Seiken Densetsu 3: Character Class Guide by Koren

Contents:
1) Intro
2) Weapon/Armour Seeds
3) ??? Seeds
4) Stats
5) Class Changing
6) Duran
7) Kevin
8) Hawk/Hawkeye
9) Lise/Riesz
10) Angela
11) Carlie/Charlotte
12) The Black Rabite
13) Legal Stuff
14) Thanks


--------------------------------------------------------------------
1. INTRO
--------------------------------------------------------------------


Hello and welcome to my guide. My name is Koren and you will find me
with the name "TheREALKoren" on the  GameFAQs Seiken Densetsu 3
messageboard. I  decided to make this guide after looking for one on the
board and one was not available, so here it is. This is the alpha version of
the guide, so feel free to email me at bdsnikolai@hotmail.com to suggest
updates.

This is an overview of all characters in the game. For more detailed
accounts, consult the specialist character FAQs. Also there is some
Weapon/Armour/Helmet/Accessories info missing and if I could be filled
in on that it would be much appreciated.

This guide has been a good five years in the making, gathering everything
that the messageboard and myself believe, as well as gathering all my
personal knowledge into one concise guide.

One quick point for all of you new to the game: THERE IS NO BEST
 CLASS!!!!!!!!!

--------------------------------------------------------------------
2. WEAPON/ARMOUR SEEDS
--------------------------------------------------------------------

What are the Weapon/Armour Seeds?

These are seeds that are won after killing enemies throughout the game,
more specifically in the character's final areas, along with the ??? Seeds.
Once these seeds are planted at the flowerpots in the Inns, they create the
strongest Weapons, Armour, Helmets, Accesories, and in the case of
Duran's Light classes, the best Shields according to the class of the
character. For example, if Hawk was a Wanderer and planted a seed and
received his best weapon for that class, the Orihalcon, whereas if he
planted it while a Ninja Master and received the same result, he would
receive the Kongou Raken.

--------------------------------------------------------------------
3. ??? SEEDS
--------------------------------------------------------------------

These seeds are also obtained in the final areas of the game. The enemies
most likely to drop these are the Great Rabite, Boulder, Evil Shaman, Papa
Poto and Ruster Bug. Once planted, they will give you the items necessary
to change classes a second time. The uses of these items will be posted
below.

--------------------------------------------------------------------
4. STATS
--------------------------------------------------------------------
STR: The strength stat. This is the stat which determines how much
physical damage you will do to an enemy in every physical hit and Tech. 

AGL: Agility. This is the stat which helps you to dodge the attacks of
enemies. His Dark classes have a slightly higher Agility, but it all evens out
in the end because the Light classes get shields which raise their Agility
anyway.
 
VIT: Vitality. The stat which determines how much physical damage you
take - Basically your defense stat.

INT: Intelligence has all to do with magic. The higher the intelligence, the
more quickly spells will be learnt, and the more damage they will do.

PIE: Actually the Spirit Stat. Determines how effective Wisp spells are,
including Heal Light.

LUC: Only has to do with opening chests and so forth after the enemies are
dead. As well as the chance of critical hits. But those things are as rare as
hen's teeth. Also effects whether or not an enemy will drop a chest to begin
with, and whether an enemy will target a certain character with a single
target attack.

--------------------------------------------------------------------
5. CLASS CHANGING
--------------------------------------------------------------------
Every character can make a maximum of two class changes. The first can be
achieved when the character is at Level 18. This is done by touching a
Mana Stone that you can encounter during the game (Wind, Fire, Water,
Moon) or the Mana Goddess statue in the Mana Holyland. The Second class
change is achieved at level 38, and a special item is needed to break the seal
on the class. These items are achieved by planting ??? Seeds in the Plant
Pots in the Inns.

				 Level 38 - Light-Light
			       /
			      /
			     /
            Level 18 - Light
	  /		     \
	 /		      \
	/		       \
Neutral			        Level 38 - Light-Dark

	\		       / Level 38 - Dark-Light
	 \		      /
	  \		     /
            Level 18 - Dark
			     \
			      \
			       \
				 Level 38 - Dark-Dark

EXAMPLE:

DURAN

		       Paladin
		     /
		    /
		   /
            Knight
	  /	   \
	 /	    \
	/	     \
       /	       Lord
      /
Fighter		       
      \ 
       \		  Swordsmaster
	\		/ 
	 \	       /
	  \	      /
            Gladiator
		      \
		       \
		        \
		          Duelist


Thanks to MeepleLard, this is a list of the classes in order of attack power.

*Duelist
*Wolf Devil
Bloody Wolf
Sword Master
Lord
**Paladin
**Golden Wolf
Silver Wolf
Vanadis
Fenrir Knight
Death Hand
Star Lancer
Black Fang
Night Blade
Dervish
Dragon Master
God Hand
***Gladiator
***Evil Shaman
Were Wolf (Monk's Wolf Form doesn't have special name)
****Ninja Master
****Grand Divina
Rogue
Warrior Monk
Valkyrie
*****Knight
*****Magus
Necromancer
Arch Mage
Bishop
Wanderer
Bashkar
Rune Maiden
Rune Master
Sage
Ninja
Monk
Enchantress
Sorcerress
Ranger
Delvar
Priestess

*= Wolf Devil has exact same ATK PWR as Duelist
**= Paladin and Golden Wolf have Same ATK PWR
***=Gladiator and Evil Shaman have Same exact ATK PWR
****=Ninja Master and Grand Divina have smae exact ATK PWR
*****=Knight and Magus have Same exact ATK PWR


--------------------------------------------------------------------
6. DURAN - SWORDSMAN
--------------------------------------------------------------------

Duran is the cocky, hot-headed swordsman from the province of Forcena.
After a partol one night, he was attacked by a mysterious Red-Cloaked
Wizard. He later discovered that this wizard is Koren, the Wizard of the
Red Lotus and the most powerful Wizard in the magical province of 
Altena. He leaves his home in Forcena to grow more powerful and defeat
this adversary. Duran can be an all-out power hitter, can use every
elemental sabre or can double as a healer and provide great versatility to a
team. His dark classes focus more on power, wheras his light ones can be
the difference between life and death in some cases. He will take a few
blows, but is tough enough to survive.
--------------------------------------------------------------------

STR: Physical damage you will do to an enemy in every physical hit and
Tech.  This is his greatest stat, and he is the only character in the game able
to boost it to 22 (Duelist class, Dark/Dark). He is the hardest single 
hitter in the game, and only Kevin's Wolf Devil form is more powerful 
(Of course, Kevin DOES have to be in Wolf form).

Agility: This is the stat which helps you to dodge the attacks of  enemies.
His Dark classes have a slightly higher Agility, but it all evens out in the
end because the Light classes get shields which raise their Agility anyway.
 
Vitality: The stat which determines how much physical damage you take -
Basically your defense stat. Very important for Duran because with his slow
reaction time (As it would seem)*, he -WILL- get hit. Don't worry though,
his Vitality is quite high and his powerful armour only boosts this.

Intelligence: Intelligence has all to do with magic, so not much to do with
Duran. However, you have to boost it still, because he won't learn his spells
without it!

Spirit: Determines how effective Wisp spells are, so absolutely vital for his
light classes. Yes, it also effects Saint Sabre. Also determines how much HP
Heal Light will Heal for.

Luck: Has nothing to do with Duran. Only has to do with opening chests
and so forth after the enemies are all dead. Leave that to someone else.

* The reaction time is the exact same with each character, although it seems
as if Duran is much slower because of his single swing.
--------------------------------------------------------------------

		       Paladin
		     /
		    /
		   /
            Knight
	  /	   \
	 /	    \
	/	     \
       /	       Lord
      /
Fighter		       
      \ 
       \		  Swordsmaster
	\		/ 
	 \	       /
	  \	      /
            Gladiator
		      \
		       \
		        \
		          Duelist


Neutral - Fighter:

MAX STATS
-------------------------------
Strength: 12 ||||||||||||

Agility: 11  ||||||||||

Vitality: 10 |||||||||||

Intell.: 8   ||||||||

Spirit: 8    ||||||||

Luck: 8      ||||||||
-------------------------------

Duran is strongest character in the game. He's good at dealing a lot of
damage and taking only a little in return. He's also halfway decent as a
support character, with the potential to learn either healing or saber magic,
and his high attack power makes his techs devastating. He's one of the two
fighter characters that only hits once per round, but he certainly makes those
hits count. He's a pretty easy character to play as, too.

SPELLS: None

TECH: Cross Slash

Duran turns white, does a flip and slashes Horizontally to do damage to the
enemy. It cannot hit more than once. But it is the basic level 1 tech.

Light - Knight:

MAX STATS
-------------------------------
Strength: 17 |||||||||||||||||

Agility: 15  |||||||||||||||

Vitality: 17 |||||||||||||||||

Intell.: 13  |||||||||||||

Spirit: 14   ||||||||||||||

Luck: 14     ||||||||||||||
-------------------------------


Duran's Light classes have one notable ability: they are the only classes in
the game that can use shields. This boosts their evade and defense and other 
advantages, depending on the shield itself. The Knight's level two tech is
single target. He learns a Heal Light spell, also single-target; this probably
won't be outrageously effective at the point you get it, since you're not
likely to want to waste Duran's level ups on Spirit.

AVAILABLE SHIELDS: 

Earth Shield: Reduces Earth Elemental Damage by 1/3, Evade +20
Thunder God Shield: Reduces Wind/Lightning Elemental Damage by 1/3,
Evade +20
Red Heat Shield: Reduces Fire Elemental Damage by 1/3, Evade +20
Water Dragon Shield: Reduces Water/Ice Elemental Damage by 1/3, Evade +20
(All can be bought in Forcena) NOTE: All Elemental shields do not have
Elemental properties, due to an in-game bug. They only boost evade,
however, the boost in evade is a significant one.

SPELLS: Heal Light

TECH: 3 Step Cut

Duran charges at the enemy, turns, cuts upward, turns again and cuts 
vertically, with a yellow beam coming from his sword.  He then goes back
to his starting position. It takes 3 hits to damage the enemy, hence the name
of the tech.

Light/Light - Paladin: 

MAX STATS
------------------------------------- 
Strength: 21 |||||||||||||||||||||

Agility:  17 |||||||||||||||||

Vitality: 21 |||||||||||||||||||||

Intell.:  15 |||||||||||||||

Spirit:   17 |||||||||||||||||

Luck:     16 ||||||||||||||||
-------------------------------------

Item needed: Paladin's Proof
Effect of Item: Saint Sabre

Sword: Brave Blade 
Helmet: Hero's Crown 
Armour: Hero's Armour 
Ring: WarKing's Crest 
Shield: Sacred Shield 

My personal favorite class out of anyone. A very high attack power an
awesome FST Flashing Sword (Hurts a lot), and even though it has been so
vocally established that they are not necessary, it is still a very nice luxury
to have. Heal Light, even though its only single target it's still useful to
have, can equip shields. Has what is in my opinion the most useful Saber
for his scenario - Saint Saber. Although it has a tiny amount of attack power
less than it's other Light counterpart, the Lord, it will get in more hits per
capita due to the fact that you shouldn't have to be constantly healing the
whole team. Use the Paladin's Heal Light as a secondary method of healing,
and allow him to attack and build up his Tech Gauge and unleash the
mongrel on the screen.An all-round great class - And my most frequently
used class in the game.

AVAILABLE SHIELDS:
Earth Shield: Reduces Earth Elemental Damage by 1/3, Evade +20
Thunder God Shield: Reduces Wind/Lightning Elemental Damage by 1/3, Evade +20
Red Heat Shield: Reduces Fire Elemental Damage by 1/3, Evade +20
Water Dragon Shield: Reduces Water/Ice Elemental Damage by 1/3, Evade +20
(All can be bought in Forcena)
Oath Shield: Locks all Status Except Silence, Snowman, Evade +20
Sacred Shield: Reduces all Magical damage by 1/3, Evade +20

(NOTE: All Elemental properties of Shields do not work due to a game 
bug)

NOTE: See above about Shields.

SPELLS: Heal Light (ST) - Restores HP Based on Spirit.
	Saint Saber (ST)- Adds Wisp Attribute to the Weapon.
TECH: Flashing Sword

Duran jumps into the center of the screen, spins his sword in a circle and
holds it high in the air.  The point sparkles and the blade turns white as a
gold circle expands under Duran's feet and fills the screen. Explosions rage
across the battlefield, damaging all enemies on screen.


Light/Dark - Lord:

MAX STATS
--------------------------------------
Strength: 21 |||||||||||||||||||||

Agility:  18 ||||||||||||||||||

Vitality: 21 |||||||||||||||||||||

Intell.:  16 ||||||||||||||||

Spirit:   16 ||||||||||||||||

Luck:     17 |||||||||||||||||
--------------------------------------

I used to hate this class, because it forced Duran to act as the party healer
and takes away from his primary use of power in the team. Lately though,
after some convincing from Paul Wolfstein, I have come to see that this is
not a bad class at all. In fact, I quite like it now. Magic Circle is one cool
looking Tech, and does decent damage, albeit it is Single Target. But seeing
as the only battle that really matters is the Final Boss battle, there is only
one target so it doesnt make much difference. Tinkle Rain is *ALWAYS*
useful in battle.

Item needed: Lord's Proof
Effect of Item: Multi-Target Heal Light

Sword: Sigmund  
Helmet: Protection Helm
Armour: Guardian Armor
Ring: War King's Crest
Shield: Oath Shield

AVAILABLE SHIELDS:
Earth Shield: Reduces Earth Elemental Damage by 1/3, Evade +20
Thunder God Shield: Reduces Wind/Lightning Elemental Damage by 1/3, Evade +20
Red Heat Shield: Reduces Fire Elemental Damage by 1/3, Evade +20
Water Dragon Shield: Reduces Water/Ice Elemental Damage by 1/3, Evade +20
(All can be bought in Forcena)
Oath Shield: Locks all Status Except Silence, Snowman, Evade +20
Adamant Shield: Evade +25

SPELLS: Heal Light - Restores HP based on Spirit
	Tinkle Rain (ST)- Cures all negative status

TECH: Magic Circle

Duran runs at the enemy with multipe shadows of him trailing behind.  As
the multiple images continue to trail him, he jumps high into the air as a
blue circle with the Star of David (Is Duran Jewish?) on it appears over the
top of his adversary.  He falls in a downward cut on his enemy with his
maximum power, as his sword glows yellow and the magic circle fades into
the backround.

Dark - Gladiator:

MAX STATS
---------------------------------
Strength: 18 ||||||||||||||||||

Agility:  16 ||||||||||||||||

Vitality: 17 |||||||||||||||||

Intell.:  14 ||||||||||||||

Spirit:   13 |||||||||||||

Luck:     13 |||||||||||||
---------------------------------

Unfortunately, Duran's Dark classes can't use shields, but they do have the
edge in terms of attack power. The Gladiator learns four single-target
elemental sabers; Diamond, Thunder, Ice and Flame, although these are
rarely used against regular enemies, so I'd consider them less useful than the
Knight's Heal Light. His tech is full-screen, and very effective at that,
setting aside Duran's slow tech bar charge-up. This class isn't a bad one by
any stretch.

SPELLS: Ice Saber (ST)- Adds Undine Attribute to the Weapon.
	Diamond Saber (ST)- Adds Gnome Attribute to the Weapon.
	Flame Saber (ST)- Adds Salamando Attribute to the Weapon.
	Thunder Saber (ST)- Adds Jinn Attribute to the Weapon.

TECH: Whirlwind Sword

Duran jumps into the centre of the screen and spins in an anticlockwise
circle.  His sword gives off a circular blue aura as he hits all enemies on
screen.

Dark/Light - Swordsmaster:

MAX STATS
------------------------------------
Strength: 21 ||||||||||||||||||||| 

Agility:  18 ||||||||||||||||||

Vitality: 21 |||||||||||||||||||||

Intell.:  16 ||||||||||||||||

Spirit:   16 ||||||||||||||||

Luck:     16 ||||||||||||||||
------------------------------------

This is Duran's dark-light class and he gets all of the gladiator's sabers and
is able to multi-target them as well as getting the Moon Saber and Leaf 
Saber, which means both an HP and MP rasp. With this class you can 
exploit almost any enemy's weakness. Its not as useful as it seems though.
Good, but not great. Probably my least used class, but it is by no means bad.
Works well in a team with Angela, Carlie, or anyone you plan to have as
primarily as a magic user.


Item needed: Master's Proof
Effect of Item: Multi-Target Diamond Sabre

Sword: Ragnarok 
Helmet: Rising Moon Helm
Armour: Mastery Armor
Ring: Master's Armband
Shield: None 

SPELLS: Ice Saber - Adds Undine Attribute to the Weapon
	Diamond Saber - Adds Gnome Attribute to the Weapon
	Flame Saber - Adds Salamando Attribute to the Weapon
	Thunder Saber - Adds Jinn Attribute to the Weapon
	Moon Saber (ST)- Adds Luna Attribute to the Weapon and Rasps HP
	Leaf Saber (ST)- Adds Dryad Attribute to the Weapon and Rasps MP

TECH: Vacuum Sword

Duran dashes to the centre of the screen, performs the pose that he uses
when being healed. A white circle appears over Duran, and he spins his
sword. Blue discs fly at all enemies, just like Riesz's Vacuum Surge Spear.

Dark/Dark - Duelist:

MAX STATS
-------------------------------------
Strength: 22 ||||||||||||||||||||||

Agility:  19 |||||||||||||||||||

Vitality: 21 |||||||||||||||||||||

Intell.:  17 |||||||||||||||||

Spirit:   15 |||||||||||||||

Luck:     15 |||||||||||||
-------------------------------------

The Duelist is Duran's most physically powerful class, and he knows all of
the Gladiator's Sabers as well as the Dark Saber he gets. I find that this class
is more useful than the Swords Master, although Dark Saber is almost
worthless by the time you class change. Brilliant FST though - it does the
most Tech damage by far. If you go Dark at first class change, go with this
class. I love it. Second best behind Paladin, although lately i've been using it
more. With this class and its Eruption Sword you won't leave anything
living for long.....

Item needed: Duelist's Proof
Effect of Item: Multi-Target Dark Sabre

Sword: Death Bringer 
Helmet: Skull Head
Armour: Skeleton Mail
Ring:  Master's Armband
Shield: None

SPELLS: Ice Saber (ST)- Adds Undine Attribute to the Weapon
	Diamond Saber (ST)- Adds Gnome Attribute to the Weapon
	Flame Saber (ST)- Adds Salamando Attribute to the Weapon
	Thunder Saber (ST)- Adds Jinn Attribute to the Weapon
	Dark Saber (ST)- Adds Shade Attribute to the Weapon

TECH: Eruption Sword

Duran freezes and raises his sword into the air, just as he does in Flashing
Sword and Whirwind Sword. His sword glows white just as yellow balls of
energy charge up the sword by flying into it. He leaps a little way off the
ground, wielding his sword held above his head, and cleaves the ground
with it, just as he does whilest casting a spell.  A reddish blast comes out
from the ground as the dome expands under Duran. Lava then erupts over
the enemies, causing a TON of damage.

WEAPONS:

Weapons

Name			Cost			Where to Get
---------------------------------------------------------------
Iron Sword    		100			Wendel/Maia
Broadsword 		276			Byzel/Jad
Gladius			210			Forcena
Bastard Sword		1690			Elrand/Sultan
Pale Storm		4535			Deen/Mintos
Mithril Sword		4830			Deen/Mintos (Light classes only)
Katzbalger		5070			Deen/Mintos (Dark classes only)
Flamberge		3410			Diorre
Colichemarde		3480			Diorre (Light classes only)
Shamshir		3440			Diorre (Dark classes only)
Balmunk			7735			Cats
Valor Sword		8430			Cats (Light classes only)
Kusanagi Blade		8440			Cats (Dark classes only)
Tyrving			17470			Cats
Defender		18800			Cats (Light classes only)
Muramase Blade		18670			Cats (Dark classes only)
Krausolas		21870			Pedan
Excalibur		34670			Pedan (Light classes only)
Levatein		34470			Pedan (Dark classes only)
Dragonbane		---			WEPN/ARMR Seed

Armour

Name			Cost			Where to Get
---------------------------------------------------------------
Hard Leather		65			Wendel/Maia
Lamelar Armor		220			Byzel
Half Plate		378			Forcena
Plate Mail		800			Elrand/Sultan/Diorre
Pegasus Armor		2600			Deen/Mintos
Reflex			1970			Diorre
Leonis Plate		3155			Cats
Knight's Armor		4830			Cats (Light classes only)
Swordsman's Armor	4935			Cats (Dark classes only)
Gold Armor		8400			Pedan (Light classes only)
Platinum Armor		8430			Pedan (Dark classes only)
Dragon Mail		---			WEPN/ARMR Seed

Helmet

Name			Cost			Where to Get
---------------------------------------------------------------
Leather Visor		58			Wendel/Maia
Headgear		215			Jad
Visored Helm		1750			Diorre
Horned Helm		2350			Cats
Dragon Helm		---			WEPN/ARMR Seed

Accessory

Name			Cost			Where to Get
---------------------------------------------------------------
Steel Gauntlet		154			Jad
Strength Armband	1690			Deen/Mintos
Knight's Crest		2260			Cats (Light classes only)
Swordsman Armband	2000			Cats (Dark classes only)
Beryl Armet		5070			Pedan
Magatama		---			WEPN/ARMR Seed

Shield

Name			Cost			Where to Get
---------------------------------------------------------------
Gold Shield		3380			Elrand/Sultan
Earth Shield		4000			Forcena
ThunderGod Shield	4000			Forcena
RedHeat Shield		4000			Forcena
WaterDragn Shield	4000			Forcena

--------------------------------------------------------------------
7. KEVIN - FISTFIGHTER
--------------------------------------------------------------------
Kevin is the "Animal" of the group. With his preschool-ish english ability,
to his best friend, Karl the wolf pup. However, Kevin is THE physical
powerhouse. He has a double-hit swing, like Hawk, and can tear open
regular enemies and bosses alike in a matter of seconds. 

Kevin embarks on the quest after a mysterious Dark Magic user named 
Deathjester killed his best friend Karl. Burning for revenge, he 
sets out to Wendel to see the Priest of Light and to revive Karl.

--------------------------------------------------------------------

STR: When choosing Kevin, this is the stat that you'll be looking to raise
before any other. Death Hand is his class with the highest STR, 19, and
Duran and Lise can go higher than this, but they both only have a single hit
swing.

AGL: Dodging attacks isnt Kevins biggest asset, as he's not there to get out
of an enemies hits, he's there to hit them hismelf. So Kevins Agility is lower
than that of most characters.

VIT: Because it isnt Kevin's job to dodge attacks, he will get hit. Luckily,
He has the highest VIT in the game, so he will not only gain alot of HP at
level up, he'll be able to take a few hits before going down.

INT: Has little to do with Kevin because of his lack of spell usage.
However, you will need to raise it otherwise he will be slaughtered by
heavy magic using bosses, for example, Heath, in his scenario.

PIE: Only a real concern if you go light with Kev.....Raises the amount of
HP restored by Heal Light. God Hand is higher than Warrior Monk.

LUC: Nothing to do with Kev, just like Duran - Let someone else open
chests.

--------------------------------------------------------------------

		       God Hand
		     /
		    /
		   /
              Monk
	    /	   \
	   /	    \
	  /	     \
         /	       Warrior Monk
        /
Grappler		       
        \ 
         \	        Dervish
	  \	      / 
	   \	     /
	    \	    /
             Bashkar
		    \
		     \
		      \
		       Death Hand

(NOTE: Dervish is listed in the game as Dark/Dark,and Death Hand as
Dark/Light. However, it is common opinion that this is a mistranslation, and
as such I list Dervish as Dark/Light, and visa versa)

Neutral - Grappler:

MAX STATS
-------------------------------
Strength: 10 ||||||||||

Agility: 9   |||||||||

Vitality: 10 |||||||||||||

Intell.: 8   ||||||||

Spirit: 8    ||||||||

Luck: 8      ||||||||
-------------------------------

His neutral class. No matter what class you make him, he will still be the 
best attacker in the game. Since he has the ability to hit two times in a row 
or more, he is able to kick butt in attacks. 

SPELLS: None

TECH: Ashura Dream Fist

Kevin turns white, does a flip kick and follows up with a two hit combo 
with his fists. Is a very good tech - Can hit up to three times.

Light - Monk:

MAX STATS
-------------------------------
Strength: 15 |||||||||||||||

Agility: 14  ||||||||||||||

Vitality: 18 ||||||||||||||||||

Intell.: 13  |||||||||||||

Spirit: 14   ||||||||||||||

Luck: 14     ||||||||||||||
-------------------------------

Should you go light with Kevin, then this is the class you will get.
Personally, I find it much more effective than his other option, the Bashkar,
for a few reasons. The first is that Monk learns Heal Light, allowing him to 
support healing. It is only Single Target at the moment, and as his Spirit
isnít all that high yet, i suggest that he remain your secondary healer
(Behind Poto Oils) for the time being. Pressure Point is great - Its a Kevin
only Strength Up.

SPELLS: Heal Light (ST) - Restores HP Based on Spirit.
	Pressure Point - Gives Kevin the Strength of his wolf form during 
the day.

TECH: Whirlwind Kick/Tornado Throw

Kevin jumps into the centre of the screen and spins in an anticlockwise
circle.  His foot gives off a circular blue aura as he hits all enemies on
screen.

Light/Light - God Hand:

MAX STATS
-----------------------------------
Strength: 18 ||||||||||||||||||

Agility: 17  |||||||||||||||||

Vitality: 22 ||||||||||||||||||||||

Intell.: 15  |||||||||||||||

Spirit: 17   |||||||||||||||||

Luck: 16     ||||||||||||||||
-----------------------------------

His light-light class. He is able to learn Aura Wave,which fills the tech bar
instantly.  He is very strong and his FST (Byakko Shockwave) rocks pretty
hard. This is Kevinís second strongest class. With Pressure Point, he
becomes even stronger. In my opinion, it is the most balanced of all of
Kevins final classes, and it is quite self sufficient. Can heal decently too.
Even though its only Single Target, his Spirit is now higher so he can heal
for more HP than with the Monk. Much more effective.

Item needed: Gold Wolf Soul
Effect of Item: Aura Wave

Glove: Spiral Claw 
Helmet: Ivory Band 
Armour: Byakko Uniform 
Ring: Tohsei Armband 
Shield: None 

SPELLS: Heal Light (ST) - Restores HP Based on Spirit.
	Pressure Point - Gives Kevin the Strength of his wolf form during the day.
	Aura Wave (ST)- Instantly fills the Tech Bar.

TECH: Byakko Shockwave/Stardust Bomb

Kevin jumps to the middle of the screen, loads up a big ball of lighting, and
fires the balls at enemies. Same as Dangaard's Thunderball attack. 


Light/Dark - Warrior Monk:

MAX STATS
-----------------------------------
Strength: 18 ||||||||||||||||||

Agility: 17  |||||||||||||||||

Vitality: 22 ||||||||||||||||||||||

Intell.: 15  |||||||||||||||

Spirit: 17   |||||||||||||||||

Luck: 16     ||||||||||||||||
-----------------------------------

Anyway, sure for New players who need the healing, the Warrior Monk is a
great class, but later, when you don't need the MTHL as much, The Lack of
STR and Leaf Saber just don't cut it compared to what the God Hand could
get. He does have a Level 2 FST, but yet again, so does the God Hand, and
he ALSO gets a Level 3 FST as well  as Aura Wave to use it instantly. And
Leaf Saber has ONE use in this entire game: Angela. If Angela's not in your
team, Leaf Saber is near useless. Pressure Point is good, but of course, the
God Hand yet again gets Pressure Point, so it kind of doesn't matter either.
And lastly, the Warrior Monk has the LOWEST stats in the game of ANY
FC, having a total of 104. (MeepleLard)

(NOTE: I put Meeple's comments in here other than mine, because he is
subjective about the class. I would not be. I hate it.)

Item needed: Silver Wolf Soul
Effect of Item: Leaf Sabre

Glove: Holy Glove  
Helmet:  Darkshine Band
Armour: Genbu's Suit
Ring: Toshei Armband
Shield: None

TECH: Genbu 100-Kick

Kev starts to kick the enemy alot. And I mean SO MUCH, that he splits in
two and kicks some more. One thing that sucks through, is that it is only
single-target.

SPELLS: Heal Light (ST) - Restores HP Based on Spirit.
	Pressure Point - Gives Kevin the Strength of his wolf form during
the day.
	Leaf Saber (ST)- Adds Dryad Attribute to the Weapon and Rasps
MP.

Dark - Bashkar:

MAX STATS
-------------------------------
Strength: 16 ||||||||||||||||

Agility: 15  |||||||||||||||

Vitality: 18 ||||||||||||||||||

Intell.: 14  ||||||||||||||

Spirit: 13   |||||||||||||

Luck: 13     |||||||||||||
-------------------------------

What can I really say? No spells, or FST that the Monk has. Stronger
though. He really lacks variety in this class, but his powerhouse melee skills
here make up for it. Not really much to comment on - Just a stronger
version of the Grappler. But if you happen to like this class, wait till you see
his next two.

SPELLS: None

Tech: Water Moon Slice/Bastard Slam

Kevin pummels the enemy with several punches, then ends with a backflip
kick, leaving a short blue aura. It sort of reminds me of Guile's Jack Knife
in the Street Figther series.

Dark/Light - Dervish: 

MAX STATS
-----------------------------------
Strength: 18 ||||||||||||||||||

Agility: 17  |||||||||||||||||

Vitality: 22 ||||||||||||||||||||||

Intell.: 15  |||||||||||||||

Spirit: 17   |||||||||||||||||

Luck: 16     ||||||||||||||||
-----------------------------------

This class rarely gets the praise it deserves. The only spell it gets is Moon
Saber, but with Kevin's high attack power, and the ever useful double
swing, he tends to be able to restore his full HP very, very quickly. High
attack, FST, Moon Saber - Makes for a real belter of a class.

Item needed: Demon Wolf Soul
Effect of Item: Multi-Target Moon Sabre

Glove: Giant's Glove 
Helmet: Ruby Band
Armour: Suzaku's Suit
Ring:  Demon Neckband
Shield: None

SPELLS: Moon Saber (ST)- Adds Luna Attribute to the Weapon and Rasps
HP

TECH: Suzaku Sky Dance/Veritubach 

Kevin jumps into the screen and unleashes his power on all enemies
onscreen. Screen turns black and splits into thirds.

Dark/Dark - Death Hand 

MAX STATS
-----------------------------------
Strength: 19 |||||||||||||||||||

Agility: 18  ||||||||||||||||||

Vitality: 22 ||||||||||||||||||||||

Intell.: 16  ||||||||||||||||

Spirit: 15   |||||||||||||||

Luck: 15     |||||||||||||||
-----------------------------------

Basically, Canned Heat. He can belt around the enemy, and thats about it.
Energy Ball can raise the chance of getting a critical hit, but with the insane
attack power and the double swing, not really necessary. And anyway,
critical hits are about as rare as Hen's Teeth. If you couple this class with a
Saber user, (Like Duran, or more usefully, Carlie) it will make your game
an easy one. Probably my favourite Kevin Class, but only JUST.

Item needed: Death Wolf Soul
Effect of Item: Energy Ball

Glove: Skull Disect 
Helmet: Sapphire Band 
Armour: Seiryuu Uniform 
Ring: Demon Neckband 
Shield: None 

SPELLS: Energy Ball (ST)- Raises chances of getting a critical hit.

TECH: Seiryuu Death Fist/Dead Crush

Kevin jumps into the screen and unleashes his power on all enemies
onscreen. Screen turns white and splits into thirds.

WEAPONS:

Weapons

Name			Cost			Where to Get
---------------------------------------------------------------
Iron Knuckle   		100			Wendel/Maia
Molebear Claw 		276			Byzel/Jad
Needle Glove		210			Forcena
Fiends Claw		1690			Elrand/Sultan
Cyclone Claw		4535			Deen/Mintos
Mithril Knuckle		4830			Deen/Mintos (Light classes only)
Bone Knuckle		5070			Deen/Mintos (Dark classes only)
Power Glove		3410			Diorre
Kaiser Knuckle		3480			Diorre (Light classes only)
Acid Claw		3440			Diorre (Dark classes only)
Cerberus Claw		7735			Cats
Diamond Knuckle		8430			Cats (Light classes only)
Ghost Hand		8440			Cats (Dark classes only)
Rock Claw		17470			Cats
Gleam Glove		18800			Cats (Light classes only)
Jug Puncher		18670			Cats (Dark classes only)
Vampire Claw		21870			Pedan
Aura Glove		34670			Pedan (Light classes only)
Rotten Knuckle		34470			Pedan (Dark classes only)
Dragon Claw		---			WEPN/ARMR Seed

Armour

Name			Cost			Where to Get
---------------------------------------------------------------
Leather Belt		65			Wendel/Maia
Warrior Uniform		220			Byzel
Wolf Belt		378			Forcena
Protector		800			Elrand/Sultan/Diorre
Battlesuit		2600			Deen/Mintos
Lyshee Vest		1970			Diorre
Amber Uniform		3155			Cats
Red Uniform		4830			Cats (Light classes only)
Blue Uniform    	4935			Cats (Dark classes only)
Genjuu Belt		8400			Pedan (Light classes only)
Majuu Belt		8430			Pedan (Dark classes only)
Scale Uniform		---			WEPN/ARMR Seed

Helmet

Name			Cost			Where to Get
---------------------------------------------------------------
Bandana 		58			Wendel/Maia
Beastman Collar		215			Jad
Chakra Band		1750			Diorre
Majuu Mask		2350			Cats
Dragon Helm		---			WEPN/ARMR Seed

Accessory

Name			Cost			Where to Get
---------------------------------------------------------------
Beastman Collar		154			Jad
Red Moon Horn   	1690			Deen/Mintos
Cardinal's Eye		2260			Cats (Light classes only)
Mad Beast Fang   	2000			Cats (Dark classes only)
Genjuu Mask		5070			Pedan
Dragon Bone		---			WEPN/ARMR Seed

--------------------------------------------------------------------
8. HAWK/HAWKEYE - THIEF
--------------------------------------------------------------------
Hawk is a one of the Navarre Thieves guild, which is concealed in the
desert, near the oasis village of Deen. He is quick, stealthy, and very good
at what he does. He is the renowned "Pimp" of the game, making cracks on
the ladies that join him, and so forth. He starts on the quest when Bigieu
(Then known as Isabella) turns nasty, manipulating the King into sending
the Guild to Rolante to invade the castle and set up the Navarre "Kingdom".


However, Hawk and his best friend Eagle discover that it is all a cover up
for Bigieu to get at the Wind Mana stone near Rolante castle. She casts a
spell on Eagle to make him evil, and in order to save himself, Hawk does
battle with Eagle and knocks him out. However, Bigieu kills the KO'd
Eagle, and frames Hawk. Hawk is thrown in jail, only to be busted out by
his cat-like Buddy Nikita and flees to Wendel to consult the Priest of Light
on what his next move is, leaving his old posse of thieves (Namely his
partners Nikita, Bill, and Ben) under the spells of Bigieu.

Oh, and from what I hear, he's HOTT.

--------------------------------------------------------------------

STR: Strength isnt Hawk's greatest attiribute by any stretch, but still, he's up
there with the best of em. Nightblade is THE class to choose if power is
important to you, especially if you pair him in a team with Carlie and
Angela. He can hold his own in a melee, but dont just pick him for his
physical capabilities.

AGL: Hawk is a Ninja. Hence, he's agile, and his agility is the highest of
Any character in the game. With this high agility, he wont get hit very
often, or miss with his attacks. Very handy work. His Trap and Throwing
spells will become more powerful the higher his agility is, too.

VIT: Not fantastic. Neither incredibly low, nor high. However, his agility
will keep his HP from declining too rapidly.

INT: Hawk isnt bad in this part either. When facing a spellcasting boss like
Koren, or Heath, Hawk will hold together better than that of both Kevin and
Duran. According to MeepleLard, this will also raise the damage done by
his Jutsus and spells (Like Poison Bubble)

PIE: Nothing really to do with Hawk, as he doesnt rely on any Wisp spells.
High enough though, and will heal for a decent amount if you entrust him
with Poto Oils.

LUC: Very useful is Hawk with his Luck. Rogue has the highest of any
character in the game, and when he opens the chests, he will almost always
get all "OK" symbols. Same goes for all of his classes.

--------------------------------------------------------------------


		       Wanderer
		     /
		    /
		   /
            Ranger
	  /	   \
	 /	    \
	/	     \
       /	       Rogue
      /
Thief		       
      \ 
       \	     Ninja Master
	\          / 
	 \        /
	  \      /
            Ninja
                 \
                  \
	           \
	             Nightblade

Neutral - Thief:

MAX STATS
-------------------------------
Strength: 9  |||||||||

Agility: 12  ||||||||||||

Vitality: 9  |||||||||

Intell.: 9   |||||||||

Spirit: 9    |||||||||

Luck: 12     ||||||||||||
-------------------------------

His neutral class. Can hit twice. Thats about it really, nothing special.
A watered-down grappler. But, he gets some kick-ass classes later on.

SPELLS: None

TECH: Back Slash

Hawk turns white, does a twist and slashes the enemy with both his daggers.
It can hit more than once, if you're lucky.

Light - Ranger:

MAX STATS
-------------------------------
Strength: 14 ||||||||||||||

Agility: 17  |||||||||||||||||

Vitality: 15 |||||||||||||||

Intell.: 14  ||||||||||||||

Spirit: 15   |||||||||||||||

Luck: 18     ||||||||||||||||||
-------------------------------

Not bad. I personally prefer to go down the Light path with Hawk, and
thus this is my favourite first CC. Although weaker than the Ninja,
he gets an FST early, which is always a plus in the early stages of
the game. The Traps arent all that strong, but are good for the cheap
'Stand at the other end of the screen and hit while not letting the enemy
get near you' type of attack. Can be a little cheap, but you gotta love the
classes after it.

SPELLS: Arrow - Deals level 1 Trap Damage.
	Spike - Deals Level 1 Trap Damage.
	Sleep Flower - Puts enemies to sleep.
	Change Form - Turns enemy to Chibikko.

TECH: Flying Swallow Toss

Hawk chucks little knives at all enemies onscreen, doing some decent
damage.


Light/Light - Wanderer:

MAX STATS
-----------------------------------
Strength: 16 ||||||||||||||||

Agility: 20  ||||||||||||||||||||

Vitality: 19 |||||||||||||||||||

Intell.: 16  ||||||||||||||||

Spirit: 18   ||||||||||||||||||

Luck: 21     |||||||||||||||||||||
-----------------------------------

Ahhh, the Wanderer. One of my favourites. Gets TransShape, which can
rock the house if needed, and some other nasty little tricks like Life Booster,
Aura Wave, and Counter Magic. Doesnt get an FST, but if you really need
one that badly, you can use your Level 2 Tech. Fantastic support class. It
really comes into its own in the battle with Koren - Counter Magic tears
him apart. It can work with just about any class around. Its the only class in
the game to get Luna and Dryad spells (Other than their respective sabers)

Item needed: Good Luck Die
Effect of Item: Life Booster

Dagger: Orihalkon  
Helmet: Wind Spirit Hat
Armour: Phantom Cuirass
Ring:  Lucky Card
Shield: None

SPELLS: Arrow - Deals level 1 Trap Damage.
	Spike - Deals Level 1 Trap Damage.
	Sleep Flower - Puts enemies to sleep.
	Change Form - Turns enemy to Chibikko.
	Aura Wave - Instantly fills the tech bar.
	Energy Ball - Raises chances of getting a critical hit.
	Lunatic - Lowers the enemies Max HP by 1/5.
	Poison Bubble - Poisons and Rasps MP from enemy.
	Counter Magic - Makes characters immune to attack magic.
	Half Vanish -  Does damage equal to 1/2 the enemies current HP.
	TransShape - Character becomes Invincible for a short time.
	Life Booster - Raises your characters Max HP by 1/5.

TECH: Dance of Roses

Hawk sniffs a rose, then throws it at the enemy. He then goes boonta
and slices it many times, causing damage to the enemy. First time
I saw it, it reminded me a bit of James from Pokemon's Team Rocket.
Very cool to watch.

Light/Dark - Rogue:

MAX STATS
-----------------------------------
Strength: 19 |||||||||||||||||||

Agility: 18  ||||||||||||||||||

Vitality: 22 ||||||||||||||||||||||

Intell.: 16  ||||||||||||||||

Spirit: 15   |||||||||||||||

Luck: 15     |||||||||||||||
-----------------------------------

This class really gets the praise it deserves. Has some of the highest stats in
the game, as well as a few nifty spells to boot. Silver Dart is a godsend in
the final areas, and itís a fast casting, heavy hitting spell. He will never run
out of MP either, due to the rasping effect of Grenade Bomb. With his high
Luck, he is guaranteed never to be hit with a trap when opening  a chest.
Attack power isnt good, nor bad. He can help out physically if the situation
calls for it.

Item needed: Bad Luck Die
Effect of Item: Multi-Target Land Mine

Dagger: Man Slaughter  
Helmet: Silver Wolf Garea
Armour: Silver Wolf Pelt
Ring:  Lucky Card
Shield: None

SPELLS: Rock Fall - Deals level 2 Trap Damage.
	Land Mine - Deals Level 2 Trap Damage.
	Cutter Missile - Does Non-Elemental damage.
	Axe Bomber - Does Non-Elemental damage.
	Rocket Launcher - Does Salamando elemental damage.
	Crescent - Does Shade elemental damage.
	Grenade Bomb - Does Dryad elemental damage and rasps MP.
	Silver Dart - Does Wisp elemental damage.

TECH: Thousand Slice

Hawk latches onto the opponent and repeatedly slashes. Green claw marks
are left on the opponent. Damages the opponent, as you'd expect.

Dark - Ninja:

MAX STATS
-------------------------------
Strength: 15 |||||||||||||||

Agility: 18  ||||||||||||||||||

Vitality: 15 |||||||||||||||

Intell.: 15  |||||||||||||||

Spirit: 14   ||||||||||||||

Luck: 17     |||||||||||||||||
-------------------------------

Good, good, good. You would have hoped for as much after having to use
the Thief. You get Stat-Downs and elemental magic here, which are
definitely useful in almost any situation, really. Shruiken isnt fantastic yet,
because Hawk's Agility is lower than his next two classes, so it wont be
pure magic yet.Not my favourite of Hawk's first class changes, but
definitely the most useful.

SPELLS: Shruiken - Does Non-Elemental damage and Lowers Hit Rate.
	Fire Jutsu - Does Salamando Elemental damage and Lowers Magic
Power/Defense.
	Water Jutsu - Does Undine Elemental damage and Lowers Attack
Power.
	Thunder Jutsu - Does Jinn Elemental damage and Lowers Defense.
	Earth Jutsu - Does Gnome Elemental damage and Lowers Evade/Hit
Rate.
TECH: Silhouette Slice

Hawk jumps away from the enemy, then jumps back toward them and slices
them twice, doing damage to the target.

Dark/Light - Ninja Master:

MAX STATS
-----------------------------------
Strength: 17 |||||||||||||||||

Agility: 22  ||||||||||||||||||||||

Vitality: 19 |||||||||||||||||||

Intell.: 18  ||||||||||||||||||

Spirit: 16   ||||||||||||||||

Luck: 21     |||||||||||||||||||||
-----------------------------------

Although this class is not my personal favourite, it is a very deadly class
when used in the right circumstances. Multi Target Jutsus are quite handy,
and the Multi Target Shruiken can be used as a screen clearer spell,
especially when Hawk's Agility is at its max. He can chuck those things
faster than Roadrunner on ectasy. Is absolutely deadly when paired with the
Star Lancer. MT Thunder and Water Jutsus arent bad in regular fights,
either. Especially in the Gemstone Valley when those Slime Princes lower
your attack so drastically.......

Item needed: Bullseye Die
Effect of Item: Multi-Target Fire Jutsu

Dagger: Kongou Raken  
Helmet: Stealth Hood
Armour: Wind Demon Mail
Ring: Stealth Guard
Shield: None

SPELLS: Shruiken - Does Non-Elemental damage and Lowers Hit Rate.
	Fire Jutsu - Does Salamando Elemental damage and Lowers Magic
Power/Defense.
	Water Jutsu - Does Undine Elemental damage and Lowers Attack
Power.
	Thunder Jutsu - Does Jinn Elemental damage and Lowers Defense.
	Earth Jutsu - Does Gnome Elemental damage and Lowers Evade/Hit
Rate.

TECH: Shadow Dive

Hawk powers up and goes nuts, slashing the target many times whilst lifting
them into the air a short way. Reminds me a bit of Dragonball Z fights. 
Quite fun, especially when fighting Bill and Ben and they do it back to you.

Dark/Dark - Nightblade:

MAX STATS
-----------------------------------
Strength: 18 ||||||||||||||||||

Agility: 21  |||||||||||||||||||||

Vitality: 19 |||||||||||||||||||

Intell.: 17  |||||||||||||||||

Spirit: 17   |||||||||||||||||

Luck: 20     ||||||||||||||||||||
----------------------------------- 

Definitely my favourite dark class. Although some say that his spells are
quite useless, which is true for a couple, I find the Nightblade the way to go
for the Dark Hawk. Blow Needles ROCKS, being able to silence and do
Non-Elemental damage, making it perfect for some of the pesky enemies in
the final areas (Especially those High Wizards in Dragon's
Hole.......Grrr.....), and Deadly Weapon as a cheaper Lunatic. Flame Breath
sucks, and Poison Breath is nothing compared to Poison Bubble,  but donít
worry about that too much - If you want a spell to damage to whole screen,
go with Black Rain. Hawk also gets his highest attack power here, and an
FST to boot. You cant really go wrong with either Dark class.

Item needed: Nighteye Die
Effect of Item: Multi-Target Thunder Jutsu

Dagger: Deathstroke 
Helmet: Bloody Mask 
Armour: Black Garb 
Ring: Stealth Guard 
Shield: None 

SPELLS: Shruiken (ST)- Does Non-Elemental damage and Lowers Hit 
Rate.
	Fire Jutsu (ST)- Does Salamando Elemental damage and Lowers
Magic Power/Defense.
	Water Jutsu (ST)- Does Undine Elemental damage and Lowers
Attack Power.
	Thunder Jutsu (ST)- Does Jinn Elemental damage and Lowers
Defense.
	Earth Jutsu (ST)- Does Gnome Elemental damage and Lowers
Evade/Hit Rate.
	Poison Breath - Does Dryad Elemental damage and Poisons.
	Flame Breath - Does Non-Elemental damage.
	Blow Needles - Does Non-Elemental damage and Silences.
	Deadly Weapon - Does Non-Elemental damage and Lowers the
enemies HP by 1/5.
	Black Rain - Does Shade Elemental damage.

TECH: Split-Image Slice

Hawk splits into however many enemies are on the screen, and gets
to stabbing them like Norman Bates on crack. It's nice, and (If 
I remember correctly) it's his hardest hitting Tech.

WEAPONS:

Weapons

Name			Cost			Where to Get
---------------------------------------------------------------
Dagger   		100			Wendel/Maia
Rondel Dagger		276			Byzel/Jad
Bazeraad		210			Forcena
Misery Chord		1690			Elrand/Sultan
Bluegale		4535			Deen/Mintos
Mithril Knife		4830			Deen/Mintos (Light classes only)
Yasha			5070			Deen/Mintos (Dark classes only)
Crtystal Dagger		3410			Diorre
Elf Dagger		3480			Diorre (Light classes only)
Ashura			3440			Diorre (Dark classes only)
Bishamon		7735			Cats
Field Dagger		8430			Cats (Light classes only)
Dancing Dagger		8440			Cats (Dark classes only)
Merkiel Dagger		17470			Cats
Sylvan Knife		18800			Cats (Light classes only)
Tyshaku			18670			Cats (Dark classes only)
Sheol Dirk		21870			Pedan
Crescent Knife		34670			Pedan (Light classes only)
Acala			34470			Pedan (Dark classes only)
Crimson Glare		---			WEPN/ARMR Seed

Armour

Name			Cost			Where to Get
---------------------------------------------------------------
Black Fatigue		65			Wendel/Maia
Thief's Cape		220			Byzel
Idaten Cloak		378			Forcena
Garravilla		800			Elrand/Sultan/Diorre
Chain Guard		2600			Deen/Mintos
Elf Breastplate		1970			Diorre
Fleetwind Cape		3155			Cats
Red Uniform		4830			Cats (Light classes only)
Blue Uniform    	4935			Cats (Dark classes only)
Genjuu Belt		8400			Pedan (Light classes only)
Majuu Belt		8430			Pedan (Dark classes only)
Scale Uniform		---			WEPN/ARMR Seed

Helmet

Name			Cost			Where to Get
---------------------------------------------------------------
Leather Hat 		42			Wendel/Maia
Garravilla		215			Jad
Faerie Hat		1150			Diorre
Black Hood		2100			Cats
Fool's Crown		---			WEPN/ARMR Seed

Accessory

Name			Cost			Where to Get
---------------------------------------------------------------
Thief's Armband		160			Jad
Cobra Earrings   	1690			Deen/Mintos
Tree Spirit Ring	2260			Cats (Light classes only)
Mist Creen Charm   	2000			Cats (Dark classes only)
Genjuu Mask		5070			Pedan
Lucky Card		---			WEPN/ARMR Seed

--------------------------------------------------------------------
9. LISE/RIESZ - LANCER
--------------------------------------------------------------------
Lise/Riesz  (In my game it is Lise, so that is what I shall call her), in the
sixteen year old Princess of the Amazon Warriors of Rolante Castle. She
lives relatively happily in the Kingdom with her father, King Joster, and her
younger brother, Prince Elliot. Her mother died whilst giving birth (To
Elliot). Lise has pledged to be the mother figure to her brother, to give him
the kind of support he needs.

However (As you may have already guessed), the nasty Bigieu sends two of
her spellbound underlings (Bill and Ben, Hawk's old partners) to both
remove the crystal which keeps the Wind Defense around Rolante, and
kidnap the young Prince Elliot. Lise, as strong as she is, cannot stop either
of these two events, and a sleep flower is spread throughout the castle. The
Ninjas easily overtake the castle, and murder King Joster. Lise then flees to
Wendel to find a way to retake her throne and free Elliot.

--------------------------------------------------------------------

STR: Strength is a very useful stat that Lise possesses. Her Light/Light
class, the Vanadis, has STR stat of 20, which is higher than ever Kevin's
Death Hand (Although he gets double swing, and his wolf form), as well as
having the third most powerful tech around. All her other classes have
lower STR than this, but are by no means slouches in the Physical hitting
department.

AGL: For someone who carries a heavy spear, Lise is pretty agile. Not as
agile as Hawk, mind you, but agile enough all the same.

VIT: Quite good. Once again, up there, just behind Duran and Kevin. Is
pretty tough, as all her final classes have a vitality of 20. So in that way
She has what i like to call Very good "Sticking around power".

INT: Not too bad, but then again it doesnt really matter. Has a reasonable
Magic Defense, and all of her spells that deal damage (Summons, basically)
are based on her Spirit.

PIE: For her summons, its really quite ok. Nothing to write home about,
really.

LUC: Means crap all to Lise. Lets move on.

--------------------------------------------------------------------

		       Vanadis
		     /
		    /
		   /
           Valkyrie
	  /	   \
	 /	    \
	/	     \
       /	       Star Lancer
      /
Amazoness		       
      \ 
       \		  Dragon Master
	\		/ 
	 \	       /
	  \	      /
           Rune Maiden
		      \
		       \
		        \
		          Fenrir Knight

Neutral - Amazoness:

MAX STATS
-------------------------------
Strength: 11 |||||||||||

Agility: 11  |||||||||||

Vitality: 10 ||||||||||

Intell.: 10  ||||||||||

Spirit: 10   ||||||||||

Luck: 9      |||||||||
-------------------------------

Her neutral, starting class. Has a highish strength, but not alot more.
Basically Figher. In the neutral stage, Lise and Duran are very similar.

SPELLS: None

TECH: Whirlwind Lance

Lise turns white, spins her Spear, and clobbers the enemy. Thats it. Hits
only once - Isnt it exciting stuff?

Light - Valkyrie:

MAX STATS
-------------------------------
Strength: 17 |||||||||||||||||

Agility: 16  ||||||||||||||||

Vitality: 16 ||||||||||||||||

Intell.: 15  |||||||||||||||

Spirit: 16   ||||||||||||||||

Luck: 14     ||||||||||||||
-------------------------------

Speaking from personal experience, this is the better of the first two class
changes. Stat Ups are the ones i prefer better, and I just love the word
"Valkyrie". Gets higher attack power than her dark counterpart, and leads to
what are (In my opinion) her greater final classes. Gets an FST early on,
which can be of use. Although some people will like to buy scales for Stat-
ups, I always find the Valkyrie to be a good one.

SPELLS: Protect Up - Raises Defensive Stat.
	Mind Up - Raises Magic Stat.
	Speed Up - Raises Evade/Hit Rate Stat.
	Power Up - Raises Strength Stat.

TECH: Vacuum Surge Spear

Lise holds her lance above her head, and spins. Little Buzz-Disks fly out,
Hitting all the enemies on screen. Basically the same as the Swordmaster's
tech, but with a spear.

Light/Light - Vanadis:

MAX STATS
-----------------------------------
Strength: 20 ||||||||||||||||||||

Agility: 19  |||||||||||||||||||

Vitality: 20 ||||||||||||||||||||

Intell.: 17  |||||||||||||||||

Spirit: 19   |||||||||||||||||||

Luck: 16     ||||||||||||||||
----------------------------------- 
There are alot of critics on this class. I personally like it the best for Lise,
as it gives her an opportunity to fight like there's no tomorrow (I've never 
really been a spellcaster). Gets the third most powerful tech in the game,
Light Shot Spear, and a summon that can have its uses, Freya. The summon
is often frowned upon by others due to the fact that it turns the enemies into
ShellHunters, and does not give you any EXP or Gold. However, it makes
those godforsaken Nightblades and Dark Lords easy work. Basically, if you
need a fighter or like plenty of power, go with Vanadis. Gets her Stat Ups as
well, which doesnít hurt.

Item needed: Briesingamen
Effect of Item: Multi-Target Power Up

Spear: True Spear 
Helmet: Vanir Helmet 
Armour: Goddess Armour 
Ring: Draupnir 
Shield: None 

SPELLS: Protect Up (ST)- Raises Defensive Stat.
	Mind Up (ST)- Raises Magic Stat.
	Speed Up (ST)- Raises Evade/Hit Rate Stat.
	Power Up (ST)- Raises Strength Stat.
	Freya - Damages + Turns enemies to Chibikko.

TECH: Light Shot Spear

Lise jumps to the centre of the screen them throws her spear into the air.
Hundreds of other spears rain down upon the opponents, causing MASSIVE
damage. Can take out a whole screen in one hit, most of the time.

Light/Dark - Star Lancer:

MAX STATS
-----------------------------------
Strength: 19 |||||||||||||||||||

Agility: 18  ||||||||||||||||||

Vitality: 20 ||||||||||||||||||||

Intell.: 18  ||||||||||||||||||

Spirit: 18   ||||||||||||||||||

Luck: 17     |||||||||||||||||
----------------------------------- 
This class owns. I prefer the Vanadis personally, but this class is much more
Useful in different situations. When paired with Kevin, Duran, or Hawk,
she can raise the Strength of the prty in one go, whilst when with Angela or
Carlie, she can raise the Magic power. Gets a BELTER of a summon, which
works like a MT Blow Needles, and although it has the lowest damage of
any of her summons, it silences the enemies, which will prevent them from
either Tech or Spellcasting. Tech is only single target, but if you're that
desperate for a FS Tech, use her Level 2 one. Has much lower attack power
than Vanadis, but when the enemy can't reltaliate, there's no problem.

Item needed: MorningStar Chain
Effect of Item: Multi-Target Speed Up

Spear: Star Geyser 
Helmet: Stardust Helmet
Armour: Polaris Armor
Ring: Draupnir
Shield: None

SPELLS: Protect Up - Raises Defensive Stat.
	Mind Up - Raises Magic Stat.
	Speed Up - Raises Evade/Hit Rate Stat.
	Power Up - Raises Strength Stat.
	Marduke - Damages + Silences enemies.

TECH: Shooting Star Spear

Four versions of Lise attack the enemy from four different sides. Then,
one more version of Lise comes out and hits the enemy one last time. 
Looks fairly cool.

Dark - Rune Maiden:

MAX STATS
-------------------------------
Strength: 16 ||||||||||||||||

Agility: 17  |||||||||||||||||

Vitality: 16 ||||||||||||||||

Intell.: 16  ||||||||||||||||

Spirit: 15   |||||||||||||||

Luck: 15     |||||||||||||||
-------------------------------

The much more favoured first class change. Only loses 1 point in the
Strength department. Many people say that the Stat Ups that you get with
the Valkyrie are easily replaced via scales, and you cannot buy an item that
casts Stat Downs. It depends realy on whether you like to beef up your own
characters or weaken the enemies. Usually i find though that Hawk's Dark
Classes are an easy subsitute for Lise's.

SPELLS: Protect Down - Lowers Defensive Stat.
	Mind Down - Lowers Magic Stat.
	Speed Down - Lowers Evade/Hit Rate Stat.
	Power Down - Lowers Strength Stat.

TECH: Flying Heaven Spear

Lise jumps at all her enemies with her spear spinning above her head.
Damages all enemies on screen.

Dark/Light - Dragon Master:

MAX STATS
-----------------------------------
Strength: 18 ||||||||||||||||||

Agility: 19  |||||||||||||||||||

Vitality: 20 ||||||||||||||||||||

Intell.: 18  ||||||||||||||||||

Spirit: 18   ||||||||||||||||||

Luck: 18     ||||||||||||||||||
----------------------------------- 

Well, this class has been bashed around for quite some time. However, I
find it to be my most preferred Dark Class. After raising only one Level,
you get one of most powerful summons in the game, Iormundgand, as well
as keeping those nice lil Stat Downs. I only ever use them on Bosses, so
whether they're MT or ST never really bothered me. Doesnt have as high an
attack power as her Dark/Dark counterpart, but still, a nice class all the
same.

Item needed: KnightDragon Chain
Effect of Item: Multi-Target Protect Down

Spear: Dragon Lance  
Helmet: Rising Dragon
Armour: Dragon Knight's Armor
Ring: Giant's Ring
Shield: None

SPELLS: Protect Down - Lowers Defensive Stat.
	Mind Down - Lowers Magic Stat.
	Speed Down - Lowers Evade/Hit Rate Stat.
	Power Down - Lowers Strength Stat.
	Iormundgand - Damages + Poisons Enemies.

TECH: Dragon Tooth Spear

Lise leaves the screen, the comes flying back with a flaming Dragon's head
on her spear and plows into the enemy, hurting it (As you'd assume). This is
THE COOLEST looking Tech around. Choose this class simply to watch
the Tech animation, if you have to. You won't be disappointed.

Dark/Dark - Fenrir Knight:

MAX STATS
-----------------------------------
Strength: 19 |||||||||||||||||||

Agility: 20  ||||||||||||||||||||

Vitality: 20 ||||||||||||||||||||

Intell.: 19  |||||||||||||||||||

Spirit: 17   |||||||||||||||||

Luck: 17     |||||||||||||||||
----------------------------------- 

The Ability to Multi-Target her Stat Downs aint that useful when it comes
to the boss fights (The only real time you're gonna need them), so it really
isnt that great of an upgrade. In fact, I see it as a downside. The Dragon 
Master only has ST Stat Downs, thats true, but you only need to gain one
level to learn Iormundgand, whereas with this class, to learn Lamia Naga,
you have to gain five. Summon is nothing special. Doesnt have a status
effect, but damages alright. Attack power is pretty average. Not too bad a
class, not too great a class. You're gonna be pretty happy no matter what
situation you put the Fenrir Knight in.

Item needed: Gleipnir
Effect of Item: Multi-Target Mind Down

Spear: Giant Spear 
Helmet: Wolf Helmet 
Armour: Scale Mail 
Ring: Giant's Ring 
Shield: None 

SPELLS: Protect Down - Lowers Defensive Stat.
	Mind Down - Lowers Magic Stat.
	Speed Down - Lowers Evade/Hit Rate Stat.
	Power Down - Lowers Strength Stat.
	Lamia Naga - Damages Enemies.

TECH: Hundred Flower Dance

Lise jumps at the enemy and belts it around with her spear repeated times.
First time I saw it I half expected to see a head or limb fly out somewhere.
Explosions follow every hit. Looks really cool.

WEAPONS:

Weapons

Name			Cost			Where to Get
---------------------------------------------------------------
Long Spear   		95			Wendel/Maia
Corsesca 		258			Byzel/Jad
Flamea			205			Forcena
Glaive			1450			Elrand/Sultan
Golden Spear		4320			Deen/Mintos
Mithril Spear		4670			Deen/Mintos (Light classes only)
Brainwrecker		4935			Deen/Mintos (Dark classes only)
Plume Lance		3400			Diorre
Dark Piercer		3440			Diorre (Light classes only)
Torrent Spear		3415			Diorre (Dark classes only)
Griffin Lance		7870			Cats
Staghorn 		8240			Cats (Light classes only)
Wolf's Fang		8400			Cats (Dark classes only)
Maiden Leaf		17230			Cats
Valkyrie Spear		18480			Cats (Light classes only)
Mideel Spear 		18270			Cats (Dark classes only)
Brunak			18670			Pedan
Gungnir			34135			Pedan (Light classes only)
Paintooth		34270			Pedan (Dark classes only)

Armour

Name			Cost			Where to Get
---------------------------------------------------------------
Cuir Boulli		60			Wendel/Maia
Spiked Leather		215			Byzel
Banded Mail		360			Forcena
Scale Mail		738			Elrand/Sultan/Diorre
Whiteeagle Plate	2930			Deen/Mintos
Steda Plate		2560			Diorre
Jotzdammoran		3170			Cats
Valkyrie Mail		4670			Cats (Light classes only)
Rune Armor 	   	4535			Cats (Dark classes only)
Wing Armor		8240			Pedan (Light classes only)
Fang Armor		8135			Pedan (Dark classes only)

Helmet

Name			Cost			Where to Get
---------------------------------------------------------------
Winged Ribbon 		48			Maia
Leather Helmet		205			Jad
Viking Helm		1600			Diorre
Unicorn Helm		3170			Cats

Accessory

Name			Cost			Where to Get
---------------------------------------------------------------
Steel Bracelet		160			Jad
Earth Bracelet   	1690			Deen/Mintos
Gyral Horn		1900			Cats (Light classes only)
Rune Earrings   	2200			Cats (Dark classes only)
Aurora Helmet		4670			Pedan

--------------------------------------------------------------------
10. ANGELA - MAGE
-------------------------------------------------------------------- 

Angela is the Princess of the Magic Kingdom Altena. Her mother, Queen
Valda, neglected her as a child, probably due to the fact that Angela is the
only person in Altena that cannot use Magic. She skips Magic class (Much
to her mother and her tutor, Jose's, grief) constantly, and as such grows up
Magic Illiterate. She is friends with a well known personality throughout
the castle, Victor.

One day, Victor tells Angela that Koren and Valda Want to see her. It turns
out that the two want to use the Princess in a cockamamie sceme to release
the power of the Altena Mana Stone of Water which will cost her life! What
a nice Mum she has..... And in a flash of raw emotion, she winds up outside
the castle in the freezing snowfield. She flees the scene, but ends up passing
out, waking up in Elrand, a nearby town - And decides to journey to
Wendel to consult the Priest of Light on these matters.
--------------------------------------------------------------------

STR: When choosing Angela, Strength shouldn't be the primary attribute
you're concerned with. In fact, she shouldn't be using physical attacks at all,
unless you're flat out of MP and you need Leaf Saber to rasp some back.
Grand Divina has the highest Strength, followed by a tie between Magus
and Arch Mage, then the Runemaster.

AGL: Angela's Agility isnt fantastic, but it isnt bad. Angela shouldn't be in 
a Melee situation to have to rely on Agility much anyway, so it really
doesnít matter too much.

VIT: Doesn't even come close to the Vitality of say, Kevin and Duran, but
it's not too bad nonetheless. As with Agility, Angela isnt a melee player, so
keep her out of the situation that she needs to rely on it.

INT: Ahhh, now THIS is Angela's signature stat. Her spells are really
powerful, and there isnt a better Mage in the game. Boost this before all else
- Make sure her spells can kill, because she doesnt have another way of
doing it. Magus gets the highest Int. stat.

PIE: Arch Mage gets her highest spirit, and her Spirit overall is above
average. Arch Mage throwing Poto Oils is a good healing substitute, and
her Holy Ball/Saint Beam attacks are reflected in her PIE stat.

LUC: Nothing to do with Angela, really. She has average luck, and will be
an OK chest opener. Critical hits arent important for her either.

--------------------------------------------------------------------


		       Grand Divina
		     /
		    /
		   /
           Sorceress
	  /	   \
	 /	    \
	/	     \
       /	       Arch Mage
      /
Magician		       
      \ 
       \		  Rune Master
	\		/ 
	 \	       /
	  \	      /
             Delvar
		      \
		       \
		        \
		          Magus

Neutral - Magician

MAX STATS
-------------------------------
Strength: 8 ||||||||

Agility: 8  ||||||||

Vitality: 8 ||||||||

Intell.: 12 ||||||||||||

Spirit: 11  |||||||||||

Luck: 10    ||||||||||
-------------------------------

A good first class. She learns all the level 1 elemental spells, which are of
great use early on, and is good for taking down a screen of enemies quickly.
However, you have to have collected the corrosponding spirit before you
can learn each spell. Intelligence is her best quality. An out-and-out Mage,
and perhaps the sexiest character in SD3.

SPELLS: Holy Ball - Level 1 Wisp Elemental Damage
	Diamond Missile - Level 1 Gnome Elemental Damage
	Air Blast - Level 1 Jinn Elemental Damage
	Evil Gate - Level 1 Shade Elemental Damage
	Ice Smash - Level 1 Undine Elemental Damage
	Fireball - Level 1 Salamando Elemental Damage

TECH: Double Attack

Angela flashes white, does a flip, hits whats in front of her.

Light - Sorceress
-------------------------------
Strength: 14 ||||||||||||||

Agility: 14  ||||||||||||||

Vitality: 14 ||||||||||||||

Intell.: 17  |||||||||||||||||

Spirit: 17   |||||||||||||||||

Luck: 14     ||||||||||||||
-------------------------------

Probably the better of the two first classes you can choose between. The
Sorceress gets every elemental Level 2 spell (Save Dark Force), but isnít
able to Multi-target them yet. Has a SLIGHTLY lower Intelligence than its
Dark counterpart, but its diversity more than makes up for this. An
EXTREMELY cool Tech, which is fun to watch so give it a go at least
once. This is probably the better of the two for starters and beginners to the
game.

SPELLS: Holy Ball - Level 1 Wisp Elemental Damage
	Diamond Missile - Level 1 Gnome Elemental Damage
	Air Blast - Level 1 Jinn Elemental Damage
	Evil Gate - Level 1 Shade Elemental Damage
	Ice Smash - Level 1 Undine Elemental Damage
	Fireball - Level 1 Salamando Elemental Damage
	Saint Beam (ST) - Level 2 Wisp Elemental Damage
	Thunderstorm (ST) - Level 2 Jinn Elemental Damage
	Earthquake (ST) - Level 2 Gnome Elemental Damage
	Mega Splash (ST) - Level 2 Undine Elemental Damage
	Exploder (ST) - Level 2 Salamando Elemental Damage

TECH: Pink Typhoon

This Tech is commonly thought of as the coolest Tech in SD3 Ė Angela
flashes her arse for a second, then blows a damaging kiss at the enemy.
How cool is this?! It's a reason in itself just to choose Angela.

Light/Light- Grand Divina
-----------------------------------
Strength: 17 |||||||||||||||||

Agility: 17  |||||||||||||||||

Vitality: 18 ||||||||||||||||||

Intell.: 21  |||||||||||||||||||||

Spirit: 19   |||||||||||||||||||

Luck: 16     ||||||||||||||||
-----------------------------------

This class is probably the most economical of Angela's classes, it has the
cheapest Ultimate spell, Double Spell, which costs 9MP, compared to Arch
Mage's Rainbow Dust (10MP), and Magus's Ancient (12MP). The
Runemaster has DeathSpell, but i'll discuss *THAT* later. Now, there isn't
alot of difference between Arch Mage and Grand Divina beyond the Divina
having a slightly higher Intelligence, Strength and Agility, which pretty
much puts her over the line as the better class, in my mind anyway. Double
Spell is fun to watch - Angela splits into two (Hence the "Double" part of
the spell), and casts Lava Wave, Ice Smash, and Thunderstorm on the
enemies, hitting for big Non-Elemental damage.

SPELLS: Holy Ball - Level 1 Wisp Elemental Damage
	Diamond Missile - Level 1 Gnome Elemental Damage
	Air Blast - Level 1 Jinn Elemental Damage
	Evil Gate - Level 1 Shade Elemental Damage
	Ice Smash - Level 1 Undine Elemental Damage
	Fireball - Level 1 Salamando Elemental Damage
	Saint Beam - Level 2 Wisp Elemental Damage
	Thunderstorm - Level 2 Jinn Elemental Damage
	Earthquake - Level 2 Gnome Elemental Damage
	Mega Splash - Level 2 Undine Elemental Damage
	Exploder - Level 2 Salamando Elemental Damage
	Double Spell - Massive Non-Elemental Damage

TECH: Spiral Rod

Angela chucks her spinning Rod at the enemy, and it twirls, repeatedly
Schmacking the enemy to do damage, before returning to Angela's hand.
Kinda cool the first couple of times you see it.

Item needed: Arcane Book
Effect of Item: Multi-Target Saint Beam

Staff: Gunbantine
Helmet: Myien Crown
Armour: Mayan's Dress
Ring: Marble Ring
Shield: None

Light/Dark - Arch Mage

-----------------------------------
Strength: 16 ||||||||||||||||

Agility: 16  ||||||||||||||||

Vitality: 18 ||||||||||||||||||

Intell.: 20  ||||||||||||||||||||

Spirit: 20   ||||||||||||||||||||

Luck: 17     |||||||||||||||||
-----------------------------------

Right, the Arch Mage, Nadia's favourite class =). Well, it isn't much
different to the Grand Divina, except a little less strength, agility, and
intelligence, and a little higher spirit, and luck. Pretty similar, but Arch
Mage makes a good healer in a clutch situation by throwing Poto Oils, and
her High spirit heals for more than her other classes. This also means her
Holy Ball and Saint Beam spells will be a bit more nasty than the Divina's.
Her ultimate spell, Rainbow Dust, costs 1 more MP than the Divina's, but is
much more cool to watch - Four Spirits (Salamando, Undine, Jinn, and
Gnome) leap out from Angela, and a Rainbow shockwave shoots out across
the screen.

SPELLS: Holy Ball - Level 1 Wisp Elemental Damage
	Diamond Missile - Level 1 Gnome Elemental Damage
	Air Blast - Level 1 Jinn Elemental Damage
	Evil Gate - Level 1 Shade Elemental Damage
	Ice Smash - Level 1 Undine Elemental Damage
	Fireball - Level 1 Salamando Elemental Damage
	Saint Beam - Level 2 Wisp Elemental Damage
	Thunderstorm - Level 2 Jinn Elemental Damage
	Earthquake - Level 2 Gnome Elemental Damage
	Mega Splash - Level 2 Undine Elemental Damage
	Exploder - Level 2 Salamando Elemental Damage
	Rainbow Dust - Massive Non-Elemental Damage

TECH: Dancing Rod

Angela drops her staff, and enchants it with her fingers. It strolls across to
the enemy (ala The Brooms in Disney's Fantasia) and belts the enemy
around.

Item needed: Book of Secrets
Effect of Item: Multi-Target Exploder

Staff: Spiritual Staff 
Helmet: Eremos Crown
Armour: Elmos' Coat
Ring: Marble Ring
Shield: None

Dark - Delvar
-------------------------------
Strength: 13 |||||||||||||

Agility: 13  |||||||||||||

Vitality: 14 ||||||||||||||

Intell.: 18  ||||||||||||||||||

Spirit: 16   ||||||||||||||||

Luck: 13     ||||||||||||||
-------------------------------

Delvar is without a doubt the weaker of the two first class changes
for Angela. This class is not recommended for the newer players to
the game, because when you make your first class change, you are
stuck with it for the next twenty levels. Although Angela's next 
two classes can be quite powerful, the road to getting them is
long and tough. As Delvar, she drops in every stat compared to the
Sorceress (besides gaining one point in INT and breaking even in 
VIT). The Delvar also learns the level two Shade spell, Dark Force. 
This can be quite potent, especially against Lightgazer (The Light
Element God Beast), but when you compare it to the power of the
Sorceress, it's hard to see people picking anything else.

SPELLS: Holy Ball - Level 1 Wisp Elemental Damage
	Diamond Missile - Level 1 Gnome Elemental Damage
	Air Blast - Level 1 Jinn Elemental Damage
	Evil Gate - Level 1 Shade Elemental Damage
	Ice Smash - Level 1 Undine Elemental Damage
	Fireball - Level 1 Salamando Elemental Damage
	Dark Force (ST) - Level 2 Shade Elemental Damage

TECH: Star Attack

She shoots three stars out of her cane into the enemy. While
the damage on Angela's techs are almost identical, the
sheer coolness of Pink Typhoon makes this one seem just a 
little... disappointing.

Dark/Light - Rune Master

-----------------------------------
Strength: 15 |||||||||||||||

Agility: 15  |||||||||||||||

Vitality: 18 ||||||||||||||||||

Intell.: 21  |||||||||||||||||||||

Spirit: 19   |||||||||||||||||||

Luck: 16     ||||||||||||||||
-----------------------------------

Now, other guides will tell you that this is the one and only way to go not
only when going Dark, but the only way to go with Angela. THIS IS NOT
THE CASE!!! Rune Master is a very average class when it comes to the
nitty gritty, and the supposed "All Powerful" Death Spell is highly
overrated. This class has the level 3 elemental spells, most of which have an
attached status effect. Although these are relatively useful, you will pay for
it in terms of MP. One thing that you must know about Angela's dark
classes: They are MP vacuums. Death Spell requires that you are at a higher
level than the target, which is a disadvantage as well, as it can sometimes
require some serious levelling to get it to work, especially against the latter
bosses. Stun Wind and Stone Cloud's status effects are really useful late in
the game, however.

SPELLS: Holy Ball - Level 1 Wisp Elemental Damage
	Diamond Missile - Level 1 Gnome Elemental Damage
	Air Blast - Level 1 Jinn Elemental Damage
	Evil Gate - Level 1 Shade Elemental Damage
	Ice Smash - Level 1 Undine Elemental Damage
	Fireball - Level 1 Salamando Elemental Damage
	Dark Force - Level 2 Shade Elemental Damage
	Stun Wind - Level 3 Jinn Elemental Damage + Silence
	Stone Cloud - Level 3 Gnome Elemental Damage + Petrify
	Cold Blaze - Level 3 Undine Elemental Damage + Snowman
	Blaze Wall - Level 3 Salamando Elemental Damage
	Death Spell - Level 3 Shade (Non-Elemental Damage) + Death to
Normal Enemies, 999 Damage to bosses.

TECH: 10T

Angela throws her Staff in the air, and then a 10-ton weight falls on top of
an enemy. Very cartoony.... Similar to Ultros' plan at the Opera in FF6.

Item needed: Book of Rune
Effect of Item: Death Spell

Staff: Rune Staff 
Helmet: Rune Veil 
Armour: Rune Coat
Ring: Magma Hairpin
Shield: None

Dark/Dark - Magus 

-----------------------------------
Strength: 16 ||||||||||||||||

Agility: 16  ||||||||||||||||

Vitality: 18 ||||||||||||||||||

Intell.: 22  ||||||||||||||||||||||

Spirit: 18   ||||||||||||||||||

Luck: 15     |||||||||||||||
-----------------------------------

Angela's Dark-Dark class. Dark-Dark usually means power, and this is no
exception Ė She receives the most powerful spell in the game (Bar Death
Spell and Turn Undead, but they have limits), Ancient. However, this spell
is a HUGE MP sucker, and due to the fact that you can only get off 8 of
these spells for your max 99MP, the class is frowned upon. However,
Ancient is not all this class has. She has the highest Intelligence of any of
Angela's classes, thus giving her the most powerful and quickest Level 1
spells. These by themselves can destroy a screen of enemies quickly. The
Magus is not as one dimensional as some people would think - You just
need to know how to use it right.

SPELLS: Holy Ball - Level 1 Wisp Elemental Damage
	Diamond Missile - Level 1 Gnome Elemental Damage
	Air Blast - Level 1 Jinn Elemental Damage
	Evil Gate - Level 1 Shade Elemental Damage
	Ice Smash - Level 1 Undine Elemental Damage
	Fireball - Level 1 Salamando Elemental Damage
	Dark Force (ST) - Level 2 Shade Elemental Damage
	Thunderstorm (ST) - Level 2 Jinn Elemental Damage
	Earthquake (ST) - Level 2 Gnome Elemental Damage
	Mega Splash (ST) - Level 2 Undine Elemental Damage
	Exploder (ST) - Level 2 Salamando Elemental Damage
	Ancient - Massive Non-Elemental Damage

TECH: Hot Shot

Angela aims her staff at one enemy, then unleashes a barrage off bullets? At
the target. If someone can please explain to me how a Staff can be used like
an Uzi, email me.

Item needed: Forbidden Book
Effect of Item: Dark Force

Staff: Dragon Rod 
Helmet: Ancient Tiara 
Armour: Ancient Robe 
Ring: Magma Hairpin 
Shield: None 

WEAPONS:

Weapons

Name			Cost			Where to Get
---------------------------------------------------------------
Staff   		75			Wendel/Maia
Oak Cane  		220			Byzel/Jad
Witch Staff		180			Forcena
Crystal Rod		1100			Elrand/Sultan
Rajin's Cane		3480			Deen/Mintos
Mithril Rod		3830			Deen/Mintos (Light classes only)
Skull Rod		4000			Deen/Mintos (Dark classes only)
Ash Cane		3410			Diorre
Will Staff		2900			Diorre (Light classes only)
Tot's Cane		3155			Diorre (Dark classes only)
Memyl Rod 		6950			Cats
Druid Staff 		7015			Cats (Light classes only)
Revelation Cane		7200			Cats (Dark classes only)
Nebula Staff		14335			Cats
Worldtree Branch	16400			Cats (Light classes only)
Ancient Rod  		17335			Cats (Dark classes only)
Mizunara Cane		22000			Pedan
Eternal Rod 		33470			Pedan (Light classes only)
Celnunnos Cane		31735			Pedan (Dark classes only)

Armour

Name			Cost			Where to Get
---------------------------------------------------------------
Silk Robe		50			Wendel/Maia
Queen Bee Dress		184			Byzel
Tiger Bikini		234			Forcena
Rose Leotard		600			Elrand/Sultan/Diorre
Zephyr Robe		2150			Deen/Mintos
Owl Coat		1970			Diorre
Mananan Robe 		2300			Cats
Sunrise Dress		3830			Cats (Light classes only)
Dusk Dress	    	3440			Cats (Dark classes only)
Pure White Robe		7495			Pedan (Light classes only)
Darkness Robe		7015			Pedan (Dark classes only)

Helmet

Name			Cost			Where to Get
---------------------------------------------------------------
Circlet			42			Wendel/Maia
Witch Hood		184			Jad
Panther Hood		990			Diorre
Silver Circlet		2300			Cats

Accessory

Name			Cost			Where to Get
---------------------------------------------------------------
Crystal Ring		154			Jad
Protect Ring	   	860			Deen/Mintos
Snow Crystal 		2000			Cats (Light classes only)
Fireblaze	    	2150			Cats (Dark classes only)
Mist Veil 		3630			Pedan

--------------------------------------------------------------------
11. CARLIE/CHARLOTTE - CLERIC
--------------------------------------------------------------------
Carlie, or Charlotte, is the "Cute Little Girl who lives in Wendel".
Wendel is the home of the Priest of Light, who also happens perchance
to be Carlie's Grandfather. She lives in the Temple with the various
priests, including one whom she very much loves named Heath. Heath is
basically Carlie's father figure due to the fact that her Parents named 
Leroy and Shayla. Her Mother was an Elf, her Father a Human, making her 
half Elf and thus aging at a much slower rate than any normal person
would. Her speech and maturity is that of about a five year old, despite
the fact that she is sixteen (The same age as Kevin). She is well versed 
in the Area of Healing, and hence is the "White Mage" of the game. One 
other advantage she has is that unlike other characters, she will join 
your team before the Full Metal Hugger fight, thus allowing you to fight
it with three characters instead of two.

The trouble begins when Heath leaves Wendel to investigate a strange 
light near the village or Astoria. Carlie, fearing that her Heath will
be in Trouble, escapes the Castle with the help of her friend Mick
(And a Bakujenko) and travels to give Heath a hand. However, once she 
finds Heath, they are attacked by a bunch of Beastmen, whom Heath deals 
with easily. However, Heath is then attacked by Deathjester, and hence 
Kidnapped. Now Carlie has no protection, and no way of getting home.....
--------------------------------------------------------------------

STR: Carlie's only a child, so her Strength isnt very high. Physical attributes
aren't her forte, so only raise them if you have to.

AGL: Like above, Carlie's agility isnt all that flash. Its a bit higher than her
Strength though, thankfully.

VIT: Doesn't matter which class you take, they all have the same max
Vitality (And Defense) in the end.

INT: Quite an amusing point in the game is the fact that Carlie isn't all that
bright. She can't read, and has the vocabulary of a five year old. Yet
amazingly, she has the  second highest intelligence in the game. Doesnít
speak to highly of the other characters now, does it?

PIE: Carlie likes PIE. She has the highest in the game, thus making a team
nearly invincible by the time she reaches a final class, because it will make
full party healing instantaneous and strong. It also makes her Holy Ball and
Saint Beam quite a potent attack.

LUC: Carlie has the second highest Luck in the game, next to Hawk.
Therefore, if you don't have him in the team, let Carlie open your chests.
--------------------------------------------------------------------

		        Bishop
		      /
		     /
		    /
           Priestess
	  /	    \
	 /	     \
	/	      \
       /	        Sage
      /
Cleric		       
      \ 
       \		  Necromancer
	\		/ 
	 \	       /
	  \	      /
           Enchantress
		      \
		       \
		        \
		          Evil Shaman

Neutral - Cleric:

MAX STATS
-------------------------------
Strength: 8  ||||||||

Agility: 8   ||||||||

Vitality: 8  ||||||||

Intell.: 9   |||||||||||

Spirit: 9    ||||||||||||

Luck: 12     ||||||||||||
-------------------------------

Next to the Grappler, this is probably the best first class you can get. Not
Only will it learn Heal Light and Tinkle Rain after the Full Metal Hugger
fight, it'll keep you alive for a long time in fights and save you money with
its curative properties. Only learns the two spells, but it's really all you
need.

SPELLS: Heal Light (ST)- Restores HP based on Spirit
	Tinkle Rain (ST)- Cures all negative status

TECH: Bonkle

Like every other level 1 Tech, Carlie glows white, swings her flail, and hits
the enemy. Can only hit once.

Light - Priestess

MAX STATS
-------------------------------
Strength: 13 |||||||||||||

Agility: 14  ||||||||||||||

Vitality: 14 ||||||||||||||

Intell.: 16  ||||||||||||||||

Spirit: 18   ||||||||||||||||||

Luck: 16     ||||||||||||||||
-------------------------------
Probably the better of the first two classes. You get an attack spell in Holy
Ball, which is better than Angela's for damage. You also get a very handy
Bunch of Elemental Sabers, which are definitely much more useful than 
buying them at Byzel. You also become pretty much invincible with Heal
Light becoming Multi- Target. Great for support and even Magical Attack if
the situation calls for it.

SPELLS: Heal Light - Restores HP based on Spirit
	Tinkle Rain (ST)- Cures all negative status
	Holy Ball (ST)- Level 1 Wisp Elemental Damage
	Ice Saber (ST)- Adds Undine Attribute to the Weapon
	Diamond Saber (ST)- Adds Gnome Attribute to the Weapon
	Flame Saber (ST)- Adds Salamando Attribute to the Weapon
	Thunder Saber (ST)- Adds Jinn Attribute to the Weapon

TECH: Jump

Carlie jumps into the air (Boy, with a name like that you'd NEVER see that
coming) lands on the enemy's head and flips to hit the enemy. Deals
damage, only hits once despite the animation.

Light/Light - Bishop:

MAX STATS
-----------------------------------
Strength: 16 ||||||||||||||||

Agility: 16  ||||||||||||||||

Vitality: 18 ||||||||||||||||||

Intell.: 18  ||||||||||||||||||

Spirit: 22   ||||||||||||||||||||||

Luck: 18     ||||||||||||||||||
-----------------------------------

The best class for Carlie/Kevin's story. Turn Undead (For 1 MP) will deal
999 damage to any undead enemy in the game, such as Ghoul, Zombie, and
fantastically, Dark Lich -the final Boss. 

SPELLS: Heal Light - Restores HP based on Spirit
	Tinkle Rain - Cures all negative status
	Holy Ball (ST)- Level 1 Wisp Elemental Damage
	Ice Saber (ST)- Adds Undine Attribute to the Weapon
	Diamond Saber (ST)- Adds Gnome Attribute to the Weapon
	Flame Saber (ST)- Adds Salamando Attribute to the Weapon
	Thunder Saber (ST)- Adds Jinn Attribute to the Weapon
	Saint Saber (ST)- Adds Wisp Attribute to the Weapon
	Magic Shield - Weakens Magic Damage
	Turn Undead - Deals 999 Damage to Undead enemies

TECH: ChopChop

Carlie jumps off screen, then returns with a giant fan and proceeds to hit the
target about with it.

Item needed: Holy Water Vial
Effect of Item: Multi-Target Heal Light

Flail: Judgment Flail 
Helmet: Bishop's Ribbon
Armour: Bishop's Robe
Ring: Moon Flower
Shield: None
 

Light/Dark - Sage:

MAX STATS
-----------------------------------
Strength: 15 |||||||||||||||

Agility: 17  |||||||||||||||||

Vitality: 18 ||||||||||||||||||

Intell.: 19  |||||||||||||||||||

Spirit: 21   |||||||||||||||||||||

Luck: 19     |||||||||||||||||||
-----------------------------------

The Sage is not good. That's the nicest way I can phrase it. You get Saint
Beam, which isn't that great a damage spell (And if you wanted Damage
Spells, you should have gone as the Evil Shaman for Demon Breath) and
you get Multi-Target Sabers. Wow, considering they become obsolete well
before you make the final class change.

SPELLS: Heal Light - Restores HP based on Spirit
	Tinkle Rain - Cures all negative status
	Holy Ball - Level 1 Wisp Elemental Damage
	Ice Saber - Adds Undine Attribute to the Weapon
	Diamond Saber - Adds Gnome Attribute to the Weapon
	Flame Saber - Adds Salamando Attribute to the Weapon
	Thunder Saber - Adds Jinn Attribute to the Weapon
	Saint Beam (ST)- Level 2 Wisp Elemental Damage

TECH: BoomBoom

Carlie becomes a suicide bomber, running at the enemy, jumping off screen,
then landing on the target with an explosion.

Item needed: Bottle of Salt
Effect of Item: Multi-Target Tinkle Rain

Flail: Giant's Flail  
Helmet: Sage's Ribbon
Armour: Sage's Robe
Ring: Moon Flower
Shield: None 

Dark - Enchantress:

MAX STATS
-------------------------------
Strength: 13 |||||||||||||

Agility: 14  ||||||||||||||

Vitality: 13 |||||||||||||

Intell.: 17  |||||||||||||||||

Spirit: 17   |||||||||||||||||

Luck: 17     |||||||||||||||||
-------------------------------

The weaker of the first class change options, but by no means bad Ė the
options that come later for class are very solid. Basically, you have to make
the choice whether you are willing to sacrifice the extremely useful Sabers
now, for a couple of weak summons and extremely powerful spells (Demon
Breath & Black Curse) later.

SPELLS: Heal Light - Restores HP based on Spirit
	Tinkle Rain (ST)- Cures all negative status
	Unicorn Head - Level 1 Summon Damage
	Machine Golem - Level 1 Summon Damage

TECH: Dash

Carlie runs toward the target, twirling her flail. She hits it. Yippee.


Dark/Light - Necromancer:

MAX STATS
-----------------------------------
Strength: 16 ||||||||||||||||

Agility: 15  |||||||||||||||

Vitality: 18 ||||||||||||||||||

Intell.: 19  |||||||||||||||||||

Spirit: 21   |||||||||||||||||||||

Luck: 20     ||||||||||||||||||||
-----------------------------------

The basic theory of Carlie, is that Necromancer rocks the damn house.
Black Curse, as soon as it's learnt, makes Lise's Dark Classes redundant.
Couple that with Carlie's Multi-Target healing, Tinkle Rain to cover any
status, and Carlie can pretty much carry a team through to and PAST the
final boss with no trouble in the world. If you have an offensive weapon
like Duran or a Dark Kevin class, you'll be nearly unbeatable once you
change class.

SPELLS: Heal Light - Restores HP based on Spirit
	Tinkle Rain (ST)- Cures all negative status
	Unicorn Head - Level 1 Summon Damage
	Machine Golem - Level 1 Summon Damage
	Ghoul - Level 2 Summon Damage
	Ghost - Level 2 Summon Damage
	Dark Saber (ST)- Adds Shade Attribute to the Weapon
	Black Curse - Lowers Enemies Strength, Agility, Vitality,
Intelligence and Spirit

TECH: Craaaazy

Carlie belts the enemy a couple of time with her flail, causing an explosion
each time she hits. Only causes one hit of damage, though, and it's not very
high, because it's Carlie.

Item needed: Bottle of Ashes
Effect of Item: Black Curse

Flail: Maul of the Dead
Helmet: Undead Ribbon
Armour: Undead Suit
Ring: Black Onyx 
Shield: None


Dark/Dark - Evil Shaman:

MAX STATS
-----------------------------------
Strength: 17 |||||||||||||||||

Agility: 16  ||||||||||||||||

Vitality: 18 ||||||||||||||||||

Intell.: 20  ||||||||||||||||||||

Spirit: 20   ||||||||||||||||||||

Luck: 19     |||||||||||||||||||
-----------------------------------

Once you go Dark with Carlie, there is ANOTHER choice to make. Either
you a) Go with Necromancer for Dark Curse, which makes the final boss a
breeze, or b) you go with Evil Shaman, who has Demon Breath, which will
nearly clear a screen of enemies, making GETTING to the final boss a
breeze. It's really on you which you'd prefer to see. Me? It really depends on
what I get from the ??? Seed. You really can't go wrong either way. Not to
mention, the Great Demon Summon is very nice too.

SPELLS: Heal Light - Restores HP based on Spirit
	Tinkle Rain (ST)- Cures all negative status
	Unicorn Head - Level 1 Summon Damage
	Machine Golem - Level 1 Summon Damage
	Gremlin - Level 2 Summon Damage
	Great Demon - Level 2 Summon Damage
	Anti Magic - Negates all Magical Effects
	Demon Breath - Deals Fire damage and lowers Magic Power and Magic Def

TECH: HugeHuge

Carlie throws her flail off-screen, and it comes back HUGE, hence the Tech
name. She strains to pick it up, but does, and manages to smack the enemy
with it for damage.

Item needed: Bottle of Blood
Effect of Item: Anti-Magic

Flail: Juggernaut  
Helmet: Betium Ribbon
Armour: Betium Dress
Ring: Black Onyx 
Shield: None


WEAPONS:

Weapons

Name			Cost			Where to Get
---------------------------------------------------------------
Wood Flail  		80			Wendel/Maia
Light Flail 		230			Byzel/Jad
Ball & Chain		184			Forcena
Duck Ironball		1300			Elrand/Sultan
Blockbuster		3830			Deen/Mintos
Mithril Maul		4000			Deen/Mintos (Light classes only)
Troll Maul 		4135			Deen/Mintos (Dark classes only)
Morningstar		2270			Diorre
Hiero Flail		3170			Diorre (Light classes only)
Puppet Flail		3220			Diorre (Dark classes only)
Cuneal Maul		7200			Cats
Holy Flail		7495			Cats (Light classes only)
Thibula Flail   	7600			Cats (Dark classes only)
Gravity Maul		17230			Cats
Ultima Maul		17470			Cats (Light classes only)
Bloodsucker		17335			Cats (Dark classes only)
Meteo Flail		18080			Pedan
Mjolnir 		34270			Pedan (Light classes only)
Satan Flail 		32000			Pedan (Dark classes only)

Armour

Name			Cost			Where to Get
---------------------------------------------------------------
Lamb Suit 		55			Wendel/Maia
Poipoi's Rags		154			Byzel
Poto Suit		246			Forcena
Velvet Cape		525			Elrand/Sultan/Diorre
Glint Robe		2100			Deen/Mintos
Pakkun Suit		1900			Diorre
Utsufushi Robe		2930			Cats
Golden Robe		3480			Cats (Light classes only)
Silver Robe	    	3410			Cats (Dark classes only)
Minister's Robe		7200			Pedan (Light classes only)
Shrine Girl Robe	7600			Pedan (Dark classes only)

Helmet

Name			Cost			Where to Get
---------------------------------------------------------------
Cat-ear Hood		40			Wendel/Maia
Rabite Hat		170			Jad
Silk Ribbon 		990			Diorre
Holy Spirit Hood	2600			Cats

Accessory

Name			Cost			Where to Get
---------------------------------------------------------------
Bunny Egg 		140			Jad
Protect Earrings   	990			Deen/Mintos
Whitelight Ring 	1850			Cats (Light classes only)
Blackshade Ring   	2200			Cats (Dark classes only)
Sunshine Hat		3335			Pedan


--------------------------------------------------------------------
12. THE BLACK RABITE
--------------------------------------------------------------------
The Black Rabite is an optional "Super" boss, in the traiditon of FF7's
WEAPONS, Ultima and Omega from FF8, Shinryuu and Omega from FF5,
and Ozma from FF9. It can only be reached through Angela and Duran's
story, as it resides in Dragon's Hole.

Directions to find the Black Rabite:

Once you enter the Dragon's mouth, you'll be in the room where you fought 
the Dark Shrine Knight. Go north twice. The the second north exit should 
be somewhere to the top left. After doing this, head east twice.

Once in next room, head up, and there are 2 north exits here. The one 
on the right leads to a dead end (where you fought Tzenker for the 2nd
time),  and another at the top left. Take the one at the top left. After that,
follow the path. There's only one other exit per area. In case you cant find
the exit, head north twice, go to the extreme west until you see a southern
exit. This exit leads to a corridor. There is a hidden opening in the left wall
which leads to the Black Rabite's Room.

NOTE: THE BLACK RABITE IS DAMN HARD. YOU REALLY
SHOULD BE AT A LEVEL OF 50+  IF YOU WANT TO BEAT HIM
LEGITIMATELY. THERE IS A REAL CHEAP AND DIRTY WAY TO 
WIN, BUT I AM NOT POSTING IT BECAUSE IT IS A GLITCH AND IS
BLATANT CHEATING.

I must strongly recommend that you have the Duran (As a Paladin) on your
team. This class was made to fight the BR. Under NO circumstances should
you have Runemaster, because DeathSpell will not work unless you are
Level 99, and the BR is immune to all status changes. Other than that, if
you have Carlie as a third party member, having her as ANY class will help
out alot, but if you're playing Angela's quest WITHOUT Duran, Bishop's
Saint Saber will fill in nicely (For your physical attacker, not Angela). On a
side note, if you DO level to Level 99 before fighting, DeathSpell WILL
deal the appropriate damage (I tested this myself).

Mostly the Black Rabite bounces around and lets you hit it, and will
sometimes throw in a physical attack just to show its still moving. 
However, when it starts to use magic, watch out. It can cast up to four spells
in a row, usually from weakest to strongest. The only time i ever got four in
a row it cast Dark Force, Black Rain, Evil Gate, Black rain. The best 
strategy to counteract this flurry of magic is to simply use healing items as
quick as you can and MT or ST heal once its done. The Black Rabite will
sometimes cast Dark Force and Black Rain on itself, and heal itself which
can be a *REAL* pain. It also likes to cast Dark Saber on your party. If and
when it does cast MT Dark Saber, counterract it with A different Saber (I
STONGLY suggest Saint Saber) or use a Stardust herb/Anti Magic if you
have Carlie as an Evil Shaman. Beware though, Stardust Herb will remove
Stat-Ups too. Be sure to remain healed at all times.

After you've pounded it into well deserved dust, a treasure chest will
appear. Inside is the Moogle Badge, an item that works in the same way as
the Chibikko Hammer, but it turns the party into Moogles and back again
instead. Make sure no Great Demons are left once you kill it otherwise you
will not get the Moogle Badge.


--------------------------------------------------------------------
13. LEGAL STUFF
--------------------------------------------------------------------
Those who wish to use the guide for non-commercial purposes may do so,
but I require that you send me an email at bdsnikolai@hotmail.com first
simply to inform me of your use of my guide. Portions which have been
taken from contributors are copyrighted by the respective contributors.

Commercial usage is strictly prohibited.  This also involves translating my
guide into Arabic and then selling them printed on ancient scrolls.
--------------------------------------------------------------------
14. THANKYOU TO.......
--------------------------------------------------------------------

MeepleLard, Mentar, Anemo, Armisael, RyuSeiryuu, Twilight,
NothingMan, Buskaboo, stiletto, Nadia, Major Damage, Shadow Dino,
Maximum J, DavieZBoy, Veib, Espeon, MaijinGoten, PW and others who I
may have forgotten from the SD3 board at GameFAQs. Cheers guys.

Our SD3 Board's fallen comrades: Nightblade, XZeroSSJ, The Maverick
Hunter, Riesz.

LunarDragonKnight - Rest in Peace.

And a special thanks to you, the reader, for reading my attempt to help you
through a game such as this!