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    FAQ/Walkthrough by BSulpher

    Version: 1.0 | Updated: 03/11/07 | Search Guide | Bookmark Guide

    Soul Blazer FAQ
    Copyright Enix 1992
    Written By Brian P. Sulpher
    E-mail: briansulpher@hotmail.com
    Version 1.0
    Dates Written: January 16th to March 11th, 2007
    
    I dedicate this FAQ to the guys over at Retronintendo.  Although I refer to
    all members there, I also specifically point out Michael and Jeromy, as 
    those guys are dedicated to their craft, which is a rarity in today's world
    of jumping all over the place.  Way to go dudes and I am sure the site will
    continue to increase in popularity!
    
    Also, for Cougar, Howler, and Koonce.  I miss you, and I hope you are living
    it up in the afterlife as you did in this world.  You will always be in my 
    memories, and you will never be forgotten.
    
    -----------
    Version 1.0
    -----------
    
    -Submitted guide on March 11th, 2007
    
    ----------------------------------------------------------------------------
    -----------------------------Table Of Contents------------------------------
    ----------------------------------------------------------------------------
    
    1) Introduction
    2) Controls
    3) Walkthrough
    4) Items
    5) Equipment
    6) Bosses
    7) The 8 Emblems
    8) Final Word
    
    ----------------------------------------------------------------------------
    -------------------------------Introduction---------------------------------
    ----------------------------------------------------------------------------
    
    1) The following is taken directly from the Soul Blazer Instruction Booklet
       and is in no way the work of Brian P. Sulpher:
    
    
    The Freil Empire, as it was called in those days, was ruled by a powerful 
    man, King Magridd.  It seems most people thought the King was a fair and 
    kind ruler.  There were some, however, who felt the King himself was ruled 
    by greed.
    
    One day the King happened to overhear two guards talking about a man named 
    Dr. Leo.  Now Dr. Leo was considered by all to be a great inventor and a 
    genius.  The King stayed up many nights wondering how he could use this 
    great inventor to make him even more wealthy.  All of the sudden the King 
    had an idea.  He ordered his guards to capture Dr. Leo and bring him to the
    castle at once!
    
    Soon Dr. Leo was brought to the castle.  The King confined him to a small 
    room and ordered him to invent a machine that would summon the King of 
    evil, Deathtoll.
    
    Dr. Leo finally completed the machine.  The King instantly called upon 
    Deathtoll, hoping they might strike a deal.  After many days the deal was
    complete. The King would bring Deathtoll all living creatures, and in 
    return, Deathtoll would give him a gold piece for each.  One by one, all 
    living creatures began to disappear.  They either became servants of 
    Deathtoll or were banished to Monster Lairs.
    
    ----------------------------------------------------------------------------
    ---------------------------------Controls-----------------------------------
    ----------------------------------------------------------------------------
    
    2) This section will examine the controls to use to save all creatures from
       greedy King Magridd and Deathtoll's evil influences!
    
    
    D-Pad...: Moves your player in the direction corresponding to the one 
              pressed.
    
    SELECT..: Brings up the sub-menu, where new Armors, Weapons, Magics, and 
              Items can be used/equipped.
    
    START...: Pauses the game, also displaying how many monster lairs remain
              active in an area.
    
    A Button: Shows the status of the Soul Blazer.
    
    B Button: Swing the sword that is equipped and it will also speak to the
              townspeople.
    
    Y Button: Spells will be cast with this Button.
    
    X Button: Brings up the sub-menu, where new Armors, Weapons, Magics, and 
              Items can be used/equipped.
    
    L Button: Used to hold the sword in front of the Soul Blazer and to perform
              sidesteps.  This pose can be used to damage foes, draw GEMs toward
              the Soul Blazer, and push some objects to the side.
    
    R Button: Used to hold the sword in front of the Soul Blazer and to perform
              sidesteps.  This pose can be used to damage foes, draw GEMs toward
              the Soul Blazer, and push some objects to the side.
    
    ----------------------------------------------------------------------------
    --------------------------------Walkthrough---------------------------------
    ----------------------------------------------------------------------------
    
    3) This section will examine the game in-depth, covering every necessary
       step for completing this wonderful game.
    
       A quick note about the various fights that occur in the game over monster
       lairs; if a life form is released, they will be denoted by square brackets
       (i.e. [-------]).  This will make it easier to note where certain missing
       lives can be found specifically.  Also note that at any time a dungeon 
       can be exited to visit with the freed friends, but the walkthrough will
       push as far into the dungeons as possible before exiting to move the plot
       forward.
    
    
                                 o----------------o
                                 | The Trial Room |
                                 o----------------o
    
    After receiving the marching orders from the higher power like disembodied 
    voice (including the naming of yourself and such), head through the portal 
    on the left.  Now go forward and open the treasure chest and open it to get 
    the Sword Of Life, so equip it and go start the reclamation of the world by
    taking on the first monster lair, stepping on the switch that will appear.
    An old man will appear here, so speak to him for the Flame Ball Magic as 
    well as having him join you as the Soul Of Magician.  Now head back to the
    Master via the nearby portal.
    
    
                                  o--------------o
                                  | Grass Valley |
                                  o--------------o
    
    Up appearing from the Grass Valley Shrine, an open and empty field will 
    greet the Soul Blazer.  Head downwards to find a stairway leading to a small
    Tulip that speaks to the Soul Blazer, imploring him to enter the nearby
    Underground Castle and free the trapped souls within.  Heed this advice and
    go inside.
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ Underground Castle, West ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Tackle the first monster lair by using the pillars for cover, taking out the
    enemies to step on the switch to open a path forward.  Fight the next 
    monster lair by using the wooden walls to feed the enemy through (this will
    also time out their invincibility period nicely), stepping on the monster
    lair [an old woman] before going up across the bridge to take out the next 
    monster lair, revealing a treasure that holds a Medical Herb!
    
    Go left and fight the first of what will be many enemies that exist without
    a monster lair, and they will always reappear after every exiting of the 
    area as well as release a new life form.  After dispatching the shooting 
    torch (use the L/R Button to block shots and stab the enemy), go speak to 
    the large blue gem, which houses a fairy.  These fairies will grant special 
    gifts, refill life, and sometimes offer to send the Soul Blazer back to the 
    main area of each section of the world (this one grants 30 Experience 
    Points).  Go up to find a bridge, leading to a new monster lair to take out,
    followed by continuing upward to find a second monster lair nearby [tool
    shop owner].  Next are some torches to destroy, leaving a treasure chest 
    unguarded (which possesses 12 GEMs), followed by going around the side of
    the wall to find a monster lair to dispatch [tulip].
    
    Head right across the conveyor belt to locate another monster lair [the
    bridge guard] before moving down to find more torches and a monster lair
    populated by small flies that home in on the Soul Blazer.  Raid the newly
    appeared treasure chest to get the Dream Rod, leading to a backtrack across 
    the wooden bridge to go right and down across the conveyor belt, finding a
    torch to dismantle.  Knock out the next monster lair to open up the enemies
    in the enclosed area, taking them out [ivy] before moving on to the left,
    riding the conveyor belt down to the lower area where the next monster lair
    can be taken out with minimal fuss.  Move down to the next land area to 
    battle another monster lair [the water mill keeper], followed by exiting the
    Underground Castle to Grass Valley.
    
                                ~~~~~~~~~~~~~~~~~~
                              ~~~~ Grass Valley ~~~~
                                ~~~~~~~~~~~~~~~~~~
    
    Head up from the Underground Castle to the stairs, going straight up until a
    house can be entered.  Inside is an Old Woman who will heal the Soul Blazer
    at any time provided you consent to be her son (so lie to the old coot, she 
    is lonely and needs attention!).  Next up, move out to the right to find a 
    shop where a Medical Herb can be acquired if you possess none, followed by 
    speaking to the special guard of the bridge while en route to the water mill
    on the far side of the river.  Speak to the water mill keeper and help him 
    out by turning the wheel for his weakened body, which will open the way 
    forward in the Underground Castle!
    
    Before heading belowground once more, head straight down from the water mill
    to take the ivy down to a small cave, where the Fairy GEM will yield 80 
    Experience Points and the two treasure chests hold Iron Armor (equip it!)
    and 50 GEMs.  With this done, feel free to save before entering the 
    Underground Castle once again!
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ Underground Castle, West ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Fight over to the right, reaching the now powered-up elevator, riding it to
    the next level of the floor, taking out the monster lair [an old man] before
    continuing into the next area.
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ Underground Castle, East ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Tackle the monster lair in the room above the entrance [a goat], followed by
    going upwards to use magic on the torch enemies, followed by tackling both 
    monster lairs, with the top one [tulip] and bottom one [Lisa] both releasing
    held life forms.  Wipe out the torches again while continuing to move onwards
    here, tackling slimes before reaching an enclosed area where another monster
    lair lies in wait [an architect].  Once back in the Underground Castle, go
    to the higher ledge and defeat the foes found there, followed by going right 
    and upwards to take out two monster lairs simultaneously, with the right one 
    [tool shop's owner son]] and left one [ivy] releasing more life forms.  Now
    go back to the left and begin riding the conveyor belt upwards until fly 
    enemies begin to attack, so kill them to begin a process of claiming four 
    monster lairs, with the fourth one [a goat] being the end of the battling.
    
    Ride down the conveyor belt on the right side, reaching an area with slimes
    to defeat, followed by dealing with two monster lairs in a row [tulip] while
    dodging torch and other enemy projectiles.  Upon returning head to the left,
    tackling the next monster lair to open a shortcut back to the starting area 
    of this portion of the Underground Castle, which is then followed by a jaunt
    into the conveyor belt portions ahead where torch fire must be dodged.  
    Fight through the foes ahead to liberate another monster lair [an old man]
    and to find a fairy GEM that will return you to Grass Valley if you so 
    desire (and you should do so).
    
                                ~~~~~~~~~~~~~~~~~~
                              ~~~~ Grass Valley ~~~~
                                ~~~~~~~~~~~~~~~~~~
    
    Talk to the Tool Shop Owner's Son for some Goat's Food, so go use it on the
    Gourmet Goat on the far side of the river to receive a hot tip on the 
    painting where the Chieftain is being held!  Now head for the house on the 
    far east side of town, entering to find a sleeping girl.  Use the Dream Rod 
    on her to enter her dreams, where Lisa will be crying out for her father.  
    Although nothing can be done now, the Soul Blazer can step on the switch to 
    open a pathway in the Underground Castle!  Upon leaving her dream, hike back
    to the Underground Castle, heading for the East portion.
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ Underground Castle, East ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head down at the first intersection, tangling with the enemy on the right
    for their monster lair [an old man] before backtracking to go left to find
    Leo's Brush in a treasure chest!  With this done, head back into Grass 
    Valley!
    
                                ~~~~~~~~~~~~~~~~~~
                              ~~~~ Grass Valley ~~~~
                                ~~~~~~~~~~~~~~~~~~
    
    Go speak to Lisa once more, showing her Leo's Brush, which will cause her to
    explain some things as well as have it explained where to go next.  Head up
    the stairs to the house on the hill, entering to touch the painting, which 
    will send the Soul Blazer into the next area!
    
                               ~~~~~~~~~~~~~~~~~~~~~
                             ~~~~ Leo's Paintings ~~~~
                               ~~~~~~~~~~~~~~~~~~~~~
    
    Tackle the first tow monster lairs, stepping on the two switches, with the
    left switch [tulip] releasing a life form.  In the next room are torch 
    enemies to destroy, opening the monster lair up to trigger the wall ahead,
    moving through to face two more monster lairs, the second of which holds a
    life form [a lonely goat].
    
    Once the Soul Blazer moves into the next area, facing off against two birds 
    monster lairs, the higher one releasing a life form [ivy] while the lower one
    opens the path forward.  Grab the Medical Herb from the treasure chest 
    before tackling the block enemies to remove the blocks ahead via the monster
    lair, followed by fighting the spear throwing enemies to open the stairway
    to the next area.  You will note a metal enemy monster lair here that can
    not be harmed, so just ignore them for now, as you will need to return later
    on to defeat them with the proper sword.
    
    Do not move upon entering the room, instead stand there and slash each spear
    throwing enemy as they draw near, leaving the monster lair [a goat] open to 
    be claimed, leading into a run to the right to take out some living blocks
    to claim their monster lair [a boy].  Head up the slim pillar above to take 
    out a set of birds for the monster lair they spawn from [tulip] before 
    moving along the conveyor belts to go up to the top-left portion of the
    area to head to the next area.
    
    Move up the conveyor belt and fight the speak chucking monsters by staying 
    on the left side of the conveyor belt and hacking them when they draw near,
    hitting the monster lair to open up a new path to the Master at the Grass 
    Valley Shrine!  This is an excellent opportunity to save the game and refill
    your health, but first go up the conveyor belt to kill some torches to 
    release their monster lair [a boy].  Finally, head up the middle of the 
    conveyor belt and slash the spear chucking foes to get their monster lair
    released (opening the path forward), but first go back to the Master and
    save.  The next sub-section will cover other things that can be done back at
    Grass Valley, but doing these things are entirely optional, so if you wish
    to continue onwards, skip forwards to the next Leo's Paintings section.
    
                                ~~~~~~~~~~~~~~~~~~
                              ~~~~ Grass Valley ~~~~
                                ~~~~~~~~~~~~~~~~~~
    
    Go to the east side of town and speak to the lone goat by itself, following 
    it around the town.  Once it reaches the goat enclosure, search the 
    bottom-right corner of the fence as it prompts you to do, locating a Medical
    Herb!  Next up is the southeast portion of town, going past the small hut 
    towards the sleeping tulip, facing downwards or upwards before holding down
    either L Button or R Button, followed by pushing against the tulip to make 
    it move.  Step onto the spot where it once stood, grabbing the Clubhouse 
    Pass, followed by going back to the Master and heading back into the 
    Painting via the portal on the right side of the shrine.
    
                               ~~~~~~~~~~~~~~~~~~~~~
                             ~~~~ Leo's Paintings ~~~~
                               ~~~~~~~~~~~~~~~~~~~~~
    
    Head up the conveyor belt and pass through the opening above to find the
    Boss of the area!
    
    Metal Mantis is the big bad man here, boasting three conveyor belts that
    lead up to his ledge where he patrols back and forth, seeking to attack with
    his fireballs from afar.  What the Soul Blazer needs to do is to hold down
    either the L Button or R Button while charging up the central conveyor belt.
    After the beast walks into a few damaging blows from the held out sword, 
    retreat down the conveyor belt and go to one side, dodging the fireballs he
    shoots while drawing him near to one side.  Now is the time to go after him
    in the same manner, playing this game of cat and mouse, whittling down his 
    Hit Points.  He can typically kill you in about five or so hits (or even 
    quicker if he lands a blow with his claws), so be sure to have the Medical
    Herb equipped to ensure that you have a second shot at him if he gets you.
    Keep at him and he will soon go down in defeat, releasing the Village Chief!
    
    Now head back into the previous area, passing through the portal to go back
    to Grass Valley!
    
                                ~~~~~~~~~~~~~~~~~~
                              ~~~~ Grass Valley ~~~~
                                ~~~~~~~~~~~~~~~~~~
    
    Head for the house above the original portal from the Master's Grass Valley 
    Shrine, heading upstairs to speak to the Village Chief, who will bestow the
    Brown Stone upon the Soul Blazer (thanks to Dr. Leo via a dream to let this
    occur... that man thinks of everything it seems)!  With the rock in hand,
    perform any last minute business left in this area (maybe grab a Medical 
    Herb from the Tool Shop if you are out), followed by going to the Master at 
    the Shrine and asking him to Move you, choosing the next destination on the
    map!
    
    
                                   o-----------o
                                   | GreenWood |
                                   o-----------o
    
    Head out of the GreenWood Shrine to arrive in the Woods of GreenWood, 
    heading to the right through the desolate area to find a bridge leading off
    screen.
    
                              ~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Lostside, A Marsh ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~~
    
    Head right to tangle with mud monsters, taking their monster lair [a bird]
    before continuing onward to cross a dockside path that is littered with
    enemies who hop on and off the bridge (these foes will regain all health if 
    they retreat to the water, so take them out only if possible in one round 
    of attacks).  Take the top dock path to take out more mud monsters, stepping
    onto their monster lair to extend the path above that area, followed by
    going up past that spot to take out mud monsters to get their monster lair 
    [a dog].  Now backtrack to the new dock path to take out a monster lair to 
    open the nearby structure, entering it.
    
                                ~~~~~~~~~~~~~~~~~~
                              ~~~~ Water Shrine ~~~~
                                ~~~~~~~~~~~~~~~~~~
    
    Go left and kill the mud monsters on the small island, using the monster
    lair to form bridges to the next island to the right where more enemies with
    reach exist, so use the Fireball Magic to take them out from a safe 
    distance, claiming their monster lair [a squirrel].  Head back down to the
    bottom of the area, going left and up to find a staircase leading downwards.
    
    Go up to destroy a series of mud monsters to use their monster lair to open
    the path on the right (watch out for the lizard foe from the water), 
    followed by crossing said bridge and taking on more lizards from the water 
    while battling the plant enemies from a monster lair [a bird].  Move to the
    right and downwards, taking on lizard enemies to reach a more open area, 
    going right and up to take out the plant monsters at the top of the area,
    stepping on the monster lair to open the path to the nearby treasure chest 
    which holds 150 GEMs.  
    
    Return to the fork in the path, this time turning to the left to find mud 
    monsters to tackle, releasing a Fairy GEM from their monster lair, so talk 
    to the Fairy for 180 Experience Points and receive the option to go back to 
    GreenWood.  Head left to find a Medical Herb in a treasure chest, followed 
    by taking out more mud monsters to get their monster lair [a mole] free from
    Deathtoll's icy grip (which is good, as he claims to have help for the Soul 
    Blazer upon his return).  Head down the nearby stairs, going left and down
    to tackle some enemy plants, taking their monster lair to make a treasure
    chest appear, finding the Delicious Seeds!  Now go back up the stairs,
    returning to the Woods of GreenWood via the Fairy GEM.
    
                             ~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~~ Woods Of GreenWood ~~~~
                             ~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head up from the entrance to go and enter the Squirrel Exchange, equipping 
    the Delicious Seeds to trade to the Squirrel found inside to receive the
    Psycho Sword, which can be used to temporarily stun (though not hurt) metal
    enemies!  Now head left to go see the Master (saving and refilling the Soul
    Blazer's life), followed by exiting to walk downwards to find a hole to 
    enter.  Speak to the lone mole inside, who reveals himself as the Soul Of 
    Light, joining the Soul Blazer to light up the darkest areas that lie in the
    battles ahead!
    
    With that done, head back into Lostside to continue onwards.
    
                              ~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Lostside, A Marsh ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~~
    
    Fight through the various lizards that exist, entering the Water Shrine.
    
                                ~~~~~~~~~~~~~~~~~~
                              ~~~~ Water Shrine ~~~~
                                ~~~~~~~~~~~~~~~~~~
    
    Fight through the default enemies to get back into the semi-darkened 
    basement area (where the Delicious Seeds were found), this time moving 
    upwards at the fork to tackle the mud monsters to claim their monster lair,
    opening up a new area with plant enemies to use Fireball Magic on to defeat,
    grabbing their monster lair [a crocodile].  Head upwards to find more mud 
    monsters, stepping onto the monster lair to open the area on the right,
    searching the central square to find a Strange Bottle before backtracking
    to the left to keep moving upwards, facing a line of statues.  Look for the 
    darker statues when the Soul Of Light highlights them, slashing them quickly
    to take them down, going after their monster lairs, unleashing life forms 
    [a squirrel] [a mole].  Next up are mud monsters that have a monster lair 
    that holds a treasure chest with 50 GEMs inside, so take that before 
    advancing further into the dungeon to find a staircase leading upwards.
    
    Walk up to the statue to make it being moving, hunting it down to release
    the monster lair [a deer], followed by going up the stairs.  Head left to
    fight lizards and mud monsters (the monster lair creates a shortcut to the 
    bottom of this area, right near the entrance to the Water Shrine), working
    towards the treasure chest that holds 50 GEMs (be watchful for the lizard
    guardian of this area).  Once this is done, head back towards the stairs,
    going up and left to exit the Water Shrine!
    
                              ~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Lostside, A Marsh ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~~
    
    Immediately walk to the left of the dock path, going up to start taking out
    mud monsters, claiming their monster lair [a dog] before going to the right
    to go down and take out the plant monsters to find a path to the Master
    after claiming the monster lair!  Head back to the previous monster lair,
    rushing across the dock bridge to take on the flower enemy quickly before
    taking out the plant monster lair, opening the path into the Fire Shrine!
    
                                 ~~~~~~~~~~~~~~~~~
                               ~~~~ Fire Shrine ~~~~
                                 ~~~~~~~~~~~~~~~~~
    
    Note that the metal enemies here can not be defeated, though the Psycho 
    Sword can stun them momentarily.  Start off by going to the far right, going
    up to kill off the ghosts to claim their monster lair [a dog], followed by
    going over to the next small pathway upwards, tackling the lizard foes to
    use their monster lair to open up a staircase.  Ignore the stairs for now,
    instead going left past that pathway to find another lizard monster lair to
    take out, revealing a treasure chest that holds a Medical Herb, followed by
    going back to the right to go down the stairs.
    
    The treasure chest that lies nearby is empty, so go right to take out 
    lizards so their monster lair can reveal stairs that lead further into the
    Fire Shrine as well as a ghost infested monster lair [a dog] down and to the
    right.  Now move right and down, followed by going to the left to get at 
    some sneaky lizard foes (they move through the ground, so whomp them when 
    they surface) to free their monster lair [a crocodile], followed by going up
    the left side of this semi-maze area to locate another set of lizard foes at
    another monster lair [a squirrel].  Return to the starting area in this 
    section, going down the stairs that appeared over the empty treasure chest.
    
    Follow the pathway to find some burning monsters to kill, claiming the 
    monster lair [a mole] before crossing the heat bridge ahead quickly to take 
    out the ghosts, also taking their monster lair [a squirrel].  Continue to
    the right and cross the large heat bridge that will appear (wait for it to 
    cool down before starting across), killing the lizards to make a Fairy GEM 
    appear on the path below.  Go speak to the Fairy to receive the Light Arrow
    Magic, followed by going back to the Woods of GreenWood when prompted to do 
    so.
    
                             ~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~~ Woods Of GreenWood ~~~~
                             ~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head to the left and go through the mole hole where the one mole seeks 
    something that once belonged to Monmo, going through the other exit to 
    arrive on an island with a squirrel and a sleeping stump.  Use the Dream Rod
    to enter the dream of the Stump, spotting a bird, BUT DO NOT speak to it at
    first, instead walking to the right to step on a monster lair switch, 
    removing some flowers first (speak to the bird to exit the dream).  Now head
    back through the mole hole, exiting to go up towards the stage, walking 
    behind it to wander through the open path in the flowers, going left to find
    a treasure chest which holds the Ice Armor (special ability is to block out 
    the heat on the fire bridges in the Fire Shrine)!
    
    Now go visit the Master, taking the left portal to go to Lostside once more.
    
                              ~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Lostside, A Marsh ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~~
    
    Fight through the default enemies, reaching the Fire Shrine once again.
    
                                 ~~~~~~~~~~~~~~~~~
                               ~~~~ Fire Shrine ~~~~
                                 ~~~~~~~~~~~~~~~~~
    
    Get back down to the third floor, getting to the last area near the long
    heat bridge, this time going to the right from that locale, going up the
    first bridge to fight the underground moving lizards, using their monster
    lair to extend the next bridge to the platform above.  Repeat the monster
    lair claiming from the moving lizards to extend the next bridge over, going 
    up the newly built pathway to go left past the metal scorpions to find a
    treasure chest holding 100 GEMs.  Now go up and around the bridge set up,
    taking out the lizards to claim the monster lair [a bird], followed by going
    to the left to pass more metal scorpions, finding fire foes to bash into 
    submission, reclaiming another monster lair [a mole].  Keep fighting on to 
    find a lizard monster lair [a deer], a treasure chest on the right with 60 
    GEMs inside, and a staircase up to the next floor.
    
    Once the top most floor of the Fire Shrine is reached, go right to kill the
    fire monsters to open a path down to the bottom area of the floor, followed
    by going right to go down the stairs, facing ghosts to claim their monster 
    lair [a squirrel].  Once this is done, go down the new path on the previous 
    floor, heading out the front end of the Fire Shrine.
    
                              ~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Lostside, A Marsh ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~~
    
    Backtrack to the Master's portal, going back into Woods of GreenWood once
    again.
    
                             ~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~~ Woods Of GreenWood ~~~~
                             ~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head down across the crocodiles to find the graveyard, using the Dream Rod
    to enter the dream of the sleeping red bird.  Step onto the monster lair 
    switch to make Turbo the Dog appear, so speak to him before speaking to the
    red bird to end the dream walk.  Talk to the red bird before going up across
    the crocodiles, entering the hole to go and step on the bones of Turbo, 
    locating the Leaves of GreenWood!
    
    Head back to the Master now, using his left portal to go back to Lostside
    yet again!
    
                              ~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Lostside, A Marsh ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~~
    
    Fight through the default enemies, reaching the Fire Shrine once again.
    
                                 ~~~~~~~~~~~~~~~~~
                               ~~~~ Fire Shrine ~~~~
                                 ~~~~~~~~~~~~~~~~~
    
    Head up to the exit on the far side of the floor, going back to Lostside.
    
                              ~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Lostside, A Marsh ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~~
    
    Go across the two rafts and kill the flowers, crossing a boardwalk to kill
    mud monsters for their monster lair [a mole] before crossing the next raft
    area to go down and kill another mud monster set for the second monster lair
    [a dog].  Cross the next two rafts, killing flowers en route to the entrance
    to the Light Shrine, but when you step off the second raft, step right back 
    on to ride the raft to a Fairy GEM, receiving 150 Experience Points for
    speaking to her!  Now go back to the entrance to the Light Shrine, this time
    heading inside.
    
                                ~~~~~~~~~~~~~~~~~~
                              ~~~~ Light Shrine ~~~~
                                ~~~~~~~~~~~~~~~~~~
    
    Go up to the right and kill the lizards, opening the barrier on the right,
    clearing out the ghosts there to clear the barrier above the monster lair.
    Go tackle the lizards at the next lair, opening the barrier above the area to
    allow the Soul Blazer to go upwards past the large fireball, instead 
    concentrating on lizards that move through the ground, taking them out.  
    With two more barriers down, move to the left and go down the passage to 
    find fire throwing foes to kill, going left after hitting the switch to find
    morphing lizards to crank, opening the barrier above.  Take out the morphing
    lizards next to go up to kill the fire foes to take the monster lair 
    [a squirrel] before finally tackling the fire flicking foes near the bottom 
    of the area, extinguishing their fighting spirit, moving down to bait the 
    ghosts on the right to cross the barrier, whacking them to open the path to 
    the stairs that lead downwards.
    
    Go to the top-right portion of the room to kill the lizards (watch out for
    them, as they morph with near invisibility unless they are in direct light
    from your Soul Ball), opening the path ahead to find a passage going 
    downwards past more of the floating firesouls to find a second set of 
    lizards to take out to claim their monster lair [a crocodile].  Continue 
    onwards to come to a narrowing in the hallway, finding two monster lairs, 
    the top one with lizards pouring out of the monster lair, which reveals the
    portal to the Master, while the bottom monster lair [a mole] has fire foes
    to fight.  Before taking the portal to the Master, go take out the final 
    lair in the area (three ghosts).
    
                             ~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~~ Woods Of GreenWood ~~~~
                             ~~~~~~~~~~~~~~~~~~~~~~~~
    
    Back in town, head for the right side of town from the Master's Shrine,
    speaking to the mole, who so happens to be Monmo!  Lead her to the mole hole
    with the rock beside it, speaking to her when she stands on the hole, 
    followed by going inside to open the treasure chest to find the Mole's
    Ribbon!  Head back out of the hole the way you entered, going right to enter
    the next hole over, equipping the Mole's Ribbon to speak to the mole, who
    will move aside to let the Soul Blazer past.  Speak to the mole in the small
    alcove to get the Shield Bracelet!
    
    Now head onto the stage to get a Medical Herb (if needed)by playing their
    silly game, followed by saving the game at the Master, leaving the use of 
    the portal on the right to go back to the Light Shrine.
    
                                ~~~~~~~~~~~~~~~~~~
                              ~~~~ Light Shrine ~~~~
                                ~~~~~~~~~~~~~~~~~~
    
    Go left and then up (avoiding the firesoul foes) to pass the torch in the
    hall, reaching the exit to find the Boss of the area!
    
    This fight is composed of three different statues, each attacking 
    individually, so start with the one in the top left of the room.  The 
    Lightning Statue shoots bolts of electricity in four directions (moving in a
    clockwise direction as it rotates quickly to fire), followed by moving 
    before beginning the attack pattern over.  Attack from an angle to make sure
    the foe is defeated with no loss of life (barring direct physical contact).
    
    Next up is the statue on the far right of the room.  The Water Statue 
    attacks by firing a spot of water that will pool on the ground (damaging on
    the spit attack and if touched while on the ground) before moving to start
    attacking again and again.  Although it is an odd strategy, the best way to 
    handle the foe is to stand near it and keep slashing, taking a few hits 
    while whittling down the superior health of the foe (do not worry, as the
    Shield Bracelet will keep the statue from ripping out a large chunk of 
    health... just be sure it is equipped!).
    
    Lastly, the lone remaining statue in the center of the room will be next.  
    Much like the Water Statue, the Fire Statue will keep moving and firing, but
    the fire of this foe has an extra mean surprise of being able to trail the
    Soul Blazer, so be ready to run away from such an attack.  To tackle this 
    foe, equip the same strategy as the Water Statue, but be ready to switch to
    the Medical Herb if the health of the Soul Blazer dips under 20% of his 
    total health (after the Medical Herb kicks in, switch back to the Shield 
    Bracelet).  
    
    With this foe disabled, the fight is over, so head back into the previous 
    area, passing through the portal to go back to Woods of GrrenWood!
    
                             ~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~~ Woods Of GreenWood ~~~~
                             ~~~~~~~~~~~~~~~~~~~~~~~~
    
    The Guardian of the Woods will talk to the Soul Blazer immediately upon his
    return, and he will bestow the Green Stone for the fine efforts done on 
    behalf of all the animals in GreenWood.  Head to the squirrel exchange on 
    the right, entering to talk to the squirrel on the right, who will give the 
    Soul Blazer Master Emblem C!  With nothing else left to accomplish here, go
    ask the Master to send the Soul Blazer onto the next area!
    
    
                                   o-----------o
                                   | St. Elles |
                                   o-----------o
    
    Head down out of the shrine to enter the Seabed Sanctuary.
    
                              ~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Seabed Sanctuary ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~
    
    Head upwards as far as possible, reaching a statue that will open a portal
    in the Master's shrine, so head back there and go through the new portal to
    arrive at the first battle area.
    
                                  ~~~~~~~~~~~~~~~
                                ~~~~ Southerta ~~~~
                                  ~~~~~~~~~~~~~~~
    
    The monster lair lacking foes here are jumping fish that spit bubbles, so be 
    ready to dodge their initial attack, followed by getting into position to
    dispatch them the next time they pop up out of the water.  Move along the
    path to locate a monster lair [a dolphin] with coconut spitting trees,
    which leads to a long path of fighting gorillas (they throw rocks, so fight
    from cover), killing them all to go after their monster lair on the left at
    the fork in the path.  Head up along the water and face the gorillas to
    open the path up to the tree foes, claiming their monster lair [a mermaid].
    Backtrack to the fork, this time heading to the right to find a large 
    tornado throwing bird to kill, allowing the Soul Blazer to take the downward
    path, killing the first rock monster for a monster lair, opening two gorilla
    monster lairs.
    
    Just stand still and kill the gorillas as they come towards the Soul Blazer,
    claiming the top monster lair [a mermaid] and the bottom monster lair 
    [a mermaid], leading into walking around the treed in path ahead, clobbering
    the rock foes for their monster lair.  Take out the tree foes in the newly 
    opened area to make a treasure chest appear, which holds a Medical Herb.
    Now go back and look for the monster lair from the bird that attacked 
    earlier, followed by going up over the land bridge that forms, walking 
    around the scenic trees to tackle the tree monsters, revealing a new monster
    lair.  The island has rock foes all over it, so take on the tough foes one
    at a time, opening the monster lair to reveal a gorilla monster lair 
    [a mermaid], but luckily it is the last lair that can be reached for now, so
    exit the area via the portal and head back to the Seabed Sanctuary.
    
                              ~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Seabed Sanctuary ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~
    
    Head down from the Master's shrine and enter the building located at the end
    of the path, speaking to the Mermaid to get the Bubble Armor, which has 
    better defense than the Ice Armor and allows the Soul Blazer to breathe
    underwater!  Now head out the exit just below the Mermaid to continue the
    journey.
    
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~~ The Seabed Of St. Elles ~~~~
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head downwards to face your first urchin (slow but they have a ton of Hit
    Points), which are the monster lairless foes in this area.  Take out the
    seahorses to use their monster lair to open a rock path above, but head to
    the left instead, looking for the green escarpment, running upwards to go 
    along the large stairs to reach Southerta from a difference entrance.
    
                                  ~~~~~~~~~~~~~~~
                                ~~~~ Southerta ~~~~
                                  ~~~~~~~~~~~~~~~
    
    Head up and take out the gorillas, taking the monster lair 
    [a mermaid's statue] before exiting back to the Seabed.
    
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~~ The Seabed Of St. Elles ~~~~
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Walk back to St. Elles, heading right past the urchin (kill it for the nice
    Experience of course) to go back to the home of the mermaids.
    
                              ~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Seabed Sanctuary ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~
    
    Go up and head towards the Master's Shrine, but speak to the statue ahead to
    open a cave on the Seabed Of St. Elles.  Now save the game if so desired, but
    once ready head out the bottom of the Sanctuary to the Seabed once more.
    
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~~ The Seabed Of St. Elles ~~~~
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    This time go to the right, looking for charging jellyfish foes to destroy 
    (slash as they approach to keep them at bay) to get their monster lair 
    liberated to create a stairway.  Take the newly opened path to find a couple
    urchins, followed by getting back onto the dark soil of the bottom of the
    sea, turning right and upwards to get onto a large green area.  Take on the
    urchins and a jellyfish monster lair [a mermaid], followed by going upwards
    to face some seahorses.  Continue upwards and wrap around the green seaweed
    barriers, going down to tackle the new jellyfish monster lair before
    continuing to the right, going up the stairs to the next area of Rockbird.
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ Shore Reef Of Rockbird ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Walk to the right along the bottom of the area, taking out the always 
    dangerous tornado throwing bird monster lair, revealing two treasure chests
    (the higher one holds a Medical Herb and the lower one holds 60 GEMs).  Next
    up are the nearby tree foes and their monster lair, which will reveal a 
    gorilla monster lair to take out.  Head right to the next pond that has 
    drained, first taking out the tree enemies before using magic from a
    distance to remove the rock foes in the depression (they are too tough in
    the enclosed area to tackle safely) to grab the monster lair [a mermaid].
    
    Head up into the next depression, fighting the rock hurling gorillas for 
    their particular monster lair [a mermaid], followed by moving onwards to 
    find three rock foes to bash to remove the water from a pond nearby.  Go to 
    the left to defeat the bird to reveal a Fairy GEM, which will hand out a 
    very handy 200 Experience Points!  Go to the far right of the area, locating
    gorillas and their monster lair to drain a pond, which holds another gorilla
    monster lair to take to drain a pond to the south of that location.
    
    The rock foes in this depression should be taken out quickly, draining the
    next pond in the line to find more rock foes, taking their monster lair to
    begin a BRUTAL fight!  FOUR MONSTER LAIRS will be revealed, with two gorilla
    monster lairs and two tree monster lairs being the set-up, fight it out with
    the bottom-right lair first, getting a small safe area to fight from.  Take 
    out the rest with as much safety being employed as possible, using Magic to
    deal a lot of damage to foes all over the area quickly.  Once the dust has 
    settled from the massive brawl, claim the four monster lairs, with the 
    top-left removing a rock, the top-right [a mermaid's statue] releasing a
    life form that will open the next battle area, the bottom-right removing a
    rock, and the bottom-left [an angelfish] releasing a helpful life form that
    will be visited momentarily.  Now double check to see if any monster lairs 
    remain (none should), followed by either walking back (more experience via
    urchins) or use the Fairy GEM, but get back to the Seabed Sanctuary.
    
                              ~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Seabed Sanctuary ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~
    
    Head out of the building and go right, passing the mermaid blocking a 
    passage to instead go down and speak to the angelfish, receiving the Soul of
    Shield when he joins you!  Walk down and to the left to find a small door
    that is a side entrance to the exit building for St. Elles, opening the 
    treasure chest to get the Mermaid's Tears.  Finally, head for the center of 
    the area, speaking to the statue that has recently appeared, and it will 
    release the obstacle on the Seabed.  Time to venture back onto the Seabed,
    so exit through the bottom of the area.
    
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~~ The Seabed Of St. Elles ~~~~
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head right to go down through the narrow green escarpment (killing urchins),
    turning left this time to go and take out a jellyfish monster lair, opening
    an easier walkway back to the Seabed Sanctuary.  However, continue on to the
    left, taking out the hermit crabs to open another easy route for return to
    the Sanctuary, followed by taking the lower route along the bottom of the 
    area, running into a Seahorse monster lair [a dolphin].  Keep moving along 
    to take on the jellyfish to open a shortcut, followed by tackling the manta
    rays to release a Fairy GEM, which has 250 Experience Points for the Soul
    Blazer.  With all of the monster lairs liberated along the Seabed, head 
    upwards to find the stairs leading to Durean!
    
                                   ~~~~~~~~~~~~
                                 ~~~~ Durean ~~~~
                                   ~~~~~~~~~~~~
    
    All about this area will be raining magma bombs, so avoid the pillars of 
    fire where they flair up, though the Soul of Shield will keep you safe from
    direct hits.  Anyway, head left to claim the gorilla's monster lair 
    [the dolphin, Lue] before continuing forward, facing another gorilla monster
    lair (just keep moving, avoiding the gorilla attacks from the side).  Keep
    moving upwards, tackling some tornado birds for their monster lair 
    [a mermaid], allowing the Soul Blazer to then go upwards from that area to 
    face rock monsters along the way, claiming their monster lair [a mermaid]
    once the last one is wiped out.
    
    Continue to the right to take out a tornado bird monster lair, revealing two
    new monster lairs, taking out the gorillas to create two new paths.  Go
    upwards to take out yet another gorillas monster lair [a mermaid], followed 
    by taking the downward route to locate a treasure chest that holds a Strange
    Bottle.  Continue along the main path to take out a bird monster lair, 
    followed by going up the ladder to go left past the metal gorillas (not 
    possible to kill at the moment) to go up and smack the rock foes to get 
    their monster lair [a dolphin].  Head right to take out gorillas, sprinting
    across the lava to claim their monster lair [a mermaid], followed by 
    continuing to the right, locating rock foes to attack with magic from afar, 
    making the nearby monster lair available to create the stairs to the next
    level of mountain.
    
    Climb up to the next plateau, going down to face tornado birds that attack
    from a higher elevation, continuing around to the front of the mountain to 
    slay some gorillas.  Take the stairs upwards to step on the vacant bird 
    monster lair, taking the new stairs to the very peak, utilizing the 
    Mermaid's Tears on the lava above to force all of the lava to harden and no 
    longer burn the Soul Blazer.  Go down two stairs and go up the left side of 
    the peak, taking out the gorillas for their monster lair [a mermaid's 
    statue], followed by moving to the right to go to the next lowest ring of 
    the hill, opening the treasure chest on the eastern face of the hill to 
    receive the Critical Sword!  Now it is time to head back to the Seabed of
    St. Elles.
    
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~~ The Seabed Of St. Elles ~~~~
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Either use the nearby Fairy GEM to get back to the Sanctuary right away, or
    walk back, killing urchins for some extra experience, but either way you 
    need to return to the Sanctuary.
    
                              ~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Seabed Sanctuary ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~
    
    Head out of the southern building and go up the left side of the area, 
    telling the mermaid guarding a portal that you have seen the Queen of 
    Mermaids, entering to speak to Lue, The Dolphin, who will bestow the Thunder
    Ring upon the Soul Blazer to help him along on his quest.  Next up is the 
    to head left and downwards to find a dolphin, speaking to him to ride on his
    nose, locating a treasure chest, which houses the Big Pearl!  Ride back 
    across the gap on dolphin's nose, continuing downward once back to the main 
    pathway, heading through the side passage into the southern building once 
    again, locating a mermaid that will bestow the Magic Flair upon the Soul 
    Blazer!  Finally, head for the center of the area, saving at the Master's 
    Shrine if so desired, and speak to the newest mermaid's statue, which will 
    open the next path forward in the area.  
    
    When ready, head out the bottom exit to the Seabead!
    
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~~ The Seabed Of St. Elles ~~~~
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head to the right once clear of the initial clutter around the entrance to 
    the Seabed Sanctuary, going into the cave on the top-right of the area,
    taking on the hermit crabs for their monster lair [an angelfish] as well as 
    dispatching the urchins while continuing to go left, facing manta rays to 
    reclaim another monster lair [a mermaid].  Head upwards to go along the fast
    flowing current, dropping downwards to get at the jellyfish monster lair 
    [an angelfish], followed by using the fast current to go around the next
    rock outcropping, dropping down again, this time creaming some seahorses to 
    make a Fairy GEM appear (300 Experience Points is the reward).  Keep moving
    along the only path that is available, taking out hermit crabs to move the 
    rock blocking the stairway that appears, moving up said stairs to reach the
    battle zone of Blester!
    
                                   ~~~~~~~~~~~~~
                                 ~~~~ Blester ~~~~
                                   ~~~~~~~~~~~~~
    
    Head right and take out the gorillas for their monster lair [a mermaid], 
    followed by continuing to the right to face another gorillas onslaught,
    revealing a bridge to the land in the north.  next is a quick gorilla 
    slaughter to the right for their monster lair [an angelfish], followed
    by going across the bridge created previously, going to the right to cream 
    the living rocks, taking their monster lair to remove the nearby rock walls.
    Go up to take on the tornado birds for their monster lair [a mermaid] before
    backtracking to the left to go and take out rock monsters, moving walls so 
    the tornado bird monster lair [a dolphin] is open to attack.
    
    Go up to the next segment of the land, heading right to take the next 
    monster lair of tornado birds out, revealing a Fairy GEM that will tell of
    the weakness of the lone remaining monster lair here (also, it is a great 
    way back to the Master at St. Elles).  Equip the Thunder Ring and head left,
    drawing the metal gorillas towards the nearby pyramids, shocking them with
    the lightning the Master so generously provides, stepping on their monster 
    lair [a mermaid's statue] once they are vanquished, followed by using the
    Fairy GEM to go back to the Seabed Sanctuary!
    
                              ~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Seabed Sanctuary ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~
    
    Once back, speak to the newest mermaid statue, who will open the way forward
    to the next area.  However, before setting out, be sure to go through the
    bluish portal where Lue The Dolphin can be found, but instead of speaking 
    to him, equip the Dream Rod and speak to the sleeping dolphin to enter his 
    dreams.  Once inside the dream, equip the Big Pearl and speak to him, moving
    him so the Soul Blazer can step on the switch to drop the wall ahead.  Now
    that all is ready, make sure a Medical Herb is in your possession, followed 
    by heading out the bottom of the southern building, going onto the Seabed.
    
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~~ The Seabed Of St. Elles ~~~~
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head left and upwards, finding a small cave to pass through, arriving at a
    vegetated area where Stingrays must be slain to use their monster lair to 
    open a path.  Battle past the urchins to the left, finding hermit crabs in a
    monster lair [an angelfish] as well as another urchin, so after that is gone
    head up along the left side of the area, finding a small path to a secret 
    cave!
    
                              ~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ The Secret Cave ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~
    
    Go up and cream the Hermit crabs to reveal four treasure chests, which hold 
    a bevy of nice treasure: Emblem D, 80 GEMs, Medical Herb, and nothing.  With
    this short detour out of the way, head back to the Seabed.
    
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                        ~~~~ The Seabed Of St. Elles ~~~~
                          ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Now head right through the vegetated area, finding a small off-shoot passage
    to wander through, locating a lone treasure chest at the very end of the
    pathway, opening it to find the Power Bracelet (this one double's your 
    ATTACK POWER)!  Return to the vegetated area once more, going up through the
    winding passages, tackling another Stingray monster lair [a dolphin] before
    continuing onwards, finding a final challenge in the jellyfish monster lair,
    taking the lair to reveal the final warp tile to reach the Master, making it
    an ideal place to go and save and/or fill up the Soul Blazer's Hit Points!
    
    When ready to move onwards, head up to climb the rope attached to the ship 
    to enter the ghost ship!
    
                                ~~~~~~~~~~~~~~~~~~
                              ~~~~ A Ghost Ship ~~~~
                                ~~~~~~~~~~~~~~~~~~
    
    Work through the ship ahead, dodging the fireballs from the torches as well
    as the slugs that pop through the planking on the deck, reaching the bow of 
    the ship.  When the Skull enemy begins to attack, it will make use of two
    hands that will hunt down the Soul Blazer relentlessly trying to touch him,
    but they are easily beaten by well charged up Magic Flair attacks.  When the
    skull itself dips down into range to spit fireballs, take this time to slice
    it a few times before it retreats to the safety on the top of the screen (it
    is best to use the Power Bracelet, as his massive amount of Hit Points makes
    him harder to damage effectively with the Shield Bracelet on).  Alternate 
    between hitting the skull when it comes into range and using Magic Flair to 
    crush the skull hands, and the final foe will be defeated!
    
    With the foes all deceased, go down and step onto the open monster lair 
    [the Queen] and grab the treasure chest  for the 1 GEM it contains, followed
    by using the Master Warp Tile out in the seabed to get back to the Seabed
    Sanctuary!
    
                              ~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Seabed Sanctuary ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~
    
    Go and speak to the Queen, receiving the Blue Stone for your troubles, 
    followed by heading to the Master's Shrine, asking him to move the Soul
    Blazer onwards, dashing off to The Mountain Of Souls!
    
    
                             o-----------------------o
                             | The Mountain Of Souls |
                             o-----------------------o
    
    Head down to exit the shrine, going to the Soul Of Mountain House.
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ Soul Of Mountain House ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    With nothing going on here just yet, go left and head up the stairs to enter
    into a battlefield.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Mountain, North Slope ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Slash up the burrowing moles when they surface, hitting their monster lair
    [a girl] before climbing the stairs to move left, killing more burrowing 
    moles to make a new monster lair on the ledge above appear.  Ignore it and
    head to the right to fight some Yetis for their monster lair [Grandpa], 
    followed by going down the nearby ice slide to kill more Yetis, making a 
    treasure chest appear (40 GEMs are the reward inside).  Climb back up the
    ice slide and take the nearby stairs up to the next ledge, facing some bats 
    to make a new stairway appear, climbing upwards once more, this time 
    engaging each reindeer while moving left, taking their monster lair to form
    a new ice slide.
    
    Ignore the new slide and head to the left, fighting the bats that appeared
    earlier (but now are within sword range) to get their monster lair 
    [a mushroom], moving back to the previous area to climb the stairs above the
    ice slide, facing burrowing moles while en route to the stairway that leads 
    into a new battle zone.
    
                                ~~~~~~~~~~~~~~~~~~~~
                              ~~~~ Aurora's Ridge ~~~~
                                ~~~~~~~~~~~~~~~~~~~~
    
    Start out with the burrowing moles here, taking the monster lair before 
    going right to find yetis that will charge into battle.  Once they are 
    eliminated, draw the snowball over to the left to bust it on the rocks, 
    claiming the vacant yeti monster lair to find the path to the next monster 
    lair, this one holding burrowing moles.  Before engaging these foes though,
    draw the next snowball back to the left, busting it on a rock before 
    dispatching the snow rodents, taking their monster lair to find a bat 
    monster lair and a snowball.  Remove the snowball through the same methods, 
    followed by cranking the bats, going up enough to make the Yetis in the 
    next monster lair charge, but no so high as to allow the nearby bats to take
    potshots.
    
    Take the yeti monster lair to reveal two monster lairs, both holding 
    burrowing moles, so concentrate on one line of foes at a time, taking the 
    left monster lair [a snail] and the right monster lair [Grandpa] before 
    backtracking (be aware that the snowballs are back to get you, so eliminate 
    them on the rocks) to take the ice slide up to the next level, but be sure 
    to draw the snowball in the way down to the rocks below first.  Another
    snowball will be up next, so go left to find rocks to break it on, followed
    by ignoring the ice slide and instead cranking the bats, using their monster
    lair to reveal four treasure chests (containing Magic Armor, nothing, 
    Medical Herb, and 50 GEMs from left to right) before climbing upwards to 
    face-off with another bat monster lair [a boy].  Now head right to pass 
    through a cave entrance to the next battlefield.
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ The Top Of Snow Mountain ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Take out the burrowing moles for their monster lair [a girl] to the left,
    moving along the pathway to find two snowballs to draw into rocks.  Paths of
    ice are the next challenge, so slide along the pathway, going into the 
    top-right portion of the area, getting the Soul Blazer onto the nearby ledge
    to face off with reindeer, yetis, and burrowing moles, claiming the yeti
    monster lair [a boy] and then the burrowing moles monster lair, taking the
    300 Experience Points the Fairy Gem spirit yields as well as accepting the
    offer to return to the Soul of Mountain House.
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ Soul Of Mountain House ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go down from the entrance to speak to the blue-haired fellow near the pond, 
    receiving the Mushroom Shoes, which allow the Soul Blazer to walk on ice!
    Now head back out into the battle zones, hiking past the snowballs to get 
    back to The Top Of Snow Mountain.
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ The Top Of Snow Mountain ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Equip the Mushroom Shoes, going through the ice to step onto the monster 
    lair in the middle of the section that was the reindeer's monster lair 
    [Grandma], followed by going back to the left and then downwards, locating
    a new ledge to get onto, facing off with some bats for their monster lair
    to create a shortcut.  Now head upwards to find a stairway leading into the
    next battle zone.
    
                                  ~~~~~~~~~~~~~~~~~
                                ~~~~ An Ice Hill ~~~~
                                  ~~~~~~~~~~~~~~~~~
    
    Go down the ice slope and move right, climbing the ice slope there to fight
    some bouncing blobs for control of their monster lair [a mushroom], moving 
    downwards to find a lair with magicians, so take them out as they transport 
    around (attack on an angle to avoid their magical blasts) to take their
    monster lair back from Deathtoll.  Now move upwards to tangle with two 
    bouncing blob monster lairs, the left monster lair [a snail] and the right 
    monster lair [a snail] both freeing trapped souls.
    
    Go down the central ice hill after the tree explodes (avoid the ice 
    shrapnel), taking out the rotating bats for their monster lair [a girl],
    followed by cranking the bouncing blobs at the very bottom.  Move back to 
    the top of the slides and go down the slide on the right, killing the ice 
    tree and running off, returning once it explodes to face rotating bats,
    releasing magicians far below.  Ignore them and return up the ice slide,
    going down the left side of the area (again past an exploding tree) to face 
    yet another monster lair of rotating bats, opening the path downwards to 
    enter into a donnybrook with a couple magicians for possession of their
    monster lair [a snail].  Move on to the right through the small opening, 
    facing another round of magician attacks for their monster lair 
    [a mushroom], allowing the Soul Blazer to move down into the next 
    battle zone.
    
                             ~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~~ Ice Field Of Laynole ~~~~
                             ~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Take out the magicians while triggering the exploding trees, taking the
    monster lair [Grandpa] before moving off to the right (ignore the rotating 
    bat attacks until their lairs are off screen or easily accessible) to look
    for a flashing bridge (it only appears briefly and rarely, so keep an eye 
    out), crossing the gap to find a treasure chest that holds a Lucky Blade!
    Backtrack to the previous ledge, moving to the right and downward, finding
    a magician monster lair to dispatch, following the ice path (use Mushroom
    Shoes for better grip) to finish off a magician monster lair [Grandpa] in
    addition to a rotating bat monster lair [a snail].
    
    Exit the ice path and go to the left, romping through a rotating bat attack
    to make a bridge to the next ledge, where yet another rotating bat attack 
    must be crushed for their monster lair [Grandpa], located in the middle of 
    the ice trees.  Now move upwards to fight the bouncing blobs by their monster
    lair, forming a portal to the Master's Shrine!  Now head right back towards
    the ice path, watching for a shimmering bridge to take downwards, facing off
    with a Fire Magician (attack from behind to stay safe), taking the monster
    lair [Grandpa] as the last action to take in this area, so take the Master's 
    portal, going back to the Soul Of Mountain House.
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ Soul Of Mountain House ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go to the right and go down, looking for a passage coated in ice, going
    through it to end up in a new portion of an old battle zone.
    
                             ~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~~ Ice Field Of Laynole ~~~~
                             ~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Back in Laynole now, move right and up the ice slope to dispatch the 
    bouncing blobs, going across the gap above on the semi invisible bridge, 
    facing off with fire magicians.  With a newly formed land bridge, open the
    nearby treasure chest to snag the Strange Bottle inside, followed by 
    watching for another bridge over on the right side of this area, crossing to
    kill the rotating bats for their monster lair, which makes a treasure chest 
    appear, so take a peak inside to snag the Rotator Magic!
    
    With all of the trouble out of the way now, go back to the bottom portion of
    the area, going down the ice slope on the right to find the passage to 
    Lune Lake, yet another battlefield to engage the enemy upon.
    
                              ~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ A Passage To Lune ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~~
    
    Go downwards to find a spike producing sentry statue to take out, just watch
    for the sparkling ground as that indicates where the spikes are about to 
    shoot up out of the ground.  Follow the path to the right, going down to 
    take a stairway to the lower area, going right and up to tackle the fire
    magicians for their monster lair [a boy].  Next up for the Soul Blazer is 
    to follow the path along, taking out the sentry statue before dealing with
    the magicians to reveal a hidden monster lair [the snail, Nome], this one 
    holding fire magicians.  Head down and right to take out the bouncing 
    blobs, continuing on to the left to face rotating bats, which will make the 
    bouncing blob monster lair and the sentry statue on the island vulnerable,
    taking them down to reveal a Fairy GEM (which will grant 400 Experience 
    Points!).
    
    Head back along the path to find the stairs going downwards, tackling the
    fire magicians and the last sentry statue, moving to the right to exit the
    area, reaching Lake Lune, which so happens to be the next battlefield!
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ Underground Lake, Lune ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head right to fight the fire magicians, following the pathway that their
    defeat creates, running smack into bouncing blobs and their monster lair 
    [a mushroom].  Go back to the left to go up the pathway, killing the 
    rotating bats on the left for their monster lair [a snail], followed by
    going up to kill more rotating bats to form some new pathways.  Move to the
    left to face the bouncing blobs and magicians, claiming the top monster lair
    to form a new path, while the bottom monster lair forms another new path.  
    Head down to smack the fire magicians up, releasing a new monster lair 
    across a gap, but ignore them and go up as far as possible, killing the 
    rotating bats here to reveal a portal to the Master's Shrine!
    
    Return to the crossroads from earlier, this time taking the passage 
    downwards, face the rotating bats that you released earlier, taking them 
    down to get their monster lair [Grandma], followed by going up to take the
    right fork this time, which is populated by a fire magician monster lair.
    Go down the new pathway to tangle with a slew of magicians, sealing their
    monster lair to create a bouncing blob set, so backtrack to the fork, going 
    down one more time, killing the blobs to take the monster lair [Grandma].
    Now that all remains is for the Soul Blazer is to return to the Master via 
    the portal, heading back into the Soul Of Mountain House.
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ Soul Of Mountain House ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head for the local prison and enter the open cell, using the Dream Rod on 
    the sleeping mushroom, entering his dream.  Step on the monster lair and 
    then speak to the mushroom if desired, but to exit the dream walk to the 
    left.  Head towards the portal to the Master's Shrine, but instead of 
    entering, go towards the torches directly below it and enter the seemingly
    solid rock wall (just to the left of the torch that resides on the part of 
    the wall closest to the top of the screen) to go down and speak to the snail
    inside this room to receive the Master's Emblem E!
    
    Now head back to the Master's Shrine, taking the right portal to go
    back to Lune Lake once more.
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ Underground Lake, Lune ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Wander back to the fork in the paths, going down until a sentry statue is on
    a piece of land reachable by the Soul Blazer, defeating the foe before 
    walking onto the top-most tip of the land mass here (the spot where the
    mushroom was in the dream), locating the Master's Emblem F!  Now walk 
    straight upwards, passing through the ornate door ahead to find the monster
    in charge of this area!
    
    Poseidon will start off by firing a splitting fireball shot, so stay to the
    side when he attacks, followed by getting right in front of him to hit him 
    (he can not hit you there when he starts to stab) by holding down the L or R
    Button, letting him damage himself as he moves.  His final, attack is to
    fire off two fireballs that move back and forth across the screen 
    horizontally, so dodge them until they disappear, at which point he will 
    relocate to begin his attack pattern anew.  Since his attacks are rather 
    easy to dodge for the most part, the Power Bracelet will help strip him of 
    his health quicker, so make use of it, though switch to a Medical Herb if 
    the Soul Blazer's Hit Points begin to dip.  Keep making him impale himself 
    and he will soon go down in defeat!
    
    With The King released, head back into the previous area, going through the
    Master's portal to end up back at the Soul Of Mountain House!
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ Soul Of Mountain House ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Visit the recently released King, finding out Nome the snail may have what
    is needed, so go out of the throne room and head for the prison, entering to
    talk to Nome to receive the Silver Stone!  With this done, it is time to go
    back to the Master, asking him to move the Soul Blazer onto the next 
    location!
    
    
                              o----------------------o
                              | Dr. Leo's Laboratory |
                              o----------------------o
    
    head out of the Master's Shrine to get into Leo's Laboratory!
    
                               ~~~~~~~~~~~~~~~~~~~~~~
                             ~~~~ Leo's Laboratory ~~~~
                               ~~~~~~~~~~~~~~~~~~~~~~
    
    Talk to the door ahead to learn of the metal monster defeating Zantetsu 
    Sword, followed by passing through to go down the nearby stairs, entering 
    the first battle zone!
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Basement Of Laboratory ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    A whopping 19 monster lairs are awaiting the Soul Blazer, but for this trip 
    only two are required to be sealed.  Start out by running up the large pipe
    to face off with some crawling worms, taking this monster lair to make a 
    pipe path appear to the right, so follow it to find some cleaning robots,
    taking them out before they use their 8 way bubble discharge attack, 
    touching their monster lair [a great door] before backtracking to the 
    entrance of the area to go back to Leo's Laboratory.
    
                               ~~~~~~~~~~~~~~~~~~~~~~
                             ~~~~ Leo's Laboratory ~~~~
                               ~~~~~~~~~~~~~~~~~~~~~~
    
    Head right on through the new door, opening the treasure chest to receive 
    the Zantetsu Sword!  With this sword now in hand, the Soul Blazer has the 
    option of continuing further into the Basement Of Laboratory section, but
    with metal enemies that were skipped previously found earlier in the game, 
    it is best to go back and wipe them out now, as they possess great treasures
    as well as valuable Experience Points.  Head to the Master's Shrine and move
    all the way back to Grass valley, heading into Leo's Paintings via the 
    portal on the right side of the Shrine.
    
                               ~~~~~~~~~~~~~~~~~~~~~
                             ~~~~ Leo's Paintings ~~~~
                               ~~~~~~~~~~~~~~~~~~~~~
    
    Go ahead and kill the metal foes in this room, stepping on the monster lair 
    [ivy] before heading downwards to the next room.  Another set of patrolling
    metal foes are spread all over the room, so kill them and then step on the 
    monster lair [ivy] in the top-left portion  of the room, followed by going
    through the bottom exit to the next room.  Kill the one metal foe here to 
    open the monster lair, sealing it to reveal a treasure chest, opening this
    will result in the Tornado magic falling into the possession of the Soul
    Blazer!
    
    With all of the monster lairs sealed in this area, head left and go down 
    through the next two screens to emerge back into Grass Valley.
    
                                ~~~~~~~~~~~~~~~~~~
                              ~~~~ Grass Valley ~~~~
                                ~~~~~~~~~~~~~~~~~~
    
    Head down along the right side of the area, bypassing the building to climb 
    the ivy onto the apparently empty ridge, walking to the left side of the
    ledge to find the Master's Emblem A!  Next up is a hike to the northern wall
    of town, looking for a cave where a small child guards a cave, so equip the
    Pass and head on through, speaking to the Fairy GEM on the ledge near the
    exit, receiving the Recovery Sword for your perseverance!
    
    With all of the work done here, head back to the Master's Shrine, moving
    on to GreenWood for the next sidetrip, so head through the left portal in
    the Master's Shrine here, hiking upwards past the various foes to enter the 
    Fire Shrine!
    
                                 ~~~~~~~~~~~~~~~~~
                               ~~~~ Fire Shrine ~~~~
                                 ~~~~~~~~~~~~~~~~~
    
    The very first floor holds metal scorpions (three of them), so hunt them
    down and go seal the monster lair on the left side of the area, releasing a
    Fairy GEM!  Speak to this creature to receive... 1 EXPERIENCE POINT!  I know
    that sounds too good to be true, but to make it better, each time you speak 
    to the ethereal creature, another entire Experience Point will become yours
    in addition to the other ones already collected!  yes, you can keep visiting
    to get Experience Points (one at a time), but this is sad and not worth the
    effort, so best to keep on going.
    
    Moving on (go down the stairs in the center of the floor), locating a maze 
    like floor that is populated by the metal scorpions, so take them out to 
    open their monster lair (found in the top-right corner of the maze), 
    revealing a treasure chest which holds a Strange Bottle.  Head for the 
    stairs that lead downward (look in the central room of the maze), entering
    the room with the heated bridges (equip the Ice Armor if you are too 
    impatient to wait for the bridges to cool down) to take on all the metal 
    scorpions while navigating through the area, finding the monster lair 
    [a bird]  past the stairs to the next floor.
    
    With everything done here, go to the Woods Of GreenWood and enter the 
    Master's Shrine, moving on to St. Elles, specifically going to the 
    battle zone that is entitled "Durean".
    
                                   ~~~~~~~~~~~~
                                 ~~~~ Durean ~~~~
                                   ~~~~~~~~~~~~
    
    If you recall, there were metal gorillas that were on the volcano, but with
    no pyramids around for the Thunder Ring to call down the Master's wrath upon
    them.  Head up the first stairs to the next ledge, moving to the left to
    brawl with the metal gorillas, taking their monster lair [a mermaid] before
    returning to the Seabed Sanctuary.
    
                              ~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ Seabed Sanctuary ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~
    
    Speak to the just released mermaid (she is in the open area of the southern
    building) to receive the Red-Hot Stick, one third of the Red-Hot Items!
    With all of this running around finally finished (for the Zantetsu Sword
    anyway), head back to the Master's Shrine here, moving onto Dr. Leo's 
    Laboratory.
    
                               ~~~~~~~~~~~~~~~~~~~~~~
                             ~~~~ Leo's Laboratory ~~~~
                               ~~~~~~~~~~~~~~~~~~~~~~
    
    Head through the first door and move to the left, going down the stairs to
    enter back into the initial battle zone.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Basement Of Laboratory ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head up the thick pipe and take the first passage to the left, killing the
    cleaning robots to forge a new path, taking the downward pipe to face off 
    with jumping worms, creating a shortcut back to the start of the area.  Go
    back up and head to the left, creaming the cleaning robots at the bottom of
    the pipe they inhabit, taking their monster lair [a plant] before moving 
    upwards to tangle with a set of bulldozers for their monster lair [a plant].
    Return to the thick pipe that you started out on, moving upwards to fight 
    with more cleaning robots for their monster lair [a cat], followed by 
    killing the copters before heading down the pipe again, this time taking the
    path on the right.
    
    Worms and copters are next up for the Soul Blazer to contend with, so slash
    them all to take their threat away, sidetracking to take out the bulldozers
    for their monster lair [a cat] before cranking the copters, worms, and 
    bulldozers to form a long pipe path upwards to find racers.  Racers fly 
    around the area at incredible speeds, so camp out and let them circle their
    pathways, slashing them as they return to the starting area, taking the 
    vacated monster lair, releasing another racer monster lair in addition to
    a set of cleaning robots.  Take the cleaning robots monster lair [a cat] as
    well as the racer monster lair [a great door] before moving upwards to face
    yet another racer monster lair.
    
    Go left from the sealed monster lair to find the defeated copter monster 
    lair (you destroyed them earlier but could not reach the monster lair), 
    followed by taking the pipe that formed after the last set of racers went 
    down in defeat, running into a set of racers (if they get by you, just wait
    for their return near their monster lair), slicing them up with the Zantetsu
    Sword to take their monster lair [a chest of drawers].  With that all the
    monster lairs of this floor are gone, so head to the right and take the
    stairs down to the next floor of the basement.
    
    Go downwards to find a series of parallel pipes going downwards, so set 
    foot onto one of the two middle pipes (equip the Ice Armor to avoid damage 
    from heated portions), taking out the worms and copters, followed by moving 
    around to reach their respective monster lairs.  Another worm monster lair
    [a cat] is next, leading downwards to a stairway to go inside a pipe, which 
    makes everything look transparent.  Crank the dozers [a mouse] at the 
    entrance, taking the left path to bait the racers into taking off, so follow
    them and wait by the entrance to the pipe to cut them down as they return.
    
    Head down the right pipe now and go left through the newly opened path, 
    moving upwards carefully as dozers will attack from the left along the way.
    Head downwards to finish off the remaining dozers for their monster lair, 
    which releases a flurry of copter attacks, so send them to the scrap heap to
    get their monster lair, releasing a Fairy GEM from captivity (she has 300
    Experience Points to bestow upon the Soul Blazer!).  Move on up to fight the
    next set of copters for their monster lair [steps], which is closely 
    situated to some cleaning robots.  
    
    Move up to take out the dozers for their monster lair [a great door], 
    followed by creaming each racer as it streaks onto the platform occupied by 
    the Soul Blazer, crossing the heated floor that is nearby to make a bridge 
    to the next platform, creaming the cleaning robots found here to take both 
    the left monster lair [a model of town] and the right monster lair.  This 
    just leaves one last copter monster lair, which will yield a portal to the 
    Master's Shrine, so take it to save at the Master, followed by returning to 
    Leo's Laboratory!
    
                               ~~~~~~~~~~~~~~~~~~~~~~
                             ~~~~ Leo's Laboratory ~~~~
                               ~~~~~~~~~~~~~~~~~~~~~~
    
    Head upstairs to find a sleeping cat in the room by the desk, using the 
    Dream Rod to enter his dream.  After the dream (which recalls how Dr. Leo 
    was taken away), A Door Key will be the result of speaking to the cat.  Head
    back downstairs and cut through the lab room with the cats, using the Door
    Key to pass through the locked great door, finding the Soul Blazer in a room
    with a set of talking drawers!  Speak to it to receive the Mystic Armor (a 
    very nice defensive upgrade), followed by using a crabwalk when facing up
    or down, pushing the drawers to the left, stepping onto the spot to find the
    Master's Emblem G!
    
    With all of this running around finished up, head back upstairs to the 
    second floor, going to examine the town model to be brought inside of it to
    find a battle zone!
    
                                ~~~~~~~~~~~~~~~~~~~~~
                              ~~~~ Model Of A Town ~~~~
                                ~~~~~~~~~~~~~~~~~~~~~
    
    Take out the rockinghorse knights through the trees, followed by going left
    to take out the foot soldiers, leading into a running battle with the 
    archers so their monster lair [a mouse] can be taken.  Head back down and to
    the left, battling the foot soldiers as they charge at the Soul Blazer, 
    forming a bridge to go across the river to the north, taking the left path
    to run into the rockinghorse knights, taking their monster lair 
    [a chest of drawers] while dodging the archer fire from the right.
    
    Backtrack to the side path you took earlier, moving upwards to take the path
    on the right, killing the foot soldiers to claim their monster lair to make
    another foot soldier monster lair [a mouse] appear.  Next up is the 
    contained area above the soul blazer, bashing in the faces of the archers,
    taking their monster lair [a plant] before going down to the previous path
    to go and kill the three archers in the area, forcing a nearby house to 
    reveal that is it really a monster lair [a mouse] in disguise.  
    
    Head up from this point to go into the large field, taking on the 
    rockinghorse knights, forming a new bridge after they are dispatched, 
    crossing the water to go down the first path to find foot soldiers and some 
    invisible foes to tackle, so use the Rotator Magic as it is perfect for 
    getting the invisible foes that are close to your location.  After taking
    out the foot soldiers, take their monster lair [a great door] before 
    backtracking to the entrance to this area, exiting the battlefield for now.
    
                               ~~~~~~~~~~~~~~~~~~~~~~
                             ~~~~ Leo's Laboratory ~~~~
                               ~~~~~~~~~~~~~~~~~~~~~~
    
    Head down through the door to exit the room, heading to the right, and talk
    to the great door that appears next (it will be open since you are close by,
    but it will still speak) to get "The Soul that enables you to see invisible 
    enemies in model towns" on your side.  No seriously that is what the game 
    actually says... where as the real name for this Soul is the Soul of 
    Detection, but it does not roll off the tongue like "The Soul that enables 
    you to see invisible enemies in model towns".
    
    Anyway, when ready head back into the model to continue the battle there.
    
                                ~~~~~~~~~~~~~~~~~~~~~
                              ~~~~ Model Of A Town ~~~~
                                ~~~~~~~~~~~~~~~~~~~~~
    
    Hike back to the area with the invisible foes, looking for the archers on 
    the left side of the downward pathway, forming a bridge to the lower area.
    Now go right and take out the spike tanks, backtracking to go downwards to
    find a small ledge with another spike tank and rockinghorse knights.  Now go
    up once again to go right, running past the catapults shots to cross the 
    river, turning upwards to find a bridge to take to crank the catapults,
    turning two houses into treasure chests (containing from left to right: 
    Medical Herb and 80 GEMs).
    
    Next for the Soul Blazer is a battle with some loose archers, stepping onto 
    their monster lair to reveal two more monster lairs, the top monster lair 
    [a mouse] and the bottom monster lair [steps] both being guarded by a single
    catapult apiece.  Run straight up the pathway to find foot soldiers, sealing
    the monster lair they inhabit to find a Fairy GEM (this one will give the
    Soul Blazer 300 Experience Points), followed by going down to the area near
    the start, facing off with the spike tanks while en route to the monster 
    lair the rockinghorse knights you defeated when you arrived.  This just 
    leaves foot soldiers to dispatch, followed by wiping out the remaining 
    archers, taking their monster lair [a model of town] before exiting the
    are to go back to Leo's Laboratory.
    
                               ~~~~~~~~~~~~~~~~~~~~~~
                             ~~~~ Leo's Laboratory ~~~~
                               ~~~~~~~~~~~~~~~~~~~~~~
    
    Enter the next town model that was released in the previous battle zone to 
    continue onwards!
    
                                ~~~~~~~~~~~~~~~~~~~~~
                              ~~~~ Model Of A Town ~~~~ (Second One)
                                ~~~~~~~~~~~~~~~~~~~~~
    
    Walk up and crank the rockinghorse knights on the ledge when they lunge at 
    the Soul Blazer, moving to the left afterwards to take the downward passage
    to fight a spike tank and some foot soldiers, taking their monster lair 
    [a mouse] to finish off this portion of the town.  Backtrack to the path and
    go upwards, crossing the river to go into the "grass cross" area, taking out
    the invisible catapults to drop the barriers nearby, releasing some archers 
    that need to be dispatched for their monster lair [a chest of drawers].
    Head left and downwards, passing through the small opening in the hedge,
    turning up to go and find some rockinghorse knights to engage in battle 
    with, tackling them to get their monster lair, revealing a foot soldiers 
    monster lair [a plant].
    
    Head back down to the path, going up and then right, crossing the river to
    walk along the path, searching for an opening to go down along the grass, 
    taking out the archers from the monster lair, revealing two treasure chests,
    the top one holding a Strange Bottle while the bottom one holds a Medical 
    Herb.  Move to the left to face some spike tanks and archers, claiming 
    another monster lair to create a shortcut back to the entrance.  Head all 
    the way back up to the path along the top of the town, moving to the right 
    across the river, going up into a maze area to slice the charging foot 
    soldiers, looking to take the monster lair [a cat] in the top-left portion 
    of said maze.
    
    Head south from the maze, going right across a river to find a large 
    farmer's field on the right, so go onto it and slice up the catapults that 
    dot the landscape, taking the monster lair [steps] before taking off to the
    left.  The final obstacle in this battle zone are spike tanks, as the 
    rockinghorse foes who populate the monster lair are already defeated 
    (provided the Soul Blazer slashed them to pieces upon entering the area as 
    suggested), so take the monster lair to create a stairway leading to a lower
    path, going down from there to exit the battle zone!
    
                               ~~~~~~~~~~~~~~~~~~~~~~
                             ~~~~ Leo's Laboratory ~~~~
                               ~~~~~~~~~~~~~~~~~~~~~~
    
    Go up into the office above the models, speaking to the rocking plant in the
    corner, receiving Actinidia Leaves for your efforts.  Head down to the first
    floor and equip the Actinidia Leaves, using them to lead the two cats out of
    the lab, followed by speaking to the mouse in the corner of the room to gain
    access to his home, where he will bestow the Spark Bomb Magic upon the Soul
    Blazer!  
    
    Now head through the exit on the right side of the room for a Medical Herb 
    (if needed), followed by going back to the main lab to head towards the
    Master's Shrine (saving/refilling if necessary), taking the stairs on the 
    left to enter into the final battle zone of the area.
    
                                 ~~~~~~~~~~~~~~~~~
                               ~~~~ Power Plant ~~~~
                                 ~~~~~~~~~~~~~~~~~
    
    Start out in this dangerous area by walking through the pathways to find 
    some worms to defeat while dodging the spiked balls (they rotate around the
    pipes in certain spots, so bypass them as they pass around the back of the
    pipe), taking the newly formed pipe path to a treasure chests, which holds
    the Light Armor (equipping it is a solid idea)!  Move off to the right,
    going upwards after defeating the dozers and copters that come flying across
    the gaps, entering the pipe paths to wreck the remaining dozers, taking both
    monster lairs to reveal new pipe paths.  Cleaning robots are the next 
    challenge, so defeat them to open the next set of paths, followed by 
    equipping the Ice Armor once more, as the heated pathways are back to drain 
    the Soul Blazer.
    
    Kill the dozers while navigating the narrow pipes, taking their monster lair
    to reveal a copter monster lair, so trash them to reveal a worm monster lair
    [a doll].  Now troop to the left of this small battle area, taking out the
    copters as they cross the large gap before bypassing the spiked ball sets to
    hit the monster lair, releasing a Fairy GEM, so hike back past the spiked
    balls to get the Soul Blazer 300 Experience Points!  Once more the spiked
    balls must be bypassed, going left to find the last monster lair, which is
    composed of copters.  After they are defeated, go and use the portal to the 
    Master's Shrine, filling up and saving, followed by returning to the Power
    Plant, running off to the left, then up, and finally moving right across the
    pipe pathways to find a stairway leading down into the fight with the head
    monster of this area!
    
    The Tin Doll has a myriad of attacks to use, starting out by launching a
    flurry of missiles into the air, followed up by shooting fireballs downwards
    but will immediately begin to chase the Soul Blazer, and finally it will
    charge around the screen briefly (shooting more fireballs off during this 
    time) before heading into a nearby teleporter before reappearing to perform 
    the same tricks once again.  Track the Tin Doll while it sets up to shoot the
    missiles, taking this time to slice it, only running off once the missiles 
    begin to fall and the fireballs begin to home in on the Soul Blazer.  Avoid
    direct contact with the Tin Doll, making use of the Power Bracelet to deal 
    out damage (the Soul Blazer will take damage regardless of how well he 
    dodges, so aim to end the fight quickly via massive damage dealt), switching
    to a Medical Herb when the Hit Points begin to run low.  Keep the attack up
    when possible, and the hardest boss to date will go down in defeat!
    
    After the fight is over, claim the remaining monster lair [the doll, Marie],
    followed by heading back to Leo's Laboratory via the portal to the Master's
    Shrine on the previous floor of the Power Plant!
    
                               ~~~~~~~~~~~~~~~~~~~~~~
                             ~~~~ Leo's Laboratory ~~~~
                               ~~~~~~~~~~~~~~~~~~~~~~
    
    Head up to the second floor, followed by moving up into the attic via the
    stairs in the office, locating the doll, Marie, talking to her to get the 
    Purple Stone!  With that out of the way, head back to the Master's Shrine, 
    requesting he move the Soul Blazer onto the next location!
    
    
                                o----------------o
                                | Magridd Castle |
                                o----------------o
    
    Head out of the shrine to find the wasted area of King Magridd.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Castle Of King Magridd ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head off to the left side of the area, locating a stairway that leads down
    into the first battle zone!
    
                              ~~~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ The Torture Chamber ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go up from the entrance to take out a skeleton, claiming the monster lair to
    make a treasure chest appear on the lower area, but for now backtrack to the
    entrance to go downwards.  Walk along the hallway to go past the first 
    branch to take the next left, going down past a serpent to take the 80 GEMs
    from the treasure chest, followed by going up to some stairs, taking them to
    find some scattered skeletons, beating them for control of the nearby 
    monster lair [a soldier].  Go right form here, looking for a monster lair in
    the top-right of the area, killing the one skeleton to make a treasure chest
    appear, so open it to find the Spirit Sword!
    
    Walk over the skeleton by the fireball spitting statue to find the Harp 
    String, followed by heading down from this locale, going around the walkway 
    (instead of the stairs to the lower area), taking out the specters for their
    monster lair.  Take out the charging serpents and head upwards to follow the
    lower path to find a skeleton monster lair, going through the opened path to
    turn upwards once again.  This time though, go right to find a specter 
    monster lair [a soldier], cleaning out the last monster lair of the floor,
    so go to the bottom-right portion of the area to find stairs leading deeper 
    into the castle.
    
                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~~ Basement Of The Castle ~~~~
                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Walk up the right side of the area here, taking out the orbs with magic or
    properly placed sword strokes, grabbing the monster lair to reveal some
    skeletons to de-animate, finding their exposed monster lair [a solider] a 
    bit back towards the entrance.  Return to the previous spot in the room to 
    fight a second set of re-animated skeletons, revealing an orb monster lair 
    [a soldier] to dice and claim.  Keep moving downwards to find a specter 
    monster lair [a singer] between two fireball statues, followed by moving 
    back to the top of this hallway once again, finally moving off to the left
    to face serpents and a specter set for their monster lair [a soldier].
    
    Head down from this point to find a skeleton monster lair which releases
    two specter monster lairs, the left monster lair [a soldier] and the right
    monster lair [a soldier] both containing ripped life forms.  Finally, walk 
    down to go up and through the narrow hallway, walking straight up into a 
    larger room to find an invisible treasure chest that holds 100 GEMs.  With
    this finished, walk through the wall at the back of the room, finding an orb
    monster lair in the dark, so take it out and claim it to find a Fairy GEM,
    so speak to it to return to the Castle Of King Magridd.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Castle Of King Magridd ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head left from the two guard location, looking for a sleeping guard on the
    west side of town, using the Dream Rod to see a past occurrence, followed by 
    the now awake soldier bestowing the Elemental Mail upon the Soul Blazer!
    Return now to the Basement Of the Castle, taking the stairs there to the
    next floor.
    
                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~~ Basement Of The Castle ~~~~
                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go up past the fire blowing statue to find some specters to defeat by some 
    wall spears, taking the monster lair [a maid] before continuing upwards to 
    find some spikes on the ground in an empty room (keep it in mind, as 
    returning later will yield a cool Item!).  Move off to the right to 
    slaughter a single skeleton, the monster lair revealing a massive set of 
    spikes (this is why the Elemental Mail is so important) and a specter 
    monster lair, the claiming of which will cause a portal to the Master's
    Shrine to be uncovered in the lower-left portion of the room.
    
    Continue to the right and follow the hallway, killing the skeletons that
    populate the next spike-filled rooms, revealing a new specter monster lair
    [a soldier].  Continue along the main hallway on a downward trajectory, 
    tackling the dual orb monster lair, which releases some specters from a
    hidden monster lair [a singer], followed by tromping onwards along the 
    single hallway to arrive at an orb monster lair.  Take them down to lower 
    the wall ahead, slaughtering the serpents while en route to a spears in the 
    wall and orb monster lair [a soldier] combo.  Finally, head upwards to fight
    two orb monster lairs, with the right monster lair [a soldier] releasing a 
    soul while the left monster lair opens the path back to the Master's Shrine 
    portal.  Pass through it to get back to King Magridd's Castle.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Castle Of King Magridd ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head down across the bridge, continuing all the way down to the lowest 
    horizontal pathway, turning to the left go to the southwest building, 
    equipping the Harp String before speaking to the musician on stage.  When
    he begins to perform, the guard on the right side of the room will leave his
    spot to get closer to the stage, so go step where he was, locating the VIP
    Card that he was standing on!
    
    Equip the Platinum Card and go up the west side of town, finding a small 
    bridge to the Left Tower, showing the card to the guard to gain access to 
    the next battle zone!
    
                                ~~~~~~~~~~~~~~~~~~~~
                              ~~~~ The Left Tower ~~~~
                                ~~~~~~~~~~~~~~~~~~~~
    
    Take out the swordsmen to remove a fire shooting statue, facing a second set
    of swordsmen to open the next path up, this time battling it out with a 
    monster lair of horseheads.  Move upwards to tangle with more swordsmen,
    heading to the right after opening the pathway to fight the boomerangers 
    here for their monster lair [a soldier], followed by backtracking to the 
    entrance of the area to exit the Left Tower.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Castle Of King Magridd ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head down to the southern edge of the town, entering the second house (the 
    one on the right) to find a fellow being from the Sky, who will join the
    Soul Blazer as the Soul of Reality, who is capable of spotting hidden 
    passages and treasures in the Basement are of the Castle.  Now head back to
    the Master's Shrine, taking the portal on the left to enter the Basement of
    the Castle.
    
                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~~ Basement Of The Castle ~~~~
                             ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go left from the portal to a room with some diagonal spikes, looking for a
    hidden treasure chest, which will reveal the Master's Emblem B!  Now head 
    for the stairs up (go downwards from the room) to the next floor of the 
    Basement of the Castle.
    
    Look in the top right area of the first small room, locating a treasure 
    chest that holds a Medical Herb, followed by going up past the serpents to
    go right, spotting a treasure chest along the way, which contains a Strange
    Bottle.  With this done, head up the stairs to the Torture Chamber.
    
                              ~~~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ The Torture Chamber ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Fight past the respawned serpents and head for the exit, returning to King
    Magridd's Castle.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Castle Of King Magridd ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Feel free to save at the Master's Shrine (if desired), but to continue 
    onwards, run to the west and go back into the Left Tower once more.
    
                                ~~~~~~~~~~~~~~~~~~~~
                              ~~~~ The Left Tower ~~~~
                                ~~~~~~~~~~~~~~~~~~~~
    
    Head back to the last spot along the level layout where the Soul Blazer was,
    this time heading left to slaughter some more boomerangers, followed by some
    horseheads, and then some swordsmen, opening the path to a monster lair of
    horseheads, opening the shortcut back to the entrance.  With all of this 
    done, head up the nearby stairs to the second floor.
    
    Head right to kill the swordsmen, followed by going down to find the hidden
    entrance to the contained boomeranger enemies and their monster lair 
    [Queen].  Next up for the Soul Blazer is to take out more boomerangers,
    allowing for a hidden entrance to the mud doll monster lair [a maid] to be 
    accessed.  With everything all finished up here, take the stairs up to the
    Prison.
    
                                  ~~~~~~~~~~~~~~~~
                                ~~~~ The Prison ~~~~
                                  ~~~~~~~~~~~~~~~~
    
    Stroll downwards to take out the hapless mud dolls for their monster lair
    [a soldier] before continuing along the pathway to enter into a donnybrook 
    with three monster lairs of swordsmen, using magic on the lower area enemies
    before baiting the swordsmen down the catwalk to clear them away.  With the
    threats neutralized grab the top monster lair to clear away the cat walk, so
    the left monster lair [Dr. Leo] and the right monster lair to make a Fairy 
    GEM appear.  Before speaking to the Fairy though, go up and slaughter the
    boomerangers for the left monster lair [a solider] and the right monster 
    lair [a soldier].  With that done, now go speak to the Fairy GEM, returning
    to Magridd Castle.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Castle Of King Magridd ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head down and then to the right, following the path till a house appears,
    entering to speak to the Queen.  Admit your admiration of her beauty (or 
    just lie) to receive the VIP Card, which will grant access to the Right 
    Tower!  Equip the card and walk upwards from here, passing over a bridge to
    show the card to the guard, gaining access to the Right Tower!
    
                               ~~~~~~~~~~~~~~~~~~~~~
                             ~~~~ The Right Tower ~~~~
                               ~~~~~~~~~~~~~~~~~~~~~
    
    Walk directly upwards to take out two boomerangers for their monster lair 
    [a soldier], followed by backtracking to take the left path, facing 
    horseheads for their monster lair [a maid].  Head into the central chamber
    with the four fire breathing statues, facing mud dolls, swordsmen, 
    boomerangers, boomerangers, and finally horseheads, taking their monster lair
    [a soldier] before exiting the Right Tower to go back to Magridd's Castle.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Castle Of King Magridd ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head west across town, seeking the next bridge to get across the moat moving
    towards a door.  However, instead of going in the door, walk left along the 
    grass, wandering until the Soul Blazer plucks the hidden Master's Emblem H 
    from the ground!  With this handy dandy Item in tow, it is time to go to
    GreenWood, as two tasks can now be completed there!  Take the portal on the
    left in the Master's Shrine, wandering up to pass through the Fire Shrine,
    crossing the river on the rafts, finally entering the Light Shrine.
    
                                ~~~~~~~~~~~~~~~~~~
                              ~~~~ Light Shrine ~~~~
                                ~~~~~~~~~~~~~~~~~~
    
    Make sure that the Spirit Sword is equipped before setting out through the
    lasers to find the fleeing firesouls, creaming each one before taking their
    monster lair in the top-right corner to make a treasure chest appear, the
    opening of which will bestow the Flame Pillar magic upon the Soul Blazer.
    Head down the stairs to the next floor, tangling with the various firesouls
    that are sprinkled around the area, taking their monster lair [a bird] 
    before returning to the Woods of GreenWood for the next portion of the 
    return visit.
    
                             ~~~~~~~~~~~~~~~~~~~~~~~~
                           ~~~~ Woods Of GreenWood ~~~~
                             ~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head over to the west end of the woods, spooking the red bird into flying 
    across the town, so follow it but take the most northern path possible.
    After wrapping around the stage, walk directly down and behind the red bird,
    speaking to it to gain possession of the Red-Hot Mirror!
    
    With this done, now head west again, speaking to the lone deer on an island,
    following him to a tree, speaking to him again to get a Fairy GEM to fall
    from the branches above!  Speak to the Fairy GEM and exchange the 8 Master's
    Emblems for the Magic Bell, which will make magic spells cost NO GEMs to use
    when this Item is equipped!
    
    Head back to the Master's Shrine now, moving back to Magridd Castle.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Castle Of King Magridd ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head to the right, going up to enter the Right Tower once more.
    
                               ~~~~~~~~~~~~~~~~~~~~~
                             ~~~~ The Right Tower ~~~~
                               ~~~~~~~~~~~~~~~~~~~~~
    
    Go up the stairs on the now vacant first floor (watch out for the fire 
    breathing statues) to find an infested second floor, starting with the fake
    treasure chests and the boomerangers, followed by cranking the horseheads
    for their monster lair [a soldier].  Raid the treasure chests for 80 GEMs 
    and 80 GEMs (not a typo), followed by moving onwards along the path to watch
    out for a faux wall to go through, fighting a solo mud doll for his monster 
    lair [a soldier] before taking the stairs to the next floor.
    
    Take out the mud dolls to reveal flame breathing statues and some 
    boomerangers, claiming their monster lair [a soldier] before moving to the 
    left to tackle the horseheads.  The two real treasure chests are the 
    top-left (100 GEMs) and the bottom-right (Medical Herb), while the other two
    are the fake treasure chest foes.  Now head up the next set of stairs, 
    finding a Corridor to the Dock.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ A Corridor To The Dock ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Kill the fake treasure chest before engaging the spread out boomerangers in
    battle, also being wary of the fake treasure chest in the bottom-left 
    portion of the maze pathways, claiming the boomeranger monster lair to 
    reveal the portal to the Master's Shrine, but first go to the left and speak
    to THE Dr. Leo!
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ The Dock For An Airship ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Get onto the airship and speak to Dr. Leo, grabbing the Mobile Key from him
    before it all hits the fan.  After this startling occurrence, head back to
    the Corridor.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ A Corridor To The Dock ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go to the right and use the portal to go to the Master's Shrine, but head 
    through the bottom portal to go back into town.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Castle Of King Magridd ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go down and enter the house where the Queen was staying, sending the Soul
    Blazer to inspect the spot where she stood previously, receiving the Super
    Bracelet!  Now head back tot he Master's Shrine, saving the game, followed
    by heading back through the portal on the right side of the Shrine.
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ A Corridor To The Dock ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go to the left, passing through the opening to the next area.
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ The Dock For An Airship ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Equip the Mobile Key and go to the steering wheel of the airship, taking to
    the skies, where the boss of the area will engage the Soul Blazer in battle!
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ The Deck of An Airship ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    The Demon Falcon has very few attacks to call upon, with his main two 
    attacks being sending searing columns of fire at the Soul Blazer, followed
    by charging on diagonal lines across the screen.  What makes him even 
    tougher to deal with is the vicious wind blowing across the deck, with the 
    only safe spots from the pushing force being directly behind the steering 
    wheel and the mast structure at the rear of the deck.  To defeat this foe, 
    great patience is required, as he is only vulnerable when he is around the 
    deck (magic is useless versus this foe), so wait for him to charge on his 
    diagonals across the screen, or go hunt him if he lands on the deck while
    shooting his fire columns.  As for Items, either the Super Bracelet or the
    Power Bracelet is recommended, as he has a LOT of Hit Points to remove,
    though if he is damaging the Soul Blazer with the fire columns, it is 
    possible to equip the Shield Bracelet for those attacks, followed by 
    switching to the Power Bracelet for attacking him as he charges.  Fight
    conservatively and he will quickly go down in defeat!
    
    Go and claim the monster lair [King Magridd], followed by going back to the
    Master's Shrine and heading out into Magridd Castle!
    
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          ~~~~ Castle Of King Magridd ~~~~
                            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Go and speak to the King in his throne room, receiving the Black Stone for
    your valiant efforts to free him and his kingdom from his own greed (and
    stupidity)!  With this final key in place, head back to the Master's Shrine,
    choosing to move on to the next locale!
    
    
                                 o---------------o
                                 | World Of Evil |
                                 o---------------o
    
    Head out of the shrine to find the twisted world of DeathToll!
    
                                ~~~~~~~~~~~~~~~~~~~
                              ~~~~ World Of Evil ~~~~
                                ~~~~~~~~~~~~~~~~~~~
    
    Start out in this horrid place by going up the left side of the area, 
    cranking the demons, followed by going to the far right side of the area to
    fight more demons (use magic in both cases to kill the enemy on the far side
    of the pillars).  Head back to the passage that was ignored previously, 
    going up to fight the phasing flies (only vulnerable when the entire body is
    visible), taking both monster lairs to remove the fire shooting statues that
    are in the way.  Now claim the two treasure chests that were made available 
    by the two monster lairs taken earlier (the left one holds 200 GEMs, the 
    right one holds a Medical Herb), followed by going up through either side of
    the passages ahead, arriving at a walled pathway that leads up to a phasing
    fly monster lair and a demon monster lair, which will knock out two more
    passage impeding statues.
    
    The next challenge is the same as the last, with demons and phasing flies to
    contend with, removing a fire breathing statue by taking the demon monster
    lair, followed by taking the phasing fly monster lair to make a portal to
    the Master's Shrine appear, but it is behind a wall.  Head back to the 
    entrance of the area, going to the Master's Shrine, taking the now open
    portal on the left, re-appearing at the aforementioned portal.  Go downwards
    to open the treasure chest that lies nearby, grabbing the Red-Hot Ball!  
    This is the third and final Red-Hot Item, so head back to the portal, asking
    the Master to move the Soul Blazer onwards to the Mountain of Souls!
    
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         ~~~~ Soul Of Mountain House ~~~~
                           ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Head for the King's throne room on the left side of the cavern, speaking to
    him to turn the three Red-Hot Items into the mighty magic known as the 
    Phoenix will come to the aid of the Soul Blazer!  With this feat finally 
    done, head back to the Master's Shrine once more, moving back to the World
    Of Evil!
    
                                ~~~~~~~~~~~~~~~~~~~
                              ~~~~ World Of Evil ~~~~
                                ~~~~~~~~~~~~~~~~~~~
    
    Return to the last set of monster lairs cleared, followed by going through
    the portal to the next area.  Kill off both sets of demons on the sides of 
    the first area here, watching out for the shooting flames that fly along the
    fiery walls.  With the way forward in the center now open, kill the phasing 
    flies to open the way on the left side, followed by creaming the other 
    phasing flies monster lair to open a path on the right.  Now head up the 
    left side (outside the tumbling blocks) to find the portal, but ignore it 
    and continue to the right, bypassing the tumbling blocks to find a treasure
    chest, grabbing the Soul Armor, immediately equipping it immediately!  Now 
    backtrack to the portal that was just passed by, going through it to find
    the Dazzling Space.
    
                                ~~~~~~~~~~~~~~~~~~~~
                              ~~~~ Dazzling Space ~~~~
                                ~~~~~~~~~~~~~~~~~~~~
    
    Avoid the tumbling blocks and go up the left side of the area, avoiding
    more tumbling blocks to reach a segment where phasing flies attack, taking
    the monster lair before going right to pass through the tumbling block set 
    here to move downwards past more tumbling blocks.  Go past the fire 
    breathing statue that appears ahead to find a treasure chest, acquiring the
    Soul Blade!  With this mighty blade in hand, the Soul Blazer gains two very
    important abilities; the power to use the Phoenix magic and the ability to
    cut down the tumbling blocks for large amounts of Experience Points!
    
    Backtrack to the previous area, destroying the tumbling blocks as you go (if
    you lack the level necessary to swing the sword, use the L/R Button parry to
    kill the tumbling blocks), moving upwards to fight some demons on the right
    side of the area, taking the monster lair to reveal a portal to the Master's
    Shrine, entering it to refill your life and save the game.  Now it is time 
    to decide if you are ready to go after the final boss or not, and if you 
    want to grind a few levels to make things easier, read the next paragraph.
    If you are ready now, skip the next paragraph and read the following 
    paragraph to advance the walkthrough.
    
    To grind levels, the best spot to do it is to go back to the entrance of 
    Dazzling Space, stepping onto the portal to go back to the World Of Evil,
    followed by backtracking to Dazzling Space once more.  Now wait for the
    tumbling blocks that are to both sides of the Soul Blazer to come close 
    enough for his sword to hit both of them while the Phoenix flies upwards to
    hit the third tumbling block as it approaches.  With this done, go through
    the portal back to the World Of Evil once more, followed by returning and 
    repeating the process as many times as you feel necessary.  Equip the Magic
    Bell before beginning, as that will assure that there is no GEM loss.  Note 
    that the levels cap out at Level 50, so this can be done for a long time to 
    make things a lot easier, though it is possible to defeat DeathToll at 
    Level 24.
    
    To advance onwards in the game, head into the building near the portal to 
    the Master's Shrine, as that is where DeathToll resides!
    
                              ~~~~~~~~~~~~~~~~~~~~~~~~
                            ~~~~ DeathToll's Shrine ~~~~
                              ~~~~~~~~~~~~~~~~~~~~~~~~
    
    Walk upwards to run into DeathToll, beginning a battle with him!
    
    DeathToll will make use of transporting and homing fireballs to damage the
    Soul Blazer, but he really only appears and disappears, barely moving from 
    the top area of the room.  So the best way to defeat him is too simply stand
    still and keep slashing away with the Soul Blade, sending the Phoenix out in
    continual streaks, quickly stripping DeathToll of his Hit Points!  Make use 
    of the Magic Bell to not worry about GEM loss.
    
    DeathToll will not be defeated so easily however, as he will quickly change
    form!
    
    Now in his true and demonic form, DeathToll will make use of dual slashing
    laser shots and blue fire pillars at first, so slash the blue pillars to
    make DeathToll drop his guard, making sure to position the Soul Blazer just 
    off the center of the screen (line up just to left or right of the face of
    DeathToll) to start hurling Phoenix blasts up at the beast, avoiding the 
    triple blast of fireballs that he sends downward by virtue of your 
    positioning.  Now repeat the fire pillar executions, followed by blasting
    DeathToll in the face, making use of the Magic Bell to keep the GEMs in 
    stock (or avoid the fact you have ZERO), only switching to the Medical Herb
    if the Hit Points of the Soul Blazer fall too far.
    
    With DeathToll defeated, watch the ending, enjoying the fruits of your 
    labour!  Make sure to catch the final portion of the ending after all of the
    credits rolls, relishing in some of the more thought provoking stuff on the
    SNES (seriously)!
    
    ----------------------------------------------------------------------------
    -----------------------------------Items------------------------------------
    ----------------------------------------------------------------------------
    
    4) This section will list all Items, giving names, locations, and uses.
    
    
                               o------------------o
                               | Actinidia Leaves |
                               o------------------o
    
    Location: Office in Dr. Leo's Laboratory
    
    Speak to the shaking plant in the corner to receive these poignant smelling 
    leaves, which can be used to remove the cats from the main floor of Leo's
    Laboratory for the purpose of collecting the Spark Bomb Magic.
    
    
                             o----------------------o
                             | A Bag Of Goat's Food |
                             o----------------------o
    
    Location: Grass Valley Tool Shop
    
    Speak to the owner's son to get this, which can be fed to a nearby goat for 
    some information.
    
    
                                   o-----------o
                                   | Big Pearl |
                                   o-----------o
    
    Location: Seabed Sanctuary
    
    Ride the dolphin's nose across the large gap to get the treasure, using it 
    on the Sleeping Dolphin in his dreams to open a passage in the real world.
    
    
                                  o-------------o
                                  | Black Stone |
                                  o-------------o
    
    Location: King's Throne Room at Magridd Castle
    
    Speak to the King of Magridd to receive this item, which will allow the Soul
    Blazer to move onto the World Of Evil.
    
    
                                   o------------o
                                   | Blue Stone |
                                   o------------o
    
    Location: Queen's Throne Room at Seabed Sanctuary
    
    Speak to the Queen of the mermaids to receive this item, which will allow 
    the Soul Blazer to move onto the Mountain of Souls.
    
    
                                  o-------------o
                                  | Brown Stone |
                                  o-------------o
    
    Location: Village Chieftain’s House at Grass Valley
    
    Speak to the Village Chieftain to receive this item, which will allow the 
    Soul Blazer to move onto GreenWood.
    
    
                                o-----------------o
                                | Delicious Seeds |
                                o-----------------o
    
    Location: Water Shrine
    
    Trade to the Squirrel in the Squirrel Exchange found in GreenWood for the 
    Psycho Sword.
    
    
                                   o----------o
                                   | Door Key |
                                   o----------o
    
    Location: Leo's Laboratory, second floor
    
    After entering the dream of the sleeping cat, he will give this Item to the
    Soul Blazer so he can open the locked great door on the first floor of the
    laboratory.
    
    
                                   o-----------o
                                   | Dream Rod |
                                   o-----------o
    
    Location: Underground Castle, West
    
    Used to enter the dreams of sleeping life forms, this is an excellent way to 
    find new ways forward in the game.
    
    
    
                                  o-------------o
                                  | Green Stone |
                                  o-------------o
    
    Location: Main Tree at Woods of GreenWood
    
    Speak to the Guardian of the Woods to receive this item, which will allow 
    the Soul Blazer to advance onwards to St. Elles.
    
    
                                  o-------------o
                                  | Harp String |
                                  o-------------o
    
    Location: Torture Chamber in King Magridd's Castle
    
    In the top-right portion of the area is a treasure chest (which holds the 
    Spirit Sword) with a fallen skeleton nearby, so walk over it to reveal the
    hidden item within the grasp of the deceased musician.
    
    
                                     o--------o
                                     | Leaves |
                                     o--------o
    
    Location: Woods of GreenWood
    
    After opening the path to his bones via the red bird's dream (located near 
    Turbo's grave), these leaves will allow the Soul Blazer to access and use 
    the raft found in Lostside.
    
    
                                  o-------------o
                                  | Leo's Brush |
                                  o-------------o
    
    Location: Underground Castle, East
    
    When held in hand, it is possible to enter Dr. Leo's painting in Grass 
    Valley.  It will also allow you to speak to Lisa about her father Dr. Leo.
    
    
                                 o--------------o
                                 | Medical Herb |
                                 o--------------o
    
    Location: All over the game
    
    These beauties will revive a Soul Blazer who runs out of Hit Points, 
    provided the Item is equipped at the time of death.
    
    
                                o-----------------o
                                | Mermaid's Tears |
                                o-----------------o
    
    Location: Seabed Sanctuary
    
    Enter the southern building via the side entrance on the right side to find
    these magma hardening Items in a treasure chest.
    
    
                                 o---------------o
                                 | Mole's Ribbon |
                                 o---------------o
    
    Location: Woods Of GreenWood
    
    Given to the Soul Blazer by Monmo the Mole for leading her to her hole.
    
    
                                o----------------o
                                | Mushroom Shoes |
                                o----------------o
    
    Location: Soul Of Mountain House
    
    For freeing the blue-haired boy from the Top Of Snow Mountain, the Soul 
    Blazer gains the ability to walk on ice as it were regular ground.
    
    
                                     o------o
                                     | Pass |
                                     o------o
    
    Location: Grass Valley
    
    Visit the tulip that is just above the sleeping tulip, using the crab walk
    while facing up or down, pushing it aside to find this item.  Equip it to
    pass through the cave the children guard at the northern wall of town.
    
    
                                 o---------------o
                                 | Platinum Card |
                                 o---------------o
    
    Location: Music Hall near King Magridd's Castle
    
    Give the Harp String to the musician on stage, followed by checking out the
    spot the guard at the back occupied (he will move due to the music) to find
    the Card, which grants entrance to the nearby Left Tower.
    
    
                                o----------------o
                                | Power Bracelet |
                                o----------------o
    
    Location: The Seabed Of St. Elles
    
    Look to the right of the final area before the Ghost Ship, finding it in a 
    dead-end area in a lone treasure chest.  It will double your attack power 
    when equipped, making the Soul Blazer deal out high levels of damage with 
    ease.
    
    
                                  o--------------o
                                  | Purple Stone |
                                  o--------------o
    
    Location: Attic of Dr. Leo's Laboratory
    
    Speak to the doll Marie to receive this item, which will allow the Soul 
    Blazer to advance onwards to The Castle Of King Magridd.
    
    
                                  o--------------o
                                  | Red-Hot Ball |
                                  o--------------o
    
    Location: World Of Evil
    
    After making the first portal appear in the field, go from the Master's 
    Shrine to the portal, walking downwards to find the treasure chest that 
    contains the Item.  It is one of the three Red-Hot Items, which the Mountain
    King can turn into the Phoenix magic!
    
    
                                 o----------------o
                                 | Red-Hot Mirror |
                                 o----------------o
    
    Location: Woods Of GreenWood
    
    Sneak up behind the flighty red bird that the firesoul foes held in their
    monster lair, receiving the item.  It is one of the three Red-Hot Items, 
    which the Mountain King can turn into the Phoenix magic!
    
    
    
                                 o---------------o
                                 | Red-Hot Stick |
                                 o---------------o
    
    Location: Seabed Sanctuary
    
    After releasing the mermaid from the metal gorilla monster lair (courtesy of
    the Zantetsu Sword), speak to the freed soul to receive the item.  It is one
    of the three Red-Hot Items, which the Mountain King can turn into the 
    Phoenix magic!
    
    
                                o-----------------o
                                | Shield Bracelet |
                                o-----------------o
    
    Location: Woods Of GreenWood
    
    After using the Mole's Ribbon to gain access to the sheltered mole, he will
    bestow this defense doubling Item upon the Soul Blazer.
    
    
                                 o--------------o
                                 | Silver Stone |
                                 o--------------o
    
    Location: Nome The Snail's Jail Cell
    
    Speak to Nome The Snail to receive this item, which will allow the Soul 
    Blazer to advance onwards to Dr. Leo's Laboratory.
    
    
                                o----------------o
                                | Strange Bottle |
                                o----------------o
    
    Location: All over the game
    
    If equipped when the Soul Blazer runs out of Hit points, he will die, BUT
    all of the GEMs he has collected to that point will be saved for the next 
    attempt at saving the world (as opposed to the typical wiping out of all
    GEMs he would typically experience).
    
    
                                o----------------o
                                | Super Bracelet |
                                o----------------o
    
    Location: Castle of King Magridd
    
    After the Queen leaves her house in the town, inspect the spot where she 
    stood to gain possession of this lovely trinket, which will increase the
    strength of both the Soul Blazer's sword and armor.
    
    
                                 o--------------o
                                 | Thunder Ring |
                                 o--------------o
    
    Location: Secret Cave in Seabed Sanctuary
    
    Talk to Lue, The Dolphin to receive this powerful Item with the capability 
    to call down massive electrical attacks from the sky where lightning 
    pyramids are found.  This form of attack is even capable of destroying metal
    enemies that are invulnerable to nearly every other type of attack.
    
    
                                   o----------o
                                   | VIP Card |
                                   o----------o
    
    Location: Queen's Townhouse in Magridd's Castle
    
    Speak to the Queen and admit that she is a breathtaking creature to receive
    this pass which will grant access to the Right Tower for the Soul Blazer.
    
    ----------------------------------------------------------------------------
    ---------------------------------Equipment----------------------------------
    ----------------------------------------------------------------------------
    
    5) This section list all the Weapons, Armors, and Magics in the game, giving
       names, locations, and uses.
    
    
                                    o---------o
                                    | Weapons |
                                    o---------o
    
    Name....: Sword Of Life
    Level...: 1
    Strength: 1
    Location: In the very first battle area of the game (The Trial Room), open the
              treasure chest that is in sight to get the first sword of the game.
    
    
    Name....: Psycho Sword
    Level...: 5
    Strength: 2
    Location: Found at the Squirrel Exchange in GreenWood, trade the Delicious
              Seeds to obtain this metal monster stunning weapon.
    
    
    Name....: Critical Sword
    Level...: 11
    Strength: 3
    Location: Found on the slopes of Durean in St. Elles, the lovely blade can 
              deliver a vicious blow that severely incapacitates or destroys an 
              enemy.
    
    
    Name....: Lucky Blade
    Level...: 15
    Strength: 4
    Location: Found at Ice Field Of Laynole, this blade brings the Soul Blazer
              great fortune in receiving larger amounts of GEM than he 
              normally would experience.
    
    
    Name....: Zantetsu Sword
    Level...: 16
    Strength: 6
    Location: Found in the Basement of Laboratory of Dr. Leo's Laboratory, this
              fantastic weapon will allow the Soul Blazer to dispatch metal 
              enemies (where as all other blades bounce off of foes).
    
    
    Name....: Spirit Sword
    Level...: 19
    Strength: 8
    Location: Found in the Torture Chamber at the Castle Of King Magridd, the
              third most powerful sword is also capable of destroying any 
              enemies that are considered to be spirits (ie specters, firesouls)
    
    
    Name....: Recovery Sword
    Level...: 22
    Strength: 10
    Location: Received from a Fairy GEM in Grass Valley, this sword will refill
              some of the Soul Blazer's Hit Points if he has taken damage during
              his bouts with the enemy.
    
    
    Name....: Soul Blade
    Level...: 24
    Strength: 12
    Location: Found in the Dazzling Light area of the World Of Evil, this mighty
              sword is the best weapon for the Soul Blazer, capable of cutting 
              down even the nearly impervious tumbling blocks.
    
    
    
                                     o--------o
                                     | Armors |
                                     o--------o
    
    Name....: Iron Armor
    Defense.: 1
    Location: In a small cave in Grass Valley that is directly downwards from the
              water mill.
    
    Name....: Ice Armor
    Defense.: 2
    Location: In Woods of GreenWood, enter the sleeping stump's dream and hit the
              monster lair switch to open the flowerbed path in reality to reach
              the treasure chest.
    
    
    Name....: Bubble Armor
    Defense.: 3
    Location: In the Seabed Sanctuary, talk to the mermaid in the southern 
              building (on the right side of the room) to receive the armor that
              allows for breathing underwater.
    
    
    Name....: Magic Armor
    Defense.: 4
    Location: A bat monster lair in Aurora's Ridge holds this treasure chest, 
              bestowing a half price magic spell casting ability to the Soul 
              Blazer.
    
    
    Name....: Mystic Armor
    Defense.: 6
    Location: Found in the chest of drawers on the first floor of Leo's 
              Laboratory behind the locked great door, this suit of armor will
              keep the Soul Blazer invulnerable from foes for a longer period 
              after he takes damage than normal.
    
    
    Name....: Light Armor
    Defense.: 8
    Location: Found in a hidden treasure chest near the entrance of the Power
              Plant at Dr. Leo's laboratory, the protective casing will not 
              allow weaker monsters to damage the Soul Blazer at all.
    
    
    Name....: Elemental Mail
    Defense.: 10
    Location: Castle of King Magridd has a sleeping soldier on the west side of 
              town, so enter his dream to make him wake to receive this damage 
              zone nullifying armor.
    
    
    Name....: Soul Armor
    Defense.: 12
    Location: In the second portion of the World of Evil is a treasure chest
              which holds this space spirit blocking armor.
    
    
                                     o--------o
                                     | Magics |
                                     o--------o
    
    Name....: Flame Ball
    GEM Cost: 4
    Effect..: Shoots a fireball in the direction faced by the Soul Blazer.
    Location: In the Trial Room, found by taking down the first Monster Lair in 
              the entire game.
    
    
    Name....: Light Arrow Magic
    GEM Cost: 8
    Effect..: Shoots out Light Arrows in four directions from the Soul Ball (up,
              down, left, and right).
    Location: Free the Fairy GEM in the third floor of the Fire Shrine, speaking
              to the Fairy to claim the prize.
     
    
    Name....: Magic Flair
    GEM Cost: 8
    Effect..: Crushes a foe with concentrated force, it can be charged up to be 
              more powerful.
    Location: Speak to the mermaid in the enclosed room in the southern building 
              in the Seabed Sanctuary of St. Elles to receive the gift.
    
     
    Name....: Rotator
    GEM Cost: 1
    Effect..: This will circle the Soul Blazer with a shield of destructive magic.
    Location: Cross the invisible bridge near the northeast portion of Laynole to
              defeat the rotating bats to make the treasure chest appear.
     
    
    Name....: Spark Bomb
    GEM Cost: 8
    Effect..: Lays multiple heavy explosives, which will detonate after a few 
              seconds.
    Location: Use the Actinidia Leaves to lead the cats out of Leo's Laboratory 
              main lab, followed by entering the mice nest to speak to the first
              mouse that is encountered to grab the rather tough to use 
              effectively magic.
     
    
    Name....: Flame Pillar
    GEM Cost: 20
    Effect..: Creates a semi-circle of fire around the Soul Blazer, lasting for
              several seconds.
    Location: On the first floor of the Light Shrine, destroy the four firesouls
              with the Spirit Sword, claiming their monster lair to reveal the
              treasure chest that contains the spell.
    
     
    Name....: Tornado
    GEM Cost: 8
    Effect..: Creates a very powerful (but randomly moving) tornado that sweeps
              around the screen.
    Location: In Leo's Painting destroy the solo metal monster nearest to the 
              entrance of the battle zone (the Zantetsu Sword is needed for 
              this), revealing the treasure chest which holds this magic.
    
    
    Name....: Phoenix
    GEM Cost: 2
    Effect..: The mythical bird shoots out rapidly in a straight line, running
              over all in it's path.
    Location: Take the three Red-Hot Items to the King at Soul of Mountain House
              to receive the mightiest of magics.
     
    ----------------------------------------------------------------------------
    -----------------------------------Bosses-----------------------------------
    ----------------------------------------------------------------------------
    
    6) This section will examine the boss of each area, detailing how to take
       them down with ease.
    
    
                                  o--------------o
                                  | Metal Mantis |
                                  o--------------o
    
    Attacks.: Swings claws, downward triple fireball, diagonal single fireball
    Strategy: Metal Mantis is the big bad man here, boasting three conveyor 
              belts that lead up to his ledge where he patrols back and forth, 
              seeking to attack with his fireballs from afar.  What the Soul 
              Blazer needs to do is to hold down either the L Button or R Button
              while charging up the central conveyor belt.  After the beast 
              walks into a few damaging blows from the held out sword, retreat 
              down the conveyor belt and go to one side, dodging the fireballs 
              he shoots while drawing him near to one side.  Now is the time to 
              go after him in the same manner, playing this game of cat and 
              mouse, whittling down his Hit Points.  He can typically kill you 
              in about five or so hits (or even quicker if he lands a blow with 
              his claws), so be sure to have the Medical Herb equipped to ensure
              that you have a second shot at him if he gets you.  Keep at him 
              and he will soon go down in defeat, releasing the Village Chief!
    
    
                               o-------------------o
                               | Elemental Statues |
                               o-------------------o
    
    ================
    Lightning Statue
    ================
    
    Attacks.: Four way electrical attack, physical charges
    Strategy: The Lightning Statue shoots bolts of electricity in four directions
              (moving in a clockwise direction as it rotates quickly to fire), 
              followed by moving before beginning the attack pattern over.  
              Attack from an angle to make sure the foe is defeated with no loss 
              of life (barring direct physical contact).
    
    ============
    Water Statue
    ============
    
    Attacks.: Sprays water, pools water, physical charges
    Strategy: The Water Statue attacks by firing a spot of water that will pool 
              on the ground (damaging on the spit attack and if touched while on 
              the ground) before moving to start attacking again and again.  
              Although it is an odd strategy, the best way to handle the foe is to
              stand near it and keep slashing, taking a few hits while whittling 
              down the superior health of the foe (do not worry, as the Shield 
              Bracelet will keep the statue from ripping out a large chunk of 
              health... just be sure it is equipped!).
    
    ===========
    Fire Statue
    ===========
    
    Attacks.: Shoots fire, fire pursues the Soul Blazer, physical charges
    Strategy: Much like the Water Statue, the Fire Statue will keep moving and 
              firing, but the fire of this foe has an extra mean surprise of 
              being able to trail the Soul Blazer, so be ready to run away from
              such an attack.  To tackle this foe, equip the same strategy as the
              Water Statue, but be ready to switch to the Medical Herb if the 
              health of the Soul Blazer dips under 20% of his total health (after
              the Medical Herb kicks in, switch back to the Shield Bracelet).
    
    
                                  o-------------o
                                  | Ghost Skull |
                                  o-------------o
    
    Attacks.: Torch fireballs, slug bursts, skull hands chase Soul Blazer, 
              fireballs, physical charges
    Strategy: Work through the ship ahead, dodging the fireballs from the 
              torches as well as the slugs that pop through the planking on the 
              deck, reaching the bow of the ship.  When the Skull enemy begins 
              to attack, it will make use of two hands that will hunt down the 
              Soul Blazer relentlessly trying to touch him, but they are easily 
              beaten by well charged up Magic Flair attacks.  When the skull 
              itself dips down into range to spit fireballs, take this time to 
              slice it a few times before it retreats to the safety on the top 
              of the screen (it is best to use the Power Bracelet, as his 
              massive amount of Hit Points makes him harder to damage 
              effectively with the Shield Bracelet on).  Alternate between 
              hitting the skull when it comes into range and using Magic Flair 
              to crush the skull hands, and the final foe will be defeated!
    
    
                                    o----------o
                                    | Poseidon |
                                    o----------o
    
    Attacks.: shoots a three-way fireball straight down, stabs, dual horizontal
              fireball
    Strategy: Poseidon will start off by firing a splitting fireball shot, so 
              stay to the side when he attacks, followed by getting right in 
              front of him to hit him (he can not hit you there when he starts 
              to stab) by holding down the L or R Button, letting him damage 
              himself as he moves.  His final, attack is to fire off two 
              fireballs that move back and forth across the screen horizontally,
              so dodge them until they disappear, at which point he will 
              relocate to begin his attack pattern anew.  Since his attacks are 
              rather easy to dodge for the most part, the Power Bracelet will 
              help strip him of his health quicker, so make use of it, though 
              switch to a Medical Herb if the Soul Blazer's Hit Points begin to 
              dip.  Keep making him impale himself and he will soon go down in 
              defeat!
    
    
                                    o----------o
                                    | Tin Doll |
                                    o----------o
    
    Attacks.: multiple missile shots, homing fireballs, physical charges, 
              charging fireballs, telportation
    Strategy: The Tin Doll has a myriad of attacks to use, starting out by 
              launching a flurry of missiles into the air, followed up by 
              shooting fireballs downwards but will immediately begin to chase 
              the Soul Blazer, and finally it will charge around the screen 
              briefly (shooting more fireballs off during this time) before 
              heading into a nearby teleporter before reappearing to perform the
              same tricks once again.  Track the Tin Doll while it sets up to 
              shoot the missiles, taking this time to slice it, only running off
              once the missiles begin to fall and the fireballs begin to home in
              on the Soul Blazer.  Avoid direct contact with the Tin Doll, 
              making use of the Power Bracelet to deal out damage (the Soul 
              Blazer will take damage regardless of how well he dodges, so aim 
              to end the fight quickly via massive damage dealt), switching to a
              Medical Herb when the Hit Points begin to run low.  Keep the 
              attack up when possible, and the hardest boss to date will go down
              in defeat!
    
    
                                 o--------------o
                                 | Demon Falcon |
                                 o--------------o
    
    
    Attacks.: fire columns, physical charges
    Strategy: The Demon Falcon has very few attacks to call upon, with his main
    two attacks being sending searing columns of fire at the Soul Blazer, 
    followed by charging on diagonal lines across the screen.  What makes him 
    even tougher to deal with is the vicious wind blowing across the deck, with
    the only safe spots from the pushing force being directly behind the 
    steering wheel and the mast structure at the rear of the deck.  To defeat 
    this foe, great patience is required, as he is only vulnerable when he is 
    around the deck (magic is useless versus this foe), so wait for him to 
    charge on his diagonals across the screen, or go hunt him if he lands on the
    deck while shooting his fire columns.  As for Items, either the Super 
    Bracelet or the Power Bracelet is recommended, as he has a LOT of Hit Points
    to remove, though if he is damaging the Soul Blazer with the fire columns, 
    it is possible to equip the Shield Bracelet for those attacks, followed by 
    switching to the Power Bracelet for attacking him as he charges.  Fight
    conservatively and he will quickly go down in defeat!
    
    
                                  o-----------o
                                  | DeathToll |
                                  o-----------o
    
    ====================
    Magician Incarnation
    ====================
    
    Attacks.: Transporting, homing fireballs
    Strategy: DeathToll will make use of transporting and homing fireballs to 
              damage the Soul Blazer, but he really only appears and disappears,
              barely moving from the top area of the room.  So the best way to 
              defeat him is too simply stand still and keep slashing away with 
              the Soul Blade, sending the Phoenix out in continual streaks, 
              quickly stripping DeathToll of his Hit Points!  Make use of the 
              Magic Bell to not worry about GEM loss.
    
    =====================
    True Form Incarnation
    =====================
    
    Attacks.: blue pillars of fire, dual laser slashes, triple fireball blasts
    Strategy: Now in his true and demonic form, DeathToll will make use of dual
              slashing laser shots and blue fire pillars at first, so slash the
              blue pillars to make DeathToll drop his guard, making sure to 
              position the Soul Blazer just off the center of the screen (line 
              up just to left or right of the face of DeathToll) to start 
              hurling Phoenix blasts up at the beast, avoiding the triple blast 
              of fireballs that he sends downward by virtue of your positioning.
              Now repeat the fire pillar executions, followed by blasting 
              DeathToll in the face, making use of the Magic Bell to keep the 
              GEMs in stock (or avoid the fact you have ZERO), only switching to
              the Medical Herb if the Hit Points of the Soul Blazer fall too 
              far.
    
    ----------------------------------------------------------------------------
    -------------------------------The 8 Emblems--------------------------------
    ----------------------------------------------------------------------------
    
    7) This section will examine the 8 hidden Emblems, which can be found to
       trade for the Magic Bell, eliminating the need for GEMs to cast magic.
    
    
                                   o----------o
                                   | Emblem A |
                                   o----------o
    
    Location: Grass Valley
    
    Go to the southeast corner of town, bypassing the building to climb the ivy
    to the apparently empty ledge, walking to the left side of the ledge to find
    the hidden prize.
    
    
                                   o----------o
                                   | Emblem B |
                                   o----------o
    
    Location: Basement Of The Castle in King Magridd's Castle
    
    With the Soul of Reality in tow, look in the northwest area of the second 
    basement, which is a room with a diagonal lines of spikes.  Open the 
    treasure chest to get the lovely Item.
    
    
                                   o----------o
                                   | Emblem C |
                                   o----------o
    
    Location: Woods Of GreenWood
    
    Speak to the second squirrel to reveal himself in the squirrel exchange (at 
    the top of the steps), receiving the Emblem for releasing him from the grips
    of DeathToll.
    
    
                                   o----------o
                                   | Emblem D |
                                   o----------o
    
    Location: The Secret Cave of St. Elles
    
    Enter this area by giving the Big Pearl to the sleeping dolphin of St. Elles
    while in his dreams, finding the Item in the top-left treasure chest after 
    the Hermit Crabs have been subdued.
    
    
                                   o----------o
                                   | Emblem E |
                                   o----------o
    
    Location: Soul Of Mountain House
    
    After freeing the snail in Underground Lake, Lune, walk down from the 
    Master's portal and go down beside the central torch (on the wall jutting
    out from the rest of the wall), stepping down through the wall just to the
    left of the light source, locating a snail who will bestow the gift upon the
    Soul Blazer.
    
    
                                   o----------o
                                   | Emblem F |
                                   o----------o
    
    Location: Underground Lake, Lune
    
    After visiting the mushroom's dream and stepping on the monster lair, visit
    the same location the mushroom occupied in his dream to pick the Master 
    Emblem from the soil.
    
    
                                   o----------o
                                   | Emblem G |
                                   o----------o
    
    Location: Leo's Laboratory, floor one
    
    Using the crabwalk from the right, push the great chest of drawers to the
    left, stepping onto the vacated spot to find the hidden prize.  These are
    the same drawers that held the Mystic Armor, so the Door Key is needed to
    enter this room.
    
    
                                   o----------o
                                   | Emblem H |
                                   o----------o
    
    Location: King Magridd's Castle
    
    After the castle appears with the release of the soldier that guards the
    main entrance, go across the bridge that is just to the left of the Right
    Tower, walking left along the grass until the Soul Blazer picks up the 
    Emblem from it's hiding place on the ground, near the tower.
    
    ----------------------------------------------------------------------------
    --------------------------------Final Word----------------------------------
    ----------------------------------------------------------------------------
    
    8) As is the usual, this walkthrough is copyright property of Brian P. 
       Sulpher, 2007.  The only website, group, person, etc. to have access to
       post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and 
       www.honestgamers.com.  You must ask for permission before posting this, 
       as doing so without consent is a violation of international copyright 
       law.
    
       If you liked it, hated it, have anything to add, then please E-mail me at
       briansulpher@hotmail.com.  You can also contact me through MSN messenger
       through the same E-mail address.
    
       Wow, what a great game!  What makes it even better that this is just the
       start of the pseudo series as both Illusion of Gaia and Terranigma 
       followed, with both bringing new innovations and improving upon the 
       formula!
    

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