Secret of Evermore Monster Stats Guide v0.82
by Assassin

1. Information on the list
2. Version history
3. Key
4. Monster list
5. Hacking info
6. Creditz
7. Contact
no number or title: Legalities

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1. Information on the list

This is, simply put, a guide to all of the stats I know of every monster in
SoE (US).  The monsters are listed in the order in which their stat blocks are
located in the ROM.  If you find this unintuitive, go Ctrl+F yourself.

The information is taken from a ROM of the game's USA version.  Everything
except the various pointers and the enemy names is identical across all
versions I possess: USA, Europe - English, Europe - Spanish, Europe - French,
and Europe - German.  The English European release has the same names as the
US one, though they fixed "Dragoil" to be "Dragoyle."  Good on you, mates.
While the pointers in the non-US versions don't match those listed in this
document, they do match each other.  Thankfully, the addresses of the monster
stat blocks themselves don't vary at all between versions.

Everything should be accurate, but there are always some exceptions, as
evidenced by the footnotes you'll see for a handful of monsters.  Don't
hesitate to notify me if your gameplay experiences don't match the data here.
Notably absent from the guide are monster locations.  I haven't played through
this game in nearly nine years (!!), so I'm a bit sketchy on details.  I could
have just plonked out "Prehistoria" or "Antiqua" based on other guides and my
partial memories, but I'd only be telling you what you already knew. :)  Nay,
I'm holding out for big-time precision.  Do send in monster locations, but
make sure they're specific and complete (i.e. they list everywhere a given
monster can be found, or all the monsters that can be found in a given area).
See Section 7 for contact information.


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2. Version history

Version 0.82 : May 4 and May 12 2005

     - May 4: I miscounted the number of monsters in the Prima guide's
       "Monster Statistics" section.  It's 81, not 80.  Fixed that.
     - May 12: Noticed I left out Speed from the Hacking info section.
       Added it.
       Realized I hypothesized wrong on the meaning of a variable, and
       accordingly changed the "Lower Hit Rate by 30 vs. least recent character
       attacker" property to "Lower Hit Rate by 30 vs. non-player-controlled
       character".


Version 0.8 : April 11 (?) through April 24 2005

     - Initial release.  I had turned my attention to SoE to make a levelling
       fix, but like the puffer fish, that quickly ballooned from one byte
       to an intimidating behemoth that not even the hungriest of beasts is
       eager to consume.  There was plenty else to be learned about this fine
       game, so I took a path of less resistance. :)


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3. Key

Stats in this guide are mostly named to match what you see on the game's
"STAT" menu.  However, I refuse to put a "%" after "Evade" or "Hit", because
a few monsters in the game supposedly have 110% hit rates ("That's impossible.
No one can give more than one hundred percent.  By definition that is the most
anyone can give..."), and experiences with FF6/FF3us have shown the percentage
sign to be a symbol of awful lies!


HP - Self-explanatory.

Experience - Experience yielded when the monster is defeated.  This value is
added to the experience of any character who's in your party and alive.  Note
that unlike in some other RPGs, it's not split between party members.

Money - Cash yielded when the monster is defeated.  Gives whichever currency
(Talons, Jewels, Gold Coins, Credits) matches the region of Evermore where
you're fighting.  Note that this is separate from any money randomly found in
the monster's remains.  These earnings are normally added to your inventory
quietly, though you'll see a message when a monster coughs up at least 500
cash.

Attack - Attack power.  This just affects the monster's normal physical attack,
not any spells it may cast.

Hit rate - The hit rate of the monster's normal physical attack.

Speed - I'm less sure on this one's exact meaning than the other stats', but
its effects are noticable enough for its inclusion.  It doesn't necessarily
determine how fast a monster moves across the screen -- you know Rats would run
circles around Skelesnails -- but the rate at which they cycle through their
attack scripts, which can influence how fast they _change_ movements.  The
effects vary by enemy, so don't put too much emphasis on this stat.

Evade - The monster's ability to dodge physical attacks.

Defend - Defense.  The monster's defense against physical attacks.

Magic Def - Magic Defense.  The monster's defense against alchemy and other
magical attacks, like Call Bead spells.  The maximum value seems to be 64.
Also note that this stat can be negative.

Chance of prize drop - The probability of the monster leaving behind a prize
upon defeat.  It is always given with a denominator of 128; 0-127 is the range
of random numbers the game uses for the check, and for the sake of consistency
and sloth, I don't feel compelled to reduce fractions.

Note that even monsters with a possible or guaranteed drop may just leave
behind nothing, as often seen in Omnitopia.

Unfortunately, I haven't been able to decode the actual prizes that can be
dropped by a monster; they must be stored elsewhere.  I'm actually growing
convinced that the prize isn't tied to which monster you fight, but WHERE
that monster is located (i.e. the area/screen).  It will take me some time
to visit every last area and observe what's dropped, so stay tuned...

Nonetheless, the probability is good to know, and hacking it to a higher value
will let you more readily see who drops what by observation.


Attack properties - Properties of the monster's normal physical attack.  Most
have nothing special and just do damage, as indicated by "Normal."  Here's a
list of all the attack types used by the game's monsters, with further
description where necessary:

   0  (Normal)

  12  (If hits, don't do normal damage, but grab and do a few rounds of
      periodic damage)  -  Think Carniflower's munching, Steve Martin's
      sadistic dentistry, Rick Moranis brilliantly conveying inner turmoil.

  14  (Don't attempt attack if Insect Incense possessed)  -  So Insect Incense
      doesn't repel bugs in that they'll still come right next to you, but it
      does stop them from attacking.

  18  (If hits, 1/4 chance of inflicting Poison)

  20  (Don't attempt attack if Insect Incense possessed)
      (If hits, 1/4 chance of inflicting Poison)
      - This one combines types 14 and 18.

  22  (If hits, 1/8 chance of inflicting Plague)
           
  24  (If hits, inflicts Poison)

  28  (If hits, 1/8 chance of inflicting Plague, 1/8 chance of inflicting
      Confound, 3/4 chance of inflicting nothing)  -  The only reason I say
      "3/4 chance of nothing" is to underline that the 1/8 Plague and the
      1/8 Confound don't overlap; a character can't receive both ailments from
      a single strike.


Misc. properties:

  "Lower Hit Rate by 30 vs. non-player-controlled character" - If the monster
  is attacking the character who's not controlled by the player, the attack
  treats the monster's Hit Rate as 30 points lower than normal.

  "Bazooka shots and toaster dog shots will just pass over" - Like it says.


Stats - The address in the ROM file where this monster's stats begin.

(All of the next three are graphics-related, and the values are probably
 pointers of some sort.  Since I haven't decoded the actual animations or the
 colorsets, this info is really just here for curious hackers.)

Palette - Determines the set of colors used by the monster.

Death animation when no prize dropped - The monster may disappear with a poof,
a splat, etc.

Death animation when prize dropped - Usually the same as the above, except the
monster will turn into a pile of remains instead of disappearing.


Footnotes - These will appear at the end of a monster's entry when needed.
There are two types.  One corresponds to one of the monster's stats; there will
be an asterisk ("*") or other symbol to the right of the stat, and a matching
symbol preceding the note.  The other isn't in regards to any particular stat,
so it's just led off by "NOTE:".


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4. Monster list

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0 Bad Dawg

HP: 120    Experience: 20    Money: 20

Attack    :    61    Hit rate  :    60    Speed     :    10
Evade     :    30    Defend    :   160    Magic Def :    32

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EC736 
Palette:  BBEB
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

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1 Skullclaw (Metal)

HP: 200    Experience: 20    Money: 20

Attack    :    36    Hit rate  :    80    Speed     :    10
Evade     :     0    Defend    :     0    Magic Def :    16

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EC780 
Palette:  BC0B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E

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2 Will o' the Wisp (Red)

HP: 40    Experience: 20    Money: 20

Attack    :    41    Hit rate  :    35    Speed     :    10
Evade     :     8    Defend    :   160    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EC7CA 
Palette:  BFEB
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

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3 Stone Cobra

HP: 100    Experience: 100    Money: 10

Attack    :    88    Hit rate  :   100    Speed     :    40
Evade     :     0    Defend    :  1200    Magic Def :    51

Chance of prize drop: 0/128

Attack properties: 24  (If hits, inflicts Poison)

Misc. properties:  

Stats:  EC814 
Palette:  BBCB
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

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4 Stone Cobra

HP: 100    Experience: 100    Money: 10

Attack    :    88    Hit rate  :   100    Speed     :    40
Evade     :     0    Defend    :  1200    Magic Def :    51

Chance of prize drop: 0/128

Attack properties: 24  (If hits, inflicts Poison)

Misc. properties:  

Stats:  EC85E 
Palette:  BBCB
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

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5 Oglin

HP: 120    Experience: 150    Money: 100

Attack    :    47    Hit rate  :    60    Speed     :    12
Evade     :    10    Defend    :    88    Magic Def :     0

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EC8A8 
Palette:  B8AB
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

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6 Hedgadillo

HP: 90    Experience: 180    Money: 10

Attack    :    53    Hit rate  :    60    Speed     :     8
Evade     :    10    Defend    :   180    Magic Def :    38

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EC8F2 
Palette:  B84B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

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7 Bad Boy

HP: 700    Experience: 400    Money: 333

Attack    :    85    Hit rate  :    60    Speed     :    10
Evade     :    30    Defend    :   200    Magic Def :    32

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EC93C 
Palette:  B7EB
Death animation (when no prize dropped / when prize dropped):  519E  /  0   

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8 Tumble Weed

HP: 60    Experience: 50    Money: 40

Attack    :    23    Hit rate  :    20    Speed     :     5
Evade     :    10    Defend    :    80    Magic Def :     0

Chance of prize drop: 12/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EC986 
Palette:  BD2B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

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9 Mummy Cat

HP: 100    Experience: 160    Money: 60

Attack    :    41    Hit rate  :    40    Speed     :    12
Evade     :     8    Defend    :   240    Magic Def :     0

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EC9D0 
Palette:  BD0B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

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10 Red Jelly Ball

HP: 100    Experience: 600    Money: 40

Attack    :   110    Hit rate  :    50    Speed     :     8
Evade     :    15    Defend    :   240    Magic Def :     0

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECA1A 
Palette:  BDCB
Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66

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11 Lime Slime

HP: 70    Experience: 50    Money: 30

Attack    :    31    Hit rate  :    45    Speed     :     8
Evade     :    15    Defend    :   120    Magic Def :     0

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECA64 
Palette:  BDEB
Death animation (when no prize dropped / when prize dropped):  3E4A  /  3E66

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12 Blue Goo

HP: 70    Experience: 150    Money: 30

Attack    :    42    Hit rate  :    55    Speed     :     8
Evade     :    15    Defend    :   160    Magic Def :     0

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECAAE 
Palette:  B84B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66

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13 Dancin' Fool

HP: 100    Experience: 70    Money: 10

Attack    :    50    Hit rate  :    60    Speed     :     8
Evade     :    10    Defend    :   160    Magic Def :    16

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECAF8 
Palette:  B7AB
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

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14 Dancin' Fool

HP: 100    Experience: 70    Money: 10

Attack    :    50    Hit rate  :    60    Speed     :     8
Evade     :    10    Defend    :   160    Magic Def :    16

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECB42 
Palette:  B7CB
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

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15 Neo Greeble

HP: 300    Experience: 500    Money: 0

Attack    :   117    Hit rate  :     0    Speed     :     8
Evade     :     0    Defend    :   200    Magic Def :     0

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECB8C 
Palette:  BDEB
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

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16 Greeble

HP: 30    Experience: 0    Money: 0

Attack    :     0    Hit rate  :     0    Speed     :     8
Evade     :     0    Defend    :     0    Magic Def :     0

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECBD6 
Palette:  B7EB
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

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17 Guardbot (Intro)

HP: 30    Experience: 0    Money: 0

Attack    :     2    Hit rate  :    20    Speed     :     8
Evade     :     0    Defend    :     0    Magic Def :     0

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECC20 
Palette:  B78B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

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18 Guardbot

HP: 500    Experience: 500    Money: 20

Attack    :   125    Hit rate  :    60    Speed     :     8
Evade     :    14    Defend    :   320    Magic Def :    32

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECC6A 
Palette:  B78B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

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19 Mechaduster (Cleaning)

HP: 600    Experience: 600    Money: 280

Attack    :    85    Hit rate  :    25    Speed     :     8
Evade     :     7    Defend    :   160    Magic Def :    57

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECCB4 
Palette:  B76B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

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20 Aegis

HP: 3800    Experience: 3000    Money: 1200

Attack    :    20    Hit rate  :    25    Speed     :     8
Evade     :    10    Defend    :    80    Magic Def :    32

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECCFE 
Palette:  B66B
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

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21 Tentacle (Well)

HP: 400    Experience: 500    Money: 0

Attack    :    52    Hit rate  :    40    Speed     :     8
Evade     :    10    Defend    :   160    Magic Def :    12

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECD48 
Palette:  B6AB
Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   

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22 Tiny Tentacle (Well)

HP: 200    Experience: 300    Money: 0

Attack    :    32    Hit rate  :    60    Speed     :     8
Evade     :    10    Defend    :   160    Magic Def :    16

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECD92 
Palette:  B6AB
Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   

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23 Aquagoth

HP: 2500    Experience: 5000    Money: 0

Attack    :     0    Hit rate  :    60    Speed     :     8
Evade     :     0    Defend    :     0    Magic Def :    22

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECDDC 
Palette:  B6AB
Death animation (when no prize dropped / when prize dropped):  3E56  /  0   

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24  (Sparkler - unnamed in game)

HP: 1    Experience: 100    Money: 0

Attack    :    32    Hit rate  :    35    Speed     :     8
Evade     :    25    Defend    :     0    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECE26 
Palette:  C18B
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

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25 Timberdrake

HP: 2000    Experience: 2200    Money: 2000

Attack    :    86    Hit rate  :    30    Speed     :     8
Evade     :    15    Defend    :   120    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECE70 
Palette:  C64B
Death animation (when no prize dropped / when prize dropped):  3E56  /  0   

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26 Sterling

HP: 3200    Experience: 3300    Money: 2000

Attack    :    71    Hit rate  :    25    Speed     :    15
Evade     :    10    Defend    :   160    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECEBA 
Palette:  C62B
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

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27 FootKnight

HP: 2400    Experience: 850    Money: 200

Attack    :    55    Hit rate  :    70    Speed     :    10
Evade     :    10    Defend    :   200    Magic Def :    51

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECF04 
Palette:  B72B
Death animation (when no prize dropped / when prize dropped):  3E56  /  0   

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28 Verminator

HP: 3425    Experience: 1050    Money: 1000

Attack    :     0    Hit rate  :    25    Speed     :     8
Evade     :    10    Defend    :     0    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ECF4E 
Palette:  C60B
Death animation (when no prize dropped / when prize dropped):  3E56  /  0   

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29 Rat (Minirats)

HP: 20    Experience: 30    Money: 10

Attack    :    30    Hit rate  :    25    Speed     :     6
Evade     :     0    Defend    :   120    Magic Def :    38

Chance of prize drop: 8/128

Attack properties: 22  (If hits, 1/8 chance of inflicting Plague)

Misc. properties:  

Stats:  ECF98 
Palette:  C60B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66

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30 Rat (Dark Minirats)

HP: 20    Experience: 30    Money: 10

Attack    :    35    Hit rate  :    25    Speed     :     8
Evade     :     0    Defend    :   120    Magic Def :    38

Chance of prize drop: 8/128

Attack properties: 22  (If hits, 1/8 chance of inflicting Plague)

Misc. properties:  

Stats:  ECFE2 
Palette:  BD6B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66

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31 Vigor

HP: 1050    Experience: 1050    Money: 1000

Attack    :    53    Hit rate  :   100    Speed     :    10
Evade     :     0    Defend    :   100    Magic Def :    51

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED02C 
Palette:  B5AB
Death animation (when no prize dropped / when prize dropped):  3E56  /  0   

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32 Rimsala

HP: 1    Experience: 0    Money: 0

Attack    :     0    Hit rate  :     0    Speed     :    10
Evade     :     0    Defend    :     0    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED076 
Palette:  B56B
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

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33 Rimsala (Pyramid)

HP: 1200    Experience: 1200    Money: 1000

Attack    :    40    Hit rate  :    60    Speed     :    20
Evade     :     0    Defend    :    80    Magic Def :    16

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED0C0 
Palette:  B56B
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

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34 Rimsala (Metroplex)

HP: 3000    Experience: 3000    Money: 1000

Attack    :   145    Hit rate  :    60    Speed     :    20
Evade     :     0    Defend    :    80    Magic Def :    16

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED10A 
Palette:  BD8B
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

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35 Will o' the Wisp (Light blue)

HP: 40    Experience: 4    Money: 4

Attack    :    13    Hit rate  :    35    Speed     :     4
Evade     :     8    Defend    :    40    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED154 
Palette:  B4AB
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

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36 Magmar

HP: 1000    Experience: 500    Money: 900

Attack    :    37    Hit rate  :   100    Speed     :     5
Evade     :     5    Defend    :    40    Magic Def :    41

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED19E 
Palette:  B66B
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

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37 Megataur

HP: 2600    Experience: 2500    Money: 3000

Attack    :    70    Hit rate  :   100    Speed     :    10
Evade     :     5    Defend    :   120    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED1E8 
Palette:  BAEB
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

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38 Raptor (Green)

HP: 50    Experience: 24    Money: 48

Attack    :    27    Hit rate  :    75    Speed     :     7
Evade     :    10    Defend    :    48    Magic Def :    38

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED232 
Palette:  B52B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E

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39 Raptor (Dark)

HP: 300    Experience: 290    Money: 48

Attack    :    80    Hit rate  :    75    Speed     :     7
Evade     :    25    Defend    :    48    Magic Def :    38

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED27C 
Palette:  BC8B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E

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40 Viper Commander

HP: 250    Experience: 160    Money: 200

Attack    :    30    Hit rate  :    70    Speed     :     5
Evade     :    15    Defend    :    92    Magic Def :    16

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED2C6 
Palette:  B50B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E

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41 Viper

HP: 125    Experience: 80    Money: 50

Attack    :    25    Hit rate  :    60    Speed     :     5
Evade     :    15    Defend    :    80    Magic Def :    16

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED310 
Palette:  B4EB
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E

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42 Rogue

HP: 200    Experience: 100    Money: 10

Attack    :    53    Hit rate  :    50    Speed     :    20
Evade     :    10    Defend    :    40    Magic Def :    48

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED35A 
Palette:  B38B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E

-------------------------------------------------------------------------------

43 Mad Monk

HP: 60 *  Experience: 20    Money: 75

Attack    :    28    Hit rate  :    50    Speed     :    20
Evade     :    15    Defend    :    80    Magic Def :    16

Chance of prize drop: 8/128

Attack properties: 28  (If hits, 1/8 chance of inflicting Plague, 1/8 chance of
                        inflicting Confound, 3/4 chance of inflicting nothing)

Misc. properties:  

Stats:  ED3A4 
Palette:  B3AB
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E

* The Prima guide says the Mad Monk who yields the Bronze Spear has 4x the
  normal HP, while Iron Knuckle's guide says he has 1000.  I suspect one of
  them is right, but I won't be able to verify for awhile.

-------------------------------------------------------------------------------

44 Son of Set

HP: 160    Experience: 120    Money: 40

Attack    :    36    Hit rate  :    50    Speed     :    20
Evade     :    10    Defend    :    80    Magic Def :    16

Chance of prize drop: 8/128

Attack properties: 18  (If hits, 1/4 chance of inflicting Poison)

Misc. properties:  

Stats:  ED3EE 
Palette:  B1EB
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E

-------------------------------------------------------------------------------

45 Son of Anhur

HP: 200    Experience: 250    Money: 250

Attack    :    41    Hit rate  :    50    Speed     :    20
Evade     :    10    Defend    :   120    Magic Def :    32

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED438 
Palette:  B2EB
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E

-------------------------------------------------------------------------------

46 Mini-Taur

HP: 500    Experience: 1000    Money: 10

Attack    :    56    Hit rate  :    60    Speed     :     7
Evade     :     5    Defend    :    76    Magic Def :    48

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED482 
Palette:  B32B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E

-------------------------------------------------------------------------------

47 Skelesnail

HP: 30    Experience: 20    Money: 15

Attack    :    14    Hit rate  :    50    Speed     :    20
Evade     :    10    Defend    :    56    Magic Def :     0

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character

Stats:  ED4CC 
Palette:  B3CB
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

-------------------------------------------------------------------------------

48 Frippo

HP: 40    Experience: 12    Money: 19

Attack    :    18    Hit rate  :    50    Speed     :    14
Evade     :    15    Defend    :    60    Magic Def :    32

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character

Stats:  ED516 
Palette:  B24B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66

-------------------------------------------------------------------------------

49 Widowmaker

HP: 40    Experience: 40    Money: 12

Attack    :    14    Hit rate  :    30    Speed     :     8
Evade     :     0    Defend    :    48    Magic Def :    38

Chance of prize drop: 8/128

Attack properties: 20  (Don't attempt attack if Insect Incense possessed)
                       (If hits, 1/4 chance of inflicting Poison)

Misc. properties:  

Stats:  ED560 
Palette:  B40B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66

-------------------------------------------------------------------------------

50 Sand Spider

HP: 74    Experience: 72    Money: 18

Attack    :    33    Hit rate  :    30    Speed     :    12
Evade     :    15    Defend    :    48    Magic Def :    48

Chance of prize drop: 8/128

Attack properties: 20  (Don't attempt attack if Insect Incense possessed)
                       (If hits, 1/4 chance of inflicting Poison)

Misc. properties:  

Stats:  ED5AA 
Palette:  B44B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66

-------------------------------------------------------------------------------

51 Wood Mite

HP: 160    Experience: 180    Money: 30

Attack    :    47    Hit rate  :    30    Speed     :     8
Evade     :     0    Defend    :   160    Magic Def :    48

Chance of prize drop: 8/128

Attack properties: 20  (Don't attempt attack if Insect Incense possessed)
                       (If hits, 1/4 chance of inflicting Poison)

Misc. properties:  

Stats:  ED5F4 
Palette:  B42B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66

-------------------------------------------------------------------------------

52 Bone Buzzard

HP: 40    Experience: 300    Money: 40

Attack    :    28    Hit rate  :    60    Speed     :    14
Evade     :     0    Defend    :    80    Magic Def :   -63

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED63E 
Palette:  BD0B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E5E

-------------------------------------------------------------------------------

53 Skullclaw (Swamp)

HP: 90    Experience: 400    Money: 50

Attack    :    47    Hit rate  :    60    Speed     :    14
Evade     :     0    Defend    :    80    Magic Def :   -63

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED688 
Palette:  BD0B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E5E

-------------------------------------------------------------------------------

54 Tar Skull

HP: 50    Experience: 22    Money: 17

Attack    :    18    Hit rate  :    50    Speed     :    10
Evade     :    15    Defend    :    32    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character

Stats:  ED6D2 
Palette:  B4CB
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

-------------------------------------------------------------------------------

55 Salabog

HP: 2000    Experience: 700    Money: 66

Attack    :    32    Hit rate  :   100    Speed     :    20
Evade     :     9    Defend    :    80    Magic Def :    32

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character

Stats:  ED71C 
Palette:  B46B
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

-------------------------------------------------------------------------------

56 Flowering Death

HP: 10000    Experience: 600    Money: 100

Attack    :  2125    Hit rate  :   100    Speed     :   100
Evade     :     0    Defend    :  2400    Magic Def :    63

Chance of prize drop: 8/128

Attack properties: 12  (If hits, don't do normal damage, but grab and do a few
                        rounds of periodic damage)

Misc. properties:  

Stats:  ED766 
Palette:  BCAB
Death animation (when no prize dropped / when prize dropped):  3E52  /  3E5A

NOTE: Whatever gives it its complete invulnerability is outside of the stats
      deciphered for this document.

-------------------------------------------------------------------------------

57 Carniflower

HP: 30    Experience: 6    Money: 7

Attack    :    17    Hit rate  :    60    Speed     :     5
Evade     :     0    Defend    :    48    Magic Def :    32

Chance of prize drop: 8/128

Attack properties: 12  (If hits, don't do normal damage, but grab and do a few
                        rounds of periodic damage)

Misc. properties:  

Stats:  ED7B0 
Palette:  B1CB
Death animation (when no prize dropped / when prize dropped):  3E52  /  3E5A

-------------------------------------------------------------------------------

58 Wimpy Flower

HP: 18    Experience: 2    Money: 2

Attack    :     9    Hit rate  :    40    Speed     :    15
Evade     :     0    Defend    :    28    Magic Def :    32

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED7FA 
Palette:  B1AB
Death animation (when no prize dropped / when prize dropped):  3E52  /  3E5A

-------------------------------------------------------------------------------

59 Raptor (Reddish purple)

HP: 40 *  Experience: 16    Money: 29

Attack    :    11    Hit rate  :   100    Speed     :    20
Evade     :    15    Defend    :    32    Magic Def :    38

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED844 
Palette:  B36B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E

* The fourth one you fight in the bushes at the start of the game has 80 HP,
  and its attack pattern is a little different than its cohorts'.

-------------------------------------------------------------------------------

60 Gore Grub

HP: 150    Experience: 85    Money: 10

Attack    :    88    Hit rate  :    50    Speed     :    10
Evade     :    15    Defend    :    12    Magic Def :    16

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED88E 
Palette:  B76B
Death animation (when no prize dropped / when prize dropped):  3E4A  /  3E66

-------------------------------------------------------------------------------

61 Maggot

HP: 30    Experience: 4    Money: 4

Attack    :    12    Hit rate  :    60    Speed     :    10
Evade     :    10    Defend    :    12    Magic Def :    16

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED8D8 
Palette:  B30B
Death animation (when no prize dropped / when prize dropped):  3E4A  /  3E66

-------------------------------------------------------------------------------

62 Mosquito (Blue)

HP: 1    Experience: 1    Money: 1

Attack    :     2    Hit rate  :    60    Speed     :    10
Evade     :    30    Defend    :     0    Magic Def :     0

Chance of prize drop: 4/128

Attack properties: 14  (Don't attempt attack if Insect Incense possessed)

Misc. properties:  

Stats:  ED922 
Palette:  B34B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66

-------------------------------------------------------------------------------

63 Mosquito (Gray)

HP: 1    Experience: 1    Money: 1

Attack    :   175    Hit rate  :    60    Speed     :    10
Evade     :    30    Defend    :     0    Magic Def :     0

Chance of prize drop: 4/128

Attack properties: 14  (Don't attempt attack if Insect Incense possessed)

Misc. properties:  

Stats:  ED96C 
Palette:  BC0B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66

-------------------------------------------------------------------------------

64 Mungola

HP: 5000    Experience: 8000    Money: 0

Attack    :     0    Hit rate  :    25    Speed     :     8
Evade     :     0    Defend    :   160    Magic Def :    13

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  ED9B6 
Palette:  0   
Death animation (when no prize dropped / when prize dropped):  3E7E  /  0   

-------------------------------------------------------------------------------

65 Old Nick

HP: 500    Experience: 1000    Money: 250

Attack    :    78    Hit rate  :    60    Speed     :    20
Evade     :    10    Defend    :   100    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDA00 
Palette:  AF6B
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

-------------------------------------------------------------------------------

66 Mephista

HP: 500    Experience: 1000    Money: 250

Attack    :    78    Hit rate  :    60    Speed     :    20
Evade     :    10    Defend    :     0    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDA4A 
Palette:  AF8B
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

-------------------------------------------------------------------------------

67 Thraxx's heart

HP: 600    Experience: 500    Money: 750

Attack    :     0    Hit rate  :     0    Speed     :    10
Evade     :     0    Defend    :     0    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDA94 
Palette:  B18B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  0   

-------------------------------------------------------------------------------

68 Coleoptera's heart

HP: 6000    Experience: 10000    Money: 4000

Attack    :     0    Hit rate  :     0    Speed     :    10
Evade     :     0    Defend    :     0    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDADE 
Palette:  B18B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  0   

-------------------------------------------------------------------------------

69 Right Claw (Coleoptera)

HP: 2250    Experience: 4166    Money: 400

Attack    :    17    Hit rate  :    50    Speed     :    30
Evade     :     0    Defend    :    32    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character

Stats:  EDB28 
Palette:  B16B
Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   

-------------------------------------------------------------------------------

70 Left Claw (Coleoptera)

HP: 2500    Experience: 4166    Money: 400

Attack    :   175    Hit rate  :    50    Speed     :    30
Evade     :     0    Defend    :    32    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character

Stats:  EDB72 
Palette:  B16B
Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   

-------------------------------------------------------------------------------

71 Right Claw (Thraxx)

HP: 250    Experience: 250    Money: 150

Attack    :    17    Hit rate  :    50    Speed     :    30
Evade     :     0    Defend    :    32    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character

Stats:  EDBBC 
Palette:  B14B
Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   

-------------------------------------------------------------------------------

72 Left Claw (Thraxx)

HP: 250    Experience: 250    Money: 150

Attack    :    17    Hit rate  :    50    Speed     :    30
Evade     :     0    Defend    :    32    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character

Stats:  EDC06 
Palette:  B14B
Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   

-------------------------------------------------------------------------------

73 Face

HP: 4000    Experience: 4000    Money: 2000

Attack    :     0    Hit rate  :  2000    Speed     :    10
Evade     :     0    Defend    :   800    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDC50 
Palette:  0   
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

-------------------------------------------------------------------------------

74 Gargon

HP: 300    Experience: 150    Money: 60

Attack    :    55    Hit rate  :    50    Speed     :     8
Evade     :    15    Defend    :   160    Magic Def :     0

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDC9A 
Palette:  BCCB
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

-------------------------------------------------------------------------------

75 Dragoil (aka "Dragoyle")

HP: 300    Experience: 150    Money: 60

Attack    :    88    Hit rate  :    50    Speed     :     8
Evade     :    15    Defend    :   160    Magic Def :     0

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDCE4 
Palette:  BCCB
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

-------------------------------------------------------------------------------

76 Floating Fan

HP: 700    Experience: 300    Money: 10

Attack    :   101    Hit rate  :    50    Speed     :     8
Evade     :    15    Defend    :   300    Magic Def :    48

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDD2E 
Palette:  BC4B
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

-------------------------------------------------------------------------------

77 Sphere Bot

HP: 1000    Experience: 70    Money: 10

Attack    :   101    Hit rate  :    50    Speed     :    20
Evade     :    15    Defend    :    80    Magic Def :    64

Chance of prize drop: 128/128 *

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDD78 
Palette:  C6AB
Death animation (when no prize dropped / when prize dropped):  3E46  /  54B6

* I've never gotten a prize from this, nor have any clue how you'd retrieve
  it if one was left.  Maybe the designers did this to always have it leave
  metal wreckage behind, though it seemingly would've been easier to change
  the "Death animation when no prize dropped" field.

-------------------------------------------------------------------------------

78 Fan

HP: 2500    Experience: 0    Money: 0

Attack    :     0    Hit rate  :    60    Speed     :    10
Evade     :     0    Defend    :  1400    Magic Def :    57

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDDC2 
Palette:  0   
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

-------------------------------------------------------------------------------

79 Speaker

HP: 1004    Experience: 0    Money: 0

Attack    :     0    Hit rate  :    60    Speed     :    10
Evade     :     0    Defend    :  1400    Magic Def :    57

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDE0C 
Palette:  0   
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

-------------------------------------------------------------------------------

80 Rat (Mega Minirats)

HP: 20    Experience: 30    Money: 10

Attack    :    35    Hit rate  :    25    Speed     :     8
Evade     :     0    Defend    :   120    Magic Def :    38

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDE56 
Palette:  BD6B
Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66

-------------------------------------------------------------------------------

81 Mechaduster (Super Cleaning)

HP: 600    Experience: 50    Money: 280

Attack    :    85    Hit rate  :    25    Speed     :     8
Evade     :     7    Defend    :   160    Magic Def :    57

Chance of prize drop: 8/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDEA0 
Palette:  B76B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

-------------------------------------------------------------------------------

82 Tentacle (Junkyard)

HP: 400    Experience: 500    Money: 0

Attack    :   105    Hit rate  :    40    Speed     :     8
Evade     :    10    Defend    :   280    Magic Def :    12

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDEEA 
Palette:  B6AB
Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   

-------------------------------------------------------------------------------

83 Tiny Tentacle (Junkyard)

HP: 200    Experience: 300    Money: 0

Attack    :    85    Hit rate  :    60    Speed     :     8
Evade     :    10    Defend    :   240    Magic Def :    16

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDF34 
Palette:  B6AB
Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   

-------------------------------------------------------------------------------

84 Bomb

HP: 200    Experience: 0    Money: 0

Attack    :     0    Hit rate  :   100    Speed     :    10
Evade     :     0    Defend    :   800    Magic Def :   -63

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  Bazooka shots and toaster dog shots will just pass over

Stats:  EDF7E 
Palette:  B12B
Death animation (when no prize dropped / when prize dropped):  570A  /  0   

-------------------------------------------------------------------------------

85 Raptor (Metal)

HP: 4000    Experience: 24    Money: 48

Attack    :   225    Hit rate  :    75    Speed     :    25
Evade     :    25    Defend    :   400    Magic Def :    51

Chance of prize drop: 128/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EDFC8 
Palette:  BDAB
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

-------------------------------------------------------------------------------

86 Death Spider

HP: 6000    Experience: 5000    Money: 250

Attack    :   325    Hit rate  :   100    Speed     :    30
Evade     :     0    Defend    :   400    Magic Def :    57

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EE012 
Palette:  BC0B
Death animation (when no prize dropped / when prize dropped):  3E46  /  0   

-------------------------------------------------------------------------------

87 Eye of Rimsala

HP: 6000    Experience: 1050    Money: 0

Attack    :   175    Hit rate  :   100    Speed     :    20
Evade     :     0    Defend    :   400    Magic Def :     0

Chance of prize drop: 128/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EE05C 
Palette:  BD8B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

-------------------------------------------------------------------------------

88 Dark Toaster

HP: 10000    Experience: 5000    Money: 20

Attack    :   175    Hit rate  :    80    Speed     :    10
Evade     :    40    Defend    :   240    Magic Def :    57

Chance of prize drop: 128/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EE0A6 
Palette:  A84B
Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62

-------------------------------------------------------------------------------

89 Magmar (Metallic)

HP: 25000    Experience: 50000 *  Money: 0

Attack    :   170    Hit rate  :   110    Speed     :    15
Evade     :     9    Defend    :   360    Magic Def :     0

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EE0F0 
Palette:  BC0B
Death animation (when no prize dropped / when prize dropped):  3E56  /  0   

* I don't get a shred of experience from this guy, and Iron Knuckle's guide
  lists him as having 0 Exp.  Maybe the final boss' hasty entrance preempts
  any winnings?

-------------------------------------------------------------------------------

90 Carltron's Robot

HP: 30000    Experience: 100000    Money: 0

Attack    :   220    Hit rate  :   110    Speed     :    15
Evade     :     9    Defend    :   360    Magic Def :    60

Chance of prize drop: 0/128

Attack properties: 0  (Normal)

Misc. properties:  

Stats:  EE13A 
Palette:  BB2B
Death animation (when no prize dropped / when prize dropped):  3E56  /  0   

NOTE: Whatever gives it its ailment immunities is outside of the stats
      deciphered for this document.


-------------------------------------------------------------------------------

-------------------------------------------------------------------------------
5. Hacking info

What follows is a breakdown of where to find all the juicy information that was
just presented to you.  The monster stat blocks begin at file address EC736h,
and the address of each monster's 74-byte block can be seen in Section 4.
Here's the location of the various deciphered stats within a block.  Every stat
is two bytes unless indicated otherwise.

Name pointer: 00 - 02h

(Three bytes.  Two for offset, one for bank.  To get the file address, you'd
subtract BFFE00h.)

Miscellaneous properties: 07 - 08h

(Byte 7, Bit 1 is "Lower Hit Rate by 30 vs. non-player-controlled character",
and Byte 7, Bit 4 is "Bazooka shots and toaster dog shots will just pass over".
Byte 7, Bit 0 -- not included in this document -- is just set for Salabog and
Tar Skull.  I have no clue what it does, but unsetting it in Tar Skull crashed
the game in an explosion of colors.  Byte 8 is zero for all known monsters.)

Palette: 09 - 0Ah

(Think it's a pointer.  I haven't really investigated.)

HP: 0F - 10h

Attack: 19 - 1Ah

Defend: 1B - 1Ch

Magic Def: 1D - 1Eh

(See the notes in the Key section, as this stat seems to have a different range
of values than others.)

Evade: 1F - 20h

Hit Rate: 21 - 22h

Experience: 23 - 26h

(Four bytes.  No monster uses the 4th byte, and you'd likely never want one to.
If it doesn't break things, it'd still be pointless.  The characters' Current
Experience variables are 4 bytes, but the experience they need to reach each
level is held in 3 bytes.)

Money: 27 - 28h

Chance of prize drop: 29h

(One byte.  0 - 128 are the meaningful values, as the game just compares this
value to a random number between 0 and 127.  Afaik, anything over 128 would
just be treated as 128.)

Speed: 2E - 2Fh

Attack properties: 30 - 31h

(This is actually an index to the function pointer table at SOEus 8F/B6AE.
The table can be indexed with even numbers valued 0 through 28.  Because a
value of over 28 would point to la-la land, I'm convinced Byte 31h always has
to be zero.  Only 0, 12, 14, 18, 20, 22, 24 and 28 are used by the existing
monsters.  8 appears to be used for the boy's normal weapon attacks, 10 for
most of the dog's attacks, and 2 for the boy's bazooka shots and the toaster
dog attacks.  That leaves 4, 6, 16, and 26 as undetermined.)

Death animation when no prize dropped: 42 - 43h

(Think it's a pointer.  I haven't really investigated.)

Death animation when prize dropped: 44 - 45h

(Think it's a pointer.  I haven't really investigated.)


-------------------------------------------------------------------------------
6. Creditz

Simon Hill  
and Prima:  For making a great guide on this game.  It's filled with lots of
            maps, illustrations, and vivid descriptions.  He includes most of
            the monster stats (Name, Initial Hit Points, Attack Power, Defend
            Power, Magic Defense, Experience, and Gold Pieces) for 81 of the 91
            enemies in an aptly titled "Monster Statistics" section, which was
            quite valuable in doublechecking my findings.  Also, he
            differentiates between enemies with the same name; most of the
            parenthetical notes you see after enemy names in my guide were
            taken straight from his.  He provides a name for enemy #24, which
            is unnamed in the game.  In addition, the Prima guide let me know
            that monsters with apparently uber high Magic Defenses actually
            have a negative stat.

Master ZED: For making the FF3us Monster Statistics guide.  The layout is
            simple yet oh-so-perfect, so I decided to mimic it here.  There
            are also a few other disturbing parallels between his guide and
            mine; see how many you can spot. :)  Visit his site at
            http://masterzed.cavesofnarshe.com/

Iron Knuckle: I consulted his rockin' guide for a couple things.

Square: For making the game, duh. :)  Also for whatever input they had in
        the (authorized) Prima guide.


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7. Contact

Find me on the GameFAQs Final Secret of Evermore message board, reachable via:

http://www.gamefaqs.com/console/snes/game/9320.html

or on Mnrogar's Den:

http://www.mnrogar.com

Please DON'T mistake the absence of an email address for me not wanting to
be contacted!  Given the amount of spam my email accounts receive and how
seldomly I check them as of late, I'm MORE likely to see a message posted on
a board I frequent.  Just give it a clear title ("Funny..." and "Hlep me!@!"
don't qualify), and I'll be chewing your ear off in no time. ;)

I've been on GameFAQs for almost five years, and it's been up for nearly a
decade; neither of us is going anywhere.

Conversely, a listed email address is *hardly* a sign of availability.  You
just TRY contacting half the FAQ authors about their (abandoned) works, and
tell me how many flips of the egg timer are made before you give up waiting
for a response...

For SoE patches and FF6/FF3us goods, be sure to visit my website:

http://www14.brinkster.com/assassin17/    OR
http://assassin17.home.comcast.net/


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This document is copyright (c) 2005 Assassin.  No portion may be reproduced
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and set afire, not even for survival purposes.  This document is intended
solely for personal use; personal pleasure is purely optional, and is no way
an obligation of the author.  Should the reader of this olde contract
possesseth a Y chromosome, said pleasure is strictly prohibited.  Any site
that wishes to publish the guide must first obtain express written
permission from the author (see Section 7 for contact information).