hide results

    FAQ/Walkthrough by flip

    Version: 1.0 | Updated: 08/15/01 | Printable Version | Search Guide | Bookmark Guide

    The mysterious life foundation captured the lethal protector called Venom, and
    removed five symbiote spawn from him. But before these new symbiotes could
    destroy their 'parent', Venom escaped. Now he is forced to seek out his old foe
    Spider-Man, and forge an uneasy alliance with the wall-crawler to stop these
    symbiotes and cure his...
    ___  ___ _ __   __ _ _ __ __ _| |_(_) ___  _ __
    / __|/ _ \ '_ \ / _` | '__/ _` | __| |/ _ \| '_ \
    \__ \  __/ |_) | (_| | | | (_| | |_| | (_) | | | |
    |___/\___| .__/ \__,_|_|  \__,_|\__|_|\___/|_| |_|
                      _      _
      __ _ _ __ __  _(_) ___| |_ _   _
     / _` | '_ \\ \/ / |/ _ \ __| | | |
    | (_| | | | |>  <| |  __/ |_| |_| |
     \__,_|_| |_/_/\_\_|\___|\__|\__, |
    |                      Spider-Man Separation Anxiety                  |
    |                                  FAQ                                |
    |                         For the Sega Genesis                        |
    |                    Version 1.0 (Last Revised 8/15/01)               |
    |                    By flip mode (flmode@hotmail.com)                |
    |Table of Contents|
    - Controls
    - Power-Ups
    - Super Hero Icons
    - Venom or Spider-Man?
    - Level Descriptions
    - Codes
    - Legal
    |                               Controls                              |
    Walk - do I even need to bother?
    Run - press the direction pad twice in the direction you want to go
    Ram - while you are running, press X to slam into some enemies
    Jump - press B, you can web swing while jumping also
    Jump Kick - pretty simple, but if you don't know press B then X while
                in the air
    Back Flip - hold whichever direction opposite you want to do it in, then hit B
    this can hurt enemies also
    Web Shield - hold A to form either a web shield or a symbiote one
                 depending on the character, if enemies run into this
                 they'll be hurt
    Web Swing  - press C to swing and coast through levels easy
    Web Jacket - that's what I call it so hah just tap A lightly and the
                 enemy will be wrapped up for a couple of seconds
    Special Move - for both Venom & Spider-Man, hit B+X at the same time
                   Spider-Man does a tornado kick & Venom does
    Switch Superhero - only applicable if you have more than one superhero,
                       if you do please press Y at the sound of the tone
    Use Superhero - calls superhero out to do your dirty work, hit the Z
                    button for more information
    |                               Power-Ups                             |
    All the big power-ups, such as continues, hero icons and extra lives will be
    descripted. Big Hearts sometimes will be, as will little hearts. So what I'm
    trying to say is, if I feel like pointing out a little or big heart, I will.
    Some enemies yield any type of power up, mostly hearts though. Anything not
    found just generally walking through the level will be shown, so you can grab it.
         Little Heart - Gives back 1/3 of your energy!
         Big Heart    - Gives back all of your energy!
         1-ups        - You need these real bad. So when you see one I
                        suggest you grab it. You can only have 9 though,
                        but they go fast so bleh. Venom's have a little
                        white insignia while Spidey has a little black
         Continues    - After your lives are gone, these enable you to
                        begin at the last level you were fighting at. Too
                        bad they only give you three lives though eh?
    |                               Super Hero Icons                      |
    Included is the character bio, just in case you are bored. I ripped these from
    marvel.com, thanks Marvel I swear I'll buy some comics!
    Daredevil - He dwells in a world of eternal night -- but the blackness
                is filled with sounds and scents, tastes and textures most
                men cannot perceive. Although attorney Matt Murdock is
                blind, his other four senses function with superhuman
                sharpness. He stalks the streets at night, a relentless
                avenger of justice: Daredevil, the Man Without Fear! He
                gets his red stick out & thwacks everybody upside da head!
    Real Name: Matthew Michael Murdock
    Occupation: Lawyer, adventurer
    Group affiliation: Marvel Knights
    Base of operations: Hell's Kitchen, New York City
    First appearance: Daredevil (Vol. 1) #1 (1964)
    Height: 6'
    Weight: 200 lbs.
    Eye color: Blue
    Hair color: Red
    Ghost Rider - When innocent blood is spilled, bad-boy biker John Blaze
                  finds himself transformed into a skeletal fire demon
                  thundering through the night on a mystical motorcycle of
                  pure hellfire. As Ghost Rider, he avenges just souls
                  tarnished by the touch of evil! He comes out and throws
                  his chain around, killing all of the enemies or seriously
                  injuring a boss, pretty effective
    Real name: John "Johnny" Blaze / the demon Zarathos
    Occupation: Drifter, former motorcycle stuntman / Spirit of Vengeance, Angel of
    Group affiliation: None, formerly the Champions of Los Angeles
    Base of operations: Mobile
    First appearance: Marvel Spotlight (Vol. 1) #5 (1972)
    Height: 5'2" as Blaze, 6' 2" as Ghost Rider
    Weight: 180 lbs. as Blaze, unrevealed as Ghost Rider
    Eye color: Blue as Blaze, flaming red as Ghost Rider
    Hair color: Red-blond as Blaze, none as Ghost Rider
    Hawkeye - Once upon a time, outlaw-turned-adventurer Clint Barton was a
              valued member of the Avengers, Earth's Mightiest Heroes --
              united to fight the foes no single hero could withstand.
              Dissatisfied with his role on the team, the master marksman
              parted ways with the planet's foremost defenders to help
              reform the wayward Thunderbolts, forsaking his fairy-tale
              existence for life outside the law! He brings his bow & arrow
              out to blast everyone on the head with a falling arrow!
    Real name: Clinton Francis Barton
    Occupation: Adventurer
    Group affiliation: Thunderbolts, formerly the Avengers
    Base of operations: Mt. Charteris in the Colorado Rockies
    First appearance: Tales of Suspense #57 (1964)
    Height: 6'3"
    Weight: 230 lbs.
    Eye color: Blue
    Hair color: Blond
    Captain America - In 1940, as America prepared for war, a frail young
                      man volunteered for an experiment that transformed
                      him into the ultimate physical specimen: the American
                      Super-Soldier. Steve Rogers battled Nazis until a
                      freak mishap placed him in suspended animation for
                      decades. When he awakened, Rogers was truly a man out
                      of time, though no less committed to fighting the
                      evils of this perilous new era! He just comes out and
                      throws his shield in a straight line, if the enemy
                      isn't vertical it won't hit :/
    Real name: Steven Grant Rogers
    Occupation: Crimefighter
    Group affiliation: Avengers, formerly the Invaders
    Base of operations: Avengers Mansion, New York City
    First appearance: Captain America Comics #1 (historical, 1941), Avengers (Vol. 1)
    #4 (modern, 1964)
    Height: 6'2"
    Weight: 240 lbs.
    Eye color: Blue
    Hair color: Blond
    Spider-Man - The bite of an irradiated spider granted high school
                 student Peter Parker incredible, arachnid-like powers.
                 When a burglar killed his beloved Uncle Ben, a grief-
                 stricken Peter vowed to use his amazing abilities to
                 protect his fellow man. He had learned an invaluable
                 lesson: With great power, there must also come great
                 responsibility! You can choose to play as him, DOY!
    Real name: Peter Parker
    Occupation: Adventurer, freelance photographer, high-school teacher
    Group affiliation: None, formerly a reserve Avenger
    Base of operations: New York City area
    First appearance: Amazing Fantasy #15 (1962)
    Height: 5'10"
    Weight: 165 lbs.
    Eye color: Hazel
    Hair color: Brown
    Venom - Never has Spider-Man faced a more vicious mass of mayhem than
            the super-brute known as Venom, a man whose intense hatred for
            the wall-crawler is matched only by the alien symbiote to which
            he's bonded! You can choose the big brute, AZAH?
    Real name: Eddie Brock
    Occupation: Criminal vigilante, former journalist
    Group affiliation: None, formerly the Sinister Six
    Base of operations: Mobile
    First appearance: Secret Wars #8 (alien costume, 1984), Amazing Spider-Man (Vol.
    1) #299 (Eddie Brock, 1988)
    Height: 6'3"
    Weight: 260 lbs.
    Eye color: Blue
    Hair color: Reddish-blond
    |                               Venom or Spider-Man?                  |
    You can pick either Spider-Man or Venom, it doesn't make that big of an impact
    on the game but here are the differences weighed just so you know.
    Spider-Man is faster, more agile & etc than Venom. Sometimes he is slow to turn
    around though (the game's fault?) and his jump kicks can be countered in the air
    even by weak thugs. His power-move is when he grabs onto a thug and kicks them
    to Antarctica. He can also do a roundhouse kick getting in a half circle. Press
    B+X together for a tornado kick. Other than that, he is pretty good.
    Venom is stronger, but slower than Spider-Man. They both share the pick up
    problem i.e. you'll inadvertently pick up a thug and pound on him while other
    thugs are pounding on you. Due to his strength enemies also get knocked down
    faster. His power-move is when he pounds the ground, pretty much everyone gets
    hit. Or he can uppercut you to the moon! Other than that, this guy can whoop
    some arse.
    If you picked Spider-Man it'll say this
    Web-swinging high above the streets of Manhattan, Spider-Man saw the unlikely
    sight of his arch-foe, Venom unconscious in an alley. While recovering, Venom
    tells the wall-crawler of his escape from the life foundation, and the removal
    of five symbiotes. The foundation planned to bond the symbiotes with their
    soldiers, creating a small but unstoppable army. Spider-Man, recalling the
    menace of the first Venom spawn, Carnage, realizes that the symbiotes must be
    stopped at all costs-even if it means proceeding with the help of the injured
    If you picked Venom it'll say this
    Recovering from his wounds, Venom realizes he must destroy his new 'children'
    for if the symbiotes should bind with the wrong person, as in the case of crazed
    criminal Cletus Kasady's transformation into Carnage, the danger will be
    incalculable. Only with the aid of the Amazing Spider-Man does Venom stand a
    chance of defeating this incredible menace.
    |                               Level Descriptions                    |
    -The Streets-
    Pretty easy, especially for Venom. The trashcan can be thrown at the thugs here.
    Two extra lives are also located near the end of the right side, climb the
    building for them. When you tangle with the Digger, just keep pounding on him.
    His stomp and the drill claw hurt a little bit, getting a power hit is easy on
    Secret Room - accessible only by Spider-Man, right in the beginning
                  execute a jump kick on the top left side to stumble in
                  here, only an extra life in here, then wait until four
                  more extra lives appear!
    Power-Ups - documented in the above paragraph
    -The Bridge-
    More brain bashing fun. Be prepared to swing over the gaps in the bridge, if you
    don't that -1 life so be concise. Tons of lifeless, dull soldiers are waiting to
    be beat on and some of them have grenades, jump high when you see them getting
    ready to throw one! AH! To beat the strong soldier, just stay a foot away from
    his gun thwacks and pellets, then combo him.
    Secret Room - accessible by just Spider-Man, at the start jump kick on
                  the top left hand side to fall into here, the power-ups
                  are at the top
    Power-Ups - a dull soldier gives up an extra life and a big heart
                toward the end
    -The Woods-
    Waves of more soldiers are coming, and hey lookie at dat they even are equipped
    in jungle colors! When you see the arrows, follow them in order to get past
    unnecessary soldiers. Along with the grenades, they're equipped with a corkscrew
    kick and a gun to further annoy you. Your old pal the Digger also shows up, but
    he had to go to his own funeral. When you can choose to go either down or up, go
    down then move upwards. The battle against the first symbiote will take you
    quite a while, as he jump kicks you then rolls away. Just make a shield then
    when he gets close combo him. After he dies you get carried to a trap room.
    Power-Ups - at the end of the down path, two extra lives and two
                Captain America icons and a big heart with another extra
                life toward the end
    -Trap Room-
    Those little mech robots are a huge pain in the arse, if you feel like it use a
    superhero on them.
    Power-Ups - after you break out of the restraints, immediately veer
                left for a Daredevil icon & an extra life
    -Underground Complex-
    First two, then they increase by one until they hit four. Nothing hard really,
    except such a small space needs a little room to maneuver. All you have to do to
    beat the jury member is jump when he pounds the ground, don't touch him when he
    lunges and don't be on a vertical level when he shoots the blasts.
    Power-Ups - as always, towards the end is a power-up
    -Underground City-
    If you can corner them into one spot, this place will be a slice of pie. Having
    said that, you must organize them before they close in on you. The next symbiote
    can jump pretty high & she throws her hair. Her dash kick however pales in
    comparison to your comboing power, so she is pretty easy. That impostor of iron
    man carries you to another trap room.
    Power-Ups - when you reach the end of the left side, climb under the
                stalactites for an extra life
    -Trap Room-
    This is easy now with all the experience you've obtained from the previous
    levels. Those toasters (remember them from MC?) are trying to turn you into a
    side order with eggs.
    Power-Ups - the soldiers leave two Ghost Rider icons around
    -The Mall-
    Nothing special except you get to ride two elevators! As soon you step off the
    second one jump high over two firing squads. Use the same tactics employed on
    the two members of the jury, as they are double teaming you here.
    Secret Room - punch the head of the statue or as close as you can get,
                  keep trying it took me awhile too
    Power-Ups - right before the elevator is a Ghost Rider icon and before
                the end is a Captain America
    -Ventilation Ducts-
    Lots of toasters. Toasters, toasters, everywhere! A walk in the park. In case
    you don't know how, it's just like the Woods except these are black holes, or
    the paths. After a large batch of toasters comes the big bad boss. A rematch
    with the female symbiote, and the shadow symbiote! In this tight arse space I
    suggest you take out the female, she's easier then trap the shadow in a corner
    and pound away. After that the charlatan iron man shows up to escort you to the
    trap room.
    Power-Ups - the first batch hold a burnt Ghost Rider
    -Trap Room-
    Mech robots galore! Their claw-swiping combo really hurts as does the laser, so
    it's best to either use your special move (B+X) to clear them out on both sides.
    Then the toasters appear again. Nothing difficult.
    Power-Ups - when beating on the toasters you'll get a big heart &
                Daredevil icon
    Sadly, this level isn't toaster proof. It also isn't mech robot proof. To
    combine with that, toasters AND mech robots fight together. When you battle the
    four mech robots in a group, immediately use a super hero. Defeat the force
    field juror member, then take on the armored one. When you combo the armored
    juror, be in close to him otherwise you'll be thwacked with the gun.
    Power-Ups - some toasters yield up Hawkeye icons in the beginning and
                two extra lives right before you battle four mech robots
                then they give up one extra life and a big heart
    Now the toasters, soldiers and mech robots have teamed together forming a new
    cavalcade of enemies. To defeat the razor symbiote, make him miss a spin combo
    on you then begin to pummel him as soon as he gets on the ground. It'll probably
    take a while, but I'm sure you have time. Then the green moron traps you yet
    Power-Ups - a Hawkeye icon right before the first go then before the boss an
    extra life, Hawkeye icon & big heart.
    -Trap Room-
    When you finish with the four-mech warriors, you can leave. Did anyone else
    notice you couldn't stick to the walls anymore since the Chambers?
    Power-Ups - if you can't see them, you don't deserve them
    If you have trouble with these soldiers, I suggest you stop playing the game.
    You'll meet up with the fifth symbiote, which is a purple female. To beat her,
    watch out for the hammer fist, twirling hair and sidekicks + the split kick. If
    you watch closely she will do a dance haha!
    Power-Ups - you get a Daredevil + a Ghost Rider icon after beating up
                the first four soldiers
    -Construction Site-
    Wave upon wave of mech robots attack you. This is the hardest stage so far, if
    your fighting without using the superheroes like a true man. You finally catch
    up with that green infidel who has been trapping you in those trap rooms so make
    him pay but get rid of both jurors first then the flying freak. One jump kick is
    all it takes, unfortunately he captures you again.
    Power-Ups - seek & ye shall find
    -Trap Room-
    After beating the mech robots, send another jump kick towards the green iron
    man's way. If you miss, just fight the robots while dodging his flight then when
    they're gone kick him just as he's about to attack.
    This is checkpoint2, not because I'm confused or anything like that. Take the
    games word for it, this level is pretty deadly. Just bash the enemies but be
    careful because the pillars obstruct your view. I found the snake symbiote easy,
    after he does a roll kick be right there and pummel away.
    Power-Ups - before the boss you'll receive an extra life & big heart
    There is no real strategy here since you face all of the bosses previously
    fought, at ONCE! Some come back for a second helping so be sure to stuff them up.
    After the razor symbiote and the green iron man are both dead, prepare to
    face...CARNAGE! If you try to use a superhero, he'll climb across the screen.
    His ax handle spin, ax handle throw may seem overwhelming, but just remember
    you've got this guide by your side! I've beaten him with 5 lives left, all you
    have to do is concentrate then hit when you get the chance. Want proof?
    Go here
    Power-Ups - mostly big hearts from the bosses, but an occasional extra
                life here or there
    |                               Codes                                 |
    I obtained the level passwords myself playing through the game, so you know
    they're 100% error free. I got the other passwords off of IGN but they're tested
    so no worries here.
    Warps you to level 5 (Underground Complex)
    Warps you to level 11 (Chambers)
    Warps you to level 17 (Checkpoint)
    Warps you to last level (Complex)
    Makes the game harder, I don't think this is necessary do you?
    Level select, if you beat the game first then your entitled
    |                               Legal                                 |
    "I punched him in his chin, and then he passed out"
    Too Short in Lil Jon's Bia Bia
    (c) Copyright 2001 flip mode. This FAQ and everything included within this file
    cannot be reproduced in any way, shape or form (physical, electronically, or
    otherwise) aside from being placed on a freely-accessible, non-commercial web
    page in it's original, unedited and unaltered format. This FAQ cannot be used
    for profitable purposes (even if no money would be made from selling it) or
    promotional purposes. It cannot be used in any sort of commercial transaction.
    It cannot be given away as some sort of bonus, gift, etc., with a purchase as
    this creates incentive to buy and is therefore prohibited.
    All Rights Reserved.