Hello and welcome to my STREET FIGHTER ALPHA 2 guide for SNES. Well, judging
by how much info I have put into this guide, it's practically done. If I do
need to add anything at all, it would be the combos and maybe just a few more
misc. notes for the characters and so on. Unless I get more info about this
game, this guide is about as done as you can get. Keep in mind of course that
this does NOT mean I will ignore your E-mails, if you do have info that is
worth adding, I'll make an update and give you the credit for doing so. Thanks
to all who have helped in making this guide and to all the fans out there
who still support the SNES and the games. Way to go. Well, without further
waiting, lets get to the guide. Have fun.


                   SOLUTION GUIDE TO STREET FIGHTER ALPHA 2
                   ========================================

                              SUPER NES VERSION
                              =================

                            WRITTEN BY COOPERTEAM
                            =====================

                                 VERSION 3.4
                                 ===========

                                JUL. 28, 1999
                                =============



CREDITS
=======
I personally want to thank a J. Evans, whom I have been in recent contact with
about this game, because he has provided me with a lot of info about the PSX,
SNES, SATURN, and ARCADE info that I did not know about. Plus, he has also
helped me confirm a lot of my moves list as well as provided me with some
other moves that are not mentioned to you in the manual of the SNES game.
Thanks for all your help and hope to do another update with all the info the
fans and readers need to know about the SNES version of STREET FIGHTER ALPHA
2 as I try to finish this guide. Thanks J. Evans, and hope to talk more with
you real soon.

E Struiks helped me confirm some moves that I did not know and did not pay
attention to when I first did this guide. Thanks for your help, and will try
to finish those problems you mentioned soon.

R Stewart helped me confirm one of AKUMA's moves and has provided me with a
little more info about some other moves of his. Thanks and hope to hear from
you soon. (P.S. AKUMA is the man to be)

Here is a guy who diserves a lot of credit. Jason has sent me the info on DAN,
GEN, and on a lot of other characters in this game. He provided me with some
info about DAN which will be mentioned in the FAQ section. There is also other
info that will be mentioned in the FAQ section as well. Major thanks Jason.



LEGEND
======
JP = JAB PUNCH button
SP = STRONG PUNCH button
FP = FIERCE PUNCH button
2P = Press ANY 2 PUNCH buttons
3P = Press ALL 3 PUNCH buttons
#P = ANY PUNCH button
?P = You can press 1, 2, or all 3 PUNCH buttons at the same time
SK = SHORT KICK button
FK = FORWARD KICK button
RK = ROUNDHOUSE KICK button
2K = Press ANY 2 KICK buttons
3K = Press ALL 3 KICK buttons
#K = ANY KICK button
?K = You can press 1, 2, or all 3 KICK buttons at the same time
F  = Press joystick FORWARD or TOWARDS the opponent
D  = Press joystick DOWN, DUCK, or CROUCH
B  = Press joystick BACK, or AWAY from opponent
U  = Press joystick UP or JUMP
DF = Press joystick DOWN and TOWARDS the opponent
DB = Press joystick DOWN, and AWAY from opponent
UF = Press joystick UP amd TOWARDS the opponent, JUMPING FORWARD
UB = Press joystick UP and AWAY from opponent, JUMPING AWAY
!  = Anything with this symbol means the move can be done IN THE AIR
,  = If you see this symbol between moves, it means to do ONE AFTER THE OTHER
() = Anything between these symbols means to HOLD that move for 2 seconds
+  = If this symbol is between moves, it means to press AT THE SAME TIME



HOW THE JOYSTICK SETUP IS FOR ARCADE
====================================

                                  JP SP FP
                                  |  |  |
                           \|/    O  O  O
JOYSTICK SETUP ---->       -O-     >-->-->--buttons
                           /|\    O  O  O
                         JOYSTICK |  |  |
                                  SK FK RK



HOW THE JOYSTICK SETUP IS FOR SNES
==================================

                         L                        R
                          ____                 ____
                         / __|_________________|__ \
                        / /                       \ \
                        |/  _                      \|
                        / _| |_                 O   \
JOYSTICK SETUP ---->    ||_   _|   ===   ===  O X O |
                        \  |_|   SELECT START Y O A /
                         \     _______________  B  /
                          \___/               \___/


ABOUT THE SUPER BAR
===================
There is a bar located on the bottom of the screen that is called the SUPER
BAR. This bar can only be filled in 5 ways...

1.) Doing a special move
2.) Connecting a punch or kick
3.) Getting hit
4.) Blocking a move
5.) TAUNT

Each time you did one of the above, it fills your SUPER BAR up a little. Once
it reaches a level like LEVEL 1, you can perform a SUPER MOVE. You can have
a maximum of a LEVEL 3 and no higher. If you wanted to perform a LEVEL 1
SUPER MOVE, first you have to have a SUPER BAR that showed you have at least
a LEVEL 1 SUPER BAR (GREEN), then all you would have to do is do the required
move, and then press 1 of the appropriate buttons...

(E.G. SAGAT's TIGER CANNON LEVEL 1 is = D, DF, F, D, DF, F + FP)

Any punch or kick (that is mentioned to use, not just ANY BUTTON) can be used
when you do this, not just pressing RK or FP, but please make sure you press
the appropriate button when you do try to perform this move. If you wanted to
perform a LEVEL 2 SUPER MOVE, that is a different story. To do such a move
would mean you would have to wait until your SUPER BAR showed you have a
LEVEL 2 SUPER BAR (YELLOW), then perform the required move, then press 2 of
the appropriate buttons...

(E.G. SAGAT's TIGER CANNON LEVEL 2 is = D, DF, F, D, DF, F + SP + FP)

Notice this time you have to use 2 punch buttons, not 1. This makes for a
better connection and more powerful moves. Any punch or kick (that is
mentioned to use, not just ANY BUTTON) can be used when you do this, not just
pressing SP + FP  or FK + RK, but please make sure you press the appropriate
button when you do try to perform this move. If you wanted to perform a LEVEL
3 SUPER MOVE, again, different story. To do such a move would mean you would
have to wait until your SUPER BAR showed you have a LEVEL 3 SUPER BAR (YELLOW
& RED), then perform the required move, then press all 3 of the appropriate
buttons...

(E.G. SAGAT's TIGER CANNON LEVEL 3 is = D, DF, F, D, DF, F + JP + SP + FP)

As you can see, it's not that hard to understand how to do a SUPER MOVE using
the SUPER BAR once you know and understand when and how to use it properly.
One more thing to mention about SUPER MOVES, the higher the level of power you
use, the more hits or more damage your opponent will take. But remember one
thing, if you try to perform a LEVEL 3 SUPER MOVE, and you miss or the
opponent blocks the move, then you would have waisted all your power. Please
remember that when you execute a SUPER MOVE, it will use what ever amount of
level power you used and you would then have to build it back up. Plus, as
shown in the examples, the level used depends upon how much of a SUPER BAR
you have and how many buttons of PUNCH or KICK you used. The more PUNCH or
KICK buttons you use, the higher the level you will activate.



ALPHA COUNTERS
==============
ALPHA COUNTERS are basically counter moves versus regular, special, or super
moves. ALPHA COUNTERS will take out anyone who is performing any move on you
and will do some considerable amount of damage. Make sure, of course, that you
are close enough to do the move or you will waiste the move. Reason being,
ALPHA COUNTERS use up 1 level of your SUPER BAR, so make sure you have at
least a LEVEL 1 SUPER BAR before performing an ALPHA COUNTER. To perform an
APHAL COUNTER, it doesn't matter who you are playing, wit until you have
blocked a move, then as soon as you have blocked a move, do one of the moves
mentioned...

B, DB, D + #P
B, DB, D + #K

Either move will counter any of the opponents moves and you will damage them
for doing so. Most of the time, it's best to be done when the opponent is
close to you.



KNOCK DOWN COUNTERS
===================
Yes, there is a way for you to counter being knocked down from an attack and
before you take damage to the knockdown. Keep in mind that this only works
when you are HIT with a move like an uppercut that knocks you to the ground,
not slammed, suplexed, or piledrived. After you are knocked down, and before
you land, press one of the following moves to counter the attack...

B, DB, D + #P
B, DB, D + #K

For some, they will roll out of the knock down as soon as they land. For
others, they will counter the move and retaliate with a wierd attack. This is
great for surprise attacks.



THROW COUNTERS
==============
If you are about to be thrown from an opponent, here is a way to land after
you are thrown. While you are being thrown in the air, press F + FP at the
same time and you will actually land back on your feet. Keep in mind of course
that is ONLY works when you're being THROWN, SLAMMED, or PUMMELED. Yes, it
will counter all these forms of throws.



AIR BLOCKING
============
If your in the air, you can still block attacks. While your in the air, and
you're being attacked, press BACK or AWAY on the controller to BLOCK any type
of attack.



BUGS IN THE GAME
================
This is just a list of bugs that I have found while playing this game...

1.) Super Uppercut moves do not make you immune to fireballs
2.) Sometimes the trick to fight Shin Akuma doesn't always work
3.) Sometimes the game will change difficulty regardless of what it's set on



HOW TO PLAY THE CLASSIC CHUN-LI FOR SNES
========================================
If you would like to play as the classic CHUN-LI from the STREET FIGHTER II
game, all you have to do is, at the chatacter select screen, highlight CHUN-LI
and then hold the START button, then without releasing the START button, press
any action button to give her a color of your choice. Her original outfit from
STREET FIGHTER II will be showing instead of her newer one. At least 1 move is
different from the ALPHA series, but her moves will be mentioned in this
strategy guide. Hope this helps.



HOW TO PLAY IN A SECRET GRASSY FIELD FROM THE INTRO FOR SNES
============================================================
This trick only works in VERSUS mode. When you are in this mode, choose the
characters you want to be. After that, have the first player highlight SAGAT's
stage as the fighting place. When you have the stage highlighted, hold the
START button, then without releasing the START button, press an action button
and you would have gotten a GRASSY FIELD stage from the INTRO. NO, THERE IS
NO TRICK TO PLAY IN THE SECRET WATERFALL STAGE, IT DOESN'T EXIST IN THE SNES
VERSION!!!!



HOW TO PLAY AGAINST TRUE AKUMA
==============================
After much headache and frustration, I finally figured out that the SNES
version of getting Shin Akuma IS slightly different from the arcade, PSX, and
SATURN. This is an actual confirmation of how to get Shin Akuma, SO FAR. I am
still in the testing stages of seeinf the info is right...

1.) You can set the games difficulty to ANY level
2.) You must have gotten ONLY 3 PERFECT rounds, more perfects will not work
3.) You must NOT have used a continue while doing all this
4.) You must reach the last stage with your character
5.) You must have not lost a single round during any match

When you reach the last stage, and you have done the above list correctly,
the game will interrupt you and say "HERE COMES A NEW CHALLENGER". It will be
SHIN AKUMA.

CAUTION:It does not matter what difficulty you set the game on, he will be
fighting you as if you set the game to the hardest setting. He is tough,
quick, and he some how is able to counter attack you regardless of what moves
he did. He has the fastest reaction time of ANY character in the game. All I
can say is good luck trying to even hit him, or even beating him, you'll need
it. NO, THERE IS NO TRICK TO PLAY AS SHIN AKUMA, IF YOU WANT TO PLAY AS SHIN
AKUMA, GO BUY A PLAYSTATION OR SATURN SYSTEM AND LOOK FOR THIS GAME, THAT'S
THE ONLY SOLUTION I CAN OFFER!!!! NO, THERE IS NO TRICK TO PLAY AS EVIL RYU
IN THE SNES VERSION, GO BUY A PLAYSTATION OR SATURN AND FIND HIM THERE!!!!



HOW TO FIGHT A SECRET MID LEVEL CHARACTER
=========================================
This trick allows you to fight a mid level character during the game. Most of
these characters are rivals of the person you play as. An example is if you
did the trick correctly while playing SAGAT, your mid level opponent would be
ADON. Here's is what you do...

1.) Do 5 Super Finishing moves
2.) Do it right, on the next stage you will see "HERE COMES A NEW CHALLENGER"

By doing this, it just adds more of a challenge to the game. Nothing really
special by doing this, but just for a challenge.



CHOOSE YOUR OWN WINNING POSE
============================
Yes, you can, in fact, control your own pose when you win a match. When you
have won a match, and the game shows your point total, hold the following...

SELECT + #P or
SELECT + #K

Keep holding the buttons down until the pose is shown. Now you can taunt your
opponents with your favorite winning pose. One thing to keep in mind is that
a lot characters do not have 6 poses, but 1 or 2 of them will, so don't feel
bad if a character is only doing 2-5 different poses when they win.



THE ADVANTAGES AND DISADVANTAGES OF TAUNTING
============================================
Yes, in this game, you can taunt your opponent just for fun. You can also
taunt your friends if you're in versus play. I must warn you that taunting
does leave you open for an attack once the move is performed. Although a
danger, there is a good side to this. When you taunt, you can increase your
SUPER BAR by doing so. One other thing to point out, most of the characters
can only taunt once PER ROUND, and that's it. The only person who can taunt
an unlimited amount of times is DAN. Now, if you want to taunt someone, all
you have to do is press the SELECT button anytime during combat. Each
character has their own unique taunt that they do.



CUSTOM COMBOS
=============
Custom combos is a new feature to the STREET FIGHTER ALPHA series that is
reall cool if you know how to use it. A Custom Combo is more of a super move
that allows you to use a button combination to do more hits on the opponent.
Here's how it works... 

1.) Just fill your SUPER bar
2.) When you think the time is right, press 2P + #K or 2K + #P
3.) Now, get close and press any attack buttons

Basically, this allows you do some really cool combos to the opponent,
regardless of the buttons you press.

CAUTION:Once you do the move, you will use ALL of the SUPER bar and you can't
choose how much of the SUPER bar you can use. Once activated, you better hope
that you can hit the opponent, and there is no turning back. 



COLOR OUTFITS
=============
After much stress and headaches from trying to figure this out, I finally
learned that the colors are NOT determined by the type of punch or kick
buttons you press, they are actually determined by the type of buttons itself.
Let me explain. Here is more of an example of what I mean...

Press Y, X, or L for color 1
Press B, A, or R for color 2
Press Y + X for color 3
Press B + A for color 4

After doing much testing, it doesn't matter how you would set up your buttons
to use what ever punch or kick buttons you use. It's determined by the button
setup itself. Notice how I said Y or A for an outfit color and not PUNCH or
KICK? That's how the trick works. As much as I hate to say it, this IS how the
color outfit trick works regardless of what the manual or other guides say.
I should know, I have the SNES version and have tested this out myself lots of
times. What, don't believe me, try pressing Y + B buttons, or X + A buttons
and see what happens. You will see that I am right. I even tried to set it up
so that Y, X, and A buttons were all punches. Reason being was so I could use 
the third colored outfit, but what I got was the same outcome of the Y + X
combination. Oh well, goes to show that nothing is simple or perfect anymore.



EXPLAINATION AND INFO ON HOW TO DO 2 IN 1'S
===========================================
Before I get to the explaination of such a great and useful technique, I would
like to point out that this type of attack cannot be mastered or even learned
over night, it takes timing and skill to even use this technique with great
effectiveness. It may sound simple at first, but learning when and how to do
it will take tons of practice just to even get the idea behind a 2 in 1. Now,
lets get to the explaination. First, lets test a theory or 2. Lets just say
you are playing as Ryu. Press a punch button. As you see, Ryu throws a punch.
Now, hold a punch button. Notice again that Ryu throws a punch. Now, while
still holding that punch button down, do his fireball motion and then release
the punch button like this...

(#P), D, DF, F and release the same punch button

If you did it right, Ryu should have thrown a fireball. Notice what you did
to make this fireball appear. You held a punch button, then released the same
button to throw the fireball. Now, lets test another theory. While still
playing as Ryu, press and hold the FIERCE PUNCH button, then do the move for
a fireball as I just describe as quickly as possible. If you did it right,
you should notice that you threw a punch, and then threw a fireball, almost
simultaniously. Hmmm, do you see the trick here? This is how a 2 in 1 works.
It's like doing 2 moves in 1 for double the damage. Now that you might have 
the idea, try doing the punch and fireball move faster than before and keep
practicing. Once you have the idea as well as the move, you can learn to
master doing 4-6 hit combos with little effort. This is how a lot of people
are able to do those impossible to do hits you hear form web sites, moves,
guides, and other related info sources. I will warn you that doing this type
of technique is not always simple. Pro players who have learned form the first
game know that this is the only way you can win if you plan to fight close
range. This is also the best way to go if you plan to play suicidal. Anyway,
you should now have an understanding on how the 2 in 1 works. Have fun, and
play hard.



ADON
====

STORY
=====
Drawing from the speed and cunning of the majestic jaguar, Adon's style has
been known to mesmerize victims. A master of Muay Thai, Adon trained with
Sagat, but when the latter was defeated by Ryu, Adon believed Sagat to be a
disgrace. Adon now seeks Sagat to become the Muay Thai leader once and for
all.

PLAY TACTICS
============
As Adon, try to keep close to your opponent and on the offensive. Play smart
and keep the opponent guessing. He's also great in the air, but watch out for
uppercuts. If your caught in a fireball attack, use the surprise of the
JAGUAR TOOTH.

TAUNT
=====
Holds his hand out and does a thumbs down

FIGHTER'S QUOTES
================
"Is that the best you can do?"
"I am a Muay Thai master, you are sucking gravel."
"Don't worry, it's all over."
"My legend starts now."

WINNING POSES
=============
1.) Folds his arms and laughs at opponent
2.) Holds his hand out and does a thumbs down at opponent and laughs

ENDING
======
After his battle with Sagat, Adon warns him that his fighting style is nothing
compared to Adon's and mocks Sagat for when he lost against Ryu in the first
battle. Then during a match, he gets a warning from a guy who says there was
someone watching with red hair...

JAGUAR KICK        = D, DF, F + #K
RISING JAGUAR      = F, D, DF + #K
JAGUAR TOOTH       = F, DF, D, DB, B + #K
CROUCH COUNTER     = F + SP
SURPRISE KICK      = DF + FK

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
JAGUAR REVOLVER    = [Stand at jump distance] D, DF, F, D, DF, F + ?K
JAGUAR BALEED      = [Stand close] D, DF, F, D, DF, F + ?P, #P or #K



AKUMA
=====

STORY
=====
He believed his ancestors to be fools for stealing the RAGING DEMON. So what
if the technique could kill the person who executed it? Akuma will do every-
thing he can to win. By releasing the RAGING DEMON, he sealed his evil destiny
and destroyed his own master.

PLAY TACTICS
============
If you know how to play as Ken or Ryu, then the tactics will work just the
same with Akuma. The only added bonus is that Akuma can teleport out of harm's
way as well as take care of fireballs while he is in the air. Akuma is
probably the most dangerous character in the game, especially when you use his
deadly RAGING DEMON on your opponent. Even against him, he is a formidable
opponent.

TAUNT
=====
Stomps the ground then goes into a stance

FIGHTER'S QUOTES
================
"You are not enough even for a warm up."
"This is boring!"
"Weaklings! Is there no one worth fighting?"
"Now stay down."

WINNING POSES
=============
1.) Stomps the ground then goes into his frenzy stance
2.) Turns his back, says "YOSH" and a symbol appears on his back
3.) Same as above, but doesn't say anything
4.) Goes into a stance and his body is surrounded by a strange flame

ENDING
======
After his battle, he reflects on his opponents he faught against. He then
realizes that this world is not as weak as he thought it was. He now realizes
that he will be next to die.

AIR THROW          = [While you and opponent is in air, close] F + FP
FIREBALL           = D, DF, F + #P
DRAGON PUNCH       = F, D, DF + #P
!HURRICANE KICK    = D, DB, B + #K
SURPRISE SLIDER    = D, DF, F, UF + #P [CONFIRMED]
SURPRISE SLAM      = D, DF, F, UF + #P, #K [CONFIRMED]
SURPRISE THROW     = D, DF, F, UF + #P, [Must be over opponent] #P [CONFIRMED]
AIR FIREBALL       = [While In Air] D, DF, F + #P
FLAME FIREBALL     = F, DF, D, DB, B + #P [CONFIRMED]
FORWARD ROLL       = D, DB, B + #P
CROUCH COUNTER 1   = F + SP
CROUCH COUNTER 2   = F + FK
TELEPORT TOWARDS   = F, D, DF + 2P or 2K
TELEPORT AWAY      = B, D, DB + 2P or 2K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SUPER DRAGON PUNCH = [Stand fairly close] D, DF, F, D, DF, F + ?P
SUPER FIREBALL     = F, DF, D, DB, B, F, DF, D, DB, B + ?P  [CONFIRMED]
SUPER AIR ASSAULT  = [While in air] D, DF, F, D, DF, F + ?P

DEATH ATTACK [Must have a LEVEL 3 super bar, knocks off 50% health]
===================================================================
RAGING DEMON       = [Press quickly] JP, JP, F, SK, FP [Unblockable]



BIRDIE
======

STORY
=====
Influenced by life on the European back streets, Birdie has become familiar
with the workings of Shadowloo as a bouncer in many punk clubs. He yearns for
a part of the action. Using his strength and style to avoid the law, Birdie
knows he must fight his way into the infamous crime organization.

PLAY TACTICS
============
As Birdie, play concervative. It's not only easy to see him attacking, but he
lags after attacks. He's also a big target so watch your attacks and time your
moves right, or you will go down fast.

TAUNT
=====
Pulls out his switchblade comb and flashes it at opponent

FIGHTER'S QUOTES
================
"It's good to be back."
"Show some respect and maybe you'll keep breathing."
"Still the best!"
"What made you think you could beat me?"

WINNING POSES
=============
1.) Licks his chains and says "I'm number one!"
2.) Just licks his chains

ENDING
======
After his battle with Bison, he finally proves himself worthy of joining
Shadowloo and Bison recruits him as his bodyguard. Later during a mission,
Bison tries to control Birdie with his evil machine and Birdie realizes
Bison's real intention and warns him to watch his back.

BULLHEAD           = (B), F + #P
BULLHORN           = (2P) or (2K)
CHOKE CHAIN        = F, DF, D, DB, B, UB, U, UF, F + #P
BANDIT CHAIN       = F, DF, D, DB, B, UB, U, UF, F + #K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
THE BIRDIE         = (B), F, B, F + ?P
BULL REVENGER      = [Stand at jump distance] D, DF, F, D, DF, F + ?P or ?K



CHARLIE
=======

STORY
=====
A member of a secret elite military team, Charlie co-piloted a special mission
into Thailand along with his long time friend Guile. The mission backfired,
and Charlie and Guile were captured. After escaping the jungle prison, Charlie
now seeks the force behind the unrest in Thailand.

PLAY TACTICS
============
Play more defensive than offensive. Charlie is a good fighter, but sometimes
can lag long enough for an open shot. The SONIC BOOM attacks are good, but
watch how you use the FLASH KICK. For those of you who know him, please also
remember that he is GUILE in every aspect.

TAUNT
=====
Takes out his glasses and shines them

FIGHTER'S QUOTES
================
"You've got talent, Uncle Sam could use you."
"Be all that I almost broke a sweat."
"One more down, and with the war."
"Are you always so slow?"

WINNING POSES
=============
1.) Turns to face away and tugs on his jacket
2.) Puts on his glasses and adjusts them
3.) Takes out his glasses and shines them

ENDING
======
After beating Bison, Charlie tries to place him under arrest, but to no aval.
A helicoptor sneaks up behind Charlie and shoots him down a waterfall. Bison
believes that he is dead. Later, Guile finds Charlie's dog tags and vows to
avenge Charlie's death.

BACKFIST           = F + FP
KNEE RUSH          = F + RK
SONIC BOOM         = (B), F + #P
FLASH KICK         = (D), U + #K
CROUCH COUNTER     = F + FK

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SONIC BARAGE       = (B), F, B, F + ?P [Press more P for more fireballs]
CROSS FIRE BLITZ   = [Stand close] (B), F, B, F + ?K
SOMERSAULT JUSTICE = [Stand close] (DB), DF, DB, UF + ?K



CHUN-LI
=======

STORY
=====
Secretly pursuing the movements of Shadowloo, the international smuggling
operation, Chun-Li fights bravely, unmindful of personal danger. The memory of
her father burns brightly in her life.

PLAY TACTICS
============
As Chun-Li, play as much offense as you can. Sure, she may not be strong with
her attacks, but her speed more than makes up for the other traits she doesn't
have. Try to use surprise attacks and always change your tactics around to
confuse your opponent.

TAUNT
=====
Smiles and then waves at her opponent

FIGHTER'S QUOTES
================
"If you're going to fight, fight for real."
"I don't have time for amateurs!"
"You don't have the skill to beat me."
"I expected better."

WINNING POSES
=============
1.) Jumps up and down, says something, and does a V symbol on her hands
3.) Smiles and then waves at her opponent
4.) Stands on one leg and kicks 2-3 times

ENDING
======
After the battle against Bison, she comes close to placing him under arrest
when Bison surprises her with a disappearing act. Later, she is back at
Interpol HQ and vows to avenge her father's death.

AIR THROW          = [While you and opponent is in air, close] F + FP
LIGHTNING LEG      = Press #K rapidly
SPINNING AIR KICK  = (D), U + #K
FIREBALL           = B, DB, D, DF, F + #P
AXE KICK           = F, DF, D, DB, B + #K
WALL SPRING        = Jump next to edge of screen, then jump in opposite way
HEAD STOMP         = [Must be over opponent] D + FK
NECK KICK          = [Stand close] DF + RK

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
CHOAS KICK         = [Stand fairly close] (B), F, B, F + ?K
SUPER FIRE BLAST   = [Stand close] D, DF, F, D, DF, F + ?P
AIR KICK ASSAULT   = [Stand close] (DB), DF, DB, UF + ?K



CLASSIC CHUN-LI [You have to do the code described above to play her]
=====================================================================

STORY
=====
Secretly pursuing the movements of Shadowloo, the international smuggling
operation, Chun-Li fights bravely, unmindful of personal danger. The memory of
her father burns brightly in her life.

PLAY TACTICS
============
Play her the same way you play ALPHA Chun-Li, although remember that her
fireball is a charge move, not a motion move, and her fireball will reach
full screen, unlike her STREET FIGHTER II version.

TAUNT
=====
Smiles and then waves at her opponent

FIGHTER'S QUOTES
================
"If you're going to fight, fight for real."
"I don't have time for amateurs!"
"You don't have the skill to beat me."
"I expected better."

WINNING POSES
=============
1.) Jumps up and down, says something, and does a V symbol on her hands
2.) Stands to the side, folds her arms, and bows
3.) Smiles and then waves at her opponent

ENDING
======
After he battle against Bison, she comes close to placing him under arrest
when Bison surprises her with a disappearing act. Later, she is back at
Interpol HQ and vows to avenge her father's death.

AIR THROW          = [While you and opponent is in air, close] F + FP
LIGHTNING LEG      = Press #K rapidly
SPINNING AIR KICK  = (D), U + #K
FIREBALL           = (B), F + #P
AXE KICK           = F, DF, D, DB, B + #K
WALL SPRING        = Jump next to edge of screen, then jump in opposite way
HEAD STOMP         = [Must be over opponent] D + FK
NECK KICK          = [Stand close] DF + RK

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
CHOAS KICK         = [Stand fairly close] (B), F, B, F + ?K
SUPER FIRE BLAST   = [Stand close] D, DF, F, D, DF, F + ?P
AIR KICK ASSAULT   = [Stand close] (DB), DF, DB, UF + ?K



DAN
===

STORY
=====
Ten years ago, Dan's father was killed by Sagat. Dan has trained vigorously to
avenge his father's death. Filled with incredible power, he unloads his most
potent attack on those who stand in his way. He will have his revenge.

PLAY TACTICS
============
As Dan, although you can defend yourself from projectiles fairly well, it's
best not to get into a fireball fight. Your only advantage is your long range
TRIPLE HIT KICK and when in close proximity, uppercut your opponent and stay
on them. It's best to get in close and hope you can hit with your fireball.
Try to change your attacks around to keep the enemy fooled, or you will be the
fool who goes down fast. And one more thing, those taunts he can do will get
you nowhere, even the SUPER TAUNT is useless. Just so you know, he can taunt
while is crouching or while he is jumping.

TAUNT
=====
1.) Holds up his fist and shakes it at opponent
2.) Down on one knee, holds up his fist and shakes it at opponent
3.) While in the air, jumps up and holds fist up high and shouts

FIGHTER'S QUOTES
================
"For a loser, you did pretty well."
"My dad could beat you, and he's dead!"
"Don't even try to get up!"
"Keep your day job."

WINNING POSES
=============
1.) Does a thumbs up and smiles
2.) Shakes his fist in the air, screams something while crying
3.) Holds up his fist and shakes it at opponent

ENDING
======
After beating Sagat for killing Dan's father, he finally gets his glory and
honor restored in himself and pray's to his father that he got his revenge.
Later, Dan opens a school of martial arts training hall and teaches students
his new martial arts technique.

SHORT FIREBALL     = D, DF, F + #P
UPPERCUT PUNCH     = F, D, DF + #P
TRIPLE HIT KICK    = D, DB, B + #K
FORWARD ROLL TAUNT = D, DF, F + SELECT [USELESS]
REAR ROLL TAUNT    = D, DB, B + SELECT [USELESS]

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SUPER FIRE ATTACK  = [Stand fairly close] D, DF, F, D, DF, F + ?P
SUPER UPPERCUTS    = [Stand close] D, DF, F, D, DF, F + ?K
HYPER ALLOUT FURY  = [Stand close] D, DB, B, D, DB, B + ?K
SUPER TAUNT        = D, DF, F, D, DF, F + SELECT [USELESS]



DHALSIM
=======

STORY
=====
The Indian monk fights for his people who suffer from famine and disease. He
has sought to unify his mind, body, and soul through the discipline of Yoga.
As he nears his goal, Dhalsim must test himself and his skills before he can
rise to a higher state of consciousness.

PLAY TACTICS
============
As Dhalsim, unlike his STREET FIGHTER copy, he is a little faster and doesn't
lag as much as he used to. Use this to your advantage as best as possible.
Plus, his teleport is a lot faster now and he lags very little when he does a
special move. Remember, you still have the reach advantage if your opponent
starts to slip away from you. Although, do be careful when you jump, your jump
speed is still a little on the slow side.

TAUNT
=====
Holds hands together like he is praying

FIGHTER'S QUOTES
================
"I'm your master. Pain is a state of mind and I don't mind your pain."
"Meditate on your lose. Someday our paths will cross again."
"Don't cry, I'll let you live."
"Action brings reaction. Your fate has followed you."

WINNING POSES
=============
1.) Holds hands together like he is praying and says "Yoga!"
2.) Goes into a yoga stance, floats in the air, and chants something
3.) Goes into a yoga stance and floats in the air
4.) Holds hands together like he is praying and floats in the air
5.) Holds hands together like he is praying

ENDING
======
After his battle, Dhalsim heads back to his homeland to meditate on what has
transpired. He tries to clear his mind of all evil and wonders if the fight
was worth the effort. His wife comes by to let him know that the people thank
him for the effort. Now the village has food, medicine, and a lot more.
Although a great achievement, Dhalsim still thinks that it might have been a
bad idea to begin with. His power and strength continues to beckon him.

HEADBUTT           = [Stand close] B + FP
FOOT SWEEP         = DB + RK
YOGA NUGIE         = [Stand close] F + SP
YOGA FIRE          = D, DF, F + #P
YOGA FLAME         = F, DF, D, DB, B + #P
YOGA STRIKE        = F, DF, D, DB, B + #K
YOGA SPEAR         = [While in air] D + #K
YOGA MUMMY         = [While in air] D + FP
!YOGA TELEPORT 1   = F, D, DF + 2P or 2K
!YOGA TELEPORT 2   = B, D, DB + 2P or 2K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
YOGA INFERNO       = [Stand fairly close] D, DF, F, D, DF, F + ?P
YOGA MULTI-SLAM    = [Opponent in the air, close] D, DF, F, D, DF, F + ?K



GEN
===

STORY
=====
Gen is legendary for defeating opponents with his bare hands. Day and night,
youth's seek Gen for a chance at fame. He shrugs them off in disgust. Gen
seeks only true warriors, and does not fear the fight.

PLAY TACTICS
============
As Gen, play with all your skill. Since he has two methods of fighting style,
he is the true fighter that can confuse any character, if you know how.
Although he has limited moves, his punches and kicks will surely keep the
opponent guessing at all times. He is very quick and responsive when it comes
to speed. He is another Vega style character. 

TAUNT
=====
Puts hand out and motions opponent to come closer

FIGHTER'S QUOTES
================
"Someday you'll have enough courage to face me again."
"You fight, you lose, you die."
"I live for death...yours!"
"Ancient words of wisdom, "You stink"!"

WINNING POSES
=============
1.) Tucks his hands in sleaves and says "You are big fool."
2.) Tucks his hands in sleaves and laughs at opponent
3.) Tucks his hands in sleaves and just smiles

ENDING
======
After his fight with Akuma, he comes close to kill him, but realizes that
it would be a waiste of time in doing so. He instead, lets him live and
continues to train very hard on his Kung Fu technique and lives his life to
the fullest. He believes that he should die fighting.

STYLE SWITCH       = 2P [MANTIS STYLE] or 2K [CRANE STYLE]

MANTIS STYLE MOVES ONLY
=======================
100 HAND FURY      = Press #P rapidly
REVERSE DRAGON     = F, D, DF + #K

SUPER ATTACKS FOR MANTIS STYLE ONLY [Must have at least a LEVEL 1 super bar]
============================================================================
SHADOW RUSH        = D, DF, F, D, DF, F + ?P
TOUCH OF DEATH     = [Stand close] D, DB, B, D, DB, B + ?P

CRANE STYLE MOVES ONLY
======================
CRANE ROLL         = (B), F + #P
WALL DIVE 1        = (D), UB + #K
WALL DIVE 2        = (D), UF + #K

SUPER ATTACKS FOR CRANE STYLE ONLY [Must have at least a LEVEL 1 super bar]
===========================================================================
CRANE STRIKE       = D, DF, F, D, DF, F + ?K
MAD CLAW           = [While in the air] D, DB, B, D, DB, B + ?K



GUY
===

STORY
=====
Guy's command of ninjitsu fuels his belief that is a descendant of a ninja.
An intelligent fighter, Guy balances street smarts with the ninjitsu
tradition. Instrumental in the downfall of the Mad Gear Gang, Guy trounces
evil wherever it lurks.

PLAY TACTICS
============
As Guy, he is very quick, agile, and, if properly learn, can be very confusing
to the opponent. Always change your moves around a lot and don't let your
opponent know what you will do next. He's similar in play style to Vega, but
has a lot of advantages that Vega doesn't have. use this quick character to
your advantage at every moment, and stay out of fireball attacks.

TAUNT
=====
Turns his back to opponent, then goes into a ninjitsu stance, then turns back

FIGHTER'S QUOTES
================
"You can't beat what you can't touch."
"Don't worry, everyone loses to me!"
"Shouldn't you be crawling to a hospital about now?"
"You are so outclassed."

WINNING POSES
=============
1.) Just stands there with his arms folded
2.) Turns his back to opponent, raises hand up then says something
3.) Holds hands together while pointing upward and says something

ENDING
======
After his battle, Guy goes back to the training place where he learned his
ninjitsu style martial arts. As he thinks back, his training partner appears
and tests guy to a final bout to see who is the best fighter.

AIR THROW          = [While you and opponent is in air, close] F + FP
CHEST KICK         = DF + RK
WHIRLWIND KICK     = D, DB, B + #K
FAKEOUT PUNCH      = D, DB, B + #P
SUPER JUMP         = D, DF, F + #P
RUNNING/STOP       = D, DF, F + SK, #K
RUNNING/SLIDE      = D, DF, F + FK, #K
RUNNING/SWIPE KICK = D, DF, F + RK, #K
AIR SUPLEX         = Do SUPER JUMP, then press F + #P when next to opponent
DROPPING ELBOW     = Do SUPER JUMP, then press #P when over opponent

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SHADOW BARRAGE     = [Stand close] D, DF, F, D, DF, F + ?K
SUPER RISING FURY  = [Stand close] D, DF, F, D, DF, F + ?P



KATANA
======
Please refer to SODOM for the moves. Reason being, they changed his name from
the original arcade game to a new name. To find out what this is all about,
read the FAQ section, question 10. This only applies to the SNES version.
Just so you know, there is NO DIFFERENCE between SODOM and KATANA, aside from
the name.



KEN
===

STORY
=====
A disciple of the Shotokan school of karate and past training partner of Ryu,
Ken has an amazing fighting spirit, but an even larger ego. Convinced he is
the best fighter, Ken seeks a confrontation with his long-time rival.

PLAY TACTICS
============
As Ken, his tactics haven't changed since the STREET FIGHTER II series. Even
though he is a bit faster, so to speak, and his flaming dragon punch is still
his best weapon against air attacks. He has gained a lot of new moves to add
to his old list, which makes him an even greater threat than before to any
opponent. One of which you could use to your advantage is the roll. This roll
move is ment for surprise attacks on those who least expect it. One of the
best moves to use is the roll/dragon punch surprise for you tricksters, the
other is for when you want to get a little more clever with your moves like
the roll/fireball surprise then jump in with a SUPER move for even more deadly
attacks on your opponent. One other thing to remember about what makes Ken
different from Ryu is Ken as the speed.

TAUNT
=====
Runs fingers through his hair then gives a thumbs up

FIGHTER'S QUOTES
================
"Next time I won't be so easy on you!"
"You're better than you look. Try harder."
"Don't tell me you're actually unconscious."
"Now you see the difference between us."

WINNING POSES
=============
1.) Runs fingers through his hair, then gives a thumbs up
3.) Holds his fists up over his head and smiles

ENDING
======
After his battle with Ryu, Ken thanks him for the battle and both continue to
become good friends. He later realizes that Ryu is not as weak as he expected
him to be and learns that he needs to be more careful in the future.

FIREBALL           = D, DF, F + #P
DRAGON PUNCH       = F, D, DF + #P
!HURRICANE KICK    = D, DB, B + #K
CROUCH COUNTER     = F + FK
FORWARD ROLL       = D, DB, B + #P
FAKE ROLL          = D, DF, F + SELECT

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SUPER DRAGON PUNCH = [Stand fairly close] D, DF, F, D, DF, F + ?P
RISING FLAME PUNCH = [Stand close] D, DF, F, D, DF, F + ?K



M.BISON [A.K.A. VEGA in JAPAN/CHINA]
====================================

STORY
=====
Bison craves combat with true warriors. He hears of a warrior named Ryu who
defeated Sagat in Thailand. Bison's body glows into a blue flash in
anticipation of confronting Ryu. Ryu will taste his Psycho Crusher!

PLAY TACTICS
============
As M.Bison, be very careful playing this character. He's actually lost some
of his speed from the STREET FIGHTER II series. Sure, he may be buffed up, but
that also means he's a bigger target to hit. Some of his moves are okay, but
it's best to play conservative with this character. Definitely use his
teleport ability to your advantage.

TAUNT
=====
Folds his arms and smiles at opponent

FIGHTER'S QUOTES
================
"Leave my sight."
"You are a fool to challenge me!"
"You cannot fight destiny. The world will be mine!"
"You were almost entertaining."

WINNING POSES
=============
1.) Teleports, then floats in the air, folds his arms and smiles at opponent
2.) Stands to the side and runs his thumb across his neck
3.) Stands there with folded arms, smiling, cape flowing in wind

ENDING
======
After his battle against Ryu, Bison takes him to a testing facility where he
tries to strengthen Ryu and bring out the toughest part of Ryu's fighting
style.

PSYCHO SHOT        = (B), F + #P
SCISSOR ATTACK     = (B), F + #K
HEAD PRESS         = (D), U + #K, #P
DEMON FLIGHT       = (D), U + #P [Press another #P when over opponent]
TELEPORT TOWARDS   = F, D, DF + 2P or 2K
TELEPORT AWAY      = B, D, DB + 2P or 2K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
PSYCHO CRUSHER     = [Stand fairly close] (B), F, B, F + ?P
KNEE PRESS ASSAULT = [Stand fairly close] (B), F, B, F + ?K



ROLENTO
=======

STORY
=====
A commando in the Vietnam War, the strict and insane Rolento now controls his
own army of soldiers. He preaches survival at all times, even when captured by
the enemy. He even hung a soldier with a metal cable just to prove a point!

PLAY TACTICS
============
As Rolento, use your punches more than kicks. He's a little on the slow side,
but has a lot of strength to back him up. His staff attacks are great at long
range and his special moves are more than a match for any fighter. Think of
this character as Vega in STREET FIGHTER II. He also has some air moves as
well so use that to your advantage to. And since he has a wide list of moves,
change your attacks around, once you have gotten to know this character, it's
easy to confuse the opponent, if you know how.

TAUNT
=====
Pulls a grenade off and then drops it on the ground

FIGHTER'S QUOTES
================
"Get real! Skill and strength determine the winner."
"Lets fight again so I can stick it to you."
"Fear prevents learning and you've failed."
"It's okay, perfection is not for everyone."

WINNING POSES
=============
1.) Snaps his fingers, holds his hand up and says "Mission complete."
2.) Same as above, but soldiers appear from above the screen
3.) Drops a grenade on the opponent and then laughs after it explodes

ENDING
======
After his battle, Rolento starts a new army of his own and warns the world of
his coming leadership for world domination.

PATRIOT CIRCLE     = D, DF, F + #P [Do 3x in a row, quickly, for best results]
STINGER            = F, D, DF + #K, #K
MEKON DELTA ATTACK = 2P, #P
MEKON DELTA RAID   = D, DB, B + #P, #P
MEKON DELTA ESCAPE = D, DB, B + #K [Press #P or #K while in air for attack]
HIGH JUMP          = [Press quickly] D, U
TRICK LANDING      = 2K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
TAKE NO PRISONERS  = D, DF, F, D, DF, F + ?K
MINE SWEEPER       = [Stand fairly close] D, DB, B, D, DB, B + ?P



ROSE
====

STORY
=====
Rose's inner strength guides her in battle. Constantly searching for the right
balance of action and reaction, Rose possesses an intuition that borders on
telepathy. She calls to her soul, believing the heavens will punish whomever
wields the mystic power without good intentions.

PLAY TACTICS
============
As Rose, use her quickness to your advantage. She's got some really great
moves and if used right, you can pull off some great surprise attacks on your
opponents. The SOUL ILLUSION is a great SUPER move to use for doing multiple
hits and scoring some great damage against your opponent.

TAUNT
=====
Shakes her finger at opponent and shakes her head

FIGHTER'S QUOTES
================
"Are you done?"
"Today's lesson is over."
"Forgive me. My fight is not with you."
"Power is nothing without skill."

WINNING POSES
=============
1.) Shakes her finger at opponent and shakes her head
2.) Same as above, but says something
3.) Holds her shawl out and a glowing sphere flies around the shawl
4.) Turns her back to opponent then says something

ENDING
======
After her battle with Bison, Rose tries to finally seal off Bison's powers
forever. Later, she turns to her terot cards for the real answer. Did she
seal Bison's power for ever, or was it just an illusion, you find out...

SOUL SLIDE         = DF + FK
SOUL SPARK         = B, DB, D, DF, F + #P
SOUL THROW         = F, D, DF + #P
SOUL REFLECT       = D, DB, B + #P [Reflects fireballs]
SOUL SPIRL         = D, DF, F + #K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
AURA SOUL SPARK    = D, DB, B, D, DB, B + ?P
AURA SOUL THROW    = [Stand close] D, DF, F, D, DF, F + ?P
SOUL ILLUSION      = D, DF, F, D, DF, F + ?K



RYU
===

STORY
=====
A student of the Shotokan school of karate, Ryu has devoted his entire life
to perfecting the true way of the warrior through mastery of the fireball.
Now Ryu must stand tall against revitalized rivals.

PLAY TACTICS
============
As Ryu, his tactics have not really changed since STREET FIGHTER II. His
powerful three in one DRAGON PUNCH is still damaging as ever. One thing that
I will point out, when you do use his FP FIREBALL, if you are very close to
your opponent and it connects, it will burn the opponent and do a little more
damage than a normal FIREBALL. Just so you know, just because he has a fake
out move, does not make him a better fighter, that move is more of a give
away than a helper. If your good, you might be able to fool some people, but
if your opponent is good, then the move will be useless.

TAUNT
=====
Adjusts his bandana

FIGHTER'S QUOTES
================
"What's wrong? Why do you hold back?"
"You faught well. I was honored."
"Now I'll find a better challenge."
"I look forward to our next battle."

WINNING POSES
=============
1.) Folds his arms, look away from opponent, and his hair flows with the wind
2.) Holds his fist up over his head and smiles

ENDING
======
After his fight with Akuma, He mentions to Ryu that once he has the ability to
summon his "EVIL INTENT", Ryu is to return to an island for a showdown on
who is the strongest warrior. After that, the island that Akuma was on starts
to disappear into the waters and Ryu is once more training even harder than
before to search for the truth of the fighting spirit.

FIREBALL           = D, DF, F + #P
DRAGON PUNCH       = F, D, DF + #P
!HURRICANE KICK    = D, DB, B + #K
FAKE FIREBALL      = D, DF, F + SELECT
CROUCH COUNTER 1   = F + SP
CROUCH COUNTER 2   = F + FK

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SUPER FIREBALL     = D, DF, F, D, DF, F + ?P
SUPER HURRICANE    = [Stand fairly close] D, DB, B, D, DB, B + ?K



SAGAT
=====

STORY
=====
Feared throughout his homeland and beyond, Sagat reigned supreme until his
narrow defeat at Ryu's hands. Humiliated and honorless, Sagat vows revenge at
any cost. The tanacious tiger now stands on a new battlefield!

PLAY TACTICS
============
As Sagat, I am really surprised at his newer abilities since STREET FIGHTER II
and beyond. He has really gained some speed and is a little more deadly than
before. Sure, he may be a little bit bigger, but his speed will more than make
up for his size. One thing is for sure, his new TIGER UPPERCUT is a real
terror. Anyone caught in the move will suffer some serious damage. Plus, his
old high/low TIGER SHOT still works as a great tactic in this game as well.
And, just like before, switch around to confuse the opponent.

TAUNT
=====
Holds his chin with his hand and smiles at opponent

FIGHTER'S QUOTES
================
"It will take more than you to best me."
"Do not challenge what you cannot defeat!"
"Accept your weakness, never return here!"
"Now who is the strongest?"

WINNING POSES
=============
1.) Holds his chin with his hand and smiles at opponent
2.) Folds his arms and does a very hard laugh

ENDING
======
After his battle with Ryu, Sagat finally gets his victory back and wins back
his honor, he so long ago lost. Later an, he realizes that victory becomes
more meaningless to Sagat and realizes why Ryu trains so hard. Sagat then
starts to train even harder to find a powerful technique, stringer than the
Tiger Uppercut.

HIGH TIGER SHOT    = D, DF, F + #P
LOW TIGER SHOT     = D, DF, F + #K
TIGER UPPERCUT     = F, D, DF + #P
TIGER KNEE         = F, D, DF + #K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
TIGER CANNON       = D, DF, F, D, DF, F + ?P
TIGER GENOCIDE     = [Stand close] D, DF, F, D, DF, F + ?K
TIGER RAID ASSAULT = [Stand close] D, DB, B, D, DB, B + ?K



SAKURA
======

STORY
=====
Sakura has an unusual interest in street fighting. Most high school girls
don't walk down the street looking to pick a fight, but ever since her run-in
with three college men, she has sought to take her revenge.

PLAY TACTICS
============
As Sakura, she is a really great character to play. Her fighting style is
about the same as Ryu's or Ken's abilities, with an added twist to her scary
MULTI-HIT UPPERCUT. When you play as this character, use the same tactics you
would use as if you were Ken or Ryu. Although she does have a HURRICANE KICK,
it's not quite the same as Ken's or Ryu's. Definitely use the FIREBALL and
uppercut move to your advantage. Plus, since she is a quick character, this
will be a helping factor to.

TAUNT
=====
Points at opponent and giggles

FIGHTER'S QUOTES
================
"Now you know, justice always prevails!"
"Wow, that was cool, do it again!"
"Do you have time for another beating before my next class?"
"Victory is mine. Get up loser, so I can smack you again."

WINNING POSES
=============
1.) Holds her fist up and smiles while her skirt flows with the wind
2.) Throws some punches and kicks and then goes into a defensive stance
3.) Rubs her chin, then says something

ENDING
======
After her battle with Ryu, Sakura asks Ryu to be her trainer to learn more
about Shotokan Karate. Ryu just tells her that even he continues to train ever
vigilant to learn more and become a stronger warrior. Sakura is confused by 
the answer and asks for a keepsake picture of Ryu. Later, Sakura meets her 
friend while heading to school, looking at a picture of Ryu. When she meets
her friend, Sakura just dashes off and runs to school like the child she is.

FIREBALL           = D, DF, F + #P
POWERBALL          = [Stand at jump distance] D, DF, F + #P, #P,
HYPERBALL          = [Stand close] D, DF, F + #P, #P, #P
MULTI-HIT UPPERCUT = F, D, DF + #P
HURRICANE KICK     = D, DB, B + #K
CROUCH COUNTER     = F + FK

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SUPER FIREBALL     = [Stand at jump distance] D, DF, F, D, DF, F + ?P
HYPER FURY ATTACK  = [Stand close] D, DF, F, D, DF, F + ?K
SUPER SPIN ATTACK  = [Stand close] D, DB, B, D, DB, B + ?K



SODOM [A.K.A. KATANA if you have the SNES version]
==================================================

STORY
=====
Sodom is a self-proclaimed student of Japan and its culture. A former henchmen
of the Mad Gear Gang, Sodom aims to revive the crime ring and is consumed with
revenge towards Guy.

PLAY TACTICS
============
As Sodom, he's another character whom you should play conservatively. Sure,
he may have some good moves and does some considerable damage, but he is yet
another big and bulky character that will lag after a special move. Although,
do use your reach advantage as best as possible and don't get caught in a
fireball fight.

TAUNT
=====
Bows to his opponent

FIGHTER'S QUOTES
================
"You will not interfere with my plans!"
"You're just too weak!"
"Not bad. Maybe you should work for me."
"Guess I beat you pretty bad, nothing personal."

WINNING POSES
=============
1.) Bows to the opponent
2.) Holds up a fan while water squirts out
3.) Holds up a fan while butterflies fly over the fan
4.) Twirls his daggers

ENDING
======
After his battle, Sodom starts a new group of the Mad Gear Gang, but tries to
hire sumo instead of street thugs. He comes into contact with a sumo and asks
him to join his gang. Will Mad Gear become a crime gang again...?

WEAPON SWIPE       = D, DF, F + #P
HUGE SLAMMER       = F, DF, D, DB, B, F + #P [CONFIRMED]
BODY BURNER        = F, DF, D, DB, B, F + #K [CONFIRMED]
CAUGHT OFFGUARD    = F, D, DF + #K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
SUPER PUMMELER     = [Stand close] D, DF, F, D, DF, F + ?P
SUPER JUMPING SLAM = [Stand fairly close] F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, F + ?P



ZANGIEF
=======

STORY
=====
Pro wrestlers cower before his Piledriver. Zangief knows he must improve his
Piledriver but is frustrated because he cannot advance it. A sudden storm
sends Zangief spinning to earth headfirst. He drops to the ground with a great
thud. Seconds later, great laugher breaks out across the land; Zangief has
found his inspiration!

PLAY TACTICS
============
As Zangief, unless you have played as this character, you are in trouble if
you decide to play this character. For those of you who know how to play as
this character, then he is a character to be mastered for sure. He still has
all his old moves like the SPINNING PILEDRIVER and his SPINNING CLOTHESLINE,
but he has gained a new move called the FLYING POWER BOMB, which will do some
major damage that will send shivers down your spine. He also has his BANISHING
PUNCH that will adsorb fireballs and will hit for some damage as well. Plus,
if you can time it just right, you can still surprise your opponents with his
ATOMIC BUSTER move. Still, you should play him conservatively and do watch out
for those who still know Zangief's weaknesses. One more thing to note, his
ARIAL RUSSIAN SLAM is ment for people who like to jump a lot, use it at the
right time to surprise your opponents with a move that will take out jumpers.

TAUNT
=====
Flexes his muscles at opponent

FIGHTER'S QUOTES
================
"Don't make me angry or I'll beat the snot out of you."
"Quit blocking my hits with your face!"
"Hit me again...please?"
"Nothing can escape my furious swirling death move!"

WINNING POSES
=============
1.) Turns to his side, flexes his muscles, then laughs at opponent
2.) Same as above, but says something

ENDING
======
After his battle, Gorbachav greets Zangief and asks Zangief to become a new
fighter to represent Russia. Zangief agrees to the proposal and trains very
hard. Later, Zangief is warned that the funds are limited, but will continue
to support the effort in bringing back the power of Russia.

SPIN CLOTHESLINE   = 2P
SPIN CLOTHESLINE 2 = 2K
BANISHING PUNCH    = F, D, DF + #P [Absorbs fireballs]
SPIN PILEDRIVER    = F, DF, D, DB, B, UB, U, UF, F + #P
FLYING POWER BOMB  = F, DF, D, DB, B, UB, U, UF, F + #K

SUPER ATTACKS [Must have at least a LEVEL 1 super bar]
======================================================
ATOMIC BUSTER      = [Stand fairly close] F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB, U, UF, F + ?P
ARIAL RUSSIAN SLAM = [Opponent in the air, close] D, DF, F, D, DF, F + ?K



STORY ABOUT THIS GAME
=====================
Okay, some of you are a little confused about how this story is suppose to go.
Well, here is a short summary of how or what the story is.

First, a time line...

STREET FIGHTER [A.K.A. FIGHTING STREETS in Japan]
=================================================
This game came out around 1986 or so. This is what started it all. This is
where SAGAT, BIRDIE, GEN, ADON, and most importantly, KEN and RYU started out
and made the story possible. Although the graphics were rather yucky and the
characters were ugly to look at, the game wasn't that bad. The only thing
about this game was that you could only play as either KEN or RYU, and that
was it. Basically, RYU was the red headed one (Why they changed the hair now,
I don't know), and KEN was the blonde headed one. Both had the same moves as
when they had it in STREET FIGHTER II. They had the FIREBALL, HURRICANE KICK,
and the ever popular DRAGON PUNCH you could perform in the game.

FINAL FIGHT
===========
I know what your thinking, how does a fighter style of this game compare to
ONE-ON-ONE fighting style of STREET FIGHTER ALPHA 2? Well, the character named
GUY is in BOTH games, as well as SODOM/KATANA and ROLENTO. As you know, in
FINAL FIGHT, GUY was part of the good guys fighting off a dreaded gang known
as THE MAD GEAR GANG. Well, if you choose a character besides GUY, and you get
to GUY's stage, you will notice some similarities like some of the bosses from
FINAL FIGHT. So this is why I mentioned this. For those of you who know about
this game, take note of his WHIRLWIND KICK special move he does in this game,
and in FINAL FIGHT. Word of caution, GUY was not put into the American SNES
version of FINAL FIGHT, you had to get either the Japanese SNES version of it,
or you had to have the SEGA CD version to know about this character. Same also
goes for ROLENTO, you could not fight him at all in the SNES version, only in
the arcades and in the SEGA CD version as well.

STREET FIGHTER II
=================
Okay, now we are getting somewhere. This was the next installment of the
STREET FIGHTER series. This time, you could play as 8 characters. 2 of which
you were already familar with, KEN and RYU. You could also fight against the
well known SAGAT as one of the bosses for this game. This game had 4 bosses
you had to fight in order to win the game. There is another reason why ALPHA
is a part of this series. If you played as GUILE and beat the game, notice
that he was after M. BISON becasue BISON killed GUILE's friend named CHARLIE.
Hmmm, there's a character in STREET FIGHTER ALPHA named CHARLIE, what a
coincidence, YEAH RIGHT. Anyways, this is another reason why they wanted to
make STREET FIGHTER ALPHA 2. Of course we wouldn't want to forget that you
can also play as ZANGIEF, DHALSIM, and CHUN-LI as well.

STREET FIGHTER 2010
===================
This game came out for the NES system. Although nothing to do with the story,
the star of this game was KEN. So I just thought I would add this anyways.

STREET FIGHTER II CHAMPION EDITION
==================================
This is what really started the real craze about this game. Now, you could
play as BALROG, VEGA, SAGAT, and the ever so deadly M.BISON. Not only that,
this was the first fighter game where you could play against yourself. Yes,
it was very possible to fight against a mirror image of yourself in this game.

STREET FIGHTER II TURBO EDITION
===============================
Okay, now this is where they started to get repetitive about their games. Now,
in this game, a lot of characters have more or modified moves to add to their
list. A list of new moves from the CHAMPION EDITION are as follows...

BLANKA  = VERTICAL BODY ATTACK
BALROG  = MORE POWERFUL SPIN PUNCH
CHUN-LI = FIREBALL
DHALSIM = TELEPORT
E.HONDA = BODY SLAM ATTACK
GUILE   = 2-HIT FLASH KICK
KEN     = MID-AIR HURRICANE KICK / 3-HIT DRAGON PUNCH
M.BISON = FASTER CHARGED FLAMING TORPEDO (PSYCHO CRUSHER)
RYU     = MID-AIR HURRICANE KICK / 3-HIT DRAGON PUNCH
SAGAT   = LESS LAG TIME WHEN DOING FIREBALL / 2-HIT UPPERCUT
VEGA    = MULTI-HIT ROLLING CLAW
ZANGIEF = FASTER SPINNING CLOTHESLINE / IMMUNE TO FIREBALLS WHEN DOING THIS

Plus, because it was TURBO EDITION, the gameplay was faster now. This was to
test and see if players really could learn how to play this game, but with
more speed and reaction time needed to react to the opponent.

SUPER STREET FIGHTER II
=======================
Just when you thought the STREET FIGHTER II craze was about to go, CAPCOM then
goes to make yet ANOTHER installment to this game. This time, they added 4
new characters to the list, CAMMY, DEJAY, FI-LONG, and T. HAWK. It was about
this time that everyone was getting fed up with the STREET FIGHTER II series
because in reality, this would be going too far with a game. Plus, some of the
old characters got 1 new move added to their list of moves they already had.
Others got modified moves like BLANKA's VERTICAL ROLL could now kick out and
land away from harm if the move was blocked. Although a nice game to have,
it's not something you want to play over and over again. I mean, I like the
idea of having 16 characters to choose from, but since most people already
mastered the first 3 versions of this game, what was the real point. One more
thing, it was this game that inspired the COMBO COUNTER. A counter that
counted up any combos you did on the opponent.

SUPER STREET FIGHTER II TURBO
=============================
As you can see, CAPCOM didn't even stop yet, they just had to come out with
one more STREET FIGHTER II game just to see what people would think. Well, by
now, everyone had mastered this game and was "BEEN THERE, DONE THAT..." type
of situation. If you didn't even play any of the STREET FIGHTER II series
games, then you didn't understand. The only thing that made this one so
different from the rest was, by this time, EVERYONE could counter a special
move, including fireball attacks. Not only that, but this is also what
inspired the SUPER MOVE ability. A small bar at the bottom of the screen that
filled up each time you attacked or was being attacked. Then, when the bar was
full, you could do a SUPER MOVE on the opponent. Plus, it was this game that
inspired the new character known as AKUMA. AKUMA was a secret character in
this game that could only be faught if you faught a certain amount of people,
and you used the SUPER MOVE at the right time. There was also a way to play as
AKUMA, but could only be played if you knew the code or trick to play him.

STREET FIGHTER ALPHA
====================
FINALLY, they sorta did away with the STREET FIGHTER II series. Although you
could play as KEN, RYU, CHUN-LI, and SAGAT, they also added the characters
from the FIRST STREET FIGHTER game. ADON and BIRDIE were braught back from the
dead to give this game a little life and vital spice to the game to let the
real STREET FIGHTER history learners know about the game. Along with that,
they put 2 people from the FINAL FIGHT series in this game, GUY and
SODOM/KATANA. Two last characters to mention is CHARLIE and ROSE. CHARLIE is
the guy who died by M.BISON and was GUILE's friend. So it was only fitting to
add him to this game as well. What makes this game so interesting is, this
time, you can perform anyone of the 3 LEVEL SUPER MOVE. The only other
character, for which I have no clue as to why she is here, is ROSE. An
interesting character. Well, what also made this game so very unique was that
you could play as 1 of the 3 secret characters in the game. 2 of which were
known already, M.BISON and AKUMA. The third is another character, as for
why, I don't know why he is in this game. All that is known about him is that
SAGAT killed his father. He's only here to avenge his fathers death, and to
train students in a new martial arts skill. His name is DAN, and he sorta
looks like the guy from ART OF FIGHTING name ROBERT, but his style is very
unique and different among other fighters. He would be a cool character if he
had a much better fireball attack.

STREET FIGHTER ALPHA 2
======================
Well, since this is what you are playing and why you got this strategy guide
for in the first place, I might as well tell you some of the changes since the
first STREET FIGHTER ALPHA. Well, for one thing, there are now 18 fighters to
choose from. Since you know who is in the game from the above strategy guide,
no point in even giving you a list of what character has been added or taken
away. Although not much change in moves or fighting style, there are some very
noticable changes since the first game. I will list them this time...

1.) AKUMA's air fireball has drastically lost it's angle to a point of useless

2.) ZANGIEF is not as strong or as tough as when he was in STREET FIGHTER II
    for some reason, I thought this guy was suppose to have STRENGTH???

3.) Most characters have lost a lot of the custom combos that they used to
    have in the original. What happened to the chained combos we used to be
    able to do???

4.) A lot of characters have no improvements since the first STREET FIGHTER
    ALPHA. Not as though that is bad, but you would think that some characters
    would have improved since the first.

STREET FIGHTER III
==================
Yes, another edition of the STREET FIGHTER series, only this time, along with
some old fighters, there are some new fighters as well. Problem is now, the
known bosses are gone this time. M.BISON, SAGAT, BALROG, and VEGA have totally
disappeared. The boss in this game is a real match for a lot of players though
and, from what I hear, is rather fast on his feet. As well as new stuff, this
also means a new story. Still, nothing to really get excited about. It's yet
another "BEEN THERE, DONE THAT" type of game that is seriously showing it's
age and needs to either die, or get a better life.

STREET FIGHTER ALPHA 3
======================
Yes, there is a 3 to the series. In this version though, you can now play as
the following NEW characters that have been added since STREET FIGHTER ALPHA 2
...

BLANKA
E.HONDA
BALROG
VEGA
CODY = [Also from the FINAL FIGHT series]

Plus a couple of other surprises wait for you in this new series. Now we are
talking about over 20 playable characters here, each with at least 2 special
moves and 2 super moves. Something, I am sure, SNES would not be able to do
since we are talking about adding more characters, more moves, and more secret
surprises to be in store for us. Do I smell a STREET FIGHTER ALPHA 4???



NOW THIS IS HOW THE ORDER SHOULD REALLY GO STORY-WISE
=====================================================
Well, as you know, the story is a little confusing since they sorta went back
in time. This is how the order of the games should have been made if they
wanted us to understand the story better...

STREET FIGHTER [A.K.A. FIGHTING STREETS in Japan]
FINAL FIGHT
STREET FIGHTER ALPHA
STREET FIGHTER ALPHA 2
STREET FIGHTER ALPHA 3
STREET FIGHTER II
STREET FIGHTER II CHAMPION EDITION
STREET FIGHTER II TURBO EDITION
SUPER STREET FIGHTER II
SUPER STREET FIGHTER II TURBO EDITION
STREET FIGHTER III



THE MAIN REASONS FOR THIS ORDER
===============================
The few reasons why the story should be in this order is because, for one
thing, GUILE's friend CHARLIE is alive in the ALPHA series, but is dead in the
STREET FIGHTER II series. As I said, GUILE's ending mentioned about a guy
named CHARLIE that M.BISON supposedly killed. Another thing is that CHUN-LI's
ending shows that M.BISON escapes and vows to avenge her father's death. In
STREET FIGHTER II, she gets her revenge and then is able to lead a normal
life as the woman she wants to be. This is just but a small example as to why
the games should have been made this way instead of the way they did it. It's
also a good example of CAPCOM not keeping up with the trends these days. The
STREET FIGHTER series is old now, and hardly anything has changed with a lot
of characters. No offense CAPCOM, but you should let the series die now, it's
old, nothing is new, except the way the game is played and the story. 



WHAT'S IN THE FUTURE FOR THE STREET FIGHTER SERIES
==================================================
After seeing what characters are in STREET FIGHTER III, I guess that CAPCOM
has put a halt on the main boss characters. (SAGAT, M.BISON, etc.) Personally,
I kinda like SAGAT, M.BISON, VEGA, and BALROG, I just want CAPCOM to just make
a new story so that they don't go BACK in time, (As in make a totally blaten
name for the game like SUPER DUPER ULTRA MEGA ALPHA EXCELLENT OUTSTANDING
TURBO STREET FIGHTER.) Plus, some of the ALPHA characters will be gone as
well, like SAKURA, ROLENTO, GEN, ADON, and the rest. KEN and RYU should
continue to be in the STREET FIGHTER series no matter what. As for what they
will do with AKUMA, it's all up to CAPCOM. So far, these are the games that
AKUMA has been in...

SUPER STREET FIGHTER II TURBO
STREET FIGHTER ALPHA
STREET FIGHTER ALPHA 2
STREET FIGHTER ALPHA 3
X-MEN:CHILDREN OF THE ATOM
X-MEN VS. STREET FIGHTER
MARVEL SUPER HEROES VS. STREET FIGHTER
STREET FIGHTER EX PLUS ALPHA
(A fighting game with robots they made in JAPAN, name of game escapes me)
I think he's in MARVEL VS. CAPCOM, but not sure yet

Although you can't see him in some of the games mentioned, you have to know
the code to play as AKUMA for these games. In other games, he's automatically
selectable from the character select screen.



SOME INTERESTING FACTS ABOUT STREET FIGHTER ALPHA 2
===================================================
1.) Filicia from DARK STALKERS can be seen in the pool in KEN's stage
2.) The guy from STRIDER can be found in KEN's stage
3.) The secret grassy field background is based upon the ANIME movie
4.) Rolento's stage has the STATUE OF LIBERTY holding a PC for an ad [SEXY]
5.) Guy's Whirlwind Kick is based on the FINAL FIGHT GUY special attack
6.) Guy's stage has most of the characters from the FINAL FIGHT game
7.) CAPTIAN COMMANDO is in KEN's stage, a NES character
8.) KEN's stage is the wedding ceremony for Ken and Eliza
9.) GUY's stage music is based on the FINAL FIGHT game
10.) KATANA's stage music is based on the FINAL FIGHT game
11.) Eliza is on KEN's stage in the pink dress, Ken's sweetheart



FAQ SECTION [Frequintly Asked Questions]
========================================


1.) WHO IS DAN AND WHERE DID HE COME FROM?
==========================================
Okay, this is what "I" understand, so please do not quote me on this. From
what I heard, DAN is, in fact, a joke from another game. I have, in fact, seen
a picture in which there is SAGAT holding a person with a pink uniform with a
ponytail that practically looks like DAN. Basically, the inside joke is, that
DAN is a direct portraition of ROBERT GARCIA from the game called ART OF
FIGHTING. Right after CAPCOM came out with STREET FIGHTER II, lots of other
companies wanted to jump on the fighting series as well and make their own
fighting games. Some of these companies practically made clones of the STREET
FIGHTER II game, but with different names and characters. Although some game
companies no longer make fighting games, other companies still do. After years
of making fighting games, only 2 companies stand out, SNK and CAPCOM. Yes, I
know that MIDWAY/WILLIAMS/ACCLAIM made the MORTAL KOMBAT series, and that
NINTENDO made some fighting games, and NAMCO made 3-D style fighting games,
but only in limited numbers. SNK is the company that made ART OF FIGHTING. 
Where's the inside joke you say? Well, if you ever see the picture of SAGAT
holding DAN, you might understand, but incase you don't, the whole point is
CAPCOM is better than SNK, and will continue to prove it. To prove to you that
SNK is the only other competition, here is a list of fighting games that
CAPCOM, SNK, MIDWAY, NINTENDO, and a few others have made and you will see why
I say that SNK is the only other competition...

CAPCOM
======
STREET FIGHTER (Also known as FIGHTING STREETS in Japan)
STREET FIGHTER II
STREET FIGHTER II CHAMPION EDITION
STREET FIGHTER II TURBO EDITION
SUPER STREET FIGHTER II
SUPER STREET FIGHTER II TURBO EDITION
STREET FIGHTER ALPHA (Also known as STREET FIGHTER ZERO in Japan)
STREET FIGHTER ALPHA 2
STREET FIGHTER III
STREET FIGHTER EX PLUS @
STREET FIGHTER COLLECTION
STREET FIGHTER ALPHA 3
STAR GLADIATORS
X-MEN CHILDREN OF THE ATOM
X-MEN VS. STREET FIGHTER
MARVEL SUPERHEROES
MARVEL SUPERHEROES VS. STREET FIGHTER
MARVEL VS. CAPCOM
DARK STALKERS
DARK STALKERS II
(There are more DARK STALKERS series, but I just forgot them at this time)
RIVAL SCHOOLS

SNK
===
ART OF FIGHTING
ART OF FIGHTING 2
WORLD HEROES
WORLD HEROES 2
WORLD HEROES 2 JET
WORLD HEROES PERFECT
FATAL FURY
FATAL FURY 2
FATAL FURY SPECIAL
FATAL FURY REAL BOUT
SAMURI SHOWDOWN (Also known as SAMURI SPIRIT in Japan)
SAMURI SHOWDOWN II
SAMURI SHOWDOWN III
SAMURI SHOWDOWN IV
SAMURI SHOWDOWN 64 (No, not NINTENDO 64, a 64-bit 3-D style game)
KING OF FIGHTERS '95
KING OF FIGHTERS '96
KING OF FIGHTERS '97

MIDWAY/WILLIAMS/ACCLAIM
=======================
MORTAL KOMBAT
MORTAL KOMBAT II
MORTAL KOMBAT 3
ULTIMATE MORTAL KOMBAT 3
MORTAL KOMBAT 4
MORTAL KOMBAT MYTHOLOGIES

NAMCO
=====
TEKKEN
TEKKEN 2
TEKKEN 3
SOUL EDGE (Also known as SOUL BLADE)
SOUL CALIBUR

SEGA
====
VIRTUA FIGHTER
VIRTUA FIGHTER REMIX
VIRTUA FIGHTER KIDS
VIRTUA FIGHTER 2
VIRTUA FIGHTER 3
FIGHTERS MEGAMIX
GOLDEN AXE DUAL
FIGHTING VIPERS

Anyways, the whole point to this is that SNK is CAPCOM's competition, so they
made DAN as a joke for the SNK company. Another way for you to test this
theory is play as Ken, then do the trick to play against the mid-level boss.
When you do, you will fight against Dan. During the conversation, you should
read something like this...

Dan = Hey, Blondie, here's a quarter. Get your own moves.
Ken = Who are you? Do you know the art of fighting?
Dan = Let's get ready to rumble.
Ken = After you, ladies first!

Notice the fraise that Ken says, ART OF FIGHTING? Notice that ART OF FIGHTING
is in fact a game from SNK. Now you should see the inside joke. Remember, do
not quote me on this, it's not directly from my mouth.


2.) DID STREET FIGHTER [A.K.A. FIGHTING STREETS] COME OUT FOR ANY GAME SYSTEM?
==============================================================================
Yes, but it was a long time ago when they did. If you were one of the lucky
one's to buy the system, it came out for the TURBO-GRAFIX 16. Plus, it did
come out for the PC as well, so if you were fortunate to own that, then you
at least got yourself a collectors item.


3.) WHY IS M.BISON KNOWN AS "VEGA" IN JAPAN?
============================================
Okay, this goes back to the STREET FIGHTER II series. As you know, in the
STREET FIGHTER II game, the main bosses were BALROG, VEGA, SAGAT, and M.BISON,
in that order that you faught them. The thing was, those were the AMERICAN
names that they gave them. In Japan, these 4 characters had slightly different
names. I will explain in more detail with a simple chart. This chart shows
the names they were known as in both USA and JAPAN...

USA             JAPAN
===             =====
BALROG          M.BISON
VEGA            BALROG
SAGAT           SAGAT
M.BISON         VEGA

These were the names that they had in both USA and Japan. The only character
that didn't change his name was SAGAT. Now, here is the reason why. Notice
that in Japan, BALROG is known as M.BISON in Japan. The "M" in that name stood
for MIKE. Now, what real name looks close to the character known as MIKE
BISON? Hmmm, maybe it's MIKE TYSON. You know, the boxer who was disqualified
from the boxing ring for eating someone's ear. Yes, this is the real reason
why USA wanted to change the names around. MIKE BISON looked too much like
MIKE TYSON in the game, so they switched the names around to save their
American butt from being sued for taking someone's identity. As for why Japan
has the name, I guess they don't have as many laws or reulations as USA does.


4.) I THOUGHT THAT AKUMA'S LEVEL 3 SUPER MOVE WAS KNOWN AS THE BISON KILLER?
============================================================================
Very perseptive of you to notice. Yes, the move known as "RAGING DEMON" was
orginally known as the "BISON KILLER", but I guess, to make the story more
interesting, they decided to change the name to "RAGING DEMON". For those of
you who have not seen how AKUMA was found in SUPER STREET FIGHTER II TURBO,
I'll recap for you. Right after they made SUPER STREET FIGHTER II, CAPCOM
decided to do one more update and add a secret character called AKUMA in the
game. If you knew how to get to fight AKUMA in the game, what happened was he
would come out right after you defeated M.BISON, then he picks BISON up, then
kills BISON with a strange flashing light, thus naming that move the "BISON
KILLER". For reasons to make the story more appealing [I'm guessing], they
decided to name it the "RAGING DEMON". As mentioned in his story line, AKUMA
summons the power of the "RAGING DEMON" to grant him the power that he needed
to kill off his victims.


5.) HOW COME YOU HAVE MOVES THAT ARE NOT IN THE MANUAL?
=======================================================
Lets get one thing straight, this is a GAME. The whole point to games [As far
as the producer is concerned] is to try to figure out the game on your own.
Such games like RPG, FIGHTER, STRATEGY, ETC. never come with a full solution
guide. You sometimes have to figure things out on your own. This is another
one of these examples in which the manual fails to tell you the rest because
the people who made this game want you to find out the rest of the stuff on
your own. This also applies to the cheats, tricks, and codes that a lot of
games have.


6.) IS THERE ANYTHING SPECIAL IF YOU BEAT THE GAME ON DIFFICULTY 8?
===================================================================
Unbelievably, no, there is nothing special at all if you beat the game on the
hardest difficulty. I know this sounds strange since in the other STREET
FIGHTER games had a special picture or ending to see, but this is not the case
for this cart. I am rather surprised about this, I mean, I actaully was
expecting something when I finally beat it on the hardest difficulty. I will
say that it wasn't easy, but it can be done. The only special things I have
seen are the following...

1.) Beat game without using continues for credits screen
2.) Beat game with Akuma without using continues for a new credits screen
3.) Beat game with Charlie without using continues for a new credits screen

Other than what's mentioned, there is nothing special to see if you beat the
game on the hardest setting.


7.) HOW COME SHIN AKUMA IS SO HARD NO MATTER WHAT THE DIFFICULTY?
=================================================================
Lets just say that fighting SHIN AKUMA is like seeing how good of a fighter
you think you are. For some reason, no matter what the difficulty, the
difficulty will be set to the hardest setting when you fight SHIN AKUMA. So
far, I have not found any weaknesses when fight SHIN AKUMA. You're just gonna
have to use all your wits, skill, and playing knowledge for this game. Another
thing about SHIN AKUMA is that he has the fastest counter ability of ANY
character in this game. He also has the ability to throw 2 fireballs in the
air, so watch out for this. One more thing, try to keep some distance from
SHIN AKUMA, he likes to throw you a lot when you give him a chance.


8.) ABOUT THIS SECRET MID LEVEL CHARACTER, WHO DO YOU FIGHT?
============================================================
Who you fight depends on who you play as. Each character has their own
opponent who has a secret past or secret person who wants a chance at a
character you play as. Here is a list of who you will fight for each character
you play...

ADON    = You will fight M.BISON
AKUMA   = You will fight RYU
BIRDIE  = You will fight DHALSIM
CHARLIE = You will fight ROLENTO
CHUN LI = You will fight GEN
DAN     = You will fight GUY
DHALSIM = You will fight ZANGIEF
GEN     = You will fight CHUN LI
GUY     = You will fight ROSE
KATANA  = You will fight KEN
KEN     = You will fight DAN
M.BISON = You will fight CHARLIE
ROLENTO = You will fight KATANA
ROSE    = You will fight AKUMA
RYU     = You will fight SAKURA
SAGAT   = You will fight ADON
SAKURA  = You will fight SAGAT
ZANGIEF = You will fight BIRDIE

Keep in mind, in order for you to fight these characters, you have to do the
secret cheat mentioned above in order to fight these characters.


9.) HOW COME YOU NEVER CALL THE MOVES WITH THE REAL NAMES?
==========================================================
Although the real names of the special moves are in Japanese, Chinese, or some
other language, I just prefer to be more original so the people who read this
will know what to expect from the moves or super moves.


10.) WHY IS SODOM NOW KNOWN AS KATANA?
======================================
Although it really has nothing to do with the USA much, the name SODOM, or at
least part of the word, in another language, refers to "LOVE" or "SEX". Keep
in mind that NINTENDO is very protective about such things, so when NINTENDO
found out about this, they changed his name to KATANA to protect NINTENDO from
more political issues. Also because NINTENDO has had a lot of complaints from
a lot of people in the past from games they have made, not just gaming
companies, about blood, violence, harsh language, and sometimes even adult
situations. I do know that the name SODOM is still in the SATURN, PSX, and
arcade versions of this game, but that is a different story.


11.) WHO IS THE LAST PERSON YOU WILL FIGHT?
===========================================
Just like question 8, it all depends on who you play as. Each character has
their own last character they will fight in the end. Here is a list of people
you will fight in the last battle, depending on who you play as...

ADON    = You will fight SAGAT
AKUMA   = You will fight GEN
BIRDIE  = You will fight M.BISON
CHARLIE = You will fight M.BISON
CHUN LI = You will fight M.BISON
DAN     = You will fight SAGAT
DHALSIM = You will fight M.BISON
GEN     = You will fight AKUMA
GUY     = You will fight M.BISON
KATANA  = You will fight GUY
KEN     = You will fight RYU
M.BISON = You will fight RYU
ROLENTO = You will fight GUY
ROSE    = You will fight M.BISON
RYU     = You will fight AKUMA
SAGAT   = You will fight RYU
SAKURA  = You will fight RYU
ZANGIEF = You will fight KEN


12.) NAME SOME DIFFERENCES BETWEEN STREET FIGHTER AND STREET FIGHTER ALPHA 2?
=============================================================================
Okay, here is a list of things that are a little different from the STREET
FIGHTER (A.K.A. FIGHTING STREETS) game...

1.) Gen, Birdie, and Sagat are a lot slower in this game than in the first
2.) Gen, Birdie, and Sagat are not as powerful as they used to be
3.) Even Birdie used to be faster than in the Alpha series
4.) Ken and Ryu look a little different from the first game
5.) The story from the first game was about fighters from around the world


13.) I HEARD THAT THERE IS AN ILLEGAL VERSION OF STREET FIGHTER II ARCADE?
==========================================================================
Although it has nothing to do with STREET FIGHTER ALPHA 2, this is actually
true. Incase you don't know what I mean, I'll recap for you. During the time
when the TURBO edition of STREET FIGHTER II came out, they made several
versions or updates of the regular, CHAMPION, and TURBO editions. Some of
these versions had moves which let the players switch characters during
gameplay and you could do some outragous moves. This version is, in fact,
illegal to have since this is actually what's called a BETA version. It was
only ment for experimenting and testing, not for the public viewing or
playing. Some of the other things you could do with these versions was the
following...

1.) Although they say it's just a rumor, you could, in fact, handcuff your
opponent to you so that the opponent couldn't get away. Part of the trick was
playing as Guile and doing a certain move. Of course, you had to have one of
the BETA versions of STREET FIGHTER II to be able to do this.

2.) There were some characters you could play as that had the fireball and
you could use the joystick to control the direction of the fireball when
launched. 

3.) Dhalsim had the ability to become invisible so that no one could see him
when you were fighting him. Again, you had to have the BETA version of the
STREET FIGHTER II game to be able to do this.

Just so you know, if you happen to have this BETA version, or you know someone
who does, you better take note of this. I don't know if CAPCOM is still
looking for these version, but if they still are, you better contact CAPCOM
and let them know about this, or you may be in serious trouble. Don't quote 
me on this since it's been a while, but you never know.


14.) IN YOUR OPINION, WHAT ARE SOME OF THE BEST FEATURES IN THIS GAME?
======================================================================
Okay, I'll give you my idea of what some of the best fearures are in this
game. Keep in mind that it's just my opinion, this doesn't mean that these
are the right answers. The features are as follows...

BEST BACKGROUND STAGE
=====================
Definitely the GRASSY FIELD stage would be the best stage by far. With a lot
of lightning, cloud animation, and the flowing grass, makes this stage the
top choice for me.

BEST TAUNT
==========
This would have to be Sakura. I mean, the way she just giggles and points at
her opponent makes it so cute. I mean, for a person to stand there and be
able to actaully do that and look cute, diserves the credit for taunting. The
only other person who would come close is Gen. With the way he just ASKS for
trouble is very entertaining.

BEST SUPER MOVE
===============
This would have to be Akuma and his RAGING DEMON. Not only deadly, but very
easy to intimidate. To be able to knock off 50% of a health bar is very scary
and not to mention trying to avoid being in contact with this. The runner ups
would have to be Gen and his Touch Of Death, very nasty, and Ryu with that
Super Hurricane attack.

BEST WINNING POSE
=================
That would have to be Dan and his thumbs up pose. Yeah, it looks goofy, but
what a way to look stupid when you win. I mean, when you are a winner, it's
good to look stupid, especially if you are a tough fighter and hardly anyone
wants to mess with you. The runner ups are Rolento with his grenade toss,
which I have to admit is very wicked, and Gen when he calls you a "BIG FOOL"
for even messing with a kung fu fighter.

BEST CHARACTER IN THE GAME
==========================
If you could play him, it would be Shin Akuma. I mean, to be able to react
faster than Ryu or Ken put together, that spells trouble and lets you know to
stay away from a person like that. But, if I had to choose a playable
character in the game, then it would be Akuma. I mean, with the ability to do
over 10 special moves and 4 super moves, that makes him the only character in
the game with the most moves.

BEST QUOTES
===========
That would have to be Zangief and that one quote about blocking his hits with
your face. That's just too funny, even for a Russian.

THE MOST USELESS MOVE IN THE GAME
=================================
That would have to be Dan's Super Taunt. I mean come on, what's the point of
having a super move that does nothing but intimidate the opponent. That's 
about as pointless as watching grass grow for the enjoyment. I mean, you could
have taken that move away and surely made the cheat to play as Shin Akuma. If
the Super Taunt had the ability to HURT the opponents, then that wouldn't be
so bad, but it's just a special taunt ability, nothing else.

WORST MOVE TO BE HIT WITH
=========================
That would have to be Sagat's Uppercut. I mean, to be able to do a 7 hit
uppercut just SPELLS danger right there. The runner ups are Rolento with his
11 hit Patriot Circle, if done right, is very deadly indeed, and Sakura with
her 6 hit uppercut attack is deadly enough for me, and she's just a girl.

THE WORST CHARACTER IN THE GAME
===============================
Dan, all the way. I mean, sure, he's okay, but what's the point of that
fireball he's got if it won't go at least half the screen. He's just another
Ken/Ryu clone that just needs a little improvement to his moves.

CHEESIEST CHARACTER IN THE GAME
===============================
Shin Akuma all the way. I can't begin to count the number of times I have come
so close to beating this guy, yet he just finds a way to cheese his way to
victory. It just doesn't matter how hard you try, he just likes to make you
look bad, no matter what. I will say this much, when you fight Shin Akuma and
if you think you've won, think again. The closest I have ever come to winning
was whan I was playing as Sodom and Akuma's health was 1% and my health was
30%. I was only 1 hit away from winning, but NOOOOoooooo, Akmua just had to
perform his Super Uppercut on me and get the victory.

BEST MOVE IN THE GAME
=====================
That would have to be Akuma's Surprise Throw. To be able to surprise your
character with a throw from nowhere diserves a little respect and caution to
who ever happens to get caught in this move.

BEST CROUCH COUNTER
===================
Sakura, no doubt about it. Hey, just do her crouch counter and you'll see why.


15.) BASED ON WHAT YOU SAID, EACH CHARACTER MUST HAVE THEIR OWN STAGE?
======================================================================
Yes, this is very true. Just like in STREET FIGHTER II, all the characters
had their own background stage that was relivent to their lifestyle. A list
of backgrounds for each character is listed as follows...

ADON    = His stage is set on a lakeside with a Temple in the middle of water
AKUMA   = His stage is set in a cave with a large statue inside the cave
BIRDIE  = His stage is set in a bathroom stall in a bar
CHARLIE = His stage is set on a highrise with a Harrier floating in the back
CHUN LI = Her stage is set in the middle of a street with bikers going by
DAN     = His stage is set on a corner flea market
DHALSIM = His stage is set in an area in India with elephants
GEN     = His stage is set in a dark ally with puddles on the ground
GUY     = His stage is set in a back ally with characters from FINAL FIGHT
KATANA  = His stage is set in a desert with a big rig truck in the background
KEN     = His stage is set on a cruise ship in the middle of a pool party
M.BISON = His stage is set on a dock with his jet transport floating
ROLENTO = His stage is set on a moving platform in front of a billboard sign
ROSE    = Her stage is set on an Italian water front
RYU     = His stage is set on a snowy field with a dojo in the background
SAGAT   = His stage is set on an open plains with a large statue in the back
SAKURA  = Her stage is set on her backyard in front of her house
ZANGIEF = His stage is set inside an electrical power plant


16.) HOW COME NO ONE HAS THE GRASSY FIELD STAGE?
================================================
That's because that's a misc. stage. This stage can only be seen in 2 ways.
One is to do the cheat mentioned earlier in this guide. The other way is to
play as Sagat and get to the end stage where you will fight Ryu on the grassy
field. Incase you don't understand, you have to see the animated movie of
STREET FIGHTER II. Although the movie was made in Japan, it came to the states
as well. Basically, when you see the beginning part of the movie, it shows a
grassy field with Sagat and Ryu fighting in the middle of the field. That's
how the idea of the grassy field stage came to be in this game. Along with the
grassy field, when you watch the movie, you will also undertsand why Sagat has
that bruise on his chest.


17.) WHAT ARE SOME OF THE THINGS THAT ARE MISSING FROM THE REAL GAME?
=====================================================================
Here is a list of stuff that is missing from the full version of the PSX,
SATURN, or arcade game...

1.) You can't play as Shin Akuma
2.) You can't play as Evil Ryu
3.) Several frames of animation are missing from each character
4.) The endings are not as long as they used to
5.) Certain poses and stances were removed to save game space
6.) You can't play as the classic Dhalsim or Zangief


18.) WHAT WOULD YOU RATE THIS GAME IF YOU COULD?
================================================
Okay, I'll rate this on a scale of 1-5, 5 being the best. I'll also tell you
why I gave the rating I did for this game.

GRAPHICS   = 4
SOUND      = 4
CONTROL    = 4
UNIQUENESS = 3
OVERALL    = 4
DIFFICULTY = ADJUSTABLE

GRAPHICS = For a game that came out on the SNES, this is a great translation
and has great animation and effects. I have to admit, the people who did the
SNES version of this game did a great job. The intro animation was the coolest
that CAPCOM has ever done for a 16-bit translation. I like the fact that they
used the SUPER FX chip to make the animation and special effects work
perfectly. The only drawback and what cause it to get a 4 instead of 5 is the
lag and load time during a fight. It was almost as though it was loading a CD
from a PSX even though it was a CARTRIDGE. But, when you did a SUPER move, the
animation was incredibly smooth. I even enjoyed the SECRET BACKGROUND stage
that represented the STREET FIGHTER II anime. That was what also gave this
game a plus in animation and cool effects. Great job CAPCOM.

SOUND = Although each character in the game had his/her own sounds for special
moves and super moves, the hits that you did was almost always the same sound
effect. The music was incredibly great to listen to though. Plus, since it
used the SUPER FX chip to make the sound effects as well, that was what gave
it the plus. Although certain sound effects could have been worked on, and
they could have added a few more for the hits, it's still reasonable to listen
to.

CONTROL = Although the lag and load time was a little hard to get used to, if
you have played the other STREET FIGHTER games, the controls are still the
same as usual, nothing new to learn and reacted almost instantly when I wanted
to do a special move or just wanted to do anything. This is where another plus
comes into play. The controls are still as perfect as ever for a fighting game
if I ever did see one.

UNIQENESS = Well, this is CAPCOM, since the STREET FIGHTER series continues,
there's hardly any new to learn about this game. Plus, since the SNES already
carries a lot of other fighting games, there's nothing new to learn. The
reason why it's not a 1 or 2 is because, even though it's another fighting
game, the game is completely different in animation and sounds. I will say
that CAPCOM has outdone itself for a 16-bit game.

OVERALL = It's an incredible translation from the arcade. This will be a great
keeper for all you STREET FIGHTER lovers out there. If you ever wanted a great
16-bit fighting game, then please do get this game. I will say for a 16-bit
game, CAPCOM outdone itself when it came to graphics and animation. It's about
time CAPCOM did something special for the SNES fans and help keep the STREET
FIGHTER series going for the fans out there as well.

DIFFICULTY = You can go to the OPTIONS menu and select the amount difficulty
you want for this game. Just so you know, you can see the characters ending
on the EASIEST setting [ONE STAR]. This is what I like about this game, when
you know your bad at this game, just set it to easy, then work your way up to
ULTRA HARD and see how good you really are.


19.) WHO MADE THIS FAQ AND HOW CAN I CONTACT THIS PERSON?
=========================================================
The person who wrote this FAQ is CooperTeam, and if you wish to contact me,
my E-mail is...

cooperteam@hotmail.com

If you feel you have some info you want to add to this FAQ and if it does
seem important enough, I'll not only do an update, but will also give you the
credit for doing so. When you do send me info about the game, or you are
asking me about something, please put the subject as...

COOPERTEAM/SFA2SNES

so I will know what your talking about. Please, no bogus stuff, I want only
real and actual info about this game. Keep in mind that this only implies to
the SNES version, not the arcade version. I am very sure that I will be doing
an update on this. Mostly because there is some info I need to find out on my
own on how to do certain other moves for the SNES.


Here is a list of other solution guides I have done as well as making this
guide that has my name on them...

DARKSUN:SHATTERED LANDS       = PC
STRONGHOLD                    = PC
DEATH RALLY                   = PC
WAR GODS                      = PC/PSX/N64/ARCADE
SIM CITY                      = PC/SNES/MAC
DARK RIFT                     = N64
NBA HANGTIME                  = SNES
KILLER INSTINCT               = SNES
METAL COMBAT:FALCON'S REVENGE = SNES
X-MEN VS. STREET FIGHTER      = ARCADE/PSX

More will be made soon, just need to get all the info for the games. Seeya.


DISCLAIMER
==========
No part of this may be reproduced, redone, rewritten, or in any way changed
without my permission. Please do not redistribute or display this without my
permission. You are allowed to only use this for personal, private use and
only for using to solve this game. If you do try to remake this guide, you
better give credit where credit is due and please inform me if you did use any
of my info. EGM made this mistake, don't be like EGM. Street Fighter Alpha 2,
Street Fighter II, Street Fighter, Final Fight, Street Fighter 2010, Street
Fighter Alpha, Super Street Fighter II, the TURBO editions, and all characters
mentioned in this guide are all Copyright and registered trademark of CAPCOM.
Art Of Fighting and Robert Garcia are Copyright and registered trademark of
SNK. Turbo-Grafix 16 is Copyright and registered trademark of NEC. SEGA and
all names alike are Copyright and registered trademark of Sega Of America.
SNES and SUPER NES are Copyright and registered trademark of Nintendo. All
Rights Reserved.