SoulBlazer How do I defeat the metallic boss in the Painting? (Area 1) You must defeat him without having the Zantetsu (anti-metal) sword. It can be done -- it's just very time-consuming. Lure him to the left, then walk up the central ramp and hit him once as he approaches you (stay at the top of the ramp, don't touch the platform he's confined to). Then rush back down the ramp and lure him over to the left again. It's boring, but it works. Location of the Master's 8 Emblems Emblem A: Use the ZANTETSU sword to kill all the metal creatures in the Painting in Area 1. You'll release some ivy that leads to an area containing the Emblem. (walk around) Emblem B: Once the soul of the man who "knows everything about Castle Magridd" joins you, go back into the Torture Chamber section of Area 6, and look around for invisible chests. One of them contains the Emblem. Emblem C: In Area 2, the right-hand squirrel in the right-hand tree (the tree with the 'hungry' squirrel) will give you the Emblem. Emblem D: In Area 3, you will free a sleeping dolphin who appears in the prison area (where Lue is being held captive). Use the Dream Rod on him, then equip the Great Pearl and talk to him while you're in his dream. Step on the monster lair he was standing on in the dream. Back in the real world, you should find a path on the west side of the area just before the final boss. The path leads to an area with 4 chests, one of which contains the Emblem. Emblem E: In Area 4, you will free a snail, into a room that doesn't seem to have any entrances. It has a hidden passage (it looks like rock, but you can walk through it) leading into it. From your blue transport square in the 'town', try to walk into the wall to the southwest of you. You'll find the path, if you have freed the snail. He'll give you the Emblem. Emblem F: You'll find a sleeping mushroom in Area 4 (inside the punishment room). Make note of where he's standing in his dream (use the Dream Rod). Then go back to that spot in the real world, and you'll find the Emblem. (It's in the action area just before the Boss). Emblem G: In Area 5, on the first floor of Leo's house, there is a room in the southwest corner containing a dresser, a plant, and a cat. Push the dresser to the west, the Emblem is underneath. (I have no idea how you were supposed to realize this -- I called Nintendo and asked them.) Emblem H: In Area 6, when you free the guard that causes the castle to be rebuilt (along the northern edge of the town), the Emblem will appear along the outer wall of the castle. From your blue transport square, just walk outside and go west. Location of the three Red-Hot items for summoning the Phoenix Red-Hot Ball : In Area 7 (the Evil World), it's inside a treasure chest. You can only reach the treasure chest via the transport squares -- when you've gone far enough to see the chest in question, the transport square will appear, and you'll be able to get to it from the temple screen. Red-Hot Mirror: When you go back to Area 2 with the SPIRIT Sword and kill all the floating yellow balls in the Light Temple, you'll free a bird, who will appear to the west of the restaurant. (You'll free more than one bird.) When you talk to him, he'll give you the Mirror. Red-Hot Stick : When you go back to Area 3 with the ZANTETSU Sword and kill the metal gorillas on Dorean (the volcanic island), you'll free a Mermaid. Go back and talk to her, and she'll give you the Stick. The Ending for the game continues after the end of the credits. Wait for about 20 seconds, and it should continue. You can get a lot of XPs in the World of Evil by going to the transporter field that connects the next-to-last and last parts of it, equipping the Soul Armor, Soul Blade, and Phoenix magic, and going back and forth between the two sections, killing the three rotating metal walls on the last part, then entering the red transporter square to return to the previous section, re-entering it to return to the final section, and killing the metal walls over again. Repeat as desired -- they're worth 4000 xps each.
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