Review by KasketDarkfyre

"Not a good turn out for the first MK."

Mortal Kombat is a house-hold name for any fighting game fanatic, spawning other sequels, and even a couple of off shoots such as MK Mythologies: Sub Zero, and the upcoming MK: Special Forces...but this was the first Mortal Kombat on the Super Nintendo, and not a very good showing.

-Graphics 5/10-

It follows the arcade version of the game, but with a few problems, such as slowdown, and the lack of blood. During the making of this game, the huge debate of violence in video games caused Nintendo to hesitate, and then make it family friendly game, substituting blood for sweat, and fatalities were made to be less gory to appease the mass of parents that pulled the strings of the market at the time.

The backgrounds were a little grainy to begin with, and the characters weren't that sharp, the special moves, for the game at that time, were actually done nicely, as were the 'respectable finishing moves' but for those of use that were arcade MK players, this was all a dissapointment.

-Sound 6/10-

True to the arcade, the music all came across, as did the grunts, groans, screams, and effects of special moves. All in all, it wasn't bad, but it had a few things missing, from time to time, a voice clip was missing, or perhaps the music would run over just a little bit, the fatality music, that low drone, was clipped out too fast, and made it seem like a tape of forward fast.

-Gameplay 3/10-

It was the first of a long line of MK games, with the kick, punch, uppercut, block, and jump in attacks, that made this a stand out from the others. But again, because of the limitations of what Nintendo was willing to do, the best part of the game, in alot of MK player's eyes, were the fatalities and the blood of the victim splashing all over, but all of this was missing, and took away alot of unique qualities that made this game such a hit. That seems a little bloodthirsty, but in all honesty, alot of people will admit, that it was one of the reasons they played the game, to see the blood.

It does give you 7 fighters to choose from, a spectre, an ice ninja, the warrior monk, who is much like Bruce Lee, a movie-star, a god of thunder, a soldier, and last but not least, a criminal. There are sub-stories to the game, that tie most of the characters together, which adds to the bit of gameplay, knowing that one or two of the people that you are fighting against, is a nemesis of your character. That makes for an interesting twist.

-Control 3/10-

The control on the Super Nintendo Mortal Kombat was awkward, and slow. If you're not used to the game pad, and have done nothing but played in the arcade, this will turn you from a master, into a novice real quick. Some of the moves don't transfer over very well on the input, and you may find yourself struggling to gain supremacy over the control before you get to the fighting at hand.

The test-your-might section, which was a break through for Mortal Kombat, is nearly impossible at higher levels, unless you have a turbo-controller to use, so you don't break your pad in the process of completing the power up. All in all, the control is a true pain, and doesn't do this game any sort of justice, weither you're a brand new player, or a Mortal Kombat king.

-Overall 4/10-

The negatives outweigh the positives, in which the best aspects of the game were taken away because of public outcry for less violence. The graphics were not, even in that day, the greatest, in which there were slowdowns, and sometimes, the occasional break-down of graphics. The sound was not quite up to speed, as the SNES, wasn't capable of producing an exact replica of what was in the arcade. Control was slow, and awkward, and will throw alot of people off, and the gameplay, needless to say, was dramatically reduced due to the exclusion of the fatalities, which is what made this game a hit.


Reviewer's Score: 4/10 | Originally Posted: 02/15/00, Updated 02/15/00


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