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    Game Genie Codes by Anonymous

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    Street Fighter II - Turbo/Championship Edition
    
    Two code combinations
    ADFC-E40D+F9FC-E46D	10 Star turbo speed
    
    One code combinations
    3B02-8F6F	After one player dies, the other can continue to fight - 
    		always ends in draw
    DDF2-7761	After win, character goes into fighting stance - turn 
    		effects off to continue
    10F2-7761	After win, character goes into jab hit stance - turn off 
    		effects to continue
    DFF2-7761	After win, character goes into knockout stance
    55F2-77D1	After win, character goes into strong hit stance - turn 
    		off effects to continue
    EE04-77A7	After win, character goes into win stance - must reset to 
                    continue
    55F2-E7A0	All hits, even when blocked, knock you down
    3B02-8F6D	Alters Select Screen pallette
    8BE6-E7A0	Alters background color palletes
    EE5D-7D67	At Player Select, no flags, icons at top of screen
    1434-E7A0	Background items are altered, missing, or displaced - 
    		turn off effects before figthing Ryu
    D869-7DD1	Balrog's first Dash Punch goes farther
    DC32-CF0D	Balrog's first Turn Punch goes faster
    DF69-7DD1	Balrog's first dash punch goes slower
    D432-CF0D	Balrog's first turn punch goes a little backwards
    DF3B-14DD	Blanka's Hard Rolling Attack goes slower
    DC3B-14DD	Blanka's hard Rolling Attack goes faster
    DF3C-1D0D	Blanka's hard Vertical Rolling Attack doesn't go as far
    DA3C-1D0D	Blanka's hard Vertical Rolling Attack goes out farther
    DC3B-1FDD	Blanka's light Rolling Attack goes faster
    DF3B-1FDD	Blanka's light Rolling Attack goes slower
    DF3B-170D	Blanka's light Vertical Rolling Attack doesn't go as far
    DA3B-170D	Blanka's light Vertical Rolling Attack goes out farther
    DC3B-1F6D	Blanka's medium Rolling Attack goes faster
    DF3B-1F6D	Blanka's medium Rolling attack goes slower
    DF3B-17AD	Blanka's medium Vertical Rolling Attack doesn't go as far
    DA3B-17AD	Blanka's medium Vertical Rolling Attack goes out farther
    2A95-7D67	Both players stuck in their corners
    55DC-E7A0	CPU is invisible
    48F1-7FD4	Champion Edition CPU Vs CPU Ken
    4762-87A9	Character stamps are misplaced
    FFD2-8DD9	Character stamps go missing after special moves
    EED4-87A9	Characters float - in Round 2, player 1 is invisible
    DF38-1F6D	Chun Li's hard Spinning Bird Kick doesn't go as far
    DC38-1F6D	Chun Li's hard Spinning Bird Kick goes farther
    DF38-1D6D	Chun Li's light Spinning Bird Kick doesn't go as far
    DC38-1D6D	Chun Li's light Spinning Bird Kick goes farther
    DF38-1FDD	Chun Li's medium Spinning Bird Kick doesn't go as far
    DC38-1FDD	Chun Li's medium Spinning Bird Kick goes farther
    EEDF-D40D	Distorts backgrounds and Ryu's face into stamps, no text
    73A5-DF60	Dragon Punch does not go as high
    2AA5-DF60	Dragon Punch goes higher
    A9B5-7765	Eternal Bouncing Yoga Flame Death
    EE5F-7D67	Every face on select screen is Ryu's
    C2F9-7705	Final hit causes opponent to burst into flames
    8539-E7A0	Fireballs disabled
    C933-7D09	Fireballs dissapear
    C9B8-77A5	Fireballs go nowhere
    4DAE-1DDD	First bonus round is 20 seconds
    1DAE-1DDD	First bonus round is 60 seconds
    6DAE-1DDD	First bonus round is 80 seconds
    BBAE-1DDD	First bonus round is 99 seconds
    DD18-570D	First hit ends round
    F034-7405	First throw ends round
    EEDA-87A9	Front half of characters is invisible
    DDB5-7753	Glitches screen
    5811-E7A0	Guile's flying hard and medium attacks drain his life
    DD30-17AD	Hard Dragon Punches are vertical
    DD31-37AD	Hard Fireballs go backwards extremely slowly
    E039-14AD	Hard Hurricane Kicks go backwards when you face right
    D039-14AD	Hard Hurricane Kicks go faster and farther--TO THE RIGHT ONLY
    3E31-37AD	Hard fireballs go faster
    DE31-37AD	Hard fireballs go faster backwards
    EE31-37AD	Hard fireballs go slower
    DD75-8460	Hard special moves become light
    D475-8461	Hard special moves become medium
    D675-8462	Hard special moves disabled   
    EE2F-7D67	Hit from almost anywhere
    23F2-8DAI	Hits cause your opponent to fly off the top of the screen 
    		- turn off effects to continue - code may glitch
    DD18-54AD	Hits do no damage
    3CF3-E7A0	Hitting a ducking fighter will freeze them until next hit 
    		- turn off effects to continue
    56F2-E7A0	Hitting the CPU will freeze them until next hit - turn 
    		off effects to continue
    DE35-1FAD	Honda's hard Sumo Head Butts are faster
    DF35-1FAD	Honda's hard Sumo Head Butts are slower
    F436-1DDD	Honda's hard Sumo Smashes are faster
    F636-1DDD	Honda's hard Sumo Smashes go farther and higher
    DE35-1DAD	Honda's light Sumo Head Butts are faster
    DF35-1DAD	Honda's light Sumo Head Butts are slower
    EE35-1FAD	Honda's light Sumo Head Butts go no where
    F436-17DD	Honda's light Sumo Smashes are faster
    F436-1DDD	Honda's light Sumo Smashes are slower
    DE35-1F0D	Honda's medium Sumo Head Butts are faster
    DF35-1F0D	Honda's medium Sumo Head Butts are slower
    F435-176D	Honda's medium Sumo Smashes are faster
    C933-7DA9	Hurricane Kicks and Fireballs go nowhere
    DD05-7F04	Infinite time
    8ED2-87A9	Invisible players
    DDF1-7DD0	Jump to disappear - characters become invincible
    33FB-7D60	Jumping attacks temporarily freeze
    4EF9-7760	Jumping causes you to get hit - hit varies as to last hit 
    		made on you
    7DF9-7760	Jumping empties lifebar
    D52D-CDAF	Ken jumps farther backwards
    E52E-14AF	Ken jumps farther forward
    EEDB-87A9	Ken the amazing head
    DF30-17AD	Ken's hard Dragon Punch doesn't go as far
    D330-17AD	Ken's hard Dragon Punch goes farther
    D630-14AD	Ken's light Dragon Punch goes farther
    DF30-170D	Ken's medium Dragon Punch doesn't go as far
    D830-170D	Ken's medium Dragon Punch goes farther
    A101-77A7	Lifebar empties from left to right
    EE09-77A7	Lifebar hides in background
    DD31-34AD	Light Fireballs go backwards extremely slowly
    3E31-34AD	Light fireballs go faster
    EE31-34AD	Light fireballs go slower
    05DA-E7A0	Logo continually spins until effects turned off
    DC39-C40D	M. Bison's hard Psycho Crusher is faster
    DF39-C40D	M. Bison's hard Psycho Crusher is slower
    DC31-CD6D	M. Bison's hard Scissor Kick goes faster (TURBO ONLY)
    DF31-CD6D	M. Bison's hard Scissor Kick goes slower (TURBO ONLY)
    DC39-CF0D	M. Bison's light  Psycho Crusher goes faster (TURBO ONLY)
    DF39-CF0D	M. Bison's light Psycho Crusher goes slower (TURBO ONLY)
    DF39-C76D	M. Bison's light Scissor Kick goes slower
    DC39-C76D	M. Bison's light scissor kick goes faster
    DC39-CFAD	M. Bison's medium Psycho Crusher is faster
    DF39-CFAD	M. Bison's medium Psycho Crusher is slower
    DC31-CDDD	M. Bison's medium Scissor Kick goes faster (TURBO ONLY)
    DF31-CDDD	M. Bison's medium Scissor Kick goes slower (TURBO ONLY)
    3E31-370D	Medium fireballs go faster
    EE31-370D	Medium fireballs go slower
    DD31-370D	Medium projectiles go backwards slowly
    E5F2-8DD1	Moves take off 1/4 of your energy
    DF05-77A7	Names and time missing from life bar
    D071-E460	No charging for special moves
    22C6-E7A0	No strike marks visible
    DEAD-E7A0	Numbers wrong or misplaced at point total
    55D6-E4D1	Occasionally you will face the wrong direction
    55F2-5D6D	Pixelates certain backgrounds and selection screens
    EEF2-5D6D	Pixelates other backgrounds
    55A1-7761	Plane flies off screen and the stage name is repeated - 
    		turn off effects to continue
    2575-7D60	Player 1 "morphs" into opposing character by pushing down 
    		- code may glitch
    6875-7D60	Player 1 sweeps by pressing down
    1575-7D60	Player 1 teleports by pressing down
    B942-7D60	Player 2 jumps strangly (short hops, random lengths, etc.)
    55DE-E7A0	Player Select screen distorted, no strike marks
    8ED2-84A9	Player on left invisible
    EED7-87A9	Players are at the extreme right and left
    DD1F-EFAD	Players walk through each other
    65B4-5465	Projectiles will cause the game to glitch and reset
    D526-1DAF	Ryu jumps farther backward
    E525-14AF	Ryu jumps farther forward
    DF30-1DAD	Ryu's hard Dragon Punch doesn't go as far
    D630-1DAD	Ryu's hard Dragon Punch goes farther
    D637-17AD	Ryu's light Dragon Punch goes farther
    DF30-1D0D	Ryu's medium Dragon Punch doesn't go as far
    D630-1D0D	Ryu's medium Dragon Punch goes farther
    D838-CF0D	Sagat's hard Tiger Knee goes farther
    D63B-C70D	Sagat's hard Tiger Uppercut goes farther
    D439-340D	Sagat's high Tiger Shots disabled
    D83C-CF0D	Sagat's light Tiger Knee goes farther
    D63B-C40D	Sagat's light Tiger Uppercut goes farther
    D439-34AD	Sagat's low Tiger Shots disabled
    D83C-C70D	Sagat's medium Tiger Knee goes farther
    D63B-C4AD	Sagat's medium Tiger Uppercut goes farther
    4DAE-1D6D	Second bonus round is 20 seconds
    1DAE-1D6D	Second bonus round is 60 seconds
    6DAE-1D6D	Second bonus round is 80 seconds
    BBAE-1D6D	Second bonus round is 99 seconds
    E2E2-E7A0	Select screen fighter boxes are distorted
    EDF2-7DAI	Some special moves freeze opponent
    DDF1-7D60	Special moves in air
    9691-E76D	Start with 1/2 energy
    4A91-E76D	Start with 1/4 energy
    FDA3-176D	Start with 10 seconds
    6091-E76D	Start with 3/4 energy
    7DA3-176D	Start with 30 seconds
    9DA3-176D	Start with 50 seconds
    5DA3-176D	Start with 70 seconds
    BDA3-176D	Start with 90 seconds
    DFB2-5DA1	Throwing lands you about 3/4 inch above the ground - not 
    		with Chun Li
    F034-7705	Throws do no damage
    77F1-7FD4	Turbo Edition CPU Vs CPU Ken
    DF04-5DAF	Win second round, win match
    

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