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    Monster Statistics Guide by assassin17

    Version: 0.82 | Updated: 05/12/05 | Printable Version | Search Guide | Bookmark Guide

    Secret of Evermore Monster Stats Guide v0.82
    by Assassin
    
    1. Information on the list
    2. Version history
    3. Key
    4. Monster list
    5. Hacking info
    6. Creditz
    7. Contact
    no number or title: Legalities
    
    -------------------------------------------------------------------------------
    1. Information on the list
    
    This is, simply put, a guide to all of the stats I know of every monster in
    SoE (US).  The monsters are listed in the order in which their stat blocks are
    located in the ROM.  If you find this unintuitive, go Ctrl+F yourself.
    
    The information is taken from a ROM of the game's USA version.  Everything
    except the various pointers and the enemy names is identical across all
    versions I possess: USA, Europe - English, Europe - Spanish, Europe - French,
    and Europe - German.  The English European release has the same names as the
    US one, though they fixed "Dragoil" to be "Dragoyle."  Good on you, mates.
    While the pointers in the non-US versions don't match those listed in this
    document, they do match each other.  Thankfully, the addresses of the monster
    stat blocks themselves don't vary at all between versions.
    
    Everything should be accurate, but there are always some exceptions, as
    evidenced by the footnotes you'll see for a handful of monsters.  Don't
    hesitate to notify me if your gameplay experiences don't match the data here.
    Notably absent from the guide are monster locations.  I haven't played through
    this game in nearly nine years (!!), so I'm a bit sketchy on details.  I could
    have just plonked out "Prehistoria" or "Antiqua" based on other guides and my
    partial memories, but I'd only be telling you what you already knew. :)  Nay,
    I'm holding out for big-time precision.  Do send in monster locations, but
    make sure they're specific and complete (i.e. they list everywhere a given
    monster can be found, or all the monsters that can be found in a given area).
    See Section 7 for contact information.
    
    
    -------------------------------------------------------------------------------
    2. Version history
    
    Version 0.82 : May 4 and May 12 2005
    
         - May 4: I miscounted the number of monsters in the Prima guide's
           "Monster Statistics" section.  It's 81, not 80.  Fixed that.
         - May 12: Noticed I left out Speed from the Hacking info section.
           Added it.
           Realized I hypothesized wrong on the meaning of a variable, and
           accordingly changed the "Lower Hit Rate by 30 vs. least recent character
           attacker" property to "Lower Hit Rate by 30 vs. non-player-controlled
           character".
    
    
    Version 0.8 : April 11 (?) through April 24 2005
    
         - Initial release.  I had turned my attention to SoE to make a levelling
           fix, but like the puffer fish, that quickly ballooned from one byte
           to an intimidating behemoth that not even the hungriest of beasts is
           eager to consume.  There was plenty else to be learned about this fine
           game, so I took a path of less resistance. :)
    
    
    -------------------------------------------------------------------------------
    3. Key
    
    Stats in this guide are mostly named to match what you see on the game's
    "STAT" menu.  However, I refuse to put a "%" after "Evade" or "Hit", because
    a few monsters in the game supposedly have 110% hit rates ("That's impossible.
    No one can give more than one hundred percent.  By definition that is the most
    anyone can give..."), and experiences with FF6/FF3us have shown the percentage
    sign to be a symbol of awful lies!
    
    
    HP - Self-explanatory.
    
    Experience - Experience yielded when the monster is defeated.  This value is
    added to the experience of any character who's in your party and alive.  Note
    that unlike in some other RPGs, it's not split between party members.
    
    Money - Cash yielded when the monster is defeated.  Gives whichever currency
    (Talons, Jewels, Gold Coins, Credits) matches the region of Evermore where
    you're fighting.  Note that this is separate from any money randomly found in
    the monster's remains.  These earnings are normally added to your inventory
    quietly, though you'll see a message when a monster coughs up at least 500
    cash.
    
    Attack - Attack power.  This just affects the monster's normal physical attack,
    not any spells it may cast.
    
    Hit rate - The hit rate of the monster's normal physical attack.
    
    Speed - I'm less sure on this one's exact meaning than the other stats', but
    its effects are noticable enough for its inclusion.  It doesn't necessarily
    determine how fast a monster moves across the screen -- you know Rats would run
    circles around Skelesnails -- but the rate at which they cycle through their
    attack scripts, which can influence how fast they _change_ movements.  The
    effects vary by enemy, so don't put too much emphasis on this stat.
    
    Evade - The monster's ability to dodge physical attacks.
    
    Defend - Defense.  The monster's defense against physical attacks.
    
    Magic Def - Magic Defense.  The monster's defense against alchemy and other
    magical attacks, like Call Bead spells.  The maximum value seems to be 64.
    Also note that this stat can be negative.
    
    Chance of prize drop - The probability of the monster leaving behind a prize
    upon defeat.  It is always given with a denominator of 128; 0-127 is the range
    of random numbers the game uses for the check, and for the sake of consistency
    and sloth, I don't feel compelled to reduce fractions.
    
    Note that even monsters with a possible or guaranteed drop may just leave
    behind nothing, as often seen in Omnitopia.
    
    Unfortunately, I haven't been able to decode the actual prizes that can be
    dropped by a monster; they must be stored elsewhere.  I'm actually growing
    convinced that the prize isn't tied to which monster you fight, but WHERE
    that monster is located (i.e. the area/screen).  It will take me some time
    to visit every last area and observe what's dropped, so stay tuned...
    
    Nonetheless, the probability is good to know, and hacking it to a higher value
    will let you more readily see who drops what by observation.
    
    
    Attack properties - Properties of the monster's normal physical attack.  Most
    have nothing special and just do damage, as indicated by "Normal."  Here's a
    list of all the attack types used by the game's monsters, with further
    description where necessary:
    
       0  (Normal)
    
      12  (If hits, don't do normal damage, but grab and do a few rounds of
          periodic damage)  -  Think Carniflower's munching, Steve Martin's
          sadistic dentistry, Rick Moranis brilliantly conveying inner turmoil.
    
      14  (Don't attempt attack if Insect Incense possessed)  -  So Insect Incense
          doesn't repel bugs in that they'll still come right next to you, but it
          does stop them from attacking.
    
      18  (If hits, 1/4 chance of inflicting Poison)
    
      20  (Don't attempt attack if Insect Incense possessed)
          (If hits, 1/4 chance of inflicting Poison)
          - This one combines types 14 and 18.
    
      22  (If hits, 1/8 chance of inflicting Plague)
               
      24  (If hits, inflicts Poison)
    
      28  (If hits, 1/8 chance of inflicting Plague, 1/8 chance of inflicting
          Confound, 3/4 chance of inflicting nothing)  -  The only reason I say
          "3/4 chance of nothing" is to underline that the 1/8 Plague and the
          1/8 Confound don't overlap; a character can't receive both ailments from
          a single strike.
    
    
    Misc. properties:
    
      "Lower Hit Rate by 30 vs. non-player-controlled character" - If the monster
      is attacking the character who's not controlled by the player, the attack
      treats the monster's Hit Rate as 30 points lower than normal.
    
      "Bazooka shots and toaster dog shots will just pass over" - Like it says.
    
    
    Stats - The address in the ROM file where this monster's stats begin.
    
    (All of the next three are graphics-related, and the values are probably
     pointers of some sort.  Since I haven't decoded the actual animations or the
     colorsets, this info is really just here for curious hackers.)
    
    Palette - Determines the set of colors used by the monster.
    
    Death animation when no prize dropped - The monster may disappear with a poof,
    a splat, etc.
    
    Death animation when prize dropped - Usually the same as the above, except the
    monster will turn into a pile of remains instead of disappearing.
    
    
    Footnotes - These will appear at the end of a monster's entry when needed.
    There are two types.  One corresponds to one of the monster's stats; there will
    be an asterisk ("*") or other symbol to the right of the stat, and a matching
    symbol preceding the note.  The other isn't in regards to any particular stat,
    so it's just led off by "NOTE:".
    
    
    -------------------------------------------------------------------------------
    4. Monster list
    
    -------------------------------------------------------------------------------
    
    0 Bad Dawg
    
    HP: 120    Experience: 20    Money: 20
    
    Attack    :    61    Hit rate  :    60    Speed     :    10
    Evade     :    30    Defend    :   160    Magic Def :    32
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EC736 
    Palette:  BBEB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    1 Skullclaw (Metal)
    
    HP: 200    Experience: 20    Money: 20
    
    Attack    :    36    Hit rate  :    80    Speed     :    10
    Evade     :     0    Defend    :     0    Magic Def :    16
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EC780 
    Palette:  BC0B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E
    
    -------------------------------------------------------------------------------
    
    2 Will o' the Wisp (Red)
    
    HP: 40    Experience: 20    Money: 20
    
    Attack    :    41    Hit rate  :    35    Speed     :    10
    Evade     :     8    Defend    :   160    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EC7CA 
    Palette:  BFEB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    3 Stone Cobra
    
    HP: 100    Experience: 100    Money: 10
    
    Attack    :    88    Hit rate  :   100    Speed     :    40
    Evade     :     0    Defend    :  1200    Magic Def :    51
    
    Chance of prize drop: 0/128
    
    Attack properties: 24  (If hits, inflicts Poison)
    
    Misc. properties:  
    
    Stats:  EC814 
    Palette:  BBCB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    4 Stone Cobra
    
    HP: 100    Experience: 100    Money: 10
    
    Attack    :    88    Hit rate  :   100    Speed     :    40
    Evade     :     0    Defend    :  1200    Magic Def :    51
    
    Chance of prize drop: 0/128
    
    Attack properties: 24  (If hits, inflicts Poison)
    
    Misc. properties:  
    
    Stats:  EC85E 
    Palette:  BBCB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    5 Oglin
    
    HP: 120    Experience: 150    Money: 100
    
    Attack    :    47    Hit rate  :    60    Speed     :    12
    Evade     :    10    Defend    :    88    Magic Def :     0
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EC8A8 
    Palette:  B8AB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    6 Hedgadillo
    
    HP: 90    Experience: 180    Money: 10
    
    Attack    :    53    Hit rate  :    60    Speed     :     8
    Evade     :    10    Defend    :   180    Magic Def :    38
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EC8F2 
    Palette:  B84B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    7 Bad Boy
    
    HP: 700    Experience: 400    Money: 333
    
    Attack    :    85    Hit rate  :    60    Speed     :    10
    Evade     :    30    Defend    :   200    Magic Def :    32
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EC93C 
    Palette:  B7EB
    Death animation (when no prize dropped / when prize dropped):  519E  /  0   
    
    -------------------------------------------------------------------------------
    
    8 Tumble Weed
    
    HP: 60    Experience: 50    Money: 40
    
    Attack    :    23    Hit rate  :    20    Speed     :     5
    Evade     :    10    Defend    :    80    Magic Def :     0
    
    Chance of prize drop: 12/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EC986 
    Palette:  BD2B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    9 Mummy Cat
    
    HP: 100    Experience: 160    Money: 60
    
    Attack    :    41    Hit rate  :    40    Speed     :    12
    Evade     :     8    Defend    :   240    Magic Def :     0
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EC9D0 
    Palette:  BD0B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    10 Red Jelly Ball
    
    HP: 100    Experience: 600    Money: 40
    
    Attack    :   110    Hit rate  :    50    Speed     :     8
    Evade     :    15    Defend    :   240    Magic Def :     0
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECA1A 
    Palette:  BDCB
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66
    
    -------------------------------------------------------------------------------
    
    11 Lime Slime
    
    HP: 70    Experience: 50    Money: 30
    
    Attack    :    31    Hit rate  :    45    Speed     :     8
    Evade     :    15    Defend    :   120    Magic Def :     0
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECA64 
    Palette:  BDEB
    Death animation (when no prize dropped / when prize dropped):  3E4A  /  3E66
    
    -------------------------------------------------------------------------------
    
    12 Blue Goo
    
    HP: 70    Experience: 150    Money: 30
    
    Attack    :    42    Hit rate  :    55    Speed     :     8
    Evade     :    15    Defend    :   160    Magic Def :     0
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECAAE 
    Palette:  B84B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66
    
    -------------------------------------------------------------------------------
    
    13 Dancin' Fool
    
    HP: 100    Experience: 70    Money: 10
    
    Attack    :    50    Hit rate  :    60    Speed     :     8
    Evade     :    10    Defend    :   160    Magic Def :    16
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECAF8 
    Palette:  B7AB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    14 Dancin' Fool
    
    HP: 100    Experience: 70    Money: 10
    
    Attack    :    50    Hit rate  :    60    Speed     :     8
    Evade     :    10    Defend    :   160    Magic Def :    16
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECB42 
    Palette:  B7CB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    15 Neo Greeble
    
    HP: 300    Experience: 500    Money: 0
    
    Attack    :   117    Hit rate  :     0    Speed     :     8
    Evade     :     0    Defend    :   200    Magic Def :     0
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECB8C 
    Palette:  BDEB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    16 Greeble
    
    HP: 30    Experience: 0    Money: 0
    
    Attack    :     0    Hit rate  :     0    Speed     :     8
    Evade     :     0    Defend    :     0    Magic Def :     0
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECBD6 
    Palette:  B7EB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    17 Guardbot (Intro)
    
    HP: 30    Experience: 0    Money: 0
    
    Attack    :     2    Hit rate  :    20    Speed     :     8
    Evade     :     0    Defend    :     0    Magic Def :     0
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECC20 
    Palette:  B78B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    18 Guardbot
    
    HP: 500    Experience: 500    Money: 20
    
    Attack    :   125    Hit rate  :    60    Speed     :     8
    Evade     :    14    Defend    :   320    Magic Def :    32
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECC6A 
    Palette:  B78B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    19 Mechaduster (Cleaning)
    
    HP: 600    Experience: 600    Money: 280
    
    Attack    :    85    Hit rate  :    25    Speed     :     8
    Evade     :     7    Defend    :   160    Magic Def :    57
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECCB4 
    Palette:  B76B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    20 Aegis
    
    HP: 3800    Experience: 3000    Money: 1200
    
    Attack    :    20    Hit rate  :    25    Speed     :     8
    Evade     :    10    Defend    :    80    Magic Def :    32
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECCFE 
    Palette:  B66B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    21 Tentacle (Well)
    
    HP: 400    Experience: 500    Money: 0
    
    Attack    :    52    Hit rate  :    40    Speed     :     8
    Evade     :    10    Defend    :   160    Magic Def :    12
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECD48 
    Palette:  B6AB
    Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   
    
    -------------------------------------------------------------------------------
    
    22 Tiny Tentacle (Well)
    
    HP: 200    Experience: 300    Money: 0
    
    Attack    :    32    Hit rate  :    60    Speed     :     8
    Evade     :    10    Defend    :   160    Magic Def :    16
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECD92 
    Palette:  B6AB
    Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   
    
    -------------------------------------------------------------------------------
    
    23 Aquagoth
    
    HP: 2500    Experience: 5000    Money: 0
    
    Attack    :     0    Hit rate  :    60    Speed     :     8
    Evade     :     0    Defend    :     0    Magic Def :    22
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECDDC 
    Palette:  B6AB
    Death animation (when no prize dropped / when prize dropped):  3E56  /  0   
    
    -------------------------------------------------------------------------------
    
    24  (Sparkler - unnamed in game)
    
    HP: 1    Experience: 100    Money: 0
    
    Attack    :    32    Hit rate  :    35    Speed     :     8
    Evade     :    25    Defend    :     0    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECE26 
    Palette:  C18B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    25 Timberdrake
    
    HP: 2000    Experience: 2200    Money: 2000
    
    Attack    :    86    Hit rate  :    30    Speed     :     8
    Evade     :    15    Defend    :   120    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECE70 
    Palette:  C64B
    Death animation (when no prize dropped / when prize dropped):  3E56  /  0   
    
    -------------------------------------------------------------------------------
    
    26 Sterling
    
    HP: 3200    Experience: 3300    Money: 2000
    
    Attack    :    71    Hit rate  :    25    Speed     :    15
    Evade     :    10    Defend    :   160    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECEBA 
    Palette:  C62B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    27 FootKnight
    
    HP: 2400    Experience: 850    Money: 200
    
    Attack    :    55    Hit rate  :    70    Speed     :    10
    Evade     :    10    Defend    :   200    Magic Def :    51
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECF04 
    Palette:  B72B
    Death animation (when no prize dropped / when prize dropped):  3E56  /  0   
    
    -------------------------------------------------------------------------------
    
    28 Verminator
    
    HP: 3425    Experience: 1050    Money: 1000
    
    Attack    :     0    Hit rate  :    25    Speed     :     8
    Evade     :    10    Defend    :     0    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ECF4E 
    Palette:  C60B
    Death animation (when no prize dropped / when prize dropped):  3E56  /  0   
    
    -------------------------------------------------------------------------------
    
    29 Rat (Minirats)
    
    HP: 20    Experience: 30    Money: 10
    
    Attack    :    30    Hit rate  :    25    Speed     :     6
    Evade     :     0    Defend    :   120    Magic Def :    38
    
    Chance of prize drop: 8/128
    
    Attack properties: 22  (If hits, 1/8 chance of inflicting Plague)
    
    Misc. properties:  
    
    Stats:  ECF98 
    Palette:  C60B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66
    
    -------------------------------------------------------------------------------
    
    30 Rat (Dark Minirats)
    
    HP: 20    Experience: 30    Money: 10
    
    Attack    :    35    Hit rate  :    25    Speed     :     8
    Evade     :     0    Defend    :   120    Magic Def :    38
    
    Chance of prize drop: 8/128
    
    Attack properties: 22  (If hits, 1/8 chance of inflicting Plague)
    
    Misc. properties:  
    
    Stats:  ECFE2 
    Palette:  BD6B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66
    
    -------------------------------------------------------------------------------
    
    31 Vigor
    
    HP: 1050    Experience: 1050    Money: 1000
    
    Attack    :    53    Hit rate  :   100    Speed     :    10
    Evade     :     0    Defend    :   100    Magic Def :    51
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED02C 
    Palette:  B5AB
    Death animation (when no prize dropped / when prize dropped):  3E56  /  0   
    
    -------------------------------------------------------------------------------
    
    32 Rimsala
    
    HP: 1    Experience: 0    Money: 0
    
    Attack    :     0    Hit rate  :     0    Speed     :    10
    Evade     :     0    Defend    :     0    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED076 
    Palette:  B56B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    33 Rimsala (Pyramid)
    
    HP: 1200    Experience: 1200    Money: 1000
    
    Attack    :    40    Hit rate  :    60    Speed     :    20
    Evade     :     0    Defend    :    80    Magic Def :    16
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED0C0 
    Palette:  B56B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    34 Rimsala (Metroplex)
    
    HP: 3000    Experience: 3000    Money: 1000
    
    Attack    :   145    Hit rate  :    60    Speed     :    20
    Evade     :     0    Defend    :    80    Magic Def :    16
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED10A 
    Palette:  BD8B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    35 Will o' the Wisp (Light blue)
    
    HP: 40    Experience: 4    Money: 4
    
    Attack    :    13    Hit rate  :    35    Speed     :     4
    Evade     :     8    Defend    :    40    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED154 
    Palette:  B4AB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    36 Magmar
    
    HP: 1000    Experience: 500    Money: 900
    
    Attack    :    37    Hit rate  :   100    Speed     :     5
    Evade     :     5    Defend    :    40    Magic Def :    41
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED19E 
    Palette:  B66B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    37 Megataur
    
    HP: 2600    Experience: 2500    Money: 3000
    
    Attack    :    70    Hit rate  :   100    Speed     :    10
    Evade     :     5    Defend    :   120    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED1E8 
    Palette:  BAEB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    38 Raptor (Green)
    
    HP: 50    Experience: 24    Money: 48
    
    Attack    :    27    Hit rate  :    75    Speed     :     7
    Evade     :    10    Defend    :    48    Magic Def :    38
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED232 
    Palette:  B52B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E
    
    -------------------------------------------------------------------------------
    
    39 Raptor (Dark)
    
    HP: 300    Experience: 290    Money: 48
    
    Attack    :    80    Hit rate  :    75    Speed     :     7
    Evade     :    25    Defend    :    48    Magic Def :    38
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED27C 
    Palette:  BC8B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E
    
    -------------------------------------------------------------------------------
    
    40 Viper Commander
    
    HP: 250    Experience: 160    Money: 200
    
    Attack    :    30    Hit rate  :    70    Speed     :     5
    Evade     :    15    Defend    :    92    Magic Def :    16
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED2C6 
    Palette:  B50B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E
    
    -------------------------------------------------------------------------------
    
    41 Viper
    
    HP: 125    Experience: 80    Money: 50
    
    Attack    :    25    Hit rate  :    60    Speed     :     5
    Evade     :    15    Defend    :    80    Magic Def :    16
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED310 
    Palette:  B4EB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E
    
    -------------------------------------------------------------------------------
    
    42 Rogue
    
    HP: 200    Experience: 100    Money: 10
    
    Attack    :    53    Hit rate  :    50    Speed     :    20
    Evade     :    10    Defend    :    40    Magic Def :    48
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED35A 
    Palette:  B38B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E
    
    -------------------------------------------------------------------------------
    
    43 Mad Monk
    
    HP: 60 *  Experience: 20    Money: 75
    
    Attack    :    28    Hit rate  :    50    Speed     :    20
    Evade     :    15    Defend    :    80    Magic Def :    16
    
    Chance of prize drop: 8/128
    
    Attack properties: 28  (If hits, 1/8 chance of inflicting Plague, 1/8 chance of
                            inflicting Confound, 3/4 chance of inflicting nothing)
    
    Misc. properties:  
    
    Stats:  ED3A4 
    Palette:  B3AB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E
    
    * The Prima guide says the Mad Monk who yields the Bronze Spear has 4x the
      normal HP, while Iron Knuckle's guide says he has 1000.  I suspect one of
      them is right, but I won't be able to verify for awhile.
    
    -------------------------------------------------------------------------------
    
    44 Son of Set
    
    HP: 160    Experience: 120    Money: 40
    
    Attack    :    36    Hit rate  :    50    Speed     :    20
    Evade     :    10    Defend    :    80    Magic Def :    16
    
    Chance of prize drop: 8/128
    
    Attack properties: 18  (If hits, 1/4 chance of inflicting Poison)
    
    Misc. properties:  
    
    Stats:  ED3EE 
    Palette:  B1EB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E
    
    -------------------------------------------------------------------------------
    
    45 Son of Anhur
    
    HP: 200    Experience: 250    Money: 250
    
    Attack    :    41    Hit rate  :    50    Speed     :    20
    Evade     :    10    Defend    :   120    Magic Def :    32
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED438 
    Palette:  B2EB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E
    
    -------------------------------------------------------------------------------
    
    46 Mini-Taur
    
    HP: 500    Experience: 1000    Money: 10
    
    Attack    :    56    Hit rate  :    60    Speed     :     7
    Evade     :     5    Defend    :    76    Magic Def :    48
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED482 
    Palette:  B32B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E
    
    -------------------------------------------------------------------------------
    
    47 Skelesnail
    
    HP: 30    Experience: 20    Money: 15
    
    Attack    :    14    Hit rate  :    50    Speed     :    20
    Evade     :    10    Defend    :    56    Magic Def :     0
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character
    
    Stats:  ED4CC 
    Palette:  B3CB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    48 Frippo
    
    HP: 40    Experience: 12    Money: 19
    
    Attack    :    18    Hit rate  :    50    Speed     :    14
    Evade     :    15    Defend    :    60    Magic Def :    32
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character
    
    Stats:  ED516 
    Palette:  B24B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66
    
    -------------------------------------------------------------------------------
    
    49 Widowmaker
    
    HP: 40    Experience: 40    Money: 12
    
    Attack    :    14    Hit rate  :    30    Speed     :     8
    Evade     :     0    Defend    :    48    Magic Def :    38
    
    Chance of prize drop: 8/128
    
    Attack properties: 20  (Don't attempt attack if Insect Incense possessed)
                           (If hits, 1/4 chance of inflicting Poison)
    
    Misc. properties:  
    
    Stats:  ED560 
    Palette:  B40B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66
    
    -------------------------------------------------------------------------------
    
    50 Sand Spider
    
    HP: 74    Experience: 72    Money: 18
    
    Attack    :    33    Hit rate  :    30    Speed     :    12
    Evade     :    15    Defend    :    48    Magic Def :    48
    
    Chance of prize drop: 8/128
    
    Attack properties: 20  (Don't attempt attack if Insect Incense possessed)
                           (If hits, 1/4 chance of inflicting Poison)
    
    Misc. properties:  
    
    Stats:  ED5AA 
    Palette:  B44B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66
    
    -------------------------------------------------------------------------------
    
    51 Wood Mite
    
    HP: 160    Experience: 180    Money: 30
    
    Attack    :    47    Hit rate  :    30    Speed     :     8
    Evade     :     0    Defend    :   160    Magic Def :    48
    
    Chance of prize drop: 8/128
    
    Attack properties: 20  (Don't attempt attack if Insect Incense possessed)
                           (If hits, 1/4 chance of inflicting Poison)
    
    Misc. properties:  
    
    Stats:  ED5F4 
    Palette:  B42B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66
    
    -------------------------------------------------------------------------------
    
    52 Bone Buzzard
    
    HP: 40    Experience: 300    Money: 40
    
    Attack    :    28    Hit rate  :    60    Speed     :    14
    Evade     :     0    Defend    :    80    Magic Def :   -63
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED63E 
    Palette:  BD0B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E5E
    
    -------------------------------------------------------------------------------
    
    53 Skullclaw (Swamp)
    
    HP: 90    Experience: 400    Money: 50
    
    Attack    :    47    Hit rate  :    60    Speed     :    14
    Evade     :     0    Defend    :    80    Magic Def :   -63
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED688 
    Palette:  BD0B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E5E
    
    -------------------------------------------------------------------------------
    
    54 Tar Skull
    
    HP: 50    Experience: 22    Money: 17
    
    Attack    :    18    Hit rate  :    50    Speed     :    10
    Evade     :    15    Defend    :    32    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character
    
    Stats:  ED6D2 
    Palette:  B4CB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    55 Salabog
    
    HP: 2000    Experience: 700    Money: 66
    
    Attack    :    32    Hit rate  :   100    Speed     :    20
    Evade     :     9    Defend    :    80    Magic Def :    32
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character
    
    Stats:  ED71C 
    Palette:  B46B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    56 Flowering Death
    
    HP: 10000    Experience: 600    Money: 100
    
    Attack    :  2125    Hit rate  :   100    Speed     :   100
    Evade     :     0    Defend    :  2400    Magic Def :    63
    
    Chance of prize drop: 8/128
    
    Attack properties: 12  (If hits, don't do normal damage, but grab and do a few
                            rounds of periodic damage)
    
    Misc. properties:  
    
    Stats:  ED766 
    Palette:  BCAB
    Death animation (when no prize dropped / when prize dropped):  3E52  /  3E5A
    
    NOTE: Whatever gives it its complete invulnerability is outside of the stats
          deciphered for this document.
    
    -------------------------------------------------------------------------------
    
    57 Carniflower
    
    HP: 30    Experience: 6    Money: 7
    
    Attack    :    17    Hit rate  :    60    Speed     :     5
    Evade     :     0    Defend    :    48    Magic Def :    32
    
    Chance of prize drop: 8/128
    
    Attack properties: 12  (If hits, don't do normal damage, but grab and do a few
                            rounds of periodic damage)
    
    Misc. properties:  
    
    Stats:  ED7B0 
    Palette:  B1CB
    Death animation (when no prize dropped / when prize dropped):  3E52  /  3E5A
    
    -------------------------------------------------------------------------------
    
    58 Wimpy Flower
    
    HP: 18    Experience: 2    Money: 2
    
    Attack    :     9    Hit rate  :    40    Speed     :    15
    Evade     :     0    Defend    :    28    Magic Def :    32
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED7FA 
    Palette:  B1AB
    Death animation (when no prize dropped / when prize dropped):  3E52  /  3E5A
    
    -------------------------------------------------------------------------------
    
    59 Raptor (Reddish purple)
    
    HP: 40 *  Experience: 16    Money: 29
    
    Attack    :    11    Hit rate  :   100    Speed     :    20
    Evade     :    15    Defend    :    32    Magic Def :    38
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED844 
    Palette:  B36B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E5E
    
    * The fourth one you fight in the bushes at the start of the game has 80 HP,
      and its attack pattern is a little different than its cohorts'.
    
    -------------------------------------------------------------------------------
    
    60 Gore Grub
    
    HP: 150    Experience: 85    Money: 10
    
    Attack    :    88    Hit rate  :    50    Speed     :    10
    Evade     :    15    Defend    :    12    Magic Def :    16
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED88E 
    Palette:  B76B
    Death animation (when no prize dropped / when prize dropped):  3E4A  /  3E66
    
    -------------------------------------------------------------------------------
    
    61 Maggot
    
    HP: 30    Experience: 4    Money: 4
    
    Attack    :    12    Hit rate  :    60    Speed     :    10
    Evade     :    10    Defend    :    12    Magic Def :    16
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED8D8 
    Palette:  B30B
    Death animation (when no prize dropped / when prize dropped):  3E4A  /  3E66
    
    -------------------------------------------------------------------------------
    
    62 Mosquito (Blue)
    
    HP: 1    Experience: 1    Money: 1
    
    Attack    :     2    Hit rate  :    60    Speed     :    10
    Evade     :    30    Defend    :     0    Magic Def :     0
    
    Chance of prize drop: 4/128
    
    Attack properties: 14  (Don't attempt attack if Insect Incense possessed)
    
    Misc. properties:  
    
    Stats:  ED922 
    Palette:  B34B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66
    
    -------------------------------------------------------------------------------
    
    63 Mosquito (Gray)
    
    HP: 1    Experience: 1    Money: 1
    
    Attack    :   175    Hit rate  :    60    Speed     :    10
    Evade     :    30    Defend    :     0    Magic Def :     0
    
    Chance of prize drop: 4/128
    
    Attack properties: 14  (Don't attempt attack if Insect Incense possessed)
    
    Misc. properties:  
    
    Stats:  ED96C 
    Palette:  BC0B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66
    
    -------------------------------------------------------------------------------
    
    64 Mungola
    
    HP: 5000    Experience: 8000    Money: 0
    
    Attack    :     0    Hit rate  :    25    Speed     :     8
    Evade     :     0    Defend    :   160    Magic Def :    13
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  ED9B6 
    Palette:  0   
    Death animation (when no prize dropped / when prize dropped):  3E7E  /  0   
    
    -------------------------------------------------------------------------------
    
    65 Old Nick
    
    HP: 500    Experience: 1000    Money: 250
    
    Attack    :    78    Hit rate  :    60    Speed     :    20
    Evade     :    10    Defend    :   100    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDA00 
    Palette:  AF6B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    66 Mephista
    
    HP: 500    Experience: 1000    Money: 250
    
    Attack    :    78    Hit rate  :    60    Speed     :    20
    Evade     :    10    Defend    :     0    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDA4A 
    Palette:  AF8B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    67 Thraxx's heart
    
    HP: 600    Experience: 500    Money: 750
    
    Attack    :     0    Hit rate  :     0    Speed     :    10
    Evade     :     0    Defend    :     0    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDA94 
    Palette:  B18B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  0   
    
    -------------------------------------------------------------------------------
    
    68 Coleoptera's heart
    
    HP: 6000    Experience: 10000    Money: 4000
    
    Attack    :     0    Hit rate  :     0    Speed     :    10
    Evade     :     0    Defend    :     0    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDADE 
    Palette:  B18B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  0   
    
    -------------------------------------------------------------------------------
    
    69 Right Claw (Coleoptera)
    
    HP: 2250    Experience: 4166    Money: 400
    
    Attack    :    17    Hit rate  :    50    Speed     :    30
    Evade     :     0    Defend    :    32    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character
    
    Stats:  EDB28 
    Palette:  B16B
    Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   
    
    -------------------------------------------------------------------------------
    
    70 Left Claw (Coleoptera)
    
    HP: 2500    Experience: 4166    Money: 400
    
    Attack    :   175    Hit rate  :    50    Speed     :    30
    Evade     :     0    Defend    :    32    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character
    
    Stats:  EDB72 
    Palette:  B16B
    Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   
    
    -------------------------------------------------------------------------------
    
    71 Right Claw (Thraxx)
    
    HP: 250    Experience: 250    Money: 150
    
    Attack    :    17    Hit rate  :    50    Speed     :    30
    Evade     :     0    Defend    :    32    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character
    
    Stats:  EDBBC 
    Palette:  B14B
    Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   
    
    -------------------------------------------------------------------------------
    
    72 Left Claw (Thraxx)
    
    HP: 250    Experience: 250    Money: 150
    
    Attack    :    17    Hit rate  :    50    Speed     :    30
    Evade     :     0    Defend    :    32    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  Lower Hit Rate by 30 vs. non-player-controlled character
    
    Stats:  EDC06 
    Palette:  B14B
    Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   
    
    -------------------------------------------------------------------------------
    
    73 Face
    
    HP: 4000    Experience: 4000    Money: 2000
    
    Attack    :     0    Hit rate  :  2000    Speed     :    10
    Evade     :     0    Defend    :   800    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDC50 
    Palette:  0   
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    74 Gargon
    
    HP: 300    Experience: 150    Money: 60
    
    Attack    :    55    Hit rate  :    50    Speed     :     8
    Evade     :    15    Defend    :   160    Magic Def :     0
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDC9A 
    Palette:  BCCB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    75 Dragoil (aka "Dragoyle")
    
    HP: 300    Experience: 150    Money: 60
    
    Attack    :    88    Hit rate  :    50    Speed     :     8
    Evade     :    15    Defend    :   160    Magic Def :     0
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDCE4 
    Palette:  BCCB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    76 Floating Fan
    
    HP: 700    Experience: 300    Money: 10
    
    Attack    :   101    Hit rate  :    50    Speed     :     8
    Evade     :    15    Defend    :   300    Magic Def :    48
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDD2E 
    Palette:  BC4B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    77 Sphere Bot
    
    HP: 1000    Experience: 70    Money: 10
    
    Attack    :   101    Hit rate  :    50    Speed     :    20
    Evade     :    15    Defend    :    80    Magic Def :    64
    
    Chance of prize drop: 128/128 *
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDD78 
    Palette:  C6AB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  54B6
    
    * I've never gotten a prize from this, nor have any clue how you'd retrieve
      it if one was left.  Maybe the designers did this to always have it leave
      metal wreckage behind, though it seemingly would've been easier to change
      the "Death animation when no prize dropped" field.
    
    -------------------------------------------------------------------------------
    
    78 Fan
    
    HP: 2500    Experience: 0    Money: 0
    
    Attack    :     0    Hit rate  :    60    Speed     :    10
    Evade     :     0    Defend    :  1400    Magic Def :    57
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDDC2 
    Palette:  0   
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    79 Speaker
    
    HP: 1004    Experience: 0    Money: 0
    
    Attack    :     0    Hit rate  :    60    Speed     :    10
    Evade     :     0    Defend    :  1400    Magic Def :    57
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDE0C 
    Palette:  0   
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    80 Rat (Mega Minirats)
    
    HP: 20    Experience: 30    Money: 10
    
    Attack    :    35    Hit rate  :    25    Speed     :     8
    Evade     :     0    Defend    :   120    Magic Def :    38
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDE56 
    Palette:  BD6B
    Death animation (when no prize dropped / when prize dropped):  3E4E  /  3E66
    
    -------------------------------------------------------------------------------
    
    81 Mechaduster (Super Cleaning)
    
    HP: 600    Experience: 50    Money: 280
    
    Attack    :    85    Hit rate  :    25    Speed     :     8
    Evade     :     7    Defend    :   160    Magic Def :    57
    
    Chance of prize drop: 8/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDEA0 
    Palette:  B76B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    82 Tentacle (Junkyard)
    
    HP: 400    Experience: 500    Money: 0
    
    Attack    :   105    Hit rate  :    40    Speed     :     8
    Evade     :    10    Defend    :   280    Magic Def :    12
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDEEA 
    Palette:  B6AB
    Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   
    
    -------------------------------------------------------------------------------
    
    83 Tiny Tentacle (Junkyard)
    
    HP: 200    Experience: 300    Money: 0
    
    Attack    :    85    Hit rate  :    60    Speed     :     8
    Evade     :    10    Defend    :   240    Magic Def :    16
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDF34 
    Palette:  B6AB
    Death animation (when no prize dropped / when prize dropped):  3E4A  /  0   
    
    -------------------------------------------------------------------------------
    
    84 Bomb
    
    HP: 200    Experience: 0    Money: 0
    
    Attack    :     0    Hit rate  :   100    Speed     :    10
    Evade     :     0    Defend    :   800    Magic Def :   -63
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  Bazooka shots and toaster dog shots will just pass over
    
    Stats:  EDF7E 
    Palette:  B12B
    Death animation (when no prize dropped / when prize dropped):  570A  /  0   
    
    -------------------------------------------------------------------------------
    
    85 Raptor (Metal)
    
    HP: 4000    Experience: 24    Money: 48
    
    Attack    :   225    Hit rate  :    75    Speed     :    25
    Evade     :    25    Defend    :   400    Magic Def :    51
    
    Chance of prize drop: 128/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EDFC8 
    Palette:  BDAB
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    86 Death Spider
    
    HP: 6000    Experience: 5000    Money: 250
    
    Attack    :   325    Hit rate  :   100    Speed     :    30
    Evade     :     0    Defend    :   400    Magic Def :    57
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EE012 
    Palette:  BC0B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  0   
    
    -------------------------------------------------------------------------------
    
    87 Eye of Rimsala
    
    HP: 6000    Experience: 1050    Money: 0
    
    Attack    :   175    Hit rate  :   100    Speed     :    20
    Evade     :     0    Defend    :   400    Magic Def :     0
    
    Chance of prize drop: 128/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EE05C 
    Palette:  BD8B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    88 Dark Toaster
    
    HP: 10000    Experience: 5000    Money: 20
    
    Attack    :   175    Hit rate  :    80    Speed     :    10
    Evade     :    40    Defend    :   240    Magic Def :    57
    
    Chance of prize drop: 128/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EE0A6 
    Palette:  A84B
    Death animation (when no prize dropped / when prize dropped):  3E46  /  3E62
    
    -------------------------------------------------------------------------------
    
    89 Magmar (Metallic)
    
    HP: 25000    Experience: 50000 *  Money: 0
    
    Attack    :   170    Hit rate  :   110    Speed     :    15
    Evade     :     9    Defend    :   360    Magic Def :     0
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EE0F0 
    Palette:  BC0B
    Death animation (when no prize dropped / when prize dropped):  3E56  /  0   
    
    * I don't get a shred of experience from this guy, and Iron Knuckle's guide
      lists him as having 0 Exp.  Maybe the final boss' hasty entrance preempts
      any winnings?
    
    -------------------------------------------------------------------------------
    
    90 Carltron's Robot
    
    HP: 30000    Experience: 100000    Money: 0
    
    Attack    :   220    Hit rate  :   110    Speed     :    15
    Evade     :     9    Defend    :   360    Magic Def :    60
    
    Chance of prize drop: 0/128
    
    Attack properties: 0  (Normal)
    
    Misc. properties:  
    
    Stats:  EE13A 
    Palette:  BB2B
    Death animation (when no prize dropped / when prize dropped):  3E56  /  0   
    
    NOTE: Whatever gives it its ailment immunities is outside of the stats
          deciphered for this document.
    
    
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    5. Hacking info
    
    What follows is a breakdown of where to find all the juicy information that was
    just presented to you.  The monster stat blocks begin at file address EC736h,
    and the address of each monster's 74-byte block can be seen in Section 4.
    Here's the location of the various deciphered stats within a block.  Every stat
    is two bytes unless indicated otherwise.
    
    Name pointer: 00 - 02h
    
    (Three bytes.  Two for offset, one for bank.  To get the file address, you'd
    subtract BFFE00h.)
    
    Miscellaneous properties: 07 - 08h
    
    (Byte 7, Bit 1 is "Lower Hit Rate by 30 vs. non-player-controlled character",
    and Byte 7, Bit 4 is "Bazooka shots and toaster dog shots will just pass over".
    Byte 7, Bit 0 -- not included in this document -- is just set for Salabog and
    Tar Skull.  I have no clue what it does, but unsetting it in Tar Skull crashed
    the game in an explosion of colors.  Byte 8 is zero for all known monsters.)
    
    Palette: 09 - 0Ah
    
    (Think it's a pointer.  I haven't really investigated.)
    
    HP: 0F - 10h
    
    Attack: 19 - 1Ah
    
    Defend: 1B - 1Ch
    
    Magic Def: 1D - 1Eh
    
    (See the notes in the Key section, as this stat seems to have a different range
    of values than others.)
    
    Evade: 1F - 20h
    
    Hit Rate: 21 - 22h
    
    Experience: 23 - 26h
    
    (Four bytes.  No monster uses the 4th byte, and you'd likely never want one to.
    If it doesn't break things, it'd still be pointless.  The characters' Current
    Experience variables are 4 bytes, but the experience they need to reach each
    level is held in 3 bytes.)
    
    Money: 27 - 28h
    
    Chance of prize drop: 29h
    
    (One byte.  0 - 128 are the meaningful values, as the game just compares this
    value to a random number between 0 and 127.  Afaik, anything over 128 would
    just be treated as 128.)
    
    Speed: 2E - 2Fh
    
    Attack properties: 30 - 31h
    
    (This is actually an index to the function pointer table at SOEus 8F/B6AE.
    The table can be indexed with even numbers valued 0 through 28.  Because a
    value of over 28 would point to la-la land, I'm convinced Byte 31h always has
    to be zero.  Only 0, 12, 14, 18, 20, 22, 24 and 28 are used by the existing
    monsters.  8 appears to be used for the boy's normal weapon attacks, 10 for
    most of the dog's attacks, and 2 for the boy's bazooka shots and the toaster
    dog attacks.  That leaves 4, 6, 16, and 26 as undetermined.)
    
    Death animation when no prize dropped: 42 - 43h
    
    (Think it's a pointer.  I haven't really investigated.)
    
    Death animation when prize dropped: 44 - 45h
    
    (Think it's a pointer.  I haven't really investigated.)
    
    
    -------------------------------------------------------------------------------
    6. Creditz
    
    Simon Hill  
    and Prima:  For making a great guide on this game.  It's filled with lots of
                maps, illustrations, and vivid descriptions.  He includes most of
                the monster stats (Name, Initial Hit Points, Attack Power, Defend
                Power, Magic Defense, Experience, and Gold Pieces) for 81 of the 91
                enemies in an aptly titled "Monster Statistics" section, which was
                quite valuable in doublechecking my findings.  Also, he
                differentiates between enemies with the same name; most of the
                parenthetical notes you see after enemy names in my guide were
                taken straight from his.  He provides a name for enemy #24, which
                is unnamed in the game.  In addition, the Prima guide let me know
                that monsters with apparently uber high Magic Defenses actually
                have a negative stat.
    
    Master ZED: For making the FF3us Monster Statistics guide.  The layout is
                simple yet oh-so-perfect, so I decided to mimic it here.  There
                are also a few other disturbing parallels between his guide and
                mine; see how many you can spot. :)  Visit his site at
                http://masterzed.cavesofnarshe.com/
    
    Iron Knuckle: I consulted his rockin' guide for a couple things.
    
    Square: For making the game, duh. :)  Also for whatever input they had in
            the (authorized) Prima guide.
    
    
    -------------------------------------------------------------------------------
    7. Contact
    
    Find me on the GameFAQs Final Secret of Evermore message board, reachable via:
    
    http://www.gamefaqs.com/console/snes/game/9320.html
    
    or on Mnrogar's Den:
    
    http://www.mnrogar.com
    
    Please DON'T mistake the absence of an email address for me not wanting to
    be contacted!  Given the amount of spam my email accounts receive and how
    seldomly I check them as of late, I'm MORE likely to see a message posted on
    a board I frequent.  Just give it a clear title ("Funny..." and "Hlep me!@!"
    don't qualify), and I'll be chewing your ear off in no time. ;)
    
    I've been on GameFAQs for almost five years, and it's been up for nearly a
    decade; neither of us is going anywhere.
    
    Conversely, a listed email address is *hardly* a sign of availability.  You
    just TRY contacting half the FAQ authors about their (abandoned) works, and
    tell me how many flips of the egg timer are made before you give up waiting
    for a response...
    
    For SoE patches and FF6/FF3us goods, be sure to visit my website:
    
    http://www14.brinkster.com/assassin17/    OR
    http://assassin17.home.comcast.net/
    
    
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    This document is copyright (c) 2005 Assassin.  No portion may be reproduced
    or retransmitted.  It may not be altered in any way.  It may not be printed
    and set afire, not even for survival purposes.  This document is intended
    solely for personal use; personal pleasure is purely optional, and is no way
    an obligation of the author.  Should the reader of this olde contract
    possesseth a Y chromosome, said pleasure is strictly prohibited.  Any site
    that wishes to publish the guide must first obtain express written
    permission from the author (see Section 7 for contact information).