A guide to Kevin

Game: Seiken Densetsu 3
Platform: Super Nintendo Entertainment System/Super Famicom
By: Veib (juha.alm@pp.inet.fi)

Version 1.5


1. Version history
2. Introduction
3. Overview of the game
4. Kevin's background and intro
5. Kevin as a character
6. Stats
7. Classes
8. Spells
9. Techs
10. Class change items
11. Party ideas
12. Kevin/Carlie quest bosses
13. Miscellaneous things
14. Credits
15. Legal Stuff

1. Version history

v. 1.0	       04/08/2001
             -My first ever faq ready for submitting.
v. 1.1       07/08/2001
             -Edited section 8, added party suggestions from xNightBladEx and
             Aron Figaro.
             -Added class opinions from MeepleLard, Paul Wolfstien,
             RyuSeiryuu, ThundaSnake, Aron Figaro and Anemo.
             -Added a theory on throw techs by xNightBladEx.             
             -Corrected some spelling mistakes.
             -Added a new section, 13. Advertising.
             -Added the ASCII logo.
v. 1.2       01/09/2001
             -Corrected some typos.
             -Added class opinions from Tw1light and Lord Zero.
             -Added info on Pressure Point.
             -Updated Dark Lich's attack list.
v. 1.3		01/01/2002
             -Happy New Year! Bet you didn't see this update coming...
             (me neither, to tell you the truth).
             -Added class opinions from AbsoluteZero. 
             -Moved the spell description to their own section 8. Kevin's
             -Added a new team to section 11. Party Suggestions.
             -Updated section 14. Advertising.
             -Edited this and that here and there.      
v. 1.4       24/03/2002
             -Decided that I won't do an item list.
             -Removed section 14. Future versions, since I'm not really sure
             what I'm adding to this from here on.
             -Added section 2. Me, myself & I.
             -And because of that, moved Spells as section 9.
             -Added section 14. Miscellaneous things from others
             -Added info and a team from Sinkaro
             -Edited this and that here and there.
v. 1.5       22/08/2002
             -Added the description of Leaf Saber (I have no idea how I
             managed to miss that).
             -Added description of the "Kevin bug".             
             -Removed some non-important stuff after getting pissed off by
             similar things in other guides. I don't wanna read useless
             stuff, so why should you need to?
             -Edited this and that here and there.

2. Introduction

Seiken Densetsu III is an action RPG game made by Squaresoft, which I think
is the best game making company ever. The game is sequel to Secret of Mana,
which is in a way a rare game. The thing that makes that game rare is the
fact that it was officially released here in Europe, and even here in Finland
even though we didnít get much RPG's in here back then. Anyway, Seiken
Densetsu III was never released outside Japan, which was a shock to lots of 
people back then. I read somewhere that Squareís official the reason for this
was that translating wasnít worth the effort since the game had lots of bugs.
So the only way to play this game on English is the wonderful translation
patch made by Neil Corlett, Lina'chan, Nuku-nuku and SoM2Freak which can be
found at http://www.lfx.org/~corlett/.

Seiken Densetsus are typical japanese RPG's with teenage heroes, lots of magic
and of course, lots of violent animals, beasts and monsters around. This part
III is pretty much The Best Action RPG Ever.

This guide is centered on Kevin himself, so this is _not_, and never will be
a walkthrough. There are plenty of those around the net, so thereís really no
need for new ones anymore. Character guides on the other hand are much rarer.
If you have something new that could be added, then do not hesitate mailing
it to me. My e-mail address can be found at the top and bottom of this file.

A few abbreviations used throughout the guide:

FC    Final Class
ST    Single target
MT    Multitarget
FST   Full-screen tech
MP    Magic/Mana points
HP    Hit points
SU    Stat-Up Spell
SD    Stat-Down Spell
HL    Heal Light
IMO   In my opinion
BTW   By the way

3. Overview of the game

Seiken Densetsu III seems to take place 1000 years before it's prequel, Secret
of Mana (Seiken Densetsu II). The Mana is starting to fade away from the world
and it's source, the Goddess of Mana in the shape of the Mana Tree that's
located in the Mana Holyland, is starting to weaken. The fairies who guard the
tree are getting worried and start searching for someone to save the tree. The
Mana stones that guard the imprisoned Mana Beasts are weakening, and three
great nations controlled by evil, evil people are trying to break the stones. 
That would allow them to gain access to the Mana Holyland, and thereby get
their hands on the Mana Sword. The Mana Sword is an item the Goddess used when
she created the world, and it can make the users wishes come true. Four
faeries leave from the Holyland, only one makes it to a potential world-saver,
which happens to be the person you choose as your main character.

The game differs from some RPG's with the fact that you can choose your party
members in the beginning, but not switch them during the game. The six choices
available are:

- Duran, a Knight from Forcena. A great fighter whose Light classes can heal
and use shields, and Dark classes can use Saber magic and have the highest
strength in the game. My favorite character in the game, combining power with
support, healing and defense (depending on classes).

- Kevin, a Grappler from Beast Kingdom. A high-HP-powerhouse whose light 
classes can heal and dark classes have great attack power. The most straight-
forward and thus the most newbie-friendly character. Works well in any party.

- Hawk, a Thief from Navarre. A good fighter whose Light classes learn
trap-type attack spells and a load of great and fun support spells, and Dark
classes learn spells that do damage and lower enemies' stats. A fun and
interesting character with lots of different kinds of spells. Basically The 
jack-of-all-trades of the game.

- Angela, a Magician from Altena. The best offensive magic user whose
all classes just learn elemental spells, and the spells learned are a bit
different depending on class. Angela is to ranged fighting what Kevin is to
melee fighting: a 1-dimensional character who can only cast offensive spells.
The problem is IMHO that close combat is just more useful.

- Carlie, a Cleric from Wendel. The best healer whose Light classes learn
also support spells, and Dark classes learn also attack spells and summons.
A great addition to any party with enough attack power already.

- Lise, an Amazoness from Rolante. A good fighter whose Light classes learn
SU's and summons, and Dark classes learn SD's and summons. Can fight and cast
different kinds of spells, thus being jill-of-all-trades of the game. My
favorite female character in the game.

You can choose one character to be you main hero, and two others to be your
supporting character. They are not with you in the start, but are gotten
pretty fast, during the first hours of gameplay. Every one of the characters
have 7 different classes (the starting one, two second classes and four final
classes), so you can have many different parties in your games. This gives the
game great replay value.

The game has three quests to choose from, depending on your main hero. The
ones who share a quest (ie. have same final areas and bosses) are Duran and
Angela, Kevin and Carlie, and Hawk and Lise. The Hawk/Lise quest is usually
referred as the hardest, the Duran/Angela one as the medium one, and the
Kevin/Carlie one as the easiest. None of them are actually hard, though.
And that's actually the biggest weak point of this, after a few times through
the only challenge would be playing with crappy class combinations.

4. Kevin's background and intro

Kevin is a Grappler from Beast Kingdom, home of the beastmen. Beastmen are a
race of incredibly strong wolf-like creatures with the ability to transform
into werewolves during night, and they are even stronger while changed.
Beastmen where once persecuted by the human race, but one of them stood up for
his people to make a difference. This man became then known as the Beast King,
and he vowed to revenge mankind for what they had done to his people. Kevin is
the bastard child of Beast King, who rules the Beast Kingdom, and a human
woman who remains anonymous through the game. His mother is either dead or
wandering somewhere in the world; which, Kevin doesn't know. Heís 15 years
old, but he canít talk properly (dunno whatís the reason for that... I mean,
beastmen can talk, humans can talk, and he's half human, half beastman...). 

Kevin's intro starts as a man dressed in purple clothes of a jester walks into
the throne room of Beast King, and offers his assistance to King. When asked,
he reveals his name to be Deathjester. The king isn't interested at first,
but when the stranger mentions that he can use dark magic, Beast King gets

Kevin is sleeping in the woods that surround Beast Kingdom with his best
friend since childhood, a wolf pup named Karl. When they are returning to the
castle, Karl suddenly transforms into a Bound Wolf and attacks Kevin. He has
no chance of surviving this fierce attack, and is soon defeated by the wolf.
At the brink of his total defeat, Kevin manages to make use of his beastman
legacy, and transforms into a fierce werewolf for the first time in his life.
With this newly gained strength Kevin easily wins Karl, who transforms back
into the tiny wolf pup he really was. When Kevin is transformed back into his
half-human/half-beastman form, he realizes what he just did and goes to bury
Karl to the place in the forest where his quest begins.

Kevin returns to the Beast King's castle feeling sorrow for what he's just
done. He finds out that beastmen are preparing an invasion to Wendel, lead by
Lugar. After that Kevin hears a discussion between Beast King and Deathjester
that reveals the reason of Karl's sudden attack. Deathjester had used his dark
magic to transform Karl by the order of Beast King, who wanted to give Kevin
the possibility of using his gift of lycanthropy. Beast King is satisfied with
Deatjester work and tells him to leave, but he follows the king instead. Kevin
gets angry about this, and rushes to the two through a castle wall. Kevin
tries to attack his own father, Beast King, but fails miserably. King responds
to this act of violence by hitting Kevin so hard that he actually flies out of
the castle, thus driving Kevin away from there.

Kevin wanders around the forest, and again runs into Deathjester. The vile man
denies his guilt on the actions, and blames Beast King. He then tells Kevin to
go to Wendel, the city where Priest of Light resides. Deathjester ensures that
Priest of Light could revive Karl, and Kevin starts his journey there. He goes
to the Moonlight City Mintos, and from there swims to Castle City Jad. In Jad
Kevin finds out that the other beastmen have already taken over the city, and
he escapes from there during the next night and begins his adventure.

5. Kevin as a character

Kevin is arguably the best fighter in the game. Heís strong (not quite as
strong as Duran, though), but the main reason why he's such a good fighter is
hat he attacks twice (Hawk does it too but he's not as strong as Kevin).
During nights he transforms into a werewolf, increasing attack power greatly.
A powered up Death Hand (his Dark-Light class) with a correct saber can wreak
great havoc at night. All his final classes' techs except one are full-screen,
and theyíre all powerful. But since Kevin is a great physical fighter,
obviously his magical skills are crappy.

If Kevin takes the Light path in his class change, he becomes the ultimate
mix of a martial artist and a healer: the Monk. And not some sissy European
monk in robes studying books, but an oriental monk we've all seen in Hong Kong
movies. From there, he can either maximize his fighting abilities by
neglecting the healing side a bit, and become a God Hand (Light-Light). The
other option is to maximize his healing abilities by neglecting the fighting
side, and become a Warrior Monk (Light-Dark). The spells of his light side ar
from the spirits Wisp and Dryad, and they are used for healing and supporting
allies. All light classes also learn Pressure Point, a Strength Up spell that
he can only cast on himself.

Going to the Dark side gives Kevin greater fighting skill than Light, but at
the cost of spellcasting. Bashkar learns no spells, but is a great fighter.
From there, it's either Death Hand (Dark-Light) or Dervish (Dark-Dark). The
differences between these classes are minimal, but the Death Hand is a bit
stronger, the ultimate melee fighter. The spells of his dark side are from
the spirit Luna, and they are used for supporting allies.

- A strong attacker, and even stronger during night due to his
 werewolf form.
- Hits twice, resulting much damage fast and a fast-filling tech gauge.
- Great FST's.
- Extremely high HP because of high Vitality.
- Pressure Point on his Light classes. No one else can learn this spell.
- Heal Light on his Light classes. Only two other characters (All of Carlie's
classes and Duran's Light classes) can learn this spell.
- Moon and Leaf Saber. Only one other class (Duran's Swordmaster) can learn
these spells.
- Aura Wave and Energy Ball. Only one other class (Hawk's Wanderer) can learn
these spells.

- Least variety in the game.
- Low magical defense and MP because of low Intelligence.
- Extremely small spell selection
- Low stats.
- Energy Ball is pretty much useless.
- No attack spells, thus can only be a fighter and a healer.
- Short attack range.

6. Stats

Whenever a night comes, Kevin transforms into a werewolf. In wolf form his
attack power is raised. Since Kevin is a physical fighter, his magical skills
are limited, thus no need for intelligence except Magic defense, and his Dark
classes don't need to have their Spirit raised either. IMO raising Agility
isnít worth it, since you _are_ going to get hit anyway. So Strength (for
attack power), Vitality (for HP and defense) and Intelligence (for magic
defence) should be raised, and also Spirit for light classes. I think that
Agility and Luck should be left where they are, and only raised when all
others are maxed.

Strength: Increases your attack power. The Death Hand has Kevin's highest
strength, 19. Only two characters can get more than this, Duran and Lise.

Agility: Increases your Evade Rate. The Death Hand has highest of his classes,
18. Still behind few other characters.

Vitality: Gives you more HP each level, and increases your defense. Now this
is where Kevin shines. All of his FCís have a maximum of 22 Vitality; no other
character can get so high. Because of this is Kevin gets more HP in the game
than anyone else.

Intelligence: Increases magical attack power and magic defense. Dervish
has Kevinís highest Intelligence, 17. Shares the lowest max Int with Duran.

Spirit: Increases the amount of HP healed by HL and the power of Wisp
attack spells. God Hand has highest, 17, so his HL is more powerful than
Warrior Monkís is. Again, the lowest max one with Duran.

Luck: Increases the amount of OK-marks in trapped chests, and possibly the
amount of critical hits. Warrior Monk has highest Luck, 17. Once again, the
lowest max one paired with Duran.

So Kevinís stats are not really good, one is best in the game while others
are worst in the game. Warrior Monk has the worst overall stats in the game.
But Luck and doesnít really matter, and his Strength is increased during
night when he turns onto the werewolf form. And many people aren't even on
high enough level to have all stats maxed out. At least I never am.

7. Classes

             God Hand
	  /	\
       /     Warrior Monk
       \     Death hand
        \	/

Note: * next to the name of a spell or a tech means it's multitargeted, ie. it
affects all enemies/allies.

Neutral: Grappler
Tech:	Ashura Dream Fist
Spells: None
Strength     10
Agility      9
Vitality     12
Intelligence 8
Spirit       8
Luck         8

Pretty much the same as Lise, Duran and Hawk. That is, he only can fight, and
does it pretty well. Nothing spectacular, nothing really crappy. Turns into a
Werewolf at night, which raises Attack Power by 1/7.

-Two-hit attack.
-High HP.

-No spells.

Light: Monk
Tech:	Whirlwind Kick*,  Tornado Throw
Spells: Pressure Point, Heal Light

Strength     15
Agility      14
Vitality     18
Intelligence 13
Spirit       14
Luck         14

Turns into a Werewolf at night, which raises Attack Power by 1/7. The Monk
learns HL, which is one of the best spells in the game, and Kevinís one of
the three characters that can learn it. Whirlwind Kick is a good FST, but I
think it looks rather lame. Another nice thing about Monk (and his all Light
classes, BTW) is Pressure Point. The description says it raises his attack
power at day to what it is at night, but it works just like a Strength Up
spell that he can only cast it on himself. If you donít have Duranís light 
class or Carlie, then light is the way to go. The bad thing about Monk is his
lack of attack power compared to the Bashkar. I think he is better than
the Bashkar, though.

-Heal Light
-Pressure Point

-Lower attack power than Bashkar
-Heal Light is only ST.

Opinions from other people:

The better of Kevin's first classes. Heal Light for if you don't have a
healer, Pressure Point as a strength stat-up for Kevin to make up for the lost
strength by going light, and a FST.

Good 2nd Class. He has an FST which is rather strong, he learns Heal Light
which is always a good thing, and he gets the great spell Pressure Point,
which is an Attack Up spell on Kevin for 1 MP, meaning you can save a Drake's
Scale or time casting a Strength Up Spell with Lise. The better of the 2nd

Light-Light: God Hand
Tech: Byakko Shockwave*, Stardust Bomb
Spells: Pressure Point, Heal Light, Aura Wave

Strength     18
Agility      17
Vitality     22
Intelligence 15
Spirit       17
Luck         16

Ultimate equipment:
Weapon	       Spiral Claw
Helmet	       Ivory Band
Armor        Byakko Uniform
Accessory    Tohsei Armband

He turns into a Golden Wolf at night what increases his attack power by around
1/2. God Hand is the stronger one of Kevinís light classes, but not as strong
as Death Hand. His strength is equal to the Dervish. God Hand only gets STHL,
and so isnít enough to be the only healer in some parties. Paired with a
Paladin he can however be sufficient enough for any party, but then again,
a combo of Warrior Monk/Duelist or Death Hand/Lord would be better. God Hand
is Kevinís third best attacker, and the best support character since he has
Aura Wave. The attack power difference between this and his dark classes is
small, Aura Wave is great and Byakko Shockwave looks cool. And an extra healer
is not a bad thing either. So itís a choice of power vs. variety with this or
a dark class. My favorite of Kevin's classes.

-Aura Wave
-Heal Light
-Pressure Point

-Heal Light is only ST
-Low Intelligence --> low magic defense

Opinions from other people:

A good class. The God Hand has a FST, and good strength. He's more for
fighting  than healing. I'd say the Warrior Monk is more newbie-friendly, with
his MT Heal Light, than the God Hand, who has ST Heal Light, but better

Aura Wave (Spell) + Byakko Shockwave* (Tech) +  Sabers +
Pressure Point/Werewolf Form + Stat Down/Up = Good Fun. Has Heal Light. Nice
Attack and Agility. I like this class.

Aron Figaro:
Kevin's best class, IMO, because of high power, good defense and vitality, and
the awesome spells he learns. He gains a strong single-target Heal Light,
which really allows you to cut loose with the most powerful (IMO) party in
this game: Kevin (God Hand), Duran (Sword Master), and Hawk (Nightblade). They
can REALLY let the damage fly, having Attack Up for Kevin (Pressure Point),
stat downs (Jutsus), and all Sabers. God Hand also shines when you don't have
Sabers because of Aura Wave, giving you a maxed tech gauge right away. This
class rates 9/10.

Lord Zero:
In my opinion, the best figher in the game. Heal Light, FST, Aura Wave and
Pressure Point. Even if you wanted, you couldn't ask for much more. Coupled
with Lise or Duran makes an enemy eater. It seems to be somewhat less useful
in boss battles, but hey, who loses to bosses anyway?

YES!!! Kevin's best class.  Not only an FST, but also has Pressure Point to
boost his high attack power in the Wolf form, making him stronger.  He also
contains a stronger STHL than the WM, but that's ok.  And he gets the mighty
Aura Wave, which combined with his FST makes him one awesome class. Choose
this class if you need a combo of STR, Healing, and fast Techs. Trust me, you
won't be disappointed.

Paul Wolfstien:
The God Hand is not only Kevin's best class, but it's one of the best classes
in SD3. He gets STHL, the awesome Aura Wave, PP, and a FST. Plus he has better
attack then the WM. Great, great class.
Highlights of this class are: STHL, PP, Aura Wave, and a FST.
Copyright 2001 Paul "Franchise" Wolfstien.

My favorite Light class. Kevin has the ability to learn aura wave which
automatically fills up the tech meter to full and you can use a level 3 tech
right after it. This spell is pretty good to use on characters like Riesz and
Duran since their techs take a while and can unleash quite a bit of damage.
The God Hand's attacks are stronger than that the Warrior Monk. Although he
doesn't learn multitarget heal light, the higher spirit stats make him a
better character to use Poto Oils with.

This is an awesome class, with Aura Wave AND a full screen tech, the God Hand
can dish out a lot of damage (I once seen his Byakko Shockwave do 997 damage).
Though not as powerful as his Dark counterparts, he can still pose as a
dangerous threat to enemies. He also has Heal Light to back him up, which can
heal to over 450 HP to one character. The God Hand is indeed a favorable

The God Hand is (IMO) Kevinís most well balanced FC. Sure, heís not the
strongest, but heís normally not there for his strength but for his nice
spells, FST and decent Attack. Honestly, I donít really see what the Warrior
Monk has over the God Hand, except for multitarget Heal Light that isnít
always needed and Leaf Saber which is only good in some situations. His FST
will really REALLY help you out, and combine it with Aura Wave and itís just
plain nasty. Heh. Give it to the Duelist or the Vanadis and watch everything
die. Pressure Point is also there for some good support, so you wonít always
be relying on night time.  Basically, if you donít need attack power but just
an all-round good class take the God Hand.  Healing, good spells, FST and a
decent Attack all rolled in to one.

Light-Dark: Warrior Monk
Tech: Genbu 100-Kick, Blow Impact
Spells: Pressure Point, Heal Light*, Leaf Saber

Strength     17
Agility      16
Vitality     22
Intelligence 16
Spirit	       16
Luck         17

Ultimate equipment:
Weapon	       Holy Glove	
Helmet	       Darkshine Band
Armor        Genbuís Suit
Accessory    Tohsei Armband

He turns into a Silver Wolf at night. Warrior Monk is the best choice for a
party without another character capable of healing due to his MTHL. Only one
of Kevinís FC's that doesnít have a FST, and has worst overall stats in the
whole game. The lowest strength means lowest attack power, and since Kevinís
main use is physical attacking, thatís a very bad thing. But MTHL makes up for
it, and Warrior Monk is a good class overall. Just donít expect the same kind
of ass-kicking like you can get with Death Hand.

-Leaf Saber
-Pressure Point

-Lowest strength of Kevin's FC's
-Lowest overall stats in the game

Opinions from other people:

This is Kevin trying to become a magician. Well, not really, but that's what
it's very much like. He has the worst attack power of all his other classes,
and fighting's what he's meant for. On the other hand, he's an excellent
healer, and very useful if you have Angela, with his Leaf Saber and all. He
doesn't have as high spirit as the God Hand, so he doesn't heal as much HP,
but MT is more useful than stronger ST. A newbie-friendly class, which can be
very useful in the right teams.

Leaf Saber and multitarget Heal Light! And Pressure Point... Attack and
Agility kind of low. No FST! Which makes this class really not good.

Aron Figaro:
The only class of Kevin's that I find totally worthless. He learns MT Heal
Light, which is the only real redeeming feature, except for possibly Leaf
Saber, but his attack is the lowest out of all of Kevin's classes. For a
character based as a fighter this isn't very good, but if you lack a healer or
support character, I guess Warrior Monk might help...but then again, why
choose WM when God Hand is right there for you? I give this class a paltry

Lord Zero:
I thought this one was better, but oh well... Even with the lowest attack
power, it still does great damage, and with MT Heal Light and Leaf Saber is a
different thing to try. Loses in every aspect to Lord and Carlie is generally
more useful.

I would say Kevin's worst but most useful class. It may be bad for Kevin, but
it still a pretty good class nonetheless. One reason is that it has both MTHL
and Leaf Saber, meaning limitless healing in boss fights. Next, he also has
Pressure Point, meaning he does not have to rely on the night as much as his
Dark classes have do. His problems are NO FST, meaning that his Level 3 techs
are almost useless, he has worse attack power than most of Hawk's Classes, the
Grand Divina, and Evil Shaman, and for an attacking character, that aint good
(this applies for him at the day and not Pressure Pointed). Still, he's good
if you need a healer in your party, and he is a very useful class.

Paul Wolfstien:
The WM is an OK class. I won't use it much because the LORD can do the same
thing a lot better. It does have leaf saber though so it can be useful in say
a Duelist/Warrior Monk/Grand Divina/RM party. It's not completly bad, but it's
nothing to scream over either. No FST as well.
Highlights of this class are: MTHL, Pressure Point, Leaf Saber.
Copyright 2001 Paul "Franchise" Wolfstien.

Warrior Monk has the ability to learn Multitarget Heal Light and Leaf Saber.
This class is the weakest of all Kevin's Final Classes. The level 3 techs are
single targetted. I find to use this class if you want to have Kevin more
based on healing the party and not attack as much. I prefer the God Hand

Although the weakest of Kevin's classes (the only FC of Kevin without a FST,
and the lowest attack power) he has Multitarget Heal Light AND Leaf Saber,
which means just about unlimited MP for unlimited healing, if used right.
Since Kevin's wolf form can do a lot of damage, he can absorb a lot of MP
with Leaf Saber as he attacks. This class is meant to be a combination of
Healing/Support AND attacking, so go to this class if you have a good
offensive team without a healer. This class will also go good with an
offensive magic using team, as Leaf Saber can help your team mates recover MP
if lost, rather than carrying 9 Magic Walnuts in your inventory. This class
is not meant to be a powerhouse, so don't go to it if you want power.

Well... The Warrior Monk is unique, thatís for sure. Combining a good fighter
with a good healer will never work and one of them had to give. Apparently, it
was the fighter. The Warrior Monk has multitarget Heal Light and Leaf Saber
which help out a lot. Leaf Saber is great when used on Angela or Carlie and
the other characters can benefit from it as well.  Multitarget Heal Light is
one of the best spells in the game (in some parties, in any case). But, the
lowest Strength of all of Kevinís FCs doesnít help and neither does having no
FST. Pressure Point is still there though, and youíll want to put it to good
use. Iíd recommend taking the Warrior Monk if you have Angela and Hawk,
because they would benefit the most from the WMís abilities.

Dark - Bashkar
Tech: Water-Moon Slice, Bastard Slam
Spells: None

Strength     16
Agility      15
Vitality     18
Intelligence 14
Spirit	       13
Luck         13

A better physical fighter than the Monk, but has absolutely no variety. Turns
into a Black Fang at night. No spells at all, and no FST. IMO the worse
second class of Kevin. Tech looks extremely cool though.

- Stronger than Monk

-No spells

Opinions from other people:

I really don't like this class. No FST. Sure, he has better strength, but Monk
has Pressure Point to make up for it. The worse spirit doesn't matter, he
doesn't use it.

Now this class is OK. He is stronger than the Monk, his Wolf is more powerful
than the Monk's(Black Fang is more powerful than a Werewolf), but that's about
it. He has only a ST Tech, but it looks cool enough that you really won't
care that its ST, he is the only 2nd Class with NO spells, and is completely
one dimensional. I choose this class for the ones it becomes.

Dark-Light - Death Hand
Tech: Seiryuu Death Fist*, Dead Crush
Spells: Energy Ball

Strength     19	
Agility      18
Vitality     22
Intelligence 16	
Spirit	       15
Luck         15

Ultimate equipment:
Weapon	       Skull Disect
Helmet	       Sapphire Band
Armor        Seiryuu Uniform
Accessory    Demon Neckband

He turns into Wolf Devil at night. Physically the strongest of Kevin's
classes, and thatís a good thing since heís mainly a physical attacker. The
attack power can get very high during night, and since he hits twice a lot of
damage can be done fast. But since Energy Ball isnít too good, his only use is
fighting. But then again, heís probably the best one in the game in 

-Very strong
-Great FST

-No useful spells
-No variety

Opinions from other people:

A pure fighting class. Not even just fighting like the Duelist, seeing the
Duelist has sabers, but pure fighting. His spell really isn't worth the time
it takes to cast, since critical hits aren't noticable, and if they're not
noticable, they're as good as not there. This guy is perfect for a fighting
team. I prefer him over the Dervish, as if you went dark, you were probably
looking for power.

If you want power take this class. It has the highest attack power and Seiryuu
Death Fist* as it's tech. It has Energy Ball, which makes critical hits more
often. A real powerhouse.

Aron Figaro:
THIS class has POWER! Sure, it's easily the most 1-dimensional class in the
game, learning only Energy Ball for a spell, but what else do you need?
Highest attack power in the game (tied with Duran as a Duelist), and Energy
Ball raises Critical Hit rates (a critical hit does exist, it has the same
effect as your Level 1 tech. Effectively, your Level 1 tech is just a critical
hit, 2 in the case of Kevin/Hawk). Who needs anything else if you want a
fighter? The only thing I could really ask for in that would be an attack up
spell...that's the only thing keeping it from surpassing God Hand in every
way. It also has the best Wolf Form. I give this class 8/10.

Lord Zero:
Bwahahaha...my favorite class, though is not a very good one. Only one spell,
and it sucks to the highest hell you could think of, but the class does so
much damage it's scary. The name is cool. The subscreen pose is cool. Seiryuu
Death Fist is very cool. Pair it with Fenrir Knight and probably the Lord for
a great team.

This should be Kevin's Dark Dark Class since his name sounds it and he is used
like most Dark Dark classes, as the strongest fighter of the character. Oh
well, what can you do. Anyway, I don't know what Square was thinking when
they made this class, as they made it TOO powerful physically. I mean, with
an STR of 19, and making him a Wolf which Raises his STR by like 1/2, add a
STR up spell, and Defense Down, and now he's dealing 300 points of damage per
hit. Add a Saber, he now deals 600 points of damage a hit. And since he hits
2x, that means about 1200 points of damage on 1 attack. Now, make him use
Ashura Dream Fist, his Level 1 tech, and now, he deals about 2000 points of
damage. This class is too powerful physically, but there are a few small
problems. If a spell that lowers STR or Raises Defense is casted, then he is
going to have a hard time to retaliate, as his only spell is the Useless
Energy Ball, and his Magic Stats are really bad.  Anyway, if you like pure
power, this is the class for you. I mean it, you can't find a better class
physically, not even the Duelist is as strong as this class at night.

Paul Wolfstien:
Ah, the Death Hand. He's the strongest of Kevin's classes, and has
the strongest FST of Kevin. Also has the strongest Wolf form at night.
However, he doesn't have any spells... OK he does have Energy Ball but it's
so worthless it's not even funny. Can't go wrong with this choice even though
Kevin's dark side has like no variety at all.
Copyright 2001 Paul "Franchise" Wolfstien.

The Death hand is the most powerful class in the game, along with the Duelist.
This class inflicts quite a bit of damage to the enemies. The spell Energy
Ball will increase the chances of attack and critical hits towards an
opponent. This class would be recommended if you want to have the most
powerful wolf at night.

Now, one thing I don't understand about this class is why it is Dark Light and
not Dark Dark like it should be (God Hand=Light+Light, Death Hand
should=Dark+Dark). Anyway, back to the class description. This class IS the
most powerful of Kevin's classes, with a Super Powerful Wolf Form AND a full
screen tech, Seiryuu Death Fist. The only thing useless about him is the
spell he learns, Energy Ball. IMO, that is a useless spell because that is
supposed to improve your critical hits, and I have never seen a critical hit
before. I say that's pretty crappy for 6 MP. Anyway, this class is otherwise
nothing but pure power, too powerful of a class as a matter of fact (I've seen
Seiryuu Death Fist do 999 damage before on some occasions). I recommend this
class to be used with a team that has lack of power, as the Death Hand makes a
big addition of power to a team indeed. Kevin's most powerful class.

Power! Lots and lots and lots of power. The Death Handís extremely cool and
his subscreen pose is easily one of the best in the game. Anyway, he has
Kevinís highest Strength and his most damaging FST. Seriously, if you do get
your Tech Bar filled then let go with the Seiryuu Death Fist and watch
everything die. Unless you do a Dead Crush instead, in which youíll probably
be disappointed. Anyway, if you need some serious Attack to make up for a weak
(Attack wise) team than take the Death Hand. Hell, if youíve turned Kevin into
a Bashkar in the first place I really recommend the Death Hand. He just canít
be beat (well, except for the God Hand).

Dark-Dark - Dervish
Tech - Suzaku Sky Dance*, Veritubach
Spells: Moon Saber

Strength     18	
Agility      17
Vitality     22
Intelligence 17	
Spirit	       16
Luck         16

Ultimate equipment:
Weapon       Giantís Glove
Helmet	       Ruby Band
Armor        Suzakuís Suit
Accessory    Demon Neckband

He turns to a Bloody Wolf at night. Second-strongest of Kevinís FCís, and with
no other spells than Moon Saber, I really think that this isn't too great
class. Dervishís good, but the I think that Death Hand is better in every way,
and God Hand in every way except attack power. Moon Saber can be used as a
substitute to healing spells and items, though. Since the damage difference
between Death Hand and Dervish is small, itís really a choice of Moon Saber or
a bit of attack power+ Energy Ball.

-Moon Saber
-Good FST

-No variety

Opinions from other people:

Moon Saber is good, but the reason to go dark with Kevin is strength. Death
Hand is stronger.  If you don't have a healer, Moon Saber can help a lot.
However, using the Monk is greatly preferable to using the Bashkar, so I would
go with the God Hand or Warrior Monk instead. The Dervish is only 8 points
stronger than the God Hand, because he's Dark Dark, and God Hand is Light

Oh yes... Suzaku Sky Dance* and Moon Saber. If you add Stat Up/Down Spells and
him in Bloody Wolf form... However, the Dervish doesn't have the highest
attack power. 

Aron Figaro:
Well, the only reason I would choose Dervish over Death Hand is for Moon
Saber, but I would have gone God Hand if I needed a healer. Again I find this
class to be somewhat useless and redundant, although it does have excellent
power and a good Wolf Form. I give this class a 7/10, for a slight lack in

Lord Zero:
Kevin + Bloody Wolf + Moon Saber. This equals massive destruction. The problem
is that the Dervish isn't as powerful as the Death Hand, and usually Moon
Saber brings you more problems than you can handle. Non-noticed Moon enemies,
only three known Leaf enemies (and you won't see them when you have the saber)
and usual resistance to most sabers in the later areas bring this one down. Go
Light instead, or just have fun with the Death Hand.

For some reason, I think the Dervish is better than the one dimensional
Death Hand. For one thing, he deals only a little less than the Death Hand
(about 13 points or so), he has better magic stats, which means he can stand
up to magic attacks better than the Death Hand. Finally, the reason I like
this class is because of his only spell, Moon Saber. With this spell, you can
easily get by with out a healer, as this works just fine. I know many people
think it does not help, but they look at each attack seperatly. I look at it
compounded, and it really can save your behind with this spell. His Level 3
tech is also a bit cooler than the Death Hand's, since the Screen does turn
white and the he does howl in it.

Paul Wolfstien:
The Dervish is a pretty good class because of his awesome attack power, FST,
and Moon Saber. However, he doesn't have as good attack as the Death Hand,
and Moon Saber is only useful in like one party for this class. Still you
won't die in the desert if you pick this class, if you know what I mean.
Copyright 2001 Paul "Franchise" Wolfstien.

This class is pretty good. Kevin can be pretty self efficient when casting the
Moon Saber on himself. Just be sure that the moon saber isn't being used when
attacking undead enemies. The level 3 tech is similar to the Death Hand. This
is the second strongest final class.

Not much weaker than the Death Hand, this class is a powerhouse along with the
Death Hand. He also has a Full Screen tech, Suzaku Sky Dance. The Dervish's
tech is similar to the Death Hand's tech, only with different sound effects
and a white background. He learns Moon Saber instead on Energy ball. I think
this spell fits this class well, because he can rasp HP from enemies with his
great Strength. This class can also be recommended for a team with lack of
attack power just like the Death Hand, but then again, it can be combined with
a non-healing team cause it has Moon Saber.

Ok... Well, Iím gonna say this and prepare to be flamed: the Dervish is an
ambitious failure. He gets Moon Saber, a FST and a lower Strength than the
Death Hand. Well, Moon Saber is a decent way to heal with Duran, Lise or Hawk
but with Angela or Carlie it just doesnít work. His FST isnít as strong as
the Death Handís and he has a lower Strength. For healing I take the God Hand,
for power I take the Death Hand.  I never really take the Dervish, since he
doesnít excel in anything unlike Kevinís other FCs. I donít recommend him,
and gently point you down the Dark Light Path instead.

8. Spells

Pressure Point
-Raises Kevin's attack power. It works just like a Strength Up spell, thus
raising Attack Power by 1/3. Although it stopped working on a high-level God
Hand, so there seems to be a cap for the increase.
-Classes that get it: Monk, God Hand, Warrior Monk
-Stat needed: 12 Vitality
-Spirit needed: none
-MP cost: 1

Heal Light
-The healing spell in the game. The amount of HP gained depends on the
caster's Spirit. This is one of the best spells in the game.
-Classes that get it: Monk, God Hand, Warrior Monk*
-Stat needed: 6 Spirit
-Spirit needed: Wisp
-MP cost: 3

Aura Wave
-Instantly fills up the tech gauge at the bottom of the screen, and this can
result fast kills over the weaker enemies. Aura Wave + Byakko Shockwave =
dead enemies. A nice spell.
-Classes that get it: God Hand
-Stat needed: 8 Spirit
-Spirit needed: Dryad
-MP cost: 3

Leaf Saber
-Weapon gains Leaf attribute, so it is useful against Moon-type enemies.
1/15 of the damage caused by each hit is absorbed as MP. An alternative to 
Magic Walnuts.
-Classes that get it: Warrior Monk
-Stat needed: 10 Spirit
-Spirit needed: Dryad
-MP Cost: 4

Energy Ball:
-Gives you more critical hits, but it's practically useless.
-Classes that get it: Death hand
-Stat needed: 13 Spirit
-Spirit needed: Luna
-MP cost: 6

Moon Saber
-Weapon gains Moon attribute, so it's useful against Leaf-type enemies.
1/8 of the damage caused by each hit is absorbed as HP. An alternative to
healing spells and items.
-Classes that get it: Dervish
-Stat needed: 10 Spirit
-Spirit needed: Luna
-MP cost: 4

9. Techs

Each of Kevin's classes except the Grappler have two different techs. The
another is a punch/kick/something, while the other one is a throw. I have no
idea how to control which one is used. Some guides make this sound like a
great thing, but I don't really like the throw techs, since FST's are better
than them. I mean, just think about which is better. One that hits all
enemies, or one that hits only one enemy yet still does the same damage?
I would understand the point of throws if they'd do more damage, but they don't.

xNightBladEx has this theory:

If you hold the D-pad and tap tech(the button) you do the throw.
If you hold the D-pad and hold tech you do the other tech.
If you stand still and tap tech you do the other tech.
If you stand still and hold tech you do the throw.

I don't think that works but no one has offered a better theory yet so it
might as well stay there.

- Ashura Dream Fist
Kevin flashes white, jumps in the air, makes a somersault, slides towards
enemy and hits them. Can hit twice and multiple enemies.

Since this is the only one of Kevin's techs that is affected by Saber magics,
it's his best one against bosses. It hits hard and fast, and since it's
a lvl 1 tech, you only need to attack twice to get it due to his two-hit
attacks. Has a possibility of being his strongest tech due to sabers. The
best lvl 1 tech in the game IMO.

- Whirlwind Kick
Multitarget. Kevin runs in the middle of the screen, jumps up, and flies
around the screen doing a flying roundhouse kick.

A decent FST, but it looks kinda lame and isn't too powerful, since the Monk
isn't too powerful.

- Tornado Throw. 
Single target. Kevin runs to the enemy and throws it away. Looks lame.

Why'd you want to use this instead of the one above? Useless.

God Hand
- Byakko Shockwave
Multitarget. Kevin jumps to the middle of the screen, loads up big balls of
lighting over his head, takes a pose and fires the balls at enemies.
Looks like something stolen from Dragonball Z.

Whoopee. One of the coolest techs in the game, and my favorite one of Kevin's

- Stardust Bomb
Single target. Backround turns light blueish, he grabs an enemy, jumps into
air while spinning around and sends his enemy into the ground head first.

Why'd you want to use this instead of the one above? Useless.

Warrior Monk
- Genbu 100-Kick
Single target. Kevin runs to the enemy, and kicks it many many times so fast
that it looks like there's two of him doing it. Think of two male, hairy
Chun-Li's doing their trademark kicks simultaneously. ^_^

The only one of Kevin's FC's techs that is _not_ full-screen. And since Warrior
Monk is his weakest class, this is the worst one of his FC's techs.

- Blow Impact
Single target. Hits the enemy into air with an uppercut, jumps after it
and throws back to ground.

A throw that's not that disturbing, since his both techs are ST anyway. But
since Genbu 100-Kick looks cooler, not much good in this one either.

- Water Moon Slice
Single target. Does a punching combo to enemy, then follows with a backward
somersault kick, similar to Guile's Flash Kick in SF2.

The coolest looking lvl 2 tech in the game, especially the Flash Kick-wannabe
at the end looks Sw33t. It's only ST though.

- Bastard Slam
Single target. Grabs his enemy, jumps up with it and and then throws the
opponent down from mid-air.

A throw that's not that disturbing, since his both techs are ST anyway. But 
since Water Moon Slice looks cooler, not much good in this one either.

Death Hand
- Seiryuu Death Fist
Kevin Jumps in the air and howls. The screen turns black and all enemies
take heavy damage. His strongest tech.

This tech has attitude (kill enemies by howling at them ^_^), but it 
lacks cool graphics. Kevin looks cool during his jump, but there's really no
other animation in this.

- Dead Crush
Single target. Think of Zangief's (from SF2) Spinning Piledriver and
you're pretty close.

Why'd you want to use this instead of the one above? Useless.

-Suzaku Sky Dance
Multitarget. Kevin jumps in the air and howls. The screen turns white and
divides into three parts, all enemies take heavy damage. His second-strongest

Looks almost exactly like Seiryuu Death Fist. Only differences are a different
backround color, a tiny bit of animation in it and different sound effects.

- Veritubach
Single target. He grabs his opponent, jumps up and come back down with
the enemy.

Why'd you want to use this instead of the one above? Useless.

10. Class change items

God Hand: Gold Wolf Soul
Item usage: Casts Aura Wave to one character.

Warrior Monk: Silver Wolf Soul
Item usage: Casts Leaf Saber to one character.

Death Hand: Death Wolf Soul
Item usage: Casts Energy Ball to one character.

Dervish: Demon Wolf Soul
Item usage: Casts Moon Saber to all characters.

11. Party ideas

Kevin        Death Hand
Duran        Duelist
Lise         Vanadis

The extreme in physical fighting. These are the three strongest character
classes in the game. Death Hand has energy Ball and a great FST, Duelist has
sabers and a great FST, and Vanadis has STSU's, crap summon and a great FST.

Kevin        Warrior Monk
Hawk         Nightblade
Angela	       Grand Divina

Warrior Monk has MT healing and Leaf Saber to fill MP for everyone. Nightblade
has great FST and many good spells. Grand Devina is the best magic-user in the
game with MT lvl 1&2 spells and Double Spell.

Kevin        Warrior Monk
Duran        Lord
Carlie	       Necromancer

Full of healing, since all have MTHL. Warrior Monk also has Leaf Saber, Lord
has Tinkle Rain, and Necromancer has a few summons and Black Curse. A safe
choice, but not too great. No FST's is not a good thing, you know.

Kevin        Warrior Monk
Lise         Fenrir Knight
Angela	       Rune Master

The first party I finished the game with. Warrior Monk has MT Healing and
Leaf Saber, Rune Master has lvl 3 elemental spells and Death Spell, and
Fenrir Knight has MTSD's and summon Lamia Naga. Attack power sucks a bit, and
the lack of FST's is disturbing.

Kevin        God Hand
Duran        Sword Master
Hawk         Ninja Master

All males. God Hand has healing and Aura Wave, Sword Master has almost all 
sabers except Saint and Dark, and the Ninja Master has MT jutsus and
Shurikens. Two FST's, great power and decent spells.

Kevin        Death Hand
Duran        Duelist
Carlie       Evil Shaman

Extremely powerful in physical fighting, Duran has sabers and Carlie can do a
bit of magic and healing too.

From Aron Figaro:

Kevin        God Hand
Duran        Swordmaster
Hawk         Nightblade

They can REALLY let the damage fly, having Attack Up for Kevin
(Pressure Point), stat downs (Jutsus), and all Sabers. (Not all, no Saint &
Dark Sabers -Veib)

From xNightBladEx:

Kevin        Death Hand
Duran        Duelist
Carlie       Bishop

Many people agreed this is possibly the best newbie team possible, here are
some of its advantages:
-3 characters at the 1st boss-> Not that Carlie will do much damage, so.. use
her for the healing items.
-Early heal light-> Right after a lvl up after the 1st boss (raise Spirit).
-Extreme power-> Death Hand and Duelist, most powerful lvl 3 FSTs in the game.
-Not a suicide team-> You have more power than most teams of 3 attackers and a
healer with it!
-Black Curse-> Oh yeah, still dying? Still not enough damage? Black Curse to
the rescue! You have more power than most teams, and more healing. What else
do you want?

-Low magic defence-> Hell who cares! You have Carlie!
-Game too easy-> It's true, not an advisable team for the most experienced
players among us

From Sinkaro:

Kevin (Warrior Monk), Angela (Arch Mage) and Carlie (Bishop): 
Noticably and conveniatly (and regretably) leaning more torward the light
side, this team is perfect for each other. Through the entire game, nobody was
really easy, or really hard except for Heath (.. the bastard) and Dolan (he
may look like a really fucked up cross between a goat and a werewolf, but he's
pretty damn tough!). Carlie was well suited to heal the team members, and her
sabering abilities made Zable Fahr (or whatever), and the elemental bosses a
sinch to deal with, not to mention the added help of her turn undead spell
which came invaluable in defeating the Masked Mage. And Angela, with each of
her spells really whooped ass. And Kevin's Leaf Saber helped so Angela was
never depleted of MP, and Heal Light was there just incase Carlie gets KOed
and you were caught without any Angel Grails. And besides that, they would win
the gold, silver AND bronze in a tacky-clothes contest...

12. Kevin/Carlie quest bosses

All the bosses should be fought with same preparations, which are casting 
SU's/SD's, and also sabers for Deathjester and Heath.

Background music: Obsession

HP: 12000
Weak against: Undine
Strong against: Salamando?

Support spells:

-Holy Ball
-Evil Gate
-Stun Wind
-Cold Blaze
-Blaze Wall
-Stone Cloud
-Death Roulette

You'll face him at the entrance to the Mirage Palace, use the Illusion Mirror
to reveal him and the entrance. He'll divide into three, use a MT spell or
FST to easily see which one can be damaged; he's the real one. The main tactic
in fighting is not to use any spells or lvl 2/3 techs. He'll counterattack
them with spells. Just beat with regular attacks and lvl 1 techs, since they
are affected by sabers (in this case, Ice Saber) and are not counterattacked.

Background music: Innocent Sea

HP: 12000
Weak against: Shadow
Strong against: Wisp

Support spells:
-Heal Light

-Holy Ball
-Saint Beam
-Black Curse
-Ghost Road

Annoying as hell. Uses all lvl 3 summons except Lamia Naga, so prepare to
be shrinked (Freya), poisoned (Jormungand) and silenced (Marduke). Also
has a nasty habit of healing himself. Heath absorbs Holy and is weak to at
least Dark. Just beat him the same way you did to Deathjester, so you'll avoid
the counterattack summons. This is one of the few fights where Dark Saber
is actually useful.

Dark Lich
Background music: The Sacrifice, Part II ; The Sacrifice, Part III

HP: 49000
Weak against: Varies
Strong against: Varies

Support spells:
-Leaf Sabre
-Speed Up
-Protect Up

-Poison Bubble
-Cold Blaze
-Stone Cloud
-Blaze Wall
-Death Spell
-Hell Cross
-Ice Cradle
-Death Ecstasy
-Dark Force

Easiest of the final bosses. When he changes backroung, use the opposite
elemental spells. Ie. when the background is blue (=water/ice) use fire
spells, and so on. I don't recommend using sabers since he switches
weaknesses, so you could end up healing him instead. This time you should use
lvl 3 techs with everyone except Kevin and Hawk, since sabers aren't used in
this one. With SU's and SD's the lvl 3 techs of the strongest classes do
around 990 damage.

13. Miscellaneous things

Basically this is about those miscellaneous bits of information that don't
really fit elsewhere.


From Sinkaro:

"Hi, I've read your FAQs about Kevin on www.gamefaqs.com, and I thought I
might inform you of a very annoying problem for all Kevin users.. be he main
character or comrade. I have tested and confirmed the fact that if you intend
to go to the Beast Kingdom, or Moonlight Forest (or the Moonreading Tower
therein) for purposes such as leveling up or whatever, if you ride Flammie
there, and land at the Beast Kingdom during the daytime (night and day shift
at a faster speed if you're on the scene where you're using transport such as
a Ship, Flammie, etc., than if you were walking) then when you go into a
fight, Kevin wont turn into a werewolf... Test this for yourself if you like,
but for the record, if you decide to land at Mintos to stock on supplies or
rest, and THEN go into the MLF, then you will transform. Anyways, I thought it
would be an important fact for Kevin users to know, so they wont get their
asses kicked when you can't transform."

Ah, thank you for being the first real person who e-mailed me about this
guide.Anyhow, hadn't noticed that myself, but it does work, I tried it.
Basically what happens here is that the game doesn't do the automatic switch
to nighttime normally done in that area. So while it looks like night and
while it should be night, it actually is daytime. The only thing this affects
is Kevin's transformation, other characters (obviously) remain normal. But an
interesting thing is that the enemy werewolves _do_ remain in their wolf
form, rather than turning back to beastmen...


The Kevin bug, described by MeepleLard:

"Kevin Transforms into a Wolf, he gets the normal +3 STR or there abouts, which
is roughly the same as 43 points in the FCs (I know it should be 45, but the
GH only gets 43 points)

That's whats SUPPOSED To happen. Let Kevin be hit by the enemy in wolf form
ONCE, and automatically, he gets the effect of Pressure Point or a Strength
Up spell for that matter working on him w/out us knowning bar damage or
checking his Stats as a wolf. This is the Kevin Bug."

Some people think it's supposed to work that way.


14. Credits

- Squaresoft for creating the greatest games ever. 
- CjayC for running www.gamefaqs.com.
- MeepleLard (DbzFFLord@aol.com), Tw1light (Tw1l1ght@hotmail.com,
and that 1l1 is  one-L-one) and Lord Zero (lord_0@yahoo.com) for letting me
use their character faqs as a guideline in writing this one.
- MeepleLard, Paul Wolfstien, RyuSeiryuu, ThundaSnake, Aron Figaro, Anemo
and AbsoluteZero xNighBladEx, Aron Figaro and Sinkaro for contributions.
- Generally the people at the GameFAQ's SD3 board.
- DC (ex-Magus) for creating the faq for this game that helped me through for
the first time.

15. Legal stuff

This faq is copyright 2001-2002 by Juha 'Veib' Alm (juha.alm@pp.inet.fi). All
rights reserved. This guide may not be distributed in any way and anywhere
without my permission. The latest version of this guide can be found at