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    Save State Hacking Guide by DavieZBOY

    Version: 3.0 | Updated: 04/24/01 | Search Guide | Bookmark Guide

                SEIKEN DENSETSU 3
    		 Hacking Guide
    			version 3.0
      		  Copyright DavieZBOY (DavieZBoy@aol.com) 2000-2001
    1) Intro
    2) Getting Started (For Beginners)
    	2.a) Tools
    	2.b) Basics-what you need to know
    	2.c) Hacking
    	2.d) Saving
    3) Hacking Guide for SD3
    	3.a) HP
    	3.b) MP
    	3.c) Stats
    	3.d) Status
    	3.e) Exp.
    	3.f) Level
    	3.g) Weapons
    	3.h) Helmets
    	3.i) Armor
    	3.j) Gauntlets
    	3.k) Shields
    	3.l) Spells
    	3.m) Classes
    	3.n) Characters
    	3.o) Luc (Gold)
    	3.p) Items
    4) F.A.Q.
    5) Special Thanks
    6) Other Junk
    Version  History-
    v 1.0 - First release, just about everything you see here.
    v 1.5 - Forgot to add Tech Gauge Max thingy, in Class section, and decided
    that the Special Thanks section was sorta empty, so I added a couple 	more
    v 2.0 - Added another site to where you can find this Guide, in the Other Junk
    section. =)
    v 2.5 - Fixed a minor error I had made.
    v 3.0 - Fixed the storage system problem, thanks to Da_Wrecka. Fixed up a
    little the entire document, went through the whole thing and made some
    changes, especially the "2) Getting Started" section. It all looks a lot nicer
    now, and is more understandable (at least I think it is). =)
    1- Intro:
    	This is DavieZBOY's Seiken Densetsu 3 hacking guide. For those of you
    who don't know what Seiken Densetsu 3 is, why are you reading this? Just
    kidding, but for those of you who don't know, but are familiar with Secret of
    Mana, this would be Secret of Mana 2, if it were released in the US, but alas,
    it never made it all the way. But, thanks to Neill Corlett
    (www4.ncsu.edu/~nscorlet/sd3) we can now play it in 100% english....on a ROM,
    just make sure you own the original cartridge. This is such an awesome game, I
    decided to make a SaveRam, or .SRM (the save file for the ROM) hacking guide
    for it, since I know how.
    2- Getting Started (For Beginners):
    	Ok, this section is for those of you who don't know a thing about
    hacking SRM files, or at least don't know much.
    2.a- Tools:
    	Ok, for hacking SD3 SRM files, what you need is-
    	-An .SRM file for SD3
    	And of course you'll also need the emulator and ROM to play it.
    	You can get HexWorkshop at: www.bpsoft.com, and the rom and emulator,
    you can search for them on the web. I use Hex Workshop v. 2.54, it works best
    for me, and it'll be easier to follow along using it. Also, I believe the
    newer verions are Trial Versions, not Freeware.
    2.b- Basics-what you need to know:
    	Note: This may be a little confusing, but try to bear through it all. If
    you don't understand it all, that's ok, it should come clear when you actually
    try and do it. Also, if you find any errors, please be sure to notify me about
    	Ok, first of all, to understand the process of hacking an SRM file, you
    need to know what Hexadicimals are. If you've ever used GameShark or GameGenie
    codes, you would've had to use Hexadicimals. They are sorta like our number
    system except they not only use the numbers 0-9, but they also use the letters
    A-F. The values of each digit are as follows:
    Hexadec. = Decimal
    	00 = 0
    	01 = 1
    	02 = 2
    	03 = 3
    	04 = 4
    	05 = 5
    	06 = 6
    	07 = 7
    	08 = 8
    	09 = 9
    	0A = 10
    	0B = 11
    	0C = 12
    	0D = 13
    	0E = 14
    	0F = 15
    	10 = 16
    	11 = 17
    	12 = 18
    	13 = 19
    	14 = 20
    	... You get the idea right? this keeps going all the way to, FF = 255.
    	Now you must notice that a two-digit hex number can go between 00 and FF
    (0 and 255 decimal). This is important to know because one byte of data is a
    two-digit hex number. It's the basic unit of data that you'll be dealing with
    when hacking any ROM SaveRam, Save State, or even the ROM itself.
    	Ok, first of all you need, a Hex editing tool, preferably Hex Workshop
    (look in above section for more details). Ok, now you need to load you SRM
    file, it should be located in the same folder as your ROM, and should be named
    	Now, when you load the SRM file into Hex Workshop, it should look
    somewhat roughly like this, at least if you're using Hex Workshop v. 2.54:
    | Hex Workshop - [SEIKEN~.SRM]                                      _ [] X
    |  File     Edit     Disk     Options     Tools     Window     Help
    |  (a bunch of tools that I can't draw)
    |(Section 1*)(Section 2*)                              (Section 3*)
    | 00000000    6578 6973 7420 2020 0000 00|00 0000 0000 exist   ........
    | 00000010    4800 6100 7700 6B00 0000 0000 3387  0287 H.a.w.k.....3...
    | 00000020    024C 004C 0000 0000 0000 0000 4000  0000 .L.L........@...
    | 00000030    4C00 6900 7300 6500 0000 0000 33BE  02BE L.i.s.e.....3...
    | etc, etc, etc
    | Ready                     |Offset: 0000000A|Value: 131072|8192 bytes|OVR
    |___________________________| (Section 4*)___|_____________|__________|_____
    	* Does not say Section 1, 2, 3, or 4. I put them in there so I can
    explain those sections easier.
    	Ok, now starting with Section 1: This is a list of addresses to tell you
    which section you're on, very helpful in letting you know where you are, so
    that you don't get lost too easily. For example, the top section is located at
    offset 00000000, or just 00, and goes all the way to 0F, the second to top
    section is located at offset 10(hex value), and ends at 1F, the third at 20,
    	Now Section 2: This is the file or SaveRam itself, it's displayed in
    hexadicimals. Each byte in the game or file is stored with two hex digits. So
    the first byte (which is two digits) of the file has 65(hex value), the second
    byte has 70(hex value), the third has 69(hex value), etc.
    	Now for Section 3: This is just the same exact data as Section 2, only
    it's displayed in ASCII text format instead of Hexadicimal value, I recomend
    when hacking to use Section 2 instead of this Section, but you can expiriment
    here if you like, although I don't think you'll acomplish anything with it.
    Remember, two hex digits make up one byte, but ASCII text only one digit makes
    up a byte, that's why there are 32 digits in Section 2, and only 16 in Section
    3, for each line or section. You should know that the data in Section 2, and
    the data in Section 3, are exactly the same, if you change the hex value of a
    byte in Section 2, the value of that byte in Section 3 will change to what it
    would be in ASCII format.
    	And Finally Section 4: This is the exact offset of the byte that your
    cursor is on right now. Right now the cursor (the wanna be cursor that looks
    like this,"00|00") is on offset 0000000A, or just 0A, if you move the cursor
    one space left, it will be on offset 09, if you move it one space right, it
    will be on offset 0B, if you move it one space down, it will be on offset 1A,
    etc. You can't move it up, because it's at the top already. Section 4, is like
    Section 1, only more specific.
    	If you didn't get that, well, oh well, hopefully it will make sense when
    you're actually hacking it. =)
    2.c- Hacking:
    	Ok, in this section, I'll help you hack something in your SD3 SaveRam
    	(Note: I am showing you how to hack the top save file in your SD3 game,
    so if you don't want to mess with the top saved slot in your game, I suggest
    saving your current game in another slot as well, and if you wish to hack your
    second or third saved slot, add 800 to every offset I give, for the second
    slot, and 1600 for the third slot. For example, when I say go to offset 1FD,
    if you're hacking the second slot, go to offset 9FD)
    	First of all, load your [ROMNAME.SRM] file using Hex Workshop. Go down
    to offsets 1FD and 1FE (offsets explained in above section 2.b). These two
    offsets are where your max HP is located. You can type into these two offsets
    or data blocks (four digits, two for each data block), any hexadicimal between
    00 and FF, let's say... E7 and 03, that should work pretty good. So go to
    offset 1FD, and type in E7, then go to 1FE which is next, and type in 03. And
    you've hacked you first SaveRam! But you're not finished yet. Try saving your
    hack and going to your saved file in the game, I guarantee you, it won't be
    there! There will be no saved file there! Want to know what to do? Go to the
    next section, 2.d- Saving, and find out!
    2.d- Saving:
    	Now this section will most likely be sorta hard to explain, seeing as I
    don't have any screenshots to explain to you, but I'll do my best. After
    you've hacked or done whatever changes to your SaveRam, to save, follow the
    following instructions:
    	After doing your changes or hacking, and you want to save, highlight
    everything from offset 70 or 00000070, to offset 7FD or 000007FD. You DON'T
    highlight anything before offset 70, because that's just the text that says
    the names and data of your save file on the screen with the save slots, and
    has nothing to do with the actual stats of the game, so DO NOT highlight it.
    If you don't know how to highlight this section, get your cursor or your mouse
    to offset 70, click on the mouse, and hold it down, and drag it all the way
    down to offset 7FD, and let go right before offsets 7FE and 7FF, which are the
    two offsets at the end of the section 7F0, now everything should be
    highlighted between the offsets, 70 and 7FD. Now go to the 'Tools' menu in
    HexWorkshop, and click on Generate Checksum, or press F12. Then click on the
    'Generate' tab. Different hexadicimal numbers will come up in different
    spaces. The one that says "Checksum-16" is the one you're looking for. What
    this did, is add up all the hex numbers between offsets 70 and 7FD. Whatever
    numbers it gives you, write them in the offsets at the end that you didn't
    highlight, 7FE and 7FF, only write them reversed. For example, if in the
    "Checksum-16" space it says: 64C4 when you pressed the 'Generate' tab, in 7FE
    put in C4 and in 7FF put in 64, instead of 64 in 7FE and C4 in 7FF, so that's
    C464, instead of 64C4, got that? It said 64C4, and you put in C464. Make sure
    you read this right, and at least understand it while you're testing it,
    because it is impotant! Now, you can save, and it'll finally work. Go to your
    game and the saved slot will be there with the changes you've made. Now
    remember to do this every time after hacking the game, It may seem like a lot,
    but it's actually quite easy to do. And I guess that wraps up this section.
    Hope I covered everything you needed to know. =)
    3- Hacking guide for SD3:
    	Well, assuming you know how to locate offsets, I'll now give you the
    offsets to everything I know of, that you can hack, and the data to put it
    with. I'm just giving you the offsets, I ain't saying, "Ok, the Max HP is
    located at 1FD-1FE" I'll just be saying, "Max HP: 1FD-1FE", so Good Luck!
    3.a- HP:
    	Remember, you can put in any Hex Value from 00-FF, and if you want 999
    HP, put in E7 and 03.
    	1st Player:
    	Current HP: 172-173
    	Max HP*: 1FD-1FE
    	2nd Player:
    	Current HP: 271-272
    	Max HP: 2FC-2FD
    	3rd Player:
    	Current HP: 370-371
    	Max HP: 3FB-3FC
    (*what you hacked in section 2.c- Hacking)
    3.b- MP:
    	Again, if you want 999 MP, put in E7 and 03, if you only need 99, try
    63. =)
    	1st Player:
    	Current MP: 174-175
    	Max MP: 1FF-200
    	2nd Player:
    	Current MP: 273-274
    	Max MP: 2FE-2FF
    	3rd Player:
    	Current MP: 372-373
    	Max MP: 3FD-3FE
    3.c- Stats:
    	Again you can put in any Hex value from 00-FF, and that goes for
    everything so that I don't have to keep repeating myself. You might just want
    to expiriment yourself with the Stats, if you want 99 of 'em all, put in 63.
    There's also a problem with the stat Luck, it seems to go back down to what it
    used to be, when you check in the 'Y' menu, after you've already hacked it,
    but even though it shows up like this, I believe it stays how you hacked it,
    it just says different. =)
    	1st Player:
    	Strength: 176
    	Agility: 177
    	Vitality: 178
    	Intelligence: 179
    	Spirit: 17A
    	Luck: 17B
    	2nd Player:
    	Strength: 275
    	Agility: 276
    	Vitality: 277
    	Intelligence: 278
    	Spirit: 279
    	Luck: 27A
    	3rd Player:
    	Strength: 374
    	Agility: 375
    	Vitality: 376
    	Intelligence: 377
    	Spirit: 378
    	Luck: 379
    3.d- Status:
    	Same thing I said above. Except the thing about Luck. =)
    	1st Player:
    	Attack Power: 1A7-1A8
    	Evade Rate: 1AE
    	Defence Power: 1AF-1B0
    	Magic Defense Power: 1B1-1B2
    	2nd Player:
    	Attack Power: 2A6-2A7
    	Evade Rate: 2AD
    	Defence Power: 2AE-2AF
    	Magic Defence Power:  2B0-2B1
    	3rd Player:
    	Attack Power: 3A5-3A6
    	Evade Rate: 3AC
    	Defence Power: 3AD-3AE
    	Magic Defence Power: 3AF-3B0
    3.e- Exp.:
    	Well, this is you exp. points, I don't really think this matters much,
    since you can just hack your level in the next section anyways, but go ahead
    and mess with this if you'd like.
    	1st Player:
    	Total Experience: 17C-17D
    	Remainder of Total Experience: 17E-17F
    	Experience for Next Level: 186-187
    	Remainder of Experience for Next Level: 188-189
    	2nd Player:
    	Total Experience: 27B-17C
    	Remainder of Total Experience: 27D-27E
    	Experience for Next Level: 285-286
    	Remainder of Experience for Next Level: 287-288
    	3rd Player:
    	Total Experience: 37A-37B
    	Remainder of Total Experience: 37C-37D
    	Experience for Next Level: 384-385
    	Remainder of Experience for Next Level: 386-387
    3.f- Level:
    	Well, this is your experience level, if you want to be lvl 99, type in
    62, if you want to be level 255, type in FF,if you want other levels, just
    	1st Player:
    	Experience Level: 18A (some examples: 00-level 0; 62-level 99; FF-level
    	2nd Player:
    	Experience Level: 289
    	3rd Player:
    	Experience Level: 388
    3.g- Weapons:
    	Anyone can equip any weapon, as long as you hack it into the 'Equiped
    Weapon' section, and that goes for all the armors and helmets and rings and
    shields too, but it still won't show when you're battling, if you give Angela
    a Lance, she'll still appear with a Rod.
    	1st Player:
    	Equiped Weapon: 18F
    	Extra Weapons: 1B5-1BB
    	2nd Player:
    	Equiped Weapon: 28E
    	Extra Weapons: 2B4-3BA
    	3rd Player:
    	Equiped Weapon: 38D
    	Extra Weapons: 3B3-3B9
    (the following Submitted by ShaheenJim)
    01-Bronze Sword
    02-Iron Sword
    06-Steel Sword
    07-Bastard Sword
    08-Silver Blade
    0F-Mythril Sword
    12-Valar Sword
    13-Kusanagi Blade
    16-Muramasa Blade
    1B-Brave Blade
    1F-2A-Nothing Swords.
    2B-Leather Glove
    2C-Iron Knuckles
    2D-Needle Glove
    2E-Molebear Claw
    2F-Chain Glove
    30-Bagh Nakh
    31-Fiend's Claw
    33-Moogle Claw
    34-Keen Knuckle
    35-Power Glove
    36-Kaiser Knuckle
    37-Acid Claw
    38-Cyclone Claw
    39-Mythril Claw
    3A-Bone Knuckle
    3B-Kerberos Claw
    3C-Diamond Knuckle
    3D-Ghost Hand
    3E-Rock Claw
    3F-Gleam Glove
    40-Jug Puncher
    41-Vampire Claw
    42-Aura Glove
    43-Rotten Knuckle
    44-Dragon Claw
    45-Spiral Claw
    46-Holy Glove
    47-Skull Disect
    48-Gigas Glove
    49-54-Nothing Claws
    55-Flint Knife
    58-Roundel Dagger
    5A-Steel Dagger
    5D-Main Gauche
    5F-Crystal Dagger
    60-Elf Dagger
    63-Mithril Knife
    65-Dancing Dagger
    66-Field Dagger
    68-Merkiel Dagger
    69-Sylvan Knife
    6B-Sheol Dirk
    6C-Crescent Knife
    6E-Crimson Glare
    71-Kongo Rakan
    73-7E-Nothing Knives
    7F-Wooden Cane
    81-Witch Staff
    82-Oak Pine
    83-Pewter Rod
    84-Ruby Cane
    85-Crystal Rod
    86-Soul Rod
    87-Varshu Staff
    88-Cunning Staff
    89-Ash Cane
    8A-Will Staff
    8B-Tot's Cane
    8C-Rajin's Cane
    8D-Mythril Rod
    8E-Skull Rod
    8F-Memyl Rod
    90-Druid Cane
    91-Revelation Cane
    92-Nebula Staff
    93-World Tree Branch
    94-Ancient Rod
    95-Mizunara Cane
    96-Eternal Rod
    97-Celnunnos Cane
    9A-Spirit Cane
    9B-Rune Staff
    9C-Dragon Rod
    9D-A8-Nothing Staves
    A9-Hollow Rod
    AA-Wood Flail
    AB-Ball and Chain
    AC-Light Flail
    AE-Steel Maul
    AF-Duck Ironball
    B0-Silver Flail
    B1-Heavy Flail
    B2-Hammer Flail
    B3-Morning Star
    B4-Heiro Flail
    B5-Puppet Flail
    B7-Mythril Maul
    B8-Troll Maul
    B9-Cuneal Maul
    BA-Holy Flail
    BB-Thibula Flail
    BC-Gravity Maul
    BD-Ultima Maul
    BF-Meteo Smash
    C1-Satan Flail
    C2-Vertina Maul
    C4-Gigas Flail
    C5-Maul of the Dead
    C7-D2-Nothing Flails
    D3-Bronze Lance
    D4-Long Spear
    D8-Steel Lance
    DA-Silver Lance
    DB-Wing Spear
    DC-Mystic Spear
    DD-Plune Lance
    DE-Dark Piercer
    DF-Torrento Spear
    E0-Golden Spear
    E1-Mythril Spear
    E3-Griffin Lance
    E5-Wolf's Fang
    E7-Valkyrie Spear
    E8-Mideel Spear
    EC-Blaze Piercer
    ED-True Spear
    EF-Dragon Lance
    F0-Giant's Spear
    F1-FF-Nothing Spears
    3.h- Helmets:
    	1st Player:
    	Equiped Helmet: 190
    	Extra Helmets: 1C5-1CB
    	2nd Player:
    	Equiped Helmet: 28F
    	Extra Helmets: 2C4-2CA
    	3rd Player:
    	Equiped Helmet: 38E
    	Extra Helmets: 3C3-3C9
    (the following Submitted by ShaheenJim)
    01-Leather Visor
    03-Studded Helm
    04-Visored Helm
    05-Horned Helm
    06-Silver Sallet
    07-Beryl Arnet
    08-Dragon Helm
    09-Hero's Crown
    0A-Protection Helm
    0B-Rising Moon Helm
    0C-Skull Head
    0E-Warrior Band
    10-Chakra Band
    11-Werewolf's Mane
    12-Majuu Mask
    13-Genjuu Mask
    14-Dragon's Mane
    15-Ivory Band
    16-Darkshine Band
    17-Sapphire Band
    18-Ruby Band
    19-Leather Hat
    1B-Feather Hat
    1C-Fearie Hat
    1D-Grizzly Garea
    1E-Black Hood
    20-Fool's Crown
    21-Wind Spirit Hat
    22-Silver Wolf Garea
    23-Stealth Hood
    24-Bloody Mask
    26-Witch Hood
    27-Emerald Tiara
    28-Panther Hood
    27-Emerald Tiara
    28-Panther Hood
    29-Silver Circlet
    2A-White Snow Veil
    2B-Mist Veil
    2C-Moonstone Tiara
    2D-Myien Crown
    2E-Eremos Crown
    2F-Rune Veil
    30-Ancient Tiara
    31-Cat-ear Hood
    32-Rabite Hat
    33-Mog Cap
    34-Silk Robbin
    35-Parobin Hood
    36-Holy Spirit Hood
    37-Sunstone Hat
    38-Spiritus Robbin
    39-Bishop's Ribbon
    3A-Sage's Ribbon
    3B-Undead Ribbon
    3C-Bitium Ribbon
    3D-Winged Ribbon
    3E-Leather Helmet
    40-Viking Helm
    42-Unicorn Helm
    43-Aurora Helm
    44-Pegasus Helmet
    45-Vanir Helmet
    46-Stardust Helmet
    47-Rising Dragon
    48-Wolf Helmet
    3.i- Armor:
    	1st Player:
    	Equiped Armor: 191
    	Extra Armor: 1C5-1CB
    	2nd Player:
    	Equiped Armor: 290
    	Extra Armor: 2C4-2CA
    	3rd Player:
    	Equiped Armor: 38F
    	Extra Armor: 3C3-3C9
    (the following Submitted by ShaheenJim)
    7F-Quilted Leather
    80-Hard Leather
    81-Bezant Mail
    82-Lamellar Armor
    84-Half Plate
    85-Plate Mail
    86-Lunula Mail
    88-Pegasus Armor
    89-Leanis Plate
    8A-Knight Armor
    8B-Swordsman Armor
    8C-Gold Armor
    8D-Platinum Armor
    8E-Dragon's Mail
    8F-Hero's Armor
    90-Protect Armor
    91-Master's Armor
    92-Skeleton Mail
    93-Cotton Uniform
    94-Leather Belt
    95-Fur Vest
    96-Warrior Uniform
    97-Chain Vest
    98-Wolf Belt
    9A-Beast Uniform
    9B-Lyshee Vest
    9D-Amber Uniform
    9E-Red Uniform
    9F-Blue Uniform
    A0-Genjuu Belt
    A1-Majuu Belt
    A2-Scale Uniform
    A3-Byakko Uniform
    A4-Genbu Uniform
    A5-Seiryuu Uniform
    A6-Suzaku Uniform
    A7-Cotton Kilt
    A8-Black Fatigue
    A9-Camoflage Cloak
    AA-Thief's Cape
    AB-Soft Leather
    AC-Idaten Cloak
    AD-Chain Guard
    AE-Moonbeam Cloak
    AF-Elf Breastplate
    B0-Fleetwind Cape
    B1-Flourite Plate
    B2-Utsushimi Cape
    B4-Yafuku Cuirass
    B5-Ninga Garb
    B6-Shijima Mail
    B7-Phantom Cuirass
    B8-Silverwolf Pelt
    B9-Wind Demon Mail
    BA-Black Garb
    BB-Cotton Robe
    BC-Silk Robe
    BD-Witch's Robe
    BE-Queen Bee Dress
    BF-Bat Coat
    C0-Tiger Bikini
    C1-Rose Leotard
    C3-Owl Coat
    C4-Zephyr Robe
    C5-Mananan Robe
    C6-Sunrise Dress
    C7-Dusk Dress
    C8-Pure White Robe
    C9-Darkness Robe
    CA-Dreamdevil Coat
    CB-Myein Dress
    CC-Eremos Coat
    CD-Rune Coat
    CE-Ancient Robe
    CF-Chibikko Robe
    D0-Lamb Suit
    D1-Priest's Robe
    D2-Popoi's Rags
    D3-Sailor Dress
    D4-Poto Suit
    D5-Velvet Cap
    D6-Moogle Smock
    D7-Pakkum Suit
    D8-Glint Robe
    D9-Utsufishi Robe
    DA-Golden Robe
    DB-Silver Robe
    DC-Minister's Robe
    DD-Shrine Girl Robe
    DE-Kurikara Robe
    DF-Bishop's Robe
    E0-Sage's Robe
    E2-Bitium Dress
    E3-Padded Leather
    E4-Cuir Boulli
    E5-Feather Vest
    E6-Spiked Leather
    E8-Banded Mail
    E9-Scale Mail
    EA-Mani Plate
    EB-Steda Plate
    EC-White Eagle Plate
    EE-Valkrie Mail
    EF-Rune Armor
    F0-Wing Armor
    F1-Fang Armor
    F2-Phantasm Armor
    F3-Goddes Armor
    F4-Polaris Armor
    F5-DrgnKnight Armor
    3.j- Gauntlets:
    	1st Player:
    	Equiped Gauntlet: 192
    	Extra Gauntlets: 1D5-1DB
    	2nd Player:
    	Equiped Gauntlet: 291
    	Extra Gauntlets: 2D4-2DA
    	3rd Player:
    	Equiped Gauntlet: 390
    	Extra Gauntlets: 3D3-3D9
    (the following Submitted by ShaheenJim)
    49-Leather Gauntlet
    4A-Steel Gauntlet
    4C-Strength Armband
    4D-Knight's Crest
    4E-Fencer's Armband
    4F-Dragon Ring
    50-War King's Crest
    51-Master's Armband
    52-Leather Neckband
    53-Beastman Collar
    54-Power Wrist
    55-Red Moon Horn
    56-Cardinal Eye
    57-Mad Beast's Fang
    58-Gragon's Bone
    59-Toshei Armband
    5A-Demon Neckband
    5B-Utsusemi Earring
    5C-Thief's Earring
    5D-Cobra Earrings
    5E-Ancient Talisman
    5F-Tree Spirit Ring
    60-Mistscreen Charm
    62-Lucky Card
    63-Stealth Card
    64-Jewel Ring
    65-Crystal Ring
    66-Mist Pendant
    67-Protect Ring
    68-Snow Crystal
    6A-Sage Stone
    6B-Blizzard Hairpin
    6D-Marble Ring
    6E-Bunny Egg
    6F-Moon Ring
    70-Protect Earrings
    71-Whitelight Ring
    72-Blackshade Ring
    74-Moon Flower
    75-Black Onyx
    77-Steel Bracelet
    78-Wind God Bracelet
    79-Earth Bracelet
    7B-Rune Earrings
    7C-Yadorigi Armlet
    7E-Giant's Ring
    3.k- Shields:
    	Anyone can equip a shield, as long as you put it in their 'Equiped
    Shield' slot by hacking, but it will only appear on the person if it's Duran,
    and the cool thing is, they'll even show on his dark classes! Also, it's cool
    to equip everyone with a shield, because it'll still help your stats (wouln't
    really make much difference though, if you hack the stats). =)
    	1st Player:
    	Equiped Shield: 193
    	Extra Shields: 1DD-1E3
    	2nd Player:
    	Equiped Shield: 292
    	Extra Shields: 2DC-2E2
    	3rd Player:
    	Equiped Shield: 391
    	Extra Shields: 3DB-3E1
    (the following Submitted by ShaheenJim)
    F7-WaterDragon Shld
    F8-Red-heat Shield
    F9-Thunder God Shld
    FA-Earth Shield
    FB-Gold Shield
    FC-Dragon Shield
    FD-Sacred Shield
    FE-Oath Shield
    FF-Adament Shield
    3.l- Spells:
    	Spells, techs, and enemy or boss spells are all fitted into this
    category. You can have up to 12 spells, so choose wisely. =)
    	1st Player:
    	Spells: 1E5-1F0
    	Targeting Value: 1F1-1FC
    	2nd Player:
    	Spells: 2E4-2EF
    	Targeting Value: 2F0-2FB
    	3rd Player:
    	Spells: 3E3-3EE
    	Targeting Value: 2EF-2FA
    01-Single Target
    02-Multi Targeted
    03-Single/Multi Targeted
    04-Caster Only (can only be casted on the person casting, like Kevin's
    Pressure Point)
    The best thing to do, is probably make all your spells Single/Multi Targeted.
    (the following Submitted by ShaheenJim)
    00-(no spell)
    01-Diamond Missile
    03-Stone Cloud
    04-Protect Up
    05-Speed Down
    06-Diamond Saber
    07-Air Blast
    09-Stun Wind
    0A-Speed Up
    0B-Protect Down
    0C-Thunder Saber
    0D-Ice Smash
    0E-Mega Splash
    0F-Cold Blaze
    10-Mind Up
    11-Power Down
    12-Ice Saber
    15-Blaze Wall
    16-Power Up
    17-Mind Down
    18-Flame Saber
    19-Evil Gate
    1A-Dark Force
    1E-Dark Saber
    1F-Holy Ball
    20-Saint Beam
    21-Heal Light
    22-Magic Shield
    23-Tinkle Rain
    24-Saint Saber
    26-Half Vanish
    27-Body Change
    28-Life Booster
    29-Energy Ball
    2A-Moon Saber
    2B-Sleep Flower
    2C-Poison Bubble
    2E-Aura Wave
    2F-Counter Magic
    30-Leaf Saber
    31-Detect	(dummy spell which has a unique visible graphic but no effect)
    32-Turn Undead
    33-Demon Breath
    34-Rainbow Dust
    36-Ancient 2	(dummy)
    37-Ancient 3	(dummy)
    3B-Lamian Naga
    3C-Unicorn Head
    3D-Machine Golem
    41-Great Demon
    42-Earth Jutsu
    43-Thunder Jutsu
    44-Water Jutsu
    45-Fire Jutsu
    48-Rock Fall
    49-Land Mine
    4A-Poison Bubble
    4B-Flame Breath
    4C-Blow Needles
    4D-Deadly Weapon
    4E-Double Spell
    4F-Pressure Point
    (techs and monster abilities start here, there are still a few normal here and
    there too)
    50-3-step Cut
    51-Whirlwind Sword
    52-Flashing Sword
    53-Maigic Circle
    54-Vacuum Sword
    55-Eruption Sword
    56-Whirlwind Kick
    57-Tornado Throw
    58-Water-Moon Slice
    59-Bastard Slam
    5A-Byakko Shockwave
    5B-Stardust Bomb
    5C-Genbu 100-Kick
    5D-Blow Impact
    5E-Suzuka Sky Dance
    60-Seiryuu Death Fist
    61-Dead Crush
    62-Flying Swallow Toss
    63-Silhoutte Slice
    64-Dance of Roses
    65-Thousand Slice
    66-Shadow Dive
    67-Split-Image Slice
    68-Pink Typhoon
    69-Star Attack
    6A-Spiral Rod
    6B-Dancing Rod
    6D-Hot Shot
    74-Vacuum Surge Spear
    75-Flying Heaven Spear
    76-Light Shot Spear
    77-Falling Star
    78-DragonTooth Spear
    79-Hundred Flower Dance
    7A-Hand Axe
    7B-Shuriken	(normal spell)
    7D-Pumkin Bomb
    7E-Silver Dart	(normal spell)
    7F-Cutter Missile	(normal spell)
    80-Crescent	(normal spell)
    81-Rocket Launcher	(normal spell)
    82-Axe Bomber	(normal spell)
    83-Grenade Bomb
    84-Dark Fear
    85-SurpriseBox Bomb
    86-Death Roulette
    88-Rust Hurricane
    89-Sweet String
    8A-Eye Beam
    8B-Dive Attack
    8C-Bubble Breath
    8D-Grand Slam
    8E-Grand Slam(no, that's not a missprint, it's put in there twice)
    8F-Power Punch
    90-Sky Attack
    92-Feather Blizzard
    93-Black Rain
    94-Gas Cloud
    95-Ghost Road
    96-100 Tentacles
    97-Squid Ink
    98-Tidal Wave
    99-Revenge Spike
    9C-Hell Cross
    9D-Darkness Beam
    A3-Mr. Death God
    A4-Ogre Box
    A5-Kaiser Mimic
    A6-Spined Kelp
    AA-Trap Level 1
    AB-Trap Level 2
    AC-Bloody Axe
    AE-Ice Cradle
    B7-Gravitation Press
    B9-Spiral Moon
    BA-Grenade Bomb
    BC-Lava Wave
    BD-Heat Beam
    BF-Death Ecstasy
    C0-Whirlwind Sword
    C1-Magic Circle Cut
    C2-Vacuum Sword
    C3-Eruption Sword
    C4-Silhoutte Slice
    C5-Shadow Dive
    C6-SplitImage Slice
    C8-Star Shot Spear
    C9-Whirlwind Sword
    CA-Vacuum Sword
    CB-Eruption Sword
    CD-Demon Scream
    CE-Air Slasher
    D4-Metal Wave
    D5-Spiral Moon
    D6-Turn Wind
    3.m- Classes:
    	1st Player:
    	Character*: 18C
    	Class Changes Made: 18D
    	Class: 18E
    	Tech Gauge Max: 185
    	2nd Player:
    	Character: 28B
    	Class Changes Made: 28C
    	Class: 18D
    	Tech Gauge Max: 284
    	3rd Player:
    	Character: 38A
    	Class Changes Made: 38B
    	Class: 38C
    	Tech Gauge Max: 383
    *Character: This does not change which character you have, it just changes the
    colors of your character, and the name of the class, to the colors and the
    name of the class of the character you pick.
    00-Base Class
    01-First Class Change
    02-Second Class Change
    Base Class:
    00-Base Class
    First Class Change:
    Second Class Change:
    In other words, just put in the following, for the class you want:
    010200-God Hand
    010201-Warrior Monk
    010202-Death Hand
    020202-Ninga Master
    030200-Grand Divina
    030202-Rune Master
    040203-Evil Shaman
    050101-Rune Maiden
    050201-Star Lancer
    050202-Dragon Master
    050203-Fenrir Knight
    04-lvl 1 tech
    07-lvl 2 tech
    09-lvl 3 tech
    If you want your lvl 3 tech, I suggest you put in 09, for you Tech Gauge
    3.n- Characters
    	1st Player:
    	Character: 160
    	2nd Player:
    	Character: 161
    	3rd Player:
    	Character: 162
    (the following are sprites you can use, but I warn you, are very glitchy, and
    your game will be restarting all the time, some of them have pretty cool sub-
    screen poses though, and you could try them just for fun)
    0E-Mana Godess
    0F-Wierd looking Mana Stone
    3.o- Luc (Gold):
    	Luc: 491-493
    The most possible Luc, would be if you filled all the offsets with FF.
    3.p- Item Inventory:
    	These are all the items you can have in your item ring, and how many.
    The cool thing is, you can have up to 255 of the same item in your item ring,
    instead of just 9! Pretty cool, eh?
    	Items: 756-75F
    	Item Quantities: 760-769
    Put 63 to have 99 of that item, or FF to have 255
    (the following Submitted by ShaheenJim)
    01-Paladin's Proof
    02-Lord's Proof
    03-Master's Proof
    04-Duelist's Proof
    05-Gold Wolf Soul
    06-Silver Wolf Soul
    07-Death Wolf Soul
    08-Demon Wolf Soul
    09-Good Luck Die
    0A-Bad Luck Die
    0B-Bullseye Die
    0C-Nighteye Die
    0D-Arcane Book
    0E-Book of Secrets
    0F-Book of Rune
    10-Forbidden Book
    11-Holy Water Vial
    12-Bottle of Salt
    13-Bottle of Ashes
    14-Bottle of Blood
    17-KnightDrg Chain
    19-Item Seed
    1A-Mysterious Seed
    1B-Flying Item Seed
    1C-Magic Seed
    1D-??? Seed
    1E-Weapon/Armor Seed
    1F-Earth Coin
    20-Gnome Statue
    21-Basilisk's Fang
    22-Bullete's Scale
    23-Needlion's Eye
    24-Molebear's Claw
    25-Storm Coin
    26-Jinn Statue
    27-Harpy's Fang
    28-Bird's Scale
    29-Bee's Eye
    2A-Siren's Claw
    2B-Ice Coin
    2C-Undine Statue
    2D-WhiteDragon Fang
    2E-Sahagin's Scale
    2F-Slime's Eye
    30-Poseidon's Claw
    31-Flam Coin
    32-Salamando Statue
    33-Fire Lizard
    34-Drake's Scale
    35-Battum's Eye
    36-Kerberos' Claw
    37-Darkness Coin
    38-Shade Statue
    39-Ghost's Eye
    3A-Specter's Eye
    3B-Shadowzero's Eye
    3C-Demon's Claw
    3D-Light Coin
    3E-Wisp Statue
    3F-Poto Oil
    40-Pakkun Oil
    41-Mama Poto Oil
    42-Papa Poto's Claw
    43-Moon Coin
    44-Luna Statue
    45-ChibiDevil's Eye
    46-Porobin Oil
    47-Wolf Devil Oil
    48-Carmilla's Claw
    49-Myconid's Eye
    4A-Assassin Bug Eye
    4B-Dryad Statue
    4C-Grell Oil
    4D-Matango Oil
    4E-Crawler's Claw
    4F-Hand Axe
    52-Pumkin Bomb
    53-Round Drop
    54-Pakkun Chocolate
    55-Magic Walnut
    56-Honey Drink
    57-Pupui Grass
    58-Stardust Herb
    59-Angel's Grail
    5A-Magical Rope
    5C-Chibikko Hammer
    5D-Moogle Badge
    5E-Pihyara Flute
    5F-Wind Drum
    60-Dreamsee Herb
    61-HalfKey A	(dummy)
    62-HalfKey B	(dummy)
    63-Mystery Key	(dummy)
    64-Dragon's Eye	(dummy)
    65-Illusion Mirror
    66-Demon Statue	(dummy)
    67-FF-Nothing Item's	(all dummy)
    3.q-  Item Storage:
    	The way the game stores items in storage is very different than how the
    items and equipment has been stored, it's more like how the stats are stored.
    Thanks to DaWrecka, I was able to find this out. The items are all already
    stored in your storage (like stats), so that instead of of putting an item and
    it's quantity in your storage, the items are already there and have their own
    offset, all you have to do is put in the amount of that item (like when giving
    yourself a certain amount of Strength or Intelligence). If you want just 255
    of all items, then fill all the following offsets with FF, if you want 99,
    fill them with 63, if you want none, fill them with 00.
    	Nothing: 6A5
    	Paladin's Proof: 6A6
    	Lord's Proof: 6A7
    	Master's Proof: 6A8
    	Duelist's Proof: 6A9
    	Gold Wolf Soul: 6AA
    	Silver Wolf Soul: 6AB
    	Death Wolf Soul: 6AC
    	Demon Wolf Soul: 6AD
    	Good Luck Die: 6AE
    	Bad Luck Die: 6AF
    	Bullseye Die: 6B0
    	Nighteye Die: 6B1
    	Arcane Book: 6B2
    	Book of Secrets: 6B3
    	Book of Rune: 6B4
    	Forbidden Book: 6B5
    	Holy Water Vial: 6B6
    	Bottle of Salt: 6B7
    	Bottle of Ashes: 6B8
    	Bottle of Blood: 6B9
    	Briesingamen: 6BA
    	MorningStarChain: 6BB
    	KnightDrg Chain: 6BC
    	Gleipnir: 6BD
    	Item Seed: 6BE
    	Mysterious Seed: 6BF
    	Flying Item Seed: 6C0
    	Magic Seed: 6C1
    	??? Seed: 6C2
    	Weapon/Armor Seed: 6C3
    	Earth Coin: 6C4
    	Gnome Statue: 6C5
    	Basilisk's Fang: 6C6
    	Bullete's Scale: 6C7
    	Needlion's Eye: 6C8
    	Molebear's Claw: 6C9
    	Storm Coin: 6CA
    	Jinn Statue: 6CB
    	Harpy's Fang: 6CC
    	Bird's Scale: 6CD
    	Bee's Eye: 6CE
    	Siren's Claw: 6CF
    	Ice Coin: 6D0
    	Undine Statue: 6D1
    	WhiteDragon Fang: 6D2
    	Sahagin's Scale: 6D3
    	Slime's Eye: 6D4
    	Poseidon's Claw: 6D5
    	Flame Coin: 6D6
    	Salamando Statue: 6D7
    	Fire Lizard: 6D8
    	Drake's Scale: 6D9
    	Battum's Eye: 6DA
    	Kerberos' Claw: 6DB
    	Darkness Coin: 6DC
    	Shade Statue: 6DD
    	Ghost's Eye: 6DE
    	Specter's Eye: 6DF
    	Shadowzero's Eye: 6E0
    	Demon's Claw: 6E1
    	Light Coin: 6E2
    	Wisp Statue: 6E3
    	Poto Oil: 6E4
    	Pakkun Oil: 6E5
    	Mama Poto Oil: 6E6
    	Papa Poto's Claw: 6E7
    	Moon Coin: 6E8
    	Luna Statue: 6E9
    	ChibiDevil's Eye: 6EA
    	Porobin Oil: 6EB
    	Wolf Devil Oil: 6EC
    	Carmilla's Claw: 6ED
    	Myconid's Eye: 6EE
    	Assassin Bug Eye: 6EF
    	Dryad Statue: 6F0
    	Grell Oil: 6F1
    	Matango Oil: 6F2
    	Crawler's Claw: 6F3
    	Hand Axe: 6F4
    	Shuriken: 6F5
    	Dart: 6F6
    	Pumkin Bomb: 6F7
    	Round Drop: 6F8
    	Pakkun Chocolate: 6F9
    	Magic Walnut: 6FA
    	Honey Drink: 6FB
    	Pupui Grass: 6FC
    	Stardust Herb: 6FD
    	Angel's Grail: 6FE
    	Magical Rope: 6FF
    	Gunpowder: 700
    	Chibikko Hammer: 701
    	Moogle Badge: 702
    	Pihyara Flute: 703
    	Wind Drum: 704
    	Dreamsee Herb: 705
    	HalfKey A	(dummy): 706
    	HalfKey B	(dummy): 707
    	Mystery Key	(dummy): 708
    	Dragon's Eye	(dummy): 709
    	Illusion Mirror: 70A
    	Demon Statue	(dummy): 70B
    	Nothing	(dummies): 70C-7A4
    4- F.A.Q. (Frequently Asked Questions):
    	Ask the questions first, and I'll post the answers. =)
    5- Special Thanks:
    	Special Thanks go to the following people:
    	ShaheenJim, for contributing the lists of Weapons, helmets, armor,
    gauntlets, shields, spells, and items. Visit his awesome site at:
    	Niell Corlett, for translating this awesome game to 100% english. Visit
    his site at: www4.ncsu.edu/~nscorlet/sd3
    	Da_Wrecka, for helping me to figure out the storage system.
    	And thanks to everyone at the GameFAQs' Seiken Densetsu 3 message board
    for inspiring me to write this FAQ. =)
    6- Other Junk:
    	Not much here. This Hacking Guide is   Copyright DavieZBOY
    (DavieZBoy@aol.com) 2000. The following sites should be the only sites that
    this Hacking Guide should be found on. If found on other sites, please contact
    me at my e-mail mentioned above and at the beginning of the Guide, and notify
    me of the site that has this FAQ. The sites so far are:
    	If you'd like to use this Guide on your site, please feel free to e-mail
    me. again my e-mail is: DavieZBoy@aol.com. And it looks like that just about
    wraps up my Guide, hope you enjoyed it. =)

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