NothingMan's Seiken Densetsu 3 Boss Guide, Final Version
Questions? Comments? Corrections? Flames? E-Mail me!
dawatts1@umbc.edu
Website - http://userpages.umbc.edu/~dawatts1

Final 
February 12, 2003

New this version
----------------

   -Added a few more outside contributions


****This is the final version of this guide. No more submissions are
being accepted. Thanks to everyone who contributed!****


This guide is meant to provide winning strategies to defeating the
bosses in Seiken Densetsu 3. I really enjoyed playing this game, and I feel
it is one of the best games ever made for the SFC/SNES. As such, I thought I
would share my tips and experiences in playing this game so that I might help
other's make their experiences easier and more enjoyable, as it can also be
quite challenging. I have gone through this game about 15+ times now, and I'm
starting to lose count ;P. Being the perfectionist I am, I have
developed very refined strategies for defeating this game's bosses as quickly
and efficiently as possible. This is my first attempt at a guide/FAQ. Rather
than writing a full-blown walkthrough, I decided to do something lighter and
more focused for my first project. Any comments and suggestions are welcome.
Depending on how this goes, I may do walkthroughs for other games in the
future. Well, I hope you find my guide useful and have as much fun playing
the game as I did!



Guide Layout
--------------------

- Boss Name - pretty self explanatory

- Location - again, self explanatory
- Music - The musical track that plays during this boss fight (not really
relevant information, but still fun ;P )
- Hit Points - an _estimate_ of the bosses' HP value. May not be exact, since
it's kind of hard to test for an exact value due to overkill, etc.
- Spoils - The amount of Luc (money) and Experience points gained upon victory.
- Weakness - The element(s) that work exceptionally well against this boss. If
you have any of the spells/skills listed here, then by all means use
them!
- Strengths - The element(s) that have little or no effect against this boss,
or even heals the boss. Stay away from using these spells in this
particular fight.

- Magic - A list of magical spells this boss uses

- Special Attacks - A list of unique attacks that this boss uses, many with a
wide variety of effects.

 - Recommended party level - The level range of your party members I feel will
will allow you to defeat the boss effectively but with a moderate
challenge as well. Obviously, if your levels are lower, the battle will be
more difficult, and if they are higher, it will be easier.

- Recommended inventory - These are items that should be in your inventory ring
when you enter battle with this boss. Some of characters have skills
that effectively replace these items, so if this applies to your
party members, use the space in your inventory ring for something
else. An example of this are the Scales I mention many times
throughout this walkthrough, which raise your stats considerably. If
you have Lise in your party as a light-class you will not need these
Scales at all, as she has skills which produce the exact same effects,
so use the inventory space for something else. And obviously, if you
have a healer, you will not need healing items as much, but they still
are helpful, as they don't have the casting time that Heal Light does.


Miscellaneous Tips
----------------------------

*Black Market- The Black Market in Byzel sells invaluable items, eg the
Scales (Stat-Ups), Claws (Sabres), and Mama Poto/Poto Oil. Do not overlook
these items! They are among the most useful in the game, and if your party is
not capable of casting the spells that these items are derived from, they will
be essential for killing bosses throughout the entire game.

*Max HP Reduction - Hawk as a Nightblade has a skill called Deadly Weapon that
reduces the Max HP of any monster it is used on, and from what I've observed,
even bosses! I tried using this skill on the Archdemon, and the battle seemed
to go by _much_ quicker. So if you plan on having Hawk in your party, I
would highly recommend making him a Nightblade for this reason alone....plus
the fact that he's just awesome. The Wanderer also has a skill called Lunatic
that does the exact same thing, so it's up to you to decide between the
Wanderer's useful Tree and Moon magic and the Nightblade's Jitsus, which are
also incredibly useful.

*Level 1 Techs - If you have Kevin and/or Hawk in your party, I recommend
you set them to use their Level 1 techs over the others if they are AI
controlled, especially if sabres are to be used in a battle. There is a reason
for this. When Stat-Upped and Sabre'd, the Double Strike of Kevin and Hawk will
do far more damage than any Level 2 or 3 Tech, and for only 4 tech bars, too.
Example, against Jagan, I used Power Up and Flame Sabre on Kevin, and Protect
Down on Jagan. When I performed Kevin's Level 1 Tech, he hit Jagan twice for
750 damage, each....totalling 1500 damage....not bad at all, and far more
effective and efficient than using a Level 3 Tech.

* Silver Dart - What skill is faster, more powerful and efficient than
DeathSpell, Ancient, or any of the Summons? Rogue's Silver Dart, that's what.
Now you may look at this unassuming little dart and scoff. After all, it does
only cost 2 MP. But what you may not realize is that this little dart does
Light based damage, which many of the late game enemies are very weak against.
This little skill can do over 500 damage per cast to a single enemy, more if
Stat-Ups are in place, all for the low cost of two MP and about 1/2 second
casting time. Take that, DeathSpell!

* Level Woes - It's not always apparent, but in order for the uber-powerful
DeathSpell and Turn Undead skills to work, you must be at a higher level than
the target. Caveat.

* MP restoration - There are more ways than just using Faerie Walnuts to
restore your MP during a boss fight. Of course, there's always Leaf Sabre,
which the Warrior Monk and Swordmaster can cast, which allows you to rasp MP
with every hit. There are a couple of less obvious solutions to this problem,
however. First, killing a party member and reviving them with an Angel's Grail
will fully restore all MP, as well as HP. Also, Poison Bubble and Grenade Bomb,
skills of the Wanderer and Rogue, respectively, can restore MP with each
successful cast. In addtion, Assassin Bug eyes, which cast Poision Bubble,
carry this property as well, and can double as MP restoring items.

* Aura Wave - Oh, what a valuable little skill this is. Casting this on a party
member will cause their tech gauge to instantly max out, enabling them to
immediately perform a power attack. When cast on Duran or Kevin, this can be
powerful indeed, especially against Zable Fahr and Deathjester.

* Controlling the flow of time - Dreamsee Herbs will allow you to switch
between Day and Night instantly. This is especially useful with Kevin in your
party, as he gains quite a boost to his attack power at nighttime. Use these
right before boss battles if Kevin is in your party to give you an edge.

* Specter's Eye - Another item that can be purchased at the Black Market,
this is one that is often overlooked. It carries the same effect as the
AntiMagic spell, where all beneficial spells such as Sabres, Stat Ups, magical
barriers, Life Booster, et al, are cancelled. Very useful against certain
annoying bosses who like to cast Counter Magic.

* Rare Items - There are items that can allow you to cast cool spells such as
Aura Wave and Life Booster among many others, but these items are rare and
you need to know where to find them. Below is a little chart that identifies
some of these items.

Item Name              Effect                 Enemy/Location

Grell Oil              Aura Wave           Grell Mage/Ruins of Light
Porobin Oil            Life Booster        Porobin Leader/Forest of Wonder
Matango Oil            Counter Magic       Darth Matango/Forest of Wonder
Carmilla's Claw        Moon Sabre          Carmilla Queen/Moonreading Tower
Papa Poto's Claw       Saint Sabre         Papa Poto/Ruins of Light
Crawler's Claw         Leaf Sabre          Giga Crawler/Forest of Wonder
Harpy's Fang           Stun Wind           Siren/Ruins of Light
Shadowzero's Eye       Black Curse         Shadowzero/Mana Holyland

There are many others, but these are by far the most useful.

*Chibikko Hammer - You may not know it, but the effects of this item indirectly
cure all status ailments. Use it once to pygmize your characters, then use it
again to revert them to normal...without any previous status ailments!


------------------------
Boss Strategies
------------------------




Full Metal Hugger
--------------------------

Location - Cave of Waterfalls
Music - Nuclear Fusion
Hit Points - 1500
Spoils - 441 Luc, 24 Exp
Weakness - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                   Demon Breath, Death Spell)
Strengths - Light (Holy Ball, Saint Beam, Light Sabre)

Magic -
Holy Ball - Level 1 Light-based spell
Heal Light - Recovers target's HP

Special Attacks -
Eye Beam - Targets one character for small magical damage
Bubble Breath - Hits all characters for moderate magical damage
Dive Attack - Hits all characters for moderate physical damage

Recommended Party Level - 4-5
Recommended Inventory - 9 Round Drops


This is the first boss you will encounter. It may seem like he has a
ton of HP, but don't worry. Just pound on him with physical attacks and he
should eventually go down. However, don't get too cocky. FMH can poison your
characters, causing their HP to gradually decrease, so watch your HP level.
When he closes his eyes, he is about to do a full screen attack that hits
both characters for about 40 hp damage, so make they stay above that. When
he is at about 1/4 hit points, he will begin healing himself, so don't dawdle.
You shouldn't have too much trouble with this boss.

*Odds and Ends

- Keep in mind that you can cure Poison status with Puipui Grass.

- You can fight this battle with 3 members if Carlie is your 3rd character.


*Contributed Strategies

-RyuSeiryuu

	This is your very first boss battle. Its main attacks are Eye Beam,
Bubble Breath, Holy Ball and Diving Press. Attack it physically and do
your techs. Heal with round drops when your HP is below 60 HP. When the
Hugger loses an eye, it would heal itself. Continue attacking and it
would be dead in no time. You would get the Light Spirit, Wisp.




Machine Golems x 2
------------------------------

Location - Cleft of the Earth
Music - Nuclear Fusion
Hit Points - 700 (Each)
Spoils - 118 Luc, 16 Exp (Each)
Weakness - None
Strengths - None

Special Attacks -
Drill Missile - hits all targets in path for moderate physical damage
Rocket Launcher - hits one character for heavy fire-based damage

Recommended Party Level - 5-7
Recommended Inventory - 9 Round Drops, a couple Angel's Grail just in case



The machine golems can be a pretty tough fight. Their normal attacks
hit for moderately high damage, and their Rocket Launcher attack can do up to
100 damage to a single character...unless they are at full health there's
really not much you can do about this, either revive that character or keep
fighting without him/her. Try to take them out one at a time, that way you cut
their collective offense in half as soon as possible, and the other golem will
be easy pickin's.

*Odds and Ends

- Experience is awarded separately for each of the two Golems. Keep this in
mind in case one of your party members is killed.


*Contributed Strategies

-RyuSeiryuu

	Right in the beginning, your characters should go southward.
Don't press the attack button yet. The Machine Golems would fire missiles
that could greatly damage a character. Don't use any spells here. The
Golems would counter attack with a devastating Rocket Launcher that
could instantly kill a character. Heal when your HP is below 80 HP. If
you have Kevin in your party, control him. Attack physically with Ashura
Dream fist whenever possible.



Jewel Eater
-----------------

Location - Dwarf Tunnels
Music - Obsession
Hit Points - 3200
Spoils - 879 Luc, 48 Exp
Weakness - Wind (Air Blast, Thunderstorm, Stun Wind, Thunder Jitsu,
                   Thunder Sabre)
Strengths - Earth (Diamond Missile, Earthquake, Stone Cloud, Earth Jitsu,
                  Diamond Sabre)

Magic -
Protect Up - raises target's resistance to physical attacks
Speed Down - lowers target's hit and evade rates
Diamond Missile - Level 1 Earth-based spell

Special Attacks -
Grand Slam - Hits all members for moderate-heavy physical damage
Power Punch - Hits all members for moderate physical damage

Recommended Party Level - 7-8
Recommended Inventory - As many healing items as possible, as many Angel's
                                       Grail as you can afford at this point



This will be the first really long boss fight you will encounter. Jewel
Eater liberally uses a skill that lowers the defense of the affected party
member (it looks like Full Metal Hugger's poison attack), dramatically
increasing the effectiveness of Jewel Eater's attacks to that character.  When
you get him to about 2/3 of his hit points, he will use his Power Punch attack,
which hits all your characters. Make sure to keep your hit points from dropping
too low. Sometime in the fight, he will cast Protect Up on himself, making your
attacks seemingly do next to no damage. If Kevin is in your group, be
absolutely sure to fight Jewel Eater at night...the werewolf's extra attack
power will make this fight a lot easier. If you have Angela, cast Holy Ball
until she expends her MP. It doesn't do a whole lot of damage, but it's the
best way for her to support the fighters. When Jewel Eater is near death, he
will use Grand Slam, which does massive damage to all members. Just keep at it,
and keep your HP level up, and you should eventually beat him.

*Odds and Ends

- You can only have your defense lowered once, so if you see the Defense power
decreased message more than once for the same character, don't worry. The same
goes for all other stats, as well.


*Contributed Strategies

-RyuSeiryuu

	Your second boss. The Jewel Eater stays at the ends of the
of the battle scene. The Jewel Eater's main attacks are Gem Missile,
Grand Slam, and Super Punch. Have some healing items in your item ring,
preferably 9 Round Drops and 9 Angel Grails. Attack physically for all of
your characters. If you have Angela in your party and has already
learned Holy Ball, have her cast that until she runs out of MP. Then have
her attack physically. Heal the character who has been attack after
getting Gem Missile. After a while, the Jewel Eater would fly across the
scene and the whole party loses HP. Heal and keep on attacking. The Jewel
Eater would be dead in no time. You would get the Earth Spirit, Gnome.



Tzenker
------------

Location - Corridor of Wind
Music - High Tension Wire
Hit Points - 1800
Spoils - 1246 Luc, 160 Exp
Weakness - Earth (Diamond Missile, Earthquake, Stone Cloud, Earth Jitsu,
                   Diamond Sabre)
Strengths - Wind (Air Blast, Thunderstorm, Stun Wind, Thunder Jitsu,
                  Thunder Sabre)

Magic -
Speed Up - Raises target's hit and evade rates
Air Blast - Level 1 Wind-based spell
Protect Down - lowers target's defensive power

Special Attacks -
Supersonic - Hits party for moderate magical damage

Recommended Party Level - 9-10
Recommended Inventory - Plenty of healing items and Angel's Grail, just in
                                       case, 3 Drake's Scale, 3 Molebear's Claw



Extremely easy battle. Use the Molebear's Claws and Drake's Scales on
all of your party members as soon as the fight begins, then just pound on her,
you'll win in no time. Don't let hit points drop too low, as she will cast a
full screen Air Blast at least once throughout the battle. She also
occasionally puts members to sleep, but if you keep up the pressure, she won't
have time to do much damage. Angela's Diamond Missile also works very well,
but it isn't really necessary if you use Molebear's Claws and Drake's Scales.
She also uses Supersonic that does about 60-70 hp to all characters, but if
you hit her quickly enough, she won't even have a chance to cast it. You'll
know she is near death when she casts Speed Up on herself.

* Odds and Ends

- If you're REALLY fast, Tzenker won't even have a a chance to cast Speed Up.


*Contributed Strategies

-RyuSeiryuu

	This boss mainly spend its time flying in the air. If you have Angela in
your party, I would suggest that she learned Gem Missile and continuously
use Gem Missile on Tzenker. Earth attacks is Tzenker's weakness. Tzenker
is able to swoop down an attack one of your characters and make he or she
fall asleep. Be careful since it can Air Blast your whole party. Carry
some healing items just in case your HP go below 70-80 HP.



Genova
-----------

Location - Rolante
Music - The Secret of Mana
Hit Points - 3100
Spoils - Varies depending on how many shapeshifters you take out, but usually
 in the neighborhood of 300 Exp and 800 Luc
Weakness - Water/Ice (Ice Smash, Mega Splash, Cold Blaze, Water Jitsu,
                   Ice Sabre)
Strengths - Fire (Fireball, Exploder, Blaze Wall, Fire Jitsu, Rocket Launcher,
                 Flame Breath, Flame Sabre)

Magic -
Fireball - Level 1 Fire-based spell
Exploder - Level 2 Fire-based spell
Power Up - Increases target's attack power
Lunatic - Decreases targets maximum hit points by 20%


Special Attacks -
Trap Level 1 - Hits one target for light physical damage
Trap Level 2 - Hits one target for moderate physical damage
Melt Wave - Hits party for moderate fire-based damage
Spawn Shapeshifter - Spawns a shapeshifter into the battlefield

Recommended Party Level - 10-12
Recommended Inventory - Standard healing items, Angel's Grail,
                                       3 Drake's Scale, 3 Poseidon's Claw



This is a pretty easy fight. Use the Drake's Scales and Poseidon
Claws immediately, then just pound on the main boss. Ignore the Shapeshifters
...there's no real benefit in defeating them, and they only pose a minimal
threat. Just concentrate on the boss and the fight will be over in no time.

*Odss and Ends

- If you need a little extra experience to get you up to your next level, kill
a few Shapeshifters, since you are awarded exp for each one you kill.


*Contributed Strategies

-RyuSeiryuu

	This battle would go much easier if your party are all at level 18 and
have class changed at a Mana Stone. In this case the only Mana Stone you
know of right now if the one you saw earlier before your battle with Tzenker.
In the battle Genova would summon Shape Shifters out of its mouth to
attack your party. Kill them quickly and go back to Genova. Be careful of
your HP since Genova casts power up on your enemies and can also casts
traps on your party. Keep on attacking physically and you'll defeat this
boss in no time.




Bill and Ben
------------------

Location - Rolante
Music - Rolling Cradle
Hit Points - 700 (Fusion), 800 (Each when separated)
Spoils - 503 Luc (Each), 156 Exp (Each)
Weakness - None
Strengths - None

Special Attacks -
Shruiken - hits one or all targets for moderate physical damage, lowers hit
 rate of target(s)
Fire Jitsu - hits one target for fire-based damage, lowers effectiveness of
 target's magic
Earth Jitsu - hits one target for earth-based damage, lowers hit and evade
 rate of target
Water Jitsu - hits one target for water-based damage, lowers attack power of
 target
Thunder Jitsu- hits one target for wind-based damage, lowers defensive power
 of target
Shadow Dive - hits one target for moderate-heavy physical damage

Recommended Party Level - 10-12
Recommended Inventory - Standard healing items and Angel's Grail,
                                       Bullete's Scales and Drake's Scales,
                                       Stardust Herbs.



Tough. Use Bullete and Drake Scales on all members immediately. Bill
and Ben start out as one enemy. When you wear them down a bit, they will split
into two, and this is where it gets difficult. They frequently use shruikens
and elemental Jitsus, which lower your stats. Use Scales and Stardust Herbs
to negate these effects. They also frequently use Shadow Dive, which can be
devastating if they both target the same party member within a short period of
time. Keep Angel's Grails on hand. Do not use magic, they will rip you apart
while you try to cast. Instead, keep moving and pounding away with physical
attacks.

*Odds and Ends

- Using Angela's magic will likely incur a counter attack in the form of a
nasty elemental Jutsu. Beware.

- Like the Golems, experience is awarded separately for each of the two Ninjas.


*Contributed Strategies

-RyuSeiryuu

	Bill and Ben can be very annoying and deadly if you do the wrong things.
Don't even try to use attack spells or items on these guys since they
Will counter attack with several Shadow Dives that could kill your allies.
I would attack physically continuously until Bill and Ben split into two
bodies. Then try to attack one of them at a time so you wouldn't end up
with them casting two multi-targeted shurikens or ninjustsus. Heal when
you're low on HP or else you could end up dying in this battle and you
would have to start over with the battle against Genova.



Gorva
---------

Location - Ghost Ship
Music - Faith Total Machine
Hit Points - 3000
Spoils - 1625 Luc, 320 Exp
Weakness - Light (Holy Ball, Saint Beam, Saint Sabre, Silver Dart)
Strengths - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                  Demon Breath)

Magic -
Evil Gate - Level 1 Shadow-based Magic
AntiMagic - Negates target's status and elemental sabres

Special Attacks -
Ghost Road - Hits party for moderate-heavy magical damage
Black Rain - Hits party for moderate-heavy magical damage

Recommended Party Level - 11-14
Recommended Inventory - Standard healing items, Faerie Walnuts,
                                       Puipui Grass/Stardust Herbs/Mama Poto Oil



This battle can be a pain. If you have Angela, then
cast Holy Ball repeatedly. If not, hit him with your strongest physical
attacks. Gorva can only be hit by physical attacks when he is near the ground.
Don't bother with scales in this fight, Gorva frequently casts AntiMagic,
which negates the positive effects of the scales. If he silences one of your
spellcasters, use a Stardust Herb or Puipui Grass to cure them and get them
back in action as soon as possible. Gorva also uses Evil Gate and a couple of
damaging full-screen magical attacks, so don't let your HP fall too low. It
may take a while, but you shouldn't have too much trouble if you're stocked
with healing items.

*Odds and Ends

- If you have Angela anywhere in your party, she is a great asset for this
battle. By talking to the cursed party member in the library of the ship, you
can switch party members. Make sure you get Angela into your party.

- Gorva will cast AntiMagic almost immediately after using Stat Ups, so don't
bother with them.


*Contributed Strategies

-RyuSeiryuu

	You only have two characters in this battle so I would suggest having
Spell items in your inventory. I would suggest having light coins since
it's Genova's weakness. Attack Genova physically when he's near the ship
and is in your range for a punch attack or sword attack. When he is out
of reach, have the character with the highest intelligence use those
Light coins. When you run out of Light Coins, he is either dead already
or he's on the verge of death. Attack him physically several more times
and he's gone. If you have Angela during this battle. Have her cast Holy
Ball while someone else uses the Light Coins.


Machine Golems x 3
------------------------------

Location - Subzero Snowfield
Music - Nuclear Fusion
Hit Points - 1000 (Each)
Spoils - 533 Luc (Each), 216 Exp (Each)
Weakness - None
Strengths - None

Magic -
Earthquake - Level 2 Earth-based Magic
Mega Splash - Level 2 Water-based Magic
Thunderstorm - Level 2 Wind-based Magic
Exploder - Level 2 Fire-based Magic

Special Attacks -
Drill Missile - Hits all targets in path for moderate physical damage

Recommended party level - 18+ with first class change
Recommended inventory - Angel's Grail, Drake's Scale, Bullete's Scale,
                                       Sahaugin's Scale



This battle is similar to the first Machine Golem battle, only this
time, there are three of them, and they hit a lot harder and have a greater
variety of attacks at their disposal. Use Scales at the beginning of the
fight, and just pound away with physical attacks. Refrain from using offensive
magic and Level 2 Techs, especially those of the full screen variety, as the
Golems will counterattack it with a full screen Level 2 Spell....three Level 2
spells in succesion = death for your party....if you absolutely must use magic,
then be sure to use Sahagin's Scales first, as they will be your only hope of
surviving the counter attack.

*Odds and Ends

- Sometimes, if you're particularly unlucky, a Golem will cast a full screen
Level 2 spell with no provocation at all. Make sure your hit points stay high
at all times.

- As with the previous Golem battle, experience is awarded separately for each
of the three Golems.

- I haven't confirmed this yet, but the Golems may be weak against Water, so it
wouldn't hurt to buy a few Poseidon claws and try them out.


*Contributed Strategies

-RyuSeiryuu

	Its virtually the same type of battle like the first encounter. Except
this time, they're even more deadly. They can cast level 2 spells like
Thunderstorm and Earthquake. I would try to kill one off at a time before
they start doing they're spell combinations. I would suggest healing
after every time they cast their spells. Kill each one and you'll earn
256 EXP.




Bill and Ben, revisited
--------------------------------

Location - Desert of Scorching Heat
Music - Rolling Cradle

Recommended Party Level - 18+ with first class change



This battle is almost exactly the same as the first one in Rolante,
except they hit a lot harder and use their special attacks more liberally.
Follow the same steps as outlined previously and you should be fine.




Lugar
--------

Location - Moonlight Forest
Music - Obsession
Hit Points - 3200
Spoils - 1093 Luc, 1120 Exp
Weakness - None
Strengths - None

Magic -
Moon Sabre - physical attacks replenish a portion of the caster's HP, amount
 is proportional to damage done
Energy Ball - raises target's critical hit rate

Special Attacks -
Dead Crush - hits one party member for moderate physical damage
Water-Moon Slice - hits one party member for moderate physical damage
Veritubach - hits one party member for moderate physical damage
Bastard Slam - hits one party member for moderate physical damage
Seiryuu Death Fist - hits entire party for moderate-heavy physical damage
Suzaku Sky Dance - hits entire party for moderate-heavy physical damage

Recommended Party Level - 21-24
Recommended Inventory - Angel's Grail, Drake's Scales, Bullete's Scales,
                                       Poto Oil



This fight is only as difficult as you make it. First, Use Drake's
and Bullete's Scales on the entire party (Lise's Stat-Ups take too long to
cast for this situation). If you have Lise as a Dark Class, cast as many
Stat-Downs as you can, they will help a lot. Hawk's Jitsus also work, but
be ready for a counterattack. By doing these two things, Lugar will do very
little damage to your party, even with Suzaku Sky Dance and Seiryuu Death Fist
(each only did around 60-70 damage to my party). However, do not use
offensive magic, as Lugar will counter it with one of his nasty techs. If any
of your characters get below 100 HP, heal with items, as the casting delay
for Heal Light leaves you vulnerable for quite a while. This shouldn't be too
hard if you keep your cool and don't do anything stupid.

*Odds and Ends

- The astute observer can usually tell what techs Lugar is likely to use next
by looking at his appearance. Since all of Lugar's forms are identical to
Kevin's dark classes, use this as a guide in determining what to expect.
For example, if he turns into a wolf with reddish hair and a bluish body, you
can probably expect him to counter attack with Suzaku Sky Dance, and he also
might cast Moon Saber.


*Contributed Strategies

-RyuSeiryuu

	This guy can be either tough or very easy. First off, I would recommend
that you would not use any level 2 techs or attack spells at all. Lugar
can counter with any of Kevin's dark techs. This includes Water-Moon
Slice, Bastard Slam, Seiryuu Death Fist, Dead Crush Slam, Sazuka Sky
Dance, and Veritubach. These techs are pretty devastating and he usually
tries to do two of these techs in a row so be prepared for some healing.
Use _ONLY_ level 1 techs and physical attacking on Lugar for an easy defeat.




Gildervine
--------------

Location - Lampflower Forest
Music - Strange Medicine
Hit Points - 7800
Spoils - 1835 Luc, 1610 Exp
Weakness - Moon (Moon Sabre, Lunatic), Wind (Air Blast, Thunderstorm,
                    Stun Wind, Thunder Jutsu, Thunder Sabre)
Strengths - Tree (Posion Bubble, Pumpkin Bomb, Poison Breath, Leaf Sabre)

Magic -
Sleep Flower - puts target to sleep
Posion Bubble - damages and poisons target
Counter Magic - reflects all magical attacks back to caster

Special Attacks -
Hammer Bean - damages target and lowers magic effectiveness/resistance
Pollen Jet - poisons target
Spined Kelp - moderate physical damage to party

Recommended level - 23-25
Recommended inventory - Angel's Grail, Drake's Scale, Siren's Claw



This battle shouldn't be too difficult. Use your Scales and Siren's
Claws at the beginning of the battle, and pound away. Take out the creatures
the boss summons as they can do damage if given the opportunity. Thunderstorm
works well, but be careful not to cast it after Gildervine casts Counter
Magic, else you'll be hurting. About halfway through the battle, Gildervine
will change form and start hitting you with a variety of special attacks. Just
keep you HP level up and you shouldn't have anything to worry about.

*Odds and Ends

- Specter's Eyes, which can be bought from the Black Market in Byzel, will
cancel Gildervine's annoying Counter Magic spell. Keep this in mind.


-----------------
God Beasts
-----------------

After you visit the Mana Holyland, the eight God Beasts will be
released. You may defeat the first seven beasts in any order, but the beast
of Darkness is always the last one you will face. You should be at the very
least level 25 to even stand a chance against the God Beasts (30 for Dolan
and Lightgazer). Keep in mind that every time you defeat a God Beast, the
power of the monsters in the areas of the remaining God Beasts increases by
two levels, so don't rush too much, else you'll find yourself having trouble
even reaching the God Beasts. A healthy amount of fighting in each of the
seven areas should keep you well prepared for the challenges ahead, and so
long as you gain at least two levels in each area, you shouldn't have any
problems. You can fight the God Beasts in any order you wish, but the order I
present them is the order I think is easiest.


Note - fighting the God Beasts on their opposing element's "day" will make
the fights a lot easier. For example, fight Dangaard on Gnome's Day, as Earth
based attacks will do more damage on that particular day. Conversely,
fighting the God Beasts on their own respective days will make the battles
considerably tougher. Take note of which day it is and decide whether or not
it is a good idea to fight the God Beast on that day.


An Additional Note -  The amount of exp won from each battle is not
dependent on the God Beast itself but on the order you fight them in. I have
Dangaard shown here as giving 2670 Exp and Mispolm as giving 3200 Exp, but if
you were to fight Mispolm first and Dangaard second, they would still give 2670 and
3200 Exp, respectively.



Dangaard - God Beast of Wind
---------------------------------------------

Location - Corridor of Wind
Music - High Tension Wire
Hit Points - 22000
Spoils - 22664 Luc, 2670 Exp
Weakness - Earth (Diamond Missile, Earthquake, Stone Cloud, Earth Jitsu,
                   Diamond Sabre)
Strengths - Wind (Air Blast, Thunderstorm, Stun Wind, Thunder Jitsu,
                  Thunder Sabre)

Magic -
Air Blast - Level 1 Wind-based Magic
Thunderstorm - Level 2 Wind-based Magic
Stun Wind - Level 3 Wind-based Magic, may cause silence on targeted character.
Speed Up - Increases target's hit and evade rates

Special Attacks -
Thunderball - Hits one character for moderate magical damage
Air Slasher - Powerful Wind-based Spell, lowers defense of party

Recommended Inventory - Drake's and Sahaugin's Scales, Angel's Grail,
					Poto Oils, Molebear Claws



This fight should not be too difficult if you make the proper
preparations. If you don't have a character who can cast Diamond Sabre, stock
up on as many Molebear Claws as you can, you'll need them all. When the fight
begins, cast your Stat-Up spells on the party, or use Scales if necessary.
Lise's Stat-downs are always nice, as well as Hawk's Elemental Jitsus,
however, do NOT use Hawk's Thunder Jitsu attack...it will only heal
Dangaard, and it won't even lower his defense, so don't bother with it.
Dangaard has a massive amount of HP, over 20,000. Don't let the numbers
intimidate you though. With Diamond Sabre and Power Up your fighters will do
at least 200 damage per hit. Each time you take off about 5,000 HP, the battle
view changes. One thing to keep in mind is you must re-cast Diamond Sabre and
Stat-Ups each time the view changes. Same thing with the Stat-Downs and Jitsus
on Dangaard. If you rely on items, you can only use two of each item every
round if you want to have enough to last throughout the battle, so give them
to your two strongest fighters, and let the other character heal or use attack
magic (Earthquake works well). During the last half of the battle, Dangaard
becomes more aggressive, and casts Air Slasher and Thunderstorm quite a bit,
so do not hesitate to use healing items and magic. He should go down pretty
easily if you keep hitting him constantly and keep his spellcasting to a
minimum.

*Odds and Ends

- Remember! You must recast all Sabres and Stat Ups each time the view
shifts!



Mispolm - God Beast of Tree
------------------------------------------

Location - Forest of Wonder
Music - Frenzy
Hit Points - 14000
Spoils - 6273 Luc, 3200 Exp
Weakness - Moon (Lunatic, Moon Sabre), Wind (Air Blast, Thunderstorm,
                            Stun Wind, Thunder Jitsu, Thunder Sabre)
Strengths - Tree (Poison Bubble, Pumpkin Bomb, Poison Breath, Leaf Sabre)

Magic -
Poison Bubble - Causes damage and poisons target
Sleep Flower - puts target to sleep
Counter Magic - reflects magical attacks back to caster

Special Attacks -
Pumpkin Bomb - hits one target for small Tree-based damage
Grenade Bomb - hits one or all party members for moderate Tree-based damage
Killstinger - hits all party members for moderate magical damage

Recommended Inventory - Angel's Grail, Siren's Claw, Drake's Scale, Poto Oils



This ridiculous looking God-"Beast" is one of the easiest battles of
the game, and the only truly easy God-Beast. Start off the fight like you
would any other, casting Thunder Sabre or using Siren's Claws, and casting any
Stat-Up and Stat-Down spells you have. Then just whack away at him. He should
go down very quickly, though he may seem to have high HP. His most powerful
attack, Killstinger, isn't even all that powerful, as long as all members are
above 150 HP they will survive it. Beware Counter Magic, however...this can
ruin your day if you aren't careful. If you have any trouble at all with this
boss, you probably need to gain a few levels, but if you are at least level 28
or so, you should have nothing to worry about.

*Odds and Ends

- Like Gildervine, Mispolm will cast Counter Magic. Use Specter's Eyes to get
rid of this.


Xan Bie Xavier - God Beast of Fire
-------------------------------------------------

Location - Valley of Flames
Music - Obsession
Hit Points - 10000
Spoils - 6481 Luc, 3790 Exp
Weakness - Water/Ice (Ice Smash, Mega Splash, Cold Blaze, Water Jitsu,
                                  Ice Sabre)
Strengths - Fire(Fireball, Exploder, Blaze Wall, Fire Jitsu, Rocket Launcher,
                       Flame Breath, Flame Sabre)

Magic -
Fireball - Level 1 Fire-based Magic
Exploder - Level 2 Fire-based Magic
Blaze Wall - Level 3 Fire-based Magic
Flame Sabre - Imbues target's weapon with Fire damage
Power Up - Increases attack power of target

Special Attacks-
Lava Wave - Hits party for moderate fire-based damage
Heat Beam - Hits one target for moderate-heavy magical damage, lowers
 target's defense
Gigaburn - Powerful Fire-based Spell, lowers party's magic
 effectiveness/resistance

Recommended Inventory - Angel's Grail, Drake's Scale, Sahaugin's Scale,
                                       Poseidon's Claw, Poto Oil



This battle shouldn't be too difficult. Start off by casting Ice Sabre
or using Poseidon's Claws, and by using any necessary Stat-Ups/Scales and
Stat-Downs/Jitsu's, however, don't use Fire Jitsu, as it heals Xan Bie and has
no negative effect on his stats. Xan Bie does have a few powerful attacks, but
if you've boosted your stats and are stocked with healing items you should be
OK as long as you keep an eye on your HP level. One thing to watch for is
occasionally Xan Bie will cast Flame Sabre on one of your party members. If
this happens, immediately take control of that party member to prevent him/her
from healing the beast, then recast Ice Sabre and Power Up as soon as you can
to get them back into the action. When Xan Bie is near death he will cast
Power Up on himself.

*Odds and Ends

- Ignore that 'stove' in the background of the arena. If one of your AI
controlled party members starts attacking it, take control of him/her and
point 'em in the right direction.


Fiegmund - God Beast of Water
----------------------------------------------

Location - Labyrinth of Ice Walls
Music - Strange Medicine
Hit Points - 14000
Spoils - 6981 Luc, 4450 Exp
Weakness - Fire(Fireball, Exploder, Blaze Wall, Fire Jitsu, Rocket Launcher,
                         Flame Breath, Flame Sabre)
Strengths - Water/Ice (Ice Smash, Mega Splash, Cold Blaze, Water Jitsu,
                                 Ice Sabre)

Magic -
Ice Smash - Level 1 Ice-based Magic
Mega Splash - Level 2 Ice-based Magic
Cold Blaze - Level 3 Ice-based Magic, may turn target into a Snowman
Mind Up - Increases magical effectiveness/resistance

Special Attacks -
Icicle - Hits party for small magical damage, lowers evade rate of party
Ice Cradle - Powerful Water-based Tech, lowers attack power of party

Recommended Inventory - Angel's Grail, Drake's Scale, Sahaugin's Scale,
                                       Kerberos' Claw, Poto Oil


This boss is more of an annoyance than a threat. Start the battle off
with your standard buffs...Flame Sabre or Kerberos' Claws, Stat-Ups/Scales,
and Stat-Downs/Jitsus, but don't use Water Jitsu for obvious reasons. Watch
for Cold Blaze...this annoying spell turns a party member into a Snowman for
a short period of time. If this happens, either use a Puipui Grass or just
wait out the effects. At least once during the battle, Fiegmund will go
underneath the platform, making him invulnerable to physical attacks. If you
have Exploder and/or Fire Jitsu, cast them now, as it is the only way to do
any significant damage during this time. If you don't have either of these two
spells, just make sure your HP remain pretty high, as Fiegmund will
continually cast spells at you. Eventually, he will return to the top of the
platform and you will be able to hit him with physical attacks again. When
Fiegmund is near death, he will cast Mind Up on himself.

*Odds and Ends

- When Fiegmund goes underneath the platform, he is only vulnerable to magic
attacks.


*Contributed Strategies

-Question Mark

	He looks quite tough. Very tough actually. Be sure to stock up on lots of
grass and Stardust Herbs, because he's going to turn your party into
snowmen! Remember to re-cast a saber of you used a stardust herb on
someone. When he first comes out, attack him with all you've got. If you
don't have any Magic beans, don't use attack magic right away. After a
while, the beast will jump off the screen and land under the ice. That's
the time to use attack magic, because you can't hit him. This is also the
past where he'll use Cold Blaze. Be sure to have herbs on hand. After a
while, he'll jump back onto the surface. Then you attack some more.
Fiegmund isn't so hard, just annoying. He'll die after about maybe the
3rd time on the surface if you don't have attack magic.



Land Umber - God Beast of Earth
-------------------------------------------------

Location - Gemstone Valley
Music - Rolling Cradle
Hit Points - 10500
Spoils - 7302 Luc, 5180 Exp
Weakness - Wind (Air Blast, Thunderstorm, Stun Wind, Thunder Jitsu,
                            Thunder Sabre)
Strengths - Earth (Diamond Missile, Earthquake, Stone Cloud, Earth Jitsu,
                           Diamond Sabre)

Magic -
Earthquake - Level 2 Earth-based Magic
Stone Cloud - Level 3 Earth-based Magic
Protect Up - Raises target's resistance to physical attacks
Speed Down - Lowers target's hit and evade rates

Special Attacks -
Hammer Punch - hits one target for moderate physical damage
Crashball - halves target's current HP
Hypercannon - hits party for heavy magical damage, lowers hit and evade
rate

Recommended Inventory - Angel's Grail, Drake's Scale, Bullete's Scale,
                                       Siren's Claw, Poto Oil



Land Umber can dish it out, but can't take it. He uses a variety of
powerful attacks, but has so few hit points that he should go
down before he even has a chance to use most of them. Start with the standard
buffs....Thunder Sabre/Siren's Claw, Stat-Ups/Scales, Stat-Downs/Jitsus....by
doing these three things your fighters should be doing at least 250 damage a
hit to Land Umber. Just watch your HP and he should go down in no time. If he
casts Protect Up, counter it with Thunder Jitsu or Protect Down so you will
be able to continue doing maximum damage.

*Odds and Ends

- Even though it doesn't say, Hypercannon does in fact lower your party's hit
and evade rates.


Dolan - God Beast of Moon
----------------------------------------

Music - Black Soup
Hit Points - 12500
Spoils - 7715 Luc, 5980 Exp
Weakness - Tree (Posion Bubble, Posion Breath, Pumpkin Bomb, Leaf Sabre)
Strengths - Moon (Lunatic, Moon Sabre)

Magic -
Body Change - Changes target into a Chibikko
Half Vanish - Reduces target's current HP by half
Moon Sabre - physical attacks replenish a portion of the caster's HP, amount
 is proportional to damage done
Energy Ball - Increases Critical Hit rate of target

Special Attacks -
Spiral Moon - Reduces maximum HP of entire party
Howl - Hits party for moderate physical damage and lowers party's defense
Graviton Press - Hits party for moderate-heavy physical damage and lowers
 party's hit and evade rates

Recommended Inventory - Angel's Grail, Drake's Scale, Bullete's Scale,
                                       Poto Oil



Now THIS is a God-Beast! In addition to looking damn cool, Dolan is
by far the hardest God-Beast you've faced yet. Start the battle like you would
any other, using your Stat-Ups/Scales and Stat-Downs/Jitsus (Sabres have
little effect in this battle), and get ready for one hell of a fight. Dolan
frequently uses extremely dangerous Lunar magic such as Body Change and Half
Vanish, and he uses Graviton Press QUITE a bit, which does a lot of damage to
the party, in addition to lowering the party's hit and evade rates. If Dolan
uses Howl, be sure to recast Protect Up or use Bullete's scales again, as Howl
significantly reduces your party's defense. However, his most deadly attack
by far is Spiral Moon, which in addition to doing massive damage, lowers the
Maximum HP of the entire party. The only way to undo these effects are to use
Stardust Herbs, but be careful, as they cancel all positive effects of
Stat-Ups/Scales as well. When Dolan is near death, he usually casts Moon
Sabre. Good luck!

*Odds and Ends

- If you're so inclined, you can use a Specter's Eye to cancel Dolan's Moon
Sabre


Lightgazer - God Beast of Light
----------------------------------------------

Music - Faith Total Machine
Hit Points - 15500
Spoils - 7510 Luc, 6400 Exp
Weakness - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                                        Demon Breath, Death Spell)
Strengths - Light (Holy Ball, Saint Beam, Saint Sabre, Silver Dart)

Magic -
Holy Ball - Level 1 Light-based Magic
Saint Beam - Level 2 Light-based Magic
Heal Light - Recovers target's HP
Saint Sabre - Imbues target's weapon with the power of Light
Magic Shield - Increases magic defense

Special Attacks -
Prisoner - Damages and Moogles entire party
Geyseblast - Hits party for heavy magical damage

Recommended Inventory - Angel's Grail, Drake's Scale, Sahaugin's Scale,
                                       Poto Oil, Mama Poto Oil



This battle will either be tough or very easy depending on the
composition of your party. If by any chance you have a party member who can
cast Dark Sabre, then do it! This is one of the few points in the game where
you will actually need that spell. Shadow magic such as Dark Force and
Death Spell are also very useful. If you have neither of those two, then
don't worry, the battle will be tougher, but still manageable. Start off
casting Power Up and Mind Up, and use any Stat-Downs/Jitsus you have on
Lightgazer. Watch for LG's physical attack, as it lowers the targeted party
member's attack power, effectively canceling the Power Up spell. LG's most
powerful attack is Geyseblast, which hits the party for an enormous amount of
magical damage. Make sure your hit points stay above 300 at all times. LG also
uses a spell that damages and Moogles the entire party, so be sure to bring
some Mama Poto Oils. Also, similar to Xan Bie, LG will cast Saint Sabre on a
party member, causing that member's attacks to heal LG. If this happens,
recast Dark Sabre if you can, or use a Stardust Herb to cancel the effects....
but keep in mind you must recast your Stat-Ups on that particular member if
you use the latter method. When LG is near death, he will begin healing
himself, so keep up the pressure.

*Odds and Ends

- Lightgazer will cast Magic Shield every time you hit him with a Shadow
based spell

- Demon Claws cast Dark Sabre, but before the final area, running into demons
is a rarity. The only place I can think of is Navarre after the Mana Holyland,
if Hawk of Lise is your main character. Keep an eye out.


------------------------------------------------------------------------------
Beat the first seven God Beasts? Great! On to the last one....it's recommended
that you have performed your second class change before attempting to fight
this God Beast




Zable Fahr - God Beast of Darkness
Music - Three of Darkside
Hit Points - 10000 (Main Part), 5000 (Heads)
Spoils - 12698 Luc, 9380 Exp
Weakness - Light (Holy Ball, Saint Beam, Saint Sabre, Silver Dart)
Strengths - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                                      Demon Breath, Death Spell)

Magic -
Evil Gate - Level 1 Shadow-based Magic
Dark Force - Level 2 Shadow-based Magic
AnitMagic - Negate's targets status and elemental sabres
Death Spell - Instantly kill a single target if below caster's level
Black Curse - Lowers all stats of specified target

Special Attacks -
Hell Cross - hits entire party for heavy magical damage
Dark Blazon - hits one target for moderate physical damage
Demon Breath - hits entire party for moderate magical damage, lowers party's
 magic effectiveness/resistance
Darkness Beam - hits one target for moderate magical damage, lowers target's
 magic effectiveness/resistance
Summon Demon - hits one target for heavy physical damage

Recommended Inventory - Angel's Grail, Honey Drinks, Poto Oil, Stardust Herbs,
                                       Drake's Scales, Sahaugin's Scales,
                                       any other healing items

Recommended Level - 38+ with second class change



VERY tough battle....If you have a character who can cast Saint Sabre,
or you were lucky enough to stumble upon some Papa Poto Claws, use them now,
they will tip the scales in your favor. If Angela is in your party as a Light
Class, have her casting FS Saint Beam constantly. Aura Wave will also prove
very useful in this fight if you have members capable of performing full
screen attacks. The boss starts out as two heads on opposite sides of the
screen, each has about 5000 hp or so. Cast all your buffs immediately...and
be careful, as the heads very frequently use techs that lower your magic
effectiveness and resistance. Lise as a Light Class is invaluable, but if
you stock up on Sahaugin's scales, you should be ok. When the two heads are
defeated, they will be revived, and the main entity of the boss will appear
in the middle of the screen. Immediately following the regeneration of the
heads, ZF will cast Hell Cross, so make sure you have full HP when the heads
are revived. Concentrate your physical attacks on the main boss, and use
healing items and spells liberally. Use any Stat-downs and Elemental Jitsus
you have on the main boss, they will make your life easier. ZF casts Death
Spell at least once during the battle, so unless you're really high level, be
prepared to use Angel's Grail. ZF also loves to cast FS Dark Force, so keep an
eye on your HP level. This is a very tough battle, but if you constantly use
healing spells and counter ZF's magic defense reducing spells with Stat-Ups
you should eventually win.


*Odds and Ends

- Hawk as a Rogue is even better than Angela for this fight. Silver Dart,
which does Light-based damage, only costs 2 MP, takes about 1/2 second to cast,
and when all Stat-Up and Stat-Down spells are in place, does about 700 damage!
Doesn't get much better than that.

- Aura Wave one of your characters that is capable of performing an FST to
severely damage all parts of Zable Fahr at once. Don't forget, Grell Oils can
cast Aura Wave if you don't have the Wanderer or God Hand.



------------------------------------------------------------------------------

Once you defeat the God Beast of Darkness, the game branches off into
three paths....which path you follow depends on who your main character is.

For the final bosses, since there are many, many different party
variations, I have provided tasks that each character and each of their
particular classes should be performing in the final boss fight, besides
using physical attacks.



----------------------
Hawk/Lise
----------------------

Difficulty - Hard



Jagan (Earl of the Evil Eye)
---------------------------------------

Music - Obsession
Hit Points - 15000
Spoils - 1785 Luc, 8310 (Jagan), 914 (Each minion)
Weakness - Fire (Fireball, Exploder, Blaze Wall, Fire Jitsu, Rocket Launcher,
                          Flame Breath, Flame Sabre)
Strengths - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                                      Demon Breath, Death Spell)

Magic -
Dark Force - Level 2 Shadow-based Magic
Death Spell - Instantly kills a target if lower level than the caster

Special Attacks -
Ghost Road - hits party for moderate magical damage
PsychoWave - hits party for moderate physical damage

Recommended Level - 40+ w/ second class change
Recommended Inventory - Angel's Grail, Drake's Scale, Kerberos's Claws,
                                       Poto Oil


This battle actually isn't too difficult if you know Jagan's weakness,
which isn't always apparent. Cast Flame Sabre or use Kerberos' Claws at the
beginning of the fight, and use your standard Stat-Up and Stat-Down buffs.
Take out his minions first, as they can prove troublesome if ignored for too
long. When you hit Jagan, you'll do an enormous amount of damage to him if you
used Flame Sabre. Be careful, though, Jagan frequently uses nasty fullscreen
attacks, so don't hesitate to use healing items and magic. He may also cast
Death Spell, so have some Angel's Grail on hand. As long as you heal
constantly Jagan will go down pretty quickly.

*Odds and Ends

- Setting your fighters to perform Level 1 Techs will make this battle go by
a lot quicker. See my rant on Level 1 Techs in the miscellaneous info section
at the beginning of this guide from more details.



Bigieu (Isabella)
-----------------------

Music - Rolling Cradle
Hit Points - 16000
Spoils - 1293 Luc, 10540 Exp
Weakness - Earth, Water, Tree (?)
Strengths - Fire, Wind, Moon

Magic -
Moon Sabre - physical attacks replenish a portion of the caster's HP, amount
 is proportional to damage done
Lunatic - lowers target's maximum HP
Half Vanish - halves target's current HP
Lamia Naga - Lvl 3 Summon Spell - hits party for moderate-heavy magical damage
Body Change - Transform party into Chibikkos
Energy Ball - Raises target's critical hit rate

Special Attacks -
Rose Highclaw - Powered up physical attack

Recommended Level - 43-45 w/ second class change
Recommended Inventory - Angel's Grail, Drake's Scale, Bullete's Scale,
                                       Poto Oil, Mama Poto Oil



Bigieu has a ton of HP, so this is going to be a rather long fight.
Start off by casting your standard buffs...don't use sabres, they have little
effect. Hawk's Fire and Thunder Jitsus also have no effect. If you lower
her attack power and raise your defense, her normal attacks should do very
little damage. You still have to watch for her annoying Lunar magic, and don't
let your HP drop too far, as Lamia Naga does quite a bit of damage. Also,
bring plenty of Mama Poto Oils, as she likes to cast Body Change. This battle
may take a while, but shouldn't be too difficult.

*Odds and Ends

- I've heard that Stone Cloud does quite a bit of damage to Bigieu. Use it if
you're so inclined.



Archdemon (The Dark Prince)
-------------------------------------------


Music - Sacrifice Part Two, Sacrifice Part Three
Hit Points - 54000
Weakness - Varies
Strengths - Varies


Magic - Part One
Earthquake - Level 2 Earth-based magic
Stone Cloud - Level 3 Earth-based magic
Dark Force - Level 2 Shadow-based magic
Black Curse - lowers all stats of target
Death Spell - Instantly kills one target if lower level than caster
Body Change - Pygmizes (shrinks) entire party
Half Vanish - Halves target's current HP
Stun Wind - Level 3 Wind-based magic, causes Silence
Thunderstorm - Level 2 Wind-based magic
Mega Splash - Level 2 Water-based magic
Cold Blaze - Level 3 Water-based magic, turns target into Snowman
Exploder - Level 2 Fire-based magic
Blaze Wall - Level 3 Fire-based magic

Special Attacks - Part One
Hypercannon (Earth) - hits party for heavy magical damage, lowers hit and evade
rates
Hell Cross (Dark) - hits party for heavy magical damage
Spiral Moon (Moon) - lowers Maximum HP of party
Air Slasher (Wind) - Powerful Wind-based spell, lowers defense of party
Ice Cradle (Water) - Powerful Water-based spell, lowers attack power of party
Gigaburn (Fire) - Powerful Fire-based spell, lowers magic
 effectiveness/resistance of party


Magic - Part Two
Power Up - raises target's attack power
Protect Up - raises target's defense power
Black Curse - lowers all stats of target


Special Attacks - Part Two
Air Slasher - Powerful wind-based spell, lowers defense of party
Gigaburn - Powerful Fire-based spell, lowers magic effectiveness/resistance
 of party
Hypercannon - hits party for heavy magical damage
Demon Scream - hits one target for small magical damage, lowers target's
 attack power
Demon Breath - hits party for moderate Shadow-based damage, lowers party's
 magic effectiveness/resistance
Hell Cross - hits party for heavy magical damage
Catastrophe - Archdemon's strongest attack, hits party for massive magical
 damage


Recommended Level - 50+
Recommended Inventory - As many scales and healing items as you can get



This is it, the final battle, and by far the most difficult battle of
the game. Archdemon has two forms. In the first form, he will constantly
change his weakness and method of attack...this can be determined by his
color. The opposing element is his weakness at this time, so if you have a
party capable of casting FS elemental sabres, then do so, but don't bother
using Claws, your inventory space is much better used with healing items and
scales. You'll have to keep juggling your elemental sabres, since you run the
risk of healing him if you're using the wrong sabre, so make sure you pay
close attention to what his weakness is at the time. As always, cast your
standard buffs, and if any of your stats are decreased during the battle, be
sure to counter with scales or Stat-Ups. The most important stat is magic
resistance, so make sure this doesn't fall too low. Archdemon's most dangerous
forms are Moon, Earth, and Shadow. As Moon he will cast Half Vanish and Spiral
Moon, which reduces the party's Max HP. As Earth, his final attack before
changing his form again, Hypercannon, does massive damage to the entire party,
so make sure you keep you HP up while he is in this form. As Shadow, he casts
DeathSpell, so make sure you have some Angel's Grail on hand. Wind, Fire, and
Water are not quite as dangerous, but still be careful, as he casts many
damaging full screen spells as well as spells that affect stats and status,
so be prepared to counter with the appropriate magic and items.


Halfway through the battle, Archdemon's appearance will change, and so
will his method of attack. In this form, Archdemon loves to cast Demon Scream
and Demon Breath, so be ready to counter the effects of these spells. Keep hit
points higher than 400 at all times, as he uses his strongest attack,
Catastrophe, with little warning. This form is not quite as difficult as the
first one, but it's far from a cakewalk. When Archdemon is nearing death, he
will cast Power Up and Protect Up, so be ready to counter with
Jitsus/Stat-Downs. After a while, Archdemon will die a fantastic death.
Congratulations! You've just defeated the hardest boss of the game. Now just
sit back and enjoy the ending, you've earned it!



Party Roles for Final Battle
--------------------------------------

Hawk as Wanderer - The Wanderer is very useful for this battle. Start off by
casting Counter Magic on your entire party, that way many of Archdemon's weaker
spells will be ineffective. Depending on the composition of your party you may
want to cast Life Booster, especially on Angela or Carlie, as they could use
the HP boost. I believe Lunatic does in fact work on this boss, so cast that to
give yourself an early advantage. If Hawk begins to run low on MP, replenish
them with Posion Bubble. You can also cast Aura Wave on your stronger party
members if you're so inclined, but it really isn't necessary, IMO.

Hawk as Rogue - Not much to say here. There's no real advantages in using the
Rogue's skills during this fight. Just whack away.

Hawk as Ninja Master - Nothing much to do here but use Elemental Jitsu's to
lower the Archdemon's stats. When Archdemon changes his form, Thunder and Fire
Jitsu's will no longer be effective, so bear this in mind.

Hawk as Nightblade - Use Deadly Weapon as you would Lunatic, and also use
Jitsus to lower Archdemon's stats.


Kevin as God Hand - Most of Kevin's classes serve one purpose...to beat the
hell out of the enemy. The God Hand is no exception. Other than the occasional
castings of Heal Light and Aura Wave, Kevin should mainly concentrate on
fighting.

Kevin as Warrior Monk - If Kevin is a Warrior Monk, then he is most likely your
main healer, giving him two roles in this fight. When he isn't healing, he
should be pounding away. Leaf Sabre is also quite useful if you have Angela, as
it will help replenish her MP supply.

Kevin as Death Hand - Not much here. Just fight

Kevin as Dervish - If you don't have a healer, then cast Moon Sabre on all your
party members. Otherwise, just fight.


Lise as Vanadies - Just Stat-Up your party members and whack away.

Lise as Star Lancer - See above

Lise as Dragon Master - Stat-down the Archdemon as necessary, and fight

Lise as Fenrir Knight - See above



Duran as Paladin - If necessary, cast Heal Light. Otherwise, just fight

Duran as Lord  The Lord carries much the same role as the Warrior Monk. When
he's not healing, he should just concentrate on physical attacks.

Duran as Sword Master - Cast Tree or Moon Sabre if needed

Duran as Duelist - Fight



Angela as Grand Divina - Spamming any Level 2 spell other than what the
Archdemon is currently strong against usually works very well. You can cast
Double Spell, but it will make the fight drag on, as the casting animation is
quite lengthy.

Angela as Arch Mage - Same as Grand Divina...replace Double Spell with Rainbow.

Angela as Rune Master - Cast Death Spell if you are of high enough level,
otherwise use any Level 3 spell

Angela as Magus - Same as Arch Mage/Grand Devina...only with Ancient



Carlie as Bishop - Most of Carlie's classes carry the same role, and it is that
of a healer. Just heal your party when needed. Magic Shield is handy if you
don't have Mind Up.

Carlie as Sage - Heal

Carlie as Necromancer - Black Curse! This wonderful little spell will lower all
Stats at once...can't get much better than this! And of course, use her to
heal.

Carlie as Evil Shaman - Just heal.




--------------------
Duran/Angela
--------------------


Difficulty - Medium


Darkshine Knight
-------------------------

Music - Fable(with Duran in party, none if he isn't)
Hit Points - 18000
Spoils - 1347 Luc, 8310 Exp
Weakness - Light (Holy Ball, Saint Beam, Saint Sabre, Silver Dart)
                  Fire, Wind (?)
Strengths - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                                      Demon Breath, Death Spell)
                 Water/Ice (Ice Smash, Mega Splash, Cold Blaze, Water Jitsu,
                                 Ice Sabre)
                 Earth (Diamond Missile, Earthquake, Stone Cloud, Earth Jitsu,
                           Diamond Sabre)

Magic - None

Special Attacks -
Whirlwind Sword - hits party for moderate physical damage
Vacuum Blade - hits party for heavy physical damage
Eruption Sword - hits party for heavy physical damage

Recommended Level - 40+ w/ second class change
Recommended Inventory - Drake's and Bullete's Scales, Angel's Grail, Poto Oil



The Darkshine Knight can be a pain. He uses very powerful Sword
Techniques, sometimes in rapid succession, which can devastate your entire
party. Start the fight casting the necessary Stat-Ups and Stat-Downs, they
will mean the difference between life and death. If you have a character who
can cast Saint Sabre, then do so, it will help a lot, as the Darkshine Knight
is weak against Light. Refrain from casting offensive magic as much as
possible, as Darkshine will counter it. Just keep your hit points maxed at all
times and you shouldn't have a whole lot of trouble.

*Odds and Ends

- Be careful about using spells/Jitsus/lvl 2 and 3 techs. Darkshine will
likely counterattack with one of his powerful sword techs....so if you must use
one of these....be prepared to suffer.

*Contributed Strategies


-EpisodeMST

If you leave the techs of your other two characters on they will trigger his 
counteract.  When they do this simply heal Duran and let them die.  There is a
VERY good reason for this.
 
The Darkshine Knight builds his techs by getting hit with techs, in which case
he counter attacks, or by hitting you.  If you fight him alone as Duran you 
can manage to get the Knight on the top end of one of the stalagmite pillars,
and Duran at the bottom.
 
Then just whack him and retreat.  When Duran raises his word march back up and
hit him.  Then walk south just out of range again.  Keep doing this and you 
can kill the darkshine knight with only using healing to a minimum extent.
If Duran is either of his light classes he can heal himself and when you win 
you will get any mp back.
 
You can litterally defeat the darkshine knight without losing any items or exp.
It also makes it really simple and easy.



Koren (The Wizard of Red Lotus)
-----------------------------------------------

Music - High Tension Wire
Hit Points - 15000
Spoils - 1476 Luc, 10540 Exp
Weakness - None
Strengths - Varies

Magic -
Air Blast - Level 1 Wind-based Magic
Thunderstorm - Level 2 Wind-based Magic
Ice Smash - Level 1 Water-based Magic
Mega Splash - Level 2 Water-based Magic
Diamond Missile - Level 1 Earth-based Magic
Earthquake - Level 2 Earth-based Magic
Fireball - Level 1 Fire-based Magic
Exploder - Level 2 Fire-based Magic
Evil Gate - Level 1 Shadow-based Magic
Dark Force - Level 2 Shadow-based Magic
Holy Ball - Level 1 Light-based Magic
Saint Beam - Level 2 Light-based Magic
Ancient - Powerful non-elemental Magic

Recommended Level - 43-45 w/ second class change
Recommended Inventory - Scales, Angel's Grail, Matango Oil

Koren will either be a pain or the easiest boss you've fought in the
whole game. If you have Hawk as a Wanderer....great! Cast Counter Magic,
and most of Koren's spells will be reflected right back at him. If you don't
have Hawk as Wanderer, don't worry. In the Forest of Wonder, the Darth
Matangos randomly drop Matango Oils, which have the same effect as Counter
Magic when used. Fight around there a bit and get 3 of them, and save them
for the battle against Koren. Just use the Oils and pound away....he won't
even be able to hurt you unless he casts Ancient, which he doesn't do often,
but at least make sure your HP stay up since it does hurt quite a bit.


If you don't want to use this cheese-filled technique, then just use
your standard buffs, as always, and pound away with physical attacks...Koren
uses a barrier changing method similar to Magus in Chrono Trigger, in that only
the element that he is currently using will have any effect on him. Pay
attention to this if you plan on using magic in the fight, but I'd advise
against it anyhow and just stick with physical attacks

*Odds and Ends

- I still haven't fully figured out the intricacies of Koren's Barrier Change.
Any info would be appreciated.


Dragon Emperor Ryuutei
------------------------------------

Music - Sacrifice Part Two, Sacrifice Part Three
Hit Points - 55000
Weakness - Varies
Strengths - Varies

Magic -
Saint Beam - Level 2 Light-based spell
Thunderstorm - Level 2 Wind-based spell
Stun Wind - Level 3 Wind-based spell, causes Silence
Exploder - Level 2 Fire-based spell
Blaze Wall - Level 3 Fire-based spell
Mega Splash - Level 2 Water-based spell
Cold Blaze - Level 3 Water-based spell, causes Snowman status
Earthquake - Level 2 Earth-based spell
Stone Cloud - Level 3 Earth-based spell
Half Vanish - Halves target's current HP
Body Change - Pygmizes (shrinks) entire party
Ancient - Powerful non-elemental magic

Special Attacks -
Spiral Moon - damages party and lowers Max HP
Prisoner - damages and Moogles party
Air Slasher - Powerful Wind-based spell, lowers defense of party
Gigaburn - Powerful Fire-based spell, lowers magic effectiveness/resistance
 of party
Ice Cradle - Powerful Ice-based spell, lowers attack power of party
Dragon Shout - hits party for light physical damage and lowers hit and evade
 rates
Fang Rush - bites a party member, causing some physical damage.
Turn Wind - hits party for light magical damage
Flare - DE's strongest attack. Hits party for massive magical damage.

Recommended level - 48+
Recommended Inventory - As many Scales and healing items as you can get


The Dragon Emperor will be the last enemy you face if you chose Duran
or Angela as your main character. The Dragon Emperor is more difficult than
the Dark Lich, but easier than the Archdemon. Unlike the Archdemon, the Dragon
Emperor only has one "form" to deal with, but he does like to move around the
battlefield a lot. Start off the fight like you would any other, casting your
Stat-Ups and Stat-Downs. The Dragon Emperor can cast
almost every Level 2 and 3 elemental spell, as well as a few other dangerous
and annoying spells such as Prisoner and Spiral Moon. Have Mama Poto Oils and
Stardust Herbs on hand to counter these effects. After a certain amount of
time, DE will fly from his original position on the battlefield down toward the
bottom of the screen. In this position, DE can do little but bite your party
and use Dragon Shout, which causes damage and lowers your party's hit and
evade rates. Be warned, though, for immediately after he leaves this position,
he will use Flare, which hits your party for an immense amount of magical
damage, so make sure you keep your hit points high while DE is positioned at
the bottom of the screen. Dragon Emperor does cast Ancient, but based on my
observations, he only does this after he uses Flare at least once. He'll cast
it with very little warning, so be prepared. The music will change halfway
through the battle. When DE is nearing death, he will cast Power Up on himself.
If you can, counter this will Stat-Downs, as his physical attacks can cause
quite a bit of damage. When he is defeated, just sit back and enjoy the ending.

*Regarding Strength and Weakness - I have made a strange observation on this.
It seems _before_ the Dragon Emperor uses Flare, all elements work on him
equally well, and _after_ he uses Flare for the first time, all elements except
Tree and Moon heal him.


Party Roles for Final Battle
--------------------------------------

Hawk as Wanderer - The Wanderer has the same general use in all 3 final boss
battles. Counter Magic, Lunatic, Life Booster, and Aura Wave will serve you
well. See Archdemon strategies for more info.

Hawk as Rogue - Same as Archdemon. Most skills aren't worth using, really.
You can spam Silver Dart if you want, but IMO it will only prolong the battle.
Just fight.

Hawk as Ninja Master - Just lower his stats with elemental Jitsus and fight

Hawk as Nightblade - Lower stats with elemental Jitsus and cast Deadly
Weapon at the beginning of the fight.


Kevin as God Hand - Most of Kevin's classes serve one purpose...to beat the
hell out of the enemy. The God Hand is no exception. Other than the occasional
castings of Heal Light and Aura Wave, Kevin should mainly concentrate on
fighting.

Kevin as Warrior Monk - If Kevin is a Warrior Monk, then he is most likely your
main healer, giving him two roles in this fight. When he isn't healing, he
should be pounding away. Leaf Sabre is also quite useful if you have Angela, as
it will help replenish her MP supply.

Kevin as Death Hand - Not much here. Just fight

Kevin as Dervish - If you don't have a healer, then cast Moon Sabre on all your
party members. Otherwise, just fight.



Lise as Vanadies - Just Stat-Up your party members and whack away.

Lise as Star Lancer - See above

Lise as Dragon Master - Stat-down as necessary, and fight

Lise as Fenrir Knight - See above



Duran as Paladin - If necessary, cast Heal Light. Otherwise, just fight

Duran as Lord  The Lord carries much the same role as the Warrior Monk. When
he's not healing, he should just concentrate on physical attacks.

Duran as Sword Master - Cast Tree or Moon Sabre if needed

Duran as Duelist - Fight



Angela as Grand Divina - Spamming any Level 2 spell other than what the
Dragon Emperor is currently strong against usually works very well. You can
cast Double Spell, but it will make the fight drag on, as the casting animation
is quite lengthy, and will prolong the battle.

Angela as Arch Mage - Same as Grand Divina...replace Double Spell with Rainbow.

Angela as Rune Master - Cast Death Spell if you are of high enough level,
otherwise use any Level 3 spell

Angela as Magus - Same as Arch Mage/Grand Devina...only with Ancient


Carlie as Bishop - Most of Carlie's classes carry the same role, and it is that
of a healer. Just heal your party when needed. Magic Shield is handy if you
don't have mind up.

Carlie as Sage - Heal

Carlie as Necromancer - Black Curse! This wonderful little spell will lower all
Stats at once...can't get much better than this! And of course, use her to
heal.

Carlie as Evil Shaman - Just heal.




-----------------
Kevin/Carlie
-----------------

Difficulty - Easiest (but still by no means easy)


Deathjester
----------------

Music - Obsession
Hit Points - 12000
Spoils - 4041 Luc, 8310 Exp
Weakness - Water/Ice (Ice Smash, Mega Splash, Cold Blaze, Water Jitsu,
                                 Ice Sabre)
Strengths - Fire(?)

Magic -
Holy Ball - Level 1 Light-based Magic
Evil Gate - Level 1 Shadow-based Magic
Stun Wind - Level 3 Wind-based Magic, causes Silence
Cold Blaze - Level 3 Water-based Magic, causes Snowman status
Blaze Wall - Level 3 Fire-based Magic
Stone Cloud - Level 3 Earth-based Magic
Death Roulette - Kills random party member



Recommended level - 40+ w/ second class change
Recommended Inventory - Scales, Angel's Grail



At the very beginning of the fight, Deathjester will split into three,
but only one of him can be damaged. Cast any full-screen spell to see which
one is the real on, and focus all your attacks on that one. Make sure you're
packing some Angel's Grail, as DJ likes to cast Death Roulette, which randomly
kills a party member. Having a character or characters who are capable of both
casting Aura Wave and performing a full screen Level 3 Tech will make this
fight a lot easier. Just cast Aura Wave on whomever can perform a full screen
tech, then let 'er rip. Repeat as necessary. Angela's Double Spell, Rainbow,
and Ancient are also great, but watch your MP level, as they do cost quite a
bit. Deathjester liberally casts powerful Level 3 elemental spells, some of
which cause status ailments, so be prepared.

*Odds and Ends

- Apparently Deathjester is weak against Water, so casting Ice Sabre wouldn't
hurt. (Thanks to GoodLuckDie for this info)


Heath, The Fallen Cleric
-----------------------------------

Music - Innocent Sea
Hit Points - 12000
Spoils - 1536 Luc, 10540 Exp
Weakness - Dark/Shadow (Evil Gate, Dark Force, Black Rain, Dark Sabre,
                  Demon Breath, Death Spell)
Strengths - Light (Holy Ball, Saint Beam, Saint Sabre, Silver Dart)

Magic -
Heal Light - Recovers target's HP
Holy Ball - Level 1 Light-based Magic
Saint Beam - Level 2 Light-Based Magic
Black Curse - Lowers all stats of target

Special Attacks -
Summon Ghost - Lvl 2 Summon Spell - damages one party member
Marduke - Lvl 3 Summon Spell - Damages and silences party
Jormungand - Lvl 3 Summon Spell - Damages and poisons party
Freya - Lvl 3 - Summon Spell - Damages and pygmizes party
Ghost Road - hits party for moderate magical damage

Recommended level - 43-45 w/ second class change
Recommended Inventory - Scales, Mama Poto/Poto Oil, Angel's Grail



Ugh...this guy is irritating. He casts many annoying summoning spells,
and heals himself _quite_ frequently. If you have Dark Sabre, then use it now,
as this is the last place you'll need it. Casting Stat-Ups and Stat-Downs also
help a lot, because the key to defeating Heath is to be very fast, as he is
not afraid to cast Heal Light. Make sure you have Mama Poto Oils on hand, as
Heath's summons inflict various status ailments. If you constantly keep up the
pressure, he will eventually go down.

*Odds and Ends

- I think Heath heals after you hit him with a Spell or Lvl 2/3 tech. Beware.


Dark Lich (The Masked Mage)
-------------------------------------------

Music - Sacrifice Part Two, Sacrifice Part Three
Hit Points - 49000
Weakness - Varies
Strengths - Varies

Magic -
Dark Force - Level 2 Shadow-Based Magic
Death Spell - Instantly kills a target if lower level than the caster
Poison Bubble - Tree-based damage and poison status on target
Tree Sabre - Target's weapon will drain MP proportional to damage done
Cold Blaze - Level 3 Water-Based Magic, turns target into snowman
Earthquake - Level 2 Earth-Based Magic
Stone Cloud - Level 3 Earth-Based Magic
Saint Beam - Level 2 Light-Based Magic
Ancient - Powerful non-elemental Magic
Speed Up - Increases target's hit and evade rates
Power Up - Increases target's attack power


Special Attacks -
Hell Cross - Hits party for heavy magical damage
Death Ecstasy - Hits party for heavy magical damage
Killstinger - Hits party for moderate magical damage
Hypercannon - Hits party for heavy magical damage
Prisoner - damages and Moogles party

Recommended level - 47+
Recommended Inventory - As many Scales and healing items as you can get


The Dark Lich is the easiest of the three final bosses, but that still doesn't
mean he's a pushover. The DL has a limited arsenal of spells compared
to the other two bosses, most of which do heavy damage and little else. Start
off the battle casting your Stat-Ups and Stat-Downs. If you have Mind Up and
Mind Down, this battle will be a cakewalk, as even the DL's most damaging
spells won't be very threatening. During the battle, the background will change.
This indicates the Dark Lich's current method of attack as well as his
weakness. At the initial background, the Dark Lich will attack with Dark
Magic, such as Dark Force and Hell Cross. He also may cast Death Spell, but he
rarely does. He may even cast Ancient, so make sure your hit points remain
high. During this phase he is vulnerable to Light based attacks. There
are two other "backgrounds" as well. One of them covers the battlefield with
water. In this phase, DL will attack with Tree and Water based spells. This
method of attack is the least threatening of the three, the only spell to
really watch for is Cold Blaze, which will change the target into a Snowman
for a brief period of time. DL is vulnerable to Fire during this phase. His
last method of attack comes when the background shifts to a desert-like
setting. This method is more dangerous, as he does cast Prisoner, which
Moogles your party, and Hypercannon, which hits for quite a bit of damage.
Be prepared to counter these attacks. In this form, DL is vulnerable to Dark
and Wind based magic. In all three forms, Dark Lich will frequently cast Death
Ecstasy, which is almost as powerful as Ancient. However, if you did your
homework and remembered to bring some Scales, you'll find that even DL's
most powerful attacks don't do a terrible amount of damage, and even less if
you have a character capable of using Stat-Downs. Overall, this battle
isn't too difficult, and should be over rather quickly. Halfway through the
battle, the music will change. DL will cast Speed Up and Power Up when he is
nearing death.



Party Roles for Final Battle
--------------------------------------

Hawk as Wanderer - The Wanderer has the same general use in all 3 final boss
battles. Counter Magic, Lunatic, Life Booster, and Aura Wave will serve you
well. See Archdemon strategies for more info.

Hawk as Rogue - Same as Archdemon. Most skills aren't worth using, really.
You can spam Silver Dart if you want, especially when he's weak against Light,
but IMO it will only prolong the battle. Just fight.

Hawk as Ninja Master - Just lower his stats with elemental Jitsus and fight

Hawk as Nightblade - Lower stats with elemental Jitsus and cast Deadly
Weapon at the beginning of the fight.


Kevin as God Hand - Most of Kevin's classes serve one purpose...to beat the
hell out of the enemy. The God Hand is no exception. Other than the occasional
castings of Heal Light and Aura Wave, Kevin should mainly concentrate on
fighting.

Kevin as Warrior Monk - If Kevin is a Warrior Monk, then he is most likely your
main healer, giving him two roles in this fight. When he isn't healing, he
should be pounding away. Leaf Sabre is also quite useful if you have Angela, as
it will help replenish her MP supply.

Kevin as Death Hand - Not much here. Just fight

Kevin as Dervish - If you don't have a healer, then cast Moon Sabre on all your
party members. Otherwise, just fight.



Lise as Vanadies - Just Stat-Up your party members and whack away.

Lise as Star Lancer - See above

Lise as Dragon Master - Stat-down as necessary, and fight

Lise as Fenrir Knight - See above



Duran as Paladin - If necessary, cast Heal Light. Otherwise, just fight

Duran as Lord  The Lord carries much the same role as the Warrior Monk. When
he's not healing, he should just concentrate on physical attacks.

Duran as Sword Master - DO NOT CAST TREE SABRE! When Dark Lich becomes strong
against Tree, this will cause you to _lose_ MP!

Duran as Duelist - Fight



Angela as Grand Divina - Spamming any Level 2 spell other than what the
Dark Lich is currently strong against usually works very well. You can
cast Double Spell, but it will make the fight drag on, as the casting animation
is quite lengthy, and will prolong the battle.

Angela as Arch Mage - Same as Grand Divina...replace Double Spell with Rainbow.

Angela as Rune Master - Cast Death Spell if you are of high enough level,
otherwise use any Level 3 spell

Angela as Magus - Same as Arch Mage/Grand Devina...only with Ancient



Carlie as Bishop - Most of Carlie's classes carry the same role, and it is that
of a healer. Just heal your party when needed. Magic Shield is handy if you
don't have mind up. However, for this battle, Turn Undead is powerful indeed.
For the low cost of 1 MP, you can inflict 999 damage on the Dark Lich, as long
as you are above level 53 or so.

Carlie as Sage - Heal

Carlie as Necromancer - Black Curse! This wonderful little spell will lower all
Stats at once...can't get much better than this! And of course, use her to
heal.

Carlie as Evil Shaman - Just heal.




Possible Future Addenda and Fixes
----------------------------------------------------

- Since the late game bosses have so many attacks, I may have missed some of
  them. If you know of any special attacks/spells that a boss uses that isn't
  listed, please let me know ASAP so I can update accordingly.

- Any other errors that may be present within this document. Please let me
  know if you find any!

- Has anyone actually found a use for Energy Ball? Seems every time I use this
  it really doesn't do much of anything. Any info would be appreciated.

- Anything to add to the miscellaneous tips or odd and ends sections would be
_greatly_ appreciated.

- Any info on Koren's Barrier Change would be appreciated.

- The late game bosses seem to have a variety of different elemental strengths
and weaknesses. If you know of any that aren't listed here, please let me know.

- Any other ideas are always welcome as well....please send 'em my way!



Version History
-----------------------

Started - 1/27/01

2/27/01 - Version 1.0 completed!

3/05/01 - v1.02, Ironed out various spelling, grammar, and continuity issues
   that I had misssed before or was too lazy to correct ;P

   - Added information about Hawk's Deadly Weapon/Lunatic skills

   - Added a few spells to Archdemon's arsenal that I had missed before

   - Listed all of Dragon Emperor and Koren's spells

   - Updated spell lists for a few other bosses, too

3/11/01 - v1.1

   - Added bosses' HP, Exp, and Luc values!

   - Added information on Exp won from the God Beasts

   - Modified strategies for defeating Koren, Darkshine Knight and Deathjester

   - A few other notes added in various places as well

3/19/01 - v1.11

      - Updated strategies for Dragon Emperor (apparently he _doesn't_ cast
        Ancient) [Update - ok, so he does actually cast it, but only if you
        take quite a while to defeat him, so I've observed]

3/20/01 - v1.12

      - Updated strategies for Dragon Emperor yet again - it seems Turn Wind
	actually does magical damage, based on my observations

      - Added Dark Blazon to Zable Fahr's repertoire

4/9/01 - v1.2

 - Updated strategies for Dragon Emperor, Lightgazer, Genova, Machine Golems
    x3

   - Added lots of new tips to the Miscellaneous Tips section

   - Improved party roles for final battles

   - Added information regarding the music for the Darkshine Knight battle.
   Turns out no music is played when Duran is absent from your party.


4/29/01 - v1.3

   - Updated strategies for Dragon Emperor and Deathjester

   - Added a few new tips to the Miscellaneous Tips section

   - Added the Odds and Ends feature to every boss profile. This section covers
   various oddities that may not always be apparent at first.


7/24/01 - v2.0


   -Added strategies from outside sources

   -Fixed item table alignment


2/12/03 - Final

   -Added a few more outside contributions



Props and Slops
------------------------

Props!

- Squaresoft, for making such an excellent game!

- Neill Corlett and company, for doing such an fantastic translation so that
  us non-Japanese speakers can enjoy this killer game.
  http://www4.ncsu.edu/~nscorlet/sd3/

- The ZSNES team: zsKnight, _Demo_, and Pharos, for creating the best SNES
  emulator in existence.
  http://www.zsnes.com

- RyuSeiryuu, for allowing me to use the boss strategies from his FAQ in mine.
     Ryu's walkthrough can be found at
     http://db.gamefaqs.com/console/snes/file/seiken_densetsu_3_h.txt

- Question Mark and EpisodeMST for contributing boss strategies.

- Sheex's boss list, which I referred to for some of the HP values of the late
  game bosses
  http://www.rpgamer.com/games/sd/sd3/text/info/sd3bss.htm

- All other FAQ writers out there, whose dedication and perseverance inspired
  me to write an FAQ of my own

- CJayC and GameFAQ's for posting my guide!
  http://www.gamefaqs.com

- Dough Dirl!


Slops!

- Squaresoft, for giving us Americans Secret of Evermore instead of this
  game....boo!

- Those who fail to appreciate the beauty of retro-gaming. Long live the SNES!

- Irresponisble parents, who blame the problems of society on games and
  television. This has become a huge problem lately. Make your voice heard
  and stand up for what you believe in. Gaming shall not die!



Legal Crap
----------------

Seiken Densetsu, Secret of Mana, and all related objects are Trademarks of
SquareSoft, Inc.

This FAQ by Dave Watts, Jr. (c) 2001-2003
dawatts1@umbc.edu
http://userpages.umbc.edu/~dawatts1

All contributions are property of their respective owners and may not be
reproduced without permission from the applicable party.

If you wish to use this guide on your site, then that is fine with me, so long
as nothing is changed. I also welcome all sorts of feedback, so if you have
any questions, or you just want to compliment me, then feel free to drop me
a line.



And that, as they say, is that.....