ccc   oo   u  u   ccc  h  h     pppp   oo   ttttt  aaaa  ttttt   oo   ''  sss
c     o  o  u  u  c     h  h     p  p  o  o    t    a  a    t    o  o  '' s
c     o  o  u  u  c     hhhh     pppp  o  o    t    aaaa    t    o  o   '  sss
c     o  o  u  u  c     h  h     p     o  o    t    a  a    t    o  o         s
 ccc   oo   uuuu   ccc  h  h     p      oo     t    a  a    t     oo       sss


  SSSSSS     UUU   UUU   PPPPPPP     EEEEEEEE   RRRRRRR
 SSSSSSS     UUU   UUU   PPPPPPPP    EEEEEEEE   RRRRRRRR
SSS          UUU   UUU   PPP   PPP   EEE        RRR   RRR
SSS          UUU   UUU   PPP   PPP   EEE        RRR   RRR
 SSSSSSS     UUU   UUU   PPPPPPPP    EEEEEE     RRRRRRRR
  SSSSSSS    UUU   UUU   PPPPPPP     EEEEEE     RRRRRRR
       SSS   UUU   UUU   PPP         EEE        RRR RRR
       SSS   UUU   UUU   PPP         EEE        RRR  RRR
  SSSSSSS    UUUUUUUUU   PPP         EEEEEEEE   RRR   RRR
  SSSSSS      UUUUUUU    PPP         EEEEEEEE   RRR    RRR


MMM       MMM     AAAAA     RRRRRRR      III       OOOOO
MMMM     MMMM    AAAAAAA    RRRRRRRR     III      OOOOOOO
MMMMM   MMMMM   AAA   AAA   RRR   RRR    III     OOO   OOO
MMMMMM MMMMMM   AAA   AAA   RRR   RRR    III    OOO     OOO
MMM MMMMM MMM   AAAAAAAAA   RRRRRRRR     III   OOO       OOO
MMM  MMM  MMM   AAAAAAAAA   RRRRRRR      III   OOO       OOO
MMM       MMM   AAA   AAA   RRR RRR      III    OOO     OOO
MMM       MMM   AAA   AAA   RRR  RRR     III     OOO   OOO
MMM       MMM   AAA   AAA   RRR   RRR    III      OOOOOOO
MMM       MMM   AAA   AAA   RRR    RRR   III       OOOOO


           RRRRRRR      PPPPPPP         GGGGGGG
           RRRRRRRR     PPPPPPPP       GGGGGGGG
           RRR   RRR    PPP   PPP     GGG
           RRR   RRR    PPP   PPP    GGG
           RRRRRRRR     PPPPPPPP    GGG    GGGG
           RRRRRRR      PPPPPPP     GGG   GGGGGG
           RRR RRR      PPP          GGG     GGG
           RRR  RRR     PPP           GGG    GGG
           RRR   RRR    PPP            GGGGGGGG
           RRR    RRR   PPP             GGGGGG


      CCCCCC        OOOOO        DDDDDD        EEEEEEEE
     CCCCCCC       OOOOOOO       DDDDDDD       EEEEEEEE
    CCC           OOO   OOO      DDD  DDD      EEE
   CCC           OOO     OOO     DDD   DDD     EEE
  CCC           OOO       OOO    DDD    DDD    EEEEEE
  CCC           OOO       OOO    DDD    DDD    EEEEEE
   CCC           OOO     OOO     DDD   DDD     EEE
    CCC           OOO   OOO      DDD  DDD      EEE
     CCCCCCC       OOOOOOO       DDDDDDD       EEEEEEEE
      CCCCCC        OOOOO        DDDDDD        EEEEEEEE


    GGGGGGG     UUU   UUU    III    DDDDDD        EEEEEEEE
   GGGGGGGG     UUU   UUU    III    DDDDDDD       EEEEEEEE
  GGG           UUU   UUU    III    DDD  DDD      EEE
 GGG            UUU   UUU    III    DDD   DDD     EEE
GGG    GGGG     UUU   UUU    III    DDD    DDD    EEEEEE
GGG   GGGGGG    UUU   UUU    III    DDD    DDD    EEEEEE
 GGG     GGG    UUU   UUU    III    DDD   DDD     EEE
  GGG    GGG    UUU   UUU    III    DDD  DDD      EEE
   GGGGGGGG     UUUUUUUUU    III    DDDDDDD       EEEEEEEE
    GGGGG        UUUUUUU     III    DDDDDD        EEEEEEEE

  Copyright 2003 Couch Potato

VERSION 1.0

TABLE OF CONTENTS

1] VERSION HISTORY
     A history of updates

2] INTRODUCTION
     A few things to start with...

3] ITEM MODIFIER CODES
    3A] Normal Items
    3B] Equipment
    3C] Special Items

4] CHARACTER CODES
    4A] Hit Points Codes
    4B] Speed Codes
    4C] Attack Codes
    4D] Defense Codes
    4E] Magic Attack Codes
    4F] Magic Defense Codes
    4G] Special Technique Codes

5] MISCELLANEOUS CODES
    5A] Flower Points Codes
    5B] Gold Coins Codes
    5C] Frog Coins Codes

6] CREDITS & LEGAL INFO

===============================================================================
1] VERSION HISTORY  ===========================================================
===============================================================================

1.0     12-11-2003
          This is the original version.

===============================================================================
2] INTRODUCTION  ==============================================================
===============================================================================

   Welcome Super Mario RPG fans! This is my FAQ for Super Mario RPG Pro Action
Replay codes. Sadly, none of these codes convert into working Game Genie codes.
So if you have a Pro Action Replay (or are using an emulator) enjoy!

===============================================================================
3] ITEM MODIFIER CODES  =======================================================
===============================================================================

   Use these codes to change which items you have. You can change your usable
items (such as Mushroom or Flower Tab), your equipment(such as Hammer or
Pants), and your Rare Items (such as Cricket Pie or Alto Card).

++++++++++++++
IMPORTANT!!! +
++++++++++++++
   It is best that you do not look at your item list while you have the codes
on, because you may overwrite items you do not wish to. This is because each
time you open the item screen, the items are auto-sorted. When this happens,
the item you have a code on for may overwrite other items or multiply.
   So you are best off loading the game with the codes on, saving the game,
turning the codes off, then loading the game with the codes off. This will
avoid any overwriting of items you may wish to keep.

_______________________________________________________________________________
3A] Normal Items
_______________________________________________________________________________

   Use these codes to change which normal items you have.
   Keep in mind that the items are auto-sorted, so if you want to add an item,
count how many items you have and pick the code for an item higher than that.
   For example, if you have 8 items, you would use either a code between Normal
Item 9 and Normal Item 29.


WARNING: Do not open your Item list while these codes are on! Doing so may
         result in some of items turning into the item you have in the code!

NOTE: Replace the ?? in the following codes with a value from below the code
      for Normal Item 29.

Normal Item 1
7FF882??

Normal Item 2
7FF883??

Normal Item 3
7FF884??

Normal Item 4
7FF885??

Normal Item 5
7FF886??

Normal Item 6
7FF887??

Normal Item 7
7FF888??

Normal Item 8
7FF889??

Normal Item 9
7FF88A??

Normal Item 10
7FF88B??

Normal Item 11
7FF88C??

Normal Item 12
7FF88D??

Normal Item 13
7FF88E??

Normal Item 14
7FF88F??

Normal Item 15
7FF890??

Normal Item 16
7FF891??

Normal Item 17
7FF892??

Normal Item 18
7FF893??

Normal Item 19
7FF894??

Normal Item 20
7FF895??

Normal Item 21
7FF896??

Normal Item 22
7FF897??

Normal Item 23
7FF898??

Normal Item 24
7FF899??

Normal Item 25
7FF89A??

Normal Item 26
7FF89B??

Normal Item 27
7FF89C??

Normal Item 28
7FF89D??

Normal Item 29
7FF89E??

NOTE: Replace the ?? in the above codes with one of the following values.

?? = 60   Mushroom
?? = 61   Mid Mushroom
?? = 62   Max Mushroom
?? = 63   Honey Syrup
?? = 64   Maple Syrup
?? = 65   Royal Syrup
?? = 66   Pick Me Up
?? = 67   Able Juice
?? = 68   Bracer
?? = 69   Energizer
?? = 6A   Yoshi-Ade
?? = 6B   Red Essence
?? = 6C   KerokeroCola
?? = 6D   Yoshi Cookie
?? = 6E   Pure Water
?? = 6F   Sleepy Bomb
?? = 70   Bad Mushroom
?? = 71   Fire Bomb
?? = 72   Ice Bomb
?? = 73   Flower Tab
?? = 74   Flower Jar
?? = 75   Flower Box
?? = 76   Yoshi Candy
?? = 77   Froggie Drink
?? = 78   Muku Cookie
?? = 79   Elixer
?? = 7A   Megalixer
?? = 7B   See Ya
?? = 7D   Goodie Bag
?? = 7E   EarlierTimes
?? = 7F   Freshen Up
?? = 81   Wallet
?? = 83   Rock Candy
?? = 88   Sheep Attack
?? = 89   Carbo Cookie
?? = 8A   Shiny Stone
?? = 8F   Lamb's Lure
?? = 90   Fright Bomb
?? = 91   Mystery Egg
?? = 94   Lucky Jewel
?? = 99   Cystalline
?? = 9A   Power Blast
?? = 9B   Wilt Shroom
?? = 9C   Rotten Mush
?? = 9D   Moldy Mush
?? = 9E   Seed
?? = 9F   Fertilizer
?? = A0   Waste Basket
?? = A4   Secret Game  (sell for 999 coins!!!)
?? = AC   Fireworks
?? = AE   Bright Card
?? = AF   Mushroom
?? = B0   Star Egg

?? = FF   NOTHING!!

_______________________________________________________________________________
3B] Equipment
_______________________________________________________________________________

   Use these codes to change which equipment you have.
   Keep in mind that the equipment is auto-sorted, so if you want to add a
piece of equipment, count how many pieces of equipment you have and pick the
 code for a piece of equipment higher than that.
   For example, if you have 8 pieces of equipment, you would use a code between
Equipment Piece 9 and Equipment Piece 30.

WARNING: Do not open your equipment list while these codes are on! Doing so may
         result in some of your equipment turning into the piece of equipment
         you have in the code!

NOTE: Replace the ?? in the following codes with a value from below the code
      for Equipment Piece 30.

Equipment Piece 1
7FF864??

Equipment Piece 2
7FF865??

Equipment Piece 3
7FF866??

Equipment Piece 4
7FF867??

Equipment Piece 5
7FF868??

Equipment Piece 6
7FF869??

Equipment Piece 7
7FF86A??

Equipment Piece 8
7FF86B??

Equipment Piece 9
7FF86C??

Equipment Piece 10
7FF86D??

Equipment Piece 11
7FF86E??

Equipment Piece 12
7FF86F??

Equipment Piece 13
7FF870??

Equipment Piece 14
7FF871??

Equipment Piece 15
7FF872??

Equipment Piece 16
7FF873??

Equipment Piece 17
7FF874??

Equipment Piece 18
7FF875??

Equipment Piece 19
7FF876??

Equipment Piece 20
7FF877??

Equipment Piece 21
7FF878??

Equipment Piece 22
7FF879??

Equipment Piece 23
7FF87A??

Equipment Piece 24
7FF87B??

Equipment Piece 25
7FF87C??

Equipment Piece 26
7FF87D??

Equipment Piece 27
7FF87E??

Equipment Piece 28
7FF87F??

Equipment Piece 29
7FF880??

Equipment Piece 30
7FF881??

NOTE: Replace the ?? in the above codes with one of the following values.


?? = 05   Hammer
?? = 06   FroggieStick
?? = 07   NokNok Shell
?? = 08   Punch Glove
?? = 09   Finger Shot
?? = 0A   Cymbals
?? = 0B   Chomp
?? = 0C   Masher
?? = 0D   Chomp Shell
?? = 0E   Super Hammer
?? = 0F   Hand Gun
?? = 10   Whomp Glove
?? = 11   Slap Glove
?? = 12   Troopa Shell
?? = 13   Parasol
?? = 14   Hurly Glove
?? = 15   Double Punch
?? = 16   Ribbit Stick
?? = 17   Spiked Link
?? = 18   Mega Glove
?? = 19   War Fan
?? = 1A   Hand Cannon
?? = 1B   Sticky Glove
?? = 1C   Ultra Hammer
?? = 1D   Super Slap
?? = 1E   Drill Claw
?? = 1F   Star Gun
?? = 20   Sonic Cymbal
?? = 21   Lazy Shell
?? = 22   Frying Pan
?? = 25   Shirt
?? = 26   Pants
?? = 27   Thick Shirt
?? = 28   Thick Pants
?? = 29   Mega Shirt
?? = 2A   Mega Pants
?? = 2B   Work Pants
?? = 2C   Mega Cape
?? = 2D   Happy Shirt
?? = 2E   Happy Pants
?? = 2F   Happy Cape
?? = 30   Happy Shell
?? = 31   Polka Dress
?? = 32   Sailor Shirt
?? = 33   Sailor Pants
?? = 34   Sailor Cape
?? = 35   NauticaDress
?? = 36   CourageShell
?? = 37   Fuzzy Shirt
?? = 38   Fuzzy Pants
?? = 39   Fuzzy Cape
?? = 3A   Fuzzy Dress
?? = 3B   Fire Shirt
?? = 3C   Fire Pants
?? = 3D   Fire Cape
?? = 3E   Fire Shell
?? = 3F   Fire Dress
?? = 40   Hero Shirt
?? = 41   Prince Pants
?? = 42   Star Cape
?? = 43   Heal Shell
?? = 44   Royal Dress
?? = 45   Super Shirt
?? = 46   Lazy Shell
?? = 4A   Zoom Shoes
?? = 4B   Safety Badge
?? = 4C   Jump Shoes
?? = 4D   Safety Ring
?? = 4E   Amulet
?? = 4F   Scrooge Ring
?? = 50   Exp. Booster
?? = 51   Attack Scarf
?? = 52   Rare Scarf
?? = 53   B'tub Ring
?? = 54   Antidote Pin
?? = 55   Wake Up Pin
?? = 56   Fearless Pin
?? = 57   Trueform Pin
?? = 58   Coin Trick
?? = 59   Ghost Medal
?? = 5A   Jinx Belt
?? = 5B   Feather
?? = 5C   Troopa Pin
?? = 5D   Signal Ring
?? = 5E   Quartz Charm

?? = FF   NOTHING!!

_______________________________________________________________________________
3C] Special Items
_______________________________________________________________________________

   Use these codes to change which special items you have.
   Keep in mind that the items are auto-sorted, so if you want to add an item,
count how many items you have and pick the code for an item higher than that.
   For example, if you have 8 items, you would use either a code between
Special Item 9 and Special Item 29.

WARNING: Do not open your Special Item list while these codes are on! Doing so
         may result in some items turning into the item you have in the code!

NOTE: Replace the ?? in the following codes with a value from below the code
      for Normal Item 29.

Special Item 1
7FF8A0??

Special Item 2
7FF8A1??

Special Item 3
7FF8A2??

Special Item 4
7FF8A3??

Special Item 5
7FF8A4??

Special Item 6
7FF8A5??

Special Item 7
7FF8A6??

Special Item 8
7FF8A7??

Special Item 9
7FF8A8??

Special Item 10
7FF8A9??

Special Item 11
7FF8AA??

Special Item 12
7FF8AB??

Special Item 13
7FF8AC??

Special Item 14
7FF8AD??

Special Item 15
7FF8AE??

Special Item 16
7FF8AF??

NOTE: Replace the ?? in the above codes with one of the following values.


?? = 7C   Temple Key
?? = 80   RareFrogCoin
?? = 82   Cricket Pie
?? = 84   Castle Key 1
?? = 86   Castle Key 2
?? = 87   Bambino Bomb
?? = 8C   Room Key
?? = 8D   Elder Key
?? = 8E   Shed Key
?? = 92   Beetle Box
?? = 93   Beetle Box
?? = 96   Soprano Card
?? = 97   Alto Card
?? = 98   Tenor Card
?? = A1   Big Boo Flag
?? = A2   DryBonesFlag
?? = A3   Greaper Flag
?? = A6   Cricket Jam

?? = FF   NOTHING!!

===============================================================================
4] CHARACTER CODES  ===========================================================
===============================================================================

   Use these codes to modify your characters' stats and Special techniques.
The Special Techniques section is definitely worth a look, because you can give
ANY character ANY technique! Awesome!

_______________________________________________________________________________
4A] Hit Points Codes
_______________________________________________________________________________

   Use these codes to change your characters' current and max HP. Give them
more if you're having trouble, or less if you think the game is too easy.

WARNING: If you leave the Current HP codes on, you will have infinite HP.

NOTE: Replace the XX and YY in the following codes with a value from below the
      codes for Toadstool.

Mario's Current HP
 7FF801YY
 7FF802XX
Mario's Max HP
 7FF803YY
 7FF804XX

Mallow's Current HP
 7FF851YY
 7FF852XX
Mallow's Max HP
 7FF853YY
 7FF854XX

Geno's Current HP
 7FF83DYY
 7FF83EXX
Geno's Max HP
 7FF83FYY
 7FF840XX

Bowser's Current HP
 7FF829YY
 7FF82AXX
Bowser's Max HP
 7FF82BYY
 7FF82CXX

Toadstool's Current HP
 7FF815YY
 7FF816XX
Toadstool's Max HP
 7FF817YY
 7FF818XX

NOTE: Replace the XX and YY in the above codes with one of the following
      values.

XX = 00  YY = 00   HP =   0
XX = 00  YY = 01   HP =   1
XX = 00  YY = 0A   HP =  10
XX = 00  YY = 14   HP =  20
XX = 00  YY = 1E   HP =  30
XX = 00  YY = 28   HP =  40
XX = 00  YY = 32   HP =  50
XX = 00  YY = 3C   HP =  60
XX = 00  YY = 46   HP =  70
XX = 00  YY = 50   HP =  80
XX = 00  YY = 5A   HP =  90
XX = 00  YY = 64   HP = 100
XX = 00  YY = 6E   HP = 110
XX = 00  YY = 78   HP = 120
XX = 00  YY = 82   HP = 130
XX = 00  YY = 8C   HP = 140
XX = 00  YY = 96   HP = 150
XX = 00  YY = A0   HP = 160
XX = 00  YY = AA   HP = 170
XX = 00  YY = B4   HP = 180
XX = 00  YY = BE   HP = 190
XX = 00  YY = C8   HP = 200
XX = 00  YY = D2   HP = 210
XX = 00  YY = DC   HP = 220
XX = 00  YY = E6   HP = 230
XX = 00  YY = F0   HP = 240
XX = 00  YY = FA   HP = 250
XX = 01  YY = 04   HP = 260
XX = 01  YY = 0E   HP = 270
XX = 01  YY = 18   HP = 280
XX = 01  YY = 22   HP = 290
XX = 01  YY = 2C   HP = 300
XX = 01  YY = 36   HP = 310
XX = 01  YY = 40   HP = 320
XX = 01  YY = 4A   HP = 330
XX = 01  YY = 54   HP = 340
XX = 01  YY = 5E   HP = 350
XX = 01  YY = 68   HP = 360
XX = 01  YY = 72   HP = 370
XX = 01  YY = 7C   HP = 380
XX = 01  YY = 86   HP = 390
XX = 01  YY = 90   HP = 400
XX = 01  YY = 9A   HP = 410
XX = 01  YY = A4   HP = 420
XX = 01  YY = AE   HP = 430
XX = 01  YY = B8   HP = 440
XX = 01  YY = C2   HP = 450
XX = 01  YY = CC   HP = 460
XX = 01  YY = D6   HP = 470
XX = 01  YY = E0   HP = 480
XX = 01  YY = EA   HP = 490
XX = 01  YY = F4   HP = 500
XX = 01  YY = FE   HP = 510
XX = 02  YY = 08   HP = 520
XX = 02  YY = 12   HP = 530
XX = 02  YY = 1C   HP = 540
XX = 02  YY = 26   HP = 550
XX = 02  YY = 30   HP = 560
XX = 02  YY = 3A   HP = 570
XX = 02  YY = 44   HP = 580
XX = 02  YY = 4E   HP = 590
XX = 02  YY = 58   HP = 600
XX = 02  YY = 62   HP = 610
XX = 02  YY = 6C   HP = 620
XX = 02  YY = 76   HP = 630
XX = 02  YY = 80   HP = 640
XX = 02  YY = 8A   HP = 650
XX = 02  YY = 94   HP = 660
XX = 02  YY = 9E   HP = 670
XX = 02  YY = A8   HP = 680
XX = 02  YY = B2   HP = 690
XX = 02  YY = BC   HP = 700
XX = 02  YY = C6   HP = 710
XX = 02  YY = D0   HP = 720
XX = 02  YY = DA   HP = 730
XX = 02  YY = E4   HP = 740
XX = 02  YY = EE   HP = 750
XX = 02  YY = F8   HP = 760
XX = 03  YY = 02   HP = 770
XX = 03  YY = 0C   HP = 780
XX = 03  YY = 16   HP = 790
XX = 03  YY = 20   HP = 800
XX = 03  YY = 2A   HP = 810
XX = 03  YY = 34   HP = 820
XX = 03  YY = 3E   HP = 830
XX = 03  YY = 48   HP = 840
XX = 03  YY = 52   HP = 850
XX = 03  YY = 5C   HP = 860
XX = 03  YY = 66   HP = 870
XX = 03  YY = 70   HP = 880
XX = 03  YY = 7A   HP = 890
XX = 03  YY = 84   HP = 900
XX = 03  YY = 8E   HP = 910
XX = 03  YY = 98   HP = 920
XX = 03  YY = A2   HP = 930
XX = 03  YY = AC   HP = 940
XX = 03  YY = B6   HP = 950
XX = 03  YY = C0   HP = 960
XX = 03  YY = CA   HP = 970
XX = 03  YY = D4   HP = 980
XX = 03  YY = DE   HP = 990
XX = 03  YY = E7   HP = 999

_______________________________________________________________________________
4B] Speed Codes
_______________________________________________________________________________

   Use these codes to change the speed of your characters. Make them as slow as
turtles, or as fast as the wind!

NOTE: Replace the ?? in the following codes with a value from below the code
      for Toadstool.

Mario's Speed
 7FF805??

Mallow's Speed
 7FF855??

Geno's Speed
 7FF841??

Bowser's Speed
 7FF82D??

Toadstool's Speed
 7FF819??

NOTE: Replace the ?? in the above codes with one of the following values.

?? = 00   Speed =   0
?? = 05   Speed =   5
?? = 0A   Speed =  10
?? = 0F   Speed =  15
?? = 14   Speed =  20
?? = 19   Speed =  25
?? = 1E   Speed =  30
?? = 23   Speed =  35
?? = 28   Speed =  40
?? = 2D   Speed =  45
?? = 32   Speed =  50
?? = 37   Speed =  55
?? = 3C   Speed =  60
?? = 41   Speed =  65
?? = 46   Speed =  70
?? = 4B   Speed =  75
?? = 50   Speed =  80
?? = 55   Speed =  85
?? = 5A   Speed =  90
?? = 5F   Speed =  95
?? = 64   Speed = 100
?? = 69   Speed = 105
?? = 6E   Speed = 110
?? = 73   Speed = 115
?? = 78   Speed = 120
?? = 7D   Speed = 125
?? = 82   Speed = 130
?? = 87   Speed = 135
?? = 8C   Speed = 140
?? = 91   Speed = 145
?? = 96   Speed = 150
?? = 9B   Speed = 155
?? = A0   Speed = 160
?? = A5   Speed = 165
?? = AA   Speed = 170
?? = AF   Speed = 175
?? = B4   Speed = 180
?? = B9   Speed = 185
?? = BE   Speed = 190
?? = C3   Speed = 195
?? = C8   Speed = 200
?? = CD   Speed = 205
?? = D2   Speed = 210
?? = D7   Speed = 215
?? = DC   Speed = 220
?? = E1   Speed = 225
?? = E6   Speed = 230
?? = EB   Speed = 235
?? = F0   Speed = 240
?? = F5   Speed = 245
?? = FA   Speed = 250
?? = FF   Speed = 255

_______________________________________________________________________________
4C] Attack Codes
_______________________________________________________________________________

   Use these codes to change your characters' attack. You can have a team that
can kill ANY enemy in one hit, or a team that takes 16 hits to kill a goomba!

NOTE: Replace the ?? in the following codes with a value from below the code
      for Toadstool.

Mario's Attack
 7FF806??

Mallow's Attack
 7FF856??

Geno's Attack
 7FF842??

Bowser's Attack
 7FF82E??

Toadstool's Attack
 7FF81A??

NOTE: Replace the ?? in the above codes with one of the following values.

?? = 00   Attack =   0
?? = 05   Attack =   5
?? = 0A   Attack =  10
?? = 0F   Attack =  15
?? = 14   Attack =  20
?? = 19   Attack =  25
?? = 1E   Attack =  30
?? = 23   Attack =  35
?? = 28   Attack =  40
?? = 2D   Attack =  45
?? = 32   Attack =  50
?? = 37   Attack =  55
?? = 3C   Attack =  60
?? = 41   Attack =  65
?? = 46   Attack =  70
?? = 4B   Attack =  75
?? = 50   Attack =  80
?? = 55   Attack =  85
?? = 5A   Attack =  90
?? = 5F   Attack =  95
?? = 64   Attack = 100
?? = 69   Attack = 105
?? = 6E   Attack = 110
?? = 73   Attack = 115
?? = 78   Attack = 120
?? = 7D   Attack = 125
?? = 82   Attack = 130
?? = 87   Attack = 135
?? = 8C   Attack = 140
?? = 91   Attack = 145
?? = 96   Attack = 150
?? = 9B   Attack = 155
?? = A0   Attack = 160
?? = A5   Attack = 165
?? = AA   Attack = 170
?? = AF   Attack = 175
?? = B4   Attack = 180
?? = B9   Attack = 185
?? = BE   Attack = 190
?? = C3   Attack = 195
?? = C8   Attack = 200
?? = CD   Attack = 205
?? = D2   Attack = 210
?? = D7   Attack = 215
?? = DC   Attack = 220
?? = E1   Attack = 225
?? = E6   Attack = 230
?? = EB   Attack = 235
?? = F0   Attack = 240
?? = F5   Attack = 245
?? = FA   Attack = 250
?? = FF   Attack = 255

_______________________________________________________________________________
4D] Defense Codes
_______________________________________________________________________________

   Use these codes to change your characters' defense. Make them into weaklings
or juggernauts!

NOTE: Replace the ?? in the following codes with a value from below the code
      for Toadstool.

Mario's Defense
 7FF807??

Mallow's Defense
 7FF857??

Geno's Defense
 7FF843??

Bowser's Defense
 7FF82F??

Toadstool's Defense
 7FF81B??

NOTE: Replace the ?? in the above codes with one of the following values.

?? = 00   Defense =   0
?? = 05   Defense =   5
?? = 0A   Defense =  10
?? = 0F   Defense =  15
?? = 14   Defense =  20
?? = 19   Defense =  25
?? = 1E   Defense =  30
?? = 23   Defense =  35
?? = 28   Defense =  40
?? = 2D   Defense =  45
?? = 32   Defense =  50
?? = 37   Defense =  55
?? = 3C   Defense =  60
?? = 41   Defense =  65
?? = 46   Defense =  70
?? = 4B   Defense =  75
?? = 50   Defense =  80
?? = 55   Defense =  85
?? = 5A   Defense =  90
?? = 5F   Defense =  95
?? = 64   Defense = 100
?? = 69   Defense = 105
?? = 6E   Defense = 110
?? = 73   Defense = 115
?? = 78   Defense = 120
?? = 7D   Defense = 125
?? = 82   Defense = 130
?? = 87   Defense = 135
?? = 8C   Defense = 140
?? = 91   Defense = 145
?? = 96   Defense = 150
?? = 9B   Defense = 155
?? = A0   Defense = 160
?? = A5   Defense = 165
?? = AA   Defense = 170
?? = AF   Defense = 175
?? = B4   Defense = 180
?? = B9   Defense = 185
?? = BE   Defense = 190
?? = C3   Defense = 195
?? = C8   Defense = 200
?? = CD   Defense = 205
?? = D2   Defense = 210
?? = D7   Defense = 215
?? = DC   Defense = 220
?? = E1   Defense = 225
?? = E6   Defense = 230
?? = EB   Defense = 235
?? = F0   Defense = 240
?? = F5   Defense = 245
?? = FA   Defense = 250
?? = FF   Defense = 255

_______________________________________________________________________________
4E] Magic Attack Codes
_______________________________________________________________________________

   Use these codes to change your characters' magic attack. Make them into
powerful mages or bumbling tricksters.

NOTE: Replace the ?? in the following codes with a value from below the code
      for Toadstool.

Mario's Magic Attack
 7FF808??

Mallow's Magic Attack
 7FF858??

Geno's Magic Attack
 7FF844??

Bowser's Magic Attack
 7FF830??

Toadstool's Magic Attack
 7FF81C??

NOTE: Replace the ?? in the above codes with one of the following values.

?? = 00   Magic Attack =   0
?? = 05   Magic Attack =   5
?? = 0A   Magic Attack =  10
?? = 0F   Magic Attack =  15
?? = 14   Magic Attack =  20
?? = 19   Magic Attack =  25
?? = 1E   Magic Attack =  30
?? = 23   Magic Attack =  35
?? = 28   Magic Attack =  40
?? = 2D   Magic Attack =  45
?? = 32   Magic Attack =  50
?? = 37   Magic Attack =  55
?? = 3C   Magic Attack =  60
?? = 41   Magic Attack =  65
?? = 46   Magic Attack =  70
?? = 4B   Magic Attack =  75
?? = 50   Magic Attack =  80
?? = 55   Magic Attack =  85
?? = 5A   Magic Attack =  90
?? = 5F   Magic Attack =  95
?? = 64   Magic Attack = 100
?? = 69   Magic Attack = 105
?? = 6E   Magic Attack = 110
?? = 73   Magic Attack = 115
?? = 78   Magic Attack = 120
?? = 7D   Magic Attack = 125
?? = 82   Magic Attack = 130
?? = 87   Magic Attack = 135
?? = 8C   Magic Attack = 140
?? = 91   Magic Attack = 145
?? = 96   Magic Attack = 150
?? = 9B   Magic Attack = 155
?? = A0   Magic Attack = 160
?? = A5   Magic Attack = 165
?? = AA   Magic Attack = 170
?? = AF   Magic Attack = 175
?? = B4   Magic Attack = 180
?? = B9   Magic Attack = 185
?? = BE   Magic Attack = 190
?? = C3   Magic Attack = 195
?? = C8   Magic Attack = 200
?? = CD   Magic Attack = 205
?? = D2   Magic Attack = 210
?? = D7   Magic Attack = 215
?? = DC   Magic Attack = 220
?? = E1   Magic Attack = 225
?? = E6   Magic Attack = 230
?? = EB   Magic Attack = 235
?? = F0   Magic Attack = 240
?? = F5   Magic Attack = 245
?? = FA   Magic Attack = 250
?? = FF   Magic Attack = 255

_______________________________________________________________________________
4F] Magic Defense Codes
_______________________________________________________________________________

   Use these codes to change your characters' magic defense. Make them
invulnerable to magic, or easily killed by it.

NOTE: Replace the ?? in the following codes with a value from below the code
      for Toadstool.

Mario's Magic Defense
 7FF809??

Mallow's Magic Defense
 7FF859??

Geno's Magic Defense
 7FF845??

Bowser's Magic Defense
 7FF831??

Toadstool's Magic Defense
 7FF81D??

NOTE: Replace the ?? in the above codes with one of the following values.

?? = 00   Magic Defense =   0
?? = 05   Magic Defense =   5
?? = 0A   Magic Defense =  10
?? = 0F   Magic Defense =  15
?? = 14   Magic Defense =  20
?? = 19   Magic Defense =  25
?? = 1E   Magic Defense =  30
?? = 23   Magic Defense =  35
?? = 28   Magic Defense =  40
?? = 2D   Magic Defense =  45
?? = 32   Magic Defense =  50
?? = 37   Magic Defense =  55
?? = 3C   Magic Defense =  60
?? = 41   Magic Defense =  65
?? = 46   Magic Defense =  70
?? = 4B   Magic Defense =  75
?? = 50   Magic Defense =  80
?? = 55   Magic Defense =  85
?? = 5A   Magic Defense =  90
?? = 5F   Magic Defense =  95
?? = 64   Magic Defense = 100
?? = 69   Magic Defense = 105
?? = 6E   Magic Defense = 110
?? = 73   Magic Defense = 115
?? = 78   Magic Defense = 120
?? = 7D   Magic Defense = 125
?? = 82   Magic Defense = 130
?? = 87   Magic Defense = 135
?? = 8C   Magic Defense = 140
?? = 91   Magic Defense = 145
?? = 96   Magic Defense = 150
?? = 9B   Magic Defense = 155
?? = A0   Magic Defense = 160
?? = A5   Magic Defense = 165
?? = AA   Magic Defense = 170
?? = AF   Magic Defense = 175
?? = B4   Magic Defense = 180
?? = B9   Magic Defense = 185
?? = BE   Magic Defense = 190
?? = C3   Magic Defense = 195
?? = C8   Magic Defense = 200
?? = CD   Magic Defense = 205
?? = D2   Magic Defense = 210
?? = D7   Magic Defense = 215
?? = DC   Magic Defense = 220
?? = E1   Magic Defense = 225
?? = E6   Magic Defense = 230
?? = EB   Magic Defense = 235
?? = F0   Magic Defense = 240
?? = F5   Magic Defense = 245
?? = FA   Magic Defense = 250
?? = FF   Magic Defense = 255

_______________________________________________________________________________
4G] Special Technique Codes
_______________________________________________________________________________

   Use these codes to change which special techniques your characters have.
You can give any character any spell! Or even ALL spells!

EXAMPLE: Here's an example of how to pick the techniques for a character. Keep
         in mind that in each of a characters four codes, there are two values
         to enter. An X and a Y. Each of these values controls four techs.

         Say you want to give Mario Ultra Flame, Ultra Jump, Mute, Terrorize,
         Geno Beam, and Star Rain. The codes for this would be:
         7FF81030 + 7FF81114 + 7FF81201 + 7FF81304
         Confused? If so, read on.

         First you look and see which techs are in which groups.
         Here's a quick breakdown:

         Group 1:
            In the "X =" part: Jump, Fire Orb, Super Jump, Super Flame
            In the "Y =" part: Ultra Jump, Ultra Flame, Therapy, Group Hug

         Group 2:
            In the "X =" part: Sleepy Time, Come Back, Mute, Psych Bomb
            In the "Y =" part: Terrorize, Poison Gas, Crush, Bowser Crush

         Group 3:
            In the "X =" part: Geno Beam, Geno Boost, Geno Whirl, Geno Blast
            In the "Y =" part: Geno Flash, Thunderbolt, HP Rain, Psychopath

         Group 4:
            Only has one part: Shicker, Snowy, Star Rain

         Ultra Flame and Ultra Jump are both in Group 1("Y =" part), Mute is in
         Group 2("X =" part), Terrorize is in Group 2("Y =" part), Geno Beam is
         in Group 3("X =" part), and Star Rain is in Group 4. Note that Group 4
         is the only group with only one part. Okay, one group at a time.

         Let's do Group 1 first. Both Ultra Jump and ultra Flame are in the 2nd
         part of Group 1, the "Y =" part. None of the spells are in the "X ="
         part, so X = 0. Ultra Flame and Ultra Jump are both in the "Y =" part,
         so look at the list of "Y =" and find "Ultra Jump + Ultra Flame". At
         the beginning of this line is the value. So Y = 3. Put these values
         into Mario's Tech Group 1 code, so it goes from 7FF810YX to 7FF81030.

         Get the idea? Well, if you don't, keep reading this example.

         Onto Group 2. Since only Mute is in Group 2's "X =" part, go ahead and
         find Mute in the "X = " list for group 2. X = 4 is to the left of Mute
         so X = 4. Only Terrorize is in Group 2's "Y =" part, so find it in the
         "Y =" list. Y = 1. Replace the X and Y in Mario's Tech Group 2 code
         with these values. So 7FF811YX becomes 7FF81114. So far you have
         7FF81030 and 7FF81114. Just a little more to go.

         You got it now, right? Do the same thing for Mario's Group 3 code.
         You should get 7FF81201.
         The Group 4 code is easier, because there is only an X to replace.
         Star Rain is X = 4, sor you should get 7FF81304. Add these two codes
         to the ones you have so far. You should get
         7FF81030, 7FF81114, 7FF81201, and 7FF81304.

         If you are still confused, or have a easier way of explaining this,
         go ahead and e-mail me at the address at the bottom of this FAQ.

WARNING: If you give a character more than 6 spells, when you go to the Special
         menu it will look messed up, but it will still work fine.
         ALSO, when a character uses certain spells they were not meant to use,
         they will morph into the character whose spell they used until their
         next turn.

NOTE: Replace the X and Y in the following codes with values from below the
      codes for Toadstool. MAKE SURE YOU CHOOSE FROM THE RIGHT GROUP!
      Otherwise you might not get the spells you wanted.
      For more info, see the example above.

Mario's Tech Group 1
7FF810YX
Mario's Tech Group 2
7FF811YX
Mario's Tech Group 3
7FF812YX
Mario's Tech Group 4
7FF813YX

Mallow's Tech Group 1
7FF860YX
Mallow's Tech Group 2
7FF861YX
Mallow's Tech Group 3
7FF862YX
Mallow's Tech Group 4
7FF863YX

Geno's Tech Group 1
7FF84CYX
Geno's Tech Group 2
7FF84DYX
Geno's Tech Group 3
7FF84EYX
Geno's Tech Group 4
7FF84FYX

Bowser's Tech Group 1
7FF838YX
Bowser's Tech Group 2
7FF839YX
Bowser's Tech Group 3
7FF83AYX
Bowser's Tech Group 4
7FF83BYX

Toadstool's Tech Group 1
7FF824YX
Toadstool's Tech Group 2
7FF825YX
Toadstool's Tech Group 3
7FF826YX
Toadstool's Tech Group 4
7FF827YX



NOTE: Use the following lists to find which values you should replace the X and
      Y in the above codes with.
      For more info, see the example right before the above codes.

........
GROUP 1:
........

X = 0   NONE OF THESE
X = 1   Jump
X = 2   Fire Orb
X = 4   Super Jump
X = 8   Super Flame

X = 3   Jump + Fire Orb
X = 5   Jump + Super Jump
X = 9   Jump + Super Flame
X = 6   Fire Orb + Super Jump
X = A   Fire Orb + Super Flame
X = C   Super Jump + Super Flame
X = 7   Jump + Fire Orb + Super Jump
X = B   Jump + Fire Orb + Super Flame
X = D   Jump + Super Jump + Super Flame
X = E   Fire Orb + Super Jump + Super Flame
X = F   Jump + Fire Orb + Super Jump + Super Flame
.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .

Y = 0   NONE OF THESE
Y = 1   Ultra Jump
Y = 2   Ultra Flame
Y = 3   Therapy
Y = 8   Group Hug

Y = 3   Ultra Jump + Ultra Flame
Y = 5   Ultra Jump + Therapy
Y = 9   Ultra Jump + Group Hug
Y = 6   Ultra Flame + Therapy
Y = A   Ultra Flame + Group Hug
Y = C   Therapy + Group Hug
Y = 7   Ultra Jump + Ultra Flame + Therapy
Y = B   Ultra Jump + Ultra Flame + Group Hug
Y = D   Ultra Jump + Therapy + Group Hug
Y = E   Ultra Flame + Therapy + Group Hug
Y = F   Ultra Jump + Ultra Flame + Therapy + Group Hug

........
GROUP 2:
........

X = 0   NONE OF THESE
X = 1   Sleepy Time
X = 2   Come Back
X = 4   Mute
X = 8   Psych Bomb

X = 3   Sleepy Time + Come Back
X = 5   Sleepy Time + Mute
X = 9   Sleepy Time + Psych Bomb
X = 6   Come Back + Mute
X = A   Come Back + Psych Bomb
X = C   Mute + Psych Bomb
X = 7   Sleepy Time + Come Back + Mute
X = B   Sleepy Time + Come Back + Psych Bomb
X = D   Sleepy Time + Mute + Psych Bomb
X = E   Come Back + Mute + Psych Bomb
X = F   Sleepy Time + Come Back + Mute + Psych Bomb
.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .

Y = 0   NONE OF THESE
Y = 1   Terrorize
Y = 2   Poison Gas
Y = 4   Crusher
Y = 8   Bowser Crush

Y = 3   Terrorize + Poison Gas
Y = 5   Terrorize + Crusher
Y = 9   Terrorize + Bowser Crush
Y = 6   Poison Gas + Crusher
Y = A   Poison Gas + Bowser Crush
Y = C   Crusher + Bowser Crush
Y = 7   Terrorize + Poison Gas + Crusher
Y = B   Terrorize + Poison Gas + Bowser Crush
Y = D   Terrorize + Crusher + Bowser Crush
Y = E   Poison Gas + Crusher + Bowser Crush
Y = F   Terrorize + Poison Gas + Crusher + Bowser Crush

........
GROUP 3:
........

X = 0   NONE OF THESE
X = 1   Geno Beam
X = 2   Geno Boost
X = 4   Geno Whirl
X = 8   Geno Blast

X = 3   Geno Beam + Geno Boost
X = 5   Geno Beam + Geno Whirl
X = 9   Geno Beam + Geno Blast
X = 6   Geno Boost + Geno Whirl
X = A   Geno Boost + Geno Blast
X = C   Geno Whirl + Geno Blast
X = 7   Geno Beam + Geno Boost + Geno Whirl
X = B   Geno Beam + Geno Boost + Geno Blast
X = D   Geno Beam + Geno Whirl + Geno Blast
X = E   Geno Boost + Geno Whirl + Geno Blast
X = F   Geno Beam + Geno Boost + Geno Whirl + Geno Blast
.  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .

Y = 0   NONE OF THESE
Y = 1   Geno Flash
Y = 2   Thunderbolt
Y = 4   HP Rain
Y = 8   Psychopath

Y = 3   Geno Flash + Thunderbolt
Y = 5   Geno Flash + HP Rain
Y = 9   Geno Flash + Psychopath
Y = 6   Thunderbolt + HP Rain
Y = A   Thunderbolt + Psychopath
Y = C   HP Rain + Psychopath
Y = 7   Geno Flash + Thunderbolt + HP Rain
Y = B   Geno Flash + Thunderbolt + Psychopath
Y = D   Geno Flash + HP Rain + Psychopath
Y = E   Thunderbolt + HP Rain + Psychopath
Y = F   Geno Flash + Thunderbolt + HP Rain + Psychopath

........
GROUP 4:
........

X = 0   NONE OF THESE
X = 1   Shocker
X = 2   Snowy
X = 4   Star Rain
X = 3   Shocker + Snowy
X = 5   Shocker + Star Rain
X = 6   Snowy + Star Rain
X = 7   Shocker + Snowy + Star Rain

===============================================================================
5] MISCELLANEOUS CODES  =======================================================
===============================================================================

   This is where you will find all the codes that aren't extensive enough to
have their own sections. It is also the section that will probably see the most
updates.

_______________________________________________________________________________
5A] Flower Points Codes
_______________________________________________________________________________

   These are the codes to change your current and maximum Flower Points. Set
your Flower Points high to make the game a little easier, or set them low to
add challenge! Or make the game super easy by leaving the Current Flower Points
code on! Infinite Flower Points!

WARNING: If you leave the Current Flower Points code on, you will have infinite
         Flower Points.

NOTE: Replace the ?? in the following codes with a value from below the Maximum
      Flower Points code.

Current Flower Points
7FF8B1??

Maximum Flower Points
7FF8B2??

NOTE: Replace the ?? in the above codes with one of the following values.

?? = 00   Flower Points =  0
?? = 01   Flower Points =  1
?? = 02   Flower Points =  2
?? = 03   Flower Points =  3
?? = 04   Flower Points =  4
?? = 05   Flower Points =  5
?? = 06   Flower Points =  6
?? = 07   Flower Points =  7
?? = 08   Flower Points =  8
?? = 09   Flower Points =  9
?? = 0A   Flower Points = 10
?? = 0B   Flower Points = 11
?? = 0C   Flower Points = 12
?? = 0D   Flower Points = 13
?? = 0E   Flower Points = 14
?? = 0F   Flower Points = 15
?? = 10   Flower Points = 16
?? = 11   Flower Points = 17
?? = 12   Flower Points = 18
?? = 13   Flower Points = 19
?? = 14   Flower Points = 20
?? = 15   Flower Points = 21
?? = 16   Flower Points = 22
?? = 17   Flower Points = 23
?? = 18   Flower Points = 24
?? = 19   Flower Points = 25
?? = 1A   Flower Points = 26
?? = 1B   Flower Points = 27
?? = 1C   Flower Points = 28
?? = 1D   Flower Points = 29
?? = 1E   Flower Points = 30
?? = 1F   Flower Points = 31
?? = 20   Flower Points = 32
?? = 21   Flower Points = 33
?? = 22   Flower Points = 34
?? = 23   Flower Points = 35
?? = 24   Flower Points = 36
?? = 25   Flower Points = 37
?? = 26   Flower Points = 38
?? = 27   Flower Points = 39
?? = 28   Flower Points = 40
?? = 29   Flower Points = 41
?? = 2A   Flower Points = 42
?? = 2B   Flower Points = 43
?? = 2C   Flower Points = 44
?? = 2D   Flower Points = 45
?? = 2E   Flower Points = 46
?? = 2F   Flower Points = 47
?? = 30   Flower Points = 48
?? = 31   Flower Points = 49
?? = 32   Flower Points = 50
?? = 33   Flower Points = 51
?? = 34   Flower Points = 52
?? = 35   Flower Points = 53
?? = 36   Flower Points = 54
?? = 37   Flower Points = 55
?? = 38   Flower Points = 56
?? = 39   Flower Points = 57
?? = 3A   Flower Points = 58
?? = 3B   Flower Points = 59
?? = 3C   Flower Points = 60
?? = 3D   Flower Points = 61
?? = 3E   Flower Points = 62
?? = 3F   Flower Points = 63
?? = 40   Flower Points = 64
?? = 41   Flower Points = 65
?? = 42   Flower Points = 66
?? = 43   Flower Points = 67
?? = 44   Flower Points = 68
?? = 45   Flower Points = 69
?? = 46   Flower Points = 70
?? = 47   Flower Points = 71
?? = 48   Flower Points = 72
?? = 49   Flower Points = 73
?? = 4A   Flower Points = 74
?? = 4B   Flower Points = 75
?? = 4C   Flower Points = 76
?? = 4D   Flower Points = 77
?? = 4E   Flower Points = 78
?? = 4F   Flower Points = 79
?? = 50   Flower Points = 80
?? = 51   Flower Points = 81
?? = 52   Flower Points = 82
?? = 53   Flower Points = 83
?? = 54   Flower Points = 84
?? = 55   Flower Points = 85
?? = 56   Flower Points = 86
?? = 57   Flower Points = 87
?? = 58   Flower Points = 88
?? = 59   Flower Points = 89
?? = 5A   Flower Points = 90
?? = 5B   Flower Points = 91
?? = 5C   Flower Points = 92
?? = 5D   Flower Points = 93
?? = 5E   Flower Points = 94
?? = 5F   Flower Points = 95
?? = 60   Flower Points = 96
?? = 61   Flower Points = 97
?? = 62   Flower Points = 98
?? = 63   Flower Points = 99

_______________________________________________________________________________
5B] Gold Coins Codes
_______________________________________________________________________________

   Use these codes to change the amount of Coins you have. Set it to 0 if you
are playing a No Gold Game, or max it out if you're as greedy as me! (MONEY!)

NOTE: Replace the XX and YY in the following code with a value from below it.

Gold Coins
7FF8AFYY
7FF8B0XX

XX = 00  YY = 00   Coins =   0
XX = 00  YY = 01   Coins =   1
XX = 00  YY = 0A   Coins =  10
XX = 00  YY = 14   Coins =  20
XX = 00  YY = 1E   Coins =  30
XX = 00  YY = 28   Coins =  40
XX = 00  YY = 32   Coins =  50
XX = 00  YY = 3C   Coins =  60
XX = 00  YY = 46   Coins =  70
XX = 00  YY = 50   Coins =  80
XX = 00  YY = 5A   Coins =  90
XX = 00  YY = 64   Coins = 100
XX = 00  YY = 6E   Coins = 110
XX = 00  YY = 78   Coins = 120
XX = 00  YY = 82   Coins = 130
XX = 00  YY = 8C   Coins = 140
XX = 00  YY = 96   Coins = 150
XX = 00  YY = A0   Coins = 160
XX = 00  YY = AA   Coins = 170
XX = 00  YY = B4   Coins = 180
XX = 00  YY = BE   Coins = 190
XX = 00  YY = C8   Coins = 200
XX = 00  YY = D2   Coins = 210
XX = 00  YY = DC   Coins = 220
XX = 00  YY = E6   Coins = 230
XX = 00  YY = F0   Coins = 240
XX = 00  YY = FA   Coins = 250
XX = 01  YY = 04   Coins = 260
XX = 01  YY = 0E   Coins = 270
XX = 01  YY = 18   Coins = 280
XX = 01  YY = 22   Coins = 290
XX = 01  YY = 2C   Coins = 300
XX = 01  YY = 36   Coins = 310
XX = 01  YY = 40   Coins = 320
XX = 01  YY = 4A   Coins = 330
XX = 01  YY = 54   Coins = 340
XX = 01  YY = 5E   Coins = 350
XX = 01  YY = 68   Coins = 360
XX = 01  YY = 72   Coins = 370
XX = 01  YY = 7C   Coins = 380
XX = 01  YY = 86   Coins = 390
XX = 01  YY = 90   Coins = 400
XX = 01  YY = 9A   Coins = 410
XX = 01  YY = A4   Coins = 420
XX = 01  YY = AE   Coins = 430
XX = 01  YY = B8   Coins = 440
XX = 01  YY = C2   Coins = 450
XX = 01  YY = CC   Coins = 460
XX = 01  YY = D6   Coins = 470
XX = 01  YY = E0   Coins = 480
XX = 01  YY = EA   Coins = 490
XX = 01  YY = F4   Coins = 500
XX = 01  YY = FE   Coins = 510
XX = 02  YY = 08   Coins = 520
XX = 02  YY = 12   Coins = 530
XX = 02  YY = 1C   Coins = 540
XX = 02  YY = 26   Coins = 550
XX = 02  YY = 30   Coins = 560
XX = 02  YY = 3A   Coins = 570
XX = 02  YY = 44   Coins = 580
XX = 02  YY = 4E   Coins = 590
XX = 02  YY = 58   Coins = 600
XX = 02  YY = 62   Coins = 610
XX = 02  YY = 6C   Coins = 620
XX = 02  YY = 76   Coins = 630
XX = 02  YY = 80   Coins = 640
XX = 02  YY = 8A   Coins = 650
XX = 02  YY = 94   Coins = 660
XX = 02  YY = 9E   Coins = 670
XX = 02  YY = A8   Coins = 680
XX = 02  YY = B2   Coins = 690
XX = 02  YY = BC   Coins = 700
XX = 02  YY = C6   Coins = 710
XX = 02  YY = D0   Coins = 720
XX = 02  YY = DA   Coins = 730
XX = 02  YY = E4   Coins = 740
XX = 02  YY = EE   Coins = 750
XX = 02  YY = F8   Coins = 760
XX = 03  YY = 02   Coins = 770
XX = 03  YY = 0C   Coins = 780
XX = 03  YY = 16   Coins = 790
XX = 03  YY = 20   Coins = 800
XX = 03  YY = 2A   Coins = 810
XX = 03  YY = 34   Coins = 820
XX = 03  YY = 3E   Coins = 830
XX = 03  YY = 48   Coins = 840
XX = 03  YY = 52   Coins = 850
XX = 03  YY = 5C   Coins = 860
XX = 03  YY = 66   Coins = 870
XX = 03  YY = 70   Coins = 880
XX = 03  YY = 7A   Coins = 890
XX = 03  YY = 84   Coins = 900
XX = 03  YY = 8E   Coins = 910
XX = 03  YY = 98   Coins = 920
XX = 03  YY = A2   Coins = 930
XX = 03  YY = AC   Coins = 940
XX = 03  YY = B6   Coins = 950
XX = 03  YY = C0   Coins = 960
XX = 03  YY = CA   Coins = 970
XX = 03  YY = D4   Coins = 980
XX = 03  YY = DE   Coins = 990
XX = 03  YY = E7   Coins = 999

_______________________________________________________________________________
5C] Frog Coins Codes
_______________________________________________________________________________

   Use these codes to change how many Frog Coins you have. Set it to 0 if you
are playing a No Purchase Game, or to max(999) if you are greedy like me!

NOTE: Replace the XX and YY in the following code with a value from below it.

Frog Coins
7FF8B3YY
7FF8B4XX

XX = 00  YY = 00   Frog Coins =   0
XX = 00  YY = 01   Frog Coins =   1
XX = 00  YY = 0A   Frog Coins =  10
XX = 00  YY = 14   Frog Coins =  20
XX = 00  YY = 1E   Frog Coins =  30
XX = 00  YY = 28   Frog Coins =  40
XX = 00  YY = 32   Frog Coins =  50
XX = 00  YY = 3C   Frog Coins =  60
XX = 00  YY = 46   Frog Coins =  70
XX = 00  YY = 50   Frog Coins =  80
XX = 00  YY = 5A   Frog Coins =  90
XX = 00  YY = 64   Frog Coins = 100
XX = 00  YY = 6E   Frog Coins = 110
XX = 00  YY = 78   Frog Coins = 120
XX = 00  YY = 82   Frog Coins = 130
XX = 00  YY = 8C   Frog Coins = 140
XX = 00  YY = 96   Frog Coins = 150
XX = 00  YY = A0   Frog Coins = 160
XX = 00  YY = AA   Frog Coins = 170
XX = 00  YY = B4   Frog Coins = 180
XX = 00  YY = BE   Frog Coins = 190
XX = 00  YY = C8   Frog Coins = 200
XX = 00  YY = D2   Frog Coins = 210
XX = 00  YY = DC   Frog Coins = 220
XX = 00  YY = E6   Frog Coins = 230
XX = 00  YY = F0   Frog Coins = 240
XX = 00  YY = FA   Frog Coins = 250
XX = 01  YY = 04   Frog Coins = 260
XX = 01  YY = 0E   Frog Coins = 270
XX = 01  YY = 18   Frog Coins = 280
XX = 01  YY = 22   Frog Coins = 290
XX = 01  YY = 2C   Frog Coins = 300
XX = 01  YY = 36   Frog Coins = 310
XX = 01  YY = 40   Frog Coins = 320
XX = 01  YY = 4A   Frog Coins = 330
XX = 01  YY = 54   Frog Coins = 340
XX = 01  YY = 5E   Frog Coins = 350
XX = 01  YY = 68   Frog Coins = 360
XX = 01  YY = 72   Frog Coins = 370
XX = 01  YY = 7C   Frog Coins = 380
XX = 01  YY = 86   Frog Coins = 390
XX = 01  YY = 90   Frog Coins = 400
XX = 01  YY = 9A   Frog Coins = 410
XX = 01  YY = A4   Frog Coins = 420
XX = 01  YY = AE   Frog Coins = 430
XX = 01  YY = B8   Frog Coins = 440
XX = 01  YY = C2   Frog Coins = 450
XX = 01  YY = CC   Frog Coins = 460
XX = 01  YY = D6   Frog Coins = 470
XX = 01  YY = E0   Frog Coins = 480
XX = 01  YY = EA   Frog Coins = 490
XX = 01  YY = F4   Frog Coins = 500
XX = 01  YY = FE   Frog Coins = 510
XX = 02  YY = 08   Frog Coins = 520
XX = 02  YY = 12   Frog Coins = 530
XX = 02  YY = 1C   Frog Coins = 540
XX = 02  YY = 26   Frog Coins = 550
XX = 02  YY = 30   Frog Coins = 560
XX = 02  YY = 3A   Frog Coins = 570
XX = 02  YY = 44   Frog Coins = 580
XX = 02  YY = 4E   Frog Coins = 590
XX = 02  YY = 58   Frog Coins = 600
XX = 02  YY = 62   Frog Coins = 610
XX = 02  YY = 6C   Frog Coins = 620
XX = 02  YY = 76   Frog Coins = 630
XX = 02  YY = 80   Frog Coins = 640
XX = 02  YY = 8A   Frog Coins = 650
XX = 02  YY = 94   Frog Coins = 660
XX = 02  YY = 9E   Frog Coins = 670
XX = 02  YY = A8   Frog Coins = 680
XX = 02  YY = B2   Frog Coins = 690
XX = 02  YY = BC   Frog Coins = 700
XX = 02  YY = C6   Frog Coins = 710
XX = 02  YY = D0   Frog Coins = 720
XX = 02  YY = DA   Frog Coins = 730
XX = 02  YY = E4   Frog Coins = 740
XX = 02  YY = EE   Frog Coins = 750
XX = 02  YY = F8   Frog Coins = 760
XX = 03  YY = 02   Frog Coins = 770
XX = 03  YY = 0C   Frog Coins = 780
XX = 03  YY = 16   Frog Coins = 790
XX = 03  YY = 20   Frog Coins = 800
XX = 03  YY = 2A   Frog Coins = 810
XX = 03  YY = 34   Frog Coins = 820
XX = 03  YY = 3E   Frog Coins = 830
XX = 03  YY = 48   Frog Coins = 840
XX = 03  YY = 52   Frog Coins = 850
XX = 03  YY = 5C   Frog Coins = 860
XX = 03  YY = 66   Frog Coins = 870
XX = 03  YY = 70   Frog Coins = 880
XX = 03  YY = 7A   Frog Coins = 890
XX = 03  YY = 84   Frog Coins = 900
XX = 03  YY = 8E   Frog Coins = 910
XX = 03  YY = 98   Frog Coins = 920
XX = 03  YY = A2   Frog Coins = 930
XX = 03  YY = AC   Frog Coins = 940
XX = 03  YY = B6   Frog Coins = 950
XX = 03  YY = C0   Frog Coins = 960
XX = 03  YY = CA   Frog Coins = 970
XX = 03  YY = D4   Frog Coins = 980
XX = 03  YY = DE   Frog Coins = 990
XX = 03  YY = E7   Frog Coins = 999

===============================================================================
6] CREDITS & LEGAL INFO  ======================================================
===============================================================================

      If you have any comments, corrections, questions, or code requests, send
         me an e-mail at newcouchpotato@aol.com , but make sure you put SUPER
         MARIO somewhere in the subject so I don't delete your mail when i'm
         getting rid of the SPAM in my mailbox.

LEGAL NOTICE:

   All trademarks and copyrights contained in this document are owned by their
         respective trademark and copyright holders.

   Use of this guide for anything other than personal use is prohibited, unless
         proper credit is given to me, Couch Potato, as the sole creator of
         this entire document. To do otherwise would be a violation of
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