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    Hawkeye FAQ by Meeple Lard

    Version: 2.0 | Updated: 06/02/03 | Search Guide | Bookmark Guide

                             Hawk/Hawkeye FAQ for Seiken Densetsu 3
                                         Meeple Lard
                                  Date: 6/02/03, Version 2.0
    
    Table of Contents:
    1.Overview of the Game itself
    2.Background and brief description of Hawk
    3.Hawk as a character
    4.Hawk's Classes, spells, Best equipment and stats
    5.Strategies of Hawk and his classes
    6.Hawk compared to the others
    7.Weapons and Armor List
    8.Hawk's scenario tips
    9.Team Suggestions
    10.Miscellaneous Stuff related to Hawk
    11.Odds, Ends, and Other Random Stuff
    12.Version History
    13.Some other SD3 FAQs and Vets who helped
    14.Credits
    15.Legal stuff
    
    --------------------------------
    1. Over view of the Game Itself:
    --------------------------------
    
    Seiken Densetsu 3, prequel to Secret of Mana, was never released n the US.  
    Though the game was made after Secret of Mana, it takes place at least
    1000 years before the events in Secret of Mana.  The Game is about Mana is 
    slowly disappearing from the world, and the Mana Goddess, who has placed 
    herself in the form of a tree is slowly fading away.  If this keeps up, the 
    Mana Stones will shatter, and the God-Beasts will be released from their 
    imprisonment and most likely cause the world's destruction.  6 teenagers are 
    chosen by a fairy to obtain the Mana Sword and hopefully, stop Mana from 
    dying out.
    
    The Game starts off with you, the player, choosing one of 6 six characters to
    be your main character, and then 2 others to be the supporting characters.  
    You can choose from Angela the Magician, Duran the Fighter, Hawk the Thief, 
    Kevin the Beast Man Grappler, Carlie the Cleric, and Lise the Amazoness. As 
    the game progresses, the characters can Class Change into more powerful 
    classes, and you choose from one of 2, a Light Side and a dark side.  Later 
    in the game, you can Class Change again, and into a Light side or a Dark 
    making a total of 7 classes which are Neutral (the starting Class) Dark, 
    Light (the 2 second Classes after the First class change), Light Light, Light
    Dark, Dark Light, Dark Dark.  The game begins differently depending on who 
    you picked, and there are three, yes three, final bosses, depending totally 
    on the main character, and each boss has a different lair so to speak.
    
    This game is so popular in the US because a few people happen to translate 
    the Rom and many players have downloaded it.  Other fanatics have the 
    Imported Cart from Japan. (Note that this game is for the Super 
    Nintendo/Famicom) The game is an Action Rpg, where you don't have battle 
    scenes, but instead, the enemies appear right on the screen and you issue 
    commands through buttons, like A means attack, B means use your character's 
    Tech and so on.  You only control one character, while the Computer controls 
    the other two.  Like in Secret Of Mana, you can issue battle tactics on the 
    menu screen to tell the Computer how you want them to control that character,
    but the difference is that it's a lot more limited, as you can only issue 5 
    or so commands.
    
    The point of this information guide is to show you where and how to use Hawk,
    and an overview on him as well.  I will try to get walkthrough in as well, 
    but don't count on it being soon.  So don't expect this to be a walkthrough 
    of any kind, yet.
    
    ----------------------------------------------
    2. Hawk's Background and his general character.
    ----------------------------------------------
    
    Hawk is a one of the greatest thieves of the Navarre Thieves guild, which is 
    hidden in the Desert of Scorching Heat.  His leader, to who is totally loyal 
    to, is Lord Flamekan, the head thief of Navarre.  His best friends are Eagle,
    the son of Lord Flamekan, and Nikita, the Merchant Cat sort of person.  It 
    appears that he is the boyfriend of Eagle's sister Jessica, and that he is 
    great with the ladies (or at least makes himself out to be) He is also good 
    friends with the famous Ninja Duo of Navarre, Bill and Ben.  
    
    About Navarre, it is a thieves guild but not in a very traditional sense.   
    One might say they are a "Guild of Robin Hoods" so to speak, as they only 
    steal from the Rich and Greedy, never from the poor and generous.  Navarre, 
    for defenses, raises some of their thieves that perform well in combat to be 
    Ninjas, mastered in the arts of stealth and sneak attacks.  Despite the large
    Amount of Ninjas trained, the Navarre thieves' guild has never killed anybody 
    on purpose.  But they did not always train Ninja's.  Before, the desert of 
    where they are hidden, used to be a forest, but the abuse of Mana has slowly 
    over many decades and centuries, turned it into a desert wasteland, and the 
    last reminiscence of the forest is in the Oasis where the Village Deen is 
    located.  Since it was a forest, they trained their Thieves to become 
    Rangers, who were experts at traps and using nature on their side. 
    Since Ranger's are useless in a desert, they had to adapt, and thus the 
    Ninjas of Navarre were formed.  
    
    Hawk's problems arose when Lord Flamekan returned from his journey with a 
    strange woman named Isabella.  Hawk and his friend Eagle knew immediately 
    that this woman was changing their honorable leader.  But they were not sure,
    as nothing that drastic had happened.  The game begins shortly after this, 
    where Hawk, Nikita, and 2 Navarre thieves, enter the Sand City of Sultan, and
    steal from the richest man there, who Hawk lectures on how he(the man) stole 
    from others to gain his money, and now he knows how it feels, the man can't 
    believe a thief lectured him, but Hawk, with his cunningness, responds with 
    "takes one to know one"  After giving his gains to Lord Flamekan (a routine 
    thing the Guild does), Isabella says that the Guild has become a Kingdom, and
    Hawk knows that his Lord hated monarchy and would never make a quick decision 
    like this.  What's more, the water wells supposedly are drying up and they 
    are going to take over the country of Rolante, which holds the greatest 
    Amazon army, and make that their Home.  He soon finds out that only Eagle 
    notices something wrong as well, and the two of them sneak in and find 
    Isabella talking to a strange Dark Man.  She then notices the two of them, 
    and causes Eagle to attack Hawk, who Hawk defeats w/out killing him.   
    Isabella kills Eagle, and frames Hawk, who is thrown in jail.  She then tells 
    Hawk that if the secret got out, Jessica would die, and if he were to kill 
    Isabella, the same thing would happen.  After Nikita rescues him, he is told 
    to go to Wendel to find the Priest of light who will teach him how to remove 
    the curse.  That's the whole introduction of the game with Hawk.  Basically, 
    his story is of vengeance for his best friend's death, and a mission of 
    finding how to remove the curse on Jessica so he can tell the truth to the 
    people and stop Isabella.
    ---------------------
    3.Hawk as a Character
    ---------------------
    
    Out of all the characters, Hawk has the best overall stats.  But, unlike 
    Lise, who has the second best, he does have ones that are much better than 
    the others.  The stats that Hawk has better than anyone else is Agility and 
    Luck.  This makes him have a high critical hit rate (never actually 
    recognized one, though, due to a bug in the game causing critical hits to 
    almost never (they still exist though)), almost always hit, 2nd highest evade 
    rate under Duran's light classes (only because they can equip shields, 
    raising their evade by 20), and the best person to open chests with (unless 
    you want a trap, but the only one of the traps you'd want are the Ogre Box 
    and the Kaiser Mimic, for exp and money reasons) Hawk has average strength, 
    not a great vitality rating, and between low and average Intelligence and 
    Spirit ratings as well.  But even though Hawk does not have such amazing 
    strength, he does what only 1 other character (Kevin) can do, hit twice with 
    one shot. 
    This means that not only does he deal 2x as much damage with one push of the
    Button, but also build up his tech gauge 2x as fast as the other characters.
    But because of this, like Kevin, he suffers from range, but that's not such
    A big loss.  As far as techs go, it is usually best to use his lvl 1 tech 
    Back Slash instead of most of his other techs, the exceptions being Split 
    Image Slice and Flying Swallow Toss, but I'll emphasize more on techs later 
    in the guide.  As far as Hawks uses, it really depends on what class he is, 
    as Hawk is the most versatile character in the game, and has the most 
    variety, and is the only character where each of his classes are not remotely 
    similar.  Like with Lise, it's hard to go wrong with Hawk's final classes, as 
    they are all good in their own way.
    
    If Hawk takes the Light Path, he will follow the footsteps of his Ancestors 
    and learn the ways of the Ranger.  Taken towards the Dark, he will become a 
    Ninja, like most modern Navarre thieves.  His final classes are the Wanderer
    (Light Light), who learns all non-saber spells of Luna and Dryad, many spells
    nobody else learns.  The Rogue, (Light Dark) who learns all the trap 
    techniques, and some throwing ones, a few of which are elemental attacks.  
    The Ninja Master (Dark Light, my personal favorite), who learns to Multi 
    target all those skilled he learned in the Ninja Class, and they tend to be 
    more powerful as well.  Finally, what seems to be the most popular of his 
    classes, the Night Blade (Dark Dark), which learns more Ninja related skills, 
    and has one of the best techs in the game, Split Image Slice.  All four are 
    good, and can be useful with almost anyone in the game.  
    
    Hawk has many skills that only he can use, the exception being a few of those
    Used in the Wanderer's class. This means that he is one unique character who
    Should be used in consideration for a great team.  But Hawk takes a bit of 
    experience to learn how to use properly, making him not a great choice for 
    beginners, but an excellent choice for Veterans or Second time players.  Once
    You mastered how to use Hawk; boss fights later in the game become a breeze,
    Since he has so many useful skills.
    
    ~~~~~~~~~~~~~~~~~~~~~~~
    Hawk's Stat Evaluation: 
    ~~~~~~~~~~~~~~~~~~~~~~~
    HP: Hawk's HP is the 3rd Lowest in the game; so obviously, it isn't going to 
    be too great.  Not much to say here, but I will point out that raising VIT 
    will not help HP for Hawk as much as you'd expect, let alone for any 
    character.  For a description of how HP and VIT are related, check out my 
    Technical FAQ.
    
    MP: Like with most of Hawk's Stats, Hawk ranks #4 in MP.  He's got the 
    highest of the Males, but is beaten by all 3 of the females.  Interestingly 
    enough, the classes that would normally need this stat to be the most, the 
    Wanderer and Rogue, whom are very MP intensive, actually couldn't really care 
    much for it, seeing as they both come with spells that Drain MP.  The Ninja 
    Master and Night Blade, though, if you use their spells consistently, might 
    start having problems, but his MP is still high enough to get around with 
    relatively consistent Casting, just don't think its Angela or Carlie and go 
    on a Spell Blasting frenzy every 5 seconds...
    
    STRENGTH: Hawk may not have Amazing Strength like Duran or Lise have (or 
    Kevin in Wolf Forms), but he has a decent amount nonetheless.  His Average 
    Strength is 17, and since he attacks 2x, it makes good of this decent rating.  
    The Night Blade with an STR of 18 holds his highest, while the Wanderer with 
    Strength of 16 is his weakest.  Thus, he can deal good damage physically, and 
    since he attacks 2x, he is can be a reliable fighter.
    
    AGILITY: Now Hawk has the Highest Agility of all the characters in the game.  
    This will result in not only great evade (Beaten by Duran's Light Classes 
    with Shields only), but also an almost Perfect hit rate, or in other words, 
    he will rarely miss the target.  The Ninja Master has the Highest Agility of 
    his, and thus the Highest in the game, with 22, while the Wanderer has the 
    lowest with 20.  
    NOTE: For all his Traps and Throwing Spells (like Shurikens or Axe Bomber), 
    the higher his agility the stronger those attacks are.  A lot of his spells 
    are learned through agility (The only exception is Sleep Flower, Change Form, 
    and all of the Wanderer Spells), but only his Throwing Weapons and Traps are 
    effected by Agility, not his Jutsus, which most people believe to be true.    
    
    VITALITY: Like Strength, he's does not contain an Amazing Vitality, but 
    neither a bad one as well.  Like most other characters, all his Final Classes 
    contain the Same Vitality, that rating being 19.  The result is in not only 
    an Average defense, but that is compensated by his strong Armor (believe it 
    or not, 3rd strongest Armor in the game, only to Carlie and Angela, 
    Ironically, who have the games Lowest VIT (funny when you consider Robes and 
    Dresses being stronger than heavy Armor...)).  But since his Agility is so 
    high, it will seem like this Stat is a bit higher, as he will dodge many 
    attacks. 
    NOTE: Although Vitality means a lot for defense Early to Mid way through the 
    game, by the end; all characters reach a Defense of 300, which is the Max 
    defense for all characters.  This is due to his strong armor, obviously.
    
    INTELLIGENCE: While compared to the girls, his Intelligence is Low; he has 
    the Highest INT of all the guys.  This means that when faced against a 
    Magical enemy, Hawk can defend against it rather decently, but he will take 
    more damage than any of the Females.  Also, Hawk's Jutsus and Poison Bubble 
    spell are effected by INT, so keep that in mind if you want to raise the 
    damage done by some of Hawk's spells. 
    
    SPIRIT:  For Hawk, spirit means very little.  Now I know it does effect 
    damage done by Holy Based Spells (not skills Like Silver Dart) and Summons, 
    both he contains none of (he could throw a Wisp Statue or a Light Coin, but I 
    don't condone this unless it's an all Male party and Magic Support is 
    needed), and defense against them.  Like with INT, he has the Highest of the 
    Boys, but is low compared to the Girls.  This results in that if you are 
    playing an All Male party, he is also the best to throw Poto Oils, as the 
    Spirit rating of the character using them too affects them.  The Wanderer 
    holds his Highest Spirit rating of 18, while the Ninja Master with 16 holds 
    the Lowest.
    
    LUCK: Like Agility, Hawk holds the Highest Luck in the game.  This means that 
    he can pull off Critical Hits (as rare as they might be) much more frequently 
    than any other character in SD3.  Also, because of his High Luck, in almost 
    all his classes, he can open a chest with a small chance of a trap being in 
    it.  The Rogue contains Luck of 22, the games highest making him have the 
    highest Critical Hit rate in the game (exception is Wanderer with Energy 
    Ball, but that lasts for 3 attacks and the rate of change is not that 
    significant), and ALWAYS opening Chests with 100% OK's in them.  The Lowest 
    Luck rating of his Classes is the Night Blades with a Luck of 20 (Still 
    impressive)
    NOTE: Again, despite his high Luck, it won't be noticeable with regards to 
    Critical hits, due to a bug that causes the game to ignore Luck and use this 
    ludicrously low number instead (Something like a 1/10,000 chance, lets just 
    say for sake of examples), regardless of Character, or Energy Ball for that 
    matter.
    
    =================================
    Overview on Hawk by other people:
    =================================
    
    MAXIMUM J:
    
    Hawk's the only character to get Tree/Wood-based damage spells and 2 of them 
    cause poison (you'll know 'em when you see 'em.) now, on to the classes! 
    
    FROG:
    
    Hawk is great. Light and dark are both great, while I prefer to 
    go dark. They're stronger, and Night Blade has a kick ass FST.
    
    --------------------
    4.Classes and stats:
    --------------------
    
    Hawks schematic is as follows (up is Light, down is Dark)
    
                   Wanderer
                  /
            Ranger
           /      \
          /        Rogue
    Thief
          \        Ninja Master
           \      / 
             Ninja
    	        \
                   Night Blade
    
    Now for an evaluation on his classes, one by one:
     ___________________________________________________________________________
    |NOTE: Each Class is done in the following Format:                          | 
    |*Name*											    |
    |Alignment:									                |
    |Description of Class                                                       | 
    |                                                                           |
    |Item needed for Class Change (Final Classes only)                          | 
    |Name of Item: Item's effect in Battle                                      |
    |                                                                           |
    |TECH:                                                                      | 
    |Tech's Name: Description of Tech                                           |
    |                                                                           |
    |Spells: Basic overview of what spells they get                             |
    |Description of the New Spells learned                                      |
    |                                                                           |
    |Opinions by Others:                                                        | 
    |Name of Person:                                                            | 
    |their input on that class                                                  |
    |                                                                           |
    |Max Stats:                                                                 |
    |The Highest rating the class can achieve in each stat respectively.        |
    |                                                                           |
    |Ultimate Equipment (Final Classes Only):                                   |
    |Best Weapon                                                                |
    |Best Helmet                                                                |
    |Best Armor                                                                 |
    |Best Accessory                                                             |
    |___________________________________________________________________________| 
    
    
    *THIEF*
    Alignment: NEUTRAL
    
    Class Description: Not much say, as it is his first class, and you don't have 
    a choice what he starts as.  Compared to the other neutral classes, he is 
    pretty good and a reliable class early on.  
    
    TECH: 
    Back Slash: Hawk turns white, spins and Slashes the enemies a few times (at 
    least twice, I think he might have hit a large boss 3 times, but not sure)
    
    Spells: None
    
    Starting/Max Stats:
    Strength-3/9
    Agility-6/12
    Vitality-3/9
    Intelligence-3/9
    Spirit-3/9
    Luck-6/12
    
    
    *RANGER* 
    Alignment: Light
    Class Description: IMHO, the worse of his 2-second classes, but its not all 
    that bad.  He learns a nice FST, called Flying Swallow Toss, but unlike his 
    alternative, The Ninja, he has lower strength, and his spells are not that 
    great.  Sleep Flower my seem good at first, but has limited effects, as sleep 
    only knocks out enemies for a very short time, and Change Form would have 
    been better if you could obtain Exp after casting it.  His trap techs are not 
    that great, but they can be good for long-range damage.  The reason to get 
    this class is because (unlike Angela's Delvar which is bad and the classes it 
    leads on to are not that great) the Rogue and the Wanderer class are 2 great 
    classes that are worth considering.  Also (as I mentioned before) the Ranger 
    gets an FST, something that the Ninja does not, which is another decent 
    reason to chose the Ranger over the Ninja, but it's not that big a deal 
    either.
    
    TECH:
    Flying Swallow Toss: Hawk grabs a few darts or throwing knives (can't seem to 
    tell) and chucks them at each enemy, dealing some nice damage.
    
    Spells:
    NOTE: For all spells, its written in this fashion:
    Name (spell cost): requirements
    Effects: Spell Description and personal input on spell
    
    CHANGE FORM (3 MP): Need to have gotten Luna to learn and an Intelligence of 
    at least
    11.
    Effects: Turns an enemy into a Shell Hunter, which lowers their attack power 
    significantly, and they lose all spells and skills.  Does not work on bosses.  
    Disadvantage is that your character can't get the special treasures of the 
    enemy, nor do they gain Exp or that much money.
    
    SLEEP FLOWER (3 MP): Need to have gotten Dryad spirit and have Intelligence 
    of 10 or above
    Effects: Puts enemies to sleep until either hit or effect wears off.  Not 
    that useful until the later classes where this spell is Multi Targeted, and 
    you can immobilize multiple enemies at once.
    
    ARROWS (1 MP): needs to have agility of 13 or above to learn.
    Effects: Arrows fly from 4 corners and deal some level 1 trap damage (Non 
    elemental) 
    
    SPIKES (2 MP): Hawk needs to have agility of 14 or above needs to have 
    learned arrows first.
    Effects: Spikes impale one enemy, dealing slightly more trap damage than 
    arrows (not much more, though).
    
    Max Stats:
    Strength 14
    Agility 17
    Vitality 15
    Intelligence 14
    Spirit 15
    Luck 18
    
    =============================
    Other opinions on this class:
    =============================
    
    VEIB: 
    RANGER: Not many spells, and all except Sleep Flower kind of suck. The traps 
    do horribly low damage, but they were good enough to help beating Fiegmund. 
    Change Form sucks; since one can't _ever_ have too much experience.
    But Sleep Flower 0wns. It rocked when I was collecting ??? Seeds in Glass 
    desert. First I cast SF on a Night blade to keep him down instead of doing 
    nasty SIS, and after pounding the Guardians, I attacked the sleeping Night 
    blade. Helped quite a bit. Unlike the Ninja he has a FST, and it looks cool.  
    
    MAXIMUM J: 
    RANGER - the only things this class has over the Ninja is Sleep Flower and a 
    FST
    
    TW1LIGHT:
    Ranger: The weaker of Hawk's two second Classes, he doesn't have much going 
    for him vs. the Ninja except his FST. He doesn't get many spells, 
    And I only liked Sleep Flower or if things got SEVERELY tough, Body Change. 
    However, you do get the awesome Rouge and Wanderer classes later on down the 
    line. 
    
    *NINJA* 
    Alignment: Dark
    Class Description: This class is considerably better than the Ranger, except 
    that it does not learn an FST.  But its higher strength and more useful 
    spells make it one great 2nd Class.  Like the Ranger, the Ninja is a versatile 
    Class that leads on to two more amazing classes, both powerful in their own 
    right.  The Ninja is a Combo (sort of) of Lise's Rune Maiden class (Stat 
    Downs) and Angela's classes in general (Magic power) since all of his spells 
    both deal damage, and lower at least one stat.  Shurikens gains Strength as 
    you raise his Agility.  But something that I have recently discovered is that 
    the Jutsus are affected by Intelligence, although learned according to his 
    Agility.  Thus, I suggest you put a priority in Raising Agility for this 
    Class, as the only spell you'll want to do that deals damage is Shurikens.  
    The others are good for their Side Effects.  
    Basically, you'll want this class if you don't have a way to lower stats, as 
    lowering stats is a big help in this game.  The only disadvantage the Ninja 
    has is that if an enemy absorbs an element, than that spell won't lower
    The stat, and heal the enemy, which is never a good thing.
    
    TECH:
    Silhouette Slice: Hawk jump and flips away from the enemy, and then jumps 
    back on them and slices them twice, dealing some good single target damage.
    
    Spells:	 
    
    SHURIKEN (1 MP): Need an Agility of 13 to learn it.
    Effects: Hawk throws shurikens at the enemy, dealing great non-elemental 
    damage, but also lowering the enemies Hit Rate. I have dubbed This the "1 MP 
    wonder" (you'll see why later)
    
    WATER JUTSU (3 MP): Need to have Undine and agility of 14 or higher to learn 
    it.
    Effects: Water splashes down on the enemy, lowering the physical attack power
    Have the enemy, and dealing water/ice based damage to him as well.  Great 
    against enemies like Bigieu or Dark Lords who are mainly physical, as you 
    take away their threat almost completely. 
    
    FIRE JUTSU (3 MP): Need to have Salamando and an Agility of 15 or higher to 
    learn it.
    Effects: One of the best spells in the game.  Not only does it lower Magic 
    Effectiveness and Defense, (making spells deal less damage to you, while 
    yours deal more to them), but it also deals some nice Fire Elemental damage 
    as well, great against Fiegmund who is weak against fire and makes himself 
    unable to be hit by everything except magic temporarily, when you don't have 
    Angela to cast those spells.  
    Please note that although it does not list Magic Defense down on the 
    Description or after the Spell is cast, but trust me, it does.  Cast 2 Fire 
    Jutsus, and the 2nd one will do more damage.
    
    EARTH JUTSU (3 MP): Need to have agility of 16, and Gnome to learn this 
    spell.
    Effects: Deals some good earth damage, and lowers the enemies Evade and Hit.   
    This is the only one of Hawk's spells that lowers 2 stats.  This means 
    that(for stat lowering purposes) you don't have to cast Shuriken, but, IMHO, 
    this is the least useful of all of  his spells, as enemies don't evade much, 
    and Bosses use more spells, and one of the bosses this is useful on, Dark 
    Shine Knight, does not do anything, as he absorbs it.  This is a good spell 
    to use on Dangaard, Bigieu and the 2nd Tzenker, bosses weak against Earth, and 
    who agility based stats are dependant on.
    
    THUNDER JUTSU (3 MP): Need Jinn and at least 17 agility rating.
    Effects: The best of all of his 4 elemental spells (Keyword: Elemental).  Not 
    only does deal good thunder/wind based damage but also lowers the enemies
    Defense (including bosses), which makes your entire party deal more damage 
    with Standard attacks and techs.  Use on all bosses not resistant to 
    lightning (it's only problem, as it won't effect wind elemental monsters.)
    
    
    Max Stats:
    Strength 15
    Agility 18
    Vitality 15
    Intelligence 15
    Spirit 14
    Luck 17
    
    =============================
    Other Opinions on this class:
    =============================
    
    VEIB: 
    NINJA: One of the best second classes in the game. All of the Jutsus (a
    Stupid word, innit?) deal damage and lower stats; no other spells except 
    Demon Breath do both. The double-edged sword with them is that they're 
    elemental; while they do good damage on the opposite kind of enemies, they 
    heal their kind of enemies, and thus the effects wont work. You can't lower 
    the Attack Power for Fiegmund, for example. Shuriken is okay, but I don't use
    It often. Ninja looks cool, both in the menus and on the game. Tech looks 
    kinda cool, but its only ST. can't find anything else bad in it. 
    
    MAXIMUM J
    NINJA:  gets Shuriken (lowers Hit Rate), Fire Jutsu (lowers magic 
    Abilities and defense), Earth Jutsu (lowers Hit and Evade rate), Water Jutsu 
    (Lower Attack power), and Thunder Jutsu (which lowers defense). No FST 
    
    TW1LIGHT: 
    Ninja: The Ninja's cool. He learns Shuriken, but more importantly, 
    The Jutsus! These babies damage AND lower stats. Always use Thunder Jutsu 
    whenever you can, it helps heaps (and probably looks the nicest, too). Use 
    Shuriken to keep enemies away from people casting spells (eg. Angela using 
    any of her final spells). No Full screen tech, though. 
    
    
    *WANDERER*
    Alignment: Light Light
    Class Description: The most versatile class in the game, it not only has too 
    a lot of support spells, but a few attack ones as well.  This class also has 
    infinite MP, since his spell Poison bubble rasps MP from its target.  This 
    class might have the worst overall stats of Hawk's, but his spells make up 
    for it.  He has would have had more spells if there was no 12 spell limit, 
    which he easily reaches.  But, the biggest problem this class has, and he 
    himself can't make up for it, is his lack of strength.  So this class is best
    Used in a team with at least one other strong fighter.  If you're choosing 
    this class, watch your MP, though, and make sure you have enough to cast 
    Poison Bubble to refill it.  This is a great class to have if you lack 
    support. The Wanderer has a %100 chance of opening boxes without having them 
    being trapped.
    
    Item needed for Class Change: Good Luck Die
    Effects: Casts life booster on one character
    
    TECH:
    Dance of Roses: Hawk takes a Rose and throws it at the enemy, and then jumps 
    on the enemy and slices the Rose and the enemy a bunch of times, and the 
    petals of the rose fly around while he is doing so.  Does decent damage to 
    one enemy.
    
    Spells: (The part I dread about the Wanderer is writing his spells :()
    
    First learns to Multi Target Sleep Flower and Change Form, and then learns 
    the rest. (Must have either Luna or Dryad to learn them all, but I assume by 
    the point you get his Final Classes, you will have all the spirits, in fact, 
    I am certain that if you did not cheat, this is the case)
    
    AURA WAVE (3 MP): Requires Spirit of 8
    Effects: Fills up the tech gauge immediately. :)  A good thing to have if you 
    have somebody with a powerful level 3 FST (Namely, Duran and Kevin in all 
    except their Light Dark forms) and you can easily obliterate the enemies.  
    This is why I suggest the Wanderer in a team with at least one other Strong 
    Character.
    
    ENERGY BALL (6 MP): Requires a Spirit of 13
    Effects: Supposedly raises critical hit rates.  Never seen a critical hit, so
    Never really did much for me.  One of the Useless spells of the Wanderer.
    NOTE: Again, due to the Critical hit Bug, Energy Ball has no desirable 
    Effects.
    
    LUNATIC (5 MP): Requires Intelligence of 15
    Effects: Lowers the enemies Max HP by 1/5. :)  Cast on all bosses before 
    anything else for an immediate 1/5 of their HP gone.  This trick always 
    works, but only works once.  Still, that's one 1/5 of the enemy dead right 
    off the bat.  Really handy spell when used properly.
    
    POISON BUBBLE (5 MP): Requires Intelligence of 15
    Effects:  This spell does three things.  That's right, 3.  First, it deals 
    some nice Leaf Based damage, and those are hard to come by.  Next, it poisons
    the enemy. Finally, it restores a good deal of MP back to Hawk, giving him 
    virtually limitless MP.  But whatever you do, don't cast this on a Leaf Based 
    enemy.  Other wise, Hawk will lose MP and the Enemy gains MP, not to mention 
    the Enemy will most likely heal.  Oh well, guess you can't always win.
    NOTE: I could have said this spell cost nothing, since it basically does.  
    But if you have less than 5 MP, you won't be able to cast it.  That's the 
    only thing that MP cost matters for this spell.
    NOTE2: Common Misconception is that Poison Bubble STEALS MP from the enemy 
    and restores it to Hawk.  That's not the case, it merely restores Hawk's MP 
    based off a percentage of Damage he's done.  Same applies for Grenade Bomb, 
    and (Though not a Hawk spell) Leaf Saber, as well as the Pumpkin Bomb item.
    
    COUNTER MAGIC (4 MP): Requires a spirit of 16
    Effects:  Arguably, the best support spell in the game.  Like in the FF 
    games, it repels all attack magic (not skills, are Ultimate Spells like 
    Ancient or Death Ecstasy) dealt to you and deals it back to the enemy.  But 
    unlike the Reflect spell in FF games, it does not, and I repeat, DOES NOT 
    repel healing or support spells back at the enemy.  Thus, your characters are
    Almost completely immune to the effects of attack magic, and you can still 
    heal from attacks.  This is the single most valuable spell to have against 
    Koren, who uses only Magic as attack power, and the only spell that can hurt 
    you is Ancient.  This is another really good reason to choose the Wanderer.  
    This spell is a bit underrated, which I learned Recently, since lots of 
    people think it lasts too short a time to be useful, but in actuality, it 
    lasts until its either Nullified (Anti Magic, Stardust Herb or the like), 
    character dies, or battle ends, meaning its relatively permanent.
    
    HALF VANISH (3 MP): Requires 16 spirit
    Effects: One of the less useful spells IMHO.  It takes off damage equal to 
    that of 1/2 the enemies current HP.  This would be better if it could hurt 
    bosses, but it does not.  This is the only Moon spell in the game that deals 
    real damage and can be used effectively more than once.  Good to make hard 
    enemies with high HP 1/2 as strong.
    NOTE: Supposedly, this spell sometimes works on Bosses.  I have yet to see 
    this, but people claim that they have seen it work on Arch Demon.  
    Apparently, this does not always work, and it's probably a bug of some sort.  
    E-mail me if you have info on this.
    NOTE2: Believe it or not, this spell DOES increase in damage on Luna's Day.
    
    TRANSHAPE (2 MP): Need Spirit of 16
    Effects:  This spell can be really good, or really useless.  It depends.  The
    Reason is that your characters become invincible, but only for a short period 
    of time, shorter than you'd you want or might expect.  This spell can be good 
    if say, another character needs to cast spells, and he/she puts themselves in 
    danger while casting, this can give them the time needed to cast their spell 
    without much problems of attacking.  But be warned, though your characters 
    are immune to all physical attacks, they are still open to take damage from 
    Magic spell.
    
    LIFE BOOSTER (4 MP) (finally the last Wanderer Spell): requires spirit of 16
    Effects:  Exactly as the name implies, it's the exact opposite of Lunatic.  
    Raises your characters Max HP by 1/5.  Useful if your characters all have low 
    HP, but note that the Effects are temporary.  And it does not raise your 
    Current HP at all.  This spell is good for canceling out Lunatic or Deadly 
    Weapon when cast on you, as well as Dolan's, Arch Demon's, and Dragon 
    Emperor's "Spiral Moon" attack.
    
    Max Stats:
    Strength 16
    Agility 20
    Vitality 19
    Intelligence 16
    Spirit 18
    Luck 21
    
    Ultimate Equipment: 
    Orihalcon
    Wind Spirit Hat
    Phantom Cuirass
    Lucky Card
    
    =============================
    Other Opinions on this class:
    ==============================
    
    PAUL WOLFSTEIN: 
    WANDERER- The Wanderer would be number one if it had better stats, but it's 
    still awesome. In parties where you want to use Aura Wave, I'll usually just 
    take the God Hand, but the Wanderer has so many other great
    Spells, the party combinations/uses are endless. Make sure you have at least
    One "Power Attacker" when using this class in your party. 
    
    VEIB: 
    WANDERER: While he has great variety of spells, I really don't think many of 
    them are too useful. Lunatic, Poison Bubble and Counter Magic are all
    Great. Poison Bubble gives him an endless supply of MP, and it also poisons.
    I'd say it's Wanderer's best spell, since it's the only direct damage spell.
    Other spells aren't too good. A stupid sub-screen pose, but the colours are 
    kinda nice. Like all of Hawk's FC's, he is good, but not my fave one. His 
    attack power is low, and the tech looks kinda stupid.
    
    MAXIMUM J: 
    WANDERER - this class' large bag of tricks make it very good class.
    TransShape (dodge physical attacks), Poison Bubble (the other Tree-type spell 
    that poisons, if you didn't know and drains MP from enemies), Sleep Flower 
    becoming mutli-target, and Lunatic (lowers enemy' HP by 1/5) are just 
    A few (very few for the Wanderer) spells he gets.
    
    FROG: 
    WANDERER-Ah yes, the wanderer. It has fun spells to let you tinker around 
    with. Dance of Roses...bleh. Too many spells to write, but they kick ASS. Try 
    him out -_^ 
    
    TW1LIGHT: 
    Wanderer: Talk about having a big bag of tricks. He gets some VERY 
    Cool spells (I really like using Life Boost on Angela or Carlie on boss 
    fights) and Lunatic is also good. However, he is the weakest of Hawk's final 
    Classes and his Tech is one of my favorites of all time. Sure, it's not Full 
    screen but...I mean, who couldn't like watching a guy throw a rose and then 
    go nuts? Eh? EH? 
    
    ANEMO: 
    Wanderer - Gets a bunch Leaf and Moon spells to play around with. However, 
    one only does damage. (Poison Bubble - steal some MP too.) The other ones 
    just do status affects and such. Has the lowest Attack, Agility, and 
    Intelligence out of all of Hawk's FC's (Sucks, don't it?). Best used in 
    conjunction with Lise (Light or Dark? It depends on you way of taking on 
    enemies). NO FST
    
    DRAGON EMPEROR: 
    Wanderer-My favorite overall class, this has all the right spells, Aura Wave 
    which allows max tech gauge, Body Change can be very useful especially when 
    you can multi target your enemies (not useful against bosses) and the body 
    change also will cut the enemies defense in half (sometimes less) which makes 
    it easier to kill off them, Poison Bubble is most useful against bosses since 
    75% of the time you cast it on a boss it will take around 150-200 and will 
    poison them tipping the battle more in your favor, then there is Lunatics 
    which will lower the enemies hp(how much hp it takes it determined by how 
    much hp the enemy has and how much luck you have),Transhape is useful if you 
    are tired of battling and just want to get on with the game without some 
    monster whacking at you, and Sleep Flower which when you can multi target it 
    can be a handy spell. 
    
    LORD ZERO: 
    I don't really like the Wanderer, but I have To agree that's the most fun 
    character to play in the game. Transhape, Aura Wave, Poison Bubble, and so... 
    His attack power blows, and while it's fun; it's probably not useful.
    
    RYUSEIRYUU:
    Wanderer: The Wanderer class is unique from any other class since the spells
    that Hawk learns in this class is mostly from Dryad and Luna. This class 
    makes a very good supportive class since he is able to cast counter magic and 
    transhape. This would make a very good choice as a class in a party where you 
    already have power attackers. You could make your characters invincible for a 
    period of time by casting transhape and counter magic on your allies. No 
    enemy can touch you until the spells fade away. A drawback to this class 
    could be based on his strength. This is the weakest class of the final 
    classes for Hawk. The third tech level is Dances of Roses which just looks 
    cool. However, it does not do as much damage as the other final classes. If 
    you team this class up with both Carlie and Angela in your party, then this 
    would give a good challenge for you.  A good class for any type of player.
    
    
    *ROGUE* 
    Alignment: Light Dark
    Class Description: The Rogue is not as versatile as the Wanderer, but is 
    still a great class nonetheless.  In fact, this class has the best overall 
    stats in the game (tied with the Ninja Master), as well as the best Luck.  
    This class has Decent Attack Power, and because of his 2x attack, it's not as 
    low as it might seem at times.  All of this class' spells (other than the 2 
    non trap skills he learned as the Ranger) are offensive.  This class also has 
    almost unlimited supply of MP, due to the Grenade Bomb spell.  This class is 
    the best Substitute if you don't have Angela in your party, as he has a nice 
    variety of spells, some elemental, others not.  The only disadvantage this 
    class has (as far as I can tell) is that he is completely offensive and has 
    no Multi Target (MT) Spells that deal damage.  But still, the Rogue is one 
    amazing class against bosses, and still performs well in regular battles as 
    well.  Plus he can open a chest with no chance of Traps as well as have a 
    high critical hit rate (mentioned my problem before about this.)  Also, he 
    gets to MT the spell "Sleep Flower" and "Change Form" (as does the Wanderer, 
    btw), upping their use quite a bit, turning them into pretty decent spells.
    
    Item needed for Class Change: Bad Luck Die
    Effects: Casts Land Mine on one enemy.
    
    TECH: 
    Thousand Slice: Hawk jumps on the enemy, and slashes him many times, and
    Little slash marks appear on the enemy.  Good damage to one enemy.
    
    Spells:(I also dread writing the Rogue's spells, but not as much as the 
    Wanderer's)
    
    First, he'll learn to MT Sleep Flower and Change Form like the Wanderer did, 
    than he learns his more advanced skills.  Also, like Hawk's Dark Classes,
    The Higher his agility, the stronger his spells will become.
    
    ROCK FALL (3 MP): Hawk needs an Agility of 15 needed.
    Effects: Causes small rocks to fall on the enemy for a decent amount of level
    2-trap damage.  Note, this is not an Earth Attack, despite what other FAQs 
    say, as it's the impact that hurts the enemy, not the Rocks themselves.  OK 
    spell, but there are better ones out there.
    
    LAND MINE (4 MP): Agility of 16 needed
    Effects: Hits the enemy with an explosion for stronger level 2-trap damage.  
    This is not a fire-based attack, like many FAQs may say, as it's the force of 
    The explosion that hurts the enemy, not the fire it produces (I tested this 
    on Genova, and it deals damage, and Genova absorbs fire attacks, thus point 
    made.) Basically, it's a slightly stronger and more expensive version of Rock 
    Fall.  
    
    CUTTER MISSILE (3 MP): Need Agility of 17(all Rogue Spells after this require 
    an agility of 17)
    Effects: Throws an enlarged Axe type weapon at the enemy, dealing some decent 
    non-elemental damage.  This is a decent and cheap spell for getting rid of 
    annoying little enemies or weakening them at least.  Later, this spell 
    becomes obsolete, since the Rogue also learns Axe Bomber, which is 
    considerably stronger, but also costs twice the MP. 
    
    AXE BOMBER (6 MP):
    Effects: Throws an explosive axe dealing nice non-elemental damage.  Good if 
    you need a cheap spell to rid your self of an annoying enemy, or deal damage 
    to a Boss.
    
    ROCKET LAUNCHER (5 MP):
    Effects: Hawk magically creates Missiles and fires them at the enemy dealing 
    Powerful fire damage.  Very good and pretty damaging spell, especially 
    Using it against enemies vulnerable to fire. 
    
    CRESENT (4 MP):
    Effects: Hawk throws an axe type weapon and deals some good Dark based 
    damage.  Nice against the 2nd Full Metal Hugger and Heath, as Dark Spells are 
    Hard to find as well, especially without Angela in your party.
    
    GRENADE BOMB (7 MP):
    Effects: This spell is by far his best spell for this class.  It does the 
    same as the Wanderer's Poison Bubble, except does not poison.  Take the same 
    precautions with this spell as with the Wanderer's Poison Bubble spell.  This 
    causes the Rogue to keep casting his spells over and over, and regenerate his 
    magic to cast some more.  Oh yeah, Hawk throws a Big Green Pumpkin Bomb at 
    the enemy, which explodes in blue light, dealing great Leaf damage.
    
    SILVER DART (2 MP):
    Effects: Another great spell.  Hawk takes a dark and throws it at the enemy, 
    Dealing great Holy damage.  This spell, when Stats are raised, can be even 
    better than Carlie's or Angela's Saint Beam, as it deals more damage in the 
    long run and is much cheaper as well.  Holy elemental is one of the best 
    elementals in the game, as most enemies are dark ones, thus being susceptible
    To Holy Magic. 
    
    Max Stats:
    Strength 17
    Agility 21
    Vitality 19
    Intelligence 17
    Spirit 17
    Luck 22
    
    Ultimate Equipment:
    Man Slaughter
    Silver Wolf Garea
    Silver Wolf Pelt
    Lucky Card
    
    ==============================
    Other Opinions one this Class:
    ==============================
    
    PAUL WOLFSTEIN:
    ROGUE- you have to have a number 4, even though the ROUGE doesn't deserve it. 
    It's a great class ... but all of Hawk's FC's are. It has
    The best stats in SD3, and great spells. It could very well be number 1,with
    The rest of Hawkeye's FC's. Grenade Bomb is pure GOLD. He has an awesome LV3 
    tech as well.  
    
    VEIB: 
    ROGUE: Not as much of variety in spells than the Wanderer, but way more
    Killing power, and the only class that can replace Angela as a spell caster
    (While not being as good as Angie, he's still good enough for a main caster). 
    Has great stats; too, though they don't really matter since I'm never on a 
    high enough level to have all stats maxed. The weaker trap attacks
    Are decent early on, but better ones replace them quickly. The only ones I 
    used regularly in the end game were Rocket Launcher (best fire damage), 
    Crescent (dark damage), and Grenade Bomb (great, rasps MP and deals good Leaf
    Damage His best spell IMO), and finally Silver Dart. Costing only 2 MP and 
    dealing Light-based damage, I think it's the second best spell for Rogue. He 
    also has Thousand Slice, the coolest ST tech in the game. Overall a good 
    class, but attack power is a bit low. Again, he has just too many useless 
    spells. Still, he is probably my favorite of Hawk's Final Classes.
    
    FROG:
    ROGUE-Has some good spells. Hawk's worst class though IMO. Silver dart is 
    TIGHT, but his other spells...they're only OK. I use the dark classes almost 
    exclusively, so I don't have much to say about the light classes
    
    TW1LIGHT:
    Rouge: Commonly over-shadowed by the Wanderer, he serves a different purpose. 
    Generally, he gets offensive skills that deal ELEMENTAL damage. I 
    particularly like Silver Dart. I've gotten it to deal 350-400 damage before 
    against Dark enemies and it takes under 2 seconds to cast. Still no Full 
    screen Tech though 
    
    ANEMO: 
    Rouge - Gets more attack power and attack magic (with more elements [Fire, 
    Dark, Leaf, Holy]) than Wanderer. Silver Dart (Holy) rocks! Especially if you 
    chose Kevin/Carlie as you main character. NO FST!
    
    LORD ZERO: 
    ROGUE: I think it's better than the Wanderer (go figure), but it's not as fun 
    _... A better attacking character, and, I think, better character as well. 
    Has many good spells, and can be thrown on any party without Angela (In my 
    case, almost any party).
    
    RYUSEIRYUU:
    Rogue: This class is very similar to Angela and her classes in the sense of 
    spells. Personally I find this class to be Hawk's better light class. If I 
    need a person to cast spells, then I would choose this class instead of 
    Angela. In replacement of Angela, I could another power attacker or have 
    Carlie for healing. The Rogue has spells that do not cost a lot of MP and the 
    damage that it inflicts on the enemies is well worth it. If you run low on MP 
    just cast the grenade spell and Hawk will recover MP. In this case, Hawk 
    virtually has infinite MP. Physically, this class has a decent strength in 
    attack. Hawk can deal a lot of damage physically and magically.
    
    NOTE: I don't know why, but people a lot of times call the Rogue the "Rouge" 
    I'm guessing this is just a common typo, or people are confusing words.  I 
    dunno.  Ummm ::Jumps behind a tree and hides::
    
    
    *NINJA MASTER* 
    Alignment: Dark Light
    Class Description: This Class is exactly as it might sound, a master of the 
    arts of the Ninja.  This is the only one of Hawk's classes w/out a large 
    variety of spells, but instead, he learns to MT all his old ones, and they 
    become much more powerful.  This is great, as not only do you deal some good 
    elemental damage to all the enemies, but lower all their stats as well.  He 
    lacks an FST, but he (tied with the Rogue) has the highest overall stats in 
    the game.  This class has the highest Agility, and that means his spells are 
    as strong as possible.  This is my favorite class in the entire game, but 
    many people seem to disagree with me.  But it's a great class nonetheless 
    (most experts will say that, those who don't have never really used the Ninja
    Master Correctly) But what makes the Ninja Master the Best is that his 
    Shuriken spell does about 400 points of damage with stats raised and the 
    enemies lowered, it is an MT spell, lowers the enemies hit rate, and Costs 
    only 1MP.  Now you know why I call it the "One MP wonder" and I forgot to say 
    that it takes him very little time to cast this spell.  His luck is also good
    Enough that he has a %100 Chance of opening chests without traps.  Note that
    Many FAQs claim the Ninja Master has the highest attack power of all of 
    Hawk's classes.  This is untrue, as the Night Blade is stronger then him in 
    every way (physically speaking)
    
    Item needed for Class Change: Bulls Eye Die
    Effects: Fire Jutsu on all enemies
    
    TECH:
    Shadow Dive: Hawk leaps into the ground and a shadow circle appears to show 
    his movements, and then leaps up at then enemy and slashes him many times 
    with an explosion.
    
    Spells: 
    Finally an easy class with spells.  The Ninja Master learns no new spells, 
    only learns how to make the old ones stronger and can now Multi Target them.  
    
    Max Stats:
    Strength 17
    Agility 22
    Vitality 19
    Intelligence 18
    Spirit 16
    Luck 21
    
    Ultimate Equipment:
    Konguo Raken
    Stealth Hood
    Wind Demon Mail 
    Stealth Guard
    
    =============================
    Other Opinions on this Class:
    =============================
    
    PAUL WOLFSTEIN: 
    NINJA MASTER: The NM is a great class because of it's great stats, and MT 
    Jujitsu's. Also the MT Shuriken is very, very good. Not much for Variety like 
    the Duelist, but it seriously kicks but. Gets a nice LV3 tech, too. 
    
    FROG: 
    Ninja Master-It's a nice class, but not as good as Night Blade. Shadow 
    Dive is only Single Target, but its OK. He learns all the Jutsus (multi) and 
    Has the most attack strength. Not bad.
    
    Veib: 
    Ninja Master: The Ninja raised to the next level, basically. No new skills 
    over the Ninja, only ability to Multi-target them. But since I have a 
    Habit of using spells only on bosses; this ability is basically useless to 
    me. A great class, but for the mentioned reason I don't use it. He is 
    probably the best choice for anyone who uses spells on regular enemies. 
    There's nothing really wrong about Ninja Master, except the lack of FST. But 
    Shadow Dive is one of the coolest single-target techs in the game. 
    
    TW1LIGHT:
    Ninja Master: As you've probably heard, the Ninja Master learns no new spells 
    but learns to multitarget his old ones. While this may not seem so good, it 
    is DEFINTELY worth considering. Multitarget Thunder Jutsu is EXTREMELY good, 
    and so is multitarget Shuriken (the One-Hit wonder. =]) Still no Full screen 
    Tech, though... 
    
    ANEMO:
    Ninja master - No new spells but gets to multi target the old ones! 
    (Shuriken, Fire Jutsu, Thunder Jutsu, Water Jutsu, Earth Jutsu) Really useful 
    if you don't have Angela in your team/not enough magic power (e.g. Duran and 
    his sabers)
    
    THUNDA SNAKE: 
    Ninja Master-Probably Hawk's coolest class, IMO (not best, there is no best, 
    remember that), because he gets multitarget Jutsu Magic, and can throw 
    multiple Shurikens. The Ninja Master's MT Jutsus/Shurikens are more powerful 
    than the Night blade's new magic (with the exception of Black Rain, but 
    still), they do good elemental damage, AND they lower stats. That's a lot for 
    3 MP per Jutsu. Though maybe not as powerful as the Night blade, this is an 
    excellent choice of class. 
    
    LORD ZERO: 
    Ninja Master: Power, power, power... Yep... The perfect Partner for my 
    beloved Riesz as a Star Lancer (What a couple!). Rips thru normal 
    Enemies like a hot knife thru butter, and is as versatile as the Night Blade 
    in the long run. Tough luck if you don't have Riesz as Vanadies and Star
    Lancer: His usefulness is greatly reduced.
    
    RYUSEIRYUU:
    Ninja Master: A very good dark class. Hawk is able to multi-target his stat 
    down spells. Hawk is also able to max out his agility at 22 which gives his 
    spells the chance to deal the most damage possible. I personally enjoy this 
    class a lot. The shuriken can deal a lot of damage to the enemies no matter 
    what element the enemy is aligned with. If you encounter a screen of powerful 
    enemies that attack physically, then cast water jutsu and their strength will 
    be greatly reduced. Ifs a very good class in any type of party. I recommend 
    this class.
    
    
    NOTE: Many FAQs will say that this class is the Strongest of Hawk's Final 
    Classes, but that is untrue.  As far as ATK PWR goes, he is 2nd best behind 
    the Night Blade. 
    
    
    *NIGHT BLADE*
    Alignment: Dark Dark
    Class Description: Meet the most popular of all of Hawk's classes.  The Night 
    Blade combines the features of a spell caster and a fighter into one powerful 
    class.  Personally, this is not my favorite class, as I said I like the Ninja 
    Master, but it's easy to see why people love this class so much.  The one 
    reason its popular is that while retaining all its old Ninja Skills, it adds 
    a few new ones that are fun to play with as well.  But the most popular thing 
    about the Night Blade is that it is the only class of Hawks with a level 3 
    FST, but not just that it is an FST, but the damage it deals is also great.  
    Downsides are that its stats are not as high as the Rogue or the Ninja 
    Master, and all its spells (Black Rain being the exception) are Single 
    Target.  Plus, many of his newer skills are not very useful, and his old 
    skills don't perform as well as the Ninja Master performs them (they are 
    weaker and not MT in this class)
    NOTE: Explained a bit more lately, but I'll bring it up now.  There's a bug 
    in the game that happens ever now and then (not that often, don't worry), 
    which causes the Night Blade to do 1 point of damage where Hawk's other 
    classes, whom are weaker, are doing more.  More explained later in the FAQ.
    
    Item needed for Class Change: Night's Eye Die
    Effect: Thunder Jutsu on all enemies
    
    TECH:
    Split Image Slice: Hawk splits into how many enemies are on the screen and 
    slashes them all, kind of like a multiple Silhouette Slice to say the least.
    
    Spells:
    
    POISON BREATH (3 MP)-Requires an Agility of 18
    Effects: Hawk breathes some gas out of his mouth that does some Non Elemental 
    damage, but also poisons the enemy.  Not a great skill, as it does little to 
    bosses, and its only ST and deals too little damage as well to merit worth 
    casting.
    NOTE: Most people think this spell is Leaf Elemental, but there is no way to 
    prove it.  No enemy in the game absorbs or nullifies Leaf damage, as they 
    instead reverse the effects of MP healing spells like Grenade Bomb, by 
    causing MP Damage to the caster instead or restoring it.  Also, because of 
    Flame Breath, it leads me to believe that this is not an elemental spell 
    (you'll see why)
    
    FIRE BREATH (3 MP)-Requires 18 agility
    Effects: Same as Poison Breath, only fire based damage, and does not poison. 
    I can't find one use for this spell, as the Night Blade has Fire Jutsu that 
    does the same, if not more damage then Fire Breath, and lowers stats as well.
    If someone can find something this spell does better than Fire Jutsu, please 
    E-mail me (DbzFFlord@aol.com).
    NOTE: Apparently, this Spell is Useless.  For one thing, it is NOT elemental, 
    so it gets compared to Shurikens, Blow Needles, and Deadly Weapon.  All three 
    of those cost the same or less than Flame Breath, does less than all 3 of 
    them, and causes no Special Effects.  A few theories on this Spells Existence 
    were that it looks cool, or that you need a useless spell in an RPG and this 
    happens to be the one.  As I said, if there is a use to this spell, please 
    contact me at my E-mail listed above.  Another possibility is it's a bug 
    causing it to be NON elemental (supposedly, the game lists it as Fire 
    Elemental, but that's not the type of Damage it deals), or that it had some 
    intended special effect, which was later, removed.
    
    BLOW NEEDLES (3 MP)-Requires 18 agility.
    Effects: Hawk blows small needles at the enemy, dealing damage but also
    Silences non-boss enemies.  Good against some strong magic or tech using 
    enemies, like Dark Lords who use Eruption Sword.  Loses value if you have the 
    Rune Master or the Star Lancer, who can Silence as well, but do it with 
    better spells (Stun Wind hurts a lot, and Marduke is strong and MT.)
    
    DEADLY WEAPON (4 MP)-Requires agility of 18
    Effect: This spell is even better than, say, Lunatic.  Reason being that it 
    does the same thing, but also deals damage (I think its damage first and then
    HP down) and costs less.  A very handy spell at beginning of boss fights.  
    BTW, its animation is that Hawk grabs a very large Wrench and throws it at 
    the enemy.  What can I say; it fits his character, as he is a resourceful one
    As well, and that means using whatever he has got.
    
    BLACK RAIN (6 MP)-Requires agility of 19
    Effects: Hawk causes a rainstorm of black water, dealing good dark damage to 
    all enemies.  This is another decent spell of his.  It's his only MT one and 
    its dark elemental makes it good against enemies like Heath and the 2nd Full 
    Metal Hugger, as well as annoying light enemies all around.  Disadvantage is 
    that a lot of enemies later in the game absorb dark energy (namely those in 
    Mirage Palace) so you might help the enemy instead of hurting it.  Also, its 
    an FS spell, meaning it always hits all enemies on the screen, so you can't 
    focus it to one enemy if you want to, which lowers its use a bit as well 
    (say, 2 enemies absorb Darkness and can counter attack while the 3rd is weak 
    vs. Dark, you'd want to be able to use an ST spell, wouldn't you?)
    
    Max Stats:
    Strength 18
    Agility 21
    Vitality 19
    Intelligence 17
    Spirit 17
    Luck 20
    
    Ultimate Equipment:
    Death Stroke
    Bloody Mask
    Black Garb
    Stealth Guard
    ==============================
    Other Opinions one this Class:
    ==============================
    
    PAUL WOLFSTIEN:
    NIGHTBLADE- The NB is Hawkeye's best class. He has the best STR of Hawk's 
    FC's, and his spells are awesome. He's also the only FC of Hawkeye to get a 
    FST (and it's one of the best in SD3). He's just one of those classes that is 
    ... just that damn good. You'll want to have him in a lot of parties. Forget 
    about "flow" and "combos" lol. His Deadly Weapon spell Rocks, along with 
    Black Rain, Blow Needles, and the ST jujitsu's. Poison/Flame Breath is there 
    because they look cool, I guess. Great Class. 
     
    FROG:
    Night Blade-Best Hawk class IMHO. Nice spells, Hawk's best B attack, and most 
    powerful. I mean, Split Image Slice just kicks ass. His Jutsus are -GREAT- 
    stats down attacks. Deadly weapon lowers the enemies HP's...Kicks ass in 
    general
    
    MAXIMUM J:
    Night blade - physically, it's Hawk's strongest class. Magically, 
    It's 3rd banana. It has a Full Screen Tech, so, that another high point. It's
    Spells of interest are Poison Breath (told you) (one of the few Tree spells 
    and poisons enemy), Blow Needles (silences enemies), Deadly Weapon (cut enemy
    HP by 1/5 and damages them), and Black Rain (Dark elemental damage on all 
    enemies. the downside of it is by the time you get it, most enemies absorb 
    Shade) 
     
    VEIB:
    Night blade: I've seen people say that this is the only way to go with 
    Hawk, and far superior when compared to his other FC's. 'Blade is great, but 
    Not that great. Best attack power and best tech, thus making him the best 
    physical attacker of all Hawk's classes. Unlike Ninja Master, he actually 
    gains new spells. The breaths are actually kind of useless, since why not use
    Fire Jutsu instead of Fire Breath? And bosses wont be poisoned. Blow Needles
    Is good when there are Night blades/Ninja Masters/Sword Masters/Dark 
    Lords/Werewolves around, because their techs hurt a lot. Deadly Weapon is 
    basically like Lunatic, good in boss fights. Having mostly dark-type enemies 
    in Final Areas reduces Black Rain's usability. This is a great class, but not
    My favorite one. Though I'd say he's the best choice if you want to have Hawk 
    as the main fighter (ie. have Angela and Carlie both). 
    
    TW1LIGHT:
    Night Blade: SPLIT-IMAGE-SLICE! Full screen Tech, nice damage, nice
    Animation. Split Image Slice = Dead enemies. Also gets a crap load of new 
    spells. Deadly Weapon is great, and against enemies that don't protect 
    against it, so is Black Rain. Highest Strength of all of Hawk's classes (I 
    think) and he gets a Full screen Tech. 
    
    ANEMO:
    Night blade - Arguably the best class for Hawk. Get more spells! Poison 
    Breath [Leaf] Deadly Weapon [Lowers HP], Fire Breath [Fire], Black Rain [Dark 
    and multitarget-able too] Blow Needles. Split Image Slice!  
    
    THUNDA SNAKE: 
    Night blade: another awesome class, and the most powerful of all of Hawk's 
    classes. Has a nice FST, and learns some pretty cool ninjitsu style magic. 
    Though some of the ninjitsu magic he learns doesn't prove to be useful 
    (*cough*FLAME BREATH*cough*), and some of it does prove to be useful. Blow 
    Needles is useful if you don't have something such as Stun Wind, and Deadly 
    Weapon knocks off 1/5 of an enemy's HP instantly. I haven't found uses for 
    his other ninjitsu magic, though. Oh well. Basically, this team is a 
    powerhouse; so go for the Night blade if you're looking for power. 
    
    DRAGON EMPEROR:
    Night blade-My second favorite class, best class on the dark side, The Jutsus 
    are quite useful taking a considerable amount of damage and causing status 
    down to the enemy, Blow Needles can be handy at times and is usually only 
    good if you have a high amount of luck so it will silence an enemy or a boss 
    every time (it does not silence every time and it is especially harder to 
    silence a boss without high luck), Shurikens are probably the most useful out 
    all the spells since it cost only 1 mp and is cast almost instantaneously 
    causing 200 or more damage at higher levels, lastly is Black Rain which is 
    quite and is very effect against any elemental enemy and if you are around 
    lvl 40 or higher black rain cast within about 2 second after chosen.
    
    LORD ZERO:
    Night Blade: Fun as hell, useless as hell. Except for the Deadly 
    Weapon, it?s just a lot of useless spells with good attack power. Putting it
    this way, the Ninja Master does the same work much better. If you don?t
    have Riesz as Riesz or Star Lancer, though; this one is a good choice.
    
    RYUSEIRYUU:
    Nightblade: A popular dark class for many players. I find that most of the 
    reasons for this class is that Hawk is capable of getting a multi-target 
    third level tech. This is the only class capable of getting a fullscreen 
    tech. Another reason could be for the whole slew of spells. I find most of 
    these spells to not be so great. These spells are basically covered by other 
    classes, so there is nothing new about them. A spell that I find to be 
    completely useless is flame breath. What is the point of this spell when you 
    already have Fire Justu? Black Rain is a powerful spell, but this tends to 
    heal most of the enemies at the end of the game instead of damaging them. The 
    physical strength of this class is what is important. This class can be 
    proven to be helpful in a relatively weak party. If you want a physical party 
    without worries of using spells, then this is the class to choose.
    
    --------------------
    
    Now, here is a quick General Use for each of Hawk's Classes after the Thief:
    
    RANGER= All Around Fighter, since he gains Support and Offensive Magic, not 
    to mention an FST.
    
    NINJA= Boss Fighter.  Single Target Jutsus and High Strength make this class 
    an Ideal Boss Fighter for the middle section of the game.
    
    WANDERER= Support Fighter.  Come on.  Only 4 of his spells deal actual 
    damage, and Half Vanish will never kill anything.  He's the man to use when 
    you want a Support Magic User.
    
    ROGUE= All Around Fighter.  Sure, his spells are Single Target, but they do 
    hurt when used right.  And due to Grenade bomb, he'll never run out of MP 
    (well, almost never)  His level 2 FST serves well for Gunning down multiple 
    Enemies at once, and his Stats are also Well balanced.
    
    NINJA MASTER= Monster Fighter.  Multi Target Jutsus.  What can I say?  Deal 
    damage to all enemies on the screen and lower their stats at once are 
    definite signs of a Monster Fighter (all non Boss Enemies), not to mention 
    his Highest Agility for dodging those annoying Cornering Physical Attacks.
    
    NIGHT BLADE= Boss Fighter.  He's basically the Ninja to the next Level.  Has 
    those Single Target Jutsus to use on Bosses, and added to the list is Deadly 
    Weapon to make battles considerably Shorter.  Then there's his Highest Attack 
    Power, which helps most on bosses, especially when a Magic Saber is thrown on 
    him.
    
    And here are the enemy equivalents of each class: 
    Thief- Porobins
    Ranger- Porobin Hoods (Not sure on name, but the ones in the Lamp Flower 
    forest)
    Ninja- Ninja (Need I say more?)
    Wanderer- Porobin Leaders (Not sure again, but the ones in the Forest of 
    Mystery)
    Ninja Master- Ninja Masters (Yet again quite obvious) and Bill+Ben for bosses
    Night Blade- Night Blade (no surprise there)
    
    ---------------------
    5.Strategies for Hawk
    ---------------------
    
    -For all Boss fights, it is a good idea to have Hawk use his level 1 tech, 
    Back Slash.  The reason is that, unlike other characters except Kevin, this 
    Tech is stronger than his others, even more than Shadow Dive or Spilt Image 
    Slice.  Level 1 tech is similar to regular attacks, but they are stronger.  
    Since Hawk attacks twice when he uses Back Slash, it makes it more damaging 
    than the other techs he has.  What's more is that you can use 2 Back Slashes 
    for every level 3 tech you could have done.  That means double the damage, 
    and more frequent damage as well.  Sometimes, when a spell is cast, and Hawk 
    is pulling off a Back Slash, he sometimes gets a freebee (can with the 
    others, but not nearly as frequently.)  Against regular enemies, it depends, 
    I suggest use the tech for there class, as Back Slash can miss, especially 
    the Ranger's Flying Swallow Toss and the Night Blade's Split Image Slice, 
    since those are FST's and are really great against taking out regular 
    enemies.  Also, level 1 techs are effect by sabers, meaning he can drain HP 
    if Moon saber is on, MP if Leaf Saber is cast, or deal twice as much if the 
    proper element is on him that the enemy is weak against.
    
    -Take advantage of Hawks Double Hit.  Use it frequently.  A good strategy is 
    to hit and run while using it.  That way he deals good damage and dodges most 
    attacks that come towards (not including spells are level 2/3 techs) Because 
    Hawk attacks twice, his tech gauge fills up twice as fast, and so he can get 
    his level two or three techs in the time it takes other characters to get 
    their level 1 techs up.  This is undoubtedly, a handy maneuver.
    
    -Take advantage of the way Back Slash hits enemies around him.  If Hawk has 
    his level one technique and is surrounded on all sides by enemies, then use 
    Back Slash to knock them all aside.  If you are lucky, he'll kill enemies all 
    together.
    
    -Always have Hawk open chests.  I can't stress this more.  Not only does he 
    have a low trap rate while opening them, but a high rare item rate as well, 
    due to his high luck.  An example is that most times defeating a lesser 
    demon, you'll get a shade statue.  On lucky occasions, you can get an ??? 
    Seed from them, and on the best occasions, a Weapon/Armor Seed can be found.  
    With Hawk, you can get a large amount of ??? Seeds from them, and maybe a few 
    Weapon/Armor seeds as well.  This allows you to Class Change before Pedan, a 
    very good thing, as the God Beasts are much easier to defeat then.
    
    -Hawks Change Form spell has more uses than you think (all his light classes) 
    Say you don't want to level your characters up too much because by doing so, 
    you'll Class Change (CC from now on) at higher level.  When a character CCs, 
    the previous classes stats max out, making the Earlier you CC the better.  An 
    example is when going Thief to Ninja or Ranger (does not matter here), your 
    stats were 8, 12, 6, 5, 5, 11 (does not have to make sense, this is for the 
    sake of argument), his stats will be 9, 12, 9, 9, 9, 12 when the CC is over.  
    This means a level 45 characters that CC at level 43 will be weaker (MP and 
    HP might being exceptions) than a level 42 characters that CC at level 38.    
    Casting change form on an enemy slows down the Exp Gain tremendously.  This 
    is really good, when you're trying to get  ??? Seeds and don't want to level 
    up too far.   It's also good to avoid unnecessary battles, or killing certain 
    enemies before others for purposes of treasure.  Like if there's a Night 
    Blade and you want Weapon/Armor Seeds, and there is one more tough enemy, 
    turn the other enemy into a shell hunter and kill him quickly, then go for 
    the Night Blade.
    
    -Sleep Flower may not be good with the Ranger, but the Rogue and Wanderer's 
    MT version is.  The reason being is that if you want to avoid a battle 
    altogether, cast this spell on all the enemies (don't use an attack, or the 
    Computer controlled characters will attack the enemies, waking them up), and 
    they will be inactive temporarily, giving you enough time to run.
    
    -If an enemy is immune to one of the Jutsus, there is one solution you can do
    To make them affected by it, use a Specter's eye, which can be bought at the
    Black market in Byzel.  This takes away any immunity the boss might have, and 
    so you can lower all his stats that the Ninja or his more advanced forms 
    can utilize.  Also works with the Evil Shaman's Anti-Magic spell.
    
    -Take advantage of the Ninja Master's MT Jutsus techniques.  With this, you 
    can quickly and effectively damage all the enemies and lower all of the 
    enemy's stats.  Just cast Fire Jutsu on Magic Enemies, Water Jutsu on power 
    house enemies (those Dark Lords yet again), and then cast Thunder Jutsu on 
    all enemies to lower their defenses, and now you can beat the crap out of 
    them all without you worrying about them hurting you.  What's more, you've 
    dealt around 300 damage to them all as well already
    
    -As I said before, use Lunatic or Deadly Weapon on every boss immediately.  
    This will lower their HP by 1/5 right off the bat.  But it only works once 
    per boss; so don't waste MP casting this spell over and over again.
    
    -Use Grenade Bomb and Poison Bubble a lot.  This way, you will not run out of
    MP, and you steal it from the enemy.  Also, you can use walnuts on people who 
    need them more, like Angela or Carle.
    
    -Use Blow Needles on enemies with dangerous techs or spells.  This will 
    eliminate the threat throughout the battle (Dark Lords fall under this 
    category yet again, as well as the enemy Night Blades.) Also, cast them on 
    anything that heals.  These enemies are real pain since they cause battles to
    go on longer than they should.  This also gives you full EXP awards, unlike 
    Change Form (which is its one sole handicapped)
    
    -When you have the urge to cast Flame Breath, don't, unless you just want to 
    see it.  Shurikens is stronger, cheaper (MP wise), lowers hit rate, and 
    learned earlier than Flame Breath.  Also, don't waste magic on Poison Breath 
    as well.  Remember that Flame Breath is non elemental, despite its name.
    
    -The Night Blade and Rogue are good choices if your team lacks Angela, since 
    They can cast a whole slew of elemental spells, both of the classes can cast 
    Dark elemental spells as well.  These two can effectively take advantage of 
    all most of the enemies' weaknesses.
    
    -The traps the Ranger and the Rogue has are not great, but can be used if you
    need a long distance attack (like a monster on a cliff and you can't reach 
    it) cheaply and effectively.  I believe, the weaker (arrows and spikes) ones 
    take about 6 hits to kill an enemy, and the stronger ones take about 4 hits 
    to kill (Land Mine and Rock Fall).
    
    -Never underestimate a spell because of the amount of MP it costs.  Silver 
    Dart is one of the best Holy attacks in the game, and Shuriken deal a lot 
    more damage than in proportion to its cost.  So using these spells over and 
    over again causes some nice damage.
    
    -Make Hawk Dark if you lack a Stat lower in your party, or if Lise is your 
    party as well.  Make him light if you need more support or attack magic.
    
    -Despite all this talk about Leaf Elemental Magic, there seems to be no enemy 
    with a weakness to that Element, so apart from Poison Bubble on Dryad's Day 
    (Where it gets a damage increase), they have more or less the same use as Non 
    Elemental spells, so use them in that vein.
    
    -What stats to raise if you want to boost up Hawk's spells you say?  Well, 
    for Poison Bubble (Wanderer) and the Jutsus (Ninja, Ninja Master, and Night 
    Blade), raising INT will cause damage to increase.  For all his other spells 
    (Believe it or not, this includes Flame Breath, Black Rain, and Poison 
    Breath), raise his AGL.  SPR will not increase damage done by any spells.  
    Obviously, Half Vanish' damage is based off the enemies HP, so there is no 
    way, stat wise, to increase its damage.
    
    More to come soon....
    
    --------------------------------
    6.Hawk vs. the other characters:
    --------------------------------
    ________________________________________________________________________
    \Duran:                            \         Hawk:                      \
    /High Strength                     /         Decent Strength            /
    \Gets Shields in Light Classes     \         High Evade and Hit Rate    \
    /High Vitality                     /         Average Vitality           /
    \Can Heal in Light Classes         \         Has a whole lot of spells  \
    /Gets Sabers in Dark Classes       /         Can Lower Stats            /
    \Wide Swing                        \         1 lvl 3 FST                \
    /Low Magic Stats                   /         Awesome Level 1 Tech       /
    \3 classes with FSTs               \         Bad Range                  \
    /Good Range                        /         High Luck                  /
    \Low Luck                          \         mid ranged Magic Stats     \
    /Awesome Defensively               /         Multi Dimensional          /
    \Hits REALLY Hard                  \         Attacks Twice.             \
    /__________________________________/____________________________________/
    
    
    Comments: Between these 2, the question is More Strength and Defenses or More 
    Variety.  Do not switch Duran with Hawk if he is the only possible healer (no 
    Kevin or Carlie in other words) Hawk is better all around, but Duran is much 
    better offensively, it all depends on Power vs. Variety.  Also, if Duran's 
    Light, his Shields give him certain advantages that no other character has 
    (like Evade even higher than Hawk himself, or protection from Status Effects 
    are to name a few) Also, Duran at times can build his tech gauge up faster 
    than Hawk, since his 3 hitter swing is just plain awesome (it's has the same 
    width as Hawk's 3 hitter swing, but because of Duran's great range, its 
    likely to hit more enemies.)  Of course, making Duran a Duelist (DD) and Hawk 
    a Wanderer can result in pulling of "3 MP Ancients" (Ancient is the strongest 
    spell in the game, which only Angela gets in her Magus form, and it costs 12 
    MP) on almost every screen, annihilating all the enemies.  Finally, as far as 
    Non Game playthings, both of these characters contain some of the coolest 
    techs in the game, so it's hard to choose which character you want if you put 
    Tech Animation into consideration.  
    
    _____________________________________________________________________________
    \Kevin:                                  \        Hawk:                     / 
    /Great Physical Power                    /        Decent Strength           \
    \Attacks Twice                           \        Attacks Twice             /
    /High Vitality                           /        Average vitality          \
    \Completely Offensive                    \        Very Versatile            /
    /Can Heal in Light Classes               /        Can lower stats           \
    \Pressure Point!!!                       \        SHURIKENS!!!!             /
    /Can cast the Rasping Sabers             /        Can Cast Rasping Spells   \
    \Very Low Magic Stats                    \        Mid Ranged Magic Stats    /
    /3 level 3 FSTs                          /        1 Level 3 FST             \
    \Great Level 1 tech                      \        Great Level 1 tech        /
    /Lowest Overall Stats                    /        Highest Overall Stats     \
    \Can Change into a werewolf at night     \        Good all day long         /
    /Learns 2 techs every class change       /        Fastest Tech Building     \
    \Throws annoying when FST wanted         \       Many Useless Spells        /
    /________________________________________/__________________________________\
    
    
    
    Comments: Although Kevin can't compare in stats to Hawk, he has 2 things 
    nobody else has, 2 techs every Class Change (in other words, 5 techs after 
    the 2nd CC), and he turns into a werewolf at night, making him the Strongest 
    character in the game, physically speaking.  Here, it's all about whether you 
    want Raw Power (Kevin) or a lot of Variety (Hawk) also, likes with Duran, 
    Kevin can heal, and Hawk cannot replace Kevin if Duran or Carlie is not in 
    that party.
    These 2 are some extremes, as Kevin is the most 1 dimensional character (not 
    necessarily a bad thing) while Hawk has the most dimensions of all the 
    characters in the game.  As I said before, Variety vs. Pure Strength is what 
    you are to choose from here.  But placing these 2 in a team together creates 
    a devastating effect, as they make up for what the other one lacks.
    
    
     ___________________________________________________________________________
    /Lise:                                /    Hawk:                            /
    \High Strength                        \    Decent Strength                  \
    /Learns Stat Ups in Light Classes     /    Can Lower Stats + Deal Damage    /
    \Can Lower Stats in Dark Classes      \    Gets all the Wanderer's spells   \
    /Always gets a Summon                 /    Gets the Rogue spells            /
    \1 Level 3 FST + 2 Level 2 FSTs       \    1 level 2 and level 3 FST        \
    /Great Range                          /    Great level 1 tech               /
    \Not a Very Wide Swing                \    Bad range                        \
    /2nd Highest Stats                     /    Double Attack                    /
    \Balanced All Around                  \    Highest Stats                    \
    /All classes have very similar uses.  /    Learns some neat spells          /
    \Great all around character           \    can cause status effects         \
    /Summons cause Status Effects         /    Great Variety                    /
    \_____________________________________\_____________________________________\
    
    
    Comments: Hawk and Lise are 2 great characters.  And they are hard to compare 
    as well.  Lise's stats are better balanced, but Hawk's are a bit better.  
    Lise can also do a Change Form effect with her Spell Freya, but its always 
    MT, making it not as useful as Hawks Change Form where he can control who 
    will be hit by it.  Lise's Dark Summons is very devastating, and the Summon 
    learned in the Star Lancer (Light Dark) Marduke, hurts and silences all 
    enemies.  Lise's strength is a bit better than Hawks, but she attacks only 
    once, which makes it lower in the long run.  Yet she has much better range in 
    as well.  One thing I hate to do is decide between these two, as when paired 
    together, they make the best 2-person combo, especially if Hawk is a Ninja 
    Master and Lise a Star Lancer.  The Difference between these is basically 
    Versatility vs. Balance.  Tough Choice, I know (no Sarcasm intended).
    But, if you want a team where you can't go wrong, put both of these 2 in the 
    same team, as they can make many deadly combos.  If you really want to be 
    safe, put Hawk and Lise with Carlie, and you'll get a team that is good no 
    matter what classes you choose (well, almost)
    
    _____________________________________________________________________________
    \Angela:                              \       Hawk:                         / 
    /Low Strength                         /       Decent Strength               \
    \High INT and SPR                     \       Mid Ranged INT and SPR        /
    /Decent Luck                          /       Very High Luck                \
    \Low Vitality                         \       Average Vitality              /
    /Mediocre Agility                     /       Variety                       \
    \Nice set of spells                   \       Jutsus do more than one thing / 
    /No FSTs                              /       2 Classes Max Out Spell Slots \ 
    \3 of her classes are very similar    \       Most Skills Not MT            /
    /Mainly Offensive Magic Character     /       has a few Useless spells      \
    \Ultimate Spells Rock                 \       Very High Agility             /
    /Dark Classes Suffer through Delvar   /       Nice Set of Skills            \
    \Always Maxes spell slots out         \       1 level 3 FST, 1 level 2 FST  / 
    /Learns 6 spells before the 1st CC     /       Double hit                    \
    \Level 3 Spells do Status Effects     \       Light Classes need Ranger     /
    /_____________________________________/_____________________________________\
     
    
    Hawk is probably the only character you can conceivably compare Angela too.  
    He is the only character who learns a slew of elemental Attack Spells like 
    Angela.  Thus, you can use him to replace her to an extant.  In an Earlier 
    addition, I said Angela was not all that great.  My views have changed since 
    then, and she is actually a rather good character (well, if she goes Light at 
    least) Basically, the biggest Advantage Angela has over Hawk is the fact that 
    she can wipe out all the enemies on the screen faster than any other 
    character.  And the Rune Master is one of the best Boss Fighting classes 
    around (but that's about all its good for) Basically, when deciding between 
    Hawk and Angela, its Versatility against Powerful Offensive Magic.  These two 
    do work well together, as Hawk as a Ninja Master can add some elemental 
    Damage with his MT Jutsu's to really hurt the enemy with Angela's MT Level 
    1's (Level 2's as well in the case of the of the Light Classes) Or, you can 
    put the Rogue in to cover the Leaf Elemental Angela Could not cover, and 
    since she always has to choose between Saint Beam and Dark Force, the Rogue 
    can make up for the one she missed with Silver Dart or Crescent.
    
    
     ___________________________________________________________________________
    \Carlie:                               /         Hawk:                      \ 
    /Cute with annoying personality        \         Attacks twice              /
    \Always gets MT Heal Light             /         Learns a bunch of spells   \
    /Light Classes learn Sabers            \         Very High Overall Stats    /
    \Dark Classes learn Summons            /         Dark Classes Lower stats   \
    /High Spirit and Intelligence          \         High Agility and Luck      /
    \Nice Luck Ratings                     /         Mid range INT and SPR      \
    /Low Physical Stats                    \         Techs look cool            /
    \Black Curse!!!!                       /         Has Several Useless Spells \
    /High Overall Stats                    \         Fun to play as             /
    \No FSTs                               /         Classes are all different  \
    /Learns 2 spells before the 1st CC      \         Great level one tech       /
    \Techs are fun to watch                /         Has Annoying Ranger Class  \
    /______________________________________\____________________________________/
    
    
    
    
    
    
    
    
    
    Carlie and Hawk are really hard to compare.  Other than stats, they are 2 
    different characters.  Carlie has the ever-useful Black Curse and heals 
    instantly in her Final Classes, but can't deal the damage Hawk can.  Her 
    Demon Breath Spell is similar to Fire Jutsu, except lowers Magic Attack and 
    Defense and is dark elemental.  These 2 characters are hard to switch between
    one another, since they are used in totally different fashions.  I guess its 
    pure support vs. Variety, is the best way to explain it, but even that's not 
    that adequate of a description.  One thing they do share is that they are 
    both characters with a lot of variety.  Hawk can do nearly anything as long 
    as it does not involve Healing.  Carlie can do nearly anything besides 
    fighting.  Simply put, Carlie is the only character with a variety rating 
    that can evne be compared to Hawk's.
    
    -------------------------
    7. Weapons and Armor List
    -------------------------
    
    This is a list of Hawk's weapons and armor, where you get them, the costs of 
    some, and their damage calculations.  I will also list who can equip them, 
    like if I say Dark classes, then the Ninja, Night Blade, and Ninja Master are 
    the only ones who can equip it, while Neutral means that all of his Classes 
    can equip it.  Also note that the weapons, armor, ect. Won't Appear unless 
    you are a class that can equip them, so the Cresent Knife Won't appear if 
    Hawk is a Ninja, lets say, but the Acala will be there, and Vice Versa for 
    the Ranger.
    
    WEAPONS:
    NOTE: For all equipment, if the sign ? appears near something, it means Not 
    certain.
    Flint Knife
    Power-9+2xSTR(to avoid confusion, this means that if Hawk's strength is 3 
    lets say, than his attack power would be 15)
    Location: Initially equipped on him if he is your Main Character.
    Classes-Neutral
    
    Dagger
    Power-9+3xSTR
    Location: Astoria, costs 90 OR initially equipped if he is your second or 
    third character
    Classes-Neutral
    
    Baselard
    Strength-12+4xSTR
    Location-Dwarves Village, costs 194
    Classes-Neutral
    
    Roundel Dagger
    Strength-12+5xSTR
    Location-Byzel, costs 234
    Classes-Neutral
    
    Shark Teeth
    Strength-12+6xSTR
    Location: Palo after Rolante section, Costs 405
    Classes-Neutral
    
    Steel Dagger
    Strength-12+7xSTR
    Location: Dark Priest Village on Island Bucca, Costs 820
    Classes-Neutral
    
    Misericorde
    Strength-14+8xSTR
    Location-Elrand or Sultan, costs 1300
    Classes-Neutral
    
    Katar
    Srength-14+9xSTR
    Location-Mintos, costs 2600
    Classes-Neutral
    
    Garuda
    Strength-18+9xSTR
    Location-Mintos, Costs 2900
    Classes-Dark
    
    Main Gauche
    Strength-16+9xSTR
    Location-Mintos, costs 2795
    Classes-Light
    
    Crystal Dagger
    Strength-15+10xSTR
    Location-Diorre, costs 3160
    Classes-Neutral
    
    Ashura
    Strength-19+10xSTR
    Location-Diorre, costs 3195
    Classes-Dark
    
    Elf Dagger
    Strength-17+10xSTR
    Location-Diorre, costs 3300
    Classes-Light
    
    Blue Gale
    Strength-16+11xSTR
    Location-Altena (Duran's or Angela's story only, same applies for anything 
    bought in Altena) OR Mintos and Deen after Mana Holy Land (everyone's story), 
    Costs 3830
    Classes-Neutral
    
    Yasha
    Strength-20+11xSTR
    Location-Altena, Mintos OR Deen after Mana Holy land, costs 4400
    Classes-Dark
    
    Mythril Knife
    Strength-18+11xSTR
    Location-Altena, Deen OR Mintos after Mana Holy land, costs 4240
    Classes- Light
    
    Dancing Dagger
    Strength-16+12xSTR
    Location-Merchant Cats after 1st God Beast, first set of Weapons, Costs 7600
    Classes-Neutral
    
    Bishamon
    Strength-20+12xSTR
    Location-Same as Dancing Dagger, Costs 7735
    Classes-Dark
    
    Field Dagger
    Strength-18+12xSTR
    Location-Same as the Dancing Dagger, Costs 7870
    Classes-Light
    
    Merikiel Dagger
    Strength-16+13xSTR
    Location-Merchant Cats after 4th God Beast, Costs 17230
    Classes-Neutral
    
    Taishaku
    Strength-20+13xSTR
    Location-Merchant Cats after 4th God Beast, Costs 17470
    Classes-Dark
    
    Sylvan Knife
    Strength-18+13xSTR
    Location-Merchant Cats after 4th God Beast, Costs 17615
    Classes-Light
    
    Sheol Dirk
    Strength-16+14xSTR
    Location-Pedan, Costs 18270
    Classes-Neutral
    
    Acala
    Strength-20+14xSTR
    Location-Pedan, Costs 32535
    Classes-Dark
    
    Crescent Knife
    Strength-18+14xSTR
    Location-Pedan, Costs 32060
    Classes-Light
    
    Crimson Glare
    Strength-16+15xSTR
    Location-Weapon Armor Seed while in your 2nd Classes
    Classes-Dark/Light
    Note: For some reason, if the Crimson Glare is removed from the Night Blade 
    (Have not tried with the other classes), he can't Re-equip it.  Of course, 
    the only reason to remove this is if you got the Death Stroke.
    
    Orichalon
    Strength-18+15xSTR
    Location-Weapon Armor Seed
    Classes-Light Light
    
    Man Slaughter
    Strength-20+15xSTR
    Location-Weapon Armor Seed
    Classes-Light Dark
    
    Kongo Raken
    Strength-22+15xSTR
    Location-Weapon Armor Seed
    Classes-Dark Light
    
    Death Stroke
    Strength-24+15xSTR
    Location-Weapon Armor Seed
    Classes-Dark Dark
    
    ARMOR: (note, First numbers in defense ratings are Defense, the second is 
    Magic Defense)
    
    Cotton Kit: 
    Defense: 2xVit+2, 4xINT+7
    Location: Initially Equipped if main character
    Classes: Neutral
    
    Black Fatigue: 
    Defense: 2xVit+8, 4xINT+7
    Location: Initially Equipped if 2nd or 3rd Character, Wendel if 1st, Costs 55
    Classes: Neutral
    
    Camoulflage Cloak
    Defense: 3xVit+8, 4xINT+7
    Location: Dwarves Village, Costs 100
    Classes: Neutral
    
    Thief's Cape:
    Defense: 4xVit+10, 4xINT+7
    Location: Byzel, Costs 200
    Classes: Neutral
    
    Soft Leather
    Defense: 5xVit+14, 4xINT+7
    Location: Palo after Rolante Scenario, costs 234
    Classes: Neutral
    
    Idaten Cloak
    Defense: 6xVit+17, 4xINT+7
    Location: Dark Priest Village, costs 276
    Classes: Neutral
    
    Chain Guard
    Defense: 7xVit+20, 4xINT+7
    Location: Sultan OR Elrand, Costs 630
    Classes: Neutral
    
    Moon Beam Cloak:
    Defense: 8xVit+23, 4xINT+7
    Location: Mintos, Costs 1300
    Classes: Dark/Light
    
    Elf Breast Plate
    Defense: 9xVit+26, 8xINT
    Location: Diorre, 1750
    Classes: Dark/Light
    
    Fleet Wind Cape
    Defense: 10xVit+29, 8xINT
    Location: Altena, Deen OR Mintos after Mana Holyland, costs 2350
    Classes: Dark/Light
    
    Fluorite Plate
    Defense: 11xVit+35, 8xINT
    Location: Merchant Cats after 1st God Beast, Costs 3155
    Classes: Dark/Light
    
    Dark Suit
    Defense: 12xVit+35, 8xINT
    Location: Cats After 4th God Beast, costs 4135
    Classes: Dark
    
    Utsushimi Cape:
    Defense: 12xVit+33, 8xINT
    Location: Cats after 4th God Beast, Costs 3480
    Classes: Light
    
    Ninja Garb
    Defense: 13xVit+34, 8xINT
    Location: Pedan, Costs 7200
    Classes: Dark
    
    Yafuku Cuirass
    Defense: 13xVit+32
    Location: Pedan, Costs 7735
    Classes: Light
    
    Shijima Mail
    Defense: 14xVit+40, 8xInt
    Location: Weapon Armor Seed while Ninja or Ranger
    Classes: Dark/Light
    
    Phantom Cuirass
    Defense: 14xVit+42, 8xINT
    Location: Weapon Armor Seed
    Classes: Light Light
    
    Silver Wolf Pelt
    Defense: 14xVit+45, 8xINT
    Location: Weapon Armor Seed
    Classes: Light Dark
    
    Wind Demon Mail
    Defense: 14xVit+48, 8xINT
    Location: Weapon Armor Seed
    Classes: Dark Light
    
    Black Garb
    Defense: 14xVit+51, 8xINT
    Location: Weapon Armor Seed
    Classes: Dark Dark
    
    HELMETS: (Helmets and Accessories add to your Defensive Ratings, and have no 
    Multiplication, So +3, +1 means +3 to Def and +1 to Mag Def)
    
    Leather Hat
    Defenses: +3, +2
    Location: Maia, Costs 42
    Classes: Neutral
    
    Garravilla
    Defenses: +3, +2
    Location: Jad (don't have how much it costs)
    Classes: Neutral
    
    Feather Hat
    Defenses: +5, +2
    Location: Deen, Costs 800
    Classes: Neutral
    
    Faerie Hat:
    Defenses: +6, +3
    Location: Diorre, Costs 1150
    Classes: Dark/Light
    
    Grizzly Garea
    Defenses: +8, +3
    Location: Cats after 1st God Beast, Costs 2100
    Classes: Dark/Light
    
    Black Hood
    Defenses: +9, +3
    Location: Cats after 4th God Beast, Costs 2100
    Classes: Dark/Light
    
    Nocto Goggles
    Defenses: +10, +4
    Location: Pedan, Costs 3630
    Classes: Dark/Light
    
    Fool's Crown
    Defenses: +11, +4
    Location: Weapon Armor Seed when Hawk is Ninja or Ranger
    Classes: Dark/Light
    
    Wind Spirit Hat
    Defenses: +14, +4
    Location: Weapon Armor Seed
    Classes: Light Light
    
    Silver Wolf Garea
    Defenses: +14? +5?
    Location: Weapon Armor Seed
    Classes: Light Dark
    
    Stealth Hood
    Defenses: +15? +4?
    Location: Weapon Armor Seed
    Classes: Dark Light
    
    Bloody Mask
    Defenses: +15, +5
    Location: Weapon Armor Seed
    Classes: Dark Dark
    
    ACCESSORIES: (Note, I don't have the costs for them)
    Utsusemi Earrings
    Defenses: +2, +1
    Location: Forcena
    Classes: Neutral
    
    Thief's Armband
    Defenses: +3, +1
    Location: Jad
    Classes: Neutral
    
    Cobra Earrings
    Defenses: +4, +1
    Location: Deen
    Classes: Neutral
    NOTE: Protects against Poison Status
    
    Ancient Talisman:
    Defenses: +5, +2
    Location: Altena, Deen OR Mintos after Mana Holyland
    Classes: Dark/Light
    
    Tree Spirit Ring
    Defenses: +6, +2
    Location: Cats after 1st God Beast
    Classes: Light
    
    Mist Creen Charm
    Defenses: +7, +2
    Location: Cats after 1st God Beast
    Classes: Dark
    
    Wishbone
    Defenses: +8, +3
    Location: Weapon Armor Seed when Hawk is Ninja or Ranger
    Classes: Dark/Light
    
    Magnatama
    Defenses: +8, +3
    Location: Weapon Armor Seed when Hawk is Ninja or Ranger
    Classes: Dark/Light
    
    Yaddrig Amulet
    Defenses: +8, +3
    Location: Weapon Armor Seed when Hawk is Ninja or Ranger
    Classes: Dark/Light
    
    Lucky Card
    Defenses: +9, +3
    Location: Weapon Armor Seed when Hawk is a Wanderer or Rogue
    Classes: Light
    
    Stealth Guard
    Defenses: +10, +3
    Location: Weapon Armor Seed when Hawk is a Ninja Master or Night Blade
    Classes: Dark
    
    NOTE: For some reason, the Yaddrig Amulet, Magnatama, and Wish Bone all have 
    the same properties.  If someone can verify if they each do something special 
    please contact me at my E-Mail Address listed at the end of this FAQ.
    NOTE2: I think I discovered the mystery behind those 3 accessories.  
    Apparently, some accessories can actually be shared by some characters, so 
    they are probably meant for other characters (in this case, Lise or Carlie, 
    since those were the other 2 characters in my team when I did the equipment 
    run through), but are equippable by Hawk.  
    
    ---------------------------------------------------------------------------
    8.Scenario Tips
    ---------------------------------------------------------------------------
    
    NOTE: This is ONLY for Hawk's Quest, and will only be useful for him, nobody 
    elses.  Well, the actually, I lied.  After the beginning sequence, this will 
    also be useful for Lise's Scenario, since she has the same Rivals.
    
    Beginning: To get you through the beginning, just find the Chest with a Round
    Drop in it and take it.  Then Find Eagle, and go to Flamekan's Bedroom.  Beat 
    Eagle, but take sometime to get familiar with the fighting system.  Note
    If you lose, you won't die, Hawk will just get angry and comeback up at Max 
    HP till you beat him.  Go to the Bars of jail after being put in there, and 
    talk to it a bunch of times until Jessica Comes. Then go to the Crack in the 
    wall, and talk to it until Nikita blows it open.  Then get out of there.  If 
    you want, fight the Ninjas until you reach level 2, as they are not that 
    hard, but give 1 exp each.
    
    After the Mana Holy Land: Go into Navarre.  Search around till you find a 
    side entrance into the throne room.  If you want, in the entrance of the 
    Palace, on the lower right hand side, there is a secret room to Navarre's 
    hidden treasures.  Nothing great, you get a Pumpkin Bomb, Shuriken, and 
    Salamando Statue, good for selling all 3 for a little extra cash, not much, 
    though.  After giving the Sword to them, go back and fight the lesser demons 
    in the throne room, note that the front door to the Throne Room is now open.  
    They will sometimes drop ??? Seeds, well if you want to CC a second time 
    before beating all 7-god beasts.  Plus, they give you 268 exp each time you 
    kill them, which is really good for that time in the game.  You can easily 
    become Level 30 in no time.  Just beware of the Ninja Masters and their MT 
    shuriken and Jutsus lowering your stats.  Also, beware of Dark Priests who 
    will heal the Ninja's and the Ninja Master's as well, making life harder.
    
    Dark Cave: To get here, first talk to the Mana Stone Guru in Pedan, and the 
    Location will appear on the Map. This is annoying since one false move and 
    your back at the beginning or an earlier part of the game.  I don't know the 
    way, but a few tips against monsters.  First of all, getting the 2nd CC by 
    this point is very possible (go to Pedan and hunt Boulders at night outside 
    for ??? seeds, then go to the Goddess statue in the Mana Holy Land, the Stone 
    one, not the 2 Gold Ones right near it, and use the Proper item to CC into 
    the right class. I have listed Hawk's CC items next to his Final Classes) and 
    that makes life a lot easier.  Now, your priorities as far as killing goes is 
    to get rid of Wolf Devils and Night Blades first, since they contain powerful 
    FSTs to use against us.  But if you want Weapon/Armor Seeds, kill them last, 
    as they both give them to you.  MT Sleep Flower and Water Jutsu will surely 
    come in handy here, as Sleep Flower knocks all enemies asleep, and Water 
    Jutsu will cause those 2 to lose power on their FSTs.  Blow Needles is a good 
    thing as well, as it stops their FSTs altogether.  Just keep searching till 
    you find the Mana Stone of Darkness, and Zable Fahr will fight you.  Use 
    basic boss tactics on it to win.  Next, search for a statue and press A at it 
    and the entire Cave will light up.  Then look for Jagan, after the battle 
    with him, go find a bridge of energy and go to dark Palace.
    
    Palace of Darkness: This place is too complicated to give details, so I'll 
    generalize everything.  First off, the only hard enemy is the Dark Lords, who
    use eruption sword.  Use same tactics on them as you would with the Night 
    Blades and Wolf Devils.  Also, kill the Dark Priests before anything else, as
    they will heal whatever is being attacked.  The bosses here are not too hard, 
    and it's a great place to build up your levels.  Just watch out for Power 
    Boulders, who if your level is lower than theirs, their Death Roulette
    will instantly kill whoever is hit, but sometimes they kill some of their 
    friends. You should be between level 43-47 here, and having the 2nd CC is a 
    real big help.
      Also, make sure you go through the Castle all at once, as after you fight 
    the Full Metal Hugger, if you leave, you can't return to that spot again.  
    That's the only precaution.  Its all or nothing, you can't do half and 
    comeback to finish the rest like Mirage Palace or Dragon's Hole.
        As far as a walkthrough in this place.  Despite that I said its 
    Complicated, the route itself is pretty straight forward, just a few switches 
    you have to push in the beginning.  Just in case you want to know, there are 
    3 bosses (not including Bigieu) on your way through the castle.  They are (in 
    order) the Full Metal Hugger, Genova, and Tzenker.  Basically, use the same 
    strategies you used on these bosses earlier in the game, and you should have 
    no problem.  Just this time, its easier to apply their weaknesses, and they 
    are higher levels, so don't expect them to be easy just because they were 
    easy when you when you fought them as your Neutral (or 2nd Classes if you 
    leveled up a lot) since they have become stronger in proportion you are.  Ok 
    fine, they are easy, but not as easy as you'd expect.
    
    ~~~~~~~~~~~~~~~~~~~
    Now for the Bosses:
    ~~~~~~~~~~~~~~~~~~~
    
    JAGAN: 
    HP: 16000 
    Weakness: Fire, Earth
    Monster Type: Undead Magic User (A lich more or less)
    This guy is annoying, but if you can lower his magic power, and have Fire 
    Saber, he should not be a problem.  He brings a Bloody Wolf and a Carmilla 
    Queen with him, so kill them first.  Don't cast any spells on him that are 
    not meant to lower stats, as he will count, unless the spell is a Fire based 
    spell, Earth Based spell, Death Spell, or Turn Undead.  Despite what people 
    think, he is not weak against Holy power, but casting Saint beam with the 
    Sage is still a good idea.  Just be careful, he has some nasty spells.  His 
    pyschokinesis attack pushes all your characters away from him, dealing about 
    100 points of damage,
    forcing you to have to come back at him with physical attacks.  He might seem 
    hard at first, but once you get your momentum straight, victory will be at 
    your grasp.  And Beware of his Death Spell if your levels are low, I can't
    tell you what level he is, so just approach him with a level of about 43 and
    you should be fine.
    
    
    BIGIEU: 
    HP: 16000 
    Weakness: Earth, Water
    Absorbs: Thunder/Wind, Fire
    Monster Type: Lunar Magic and Summons Lamia Naga
    Bigieu is an annoying enemy.  She is not really that hard, just that she has 
    a lot of HP, is agile, and casts moon saber to make the battle longer.  (BTW,
    She is Hawk's arch rival, though seems more like Kevin's when battling her) 
    She casts energy ball frequently to make her Critical Hit Rate higher, and 
    when she becomes small, she is either casting Lunatic, MT Change Form, or 
    Lamia Naga.  The first two are not a problem, Lamia Naga can be.  Heal right 
    after this summon.  She also has a Level 1 kind of tech called Rolling High 
    Claw, which is slightly stronger than her standard attack.  She knows every 
    single Moon Spell in the game, but Moon Spells are usually not that much of a 
    problem, as only Half Vanish (and Maybe Lunatic) deal damage.  Casting spells 
    like Earthquake, Earth Saber, Earth Jutsu, and Stone Cloud help in this 
    battle.  She is also Weak against Water as well, so blast away with Water 
    Jutsu, Ice Saber, Mega Splash, and Cold Breeze as well.  Of Course, if you 
    have one of those elements, you most likely have the other, so it's a matter 
    of taste (and what day it is, like use Earth based spells if its Salamando's 
    day, since Water Spells are weaker on that day is one example).  Death Spell 
    is also good if Angela's level is high enough.  As always, start the battle 
    off by casting all stat downs you have (Deadly weapon and Lunatic come first 
    if you have either of them) All in all, an easy, but long fight.  Just don't 
    panic, and you'll be victorious.
    
    ARCH DEMON:
    HP: 54500 
    Weakness: Varies first form, none second form 
    Absorbtions: None in either form
    Monster Type: Final Boss, hardest one, knows nearly all higher level spells 
    in the game minus Death Ecstasy, Ancient and Flare
    Oh fun, Hawk has to fight the hardest of the 3 final bosses.  What joy.  All 
    I can say is start the battle like any other battle, Lunatic or Deadly Weapon
    First.  Raise your characters stats with Scales or Lise's spells; lower his 
    (for Jutsus, while his color changes, he is effected by different ones, so 
    learn when to use them) Black Curse is great here for quick stat lowering.  
    Casting Moon Saber helps with the healing a bit, but you can't rely on it.  
    Arch demon is likely to lower your stats, use level 3-magic, Stun Wind being 
    his favorite silencing one of your characters, and of course, he knows death 
    spell.  To avoid his death spell, approach him at level 51, so his Death 
    Spell does nothing to you.  Hawk's and Kevin's Level 1 tech's great against 
    him, until he turns black, where he is immune to attacks all regular attacks 
    and level one techs.  When he transforms, he uses more skills, but they are 
    not as strong or painful as the first form.  That is all except Catastrophe.  
    This is the Strongest MT spell an enemy can cast at you.  It deals a good 300
    Points of damage.  In his Second Form, he will stop changing Colors and 
    weakness like he did in his previous form.  Instead, he will always be Red or 
    Black.  The only difference is that when he's Black, he won't attack, and can 
    only be hurt by Spells and Level 2/3 Techs, though; he is not in his Black 
    Form very long. Heal when necessary, follow my advice, and you should 
    prevail.  Also, when he goes to his 2nd form, he repels Fire and Thunder 
    elemental spells, some of them anyway, amongst the spells he DOES repel 
    include Hawk's Jutsus, so do NOT use Fire or Thunder Jutsu, unless you have 
    Anti Magic/Spectre's Eye handy.  
    
    -------------------
    9.Team Suggestions:
    -------------------
    
    [Hawk Angela Carlie]
    
    This is the weakest of all the possible parties, physically speaking.  I 
    suggest Hawk as a Night Blade to lower stats and attack at his highest 
    potential, Carlie as a Bishop (LL) to cast sabers, heal, and Turn Undead, and 
    Angela as a Grand Divina (LL) or Rune Master (DL), as its either you have 
    stronger magic, or MT target Spells and higher attack power.  Another good 
    solution would be Night Blade, Evil Shaman (DD), and Grand Diviner/Rune 
    Master, this way, the Evil Shaman to cast Anti-Magic so his spells are always 
    going to deal damage and lower stats.
    
    For a fun but potentially difficult time, try Hawk as the Wanderer, Carlie as 
    the Sage, and Angela as the Rune Master.  This is the WORST physical team of 
    Final Classes available.  You'll be relying a lot on Carlie's Sabers for 
    Attack Boosts, and the teams Magic supply to get rid of enemies.
    
    
    ============
    Other Teams:
    ============
    
    ANEMO:
    Hawk - Nightblade 
    Carlie - Evil Shaman 
    Angela - Arch Mage  
     
    Nightblade has the highest atack power and it's already back up with magic so 
    the others choices are... not good. 
     
    Evil Shaman can heal, cast Demon Breath (lowers Def and Mag Def) and summon 
    GREAT DEMON! I choose this class over Necromancer since this team needs more 
    power. (BTW, I LOVE THIS CLASS!) 
     
    Arch Mage can cast spells and use Poto Oils since Carlie's Spirit is a bit 
    low.
    
    
    [Hawk Angela Duran]
    
    My first party, good if used properly.  Angela should become a Grand Diviner
    or Arch mage (both light classes), Duran a Lord and Hawk a Ninja Master or 
    Night Blade (either's fine) Duran will heal, Hawk will lower stats, and 
    Angela will wipe out all the annoying enemies on the screen at once.  Nice 
    team overall.
    If you plan on taking on the Black Rabite (must be playing Angela or Duran as 
    first character), then things change a bit.  Hawk should be a Night Blade, so 
    he can lower stats, and cast Deadly Weapon, or the Wanderer for Counter 
    Magic, Lunatic, and Life Booster.  Duran as a Paladin for the Healing 
    (although ST, it still can be useful), Sacred Shield, and Saint Saber. Angela 
    should be a Grand Divina, since she can cast Saint Beam, and has good Attack 
    Power to assist Hawk and Duran in fighting the thing.
    
    
    [Hawk Angela Kevin]
    
    Hawk a Night Blade/Ninja Master, Angela an Arch Mage (going to need the 
    little extra spirit), and Kevin a Warrior Monk.  Kevin will heal, cast 
    pressure point to raise his strength, and cast Leaf Saber on himself and 
    Angela so he can heal endlessly and have a limitless supply of rainbow spells
    to use on bosses.  Hawk, of course, will lower stats, and assist Kevin in 
    fighting.
    A nice Fun team to muck around with.
    
    ============
    Other Teams:
    ============
    
    ABSOLUTEZERO:
    
    Hawk-Nightblade/Ninja Master 
    Kevin-Warrior Monk/God Hand 
    Angela-Grand Divina 
     
    You've got 2 good attackers, an OK healer, and an excellent attack magic 
    user. Hawk as a Nightblade/Ninja Master can lower stats. I would choose 
    Nightblade because it has better techs, but Ninja Master works too. Kevin 
    fights and heals. Aura Wave is useful with the God Hand, but MT Heal Light is 
    better. Angela...well, she'll just blast the bosses.
    
    
    [Hawk Angela Lise]
    
    Try to avoid this team, as it has no healers.  Hawk is best as a Wanderer for
    His Defensive skills, Lise a Fenrir Knight for her stat lowering angle and 
    casting Lamia Naga, while Angela should become an Arch Mage.  To heal, have 
    Angela throw Poto Oils, as she has the highest spirit of the team, and cast 
    Rainbow and her MT lvl 2 spells to kill all the small enemies.
    Though this team may be hard for your first time through the game, when you 
    feel more competent about your abilities, try it.  This is what you call a 
    suicide team (a team with no healing spells other than Moon Saber at the 
    best), and Suicide Teams can be really fun if you can live without a Main 
    Healer.
    
    [Hawk Carlie Duran]
    
    Nice Overall team.  Hawk a Rogue to cast his offensive magic and Grenade Bomb
    enemies, as well as his MT Sleep Flower and Change Form.  Carlie should 
    become a Necromancer to lower stats with Black Curse, and cast Ghost summon, 
    and if up against a light elemental enemy, cast Dark Saber as well.  Duran 
    should become a Sword Master, so he could take advantage of his sabers, and 
    does not need Dark Saber of the Duelist since Carlie can cast it.  Duran and 
    Hawk will be attacking and Carlie will heal, of course.
    
    [Hawk Carlie Kevin]
    
    This is another Good team.  Hawk a Ninja Master/Night Blade, Kevin anything 
    other than the Warrior Monk, so he can use an FST, and cast some interesting 
    spells
    (God Hand has Aura Wave, Death Hand has Energy Ball and highest strength 
    rating of Kevin's classes, and Dervish has Moon Saber) and Carlie will be a 
    Bishop so she is able Turn Undead, cast Sabers and heal at highest potential.  
    An alternative team with these characters is Carlie Necromancer for Stat 
    lowering, Hawk as wanderer with his slew of spells to cast, and Kevin as a 
    Death Hand for Pure Strength (won't need energy ball, since the Wanderer 
    already knows it) or the Dervish for Moon Saber.  Both teams are good.
    
    [Hawk Carlie Lise]
    
    I'll be plain and simple about this team.  Nearly ANY combo of classes in 
    this team will work, I'm not kidding.  Choose any 3, and chances are, the 
    game will still be easy.  I call this team the "Team of Versatility"
    
    [Hawk Duran Kevin]
    
    This is an all boy party.  Nice.  Kevin should be a God Hand (not going to 
    need MT Heal Light, since this team as enough HP), Duran a Duelist, and Hawk 
    a Ninja Master (not going to need the Night Blades power, trust me.)  Kevin 
    Heals, and casts Aura Wave on Duran so he can use his powerful level 3 tech 
    (the reason for the Duelist) and Pressure Points himself for more damage as 
    well.  Hawk lowers the enemies' stats, and Duran Casts sabers (won't Leaf 
    Saber or Moon Saber in a physical party like this) All characters will be 
    strong attacks, and Hawk can add some magic damage as well.  Another team 
    that works
    Is (not as good as above, though) is the Dervish for Strength and Moon Saber, 
    Paladin for Healing and Saint Saber, and Hawk will be a Ninja Master or Night 
    Blade (this team is a bit weaker than the alternative, that's why you might 
    want the Night Blade) for stat lowering purposes.  Both choices are
    Good, just the second is a bit more defensive while the first is more 
    offensive.
    
    ======================
    Teams by other people:
    ======================
    
    ANEMO: 
    Hawk - Rouge 
    Kevin - God hand 
    Duran - Lord 
     
    since this party lacks power, Hawk has to be Rouge. (Why Rouge? 'Cause this 
    is a Light team.) He can cast attack spells too. God Hand and Aura Wave, 
    'nuff said. Lord has his MTHL and good attack power. Good for all skill 
    levels.
    
    KOREN:
    
    Hawk - Nightblade 
    Duran - Paladin 
    Kevin - God Hand 
     
    This was the very first party I ever used, doing Duran's storyline, but is 
    useful no matter who you pick as the lead. I thought that it would comine 
    Aura Wave with Split-Image Slice, Byakko Shockwave, and Flashing Sword 
    (Hawk's most powerful, Kevin's Second, Duran's Second) with two lots of 
    healing, Stat-Downs, Deadly Weapon, Blow Needles and Saint Sabre. All in all 
    it was pretty successful. The fact that two of the three characters had hard-
    hitting double swings helped immensely. With Sacred Shield reducing all amgic 
    damage by 1/3, Duran can be the life force of the team, especially against 
    fast spell-casters like Jagan can be, and Archdemon, Koren, Black Rabite and 
    the Dragon Emperor for Duran's Quest, or if you chose Kevin's storyline, 
    Heath or Dark Lich.
    
    CAXIN:
    
    I just had a brilliant Idea. (Well in truth it's been stuck in my head for as 
    long as I've been on these boards. 
     
    Hawk: Wanderer 
    Duran: Duelist 
    Kevin: God hand 
     
    Ok here's the reasoning. You've got yourself two power hitter's one who 
    double's as a healer (of course with Duran and Kevin you only really need ST 
    heal light. But you still got your poto's) Then you have a support character 
    (And what a great support character he is. You'll fly through the start of 
    the game as then all three are good attacker's. Then when you class change 
    you got your saber's. Heal light and a bunch of weak trap's. As hawk attack's 
    twice (same with kevin) he can still do some damage. And by then you'll have 
    a healer to heal him. You should be able to beat the god beasts without great 
    difficulty (when you use the appropriate saber's of course) The only one who 
    MIGHT be trouble is light gazer (As alway's). Then final class change. You'll 
    have a great support character with aura wave. The strongest healer with aura 
    wave. And somebody with the strongest tech in the game. And if you ever get 
    into trouble all you have to do is get kevin to cast aura wave on himself. 
    Then Hawk cast it on duran. Byakko shockwave followed by eruption sword >=D
    
    [Hawk Duran Lise]
    
    This is another good all around physical team.  Hawk a Night Blade to lower 
    stats (going to need at least one FST), Duran a Lord to heal all characters 
    at once, and Lise a Star Lancer to raise stats and cast Marduke on small 
    enemies.  All 3 characters are good attackers.
    
    [Hawk Kevin Lise]
    
    Remember how I said this is the best team IMHO.  Well, now you'll see why.  
    First Hawk should be a Ninja Master to lower all enemies' stats and cast 
    shurikens on bosses, plus help attacking.  Lise should be a Star Lancer to 
    raise all the character's stats at once, and summon Marduke to rid away 
    annoying enemies, and Kevin should be a God Hand, to heal and cast Aura Wave 
    on each of them, allowing them to use their Level 3 techs instantly (well, 
    close enough) Even Arch demon did not last long against this party.  It was a 
    truly amazing team.  The only reason I would not play it again is because the 
    game became a bit too easy.  But if you're looking for powerful team, I 
    suggest you try this, but make sure you know how to use each character first, 
    as what good is anything if one does not know what to do with it.  Oh, I 
    forgot, all three characters will have good attack power, and at nighttime, 
    this team just gets even better. :) 
    
    --------------------------------------
    10.Miscellaneous Stuff related to Hawk
    --------------------------------------
    
    ***This section contains Many Spoilers, so skip this Section if you don't 
    want me to Ruin anything. ***
    
    First off, we'll start from the beginning.
    If you choose either Lise or Angela as your First Character, go to the Pub in 
    Jad, where Hawk is, and he will tell them how to get out of the town and then 
    ask them out for a date, and then Feels Rejected.
    
    In the Corrobokle Village, Hawk will say something about Papa Smurf if he's 
    your main character.  I find this a rather interesting scene.
    
    If you chose Carlie As your 3rd Character, and Duran as either you're first or 
    second, then Hawk will be the one to let your Party out of Jail.  He has an 
    interesting way of getting out of Jail (Not quite as funny as Angela's) where 
    he Makes the Beast Man look like an Idiot by saying the Door of his Cell is 
    Unlocked, then after the Beast Man lets him out, Hawk locks the Guard back in 
    the cell.  Rather fun to watch. (NOTE, he always gets out of Jail in the same 
    way, I was just saying that under that Situation, he will let your party out 
    of jail as well as if he was your 3rd Character)  If you did what I said in 
    the beginning, then the Boat will leave with out Hawk and he will be watching 
    it go off in despair.
    NOTE: Normally, its Duran who lets your team out of Jail if Carlie is your 3rd 
    Character, but if Duran is in your Party, Hawk takes his Place.
    
    Now, for the more interesting Part, Hawk's Relationship with Lise section:
    
    First off, if Lise is your First Character, and Hawk is your Second, then you 
    will get a Special Conversation in the same way you would get a Conversation 
    between Angela and Duran in a Similar Situation, right before entering the 
    Water Fall Cave.  All I'll say is the theme of the Conversation is Trust.
    
    If you have Lise in your Party, but Not Hawk, when you Meet Hawk in Rolante 
    as Usual, he will explain his Situation, and then Lise will say something 
    that Prompts Hawk into Kissing Lise out of Impulse.
    
    In Rolante, if you have Hawk but Not Lise, you will see Lise knocked out by 
    Bill and Ben.  She will insist on Pursuing the Enemy's General, but Hawk says 
    something how Royalty Should stay with their own People or so.
    
    If you have Hawk in your party (Does not matter if you have Lise or not), 
    Hawk will say to Lise not to kill Bigieu, or Otherwise Jessica will die.  
    Lise will respond with "is this Jessica your... Never Mind" implying she is 
    curious about Hawk.
    
    Possibly more to come in the Future...
    
    -------------------------------------
    11.Odds, Ends, and Other Random Stuff
    -------------------------------------
    
    "Ninja Master has Hawk's Highest Attack Power"
    
         Despite how much I like this class, I will never say something like this 
    to support my reasoning.  Under No circumstances is the Ninja Master stronger 
    than the Night Blade.  There are only 2 possible ways this can come about: 
     A. You put more emphasis on the STR stat for the Ninja Master, resulting in 
    Higher Temporary STR.  This of course will eventually disappear, since you 
    are going to have to Raise STR eventually (and its advised that you do) and 
    the ending result is higher STR meaning Higher Attack Power.
     B. The other possibility (this can override point A) is that the Ninja 
    Master has a better Weapon Equipped than the Night Blade (Example: Ninja 
    Master in one of your games has the Kongo Raken while the Night Blade has the 
    Sheol Dirk), thus resulting in higher damage only because he had a stronger 
    weapon.  Of course, if equipped with Equivalent Weapons, the Night Blade 
    would be stronger yet again, because of the 1 point in STR, and the Death 
    Stroke (Night Blade's Best) is +2 to the Kongo Raken (Ninja Master's Best), 
    as is the case with all DD Weapon's Vs. DL weapons.
        As you can see, the Night Blade will generally be the stronger class 
    physically speaking if under equivalent conditions as the Ninja Master.  
    Someone brought up the point that the Ninja Master's Shadow Dive tech does 
    more than the Night Blade's Split Image Slice tech on bosses.  This is also 
    false, as all techs do the same base damage are dependant on your ATK PWR, 
    which the Night Blade has higher of.
        Yet, I do have a theory on how this false info came about.  According to 
    some board members, there is a bug that causes the Night Blade to do 1 point 
    of Damage where even the Ranger is doing more than 1 to enemies.  Personally, 
    I never saw this happen, but apparently a lot of people have.  I'll call this 
    the Night Blade bug (as I did in my Technical Faq) and anybody with info on 
    this, contact me at my E-mail listed at the bottom of the FAQ.  That's the 
    only conceivable way that I can think of that this myth originated.
        To sum it up, the Ninja Master is NOT Hawk's stronger physical class, but 
    rather, the Night Blade is, due to Higher STR and having the Stronger Weapon.
    
    
    "The Rogue Sucks because his Spells are weak compared to Angela's."
    
       Ok, I've seen this here and there, so I think I better discuss it.  The 
    Rogue does NOT suck.  The Rogue is NOT an all out Offensive Magic user like 
    Angela is.  Of course Angela's Spells are gonna be more powerful than the 
    Rogues, otherwise, what use would Angela have?  The best way to describe the 
    Rogue is if you took Duran and Angela and spliced them together.  In other 
    words, he can deal good Damage Magically and Physically.  His spells are also 
    cost effective.  The Rogue is the ONLY offensive Magic User who has almost 
    Infinite MP ALL Time, due to Grenade Bomb.  Not to mention the fact that 
    Grenade bomb is Tree Elemental, so it can only back fire in the sense of 
    taking away from Hawk's MP.
        Next off, the Rogue has the BEST overall stats in the GAME, on par with 
    the Ninja Master.  His Highest Luck insures that you will never come across a 
    trap when opening a chest (they can hurt if you get some of the high level 
    ones, like Explosion or whatever its called (that deals damage equal to 1/2 of 
    each characters Max HP), and the chances of finding Rare Items are 
    significantly better.  The Rogue has the lowest chance of being hit by a 
    spell, which is also a plus (Luck effects that as well), insuring that he 
    will survive longer against Magic Enemies than other classes (ok, maybe not 
    that much)
        The Rogue has a Decent level 2 Tech as well, which is an FST.  I don't 
    see any of Angela's classes having an FST?  This means that he can deal good 
    Physical damage to all enemies relatively quickly (Due to 2x Attack) Sure, 
    the Wanderer has this as well, but there is one thing he lacks...a decent 
    attack power.
        To sum it up, The Rogue is NOT Angela.  He will never be Angela.  He can 
    be used like her, but won't perform as well as her in her Field.  The Rogue's 
    is that he can be an effective Offensive Magic Fighter as well as a good 
    Physical Fighter as well.  He's kind of a jack of all trades.  Besides, he 
    still gets to Multi Target those Wanderer type spells he learned as the 
    Ranger (Sleep Flower and Change Form), which can be really fun to use and 
    annoy the enemy with (or if you just want get the **** out of there with your 
    lives)
    
    ------------------
    12.Version History
    ------------------
    Version 2.0:
     -A few grammatical changes
     -Added about the fact of the Critical hit Bug
     -Added info on the Cobra Earrings
     -Changed a few things about leaf elemental aspects around the guide
     -Added a description of Hawk's HP and MP
     -Changed a few spell descriptions
     -Added and Changed a few things in class descriptions and other areas
    Version 1.0:
     -The First NON-Decimal UPDATE!
     -Neatened up the Faq... A lot.  Now it's easier to read and looks better.
     -Added the Thief's Starting Stats
     -Changed and corrected a few things here and there.
    Version 0.9:
     -Added Good Luck Die to the Other Faqs section
     -Added to the Hawk vs. Other Characters Section
     -Added to the Classes section
     -Added a few notes here and there
     -Fixed some grammatical errors
     -Added to the Odds and Ends section
    Version 0.8:
     -Added to the Character Comparison Section
     -Changed more grammar
     -Added enemy equivalents
     -Added info on Jagan's weakness 
     -Changed the lay out of version history and credits.
     -Added to the Other FAQ Section (or whatever its called)
     -Added info on Dark Palace
     -Changed some stuff in the Class Opinions section.
     -Changed Section 11 from Future Updates to Odds Ends and Other Random Stuff
     -Added in opinions by Lord Zero for Classes
     -Added extra teams by other board members.
    Version 0.7:
     -Changed a mistake on Spells power 
     -Added Section 10
    Version 0.6:
     -Finished the Equipment Guide 
     -Grammar fixed up a bit 
     -Added more Boss Strategies 
     -Changed a Party Suggestion
    Version 0.5:
     -Added section 12 
     -Changed the grammar around a bit.
    Version 0.4:
     -Added more Comments 
     -Completed Armor List.
    Version 0.35:
     -Changed the Spacing a bit to make it fit better
     -Added info some info on the spell Flame Breath  
     -Added personal Comments to Classes.
    Version 0.3:
     -Changed the Spacing a bit
     -Started Armor Guide
    Version 0.2:
     -Added Tw1light's comments 
     -Changed Back Lash to Back Slash 
     -Completed Weapons list.
    Version 0.1: 
     -Corrected a mistake with spells
    Version 0.09: 
     -Added comments by Frog, Veib, and Maximum J 
     -Revised the Credits so it gives credit to those who deserve it in this 
    update
    Version 0.08:
     -Added comments by Paul Wolfstien on classes 
     -Started the Weapons List.
    Version 0.07:
     -Changed all Jistus into Jutsus for proper names of spells
    Version 0.06:
     -Grammar Corrected, Layout Corrected, Version History Made, 
    Version 0.05: 
     -Font changed to size 10 and New Courier
    Version 0.04: 
     -Margins Corrected
    Version 0.03: 
     -Tabs gotten rid of
     -Copy Right Fixed
    Version 0.02-Got Rid of special Font and Tables
    Version 0.01: 
     -Creation of Guide Overview of Game itself, Background of Hawk, Hawk as a 
    Character, Hawk Classes and Spells, and weapons, What's new section, Future 
    Update Plans, Legal Stuff, Credits, Hawk compared to other characters, 
    General Strategies of Hawk, Scenario Tips, Weapon Armor List, Table of 
    Contents, and Team Suggestions.
    
    13.Some other SD3 FAQs and Vets who helped on this:
    
    RyuSeiryuu: One of (if not the Most) Respected member on the message boards, 
    as not only has he been there for a long time and contains a lot of Knowledge 
    on the game, but also because he shares his wisdom to the other Members on 
    the board in a rather nice and humble way.  Also, he a has his own FAQ out, 
    but on the Game in General, which is probably the best around, as it not only 
    has his Opinions, but other's as well, so people can see different points of 
    views on a class.  If you are having trouble, check out his FAQ for the info 
    you need.
    
    TW1LIGHT: Another fellow board member, he is nice to talk too, and can be 
    funny at times as well.  He was the first of all of us Character FAQ Writers 
    to write one.  It was on Duran to show the people that he does not suck, and 
    he does so very well (changed my Views on Duran a bit as well) His FAQ is 
    supposedly Final, so don't expect any updates from his FAQ, but really, there 
    seems nothing else to Put into it.  One thing that makes his FAQ special is 
    that he adds a few Non-Gameplay info in there, like a few extra Fun scenes to 
    see that Involve Duran.  His FAQ is seriously worth Checking out.  Also, I 
    gave my Opinions on Duran's classes in his FAQ as well.  Tw1light has also 
    created a FAQ on Single Character Challenges (Playing the game with only one 
    character through out), which is good as well, but not very developed yet, as 
    it is still in its still in the early stages and a lot will be added to it (I 
    have recently taken the challenge with the Ninja Master, and I have finished 
    it, but his FAQ did help me for early parts in the game) But I would not 
    suggest you go to that FAQ unless you really are gonna take the Challenge, as 
    its meant for Veteran Players who have beaten the game many times.  I also 
    helped him a bit in certain areas on his SCC FAQ as well.
    
    LORD ZERO: The second of the Character FAQ Writers such as myself, he wrote 
    one on Lise.  In his FAQ, he contains not only all the info you could need on 
    Lise, but also a bit of info on Norse Mythology.  Another thing interesting 
    about his FAQ is that he Supported certain classes that were Considered Bad 
    and showed people how to use them properly, which has helped me greatly.  
    Another FAQ that is worth a look, especially if you can't decide on what 
    class to make Lise, or just want a little info on Norse Mythology.  I helped 
    him out by giving my Opinions on Lise's classes here too, as well as some 
    other useless info that you might find interesting.  Oh, and if Spanish is 
    your Primary language, he wrote a Spanish FAQ for this game.  I can't tell 
    how good it is, since I don't know Spanish ;_;, but seeing his Lise FAQ, its 
    got to be at least decent.
    
    THUNDA SNAKE: A good friend on the Message Boards, and a fellow FAQ writer.  
    He wrote a character FAQ on Angela, the same way I wrote a FAQ on Hawk.  His 
    FAQ is not entirely to his opinions, so it's rather good, as it's not biased 
    at all.  But one thing not to do is say the Grand Divina Sucks, as he likes 
    that class a lot more than I like the Ninja Master.  Anyway, back to the 
    seriousness, a great FAQ on info for Angela and how to use her.  I also 
    helped him out on this FAQ as well.
    
    VEIB: He had a rather tough job IMHO, take the strategy of Kevin which can be 
    summed up in 1 or 2 sentences and create an entire FAQ on it.  And Believe 
    me, he does this rather well.  His FAQ may not have helped me out, as I knew 
    a lot about Kevin before reading his FAQ, but it sure is helpful for those 
    who don't know a lot about Kevin.  This FAQ is truly worth Reading as well if 
    you need to know how to use Kevin and such.  I helped him with this FAQ as 
    well, mostly by voicing my Class opinions like others did to help him.  Like 
    the others above, he is another Member on the Board.
    
    PAUL WOLFSTEIN: He is another fellow board member, one who has been there a 
    while like Ryuseiryuu.  He not only knows a lot about the Game, but also OWNS 
    the original Japanese Cart.  Because of this, his results on damage are 
    different than many of ours (the most notable is the Damage with Jormungand 
    and Lamia Naga), and so many Flame wars have started (Mostly, they are my 
    fault, and its not necessarily a good thing to be, but they are fun) Anyway, 
    so far, he has not written a FAQ, but apparently, he is planning on Writing a 
    FAQ on the Games Classes in general.  Be on the look out for this HUGE FAQ.
    
    ANEMO: Yet again another fellow Board Member.  He has finally stood up and 
    taken it under his wing (so to speak) to write the Carlie FAQ that we've been 
    waiting for a long time.  It has been created not too long ago, and is still 
    in its early stages.  Hence, it might not seem as developed as the other 5, 
    but give him time.  Like all FAQs (including mine), they all have to start 
    somewhere.  Anyway, it's a good idea to look at his FAQ for any info on 
    Carlie you're curious about.  Despite its youth, its still a great FAQ for 
    all the info you could possibly want on Carlie (well almost anyway, and I 
    think I basically reiterated what I just said before into different words 
    ::Runs away:: )  BTW, I contributed to his FAQ as well.
    NOTE: Just to let you know, the FAQ is no longer "new" so to speak, since its 
    been out for a few months, and he's updated it a bit.
    
    KOREN: Although there already is a FAQ on Duran on GameFAQs, Koren has 
    written one anyway.  It was put up just recently, and you might have problems 
    finding it, since it was put in the In-depth FAQ section, and not in the 
    Character FAQ section like one would think.  Anyway, his is still in the 
    early stages, but given time, it should grow to be a great FAQ.  He was the 
    first person to write a 2nd Character FAQ (and the only one) for a character 
    who already has a FAQ (That sounded weird, right?) Despite that one already 
    exists, it is actually beneficial to others that he wrote one.  This way, you 
    can see how 2 different people approach the same character.  Its also a good 
    thing, since Tw1light stopped updating his FAQ, since he feels its complete, 
    and thus, some people might want to see more info that he might have left out 
    of his FAQ, and Koren might fill in those spots where Tw1light missed.  To 
    Sum it up, look at Koren's FAQ if you felt Tw1light's FAQ was not enough. I 
    contributed to his FAQ as well. Oh, I believe he wrote a Weapon and Armor 
    Guide FAQ, so you might wanna check that out as well.
    
    GOOD LUCK DIE: His Faqs been up there for a while.  The Reason I did not 
    mention him until recently was because, well, it was only recently that he 
    became an active board member again.  It all started with a big dispute 
    between the 2 of use about the Magus and well, lets just say that he's fun to 
    argue with.  This fellow brings some aspects up that people neglect, or 
    insights of the classes as well.  Though the 2 of us may argue a lot over 
    classes, we actually get along quite well.  Now, back to his Faq.  His Faq is 
    a dedicated to ALL the classes in the game for every character.  That's the 
    Faq to go to if you want to know what separates each class from one of there 
    alternatives.  He even gives a few good combos of classes as well.  Its good 
    idea to check out his Faq when you are unsure when deciding between two 
    classes of the same character.  Also, he writes a FAQ the way it should be, 
    Objectively, or rather, showing the FAQs and how to use them, and not using 
    any of his opinions to change the way one might think of a class.  To sum it 
    up, read his Faq for Class info.
    
    ABSOLUTE ZERO: Ok, this guy is just insane.  The most insane person on the 
    message boards... or at least he would be if I weren't there (the two of us 
    have started many insanity wars, which do include Tw1light and Anemo in them 
    from time to time)  Anyway, this guy wrote 2, count them, 2 Challenge Faqs.  
    One of them is a Class Change Challenge Faq.  He basically has a whole bunch 
    of challenges set up that involve class changes like going through the game 
    without getting the final Class, or playing with 1 Final Class, 1 Second 
    Class, and one Neutral Class.  The other one he created is a Low Level Faq.  
    This is self explanatory, but it basically gives you pointers for playing a 
    game with Low Levels (IE Trying to Fight as little as possible)  Both are 
    neat to read, but like Tw1light's SCC Faq, they won't be very useful unless 
    your considering taking the challenge (That's why they exist)
    
    ----------------------------------------------------------
    14. Credits:  List of People I would like to thank and why
    ----------------------------------------------------------
    
     -Tw1light and Lord Zero for letting me use their Lise and Duran FAQs as a 
    guide, which helped write mine. 
     -All those on the Message board who taught me everything I know.  
     -Thundasnake, Thornlet, and RyuSeiryuu who helped me a bit on this and 
    supported my idea to do this as well.
     -Thundasnake, Veib, Frog, Dragon Emperor, Paul Wolfstien, Tw1light, Anemo, 
    Maximum J, and Lord Zero (For those who I forgot to thank, just e-mail me and 
    complain and I will fix this problem)
     -Caxin, Absolute Zero, and Koren for their alternative teams to my own (if 
    they were the same as the once I suggested, well, thanks for the 
    reinforcement :))
     -Ryu Seiryuu again, as if it was not for his help, this FAQ would still not 
    be posted on GameFAQs.   
     -Ryu Seiryuu, yet again, for forcing me to test what Jagan's weakness is and 
    ultimately, letting me find out that he has two.
     -Buskaboo and Edward the Unruly Moose for pointing out certain errors that 
    were inaccurate on my FAQ, or just grammatical mistakes.  
     -Gyara Man for inspiring me to do this.
    
    --------------
    15.Legal Stuff
    --------------
    
    This FAQ is a copyright 2001 by Meeple Lard.  Those who wish to use it for 
    writing their own FAQ or so are to contact me and get my approval and give 
    mention of in this as well.  The most updated copies can be found at 
    GameFAQs.com's Seiken Densetsu FAQ and Character Guides section. 
    
    For those who wish to contact me, e-mail me at DbzFFLord@aol.com or tell me 
    at the SD3 Message.  This is Meeple Lard, saying Good Bye, and Good Luck.  
    Hope this helped you.
    

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