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    FAQ/Walkthrough by JD Cyr

    Version: 4.0 | Updated: 06/03/99 | Search Guide | Bookmark Guide

    
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     :^-^..  ^.. _   ^. .^  ^.  .^-.             THE  COMPLETE  GUIDE  TO
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               __|        .^^-.^.              S E C R E T    O F    M A N A
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             ^-._.^        |//
    _.-^^-.      |          /  .-^^^-._            v4.00 final - June 3
    -. _ .-^^-. /           ^\^      .-^^-.     Copyright (C) JD Cyr, 1999
    _.^ ^.._.-/^_         .^\ ^\-^-.^   .-^^-.
     ^-.____/^ /_\        |_//\ ^\__^..^      ^.________________________________
    
    
                                 Table of Contents:
    
    I.     Cast of Characters
    II.    Walkthrough
    III.   Weapons and Armor
    IV.    Secrets Revealed
    V.     Short FAQ
    VI.    Top Seven Challenges
    VII.   Epilogue, Etc.
    
    
    ____________________________________________________________________________
    
    I.	CAST OF CHARACTERS
    	
    
    hero (boy):	weapon skills
    
          specialty weapons:      Swords, Pole Arms 
    		
          most powerful armor:    Griffin Helm (def. +145) 
                                  Power Suit   (def. +245)
                                  Fairie Ring  (def. +100)
    
    
    ally (sprite): attack magic
    
          specialty weapons:      Boomerangs, Bows
    	
          most powerful armor:    Faerie Crown  (def. +145)
                                  Faerie Cloak  (def. +250)
                                  Faerie Ring   (def. +100)
    
        spells:  -Gnome-  
                 Earth Slide  ;3 MP.  drops large ball of mud on enemy
                 Speed Down   ;1 MP.  vines grip and slow down enemy
                 Gem Missile  ;2 MP.  shower of sharp jewels shreds foe
                 -Undine- 
                 Freeze       ;2 MP.  send ice raining down on enemies
                 Energy Absorb;2 MP.  enemie's hit points transfer to you
                 Acid Storm   ;3 MP.  corrosive rain weakens foe defenses
                 -Salamando-
                 Fireball     ;2 MP.  blazing fireballs pummel enemy
                 Lava Wave    ;3 MP.  tide of molten rocks drowns enemy 
                 Exploder     ;4 MP.  blow up enemies using this spell 
                 -Sylphid-
                 Silence      ;2 MP.  foes will become strangely confused
                 Air Blast    ;2 MP.  3 gale-force winds blast the enemy
                 Thunder Bolt ;4 MP.  burn up the foes with this sizzler
                 -Luna-
                 Change Form  ;5 MP.  shift enemies' shapes randomly
                 Lunar Magic  ;6 MP.  unexpected effects follow the spell
                 Magic Absorb ;1 MP.  steal your foe's magic points
                 -Shade-
                 Evil Gate    ;8 MP.  a wave of night sweeps over enemy
                 Dispel Magic ;4 MP.  stop enemy's effect spell
                 Dark Force   ;2 MP.  orbs of darkness attack the enemy
                -Dryad-
                 Burst        ;10 MP. fully energizes the Mana sword
                 Burst        ;4 MP.  ultraviolet rays crisp the enemy
                 Sleep Flower ;2 MP.  send your foe into a deep sleep
                 
    
    ally (girl): effect magic
    
          specialty weapons: Gloves
    
          most powerful armor:    Faerie Crown   (def. +145)
                                  Faerie Cloak   (def. +250)
                                  Faerie Ring    (def. +100)
    
        spells:  -Gnome-  
                 Stone Saber  ;4 MP.  give weapons the power of stone
                 Defender     ;2 MP.  improve your party's defense skills
                 Speed Up     ;3 MP.  increase hit and evade points
                 -Undine- 
                 Ice Saber    ;2 MP.  transform enemies into little snowmen
                 Cure Water   ;2 MP.  restore ally's hit points partially
                 Remedy       ;3 MP.  cure poison and abnormal status
                 -Salamando-
                 Flame Saber  ;2 MP.  puts the power of fire in weapons
                 Blaze Wall   ;4 MP.  cast a wall of flames upon enemies
                 Fire Bouquet ;3 MP.  reduces enemy attack power
                 -Sylphid-
                 Thunder Saber;3 MP.  weapons strike with thunder's might
                 Analyzer     ;1 MP.  sniff out enemy traps and weak points
                 Balloon      ;2 MP.  imobilize enemies with a baloon
                 -Luna-
                 Moon Saber   ;3 MP.  increase hit points as you topple foes
                 Moon Energy  ;2 MP.  raise number of your critical hits
                 Lunar Boost  ;2 MP.  allies focus on attack, not defense
                 -Lumina-
                 Light Saber  ;5 MP.  weapons gain the power of light
                 Lucid Barrier;4 MP.  protection from weapon attacks
                 Lucent Beam  ;8 MP.  blast enemies with rays of pure light
                 -Dryad-
                 Mana Magic   ;10 MP. fully energize the sword of mana
                 Revify       ;10 MP. restore life but not hit points
                 Wall         ;6 MP.  make a barrier that wards off magic
    
    
    ____________________________________________________________________________
    
    
    II.	WALKTHROUGH
    
    
    PART ONE - THE RUSTY SWORD
    
    Area 1 : Path to Potos
    
    RABITE ~ 22HP, 0MP, 1EXP, 2GP - Reward : Candy, 4GP 
             Weakness : none        Spells : None
    
    After falling into the pond, find your way onto the path and follow it up to
    where it is blocked by underbrush. Enter the pond to the left, and retrieve
    the sword. Use the sword to get through and follow the path which leads to
    the village. Do not avoid fighting. You should reach at least level 3 before
    entering the village. 
    
    Area 2 : Potos Village
    
    Candy             ~     10GP
    Medical Herb      ~     10GP
    Cup of Wishes     ~     150GP
    Bandana           ~     50GP
    Overalls          ~     20GP
    
    Once in Potos, you should save and visit the store to buy a Bandana (don't
    forget to equip it!). When you're ready, go to the elder's house (top right
    of village). After talking to the elder, you will fall into a hole and 
    encounter the Mantis Ant. This is an easy boss; simply time your attacks so
    that it does not hit you back right away. No need to worry about this fight;
    you get revived if you die.
    
    MANTIS ANT: 150HP,20MP
    weakness: none
    reward: Sword Orb
    
    After this battle, Jema, a knight, adresses you. Go talk to the elder and
    visit the basement for the items it contains. Now you must head north to
    the Water Palace to see Luka, the guardian of the "water" mana seed.
    
    
    PART TWO - LUKA AT THE WATER PALACE
    
    Area 3 : Connecting Paths
    
    RABITE   ~ 22HP, 0MP, 1EXP, 2GP - Reward : Candy, 4GP 
               Weakness : none        Spells : None
    LULLABUD ~ 36HP, 18MP, 3EXP, 29GP - Reward : Medical Herb, 26GP
               Weakness : none           Spells : Sleep Flower lv.0
    MUSHBOOM ~ 60HP, 0MP, 3EXP, 6GP - Reward : 14GP, Candy 
               Weakness : none        Spells : none
    
    To get to the Water Palace, you can either use cannon travel just southeast 
    of the village (to the path right of the first Rabite), or you can take the
    long way around by walking. The cannon travel is free, but level building is
    important at this stage of the game, so I recommend walking. There are signs
    to guide you, so you should have no trouble. It is north past Neko's shop.
    
    Area 4 : Neko's Shop
    
    At one point you can visit Neko who sells highly overpriced merchandise. Do 
    not buy anything just yet, but you may need his services later.
    
    Candy             ~     20GP
    Chocolate         ~     60GP
    Royal Jam         ~     300GP
    Faerie Walnut     ~     1000GP
    Medical Herb      ~     20GP
    Barrel            ~     900GP
    Bandana           ~     100GP
    Hair Ribbon       ~     55GP
    Rabite Cap        ~     90GP
    Wristband         ~     90GP
    
    Area 5 : Water Palace
    
    Right in front of the palace is a troop of soldiers. You can learn about 
    Dyluck and the witch Elinee by speaking with them, but they soon leave.
    In the water palace, walk north and activate the switch to pass across the 
    bridge, and go talk to Luka. After you re-energize the seed and receive the
    spear, you must go to Gaia's Navel.
    
    
    PART THREE - PATH TO GAIA'S NAVEL
    
    Head south back from where you came from. Along the way, carnivorous orcs
    capture you, but you are rescued by a girl who flees before you have the
    chance to ask her her name. Keep going south and enter Pandora. 
    
    Area 6 : Pandora
    
    Candy             ~     10GP
    Medical Herb      ~     10GP
    Cup of Wishes     ~     150GP
    Hair Ribbon       ~     55GP
    Kung-Fu suit      ~     25GP
    Wristband         ~     45GP
    
    Save if you must, but do not explore the Castle quite yet. There are two
    stores in Pandora, but only one is open for now. From the entrance gate, 
    follow the western boundary of the village until you get to a bridge. Cross
    it to reach the path to Gaia's Navel.
    
    *NOTE* If you decide to explore the castle, the girl will join the team. 
    This is not in your favor since the quest ahead will direct you straight 
    towards a more difficult area.
    
    Area 7 : Path to Gaia's Navel
    
    RABITE   ~ 22HP, 0MP, 1EXP, 2GP - Reward : Candy, 4GP 
               Weakness : none        Spells : None
    LULLABUD ~ 36HP, 18MP, 3EXP, 29GP - Reward : Medical Herb, 26GP
               Weakness : none           Spells : Sleep Flower lv.0
    MUSHBOOM ~ 60HP, 0MP, 3EXP, 6GP - Reward : 14GP, Candy 
               Weakness : none        Spells : none
    BUZZ BEE ~ 60HP, 0MP, 4EXP, 11GP - Reward : 22GP, Candy
               Weakness : none         Spells : none
    
    This path will lead you to Gaia's Navel. This is a good area to practice 
    with your new weapon and, perhaps, up its level. At the end of the path you
    can either go up to enter Gaia's Navel, or left to enter Kippo Village.
    
    Area 8 : Kippo Village
    
    Candy             ~     10GP
    Medical Herb      ~     55GP
    Cup of Wishes     ~     120GP
    Kung Fu Dress     ~     350GP
    Elbow Pad         ~     90GP
    
    Use the Inn to rest and save, then go north to Gaia's Navel.
    
    
    PART FOUR - GAIA'S NAVEL
    
    Area 9 : Winding Path
    
    LULLABUD ~ 36HP, 18MP, 3EXP, 29GP - Reward : Medical Herb, 26GP
               Weakness : none           Spells : Sleep Flower lv.0
    BUZZ BEE ~ 60HP, 0MP, 4EXP, 11GP - Reward : 22GP, Candy
               Weakness : none         Spells : none
    
    There is a pond in the center of this area, simply follow the path and you
    will eventually reach the bottom pond. Do not go up to the Enchanted Forest 
    yet. At the bottom, enter the pond and take the LEFT entrance - the right is
    a useless dead end.
    
    Area 10 : The Caves of Gaia
    
    KID GOBLIN ~ 64HP, 0MP, 8EXP, 14GP - Reward : 28GP, Head Gear
                 Weakness : none         Spells : none
    GREEN DROP ~ 40HP, 0MP, 4EXP, 11GP - Reward : Medical Herb, 24 GP
                 Weakness : none         Spells : none
    BLAT       ~ 55HP, 18MP, 7EXP, 10GP - Reward : Candy, 20GP
                 Weakness : none          Spells : Baloon lv. 0
    
    The Green Drops in this cave keep multiplying as long as one of them is kept
    alive. This is especially good for level gaining; just kill off any Blats or
    Kid Goblins that look threatening, and eliminate one Green Drop at a time 
    making sure not to let your HP get too low. This cave is fairly linear. At
    a certain point you will be blocked off by lava... find a skull switch on a
    wall and hit it to drain the lava. In one small subcave of the lava-filled 
    room, two Kid Goblins guard a chest; kill them and open the chest to receive
    the Magic Rope. You eventually end up at an underground dwarf village.
    
    
    PART FIVE - VILLAGE OF THE DWARFS
    
    Area 11 : Dwarf Village 
    
    Candy             ~     10GP
    Medical Herb      ~     10GP
    Cup of Wishes     ~     150GP
    Rabite Cap        ~     45GP
    Headgear          ~     70GP
    Midge Robe        ~     22GP
    Chain Vest        ~     120GP
    Spiky Suit        ~     200GP
    Wristband         ~     45GP
    Elbow Pad         ~     90GP
    Power Wrist       ~     150GP
    
    Make sure to save, then make your way to Watts the blacksmith (top left 
    cavern). Watts will reforge your sword for a modest fee of 100GP, and tell
    you that he will make his hammer into an axe. This man will reforge your
    weapons throughout the game, but the prices increase as you upgrade. To
    upgrade a weapon, you need the orb for that specific weapon, and enough
    money to afford Watt's services.
    
    lv.1 to lv.2 : 200 GP
    lv.2 to lv.3 : 400 GP
    lv.3 to lv.4 : 800 GP 
    lv.4 to lv.5 : 1600 GP
    lv.5 to lv.6 : 3000 GP
    lv.6 to lv.7 : 6500 GP
    lv.7 to lv.8 : 12500 GP
    lv.8 to lv.9 : 25000 GP
    
    Visit the rooms to the right of this place. In the checkered-floored room 
    you are asked to pay 50 GP to see a short play, then an extra 100 GP to help
    the poor Sprite. Pay, then exit and visit the back room (via the right 
    branch of the hall) to get a full refund. After this, the ground will start 
    to shake. Go into the main room, and you will engage Tropicallo, an under
    ground beast. To beat him, keep moving to avoid his attacks, and as soon as
    he sticks his head out of the ground, hit it! Watch out for the Bramblers.
    
    TROPICALLO: 315HP,0MP
    weakness: none
    reward: Spear Orb
    
    BRAMBLER: 78HP,99MP 
    weaknesses: none
    
    The sprite joins you once Tropicallo is beaten, bringing along a Boomerang 
    and a Bow. Visit the blacksmith again, to reforge the spear and buy the Axe.
    Now make your way to the area northwest section outside Gaia's Navel, where
    alot of red flowers grow. 
    
    Area 12 : Teleporter Ground
    
    LULLABUD ~ 36HP, 18MP, 3EXP, 29GP - Reward : Medical Herb, 26GP
               Weakness : none           Spells : Sleep Flower lv.0
    
    >From this area, equip the sprite with the bow, and yourself with the sword.
    Walk north, avoiding the Lullabuds, and step on the teleporter pad at the 
    top of the area to enter a misty forest.
    
    
    PART SIX - THE WITCH ELINEE
    
    Area 13 : Haunted Forest
    
    BLAT        ~ 55HP, 18MP, 7EXP, 10GP - Reward : Candy, 20GP
                  Weakness : none          Spells : Baloon lv. 0
    MUSHBOOM    ~ 60HP, 0MP, 3EXP, 6GP - Reward : 14GP, Candy 
                  Weakness : none        Spells : none
    BUZZ BEE    ~ 60HP, 0MP, 4EXP, 11GP - Reward : 22GP, Candy
                  Weakness : none         Spells : none
    CHOBIN HOOD ~ 60HP, 0MP, 12EXP, 11GP - Reward : 35GP, Candy
                  Weakness : none          Spells : none
    EYE SPY     ~ 100HP, 15MP, 28EXP, 30GP - Reward : Chocolate, Medical Herb
                  Weakness : none            Spells : Cure Water lv.0
    
    You must cut down the thornplants to get to the Chobin Hoods. You can also
    kill them using the bow. Save when you reach Neko, then continue on down the
    path. You'll eventually meet with the girl who saved you from the Orcs. Help
    her by killing the two Werewolves.
    
    WEREWOLF ~ info unknown      -      Reward : Cup of Wishes, Kung Fu Suit
               Weakness : none          Spells : Cure Water lv.1
    
    When the Werewolves have been eliminated, the girl will join your team and 
    bring along the Glove. After the next teleporter, take the right path and 
    kill the Eye Spy, then take the teleporter further down the path. Smash the
    statues there with the axe, and return and take the left path. This will 
    lead to another area of the forest. Head northwest to reach the Castle area.
    
    Area 14 : Elinee's Castle
    
    EYE SPY      ~ 100HP, 15MP, 28EXP, 30GP - Reward : Chocolate, Medical Herb
                   Weakness : none          Spells : Cure Water lv.0
    CHOBIN HOOD  ~ 60HP, 0MP, 12EXP, 11GP - Reward : 35GP, Candy
                   Weakness : none          Spells : none
    WEREWOLF     ~ 140HP, 6MP, 30EXP,36GP - Reward : Cup of Wishes, Kung Fu Suit
                   Weakness : none          Spells : Cure Water lv.1
    POLTER CHAIR ~ 128HP, 0MP, 21EXP,20GP - Reward : 44GP, Barrel
                   Weakness : none          Spells : none
     
    The first screen of this area, you will be outside the castle. Go right and
    up, across the bridge and continue into the castle. From inside, follow the
    simple maze and always watch your HP. Go past the library, and the stair
    cases until you reach an area with a switch on the floor that will not work.
    >From here, go down and you will enter the prison area. Open the gates to
    free the guards and visit Neko to save and stock up on EVERY effect item you
    can afford (this includes at least a few Cups of Wishes and Royal Jams), the
    next fight is one of the game's most difficult. Exit this area, hit the
    switch and follow the new path until you reach Spikey Tiger. Go all-out 
    attack when he is on the ground. Reverse his spells with Medical Herbs.
    A good technique that was suggested to me is to assign one character to the
    second controller, and to let him get chewed on by Spikey while the other 2
    characters attack at full force.
    
    SPIKY TIGER: 520HP,21MP
    weakness: none
    spells: Flame Breath, FireBouquet lv.1
    reward: Boomerang Orb
    
    When he is beaten (may take a few tries), Elinee gives you the Whip and 50
    GP. Head back to the Water Palace quickly by crossing the gap before the
    Castle using the Whip.
    
    
    PART SEVEN - UNDINE
    
    At the water palace, Luka tells you about her friend Undine, an Elemental
    that might be able to help you. Get out of the palace and turn right into 
    the pond, keep going to reach an area with enemies. 
    
    Area 15 : Undine's Cave
    
    IFFISH ~ 140HP, 18MP, 35EXP, 29GP - Reward : none
             Weakness : none            Spells : Acid Storm lv.1
    
    The Iffish are rather tough; it's best to kill them at long range with the
    whip. Inside the second area of the cave, you'll fight Tonpole. You can use
    either of these techniques; either crowd him and set all the characters on
    their most agressive level / charge level 0, and keep whacking away as to 
    not give him any time to attack or heal; or equip someone with the Whip and 
    set him to charged attacks, and use the sword to attack him from an angle so
    he can't lash at you with his tongue.
    
    TONPOLE: 770HP,6MP
    weakness: none         
    spells: Cure Water lv.2
    reward: Glove Orb
    
    Once he's dead, Undine appears and gives the girl and the sprite the ability
    to use magic, then gives you the Pole Dart. Return to Gaia's Navel and take
    the right cave to get your Glove and your Boomerang reforged by Watts. From
    the main hall of the Dwarf Village, enter the doorway at end of the lower
    floor. In the room you enter will be a dark orb situated on a pillar; use 
    the sprite's magic on it to open a new passage.
    
    
    PART EIGHT - THE UNDERGROUND PALACE
    
    Area 16 : Crystal Cave
    
    BLAT         ~ 55HP, 18MP, 7EXP, 10GP - Reward : Candy, 20GP
                   Weakness : none          Spells : Baloon lv. 0
    GREEN DROP   ~ 40HP, 0MP, 4EXP, 11GP  - Reward : Medical Herb, 24 GP
                   Weakness : none          Spells : none
    GOBLIN       ~ 150HP, 8MP, 38EXP,36GP - Reward : Candy, Faerie Walnut
                   Weakness : none          Spells : ?
    CHESS KNIGHT ~ 135HP, 15MP,36EXP,38GP - Reward : Medical Herb, Cup of Wishes
                   Weakness : none          Spells : none
    MA GOBLIN    ~ 130HP, 18MP,42EXP,80GP - Reward : 60GP, Power Wrist  
                   Weakness : none          Spells : none
    
    This is a very difficult area; stock up on healing items then dash through
    the entire dungeon. First head right and down from the largest room to hit 
    a switch, then back to the main room, and left and down to hit the other 
    switch. When both are activated, go back to the large room and up the new 
    staircase. Ignore Chess Knights; in fact, ignore all the enemies but those
    blocking your way. As soon as you see a whip-pole gap, equip the Whip and
    quickly get across as to not give monsters time to attack. This dungeon 
    usually takes more than one try, even at high levels, so don't get dis
    couraged. At the end of this place is Gnome Elemental and another Mana Seed.
    You must beat the Fire Gigas to get to the seed. This boss is easy, just
    attack as soon as his physical shape appears, and use the girl to heal.
    
    FIRE GIGAS: 850HP,66MP
    weakness: Freeze
    spells: Fireball, Exploder, Lava Wave
    reward: Axe Orb
    
    This Gnome will give you his powers - you also get to seal a second mana
    seed so now you can raise your magic levels to 2. Exit the cave and make
    your way out of Gaia's Navel and back east to Pandora village.
    
    
    PART NINE - THE ANCIENT RUINS
    
    Once you get to Pandora, save and go to the southern exit of the town. The
    girl's friend Phanna will approach you then disappear. Now south once, then
    right and up to get to the ruins, where weird masked silent people are 
    walking around. Walk up to the gate and talk to Phanna. She disappears into 
    the castle. Follow her in.
    
    Area 17 : Pandora Ancient Ruins
    
    TOMATO MAN ~ 40HP,46MP,65EXP,96GP  - Reward : Faerie Walnut, Cup of Wishes
                 Weakness : none         Spells : ?      
    EVIL SWORD ~ 125HP,24MP,64EXP,60GP - Reward : Candy, 120GP 
                 Weakness : none         Spells : Moon Sabre
    ZOMBIE     ~ 150HP,20MP,50EXP,48GP - Reward : Medical Herb, 96 GP
                 Weakness : none         Spells : none
    
    This place is long but very linear, so there's no way you can get lost, and
    there are no special items hidden anywhere. At the end of the "maze" is a 
    large room with a staircase; climb it and talk to Thanatos. You then fall 
    into a room below, in which you must fight a Wall Face. Use the sprite's 
    Gem Missile against the middle eye and continuously attack the side eyes 
    while evading their attacks. Direct the girl's attacks to the middle eye 
    and use her to heal whenever needed. If the battle lasts too long, the wall 
    will start advancing to crush you against the back wall. If this happens, 
    keep whacking it with normal attacks.
    
    WALL FACE:
    (sides)  330HP,99MP
    (middle) 920HP,99MP
    weakness: Gnome
    spells: Cure Water, Energy Absorb, Acid Storm, Freeze
    reward : Bow Orb
    
    After the fight, exit the area and head for Pandora.
    
    Area 6 : Pandora 
    
          (western store)                      (eastern store)
    Candy             ~     10GP        Candy             ~     10GP
    Medical Herb      ~     10GP        Medical Herb      ~     10GP
    Cup of Wishes     ~     150GP       Cup of Wishes     ~     150GP
    Head Gear         ~     70GP        Hair Ribbon       ~     55GP
    Spiky Suit        ~     260GP       Kung-Fu suit      ~     25GP
    Kung-Fu Dress     ~     350GP       Wristband         ~     45GP
    Elbow Pad         ~     90GP
    Power Wrist       ~     150GP
    Cobra Bracelet    ~     280GP
    
    In Pandora, things will be back to normal and a new store will be open. Go 
    to the castle and to the throne room, where the treasure room is free for 
    you to explore. Inside are a Spear and a Sword Orb and some gold. After 
    taking these, head to the Water Palace.
    
    
    PART TEN - THE MANA THIEF!
    
    At the Water Palace, you learn that someone has stolen the seed. Head to the
    dwarf village, where Jema is, and hop into the moon-shaped hole in the
    ground. In here, grab the Whip orb on your way to the room where you must
    fight the enemy lord Kilroy. This robot spins around, causing damage and
    transformations to the heros. Physical attacks work well on him.
    
    KILROY: 900HP,18MP
    weakness: Javelin
    spells: Lunar Boost
    reward: Javelin Orb
    
    After recovering the seed and the Javelin Orb, return to the Water Palace.
    There, some other thieves want the seed. You will have to fight Jaberwocky;
    he is quite easy. Approach, strike, and retreat. Do this until he is dead.
    
    JABERWOCKY: 950HP,90MP
    weakness: none
    spells: Acid Storm, Cure Water
    reward: Whip Orb
    
    After another "cut scene", Jema gives you a Glove Orb and tells you that 
    you must go to the Upper Land. You can go to the Upper Land via the cannon 
    Travel centre near Potos Village.
    
    
    PART ELEVEN - THE UPPER LAND
    
    Area 18 : The 4-Season Forest
    
    STEAMED CRAB ~ 110HP, 23MP, 110EXP, 180GP - Reward : Faerie Walnut, Candy
                   Weakness : none              Spells : Thunder Saber lv.4
    NEMESIS OWL  ~ 224HP, 24MP, 100EXP, 88GP - Reward : Medical Herb, Quill Cap
                   Weakness : none             Spells : Silence lv. 4
    SKITTAIL     ~ 130HP, 40MP, 77EXP, 65GP - Reward : 158GP, Chocolate
                   Weakness : none            Spells : Acid Storm lv.3
    WATER THUG   ~ 145HP, 10MP, 77EXP, 65GP - Reward : Candy, Cobra Bracelet
                   Weakness : Salamando       Spells : none!?
    
    The Upper Land is home of the sprites and moogles. It seems a troop of 
    pebblers have taken over a nearby moogle vilage; Go 2 screens from where you
    landed, and you will reach the "summer" area. From here take the top left
    path. Kill the pebblers to allow the moogles to move back in.
    
    PEBBLER ~ 186HP, 0MP, 125EXP, 96GP - Reward : Chocolate, Faerie Walnut 
              Weakness : Sylphid         Spells : none
    
    Area 19 : Moogle Village
    
    Candy             ~     20GP
    Faerie Walnut     ~     1000GP
    Medical Herb      ~     20GP
    Cup of Wishes     ~     300GP
    Barrel            ~     900GP
    Bracelet          ~     566GP
    Power Wrist       ~     300GP
    Kung-Fu Dress     ~     700GP
    Spiky-Suit        ~     526GP
    Quill Cap         ~     220GP
    Head Gear         ~     146GP 
    
    Once the moogles move back in, Watts and Neko will also appear there. Grab 
    the Axe and Whip Orbs in the chests. Talk to a moogle, and the sprite will
    remember the old saying "walk the seasons from spring to winter, spring 
    again and we can enter". Leave the village and walk counter-clockwise around
    the 4 areas that represent the 4 seasons. For help, follow the flying beasts
    that can be seen hovering above you once in a while. When done, a new 
    passage is revealed. Save and return to it to fight the boss. 
    
    Area 20 : Wind Palace
    
    The boss you must fight is a bird called Spring Beak; attack it with spells 
    and normal attacks and use the bow when he is on a ledge.
    
    SPRING BEAK: 720HP,90MP
    weakness: Gnome
    spells: Thunderbolt lv.4
    reward : Boomerang Orb
    
    When he is beaten, go north past the abandoned village and enter the temple.
    There will lie the sprite's grandpa. He will heal you and let you save. Seal
    the seed and with your new magic (Sylphid), exit and head southwest until 
    you reach a dark orb. Use the sprite's Sylphid magic on it to pass. 
    
    Area 21 : Great Forest
    
    STEAMED CRAB ~ 110HP, 23MP, 110EXP, 180GP - Reward : Faerie Walnut, Candy
                   Weakness : none              Spells : Thunder Saber lv.4
    NEMESIS OWL  ~ 224HP, 24MP, 100EXP, 88GP - Reward : Medical Herb, Quill Cap
                   Weakness : none             Spells : Silence lv. 4
    SKITTAIL     ~ 130HP, 40MP, 77EXP, 65GP - Reward : 158GP, Chocolate
                   Weakness : none            Spells : Acid Storm lv.3
    CRAWLER      ~ 100HP, 20MP, 124EXP, 47GP - Reward : Candy, Medical Herb 
                   Weakness : none             Spells : Sleep Flower lv.2
    
    This next area may seem confusing, but just keep going north until you find
    a cave. You'll also notice that the nearby Cannon Travel is unoperational.
    
    *TIP* Steamed crabs in the Upper Land sometimes give the expensive Faerie
    Walnuts when defeated. Very useful early on when you don't have much cash.
    
    
    PART TWELVE - HOME OF THE SHROOMS
    
    Area 22 : Entrance to Matango
    
    PEBBLER     ~ 186HP, 0MP, 125EXP, 96GP - Reward : Chocolate, Faerie Walnut 
                  Weakness : Sylphid         Spells : none
    NEMESIS OWL ~ 224HP, 24MP, 100EXP, 88GP - Reward : Medical Herb, Quill Cap
                  Weakness : none             Spells : Silence lv. 4
    KIMONO BIRD ~ 160HP, 45MP, 145EXP, 120GP - Reward : Choco., Overalls
                  Weakness : gnome         Spells : Airblast/T.bolt/Silence lv.2
     
    Enter the cave and go left and enter the passageway at the bottom. You have
    now entered the village of Matango, a place where peaceful mushrooms reign.
    
    Area 23: Matango
    
    Candy             ~     10GP
    Chocolate         ~     30GP
    Faerie Walnut     ~     500GP
    Medical Herb      ~     10GP
    Cup of Wishes     ~     150GP
    Quill Cap         ~     110GP
    Steel Cap         ~     180GP
    Wolf`s Band       ~     400GP
    
    Visit the shop and purchase new armor, then see Watts to get your weapons
    upgraded and finally, visit the king. After you have spoken to the king, use
    the Inn and save, then exit through the previously inaccessible door.
    
    Area 24: Matango Caves
    
    PEBBLER     ~ 186HP, 0MP, 125EXP, 96GP - Reward : Chocolate, Faerie Walnut 
                  Weakness : Sylphid         Spells : none
    NEMESIS OWL ~ 224HP, 24MP, 100EXP, 88GP - Reward : Medical Herb, Quill Cap
                  Weakness : none             Spells : Silence lv. 4
    KIMONO BIRD ~ 160HP, 45MP, 145EXP, 120GP - Reward : Choco., Overalls
                  Weakness : gnome         Spells : Airblast/T.bolt/Silence lv.2
    CRAWLER     ~ 100HP, 20MP, 124EXP, 47GP - Reward : Candy, Medical Herb 
                  Weakness : none             Spells : Sleep Flower lv.2
    
    Go north through the Mushroom Maze and into the cave entrance. This cave 
    like most others, is fairly linear. Follow the path and hit the switches to
    clear the path, and continue until you finally reach a clearing outside, 
    where the Great Vyper resides. Physically attacks and Thunderbolt work well.
    
    GREAT VYPER: 1330HP,8MP
    weakness: Sylphid
    spells: Gem Missile
    reward: Sword Orb
    
    Go up and enter the new cave and talk to the creature. After you appear back
    in the throne room and are done talking, go grab the Javelin Orb, then visit
    the Cannon Travel center in front of the caves of Matango. Talk to the 
    Cannon man there. Your new destination: Kakkara desert.
    
    
    PART THIRTEEN - THE BARRENS
    
    Area 25 : Kakkara Desert
    
    PUMPKIN BOMB ~ 160HP, 4MP, 1EXP, 12GP  - Reward : 24GP, Medical Herb
                   Weakness : none           Spells : Burst lv.4
    SAND STINGER ~ 200HP,10MP,170EXP,144GP - Reward : Candy, Medical Herb
                   Weakness : none           Spells : ?
    MAD MALLARD  ~ 200HP, 0MP, 215EXP, 174GP  - Reward : Candy, Medical Herb
                   Weakness : none              Spells : none
    SPIDER LEGS  ~ 230HP, 24MP, 188EXP, 156GP - Reward : Chocolate, Candy
                   Weakness : Sylphid           Spells : Earth Slide,
                                                         Gem Missile lv.3
    
    You will land in a barren desert at an undisclosed location. Head as far
    north as you can (you will have to take a few left turns) and in about 3
    minutes of travel you will come upon a Tasnican sandship. They take you in
    as workers. 
    
    Area 26 : Sandship
    
    As the boy, talk to the pirate in the engine room and do as he says. Once 
    you have escaped, head to the right area of the ship and down a staircase 
    leading to the kitchen. In here, the sprite joins you. Exit and make your 
    way to the front of the ship, and enter the door. Inside, go up the stairs
    to the left to save, then go back down and enter the room at the end of the
    hall, where you'll find the girl. The ship comes to a stop when the Empire
    shows up. Gehstar and his bike will attack you as Mech Rider. Strike from
    above to avoid the attacks, and use Gem Missile for high damage.
    
    MECH RIDER: 980HP,18MP
    weakness: Gnome
    spells : Speed Up
    reward : Whip Orb
    
    After the fight you'll again find yourself stranded. Talk to everybody and
    you will eventually end up in Kakkara. 
    
    Area 27 : Town of Kakkara
    
    Chocolate         ~     30GP
    Faerie Walnut     ~     500
    Medical Herb      ~     10GP
    Cup of Wishes     ~     150GP
    Golden Tiara      ~     350GP
    Racoon Cap        ~     550GP
    Chest Guard       ~     1000GP
    Golden Vest       ~     2250GP
    Silver Band       ~     525GP
    
    Nothing of interest for now, just take Cannon Travel (right of village) and
    go to the Ice Country. You land right in the middle of a snowy village.
    
    
    PART FOURTEEN - THE ICE COUNTRY
    
    Area 28 : Todo Village
    
    Chocoloate        ~     30GP
    Faerie Walnut     ~     500GP
    Medical Herb      ~     10GP
    Cup of Wishes     ~     150GP
    Golden Tiara      ~     350GP
    Raccoon Cap       ~     550GP
    Chest Guard       ~     1000GP
    Golden Vest       ~     2250GP
    Silver Band       ~     525GP 
    
    Buy the best armor here and visit Watts in the blacksmith shop, then save 
    and exit the village. 
    
    Area 29 : Crystal Forest
    
    LA FUNK    ~ 100HP, 20MP, 265EXP, 195GP - Reward : FaerieWalnut, CupOfWishes
                 Weakness : Salamando         Spells : Freeze, Acid Storm lv. 3
    HOWLER     ~ 190HP, 16MP, 240EXP, 180GP - Reward : Candy, Medical Herb 
                 Weakness : none              Spells : Speed Down lv. 2
    SHELLBLAST ~ 160HP, 16MP, 300EXP, 204GP - Reward : Chocolate, Cup of Wishes
                 Weakness : Salamando         Spells : Ice Saber, Cure Water
    
    In here are some tough but rewarding monsters; the Howlers give lots of 
    experience, but try to avoid the LaFunks. Follow any one trail, since they
    all ultimately lead to the same place and hide no special items. About 
    midway, you will come across a house with a frantic reindeer running around.
    Inside the house is a Spear Orb. Keep following the path and you'll reach 
    enemy lord Boreal Face. Charge your attacks because he's nearly immune to 
    all magic. Thunderbolt will inflict the most damage, but not enough. Make 
    sure to Heal often, because this guy is pretty tough.
    
    BOREAL FACE: 110HP,12MP
    weakness: none
    spells: Cure Water, Sleep Flower
    reward: Bow Orb
    
    After the fight, go north to reach a "tropical" village. Check out the 
    fireplace in the center of the town to gain Salamando magic. From here, 
    head north and when the trail branches, go left to meet Neko and save. Go
    back and take the right trail to go to the Ice Palace. 
    
    Area 30 : Ice Palace
    
    MYSTIC BOOK ~ 190HP, 99MP, 370EXP, 264GP - Reward : Chocolate, Faerie Walnut
                  Weakness : none     Spells : Lucid B., Freeze, Acid Storm,
                                               Air Blast, T.bolt lv. 4
    WEEPY EYE   ~ 165HP, 80MP, 370EXP, 264GP - Reward : MedicalHerb, ChestGuard
                  Weakness : Shade             Spells : Lucent Beam lv. 3
    SPECTER     ~ 200HP, 99MP, 330EXP, 312GP - Reward : FaerieWalnut,CupOfWishes
                  Weakness : Lumina            Spells : Freeze Lv. 3
    BLUE DROP   ~ 300HP, 0MP, 330EXP, 216GP - Reward : Chocolate, Golden Tiara
                  Weakness : Salamando        Spells : none
    
    Once inside, follow the path. At the point where it splits, go right to get 
    the Glove Orb (the only "good" item in this place so don't break your head 
    searching). Following the maze, you'll get to a room with three mini-boss 
    type monsters. They don't all wake up if you don't bug them so try to kill 
    them seperately. 
    
    BITING LIZARD (x3) ~ 770HP, 6MP, 210EXP, 348GP -  Reward : none
                         Weakness : Salamando         Spells : Cure Water lv.3
    
    Keep going and you'll come face to face against enemy lord Frost Gigas. He 
    is weak against fire, so use Flame Blade and the sprite's fire spells. 
    
    FROST GIGAS: 1140HP,99MP
    weakness: Salamando
    spells : Freeze, Acid Storm, Ice Saber
    reward : Boomerang Orb
    
    After this battle, you will learn about santa's little secret. Seal the seed
    and Cannon Travel back to Kakkara Village.
    
    
    PART FIFTEEN - THE FIRE PALACE
    
    Back in Kakkara, save and exit the village. From the first desert screen, go
    south once, then west once, then north to get to the Palace. 
    
    Area 31 : Fire Palace
    
    ROBIN FOOT ~ 125HP, 16MP, 368EXP, 213GP - Reward : Chocolate, QuiltedHood
                 Weakness : none              Spells : Fire Saber
    DARK FUNK  ~ 100HP, 25MP, 440EXP, 268GP - Reward : Candy, Faerie Walnut
                 Weakness : Undine            Spells : Blaze Wall lv. 4
    RED DROP   ~ 380HP, 0MP, 330EXP, 210GP - Reward : Chocolate, Silver Band
                 Weakness : Undine           Spells : none
    
    This palace is somewhat complicated and pretty long. Cast Salamando on the
    first two dark orbs, and Undine on the last one. There's an Axe Orb in this 
    dungeon; make sure not to miss it. In the room with the pillars, walk 
    between the only two lit lanterns and you'll fight Minotaur. Keep away and 
    pummel him with magic, and make sure to use the healing trick since his 
    magic is very strong.
    
    MINOTAUR: 1200HP,99MP
    weakness: Sylphid
    spells: Earth Slide lv. 4
    reward: Javelin Orb
    
    After fighting the boss you'll get the Javelin's Orb, and you'll get to re-
    energize a new seed. Go back to Kakkara and talk to the town leader near the
    dry well. He is glad you've returned the seed, but says he needs a SeaHare's
    tail. Now, once again, visit Watts to upgrade your weapons, then enter the 
    Cannon Travel center and head for the Empire.
    
    
    PART SIXTEEN - THE EMPIRE
    
    The Empire is composed of three towns; North Town, South Town and the Gold
    Isle. You've landed in Southtown. 
    
    Area 32 : Southtown
    
    What you must do here is find a way to get to Northtown. Find the north-
    westernmost house where the Tasnican spy Mara resides. She will tell you
    the sewer access code (364). Now go to the east border of town to find the 
    sewer access gate and give the code to the guard. 
    
    Area 33 : Sewers
    
    BLUE DROP   ~ 300HP, 0MP, 330EXP, 216GP  - Reward : Chocolate, Golden Tiara
                  Weakness : Salamando         Spells : none
    DINOFISH    ~ 230HP, 24MP, 400EXP, 204GP - Reward : none
                  Weakness : Salamando         Spells : ?
    
    Carefully go through the sewers, keeping your HP up since the Dinofish can
    be quite a pain. You'll eventually end up in the resistance's main base. 
    
    Area 34 : Southtown
    
    Chocolate         ~     30GP
    Faerie Walnut     ~     500GP
    Medical Herb      ~     10GP
    Cup of Wishes     ~     150GP
    Quilted Hood      ~     700GP
    Tiger Cap         ~     1100GP
    Tiger Bikini      ~     7100GP
    Silver Band       ~     525GP
    Golem Ring        ~     750GP
    Frosty Ring       ~     1200GP
    
    You'll start off in the resistance's base, where you should talk to Krissie.
    Exit the house and equip yourself with some good armor, and finally save and
    go northeast to the Ancient Ruins.
    
    
    PART SEVENTEEN - THE IMPERIAL RUINS
    
    Area 35 : The Ruins
    
    ROBIN FOOT ~ 125HP, 16MP, 368EXP, 213GP - Reward : Chocolate, QuiltedHood
                 Weakness : none              Spells : Fire Saber
    GREEN DROP ~ 40HP, 0MP, 4EXP, 11GP    -   Reward : Medical Herb, 24 GP
                 Weakness : none              Spells : none
    BLUE DROP  ~ 300HP, 0MP, 330EXP, 216GP  - Reward : Chocolate, Golden Tiara
                 Weakness : Salamando         Spells : none
    RED DROP   ~ 380HP, 0MP, 330EXP, 210GP  - Reward : Chocolate, Silver Band
                 Weakness : Undine            Spells : none
    WIZARD EYE ~ 200HP, 50MP, 530EXP, 504GP - Reward : Chocolate, Faerie Walnut
                 Weakness : Salamando         Spells : Cure Water
    GHOUL      ~ 270HP, 32MP, 330EXP, 288GP - Reward : Candy, Medical Herb
                 Weakness : Lumina            Spells : Speed Up/Speed Down lv.7
    GRAVE BAT  ~ 210HP, 25MP, 440EXP, 258GP - Reward : Candy, Chocolate 
                 Weakness : Lumina            Spells : ?
    IMP        ~ 250HP, 20MP, 582EXP, 312GP - Reward : Candy, Cup of Wishes
                 Weakness : Lumina            Spells : Fireball, Exploder lv.5
    
    Go up until you meet Phanna at the Ruin entrance, and watch the little scene
    as the girl gets pissed. Now enter the ruins, which this time around are 
    about 3 to 5 times as large as the previous ones, but just as (if not more)
    linear. Make sure to find the 3 treasure chests containing weapon Orbs (Bow,
    Spear, and Sword). These are situated in the left and right towers, and in a
    small room along the way (the door to this room is surrounded by spikes; hit
    a switch on the bottom floor of the ruins' largest room to deactivate them).
    At the end, you will be in a large room where Dyluck is standing. Talk to 
    him. After a bit, you will have to fight Doom Wall; use the same techniques 
    against him as you did against Wall Face.
    
    DOOM WALL:
    (sides) 425HP,99MP
    (middle) 1180HP,99MP
    weakness: Gnome
    spells: Acid Storm, Energy Absorb
    reward: Whip Orb
    
    Ok good going, but now you have another problem — a giant Vampire. He is
    not specifically difficult but the battle can be very long. He casts attack 
    spells often but eventually runs out of MP. He jumps around the room when 
    he's not flying, which is when you have to hit him - time your attacks well.
    
    VAMPIRE: 2550HP,99MP
    weakness: Lumina
    spells: Dark Force, Freeze
    reward: Boomerang Orb
    
    After this area, in the Resistance's base, Krissie is invited to the see the
    Emperor in his tower... follow her there (after saving of course).
    
    
    PART EIGHTEEN - THE EMPEROR
    
    Area 36 : The Emperor's Tower
    
    EMBERMAN    ~ 125HP, 36MP, 685EXP, 516GP - Reward : Faerie Walnut, Chocolate
                  Weakness : Undine            Spells : Lava Wave lv.4
    ARMORED MAN ~ 250HP, 20MP, 633EXP, 540GP - Reward : Candy, Cup of Wishes
                  Weakness : none              Spells : Defender lv.4
    DARK NINJA  ~ 300HP, 22MP, 740EXP, 600GP - Reward : Candy, Chocolate
                  Weakness : none              Spells : Speed Down, Burst, 
                                                        Flame Saber lv.2
    
    This is situated at the far north end of Northtown. At first, everyone seems
    very nice, but after meeting the emperor, you find yourself in a jail cell.
    Talk to the guards, who will throw you in a pit to fight the Metal Mantis.
    This beast can effect-magic your characters, but has fairly low HP. Whack it
    with all you've got for a quick victory and a Glove Orb.
    
    METAL MANTIS:
    1220HP,40MP
    weakness: Gnome
    spells: Fire Bouquet, Flame Breath...
    reward: Glove Orb
    
    After slaying the beast, make your way back up and save the members of the
    Resistance, then find a way up the top of the tower. Don't miss the long
    room containing the 2 chests! This room is in the right wing of the tower
    and is accessed from the outside. In the first room is a chest being guarded
    by 2 Armored Men; this contains a Whip Orb. Keep going up and walk into the 
    next area to get an Axe Orb. The final area seems tricky but it's actually
    very simple. First go left and trip the right switch. You'll appear to the 
    right. There's a near-invisible switch on the wall; hit it so you can pass.
    Atop the tower, Geshtar will attack you again as Mech Rider 2. Beat him by
    constantly zapping him with random spells, and hit him when he's close.
    
    MECH RIDER 2: 1258HP,40MP
    weakness: Syplhid
    spells: Speed Up
    reward: Javelin Orb
    
    You'll get a Javelin's Orb for defeating him. The tower will then start to 
    crumble, but at the last minute, an old friend decides to show up for a 
    visit. Drop him off at his home in Matango (near the mountain range in the 
    Upper Land).
    
    *TIP* The Emporer's Tower is a great spot for level building! Embermen give
    loads of experience AND gold, and multiply perpetually. The Armored Men 
    sometimes drop armor! 
    
    
    PART NINTEEN - FLAMMIE THE DRAGON
    
    To call upon Flammie, select the drum from the inventory and press B. He 
    will dash out of the sky and pick you up. Controlling him is easy - simply 
    use the arrow pad to go in the direction you want to go. He can even fly 
    towards the screen. When you get close to the ground, the view changes and 
    the camera angle is set to "top view". To obtain this effect while high up,
    press -L-. Press -start- to bring up a complete 3D model of the world. To 
    see the map as a flat illustration, press -L- while in map mode.
    
    Now is a good time to get the Moogle Belt and Midge Mallet. Find the small
    island shaped like a diamond, then lower Flammie over a nice landing spot 
    to set you down. From there, visit the shop and obtain the Sea Hare's tail
    and bring it to Kakkara village to trade it for the Moogle Belt. Now visit
    Gaia's Navel and speak to the dwarf behind the large moon-shaped hole in 
    the ground. He is so happy to see you that he gives you his Midge Mallet. 
    Another interesting site is the Lighthouse Island, so try to find it!
    
    When you're done messing around, head for Mandala. This small village is
    located in the mountain range of your home continent. Land at the small
    houses in one of the clearings.
    
    
    PART TWENTY - A LOT OF STUFF TO DO...
    
    Area 37 : Mandala Village
    
    Candy             ~     10GP
    Chocolate         ~     30GP
    Faerie Walnut     ~     500GP
    Medical Herb      ~     10GP
    Cup of Wishes     ~     150GP
    Circlet           ~     2300
    Magical Armor     ~     11500
    Ivy Amulet        ~     1875GP
    
    In the mountain village is a shop selling excellent gear, buy what you need
    and save. If you want, visit the temple to the north of town and observe the
    mysterious Veedios, but eventually head south to the Mountain Path.
    
    Area 38 : Lofty Mountain Path
    
    TRAP FLOWER ~ 130HP, 50MP, 800EXP, 532GP - Reward : Medical Herb, Candy
                  Weakness : Salamando         Spells : SleepF., E.Absorb lv.5
    BOMB BEE    ~ 310HP, 40MP, 863EXP, 528GP - Reward : Medical Herb, Royal Jam
                  Weakness : Glove             Spells : none (yet it has MP!?)
    EGGATRICE   ~ 185HP, 0MP, 863EXP, 528GP - Reward : Medical Herb, Chocolate
                  Weakness : Undine           Spells : none
    
    *Important notes on the Eggatrice* the EGGATRICE, in my beleif, is the 
    greatest creation in the history of humankind. Not only is it ultra cool-
    looking, but it goes "pop" when you kill it, and feathers fly out!
    
    Simply follow the path; the cave you cross near the beginning is the Palace 
    of Darkness... you can beat it now but I recommend you wait a little. At one
    point on the path you will find Neko if there are 2 or less enemies onscreen
    (the onscreen NPC limit is 3 - thanks to James Smith for telling me this). 
    Just use him to save, his stuff is as usual too expensive. At the end of the
    trail, enter the cave. Talk to "Jehk" who tells you that Sage Joch is out to
    the Palace of Darkness, the cave you saw earlier. So go back down and go in.
    
    Area 39 : Palace of Darkness
    
    GRAVE BAT   ~ 210HP, 25MP, 440EXP, 258GP - Reward : Candy, Chocolate 
                  Weakness : Lumina            Spells : ?
    EMBERMAN    ~ 125HP, 36MP, 685EXP, 516GP - Reward : Faerie Walnut, Chocolate
                  Weakness : Undine            Spells : Lava Wave lv.4
    DARK KNIGHT ~ 200HP, 56MP, 996EXP, 1020GP - Reward : MagicalArmor! Gauntlet!
                  Weakness : Lumina             Spells : Wall lv. 4
    MIMIC BOX   ~ information unknown     -    Reward : (see notes below)
                  Weakness : unknown           Spells : none
    FIERCE HEAD ~ 308HP, 80MP, 928EXP, 804GP - Reward : FaerieWalnut,UnicornHelm
                  Weakness : Lumina            Spells : Lava Wave, Exploder,
                                                        Dark Force lv. 5
    
    *Notes on the elusive Mimic Box* Not much information about this enemy has
    been gathered do to the fact that it is so very rare. It could be possible
    that it in fact sometimes leaves a treasure when it is defeated. Battlelord
    pointed out an interesting possibility. You'll notice that the Armor list
    only lists 19 Helms, while every other piece lists 20. Perhaps the final 
    Helm is a rare treasure of the Mimic Box?
     
    This palace has medium-hard enemies. It's a good idea to get the Gauntlet 
    and Magical Armor right away, it would make the few next boss battles ALOT
    easier. Now this place is a little too complicated to chart out verbally so
    instead I'll give you some pointers; start off by going RIGHT, check all the
    rooms for treasure chests (one contains a Glove Orb), and after you remove 
    the barrier from the main hall, don't go back down right away - go find a
    gap to cross with the whip and hit the switch, then use the Magic Rope to
    go back. Once up the last flight of stairs, you must fight the Lime Slime.
    Go right for his core and whack away at it, healing constantly. 
    
    LIME SLIME: 2888HP,99MP
    weakness: Salamando
    spells: Dark Force
    reward: Javelin Orb
    
    After the battle you can enter the seed room and meet Shade, who'll give
    the sprite his powers. While in the dungeon, make sure to get the Glove Orb!
    Return to Joch's and talk to Jehk, who tells you Joch is at the Gold Isle.
    
    Area 40 : The Gold Isle
    
    Faerie Walnut     ~     500GP
    Chocolate         ~     30GP
    Cup of Wishes     ~     150GP
    Lazuri Ring	      ~     8800GP
    Shield Ring       ~     5100GP
    Battle Suit	      ~     70000GP
    Flower Suit       ~     21000GP
    Duckhelm          ~     7500GP
    Unicorn Helm      ~     5625GP
    
    The Gold Isle is near the main continent of the Empire - it is easy to 
    distinguish since it glitters. Here you must visit the tower up north, but
    to get in you need a key! Talk to the Guard walking around on the elevated
    walkway to hear what he has to say about "the spy", then head for Southtown
    and talk to Mara, who will give you the tower key. Now enter the tower.
    
    Area 41 : The Light Palace
    
    EMBERMAN     ~ 125HP,36MP,685EXP,516GP - Reward : Faerie Walnut, Chocolate
                   Weakness : Undine         Spells : Lava Wave lv.4
    BEAST ZOMBIE ~ 320HP, 48MP, 1065EXP, 708GP - Reward : Chocolate, MedicalHerb
                   Weakness : Lumina             Spells : Acid Storm lv. 7
    WIZARD EYE   ~ 200HP, 50MP, 530EXP, 504GP - Reward : Chocolate,Faerie Walnut
                   Weakness : Salamando         Spells : Cure Water
    
    The monsters in here are pretty tough so make sure you've got good armor 
    equipped. This place like the others, is fairly easy to follow. Make sure
    to find the chests containing the Axe and Spear Orbs. You'll eventually 
    come across the enemy lord Blue Spike. He's very tough, so go nuts with Gem
    Missile, and keep on healing! His demise will land you a Boomerang Orb.
    
    BLUE SPIKE: 1980HP,99MP
    weakness: Gnome
    spells: Fireball
    reward: Boomerang Orb
    
    Next story of the tower you have to beat the Gorgon Bull, who is easier but
    still a threat. Zap him with your best spells and hit him as he runs by.
    
    GORGON BULL: 2470HP,99MP
    weakness: Sylphid
    spells: Earth Slide, Defender
    reward: Bow Orb
    
    The girl will receive Lumina. Seal the seed and go back to the mountains
    and find Jehk. He tells you that now Joch is at the Moon Palace. Blaaarggg.
    
    Fly over Kakkara desert with Flammie, and you'll notice a large black void 
    in one area. Land as close to is as possible. From the desert, walk north
    to reach Charon's Ferry, who will transport you to the Palace.
    
    Area 42 : Moon Palace
    
    MARMABLUE ~ 324HP, 50MP, 1385EXP, 816GP - Random : FaerieWalnut, CupOfWishes
                Weakness : none               Spells : Magic Absorb lv. 7
     
    This Palace is only made of 2 rooms. The first is a regular room with a 
    stairway, but the other one is huge and hard to find your way around in.
    What you have to do in this room is find a Dark Orb, and use Lumina magic
    on it. To find it easily, start off at a landmark (a monster for example)
    and run diagonally until you reach that same monster 	again (the landscape
    loops). From here, go up a screen's height and run in the same manner. You
    will eventually find it and be sent to a room where Luna is. She'll give
    the girl and the sprite her magic powers. Go back to Joch's. Arrg! He still
    isn't here. But at least this part is done. Go to Tasnica, off a large chunk
    of land attached the mountain range on your home continent. Land on the
    tower protruding into the sea.
    
    
    PART TWENTY ONE - THE EMPIRAL SPY
    
    Area 43 : Tasnica
    
    Here, you learn that there is an Empiral Spy inside the castle. There are 
    no items of interest in this place as of yet, so just head straight for the
    throne room. Talk to the king and find out who the spy is - I think you'll
    be pleasantly surprised! Kill the Dark Stalker (the spy) to get a Sword Orb.
    
    DARK STALKER ~ 510HP, 60MP, 1219EXP, 900GP - Reward : Chocolate, NinjaGloves
                   Weakness : Lumina             Spells : Ice Saber lv. 6
    
    Now you can explore the castle if you wish. The only thing you may want to 
    visit is a shop which is hidden in a room. To get to this shop, go to the 
    room that has a bar and two stories. Enter the bar (the whiskey type bar) 
    and go down. You will enter the wall! Go right alot, then up then left and
    talk to the dancing person. There's nothing that great for sale, but hey
    what do you gonna do. Now exit this place and do has Jema told you; return 
    to the Lofty Mountains to speak to Joch.
    
    
    PART TWENTY TWO - TEST OF TRUE COURAGE
    
    Once you arrive, Jehk introduces you to Joch, who speaks the ancient tongue.
    He says that you must find your inner courage. Answer YES when he asks if 
    you will do it, then take the newly accessible path.
    
    Area 44 : Cave of Courage
    
    NITRO PUMPKIN ~ 417HP, 20MP, 130EXP, 468GP - Reward : CupOfWishes, Chocolate
                    Weakness : none              Spells : Wall,Burst,SleepF. lv7
    SHAPE SHIFTER ~ 350HP, 0MP, 1140EXP, 1500GP - Reward : unknown
                    Weakness : none               Spells : none
    EGGPLANT MAN  ~ 300HP, 0MP, 1140EXP, 1500GP - Reward : CupOfW., WatcherRing
                    Weakness : none               Spells : Lucid Barrier lv. 7
    
    The monsters in here are nearly impossible to kill, and aren't much worth
    killing, so just pass by everything (no special items in this area, no need 
    to search). Use the Whip to cross ravines and use the Axe to clear the path 
    of rocks. At the end, you'll come across the Dopplegangers, clones of your
    own group. Once they're dead, Joch reveals his true identity. After this,
    use Flammie to go to the Tree Palace (bottom of map).
    
    
    PART TWENTY THREE - THE SUNKEN CONTINENT
    
    Suffice to say I don't like this place. It's the biggest maze I've ever seen,
    and it has no save points, so if you die, you're screwed. This maze is hard
    to explain but I'll do my best. I'll divide this long area into 4 sections.
    
                                   SECTION  A
                                 fortess rising
    
    Area 45 : The Tree Palace
    
    As soon as you enter the Palace, you'll meet with the Emporer, Sheex and 
    Phanna. Sheex is pissed so you have to fight him as Aegagropilon.
    
    AEGAGROPILON: 3019HP,99MP
    weakness: Sylphid
    spells: Burst, Wall, Sleep Flower
    reward: Spear Orb
    
    After the battle go left and down the stairs to get Dryad's powers. After
    the continent rises, use Flamie to go save somewhere, then go back to the
    continent and decend onto it. Jema and some troops are down there securing
    the area, but he needs help getting inside.
    
                                   SECTION B
                               entering the abyss
    
    Area 46 : Outside the Grand Palace
    
    ARMORED MAN   ~ 250HP, 20MP, 633EXP, 540GP - Reward : Candy, Cup of Wishes
                    Weakness : none              Spells : Defender lv.4
    SHAPE SHIFTER ~ 350HP, 0MP, 1140EXP, 1500GP - Reward : unknown
                    Weakness : none               Spells : none
    METAL CRAWLER ~ info unknown    -    Reward : Chocolate, Gauntlet
                    Weakness : none      Spells : unknown
    
    >From the outside of the Grand Palace, go down the stairs, keeping to the
    left, until you reach the water. From here, follow the small maze through 
    the waterway to get to a flight of stairs leading down. Use the stairs.
    
    Area 47 : Ancient City - Entrance
    
    MARMABLUE  ~ 324HP, 50MP, 1385EXP, 816GP - Random : FaerieWalnut,CupOfWishes
                 Weakness : none               Spells : Magic Absorb lv. 7
    METAL CRAWLER ~ info unknown    -    Reward : Chocolate, Gauntlet
                    Weakness : none      Spells : unknown
    BASILISK   ~ info unknown      -     Reward : Faerie Walnut, Cockatrice Cap
                 Weakness : none         Spells : none
    
    In the first small room, use the axe to get through the plants, then take 
    the high-stepper to reach the second level. Run across the waterfall, open
    the chest to get the Boomerang Orb, and run to the door on the left. In this
    room, a million things are growing out of the ground. Chop them, but don't 
    hit the switch in the middle of the room unless you want them all to grow 
    back. Make your way all the way up then left, where a waterfall will block 
    your path. You can't run all the way across, but while being trapped in the
    current, there's a switch somewhere along the left wall of the waterfall,
    so hit it! Now do the same for the next waterfall, but the switch will be
    on the right side this time. Go through the door and fight the enemy lord
    Hydra, a three-headed monster. Attack it physically and with your best 
    magic, and it should die easily.
    
    HYDRA: 3382HP,99MP
    weakness: Salamando
    spells: Acid Storm, Energy Absorb
    reward : Whip Orb
    
                                   SECTION C
                                one hellish maze
    
    Area 47 : The Ancient City
    
    DARK STALKER ~ 510HP, 60MP, 1219EXP, 900GP - Reward : Chocolate, NinjaGloves
                   Weakness : Lumina             Spells : Ice Saber lv. 6
    KIMONO WIZARD ~ 408HP, 80MP, 1660EXP, 1080GP - Reward : F.Walnut, Royal Jam
                    Weakness : Gnome               Spells : Airblast, T.bolt lv6
    CAPTAIN DUCK  ~ 523HP, 22MP, 1850EXP, 1440GP - Reward : Royal Jam, Duck Helm
                    Weakness : none                Spells : Exploder lv. 5
    
    In this maze, there are little borders in certain places which let you go 
    down but not back up, so make sure which way you're going. Anyhow, start by
    going downstairs and through the middle door, then take the left elevator 
    down. Go through the hidden door on the left and hit the switch to get rid
    of the barrier, which you go through to get to a room where the Resistance
    is staying. Krissie will heal you and Watts can upgrade your gear, but you
    can't save. Go through the corridor to an elevator, and press the switch on
    the right (this removes a barrier in a main room). Go through the corridor
    until you get to a plate of four dots on the floor. Step on it to shut off
    a barrier. Keep going until you get to the four colored light switches. 
    Flip them in this order: RED, BLUE, YELLOW, GREEN. Now go down. Hit the 
    switch where the two Kimono Wizards are BEFORE going down or else you'll
    have to restart everything. You'll get to the subway station. 
    
    Area 48 : The Subway Train
    
    GHOUL         ~ 270HP, 32MP, 330EXP, 288GP - Reward : Candy, Medical Herb
                    Weakness : Lumina            Spells : Speed Up/Down lv.7
    EGGPLANT MAN  ~ 300HP, 0MP, 1140EXP, 1500GP - Reward : CupOfW., WatcherRing
                    Weakness : none               Spells : Lucid Barrier lv. 7
    STEELPION ~ 399HP, 0MP, 1900EXP, 2240GP - Reward : Medical Herb, Royal Jam
                Weakness : none               Spells : none
    
    The enemies in here are all dead easy except for the last ones; an Eggplant
    Man who spews Steelpions, which can kill you in a single attack. For your 
    sake, ignore them. When you exit the train... well what do you know! It's 
    your old pals! Fight Kettle Kin in the same manner you did Kilroy, you'll 
    get a Bow's Orb when you win. Whew! Let's exit this dump.
    
    KETTLE KIN: 1230HP,33MP
    weakness: none
    spells: none
    reward: Bow Orb
    
                                   SECTION D
                                    faceoff
    
    Area 49 : The Grand Palace
    
    DOOM SWORD ~ 411HP, 32MP, 2190EXP, 2640GP - Reward : CupOfW., Guardian Ring
                 Weakness : none                Spells : Stone Saber lv. 2
    GREMLIN    ~ info unknown     -    Reward : Candy, Royal Jam
                 Weakness : none       Spells : unknown
    HECK HOUND ~ 550HP, 99MP, 1964EXP, 2450GP - Reward : Royal Jam, FaerieWalnut
                 Weakness : none                Spells : Blaze Wall lv. 5
    TURTLANCE  ~ 560HP, 44MP, 2300EXP, 2965GP - Reward : Chocolate, TortoiseMail
                 Weakness : Salamando           Spells : !?
    NATIONAL SCAR ~ 630HP, 58MP, 2425EXP, 2600GP - Reward : F.Walnut, AmuletHelm
                    Weakness : none                Spells : Wall, Dispel lv.5
    
    Now you're outside. Talk to Jema and go through the entrance into the Grand
    Palace. This place actually isn't that bad, just cast the appropriate spells
    on their dark orb to remove the barrier in the main area. Don't miss the
    Sword Orb in a chest near the Lumina dark orb. When you leave this place,
    it's time to end this goddamn maze with a fight with the Snapdragon. He's
    easily killed with fire spells, or you can use the same trick as with the 
    guy in Undine's cave. You'll get a Javelin Orb for his defeat. 
    
    SNAPDRAGON: 1215HP,6MP
    weakness: Salamando
    spells: Cure Water
    reward: Javelin Orb
    
    Go downstairs where you'll find the Emporer dead. Tired? Cause now you have
    to fight Hexas... just whack at it and you'll easily win and get a Whip Orb.
    
    HEXAS: 3465HP,69MP
    weakness: Gnome
    spells : ?
    reward : Whip Orb
    
    Wait that's not all! Here's the FINAL Mech Rider Battle. He's been holding
    out on you and now he's pissed as hell! Charge your attacks and forget magic
    because it'll mostly be useless. You might need to revive characters a few
    times until it dies. After one hell of a cut scene, you'll be riding Flamie.
    
    MECH RIDER 3: 4327HP,38MP
    weakness: none
    spells: Wall, Speed Up
    reward: Spear Orb
    
    
    Area 50 : Tree Palace (exterior)
     
    Now the Mana Fortress is floating in the sky. Ignore it for now, and go back
    down to the Tree Palace to speak to Jema and Phanna (inside). Most impor-
    tantly, follow the edge of the Palace to find Neko. He sells you the best 
    stuff you can buy in the game, but you need at least 350K to buy it all, 
    so you might need to sell some of your old stuff first.
    
    Candy             ~     20GP
    Chocolate         ~     60GP
    Faerie Walnut     ~     1000GP
    Royal Jam         ~     300GP
    Medical Herb      ~     20GP
    Cup of Wishes     ~     300GP
    Barrel            ~     900GP
    Needle Helm       ~     30000GP
    Vestguard         ~     65500GP
    Gauntlet          ~     37500GP
    
    Jema teaches you that there's still hope - just find the "Mana Volcano" (its
    real name is the Pure Land, but it looks like a volcano) and find the Mana 
    Tree itself. Save your game, and find the thing he's talking about. Land 
    right in the middle area where it looks like you shouldn't be able to land.
    
    
    PART TWENTY FOUR - THE PURELAND 
    
    RABITE   ~ 22HP, 0MP, 1EXP, 2GP - Reward : Candy, 4GP 
               Weakness : none        Spells : None
    NEEDLION ~ 599HP, 28MP, 2800EXP, 2430GP - Reward : Royal Jam, Needle Helm
               Weakness : Sylphid             Spells : Earth Slide lv. 7
    MUSHGLOOM    ~ 628HP, 38MP, 2550EXP, 3220GO - Reward : Chocolate, Barrel
                   Weakness : none                Spells : Wall lv. 5
    GRIFFIN HAND ~ 600HP, 99MP, 3090EXP, 2560GP - Reward : Choco., Griffin Helm
                   Weakness : Gnome               Spells : Defender,Silence lv.6
    ICE THUG     ~ 440HP, 99MP, 3090EXP, 816GP - Reward : Royal Jam, Dragon Ring
                   Weakness : Salamando          Spells : A.Storm,CureWater lv.7
    GHOST        ~ 632HP, 99MP, 3540EXP, 2140GP - Reward : Royal Jame, Imp Ring
                   Weakness : Lumina              Spells : Freeze, Cure Water,
                                                           Energy Absorb lv. 7
    
    The monsters here don't even compare to the ones in the Tree Palace, so make
    sure you have good armor. Now, go through the long maze, taking ANY course
    because there are no special items along the way. The first enemy boss you
    encounter will be a Dragon Worm. Hit him with all you got whenever he comes
    out of his hiding spot, and when you win you'll get an Axe Orb.
    
    DRAGON WORM: 3525HP,99MP
    weakness : Salamando
    reward : Axe Orb
    
    After this, you'll come across a "save point" that says "If you can beat the
    dragon to the left of this area, you can pass". Do just that. 
    
    SNOW DRAGON: 3000HP,99MP
    spell: Freeze
    weakness: Salamando
    reward: Bow Orb
    
    Keep going you'll come across an Axe Beak, who's weak against Undine; kill
    him to get the Javelin's Orb then keep going and save at the save spot.
    
    AXE BEAK: 2800HP,99MP
    spells: Fire Ball, Blaze Wall
    weakness: Undine (Freeze, Acid Storm), Salamando
    reward: Javelin Orb
    
    Go left, kill the Red Dragon (weak against Undine), get the Glove Orb then
    return, save and go on further. The next enemy boss is an extremely powerful
    Thunder Gigas that's weak against Gnome (Gem Missle). Do not let him hit
    you, because chances are you'll just instantly die. Pummel him with Gem
    Missles (level 6 or higher recommended) and attack with the other charac-
    ters. After this guy dies and gives you the last Sword Orb.
    
    THUNDER GIGAS: 4462HP,99MP
    spells: Air Blast, Thunder Saber
    weakness: Gnome (Earth Slide)
    reward: Sword Orb
    
    Save at the NEW save point, and go left to kill the Blue Dragon.
    
    BLUE DRAGON: 3200HP,99MP
    spell: "air" magic
    weakness: Gnome (Earth Slide)
    reward: Boomerang Orb
    
    Go through the pass thing and you'll have found the Mana Tree. After the
    big melodrama, you're ready to beat the fortress.
    
    *NOTE* The Pure Land is the only place in the game you can obtain the boy's
    best helm, the Griffin Helm. This rare item is dropped by Griffin's Claws at
    approximately 75/1 odds.
    
    
    PART TWENTY FIVE - INTERMISSION / TRAINING
    
    Because you're now ready to take on the Mana Fortress, you should try to get
    your weapon and magic levels up. These are be best spots I have found to
    gain easy weapon and magic levels.
    
    1- Path to Potos
    2- Upper Land Summer area
    3- Crystal Forest (Ice Country)
    
    An easy way to gain the girl some magic levels is to go to the Wind Palace,
    where the sprite's granpa is, and to keep casting low MP cost spells on 
    whoever. when she's drained, to talk to the old guy who will restore her MP.
    
    For easy character levels, the easy place is obviously the non-boss areas of
    the Mana Fortress and the Pure Land. 
    
    
    PART TWENTY SIX - THE MANA FORTRESS
    
    IMP        ~ 250HP, 20MP, 582EXP, 312GP - Reward : Candy, Cup of Wishes
                 Weakness : Lumina            Spells : Fireball, Exploder lv.5
    MARMABLUE  ~ 324HP, 50MP, 1385EXP, 816GP - Random : FaerieWalnut, CupOfWishes
                 Weakness : none               Spells : Magic Absorb lv. 7
    DOOM SWORD ~ 411HP, 32MP, 2190EXP, 2640GP - Reward : CupOfW., Guardian Ring
                 Weakness : none                Spells : Stone Saber lv. 2
    HECK HOUND ~ 550HP, 99MP, 1964EXP, 2450GP - Reward : Royal Jam, FaerieWalnut
                 Weakness : none                Spells : Blaze Wall lv. 5
    TURTLANCE  ~ 560HP, 44MP, 2300EXP, 2965GP - Reward : Chocolate, TortoiseMail
                 Weakness : Salamando           Spells : !?
    NATIONAL SCAR ~ 630HP, 58MP, 2425EXP, 2600GP - Reward : F.Walnut, AmuletHelm
                    Weakness : none                Spells : Wall, Dispel lv.5
    DARK STALKER  ~ 510HP, 60MP, 1219EXP, 900GP - Reward : Chocolate,NinjaGloves
                    Weakness : Lumina             Spells : Ice Saber lv. 6
    KIMONO WIZARD ~ 408HP, 80MP, 1660EXP, 1080GP - Reward : F.Walnut, Royal Jam
                    Weakness : Gnome               Spells : Airblast, T.bolt lv6
    CAPTAIN DUCK  ~ 523HP, 22MP, 1850EXP, 1440GP - Reward : Royal Jam, Duck Helm
                    Weakness : none                Spells : Exploder lv. 5
    DARK KNIGHT  ~ 200HP, 56MP, 996EXP, 1020GP - Reward : MagicalArmor! Gauntlet!
                   Weakness : Lumina             Spells : Wall lv. 4
    MASTER NINJA ~ 400HP, 44MP, 4388EXP, 2760GP - Reward : F.Cloak, BoomerangOrb
                   Weakness : none                Spells : StoneSaber, Wall lv.7
    TERMINATOR ~ 300HP, 99MP, 4570EXP, 3600GP - Reward : Faerie Walnut, Whip Orb
                 Weakness : Shade               Spells : Lucid Barrier/Beam lv.7
    TSUNAMI    ~ 388HP, 99MP, 3700EXP, 2280GP - Reward : Amulet Ring, Spear Orb
                 Weakness : Salamando           Spells : AcidStorm,E.Absorb lv.7
    FIEND HEAD ~ 582HP, 99MP, 3700EXP, 2100GP - Reward : VampireCape, AxeOrb x2
                 Weakness : Lumina              Spells : Dispel Magic lv. 5
    METAL CRAB ~ 573HP, 99MP, 2700EXP, 2100GP - Reward : VestGuard, Bow Orb
                 Weakness : none                Spells : Light Saber lv. 7
    WHIMPER    ~ 230HP, 44MP, 2300EXP, 2965GP - Reward : Power Suit, Javelin Orb
                 Weakness : Salamando           Spells : Stone Saber lv. 7
    WOLFLORD   ~ 280HP, 50MP, 4210EXP, 2400GP - Reward : Faerie Ring, Glove Orb
                 Weakness : Lumina              Spells : CureW., LunarBoost lv.7
    
    Yes, there is indeed a large selection of beasts in this area. This is a
    pretty standard maze. The crystals blocking your path can be chopped down
    with either the sword or the axe. Equip one character with one of these, and
    another with the whip to get across the gaps. Not too far in the maze, you
    have the choice of going down past a gap using the whip, or going left. Go
    down, the left path leads to nothing. The first boss is a very easy Vampire.
    Blast him with Gem Missile and Lucent Beam, and hit him when he lands.
    
    BUFFY: 4200HP,99MP
    spells:Dark Force, Dispel
    weakness: Lumina (Lucent Beam)
    
    After this boss, you can go left or right. Both paths lead the same way, but
    the right path is much less troublesome. One area you will have to go up
    past a gap, or down to a maze of new rooms. Go up, since the other way leads
    nowhere. The second boss is a giant slime immune to all physical attacks.
    Use Shade spells on him, or Gem Missile - he is fairly easy.
    
    LIME SLIME: 5000HP,99MP
    spell: Acid Storm
    weakness: Shade (Dark Force)
    
    After passing through the areas where Terminators are situated, a room
    will be shaped in a "no entry" type design. When you enter the warp plate
    in the middle, you are in a large room. When you take the right teleporter
    out of this room you have no choice but to beat the game. The Dark Lich
    (Thanatos's soul) is weak against Lumina and nearly useless without his
    magic, so have the girl cast Lucent Beam and the Sprite use Magic Absorb
    or Gem Missile for a quick victory.
    
    DARK LICH: 6666HP,99MP
    spell: Dark Force, Freeze
    weakness: Lumina (Lucent Beam)
    
    After a dramatic sequence, you come face-to-face with a huge mana beast.
    Equip the sword and have BOTH magic users cast Mana Magic on it to revive
    it. It is possible to kill this beast without the Mana Sword, but it takes
    VERY long! Use Defender and Speed Up on the boy and attack the beast when
    it flies close enough to be hit. The girl's Lunar spells also work great
    against this boss.
    
    THE MANA BEAST: 9999HP,(infinite)MP
    spells: Wall, Lucent Beam
    weakness: Mana Sword
    
    
    PART TWENTY SEVEN - THE END
    
    Once you kill the Mana Beast, you've done it! Sit back and enjoy the great
    ending. I'm sure this isn't the last time you'll be playing this great game.
    
    
    ____________________________________________________________________________
    
    III.	WEAPONS AND ARMOR
    
    
    WEAPONS
    
    Swords
    ------
    1. Rusty Sword:     ATT: 3
                        Found at the beginning of the game in a pond.
    2. Broad Sword:     ATT: 8 (Raises agility/evade x.)
                        Received after defeating Mantis Ant in Potos Village.
    3. Herald Sword:    ATT: 14 (Effective against slimes/lizards.)
                        From treasure chest in vault of Pandora Castle.
    4. Claymore:        ATT: 20 (Inflicts damage on insects, etc.)
                        Won after defeating Great Viper in Forest of Matango.
    5. Excalibur:       ATT: 27 (Effective on evil/nonliving enemies.)
                        Found inside a treasure chest in Northtown Ruins.
    6. Masamune:        ATT: 35 (Raises % of critical hits.)
                        Given by King after beating Dark Stalker in Tasnica.
    7. Gigas Sword:     ATT: 44 (Increases strength 2 pts.)
                        Found inside a treasure chest in Tree Palace.
    8. Dragon Buster:   ATT: 52 (Effective against dragons.)
                        Won after defeating Thunder Gigas in Pure Land.
    9. Mana Sword:      ATT: 127 (The top sword!)
                        1. Load up game that you want the ninth sword orb on.
                           (preferably already having 8th sword orb upgrade)
                        2. Fly over the Ice Country and land ON ONE OF THE SMALL
                           ISLANDS BESIDE IT! NOT ON THE ICE COUNTRY ITSELF!!!!
                        3. You will appear in front of Neko. Create a save log.
                        4. Press reset code R,L,(start),(select).
                        5. Start a new game.
                        6. Go all the way to the Mantis Ant.
                        7. When all the dialogue is over (exactly when the fight
                           begins), hold reset code for about 5 seconds.
                        8. Load the Neko save Log.
                        9. Finish off the Mantis Ant, and get last Sword Orb! Now
                           call on Flammie and fly away.
    
    Gloves 
    ------
    1. Spike Knuckle:   ATT: 2
                        The girl has it when she joins your team.
    2. Power Glove:     ATT: 6 (Inflicts damage on insects, etc.)
                        Won after defeating Biting Lizard in Undine's Cave.
    3. Moogle Claw:     ATT: 11 (Puts enemies to sleep.)
                        Given by Jema after beating Jabberwocky in Water Palace.
    4. Chakra Hand:     ATT: 17 (Raises intelligence/wisdom.)
                        Found inside a treasure chest in Ice Palace.
    5. Heavy Glove:     ATT: 24 (Inflicts damage on insects, etc.)
                        Won after defeating Metal Mantis in Emperor's Castle.
    6. Hyper-Fist:      ATT: 29 (Effective against slimes/lizards.)
                        Found inside a treasure chest in Palace of Darkness.
    7. Griffin Claws:   ATT: 38 (Poisons enemies.)
                        Won after defeating Red Dragon in Pure Land.
    8. Dragon Claws:    ATT: 47 (Effective against dragons.)
                        Defeat "Kimono Wizards" in Mana Fortress to obtain.
    9. Aura Glove:      ATT: 53 (The top glove!)
                        Defeat "Wolf Lord" enemies in Mana Fortress to obtain.
    
    Axes
    ----
    1. Watt's Axe:      ATT: 4
                        Bought from Watts in the Drawf Village.
    2. Lode Axe:        ATT: 11 (Effective against plants/fish.)
                        Won after defeating Fire Gigas in Underground Palace.
    3. Stout Axe:       ATT: 16 (Increases constitution by 2 pts.)
                        Found inside a treasure chest in Moogle Village.
    4. Battle Axe:      ATT: 23 (Effective against plants/fish.)
                        Found inside a treasure chest in Fire Palace.
    5. Golden Axe:      ATT: 29 (Inflicts damage on insects, etc.)
                        Found inside a treasure chest in Emperor's Castle.
    6. Were-Buster:     ATT: 38 (Use against animals/birds/beasts.)
                        Found inside a treasure chest in Golden Tower.
    7. Great Axe:       ATT: 46 (Effective against plants/fish.)
                        Won after defeating Dragon Worm in Pure Land.
    8. Gigas Axe:       ATT: 59 (Increases strength 5 pts.)
                        Defeat "Fiend Head" enemies in Mana Fortress to get.
    9. Doom Axe:        ATT: 56 (The top axe!)
                        Defeat "Fiend Head" enemies in Mana Fortress to get.
    
    Pole Arms
    ---------
    1. Spear:           ATT: 4
                        Given to the boy by Luka at the Water Palace early on.
    2. Heavy Spear:     ATT: 11
                        Won after defeating Tropicallo in Dwarf Village.
    3. Sprite's Spear:  ATT: 16 (Balloons enemies.)
                        Found inside a treasure chest in Castle of Pandora.
    4. Partisan:        ATT: 23 (Effective against slimes/lizards.)
                        Found inside a treasure chest in Santa's House.
    5. Halberd:         ATT: 29 (Confuses enemies.)
                        Found inside a treasure chest in Northtown Ruins.
    6. Oceanid Spear:   ATT: 38 (Puts enemies to sleep.)
                        Found inside a treasure chest in Golden Tower.
    7. Gigas Lance:     ATT: 47 (Increases strength 2 pts.)
                        Won after defeating Aegagropilon in Tree Palace.
    8. Dragon Lance:    ATT: 54 (Effective against dragons.)
                        Won after defeating Mech Rider 3 in Mana Fortress.
    9. Daedalus Lance:  ATT: 56 (The top spear!)
                        Defeat Mana Fortress enemy "Tsunami" to obtain.
    
    Whips
    -----
    1. Whip:            ATT: 2
                        The weapon itself is received from Elinee.
    2. Black Whip:      ATT: 6 (Slows enemies down.)
                        From treasure chest in Dwarf Village (big hole).
    3. Backhand Whip:   ATT: 14 (Raises agility/evade %.)
                        Found inside a treasure chest in Moogle Village.
    4. Chain Whip:      ATT: 17 (Effective against slimes/lizards.)
                        Won after defeating Mech Rider 1 in Kakkara Desert.
    5. Flail of Hope:   ATT: 24 (Effective on evil/nonliving enemies.)
                        Won after defeating Doom's Wall in Northtown Ruins.
    6. Morning Star:    ATT: 30 (Inflicts damage on insects, etc.)
                        Found inside a treasure chest in Emperor's Castle.
    7. Hammer Flail:    ATT: 38 (Slows enemies down.)
                        Won after defeating Hydra in Underground City.
    8. Nimbus Chain:    ATT: 47 (Inflicts damage on insects, etc.)
                        Won after defeating Hexas in Tree Palace.
    9. Gigas Flail:     ATT: 53 (The top whip!)
                        Defeat Mana Fortress enemy "Terminator" to obtain.
    
    Bows and Arrows
    ---------------
    1. Chobin's Bow:    ATT: 3
                        Given to you by the sprite as he joins your team.         
    2. Short Bow:       ATT: 8
                        Won after defeating Wall Face in Pandora Ruins.
    3. Long Bow:        ATT: 12 (Use against animals/birds/beasts.)
                        Won after defeating Jabberwocky in Water Palace.
    4. Great Bow:       ATT: 20 (Confuses enemies.)
                        Won after defeating Boreal Face in Ice Forest.
    5. Bow of Hope:     ATT: 27 (Effective on evil/nonliving enemies.)
                        Found inside a treasure chest in Northtown Ruins.
    6. Elfin Bow:       ATT: 35 (Raises intelligence/wisdom.)
                        Won after defeating Gordon Bull in Golden Tower.
    7. Wing Bow:        ATT: 43 (Confuses enemies.)
                        Won after defeating Kettle Kin in Ancient City.
    8. Doom Bow:        ATT: 52 (Raises % of critical hits.)
                        Won after defeating Snow Dragon in Pure Land.
    9. Garuda Buster:   ATT: 54 (The top bow!)
                        Defeat the "Metal Crab" enemy in Mana Fortress.
    
    Boomerangs
    ----------
    1. Boomerang:       ATT: 2
                        Also received from the Sprite.
    2. Chakram:         ATT: 6 (Effective against slimes/lizards.)
                        Won after defeating Spiky Tiger in Elinee's Castle.
    3. Lode Boomerang:  ATT: 12 (Slows enemies down.)
                        Won after defeating Spring Beak in Sprite Village.
    4. Rising Sun:      ATT: 17
                        Won after defeating Frost Gigas in Ice Palace.
    5. Red Cleaver:     ATT: 24 (Inflicts damage on insects, etc.)
                        Won after defeating Vampire in Northtown Ruins.
    6. Cobra Shuttle:   ATT: 30 (Poisons enemies.)
                        Won after defeating Blue Spike in Golden Tower.
    7. Frizbar:         ATT: 38 (Effective against slimes/lizards.)
                        Found inside a treasure chest in Ancient City.
    8. Shuriken:        ATT: 47 (Raises % of critical hits.)
                        Won after defeating Blue Dragon in Pure Land.
    9. Ninja's Trump:   ATT: 53 (The top boomerang!)
                        Deafeat "Master Ninja" enemy found in Mana Fortress.
    
    Darts
    -----
    1. Pole Dart:       ATT: 2
                        Received from the vault in Pandora castle.
    2. Javelin:         ATT: 6
                        Won after beating Kilroy in Dwarf Village (big hole).
    3. Light Trident:   ATT: 12 (Use against animals/birds/beasts.)
                        Found inside a treasure chest in Matango.
    4. Lode Javelin:    ATT: 17 (Balloons enemies.)
                        Won after defeating Minotaur in Fire Palace.
    5. Fork of Hope:    ATT: 24 (Effective on evil/nonliving enemies.)
                        Won after defeating Mech Rider 2 in Emperor's Castle.
    6. Imp's Fork:      ATT: 30 (Balloons enemies.)
                        Won after defeating Lime Slime in Palace of Darkness.
    7. Elf's Harpoon:   ATT: 38 (Raises intelligence/wisdom.)
                        Won after defeating Snap Dragon in Tree Palace.
    8. Dragon Dart:     ATT: 47 (Effective against dragons.)
                        Won after defeating Axe Beak in Pure Land.
    9. Valkyrian:       ATT: 53 (The top javelin!)
                        Defeat enemy "Whimper" found in Mana Fortress.
    
    
    ARMOR
    
    Helmets
    -------
    1. Bandana          DEF: 2 (Boy)
                        Bought in Potos
    2. Hair Ribbon      DEF: 3 (Girl)
                        Found in Pandora
    3. Rabite Cap       DEF: 5 (Sprite)
                        Bought in the Dwarf Village
    4. Head Gear        DEF: 7 (Boy)
                        Bought in the Dwarf Village
    5. Quill Cap        DEF: 10 (Girl, Sprite)
                        Bought in Matango
    6. Steel Cap        DEF: 13 (Boy)
                        Bought in Matango
    7. Golden Tiara     DEF: 17 (Girl, Sprite)
                        Bought in Kakkara
    8. Raccoon Cap      DEF: 21 (All)
                        Bought in Kakkara
    9. Quilted Hood     DEF: 26 (Girl, Sprite)
                        Bought in Southtown
    10. Tiger Cap       DEF: 32 (All)
                        Bought in Northtown
    11. Circlet         DEF: 38 (Boy, Sprite)
                        Bought in Mandala
    12. Unicorn Helm    DEF: 55 (All)
                        Bought on the Golden Isle
    13. Dragon Helm     DEF: 66 (All)
                        Bought on the Golden Isle
    14. Duck Helm       DEF: 78 (Girl, Sprite)
                        Bought on the Golden Isle
    15. Needle Helm     DEF: 140 (All)
                        Bought from Neko outside the Tree Palace
    16. Cockatrice Cap  DEF: 142 (All)
                        Left by the Basilisk
    17. Amulet Helm     DEF: 143 (Girl, Sprite)
                        Left by the National Scar
    18. Griffin Helm    DEF: 145 (Boy)
                        Left by the Griffin Hand
    19. Faerie Crown    DEF: 145 (Girl, Sprite)
                        Left by the Terminator
    
    Armor
    -----
    1. Overalls         DEF: 3 (Boy)
                        Boy starts with them
    2. Kung Fu Suit     DEF: 4 (Girl)
                        Girl starts with them
    3. Midge Robe       DEF: 7 (Sprite)
                        Sprite starts with them
    4. Chain Vest       DEF: 10 (All)
                        Bought in Kippo Village
    5. Spiky Suit       DEF: 13 (Boy, Sprite)
                        Bought in the Dwarf Village
    6. Kung Fu Dress    DEF: 17 (Girl)
                        Bought in Kippo Village
    7. Fancy Overalls   DEF: 22 (All)
                        Bought in Matango
    8. Chest Guard      DEF: 28 (Girl, Sprite)
                        Bought in Kakkara
    9. Golden Vest      DEF: 34 (All)
                        Bought in Kakkara
    10. Ruby Vest       DEF: 43 (All)
                        Bought in Southtown
    11. Tiger Suit      DEF: 52 (Boy, Sprite)
                        Bought in Northtown
    12. Tiger Bikini    DEF: 64 (Girl)
                        Bought in Northtown
    13. Magical Armor   DEF: 78 (All)
                        Bought in Mandala
    14. Tortoise Mail   DEF: 95 (Boy, Sprite)
                        Bought in Tasnica
    15. Flower Suit     DEF: 115 (Girl)
                        Bought on the Golden Isle
    16. Battle Suit     DEF: 139 (All)
                        Bought on the Golden Isle
    17. Vestguard       DEF: 240 (All)
                        Bought from Neko outside the Tree Palace
    18. Vampire Cape    DEF: 243 (Girl, Sprite)
                        Left by the Fiend Head
    19. Power Suit      DEF: 245 (Boy)
                        Left by the Whimper
    20. Faerie Cloak    DEF: 250 (Girl, Sprite)
                        Left by the Master Ninja
    
    Gauntlets
    ---------
    1. Wristband        DEF: 1 (Boy, Girl)
                        Bought in Pandora
    2. Elbow Pad        DEF: 2 (All)
                        Bought in Kippo Village
    3. Power Wrist      DEF: 4 (All)
                        Bought in the Dwarf Village
    4. Cobra Bracelet   DEF: 6 (All)
                        Bought in Pandora
    5. Wolf's Band      DEF: 8 (All)
                        Bought in Matango
    6. Silver Band      DEF: 10 (All)
                        Bought in Kakkara
    7. Golem Ring       DEF: 13 (All)
                        Bought in Southtown
    8. Frosty Ring      DEF: 16 (All) - Protection from  "Frostied"
                        Bought in Northtown
    9. Ivy Amulet       DEF: 20 (All)
                        Bought in Mandala
    10. Gold Bracelet   DEF: 24 (All)
                        Bought in Tasnica
    11. Shield Ring     DEF: 29 (All)
                        Bought on the Golden Isle
    12. Lazuri Ring     DEF: 35 (All)
                        Bought on the Golden Isle
    13. Guardian Ring   DEF: 41 (All)
                        Left by the Doom Sword
    14. Gauntlet        DEF: 90 (All)
                        Bought from Neko outside the Tree Palace
    15. Ninja Gloves    DEF: 91 (All) - protection from "Tangled"
                        Left by the Dark Stalker
    16. Dragon Ring     DEF: 92 (All)
                        Left by the Ice Thug
    17. Watcher Ring    DEF: 93 (All)  - protection from "Moogled"
                        Left by the Eggplant Man
    18. Imp's Ring      DEF: 94 (All)  - protection from "Engulfed"/"Frostied"
                        Left by the Ghost
    19. Amulet Ring     DEF: 95 (All)  - protection from "Petrified"
                        Left by the Tsunami
    20. Faerie's Ring   DEF: 100 (All) - protects from Confuse/Balloon/Pygmise
                        Left by the Wolf Lord
    
    
    ____________________________________________________________________________
    
    IV.	SECRETS REVEALED
    
    
    Enemy Attacks That Heal
    -----------------------
    This is my alltime favorite trick in SoM. Whenever an enemy casts a magic
    spell on you or an ally, use a candy, or healing or effect spell on the one
    who is about to be hurt. If you time it right, the spell effect of the enemy
    will be replaced by the effect of your own spell or item!
    
    Outta My Face, Potos Jerk!
    --------------------------
    Not quite an original trick, but still pretty cool! To sneak back into Potos
    after being banished, wait until you have at least two characters, then
    walk up to the guard, and while you keep walking towards him, press (select)
    repeatedly… eventually one will get through and the rest will follow! This
    lets you access the game's first area, which is great for weapon and magic
    level building. To get out, either call upon Flammie, or try to get out in
    the same manner (difficult!)
    
    Rare Scenes
    -----------
    After exiting Potos at the very beginning, take Cannon Travel to the Water
    Palace, then without entering the Palace, backtrack by foot to Cannon Travel
    and go to Gaia's Navel. From here enter Pandora through the back way and
    visit the Castle. The girl will instead of joining you, hit you in the face
    and run off. Now you can visit the King and the girl's Fiance. After seeing
    the castle you can visit the girl's house. She will talk to you and vanish.
    If you go to the second room, she will yet again vanish. Next you can go to
    the Haunted Forest, and get the girl to join you. With her on your team,
    keep going in the forest until you arrive at the spot where you need the axe
    to get through (she'll point it out). Now you can take her to Gaia's Navel
    without her refusing, and you can get your sword upgraded before Luka even
    tells you to! Careful though, if you get the Sprite on your team before
    getting the spear, you can no longer get the spear at all! Return to the
    Palace and continue the game. Thanks very much to James Smith for this info.
    
    Get Past Weapon Level 8
    -----------------------
    I've received a lot of emails from people who were unable to raise their
    levels past 8:00 even after obtaining all the orbs. To get all your weapons
    to their maximum, here is what to do: First, equip two characters with
    weapons already maxed out (8:99), and your third with the weapon which will
    not rise in levels. Next, go fight at a good level-rasing area (such as the
    path to Potos), and there you go. Now all the weapon points will go towards
    the weapon that will not go up. If it still doesn't work, try killing two or
    three enemies at a time, that will get it going for sure.
    
    Power Bonus!
    ------------
    This trick allows your characters to permanently have super strength, speed,
    defense, or any other power from the girl's magic menu. Simply cast the
    spell of your choice on any single character, sleep at the Inn and immedia-
    tely save your game. Restart, and the next time the game is loaded, your
    character will have that power permanently. You can do this with as many
    power spells as you like, but some spells may interfere with others and 
    cause previous powers to disapear. Nevertheless, this trick is great for if
    your character is already at its maximum power level and you aren't satis-
    fied with his skills.
    
    Permanent Weapon Powers
    -----------------------
    Like the trick above, but gives the power to a weapon instead. Cast a spell
    on a single character equiped with the weapon of your choice, and simply
    go to the weapon selection menu and switch the powered-up weapon with a non-
    powered up weapon equipped to someone else. I recommend casting Lunar on the
    sword for constant HP regeneration.
    
    Cliff Jumping
    -------------
    This great trick was given to me by James Smith. You can use it at any gap
    which you can cross with the whip. Simply get your characters on the jumping
    area, and tap the controller in the direction you want to jump. Now charge
    the whip to level 5 and release. You will jump towards where you are facing!
    This trick is a useful shortcut at certain areas in the game, like Joch's
    mountain path. In other areas, it'll just get you stuck in a wall or such.
    To get unstuck, transfer control to a character who’s not stuck in the wall
    and equip him or her with the Whip.  Then move back in position to use the
    Whip to cross the gap.  Your other two characters will instantly join you.
    
    Stuck in a Wall?
    ----------------
    If ever this happens to you, simply charge the whip to level 6, point the
    character in the direction you want to go, and release. You character will
    jump in the direction he is pointing. Repeat until you are free.
    
    High-Powered Attack, Low-Level Weapon
    -------------------------------------
    Equip one character with a low-level weapon, and another with a high-level
    weapon. Assign each character to a different controller. Have the character
    with the high-level weapon charge up to maximum, and with the second contro-
    ller, bring up the weapon menu, and switch weapons with the other character
    with the charged weapon. When released, the weapons will switch, and the one
    with a low power level will perform a high-level attack!
    
    Cumulative Attack / Combo Group Attack
    --------------------------------------
    Have the sprite cast consecutive attack spells. While this happens, the boss
    is incapacitated and cannot harm you. Cast as many spells as it would take
    to take off 999 HP and then let the damage happen, and repeat as needed. You
    can also have all your characters attack individually at the same moment
    for the same effect.
    
    Smoked Sprite
    -------------
    Buy a barrel and equip it on one character (the Sprite makes for a better
    show). Now have the girl cast one of the Saber spells on him (flame saber
    for a fiery effect). The barrel will glow red and the Sprite will seem to be
    cooking inside the barrel. Make him run around frantically for best comedic
    impact.
    
    Random Power Attack
    -------------------
    Sometimes you'll charge up an attack and hit the enemy, and immediately
    afterwards be able to hit him for a level 1 charge attack. This happens when
    you and an ally hit the same enemy at once.
    
    Strafe
    ------
    This is very useful, I have personally become accustomed to using it. It 
    lets you face the enemy and attack while being able to walk away at the same
    time. Hold R and control as you usually would. It's as simple as that.
    
    Super Magic Spells
    ------------------
    Elementals reaching level 8:99 sometimes have strange effects. Get the 
    sprite's levels up to that level and cast random spells on enemies, sometimes
    the spell effect or "look" will vary. Here are a few examples:
    Air Blast    = Becomes "Tornado"
    Blaze wall   = Flames are twice as high
    Burst        = Three times longer and, bigger
    Cure water   = Effect looks like a Royal Jam was used
    Dark Force   = Last 3 times longer, finishes with large explosion
    Earth Slide  = Smiley faces on rocks
    Evil Gate    = Large face is replaced by dozens of creatures running around
    Fire Ball    = Three dragons attack the enemy
    Freeze       = Ice bombs are five times bigger
    Lava wave    = Your foe seems to be sinking in lava
    Lucent Beam  = A lot more beams attack the enemy
    
    Inn Trick
    ---------
    Try using the Moogle Belt or Midge Mallet right before checking into an
    Inn. Thanks to Battlelord for this one.
    
    Funky Magic Trick
    -----------------
    Thanks Mr.Kank for this cool trick. If you get an ally to cast a spell while
    you are in control of the hero, as soon as the elemental comes up, walk onto
    a place where you would whip... they slide over halfway and cast it about 3 
    times consecutively. This also works sometimes when the enemy is dying.
    
    Hidden Faces
    ------------
    Hidden faces can be seen on the overworld of SoM. The first is in the water
    near the NE corner of the map. The second is in the mountains on the 
    southern edge of the Empire. Thanks to Battlelord for this info!
    
    The Seven Secret Passages
    -------------------------
    1- Scroll the walls in the Inn of Matango. You can get behind the counter!
    2- Go to the southern-most pathway in Southtown. From here walk towards the
       left until the character is blocked. You should have walked through the
       trees and appeared in a small clearing.
    3- In Tasnica, go to the left wing of the castle where there is a "bar", and
       scroll the bottom wall while walking towards the right. You will enter a
       secret pass, which leads to a merchant (who sells nothing of interest).
    4- In tasnica, take the left branch and keep going until you reach the far-
       thest room. You will notice a carpet that seems to go right into the wall
       ...it does. It will lead you to the right route.
    5- Go to Todo Village and walk to the bottom bridge. Stand right in the cen-
       ter and walk up. You will walk up onto the ice.
    6- This will lead you to Charon's Ferry before you get Flammie. Start off in
       Kakkara desert and walk outside into the desert. Walk as far north east as
       possible. There will be a blocked path. Stand at a certain spot near the 
       "gate" and run left. You will pass through and appear on another screen.
    7- In the fight against the Mana Beast, as he charges you, run left and down,
       and with the other controller have both magic users cast Mana Magic on 
       you. If timed properly, as the Mana Beast charges, you will be knocked
       straight off the platform. You can walk around a bit until the game 
       freezes, and some say they have walked far enough to see Charon's Ferry.
       Could this be part of a trick to escape the final fight with your magic
       users having Mana Magic?
    
    Confuse Cure
    ------------
    Those not used in controling a Confused character (handling the controls
    backwards), there is a simple answer. Go to the controller settings menu
    and reverse the commands. Now everything works as normal!
    
    Screen Glitch!
    --------------
    This is hard to get to work, but I've seen it happen. Have the girl cast a
    spell, and immediately call upon Flammie. The screens might overlap, or make
    the spell freeze on the screen as your characters are getting picked up.
    
    
    ____________________________________________________________________________
    
    V.	SHORT FAQ
    
    This section will answer questions about SOM that people have asked me that
    may not be covered in my walkthrough above. If you have any other questions,
    feel free to email me at JDCYR@HOTMAIL.COM
    
    
    Q. How come I keep dying at the bosses, and even because of normal monsters?
    A. Spend an hour or so gaining levels, switching weapons whenever its level
       is maxed out, then use your new money to buy the best armor you can find.
    
    Q. I finished with my axe at only level 7:99 even after getting its orb from 
       an enemy in the Mana Fortress, did I miss an orb earlier on?
    A. Possibly, but note that the Fiend Heads in the Fortress give 2 axe orbs. 
    
    Q. Why is it that sometimes I use Analyzer on a boss and it says he is weak
       against a certain elemental, then I use that elemental and it only takes 
       off 1 HP from him?
    A. Ok, when this happens, you're probably not using the right spell from 
       that category. Say it says that a boss is weak against Salamando, then 
       you use Fireball, and nothing happens - use another spell, like say, 
       exploder. If that doesn't work (and sometimes it doesn't), then... ???!
    
    Q. Why can't I get a certain weapon past 8:00 even after I upgraded it to 8?
    A. This is my most asked question. The answer is in "Secrets Revealed".
    
    Q. Why doesn't the 9th Sword Orb trick work?
    A. You probably didn't land on the island near the Ice Country. You probably
       landed ON the Ice Country and tried getting there on foot. You HAVE to
       land on the damned island BESIDE the Ice Country, NOT ON THE ICE COUNTRY 
       ITSELF!!!! 
    
    Q. How come Flammie won't land on the "volcano" up north?
    A. First off, you can't land there any time before the Mana Fortress is
       floating in the air, so go beat the Tree Palace and try again. Second, it
       seems that everyone just tries to land beside the volcano, or on the 
       stream running down it's side; try landing on the green fuzzy area that
       looks like you shouldn't be able to land on instead, then it'll work.
    
    Q. How come all my @&*$# games got erased!!!???
    A. There seems to be a battery backup problem with certain Square games. In
       SOM, although rare, the games will get erased for no apparent reason. It
       happened to me... 3 times! And once to my friend who consequently started
       crying like a girl. What can you do.
    
    
    ____________________________________________________________________________
    
    VI.	TOP SEVEN CHALLENGES
    
    Here's a section for you hardcore SoM freaks out there. See if you can match
    me by accomplishing each of these feats without cheating.
    
    7-Up every weapon to level 8:99
    6-Up every elemental to level 8:99
    5-Beat the Pure Land without the Vestguard
    4-Beat the Mana Beast without the Mana Sword
    3-Get the maximum amount of gold!
    2-Get every character to level 99
    1-Beat the entire game in less than 2 hours (BattleLord managed to do it in
      1:58. You have to time yourself in the Mana Fortress since that extra time
      won't appear on your save file)
    
    
    ____________________________________________________________________________
    
    VII.	EPILOGUE ETC.
    
    Originally this was planned to be a made-for-Notepad document, but with the
    addition of BattleLord's armor list, and all the extra enemy info, the was 
    just no way for it to fit in a file of under 60k. Visit my site for my Final
    Fantasy 3 and Chrono Trigger walkthroughs. And hey, always feel free to mail
    me about anything, I'm always happy to answer (unless you're playing SoM on
    an emulator, in which case FUCK YOU, I don't want your mail). Thanks to all
    who have helped me with this, particularly BattleLord. Some info was taken 
    from FFfanNo1's Secret of Mana Monster Treasure Chart. That's all. Aurevoir.
    
                                 jdcyr@hotmail.com
                          http://www.attcanada.net/~mrpopo
    
    
                                  (C)JD Cyr, 1999
    
    
                                   Editor’s Note
    
    JD asked me to provide an armor list for his FAQ, and to do some editing. I
    didn’t have much time to do this, so please excuse me if there’s still a few
    mistakes. I hope you’ve enjoyed this FAQ; it’s the most comprehensive SoM
    one out there. I’m afraid that I’m not as well-known as JD in the FAQ dept.,
    but I do have one FFVI FAQ somewhere on the Internet. Enjoy.
    
    ~Jared “BattleLord” Johnson
    mjohnson@carolnet.com

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