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        Star Trek: Starfleet Academy Starship Bridge Simulator
		Key File (version) 2.0 as of June 14, 2000
		Written by: Kyle Haight (lkhaight@mnsi.net)

Table of Contents

1. Computer Information
2. Simulator Class
3. Starship Configuration
4. Holographic Simulations
5. Personal Holodeck
6. Enterprising Secrets
7. Simulator Passwords
8. Copyright Information

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1. Computer Information

Hello and welcome. I must tell you as I am writing this I am viewing my 
third favorite Star Trek video, "Star Trek V: The Final Frontier." I 
have already written a guide for Super Mario Bros. 3 and I hope this one 
is much better. Both of these are found on www.gamewinners.com. Now 
without further ado, let's go.

Key FIle 2.0. OK it is now June 14, 2000. Not much has been added except 
for that DVD version is NO LONGER FOR SALE! I finally got the 5 disk set 
from Interplay. So, now that is out of the way, read on!
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2. Simulator Class.

This section covers the characters in the game. Only characters from the 
main plot not from the orignal Star Trek. One note, throught this 
walkthrough, I refer to your character as "Corey Comstock," because that 
is what I usually name my character. recorded from "Daystrom Institute 
Version 4.0 Encyclopedia Stardate: 9211.0


Last Name: Colond
First Name: Geoff (Jeffery)
Race: Human
Homeworld: Alpha Centauri
Sex: Male
Height: 6'1''
Weight: 195 lbs.
Age 21
Department: First officer, helmsman.

Last Name: Elliot
First Name: Ken (Kennith)
Race: Orion
Homeworld: Rigel VIII
Sex: Male
Height: 5'11''
Weight: 165 lbs.
Age: 23
Department: Navigator

Last Name: M'Giia
First Name: Vanda
Race: Andorian
Homeworld: Andor
Sex: Female
Height 5'5''
Weight: 108 lbs.
Age: 20
Department: Communications

Last Name: Brady
First Name: Robin
Race: Human
Homeworld: Earth
Sex: Male
Height: 5;10''
Weight: 135 lbs.
Age: 19
Department: Engineer

Last Name: Unknown
First Name: Sturek
Race: Vulcan
Homeworld: Vulcan
Sex: Male
Height: 6'0''
Weight: 150 lbs.
Age: 27
Department: Science 

Last Name: Rotherot
First Name: Alex (Alexander)
Race: Human
Homeworld: Mars Colony
Sex: Male
Height: 6'1''
Weight: 210 lbs
Age: 42
Department: Academy Instructor

Last Name: Unknown
First Name: Jones
Race: Human (Presumably)
Homeworld: Earth (Presumably)
Sex: Male
Height: Unknown
Weight: Unknown
Age: Unknown
Department: Academy Bartender

Last Name: Kirk
First Name: James
Race: Human
Homeworld: Earth
Sex: Male
Height: 6'1''
Weight: 247 lbs.
Age: 62
Department: Starship Captain (U.S.S. Enterprise, NCC-1701-A)  

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3. Starship Configuration


Starfleet Oberth

Class............Oberth
Type.............Science Vessel
Speed............Slow
Phasers, Photon Torpedoes (Spread 1)

Starfleet Miranda

Class............Miranda
Type.............Light Crusier
Speed............Medium
Phasers, Photon Torpedoes (Spread 2)

Starfleet Constitution, Enterprise (As of Star Trek V: The Final 
Frontier)

Class............Constituiton, Enterprise
Type.............Heavy Crusier
Speed............Fast
Phasers, Photon Torpedoes (Spread 4)

Starfleet Excelsior

Class............Excelsior
Type.............Battle Crusier
Speed............Very Fast
Phasers, Photon Torpedoes (Spread 5)

Starfleet Excelsior Prototype-A

Class............Excelsior
Type.............Battle Crusier
Speed............Maxium plus Oberth speed
Phasers, Photon Torpedoes (Spread Infinite)

Klingon K't'inga

Class............K't'inga
Type.............Battle Crusier
Speed............Fast
Disruptors, Photon Torpedoes (Spread 3)

Klingon Brid of Prey

Class............Bird of Prey
Type.............Light Crusier
Speed............Fast
Disruptors, Photon Torpedoes (Spread 2)

Romulan Bird of Prey

Class............Bird of Prey
Type.............Scout
Speed............Slow
Disruptors, Plasma Torpedo, Cloaking Device

Romulan D7-R

Class............D7-R
Type.............Light Crusier
Speed............Fast
Disruptors, Plasma Torpedo, Cloaking Device

Romulan Pheonix

Class............Pheonix
Type.............Battle Crusier
Speed............Very Fast
Disruptors, Plasma Torpedo, Cloaking Device

Gorn Starship

Type.............Light Crusier
Speed............Fast
Blaster

Tholian Starship
Type.............Light Crusier
Speed............Fast

Venturi Starship
Type.............Light Crusier
Speed............Fast

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4. Holographic Simulations

Welcome Cadets, to the Mark IV Oberth Class Training Simlulator. In this 
section, I will walk you through the fist five missions. Sections are 
seperated by asteris symbols. (*) Lets get down to business.

Mission 0. "Basic Training"
No walkthrough necessary. The computer will walk you through this 
simulation.

Mission 1. "Operation Retrieve"

Mission Objectives:
Warp to Beta II
Activate Yellow Alert
Use tractor beams
Tow object
Activate Red Alert
Destroy object 
Deactivate Red Alert
Return to Starbase.

Start, by warping to Beta II. When you arrive, turn on Yellow Alert. 
Engage full impulse and pass the planet. When your ship is close enough, 
activat the tractor beams. Tow the object way from the planet. Sturek 
will inform you when you are far away enough. Deactivate the beam, and 
switch to Red Alert. Turn full circle until you spoot the object. Lock 
phasers and photon torpedoes on it and fire. When it is destroyed, turn 
off the Red Alert or else you lose 5 percent off your grade. Return to 
starbase, asnd choose "Mission Complete" to end the mission.

NOTE: Be sure to deactivate the Red Alert before you return to Starbase. 
It is against Starfleet Regulations to use Red Alert, Weapons, or 
Tractor Beams near a Starbase without a good reason.

Mission 2. "Cat and Mouse"

Mission Objectives:
Warp to first sector.
Tractor the Marker Buoy
Warp to instructed coordinates
Tractor Marker Buoy
Warp to instructed coordinates
Tractor Marker Buoy
Hail Hecate
Make peace with Hecate
Warp to instructed coordinates
Tractor escape pod.
Return to Starbase.

Begin by warping to the first sector. Turn left until you find the 
planet. Fly close range and tractor the buoy. Read its contents and warp 
to the coordinates it gives. When you arrive, turn right until you see 
another buoy. Tractor it and read. Warp to the coordinates it gives. 
When you arrive, turn right until you see another buoy. Tractor it. Read 
its contents and hail the alien vessel. Choose the option: "This is the 
U.S.S. Banting. We're looking for missing escape pods. Can you give us a 
hand?" Now warp to the coordinates that buoy gives, not the Hecate. Turn 
right when you arrive, until you see two blips. Activat Yellow Alert to 
be on the safe side. Fly close to the object on the right. Tractor it. 
You can attack the alien vessel in this sector if you want. There is no 
deduction. Warp to Starbase and turn off your Red Alert. Choose "Mission 
complete" to end the mission.

Mission 3. "Nothing Ventured"

Mission Objectives:
Warp to Moray
Destroy Venturi
Warp to Kyzella
Perform Sensor Sweep
Destroy Venturi
Return to Starfleet

Warp to the sector where the Moray is. Hail them and then perform a 
sensor sweep. Sturek says there are asterios near by that interfere with 
sensor scans. Turn to the right to find the asteriods. You will discover 
there is a 
Venturi ship in there. Switch to Red Alert and destroy the vessel. Wait 
until Colond says the Moray has gone to warp. Follow them to Kyzella. As 
soon as you arrive, perform a sensor sweep. Sturek discovers there are 
explosive charges on the Moray's hull. They send a tema over to defuse 
it. Now, turn to the right, and you will see another Venturi ship. 
Destroy it. Now you can wait 10 minutes to see if the Moray docks with 
the station OK, or you can wapr back to Starbase. Choose "Mission 
complete" to end the mission.

NOTE: The Venturi are Federation members, yet they attack Federation 
freighters. We learn the Starfleet Academy CD-ROM game, that the Venturi 
declare a fictional war on the Federation because the Federation ignore 
them. Later we discover the Venturi are under the influence of a man 
named "Alshoff" who beleves he is connceted with God. We will be seeing 
more of the Venturi later in the game.

Mission 4. "New Ally" 

Mission Obejectives:
Warp to Hanab
Go to Yellow Alert
Perform Sensor Sweep
Warp to Ajman
Hail Vessel
Choose the most peaeceful choices
Return to Hanab
Hail Tou Pak
Fly towards Hanab Protostar
Tractor the Science Ship
Fly away from the protostar
Disengage the tractor beam
Answer Tou Pak's hail
Return to Starbase

Start by warping to Hanab. Go to Yellow Alert. Fly towards the 
protostar. Decelerate when Sturek says its unsafe. Perform a sensor 
sweep. You discover that there is a ship stuck in the pull of the 
protostar, and it is trying to signal the Ajman sector. Warp there to 
find another ship. Scan it. You find it is incredibly similar to the 
Hecate ship and your own. Hail them. Choose all the peaceful choices. 
After your conversation if M'Giia says they will follow to to Hanab you 
did it right. Hail them when you get to Hanab. Tou Pak will tell you he 
has extended his shields around you. Still at Yellow Alert, fly towwards 
the protostar. When your are close, tractor the science vessel. Sturek 
will tell you when it is safe to release the beam. Do so then return to 
the main viewscreen. Tou Pak will hail you. He'll say how conversation 
will open up with their races, thank yous and et cetera. Warp to back to 
Starbase. Hail them and choose "Mission Accomplished" to end the 
mission.

Mission 5. "Into the Abyss"

Mission Objectives:
Warp to Ignama Nebula
Disable buoys
Disable Venturi ship
Return to Starbase

There can be an easy way to this or a hard way to this. Start by warping 
to Ignama. Go to Red Alert. Instead of shooting at the one on front of 
you, turn to the right until you see one and destroy it. Yurn right and 
destroy the next one. Turn right and destroy the next one. Mission 
Accomplished.
Or is it? Now a Venturi ship will warp in the system and start shooting 
at you. Remeber, in a nebula, your shields don't work and neither do 
your sensors. Destroy his hull quickly before he destroys yours. After 
you defeat him, warp to Starbase. Hail the Starbase. Choose "Mission 
Accomplished" to end the mission.

CONGRADULATIONS! IF YOU FOLLOWED THIS WALKTHROUGH TO THE LETTER, YOU 
WILL HAVE BEEN PROMOTED TO THE SOPHMORE YEAR AND WILL GET TO FLY A 
MIRANDA CLASS VESSEL. BE WARNED, THE MISSIONS WILL NOW GET A LITTLE 
HARDER. . .

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Mission 6. "The Menith Test"

Mission Objectives:
Use computer and learn about the frieghter
Warp to Menith II, Menith III, or the Menith Station.
Return to Starbase

Easiest mission in the game. When you start out, many people will start 
hailing you. One of the people of who hails you is a frieghter captain. 
Use the ship's computer to learn about it. When you read it, you'll know 
why not to save them. Now warp to one of the Menith colonies. When you 
arrive you start beaming people aboard. After six hours (more like six 
seconds) you transport all the people up. Now quickly warp back to 
Starbase before you are caught in the explosion. When you arrive, hail 
Starbase. Choose "Mission Accomplished" to end the mission.

Mission 7. "Suspicions"

Mission Objectives:
Warp to Miraz
Approach the Nicholas
Warp to Alca
Warp to sector
Fly towards the blip
Return to the Starbase

Start by warping to Miraz. Approach the Nicholas. When they talk to you, 
warp to Alca. Fly towards the planet. As you do, the Nicholas is 
destroyed! Sturek will tell you where it came from. Warp there, but 
before you do, go to Yellow Alert to be on the safe side. When you 
arrive in unexplored space, fly towards the blip. As you do, Klingon 
Birds of Prey will decloak and fire at you. Rotate your ship by pressing 
L or R. Wait until Sturek says "We have found the hiden Klingon base!" 
Quickly return to Starbase. Hail Starbase and choose "Mission 
Accomplished" to end the mission.

Mission 8. "Casualties of War"

Mission Objectives:
Warp to Lambda
Warp to Mu
Warp to Zeta
Get confirmation from each world
Make peace with Venturi
Return to Starbase

There can be no fighting in this mission at all! Start by warping to 
Lambda. Hail the Venturi. Choose the option: "The Federation is always 
prepared to listen." Read what the Venturi say, and they will warp away 
in ALL the systems. Now just get confirmation from each planet by flying 
close to it. M'Giia will tell you when you have reached a safe distance. 
When you recieved confirmation from each planet, warp back to Starbase. 
Hail Starbase and choose "Mission Accomplished" to end the mission.

Mission 9. "Mudd"

Mission Objectives:
Warp Newton II
Save Harry Mudd
Destroy Venturi
Deliver Dr. Hungi
Tow Harry Mudd to Mocra
Make peace with Venturi
Deliver Harry Mudd
Return to Starbase

Start by warping to Newton II. When you arrive, a Venturi vessel is 
attacking Harry Mudd's ship. (What a shame!) Hail Venturi. When that 
dosen't work, destroy them. Now, go and tractor Harry Mudd's ship. Don't 
forget to deliver Dr. Hungi. Fly close to the planet, and deliver him. 
Now warp to Mocra. Another Venturi ship will disengage. Hail them. They 
claim that Harry Mudd stole sacred Venturi artifacts. Say "We'll return 
the artifacts, but Mudd must stay." The Venturi will then warp away, 
leaving you to deliver Harry Mudd. Fly close to Mocra. When Harry Mudd 
hails you, your tractor beam is automatically disengaged. Warp back to 
Starbase. Hail Starbase and choose "Mission Accomplished" to end the 
mission.

MOVIE MOMENT: Harry Mudd's ship in the scenario s named "Stella." 
"Stella" was the name of Harry's 23rd century Marge Simpson counterpart 
wife. 9Because she nags so much) We met her in The Orignal Series 
episode "I, Mudd."

Mission 10. "Romulan Ploy"

Mission Objectives:
Warp to Janus
Warp to Galta
Repel Romulan 
Warp to Janus
Ignore Romuplan/Koth message
Fly towards blip
Deliver Ambassador Fox
Return to Starbase

You know how I said mission 6 was very easy? This one is easier! Warp to 
Janus. You will recieve a message supposedly from the Koth telling you 
that the meeting has been changed to Galta. Ambassador Fox will then 
order you to go to there. Just ignore him and fly towards the blips on 
your screen. It is the Koth and the Romulans. Deliver Ambassador Fox and 
warp back to Starbase. Hail Starbase and choose "Mission Accomplished" 
to end the mission. 

MOVIE MOMENT: Ambassador Fox first appeared in The Original Series 
episode "A Taste of Armegeddon."

CONGRADULATIONS! IF YOU FOLLOWED THIS WALKTHROUGH TO THE LETTER YOU WILL 
HAVE BEEN PROMOTED TO THE JUNIOR YEAR. NOW THE MISSIONS WILL GET REALLY 
HARD! HOWEVER, THIS SERIES CAN BE VERY FUN AND EASY IF YOU ARE SKILLED.

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Mission 11. "Prototype"

Mission Objectives:
Warp to Outpost 1
Warp to Outpost 2
Warp to Outpost 3
Hail Romulan
Warp to Clark's Colony
Repel Romulan Pheonix
Return to Starbsae

* What you do before the mission is essential for the mission's success. 
First, go to the classroom and listen to Rotherot's speech. As Sun Tzu 
said "Know yourself and your enemy, and a thousand victories will be 
yours." So do that. Return to your quarters and use the computer. Look 
up: Federation Constitution, and Romulan Pheonix. Study what you see 
WELL. Then return to the simulator. Listen to the mission briefing and 
begin. When you start, use the ships computer and look up Pheonix. You 
discover that it is very much the same as your own ship. 

	Now, warp to Outpost 3. A Romulan D7 is there. Hail him and choose 
"What's going on?! I want answers!" Listen to what the Romulan says and 
warp to Clark's Colony. Hail the Pheonix. Choose "The Romulans say you 
are terrorists. Who are you?" Listen to what he says and prepare to 
fight. Go to Red Alert and put the Tactical Plot on viewer. Use your 
radar to find the ship. If you read all that I said, the fight will be 
rather easy, if not, it can be very hard. When his his ship is in the 
red zone, warp back to Starbase. Hail Starbase and choose "Mission 
Accomplished" to end the mission.

Mission 12. "Prototype 2"

Mission Objectives:
Find the Excelsior
Destroy it within time alloted (7 minutes)
Return to Starbase.

Immediately go to Red Alert. This is just like the last mission only 
without a cloaking device. Warp to every system once. At the last system 
you enter, that is where the Excelsior is. Fighting the Excelsior is 
easy, yet it has a lot of stamina! Destroy it quickly before time runs 
out. Come on! Hurry! Tick Tock! (whispering) I'm being told not to 
insult the readers anymore! C'est la vie. When have destroyed the 
Excelsior, return to Starbase. Hail Starbase and choose "Mission 
Accomplished" to end the mission.

Mission 13. "Zy, God, Zy?" (Parody of the phrase "Why, God, why?)

Mission Objectives:
Warp to Demeter
Defeat the Zy/Be last ship standing

Straight peace is what this mission can be if you want to. Warp to 
Demeter. After a few seconds, you are pulled into another realm. You are 
then hailed by the Zy. They tell you they are determining the strongest 
ship, and "promise" the winner will be returned to normal space. If you 
try and warp out, your warp engines are destroyed. Inside this realm are 
a Starfleet Constitutiion, Romulan Pheonix, Gorn Light Crusier, and a 
Tholian starship. Start by perfroming a sensor scan. Sturek will know 
where the Zy are. Hail the Romulans. If he says "I'm responsible for my 
crew." just fly around for a while. Then hail him again. Choose "We know 
how to beat the Zy." The Romulans will then fly over to the Zy and start 
firing at them. Follow and lock phasers and photon torpedoes on the Zy 
ship. When they send a distress call. destroy them quickly. The mission 
will suddenly end, and Rotherot will give a 100% mark if you followed 
this mission guide.

Mission 14. "Simulation Skirmishes"

Mission Objectives:
Warp to Mudok
Warp to Kapok
Warp to Vrung
Scan for supply depot
Return to Starbase

* As Rotherot said, all the rest of the missions will deal with "what 
if" war simulations.

Easy. Warp to Vrung. Perform sensor sweep. Return to Starbase and choose 
"Mission Accomplished" to end the mission. You can fight the Klingons in 
the areas but why would you want to?

Mission 15. "Revenge is a Dish That is Best Served Cold"

Mission Objectives:
Warp to shipyards
Destroy shipyards and active Gorn vessel
Don't enter a battle sector
Return to Starbase

Fun and easy. Warp to any shipyard. Destroy the empty ships and move on 
to the next. In one system, there will be an activated Gorn vessel. 
Destroy it quickly. In another, there will be a Gorn who wants to 
surrender. Choose "All Gorn personnel will be given two minutes to 
abondon ship." In another, there will be a Gorn ship that tries to 
activate the vessel. The ship isn't ready for that and so it will be 
destroyed. All hands are lost. When all the shipyards have been 
destroyed, return to Starbase. If you enter a battle scetor, you 
automatically fail the mission. Hail the Starbase and choose "Mission 
Accomplished" to end the mission.

MOVIE MOMENT: The Gorn only appeared in one episode and that was The 
Original Series episode "Arena."

CONGRADULATIONS! IF YOU FOLLOWED THIS WALKTHROUGH TO THE LETTER, YOU 
HAVE BEEN PROMOTED TO THE SENIOR YEAR. JUST FIVE MORE MISSIONS UNTIL YOU 
GRADUATE. I MUST TELL YOU, WHILE YOU WERE IN THE SIMULATOR MISSIONS, THE 
FEDERATION WAS PLUNGED INTO A WAR WITH THE THOLIANS. MOST OF YOUR 
MISSIONS ARE NOW THOLIAN WAR SCENARIOS. AND AS AN INNECNTIVE BONUS, 
CAPTAIN JAMES T. KIRK OF THE STARSHIP U.S.S. ENTERPRISE, NCC-1701-A WILL 
BE JUDGING YOUR GRADUATION MISSION. BOY, THIS SERIES WENT BY FAST!

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Mission 16. "End Game"

Mission Objectives:
Warp to Koreb
Save the Miranda Class Vessel
Warp to Sherman's Planet
Destroy weapon
Return to Starbase

Warp to Koreb. When you arrive a Gorn ship is attacking the Starfleet 
vessel. Save them and hail the Miranda class ship. They tell you that 
the Gorn are trying to sabotage Sherman's Planet. Warp there and destroy 
the weapons. When that is task is complete, return to Starbase. Hail 
Starbase and choose "Mission Accomplished" to end the mission.

MOVIE MOMENT: Sherman's Planet is the planet that Starfleet wanted to 
claim for the Federation over the Klingon Empire to deliver the Canadian 
grain: "Quadrtriticale." This happend in the classic The Original Series 
episode "The Trouble with Tribbles."

Mission 17. "War Patrol"
Patrol Lachian
Patrol Castor
Patrol Omega Corvus
Warp to Praetus
Deploy Starfleet probe
Hail U.S.S. Fox
Warp to sector 015.022
Destroy Venturi/Tholian Alliance
Return to Starbase

This a long mission. Start by warping to Lachian. Patrol the planet, 
then warp to Castor. While here, a Federation starship will hail you. 
They say a Venturi/Thoilan alliance has formed and they went to 015.022. 
Do this objective last. Patrol the area and move on to Omega Corvus. 
Patrol this area and then. . . Starfleet will hail you. Listen to what 
the Admiral says, then warp to Praetus. When Sturek says you are close 
enough, deploy the probe. Make sure to destroy all Thoilan ships you 
encounter in this mission. Remember, you are at war with them. Now warp 
to 015.022. A Venturi ship and a Thoilan ship will disengage. Destroy 
them and warp back to Starbase. Hail Starbase, and choose "Mission 
Accomplished" to end the mission.

Mission 18. "Special Delievery"

Mission Objectives:
Scan all frieghters
Patrol Zhraad
Patrol Atabis
Patrol Tri-Rho Nautica 
Patrol Saracles
Destroy all Gorn ships
Return to Starbase

Start by warping to Zhraad. Fly towards the planet to get confirmation. 
As you do, a frieghter hails you. Choose "This is Starfleet. You ordered 
to stop for inspection." He agrees. Sturek will automatically scan him 
when you are close enough. When you get confirmation, proceed to 
Saracles. When you arrive, a Gorn ship will start attacking you. Destroy 
him, and the frieghter will hail you. He admits he is smuggling weapons 
to the Gorn. You learn that Gorn are in danger of losing the war. You 
decide to take him aboard and put him in the brig. When you get 
comfirmation, warp to Atabis. There is no Gorn activity here so just get 
confirmation and warp to Tri-Rho Nautica. As you get there, a frieghter 
warps away and leaves two Gorn ships after you. Destroy them and get 
confirmation. Warp back to Starbase. Hail Starbase and choose "Mission 
Accomplished" to end the mission.

Mission 19. "The Dogs of War"

Mission Objectives:
Patrol Stonrak
Patrol Klahmac
Patrol Delphi
Patrol Diogenes
Destroy all Tholian vessels

Begin by warping to Delphi. There is one Tholian ship in this system. 
Destroy them and get confirmation. Warp next to Diogenes. Again, one 
Tholian ship awaits you. Destroy them and get confirmation, then warp to 
Stonrak. A larger challenge awaits by having two Tholian ships come at 
you. Again, simply destroy them and get confirmation from Stonrak. When 
you do, warp to Klahmac. Finally a break! No Tholians in this system. 
Get confirmations and warp back to Starbase. Hail Starbase and choose 
"Mission Accomplished" to end the mission.

Mission 20. "Preemptive Strike"

Warp to Kappa
State Starfleet's innocence
Warp to Kappa Nebula
Destroy Constitution starship
Return to Starbase

Can you believe it? Its not a patrol mission! Start by warping to Kappa. 
A Tholian ship is attacking a frieghter when you arrive. Hail the 
Tholians. Choose "We are here to prove we didn't attack you." The 
Tholians give you two days to prove your innocence. Now warp to Kappa 
Nebula. When you disengage, you will hear Starfleet phasers. Turn to the 
left to find a Constitution class vessel attacking you. Try and destroy 
the vessel. Remember, in a nebula, your shields are off line and so are 
sensors. Destroy the ship to discover that it was a refitted Venturi 
vessel. With the mystery solved, you can warp back to Starbase. Hail the 
Starbase and choose "Mission Accomplised" to end the mission. Get lots 
of sleep! Its your graduation mission next!

CONGRADULATIONS! IF YOU FOLLOWED THIS WALKTHROUGH TO THE LETTER, YOU 
WILL HAVE GRADUATED STARFLEET ACADEMY! DON'T GET TOO COCKY, YOU STILL 
HAVE YOUR GRADUATION MISSION TO TAKE. REPORT TO THE SIMULATOR FIRST 
THING TOMMOROW MORNING!

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*****

Mission 000. "Kobayashi Maru"

Mission Objectives:
Deliver Supplies to Station F9
Save Kobayashi Maru or leave them
Destroy Klingon vessels
Rescue Kobayashi Maru.
Return to Starbase.

It start off as you are now in command of the Starfleet Academy Training 
Starship: U.S.S. Enterprise, NCC-1701. You are scheduled to deliver 
supplies when you receive a distress call from the Kobayashi Maru. 
Choose either "Mr. Colond, plot an intercept course." or "Kobayashi 
Maru, I'm sorry. We can't help you. I'm afraid you're on your own." If 
you choose Choice B, read what the dialouge boxes say, adn go to your 
debriefing with Captain Kirk.
If you choose Choice A, plot course for 015.021. (Section 10) When you 
arrive, three Klingon D7s start attacking you. If you try and warp away, 
additional Klingon crusiers appear. If you destroy all three, three more 
come along. This cycle continues until your ship is destroyed. Viscious 
cycle, yes? When your ship is destroyed, go to your debriefing with 
Captain Kirk.

MOVIE MOMENT: This entire scenario is taken straight out of Star Trek 
II: The Wrath of Khan.

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5. Personal Holodeck

Here, I will give walkthroughs for the three scenarios from The Original 
Series.


Mission 1. "Balance of Terror"

Mission Objectives:
Warp to Outpost 4
Destroy Intruder.

Start, by warping to Outpost 4. Hail them and you shall see that 
intruder has pretty much destroyed the outpost. Near the end of the 
message, the intruder destroys the rest of the outpost and flies away. 
Then Mr. Spock will give an analysis. When he is finished talking, fire 
your phasers to the right or left of the outpost and you shall see it is 
a Romulan Brid of Prey. Track it down and destroy it. If you can't 
destroy it quickly enough, follow it through the Neutral Zone. DO NOT GO 
TO ROMULUS OR REMUS. THREE SHIPS AWAIT YOU AT EITHER PLANET. Follow the 
Romulan until you destroy him. Destroy him to complete the scenario.

Mission 2. "Star Trek II: The Wrath of Khan"

Mission Objectives:
Warp to Regula
Lower U.S.S. Reliant's shields down
Follow U.S.S. Reliant to Regula.
Warp to Mutara Nebula
Disable U.S.S. Reliant
Fly out of the nebula at impulse

Start by listening to Carol's hail. Warp to Space Station Regula I. On 
your way, you encounter the U.S.S. Reliant. It fires phasers at you that 
knock out your shields, with two shots! Hail them and use the following 
choices:
"Genesis, what's that?"
"Khan, how do we know you'll keep your word?"
"Mr. Spock, pull up Reliant's prefix codes. Order her to drop her 
shields."
The Reliant then warps away. Continue on to Space Station Regula I. 
There is the U.S.S. Reliant in orbit. To end the scenario faster, warp 
immedietly to the Mutara Nebula. Hail the Reliant. read the boxes and 
lock phasers. Remember what happens in nebulas with shields and sensors. 
Wait 7 seconds and fire all weapons and the veer off. If that didn't get 
him, chase him down and shoot him. When the U.S.S. Reliant starts 
drifting, perform a sensor sweep. Then continue out of the nebula unitl 
it Scotty says the mains are back on line. Quickly warp to Ceti Alpha V, 
before the Reliant destroys the nebula. Just wait a few seconds and the 
scenario will end.

Mission 3. "Star Trek VI: The Undiscovered Country"

Mission Objectives (Starfleet's Order):
Return to Spacedock

Mission Objectives (Enterprise's Order):
Hail U.S.S. Excelsior
Warp to Camp Khitomer
Destroy cloaking Bird of Prey

You need to follow the Enterprise's order. Start by hailing Captain Sulu 
of the U.S.S. Excelsior. read the dialouge boxes and warp to Camp 
Khitomer. Try and find Chang's ship while he taunts you. When he says 
"Wrong us, shall we not revenge?", the U.S.S. Excelsior shows up and 
starts to help you. They will uncloak him, your job is to destroy them. 
Be careful! Sometimes, the Excelsior will shoot at you and it causes 
great damage to your vessel. Destroy the Klingon ship and read the 
dialouge boxes to complete the scenario.

FEDERATION FACTOID: Mr. Spock's line in the game is "If I were Klingon, 
I believe my respose would be 'yiHelm! If I were Klingon." In the movie 
he actually says "If I were Human, I believe my response would be 'go to 
hell', if I were human."

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6. Enterprising Secrets

Here are some passwaords and codes for this game.

Secret Cadet Names:
Hold L+R+SELECT and press X,Y,X,Y for more names

Star Trek Names
Enable the "Secret Cadet Names" code. Enter the registration screen hold 
L+R+SELECT and press A,Y,B,Y for the names of the orignal Enterprise 
crew.

Extra Ships:
Go to ship selection screen in one player combat and hold L+R+SELECT, 
then press A,Y,B,Y. For you, the Excelsior and the Pheonix will join the 
selection and for the computer, the Tholian, Gorn and Venturi ships 
joins as well.

Prototype A
Enter the two-player combat simulator. Hold L+R+SELECT, then press 
A,Y,B,Y. Choose the Gorn crusier using controller one and the Romulan 
Pheonix using controller two. Allow the Pheonix to win, and enter the 
one-player combat simulator. The Prototype-A Excelsior will be 
available. Read the data on that ship in the ship data section of this 
strategy guide.


Alternate ending:
Use the secret name "James T. Kirk" to play the game. When it comes time 
for the Kobayashi Maru test, hail the Klingons when they attack and warp 
to section 10 to recue the frieghter.

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7. Simulator Passwords

Mission 2.		XYYRAXABXRYA
Mission 3.		XYYRLYYYXRYY
Mission 4.		XYYRYYRRXRYL
Mission 5.		XYYRBAXBXRYB
Mission 6.		XYYRRXYRXYXA
Mission 7.		XYYXXXABXYXY
Mission 8.		XYYLAYYXYXA
Mission 9.		XYYLLYRRXYXB
Mission 10.		XYYLYAXBXYXA
Mission 11.		XYYLBXYRYBBX
Mission 12.		XYYLRXABYBBL
Mission 13.		XYYBXYYYYBBX
Mission 14.		XYYBAYRRYBBY
Mission 15.		XYYBLAXBYBBX
Mission 16.		XYYBYXYRARAL
Mission 17.		XYYBBXABARAA
Mission 18.		XYYBRYYYARAY
Mission 19.		XYYAXYRRARAR
Mission 20.		XYYAAAXBARAL
Kobayashi Maru. 	XYYALARYARAA

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8. Copyright Information

This FAQ/Srategy Guide has been written bu Kyle Haight and was completed 
on February 21, 2000. If you would like to use parts of this document in 
your own FAQ or website e-mail me a lkhaight@mnsi.net, or if you have 
any questions about Starfleet Academy, Star Trek, or this FAQ.

Star Trek Starfleet Academy Starship Bridge Simulator is copyrighted by 
Interplay (c) 1994.

www.interplay.com

Play the Windows version of Star Trek Starfleet Academy. Featuring 
filmed footage of William Shatner, Walter Koenig, and George Takei, and 
all new levels and 3D polygon graphics.

If you're going to buy this PC game, make sure you buy the 5 disk set 
Believe me, I know.

(c) 2000. Kyle Haight