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    Boss FAQ by NothingMan

    Version: Final | Updated: 02/11/03 | Printable Version | Search This Guide

    NothingMan's Seiken Densetsu 3 Boss Guide, Final Version
    Questions? Comments? Corrections? Flames? E-Mail me!
    dawatts1@umbc.edu
    Website - http://userpages.umbc.edu/~dawatts1
    
    Final 
    February 12, 2003
    
    New this version
    ----------------
    
       -Added a few more outside contributions
    
    
    ****This is the final version of this guide. No more submissions are
    being accepted. Thanks to everyone who contributed!****
    
    
    This guide is meant to provide winning strategies to defeating the
    bosses in Seiken Densetsu 3. I really enjoyed playing this game, and I feel
    it is one of the best games ever made for the SFC/SNES. As such, I thought I
    would share my tips and experiences in playing this game so that I might help
    other's make their experiences easier and more enjoyable, as it can also be
    quite challenging. I have gone through this game about 15+ times now, and I'm
    starting to lose count ;P. Being the perfectionist I am, I have
    developed very refined strategies for defeating this game's bosses as quickly
    and efficiently as possible. This is my first attempt at a guide/FAQ. Rather
    than writing a full-blown walkthrough, I decided to do something lighter and
    more focused for my first project. Any comments and suggestions are welcome.
    Depending on how this goes, I may do walkthroughs for other games in the
    future. Well, I hope you find my guide useful and have as much fun playing
    the game as I did!
    
    
    
    Guide Layout
    --------------------
    
    - Boss Name - pretty self explanatory
    
    - Location - again, self explanatory
    - Music - The musical track that plays during this boss fight (not really
    relevant information, but still fun ;P )
    - Hit Points - an _estimate_ of the bosses' HP value. May not be exact, since
    it's kind of hard to test for an exact value due to overkill, etc.
    - Spoils - The amount of Luc (money) and Experience points gained upon victory.
    - Weakness - The element(s) that work exceptionally well against this boss. If
    you have any of the spells/skills listed here, then by all means use
    them!
    - Strengths - The element(s) that have little or no effect against this boss,
    or even heals the boss. Stay away from using these spells in this
    particular fight.
    
    - Magic - A list of magical spells this boss uses
    
    - Special Attacks - A list of unique attacks that this boss uses, many with a
    wide variety of effects.
    
     - Recommended party level - The level range of your party members I feel will
    will allow you to defeat the boss effectively but with a moderate
    challenge as well. Obviously, if your levels are lower, the battle will be
    more difficult, and if they are higher, it will be easier.
    
    - Recommended inventory - These are items that should be in your inventory ring
    when you enter battle with this boss. Some of characters have skills
    that effectively replace these items, so if this applies to your
    party members, use the space in your inventory ring for something
    else. An example of this are the Scales I mention many times
    throughout this walkthrough, which raise your stats considerably. If
    you have Lise in your party as a light-class you will not need these
    Scales at all, as she has skills which produce the exact same effects,
    so use the inventory space for something else. And obviously, if you
    have a healer, you will not need healing items as much, but they still
    are helpful, as they don't have the casting time that Heal Light does.
    
    
    Miscellaneous Tips
    ----------------------------
    
    *Black Market- The Black Market in Byzel sells invaluable items, eg the
    Scales (Stat-Ups), Claws (Sabres), and Mama Poto/Poto Oil. Do not overlook
    these items! They are among the most useful in the game, and if your party is
    not capable of casting the spells that these items are derived from, they will
    be essential for killing bosses throughout the entire game.
    
    *Max HP Reduction - Hawk as a Nightblade has a skill called Deadly Weapon that
    reduces the Max HP of any monster it is used on, and from what I've observed,
    even bosses! I tried using this skill on the Archdemon, and the battle seemed
    to go by _much_ quicker. So if you plan on having Hawk in your party, I
    would highly recommend making him a Nightblade for this reason alone....plus
    the fact that he's just awesome. The Wanderer also has a skill called Lunatic
    that does the exact same thing, so it's up to you to decide between the
    Wanderer's useful Tree and Moon magic and the Nightblade's Jitsus, which are
    also incredibly useful.
    
    *Level 1 Techs - If you have Kevin and/or Hawk in your party, I recommend
    you set them to use their Level 1 techs over the others if they are AI
    controlled, especially if sabres are to be used in a battle. There is a reason
    for this. When Stat-Upped and Sabre'd, the Double Strike of Kevin and Hawk will
    do far more damage than any Level 2 or 3 Tech, and for only 4 tech bars, too.
    Example, against Jagan, I used Power Up and Flame Sabre on Kevin, and Protect
    Down on Jagan. When I performed Kevin's Level 1 Tech, he hit Jagan twice for
    750 damage, each....totalling 1500 damage....not bad at all, and far more
    effective and efficient than using a Level 3 Tech.
    
    * Silver Dart - What skill is faster, more powerful and efficient than
    DeathSpell, Ancient, or any of the Summons? Rogue's Silver Dart, that's what.
    Now you may look at this unassuming little dart and scoff. After all, it does
    only cost 2 MP. But what you may not realize is that this little dart does
    Light based damage, which many of the late game enemies are very weak against.
    This little skill can do over 500 damage per cast to a single enemy, more if
    Stat-Ups are in place, all for the low cost of two MP and about 1/2 second
    casting time. Take that, DeathSpell!
    
    * Level Woes - It's not always apparent, but in order for the uber-powerful
    DeathSpell and Turn Undead skills to work, you must be at a higher level than
    the target. Caveat.
    
    * MP restoration - There are more ways than just using Faerie Walnuts to
    restore your MP during a boss fight. Of course, there's always Leaf Sabre,
    which the Warrior Monk and Swordmaster can cast, which allows you to rasp MP
    with every hit. There are a couple of less obvious solutions to this problem,
    however. First, killing a party member and reviving them with an Angel's Grail
    will fully restore all MP, as well as HP. Also, Poison Bubble and Grenade Bomb,
    skills of the Wanderer and Rogue, respectively, can restore MP with each
    successful cast. In addtion, Assassin Bug eyes, which cast Poision Bubble,
    carry this property as well, and can double as MP restoring items.
    
    * Aura Wave - Oh, what a valuable little skill this is. Casting this on a party
    member will cause their tech gauge to instantly max out, enabling them to
    immediately perform a power attack. When cast on Duran or Kevin, this can be
    powerful indeed, especially against Zable Fahr and Deathjester.
    
    * Controlling the flow of time - Dreamsee Herbs will allow you to switch
    between Day and Night instantly. This is especially useful with Kevin in your
    party, as he gains quite a boost to his attack power at nighttime. Use these
    right before boss battles if Kevin is in your party to give you an edge.
    
    * Specter's Eye - Another item that can be purchased at the Black Market,
    this is one that is often overlooked. It carries the same effect as the
    AntiMagic spell, where all beneficial spells such as Sabres, Stat Ups, magical
    barriers, Life Booster, et al, are cancelled. Very useful against certain
    annoying bosses who like to cast Counter Magic.
    
    * Rare Items - There are items that can allow you to cast cool spells such as
    Aura Wave and Life Booster among many others, but these items are rare and
    you need to know where to find them. Below is a little chart that identifies
    some of these items.
    
    Item Name              Effect                 Enemy/Location
    
    Grell Oil              Aura Wave           Grell Mage/Ruins of Light
    Porobin Oil            Life Booster        Porobin Leader/Forest of Wonder
    Matango Oil            Counter Magic       Darth Matango/Forest of Wonder
    Carmilla's Claw        Moon Sabre          Carmilla Queen/Moonreading Tower
    Papa Poto's Claw       Saint Sabre         Papa Poto/Ruins of Light
    Crawler's Claw         Leaf Sabre          Giga Crawler/Forest of Wonder
    Harpy's Fang           Stun Wind           Siren/Ruins of Light
    Shadowzero's Eye       Black Curse         Shadowzero/Mana Holyland
    
    There are many others, but these are by far the most useful.
    
    *Chibikko Hammer - You may not know it, but the effects of this item indirectly
    cure all status ailments. Use it once to pygmize your characters, then use it
    again to revert them to normal...without any previous status ailments!
    
    
    ------------------------
    Boss Strategies
    ------------------------
    
    
    
    
    Full Metal Hugger
    --------------------------
    
    Location - Cave of Waterfalls
    Music - Nuclear Fusion
    Hit Points - 1500
    Spoils - 441 Luc, 24 Exp
    Weakness - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                       Demon Breath, Death Spell)
    Strengths - Light (Holy Ball, Saint Beam, Light Sabre)
    
    Magic -
    Holy Ball - Level 1 Light-based spell
    Heal Light - Recovers target's HP
    
    Special Attacks -
    Eye Beam - Targets one character for small magical damage
    Bubble Breath - Hits all characters for moderate magical damage
    Dive Attack - Hits all characters for moderate physical damage
    
    Recommended Party Level - 4-5
    Recommended Inventory - 9 Round Drops
    
    
    This is the first boss you will encounter. It may seem like he has a
    ton of HP, but don't worry. Just pound on him with physical attacks and he
    should eventually go down. However, don't get too cocky. FMH can poison your
    characters, causing their HP to gradually decrease, so watch your HP level.
    When he closes his eyes, he is about to do a full screen attack that hits
    both characters for about 40 hp damage, so make they stay above that. When
    he is at about 1/4 hit points, he will begin healing himself, so don't dawdle.
    You shouldn't have too much trouble with this boss.
    
    *Odds and Ends
    
    - Keep in mind that you can cure Poison status with Puipui Grass.
    
    - You can fight this battle with 3 members if Carlie is your 3rd character.
    
    
    *Contributed Strategies
    
    -RyuSeiryuu
    
    	This is your very first boss battle. Its main attacks are Eye Beam,
    Bubble Breath, Holy Ball and Diving Press. Attack it physically and do
    your techs. Heal with round drops when your HP is below 60 HP. When the
    Hugger loses an eye, it would heal itself. Continue attacking and it
    would be dead in no time. You would get the Light Spirit, Wisp.
    
    
    
    
    Machine Golems x 2
    ------------------------------
    
    Location - Cleft of the Earth
    Music - Nuclear Fusion
    Hit Points - 700 (Each)
    Spoils - 118 Luc, 16 Exp (Each)
    Weakness - None
    Strengths - None
    
    Special Attacks -
    Drill Missile - hits all targets in path for moderate physical damage
    Rocket Launcher - hits one character for heavy fire-based damage
    
    Recommended Party Level - 5-7
    Recommended Inventory - 9 Round Drops, a couple Angel's Grail just in case
    
    
    
    The machine golems can be a pretty tough fight. Their normal attacks
    hit for moderately high damage, and their Rocket Launcher attack can do up to
    100 damage to a single character...unless they are at full health there's
    really not much you can do about this, either revive that character or keep
    fighting without him/her. Try to take them out one at a time, that way you cut
    their collective offense in half as soon as possible, and the other golem will
    be easy pickin's.
    
    *Odds and Ends
    
    - Experience is awarded separately for each of the two Golems. Keep this in
    mind in case one of your party members is killed.
    
    
    *Contributed Strategies
    
    -RyuSeiryuu
    
    	Right in the beginning, your characters should go southward.
    Don't press the attack button yet. The Machine Golems would fire missiles
    that could greatly damage a character. Don't use any spells here. The
    Golems would counter attack with a devastating Rocket Launcher that
    could instantly kill a character. Heal when your HP is below 80 HP. If
    you have Kevin in your party, control him. Attack physically with Ashura
    Dream fist whenever possible.
    
    
    
    Jewel Eater
    -----------------
    
    Location - Dwarf Tunnels
    Music - Obsession
    Hit Points - 3200
    Spoils - 879 Luc, 48 Exp
    Weakness - Wind (Air Blast, Thunderstorm, Stun Wind, Thunder Jitsu,
                       Thunder Sabre)
    Strengths - Earth (Diamond Missile, Earthquake, Stone Cloud, Earth Jitsu,
                      Diamond Sabre)
    
    Magic -
    Protect Up - raises target's resistance to physical attacks
    Speed Down - lowers target's hit and evade rates
    Diamond Missile - Level 1 Earth-based spell
    
    Special Attacks -
    Grand Slam - Hits all members for moderate-heavy physical damage
    Power Punch - Hits all members for moderate physical damage
    
    Recommended Party Level - 7-8
    Recommended Inventory - As many healing items as possible, as many Angel's
                                           Grail as you can afford at this point
    
    
    
    This will be the first really long boss fight you will encounter. Jewel
    Eater liberally uses a skill that lowers the defense of the affected party
    member (it looks like Full Metal Hugger's poison attack), dramatically
    increasing the effectiveness of Jewel Eater's attacks to that character.  When
    you get him to about 2/3 of his hit points, he will use his Power Punch attack,
    which hits all your characters. Make sure to keep your hit points from dropping
    too low. Sometime in the fight, he will cast Protect Up on himself, making your
    attacks seemingly do next to no damage. If Kevin is in your group, be
    absolutely sure to fight Jewel Eater at night...the werewolf's extra attack
    power will make this fight a lot easier. If you have Angela, cast Holy Ball
    until she expends her MP. It doesn't do a whole lot of damage, but it's the
    best way for her to support the fighters. When Jewel Eater is near death, he
    will use Grand Slam, which does massive damage to all members. Just keep at it,
    and keep your HP level up, and you should eventually beat him.
    
    *Odds and Ends
    
    - You can only have your defense lowered once, so if you see the Defense power
    decreased message more than once for the same character, don't worry. The same
    goes for all other stats, as well.
    
    
    *Contributed Strategies
    
    -RyuSeiryuu
    
    	Your second boss. The Jewel Eater stays at the ends of the
    of the battle scene. The Jewel Eater's main attacks are Gem Missile,
    Grand Slam, and Super Punch. Have some healing items in your item ring,
    preferably 9 Round Drops and 9 Angel Grails. Attack physically for all of
    your characters. If you have Angela in your party and has already
    learned Holy Ball, have her cast that until she runs out of MP. Then have
    her attack physically. Heal the character who has been attack after
    getting Gem Missile. After a while, the Jewel Eater would fly across the
    scene and the whole party loses HP. Heal and keep on attacking. The Jewel
    Eater would be dead in no time. You would get the Earth Spirit, Gnome.
    
    
    
    Tzenker
    ------------
    
    Location - Corridor of Wind
    Music - High Tension Wire
    Hit Points - 1800
    Spoils - 1246 Luc, 160 Exp
    Weakness - Earth (Diamond Missile, Earthquake, Stone Cloud, Earth Jitsu,
                       Diamond Sabre)
    Strengths - Wind (Air Blast, Thunderstorm, Stun Wind, Thunder Jitsu,
                      Thunder Sabre)
    
    Magic -
    Speed Up - Raises target's hit and evade rates
    Air Blast - Level 1 Wind-based spell
    Protect Down - lowers target's defensive power
    
    Special Attacks -
    Supersonic - Hits party for moderate magical damage
    
    Recommended Party Level - 9-10
    Recommended Inventory - Plenty of healing items and Angel's Grail, just in
                                           case, 3 Drake's Scale, 3 Molebear's Claw
    
    
    
    Extremely easy battle. Use the Molebear's Claws and Drake's Scales on
    all of your party members as soon as the fight begins, then just pound on her,
    you'll win in no time. Don't let hit points drop too low, as she will cast a
    full screen Air Blast at least once throughout the battle. She also
    occasionally puts members to sleep, but if you keep up the pressure, she won't
    have time to do much damage. Angela's Diamond Missile also works very well,
    but it isn't really necessary if you use Molebear's Claws and Drake's Scales.
    She also uses Supersonic that does about 60-70 hp to all characters, but if
    you hit her quickly enough, she won't even have a chance to cast it. You'll
    know she is near death when she casts Speed Up on herself.
    
    * Odds and Ends
    
    - If you're REALLY fast, Tzenker won't even have a a chance to cast Speed Up.
    
    
    *Contributed Strategies
    
    -RyuSeiryuu
    
    	This boss mainly spend its time flying in the air. If you have Angela in
    your party, I would suggest that she learned Gem Missile and continuously
    use Gem Missile on Tzenker. Earth attacks is Tzenker's weakness. Tzenker
    is able to swoop down an attack one of your characters and make he or she
    fall asleep. Be careful since it can Air Blast your whole party. Carry
    some healing items just in case your HP go below 70-80 HP.
    
    
    
    Genova
    -----------
    
    Location - Rolante
    Music - The Secret of Mana
    Hit Points - 3100
    Spoils - Varies depending on how many shapeshifters you take out, but usually
     in the neighborhood of 300 Exp and 800 Luc
    Weakness - Water/Ice (Ice Smash, Mega Splash, Cold Blaze, Water Jitsu,
                       Ice Sabre)
    Strengths - Fire (Fireball, Exploder, Blaze Wall, Fire Jitsu, Rocket Launcher,
                     Flame Breath, Flame Sabre)
    
    Magic -
    Fireball - Level 1 Fire-based spell
    Exploder - Level 2 Fire-based spell
    Power Up - Increases target's attack power
    Lunatic - Decreases targets maximum hit points by 20%
    
    
    Special Attacks -
    Trap Level 1 - Hits one target for light physical damage
    Trap Level 2 - Hits one target for moderate physical damage
    Melt Wave - Hits party for moderate fire-based damage
    Spawn Shapeshifter - Spawns a shapeshifter into the battlefield
    
    Recommended Party Level - 10-12
    Recommended Inventory - Standard healing items, Angel's Grail,
                                           3 Drake's Scale, 3 Poseidon's Claw
    
    
    
    This is a pretty easy fight. Use the Drake's Scales and Poseidon
    Claws immediately, then just pound on the main boss. Ignore the Shapeshifters
    ...there's no real benefit in defeating them, and they only pose a minimal
    threat. Just concentrate on the boss and the fight will be over in no time.
    
    *Odss and Ends
    
    - If you need a little extra experience to get you up to your next level, kill
    a few Shapeshifters, since you are awarded exp for each one you kill.
    
    
    *Contributed Strategies
    
    -RyuSeiryuu
    
    	This battle would go much easier if your party are all at level 18 and
    have class changed at a Mana Stone. In this case the only Mana Stone you
    know of right now if the one you saw earlier before your battle with Tzenker.
    In the battle Genova would summon Shape Shifters out of its mouth to
    attack your party. Kill them quickly and go back to Genova. Be careful of
    your HP since Genova casts power up on your enemies and can also casts
    traps on your party. Keep on attacking physically and you'll defeat this
    boss in no time.
    
    
    
    
    Bill and Ben
    ------------------
    
    Location - Rolante
    Music - Rolling Cradle
    Hit Points - 700 (Fusion), 800 (Each when separated)
    Spoils - 503 Luc (Each), 156 Exp (Each)
    Weakness - None
    Strengths - None
    
    Special Attacks -
    Shruiken - hits one or all targets for moderate physical damage, lowers hit
     rate of target(s)
    Fire Jitsu - hits one target for fire-based damage, lowers effectiveness of
     target's magic
    Earth Jitsu - hits one target for earth-based damage, lowers hit and evade
     rate of target
    Water Jitsu - hits one target for water-based damage, lowers attack power of
     target
    Thunder Jitsu- hits one target for wind-based damage, lowers defensive power
     of target
    Shadow Dive - hits one target for moderate-heavy physical damage
    
    Recommended Party Level - 10-12
    Recommended Inventory - Standard healing items and Angel's Grail,
                                           Bullete's Scales and Drake's Scales,
                                           Stardust Herbs.
    
    
    
    Tough. Use Bullete and Drake Scales on all members immediately. Bill
    and Ben start out as one enemy. When you wear them down a bit, they will split
    into two, and this is where it gets difficult. They frequently use shruikens
    and elemental Jitsus, which lower your stats. Use Scales and Stardust Herbs
    to negate these effects. They also frequently use Shadow Dive, which can be
    devastating if they both target the same party member within a short period of
    time. Keep Angel's Grails on hand. Do not use magic, they will rip you apart
    while you try to cast. Instead, keep moving and pounding away with physical
    attacks.
    
    *Odds and Ends
    
    - Using Angela's magic will likely incur a counter attack in the form of a
    nasty elemental Jutsu. Beware.
    
    - Like the Golems, experience is awarded separately for each of the two Ninjas.
    
    
    *Contributed Strategies
    
    -RyuSeiryuu
    
    	Bill and Ben can be very annoying and deadly if you do the wrong things.
    Don't even try to use attack spells or items on these guys since they
    Will counter attack with several Shadow Dives that could kill your allies.
    I would attack physically continuously until Bill and Ben split into two
    bodies. Then try to attack one of them at a time so you wouldn't end up
    with them casting two multi-targeted shurikens or ninjustsus. Heal when
    you're low on HP or else you could end up dying in this battle and you
    would have to start over with the battle against Genova.
    
    
    
    Gorva
    ---------
    
    Location - Ghost Ship
    Music - Faith Total Machine
    Hit Points - 3000
    Spoils - 1625 Luc, 320 Exp
    Weakness - Light (Holy Ball, Saint Beam, Saint Sabre, Silver Dart)
    Strengths - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                      Demon Breath)
    
    Magic -
    Evil Gate - Level 1 Shadow-based Magic
    AntiMagic - Negates target's status and elemental sabres
    
    Special Attacks -
    Ghost Road - Hits party for moderate-heavy magical damage
    Black Rain - Hits party for moderate-heavy magical damage
    
    Recommended Party Level - 11-14
    Recommended Inventory - Standard healing items, Faerie Walnuts,
                                           Puipui Grass/Stardust Herbs/Mama Poto Oil
    
    
    
    This battle can be a pain. If you have Angela, then
    cast Holy Ball repeatedly. If not, hit him with your strongest physical
    attacks. Gorva can only be hit by physical attacks when he is near the ground.
    Don't bother with scales in this fight, Gorva frequently casts AntiMagic,
    which negates the positive effects of the scales. If he silences one of your
    spellcasters, use a Stardust Herb or Puipui Grass to cure them and get them
    back in action as soon as possible. Gorva also uses Evil Gate and a couple of
    damaging full-screen magical attacks, so don't let your HP fall too low. It
    may take a while, but you shouldn't have too much trouble if you're stocked
    with healing items.
    
    *Odds and Ends
    
    - If you have Angela anywhere in your party, she is a great asset for this
    battle. By talking to the cursed party member in the library of the ship, you
    can switch party members. Make sure you get Angela into your party.
    
    - Gorva will cast AntiMagic almost immediately after using Stat Ups, so don't
    bother with them.
    
    
    *Contributed Strategies
    
    -RyuSeiryuu
    
    	You only have two characters in this battle so I would suggest having
    Spell items in your inventory. I would suggest having light coins since
    it's Genova's weakness. Attack Genova physically when he's near the ship
    and is in your range for a punch attack or sword attack. When he is out
    of reach, have the character with the highest intelligence use those
    Light coins. When you run out of Light Coins, he is either dead already
    or he's on the verge of death. Attack him physically several more times
    and he's gone. If you have Angela during this battle. Have her cast Holy
    Ball while someone else uses the Light Coins.
    
    
    Machine Golems x 3
    ------------------------------
    
    Location - Subzero Snowfield
    Music - Nuclear Fusion
    Hit Points - 1000 (Each)
    Spoils - 533 Luc (Each), 216 Exp (Each)
    Weakness - None
    Strengths - None
    
    Magic -
    Earthquake - Level 2 Earth-based Magic
    Mega Splash - Level 2 Water-based Magic
    Thunderstorm - Level 2 Wind-based Magic
    Exploder - Level 2 Fire-based Magic
    
    Special Attacks -
    Drill Missile - Hits all targets in path for moderate physical damage
    
    Recommended party level - 18+ with first class change
    Recommended inventory - Angel's Grail, Drake's Scale, Bullete's Scale,
                                           Sahaugin's Scale
    
    
    
    This battle is similar to the first Machine Golem battle, only this
    time, there are three of them, and they hit a lot harder and have a greater
    variety of attacks at their disposal. Use Scales at the beginning of the
    fight, and just pound away with physical attacks. Refrain from using offensive
    magic and Level 2 Techs, especially those of the full screen variety, as the
    Golems will counterattack it with a full screen Level 2 Spell....three Level 2
    spells in succesion = death for your party....if you absolutely must use magic,
    then be sure to use Sahagin's Scales first, as they will be your only hope of
    surviving the counter attack.
    
    *Odds and Ends
    
    - Sometimes, if you're particularly unlucky, a Golem will cast a full screen
    Level 2 spell with no provocation at all. Make sure your hit points stay high
    at all times.
    
    - As with the previous Golem battle, experience is awarded separately for each
    of the three Golems.
    
    - I haven't confirmed this yet, but the Golems may be weak against Water, so it
    wouldn't hurt to buy a few Poseidon claws and try them out.
    
    
    *Contributed Strategies
    
    -RyuSeiryuu
    
    	Its virtually the same type of battle like the first encounter. Except
    this time, they're even more deadly. They can cast level 2 spells like
    Thunderstorm and Earthquake. I would try to kill one off at a time before
    they start doing they're spell combinations. I would suggest healing
    after every time they cast their spells. Kill each one and you'll earn
    256 EXP.
    
    
    
    
    Bill and Ben, revisited
    --------------------------------
    
    Location - Desert of Scorching Heat
    Music - Rolling Cradle
    
    Recommended Party Level - 18+ with first class change
    
    
    
    This battle is almost exactly the same as the first one in Rolante,
    except they hit a lot harder and use their special attacks more liberally.
    Follow the same steps as outlined previously and you should be fine.
    
    
    
    
    Lugar
    --------
    
    Location - Moonlight Forest
    Music - Obsession
    Hit Points - 3200
    Spoils - 1093 Luc, 1120 Exp
    Weakness - None
    Strengths - None
    
    Magic -
    Moon Sabre - physical attacks replenish a portion of the caster's HP, amount
     is proportional to damage done
    Energy Ball - raises target's critical hit rate
    
    Special Attacks -
    Dead Crush - hits one party member for moderate physical damage
    Water-Moon Slice - hits one party member for moderate physical damage
    Veritubach - hits one party member for moderate physical damage
    Bastard Slam - hits one party member for moderate physical damage
    Seiryuu Death Fist - hits entire party for moderate-heavy physical damage
    Suzaku Sky Dance - hits entire party for moderate-heavy physical damage
    
    Recommended Party Level - 21-24
    Recommended Inventory - Angel's Grail, Drake's Scales, Bullete's Scales,
                                           Poto Oil
    
    
    
    This fight is only as difficult as you make it. First, Use Drake's
    and Bullete's Scales on the entire party (Lise's Stat-Ups take too long to
    cast for this situation). If you have Lise as a Dark Class, cast as many
    Stat-Downs as you can, they will help a lot. Hawk's Jitsus also work, but
    be ready for a counterattack. By doing these two things, Lugar will do very
    little damage to your party, even with Suzaku Sky Dance and Seiryuu Death Fist
    (each only did around 60-70 damage to my party). However, do not use
    offensive magic, as Lugar will counter it with one of his nasty techs. If any
    of your characters get below 100 HP, heal with items, as the casting delay
    for Heal Light leaves you vulnerable for quite a while. This shouldn't be too
    hard if you keep your cool and don't do anything stupid.
    
    *Odds and Ends
    
    - The astute observer can usually tell what techs Lugar is likely to use next
    by looking at his appearance. Since all of Lugar's forms are identical to
    Kevin's dark classes, use this as a guide in determining what to expect.
    For example, if he turns into a wolf with reddish hair and a bluish body, you
    can probably expect him to counter attack with Suzaku Sky Dance, and he also
    might cast Moon Saber.
    
    
    *Contributed Strategies
    
    -RyuSeiryuu
    
    	This guy can be either tough or very easy. First off, I would recommend
    that you would not use any level 2 techs or attack spells at all. Lugar
    can counter with any of Kevin's dark techs. This includes Water-Moon
    Slice, Bastard Slam, Seiryuu Death Fist, Dead Crush Slam, Sazuka Sky
    Dance, and Veritubach. These techs are pretty devastating and he usually
    tries to do two of these techs in a row so be prepared for some healing.
    Use _ONLY_ level 1 techs and physical attacking on Lugar for an easy defeat.
    
    
    
    
    Gildervine
    --------------
    
    Location - Lampflower Forest
    Music - Strange Medicine
    Hit Points - 7800
    Spoils - 1835 Luc, 1610 Exp
    Weakness - Moon (Moon Sabre, Lunatic), Wind (Air Blast, Thunderstorm,
                        Stun Wind, Thunder Jutsu, Thunder Sabre)
    Strengths - Tree (Posion Bubble, Pumpkin Bomb, Poison Breath, Leaf Sabre)
    
    Magic -
    Sleep Flower - puts target to sleep
    Posion Bubble - damages and poisons target
    Counter Magic - reflects all magical attacks back to caster
    
    Special Attacks -
    Hammer Bean - damages target and lowers magic effectiveness/resistance
    Pollen Jet - poisons target
    Spined Kelp - moderate physical damage to party
    
    Recommended level - 23-25
    Recommended inventory - Angel's Grail, Drake's Scale, Siren's Claw
    
    
    
    This battle shouldn't be too difficult. Use your Scales and Siren's
    Claws at the beginning of the battle, and pound away. Take out the creatures
    the boss summons as they can do damage if given the opportunity. Thunderstorm
    works well, but be careful not to cast it after Gildervine casts Counter
    Magic, else you'll be hurting. About halfway through the battle, Gildervine
    will change form and start hitting you with a variety of special attacks. Just
    keep you HP level up and you shouldn't have anything to worry about.
    
    *Odds and Ends
    
    - Specter's Eyes, which can be bought from the Black Market in Byzel, will
    cancel Gildervine's annoying Counter Magic spell. Keep this in mind.
    
    
    -----------------
    God Beasts
    -----------------
    
    After you visit the Mana Holyland, the eight God Beasts will be
    released. You may defeat the first seven beasts in any order, but the beast
    of Darkness is always the last one you will face. You should be at the very
    least level 25 to even stand a chance against the God Beasts (30 for Dolan
    and Lightgazer). Keep in mind that every time you defeat a God Beast, the
    power of the monsters in the areas of the remaining God Beasts increases by
    two levels, so don't rush too much, else you'll find yourself having trouble
    even reaching the God Beasts. A healthy amount of fighting in each of the
    seven areas should keep you well prepared for the challenges ahead, and so
    long as you gain at least two levels in each area, you shouldn't have any
    problems. You can fight the God Beasts in any order you wish, but the order I
    present them is the order I think is easiest.
    
    
    Note - fighting the God Beasts on their opposing element's "day" will make
    the fights a lot easier. For example, fight Dangaard on Gnome's Day, as Earth
    based attacks will do more damage on that particular day. Conversely,
    fighting the God Beasts on their own respective days will make the battles
    considerably tougher. Take note of which day it is and decide whether or not
    it is a good idea to fight the God Beast on that day.
    
    
    An Additional Note -  The amount of exp won from each battle is not
    dependent on the God Beast itself but on the order you fight them in. I have
    Dangaard shown here as giving 2670 Exp and Mispolm as giving 3200 Exp, but if
    you were to fight Mispolm first and Dangaard second, they would still give 2670 and
    3200 Exp, respectively.
    
    
    
    Dangaard - God Beast of Wind
    ---------------------------------------------
    
    Location - Corridor of Wind
    Music - High Tension Wire
    Hit Points - 22000
    Spoils - 22664 Luc, 2670 Exp
    Weakness - Earth (Diamond Missile, Earthquake, Stone Cloud, Earth Jitsu,
                       Diamond Sabre)
    Strengths - Wind (Air Blast, Thunderstorm, Stun Wind, Thunder Jitsu,
                      Thunder Sabre)
    
    Magic -
    Air Blast - Level 1 Wind-based Magic
    Thunderstorm - Level 2 Wind-based Magic
    Stun Wind - Level 3 Wind-based Magic, may cause silence on targeted character.
    Speed Up - Increases target's hit and evade rates
    
    Special Attacks -
    Thunderball - Hits one character for moderate magical damage
    Air Slasher - Powerful Wind-based Spell, lowers defense of party
    
    Recommended Inventory - Drake's and Sahaugin's Scales, Angel's Grail,
    					Poto Oils, Molebear Claws
    
    
    
    This fight should not be too difficult if you make the proper
    preparations. If you don't have a character who can cast Diamond Sabre, stock
    up on as many Molebear Claws as you can, you'll need them all. When the fight
    begins, cast your Stat-Up spells on the party, or use Scales if necessary.
    Lise's Stat-downs are always nice, as well as Hawk's Elemental Jitsus,
    however, do NOT use Hawk's Thunder Jitsu attack...it will only heal
    Dangaard, and it won't even lower his defense, so don't bother with it.
    Dangaard has a massive amount of HP, over 20,000. Don't let the numbers
    intimidate you though. With Diamond Sabre and Power Up your fighters will do
    at least 200 damage per hit. Each time you take off about 5,000 HP, the battle
    view changes. One thing to keep in mind is you must re-cast Diamond Sabre and
    Stat-Ups each time the view changes. Same thing with the Stat-Downs and Jitsus
    on Dangaard. If you rely on items, you can only use two of each item every
    round if you want to have enough to last throughout the battle, so give them
    to your two strongest fighters, and let the other character heal or use attack
    magic (Earthquake works well). During the last half of the battle, Dangaard
    becomes more aggressive, and casts Air Slasher and Thunderstorm quite a bit,
    so do not hesitate to use healing items and magic. He should go down pretty
    easily if you keep hitting him constantly and keep his spellcasting to a
    minimum.
    
    *Odds and Ends
    
    - Remember! You must recast all Sabres and Stat Ups each time the view
    shifts!
    
    
    
    Mispolm - God Beast of Tree
    ------------------------------------------
    
    Location - Forest of Wonder
    Music - Frenzy
    Hit Points - 14000
    Spoils - 6273 Luc, 3200 Exp
    Weakness - Moon (Lunatic, Moon Sabre), Wind (Air Blast, Thunderstorm,
                                Stun Wind, Thunder Jitsu, Thunder Sabre)
    Strengths - Tree (Poison Bubble, Pumpkin Bomb, Poison Breath, Leaf Sabre)
    
    Magic -
    Poison Bubble - Causes damage and poisons target
    Sleep Flower - puts target to sleep
    Counter Magic - reflects magical attacks back to caster
    
    Special Attacks -
    Pumpkin Bomb - hits one target for small Tree-based damage
    Grenade Bomb - hits one or all party members for moderate Tree-based damage
    Killstinger - hits all party members for moderate magical damage
    
    Recommended Inventory - Angel's Grail, Siren's Claw, Drake's Scale, Poto Oils
    
    
    
    This ridiculous looking God-"Beast" is one of the easiest battles of
    the game, and the only truly easy God-Beast. Start off the fight like you
    would any other, casting Thunder Sabre or using Siren's Claws, and casting any
    Stat-Up and Stat-Down spells you have. Then just whack away at him. He should
    go down very quickly, though he may seem to have high HP. His most powerful
    attack, Killstinger, isn't even all that powerful, as long as all members are
    above 150 HP they will survive it. Beware Counter Magic, however...this can
    ruin your day if you aren't careful. If you have any trouble at all with this
    boss, you probably need to gain a few levels, but if you are at least level 28
    or so, you should have nothing to worry about.
    
    *Odds and Ends
    
    - Like Gildervine, Mispolm will cast Counter Magic. Use Specter's Eyes to get
    rid of this.
    
    
    Xan Bie Xavier - God Beast of Fire
    -------------------------------------------------
    
    Location - Valley of Flames
    Music - Obsession
    Hit Points - 10000
    Spoils - 6481 Luc, 3790 Exp
    Weakness - Water/Ice (Ice Smash, Mega Splash, Cold Blaze, Water Jitsu,
                                      Ice Sabre)
    Strengths - Fire(Fireball, Exploder, Blaze Wall, Fire Jitsu, Rocket Launcher,
                           Flame Breath, Flame Sabre)
    
    Magic -
    Fireball - Level 1 Fire-based Magic
    Exploder - Level 2 Fire-based Magic
    Blaze Wall - Level 3 Fire-based Magic
    Flame Sabre - Imbues target's weapon with Fire damage
    Power Up - Increases attack power of target
    
    Special Attacks-
    Lava Wave - Hits party for moderate fire-based damage
    Heat Beam - Hits one target for moderate-heavy magical damage, lowers
     target's defense
    Gigaburn - Powerful Fire-based Spell, lowers party's magic
     effectiveness/resistance
    
    Recommended Inventory - Angel's Grail, Drake's Scale, Sahaugin's Scale,
                                           Poseidon's Claw, Poto Oil
    
    
    
    This battle shouldn't be too difficult. Start off by casting Ice Sabre
    or using Poseidon's Claws, and by using any necessary Stat-Ups/Scales and
    Stat-Downs/Jitsu's, however, don't use Fire Jitsu, as it heals Xan Bie and has
    no negative effect on his stats. Xan Bie does have a few powerful attacks, but
    if you've boosted your stats and are stocked with healing items you should be
    OK as long as you keep an eye on your HP level. One thing to watch for is
    occasionally Xan Bie will cast Flame Sabre on one of your party members. If
    this happens, immediately take control of that party member to prevent him/her
    from healing the beast, then recast Ice Sabre and Power Up as soon as you can
    to get them back into the action. When Xan Bie is near death he will cast
    Power Up on himself.
    
    *Odds and Ends
    
    - Ignore that 'stove' in the background of the arena. If one of your AI
    controlled party members starts attacking it, take control of him/her and
    point 'em in the right direction.
    
    
    Fiegmund - God Beast of Water
    ----------------------------------------------
    
    Location - Labyrinth of Ice Walls
    Music - Strange Medicine
    Hit Points - 14000
    Spoils - 6981 Luc, 4450 Exp
    Weakness - Fire(Fireball, Exploder, Blaze Wall, Fire Jitsu, Rocket Launcher,
                             Flame Breath, Flame Sabre)
    Strengths - Water/Ice (Ice Smash, Mega Splash, Cold Blaze, Water Jitsu,
                                     Ice Sabre)
    
    Magic -
    Ice Smash - Level 1 Ice-based Magic
    Mega Splash - Level 2 Ice-based Magic
    Cold Blaze - Level 3 Ice-based Magic, may turn target into a Snowman
    Mind Up - Increases magical effectiveness/resistance
    
    Special Attacks -
    Icicle - Hits party for small magical damage, lowers evade rate of party
    Ice Cradle - Powerful Water-based Tech, lowers attack power of party
    
    Recommended Inventory - Angel's Grail, Drake's Scale, Sahaugin's Scale,
                                           Kerberos' Claw, Poto Oil
    
    
    This boss is more of an annoyance than a threat. Start the battle off
    with your standard buffs...Flame Sabre or Kerberos' Claws, Stat-Ups/Scales,
    and Stat-Downs/Jitsus, but don't use Water Jitsu for obvious reasons. Watch
    for Cold Blaze...this annoying spell turns a party member into a Snowman for
    a short period of time. If this happens, either use a Puipui Grass or just
    wait out the effects. At least once during the battle, Fiegmund will go
    underneath the platform, making him invulnerable to physical attacks. If you
    have Exploder and/or Fire Jitsu, cast them now, as it is the only way to do
    any significant damage during this time. If you don't have either of these two
    spells, just make sure your HP remain pretty high, as Fiegmund will
    continually cast spells at you. Eventually, he will return to the top of the
    platform and you will be able to hit him with physical attacks again. When
    Fiegmund is near death, he will cast Mind Up on himself.
    
    *Odds and Ends
    
    - When Fiegmund goes underneath the platform, he is only vulnerable to magic
    attacks.
    
    
    *Contributed Strategies
    
    -Question Mark
    
    	He looks quite tough. Very tough actually. Be sure to stock up on lots of
    grass and Stardust Herbs, because he's going to turn your party into
    snowmen! Remember to re-cast a saber of you used a stardust herb on
    someone. When he first comes out, attack him with all you've got. If you
    don't have any Magic beans, don't use attack magic right away. After a
    while, the beast will jump off the screen and land under the ice. That's
    the time to use attack magic, because you can't hit him. This is also the
    past where he'll use Cold Blaze. Be sure to have herbs on hand. After a
    while, he'll jump back onto the surface. Then you attack some more.
    Fiegmund isn't so hard, just annoying. He'll die after about maybe the
    3rd time on the surface if you don't have attack magic.
    
    
    
    Land Umber - God Beast of Earth
    -------------------------------------------------
    
    Location - Gemstone Valley
    Music - Rolling Cradle
    Hit Points - 10500
    Spoils - 7302 Luc, 5180 Exp
    Weakness - Wind (Air Blast, Thunderstorm, Stun Wind, Thunder Jitsu,
                                Thunder Sabre)
    Strengths - Earth (Diamond Missile, Earthquake, Stone Cloud, Earth Jitsu,
                               Diamond Sabre)
    
    Magic -
    Earthquake - Level 2 Earth-based Magic
    Stone Cloud - Level 3 Earth-based Magic
    Protect Up - Raises target's resistance to physical attacks
    Speed Down - Lowers target's hit and evade rates
    
    Special Attacks -
    Hammer Punch - hits one target for moderate physical damage
    Crashball - halves target's current HP
    Hypercannon - hits party for heavy magical damage, lowers hit and evade
    rate
    
    Recommended Inventory - Angel's Grail, Drake's Scale, Bullete's Scale,
                                           Siren's Claw, Poto Oil
    
    
    
    Land Umber can dish it out, but can't take it. He uses a variety of
    powerful attacks, but has so few hit points that he should go
    down before he even has a chance to use most of them. Start with the standard
    buffs....Thunder Sabre/Siren's Claw, Stat-Ups/Scales, Stat-Downs/Jitsus....by
    doing these three things your fighters should be doing at least 250 damage a
    hit to Land Umber. Just watch your HP and he should go down in no time. If he
    casts Protect Up, counter it with Thunder Jitsu or Protect Down so you will
    be able to continue doing maximum damage.
    
    *Odds and Ends
    
    - Even though it doesn't say, Hypercannon does in fact lower your party's hit
    and evade rates.
    
    
    Dolan - God Beast of Moon
    ----------------------------------------
    
    Music - Black Soup
    Hit Points - 12500
    Spoils - 7715 Luc, 5980 Exp
    Weakness - Tree (Posion Bubble, Posion Breath, Pumpkin Bomb, Leaf Sabre)
    Strengths - Moon (Lunatic, Moon Sabre)
    
    Magic -
    Body Change - Changes target into a Chibikko
    Half Vanish - Reduces target's current HP by half
    Moon Sabre - physical attacks replenish a portion of the caster's HP, amount
     is proportional to damage done
    Energy Ball - Increases Critical Hit rate of target
    
    Special Attacks -
    Spiral Moon - Reduces maximum HP of entire party
    Howl - Hits party for moderate physical damage and lowers party's defense
    Graviton Press - Hits party for moderate-heavy physical damage and lowers
     party's hit and evade rates
    
    Recommended Inventory - Angel's Grail, Drake's Scale, Bullete's Scale,
                                           Poto Oil
    
    
    
    Now THIS is a God-Beast! In addition to looking damn cool, Dolan is
    by far the hardest God-Beast you've faced yet. Start the battle like you would
    any other, using your Stat-Ups/Scales and Stat-Downs/Jitsus (Sabres have
    little effect in this battle), and get ready for one hell of a fight. Dolan
    frequently uses extremely dangerous Lunar magic such as Body Change and Half
    Vanish, and he uses Graviton Press QUITE a bit, which does a lot of damage to
    the party, in addition to lowering the party's hit and evade rates. If Dolan
    uses Howl, be sure to recast Protect Up or use Bullete's scales again, as Howl
    significantly reduces your party's defense. However, his most deadly attack
    by far is Spiral Moon, which in addition to doing massive damage, lowers the
    Maximum HP of the entire party. The only way to undo these effects are to use
    Stardust Herbs, but be careful, as they cancel all positive effects of
    Stat-Ups/Scales as well. When Dolan is near death, he usually casts Moon
    Sabre. Good luck!
    
    *Odds and Ends
    
    - If you're so inclined, you can use a Specter's Eye to cancel Dolan's Moon
    Sabre
    
    
    Lightgazer - God Beast of Light
    ----------------------------------------------
    
    Music - Faith Total Machine
    Hit Points - 15500
    Spoils - 7510 Luc, 6400 Exp
    Weakness - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                                            Demon Breath, Death Spell)
    Strengths - Light (Holy Ball, Saint Beam, Saint Sabre, Silver Dart)
    
    Magic -
    Holy Ball - Level 1 Light-based Magic
    Saint Beam - Level 2 Light-based Magic
    Heal Light - Recovers target's HP
    Saint Sabre - Imbues target's weapon with the power of Light
    Magic Shield - Increases magic defense
    
    Special Attacks -
    Prisoner - Damages and Moogles entire party
    Geyseblast - Hits party for heavy magical damage
    
    Recommended Inventory - Angel's Grail, Drake's Scale, Sahaugin's Scale,
                                           Poto Oil, Mama Poto Oil
    
    
    
    This battle will either be tough or very easy depending on the
    composition of your party. If by any chance you have a party member who can
    cast Dark Sabre, then do it! This is one of the few points in the game where
    you will actually need that spell. Shadow magic such as Dark Force and
    Death Spell are also very useful. If you have neither of those two, then
    don't worry, the battle will be tougher, but still manageable. Start off
    casting Power Up and Mind Up, and use any Stat-Downs/Jitsus you have on
    Lightgazer. Watch for LG's physical attack, as it lowers the targeted party
    member's attack power, effectively canceling the Power Up spell. LG's most
    powerful attack is Geyseblast, which hits the party for an enormous amount of
    magical damage. Make sure your hit points stay above 300 at all times. LG also
    uses a spell that damages and Moogles the entire party, so be sure to bring
    some Mama Poto Oils. Also, similar to Xan Bie, LG will cast Saint Sabre on a
    party member, causing that member's attacks to heal LG. If this happens,
    recast Dark Sabre if you can, or use a Stardust Herb to cancel the effects....
    but keep in mind you must recast your Stat-Ups on that particular member if
    you use the latter method. When LG is near death, he will begin healing
    himself, so keep up the pressure.
    
    *Odds and Ends
    
    - Lightgazer will cast Magic Shield every time you hit him with a Shadow
    based spell
    
    - Demon Claws cast Dark Sabre, but before the final area, running into demons
    is a rarity. The only place I can think of is Navarre after the Mana Holyland,
    if Hawk of Lise is your main character. Keep an eye out.
    
    
    ------------------------------------------------------------------------------
    Beat the first seven God Beasts? Great! On to the last one....it's recommended
    that you have performed your second class change before attempting to fight
    this God Beast
    
    
    
    
    Zable Fahr - God Beast of Darkness
    Music - Three of Darkside
    Hit Points - 10000 (Main Part), 5000 (Heads)
    Spoils - 12698 Luc, 9380 Exp
    Weakness - Light (Holy Ball, Saint Beam, Saint Sabre, Silver Dart)
    Strengths - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                                          Demon Breath, Death Spell)
    
    Magic -
    Evil Gate - Level 1 Shadow-based Magic
    Dark Force - Level 2 Shadow-based Magic
    AnitMagic - Negate's targets status and elemental sabres
    Death Spell - Instantly kill a single target if below caster's level
    Black Curse - Lowers all stats of specified target
    
    Special Attacks -
    Hell Cross - hits entire party for heavy magical damage
    Dark Blazon - hits one target for moderate physical damage
    Demon Breath - hits entire party for moderate magical damage, lowers party's
     magic effectiveness/resistance
    Darkness Beam - hits one target for moderate magical damage, lowers target's
     magic effectiveness/resistance
    Summon Demon - hits one target for heavy physical damage
    
    Recommended Inventory - Angel's Grail, Honey Drinks, Poto Oil, Stardust Herbs,
                                           Drake's Scales, Sahaugin's Scales,
                                           any other healing items
    
    Recommended Level - 38+ with second class change
    
    
    
    VERY tough battle....If you have a character who can cast Saint Sabre,
    or you were lucky enough to stumble upon some Papa Poto Claws, use them now,
    they will tip the scales in your favor. If Angela is in your party as a Light
    Class, have her casting FS Saint Beam constantly. Aura Wave will also prove
    very useful in this fight if you have members capable of performing full
    screen attacks. The boss starts out as two heads on opposite sides of the
    screen, each has about 5000 hp or so. Cast all your buffs immediately...and
    be careful, as the heads very frequently use techs that lower your magic
    effectiveness and resistance. Lise as a Light Class is invaluable, but if
    you stock up on Sahaugin's scales, you should be ok. When the two heads are
    defeated, they will be revived, and the main entity of the boss will appear
    in the middle of the screen. Immediately following the regeneration of the
    heads, ZF will cast Hell Cross, so make sure you have full HP when the heads
    are revived. Concentrate your physical attacks on the main boss, and use
    healing items and spells liberally. Use any Stat-downs and Elemental Jitsus
    you have on the main boss, they will make your life easier. ZF casts Death
    Spell at least once during the battle, so unless you're really high level, be
    prepared to use Angel's Grail. ZF also loves to cast FS Dark Force, so keep an
    eye on your HP level. This is a very tough battle, but if you constantly use
    healing spells and counter ZF's magic defense reducing spells with Stat-Ups
    you should eventually win.
    
    
    *Odds and Ends
    
    - Hawk as a Rogue is even better than Angela for this fight. Silver Dart,
    which does Light-based damage, only costs 2 MP, takes about 1/2 second to cast,
    and when all Stat-Up and Stat-Down spells are in place, does about 700 damage!
    Doesn't get much better than that.
    
    - Aura Wave one of your characters that is capable of performing an FST to
    severely damage all parts of Zable Fahr at once. Don't forget, Grell Oils can
    cast Aura Wave if you don't have the Wanderer or God Hand.
    
    
    
    ------------------------------------------------------------------------------
    
    Once you defeat the God Beast of Darkness, the game branches off into
    three paths....which path you follow depends on who your main character is.
    
    For the final bosses, since there are many, many different party
    variations, I have provided tasks that each character and each of their
    particular classes should be performing in the final boss fight, besides
    using physical attacks.
    
    
    
    ----------------------
    Hawk/Lise
    ----------------------
    
    Difficulty - Hard
    
    
    
    Jagan (Earl of the Evil Eye)
    ---------------------------------------
    
    Music - Obsession
    Hit Points - 15000
    Spoils - 1785 Luc, 8310 (Jagan), 914 (Each minion)
    Weakness - Fire (Fireball, Exploder, Blaze Wall, Fire Jitsu, Rocket Launcher,
                              Flame Breath, Flame Sabre)
    Strengths - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                                          Demon Breath, Death Spell)
    
    Magic -
    Dark Force - Level 2 Shadow-based Magic
    Death Spell - Instantly kills a target if lower level than the caster
    
    Special Attacks -
    Ghost Road - hits party for moderate magical damage
    PsychoWave - hits party for moderate physical damage
    
    Recommended Level - 40+ w/ second class change
    Recommended Inventory - Angel's Grail, Drake's Scale, Kerberos's Claws,
                                           Poto Oil
    
    
    This battle actually isn't too difficult if you know Jagan's weakness,
    which isn't always apparent. Cast Flame Sabre or use Kerberos' Claws at the
    beginning of the fight, and use your standard Stat-Up and Stat-Down buffs.
    Take out his minions first, as they can prove troublesome if ignored for too
    long. When you hit Jagan, you'll do an enormous amount of damage to him if you
    used Flame Sabre. Be careful, though, Jagan frequently uses nasty fullscreen
    attacks, so don't hesitate to use healing items and magic. He may also cast
    Death Spell, so have some Angel's Grail on hand. As long as you heal
    constantly Jagan will go down pretty quickly.
    
    *Odds and Ends
    
    - Setting your fighters to perform Level 1 Techs will make this battle go by
    a lot quicker. See my rant on Level 1 Techs in the miscellaneous info section
    at the beginning of this guide from more details.
    
    
    
    Bigieu (Isabella)
    -----------------------
    
    Music - Rolling Cradle
    Hit Points - 16000
    Spoils - 1293 Luc, 10540 Exp
    Weakness - Earth, Water, Tree (?)
    Strengths - Fire, Wind, Moon
    
    Magic -
    Moon Sabre - physical attacks replenish a portion of the caster's HP, amount
     is proportional to damage done
    Lunatic - lowers target's maximum HP
    Half Vanish - halves target's current HP
    Lamia Naga - Lvl 3 Summon Spell - hits party for moderate-heavy magical damage
    Body Change - Transform party into Chibikkos
    Energy Ball - Raises target's critical hit rate
    
    Special Attacks -
    Rose Highclaw - Powered up physical attack
    
    Recommended Level - 43-45 w/ second class change
    Recommended Inventory - Angel's Grail, Drake's Scale, Bullete's Scale,
                                           Poto Oil, Mama Poto Oil
    
    
    
    Bigieu has a ton of HP, so this is going to be a rather long fight.
    Start off by casting your standard buffs...don't use sabres, they have little
    effect. Hawk's Fire and Thunder Jitsus also have no effect. If you lower
    her attack power and raise your defense, her normal attacks should do very
    little damage. You still have to watch for her annoying Lunar magic, and don't
    let your HP drop too far, as Lamia Naga does quite a bit of damage. Also,
    bring plenty of Mama Poto Oils, as she likes to cast Body Change. This battle
    may take a while, but shouldn't be too difficult.
    
    *Odds and Ends
    
    - I've heard that Stone Cloud does quite a bit of damage to Bigieu. Use it if
    you're so inclined.
    
    
    
    Archdemon (The Dark Prince)
    -------------------------------------------
    
    
    Music - Sacrifice Part Two, Sacrifice Part Three
    Hit Points - 54000
    Weakness - Varies
    Strengths - Varies
    
    
    Magic - Part One
    Earthquake - Level 2 Earth-based magic
    Stone Cloud - Level 3 Earth-based magic
    Dark Force - Level 2 Shadow-based magic
    Black Curse - lowers all stats of target
    Death Spell - Instantly kills one target if lower level than caster
    Body Change - Pygmizes (shrinks) entire party
    Half Vanish - Halves target's current HP
    Stun Wind - Level 3 Wind-based magic, causes Silence
    Thunderstorm - Level 2 Wind-based magic
    Mega Splash - Level 2 Water-based magic
    Cold Blaze - Level 3 Water-based magic, turns target into Snowman
    Exploder - Level 2 Fire-based magic
    Blaze Wall - Level 3 Fire-based magic
    
    Special Attacks - Part One
    Hypercannon (Earth) - hits party for heavy magical damage, lowers hit and evade
    rates
    Hell Cross (Dark) - hits party for heavy magical damage
    Spiral Moon (Moon) - lowers Maximum HP of party
    Air Slasher (Wind) - Powerful Wind-based spell, lowers defense of party
    Ice Cradle (Water) - Powerful Water-based spell, lowers attack power of party
    Gigaburn (Fire) - Powerful Fire-based spell, lowers magic
     effectiveness/resistance of party
    
    
    Magic - Part Two
    Power Up - raises target's attack power
    Protect Up - raises target's defense power
    Black Curse - lowers all stats of target
    
    
    Special Attacks - Part Two
    Air Slasher - Powerful wind-based spell, lowers defense of party
    Gigaburn - Powerful Fire-based spell, lowers magic effectiveness/resistance
     of party
    Hypercannon - hits party for heavy magical damage
    Demon Scream - hits one target for small magical damage, lowers target's
     attack power
    Demon Breath - hits party for moderate Shadow-based damage, lowers party's
     magic effectiveness/resistance
    Hell Cross - hits party for heavy magical damage
    Catastrophe - Archdemon's strongest attack, hits party for massive magical
     damage
    
    
    Recommended Level - 50+
    Recommended Inventory - As many scales and healing items as you can get
    
    
    
    This is it, the final battle, and by far the most difficult battle of
    the game. Archdemon has two forms. In the first form, he will constantly
    change his weakness and method of attack...this can be determined by his
    color. The opposing element is his weakness at this time, so if you have a
    party capable of casting FS elemental sabres, then do so, but don't bother
    using Claws, your inventory space is much better used with healing items and
    scales. You'll have to keep juggling your elemental sabres, since you run the
    risk of healing him if you're using the wrong sabre, so make sure you pay
    close attention to what his weakness is at the time. As always, cast your
    standard buffs, and if any of your stats are decreased during the battle, be
    sure to counter with scales or Stat-Ups. The most important stat is magic
    resistance, so make sure this doesn't fall too low. Archdemon's most dangerous
    forms are Moon, Earth, and Shadow. As Moon he will cast Half Vanish and Spiral
    Moon, which reduces the party's Max HP. As Earth, his final attack before
    changing his form again, Hypercannon, does massive damage to the entire party,
    so make sure you keep you HP up while he is in this form. As Shadow, he casts
    DeathSpell, so make sure you have some Angel's Grail on hand. Wind, Fire, and
    Water are not quite as dangerous, but still be careful, as he casts many
    damaging full screen spells as well as spells that affect stats and status,
    so be prepared to counter with the appropriate magic and items.
    
    
    Halfway through the battle, Archdemon's appearance will change, and so
    will his method of attack. In this form, Archdemon loves to cast Demon Scream
    and Demon Breath, so be ready to counter the effects of these spells. Keep hit
    points higher than 400 at all times, as he uses his strongest attack,
    Catastrophe, with little warning. This form is not quite as difficult as the
    first one, but it's far from a cakewalk. When Archdemon is nearing death, he
    will cast Power Up and Protect Up, so be ready to counter with
    Jitsus/Stat-Downs. After a while, Archdemon will die a fantastic death.
    Congratulations! You've just defeated the hardest boss of the game. Now just
    sit back and enjoy the ending, you've earned it!
    
    
    
    Party Roles for Final Battle
    --------------------------------------
    
    Hawk as Wanderer - The Wanderer is very useful for this battle. Start off by
    casting Counter Magic on your entire party, that way many of Archdemon's weaker
    spells will be ineffective. Depending on the composition of your party you may
    want to cast Life Booster, especially on Angela or Carlie, as they could use
    the HP boost. I believe Lunatic does in fact work on this boss, so cast that to
    give yourself an early advantage. If Hawk begins to run low on MP, replenish
    them with Posion Bubble. You can also cast Aura Wave on your stronger party
    members if you're so inclined, but it really isn't necessary, IMO.
    
    Hawk as Rogue - Not much to say here. There's no real advantages in using the
    Rogue's skills during this fight. Just whack away.
    
    Hawk as Ninja Master - Nothing much to do here but use Elemental Jitsu's to
    lower the Archdemon's stats. When Archdemon changes his form, Thunder and Fire
    Jitsu's will no longer be effective, so bear this in mind.
    
    Hawk as Nightblade - Use Deadly Weapon as you would Lunatic, and also use
    Jitsus to lower Archdemon's stats.
    
    
    Kevin as God Hand - Most of Kevin's classes serve one purpose...to beat the
    hell out of the enemy. The God Hand is no exception. Other than the occasional
    castings of Heal Light and Aura Wave, Kevin should mainly concentrate on
    fighting.
    
    Kevin as Warrior Monk - If Kevin is a Warrior Monk, then he is most likely your
    main healer, giving him two roles in this fight. When he isn't healing, he
    should be pounding away. Leaf Sabre is also quite useful if you have Angela, as
    it will help replenish her MP supply.
    
    Kevin as Death Hand - Not much here. Just fight
    
    Kevin as Dervish - If you don't have a healer, then cast Moon Sabre on all your
    party members. Otherwise, just fight.
    
    
    Lise as Vanadies - Just Stat-Up your party members and whack away.
    
    Lise as Star Lancer - See above
    
    Lise as Dragon Master - Stat-down the Archdemon as necessary, and fight
    
    Lise as Fenrir Knight - See above
    
    
    
    Duran as Paladin - If necessary, cast Heal Light. Otherwise, just fight
    
    Duran as Lord  The Lord carries much the same role as the Warrior Monk. When
    he's not healing, he should just concentrate on physical attacks.
    
    Duran as Sword Master - Cast Tree or Moon Sabre if needed
    
    Duran as Duelist - Fight
    
    
    
    Angela as Grand Divina - Spamming any Level 2 spell other than what the
    Archdemon is currently strong against usually works very well. You can cast
    Double Spell, but it will make the fight drag on, as the casting animation is
    quite lengthy.
    
    Angela as Arch Mage - Same as Grand Divina...replace Double Spell with Rainbow.
    
    Angela as Rune Master - Cast Death Spell if you are of high enough level,
    otherwise use any Level 3 spell
    
    Angela as Magus - Same as Arch Mage/Grand Devina...only with Ancient
    
    
    
    Carlie as Bishop - Most of Carlie's classes carry the same role, and it is that
    of a healer. Just heal your party when needed. Magic Shield is handy if you
    don't have Mind Up.
    
    Carlie as Sage - Heal
    
    Carlie as Necromancer - Black Curse! This wonderful little spell will lower all
    Stats at once...can't get much better than this! And of course, use her to
    heal.
    
    Carlie as Evil Shaman - Just heal.
    
    
    
    
    --------------------
    Duran/Angela
    --------------------
    
    
    Difficulty - Medium
    
    
    Darkshine Knight
    -------------------------
    
    Music - Fable(with Duran in party, none if he isn't)
    Hit Points - 18000
    Spoils - 1347 Luc, 8310 Exp
    Weakness - Light (Holy Ball, Saint Beam, Saint Sabre, Silver Dart)
                      Fire, Wind (?)
    Strengths - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                                          Demon Breath, Death Spell)
                     Water/Ice (Ice Smash, Mega Splash, Cold Blaze, Water Jitsu,
                                     Ice Sabre)
                     Earth (Diamond Missile, Earthquake, Stone Cloud, Earth Jitsu,
                               Diamond Sabre)
    
    Magic - None
    
    Special Attacks -
    Whirlwind Sword - hits party for moderate physical damage
    Vacuum Blade - hits party for heavy physical damage
    Eruption Sword - hits party for heavy physical damage
    
    Recommended Level - 40+ w/ second class change
    Recommended Inventory - Drake's and Bullete's Scales, Angel's Grail, Poto Oil
    
    
    
    The Darkshine Knight can be a pain. He uses very powerful Sword
    Techniques, sometimes in rapid succession, which can devastate your entire
    party. Start the fight casting the necessary Stat-Ups and Stat-Downs, they
    will mean the difference between life and death. If you have a character who
    can cast Saint Sabre, then do so, it will help a lot, as the Darkshine Knight
    is weak against Light. Refrain from casting offensive magic as much as
    possible, as Darkshine will counter it. Just keep your hit points maxed at all
    times and you shouldn't have a whole lot of trouble.
    
    *Odds and Ends
    
    - Be careful about using spells/Jitsus/lvl 2 and 3 techs. Darkshine will
    likely counterattack with one of his powerful sword techs....so if you must use
    one of these....be prepared to suffer.
    
    *Contributed Strategies
    
    
    -EpisodeMST
    
    If you leave the techs of your other two characters on they will trigger his 
    counteract.  When they do this simply heal Duran and let them die.  There is a
    VERY good reason for this.
     
    The Darkshine Knight builds his techs by getting hit with techs, in which case
    he counter attacks, or by hitting you.  If you fight him alone as Duran you 
    can manage to get the Knight on the top end of one of the stalagmite pillars,
    and Duran at the bottom.
     
    Then just whack him and retreat.  When Duran raises his word march back up and
    hit him.  Then walk south just out of range again.  Keep doing this and you 
    can kill the darkshine knight with only using healing to a minimum extent.
    If Duran is either of his light classes he can heal himself and when you win 
    you will get any mp back.
     
    You can litterally defeat the darkshine knight without losing any items or exp.
    It also makes it really simple and easy.
    
    
    
    Koren (The Wizard of Red Lotus)
    -----------------------------------------------
    
    Music - High Tension Wire
    Hit Points - 15000
    Spoils - 1476 Luc, 10540 Exp
    Weakness - None
    Strengths - Varies
    
    Magic -
    Air Blast - Level 1 Wind-based Magic
    Thunderstorm - Level 2 Wind-based Magic
    Ice Smash - Level 1 Water-based Magic
    Mega Splash - Level 2 Water-based Magic
    Diamond Missile - Level 1 Earth-based Magic
    Earthquake - Level 2 Earth-based Magic
    Fireball - Level 1 Fire-based Magic
    Exploder - Level 2 Fire-based Magic
    Evil Gate - Level 1 Shadow-based Magic
    Dark Force - Level 2 Shadow-based Magic
    Holy Ball - Level 1 Light-based Magic
    Saint Beam - Level 2 Light-based Magic
    Ancient - Powerful non-elemental Magic
    
    Recommended Level - 43-45 w/ second class change
    Recommended Inventory - Scales, Angel's Grail, Matango Oil
    
    Koren will either be a pain or the easiest boss you've fought in the
    whole game. If you have Hawk as a Wanderer....great! Cast Counter Magic,
    and most of Koren's spells will be reflected right back at him. If you don't
    have Hawk as Wanderer, don't worry. In the Forest of Wonder, the Darth
    Matangos randomly drop Matango Oils, which have the same effect as Counter
    Magic when used. Fight around there a bit and get 3 of them, and save them
    for the battle against Koren. Just use the Oils and pound away....he won't
    even be able to hurt you unless he casts Ancient, which he doesn't do often,
    but at least make sure your HP stay up since it does hurt quite a bit.
    
    
    If you don't want to use this cheese-filled technique, then just use
    your standard buffs, as always, and pound away with physical attacks...Koren
    uses a barrier changing method similar to Magus in Chrono Trigger, in that only
    the element that he is currently using will have any effect on him. Pay
    attention to this if you plan on using magic in the fight, but I'd advise
    against it anyhow and just stick with physical attacks
    
    *Odds and Ends
    
    - I still haven't fully figured out the intricacies of Koren's Barrier Change.
    Any info would be appreciated.
    
    
    Dragon Emperor Ryuutei
    ------------------------------------
    
    Music - Sacrifice Part Two, Sacrifice Part Three
    Hit Points - 55000
    Weakness - Varies
    Strengths - Varies
    
    Magic -
    Saint Beam - Level 2 Light-based spell
    Thunderstorm - Level 2 Wind-based spell
    Stun Wind - Level 3 Wind-based spell, causes Silence
    Exploder - Level 2 Fire-based spell
    Blaze Wall - Level 3 Fire-based spell
    Mega Splash - Level 2 Water-based spell
    Cold Blaze - Level 3 Water-based spell, causes Snowman status
    Earthquake - Level 2 Earth-based spell
    Stone Cloud - Level 3 Earth-based spell
    Half Vanish - Halves target's current HP
    Body Change - Pygmizes (shrinks) entire party
    Ancient - Powerful non-elemental magic
    
    Special Attacks -
    Spiral Moon - damages party and lowers Max HP
    Prisoner - damages and Moogles party
    Air Slasher - Powerful Wind-based spell, lowers defense of party
    Gigaburn - Powerful Fire-based spell, lowers magic effectiveness/resistance
     of party
    Ice Cradle - Powerful Ice-based spell, lowers attack power of party
    Dragon Shout - hits party for light physical damage and lowers hit and evade
     rates
    Fang Rush - bites a party member, causing some physical damage.
    Turn Wind - hits party for light magical damage
    Flare - DE's strongest attack. Hits party for massive magical damage.
    
    Recommended level - 48+
    Recommended Inventory - As many Scales and healing items as you can get
    
    
    The Dragon Emperor will be the last enemy you face if you chose Duran
    or Angela as your main character. The Dragon Emperor is more difficult than
    the Dark Lich, but easier than the Archdemon. Unlike the Archdemon, the Dragon
    Emperor only has one "form" to deal with, but he does like to move around the
    battlefield a lot. Start off the fight like you would any other, casting your
    Stat-Ups and Stat-Downs. The Dragon Emperor can cast
    almost every Level 2 and 3 elemental spell, as well as a few other dangerous
    and annoying spells such as Prisoner and Spiral Moon. Have Mama Poto Oils and
    Stardust Herbs on hand to counter these effects. After a certain amount of
    time, DE will fly from his original position on the battlefield down toward the
    bottom of the screen. In this position, DE can do little but bite your party
    and use Dragon Shout, which causes damage and lowers your party's hit and
    evade rates. Be warned, though, for immediately after he leaves this position,
    he will use Flare, which hits your party for an immense amount of magical
    damage, so make sure you keep your hit points high while DE is positioned at
    the bottom of the screen. Dragon Emperor does cast Ancient, but based on my
    observations, he only does this after he uses Flare at least once. He'll cast
    it with very little warning, so be prepared. The music will change halfway
    through the battle. When DE is nearing death, he will cast Power Up on himself.
    If you can, counter this will Stat-Downs, as his physical attacks can cause
    quite a bit of damage. When he is defeated, just sit back and enjoy the ending.
    
    *Regarding Strength and Weakness - I have made a strange observation on this.
    It seems _before_ the Dragon Emperor uses Flare, all elements work on him
    equally well, and _after_ he uses Flare for the first time, all elements except
    Tree and Moon heal him.
    
    
    Party Roles for Final Battle
    --------------------------------------
    
    Hawk as Wanderer - The Wanderer has the same general use in all 3 final boss
    battles. Counter Magic, Lunatic, Life Booster, and Aura Wave will serve you
    well. See Archdemon strategies for more info.
    
    Hawk as Rogue - Same as Archdemon. Most skills aren't worth using, really.
    You can spam Silver Dart if you want, but IMO it will only prolong the battle.
    Just fight.
    
    Hawk as Ninja Master - Just lower his stats with elemental Jitsus and fight
    
    Hawk as Nightblade - Lower stats with elemental Jitsus and cast Deadly
    Weapon at the beginning of the fight.
    
    
    Kevin as God Hand - Most of Kevin's classes serve one purpose...to beat the
    hell out of the enemy. The God Hand is no exception. Other than the occasional
    castings of Heal Light and Aura Wave, Kevin should mainly concentrate on
    fighting.
    
    Kevin as Warrior Monk - If Kevin is a Warrior Monk, then he is most likely your
    main healer, giving him two roles in this fight. When he isn't healing, he
    should be pounding away. Leaf Sabre is also quite useful if you have Angela, as
    it will help replenish her MP supply.
    
    Kevin as Death Hand - Not much here. Just fight
    
    Kevin as Dervish - If you don't have a healer, then cast Moon Sabre on all your
    party members. Otherwise, just fight.
    
    
    
    Lise as Vanadies - Just Stat-Up your party members and whack away.
    
    Lise as Star Lancer - See above
    
    Lise as Dragon Master - Stat-down as necessary, and fight
    
    Lise as Fenrir Knight - See above
    
    
    
    Duran as Paladin - If necessary, cast Heal Light. Otherwise, just fight
    
    Duran as Lord  The Lord carries much the same role as the Warrior Monk. When
    he's not healing, he should just concentrate on physical attacks.
    
    Duran as Sword Master - Cast Tree or Moon Sabre if needed
    
    Duran as Duelist - Fight
    
    
    
    Angela as Grand Divina - Spamming any Level 2 spell other than what the
    Dragon Emperor is currently strong against usually works very well. You can
    cast Double Spell, but it will make the fight drag on, as the casting animation
    is quite lengthy, and will prolong the battle.
    
    Angela as Arch Mage - Same as Grand Divina...replace Double Spell with Rainbow.
    
    Angela as Rune Master - Cast Death Spell if you are of high enough level,
    otherwise use any Level 3 spell
    
    Angela as Magus - Same as Arch Mage/Grand Devina...only with Ancient
    
    
    Carlie as Bishop - Most of Carlie's classes carry the same role, and it is that
    of a healer. Just heal your party when needed. Magic Shield is handy if you
    don't have mind up.
    
    Carlie as Sage - Heal
    
    Carlie as Necromancer - Black Curse! This wonderful little spell will lower all
    Stats at once...can't get much better than this! And of course, use her to
    heal.
    
    Carlie as Evil Shaman - Just heal.
    
    
    
    
    -----------------
    Kevin/Carlie
    -----------------
    
    Difficulty - Easiest (but still by no means easy)
    
    
    Deathjester
    ----------------
    
    Music - Obsession
    Hit Points - 12000
    Spoils - 4041 Luc, 8310 Exp
    Weakness - Water/Ice (Ice Smash, Mega Splash, Cold Blaze, Water Jitsu,
                                     Ice Sabre)
    Strengths - Fire(?)
    
    Magic -
    Holy Ball - Level 1 Light-based Magic
    Evil Gate - Level 1 Shadow-based Magic
    Stun Wind - Level 3 Wind-based Magic, causes Silence
    Cold Blaze - Level 3 Water-based Magic, causes Snowman status
    Blaze Wall - Level 3 Fire-based Magic
    Stone Cloud - Level 3 Earth-based Magic
    Death Roulette - Kills random party member
    
    
    
    Recommended level - 40+ w/ second class change
    Recommended Inventory - Scales, Angel's Grail
    
    
    
    At the very beginning of the fight, Deathjester will split into three,
    but only one of him can be damaged. Cast any full-screen spell to see which
    one is the real on, and focus all your attacks on that one. Make sure you're
    packing some Angel's Grail, as DJ likes to cast Death Roulette, which randomly
    kills a party member. Having a character or characters who are capable of both
    casting Aura Wave and performing a full screen Level 3 Tech will make this
    fight a lot easier. Just cast Aura Wave on whomever can perform a full screen
    tech, then let 'er rip. Repeat as necessary. Angela's Double Spell, Rainbow,
    and Ancient are also great, but watch your MP level, as they do cost quite a
    bit. Deathjester liberally casts powerful Level 3 elemental spells, some of
    which cause status ailments, so be prepared.
    
    *Odds and Ends
    
    - Apparently Deathjester is weak against Water, so casting Ice Sabre wouldn't
    hurt. (Thanks to GoodLuckDie for this info)
    
    
    Heath, The Fallen Cleric
    -----------------------------------
    
    Music - Innocent Sea
    Hit Points - 12000
    Spoils - 1536 Luc, 10540 Exp
    Weakness - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                      Demon Breath, Death Spell)
    Strengths - Light (Holy Ball, Saint Beam, Saint Sabre, Silver Dart)
    
    Magic -
    Heal Light - Recovers target's HP
    Holy Ball - Level 1 Light-based Magic
    Saint Beam - Level 2 Light-Based Magic
    Black Curse - Lowers all stats of target
    
    Special Attacks -
    Summon Ghost - Lvl 2 Summon Spell - damages one party member
    Marduke - Lvl 3 Summon Spell - Damages and silences party
    Jormungand - Lvl 3 Summon Spell - Damages and poisons party
    Freya - Lvl 3 - Summon Spell - Damages and pygmizes party
    Ghost Road - hits party for moderate magical damage
    
    Recommended level - 43-45 w/ second class change
    Recommended Inventory - Scales, Mama Poto/Poto Oil, Angel's Grail
    
    
    
    Ugh...this guy is irritating. He casts many annoying summoning spells,
    and heals himself _quite_ frequently. If you have Dark Sabre, then use it now,
    as this is the last place you'll need it. Casting Stat-Ups and Stat-Downs also
    help a lot, because the key to defeating Heath is to be very fast, as he is
    not afraid to cast Heal Light. Make sure you have Mama Poto Oils on hand, as
    Heath's summons inflict various status ailments. If you constantly keep up the
    pressure, he will eventually go down.
    
    *Odds and Ends
    
    - I think Heath heals after you hit him with a Spell or Lvl 2/3 tech. Beware.
    
    
    Dark Lich (The Masked Mage)
    -------------------------------------------
    
    Music - Sacrifice Part Two, Sacrifice Part Three
    Hit Points - 49000
    Weakness - Varies
    Strengths - Varies
    
    Magic -
    Dark Force - Level 2 Shadow-Based Magic
    Death Spell - Instantly kills a target if lower level than the caster
    Poison Bubble - Tree-based damage and poison status on target
    Tree Sabre - Target's weapon will drain MP proportional to damage done
    Cold Blaze - Level 3 Water-Based Magic, turns target into snowman
    Earthquake - Level 2 Earth-Based Magic
    Stone Cloud - Level 3 Earth-Based Magic
    Saint Beam - Level 2 Light-Based Magic
    Ancient - Powerful non-elemental Magic
    Speed Up - Increases target's hit and evade rates
    Power Up - Increases target's attack power
    
    
    Special Attacks -
    Hell Cross - Hits party for heavy magical damage
    Death Ecstasy - Hits party for heavy magical damage
    Killstinger - Hits party for moderate magical damage
    Hypercannon - Hits party for heavy magical damage
    Prisoner - damages and Moogles party
    
    Recommended level - 47+
    Recommended Inventory - As many Scales and healing items as you can get
    
    
    The Dark Lich is the easiest of the three final bosses, but that still doesn't
    mean he's a pushover. The DL has a limited arsenal of spells compared
    to the other two bosses, most of which do heavy damage and little else. Start
    off the battle casting your Stat-Ups and Stat-Downs. If you have Mind Up and
    Mind Down, this battle will be a cakewalk, as even the DL's most damaging
    spells won't be very threatening. During the battle, the background will change.
    This indicates the Dark Lich's current method of attack as well as his
    weakness. At the initial background, the Dark Lich will attack with Dark
    Magic, such as Dark Force and Hell Cross. He also may cast Death Spell, but he
    rarely does. He may even cast Ancient, so make sure your hit points remain
    high. During this phase he is vulnerable to Light based attacks. There
    are two other "backgrounds" as well. One of them covers the battlefield with
    water. In this phase, DL will attack with Tree and Water based spells. This
    method of attack is the least threatening of the three, the only spell to
    really watch for is Cold Blaze, which will change the target into a Snowman
    for a brief period of time. DL is vulnerable to Fire during this phase. His
    last method of attack comes when the background shifts to a desert-like
    setting. This method is more dangerous, as he does cast Prisoner, which
    Moogles your party, and Hypercannon, which hits for quite a bit of damage.
    Be prepared to counter these attacks. In this form, DL is vulnerable to Dark
    and Wind based magic. In all three forms, Dark Lich will frequently cast Death
    Ecstasy, which is almost as powerful as Ancient. However, if you did your
    homework and remembered to bring some Scales, you'll find that even DL's
    most powerful attacks don't do a terrible amount of damage, and even less if
    you have a character capable of using Stat-Downs. Overall, this battle
    isn't too difficult, and should be over rather quickly. Halfway through the
    battle, the music will change. DL will cast Speed Up and Power Up when he is
    nearing death.
    
    
    
    Party Roles for Final Battle
    --------------------------------------
    
    Hawk as Wanderer - The Wanderer has the same general use in all 3 final boss
    battles. Counter Magic, Lunatic, Life Booster, and Aura Wave will serve you
    well. See Archdemon strategies for more info.
    
    Hawk as Rogue - Same as Archdemon. Most skills aren't worth using, really.
    You can spam Silver Dart if you want, especially when he's weak against Light,
    but IMO it will only prolong the battle. Just fight.
    
    Hawk as Ninja Master - Just lower his stats with elemental Jitsus and fight
    
    Hawk as Nightblade - Lower stats with elemental Jitsus and cast Deadly
    Weapon at the beginning of the fight.
    
    
    Kevin as God Hand - Most of Kevin's classes serve one purpose...to beat the
    hell out of the enemy. The God Hand is no exception. Other than the occasional
    castings of Heal Light and Aura Wave, Kevin should mainly concentrate on
    fighting.
    
    Kevin as Warrior Monk - If Kevin is a Warrior Monk, then he is most likely your
    main healer, giving him two roles in this fight. When he isn't healing, he
    should be pounding away. Leaf Sabre is also quite useful if you have Angela, as
    it will help replenish her MP supply.
    
    Kevin as Death Hand - Not much here. Just fight
    
    Kevin as Dervish - If you don't have a healer, then cast Moon Sabre on all your
    party members. Otherwise, just fight.
    
    
    
    Lise as Vanadies - Just Stat-Up your party members and whack away.
    
    Lise as Star Lancer - See above
    
    Lise as Dragon Master - Stat-down as necessary, and fight
    
    Lise as Fenrir Knight - See above
    
    
    
    Duran as Paladin - If necessary, cast Heal Light. Otherwise, just fight
    
    Duran as Lord  The Lord carries much the same role as the Warrior Monk. When
    he's not healing, he should just concentrate on physical attacks.
    
    Duran as Sword Master - DO NOT CAST TREE SABRE! When Dark Lich becomes strong
    against Tree, this will cause you to _lose_ MP!
    
    Duran as Duelist - Fight
    
    
    
    Angela as Grand Divina - Spamming any Level 2 spell other than what the
    Dark Lich is currently strong against usually works very well. You can
    cast Double Spell, but it will make the fight drag on, as the casting animation
    is quite lengthy, and will prolong the battle.
    
    Angela as Arch Mage - Same as Grand Divina...replace Double Spell with Rainbow.
    
    Angela as Rune Master - Cast Death Spell if you are of high enough level,
    otherwise use any Level 3 spell
    
    Angela as Magus - Same as Arch Mage/Grand Devina...only with Ancient
    
    
    
    Carlie as Bishop - Most of Carlie's classes carry the same role, and it is that
    of a healer. Just heal your party when needed. Magic Shield is handy if you
    don't have mind up. However, for this battle, Turn Undead is powerful indeed.
    For the low cost of 1 MP, you can inflict 999 damage on the Dark Lich, as long
    as you are above level 53 or so.
    
    Carlie as Sage - Heal
    
    Carlie as Necromancer - Black Curse! This wonderful little spell will lower all
    Stats at once...can't get much better than this! And of course, use her to
    heal.
    
    Carlie as Evil Shaman - Just heal.
    
    
    
    
    Possible Future Addenda and Fixes
    ----------------------------------------------------
    
    - Since the late game bosses have so many attacks, I may have missed some of
      them. If you know of any special attacks/spells that a boss uses that isn't
      listed, please let me know ASAP so I can update accordingly.
    
    - Any other errors that may be present within this document. Please let me
      know if you find any!
    
    - Has anyone actually found a use for Energy Ball? Seems every time I use this
      it really doesn't do much of anything. Any info would be appreciated.
    
    - Anything to add to the miscellaneous tips or odd and ends sections would be
    _greatly_ appreciated.
    
    - Any info on Koren's Barrier Change would be appreciated.
    
    - The late game bosses seem to have a variety of different elemental strengths
    and weaknesses. If you know of any that aren't listed here, please let me know.
    
    - Any other ideas are always welcome as well....please send 'em my way!
    
    
    
    Version History
    -----------------------
    
    Started - 1/27/01
    
    2/27/01 - Version 1.0 completed!
    
    3/05/01 - v1.02, Ironed out various spelling, grammar, and continuity issues
       that I had misssed before or was too lazy to correct ;P
    
       - Added information about Hawk's Deadly Weapon/Lunatic skills
    
       - Added a few spells to Archdemon's arsenal that I had missed before
    
       - Listed all of Dragon Emperor and Koren's spells
    
       - Updated spell lists for a few other bosses, too
    
    3/11/01 - v1.1
    
       - Added bosses' HP, Exp, and Luc values!
    
       - Added information on Exp won from the God Beasts
    
       - Modified strategies for defeating Koren, Darkshine Knight and Deathjester
    
       - A few other notes added in various places as well
    
    3/19/01 - v1.11
    
          - Updated strategies for Dragon Emperor (apparently he _doesn't_ cast
            Ancient) [Update - ok, so he does actually cast it, but only if you
            take quite a while to defeat him, so I've observed]
    
    3/20/01 - v1.12
    
          - Updated strategies for Dragon Emperor yet again - it seems Turn Wind
    	actually does magical damage, based on my observations
    
          - Added Dark Blazon to Zable Fahr's repertoire
    
    4/9/01 - v1.2
    
     - Updated strategies for Dragon Emperor, Lightgazer, Genova, Machine Golems
        x3
    
       - Added lots of new tips to the Miscellaneous Tips section
    
       - Improved party roles for final battles
    
       - Added information regarding the music for the Darkshine Knight battle.
       Turns out no music is played when Duran is absent from your party.
    
    
    4/29/01 - v1.3
    
       - Updated strategies for Dragon Emperor and Deathjester
    
       - Added a few new tips to the Miscellaneous Tips section
    
       - Added the Odds and Ends feature to every boss profile. This section covers
       various oddities that may not always be apparent at first.
    
    
    7/24/01 - v2.0
    
    
       -Added strategies from outside sources
    
       -Fixed item table alignment
    
    
    2/12/03 - Final
    
       -Added a few more outside contributions
    
    
    
    Props and Slops
    ------------------------
    
    Props!
    
    - Squaresoft, for making such an excellent game!
    
    - Neill Corlett and company, for doing such an fantastic translation so that
      us non-Japanese speakers can enjoy this killer game.
      http://www4.ncsu.edu/~nscorlet/sd3/
    
    - The ZSNES team: zsKnight, _Demo_, and Pharos, for creating the best SNES
      emulator in existence.
      http://www.zsnes.com
    
    - RyuSeiryuu, for allowing me to use the boss strategies from his FAQ in mine.
         Ryu's walkthrough can be found at
         http://db.gamefaqs.com/console/snes/file/seiken_densetsu_3_h.txt
    
    - Question Mark and EpisodeMST for contributing boss strategies.
    
    - Sheex's boss list, which I referred to for some of the HP values of the late
      game bosses
      http://www.rpgamer.com/games/sd/sd3/text/info/sd3bss.htm
    
    - All other FAQ writers out there, whose dedication and perseverance inspired
      me to write an FAQ of my own
    
    - CJayC and GameFAQ's for posting my guide!
      http://www.gamefaqs.com
    
    - Dough Dirl!
    
    
    Slops!
    
    - Squaresoft, for giving us Americans Secret of Evermore instead of this
      game....boo!
    
    - Those who fail to appreciate the beauty of retro-gaming. Long live the SNES!
    
    - Irresponisble parents, who blame the problems of society on games and
      television. This has become a huge problem lately. Make your voice heard
      and stand up for what you believe in. Gaming shall not die!
    
    
    
    Legal Crap
    ----------------
    
    Seiken Densetsu, Secret of Mana, and all related objects are Trademarks of
    SquareSoft, Inc.
    
    This FAQ by Dave Watts, Jr. (c) 2001-2003
    dawatts1@umbc.edu
    http://userpages.umbc.edu/~dawatts1
    
    All contributions are property of their respective owners and may not be
    reproduced without permission from the applicable party.
    
    If you wish to use this guide on your site, then that is fine with me, so long
    as nothing is changed. I also welcome all sorts of feedback, so if you have
    any questions, or you just want to compliment me, then feel free to drop me
    a line.
    
    
    
    And that, as they say, is that.....