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    Pro Action Replay Codes by SGooding

    Version: 0.1 | Updated: 08/05/00 | Printable Version | Search This Guide

    Bigstu's Seiken Densetsu 3 FAQ v0.1
    Pro Action Replay codes:
    
    Written by Stuart Gooding : <bigstu11@hotmail.com>
    
    This document is Copyright 2000 Stuart Gooding
    
    Note from the author:
      I wrote this FAQ because I couldn't find a decent SD3 code FAQ on
    the internet. It's my first FAQ so be I can blame that for any mistakes. And I guess that this is protected under International Copyright so don't rip it off!
    
    This document should only be found on:
        GameFAQS - <http://www.gamefaqs.com>
    
    * Also the names I use for some of the character may be different...
      You should be able to figure it out.
    
    CONTENTS
      1. Player Status Codes
    
      2. Class Changing Codes
    
      3. Inventory Item List
    
      4. Skills/Magic List
    
      5. Player Status Codes
    
    
    1. Player Status Codes
    
    |---------|--------------------------------------------|
    |PAR Code |                Description                 |
    |---------|--------------------------------------------|
    |7FEDFEFF | Player 1 - Quick level up (High EXP)       |
    |7FF0FEFF | Player 2 - Quick level up (High EXP)       |
    |7FF3FEFF | Player 3 - Quick level up (High EXP)       |
    |---------|--------------------------------------------|
    |7FEE0cnn | Player 1 - Max Weapon Charge (nn=04,07,09) |
    |7FF10Cnn | Player 2 - Max Weapon Charge (nn=04,07,09) |
    |7FF40cnn | Player 3 - Max Weapon Charge (nn=04,07,09) |
    |---------|--------------------------------------------|
    |7E2C24nn | \                                          |
    |7E2C25nn |  - Affects the amount of Luc (Cash!)       |
    |7E2C26nn | /                                          |
    |---------|--------------------------------------------|
    
    
    2. Class changing codes:
    
    For Player 1 : 7FEE14xx and 7FEE15yy
    For Player 2 : 7FF114xx and 7FF115yy
    For Player 3 : 7FF414xx and 7FF415yy
    
    * Where xx and yy are the numbers that define the class 
      (See table below).
    
    Class Changing Table
    |-----------|----|----|
    |   Class   | xx | yy |
    |-----------|----|----|
    |Neutral    | 00 | 00 |
    |Light      | 01 | 00 |  eg. if player 1 is Duran,
    |Dark       | 01 | 01 |      the codes : 7FEE1402 and 7FEE1502 would
    |Light+Light| 02 | 00 |      change him to a SwordMaster...
    |Light+Dark | 02 | 01 |
    |Dark+Light | 02 | 02 |
    |Dark+Dark  | 02 | 03 |
    |-----------|----|----|
    
    * NOTE: When changing your class, the characters sprite (appearance)
      wont change unless you do it without this cheat or when you use
      something like the cannon, turtle or ship (something to shift the
      game and make it reload the characters). All of their skills work.
      So you can change from class to class gaining all of their strengths.
      Also, you only gain one skill/spell every time you level up, so to 
      gain everyone's skills you should use the quick level cheat (turn 
      it off when you are done getting the skills or else it can get 
      annoying).
    
    
    3. Inventory Item List:
    
    The inventory ring in the game can be accessed by the codes:
    
      7E2EE9nn -> 7E2EF2nn for each slot.
    
    This sets the slot in the inventory to the item nn (see table below for
    item number descriptions).
    
    Also to edit the number of these items in inventory use the codes:
      
      7E2EF3nn -> 7E2EFCnn
    
    This sets the number of each items in the slot specified.
    So, as an example:
    
      If the code : 7E2EE959 and 7E2EF303, you would set slot 1 in the
    inventory to 3 x Angel's Grail.
    
    Inventory Code Index/Description:
    Code: (replace the nn with these codes)
    Final class change items:
    01-04 - Duran's final class changing items
    05-08 - Kevin's final class changing items
    09-0C - Hawk's final class changing items
    0D-10 - Angela's final class changing items
    11-14 - Carlie's final class changing items
    15-18 - Lise's final class changing items
    
    Seeds:
    19    - Item seed
    1A    - Mysterious seed
    1B    - Flying item seed 
    1C    - Magic seed
    1D    - ??? seed
    1E    - Weap/Armr seed
    
    Magical items:
    1F-24 - Earth items (Gnome)
    25-2A - Air items (Jinn)
    2B-30 - Water items (Undine)
    31-36 - Fire items (Salomando)
    37-3C - Dark items (Shade)
    3D-42 - Light items (Wisp)
    43-48 - Moon items (Luna)
    49-4E - Wood items (Dryad)
    
    Flying items:
    4F    - Hand axe
    50    - Shuriken
    51    - Dart
    52    - Pumpkin bomb
    
    Attribute restorative items:
    53    - Candy
    54    - Chocolate
    55    - Magic acorn
    56    - Honey drink
    57    - Puipui grass
    58    - Stardust herb
    59    - Angel's Grail
    
    Miscellaneous items:
    5A    - Magic rope
    5B    - Gun powder
    5V    - Chibikko hammer
    5D    - Moogle badge
    5E    - Pihyara flute
    5F    - Wind drum
    60    - Dreamsee herb
    
    
    4. Skills/Magic List:
    
    This is similiar to the item codes above.
    To access the skills/spells menu ring use the codes:
      7FEEA5nn -> 7FEEAEnn for player 1
      7FF1A5nn -> 7FF1AEnn for player 2
      7FF4A5nn -> 7FF4AEnn for player 3
    Where nn is the spell code of the skill/spell you want in that slot.
    nn codes below.
    
    Skill/Spell Code index: (I think they are all right...)
    Earth:
    01 - Diamond missile
    02 - Earth quake
    03 - Stone cloud
    04 - Protect up
    05 - Speed down
    06 - Diamond saber
    
    Air:
    07 - Airblast
    08 - Thunderstorm
    09 - Stun wind
    0A - Speed up
    0B - Protect down
    0C - Thunder saber
    
    Water:
    0D - Ice smash
    0E - Mega splash
    0F - Cold blaze
    10 - Mind up
    11 - Power down
    12 - Ice saber
    
    Fire:
    13 - Fireball
    14 - Explode
    15 - Blaze wal
    16 - Power up
    17 - Mind down
    18 - Flame saber
    
    Dark:
    19 - Evil gate
    1A - Dark force
    1B - Death spell
    1C - Anti magic
    1D - Black curse
    1E - Dark saber
    
    Light:
    1F - Holy ball
    20 - Saint beam
    21 - Heal light
    22 - Magic shield
    23 - Tinkle rain
    24 - Saint saber
    
    Moon:
    25 - Lunatic
    26 - Half vanish
    27 - Body change
    28 - Life booster
    29 - Energy ball
    2A - Demon breath
    2B - Moon saber
    
    Wood:
    2C - Sleep flower
    2D - Poison bubble
    2E - TransShape
    2F - Aura wave
    30 - Counter magic
    31 - Leaf saber
    
    Special powers: (specific to final class players normally)
    32 - Detect
    33 - Turn undead
    34 - Rainbow dust
    35 - Ancient
    36 - Ancient 2
    37 - Ancient 3
    38 - Freya
    39 - Marduke
    3A - Iormungand
    3B - Lamian Naga
    3C - Unicorn head
    
    Miscellaneous magics:
    3D - Machine golem
    3E - Arrow
    3F - Spike
    40 - Ghoul
    41 - Ghost
    42 - Gremlin
    43 - Great demon
    44 - Earth Jutsu
    45 - Thunder Jutsu
    46 - Water Jutsu
    47 - Fire Jutsu
    48 - Rockfall
    49 - Landmine
    4A - Poison breath
    4B - Flame breath
    4C - Blow needles
    4D - Deadly weapon
    4E - Double spell
    
    From here on the code give the weapon charge moves as spells (it isn't
    supposed to work that way so it can have errors)
    eg. 50 is Duran's Whirlwind blade move.
    (this can be quite fun actually, watch Carlie do Kevin's bastard slam)
    
    There may be more after these charge moves but I can't be stuffed
    looking for them yet (maybe later, in an update or something)
    
    
    5. Player statistic codes:
    
    7FEDxxnn - Player 1 stats
    7FF0xxnn - Player 2 stats
    7FF3xxnn - Player 3 stats
    Replace the xx with the attribute code and the nn to the number you
    want that attribute at. (see the below table)
    
    Attribute codes:
    xx=
    F2-F3 - Current Health
    F4-F5 - Current Mana
    F6 - Strength
    F7 - Agility
    F8 - Vitality
    F9 - Intelligence
    FA - Spirit
    FB - Luck
    
    To set the maximum health and mana the codes are:
    Player 1:
    7FEE01nn and 7FEE02nn for health
    7FEE03nn and 7FEE04nn for mana
    Player 2:
    7FF101nn and 7FF102nn for health
    7FF103nn and 7FF104nn for mana
    Player 3:
    7FF401nn and 7FF402nn for health
    7FF403nn and 7FF404nn for mana
    
    Also the level of your players can be altered by the codes:
    7FEE10nn - for player 1
    7FF110nn - for player 2
    7FF410nn - for player 3
    * nn in this case is the level minus 1
    
    
    Hope you like the Codes, the fun was in finding them!
    I'll add in a weapons and armour part later maybe. (mail me if you
    really want to know what they are)
    
    Acknowledgements:
      I didn't really use any sources in writing this FAQ (if I did
    I have forgotten and am sorry to those who deserve thanks).
      I would like to thank all the people who have written FAQs to
    GameFAQs in the past, for all their help.
    
    Send mail to: bigstu11@hotmail.com
    
    I don't read this account much so don't be surprised by long delays
    between answering mails. (if I've made any mistake let me know)