel to speed up the battle.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 

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<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Flame Stag>>>>>>>>>>>>>>>>>>>>>>>>>>>>
This is the same battle as the first time, except now he's blue for the 
entire battle and can thus lift/slam you for the entire battle. Use the 
same tactics. Use the Bubble Splash to change the battle dramatically, 
yet make it faster.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Morph Moth>>>>>>>>>>>>>>>>>>>>>>>>>>>>
This is the same battle as the first time. Use the same tactics. Use 
the Speed Burner to speed up the battle.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Magna Centipede>>>>>>>>>>>>>>>>>>>>>>>>>
This is the same battle as the first time. Use the same tactics. Use 
the Silk Shot to make the battle drastically easier.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Crystal Snail>>>>>>>>>>>>>>>>>>>>>>>>>>
This is the same battle as the first time, except the arena is 
significantly smaller. Use the same tactics, but be more cautious when 
avoiding him when he charges at you. Use the Magnet Mine to drastically 
change yet speed up this battle.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ 

Each time you defeat a Maverick, its capsule is destroyed. Once all 
eight capsules are destroyed, the room with the capsules will start to 
explode. You will then get a transmission from Sigma, who was 
apparently revived by Serges and wishes for you to come to him.

=======================================================================
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
X-Hunter Stage: Central Computer Stage

??????????
POWER ???? rp
SPEED ???? rp

Neo Sigma
POWER 18500 rp
SPEED 18500 rp
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
=======================================================================

Note that this is the same stage as Magna Centipede's stage - while you 
can't go entirely through it, you can still get the Heart Tank and Sub 
Tank here (though their location isn't included now). Go right and up 
the ledge. Defeat the Barrier Attacker. Go right past him and up 
another ledge, and then defeat another Barrier Attacker. Go right and 
defeat another before dropping down the ledge. Go right down another 
ledge, taking care NOT to touch the spotlight, and fire rapidly - while 
the shield is being created, you should defeat this Barrier Attack - if 
not, retreat. Go right up the ledge, and when the spotlight is going to 
the right, go to the column, charging up. When the spotlight passes the 
column going left, go right, releasing and firing rapidly to defeat the 
Barrier Attacker, then go down the ledge. Dash behind the column as the 
spotlight goes right past it, and then dash left as it passes the 
column to the left. Here, you can either go down the ledge, right, then 
try to dash down the next ledge when the spotlight is as far right as 
possible, or dash then jump to the right onto the small ledge and then 
onto its top as the spotlight passes the column there, then jumping 
down when the top spotlight is at least at the column going left and 
the bottom one is just starting to go left. Either way, get past the 
two spotlights, and then go right and up the ledge. Go right and up the 
ledge. Go right and a large block enemy, called an Installer, will move 
right. Go up the ledge.

Go right. The Installer will fall into a small gap. Then, one will fall 
to its right. Then, one will fall on top of the first one. Then, one 
will fall on top of the second one. Last, a purple, destroyable one 
will fall on top of the fourth. If you want you can try going after the 
second one falls, or you can simply let all five fall and then proceed. 
Either way, go past the lower ledge and to the upper one. When you do 
this, it will trigger the Installer in front of you to go right and 
fall down the ledge. Then, three more will fall to its right, followed 
by a purple one on top of the three. Try to jump between the right 
ones, or simply wait, destroy the purple one, and proceed. Either way, 
get past the ledge that goes down then the small one that goes up. 
Then, go down the ledge. Dash right, as the one above you will fall and 
try to crush you against the ground. Then, jump up onto the wall, as 
the one to your right will come left and try to crush you against the 
other one. Dash right then jump (once the ceiling's high enough) over 
the purple Installer that comes toward you. This one will NOT try to 
crush you, but stay put while another purple one from above comes down, 
landing on the second one, and then going right above you, then 
crushing you. If you don't get past the purple one, fire rapidly at it 
and then dash to the right. Go right. Go past the Installer above you. 
As you get close to the lower ledge, another one will fall into the 
small gap as the one behind you falls and wait for you to be pushed 
left against it by a purple Installer that falls. Once they all fall, 
simply jump on top of the one to your left. Pass the lower then upper 
ledge and then go right.

Go right. Installers will fall into the next gap in this pattern: left, 
right, right, left, left, and right. Dash then jump to the right over 
the gap after the second one falls, then go right down the ledge and 
wait against the edge of the cliff. Another Installer will fall to your 
left (which you will miss if you wait too long in the last section). 
Jump on top of it on its right ledge, and once it gets halfway across 
the cliff, dash then jump to the right off of it to the ledge on the 
other side of the cliff. Go right.

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
-----------------------------------------------------------------------
____
|  /
  X                           Boss: Zero
 /__|

-----------------------------------------------------------------------

Sigma appears, followed by Zero. Sigma informs you that Zero has a 
problem with you for letting him die, and now wants revenge. You must 
now battle your best friend! Note that if you collected all of Zero's 
parts, Sigma's Zero will be a fake black one, and the real Zero will 
destroy it for you, allowing you to completely skip this battle. Sigma 
disappears, and leaves you to battle Zero.

Zero took over the Maverick Hunters after Sigma betrayed them during 
the first Maverick Revolt. He was X's best friend, and they fought 
together until Zero sacrificed himself to destroy an otherwise-
invincible machine. Now, Serges has revived Zero to follow Sigma and 
destroy you. This battle is not easy, and he can easily kill you in no 
time at all!

If you're hit by his large Z-Buster shot, you will lose four bars of 
health. This moves incredibly quickly. You can fire three shots at this 
to destroy it, but jumping onto a wall is by far your best option.

If you're hit by his Z-Saber shot, you will lose three bars of health. 
This CAN be destroyed with a fully charged shot and a regular shot, but 
it moves so quickly that it's highly unlikely you'll destroy it. 
Jumping onto a wall, again, is your best idea.

He always uses the above to attacks together. He'll fire two large Z-
Buster shots, followed by a Z-Saber shot. These are fired consecutively 
and move EXTREMELY quickly. Although it's not impossible to fire 
rapidly to destroy the two Z-Buster shots, and then jump over the Z-
Saber one, getting onto the wall is most surely your best bet.

He'll also fire his small Z-Buster shot alone if you're closer to him. 
This can be destroyed with two shots, but since you're going to be 
closer to him, this is a bad idea. Dashing away and getting on the wall 
is your best bet.

His most devastating attack of all, though, is his Z-Saber slash. If 
you're WAY too close to him, he'll dash against you and smash you into 
a wall with his Z-Saber. If you're already against the wall, he'll 
continually slash at you. If you're hit by this, you'll lose 5 bars of 
health. You should never be this close to Zero, though, so it shouldn't 
come up.

So far, it seems you can avoid all his attacks by simply getting on the 
wall. However, when you do so, Zero will dash over below you and smash 
the ground. This will send 6 pieces of debris up - three on either side 
of Zero. When he does this (which will be immediately), you need to 
dash-jump off the wall over Zero and past all the debris. If you're a 
hotshot, you can try to jump between the gap directly above Zero, and 
then once you're past the debris, move so you don't land on Zero and 
dash, but he may smash the ground again and make two more particles go 
up directly above him. Note that the first time he does this, the 
ground is severely damaged, though this has no impact on the battle. If 
you're hit by this, your health is reduced by 2.

If you come into contact with Zero, you'll lose 3 bars of health. This 
probably won't happen unless you try to show off when he smashes the 
ground.

Last, but perhaps most significant at all, when you fire a shot at 
Zero, he immediately guards and blocks the shot. He will NEVER be hit 
by a regular shot, or by Sonic Slicer, Strike Chain, Spin Wheel, Bubble 
Splash, Silk Shot, Magnet Mine, or Crystal Hunter. When you fire a 
charged up shot at him, he'll usually block it without fail, too.

How, then, do you defeat him? Zero won't ALWAYS block charged shots. 
The times he won't are when he's firing or when his back is turned. He 
faces you when he smashes the ground. Thus, get on the wall, and when 
he dashes over to you, dash-jump over him while charging, and then turn 
around, release so it hits him from behind, then dash to the opposite 
wall. Repeat this process. You'll get the pattern down eventually, 
though the actual speed and consistency you need here is more than it 
sounds. Also, hitting him with a charged shot only takes off one bar of 
health, so he'll take quite a while to defeat. If you're impatient, you 
can alternatively use the Speed Burner, which even after he blocks will 
trail at him at a low height and hit him for 2 bars of health. Anyway, 
with patience, and possibly a couple tries to get the pattern down, 
you'll knock down 31 of Zero's 32 bars of health, and he'll regain 
consciousness. Note that you can't kill Zero by using the Speed Burner 
- the last hit will only remove one bar of health.
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
<<<<<<<<<<<<<<<<<<<<<<<<<<<<Boss: Neo Sigma>>>>>>>>>>>>>>>>>>>>>>>>>>>>
After defeating Zero, he will remember you, and smash a hole in the 
floor that leads to Sigma. He'll run ahead to destroy the main 
computer. Or, if you collected Zero's parts, he'll tell Sigma that he 
hates him, regardless of a prophecy that Zero would follow Sigma, make 
the same hole, and run ahead to destroy the main computer. Go right 
down the hole.

Sigma is the originator of the Maverick revolt. He was originally the 
leader of the Maverick Hunter's elite 17th unit, yet now focuses on 
destroying the Maverick Hunters and the human race. Though defeated 6 
months ago, Serges revived Sigma and gave him this Neo Sigma body. He 
is fast, and with a wide array of attacks, you need to be able to be 
not only extremely fast, but also place yourself well at all times.

First, Neo Sigma will dash at you, then swipe with his electric claws. 
Unfortunately, he'll follow you across the entire arena if you try to 
dash away, so jumping (preferably onto a wall if your best bet). Even 
if he misses, he'll continue to charge and swipe until you're hit or on 
a wall. If hit, you will be sent diagonally and bounce on two walls, 
losing 2 bars of health at each impact and falling after the second one 
(you'll lose 4 bars total).

Neo Sigma will also create 5 electric shots and send them at you one at 
a time. Wherever you're standing when he releases a shot will be where 
it is shot at in a straight line. Thus, stay moving to scatter the 
shots. If he's away from you and you're on the ground, just jump up the 
wall over all the shots. Jumping up the wall and over the third shot 
generally guarantees safety if he's far away and you're on the wall, 
and just jumping across the room over him works fine if he's in them 
middle of the room. If you're on the wall above him, dash-jumping to 
the other wall and then jumping up the wall over the last two shots 
works, or if you go early, waiting under the first shot then jumping up 
the wall over the next four will bring success. There are plenty of 
ways to avoid these. These shots are fast, but you should be able to 
avoid them. If you're hit by one, you lose 4 bars of health.

If you contact Sigma, you lose 2 bars of health. This is different than 
his slash, and will probably only happen when he teleports. When he 
disappears, get to one side of the room, and when he starts to appear, 
dash away.

Once Sigma has lost more than half his life (he has 15 bars of health 
or less), he will gain a new attack. He will glow yellow (during which 
time he is invincible), then release a tall electric beam that reaches 
about halfway up the arena at you. You must climb the wall to get over 
this. If you're hit by it, you lose 6 bars of health, so make sure to 
get up when you see him glow!

To defeat Neo Sigma, you always want to be on the ground next to the 
wall farthest from him. If you're not at it, dash to it. From here, you 
can fire at him. If he fires his electric shots at you, you can easily 
just jump up the wall to avoid them. If he dashes to slash at you, you 
can jump up the wall, then jump over him and dash to the other wall. 
When he disappears, wait next to one wall, then dash to the other, so 
he's as far away from you as possible. Meanwhile, charge while he fires 
his electric shots at you and release when you land, and also charge as 
he dashes at you and fire at him from behind after you jump over him. 
Once he starts turning yellow, simply jump up the wall while charging, 
jump over his large beam, release while he turns back to his regular 
color, and dash back to the wall. Since he loses multiple bars of 
health with each shot, he should actually go down considerably fast, so 
just do your best not to go down first, and you'll win.

Sigma is destroyed! Well done!
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
=======================================================================
____
\  /        -----------------------------------------------
 >          <<<<<<<<<<<<Final Boss: Sigma Virus>>>>>>>>>>>>
/__\        -----------------------------------------------

=======================================================================

Sigma's Neo Sigma body is destroyed, but he's not through quite yet. He 
manifests himself in his viral form, drawing upon energy from the main 
Central Computer. This viral form is more than capable of deflecting 
not only almost every weapon you throw at it, but regular and partially 
charged shots as well. Can you defeat him?

The first thing you may notice is that Sigma Virus has no life bar. You 
have no way of tracking how much longer he has to live...or do you? He 
starts out green. After being shot 12 times, he turns light blue. After 
being shot 8 more times, he turns dark blue. After being shot 12 more 
times, he turns purple. After being shot 8 more times, he turns orange. 
After being shot 10 more times, he turns red. After being shot 8 more 
times, he turns dark red. After being shot 8 more times, Sigma Virus is 
destroyed. He has a total of 56 bars of health, and one is depleted 
each time is hit by a level 3 or higher shot. All other bosses have 4/7 
of this (save Zero, who has even less), giving Sigma Virus 
significantly more health than them.

Sigma Virus follows a set pattern. First, he'll move to midway up a 
wall (generally the one he's closest to) and create laser shooting 
down, then move across the entire room. In case of emergency, standing 
exactly against either wall can protect you from this, but it's not 
certain. It's a much better idea to get on the opposite wall and jump 
over him. If hit by his laser, you will lose 6 bars of health.

After reaching the other wall, he will rotate and move to the point 
you're at. Generally, staying near him on the ground after jumping over 
him, then dashing slightly away is the best method, though simply 
dashing away at any time will avoid this attack. If you contact Sigma 
Virus, your health will be reduced by 2.

Once he reaches the location you were at when he started moving, he 
will stay in place and fire two shots towards you. If you're still 
close to him from when he rotated at you, dash away again. If hit by 
one of these, your health will be reduced by 4.

These shots he fires at you, if they miss, will turn into enemies. One 
of the enemies they can turn into is Tiranos. Tiranos moves slowly, but 
if you contact him, your health will be reduced by 2. He can also shoot 
three slow bullets straight at you, which also reduce your health by 2. 
Of all the enemies he produces, these have the most health, so firing 
rapidly while dashing at them is the best idea. If it takes too long, 
then after jumping over Sigma Virus (since he'll repeat the pattern), 
release a charged shot to finish them off.

These shots can also become Tubamail-S enemies. If hit by these, you 
lose 1 bar of health. These will leave the screen on their own, so you 
only have to worry about jumping over them. However, as they're fairly 
likely to leave behind energy capsules and are destroyed after 2 shots, 
the idea of shooting them isn't a bad idea, either. Nonetheless, you 
don't have to worry about them still being there when he releases his 
next two shots, as they'll be gone.

The shots can become Fishern enemies, as well. If you contact one of 
these, your health is reduced by 1. One regular shot will destroy these 
enemies, so jump and fire a few times if they start to go up and you'll 
get rid of them easily. The only trouble is when they're released high, 
and thus get in your way as you jump over Sigma Virus as he uses his 
laser. Do your best to go between Sigma Virus and the Fishern while 
firing in this event.

Last, these shots can become Scriver enemies. They jump around every 
now and then, and if you contact them, you loes 2 bars of health. They 
also jab with the screwdriver-shaped object on their faces, which will 
also reduce your health by two. Not only are these enemies easy to 
avoid, but they drop energy capsules quite often. Fire charged shots at 
them, and if they drop energy capsules, make sure to get them.

After the two shots, he may or may not attempt to rotate into you 
again. Then, the pattern will be repeated.

Last, while Sigma Virus is red and dark red, he will disappear and 
reappear frequently. If he appears over you, you will be trapped inside 
of him, and continue to lose 2 bars of health each second, usually 
until the end of the battle (although I have seen him disappear again 
on rare, rare occasion). There's a set time between his disappearances 
and reappearances, and I've found that running to the center of the 
room (and waiting there the first time until he starts to appear), then 
dashing to the opposite wall and repeating this works well. He'll start 
to appear just as you dash away.

The pattern is fairly simple. Start by getting to the right and 
charging up. As he comes at you with the laser, dash-jump over him, 
turn around midair (taking care not to go into him), and release. He 
will come at you, so dash slightly away. He will then fire two shots, 
at which point you should charge and dash all the way to the opposite 
wall, then defeat his minions. More often than not, he'll retreat to 
the wall he's closer to and use the laser again (though he MAY go to 
the wall right near you after a slight rotation, in which case you just 
dash to the other side), so repeat this. Generally, releasing a third 
level shot will defeat all the minions and hit Sigma Virus. The 
exception is if there is a Tiranos, in which case you'll need to fire 
another shot to defeat it and Sigma Virus won't be hit. If there are 
two Tiranos enemies, fire rapidly before jumping up the wall to jump 
over Sigma. Once he becomes red, dash along the ground, and when he 
appears, know that he'll use his two shots and try to position yourself 
based on that fact. If you get trapped too early, this could mean Game 
Over, but do what you can - charge and release as often as you can, and 
use Sub Tanks if you have them. His weakness is Strike Chain, and using 
this significantly speeds up the battle. With patience and 
perseverance, Sigma Virus will be weakened greatly and retreat to the 
Central Computer to draw upon as much power as it can, but Zero will 
destroy it as the Sigma Virus enters it, defeating it. Once you finish 
him...well, I'll let you find out for yourself (or, you can read about 
it in the Plot Information section). 
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
-----------------------------------------------------------------------
IX. Additional Tips
Still can't beat a stage? These tips may help you out.

-To fill up your Sub Tanks easily, go to Morph Moth's level and go past 
the first Old Robot. Near the ladder is a large energy tank. Midway 
down the ladder on either side are two more. Past the ladder, if you go 
down, are two more still, so each life you can get five extra large 
energy capsules worth of Sub Tanks.
-If you have both the X-Buster Upgrade and the Silk Shot, you can fill 
up your Sub Tanks even more quickly. Go past the large door on the 
ground that the Sea-Canthller opens and slide down the left wall to 
enter a secret passage. Go left through it and charge up the Silk Shot. 
You will attract multiple large energy capsules. You can repeatedly do 
this, and in this section, you have unlimited Silk Shot ammo, so you 
can easily fill them all up. Alternatively, if you have the Spin Wheel, 
you can dash-jump left up to a ledge before the first Ride Chaser jump 
in Overdrive Ostrich's level, use the Spin Wheel on the blocks, and 
find another such room.
-Getting a Heart Tank adds two bars to your total, allowing you to take 
more hits. When you have all the Heart Tanks, you'll have four more 
life bars than weapon bars.
-To fill up a Sub Tank, collect energy capsules when your life is full. 
To use them, press start, select one, and press whatever your shoot 
button is. It will refill your current energy.
-You're invincible for a moment after being hit. Aim for enemies or 
projectiles that will hurt you less and then run through a more 
powerful enemy. Also, get hit by an enemy before getting on spikes, as 
it won't be an instant death while you're temporarily invincible.
-----------------------------------------------------------------------
X. Plot Information
Ever wonder why you were running around, shooting robots? Here's all 
the information you need to know about it. First, I'll list the 
dialogue. I'll put in three brackets what the scene is, and in three 
parentheses anything that happens that isn't dialogue during the scene. 
Second, I'll put the plot information from the game manual.

A. In-game Dialogue

[[[You watch as X and another Maverick Hunter race off for an abandoned 
factory as a narrator speaks.]]]

It has been 6 months since the destruction of (Sigma) and little has 
changed. The Maverick revolt started by Sigma has ended, but Mega Man X 
and the new generation of Maverick Hunters have yet to destroy all of 
Sigma's followers.

Lead by information gained by Dr. Cain, Mega Man X and the rest of the 
Hunters have tracked the last of the Mavericks to an abandoned reploid 
factory. There they hope to wipe out the rest of the resistance.

Little do they suspect that real way is about to begin...Mega Man X2 
versus X-Hunters

[[[Three figures appear around a crystal ball that shows X having 
success at the abandoned base and discuss him.]]]

Serges: This is their leader. His name is Mega Man X.

Violen: Those who underestimated him are now nothing but scrap.

Agile: We won't make the same mistake. He is powerful, but he is blind 
to what is happening around him.

Serges: Our Mavericks will keep him busy until we are ready.

Agile: Yes. How is the plan proceeding?

Serges: Collection is proceeding as scheduled. However, we are having 
problems with the control chip.

Agile: We have little time. We must finish construction on schedule. We 
must hurry...

[[[(Optional) X finds a Light Capsule in the Desert Base Stage.]]]
Dr. Light: Mega Man X, enter the capsule. This enhancement will modify 
your main drive unit. With it you will be able to dash while in mid-
air. Use it wisely, Mega Man X.

[[[(Optional) X finds a Light Capsule in the Dinosaur Tank Stage.]]]
Dr. Light: Mega Man X, enter the capsule. This enhancement will modify 
your X-Buster. With it you will be able to charge energy in both arms 
at once. This enables you to do a Double-Shot or to charge any weapon!

[[[(Optional) X finds a Light Capsule in the Robot Junkyard Stage.]]]
Dr. Light: Mega Man X, enter the capsule. This enhancement will modify 
your body armor. With it you can absorb damage and transfer it into 
explosive weapon energy.

[[[(Optional) X finds a Light Capsule in the Energen Crystal Stage.]]]
Dr. Light: Mega Man X, enter the capsule. This enhancement will modify 
your radar optics. It uses some energy, but with it you will be able to 
see objects that you could not see before. Good luck, Mega Man.

[[[The three figures are gathered around the crystal ball and have 
watched X defeat a quarter of their Maverick force.]]]

Agile: I see now why Sigma fell at the hands of Mega Man X. He is quite 
formidable.

Serges: I am not sure our Mavericks can hold him long enough. We may 
have to intervene.

(((The scene changes to Cain's lab, and X enters.)))

X: Dr. Cain! What happened?!

Dr. Cain: A group of Mavericks calling themselves the (X-Hunters) have 
just contacted us...

Serges: Greetings. We have all of Zero's parts.

Violen: They can be yours, if you can defeat us.

Agile: We look forward to meeting you, X!

Dr. Cain: X, Zero's control chip is still stored here. I doubt it is 
possible to resurrect him without it.

X: Dr. Cain, I've got to get Zero's parts back at any cost!

[[[(Optional) X encounters Violen.]]]

Violen: X, I shall crush you like a tin can!

(((X defeats Violen.)))

Violen: It cannot be! Now the unification is in jeopardy!

[[[(Optional) X encounters Agile.]]]

Agile: Welcome X. Your destruction is at hand!

(((X defeats Agile.)))

Agile: I may have failed, but you will never see Zero!

[[[(Optional) X encounters Serges.]]]

Serges: I am Serges and I cannot allow you to stop the unification! It 
is for the good of all!

(((X defeats Serges.)))

Serges: You have merely delayed the inevitable. We will meet again.

[[[(Optional) X collects all three of Zero's parts and brings them to 
Dr. Cain.]]]

Dr. Cain: I can try to reactivate Zero to help, but I need more time 
before you can reinstall his control chip...Try to slow them down! Good 
luck!

[[[(Possible) X has brought Dr. Cain all of Zero's parts, and then 
continues to defeat all the remaining Mavericks. He returns to inform 
Dr. Cain.]]]

Dr Cain: Mega Man X! I've located the X-Hunter's base! It's at grid 
location 00. That's right at the North Pole!

X: Roger, Dr. Cain! I'm on my way!

Dr. Cain: It will take more time to reactivate Zero...Slow them down 
Mega Man X!

[[[(Possible) X hasn't obtained all of Zero's parts, but still manages 
to defeat the entire Maverick force. He returns to inform Dr. Cain.]]]

Dr. Cain: I'm sorry X...One of the X-Hunters attacked the base 
and...took all of Zero's parts away...They are going to rebuild Zero at 
their base. I tracked them to location 00 - The North Pole!

X: I can't let them tamper with him Dr. Cain. I've got to save him!

[[[X destroys Violen.]]]

What?! How could he have overloaded my circuits?!! Arrrggghhh...

[[[X destroys Serges.]]]

Serges: This is impossible! The prophecy must be fulfilled!

[[[X destroys Agile.]]]

Agile: NO!! This cannot be!!! Master, avenge me!

[[[X proceeds to finish off all the recreated Mavericks and destroy the 
X-Hunter base when he receives a transmission.]]]

Sigma: It has been a while, Mega Man X.
 
X: What?! Sigma!!

Sigma: It seems that the X-Hunters have failed. But don't worry, I have 
arranged for some new toys for you to play with...

[[[X goes to the Central Computer Stage and reaches Sigma, and then 
Zero appears beside Sigma.]]]

Sigma: Look who I found wondering around Mega Man! My friend here has a 
small problem with you. It seems that you let him die and he's not too 
happy about that! Now I think it is time that he repays the favor!

[[[(Possible) The X-Hunters created Zero.]]]

(((X fights Zero and weakens him without destroying him, and Zero 
regains his consciousness.)))

X: Zero...

Zero:

X: Do you remember me...

Zero: Yea...I guess so...Sorry to cause you so much trouble. X, you 
need to go after Sigma! I'll try and destroy the main computer!

X: Take care of yourself, Zero. I don't have time to put you back 
together again!
 
Zero: I'll be ok. Get going, X!

[[[(Possible) Dr. Cain created Zero.]]]

(((Two large Z-Buster shots, followed by a Z-Saber shot, come from off-
screen and destroy Zero, who for some reason has black-colored armor. 
Then, the real Zero comes on screen.)))

Zero: Sigma, you should have studied the blueprints closer! There is 
only one Zero!

Sigma: Wait, Zero! I know your secret! You were destined to follow me!

Zero: Maybe so, but I still don't like you!

Sigma: Fine. If you will not follow me, then I'll watch you die once 
again!

(((Zero fires thrice at Sigma, but Sigma warps away before the shots 
connect.)))

X: Zero!

Zero: Sorry to keep you waiting, Mega Man X. The greetings will have to 
wait. We've got to defeat all the Mavericks including Sigma! I'll take 
out the main computer, and you follow Sigma! Let's go!

[[[Zero's now with you and you have your plan.]]]

(((Zero smashes the floor, revealing a hole.)))

Zero: Here it is, X! Sigma lies just ahead!

[[[X drops down the hole, and encounters Sigma.]]]

Sigma: You are merely a bothersome insect, Mega Man X! It is about time 
that I crush you beneath my heel!

[[[X destroys Neo Sigma and wounds Sigma Virus. Sigma Virus rushes to 
the Central Computer to gain more energy, but it is destroyed by Zero, 
and Sigma is once again defeated.]]]

Sigma: Mega Man X, I have lost to you again...Each defeat only makes me 
stronger and serves to bring you to your ultimate doom! But, something 
is not right. I...don't quite understand...Why did Zero...He 
is...last...of the doctor's creations...Arrrrrggggghhhhh...

[[[X and Zero both stand and watch the X-Hunter base explode as a 
narrator speaks.]]]

Joined by his friend Zero, Mega Man X gazes out over the sea.

Sigma has once again been destroyed, but X wonders if the fighting will 
truly end.

Was Dr. Light's dream of a world in which Reploids and humans lived 
together in peace merely a dream?

The price of peace is high, X thinks to himself.

Who or what must be sacrificed for it to become a reality?

And when the time comes, will he be able to do it?

The future holds the answers, or...

B. Game Manual Plot Information

FUTURE TIMES
X-TRA! X-TRA! READ ALL ABOUT IT!
Reploid Elimination Not Completed
By Bradbury K. Wells
Times Staff Writer

A new uprising is eminent in the battle to contain the Maverick 
Reploids that have broken away from their control center. Once believed 
to be completely contained, these Mavericks have been detected in an 
abandoned production factory, according to an intelligence report by 
well-known scientist Dr. Cain. A special armada of Maverick Hunters was 
mobilized toda to the production factory, but only one reploid has been 
able to penetrate the heavy artillery outside the factory. Known as 
Mega Man X, this same reploid has been primarily responsible for the 
apparent elimination of the threat six months ago. According to Dr. 
Cain's report, now Mega Man X will battle the Mavericks in an attempt 
to locate and destroy the leader of this new uprising.
-----------------------------------------------------------------------
XI. X. Tidbits
These are things you probably never noticed, and may want to try out. 
Give them a try!

CUT SPONGE!
Defeat Wire Sponge with the Sonic Slicer, and his wires will be cut, 
then he will be cut in half, as he explodes.

DEFENSELESS SNAIL!
Fire a Magnet Mine at Crystal Snail and he will be sent flying out of 
his shell. You can dash into his shell to kick it away from him and 
prevent him from reentering it.

MOVE DURING EXPLOSION!
Fire the fatal shot to Crystal Snail and be hit by a Crystal Hunter 
before it connects. He will explode. You can now break free of the ice, 
and move about the arena during the explosion.

THE END!
At the very end of the game, Black Zero will stand on the screen. 
However, if you collect all of Zero's parts, the real Zero will stand 
on the screen.

SECRET DURING CREDITS!
If you complete the entire game without getting a Heart Tank, Sub Tank, 
or Upgrade, Zero will encounter X on the highway and run ahead of him 
during the credits. Although very obscure, this is one of the most 
difficult things to do in the game!

WALK THROUGH SIGMA!
You need all three Zero Parts and the Shoryuken for this. Go to the 
room where Zero destroys the fake Zero, but before the scene begins, 
walk in as far as you can and use the Shoryuken. You should stand 
directly on the spot Zero destroys. When he does so, you will fall, 
even though he's still talking. Don't let him complete his dialogue, 
and then Sigma's will overlap it. You will be able to walk around 
through Sigma before the battle begins.

LONG-DISTANCE JUMP!
To jump as far as you can, you need the Dash Upgrade, the X-Buster 
Upgrade, the Speed Burner, and the Armor Upgrade. Charge-up the Speed 
Burner. Then jump, air-dash, release, air-dash, press start, switch to 
Giga Crush, use it, charge up while using it, press start, switch to 
Speed Burner, release, and air-dash. Try to get Crystal Snail's Heart 
Tank without the Ride Armor using this!
-----------------------------------------------------------------------
XII. Frequently Asked Questions
Here are questions that are commonly asked about the game, and their 
answers.

Q: I put in my password and lost all my lives, the energy in my Sub 
Tanks, and my Shoryuken doesn't seem to work! Is my game faulty?
A: No, passwords remember none of these things.

Q: Is there some super-secret upgrade such as the Z-Saber anywhere?
A: No. If you get the Shoryuken and Zero Parts, you have everything. If 
it's not in this FAQ, it's not in the game.
-----------------------------------------------------------------------
XIII. Credits

Gestahl
-I wrote what you're reading.

Reeve
-I used his website, megaman-x.com, for both the Game Manual 
information I included in my Plot Information section and the 
Sourcebook information I used throughout this entire FAQ.

Xybazelu
-He told me about how to use the long-distance jump in the tidbits 
section.

(Unsure)
-Several people told me about how Zero appears during the credits and 
using the Shoryuken to walk through Sigma. I can't remember who these 
people were. If you want to be listed here, please contact me 
(information for contact above).