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    FAQ by MetroidMoo

    Version: 1.46 | Updated: 09/26/04 | Printable Version | Search Guide | Bookmark Guide

     =-                            Mega Man X2 (SNES)                         -=
                        Written By: Ryan "MetroidMoo" Ammerman
                 GUIDE TYPE ..................................... FAQ
                 FILE SIZE .................................... 30 KB
                 FIRST RELEASED .................... January 22, 1999
                 LAST UPDATED .................... September 26, 2004
                 LATEST VERSION ................................ 1.46
    <<<                            TABLE OF CONTENTS                           >>>
     1) Version History
     2) Story
     3) Controls
     4) Weapons
     5) Power-Up Locations
           [5.1] Enhancements
           [5.2] Heart Tanks
           [5.3] Sub-Tanks
     6) Boss Strategies
           [6.1] Mavericks
           [6.2] X-Hunter Fortress
           [6.3] Miscellaneous
     7) Passwords
     8) Secrets
     9) Credits
    10) Contact/Legal Information
     =-   1)   VERSION HISTORY                                                -=
    VERSION 1.46 - SEPTEMBER 26, 2004
      Updated e-mail address.
    VERSION 1.45 - NOVEMBER 8, 2003
      Revised the file's format, adjusted the number of characters per line, and
    added/moved sections.
      Updated contact information and made a few other changes.
      Added a strategy for Sigma's final form.
      Changed posting notice.
      Added another location for the Silk S.'s special.
      Added a tip to the Serges boss strategy.
      Made some minor changes.
      Updated legal information.
      Changed the look of the FAQ a bit and split up the Important Info section.
      Changed copyright/legal info.
      Fixed grammar/spelling errors and updated parts of the guide.
      Added a little bit more info for Sigma.
      Added more Boss info for Zero.
      Added "Dragon Punch" to the Important Info section.
    VERSION 1.0 - JANUARY 22, 1999
      First version of the guide.
     =-   2)   STORY                                                          -=
    Mega Man X2's storyline, from the instruction manual...
    Reploid Elimination Not Completed
    by Bradbury K. Wells
    Times Staff Writer
      A new uprising is emminent in the battle to contain the Maverick Reploids
    that have broken away from their control center. Once believed to be complete-
    ly contained, these Mavericks have been detected in an abandoned production
    factory, according to an intelligence report by well-known scientist Dr. Cain.
      A special armada of Maverick Hunters was mobilized today to the production
    factory, but only one reploid has been able to penetrate the heavy artillery
    outside the factory.
      Known as Mega Man X, this same reploid has been primarily responsible for
    the apparent elimination of the threat six months ago. According to Dr. Cain's
    report, now Mega Man X will battle the Mavericks in an attempt to locate and
    destroy the leader of this new uprising.
     =-   3)   CONTROLS                                                       -=
    This section describes the basic controls.
    D-Pad  ->  (Left/Right) Move Mega Man X
               (Up/Down) Climb ladder
    A      ->  Dash
    B      ->  Jump
    Y      ->  Fire weapon
               (Hold) Charge X. Buster
    L      ->  Switch weapon
    R      ->  Switch weapon
    Start  ->  Bring up menu
     =-   4)   WEAPONS                                                        -=
    This section contains information about the weapons.
    X. Buster
    Received From: N/A
      Your basic weapon, and it has unlimited energy. When you charge it up, it
    fires a blast that does more damage.
    Crystal H.
    Received From: Crystal Snail
      Fires a blob of ice that can freeze some enemies. When charged, it slows
    down time for a while.
    Bubble S.
    Received From: Bubble Crab
      Fires a line of bubbles. When charged, it creates a shield of bubbles,
    which can make you jump higher in water.
    Silk S.
    Received From: Morph Moth
      Fires a piece of junk. It splits into four smaller pieces when it hits
    something. When charged, it creates a larger piece of junk that can "pull"
    hidden items in certain places.
    S. Wheel
    Received From: Wheel Gator
      Fires a wheel with spikes which can destroy certain blocks. When charged,
    it creates a large wheel that shoots out eight lasers.
    S. Slicer
    Received From: Overdrive Ostrich
      Fires a line of blades that bounce off walls. When charged, it shoots
    blades all over the screen.
    S. Chain
    Received From: Wire Sponge
      Fires a small chain that can hook onto walls. When charges, it fires a
    larger chain that hooks better.
    Magnet M.
    Received From: Magna Centipede
      Fires a small mine that can be controlled in the Up or Down directions on
    the Control Pad. When charged, it fire a mine that looks like a black hole
    that can cause a good bit of damage (It can also be controlled Up or Down.
    S. Burner
    Received From: Flame Stag
      Fires two fireballs. When charged, it creates a "fire shield" that causes
    you to dash far.
    G. Crush
    Received From: Enhancement Capsule
      Increases the weapon meter by getting hit by long-range attacks like lasers,
    missiles, etc. When used, it creates a huge explosion that causes a good bit
    of damage to all enemies on the screen.
    I. Tracer
    Received From: Enhancement Capsule
      When used, it can detect hidden passages.
     =-   5)   POWER-UP LOCATIONS                                             -=
    This section lists the locations of the various upgrades.
    <<<   [5.1]   ENHANCEMENTS                                                 >>>
    X. Buster Upgrade
    Location: Dinosaur Tank Stage
    Requirements: Air Dash Upgrade
      Soon after the beginning of the stage, there is a ledge that you can reach
    with the Air Dash. Dash to the ledge and wall kick your way up the wall. Up
    there you'll find the capsule.
      Allows you to charge up the X. Buster farther to fire double shots and also
    let's you charge up the weapons you receive from bosses.
    Armor Upgrade
    Location: Robot Junkyard Stage
    Requirements: S. Wheel
      Once you reach the first room with the machine that changes the gravity,
    shoot the S. Wheel at the end of the 2nd ledge. If you find the right spot,
    the weapon will dig a hole down. Dig the whole way down to find the
      Allows you to take in damage from certain enemy projectiles to power up the
    G. Crush. When the meter is at maximum, you can unleash a large explosion.
    Helmet Upgrade
    Location: Energen Crystal Stage
    Requirements: None
      Soon after you fight the mid-boss, there is a large hole. Go down the left
    side of it to find a hidden path. Go through the path to find the capsule.
      When you use it, it will show the location of any hidden passage on the
    Air Dash Upgrade
    Location: Desert Base Stage
    Requirements: S. Wheel
      Right after the Heart Tank, there are some blue blocks near a ledge. Use the
    S. Wheel to destroy the blocks and get the enhancement.
      Allows you to dash in mid-air one time. Useful for getting across a large
    <<<   [5.2]   HEART TANKS                                                  >>>
    Dinosaur Tank
    Requirements: X. Buster Upgrade, S. Burner
      Right after you need to leave the Robot Attack Armor, there is a small wall
    of spikes and a Heart Tank above. Charge up the S. Burner and use it to dash
    to get on top of the ledge.
    Deep-Sea Base
    Requirements: X. Buster Upgrade, S. Burner
      When the robot fish opens the gate (Not the one he comes out of), climb up
    the right wall. Once you are on the ledge, charge up S. Burner and dash over
    to the right. Then you can see the missile-like platform things. If you can
    dash at the right time, you will be able to jump kick up the side of the
    platform to reach the Heart Tank.
    Volcanic Zone
    Requirements: X. Buster Upgrade (You don't have to have it, but it helps.)
      This one is located in the area where the volcano erupts and you must
    escape. When you reach the machine that blocks your way, use any weapon to
    quickly destroy it and grab the Heart Tank.
    Robot Junkyard
    Requirements: Crystal H.
      At the beginning of the stage, use Crystal H. on the first robot that
    throws the spiked discs at you. Then hop on top of him, and jump kick up the
    wall. You'll find a 1-Up and the Heart Tank up there.
    Central Computer
    Requirements: X. Buster Upgrade, S. Burner or just Air Dash
      Once you get past the first section motion detectors, there is one of the
    robot gun turrets stuck near an opening in the ceiling. If you just have Air
    Dash, it will be possible to reach it, but it'll be difficult. For other way,
    charge up S. Burner, and use it to reach the turret. Then jump kick up the
    opening to get the Heart Tank.
    Energen Crystal
    Requirements: S. Chain (You don't have to have it, but it helps.)
      This one is the more difficult one to get. Once you find the Robot Attack
    Armor, go down the hole you past a bit earlier and get on the ledge. This can
    be done in one of two ways. Dash with the unit and use the jets to stay up a
    little longer, and use the S. Chain to hook on the ledge at the far left. Or
    you can use the drill attack (Hold Y), and jump and use the jets. Then jump
    out and land on the ledge.
    Desert Base
    Requirements: None
      Once you are in the desert with the motorbike, there is a ramp that leads to
    a large hole. Shoot down the poles to make it a ramp. Go back and get the
    bike, and when you reach the ramp right before the hole, press and hold A
    while on the ramp. If you time it right you will jump the hole. While in the
    building, hold A so you won't destroy the bike. Then you'll be able to get
    over the spikes to the Heart Tank.
    Weather Control
    Requirements: None
      Right at the beginning of the stage, climb up the left wall to find the
    Heart Tank in a hidden section.
    <<<   [5.3]   SUB-TANKS                                                    >>>
    Deep-Sea Base
    Requirements: X. Buster Upgrade & Bubble S.
      Once the fish robot opens the gate underwater (Not when he first appears),
    keep going until you see a Large Energy Capsule in the ground. Get on top of
    that ground, and charge up Bubble S. When you jump up, you can see a Sub-Tank.
    To get it, press B rapidly when you are on the water's surface. Then you
    should be able to get it.
    Volcanic Zone
    Requirements: None
      Right at the beginning of the stage, there is a beetle-like robot that
    charges at you. Hop on top of the little platform on it, and it will take you
    up to a hidden ledge. There you'll find the Sub-Tank.
    Central Computer
    Requirements: X. Buster Upgrade, S. Burner, Air Dash Upgrade
      This one can be found soon after the Heart Tank. After you get past the part
    with all of the blocks, there will be just one block hanging from the ceiling.
    Charge up S. Burner; hop on the block when it falls, and then dash in the air
    to reach another opening. If you let the block fall in the hole, don't worry
    because you can still get the Sub-Tank, but it will be a bit more difficult.
    Weather Control
    Requirements: Air Dash Upgrade (You don't have to have it, but it helps.)
      Once you reach the area with those missile-like platforms, use them to jump
    kick up the wall where the weather ball is located. Then keep going across to
    the right, and the Sub-Tank will be there.
     =-   6)   BOSS STRATEGIES                                                -=
    This section contains tips for the bosses.
    <<<   [6.1]   MAVERICKS                                                    >>>
    Wheel Gator
    Weakness: S. Chain
    Weapon Received: S. Wheel
      When the battle starts, Wheel Gator will go under the "lava". Now Jump Kick up
    the side of the wall, and when he launches a spike wheel at you, jump around
    it and get back up the wall. If you stay close to the ground, he'll grab you
    and start to damage you. Once he comes out, he will do a couple of things. He
    can launch those spiked wheels from his back which are very easy to dodge. He
    can get into a drill position and make some spikes on the side of the wall.
    Sometimes he starts to flash and will start to shoot green spheres at you. And
    he can go back under and start to launch more wheels at you. Use charged up X.
    Buster shots to beat him.
    Bubble Crab
    Weakness: S. Wheel
    Weapon Received: Bubble S.
      When Bubble Crab encases himself in a bubble shield, use S. Wheel to destroy
    it. If you try to jump over him, he forms these antler-like things on him.
    While he's in the air or water when doing that, use the S. Wheel so he lands
    on it. Keep using the weapon until he's done for.
    Flame Stage
    Weakness: Bubble S.
    Weapon Received: S. Burner
      When the battle begins, he'll jump kick up the wall and come back down. When
    he comes down, shoot him with Bubble S. Then he throws two fire punches at
    you. Dodge them and shoot him again, and he'll repeat the same thing again.
    Keep doing this for an easy win.
    Morph Moth
    Weakness: S. Burner
    Weapon Received: Silk S.
      When the battle starts, use S. Burner on the magnet bug. It will swing side to
    side, launching junk at you. When it starts to launch the stuff at you in
    rotation direction, jump kick up the walls and use Air Dash to dodge them.
    Once you damage it enough, Morph Moth will come and shower dust on you. Since
    his energy meter is pretty low, he won't be difficult to dispose of.
    Magna Centipede
    Weakness: Silk S.
    Weapon Received: Magnet M.
      If you use Silk S. on him at the beginning, he will lose his tail, which will
    make him stop using some of his abilities. Then he'll start to teleport around
    the room. Remember that Silk S. splits into four smaller pieces, so doing that
    will make him an easy target. When he stops teleporting, he'll launch some
    magnetic stars at you, which are somewhat hard to evade.
    Crystal Snail
    Weakness: Magnet M.
    Weapon Received: Crystal H.
      When you use Magnet M. on Crystal Snail, he'll be launched from his shell and
    hit the wall which also causes some damage. Then when he gets back into his
    shell, he'll slow down time. After he does that, he comes out of the shell.
    Launch the Magnet M. and use Up or Down on the Control Pad to make hitting him
    Overdrive Ostrich
    Weakness: Crystal H.
    Weapon Received: S. Slicer
      With Crystal H., this guy is easy! Hit him with it, and then he'll jump into
    the air and launch blades from the air. When he is in the air, hit him with
    the weapon before he has a chance to attack. If you can hit before he a
    chance, you won't have to worry about being that much.
    Wire Sponge
    Weakness: S. Slicer
    Weapon Received: S. Chain
      When Wire Sponge uses a vine as a shield, use S. Slicer to cut through it.
    Once he uses a vine to hang from the ceiling, he launches sprouts that make a
    spiked plant. One shot from the X. Buster will destroy it. When he takes a
    certain amount of damage, he starts to turn red, and fires large lightning
    bolts across the screen. Once you defeat him (If you used S. Slicer), he
    splits in half!
    <<<   [6.2]   X-HUNTER FORTRESS                                            >>>
    Weakness: Bubble S.
      Similar to the fight for Zero's Part, but this time he creates platforms that
    he or you can use. When you have the chance, use Bubble S. on him. A Sub-Tank
    will come in handy here.
    Weakness: Silk S. (1st Form), S. Slicer (2nd Form)
      This fight is very different from his other one. This time he operates a
    machine with four large cannons...each one fires something different. Don't
    very about the cannons because Silk S. can take down with about three hits!
    Once all of the cannons are gone, the front part of the machine disappears.
    Now he fires green spheres at you that can split into four smaller ones. Their
    directions alternate with each shot. This time, use S. Slicer. If you want to,
    try standing on the machine itself and use a charge S. Slicer shot. The blades
    will fly up and damage Serges.
      If you find it too difficult, stick to Silk S. or use Magnet M. since you can
    move the mine and even if you hit his pod, it still damages him!
    Weakness: Magnet M.
      This fight is also different from the other one. This time around, Agile
    operates a spaceship. When he forms the spiked platforms, electric sparks go
    around the room, and he drops the platforms. To avoid them, try to stay the
    under the spaceship. Sometimes missiles fly across the room and a larger bomb
    appears. Just shoot it to destroy it. Since Magnet M. is controllable, hitting
    him won't be hard at all!
    Evil Zero
    NOTE: You only fight the evil version of Zero if you did not collect all three
          Zero parts.
    Weakness: S. Burner
      This "Zero" has abilities just like the real one! He is very quick
    performing his moves, so make sure you bring along filled Sub-Tanks. If you
    charge up the X. Buster, remember that when you get hit, your "power" is gone.
    When it's gone, the charged shot is gone, but if you charged it up FULLY,
    you'll just have the 2nd shot to fire. The same thing works for Zero, fire a
    single shot, and his powered up attacks will be gone. For an easy defeat, jump
    kick up the wall and shoot him when he's done doing the 3-attack combo. Then
    when he creates an "earthquake", use Air Dash to avoid it. He can block most
    of your weapons, so use S. Burner and X. Buster shots.
    Weakness: X. Buster, S. Slicer
      It looks like Sigma is trying to imitate Wolverine! He launches electric
    sparks at which are very tough to avoid. When he teleports, he'll try to land
    where you are, so keep moving! When flashes yellow, he fires a wall of
    electricity (It's the same attack when you charge up E. Spark in Mega Man X).
    Use fully charged X. Buster shots or attack him with the S. Slicer.
    Sigma Hologram
    Weakness: S. Chain
      This guy can be tough, but knowing his pattern will help a lot. He can launch
    capsules at you, which turn into enemies. Shoot them for Energy and Weapon
    Capsules! He can fire a large red laser, can be easily avoided if you Air Dash
    over him. As you damage him, he'll change his color, which indicates that he's
    closer to death, and he also starts to speed up. Once he turns red, he will
    start to teleport around the room. If you get stuck inside of him, just start
    to jump, dash, etc. to break free. You can also damage him while you get stuck
    in him. If you run out of S. Chain energy, use charged X. Buster attacks.
      And here is an alternate strategy if you collected the Dragon Punch
    enhancement. Wait until the hologram is in the upper left corner or the
    upper right corner. Dodge his attacks and execute the Dragon Punch. The hit
    will change his color to red, and now you can finish Sigma off.
    <<<   [6.3]   MISCELLANEOUS                                                >>>
    NOTE: Since you can fight these Bosses at nearly anytime you want, your weapon
          arsenal may vary, so there isn't any "Weakness" part to put up.
    Zero Part Received: No. 1
      This guy is pretty tough. When the pod he operates puts its shield on, weapons
    won't effect him, and so as soon as they disappear...shoot him. When you hit
    him, he'll jump into the air and shoot these green rings at you. That is also
    a good time to hit him. He also lays mines on the floor, so watch your moves.
    Zero Part Received: No. 2
      This boss uses a huge spike ball that bounces around the room. When he jumps
    into the air, he'll shoot yellow balls at which are not much of a problem.
    Since his spike ball bounces around the room, you might be able to predict
    where it'll go next. Also, watch where you shoot because if it hits the spike
    ball, the shot will vanish.
    Zero Part Received: No. 3
      When the battle begins, jump kick up the side of the wall, and Agile will
    create a "sword beam." Dodge it by going on the ground. If you stay on the
    ground when he does that, you won't be able to dodge the beam! Keep jump
    kicking against the wall and attack him right after he uses the sword beam.
    Then he'll dash across to the other side while slashing with his sword. Just
    Air Dash to the other side and repeat the process until he's defeated.
     =-   7)   PASSWORDS                                                      -=
    This section contains various passwords for the game.
    All Bosses defeated, all Heart & Sub-Tanks, all Enhancements, and no Zero
    Parts: 6474 - 6347 - 6828 - 7223
    All Bosses defeated, all Heart & Sub-Tanks, all Enhancements, and all Zero
    Parts: 8377 - 8143 - 6828 - 7651
    Go to 3rd X-Hunter Stage (Agile) with all Heart & Sub-Tanks, all
    Enhancements, and all Zero Parts: 8377 - 8143 - 6828 - 7653
    No Bosses defeated, all Heart & Sub-Tanks, and all Enhancements:
    6224 - 8133 - 6656 - 5651
    Individual Bosses Defeated without any power-ups
    Wire Sponge Defeated: 6543 - 6884 - 3741 - 4551
    Morph Moth Defeated: 7821 - 7232 - 3151 - 8446
    Flame Stag Defeated: 6545 - 6884 - 3744 - 4551
    Magna Centipede Defeated: 6575 - 6884 - 3741 - 4551
    Overdrive Ostrich Defeated: 1528 - 3854 - 3451 - 2581
    Bubble Crab Defeated: 6843 - 8282 - 3841 - 4426
    Wheel Gator Defeated: 7821 - 7232 - 3121 - 2446
    Crystal Snail Defeated: 1528 - 3834 - 3551 - 2581
    Individual Bosses Defeated with all power-ups
    Wire Sponge Defeated: 5227 - 8133 - 1656 - 5451
    Morph Moth Defeated: 5224 - 8133 - 1656 - 7451
    Flame Stag Defeated: 5224 - 8133 - 1658 - 5451
    Magna Centipede Defeated: 3167 - 6337 - 1356 - 5526
    Overdrive Ostrich Defeated: 3127 - 6357 - 1356 - 5526
    Bubble Crab Defeated: 4146 - 3387 - 1246 - 1546
    Wheel Gator Defeated: 5224 - 8133 - 1626 - 5451
    Crystal Snail Defeated: 3127 - 6337 - 1856 - 5526
     =-   8)   SECRETS                                                        -=
    This section contains secrets about the game.
    <<<   WEATHER CONTROL                                                      >>>
      In the Weather Control Stage, you can find some Weather Balls around. If you
    use certain weapons on them, the weather changes for a limited time! Here's
    what can happen:
    Use Crystal H. - Makes the ball yellow and creates fog.
    Use Bubble S. - Makes the ball blue and causes rain.
    Use S. Burner - Makes the ball red and causes a hazy look.
    <<<   HIDDEN AREAS                                                         >>>
      In two Stages, there are hidden areas where you can earn some free items. In
    the Energen Crystal Stage near the end, climb up the ladder into the room.
    Charge up Silk S. and Large Weapon Capsules will come at you! In the Deep-Sea
    Base right by the gate where the robotic fish opens (Not the one he comes out
    of), there is a hidden passage on the left wall. Go in there and charge up
    Silk S. This time, you can get Large Energy Capsules! Very useful when you
    need to fill up your Sub-Tanks!
    Here's another location from SKSK17...
      "You can also find a third hidden area that uses the charged Silk S. to get
    large energy capsules in the Overdrive Ostrich stage. It is after you get the
    first hover-cycle. Pass the spikes, and stop right before the first major jump.
    Jump to the ledge on the left and you'll see a tunnel of dirt that needs to
    be grinded with S. Wheel, just like the one at the beginning. Go in there and
    use the Silk S."
    <<<   DRAGON PUNCH                                                         >>>
      To get this awesome move, you first collect ALL Heart Tanks, Sub-Tanks, and
    Enhancements! Then you must reach the 3rd X-Hunter Stage (which is Agile's
    Stage). Work your way through the level until you reach the section where
    there are two ladders, one goes up and the other one goes down. Lure one of
    the nearby Bats over to the ladders, and use Crystal H. on him to freeze him.
    Jump on top of the crystal platform and climb up the ladder.
      Destroy the enemy robot when you climb up, and start to charge up the S.
    Burner. Use the Air Dash to maneuver along the wall ledges, and then use the
    charged S. Burner to move through the spikes. Once past that, charge up the
    S. Burner again. Then Air Dash across the spikes, and use the S. Burner to
    get across the spikes.
      Continue on, and search the left wall for a hidden passage. In there you'll
    find an Enhancement Capsule (If you have everything) which contains the Dragon
    Punch. Remember that a Password will not save the Dragon Punch power-up! To
    use the Dragon Punch move, press Forward, Down, and Down-Forward and then Y.
     =-   9)   CREDITS                                                        -=
    This section is here to recognize those who have contributed to this FAQ.
    p9840223 - For more info on the Zero Boss.
    LordWyndia - For pointing out that S. Slicer also works against Sigma in
                 the first form.
    SKSK17 - For a location to use the charged Silk S.
    MavZR - For the alternate strategy on the Sigma Hologram.
     =-   10)   CONTACT / LEGAL INFORMATION                                   -=
    Copyright Information
    (c) Copyright 1999-2004 Ryan "MetroidMoo" Ammerman
      This FAQ cannot be distributed in books, magazines, etc. or in any other
    form of printed or electronic media (CDs, etc.) in any way. It may not be
    given away as some sort of prize or bonus with a purchase, and it may not be
    used for promotional or profitable purposes.
      Any characters, names, or other objects are copyright their respective
    companies. This document and its author are in no way affiliated with any
    company involved with this game.
    E-mail Information
    E-mail Address: ryanammerman[at]gmail[dot]com
      Before you e-mail me a question, make sure you've looked through the FAQ to
    see if your question is answered. If you send me a question that is answered
    in the FAQ, it WILL be ignored.
    Posting Notice
      If you wish to use this guide on your site, you may post it without my
    permission as long as this document is **NOT** changed in any way, shape, or
    form. The latest version of this guide can always be found at GameFAQs
                                                             --End of Transmission