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 =-                            Mega Man X2 (SNES)                         -=
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                    Written By: Ryan "MetroidMoo" Ammerman

             GUIDE TYPE ..................................... FAQ
             FILE SIZE .................................... 30 KB
             FIRST RELEASED .................... January 22, 1999
             LAST UPDATED .................... September 26, 2004
             LATEST VERSION ................................ 1.46

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<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<                            TABLE OF CONTENTS                           >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

 1) Version History
 2) Story
 3) Controls
 4) Weapons
 5) Power-Up Locations
       [5.1] Enhancements
       [5.2] Heart Tanks
       [5.3] Sub-Tanks
 6) Boss Strategies
       [6.1] Mavericks
       [6.2] X-Hunter Fortress
       [6.3] Miscellaneous
 7) Passwords
 8) Secrets
 9) Credits
10) Contact/Legal Information

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   1)   VERSION HISTORY                                                -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VERSION 1.46 - SEPTEMBER 26, 2004
  Updated e-mail address.

VERSION 1.45 - NOVEMBER 8, 2003
  Revised the file's format, adjusted the number of characters per line, and
added/moved sections.

VERSION 1.35 - UNKNOWN
  Updated contact information and made a few other changes.

VERSION 1.33 - UNKNOWN
  Added a strategy for Sigma's final form.

VERSION 1.31 - UNKNOWN
  Changed posting notice.

VERSION 1.3 - UNKNOWN
  Added another location for the Silk S.'s special.

VERSION 1.27 - UNKNOWN
  Added a tip to the Serges boss strategy.

VERSION 1.25 - UNKNOWN
  Made some minor changes.

VERSION 1.23 - UNKNOWN
  Updated legal information.

VERSION 1.22 - UNKNOWN
  Changed the look of the FAQ a bit and split up the Important Info section.

VERSION 1.21 - UNKNOWN
  Changed copyright/legal info.

VERSION 1.2 - UNKNOWN
  Fixed grammar/spelling errors and updated parts of the guide.

VERSION 1.15 - UNKNOWN
  Added a little bit more info for Sigma.

VERSION 1.1 - UNKNOWN
  Added more Boss info for Zero.

VERSION 1.05 - UNKNOWN
  Added "Dragon Punch" to the Important Info section.

VERSION 1.0 - JANUARY 22, 1999
  First version of the guide.


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 =-   2)   STORY                                                          -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Mega Man X2's storyline, from the instruction manual...

FUTURE TIMES
X-TRA! X-TRA! READ ALL ABOUT IT!

Reploid Elimination Not Completed
by Bradbury K. Wells
Times Staff Writer

  A new uprising is emminent in the battle to contain the Maverick Reploids
that have broken away from their control center. Once believed to be complete-
ly contained, these Mavericks have been detected in an abandoned production
factory, according to an intelligence report by well-known scientist Dr. Cain.

  A special armada of Maverick Hunters was mobilized today to the production
factory, but only one reploid has been able to penetrate the heavy artillery
outside the factory.

  Known as Mega Man X, this same reploid has been primarily responsible for
the apparent elimination of the threat six months ago. According to Dr. Cain's
report, now Mega Man X will battle the Mavericks in an attempt to locate and
destroy the leader of this new uprising.


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 =-   3)   CONTROLS                                                       -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section describes the basic controls.

D-Pad  ->  (Left/Right) Move Mega Man X
           (Up/Down) Climb ladder

A      ->  Dash

B      ->  Jump

Y      ->  Fire weapon
           (Hold) Charge X. Buster

L      ->  Switch weapon

R      ->  Switch weapon

Start  ->  Bring up menu


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 =-   4)   WEAPONS                                                        -=
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This section contains information about the weapons.

---------
X. Buster
---------
Received From: N/A

  Your basic weapon, and it has unlimited energy. When you charge it up, it
fires a blast that does more damage.

----------
Crystal H.
----------
Received From: Crystal Snail

  Fires a blob of ice that can freeze some enemies. When charged, it slows
down time for a while.

---------
Bubble S.
---------
Received From: Bubble Crab

  Fires a line of bubbles. When charged, it creates a shield of bubbles,
which can make you jump higher in water.

-------
Silk S.
-------
Received From: Morph Moth

  Fires a piece of junk. It splits into four smaller pieces when it hits
something. When charged, it creates a larger piece of junk that can "pull"
hidden items in certain places.

--------
S. Wheel
--------
Received From: Wheel Gator

  Fires a wheel with spikes which can destroy certain blocks. When charged,
it creates a large wheel that shoots out eight lasers.

---------
S. Slicer
---------
Received From: Overdrive Ostrich

  Fires a line of blades that bounce off walls. When charged, it shoots
blades all over the screen.

--------
S. Chain
--------
Received From: Wire Sponge

  Fires a small chain that can hook onto walls. When charges, it fires a
larger chain that hooks better.

--------
Magnet M.
---------
Received From: Magna Centipede

  Fires a small mine that can be controlled in the Up or Down directions on
the Control Pad. When charged, it fire a mine that looks like a black hole
that can cause a good bit of damage (It can also be controlled Up or Down.

---------
S. Burner
---------
Received From: Flame Stag

  Fires two fireballs. When charged, it creates a "fire shield" that causes
you to dash far.

--------
G. Crush
--------
Received From: Enhancement Capsule

  Increases the weapon meter by getting hit by long-range attacks like lasers,
missiles, etc. When used, it creates a huge explosion that causes a good bit
of damage to all enemies on the screen.

---------
I. Tracer
---------
Received From: Enhancement Capsule

  When used, it can detect hidden passages.


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 =-   5)   POWER-UP LOCATIONS                                             -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section lists the locations of the various upgrades.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [5.1]   ENHANCEMENTS                                                 >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------------
X. Buster Upgrade
-----------------
Location: Dinosaur Tank Stage
Requirements: Air Dash Upgrade

  Soon after the beginning of the stage, there is a ledge that you can reach
with the Air Dash. Dash to the ledge and wall kick your way up the wall. Up
there you'll find the capsule.

  Allows you to charge up the X. Buster farther to fire double shots and also
let's you charge up the weapons you receive from bosses.

-------------
Armor Upgrade
-------------
Location: Robot Junkyard Stage
Requirements: S. Wheel

  Once you reach the first room with the machine that changes the gravity,
shoot the S. Wheel at the end of the 2nd ledge. If you find the right spot,
the weapon will dig a hole down. Dig the whole way down to find the
enhancement.

  Allows you to take in damage from certain enemy projectiles to power up the
G. Crush. When the meter is at maximum, you can unleash a large explosion.

--------------
Helmet Upgrade
--------------
Location: Energen Crystal Stage
Requirements: None

  Soon after you fight the mid-boss, there is a large hole. Go down the left
side of it to find a hidden path. Go through the path to find the capsule.

  When you use it, it will show the location of any hidden passage on the
screen.

----------------
Air Dash Upgrade
----------------
Location: Desert Base Stage
Requirements: S. Wheel

  Right after the Heart Tank, there are some blue blocks near a ledge. Use the
S. Wheel to destroy the blocks and get the enhancement.

  Allows you to dash in mid-air one time. Useful for getting across a large
gap.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [5.2]   HEART TANKS                                                  >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------
Dinosaur Tank
-------------
Requirements: X. Buster Upgrade, S. Burner

  Right after you need to leave the Robot Attack Armor, there is a small wall
of spikes and a Heart Tank above. Charge up the S. Burner and use it to dash
to get on top of the ledge.

-------------
Deep-Sea Base
-------------
Requirements: X. Buster Upgrade, S. Burner

  When the robot fish opens the gate (Not the one he comes out of), climb up
the right wall. Once you are on the ledge, charge up S. Burner and dash over
to the right. Then you can see the missile-like platform things. If you can
dash at the right time, you will be able to jump kick up the side of the
platform to reach the Heart Tank.

-------------
Volcanic Zone
-------------
Requirements: X. Buster Upgrade (You don't have to have it, but it helps.)

  This one is located in the area where the volcano erupts and you must
escape. When you reach the machine that blocks your way, use any weapon to
quickly destroy it and grab the Heart Tank.

--------------
Robot Junkyard
--------------
Requirements: Crystal H.

  At the beginning of the stage, use Crystal H. on the first robot that
throws the spiked discs at you. Then hop on top of him, and jump kick up the
wall. You'll find a 1-Up and the Heart Tank up there.

----------------
Central Computer
----------------
Requirements: X. Buster Upgrade, S. Burner or just Air Dash

  Once you get past the first section motion detectors, there is one of the
robot gun turrets stuck near an opening in the ceiling. If you just have Air
Dash, it will be possible to reach it, but it'll be difficult. For other way,
charge up S. Burner, and use it to reach the turret. Then jump kick up the
opening to get the Heart Tank.

---------------
Energen Crystal
---------------
Requirements: S. Chain (You don't have to have it, but it helps.)

  This one is the more difficult one to get. Once you find the Robot Attack
Armor, go down the hole you past a bit earlier and get on the ledge. This can
be done in one of two ways. Dash with the unit and use the jets to stay up a
little longer, and use the S. Chain to hook on the ledge at the far left. Or
you can use the drill attack (Hold Y), and jump and use the jets. Then jump
out and land on the ledge.

-----------
Desert Base
-----------
Requirements: None

  Once you are in the desert with the motorbike, there is a ramp that leads to
a large hole. Shoot down the poles to make it a ramp. Go back and get the
bike, and when you reach the ramp right before the hole, press and hold A
while on the ramp. If you time it right you will jump the hole. While in the
building, hold A so you won't destroy the bike. Then you'll be able to get
over the spikes to the Heart Tank.

---------------
Weather Control
---------------
Requirements: None

  Right at the beginning of the stage, climb up the left wall to find the
Heart Tank in a hidden section.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [5.3]   SUB-TANKS                                                    >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-------------
Deep-Sea Base
-------------
Requirements: X. Buster Upgrade & Bubble S.

  Once the fish robot opens the gate underwater (Not when he first appears),
keep going until you see a Large Energy Capsule in the ground. Get on top of
that ground, and charge up Bubble S. When you jump up, you can see a Sub-Tank.
To get it, press B rapidly when you are on the water's surface. Then you
should be able to get it.

-------------
Volcanic Zone
-------------
Requirements: None

  Right at the beginning of the stage, there is a beetle-like robot that
charges at you. Hop on top of the little platform on it, and it will take you
up to a hidden ledge. There you'll find the Sub-Tank.

----------------
Central Computer
----------------
Requirements: X. Buster Upgrade, S. Burner, Air Dash Upgrade

  This one can be found soon after the Heart Tank. After you get past the part
with all of the blocks, there will be just one block hanging from the ceiling.
Charge up S. Burner; hop on the block when it falls, and then dash in the air
to reach another opening. If you let the block fall in the hole, don't worry
because you can still get the Sub-Tank, but it will be a bit more difficult.

---------------
Weather Control
---------------
Requirements: Air Dash Upgrade (You don't have to have it, but it helps.)

  Once you reach the area with those missile-like platforms, use them to jump
kick up the wall where the weather ball is located. Then keep going across to
the right, and the Sub-Tank will be there.


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 =-   6)   BOSS STRATEGIES                                                -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains tips for the bosses.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [6.1]   MAVERICKS                                                    >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-----------
Wheel Gator
-----------
Weakness: S. Chain
Weapon Received: S. Wheel

  When the battle starts, Wheel Gator will go under the "lava". Now Jump Kick up
the side of the wall, and when he launches a spike wheel at you, jump around
it and get back up the wall. If you stay close to the ground, he'll grab you
and start to damage you. Once he comes out, he will do a couple of things. He
can launch those spiked wheels from his back which are very easy to dodge. He
can get into a drill position and make some spikes on the side of the wall.
Sometimes he starts to flash and will start to shoot green spheres at you. And
he can go back under and start to launch more wheels at you. Use charged up X.
Buster shots to beat him.

-----------
Bubble Crab
-----------
Weakness: S. Wheel
Weapon Received: Bubble S.

  When Bubble Crab encases himself in a bubble shield, use S. Wheel to destroy
it. If you try to jump over him, he forms these antler-like things on him.
While he's in the air or water when doing that, use the S. Wheel so he lands
on it. Keep using the weapon until he's done for.

-----------
Flame Stage
-----------
Weakness: Bubble S.
Weapon Received: S. Burner

  When the battle begins, he'll jump kick up the wall and come back down. When
he comes down, shoot him with Bubble S. Then he throws two fire punches at
you. Dodge them and shoot him again, and he'll repeat the same thing again.
Keep doing this for an easy win.

----------
Morph Moth
----------
Weakness: S. Burner
Weapon Received: Silk S.

  When the battle starts, use S. Burner on the magnet bug. It will swing side to
side, launching junk at you. When it starts to launch the stuff at you in
rotation direction, jump kick up the walls and use Air Dash to dodge them.
Once you damage it enough, Morph Moth will come and shower dust on you. Since
his energy meter is pretty low, he won't be difficult to dispose of.

---------------
Magna Centipede
---------------
Weakness: Silk S.
Weapon Received: Magnet M.

  If you use Silk S. on him at the beginning, he will lose his tail, which will
make him stop using some of his abilities. Then he'll start to teleport around
the room. Remember that Silk S. splits into four smaller pieces, so doing that
will make him an easy target. When he stops teleporting, he'll launch some
magnetic stars at you, which are somewhat hard to evade.

-------------
Crystal Snail
-------------
Weakness: Magnet M.
Weapon Received: Crystal H.

  When you use Magnet M. on Crystal Snail, he'll be launched from his shell and
hit the wall which also causes some damage. Then when he gets back into his
shell, he'll slow down time. After he does that, he comes out of the shell.
Launch the Magnet M. and use Up or Down on the Control Pad to make hitting him
easier.

-----------------
Overdrive Ostrich
-----------------
Weakness: Crystal H.
Weapon Received: S. Slicer

  With Crystal H., this guy is easy! Hit him with it, and then he'll jump into
the air and launch blades from the air. When he is in the air, hit him with
the weapon before he has a chance to attack. If you can hit before he a
chance, you won't have to worry about being that much.

-----------
Wire Sponge
-----------
Weakness: S. Slicer
Weapon Received: S. Chain

  When Wire Sponge uses a vine as a shield, use S. Slicer to cut through it.
Once he uses a vine to hang from the ceiling, he launches sprouts that make a
spiked plant. One shot from the X. Buster will destroy it. When he takes a
certain amount of damage, he starts to turn red, and fires large lightning
bolts across the screen. Once you defeat him (If you used S. Slicer), he
splits in half!


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [6.2]   X-HUNTER FORTRESS                                            >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------
Violen
------
Weakness: Bubble S.

  Similar to the fight for Zero's Part, but this time he creates platforms that
he or you can use. When you have the chance, use Bubble S. on him. A Sub-Tank
will come in handy here.

------
Serges
------
Weakness: Silk S. (1st Form), S. Slicer (2nd Form)

  This fight is very different from his other one. This time he operates a
machine with four large cannons...each one fires something different. Don't
very about the cannons because Silk S. can take down with about three hits!
Once all of the cannons are gone, the front part of the machine disappears.
Now he fires green spheres at you that can split into four smaller ones. Their
directions alternate with each shot. This time, use S. Slicer. If you want to,
try standing on the machine itself and use a charge S. Slicer shot. The blades
will fly up and damage Serges.

  If you find it too difficult, stick to Silk S. or use Magnet M. since you can
move the mine and even if you hit his pod, it still damages him!

-----
Agile
-----
Weakness: Magnet M.

  This fight is also different from the other one. This time around, Agile
operates a spaceship. When he forms the spiked platforms, electric sparks go
around the room, and he drops the platforms. To avoid them, try to stay the
under the spaceship. Sometimes missiles fly across the room and a larger bomb
appears. Just shoot it to destroy it. Since Magnet M. is controllable, hitting
him won't be hard at all!

---------
Evil Zero
---------
NOTE: You only fight the evil version of Zero if you did not collect all three
      Zero parts.

Weakness: S. Burner

  This "Zero" has abilities just like the real one! He is very quick
performing his moves, so make sure you bring along filled Sub-Tanks. If you
charge up the X. Buster, remember that when you get hit, your "power" is gone.
When it's gone, the charged shot is gone, but if you charged it up FULLY,
you'll just have the 2nd shot to fire. The same thing works for Zero, fire a
single shot, and his powered up attacks will be gone. For an easy defeat, jump
kick up the wall and shoot him when he's done doing the 3-attack combo. Then
when he creates an "earthquake", use Air Dash to avoid it. He can block most
of your weapons, so use S. Burner and X. Buster shots.

-----
Sigma
-----
Weakness: X. Buster, S. Slicer

  It looks like Sigma is trying to imitate Wolverine! He launches electric
sparks at which are very tough to avoid. When he teleports, he'll try to land
where you are, so keep moving! When flashes yellow, he fires a wall of
electricity (It's the same attack when you charge up E. Spark in Mega Man X).
Use fully charged X. Buster shots or attack him with the S. Slicer.

--------------
Sigma Hologram
--------------
Weakness: S. Chain

  This guy can be tough, but knowing his pattern will help a lot. He can launch
capsules at you, which turn into enemies. Shoot them for Energy and Weapon
Capsules! He can fire a large red laser, can be easily avoided if you Air Dash
over him. As you damage him, he'll change his color, which indicates that he's
closer to death, and he also starts to speed up. Once he turns red, he will
start to teleport around the room. If you get stuck inside of him, just start
to jump, dash, etc. to break free. You can also damage him while you get stuck
in him. If you run out of S. Chain energy, use charged X. Buster attacks.

  And here is an alternate strategy if you collected the Dragon Punch
enhancement. Wait until the hologram is in the upper left corner or the
upper right corner. Dodge his attacks and execute the Dragon Punch. The hit
will change his color to red, and now you can finish Sigma off.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   [6.3]   MISCELLANEOUS                                                >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
NOTE: Since you can fight these Bosses at nearly anytime you want, your weapon
      arsenal may vary, so there isn't any "Weakness" part to put up.

------
Serges
------
Zero Part Received: No. 1

  This guy is pretty tough. When the pod he operates puts its shield on, weapons
won't effect him, and so as soon as they disappear...shoot him. When you hit
him, he'll jump into the air and shoot these green rings at you. That is also
a good time to hit him. He also lays mines on the floor, so watch your moves.

------
Violen
------
Zero Part Received: No. 2

  This boss uses a huge spike ball that bounces around the room. When he jumps
into the air, he'll shoot yellow balls at which are not much of a problem.
Since his spike ball bounces around the room, you might be able to predict
where it'll go next. Also, watch where you shoot because if it hits the spike
ball, the shot will vanish.

-----
Agile
-----
Zero Part Received: No. 3

  When the battle begins, jump kick up the side of the wall, and Agile will
create a "sword beam." Dodge it by going on the ground. If you stay on the
ground when he does that, you won't be able to dodge the beam! Keep jump
kicking against the wall and attack him right after he uses the sword beam.
Then he'll dash across to the other side while slashing with his sword. Just
Air Dash to the other side and repeat the process until he's defeated.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   7)   PASSWORDS                                                      -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains various passwords for the game.

All Bosses defeated, all Heart & Sub-Tanks, all Enhancements, and no Zero
Parts: 6474 - 6347 - 6828 - 7223

All Bosses defeated, all Heart & Sub-Tanks, all Enhancements, and all Zero
Parts: 8377 - 8143 - 6828 - 7651

Go to 3rd X-Hunter Stage (Agile) with all Heart & Sub-Tanks, all
Enhancements, and all Zero Parts: 8377 - 8143 - 6828 - 7653

No Bosses defeated, all Heart & Sub-Tanks, and all Enhancements:
6224 - 8133 - 6656 - 5651

Individual Bosses Defeated without any power-ups

Wire Sponge Defeated: 6543 - 6884 - 3741 - 4551
Morph Moth Defeated: 7821 - 7232 - 3151 - 8446
Flame Stag Defeated: 6545 - 6884 - 3744 - 4551
Magna Centipede Defeated: 6575 - 6884 - 3741 - 4551
Overdrive Ostrich Defeated: 1528 - 3854 - 3451 - 2581
Bubble Crab Defeated: 6843 - 8282 - 3841 - 4426
Wheel Gator Defeated: 7821 - 7232 - 3121 - 2446
Crystal Snail Defeated: 1528 - 3834 - 3551 - 2581

Individual Bosses Defeated with all power-ups

Wire Sponge Defeated: 5227 - 8133 - 1656 - 5451
Morph Moth Defeated: 5224 - 8133 - 1656 - 7451
Flame Stag Defeated: 5224 - 8133 - 1658 - 5451
Magna Centipede Defeated: 3167 - 6337 - 1356 - 5526
Overdrive Ostrich Defeated: 3127 - 6357 - 1356 - 5526
Bubble Crab Defeated: 4146 - 3387 - 1246 - 1546
Wheel Gator Defeated: 5224 - 8133 - 1626 - 5451
Crystal Snail Defeated: 3127 - 6337 - 1856 - 5526


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   8)   SECRETS                                                        -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section contains secrets about the game.

<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   WEATHER CONTROL                                                      >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  In the Weather Control Stage, you can find some Weather Balls around. If you
use certain weapons on them, the weather changes for a limited time! Here's
what can happen:

Use Crystal H. - Makes the ball yellow and creates fog.
Use Bubble S. - Makes the ball blue and causes rain.
Use S. Burner - Makes the ball red and causes a hazy look.


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   HIDDEN AREAS                                                         >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  In two Stages, there are hidden areas where you can earn some free items. In
the Energen Crystal Stage near the end, climb up the ladder into the room.
Charge up Silk S. and Large Weapon Capsules will come at you! In the Deep-Sea
Base right by the gate where the robotic fish opens (Not the one he comes out
of), there is a hidden passage on the left wall. Go in there and charge up
Silk S. This time, you can get Large Energy Capsules! Very useful when you
need to fill up your Sub-Tanks!

Here's another location from SKSK17...
  "You can also find a third hidden area that uses the charged Silk S. to get
large energy capsules in the Overdrive Ostrich stage. It is after you get the
first hover-cycle. Pass the spikes, and stop right before the first major jump.
Jump to the ledge on the left and you'll see a tunnel of dirt that needs to
be grinded with S. Wheel, just like the one at the beginning. Go in there and
use the Silk S."


<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<<<   DRAGON PUNCH                                                         >>>
<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
  To get this awesome move, you first collect ALL Heart Tanks, Sub-Tanks, and
Enhancements! Then you must reach the 3rd X-Hunter Stage (which is Agile's
Stage). Work your way through the level until you reach the section where
there are two ladders, one goes up and the other one goes down. Lure one of
the nearby Bats over to the ladders, and use Crystal H. on him to freeze him.
Jump on top of the crystal platform and climb up the ladder.

  Destroy the enemy robot when you climb up, and start to charge up the S.
Burner. Use the Air Dash to maneuver along the wall ledges, and then use the
charged S. Burner to move through the spikes. Once past that, charge up the
S. Burner again. Then Air Dash across the spikes, and use the S. Burner to
get across the spikes.

  Continue on, and search the left wall for a hidden passage. In there you'll
find an Enhancement Capsule (If you have everything) which contains the Dragon
Punch. Remember that a Password will not save the Dragon Punch power-up! To
use the Dragon Punch move, press Forward, Down, and Down-Forward and then Y.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   9)   CREDITS                                                        -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
This section is here to recognize those who have contributed to this FAQ.

p9840223 - For more info on the Zero Boss.

LordWyndia - For pointing out that S. Slicer also works against Sigma in
             the first form.

SKSK17 - For a location to use the charged Silk S.

MavZR - For the alternate strategy on the Sigma Hologram.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 =-   10)   CONTACT / LEGAL INFORMATION                                   -=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------
Copyright Information
---------------------
(c) Copyright 1999-2004 Ryan "MetroidMoo" Ammerman

  This FAQ cannot be distributed in books, magazines, etc. or in any other
form of printed or electronic media (CDs, etc.) in any way. It may not be
given away as some sort of prize or bonus with a purchase, and it may not be
used for promotional or profitable purposes.

  Any characters, names, or other objects are copyright their respective
companies. This document and its author are in no way affiliated with any
company involved with this game.

------------------
E-mail Information
------------------
E-mail Address: ryanammerman[at]gmail[dot]com

  Before you e-mail me a question, make sure you've looked through the FAQ to
see if your question is answered. If you send me a question that is answered
in the FAQ, it WILL be ignored.

--------------
Posting Notice
--------------
  If you wish to use this guide on your site, you may post it without my
permission as long as this document is **NOT** changed in any way, shape, or
form. The latest version of this guide can always be found at GameFAQs
(http://www.gamefaqs.com).


                                                         --End of Transmission