Super Mario Kart - Items Guide/Walkthrough
For the Super Nintendo Entertainment System (SNES)
Guide by Stephen Marcok - steve.gamefaqs(at)gmail.com
Created on: 11/07/2008
Last Update: 17/07/2008
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				    Test
This is just a test for me to ensure that it is 79 characters.

ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZA
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZA
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				Table Of Contents
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Introduction....................1
Version History.................2
What are Items?.................3
Items and Descriptions..........4
				4.01.......Triple Bananas
				4.02.......Green Shell
				4.03.......Red Shell
				4.04.......Mushroom
				4.05.......Feather
				4.06.......Lightning
				4.07.......Star
				4.08.......Boo
Credits.........................5
Copyright.......................6
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				Introduction (1)
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Hello. My name is Stephen and I am the author of this guide. This guide is
specifically for the items in Mario Kart Super Circuit. In it, I will explain
what they are, what they look like, how to use them, and how to avoid them if
possible. I'm using the American version of the game to write this guide.

If you need to specifically find something, use the Table of Contents and find
the number of what you are looking for. Then, use the "Find" feature and type
in the number. It should bring you to where you want to go. (The "Find"
feature shortcut is accessed by pushing "Control" + "F" on the standard
internet browser.)
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				Version History (2)
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July 11, 2008	Guide completed after one day and sent in for approval on
Version 1.00	GameFAQs.

July 17, 2008   Fixed a problem with the numerical sections. Not anything
Version 1.05    to do with the actual information.
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				What are Items? (3)
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Items are things on the course in Mario Kart that can affect you in a
negative way, or a positive way. When you touch one, you pick it up, and an
item is randomly determined.

Some items can be equipped, and held behind you, some leave you once you deploy
them, and one starts to affect you once you obtain it. You can only hold one
item at a time, but if you equip it, you can hold two. For example, if you had
a banana, and you held the button that is used to deploy it without letting
go, that will equip the banana behind you so that you can pick up another item
at the same time.
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				Items and Descriptions (4)
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ALL ITEM NAMES ARE TAKEN FROM THE AMERICAN VERSION OF THE GAME.

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Banana (4.01)
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Description:
The banana is a yellow banana peel that stays on the road until it
is hit. When it's hit, it will make your car spin out, making you slow down
or fall behind in the race.

Using it:
The banana isn't that useful, but if used properly, it can help you
out. It's best to use it when someone is right behind you, so that they hit it
and it puts some distance between you two. Another way to use it would be to
hold it behind you. If someone fired a red shell, or a green shell, and it was
on its way to hit you, it would hit the banana instead. This will keep you
from being affected. The banana that you were holding onto would no longer
exist, but you wouldn't spin out or lose time.

Defending against it:
The banana just sits on the road and doesn't move so the
only way not to run into it is to watch where you're going! Also, watch the
backs of other racers, as they might be holding one out behind them. The only
way you can run through a banana without getting affected is to have
a star and become invincible, or to have shells rotating around you so that
they hit the banana, and protect you.



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Green Shell (4.02)
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Description:
The green shell is an item that you can fire. It will bounce off walls, and if
it hits a racer, will make them spin out. This will make them slow down or
fall behind in a race. The Triple Green Shell does the same, but all three
rotate around you.

Using it:
Normally, the green shell is used to fire at people, but it takes good aim
if you are actually going to hit them. It's best to use them on straight roads
so that there is more of a chance that you will hit someone. Another way to use
it would be to hold it behind you. Like the banana (see above,) they can
protect you from red and green shells that other people are firing.

Defending against it:
If you are holding something behind you (such as another shell or banana,) you
can defend yourself from these. It's not to often that these shells will
actually end up hitting you.



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Red Shell (4.03)
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Description:
The red shell is an item that you can fire. It looks exactly like the green
shell but is red. When fired, it will automatically home in on the racer ahead
of you. When it hits them (if it hits them,) it will make them spin out, and
slow down. The Triple Red Shell does the same, but all three rotate around you.

Using it:
The red shell is often used to fire at people if there are any ahead of you.
There is a high chance of it hitting them unless they know how to defend
against it. (See "Defending against it" section.) If there is nobody ahead of
you, there isn't much point to firing it, and you should just hold on to it
behind you in case someone else fires a Red Shell at you. If nobody does,
you could save it for when someone passes you, and as soon as they do, fire it
to hit them.

Defending against it:
If you are holding something behind you (such as another shell or banana,) you
can defend yourself from these. Another way would be to drive near some
bananas and hope that the red shell hits them.



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Mushroom (4.04)
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Description:
A mushroom is red and white and will give you a burst of speed that lasts
for a short amount of time. Each one will give you one boost.

Using it:
Make sure that there are no obstacles ahead of you, and then just use it.
It's best to use them on straight roads - they will not help you if you use
them on turns. Also, you should save them if you know that there is a shortcut
on the track. Some shortcuts will only work if you use a mushroom with them.

Defending against it:
There is nothing to defend against.



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Feather (4.05)
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Description:
A feather that will allow you to jump into the air.

Using it:
When you get this, you will be able to jump into the air, higher than you
would on a jump. You could use this to get over barriers, gaps, and shortcuts.

Defending against it:
There isn't much you can do to prevent this from happening.



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Lightning (4.06)
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Description:
This looks like a lightning bolt, and when used will shrink all of your
opponents.

Using it:
As soon as you get it, you may as well use it. It will shrink all of your
opponents. Because they are small, they will go slower and it will be easy to
pass or catch up to them. Another nice side effect is that if they are small,
you can run over them to squish them making them even slower.

Defending against it:
There isn't any way to stop yourself from getting shrunk, unless you are using
a star (item) at the time. Another way you won't get shrunk is if you are off
the course at the time in an out-of-bounds area. There is no way to tell when
lightning will strike. If you are shrunk, do not go over any jumps that have
gaps in the middle because you will not be able to get over them.



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Star (4.07)
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Description:
A gold star. When used your car will be invincible and nothing will be able
to hurt it.

Using it:
When you use it, your car will become many different colors, and you will be
lots faster. You will also be invincible so nothing will be able to hurt you.
If you have it, you should try to run into other people, as that will make them
spin out.

Defending against it:
If someone behind you has this, keep out of their way so that they don't hit
you. If they do, you will spin out.



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Boo (4.08)
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Description:
Boo is a white ghost and always has been throughout the Mario series. In the
Mario Kart series, he's known to help you out, by taking away from others.

Using it:
When you use it, Boo will make you invisible for a short amount of time, and 
will go out in search of items that other opponents will have. Boo will look
for items, steal them, and give them to you so you can use them. As an added
feature to the invisibility, you will be able to go through things on the road
such as bananas, fake blocks, and shells.

Defending against it:
There isn't really any way to predict Boo, so there isn't much of a way to
defend against it. The worst he'll do is take your item, just hope that he
doesn't go for you.
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				Credits (5)
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If I've made any mistakes in this guide, please e-mail me at
"steve.gamefaqs(at)gmail.com" You will be credited. Any feedback is also
appreciated. Thanks.

 - Nintendo for making this game

 - Cameron Welch for showing me a problem (not with the actual information)

 - GameFAQs for hosting this on their site

 - You for reading or just browsing this FAQ 

YOUR NAME COULD BE HERE IF YOU HELP ME IN SOME WAY!
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				Copyright (6)
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This FAQ is Copyright 2008 Stephen Marcok.

This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
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violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.


The only websites allowed to host this FAQ are:
GameFAQs......................................(www.gamefaqs.com)

The must updated version will be found at GameFAQs. (www.gamefaqs.com)
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