===============================================================================
                                Super Mario Kart
                                  General FAQ
                           By: Dark Vortex (Quan Jin)
                            darkvortexfaqs@ymail.com
                                  Version 1.1
===============================================================================

This guide may be found on the following sites:

[http://www.gamefaqs.com]--------------------------------------------[GameFAQs]
[http://www.gamespot.com]--------------------------------------------[GameSpot]
[http://faqs.ign.com]------------------------------------------------[IGN FAQs]
[http://www.neoseeker.com]------------------------------------------[Neoseeker]
[http://www.dlh.net]--------------------------------------[Dirty Little Helper]
[http://www.cheats.de]----------------------------------------------[Cheats.de]
[http://www.supercheats.com]--------------------------------------[SuperCheats]
[http://www.honestgamers.com]------------------------------------[HonestGamers]

This guide is copyright (c)2005-2006 Quan Jin

===============================================================================
                              Table Of Contents
===============================================================================

      1. Introduction...............................................[1000]
      2. FAQ........................................................[2000]
      3. Basics.....................................................[3000]
            3.1. Controls...........................................[3100]
            3.2. Options............................................[3200]
      4. Characters.................................................[4000]
      5. Tracks.....................................................[5000]
            5.1. Mushroom Cup.......................................[5100]
            5.2. Flower Cup.........................................[5200]
            5.3. Star Cup...........................................[5300]
            5.4. Special Cup........................................[5400]
      6. Items......................................................[6000]
      7. Racing Strategy............................................[7000]
      8. Version History............................................[8000]
      9. Legal Information..........................................[9000]
      10. Credits And Closing......................................[10000]

      To find a section quickly, press Ctrl-F and type in either the name 
      of the section along with its content number (ie. 1., 2., 3., etc.)
      OR you can use the codes on the far right. Simply type in the 
      brackets with the code number to get a jump. 

===============================================================================
                              1. Introduction                           [1000]
===============================================================================

Super Mario Kart has always been one of my favorite games for the SNES. 
Recently, we can see a lot of Mario Kart spin-offs on the N64, GBA, etc. I 
decided to sit back down with my dusty SNES, and try it out again. Nostalgia?
Hell yeah. 

This guide is designed to help a player make his way through the game, and 
race in everything that Super Mario Kart has to offer. Hopefully, you find it
useful. 

===============================================================================
                                  2. FAQ                                [2000]
===============================================================================

+-----------------------------------------------------------------------------+

          [Q] How do I unlock the Special Cup?

          [A] You have to complete the three default cups on 100cc. 

+-----------------------------------------------------------------------------+

          [Q] I completed all three cups and got the trophy for each. How come
              I can't play Special Cup?

          [A] Make sure that you completed them on 100cc. Beating everything on
              50cc doesn't make a difference. 

+-----------------------------------------------------------------------------+

          [Q] What does 50cc, 100cc, and (unlockable) 150cc mean?

          [A] Those are racing classes. At 50cc, enemy karts go very slowly. At 
              higher classes, enemy karts will go faster. Imagine it as a 
              difficulty meter. 50cc is easy; 100cc is intermediate; and 
              150cc is expert. 

+-----------------------------------------------------------------------------+

          [Q] How do I unlock the 150cc?

          [A] Beat all FOUR cups on 100cc. 

+-----------------------------------------------------------------------------+

===============================================================================
                                3. Controls                             [3000]
===============================================================================

For those that got the game without the manual, the controls are below. I
assume you know what a SNES controller looks like. 

[-----------------------------------------------------------------------------]


                                    #|---- Start Button
             L Button --|          ##|        |-- R Button
                     ___|__________#_|________|___
                   ,'                |        _   `.
                  /    _             |       |_|-------------- X Button
                 /   _| |_           |     _     _   \                
          |-------- |_ O _|          | |--|_|   |_|------ A Button
          |      \    |_|       //  // |      _      /
     Control Pad  \           __|______|_    |_|    /
                   `._______,'  |      | `.___|___,'
                                |  Y Button   |
                                |             |-------- B Button
                                |------- Select Button

Control Pad ~
-----------
     ~ Move your character while driving.
     ~ Up and down buttons can be used to toss banana peels forward or shells
       backwards, etc. 
     ~ Move menu cursor. 

Select Button ~
-------------
     ~ Initiates the behind view. 
 
Start Button ~
------------
     ~ Pause the game. 

L Button ~
--------
     ~ Have your character "hop".

R Button ~
--------
     ~ Have your character "hop".

A Button ~
--------
     ~ Uses Item that you have picked up. 

B Button ~
--------
     ~ Accelerate. 
     ~ Select menu items. 

X Button ~
--------
     ~ Initiates the behind view. 
 
Y Button ~
--------
     ~ Brake. 

===============================================================================
                               4. Characters                            [4000]
===============================================================================

For Super Mario Kart, you have the choice of eight different characters. Each
of them drives differently depending on their style. See which one is best
for you. 

[-----------------------------------------------------------------------------]

     Mario ~
     =---=
          It wouldn't make sense if the great Mario weren't in this game. 
          After all, it is Super Mario Kart! Mario may be fat, but he's pretty
          speedy. Mario can also hold his own against many of the thinner
          players, but he's crushed by Bowser or Donkey Kong Jr. Even so, 
          he has mediocre speed and good handling. 

     Luigi ~
     =---=
          Luigi is Mario's younger brother who always seems to get the lesser
          fame. Unsurprisingly, Luigi and Mario have practically the same 
          stats. Luigi has good speed and is easy to control. Overall, the
          green plumber is not bad. However, there are better characters (in
          my opinion). 

     Peach ~
     =---=
          Princess Peach has great speed, but her handling suffers because
          of it. You'll find that taking turns at high speeds will cause you
          to drift; thus reducing speed. If you are using her, make sure that
          you brake before entering sharp turns. In conclusion, Peach can do
          well on straightaway tracks, but with a lot of turns, she loses it.

     Yoshi ~
     =---=
          Being Mario's lizard companion; Yoshi is the little green dinosaur 
          that everyone loves. This little critter absolutely blows everyone
          away with his incredible acceleration, but he can't turn for crap.
          If you enter a turn with too much speed, Yoshi will skid out of 
          control. The solution to this? Brake as much as possible. If that's
          too much work for you, pick something else. 

     Bowser ~
     =----=
          Because he's big and bulky, Bowser really sucks with acceleration. 
          His handling also suffers because of his enormous girth. However, he
          does have one strength. Bowser won't be pushed around by any other
          character (apart from Donkey Kong Jr.). I don't see how that's TOO
          effective in races, but oh well. 

     Donkey Kong Jr. ~
     =-------------=
          Donkey Kong Jr. is virtually the same thing as Bowser. He's big and
          can push others out of his way. Sure he can knock the coins out of
          others, but he can't accelerate, and handling is only sub-par. 
          Donkey Kong Jr. is quite a difficult character to use. That's 
          probably why he's so unpopular. 

     Koopa ~
     =---=
          The Koopa rocks the track with great acceleration and handling. 
          Although a lightweight, the Koopa can avoid his bigger foes by 
          simply speeding away. Take advantage of his amazing handling. I  
          barely brake because of it. 

     Toad ~
     =--=
          Being tiny, Toad can zoom past other cars easily. His handling is
          amazing as well. In races though, you'll have to be careful of 
          practically everyone. Just by bumping into you, the bigger foes can
          steal your coins pretty quickly. 

===============================================================================
                                 5. Tracks                              [5000]
===============================================================================

For the tracks, I'll list them in the order in which you reach them. 
Strategies will be provided, as well as shortcuts and any other miscellaneous
information. Although you can tackle the cups in any order, I suggest taking
them in the order that the game would expect you to unless you know what you
are doing. 

      Map Key ~
        ===== <-- Starting Point
        -+-+- <-- Alternative Route
        [] [] <-- Items
        ]   [ <-- Jump
        >>>>> <-- Turbo Pad
        ##### <-- Special Track (Read desc. on map)

-------------------------------------------------------------------------------
                             5.1. Mushroom Cup                          [5100]
-------------------------------------------------------------------------------

The Mushroom Cup is the first option you can choose. The tracks here are very
easy. If you're a beginner, suggest starting here. 

     =================================
     M A R I O   C I R C U I T   O N E
     =================================

              @@@@
           @@@@@@@@@@
        @@@@@@  @@@@@@@@@      Being the first track, you can expect it
     @@@@@          @@@@@@@@@      expect it to be pretty easy. A lot of
   @@@@@                @@@@@@@@@      this track is just straightaway,
  @@@@@                     @@@@@@@@@     so don't worry, if your turning
  @@@@@                        @@@@@@@@     skills aren't up to par. I 
  [][]@                            @@@@@@@     wouldn't even suggest taking
  @[][]                                @@@@@@    the alternative route unless
  [][]@                                  @@@@@    you have a mushroom to boost
  @@@@@                                   @@@@@   your car. There's no need to
  @@@@@                 @@@               =====   brake on this track. Just 
  @@@@@              @@@@@@@@@            @@@@@   let go of the acceleration
  @@@@@           @@@@@@@@ @@@@@          @@@@@   button for a second. That
  @@@@@         @@@@@@@     @@@@@         @@@@@   should slow you enough to
  @@@@@@     @@@@@@@         @@@@@        @@@@@   take the turn. 
   @@@@@@@@@@@@@@@            @@@@@       @@@@@
    @@@@@@@@@@@-+-+-+-+-+-+-+-+@@@@@      @@@@@
      @@@@@@@                   @@@@@     @@@@@
                                 @@@@@   @@@@@
                                  @@@@@@@@@@@
                                     @@@@@

     ===============================
     D O N U T   P L A I N S   O N E 
     ===============================

                        Bridge
                         _|_
                        |   |
         @@@@@@@@@@@@@@@#####@@@@@@@@@@@@@@@@@
      @@@@@@@@@@@@@@@@@@#####@@@@@@@@@@@@@@@@@@   This track is pretty simple
    @@@@@@@@@                              @@@@@   for the most part. You have
  @@@@@@            @@@@@@                @@@@@   one long straightaway not
 @@@@@           @@@@@@@@@@@            @@@@@   too far into the race. However,
 @@@@@         @@@@@     @@@@@         @@@@@   the problem here is the big
 [][]@         @@@@@      @@@@@       @@@@@  hairpin turn. Don't worry, it's
 @[][]          @@@@@      @@@@@    @@@@@    not that difficult to traverse.
 [][]@           @@@@@      @@@@@     @@@@@    I can pass it fine without even
 @@@@@            @@@@@     @@@@@       @@@@@   braking (just lifting the 
 =====             @@@@@     @@@@@       @@@@@   finger off the acceleration).
 @@@@@             @@@@@     @@@@@        @@@@@
 @@@@@              @@@@@     @@@@@       @@@@@
  @@@@@@            @@@@@      @@@@@     @@@@@
    @@@@@@@@@@@@@@@@@@@@        @@@@@@@@@@@@@
      @@@@@@@@@@@@@@@@            @@@@@@@@@


     ===============================
     G H O S T   V A L L E Y   O N E
     ===============================
                  
  @@@@@@@@@@@@@@@@@@@       @@@@@@@@@@@@@@@@@@
  @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@   You might be thinking, "All
  @@@@@              @@@@@@@             [][]@   straights? Pfft, this will
  @@@@@                                  @[][]   be easy." Well, think again,
  @@@@@                                  [][]@   as a lot of the track does
  @@@@@                                  @@@@@   not have walls. That means
  []@[]                                  =====   you can fall off, which will
  @@@@@                                  @@@@@   really hurt your time. Try
  @@@@@                                  @@@@@   not to be stupid, and know
  @@@@@                                  @@@@@   where you are turning. Also,
  @@@@@                                  @@@@@   the alternative route toward
  @@@@@@@@@@@@@]  [@@@@@@@@ +-+ @@@@@@@@@@@@@@   the end can only be done with
  @@@@@@@@@@@@@]  [@@@@@@@@              @@@@@   a feather. Pick that up if
                      @@@@@              @@@@@   want it. It's really a 
                      @@@@@@@@@@@@@@@@@@@@@@@@   pretty effective shortcut. 
                      @@@@@@@@@@@@@@@@@@@@@@@@   

     =================================
     B O W S E R   C A S T L E   O N E
     =================================

           Thwomps
              |
              |
   @@@@@@@@@@@#@@@@@@@@@@@@@@@[]@[]@[]@@@@@@@@@
   @@@@@@@@@@@#@@@@@@@@@@@@@@@@[]@[]@[]@@@@@@@@   Here's a new looks on life.
   @@@@@                                  @@@@@   There's lava here, but I 
 @@@@@@@@@                                @@@@@   don't believe that it's 
   @@@@@                                  @@@@@   possible to fall into it 
 @@@@@@@@@      @@@@@@@@@@@@@@@@@@@       @@@@@   easily. There's not much
   @@@V@        @@@@@@@@@@@@@@@@@@@       @@@@@   turning involved here. You
 @@@@@@@@@      @@@@@         @@@@@       @@@@@   will find some useful turbo
   @V@@@        [   ]         [   ]       @@@@@   boosts. Watch out for the
 @@@@@@@@@      #####-Thwomps @@@@@       @@@@@   Thwomps. Although there's not
   @@@V@        [   ]         [   ]       =====   too big of a chance that 
 @@@@@@@@@      @@@@@         @@@@@       @@@@@   they'd hit you, they are
   @@@@@        [   ]         [   ]       @@@@@   still dangerous. Overall, 
 @@@@@@@@@      @@@@@         @@@@@       @@@@@   this is a very easy track. 
 #Thwomps#      @@@@@ Thwomps-#####       @@@@@
 @@@@@@@@@@@@@@@@@@@@         @@@@@@@@@@@@@@@@@
 @@@@@@@@@@@@@@@@@@@@         @@@@@@@@@@@@@@@@@

     =================================
     M A R I O   C I R C U I T   T W O
     =================================


         @@@@@@@@@[]@[]@@@@@@@@
     @@@@@@@@@@@@[]@[]@[]@@@@@@@@@@    This track may be a bit confusing. See
   @@@@@@@                    @@@@@@    where the track crosses itself? Well,
 @@@@@@                         @@@@@    it works kind of like a figure 8. 
 @@@@@-+-+-+-+-+-+-+-+-+-+-+-+-+@@@@@@       Except that you jump over the 
 @@@@@                           @@@@@@@@@@    track. Speaking of which, that
 @@@@@             @@@             @@@@@@@@@@    last turn before the jump can
 @@@@@          @@@@@@@@@                @@@@@@  be a bit difficult. Just stop
 @@@@@       @@@@@@@ @@@@@@               @@@@@  accelerating before going 
  @@@@@  @@@@@@@@     @@@@@@              @@@@@  into it. And for the
   @@@@@@@@@@@@        @@@@@              =====  alternative route, make sure 
     @@@@@@@           @@@@@              @@@@@  that you have a mushroom to
                       @@@@@             @@@@@@  boost yourself. Otherwise, 
        @@@@@@@@@@@@>]|@@@@@|[@@@@@@@@@@@@@@@   it won't exactly... um...
    @@@@@@@@@@@@@@@@>]|@@@@@|[@@@@@@@@@@@@    work. 
 @@@@@@@@@@            @@@@@                
 @@@@@@                @@@@@  
  @@@@@@@              @@@@@  
     @@@@@@@@@@@@@@@@@@@@@@
        @@@@@@@@@@@@@@@@


Congratulations, you have just completed the Mushroom Cup. Hopefully, you got
1st Place. If not, that's too bad for you. Watch the big fish give you your
trophy (or not). 
 
-------------------------------------------------------------------------------
                              5.2. Flower Cup                           [5200]
-------------------------------------------------------------------------------

The Flower Cup is a bit harder than the Mushroom Cup. Make sure that you know
what you're doing before trying to tackle the maps. 

     ===============================
     C H O C O   I S L A N D   O N E
     ===============================

                                @@@[]@@
                        @@@@@@@[]@[]@[]@@@    The dirt on this track makes it
             @@@@@@@@@@@@@@@@@@@[]   @@@@@@   really annoying to turn. Make
          @@@@@@@@@@@@@@@@@         @@@@@@   sure that you brake on the harder
        @@@@@@                      @@@@@   turns to avoid spinning out of 
       @@@@@@                      @@@@@@   control. Also, don't go off the
      @@@@@                       @@@@@@   road unless you want to lose a lot
    @@@@@@                          @@@@@   of seconds. Watch out for the 
    @@@@@                            =====   mud. Riding through them will
    @@@@@                             @@@@@  slow you down. The key here is to
    @@@@@                             @@@@@  stay on the road. Shouldn't be
    @@@@@                             @@@@@  too hard. 
    @@@@@                             @@@@@
    @@@@@@@       @@@@@@@@@@@@@       @@@@@
     @@@@@@@@@@@@@@@@@@@@@@@@@@@@@   @@@@@@
       @@@@@@@@@@@         @@@@@@@@@@@@@@@
                               @@@@@@@@@

     ===============================
     G H O S T   V A L L E Y   T W O
     =============================== 

    @@@@@@[]@[]@@@@@@@@@@@      @@@@@@@@@@@@@
    @@@@@@@[]@[]@@@@@@@@@@      @@@@@@@@@@@@@   This is an easy track compared
    @@@@@            @@@@@      @@@@@   @@@@@   to the last one. The only real
    =====            @@@@@@@@@@@@@@@@   @@@@@   obstacle here would probably
    @@@@@            @@@@@@@@@@@@@@@@+-+@@@@@   be the dark wood. Now, I have
    @@@@@                               @@@@@   no idea on how wood could make
    @@@@@                               @@@@@   your car spin out of control,
    @@@@@                     @@@@@@@@@@@@@@@   but try to be careful when  
    @@@@@                   @@@@@@@@@@@@@@@@@   turning on the dark wood. 
    @@@[]                   @@@@@               Also, watch where you turn,
    @@@@@                   @@@@@   so you won't fall off. There's one turbo
    @@@@^                   @@@@@   pad toward the south end of the map. It's
    @@@@@@@@@@@@@@@         @@@@@   very easy to miss, so keep an eye out. 
    @@@@@@@@@@@@@@@@@@      @@@@@   If you have a feather, you can jump the
               @@@@@@@@@@@@@@@@@@   small gap at the northeast corner of the
                  @@@@@@@@@@@@@@@   map. 

     ===============================
     D O N U T   P L A I N S   T W O 
     ===============================

  Monty Moles
       |      @@@@@@@@@@@@@@@@@@@@@@@@@
       |  @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@   This is just a regular track
      @@#@@#@@                       @@@@@@   with one exception. At many 
      #@@#@                            @@@@@   points in the track, Monty Moles
       @@@@@           @@@@@@@@        [][]@   will jump out at you. These 
      @@@@@         @@@@@@@@@@@@@      @[][]   critters are harmless... unless
    @@@@@         @@@@@@     @@@@@     [][]@   they manage to stick to you. 
  @@@@@          @@@@@@      @@@@@     @@@@@   Once a Monty Mole lands on you,
 @@@@@             @@@@@    @@@@@      @@@@@   jump repeatedly to get it off.
 @@@@@@             @@@@@   @@@@       =====   Apart from that, this track is
  @@@@@@           @@@@@    @@@@@      @@@@@   easy. Just watch out for that
     @@@@@@@       @@@@@    @@@@@      @@@@@   big hairpin in the middle. By
        @@@@@@    @@@@@     @@@@@      @@@@@   now though, you should know how
          @@@@@  @@@@@      @@@@@      @@@@@   to handle it. 
       @@@@@@    @@@@@      @@@@@      @@@@@
     @@@@@@     @@@@@       @@@@@      @@@@@
      @@@@@#@#@#@@@           @@@@@#@#@@@@
          @@#@#@                @@#@#@#@
          |                         |
          |                         | 
     Monty Moles               Monty Moles

     =================================
     B O W S E R   C A S T L E   T W O
     =================================

                           Thwomps
                       _______|_______
                      |               | 
 @@@@@@[]@[]@@@@@@@@@@#][@@@@@@@@][@@#@@@@@
 @@@@@[]@[]@[]@@@@@@@@@@@@@@][@@@@@@@#@@@@@   This is an annoying map. For 
 @@@@@                                @@@@@   one thing, the Thwomps here 
 @@@@@                                @@@@@   are numerous. Especially toward
 @@@@@      @@@@@@@@@@@@@@@@@@@@@     @@@@@   the end where the last jump is,
 =====      @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@   they can easily crush you. Just
 @@@@@      @@@@@  @@@@@    @@@@@@@@@@@@@@@   watch out ahead of you. Turn 
 @@@@@      @@@@@  @@@@@                      away from a falling Thwomp. 
 @@@@@    T @@@@@    +             Thwomps    The turbo pad can be a bit hard
 @@@@@    h @@@@@    |                |       to reach. If you can't get to it,
 @@@@@    w @@@@@  @@>@@@@@@@@@@@@@@@@#@@@   don't go out of your way. Just 
 @@@@@    o-#####  @@@@@@@@@@@@@@@[]@@#@@@   keep going. For the alternative
 @@@@@    m @@@@@@@@@@@@@@][@@@   @@@][@@@   route, you'll need a feather. It's
 @@@@@    p @@@@@@@@@@@@@@@@@@@   @@@@@@@@   a pretty big jump. 
 @@@@@    s                          @@@@@
 @@@@@                               @@@@@
 @@@@@@@@@@[____]#@@@@][@@@@@][@@@@@@@@@@@
 @@@@@@@@@@[    ]#@@@@][@@@@@@@@][@@@@@@@@
                 |
              Thwomps

     =====================================
     M A R I O   C I R C U I T   T H R E E
     =====================================

 
         @@@@@@@@                @@@@@@@@
      @@@@@@@@@@@@@@@          @@@@@@@@@@@@    Well, I'll be honest. This
    @@@@@@       @@@@@@@      @@@@@    @@@@@@    track is pretty hard. Unless
  @@@@@            @@@@@@@@@@@@@@       @@@@@@   you chose Toad or Koopa, 
 @@@@@                @@@@@@@@@@         @@@@@   a lot of braking will be
 @[][]                                @@@@@@   required. There are turns 
 [][]@                           @@@@@@@@    everywhere. The biggest one is 
 @[][]                       @@@@@@@@     the sharp hairpin turn in the middle.
 @@@@@                  @@@@@@@@       Keep an eye on your position, and make
 =====              @@@@@@@@        sure that your speed is right for the turn.
 @@@@@          @@@@@@@@         Unlike some other maps, if you come off the
 @@@@@            @@@@@@@@                   road, you have some room to 
 @@@@@              @@@@@@@@@@@@@@@@@@@@@@       recover. For the alternative
 @@@@@                  @@@@@@@@@@@@@@@@@@@@@@    route, you'll have to use a
 @@@@^                                   @@@@@@   mushroom to boost through 
 @@@@@                                    @@@@@   the gap in the fence. That's
 @@@@@                                     @@@@@   all there is to it. 
  @@@@@               @@@@@@@@@@           @@@@@   
   @@@@@          @@@@@@@@@@@@@@@         @@@@@@   
     @@@@@    @@@@@@@@       @@@@@@     @@@@@@
       @@@@@@@@@@@            @@@@@@@@@@@@@
         @@@@@@+-+-+-+-+-+-+-+-+@@@@@@@@@


Yay! You have beaten the Flower Cup. Don't you feel special now? No. Okay,
whatever. 

-------------------------------------------------------------------------------
                               5.3. Star Cup                            [5300]
-------------------------------------------------------------------------------

The Star Cup is getting closer to the harder side of Super Mario Kart.
Assuming you passed the last two cups with ease, this one might make you sweat
a bit. 

     =====================
     K O O P A   B E A C H
     =====================

             @@@@@@@@@@@@@@]     @@@
         @@@@@@@@@@@@@@@@@@@]   @@@@@@     Here's a "different" track. Each of
       @@@@@@@@            +       @@@@     the islands that you see are 
      @@@@@@                @@@     @@@@@    loosely connected. You'll have to
       @@@@@                @[]    @@@@@@@    drive through some water to get
     =======                   +      @@      through. Also, note the 
    @@@@@@                      \            locations of some of the ramps. 
   @@@@@@@@                       +-+-@@@@@   Obviously, driving through water
  @@@@@@@@                             @@@@   slows you down. By jumping off 
   @@@@@@                               @@@@   of these ramps, you cut down
   @@@@@                              @@@@@@   on the time it takes to get
     @                                 @@@@   through the water. For the 
 @@[                                        alternative route, just drive 
 @@@@                             @@@@@   toward the mini-island. The island
 @@@        @@@[]@@@            @@@@@@@@@    has an item box on it. Beware of
 @     @  @@@[]@[]@@@@@@@@@         @@@@@@@   those jumping Pirahnas too. 
   @@@@@@@@@@@@@@@@@@@@@@  @    @@@@@@@@@@
  @@@@@@@@@@@@@@@@@@@@@       @@@@@@@@@@@@@
     @@@@@@@[]@[]@[]@        @@@@@@@@@@@@@
              []@[]@         @@@        @@
               @@

     ===============================
     C H O C O   I S L A N D   T W O 
     ===============================

      @@@@@                 @@@@@@@@@@@
     @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@    This track's biggest physical
   @@[]@@@@@@@@@@@@@@@@@@@@@@@         @@@@    feature is the gigantic mud-
  @[]@[]                           @@@@@@    pile at the east side. Mud slows
    @[]@[]@                      @@@@@@@@    you down, but it's still fun to
      @@@@@@            ,-------@######@#@    ride. The key thing to remember
       @@@@@            |      @@######@@@@    here is stay on the track. The
      @@@@@@            |    @@############@    dirt surrounding the track is
    @@@@@@   Big-ass ___|   @@##############@    very difficult to move in. 
   @@@@@@    Mudpile    |  @@################@   Also, slow down a bit on this
  @@@@@@                |   @@@#############@@   dirt track. It's easier to
  @@@@@                 |     @@##########@@@   spin out of control here than
  @@@@@                 `------@@#########@@   almost anywhere else. 
  =====                          @@@@@@@@@@
  @@@@@            @@@@@           @@@@@@
   @@@@@     @@@@@@@@@@@@@@@@     @@@@@@
     @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
       @@@@@@@@@          @@@@@@@@@

     ===============================
     V A N I L L A   L A K E   O N E
     ===============================

                                       @@@@
                  @@@@[]@[]@[]@@@@@@@@@@@@@@@@    This icy track can be hard
           @@@@@@@@@@@@[]@[]@@@@@@@@@@@@@@@@@@@    to traverse. Why? Because
          @@@@@@@@@@@@@@                 @@@@@@@    it's kind of hard to drive
        @@@@@@                             @@@     well on ice. Make sure that
       @@@@@@                             @@@@@@    brake before heading into
      @@@@@@                             @@@@@@   the sharper turns. This 
      @@@@@@                              @@@@@   track has ice blocks every-
     @@@@@@                                @@@@   where. Because of the 
     =====                               @@@@@@@   background, it's hard to
     @@@@@@                             @@@@ @@@@   to see them. If you 
    @@@@@@                             @@@@   @@@@   suddenly stop for some
     @@@@@                              @@@@@@@@   reaon, you probably 
    @@@@@                                 @@@    collided with an ice block. 
  @@@@@@@                                @@@@@   Pipes will also block your 
 @@@@@@@@@@                             @@@@    way, but they are much easier
 @@######@@@@@@@@     @@@@@@@@@@@@@@@  @@@@   to see. Watch out, as you can 
  @@####@@@@@@@@@@@@@@@@@@@@@@@@###@@@@@@   also fall into the water. Brrr...
   @@@####@@@@@@@@@@@@@@    @@@@@@@@@@@
    @@@@@@@@@@@@@@@             |_|
   |_____|                       |
      |                        Water
    Water

     =====================================
     B O W S E R   C A S T L E   T H R E E
     =====================================

              Thwomps
                 |
 @@@@@@@@@@@@@] [#@] [@@@@@@@@@@@@@@@@@@@@@@@
  @@@@@@@@@@@@] [#@] [@@@@@@@@@@@@@@@@@@@@@@@   Oh man, what a track. You can
  @@@@@@@@@@                            @@@@@   imagine the pain it was to
       []@@@                            @@@@@   draw it out too. Anyway, there
       [   ]       @@@@@@@@@@@@@@@      =====   is a large chance of you 
    @@@@@@@@@@     @@@@@@@@@@@@@@@    T @@@@@   falling into the lava. At the
    @@@@@@@@@@     ####-T   @@@@@@    h @@@@@   area with the many jumps, 
    @@@@@          @@@@ h   V@@@@@    w @@@@@   if your opponents get in the
    [   ]          @@@@ w   @@@@@@    o @@@@@   way, you'll probably fall into 
  @[]@@ @[]@@@     @@@@ o   []@@[]    m @@@@@   the molten rock. Ouch. This
  @@@@@ [   ]      @@@@ m   @@@@@@    p @@@@@   is a hard track, so don't
  [   ] @@@@@      @@@@ p   @@@@@@    s-##@@@   sweat it if you have a lot of
  @@@@@@@@         @@@@ s   @@@@@@    @@@@@@@   trouble. Watch out for the
  @[]@@@@[]@@@     @@@@     @@@@@@    @@@@@   Thwomps. 
      @@[]@[]@     @@@@     @@[]@@    @@@@@
  @@[]@@@@         @@@@     @@[]@@    @@@@@
  @@@@@@@@         @@@@     @@@@@@    @@@@@
     @] [@  @@@@   ^@@@     @@@@@@    @@@@@
  @@@@@@@@  @@@@   @@@@@    @@@@@@    @@@@@
  @@@@@@@@  @@@@   @@@@@    @@@@@@    @@@@@
  @@@@@@@@@@@@@@@@@@@@@@    @@@@@@@@@@@@@@@
  @@@@@@@@@@@@@@@@@@@@@@    @@@@@@@@@@@@@@@

     ===================================
     M A R I O   C I R C U I T   F O U R
     ===================================


         @@@@@@@@@@@                   @@@@@@
       @@@@@@@@@@@@@@@@             @@@@@@@@@@@    For the final map of the
     @@@@@      @@@@@@@           @@@@@@@  @@@@@@   Star Cup, this course is
   @@@@@         @@@@@@          @@@@@      @@@@@   not as tough as it should
   @@@@@       @@@@@@            @@@@@      @@@@@   be. There are a lot of
   @@@@@      @@@@@@            @@@@@       @@@@@   tough curves, so make
   @@@@@     @@@@@@            @@@@@        @@@@@   sure that you break before
   @@@@@      @@@@@@@        @@@@@@         @@@@@   entering some of them. 
   @@@@@        @@@@@@[]@[]@@@@@@@          @@@@@   Namely the sharp hairpin
   @@@@@           @[]@[]@[]@@@@            @@@@@   turn in the middle. That
    @@@@@                                   =====   can hurt quite a bit if
     @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@         @@@@@   you aren't prepared. Some
      @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@      @@@@@   pipes will get in the 
                                 @@@@@@     @@@@@   way. Luckily, they're
       @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@      @@@@@   easy enough to bypass
     @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@         @@@@@   without too much trouble. 
   @@@@@@                                   @@@@@   At the alternative route,
  @@@@@                @@@@@                @@@@@   you'll need a mushroom
  @@@@@            @@@@@@@@@@@@@            @@@@@   to blow through the 
   @@@@@         @@@@@@@   @@@@@@@        @@@@@@    opening in the fence. 
     @@@@@@@@@@@@@@@@@+-+-+-+-+@@@@@@@@@@@@@@@
       @@@@@@@@@@@@             @@@@@@@@@@@

Congratulations! You've completed the Star Cup challenge. Assuming that you
completed all three cups up to this point in 100cc, you have unlocked the 
Special Cup!!

-------------------------------------------------------------------------------
                             5.4. Special Cup                           [5400]
-------------------------------------------------------------------------------

If you got this far, then you must be pretty hardcore. Okay, it's not THAT hard
to unlock this Special Cup, but the races kind of are. Play at your own risk.

     ===================================
     D O N U T   P L A I N S   T H R E E
     ===================================

                       Bridge
                   ______|______
                  |             |
  @@@@@@@@@@@@@@@@###############@@@@@@[]@[]@@
   @@@@@@@@@@@@@@@###############@@@@[]@[]@[]@@@@     Falling into the water
  @@@@                                       @@@@@     is very easy to do here.
   @@@                     Bridge              @@@@     Make sure that you 
  @@                  ________|_________       @@@@@    don't. Some of the
 @@                  |                  |     @@@@@    AI drivers are a bit
@@@@@         @@@@@@@###]  [#############@@@@@@@@@    crazy, so watch out when
 @@@@@@     @@@@@@@@@###]  [#############@@@@@@@@    you try to knock them off
 =====       @@@@@@                                course. At the second 
  @@@@@       @@@@@@@            bridge, you'll have to hop (L&R Button) to
 @@@@@@         @@@@@@@@@@@@@@       get over to gap. There's no ramp to assist
 @@@@@                  @@@@@@@@@        you in getting over the gap. There are
@@@@@                      @@@@@@@@@@@          quite a few sharp turns. Be 
@@@@@@          @@@@@@@@        @@@@@@@@@@@@@       careful with your speed 
 @@@@@        @@@@@@@@@@@@              @@@@@@@@@     when entering some of the
@@@@@@       @@@@@   @@@@@@                 @@@@@@@    turns. The Monty Moles
 @@@@@@    @@@@@@      @@@@@@                @@@@@@@    hanging around might
  @@#@#@  @@@@@@         @@@@@@@@@@@@@@@#@#@@@@@@@    cause some problems. If
   @@#@#@@@@@@             @@@@@@@@@@@@@@#@#@@@     one gets you, hop a few 
    | @@@@@                              |        times to get it off. 
    |                                Monty Moles
Monty Moles


     =============================
     K O O P A   B E A C H   T W O
     =============================

      @@@@@@@@@@[]@[]@[]@@@@@@@@@@@@@
      @@@@@@@@@@@[]@[]@@@@@@@@@@@@@@@   This is a weird track, so I'll explain
      @@@@                       @@@@   a bit. The idea is to race along the
      @@@@@@@@@@@@@@@            ====   wall thingy in this pattern. Seeing as
      @@@@@@@@@@@@@@@            @@@@   the fastest way around the circuit is
                 @@@@            @@@@   by driving nearest the wall, you'll
                 @@@@            @@@@   want to take that route. Also, you can
                 @@@@-+-+-+-+-+-+@@@@   jump over the wall by using a feather.
                 @@@@            @@@@                    By hitting the other
                 @@@@            @@@@@@@@@@@@@@@@@@@@@   wall on the other 
                 @@@@            @@@@@@@@@@@@@@@@@@@@@   side, you can take a 
                 @@@@                             @@@@   major shortcut. The
                 @@@@                             @@@@   darker water signals
                 @@@@                             @@@@   the deep parts of the
                 @@@@                             @@@@   water. Don't go riding
                 @@@@                             @@@@   into those. 
                 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
                 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

     ===================================
     G H O S T   V A L L E Y   T H R E E
     ===================================

   @@@@@@@@@@@@@@@@@@@[]@[]@@@@@@@@@@@@@@@@@@@@@@@@@
   @@@@@@@@@@@@@@@@@[]@[]@[]@@@@@@@@@@@@@@@@@@@@@@@@   This track is annoying
   @@@@@                                       @@@@@   because of all the 
   =====                                 @@@@@@@@@@@   holes in the path. Keep
   @@@@@                           @@@@@@@@@@@@@@@@@   an eye out for those. 
   @@@@@                      @@@@@@@@@@@@@@@@         Likewise, a large 
   @@@@@       @@@@@@@@@@@@@@@@@@@@@@@@@        portion of the track is missing 
   @@@@@       @@@@@@@@@@@@@@@@@@@@@@@@@    walls. Therefore, try to at least
   @@@@@       @@@@@                        stay on the track. This is a hard
   @@@@@       @@@@@              course for those reasons. You will see one
   @@@@@       @@@@@@@@@@@@@@@@         turbo pad toward the south end of the
   @@@@@       @@@@@@@@@@@@@@@@@@@@@@                  track. Use it, but 
   @@@@@                      @@@@@@@@@@@@@@@@@@@@@@   don't fall off at the
   @@@@@                           @@@@@@@@@@@@@@@@@   end. The darker wood is
   @@@@@                                     @@@@@@@   easier to slide on. 
   @@@@@                                     @@@@@@@   Take those turns with
   @@@@@@@@@                                 @@@@@@@   caution. 
   @@@@@@@@@@@@@@@@                          @@@@@@@
         @@@@@@@@@@@@@@@                     @@@@@@@
                  @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
                     @@@@@@@@@@@@@@@@@@@@<@@@@@@@@@@

     ===============================
     V A N I L L A   L A K E   T W O
     ===============================

                                @@             @@@
               @@@@@@@@@@@@@@  @[]@@[]@@@@@@@@@@@@@     This track is a water
              @@@@@@@@@@@@@@@@[]@@[]@@@@@@@@@@@@@@@@@@     hazard all-around.
           @@@@@@@@@@@@@ @@@@@@@                 =======    Stay by the water's
        @@@@@@@@           @@                   @@@@@@@@@   edge when racing,
         @@@@@                                 @@@@@@@@   but do not fall in. 
       @@@@@                                    @@@@@@@@   For me, that was
     @@@                                        @@@@@@   incredibly tough. 
     @@@@                [  L A K E  ]       @@@@@@@@   The icy track adds 
      @@@@@@                               @@@@@@@@@@@    insult to injury. 
    @@@                                         @@@@@@@@   Don't slide off
   @@@@@@@@                                  @@@@@@@@@@   of the course, or
  @@@@@@              @   @@@@            @@@@@@@@@@@   you might land in the
  @@@@@@@         @ @@  @@@@@@@         @@@@@@@@@@@@   water. Ugh. You'll love
 @@@@@@     @@    @@ @   @@@@@@@@@@    @@@@@@    @@@@@   the ice blocks too. 
@@@@@@@@@@@@@@@@@@@@@     @@@@@ @@@@ @@@@@@@@@  @@@@   Avoid them at all costs.
  @@@@@@@@@@@@@@@@@@@@@@@@@@@@   @@@@@@@@@@@@@@@@

     =======================
     R A I N B O W   R O A D
     =======================

                          Ultra Thwomps
                                |
      @@@@@@@@[]@@[]@[]@@@@@@@@@#@@@@@@@
    @@@@@@@@@@@@[]@[]@@@@@@@@@@@#@@@@@@@@@     Rainbow Road: hard track? Yes.
  @@@@@@@                              @@@@@    Impossible track? Nope. You'll
  @@@@@                                 @@@@@    notice that there are 
  @@@@@                                @@@@@    absolutely no walls on this
  =====           @@@@@@@@@@@@@@@@@@@@@@@@@   course. That means if you 
U @@@@@ T       @@@@@@@@@@@@@@@@@@@@@@@@@    accidentally ride into the edge,
l @@@@@ h      @@@@@@  Ultra Thwomps ----.  you fall off. Apart from that, it's
t @@@@@ w      @@@@@                    _|  all just picking up speed on the
r ##### o      @@@@@@                  | |     straightaways. The Thwomps here
a @@@@@ m       @@@@@@@@@@@@@@@@@@@@@@@#@#@@@     will make you spin out of
  @@@@@ p         @@@@@@@@@@@@@@@@@@@@@#@#@@@@@@   control if you hit them 
  @@@@@ s                                 @@@@@@@  when they're down. If they
  @@@@@                                     @@@@@  smush you, the same thing
  @@@@@                                     @@@@@  happens as always. I call
  @@@@@@@   @@#@@[]@[]@@@                 @@@@@@@  these Ultra Thwomps because
   @@@@@@@@@@@#       @@@@@@@@@@@@@@@@@@@@@@@@@@  I suck at making up cool 
    @@@@@@@@@@#       @@@@@@@@@@@@@@@@@@@@@@@@@  names. 
            @@#@@@@@@@@@@
              |
        Ultra Thwomps


Excellent driving! You are now a Super Mario Kart expert! Enjoy your well-
deserved credits. Now you can master each track with the BEST POSSIBLE TIMES 
EVER IN THE TIME TRIALS!!! *ahem* Excuse me. 


===============================================================================
                                 6. Items                               [6000]
===============================================================================

During each race, you have the option of riding over boxes or items. Yeah 
yeah, it's all unrealistic stuff, but these items can really make your life 
easier.

[-----------------------------------------------------------------------------]

     Green Shell ~
     =---------=
          This is the basic projectile weapon. When you pick one up, you can
          shoot it at an opponent in front of you or in back of you. Since
          it doesn't home in on an enemy, you'll have to aim it. If you miss,
          the shell will bounce off the wall (if applicable) and has a chance
          of hitting other drivers as well as you! If you hit someone, they
          will spin out of control. 

     Red Shell ~
     =-------=
          The Red Shell is basically the same thing as the Green Shell with 
          one difference; it can actually follow an opponent. Even though you
          still have to point your car in the general direction of another
          driver. It just makes the task much easier. If a shell hits another
          driver, he or she will spin out of control. 

     Banana Peel ~
     =---------=
          This item can be very useful if you know how to use it. Although 
          AI drivers usually avoid them with ease, if you place a Banana Peel
          just before a jump or something like that, you can have someone
          slip on it easily. Once a driver slips, he or she spins out of
          control. 

     Mushroom ~
     =------=
          The Mushroom gives your character a steroid boost. Use it, and you
          will be boosted quite a bit. Only use Mushrooms on straight tracks,
          or else you might go off the track. That's not cool. 

     Coins ~
     =---=
          Yeah, you get coins. It's as simple as that. 

     Feather ~
     =-----=
          The Feather is only really useful when you want to jump over an
          opponent, or take certain shortcuts in certain maps. If someone
          launches a Red Shell at you, just jump over it. Apart from that, I
          can't really think of any other uses. 

     Lightning ~
     =-------=
          Hey, now this is COOL! As a last measure, you can pick up one of 
          these gems. By using it, everyone on the track turns small (except
          for you, dummy). When they are tiny, other drivers move very, very
          slowly. Also, they can be squashed. Sure, it's cheap, but who 
          cares?

     Starman ~
     =-----=
          I love this item. When you pick up a Starman, you can become 
          invincible for a few seconds. That means any shells, banana peels,
          etc. do not affect you. Also, if you run into someone while 
          invincible, the other will spin out of control. 

===============================================================================
                              7. Racing Tips                            [7000]
===============================================================================

Super Mario Kart is not a very technical racing game, so there's really 
nothing too tough to understand. Here are some racing tips to help you get
the best times.  

[-----------------------------------------------------------------------------]

       - Turning seems to be the biggest problem that new players face. Do not
         accelerate in sharp turns. Stop before you enter the turn (for some
         characters, Toad and Koopa for example, you don't even need to brake).
         The idea is to avoid spinning out of control. 

       - Only brake on sharper turns. Never accelerate during a turn unless 
         it's a very shallow turn. 

       - Tackling hairpins effective can be difficult. However, you want to 
         make it so that when you enter the turn, you have the biggest possible
         turn. Do this by staying on the outside of the turn. Then immediately
         drive in toward the apex and then let the cart drive to the opposite
         side. 

       - Look for turbo pads. Use them to your advantage. They will prove to
         be very effective. If you find a turbo pad lined up with a ramp, use
         it to get massive air. 

       - Keep an eye out for obstacles. This is a big DUH!

       - Get items and USE the items. 

       - To start off with a boost, press the accelerate button (and hold it)
         just after you hear the first beep. Do it right, and you'll start off 
         quickly. 
      
===============================================================================
                            8. Version History                          [8000]
===============================================================================

     Version 0.2 -- A portion of the tracks list is done. 14 KB

     Version 0.4 -- Character list done. Racing Tips finished. 20 KB

     Version 0.6 -- Tracks completed up to the Star Cup. 28 KB

     Version 0.8 -- Star Cup completed. 40 KB

     Version 1.0 -- Guide is complete. 50 KB

     Version 1.1 -- Updated Legal Information. 

===============================================================================
                           9. Legal Information                         [9000]
===============================================================================

This FAQ is the property of its author, Quan Jin. All rights reserved. 

Any stealing, selling for profit or altering of this document without the
author's expressed consent is strictly prohibited. You may download this file 
for personal and private use only. 

Super Mario Kart is a registered trademark of Nintendo. The author (Quan Jin) 
is not affiliated with Nintendo in any way or form. All other trademarks are 
the property of their respective owners. 

===============================================================================
                         10. Credits And Closing                       [10000]
===============================================================================

Thank you for playing this amazing SNES game. I had a lot of fun writing it
and drawing up all those totally coolio maps. Until next time, I'm out of 
here. 

[-----------------------------------------------------------------------------]

PsyTom2000 - His great guide saw a possible shortcut in Koopa Beach 2. I never
             noticed it. Thanks! 

Gobicamel - He recommended me this game. How would I have ever written this
            guide without him? Thank him. 

Y.T.W.S.R. - Only a few selected people might know what I'm talking about here.
             Since I'm not one to give it away, I would still like to thank
             this group for their support and motivation throughout the 
             lifespan of this entire FAQ.

The FCSB - They didn't help too much but what can I say, where would I be 
           without a few of them? Major props to these great board members who 
           are also prized FAQ writers. Some examples being; Crazyreyn, Psycho
           Penguin, Gbness, Karpah, SinirothX, Meowthnum1, Guitarfreak86, 
           Joni Philips, War Doc, Merca, and last but definitely not least, 
           Gobicamel. You all rock!

- All outside sources which have contributed to the making of this guide in
some form have been cited in this section. Any sources that have provided any
information at all are listed in the credits. I am not taking credit for others
hard work and I hope they do the same. Not giving proper credit is plagiarism
and it's against the law.

===============================================================================
              ____             __      _    __           __           
             / __ \____ ______/ /__   | |  / /___  _____/ /____  _  __
            / / / / __ `/ ___/ //_/   | | / / __ \/ ___/ __/ _ \| |/_/
           / /_/ / /_/ / /  / ,<      | |/ / /_/ / /  / /_/  __/>  <  
          /____.'\__,_/_/  /_/|_|     |___/\____/_/   \__/\___/_/|_|  

                             -= Game on Forever =-