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    FAQ/Walkthrough by TJackson

    Version: 3.1 | Updated: 10/28/04 | Printable Version | Search This Guide

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    Thanks go out to Atom Edge for the lovely ASCII art.
    
    +---------------------------------------------+
    |                                             |
    | Super Adventure Island II                   |            
    | For the Super Nintendo Entertainment System |
    | FAQ/Walkthrough                             |
    | By Meowthnum1 (meowthnum1@meowthnum1.com    |
    | Last updated: 10/28/04                      |
    | Version 3.1                                 |
    |                                             |
    +---------------------------------------------+
    
    
    Table of Contents:
    
    I. Introduction
         1.01: Table of Contents
         1.02: Introduction
         1.03: Dedication
    II. Basics
         2.01: Controls
         2.02: Story
         2.03: Starting Up
         2.04: Playing Screens
         2.05: Random Encounters
    III. Walkthrough
         3.01: Waku-Waku Isle
         3.02: Poka-Poka Isle
         3.03: Hiya-Hiya Isle
         3.04: Boa-Boa Isle
         3.05: Puka-Puka Isle
         3.06: Sala-Sala Isle
         3.07: Fuwa-Fuwa Isle
         3.08: Fuwa-Fuwa Isle Revisited 
    IV. Appendices
         4.01: Bosses
         4.02: Magic
         4.03: Weapons
         4.04: Shields
         4.05: Armor
         4.06: "Equipment"
         4.07: Other Items
         4.08: Life Bottle Locations
         4.09: Magic Bottle Locations
         4.10: Inter-isle Warps
         4.11: Bestiary
         4.12: PAR/GameGenie Codes
         4.13: Shops/Casino
         4.14: Ending
    V. Last Words
         5.01: Copyright Information
         5.02: Revision History
         5.03: Email Policies
         5.03: Credits
         5.04: End
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                    I. Introduction
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 1.01: Table of Contents |
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    You have to wonder...
    
    0=~=~=~=~=~=~=~=~=~=~0
    | 1.02: Introduction |
    0=~=~=~=~=~=~=~=~=~=~0
    
    Hello, and welcome to this guide for Super Adventure Island II.  Odds are, you 
    won't be reading this, but it's here just in case.  Anyway, this game was made 
    for the Super Nintendo years ago.  It is a sequel to Super Adventure Island, a 
    souped up version of the Adventure Island series for the Nintendo.  This game, 
    however, defies most of the traditional Super/Adventure Island characteristics.
    You still play as Master Higgins.  Unlike others, this game also plays like a 
    pseudo RPG. You do collect gold and you can buy good weapons.  Most of them
    you find, but those you buy are considerably better.  You do have to learn the 
    shove, down jab, and up jab techniques.  In my opinion, this is the strongest 
    Adventure Island game in the series.  But that's just me.
    
    And I'm going to make sure I count right this time.
    
    0=~=~=~=~=~=~=~=~=~0
    | 1.03: Dedication |
    0=~=~=~=~=~=~=~=~=~0
    
    This guide is dedicated to Ronan "AlaskaFox" Murphy, my very cool Alaskan/Irish
    friend.  He's an excellent writer, and I suggest you check out some of his 
    work.  He is in love with a movie star, whose name I'm not supposed to say.  I
    promised him that we'd go on a tour of America, so that he may stal- he may try
    to find her.  Master of polls and of moos.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                      II. Basics
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~=~0
    | 2.01: Controls |
    0=~=~=~=~=~=~=~=~0
    
     --------------------------------------------------------------
    | Button |                   Function                          |
    |--------|-----------------------------------------------------|
    | A      | Select on the menu; Use selected magic in the field |
    | B      | Jump                                                |
    | Y      | Attack with your selected weapon, run (hold)        |
    | X      | Menu                                                |
    | L      | Nothing                                             |
    | R      | Nothing                                             |
    | Select | Nothing                                             |
    | Start  | Nothing                                             |
    | Up     | Climb up, up jab (+B), Use doors, speak/read        |
    | Down   | Climb down, down jab (+B), work switches, duck      |
    | Left   | Move left                                           |
    | Right  | Move right                                          |
     --------------------------------------------------------------
    
    It should be noted that A, B, Y, and X can also stop the slots in the casino.
    
    0=~=~=~=~=~=~=0
    | 2.02: Story |
    0=~=~=~=~=~=~=0
    
    Master Higgins and his lovely bride Tina have just been on their honeymoon.  
    They're on the raft, waiting for land to appear, when suddenly a huge cyclone 
    arose in the ocean!  It stuck the raft, breaking it in to splinters, and 
    seperating the two lovers in the sea...
    
    Soon the king of Waku-Waku island, on a pleasant walk, discovered Tina.  He 
    gave her medical care, and it was soon discovered that she had amnesia.  The 
    king had already fallen madly in love with her, and asked her to marry him.  
    Tina accepted.
    
    On the wedding day, who should wash up on shore, but Master Higgins?  He walks
    to the castle, seeing it in a very festive-like mood.  He too has suffered 
    amnesia.
    
    Meanwhile, at the ceremony, the rite is almost complete.  The king is just 
    about to place the ring on Tina's finger, when suddenly a gigantic eagle 
    swoops in from nowhere!  He grabs the girl, and flies off in to the great 
    beyond.
    
    Master Higgins, being the famous person he is, is recruited by the king right
    then.  He asks Higgins to find Tina.  This is where the game begins.
    
    0=~=~=~=~=~=~=~=~=~=0
    | 2.03: Starting Up |
    0=~=~=~=~=~=~=~=~=~=0
    
    The first screen you will come across after pressing start will ask you to
    choose between stereo and mono sound.  I've personally never used mono, but do
    what you want.  You'll then be asked to choose between resuming an adventure,
    starting an adventure, or deleting one.  Pick whichever one tickles your fancy,
    and then yet another option will come your way.  This one allows you to choose
    between three save files to do the action that was selected at the previous
    screen.  So if you chose to continue an adventure, you'll pick which adventure
    between the three you wish to continue.  Don't ask me what the little, "P-672"
    means; I don't know either.  But if you know, I'd appriciate it if you told me.
    
    0=~=~=~=~=~=~=~=~=~=~=~=0
    | 2.04: Playing Screens |
    0=~=~=~=~=~=~=~=~=~=~=~=0
    
    This was originally the menu section, but wanting to be concise and wanting to
    add the main screen in, I just made it this section.
    
    -<Menu>-
    
     --------------------------
    | Return      | Shove      |
    | Weapon      | Down Jab   |
    | Armor       | Up Jab     |
    | Shield      | 2,220 Gold |
    | Magic       |------------|
    | Equipment   |Wand        |
    | Stage       |            |
    | World       |  i*oca     |
    | Save        |            |
     ------------- ------------
    
    Return     - Go back to the adventure.
    Weapon     - Pick which weapon you want to have equipped
    Armor      - Pick which armor you want to have equipped
    Shield     - Pick which Shield you want to have equipped
    Magic      - Pick which magic spell you want to have equipped
    Equipment  - These are key items.  Pick which one you want to use.
    Stage      - This shows you a map of the stage, and where you are in it.  This
                 only works on an island.
    World      - This shows a map of the world, and where you are on it.  This only
                 works on the overworld.  Note that it also shows which islands you
                 have found the warps to.
    Save       - This allows you to save your game
    Shove      - This shows that you are able to use the Shove technique
    Down Jab   - This shows that you are able to use the Down Jab technique
    Up Jab     - This shows that you are able to use the Up Jab technique
    2,220 Gold - This shows how much gold you have.  The gold is used in the
                 Puka-Puka Casino.
    Wand       - This shows that you have the wand, and are therefore able to use
                 magic.
    i*oca      - The magic spells.  When you get all five, you have access to Fuwa-
                 Fuwa Isle.  They are light, star, sun, moon, and aqua.
    
    -<Level>-
     
                __
    (/)        (  )                                           o     oooooo
    /   1       \/   4                                      \|||/   oooooo 3
                                                             / \ 2
    
                   6
                     6
              5        7                    
    
    
    1 - This is your weapon.  In this case, it's the ax.
    2 - This is your selected magic.  In this case, it's Power Boost.
    3 - These are your magic bottles.  The ones that are dark are empty.
    4 - This is a heart.  When your hearts have been depleted of red, you die.
    5 - This is lazi-  I mean, this is your enemy.  You don't like your enemy.
    6 - These are axes coming at your enemy.
    7 - You are here.
    
    -<Level Map>-
    
    This map is accessed by opening the menu and selecting, "Stage," on an island.
    It will not work when on the world map.
    
      --   --   --   --   --   --   --   --   --   --   --   --   --   --   --
     |  | |  | |  | |  | |  | |  |=|  |=|  |=| 2| |  | |  | |  | |  | |  | | 1|
      --   --   --   --   --   --   --   --   --   --   --   --   --   --   --
    
    1 - These are squares.  They represent rooms.
    = - These show that the rooms are connected.
    2 - This square is blinking.  You are there.
    
    -<World>-
    
     -----------------------------------
    | -------                            |
    |    --  |   /              |        |
    |   | 3| |  /               |        |
    |        | |       1        |        |
    |        | o----------------o        |
    |        | | Poka-Poka Isle | - 2    |
    |        | o----------------o        |
    |                  0                 | 
    |     ===                            |
    |     =o=                            |
    |     ===                            |
    |------------------------------------|
    |             WORLD MAP              |
     ------------------------------------
    
    1 - The island.
    2 - The sign indicating which isle you're in front of.
    3 - A cave.
    0 - The whirlpool.  Sail in to it to enter the level.
    o - Master Higgins
    = - The raft
    
    -<World Map>-
    
    This map is accessed by opening the menu and selecting, "World," on the world
    map.  It will not work when on an island.  You can see that I suck at making
    ASCII maps, so I'll just keep this to numbers.  The map marked, "Start," is how
    the map looks at the beginning of the game; "End" is when you've found all of
    the warps.
    
         Start                                           End
    
    
      6          5                                   6---------5----
                                                    /               |
    1                                              1                |
           7                                       |       7        |
                                                   |                |
                                                   | 8              |
    2       3      4                               2--------3-------4
    
    
    1 - Boa-Boa Isle
    2 - Poka-Poka Isle
    3 - Fuwa-Fuwa Isle
    4 - Puka-Puka Isle
    5 - Sala-Sala Isle
    6 - Hiya-Hiya Isle
    7 - Waku-Waku Isle
    8 - You are here
    - - This shows that you've found the warp between the islands
    / - See above
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 2.05: Random Encounters |
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    There's not all that much to say here.  You'll be traveling on the world map,
    when you'll here this annoying music.  You now have to fight some enemies.  You 
    can go left or right, sailing on your raft, and killing all enemies in your 
    way.  You don't really have to kill all of the enemies; you just have to get to 
    the far left or far right to exit.  The enemies that you face depend greatly
    upon to which island you're closest.  If you're near Boa-Boa, then you'll fight
    Dracos; if you're near Poka-Poka, you'll fight crows, etc.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                III. Walkthrough
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    Before we begin, I'd like to take the time to point out that you should always
    visit the hot springs in any given level.  The Wing spell (four magic bottles)
    will allow you to go to the entrance to any given island and its hot springs
    that you have visited.
    
    Now for a few tips:
    
    -Always equip the most recent weapon you have
    -Listen to the stone tablets.  Listen, read, whatever
    -Common sense is your friend
    -Give money to the author
    -When you get anything that will allow you to explore new areas, go back to all
     of the areas you've visited and explore!  Items like these include the Shovel,
     the Shove, Jab Up, and Jab Down
    -Only use your shield if you have to.  Don't rely on it
    -Save often
    -Explore as much as possible before heading to a new area
    
    With that out of the way, let's start our adventure!
    
     ...our super adventure!
    
    0=~=~=~=~=~=~=~=~=~=~=~0
    | 3.01: Waku-Waku Isle |
    0=~=~=~=~=~=~=~=~=~=~=~0
    
                                   Waku-Waku Isle
                                  Items: 100 coins
                                  ----------------
    
    You start out in a castle.  Begin by talking to the king (press up).  After 
    explaining his problem, he'll give you 100 coins.  Leave the room, pass by the 
    innkeeper, and leave the castle altogether.
    
    0=~=~=~=~=~=~=~=~=~=~=~0
    | 3.02: Poka-Poka Isle |
    0=~=~=~=~=~=~=~=~=~=~=~0
    
    Now go southwest towards the green island, passing through the strait between
    the green island (Poka-Poka) and the mountain island (Fuwa-Fuwa).  When you get
    to a crossroads (you can head west or east), head east to the whirlpool that
    is underneath the sign for Poka-Poka Isle.  If you ran in to any foes on your
    way to the island, continue past the whirlpool, and then head up to the cave.
    Enter this cave, jump in the hot springs to heal, leave, and go to the
    whirlpool.  Enter the whirlpool to be at Poka-Poka Isle!
    
                                    Poka-Poka Isle
                Items: Silver Sword, Life Bottle, Dagger, Light Stone 
                -----------------------------------------------------
    
    Welcome to Poka-Poka Isle!  This is a grassy land and is home to the Light
    element!
    
    Let's begin.  Start off by going right.  As you go right, you'll encounter a
    man-eating plant.  Kill it with two punches, and then continue on until you
    reach a hill.  Kill the plant on the top of the hill, and then continue heading
    to the right.  Go down the hill to encounter two flying foxes.  These guys take
    three hits a piece.  Once they've been killed, grab whatever they drop and keep
    going.  As you continue on, you'll find two more plants.  Kill them off and go
    right.  You'll reach an area of patchy ground.  You can't do anything with this
    area just yet, so just keep going.  You'll encounter one more fox before you
    reach a cave within a tree.  Enter it and jump on the stone pedestal, which
    will tell you to break the rock and swim through.  Cryptic, but you'll get it
    soon enough.  Leave the cave, and continue right.  Kill off the fox as well as
    the next two plants, and you'll reach a vine.  You can also jump past the vine
    and continue right.  Ignore that path for now, and head down the vine to the
    bottom level.
    
    At the bottom, go right and defeat the roly-poly with two punches.  Note the
    transparent blocks with a lightning bolt on them as you enter the cave.  The
    pedestal within the cave will tell you about the five different switches on all
    of the islands except for Waku-Waku and Fuwa-Fuwa.  Leave the cave, and go
    right to find one of the switches that the pedestal was talking about.  This is
    the Light Switch.  Jump on it and squat down to activate it.  Now we can work.
    Go left and kill the roly-poly again.  Continue left, past the vine, and jump
    on to the now solidified Light blocks.  Jump from block to block until you
    reach a cliff on the far side.  Defeat the roly-poly here and go left to the
    hill.  Descend the hill to see a crow flying above you.  When you see him, turn
    around.  He'll pass you, turn around, and then swoop at you.  One fist hit will
    take him out.  Continue left and kill this roly-poly.  After he is dead, go up
    the hill in front of you.  At the top, kill the pig with four punches, as well
    as the crow that comes at you.  Open the treasure chest to receive the Silver
    Sword!  Equip this, and go back the way you came.  As you face the enemies on
    the way back, notice how they only take one hit to kill.  After you've jumped
    past the Light blocks again, go to the vine and ascend it.  Stop at the next
    "floor" of the cavern.  Go in to the room on the right where you'll see a rock
    blocking the water flow.  Using the Silver Sword, destroy this rock to have all
    of the water come in to that room.  We've got something to do before we go
    that way.
    
    Leave the room by going left.  Climb up the vine to be back outside.  Climb to
    the top of the vine and jump off to the right.  This used to be a pond, but
    now that you've destroyed that rock, this area is drained.  Drop off the ledge
    and kill the first fish if you want.  Open the treasure chest to discover a
    life bottle.  This is nice.  Kill the fish to your right if you want, and then
    return to the left, up the ledge, and to the previous screen.  Once here, climb
    down the vine again to the second level, where you should jump off and go right
    in to the room where the rock used to be.
    
    Jump in to the water and swim across.  Ignore the spikes; Higgins can't swim
    underwater.  Go as far right as you can to encounter a pig.  Kill this pig with
    two slashes from your Silver Sword, jump over the ledge where he used to be,
    and then swim in to the whirlpool.  You'll go down an underwater chamber, and
    end up in a room where you're standing on a leaf in water with a quicker tide
    change than the Gulf of Mexico.  In this room, just go straight across the
    room, ignoring the fish.  Jump if they get near you, but don't bother with
    them otherwise.  When you reach the other side of the room, wait for the tide
    to be somewhat high, and then jump on to the vine.  Ascend it to enter the next
    room.
    
    In this room, run to the left.  Kill the two roly-polies on your way over.  At
    the far end, you'll notice a treasure chest on an inaccessible ledge.  The only
    way to get there is by the transparent Moon blocks.  We'll get that in a bit.
    For now, jump on to the spring with an arrow on it.  These springs work in
    intervals of three.  The first bounce is small.  The second is medium, and the
    final is large.  After the third, the cycle starts over.  Jump from the first
    spring to the second spring and from the second spring to the ledge with the
    pig on it by using high jumps.  On the ledge, kill the pig and travel to the
    right.  Drop off the ledge, and note the stone blocks with the arrows pointing
    down on them.  Ignore these for now, and jump on to the spring.  Using a high
    jump, jump from the spring you just stepped on to the one above you.  Once
    there, perform another high jump to the right to land on a ledge with a cave on
    it.  Enter this cave and bathe in the hot spring.  Once you're done, leave the
    cave, and jump on to the spring to the left.  Traverse these five springs by
    using medium jumps until you reach the far ledge.  Kill the pig, and then climb
    up the vine.  Ignore the first room that you come to, and climb up to the 
    second.
    
    You're back outside now.  Jump off the vine and go left.  As you proceed up the
    hill, kill off the two plants.  You'll come to a small dropoff with a rock
    inside.  You can't do anything with it (you'll need the Shove technique), so
    for now, jump over it and climb up the vine.
    
    Climb up to the top of the vine and wait for a second.  A little brown guy with
    a helmet and a spear.  We'll call him a Trojan.  The Trojan will walk right to
    the vine and fall down.  Simple, eh?  Now jump off the vine.  As you're
    falling, kill the owl with one slash of your Silver Sword on your way down, and
    then continue to the left.  You'll encounter another Trojan.  Stab him twice to
    kill him, jump up, slash the owl once, and then continue to the left.  You'll
    come to yet another vine.  Ignore it (it leads back down to the Poka-Poka Pond)
    and jump over the gap.  You'll see a switch on a tree next to you.  Jump on it
    and squat.  
    
    -------------------------------------------------------------------------------
    Diagram 3.02a |
    --------------
    
                  TTT        TTT          TTT         TTT   
       D          TTT     ===TTT       ===TTT         TTT
    ----          TTT===     TTT===       TTT===      TTT
               ===TTT        TTT          TTT      ===TTT
                  TTT        TTT          TTT         TTTSSS
                  TTT        TTT          TTT         TTT
    
    ---------------------
    T - Tree             |
    D - Dagger           |
    - - Permanent branch |
    = - Temporary branch |
    S - Switch           |
    ------------------------------------------------------------------------------- 
    
    As you traverse the platforms, ignore any enemies that seem to be near you, as
    they won't be hitting you.  At the end of the path, claim your prize - the
    dagger!  Once you jump off, kill the two Trojans who are down there, as well as
    the fox.  After you've killed them, go to the far left and climb up the vine
    there.
    
    At the top of the vine, jump off to the right.  You'll be in front of this big
    clump of leaves.  I've had this game for eight years as of the date of this
    writing and what these leaves are remains one of the two unsolved mysteries of
    this game (the other being the P-### at the adventure select screen).  But I
    digress.  Continue to the right, where you'll see a palm tree going up and down
    and up and down and so on.  That's all it does.  Must be hard to reproduce if
    you know what I mean.  Anyway, there's no time to think about that, as a crow
    swoops down on you.  Jump up and kill it.  No sooner do you kill the crow than
    a fox comes at you.  Kill this guy, wait for the palm tree to be at its lowest
    point, and then jump on it.  Once on the palm tree, jump off to the right.
    Proceed to the right, kill the plant, and then jump on to the next palm tree.
    Jump off the palm tree again and kill the fox, the plant, and the crow.  Jump
    on to the next palm tree and kill the crow and fox that attack you as you jump
    off.  This is getting annoying, isn't it?  This must be what the trees do for
    fun - move up and down in a suggestive fashion and try to stop you with its
    spikes.  Yipee.  Go to the right and jump over the next palm tree.  Kill the
    plant on the other side and then go to the far right of the screen.  There's
    another big leaf cave thing with a door on it.  This door is freakin' ugly.
    Enter it to meet the first boss of the game!
    
    <----------------------------------------------------------------------------->
                                   Boss: Demon Tree
    
    I recommend using the Dagger for this fight.  It's fairly easy.  The tree has
    three main attacks: he can pull an apple down and throw it, he can shake a lot
    of apples from the top of himself, and he can call down a little miniature tree
    to run at you.  Aside from that, he can shake his hands at you.  While I do
    recommend the Dagger, the best way to do it involves both the Dagger and the
    Silver Sword.  Start off by jumping up and down and throwing Daggers.  The
    Daggers will hit when his hands are low (like when he's swinging his hands).
    When he gets one apple from the tree, stop throwing Daggers.  Wait for him to
    throw it and jump over it.  If he releases a miniature tree, jump over it and
    the tree-ette will run off screen.  When he reaches both arms up in to his
    branches is when the fun start.  When he does this, equip your Silver Sword.
    While avoiding the apples that are raining down on you, make small jumps and
    hit the tree.  After he is done shaking, resume the previous method.  After
    about sixteen Dagger hits, he'll "yell" and shrink some.  You'er almost done
    with him.  Keep up the pattern until he shrinks again.  At this point, all of
    your Daggers will hit him.  He'll be finished in no time.
    
    If you're feeling daring, you can do this using only the Silver Sword.  The
    only times you can get hits in, however, are when he shakes himself and when he
    brings one apple down.  When he brings one apple down, go to the side that is
    holding the apple and make a few hits.  It'll take about as long, but it's much
    more fun.
    
    <----------------------------------------------------------------------------->
    
    Once he's dead, a treasure chest will drop.  Open the treasure chest to get the
    Light Stone!  You'll now talk to the Queen-to-be, Tina.  She'll tell you that
    she knows she'll be rescued and that she is currently being held on the frozen
    wasteland of Hiya-Hiya Isle.
    
    0=~=~=~=~=~=~=~=~=~=~=~0
    | 3.03: Hiya-Hiya Isle |
    0=~=~=~=~=~=~=~=~=~=~=~0
    
    From Poka-Poka, travel northeast to Waku-Waku, and from there, go northwest to
    a triangular-shaped island with a cave on it.  Enter the cave.  You'll notice
    a pedestal to your right.  Atop the pedestal is a chair with the Light symbol
    on it.  Stand on the pedestal and open the Equipment menu.  Select the Light
    Stone to submerge the Light Gate.  From the Light Gate, go west to the volcanic
    isle of Boa-Boa.  You're not going to Boa-Boa proper, though.  Going west,
    proceed past the whirlpool to the western-most side of the world map.  From
    here, go north in to the cave.
    
                                   Boa-Boa Isle Cave
                                   Items: Sun Stone
                                   -----------------
    
    Jump on the tablet and read it to find out that Higgins recently won the Mr.
    Universe competition or something, and then you're issued a challenge.  You are
    challenged to jump on the cloud and ride it to the heavens to fight an evil
    monster.  To do this, jump on the cloud and then jump over to the right.
    
    <----------------------------------------------------------------------------->
                                  Boss: Alien Turtle
    
    YES, IT IS ALIEN TURTLE.  I SUCK AT NAMING.  Anyway, here's what you do.  Run
    over to him and hit him three or four times with the Silver Sword.  Now back 
    off, as he will spit out a fireball (that must have been some spicy Mexican 
    food!).  Jump over it, and then repeat the strategy from the beginning.  After 
    a little while, he'll be backed in to a corner.  This makes the fight even 
    easier.  Keep hitting him and backing off until he dies.
    
    <----------------------------------------------------------------------------->
    
    When he dies, stand there for a minute and a treasure chest will drop from the
    ceiling.  Open it to get the Sun Stone!  Now go back to the far left.  Walk off
    the screen to leave the cave.  Start off by going south.  Go east when you can,
    and then north to the white gate.  This is the Sun Gate.  Like the last time
    with the Light Gate, jump on to the pedestal with the chair on it and pull out
    your Sun Stone.  Now go north until you reach the snow-covered island.  We
    don't want to go to the main part of the island yet, though.  Go west to the
    edge of the world map, and then north.  Ignore the first whirlpool that you
    come to for now.  Continue north to the north edge of the world map.  Go east
    as far as you can (past the cave that you come to), and then go south to the
    whirlpool.  I'll borrow a name for this place from Chrono Cross.
    
                                  Hermit's Hideaway 1
                                     Items: Shove
                                  -------------------
    
    This is a nice scene.  There is a rock in front of Master Higgins.  Beyond the
    rock is a gap.  Beyond the gap is an old man sitting in a tree.  Jump over the
    rock and the gap and talk to the old man.  For a modest fee of 100 coins, he
    will teach you the Shove technique.  Jump back across the gap and pass the 
    rock.  For kicks, let's push this thing.  To push it, just walk into it.
    Push it towards the gap.  With that done, let's blow this joint.
    
    Back on the world map, head north and then west.  If you need some health, stop
    at the cave to find a hot spring.  Now continue west to the western edge of the
    world map.  At the western side of the world map, proceed south until you reach
    the a whirlpool.  Enter the whirlpool to get to an area that has a rock
    blocking the entrance.  Of course, now that we have the Shove technique, we can
    enter this area.  Push the rock into the gap.  Using the rock as a stepping
    stone (if you get the reference, let's hope the rock isn't a Monkees fan!),
    leap to the ledge above you.  Open the treasure chest to get the Ice Bell.
    There is nothing else here, so drop back down to the rock and exit to the left.
    On the world map, go south until you can go east.  When you can, go east.
    Continue east until you can go north, into the icy regions of Hiya-Hiya Isle.
    Once you are as far north as you can go, go west until you can enter a
    whirlpool.  Enter this whirlpool.
    
                                    Hiya-Hiya Isle
          Items: Fire Sword, Fire Armor, Fire Shield, Life Bottle, Star Stone
          -------------------------------------------------------------------
    
    Upon entering the frozen island of Hiya-Hiya, you'll notice that the entrance
    to the main part of the island is blocked by an oversized ice cube.  Jump on
    the pedestal in the first room and open up your equipment menu.  Use the Ice
    Bell to summoneth the Ice Giant to knocketh down the dooreth.  Now you can
    enter the main part of the island.  Shove the giant block of ice in front of
    you into the gap.  Jump over the block and start going down the hill.  At the
    'landing' of the hill, kill the little snow bunny.  Go down the next part of 
    the hill to reach another snow bunny.  Kill it, and then proceed down the next 
    part of the hill to encounter an ice turtle.  Defeat it with three slashes from
    your Silver Sword.  Go to the far right of this landing and jump down.
    Continue until you reach another snow bunny.  Kill it and then start down the
    next hill.  You'll notice above you an ice turtle guarding a cliff.  While
    still on the hill, jump up and kill the turtle.  After it is dead, jump on to
    the cliff.  Destroy the ice turtle on the ledge above you, and then jump on the
    ledge.  From this ledge, jump on to the cloud above you.  The clouds form a
    staircase.  Climb them by jumping from cloud to cloud.  When you reach the
    third cloud, you'll find an ice turtle.  Kill this guy, jump on his cloud, and
    then jump on to the next cloud.  I'll take this time to say that you have a
    sick mind if you do something else when instructed to jump on that turtle's
    cloud.  So you're on a big cloud now.  From here, go left and jump to the next
    cloud.  You are now presented with two choices - left and right.  Seeing as how
    you haven't done anything with the Sun Switch yet, you've gotta go left.  Jump
    to the cloud to your left.  You'll probably encounter one of those freaky
    flying penguins up here.  From this cloud, get a running start and jump over to
    the cloud to the distant left, where you'll find a treasure chest.  Open it to
    get the Fire Sword!  Be sure to equip it.  Fall off the cloud to the right, and
    go right, down the hills, and killing the snow bunnies and ice turtles as you
    go.  Instead of jumping on the cliff this time, however, we're going to 
    continue down the hill.  There is a thin pillar of ice blocking your passage in
    to the next room.  Slash it with your Fire Sword, and then head on to the next
    room.
    
    
    
    0=~=~=~=~=~=~=~=~=~=~=~0
    | 3.04: Boa-Boa Island |
    0=~=~=~=~=~=~=~=~=~=~=~0
    
    
    Now, head east of Hiya-Hiya, and enter the gate.  There, use the Star Stone.
    Go northeast, and in to the whirlpool.  There, open the treasure chest to get
    the Wand.  You can now use magic!  Your only spell right now is Feather.  See
    Spell Descriptions for info about that.  Now head southeast to the gate-
    looking thing.  There, open the treasure chest to get the Sun Ring.  Now, go
    southwest, above Poka-Poka Island to...
    
                                  Boa-Boa Island
                  Items: Ice Armour, Ice Shield, Magic Bottle
                  -------------------------------------------
    
    Once here, stand on the pedestal and use the Sun Ring to open the way.  Go
    right until you cannot go right anymore, and then go left, down the vine.
    Here, go left, and make very small jumps to get across the lava without
    hitting the spikes.  Once you are at the end, you will notice a cave on the
    far left.  Ignore it for now.  Fall down the invisible hole between you and
    the cave.  You now have a big rock chasing you (Indiana Higgans), so do the
    logical thing to do--RUN AWAY!!  Jump on to the platforms QUICKLY to escape.
    Now, climb up this passageway.  At the top, you can go left or right.  Go
    left.  There, get on to a platform.  After awhile on the platform, you will
    see a platform with a treasure chest on it.  Get this chest, as it contains
    the Ice armour.  Equip this, and get back on the moving platform.  Now, go
    left only to fall down another invisible hole, and run away from another big
    boulder.  You will end up in that vertical passageway again.  This time, at
    the top, go right.  Continue right until it looks like there is only a wall
    and a vine.  Jump through the wall to get to the sun switch.  You know the
    drill with this thing.  Now, take the closest vine down. Land on the
    platform, and jump in to the room on top of the cliff, to enter hot springs.
    After you are done with that, go to the very bottom of the room.  Go right,
    and push the switch right.  Now, go to the far right of the ground.  You will
    fall through the floor.  Go in to the room, to see a switch above a door.
    Push the switch.  If you go through the door, you will end up on Poka-Poka
    Island.
    
                                Poka-Poka Island
                         Items: Ice Sword, 500 coins
                         ---------------------------
    
    Well, you're back.  Go all the way to the right, right in the next room, and
    right in the next room.  There, you will have gone back in to the whirlpool.
    Make your way up the room with the springs.  On the next floor, go to the
    right, and enter the area previously blocked by sun blocks to get the Ice
    Sword.  Equip it.  Now go up, and to the left.  There, you will find that
    boulder that was once impossible to remove.  Shove it down the pit, and
    follow it.  Open the treasure chest to get 500 coins.  Now, go to the left,
    and jump over the whirlpool.  Continue to go left until you reach the warp
    again.
    
                                 Boa-Boa Island
                                Items: Aqua Stone
                                -----------------
    
    Go back to the room where you fell through the ground.  Now, go back up to
    the top of the room, and exit this room via the ceiling.  Go left, and down
    the first vine you see.  Now, go to the first room on the left in this room,
    and push the switch. Once again, when you reach the bottom, go in to the
    room, and push the switch.  Go back in to the previous room, and exit it via
    the ceiling.  Now, go down the next vine you see.  Go in to the first room on
    the right, and push the switch.  Then, go to the second room to the left, and
    push the switch.  Now climb up the vine, after leaving the room via the
    ceiling.  Go back to the room with the Sun Switch and reactivate it.  Climb
    up the clouds, and go left.  At the end of the path, you will find the ice
    shield.  Get it and equip it.  Now go to the right.  At the end of the path,
    you will see a bridge made of sun blocks.  In the treasure chest at the end
    of the bridge is a Magic Bottle.  Now, go back to the vine and climb down it,
    but first, re-deactivate the sun switch.  Now, again, go back to the two way
    vine.  Fall all the way down, through the hole at the bottom.  Now, go to the
    right, and climb up on to the vine.  It will begin to move.  When it gets
    near the next vine, jump off the vine on to the next one, then jump on to the
    platform.  For the next vine, climb on it, and descend to the bottom of the
    vine.  When you get as close as possible to the next platform, jump to it.
    Repeat this process.  Go down the "stairs," and board this rock-turned-
    platform.  Keep that up until you get to the left side of this room.  There,
    go up the stairs, and to your right to reach the boss room.
    
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
                                   TURTLE STRATEGY
                                      Hits: 15
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    Once he lands, he'll poke his head out.  Hit it, then jump, as he
    will shoot a turtle at you.  After 5 hits, he will poke his head out, and
    close his eyes.  You cannot hit him like this.  He is about to shoot a group
    of turtles at you.  Wait until the last minute, then jump.  He will then duck
    in to his shell, and fly off.  Now, he'll use an attack where he spins around
    at you.  To avoid this, duck.  Now, he'll come at you, and start shooting
    turtles at you.  Avoid these, and maybe kill some.  Then, the battle will
    basically start over, except he'll be faster/shoot more turtles.  After you
    have gotten 14 hits on him, he'll duck in to his shell.  One more hit, and
    he's done!
    
    Once you beat him, you'll get the Aqua Stone.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.05: Puka-Puka Island |
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    
    From Boa-Boa Island, head east toward the gate.  Once there, use the aqua
    stone, by standing on the pedestal and selecting it.  Now, go as far east as
    you can, then go north. Once at the top, begin to go west until you see a
    cave.  Enter the cave, jump on the cloud, and jump to the right to face the
    Giant Cougar.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
                              GIANT COUGAR STRATEGY
                                    Hits: 33
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    Simple.  Jump over his fireballs, hit smack him when you can.
    
    Once he is beaten, you'll get the Power Fan.  Now, exit this cave.  Now, head 
    all the way to the west, and enter the whirlpool.  Get the treasure chest to 
    get the Shovel.  Now, go back east, and south.  Go as far south as possible, 
    then go west to enter a whirlpool.  Here, pay the 300 coins to learn the Down 
    Jab technique.  Now, go east, and north.  Enter the whirlpool to enter...
    
                                  Puka-Puka Island
    Items: Magic Bottle x2, 500 coins, Aqua Armour, Thunder Sword, Life Bottle,
                                     Moon Stone
    --------------------------------------------------------------------------
    
    You start out on the pedestal.  Here, use the Power Fan.  With the gate gone,
    go to the right.  You seem to be back on the world map again.  Go to the
    whirlpool left of where you just were.  Here, go left until you get to some
    blocks that are in your way.  Equip the shovel, and make your way through
    them.  Once you've finished with the shovel, you must reequip you
    weapon/armour/shield, so do that every time you use the shovel.   Once you
    reequip one, the others will follow.  Now, continue going left to leave the
    "room."  Now, go up, past the first whirlpool, and in to the second, at the
    top.  Here, go left across the room.  In the next room, go down the vine, and
    go right on the bottom landing.  Go right, and go up.  Shovel all of those
    blocks away, to get 500 coins.  Now, go back to the vine, and go to the
    second landing.  Go all the way across this room.  You are now on the world
    map again.  Go in to the next whirlpool.  Now, go right.  Use the down jab on
    the blocks marked like this:
    
      ------
     |  \/  |
      ------
    
    to get a magic bottle.  Continue right until you are out on the world map
    again.  Go down the platform, and then make your way across the room.  Ride
    the platform next to the up jab blocks upward.  Board the next platform, the
    leap over to the treasure chest to get the Aqua Armour.  Equip it.  Continue
    to go right until you leave the room.  Go to the bottom left whirlpool.
    Here, drop down, and hold right.  Defeat the clam, and open the treasure
    chest to get the Thunder Sword.  Equip it, then head back out the way you
    came.  Now go to the bottom right whirlpool.  Make your way through this
    room, through the platforms, avoiding all of the spikes.  You are back on the
    world map again.  Go to the whirlpool.  Go to the far right of this room.
    Push the switch to make all of the water drain.  Now, leave this area, and go
    to the upper-right whirlpool.  Here, go all the way right, jump up on the
    switch, and duck to make the Aqua switch turn off.  Now, leave this area, and
    go to the bottom-center whirlpool.  Now, go right until the platform stops.
    Here, go left, and open the treasure chest to get a magic bottle.  Now, go
    right until you leave this room.  Now, go left, and shovel your way through
    these blocks.  Once past those blocks, go right, and get through more blocks.
    Open the treasure chest to get a life bottle.  Now, go all the way left,
    through the next couple of rooms, killing the enemies, and shoveling through
    the sand.  Here, you'll appear on the world map. Go in to the left whirlpool.
    Here, you see the Boss Door.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
                                  OCTOPUS STRATEGY
                                      Hits: 21
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    This is one of the harder fights.  First, he'll stab you with his
    tentacles.  Avoid these (you cannot do any harm to them yet).  Now the entire
    head will come up.  He will stretch his head upwards when you hit his
    tentacle.  This is when you should hit him.  Note that during this, he's
    shooting nuts at you.  Now he'll shoot out ink, making it harder to see.
    Repeat this process until he is destroyed.
    
    
    Once he's beaten, he'll give you the Moon stone.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.06: Sala-Sala Island |
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    
    From Puka-Puka Island, head northwest to the gate.  There, use the Moon Stone
    to submerge the gate.  Once the gate is gone, go northeast to the whirlpool.
    There, pay the 500 coins to learn the Up Jab.  Now, go around this "block,"
    and north to...
    
                               Sala-Sala Island
                    Items: 2000 coins, Axe, Crystal Sword
                    -------------------------------------
    
    From the start, go right until you reach the next screen.  Here, go all the
    way right until you reach the second chain.  Climb this chain to the top
    level, and go left until you reach another chain.  Climb up this chain.
    Here, go right and climb up this chain.  Up here, at the top, activate the
    Moon Switch.  Now, make your way down two levels.  When you climb down this
    chain, you will notice a bridge of moon blocks.  Use this bridge, go right,
    and enter the door.  Go to the second set of blocks, dig through them, use
    the down jab on the rocks, enter the door, and collect the Crystal Sword.
    Now, exit this door.  Here, climb down the chain, get back up on the bridge,
    and re-enter that room.  Go to the far right set of blocks, and dig through
    them until you reach the bottom.  Once on the bottom, take the left door.
    Here, you'll fall.  Take this door.  Now, go right and up another chain.  Go
    left, and up another chain.  Now, go left, and up ANOTHER chain.  Go left and
    up another chain.  Go left and through the door.  Go right and through the
    door. Push the block off the platform, and push it left.  Break through the
    blocks to get 2000 coins.
    
    Now, push the block right, but not in to the depression.  Climb up it, and in 
    to the door.  Go right, and in that door.  Now go right, and let the spring 
    bounce you up.  Now, go left.  Go all the  way up and right across this room, 
    then go down, and left.  Here, go down the chain.  Work your way across this 
    room, but DO NOT GO IN TO THE BOSS DOOR. Instead, fall down, to the right, and 
    enter the door.  Here, push the block off the platform, and to the right, in 
    to the depression.  Jump up, and push the switch to the right.  Now, go to the 
    right, and board the platform.  At the top, enter the door.  Here, get the 
    Axe.  Now, go back down, left, down the chain, and through the room.  This 
    time, enter the boss door, to face the Mummy.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
                                  MUMMY STRATEGY
                                      Hits: 58:
                                      Hand: 16
                                      Body: 16
                                      Head: 26
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    EQUIP THE CRYSTAL SWORD (IF YOU HAVEN'T ALREADY).  At the beginning, hit his 
    hands, only when they come down to attack you, or the tape'll hit you.  Dodge 
    his hands, and then hit them.  Now, equip the axe. Throw your axe up to hit 
    the body.  WATCH OUT FOR THE TAPE.  IT CAN TAKE 1 FULL HEART AWAY.  I might 
    mention, if it'd help you relax, that he can only hurt you if you jump.  The 
    best way of hitting him here is to run across the room.  Once you reach the 
    other side, jump, and throw an axe at him.  Repeat this until the body is 
    gone.  Now you have the head to deal with.  The head will float around the 
    room shooting stuff at you.  Dodge the head and its projectiles while hitting 
    it with your axe.  Keep this up until the head goes down, and you beat Sala-
    Sala Island!
    
    After you beat him, you will gain the elven flute.  You will now talk to Tina 
    again.  She will have regained her memory.  Now, all that's left to do is save 
    her.  But where?
    
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.07: Fuwa-Fuwa Island |
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    
    Well, who better to ask than the ruler of this land: the King of Waku-Waku
    Island?
    
                                 Waku-Waku Island
                                   Items: none
                                 ----------------
    
    The king will tell you that she is held at the top of Fuwa-Fuwa island.  So,
    let's go there!  On a side note, one does begin to wonder how he knows where 
    she's being held.
    
                                 Fuwa-Fuwa Island
                                   Items: none
                                 ----------------
    
    From Waku-Waku, head south.  You will be near Poka-Poka Island.  Instead of
    going west, go east.  Here, you will find Fuwa-Fuwa Island.  Once here, you
    will find your way blocked.  Above you, you will see five symbols: Light,
    Star, Sun, Aqua, and Moon.  Leave Fuwa-Fuwa, and head west to...
    
                                  Poka-Poka Island
         Items: Life Bottle, 2000 coins, Fireballs, 1000 coins, Light Spell
         ------------------------------------------------------------------
    
    Go all the way right, killing enemies, until you reach a dirt patch.  Here,
    dig to get a Life bottle.  Now, go down and right.  Go all the way right
    across this screen, the next screen, and the next.  Here, climb the vine.  G
    all the way left, climb the moon blocks, and open the treasure chest to
    receive 2000 coins.  Now, go right across the first set of springs.  Here,
    use the down jab to get to the treasure chest.  Inside this treasure chest is
    the weapon Fireballs.  Now, go up and left across the screen.  Go up the
    vine.  Go all the way up to the top.  Once up here, go right until you reach
    a big stone structure with the Light symbol on it.  Enter this.  Stand on the
    pedestal, and use the elven flute.  This will cause the earth to shake.  Go
    outside, and to your right.  Climb down the vine to get 1000 coins, then
    climb up it.  Now, go left until you reach a branch with a yellow knob on the
    end of it.  Get on this, and duck.  Now, branches will start to pop out.
    Follow the branches until you reach the vine.  Climb up this vine, and go
    right.   At the end of this path, you will reach a cave.  Enter this cave,
    open the treasure chest, and get the Light spell!  Now, leave Poka-Poka, and
    go to...
    
                               Hiya-Hiya Island
                 Items: Magic Bottle, Life Bottle, Star Spell
                 --------------------------------------------
    
    Go all the way right until you reach snow covered patches of dirt.  Dig here,
    and go left.  Now you will be faced with a forked path: up or down.  Go up,
    and get a Magic Bottle. Now, go back right all the way to the end of this
    screen.  Here, go ALL the way right (don't bother climbing the vine) until
    you reach a giant stone structure with the Star symbol on it.  Enter here,
    use the elven flute, go outside, and go all the way right to the next screen.
    Now, make your way up the vines, and to the left.  Here, pick up the Life
    Bottle, and make your way right.  Now you are faced with some scales.  The
    way to do this is: jump on the one closest to you.  When it is all the way at
    the bottom, jump over to the next one.  Keep jumping on that until it is at
    your desired height.  Once you are all the way across, climb up the vines,
    and to the left.  Once you are all the way left, enter the cave.  Here you
    will find the Star Spell.  Now that you have this, you can leave Hiya-Hiya.
    MAKE SURE THAT YOU RE-ACTIVATE THE STAR SWITCH.  Now, go to...
    
                                  Boa-Boa Island
             Items: 1000 coins, 2000 coins, Magic Bottle x 2, Sun Spell
             ----------------------------------------------------------
    
    Go all the way right, down the vine, and left.  Dig at the dirt patch.  Here,
    open the chest to get 1000 coins.  Now go left, and down the invisible hole.
    Go all the way right, escaping the boulder, until you come to the next
    screen.  Here go up and right.  Here go up the vine.  Now, go right, going
    down the holes and getting their treasures.  Now, go back left to the vine
    that you could go up or down on, and climb up it.  Once up here, go right,
    enter the building with the Sun symbol on it, use the elven flute, and go
    right.  Once in this room, go all the way right until you reach a treasure
    chest.  Open it to get yet another Magic Bottle.  Now, go down the vine, and
    down to the bottom of this screen.  There will be a cave.  In this cave is
    the Sun Spell.  BEFORE YOU LEAVE BOA-BOA, MAKE SURE TO RE-ACTIVATE THE SUN
    SWITCH.  You'll thank me later.
    
                                  Puka-Puka Island
               Items: 1000 coins x 2, Magic Bottle x 2, Aqua Spell
               ---------------------------------------------------
    
    Once you enter Puka-Puka, go right through this screen.  Take the left
    whirlpool.  Make your way through this screen.  Now, use the top whirlpool.
    Go left, down the vine to the middle level.  Go right.  In the next part, go
    right, climb the block bridge, open the treasure chest to get 1000 coins,
    climb back down, and go right.  Now enter the next whirlpool.  Go to the
    bottom right corner of the room.  Use your up jab to get a Magic Bottle.
    Now, get to the top right corner of this room, and exit.  Go to the whirlpool
    in the upper right corner, and re-activate the aqua switch.  Now, leave this
    area.  Go to the whirlpool in the bottom left corner.  Make your way through
    this room, and then go to the next whirlpool.  In here, you will find the
    structure with the Aqua symbol on it.  Enter here, and use the elven flute.
    Go left and allow yourself to be caught in a bubble.  You can move around in
    the bubble.  If you run in to an enemy, spike, or press A, your bubble will
    pop.  Wait for each spiky enemy to move, and then get past them.  Once you
    get through this first part, you will have to get in to a new bubble.  Go
    down to get a Magic Bottle.  Now go up, and work your way through this area.
    Go to the upper right corner to get 1000 coins.  Now go left.  Get a new
    bubble, then go up and right.  You will notice that now you have to deal with
    those starfish enemies.  DON'T STOP and you'll get through it fine.  Once you
    get to the next bubble, go up.  Go left, enter the cave, and get the Aqua
    spell.  Now do yourself a favor, and use the feather.  Now that you are at
    the beginning, go back in to Puka-Puka.  Instead of going left, go up.  Now,
    go up in to the next whirlpool to enter the Casino.
    
    Price List:
    
    Item                Price
    ----                -----
    
    Life Bottle         1275
    Boomerang           14750
    Light Shield        9950
    Light Armor         29975
    Light Sword         49950
    
    For now, buy a Life Bottle, and a Light Shield.  If you don't have enough,
    play some games...
    
    Game Name: Flash 'n Cash
    Description: You put a certain amount of money on a color.  If the wheel
    stops on that color, you get the amount of money you bet times the amount on
    the color.  The hardest one to hit multiplies your betted money by 20!
    
    Color        Amount Multiplied
    -----        -----------------
    
    Black                0
    Red                  2
    Yellow               4
    Blue                 6
    Green                8
    Pink                 10
    White                20
    
    Game Name: Moneymaker
    Description: The classic slot machine game!  If you bet one coin, then your
    combination of pictures HAS to be in the middle row.  If two coins, then it
    can be in any of the three rows.  If three coins, then it can be three rows
    AND diagonal.  This is a pretty fun game.
    
    Picture Combination       Amount of coins paid
    -------------------       --------------------
    
    Cherry     (1)                    1
    Cherries   (2)                    3
    Cherries   (3)                    10
    Oranges    (3)                    30
    Mangos (?) (3)                    50
    Pineapples (3)                    100
    Grapes     (3)                    200
    Bells      (3)                    300
    Bar Bar 7  (2/1)                  3000
    7 7 Bar    (2/1)                  5000
    Bars       (3)                    10000
    7s         (3)                    30000
    
    Game Name: Run for Doe
    Description: Bet on a creature.  If they win, you get whatever coins you bet
    multiplied by the number in front of the animal (not 1, 2, 3, or 4, but 
    something like 8.42).  There isn't much to say about this game.
    
    Once you have the two items, go north to...
    
                                   Sala-Sala Island
                   Items: Aqua Shield, Magic Bottle, Moon spell
                   --------------------------------------------
    
    Go all the way right through the first two screens.  Go to the far patch of
    dirt, dig to the bottom, and use the far door.  After you enter the next
    door, go right and up the chain.  Now go left and up the chain.  In this
    room, go left and up the chain.  Now go left and up the chain.  Now go left
    and... through the door =P.   Now go right and through doors until you reach
    a spring.  In this room, you will find out why I had you re-activate all of
    those blocks.  Go right until you find some blocks.  Climb up these blocks to
    get the Aqua Shield (not much use since now you have the Light Shield =P).
    Now, continue to go right until you fall down the hole.  Go right.  Make your
    way across this room until you reach a stone structure with the Moon symbol
    on it.  Here, use the elven flute.  Go right and down the pit.  Here, use the
    down jab until you reach a treasure chest, which contains a Magic Bottle.
    Drop left, and begin to navigate your way through the room.  When you've
    reached the last door, enter it to get the Moon Spell.  Now, use the feather,
    and leave.
    
                                 Fuwa-Fuwa Island
                   Items: 5000 coins, Power Sword, Sky Bell
                   ----------------------------------------
    
    You will notice that the huge block is gone.  Once past that room, go all the
    way right.  In the next room, go right, up, and left.   In this room, go
    left, and climb up the vine.  In this next room, make sure that you jump on
    all of the leaves.  ALL OF THEM.  Go all the way across the room, then go up
    and left to get 5000 coins.  Now go all the way right.  In this next room,
    RUN right, and up the vine.  You are now faced with another leaf room.  Make
    your way up to the top left corner of the room.  Now you are at another
    bubble room.  Make your way through this room, avoiding all enemies.  Now run
    right and up the vine.  Go left, dig, and enter this door.  Go left, but
    don't bother getting on the scales yet.  Instead, go up and right to get the
    Power Sword.  NOW, go left and up the vine.  You will find a rock blocking
    your way.  Hit it with the Power Sword for it to be "destroyed."  Now work
    your way up the clouds.  When you see a door, enter it to refill your life.
    Now, continue working your way up.  Enter the first boss door you see to
    fight the Buzzard.  Yes, this is the same Buzzard that kidnapped Tina in the
    beginning.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
                                  BUZZARD STRATEGY
                                      Hits: 110
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    Attack the eggs that he drops with the Power Sword.  When an egg is
    killed, he'll swoop down at you.  Now, equip the Fireballs.  Make it so he
    BARELY misses you.  The Fireballs will hit him.  After he runs out of eggs,
    he'll stick to swooping.  Continue with the Fireball strategy.  This becomes
    easy as you can get right in front of where you think he's going to start to
    go back up and hit him.  The number of hits looks like a lot, but it goes by
    QUICKLY with the Fireballs.
    
    
    Once you beat him, you'll get the Sky Bell.  After this fight, you'll find 
    Tina.  You have rescued her, therefore completing your mission.  The end?  No. 
    Now a phantom appears and kidnaps Tina.  He also informs you that he's 
    kidnapped the King.  You'll have to challenge him, but where do you find him?
    
                                 Waku-Waku Island
                                   Items: none
                                 ----------------
    
    You'll have a conversation with the Innkeeper, who'll tell you that they went
    to Fuwa-Fuwa Island.  He tells you that you'll need the Sky Bell to get to
    him.  You have the Sky Bell, so what are you waiting for?  I'll tell you
    what.  We need better equipment!  If you don't want to bother, skip ahead.
    Otherwise, go to the...
    
                               Puka-Puka Island Casino
                      Items: Boomerang, Light Sword, Light Armor
                      ------------------------------------------
    
    Now, play games until you get enough money to buy all of the above items.  I
    personally recommend Run for Doe.  Once you buy all three items, use the wing
    to get to...
    
                              Fuwa-Fuwa Island Summit
                                   Items: none
                              -----------------------
    
    Climb up the clouds all the way until you reach the second boss door.  Enter
    this to find... a pedestal.  Here, use the Sky Bell to climb up to the top of
    the sky to fight the Phantom.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
                            FINAL BOSS: PHANTOM STRATEGY
                                     Hits: 250
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    [Update: I went through and beat this game again today with the Light Shield,
    Power Sword, and Aqua Armor.  I realized how crappy the previous strategy was 
    and am now correcting it.  I might rewrite this thing soon.]
    
    Note: This strategy, in an effort to cater to people who were too lazy to get
          the Light equipment or Boomerang (by which I mean that I didn't feel like
          getting them), uses the Power Sword, Aqua Armor, Light Shield, Ax, and
          Dagger.  So no super equipment.
    
    All of his attacks take away a full heart container.
    
    The Phantom is crazy.  It seems hard at first.  His first form is that of a 
    wizard who creates a fireball shield and fires fireballs at you.  There are a 
    couple of ways to counter this.  If you have a lot of patience, you can spend 
    five minutes firing daggers at the Phantom.  This is by far the safest method.  
    Just stand on the far side of the screen, duck, and lay into him.  Be sure to 
    dodge his shield if it grows too wide.  Otherwise, you have to use the Power 
    Sword.  Stand really close to the Phantom, duck, and hit him a few times.  
    Because it can take a full heart container away, avoid being hit by his shield 
    at all costs.  He can also fire a fireball at you.  This is the attack that 
    follows the creation of the shield (you'll see him doing it; he looks like he's 
    casting a spell).  The fireball will go over you, even if you're standing.  
    However, as the match wears on, the fireball gets low to the point where you 
    have to duck.  So keep that in mind.
    
    Once you've killed this first form, the Phantom separates into two parts: a 
    head and a body.  This part is extraordinarily easy.  Ignore the head.  The 
    body does the exact same attacks as the first form did, but it goes down a lot 
    quicker.  Just move in and hit him with the Power Sword a whole lot.  If he 
    doesn't go down in the first round of swipes (which ends when the shield gets 
    near you), move back.  After the shield expands to a certain length, the 
    Phantom will phaze out, move around a bit, and end up on the opposite side of 
    the screen from where he was.  Don't let the illusions fool you (from when he 
    is moving around).  You can't hit them, and they can't hit you.  Your concern 
    should be the shield that is still rotating.  When the Phantom becomes solid 
    again on that far side of the screen, hit him some more.  He will probably go 
    down in this round.
    
    Now you've got the head to worry about, and for this I recommend using the Ax.  
    There's a good chance that, for the first part of the phase, the shield from 
    the body is still going.  Still worry about avoiding that.  To attack the 
    Phantom, jump and throw some Axes.  He has two attacks.  He'll swoop down at 
    you (this is where, if you're using a sword, you hit him.  Don't get hit by 
    him).  Whether or not he is in the process of swooping down or 
    just...uh...floating there, he has this fireball on the bottom of the cloak.  
    It doesn't get there for a minute, so use that time wisely.  Once you see the 
    fireball, it will, every second or two), fire three fireballs like-a this:
    
    -------------------------------------------------------------------------------
    Diagram 3.07a |
    --------------
    
                                   ---
                                  /o o\ 1
                                 /     \
                                /       \
                               /         \
                              /           \
                               /\/\/\/\/\/ 
                                    O 2
                                o   o   o  3
    
    ----------------------------------------
    1 - The Phantom.  Check out those eyes! |
    2 - The big fireball that generates...  |
    3 - The smaller fireballs.              |
    -------------------------------------------------------------------------------
    
    Sometimes the fireballs are closer.  One thing that might help to know is that 
    the Light Shield can actually absorb these fireballs.  If he gets you into a 
    corner -- and he will -- use that knowledge to your advantage.  Continue 
    jumping and throwing Axes at him until he turns into a shadow and does a cool 
    morphing thing.  The screen turns black, his eyes still shine, and WHOA THERE 
    IS A BIG EYEBALL THAT IS STARING AT YOU.
    
    Somehow, you've now landed on the moon or something.  The backdrop is 
    presumably the PALACE OF GREAT EVIL (isn't it always?), and you're on the path 
    leading there.  Symbolic (not really).  Anyway, the Phantom has now turned into 
    a giant, one-eyed scorpion, whom I will now refer to as Scorpion.  I'm good.
    
    The first form of the Scorpion is another form on which you should use the Ax.  
    His weak points are the two claws, so aim your Axes there.  Keep running 
    around, though.  He has two attacks as well.  When he shakes his claws and puts 
    them over his head, the Scorpion is going to dive down on you.  Make sure 
    you're out of the way.  His other attack is signalled by his pulling one claw 
    forward.  The Scorpion is about to launch a lot of fireballs.  The only way to 
    avoid these is to be on the inside (i.e., the side farthest away from the 
    claw).  If you're close to the corner, you'll have to jump.  Once he has shot 
    one round of fireballs at you, the other claw will do the same.  Make sure to 
    run to the other side of the arena when this happens.  Continue to dodge hte 
    fireballs and the claws while hitting the claws.  When both claws fall off, he 
    sprouts legs and a mean tail.
    
    This last form is ridiculously easy as long as you use the Dagger.  As weak as 
    it is, there is no better weapon.  He will charge to one side of the arena, 
    swing his tail at the ground a few times (note: your Daggers cannot penetrate 
    the tip of his tail), and run back to the other side.  To avoid him, get a 
    running jump, and jump over him as he is running at you.  Your target is the 
    Scorpion's eye.  Once you are safely on the other side, throw as many Daggers 
    as you can at the eye, then avoid him again.  Repeat the process to beat the 
    game!
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                 IV. Appendices
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~0
    | 4.01: Bosses |
    0=~=~=~=~=~=~=~0
    
    Here is the way it works:
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    Boss name: Whatever name I came up with for the boss.
    Location: Where he is found
    Hits: This is the amount of hits it takes to beat him with the recommended
    weapon.  The recommended weapon is whatever sword you got in that stage,
    unless otherwise indicated.
    Strategy: The strategy to beat him goes here, silly! =)
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    Boss name: Mad Tree
    Location: Poka-Poka Island
    Hits: 45 (with recommended weapon)
    Strategy: I highly recommend you use the dagger for this.  It takes longer,
    but makes it easier.  Anyways, just hit him with a dagger when his hands are
    low.  After quite a bit of hits, he'll drop his mouth, and shrink.  15 hits
    later, he'll do it again.  This time, it is so low, that you don't have to
    worry about the hands.  When he gets ready to throw an apple at you, go to
    the other side, and start hitting him with daggers.  When he reaches up to
    shake apples from the tree, hit him will all of the daggers you can.  He'll
    be gone in no time.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    Boss name: Bowser's cousin
    Location: Boa-Boa Island Cave
    Hits: 15
    Strategy: For this, use the silver sword.  This guy shoots fireballs (hence
    the reason I call him Bowser's cousin) from his mouth, and is only vulnerable
    in the head.  So, what I recommend doing is hitting him three times, then
    backing off to avoid the fireball.  Keep this up until he is defeated.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    Boss name: Mammoth
    Location: Hiya-Hiya Island
    Hits: 25
    Strategy: First (this should take 5 hits), you must avoid his ice balls,
    while attacking his ice cage.  Once he is free, he will charge at you, and
    swing his trunk at you.  When he is swinging his trunk, carefully make your
    way to his face, and hit him.  To avoid his charge, jump when he is about to
    hit you [you should be at the opposite side of the room). He is hard, but you
    will win eventually =)]
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    Boss Name: Turtle
    Location: Boa-Boa Island
    Hits: 15
    Strategy: Once he lands, he'll poke his head out.  Hit it, then jump, as he
    will shoot a turtle at you.  After 5 hits, he will poke his head out, and
    close his eyes.  You cannot hit him like this.  He is about to shoot a group
    of turtles at you.  Wait until the last minute, then jump.  He will then duck
    in to his shell, and fly off.  Now, he'll use an attack where he spins around
    at you.  To avoid this, duck.  Now, he'll come at you, and start shooting
    turtles at you.  Avoid these, and maybe kill some.  Then, the battle will
    basically start over, except he'll be faster/shoot more turtles.  After you
    have gotten 14 hits on him, he'll duck in to his shell.  One more hit, and
    he's done!
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    Boss Name: Giant Cougar
    Location: Cave north of Sala-Sala Island
    Hits: 33
    Strategy: This is pretty simple.  Just hit his head, and avoid his jumps.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    Boss name: Octopus
    Location: Puka-Puka Island
    Hits: 21
    Strategy: This is one of the harder fights.  First, he'll stab you with his
    tentacles.  Avoid these (you cannot do any harm to them yet).  Now the entire
    head will come up.  He will stretch his head upwards when you hit his
    tentacle.  This is when you should hit him.  Note that during this, he's
    shooting nuts at you.  Now he'll shoot out ink, making it harder to see.
    Repeat this process until he is destroyed.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    Boss name: Mummy
    Location: Sala-Sala Island
    Hits: 58
    
    16 per hand
    
    16 for the body
    
    26 for the head
    
    Strategy: EQUIP THE CRYSTAL SWORD (IF YOU HAVEN'T ALREADY).  At the
    beginning, hit his hands, only when they come down to attack you, or the
    tape'll hit you.  Dodge his hands, and then hit them.  Now, equip the axe.
    Throw your axe up to hit the body.  WATCH OUT FOR THE TAPE.  IT CAN TAKE 1
    FULL HEART AWAY.  I might mention, if it'd help you relax, that he can only
    hurt you if you jump.  The best way of hitting him here is to run across the
    room.  Once you reach the other side, jump, and throw an axe at him.  Repeat
    this until the body is gone.  Now you have the head to deal with.  The head
    will float around the room shooting stuff at you.  Dodge the head and its
    projectiles while hitting it with your axe.  Keep this up until the head goes
    down, and you beat Sala-Sala Island!
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    Boss Name: Buzzard
    Location: Fuwa-Fuwa Island
    Hits: 110
    Strategy: Attack the eggs that he drops with the Power Sword.  When an egg is
    killed, he'll swoop down at you.  Now, equip the Fireballs.  Make it so he
    BARELY misses you.  The Fireballs will hit him.  After he runs out of eggs,
    he'll stick to swooping.  Continue with the Fireball strategy.  This becomes
    easy as you can get right in front of where you think he's going to start to
    go back up and hit him.  The number of hits looks like a lot, but it goes by
    QUICKLY with the Fireballs.
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    Boss Name: Phantom
    Location: Skies above Fuwa-Fuwa Island
    Hits: 250(!)
    Strategy: 
    
    [Update: I went through and beat this game again today with the Light Shield,
    Power Sword, and Aqua Armor.  I realized how crappy the previous strategy was 
    and am now correcting it.  I might rewrite this thing soon.]
    
    Note: This strategy, in an effort to cater to people who were too lazy to get
          the Light equipment or Boomerang (by which I mean that I didn't feel like
          getting them), uses the Power Sword, Aqua Armor, Light Shield, Ax, and
          Dagger.  So no super equipment.
    
    All of his attacks take away a full heart container.
    
    The Phantom is crazy.  It seems hard at first.  His first form is that of a 
    wizard who creates a fireball shield and fires fireballs at you.  There are a 
    couple of ways to counter this.  If you have a lot of patience, you can spend 
    five minutes firing daggers at the Phantom.  This is by far the safest method.  
    Just stand on the far side of the screen, duck, and lay into him.  Be sure to 
    dodge his shield if it grows too wide.  Otherwise, you have to use the Power 
    Sword.  Stand really close to the Phantom, duck, and hit him a few times.  
    Because it can take a full heart container away, avoid being hit by his shield 
    at all costs.  He can also fire a fireball at you.  This is the attack that 
    follows the creation of the shield (you'll see him doing it; he looks like he's 
    casting a spell).  The fireball will go over you, even if you're standing.  
    However, as the match wears on, the fireball gets low to the point where you 
    have to duck.  So keep that in mind.
    
    Once you've killed this first form, the Phantom separates into two parts: a 
    head and a body.  This part is extraordinarily easy.  Ignore the head.  The 
    body does the exact same attacks as the first form did, but it goes down a lot 
    quicker.  Just move in and hit him with the Power Sword a whole lot.  If he 
    doesn't go down in the first round of swipes (which ends when the shield gets 
    near you), move back.  After the shield expands to a certain length, the 
    Phantom will phaze out, move around a bit, and end up on the opposite side of 
    the screen from where he was.  Don't let the illusions fool you (from when he 
    is moving around).  You can't hit them, and they can't hit you.  Your concern 
    should be the shield that is still rotating.  When the Phantom becomes solid 
    again on that far side of the screen, hit him some more.  He will probably go 
    down in this round.
    
    Now you've got the head to worry about, and for this I recommend using the Ax.  
    There's a good chance that, for the first part of the phase, the shield from 
    the body is still going.  Still worry about avoiding that.  To attack the 
    Phantom, jump and throw some Axes.  He has two attacks.  He'll swoop down at 
    you (this is where, if you're using a sword, you hit him.  Don't get hit by 
    him).  Whether or not he is in the process of swooping down or 
    just...uh...floating there, he has this fireball on the bottom of the cloak.  
    It doesn't get there for a minute, so use that time wisely.  Once you see the 
    fireball, it will, every second or two), fire three fireballs like-a this:
    
    -------------------------------------------------------------------------------
    Diagram 4.01a |
    --------------
    
                                   ---
                                  /o o\ 1
                                 /     \
                                /       \
                               /         \
                              /           \
                               /\/\/\/\/\/ 
                                    O 2
                                o   o   o  3
    
    ----------------------------------------
    1 - The Phantom.  Check out those eyes! |
    2 - The big fireball that generates...  |
    3 - The smaller fireballs.              |
    -------------------------------------------------------------------------------
    
    Sometimes the fireballs are closer.  One thing that might help to know is that 
    the Light Shield can actually absorb these fireballs.  If he gets you into a 
    corner -- and he will -- use that knowledge to your advantage.  Continue 
    jumping and throwing Axes at him until he turns into a shadow and does a cool 
    morphing thing.  The screen turns black, his eyes still shine, and WHOA THERE 
    IS A BIG EYEBALL THAT IS STARING AT YOU.
    
    Somehow, you've now landed on the moon or something.  The backdrop is 
    presumably the PALACE OF GREAT EVIL (isn't it always?), and you're on the path 
    leading there.  Symbolic (not really).  Anyway, the Phantom has now turned into 
    a giant, one-eyed scorpion, whom I will now refer to as Scorpion.  I'm good.
    
    The first form of the Scorpion is another form on which you should use the Ax.  
    His weak points are the two claws, so aim your Axes there.  Keep running 
    around, though.  He has two attacks as well.  When he shakes his claws and puts 
    them over his head, the Scorpion is going to dive down on you.  Make sure 
    you're out of the way.  His other attack is signalled by his pulling one claw 
    forward.  The Scorpion is about to launch a lot of fireballs.  The only way to 
    avoid these is to be on the inside (i.e., the side farthest away from the 
    claw).  If you're close to the corner, you'll have to jump.  Once he has shot 
    one round of fireballs at you, the other claw will do the same.  Make sure to 
    run to the other side of the arena when this happens.  Continue to dodge hte 
    fireballs and the claws while hitting the claws.  When both claws fall off, he 
    sprouts legs and a mean tail.
    
    This last form is ridiculously easy as long as you use the Dagger.  As weak as 
    it is, there is no better weapon.  He will charge to one side of the arena, 
    swing his tail at the ground a few times (note: your Daggers cannot penetrate 
    the tip of his tail), and run back to the other side.  To avoid him, get a 
    running jump, and jump over him as he is running at you.  Your target is the 
    Scorpion's eye.  Once you are safely on the other side, throw as many Daggers 
    as you can at the eye, then avoid him again.  Repeat the process to beat the 
    game!
    
    +*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+*+
    
    0=~=~=~=~=~=~=0
    | 4.02: Magic |
    0=~=~=~=~=~=~=0
    
    Spell Name: Feather
    Spell Cost: 1 bottle.
    Spell Use: It takes you back to the beginning of the stage
    
    Spell Name: Recovery
    Spell Cost: 2 Bottles
    Spell Use: Heal about 1/2 of a heart
    
    Spell Name: Tie
    Spell Cost: 3 Bottles
    Spell Use: This will temporarily freeze all of your enemies.
    
    Spell name: Wing
    Spell Cost: 4 bottles
    Spell Use: This can transport you to the following places:
    
    Waku-Waku Island
    ----------------
    1. Entrance
    
    Poka-Poka Island
    ----------------
    1. Entrance
    2. Hot Spring
    
    Hiya-Hiya Island
    ----------------
    1. Entrance
    2. Hot Spring
    
    Boa-Boa Island
    --------------
    1. Entrance
    2. Hot spring
    
    Puka-Puka Island
    ----------------
    1. First island
    2. Hot Spring
    
    Sala-Sala Island
    ----------------
    1. Entrance
    2. Hot spring
    
    Fuwa-Fuwa Island
    ----------------
    1. Entrance
    2. Hot Spring
    3. Hot spring near Summit
    
    This is BY FAR my favorite spell!
    
    Spell Name: Blizzard
    Spell Cost: 5 Bottles
    Spell Use: It summons a Blizzard attack which instantly kills all on-screen
    enemies!  This doesn't work against bosses, however.
    
    Spell Name: Power Boost
    Spell Cost: 6 Bottles
    Spell Use: THIS MAKES YOU INVINCIBLE!!!  The effect lasts for about 15
    seconds
    
    Spell Name: Blaze
    Spell Cost: 7 Bottles
    Spell Use: This summons a Blaze attack that kills all enemies that you can
    see.  It doesn't work against bosses ='(
    
    Spell Name: Cure
    Spell Cost: 8 Bottles
    Spell Use: One word*: FULL RECOVERY!!!!!
    
    * = Don't send emails about that.
    
    0=~=~=~=~=~=~=~=0
    | 4.03: Weapons |
    0=~=~=~=~=~=~=~=0
    
    Weapon Name: Fist
    Location: none
    Description: uh... very short ranged and weak.  Thank goodness that you get a
    new weapon quickly!
    
    Weapon Name: Silver Sword
    Location: Poka-Poka Island
    Description: It can break most rocks that you encounter.
    
    Weapon Name: Dagger
    Location: Poka-Poka Island
    Description: It has a very long range, but is still weak.
    
    Weapon Name: Fire Sword
    Location: Hiya-Hiya Island
    Description: It can break pillars of ice and is powerful against Ice enemies.
    
    Weapon Name: Ice Sword
    Location: Boa-Boa Island
    Description: It is very powerful against Fire enemies.
    
    Weapon Name: Thunder Sword
    Location: Puka-Puka Island
    Description: It works well in water.
    
    Weapon Name: Shovel
    Location: Cave north of Sala-Sala Island
    Description: It digs.  Don't use it for anything else.  Ever.
    
    Weapon Name: Fireballs
    Location: Poka-Poka Island
    Description: Two fireballs surround you (like the Jupiter + Salamander
                 combination in Castlevania: Circle of the Moon), and continue to 
                 spin around you for about 10 seconds.
    
    Weapon Name: Crystal Sword
    Location: Sala-Sala Island
    Description: More powerful than mere metal.  This is a strong weapon.
    
    Weapon Name: Axe
    Location: Sala-Sala Island
    Description: Basically an advanced version of the dagger - more powerful, and
                 can go high.  The only down side is that it doesn't go all the way 
                 across the screen, but the height it gets rectifies that.  Plus, 
                 we get classic Adventure Island sound effects for it!
    
    Weapon Name: Power Sword
    Location: Fuwa-Fuwa Island
    Description: This can break all of the rocks that you find on Fuwa-Fuwa, and
                 is a decent weapon.
    
    Weapon Name: Boomerang
    Location: Puka-Puka Casino
    Description: You throw it and it comes back.  Easy!  Quite powerful too.
    
    Weapon Name: Light Sword
    Location: Puka-Puka Casino
    Description: The most powerful sword in the game.  This is EXTREMELY
                 POWERFUL.  Could possibly be a powerful sword, too.
    
    0=~=~=~=~=~=~=~=0
    | 4.04: Shields |
    0=~=~=~=~=~=~=~=0
    
    Shield Name: None
    Location: None
    Description: Absorbs all attacks that aren't...uh...used at all.
    
    Shield Name: Fire Shield
    Location: Hiya-Hiya Island
    Description: It can absorb most snowballs that are thrown.
    
    Shield Name: Ice Shield
    Location: Boa-Boa Island
    Description: It can absorb most fireballs that are thrown.
    
    Shield Name: Aqua Shield
    Location: Sala-Sala Island
    Description: Absorbs MOST flying objects (not actually most, but some)*.
    
    Shield Name: Light Shield
    Location: Puka-Puka Casino
    Description: Absorbs all flying objects (not actually all, but most)*.
    
    *This does not include enemies.
    
    0=~=~=~=~=~=~=0
    | 4.05: Armor |
    0=~=~=~=~=~=~=0
    
    Armor Name: None
    Location: On you.
    Description: You take the full blunt of all attacks!
    
    Armor Name: Fire Armor
    Location: Hiya-Hiya Island
    Description: Lowers damage of Ice attacks.
    
    Armor Name: Ice Armor
    Location: Poka-Poka Island
    Description: Lowers damage of Fire attacks.
    
    Armor Name: Aqua Armor
    Location: Puka-Puka Island
    Description: Lowers damage of Water attacks.
    
    Armor Name: Light Armor
    Location: Puka-Puka Casino
    Description: Lowers damage of all attacks.
    
    0=~=~=~=~=~=~=~=~=~=0
    | 4.06: "Equipment" |
    0=~=~=~=~=~=~=~=~=~=0
    
    NOTE: Equipment is just the name of the menu.  A better name would be KEY
    ITEMS.  This is especially since you cannot equip any of this.
    
    Item Name: Light Stone
    Location: Poka-Poka Island
    Description: Submerges the Light gate
    
    Item Name: Sun Stone
    Location: Boa-Boa Island Cave
    Description: Submerges the Sun gate
    
    Item Name: Star Stone
    Location: Hiya-Hiya Island
    Description: Submerges the Star gate
    
    Item Name: Aqua Stone
    Location: Boa-Boa Island
    Description: Submerges the Aqua gate
    
    Item Name: Moon Stone
    Location: Puka-Puka Island
    Description: Submerges the Moon gate
    
    Item Name: Ice Bell
    Location: Cave near Hiya-Hiya Island
    Description: Summons the Ice Giant, which breaks down the barrier to Hiya-Hiya
                 Island
    
    Item Name: Sun Ring
    Location: Cave near Sala-Sala Island
    Description: Causes volcanoes to erupt which breaks down the barrier to Boa-
                 Boa Island
    
    Item Name: Power Fan
    Location: Cave north of Sala-Sala Island
    Description: Causes tornadoes, which breaks down the barrier to Puka-Puka
                 Island
    
    Item Name: Elven Flute
    Location: Sala-Sala Island
    Description: Use this in stone structures to cause an earthquake to get to
                 the secret area!
    
    Item Name: Sky Bell
    Location: Fuwa-Fuwa Island
    Description: Use this in the empty boss room atop Fuwa-Fuwa Island to get to
                 the Final Boss!
    
    Life Bottles:
    
    Poka Poka Isle Pond (must be drained)
    
    0=~=~=~=~=~=~=~=~0
    | 4.10: Bestiary |
    0=~=~=~=~=~=~=~=~0
    
    Note: It was hard to count for the fireballs, so that might not be as accurate.
    
    Note: For the boomerang counts, it is for each time that the boomerang hits the
          foe (normally two per throw)
    
    Plant: hits: 2 (fist) 1 (ss) loc: po
    fox: hits: 3 (fist) loc: po
    roly-poly: hits: 2 (fist) 1 (ss) loc: po
    crow: hits: 1 (fist) 1 (ss) loc: po
    Pig: hits: 4 (fist) loc: po
    fish: hits: 4 (fist) 2 (ss)
    *TREE: Hits: 45 (fist) 24 (ss) 10 (fs) 8 (is) 7 (ts) 6 (cs) 5 (ps) 3 (ls) 
                 21 (fire) 3 (boom) 6 (ax) N/A (shovel) 46 (da)
    
    *A. Turtle: Hits: 32 (fist) 16 (ss) 7 (fs) 6 (is) 5 (ts) 4 (cs) 4 (ps) 2 (ls)
                      32 (da) 14 (fire) 2 (bo) 4 (ax) N/A (sh)
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 4.11: PAR/GameGenie Codes |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    These are courtesy of about.com and Darth Nemesis.  They're not mine.  The PAR
    codes don't have dashes in them; the GameGenie codes do.
    
    Full Health:                         - 7E011A00R + 7E011E00
    
    Full Magic:                          - 7E011C00R + 7E012000
    
    All spells:                          - 7E01200E
    
    Light Gate Down                      - 7E013101
    
    Sun Gate Down                        - 7E013201
    
    Star Gate Down                       - 7E013301
    
    Aqua Gate Down                       - 7E013401
    
    Moon Gate Down                       - 7E013501
    
    Invincibility                        - C29B-EF0F 
    
    Loads of cash                        - CB45-ED6D 
    
    Small potions do not restore energy  - C2B4-7D8E 
    
    Fall slowly                          - DFF1-770B 
    
    No falls                             - DDF1-770B*
    
    Have Item Codes.  To work these, input this code:
    
    7E04xx01 and replace the xx with the number that corresponds to the item you
    wish to have.
    
    4D - (No Weapon)
    4E - Silver Sword
    4F - Fire Sword
    50 - Ice Sword
    51 - Thunder Sword
    52 - Crystal Sword
    53 - Power Sword
    54 - Light Sword
    55 - Dagger
    56 - Fireballs
    57 - Boomerang
    58 - Ax
    59 - Shovel
    5A - (No Armor)
    5B - Fire Armor
    5C - Ice Armor
    5D - Aqua Armor
    5E - Light Armor
    5F - (No Shield)
    60 - Fire Shield
    61 - Ice Shield
    62 - Aqua Shield
    63 - Light Shield
    64 - Magic Wand
    65 - (No Equipment)
    66 - Ice Bell
    67 - Sun Ring
    68 - Power Fan
    69 - Elven Flute
    6A - Sky Bell
    6B - Light Stone
    6C - Sun Stone
    6D - Star Stone
    6E - Aqua Stone
    6F - Moon Stone 
    70 - Thunder Spell
    71 - Star Spell
    72 - Sun Spell
    73 - Aqua Spell
    74 - Moon Spell
    7D - Shove
    7E - Up Jab
    7F - Down Jab
    
    *Disable this code to return to ground level. 
    
    0~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 4.13: Shops/Casino Lists |
    0~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    You have no idea how close I was to naming this, "PLACES WHERE YOU CAN EARN AND
    SPEND MONEY."  Sadly, the all-caps title wasn't really catchy, so here this is.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                  V. Last Words
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 5.01: Copyright Information |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    Super Adventure Island 2 and all characters, stages, items, and other related 
    things are copyright Hudson Soft, 1996.  This guide/FAQ/walkthrough is 
    copyrighted (c) 2001-2004 to Trace Jackson and is the intellectual property of
    Trace Jackson.  This guide/FAQ/walkthrough is protected under International
    Copyright Laws.  Please feel free to put this anywhere you like, as long as I
    get credit for it.  After all, this is to help the readers!  It should be
    spread around!  I WOULD like it if you emailed me asking for permission, but
    it's not necesary.  Just realize that the latest updates to this guide can and
    will always be found at IGN FAQs (faqs.ign.com), GameFAQs (www.gamefaqs.com),
    and Meowthnum1.com (www.meowthnum1.com).
    
    The following are sites that can not use my work. If you see these sites using
    any of my FAQs, please e-mail me ASAP. Each of these websites are sites that
    have plagiarized myself or others in the past, or simply taken our works
    without our prior permission. Since they do not have enough respect for the
    authors (or an ignorance of the law), I am expressly forbidding them from using
    my work. I will not condone such sites that partake in these actions.
    
       911 Codes                     http://911codes.com
       9 Lives                       http://www.9lives.ru/eng/
       Bean's PSX Dimension          http://www.bean.dk/psx/index.htm
       Cheat Code Central            http://www.cheatcc.com
       Cheat Index                   http://cheatindex.com
       Cheat Matrix                  http://cheatmatrix.com
       Cheat Search                  http://cheatsearch.com
       Cheatstop                     http://www.panstudio.com/cheatstop/
       CNET Gamecenter               http://games.netscape.com/Faqs/
       Console Domain                http://www.consoledomain.co.uk
       Dirty Little Helper           http://dlh.net
       Dark Station                  http://www.darkstation.com/
       Dreamland                     http://kirby.pokep.net
       Games Domain                  http://www.gamesdomain.com
       Game Express                  http://www.gameexpress.com
       Games Over                    http://www.gamesover.com/
       Mega Games                    http://www.megagames.com
       Square Haven                  http://www.square-haven.net
       Ultimate System               http://www.flatbedexpress.com
       VideoGaming.net               http://www.videogaming.net/
    
    
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    | 5.02: Revision History |
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    
    Version 0.5: The initial release of the guide.  The walkthrough is complete
                 up to Boa-Boa Island.  That is how the boss part is.  Spells are 
                 completed up to feather (wow).  Basics are done.
    
    Version FINAL: The walkthrough is finished.  The spells are all done.  The
                   bosses are done.  The equipment is done.  Everything...done.
    
    Version FINAL: I added some ASCII art.  And you thought that would be the
                   last update... =P
    
    Version FINAL: OK, this is really, REALLY the final update.  I fixed
                   something that had been bugging me for awhile: the magic spells 
                   section.  It has so much more in it, that I felt I REALLY needed 
                   to change the Table of Contents section.
    
    Version 2.0: Took out my email and added an ezboard.
    
    Version 2.1: Reformatted the guide, added a new email, and added the lovely
                 ASCII art you see there at the top.
    
    Version 2.2: Redid the box; added some pretty ASCII to go with the bosses.
    
    Version 3.0: Added some boss info; reformatted the guide.
    
    Version 3.1: Due to excessive boredom, I beat the game again and revised my
                 strategy for the Phantom.  Hopefully I'll do a rewrite later.
                 There is also a bestiary in progress.  Just ignore it.
    
    0=~=~=~=~=~=~=~=0
    | 5.03: Credits |
    0=~=~=~=~=~=~=~=0
    
    -Shoecream (http://losmonos.netfirms.com/faqs/) for creating that awesome 
     center-er tool.  That helps so much.
    
    -CJayC (http://www.gamefaqs.com) for being a great guy, and creating GameFAQs.
    
    -SpellCheck.net (http://www.dictionarycom.com and http://www.spellcheck.net) 
     for spell checking this thing.
    
    -102.9 (http://www.1029i.com) - The Point (Jacksonville) for providing me with
     good 80s music while writing (80s). 
    
    -Cool 96.9 (http://www.cool989.com) of Jacksonville for music (Oldies).
    
    -Al Amaloo (http://www.about.com) for the GameGenie codes
    
    -Darth Nemesis 
     (http://db.gamefaqs.com/console/snes/file/super_adventure_island_2_par.txt) 
     for the PAR codes
    
    
    0=~=~=~=~=~=0
    | 5.04: End |
    0=~=~=~=~=~=0
    
    Yeah, now THAT'S a good one.  Anyway, I hope you enjoyed this and I hope it
    helped.  Sorry for any cheap humor.  See you in any future guides that I write.
    If you need anything, just email me!
    
    To get a free Meowthnum1 t-shirt, get a blank t-shirt and write, "I [heart]
    Trace!"
    
     -Trace "Meowthnum1" Jackson