-Mighty Morphin' Power Rangers FAQ/Walkthrough
-V2.01 (6/2/07)
-By KIRBIX

DISCLAIMER:
This is property of KIRBIX (Sean D'Hoostelaere). This may be not be
reproduced under any circumstances except for personal, private use. It may not
be placed on any web site or otherwise distributed publicly without advance
written permission. Use of this guide on any other web site or as a part of any
public display is strictly prohibited, and a violation of copyright.
In plain English, this means that it is against the law for you to copy this
guide. If you want to print it out, that's fine, but I do not permit its use
anywhere on the web or for it to be used for anything profitable.

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|*****************| 
|Table of Contents|
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I.	Version History
II.     Mighty Morphin' POWER Rangers!
III.	Controls
IV.	The Characters
V.	The Enemies
VI.	Items
VII.	Level 1
VIII.	Level 2
IX.	Level 3
X.	Level 4
XI.	Level 5
XII.    The MegaZord
XIII.	Bosses
XIV.    Ending
XV.     Passwords
XVI.	Contact Me
XVII.	Credits
 
I. VERSION HISTORY
#############################################################################
V1.0 (12/05)- First version

V2.0 (6/06)- Fixed the boss names at long last. I'm glad I got those figured out
             finally.

V2.01 (6/07)- Housekeeping
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II. MIGHTY MORPHIN' POWER RANGERS!
#############################################################################
Released in 1993, the show Mighty Morphin' Power Rangers was a poorly done
Japanese action show that had been horribly translated into American pop 
culture. However, it swept the population by storm as every child in America
fought for the control of the TV every morning so as to see the new episode of
the POWER RANGERS!

In essence, the storyline was simply that an alien had been stowed away in her
chamber for millenia. She had been locked away by the power rangers, who had 
used their powers to vanquish her and send her away. Back from prison, 
Rita Repulsa is bent on destroying the Earth. 

Meanwhile, Zordon moniters her escape. An omniscient demi-god, Zordon has
directed the Power Rangers for thousands of years, and upon the revival of Rita,
taps five teenagers to become the Power Rangers once more to do battle with
Rita Repulsa and her various minions.

This videogame was based off the original show for Mighty Morphin Power Rangers,
and as such much of what you will see derives from the show. What this guide
will do is provide you with direction in how to finish this game- a grasp of
the various mechanics of the game, and more importantly a complete walkthrough
of the levels.
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III. CONTROLS
#############################################################################
The Super Nintendo has 8 buttons and a control pad. The 4 main buttons 
are Y and X, from left to right on the top, and B and A on the bottom 
from left to right. There are also 2 shoulder buttons. The L button is 
on the left side, and the R button is on the right side. The start and select 
buttons are found in the center of your controller. Then of course, there is 
the 4-directional control pad.

In this game, you won't be using the shoulder buttons or the select button. You 
won't use the A button, either. There are only 4 buttons that are of use to you,
so naturally the game controls are pretty basic, with only 4 attacks that 
require manual dexterity of any kind.

======================

B BUTTON- By pressing the B button, your ranger jumps into the air. By holding 
forward as you press the B button, you will do a flip in the direction you're 
holding.
In some of the later levels, you can jump off of the walls. Press B to jump 
forward, and then press B when you hit the wall. Your ranger will bounce off.
At times, you have to jump from wall to wall to wall to wall.....

Y BUTTON- By pressing the Y button, your ranger will attack. By pressing Y 
four times in quick succession, your ranger will perform a combo, which if 
completed will kill any putty (NOTE: the shield putty requires 
3 combos to kill)

X BUTTON- Once you have transformed into a Power Ranger, the X button will 
trigger your bomb. Bombs kill all enemies on the screen, and potentially do 
serious damage to a boss.

START BUTTON- By Pressing the start button, you pause the game.

========================

Now, for some more complicated maneuvers.

UP+ATTACK - When you are a Power Ranger, pressing UP+Y will allow you to 
perform an upgraded attack. It does double the normal damage of an attack and 
throws the enemy back about 5 feet. (NOTE: Kimberly fires arrows, which do 
only half the damage of a normal attack.)

DOWN+ATTACK- By holding down and attacking, you will kick the enemy. You can 
only kick when you're not transformed, and it does as much damage as an 
upgraded attack, though it doesn't send the enemy sprawling. 
(NOTE: 4 kicks kills an enemy, but I have seen times where it took 5 kicks. 
No clue why that is, if anyone wants to fill me in)

JUMP+ATTACK- If you jump straight up, you will swing your weapon. If you are 
jumping forward, you will do a flying kick, which sends the enemy flying. It is
by far my favorite attack, but risky when in a group of enemies.

=========================

To throw, move up close to an enemy and press attack. Throws do double damage,
and normally they simply throw your enemy directly in front of you. 

If you hold up as you throw, you'll fling the enemy across the screen.
If you hold down as you throw, you'll rapidly punch the enemy in the gut.
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IV. THE CHARACTERS
#############################################################################
I am not going to rate the characters, because frankly, there isn't a "best" 
one.

JASON- Jason is the leader of the power rangers, and of course, is the most 
popular one as well. His weapon of choice is the sword.

BILLY- Billy was the geek of the series, but oddly, in almost everything else 
that you'll read about this game, he's the best choice. Billy has a different 
upgraded attack than the other rangers. When he's not a power ranger, he 
punches fast, doing 4 hits of half damage. As a power ranger, he will spin 
his weapon rapidly. It hits the enemy 5 times at half damage.

KIMBERLY- Kimberly was the cutie of the group. She uses a bow. Now, her 
upgraded attack takes 2 forms. When executing a combo, her final attack is 
a swing of her bow. BUT, by pressing up+attack, she will fire an arrow for 
half damage. This may seem kind of useless, but the arrow travels through 
enemies until it hits a wall or goes offscreen. So theoretically, you can hit 
5 or 6 enemies with one arrow.

ZACK- Zack was the stereotypical black character It shows how little Japan 
understands about them when you see him and his attacks. He uses an Axe.

TRINI- Since Kimberly is the cutie, Trini just adds on as a fifth wheel...
She uses pronged daggers (they have a specific name, but I dont remember it. 
All I DO remember is that they were used to disembowel people... ugh).
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V. THE ENEMIES
#############################################################################
As a power ranger, your enemy is Rita Repulsa. Along with her creations, there 
is of course the average joe putty. Now, in the show, a putty is a putty, but 
in the game, there are quite a variety of putties.

-=-=-
Normal putty: color-light grey
The normal putty is the simplest one to defeat. It moves and attacks. 1 hit will
dispose of it.

-=-=-
Advanced putty: color- some shade of purple/blue
The advanced putty is the same as the normal putty, but it has 8 hits rather 
than 1.

-=-=-
Jumping putty: color- light green
The jumping putty can attack as normal, but can also jump and jump+attack. 1 hit
will kill it.

-=-=-
Advanced jumping putty: color- dark green
These putties are the same as the jumping putty, but again, with increased life.

-=-=-
Special putty: color- dark brown
Whenever something bizarre is done, such as wearing disguises and appearing in 
a puff of smoke, the special putty is used. It is the same as the advanced 
putty.

-=-=-
Shield putty: color- Black
These putties are smart; they carry a shield. Their shield has 16 hits, 
and then the putty itself is the same as an advanced putty. 

-=-=-
Mace putty: color- Turquoise
An advanced putty with a better weapon. The mace is very powerful, and has long
range.

-=-=-
Knife putty/gun putty: color- light brown
The knife putty is a normal putty that throws his knives as well as attacking
normally. He's got 8 hits.

The gun putty stands in one place and fires a gun. The gun fires fast, and 
oftentimes rapidly. However, they've only got 2 hits, and they dont retaliate.
They come in 2 stances: standing and crouching.

-=-=-
Spikey putty: color- yellow
These guys follow you through your tunnels in the sewers. They carry spiked
shields, so run while you can!

-=-=-
Sword putty- color- blue
The sword putty is the most powerful one, and he's found in the last level
specifically for this reason. 8 hits, double the damage of a knife. Watch 
yourself!
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VI. ITEMS
#############################################################################
There aren't many items in this game; only 3, actually.

Chicken leg- found while you're not transformed, this heals your character by
a moderate amount

-=-=-
Medical kit- found after you transform, this also heals your character by a 
moderate amount.

-=-=-
Bomb- This refills your bomb. There is one per level, although they're often 
well-hidden.

FINALLY, WITHOUT ADO, THE WALKTHROUGH
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VII. LEVEL 1- Downtown Cali.
#############################################################################
Character of choice: Trini

You'll find yourself transported to the downtown area, outdoors on the street.
It's pretty straightforward. Walk along, fighting regular, advanced and special
putties. The only thing that merits watching for are the putties in disguise
and the putties jumping from the rooftops.

Once you hit the park, you'll meet the boss of the level, bones. You'll 
transform, and face a few more putties. When you see the 3 putties appear in 
a puff of smoke, you might as well use your bomb; you'll get a refill in no 
time flat.

Continuing through the park, you face some new hazards. Robotic birds fly 
overhead, and drop bombs onto you and the putties. Use it to your advantage-
let the bombs kill your enemies. You can pick up the park benches and throw them
for some good damage, too. Eventually coming to a brick wall, a truck comes 
speeding by and crashes, leaving you to deal with its putty passengers. You can
destroy the car if you want to, but it doesn't do any added damage. 

Lalala, fight some more putties, pick up the med kit, kill some more... a-ha,
boss time!

Boss 1: Bones 
===============
Right off the bat, use your bomb to whittle his health down quite a bit. His 
first form is downright nasty. He'll prance backwards and lunge forwards, which
effectively takes you down unless you duck. He can also simply swing his sword,
which can be avoided by backing up. He also strikes the ground, creating waves
out of his sword, so jump over them. Once you've whittled down his HPs a bit, 
he'll fall apart. He'll reassemble without arms, cape or sword. Don't use a 
boosted attack; he'll fall apart again, and it takes much longer. Go slowly, 
use combos up until their last hit. Finally, he falls apart again and reforms 
as a floating head. Attack the head with whatever you've got, and he'll finally
fall down and explode. 

Congratulations, you've finished level 1! 

PASSWORD: 3847
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VIII. LEVEL 2- Industrial District
#############################################################################
Character of choice: Kimberly

You're in the woods outside of a factory. Putties will fall out of the trees,
so watch for the rustling leaves. Traps (which I fail to describe as anything 
except a pair of breasts) send bullets down at you. Use them to your advantage;
they can harm enemy putties. 

Once you've left the forests, you'll be walking on the factory premises. 
You'll meet two advanced putties, and you'll hear a low roaring noise. Watch 
your feet! barrels begin to roll along the ground. While they ignore the enemy,
they'll explode at your feet and knock you down, making you easy prey.
Continue along, and you'll meet your first shield putties. I consider them the
most difficult, because you can't make them fall over, preventing you from 
effectively stopping their knife attacks. 

Anyhow, battle your way through the putties and avoid the barrels until you 
come across the next boss- It's the Gnarly Gnome! With an evil cackle, he 
disappears, leaving you to face a myriad of putties, as always. Beat them and
head into the factory.

You'll first come across some more putties to kill, and you'll walk out into 
the main factory. Above your head are metal bars. Jump and press the up or
down directional arrow to cling to the bar. Press up to climb over onto the 
ledge. Destroy the enemy buzzsaw from below- it's safer that way. As for the 
blue machine, climb up and kill it. You cannot destroy the yellow rotating
saw.

Once you're at the top, walk along until you hit the conveyor belt. Putties
are patrolling these belts, and flaming pipes fall from above. Either run as
far to your right as possible to avoid them, or better yet, stay to the left of
them. Putties are not smart, and they will run into the pipes and kill 
themselves.

Anyways, moving on- climb down to the bottom and face off against a few more
putties. Move forward, and destroy the gas tanks (no, they won't hurt you). 
Pick up the med kit and keep plowing through the enemies. In this next area, 
you'll face more buzzsaws, and a floating enemy that drops bombs from overhead.
Quickly dispose of it and the putties and start climbing. Grab the bomb on your
way up. Once you go as high as you can (the final ledge is JUST beyond your 
reach), bounce off of the wall to get up. (read the controls section to learn
how).

This is it! the home-stretch. Walk along until you get to an indentation.
Putties patrol the area, and a flying gun fires lasers down upon you. Kill the 
putties and the gun and continue. Jump from platform to platform in the next
area, pretty straightforward. Kill the mace putties and destroy the gas cans
to reach the boss. Dont forget the med kit!

Boss 2: Gnarly Gnome
======================
The general strategy is to always fire off your bomb in the beginning, so do
that now. Now, jump onto the middle platform. Gnarly Gnome teleports from 
platform to platform, and he has 2 attacks. If he's above you, he'll send 
fireballs at you with his rake. If he's next to you, he'll shoot soundwaves 
from his accordian. Both are easily dodged. If he's below you, he disappears 
again.

Now,as long as you're on the middle platform, he'll never use his rake attack.
Duck. If he appears on any of the five platforms, you'll be able to hit him.
If he appears below you, he'll do nothing. Stay down, and be quick about it.
He'll start to teleport faster, but he's a joke. Take him down in style!

SO ENDS LEVEL 2!

Password: 5113 
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IX. LEVEL 3- Sewer Systems
#############################################################################
Character of choice: Billy

Spiders fall from above, so kill them before they kill you. 
It's recommended that you fall through the floor into the water. Putties that 
are in the water are near impossible to hit from on land, while a Power Ranger
that is attacking at the feet of the putties will find himself always with
an advantage.

Be wary of the water. Floating Washing Machines (I think that's what they are-
washing machines that have had a BAD day) float in the water and will explode
upon contact if you don't punch them first.

Spiders fall from the ceiling, spitting damaging webs down upon you. Does that
make any sense? Of course not, but this is Bandai, so it doesn't have to make
any sense!

Later on, drills fall from the ceiling. Let them zero in on you (they stop
moving forward) and then run forward. Dont let them hit you, it hurts. No 
surprise there; they ARE hitting your head with a drill!

Boss's name is Eye Guy. You'll meet him and transform, as always.

In this next room, you'll crawl through little crawlspaces, chased by a putty.
DO NOT GET HIT BY THE YELLOW PUTTY. While it's easy to avoid those things, 
if they hit you, you'll halve your health, because they'll hit you 3 or 4 times.
Avoid the lasers and the poison gas, too.

You'll come to a platform that gives way beneath you, and you'll fall into a 
pool. Once you fall to the bottom of the pit, stay on the bottom until the water
drains. If you don't, you'll be knifed by the putties, who can still fight 
while there's water. Unfortunately, Zordon never taught the rangers the art of
underwater boxing, so if the water level is above your knees, you're totally
helpless.

Once you get through 

Jump from wall to wall to continue on. Dont get hit by the poison, obviously.

In this next area, the fan blades will hurt you. Badly. Swim past them, and
as before, stay away from the putty's knives. Avoid buzzsaws, and lets get on
to the boss.

Boss 3: Eye Guy
==================
Eye guy has several attacks. He'll shoot a laser (A BIG LASER) from his
eye. If he's standing up, you have to duck to avoid it. If he's lying down,
you must jump. He'll also body slam you from above. Jump out of the way
to avoid. When he fires eyes at you, just back away..

Eye Guy is tough because, like the shield putties, you can't stun him. He'll
keep attacking no matter what you do. Dodge his attacks and whittle his health
down. Don't get cocky, or you'll lose health like it's going out of style.

After a certain amount of hits, his body melts away, leaving his one big 
eye. It drops fireballs on you. Hack away until it dies.

Hurrah! Onto level 4.

Password: 3904
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X. LEVEL 4- Motel 6 
#############################################################################
Character of choice: Zack

The opening area is riddled with putties of various kinds. They fall from the
ceiling, they jump in from the side; it seems like there's no end to the mass
of clay and steel. 

Rita has devised a much more annoying laser. This one fires fast, and moves
fast, firing randomly down. Unlike before, it's very easy to get hit because
you're not paying enough attention. More than likely you'll get caught off
guard once or twice, so count on it and conserve your health. 
Don't forget- they can hurt the putties. While it's not adviseable to sit
there and wait for the putties to get hit, it's certainly an option.

Do I need to mention the normal barriers? Doors need to be opened, and 
chandeliers fall from above. 

The staircase may make fighting a bit tricky. Pick a spot that makes it possible
to hit both the top and the bottom of the stairs.

The next villain is known to gamers only as The Genie. When he disappears, you 
meet a new kind of putty. For some reason that I never figured out, their eyes 
are black instead of red. Perhaps it's a coding error, because it doesn't change
their attack or health. ANYWAY, moving on.

The next room is an elevator, going UP! The things that move can be destroyed,
while the laser fields cannot. When you get to the top, as you can see, the 
elevator is breaking. GRAB THE BAR, or you'll die. Climb up and continue on.

The gun putties are rough here, so watch yourself. Keep at it and continue to
the roof of this abandoned hotel.

More falling obstcles like before, so watch yourself- if you're knocked off the
edge, you die, and THAT sucks.

Continue on, dodging falling debris and killing putties that get into your way.
Grab the powerups as you find them, but WATCH it! Don't kill yourself while
trying to grab them (I've lost more lives missing jumps for those powerups than
anywhere else...)

You'll come to a final ledge, and you'll meet.. a mini-boss! I'm not quite sure
what compelled Bandai to include this guy, but they did it anyway! It floats
around firing balls of explosive. Dodge the explosives and pound away until it 
dies. It's likely to take a while, as he's often below your platform or too
high to hit. Do what you can while he's in reach; it's not HARD, just lenghty.

Lastly, you have to get past some gatling guns. Not especially hard, just don't
get hit, or you'll severely regret it.

Boss 4: The Genie
==================
The boss's chamber is a series of platforms, where the boss will, just like 
Gnarly Gnome, teleport to various locations on the screen. To kill him, you must
attack him during his various attacks; no break time where he's got his guard
down.

He has four different attacks. 
First, there's the knife throwing attack, where 4 knives appear and hurl 
themselves at you. They're hard to dodge and are by far the most annoying 
attack to deal with. To keep out of their way, just move to the opposite end
of the screen and wait for them to pass.

His second attack summons three... electric eels, I guess you could say. I 
dunno, but they're bolts of lightning with heads attached. They run up and down
along the screen and fly across. So, the easiest way to deal with them is to
stay up top for the first two and hop over the third.

"For my third trick, I will summon two magic mirrors that rain fire on all that
is below them." 
Yea... anyway, these mirrors twirl for a second and then fire down. They're easy
to take care of, because your ranger can punch them and they'll disintegrate.

The final attack is straightforward: Four fireballs appear on the top of the
screen and fall to the bottom. Stand in between their paths and you'll escape
unscathed.

SO, to beat this mumbo-jumbo rat, simply pull of a quick combo between his
attacks. Avoid attacking during the knife phase, because you're likely to get
hit and not pull off an attack anyway.

One more to go! Level 5, baby!

Password: 1970
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XI. LEVEL 5- The Hidden Cave with a Lab  
#############################################################################
Character of Choice: Jason

There's really no other way to describe the final level... it's a cave in
the middle of nowhere, and putties come at you from all sides. Be on your
guard- you'll face every single kind of putty here, including the all-too nasty
sword putty, which will demolish you if you don't take it down ASAP.

The cave part is fairly nonchalant, so just go through like you would any
other part of any other level. The final stage boss will appear before you- it's
the Dark Warrior! Transform and take out all of the baddies.

In the second phase of the cave, you're now dealing with the first workings of
the lab that is within this cave. Staircases galore, which means you need to
be careful of how you fight- as you learned in the previous level, staircases
can be dangerous to your health, especially when the enemy is below you.

Barrels will fly at you once more, and gun putties will make themselves present
quite often. Rita's laser machine has also taken another form- this one appears
in the top corner and fires a dozen lasers as it flies across the screen. On
the one hand, you have to be careful so that you don't get hit, but they're also
quite useful for you- they damage putties as well, so these machines can and do
often kill your foes for you. That's definitely a plus!

The staircases before were going down, and now they go back up! Once you've
reached the top, you'll walk into the full-fledged lab inside of the cave.
Putties continue to plague you, and a new laser device shows up. JOY!

Continue on much the same, dodging lasers and killing the putties. You finally
come to an elevator. Don't worry, this one doesn't fall. When it reaches the 
top, you come to a fairly unique area. It's a long hallway with pieces of the
ground carved out ever so often. Putties will make their way towards you, all
while there is a curious buzzing noise. It's an alarm! It rings 4 times, and
then the attack goes off.

What attack, you ask? It's a laser that blasts the ENTIRE screen, doing tons of
damage to both you and all putties. Utilizes the carved-out ground; you can 
duck and avoid the laser in those gaps, and the putties are too stupid to do
the same- they will kill themselves in the onslaught of light.

Once you finally get to the outlet that the laser is coming from (a 200"+ TV
screen, essentially), pound away until it explodes. Just be sure to duck when
it fires, and you'll have no problems.

Destroying the laser... opens a doorway. Yea... ANYway, continue through into
some more laboratory scenery, where putties and lasers run amok. Kill them
all off much the same. Be wary- this area is heavily infested with putties, and
it's easy to get overwhelmed and slaughtered.

Boss 5: Dark Warrior
=====================
This guy reminds me of a pile of cabbage with a face carved in. He wields three
weapons- a sword, a metal whip, and bombs.

He starts out weilding his sword, and he's basically a simpler version of
Bones in that whenever you perform a combo, he throws down a smoke bomb and
vanishes, only to reappear right behind you. If you anticipate him, you can
force him to simply drop smoke bombs to disappear and NEVER give him the chance
to attack.

Once his health halves, he'll begin using the whip. The whip is even easier
to manage than the sword, because he NEVER uses the whip before winding it up
and spinning it for a couple of seconds, giving you PLENTY of time to jump
in and pull of a combo.

Honestly, there's not much more to be said about this guy- combo him over and
over and over, and he'll fall in no time flat.

And... we're done! 
With the levels, anyway.

Password: 8624
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XII. THE MEGAZORD
#############################################################################
Levels 6 and 7 are not the fighting that you're used to. This time, you'll be
using the MegaZord. So, with a whole new battleground, let's go over what the
MegaZord has at its disposal, and what you should utilize to make the most of
your battles.

You will be fighting another enemy, and you will both have health bars, as well
as an energy bar. The energy bar slowly fills as the battle progresses, and you
can use energy attacks based on how high the bar is.

SO, basic commands:

B- Jump
Y- Attack
X- Energy Attack
Back- Defense
Up+attack-Swinging blow
By double-tapping forward, you will dash forward at your opponent, and you can
then perform dashing blows which will oftentimes break their defense.

NOW, for energy attacks: you've got four levels of energy.

1) Fires a ball of energy at the enemy for some extra damage. 
2) Send a pillar of fire along to ground to hurt the bad guy.
3) A ball of pulsing energy comes off the tip of your sword and damages the
   enemy.
4) A giant purple wave of DEATH comes crashing down, easily taking half a
   bar of health away.

Generally speaking, you should just save up for the level 4 attack, because
a swinging blow is easily just as powerful as the first three.

Use a combination of jumping attacks, dashing blows and just normal swipes.
Attacking their feet with down+attack can dodge their guard on occassion if
they're being persistently defensive.

XIII. BOSSES
#############################################################################
Many of these are repeats of what you've read before, so if you want to just
skip to level 6 and 7 bosses, you won't find any new information here
than if you've read everything thus far.

Boss 1: Bones 
===============
Right off the bat, use your bomb to whittle his health down quite a bit. His 
first form is downright nasty. He'll prance backwards and lunge forwards, which
effectively takes you down unless you duck. He can also simply swing his sword,
which can be avoided by backing up. He also strikes the ground, creating waves
out of his sword, so jump over them. 

Once you've whittled down his HPs a bit, he'll fall apart. He'll reassemble 
without arms, cape or sword. Don't use a boosted attack; he'll fall apart 
again, and it takes much longer. Go slowly, use combos up until their last 
hit. 

Finally, he falls apart again and reforms as a floating head. Attack the 
head with whatever you've got, and he'll finally fall down and explode.
 _  _  _  
/ \/ \/ \

Boss 2: Gnarly Gnome
======================
The general strategy is to always fire off your bomb in the beginning, so do
that now. Now, jump onto the middle platform. Gnarly Gnome teleports from 
platform to platform, and he has 2 attacks. If he's above you, he'll send 
fireballs at you with his rake. If he's next to you, he'll shoot soundwaves 
from his accordian. Both are easily dodged. If he's below you, he disappears 
again.

Now,as long as you're on the middle platform, he'll never use his rake attack.
Duck. If he appears on any of the five platforms, you'll be able to hit him.
If he appears below you, he'll do nothing. Stay down, and be quick about it.
He'll start to teleport faster, but he's a joke. Take him down in style!
 _  _  _  
/ \/ \/ \

Boss 3: Eye Guy
==================
Eye guy has several attacks. He'll shoot a laser (A BIG LASER) from his
eye. If he's standing up, you have to duck to avoid it. If he's lying down,
you must jump. He'll also body slam you from above. Jump out of the way
to avoid. When he fires eyes at you, just back away..

Eye Guy is tough because, like the shield putties, you can't stun him. He'll
keep attacking no matter what you do. Dodge his attacks and whittle his health
down. Don't get cocky, or you'll lose health like it's going out of style.

After a certain amount of hits, his body melts away, leaving his one big 
eye. It drops fireballs on you. Hack away until it dies.
 _  _  _  
/ \/ \/ \

Boss 4: The Genie
===================
The boss's chamber is a series of platforms, where the boss will, just like 
Gnarly Gnome, teleport to various locations on the screen. To kill him, you must
attack him during his various attacks; no break time where he's got his guard
down.

He has four different attacks. 
First, there's the knife throwing attack, where 4 knives appear and hurl 
themselves at you. They're hard to dodge and are by far the most annoying 
attack to deal with. To keep out of their way, just move to the opposite end
of the screen and wait for them to pass.

His second attack summons three... electric eels, I guess you could say. I 
dunno, but they're bolts of lightning with heads attached. They run up and down
along the screen and fly across. So, the easiest way to deal with them is to
stay up top for the first two and hop over the third.

"For my third trick, I will summon two magic mirrors that rain fire on all that
is below them." 
Yea... anyway, these mirrors twirl for a second and then fire down. They're easy
to take care of, because your ranger can punch them and they'll disintegrate.

The final attack is straightforward: Four fireballs appear on the top of the
screen and fall to the bottom. Stand in between their paths and you'll escape
unscathed.

SO, to beat this mumbo-jumbo rat, simply pull of a quick combo between his
attacks. Avoid attacking during the knife phase, because you're likely to get
hit and not pull off an attack anyway.
 _  _  _  
/ \/ \/ \

Boss 5: Dark Warrior
======================
This guy reminds me of a pile of cabbage with a face carved in. He wields three
weapons- a sword, a metal whip, and bombs.

He starts out weilding his sword, and he's basically a simpler version of
Bones in that whenever you perform a combo, he throws down a smoke bomb and
vanishes, only to reappear right behind you. If you anticipate him, you can
force him to simply drop smoke bombs to disappear and NEVER give him the chance
to attack.

Once his health halves, he'll begin using the whip. The whip is even easier
to manage than the sword, because he NEVER uses the whip before winding it up
and spinning it for a couple of seconds, giving you PLENTY of time to jump
in and pull of a combo.

Honestly, there's not much more to be said about this guy- combo him over and
over and over, and he'll fall in no time flat.
 _  _  _  
/ \/ \/ \

Boss 6: Mutitus
=============================
You'll fight this ugly beast on the waterfront, and it's a pretty 
straightforward battle. He has eye beams as his level one attack, and his level 
two attack spits a puddle of acid onto the ground. His level three will fire 
several lasers out of the face in his chest to pummel you for some great damage.

Take him down using sword swings and rushing blows. Get a level 4 energy attack
on him and he'll probably die from it.

This guy's fairly straightforward. Party on for beating him!

Password for the final level: 2596
 _  _  _  
/ \/ \/ \

Boss 7: Cyclopsis
=====================
Goldar's Megazord will now duke it out with you on the moon. ARE YOU READY?!?

FORM 1
--------
This boss should be much easier than the last one. He's got the same level one
energy attack as the last guy, and his level three attack causes the zord
to open up a gatling gun to fire across the screen (you can jump over it, 
though.)

Take him down however you like- you'd be hardpressed to lose against him.

Be careful, though- conserve your health, as he has a second form. Also, don't
bother conserving your energy, because you probably will kill him before your
bar fills. Use your energy attacks all you like.

FORM 2
--------
Once you've taken his HP down to zero, you'll charge up like you did on the
previous boss, but he'll hold up his shield and deflect your attack. He turns
an ugly gold color and grows spikes.

Now the battle picks up a notch. The two blades on his hands have a long range,
just like your sword. That means you need to keep your distance to avoid being
hit. Despite being longer than his fists, it's still not QUITE the length of 
your sword, so you can stand at a distance and wail on him.

His energy attack at level one is still the same fist charge-up, but his level
three attack is deadly. You do NOT want to be on the recieving end of that one.
A ball of electricity exits his skull and lands on the ground. If you're near 
it, you'll be in some serious trouble, as it does a third of a bar of damage. 
When he charges up for it, JUMP AWAY.

He's also got a wicked energy shield. When you fire a level 4 energy attack, 
he sometimes sets up a shield. The shield deflects the attack, fills his energy
bar entirely, and empties yours. This leaves you prone to one of those energy
ball attacks that I mentioned earlier. Take care!

Use whatever you've got. Dashing attacks and swinging blows will quickly
take him down, but he's VERY defensive. Jumping towards him and initiating
two consecutive swinging blows is very effective, but if you're not careful,
he'll block it and use the same thing against you.

If you've still got 80% health or more, you should be just fine. If you have
less, just stay on your guard and don't do an all-out offensive or he'll take
you down in no time flat.
 _  _  _  
/ \/ \/ \
\_/\_/\_/

XIV. ENDING
#############################################################################
The game ends! The gang hops into someone's convertible (I honestly don't know
who it belongs to), and you go back to the school bar. Zack shows off his
amazing Black-Guy breakdancing skills whilst the other four look on. Bulk
and Skull even make an appearence, much to the delight of many people.

After the credits disappear, Rita Repulsa's image can be seen on the horizon
once more, and the following appears on the screen:

0411
1007
1212

These are the passwords to the versus stages. Password 1 takes you to a repeat
of level 6, giving player two control. Password 2 gives you control of
cyclopsis in his first form. Password 3 is second-form cyclopsis in all of
his glory.

Congratulations! You've finished the game! There's no more to it! HONEST!
 _  _  _  
/ \/ \/ \
\_/\_/\_/

XV. PASSWORDS
#############################################################################
There are a total of Nine passwords that you can get through the course of the
game. 

Level 2 (end of level 1): 3847
Level 3 (end of level 2): 5113
Level 4 (end of level 3): 3904
Level 5 (end of level 4): 1970
Level 6 (end of level 5): 8624
Level 7 (end of level 6): 2596
Secret Fight #1: 0411
Secret Fight #2: 1007
Secret Fight #3: 1212
 _  _  _  
/ \/ \/ \
\_/\_/\_/

XVI. CONTACT ME
#############################################################################
I'm game to any suggestions people might have, and I don't have a problem with
you asking questions.If you want to ask me a question, send a suggestion or 
make comments, send me an Email, and I'll get back
to it as soon as I see it. My email address is kirbix@gmail.com, and you're more
than welcome to ask and comment. 
 _  _  _ 
/ \/ \/ \
\_/\_/\_/

XI. CREDITS
#############################################################################
DRDOOM28- Provided me with the boss names for stages 4, 5 and 6. Thanks a ton!

CjayC and GameFAQs- best gaming site on the web, now and (hopefully) forever.