Review by Aguro
"Fun fun fun fun fun FUN game!"
Let me first start off by saying that I am one of the few that liked Saga Frontier. If you didn't like it, then there's really no reason in even checking this game out. That said, onto the review..
Romancing Saga 3 is a great ''non-linear''(i hate that) RPG made by Squaresoft. It was never released here because Square figured it would flop because of it's gameplay, and they were probably right.
The graphics are great. Really one of the better looking SNES games. The techniques you can learn also look really cool too.
Not bad at all. It doesn't get annoying, I guess that's what counts.. I found myself humming a few themes myself. It's very catchy and good, but it's not some greatly orchestrated piece of work.
Now here's the REAL fun. The gameplay is absolutely amazing. Most people turned away Saga Frontier because of weak story. I'll agree, the stories weren't the best (some people said there wasn't any at all, which is wrong), but it had one of the best battle systems ever. It's just so fun.
You can get 6 characters in your party at once, and there are over 20 to choose from. Only 5 of the 6 can fight with you. You can change their ''form'', the way they're set up in battle, and get many advantages. Say, you put someone in the front of everyone.. then that person will take most of the damage. This also can bring out really damaging multi-tech's. Remember that you have 6 people in your party? Well, if the one sitting out is the leader, then the battle system will switch to the Multi Tech, where you'll give your party a general command (''Strongest Skill'', ''Defend'', etc.) and out of this they can learn multi-techs that will be helpful later on in the game.
Regular techs are learned randomly throughout battle via the lightbulb system. Sometimes, when using just your main weapon, or even a tech you already know, a lightbulb will flash over the character's head and they'll do a new move. You now can use this move freely! Characters have 8 slots they can fill up with techs. When you learn a new one, it will be in red. If you remove it, then you'll have to learn it again. In order to keep it, you have to use it a lot and ''master'' it. When it's mastered, then you can remove it and get it back anytime you wish. Also, when one character learns a move, the whole team learns that move too.
There's also magic. They work basically like techs except you buy them. I never used magic much, but that's all there really is to it.
As in Frontier, there are no levels in this game. After every battle, a character will gain certain stats. HP is gained almost every battle. Depending on what your action was the whole battle, you'l gain others too. If you use a weapon, you'll gain Weapon/Waza points, which is used for your techs. If you do magic, then you'll gain Jitsu points, which is basically MP.
Wow.. um.. well, just by hearing ''non-linear'' you know the story isn't going to be too major, and you're basically right. The game is basically a bunch of side quests, and the main goal is to seal the 4 Abyss gates, which if opened will bring out demons and such to rule the world. I'm not exactly sure how they're opening now, or why the characters you're controlling have to do it, but they did it and such.
I wasn't expecting such a great, involving, Xenogears-like story when I saw Saga in the name. However, when Frontier came out, most people were expecting this because it came from Squaresoft.
I think that if you give this game a fair chance, you'll have a lot of fun playing it. There are many different things to do, and I never got bored playing it.
Reviewer's Score: 9/10 | Originally Posted: 04/28/02, Updated 04/28/02
Got Your Own Opinion?
You can submit your own review for this game using our Review Submission Form.