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    Walkthrough by Glaive

    Version: .001a | Updated: 01/01/70 | Printable Version | Search Guide | Bookmark Guide

    		Soulblazer walkthrough version 0.001a
    	First of all, im not going to cover the first area of this game, 
    as someone already did and they did an excellent job of covering it. 
    Second, all the items and stuff were in  with the first area 
    walkthrough, so those will also not be covered. Third, this is my first 
    official walkthrough on something so be patient and email me with 
    suggestions, questions, etc. yadda yadda, i may not have time to answer 
    your question, etc...
    			This walkthrough is available in DOC or TXT format, 
    let me know.
    I am assuming you know what to do after killing all the monsters in a 
    lair. If you dont, i cant help you, leave me alone.
    now, starting where the first walkthrough left off...
    The first thing you will notice when you get to this area is another 
    shrine much like the first, with all the usual options like save and 
    travel to other areas.  Step on the tile on the left and you find 
    yourself in Greenwood (interesting side note: there is a japanese anime 
    named koko wa greenwood, anyone know if this is a reference to it?).  
    Look around if you want before proceeding to the right and the first 
    shrine (yes i said shrine, pay attention). To be technical, the area to 
    the right of Greenwood is called Lostside, and its a marsh...eh..
    Water Shrine
    	This is the first shrine you encounter. Kill all the monsters you 
    can, then go to the left and down the stairs.  You can get the treasure 
    chest that you see behind the waterfall by going to the far right and up 
    where you will find a monster lair.  Before going down the stairs at the 
    bottom left, talk to the jewel and go back to Greenwood. Find the mole 
    you just released and talk to him. He will join you, and now you are 
    able to see in the dark somewhat. Go back to the water shrine and down 
    to the 3rd level (for purposes of non confusion i will refer to the 
    first level as first level, the one below the first as second level, 
    etc.) When you first get to the third level, go down and kill the 
    monsters from the lair. Open the chest and take the delicious seeds back 
    to the squirrel in Greenwood, who gives you the Psycho Sword. Don't get 
    all excited, this wont kill metal monsters, it just freezes them.  The 
    strange bottle is useless really, all it does is save your gems when you 
    die so you dont lose them.  I never used it. Continue going up until you 
    can go right, where you will see some statues. One of the statues is odd 
    colored, go up to it and touch it to make it come alive. Kill it, touch 
    the lair, continue.  Go up the stairs, kill all the monsters and 
    continue.  The chest on the far left of the first level contains 50 
    GEMs, get it and exit the shrine through the top.  One down, two to go.
    Fire Shrine
    	If you go to the right and down after exiting the water shrine, 
    you will find a monster lair. Kill the monsters to find a warp tile that 
    takes you back to the master's shrine.  At any rate, continue on to the 
    fire shrine.  Don't try to kill the scorpion-like creatures you see in 
    the fire shrine, they are invincible until you have a certain sword. 
    Remeber the locations of invincible monsters because you will need to 
    come back and kill them later.  Kill all the monsters you can, then go 
    down to the second level.  Wander around in the maze killing monsters 
    until only the metal scorpions are left, then go down the stairs to the 
    third level.  When you come to some tiles on the ground that glow red 
    hot on and off, dont step on them when they are glowing, only walk when 
    they are grey.  Continue on killing monsters until you find this really 
    long walkway made out of those glowing tiles. Walk when its grey and 
    when it starts to get hot walk to one of the platforms on the side.  
    Kill the monsters and free the jewel.  Talk to the jewel and she will 
    give you the Light Arrow Magic, which is kinda handy but I didn't use it 
    all that much.  Go to the right and up where you find more glowing 
    paths.  The first path leads to a monster lair, kill all the monsters 
    and you can continue on the second path.  The third path is a dead end 
    for now. Kill the monsters at the end of the second path so you can 
    continue on the third path.  As soon as you get off the glowing path, go 
    to the left to find a chest with 100 GEMs in it.  Continue up and to the 
    left, killing all monsters you find.  Pay attention when you release a 
    bird and its sleeping, you will need to find that bird in Greenwood 
    later.  Go all the way to the left and up the stairs, ignore the lair 
    for now because thats for the invincible scorpions.  When you get to the 
    first level, go to the far right and down the stairs.  Kill the lair, 
    free the soul, continue, go back up and exit thr fire shrine out the 
    Light Shrine
    	When you exit the fire shrine you will see some rafts. Try to get 
    on one and they won't let you, so it's back to Greenwood you must go.  
    The rafts want you to prove you are from Greenwood, what better way than 
    with leaves? Anyways, find the sleeping bird in the graveyard, which is 
    located at the bottom of Greenwood.  Touch the dream rod to the bird and 
    enter his dream.  In his dream, activate the tile and then talk to the 
    bird.  Talk to the ghost of Turbo, then to Tiki, who is the bird right 
    in front of you.  When you exit his dream, talk to Tiki again and learn 
    more about the rafts of Greenwood.  Enter the first mole hole from the 
    right and find the skeleton of Turbo, which is just a skull from the 
    look of it. Search the bones to find the Leaves of Greenwood (wow) and 
    go back to the rafts. The rafts will see the leaves (dont ask me how) 
    and agree to take you to the light shrine. Ride rafts until you get to 
    the light shrine.  When you get to the entrance of the light shrine, get 
    off the raft but dont go in. Get back on the raft and it will take you 
    to the far left where you will find a jewel that gives you EXP.  Enter 
    the 3rd and final shrine, the light shrine. On the first level, kill all 
    the monsters and open up all the paths you can, until you find the 
    stairs down to the second level.  Don't worry about the big floating 
    globs for now, just keep in mind they WILL hurt you if you touch them. 
    Remember them though, because you will find a sword later that can kill 
    them.  On the second level kill all the monsters as usual and proceed 
    down to the third level. One of the lairs will release a mole, go back 
    to Greenwood and talk to him. You find out he is really a she and she 
    wants to get back to her mole hole. It is VERY VERY important that you 
    take her back to her hole, because without the object she gives you you 
    wont have a chance in hell of beating the main boss of Greenwood.  Her 
    mole hole is the 3rd from the right.  Ignore her when she says "wait 
    here" and enter her hole. Open the chest and get the Mole Ribbon.  Go up 
    and exit that hole, then enter the second hole from the right.  Equip 
    the Mole Ribbon and talk to the mole you find there. He will move out of 
    your way.  The second mole will give you the shield bracelet, the 
    crucial item i was referring to when defeating the main boss. Now, go 
    back to the light shrine via the master's shrine, I would reccomend 
    saving your game at this point because the boss is coming up soon, then 
    warp to the light shrine and go up and to the left.     
    Boss of Greenwood
    	The main boss of Greenwood consists of three heads, each one 
    representing the three shrines. Make sure you have the Shield Bracelet 
    equipped and go up to the head on the left first,  touch it, and it 
    comes alive. This head represents the light shrine and shoots lightning 
    in four directions when it stops moving. Get at a diagonal when it stops 
    moving and keep hitting it, try to avoid contact with the lightning 
    because you will need your HPs.  The next head represents the water 
    shrine and shoots water (duh) which will cause damage if you touch the 
    puddles on the ground. Avoid this head while you keep hitting it, and if 
    you are very low on HPs at this point switch to the medical herb and let 
    the boss hit you, then switch back to the Shield Bracelet with full HPs.  
    The third and final head represents the fire shrine (dont ask me why 
    they had the heads come to life in this order, it makes no sense to me 
    either) and shoots, yeah thats right, fire. Avoid the fire of course 
    while pounding on the head until you have won.  Touch the tile in the 
    upper left corner to release the Guardian of Greenwood, and go back to 
    Greenwood via the master's shrine.  
    Back in Greenwood
    	Talk to the guardian first and get the Green Stone from him, then 
    explore the village you have created.  Talk to the deer in the lower 
    left island to have him bash a tree until a jewel falls down. Talk to 
    the jewel and learn about the Master's Emblems.  Keep exploring 
    Greenwood until you find a sleeping tree, touch the Dream Rod to it and 
    enter its' dream.  The tree is on one of the islands accessible by mole 
    hole.  When you enter its' dream, walk to the right beyond the big tree 
    and activate the tile before you talk to the bird. When you wake up, go 
    to the chest you might have seen before in the upper part of Greenwood, 
    it contains the Ice Armor, which wouldve allowed you to cross the 
    glowing tiles in the fire shrine while they were glowing. No big deal 
    though.  Say your goodbyes and continue on to the third area, The Seabed 
    AREA 3 - ST. ELLES
    	Upon arriving at St. Elles you will notice that its pretty much 
    empty like the first two areas were when you first arrived.  Go all the 
    way up and find the mermaid statue. Talk to the statue and follow its' 
    instructions, it tells you to go to Southerta from the master's shrine.  
    	Basically just walk around killing monsters and freeing every soul 
    you can. Remember the location of the mermaid that says something about 
    the Bubble Armor, you WILL need it later.Watch out for the birds, they 
    can summon up a mean tornado that really hurts.  Luckily there is no 
    more than 2 birds per lair usually.  Watch out for blackish colored 
    rocks, they come to life and can do some damage.  Remember to explore 
    everywhere otherwise you wont find all the lairs.  Go back to the main 
    area, which i will refer to as "the palace" from now on because "the 
    seabed sanctuary" is too damn long to type out every time. Find the 
    mermaid that talked about the bubble armor and talk to her to get the 
    bubble armor.  Equip the Bubble Armor and go south out of her house to 
    the seabed.  
    The Seabed
    	Basically this area is what links every other area in St. Elles, 
    so i will only mention it once.  When you first set foot in the seabed, 
    if you dont have the Bubble Armor equipped, you WILL die. Anyways, go 
    south from the start and then go west and up the stairs. You will arrive 
    in Southerta again, next to an enemy lair you couldn't reach before. 
    Kill it and free a mermaid statue. Go back to the palace and talk to the 
    statue, it will open up a path for you. Pay attention to what statue it 
    makes disappear, because that's where you are headed next, which is 
    	When you go to the place where the statue used to be, go RIGHT, 
    ignore left for the moment.  This will take you to Rockbird.  While in 
    Rockbird the same basic strategy applies, kill everything you can find 
    and free all the souls.  Remember that some of the rocks are alive and 
    must be killed. Watch out in the southeast corner of Rockbird because 
    one of the lairs produces two of those dangerous birds instead of just 
    one, so dont let your guard down.  If you release everything you will 
    release another mermaid statue, so head back to the palace for your next 
    set of instructions.  You will also release an angelfish which will join 
    you, it is crucial that you talk to him before attempting to tackle the 
    next mini-quest. You also release a mermaid that will give you the Flair 
    magic, its the mermaid on the left side of the big house leading to the 
    seabed.  On the right side of the big house there is a treasure chest 
    with the mermaid's tears in it, make sure you have these before going to 
    the next island, Durean. 
    	This island is actually a volcano, you can reach it by going left 
    instead of right when you go south on the seabed.  Just follow the path, 
    it isnt really hard to find it. Watch out for the stingrays, they give 
    off a nasty electric shock if you let them.  Before you attempt to set 
    foot on Durean, make SURE you have the mermaid's tears and Soul of 
    Shield, otherwise you will get killed by the magma rain.  You will run 
    into some metallic versions of those creatures that look like gorillas, 
    they cant be killed with your current sword.  Same basic rules, go along 
    and kill anything that moves.  When you actually start climbing to the 
    summit of the volcano, dont touch the glowing areas, it will hurt a lot 
    even with the Ice Armor equipped. Find a way to the top that doesnt 
    require you to touch the glowing areas.  When you get to the very top, 
    equip the mermaid's tears and use them by just walking up to the rock in 
    the center of the glowing area.  It will harden all the lava, which will 
    allow you to access areas you couldnt before. Explore Durean thoroughly, 
    you should end up with the Critical Sword and another mermaid statue at 
    the palace.  There is nothing else to do on Durean for now, so head back 
    to the palace and talk to the mermaid statue for another task to 
    	To get to Blester head east along the seabed, if you saw where the 
    statue disappeared you should have no problem finding it.  On your way 
    to Blester explore the seabed thoroughly and kill everything you can 
    find, as usual.  If no monsters seem to be coming out of a lair, move 
    close to it and see what happens.  When you release a jewel, head back 
    to the palace because you need to get the Thunder Ring.  Go west until 
    you see a mermaid guarding what appears to be nothing in the middle of 4 
    columns. Talk to the mermaid, answer yes when she asks you about the 
    queen, and she will tell you to save Lue. Walk into the middle of the 4 
    columns and you will be transported to where Lue is being held.  Talk to 
    Lue and ignore the sleeping dolphin for now, ill get to that later.  You 
    will recieve the Thunder Ring from Lue. Head back to Blester now and 
    equip the Thunder Ring when you get there. Remember those metallic 
    gorillas that you couldnt kill? Well now you can. Lure them close to a 
    lightning pyramid (those orange blocks on the ground) and touch the 
    pyramid. ZAP! Instantly fries them.  Unfortunately the lightning ring 
    ONLY works on Blester, so dont get any stupid ideas.  You need to kill 
    the metallic gorillas on Blester before you can move on, so do like I 
    told you and zap them with lightning.  The metallic gorilla lair 
    releases a mermaid statue, thats why.  So go back to the palace and talk 
    to the statue to get your next task.  
    Ghost Ship
    	To reach the ghost ship go northwest along the seabed, you will 
    run into it eventually.  Travel through the maze and watch out for the 
    stingrays, they hit hard.  If you search the east side of the maze you 
    will find a passage that leads to a place that has a treasure chest, 
    inside that is the Power Bracelet. To get up to the ghost ship find this 
    thing that looks like a rope and walk right up it. Before you do that 
    though, i would reccomend saving your game with the convenient warp tile 
    you just uncovered.  After everything is ready and you are properly 
    equipped, head up to the ghost ship.  On board the ghost ship you can 
    ignore the treasure chest, it only contains 1 GEM and you will most 
    likely loose some HPs getting it.  Make your way to the front of the 
    ship where you will confront this giant skeleton head, which is the main 
    boss of St. Elles. 
    Boss of St. Elles
    	The trick to this boss is to kill the floating hands and then go 
    for the head before the hands regenerate and come after you again. Have 
    the Power Bracelet equipped, I found it almost impossible to beat him 
    with the Shield Bracelet equipped.  The Power Bracelet lets you finish 
    off the hands real quick and get some good hard blows in to the head 
    before the hands regenerate. Most importantly, dont give up on beating 
    this boss, it can be done without cheating of any kind. 
    Back to the Seabed Palace
    	After releasing the queen head back to the palace and talk to her 
    to get the blue stone.  Before heading to the next area though, there 
    are some things you need to do in St. Elles.  On the far left of the 
    palace there is a dolphin, talk to him. He will tell you to stand on his 
    nose, so do it.  He takes you to a treasure chest that holds the Big 
    Pearl. Now, take the Pearl and find the sleeping dolphin from earlier 
    where Lue is.   Enter the dolphin's dream via dream rod and equip the 
    giant pearl.  Now talk to the dolphin in the dream and he will move. 
    Remember this place because you need to come back here and get master's 
    emblem C. You can go and get it now or wait until later, I would do it 
    before you forget about it.  After exploring the rebuilt St. Elles and 
    preparing yourself, its time to move on to area 4. 
    	Yup, you guessed it. Another empty place. Take the exit to the 
    north and climb the mountain.  
    Mountain, North Slope
    	Hack and slash your way through this area freeing souls. When you 
    reach a path where you can go up or down, go down and defeat the monster 
    lair there. It will uncover a chest with 40 GEMs in it.  Now continue 
    going up until you reach these skeletons that look like reindeer. These 
    creatures are invincible when their head is swooping around their body, 
    so kill them fast before they have a chance to hurt you.  Keep going up 
    and you will reach Aurora's Ridge. 
    Aurora's Ridge
    	The only real danger I see here is the little snowballs that turn 
    into big snowballs. To kill those just run behind a rock when they get 
    real big, no big deal.  When you walk up the blue paths to get to the 
    higher slopes watch out for snowballs.  One of the monster lairs will 
    uncover chests, and inside one of those chests is the Magic Armor. Not 
    really handy, but it does cut GEM consumption in half and protects you 
    better than the bubble armor.  Keep moving up until you enter a cave. 
    The top of Snow Mountain
    	What a dumb name for a mountain. Anyways, do the usual monster 
    killing thing until you reach some stairs down to the ice.  What you 
    need to do now is slide along the ice until you can get to the other 
    island in this sea of ice.  Don't ask me how, there's no specific 
    science to it, just slide until you can walk up the ice ramp.  Pay 
    attention to the boy who wants to give you his mushroom shoes, and head 
    back to the mountain cave after you kill all the monsters you can.  Talk 
    to the jewel you just released for easy access back to the mountain 
    cave.  Now find the boy and talk to him, get his mushroom shoes, and 
    return to the top of snow mountain.  Remeber, you have to EQUIP the 
    mushroom shoes to make them work.  With the mushroom shoes equipped you 
    will have no trouble at all walking on the ice.  Continue on and go down 
    the stairs to the next area. 
    An ice hill
    	Well what do you expect? It's a slope covered with patches of ice 
    and the mushroom shoes wont work. What else is there to do but the usual 
    kill the monsters and continue on.  The big icicles on the ground will 
    break into 9 pieces if you hit them, each piece flying in a different 
    direction.  The bats are damn annoying but with magic they are easy to 
    kill.  Keep going down the slope until you reach the next area. 
    Ice Field of Laynole
    	Look for hidden ice paths by watching the chasms to see if any ice 
    shimmers. It's pretty easy to see the hidden paths, just watch and wait.  
    If you go to the right when you first arrive here, you can find a hidden 
    ice path to a little island in the sky. There you will find the Lucky 
    Blade, it improves your chances of getting bigger GEMs.  Keep exploring 
    and uncovering hidden paths until you find a warp tile. Step on it and 
    go back to the mountain cave through the master's shrine.  
    Lake Lune
    	The next area is also where the boss is located, deep underground 
    in lake Lune.  Make sure you have your game saved before attempting the 
    perilous journey to lake Lune.  Look at the eastern part of the mountain 
    cave for another passage leading to lake Lune, its pretty easy to find 
    because its all blue and stuff.  Enter the passage to lake Lune and make 
    your way to the underground by way of the ice field.  Make SURE you find 
    the hidden ice bridge in this area, its pretty easy to find but just 
    make sure.  When you kill one of the monster lairs after you cross the 
    hidden ice bridge, you will find a chest with the Rotator magic in it. 
    Useful, but i didnt find much use for it.  It takes up too many GEMs to 
    be useful.  When you enter the passage to lake Lune, you need to watch 
    where the ground starts sparkling, because thats where some spikes are 
    about to pop up.  Make your way through the underground cave and you 
    will find lake Lune. 
    Boss of Mountain of Souls
    	This boss is Poseidon, and you mythology majors know that he was 
    the Greek/Roman god of the sea (im not sure on this one, email me if you 
    know which one, greek or roman) and he fits the part perfectly. Trident 
    and fins, yep. That's Poseidon. But enough about that, now how about a 
    strategy. The key here is avoiding him at all costs until he gets close 
    enough for you to hit, and I rememeber that he was pretty easy for so 
    late in the game.  You can dodge his fireballs by ducking into the dents 
    in the back wall, and just wait for an opportunity to nail his ass with 
    your sword.  Easy.   One more tip, don't try to hit him when he pops up 
    in the middle, there's not enough manuvering room to make it worth it.  
    Return to the Cave of the Mountain of Souls
    	After you free the king go talk to Nome first and get the Silver 
    Stone from him.   An easy way to get to the mountain cave is to use the 
    warp tile right before you met poseidon.   In one cell of the prison you 
    find a sleeping mushroom, do what you normally do with sleeping things. 
    In his dream the tile you trigger lets you get one of the master's 
    emblems, I forget which one at this time though. Yet another opportunity 
    to email me.  If you see a mushroom in a room with no visible entrance 
    dont worry about it, all it does is tell you to go get the master's 
    emblem that you saw in the mushroom's dream. So you might as well do it, 
    return to lake Lune and go get it. The easiest way is by master's 
    shrine.  If you are wondering how to get the phoenix i will get to that 
    later when you can actually get the symbols.  So, having liberated the 
    Mountain of Souls, we move on to area 5. 
    	Guess what? yeah its a damn empty house, its your job to fill it.   
    To get anywhere talk to the door (yes the door, a lot of furniture in 
    this house speaks).
    Now, don't get too excited, but this is the area where you finally get 
    the sword that can kill metal creatures.  But that's a ways down the 
    road.  So don't worry about it just yet.  Take the stairs down to the 
    Basement of Laboratory
    	Basic stuff yet again, except this time there's no real 
    organization to killing the monsters. Just kill anything that moves and 
    don't worry if you hit a monster and it goes *CLANG*,  you shall find 
    the Zantetsu sword soon enough.  Watch out for the cleaning bots, they 
    spray stuff in 9 different directions.  Try to avoid the metallic 
    monsters until you can release a great door, then get back to the first 
    floor. Guess what  you find in the chest.... the all mighty ZANTETSU 
    SWORD! AT LAST! But don't get too excited. I'll put the locations of all 
    the enemies you can beat with it at the end of this walkthrough.  I 
    forgot to mention those more than annoying little bots that move faster 
    than greased.. well, you know... anyways, these little guys always 
    return to their lair at some time, so you gotta wait it out and kill 
    them when they zoom past.  Those little things are the most annoying 
    thing you will encounter in this game.  
    Second Basement
    	This is after the first basement of course.  Make your way through 
    the pipes and hit the switch to remove the obstruction from your path.  
    The glowing areas of the floor are red hot areas, the ice armor does 
    wonders when crossing them.  In this area you will release a model of 
    town, which will be the next area you go to. Weird, eh?  Use the handy 
    dandy warp tile to go back to the first floor.  
    Second Floor
    	Not much really, the models of town are up here and those are 
    where the action is.  
    First Model of Town
    	Before you jump into this model, go up and use the dream rod on 
    the sleeping cat.  Watch the little scene with Leo and get some 
    background info.  After the dream is over, the cat will give you the key 
    to a door on the first floor. Go downstairs and use the key on the only 
    door that is locked. Talk with the chest of drawers to get the Mystic 
    Armor, then head back up to the second floor.  Walk up to the model of 
    town and push whatever button. You will be sucked into the model.  Now, 
    the enemies in the models of town may look pretty small to you, but 
    don't be fooled. They are extremely dangerous.  Make your way through 
    the model killing the tiny monsters and freeing souls.  The archers are 
    about the most annoying thing you will encounter in the models of town, 
    try to take them out before they can get a shot in because they are 
    suprisingly accurate.  When you keep getting hit from what seems like 
    nothing at all, don't panic, it's just an invisible enemy for now.  When 
    you release a door that can speak, exit the model town and go talk to 
    it.  Now you can see the invisible enemies in the model towns, so go 
    back to the first town.  Defeat all the monsters, then move on to the 
    second model town.  
    Second Model of Town
    	Pretty much the same as the first, with a lot more invisible 
    enemies.  Do what comes naturally and bust some heads, free some souls, 
    and get out.  You have freed a staircase down to the basement, so go 
    check it out now.   As long as you are on the second floor, grab some 
    leaves from the plant in the room north of the town models.  They 
    produce a very strong smell that attracts cats, so go downstairs and use 
    them in the room with the mouse in it. Lead the cats out the door and 
    then talk to the mouse. He will let you in his hole where you can talk 
    to another mouse and get the Spark Bomb magic.  After that you need to 
    go down the stairs you released in the town model, so go ahead.  
    Power Plant
    	Eh, I think it should just be part of the basement.  Before you 
    complete this section you should have the Light Armor, which is useful 
    and strong.  With the glowing areas again the ice armor works well.  Did 
    i mention dont touch the spiky balls that revolve around the pipe? You 
    should know enough not to touch anything with spikes.  Again, use the 
    handy warp tile to go to master's shrine and save your game, because the 
    boss is coming up soon.  In fact the boss is just around the corner, so 
    make sure you save.  
    Boss of Laboratory
    	The boss' name is "Tin Doll" which looks like a crappy japanese 
    translation.  Moving right along, the key to beating this boss is to 
    keep moving unless you are hitting him. This boss is even easier than 
    the area 4 boss, you should have no problem if you keep moving and take 
    your time.  Remember to step on the tile after you beat him and free 
    Back to the Lab
    	After defeating the boss the most logical thing to do would be 
    return to the lab, so do it.  Make sure you talk to Marie the doll and 
    get the purple stone, and talk to everyone, remember that this is a RPG 
    so make sure you dont miss anything.  With the purple stone in hand you 
    can proceed to the next area...
    	When you first arrive its the same old thing, no one is around... 
    so go to the left and down the stairs into the dungeon.  
    The Torture Chamber
    	Yeah fight monsters, gain experience. Here you encounter ghostly 
    enemies that can be defeated only with a certain sword, the Spirit 
    Sword.  Make sure you examine the skeleton in the upper right hand 
    corner and find the harp string, it will be useful later on.  If you've 
    followed the only path you can then by now you should have the Spirit 
    Sword, so equip it and kick ass.  Make sure you dont miss the chest with 
    80 GEMs inside after you defeat one of the lairs.  Proceed to the lower 
    right and go down the stairs.  
    Basement of Castle
    	Damn those little flashing orbs move fast don't they? Kill them 
    anyways because they're monsters.  Listen to what one of the freed 
    soldiers says, because you will need the Elemental Mail (besides that 
    its always a good idea to listen to everything in a RPG, ya know).  The 
    soldier that you free that appears to be lying down on the ground is the 
    one with the Elemental Mail, so go back up and get it from him before 
    you go down another level. Yup he's sleeping, so use the dream rod. 
    Watch the sequence and he will give you the Elemental Mail when he wakes 
    up.  While you're up there, make sure and visit the singer because he 
    wants a harp string, and guess who has one? Right. Back down to the 
    basement you go, and go down another level.
    Basement of Castle (next floor down)
    	Wow this is also called the basement... confusing isn't it.  Do 
    that thing you do, and pay attention to the upper left corner of the 
    level. Walk around in the little room with a row of spikes until you hit 
    something. Stand in front of it and it opens, revealing Emblem B. I know 
    there is a FAQ out there detailing where to find all the Master's 
    Emblems, but I won't put that in unless there is demand for it.  Walk to 
    the left, deal with the monster lair. HOLY SHIT that's a lot of spikes, 
    but you're wearing the Elemental Mail, so walk all over them if you 
    like.  Uncover the tile and warp back to the shrine if you wish, save 
    your game, etc.  You should eventually free a soldier that is in the 
    house with the singer that you gave the harp string to.  If you want go 
    back up to town and enter the singer's house. Talk to the guard you just 
    released and your character notices a card underneath the soldier's 
    feet.  Talk to the singer and get him to sing, and the soldier moves, 
    Examine where the soldier was standing to find the Platinum Card, which 
    allows you to enter the left tower of Magridd Castle. You will use this 
    later but for now go back down to the basement, use the warp tile if you 
    have any brains, or work your way down if you suck.  If all goes well 
    you will release a soldier that stands guard at the left tower, and you 
    will end up at the warp tile. How handy. Go back up to town and go left, 
    to the left tower.  
    The Left Tower
    	Equip the Platinum Card and show it to the guard of the left 
    tower.  He will let you pass of course.  The enemies inside the left 
    tower are substantially harder than the ones before, try not to stand in 
    one spot for too long otherwise the heads shooting balls of light will 
    nail you.  You may want to try and zap enemies you cant reach yet with 
    your magic because monsters can regenrate, but monster lairs can't.  
    Watch out for the horse's head chess piece looking monsters, they are 
    invincible when they have their spikes extended.  Also look out for the 
    guys who throw boomerang type projectiles, the projectile will not 
    disapper if you kill the guy.  When you release a soldier that says he 
    knows everything about the castle, go back to town because he is 
    important. Later on go back through the dungeons of Magridd and he will 
    reveal paths and stuff that you missed because its invisible without 
    him.  So anyways, go back to the left tower after you acquire the spirit 
    that "know's the castle's secret passages". Woah that's almost as dumb 
    as the spirit of the door that you got in Leo's Laboratory, but useful 
    still.  Go up a level in the left tower.  
    The Left Tower (2nd level)
    	Woah it's that funky circle around your spirit guide again, you 
    know how to use it and find secret passages, so do it. You should 
    release the queen, who says she has a present for you. No its not sex, 
    its almost as good though. You might as well go back up now and get it 
    from her, so do it.  If you tell the queen she is pretty she gives you 
    the VIP card. I'm not sure what happens if you say no she's not pretty, 
    but I'm sure its not good.  After doing this go back up to the second 
    level of the left tower, fight monsters, etc. and go up the stairs.  
    A Prison
    	Wow. Doesn't look like a prison to me, but its not my game.  You 
    should release a soldier that guards the RIGHT tower, thats the tower 
    you need the VIP card for.  You also release a gem, talk to it and go 
    back to town, then head for the right tower.  
    The Right Tower
    	Equip the VIP card and talk to the guard of the right tower, he 
    lets you in of course.  Blah blah blah fight monsters, go up the stairs. 
    The Right Tower (2nd floor)
    	Watch out for chests that appear to have an eye, they are trick 
    chests and will attack you, they also are a bitch to kill so attack them 
    first before they hurt you.  Make sure you look for hidden passages and 
    lairs, and release EVERYONE.  Go up stairs to 3rd floor.
    The Right Tower (3rd floor)
    	kill stuff, etc, right now you're pretty close to the end of the 
    game. Well, not THAT close, but almost to the realm where Dethtoll 
    lives.  go up stairs of course.
    A Corridor to the Dock
    	This leads to Leo and the airship, and on the airship you will 
    confront the boss of Magridd castle. Now would be an excellent time to 
    save your game with the handy warp tile (those things are damned handy 
    arent they?) and proceed to the left where you will meet Leo.  Talk to 
    Leo and listen to what he says, its important.  Watch the sequence of 
    events that unfolds and pay attention to the fact that the queen is no 
    longer alive, BEFORE your battle with the boss go back to her house 
    (isnt it a bit unusual she didnt live in the castle with the king?) and 
    examine where she was standing to find the invulnerable bracelet. DO NOT 
    attempt to battle the boss without this important item, YOU WILL GET 
    YOUR ASS KICKED if you do.  Then again, I beat this boss with the 
    defense bracelet equiped, but that was because i didnt know about the 
    invulnerable bracelet. All said and done, go back to the airship and 
    equip the key that Leo handed you before he went boom.  Plug it into the 
    airship's steering wheel and off you go to fight the boss, make sure 
    youre prepared.  
    Boss of Magridd Castle
    	The boss is this giant bird-like creature that shoots streams of 
    fire at you. Avoid the fire while bracing yourself up against the box 
    shaped thing in the middle of the airship, and dont fall off the end of 
    the airship.  When he swoops at you is the only time you can get hits 
    in, dont try to be macho and kick his ass, just wait for him to come to 
    you. It takes time to beat this boss, have patience because Deathtoll 
    awaits.  Having beaten this boss free king magridd and head back to the 
    castle to talk to him.  Walk up to the airship's steering wheel to 
    return to the dock, and you meet Lisa. I dont know if how you answer the 
    questions has any effect on the ending, maybe it does. Answer however 
    you want.  Once you have the black stone move on to the next world, the 
    Evil World. 
    	What else can i say but make sure you explore everything, and make 
    sure you have the phoenix's help. Otherwise Deathtoll's palace wont open 
    up. I can't remember where to find all 3 symbols of the phoenix, but 
    they have something to do with the invincible monster lairs in earlier 
    worlds. Put that Zantetsu sword to good use and visit earlier areas and 
    kill monsters you couldnt before. Make sure you pick up the soul armor 
    and soul sword before you proceed further than the first area of the 
    world of evil, or you will die (outer space is a bitch aint it?). Just 
    as a reference point you should at least be at level 22 when you reach 
    the world of evil.  
    Boss of World of Evil
    	Deathtoll... the ultimate evil... hes not too hard to beat if you 
    have the phoenix (which you need anyways).  Kill (kill?) the columns of 
    fire for GEMs, and this makes him open his mouth. When his mouth is open 
    you have about 2 seconds to strike before his fire reaches you that he 
    shoots from his mouth, so move fast. BE READY for this battle, it will 
    last a loooong time. Once you beat deathtoll (and THIS CAN BE DONE 
    WITHOUT CHEATING OF ANY KIND, ive done it several times) sit back and 
    watch the ending.. on a final note you might want to build up your 
    levels before taking on deathtoll, those revolving tiles that give you 
    10,000 exp each are excellent for this purpose.  
    Well thats it. The first unofficial soulblazer FAQ is done, at least 
    what i care to do, and i dont care for much. Let me know any bitches, 
    gripes, comments, suggestions, flames, inquiries as to my sexuality or 
    lack thereof, etc, at oddone@hotmail.com. now PISS OFF! oh yeah... call 
    me Glaive if you ever care enough.  i dont give a flying shit if you 
    want to use this on your site, but if you rip off my FAQ and call it 
    your own i will hunt you down, rip off your head, and piss down your