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    Game Genie Codes by GGCCC

    Version: 1.1 | Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

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                             GAME GENIE CODE CREATORS CLUB
                             -----------------------------
    
          (c) 1996, 1999 Game Genie Code Creators Club, All rights reserved.
       The text of this file may not be reproduced, stored in a retrieval system,
          transmitted, or published, in any form or by any means, electronic,
          mechanical, photocopying or otherwise, without being fully credited
            or without the prior written permission of the club.  E-mail to
                 Aerostar13@aol.com and strato@videogamesource.com
    
    ================================================================================
    
                           SECRET OF EVERMORE GAME GENIE GUIDE
                           -----------------------------------
    
     -------------------
    | TABLE OF CONTENTS |
     -------------------
    
    Part 0 - Introduction
    Part 1 - Credits
    Part 2 - Why Some Codes Don't Work
    Part 3 - Game Genie Code Creators Club Web Site Information
    Part 4 - Stat Codes
    Part 5 - Battle Codes
    Part 6 - Alchemy Codes
    Part 7 - Item Codes
    Part 8 - Other Helpful codes.
    Part 9 - Closing Words
    
     ----------------------
    | PART 0: INTRODUCTION |
     ----------------------
    
    Welcome to the guide!
    
    The Game Genie Code Creators Club creates original Game Genie codes for many
    games. In this guide, you will find a collection of our codes for Secret of Evermore. We also have many other codes for many other games at our new web
    site, http://www.videogamesource.com/genie. Stop by and see our collection!
    
    Version History:
    
    Version 1.0  First version of the FAQ.
    Version 1.1  Updated the GGCCC information and corrected a few problems.
    
    Distribution of this guide:
    
    This guide may be uploaded to other web sites providing that the content is
    not altered. We also ask that if you have time to please drop us an E-Mail at
    usage@videogamesource.com if you are using it on your site so that we can
    send you out updates when we update the FAQ. For more information on our
    guidelines for usage of our FAQs and codes, visit our web site at
    http://www.videogamesource.com/genie.
    
    This guide is best viewed in a 10 pt. Courier font.
    
     -----------------
    | PART 1: CREDITS |
     -----------------
    
    
    
      Here are some of the people that made the major codes:
    
    
    Aerostar13@aol.com      AndrewGGW@aol.com       Balefire99@aol.com
      FenixHok@aol.com         FuBeeO@aol.com           GGWADL@aol.com
       GWSMara@aol.com     Joslin1000@aol.com         LrdRokoL@aol.com
        LukasX@aol.com         Madril@aol.com       Oshkalabah@aol.com
    SirBaugron@aol.com      Strato508@aol.com       WCook10721@aol.com
                                Whrek@aol.com
    
    
              timggw@istar.ca                  scmche19@skypoint.com
              MAYZ77A@prodigy.com              strato@illuminet.net
              code_master@usa.pipeline.com     kjc@hotcc.com
              scragg@ix.netcom.com             hromikol@sprynet.com
              aaronsgwc@amaonline.com          jesses@jeffnet.org
              smak@2001net.com                 ggccc@hotmail.com
              jimvan@tir.com                   tlucas@inlink.com
              Johnroc@cybertours.com           cwilliams@feemsb.toddaln.com
              phorkin@netzone.com              lessard@lamere.net
              v_gamboa@efn.org                 algaeman@cadvantage.com
              sorn@hotmail.com                 elpino@centraltx.net
    
    
    Special thanks to LrdRokol@aol.com, mstuart@ionet.net, Aerostar13@aol.com, and
    LukasX@aol.com for creating the original FAQ templates and ASCII art.
    
    This FAQ is compiled by Jack Weaver (strato@videogamesource.com).
    
     -----------------------------------
    | PART 2: WHY SOME CODES DON'T WORK |
     -----------------------------------
    
    Written by: LrdRokol@aol.com
    
         What you are about to read is my PERSONAL OPINION and the information
    that a Galoob Game Genie representative has given me.
         I have been recieving complaints from people about codes not working
    on their game.  Based on my expeience and other sources, I will explain
    why some codes don't work for your game.
         You see, Nintendo sued Galoob many years ago, to try to stop
    Galoob from creating their Game Genie.   Nintendo lost the lawsuit.
         Nintendo is actually changing the configuration in the game decks
    they are selling.  One batch of decks lets you use your present codes.
    The next batch of decks made and released are so configured that they will
    not accept the old and proven Game Genie codes.  The codes you receive are
    correct (This came from an anonymous informant).
         Nintendo also changes the configuration of their games.  I made this
    observation after buying another Final Fantasy 3 game.  I have noticed
    that there are still codes that won't work for both of them.  Thas
    led me to believe that Nintendo is creating different versions of the
    games they make.  They are doing this to either fix the bugs in their
    games and to frustrate Galoob from finding more codes.
    
    
     ------------------------
    | PART 3: GGCCC WEB SITE |
     ------------------------
    
    The Game Genie Code Creators Club Web Site is the home of the GGCCC on the web.
    Here, you will find every code we have ever made for nearly every game. All of
    these codes were made by us and have never been seen before. You can also
    download programs to help you modify codes. In addition, there are guides to
    modify your Game Genie and learn how to create codes.
    
    The web address is: http://www.videogamesource.com/genie
    
    You can always find the latest update of this FAQ and the rest of the GGCCC
    FAQs at the GGCCC web site.
    
    
     --------------------
    | PART 4: STAT CODES |
     --------------------
    
    All codes here will effect some part of your status such as HP.
    
    Created by:    LukasX@aol.com
    
    6D85-C759      "GAIN LEVELS?"
                   This is a strange code.  The boy may gain a level after 
                   killing one enemy...If this code works for you, save the
                   game, reset and repeat the process.  You might be able to
                   gain a few levels before the code quits...This code not
                   fully tested...
    
    
    Created by:    LukasX@aol.com
    
    558D-C759      "DOG (GREYHOUND) GAINS LEVEL FOR EVERY ENEMY KILLED"
                           This code may or may not work for all dogs...
    
    
    Created by:    blakev@cris.com
    
    678D-C759      "DOG LEVELS UP AFTER BATTLE"
                          This code raises the dog's level every time you win a
    fight.
    
    
    Created by:    Loma349@aol.com
    
    6D8D-6759      "HERO GAINS MORE EXPERIENCE"
                          Gain more exp. for hero.  This code doesn't always raise
                          the hero's level but still gives a lot of experience.
    
    
    Created by:    SirGarland@aol.com
    
    DE81-C759      "BOY LEVEL UP ONLY ONCE AFTER KILLING AN ENEMY"
                           The Boy gains a level after every enemy killed.
    However,
                           this code only works once.  So, you have to SAVE and
                           RESET your game over to do the trick again.
    
    
    Created by:    Timothy646@aol.com
    
    EE8D-C759      This code is a slight modification to the code 678D-C759
                          (by Evering15). The code works by changing the dog's
                          current EXP.  That's how he gets the levels.
                          Unfortunately it only goes up to level 80 or so.
                          This code (and the one before it) only works when you
                          load a game. If you start a new one, it doesn't work.
    
    
    Created by:    scmche19@skypoint.com
    
    0081-CDE9
    Switched level and status (a bit lower) from other saved game to
    position 1 saved game. Example: SAVE GAME 1 is a new game with level 1 and
    low status.
    And SAVE GAME 4 is a finished game with level 99 and high status.  The code
    will switched the level and status of SAVE GAME 4 onto SAVE GAME 1 IF you
    choose SAVE GAME 4 to play. Now you are level 99 on the new game.
    There is some good use with this code.  With the ATLAS magic code (XX80-C759)
    your character can able to save the attack power information as his own
    even if the ATLAS magic worn off. First used the ATLAS code on the
    game that going to be switched and then save that game.  Now use the switch
    code and choose the game that you just saved.  When the game load the saved
    program, the game think you've only load the status and level of that program
    not the magic effect. For 1 - 999 hit damage against enemy, don't charge the
    power meter and don't let it reach 100% or it will give 0-1 damage.
    
    XX8D-C759
    Raise one level for every enemy killed (the dog only).  XX must be changed
    depending on the dog's level when used.  EE if level 1. After the game is
    saved, there is no need for game genie codes to raise the dog's level.
    
    8081-CFE3
    Protect both characters against most creatures but not against magic.
    (Revised from codes for better protection).  Only tested in the
    first 2 worlds but it should work for the rest of the game.  From 90% to 99%
    protection against 90% of the creatures. Only the boy can kill the enemy.
    
    55C4-CD59    Number changed in Defense but does not affect anything.
    
    55C0-CD59    Number changed in Mag. Defense but does not affect anything.
    
    55C1-CD59    Number changed in Evade % but does not affect anything.
    
    5D8F-CDE9    The dog's status and level are above normal
    
    5D8F-CDE9      "CHANGE THE DOG'S STATS"
                   Changes the dog's stats  was modified to  5E8F-CDE9  for level
                   99 dog only.  This will let the dog give the enemies 999 damage
                   (no meter charge required or reached 100%) and dodge enemies
                   99%.  Now, put the dog aggression level on high and attack
                   power to 0 for 999 damage.  Sorry to those who's dog is not
                   level 99.  Change slot 1 and 2 (probably only slot 2) for your
                   game depend on the dog's level.  Make sure that the Hit% does
                   not exceed 99% or the dog will miss the attack.  Note: After
                   the dog raised a level, the stats (HP, Level, Attack...etc.)
                   will change to accomidate it (level thing) and the dog will
                   missed all of the attacks if the Hit% is more than 99%.  You
                   should raise the dog to level 99 first before using this code.
                   This way the dog stats remain the same throughout the game.
    
    EE80-1F79      "THE BOY HAS 0 HP BUT STILL MOVVES AROUND"
                   The Boy give less damage to enemy and starts taking damage 
                   from enemy after level raise.
    
    ??80-1F79      "THE BOY HAS MORE HP THAN THE MAX."
                   Note:  The boy dies if hit with 1 damage.  Fill in ?? with
                   anything.
    
    
    
    
    
    
     ----------------------
    | PART 5: BATTLE CODES |
     ----------------------
    
    Created by:     scmche19@skypoint.com
    
    3586-CFE2
    Protection against some creatures and bosses but not against magic.
    
    3381-C4E2
    No attacking range. must face enemies (advantage in attacking first)
    
    1081-CFE3
    A good 99% dodging (evasive action) against most enemy attacks.  One
    problem is that the dog can not kill the enemy but you can. If not by a
    regular attack, you need to charge up the weapon.
    
    
     -----------------------
    | PART 6: ALCHEMY CODES |
     -----------------------
    
    Created by: scmche19@skypoint.com
    
    XX80-C759
    Use ATLAS magic with or without having or learning it.  Lose ability after
    a while. XX must be changed depending on character's level. DF if level 1.
    
    USE THIS WITH THE ATLAS MAGIC CODE ABOVE
    
    Save attack power from ATLAS magic as normal strength after the effect worn
    off.  First use Atlas code and save the game.  Then restart the game without
    the code or game genie and can use other code for other effect.  Now the boy
    will give 100-999 damage to enemy only if you DO NOT let the meter reached
    100% or charged the power meter (if you do, charged to level 3).  Otherwise,
    the damage will be 0 or 1.
    CHECK:  After the effect worn off, the boy's attack status should be between
    5,000-60,000 depend on the code used and level.
    NOTE:  The effect last FOREVER only if you DO NOT reset the game after you
    save. If you do, the effect is gone and can only get it back by inputting the
    code again and repeat the process.
    
    
     --------------------
    | PART 7: ITEM CODES |
     --------------------
    
    Created by: scmche19@skypoint.com
    
    
    DD80-3FE9
    Get all armors, helms, gloves, collars (for the dog), items (in item ring),
    and alchemy ingredients for total of 194 each.  Sell them for money, save,
    use the code and repeat the process.
    
    338D-3FE9
    Get all weapons (even the bazooka), learn most magic, get 11 or more
    charms/rare items(depends on the first 2 characters code change and you may
    get less weapon if changed).
    
    DD80-CD6D      "ADDS 00,000,000 IN FRONT OF ITEMS, STATS, ETC."
    
    FB8D-3FE9      "GET MOST OF EVERYTHING"
                   All weapons, 35 magics (33 in the book), and all of the
                   Charms/Rare Items (stacked up). Altered from 338D-3FE9.
    
    
    
    
    
    
    
     ------------------------------
    | PART 8: OTHER HELPUFUL CODES |
     ------------------------------
    
    These codes don't fit into a section but are great to try out.
    
    Created by:    LukasX@aol.com
    
    5DC5-CD7E      "WALK THRU WALLS"
                   This code will let you walk thru walls anywhere on the
                   screen, in any area !
    
    
    Created by:    scmche19@skypoint.com
    
    3382-C4E2
    Ring status disappears after awhile when used and you can walk
    around while it's still activated but cannot fight.
    
    00C5-CD80    Weird status screen for the boy.
    
    00C5-CF80    Same as above but affect the dog status screen too if switched
                 between them.
    
    DFCD-CDE2    Character under computer control doesn't want to follow you.
    
    3387-37E9
    See ending scenario and credit after you leave the building (depends on
    your save location: you need to walk around to certain area before it
    works.  The code may glitch depend on whether or not you have items equiped.
    
    XX6X-3DD0    Different kind of music and sound effect. change X for different
    effect.
    
    XXB4-3DE9    Change the boy color (In weapon screen: Axes area)
    
    XXB4-3FE9    Same as above but more colors
    
    228F-34E9
    Restart the beginning of that world with the item or magic equiped (Note:
    will lose all items, magics, weapons...etc. that's not equiped. WARNING: Do
    not choose EQUIP MENU and try to equip bought or found armor, helm, glove,
    and collar or the game will freeze).
    
    *238D-3FE9    * These codes will erase the saved game slot you are playing.
    *6E8D-3FE9
    
    DD80-3DE9 + DD80-3FE9  Will also let you see the ending after stepping out of
    the building.
    
    DD82-CD6F      "CHANGES SCREEN TO RED AT SQUARESOFT LOGO"
    
     "START THE GAME NEAR THE END OF THE GAME"
                   You start the game in or close to the Professor's lab. The
                   things you need are:
                   1.  Empty save slot 1 (top)
                   2.  Saved game(s) on any other slot (don't matter where saved
                       or what level the characters are)
                   3.  The ATLAS code (DF80-C759)
                   4.  The switch stats code (0081-CDE9) change to (X= D2 or DB
    
                       XX81-CDE9)
                   5.  The item code (DD80-3FE9)
                   6.  The weapon code (338D-3FE9) - Don't use weapon code yet
                       (it will impair the game)
                   7.  Walk through Wall code (5DC5-CD7E) - Created by: LuKaS X
                   8.  Invinsible code (8081-CFE3) - You don't need this code if
                       your characters have a high level.
    
                   Directions:
    
                   Play old save slot.
                   1.  Use the ATLAS code (DF80-C759) and choose the saved slot
                   and save the game.  (For easy killing of the enemy since you
                   only have the Bone Crusher).  And reset the game.
                   Remember:  Depending on the Boy's level you need to change
                   the first two characters of the code.  DF is for level 1.
                   Before the game starts:
                   2.  Input these codes when reloading the game
                   D281-CDE9  or  DB81-CDE9  will work
                   DD80-3FE9
                   5DC5-CD7E
                   8081-CFE3
                   3.  Choose the save slot that you used the ATLAS code on.
                   After game starts:
                   4.  Change options and equiped characters with items. But
                   DO NOT check or go into STATUS MENU until you EQUIPED both
                   characters.  The screen will blackout and you need to reset
                   it if you do.
                   NOTE1:  The dog cannot move nor can be equiped or controlled
                   in the beginning. Once the dog is able to move and interact
                   with the surroundings, use this time to equip the dog with
                   the collar.
                   NOTE2:  The boy will only have:
                   Weapon: The Bone Crusher.
                   Spells: Acid Rain in all alchemy spell slots and cannot equip
                   any other spell (downside).
                   Money: 4,194,304 talons, 14,684,160 jewels, 7,612 gold, and
                   0 credit.
                   Trade Goods: one of each kind x 1
                   Charms: jade dish, magic gourd, oracle bone, ruby heart,
                   thug's cloak, wizard's coin
                   Rare Items: diamond eyes, gauge
                   All other items x 194
                   Call Bead Summon: Fire Eyes/Elizabeth
                   5.  Go to the light beam on the left screen.  It takes you to
                   Professor Ruffleberg's lab.  Here is where you can save your
                   game and find the Laser Lance.
                   After the game is saved.
                   6.  Now you can use the weapon code ( 338D-3FE9 ) for more
                   weapons...etc.
    
    8081-17E9      "STRANGE BOY IN BATTLE"
                   This code will not let the Boy swing his weapon or kill the
                   enemy. You will hear a sound like when he hits the wall.
    
    
    NEW DISCOVERY 2: Start a normal game with best armor, helm, glove, collar, and
    have money (credit) after crashed in the jungle.
    Need:
    
    5DC5-CD7E      "WALK THRU WALLS" (Created by: LuKaS X)
    
    8081-C7E3      "PROTECTION"
    
                   "DISCOVERY #2"
                   Use the 2 codes.  Start a new game.  Let the game go through
                   the intro. Do not press Start Button.  When in the Professor's
                   Lab - Get the Bazooka. Don't kill the two robots.  Instead walk
                   through and talk to the Professor.  Note: Do not use the
                   teleporting beam until you talk to the Professor or the game
                   will blackout.  Kill the Butler (if you want). After that go to
                   the teleport beam (to the right) and leave the Professor's Lab.
                   After teleported, walk around and kill the enemy to collect
                   money.  (Experience don't matter).  Note 1: Don't teleport back
                   to meet the Professor or the game will start over where the boy
                   and dog get teleported to Evermore.  Note 2: The dog will join
                   you.  First appear to be a wild beast.  After teleported to
                   other area of the Lab, the dog appear to be metal or tin dog.
                   Note 3: Used the Bazooka to kill the enemy. Don't worry about
                   the ammos.  Note 4: Unlike the "START THE GAME NEAR THE END OF
                   THE GAME" codes, you can check out status menu...etc. and no
                   glitches.  Go around to find items to sell or equip.  After
                   have enough money to buy the powerful Armor, Helm, Glove, and
                   Collar.  Go to where the Professor is (A4).  The game will
                   restart where the boy and dog get teleported to Evermore.
                   Repeat the process.  Buy the Armor, Helm, Glove, and Collar in
                   the Professor's Lab (the computer slot) and equiped both
                   characters.  Note: Cannot equip the Dog until you leave the
                   Professor's Lab.  Repeat the process again. But this time,
                   press Start button after you killed the two robots or before
                   if you can.  Note: Do not let the Boy go in the tube/hatch or
                   the game freeze or blackout after the ship crashed.  Start a
                   normal game with the money (credit) and items equiped.  Note:
                   Do not tried to equip, buy or find armor, helm, glove, and
                   collar or the game freezes (anyway, you have the best
                   equipment equipped already).
    
    5580-14E9      "THE BOY GLOWS" 
    
    5580-1779      "SAME AS ABOVE"
    
    ??C2-3DE9      "STATS MENU BOX APPEARS WHERE THE BONE USED TO BE"
                   Fill in ?? with anything.
    
    00CD-3789      "BLACK BONE IN STATUS MENU"
    
    55A0-CDE9      "EFFECT IN ALCHEMY MENU" 
    
    55A0-1DE9      "SAME AS ABOVE"
    
    EE8D-4D72      "BLACK OUT AFTER LEAVING A BUILDING"
    
    
    
    Created by:    yankee@wilmington.net
    
    DD8F-CDE9      "MAKE THE DOG DEAD THE WHOLE GAME (0/0 HP)"
    
    568F-CDE9      "LOSE THE DOG"
                   The dog just stays in one place and you can leave the screen
                   without him.  Also, the life bar for the dog and boy are
                   TOTALLY GONE!  Altered from SCMCHE code 5D8F-CDE9
    
    
    Created by:    Whrek@aol.com
    
    CE85-CDA9      "WEIRD MUSIC AT SAVE SCREEN"
    
    CE85-CD69      Change the first 2 to whatever you want, you will get 
                          different music (my fave alternative is CC).
    
    585-4459      "NEW GAME"
                   Brings you to name screen.  Cannot bypass intros.  Note:  This
                   is not an erasure code.
    
    
     ----------------------
    | PART 9: ENDING WORDS |
     ----------------------
    
    - All codes in this text file were created by the GGCCC's code creators. This is
    not a compilation of works of other clubs and/or other creators not associated
    with the GGCCC. So, these codes should be never before seen.
    
    - The most updated versions of this FAQ and many other Game Genie codes can be 
    found at the GGCCC's web site http://www.videogamesource.com/genie
    
    - Problems with a code? Please contact the code creator through their E-Mail
    address.
    
    - Questions or comments about this FAQ and/or the GGCCC? E-Mail
    strato@videogamesource.com.
    
    
    Version 1.1 Secret of Evermore Game Genie FAQ by the Game Genie Code Creators
    Club
    
    End of FAQ