*******************************************************************************

                       ---------------------------------
                         S U P E R  M A R I O  K A R T
                       ---------------------------------

                     Super Nintendo Entertainment System
                         FAQ/Walkthrough, Version 1.0
                           Last Updated - 15/04/2006
                    By Crazyreyn (crazyreyn_faqs@hotmail.com)
             Copyright (c)2006 Matthew Reynolds. All rights reserved. 

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+--------------+
| Legal Notice |
+--------------+

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           If you could, rate this FAQ so I can get some feedback.

                                 Thank You.


===============================================================================
                               ----------------
                                 INTRODUCTION
                               ----------------
===============================================================================

Hello and welcome to the Super Mario Kart FAQ/Walkthrough. This guide will tell
you the game basics, how to use the items efficiently and the shortcuts to all
the courses. The game is the start of one of the most popular racing and Mario
franchises ever, and is still very playable today.

Hope you enjoy using the guide,

- Matt


===============================================================================
                             ---------------------
                               TABLE OF CONTENTS
                             ---------------------
===============================================================================

1. Version History
2. Game Overview
  2.01. Basics and Game Modes
  2.02. Controls, Karts, Driving Techniques and Tips
  2.03. Items
3. Courses
  3.01. Mushroom Cup
  3.02. Flower Cup
  3.03. Star Cup
  3.04. Special Cup
4. Secrets
5. FAQ's
6. Conclusion and Special Thanks


Searching -
Simply copy and paste the section you want to go to into the Find box (to open
it, press CTRL+F). Now press enter twice and you will be taken to your selected
section.


===============================================================================
                            ----------------------
                              1. VERSION HISTORY
                            ----------------------
===============================================================================

+--------------------------+
| Version 1.0 - 15/04/2006 |
+--------------------------+

The first version of the FAQ, everything is complete!


===============================================================================
                             --------------------
                               2. GAME OVERVIEW
                             --------------------
===============================================================================

This section provides you with an overview to playing the game, with tips,
kart and character data and how to use the items more efficiently.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2.01. Basics and Game Modes
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is just a quick lowdown of the game basics and general main menu that
you are presented with. If you are looking for a more in-depth explanation of
the Game Menus, then refer to the relevant section not too far down from here.


-----------
Game Screen
-----------

This is the standard game screen in Grand Prix mode. This may vary according
the Mode being played.

      +-------------------------------+
      |                    3 XX'XX"XX |
      |                          4    |
      |              1                |
      |                               |
      |                          6  5 |
      |-------------------------------|
      |                               |
      |                               |
      |              2                |
      |                               |
      |                               |
      +-------------------------------+

1 - Racing Screen
2 - Map Screen
3 - Item Held
4 - Lap Time
5 - Character Position
6 - Coins and Continues


----------
Grand Prix
----------

Located in the Single Player menu, this is the main mode of the game. Here
you race in cups in differing CC classes, where you can unlock more characters
and carts, and generally have a good go at the courses. There are two CC
classes - 50CC and 100CC, plus 150CC (you have to unlock this) and
within these are 3 Cups, each with five courses to race in (you can unlock
a forth cup - the Special Cup - see the Secrets section). With these five
courses you are awarded points according to the position you come in. After the
four races your points are totted up and if you get the most points
you win.


-----------
Time Trials
-----------

Here you can just race on the course of your choice, practice up and set a
best time. You can save ghosts so you can race yourself again later. When you
have finished a race hold L, R, Y and press X and the course you've saved
the ghost on will turn yellow. If you want to race it again, hold L and R
and press B over the course. Thanks to the GameFAQs codes and secrets page
for this.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2.02. Controls, Karts, Driving Techniques and Tips
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

--------
Controls
--------

Here are the controls for the game.

D-Pad         -  Move kart
A             -  Use Item
B             -  Accelerate
Y             -  Brake / Reverse
X             -  Look behind
L             -  Jump / Drift
R             -  Jump / Drift
SELECT        -  N/A
START         -  Pause Game


-----
Karts
-----

Each of the characters is configured into a different weight class. They are
set into the following -

Lightweight - Yoshi, Peach, Toad, Koopa Troopa
Middleweight - Mario, Luigi
Heavyweight - Bowser, DK

For new players, middleweight is recommended as it has the best all-round
stats. Then I would advise choosing one of the others according to your player
style - lightweight karts have high acceleration and easier turning but get
knocked off the road easier, while heavy weight has low acceleration yet a
high top speed, rubbish turning but can knock other characters out of the way
easier. Play around with the different characters and see who suits you best.


------------------
Driving Techniques
------------------

Rocket Start
------------
This performs a boost as the race starts, very handy for getting the
advantage straight away. To do it, at the opening count down (red, red,
green) press and hold A between the two reds. If done right, you'll
boost away. Takes a bit of practice but once you've got it it's an invaluable
technique.

Drift
-----
You can drift by holding down the L or R button when going around corners. It
allows you to take sharper corners without loss of speed, so is good for
many of the game's courses. To start it, turn and press R to set the direction,
and you can also adjust the direction of the drift slightly by using the analog
stick as you go anyway.

Throwing Items
--------------
When you are using certain items, such as shells and bananas, you can throw
them in front or behind you by pressing up and down respectively. You can
launch green and red shells behind you and throw Bananas ahead of you.


---------------------------------
Driving and Item Tips and Tactics
---------------------------------

Here are some additional item and driving tips that might come in handy. Feel
free to submit any of your own!

 Make sure that you always have at least one coin on you. If you don't have
  any then you'll just spin out each time another racer touches you.
 Coming off the track or hitting a wall slows you down to a literal crawl. So
  don't do it.
 If you are gonna cut out some of the track, subsidize the slowdown with a
  drifting mini-boost or better yet, a mushroom.
 Placing bananas by item boxes means there's a chance they could drive in to
  them. Same goes with bridges.
 If you are neck and neck with an opponent and coming up to item boxes,
  drop back slightly so you are a position behind them and grab an item. As
  in first place you cannot pick up red shells, doing this method could bag
  you one so you can take them out and take a substantial lead. Although this
  is incredibly annoying and cheap its a sure fire winner especially if you are
  on the final lap.
 Again like the above, if you are in a very close race then drop back a few
  positions and grab an item box. As items are based on position and not
  proximity, you could get something like Thunder or star.
 Unlike other Mario Kart games, red shells just go straight toward the
  racer in front, and don't follow the track. Ensure that you can see your
  opponent, and is in your line of sight, before you fire.
 If you are gonna use a red shell then wait for them to get a slight
  lead, otherwise the red shell will just fly straight past them.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 2.03. Items
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Pick up an item box in a race and you'll get an item. But do you know how to
use it properly and to it's full advantages? If not, read on... Note that I
have put How to Use and Defending Against. The How to use part is tips on
how you can use it, while the other is what precautions you can take in order
to avoid or minimize the impacts of the said item if others have it.


------
Banana
------

How to use - Press A to drop this banana skin on to the track. When a
             kart slips on to it they will slide out of control for a second
             or two. It will remain on the track until someone slips on it or
             until it is destroyed (by a shell for example). Try and place
             bananas on parts of the track where most racers will go on to them
             such as thin ledges, the insides of tracks, in front of boosters
             and item boxes.
Defending Against - If you see a banana on the track, common sense tells you
                    to avoid it (well at least I hope it does ;D) so try and
                    drive around it if you can - you can also blast them away
                    with a shell.
                     

-----------
Green Shell
-----------
How to use - Press A to fire this forward in a rather linear fashion to hit
             other karts and cause them to spin out of control. Rather handy,
             but it's quite hard to hit other karts with. Better still is that
             you can fire them behind you by holding down on the stick, and if
             they are close enough then chances are they'll have little chance
             of getting out of the way in time. Green shells can bounce  
             off walls a few times before behind destroyed, so if you in a 
             narrow tunnel or area firing one off and escaping could do a spot
             of damage.
Defending Against - Avoid shells hitting you as you'll spin out of control.
                    Rivals too can fire shells behind them so if you are
                    tailing them remember this also.


---------
Red Shell
---------
How to use - Press A to fire it ahead of you, where it will home in on the 
             nearest kart and cause them to spin out. Sadly unlike the other
             counterparts these don't home down the track, they just go
             straight toward the next kart, so if they are around the corner
             they'll just smash in to the wall. Make sure they are in your
             direct line of the sight before hitting the A button. Some extra
             points to be said though; don't fire when they are too close
             as it'll just whizz by them, and the shell can hit corners so
             fire it in a reasonably open area. It can also hit bananas and
             other shells and get destroyed, but if that occurs then you're
             unlucky. Like green shells, you can fire it backwards (L+Down)
             and dangle it behind you. It WILL NOT home in if you fire it
             backward, but rather go in a straight line like a green shell
             would. I advise that you keep a red shell handy at all times for
             defense and for regaining a position if you've just been taken.
Defending Against - There is not much you can do to defend against a red shell
                    apart from trying to get another item to defend against, 
                    like a Star or Ghost.


--------
Mushroom
--------
How to use - Press A to boost your karts speed for a second or two. This is
             really handy for gaining a few places, and most of all for
             skipping sections of the track like corners or tacking advantage
             or certain shortcuts better. Just remember that you can't really
             stop once you've used the boost (say if suddenly realised you
             were going to go into a banana or off the track)so keep an eye out
             of where you are going to boost into.
Defending Against - Not a lot you can do here. I guess you could time a ghost
                    to steal their mushroom, but others you'll have to let
                    'em be.


-------------
Boo Hoo Ghost
-------------
How to use - Press A to send the Boo to steal items from other characters.
             Your kart will also turn invisible and impermeable to damage as
             well. When using the Boo, think what you need it for. For example
             if you are using it to steal an item, check your opponents screens
             (in multiplayer only I'm afraid) to see what items each opponent
             has so you know what possible items are up for grabs. Wait until
             you get a decent item then use it, and with some luck you should
             get it. Otherwise using it to stop damage is very helpful as well
             - such as avoiding red shells or lightning.
Defending Against - You should hear when a ghost is being used, so if you do
                    you *might* not get your stuff taken, but then again you
                    might so decide if you want to use your item in case of
                    the latter.

-----------
Thunderbolt
-----------
How to use - Press A to make all other karts shrink in size, causing them to
             slow down. Not only this you can run over the other karts to
             squash them and delay them for a few seconds, so if you see any
             then go out of your way to run them over. Shrinked karts won't
             make big jumps, even boost ones, so if you can time it around them
             that's an advantage to you.
Defending Against - If you get shrunk, then avoid jumps, even boost ones, as
                    you won't make it. Instead just wait around before them
                    until you regain your size.


----
Star
----
How to use - Press A to use the star, making you invincible, giving you
             extra speed and removing terrain slowdown. So when you have it,
             run in to other karts and through any obstacles in your way and
             take advantage of shortcuts and cutting corners as you won't
             slowdown. It's also handy to blast away the tiles in the Vanilla
             courses. A star lasts about eight seconds.
Defending Against - If you see someone using a star then they'll be brightly
                    multi-coloured. Avoid touching them otherwise you'll get
                    spun out and lose a good few seconds. You cannot use shells
                    or other items against them in this state, so just wait
                    until it's over and let 'er rip.


-------
Feather
-------
How to use - Press A to jump into the air, higher than you normally would on
             a normal jump. This is perfect for getting over barriers and wide
             gaps and could shave seconds off your time.
Defending Against - I guess you could steal one if you can or place a banana
                    by shortcuts so it's harder to use, but apart from that
                    there isn't much you can do.


----
Coin
----
How to use - Press A to get between 1-5 coins. Pretty pointless I guess, but
             remember to always have coins on you.
Defending Against - As there is nothing really offensive about this item, you
                    can't defend against it.



===============================================================================
                               --------------
                                 3. COURSES
                               --------------
===============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3.01. Mushroom Cup
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

---------------
Mario Circuit 1
---------------

Walkthrough - Turn left and head down the straight towards the pipe ridden
              corner. Drift towards the inside to avoid the pipes and collect
              an Item Box. Drift into this tight left, along a small straight
              and drift right, finishing off with a long left toward the
              check point.
Shortcuts - You can cut a portion of the track out using a mushroom over the
            large dirt area, just after the load of Item Boxes.
Other Tips - Placing items around the pipes will limit the room opponents can
             travel though, hindering their progress.


--------------
Donut Plains 1
--------------

Walkthrough - Drift right on to the bridge, followed by another driftable
              right turn. Go left and then drift right, nice and close to the
              mud, followed by nice and long left and right corners. Again
              drift these close to the inside, and that's a lap!
Shortcuts - After the right turn after the bridge, you can go straight on
            and miss the corner via the gap in the barrier. Use a mushroom
            through this to make full advantage of it.
Other Tips - As the bridge is thin, place a few items on there to hinder your
             opponents.


--------------
Ghost Valley 1
--------------

Walkthrough - Drift round the first left and go straight through the bendy
              section of track. Drift the left, drive over the bump and drift
              the next left. Be sure to drive over the next bump at some speed
              to make it over the gap in the road, right and around the next
              two bends to the checkpoint.
Shortcuts - After the second bump, the one that takes you over the gap, you
            can use a feather to jump the gap ahead to the thin path that skips
            the final few corners.
Other Tips - If you hit a tile at the edge it'll be destroyed, so you can
             be a bit clumsy on some of the tricky corners but on later laps
             watch out you don't fall out of the holes you've made.


---------------
Bowser Castle 1
---------------

Walkthrough - Drift round the first corner and through the Thwomps further down
              and drift the next left. Head down the straight, and drift right
              around the U bend to the next bumpy straight over the segments of
              lava, completely drift another bend to another bumpy straight,
              and do the same with the last few corners to the home straight.
Shortcuts - None.
Other Tips - Drive in-between the Thomps to avoid getting squashed. If you get
             hit then you'll be flattened!


---------------
Mario Circuit 2
---------------

Walkthrough - Drive straight through the middle of the S-bend (through the two
              pipes in the middle), drift the next two left corners, drive
              slow round the tight right, drift the right corner, and drift
              early around the corner before the speed boost over the road. If
              you boost on the left side you can go through the pipes around
              the corner to get on the inside a shave off some time.
Shortcuts - As you enter the S-bend at the start, use a star or mushroom
            straight across to the far side of the dirt.
Other Tips - If you use a mushroom at the speed boost jump you can get more
             height and skip the pipes out completely.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3.02. Flower Cup
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


--------------
Choco Island 1
--------------

Walkthrough - Head left of the flower and drift the corner, over the small
              bumps and straight through the S-bend. Drift the next left and
              drive around the puddles in the road on these last few turns to
              the checkpoint.
Shortcuts - You can use a mushroom straight after the checkpoint to the right
            of the flower and round left.
          - There are a few bumps around the puddles at the end, and if you
            use a mushroom before them you can jump over the barriers and cut
            out some of the track.
Other Tips - The puddles toward the end slow you down, so if you have a star or
             mushroom you can go straight through them and retain your speed.


--------------
Ghost Valley 2
--------------

Walkthrough - Drift around the first wide U-Bend and drive left round the
              corner. Stick to the left to go around the barrier and go right,
              and then right left right quickly making sure you exit wide on
              the right to avoid the gaps in the track. Finish off my drifting
              the final corner to the checkpoint.
Shortcuts - After the first few corners there is a corner where the barrier
            sticks out and you have to turn right; instead you can use a
            feather and use the small path there as a means to go through
            this corner.
Other Tips - As said in the walkthrough, toward the end after a few quick
             corners exit wide on the right turn to avoid the hole in the
             track.


--------------
Donut Plains 2
--------------

Walkthrough - Drift this first long left corner, onward and start to drift the
              next left but slow down and carefully drive through this lake
              side S-bend as it's tight and full of Monty Moles. As you exit
              there's a sharp hairpin right, stick close left round the corner
              that follows the avoid the Monty Moles, and continue onward
              and drift around the wide right turn. Drift tight on the inside
              of the final corner to avoid the Monty Moles at the outside
              to finish at the checkpoint.
Shortcuts - None.
Other Tips - The Monty Moles are a pain. There are various holes over the
             course which the Moles jump from - you can drive over them fine if
             no moles are present, but if one jumps out they'll stick on you
             until you use an item to get them off.


---------------
Bowser Castle 2
---------------

Walkthrough - Drift the first right angled corner and stick on the right side
              of the track and over the lava pit and drift the U-bend that
              follows, avoiding the Thomps. As you exit cut right where an
              arrow will be pointing on the track. The route left is a shortcut
              that requires a mushroom, so read about that below. Otherwise
              drift left after the arrow, down the straight and drift on the
              inside of the next corner when the Thomps aren't coming down.
              Drift left and quickly right, where you'll come to a plaza like
              section where you are offered two routes around a square segment.
              Take the outside as it allows you to drift round around it.
              Drift the right turn to a bumpy lava straight with two paths;
              either side is good but remember that they form into one later
              down. After drift close to the inside to be on the finishing
              straight.
Shortcuts - After the first U-Bend there's an arrow pointing onward on the
            track. Just to the left of this is a road with the word 'STOP' on.
            Use a feather to jump the lava to cut one of the straights.
Other Tips - Again, avoid the Thomps as best you can.


---------------
Mario Circuit 3
---------------

Walkthrough - Drift right, drive around the two left corners and drift right
              on the exit to a tight right surrounded by pipes and a straight.
              This ends in a really tight hairpin so stick to the right and
              drift close to the corner and wide again (but make sure you don't
              hit the pipes as you exit the corner). You can drift the next
              wide bend around to the S-bend which has to be taken with care,
              finishing with the final driftable corner.
Shortcuts - None.
Other Tips - None.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3.03. Star Cup
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-------------
Koopa Beach 1
-------------

Walkthrough - Drift round the immediate right and drift straight through the
              middle of the islands that go slowly right round. Head straight
              through the light section of water, drift the corner as you
              return to land to meet a vegetated section. Drive around the left
              side and finish by drifting right through the small island and
              back to where the checkpoint is.
Shortcuts - Just before the first section of water you can turn right and
            head straight across to the far corner and over a small island
            along the way, which has a item box on.
Other Tips - Stay on the light segments of water at all times; the dark areas
             will cause you to sink instantly.


--------------
Choco Island 2
--------------

Walkthrough - Drift left, then drift left then right to a thin path through
              several piranha plants. Drift right to a massive mud field,
              where on the left is an island with some item boxes. After is
              a load of bump ramps scattered everywhere, and if you are in
              a light kart you'll go flying, so try and remain on the ground
              at all times (you can't jump them, either). After the item
              boxes stay on the right side to miss most of them here, and
              finish with a drift to the right and race to the check point.
Shortcuts - Straight ahead from the start is a gap in the barrier, which can
            be made via a mushroom skipping out the first two or so turns.
Other Tips - Use a mushroom or star over the mud sections.


--------------
Vanilla Lake 1
--------------

Walkthrough - Drift right, straight on, drift the next right and through the
              pipes that follow. After are several ice tiles that block the
              path; try your best to drive through them but if you hit one
              then it'll be destroyed for further laps anyway. There is
              another line after, then turn right and stick on the right to
              avoid the cracks and navigate your way through the field of
              tiles. Stick on the inside turn that follows to avoid the
              pipes and the sticking out barrier both on the outside that
              follows to the checkpoint.
Shortcuts - None.
Other Tips - One of the tougher tracks in the game.
           - As said in the walkthrough, if you hit a tile then it'll be
             destroyed for future laps.
           - Try and use a star when going through the tiled section, making
             your work a lot easier.


---------------
Bowser Castle 3
---------------

Walkthrough - Drift left and move to the centre of the track quickly as it
              tightens up. Gain some speed to use the bumps over the lava
              and turn left immediately after the second to get round the
              corner. Next is an area of bumpy sections to the far side, so
              stick to the far left side to finish on the far left exit meaning
              you'll save a few seconds of time. Turn left straight away
              and down the thin straight, drift the wide U-Bend that follows
              and drive down any of the three paths down the following
              straight. Drift round this final bend and drive through the
              bendy track to finish.
Shortcuts - None.
Other Tips - None.


---------------
Mario Circuit 4
---------------

Walkthrough - Drift the first left corner and turn early for the sharp right
              afterward. Turn right and get ready for the sharp left, drift
              round left on the red inside of the track while not hitting a
              pipe and drive round the next corner to a wide straight.
              Be sure not to hit one of the four pipes on the way down and
              stay on the left to drift early and close to the hairpin that
              follows. Drive on down the slightly bendy lane, drift the corner,
              through the S-Bend and wide round the final bend to avoid the
              pipes.
Shortcuts - Before the final S-Bend you can use a mushroom to cut through
            the gap in the barrier to the right.
Other Tips - Plenty of tight corners and hairpins here, so make sure you
             practice your drift!



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
 3.04. Special Cup
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

To see how to unlock the Special Cup, see the Secrets section toward the end
of this guide.

--------------
Donut Plains 3
--------------

Walkthrough - Drive slow through this windy path to the bridge, ensuring that
              you stick to the left side to avoid the hole on the right.
              Drift right around to the next bridge and jump the gap toward
              the end. Brake and turn hard left after, drive slow down the
              path and drift round the inside of the bend to avoid the Monty
              Moles. Drive close to the insides of the S-bend like section
              at the end to finish at the checkpoint.
Shortcuts - None.
Other Tips - If you fall in to the water, you can drive out again before the
             Lakitu rescues you.


-------------
Koopa Beach 2
-------------

Walkthrough - Drift left until the item boxes are close, and do it again
              until you are close to the Cheep Cheep. This water section has
              both light and dark shades of blue; stay on the lighter shade
              as you'll instantly fall down the darker shade and have to get
              dropped back on again. Head down the right side to avoid most of
              the nasty parts and to sample one of the three item boxes. Drift
              round the rest of the corners now, until you reach the shallow
              bit of water that you can drive through, to the check point.
Shortcuts - None.
Other Tips - You can hit Cheep Cheeps with shells and other items.


--------------
Ghost Valley 3
--------------

Walkthrough - Drift the first right corner and stick in the middle and
              drift around the U-Bend at the end. Head straight down the
              middle of this jagged section and round the next corner close
              to the inside and onward sticking to the left to avoid the gap in
              the track. Drift right around the U-bend ensuring you come out
              on the left side to avoid the gap on the right; when you use the
              bump try and go down the left of the hole ahead. Head through
              the jagged section and round to the checkpoint to finish.
Shortcuts - None.
Other Tips - You could try using a feather on the gaps toward the end of the
             track.


--------------
Vanilla Lake 2
--------------

Walkthrough - Drive left around sticking close to the cracks and head through
              the pipes, jumping the crack if you can. After the next crack
              are blocks of tiles - there are small gaps between that you
              can drive down, so slow down and head through here. Jump the
              next crack sticking out and instead of dealing with the crazy
              cracked piped section on the left just plow straight the snow
              and through the barrier gap on the right. Drive around the
              outside of the tiles here to the checkpoint.
Shortcuts - Although I've counted it in the walkthrough, when you come to
            the major cracked and pipe section there is a gap through
            the right barrier; if you use a mushroom you can go straight
            through here without being bogged down in the snow.
Other Tips - Try and use a star when going through the tiled sections, making
             your work a lot easier.

------------
Rainbow Road
------------

Walkthrough - Head round the first right corner and drift the second and slow
              down a little for the next corner. Drift around the U-bend here
              and watch out as the track gets smaller as you exit. Drive
              through the Thowps at the end, slow down the next two corners
              and on the next straight the path splits into two; of you stick
              on the inside then you'll avoid the Thomps. Slow down for the
              final corner and watch out for the Thomps just afterward to  
              finish at the checkpoint.
Shortcuts - None.
Other Tips - This course has no barriers, so take it slow round most corners.



===============================================================================
                                 --------------
                                   4. SECRETS
                                 --------------
===============================================================================

Most of the following secrets are at the Mario Kart 64 Cheats page on 
GameFAQs.com.


-----------
Special Cup
-----------

Get gold on the Mushroom, Flower and Star cups at 100cc class to unlock
another five tracks in the Special Cup. You can also unlock it by putting in
codes; for the Grand Prix at the cup select screen press L, R, L, R, Lx2, Rx2.
To unlock the cup in Time Trial, highlight the Mushroom Cup and enter
L, R, L, R, Lx2, Rx2, A for it to appear at the bottom of the list.


------------------
150cc Engine Class
------------------

Get gold on the Mushroom, Flower, Star and Special cups at 100cc to unlock
the 150cc engine class.


------------------
Smaller Characters
------------------

Holding Y and pressing A when selecting your racer at the character select
screen makes your racer go small when you race. Although you are vunrible to
getting ran over your speed remains.


---------------
Extra Continues---------------

In Grand Prix mode, finishing three times in the same position gets you an
extra continue.


-------------------------
Time Trial Camera Control
-------------------------

After completing a race in Time Trial, using the L and R shoulder buttons
allows you to pan the camera round when watching the replay.



===============================================================================
                                  ------------
                                    5. FAQ'S
                                  ------------
===============================================================================


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. What is the best character to play with?

A. It all depends on your style of play - check the Karts section to see the
   difference in weight categories.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. What kart and character do you race as?

A. I race with Yoshi, as lightweight fits my playing style and is one of the
   better Mario characters anyway. :)

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q. What are the coins for?

A. If you have no coins and an opponent hits you, you'll just simply spin out,
   so be sure to have at least one coin on you. The more coins you have the
   higher your top speed, although you shouldn't concentrate on getting the
   coins to much as you should try and follow the racing line and shortcuts
   as best you can.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=


Any other questions, feel free to give me an email.


===============================================================================
                      ------------------------------------
                        6. CONCLUSION AND SPECIAL THANKS
                      ------------------------------------
===============================================================================

That's just about it, folks. I hope that this document has been of aid in
one form or another, and that it has been easy to use. If you could, please
either ask me questions, suggestions, comments or contributions at 
crazyreyn_faqs@hotmail.com. Also could you rate this FAQ so I could get some 
feedback. Thank you for reading.


 +--------------------------------------------------------------------------+
 | Special Thanks to these who have contributed to the guide in some way... |
 +--------------------------------------------------------------------------+

CJayC (Gamefaqs) -      For accepting this guide and for creating the best site
                        on the internet. Thanks! http://www.gamefaqs.com
                        The site also supplied most of the cheats and
                        unlockables, so thanks to them and their contributors.

IGN -                   For accepting this guide and for creating an awesome
                        video games site. Thanks! http://www.ign.com

Nintendo  -             For creating a great Mario Kart game!

ASCII Generator -       For producing the text ASCII for my Crazyreyn sig.
                        Thanks, and is a great site if you need any ASCII text.
                        http://www.network-science.de/ascii/


         +-------------------------------------------------------------+
         | Special Thanks to these who are my good GameFAQS friends... |
         +-------------------------------------------------------------+

Robert Lane        (Lanerobertlane)
Richard Arnett     (Guitarfreak86)
Ryan Harrison      (RHarrison0987)
Thomas Carter      (Carter12)
Duncan Hardy       (Super Nova)
Rebecca Skinner    (Karpah)
Martin Dale-Hench  (Fox)
Brian Sulpher      (BSulpher)
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Richard B.         (Gbness)
Steve McFadden     (Psycho Penguin)
Chris Noonan       (Merca)
Colin Scully       (me frog)
Tom Hayes          (THayes)

And everyone else at the FAQ Contributors board! Also a nod to the GameFAQs
UK board and v3, for being so damn funny and cool. :)

If I have forgotten you, then please contact me and I'll fix your name up here!

-------------------------------------------------------------------------------
  ___                                    
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| (__| '_/ _` |_ / || | '_/ -_) || | ' \ 
 \___|_| \__,_/__|\_, |_| \___|\_, |_||_|
                  |__/         |__/      

                        http://www.gamefaqs.com/features/recognition/27600.html
-------------------------------------------------------------------------------

By Crazyreyn (crazyreyn_faqs@hotmail.com)
Copyright (c)2006 Matthew Reynolds. All rights reserved. 


+------------------+
| Copyright Notice |
+------------------+

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

===============================END OF DOCUMENT=================================