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    Game Genie Codes by THedstrom

    Updated: 11/21/00 | Printable Version | Search Guide | Bookmark Guide

    
    
       Original SNES Game Genie codes created by:
    
          Tony Hedstrom   t_hedstrom@yahoo.com
    
      These codes are copyright 2000 Tony Hedstrom
    
    
       Ranma 1/2 RPG
    
    NOTE:
    These codes must be used at the start of a new game.
    
    D582-A767
    Start with about $2000 Yen (cash) instead of $500.
    
    4582-A767
    Start with about $10,000 Yen (cash) instead of $500.
    
    1F82-A767
    Start with about $25,000 Yen (cash) instead of $500.
    
    E282-A767
    Start with about $65,000 Yen (cash) instead of $500.
    
    ----------------------------------------------------
    
    7483-A4A7
    Ranma starts with 50 HP instead of 25.
    
    1083-A4A7
    Ranma starts with 100 HP instead of 25.
    
    EC83-A4A7
    Ranma starts with 250 HP instead of 25.
    
    F383-A7D7
    Ranma starts with 30 Attack (instead of 10) and
    30 Power (instead of 10).
    
    1083-A7D7
    Ranma starts with 100 Attack (instead of 10) and
    100 Power (instead of 10).
    
    F383-A707
    Ranma starts with 30 Speed instead of 11.
    
    1083-A707
    Ranma starts with 100 Speed instead of 11.
    
    F383-A767
    Ranma starts with 35 Defense (instead of 15) and
    30 Strength (instead of 10).
    
    1083-A767
    Ranma starts with 105 Defense (instead of 15) and
    100 Strength (instead of 10).
    
    D183-A7A7
    Ranma starts with the "Eagle Sword" equipped (instead
    of nothing).  Change the first 2 digits of the code
    to start with other items (in the "Weapon" slot).
    
    4C8E-ADD7
    Ranma starts with the "Adamant Armor" equipped (instead
    of nothing).  Change the first 2 digits of the code
    to start with other items (in the "Head Armor" slot).
    
    468E-AD07
    Ranma starts with the "Thunder Armor" equipped (instead
    of Casual Armor). Change the first 2 digits of the code
    to start with other items (in the "Body Armor" slot).
    
    7D8E-AD67
    Ranma starts with the "Stardust Armor" equipped (instead
    of nothing).  Change the first 2 digits of the code to
    start with other items (in the "Other" slot).
    
    ----------------------------------------------------
    
    46A0-DDDD
    Akane starts with 40 HP instead of 20.
    
    9DA0-DDDD
    Akane starts with 80 HP instead of 20.
    
    A6A0-DDDD
    Akane starts with 200 HP instead of 20.
    
    F6A0-DD0D
    Akane starts with 24 Attack (instead of 8) and
    24 Power (instead of 8).
    
    9DA0-DD0D
    Akane starts with 80 Attack (instead of 8) and
    80 Power (instead of 8).
    
    F6A0-DD6D
    Akane starts with 24 speed instead of 8.
    
    9DA0-DD6D
    Akane starts with 80 speed instead of 8.
    
    F6A0-DDAD
    Akane starts with 29 Defense (instead of 13) and
    24 Strength (instead of 8).
    
    9DA0-DDAD
    Akane starts with 85 Defense (instead of 13) and
    80 Strength (instead of 8).
    
    ---------------------------------------------------
    
    NOTE: These codes let you start at a higher level but
    the stats still stay as if you were at level 1 so I'm
    not sure how helpful these 2 codes are.  If you use
    these 2 codes, please let me know what happens later
    on in the game.
    
    D983-A467
    Ranma starts on level 5 (instead of level 1).
    
    D9A7-D7AD
    Akane starts on level 5 (instead of level 1).
    
    ---------------------------------------------------
    
    NOTE: These codes let you start with more experience
    points but I'm not sure how it affects the game later
    on.
    
    108E-A407
    Ranma starts with 100 experience points instead of 0
    
    EC8E-A407
    Ranma starts with 250 experience points instead of 0
    
    D08E-A467
    Ranma starts with 1,024 experience points instead of 0
    
    468E-A467
    Ranma starts with 10,240 experience points instead of 0
    
    
    
    =====
    Tony Hedstrom
    Visit the Code Hut at:
    http://www.angelfire.com/games2/codehut/