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Super Mario RPG - Legend of the Seven Stars
Low-Level FAQ/Walkthrough

February 1, 2004
Version 2.0

author: Aaron Madrinan (snoocete)
e-mail: snoocete@eudoramail.com
subject: "Re: SMRPG Low-Level FAQ/Walkthrough"

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(Best viewed with Lucida Console 9pt at 800x600 resolution) 

--------------------------------------------------------------------
---> INTRODUCTION
--------------------------------------------------------------------

(This walkthrough is meant for people who have beaten the game
before. If you haven't then I highly suggest you finish it first
before attempting this challenge.)

This thing will help you beat an SMRPG Lv3 Mario game in the quickest
and cleanest way possible. I think. What might be the easiest way for
me might be in fact the worst way to do it. I'm not totally sure. In
that case, and any others where you see something wrong with your
game or my FAQ, drop me a line, or post at the GameFAQs SMRPG board
and summon me. I'll be there to help.

Welcome to my low-level SMRPG FAQ. ^_^

---------------------------------------------------------------------
---> REVISION HISTORY
---------------------------------------------------------------------

-2.00-   -30Kb-    -February 1, 2004-
"This is my first FAQ, so please help me bring you a decent one."
Thanks to all of those who are kind enough to criticize my FAQ,
I'll continue what I promised half a year ago. For newcomers,
this might look like just another FAQ, but should you see its
contents before this version... let's say that its author (used to be)
a newb.
 - major changes in content and format.
 - returned mail to Eudora.
 - dropped the use of Yoshi Ade.
 - removed Jinx from the side quest list.
 - a whole lot of unnecessary parts removed. *points to file size*
What to come: some people want the debug room to be discussed, so
I'll look into it.

-1.10-   -54Kb-    -August 10, 2003-
Changed the name of this FAQ. What was I thinking?!
Switched my e-mail add to something better: snoocete@yahoo.com
Dropped the use of the Rock Candy.
Renamed the "Updates" section.
Found out that tildes are better than asterisks.
Some mail, fixes here and there, etc.

-1.01-   -52Kb-    -July 18, 2003-
A whole bunch of errors corrected, courtesy of Luster Soldier.
Fixed some errors in the credits section.
Trimmed some parts of the guide.
Replaced the header ASCII art with something better to the eyes.
Added a FAQ section.

-1.00-   -47Kb-    -July 08, 2003-
Made some changes in the first half of the guide.
Added the fifth, sixth and seventh star search.
It's the complete guide. Enjoy =)

-0.50-   -20Kb-    -July 02, 2003-
The guide is finished up to the start of the Marine Star search.
What to come: the complete guide. I'm just taking a rest after
a few days of typing. Maybe take some e-mail from concerned people
about what to do next, what to add, what to remove, etc.

---------------------------------------------------------------------
---> WALKTHROUGH
---------------------------------------------------------------------

First off, some notes:

(1) Unless it is said in the walkthrough that you need to fight to
continue, do not engage in a battle.
(2) Learn to time your attacks and defenses. It's critical in some
points in the game.
(3) Magic spells are unblockable, so don't try. Good thing that they
appear late in the game.
(4) Freebies could be timed, unlike what most people say, however
it's as hard as timing consecutive Super Jumps.
(5) Always heal up and save your game whenever you can. Restock at
the item shops.
(5) You may do things your own way, just as long as you don't stray
from your main goal.

+----------------+
|No.1 - Blue Star|
+----------------+

-Bowser's Keep-
The terrapins should give you no trouble (and no experience), and
Bowser's Kinklink could be felled with two Jump specials. After
all those cutscenes you will go to Mario's Pad.

-Mario's Pad-
After Toad gives you the tutorial, save then go to Bowser's Keep,
(whoa, that's a REALLY BIG sword) then go back, say yes twice to
Toad so you get four mushrooms and no experience, save again, then
you're off to Mushroom Way.

-Mushroom Way-
Don't bother rescuing Toad at all; he'll be okay anyway. Now, make
your way through, collecting the coins from the treasure boxes.
Since we aren't battling that much, our money will mostly come from
treasure boxes, so SAVE every coin, ok?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HAMMER BROS. - 50 HP per brother
Difficulty: Easy
--Hit them with Jump, and when you run out of FP, use physical
attacks. Use a mushroom if you need to.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Mushroom Kingdom-
Talk to the king and through all the story stuff.

-Bandit's Way-
There's a Kero Kero Cola somewhere around here, check the Lists
FAQ by Vincento to know where it is. Sell it for money, stock up
on supplies like pick me ups and honey syrups, and buy armor for
yourself. You'll need it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CROCO - 320 HP
Difficulty: Hard
--This guy is pretty hard this early in the game. Really.
--The only bad thing about him is that he sometimes throws bombs
that, at your current level, will OHKO you. And it's unblockable.
Ouch. The best move to do when that happens would be to bring your
partner back to life. If both of them are alive, give him a lot of
timed attacks and stay alive. 
--Halfway through the fight, he will use a Weird Mushroom, which
gives him back 60 HP. He will lose one turn, use it against him.

If you want to wipe him out easily in exchange for time, you could
use this strategy submitted by Nate (AKA: aragorn64 (Sensei Jinx)):

"I'd just like to point out a trick that can make a Level 3 game
infinitely easier--it's called the "Jump Trick." (It was discovered
by Shy Ranger on the boards, if I recall correctly.) By utilizing
this trick, some of the earlier bosses in a L3G are, in fact, EASIER
then in a regular game. (Note, that I said some of the EARLIER ones.
<grin>)

This trick involves, the under-used Jump attack. What Shy Ranger
discovered, was that for every time you use Jump, it's power
increases by 2! And not just for that battle, but indefinitely. This
can be done 125 times, powering up Jump to a whopping 250! An easy
way to do this, is just to get into a battle with some Spikeys. Make
sure Mario does NOT have the Jump Shoes on. Now, the Spikeys are
invincible to Jump; it still powers up though. Keep using Jump on
them till you run out of FP. Then, go heal, and repeat.

Have fun destroying Croco in just 2 or 3 moves!"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Mushroom Kingdom-
Avoid the shysters, and head straight for Mack. Come to think about
it, this FAQ could also be a speed guide...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MACK - 480 HP
BODYGUARDS - 30 HP each
Difficulty: Medium
--Kill three of Mack's bodyguards, and leave one alive. This would
give you an edge over him because: 1)the bodyguards don't regenerate
and 2)you could focus your attack on Mack.  It is very rare that the
Bodyguards and Mack do a Drain-Flame Wall combo but it happens so you
might use a Pick Me Up. Have Mario consume the Honey Syrups to use
Jump specials and Mallow the default item user.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You should both level-up Mario and Mallow here. Any earlier and
you'll overshoot your Lv3 mark.

+-----------------+
|No.2 - Green Star|
+-----------------+

-Kero Sewers-
Find the green exclamation switch that will bring down the water
levels to normal, then go down the one underwater pipe that you
cannot reach before. There's a save on the way, use it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BELOME - 500 HP
Difficulty: Easy
--His special move is S'crow Funk, which is useless considering you
are using special moves. He will swallow Mallow halfway through the
fight but you don't need to worry unless you're a scarecrow.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Tadpole Pond-
Not much to do here, just talk to Frogfucius.

-Rose Town-
And also here...

-Forest Maze-
There is a Kero Kero Cola, Red Essence and a hidden treasure room.
I say find the kero kero cola, for money, and the red essence, it'll
help you in future boss fights. 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BOWYER - 720 HP
Difficulty: Easy
--Jump and Geno Beam would do this guy in. With Geno by your side,
your party can't die in a single hit. He also shoots arrows that
could be blocked by pressing A before it hits you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+------------------+
|No.3 - Orange Star|
+------------------+

-Moleville-
We're here for the coal mines.

-Coal Mines-
Jump on the trampoline about two rooms away from where you are. After
you bonk your head on the ceiling, Croco will appear so you must give
chase to him. Another mini-boss fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CROCO - 750 HP
Difficulty: Easy
--Your party's attack is stronger than their magic, so use FP only
for HP Rain. Sometime in the fight, he will steal ALL your items,
that's the only time it gets bad if you don't have FP to heal or
Mallow faints. This time he throws not only bombs but miscellaneous
weak enemies as well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Later...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
PUNCHINELLO - 1200 HP
MICROBOMB - 30 HP, BOB-OMB - 90 HP, MEZZO BOMB - 150 HP
Difficulty: Medium
--Be ready to defend yourself when he uses the bombs, they might kill
you if you are not careful. Your party should use physical attacks
for they are stronger. Do not kill the bombs; just be ready to press
that A button to raise your guard.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

+------------------+
|No.4 - Purple Star|
+------------------+

-Moleville-
Somewhere in the town is a treasure hunter who sells the Lucky Jewel
for 100 coins, BUY IT. You'll need it to stay at level 3.

-Booster Tower-
You can find the Masher, Chomp and Zoom Shoes here, get them before
you go to the top and instead of fighting Booster, win the Hide n'
Seek mini-game so you won't fight Booster, equip the Amulet on
Bowser and save.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GRATE GUY - 900 HP
KNIFE GUY - 700 HP
Difficulty: Hard
--Your party should be Mario-Geno-Bowser. Use the Lucky Jewel at the
very start of the battle.
--Battle them normally until they go on top of each other. This is
where the trouble begins. Besides having a big boost in their stats,
they also use assorted unblockable magic. Hopefully you have acceso-
ries to block the status changes. Heal often and try to keep Bowser
alive all the time. Revive Geno when he falls. As for Mario, from
now on he's pretty much useless, so let the poor guy rest.
--Geno Beam does great damage to Knife Guy. For Grate Guy, just
use physical attacks.
--After defeating them, the Egg Game should come up. It SHOULD be the
one which doubles your experience. If it's not, reload from your last
save. Then, if it is the exp. one, you have to guess the WRONG answer.
If not, reload from your last save. The odds that you will get it
right the first time you do it is 1:6. Disappointingly, until you get
the Lucky Hammer, that's the only way you could prevent level-up.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Marrymore-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BUNDT - 900 HP
RASPBERRY - 600 HP
Difficulty: Hard
--Use the Lucky Jewel at the very start of the battle.
--Not so merry anymore :(. Have your party attack the Bundt with
physical attacks. Soon the chefs will run, then you have to kill the
cake by putting out all the candles. That's the point where it
becomes quite hard; the cake's got invisible attack, hard-to-defend
attack, AND strong magic. Worse, when the Bundt attacks, it always
does three in a row, and most likely one of them is a spell. Every
turn it regenerates a candle, so there must be at least two party
members to attack it. After it falls, the Raspberry will remain. It
is easier than the Bundt in such that it attacks only once and has
shorter HP. It will soon be over <sigh>.
--<repeat this boss fight until you get the wrong egg in the exp game>
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Replace Geno with Toadstool. Don't have much to do now, just settle
your appointments.

+------------------+
|No.5 - Marine Star|
+------------------+

-Seaside Town-
...

-Sea-
Just find the Sunken Ship.

-Sunken Ship-
The password is PEARLS, and you can sidestep the Greaper guarding
the door so that you would not battle it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
KING CALAMARI - 800 HP
TENTACLES - 200 to 260 HP
Difficulty: Medium
--Use the Lucky Jewel at the very start of the battle.
--First round is with the tentacles. To defend from the tentacles
you must press A at its farthest point from the ground. Take them out
one by one the physical way. The same goes for the second wave. As
for King Calamari, treat him like a tentacle, only that he has more
HP and could do magic like poison and fear.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ok, this part is rather difficult to describe, so what you need to
do: find the Safety Ring, battle some Bandana Reds on your way there
so save often (IIRC there is a save point there somewhere).

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
JOHNNY - 820 HP
BANDANA BLUEs - 150 HP
Difficulty: Medium
--Thankfully, you may not need to use the Lucky Jewel here because
his minions throw Lucky flowers when they die. Anyway, just like
what we did with Mack, kill three and leave one. If you kill all of
them, they won't regenerate but instead you will fight a one-on-one
battle between Mario and Johnny. And Mario is Level 3, so that ain't
good. He will "get tough" halfway through the battle, just attack
physically, healing every now and then, and you will be okay.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Seaside Town-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
YARIDOVICH - 1500 HP
Mirage - 500 HP
Difficulty: Hard
--Use the Lucky Jewel at the very start of the battle.
--Most of the time, his first attack is Water Blast, so before he
could do that, use a Bracer on both Toadstool and Bowser. Have
Toadstool heal all the time, and Bowser attack normally. A few turns
afterwards, he will use his Mirage Move. To know who the real thing
is, the cursor will point automatically to Yaridovich (not his
mirage) if you attack him before. Also he runs out of FP earlier
than other bosses.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

*falls unconscious after defeating three consecutive bosses* Zzzzz...

+---------------+
|No.6 - Red Star|
+---------------+

-Seaside Town-
Now that you freed the town, explore it and buy everything you need.
YOU MUST BUY THE LUCKY HAMMER. Give mushrooms to Mushroom Boy, if
you're lucky, you will get Rock Candy, Maple Syrup and Flower Tab.
Stay around here to fill your FP to 99, and some rock candies to make
upcoming battles a lot easier. Better to be prepared than sorry, right?

Hmmm, you may wonder, "Why should I buy a Lucky Hammer?" If you
get a Timed Hit with a lucky hammer, you get to play the Egg Game at
the end of the battle. Then you might say, "But I already have the
Lucky Jewel!" Yes, you do, but try using it a few more times and
you'll see that it'll expire and disappear from your inventory.
The lucky hammer will never run out, and that's what makes a low-
level game possible.

-Land's End-
Climb the mountain side until you reach the friendly mouse. Talk to
it, save, then head to the next section. Enter the whirlpool with the
Shogun that pops out, then time it right so that you go into the
whirlpool WITHOUT fighting the shogun. If you did it wrong, it's
okay, the save point is near where you are. Keep going through
whirlpools-with-shoguns until you drop down to a cave. As you go on,
you meet monster dogs blocking your way, battle them and get no exp,
return to the save, then battle another one until there is a clear
path.

-Belome Temple-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BELOME - 1200 HP
MARIO CLONE - 200 HP, MALLOW CLONE - 150 HP, GENO CLONE - 250 HP,
BOWSER CLONE - 300 HP and TOADSTOOL 2 - 120 HP
Difficulty: Easy
--Feed him with a half-dozen rock candies (4 with energizer). Any
clone would be instantly obliterated. Problem solved.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Monstro Town-
My favorite town of all! I love it here because you could get the
Jinx Belt, Ghost Medal, and Quartz Charm within a few doors of
each other. Obtain the Ghost Medal and equip it to Bowser. We'll
return later when we have the Star Egg.

-Bean Valley-
Unlock Grate Guy's Casino, and then return here with a few ice bombs.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MEGASMILAX - 1000 HP
SMILAX - 200 HP
Difficulty: Easy
--Drop the ice bombs here. Poor plant. :(
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-The Star Egg Side Quest-
From now on, the only way you're going to respectable damage is with
this thing. That and the other way if you're good at timing freebies.
*points to rock candies at FAQ section*
The Star Egg is a reusable battle item with half the strength of a
Rock Candy. It's really simple to get, however it requires a lot of
patience. First, climb Booster Tower and on your way up, you will
meet Knife Guy. Play his "touch the hand with the ball" game, and if
you win consistentle he will give you the Bright Card. Now go to
Grate Guy's Casino, and this time you will meet Grate Guy. Play
"look the other way" with him until you win a hundred (100!) times
for him to give you the Star Egg. No kidding.

-Nimbus Land-
Enter the castle. Walk, dodge enemy, more walk, puzzle solve, walk
a bit more, boss battle!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SHELLY - 500 HP
BIRDO - 777 HP
EGGBERT - 10 HP
Difficulty: Easy
--Shelly is the easiest boss in the game. It's because it won't
strike back whenever you hit it. When it comes to Birdo, there is
not much difference. Use the Star Egg all the time. His physical
attack does serious damage, but it's easy to block.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before the next boss fight, reorder your team such that Toadstool
(not Bowser, my mistake) is in the middle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
VALENTINA - 2000 HP
DODO - 1000 HP
Difficulty: Hard
--Toadstool vs Dodo shouldn't be too hard, just bring a bracer and
then crack the Star Egg on him.
--After Dodo is defeated, the battle switches back to Mario and
Bowser. If Valentina uses Water Blast (you thought that only
Yaridovich has that god-forsaken ability?), you're most likely dead
unless you used a Bracer on the Princess. Even then, she could make
you sleep or turn you into a mushroom then follow it up with a
strong spell. You might want to use a Red Essence here. Once
Toadstool comes back, patch up your team and finish the battle
quickly.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now get the fertilizer, and head to Rose Town.

-The Lazy Shells Side Quest-
Very simple, just bring the Seed and the Fertilizer to the gardener
on weed, and equip the Lazy Shell armor to Bowser. The Lazy Shell
weapon? Sell it.

-The Battle with Culex Side Quest-
If you beat this hidden boss, you get the Quartz Charm, which
doubles every stat. So you should definitely get it. The battle
is not that hard, just time-consuming and annoying due to that
guess-the-wrong-egg factor.

Bowser must be in the party and equipped with the Lazy Shell and
Ghost Medal. Also bring some Energizers and Bracers. Go to Moleville,
buy the Fireworks for 500 coins from  the mole in the northwest
corner of the town. Exchange the Fireworks to the girl-mole behind
the crates for a Shiny Stone. Now go to Monstro Town, save, then
open Culex's door.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CULEX - 4096 HP
FIRE CRYSTAL - 2500 HP, WATER CRYSTAL - 1600 HP,
EARTH CRYSTAL - 3200 HP, and WIND CRYSTAL - 800 HP
Difficulty: Medium
--Use an Energizer and/or a Bracer on Bowser ASAP.
--Unless Culex uses his physical attack or his Dark Star special,
you won't get hurt too much (only about 0-1 HP). You should always
heal when your life goes 2/3 and lower; you never know, Culex might
use Dark Star, and it simply sucks if you faint by that.
--If Culex uses Shredder, the stat boosts you have will be gone. Use
a stat-upper when you have the opportunity.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Sell the Ghost Medal and equip the Quartz Charm. You now have a tank.

-Barrel Volcano-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CZAR DRAGON _ 1400 HP
ZOMBONE - 1800 HP
Difficulty: Easy
--There is an odd thing with this boss: it's made up of fire but it
has (guess what)... WATER BLAST! Most probably, only Bowser will live
because the dragon just CAN'T kill him.
--The second form of this boss reminds me of the Crocomire from
Super Metroid. It is still inferior against you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AXEM PINK - 400 HP, AXEM BLACK - 550 HP, AXEM RED - 800 HP,
AXEM YELLOW - 600 HP and AXEM GREEN - 450 HP
AXEM RANGERS - 999 HP
Difficulty: Easy
--Now use Star Egg and watch them get hit. After a few turns, they
will all fall, but they reunite as the Axem Rangers' robot and fires
the Breaker Beam. All I could say about their most powerful weapon
is that... it's pathetic. It could kill you but you aren't that
stupid as to let that happen, right?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

*sigh* This is one of the few things I hate in a low-level game: it
gets easier near the end.

+------------------+
|No.7 - Yellow Star|
+------------------+

-Bowser's Keep-
The room after Croco's has The 6 Doors, you must complete four of
them to move on. Preferably the ones where you don't have to fight a
parade of enemies. Once you have four doors done, you will drop down
to a room with a save point, then continue on to fight...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
MAGIKOOPA - 1600 HP
JINX CLONE - 320 HP, KING BOMB - 500 HP, BAHAMUTT - 500 HP
Difficulty: Easy
--Ignore what he summons, just bombard him.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The next part is just the most annoying part of the game: you have
to guess the wrong egg twice in a row. Check the FAQ section for tips.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EXOR - 1800 HP
LEFT EYE, RIGHT EYE, NEOSQUID...
Difficulty: Easy
--Try not to look at the screen too much, some people get epileptic
seizure from viewing sparkly things. You might be one of them.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Gate-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
COUNTDOWN - 2400 HP
DING-A-LING x2 - 1200 HP
The other set:
CLOAKER - 1200 HP
DOMINO - 900 HP
EARTH LINK - 2500 HP
Difficulty: Easy
--To hell with these machines...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-Factory-
Dilute the welcoming party, and get your supplies from Toad.
Prepare for the final battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Woohoo!! If I were you, I'd turn the volume way high and listen to
the incredibly good final boss theme (even better than Culex', IMO).
Oh, the strategy...

SMITHY - 2000 HP
SHELTER - 1500 HP
SHYPER - 400 HP
Difficulty: Medium/Hard
--For some reason, it's difficult to get a freebie when battling this
boss. That's when the Star Egg comes in really handy. You could just
tough it out in their barrage of attacks, heal when HP goes low, and
soon you will stand victorious.

SMITHY - 8000 (!) HP
Body- 1000 HP
Difficulty: Hard
--Just a few statistics: You need to use the Rock Candy 27 times, or
the Star Egg 54 times, or your team's physical attack 8000 times, to
defeat Smithy. And that's when you have the stat boost from the
Quartz Charm.
--This boss has many forms (5 in all), and each form has its own
weakness. The only form you need to worry about is the Wizard,
which casts some really strong spells.
--Unless you need to heal, don't you ever give Smithy a break from
your barrage of Star Egg. You're basically fighting a stronger Culex
here. So whatever precautions you took in the Culex battle, do it
here too.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Yay, you beat a low-level game. Take a picture of your final fight,
and post it for the world to see. Congratulations.

--------------------------------------------------------------------
---> Frequently Asked Questions
--------------------------------------------------------------------

-Could you beat the game at a level lower than 3?
No. Maybe with a cheating device but that would ruin the gameplay.

-I don't have money and my party's hurt badly. How can I rest?-
Return to Mario's Pad and take a nap there, Rose Town inn is a good
place too, or if you aren't afraid of ghosts, try the Three Musty
Fears' inn.

-I can't run away from enemies!!-
Obtain the See Ya item for 10 frog coins from the frog dude at the
elder's house in Seaside Town. Use it at battle with enemies you
don't want a fight with to escape.

-In previous versions of this guide, you used rock candies to defeat
all enemies beyond Yaridovich. How did you get so many of them?-

Many people asked me this one. There are two ways:

1. The harder and expensive way. Visit the Mushroom Boy in
Seaside Town. When you feed him some mushrooms, there is a random
chance that he tastes it as a "Rippin Mushroom" then gives you a
rock candy in exchange. Not only that, he also gives Maple Syrups
and Flower Tabs. Cool, huh?

2. The easier-but-needs-practice way. Remember that you can double
your attack, defense and magic just by pressing a button at a right
time? It also works for items. It turns out that getting a freebie
isn't that random, you can turn it on at will. Just as the animation
of the item is finished, and about before the time that the numbers
start flashing, press the X button. You will somehow get a freebie
if you do it correctly. It's risky, however, because different
enemies have a different timing (Smithy, for example).

Starting with version 1.10, I dropped the use of this item because I
found out from the message boards that not many people could do it.

-What is the enemy's most powerful attack?-

Two words: Dark Star. Even with the best armor (Lazy Shell) and
accessory (Quartz Charm) the game can offer, it still does a lot
of damage (sometimes enough to kill you).

-How do I guess the wrong egg correctly?-
Keen eyes and/or pure luck.
I have a tip that might help you a bit: select the egg where you
last saw the wrong answer. For example, if you chose the left one
the last time and you get 0 exp., then next time select the left
egg again. Then, it will change so you have to choose between the
other two eggs, which is easier because the probability is 1:2. 

--------------------------------------------------------------------
---> CREDITS
--------------------------------------------------------------------

--that unknown person (no, that's not a username, we at the SMRPG
message board do not really know exactly who did), for creating
the challenge;

--Juggling Joker, for the topic idea that kept it alive for so long;

"Be proud of your mediocrity!"          -- Juggling Joker, 8/29/2001

--Shy Ranger, for continuing the thread about it in the SMRPG board
His mail is shyrangersmrpg@yahoo.com;

"A Level 3 Game is the ultimate low-level challenge in Super Mario
RPG. To beat a Level 3 Game, you must defeat Smithy with Mario at
Level 3, Mallow at Level 4, Geno at Level 6, Bowser at Level 8, and
Toadstool at Level 9."
                                            -- Shy Ranger, 9/24/2002

--E13, for letting me take over in making the guide;
                      
--Astroblue, for making such an outstanding FAQ/Walkthrough to help
me beat the game in the first place, and also for some of the stats
and other miscellaneous info;

--jamescom1, for using the See Ya item to run away easier;

--Luster Soldier, for spotting so many errors (see, I am a newbie)
Although I don't really get why you prefer Toadstool over Bowser;

--Kejardon, for making a 15% Super Metroid guide which in turn gave
me the idea on how to make an SMRPG Lv3 guide;

--KADFC, for the criticism. It made me think more about improving
this guide;

--Nate, about the Jump Trick;

--Nick14578, for spotting an error about Dodo and Mario;

--My friends at home, for the moral support;

--The people in the SMRPG thread "Who hasn't beaten a Level 3 game?"
It makes me feel good, now that I can help them in their struggle to
be Level 3 till the end of the game;

--NINTENDO and SQUARESOFT, for making one of the best RPGs out there;

--CJayC, for the best game FAQ website out there, GameFAQs;

and last but not the least...

--You!!

____________________________________________________________________

My contributor recognition page is:
http://www.gamefaqs.com/features/recognition/37592.html
You might wanna check it out. See you next mission...

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