.^^-._.^^.-._.-^^-._
     .^-.  ^.  ^.^ ^^-.._.^^.
 :^-^..  ^.. _   ^. .^  ^.  .^-.             THE  COMPLETE  GUIDE  TO
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.--^   ^.   .-. ^    .^ .-^-. ^. ^.^     .^   ^-.   -^  ^.   ^ ^.    .^ ^
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_  .^--^.. . ^-.. .^^  .    .^  .^-.     ^-.   ^.;   ;   :  .   .^. .^.  ;
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     ^^^-^-.__...-^.._^.__.^-^^         ^-.___.(_) ^-.__.-(_)___.'   '._.(_)
             |         |.-.
           __|        .^^-.^.              S E C R E T    O F    M A N A
         .^  ^.       ^._.^-^
         ^-._.^        |//
_.-^^-.      |          /  .-^^^-._            v4.00 final - June 3
-. _ .-^^-. /           ^\^      .-^^-.     Copyright (C) JD Cyr, 1999
_.^ ^.._.-/^_         .^\ ^\-^-.^   .-^^-.
 ^-.____/^ /_\        |_//\ ^\__^..^      ^.________________________________


                             Table of Contents:

I.     Cast of Characters
II.    Walkthrough
III.   Weapons and Armor
IV.    Secrets Revealed
V.     Short FAQ
VI.    Top Seven Challenges
VII.   Epilogue, Etc.


____________________________________________________________________________

I.	CAST OF CHARACTERS
	

hero (boy):	weapon skills

      specialty weapons:      Swords, Pole Arms 
		
      most powerful armor:    Griffin Helm (def. +145) 
                              Power Suit   (def. +245)
                              Fairie Ring  (def. +100)


ally (sprite): attack magic

      specialty weapons:      Boomerangs, Bows
	
      most powerful armor:    Faerie Crown  (def. +145)
                              Faerie Cloak  (def. +250)
                              Faerie Ring   (def. +100)

    spells:  -Gnome-  
             Earth Slide  ;3 MP.  drops large ball of mud on enemy
             Speed Down   ;1 MP.  vines grip and slow down enemy
             Gem Missile  ;2 MP.  shower of sharp jewels shreds foe
             -Undine- 
             Freeze       ;2 MP.  send ice raining down on enemies
             Energy Absorb;2 MP.  enemie's hit points transfer to you
             Acid Storm   ;3 MP.  corrosive rain weakens foe defenses
             -Salamando-
             Fireball     ;2 MP.  blazing fireballs pummel enemy
             Lava Wave    ;3 MP.  tide of molten rocks drowns enemy 
             Exploder     ;4 MP.  blow up enemies using this spell 
             -Sylphid-
             Silence      ;2 MP.  foes will become strangely confused
             Air Blast    ;2 MP.  3 gale-force winds blast the enemy
             Thunder Bolt ;4 MP.  burn up the foes with this sizzler
             -Luna-
             Change Form  ;5 MP.  shift enemies' shapes randomly
             Lunar Magic  ;6 MP.  unexpected effects follow the spell
             Magic Absorb ;1 MP.  steal your foe's magic points
             -Shade-
             Evil Gate    ;8 MP.  a wave of night sweeps over enemy
             Dispel Magic ;4 MP.  stop enemy's effect spell
             Dark Force   ;2 MP.  orbs of darkness attack the enemy
            -Dryad-
             Burst        ;10 MP. fully energizes the Mana sword
             Burst        ;4 MP.  ultraviolet rays crisp the enemy
             Sleep Flower ;2 MP.  send your foe into a deep sleep
             

ally (girl): effect magic

      specialty weapons: Gloves

      most powerful armor:    Faerie Crown   (def. +145)
                              Faerie Cloak   (def. +250)
                              Faerie Ring    (def. +100)

    spells:  -Gnome-  
             Stone Saber  ;4 MP.  give weapons the power of stone
             Defender     ;2 MP.  improve your party's defense skills
             Speed Up     ;3 MP.  increase hit and evade points
             -Undine- 
             Ice Saber    ;2 MP.  transform enemies into little snowmen
             Cure Water   ;2 MP.  restore ally's hit points partially
             Remedy       ;3 MP.  cure poison and abnormal status
             -Salamando-
             Flame Saber  ;2 MP.  puts the power of fire in weapons
             Blaze Wall   ;4 MP.  cast a wall of flames upon enemies
             Fire Bouquet ;3 MP.  reduces enemy attack power
             -Sylphid-
             Thunder Saber;3 MP.  weapons strike with thunder's might
             Analyzer     ;1 MP.  sniff out enemy traps and weak points
             Balloon      ;2 MP.  imobilize enemies with a baloon
             -Luna-
             Moon Saber   ;3 MP.  increase hit points as you topple foes
             Moon Energy  ;2 MP.  raise number of your critical hits
             Lunar Boost  ;2 MP.  allies focus on attack, not defense
             -Lumina-
             Light Saber  ;5 MP.  weapons gain the power of light
             Lucid Barrier;4 MP.  protection from weapon attacks
             Lucent Beam  ;8 MP.  blast enemies with rays of pure light
             -Dryad-
             Mana Magic   ;10 MP. fully energize the sword of mana
             Revify       ;10 MP. restore life but not hit points
             Wall         ;6 MP.  make a barrier that wards off magic


____________________________________________________________________________


II.	WALKTHROUGH


PART ONE - THE RUSTY SWORD

Area 1 : Path to Potos

RABITE ~ 22HP, 0MP, 1EXP, 2GP - Reward : Candy, 4GP 
         Weakness : none        Spells : None

After falling into the pond, find your way onto the path and follow it up to
where it is blocked by underbrush. Enter the pond to the left, and retrieve
the sword. Use the sword to get through and follow the path which leads to
the village. Do not avoid fighting. You should reach at least level 3 before
entering the village. 

Area 2 : Potos Village

Candy             ~     10GP
Medical Herb      ~     10GP
Cup of Wishes     ~     150GP
Bandana           ~     50GP
Overalls          ~     20GP

Once in Potos, you should save and visit the store to buy a Bandana (don't
forget to equip it!). When you're ready, go to the elder's house (top right
of village). After talking to the elder, you will fall into a hole and 
encounter the Mantis Ant. This is an easy boss; simply time your attacks so
that it does not hit you back right away. No need to worry about this fight;
you get revived if you die.

MANTIS ANT: 150HP,20MP
weakness: none
reward: Sword Orb

After this battle, Jema, a knight, adresses you. Go talk to the elder and
visit the basement for the items it contains. Now you must head north to
the Water Palace to see Luka, the guardian of the "water" mana seed.


PART TWO - LUKA AT THE WATER PALACE

Area 3 : Connecting Paths

RABITE   ~ 22HP, 0MP, 1EXP, 2GP - Reward : Candy, 4GP 
           Weakness : none        Spells : None
LULLABUD ~ 36HP, 18MP, 3EXP, 29GP - Reward : Medical Herb, 26GP
           Weakness : none           Spells : Sleep Flower lv.0
MUSHBOOM ~ 60HP, 0MP, 3EXP, 6GP - Reward : 14GP, Candy 
           Weakness : none        Spells : none

To get to the Water Palace, you can either use cannon travel just southeast 
of the village (to the path right of the first Rabite), or you can take the
long way around by walking. The cannon travel is free, but level building is
important at this stage of the game, so I recommend walking. There are signs
to guide you, so you should have no trouble. It is north past Neko's shop.

Area 4 : Neko's Shop

At one point you can visit Neko who sells highly overpriced merchandise. Do 
not buy anything just yet, but you may need his services later.

Candy             ~     20GP
Chocolate         ~     60GP
Royal Jam         ~     300GP
Faerie Walnut     ~     1000GP
Medical Herb      ~     20GP
Barrel            ~     900GP
Bandana           ~     100GP
Hair Ribbon       ~     55GP
Rabite Cap        ~     90GP
Wristband         ~     90GP

Area 5 : Water Palace

Right in front of the palace is a troop of soldiers. You can learn about 
Dyluck and the witch Elinee by speaking with them, but they soon leave.
In the water palace, walk north and activate the switch to pass across the 
bridge, and go talk to Luka. After you re-energize the seed and receive the
spear, you must go to Gaia's Navel.


PART THREE - PATH TO GAIA'S NAVEL

Head south back from where you came from. Along the way, carnivorous orcs
capture you, but you are rescued by a girl who flees before you have the
chance to ask her her name. Keep going south and enter Pandora. 

Area 6 : Pandora

Candy             ~     10GP
Medical Herb      ~     10GP
Cup of Wishes     ~     150GP
Hair Ribbon       ~     55GP
Kung-Fu suit      ~     25GP
Wristband         ~     45GP

Save if you must, but do not explore the Castle quite yet. There are two
stores in Pandora, but only one is open for now. From the entrance gate, 
follow the western boundary of the village until you get to a bridge. Cross
it to reach the path to Gaia's Navel.

*NOTE* If you decide to explore the castle, the girl will join the team. 
This is not in your favor since the quest ahead will direct you straight 
towards a more difficult area.

Area 7 : Path to Gaia's Navel

RABITE   ~ 22HP, 0MP, 1EXP, 2GP - Reward : Candy, 4GP 
           Weakness : none        Spells : None
LULLABUD ~ 36HP, 18MP, 3EXP, 29GP - Reward : Medical Herb, 26GP
           Weakness : none           Spells : Sleep Flower lv.0
MUSHBOOM ~ 60HP, 0MP, 3EXP, 6GP - Reward : 14GP, Candy 
           Weakness : none        Spells : none
BUZZ BEE ~ 60HP, 0MP, 4EXP, 11GP - Reward : 22GP, Candy
           Weakness : none         Spells : none

This path will lead you to Gaia's Navel. This is a good area to practice 
with your new weapon and, perhaps, up its level. At the end of the path you
can either go up to enter Gaia's Navel, or left to enter Kippo Village.

Area 8 : Kippo Village

Candy             ~     10GP
Medical Herb      ~     55GP
Cup of Wishes     ~     120GP
Kung Fu Dress     ~     350GP
Elbow Pad         ~     90GP

Use the Inn to rest and save, then go north to Gaia's Navel.


PART FOUR - GAIA'S NAVEL

Area 9 : Winding Path

LULLABUD ~ 36HP, 18MP, 3EXP, 29GP - Reward : Medical Herb, 26GP
           Weakness : none           Spells : Sleep Flower lv.0
BUZZ BEE ~ 60HP, 0MP, 4EXP, 11GP - Reward : 22GP, Candy
           Weakness : none         Spells : none

There is a pond in the center of this area, simply follow the path and you
will eventually reach the bottom pond. Do not go up to the Enchanted Forest 
yet. At the bottom, enter the pond and take the LEFT entrance - the right is
a useless dead end.

Area 10 : The Caves of Gaia

KID GOBLIN ~ 64HP, 0MP, 8EXP, 14GP - Reward : 28GP, Head Gear
             Weakness : none         Spells : none
GREEN DROP ~ 40HP, 0MP, 4EXP, 11GP - Reward : Medical Herb, 24 GP
             Weakness : none         Spells : none
BLAT       ~ 55HP, 18MP, 7EXP, 10GP - Reward : Candy, 20GP
             Weakness : none          Spells : Baloon lv. 0

The Green Drops in this cave keep multiplying as long as one of them is kept
alive. This is especially good for level gaining; just kill off any Blats or
Kid Goblins that look threatening, and eliminate one Green Drop at a time 
making sure not to let your HP get too low. This cave is fairly linear. At
a certain point you will be blocked off by lava... find a skull switch on a
wall and hit it to drain the lava. In one small subcave of the lava-filled 
room, two Kid Goblins guard a chest; kill them and open the chest to receive
the Magic Rope. You eventually end up at an underground dwarf village.


PART FIVE - VILLAGE OF THE DWARFS

Area 11 : Dwarf Village 

Candy             ~     10GP
Medical Herb      ~     10GP
Cup of Wishes     ~     150GP
Rabite Cap        ~     45GP
Headgear          ~     70GP
Midge Robe        ~     22GP
Chain Vest        ~     120GP
Spiky Suit        ~     200GP
Wristband         ~     45GP
Elbow Pad         ~     90GP
Power Wrist       ~     150GP

Make sure to save, then make your way to Watts the blacksmith (top left 
cavern). Watts will reforge your sword for a modest fee of 100GP, and tell
you that he will make his hammer into an axe. This man will reforge your
weapons throughout the game, but the prices increase as you upgrade. To
upgrade a weapon, you need the orb for that specific weapon, and enough
money to afford Watt's services.

lv.1 to lv.2 : 200 GP
lv.2 to lv.3 : 400 GP
lv.3 to lv.4 : 800 GP 
lv.4 to lv.5 : 1600 GP
lv.5 to lv.6 : 3000 GP
lv.6 to lv.7 : 6500 GP
lv.7 to lv.8 : 12500 GP
lv.8 to lv.9 : 25000 GP

Visit the rooms to the right of this place. In the checkered-floored room 
you are asked to pay 50 GP to see a short play, then an extra 100 GP to help
the poor Sprite. Pay, then exit and visit the back room (via the right 
branch of the hall) to get a full refund. After this, the ground will start 
to shake. Go into the main room, and you will engage Tropicallo, an under
ground beast. To beat him, keep moving to avoid his attacks, and as soon as
he sticks his head out of the ground, hit it! Watch out for the Bramblers.

TROPICALLO: 315HP,0MP
weakness: none
reward: Spear Orb

BRAMBLER: 78HP,99MP 
weaknesses: none

The sprite joins you once Tropicallo is beaten, bringing along a Boomerang 
and a Bow. Visit the blacksmith again, to reforge the spear and buy the Axe.
Now make your way to the area northwest section outside Gaia's Navel, where
alot of red flowers grow. 

Area 12 : Teleporter Ground

LULLABUD ~ 36HP, 18MP, 3EXP, 29GP - Reward : Medical Herb, 26GP
           Weakness : none           Spells : Sleep Flower lv.0

>From this area, equip the sprite with the bow, and yourself with the sword.
Walk north, avoiding the Lullabuds, and step on the teleporter pad at the 
top of the area to enter a misty forest.


PART SIX - THE WITCH ELINEE

Area 13 : Haunted Forest

BLAT        ~ 55HP, 18MP, 7EXP, 10GP - Reward : Candy, 20GP
              Weakness : none          Spells : Baloon lv. 0
MUSHBOOM    ~ 60HP, 0MP, 3EXP, 6GP - Reward : 14GP, Candy 
              Weakness : none        Spells : none
BUZZ BEE    ~ 60HP, 0MP, 4EXP, 11GP - Reward : 22GP, Candy
              Weakness : none         Spells : none
CHOBIN HOOD ~ 60HP, 0MP, 12EXP, 11GP - Reward : 35GP, Candy
              Weakness : none          Spells : none
EYE SPY     ~ 100HP, 15MP, 28EXP, 30GP - Reward : Chocolate, Medical Herb
              Weakness : none            Spells : Cure Water lv.0

You must cut down the thornplants to get to the Chobin Hoods. You can also
kill them using the bow. Save when you reach Neko, then continue on down the
path. You'll eventually meet with the girl who saved you from the Orcs. Help
her by killing the two Werewolves.

WEREWOLF ~ info unknown      -      Reward : Cup of Wishes, Kung Fu Suit
           Weakness : none          Spells : Cure Water lv.1

When the Werewolves have been eliminated, the girl will join your team and 
bring along the Glove. After the next teleporter, take the right path and 
kill the Eye Spy, then take the teleporter further down the path. Smash the
statues there with the axe, and return and take the left path. This will 
lead to another area of the forest. Head northwest to reach the Castle area.

Area 14 : Elinee's Castle

EYE SPY      ~ 100HP, 15MP, 28EXP, 30GP - Reward : Chocolate, Medical Herb
               Weakness : none          Spells : Cure Water lv.0
CHOBIN HOOD  ~ 60HP, 0MP, 12EXP, 11GP - Reward : 35GP, Candy
               Weakness : none          Spells : none
WEREWOLF     ~ 140HP, 6MP, 30EXP,36GP - Reward : Cup of Wishes, Kung Fu Suit
               Weakness : none          Spells : Cure Water lv.1
POLTER CHAIR ~ 128HP, 0MP, 21EXP,20GP - Reward : 44GP, Barrel
               Weakness : none          Spells : none
 
The first screen of this area, you will be outside the castle. Go right and
up, across the bridge and continue into the castle. From inside, follow the
simple maze and always watch your HP. Go past the library, and the stair
cases until you reach an area with a switch on the floor that will not work.
>From here, go down and you will enter the prison area. Open the gates to
free the guards and visit Neko to save and stock up on EVERY effect item you
can afford (this includes at least a few Cups of Wishes and Royal Jams), the
next fight is one of the game's most difficult. Exit this area, hit the
switch and follow the new path until you reach Spikey Tiger. Go all-out 
attack when he is on the ground. Reverse his spells with Medical Herbs.
A good technique that was suggested to me is to assign one character to the
second controller, and to let him get chewed on by Spikey while the other 2
characters attack at full force.

SPIKY TIGER: 520HP,21MP
weakness: none
spells: Flame Breath, FireBouquet lv.1
reward: Boomerang Orb

When he is beaten (may take a few tries), Elinee gives you the Whip and 50
GP. Head back to the Water Palace quickly by crossing the gap before the
Castle using the Whip.


PART SEVEN - UNDINE

At the water palace, Luka tells you about her friend Undine, an Elemental
that might be able to help you. Get out of the palace and turn right into 
the pond, keep going to reach an area with enemies. 

Area 15 : Undine's Cave

IFFISH ~ 140HP, 18MP, 35EXP, 29GP - Reward : none
         Weakness : none            Spells : Acid Storm lv.1

The Iffish are rather tough; it's best to kill them at long range with the
whip. Inside the second area of the cave, you'll fight Tonpole. You can use
either of these techniques; either crowd him and set all the characters on
their most agressive level / charge level 0, and keep whacking away as to 
not give him any time to attack or heal; or equip someone with the Whip and 
set him to charged attacks, and use the sword to attack him from an angle so
he can't lash at you with his tongue.

TONPOLE: 770HP,6MP
weakness: none         
spells: Cure Water lv.2
reward: Glove Orb

Once he's dead, Undine appears and gives the girl and the sprite the ability
to use magic, then gives you the Pole Dart. Return to Gaia's Navel and take
the right cave to get your Glove and your Boomerang reforged by Watts. From
the main hall of the Dwarf Village, enter the doorway at end of the lower
floor. In the room you enter will be a dark orb situated on a pillar; use 
the sprite's magic on it to open a new passage.


PART EIGHT - THE UNDERGROUND PALACE

Area 16 : Crystal Cave

BLAT         ~ 55HP, 18MP, 7EXP, 10GP - Reward : Candy, 20GP
               Weakness : none          Spells : Baloon lv. 0
GREEN DROP   ~ 40HP, 0MP, 4EXP, 11GP  - Reward : Medical Herb, 24 GP
               Weakness : none          Spells : none
GOBLIN       ~ 150HP, 8MP, 38EXP,36GP - Reward : Candy, Faerie Walnut
               Weakness : none          Spells : ?
CHESS KNIGHT ~ 135HP, 15MP,36EXP,38GP - Reward : Medical Herb, Cup of Wishes
               Weakness : none          Spells : none
MA GOBLIN    ~ 130HP, 18MP,42EXP,80GP - Reward : 60GP, Power Wrist  
               Weakness : none          Spells : none

This is a very difficult area; stock up on healing items then dash through
the entire dungeon. First head right and down from the largest room to hit 
a switch, then back to the main room, and left and down to hit the other 
switch. When both are activated, go back to the large room and up the new 
staircase. Ignore Chess Knights; in fact, ignore all the enemies but those
blocking your way. As soon as you see a whip-pole gap, equip the Whip and
quickly get across as to not give monsters time to attack. This dungeon 
usually takes more than one try, even at high levels, so don't get dis
couraged. At the end of this place is Gnome Elemental and another Mana Seed.
You must beat the Fire Gigas to get to the seed. This boss is easy, just
attack as soon as his physical shape appears, and use the girl to heal.

FIRE GIGAS: 850HP,66MP
weakness: Freeze
spells: Fireball, Exploder, Lava Wave
reward: Axe Orb

This Gnome will give you his powers - you also get to seal a second mana
seed so now you can raise your magic levels to 2. Exit the cave and make
your way out of Gaia's Navel and back east to Pandora village.


PART NINE - THE ANCIENT RUINS

Once you get to Pandora, save and go to the southern exit of the town. The
girl's friend Phanna will approach you then disappear. Now south once, then
right and up to get to the ruins, where weird masked silent people are 
walking around. Walk up to the gate and talk to Phanna. She disappears into 
the castle. Follow her in.

Area 17 : Pandora Ancient Ruins

TOMATO MAN ~ 40HP,46MP,65EXP,96GP  - Reward : Faerie Walnut, Cup of Wishes
             Weakness : none         Spells : ?      
EVIL SWORD ~ 125HP,24MP,64EXP,60GP - Reward : Candy, 120GP 
             Weakness : none         Spells : Moon Sabre
ZOMBIE     ~ 150HP,20MP,50EXP,48GP - Reward : Medical Herb, 96 GP
             Weakness : none         Spells : none

This place is long but very linear, so there's no way you can get lost, and
there are no special items hidden anywhere. At the end of the "maze" is a 
large room with a staircase; climb it and talk to Thanatos. You then fall 
into a room below, in which you must fight a Wall Face. Use the sprite's 
Gem Missile against the middle eye and continuously attack the side eyes 
while evading their attacks. Direct the girl's attacks to the middle eye 
and use her to heal whenever needed. If the battle lasts too long, the wall 
will start advancing to crush you against the back wall. If this happens, 
keep whacking it with normal attacks.

WALL FACE:
(sides)  330HP,99MP
(middle) 920HP,99MP
weakness: Gnome
spells: Cure Water, Energy Absorb, Acid Storm, Freeze
reward : Bow Orb

After the fight, exit the area and head for Pandora.

Area 6 : Pandora 

      (western store)                      (eastern store)
Candy             ~     10GP        Candy             ~     10GP
Medical Herb      ~     10GP        Medical Herb      ~     10GP
Cup of Wishes     ~     150GP       Cup of Wishes     ~     150GP
Head Gear         ~     70GP        Hair Ribbon       ~     55GP
Spiky Suit        ~     260GP       Kung-Fu suit      ~     25GP
Kung-Fu Dress     ~     350GP       Wristband         ~     45GP
Elbow Pad         ~     90GP
Power Wrist       ~     150GP
Cobra Bracelet    ~     280GP

In Pandora, things will be back to normal and a new store will be open. Go 
to the castle and to the throne room, where the treasure room is free for 
you to explore. Inside are a Spear and a Sword Orb and some gold. After 
taking these, head to the Water Palace.


PART TEN - THE MANA THIEF!

At the Water Palace, you learn that someone has stolen the seed. Head to the
dwarf village, where Jema is, and hop into the moon-shaped hole in the
ground. In here, grab the Whip orb on your way to the room where you must
fight the enemy lord Kilroy. This robot spins around, causing damage and
transformations to the heros. Physical attacks work well on him.

KILROY: 900HP,18MP
weakness: Javelin
spells: Lunar Boost
reward: Javelin Orb

After recovering the seed and the Javelin Orb, return to the Water Palace.
There, some other thieves want the seed. You will have to fight Jaberwocky;
he is quite easy. Approach, strike, and retreat. Do this until he is dead.

JABERWOCKY: 950HP,90MP
weakness: none
spells: Acid Storm, Cure Water
reward: Whip Orb

After another "cut scene", Jema gives you a Glove Orb and tells you that 
you must go to the Upper Land. You can go to the Upper Land via the cannon 
Travel centre near Potos Village.


PART ELEVEN - THE UPPER LAND

Area 18 : The 4-Season Forest

STEAMED CRAB ~ 110HP, 23MP, 110EXP, 180GP - Reward : Faerie Walnut, Candy
               Weakness : none              Spells : Thunder Saber lv.4
NEMESIS OWL  ~ 224HP, 24MP, 100EXP, 88GP - Reward : Medical Herb, Quill Cap
               Weakness : none             Spells : Silence lv. 4
SKITTAIL     ~ 130HP, 40MP, 77EXP, 65GP - Reward : 158GP, Chocolate
               Weakness : none            Spells : Acid Storm lv.3
WATER THUG   ~ 145HP, 10MP, 77EXP, 65GP - Reward : Candy, Cobra Bracelet
               Weakness : Salamando       Spells : none!?

The Upper Land is home of the sprites and moogles. It seems a troop of 
pebblers have taken over a nearby moogle vilage; Go 2 screens from where you
landed, and you will reach the "summer" area. From here take the top left
path. Kill the pebblers to allow the moogles to move back in.

PEBBLER ~ 186HP, 0MP, 125EXP, 96GP - Reward : Chocolate, Faerie Walnut 
          Weakness : Sylphid         Spells : none

Area 19 : Moogle Village

Candy             ~     20GP
Faerie Walnut     ~     1000GP
Medical Herb      ~     20GP
Cup of Wishes     ~     300GP
Barrel            ~     900GP
Bracelet          ~     566GP
Power Wrist       ~     300GP
Kung-Fu Dress     ~     700GP
Spiky-Suit        ~     526GP
Quill Cap         ~     220GP
Head Gear         ~     146GP 

Once the moogles move back in, Watts and Neko will also appear there. Grab 
the Axe and Whip Orbs in the chests. Talk to a moogle, and the sprite will
remember the old saying "walk the seasons from spring to winter, spring 
again and we can enter". Leave the village and walk counter-clockwise around
the 4 areas that represent the 4 seasons. For help, follow the flying beasts
that can be seen hovering above you once in a while. When done, a new 
passage is revealed. Save and return to it to fight the boss. 

Area 20 : Wind Palace

The boss you must fight is a bird called Spring Beak; attack it with spells 
and normal attacks and use the bow when he is on a ledge.

SPRING BEAK: 720HP,90MP
weakness: Gnome
spells: Thunderbolt lv.4
reward : Boomerang Orb

When he is beaten, go north past the abandoned village and enter the temple.
There will lie the sprite's grandpa. He will heal you and let you save. Seal
the seed and with your new magic (Sylphid), exit and head southwest until 
you reach a dark orb. Use the sprite's Sylphid magic on it to pass. 

Area 21 : Great Forest

STEAMED CRAB ~ 110HP, 23MP, 110EXP, 180GP - Reward : Faerie Walnut, Candy
               Weakness : none              Spells : Thunder Saber lv.4
NEMESIS OWL  ~ 224HP, 24MP, 100EXP, 88GP - Reward : Medical Herb, Quill Cap
               Weakness : none             Spells : Silence lv. 4
SKITTAIL     ~ 130HP, 40MP, 77EXP, 65GP - Reward : 158GP, Chocolate
               Weakness : none            Spells : Acid Storm lv.3
CRAWLER      ~ 100HP, 20MP, 124EXP, 47GP - Reward : Candy, Medical Herb 
               Weakness : none             Spells : Sleep Flower lv.2

This next area may seem confusing, but just keep going north until you find
a cave. You'll also notice that the nearby Cannon Travel is unoperational.

*TIP* Steamed crabs in the Upper Land sometimes give the expensive Faerie
Walnuts when defeated. Very useful early on when you don't have much cash.


PART TWELVE - HOME OF THE SHROOMS

Area 22 : Entrance to Matango

PEBBLER     ~ 186HP, 0MP, 125EXP, 96GP - Reward : Chocolate, Faerie Walnut 
              Weakness : Sylphid         Spells : none
NEMESIS OWL ~ 224HP, 24MP, 100EXP, 88GP - Reward : Medical Herb, Quill Cap
              Weakness : none             Spells : Silence lv. 4
KIMONO BIRD ~ 160HP, 45MP, 145EXP, 120GP - Reward : Choco., Overalls
              Weakness : gnome         Spells : Airblast/T.bolt/Silence lv.2
 
Enter the cave and go left and enter the passageway at the bottom. You have
now entered the village of Matango, a place where peaceful mushrooms reign.

Area 23: Matango

Candy             ~     10GP
Chocolate         ~     30GP
Faerie Walnut     ~     500GP
Medical Herb      ~     10GP
Cup of Wishes     ~     150GP
Quill Cap         ~     110GP
Steel Cap         ~     180GP
Wolf`s Band       ~     400GP

Visit the shop and purchase new armor, then see Watts to get your weapons
upgraded and finally, visit the king. After you have spoken to the king, use
the Inn and save, then exit through the previously inaccessible door.

Area 24: Matango Caves

PEBBLER     ~ 186HP, 0MP, 125EXP, 96GP - Reward : Chocolate, Faerie Walnut 
              Weakness : Sylphid         Spells : none
NEMESIS OWL ~ 224HP, 24MP, 100EXP, 88GP - Reward : Medical Herb, Quill Cap
              Weakness : none             Spells : Silence lv. 4
KIMONO BIRD ~ 160HP, 45MP, 145EXP, 120GP - Reward : Choco., Overalls
              Weakness : gnome         Spells : Airblast/T.bolt/Silence lv.2
CRAWLER     ~ 100HP, 20MP, 124EXP, 47GP - Reward : Candy, Medical Herb 
              Weakness : none             Spells : Sleep Flower lv.2

Go north through the Mushroom Maze and into the cave entrance. This cave 
like most others, is fairly linear. Follow the path and hit the switches to
clear the path, and continue until you finally reach a clearing outside, 
where the Great Vyper resides. Physically attacks and Thunderbolt work well.

GREAT VYPER: 1330HP,8MP
weakness: Sylphid
spells: Gem Missile
reward: Sword Orb

Go up and enter the new cave and talk to the creature. After you appear back
in the throne room and are done talking, go grab the Javelin Orb, then visit
the Cannon Travel center in front of the caves of Matango. Talk to the 
Cannon man there. Your new destination: Kakkara desert.


PART THIRTEEN - THE BARRENS

Area 25 : Kakkara Desert

PUMPKIN BOMB ~ 160HP, 4MP, 1EXP, 12GP  - Reward : 24GP, Medical Herb
               Weakness : none           Spells : Burst lv.4
SAND STINGER ~ 200HP,10MP,170EXP,144GP - Reward : Candy, Medical Herb
               Weakness : none           Spells : ?
MAD MALLARD  ~ 200HP, 0MP, 215EXP, 174GP  - Reward : Candy, Medical Herb
               Weakness : none              Spells : none
SPIDER LEGS  ~ 230HP, 24MP, 188EXP, 156GP - Reward : Chocolate, Candy
               Weakness : Sylphid           Spells : Earth Slide,
                                                     Gem Missile lv.3

You will land in a barren desert at an undisclosed location. Head as far
north as you can (you will have to take a few left turns) and in about 3
minutes of travel you will come upon a Tasnican sandship. They take you in
as workers. 

Area 26 : Sandship

As the boy, talk to the pirate in the engine room and do as he says. Once 
you have escaped, head to the right area of the ship and down a staircase 
leading to the kitchen. In here, the sprite joins you. Exit and make your 
way to the front of the ship, and enter the door. Inside, go up the stairs
to the left to save, then go back down and enter the room at the end of the
hall, where you'll find the girl. The ship comes to a stop when the Empire
shows up. Gehstar and his bike will attack you as Mech Rider. Strike from
above to avoid the attacks, and use Gem Missile for high damage.

MECH RIDER: 980HP,18MP
weakness: Gnome
spells : Speed Up
reward : Whip Orb

After the fight you'll again find yourself stranded. Talk to everybody and
you will eventually end up in Kakkara. 

Area 27 : Town of Kakkara

Chocolate         ~     30GP
Faerie Walnut     ~     500
Medical Herb      ~     10GP
Cup of Wishes     ~     150GP
Golden Tiara      ~     350GP
Racoon Cap        ~     550GP
Chest Guard       ~     1000GP
Golden Vest       ~     2250GP
Silver Band       ~     525GP

Nothing of interest for now, just take Cannon Travel (right of village) and
go to the Ice Country. You land right in the middle of a snowy village.


PART FOURTEEN - THE ICE COUNTRY

Area 28 : Todo Village

Chocoloate        ~     30GP
Faerie Walnut     ~     500GP
Medical Herb      ~     10GP
Cup of Wishes     ~     150GP
Golden Tiara      ~     350GP
Raccoon Cap       ~     550GP
Chest Guard       ~     1000GP
Golden Vest       ~     2250GP
Silver Band       ~     525GP 

Buy the best armor here and visit Watts in the blacksmith shop, then save 
and exit the village. 

Area 29 : Crystal Forest

LA FUNK    ~ 100HP, 20MP, 265EXP, 195GP - Reward : FaerieWalnut, CupOfWishes
             Weakness : Salamando         Spells : Freeze, Acid Storm lv. 3
HOWLER     ~ 190HP, 16MP, 240EXP, 180GP - Reward : Candy, Medical Herb 
             Weakness : none              Spells : Speed Down lv. 2
SHELLBLAST ~ 160HP, 16MP, 300EXP, 204GP - Reward : Chocolate, Cup of Wishes
             Weakness : Salamando         Spells : Ice Saber, Cure Water

In here are some tough but rewarding monsters; the Howlers give lots of 
experience, but try to avoid the LaFunks. Follow any one trail, since they
all ultimately lead to the same place and hide no special items. About 
midway, you will come across a house with a frantic reindeer running around.
Inside the house is a Spear Orb. Keep following the path and you'll reach 
enemy lord Boreal Face. Charge your attacks because he's nearly immune to 
all magic. Thunderbolt will inflict the most damage, but not enough. Make 
sure to Heal often, because this guy is pretty tough.

BOREAL FACE: 110HP,12MP
weakness: none
spells: Cure Water, Sleep Flower
reward: Bow Orb

After the fight, go north to reach a "tropical" village. Check out the 
fireplace in the center of the town to gain Salamando magic. From here, 
head north and when the trail branches, go left to meet Neko and save. Go
back and take the right trail to go to the Ice Palace. 

Area 30 : Ice Palace

MYSTIC BOOK ~ 190HP, 99MP, 370EXP, 264GP - Reward : Chocolate, Faerie Walnut
              Weakness : none     Spells : Lucid B., Freeze, Acid Storm,
                                           Air Blast, T.bolt lv. 4
WEEPY EYE   ~ 165HP, 80MP, 370EXP, 264GP - Reward : MedicalHerb, ChestGuard
              Weakness : Shade             Spells : Lucent Beam lv. 3
SPECTER     ~ 200HP, 99MP, 330EXP, 312GP - Reward : FaerieWalnut,CupOfWishes
              Weakness : Lumina            Spells : Freeze Lv. 3
BLUE DROP   ~ 300HP, 0MP, 330EXP, 216GP - Reward : Chocolate, Golden Tiara
              Weakness : Salamando        Spells : none

Once inside, follow the path. At the point where it splits, go right to get 
the Glove Orb (the only "good" item in this place so don't break your head 
searching). Following the maze, you'll get to a room with three mini-boss 
type monsters. They don't all wake up if you don't bug them so try to kill 
them seperately. 

BITING LIZARD (x3) ~ 770HP, 6MP, 210EXP, 348GP -  Reward : none
                     Weakness : Salamando         Spells : Cure Water lv.3

Keep going and you'll come face to face against enemy lord Frost Gigas. He 
is weak against fire, so use Flame Blade and the sprite's fire spells. 

FROST GIGAS: 1140HP,99MP
weakness: Salamando
spells : Freeze, Acid Storm, Ice Saber
reward : Boomerang Orb

After this battle, you will learn about santa's little secret. Seal the seed
and Cannon Travel back to Kakkara Village.


PART FIFTEEN - THE FIRE PALACE

Back in Kakkara, save and exit the village. From the first desert screen, go
south once, then west once, then north to get to the Palace. 

Area 31 : Fire Palace

ROBIN FOOT ~ 125HP, 16MP, 368EXP, 213GP - Reward : Chocolate, QuiltedHood
             Weakness : none              Spells : Fire Saber
DARK FUNK  ~ 100HP, 25MP, 440EXP, 268GP - Reward : Candy, Faerie Walnut
             Weakness : Undine            Spells : Blaze Wall lv. 4
RED DROP   ~ 380HP, 0MP, 330EXP, 210GP - Reward : Chocolate, Silver Band
             Weakness : Undine           Spells : none

This palace is somewhat complicated and pretty long. Cast Salamando on the
first two dark orbs, and Undine on the last one. There's an Axe Orb in this 
dungeon; make sure not to miss it. In the room with the pillars, walk 
between the only two lit lanterns and you'll fight Minotaur. Keep away and 
pummel him with magic, and make sure to use the healing trick since his 
magic is very strong.

MINOTAUR: 1200HP,99MP
weakness: Sylphid
spells: Earth Slide lv. 4
reward: Javelin Orb

After fighting the boss you'll get the Javelin's Orb, and you'll get to re-
energize a new seed. Go back to Kakkara and talk to the town leader near the
dry well. He is glad you've returned the seed, but says he needs a SeaHare's
tail. Now, once again, visit Watts to upgrade your weapons, then enter the 
Cannon Travel center and head for the Empire.


PART SIXTEEN - THE EMPIRE

The Empire is composed of three towns; North Town, South Town and the Gold
Isle. You've landed in Southtown. 

Area 32 : Southtown

What you must do here is find a way to get to Northtown. Find the north-
westernmost house where the Tasnican spy Mara resides. She will tell you
the sewer access code (364). Now go to the east border of town to find the 
sewer access gate and give the code to the guard. 

Area 33 : Sewers

BLUE DROP   ~ 300HP, 0MP, 330EXP, 216GP  - Reward : Chocolate, Golden Tiara
              Weakness : Salamando         Spells : none
DINOFISH    ~ 230HP, 24MP, 400EXP, 204GP - Reward : none
              Weakness : Salamando         Spells : ?

Carefully go through the sewers, keeping your HP up since the Dinofish can
be quite a pain. You'll eventually end up in the resistance's main base. 

Area 34 : Southtown

Chocolate         ~     30GP
Faerie Walnut     ~     500GP
Medical Herb      ~     10GP
Cup of Wishes     ~     150GP
Quilted Hood      ~     700GP
Tiger Cap         ~     1100GP
Tiger Bikini      ~     7100GP
Silver Band       ~     525GP
Golem Ring        ~     750GP
Frosty Ring       ~     1200GP

You'll start off in the resistance's base, where you should talk to Krissie.
Exit the house and equip yourself with some good armor, and finally save and
go northeast to the Ancient Ruins.


PART SEVENTEEN - THE IMPERIAL RUINS

Area 35 : The Ruins

ROBIN FOOT ~ 125HP, 16MP, 368EXP, 213GP - Reward : Chocolate, QuiltedHood
             Weakness : none              Spells : Fire Saber
GREEN DROP ~ 40HP, 0MP, 4EXP, 11GP    -   Reward : Medical Herb, 24 GP
             Weakness : none              Spells : none
BLUE DROP  ~ 300HP, 0MP, 330EXP, 216GP  - Reward : Chocolate, Golden Tiara
             Weakness : Salamando         Spells : none
RED DROP   ~ 380HP, 0MP, 330EXP, 210GP  - Reward : Chocolate, Silver Band
             Weakness : Undine            Spells : none
WIZARD EYE ~ 200HP, 50MP, 530EXP, 504GP - Reward : Chocolate, Faerie Walnut
             Weakness : Salamando         Spells : Cure Water
GHOUL      ~ 270HP, 32MP, 330EXP, 288GP - Reward : Candy, Medical Herb
             Weakness : Lumina            Spells : Speed Up/Speed Down lv.7
GRAVE BAT  ~ 210HP, 25MP, 440EXP, 258GP - Reward : Candy, Chocolate 
             Weakness : Lumina            Spells : ?
IMP        ~ 250HP, 20MP, 582EXP, 312GP - Reward : Candy, Cup of Wishes
             Weakness : Lumina            Spells : Fireball, Exploder lv.5

Go up until you meet Phanna at the Ruin entrance, and watch the little scene
as the girl gets pissed. Now enter the ruins, which this time around are 
about 3 to 5 times as large as the previous ones, but just as (if not more)
linear. Make sure to find the 3 treasure chests containing weapon Orbs (Bow,
Spear, and Sword). These are situated in the left and right towers, and in a
small room along the way (the door to this room is surrounded by spikes; hit
a switch on the bottom floor of the ruins' largest room to deactivate them).
At the end, you will be in a large room where Dyluck is standing. Talk to 
him. After a bit, you will have to fight Doom Wall; use the same techniques 
against him as you did against Wall Face.

DOOM WALL:
(sides) 425HP,99MP
(middle) 1180HP,99MP
weakness: Gnome
spells: Acid Storm, Energy Absorb
reward: Whip Orb

Ok good going, but now you have another problem — a giant Vampire. He is
not specifically difficult but the battle can be very long. He casts attack 
spells often but eventually runs out of MP. He jumps around the room when 
he's not flying, which is when you have to hit him - time your attacks well.

VAMPIRE: 2550HP,99MP
weakness: Lumina
spells: Dark Force, Freeze
reward: Boomerang Orb

After this area, in the Resistance's base, Krissie is invited to the see the
Emperor in his tower... follow her there (after saving of course).


PART EIGHTEEN - THE EMPEROR

Area 36 : The Emperor's Tower

EMBERMAN    ~ 125HP, 36MP, 685EXP, 516GP - Reward : Faerie Walnut, Chocolate
              Weakness : Undine            Spells : Lava Wave lv.4
ARMORED MAN ~ 250HP, 20MP, 633EXP, 540GP - Reward : Candy, Cup of Wishes
              Weakness : none              Spells : Defender lv.4
DARK NINJA  ~ 300HP, 22MP, 740EXP, 600GP - Reward : Candy, Chocolate
              Weakness : none              Spells : Speed Down, Burst, 
                                                    Flame Saber lv.2

This is situated at the far north end of Northtown. At first, everyone seems
very nice, but after meeting the emperor, you find yourself in a jail cell.
Talk to the guards, who will throw you in a pit to fight the Metal Mantis.
This beast can effect-magic your characters, but has fairly low HP. Whack it
with all you've got for a quick victory and a Glove Orb.

METAL MANTIS:
1220HP,40MP
weakness: Gnome
spells: Fire Bouquet, Flame Breath...
reward: Glove Orb

After slaying the beast, make your way back up and save the members of the
Resistance, then find a way up the top of the tower. Don't miss the long
room containing the 2 chests! This room is in the right wing of the tower
and is accessed from the outside. In the first room is a chest being guarded
by 2 Armored Men; this contains a Whip Orb. Keep going up and walk into the 
next area to get an Axe Orb. The final area seems tricky but it's actually
very simple. First go left and trip the right switch. You'll appear to the 
right. There's a near-invisible switch on the wall; hit it so you can pass.
Atop the tower, Geshtar will attack you again as Mech Rider 2. Beat him by
constantly zapping him with random spells, and hit him when he's close.

MECH RIDER 2: 1258HP,40MP
weakness: Syplhid
spells: Speed Up
reward: Javelin Orb

You'll get a Javelin's Orb for defeating him. The tower will then start to 
crumble, but at the last minute, an old friend decides to show up for a 
visit. Drop him off at his home in Matango (near the mountain range in the 
Upper Land).

*TIP* The Emporer's Tower is a great spot for level building! Embermen give
loads of experience AND gold, and multiply perpetually. The Armored Men 
sometimes drop armor! 


PART NINTEEN - FLAMMIE THE DRAGON

To call upon Flammie, select the drum from the inventory and press B. He 
will dash out of the sky and pick you up. Controlling him is easy - simply 
use the arrow pad to go in the direction you want to go. He can even fly 
towards the screen. When you get close to the ground, the view changes and 
the camera angle is set to "top view". To obtain this effect while high up,
press -L-. Press -start- to bring up a complete 3D model of the world. To 
see the map as a flat illustration, press -L- while in map mode.

Now is a good time to get the Moogle Belt and Midge Mallet. Find the small
island shaped like a diamond, then lower Flammie over a nice landing spot 
to set you down. From there, visit the shop and obtain the Sea Hare's tail
and bring it to Kakkara village to trade it for the Moogle Belt. Now visit
Gaia's Navel and speak to the dwarf behind the large moon-shaped hole in 
the ground. He is so happy to see you that he gives you his Midge Mallet. 
Another interesting site is the Lighthouse Island, so try to find it!

When you're done messing around, head for Mandala. This small village is
located in the mountain range of your home continent. Land at the small
houses in one of the clearings.


PART TWENTY - A LOT OF STUFF TO DO...

Area 37 : Mandala Village

Candy             ~     10GP
Chocolate         ~     30GP
Faerie Walnut     ~     500GP
Medical Herb      ~     10GP
Cup of Wishes     ~     150GP
Circlet           ~     2300
Magical Armor     ~     11500
Ivy Amulet        ~     1875GP

In the mountain village is a shop selling excellent gear, buy what you need
and save. If you want, visit the temple to the north of town and observe the
mysterious Veedios, but eventually head south to the Mountain Path.

Area 38 : Lofty Mountain Path

TRAP FLOWER ~ 130HP, 50MP, 800EXP, 532GP - Reward : Medical Herb, Candy
              Weakness : Salamando         Spells : SleepF., E.Absorb lv.5
BOMB BEE    ~ 310HP, 40MP, 863EXP, 528GP - Reward : Medical Herb, Royal Jam
              Weakness : Glove             Spells : none (yet it has MP!?)
EGGATRICE   ~ 185HP, 0MP, 863EXP, 528GP - Reward : Medical Herb, Chocolate
              Weakness : Undine           Spells : none

*Important notes on the Eggatrice* the EGGATRICE, in my beleif, is the 
greatest creation in the history of humankind. Not only is it ultra cool-
looking, but it goes "pop" when you kill it, and feathers fly out!

Simply follow the path; the cave you cross near the beginning is the Palace 
of Darkness... you can beat it now but I recommend you wait a little. At one
point on the path you will find Neko if there are 2 or less enemies onscreen
(the onscreen NPC limit is 3 - thanks to James Smith for telling me this). 
Just use him to save, his stuff is as usual too expensive. At the end of the
trail, enter the cave. Talk to "Jehk" who tells you that Sage Joch is out to
the Palace of Darkness, the cave you saw earlier. So go back down and go in.

Area 39 : Palace of Darkness

GRAVE BAT   ~ 210HP, 25MP, 440EXP, 258GP - Reward : Candy, Chocolate 
              Weakness : Lumina            Spells : ?
EMBERMAN    ~ 125HP, 36MP, 685EXP, 516GP - Reward : Faerie Walnut, Chocolate
              Weakness : Undine            Spells : Lava Wave lv.4
DARK KNIGHT ~ 200HP, 56MP, 996EXP, 1020GP - Reward : MagicalArmor! Gauntlet!
              Weakness : Lumina             Spells : Wall lv. 4
MIMIC BOX   ~ information unknown     -    Reward : (see notes below)
              Weakness : unknown           Spells : none
FIERCE HEAD ~ 308HP, 80MP, 928EXP, 804GP - Reward : FaerieWalnut,UnicornHelm
              Weakness : Lumina            Spells : Lava Wave, Exploder,
                                                    Dark Force lv. 5

*Notes on the elusive Mimic Box* Not much information about this enemy has
been gathered do to the fact that it is so very rare. It could be possible
that it in fact sometimes leaves a treasure when it is defeated. Battlelord
pointed out an interesting possibility. You'll notice that the Armor list
only lists 19 Helms, while every other piece lists 20. Perhaps the final 
Helm is a rare treasure of the Mimic Box?
 
This palace has medium-hard enemies. It's a good idea to get the Gauntlet 
and Magical Armor right away, it would make the few next boss battles ALOT
easier. Now this place is a little too complicated to chart out verbally so
instead I'll give you some pointers; start off by going RIGHT, check all the
rooms for treasure chests (one contains a Glove Orb), and after you remove 
the barrier from the main hall, don't go back down right away - go find a
gap to cross with the whip and hit the switch, then use the Magic Rope to
go back. Once up the last flight of stairs, you must fight the Lime Slime.
Go right for his core and whack away at it, healing constantly. 

LIME SLIME: 2888HP,99MP
weakness: Salamando
spells: Dark Force
reward: Javelin Orb

After the battle you can enter the seed room and meet Shade, who'll give
the sprite his powers. While in the dungeon, make sure to get the Glove Orb!
Return to Joch's and talk to Jehk, who tells you Joch is at the Gold Isle.

Area 40 : The Gold Isle

Faerie Walnut     ~     500GP
Chocolate         ~     30GP
Cup of Wishes     ~     150GP
Lazuri Ring	      ~     8800GP
Shield Ring       ~     5100GP
Battle Suit	      ~     70000GP
Flower Suit       ~     21000GP
Duckhelm          ~     7500GP
Unicorn Helm      ~     5625GP

The Gold Isle is near the main continent of the Empire - it is easy to 
distinguish since it glitters. Here you must visit the tower up north, but
to get in you need a key! Talk to the Guard walking around on the elevated
walkway to hear what he has to say about "the spy", then head for Southtown
and talk to Mara, who will give you the tower key. Now enter the tower.

Area 41 : The Light Palace

EMBERMAN     ~ 125HP,36MP,685EXP,516GP - Reward : Faerie Walnut, Chocolate
               Weakness : Undine         Spells : Lava Wave lv.4
BEAST ZOMBIE ~ 320HP, 48MP, 1065EXP, 708GP - Reward : Chocolate, MedicalHerb
               Weakness : Lumina             Spells : Acid Storm lv. 7
WIZARD EYE   ~ 200HP, 50MP, 530EXP, 504GP - Reward : Chocolate,Faerie Walnut
               Weakness : Salamando         Spells : Cure Water

The monsters in here are pretty tough so make sure you've got good armor 
equipped. This place like the others, is fairly easy to follow. Make sure
to find the chests containing the Axe and Spear Orbs. You'll eventually 
come across the enemy lord Blue Spike. He's very tough, so go nuts with Gem
Missile, and keep on healing! His demise will land you a Boomerang Orb.

BLUE SPIKE: 1980HP,99MP
weakness: Gnome
spells: Fireball
reward: Boomerang Orb

Next story of the tower you have to beat the Gorgon Bull, who is easier but
still a threat. Zap him with your best spells and hit him as he runs by.

GORGON BULL: 2470HP,99MP
weakness: Sylphid
spells: Earth Slide, Defender
reward: Bow Orb

The girl will receive Lumina. Seal the seed and go back to the mountains
and find Jehk. He tells you that now Joch is at the Moon Palace. Blaaarggg.

Fly over Kakkara desert with Flammie, and you'll notice a large black void 
in one area. Land as close to is as possible. From the desert, walk north
to reach Charon's Ferry, who will transport you to the Palace.

Area 42 : Moon Palace

MARMABLUE ~ 324HP, 50MP, 1385EXP, 816GP - Random : FaerieWalnut, CupOfWishes
            Weakness : none               Spells : Magic Absorb lv. 7
 
This Palace is only made of 2 rooms. The first is a regular room with a 
stairway, but the other one is huge and hard to find your way around in.
What you have to do in this room is find a Dark Orb, and use Lumina magic
on it. To find it easily, start off at a landmark (a monster for example)
and run diagonally until you reach that same monster 	again (the landscape
loops). From here, go up a screen's height and run in the same manner. You
will eventually find it and be sent to a room where Luna is. She'll give
the girl and the sprite her magic powers. Go back to Joch's. Arrg! He still
isn't here. But at least this part is done. Go to Tasnica, off a large chunk
of land attached the mountain range on your home continent. Land on the
tower protruding into the sea.


PART TWENTY ONE - THE EMPIRAL SPY

Area 43 : Tasnica

Here, you learn that there is an Empiral Spy inside the castle. There are 
no items of interest in this place as of yet, so just head straight for the
throne room. Talk to the king and find out who the spy is - I think you'll
be pleasantly surprised! Kill the Dark Stalker (the spy) to get a Sword Orb.

DARK STALKER ~ 510HP, 60MP, 1219EXP, 900GP - Reward : Chocolate, NinjaGloves
               Weakness : Lumina             Spells : Ice Saber lv. 6

Now you can explore the castle if you wish. The only thing you may want to 
visit is a shop which is hidden in a room. To get to this shop, go to the 
room that has a bar and two stories. Enter the bar (the whiskey type bar) 
and go down. You will enter the wall! Go right alot, then up then left and
talk to the dancing person. There's nothing that great for sale, but hey
what do you gonna do. Now exit this place and do has Jema told you; return 
to the Lofty Mountains to speak to Joch.


PART TWENTY TWO - TEST OF TRUE COURAGE

Once you arrive, Jehk introduces you to Joch, who speaks the ancient tongue.
He says that you must find your inner courage. Answer YES when he asks if 
you will do it, then take the newly accessible path.

Area 44 : Cave of Courage

NITRO PUMPKIN ~ 417HP, 20MP, 130EXP, 468GP - Reward : CupOfWishes, Chocolate
                Weakness : none              Spells : Wall,Burst,SleepF. lv7
SHAPE SHIFTER ~ 350HP, 0MP, 1140EXP, 1500GP - Reward : unknown
                Weakness : none               Spells : none
EGGPLANT MAN  ~ 300HP, 0MP, 1140EXP, 1500GP - Reward : CupOfW., WatcherRing
                Weakness : none               Spells : Lucid Barrier lv. 7

The monsters in here are nearly impossible to kill, and aren't much worth
killing, so just pass by everything (no special items in this area, no need 
to search). Use the Whip to cross ravines and use the Axe to clear the path 
of rocks. At the end, you'll come across the Dopplegangers, clones of your
own group. Once they're dead, Joch reveals his true identity. After this,
use Flammie to go to the Tree Palace (bottom of map).


PART TWENTY THREE - THE SUNKEN CONTINENT

Suffice to say I don't like this place. It's the biggest maze I've ever seen,
and it has no save points, so if you die, you're screwed. This maze is hard
to explain but I'll do my best. I'll divide this long area into 4 sections.

                               SECTION  A
                             fortess rising

Area 45 : The Tree Palace

As soon as you enter the Palace, you'll meet with the Emporer, Sheex and 
Phanna. Sheex is pissed so you have to fight him as Aegagropilon.

AEGAGROPILON: 3019HP,99MP
weakness: Sylphid
spells: Burst, Wall, Sleep Flower
reward: Spear Orb

After the battle go left and down the stairs to get Dryad's powers. After
the continent rises, use Flamie to go save somewhere, then go back to the
continent and decend onto it. Jema and some troops are down there securing
the area, but he needs help getting inside.

                               SECTION B
                           entering the abyss

Area 46 : Outside the Grand Palace

ARMORED MAN   ~ 250HP, 20MP, 633EXP, 540GP - Reward : Candy, Cup of Wishes
                Weakness : none              Spells : Defender lv.4
SHAPE SHIFTER ~ 350HP, 0MP, 1140EXP, 1500GP - Reward : unknown
                Weakness : none               Spells : none
METAL CRAWLER ~ info unknown    -    Reward : Chocolate, Gauntlet
                Weakness : none      Spells : unknown

>From the outside of the Grand Palace, go down the stairs, keeping to the
left, until you reach the water. From here, follow the small maze through 
the waterway to get to a flight of stairs leading down. Use the stairs.

Area 47 : Ancient City - Entrance

MARMABLUE  ~ 324HP, 50MP, 1385EXP, 816GP - Random : FaerieWalnut,CupOfWishes
             Weakness : none               Spells : Magic Absorb lv. 7
METAL CRAWLER ~ info unknown    -    Reward : Chocolate, Gauntlet
                Weakness : none      Spells : unknown
BASILISK   ~ info unknown      -     Reward : Faerie Walnut, Cockatrice Cap
             Weakness : none         Spells : none

In the first small room, use the axe to get through the plants, then take 
the high-stepper to reach the second level. Run across the waterfall, open
the chest to get the Boomerang Orb, and run to the door on the left. In this
room, a million things are growing out of the ground. Chop them, but don't 
hit the switch in the middle of the room unless you want them all to grow 
back. Make your way all the way up then left, where a waterfall will block 
your path. You can't run all the way across, but while being trapped in the
current, there's a switch somewhere along the left wall of the waterfall,
so hit it! Now do the same for the next waterfall, but the switch will be
on the right side this time. Go through the door and fight the enemy lord
Hydra, a three-headed monster. Attack it physically and with your best 
magic, and it should die easily.

HYDRA: 3382HP,99MP
weakness: Salamando
spells: Acid Storm, Energy Absorb
reward : Whip Orb

                               SECTION C
                            one hellish maze

Area 47 : The Ancient City

DARK STALKER ~ 510HP, 60MP, 1219EXP, 900GP - Reward : Chocolate, NinjaGloves
               Weakness : Lumina             Spells : Ice Saber lv. 6
KIMONO WIZARD ~ 408HP, 80MP, 1660EXP, 1080GP - Reward : F.Walnut, Royal Jam
                Weakness : Gnome               Spells : Airblast, T.bolt lv6
CAPTAIN DUCK  ~ 523HP, 22MP, 1850EXP, 1440GP - Reward : Royal Jam, Duck Helm
                Weakness : none                Spells : Exploder lv. 5

In this maze, there are little borders in certain places which let you go 
down but not back up, so make sure which way you're going. Anyhow, start by
going downstairs and through the middle door, then take the left elevator 
down. Go through the hidden door on the left and hit the switch to get rid
of the barrier, which you go through to get to a room where the Resistance
is staying. Krissie will heal you and Watts can upgrade your gear, but you
can't save. Go through the corridor to an elevator, and press the switch on
the right (this removes a barrier in a main room). Go through the corridor
until you get to a plate of four dots on the floor. Step on it to shut off
a barrier. Keep going until you get to the four colored light switches. 
Flip them in this order: RED, BLUE, YELLOW, GREEN. Now go down. Hit the 
switch where the two Kimono Wizards are BEFORE going down or else you'll
have to restart everything. You'll get to the subway station. 

Area 48 : The Subway Train

GHOUL         ~ 270HP, 32MP, 330EXP, 288GP - Reward : Candy, Medical Herb
                Weakness : Lumina            Spells : Speed Up/Down lv.7
EGGPLANT MAN  ~ 300HP, 0MP, 1140EXP, 1500GP - Reward : CupOfW., WatcherRing
                Weakness : none               Spells : Lucid Barrier lv. 7
STEELPION ~ 399HP, 0MP, 1900EXP, 2240GP - Reward : Medical Herb, Royal Jam
            Weakness : none               Spells : none

The enemies in here are all dead easy except for the last ones; an Eggplant
Man who spews Steelpions, which can kill you in a single attack. For your 
sake, ignore them. When you exit the train... well what do you know! It's 
your old pals! Fight Kettle Kin in the same manner you did Kilroy, you'll 
get a Bow's Orb when you win. Whew! Let's exit this dump.

KETTLE KIN: 1230HP,33MP
weakness: none
spells: none
reward: Bow Orb

                               SECTION D
                                faceoff

Area 49 : The Grand Palace

DOOM SWORD ~ 411HP, 32MP, 2190EXP, 2640GP - Reward : CupOfW., Guardian Ring
             Weakness : none                Spells : Stone Saber lv. 2
GREMLIN    ~ info unknown     -    Reward : Candy, Royal Jam
             Weakness : none       Spells : unknown
HECK HOUND ~ 550HP, 99MP, 1964EXP, 2450GP - Reward : Royal Jam, FaerieWalnut
             Weakness : none                Spells : Blaze Wall lv. 5
TURTLANCE  ~ 560HP, 44MP, 2300EXP, 2965GP - Reward : Chocolate, TortoiseMail
             Weakness : Salamando           Spells : !?
NATIONAL SCAR ~ 630HP, 58MP, 2425EXP, 2600GP - Reward : F.Walnut, AmuletHelm
                Weakness : none                Spells : Wall, Dispel lv.5

Now you're outside. Talk to Jema and go through the entrance into the Grand
Palace. This place actually isn't that bad, just cast the appropriate spells
on their dark orb to remove the barrier in the main area. Don't miss the
Sword Orb in a chest near the Lumina dark orb. When you leave this place,
it's time to end this goddamn maze with a fight with the Snapdragon. He's
easily killed with fire spells, or you can use the same trick as with the 
guy in Undine's cave. You'll get a Javelin Orb for his defeat. 

SNAPDRAGON: 1215HP,6MP
weakness: Salamando
spells: Cure Water
reward: Javelin Orb

Go downstairs where you'll find the Emporer dead. Tired? Cause now you have
to fight Hexas... just whack at it and you'll easily win and get a Whip Orb.

HEXAS: 3465HP,69MP
weakness: Gnome
spells : ?
reward : Whip Orb

Wait that's not all! Here's the FINAL Mech Rider Battle. He's been holding
out on you and now he's pissed as hell! Charge your attacks and forget magic
because it'll mostly be useless. You might need to revive characters a few
times until it dies. After one hell of a cut scene, you'll be riding Flamie.

MECH RIDER 3: 4327HP,38MP
weakness: none
spells: Wall, Speed Up
reward: Spear Orb


Area 50 : Tree Palace (exterior)
 
Now the Mana Fortress is floating in the sky. Ignore it for now, and go back
down to the Tree Palace to speak to Jema and Phanna (inside). Most impor-
tantly, follow the edge of the Palace to find Neko. He sells you the best 
stuff you can buy in the game, but you need at least 350K to buy it all, 
so you might need to sell some of your old stuff first.

Candy             ~     20GP
Chocolate         ~     60GP
Faerie Walnut     ~     1000GP
Royal Jam         ~     300GP
Medical Herb      ~     20GP
Cup of Wishes     ~     300GP
Barrel            ~     900GP
Needle Helm       ~     30000GP
Vestguard         ~     65500GP
Gauntlet          ~     37500GP

Jema teaches you that there's still hope - just find the "Mana Volcano" (its
real name is the Pure Land, but it looks like a volcano) and find the Mana 
Tree itself. Save your game, and find the thing he's talking about. Land 
right in the middle area where it looks like you shouldn't be able to land.


PART TWENTY FOUR - THE PURELAND 

RABITE   ~ 22HP, 0MP, 1EXP, 2GP - Reward : Candy, 4GP 
           Weakness : none        Spells : None
NEEDLION ~ 599HP, 28MP, 2800EXP, 2430GP - Reward : Royal Jam, Needle Helm
           Weakness : Sylphid             Spells : Earth Slide lv. 7
MUSHGLOOM    ~ 628HP, 38MP, 2550EXP, 3220GO - Reward : Chocolate, Barrel
               Weakness : none                Spells : Wall lv. 5
GRIFFIN HAND ~ 600HP, 99MP, 3090EXP, 2560GP - Reward : Choco., Griffin Helm
               Weakness : Gnome               Spells : Defender,Silence lv.6
ICE THUG     ~ 440HP, 99MP, 3090EXP, 816GP - Reward : Royal Jam, Dragon Ring
               Weakness : Salamando          Spells : A.Storm,CureWater lv.7
GHOST        ~ 632HP, 99MP, 3540EXP, 2140GP - Reward : Royal Jame, Imp Ring
               Weakness : Lumina              Spells : Freeze, Cure Water,
                                                       Energy Absorb lv. 7

The monsters here don't even compare to the ones in the Tree Palace, so make
sure you have good armor. Now, go through the long maze, taking ANY course
because there are no special items along the way. The first enemy boss you
encounter will be a Dragon Worm. Hit him with all you got whenever he comes
out of his hiding spot, and when you win you'll get an Axe Orb.

DRAGON WORM: 3525HP,99MP
weakness : Salamando
reward : Axe Orb

After this, you'll come across a "save point" that says "If you can beat the
dragon to the left of this area, you can pass". Do just that. 

SNOW DRAGON: 3000HP,99MP
spell: Freeze
weakness: Salamando
reward: Bow Orb

Keep going you'll come across an Axe Beak, who's weak against Undine; kill
him to get the Javelin's Orb then keep going and save at the save spot.

AXE BEAK: 2800HP,99MP
spells: Fire Ball, Blaze Wall
weakness: Undine (Freeze, Acid Storm), Salamando
reward: Javelin Orb

Go left, kill the Red Dragon (weak against Undine), get the Glove Orb then
return, save and go on further. The next enemy boss is an extremely powerful
Thunder Gigas that's weak against Gnome (Gem Missle). Do not let him hit
you, because chances are you'll just instantly die. Pummel him with Gem
Missles (level 6 or higher recommended) and attack with the other charac-
ters. After this guy dies and gives you the last Sword Orb.

THUNDER GIGAS: 4462HP,99MP
spells: Air Blast, Thunder Saber
weakness: Gnome (Earth Slide)
reward: Sword Orb

Save at the NEW save point, and go left to kill the Blue Dragon.

BLUE DRAGON: 3200HP,99MP
spell: "air" magic
weakness: Gnome (Earth Slide)
reward: Boomerang Orb

Go through the pass thing and you'll have found the Mana Tree. After the
big melodrama, you're ready to beat the fortress.

*NOTE* The Pure Land is the only place in the game you can obtain the boy's
best helm, the Griffin Helm. This rare item is dropped by Griffin's Claws at
approximately 75/1 odds.


PART TWENTY FIVE - INTERMISSION / TRAINING

Because you're now ready to take on the Mana Fortress, you should try to get
your weapon and magic levels up. These are be best spots I have found to
gain easy weapon and magic levels.

1- Path to Potos
2- Upper Land Summer area
3- Crystal Forest (Ice Country)

An easy way to gain the girl some magic levels is to go to the Wind Palace,
where the sprite's granpa is, and to keep casting low MP cost spells on 
whoever. when she's drained, to talk to the old guy who will restore her MP.

For easy character levels, the easy place is obviously the non-boss areas of
the Mana Fortress and the Pure Land. 


PART TWENTY SIX - THE MANA FORTRESS

IMP        ~ 250HP, 20MP, 582EXP, 312GP - Reward : Candy, Cup of Wishes
             Weakness : Lumina            Spells : Fireball, Exploder lv.5
MARMABLUE  ~ 324HP, 50MP, 1385EXP, 816GP - Random : FaerieWalnut, CupOfWishes
             Weakness : none               Spells : Magic Absorb lv. 7
DOOM SWORD ~ 411HP, 32MP, 2190EXP, 2640GP - Reward : CupOfW., Guardian Ring
             Weakness : none                Spells : Stone Saber lv. 2
HECK HOUND ~ 550HP, 99MP, 1964EXP, 2450GP - Reward : Royal Jam, FaerieWalnut
             Weakness : none                Spells : Blaze Wall lv. 5
TURTLANCE  ~ 560HP, 44MP, 2300EXP, 2965GP - Reward : Chocolate, TortoiseMail
             Weakness : Salamando           Spells : !?
NATIONAL SCAR ~ 630HP, 58MP, 2425EXP, 2600GP - Reward : F.Walnut, AmuletHelm
                Weakness : none                Spells : Wall, Dispel lv.5
DARK STALKER  ~ 510HP, 60MP, 1219EXP, 900GP - Reward : Chocolate,NinjaGloves
                Weakness : Lumina             Spells : Ice Saber lv. 6
KIMONO WIZARD ~ 408HP, 80MP, 1660EXP, 1080GP - Reward : F.Walnut, Royal Jam
                Weakness : Gnome               Spells : Airblast, T.bolt lv6
CAPTAIN DUCK  ~ 523HP, 22MP, 1850EXP, 1440GP - Reward : Royal Jam, Duck Helm
                Weakness : none                Spells : Exploder lv. 5
DARK KNIGHT  ~ 200HP, 56MP, 996EXP, 1020GP - Reward : MagicalArmor! Gauntlet!
               Weakness : Lumina             Spells : Wall lv. 4
MASTER NINJA ~ 400HP, 44MP, 4388EXP, 2760GP - Reward : F.Cloak, BoomerangOrb
               Weakness : none                Spells : StoneSaber, Wall lv.7
TERMINATOR ~ 300HP, 99MP, 4570EXP, 3600GP - Reward : Faerie Walnut, Whip Orb
             Weakness : Shade               Spells : Lucid Barrier/Beam lv.7
TSUNAMI    ~ 388HP, 99MP, 3700EXP, 2280GP - Reward : Amulet Ring, Spear Orb
             Weakness : Salamando           Spells : AcidStorm,E.Absorb lv.7
FIEND HEAD ~ 582HP, 99MP, 3700EXP, 2100GP - Reward : VampireCape, AxeOrb x2
             Weakness : Lumina              Spells : Dispel Magic lv. 5
METAL CRAB ~ 573HP, 99MP, 2700EXP, 2100GP - Reward : VestGuard, Bow Orb
             Weakness : none                Spells : Light Saber lv. 7
WHIMPER    ~ 230HP, 44MP, 2300EXP, 2965GP - Reward : Power Suit, Javelin Orb
             Weakness : Salamando           Spells : Stone Saber lv. 7
WOLFLORD   ~ 280HP, 50MP, 4210EXP, 2400GP - Reward : Faerie Ring, Glove Orb
             Weakness : Lumina              Spells : CureW., LunarBoost lv.7

Yes, there is indeed a large selection of beasts in this area. This is a
pretty standard maze. The crystals blocking your path can be chopped down
with either the sword or the axe. Equip one character with one of these, and
another with the whip to get across the gaps. Not too far in the maze, you
have the choice of going down past a gap using the whip, or going left. Go
down, the left path leads to nothing. The first boss is a very easy Vampire.
Blast him with Gem Missile and Lucent Beam, and hit him when he lands.

BUFFY: 4200HP,99MP
spells:Dark Force, Dispel
weakness: Lumina (Lucent Beam)

After this boss, you can go left or right. Both paths lead the same way, but
the right path is much less troublesome. One area you will have to go up
past a gap, or down to a maze of new rooms. Go up, since the other way leads
nowhere. The second boss is a giant slime immune to all physical attacks.
Use Shade spells on him, or Gem Missile - he is fairly easy.

LIME SLIME: 5000HP,99MP
spell: Acid Storm
weakness: Shade (Dark Force)

After passing through the areas where Terminators are situated, a room
will be shaped in a "no entry" type design. When you enter the warp plate
in the middle, you are in a large room. When you take the right teleporter
out of this room you have no choice but to beat the game. The Dark Lich
(Thanatos's soul) is weak against Lumina and nearly useless without his
magic, so have the girl cast Lucent Beam and the Sprite use Magic Absorb
or Gem Missile for a quick victory.

DARK LICH: 6666HP,99MP
spell: Dark Force, Freeze
weakness: Lumina (Lucent Beam)

After a dramatic sequence, you come face-to-face with a huge mana beast.
Equip the sword and have BOTH magic users cast Mana Magic on it to revive
it. It is possible to kill this beast without the Mana Sword, but it takes
VERY long! Use Defender and Speed Up on the boy and attack the beast when
it flies close enough to be hit. The girl's Lunar spells also work great
against this boss.

THE MANA BEAST: 9999HP,(infinite)MP
spells: Wall, Lucent Beam
weakness: Mana Sword


PART TWENTY SEVEN - THE END

Once you kill the Mana Beast, you've done it! Sit back and enjoy the great
ending. I'm sure this isn't the last time you'll be playing this great game.


____________________________________________________________________________

III.	WEAPONS AND ARMOR


WEAPONS

Swords
------
1. Rusty Sword:     ATT: 3
                    Found at the beginning of the game in a pond.
2. Broad Sword:     ATT: 8 (Raises agility/evade x.)
                    Received after defeating Mantis Ant in Potos Village.
3. Herald Sword:    ATT: 14 (Effective against slimes/lizards.)
                    From treasure chest in vault of Pandora Castle.
4. Claymore:        ATT: 20 (Inflicts damage on insects, etc.)
                    Won after defeating Great Viper in Forest of Matango.
5. Excalibur:       ATT: 27 (Effective on evil/nonliving enemies.)
                    Found inside a treasure chest in Northtown Ruins.
6. Masamune:        ATT: 35 (Raises % of critical hits.)
                    Given by King after beating Dark Stalker in Tasnica.
7. Gigas Sword:     ATT: 44 (Increases strength 2 pts.)
                    Found inside a treasure chest in Tree Palace.
8. Dragon Buster:   ATT: 52 (Effective against dragons.)
                    Won after defeating Thunder Gigas in Pure Land.
9. Mana Sword:      ATT: 127 (The top sword!)
                    1. Load up game that you want the ninth sword orb on.
                       (preferably already having 8th sword orb upgrade)
                    2. Fly over the Ice Country and land ON ONE OF THE SMALL
                       ISLANDS BESIDE IT! NOT ON THE ICE COUNTRY ITSELF!!!!
                    3. You will appear in front of Neko. Create a save log.
                    4. Press reset code R,L,(start),(select).
                    5. Start a new game.
                    6. Go all the way to the Mantis Ant.
                    7. When all the dialogue is over (exactly when the fight
                       begins), hold reset code for about 5 seconds.
                    8. Load the Neko save Log.
                    9. Finish off the Mantis Ant, and get last Sword Orb! Now
                       call on Flammie and fly away.

Gloves 
------
1. Spike Knuckle:   ATT: 2
                    The girl has it when she joins your team.
2. Power Glove:     ATT: 6 (Inflicts damage on insects, etc.)
                    Won after defeating Biting Lizard in Undine's Cave.
3. Moogle Claw:     ATT: 11 (Puts enemies to sleep.)
                    Given by Jema after beating Jabberwocky in Water Palace.
4. Chakra Hand:     ATT: 17 (Raises intelligence/wisdom.)
                    Found inside a treasure chest in Ice Palace.
5. Heavy Glove:     ATT: 24 (Inflicts damage on insects, etc.)
                    Won after defeating Metal Mantis in Emperor's Castle.
6. Hyper-Fist:      ATT: 29 (Effective against slimes/lizards.)
                    Found inside a treasure chest in Palace of Darkness.
7. Griffin Claws:   ATT: 38 (Poisons enemies.)
                    Won after defeating Red Dragon in Pure Land.
8. Dragon Claws:    ATT: 47 (Effective against dragons.)
                    Defeat "Kimono Wizards" in Mana Fortress to obtain.
9. Aura Glove:      ATT: 53 (The top glove!)
                    Defeat "Wolf Lord" enemies in Mana Fortress to obtain.

Axes
----
1. Watt's Axe:      ATT: 4
                    Bought from Watts in the Drawf Village.
2. Lode Axe:        ATT: 11 (Effective against plants/fish.)
                    Won after defeating Fire Gigas in Underground Palace.
3. Stout Axe:       ATT: 16 (Increases constitution by 2 pts.)
                    Found inside a treasure chest in Moogle Village.
4. Battle Axe:      ATT: 23 (Effective against plants/fish.)
                    Found inside a treasure chest in Fire Palace.
5. Golden Axe:      ATT: 29 (Inflicts damage on insects, etc.)
                    Found inside a treasure chest in Emperor's Castle.
6. Were-Buster:     ATT: 38 (Use against animals/birds/beasts.)
                    Found inside a treasure chest in Golden Tower.
7. Great Axe:       ATT: 46 (Effective against plants/fish.)
                    Won after defeating Dragon Worm in Pure Land.
8. Gigas Axe:       ATT: 59 (Increases strength 5 pts.)
                    Defeat "Fiend Head" enemies in Mana Fortress to get.
9. Doom Axe:        ATT: 56 (The top axe!)
                    Defeat "Fiend Head" enemies in Mana Fortress to get.

Pole Arms
---------
1. Spear:           ATT: 4
                    Given to the boy by Luka at the Water Palace early on.
2. Heavy Spear:     ATT: 11
                    Won after defeating Tropicallo in Dwarf Village.
3. Sprite's Spear:  ATT: 16 (Balloons enemies.)
                    Found inside a treasure chest in Castle of Pandora.
4. Partisan:        ATT: 23 (Effective against slimes/lizards.)
                    Found inside a treasure chest in Santa's House.
5. Halberd:         ATT: 29 (Confuses enemies.)
                    Found inside a treasure chest in Northtown Ruins.
6. Oceanid Spear:   ATT: 38 (Puts enemies to sleep.)
                    Found inside a treasure chest in Golden Tower.
7. Gigas Lance:     ATT: 47 (Increases strength 2 pts.)
                    Won after defeating Aegagropilon in Tree Palace.
8. Dragon Lance:    ATT: 54 (Effective against dragons.)
                    Won after defeating Mech Rider 3 in Mana Fortress.
9. Daedalus Lance:  ATT: 56 (The top spear!)
                    Defeat Mana Fortress enemy "Tsunami" to obtain.

Whips
-----
1. Whip:            ATT: 2
                    The weapon itself is received from Elinee.
2. Black Whip:      ATT: 6 (Slows enemies down.)
                    From treasure chest in Dwarf Village (big hole).
3. Backhand Whip:   ATT: 14 (Raises agility/evade %.)
                    Found inside a treasure chest in Moogle Village.
4. Chain Whip:      ATT: 17 (Effective against slimes/lizards.)
                    Won after defeating Mech Rider 1 in Kakkara Desert.
5. Flail of Hope:   ATT: 24 (Effective on evil/nonliving enemies.)
                    Won after defeating Doom's Wall in Northtown Ruins.
6. Morning Star:    ATT: 30 (Inflicts damage on insects, etc.)
                    Found inside a treasure chest in Emperor's Castle.
7. Hammer Flail:    ATT: 38 (Slows enemies down.)
                    Won after defeating Hydra in Underground City.
8. Nimbus Chain:    ATT: 47 (Inflicts damage on insects, etc.)
                    Won after defeating Hexas in Tree Palace.
9. Gigas Flail:     ATT: 53 (The top whip!)
                    Defeat Mana Fortress enemy "Terminator" to obtain.

Bows and Arrows
---------------
1. Chobin's Bow:    ATT: 3
                    Given to you by the sprite as he joins your team.         
2. Short Bow:       ATT: 8
                    Won after defeating Wall Face in Pandora Ruins.
3. Long Bow:        ATT: 12 (Use against animals/birds/beasts.)
                    Won after defeating Jabberwocky in Water Palace.
4. Great Bow:       ATT: 20 (Confuses enemies.)
                    Won after defeating Boreal Face in Ice Forest.
5. Bow of Hope:     ATT: 27 (Effective on evil/nonliving enemies.)
                    Found inside a treasure chest in Northtown Ruins.
6. Elfin Bow:       ATT: 35 (Raises intelligence/wisdom.)
                    Won after defeating Gordon Bull in Golden Tower.
7. Wing Bow:        ATT: 43 (Confuses enemies.)
                    Won after defeating Kettle Kin in Ancient City.
8. Doom Bow:        ATT: 52 (Raises % of critical hits.)
                    Won after defeating Snow Dragon in Pure Land.
9. Garuda Buster:   ATT: 54 (The top bow!)
                    Defeat the "Metal Crab" enemy in Mana Fortress.

Boomerangs
----------
1. Boomerang:       ATT: 2
                    Also received from the Sprite.
2. Chakram:         ATT: 6 (Effective against slimes/lizards.)
                    Won after defeating Spiky Tiger in Elinee's Castle.
3. Lode Boomerang:  ATT: 12 (Slows enemies down.)
                    Won after defeating Spring Beak in Sprite Village.
4. Rising Sun:      ATT: 17
                    Won after defeating Frost Gigas in Ice Palace.
5. Red Cleaver:     ATT: 24 (Inflicts damage on insects, etc.)
                    Won after defeating Vampire in Northtown Ruins.
6. Cobra Shuttle:   ATT: 30 (Poisons enemies.)
                    Won after defeating Blue Spike in Golden Tower.
7. Frizbar:         ATT: 38 (Effective against slimes/lizards.)
                    Found inside a treasure chest in Ancient City.
8. Shuriken:        ATT: 47 (Raises % of critical hits.)
                    Won after defeating Blue Dragon in Pure Land.
9. Ninja's Trump:   ATT: 53 (The top boomerang!)
                    Deafeat "Master Ninja" enemy found in Mana Fortress.

Darts
-----
1. Pole Dart:       ATT: 2
                    Received from the vault in Pandora castle.
2. Javelin:         ATT: 6
                    Won after beating Kilroy in Dwarf Village (big hole).
3. Light Trident:   ATT: 12 (Use against animals/birds/beasts.)
                    Found inside a treasure chest in Matango.
4. Lode Javelin:    ATT: 17 (Balloons enemies.)
                    Won after defeating Minotaur in Fire Palace.
5. Fork of Hope:    ATT: 24 (Effective on evil/nonliving enemies.)
                    Won after defeating Mech Rider 2 in Emperor's Castle.
6. Imp's Fork:      ATT: 30 (Balloons enemies.)
                    Won after defeating Lime Slime in Palace of Darkness.
7. Elf's Harpoon:   ATT: 38 (Raises intelligence/wisdom.)
                    Won after defeating Snap Dragon in Tree Palace.
8. Dragon Dart:     ATT: 47 (Effective against dragons.)
                    Won after defeating Axe Beak in Pure Land.
9. Valkyrian:       ATT: 53 (The top javelin!)
                    Defeat enemy "Whimper" found in Mana Fortress.


ARMOR

Helmets
-------
1. Bandana          DEF: 2 (Boy)
                    Bought in Potos
2. Hair Ribbon      DEF: 3 (Girl)
                    Found in Pandora
3. Rabite Cap       DEF: 5 (Sprite)
                    Bought in the Dwarf Village
4. Head Gear        DEF: 7 (Boy)
                    Bought in the Dwarf Village
5. Quill Cap        DEF: 10 (Girl, Sprite)
                    Bought in Matango
6. Steel Cap        DEF: 13 (Boy)
                    Bought in Matango
7. Golden Tiara     DEF: 17 (Girl, Sprite)
                    Bought in Kakkara
8. Raccoon Cap      DEF: 21 (All)
                    Bought in Kakkara
9. Quilted Hood     DEF: 26 (Girl, Sprite)
                    Bought in Southtown
10. Tiger Cap       DEF: 32 (All)
                    Bought in Northtown
11. Circlet         DEF: 38 (Boy, Sprite)
                    Bought in Mandala
12. Unicorn Helm    DEF: 55 (All)
                    Bought on the Golden Isle
13. Dragon Helm     DEF: 66 (All)
                    Bought on the Golden Isle
14. Duck Helm       DEF: 78 (Girl, Sprite)
                    Bought on the Golden Isle
15. Needle Helm     DEF: 140 (All)
                    Bought from Neko outside the Tree Palace
16. Cockatrice Cap  DEF: 142 (All)
                    Left by the Basilisk
17. Amulet Helm     DEF: 143 (Girl, Sprite)
                    Left by the National Scar
18. Griffin Helm    DEF: 145 (Boy)
                    Left by the Griffin Hand
19. Faerie Crown    DEF: 145 (Girl, Sprite)
                    Left by the Terminator

Armor
-----
1. Overalls         DEF: 3 (Boy)
                    Boy starts with them
2. Kung Fu Suit     DEF: 4 (Girl)
                    Girl starts with them
3. Midge Robe       DEF: 7 (Sprite)
                    Sprite starts with them
4. Chain Vest       DEF: 10 (All)
                    Bought in Kippo Village
5. Spiky Suit       DEF: 13 (Boy, Sprite)
                    Bought in the Dwarf Village
6. Kung Fu Dress    DEF: 17 (Girl)
                    Bought in Kippo Village
7. Fancy Overalls   DEF: 22 (All)
                    Bought in Matango
8. Chest Guard      DEF: 28 (Girl, Sprite)
                    Bought in Kakkara
9. Golden Vest      DEF: 34 (All)
                    Bought in Kakkara
10. Ruby Vest       DEF: 43 (All)
                    Bought in Southtown
11. Tiger Suit      DEF: 52 (Boy, Sprite)
                    Bought in Northtown
12. Tiger Bikini    DEF: 64 (Girl)
                    Bought in Northtown
13. Magical Armor   DEF: 78 (All)
                    Bought in Mandala
14. Tortoise Mail   DEF: 95 (Boy, Sprite)
                    Bought in Tasnica
15. Flower Suit     DEF: 115 (Girl)
                    Bought on the Golden Isle
16. Battle Suit     DEF: 139 (All)
                    Bought on the Golden Isle
17. Vestguard       DEF: 240 (All)
                    Bought from Neko outside the Tree Palace
18. Vampire Cape    DEF: 243 (Girl, Sprite)
                    Left by the Fiend Head
19. Power Suit      DEF: 245 (Boy)
                    Left by the Whimper
20. Faerie Cloak    DEF: 250 (Girl, Sprite)
                    Left by the Master Ninja

Gauntlets
---------
1. Wristband        DEF: 1 (Boy, Girl)
                    Bought in Pandora
2. Elbow Pad        DEF: 2 (All)
                    Bought in Kippo Village
3. Power Wrist      DEF: 4 (All)
                    Bought in the Dwarf Village
4. Cobra Bracelet   DEF: 6 (All)
                    Bought in Pandora
5. Wolf's Band      DEF: 8 (All)
                    Bought in Matango
6. Silver Band      DEF: 10 (All)
                    Bought in Kakkara
7. Golem Ring       DEF: 13 (All)
                    Bought in Southtown
8. Frosty Ring      DEF: 16 (All) - Protection from  "Frostied"
                    Bought in Northtown
9. Ivy Amulet       DEF: 20 (All)
                    Bought in Mandala
10. Gold Bracelet   DEF: 24 (All)
                    Bought in Tasnica
11. Shield Ring     DEF: 29 (All)
                    Bought on the Golden Isle
12. Lazuri Ring     DEF: 35 (All)
                    Bought on the Golden Isle
13. Guardian Ring   DEF: 41 (All)
                    Left by the Doom Sword
14. Gauntlet        DEF: 90 (All)
                    Bought from Neko outside the Tree Palace
15. Ninja Gloves    DEF: 91 (All) - protection from "Tangled"
                    Left by the Dark Stalker
16. Dragon Ring     DEF: 92 (All)
                    Left by the Ice Thug
17. Watcher Ring    DEF: 93 (All)  - protection from "Moogled"
                    Left by the Eggplant Man
18. Imp's Ring      DEF: 94 (All)  - protection from "Engulfed"/"Frostied"
                    Left by the Ghost
19. Amulet Ring     DEF: 95 (All)  - protection from "Petrified"
                    Left by the Tsunami
20. Faerie's Ring   DEF: 100 (All) - protects from Confuse/Balloon/Pygmise
                    Left by the Wolf Lord


____________________________________________________________________________

IV.	SECRETS REVEALED


Enemy Attacks That Heal
-----------------------
This is my alltime favorite trick in SoM. Whenever an enemy casts a magic
spell on you or an ally, use a candy, or healing or effect spell on the one
who is about to be hurt. If you time it right, the spell effect of the enemy
will be replaced by the effect of your own spell or item!

Outta My Face, Potos Jerk!
--------------------------
Not quite an original trick, but still pretty cool! To sneak back into Potos
after being banished, wait until you have at least two characters, then
walk up to the guard, and while you keep walking towards him, press (select)
repeatedly… eventually one will get through and the rest will follow! This
lets you access the game's first area, which is great for weapon and magic
level building. To get out, either call upon Flammie, or try to get out in
the same manner (difficult!)

Rare Scenes
-----------
After exiting Potos at the very beginning, take Cannon Travel to the Water
Palace, then without entering the Palace, backtrack by foot to Cannon Travel
and go to Gaia's Navel. From here enter Pandora through the back way and
visit the Castle. The girl will instead of joining you, hit you in the face
and run off. Now you can visit the King and the girl's Fiance. After seeing
the castle you can visit the girl's house. She will talk to you and vanish.
If you go to the second room, she will yet again vanish. Next you can go to
the Haunted Forest, and get the girl to join you. With her on your team,
keep going in the forest until you arrive at the spot where you need the axe
to get through (she'll point it out). Now you can take her to Gaia's Navel
without her refusing, and you can get your sword upgraded before Luka even
tells you to! Careful though, if you get the Sprite on your team before
getting the spear, you can no longer get the spear at all! Return to the
Palace and continue the game. Thanks very much to James Smith for this info.

Get Past Weapon Level 8
-----------------------
I've received a lot of emails from people who were unable to raise their
levels past 8:00 even after obtaining all the orbs. To get all your weapons
to their maximum, here is what to do: First, equip two characters with
weapons already maxed out (8:99), and your third with the weapon which will
not rise in levels. Next, go fight at a good level-rasing area (such as the
path to Potos), and there you go. Now all the weapon points will go towards
the weapon that will not go up. If it still doesn't work, try killing two or
three enemies at a time, that will get it going for sure.

Power Bonus!
------------
This trick allows your characters to permanently have super strength, speed,
defense, or any other power from the girl's magic menu. Simply cast the
spell of your choice on any single character, sleep at the Inn and immedia-
tely save your game. Restart, and the next time the game is loaded, your
character will have that power permanently. You can do this with as many
power spells as you like, but some spells may interfere with others and 
cause previous powers to disapear. Nevertheless, this trick is great for if
your character is already at its maximum power level and you aren't satis-
fied with his skills.

Permanent Weapon Powers
-----------------------
Like the trick above, but gives the power to a weapon instead. Cast a spell
on a single character equiped with the weapon of your choice, and simply
go to the weapon selection menu and switch the powered-up weapon with a non-
powered up weapon equipped to someone else. I recommend casting Lunar on the
sword for constant HP regeneration.

Cliff Jumping
-------------
This great trick was given to me by James Smith. You can use it at any gap
which you can cross with the whip. Simply get your characters on the jumping
area, and tap the controller in the direction you want to jump. Now charge
the whip to level 5 and release. You will jump towards where you are facing!
This trick is a useful shortcut at certain areas in the game, like Joch's
mountain path. In other areas, it'll just get you stuck in a wall or such.
To get unstuck, transfer control to a character who’s not stuck in the wall
and equip him or her with the Whip.  Then move back in position to use the
Whip to cross the gap.  Your other two characters will instantly join you.

Stuck in a Wall?
----------------
If ever this happens to you, simply charge the whip to level 6, point the
character in the direction you want to go, and release. You character will
jump in the direction he is pointing. Repeat until you are free.

High-Powered Attack, Low-Level Weapon
-------------------------------------
Equip one character with a low-level weapon, and another with a high-level
weapon. Assign each character to a different controller. Have the character
with the high-level weapon charge up to maximum, and with the second contro-
ller, bring up the weapon menu, and switch weapons with the other character
with the charged weapon. When released, the weapons will switch, and the one
with a low power level will perform a high-level attack!

Cumulative Attack / Combo Group Attack
--------------------------------------
Have the sprite cast consecutive attack spells. While this happens, the boss
is incapacitated and cannot harm you. Cast as many spells as it would take
to take off 999 HP and then let the damage happen, and repeat as needed. You
can also have all your characters attack individually at the same moment
for the same effect.

Smoked Sprite
-------------
Buy a barrel and equip it on one character (the Sprite makes for a better
show). Now have the girl cast one of the Saber spells on him (flame saber
for a fiery effect). The barrel will glow red and the Sprite will seem to be
cooking inside the barrel. Make him run around frantically for best comedic
impact.

Random Power Attack
-------------------
Sometimes you'll charge up an attack and hit the enemy, and immediately
afterwards be able to hit him for a level 1 charge attack. This happens when
you and an ally hit the same enemy at once.

Strafe
------
This is very useful, I have personally become accustomed to using it. It 
lets you face the enemy and attack while being able to walk away at the same
time. Hold R and control as you usually would. It's as simple as that.

Super Magic Spells
------------------
Elementals reaching level 8:99 sometimes have strange effects. Get the 
sprite's levels up to that level and cast random spells on enemies, sometimes
the spell effect or "look" will vary. Here are a few examples:
Air Blast    = Becomes "Tornado"
Blaze wall   = Flames are twice as high
Burst        = Three times longer and, bigger
Cure water   = Effect looks like a Royal Jam was used
Dark Force   = Last 3 times longer, finishes with large explosion
Earth Slide  = Smiley faces on rocks
Evil Gate    = Large face is replaced by dozens of creatures running around
Fire Ball    = Three dragons attack the enemy
Freeze       = Ice bombs are five times bigger
Lava wave    = Your foe seems to be sinking in lava
Lucent Beam  = A lot more beams attack the enemy

Inn Trick
---------
Try using the Moogle Belt or Midge Mallet right before checking into an
Inn. Thanks to Battlelord for this one.

Funky Magic Trick
-----------------
Thanks Mr.Kank for this cool trick. If you get an ally to cast a spell while
you are in control of the hero, as soon as the elemental comes up, walk onto
a place where you would whip... they slide over halfway and cast it about 3 
times consecutively. This also works sometimes when the enemy is dying.

Hidden Faces
------------
Hidden faces can be seen on the overworld of SoM. The first is in the water
near the NE corner of the map. The second is in the mountains on the 
southern edge of the Empire. Thanks to Battlelord for this info!

The Seven Secret Passages
-------------------------
1- Scroll the walls in the Inn of Matango. You can get behind the counter!
2- Go to the southern-most pathway in Southtown. From here walk towards the
   left until the character is blocked. You should have walked through the
   trees and appeared in a small clearing.
3- In Tasnica, go to the left wing of the castle where there is a "bar", and
   scroll the bottom wall while walking towards the right. You will enter a
   secret pass, which leads to a merchant (who sells nothing of interest).
4- In tasnica, take the left branch and keep going until you reach the far-
   thest room. You will notice a carpet that seems to go right into the wall
   ...it does. It will lead you to the right route.
5- Go to Todo Village and walk to the bottom bridge. Stand right in the cen-
   ter and walk up. You will walk up onto the ice.
6- This will lead you to Charon's Ferry before you get Flammie. Start off in
   Kakkara desert and walk outside into the desert. Walk as far north east as
   possible. There will be a blocked path. Stand at a certain spot near the 
   "gate" and run left. You will pass through and appear on another screen.
7- In the fight against the Mana Beast, as he charges you, run left and down,
   and with the other controller have both magic users cast Mana Magic on 
   you. If timed properly, as the Mana Beast charges, you will be knocked
   straight off the platform. You can walk around a bit until the game 
   freezes, and some say they have walked far enough to see Charon's Ferry.
   Could this be part of a trick to escape the final fight with your magic
   users having Mana Magic?

Confuse Cure
------------
Those not used in controling a Confused character (handling the controls
backwards), there is a simple answer. Go to the controller settings menu
and reverse the commands. Now everything works as normal!

Screen Glitch!
--------------
This is hard to get to work, but I've seen it happen. Have the girl cast a
spell, and immediately call upon Flammie. The screens might overlap, or make
the spell freeze on the screen as your characters are getting picked up.


____________________________________________________________________________

V.	SHORT FAQ

This section will answer questions about SOM that people have asked me that
may not be covered in my walkthrough above. If you have any other questions,
feel free to email me at JDCYR@HOTMAIL.COM


Q. How come I keep dying at the bosses, and even because of normal monsters?
A. Spend an hour or so gaining levels, switching weapons whenever its level
   is maxed out, then use your new money to buy the best armor you can find.

Q. I finished with my axe at only level 7:99 even after getting its orb from 
   an enemy in the Mana Fortress, did I miss an orb earlier on?
A. Possibly, but note that the Fiend Heads in the Fortress give 2 axe orbs. 

Q. Why is it that sometimes I use Analyzer on a boss and it says he is weak
   against a certain elemental, then I use that elemental and it only takes 
   off 1 HP from him?
A. Ok, when this happens, you're probably not using the right spell from 
   that category. Say it says that a boss is weak against Salamando, then 
   you use Fireball, and nothing happens - use another spell, like say, 
   exploder. If that doesn't work (and sometimes it doesn't), then... ???!

Q. Why can't I get a certain weapon past 8:00 even after I upgraded it to 8?
A. This is my most asked question. The answer is in "Secrets Revealed".

Q. Why doesn't the 9th Sword Orb trick work?
A. You probably didn't land on the island near the Ice Country. You probably
   landed ON the Ice Country and tried getting there on foot. You HAVE to
   land on the damned island BESIDE the Ice Country, NOT ON THE ICE COUNTRY 
   ITSELF!!!! 

Q. How come Flammie won't land on the "volcano" up north?
A. First off, you can't land there any time before the Mana Fortress is
   floating in the air, so go beat the Tree Palace and try again. Second, it
   seems that everyone just tries to land beside the volcano, or on the 
   stream running down it's side; try landing on the green fuzzy area that
   looks like you shouldn't be able to land on instead, then it'll work.

Q. How come all my @&*$# games got erased!!!???
A. There seems to be a battery backup problem with certain Square games. In
   SOM, although rare, the games will get erased for no apparent reason. It
   happened to me... 3 times! And once to my friend who consequently started
   crying like a girl. What can you do.


____________________________________________________________________________

VI.	TOP SEVEN CHALLENGES

Here's a section for you hardcore SoM freaks out there. See if you can match
me by accomplishing each of these feats without cheating.

7-Up every weapon to level 8:99
6-Up every elemental to level 8:99
5-Beat the Pure Land without the Vestguard
4-Beat the Mana Beast without the Mana Sword
3-Get the maximum amount of gold!
2-Get every character to level 99
1-Beat the entire game in less than 2 hours (BattleLord managed to do it in
  1:58. You have to time yourself in the Mana Fortress since that extra time
  won't appear on your save file)


____________________________________________________________________________

VII.	EPILOGUE ETC.

Originally this was planned to be a made-for-Notepad document, but with the
addition of BattleLord's armor list, and all the extra enemy info, the was 
just no way for it to fit in a file of under 60k. Visit my site for my Final
Fantasy 3 and Chrono Trigger walkthroughs. And hey, always feel free to mail
me about anything, I'm always happy to answer (unless you're playing SoM on
an emulator, in which case FUCK YOU, I don't want your mail). Thanks to all
who have helped me with this, particularly BattleLord. Some info was taken 
from FFfanNo1's Secret of Mana Monster Treasure Chart. That's all. Aurevoir.

                             jdcyr@hotmail.com
                      http://www.attcanada.net/~mrpopo


                              (C)JD Cyr, 1999


                               Editor’s Note

JD asked me to provide an armor list for his FAQ, and to do some editing. I
didn’t have much time to do this, so please excuse me if there’s still a few
mistakes. I hope you’ve enjoyed this FAQ; it’s the most comprehensive SoM
one out there. I’m afraid that I’m not as well-known as JD in the FAQ dept.,
but I do have one FFVI FAQ somewhere on the Internet. Enjoy.

~Jared “BattleLord” Johnson
mjohnson@carolnet.com