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    FAQ/Move List by LCappitelli

    Version: 2.0 | Updated: 01/01/70 | Printable Version | Search This Guide

    
    
    
    
    SNES MK3 FAQ
    By Louis Cappitelli
    v2.0
    
    -----------------------------------------------------------------------
    ----
    INTRODUCTION
    -----------------------------------------------------------------------
    ----
    
    I hated having to search on the net for hours to find what turned out
    to be
    just fragments of MK3 information. Then, if I wanted to reference a
    special
    move, I had to go searching through those fragments.
    
    Well, I'm going to end that with this FAQ. I have compiled everything
    so
    that when you need a move or whatever, you know it will be here and
    you'll
    know you will be able to find it. So enjoy!
    
    -----------------------------------------------------------------------
    ----
    AVAILABILITY
    -----------------------------------------------------------------------
    ----
    
    I have not been able to get my internet software to upload anything.
    So, for
    now, you'll have to request it by e-mail at the address mentioned in
    the
    conclusion section.
    
    -----------------------------------------------------------------------
    ----
    NOTES
    -----------------------------------------------------------------------
    ----
    
    You may find some stuff missing (i.e. Story line). I did not include
    this because the MK3 instruction manual tells it better than I.
    
    Mercys do exactly what they say. For any character to perform it, on
    the
    third round hold the run button while pressing down twice and then
    release
    run.
    
    To perform an Animality, you MUST do a Mercy FIRST.
    
    For Babalities and Friendships to work, you can not use block on the
    round
    you intend to do it on.
    
    Some abbreviations may be missing. In actuality, they are not. I just
    felt
    that some do not need an explanation.
    
    I did not include endings or any backgrounds to the characters because
    backgrounds are shown while MK3 is idle, and endings I believe should
    be
    found out by yourself. If I get an overwhelming response saying that
    you
    want endings, however, I will put them in the next version.
    
    -----------------------------------------------------------------------
    ----
    KEY
    -----------------------------------------------------------------------
    ----
    
      QCT = D,F
      QCA = D,B
      HCT = B,D,F
      HCA = F,D,B
    []-() = Hold the button in brackets while performing the motions in
            parenthesis, then release the button
      (S) = Perform the motions just out of sweep range
      (C) = Perform the motions right next to opponent
      (F) = Perform the motions as far away from the opponent as the screen
    will
            let you
    (ANY) = Perform the motions anywhere
      ... = Do it after the motions
       JK = Jump kick
      {}N = Perform the complex motions in the {}'s N number of times
    
    -----------------------------------------------------------------------
    ----
    MOVES
    -----------------------------------------------------------------------
    ----
    
    -----------------------------------------------------------------------
    ----
    Cyrax
    -----------------------------------------------------------------------
    ----
    
     Close grenade: [LK]-(Bx2+HK)
       Far grenade: [LK]-(Fx2+HK)
               Net: Bx2+LK
          Teleport: HCA+BL
         Air throw: QCT+BL...LP
    Fatality (ANY): Dx2,U,D+HP
      Fatality (C): D,QCT,U+R
     Animality (C): Ux2,Dx2
        Friendship: Rx3+U
          Babality: Fx2,B+HP
             Stage: R,BL,R
       Combo (30%): HPx2,HK,HP,HK,B+HK
    
    -----------------------------------------------------------------------
    ----
    Jax
    -----------------------------------------------------------------------
    ----
    
               Missile: B,F+HP
              Missiles: Fx2,Bx2+HP
                  Grab: Fx2+LP
      Air back breaker: BL
    4X slam (in throw): HP
            Earthquake: [LK]
            Dash punch: Fx2+HK
          Fatality (C): [BL]-(U,QCT+U)
          Fatality (F): R,BL,Rx2+LK
         Animality (C): [LP]-(Fx2,QCT)
            Friendship: LK,Rx2+LK
              Babality: Dx3+LK
                 Stage: QCT,D+LP
           Combo (33%): HKx2,D+HP,HP,BL,LP,B+HP
    
    -----------------------------------------------------------------------
    ----
    Kabal
    -----------------------------------------------------------------------
    ----
    
             Spin: B,F+LK
            Spark: Bx2+HP
              Saw: Bx3+R
     Fatality (S): Dx2,B,F+BL
     Fatality (C): R,BLx3+HK
    Animality (C): [HP]-(Fx2,QCT)
       Friendship: R,LK,Rx2+U
         Babality: Rx2+LK
            Stage: BLx2+HK
      Combo (45%): LKx2,HPx2,D+HP,JK,Bx2+HP
    
    -----------------------------------------------------------------------
    ----
    Kano
    -----------------------------------------------------------------------
    ----
    
             Knife: QCA+HP
    Knife uppercut: QCT+HP
        Cannonball: [LK]
             Shake: QCT+LP
         Air throw: BL
      Fatality (C): [LP]-(HCA,QCT)
      Fatality (S): LP,BLx2+HK
     Animality (C): [HP]-(BLx3)
        Friendship: LK,Rx2+HK
          Babality: Fx2,Dx2+LK
             Stage: Ux2,B+LK
       Combo (37%): HPx2,D+LP,D+HP,JK,QCT+HP
    
    -----------------------------------------------------------------------
    ----
    Kung Lao
    -----------------------------------------------------------------------
    ----
    
               Hat: B,F+LP
          Teleport: D,U
          Air dive: U,D+HK
              Spin: F,QCT+R
    Fatality (ANY): R,BL,R,BL+D
      Fatality (S): Fx2,HCT+HP
     Animality (C): Rx4+BL
        Friendship: R,LP,R+LK
          Babality: QCT,F+HP
             Stage: Dx2,Fx2+LK
       Combo (34%): HP,LP,HP,LP,LK,HK,B+HK
    
    -----------------------------------------------------------------------
    ----
    Liu Kang
    -----------------------------------------------------------------------
    ----
    
     High fireball: Fx2+HP
      Low fireball: Fx2+LP
       Flying kick: Fx2+HK
           Bicycle: [LK]
    Fatality (ANY): Fx2,Dx2+LK
    Fatality (ANY): U,D,Ux2,BL+R
     Animality (S): Dx2,U
        Friendship: Rx3,D+R
          Babality: Dx3+HK
             Stage: R,BLx2+LK
       Combo (36%): HPx2,BL,LKx2,HK,LK
    
    -----------------------------------------------------------------------
    ----
    Nightwolf
    -----------------------------------------------------------------------
    ----
    
            Arrow: QCA+LP
          Hatchet: QCT+HP
           Shadow: Fx2+LK
        Reflector: Bx3+HK
     Fatality (C): Ux2,B,F+BL
     Fatality (F): Bx2,D+HP
    Animality (C): Fx2,Dx2
       Friendship: Rx3+D
         Babality: F,B,F,B+LP
            Stage: Rx2+BL
      Combo (41%): LK,HPx2,LP,{QCT+HP}2,HK
    
    -----------------------------------------------------------------------
    ----
    Sektor
    -----------------------------------------------------------------------
    ----
    
          Teleport: Fx2+LK
           Missile: Fx2+LP
       Heat seeker: HCA+HP
      Fatality (S): LP,Rx2+BL
      Fatality (F): Fx3,B+BL
     Animality (C): Fx2,D,U
    Friendship (F): Rx4+D
          Babality: B,Dx3+HK
             Stage: Rx3+D
       Combo (26%): HPx2,HKx2,B+HK
    
    -----------------------------------------------------------------------
    ----
    Shang Tsung
    -----------------------------------------------------------------------
    ----
    
         Fireball: Bx2+HP
      2 Fireballs: Bx2,F+HP
      3 Fireballs: Bx2,Fx2+HP
         Eruption: F,Bx2+LK
           Morphs:
                Cyrax: BLx3
                  Jax: Fx2,D+LP
                Kabal: LP,BL+HK
                 Kano: B,F+BL
             Kung Lao: Rx2,BL,R
             Liu Kang: 360
            Nightwolf: Ux3
               Sektor: QCT,B+R
               Sheeva: [LK]-(F,QCT)
               Sindel: B,QCA+LK
                Sonya: D+R+LP+BL
              Stryker: Fx3+HK
             Sub Zero: F,QCT+HP
     Fatality (C): [LP]-(QCT,HCA)
     Fatality (C): [LP]-(R,BL,R,BL)
    Animality (S): [HP]-(Rx3)
       Friendship: LK,Rx2+D
         Babality: Rx3+LK
            Stage: Ux2,B+LP
      Combo (27%): LK,HPx2,LP,B+HK
    
    -----------------------------------------------------------------------
    ----
    Sheeva
    -----------------------------------------------------------------------
    ----
    
         Teleport: D,U
            Stomp: B,QCA+HK
         Fireball: QCT+HP
     Fatality (C): F,Dx2,F+LP
     Fatality (C): [HK]-(B,Fx2)
    Animality (C): R,BLx4
       Friendship: Fx2,QCT+HP
         Babality: Dx3,B+HK
            Stage: {QCT}2+LP
      Combo (42%): HPx2,LP,HKx2,LK,B+HK
    
    -----------------------------------------------------------------------
    ----
    Sindel
    -----------------------------------------------------------------------
    ----
    
           Fireball: Fx2+LP
       Air fireball: QCT+LK
                Fly: Bx2,F+HK
             Scream: Fx3+HP
       Fatality (S): Rx2,BL,R,BL
       Fatality (C): R,BLx2,R+BL
    Animality (ANY): Fx2,U+HP
         Friendship: Rx5+U
           Babality: Rx3+U
              Stage: Dx3+LP
        Combo (40%): HK,HPx2,D+HP,JK,QCT+LK
    
    -----------------------------------------------------------------------
    ----
    Smoke
    -----------------------------------------------------------------------
    ----
    
           Harpoon: Bx2+LP
          Teleport: Fx2+LK
      Invisibility: Ux2+R
         Air throw: BL
      Fatality (F): Ux2,HCA
      Fatality (S): [R+BL]-(Dx2,F,U)
     Animality (S): D,Fx2+BL
    Friendship (F): Rx3+HK
          Babality: Dx2,Bx2+HK
             Stage: Fx2,D+LK
       Combo (24%): HPx2,LK,HK,LP
    
    -----------------------------------------------------------------------
    ----
    Sonya
    -----------------------------------------------------------------------
    ----
    
                Rings: QCT+LP
             Leg grab: D+LP+BL
    Square wave punch: F,B+HP
         Bicycle kick: Bx2,D+HK
         Fatality (F): [BL+R]-(Ux2,HCT)
       Fatality (ANY): B,F,Dx2+R
        Animality (C): [LP]-(B,F,QCT)
           Friendship: B,F,HCT+R
             Babality: Dx2,F+LK
                Stage: Fx2,D+HP
          Combo (31%): HKx2,HPx2,LP,B+HP
    
    -----------------------------------------------------------------------
    ----
    Stryker
    -----------------------------------------------------------------------
    ----
    
     High grenade: QCA+HP
      Low grenade: QCA+LP
       Baton trip: F,B+LP
       Baton toss: Fx2+HK
     Fatality (C): {QCT}2+BL
     Fatality (F): Fx3+LK
    Animality (S): Rx3+BL
       Friendship: LP,Rx2+LP
         Babality: QCT,F,B+HP
            Stage: F,Ux2+HK
      Combo (50%): LK,HPx2,LP,JK,{F,B+LP}1
    
    -----------------------------------------------------------------------
    ----
    Sub Zero
    -----------------------------------------------------------------------
    ----
    
           Freeze: QCT+LP
       Ice shower: QCT+HP
    Behind shower: QCT,B+HP
     Front shower: QCA,F+HP
      Ice replica: QCA+LP
            Slide: B+LP+BL+LK
     Fatality (C): BLx2,R,BL,R
     Fatality (S): Bx2,QCA+R
    Animality (C): F,Ux2
       Friendship: LK,Rx2+U
         Babality: D,Bx2+HK
            Stage: HCT,F+HK
      Combo (30%): HPx2,LP,LK,HK,B+HK
    
    -----------------------------------------------------------------------
    ----
    Motaro
    -----------------------------------------------------------------------
    ----
    
    Fireball: HCA+HP
        Grab: Fx2+LP
    Teleport: D,U
    
    -----------------------------------------------------------------------
    ----
    Shao Kahn
    -----------------------------------------------------------------------
    ----
    
        Dash: Fx2+LP
    Uppercut: Fx2+HP
    Fireball: Bx2,F+LP
      Hammer: B,F+HP
       Quote: Dx2+LK
    
    -----------------------------------------------------------------------
    ----
    CODES
    -----------------------------------------------------------------------
    ----
    
       Kool stuff: Ux2,Dx2,LEFT,RIGHT,A,B,A
     Kooler stuff: SELECT,A,B,RIGHT,LEFT,Dx2,Ux2
     Scott's menu: X,B,A,Y,U,LEFT,D,RIGHT,D
    Random select: [U]-(START)
       Tournament: [L+R]-(START)
       Sound test: A,Y,B,X
    
    -----------------------------------------------------------------------
    ----
    Kombat Kodes
    -----------------------------------------------------------------------
    ----
    
    100-100 = No throwing
    020-020 = No blocking
    987-123 = No energy Bars
    688-422 = Dark kombat
    460-460 = Randper kombat (Changes characters every 10 seconds)
    466-466 = Unlimited run
    985-125 = Psycho kombat (Dark kombat, no blocking, and Randper)
    642-468 = Galaga (A little space game you can play)
    033-000 = Player 1 has 1/2 energy
    000-033 = Player 2 has 1/2 energy
    707-000 = Player 1 has 1/4 energy
    000-707 = Player 2 has 1/4 energy
    120-120 = Credits
    012-012 = Health recovery
    432-234 = Limited damage
    221-557 = Roof uppercut
    449-449 = Invisible fighters
    191-191 = Hyper fighting
    688-688 = Uppercut recovery
    989-898 = Secret tournament
    033-564 = Winner fights Shao Kahn
    969-141 = Winner fights Motaro
    205-205 = Winner fights Smoke
    769-342 = Winner fights Noob Saibot
    282-282 = "No Fear" message
    123-926 = "No Knowledge that is not power" message
    987-666 = "Hold Flippers" message
    
    -----------------------------------------------------------------------
    ----
    CONCLUSION
    -----------------------------------------------------------------------
    ----
    
    Well, that's about it. If you have any questions, just E-Mail me. Also,
    if I
    made any errors, PLEASE E-Mail me at the following address and let me
    know:
    
    goatboy1@ix.netcom.com
    
    Thanks for reading!