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    FAQ/Walkthrough by TJackson

    Version: 1.6 | Updated: 12/22/04 | Printable Version | Search This Guide

    "If you're lost you can look and you can find me time after time.  If you fall
    I will catch you I will be waiting time after time." - "Time After Time" -
    Cyndi Lauper
    
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     ";,,                                                                    ;
    
    
    This wonderful ASCII art was done by Saji.  He adds that you
    may want to sit back a bit to see it.  Sit way back.
    
    This guide was composed in Notepad + using 1152x864 resolution.  It was
    designed to look best in that resolution, but the resolution doesn't matter.
    I do, however, recommend that you use your browser's "small" view setting to
    view this document (usually CTRL + - for you Windows users).
    
    
    +---------------------------------------------+
    |                                             |
    | Super Mario RPG: Legend of the Seven Stars  |
    | For the Super Nintendo Entertainment System |
    | FAQ/Walkthrough                             |
    | By T. Jackson (see section 5.03)            |
    | Started: 7/14/03                            |
    | Finished: 4/29/04                           |
    | Last Updated: 12/22/04                      |
    | Version 1.6                                 |
    |                                             |
    +---------------------------------------------+
    
    Table of Contents:
    
    I. Introduction
         1.01: Table of Contents
         1.02: Introduction
         1.03: Dedication
    II. Basics
         2.01: Story
         2.02: Controls
         2.03: Menu
         2.04: Characters
         2.05: Battle Basics
    III. Walkthrough
         3.01: The End?
         3.02: The Stolen Coin
         3.03: Mushroom Kingdom Invasion and the First Star Piece
         3.04: Dark Sewers and a Waterfall
         3.05: The Wisdom of Frogfucius
         3.06: ARROWED and the Second Star Piece
         3.07: Yoshi!
         3.08: Dynamite!  It's the Third Star Piece!
         3.09: Reunion
         3.10: The Giant Wedding Cake!
         3.11: Peeking on Other Peoples' Wishes and the Fourth Star Piece
         3.12: Under the Sea and the Fifth Star Piece
         3.13: Unmasked...uh...things and the Fifth Star Piece...again!
         3.14: Belome is Still Hungry
         3.15: Going Up!
         3.16: Reunion part Two
         3.17: THE FEARSOME DRAGON thing and the Sixth Star Piece
         3.18: Way too Overqualified for the Power Rangers and the Sixth Star Piece
               Redux
         3.19: The Puzzles of the Keep
         3.20: The Last Hurrah of Super Mario and his Immortals and the Seventh
               Star
    IV. Appendices
         4.01: Bosses
         4.02: Bestiary
         4.03: Inns and Shops
         4.04: Weapons
         4.05: Armor
         4.06: Accessories
         4.07: Items
         4.08: Melody Bay
         4.09: Ending
    V. Last Words
         5.01: Copyright Information
         5.02: Revision History
         5.03: Contact Me
         5.04: Credits
         5.05: Thank the Stars!  We're Done!
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                    I. Introduction
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 1.01: Table of Contents |
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    They're right up there.  See?
    
    0=~=~=~=~=~=~=~=~=~=~0
    | 1.02: Introduction |
    0=~=~=~=~=~=~=~=~=~=~0
    
    IMPORTANT NOTE: If you intend to print this document, there are several picture
                    files that accompany this.  These are:
    
               http://www.meowthnum1.com/faqs/pics/smrpg_forest_maze_sb_8.png
               http://www.meowthnum1.com/faqs/pics/smrpg_booster_tower_sb_18.png
               http://www.meowthnum1.com/faqs/pics/smrpg_booster_tower_19.png
               http://www.meowthnum1.com/faqs/pics/smrpg_forest_maze.png
               http://www.meowthnum1.com/faqs/pics/smrpg_marrymore_sb_22.png
               http://www.meowthnum1.com/faqs/pics/smrpg_sunken_ship_door_1.png
               http://www.meowthnum1.com/faqs/pics/smrpg_sunken_ship_door_2.png
               http://www.meowthnum1.com/faqs/pics/smrpg_sunken_ship_sb_23.png
               http://www.meowthnum1.com/faqs/pics/smrpg_lands_end_sb_24.png
               http://www.meowthnum1.com/faqs/pics/smrpg_lands_end_sb_25_1.png
               http://www.meowthnum1.com/faqs/pics/smrpg_lands_end_sb_25_2.png
               http://www.meowthnum1.com/faqs/pics/smrpg_lands_end_sb_25_1.png
               http://www.meowthnum1.com/faqs/pics/smrpg_belome_temple_sb_29.png
               http://www.meowthnum1.com/faqs/pics/smrpg_bean_valley_sb_32.png
               http://www.meowthnum1.com/faqs/pics/smrpg_bean_valley_sb_33.png
               http://www.meowthnum1.com/faqs/pics/smrpg_nimbus_land_sb_36_1.png
               http://www.meowthnum1.com/faqs/pics/smrpg_nimbus_land_sb_36_2.png
               http://www.meowthnum1.com/faqs/pics/smrpg_nimbus_land_sb_36_3.png
               http://www.meowthnum1.com/faqs/pics/smrpg_nimbus_land_fertilizer.png
               http://www.meowthnum1.com/faqs/pics/smrpg_gate_sb_39.png
               http://www.meowthnum1.com/faqs/pics/smrpg_nimbusstalk.PNG
    
                    Additionally this guide will spoil some things for you.  As
                    such, I don't recommend that you read ahead of your location.
    
    Super Mario RPG had been very hyped up.  After the joint successes of the Final
    Fantasy series and Chrono Trigger, people liked RPGs and wanted more.  People
    were even more excited when they heard that Nintendo -- maker of Mario -- and
    Squaresoft -- maker of both Chrono Trigger and Final Fantasy -- were joining
    together.  Did it live up to the hype?  No.  It exceeded it.  I remember very
    clearly that I, for whatever reason, had bought the player's guide to this
    before I ever owned the game (I'd rented it before).  Like Mario's Early Years,
    I can't even remember how I came in to owning this game but I did.
    
    This game has classic Super Mario characters as well as some new ones (like
    Geno, Mallow, and Smithy).  Another reason that people were so excited about
    this game was that, after many long years of not being able to do so, they
    were able to play as Bowser, the awesome villain from the previous Super Mario
    games in this game!  While this does not put Goombas on your side, it does
    really help.
    
    Also, I've found out that Notepad+ -- that hilarious program -- likes to play
    practical jokes inasumuch as it puts random line breaks throughout the guide.
    I've gotten most of them, but if you find anymore, please tell me.
    
    0=~=~=~=~=~=~=~=~=~0
    | 1.03: Dedication |
    0=~=~=~=~=~=~=~=~=~0
    
    This FAQ is dedicated to Michael Stipe.   Stipe is the lead singer for the
    most awesome band in the world, REM.  No, I don't care that your favorite band
    is Linkin Park.  Stop emailing me about it.  Please.  Think of the kittens.
    Anyway, unlike many band singers, he writes most of his songs.  My favorite
    songs from REM are the ones that kept me entertained whilst writing this,
    namely "Stand," "The End of the World," "Exhuming McCarthy," "The One I Love,"
    "Man on the Moon," "All the Right Friends..." and the list would go on and on.
    Yeah.  Gotta love Stipe.
    
    And to the inhuman known as Milena Pajaro Van de-Stadt.  She makes us all look
    bad.  I don't care how good you look.  She'd make you look bad.  She's got a
    5.6 GPA now and has time to be social, study, and practice all 7000 of the
    freakin' musical instruments that she plays for three hours every day.  Clearly
    the work of magic.  She's just an all-around awesome person.  That's not
    something you see too often either.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                       II. Basics
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    While this section will tell you most of what you need to know, I highly
    recommend checking out the Super Mario RPG instruction booklet.  For an online
    copy of it, please check
    http://www.world-of-nintendo.com/manuals/super_nes/super_mario_rpg.shtml
    
    0=~=~=~=~=~=~=0
    | 2.01: Story |
    0=~=~=~=~=~=~=0
    
    This is taken from the instruction booklet.
    
    One day, while visiting Mario, Princess Toadstool was picking flowers in
    the garden ...
    
    Suddenly, out of nowhere, Bowser appeared and grabbed the Princess
    again!  (Like you'd expect anyone else to?)  Mario, hearing Toadstool's
    scream for help, sped off alone toward Bowser's Keep.  After Mario
    trounced Bowser for the millionth time (this time they fought on one of
    Bowser's chandeliers), everyone felt Bowser's Keep beginning to shake!
    
    A HUGE sword crashed into Bowser's Keep!  What's gonna happen now?
    
    0=~=~=~=~=~=~=~=~0
    | 2.02: Controls |
    0=~=~=~=~=~=~=~=~0
    
    RPGs usually merit simple controls.  This is no exception.
    
     -------- ----------------------------------------------------------
    | Button |                        Function                          |
    |--------|----------------------------------------------------------|
    | A      | Talk, Confirm, Investigate something, Regular attack     |
    | B      | Jump, Cancel, Defend                                     |
    | Y      | Run, Special attack                                      |
    | X      | Bring up menu, Use item in battle                        |
    | Start  | Starts game                                              |
    | Select | Switches between mono and stereo (on choose game screen) |
    | L      | See Select                                               |
    | R      | See L                                                    |
     -------- ----------------------------------------------------------
    
    0=~=~=~=~=~=~0
    | 2.03: Menu |
    0=~=~=~=~=~=~0
    
    The menu is divided in to three tables.
    
    -<Left side>-
    
    You'll see the three characters (or less) and their current stats.  These
    stats are limited; for a better set, check the "Status" screen.  This has
    their name, their current experience level, and their current HP/their maximum
    HP.  So it'd be something like:
    
     ----------------------
    | MARIO                |
    |          LV. 22      |
    |[picture] HP: 625/732 |
    |                      |
     ----------------------
    
    -<Lower-right side>-
    
    Flowers    : In Super Mario RPG, everyone shares the flowers.  Flowers, or FP,
                 are what give your characters the ability to use special attacks.
                 It's always good to keep your flower count high.  You can gain
                 more flowers by finding some in the world or by getting Flower
                 Tabs, Flower Jars, or Flower Boxes.  Like HP, this is displayed in
                 a current FP/maximum FP format.
    
    Coins      : The currency of the Mushroom Kingdom and surrounding regions.
                 You get these by winning battles, finding them in treasure boxes
                 or selling items.  You can carry up to 999 of these.
    
    Frog Coins : A special currency.  Few people will take this, but chances are
                 that if they do, the vendor won't accept any other currency.  You
                 can buy rarer items with Frog Coins due to the rarity of the
                 Frog Coins.
    
    So the table looks like:
    
     --------------------
    |                    |
    | Flowers            |
    |              33/40 |
    | Coins              |
    |              883   |
    | Frog Coins         |
    |              38    |
    |                    |
     --------------------
    
    -<Upper-right side>-
    
    Item          : Allows you to view the items you have and to use them if you
                    want.  To do so, choose the item and choose who it is that you
                    wish to use the item on.
    
    Status        : This requires more explanation than I have room here, so see
                    below the table.
    
    Special       : Lets you see the special techniques that your party knows.  In
                    the case of the special being a healing technique, you can use
                    it via this screen.
    
    Equip         : Lets you see and equip the equippable items that you have.
    
    Special Items : Lets you see the special items or key items that you have.
                    You use these when you talk to people or to make something
                    special happen when you stand in the right place with it.  You
                    cannot equip or use-use (like you would, say, a mushroom)
                    these items.
    
    Map           : Lets you see a map of Mario's world.  The only place with a
                    name is the place where you currently are.  Note that the
                    Chancellor has to give this to you before it appears in the
                    menu.
    
    Star Pieces   : Allows you to see which of the seven Star Pieces you've
                    collected.  This won't appear until you've gotten at least one.
    
    Switch        : This allows you to switch party members, and you can only see
                    it once you have gotten your fourth party member.  Note that
                    everyone, even those who are resting, get the EXP.
    
    Aaaaaaand the table:
    
     --------------
    |              |
    | Item         |
    | Status       |
    | Special      |
    | Equip        |
    | Special Item |
    | Map          |
    | Star Pieces  |
    | Switch       |
    |              |
     --------------
    
    Now for the explanation of the status screen.  You see several different
    values.
    
    If one number is displayed above another for the same stat, the top number
    shows the minimum value for that stat.  The bottom shows what the stat
    actually is.  You'll only see this if you have a stat-changing item equipped.
    
    Speed       : Higher numbers make you faster in battle.  I have yet to figure
                  out the usefulness for this, but...
    Attack      : The higher the number, the more damage you can do.
    Defense     : The higher the number, the less damage you take.
    Mg. Attack  : The higher the number, the more damage your special techniques
                  do.
    Mg. Defense : The higher the number, the less enemy specials will hurt you.
    Exp. Level  : The amount of experience points the character has.
    Next Level  : The amount of experience points needed to reach the next level.
    
    0=~=~=~=~=~=~=~=~=~0
    | 2.04: Characters |
    0=~=~=~=~=~=~=~=~=~0
    
    <----------------------------------------------------------------------------->
    Name       : Super Mario
    Occupation : Koopa-trouncing plumber
    Biography  : There are several different stories as to how his life went.  One
                 of which is that, while working on a pipe in Brooklyn, he and his
                 brother Luigi found a magic pipe that led to the Mushroom Kingdom.
                 Others say that he was born in the Mushroom Kingdom.  Only time
                 will tell.
    Weapons    : Gloves, hammers, shells
    Armor      : Shirts
    Specials   :
    
    -Jump-
    FP            : 3
    Level Learned : 1
    Description   : Mario stomps on an enemy.  Press Y right before you hit the
                    enemy.
    
    -Fire Orb-
    FP            : 5
    Level Learned : 3
    Description   : Mario blasts a foe with a fireball!  Press Y rapidly!
    
    -Super Jump-
    FP            : 7
    Level Learned : 6
    Description   : This time you can jump on an enemy multiple times!  It's not
                    more powerful, exactly, but more hits are inflicted.  Press Y
                    right before Mario lands on the enemy.
    
    -Super Flame-
    FP            : 9
    Level Learned : 10
    Description   : You shoot much larger fireballs that inflict quite a bit more
                    damage.
    
    -Ultra Jump-
    FP            : 11
    Level Learned : 14
    Decription    : This is kinda like the Super Jump.  You press Y right before
                    you land on an enemy to do it multiple times.  However, the
                    difference is that you can hit multiple enemies!  I personally
                    like Super Jump better, but that's just me.  This is good for
                    fighting large groups of foes.
    
    -Ultra Flame-
    FP            : 14
    Level Learned : 18
    Description   : Yep.  Larger fireballs than Super Flame.  And as you may have
                    guessed from Ultra Jump, you can hit multiple enemies.  The sad
                    part is that you can't control which enemies you hit.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name       : Mallow
    Occupation : Crybaby "tadpole"
    Biography  : This young lad was raised by his 'grandfather,' Frogfucius.  He
                 thinks he's a tadpole.  It shows.  Just a...marshmallow-esque one.
                 On a trip to the Mushroom Kingdom to buy stuff for his
                 grandfather, he loses the Frog Coin given to him by Frogfucius to
                 a thief named Croco.  Mario helps him track it down.
    Weapons    : Sticks, gloves, cymbals
    Armor      : Pants
    Specials   :
    -Thunderbolt-
    FP            : 2
    Level Learned : 1
    Description   : Mallow summons a lightning storm that hits all of the enemies
                    on the screen.  It is quite potent and quite useful.  Press
                    Y right before the end of the storm to add extra damage!
    
    -HP Rain-
    FP            : 2
    Level Learned : 3
    Description   : A cloud with a face like a tree from the Forest of Illusion
                    comes out and rains blue stuff on an ally which restores a
                    bit of the ally's HP.  Press Y right before the end of the
                    rain to get extra healing.
    
    -Psychopath-
    FP            : 1
    Level Learned : 6
    Description   : The selected enemy gets his time in the spotlight!  You will
                    find out the foes' remaining HP (serious case of stage fright
                    evidently.  Either that or FBI interrogation
                    really DOES work).  If you press Y right before the two
                    spotlights come together, you will see the enemy's thoughts.
                    It doesn't add anything, but it's a fun little option.
    
    -Shocker-
    FP            : 8
    Level Learned : 10
    Description   : This is another lightning attack.  While it doesn't hit as many
                    enemies as Thunderbolt, it is much more powerful.  Press Y
                    right before it makes contact with the enemy to get a cooler
                    sound effect as well as more damage.  On the down side, this
                    one only hits one enemy.
    
    -Snowy-
    FP            : 12
    Level Learned : 14
    Description   : It snows heavily.  A cute snowman falls down from the sky
                    but doesn't move.  This inflicts ice damage on everyone.  You
                    have to rotate the control pad to get this to power up.
    
    -Star Rain-
    FP            : 14
    Level Learned : 18
    Description   : A large Starman is summoned and jumps on the enemies.  Unlike
                    its evil counterpart, Dark Star, it hits all enemies.  I wish
                    Super Jump was this easy to repeat.  Press Y right before
                    contact to make the Starman bounce multiple times.  It's really
                    easy to get this thing bouncing 50 times or more.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name       : Geno
    Occupation : Doll/Wish granter
    Biography  : Geno is originally a doll.  A lifeform with a hard name to
                 pronounce comes down and possesses the doll.  The lifeform, who
                 has taken the name of Geno, grants wishes up at Star Road.  Or
                 did until a huge sword destroyed it!
    Weapons    : Guns
    Armor      : Capes
    Specials   :
    
    -Geno Beam-
    FP            : 3
    Level Learned : 1
    Description   : Geno fires a blue beam from a little stick on his arm.  Little
                    Mac 20X6!  Charging it up is pretty weird.  To charge it, you
                    simply hold down the Y button until all three stars in the
                    bottom-right corner of the screen are filled up and then
                    release it.  It's that simple.
    
    -Geno Boost-
    FP            : 4
    Level Learned : 8
    Description   : Geno raises his arms up to the heavens and boosts the stats of
                    a single ally in battle.  The higher the magic stat of Geno,
                    the higher the stat boost.  It is temporary and raises the
                    Attack and Magic Attack of the ally.  While Geno is performing
                    this move, you will hear a sound whose tone is going upwards.
                    When it gets fast (near the end), press Y to raise the ally's
                    Defense and Magic Defense too!
    
    -Geno Whirl-
    FP            : 8
    Level Learned : 11
    Description   : You know those little foam discs that you can load in to a gun
                    and fire at people?  Geno throws one of those.  Really, really
                    hard.  Right when it leaves the screen, press Y and one of
                    two things will happen.  It will either hurt more (like a
                    normal timed attack) or it will cause 9999 damage!  This can
                    even work on some bosses (I don't think it'll work on the last
                    one)!
    
    -Geno Blast-
    FP            : 12
    Level Learned : 14
    Description   : Like with Geno Boost, Geno begins by raising his arms to the
                    heavens.  A bunch of lasers rain down from the clouds,
                    inflicting severe pain on all enemies.  You charge this move in
                    the same way you charged Geno Beam.
    
    -Geno Flash-
    FP            : 16
    Level Learned : 17
    Description   : You start off by charging the flash by holding Y until all
                    three stars have been powered up.  Geno now changes himself in
                    to a really weird cannon and fires a small orange cannonball.
                    The cannonball expands in to a giant sun that burns all enemies
                    to a crisp!  I hope you brought your SPF 150 sunscreen!
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name       : Bowser AKA King Koopa
    Occupation : King of the Koopas!
    Biography  : When Super Mario RPG was announced, one of the biggest things
                 being talked about (aside from the fact that Santa was going to be
                 in the game) was that Bowser, the popular bad guy from previous
                 Mario games, was actually a playable character!  But on to the
                 biography.  He invaded the Mushroom Kingdom in 1985 and turned all
                 of its citizens in to blocks.  The only one who could change them
                 back, Princess Toadstool, was locked away.  It looked bleak for
                 the Mushroom Kingdom, but Bowser was foiled by Mario.  Every time
                 Bowser tries anything (i.e. move), Mario is there to stop him.
                 At Booster Tower, Bowser, having been kicked out of his own
                 castle, lets Mario join the Koopa Troop.  How nice!
    Weapons    : Claw
    Armor      : Shells
    Specials   :
    
    -Terrorize-
    FP            : 6
    Level Learned : 1
    Description   : This introduces a new style of timed attack, but we'll get
                    there.  King Bowser summons a Big Boo who hides for a minute
                    while purple waves are emitted from him.  During this time, you
                    should rotate the control pad as many times a possible before
                    Big Boo scares your foes.  This will cause some damage and
                    might inflict fear upon your opponents.  You'll know it hit
                    your opponents (the more you rotate the control pad, the better
                    chance you'll have of getting more enemies) if they get an
                    exclamation mark over their head.
    
    -Poison Gas-
    FP            : 10
    Level Learned : 12
    Description   : You know those trees from the Forest of Illusion in Super Mario
                    World?  You know, the ones that would creep you out as a kid
                    and give you...r little sister nightmares?  Bowser summons a
                    poisonous cloud with that face.  You need to rotate the
                    control pad for more effectiveness here.  As with before, this
                    will cause damage and could inflict your foes with the poison
                    status.
    
    -Crusher-
    FP            : 12
    Level Learned : 15
    Description   : Bowser summons a giant rocky spike to attack one foe.  Unlike
                    Bowser's previous specials, this one doesn't cause any special
                    status problems.  This one is purely damage.  Press Y right
                    before the spike comes up to cause extra damage.
    
    -Bowser Crush-
    FP            : 16
    Level Learned : 18
    Description   : Remember the Mecha-Koopas from Super Mario World?  A giant
                    green one comes across and stomps on everybody.  It's like
                    Mallow's Star Rain.  Constantly press Y.
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    
    Name       : Princess Toadstool
    Occupation : Dainty princess of the Mushroom Kingdom
    Biography  : I spoke of the hype with Bowser and being able to play as him a
                 few lines up.  Toadstool was another character that people (by
                 which I mean girls) wanted to play with (unless you take that the
                 wrong way).  No one had played as Toadstool since Super Mario
                 Bros. 2.  Anyway.  Toadstool is the princess of the Mushroom
                 Kingdom.  She obviously knows a bit of magic (when Bowser turned
                 everyone into blocks, Toadstool was the only one who could revert
                 them back to their original states).  Since then, she's been the
                 damsel in distress many times.  You'd think she'd learn.  Maybe
                 get some former IRS auditors as bodyguards.  Or Vice President
                 Cheney.
    Weapons    : Glove, Parasol
    Armor      : Dress
    Specials   :
    
    -Therapy-
    FP            : 2
    Level Learned : 1
    Description   : She heals one ally a little bit.  This ally is also cured of
                    any status anomalies.  The amount of HP that is restored
                    depends on Toadstool's level.
    
    -Group Hug-
    FP            : 4
    Level Learned : 1
    Description   : She heals the entire party.  The amount that the party is
                    healed depends on her level.  The amount is also less than
                    Therapy but the whole group gets healed.  This also cures
                    status problems.
    
    -Sleepy Time-
    FP            : 4
    Level Learned : 11
    Description   : This is another rotate-the-control-pad timed attack.  If it
                    works, one enemy is put to sleep.  This rarely works on bosses.
                    Does anyone even bother using this?  I mean, if I want to put
                    someone to sleep, it's gonna be a boss.
    
    -Come Back-
    FP            : 2
    Level Learned : 13
    Description   : One of Toadstool's most useful techniques.  This negates the
                    need for the Pick Me Up item (although you still want to have
                    it in case Toadstool dies).  This revives a fallen ally.  The
                    ally is surrounded by a blue light and a star comes down.
                    Press Y right before the star makes contact with the ally to
                    make the ally regain more HP.
    
    -Mute-
    FP            : 3
    Level Learned : 15
    Description   : You attempt to cause one enemy to be muted.  The Mute status,
                    if you forgot, prevents the person with Mute from using his/her
                    specials.  Of course this doesn't work on bosses, so there's
                    almost no point.
    
    -Psych Bomb-
    FP            : 15
    Level Learned : 18
    Description   : Toadstool throws a lot of bombs (this is her only attacking
                    special).  Like Mario's Super/Ultra Flame, pressing Y a lot
                    causes the bombs to be thrown faster and consequently cause
                    more damage (more bombs).  I've spent many hours pondering
                    where psych came from in this word.  And if you know me, many
                    hours thinking is all of the two seconds it took me to type
                    this.  My thought is that any enemy beaten by a bomb-throwing
                    girl is gonna go psycho.  Hence the psych.
    
    Yeah.
    
    <----------------------------------------------------------------------------->
    
    
    
    0=~=~=~=~=~=~=~=~=~=~=0
    | 2.05: Battle Basics |
    0=~=~=~=~=~=~=~=~=~=~=0
    
    To enter a battle, run into an enemy.  Once in the battle, you've got four
    options:
    
    A: This is a regular attack.  After choosing this, you target an enemy and
       start the attack.  When your character is about to hit the enemy, press A
       again to have the attacker do a timed attack.  This causes more damage.
    
    B: "Etc."  You've got two options with this.  If, for whatever reason, you do
       not want to attack, you can choose Defend.  This will cause the enemy's
       attack to do less damage to you.  You can also run away.  You cannot run
       away from bosses, so keep that in mind!
    
    X: You use an item.  Pick the item and then choose a target.  For the most
       part, you should choose one of your characters (Mushroom, Syrup, etc.),
       but in some cases, you'll choose an enemy (Pure Water, Fire Bomb, etc.).
       Remember that items can only be used once.  Occasionally -- to my knowledge,
       this is completely random -- upon using an item, "Freebie!" will pop up
       across the screen.  If this happens, you'll be able to use the item that
       you used that turn again.  To give an example, let's say you have one
       Mushroom left.  You're fighting a...I dunno...a Goomba and Mario is almost
       dead.  Mallow uses the Mushroom and cures Mario.  Normally, Mallow could
       not use that Mushroom again.  However, should you get a freebie, that same
       Mushroom can be used again.
    
    Y: This launches the special attack menu.  You can choose a special.  Be sure
       that you monitor your Flower Points (FP) while using these.  Remember that
       FP is shared with the whole party.  If you've got 6 FP and need Toadstool
       to heal, don't have Mario use Super Flame!
    
    The enemy will now attack you.  Press B right before they hit you to do a timed
    defense.  This causes the enemy's attack to do less damage.  After the battle,
    you'll gain EXP and coins!
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                   III. Walkthrough
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    I'd like to point out two things before we begin.  First off, when you level
    up, know that all stats get raised.  The three you have to choose from are the
    three you can give an extra bonus to.
    
    Also, sometimes you'll get a "Lucky" flower.  This will allow you to play a
    game, in which you try to find the egg that has the Yoshi in it.  This is one
    of those pebble-under-the-shell-type games.  If you're good at it, then try it.
    Otherwise I'd stay away from it.
    
    Just like any RPG, feel free to explore and to talk to everyone!  Use inns
    often.  I won't say in the walkthrough to do this, but any recovery of HP
    and FP is a good thing.
    
    0=~=~=~=~=~=~=~=~0
    | 3.01: The End? |
    0=~=~=~=~=~=~=~=~0
    
    The first scene here is Toadstool picking flowers in Mario's garden.  Suddenly
    the sky turns black.  Out of nowhere comes Bowser in his famous Clown Car
    and -- quite unexpectedly -- kidnaps the Princess!  Mario, hearing the noise
    in the garden (or lack thereof) some minutes later, steps out and looks
    around.  Princess Toadstool is nowhere to be seen.  So he goes through his list
    of suspects for all of one second and then heads off to the Mushroom Kingdom,
    to stop the evil Chancell- I mean, Super Mario heads over to Bowser's Keep to
    reclaim the Princess from the clutches of that reptile, the King Koopa!
    
    ===============================================================================
         -Bowser's Keep-
    Items: None
    Surprise Boxes: N/A
    Enemies: Terrapin
    Bosses: Bowser, Kinklink
    Party: Mario
    Suggested Level: 1
    ===============================================================================
    
    There's nothing special about the first chamber so just head straight and
    through the red door.  In the next room you can avoid the Terrapins that are
    walking in between the statues easily.  Fight them if you want; there's
    nothing to be gained by doing so.  Continue walking forward until you reach
    the door.  Now THESE Terrapins you have to fight.  They are simple and
    one attack will kill them.  Once you defeat them, proceed through the red door.
    The floor of the following room is covered in lava!  Fortunately there are no
    enemies to fight here.  Walk straight across both of the bridges.  Right before
    you enter the door, you hear a loud bang behind you.  You turn around and
    discover that the bridge has fallen away!  That leaves one direction in which
    to go and it's not my fault if you choose the wrong one and fall in to the
    lava.  This next room is bordered with spikes.  As you progress in the room,
    you'll notice some chandeliers on the ceiling.  Head straight through the room.
    Suddenly... you hear a laugh on the chandeliers above!  Bowser is up
    there!  He doesn't think Mario can reach him.  So Mario does a super-high
    jump, one that he NEVER DOES AGAIN IN THE GAME (well, twice), lands on the
    chandelier, does some funky Kung-Fu poses, and starts the final battle...
    
    Again...
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Bowser, Kinklink
    Bowser HP: 300
    Kinklink HP: 60
    Items: None
    EXP: 0
    Coins: 0
    Attacks: Bowser: He'll scratch you for about 1-3 HP.
             Kinklink: Nothing.
    Strategy: This is an easy battle.  Get ready to do your Jump attack by
              pressing Y to bring up the Special menu and Y again to select
              Jump.  Now instead of aiming at Bowser, press up and aim at the
              chain holding his chandelier up (Kinklink).  Two jumps will take him
              down...literally.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    
    One bad pun later, Bowser falls from the ceiling.  Mario does his victory pose.
    It's not over yet, though, as Bowser tosses a hammer up at YOUR Kinklink, and
    it lets go of your chandelier.  Bowser gloats some and then makes a dive for
    you.  Mario jumps off of Bowser and does a jump that seems much higher than
    the jump he did to get on to the chandelier to reache Bowser's old Kinklink.
    He climbs it and is just about to rescue the Princess when a loud crash is
    heard.  Mario is sent flying and lands back at his house.
    
    ===============================================================================
         -Mario's Pad-
    Items: None
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario
    Suggested Level: 1
    ===============================================================================
    
    You land through the pipe and apparently get stuck on a peg on the wall.  Toad
    comes in and tells you that you really ought to try to stick to the door.
    Granted we're having a fun enough time sticking to the wall, so...
    
    Anyway, Toad tells you that he came by to pick up the Princess.  He leaves.
    Jump to get off the wall and walk out of the house.  Walk down the steps and
    talk to Toad.  After a bit of conversation, Toad will ask you to rescue the
    Princess from Bowser.  Again.  Try to leave and Toad will tell you to stop.
    He'll take you over to the large box with an S on it.  He'll explain every
    thing about the save block.  Fun stuff.  Once the class is over, leave the
    area by going southeast.
    
    On the world map, go to the dot on your left.  Press A and you'll be
    taken to another part of the world map.  This time it's the Bowser's Keep
    section.  Now press left and you'll be on the dot for Bowser's Keep.  Press
    A to enter it.  On a different note, this is how the world map works.  Keep
    it in mind.
    
    ===============================================================================
         -Bowser's Keep-
    Items: None
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario
    Suggested Level: 1
    ===============================================================================
    
    Mario approaches the castle door.  He looks up and sees a giant sword.  The
    sword will do some plot explanation and then, using his killer overbite,
    destroys the drawbridge over Bowser's Keep!  Now you can't get in!  Why didn't
    Bowser ever think of doing this?
    
    You end up on a place called Vista Hill.  It's useless but it's there.  Back
    on the world map, regress to Mario's Pad.
    
    ===============================================================================
         -Mario's Pad-
    Items: Mushroom x 4
    Surprise Boxes: N/A
    Enemies: Goomba
    Bosses: None
    Party: Mario
    Suggested Level: 1
    ===============================================================================
    
    Upon entering this area, go in to the Pipe House.  You'll see Toad standing
    by the window.  Mario will explain all that has happened, and then Toad will
    tell you that you have to go tell the Chancellor of the Mushroom Kingdom.
    Leave the house.  Go down to exit Mario's Pad, and Toad will bump in to
    you.  He'll tell you that running in to you reduced your HP and gives you a
    Mushroom with which to cure it.  Now for a lesson on item-use-avoidance.  Toad
    will ask you if you know how to use items.  Say "Of course I do!".  If you say
    "I have no idea," you'll waste that Mushroom he just gave you.  A Goomba will
    come up to Toad and remind him of what he had to say.  He'll then offer you
    an explanation on Timed Hits, which I highly recommend that you take advantage
    of, as it will help you throughout the game.  After the Goomba leaves, Toad'll
    give you three more Mushrooms and leave.  Instead of using them to
    restore HP, go back inside the Pipe House.  Approach the mushroom sitting on a
    stand in the northeast corner (the "Fungi Lamp"), and "talk" to it.  It'll turn
    off the lights, and you'll take a nap, thus fully restoring your HP/FP.  Once
    you're done with that, head back outside, save if you wish, and then leave the
    area.  Head right to Mushroom Way.
    
    ===============================================================================
         -Mushroom Way-
    Items: Honey Syrup, Flower Tab, Hammer
    Surprise Boxes: N/A
    Enemies: Goomba, Sky Troopa, Spikey
    Bosses: Hammer Bros.
    Party: Mario
    Suggested Level: 1
    ===============================================================================
    
    When you enter, a Goomba will approach you.  I highly recommend that you fight
    all enemies in this area to gain experience points, as it will be to your
    advantage to be at least at level 2 before fighting the boss of this area.
    If you get low on HP, just head back to Mario's Pad and rest.  Continue
    going right until you encounter a treasure box that has five coins in it.  Hit
    it in classic-Mario style.  Chances are by the time you're done, the Sky
    Troopa will have come up to you.  I recommend using the Jump attack to kill
    them.  If there are more than one, just kill one of them with the Jump and
    the other with regular attacks.  Continue up the path, killing any enemies you
    wish to kill.  Further along, you'll see Toad, being...uh...eaten by a Goomba.
    Fight the Goomba, and Toad will give you a Honey Syrup.  By now, you may have
    leveled up.  If this is the case, then don't be afraid to get to level 3.  I'd
    actually recommend that by the time you reach the Mushroom Kingdom, you are
    at level 3, so... Anyway, kill the remaining Goomba, and leave this area.
    
    By now, if you're level 2, you can kill a Sky Troopa with a Timed Attack.
    Don't use anymore jumps.
    
    On this screen, you'll see a Goomba coming at you from the corner.  Kill it if
    you want.  I'd also kill the Sky Troopa in front of you.  Continue forward, and
    a Goomba will rush at you.  Kill it.  Now kill the one standing on the rotating
    flower.  Stand on the rotating flower.  When you're angled to the left-most
    platform, jump.  You'll land on it.  Go to the left a bit to get the treasure
    box which contains a flower.  Jump off of the platform, and get back on to the
    rotating flower.  Now jump on the right platform.  *sigh* Toad's in trouble
    again.  Jump up, and fight the Sky Troopa.  Toad will give you a Flower Tab,
    which I recommend that you use now.  This will restore any flowers you may have
    used.  Drop off the platform, and go down, right, and then up.  You'll see a
    treasure box right there.  Don't get it yet, though.  Instead walk under it.
    A Goomba will rush you.  Kill it, and THEN get the treasure box.  It contains
    a Mushroom (not the kind that you use, though), which fully restores your HP
    and FP.  Now head out of this screen.
    
    On the final screen of Mushroom Way, you'll see a Lakitu dropping out Spikeys.
    Kill the Spikeys if you are not level 2 yet.  Otherwise, continue to the right.
    At the edge of this screen, you'll encounter a Hammer Bro..  A boy and his
    hammer.  He'll growl at you, and Toad will tell you about him being mean.  Like
    we couldn't see that.  Walk toward him again, and you'll go in to your first
    real boss fight.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Hammer Bro. (x2)
    HP: 50
    Items: Flower Jar
    EXP: 6
    Coins: 20
    Attacks: They'll beat you with the hammer for about 3 HP.
             Hammer Time, in which they throw a lot of hammers, is about 6 HP.
    Strategy: Two of them.  And to make matters worse, once you kill one, the other
              will power up!  Start out with a Jump on the first one.  This should
              really hurt him.  One more attack will finish him.  Now his brother
              uses Valor Up.  Use about two jumps and then one regular attack.
              This will defeat the remaining Hammer Bro.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    
    Toad will then explain why it was that he was caught by the Hammer Bro. and
    pretend that he couldn't see something that big in his way.  He'll then notice
    the hammer left behind by the Hammer Bro.  He'll hold it in a position that
    looks like he's going to whack you with it but gives it to you instead.  He'll
    then take off for the Mushroom Kingdom.  Now equip the Hammer (capitalized
    from here on since it's a weapon for Mario).  Go back and defeat some Spikeys
    if you're under level 3.  Once you're at level 3, go through the path that the
    Hammer Bro. was blocking.  This will take you to the Mushroom Kingdom and to
    the next chapter.  And be sure to use the Flower Jar!
    
    0=~=~=~=~=~=~=~=~=~=~=~=0
    | 3.02: The Stolen Coin |
    0=~=~=~=~=~=~=~=~=~=~=~=0
    
    ===============================================================================
         -Mushroom Kingdom-
    Items: Map, Mushroom, Pick Me Up
    Surprise Boxes: #1, #2, #3
    Enemies: None
    Bosses: None
    Party: Mario
    Recommended Level: 3
    ===============================================================================
    
    
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn             3        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Item Shop
    | Mushroom     | Item        |    4        |
    | Honey Syrup  | Item        |   10        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Shirt        | Armor       |    7        |
    | Pants        | Armor       |    7        |
    | Jump Shoes   | Accessory   |   30        |
    | Antidote Pin | Accessory   |   28        |
    |              |             |             |
     ------------------------------------------
    
    You enter the Mushroom Kingdom from a sort of side entrance.  Head straight
    down the path that you're on to reach the castle.  Enter it, and you'll meet up
    with Toad.  Toad will leave to go tell the Chancellor that you've arrived.
    Now as he's leaving, run up to him, and jump on his head.  When you get to the
    door, jump off of his head, and on to the ledge above the door.  Jump again to
    reveal Surprise Box #1.  This has a frog coin.  Drop off the ledge, and enter
    the door.  The next room is a very small room that serves as the antechamber
    for the throne room.  Enter the door that is straight ahead.  In the throne
    room itself, Toad will get in the line with other Toads.  Walk forward to have
    a talk with the Chancellor.  He'll drop his spores, talk to you about the
    events of the past few hours, and send you to rescue the Princess.  Again.  As
    you turn to leave, the Chancellor will stop you.  He'll then give you the world
    map, which I explained how to use in the basics section.  If you need a quick
    refresher, bring up the menu, and select map.  As you turn to leave again, the
    Chancellor will stop you again.  This time, however, you'll roll all the way
    down to the door and hit your head on it.  The Chancellor will now tell
    you to go to the cellar and receive some gifts.  Finally you are released
    from the throne room.
    
    Back in the antechamber, go out the bottom exit.  You're now in the main hall
    of the castle.  Go through the east path.  In this room, speak to the Toad at
    the bottom of the room, guarding the stairs.  He'll take you down in to the
    vault.  I suggest you get the items from left to right.  You'll get a large
    coin, a flower, and a Mushroom, and the Toad will explain their uses to you.  I
    would also like to point out that when he says, "Mushrooms that you find as
    items will only restore your HP, so beware," that means the items that you use;
    not the Mushrooms that you find in treasure boxes.  Now head up the stairs and
    out the vault.  Back in this small room, head out the west exit.
    
    In the main hall again, go straight from where you are.  The east exit of this
    room.  Climb the stairs to reach the antechamber for Toadstool's room.  Enter
    it.  Go to the far side of the room, and investigate the area around the chair.
    You'll find Toadstool's ???.  The attendant will ask that you leave it be and
    gives you a Mushroom.  There's a long story as to what the ??? is.  Let your
    imagination go wild with that.  Anyway, leave this room, go through the south
    exit, go down the stairs, and through the door to be back in the main hall.  Go
    through the southern exit to leave the castle entirely.
    
    Take a few steps outside and you'll witness a scene between a marshmallow
    named Mallow and a purple crocodile named Croco.  He cries and it, uh, starts
    to rain.  Go down the stairs until you reach the second landing.  From there
    go east, drop off the ledge, and talk to the ball of fluff.  After a scene
    between Mallow and Mario (if you can't figure out what to do when the lady
    asks, "How are you going to stop Bowser this time, Mario?" jump), Mallow will
    ask you to help him catch the thief.  Say yes.  Now go east until you reach the
    other exit to the Mushroom Kingdom.  The guard, Mallow, and Mario will talk.
    Croco will run past and leave the Mushroom Kingdom.  You have to catch him.
    First, however, go west until you see a building with a spinning Mushroom icon
    on it.  This is a shop.  Enter it, and speak to the shopkeeper twice to get a
    free Pick Me Up.  Speak to him again to actually shop.  Buy a Shirt, Pants,
    another Pick Me Up, and another Honey Syrup.  Now you'll want to go to the back
    of the shop and down the stairs.  Talk to the fellow down here.  He'll ask you
    to stand in front of him.  Do so.  He'll ask you to jump.  Do so.  This will
    reveal Surprise Box #2.  Open it to get a flower.  There is, strangely enough,
    another Surprise Box in here.  Stand on the guy's head, and wait until he
    stands here:
    
    -------------------------------------------------------------------------------
    Diagram 3.02a |
    --------------
    
          /\
         /  \
        /    \
       /    S \
      /        \
      \   2   3/
       \      /
        \    /
         \  /
          \/
    
    --------------------
    S - Stairs          |
    2 - Surprise Box #2 |
    3 - Surprise Box #3 |
    -------------------------------------------------------------------------------
    
    So he has to be standing within range of 3.  After you get it, head up the
    stairs, and head out the shop.  Now leave the Mushroom Kingdom, and chase
    Croco!  I also would like to remind you to equip the Shirt to Mario and the
    Pants to Mallow.
    
    ===============================================================================
         -Bandit's Way-
    Items: KeroKeroCola, Wallet, Rare Frog Coin
    Surprise Boxes: #4
    Bosses: Croco
    Enemies: Spikey, Frogog, Goomba, K-9, Sky Troopa
    Party: Mario, Mallow
    Recommended Level: 3
    ===============================================================================
    
    
     ----------------------------------------------------------------------------
    |                             SUGGESTED EQUIPMENT                            |
    |----------------------------------------------------------------------------|
    | Character |       Weapon       |        Armor        |      Accessory      |
    | --------- | ------------------ | ------------------- | ------------------- |
    |           |                    |                     |                     |
    |   Mario   |       Hammer       |        Shirt        |         None        |
    |  Mallow   |      Unarmed       |        Pants        |         None        |
    |   Geno    |        N/A         |         N/A         |         N/A         |
    |  Bowser   |        N/A         |         N/A         |         N/A         |
    | Toadstool |        N/A         |         N/A         |         N/A         |
     ----------- -------------------- -------------------- ----------------------
    
    The point of this whole level is to chase Croco through Bandit's Way.  So as
    you enter, you'll see Croco.  Mallow will yell, Croco will taunt, and then
    he'll run.  I'm going to add now that I suggest you be at level 5 before you
    fight Croco, so it would be to your advantage to fight whatever enemies you
    can.  The first screen of this level is diamond-shaped.  Go all around it,
    cleaning up the Goombas and the Spikeys.  In the southwest corner, there's a
    save block.  Go ahead and save.  Once you're done clearing out this area, go
    out the southeast exit of this screen.
    
    Here, you'll encounter Croco again.  He, apparently not knowing about Mario,
    decides to lose you by jumping.  Walk forward, and jump on to the spinning
    flower.  When it is facing the high ledge, jump up to it.  Go right, and jump
    on to the yellow platform.  From there, jump to the next one, collecting a coin
    in the process.  At this time, the first yellow platform will spin around to
    where you are.  When it's behind the done, jump to it, getting the coin in the
    process.  Repeat until you reach the other platform.  I recommend that you drop
    off, and fight the K-9s.  There are an infinite amount of these, so level up as
    much as you want.  I personally had Mallow at level 3 and Mario at level 4
    before I left this area.  Whenever you're ready, jump back on to the yellow
    platforms, and on to the ledge.  Drop off of the ledge, and get on to the red,
    spinning flower.  Jump when you're facing the direction of the blue flower to
    uncover Surprise Box #4: A KeroKeroCola.  Now head out the path.
    
    This next part is a straight shot.  Once again, I recommend that you defeat all
    of the enemies near by, as there are several "sub-paths."  These are easy
    enemies on this path (Goombas, Spikeys, and at worst, Frogogs), so you should
    have no trouble.  Head north, and go out that path.  You're almost there!  On
    a different note, if you take no other sub-paths, at least take the one near to
    the very end.  It has a K-9, and a Healing Mushroom (non-item).
    
    Here, Croco puts some yellow platforms in a perfect formation to grab the
    treasure box.  I VERY HIGHLY recommend that you do get it, despite what he
    says.  You see, this contains a Starman.  You're invincible.  Run in to all the
    K-9s.  They die, and you get the experience points.  There are an infinite
    number of them as well.  The time's the limit!  Additionally, directly east of
    the Starman box, there's another treasure box that contains a flower.  Get on
    to the yellow platform.  Wait for the one behind it to get closer to the
    treasure box, and then jump to it.  Repeat this until you get right under it.
    Now grab the flower, and head south, and through the southern exit.
    
    This is the last screen.  Don't worry about Croco just yet.  And don't get the
    treasure box near to the entrance yet either.  Kill off all of the enemies in
    the area first.  Once you've done that, grab the Healing Mushroom inside of the
    treasure box (the one right after the entrance to this screen), and then it is
    time to chase Croco.  There's a certain technique involved.  In order to fight
    him, you have to catch him three times -- not necesarily in a row -- and from
    behind.  So when you see Croco, if he's facing you, hide.  Whatever you do, do
    not go around the bush where he's hiding.  After a few seconds, he'll turn
    around, thus exposing his back.  Go up and talk to him.  Then he'll break out
    running again.  Repeat this.  When you do it the third time, he'll tell you
    that he is going to give you back the coin.  He reaches in to his bag, and then
    tells you he's lying, and then it's time for the fight.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Croco
    HP: 320
    Items: Flower Tab
    EXP: 8
    Coins: 10
    Attacks: He'll throw a bomb, which can do considerable damage to Mallow, and
              quite a bit still to Mario.
             He'll run at you, which will do about 4 HP worth of damage.
             When he's running low on HP, he'll use a Weird Mushroom, which
              restores 60 HP.
    Strategy: The thief is cornered now.  Have Mario start the battle out with a
              Fire Orb attack.  This will make Croco have to douse his tail for
              a turn.  During this time, have Mallow defend.  The next turn is
              when he'll really start to attack.  Croco doesn't have any attacks
              that can damage BOTH of your characters.  So what you do is have
              Mario constantly use Fire Orb, and have Mallow heal the character
              that is hurt.  I recommend that you use a Mushroom to heal, instead
              of HP Rain, because you want to save the FP for Fire Orb.  When you
              run low on FP, have Mallow use a Honey Syrup.  Soon, Croco will use
              a Weird Mushroom.  Fortunetly, Fire Orb can do more damage than it
              can heal, so that just bought him some time.  1-3 turns later, he'll
              be "belted" by Mallow, and lose the coin.  Croco will make him "Pay
              in spades," and strike him.  Then he leaves.
    
              A small note regarding Mallow's healing: Mallow should heal if he's
              hit, or if Mario gets hit three times.  Otherwise, you'll just be
              wasting Mushrooms.  So if all else fails, just defend.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Upon finishing the battle, Mallow will point out that Croco left a wallet.
    A wallet.  This leaves you two options: be good, or be awesome.  But that's for
    the next chapter.  A spring drops down that has a sort of explosion design in
    the middle.  This will take you back to the beginning of the level, or close to
    it.  In this instance, you come out near the save point.  I highly recommend
    you save here.  Whenever you're ready, head north, and leave both Bandit's Way,
    and this chapter.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.03: Mushroom Kingdom Invasion and the First Star Piece |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    ===============================================================================
         -Mushroom Kingdom-
    Items: Wake Up Pin, Flower Tab, Cricket Pie
    Surprise Boxes: N/A
    Enemies: Shyster
    Bosses: Mack
    Party: Mario, Mallow
    Recommended Level: 5, 4
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn             3        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Item Shop
    | Mushroom     | Item        |    4        |
    | Honey Syrup  | Item        |   10        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Shirt        | Armor       |    7        |
    | Pants        | Armor       |    7        |
    | Jump Shoes   | Accessory   |   30        |
    | Antidote Pin | Accessory   |   28        |
    |              |             |             |
     ------------------------------------------
    
    Note that from here on in, the recommended levels will vary.  They're listed in
    their respective order, as to which party member it relates to.  So, in the
    above example, Mario should be at level 5 (he's listed first in the party
    list), while Mallow should be at level 4.
    
    Anyway, when you arrive back in the Mushroom Kingdom, you'll notice that
    something is wrong.  First off, it seems to be dark.  SINCE WHEN DOES THE TIME
    CHANGE IN RPGS?!  That HAS to indicate something.  Oh, and there are little
    Shy Guys on pogosticks bouncing around.  Anyway, I highly recommend that you
    defeat all of them bouncing around, except for the ones coming out of the
    castle -- there are an unlimited amount of them.  Let's start, shall we?
    Walking up the path, we see one chasing the guard to the kingdom.  Fight him.
    The easiest way to do this is, if you're at the recommended levels, have Mario
    defend, and have Mallow use a timed Thunderbolt.  It SHOULD take them out in
    one hit.  As thanks, the Toad gives you ten coins.  Now go in to the shop.
    You'll notice the shopkeeper hiding in fear.  Talk to the note on the desk to
    shop.  You have two options now.  If you want, go to, "Sell items," and sell
    the wallet.  It fetches 123 coins -- a fair price.  Or, you could give it to a
    guy (I'll point him out later), and get a Mushroom.  TAKE YOUR PICK.  While you
    are in here, you may want to replinish your stock of Mushrooms, Honey Syrups,
    and Pick Me Ups.  Once you are done, head out of the shop, and go down the
    first set of stairs you come to.  You'll notice a Shyster chasing around a
    blue-headed (the 'shroom on his head) Toad around.  Fight him.  Once you have
    defeated the Shyster, if you decided not to sell the wallet, you give it back
    to this man.
    
    Now head back up the stairs.  Go along the path until you reach a set of stairs
    leading to the southwest.  Here you will see a Shyster bouncing on a house.
    Fight this guy.  Once he is defeated, go back up the stairs, and jump on to the
    ledge in front of you.  Here is the lady who said, "So Mario, how're you going
    to defeat Bowser this time?  Ha!  You don't stand a chance!" earlier.  There is
    a Shyster bouncing in front of her.  LET'S SEE HOW SHE DEALS WITH THIS!  HA!
    SHE DOESN'T...okay, okay.  Fight him.  Drop off of the ledge, and continue
    down the path.  When you reach the main path leading to the castle, wait until
    the coast is clear, and then cross it to the house.  In here, you have a family
    of three Toads cowering in the corner, and two Shysters bouncing in their
    kitchen.  Fight them.  They'll thank you, and suddenly remember about their son
    upstairs.  Follow the dad up the stairs, to see the son...apparently engaged in
    a jumping contest with the Shyster.  Fight the Shyster.  The man will thank you
    for saving his son, give you a Flower Tab, and then tell his son that he will
    grow up to be just like you.  This excites the boy, and he jumps extra fast.
    Now, don't use the Flower Tab just yet.  At any rate, go back down the stairs,
    and out of the house.  Make your way up the main path (fight the Shysters if
    you want), and enter the castle.
    
    Now THIS place is madness.  There are Shysters bouncing down the middle of the
    main room.  I suggest you avoid them.  You'll notice a Shyster chasing Toad.
    Defeat this one.  Toad will run off to the Princess' bedroom when you're done.
    You'll go there eventually, but not just yet.  Instead, go back across the
    hall, and enter the room to the east.  This, as you'll remember, is the room
    outside of the treasure vault.  Don't save the guard just yet, though.
    Instead, go down in to the vault.  Grab all of the items, and then head back in
    to the previous room.  Now you can save the guard.  Talk to the guard, and...
    it'll turn out that it's not the guard at all.  Head in to the room to the
    north.  This is the guest bedroom.  Go to the back of the room to see the
    vault guard hiding in the corner.  Talk to him to get a Wake Up Pin.  Now leave
    this room through the south exit.  Exit this room as well to be back in the
    main hall.  Go straight across the hall.  We're headed for the Princess'
    quarters.  In this room, you'll see Toad, hiding again.  There are two Shysters
    in here.  Do what you would normally do.  That's right.  INVITE THEM FOR TEA!
    No, seriously.  Kill them.  Toad will then run in to the antechamber for the
    bedroom.  Two Shyster guards in here as well.  Walk right in between them to
    get taunted and then attacked by them.  In the bedroom of the Princess, you'll
    see a meeting between the Toads.  Toad will tell them that you saved him.  He
    will then realize that the Chancellor is still in the throne room!  He'll then
    ask you if everything will be okay, as long as you are around.  Say yes to get
    a Flower Tab.  Now we're on the last leg of this part.
    
    Go forward, and talk to Toadstool's caretaker.  She'll inform you that you
    CANNOT use her bed, but she'll heal you.  Now go in to your items menu, and
    use any Flower Tabs that you may have.  Save, and then head out of Toadstool's
    room.  Leave the antechamber through the south exit, go down the stairs, and
    out of this room.  You are now back in the main hall.  Out in the main hall,
    cross the main path, so that you are on the side with the entrance to the
    treasure vault area.  Instead of going to the treasure vault, however, continue
    up the main hall, and enter the door to the antechamber of the throne room.
    Defeat the two Shysters outside of the door.  Before you go in, however, make
    sure that Mario is at level 6, and Mallow is at level 5.  If not, go back out
    in to the main hall, and defeat Shysters until they're at the proper level.
    Then, go back in to the Princess' bedroom, heal, save, and then go back to the
    throne room antechamber.  From there, enter the door in to the throne room.
    You'll witness a conversation between the Shysters, and then they'll start
    bouncing.  Walk straight forward, so that you're right in between the Shysters.
    They'll talk some more, and then a larger bouncing thing will bounce forward.
    He'll say that he's not letting you take their home, and then the fight begins.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Mack, Shysters
    Mack HP: 480
    Shyster HP: 30
    Items: None
    EXP: 12
    Coins: 20
    Mack Attacks: He can use Flame, which does about 6-8 HP worth of damage.
                  He can use Flame Wall, which is a Flame attack that hits you
                   both.  Same amount of damage.
                  He can jump on you, which also does about 6-8 HP.
    Shyster Attacks: They can jump on you, for about 3 HP of damage.
                     They can use Drain, which will take about 4 HP.  Probably
                      less.
    Strategy: This battle is extraordinarily easy, simply because of the level that
              I have you at.  Have Mario start out with a Super Jump on Mack.
              Realize that the Super Jump allows you to jump a lot more times than
              the ordinary Jump does.  So you'll be able to inflict a lot of damage
              upon him.  Then, have Mallow follow up with a Thunderbolt.  This will
              eliminate the Shysters.  From here on, have Mallow replinish HP and
              FP.  At least, until Mack calls the Shysters back.  At that time,
              just have him do another Thunderbolt.  This is quite easy.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    
    Suddenly, a blue star comes up from behind the throne!  It circles around
    Mario, and then suddenly falls on him.  Mario takes it.  Suddenly, two Shysters
    who were still in the room reveal themselves, and say that they're going to
    tell the boss.  They'll leave.  Now you should go talk to the Chancellor, who
    is cowering in the corner, behind the pillar.  Three retainers rush in, and ask
    if the Chancellor is alright. Now we flash forward a bit.
    
    The Chancellor and the other retainers are in the room now.  They're discussing
    the seriousness of the situation.  Mallow suggests that they visit his grandpa,
    Frogfucius, for advice.  After a bit more conversation, Mario will have an
    inner monologue.  Now you can leave the throne room, head out out the
    antechamber, and take the south exit in the main hall to leave the castle
    entirely.
    
    Walk down the path.  When you get to some stairs leading east, take them, and
    then follow that path.  When you reach the shop, enter it.  Talk to the
    shopkeeper, and he'll give Mallow the Cricket Pie for Frogfucius.  Now leave
    the shop, and go east, out of the town.
    
    On the world map, head east to the Kero Sewers.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 3.04: Dark Sewers and a Waterfall |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    Upon arriving, Mallow will explain that this is the entrance, that it will be
    dark, and there's something called "Belome" down in there.  Then you'll stand
    on the pipe.  Press down to enter the...
    
    ===============================================================================
         -Kero Sewers-
    Items: Trueform Pin
    Surprise Boxes: N/A
    Enemies: The Big Boo, Shadow, Goby, Rat Funk, Hobgoblin
    Bosses: Belome
    Party: Mario, Mallow
    Recommended Level: 6, 5
    ===============================================================================
    
    Upon entering, hop off of the pipe, and save at the save block.  Now go south,
    and drop in to the water.  Swim over to where you'll see a ledge with a pipe on
    it (to the northeast).  Notice that there's a small depression in the ledge
    that is in the water.  Swim on to this, and jump out.  You'll have to use this
    sort of thing to get out of the water from here on out, so keep that in mind.
    Now jump on to the pipe, and go down it (press down.  If you're still unsure,
    read the note on the wall).  Once you're on the other side, drop off of the
    ledge with the pipe, and enter the pipe in the eastern part of the room.  There
    is nothing you can do in this room for now, except cross it.  Do so, and fight
    the The Big Boo you encounter (my, that sounds weird).  Now enter the pipe.
    
    In this room, drop off of the ledge that you come off of, so that you're at the
    very bottom of the room.  Head east, and around the wall.  You'll come to a
    treasure box.  Open it to fight a Pandorite.  To defeat it, have Mario use the
    Super Jump, while Mallow just uses regular attacks.  Your rewards for defeating
    it are a Flower Jar, and a Trueform Pin, which I highly suggest you equip to
    Mario.  At this time, equip the Wake Up Pin you got in the Mushroom Kingdom to
    Mallow, if only for its stat boosts.  Now go back around the wall, and enter
    the pipe.
    
    Jump in to the water, and fight the Goby that is there.  What you do from here
    is kinda weird.  Swim to the northeast corner of the room.  You'll notice two
    pipes, and a gap in between them, where there is water.  Swim in to this gap,
    and keep going.  You'll end up on the next screen.  Fight this Goby if you
    want, and then go once again to the northeast part of the room.  Swim in to the
    gap directly in front of the pipe to end up in the next room.
    
    In this room -- you guessed it! -- defeat the two Gobys.  Hop up the stairs
    with a yellow-ish tint to be back on dry land.  Go to the east part of the
    room, and enter the lower of the two pipes.  Remember this area?  Now go around
    this wall, and enter the pipe.  Standing on the pipe, jump up to the above
    ledge.  Climb the stairs.  Defeat the Rat Funk that comes out, as you work your
    way to the other side of the room.  Climb the stairs, and then go east.  Enter
    the pipe.  Now for some fun.  When you come out of the pipe, you'll notice a
    treasure box right next to you.  Open it to get a Starman.  Run straight ahead
    to kill off a The Big Boo, and then drop down to the tribal meeting of the Rat
    Funk.  Kill off all four of them.  Now jump up the stairs, and enter the pipe
    on the western side.
    
    In this room, go northwest, and get behind the columns that are there.  Now
    you will have to defeat a lot of Rat Funks.  Once you have defeated them, enter
    the pipe.  In this room, hop off the pipe, and get on to the ledge with a Rat
    Funk at the end.  Defeat it, and then drop down to the next ledge.  Defeat the
    Rat Funk here if you want, and then enter the pipe.  Here, go west, and up the
    stairs.  I'd avoid the The Big Boos personally, but that's just me.  Once up
    the stairs, go to the eastern part of the room to find a "!" switch.  Step on
    it to drain all of the water out of the Kero Sewers.  Now drop off of the
    ledge, and enter the pipe that you entered the room in.  Once out here, drop
    down in to the area that was once covered by water, and go to the bottom part
    of the room.  Here you will see a pipe, that is now accessible, due to the
    lack of water.  Enter it.  Now go straight ahead, and open the treasure box to
    get a Healing Mushroom.  You'll notice another treasure box above you.  It's
    currently inaccessable, so forget about it for now.  Jump on to the save block,
    and save.  Now that you're ready, go east to the pipe.  Enter it.  In this
    room, you'll see a large...er...thing, and a giant stone wall behind said
    thing.  Talk to the thing, and it will awaken.  This is Belome, and it's snack
    time.  Hope everyone's at level 6.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Belome
    HP: 500
    Items: None
    EXP: 15
    Coins: 40
    Attacks: It'll lick you for about 3 HP.
             It'll turn you in to a scarecrow with its S'Crow Funk.
             It'll actually swallow Mallow, and thus not allow you to use him for a
              few turns.
    Strategy: This battle starts out simple.  Have Mario use his Hammer, and have
              Mallow use Thunderbolt.  At first, Belome will just lick you.  A turn
              or two in to the battle, however, he'll swallow Mallow!  So now you
              can just use Mario's Hammer.  A turn or two after this, he'll use
              S'Crow Funk on Mario.  Fortunetly for you, however, you equipped a
              Trueform Pin on Mario (you did, right?), so this will have no effect
              on him.  On the off-chance that you forgot, just have him use Jump
              when he's a scarecrow.  Soon enough, Mallow will come back out, at
              which time, you can continue your attacks.  He'll be finished soon.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    
    Suddenly, water comes gushing out of the area previously blocked by the door.
    Mallow and Mario try to stop it, but to no avail.  This brings us to our next
    course...
    
    ===============================================================================
         -Midas River-
    Items: None
    Surprise Boxes: N/A
    Enemies: None, although if you do it right, you can see some.
    Bosses: None
    Party: Mario, Mallow
    Recommended Level: 7, 6
    ===============================================================================
    
    Now, if you need an explanation as to how to play this, I suggest letting Toad
    give you the crash course on it.
    
    Now for the falls.  The first Frog Coin is in plain sight.  Grab it, and
    continue down the rapids.  When you come to a large rock, you'll be able to go
    left or right.  Go left.  Additionally, when you come to the first small rock
    after the Frog Coin, run in to it.  In this grotto, you'll get a flower.
    However, if you do this, you'll miss another Frog Coin, so choose wisely.
    Personally, I'd go ahead and grab the flower.  Shortly after this, you'll come
    to the next section.
    
    This is a barrel-jumping contest.  Now, there are two tracks that you can go
    on, and you can switch by bumping in to another barrel.  For the sake of coins,
    I'll show you how to get the most.  Now let's assume that the track closer to
    the left of the screen is track 1, and the track closer to the right of the
    screen is track 2.  So I'm going to give the number of the track you should
    be on.  Also, when I use an asterik (*), that means that this is when the
    Cheep-Cheeps will start coming out.  Be sure to jump over them!
    
    2, 2, 2, 1, 2, 2, 1*, 2, 2, 2, 1, 2, 2
    
    Actually, in retrospect, it MIGHT be random.  I'd appricate input on this.
    Anyway, at the end you'll run in to a Toad.  Since it's your first time, he'll
    offer you a Frog Coin for 60 of your coins.  This will increase as time goes
    on.  You can't take any non-Frog Coins from the course.  More about this whole
    thing is explained in the mini-games section.  After you get (or don't get) the
    Frog Coin, he'll give you a Nok Nok Shell.  This is a weapon for Mario, and I
    suggest you equip it.  Once we get something for Mallow, I'll have another
    Suggested Equpment list.  Or maybe once we get better armor.  At any rate,
    head out of here.  Save first, if you'd like.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.05: The Wisdom of Frogfucius |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    ===============================================================================
         -Tadpole Pond-
    Items: Froggie Stick, Alto Card
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Mallow
    Recommended Level: 7, 6
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            N/A       | -- Inn
    |------------------------------------------|
    |              |             |             | -- Frog Coin Emporium*
    | Sleepy Bomb  | Item        |    1        |
    | Bracer       | Item        |    2        |
    | Energizer    | Item        |    2        |
    | Crystalline  | Item        |    5        |
    | Power Blast  | Item        |    5        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar
    | FroggieDrink | Item        |   16        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Alto Card
    | FroggieDrink | Item        |   14        |
    | Elixir       | Item        |   48        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Tenor Card
    | FroggieDrink | Item        |   12        |
    | Elixir       | Item        |   36        |
    | Megalixir    | Item        |   90        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Soprano Card
    | FroggieDrink | Item        |    8        |
    | Elixir       | Item        |   24        |
    | Megalixir    | Item        |   60        |
    | KeroKeroCola | Item        |  200        |
     ------------------------------------------
    
    *Prices are in Frog Coins
    
    
    Upon entering, walk straight up the path until you reach a blue-ish button on
    the ground.  Step on it, and a tadpole will come up to you, and ask you what
    you want.  After a bit of conversation, you'll not be able to move, and there
    will be no conversation.  What do you do?  Jump.  Mario will jump really high
    (there it is again!), and the tadpoles will do their version of clapping.
    Then Frogfucius, who is having some issues with the Laki- I mean, Frogfucius
    who is having some difficulties floating will come along.  He'll then propose
    that you find a more comfortable place to talk, and he goes back.  The
    tadpoles, on Frogfucius' order, will form a bridge for you.  Jump across them
    to reach the sanctuary of Frogfucius.  Talk to him, and he will reveal that
    our Princess is in another castle.  Additionally, he'll suggest that Mallow
    go along with Mario.  Because, as it turns out, Mallow is...NOT A TADPOLE!  BIG
    SURPRISE!  So Mallow sets out on the adventure with Mario to find his real
    family.  Frogfucius will talk about how he found Mallow, and sad music will
    start playing.  When you're free to move, go talk to Frogfucius.  You'll give
    him the Cricket Pie from earlier, and he'll reward you with the Froggie Stick.
    Equip this to Mallow.  Now, stand on the small hill near to where you jumped
    across to get over here.  This will cause the tadpoles to come up again.  Jump
    across them, and land on the other side.  Now go southeast, along the path,
    until you see a path leading away from this area.  Go through it.
    
    You now find yourself in "Melody Bay."  Stand on the stone, and a tadpole will
    come up.  We're now going to play the Frogfucius Suite #17.  First let me show
    you how this works:
    
    -------------------------------------------------------------------------------
    Diagram 3.05a |
    --------------
    
    -------------------------------------------------------------------------------
                                          Mi
    --------------------------------------Re---------------------------------------
                                          Do
    --------------------------------------Ti---------------------------------------
                                          La
    --------------------------------------So---------------------------------------
                                          Fa
    -------------------------------------------------------------------------------
    
    ----------------------------------
    Mi/Re/Do/Ti/La/So/Fa - Note names |
    -------------------------------------------------------------------------------
    
    Let me further comfort you, as far as my skills in this game go, by saying that
    that chart is as much for your reference as it is for mine.  Now, the notes
    we are going to be playing are So, La, Mi, Re, Do, Re, Do, Re.  Or, to make it
    a bit simpler...
    
    -------------------------------------------------------------------------------
    Diagram 3.05b |
    --------------
    
    -------------------------------------------------------------------------------
                                   O
    ----------------------------------------O---------------O--------------------O-
                                                   O                   O
    -------------------------------------------------------------------------------
                         O
    -----------O-------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    ------------
    O - Tadpole |
    -------------------------------------------------------------------------------
    
    Obviously, they are in the order that you step on them, from left to right.
    Upon doing this successfully, a famous composer by the name of Toadofsky, who
    has been looking for inspiration, will realize that THAT is the song he has
    been looking for!  He'll thank you with an Alto Card.  What's an Alto Card do,
    you ask?  I'll show you.  First, use the save block that is east of your
    position.  From there, go southwest, and then northwest, out of Melody Bay.
    
    Back in the main part of Tadpole Pond, go northwest, along the path.  Soon,
    you'll reach the stone that summons the tadpoles needed to get over to
    Frogfucius' place.  Continue northwest along the path, and you'll come to the
    end of the path.  It ends quite abruptly.  Approach the water that it ends at,
    and two tadpoles will come up.  Speak to the one on the right.  Buy at least
    one Elixir and one FroggieDrink.  Now, press "B" but don't exit out of the
    menu just yet.  Go to "Sell Weapons," and sell Mario's old Hammer; you won't be
    needing it, now that we have a superior weapon.  This is something you should
    always do, unless otherwise indicated.  Weapons you don't get until later in
    the game aren't always better than ones gained earlier (for example, the Lazy
    Shell is better than the Ultra Hammer).  After selling it, leave the shop
    entirely.  Don't bother with the tadpole on the left just yet.  Now walk
    southeast along the path.  When you get to a junction, head southwest, and
    leave Tadpole Pond entirely.  Back on the world map, head to Rose Way.
    
    ===============================================================================
       -Rose Way-
    Items: None
    Surprise Boxes: N/A
    Bosses: None
    Enemies: Starslap, Shy Guy, Snapdragon, Crook, Arachne
    Party: Mario, Mallow
    Recommended Level: 7, 6
    ===============================================================================
    
    So as this start out, jump on to the yellow platform.  As soon as it gets to
    the other side, jump off.  Now jump on to the next one.  When it gets to the
    other side, grab the Mushroom, and then get back on.  Hop off at the next stop.
    From here, jump on to the next one.  Don't do anything at the first stop.  At
    the second one, jump off, and grab the flower.  Jump back on, and get off at
    the first stop.  From here -- you know it! -- get on to the next platform.  It
    will take you to a path.  Get off, and enter it.
    
    Here you have two yellow platforms, guarded by Shy Guys.  Get on the first one,
    and fight the Shy Guy.  When the yellow platform is near to the other one,
    jump off, and fight that Shy Guy.  You'll probably fall down.  Now, if all goes
    well, simply get back on to the first platform, and jump from there to the
    second.  When the second platform is close to the treasure box, jump off of it
    (you will have to jump northeast a bit to get it, though).  It contains a Frog
    Coin.  Now, if things do NOT go so well, and the platforms get messed up (their
    alignment with each other), then it takes some thought.   What you have to do
    is jump and touch the platform when it's on the edge of its swing.  So for
    example:
    
    -------------------------------------------------------------------------------
    Diagram 3.05c |
    --------------
    
    
               \  T
                \
                 \
                  \
                   2
                    M
                  1
                 /
                /
               /
              /
    
    ----------------------
    / - Platform 1's path |
    \ - Platform 2's path |
    1 - Platform 1        |
    2 - Platform 2        |
    T - Treasure Box      |
    M - Your location     |
    -------------------------------------------------------------------------------
    
    So you're basically stopping the platform while you're in the air.  When they
    seem aligned enough, try it again.  After you get the Frog Coin, go south, and
    leave this area.
    
    Back out here, jump on to the platform.  At its first stop, stay on.  At the
    second, stay on.  At the third, which leads to another path, get off, and enter
    the path.
    
    In this area, the first enemy you see is a Crook.  Attack it.  Continue around
    this grass wall.  You'll soon run in to a Shy Guy, carried by a Lakitu.  You
    can fight this guy if you want, but you can't get rid of it.  So I'd just
    ignore it.  Near the exit of this area, you'll find another Crook.  When it's
    dead, leave the area.
    
    Jump on to the yellow platform.  At the first stop, don't bother getting off.
    Do get off, however, at the second stop.  Grab the large coin, and then get on
    to the next platform.  Grab the coins as you go along.  Once you've gotten all
    of the coins between the two platforms, go back to the platform that you came
    from.  From there, jump on to the yellow platform on which you came to this
    platform.  Let it take you back to where you entered this area, and from there
    to another platform.  Jump off of the platform, on to the hill, and from there
    to the yellow platform.  It will take you to yet another hill.  Jump off, grab
    the coin, and jump back on.  Here you will find the path to the final area of
    Rose Way.
    
    Here, you have five treasure boxes arranged around a small hill-thingy.  Go
    around, getting the treasure out of them (mostly coins), and fighting the Shy
    Guys who were on top.  I recommend that you get the one on the top-right last,
    however, because it is a Healing Mushroom.  Once you're done, head out the
    southeast exit.  Here, go along the path, and you'll spy on a meeting of Bowser
    and his Koopa Troop.  You'll hear the current status of them, their mission,
    and then they head out.  You should do the same.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.06: ARROWED! and the Second Star Piece |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    ===============================================================================
         -Rose Town-
    Items: Nothing
    Surprise Boxes: #5, #6
    Enemies: None
    Bosses: None
    Party: Mario, Mallow
    Recommended Level: 7, 7
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |                                          |
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn             0        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Item Shop: Man
    | Mushroom     | Item        |    4        |
    | Honey Syrup  | Item        |   10        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    |------------------------------------------|
    |              |             |             | -- Item Shop: Woman
    | Thick Shirt  | Armor       |   14        |
    | Thick Pants  | Armor       |   14        |
    | Jump Shoes   | Accessory   |   30        |
    | Antidote Pin | Accessory   |   28        |
    | Wake Up Pin  | Accessory   |   42        |
    | Trueform Pin | Accessory   |   60        |
    | Fearless Pin | Accessory   |  130        |
     ------------------------------------------
    
    Something's seriously wrong here.  Go straight, and to the back of the town.
    In the northwest corner of the town, there's a red-striped Toad who needs your
    help getting back in to his house.  Jump on to his head, and from there up to
    the ledge on which his house sits.  Enter it.  You'll see two treasure boxes,
    both of which contain a flower.  After getting them, head up the stairs.  Go to
    the back corner of the room, to where the bed is.  Jump on it to reveal
    Surprise Box #5, which contains a Frog Coin.  After getting it, jump on the "!"
    switch.  This will lower the staircase.  Now go down the stairs, and exit the
    house entirely.  Answer however you want to the question the man asks you, and
    then go down the stairs.  Go now to the northeast corner of the town, to the
    item shop.  Instead of going in the door, however, we'll ignore Toad's advice
    from the beginning of the game.  Climb the boxes on the far side, and go down
    the chimney like it's a pipe.  You'll now be on a bookcase in the item shop.
    You'll see a treasure box containing a flower in here.  Grab it.  Now get off,
    and go behind the counter.  Climb up on top of the shelf back there, and move
    in to the corner.  Once here, jump to reveal Surprise Box #6, that has a Frog
    Coin.  Hop down from there, and talk to the woman.  Buy a Thick Shirt, Thick
    Pants, and an Antidote Pin.  Equip these (giving the Antidote Pin to Mallow),
    and sell the Shirt and Pants (not the Wake Up Pin.  That'll come in handy
    later).  Now talk to the man, and replinish your stocks of Mushrooms, Honey
    Syrups, Pick Me Ups, and buy some Able Juice.  Now leave the shop.  Back
    outside, make for the entrance to the town.  Instead of leaving, however, go up
    to the corner, and in to the inn.
    
    In here, you'll witness a cute scene.  A boy named Gaz is playing with dolls
    of Mario, Bowser, and Toadstool.  Bowser defeats Mario (Mario doesn't like
    this...), and then Gaz notices Mario.  He doesn't realize who you are (he was
    telling him mom that they had a guest).  After a bit of conversation, you will
    be asked to prove who you are.  Naturally, jump.  So Mario is given a part in
    this little play.  Mario is given a part.  As you might expect, he's given...
    Bowser.  So now he and Geno fight.  Mario, having fought Bowser countless
    times, is able to give an excellent impression.  Geno attacks Bowser, and
    Bowser strikes back.  Then, Geno uses the Shooting Star Shot, misses Bowser,
    and then knocks Mario out!  You now witness a scene downstairs, apparently at
    night.  A star appears, and floats over each doll.  It stops over Geno, does a
    funky little thing, and then possesses Geno!  Geno is suddenly Mario's height.
    Geno then leaves the inn.  You'll wake up in bed.  Walk over to the save block,
    and save.  Now head downstairs.  You'll hear Gaz talking to his mom, telling
    her that Geno walked outside!  So leave the inn now.  There's nothing left to
    do in town, so leave.  Your next destination is the Forest Maze.
    
    
     ----------------------------------------------------------------------------
    |                             SUGGESTED EQUIPMENT                            |
    |----------------------------------------------------------------------------|
    | Character |       Weapon       |        Armor        |      Accessory      |
    | --------- | ------------------ | ------------------- | ------------------- |
    |           |                    |                     |                     |
    |   Mario   |    NokNok Shell    |     Thick Shirt     |     Trueform Pin    |
    |  Mallow   |   Froggie Stick    |     Thick Pants     |     Antidote Pin    |
    |   Geno    |        N/A         |         N/A         |          N/A        |
    |  Bowser   |        N/A         |         N/A         |          N/A        |
    | Toadstool |        N/A         |         N/A         |          N/A        |
     ----------- -------------------- -------------------- ----------------------
    
    
    
    ===============================================================================
         -Forest Maze-
    Items: Mushroom x 7
    Surprise Boxes: #7, #8, #9, #10, #11, #12
    Enemies: Wiggler, Guerrilla, Amanita, Buzzer, Octolot, Rat Funk
    Bosses: Bowyer
    Party: Mario, Mallow
    Recommended Level: 7, 7
    ===============================================================================
    
    Thoughout the Forest Maze, you'll find Mushrooms.  Walk in to them to pick them
    up.  So in the first area, near the exit, you'll see a Mushroom.  Pick it up.
    On the opposite end, you'll see a small patch of light.  Stand in it, and then
    jump to reveal Surprise Box #7, which contains a KeroKeroCola.  Now go north,
    on the path.  On the next area, west-southwest of where you come in, there's a
    Mushroom.  Pick it up.  Continue north to where you will find a Wiggler coming
    out of a stump.  You can jump on this guy for coins.  If you jump on him ten
    times, you'll get a Frog Coin.  I suggest you do fight this guy at some point,
    however, because throughout the course of the Forest Maze (including the boss),
    you will want to gain at least two levels.  Easier said than done.  Anyway,
    when you're ready, jump on to the tree stump, and enter it as you would a pipe.
    
    Once down here, you'll see a bush of mushrooms.  Go behind it to pick up a
    Mushroom.  Continue east through the cave.  Try to pick the second mushroom,
    and it will turn in to an Amanita.  The same goes for the third one.  Again, I
    suggest that you fight them.  Upon fighting the second Amanita, the cave will
    go south.  You should do the same.  You'll now encounter a Rat Funk.  Fight it,
    and then continue south.  At the southmost point of this cave, you will
    encounter another Amanita.  Defeat it, and then head northeast.  Jump on to the
    spring.  Here, go along the path, and defeat the Buzzer guarding the exit to
    this "room."  Before you leave, however, there is a Surprise Chest to get.
    This one is kinda hard to describe.  So I'll make a diagram.
    
    -------------------------------------------------------------------------------
    Diagram 3.06a |
    --------------
    
            LLLL
            LLLL
        PP LL
        PPLL
         LL
        LL
       LL
       TL
         LLLL
         LLSL
    
    --------------------------
    S - Tree stump            |
    L - Light (path)          |
    P - Path to the next area |
    T - Surprise Box          |
    -------------------------------------------------------------------------------
    
    And that's the best way I know how to describe it.  Or, if you want,
    http://www.meowthnum1.com/faqs/pics/smrpg_forest_maze_sb_8.png.  Surprise Box #
    8 reveals a Frog Coin.  Now go through that path.  Here, you have seven stumps.
    
    -------------------------------------------------------------------------------
    Diagram 3.06a |
    --------------
    
    
         7
    
         6   5
    
           4   3
    
             2   1
    
    --------------------
    1-7 - Stump numbers |
    -------------------------------------------------------------------------------
    
    We'll take these in order.
    
    1.) Down here, there are three Amanitas and two Buzzers.  Defeat them all.
        In the western part of the cave, you'll notice three beams of light shining
        on the ground.  Choose the larger of the three (bottom-center), and jump.
        This will reveal Surprise Box #8, which contains a Frog Coin.  Now go back
        to the spring, and hop back up to the surface.
    
    2.) At the far end of this cave, you've got a Buzzer.  Kill it, and then leave.
    
    3.) Here you have two Amanitas and a Buzzer.  Defeat them all, and then hop
        outta here.
    
    4.) There are no enemies in here.  There is, however, Surprise Box #9.  Once
        again, there are three patches of light.  Choose the smaller one, that is
        closest to the trampoline.  Walk to the right a bit, and then up.  You'll
        notice behind you an indent in the cave wall, with a large bright spot in
        the middle.  You should be a few steps ahead of that.  Jump, and you'll get
        the message, "...You missed!"  Mario will fall down anime style.  But, it's
        still a Surprise Box.  Now jump on the spring.
    
    5.) This section has two Anamitas and a Buzzer.  Defeat them, and go back up.
    
    6.) Just a Buzzer.  Defeat it, and leave.
    
    7.) All that is in this stump is, at the far end, a sleeping Wiggler.  Jump on
        it, and suddenly there will be an earthquake!  And I thought my mom was mad
        when she was awakened!  A new path has opened.  Before that, however, go
        back down.  Go to the area where the Wiggler was.  Right in the corner,
        actually.  Jump to get Surprise Box #10, which contains a KeroKeroCola.
        Now leave, and go through that path.
    
    In this area, go straight, and down the stump.  You cannot awaken the Wiggler
    in this area.  Go east, and defeat the Rat Funk.  Right near that, you'll see
    a mushroom bush with a Mushroom.  This is actually a real one, so pick it up.
    Continue northeast.  When the cave curves south, defeat the Rat Funk, and grab
    the Mushroom near the bush.  Continue south, and out of this area.  In the
    next room, you can see two mushroom bushes.  The top-most of these is a real
    Mushroom; the bottom is an Amanita.  I'd recommend going all around this room,
    defeating the enemies.  A seemingly-empty mushroom bush on the bottom path
    actually has an Amanita, who will rush out at you as you pass.  Once you have
    defeated all of the enemies in this room, take the spring on the eastern side.
    This next room has a Save Block.  Don't save yet, though.  Instead, go to the
    northern part, near to the exit.  You'll see a Mushroom.  Collect it.  On the
    other side of the path, there is Surprise Box #11.  This contains a Red
    Essence!  Red Essence!  Invincibility for three turns!  Don't use it until you
    need to, though.  These things are rare, and with good reason.  Anyway, you
    should now go back and use the save block.  Then, head up the path.
    
    You are now faced with four paths.  Quickly move in to the room, as you'll see
    Geno going down one of them.  Defeat all of the enemies, and then follow him.
    Do the same in the next few areas (sadly, I cannot help you here.  It's
    random), until you reach the next area.  If you get lost, you'll start over, so
    don't worry.  There is also a screen where you have to guess in which direction
    he went.  Fun stuff.  I'm still kinda foggy on the above stuff, so if you want
    to help me out, you wouldn't hear any complaining from me.  Heh, you may
    actually repeat the room if you miss.  Anyway, at the end of the Lost Woods
    redux, you'll meet Bowyer.  He'll brag about how many arrows he's shot.  So
    that makes this the crackpot shooting arrows at Rose Town!  He then goes to
    shoots a lot more arrows.  Mario tries to run in there, fists flying, but
    Mallow convinces him that he's not Bruce Lee, and thus cannot do it.  Suddenly,
    a Flunky comes in, and shows Bowyer what he just found in the forest.  A Star
    Piece!  Then, Geno appears, and tells Bowyer to return the star to him.  Now
    that Bowyer thinks the thing that he previously thought a piece of junk
    important, he tells Geno that he may not have it.  They enter battle.  Bowyer
    starts shooting arrows.  Now we flash over to Mallow and Mario, who are in a
    completely different place from where we left them.  They talk about saving
    Geno, and start to run through the raining arrows.  Mallow gets hit by one,
    but Mario keeps going.  Now we flash back to battle.  Geno, fed up with all of
    this, smacks Bowyer.  Bowyer then calls up an arrow, and fires it.  Mario,
    however, intervenes, and stops the arrow.  There's a bit of conversation, and
    then the real battle starts.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Bowyer
    HP: 720
    Items: Flower Box
    EXP: 20
    Coins: 50
    Attacks: He can smack you with an arrow for about 7 HP.
             He can deactivate the use of certain buttons.
             He can use Bolt for about 14 HP.
             He can use Static E, which hurts everybody (Geno much more than the
              rest, as he has no armor)
             He can use G'night, which will put one of your characters to sleep\.
    
    Strategy: At first, just hit him with regular attacks.  Soon enough, he'll
              summon the buttons.  When the "A" button is locked, have Mario use
              Jump, have Geno use Geno Beam, and have Mallow use Honey Syrups and
              Mushrooms.  When the "Y" button is locked, have Geno and Mario use
              regular attacks, while Mallow supports the party (Mushrooms, Honey
              Syrups).  When "X" is locked, have everyone use REGULAR ATTACKS.  The
              ONLY time during the "X" button block in which you should use a
              special attack is if someone is low on HP.  Mallow should use HP
              Rain.  You don't want to squander your FP, so that if someone DOES
              need healing, there's no FP to do it with!  There's not much to this
              battle.  Then again, what do you expect from a guy like that?
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    
    So now Geno will explain the importance of Star Pieces, and Mario will grab the
    second Star Piece.  However...there seems to be one Flunky left.  He'll scram
    off to tell Smithy about this matter.  Things can only get worse from here on!
    Follow him out the path at the end of this area.
    
    0=~=~=~=~=~=~=~0
    | 3.07: Yoshi! |
    0=~=~=~=~=~=~=~0
    
    Head back to Rose Town.
    
    ===============================================================================
         -Rose Town-
    Items: Finger Shot
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Mallow, Geno
    Recommended Level: 9, 9, 6
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |                                          |
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn             0        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Item Shop: Man
    | Mushroom     | Item        |    4        |
    | Honey Syrup  | Item        |   10        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    |------------------------------------------|
    |              |             |             | -- Item Shop: Woman
    | Thick Shirt  | Armor       |   14        |
    | Thick Pants  | Armor       |   14        |
    | Jump Shoes   | Accessory   |   30        |
    | Antidote Pin | Accessory   |   28        |
    | Wake Up Pin  | Accessory   |   42        |
    | Trueform Pin | Accessory   |   60        |
    | Fearless Pin | Accessory   |  130        |
     ------------------------------------------
    
    
    Once in town, head west to the Inn.  Talk to Gaz, and after a bit of plot
    explanation, he'll give you the Finger Shot for Geno.  Equip it, and leave the
    inn and Rose Town all together.  I'm going to break character for a minute, and
    tell you that I'm no longer telling you to use Flower Tabs/Jars/Boxes.  You
    should know by now to use them when you get them.  Anyway, head left on the
    world map, and enter the...
    
    ===============================================================================
         -Pipe Vault-
    Items: Nothing
    Surprise Boxes: #13, #14
    Enemies: Sparky, Goomba, Spikey, Pirahna Plant, Frogog, Camo Guy
    Bosses: None
    Party: Mario, Mallow, Geno
    Recommended Level: 9, 9, 6
    ===============================================================================
    
    Before we start, let me add that you are going to REALLY want Mario to be at
    level 10 before we reach Moleville (or at least, before we fight the first boss
    there), so be sure to fight whatever enemies you can.  Also, be sure that the
    Wake Up Pin is equipped to Geno before we head in.  So your equipment should
    look something like this:
    
    
     ----------------------------------------------------------------------------
    |                             SUGGESTED EQUIPMENT                            |
    |----------------------------------------------------------------------------|
    | Character |       Weapon       |        Armor        |      Accessory      |
    |-----------|--------------------|---------------------|---------------------|
    |           |                    |                     |                     |
    |   Mario   |    NokNok Shell    |     Thick Shirt     |    Trueform Pin     |
    |  Mallow   |    FroggieStick    |     Thick Pants     |    Antidote Pin     |
    |   Geno    |    Finger Shot     |       [None]        |    Wake Up Pin      |
    |  Bowser   |        N/A         |         N/A         |          N/A        |
    | Toadstool |        N/A         |         N/A         |          N/A        |
     ----------------------------------------------------------------------------
    
    There is an enemy listed up there that I call the Camo Guy.  If you fight a
    Piranha Plant in the Pipe Vault whose
    formation looks like this:
    
    -------------------------------------------------------------------------------
    Diagram 3.07a |
    --------------
    
    
                         P
    
                            C
    
                               P
    
    ------------------
    P - Piranha Plant |
    C - Camo Guy      |
    -------------------------------------------------------------------------------
    
    Then, before the battle starts, a Camo Guy (a Shy Guy in camoflauge) will drop
    down and run away.  What's he there for?  I have no idea.  Many thanks to King
    Phu and Haunter12O for help with the
    research for this.
    
    Whenever you're ready, jump down the pipe.  The first room is quite simple.  I
    would recommend waiting until the Sparky comes up before jumping across to the
    next platform, and here's why: first off, you need the EXP.  Second, if you
    fight him, you're automatically put on the platform, with no chance of missing.
    Repeat this procedure until you are on the other side of the room.  Leave this
    area.  In the next room, go forward, and fight a Goomba.  You shouldn't have
    any troubles with these guys (they're no different than their Mushroom Way-
    variety).  Once you've defeated him, continue forward.  You'll see a staircase
    with a Thwomp at the top.  Wait for him to smash the staircase, and then
    quickly move up.  You cannot be on the staircase at all when he comes back
    down.  At the top, fight the Goomba.   I recommend that you fight the
    Pirhana Plant in the first pipe but you don't have to.  To fight him, wait for
    him to pop up  and then go fight.  You can't go down that pipe, so go to the
    second pipe and go down it.
    
    Now this room's got a lot of pipes!  I recommend you fight the Pirhana Plants
    guarding them.  I'll list these one by one (starting from where you came in):
    
    1.) You came to this room through this pipe.
    
    2.) You'll see several small coins under an overhang.  First, though, and about
        one block (on the floor) away, and then jump.  This reveals a yellow
        platform.  Jump on to it, and cross the overhang.  Open the treasure box to
        get a flower.  Walk back a little ways, and then jump to reveal Surprise
        Box #13.  It has a Frog Coin.  Take a few more steps to find Surprise Box
        #14, also with a Frog Coin.  Now come back to the yellow platform, and drop
        back to the floor.  Now, from here, run under the overhang.  You have to
        run.  When you reach the end, you will see a part that you cannot seem to
        get under, with a Frog Coin there.  To get this, when you get near it,
        press down.  You'll duck under it, and grab the Frog Coin.  Now jump on the
        spring.
    
    3.) Nothing.  You cannot go down.
    
    4.) You can't go down this pipe.  It's here to confuse you.
    
    5.) Whack-a-Goomba, ironically run by a mole.  He'll explain it to you.
        Basically, think before you jump and don't just go after Gold Goombas.
        Normally, I just stand on one pipe and hit whatever comes out (unless it's
        a Spikey).  I recommend playing this.  When you're done, jump on to the
        spring.
    
    6.) The path to the rest of the Pipe Vault.
    
    Continuing from #6, you'll be in a room that has three walls, and two Goombas.
    Defeat the two Goombas.  Note that you'll need to get a running jump from the
    first wall to get over the second.  Continuing along, you'll come to a red
    planter, with a Pirhana Plant in it.  Defeat it, and then drop off the planter
    to face another Goomba.  Kill it, hop up on to the ledge, and continue on.  Go
    down the pipe.  This room is full of planters.  These planters alternate
    between having a Pirhana Plant, and having a plant that will steal your coins
    if you land on it.  Do a running jump to avoid these.  Obviously, defeat the
    Pirhana Plants.  Proceed across the room, and enter the far pipe.  In here,
    jump on to the yellow platform, and get the treasure box.  Drop down from
    here, and defeat the Goomba.  Continue along.  Jump over the white plants,
    and defeat the next Goomba.  Now you come to a yellow platform, going across
    a group of white plants.  There's a treasure box in the middle with quite a few
    coins in it.  So be careful as to how you get these.  Once you've gotten them,
    get off of the platform, continue through the room, and go down the pipe.
    
    ===============================================================================
         -Yo'ster Isle-
    Items: Yoshi Cookie x 3
    Surprise Boxes: #15
    Enemies: None
    Bosses: None
    Party: Mario, Mallow, Geno
    Recommended Level: 9, 9, 7
    ===============================================================================
    
    Welcome to the island of the Yoshis!  Go over to the Save Block, and save your
    progress.  From there, go behind it (by the far side), and then jump to reveal
    Surprise Box #15, and be one Frog Coin richer.  Now go back around the Save
    Block, and then down the path to the southwest.  This is the main part of the
    island.  Now talk to the first pink Yoshi you see.  You can't understand him!
    The same goes with the rest of the Yoshis on the island!  What do you do?
    Notice the letters, "G O A L" on the ground.  This is the finish of the race
    track.  Follow the track back to the beginning, and you'll see the green Yoshi
    on the right side.  Talk to him to hop on to his back.  You can now talk to
    the Yoshis.  Go back to where you entered this area, and talk to the Yoshi who
    is trotting around in front of the "G O A L."  He'll ask if you think you can
    beat Boshi today.  Say yes to get some cookies.  Now go back down the race
    track, in the, "G," lane.  Near the end, you'll see a purple Yoshi.  This is
    Boshi.  Talk to him to get a race.  Toad will help you.  My advice is to keep
    a steady beat, and be sure to use the cookies if necesary.  If you lose, get
    back on to Yoshi, and try again.  Once you do beat Boshi, you'll get three
    Yoshi Cookies.  Now you should go out the south exit for the island.  On the
    world map, go up to get back to the Pipe Vault.  From there, go left to reach
    your next destination, and our next chapter.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 3.08: Dynamite!  It's the Third Star Piece! |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    ===============================================================================
         -Moleville-
    Items: Nothing
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Mallow, Geno
    Recommended Level: 9, 9, 7
    ===============================================================================
    
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            10        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Item Shop: Female Mole
    | Punch Glove  | Weapon      |   36        |
    | Finger Shot  | Weapon      |   50        |
    | Cymbals      | Weapon      |   42        |
    | Mega Shirt   | Armor       |   22        |
    | Mega Pants   | Armor       |   22        |
    | Mega Cape    | Armor       |   22        |
    | Work Pants   | Armor       |   22        |
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    |------------------------------------------|
    |              |             |             | -- Miner's Shop (Blue Toad)
    | Lucky Jewel  | Item        |  100        | -- After Punchinello
    | Mystery Egg  | Item        |  200        | -- After Yaridovich
    | Frying Pan   | Weapon      |  300        | -- After Valentina
     ------------------------------------------
    
    When you enter Moleville, go straight, and in to the inn.  Rest, save, and then
    leave.  Now go left, until you see the shop.  Enter it, and then buy a Punch
    Glove, Cymbals, Mega Shirt, Work Pants, and Mega Pants.  Equip those, and sell
    the old ones.  I would recommend that you sell most of your Mushrooms and Honey
    Syrups, and replace them with Mid Mushrooms and Maple Syrups.  Now you can
    leave the Item Shop.  Go right, and then go up.  You'll see some stairs.  Go
    up them.  Continue going straight, towards the stairs.  You'll see Bowser, and
    his now small Koopa Troop.  After a meeting, they'll leave.  Continue going up
    the stairs to find a mole woman in a panic.  Talk to her to find out that the
    third star is located here, and there are moles trapped inside the mines.  Time
    to go in after 'em!  Enter the mines through the arch right next to you.
    
    ===============================================================================
         -Coal Mines-
    Items: Bambino Bomb
    Surprise Boxes: N/A
    Enemies: Magmite, Cluster, Sparky, Enigma, Bob-Omb, Micro Bomb
    Bosses: Croco, Punchinello
    Party: Mario, Mallow, Geno
    Recommended Level: 9, 9, 7
    ===============================================================================
    
    
     ----------------------------------------------------------------------------
    |                             SUGGESTED EQUIPMENT                            |
    |----------------------------------------------------------------------------|
    | Character |       Weapon       |        Armor        |      Accessory      |
    | --------- | ------------------ | ------------------- | ------------------- |
    |           |                    |                     |                     |
    |   Mario   |    Punch Glove     |     Mega Shirt      |    Trueform Pin     |
    |  Mallow   |      Cymbals       |     Mega Pants      |    Antidote Pin     |
    |   Geno    |    Finger Shot     |     Work Pants      |    Wake Up Pin      |
    |  Bowser   |        N/A         |         N/A         |         N/A         |
    | Toadstool |        N/A         |         N/A         |         N/A         |
     ----------- -------------------- -------------------- ----------------------
    
    Alright.  Let's get this show on the road!  You will want Mario to level up
    very soon, so make sure that he has little more experience to gain before he
    does so.  Upon entering, you'll see a scene between Ma'Mole and some miners.
    Soon, Ma'Mole will leave, and then the miners will start talking about you.
    Suddenly, they notice you.  Find out the news from them, and then they'll
    propose that you stand on them to get to the entrance.  Jump on them, and then
    from there to the entrance.  Remember, you can always go back to the inn to
    heal.  Also, if you fight a Cluster enemy, do NOT jump on them.  Anyway, on the
    first screen, head right, defeating the Magmites and Clusters that you
    encounter.  Now leave this room.  Here, kill the Sparky, and then drop down.
    Go through the door.  Now then.  If Mario is at level 10, jump on to the
    spring.  If not, I suggest going through the mines (through the door on the
    left), and fight enemies until he IS at level 10.  Note that you can only go
    through one room on the right, as the rest is blocked off.  Whenever you're
    ready, come back to the screen with the spring, and then jump on it.  Of
    course, your UNDERGROUND.  WITH A CEILING ABOVE YOU.  You get knocked out.
    When you come-to, you'll notice that Croco is stealing your coins.  He'll run
    away when he notices that you've awakened.  He will, stupidly, run to the
    right.  Chase after him.  You'll reach that blocked off wall.  It's a dead end.
    So what does he do?  He blows the whole freakin' wall up.  Now the chase
    begins.  Run after him through these next few screens.  The goal here is to
    fight him.  When you do, well...
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Croco
    HP: 750
    Items: Flower Box
    EXP: 10
    Coins: 50
    Attacks: He'll throw a bomb at you for about 7 HP worth of damage.
             He'll use "Chomp," in which he throws an enemy at you, for varying
              amounts of damage.
             He'll try to tackle you, for about 3 HP.
    Strategy: Since Mario is at level 10, he knows Super Flame.  Super Flame is the
              key to this battle.  At first, have Geno cast Geno Boost on Mario (if
              he knows it), and then have Mallow and Geno use regular attacks,
              while Mario uses Super Flame.  Be sure that, after about three
              turns, your FP is as high as it can be, because Croco will steal
              your items!  This puts a serious damper in your plans, as you will
              soon run out of FP for Mario to use Super Flame.  Continue doing
              what you're doing, though, and he'll soon give them back.  This is
              the end of the battle...but not of Croco!
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    
    So now you get your items and your coins back.  You also get one of those
    Bambino Bombs!  We can put THIS to work.  Go through the right exit.  In here,
    go around this room, and enter the next one.  The same goes for this room here.
    In the next room, you'll notice railroad tracks leading in to another part of
    the mine.  Enter here.  In this room, defeat the Magmite, the Sparky, and the
    Bob-Omb.  Now leave the room.  In the following room, go to the east side, and
    talk to the mole.  He introduces himself as Pa'Mole.  He'll use the Bambino
    Bomb to blow up the wall.  Go in to this new part of the mine.  In the next
    room, take the lower exit.  Follow the railroad tracks to the next exit.  When
    you try to enter, however, a Shy Guy riding a mine card will come out, and roll
    you back to the previous room!  He'll jump off, and quickly run away.  In his
    haste, he forgets to pick up a Frog Coin that was dropped from the crash.
    Collect this, and then jump on to the boxes to reach the upper exit.  Go
    through it.  In this room, go straight, and fight the first Bob-Omb.  Do not,
    however, fight the second.  Instead, go past it, and open the treasure box to
    get a Starman.  Run in to the second Bob-Omb, turn around, and then run.  Kill
    the Bob-Omb in this room, and then run in to the next.  Defeat all five Bob-
    Ombs in here (with the star), and then proceed out the eastern exit.
    
    Defeat the Sparky, and then hop up the boxes.  Defeat the Bob-Omb, and then
    grab the treasure box.  It has 100 coins in it.  If you max out (999) while
    getting these, don't waste them; leave them here, and come back to get them
    some other time.  Now head out the exit.  Here, go up the railroad tracks.
    Defeat the pack of four Bob-Ombs if you wish (you can just jump over them), and
    then proceed on.  At then end of this set of tracks, get the treasure box.  It
    contains a Healing Mushroom.  Now jump on to the Save Block.  Save, and then go
    up the next set of tracks.  Very shortly after you start down this path, you
    will see a treasure box that is out of your reach.  Jump on the box to your
    left, and from there make a running jump to get a flower from that treasure
    box.  Now head out the exit.  In this room, in the back corner, you can see...
    the third star!  There are a lot of Bob-Ombs and Microbombs in here.  Don't
    worry about them.  Instead, go straight to the source.  He's on the railroad
    tracks.  You have to get behind him, or he will push you back.  His name is...
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Punchinello
    HP: 1200
    Items: Nothing
    EXP: 0
    Coins: 0
    Attacks: He'll throw out Micro Bombs, which do minimal damage.
             He'll throw out Bob-Ombs, who also do minimal damage.  They just
             explode; no other attacks.
             He'll throw out Mezzo Bombs, who do quite a bit of damage.
             He can use Sand Storm, which, while doing minimal damage, make your
             characters afraid.
    Strategy: At first, just attack him with regular attacks.  Quite soon, he will
              throw out Micro Bombs.  Have Mario and Geno concentrate their attacks
              on Punchinello, while Mallow uses Thunderbolt.  This is the strategy
              that you should use throughout the entire battle.  I would, however,
              recommend that you use Mallow's Shocker on the Mezzo Bombs.  If he
              uses Sand Storm, you may want to use some Able Juice.  If you need
              to, have Geno heal some.  This guy has more bark than bite.  He'll
              eventually summon the King Bomb.  However, it backfires, and smashes
              him.  After some debating, the King Bomb starts to explode!
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    However, it just covers them in dust.  The star cleans them off, however.  So
    after Mario gets the star, go in to the room that Punchinello was previously
    guarding.  Back here, you'll find Dyna, trying to get a mine cart to work.
    Mario helps her, and then we go in to the Mine Cart Mini-Game!  Grab as many
    coins as you can.  Afterwards, you really do drop in on the 'Mole family.
    They'll thank you, and note that once again, you failed to use the door!  Holy
    Moley!  Anyway, leave the house.  Outside, you'll see three Snifits, who are
    who chasing a beetle.  After awhile, it lands on you!  They'll talk about
    Booster, and their new guest.  Now, before we go there, we have something we
    should go do.  First, though, let's get out of this chapter!
    
    0=~=~=~=~=~=~=~=0
    | 3.09: Reunion |
    0=~=~=~=~=~=~=~=0
    
    Head back over to Tadpole Pond.
    
    ===============================================================================
         -Tadpole Pond-
    Items: Tenor Card
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Mallow, Geno
    Recommended Level: 10, 10, 8
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            N/A       | -- Inn
    |------------------------------------------|
    |              |             |             | -- Frog Coin Emporium*
    | Sleepy Bomb  | Item        |    1        |
    | Bracer       | Item        |    2        |
    | Energizer    | Item        |    2        |
    | Crystalline  | Item        |    5        |
    | Power Blast  | Item        |    5        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar
    | FroggieDrink | Item        |   16        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Alto Card
    | FroggieDrink | Item        |   14        |
    | Elixir       | Item        |   48        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Tenor Card
    | FroggieDrink | Item        |   12        |
    | Elixir       | Item        |   36        |
    | Megalixir    | Item        |   90        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Soprano Card
    | FroggieDrink | Item        |    8        |
    | Elixir       | Item        |   24        |
    | Megalixir    | Item        |   60        |
    | KeroKeroCola | Item        |  200        |
     ------------------------------------------
    
    *Prices are in Frog Coins
    
    Once here, follow the path north and then east to reach Melody Bay.  We have a
    new song to play.  It's called the Moleville Blues.  If you want to learn it
    yourself, go back to Moleville.  In the mines, go to where you blasted the wall
    with Croco's Bambino Bomb, and with Pa'Mole's help.  There will be four moles
    there.  Talk to one of them on the bottom row to hear it.  Anyway, once in
    Melody Bay, play Mi, Do, So, Do, Re, La, Ti, Do.  Or, to make it simpler:
    
    -------------------------------------------------------------------------------
    Diagram 3.09a |
    --------------
    
    -------------------------------------------------------------------------------
                O
    ------------------------------------------------O------------------------------
                         O                  O                                    O
    -------------------------------------------------------------------O-----------
                                                              O
    -------------------------------O-----------------------------------------------
    
    -------------------------------------------------------------------------------
    
    ------------
    O - Tadpole |
    -------------------------------------------------------------------------------
    
    And for this, you get a Tenor Card from Toadofsky.  Now go back around the
    pond, and leave Melody Bay.  Nothing will be of use for us from the shop just
    yet, so follow the path west, north, and then south, out of Tadpole Pond.  Back
    out on the world map, go left until you reach...
    
    ===============================================================================
         -Booster Pass-
    Items: Nothing
    Surprise Boxes: #16, #17
    Enemies: Spikester, Carroboscis, Artichoker
    Bosses: None
    Party: Mario, Mallow, Geno
    Recommended Level: 10, 10, 8
    ===============================================================================
    
    Tim Bohan emailed me with an observation in Booster Pass.  As it turns out,
    when you walk into Booster Pass from Moleville, you'll see two Artichokers on
    the screen (the non-fighting variety).  Examine the far Artichoker to get a
    Frog Coin!
    
    When you enter this area, go left, and jump on to the first ledge that you see.
    From there, jump on to the second ledge.  Jump off this ledge, and go north to
    the next one.  Jump to the next ledge from here (to the northwest).  Go to the
    back of this hill, and you'll see a lone artichoke here.  Jump on to it, and
    then jump once again to find Surprise Box #16, with a flower.  Jump back off
    this ledge, to the previous one.  Now go southeast.  By now, you will have
    noticed a Lakitu, throwing Spikesters out.  On this ledge, I recommend that you
    wait until the Lakitu is in range, and then jump toward him to fight him.  Once
    he is defeated, continue east-southeast.  When you get to a wall, go south,
    until you can jump on to a ledge.  Do so, but hop off of the ledge, on to the
    other side.  Go around the wall until you reach an artichoke.  Run in to it to
    fight an Artichoker.  These things are easier than you might think.  Have Mario
    use Super Jump, and if you jump enough times, he'll go down quite easily.  Now
    go back around to the ledge, and jump on to it.  Jump to the ledge above you,
    and go north.  Jump on to the next ledge, and note that this artichoke is
    actually an Artichoker.  Fight it if you want, and then jump on to the next
    ledge.  Here, you'll see the exit to this section.  First, however, we can get
    a Rock Candy, by means of Surprise Box #17.  Notice how this ledge is shaped
    like a Tetris block.
    
    -------------------------------------------------------------------------------
    Diagram 3.09b |
    --------------
    
          ---
         | E |
         |   |
     ----     ----
    | S           |
     -------------
    
    -------------------------
    S - Surprise Box #17     |
    E - Exit to this section |
    -------------------------------------------------------------------------------
    
    So grab that, and leave this area.  In this section, don't get on to the ledge
    just yet.  Instead, stay on the ground, and go east, jumping over the
    artichokes when you have to.  You'll soon reach a more open area.  At the far
    end, you'll see a large flower.  Grab this.  You'll also notice an area where
    the wall goes inward.  Go in to this area.  When you can't go any farther,
    jump forward.  You'll land on a switch.  This will kill off all of the
    Spikesters in the area.  Now leave this little inlet, and go back around the
    wall.  Jump on to the ledge, and then head north.  At the end of this ledge,
    jump on to the next ledge, and leave Booster Pass.
    
    ===============================================================================
         -Booster Tower-
    Items: Masher
    Surprise Boxes: #18, #19, #20, #21
    Enemies: Snifit, Spookum, Jester, Orb User, Remo Con, Rob-Omb, Blaster,
             Fireball, Chomp
    Bosses: Booster and Snifits, Knife Guy and Grate Guy
    Party: Mario, Mallow, Geno
    Recommended Level: 10, 10, 8
    ===============================================================================
    
    Outside of Booster Tower, you'll see...BOWSER!?  He'll think back to the good
    ol' days, and then notice Mario (heh, he's crying).  He'll try to make
    conversation a few times (in between the attempts, he'll have some...uh...not-
    so-quiet monologue).  He'll say that if Toadstool were at his castle, she'd be
    crying (granted, after kidnapping her so often, I'd be surprised if he didn't
    know this).  And speak of the devil...  We flash upward to where Toadstool is
    crying like a baby, on top of Booster Tower.  Bowser, happy about Toadstool's
    current situation, will leave, claiming that he's returning to his castle.
    Well, now you should go in the tower.  Walk up to the door to find it locked.
    You have to examine it to figure that out, though, so do so.  Well, since we
    have nothing better to do, we can leave.  As you start to walk away, Bowswer
    will come back.  He'll push you out of the way, and break the door down for
    you.  And now, Bowser joins your group!  Or rather, you join the Koopa Troop.
    You'll have an explanation on how to switch your party members.  I recommend
    that you switch Bowser with Geno, and then enter the tower.  Note that by
    pressing down on the equip screen, you can still unequip/equip things to and
    from Geno.  I recommend taking both the Work Pants and the Wake Up Pin off of
    him, and putting them on Bowser.  Whenever you're ready, let's enter.
    
    When you enter the tower, walk to the desk in front of you.  Talk to the Snifit
    behind it, Snifit #1, and then fight him.  Now go to the back corner, and face
    the two Spookums.  I'm going to go ahead and talk about the Orb Users.  To
    defeat them, have Mario jump.  They'll go down quickly.  Once the two Spookums
    are defeated, go to the other side of the room, and climb the stairs.  Up here,
    you will see paintings of the Booster clan.  You may want to pay attention to
    these.  Cross the upper floor to the other side of the room, where you will see
    the man you saw peering through the window in the door earlier.  Follow him
    through the door.  You now come to a stairway.  I recommend getting on the far
    side of it, closest to the wall.  Spookums are coming down the stairs.  This
    is an excellent place to level up later on in the game, when you're much
    stronger, and you can defeat them in one hit.  For now, though, climb the
    stairs.  When you get to the top, go to the second box-thingy on the floor.
    Jump to reveal Surprise Box #18, which has a Frog Coin.  For a better
    explanation on the subject, look at this picture:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_booster_tower_sb_18.png
    
    Now head west, and out of this area.  In the next room, you'll have a
    conversation with Booster.  When the train starts to go to the right, follow
    it.  However, at the yellow-and-blue block, Booster will get off, and run the
    other way.  Follow him to have a fight with Snifit #2.  Once he is defeated,
    leave this little corner, and go west through the room.  There's another little
    area on the other side.  This is where the train went.  Back in here you will
    find a Flower Tab.  Now come out of this corner, and go southeast to the exit.
    In the next room, jump up the stairs, and you'll meet some Rob-Ombs.  Now, in
    these battles, it is very important that you take out the Rob-Ombs first.  They
    have very little HP, but if they get a turn, they'll rush you, and blow up,
    causing a bit of damage.  You'll fight some more Rob-Ombs as you go up
    the stairs.  At the top, you'll see two exits to this area.  Go through the
    first of the two.  You are on a high ledge now.  There are four tiles on which
    you can stand.  Stand in between the two that are closest to the edge, and then
    walk off.  It is important that you continue walking as you are in the air.
    When you hit the bottom, you should land on a see-saw.  If you missed, then
    just leave this room, and head back up there.  But when you land on the see-
    saw, the Bob-Omb on the other side will spring upwards.  Then he'll come back
    down, and send you flying really high.  You'll get a Masher (which will hit
    Mario in the head) for this.  This boosts your attack points by 20 (from what
    it was), so be happy!  Now walk out of this room.  You are back out in the
    lobby of the tower.  Go west, and then climb the stairs to the upper floor.
    Cross east on this floor, and in to the door.  Climb up these stairs, avoiding
    the Spookums as you did last time, and then you'll arrive in the room in which
    you previously saw Booster on his train.  Go east, and out the door.  Climb the
    stairs in this room, to notice that the Rob-Ombs are back.  Fight them as you
    climb the stairs, and you'll get to the top part of this room, where you
    previously chose to go out the first of the two exits.  This time, however, go
    out the second exit.
    
    In here, step on the "!" switch to hear a loud crash.  You'll be told to go
    check out Booster Pass.  We'll go look at that in time.  For now, go through
    the door.  Hop up the stairs in this room to see a part of the room that is
    covered by curtains.  Go in to this through the curtain closest to the door,
    and go out the other one to become...8-BIT MARIO!  Classic looks, sound
    effects, and everything!  Sadly, there's little you can do here.  Try to go
    out either of the doors, and Super Mario will take a hit.  He'll become little,
    and rush back to the curtains.  When you come back out, you get the death music
    from Super Mario Bros., and you can continue on through the door.  In the next
    room, go straight, and face the Spookums that are on the blue blocks.  Climb up
    these, and jump on to the next ledge.  Go toward the yellow blocks, and defeat
    the Spookum that jumps out at you from the first block.  Now climb the yellow
    blocks (NOTE: You have to do a running jump to get to the second one), and from
    there to the upper ledge.  I recommend dodging the Bullet Bills that are being
    shot at you (Blasters are no picnic).  Run toward the source of the Bullet
    Bills to face Snifit #3 in battle.  You have to talk with him to fight, though.
    Once he is defeated, head out the door on the left.
    
    As you climb the stairs in this room, you'll be fighting some Rob-Ombs.  They
    are no different than they were earlier, so you'll have no trouble.  Hop up
    the stairs, go left, and leave this room.  This room has a save block.  Use it,
    and then leave.  In the next room, you have to speak to the portraits of the
    Booster clan in the correct order.  The order that they are are:
    
    1.) Painter
    2.) Farmer
    3.) Pirate
    4.) Gambler
    5.) Cone-hat
    6.) Current Booster
    
    Or, to make things simpler, from left to right, here they are:
    
    4 5 3 6 2 1
    
    When you reach the last one, the real Booster will throw out a key at you.  Use
    the key to open the door that you saw at the beginning of this room.  In here,
    hop up on to the block, and then make a running jump up to the next block,
    where you can see a Chain Chomp.  The Chomp will try to bite you, and you'll
    fall backwards.  You'll be automatically put back on to the block, and Bowser
    will come out.  He'll get the Chomp.  That's his new weapon.  Be sure to equip
    it.  Now leave the room.  Go east, and out this door.  In the next room, go
    left, and up the first stair.  From here, jump to the above ledge.  Go east,
    and then north.  Jump on to this ledge, and from there to the small ledge to
    the west.  Follow this ledge south and west, and then jump on to the next
    ledge.  From here, jump on to the above floor.  You'll see a Thwomp on a see-
    saw.  Before we do this, however, go behind the Thwomp.  Make your way to the
    eastern part of the floor, and out on to a ledge.  You'll see a treasure box.
    It has a Healing Mushroom in it.  Take it, and go back to the see-saw.  Jump on
    to the side that is not occupied with the Thwomp, and you'll go pretty darn
    high.
    
    This room has several things of interest.  First, and most notably, you've got
    Spookums parachuting down.  Second, it has Surprise Box #19.  Go west from
    where you land.  You'll come to a part of the ledge that has four tiles (two
    extending over the hole).  In the back corner of this (darker tile), jump to
    reveal Surprise Box #19, which is a Frog Coin.  For a clearer picture of this,
    head on over to:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_booster_tower_sb_19.png
    
    Now go east along the ledge, and then north when you can.  You'll be able to
    see a large, yellow block, as well as a platform with a Spookum on it.  Jump
    to the platform (you can't jump on to the yellow block), and fight the
    Spookum.  From this platform, jump on to the yellow block.  From there, jump up
    to the next platform with a Spookum.  Jump from here to the above ledge that
    also has a Spookum running around on it.  Defeat it, and then go in to the
    little alcove.  Back here, go as far as you can, and then jump to get a Frog
    Coin.  Now come back out of there, and go southeast.  You'll come to some
    stairs.  Climb these, and then enter the door.  This room is weird.  There are,
    as you can see, a great deal of coins and Frog Coins scattered about.  However,
    to quote Admiral Ackbar, NyoCloud, and Saji, "It's a trap!"  In
    some places, Fireballs will pop up.  Fireballs are formidable foes.  While they
    don't have much HP, they have Mega Drain, and a defense against non-Timed Hits.
    So you have to do a Timed Attack to damage them.  My best advice here is to try
    to take the thing diagonally, so that you don't go over more blocks than you
    have to.  That is, pass from square to square through the corners.  In the
    corner of the room (straight ahead from where you enter), you get can the Room
    Key.  On the other side of the room (other corner), there is a locked door.
    Talk to it with the key in hand, and it will open.  Back here, you can get the
    Zoom Shoes.  Equip these to Bowser, and then leave.  In the final corner (left
    from where you came in), there is a door.  Go through it.
    
    In this room, as you climb the stairs, you'll fight some Chomps.  Use Shocker
    on these guys.  So climb the stairs, and then go out the door.  In this room,
    you'll have another encounter with Booster.  After some conversation, he'll
    start throwing Bob-Ombs at you.  Run behind the wall where the empty picture
    frame is.  Wait for the Bob-Ombs to explode.  He'll then leave.  On his toy
    train.  Man, this guy is good.  Anyway, once you're ready, it's time to go out
    the exit to the south.  In this room, as soon as you enter, you'll fight a
    Chomp.  Defeat it, and then start up the stairs.  At the top of the stairs,
    enter the next room.  You'll see a Save Block.  Don't use it yet, though.  Go
    to the other end of the room first.  In the corner, right in front of the
    yellow block, jump to reveal Surprise Box #20, which has a Healing Mushroom.
    Now jump on to the first yellow block.  From there, make a running jump to the
    next one.  And from there to the next one.  On the next platform, you can see
    a treasure box.  However, don't jump to the next platform just yet.  We're
    going to do something a bit different.  From this yellow platform, make a
    running jump, so that you land on top of that treasure box.  Jump to reveal
    Surprise Box #21, which has a Goodie Bag.  Drop off the treasure box, but
    stay on the platform.  Now open the treasure box that you were previously
    standing on to get a Frog Coin.  Now jump off of the platform, and land on the
    Save Block.  Save, and then go to the eastern part of the room.  Go out the
    door.  This is a weird room.  This room has a replica of your Pipe House with a
    bird inside.  There is also a small box of dolls, most notably containing dolls
    of Princess Toadstool and Samus Aran of Metroid fame.  There is nothing to do
    here yet, so go out the door.  Here you'll find...Princess Toadstool!  She and
    Mario will talk, and then they'll notice that the door is locked.  Toadstool
    will suggest that you need Booster's spell to undo it (why not just have Bowser
    use his shell spell to do it?).  While Mario ponders this, he'll hear Booster
    coming.  Mario runs to hide behind the curtains, and we begin the mini-game.
    
    Shortly after getting behind the curtains, Booster and Snifits 1-3 will come in
    the room.  They'll conduct a wedding ceremony, using Toadstool's doll to sub in
    for her.  Halfway through, Booster will point out that Mario usually comes in
    to spoil everything.  This is true.  So the Snifits look around for Mario's
    doll.  They can't find it.  Booster suggests that it may be behind the
    curtains.  You'll want to stand as close to the curtains as possible, so you
    will be able to track yourself.  The trick here is obviously to not get caught.
    It starts with just Snifit #1 looking.  This is easy.  Just be behind one of
    the three curtains he's not checking.  Then #1 AND #2 look.  This is a bit
    harder.  They start out by having one curtain between them.  Soon they'll be
    next to each other.  After a bit, they too, will have come to the conclusion
    that it is not there.  Booster, believing that an inanimate object may be
    evading them, sends Snifit #3.  This ups the ante quite a bit.  Their last two
    patterns are the hardest.  Well, not hard, but unexpected.  For the second-to-
    last one, the Snifits will all line up to open the curtains, but the one
    closest to where you should be (curtain that they're not trying) will move to
    your curtain!  Move to the curtain he was about to open.  For the last one,
    they'll start running around the room, come to the curtains, and then open
    them.  After this, Booster will join in, and open the curtain that you're at.
    Instead of noticing you, however, he'll notice his Mario doll way above you.
    He'll talk about not being able to get it, and then he'll wonder what he should
    do.  Snifit #3 will suggest what he should do, which is to cry.  Now you'll
    walk under the Mario doll.  Jump to knock it down for them.  Booster will thank
    you for your kindness with an Amulet.  I'd equip it to Bowser, if I were you,
    and equip the Zoom Shoes to Geno.  Booster will decide to call off the
    practice, and get on with the show.  He'll speak the password to the door --
    your file name -- and then go out.  Snifit #2 will come back in, though, and
    compare you to the doll.  Smart guy.  Then he'll leave.
    
    Then again, maybe some of you got caught three times.  If this is the case...
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Booster and Snifits 1-3
    Booster HP: 800
    Snifit HP: 200
    Items: Flower Box
    EXP: 22
    Coins: 145
    Attacks: Spritz Bomb, which does a great deal of damage to an ally.
             Loco Express, which does the same.
    Strategy: This battle is simple, as long as you keep your party's HP high.
              At first, have everyone use regular attacks to dispose of the
              Snifits.  I recommend that you concentrate on them one at a time.
              Now Booster comes out to play.  Have Bowser use the Chomp, have
              Mallow heal, and have Mario use Super Jump.  He'll go down quickly.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Anyway, now that you have the Amulet (do you?), equip it to Bowser and then go
    outside.  The balcony is now empty.  But not for long.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Knife Guy and Grate Guy
    Grate Guy HP: 900
    Knife Guy HP: 700
    Items: None
    EXP: 30
    Coins: 25
    Attacks: Their most fearsome attacks come from their fusion.  This is why it is
              important to get rid of one ASAP.  These attacks can cause up to 60
              HP of damage.
             Knife Guy will hit you with a knife, causing about 14 HP of damage.
             Grate Guy will hit a character with this multi-color bubble that puts
              the target to sleep.
             Grate Guy can mute a character with Echofinder.
    Strategy: The trick here is to get rid of one of them as quickly as you
              possibly can.  Knife Guy has less HP, so we'll start with him.  Have
              Super Mario use Super Flame on him, while Mallow heals, and Bowser
              uses regular attacks.  Once Knife Guy is defeated, have Mallow use
              Shocker on Grate Guy, while the other two use regular attacks (Mario
              should heal, if necesary).  Sounds easy, doesn't it?  Well, if you're
              good with Super Flame, and have Mario and Mallow at level 11, it is.
              I mean, this way, they won't have a chance to do the fusion. However,
              if they do get a chance to do the fusion, continue what you're doing.
              Realize, though, that Mallow may even want to use Mid Mushrooms for
              healing, as these attacks are quite potent.  Once you've gotten rid
              of Knife Guy, though, Grate Guy is a joke.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    
    After this battle, the party jumps off the balcony, in pursuit of Booster.
    
    ===============================================================================
         -Booster Hill-
    Items: Nothing
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Mallow, Bowser
    Recommended Level: 11, 11, 10
    ===============================================================================
    
    This is one giant mini-game.  Toad will explain everything that is necesary to
    know.  Basically, jump on the barrels, as well as the Snifits, if they get
    too close.  Logic states that you should not run in to them, but hey, logic
    also states that if you're reading the table of contents, you can find it.
    Additionally, if you manage to catch up with Booster, and touch Toadstool
    (there's no way to beat them), then you'll get a flower.  Booster will smack
    you backwards afterward, but still.  Later on, you can find beetles here, but
    that doesn't come for awhile.  You know you're close when there are no more
    barrels, and the Snifits really begin to give you trouble.  When you reach the
    top, you'll see how many flowers you got, and then head over to Marrymore, as
    well to the next chapter.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 3.10: The Giant Wedding Cake! |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    ===============================================================================
         -Marrymore-
    Items: Nothing
    Surprise Boxes: #22
    Enemies: None
    Bosses: Chef Torte, Bundt, Raspberry
    Party: Mario, Mallow, Bowser
    Recommended Level: 11, 11, 10
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Room            Inn            10        | -- Inn
    | Suite           Inn           200        |
    |------------------------------------------|
    |              |             |             |
    | Chomp Shell  | Weapon      |   60        |
    | Super Hammer | Weapon      |   70        |
    | Hand Gun     | Weapon      |   75        |
    | Whomp Glove  | Weapon      |   72        | -- Inn Shop
    | Happy Shirt  | Armor       |   38        |
    | Happy Pants  | Armor       |   38        |
    | Happy Cape   | Armor       |   38        |
    | Happy Shell  | Armor       |   38        |
    | B'tub Ring   | Accessory   |  145        |
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
     ------------------------------------------
    
    
    When you arrive here, talk to the woman just in front of the entrance to hear
    about the guy with the totem-pole-face.  Go up the path, and then head east,
    continuing up the path.  When you get to the first landing, go west, toward the
    stairs that you can see.  This leads to the Marrymore Inn/Shop.  Enter it.
    Walk forward, and talk to the Toad with a green head.  Ask to buy some things.
    You will want to buy the Hand Gun, the Whomp Glove, the Happy Shirt, the Happy
    Pants, and the Happy Cape.  The Chomp is better than the Chomp Shell, and the
    Masher is better than the Super Hammer.  The Work Pants work better for Bowser
    than the Happy Shell.  Now sell all of your old equipment, except for the Wake
    Up Pin.  Also, sell the Goodie Bag that you got in Booster Tower.  Actually,
    don't sell the Goodie Bag until you have less than 444 coins.  Once you're
    done, exit out of the shop.  Talk to the man again, and ask to stay the night.
    Stay in the regular room.  When you awaken, get off of the bed, and go toward
    the exit of the room.  However, before you go down, look at the shelf to your
    left.  Get on to the taller part of the shelf.  Jump to reveal Surprise Box
    #22, which has a Frog Coin.  For more details, please see:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_marrymore_sb_22.png
    
    And now that you have that, you can go south, out of the room.  Go south once
    more to be back in the lobby.  In the far corner of the lobby, there's a save
    block.  Use it.  Now, before we go to our next destination, make sure that
    your equipment looks like this:
    
    
     ----------------------------------------------------------------------------
    |                             SUGGESTED EQUIPMENT                            |
    |----------------------------------------------------------------------------|
    | Character |       Weapon       |        Armor        |      Accessory      |
    | --------- | ------------------ | ------------------- | ------------------- |
    |           |                    |                     |                     |
    |   Mario   |       Masher       |     Happy Shirt     |    Trueform Pin     |
    |  Mallow   |    Sticky Glove    |     Happy Pants     |    Antidote Pin     |
    |   Geno    |      Hand Gun      |     Happy Cape      |     Zoom Shoes      |
    |  Bowser   |       Chomp        |     Work Pants      |       Amulet        |
    | Toadstool |        N/A         |         N/A         |        N/A          |
     ----------- -------------------- -------------------- ----------------------
    
    Ready?  Leave the hotel, and go back outside.  Go east until you come to the
    stairs.  Once you reach them, go up them.  Talk to some of the people outside
    the church, and then you'll see a Snifit push the couple Raz and Raini out of
    the church.  The door is now barricaded.  Booster is about to be wed to the
    Princess.  WHAT DO WE DO?  Go up the stairs, and talk to the door.  Snifit #1
    will tell you about the back entrance, and how he thinks it's locked.  And
    knowing this bright bunch, it's not.  So go east, until you come to the edge
    of this part of the castle.  From there, go up until you see a wooden box on
    the ground.  Now stand in front of the box on the ground.  From here, go
    backwards toward the part of the castle wall that you cannot see, due to the
    camera view.  This is the back entrance.  In this room, head down the stairs.
    
    You are now in the church's kitchen.  If you want to have some fun, start out
    by going straight.  You'll see a wedding cake.  Jump on it.  Either way, from
    the main part of the kitchen, head to the stairs.  You're now in the main
    lobby of the Marrymore church.  Walk forward a bit, and then Snifit #1 will
    catch you.  He'll tell you to make like Mario and jump outta here.  Do so.
    Jump.  He'll then realize that they have a problem, and run in to the next
    room.  The problem is, the door is locked.  So he asks Mario, the source of the
    problem that he is reporting in the first place, to help him out.  He'll do a
    cartoon-ish jump (having a great deal of lag in the air).  When he lands, he'll
    rush at the door.  As soon as he lands, you should run towards the door.  If
    you do it right, then you go in to the antechamber of the main chapel.  Mario
    will stop.  Snifit #1 won't, and he'll ram right in to Snifit #2, and break
    down that door.  They'll report your being there, and then have the sense to
    shut the door.  Save using the Save Block, and then talk to the door.  You'll
    have to help Bowser break down the door.  Bowser will snap twice, and then run
    at the door.  After his second snap, you should run at it.  If you did it
    right, then you'll be in the next room.  Bowser will hit Toadstool, and knock
    her backwards.  She will lose her brooch, her ring, her shoes, and her crown
    (which seems to be on her head).  After one of the funniest conversations in
    the whole freakin' game, the Snifits will go look for the stuff.  They will
    find the former three things.  There is still the crown (which you'd think is
    on her head, because it sure seems to be).  So what you've got to do is hunt
    down the Snifits, and get her things back from them.  After this, run towards
    Booster, and grab the crown off of his head.  This is all easier said than
    done, as the Snifits are tricky little devils.  Don't be surprised if they
    actually jump over one of the pews!  The best way to do it is to go after one
    at a time, starting in the back.  Once you've gotten all four items, talk to
    Booster.  After a bit of conversation, Toadstool will kiss Mario...or will she?
    Depending upon how fast you do it you could get any one of these results:
    
    1.) Toadstool kisses Mario, and Booster and Bowser kiss (eww)
    2.) Bowser kisses Mario
    3.) Bowser and Booster kiss Mario
    
    Either way, that's, "One for the scrapbook."  Now it's time to head back to the
    Mushroom Kingdom.  When you turn to leave, Chef Torte will arrive with the
    cake.  Why anyone would eat a cake that you've stepped on is beyond me, but
    still.  The chef and his apprentice are quite angry about this, and they
    attack you.  This is one of the freakiest battles in the game.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Chef Torte, Bundt, Raspberry
    Bundt HP: 900
    Raspberry HP: 600
    Items: Nothing
    EXP: 25
    Coins: 0
    Attacks: The Chefs will hit you, causing very little damage.
             Bundt has a regular attack that does little damage.
             Bundt can use Blizzard, which does little damage to all allies.
             Bundt can use Mega Drain, which takes about 10 HP from each character.
             Bundt can do Sand Storm, which makes all of your characters afraid.
             Bundt can use Lullaby, which will put an ally to sleep.
             Bundt can do a really weird attack, in which it sends out a little
             ball of light.  It does minimal damage to an ally.
             Bundt can use Diamond Saw, hitting an ally with snowflakes, for around
             40 HP (!!)
    Strategy: The first part of the battle involves both Bundt, and the two Tortes.
              Ignore the Tortes, and concentrate on Bundt.  Just use regular
              attacks, and soon the apprentice will tell Torte that he saw the
              cake moving.  After this, they'll get back to fighting.  You do the
              same.  Then, after a bit, the apprentice will do this a second time.
              This time, however, Torte will SEE the cake move.  He's quickly sold
              on the idea of this cake moving, and runs off.  Personally, I think
              it was something from Mario's shoe.  Anyway, now the real fight
              begins.  Bundt is a fearsome cake.  It is important to keep your HP
              high.  The goal is to blow out each candle, and then hit it again.
              Once Bundt's gone, you deal with Raspberry, who is just bad, but with
              less HP.  Have Mario Super Jump, have Mallow heal, and have Bowser
              use regular attacks.  The problem is, this cake, while being an
              inanimate object, has really good speed.  As such, it can use up to
              three attacks in one turn!  Anyway, once the cake is disposed of,
              the comic relief comes in.  The Snifits and Booster come in.  After
              another hilarious conversation, Booster will eat Raspberry!  Battle
              over!
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    I don't know about Toadstool, but I'd put THAT in the scrapbook.  Anyway,
    Toadstool now joins your party.  Only until you get her back to the Mushroom
    Kingdom, of course.  Now go south, out of the wedding hall.  Go through the
    antechamber, and out in to the lobby.  Raz and Raini will thank you for
    getting rid of Booster, and then go on with their wedding.  Yay!  Now leave
    through the main entrance.  Once outside, you can go east to where you'll see
    a group of people lined up for a picture.  If you want your picture taken, get
    in there!  There's a gap right above the wife (the lady on the ground)'s head.
    You'll get your picture taken.  Now hop off the pedestal, and go west to the
    path.  Go south down it, and then east, out of Marrymore.  You'll see Mario
    going back to the Mushroom Kingdom.
    
    ===============================================================================
         -Mushroom Kingdom-
    Items: Nothing
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Mallow, Bowser
    Reccomended Level: 11, 11, 10
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn             3        |
    |------------------------------------------| -- Inn
    |              |             |             |
    | Mushroom     |  Item       |    4        | -- Item Shop
    | Honey Syrup  |  Item       |   10        |
    | Pick Me Up   |  Item       |    5        |
    | Able Juice   |  Item       |    4        |
    | Shirt        | Armor       |    7        |
    | Pants        | Armor       |    7        |
    | Jump Shoes   | Accessory   |   30        |
    | Antidote Pin | Accessory   |   28        |
    |              |             |             |
     ------------------------------------------
    
    Back in the Mushroom Kingdom, head up the path.  Go up the path until you
    reach a crossroad.  From there, go east, and enter the castle.  When you enter,
    Toadstool will have a conversation with Toad.  Toad will lead the way to the
    Chancellor.  Go straight, and enter the door.  In the antechamber of the
    throne room, go straight in to the door.  There is a plot retelling scene,
    and then Toadstool will go to her room.  Now it's time to leave.  Go south
    through the antechamber and the main hall.  Leave the castle.  As you leave the
    castle, Toadstool will parasol down!  Never mind that there couldn't be an area
    that high in the castle, here she is!  Go talk to her when she lands.  She'll
    rejoin the party.  Now it's time to leave the Mushroom Kingdom altogether.
    Head over to Tadpole Pond.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.11: Peeking on Other Peoples' Wishes and the Fourth Star Piece |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    ===============================================================================
         -Tadpole Pond-
    Items: Nothing
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowswer, Toadstool
    Recommended Level: 11, 10, 9
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            N/A       | -- Inn
    |------------------------------------------|
    |              |             |             | -- Frog Coin Emporium*
    | Sleepy Bomb  | Item        |    1        |
    | Bracer       | Item        |    2        |
    | Energizer    | Item        |    2        |
    | Crystalline  | Item        |    5        |
    | Power Blast  | Item        |    5        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar
    | FroggieDrink | Item        |   16        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Alto Card
    | FroggieDrink | Item        |   14        |
    | Elixir       | Item        |   48        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Tenor Card
    | FroggieDrink | Item        |   12        |
    | Elixir       | Item        |   36        |
    | Megalixir    | Item        |   90        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Soprano Card
    | FroggieDrink | Item        |    8        |
    | Elixir       | Item        |   24        |
    | Megalixir    | Item        |   60        |
    | KeroKeroCola | Item        |  200        |
     ------------------------------------------
    
    *Prices are in Frog Coins
    
    
    Yeah, we're switching the party around.  I'll do a suggested equipment chart
    soon.  Anyway, once here, go straight up the path, and jump on to the blueish-
    gray stone.  This will call the tadpoles.  Jump from tadpole to tadpole to
    reach Frogfucius' island.  Talk to Frogfucius to hear about a Star Piece on
    Star Hill.  You *must* have given Frogfucius the Cricket Jam (if you haven't
    already, go to the Mushroom Kingdom, and talk to the shop owner) for him to
    tell you about Star Hill.  Once you have this information, hop back across the
    tadpoles.  There is nothing new in Melody Bay, so can head on out of here.  For
    the record:
    
     ----------------------------------------------------------------------------
    |                             SUGGESTED EQUIPMENT                            |
    |----------------------------------------------------------------------------|
    | Character |       Weapon       |        Armor        |      Accessory      |
    | --------- | ------------------ | ------------------- | ------------------- |
    |           |                    |                     |                     |
    |   Mario   |       Masher       |     Happy Shirt     |    Trueform Pin     |
    |  Mallow   |    Sticky Glove    |     Happy Pants     |    Antidote Pin     |
    |   Geno    |      Hand Gun      |     Happy Cape      |     Zoom Shoes      |
    |  Bowser   |       Chomp        |     Work Pants      |       Amulet        |
    | Toadstool |     Slap Glove     |     Polka Dress     |    Wake Up Pin      |
     ----------- -------------------- -------------------- ----------------------
    
    So on the world map, head back to Marrymore.  From Marrymore, head left to
    reach...
    
    ===============================================================================
         -Star Hill-
    Items: Nothing
    Surprise Boxes: N/A
    Enemies: Gecko, Mastadoom, Pulsar, Mukumuku, Sackit
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Levels: 11, 10, 9
    ===============================================================================
    
    This place is quite weird.  Anyway, go north a bit, and you'll see two large
    stars.  Go towards the one on the left, and talk to the Star Flower in front of
    it to open the Star Gate.  Enter it.  Here, Geno will explain about the
    significance of this hill.  So in this area, the object is to talk to all of
    the Star Flowers.  Additionally, if you see any smiley-faced stars, you can
    hear peoples' wishes!  Have fun guessing who wished them!  So in here, go
    north a bit, and fight the Gecko.  After he is defeated, look to your left to
    find the first Star Flower of this area.  Talk to it to activate it.  Go
    north to see a smiley-faced star, that says, "I hope my baby's cute!"  My
    guess here is that it's either Raini or one of the Yoshis.  Let's go around
    this room counter-clockwise.  So from the Star Flower, go east to find another
    wish star.  This one is Frogfucius', "I wish I had some Cricket Jam."  Go
    north.  Shortly, you'll see a Star Flower to your right.  Activate it, and then
    go west.  You cannot go any farther north.  On the exact opposite side from
    where you found the last Star Flower, you'll find another one.  Activate it.
    Go north to find a star that says, "Can't wait to start a family."  Dunno whose
    this is.  Toad #5, probably.  Anyway, from here, head north.  You'll encounter
    another wish star, that says, "I wish I weren't such a crybaby."  Mallow will
    come at you for this one -- it's his.  Directly behind this star is a Star
    Flower.  Activate it.  Now go east.  Here, you'll find the final Star Flower.
    Activate it, and then return west to the large star.  You'll find that it is
    now open.  Go through it.
    
    In the next room, you'll see a wish star right in front of you.  "I wish I
    could JUST get that melody."  This one is Toadofsky's.  Start out by going
    east.  You'll soon encounter a wish star saying, "I want to be the best
    treasure hunter in the world!"  This is actually someone's from Rose Town.
    Behind it is a Star Flower.  Activate it, and then go south.  By going south,
    you'll find another Star Flower.  Activate it.  A little further south, you
    will find another wish star, "Please let Mallow find his way home."  This is
    from Mallow's parents.  Aww.  Now head back north to the previous Star Flower.
    From there, go north a little bit, and then head west.  Going west, you will
    see another Star Flower.  Activate it.  Continuing west, we have another Star
    Flower.  Activate it as well.  Go west, and then north.  You'll see another
    wish, this time from Belome, "The hunger!  Oh, for some food!"  A bit behind
    this is another Star Flower.  Pick it.  I mean, activate it.  Now go south a
    bit to the final Star Flower.  Near this Star Flower, you'll see Chef Torte's
    wish, "I vant to be a vald class baker."  From the Star Flower, go north to
    the large star, and enter it.
    
    This is the final area of Star Hill.  First thing is first.  Go north as far
    as you can, to see...the fourth star piece!  Collect it.  Now that we have
    what we came here for, we can head south.  You'll first run in to a wish that
    reads, "(I wish I could run faster.)"  This is Yoshi's.  Next to this wish is
    a Star Flower.  Activate it.  Go west to find another wish.  "I wanna be a
    great plumber just like my brother Mario."  This is Luigi's, of course.  Behind
    this is a Star Flower.  Do your thing, and then head east.  At the other end,
    you'll find a Star Flower.  Go ahead and activate it.  Southwest of this is a
    wish.  "I want to become famous."  This, I think, is the apprentice chef from
    Marrymore.  Anyway, go southwest, to the Star Flower west of the large star.
    Do what you normally do with these.  From there, go southwest to reach another
    Star Flower.  Do I have to keep telling you to activate it?  Now move east to
    find yet another Star Flower.  Lots of these things, eh?  Fortunetly, this is
    the last one.  From here, head north, and through the star.
    
    I'm gonna take a small break from continuity now.  You'd be surprised at the
    number of emails I've gotten on this subject.  Well, I've gotten one.  See,
    you're surprised!  Anyway, Mark Mercer emailed me saying that he thought the
    "I want to become famous" line was actually Punchinello's.  There is some logic
    to this.  I mean, that was Punchinello's big goal, right?  To become famous.
    My only thought would be that the line doesn't exactly support Punchinello's
    style.  I'd think he'd say something like "I wanna be famous."  Maybe I'm being
    too picky.  Regardless, it's something to think about.  I'd love to hear your
    thoughts.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.12: Under the Sea and the Fifth Star Piece |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    ===============================================================================
         -Seaside Town-
    Items: Nothing
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 12, 10, 8
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn             0        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Far left complex, first door.
    | Bad Mushroom | Item        |   30        |
    | Muku Cookie  | Item        |   69        |
    | Fright Bomb  | Item        |  100        |
    | Fire Bomb    | Item        |  200        |
    | Ice Bomb     | Item        |  250        |
    |------------------------------------------|
    |              |             |             | -- Frogfucius' Student*
    | See Ya       | Item        |   10        |
    | EarlierTimes | Item        |   15        |
    | Exp. Booster | Accessory   |   22        |
    | Coin Trick   | Accessory   |   36        |
    | Scrooge Ring | Accessory   |   50        |
     ------------------------------------------
    
    *Prices are in Frog Coins.
    
    ...something's not right here.  The music is that of the Mushroom Kingdom and
    Rose Town, when they were in trouble by Smithy's minions.   The only difference
    is that the townspeople seem to be okay.  Also, there's no dark cloud.  Hmm...
    Anyway, go straight, and rest in the inn.  It's free.  Yeah, something's wrong.
    When you get out of bed, go use the Save Block.  From there, head down the
    stairs, and leave the inn.  From the inn, go west a bit, and then go north
    to the two different shopping complexes.  Go in to the first door on the left
    complex.  In here, you'll want to buy a Fire Bomb.  There is no point in trying
    the other two doors here just yet, so go north-northeast to the stairs.  Climb
    them, as as well as the stairs directly west of them.  Enter the house to the
    north, and speak with the man in there.  This is the Elder.  He'll ask you to
    find the star that fell in to the sea.  Uh-huh.  Now go up the stairs.  Here
    you will meet one of Frogfucius' students.  Talk to him, as he has some nice
    items to sell.  You'll want the Scrooge Ring later on, but you probably cannot
    afford it just yet.  So leave the shop, and head down the stairs.  Leave the
    Elder's house, and head down the stairs, back to the shopping area.  From
    there, head south, and leave the town.  Go west, to the Sea.
    
    ===============================================================================
         -Sea-
    Items: Max Mushroom
    Surprise Boxes: N/A
    Enemies: Zeostar, Bloober
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 12, 10, 8
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            N/A       |
    |------------------------------------------|
    |              |             |             | -- Shaman's Shop by the Sea
    | Hurly Gloves | Weapon      |   92        |
    | Super Hammer | Weapon      |   70        |
    | Hand Gun     | Weapon      |   75        |
    | Whomp Glove  | Weapon      |   72        |
    | Sailor Shirt | Armor       |   50        |
    | Sailor Pants | Armor       |   50        |
    | Sailor Cape  | Armor       |   50        |
    | NauticaDress | Armor       |   50        |
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
     ------------------------------------------
    
    This is more of a cave by the sea.  Anyway, you come down on a spring.  Go out
    the door.  Drop down the crates, and speak to the Shaman, who has opened a shop
    here.  Buy the Hurly Gloves, the Sailor Shirt, the Sailor Pants, the Sailor
    Cape, the NauticaDress, and replenish your Maple Syrup supply.  You really will
    not have to worry about Mid Mushrooms anymore, as Toadstool can heal.  The same
    goes with Able Juice and Freshen Up -- Toadstool's healing techniques cure
    status ailments.  I would make sure you have a nice supply of Pick Me Ups.
    Afterwards, he'll tell you about a group of people who went to survey the
    Sunken Ship that you're going to check out, who never came back.  Now go in to
    the room behind him to find a Save Block.  Use it.  Now hop off, and go back in
    to the other room.  Go in front of the Shaman's counter, and south to find
    another exit.  Use it.  You come out behind some crates.  On the other side of
    these crates are a heck of a lot of Zeostars.  Don't fight them just yet.  When
    you are out of the crate area, you'll see a treasure box.  Open this treasure
    box to get -- you probably guessed it -- a Starman.  Starting with the ones
    next to you, take out all of the Zeostars in the room.  At the far end, there
    are some crates you can use to get back to the area where you entered.  Get
    those Zeostars, and then drop back off.  Now go through the exit behind the
    now-empty treasure box.  In here, you have a lot of Zeostars.  By now, your
    Starman has probably run out, so defeat all of the enemies in here the old-
    fasioned way, as you progress west through this room.  You'll see a path
    leading out of the room.  Don't use it just yet, however.  In the corner, on
    the other side of the path, there is a small gap in the wall.  Go through it.
    In this room, jump on to the crates, and continue forward.  There are three
    treasure boxes in here.  The first has a Healing Mushroom.  The second has
    a flower, and the third a Frog Coin.  Grab them.  Now you have two choices.
    You can go back out the way you came, or you can jump on to the crates, and use
    the Save Block.  I recommend the latter.  Once you use the Save Block, leave
    this room through the exit to the northeast.  Now you are back behind the
    Shaman.  Go around him, and out this path.  In the next room, go straight, and
    then drop when you see the treasure box.  Go through this path to be back in
    the other Zeostar room.  Go west through this room, and then use the main path
    out of it.
    
    In this room, jump in to the water, and make your way southwest to the
    whirlpool.  Enter it.  Go back northeast, now underwater, watching the wall.
    When you see a large, black hole in the wall, go through it.  Go forward to
    the light spot, and you'll be sent back up to the surface.  Jump out of the
    pool, and go forward to the treasure box.  Open it to get a Max Mushroom.  Now
    drop off of the ledge, and then head southwest, on land, and out of this room.
    Now you are outside.  Go straight, drop in to the water, and then go down the
    whirlpool.  Progress southwest, fighting the two Bloobers as you go.  When you
    go far enough southwest, you'll see a mast of a ship sticking out, with a pipe
    atop it.  Drop down this pipe to reach the...
    
    ===============================================================================
         -Sunken Ship-
    Items: Royal Syrup, Mushroom, KeroKero Cola, Safety Badge, Safety Ring
    Surprise Boxes: #23
    Bosses: King Calamari and Tentacles, Johnny Jones and Bandana Blue
    Enemies: Greaper, Reacher, Straw Head, Alley Rat, Gorgon, Hidon, Dry Bones,
             Mr. Kipper, Crusty, Zeostar, Bloober, Leuko, Bandana Red
    Party: Mario, Bowser, Toadstool
    Recommended Level: 12, 11, 10
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            N/A       |
    |------------------------------------------|
    |              |             |             | -- Shaman's Ship Shop
    | Hurly Gloves | Weapon      |   92        |
    | Super Hammer | Weapon      |   70        |
    | Hand Gun     | Weapon      |   75        |
    | Whomp Glove  | Weapon      |   72        |
    | Sailor Shirt | Armor       |   50        |
    | Sailor Pants | Armor       |   50        |
    | Sailor Cape  | Armor       |   50        |
    | NauticaDress | Armor       |   50        |
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
     ------------------------------------------
    
    This level is long, so get ready!  When you drop down, you'll notice a note on
    the box.  Read it to find out that the ship was attacked by a giant squid.  Is
    this squid still on board?  Who knows?  Anyway, start out by going in the door
    to the right.  Jump over the "J" crates, and use the Save Block.  You can
    read the note to find out that the squid was trapped inside of a cellar.  Now
    jump back over the crates, and go out the door.  This time, go through the door
    on the left.  In this room, there won't seem to be any enemies at first.  Soon,
    however, two Greapers will "phase in."  Fight them.  Read the note if you want,
    and then jump over the crates.  Then goes east, and in to the door.  In the
    following room, defeat any enemies you want.  I personally am not too terribly
    fond of the Greapers, so I avoided those.  If you choose to fight a Dry Bones,
    you have to use a special attack to defeat them.  Just have Mario jump.  Now
    proceed north, and through the door.
    
    Here, there are several Alley Rats running up and down the stairs.  They are
    easy to defeat, so I recommend that you do so.  Once they're defeated, head
    down both sets of stairs. Jump from the stack of crates closest to the exit to
    the stack of crates under the treasure box.  Open the treasure box to get 50
    coins.  Now hop off, and go through the door.  In here, there are three doors
    that are guarded by Greapers.  You have a choice.  You could skip this part
    (the password hints are here), or you can go through the doors.  We'll start
    with door #1, which is closest to where you enter.
    
    1.) The object is to get the Paratroopa to knock the cannonball on to the "!"
        switch.  He will always follow you.  So what you do is head behind the
        cannonball.  When he is there, you want to run so that he is lined up with
        you, you are under the "!" switch, and the cannonball is between he and
        you.  Something like this:
    
        http://www.meowthnum1.com/faqs/smrpg_sunken_ship_door_1.png
    
        For this, you get a Healing 'Shroom, and this clue: "There is an 'S' in the
        word.'
    
    2.) This is the second from where you came in.  Here, you jump and hit the 'J'
        blocks.  These stop the respective smiley-faced spring.  When you hit all
        three, a cannonball comes down, and bounces on them.  The goal is to get
        the cannonball to the "!" switch.  To do this, stop the springs when they
        are at the edge of the spots of light on the ground.  Or you can use this
        handy-dandy picture:
    
        http://www.meowthnum1.com/faqs/pics/smrpg_sunken_ship_door_2.png
    
        For this, you get a flower, and the clue, "They are found on the bed of the
        ocean."
    
    3.) The 3-D maze.  This is the hardest of the doors.  I'm afraid that I can't
        offer you help on this, as it would be much too complicated to figure out.
        The best advice that I can give you is to constantly jump, as you can get
        farther.   Additionally, press "X" to see your position.  Logic is your
        friend here.  At the top, you'll receive a Royal Syrup, as well as finding
        out that the password has two vowels.  Now you can just jump off, and then
        leave.
    
    Go left, and out the door.  In here, go down to the bottom of the stairs.  Jump
    over the crates to fight a Dry Bones.  Defeat him.  While he's down on the
    ground, run behind him, and open the treasure box to get 100 coins.  There is a
    chance that you'll have to fight the Dry Bones again.  Either way, once you are
    back, jump over the crates, and talk to the Shaman to replenish whatever
    supplies you might need.  Go to the next room, which is the lower floor from
    where you just were.  Starting from where you entered...
    
    4.) You have to be quick when you first enter this room.  In this room, you
        follow a coin around as it makes a trail.  Don't take too long, or the coin
        will disappear, and you'll have to start over.  Don't overtake the coin
        that is spawning the coins, or you'll have to start over.  If you get all
        of the coins, you get to keep them!  Also, you get the following clue,
        courtesy of DeGama, "It has four consonants."
    
    5.) This one is purely timing.  Hit the first "J" block on the far left.  When
        you to this, a cannonball will fire in the direction of the second block.
        Stand under it, and when the cannonball is directly below the block, jump.
        This will trigger the next cannonball.  Repeat until you receive a Mushroom
        (Woo!) and the memo from Van Doren," At least...two consonants are side by
        side."
    
    6.) Final room.  This is actually the passage out of that room.  There are two
        "!" switches on the floor.  When you step on one, it goes down.  When you
        get off of it, it comes back up.  The object is to press both down.  So
        how do we do it?  Climb the stack of barrels on the northeast side of the
        room.  At the top, you'll notice a barrel with a lighter shade than that
        of the others.  It is a little higher, too.  Jump on it to knock it to the
        floor.  Jump on it again, facing the eastern wall.  This will cause it to
        go towards the switches.  Jump on it until it reaches the first switch, and
        presses it down.  Now jump over to the other "!" switch, and step on it.
        This brings a final Healing Mushroom, as well as a memo saying, "The 'r'
        comes before the 'l.'
    
    Now use the Save Block that is in the northwest corner.  Proceed in to the next
    room.  In the next room, you see six floating 'J' blocks.  When you step under
    one, you will see in which order it comes in in the word (key letter), and five
    letter choices.  To select a letter, jump and hit the block.  It will move the
    selecter one letter over.  Keep hitting it until you get the desired letters.
    So I'll show you which letter choices you have, with the one you want to select
    surrounded by less-than/greater-than signs:
    
    Key Letter 1: m c o t <p>
    Key Letter 2: o t <e> s y
    Key Letter 3: <a> r e t s
    Key Letter 4: a t <r> s c
    Key Letter 5: t e r <l> o
    Key Letter 6: <s> t e k r
    
    Or, if you want it presented a bit easier, you're spelling PEARLS.  After it
    has successfully been inputted, talk to the pipe.  The door opens, and a
    threatening tentacle comes out.  Oh no!  Before you enter the door, exchange
    Bowser for Geno.  Whenever you're ready, enter...
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: King Calamari, Tentacles
    Calamari HP: 800
    Tentacles (Left) HP: 200
    Tentacles (Right) HP: 160
    Items: None
    EXP: 34
    Coins: 100
    Attacks: The Tentacles can grab someone from your party, and take them away for
              a few rounds.  When they come back, they're scared.
             The Tentacles can slap a character for 20 HP.
    Strategy: For the Tentacles, you should have Mario use regular attacks, have
              Toadstool heal, and have Geno use Geno Whirl.  If you time it
              correctly, you can cause 9999 damage to the tentacles!  In order to
              pull this off, press, "A," right as the last few whirls leave
              the screen.  If a character is pulled out, have Toadstool cast
              Therapy on them.  Keep your HP high.  You could also have Mario
              going after one Tentacle, while Geno takes care of the other two.
              Also, if you don't like using dirty tricks, have Mario use Super
              Flame on the Tentacles.  After you defeat the first set of
              Tentacles, you're faced with a second.  Defeat them in the same
              way.  Now you come to the King Calamari, the one who sunk this ship
              in the first place!  First you'll want to deal with the two
              Tentacles that are guarding him.  After this, have Mario cast Super
              Flame on King Calamari, while Geno uses the Geno Boost on Super
              Mario, and then uses the Hand Gun, and Toadstool heals.  Soon
              enough, you'll have fried Calamari!
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    You're now behind where Calamari used to be.  Switch Bowser with Geno again,
    and then head through the door.  Here, defeat the Dry Bones if you want, and
    then hop up on to the crates to your left.  Jump on to the ledge, and then go
    right through the door.  Now you come to some cannons firing Bullet Bills.  The
    first set of them fire in this order:
    
    Left -> Right (shortly after) -> Middle
    
    So after the left cannon fires, get in front of it.  Wait for the middle cannon
    to fire, and then stand in front of it.  Wait for the right cannon to fire once
    more, and then go past it.  For the last group, wait for the middle cannon to
    fire, and then make a mad dash to the other side.  In the next room, you have
    another staircase of Alley Rats running up and down it.  Defeat them all, and
    then head down the stairs, and through the door.  Here, head all the way to the
    other side of the room, and ignoring the suspicious set of crates with a hole
    in them to go in.  Instead, get on top of the barrels near to the right door.
    Jump on to the barrels, and then make a running jump to land on top of those
    aforementioned crates.  The two treasure boxes up here have 100 coins each!
    Wow!  Now hop off the crates.  Go towards the door, and leave this room.
    
    Now this room is strange!  There is a Mario clone here.  He will constantly
    mirror you, but there are ways to beat him.  To do this, run in to him, and
    keep running.  Now jump.  There is, however, Surprise Box #23 in here, which
    has a KeroKeroCola!  You'll notice three patches of light in the room.  Go to
    the part of the middle patch of light closest to the wall that is closest to
    you (you being the camera).  Jump.  This will reveal both a 'J' block and a
    Surprise Box on the other side of the room.  In order to get this, get the
    Mario clone to give you a boost!  To see this in more detail, check out:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_sunken_ship_sb_23.png
    
    Now hop off the other side of his head, and leave the room.  Back in this room
    (on the other side of the crates), fight the Alley Rat if you want, and then
    head in to the next room.  There is nothing behind that large, suspicious stack
    of crates either (except for a Dry Bones).
    
    And of course, that's wrong.  Adam Thomas notes that there's a door back there
    with a Frog Coin.
    
    Head down the stairs, and into the next room.  Down here, grab the treasure
    box to get a Healing Mushroom.  Use the Save Block next to it, and then hop on
    to the lower set of crates next to you.  From here, get on to the higher,
    previously unreachable set, and drop off.  Open the treasure box to reveal a
    Hidon.  This is like the Pandorite of the Kero Sewers, so have Mario use
    Super Jump on him.  He knows Carni-Kiss, which can seriously injure one of your
    party members.  If he summons some monsters (usually Goombettes), have Mario
    keep Super Jumping, and have Bowser and Toadstool concentrate on the
    monsters.  He'll go down soon enough.  Upon victory, you'll get the Safety
    Badge, which you should equip upon Mario.  Now have Toadstool use Group Hug,
    and then jump on to the crates besides the door.  From there, take a running
    jump over the other stack of crates.  Save, and then jump BACK over the
    crates, and enter the door.
    
    We can't do anything in this room just yet, so proceed to the next one.  Here,
    jump in to the water, and use the whirlpool to go underwater.  Fight the Mr.
    Kippers, and then go south, in to the previous room.  Here, defeat the two Mr.
    Kippers, and then collect the four Frog Coins scattered on the floor.  Now go
    back to the other room.  Back here, just cross over to the door.  This room is
    another stairway.  This stairway is infested with Mr. Kippers and Zeostars.
    Time to get to work!  Make your way down the staircase, defeating them all.
    Here you have a large Bloober, with several smaller ones following it.  That's
    not our concern just yet.  Go to the northwest, where you'll see a stack of
    barrels.  If you look closely enough, you'll see the porthole, which represents
    a door.  Go around the stack of barrels (you have to hug the wall), and then
    enter this room.  In here, you'll get a Safety Ring.  Equip this to Princess
    Toadstool, and then leave.  Come out from behind the barrels, and fight the
    Bloobers.  Defeat the large one, as well as the three smaller ones.  Now go to
    the northeastern wall.  Here you'll see a stack of barrels.  Use these to get
    to the upper ledge.  From there, use the barrels to get back to the surface of
    the water.  Before you head through the door, however, swim southwest, where
    you will find a stack of barrels with a Frog Coin on top.  Grab this Frog Coin,
    and then swim back to the other stack of barrels.  Get out of the water, and
    go through the door.  Here you'll run in to a group of Bandana Reds guarding a
    treasure box.  They'll notice you, and come talk to you.  Afterwards, they'll
    fight you.  They're easy; just concentrate on them one at a time.  Once they're
    finished, they'll run off to the upper deck.  Don't grab the treasure box just
    yet, however.  Head up the stairs, where they'll run over you.  They can't find
    you at first.  When they see you, another group comes in.  You're trapped.  The
    group at the top of the stairs throws a barrel.  You duck it.  They wonder how
    DARE you dodge the barrel, and then retreat.  Go after them to fight them.
    There are five of them this time, but they're really no trouble.  I used
    Mario's Ultra Jump (he should have it by now), and took them out in one hit.
    Once you're done, they'll let you through to Johnny's place.  Before this,
    however, go back down the stairs, and open the treasure box to get a Healing
    Mushroom.  Now go back up the stairs, and through the door.  You'll see
    Johnny, drinking a glass of Current Juice, surrounded by his bodyguards, the
    Bandana Blues, and with the star in the middle of the table.  The fight
    commences.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Johnny, Bandana Blue x 4
    Johnny HP: 820
    Bandana HP: 150
    Items: None
    EXP: 57
    Coins: 50
    Attacks: Bandana Blue can use an attack where he smacks you with his spear for
              minimal damage.
             Bandana Blue can use Pierce, that can hurt a lot.
    Strategy: Start out by concentrating on the Bandana Blues.  The goal is to take
              out all of them but one.  If you take them all out, Mario has a one-
              on-one battle with Johnny.  Anyway, just have everyone use regular
              attacks, and have Toadstool heal.  Halfway through the battle, he'll
              use Valor Up, which turns his color red.  He's stronger, and has
              greater defense.  He's hard to hurt at this point.  You may be
              better served to have Mario use Super Jump (NOT Ultra Jump).  But
              keep this up, and Johnny goes down quickly.
    
              Now for you people who DID defeat all four Bandana Blues, this
              battle takes a step up at the one-on-one part.  Just have Mario keep
              to regular attacks, and using Mid/Max Mushrooms to heal him when
              necesary.  You could even use Super Jump or Super Flame.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Johnny will now give you the star, as well as his respect.  Now move to the
    right side of the room, and then go straight through the door.  There is a
    spring here.  Use it to leave.  Now it's time to give the star to the Elder
    for his own purposes, so go to Seaside Town.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.13: Unmasked...uh...Things and the Fifth Star Piece...Again! |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    ===============================================================================
         -Seaside Town-
    Items: Flower Box
    Surprise Boxes: N/A
    Enemies: None
    Bosses: Yaridovich
    Party: Mario, Mallow, Toadstool
    Recommended Level: 14, 14, 13
    ===============================================================================
    
    Upon entering, you are confronted by the Elder.  He'll reveal that he is NOT AN
    ORDINARY PERSON!  SHOCK OF THE GAME!!  He'll say that he's with Smithy, and he
    will ask you hand over the star piece.  Refuse, and he'll have a minion go
    torture the REAL Elder.  With no other choice, you should give him the star.
    They'll scurry off.  Be sure that Mallow is equipped with Bowser's Amulet.
    It's important that, if no one else, Toadstool is at her recommended level.
    This is because she now knows the move Come Back, which will revive an ally.
    Now the only reason you'll need Pick Me Ups is in case she dies!  Anyway, it is
    time to go after Yaridovich!  Save in the inn, and then go east along the path.
    When you reach stairs, go up them.  Continue up as far as you can, and then go
    to the next area.  Blade, their ship, is late.  You come up, and they're
    trapped.  With no better alternative, they decide to swim.  Yaridovich runs
    for the water, when suddenly Johnny comes out!  He stops them.  So they are
    really trapped now.  They do a transformation.  The four of them, in one
    combine, to form the...
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Yaridovich
    HP: 1500
    Items: None
    EXP: 40
    Coins: 50
    Attacks: He can use Water Blast, taking about 50 HP from each ally!
             He can use Static E., which does minimal damage to everyone.
             He's got Willy Wisp, which does about 40 HP worth of damage.
             He can do Mirage Attack, which splits him in two.  Both can attack.
             When he's in the mirage, he can take off his mask, and then strike
             you with his spear, doing around 50-80 HP of damage.  Ouch.
             Yaridovich can use Flame Stone, which does about 20 HP.
    Strategy: This battle's easier than it is usually made out to be.  Have Mario
              use the Masher, have Mallow use Shocker, and have Toadstool do
              something completely different: HEAL!!  90% of the time, he'll start
              off with a Water Blast.  He'll attack every turn, doing significant
              damage to at least one character.  As such, Toadstool should always
              heal.  If you need more FP, have Mario give it.  When his HP is
              getting low, he'll pull a Mirage Attack.  There are two ways to
              figure out which is the real one.  Both involve Mallow.  You could
              have him use Psychopath (the fake one will have less HP, and its
              thought will be, "I'm not the real McCoy!"), or he can use
              Thunderbolt (the one that takes more damage is the fake).  After
              that, just continue what you're doing.  When he has little HP left,
              he will go back to being just one Yaridovich.  Keep it up, and he
              will die.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    
    You got the fifth star piece back!  Walk south a bit, and you'll see a key.
    This is the Shed Key.  Near this, on the palm trees, is a note from Johnny.
    Read it, and then head along the path, back to the main part of Seaside Town.
    Here, go down the stairs until you reach that strange shaped house on the hill,
    that was previously guarded.  Using the Shed Key, get in to it.  The towns-
    people will thank you, and the Elder will give you a Flower Box.  You should
    leave the shed.  Now it's time to go shopping.  Hit the shopping complex.
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            15        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Frogfucius' Student*
    | See Ya       | Item        |   10        |
    | EarlierTimes | Item        |   15        |
    | Exp. Booster | Accessory   |   22        |
    | Coin Trick   | Accessory   |   36        |
    | Scrooge Ring | Accessory   |   50        |
    |------------------------------------------|
    |              |             |             | -- Beetles Are Us
    | Beetle Box   | Special     |   50        | -- Key Item
    | Initiation   | Special     |  100        | -- First time only
    | Male         | Special     |   50        | -- When you bring one back
    | Female       | Special     |    1        | -- When you bring one back
    | Golden       | Special     |    1*       | -- When you bring one back
    |------------------------------------------|
    |              |             |             | -- Weapon Shop
    | Troopa Shell | Weapon      |   90        |
    | Parasol      | Weapon      |   84        |
    | Hurly Gloves | Weapon      |   92        |
    | Double Punch | Weapon      |   88        |
    | Ribbit Stick | Weapon      |   86        |
    | NokNok Shell | Weapon      |   20        |
    | Punch Glove  | Weapon      |   36        |
    | Finger Shot  | Weapon      |   50        |
    | Cymbals      | Weapon      |   42        |
    | Chomp Shell  | Weapon      |   60        |
    | Super Hammer | Weapon      |   70        |
    | Hand Gun     | Weapon      |   75        |
    | Whomp Glove  | Weapon      |   72        |
    | Slap Glove   | Weapon      |  100        |
    | Hammer       | Weapon      |  123**      |
    |------------------------------------------|
    |              |             |             | -- Armor Shop
    | Sailor Shirt | Armor       |   50        |
    | Sailor Pants | Armor       |   50        |
    | Sailor Cape  | Armor       |   50        |
    | NauticaDress | Armor       |   50        |
    | Shirt        | Armor       |    7        |
    | Pants        | Armor       |    7        |
    | Thick Shirt  | Armor       |   14        |
    | Thick Pants  | Armor       |   14        |
    | Mega Shirt   | Armor       |   22        |
    | Mega Pants   | Armor       |   22        |
    | Mega Cape    | Armor       |   22        |
    | Happy Shirt  | Armor       |   38        |
    | Happy Pants  | Armor       |   38        |
    | Happy Cape   | Armor       |   38        |
    | Happy Shell  | Armor       |   38        |
    |------------------------------------------|
    |              |             |             | -- Health Food Store
    | Mushroom     | Item        |    4        |
    | Mid Mushroom | Item        |   20        |
    | Honey Syrup  | Item        |   10        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
    |------------------------------------------|
    |              |             |             | -- Mushroom Boy's Shop***
    | Rock Candy   | Item        | Rippin'     |
    | Maple Syrup  | Item        | Berry       |
    | Flower Tab   | Item        | Flower      |
    |------------------------------------------|
    |              |             |             | -- Accessory Shop
    | Jump Shoes   | Accessory   |   30        |
    | Antidote Pin | Accessory   |   28        |
    | Wake Up Pin  | Accessory   |   42        |
    | Fearless Pin | Accessory   |  130        |
    | Trueform Pin | Accessory   |   60        |
    | Zoom Shoes   | Accessory   |  100        |
     ------------------------------------------
    
    *Prices are in Frog Coins
    **This is the "Lucky" Hammer.  A kill with this gets you the Lucky Flower that
      takes you to the Lucky Game (Find Yoshi under the Shell)
    ***The prices are the types of Mushrooms.  You find the various ones in the
       Forest Maze.
    
    
    Buy the Parasol, the Double Punch, and the Ribbit Stick.  The Masher is just
    as strong as the Troopa Shell!  And that is all from the Weapon Shop.  Other
    than replenishing your stuff at the Health Food Store, you really don't have
    to get anything.  I suppose that the layout deserves a diagram.
    
    -------------------------------------------------------------------------------
    Diagram 3.13a |
    --------------
    
            4
               5
        3         6
    
      2
            7
    1
    
    
    ------------------------
    1 - Beetles Are Us      |
    2 - Weapon Shop         |
    3 - Armor Shop          |
    4 - Health Food Store   |
    5 - Mushroom Boy's Shop |
    6 - Accessory Shop      |
    7 - Inn                 |
    -------------------------------------------------------------------------------
    
    So when you're done, head to the Elder's house in the back corner of the town,
    to find out where to next.  He'll tell you that the only way left is up.  As
    such, our next destination is Land's End!
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.14: Belome is Still Hungry |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    ===============================================================================
         -Land's End-
    Items: Nothing
    Surprise Boxes: #24, #25, #26, #27
    Enemies: Chow, Octovader, Shogun, Shy Away, Chewy, Stinger, Fink Flower,
             Ribbite, Kriffid
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 14, 13, 13
    ===============================================================================
    
    Oye.  I hate this level.  You may as well start off by using the save block to
    your left.  Now jump in to the cannon straight in front of you.  It will point
    towards the yellow platform, floating up and down in front of you.  Don't jump
    out just yet.  Instead, wait for it to go backwards, and then forwards again.
    Now you should jump out.  You'll actually clear the platform, and land on the
    other side!  But you do want to get on to the platform.  Get on the upper
    corner, and then jump towards the blue area.  With any luck, you'll hit
    Surprise Box #24, which is a Red Eseence.  To help you a bit more, I've taken
    this screenshot:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_lands_end_sb_24.png
    
    Now that you have that under your belt, head northeast, to the next area.  In
    this area, go straight, and jump in to the cannon.  Let it go back and forth
    once, and then fire yourself.  You'll land in a hole, and three Chows will
    jump out.  Fight them.  Now go south, and drop off the cliff, back to where the
    cannon was.  In between the cannon and the cliff ledge, jump in the position
    shown here:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_lands_end_sb_25_1.png
    
    Now get in to the cannon, and send yourself back up to the hole.  Get out, and
    then jump in the position shown here:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_lands_end_sb_25_2.png
    
    This will reveal a yellow block.  Jump back down to the cannon, and use the
    cannon to shoot yourself up to the second platform.  Wait for it to move under
    the floating treasure box to get a Frog Coin.  From here, jump on to the ledge.
    Go to the left corner and jump to reveal Surprise Box #25, which has a
    KeroKeroCola.  And just in case:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_lands_end_sb_25_3.png
    
    Now drop off, and go east, exiting this area.  This next area is very
    interesting to say the least.  Start by going forward, and jumping the first
    ledge.  On the second, you'll encounter an enemy known as the Geckit.  In
    battle with these guys, I recommend that you defeat all accompanying monsters
    first, as these guys get confused easily, and they'll sometimes attack their
    own teammates!  As you progress across these ledges, I do recommend that you
    defeat all of the Geckits.  If you fall, go back towards the entrance of this
    area to find a cannon that is not spinning.  Get in this, and it will fire you
    back up to a ledge, so you can start over.  Once you've crossed over all of the
    ledges, head to the next area.
    
    You'll see a Save Block here.  Use it, and then defeat the two Stingers that
    are floating around.  Go right for now.  When you get to the path, stop.  You
    should notice a blue flower near you.  Get on to it.  Now make a running jump
    to the neighboring blue flower.  In the middle, you'll reveal Surprise Box #26,
    a Frog Coin.  Now go west again.  Back at the save block, jump on to the red,
    spinning flower.  When it is facing the raised ledge, jump to it.  Defeat the
    Stinger up here, and then get on to this red flower.  Jump on to this red
    flower, and when it is facing the next ledge, jump to it.  Defeat the Stinger
    here, and then get on yet another spinning flower.  Aim for the next ledge.
    Defeat this last Stinger, and then go through the path.  Up here, we have
    the Sky Bridge.  More on that later, though.  Jump off, and go northwest.  In
    the next large rock, you'll see a hole.  Jump in to it.
    
    You now find yourself in a large cave.  Follow it west, and defeat the first
    Geckit that you see.  Move on, and you'll see a stack of crates.  Get on top of
    these, and jump towards the treasure box.  When you open it, you'll receive a
    Frog Coin.  Now defeat the Geckit right next to you.  Continue on, and defeat
    the next Geckit.  Now go east.  Defeat the Chow at the far end.  After he is
    defeated, look north, to the path-like thing.  Go to it.  When you cannot go
    farther, jump to reveal Surprise Box #27, a Frog Coin.  Now go south down the
    steps, and east to the next room.  Follow this cave north, until you encounter
    a Shy Away.  Defeat him.  Continue along until you reach a box.  Jump over it,
    and then go east.  You'll see a stack of barrels.  Jump over them.  You will,
    however, hit the top barrel.  This will fall down to the area below, thus
    allowing you to come back this way.  You won't, but still.  Drop down here,
    and defeat the Shy Away.  When it's dead, grab the Healing Mushroom from the
    treasure box, and then hop on to the spring.
    
    ===============================================================================
         -Kero Sewers-
    Items: Cricket Pie
    Surprise Boxes: N/A
    Enemies: The Big Boo, Shadow, Goby, Rat Funk, Hobgoblin
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 16, 15, 14
    ===============================================================================
    
    Well, well!  Look where we ended up!  Here, go southwest, and jump over the
    small gaps.  If you fall, you'll have to come all the way back!  At the far
    end of these gaps, you'll get a Cricket Pie.  Drop off, and then go east.  Go
    down this pipe to be back at...
    
    ===============================================================================
         -Midas River-
    Items: None
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 16, 15, 14
    ===============================================================================
    
    Nothing's changed here.  See this as your opportunity to grab some more coins.
    At the bottom, save, and head to Tadpole Pond.
    
    ===============================================================================
         -Tadpole Pond-
    Items: None
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 16, 15, 14
    ===============================================================================
    
    Here, go straight up the path, and jump on to the stone that summons the
    tadpoles.  Jump across them to get to Frogfucius' sanctuary.  Talk to him, and
    he'll take the Cricket Pie.  He'll give you ten Frog Coins in return for this!
    Jump back across the tadpoles.  There's nothing new to do in Melody Bay, so
    just go south along the path, and leave.  Time to return to Land's End!
    
    ===============================================================================
         -Land's End-
    Items: Nothing
    Surprise Boxes: N/A
    Enemies: Chow, Octovader, Shogun, Shy Away, Chewy, Stinger, Fink Flower,
             Ribbite, Kriffid
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 16, 15, 14
    ===============================================================================
    
    Starting here, follow the path back to the Sky Bridge.  You choose a course.
    The tougher the course, the better the reward.  You can also choose to do a
    "Double-or-nothing" of sorts, and try again.  Once you're done, leave through
    the path by the cannon.  You are now at the desert.  Talk to the blue mouse to
    find out how to get to Monstro Town.  Now go east to the whirlpools.  Go
    through either of the first two whirlpools.  In the next area, look for the
    whirlpool where the Shogun is.  Approach this.  Fight the Shogun.  These are
    evil little things.  Concentrate on them one at a time.  Have Bowser attack
    one, and then Mario finish it with Super Flame.  They can Carni-Kiss, which can
    actually kill the Princess!  Once it is defeated, go through the whirlpool that
    it was previously in.  Be warned -- they'll shuffle.  Additionally, if you can
    jump on to the Shogun's head, you can get coins!  As you progress, they can
    actually change whirlpools on you.  The last screen actually has a path on it.
    That's for later.  For now, defeat the last Shogun, and follow that whirlpool.
    
    You are now in a cave.  Use the Save Block, and then hop off.  The treasure box
    contains a Starman.  Use it, and charge through the Geckits and Chows in the
    following rooms.  In the third room, there is a hole, marked, "In."  Go down
    it.  This room too has a lot of Geckits.  Chances are, by now, your Starman
    has run out.  What you do is carefully make your way around the Geckits, to the
    northwest corner.  There is a stack of crates here.  Jump behind them, and
    talk to the Shaman back here.  He'll offer to sell you a star (actually a
    Starman).  Buy it, and then charge through these Geckits.  When they have been
    taken care of, head out the northeast exit.
    
    ===============================================================================
         -Belome Temple-
    Items: Yoshi Cookie
    Surprise Boxes: #28, #29
    Enemies: Chow, Shy Away
    Bosses: Belome
    Party: Mario, Mallow, Toadstool
    Recommended Level: 17, 17, 15
    ===============================================================================
    
    Wow.  Anyway, go east, and then south, down the stairs.  Down here, you will
    see a Shaman on a spring.  He'll offer you a chance to use the spring to get
    back to the surface for 100 coins.  There is no reason to, so just keep going.
    In this room, you see three statues, and a Shaman.  Talk to him, and give him
    50 coins.   You can now get your fortune told.  To do this, hit the "tongues"
    of the three statues in any order.  What you get depends on which order you hit
    them in.  Basically:
    
    Left -> Middle -> Right = A 50% chance of getting a Healing Mushroom, or a
                              Yoshi Cookie.
    
    Left -> Right -> Middle = The room has a Yoshi Cookie.
    
    Middle -> Left -> Right = There will be three Chows for you to defeat.
    
    Middle -> Right -> Left = There is a 50% chance that you'll fight either three
                              Chows or one Shy Away.
    
    Right -> Left -> Middle = 33.3% of the time, you'll receive a Frog Coin.  The
                              other 66.6%, you'll get 100 coins.
    
    Right -> Middle -> Left = 100 Coins
    
    Choose your poison.  After you do, go back to the west part of the room.  The
    treasure box here has 50 coins to replace the ones you blew on the fortune.
    Anyway, after you hit the three faces, a block will come down, with a scoll
    attached.  This scroll has your fortune.  Jump on to this block, and from here
    to the yellow block next to you.  Jump up to the upper ledge, and continue to
    the next room.  Proceed east through here, and down the pipe.  Here, you will
    receive/fight the results of your fortune.  After this, the large door will
    open.  Proceed through it.  This room has both of the Surprise Boxes of the
    Temple.  You'll see a treasure box at the entrance of the room.  It has 100
    coins in it.  Start to go down the stairs, but wait.  Get on the ledge next to
    the stairs.  From here, jump on to the next block on the ledge, and from there
    to the top of the ledge.  Go all the way to the western end of the ledge.
    From here, jump on top of the treasure box that had 100 coins.  Jump again to
    reveal Surprise Box #28, which has a Frog Coin.  Now hop off, and go south,
    down the stairs.  Proceed east.  Now, you'll notice a point where the ledge
    starts to stick out.  Right before this (the last part of the little alcove),
    jump to reveal Surprise Box #29, which is yet another Frog Coin.  For a better
    image, try:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_belome_temple_sb_29.png
    
    Grab the treasure box, which has a Frog Coin, and then leave this room.  Now
    you are faced with another one of those fortune-heads.  Hit it to get your
    fortune.  If the fortune is, "Sorry, I'm not accepting visitors past my
    bedtime," then leave the room, and re-enter.  If it's, "Mmm, I'm so hungry!
    I wish I had something to eat!," then hop on the yellow block in the southeast
    corner of the room, and ride it down to the bottom.  Leave this room, and go
    down the pipe in the next room.  You are now faced with our favorite firehose-
    for-a-tongue monster, Belome!  Talk to him to fight him.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Belome
    Belome HP: 1200
    Mario Clone HP: 200
    Mallow Clone HP: 150
    Geno Clone HP: 250
    Bowser Clone HP: 300
    Toadstool 2 HP: 120
    Items: None
    EXP: Varies on how many clones you defeat.
    Coins: Varies
    Attacks: His most notable attack is that he can clone a member of your party!
             The clones all have varying attacks.
             He can use Aura Beam, that can put your characters to sleep!
             He can use lullaby, which can put an ally to sleep.
    Strategy: He's still weak as ever to thunder.  Have Mario use the Masher, have
              Mallow use Shocker, and have Toadstool use the Parasol or heal.
              Soon, he'll clone someone.  Have Mario and Toadstool concentrate on
              these, while Mallow keeps at his Shocker.  He can only have two
              clones at a time.  If you keep this up, he goes down very quickly.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Now that Belome's gone, step on the ! switch that he left behind.  This time,
    however, water will NOT come gushing out!  Go back in to that room.  Talk to
    the rat, and he'll tell you that Monstro town is straight ahead.  So go through
    the pipe!
    
    ===============================================================================
         -Monstro Town-
    Items: Nothing
    Surprise Boxes: #30
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 17, 16, 16
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn             0        | -- Three Musty Fears' House
    |------------------------------------------|
    |              |             |             | -- Item Shop: Goomba
    | Spiked Link  | Weapon      |   94        |
    | CourageShell | Armor       |   60        |
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
    |------------------------------------------|
    |              |             |             | -- Item Shop: Triplets
    | Mushroom*    | Item        |    4        |
     ------------------------------------------
    
    *This is not a regular Mushroom.  It heals 30 HP, and then turns you in to a
     Mushroom!
    
    You come down on a spring.  We'll start at the far end of this area.  Note that
    there is more to do here, but we won't do it just yet.  It would help to be
    stronger.  So go to the far end, and enter the door.  This is where the exit is
    located.  It's also where Surprise Box #30 is.  Go behind the bush on your
    left.  Back here, jump to reveal the Surprise Box.  It has a Frog Coin.  Now
    leave this room.  Go straight ahead, and in to the hole.  There's a Save Block
    down here.  Use it.  Now go left.  We won't go up the stairs just yet.  The
    next room is the Three Musty Fears' room.  Go in to the back corner, and talk
    to the Amanita to go to bed.  While you sleep, Greaper, The Big Boo, and Dry
    Bones will talk to you.  They will explain the game.  When you wake up, it is
    your job to find the three flags.  So let's go find them, shall we?  Leave the
    room, and then go east, back to the exit.  Leave.
    
    ===============================================================================
         -Mario's Pad-
    Items: Dry Bones Flag
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 17, 16, 16
    ===============================================================================
    
    Here, go north, and then east in to the Pipe House.  Check the bed to find the
    Dry Bones' Flag.  Now you can leave the house, and this area altogether.
    
    ===============================================================================
         -Rose Town-
    Items: Greaper Flag
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 17, 16, 16
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn             0        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Item Shop: Man
    | Mushroom     | Item        |    4        |
    | Honey Syrup  | Item        |   10        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    |------------------------------------------|
    |              |             |             | -- Item Shop: Woman
    | Thick Shirt  | Armor       |   14        |
    | Thick Pants  | Armor       |   14        |
    | Jump Shoes   | Accessory   |   30        |
    | Antidote Pin | Accessory   |   28        |
    | Wake Up Pin  | Accessory   |   42        |
    | Trueform Pin | Accessory   |   60        |
    | Fearless Pin | Accessory   |  130        |
     ------------------------------------------
    
    Here, go straight to where you'll see the flower saying, "Welcome."  Check
    behind this for the Greaper Flag.  Now leave.
    
    ===============================================================================
         -Yo'ster Isle-
    Items: Big Boo Flag
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 17, 16, 16
    ===============================================================================
    
    Here, go straight ahead, following the race track.  When you reach the "G O A
    L," check in between the "O" and the "A" to find the Big Boo Flag.  Now you
    can leave, and head back to Monstro Town.
    
    ===============================================================================
         -Monstro Town-
    Items: Ghost Medal, Temple Key
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 17, 16, 16
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn             0        | -- Three Musty Fears' House
    |------------------------------------------|
    |              |             |             | -- Item Shop: Goomba
    | Spiked Link  | Weapon      |   94        |
    | CourageShell | Armor       |   60        |
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
    |------------------------------------------|
    |              |             |             | -- Item Shop: Triplets
    | Mushroom*    | Item        |    4        |
     ------------------------------------------
    
    *This is not a regular Mushroom.  It heals 30 HP, and then turns you in to a
     Mushroom!
    
    Go straight through this door, and then west, back to the first door.  Go to
    sleep again, and the Three Musty Fears will speak to you again.  They'll thank
    you, and then give you something.  When you wake up, Mario will have the Ghost
    Medal pinned to his shirt.  I recommend that you take this off of Mario
    (replacing it with the Safety Badge), and give the Ghost Medal to Bowser.  Now
    leave the Three Musty Fears' house.  Continue left to the shop.  You'll see a
    somewhat touching scene between Bowser and Goomba.  Buy the Spiked Link, and
    replenish your supply of Maple Syrups.  Now leave the shop.  You can't enter
    the next door just yet, so go to the one after that.  Note the key on the roof,
    and then enter the door.  In here, talk to the Chow to find out what your
    record is for Super Jumps.  Now talk to the Thwomp.  He'll jump up, and then
    come crashing down.  You want to talk to him seven times.  Now you can leave.
    Outside, the Temple Key fell off the roof!  This is from the Thwomp's stomps!
    Anyway, continue left to the next door.  Speak to the lady.  She will introduce
    herself as the Monstermama of Monstro Town.  She'll tell you about the star,
    and how it's upstairs.  So go upstairs.  First off, talk to the mouse.  He'll
    tell you about a crazy gardener in Rose Town.  We'll go visit him later.  Now
    talk to the Pandorite.  He'll tell you about Surprise Boxes, and how many that
    you have found.  If you've been following the walkthrough, he'll tell you that
    there are nine left to find.  Now what about the star?  It's right behind the
    Pandorite.  It's the Starslap on the table.  Talk to it to hear its song.  Now
    go back downstairs, and talk to Monstermama again.  She'll tell you that the
    only place left to look is up, and then summon the Sky Troopas.  They'll help
    you scale the cliff at Land's End to reach Bean Valley.  Before you leave,
    talk to the Pinwheel in the corner.  Make sure that it is set for "Breeze," and
    then leave Monstermama's house.  Now, we could go all the way through Land's
    End again, but why?  Go left, and go back to Belome Temple.  There's something
    else we can get here.
    
    0=~=~=~=~=~=~=~=~=0
    | 3.15: Going Up! |
    0=~=~=~=~=~=~=~=~=0
    
    ===============================================================================
         -Belome Temple-
    Items: Fire Bomb, Royal Syrup, Max Mushroom
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 17, 16, 16
    ===============================================================================
    
    Here, go south, and then enter the room where you fought Belome.  Continue
    through this room, and then jump on to the spring.  Go through west through
    this room.  In the following room, go straight, and then board the elevator.
    At the top, get your fortune again.  Exit, re-enter, and try again if it is
    not, "Sorry, I'm not accepting visitors past my bedtime."  When it does turn
    out to be that, get on the elevator, and go down again.  Go out the door to
    run straight in to a statue of Belome.  Feed him the key, and he'll move,
    allowing you access in to his treasure room!  In here, grab the eight Frog
    Coins, the four flowers, the Fire Bomb, the Royal Syrup, and the Max Mushroom!
    Wow, what a load!  Now leave this room.  Go back up the elevator, and leave
    this room.  Proceed west, up the stairs, and west again through the following
    area.  Now simply hop on to the spring.  Go west through this room, and back
    out in to the room where you originally got your fortune told.  Go southwest
    through this room, and in to the next.  Talk to the Shaman on the spring.  He
    will, once again, offer it to you for 100 coins.  This time, however, take his
    offer.  Jump on to the spring, and you'll find yourself outside of the last
    whirlpool that led you to Belome Temple.
    
    ===============================================================================
         -Land's End-
    Items: Nothing
    Surprise Boxes: N/A
    Enemies: Shogun
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 17, 16, 16
    ===============================================================================
    
    This time, head out the path leading north.  The Sky Troopas will assemble
    along the mountain.  For now, your concern should be just getting up the cliff.
    We'll come back later to get a good time.  For now, however, at the top of it,
    leave Land's End.
    
    ===============================================================================
         -Bean Valley-
    Items: Seed
    Surprise Boxes: #31, #32, #33
    Enemies: Stinger, Fink Flower, Octovader, Shy Away, Chewy, Geckit, Kriffid,
             Chomp Chomp, Spinthra, Box Boy
    Bosses: Smilax and Megasmilax
    Party: Mario, Mallow, Toadstool
    Recommended Level: 17, 17, 16
    ===============================================================================
    
    In the first area, defeat both Stingers, and then head down the pipe on the
    right.  Here, defeat both Stingers, and then go as far west as you can, to
    where the path is suddenly cut off by a mountain.  Jump here to reveal
    Surprise Box #31, a Frog Coin.  Now go down the next pipe.  Defeat the three
    Stingers in the area, as you progress south.  Enter the pipe down here.  Grab
    the treasure box here to get a flower.  Now go back through the pipe.  Here,
    go north, and use the path to get to the next area.  There are five pipes
    here.
    
    -------------------------------------------------------------------------------
    Diagram 3.16a |
    --------------
    
          1
    5
               2
    
        4   3
    
    
    -------------------
    1-5 - Pipe Numbers |
    -------------------------------------------------------------------------------
    
    To access a pipe, wait until the Shy Away waters the Pirahna Plant above the
    pipe.  Fight it, and then go down the pipe.
    
    1.) Here you have three Geckits and a Chomp Chomp.  Defeat them all, and then
        hop on to the spring.
    
    2.) When you come down here, go to the right wall.  Hug it, and then jump when
        you reach a ledge.  Right before the last tile on the floor here, jump to
        reveal Surprise Box #32, which is a Red Essence.  For a clearer
        explanation:
    
        http://www.meowthnum1.com/faqs/pics/smrpg_bean_valley_sb_32.png
    
        Now go to the western side of the room.  Open the treasure box over here
        to fight a Box Boy!  Have Mario concentrate on him with Ultra Jump.  When
        he summons a Fautso, have Toadstool and Mallow work on him, while Mario
        just keeps doing what he's doing.  You get a lot of experience from this
        battle.  Now go east again, and up the stairs.  Here, face the two Geckits
        that have made their home here, and then use the spring at the far end of
        this ledge.  Out here, grab the Frog Coin, and then go back down the pipe.
        Drop off the ledge, and then go south towards the spring.  Before this,
        however, Adam Thomas notes that if you walk under the corner under the
        bend of the stairs, you can jump and receive another Frog Coin.  Jump on
        the spring to leave this area.
    
    3.) There's a slot machine down here.  Southwest of the slot machine is
        Surprise Box #33.  It's in the second-to-last row of tiles, in the center.
        Or, for a better explanation:
    
        http://www.meowthnum1.com/faqs/pics/smrpg_bean_valley_sb_33.png
    
        Now hop up the spring.
    
    4.) There is another slot machine down here.  Use it, and then hop up the
        spring.
    
    5.) There's yet another slot machine.  Use it, and then leave.
    
    So for now, head north to the Save Block.  Make sure that everyone is at full
    health, and that Mallow is equipped with the Safety Ring (give Toadstool the
    Amulet).  Now go north.  Here, you will see another pipe.  It too is guarded
    by a Pirhana Plant.  Wait for it to grow, and then attack it.  This is no
    ordinary Pirhana Plant.  This is the Smilax.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Smilax, Megasmilax
    Smilax HP: 200
    Megasmilax: 1000
    Items: None
    EXP: 40
    Coins: 0
    Attacks: Smilax can bite for about 14 HP.
             Smilax can use Pollen Nap, which puts a character to sleep.
             Smilax can, ironically enough, use Flame, which does a HECK OF A LOT
              OF DAMAGE.  I mean, it took a whole ZERO HP out of Mallow!
             Smilax can use Drain, for minimal damage.
             Megasmilax can use Petal Dance, which can do about 40 HP, AND turn
              everyone in to mushrooms!
             Megasmilax can bite for about 40 HP.
    Strategy: You start out just fighting one Smilax.  Just have everyone use
              regular attacks until it is defeated.  Then Shy Away comes back, and
              waters them.  This time, there are TWO Smilaxes.  Defeat them in the
              same way.  After they're defeated, Shy Away returns, and grows three
              Smilaxes.  This is getting old.  Defeat them.  This time, Shy Away
              grows two Smilaxes.  Oh, and a very large Megasmilax.  Now the battle
              begins.  Have Mario and Toadstool attack the Smilaxes with regular
              attacks.  Meanwhile, Mallow should use Snowy.  Understand that
              Toadstool, having no anti-status ailment equipment, will be the butt
              of many attacks.  Anyway, once the Smilaxes are gone, just have
              Mario and Toadstool use regular attacks against the Megasmilax.  He
              will go down in no time.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Shy Away will not like this.  At all.  He'll mention Queen Valentina, as well
    as Nimbus Land.  He'll run away, and in his haste, drop a note.  Take the
    Seed, as it is quite important.  Now jump down the pipe that the Smilax was
    previously guarding.  Here, you'll see a block that looks like the block from
    Super Mario Bros.!  Hit it, and a beanstalk will grow!  Hit it again to climb
    it.
    
    ===============================================================================
         -Beanstalk-
    Items: Rare Scarf
    Surprise Boxes: N/A
    Enemies: Birdy, Heavy Troopa
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 18, 17, 17
    ===============================================================================
    
    
     ----------------------------------------------------------------------------
    |                             SUGGESTED EQUIPMENT                            |
    |----------------------------------------------------------------------------|
    | Character |       Weapon       |        Armor        |      Accessory      |
    | --------- | ------------------ | ------------------- | ------------------- |
    |           |                    |                     |                     |
    |   Mario   |       Masher       |     Sailor Shirt    |    Safety Badge     |
    |  Mallow   |    Ribbit Stick    |     Sailor Pants    |       Amulet        |
    |   Geno    |    Double Punch    |     Sailor Cape     |     Zoom Shoes      |
    |  Bowser   |    Spiked Link     |      Work Pants     |    Ghost Badge      |
    | Toadstool |      Parasol       |     NauticaDress    |    Safety Ring      |
     ----------- -------------------- -------------------- ----------------------
    
    Y'know.  In case you missed something.  Anyway, when you're up here, defeat
    the Birdy.  Climb the vine here, and from there, jump to the next, yellow vine.
    Jump off of this vine towards the first vine, collecting the three coins in the
    process.  Now jump back over to the yellow vine, and climb it.  Jump over to
    the next vine, defeating the Birdy if you like.  Near the top of the vine, you
    will see a Frog Coin.  Jump off of the vine, and grab it on your way down.  Now
    climb back up the vines.  When you get to the blue vine, go as high as you can,
    to the next screen.  Here, climb the red vine, and open the treasure box at the
    top to reveal a flower.  Hop off, and move to the yellow vine.  Climb it, and
    then fight the Birdy.  When he is dead, a yellow platform appears in his place.
    This comes in handy.  From here, jump to the next vine.  At this point, there
    are two vines that you can jump to.  It seems impossible to line up, but jump
    to the yellow one.  Fight the Birdy, and then climb up it.  This is easier
    said than done, as I said, beacuse it is hard to line up.  Sadly, there is
    little help that I can offer here.  Just don't jump off to get the Frog Coin
    just yet!  Up here, climb the vines, defeating the Birdies as you go.  From
    the small, yellow vine to the green vine is a freakin' tough jump.  The best
    advice that I can give is to make a running jump, and to not jump until the
    very end.
    
    Kevin Viau notes:
    
    "Hey. I was playing SMRPG and I could not get passed one part in Nimbus land.
    
    I thought "if it's there, it can be reached", and I tried for nearly 30
    minutes trying to jump from yellow to green beanstalk(the impossible one!).
    In your guide you say to just do a running jump, and jump at the last
    minute.
    
    Well, it only half works... usually end up at the VERY bottom of the green
    beanstalk, and no matter what you press(up, down, left, right, diagonally)
    you end up falling off.
    
    So I went to gamefaqs and got a guide, your guide. Anyways, I'll get to the
    point. It's EASY to jump! While busting my ass on this one part, I
    accidentally discovered... a yellow platform! I was able to climb further up
    the red beanstalk, jump onto the platform, then onto the green beanstalk in
    one try! It was so easy. So, I have included a screenshot in PNG format so
    that you can see where this platform is.
    
    Just thought I would let you know.
    
    -Valahan"
    
    The aforementioned screenshot can be found here:
    http://www.meowthnum1.com/faqs/pics/smrpg_nimbusstalk.PNG
    
    Now climb up this vine.  There are two treasure chests up here.
    The first is the Rare Scarf.  Equip this on Mario.  The other is a Frog Coin.
    Now drop down the hole next to the Rare Scarf.  Here, you have two more
    treasure boxes, both of which are flowers.  Drop down the next two holes.  You
    have just skipped a great deal of the beanstalk section.  Not that you should
    complain.  It's one of the most annoying sections in the game.  Jump on to the
    spring right next to you.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.16: Reunion part Two |
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    
    
    ===============================================================================
         -Nimbus Land-
    Items: Red Essence x 2, Feather, Flower Jar x 2, Castle Key 1, Castle Key 2,
           Signal Ring, Fertilizer
    Surprise Boxes: #34, #35, #36, #37, #38
    Enemies: Bluebird, Birdy, Pinwheel, Muckle, Sling Shy, Orbison, Heavy Troopa,
             Jawful, Shaman
    Bosses: Dodo, Shelly and Birdo, Dodo, Valentina and Dodo
    Party: Mario, Bowser, Toadstool
    Recommended Level: 18, 17, 17
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            30        | -- Inn
    | Dream Cushion   Inn            60        |
    |------------------------------------------|
    |              |             |             | -- Item Shop
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
    | Mega Glove   | Weapon      |  102        |
    | War Fan      | Weapon      |  100        |
    | Hand Cannon  | Weapon      |  105        |
    | Sticky Glove | Weapon      |   98        |
    | Fuzzy Shirt  | Armor       |   70        |
    | Fuzzy Pants  | Armor       |   70        |
    | Fuzzy Cape   | Armor       |   70        |
    | Fuzzy Dress  | Armor       |   70        |
     ------------------------------------------
    
    Welcome to Nimbus Land!  Here, take the smiley-faced spring up to the next
    area.  When you get up here, you'll hear a lady named Valentina talking about
    the worsening condition of King Nimbus.  As it happens, however, Valentina has
    found the lost prince of Nimbus Land!  Prince Mallow.  Awfully familiar name.
    She will introduce the prince, who actually had trouble fitting through the
    door.  Then, "Prince Mallow" will ask Valentina to marry him.  After this
    performance, they'll head back in to the castle.  Let's explore around here a
    bit, shall we?  Ask around to find out just how gullible these Nimbus people
    are.  And...hey, do they look a tad familiar?  Anyway, from where you come up,
    go west in to the shop.  Buy the Mega Glove, War Fan, Hand Cannon (if anyone
    remembers the old Donkey Kong Country cartoons...), Sticky Glove, Fuzzy Shirt,
    Fuzzy Pants, Fuzzy Cape, Fuzzy Dress, and some Maple Syrups.  Get some Mid
    Mushrooms as well (you'll see why much, much later on).  Sell your old
    stuff, but don't leave.  First, go behind the clerk, and get on top of the
    boxes in the back of the room.  Jump on the lowest one, and then jump to the
    highest one.  Stand as close to the edge (near to the clerk) as you can, and
    then jump.  If that doesn't work, you may way to jump off the boxes, towards
    the clerk.  This will reveal Surprise Box #34, which is a Frog Coin!  Now
    leave.  Go around the building (clockwise) to the inn.  Rest.  You can use
    the Dream Cushion if you want.  Here are the dreams that I've gotten:
    
    -The Chancellor of the Mushroom Kingdom will say that he's counting on you.
    -You'll float on to a floating cloud, and then float away.
    -Multiple Chef Tortes will be trying to cook you.
    -Yoshi will encourage you.
    -Toad will be bouncing on the bed, and reveal his true nature: A MONSTER!!
     When you wake up the next day, Toad will be beside your bed.  He'll give you
     two Red Essences.
    
    Now leave.  Go around the building clockwise until you reach a house that is
    right in front of you, and is touching Nimbus Castle.  This is the house of
    Garro.  Examine the statue of...MALLOW?  Garro will inform you that that is
    what King Nimbus looked like when he was a lad.  Garro will notice the
    similiarity, and then reveal Mallow's true nature -- a prince!  Mallow will try
    to get in to the castle.  The guards won't let him in.  He'll come back.  Make
    sure that you've taken care of EVERYTHING that you need to, and then talk to
    Garro again.  He'll paint you the color of a statue.  He'll take you, as well
    as a statue of Valentina to the castle.  The guards don't like the statue of
    you.  Garro makes up the lie that you are a statue of Valentina's nephew,
    Mariotta.  Valentina will admire her statue, and then notice you.  She'll ask
    what sort of ugly thing you are, and Garro will say that it's his latest
    masterpiece, "A Plumber's Lament."  He'll make fun of you a bit, and then
    leave.  Dodo AKA Prince Mallow will enter the room, and take you to the
    gallery.  Once he is gone, get off the pedestal, and head to the next room.
    Save, and then leave.  You'll hear Valentina tell Dodo to polish the statues.
    Uh-oh!  You'll run back to the gallery, and play the mini-game.  The point of
    this is to not get pecked by Dodo.  When he is about to peck you, jump.  He
    will peck in this order (remember that you are #3):
    
    1 2 3 4 3 3 4 3*
    
    *He'll almost peck you.  Don't jump.  He'll run out of the room, come back
     around, and then peck at you.
    
    If he pecks you twice or you jump too early, you'll have to face him.
    Although it is kinda funny.  Mario is ticklish.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Dodo
    HP: 800
    Items: None
    EXP: 24
    Coins: 0
    Attacks: He has a regular attack that can do about 36 HP's worth of damage.
             He can use Multistrike, which does about 30 HP in damage.
             Dodo has Flutter Hush, which silences a character.
    Strategy: Just use regular attacks.  Don't even worry about healing.  He's that
              easy.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Either way, leave the room.  In the next room, if you avoided all of Dodo's
    pecks, you'll get a Feather.  I recommend that you equip this to Bowser.
    Save, and then proceed in to the next room.  Here, you'll witness a
    conversation between two Birdies.  They'll start hitting you with their spears,
    and then you'll jump.  They'll wonder about this.  Wouldn't you?  Freaked out,
    they leave.  Follow them.  Defeat the Pinwheel, Sling Shy, and Birdy here, and
    then drop down.  Defeat the Birdy, take the Flower from the treasure box, and
    then leave the room, by going south.  Defeat the two Sling Shys in here (you
    cannot defeat the Pinwheel), and then leave the room.  You are now in the
    main hallway of the Nimbus Palace.  Go through the north door to be back at the
    crossroads, outside of the gallery.  This time, head through the north set of
    doors.  Here, defeat the Sling Shys and Pinwheels as you progress through the
    room, and then exit the room.  There is a statue of a Birdy in the next room.
    It comes alive!  WHAT THE HECK!?  IT PULLED YOUR TRICK!  Defeat it, take the
    Healing Mushroom from the treasure box, and leave through the double doors at
    the north end of the room.  When you enter the room, the Birdy statue comes
    alive and fights you.  You can fight the other one if you like (by jumping in
    to it).  Now we meet our old friend, the Shaman.  'Cept this time, he's out to
    get you.  Fight these guys.  There are two in the room.  Go west.  Go ahead and
    fight the Heavy Troopa.  You can't get in to the door behind it just yet.  In
    the treasure box at the far end, you will find a flower.  Grab it, and head in
    to the nearby door.
    
    Defeat the two Shamen and the Birdy here.  I'd ignore the other one if I were
    you, and then head through the door at the far end.  As you've come to expect,
    defeat the Shaman who is directly in front of you.  Go down the stairs, and
    defeat the Birdy and Jawful.  There are several Nimbus people held prisoner in
    here.  Talk to the man with the blue robes to get a Flower Jar.  Talk to the
    guard near the door to get Castle Key 1.  Also known as the master key that
    only unlocks one door.  Now leave the room.  As soon as you step outside, jump
    in the place where the Jawful was to reveal Surprise Box #35, a Frog Coin.
    There is another one in here.  Go east until you reach this point:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_nimbus_land_sb_36_1.png
    
    Now go east a bit more, and you're in a secret passage!  Go as far as you can,
    which is this point:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_nimbus_land_sb_36_2.png
    
    From here, go up, and then jump to reveal Surprise Box #36, a Frog Coin:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_nimbus_land_sb_36_3.png
    
    Now go back to the main area.  Head up the stairs, and then southwest.  In the
    room with the large plant, the enemies are gone, so just yet south through it.
    Back in the hallway with three doors.  We CAN unlock the middle one, but let's
    not do that just yet.  Go southeast, and through this door (right from the
    middle one, assuming you're facing it).  You are now in another room with a
    large plant.  Defeat the Shamen and Birdies in here, and head to the next
    room.  Defeat the Bluebird in here, and grab the flower from the treasure box.
    Now you can leave this room.  Once again, go through the room with the large
    plant to be back out in the hallway.  Now go through the middle door.  Once
    again, we'll come face-to-face with Shy Away.  He'll try to run away, only to
    discover that the door is locked.  Of course, we can't open it!  Our "Master
    Key" only worked for that door!  Talk to the egg to fight it.  *sigh*  Only in
    an RPG.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Shelly, Birdo
    Shelly HP: 500
    Birdo HP: 777
    Eggbert HP: 10
    Items: Nothing
    EXP: 20
    Coins: 30
    Attacks: Shelly?  Nothing.
             Birdo can fire three eggs, doing about 40 HP of damage.
             Birdo can fire one egg that takes about 70 HP!
    Strategy: You start out fighting the eggshell, called Shelly.  Just use regular
              attacks, as it can't retaliate.  After its 500 HP is gone, Birdo
              makes her return!  Have everyone use regular attacks.  They don't
              do much damage.  She'll soon say, "Tee hee!  Ouch, you're hurting me!
              Okay, it's my turn!  Get 'em while they're hot!"  She'll then fire
              an egg at you.  From here on, have Bowser attack, while Mario and
              Toadstool defend.  If Birdo fires an egg at Mario or Toadstool, it
              will rebound upon her!  This forms the enemy known as Eggbert.  Have
              Bowser attack it for a bit of damage (75-80) on Birdo.  She will go
              down shortly.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    She'll thank you for playing, and give you the Castle Key 2.  Use this to
    unlock the far door, and enter this room.  Defeat the Pinwheel when its face
    is blue, and then go a bit farther in to the room.  Defeat the Jawful, but do
    not leave this room yet.  Instead, go right a bit, to where an empty treasure
    box is (you opened it earlier).  Jump on top of it.  Jump again to reveal
    Surprise Box #37, which is a Frog Coin.  Now jump back to the platform, and
    then enter the next room.  Here, go forward, and examine the door.  It's
    locked.  Mallow will suggest that you read the note.  Read it to find out that
    King Nimbus is in there!  Bowser will come out, and begin to break down the
    door.  Mallow will stop him, however, just in case his dad really IS resting.
    Bowser will yell at you a bit for this, and then the Shy Away will enter the
    room calling, "Queen Valentina!"  Chase after him.  In the next room -- the
    antechamber of the throne room -- defeat the Heavy Troopa, and then proceed
    in to the throne room.  After a somewhat funny conversation, Valentina, Dodo,
    and Shy Away will retreat.  Time to chase 'em!  In the next room, use the
    Save Block, and defeat all of the Bluebirds in here.  Yup.  All two of them.
    Before we carry on, make sure that Bowser is listed as second in your party.
    Now continue through the next door.  Here, defeat the first two Bluebirds that
    you see.  Stand under the treasure box, and then jump.  This will reveal a
    yellow platform.  Use this to get to the treasure box, which has a Starman!
    Grab this, and then run through the Bluebirds, and in to the next room.  Run
    through the three Bluebirds here -- as well as Dodo!  Of course, if your
    Starman ran out...
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Dodo
    HP: 500
    Items: None
    EXP: 24
    Coins: 0
    Attacks: He has a regular attack that can do about 36 HP's worth of damage.
             He can use Multistrike, which does about 30 HP in damage.
             Dodo has Flutter Hush, which silences a character.
    Strategy: Just use regular attacks.  Don't even worry about healing.  He's that
              easy.  It's no different from last time.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Now continue through the door.  There is nothing here.  Literally.  Like,
    including the floor.   You'll fall a good distance, and then land outside
    the Royal Springs, which is where you landed when you first game to Nimbus
    Land.  So jump on to the smiley-faced spring to get up to the next cloud.  Now,
    before we continue, make sure that EVERYONE is healed, and that Bowser is in
    the middle.  I've already said this, but you know some people...  Once you
    are ready, jump up on to the smiley-faced spring.  You'll see a scene between
    Valentina and the townspeople.  Mario will come up, make an awesome pose, and
    then start the battle.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Valentina and Dodo
    Valentina HP: 2000
    Dodo HP: 800
    Items: None
    EXP: 40
    Coins: 200
    Attacks: Dodo has a regular attack that can do about 36 HP's worth of damage.
             Dodo can use Multistrike, which does about 30 HP in damage.
             Dodo has Flutter Hush, which silences a character.
             Valentina can use a regular attack for minimal damage.
             Valentina can use Crystal, which does 20 HP.
             Valentina can use Diamond Saw, which cuts about 50 HP!
             Valentina can put everyone to sleep.
    Strategy: There are two parts to this battle.  For the first part, just have
              Bowser use regular attacks on Dodo, and use a Mid Mushroom if he
              needs healing.  This should not take long at all.  Now we flash over
              to the battle between Valentina, Toadstool, and Mario.  Have Mario
              use Ultra Jump while Toadstool heals and replenishes FP.  Soon,
              Bowser and Dodo join the fray.  Have Bowser and Toadstool work on
              Dodo while Mario keeps Valentina busy with the Ultra Jump.  Dodo
              will freeze when he's defeated.  Have everyone concentrate on
              Valentina now.  She'll go down shortly.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    After a funny scene and figuring out that calling Star Road by other names
    runs in the family, you'll be told that a star fell in to Barrel Volcano.
    Now go south until you reach the room where King Nimbus was held.  Talk to the
    guard in here to receive a Flower Jar.  Continue south until you reach the
    room with the three doors (before Birdo).  Go to the northwest end of the
    room.  Something's missing.  The treasure box is gone.  Stand by the bird cage
    where the treasure box used to be and then jump to reveal Surprise Box #38,
    a Frog Coin.  Now you can continue south, and out of the castle.  Outside, go
    east, to the edge of Nimbus Land.  From here, go north, and in to this house.
    Plundering the shelf of this house is our old pal, Croco.  Talk to him.  He'll
    run away -- right in to the wall.  When he hits the wall, he'll drop something.
    This is the Signal Ring.  Grab it and then leave.  There's something else,
    though.  Stand at the position shown here:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_nimbus_land_fertilizer.png
    
    From here, go southeast (in the sky; it's a secret passage) to find Shy Away.
    He'll give you the fertilizer, and then run away.  Now you should return to
    the clouds.  Now, we have to access Barrel Volcano from here, but there is
    something else that would be nice to have first.  So drop down the hole, and
    then use the spring that has a sort of explosion on it to leave Nimbus Land.
    From here, head to...
    
    ===============================================================================
         -Rose Town-
    Items: Lazy Shell, Lazy Shell
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 20, 19, 19
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn             0        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Item Shop: Man
    | Mushroom     | Item        |    4        |
    | Honey Syrup  | Item        |   10        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    |------------------------------------------|
    |              |             |             | -- Item Shop: Woman
    | Thick Shirt  | Armor       |   14        |
    | Thick Pants  | Armor       |   14        |
    | Jump Shoes   | Accessory   |   30        |
    | Antidote Pin | Accessory   |   28        |
    | Wake Up Pin  | Accessory   |   42        |
    | Trueform Pin | Accessory   |   60        |
    | Fearless Pin | Accessory   |  130        |
     ------------------------------------------
    
    Here, go north.  You'll reach a house.  Go to the right of the house, and then
    continue north.  A new path has been...uh...uncovered.  Use it to find a house.
    Enter this house, and talk to the man here.  Give him the Seed and the
    Fertilizer.  He'll plant it, and then a beanstalk will grow!  Climb it.  At the
    top, you can get two Lazy Shells.  One is a weapon.  Equip it on Mario.  The
    other is an armor.  Give it to Toadstool.  Now go back down the beanstalk.
    Leave this area, as well as the town altogether.  Head back to Nimbus Land,
    where we start our next chapter...
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.17: THE FEARSOME DRAGON thing and the Sixth Star Piece |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    ===============================================================================
         -Nimbus Land-
    Items: Nothing
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 20, 19, 19
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            30        | -- Inn
    | Dream Cushion   Inn            60        |
    |------------------------------------------|
    |              |             |             | -- Item Shop
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
    | Mega Glove   | Weapon      |  102        |
    | War Fan      | Weapon      |  100        |
    | Hand Cannon  | Weapon      |  105        |
    | Sticky Glove | Weapon      |   98        |
    | Fuzzy Shirt  | Armor       |   70        |
    | Fuzzy Pants  | Armor       |   70        |
    | Fuzzy Cape   | Armor       |   70        |
    | Fuzzy Dress  | Armor       |   70        |
     ------------------------------------------
    
    You'll come back on the spring.  Drop down the upper of the two holes.  This is
    where you've landed on several occasions.  Talk to the guards and they'll let
    you through to the Royal Springs.  They'll warn you not to fall in to the
    volcano.  Tee hee!  Go to the springs.  Jump in to the pool to heal.  Stay in
    too long, and Mario's face will turn red.  He'll quickly jump out.  Go to the
    eastern part of this area, and take the path.  Upon walking over it, Mario will
    realize that there is actually nowhere else to go.  Nowhere else except down.
    
    ===============================================================================
         -Barrel Volcano-
    Items: Nothing
    Surprise Boxes: N/A
    Enemies: Magmus, Corkpedite (Head), Corkpedite (Body), Vomer, Chained Kong,
             Oerlikon, Pyrosphere, Stumpet, Armored Ant
    Bosses: Czar Dragon and Zombone, Axem Red, Axem Green, Axem Black, Axem Pink,
            Axem Yellow, and Axem Rangers
    Party: Mario, Bowser, Toadstool
    Recommended Level: 20, 19, 19
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            30        | -- Hino Mart: Inn
    |------------------------------------------|
    |              |             |             | -- Hino Mart: Item Shop
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
    |------------------------------------------|
    |              |             |             | -- Hino Mart: Armor Shop
    | Fire Shirt   | Armor       |   90        |
    | Fire Pants   | Armor       |   90        |
    | Fire Cape    | Armor       |   90        |
    | Fire Shell   | Armor       |   90        |
    | Fire Dress   | Armor       |   90        |
     ------------------------------------------
    
    Mario falls in to the volcano.  In the first room, go straight down the path.
    Here, face the Magmus.  After he's dead, go left, and up the stairs.  The
    stairs are kinda hard to make out, but they're there.  At the top, defeat yet
    another Magmus, and continue right.  When you see the sign pointing left, go
    that way to find a door.  In the next room, as you climb the stairs, you'll
    meet a Vomer.  Like his cousin, Dry Bones, he can only be defeated by a
    special attack.  So use a weak one, and continue up the stairs.  Farther up,
    you'll face another Magmus.  Defeat him, and get to the top of the stairs.
    At the top, go right, and in to the next area.  Open the treasure box here to
    get a flower.  Defeat the Magmus on your right, and continue on.  Go up, and
    do what you would normally do to a Magmus.  Take that as you will.  For
    example, if you were Tom Hayes, you'd see if you could make tea out of it.  For
    our purposes, though, defeat it.  Near it is a treasure box with 100 coins.
    Take them, and go right.  The next room has a Starman in its treasure box.
    Charge right, through the Magmus, and to a crossroads.  Go south.  In the next
    room, make your way up the stairs, and get rid of the Corkpedite (preferably
    with the Starman).  When it's gone, head through the "door" marked with a
    sign.
    
    The next room has stairs.  On these stairs are two Vomers and a Magmus.  Defeat
    them as you head up the stairs, and in to the next room.  You are introduced
    to a new enemy here: the Pyrosphere.  Defeat the one in here, and go north.  As
    you have probably come to expect, by heading north, you'll have to fight some
    more Magmuses.  Two, in fact.  By now, you'll have noticed a Frog Coin over the
    lava.  To get it, go to the upper part of the first lava pool.  Make a running
    jump out in to the lava to try and get it.  It's hard, and takes a bit of guess
    work, but you'll get it.  You'll end up at the first part of the room again.
    Go north and east again.  At the second lava pool, defeat the surprise enemy of
    this level -- the Magmus!  Now go in to the next room.  This next room is a
    lot like one in Pipe Vault.  There are several platforms over the lava, with
    Pyrospheres.  As usual, as you hop from stone to stone, I recommend defeating
    the Pyrospheres.  At the other end, go through the arch to get to the next
    room.  Now go back in to the previous room, and jump in to the lava.  This will
    rocket you to the top of the arch, where you can get a Frog Coin.  Now jump
    back down, and go to the next room.  When you enter this room, hop on to the
    Donut Block, and from there to the next Donut Block.  Jump to grab a Frog Coin.
    Now allow yourself to fall in to the lava.  You'll be back at the start of
    this room.  Go around the lava pool, and defeat the two Vomers here as well.
    At the other end of the room, take the path.  Now re-enter the previous room.
    Jump to the Donut Block to grab the Frog Coin.  Now jump back to the non-lava
    area, and continue in to the next room.  If you're wondering why I had you
    enter the next room, and then come back, it was to make it easier on you, in
    case you missed (you'd have to start back at the entrance of the room).  In
    the next room, defeat any Oerlikons that get in your way, as you go west.  In
    the following room, grab the flower from the first treasure box, and then
    climb up the stairs.  At the top, grab the Frog Coin from the second treasure
    box, and then use the Save Block.  Proceed to the next room.
    
    In here (geez, I need to come up with better phrases for introducing a room),
    fight that large...thing.  It's a Stumpet.  After he is defeated, go east.
    You will see an arrow, indicating a doorway.  Enter it.  As you progress up
    the stairs, defeat the Oerlikons, as well as the Vomer.  At the top, go
    southwest, and through this passageway.  This room has a Corkpedite, who is
    spitting out several Oerlikons.  I recommend that you try to defeat the
    Corkpedite first, and the Oerlikons later.  Proceed through the door.  This
    room has a Stumpet, spewing out the least common enemy in the whole mountain:
    Magmuses!  Defeat him, and continue east.  This room has two Oerlikons and a
    Vomer.  Defeat them all as you go up the platforms.  At the top, you'll see
    a funky-looking person.  There is a treasure box here with coins.  Take it,
    and then talk to the man.  He will introduce himself as Hinopio.  He'll take
    you in to his Hino Mart.  The first table is an item shop.  Replenish your
    stock of Maple Syrup.  The second is an inn.  Stay the night on the most
    comfortable bed you've ever slept on: a bunch of crates!  The third is an
    armor shop.  Get all new armor (except for the Fire Dress), and then leave the
    Hino Mart.  Drop off the platform, and use the Save Block.  Make sure that you
    replace Bowser with Mallow, and then enter the next room.  For once, I suggest
    that you do NOT fight these Pyrospheres.  You'll want full HP for the upcoming
    battle.  So be careful when you cross these Donut Blocks.  When you get to the
    other end of the room, take the pathway in front of you.  The next room has a
    lot of Pyrospheres.  Those Pyrospheres in one combine to form...
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Czar Dragon and Zombone
    Czar Dragon HP: 1400
    Zombone HP: 1800
    Helio HP: 20
    Items: Nothing
    EXP: 50
    Coins: 0
    Attacks: Czar Dragon can summon Helios, who run in to you, taking 40 HP.
             Czar Dragon can use Flame Wall, which does around 20 HP.
             Czar can bite you, for around 40 HP's worth of damage.
             Czar can use Water Blast, for around 50 HP.
             Czar can use Iron Maiden, which can make one of your allies afraid.
             Zombone can use Boulder, which does around 60 HP's worth of damage to
              everyone.
             Zombone can use Blast, for around 60 HP to an ally.
             Zombone can bite you for about 20 HP's worth of damage.
             Zombone can use Storm for about 80 HP to an ally!
    Strategy: Czar Dragon is quite easy.  Have Mario use the Lazy Shell, have
              Mallow use Snowy, and have Toadstool heal.  If Czar summons any
              Helios, Mallow's Snowy will take care of them.  He'll go down in no
              time.  But wait!  Czar's skeleton rises from the lava, in the form of
              Zombone!  Continue attacking in the same way.  The difference is
              that you should use Shocker instead of Snowy.  He will sink in to
              the lava again soon.  This time, for good.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    There is now a bridge across the lava.  Cross it, and go in to the next room.
    In the next room, you'll see the sixth star piece.  Right when you're about to
    grab it...it disappears!
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.18: Way Too Overqualified for the Power Rangers and the Sixth Star Piece |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    [Note: Be sure to replace Mallow with Geno in your party, and give him the
    Amulet.  You could also just leave Mallow; I have strategies for both.]
    
    Redux.  A group calling themselves the "Axem Rangers" stole the star!  They
    brag for a minute, and then disappear.  It's time to chase 'em.  They'll
    insult you some more, and then say that they have to get to Blade.  That means
    that they're working for Smithy!  Jump up the platforms, and follow them in to
    the next room.  Jump up the first platform, to discover that they dropped the
    star.  Axem Yellow comes back down to grab it.  Follow them up through the
    next few rooms.  There's no time limit.  And is it just me, or does the star
    change hands a few times?  You come out to a spring in the end.  Jump on to
    this spring to be back at the top of the volcano.  It would seem that Blade is
    late.  Again.  After a bit of conversation, Blade comes up.  Blade, the flying
    ax that Johnny told you about.  The Axems jump on to the Blade.  You do too.
    Now it's time for the coolest boss fight in the whole game.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Axem Red, Axem Pink, Axem Green, Axem Black, Axem Yellow, Axem Rangers
    Axem Red HP: 400
    Axem Pink HP: 400
    Axem Green HP: 450
    Axem Black HP: 550
    Axem Yellow HP: 600
    Axem Rangers HP: 999
    Items: Nothing
    EXP: 17
    Coins: 0
    Attacks: Waaaaaaay too many to list.
    Strategy: This is fun!  Start out by having Mario use Super Flame on Axem Pink.
             {Toadstool should heal, and Geno should, throughout the battle, use
             {Geno Flash.  We go for Pink first, because she can heal.  A lot.  I
             {personally go for Green now.  Use regular attacks (Geno still using
             {Geno Flash).  This is because he is good with magic.  After Green
             {goes down, you should try for Black.  Fight Black in the same way.
             {Black has very strong bomb attacks, and needs to be eliminated.  Once
             {he is gone, Yellow is your next target.  Have Mario Super Jump her,
             {while the others just keep doing what they're doing.  Once Yellow
     Geno    {is down, Geno should stop with the Flashes, and just use regular
             {attacks.  Our final target is Axem Red.  He's weak from the flashes.
             {He won't take long to defeat.  By the way, you know when each one is
             {defeated when they tell Axem Red something.  After they'll all
             {defeated, it's time for the formation!  They'll retreat to the big,
             {putple thing that is supposed to be Blade's cannon.  It's only
             {attack is the Breaker Beam.  This really hurts.  I mean, REALLY
             {hurts.  This is labelled as "Axem Rangers."  Just have everyone use
             {regular attacks, and have Toadstool heal when it fires the Breaker.
             {They'll get three shots in tops.  And now Blade is destroyed, as are
             {the Axem Rangers.
    
             {As with Geno, start out by having Mario use Super Flame on Axem Pink.
             {Mallow should go ahead and start using Snowy, as this will damage
             {both Axem Green and Axem Red.  Snowy will hurt everyone ('cept Axem
             {Pink).  Toadstool, as usual, should heal.  If no one is hurt very
             {badly, it might actually be prudent to use Psych Bomb.  If Pink goes
             {down ("Yo Red!  My makeup's running!") first, then have Mario use the
             {Lazy Shell on Green.  If Green goes down first ("Yo Red!  I've got a
             {headache!"), then have Mallow use regular attacks on Pink.  Once they
             {are both down, our next target is Axem Black.  Have Mallow use
             {Shocker on him.  Another Shocker is that Toadstool should just keep
             {on healing.  Mario should resort to the Lazy Shell.  Granted, by the
     Mallow  {time Green was down, Black went down too, but still.  It shouldn't
             {be long before Black goes down regardless ("Yo Red!  My shades are
             {broke!").  Next we're up against Axem Yellow.  Have Toadstool and
             {Mallow using regular attacks (Red's and Yellow's attacks to very
             {little damage).  I'll leave it up to you as to deciding between using
             {Ultra Jump and Super Jump.  Yellow goes down faster than the rest, it
             {seems ("Yo Red!  I'm hungry!")  This just leaves the leader, Axem
             {Red.  We don't want to waste FP, so just have everyone using regular
             {attacks.  Soon, they'll retreat to formation 2, and fire up the
             {Breaker Beam.  Have Mario using the Lazy Shell, Mallow using Shocker,
             {and Toadstool healing.  They shouldn't get any more than three shots
             {on ya.  With the cannon destroyed, the Blade starts a dive for the
             {edge of the mountain.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    And Mario receives the sixth star at the summit of the volcano.  Now let us
    head back to Nimbus Land.
    
    ===============================================================================
         -Nimbus Land-
    Items: None
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 21, 20, 20
    ===============================================================================
    
    As you've done before, when you enter this area, jump on to the smiley-faced
    spring to get back up to the main part of Nimbus Land.  Go straight, and enter
    the castle.  Take the normal route to the throne room, noting that in the
    room where Birdo used to be, there is a statue collection of your party!  In
    the throne room, talk to Queen and King Nimbus.  They'll decide to let you use
    the Royal Bus to get over to Bowser's Keep!  To get to the bus, leave the
    castle.  From the castle, go west, to Garro's house.  A bit beyond his house
    is a stairway.  Go up this stairway.  Here, talk to the guard to summon the
    Royal Bus.  Now it's time to bring this baby home!
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 3.19: The Puzzles of the Keep |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    ===============================================================================
         -Bowser's Keep-
    Items: KeroKeroCola x 2, Rock Candy, Sonic Cymbals, Star Gun, Drill Claw, Super
           Slap, Pick Me Up x 2, Royal Syrup, Rock Candy, Max Mushroom, Fire Bomb
    Surprise Boxes: N/A
    Enemies: Terra Cotta*, Forkies, Gu Goomba*, Star Cruster, Malakoopa*, Tub-O-
             Troopa, The Big Boo, Orbison, Sling Shy, Chewy, Shy Away, Muckle,
             Amanita, Glum Reaper, Greaper, Pyrosphere, Lakitu, Zeostar, Shaman,
             Oerlikon, Sackit, Big Bertha, Chow, Armored, Ant, Alley Rat, Bloober,
             Stinger, Geckit, Chained Kong, Rob-Omb, Vomer, Magmus, Pulsar, Chester
             (with Bahamutt)
    Bosses: Magikoopa, Boomer, Exor
    Party: Mario, Bowser, Toadstool
    Recommended Level: 21, 20, 20
    ===============================================================================
    
    
    *These enemies will run away with Bowser in your party.
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            N/A       |
    |------------------------------------------|
    |              |             |             | -- Croco's First Shop
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Freshen Up   | Item        |   50        |
    | Fire Shirt   | Armor       |   90        |
    | Fire Pants   | Armor       |   90        |
    | Fire Cape    | Armor       |   90        |
    | Fire Shell   | Armor       |   90        |
    | Fire Dress   | Armor       |   90        |
    |------------------------------------------|
    |              |             |             | -- Croco's Second Shop
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Freshen Up   | Item        |   50        |
    | Hero Shirt   | Armor       |  100        |
    | Prince Pants | Armor       |  100        |
    | Star Cape    | Armor       |  100        |
    | Heal Shell   | Armor       |  100        |
    | Royal Dress  | Armor       |  100        |
     ------------------------------------------
    
    Familiar territory!  Bowser will make a comment on the smell of boiling lava,
    and then you should head straight.  Note that a large portion of the monsters
    here will be scared away by Bowser.  Pretty nice.  In the next room, defeat any
    Terra Cottas that you wish to fight.  After they're disposed of, head in to the
    next room.  Here, go straight across the bridge.  As you go, defeat the Gu
    Goombas that are patrolling the bridge.  At the far end, you will come to the
    area where the bridge collapsed on your last visit.  There are Donut Blocks
    here now.  Jump across them, and enter the next room.  This is the room where
    you faced Bowser earlier.  There's nothing in here but Gu Goombas and
    Malakoopas.  Defeat whichever ones you wish to defeat as you go across the
    room.  At the far end, there is a door that looks like Bowser.  Enter it.  This
    is a dark room.  Go straight, and defeat the Gu Goomba who is coming at you.
    Now go right, and then up.  Defeat the Gu Goomba looking at the statue if you
    wish.  At the top part of this path, you will have the option of going one of
    two ways.  Go left, defeat the Gu Goomba, and open the treasure box at the far
    end to get a Healing Mushroom.  Now go southeast.  When you reach the end of
    this path, go up.  A Gu Goomba will jump out from behind the first statue at
    you.  Defeat it.  You can see another Gu Goomba hiding behind the second one.
    Inch up a bit.  When you get close to the statue, he'll jump, and overshoot the
    floor.  That is, he'll jump straight down the hole.  Smart guys, these Gu
    Goombas.  Continue straight, and then enter the large, red door.  There is a
    Save Block here.  Use it.  Continuing straight, we run in to Croco, who seems
    to be trying to earn an honest buck.  He's selling stuff.  At normal prices.
    Wow.  Replenish your stock as usual, and then head through the next door.  You
    now come to the great Six Door Super Happy Fun Time Game.  There are six doors.
    You have to pass four of them.  Two of them are action courses.  Two of them
    are battle courses.  Two of them are puzzle courses.  They're completely
    random.  The best I can do is give ya advice for all six.
    
    -Action Courses-
    
    In these courses, you try to navigate through a series of obstacles.  You have
    ten tries.  Normally, if you lose a try, you also lose ten coins.
    
    1.) Action Course 1 starts out over a pool of boiling lava.  When the first
        platform comes up to the pedestal that you are on, jump on to it.  Wait for
        it to move to the bottom, and then go towards the next platform, and then
        jump to the next one.  Continue this pattern until you get to the final
        block.  Jump on to this one, and let it go ALL the way up.  Jump off, and
        on to the high ledge.  Run towards the start of the room to find a treasure
        box with a KeroKeroCola in it!  Go back to where you got on to this ledge,
        and wait for the platform to come up.  Jump on to it, and from there, jump
        to the platform with the door on it.  Enter the door.
    
       This room has a cannonball that you have to jump on.  The controls are
       reversed (i.e., use down to go forward).  The object is to get to the
       other end, but there is plenty of stuff that we can get in this room.  These
       things are located on the platforms throughout the room.  Yes, you have to
       use the cannonball to reach them.
    
    
    -------------------------------------------------------------------------------
    Diagram 3.18a |
    --------------
    
          -          -
         |P|        |M|
          -          -       C   C
                               -
    S C  C   C  C  C  C       |F|    D
                               -
              -      -
             |F|    |R|
              -      -
    
    -----------------
    S - Start        |
    C - Big Coin     |
    P - Pick Me Up   |
    F - Flower       |
    M - Max Mushroom |
    R - Rock Candy   |
    D - Finish       |
    | - Platform     |
    - - Platform     |
    -------------------------------------------------------------------------------
    
      Also, be sure to avoid the Bob-Ombs.
    
      The final room is another pit of boiling lava.  This time, you have two
      blocks to use.  When you step on one, the other will revolve around it.  I
      highly recommend that, if this is your first time through, you only go
      straight across.  However, if you want to collect other items...
    
    -------------------------------------------------------------------------------
    Diagram 3.18b |
    --------------
    
    ===============================================
    
                         F*         P
    
    S                                             D
          F              R                     K
                                       B
    
    ===============================================
    
    -----------------
    S - Start        |
    = - Wall         |
    F - Flower       |
    R - Royal Syrup  |
    P - Pick Me Up   |
    B - Fire Bomb    |
    K - KeroKeroCola |
    D - Finish       |
    -------------------------------------------------------------------------------
    
    *This one wasn't low enough for me to reach until I got the Royal Syrup.
    
      Anyway, just keep switching platforms until you reach the end.
    
      The final room contains your reward for your work -- Mallow's Sonic Cymbals.
    
    2.) The first room here is yet another boiling lake of lava, with no apparent
        way across.  The way is actually an invisible bridge, that you can only see
        when the Terrapins jump.  Or, if you want it to be made easier:
    
    -------------------------------------------------------------------------------
    Diagram 3.18c |
    --------------
    
                                     --------------------------
       --------------------         |      I                   |
      |        C           |        |     --------     ----    |
      |    ------------    |   C    |    |        |   |    |   |
      |   |            |   |        |    |        |   |    | O |
      |   |            |   |        |     --    --    |     ---
    ---    ------------|   |        |       |  |      |
    S                 F    |        |     --   |    --
    ---    ------------|   |        |    |     |   |
      |   |            |   |        |    |     |   |
      |   |            |   |        |    |     |   |
      |    ------------     --------      --   |    ------------------------------
      |   C                               R |  |                                 D
       -------------------------------------    ----------------------------------
    
    ----------------
    S - Start       |
    C - Big Coin    |
    F - Fright Bomb |
    R - Royal Syrup |
    I - Ice Bomb    |
    O - Rock Candy  |
    D - Finish      |
    -------------------------------------------------------------------------------
    
       The next room has a lot of platforms.  As usual, there are also a lot of
       items here.  It's simple if you're not going after the items.  Just wait
       for the platforms to be next to each other, and then head to the next one.
       If you're going for items, however, to quote Strong Bad, "I'm gonna have to
       jump...!!"
    
    
    -------------------------------------------------------------------------------
    Diagram 3.18d |
    --------------
    
    
        R                F
    
    S                          D
    
        M                B
    
    -----------------
    S - Start        |
    R - Red Essence  |
    M - Max Mushroom |F - Flower       |
    B - Fire Bomb    |
    D - Finish       |
    -------------------------------------------------------------------------------
    
      The final room on the action course is a lot like the old Donkey Kong arcade
      game!  The difference is that instead of having to jump over barrels, there
      are ledges to use.  So what you do is run to a ledge.  Wait for there to be
      a break in the barrage of barrels, and then make your way up to the next
      ledge.  Note that you will want to be running against the ledge.  At the top,
      jump at the Chained Kong to get him to leave.  Go out the door.
    
      Here, take your reward -- Toadstool's Super Slap.
    
    
    -Battle Courses-
    
    I'll list the fights that you have to go through in order to clear this.  Note
    that every time I skip a line, that indicates a room change.
    
    1.) Gu Goomba x 5
        Malakoopa x 2, Tub-O-Troopa
        The Big Boo x 2, Orbison x 2
        Sling Shy x 5
    
        Chewy x 2, Shy Away x 2
        Mr. Kipper, Muckle x 2
        Amanita x 2, Orbison
        Greaper x 2, Glum Reaper
    
        Pyrosphere x 3
        Lakitu x 3
        Zeostar x 2, Shaman x 2
        Shaman x 6
    
        After you defeat the Shamen, you'll receive the Star Gun.
    
    2.) Terra Cotta x 4
        Oerlikon x 2, Star Cruster x 1
        Sackit, Big Bertha x 2
        Chow x 2, Forkies
    
        Armored Ant x 2, Alley Rat
        Star Cruster, Bloober x 2
        Stinger x 4
        Geckit x 2, Chained Kong
    
        Rob-Omb, Big Bertha x 2
        Vomer x 4
        Magmus x 2, Pulsar x 2
        Chester (with Bahamutt inside)
    
        After getting through this course, you get Bowser's Drill Claw.
    
    -Puzzle Courses-
    
    1.) You are introduced to the quiz master himself, Dr. Topper.  In this game,
        there are 21 coins in the treasure box.  You can take anywhere from 1 to 4
        from the chest, and pressing "A" lets you stop withdrawing coins.  The
        idea here is to not end up with the 21st coin.  Best advice here is to
        count the coins as you and Topper grab them, and make sure that you don't
        end up with the 16-19th coin, as he can take an amount of coins to make
        you have to take the 21st (meaning, he can bring the total up to 20).
        Once you are done with this warm-up, we'll proceed in to the next room.
    
        This room is full of "!" buttons.  The way it works is that every time you
        press a button, the buttons left, right, above, and below the button pushed
        will go down or up, depending upon what they already were.  The trick here
        is to make Tetris pieces.  I'll show you how to do it in four easy steps!
    
    
    -------------------------------------------------------------------------------
    Diagram 3.18e |
    --------------
    
           ! ! ! !
           ! ! ! !
           ! ! ! !
           ! X ! !
    
    ----------------------------
    ! - Button (up)             |
    X - Button you should press |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18f |
    --------------
    
    
           ! ! ! !
           X ! ! !
           ! O ! !
           O O O !
    
    ----------------------------
    ! - Button (up)             |
    O - Button (down)           |
    X - Button you should press |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18g |
    --------------
    
           O ! X !
           O O ! !
           O O ! !
           O O O !
    
    ----------------------------
    ! - Button (up)             |
    O - Button (down)           |
    X - Button you should press |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18g |
    --------------
    
           O O O O
           O O O !
           O O ! X
           O O O !
    
    ----------------------------
    ! - Button (up)             |
    O - Button (down)           |
    X - Button you should press |
    -------------------------------------------------------------------------------
    
       And with that, they're all pressed down.  Time for the last room!
    
       This is like those games that you play with pegs in restaurants.  You try to
       skip over a cannonball, knocking out the skipped cannonball in the process.
       So Topper will knock out one of the cannonballs, and the game begins!  Just
       follow these visual instructions:
    
    -------------------------------------------------------------------------------
    Diagram 3.18h |
    --------------
    
    
        O O   O
        O O O O
        O O O O
        O O O O
    
    ---------------
    O - Cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18i |
    --------------
    
    
        M S N O
        O O O O
        O O O O
        O O O O
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18j |
    --------------
    
    
          N S M
        O O O O
        O O O O
        O O O O
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18k |
    --------------
    
    
          O N
        O O S O
        O O M O
        O O O O
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18l |
    --------------
    
    
          O O
        M S N O
        O O   O
        O O O O
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18m |
    --------------
    
    
          O O
          N S M
        O O   O
        O O O O
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18m |
    --------------
    
    
          O O
          O
        M S N O
        O O O O
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18n |
    --------------
    
    
          O O
          O N
            S O
        O O M O
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18o |
    --------------
    
    
          O M
          O S
            N O
        O O   O
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18p |
    --------------
    
    
          M
          S
          N O O
        O O   O
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18q |
    --------------
    
    
    
              N
          O O S
        O O   M
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18r |
    --------------
    
    
    
              O
          M S N
        O O
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18s |
    --------------
    
    
    
              M
              S
        O O   N
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18t |
    --------------
    
    
    
    
    
        M S N O
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    Diagram 3.18t |
    --------------
    
    
    
    
    
          N S M
    
    -----------------------------
    O - Cannonball               |
    M - Cannonball you're moving |
    S - Skipped cannonball       |
    N - New space for cannonball |
    -------------------------------------------------------------------------------
    
      And with that, you're done!
    
      The treasure box here is a Rock Candy.
    
    
    2.) The first room involves Topper asking you questions.  Here are the ones
        that he's asked me:
    
    -What does Belome really like to turn people in to?-
         =Scarecrows=
    
    -Johnny loves WHICH beverage?...-
         =Currant juice=
    
    -The boy getting his picture taken at Marrymore can't wait 'til which season?-
         =Skiing=
    
    -What does the Red Essence do?-
         =Gives you strength=
    
    -Who is the leader of the Axem Rangers?-
         =Red=
    
    -What's the name of Jagger's "sensei"?-
         =Jinx=
    
    -The boy at the inn in the Mushroom Kingdom was playing with...what?-
         =Game Boy=
    
    -What technique does Bowser learn at level 15?-
         =Crusher=
    
    -Who helped you up the cliff at Land's End?-
         =Sky Troopas=
    
    -What's the password in the Sunken Ship?-
         =Pearls=
    
    -What did Carroboscis turn in to?-
         =A carrot=
    
    -Johnny loves WHICH beverage?...-
         =Currant juice=
    
    -What's the first monster you see in the Pipe Vault?-
         =Sparky=
    
    -What is Hinopio in charge of at the middle counter?-
         =The inn=
    
    -What's the full name of the boss at the Sunken Ship?-
         =Jonathan Jones=
    
    -What is the 4th selection on the Menu screen?-
         =Equip=
    
    -What is the name of the boss at the Sunken Ship?-
         =Johnny=
    
    -What color are the curtains in Mario's house?-
         =Blue=
    
    -How many legs does Wiggler have?-
         =6=
    
    -Which monster does not appear in Booster Tower?-
         =Terrapin=
    
    -Where was the 1st Star Piece found?-
         =Mushroom Kingdom=
    
    -What was Toadstool doing when she was kidnapped by Bowser?-
         =She was looking at flowers=
    
    -Who is the famous composter at Tadpole Pond?-
         =Toadofsky=
    
    -Booster is what generation?-
         =7th=
    
    -The man getting his picture taken at Marrymore hates what?-
         =Getting his picture taken=
    
    -How many underlings does Croco have?-
         =3=
    
    -Who is the ultimate enemy in this adventure?-
         =Smithy=
    
    -Yaridovich is a what?-
         =A boss= (Since "Freak of nature" isn't listed there)
    
    -Who is the famous sculptor in Nimbus Land?-
         =Garro=
    
    -In the Moleville Blues, it's said that the moles are covered in what?-
         =Soil=
    
    -What color is the end of Dod's beak?-
         =Red=
    
    -Where was the 3rd Star Piece found?-
         =Moleville=
    
    -What words does Shy Away use when he sings?-
         =La dee dah~=
    
    -What does Birdo come out of?-
         =An eggshell=
    
    -How long have the couple inside the chapel been waiting for their wedding?-
         =30 minutes=
    
    -What's the chef's name at Marrymore?-
         =Torte=
    
    -What do Culex, Goomba, and Jinx all have in common?-
         =They live in Monstro Town=
    
    -Mite is Dyna's...WHAT?-
         =Little brother=
    
    -How much...does a female beetle cost?-
         =1 coin=
    
    -What was Mallow asked to get for Frogfucius?-
         =Cricket Pie=
    
       Now on to the next room.
    
       This room involves a lot of counting in very little time.  Or so I thought.
       According to AstroBlue, there are default amounts of barrels in each room.
       The first time you count, there are twelve barrels, and the second, there
       are 43.  So what you do is count the lighter-looking barrels, and then add
       them to the default amount to get the total amount of barrels!  On to the
       third and final room!
    
       This room involves four monsters who competed in a triathlon.  Talk to them.
       Remember what they say, and then talk to Dr. Topper.  Now, talk to the four
       creatures based on what they said.  In order:
    
    1.) "I outrode [insert name] on my bike, and [insert name] was never able to
        pass me."
    
    2.) "I feel in to 4th place during the bike race, but finally ended up in the
         same place as I did in the swimming event."
    
    3.) "I placed in the same place in the swimming and cycling events, but 2
         others beat me in the marathon."
    
    4.) "I came in 3rd for swimming."
    
       That is the order in which the race was won.  Now you can go in to the final
       room to claim your Rock Candy.
    
    After you've done four out of the six doors, there is a pathway leading east.
    Use it.  This new room is lacking something, though.  What is it...?  Oh,
    that's right.  A high floor for the high door.  You fall right by a Save Block.
    Use it, and then proceed in to the next room.  Time for a boss fight -- You
    vs. one of Bowser's old troops!
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Magikoopa
    Magikoopa HP: 1600
    Bahamutt HP: 500
    Jinx Clone HP: 320
    King Bomb HP: 500
    Items: Nothing
    EXP: 10
    Coins: 10
    Attacks: He can use Flame Wall, which does a surprising amount of damage.
             Magikoopa can use Water Blast, which does about 60 HP to everyone.
             Magikoopa can summon a Jinx clone or King Bomb.  Jinx does his usual
              attacks, and King Bomb uses Big Bang.  Bahamutt does the same.
    Strategy: Just stick to regular attacks.  Magikoopa's a joke.  His attacks do
              not do THAT much damage.  If need be, Toadstool can heal.  The only
              dangerous things are the monsters that he summons.  Eliminate them
              quickly, and then get back to pounding Magikoopa.  He'll go down
              before you can say, "Alakazam."
    
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    
    Now the Magikoopa will turn blue and realize where he is.  Evidently he was
    brainwashed.  If you talk to him, he will restore your HP and MP.
    Additionally, he creates a magic treasure box that never runs out of coins!  Go
    in to the door on the left to find Croco.  This time, he has better items to
    sell you.  So replenish your stock of items, and buy the Hero Shirt, Prince
    Pants, Star Cape, and Heal Shell.  Equip them, sell your old stuff, and leave.
    Replenish your coin supply out here, and then head through the right door.  The
    following room has a lot of Thwomps, as well as a mysterious source of Bullet
    Bills.  You'll probably want to jump over the Bullet Bills.  And while it
    should be obvious, don't let the Thwomps hit you on the way down.  At the far
    end, enter the door.  You enter a room that looks very much like the room that
    you fought Bowser in the last time.  Chandeliers and all.  Up on the
    chandeliers, you see Boomer, who taunts you a bit.  Time for two boss fights!
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Boomer
    HP: 2000
    Items: None
    EXP: 19
    Coins: 9
    Attacks: He can use Blizzard, for little damage.
             He can smack you with his sword.
             He can use Shaker, which kills an ally in one hit!
    Strategy: For the first part of this battle, Boomer is red.  Have Bowser use
              the Drill Claw if you have it, have Toadstool heal, and have Mario
              use Ultra Flame, which does a surprising amount of damage to a red
              guy.  Be sure to revive any allies that die right away.  Halfway
              through the battle, he'll turn blue.  This raises his magic defense,
              but lowers his physical defense.  So now have everyone using regular
              attacks.  He may turn back to red a few times.  If so, just switch
              strategies.  He won't take long.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boomer dies an honorable death.  The first time I saw this (when I was, like,
    11), I cried.  Once he's dead, the Chandeli-ho (a Shy Guy, cruelly attached to
    a chandelier) will take you up.  Up to face the giant sword that seemed to
    cause this whole problem.  Up to face Exor.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Exor, Left Eye, Right Eye, Neosquid
    Exor HP: 1800
    Left Eye: 300
    Right Eye: 500
    Neosquid: 800
    Items: None
    EXP: 34
    Coins: 0
    Attacks: He can use Aurora Flash, which can put everyone to sleep.
             He can use Blast, which can hurt a bit.
             He can use Corona, which can really hurt everyone.
             Solidify, which could do about 50 HP to everyone.
             He can use Diamon Saw, which does about 40 HP's worth of damage.
    Strategy: First off, understand that the goal is to defeat Exor, the skull at
              the top.  However, you cannot damage him much at all until you take
              out an eye.  So have Mario start off using Ultra Flame on either eye.
              Bowser should use regular attacks, and Toadstool should heal, use a
              Bracer/Energerizer/Power Blast/Crystalline (if you have them), or
              even risk a Psych Bomb.  Now, once at least one eye is gone, have
              Mario start to work on Exor.  Bowser should work on the Neosquid
              (what kinda name is Neosquid?), as it can use the most powerful
              spells.  Soon, however, the eyes will revive.  The same goes with
              the Neosquid.  When this happens, start the pattern over.  Naturally,
              when the Neosquid goes down, Bowser should start on Exor.  It should
              be noted that even if the eyes do revive, you should continue your
              assault until you see, "The EYE is protecting Exor!"  Soon, the sword
              will be defeated.  But will you live to tell the tail?  It sucks you
              in!
    
              Brian Sulpher adds that, if you have Geno in your party, Geno Whirl
              does a good bit of damage to Exor's eyes.
    
              Heck, Jordantheraptor adds that, if you have Geno in your party,
              Geno Whirl works on Exor himself!
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    
    Here, Geno will explain about Exor.  Bowser will come out, and say that he
    refuses to go further, as they've regained his castle.  Geno will point out
    that Smithy could easily send more weapons in to his castle, and take it back.
    Bowser decides to keep with you...for now.  First, however, we have other
    things to do.  So jump on the spring to your left.  Now it's time that we
    enter the final chapter in this guide, in which we make a final sweep of
    Mario's world, through the Smithy Factory, and ending in the final showdown
    with Smithy himself.  I butchered a quote from Doc Holiday of Tombstone.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 3.20: The Last Hurrah of Super Mario and his Immortals and the Seventh Star |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    I had to get the Tombstone reference in there.
    
    The first place to head is Tadpole Pond.  Note that you can now go from
    Bowser's Keep to Mario's Pad.
    
    ===============================================================================
         -Tadpole Pond-
    Items: Soprano Card
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Mallow, Toadstool
    Recommended Level: 22, 21, 21
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            N/A       | -- Inn
    |------------------------------------------|
    |              |             |             | -- Frog Coin Emporium*
    | Sleepy Bomb  | Item        |    1        |
    | Bracer       | Item        |    2        |
    | Energizer    | Item        |    2        |
    | Crystalline  | Item        |    5        |
    | Power Blast  | Item        |    5        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar
    | FroggieDrink | Item        |   16        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Alto Card
    | FroggieDrink | Item        |   14        |
    | Elixir       | Item        |   48        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Tenor Card
    | FroggieDrink | Item        |   12        |
    | Elixir       | Item        |   36        |
    | Megalixir    | Item        |   90        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Soprano Card
    | FroggieDrink | Item        |    8        |
    | Elixir       | Item        |   24        |
    | Megalixir    | Item        |   60        |
    | KeroKeroCola | Item        |  200        |
     ------------------------------------------
    
    *Prices are in Frog Coins
    
    Go north to the crossroads, and from there east, to Melody Bay.  We have a
    song for Toadofsky:
    
    -------------------------------------------------------------------------------
    Diagram 3.20a |
    --------------
    
    -------------------------------------------------------------------------------
                                                                                 O
    ----------------------------------------O---------------------------O----------
                                   O                        O
    ---------------------O---------------------------------------------------------
               O
    ------------------------------------------------O------------------------------
    
    -------------------------------------------------------------------------------
    
    ------------
    O - Tadpole |
    -------------------------------------------------------------------------------
    
    For this, Toadofsky will award you with a Soprano Card.  Now the song is nearly
    done.  This time YOU get to compose the melody.  Do whatever you like and
    then you hear the complete song.  Now that you're done, head back around the
    pond, and out to the main area of Tadpole Pond.  Go as far west as you can
    to the Juice Bar and Frog Coin Emporium.  At the Juice Bar, by at least one
    KeroKeroCola and Megalixir.  At the Frog Coin Emporium, buy at least one Power
    Blast and one Crystalline.  Now leave Tadpole Pond.
    
    ===============================================================================
         -Moleville-
    Items: Metal Plate, Fireworks, Shiny Stone
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    ===============================================================================
    
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            10        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Item Shop: Female Mole
    | Punch Glove  | Weapon      |   36        |
    | Finger Shot  | Weapon      |   50        |
    | Cymbals      | Weapon      |   42        |
    | Mega Shirt   | Armor       |   22        |
    | Mega Pants   | Armor       |   22        |
    | Mega Cape    | Armor       |   22        |
    | Work Pants   | Armor       |   22        |
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    |------------------------------------------|
    |              |             |             | -- Miner's Shop (Blue Toad)
    | Lucky Jewel  | Item        |  100        | -- After Punchinello
    | Mystery Egg  | Item        |  200        | -- After Yaridovich
    | Frying Pan   | Weapon      |  300        | -- After Valentina
     ------------------------------------------
    
    
    When you get here, go west to the item shop.  Talk to the blue toad.  Refuse
    his first two offers, and then buy the Metal Plate.  This is actually the
    Frying Pan.  Equip it on Toadstool.  Now go behind the item shop, and then
    jump on to the ledge.  Go straight, and enter this house.  Talk to the mole in
    the back, and buy Fireworks.  Now leave the house, and then go east to the
    little girl behind crates.  She'll offer you a Shiny Stone in exchange for
    Fireworks.  Do this trade, and then leave.
    
    ===============================================================================
         -Booster Pass-
    Items: KeroKeroCola
    Surprise Boxes: N/A
    Enemies: Lakitu, Artichoker, Spikey, Spikester
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Levels: 21, 20, 20
    ===============================================================================
    
    From the start, go over the ledge, and northwest.  You will discover a new
    passage that wasn't there before.  Go through it.  Leap over the Spikeys as
    you go.  Halfway through, you'll meet an Apprentice Snifit, who wants to be
    Snifit #4.  You can snuff this guy out easily.  Continue on.  At the far end,
    there are three treasure boxes, containing a flower, a Frog Coin, and a
    KeroKeroCola.  Jump off the ledge to be back in the first area.  Now it is
    time to leave, and head for...
    
    ===============================================================================
         -Booster Tower-
    Items: Bright Card
    Surprise Boxes: N/A
    Enemies: Snifit, Spookum, Jester, Orb User, Remo Con, Rob-Omb, Blaster,
             Fireball, Chomp
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 22, 21, 21
    ===============================================================================
    
    Make your way up the tower until you reach Knife Guy, juggling some balls.
    You'll have to guess which hand the yellow ball is in.  It's simple.  Don't
    blink, and just watch the yellow blur.  When it stops, talk to the hand that it
    is in.  Do this ten times to get a Bright Card.  Now head back down, and leave
    the tower.
    
    ===============================================================================
         -Bean Valley-
    Items: None
    Surprise Boxes: N/A
    Enemies: Stinger, Fink Flower, Octovader, Shy Away, Chewy, Geckit, Kriffid,
             Chomp Chomp, Spinthra, Box Boy
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 22, 21, 21
    ===============================================================================
    
    Head to the area with five pipes.
    
    -------------------------------------------------------------------------------
    Diagram 3.20b |
    --------------
    
          1
    5
               2
    
        4   3
    
    
    -------------------
    1-5 - Pipe Numbers |
    -------------------------------------------------------------------------------
    
    Go to pipe #1.  In here, defeat the Geckits.  At the far end, defeat the Chomp
    Chomp.  Jump three times where his base was, to reveal a hidden platform and a
    hidden path!  Jump on to the platform, and then use the path.  This opens up
    the secret area.
    
    ===============================================================================
         -Grate Guy's Casino-
    Items: Star Egg
    Surprise Boxes: N/A
    Enemies: None
    Bosses: None
    Party: Mario, Bowser, Toadstool
    Recommended Level: 21, 21, 20
    ===============================================================================
    
    Enter the house, and then talk to the doormen.  They'll tell you to enjoy your
    stay, and then move.  So now it's time to enter the casino.  I'll explain the
    games:
    
    Slot Machines: These are like the ones found in Bean Valley.  It costs ten
                   coins to play.  If you get three matching icons, then you win
                   a Frog Coin.   And that's the only reward you get.
    
    Blackjack: I realize it's the younger audience reading, so this will need
               explaining.  You wager one Frog Coin.  If you win, you get two
               Frog Coins.  If you tie or lose, the dealer keeps it.  The object
               is to get 21 points.  Each card you draw is worth that many points.
               If it's a face card (Jack, Queen, King, Ace), it's a ten.  If you
               hit, you draw another card.  If you stay, you play that hand.  The
               dealer has to hit until his card total goes over 15.  So just use
               your judgement.
    
    Look the Other Way: Talk to Grate Guy a few times to play this.  It's pure
                        luck.  He'll say, "Get ready, and look the other..." and
                        then you press a direction (left or right).  If you got
                        it, then you get an item.  Win this game 100 times (not in
                        a row) to get the Star Egg.  This is a weaker version of
                        Rock Candy that never runs out!  I HIGHLY recommend that
                        you get this.  Once you have it, leave.
    
    ===============================================================================
         -Monstro Town-
    Items: Jinx Belt, Quartz Charm
    Surprise Boxes: N/A
    Enemies: None
    Bosses: Jagger, Jinx, Jinx, Jinx, Culex and Wind, Earth, Fire, and Water
            Crystals
    Party: Mario, Bowser, Toadstool
    Recommended Level: 22, 22, 21
    ===============================================================================
    
    In Monstro Town, head through the first little room.  In the main part of the
    town, go west, and up the stairs.  It would be wise to save first, however.
    At the top of the stairs, enter the room.  You'll see a scene between Bowser
    and Jagger, a Terrapin.  After this, talk to Jagger again to fight him.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Jagger
    HP: 600
    Items: None
    EXP: 0
    Coins: 0
    Attacks: He can do a punch for minimal damage.
             He can Terrapunch, which takes away 2 HP.
    Strategy: Some people don't even consider this a boss battle.  Just stick to
              regular attacks.  Toadstool won't even have to heal.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Suddenly, Sensei Jinx will appear!  He's quite small.  Don't underestimate him.
    He'll compliment Jagger, examine you, and then say that he'll accept a
    challenge any day.  So let's oblige him, shall we?
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Jinx
    HP: 600
    Items: None
    EXP: 0
    Coins: 0
    Attacks: He can use Jinxed, which does very little damage.
             He can hit you for little damage.
    Strategy: For this, the first battle, just stick to regular attacks.  Once
              again, it's doubtful that Toadstool will heal.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Talk to him again.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Jinx
    HP: 800
    Items: None
    EXP: 0
    Coins: 0
    Attacks: He can use Quicksilver, which does around 40 HP's worth of damage.
             He can use Silver Bullet, which can kill an ally in one hit!
             He can use Triple Kick for little damage.
             He can use Jinxed for minimal damage.
    Strategy: Once again, just keep to regular attacks.  Toadstool may end up
              having to heal or use Come Back.  Not that hard...yet.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Talk to him once more.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Jinx
    HP: 1000
    Items: None
    EXP: 0
    Coins: 0
    Attacks: He can use Bombs Away, for about 30 HP.
             He can use Quicksilver, which does around 40 HP's worth of damage.
             He can use Silver Bullet, which can kill an ally in one hit!
             He can use Triple Kick for little damage.
             He can use Jinxed for minimal damage.
             Jinx can use Magnum, for about 50 HP in damage!
    Strategy: This time, you'll find that he's no pushover!  You will definetly
              have to heal.  Stick to regular attacks otherwise, though.  Umm...
              this was the hardest fight with Jinx, but it's just a warm up for who
              is up next...
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Jinx will finally admit that you are stronger.  You are now the sensei of the
    Dojo.  You'll receive the Jinx Belt.  Anyway, leave the Dojo.  Replace
    Bowser with Mallow in your party, and then SAVE.  We are at the hardest fight
    of the game.  Go left three doors, until you come to the sealed door.  Talk to
    it, and the Shiny Stone will open it.  Enter to meet Culex, the Dark Night of
    Vanda, who is NOT FROM A FINAL FANTASY GAME.  Now let's fight him!
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Culex, Wind, Earth, Fire, and Water Crystals
    Culex HP: 4096
    Wind Crystal: 800
    Earth Crystal: 3200
    Fire Crystal: 2500
    Water Crystal: 1800
    Items: None
    EXP: 244
    Coins: 0
    Attacks: Heh, between those five?  A lot.
    Strategy: The way we're going to do this is one crystal at a time.  Culex, by
              himself, is quite weak.  I recommend that you start with the Fire
              Crystal, as its Corona attack can be very damaging.  Have Mario
              use the Lazy Shell, Mallow use Snowy, and Toadstool, when she is not
              healing, should use the Star Egg.  Rock Candy is your pal in this
              battle.  I also recommend using Power Blast.  If you've been using
              the strategy, there is a good chance that the Wind Crystal will die
              before the Fire Crystal.  I'm not complaining!  Your next target
              should be the Water Crystal.  Use Ultra Flame on this, while Mallow
              uses Star Egg/Rock Candy/Fire Bomb, and Toadstool should heal.  Once
              the Water Crystal has been disposed of, it's time to work on the
              Earth Crystal.  Just use Shocker on it, and have Mario use the Lazy
              Shell.  When the Earth Crystal has been disposed of, use regular
              attacks on Culex.  Heck, you could use Star Egg or Star Rain, or any
              other funky specials you want to use.  Culex will be defeated quite
              easily now.  However, he has a mean regular attack, so be sure to
              heal.  Also, if there's one question more asked than "What Final
              Fantasy is Culex from?!" it's "What does Shredder do?"  Culex uses
              this wonderful attack quite often, but it's not apparent what it
              does.  I've heard two different stories.  One says that it negates
              all status effects -- even those from accessories.  The other says
              that it negates effects from stuff like Geno Boost.  Jordantheraptor
              tells me that Shredder targets one of every characters' moves.  If
              the character uses that move within three turns, then that character
              will take damage.
    
              Another strategy -- a cheap one -- is to have Toadstool just use the
              Star Egg the whole team, and heal if needed.  It works, but it's not
              as fun as normally fighting him.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    For this you get the Quartz Charm, and then you part.  Now it's time to take
    this baby home!  Head up to Nimbus Land and from there to Bowser's Keep.  Go
    up to reach our final destination:
    
    ===============================================================================
         -Gate-
    Items: Ultra Hammer, Royal Syrup, Max Mushroom
    Surprise Boxes: #39
    Enemies: Glum Reaper, Hippopo, Ameboid, Machine-Made, Jabit, Mad Mallet,
             Springer, Li'l Boo, Dopple, Puppox, Ninja
    Bosses: Count Down and Ding-a-lings, Cloaker and Domino/Earth Link and Mad
            Adder
    Party: Mario, Bowser, Toadstool
    Recommended Level: 23, 22, 22
    ===============================================================================
    
    Before we head in, let's make sure that we're all on the same playing field:
    
    
     ----------------------------------------------------------------------------
    |                             SUGGESTED EQUIPMENT                            |
    |----------------------------------------------------------------------------|
    | Character |       Weapon       |        Armor        |      Accessory      |
    | --------- | ------------------ | ------------------- | ------------------- |
    |           |                    |                     |                     |
    |   Mario   |     Lazy Shell     |     Hero Shirt      |     Rare Scarf      |
    |  Mallow   |   Sonic Cymbals    |    Prince Pants     |      Feather        |
    |   Geno    |      Star Gun      |     Star Cape       |     Zoom Shoes      |
    |  Bowser   |     Drill Claw     |     Heal Shell      |     Jinx Belt       |
    | Toadstool |     Frying Pan     |     Lazy Shell      |    Safety Ring      |
     ----------- -------------------- -------------------- ----------------------
    
    Now it's time to go down once more.   After everyone falls, go right, and in to
    the next room.  In the following room, so straight, and you will reach a large
    nut on a screw.  To work this, jump on to the nut, and then jump some more in
    place.  This will slide the nut towards the next platform.  Jump off the nut,
    and then use the Save Block.  After you use it, continue on.  In the next
    room, get on the nut, and make your way across.  Fight the Glum Reaper if you
    want.  On the other side, an Ameboid will pop up.  Defeat it.  Now you can
    go right or you can go up.  Go right.  Defeat the Glum Reaper as you cross.
    On the other side, defeat the lone Ameboid, and then get on the next nut.  Head
    north this time.  At the far end, jump off, and head down this path.  The next
    room has a lot of Ameboids jumping off a ledge.  At 17 EXP. points a pop, as
    well as there being only one Ameboid per fight and an untimed Drill Claw from
    Bowser can defeat it, this is an excellent place to level up.  Make your way
    to the "!" button in the back-lefthand corner of the room, and jump on it.
    This opens up a path on the opposite side.  There is a Save Block here.
    Additionally, go to the position shown here:
    
    http://www.meowthnum1.com/faqs/pics/smrpg_gate_sb_39.png
    
    and jump to reveal Surprise Box #39 (the last one!), a Healing Mushroom.  Jump
    on to the Save Block, save, and then head in to the next room.  In the next
    room, head left, and hit the treasure box to get an Ultra Hammer.  This is
    weaker than the Lazy Shell, so don't bother equipping it.  Now go to the other
    side of the room, and use the smiley-faced spring to get up to the next nut.
    Jump on this to get across to the next nut.  Jump on it, and then make your way
    to the other side.  Jump on this smiley-faced spring.  You end up jumping
    down.  Head straight to fight the giant alarm clock known as Count Down.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Count Down and Ding-A-Ling x 2
    Count Down HP: 2400
    Ding-A-Ling HP: 1200
    Items: None
    EXP: 67
    Coins: 100
    Attacks: Ding-A-Ling can use Dark Star, for a lot of damage (110) to one ally.
             Ding-A-Ling can use Doom Reverb, which mutes a character.
             Ding-A-Ling can hit you with a regular attack for minimal damage.
             Ding-A-Ling will use Fear Roulette, which can kill a character!
             Count Down can use Ice Block at 1:00, which doesn't hurt much.
             At 3:00, Count Down uses Recover.
             At 5:00, Count Down uses Aurora Beam.
             At 6:00, it'll use Mega Recover.
             7:00 mean Water Blast for Count Down.
             At 9:00, he'll take a break, and not attack.
             At 10:00, he'll use Petal Blast, which can turn everyone in to a
              Mushroom!
             Count Down, at high noon, uses Corona, which hurts.
    Strategy: From the Attack list, it looks like he's hard.  He's not.  Start out
              by focusing regular attacks on the two Ding-A-Lings, having Toadstool
              heal or use the Star Egg.  At the moment, ignore Count Down.  When
              one Ding-A-Ling is defeated, go after the next one.  Once they're
              both down, go after Count Down.  Toadstool should keep healing and
              using Star Egg, Bowser should keep Drill Clawing/Spiked Linking,
              and Mario should use Ultra Jump on him.  Mega Recover isn't TOO big
              a factor, as if you're good with Ultra Jump, you can deplete that in
              one attack.  Count Down will break soon.
    
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    A Save Block appears behind you.  Use it if you want, and then go forward, to
    the spring that Count Down was guarding.  Jump on it to go even further down
    in the Gate.  Continue to the next room, where you will meet Machine-Made
    Axem Rangers.  This is an excellent place to level up.  Jump up the conveyor
    belts.  On the top one, there is a treasure box with a Healing Mushroom in it.
    Grab this, and then head to the white platforms.  Jump on this, and then jump
    off, in to the void.  Down here, go east, and in to the next room.  There are
    two treasure boxes here.  One has a flower, and the other has a Healing
    Mushroom.  Grab it, and then return to the previous room, and use the spring.
    Back up here, jump on to the white platform again.  When you do, another one
    on the other side of the gap will come towards you.  When they meet in the
    middle, walk over to the next one, and let it take you back to the other side.
    Jump on to the conveyor belt (you may have to fight an Axem or two), and then
    jump off.  Fight the two Ameboids, and then proceed in to the next room.  This
    room is different.  There are several lines of conveyor belts, but you can't
    cross them.  These conveyor belts are sending down weapons.  We're getting
    close to Smithy's factory.  It seems easy enough to get by these lines of
    enemies, doesn't it?  It would be.  However, there are Flunkies (Bowyer's
    arrows) that make you stop.  So what you have to do is run around like a
    chicken with its head cut off until you see a break in the production line.
    At this time, run through the gap, and hope that a Flunky doesn't hit ya.
    There are three lines in this room.  The first is a line of Jabits.  The second
    is a line of Springers, and the third is a line of Macks.  Using the above
    strategy, get through all three lines (or you could fight).
    
    This room has a lot of conveyor belts in it as well.  Go forward, and get on to
    the first one.   Ride this one down to a set of horizontally-arranged belts.
    Walk diagonallyy here, so that you won't get too close to the edge.  At the
    far end, run straight up.  On this path, you will face two Li'l Boos.  Defeat
    them as you progress up the path.  When you get to the end of the path, head
    right to get a Royal Syrup from the treasure box.  Now head southwest, to
    another set of conveyor belts.  Jump on to them, and then run diagonally.
    At the far end of this set, you'll find a white, stone platform.  Jump on to
    it, and it will take you to the next set of conveyor belts.  Walk/run
    diagonally to the next ledge, where you will have to defeat two Li'l Boos.
    When they're gone, head north, and across this conveyor belt to reach a
    treasure box with a Max Mushroom in it.  Once you grab this, head south, back
    across the conveyor belt, and then head northeast.  Go east across the
    conveyor belts, and then defeat the two Li'l Boos.  My, there are a lot of
    them.  Go east in to the next room.  This room is full of Machine Mades, this
    time in the form of Bowyer.  If you're quick, you can avoid them.  Wait for
    one of them to come down the conveyor belts.  As soon as it passes you, make a
    mad jump/dash for the top of the conveyor belt/stairs.  You now come to an "S"
    shaped path, filled with Axem Rangers.  They walk in a fixed pattern.  When
    they're coming back towards you, make a running jump over them.  After you
    pass these guys, go west, and then up the conveyor belt/stairs.  Once again,
    Machine Made Bowyers haunt this region, and again, you can avoid them.  At the
    top, continue in to the next room.  The following room has a Save Block.  Use
    it, and then continue to the next room.  There are three Ninjas in this room,
    as well as a stone block with a Machine Made Yaridovich on it.  Ignore this for
    now, and continue in to the room in the top-left corner.  Here, grab the
    flower and Healing Mushroom from the treasure box, and then leave.  Back in the
    previous room, fight a Yaridovich as it lands on the block.  After it is
    defeated, the stone block disintegrates, and you fall down to the next area.
    A duo named Domino and Cloaker will taunt you, and then you fight.
    
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    Boss: Domino and Cloaker/Earth Link and Mad Adder
    Domino HP: 900
    Cloaker HP: 1200
    Earth Link HP: 2500
    Mad Adder HP: 1500
    Items: None
    EXP: 40
    Coins: 0
    Attacks: Cloaker can use Endobubble, which scares a character.
             Cloaker can use Lightning Orb, for little damage.
             Cloaker can use Blizzard, for little damage.
             Cloaker can use Flame Stone, for minimal damage.
             Cloaker can use Diamond Saw, for quite a bit of damage.
             Cloaker can use Solidify, which hurts everyone quite a bit.
             Cloaker can use Bolt, which does little damage.
             Domino can smack you with his sword.
             Domino can fire a needle at you.
             Earth Link can use Carni-Kiss.
             Earth Link can use Poison, which does a heavy amount of damage.
             Earth Link ban bite ya for 75 HP of damage.
             Mad Adder can bite you.
             Mad Adder can use Sand Storm.
             Mad Adder can use Storm, for a bit of damage.
             Mad Adder can use Boulder, which hurts everyone a lot.
    Strategy: Now, who you defeat first here affects the next battle that you
              fight.  More on that later.  At the start, have Mario and Bowser
              attack Cloaker.  Heal/cure status problems if necesary, but ignore
              Domino.  After Cloaker is taken care of, Domino will retreat to the
              Earth Link.  Bowser's Crusher works well, but mainly stick to
              regular attacks.  Aim for Earth Link; not Domino.  When Earth Link
              is out of HP, both he and Domino will die.  Of course, if you are
              crazy enough to fight Mad Adder, it's the same principle.  Except
              for the fact that specials seem to do NOTHING to him, so stick to
              regular attacks.
    
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    You end up in a room with a smiley-faced spring.  Exit this room through the
    path that is at the northwest part of the room.  Now you enter the final area
    of the game:
    
    ===============================================================================
         -Smithy Factory-
    Items: Rock Candy
    Surprise Boxes: N/A
    Enemies: Mad Mallet, Clerk, Director, Pounder, Manager, Poundette
    Bosses: Factory Chief and Gunyolk, Smithy and Smelter (produces Shyper), Smithy
            head and body
    Party: Mario, Bowser, Toadstool
    Recommended Level: 24, 24, 24
    ===============================================================================
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------|
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn            N/A       |
    |------------------------------------------|
    |              |             |             | -- Toad's Last Stop Shop
    | Mid Mushroom | Item        |   10        |
    | Max Mushroom | Item        |   39        |
    | Maple Syrup  | Item        |   15        |
    | Pick Me Up   | Item        |    3        |
    | Able Juice   | Item        |    2        |
    | Freshen Up   | Item        |   25        |
    | FroggieDrink | Item        |    8        |
     ------------------------------------------
    
    This area lets you see how these weapons are made.  It is also made up of
    almost entirely fights!  Well, almost.  Go forward, and you'll hear a
    conversation between two Mad Mallets and the Clerk.  They'll talk about how,
    despite the failures of Mack, Bowyer, Yaridovich, and the Axem Rangers, Smithy
    will have a whole new army quite soon.  Mallow doesn't like this.  Mallow will
    tell the Clerk to stop production, and he'll send somes Mad Mallets after you.
    Fight them.  They're no harder than they were earlier.  And now you face the
    Boba Fett-wannabe, Clerk!  Just use regular attacks on the guy.  I'd also
    recommend that you have Mario attack the Mad Mallets.  Once they're all taken
    care of, Mallow will go forward a bit, and step on the "!" switch.  After a
    kinda humorous scene, proceed to the next room.  Before you do, however, Toad
    will catch up with you!  Don't buy anything just yet.  As you leave the shop,
    Toad will give you a Rock Candy.  Now go in to the next room to see the Manager
    talking.  Bowser will come out, and remind him that he rules this world.  He'll
    ignore Bowser, and taunt Mario.  Now you fight the Manager and his Pounders.
    Using the same strategy as you did with the Clerk, defeat this guy.  Bowser
    will Haiku.  Now head in to the next room.  Toadstool will yell at the
    Director, and then you'll go in to a fight with him.  Again, use the same
    strategy as you've been doing for all the rest of the Fett clan.  When you're
    done, use the Save Block, and then head in to the next room.  You will meet
    the Factory Chief in here.  He'll taunt you, and then fight.
    
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    Boss: Factory Chief, Gunyolk
    Factory Chief HP: 1000
    Gunyolk HP: 1500
    Items: None
    EXP: 60
    Coins: 100
    Attacks: Factory Chief can hit you for little damage.
             Factory Chief can fire a Shuriken for little damage.
             Gunyolk can use Electroshock, which does about 90 HP of damage.
             Gunyolk can use the Breaker Beam, which does around 100 HP to all!
             Gunyolk can use Mega Drain, for about 30 HP of damage to one ally.
    Strategy: The Factory Chief should be your first target.  He does enough
              damage to be annoying.  I actually recommend that you use Bowser
              Crush, Ultra Jump, and Psych Bomb.  After that gets old, just use
              regular attacks on the Factory Chief.  Now it's time to go after the
              Gunyolk.  Have Mario keep Ultra Jumping, while Bowser uses regular
              attacks, and Toadstool heals (ESPECIALLY after each Breaker Beam)
    
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    Geno comes out, and talks about where the weapons are coming from.  First,
    though, go back to Toad, and replenish your stock of items.  Save, and then
    return to this room.  Jump on the "!" switch to go beyond the point of no
    return.  Down here, you'll meet Santa Claus.  I mean, Smithy.  There will be a
    scene between Smithy and your characters, and then you enter part one of the
    final showdown.
    
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    Boss: Smithy, Smelter, Shyper
    Smithy HP: 2000
    Smelter HP: 1500
    Shyper HP: 400
    Items: None
    EXP: 0
    Coins: 0
    Attacks: Smithy can use Sledge, for about 60 HP of damage to everyone.
             Smithy can use Mega Drain, for about 40 HP of damage to one ally.
             Smithy can use Meteor Swarm, which does about 90 HP in damage to all.
             Smithy can smack you with his hammer, for about 20 HP in damage.
             Smelter can create Shypers
             Shyper can use Sword Rain, for about 60 HP of damage to all.
             Shyper can jump on someone for about 20 HP.
    Strategy: Here we go!  The first half of the final battle is easier than you
              would think.  Your first target should be the Smelter machine.  I
              personally like using Mario's Ultra Jump on him, Bowser's Drill Claw,
              and maybe even the Star Egg/Rock Candy.  If Smelter produces any
              Shypers, I'd recommend keeping to multi-target attacks.  Toadstool
              should heal/revive.  Once Smelter's down, use regular attacks to take
              out any Shypers, and then concentrate on Smithy.  Just use regular
              attacks on him.  He'll go down quite soon.
    
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    When he is defeated, he'll start banging on the floor with his hammer.  Aero,
    Drill Bit, and Shyper will all come down and scold him.  In another fit of
    rage, he'll hit the floor and the floor will collapse, taking you to the
    depths of the factory.  He'll reveal his true form and start the final
    showdown...part two!
    
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    FINAL BOSS: SMITHY
    Smithy (head) HP: 8000
    Smithy (body) HP: 1000
    Items: None
    EXP: 0
    Coins: 0
    Attacks: Quite a few...
    Strategy: This thing's freaky.  Its body can do quite a bit of damage.  I
              recommend that you have Toadstool going for it, when she's not
              healing.  Start the battle out by having Toadstool use Power Blast,
              Crystalline, and Red Essence (on Mario and Bowser).  Under normal
              circumstances, you will want to use regular attacks (Toadstool using
              Star Egg/Rock Candy to attack).  Be sure to keep your HP high.  One
              thing to keep in mind when using items -- you won't need them after
              this battle.  When Smithy's head turns in to a treasure box, have
              Mario switch to using Ultra Flame.  Note that Smithy is almost dead
              at this point.  The Tank Head has high attack.  The Vault Head has
              high defense and low attack.  The Wizard Head has high magic attack,
              but very low defense.  Another note regarding the body.  When it is
              defeated, Smithy will say, "Guoo!  Can't move!"  When it's revived,
              he says, "Mwaha!  I am burning with power!"  After 8000 HP of
              switching heads around, Smithy is defeated!  You just beat Super
              Mario RPG!
    
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    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                    IV. Appendices
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~0
    | 4.01: Bosses |
    0=~=~=~=~=~=~=~0
    
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    Boss: Bowser, Kinklink
    Location: Bowser's Keep
    Bowser HP: 300
    Kinklink HP: 60
    Items: None
    EXP: 0
    Coins: 0
    Attacks: Bowser: He'll scratch you for about 1-3 HP.
             Kinklink: Nothing.
    Strategy: This is an easy battle.  Get ready to do your Jump attack, by
              pressing 'Y' to bring up the Special menu, and 'Y' again to select
              Jump.  Now, instead of aiming at Bowser, press up, and aim at the
              chain holding his chandelier up (Kinklink).  Two jumps will take him
              down...literally.
    
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    Boss: Hammer Bro. (x2)
    Location: Mushroom Way
    HP: 50
    Items: Flower Jar
    EXP: 6
    Coins: 20
    Attacks: They'll beat you with the hammer for about 3 HP.
             Hammer Time, in which they throw a lot of hammers, is about 6 HP.
    Strategy: Two of them.  And to make matters worse, once you kill one, the other
              will power up!  Start out with a Jump on the first one.  This should
              really hurt him.  One more attack will finish him.  Now his brother
              uses Valor Up.  Use about two jumps, and then one regular attack.
              This will defeat the remaining Hammer Bro.
    
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    Boss: Croco
    Location: Bandit's Way
    HP: 320
    Items: Flower Tab
    EXP: 8
    Coins: 10
    Attacks: He'll throw a bomb, which can do considerable damage to Mallow, and
              quite a bit still to Mario.
             He'll run at you, which will do about 4 HP worth of damage.
             When he's running low on HP, he'll use a Weird Mushroom, which
              restores 60 HP.
    Strategy: The thief is cornered now.  Have Mario start the battle out with a
              Fire Orb attack.  This will make Croco have to douse his tail for
              a turn.  During this time, have Mallow defend.  The next turn is
              when he'll really start to attack.  Croco doesn't have any attacks
              that can damage BOTH of your characters.  So what you do is have
              Mario constantly use Fire Orb, and have Mallow heal the character
              that is hurt.  I recommend that you use a Mushroom to heal, instead
              of HP Rain, because you want to save the FP for Fire Orb.  When you
              run low on FP, have Mallow use a Honey Syrup.  Soon, Croco will use
              a Weird Mushroom.  Fortunetly, Fire Orb can do more damage than it
              can heal, so that just bought him some time.  1-3 turns later, he'll
              be "belted" by Mallow, and lose the coin.  Croco will make him "Pay
              in spades," and strike him.  Then he leaves.
    
              A small note regarding Mallow's healing: Mallow should heal if he's
              hit or if Mario gets hit three times.  Otherwise you'll just be
              wasting Mushrooms.  So if all else fails, just defend.
    
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    Boss: Mack, Shysters
    Location: Mushroom Kingdom
    Mack HP: 480
    Shyster HP: 30
    Items: None
    EXP: 12
    Coins: 20
    Mack Attacks: He can use Flame, which does about 6-8 HP worth of damage.
                  He can use Flame Wall, which is a Flame attack that hits you
                   both.  Same amount of damage.
                  He can jump on you, which also does about 6-8 HP.
    Shyster Attacks: They can jump on you, for about 3 HP of damage.
                     They can use Drain, which will take about 4 HP.  Probably
                      less.
    Strategy: This battle is extraordinarily easy, simply because of the level that
              I have you at.  Have Mario start out with a Super Jump on Mack.
              Realize that the Super Jump allows you to jump a lot more times than
              the ordinary Jump does.  So you'll be able to inflict a lot of damage
              upon him.  Then, have Mallow follow up with a Thunderbolt.  This will
              eliminate the Shysters.  From here on, have Mallow replinish HP and
              FP.  At least, until Mack calls the Shysters back.  At that time,
              just have him do another Thunderbolt.  This is quite easy.
    
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    Boss: Belome
    Location: Kero Sewers
    HP: 500
    Items: None
    EXP: 15
    Coins: 40
    Attacks: It'll lick you for about 3 HP.
             It'll turn you in to a scarecrow with its S'Crow Funk.
             It'll actually swallow Mallow, and thus not allow you to use him for a
              few turns.
    Strategy: This battle starts out simple.  Have Mario use his Hammer, and have
              Mallow use Thunderbolt.  At first, Belome will just lick you.  A turn
              or two in to the battle, however, he'll swallow Mallow!  So now you
              can just use Mario's Hammer.  A turn or two after this, he'll use
              S'Crow Funk on Mario.  Fortunetly for you, however, you equipped a
              Trueform Pin on Mario (you did, right?), so this will have no effect
              on him.  On the off-chance that you forgot, just have him use Jump
              when he's a scarecrow.  Soon enough, Mallow will come back out, at
              which time, you can continue your attacks.  He'll be finished soon.
    
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    Boss: Bowyer
    Location: Forest Maze
    HP: 720
    Items: Flower Box
    EXP: 20
    Coins: 50
    Attacks: He can smack you with an arrow for about 7 HP.
             He can deactivate the use of certain buttons.
             He can use Bolt for about 14 HP.
             He can use Static E, which hurts everybody (Geno much more than the
              rest, as he has no armor)
             He can use G'night, which will put one of your characters to sleep\.
    
    Strategy: At first, just hit him with regular attacks.  Soon enough, he'll
              summon the buttons.  When the A button is locked, have Mario use
              Jump, have Geno use Geno Beam, and have Mallow use Honey Syrups and
              Mushrooms.  When the Y button is locked, have Geno and Mario use
              regular attacks, while Mallow supports the party (Mushrooms, Honey
              Syrups).  When X is locked, have everyone use REGULAR ATTACKS.  The
              ONLY time during the X button block in which you should use a
              special attack is if someone is low on HP.  Mallow should use HP
              Rain.  You don't want to squander your FP, so that if someone DOES
              need healing, there's no FP to do it with!  There's not much to this
              battle.  Then again, what do you expect from a guy like that?
    
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    Boss: Croco
    Location: Coal Mines
    HP: 750
    Items: Flower Box
    EXP: 10
    Coins: 50
    Attacks: He'll throw a bomb at you for about 7 HP worth of damage.
             He'll use "Chomp," in which he throws an enemy at you, for varying
              amounts of damage.
             He'll try to tackle you, for about 3 HP.
    Strategy: Since Mario is at level 10, he knows Super Flame.  Super Flame is the
              key to this battle.  At first, have Geno cast Geno Boost on Mario (if
              he knows it), and then have Mallow and Geno use regular attacks,
              while Mario uses Super Flame.  Be sure that, after about three
              turns, your FP is as high as it can be, because Croco will steal
              your items! This puts a serious damper in your plans, as you will
              soon run out of FP for Mario to use Super Flame.  Continue doing
              what you're doing, though, and he'll soon give them back.  This is
              the end of the battle...but not of Croco!
    
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    Boss: Punchinello
    Location: Coal Mines
    HP: 1200
    Items: Nothing
    EXP: 0
    Coins: 0
    Attacks: He'll throw out Micro Bombs, which do minimal damage.
             He'll throw out Bob-Ombs, who also do minimal damage.  They just
             explode; no other attacks.
             He'll throw out Mezzo Bombs, who do quite a bit of damage.
             He can use Sand Storm, which, while doing minimal damage, make your
             characters afraid.
    Strategy: At first, just attack him with regular attacks.  Quite soon, he will
              throw out Micro Bombs.  Have Mario and Geno concentrate their attacks
              on Punchinello, while Mallow uses Thunderbolt.  This is the strategy
              that you should use throughout the entire battle.  I would, however,
              recommend that you use Mallow's Shocker on the Mezzo Bombs.  If he
              uses Sand Storm, you may want to use some Able Juice.  If you need
              to, have Geno heal some.  This guy has more bark than bite.  He'll
              eventually summon the King Bomb.  However, it backfires, and smashes
              him.  After some debating, the King Bomb starts to explode!
    
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    Boss: Booster and Snifits 1-3 (optional)
    Location: Booster Tower
    Booster HP: 800
    Snifit HP: 200
    Items: Flower Box
    EXP: 22
    Coins: 145
    Attacks: Spritz Bomb, which does a great deal of damage to an ally.
             Loco Express, which does the same.
    Strategy: This battle is simple, as long as you keep your party's HP high.
              At first, have everyone use regular attacks to dispose of the
              Snifits.  I recommend that you concentrate on them one at a time.
              Now Booster comes out to play.  Have Bowser use the Chomp, have
              Mallow heal, and have Mario use Super Jump.  He'll go down quickly.
    
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    Boss: Knife Guy and Grate Guy
    Location: Booster Tower
    Grate Guy HP: 900
    Knife Guy HP: 700
    Items: None
    EXP: 30
    Coins: 25
    Attacks: Their most fearsome attacks come from their fusion.  This is why it is
              important to get rid of one ASAP.  These attacks can cause up to 60
              HP of damage.
             Knife Guy will hit you with a knife, causing about 14 HP of damage.
             Grate Guy will hit a character with this multi-color bubble that puts
              the target to sleep.
             Grate Guy can mute a character with Echofinder.
    Strategy: The trick here is to get rid of one of them as quickly as you
              possibly can.  Knife Guy has less HP, so we'll start with him.  Have
              Super Mario use Super Flame on him, while Mallow heals, and Bowser
              uses regular attacks.  Once Knife Guy is defeated, have Mallow use
              Shocker on Grate Guy, while the other two use regular attacks (Mario
              should heal, if necesary).  Sounds easy, doesn't it?  Well, if you're
              good with Super Flame, and have Mario and Mallow at level 11, it is.
              I mean, this way, they won't have a chance to do the fusion. However,
              if they do get a chance to do the fusion, continue what you're doing.
              Realize, though, that Mallow may even want to use Mid Mushrooms for
              healing, as these attacks are quite potent.  Once you've gotten rid
              of Knife Guy, though, Grate Guy is a joke.
    
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    Boss: Chef Torte, Bundt, Raspberry
    Location: Marrymore
    Bundt HP: 900
    Raspberry HP: 600
    Items: Nothing
    EXP: 25
    Coins: 0
    Attacks: The Chefs will hit you, causing very little damage.
             Bundt has a regular attack that does little damage.
             Bundt can use Blizzard, which does little damage to all allies.
             Bundt can use Mega Drain, which takes about 10 HP from each character.
             Bundt can do Sand Storm, which makes all of your characters afraid.
             Bundt can use Lullaby, which will put an ally to sleep.
             Bundt can do a really weird attack, in which it sends out a little
             ball of light.  It does minimal damage to an ally.
             Bundt can use Diamond Saw, hitting an ally with snowflakes, for around
             40 HP (!!)
    Strategy: The first part of the battle involves both Bundt, and the two Tortes.
              Ignore the Tortes, and concentrate on Bundt.  Just use regular
              attacks, and soon the apprentice will tell Torte that he saw the
              cake moving.  After this, they'll get back to fighting.  You do the
              same.  Then, after a bit, the apprentice will do this a second time.
              This time, however, Torte will SEE the cake move.  He's quickly sold
              on the idea of this cake moving, and runs off.  Personally, I think
              it was something from Mario's shoe.  Anyway, now the real fight
              begins.  Bundt is a fearsome cake.  It is important to keep your HP
              high.  The goal is to blow out each candle, and then hit it again.
              Once Bundt's gone, you deal with Raspberry, who is just bad, but with
              less HP.  Have Mario Super Jump, have Mallow heal, and have Bowser
              use regular attacks.  The problem is, this cake, while being an
              inanimate object, has really good speed.  As such, it can use up to
              three attacks in one turn!  Anyway, once the cake is disposed of,
              the comic relief comes in.  The Snifits and Booster come in.  After
              another hilarious conversation, Booster will eat Raspberry!  Battle
              over!
    
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    Boss: King Calamari, Tentacles
    Location: Sunken Ship
    Calamari HP: 800
    Tentacles (Left) HP: 200
    Tentacles (Right) HP: 160
    Items: None
    EXP: 34
    Coins: 100
    Attacks: The Tentacles can grab someone from your party, and take them away for
              a few rounds.  When they come back, they're scared.
             The Tentacles can slap a character for 20 HP.
    Strategy: For the Tentacles, you should have Mario use regular attacks, have
              Toadstool heal, and have Geno use Geno Whirl.  If you time it
              correctly, you can cause 9999 damage to the tentacles!  In order to
              pull this off, press, "A," right as the last few whirls leave
              the screen.  If a character is pulled out, have Toadstool cast
              Therapy on them.  Keep your HP high.  You could also have Mario
              going after one Tentacle, while Geno takes care of the other two.
              Also, if you don't like using dirty tricks, have Mario use Super
              Flame on the Tentacles.  After you defeat the first set of
              Tentacles, you're faced with a second.  Defeat them in the same
              way.  Now you come to the King Calamari, the one who sunk this ship
              in the first place!  First you'll want to deal with the two
              Tentacles that are guarding him.  After this, have Mario cast Super
              Flame on King Calamari, while Geno uses the Geno Boost on Super
              Mario, and then uses the Hand Gun and Toadstool heals.  Soon
              enough, you'll have fried Calamari!
    
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    Boss: Johnny, Bandana Blue x 4
    Location: Sunken Ship
    Johnny HP: 820
    Bandana HP: 150
    Items: None
    EXP: 57
    Coins: 50
    Attacks: Bandana Blue can use an attack where he smacks you with his spear for
              minimal damage.
             Bandana Blue can use Pierce, that can hurt a lot.
    Strategy: Start out by concentrating on the Bandana Blues.  The goal is to take
              out all of them but one.  If you take them all out, Mario has a one-
              on-one battle with Johnny.  Anyway, just have everyone use regular
              attacks, and have Toadstool heal.  Halfway through the battle, he'll
              use Valor Up, which turns his color red.  He's stronger, and has
              greater defense.  He's hard to hurt at this point.  You may be
              better served to have Mario use Super Jump (NOT Ultra Jump).  But
              keep this up, and Johnny goes down quickly.
    
              Now for you people who DID defeat all four Bandana Blues, this
              battle takes a step up at the one-on-one part.  Just have Mario keep
              to regular attacks, and using Mid/Max Mushrooms to heal him when
              necesary.  You could even use Super Jump or Super Flame.
    
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    Boss: Yaridovich
    Location: Seaside Town
    HP: 1500
    Items: None
    EXP: 40
    Coins: 50
    Attacks: He can use Water Blast, taking about 50 HP from each ally!
             He can use Static E., which does minimal damage to everyone.
             He's got Willy Wisp, which does about 40 HP worth of damage.
             He can do Mirage Attack, which splits him in two.  Both can attack.
             When he's in the mirage, he can take off his mask, and then strike
             you with his spear, doing around 50-80 HP of damage.  Ouch.
             Yaridovich can use Flame Stone, which does about 20 HP.
    Strategy: This battle's easier than it is usually made out to be.  Have Mario
              use the Masher, have Mallow use Shocker, and have Toadstool do
              something completely different: HEAL!!  90% of the time, he'll start
              off with a Water Blast.  He'll attack every turn, doing significant
              damage to at least one character.  As such, Toadstool should always
              heal.  If you need more FP, have Mario give it.  When his HP is
              getting low, he'll pull a Mirage Attack.  There are two ways to
              figure out which is the real one.  Both involve Mallow.  You could
              have him use Psychopath (the fake one will have less HP, and its
              thought will be, "I'm not the real McCoy!"), or he can use
              Thunderbolt (the one that takes more damage is the fake).  After
              that, just continue what you're doing.  When he has little HP left,
              he will go back to being just one Yaridovich.  Keep it up, and he
              will die.
    
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    Boss: Belome
    Location: Belome Temple
    Belome HP: 1200
    Mario Clone HP: 200
    Mallow Clone HP: 150
    Geno Clone HP: 250
    Bowser Clone HP: 300
    Toadstool 2 HP: 120
    Items: None
    EXP: Varies on how many clones you defeat.
    Coins: Varies
    Attacks: His most notable attack is that he can clone a member of your party!
             The clones all have varying attacks.
             He can use Aura Beam, that can put your characters to sleep!
             He can use lullaby, which can put an ally to sleep.
    Strategy: He's still weak as ever to thunder.  Have Mario use the Masher, have
              Mallow use Shocker, and have Toadstool use the Parasol or heal.
              Soon, he'll clone someone.  Have Mario and Toadstool concentrate on
              these, while Mallow keeps at his Shocker.  He can only have two
              clones at a time.  If you keep this up, he goes down very quickly.
    
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    Boss: Smilax, Megasmilax
    Location: Bean Valley
    Smilax HP: 200
    Megasmilax: 1000
    Items: None
    EXP: 40
    Coins: 0
    Attacks: Smilax can bite for about 14 HP.
             Smilax can use Pollen Nap, which puts a character to sleep.
             Smilax can, ironically enough, use Flame, which does a HECK OF A LOT
              OF DAMAGE.  I mean, it took a whole ZERO HP out of Mallow!
             Smilax can use Drain, for minimal damage.
             Megasmilax can use Petal Dance, which can do about 40 HP, AND turn
              everyone in to mushrooms!
             Megasmilax can bite for about 40 HP.
    Strategy: You start out just fighting one Smilax.  Just have everyone use
              regular attacks until it is defeated.  Then Shy Away comes back, and
              waters them.  This time, there are TWO Smilaxes.  Defeat them in the
              same way.  After they're defeated, Shy Away returns, and grows three
              Smilaxes.  This is getting old.  Defeat them.  This time, Shy Away
              grows two Smilaxes.  Oh, and a very large Megasmilax.  Now the battle
              begins.  Have Mario and Toadstool attack the Smilaxes with regular
              attacks.  Meanwhile, Mallow should use Snowy.  Understand that
              Toadstool, having no anti-status ailment equipment, will be the butt
              of many attacks.  Anyway, once the Smilaxes are gone, just have
              Mario and Toadstool use regular attacks against the Megasmilax.  He
              will go down in no time.
    
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    Boss: Dodo (optional)
    Location: Nimbus Palace
    HP: 800
    Items: None
    EXP: 24
    Coins: 0
    Attacks: He has a regular attack that can do about 36 HP's worth of damage.
             He can use Multistrike, which does about 30 HP in damage.
             Dodo has Flutter Hush, which silences a character.
    Strategy: Just use regular attacks.  Don't even worry about healing.  He's that
              easy.
    
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    Boss: Shelly, Birdo
    Location: Nimbus Palace
    Shelly HP: 500
    Birdo HP: 777
    Eggbert HP: 10
    Items: Nothing
    EXP: 20
    Coins: 30
    Attacks: Shelly?  Nothing.
             Birdo can fire three eggs, doing about 40 HP of damage.
             Birdo can fire one egg that takes about 70 HP!
    Strategy: You start out fighting the eggshell, called Shelly.  Just use regular
              attacks, as it can't retaliate.  After its 500 HP is gone, Birdo
              makes her return!  Have everyone use regular attacks.  They don't
              do much damage.  She'll soon say, "Tee hee!  Ouch, you're hurting me!
              Okay, it's my turn!  Get 'em while they're hot!"  She'll then fire
              an egg at you.  From here on, have Bowser attack, while Mario and
              Toadstool defend.  If Birdo fires an egg at Mario or Toadstool, it
              will rebound upon her!  This forms the enemy known as Eggbert.  Have
              Bowser attack it for a bit of damage (75-80) on Birdo.  She will go
              down shortly.
    
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    Boss: Dodo (optional)
    Location: Nimbus Palace
    HP: 500
    Items: None
    EXP: 24
    Coins: 0
    Attacks: He has a regular attack that can do about 36 HP's worth of damage.
             He can use Multistrike, which does about 30 HP in damage.
             Dodo has Flutter Hush, which silences a character.
    Strategy: Just use regular attacks.  Don't even worry about healing.  He's that
              easy.  It's no different from last time.
    
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    Boss: Valentina and Dodo
    Location: Nimbus Land
    Valentina HP: 2000
    Dodo HP: 800
    Items: None
    EXP: 40
    Coins: 200
    Attacks: Dodo has a regular attack that can do about 36 HP's worth of damage.
             Dodo can use Multistrike, which does about 30 HP in damage.
             Dodo has Flutter Hush, which silences a character.
             Valentina can use a regular attack for minimal damage.
             Valentina can use Crystal, which does 20 HP.
             Valentina can use Diamond Saw, which cuts about 50 HP!
             Valentina can put everyone to sleep.
    Strategy: There are two parts to this battle.  For the first part, just have
              Bowser use regular attacks on Dodo, and use a Mid Mushroom if he
              needs healing.  This should not take long at all.  Now we flash over
              to the battle between Valentina, Toadstool, and Mario.  Have Mario
              use Ultra Jump while Toadstool heals and replenishes FP.  Soon,
              Bowser and Dodo join the fray.  Have Bowser and Toadstool work on
              Dodo while Mario keeps Valentina busy with the Ultra Jump.  Dodo
              will freeze when he's defeated.  Have everyone concentrate on
              Valentina now.  She'll go down shortly.
    
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    Boss: Czar Dragon and Zombone
    Location: Barrel Volcano
    Czar Dragon HP: 1400
    Zombone HP: 1800
    Helio HP: 20
    Items: Nothing
    EXP: 50
    Coins: 0
    Attacks: Czar Dragon can summon Helios, who run in to you, taking 40 HP.
             Czar Dragon can use Flame Wall, which does around 20 HP.
             Czar can bite you, for around 40 HP's worth of damage.
             Czar can use Water Blast, for around 50 HP.
             Czar can use Iron Maiden, which can make one of your allies afraid.
             Zombone can use Boulder, which does around 60 HP's worth of damage to
              everyone.
             Zombone can use Blast, for around 60 HP to an ally.
             Zombone can bite you for about 20 HP's worth of damage.
             Zombone can use Storm for about 80 HP to an ally!
    Strategy: Czar Dragon is quite easy.  Have Mario use the Lazy Shell, have
              Mallow use Snowy, and have Toadstool heal.  If Czar summons any
              Helios, Mallow's Snowy will take care of them.  He'll go down in no
              time.  But wait!  Czar's skeleton rises from the lava, in the form of
              Zombone!  Continue attacking in the same way.  The difference is
              that you should use Shocker instead of Snowy.  He will sink in to
              the lava again soon.  This time, for good.
    
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    Boss: Axem Red, Axem Pink, Axem Green, Axem Black, Axem Yellow, Axem Rangers
    Location: Blade (Barrel Volcano)
    Axem Red HP: 400
    Axem Pink HP: 400
    Axem Green HP: 450
    Axem Black HP: 550
    Axem Yellow HP: 600
    Axem Rangers HP: 999
    Items: Nothing
    EXP: 17
    Coins: 0
    Attacks: Waaaaaaay too many to list.
    Strategy: This is fun!  Start out by having Mario use Super Flame on Axem Pink.
             {Toadstool should heal, and Geno should, throughout the battle, use
             {Geno Flash.  We go for Pink first, because she can heal.  A lot.  I
             {personally go for Green now.  Use regular attacks (Geno still using
             {Geno Flash).  This is because he is good with magic.  After Green
             {goes down, you should try for Black.  Fight Black in the same way.
             {Black has very strong bomb attacks, and needs to be eliminated.  Once
             {he is gone, Yellow is your next target.  Have Mario Super Jump her,
             {while the others just keep doing what they're doing.  Once Yellow
     Geno    {is down, Geno should stop with the Flashes, and just use regular
             {attacks.  Our final target is Axem Red.  He's weak from the flashes.
             {He won't take long to defeat.  By the way, you know when each one is
             {defeated when they tell Axem Red something.  After they'll all
             {defeated, it's time for the formation!  They'll retreat to the big,
             {putple thing that is supposed to be Blade's cannon.  It's only
             {attack is the Breaker Beam.  This really hurts.  I mean, REALLY
             {hurts.  This is labelled as "Axem Rangers."  Just have everyone use
             {regular attacks, and have Toadstool heal when it fires the Breaker.
             {They'll get three shots in tops.  And now Blade is destroyed, as are
             {the Axem Rangers.
    
             {As with Geno, start out by having Mario use Super Flame on Axem Pink.
             {Mallow should go ahead and start using Snowy, as this will damage
             {both Axem Green and Axem Red.  Snowy will hurt everyone ('cept Axem
             {Pink).  Toadstool, as usual, should heal.  If no one is hurt very
             {badly, it might actually be prudent to use Psych Bomb.  If Pink goes
             {down ("Yo Red!  My makeup's running!") first, then have Mario use the
             {Lazy Shell on Green.  If Green goes down first ("Yo Red!  I've got a
             {headache!"), then have Mallow use regular attacks on Pink.  Once they
             {are both down, our next target is Axem Black.  Have Mallow use
             {Shocker on him.  Another Shocker is that Toadstool should just keep
             {on healing.  Mario should resort to the Lazy Shell.  Granted, by the
     Mallow  {time Green was down, Black went down too, but still.  It shouldn't
             {be long before Black goes down regardless ("Yo Red!  My shades are
             {broke!").  Next we're up against Axem Yellow.  Have Toadstool and
             {Mallow using regular attacks (Red's and Yellow's attacks to very
             {little damage).  I'll leave it up to you as to deciding between using
             {Ultra Jump and Super Jump.  Yellow goes down faster than the rest, it
             {seems ("Yo Red!  I'm hungry!")  This just leaves the leader, Axem
             {Red.  We don't want to waste FP, so just have everyone using regular
             {attacks.  Soon, they'll retreat to formation 2, and fire up the
             {Breaker Beam.  Have Mario using the Lazy Shell, Mallow using Shocker,
             {and Toadstool healing.  They shouldn't get any more than three shots
             {on ya.  With the cannon destroyed, the Blade starts a dive for the
             {edge of the mountain.
    
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    Boss: Magikoopa
    Location: Bowser's Keep
    Magikoopa HP: 1600
    Bahamutt HP: 500
    Jinx Clone HP: 320
    King Bomb HP: 500
    Items: Nothing
    EXP: 10
    Coins: 10
    Attacks: He can use Flame Wall, which does a surprising amount of damage.
             Magikoopa can use Water Blast, which does about 60 HP to everyone.
             Magikoopa can summon a Jinx clone or King Bomb.  Jinx does his usual
              attacks, and King Bomb uses Big Bang.  Bahamutt does the same.
    Strategy: Just stick to regular attacks.  Magikoopa's a joke.  His attacks do
              not do THAT much damage.  If need be, Toadstool can heal.  The only
              dangerous things are the monsters that he summons.  Eliminate them
              quickly, and then get back to pounding Magikoopa.  He'll go down
              before you can say, "Alakazam."
    
    
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    Boss: Boomer
    Location: Bowser's Keep
    HP: 2000
    Items: None
    EXP: 19
    Coins: 9
    Attacks: He can use Blizzard, for little damage.
             He can smack you with his sword.
             He can use Shaker, which kills an ally in one hit!
    Strategy: For the first part of this battle, Boomer is red.  Have Bowser use
              the Drill Claw if you have it, have Toadstool heal, and have Mario
              use Ultra Flame, which does a surprising amount of damage to a red
              guy.  Be sure to revive any allies that die right away.  Halfway
              through the battle, he'll turn blue.  This raises his magic defense,
              but lowers his physical defense.  So now have everyone using regular
              attacks.  He may turn back to red a few times.  If so, just switch
              strategies.  He won't take long.
    
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    Boss: Exor, Left Eye, Right Eye, Neosquid
    Location: Bowser's Keep
    Exor HP: 1800
    Left Eye: 300
    Right Eye: 500
    Neosquid: 800
    Items: None
    EXP: 34
    Coins: 0
    Attacks: He can use Aurora Flash, which can put everyone to sleep.
             He can use Blast, which can hurt a bit.
             He can use Corona, which can really hurt everyone.
             Solidify, which could do about 50 HP to everyone.
             He can use Diamon Saw, which does about 40 HP's worth of damage.
    Strategy: First off, understand that the goal is to defeat Exor, the skull at
              the top.  However, you cannot damage him much at all until you take
              out an eye.  So have Mario start off using Ultra Flame on either eye.
              Bowser should use regular attacks, and Toadstool should heal, use a
              Bracer/Energerizer/Power Blast/Crystalline (if you have them), or
              even risk a Psych Bomb.  Now, once at least one eye is gone, have
              Mario start to work on Exor.  Bowser should work on the Neosquid
              (what kinda name is Neosquid?), as it can use the most powerful
              spells.  Soon, however, the eyes will revive.  The same goes with
              the Neosquid.  When this happens, start the pattern over.  Naturally,
              when the Neosquid goes down, Bowser should start on Exor.  It should
              be noted that even if the eyes do revive, you should continue your
              assault until you see, "The EYE is protecting Exor!"  Soon, the sword
              will be defeated.  But will you live to tell the tail?  It sucks you
              in!
    
              Brian Sulpher adds that, if you have Geno in your party, Geno Whirl
              does a good bit of damage to Exor's eyes.
    
              Heck, Jordantheraptor adds that, if you have Geno in your party,
              Geno Whirl works on Exor himself!
    
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    Boss: Jagger (optional)
    Location: Monstro Town
    HP: 600
    Items: None
    EXP: 0
    Coins: 0
    Attacks: He can do a punch for minimal damage.
             He can Terrapunch, which takes away 2 HP.
    Strategy: Some people don't even consider this a boss battle.  Just stick to
              regular attacks.  Toadstool won't even have to heal.
    
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    Boss: Jinx (optional)
    Location: Monstro Town
    HP: 600
    Items: None
    EXP: 0
    Coins: 0
    Attacks: He can use Jinxed, which does very little damage.
             He can hit you for little damage.
    Strategy: For this, the first battle, just stick to regular attacks.  Once
              again, it's doubtful that Toadstool will heal.
    
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    Boss: Jinx (optional)
    Location: Monstro Town
    HP: 800
    Items: None
    EXP: 0
    Coins: 0
    Attacks: He can use Quicksilver, which does around 40 HP's worth of damage.
             He can use Silver Bullet, which can kill an ally in one hit!
             He can use Triple Kick for little damage.
             He can use Jinxed for minimal damage.
    Strategy: Once again, just keep to regular attacks.  Toadstool may end up
              having to heal or use Come Back.  Not that hard...yet.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
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    Boss: Jinx (optional)
    Location: Monstro Town
    HP: 1000
    Items: None
    EXP: 0
    Coins: 0
    Attacks: He can use Bombs Away, for about 30 HP.
             He can use Quicksilver, which does around 40 HP's worth of damage.
             He can use Silver Bullet, which can kill an ally in one hit!
             He can use Triple Kick for little damage.
             He can use Jinxed for minimal damage.
             Jinx can use Magnum, for about 50 HP in damage!
    Strategy: This time, you'll find that he's no pushover!  You will definetly
              have to heal.  Stick to regular attacks otherwise, though.  Umm...
              this was the hardest fight with Jinx, but it's just a warm up for who
              is up next...
    
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    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Culex, Wind, Earth, Fire, and Water Crystals
    Culex HP: 4096
    Wind Crystal: 800
    Earth Crystal: 3200
    Fire Crystal: 2500
    Water Crystal: 1800
    Items: None
    EXP: 244
    Coins: 0
    Attacks: Heh, between those five?  A lot.
    Strategy: The way we're going to do this is one crystal at a time.  Culex, by
              himself, is quite weak.  I recommend that you start with the Fire
              Crystal, as its Corona attack can be very damaging.  Have Mario
              use the Lazy Shell, Mallow use Snowy, and Toadstool, when she is not
              healing, should use the Star Egg.  Rock Candy is your pal in this
              battle.  I also recommend using Power Blast.  If you've been using
              the strategy, there is a good chance that the Wind Crystal will die
              before the Fire Crystal.  I'm not complaining!  Your next target
              should be the Water Crystal.  Use Ultra Flame on this, while Mallow
              uses Star Egg/Rock Candy/Fire Bomb, and Toadstool should heal.  Once
              the Water Crystal has been disposed of, it's time to work on the
              Earth Crystal.  Just use Shocker on it, and have Mario use the Lazy
              Shell.  When the Earth Crystal has been disposed of, use regular
              attacks on Culex.  Heck, you could use Star Egg or Star Rain, or any
              other funky specials you want to use.  Culex will be defeated quite
              easily now.  However, he has a mean regular attack, so be sure to
              heal.  Also, if there's one question more asked than "What Final
              Fantasy is Culex from?!" it's "What does Shredder do?"  Culex uses
              this wonderful attack quite often, but it's not apparent what it
              does.  I've heard two different stories.  One says that it negates
              all status effects -- even those from accessories.  The other says
              that it negates effects from stuff like Geno Boost.  Jordantheraptor
              tells me that Shredder targets one of every characters' moves.  If
              the character uses that move within three turns, then that character
              will take damage.
    
              Another strategy -- a cheap one -- is to have Toadstool just use the
              Star Egg the whole team, and heal if needed.  It works, but it's not
              as fun as normally fighting him.
    
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    *_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-
    
    Boss: Count Down and Ding-A-Ling x 2
    Location: Gate
    Count Down HP: 2400
    Ding-A-Ling HP: 1200
    Items: None
    EXP: 67
    Coins: 100
    Attacks: Ding-A-Ling can use Dark Star, for a lot of damage (110) to one ally.
             Ding-A-Ling can use Doom Reverb, which mutes a character.
             Ding-A-Ling can hit you with a regular attack for minimal damage.
             Ding-A-Ling will use Fear Roulette, which can kill a character!
             Count Down can use Ice Block at 1:00, which doesn't hurt much.
             At 3:00, Count Down uses Recover.
             At 5:00, Count Down uses Aurora Beam.
             At 6:00, it'll use Mega Recover.
             7:00 mean Water Blast for Count Down.
             At 9:00, he'll take a break, and not attack.
             At 10:00, he'll use Petal Blast, which can turn everyone in to a
              Mushroom!
             Count Down, at high noon, uses Corona, which hurts.
    Strategy: From the Attack list, it looks like he's hard.  He's not.  Start out
              by focusing regular attacks on the two Ding-A-Lings, having Toadstool
              heal or use the Star Egg.  At the moment, ignore Count Down.  When
              one Ding-A-Ling is defeated, go after the next one.  Once they're
              both down, go after Count Down.  Toadstool should keep healing and
              using Star Egg, Bowser should keep Drill Clawing/Spiked Linking,
              and Mario should use Ultra Jump on him.  Mega Recover isn't TOO big
              a factor, as if you're good with Ultra Jump, you can deplete that in
              one attack.  Count Down will break soon.
    
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    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Domino and Cloaker/Earth Link and Mad Adder
    Location: Gate
    Domino HP: 900
    Cloaker HP: 1200
    Earth Link HP: 2500
    Mad Adder HP: 1500
    Items: None
    EXP: 40
    Coins: 0
    Attacks: Cloaker can use Endobubble, which scares a character.
             Cloaker can use Lightning Orb, for little damage.
             Cloaker can use Blizzard, for little damage.
             Cloaker can use Flame Stone, for minimal damage.
             Cloaker can use Diamond Saw, for quite a bit of damage.
             Cloaker can use Solidify, which hurts everyone quite a bit.
             Cloaker can use Bolt, which does little damage.
             Domino can smack you with his sword.
             Domino can fire a needle at you.
             Earth Link can use Carni-Kiss.
             Earth Link can use Poison, which does a heavy amount of damage.
             Earth Link ban bite ya for 75 HP of damage.
             Mad Adder can bite you.
             Mad Adder can use Sand Storm.
             Mad Adder can use Storm, for a bit of damage.
             Mad Adder can use Boulder, which hurts everyone a lot.
    Strategy: Now, who you defeat first here affects the next battle that you
              fight.  More on that later.  At the start, have Mario and Bowser
              attack Cloaker.  Heal/cure status problems if necesary, but ignore
              Domino.  After Cloaker is taken care of, Domino will retreat to the
              Earth Link.  Bowser's Crusher works well, but mainly stick to
              regular attacks.  Aim for Earth Link; not Domino.  When Earth Link
              is out of HP, both he and Domino will die.  Of course, if you are
              crazy enough to fight Mad Adder, it's the same principle.  Except
              for the fact that specials seem to do NOTHING to him, so stick to
              regular attacks.
    
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    Boss: Factory Chief, Gunyolk
    Location: Smithy Factory
    Factory Chief HP: 1000
    Gunyolk HP: 1500
    Items: None
    EXP: 60
    Coins: 100
    Attacks: Factory Chief can hit you for little damage.
             Factory Chief can fire a Shuriken for little damage.
             Gunyolk can use Electroshock, which does about 90 HP of damage.
             Gunyolk can use the Breaker Beam, which does around 100 HP to all!
             Gunyolk can use Mega Drain, for about 30 HP of damage to one ally.
    Strategy: The Factory Chief should be your first target.  He does enough
              damage to be annoying.  I actually recommend that you use Bowser
              Crush, Ultra Jump, and Psych Bomb.  After that gets old, just use
              regular attacks on the Factory Chief.  Now it's time to go after the
              Gunyolk.  Have Mario keep Ultra Jumping, while Bowser uses regular
              attacks, and Toadstool heals (ESPECIALLY after each Breaker Beam)
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
    Boss: Smithy, Smelter, Shyper
    Location: Smithy Factory
    Smithy HP: 2000
    Smelter HP: 1500
    Shyper HP: 400
    Items: None
    EXP: 0
    Coins: 0
    Attacks: Smithy can use Sledge, for about 60 HP of damage to everyone.
             Smithy can use Mega Drain, for about 40 HP of damage to one ally.
             Smithy can use Meteor Swarm, which does about 90 HP in damage to all.
             Smithy can smack you with his hammer, for about 20 HP in damage.
             Smelter can create Shypers
             Shyper can use Sword Rain, for about 60 HP of damage to all.
             Shyper can jump on someone for about 20 HP.
    Strategy: Here we go!  The first half of the final battle is easier than you
              would think.  Your first target should be the Smelter machine.  I
              personally like using Mario's Ultra Jump on him, Bowser's Drill Claw,
              and maybe even the Star Egg/Rock Candy.  If Smelter produces any
              Shypers, I'd recommend keeping to multi-target attacks.  Toadstool
              should heal/revive.  Once Smelter's down, use regular attacks to take
              out any Shypers, and then concentrate on Smithy.  Just use regular
              attacks on him.  He'll go down quite soon.
    
    _-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*-_-*
    
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    FINAL BOSS: SMITHY
    Location: Smithy Factory
    Smithy (head) HP: 8000
    Smithy (body) HP: 1000
    Items: None
    EXP: 0
    Coins: 0
    Attacks: Quite a few...
    Strategy: This thing's freaky.  Its body can do quite a bit of damage.  I
              recommend that you have Toadstool going for it, when she's not
              healing.  Start the battle out by having Toadstool use Power Blast,
              Crystalline, and Red Essence (on Mario and Bowser).  Under normal
              circumstances, you will want to use regular attacks (Toadstool using
              Star Egg/Rock Candy to attack).  Be sure to keep your HP high.  One
              thing to keep in mind when using items -- you won't need them after
              this battle.  When Smithy's head turns in to a treasure box, have
              Mario switch to using Ultra Flame.  Note that Smithy is almost dead
              at this point.  The Tank Head has high attack.  The Vault Head has
              high defense and low attack.  The Wizard Head has high magic attack,
              but very low defense.  Another note regarding the body.  When it is
              defeated, Smithy will say, "Guoo!  Can't move!"  When it's revived,
              he says, "Mwaha!  I am burning with power!"  After 8000 HP of
              switching heads around, Smithy is defeated!  You just beat Super
              Mario RPG!
    
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    0=~=~=~=~=~=~=~=~0
    | 4.02: Bestiary |
    0=~=~=~=~=~=~=~=~0
    
    For the record...
    
    World 1: The Mushroom Kingdom
    World 2: Tadpole Pond/Rose Town/Yo'ster Isle
    World 3: Moleville/Booster Tower
    World 4: Star Hill/Seaside Town/Sea
    World 5: Land's End/Monstro Town
    World 6: Nimbus Land/Barrel Volcano
    World 7: Bowser's Keep/Smithy Factory
    
    Also, if there are two items listed for any given enemy, you've got a better
    chance at nabbing the first one than the second.
    
    Remember that for the ghosty-types, Pure Water can kill them (again!) in one
    hit.
    
    -<Alley Rat>-
    
    World         : 4
    HP            : 105
    Attack        : 70
    Defense       : 55
    Magic Attack  : 13
    Magic Defense : 12
    EXP           : 9
    Coins         : 3
    Item(s)       : Mushroom
    Strength      : None
    Weakness      : None
    
    -<Amanita>-
    
    World         : 2
    HP            : 25
    Attack        : 35
    Defense       : 30
    Magic Attack  : 31
    Magic Defense : 18
    EXP           : 3
    Coins         : 0
    Item(s)       : Mushroom
    Strength      : None
    Weakness      : Thunder
    
    -<Ameboid>-
    
    World         : 7
    HP            : 220
    Attack        : 130
    Defense       : 1
    Magic Attack  : 30
    Magic Defense : 120
    EXP           : 10
    Coins         : 0
    Item(s)       : Royal Syrup
    Strength      : Jump
    Weakness      : Fire
    
    -<Apprentice>-
    
    World         : 3
    HP            : 120
    Attack        : 50
    Defense       : 50
    Magic Attack  : 20
    Magic Defense : 20
    EXP           : 1
    Coins         : 4
    Item(s)       : Mid Mushroom
    Strength      : None
    Weakness      : Fire
    
    -<Arachne>-
    
    World         : 2
    HP            : 82
    Attack        : 65
    Defense       : 65
    Magic Attack  : 6
    Magic Defense : 0
    EXP           : 6
    Coins         : 6
    Item(s)       : Able Juice
    Strength      : None
    Weakness      : Ice
    
    -<Armored Ant>-
    
    World         : 6
    HP            : 230
    Attack        : 130
    Defense       : 120
    Magic Attack  : 24
    Magic Defense : 80
    EXP           : 30
    Coins         : 5
    Item(s)       : Nothing
    Strength      : Fire
    Weakness      : Ice
    
    -<Artichoker>-
    
    World         : 3
    HP            : 200
    Attack        : 50
    Defense       : 54
    Magic Attack  : 27
    Magic Defense : 26
    EXP           : 12
    Coins         : 10
    Item(s)       : Fear Bomb
    Strength      : Thunder
    Weakness      : Jump, Fire
    
    -<Axem Black>-
    
    World         : 6
    HP            : 550
    Attack        : 140
    Defense       : 120
    Magic Attack  : 4
    Magic Defense : 40
    EXP           : 40
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Sleep
    Weakness      : Thunder
    
    -<Axem Green>-
    
    World         : 6
    HP            : 450
    Attack        : 110
    Defense       : 60
    Magic Attack  : 90
    Magic Defense : 120
    EXP           : 20
    Coins         : 0
    Item(s)       : None
    Strength      : Sleep, Silence
    Weakness      : Ice
    
    -<Axem Pink>-
    
    World         : 6
    HP            : 400
    Attack        : 120
    Defense       : 80
    Magic Attack  : 80
    Magic Defense : 100
    EXP           : 10
    Coins         : 0
    Item(s)       : None
    Strength      : Ice, Sleep, Silence
    Weakness      : Fire
    
    -<Axem Rangers>-
    
    World         : 6
    HP            : 999
    Attack        : 0
    Defense       : 100
    Magic Attack  : 120
    Magic Defense : 1200
    EXP           : 50
    Coins         : 0
    Item(s)       : Sixth Star
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Thunder
    
    -<Axem Red>-
    
    World         : 6
    HP            : 800
    Attack        : 150
    Defense       : 100
    Magic Attack  : 24
    Magic Defense : 80
    EXP           : 40
    Coins         : 0
    Item(s)       : None
    Strength      : Fire, Fear, Sleep
    Weakness      : Ice
    
    -<Axem Yellow>-
    
    World         : 6
    HP            : 600
    Attack        : 170
    Defense       : 130
    Magic Attack  : 6
    Magic Defense : 60
    EXP           : 30
    Coins         : 0
    Item(s)       : None
    Strength      : Thunder, Sleep, Poison
    Weakness      : Jump
    
    -<Bahamutt>-
    
    World         : 7
    HP            : 1200
    Attack        : 220
    Defense       : 120
    Magic Attack  : 120
    Magic Defense : 80
    EXP           : 50
    Coins         : 200
    Item(s)       : None
    Strength      : Fire, Fear, Sleep
    Weakness      : Ice
    
    -<Bandana Blue>-
    
    World         : 4
    HP            : 150
    Attack        : 80
    Defense       : 60
    Magic Attack  : 20
    Magic Defense : 30
    EXP           : 20
    Coins         : 0
    Item(s)       : None
    Strength      : None
    Weakness      : Fire, Thunder
    
    -<Bandana Red>-
    
    World         : 4
    HP            : 120
    Attack        : 78
    Defense       : 60
    Magic Attack  : 25
    Magic Defense : 25
    EXP           : 18
    Coins         : 10
    Item(s)       : Mushroom
    Strength      : None
    Weakness      : Fire, Thunder
    
    -<Belome>-
    
    World         : 2
    HP            : 500
    Attack        : 30
    Defense       : 25
    Magic Attack  : 15
    Magic Defense : 20
    EXP           : 30
    Coins         : 40
    Item(s)       : None
    Strength      : Sleep
    Weakness      : Thunder
    
    -<Belome mk. 2>-
    
    World         : 5
    HP            : 1200
    Attack        : 120
    Defense       : 80
    Magic Attack  : 20
    Magic Defense : 40
    EXP           : 90
    Coins         : 20
    Item(s)       : None
    Strength      : Sleep
    Weakness      : Thunder
    
    -<Big Bertha>-
    
    World         : 7
    HP            : 350
    Attack        : 170
    Defense       : 130
    Magic Attack  : 0
    Magic Defense : 0
    EXP           : 35
    Coins         : 7
    Item(s)       : None
    Strength      : None
    Weakness      : Thunder
    
    -<Birdo>-
    
    World         : 6
    HP            : 777
    Attack        : 160
    Defense       : 130
    Magic Attack  : 6
    Magic Defense : 100
    EXP           : 60
    Coins         : 30
    Item(s)       : Castle Key 2
    Strength      : Fire, Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Birdy>-
    
    World         : 6
    HP            : 150
    Attack        : 110
    Defense       : 75
    Magic Attack  : 55
    Magic Defense : 13
    EXP           : 16
    Coins         : 3
    Item(s)       : Energizer
    Strength      : Fire, Sleep
    Weakness      : Ice
    
    -<Blaster>-
    
    World         : 3
    HP            : 120
    Attack        : 70
    Defense       : 70
    Magic Attack  : 0
    Magic Defense : 10
    EXP           : 12
    Coins         : 0
    Item(s)       : Pick Me Up
    Strength      : None
    Weakness      : Thunder
    
    -<Bloober>-
    
    World         : 4
    HP            : 130
    Attack        : 80
    Defense       : 36
    Magic Attack  : 21
    Magic Defense : 16
    EXP           : 12
    Coins         : 0
    Item(s)       : None
    Strength      : None
    Weakness      : Fire, Thunder
    
    -<Bluebird>-
    
    World         : 6
    HP            : 200
    Attack        : 95
    Defense       : 50
    Magic Attack  : 80
    Magic Defense : 94
    EXP           : 14
    Coins         : 6
    Item(s)       : Bracer
    Strength      : Ice, Sleep
    Weakness      : Fire
    
    -<Bob-Omb>-
    
    World         : 3
    HP            : 90
    Attack        : 50
    Defense       : 38
    Magic Attack  : 1
    Magic Defense : 10
    EXP           : 4
    Coins         : 1
    Item(s)       : Pick Me Up
    Strength      : None
    Weakness      : Fire, Jump
    
    -<Boomer>-
    
    World         : 7
    HP            : 2000
    Attack        : 200
    Defense       : 140
    Magic Attack  : 35
    Magic Defense : 26
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Booster>-
    
    World         : 3
    HP            : 800
    Attack        : 75
    Defense       : 55
    Magic Attack  : 1
    Magic Defense : 40
    EXP           : 60
    Coins         : 100
    Item(s)       : Flower
    Strength      : Sleep
    Weakness      : Jump
    
    -<Bowser Clone>-
    
    World         : 5
    HP            : 300
    Attack        : 130
    Defense       : 100
    Magic Attack  : 12
    Magic Defense : 0
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Jump, Fire, Fear, Poison, Sleep, Silence
    Weakness      : Ice
    
    -<Bowyer>-
    
    World         : 2
    HP            : 720
    Attack        : 50
    Defense       : 40
    Magic Attack  : 30
    Magic Defense : 35
    EXP           : 60
    Coins         : 50
    Item(s)       : Flower
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Box Boy>-
    
    World         : 5
    HP            : 900
    Attack        : 180
    Defense       : 110
    Magic Attack  : 80
    Magic Defense : 40
    EXP           : 100
    Coins         : 150
    Item(s)       : None
    Strength      : Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weakness      : Jump
    
    -<Bundt>-
    
    World         : 3
    HP            : 900
    Attack        : 65
    Defense       : 10
    Magic Attack  : 25
    Magic Defense : 50
    EXP           : 25
    Coins         : 0
    Item(s)       : None
    Strength      : Fire, Thunder, Ice, Fear, Poison, Sleep
    Weakness      : Jump
    
    -<Buzzer>-
    
    World         : 2
    HP            : 43
    Attack        : 37
    Defense       : 15
    Magic Attack  : 4
    Magic Defense : 1
    EXP           : 4
    Coins         : 1
    Item(s)       : None
    Strength      : None
    Weakness      : Fire, Ice
    
    -<Candle>-
    
    World         : 3
    HP            : 10
    Attack        : 0
    Defense       : 0
    Magic Attack  : 0
    Magic Defense : 0
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Carrobosces>-
    
    World         : 3
    HP            : 90
    Attack        : 55
    Defense       : 44
    Magic Attack  : 28
    Magic Defense : 22
    EXP           : 10
    Coins         : 4
    Item(s)       : Able Juice
    Strength      : None
    Weakness      : Jump, Fire
    
    -<Chained Kong>-
    
    World         :  6
    HP            : 355
    Attack        : 150
    Defense       : 80
    Magic Attack  : 22
    Magic Defense : 50
    EXP           : 35
    Coins         : 8
    Item(s)       : Max Mushroom
    Strength      : Fire
    Weakness      : Ice
    
    -<Chester>-
    
    World         : 7
    HP            : 500
    Attack        : 170
    Defense       : 100
    Magic Attack  : 80
    Magic Defense : 20
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weakness      : Jump
    
    -<Chewy>-
    
    World         : 5
    HP            : 90
    Attack        : 110
    Defense       : 82
    Magic Attack  : 70
    Magic Defense : 52
    EXP           : 14
    Coins         : 0
    Item(s)       : Sleepy Bomb
    Strength      : Jump, Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Chomp>-
    
    World         : 3
    HP            : 100
    Attack        : 60
    Defense       : 65
    Magic Attack  : 5
    Magic Defense : 31
    EXP           : 10
    Coins         : 0
    Item(s)       : Mushroom
    Strength      : None
    Weakness      : Thunder
    
    -<Chomp-Chomp>-
    
    World         : 5
    HP            : 150
    Attack        : 100
    Defense       : 92
    Magic Attack  : 14
    Magic Defense : 30
    EXP           : 12
    Coins         : 5
    Item(s)       : None
    Strength      : None
    Weakness      : Thunder
    
    -<Chow>-
    
    World         : 3 and 5
    HP            : 80
    Attack        : 82
    Defense       : 77
    Magic Attack  : 8
    Magic Defense : 28
    EXP           : 15
    Coins         : 3
    Item(s)       : None
    Strength      : Fear, Sleep
    Weakness      : None
    
    -<Clerk>-
    
    World         : 7
    HP            : 500
    Attack        : 160
    Defense       : 100
    Magic Attack  : 47
    Magic Defense : 0
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : None
    Weakness      : None
    
    -<Cloaker>-
    
    Note: The only difference between regular Cloaker and Earth Link Cloaker is ten
          in the Attack stat.  Earth Link Cloaker has an Attack stat of 180.  The
          other stats are the same as regular Cloaker, which are listed here.
    
    World         : 7
    HP            : 1200
    Attack        : 170
    Defense       : 130
    Magic Attack  : 12
    Magic Defense : 20
    EXP           : 60
    Coins         : 0
    Item(s)       : None
    Strength      : Fire, Poison, Sleep, Silence
    Weakness      : None
    
    -<Cluster>-
    
    World         : 3
    HP            : 60
    Attack        : 50
    Defense       : 50
    Magic Attack  : 21
    Magic Defense : 10
    EXP           : 8
    Coins         : 8
    Item(s)       : Pick Me Up
    Strength      : Jump
    Weakness      : None
    
    -<Corkpedite: Head>-
    
    World         : 6
    HP            : 200
    Attack        : 130
    Defense       : 110
    Magic Attack  : 80
    Magic Defense : 20
    EXP           : 50
    Coins         : 10
    Item(s)       : Fear Bomb
    Strength      : Fire, Fear, Poison, Sleep, Silence
    Weakness      : Ice
    
    -<Corkpedite: Body>-
    
    World         : 6
    HP            : 300
    Attack        : 100
    Defense       : 99
    Magic Attack  : 6
    Magic Defense : 1
    EXP           : 30
    Coins         : 0
    Item(s)       : Honey Syrup, Royal Syrup
    Strength      : Fire, Fear, Poison, Sleep, Silence
    Weakness      : Ice
    
    -<Count Down>-
    
    World         : 7
    HP            : 2400
    Attack        : 0
    Defense       : 80
    Magic Attack  : 120
    Magic Defense : 80
    EXP           : 140
    Coins         : 100
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Jump, Thunder
    
    -<Croco>-
    
    World         : 1
    HP            : 320
    Attack        : 25
    Defense       : 25
    Magic Attack  : 30
    Magic Defense : 18
    EXP           : 16
    Coins         : 10
    Item(s)       : Waller
    Strength      : Sleep
    Weakness      : Fire
    
    -<Croco II>-
    
    World         : 3
    HP            : 750
    Attack        : 52
    Defense       : 50
    Magic Attack  : 27
    Magic Defense : 50
    EXP           : 30
    Coins         : 5
    Item(s)       : Flower Jar
    Strength      : Sleep
    Weakness      : Fire
    
    -<Crook>-
    
    World         : 2
    HP            : 38
    Attack        : 35
    Defense       : 32
    Magic Attack  : 12
    Magic Defense : 25
    EXP           : 10
    Coins         : 10
    Item(s)       : Honey Syrup
    Strength      : None
    Weakness      : None
    
    -<Crusty>-
    
    World         : 4
    HP            : 80
    Attack        : 100
    Defense       : 100
    Magic Attack  : 12
    Magic Defense : 35
    EXP           : 25
    Coins         : 7
    Item(s)       : Honey Syrup, Royal Syrup
    Strength      :
    Weakness      :
    
    -<Culex>-
    
    World         : 5
    HP            : 4096
    Attack        : 250
    Defense       : 100
    Magic Attack  : 100
    Magic Defense : 80
    EXP           : 60
    Coins         : 0
    Item(s)       : Quartz Charm
    Strength      : Ice, Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Czar Dragon>-
    
    World         : 6
    HP            : 1400
    Attack        : 160
    Defense       : 100
    Magic Attack  : 120
    Magic Defense : 70
    EXP           : 100
    Coins         : 0
    Item(s)       : None
    Strength      : Fire, Sleep
    Weakness      : Ice
    
    -<Ding-A-Ling>-
    
    World         : 7
    HP            : 1200
    Attack        : 180
    Defense       : 120
    Magic Attack  : 20
    Magic Defense : 50
    EXP           : 30
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Silence
    Weakness      : Ice
    
    -<Director>-
    
    World         : 7
    HP            : 1000
    Attack        : 190
    Defense       : 120
    Magic Attack  : 57
    Magic Defense : 80
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Thunder
    
    -<Dodo>-
    
    World         : 6
    HP            : 1000
    Attack        : 140
    Defense       : 100
    Magic Attack  : 9
    Magic Defense : 60
    EXP           : 40
    Coins         : 0
    Item(s)       : None
    Strength      : None
    Weakness      : None
    
    -<Dodo a la Valentina>-
    
    World         : 6
    HP            : 800
    Attack        : 140
    Defense       : 100
    Magic Attack  : 9
    Magic Defense : 60
    EXP           : 70
    Coins         : 0
    Item(s)       : None
    Strength      : Sleep, Silence
    Weakness      : Fire
    
    -<Domino>-
    
    World         : 7
    HP            : 900
    Attack        : 65
    Defense       : 140
    Magic Attack  : 120
    Magic Defense : 150
    EXP           : 60
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Fire
    
    -<Death Adder Domino>-
    
    World         : 7
    HP            : 900
    Attack        : 65
    Defense       : 80
    Magic Attack  : 120
    Magic Defense : 150
    EXP           : 60
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Doppel>-
    
    World         : 7
    HP            : 333
    Attack        : 140
    Defense       : 60
    Magic Attack  : 44
    Magic Defense : 50
    EXP           : 40
    Coins         : 12
    Item(s)       : Pure Water
    Strength      : Jump
    Weakness      : None
    
    -<Drill Bit>-
    
    World         : 5
    HP            : 80
    Attack        : 85
    Defense       : 70
    Magic Attack  : 40
    Magic Defense : 56
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Dry Bones>-
    
    World         : 4
    HP            : 0
    Attack        : 74
    Defense       : 0
    Magic Attack  : 7
    Magic Defense : 0
    EXP           : 12
    Coins         : 5
    Item(s)       : Pure Water, Max Mushroom
    Strength      : None
    Weakness      : Thunder
    
    -<Earth Crystal>-
    
    World         : 5
    HP            : 3200
    Attack        : 0
    Defense       : 70
    Magic Attack  : 80
    Magic Defense : 33
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Jump, Fear, Poison, Sleep, Silence
    Weakness      : Thunder
    
    -<Earth Link>-
    
    World         : 7
    HP            : 2500
    Attack        : 220
    Defense       : 120
    Magic Attack  : 5
    Magic Defense : 10
    EXP           : 200
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Eggbert>-
    
    World         : 6
    HP            : 10
    Attack        : 210
    Defense       : 0
    Magic Attack  : 0
    Magic Defense : 0
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Enigma>-
    
    World         : 3
    HP            : 150
    Attack        : 55
    Defense       : 40
    Magic Attack  : 30
    Magic Defense : 35
    EXP           : 10
    Coins         : 5
    Item(s)       : Maple Syrup
    Strength      : None
    Weakness      : Jump
    
    -<Exor>-
    
    World         : 7
    HP            : 1800
    Attack        : 0
    Defense       : 120
    Magic Attack  : 0
    Magic Defense : 80
    EXP           : 100
    Coins         : 0
    Item(s)       : None
    Strength      : Thunder, Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Factory Chief>-
    
    World         : 7
    HP            : 1000
    Attack        : 200
    Defense       : 120
    Magic Attack  : 70
    Magic Defense : 90
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Thunder
    Weakness      : Ice
    
    -<Fautso>-
    
    World         : 7
    HP            : 420
    Attack        : 130
    Defense       : 100
    Magic Attack  : 60
    Magic Defense : 60
    EXP           : 5
    Coins         : 0
    Item(s)       : None
    Strength      : Fire, Thunder, Fear, Poison, Silence
    Weakness      : Jump, Ice
    
    -<Fink Flower>-
    
    World         : 3 and 5
    HP            : 200
    Attack        : 95
    Defense       : 32
    Magic Attack  : 63
    Magic Defense : 90
    EXP           : 20
    Coins         : 2
    Item(s)       : Mid Mushroom
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Fire
    
    -<Fire Crystal>-
    
    World         : 5
    HP            : 2500
    Attack        : 0
    Defense       : 100
    Magic Attack  : 130
    Magic Defense : 60
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fire, Fear, Poison, Sleep, Silence
    Weakness      : Ice
    
    -<Fireball>-
    
    World         : 3
    HP            : 10
    Attack        : 55
    Defense       : 16
    Magic Attack  : 30
    Magic Defense : 16
    EXP           : 8
    Coins         : 0
    Item(s)       : Pick Me Up
    Strength      : Fire
    Weakness      : Jump, Ice
    
    -<Frogog>-
    
    World         : 2
    HP            : 80
    Attack        : 15
    Defense       : 8
    Magic Attack  : 0
    Magic Defense : 8
    EXP           : 3
    Coins         : 4
    Item(s)       : Mushroom
    Strength      : None
    Weakness      : Fire, Thunder
    
    -<Geckit>-
    
    World         : 5
    HP            : 100
    Attack        : 84
    Defense       : 63
    Magic Attack  : 20
    Magic Defense : 8
    EXP           : 18
    Coins         : 0
    Item(s)       : Able Juice
    Strength      : Fire
    Weakness      : Ice
    
    -<Geno Clone>-
    
    World         : 5
    HP            : 250
    Attack        : 120
    Defense       : 80
    Magic Attack  : 60
    Magic Defense : 30
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Ice, Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Glum Reaper>-
    
    World         : 7
    HP            : 190
    Attack        : 120
    Defense       : 55
    Magic Attack  : 60
    Magic Defense : 80
    EXP           : 35
    Coins         : 3
    Item(s)       : Pure Water
    Strength      : Jump
    Weakness      : Thunder
    
    -<Goby>-
    
    World         : 2
    HP            : 40
    Attack        : 22
    Defense       : 14
    Magic Attack  : 2
    Magic Defense : 10
    EXP           : 3
    Coins         : 2
    Item(s)       : Mushroom
    Strength      : None
    Weakness      : Thunder
    
    -<Goomba>-
    
    World         : 1
    HP            : 16
    Attack        : 3
    Defense       : 3
    Magic Attack  : 1
    Magic Defense : 1
    EXP           : 1
    Coins         : 0
    Item(s)       : None
    Strength      : None
    Weakness      : Fire
    
    -<Goombette>-
    
    World         : 4
    HP            : 100
    Attack        : 90
    Defense       : 10
    Magic Attack  : 30
    Magic Defense : 30
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : None
    Weakness      : Jump, Fire, Thunder
    
    -<Gorgon>-
    
    World         : 4
    HP            : 140
    Attack        : 86
    Defense       : 73
    Magic Attack  : 24
    Magic Defense : 52
    EXP           : 20
    Coins         : 0
    Item(s)       : Mid Mushroom
    Strength      : None
    Weakness      : Thunder
    
    -<Grate Guy>-
    
    World         : 3
    HP            : 900
    Attack        : 60
    Defense       : 40
    Magic Attack  : 25
    Magic Defense : 40
    EXP           : 40
    Coins         : 15
    Item(s)       : None
    Strength      : Fire, Sleep
    Weakness      : Thunder
    
    -<Gu Goomba>-
    
    World         : 7
    HP            : 132
    Attack        : 115
    Defense       : 66
    Magic Attack  : 13
    Magic Defense : 66
    EXP           : 15
    Coins         : 1
    Item(s)       : Max Mushroom
    Strength      : None
    Weakness      : None
    
    -<Guerrilla>-
    
    World         : 2
    HP            : 135
    Attack        : 42
    Defense       : 32
    Magic Attack  : 1
    Magic Defense : 5
    EXP           : 8
    Coins         : 8
    Item(s)       : Able Juice
    Strength      : None
    Weakness      : None
    
    -<Gun Yolk>-
    
    World         : 7
    HP            : 1200
    Attack        : 200
    Defense       : 130
    Magic Attack  : 120
    Magic Defense : 80
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fire
    Weakness      : Thunder
    
    -<Hammer Bro>-
    
    World         : 1
    HP            : 50
    Attack        : 6
    Defense       : 13
    Magic Attack  : 6
    Magic Defense : 8
    EXP           : 3
    Coins         : 10
    Item(s)       : Flower Jar
    Strength      : None
    Weakness      : Jump
    
    -<Heavy Troopa>-
    
    World         : 6
    HP            : 250
    Attack        : 160
    Defense       : 100
    Magic Attack  : 1
    Magic Defense : 50
    EXP           : 32
    Coins         : 4
    Item(s)       : Able Juice
    Strength      : None
    Weakness      : Fire
    
    -<Hidon>-
    
    World         : 4
    HP            : 600
    Attack        : 100
    Defense       : 90
    Magic Attack  : 60
    Magic Defense : 30
    EXP           : 50
    Coins         : 100
    Item(s)       : None
    Strength      : Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weakness      : Jump
    
    -<Hippopo>-
    
    World         : 7
    HP            : 400
    Attack        : 150
    Defense       : 110
    Magic Attack  : 85
    Magic Defense : 53
    EXP           : 80
    Coins         : 50
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Thunder
    
    -<Hobgoblin>-
    
    World         : 2
    HP            : 50
    Attack        : 22
    Defense       : 22
    Magic Attack  : 8
    Magic Defense : 12
    EXP           : 4
    Coins         : 3
    Item(s)       : Pure Water
    Strength      : None
    Weakness      : Jump
    
    -<Jabit>-
    
    World         : 7
    HP            : 150
    Attack        : 120
    Defense       : 95
    Magic Attack  : 27
    Magic Defense : 34
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : None
    Weakness      : Thunder
    
    -<Jagger>-
    
    World         : 5
    HP            : 600
    Attack        : 120
    Defense       : 80
    Magic Attack  : 0
    Magic Defense : 50
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Jump, Fire, Poison
    Weakness      : None
    
    -<Jawful>-
    
    World         : 6
    HP            : 278
    Attack        : 130
    Defense       : 110
    Magic Attack  : 8
    Magic Defense : 12
    EXP           : 27
    Coins         : 0
    Item(s)       : Sleep Bomb
    Strength      : Fear
    Weakness      : None
    
    -<Jester>-
    
    World         : 3
    HP            : 151
    Attack        : 48
    Defense       : 35
    Magic Attack  : 22
    Magic Defense : 35
    EXP           : 10
    Coins         : 10
    Item(s)       : None
    Strength      : Thunder, Ice
    Weakness      : Fire
    
    -<Jinx (first form)>-
    
    World         : 5
    HP            : 600
    Attack        : 140
    Defense       : 100
    Magic Attack  : 0
    Magic Defense : 80
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Jinx (second form)>-
    
    World         : 5
    HP            : 800
    Attack        : 160
    Defense       : 120
    Magic Attack  : 0
    Magic Defense : 90
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fire, Thunder, Ice, Fear, Poison, Silence, Sleep
    Weakness      : None
    
    -<Jinx (super duper ultra third form!)>-
    
    World         : 5
    HP            : 1000
    Attack        : 180
    Defense       : 140
    Magic Attack  : 0
    Magic Defense : 100
    EXP           : 0
    Coins         : 0
    Item(s)       : Jinx Belt
    Strength      : Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Jonathan Jones>-
    
    World         : 4
    HP            : 820
    Attack        : 85
    Defense       : 80
    Magic Attack  : 25
    Magic Defense : 60
    EXP           : 90
    Coins         : 50
    Item(s)       : None
    Strength      : Sleep
    Weakness      : None
    
    -<K-9>-
    
    World         : 1
    HP            : 30
    Attack        : 13
    Defense       : 13
    Magic Attack  : 1
    Magic Defense : 10
    EXP           : 2
    Coins         : 0
    Item(s)       : None
    Strength      : None
    Weakness      : None
    
    -<King Bomb>-
    
    World         : 3
    HP            : 500
    Attack        : 0
    Defense       : 130
    Magic Attack  : 80
    Magic Defense : 0
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Jump, Fire
    
    -<King Calamari>-
    
    World         : 4
    HP            : 800
    Attack        : 100
    Defense       : 80
    Magic Attack  : 30
    Magic Defense : 40
    EXP           : 100
    Coins         : 100
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Fire
    
    -<Kinklink>-
    
    World         : 7
    HP            : N/A
    Attack        : 0
    Defense       : 0
    Magic Attack  : 0
    Magic Defense : 0
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : None
    Weakness      : None
    
    -<Knife Guy>-
    
    World         : 3
    HP            : 700
    Attack        : 70
    Defense       : 55
    Magic Attack  : 20
    Magic Defense : 10
    EXP           : 50
    Coins         : 10
    Item(s)       : Flower Jar
    Strength      : Thunder, Sleep
    Weakness      : Fire
    
    -<Kriffid>-
    
    World         : 5
    HP            : 320
    Attack        : 95
    Defense       : 100
    Magic Attack  : 50
    Magic Defense : 40
    EXP           : 35
    Coins         : 6
    Item(s)       : None
    Strength      : Fire, Poison
    Weakness      : Ice
    
    -<Lakitu>-
    
    World         : 3
    HP            : 124
    Attack        : 450
    Defense       : 43
    Magic Attack  : 35
    Magic Defense : 40
    EXP           : 10
    Coins         : 3
    Item(s)       : None
    Strength      : None
    Weakness      : Fire, Thunder
    
    -<Left Eye>-
    
    World         : 7
    HP            : 300
    Attack        : 153
    Defense       : 130
    Magic Attack  : 47
    Magic Defense : 80
    EXP           : 30
    Coins         : 0
    Item(s)       : None
    Strength      : Thunder, Sleep
    Weakness      : Jump, Fire
    
    -<Leuko>-
    
    World         : 4
    HP            : 150
    Attack        : 80
    Defense       : 60
    Magic Attack  : 20
    Magic Defense : 30
    EXP           : 20
    Coins         : 0
    Item(s)       : Mid Mushroom, Maple Syrup
    Strength      : Thunder
    Weakness      : None
    
    -<Li'l Boo>-
    
    World         : 7
    HP            : 66
    Attack        : 120
    Defense       : 20
    Magic Attack  : 74
    Magic Defense : 120
    EXP           : 28
    Coins         : 0
    Item(s)       : Mid Mushroom, Honey Syrup
    Strength      : Jump
    Weakness      : Fire
    
    -<Machine Made Axem Black>-
    
    World         : 7
    HP            : 120
    Attack        : 120
    Defense       : 110
    Magic Attack  : 4
    Magic Defense : 40
    EXP           : 20
    Coins         : 0
    Item(s)       : Max Mushroom
    Strength      : Fear, Sleep
    Weakness      : Thunder
    
    -<Machine Made Axem Green>-
    
    World         : 7
    HP            : 80
    Attack        : 105
    Defense       : 80
    Magic Attack  : 80
    Magic Defense : 120
    EXP           : 10
    Coins         : 0
    Item(s)       : Royal Syrup
    Strength      : Sleep, Silence
    Weakness      : Ice
    
    -<Machine Made Axem Pink>-
    
    World         : 7
    HP            : 100
    Attack        : 98
    Defense       : 90
    Magic Attack  : 40
    Magic Defense : 100
    EXP           : 30
    Coins         : 0
    Item(s)       : Maple Syrup
    Strength      : Sleep, Silence
    Weakness      : Fire, Iece
    
    -<Machine Made Axem Red>-
    
    World         : 7
    HP            : 180
    Attack        : 135
    Defense       : 95
    Magic Attack  : 24
    Magic Defense : 80
    EXP           : 50
    Coins         : 0
    Item(s)       : Royal Syrup
    Strength      : Fire, Fear, Sleep
    Weakness      : Ice
    
    -<Machine Mad Axem Yellow>-
    
    World         : 7
    HP            : 200
    Attack        : 140
    Defense       : 130
    Magic Attack  : 16
    Magic Defense : 20
    EXP           : 25
    Coins         : 0
    Item(s)       : Max Mushroom
    Strength      : Thunder, Poison, Sleep
    Weakness      : Jump
    
    -<Machine Made Bowyer>-
    
    World         : 7
    HP            : 1000
    Attack        : 150
    Defense       : 120
    Magic Attack  : 90
    Magic Defense : 80
    EXP           : 150
    Coins         : 40
    Item(s)       : Ice Bomb
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Machine Made Drill Bit>-
    
    World         : 7
    HP            : 180
    Attack        : 130
    Defense       : 82
    Magic Attack  : 31
    Magic Defense : 69
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : None
    Weakness      : None
    
    -<Machine Made Mack>-
    
    World         : 7
    HP            : 300
    Attack        : 160
    Defense       : 120
    Magic Attack  : 95
    Magic Defense : 40
    EXP           : 120
    Coins         : 30
    Item(s)       : Fire Bomb
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Thunder
    
    -<Machine Made Shyster>-
    
    World         : 7
    HP            : 100
    Attack        : 135
    Defense       : 95
    Magic Attack  : 90
    Magic Defense : 65
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : None
    Weakness      : None
    
    -<Machine Made Yaridovich>-
    
    World         : 7
    HP            : 800
    Attack        : 180
    Defense       : 130
    Magic Attack  : 90
    Magic Defense : 50
    EXP           : 180
    Coins         : 50
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Mack>-
    
    World         : 1
    HP            : 480
    Attack        : 22
    Defense       : 25
    Magic Attack  : 15
    Magic Defense : 20
    EXP           : 24
    Coins         : 20
    Item(s)       : First Star
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Thunder
    
    -<Mad Adder>-
    
    World         : 7
    HP            : 1500
    Attack        : 150
    Defense       : 70
    Magic Attack  : 90
    Magic Defense : 180
    EXP           : 200
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Thunder
    
    -<Magikoopa>-
    
    World         : 7
    HP            : 1600
    Attack        : 100
    Defense       : 60
    Magic Attack  : 120
    Magic Defense : 100
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Poison, Sleep, Silence
    Weakness      : None
    
    -<Magmite>-
    
    World         : 3
    HP            : 26
    Attack        : 45
    Defense       : 70
    Magic Attack  : 3
    Magic Defense : 1
    EXP           : 5
    Coins         : 1
    Item(s)       : None
    Strength      : Jump
    Weakness      : Ice
    
    -<Magmus>-
    
    World         : 6
    HP            : 50
    Attack        : 110
    Defense       : 140
    Magic Attack  : 3
    Magic Defense : 25
    EXP           : 18
    Coins         : 3
    Item(s)       : Bracer
    Strength      : Jump, Fire, Fear, Poison, Sleep, Silence
    Weakness      : Ice
    
    -<Malakoopa>-
    
    World         : 7
    HP            : 95
    Attack        : 130
    Defense       : 120
    Magic Attack  : 47
    Magic Defense : 98
    EXP           : 23
    Coins         : 3
    Item(s)       : Honey Syrup
    Strength      : None
    Weakness      : Thunder
    
    -<Mallow Clone>-
    
    World         : 5
    HP            : 150
    Attack        : 80
    Defense       : 65
    Magic Attack  : 70
    Magic Defense : 80
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Thunder, Ice, Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Manager>-
    
    World         : 7
    HP            : 800
    Attack        : 170
    Defense       : 110
    Magic Attack  : 60
    Magic Defense : 70
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : None
    Weakness      : None
    
    -<Mario Clone>-
    
    World         : 5
    HP            : 200
    Attack        : 100
    Defense       : 90
    Magic Attack  : 33
    Magic Defense : 55
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Jump, Fire, Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Mastadoom>-
    
    World         : 4
    HP            : 180
    Attack        : 90
    Defense       : 65
    Magic Attack  : 30
    Magic Defense : 50
    EXP           : 20
    Coins         : 0
    Item(s)       : Mid Mushroom
    Strength      : Thunder
    Weakness      : Fire
    
    -<Megasmilax>-
    
    World         : 5
    HP            : 1000
    Attack        : 140
    Defense       : 80
    Magic Attack  : 70
    Magic Defense : 80
    EXP           : 120
    Coins         : 0
    Item(s)       : Seed
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Ice
    
    -<Mezzo Bomb>-
    
    World         : 3
    HP            : 150
    Attack        : 70
    Defense       : 40
    Magic Attack  : 0
    Magic Defense : 10
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Sleep
    Weakness      : Jump, Fire
    
    -<Micro Bomb>-
    
    World         : 3
    HP            : 30
    Attack        : 42
    Defense       : 30
    Magic Attack  : 6
    Magic Defense : 10
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Sleep
    Weakness      : Jump, Fire
    
    -<Mokura>-
    
    World         : 5
    HP            : 620
    Attack        : 0
    Defense       : 0
    Magic Attack  : 50
    Magic Defense : 60
    EXP           : 30
    Coins         : 0
    Item(s)       : None
    Strength      : Jump, Thunder, Fear, Sleep, Silence
    Weakness      : None
    
    -<Mr. Kipper>-
    
    World         : 4
    HP            : 133
    Attack        : 75
    Defense       : 45
    Magic Attack  : 14
    Magic Defense : 10
    EXP           : 8
    Coins         : 2
    Item(s)       : Able Juice
    Strength      : Ice, Fear, Poison, Sleep, Silence
    Weakness      : Fire
    
    -<Muckle>-
    
    World         : 6
    HP            : 320
    Attack        : 90
    Defense       : 44
    Magic Attack  : 90
    Magic Defense : 44
    EXP           : 6
    Coins         : 3
    Item(s)       : Ice Bomb
    Strength      : None
    Weakness      : Fire, Thunder
    
    -<Mukumuku>-
    
    World         : 4
    HP            : 108
    Attack        : 60
    Defense       : 47
    Magic Attack  : 22
    Magic Defense : 30
    EXP           : 8
    Coins         : 1
    Item(s)       : Maple Syrup
    Strength      : Thunder
    Weakness      : Fire
    
    -<Neosquid>-
    
    World         : 7
    HP            : 800
    Attack        : 180
    Defense       : 80
    Magic Attack  : 86
    Magic Defense : 50
    EXP           : 40
    Coins         : 0
    Item(s)       : None
    Strength      : Sleep
    Weakness      : None
    
    -<Ninja>-
    
    World         : 7
    HP            : 235
    Attack        : 130
    Defense       : 76
    Magic Attack  : 51
    Magic Defense : 67
    EXP           : 32
    Coins         : 6
    Item(s)       : Maple Syrup
    Strength      : Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Octolot>-
    
    World         : 2
    HP            : 99
    Attack        : 38
    Defense       : 27
    Magic Attack  : 25
    Magic Defense : 30
    EXP           : 6
    Coins         : 4
    Item(s)       : Honey Syrup
    Strength      : None
    Weakness      : Fire, Thunder
    
    -<Octovader>-
    
    World         : 5
    HP            : 250
    Attack        : 90
    Defense       : 50
    Magic Attack  : 36
    Magic Defense : 50
    EXP           : 30
    Coins         : 8
    Item(s)       : None
    Strength      : Thunder
    Weakness      : Fire
    
    -<Oerlikon>-
    
    World         : 6
    HP            : 85
    Attack        : 120
    Defense       : 125
    Magic Attack  : 17
    Magic Defense : 50
    EXP           : 22
    Coins         : 0
    Item(s)       : Energizer
    Strength      : Jump, Fire, Fear, Poison, Sleep, Silence
    Weakness      : Ice
    
    -<Orb User>-
    
    World         : 3
    HP            : 8
    Attack        : 42
    Defense       : 80
    Magic Attack  : 28
    Magic Defense : 40
    EXP           : 5
    Coins         : 2
    Item(s)       : Honey Syrup
    Strength      : Fire, Thunder, Ice
    Weakness      : Jump
    
    -<Orbison>-
    
    World         : 6
    HP            : 30
    Attack        : 113
    Defense       : 140
    Magic Attack  : 63
    Magic Defense : 65
    EXP           : 18
    Coins         : 0
    Item(s)       : Pure Water
    Strength      : Fire, Thunder, Ice
    Weakness      : Jump
    
    -<Pandorite>-
    
    World         : 2
    HP            : 300
    Attack        : 30
    Defense       : 20
    Magic Attack  : 20
    Magic Defense : 20
    EXP           : 20
    Coins         : 30
    Item(s)       : Flower Jar
    Strength      : Fire, Thunder, Ice, Fear, Poison, Silence, Sleep
    Weakness      : Jump
    
    -<Pinwheel>-
    
    World         : 6
    HP            : 99
    Attack        : 120
    Defense       : 90
    Magic Attack  : 70
    Magic Defense : 66
    EXP           : 23
    Coins         : 0
    Item(s)       : Pick Me Up
    Strength      : Thunder, Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Piranha Plant>-
    
    World         : 2
    HP            : 168
    Attack        : 45
    Defense       : 14
    Magic Attack  : 20
    Magic Defense : 22
    EXP           : 5
    Coins         : 5
    Item(s)       : Sleepy Bomb
    Strength      : Jump
    Weakness      : None
    
    -<Pounder>-
    
    World         : 7
    HP            : 180
    Attack        : 130
    Defense       : 70
    Magic Attack  : 45
    Magic Defense : 60
    EXP           : 24
    Coins         : 2
    Item(s)       : None
    Strength      : None
    Weakness      : Thunder
    
    -<Poundette>-
    
    World         : 7
    HP            : 150
    Attack        : 140
    Defense       : 60
    Magic Attack  : 66
    Magic Defense : 45
    EXP           : 28
    Coins         : 3
    Item(s)       : None
    Strength      : None
    Weakness      : Thunder
    
    -<Pulsar>-
    
    World         : 4
    HP            : 69
    Attack        : 75
    Defense       : 90
    Magic Attack  : 33
    Magic Defense : 35
    EXP           : 15
    Coins         : 12
    Item(s)       : Pick Me Up
    Strength      : Jump
    Weakness      : Fire
    
    -<Punchinello>-
    
    World         : 3
    HP            : 1200
    Attack        : 60
    Defense       : 42
    Magic Attack  : 22
    Magic Defense : 40
    EXP           : 0
    Coins         : 0
    Item(s)       : Third Star
    Strength      : Jump, Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Puppox>-
    
    World         : 7
    HP            : 300
    Attack        : 145
    Defense       : 110
    Magic Attack  : 20
    Magic Defense : 32
    EXP           : 30
    Coins         : 10
    Item(s)       : None
    Strength      : Thunder
    Weakness      : Fire
    
    -<Pyrosphere>-
    
    World         : 6
    HP            : 167
    Attack        : 105
    Defense       : 66
    Magic Attack  : 100
    Magic Defense : 48
    EXP           : 17
    Coins         : 2
    Item(s)       : None
    Strength      : Fire, Poison
    Weakness      : Ice
    
    -<Raspberry>-
    
    World         : 3
    HP            : 600
    Attack        : 70
    Defense       : 20
    Magic Attack  : 30
    Magic Defense : 30
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fire, Thunder, Ice, Fear, Poison, Sleep
    Weakness      : Jump
    
    -<Rat Funk>-
    
    World         : 2
    HP            : 32
    Attack        : 20
    Defense       : 14
    Magic Attack  : 0
    Magic Defense : 6
    EXP           : 2
    Coins         : 6
    Item(s)       : Able Juice
    Strength      : None
    Weakness      : Fire
    
    -<Reacher>-
    
    World         : 4
    HP            : 18
    Attack        : 4
    Defense       : 95
    Magic Attack  : 75
    Magic Defense : 80
    EXP           : 30
    Coins         : 8
    Item(s)       : None
    Strength      : None
    Weakness      : Thunder
    
    -<Remo Con>-
    
    World         : 3
    HP            : 88
    Attack        : 56
    Defense       : 52
    Magic Attack  : 25
    Magic Defense : 10
    EXP           : 8
    Coins         : 7
    Item(s)       : Honey Syrup
    Strength      : Thunder, Ice
    Weakness      : Fire
    
    -<Ribbite>-
    
    World         : 5
    HP            : 250
    Attack        : 115
    Defense       : 20
    Magic Attack  : 61
    Magic Defense : 29
    EXP           : 22
    Coins         : 8
    Item(s)       : None
    Strength      : Fire, Poison
    Weakness      : Fire
    
    -<Right Eye>-
    
    World         : 7
    HP            : 500
    Attack        : 128
    Defense       : 100
    Magic Attack  : 82
    Magic Defense : 36
    EXP           : 30
    Coins         : 0
    Item(s)       : None
    Strength      : Thunder, Sleep
    Weakness      : Jump, Fire
    
    -<Rob-Omb>-
    
    World         : 3
    HP            : 42
    Attack        : 54
    Defense       : 63
    Magic Attack  : 1
    Magic Defense : 20
    EXP           : 6
    Coins         : 1
    Item(s)       : Pick Me Up
    Strength      : None
    Weakness      : Jump, Fire
    
    -<Sackit>-
    
    World         : 4
    HP            : 152
    Attack        : 70
    Defense       : 53
    Magic Attack  : 13
    Magic Defense : 20
    EXP           : 20
    Coins         : 30
    Item(s)       : Max Mushroom, Royal Syrup
    Strength      : None
    Weakness      : None
    
    -<Shadow>-
    
    World         : 2
    HP            : 85
    Attack        : 24
    Defense       : 5
    Magic Attack  : 20
    Magic Defense : 20
    EXP           : 3
    Coins         : 2
    Item(s)       : Pick Me Up
    Strength      : Jump
    Weakness      : None
    
    -<Shaman>-
    
    World         : 6
    HP            : 150
    Attack        : 92
    Defense       : 50
    Magic Attack  : 80
    Magic Defense : 90
    EXP           : 17
    Coins         : 4
    Item(s)       : Maple Syrup, Honey Syrup
    Strength      : None
    Weakness      : None
    
    -<Shelly>-
    
    World         : 6
    HP            : 500
    Attack        : 0
    Defense       : 80
    Magic Attack  : 0
    Magic Defense : 0
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Shogun>-
    
    World         : 5
    HP            : 150
    Attack        : 100
    Defense       : 80
    Magic Attack  : 1
    Magic Defense : 32
    EXP           : 24
    Coins         : 10
    Item(s)       : Pick Me Up
    Strength      : Fear, Sleep
    Weakness      : Ice, Fire
    
    -<Shy Away>-
    
    World         : 5
    HP            : 140
    Attack        : 90
    Defense       : 50
    Magic Attack  : 39
    Magic Defense : 73
    EXP           : 1
    Coins         : 30
    Item(s)       : Honey Syrup
    Strength      : None
    Weakness      : Ice
    
    -<Shy Guy>-
    
    World         : 2
    HP            : 78
    Attack        : 29
    Defense       : 30
    Magic Attack  : 20
    Magic Defense : 6
    EXP           : 2
    Coins         : 1
    Item(s)       : None
    Strength      : None
    Weakness      : None
    
    -<Shy Ranger>-
    
    World         : 3
    HP            : 300
    Attack        : 100
    Defense       : 80
    Magic Attack  : 4
    Magic Defense : 10
    EXP           : 60
    Coins         : 1
    Item(s)       : None
    Strength      : Jump, Fire, Thunder, Ice
    Weakness      : None
    
    -<Shyper>-
    
    World         : 7
    HP            : 400
    Attack        : 140
    Defense       : 80
    Magic Attack  : 70
    Magic Defense : 50
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Shyster>-
    
    World         : 1
    HP            : 30
    Attack        : 20
    Defense       : 26
    Magic Attack  : 18
    Magic Defense : 10
    EXP           : 3
    Coins         : 2
    Item(s)       : Honey Syrup
    Strength      : None
    Weakness      : Thunder
    
    -<Skytroopa>-
    
    World         : 1
    HP            : 10
    Attack        : 4
    Defense       : 16
    Magic Attack  : 6
    Magic Defense : 4
    EXP           : 1
    Coins         : 1
    Item(s)       : Mushroom
    Strength      : None
    Weakness      : Jump
    
    -<Sling Shy>-
    
    World         : 6
    HP            : 120
    Attack        : 108
    Defense       : 80
    Magic Attack  : 42
    Magic Defense : 21
    EXP           : 3
    Coins         : 20
    Item(s)       : Honey Syrup
    Strength      : None
    Weakness      : None
    
    -<Smelter>-
    
    World         : 7
    HP            : 1500
    Attack        : 0
    Defense       : 120
    Magic Attack  : 0
    Magic Defense : 100
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fire, Fear, Poison, Sleep, Silence
    Weakness      : Thunder
    
    -<Smilax>-
    
    World         : 5
    HP            : 200
    Attack        : 100
    Defense       : 80
    Magic Attack  : 70
    Magic Defense : 50
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Ice
    
    -<Smithy - Santa>-
    
    World         : 7
    HP            : 2000
    Attack        : 230
    Defense       : 130
    Magic Attack  : 100
    Magic Defense : 100
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Smithy - Body>-
    
    World         : 7
    HP            : 1000
    Attack        : 180
    Defense       : 80
    Magic Attack  : 20
    Magic Defense : 60
    EXP           : 0
    Coins         : 0
    Item(s)       : Seventh Star
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Smithy - Head>-
    
    World         : 7
    HP            : 8000
    Attack        : 180
    Defense       : 80
    Magic Attack  : 60
    Magic Defense : 50
    EXP           : 0
    Coins         : 0
    Item(s)       : Seventh Star
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Smithy - Wizard>-
    
    World         : 7
    HP            : 8000
    Attack        : 135
    Defense       : 50
    Magic Attack  : 130
    Magic Defense : 150
    EXP           : 0
    Coins         : 0
    Item(s)       : Seventh Star
    Strength      : Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Smithy - Big Shield Thingy Head>-
    
    World         : 7
    HP            : 8000
    Attack        : 40
    Defense       : 150
    Magic Attack  : 70
    Magic Defense : 100
    EXP           : 0
    Coins         : 0
    Item(s)       : Seventh Star
    Strength      : Jump, Fire, Thunder, Fear, Sleep, Poison, Silence
    Weakness      : Ice
    
    -<Smithy - Tank>-
    
    World         : 7
    HP            : 8000
    Attack        : 250
    Defense       : 130
    Magic Attack  : 10
    Magic Defense : 50
    EXP           : 0
    Coins         : 0
    Item(s)       : Seventh Star
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Thunder
    
    -<Smithy - Treasure Chest>-
    
    World         : 7
    HP            : 8000
    Attack        : 150
    Defense       : 120
    Magic Attack  : 78
    Magic Defense : 80
    EXP           : 0
    Coins         : 0
    Item(s)       : Seventh Star
    Strength      : Thunder, Fear, Poison, Sleep, Silence
    Weakness      : Fire
    
    --Note--
    
    If you're wondering, between both Smithy battles and assuming that Smelter
    does not create any Shypers, you have to eliminate 44,500 HP.  Yeouch!
    
    Not really.  In reality, it's only 12,500 (still a huge number) because the
    heads of Smithy's final form have 8000 HP combined.  Of course, the body
    can regenerate...
    
    -<Snapdragon>-
    
    World         : 2
    HP            : 90
    Attack        : 28
    Defense       : 25
    Magic Attack  : 31
    Magic Defense : 25
    EXP           : 4
    Coins         : 3
    Item(s)       : Mushroom
    Strength      : None
    Weakness      : Fire.  It's a plant.
    
    -<Snifit>-
    
    World         : 3
    HP            : 200
    Attack        : 60
    Defense       : 60
    Magic Attack  : 20
    Magic Defense : 20
    EXP           : 2
    Coins         : 15
    Item(s)       : Mushroom
    Strength      : None
    Weakness      : Ice
    
    -<Sparky>-
    
    World         : 2
    HP            : 120
    Attack        : 40
    Defense       : 1
    Magic Attack  : 38
    Magic Defense : 50
    EXP           : 4
    Coins         : 1
    Item(s)       : None
    Strength      : Fire
    Weakness      : Ice
    
    -<Spikester>-
    
    World         : 3
    HP            : 50
    Attack        : 48
    Defense       : 60
    Magic Attack  : 12
    Magic Defense : 4
    EXP           : 6
    Coins         : 2
    Item(s)       : None
    Strength      : Jump
    Weakness      : Ice
    
    -<Spikey>-
    
    World         : 1
    HP            : 20
    Attack        : 6
    Defense       : 11
    Magic Attack  : 4
    Magic Defense : 2
    EXP           : 1
    Coins         : 2
    Item(s)       : Honey Syrup
    Strength      : Jump
    Weakness      : None
    
    -<Spinthra>-
    
    World         : 5
    HP            : 230
    Attack        : 110
    Defense       : 70
    Magic Attack  : 4
    Magic Defense : 32
    EXP           : 30
    Coins         : 4
    Item(s)       : Bracer
    Strength      : Poison
    Weakness      : Ice
    
    -<Spookum>-
    
    World         : 3
    HP            : 98
    Attack        : 50
    Defense       : 45
    Magic Attack  : 32
    Magic Defense : 5
    EXP           : 8
    Coins         : 4
    Item(s)       : Mid Mushroom
    Strength      : None
    Weakness      : Ice
    
    -<Springer>-
    
    World         : 7
    HP            : 122
    Attack        : 155
    Defense       : 110
    Magic Attack  : 100
    Magic Defense : 79
    EXP           : 29
    Coins         : 2
    Item(s)       : Energizer
    Strength      : None
    Weakness      : None
    
    -<Starcruster>-
    
    World         : 7
    HP            : 72
    Attack        : 135
    Defense       : 145
    Magic Attack  : 16
    Magic Defense : 53
    EXP           : 36
    Coins         : 60
    Item(s)       : None
    Strength      : Jump
    Weakness      : Ice
    
    -<Starslap>-
    
    World         : 2
    HP            : 62
    Attack        : 25
    Defense       : 24
    Magic Attack  : 4
    Magic Defense : 10
    EXP           : 2
    Coins         : 2
    Item(s)       : None
    Strength      : None
    Weakness      : Fire, Thunder
    
    -<Stinger>-
    
    World         : 4
    HP            : 65
    Attack        : 78
    Defense       : 80
    Magic Attack  : 23
    Magic Defense : 10
    EXP           : 13
    Coins         : 1
    Item(s)       : Able Juice
    Strength      : None
    Weakness      : None
    
    -<Strawhead>-
    
    World         : 4
    HP            : 131
    Attack        : 80
    Defense       : 63
    Magic Attack  : 18
    Magic Defense : 12
    EXP           : 17
    Coins         : 12
    Item(s)       : Pure Water
    Strength      : None
    Weakness      : Thunder
    
    -<Stumpet>-
    
    World         : 9
    HP            : 500
    Attack        : 200
    Defense       : 120
    Magic Attack  : 6
    Magic Defense : 60
    EXP           : 70
    Coins         : 15
    Item(s)       : Fear Bomb, Fire Bomb
    Strength      : Fire, Fear, Poison, Sleep, Silence
    Weakness      : Ice
    
    -<Tentacles (Left)>-
    
    World         : 4
    HP            : 260
    Attack        : 82
    Defense       : 50
    Magic Attack  : 35
    Magic Defense : 40
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Sleep, Silence
    Weakness      : Fire
    
    -<Tentacles (Right)>-
    
    World         : 4
    HP            : 200
    Attack        : 87
    Defense       : 70
    Magic Attack  : 35
    Magic Defense : 23
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Sleep, Silence
    Weakness      : Fire
    
    -<Terra Cotta>-
    
    World         : 7
    HP            : 180
    Attack        : 120
    Defense       : 85
    Magic Attack  : 36
    Magic Defense : 35
    EXP           : 35
    Coins         : 0
    Item(s)       : Mushroom
    Strength      : Fire
    Weakness      : None
    
    -<Terrapin>-
    
    World         : 7
    HP            : 10
    Attack        : 1
    Defense       : 8
    Magic Attack  : 0
    Magic Defense : 1
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : None
    Weakness      : None
    
    
    -<The Big Boo>-
    
    World         : 2
    HP            : 43
    Attack        : 18
    Defense       : 0
    Magic Attack  : 18
    Magic Defense : 24
    EXP           : 2
    Coins         : 0
    Item(s)       : Pure Water, Honey Syrup
    Strength      : Jump, Fear
    Weakness      : None
    
    -<Toadstool 2>-
    
    World         : 5
    HP            : 120
    Attack        : 90
    Defense       : 60
    Magic Attack  : 62
    Magic Defense : 70
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Torte>-
    
    World         : 3
    HP            : 100
    Attack        : 60
    Defense       : 50
    Magic Attack  : 8
    Magic Defense : 27
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : None
    
    -<Valentina>-
    
    World         : 6
    HP            : 2000
    Attack        : 120
    Defense       : 80
    Magic Attack  : 80
    Magic Defense : 60
    EXP           : 120
    Coins         : 200
    Item(s)       : Palace Key
    Strength      : Ice, Fear, Poison, Sleep, Silene
    Weakness      : None
    
    -<Vomer>-
    
    World         : 6
    HP            : 0 - You have to kill it with a special attack.  Or Pure Water.
                        One hit knocks him out.
    Attack        : 110
    Defense       : 0
    Magic Attack  : 9
    Magic Defense : 0
    EXP           : 19
    Coins         : 0
    Item(s)       : Pure Water
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Thunder
    
    -<Water Crystal>-
    
    World         : 5
    HP            : 1800
    Attack        : 0
    Defense       : 130
    Magic Attack  : 120
    Magic Defense : 50
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Ice, Fear, Poison, Sleep, Silence
    Weakness      : Fire
    
    -<Wiggler>-
    
    World         : 2
    HP            : 120
    Attack        : 40
    Defense       : 25
    Magic Attack  : 18
    Magic Defense : 20
    EXP           : 6
    Coins         : 10
    Item(s)       : Honey Syrup
    Strength      : None
    Weakness      : Thunder
    
    -<Wind Crystal>-
    
    World         : 5
    HP            : 800
    Attack        : 0
    Defense       : 200
    Magic Attack  : 60
    Magic Defense : 88
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Thunder, Fear, Poison, Sleep, Silence
    Weakness      : Jump
    
    -<Yaridovich - Real>-
    
    World         : 4
    HP            : 1500
    Attack        : 125
    Defense       : 85
    Magic Attack  : 70
    Magic Defense : 75
    EXP           : 120
    Coins         : 50
    Item(s)       : Shed Key
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Thunder
    
    -<Yaridovich - Fake>-
    
    World         : 4
    HP            : 500
    Attack        : 100
    Defense       : 40
    Magic Attack  : 60
    Magic Defense : 10
    EXP           : 0
    Coins         : 0
    Item(s)       : None
    Strength      : Fear, Poison, Sleep, Silence
    Weakness      : Thunder
    
    -<Zeostar>-
    
    World         : 4
    HP            : 90
    Attack        : 75
    Defense       : 60
    Magic Attack  : 28
    Magic Defense : 20
    EXP           : 10
    Coins         : 3
    Item(s)       : Mushroom
    Strength      : None
    Weakness      : Fire
    
    -<Zombone>-
    
    World         : 6
    HP            : 1800
    Attack        : 790
    Defense       : 60
    Magic Attack  : 80
    Magic Defense : 100
    EXP           : 50
    Coins         : 0
    Item(s)       : None
    Strength      : Fire, Ice, Fear, Poison, Sleep
    Weakness      : Jump, Thunder, Geno Beam
    
    0=~=~=~=~=~=~=~=~=~=~=~0
    | 4.03: Inns and Shops |
    0=~=~=~=~=~=~=~=~=~=~=~0
    
     ------------------------------------------
    |             Shop and Inn                 |
    |------------------------------------------| - Mario's Pad
    | Item            Type          Coins      |
    | ----            ----          -----      |
    | Inn             Inn             0        |
    |------------------------------------------| -- Mushroom Kingdom
    | Inn             Inn             3        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Item Shop
    | Mushroom     | Item        |    4        |
    | Honey Syrup  | Item        |   10        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Shirt        | Armor       |    7        |
    | Pants        | Armor       |    7        |
    | Jump Shoes   | Accessory   |   30        |
    | Antidote Pin | Accessory   |   28        |
    |------------------------------------------| -- Tadpole Pond
    | Inn             Inn            N/A       | -- Inn
    |------------------------------------------|
    |              |             |             | -- Frog Coin Emporium
    | Sleepy Bomb  | Item        |    1        |    (Prices in Frog Coins)
    | Bracer       | Item        |    2        |
    | Energizer    | Item        |    2        |
    | Crystalline  | Item        |    5        |
    | Power Blast  | Item        |    5        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar
    | FroggieDrink | Item        |   16        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Alto Card
    | FroggieDrink | Item        |   14        |
    | Elixir       | Item        |   48        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Tenor Card
    | FroggieDrink | Item        |   12        |
    | Elixir       | Item        |   36        |
    | Megalixir    | Item        |   90        |
    |------------------------------------------|
    |              |             |             | -- Juice Bar With Soprano Card
    | FroggieDrink | Item        |    8        |
    | Elixir       | Item        |   24        |
    | Megalixir    | Item        |   60        |
    | KeroKeroCola | Item        |  200        |
    |------------------------------------------| -- Rose Town
    | Inn             Inn             0        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Item Shop: Man
    | Mushroom     | Item        |    4        |
    | Honey Syrup  | Item        |   10        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    |------------------------------------------|
    |              |             |             | -- Item Shop: Woman
    | Thick Shirt  | Armor       |   14        |
    | Thick Pants  | Armor       |   14        |
    | Jump Shoes   | Accessory   |   30        |
    | Antidote Pin | Accessory   |   28        |
    | Wake Up Pin  | Accessory   |   42        |
    | Trueform Pin | Accessory   |   60        |
    | Fearless Pin | Accessory   |  130        |
    |------------------------------------------| -- Moleville
    | Inn             Inn            10        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Item Shop: Female Mole
    | Punch Glove  | Weapon      |   36        |
    | Finger Shot  | Weapon      |   50        |
    | Cymbals      | Weapon      |   42        |
    | Mega Shirt   | Armor       |   22        |
    | Mega Pants   | Armor       |   22        |
    | Mega Cape    | Armor       |   22        |
    | Work Pants   | Armor       |   22        |
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    |------------------------------------------|
    |              |             |             | -- Miner's Shop (Blue Toad)
    | Lucky Jewel  | Item        |  100        | -- After Punchinello
    | Mystery Egg  | Item        |  200        | -- After Yaridovich
    | Frying Pan   | Weapon      |  300        | -- After Valentina
    |------------------------------------------|
    | Room            Inn            10        | -- Marrymore
    | Suite           Inn           200        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Inn Shop
    | Chomp Shell  | Weapon      |   60        |
    | Super Hammer | Weapon      |   70        |
    | Hand Gun     | Weapon      |   75        |
    | Whomp Glove  | Weapon      |   72        |
    | Happy Shirt  | Armor       |   38        |
    | Happy Pants  | Armor       |   38        |
    | Happy Cape   | Armor       |   38        |
    | Happy Shell  | Armor       |   38        |
    | B'tub Ring   | Accessory   |  145        |
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    |------------------------------------------| -- Yaridovich Seaside
    | Inn             Inn             0        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Far left complex, first door.
    | Bad Mushroom | Item        |   30        |
    | Muku Cookie  | Item        |   69        |
    | Fright Bomb  | Item        |  100        |
    | Fire Bomb    | Item        |  200        |
    | Ice Bomb     | Item        |  250        |
    |------------------------------------------|
    |              |             |             | -- Frogfucius' Student
    | See Ya       | Item        |   10        |    (Prices in Frog Coins)
    | EarlierTimes | Item        |   15        |
    | Exp. Booster | Accessory   |   22        |
    | Coin Trick   | Accessory   |   36        |
    | Scrooge Ring | Accessory   |   50        |
    |------------------------------------------|
    | Inn             Inn            N/A       |
    |------------------------------------------|
    |              |             |             | -- Shaman's Shop by the Sea
    | Hurly Gloves | Weapon      |   92        |
    | Super Hammer | Weapon      |   70        |
    | Hand Gun     | Weapon      |   75        |
    | Whomp Glove  | Weapon      |   72        |
    | Sailor Shirt | Armor       |   50        |
    | Sailor Pants | Armor       |   50        |
    | Sailor Cape  | Armor       |   50        |
    | NauticaDress | Armor       |   50        |
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
    |------------------------------------------|
    | Inn             Inn            N/A       |
    |------------------------------------------|
    |              |             |             | -- Shaman's Ship Shop
    | Hurly Gloves | Weapon      |   92        |
    | Super Hammer | Weapon      |   70        |
    | Hand Gun     | Weapon      |   75        |
    | Whomp Glove  | Weapon      |   72        |
    | Sailor Shirt | Armor       |   50        |
    | Sailor Pants | Armor       |   50        |
    | Sailor Cape  | Armor       |   50        |
    | NauticaDress | Armor       |   50        |
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
    |------------------------------------------| -- Post Yaridovich Seaside
    | Inn             Inn            15        | -- Inn
    |------------------------------------------|
    |              |             |             | -- Frogfucius' Student
    | See Ya       | Item        |   10        |   (Prices in Frog Coins)
    | EarlierTimes | Item        |   15        |
    | Exp. Booster | Accessory   |   22        |
    | Coin Trick   | Accessory   |   36        |
    | Scrooge Ring | Accessory   |   50        |
    |------------------------------------------|
    |              |             |             | -- Beetles Are Us
    | Beetle Box   | Special     |   50        | -- Key Item
    | Initiation   | Special     |  100        | -- First time only
    | Male         | Special     |   50        | -- When you bring one back
    | Female       | Special     |    1        | -- When you bring one back
    | Golden       | Special     | 1 Frog Coin | -- When you bring one back
    |------------------------------------------|
    |              |             |             | -- Weapon Shop
    | Troopa Shell | Weapon      |   90        |
    | Parasol      | Weapon      |   84        |
    | Hurly Gloves | Weapon      |   92        |
    | Double Punch | Weapon      |   88        |
    | Ribbit Stick | Weapon      |   86        |
    | NokNok Shell | Weapon      |   20        |
    | Punch Glove  | Weapon      |   36        |
    | Finger Shot  | Weapon      |   50        |
    | Cymbals      | Weapon      |   42        |
    | Chomp Shell  | Weapon      |   60        |
    | Super Hammer | Weapon      |   70        |
    | Hand Gun     | Weapon      |   75        |
    | Whomp Glove  | Weapon      |   72        |
    | Slap Glove   | Weapon      |  100        |
    | Hammer       | Weapon      |  123        | - Lucky Hammer
    |------------------------------------------|
    |              |             |             | -- Armor Shop
    | Sailor Shirt | Armor       |   50        |
    | Sailor Pants | Armor       |   50        |
    | Sailor Cape  | Armor       |   50        |
    | NauticaDress | Armor       |   50        |
    | Shirt        | Armor       |    7        |
    | Pants        | Armor       |    7        |
    | Thick Shirt  | Armor       |   14        |
    | Thick Pants  | Armor       |   14        |
    | Mega Shirt   | Armor       |   22        |
    | Mega Pants   | Armor       |   22        |
    | Mega Cape    | Armor       |   22        |
    | Happy Shirt  | Armor       |   38        |
    | Happy Pants  | Armor       |   38        |
    | Happy Cape   | Armor       |   38        |
    | Happy Shell  | Armor       |   38        |
    |------------------------------------------|
    |              |             |             | -- Health Food Store
    | Mushroom     | Item        |    4        |
    | Mid Mushroom | Item        |   20        |
    | Honey Syrup  | Item        |   10        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
    |------------------------------------------|
    |              |             |             | -- Mushroom Boy's Shop
    | Rock Candy   | Item        | Rippin'     |     (Mushroom Types)
    | Maple Syrup  | Item        | Berry       |
    | Flower Tab   | Item        | Flower      |
    |------------------------------------------|
    |              |             |             | -- Accessory Shop
    | Jump Shoes   | Accessory   |   30        |
    | Antidote Pin | Accessory   |   28        |
    | Wake Up Pin  | Accessory   |   42        |
    | Fearless Pin | Accessory   |  130        |
    | Trueform Pin | Accessory   |   60        |
    | Zoom Shoes   | Accessory   |  100        |
    |------------------------------------------| -- Monstro Town
    | Inn             Inn             0        | -- Three Musty Fears' House
    |------------------------------------------|
    |              |             |             | -- Item Shop: Goomba
    | Spiked Link  | Weapon      |   94        |
    | CourageShell | Armor       |   60        |
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
    |------------------------------------------|
    |              |             |             | -- Item Shop: Triplets
    | Mushroom     | Item        |    4        | - Irregular Mushroom
    |------------------------------------------| -- Nimbus Land
    | Inn             Inn            30        | -- Inn
    | Dream Cushion   Inn            60        |
    |------------------------------------------|
    |              |             |             | -- Item Shop
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
    | Mega Glove   | Weapon      |  102        |
    | War Fan      | Weapon      |  100        |
    | Hand Cannon  | Weapon      |  105        |
    | Sticky Glove | Weapon      |   98        |
    | Fuzzy Shirt  | Armor       |   70        |
    | Fuzzy Pants  | Armor       |   70        |
    | Fuzzy Cape   | Armor       |   70        |
    | Fuzzy Dress  | Armor       |   70        |
    |------------------------------------------| -- Barrel Volcano
    | Inn             Inn            30        | -- Hino Mart: Inn
    |------------------------------------------|
    |              |             |             | -- Hino Mart: Item Shop
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Able Juice   | Item        |    4        |
    | Freshen Up   | Item        |   50        |
    |------------------------------------------|
    |              |             |             | -- Hino Mart: Armor Shop
    | Fire Shirt   | Armor       |   90        |
    | Fire Pants   | Armor       |   90        |
    | Fire Cape    | Armor       |   90        |
    | Fire Shell   | Armor       |   90        |
    | Fire Dress   | Armor       |   90        |
    |------------------------------------------| -- Bowser's Keep
    | Inn             Inn            N/A       |
    |------------------------------------------|
    |              |             |             | -- Croco's First Shop
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Freshen Up   | Item        |   50        |
    | Fire Shirt   | Armor       |   90        |
    | Fire Pants   | Armor       |   90        |
    | Fire Cape    | Armor       |   90        |
    | Fire Shell   | Armor       |   90        |
    | Fire Dress   | Armor       |   90        |
    |------------------------------------------|
    |              |             |             | -- Croco's Second Shop
    | Mid Mushroom | Item        |   20        |
    | Maple Syrup  | Item        |   30        |
    | Pick Me Up   | Item        |    5        |
    | Freshen Up   | Item        |   50        |
    | Hero Shirt   | Armor       |  100        |
    | Prince Pants | Armor       |  100        |
    | Star Cape    | Armor       |  100        |
    | Heal Shell   | Armor       |  100        |
    | Royal Dress  | Armor       |  100        |
    |------------------------------------------| -- Gate
    | Inn             Inn            N/A       |
    |------------------------------------------|
    |              |             |             | -- Toad's Last Stop Shop
    | Mid Mushroom | Item        |   10        |
    | Max Mushroom | Item        |   39        |
    | Maple Syrup  | Item        |   15        |
    | Pick Me Up   | Item        |    3        |
    | Able Juice   | Item        |    2        |
    | Freshen Up   | Item        |   25        |
    | FroggieDrink | Item        |    8        |
    ------------------------------------------
    
    0=~=~=~=~=~=~=~=0
    | 4.04: Weapons |
    0=~=~=~=~=~=~=~=0
    
    Weapons are what you use to clean the clocks of the numerous bad guys that you
    meet in the game. They're optional since you can attack with just your bare
    hands, but don't expect to do much damage once you're a few hours into the
    game.  A good thing about SMRPG is the fact that each weapon has it's own
    unique attack, such as how each hammer has a different attack from the other.
    Each weapon can only be used by one person.  Please note that Seaside town
    sells a lot of weapons for each character, so if you like having everything,
    and you missed one, check there. WIthout further adieu, the weapons!
    
    Weapons are sorted by user in order of appearance.
    
    If N/A is seen in the price section, the weapon cannot be bought.
    
    And I used profit for a nice word to put there.  You lose about half of the
    money you spent buying a weapon when you sell it.  There is no profit.
    
    -----
    Mario
    -----
    
    -<Hammer>-
    
    Price (buy)  : N/A
    Profit (sell): 35 coins
    Stats        : +10 attack
    Notes        : Found after defeating the Hammer Bros.
    
    -<Noknok Shell>-
    
    Price (buy)  : 20 coins
    Profit (sell): 10 coins
    Stats        : +20 attack
    Notes        : Given by the Toad at the end of the Midas River.
    
    -<Punch Glove>-
    
    Price (buy)  : 36 coins
    Profit (sell): 18 coins
    Stats        : +30 attack
    Notes        : Purchased in Moleville.  Crazy punch-drunk moles...
    
    -<Masher>-
    
    Price (buy)  : N/A
    Profit (sell): 0 coins
    Stats        : +50 attack
    Notes        : Found in Booster Tower.
    
    -<Super Hammer>-
    
    Price (buy)  : 70 coins
    Profit (sell): 35 coins
    Stats        : +40 attack
    Notes        : Purchased in Marrymore.  A good wedding gift.
    
    -<Troopa Shell>-
    
    Price (buy)  : 90 coins
    Profit (sell): 45 coins
    Stats        : +50 attack
    Notes        : Purchased in Seaside Town.  Not that you should waste coins on
                   it...
    
    -<Hammer>-
    
    Price (buy)  : 123 coins
    Profit (sell): 62 coins
    Stats        : +0 attack
    Notes        : This hammer does the same amount of damage as your fists.
                   However, if you get a timed hit on a foe with this weapon, you
                   can play the Yoshi egg mini-game at the end of battle as you
                   would if you got a lucky flower.
    
    -<Mega Glove>-
    
    Price (buy)  : 102 coins
    Profit (sell): 51 coins
    Stats        : +60 attack
    Notes        : Bought in Nimbus Land.  It's huge!
    
    -<Ultra Hammer>-
    
    Price (buy)  : N/A
    Profit (sell): 68 coins
    Stats        : +70 attack
    Notes        : Found in Smithy Factory.
    
    -<Lazy Shell>-
    
    Price (buy)  : N/A
    Profit (sell): 100 coins
    Stats        : +90 attack
    Notes        : The best weapon in the game.  Found after completing the Rose
                   Town gardener side quest (seed + fertilizer = vine)
    
    ------
    Mallow
    ------
    
    -<Froggie Stick>-
    
    Price (buy)  : N/A
    Profit (sell): 90 coins
    Stats        : +20 attack
    Notes        : Frogfucius gives this to you in exchange for the Cricket Pie.
    
    -<Cymbals>-
    
    Price (buy)  : 30 coins
    Profit (sell): 15 coins
    Stats        : +30 attack
    Notes        : Like another marshmallow-esque hero (Kirby), Mallow is bad with
                   music.  This Moleville weapon lets Mallow prove this fact.
    
    -<Whomp Glove>-
    
    Price (buy)  : 72 coins
    Profit (sell): 36 coins
    Stats        : +40 attack
    Notes        : Purchased in Marrymore, this lets Mallow whomp the enemy with
                   his fists.
    
    -<Ribbit Stick>-
    
    Price (buy)  : 86 coins
    Profit (sell): 43 coins
    Stats        : +50 attack
    Notes        : Purchased in Seaside Town.  Stick it to the enemy!
    
    -<Sticky Glove>-
    
    Price (buy)  : 98 coins
    Profit (sell): 49 coins
    Stats        : +60 attack
    Notes        : Bought in Nimbus Land, this weapon double-punches the enemy.
    
    -<Sonic Cymbals>-
    
    Price (buy)  : N/A
    Profit (sell): 54 coins
    Stats        : +70 attack
    Notes        : Mallow's best weapon.  Found in Bowser's Keep.
    
    ----
    Geno
    ----
    
    -<Finger Shot>-
    
    Price (buy)  : 50 coins
    Profit (sell): 25 coins
    Stats        : +12 attack
    Notes        : This weapon purchased in Moleville will let Geno shoot BBs from
                   his fingertips.  Additionally, if you talk to Gaz after the
                   Forest Maze quest, he'll give this weapon to Geno for free.
    
    -<Hand Gun>-
    
    Price (buy)  : 75 coins
    Profit (sell): 38 coins
    Stats        : +24 attack
    Notes        : This is bought in Marrymore.  Geno can shoot bullets out of his
                   hand.
    
    -<Double Punch>-
    
    Price (buy)  : 88 coins
    Profit (sell): 44 coins
    Stats        : +35 attack
    Notes        : This is purchased in Seaside town.  One of the coolest weapons
                   in the game.
    
    -<Hand Cannon>-
    
    Price (buy)  : 105 coins
    Profit (sell): 53 coins
    Stats        : +45 attack
    Notes        : This is purchased in Nimbus Land.  Bullets are shot from Geno's
                   hand.  On a side-note, remember the cartoon of Donkey Kong
                   Country?  Remember Cap'n Scurvy and his hand-cannon?  Yeah, that
                   is what I thought.
    
    -<Star Gun>-
    
    Price (buy)  : N/A
    Profit (sell): 60 coins
    Stats        : +57 attack
    Notes        : This is found in Bowser's Keep.  Gaz references it earlier in
                   the game.  OH YEAH!  TIME TO SHOOT SOME STARTS!
    
    ------
    Bowser
    ------
    
    -<Chomp>-
    
    Price (buy)  : N/A
    Profit (sell): 0 coins
    Stats        : +10 attack
    Notes        : Bowser finds this Chomp in Booster Tower.  Time to chomp some
                   enemies!
    
    -<Chomp Shell>-
    
    Price (buy)  : 60 coins
    Profit (sell): 30 coins
    Stats        : +9 attack
    Notes        : Bought in Marrymore.  Not as good as the original.
    
    -<Hurly Gloves>-
    
    Price (buy)  : 72 coins
    Profit (sell): 36 coins
    Stats        : +20 attack
    Notes        : Purchased in Seaside Town.  Watch Mario fly!  This is a good
                   chance for Bowser to get rid of some of his anger.
    
    -<Spiked Link>-
    
    Price (buy)  : 94 coins
    Profit (sell): 47 coins
    Stats        : +30 attack
    Notes        : This is the only weapon available to you in Monstro Town.  This
                   is better than the normal Chomp.  Y'know.  'cause it has spikes.
    
    -<Drill Claw>-
    
    Price (buy)  : N/A
    Profit (sell): 59 coins
    Stats        : +40 attack
    Notes        : This is found in Bowser's Keep.  It does exactly what you'd
                   think it does -- sing.  Er, scratch and then drill.
    
    You may be wondering why Bowser's best weapon has so little a stat bonus.  It's
    because Bowser's attack stat is already, like, three times higher than everyone
    elses' so Bowser is still stronger.  This makes Bowser strong AND cheap (2/5 of
    his weapons are found).
    
    
    ---------
    Toadstool
    ---------
    
    -<Slap Glove>-
    
    Price (buy)  : N/A
    Profit (sell): N/A
    Stats        : +40 attack
    Notes        : Toadstool's starting weapon.  TIME TO MAKE THOSE BOYS FEEL
                   GUILTY!
    
    -<Parasol>-
    
    Price (buy)  : 84 coins
    Profit (sell): 42 coins
    Stats        : +50 attack
    Notes        : This is purchased in Seaside Town.  The other definitive girly
                   weapon.
    
    -<War Fan>-
    
    Price (buy)  : 100 coins
    Profit (sell): 50 coins
    Stats        : +60 attack
    Notes        : This is purchased in Nimbus Land.  Ouch.
    
    -<Super Slap>-
    
    Price (buy)  : 110 coins
    Profit (sell): 55 coins
    Stats        : +70 attack
    Notes        : This is found in Bowser's Keep.  Anoter example of the Bowser's
                   Keep weapon being worse than the best.
    
    -<Frying Pan>-
    
    Price (buy)  : 300 coins
    Profit (sell): 150 coins
    Stats        : +90 attack
    Notes        : The Princess' best weapon.  It goes under the name of Metal
                   Plate in the Moleville Miner's shop.
    
    0=~=~=~=~=~=~=0
    | 4.05: Armor |
    0=~=~=~=~=~=~=0
    
    Armor is a very valuable tool in RPGs.  It protects you from damage of all
    sorts, plus it makes your character look snazzy, even if it is invisible.  Most
    armor can only be used by one person, but there are exceptions as in the case
    of the Work Pants, the Super Jacket, and the Lazy Shell.  Again, Seaside Town
    does sell a lot of armor for characters in case you missed one of them.  For
    the Super Jacket, once you jump 100 times in a row in battle (Super Jump/Ultra
    Jump), go to Monstro Town.
    
    Onec again, armor is listed in order of apperance by the character who wears
    the armor.
    
    -----
    Mario
    -----
    
    -<Shirt>-
    
    Price (buy)  : 7 coins
    Profit (sell): 4 coins
    Stats        : +6 defense, +6 magic defense
    Notes        : This nice shirt can be purchased in the Mushroom Kingdom.
    
    -<Thick Shirt>-
    
    Price (buy)  : 14 coins
    Profit (sell): 7 coins
    Stats        : +12 defense, +8 magic defense
    Notes        : This warm shirt can be purchased in Rose Town.
    
    -<Mega Shirt>-
    
    Price (buy)  : 22 coins
    Profit (sell): 11 coins
    Stats        : +18 defense, +10 magic defense
    Notes        : You can buy this mega shirt in Moleville.
    
    -<Happy Shirt>-
    
    Price (buy)  : 38 coins
    Profit (sell): 19 coins
    Stats        : +24 defense, +12 magic defense
    Notes        : This bright, sunshiney shirt can be bought in Marrymore.
    
    -<Sailor Shirt>-
    
    Price (buy)  : 50 coins
    Profit (sell): 25 coins
    Stats        : +30 defense, +15 magic defense
    Notes        : Arr!  This shirt can be bought in Seaside Town, matey.
    
    -<Fuzzy Shirt>-
    
    Price (buy)  : 70 coins
    Profit (sell): 35 coins
    Stats        : +36 defense, +18 magic defense
    Notes        : This fuzzy shirt can be bought high up in Nimbus Land.
    
    -<Fire Shirt>-
    
    Price (buy)  : 90 coins
    Profit (sell): 45 coins
    Stats        : +42 defense, +21 magic defense
    Notes        : This fiery shirt can be purchased deep within Barrel Volcano.
    
    -<Hero Shirt>-
    
    Price (buy)  : 100 coins
    Profit (sell): 50 coins
    Stats        : +48 defense, +24 magic defense
    Notes        : This heroic shirt can be ppurchased from the evil place --
                   Bowser's Keep.
    
    ------
    Mallow
    ------
    
    -<Pants>-
    
    Price (buy)  : 7 coins
    Profit (sell): 4 coins
    Stats        : +6 defense, +3 magic defense
    Notes        : These snazzy pants are bought in the Mushroom  Kingdom.
    
    -<Thick Pants>-
    
    Price (buy)  : 12 coins
    Profit (sell): 6 coins
    Stats        : +12 defnse, +6 magic defense
    Notes        : These thick pants are bought in Rose Town.
    
    -<Mega Pants>-
    
    Price (buy)  : 22 coins
    Profit (sell): 11 coins
    Stats        : +18 defense, +9 magic defense
    Notes        : These mega pants are bought in Moleville.
    
    -<Happy Pants>-
    
    Price (buy)  : 38 coins
    Profit (sell): 19 coins
    Stats        : +24 defense, +12 magic defense
    Notes        : You can buy these smile-inducing pants in Marrymoprre.
    
    -<Sailor Pants>-
    
    Price (buy)  : 50 coins
    Profit (sell): 25 coins
    Stats        : +30 defense, +15 magic defense
    Notes        : You can buy these strapping pants in Seaside Town.
    
    -<Fuzzy Pants>-
    
    Price (buy)  : 70 coins
    Profit (sell): 35 coins
    Stats        : +36 defense, 18 magic defense
    Notes        : These furry pants are purchased in Nimbus Land.
    
    -<Fire Pants>-
    
    Price (buy)  : 90 coins
    Profit (sell): 45 coins
    Stats        : +42 defense, +21 magic defense
    Notes        : I wouldn't trust Mallow with these Barrel Volcano-based pants
                   on.  Just think about that one.  Answer at the end of the FAQ.
    
    -<Prince Pants>-
    
    Price (buy)  : 100 coins
    Profit (sell): 50 coins
    Stats        : +48 defense, +24 magic defense
    Notes        : These pants are fit for a prince!  Buy in Bowser's Keep.
    
    ----
    Geno
    ----
    
    -<Mega Cape>-
    
    Price (buy)  : 22 coins
    Profit (sell): 11 coins
    Stats        : +6 defense, +3 magic defense
    Notes        : You can buy this cape in Moleville.
    
    -<Happy Cape>-
    
    Price (buy)  : 38 coins
    Profit (sell): 19 coins
    Stats        : +24 defense, +12 magic defense
    Notes        : You can buy this funtastic cape in Marrymore.
    
    -<Sailor Cape>-
    
    Price (buy)  : 50 coins
    Profit (sell): 25 coins
    Stats        : +18 defense, +9 magic defense
    Notes        : You can buy this aquatic cape in Seaside Town.
    
    -<Fuzzy Cape>-
    
    Price (buy)  : 70 coins
    Profit (sell): 35 coins
    Stats        : +24 defense, +12 magic defense
    Notes        : You can purchase this furry cape in Nimbus Land.
    
    -<Fire Cape>-
    
    Price (buy)  : 90 coins
    Profit (sell): 45 coins
    Stats        : +30 defense, +15 magic defense
    Notes        : You can buy this fiery cape deep within barrle Volcano.
    
    -<Star Cape>-
    
    Price (buy)  : 100 coins
    Profit (sell): 50 coins
    Stats        : +36 defense, +18 magic defense
    Notes        : You can buy this star-studded cape within Bowser's Keep.
    
    ------
    Bowser
    ------
    
    -<Happy Shell>-
    
    Price (buy)  : 38 coins
    Profit (sell): 19 coins
    Stats        : +6 defense, +3 magic defense
    Notes        : You can buy this happy shell in Marrymore.
    
    -<Courage Shell>-
    
    Price (buy)  : 60 coins
    Profit (sell): 30 coins
    Stats        : +12 defense, +6 magic defense
    Notes        : You can buy this courageous shell in Monstro Town.
    
    -<Fire Shell>-
    
    Price (buy)  : 90 coins
    Profit (sell): 45 coins
    Stats        : +18 defense, +9 magic defense
    Notes        : You can buy this HOT HOT HOT shell in Barrel Volcano.
    
    -<Heal Shell>-
    
    Price (buy)  : 100 coins
    Profit (sell): 50 coins
    Stats        : +24 defense, +12 magic defense
    Notes        : You can buy this heroic shell in Bowser's Keep.
    
    ---------
    Toadstool
    ---------
    
    -<Polka Dress>-
    
    Price (buy)  : N/A
    Profit (sell): 80 coins
    Stats        : +24 defense, +12 magic defense
    Notes        : The Princess starts with colorful dress.
    
    -<Nautica Dress>-
    
    Price (buy)  : 50 coins
    Profit (sell): 25 coins
    Stats        : +30 defense, +15 magic defense
    Notes        : You can buy this aquatic dress in Seaside Town.
    
    -<Fuzzy Dress>-
    
    Price (buy)  : 70 coins
    Profit (sell): 35 coins
    Stats        : +36 defense, +18 magic defense
    Notes        : You can purchase this burning hot dress in Barrel Bolcano.
    
    -<Royal Dress>-
    
    Price (buy)  : 100 coins
    Profit (sell): 50 coins
    Stats        : +48 defense, +24 magic defense
    Notes        : This dress is fit for a princess!  Buy from Croco in Bowser's
                   Keep.
    
    ---------
    Everybody
    ---------
    
    -<Work Pants>-
    
    Price (buy)  : 22 coins
    Profit (sell): 11 coins
    Stats        : +5 speed, +10 attack, +15 defense, +10 magic attack, +5 magic
                   defense
    Notes        : This awesome pair of pants is purchased in Moleville.
    
    -<Super Jacket>-
    
    Price (buy)  : N/A
    Profit (sell): 350 coins
    Stats        : +30 speed, +50 attack, +50 defense, +50 magic attack, +50 magic
                   defense
    Notes        : Use Super or Ultra Jump to jump 100 times in a row and then go
                   see the Chow in Monstro Town to receive this sweet piece of
                   bodywear.
    
    -<Lazy Shell>-
    
    Price (buy)  : N/A
    Profit (sell): 111 coins
    Stats        : -50 speed, -50 attack, +127 defense, -50 magic attack, +137
                   magic defense
    Notes        : This too is obtained form the Rose Town garderner side quest.
                   It provides the best defense in the game but at a terrible
                   price.  Chose wisely on whether or not you want to equip this
                   shell.
    
    0=~=~=~=~=~=~=~=~=~=0
    | 4.06: Accessories |
    0=~=~=~=~=~=~=~=~=~=0
    
    Generally, everyone can equip any accessory.  Of course, there are a few
    exceptions (they're noted).
    
    -<Amulet>-
    
    Price (buy)  : N/A
    Profit (sell): 100 coins
    Stats        : -5 speed, +7 attack, +7 defense, +7 magic attack, +7 m agic
                   defense
    Notes        : You get this in Booster's Tower.
    
    -<Antidote Pin>-
    
    Price (buy)  : 28 coins
    Profit (sell): 14 coins
    Stats        : +2 defense, +2 magic defense
    Notes        : The wearer is immune to poison.
    
    -<Attack Scarf>-
    
    Price (buy)  : N/A
    Profit (sell): 750 coins
    Stats        : +30 speed, +30 attack, +30 defense, +30 magic attack, +30 magic
                   defense
    Notes        : Using Super/Ultra Jump, jump 30 times.  Talk to the Chow in
                   Monstro Town to receive this.  MARIO ONLY.
    
    -<B'Tub Ring>-
    
    Price (buy)  : 145 coins
    Profit (sell): 73 coins
    Stats        : None.
    Notes        : Decreases damage taken by magic attacks by 50%.  TOADSTOOL ONLY.
    
    -<Coin Trick>-
    
    Price (buy)  : 36 Frog Coins
    Profit (sell): 11 coins
    Stats        : None.
    Notes        : Doubles coins earned from battle.  Purchased from Frogfucius'
                   pupil in Seaside Town.
    
    -<Exp. Booster>-
    
    Price (buy)  : 22 Frog Coins
    Profit (sell): 0 coins
    Stats        : None
    Notes        : Doubles experience points earned from battle.  Purchased from
                   Frogfucius' student in Seaside Town.
    
    -<Fearless Pin>-
    
    Price (buy)  : 130 coins
    Profit (sell): 65 coins
    Stats        : +5 defense, +5 magic defense
    Notes        : Wearer is immune to fear.
    
    -<Feather>-
    
    Price (buy)  : N/A
    Profit (sell): 333 coins
    Stats        : +20 speed, +5 defense, +5 magic defense
    Notes        : Increases speed.
    
    -<Ghost Medal>-
    
    Price (buy)  : N/A
    Profit (sell): 800 coins
    Stats        : x2 defense, x2 magic attack
    Notes        : No, those xs aren't typoes.
    
    -<Jinx Belt>-
    
    Price (buy)  : N/A
    Profit (sell): 999 coins
    Stats        : +27 attack, +27 defense, +12 speed
    Notes        : Guards user from mortal blows.  Defeat Jinx to get it.
    
    -<Jump Shoes>-
    
    Price (buy)  : 30 coins
    Profit (sell): 15 coins
    Stats        : +2 speed, +1 defense, +5 attack, +1 magic defense
    Notes        : Suffer no penalties for jumping on spiked enemies.  MARIO ONLY.
    
    -<Quartz Charm>-
    
    Price (buy)  : N/A
    Profit (sell): 3 coins
    Stats        : x1.5 attack, x2 defense, x2 magic attack, x2 magic defense
    Notes        : Defeat Culex to get this.  This also prevents instant death.
    
    -<Rare Scarf>-
    
    Price (buy)  : N/A
    Profit (sell): 75 coins
    Stats        : +15 attack, +15 magic  attack, +150 magic defense
    Notes        : Found in the Nimbus Land vines.
    
    -<Safety Badge>-
    
    Price (buy)  : N/A
    Profit (sell): 250 coins
    Stats        : +5 defense, +5 magic defense
    Notes        : Wearer is immune to muting and poisoning.
    
    -<Safety Ring>-
    
    Price (buy)  : N/A
    Profit (sell): 400 coins
    Stats        : +5 speed, +5 attack, +5 magic defense
    Notes        : Prevents instant death.  We can dance if we want to...
    
    -<Scrooge Ring>-
    
    Price (buy)  : 50 Frog Coins
    Profit (sell): 11 coins
    Stats        : None
    Notes        : Decreases FP use by special attacks by 50% (wearer only).
    
    -<Signal Ring>-
    
    Price (buy)  : N/A
    Profit (sell): 300 coins
    Stats        : +10 speed
    Notes        : Beeps near a surprise box.
    
    -<Troopa Pin>-
    
    Price (buy)  : N/A
    Profit (sell): 500 coins
    Stats        : +20 speed, x1.5 attack, x2 magic attack
    Notes        : Climb the Land's End cliff in 12 seconds or less to get this.
    
    -<Trueform Pin>-
    
    Price (buy)  : 60 coins
    Profit (sell): 30 coins
    Stats        : +4 defense, +4 magic defense
    Notes        : Wearer is immune to changes in shape (i.e. mushroom, scarecrow).
    
    -<Wake Up Pin>-
    
    Price (buy)  : 42 coins
    Profit (sell): 21 coins
    Stats        : +3 defense, +3 magic defense
    Notes        : Wearer is immune to sleep.
    
    -<Zoom Shoes>-
    
    Price (buy)  : 100 coins
    Profit (sell): 50 coins
    Stats        : +10 speed, +5 defense, +5 magic defense
    Notes        : Increases speed.
    
    0=~=~=~=~=~=~=0
    | 4.07: Items |
    0=~=~=~=~=~=~=0
    
    These are the regular items that are found throughout the game.
    
    -<Able Juice>-
    
    Price (buy)  : 4 coins
    Profit (sell): 2 coins
    Description  : Cures status conditions.
    Target       : One ally
    
    -<Bad Mushroom>-
    
    Price (buy)  : 30 coins
    Profit (sell): 15 coins
    Description  : Damages an enemy by 30 HP.  Only found in the Yaridovich
                   Seaside shop.
    Target       : One enemy
    
    -<Bracer>-
    
    Price (buy)  : 2 Frog Coins
    Profit (sell): 1 coin
    Description  : Doubles defense during battle.
    Target       : One ally
    
    -<Bright Card>-
    
    Price (buy)  : N/A
    Profit (sell): 777 coins
    Description  : Allows you to enter Grate Guy's Casino.
    Target       : N/A
    
    -<Carbo Cookie>-
    
    Price (buy)  : Give Shiny Stone to mole girl in item shop.
    Profit (sell): 1 coin
    Description  : Give the cookie to the girl sitting on the bucket in Moleville
                   to get a quick hop to the top of Midas River.
    Target       : One mole girl
    
    -<Crystalline>-
    
    Price (buy)  : 5 Frog Coins
    Profit (sell): 2 coins
    Description  : Raises defense during battle.
    Target       : Whole party
    
    -<Earlier Times>-
    
    Price (buy)  : 15 Frog Coins
    Profit (sell): 7 coins
    Description  : Use it to restart a battle.  It can be used as often as you
                   like.
    Target       : Everybody
    
    -<Elixir>-
    
    Price (buy)  : 48 coins (Alto Card), 36 coins (Tenor Card), 24 coins (Soprano
                   Card)
    Profit (sell): 24 coins
    Description  : Recover 80 HP.
    Target       : Whole party
    
    -<Energizer>-
    
    Price (buy)  : 2 Frog Coins
    Profit (sell): 1 coin
    Description  : Raises attack power for one battle.
    Target       : One ally
    
    -<Fertilizer>-
    
    Price (buy)  : N/A
    Profit (sell): 100 coins
    Description  : Give this and the seed to the Rose Garden gardener.
    Target       : One garderner
    
    -<Fire Bomb>-
    
    Price (buy)  : 200 coins
    Profit (sell): 100 coins
    Description  : Blast enemies with a massive explosion.
    Target       : All enemies
    
    -<Fireworks>-
    
    Price (buy)  : 500 coins
    Profit (sell): 250 coins
    Description  : Trade for Shiny Stone; improve ending.
    Target       : One game's ending
    
    -<Flower Box>-
    
    Price (buy)  : N/A
    Profit (sell): 500 coins
    Description  : Raises total FP by 5.
    Target       : Entire party FP count
    
    -<Flower Jar>-
    
    Price (buy)  : N/A
    Profit (sell): 300 coins
    Description  : Raises total FP by 3.
    Target       : Entire party FP count
    
    -<Flower Tab>-
    
    Price (buy)  : N/A
    Profit (sell): 100 coins
    Description  : Raises total FP by 1.
    Target       : Entire party FP count
    
    -<Freshen Up>-
    
    Price (buy)  : 50 coins
    Profit (sell): 25 coins
    Description  : Cures status ailments (sleep, poison, mushroom, etc.)
    Target       : Whole party
    
    -<Fright Bomb>-
    
    Price (buy)  : 100 coins
    Profit (sell): 50 coins
    Description  : Frightens enemies.
    Target       : All foes
    
    -<Froggie Drink>-
    
    Price (buy)  : 16 coins (no card), 14 coins (Alto Card), 12 coins (Tenor
                   Card), 8 coins (Soprano Card/Toad's Last Stop Shop).
    Profit (sell): 24 coins
    Description  : Recover 30 HP.
    Target       : Whole party
    
    -<Goodie Bag>-
    
    Price (buy)  : N/A
    Profit (sell): 555 coins
    Description  : When used in battle, this gives you a whole one coin per use.
    Target       : Wallet
    
    -<Honey Syrup>-
    
    Price (buy)  : 10 coins
    Profit (sell): 5 coins
    Description  : Restores 10 FP.
    Target       : Whole party
    
    -<Ice Bomb>-
    
    Price (buy)  : 250 coins
    Profit (sell): 125 coins
    Description  : Hurts enemies with an ice explosion.
    Target       : All foes
    
    -<KerokeroCola>-
    
    Price (buy)  : 150 coins (Marrymore Hotel), 200 coins (Soprano Card)
    Profit (sell): 200 coins
    Description  : Restores all HP.
    Target       : Whole party
    
    -<Lamb's Lure>-
    
    Price (buy)  : Obtained by having the Princess use the Mystery Egg ten times in
                   battle with the B'Tub Ring accessory equipped.
    Profit (sell): 1 coin
    Description  : Turns foes into lambs.  No experience is gained.
    Target       : One enemy.
    
    -<Lucky Jewel>-
    
    Price (buy)  : 100 coins
    Profit (sell): 50 coins
    Description  : Use it in battle to play the Yoshi egg game.
    Target       : User
    
    -<Maple Syrup>-
    
    Price (buy)  : 30 coins
    Profit (sell): 15 coins
    Description  : Restores 40 FP.
    Target       : Whole party
    
    -<Max Mushroom>-
    
    Price (buy)  : 39 coins
    Profit (sell): 39 coins
    Description  : Restores all HP.
    Target       : One ally
    
    -<Megalixir>-
    
    Price (buy)  : 90 coins (Tenor Card), 60 coins (Soprano Card)
    Profit (sell): 60 coins
    Description  : Recovers 150 HP.
    Target       : Whole party
    
    -<Mid Mushroom>-
    
    Price (buy)  : 20 coins
    Profit (sell): 10 coins
    Description  : Recover 80 HP.
    Target       : One ally
    
    -<Moldy Mush>-
    
    Price (buy)  : N/A
    Profit (sell): 1 coin
    Description  : Recovers 1 HP.
    Target       : One ally
    
    -<Muku Cookie>-
    
    Price (buy)  : 69 coins
    Profit (sell): 34 coins
    Description  : Recovers 69 HP.
    Target       : Whole party
    
    -<Mushroom>-
    
    Price (buy)  : 4 coins
    Profit (sell): 2 coins
    Description  : Recovers 30 HP.
    Target       : One ally
    
    -<Mushroom>-
    
    Price (buy)  : 4 coins (from little Goombas in Monstro Town)
    Profit (sell): 2 coins
    Description  : Recovers 30 HP but turns user into a mushroom during battle.
    Target       : One ally
    
    -<Mystery Egg>-
    
    Price (buy)  : 200 coins
    Profit (sell): 100 coins
    Description  : Have Toadstool use it 10 times during battle while having the
                   B'Tub ring equipped to get the Lamb's Lure.
    Target       : You
    
    -<Pick Me Up>-
    
    Price (buy)  : 5 coins
    Profit (sell): 2 coins
    Description  : Revives ally with about 1/2 of their maximum HP.
    Target       : One dead ally
    
    -<Power Blast>-
    
    Price (buy)  : 5 Frog Coins
    Profit (sell): 2 coins
    Description  : Raises attack power during battle.
    Target       : Whole party
    
    -<Pure Water>-
    
    Price (buy)  : N/A
    Profit (sell): 75 coins
    Description  : Defeats ghosts in one fell swoop.
    Target       : One enemy
    
    -<Red Essence>-
    
    Price (buy)  : N/A
    Profit (sell): 200 coins
    Description  : User is invincible for three turns.  I AM INVEEENCIBLE!
    Target       : One ally
    
    -<Rock Candy>-
    
    Price (buy)  : N/A
    Profit (sell): 200 coins
    Description  : Does 200 HP to foes.
    Target       : All enemies
    
    -<Rotten Mush>-
    
    Price (buy)  : N/A
    Profit (sell): 2 coins
    Description  : Recovers a whole 2 HP.
    Target       : One ally
    
    -<Royal Syrup>-
    
    Price (buy)  : N/A
    Profit (sell): 50 coins
    Description  : Recovers all FP.
    Target       : Whole party
    
    -<Seed>-
    
    Price (buy)  : N/A
    Profit (sell): 150 coins
    Description  : Give this along with the fertilizer to the Rose Town garderner
                   to get the Lazy Shells.
    Target       : Headache
    
    -<See Ya>-
    
    Price (buy)  : 10 Frog Coins
    Profit (sell): 5 coins
    Description  : Run away from any battle except bosses.  Unlike the normal run
                   away feature, this cannot fail.
    Target       : Whole party
    
    -<Sheep Attack>-
    
    Price (buy)  : Use Lamb's Lure 48 times to get this.
    Profit (sell): 1 coin
    Description  : Turns all enemies into sheep.  You get the experience points.
    Target       : All foes
    
    -<Shiny Stone>-
    
    Price (buy)  : Fireworks
    Profit (sell): 2 coins
    Description  : Opens the door leading to Culex in Monstro Town.
    Target       : One inter-dimensional god
    
    -<Sleepy Bomb>-
    
    Price (buy)  : 1 Frog Coin
    Profit (sell): 1 coin
    Description  : Puts enemies to sleep.
    Target       : All foes
    
    -<Star Egg>-
    
    Price (buy)  : Win Grate Guy's Look the Other Way game 100 times.  Not
                   necesarily 100 times in a row.
    Profit (sell): 1 coin
    Description  : A diluted (100 HP) version of Rock Candy (200 HP).  The
                   difference is that the Star Egg can never be used up!
    Target       : All foes
    
    -<Wallet>-
    
    Price (buy)  : Get from Croco
    Profit (sell): 180 coins
    Description  : Give to the man in the Mushroom Kingdom to receive a Flower Tab.
    Target       : One distraught 'shroom
    
    -<Wilted Shroom>-
    
    Price (buy)  : N/A (Knife Guy and Grate Guy games)
    Profit (sell): 4 coins
    Description  : Recovers 10 HP.
    Target       : One ally
    
    -<Yoshi Aid>-
    
    Price (buy)  : Give the fat baby Yoshi ten Yoshi Cookies
    Profit (sell): 100 coins
    Description  : Raises defense and attack during abttle.
    Target       : One ally
    
    -<Yoshi Candy>-
    
    Price (buy)  : N/A (obtained from Yoshi if he fails to swallow)
    Profit (sell): 70 coins
    Description  : Recovers 100 HP.
    Target       : Whole party
    
    -<Yoshi Cookie>-
    
    Price (buy)  : N/A (win races on Yo'ster Isle)
    Profit (sell): 1 coin
    Description  : Calls Yoshi into battle to eat a foe.
    Target       : 1 enemy
    
    0=~=~=~=~=~=~=~=~=~0
    | 4.08: Melody Bay |
    0=~=~=~=~=~=~=~=~=~0
    
    Melody Bay is the area in Tadpole Pond that is home to the great Toadofsky.  He
    is having trouble composing his next symphony.  You can help him out.  Here is
    how you play the notes: you go to the far left side and stand on the greyish
    button.  One tadpole will come up.  When he is in the position corresponding to
    the note you wish to play (see below), jump to him.  Repeat until you have a
    whole song.
    
    -------------------------------------------------------------------------------
    Diagram 4.08a |
    --------------
    
    -------------------------------------------------------------------------------
                                          Mi
    --------------------------------------Re---------------------------------------
                                          Do
    --------------------------------------Ti---------------------------------------
                                          La
    --------------------------------------So---------------------------------------
                                          Fa
    -------------------------------------------------------------------------------
    
    ----------------------------------
    Mi/Re/Do/Ti/La/So/Fa - Note names |
    -------------------------------------------------------------------------------
    
    There are three songs to play at varying times in the game.  After the third,
    you compose your own song and then the symphony is finished.  With each song
    you play, you get a different reward.  These rewards come in the form of cards
    to use at the Juice Bar.  With each new card you get cheaper prices and more
    items.  So here we go!
    
    Song   : Frogfucius Suite #9
    Notes  : So, La, Mi, Re, Do, Re, Do, Re
    Time   : Anytime after entering Tadpole Pond for the first time.
    Diagram:
    
    -------------------------------------------------------------------------------
    Diagram 4.09b |
    --------------
    
    -------------------------------------------------------------------------------
                                   O
    ----------------------------------------O---------------O--------------------O-
                                                   O                   O
    -------------------------------------------------------------------------------
                         O
    -----------O-------------------------------------------------------------------
    
    -------------------------------------------------------------------------------
    
    ------------
    O - Tadpole |
    -------------------------------------------------------------------------------
    
    Song   : Moleville Blues
    Notes  : Mi, Do, So, Do, Re, La, Ti, Do
    Time   : Anytime after rescuing Dyna and Mite from the Moleville Mines.
    Diagram:
    
    -------------------------------------------------------------------------------
    Diagram 4.09c |
    --------------
    
    -------------------------------------------------------------------------------
                O
    ------------------------------------------------O------------------------------
                         O                  O                                    O
    -------------------------------------------------------------------O-----------
                                                              O
    -------------------------------O-----------------------------------------------
    
    -------------------------------------------------------------------------------
    
    ------------
    O - Tadpole |
    -------------------------------------------------------------------------------
    
    Song   : Monstro Town in D Minor (not official name)
    Notes  : La, Ti, Do, Re, So, Do, Re, Mi
    Time   : Anytime after listening to the song from the star in Monstro Town.
    Diagram:
    
    
    -------------------------------------------------------------------------------
    Diagram 4.09d |
    --------------
    
    -------------------------------------------------------------------------------
                                                                                 O
    ----------------------------------------O---------------------------O----------
                                   O                        O
    ---------------------O---------------------------------------------------------
               O
    ------------------------------------------------O------------------------------
    
    -------------------------------------------------------------------------------
    
    ------------
    O - Tadpole |
    -------------------------------------------------------------------------------
    
    0=~=~=~=~=~=~=~0
    | 4.09: Ending |
    0=~=~=~=~=~=~=~0
    
    After Smithy is defeated, he blows up and Mario gets the final star.  We see
    all seven stars on the Star Piece menu.  They start spinning and then drop
    off the menu.  Geno thanks everyone and then the stars surround him.  He
    will send all the stars up to Star Road.  After this, Geno leaves his doll
    form.  Everyone looks down at the now-lifeless doll.  A star (Geno's true form)
    will come up, and go over each one of them, and then it will head up.  We see
    the seven stars again and then they make their way up to Star Road.  We see
    Star Road, way up in the sky, and our four heroes (Mallow is clutching the
    Geno doll) stand on Vista Hill and watch as the sword Exor disintegrates.
    We now flash up to Star Road and see a scene for each star:
    
    1.) Nimbus people are crowded around a platform outside Nimbus Castle, at the
        ceremony where Mallow gets his crown back.  Mallow's a happy marshmallow
        now.
    
    2.) Bowser is busy repairing his keep, with the help of his newly-reformed
        Koopa Troop (Terrapins, Magikoopas, Goombas).  He notices a Shy Guy out
        for a joyride in his Clown Car and yells at him.
    
    3.) Johnny is standing on a cliiff, presumably near Seaside, watching the
        sunset.
    
    4.) Croco and Yoshi are racing on Yo'ster Isle.  When Croco starts to lose,
        he throws a Yoshi Cookie backwards, in hopes of distracting Yoshi.  Yoshi
        gets it with his tongue, and still beats Croco.  Afterwards, Boshi races
        Croco.  Note that Raz and Raini are there and that there are flowers.
    
    5.) Toadofsky and his band are playing.  When they start to play, Frogfucius'
        student looks up at them, and Frogfucius himself comes up through a gap in
        the trees to watch.
    
    6.) Valentina and Booster are getting married in Marrymore (by Dodo) with
        Snifits watching.  Valentina gets too close to Booster and he runs.
    
    7.) Toadstool, Mario, Chancellor, Toad, and Yoshi are waving, saying, "Thank
        you."
    
    Wait a minute, and a parade starts (led by Luigi).  Most of the cast is here,
    with remixes of their themes.  At the end, there is a fireworks display.  If
    you bought 0-2 fireworks from the guy in Moleville selling them, it'll be a
    Mushroom.  If you bought 3-4, it'll be a Fire Flower.  If you bought 5, it'll
    be a Starman.  Afterwards, the star, Geno, will go up to the sky and spell
    "The end."  Wait for a few minutes, and classic Super Mario music will play.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                     V. Last Words
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 5.01: Copyright Information |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    Super Mario RPG, and all characters, stages, items, and other related things
    are copyright Nintendo 1985-2003 and Squaresoft 1996.  This guide is
    copyrighted (c) 2001-2004 to Trace Jackson, and is the intellectual
    property of Trace Jackson.  This guide/FAQ/walkthrough is protected
    under International Copyright Laws.  Please feel free to put this anywhere you
    like, as long as I get credit for it.  After all, this is to help the readers!
    It should be spread around!  I WOULD like it if you emailed me
    asking for permission, but it's not necesary.  Just realize that the latest
    updates to this guide can and will always be found at IGN FAQs (faqs.ign.com),
    GameFAQs (www.gamefaqs.com), and Meowthnum1.com (www.meowthnum1.com).
    
    The following are sites that can not use my work. If you see these sites using
    any of my FAQs, please e-mail me ASAP. Each of these websites are sites that
    have plagiarized myself or others in the past, or simply taken our works
    without our prior permission. Since they do not have enough respect for the
    authors (or an ignorance of the law), I am expressly forbidding them from using
    my work. I will not condone such sites that partake in these actions.
    
       911 Codes                     http://911codes.com
       9 Lives                       http://www.9lives.ru/eng/
       Bean's PSX Dimension          http://www.bean.dk/psx/index.htm
       Cheat Code Central            http://www.cheatcc.com
       Cheat Index                   http://cheatindex.com
       Cheat Matrix                  http://cheatmatrix.com
       Cheat Search                  http://cheatsearch.com
       Cheatstop                     http://www.panstudio.com/cheatstop/
       CNET Gamecenter               http://games.netscape.com/Faqs/
       Console Domain                http://www.consoledomain.co.uk
       Dirty Little Helper           http://dlh.net
       Dark Station                  http://www.darkstation.com/
       Dreamland                     http://kirby.pokep.net
       Games Domain                  http://www.gamesdomain.com
       Game Express                  http://www.gameexpress.com
       Games Over                    http://www.gamesover.com/
       Mega Games                    http://www.megagames.com
       Square Haven                  http://www.square-haven.net
       Ultimate System               http://www.flatbedexpress.com
    
    If you want to use any part of this guide for whatever reason, please ask.  I
    will probably say yes.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    | 5.02: Revision History |
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    
    Version 0.9 (9/7/03)   - Walkthrough is completed, as well as the ending.  The
                             other appendices will come along soon.
    Version 1.0 (1/3/04)   - Everything is done.
    Version 1.2 (5/27/04)  - Mark Mercer contacted me about a Star Hill wish.  This
                             has been added.  I also updated the contact section.
                             I'll proofread this thing and get rid of the comma
                             errors one of these days.  Honest.
    Version 1.3 (6/19/04)  - SANTACRUZED asked a question about getting to Star
                             Hill, which is now answered.
    Version 1.4 (8/3/04)   - Some Frog Coin notes were added, as well as the
                             MYSTERY OF THE CAMO SHY GUY.
    Version 1.5 (8/4/04)   - Less than a day later, the mystery is solved.
    Version 1.6 (12/22/04) - A note about Culex's Shredder attack has been added
                             thanks to Jordantheraptor2.  He also found that Geno
                             Whirl works on Exor.
    
    0=~=~=~=~=~=~=~=~=~0
    | 5.03: Contact Me |
    0=~=~=~=~=~=~=~=~=~0
    
    Before emailing me, please make sure that whatever question you have wasn't
    addressed here in the guide.  If it's not a question (i.e. input, suggestion,
    correction, etc.), please go ahead and email me.  I'm not too picky about
    grammar, but if I have no idea what you're saying, I might ask for some
    clarification.  I'll take emails in Spanish or English.  Doesn't matter to
    me.  No me importa.
    
    I'd appreciate whatever you've got.  Questions (again, as long as it's not
    answered here), inputs about ideas that I've raised, suggestions or corrections
    for the guide, requests for using parts of the guide, problems in life, jokes
    (as bad as some of these are in the guide), praise emails (ha!), or whatever
    else is on your mind.
    
    Email: meowthnum1 [at] meowthnum1 [dot] com
    
    I wasn't too bad about doing the spam thing at first.  Now half of my emails
    are virus emails.  Just replace the [at] with @ and the [dot] with ..
    
    You could also use AIM.  I'd prefer these be quick questions, but I really
    can't stop you from long, involved ones.  To be honest, I prefer emails.  AIM
    is still here.  That's TracesWritingAIM.
    
    0=~=~=~=~=~=~=~=0
    | 5.04: Credits |
    0=~=~=~=~=~=~=~=0
    
    -AstroBlue             - Figuring out the trick in the barrel counting game.
    -Tim Bohan             - Contributing the location of a mysterious Frog Coin
     bodog4 [at] sbcglobal   in Booster Pass.
     [dot] net
    -Faint's House of Pain - Helping with the stress that came with this project.
                             Specific people on that server including Faint, Saji
                             (Swicky; Dark Phenomenon on GameFAQs),
                             LaBellaMafia007, and ChOzn.  That's Counterstrike.
    -Haunter12O            - Helping with the Camo Guy mystery.  He's writing a
                             boss FAQ for this game which will be infinitely better
                             than my boss strategies, so take a look!
    -Jordantheraptor2      - For contributing another possibility -- the most
                             likely one -- of the effects of Culex's Shredder as
                             well as the effectiveness of Geno Whirl on Exor.
    -King Phu              - Starting the Camo Guy mystery.
    -Mark Mercer           - For contributing a thought about Punchinello's/
    (xanatos_knight_general  the apprentice chef's wish on Star Hill.
     @yahoo.ca)
    -Montie2k              - Telling me when the Mystery Egg appears in the
                             Miner's Shop.
    -NickBush24            - Giving me the correct spelling of "Shurikens," not to
                             mention a great deal of encouragement and listening
                             to my ramblings.
    -Nintendo Power        - For the bestiary information.
    -OzNarcissus           - BIG help for getting me the information for the
                             bestiary, the weapons, the armor, and the accesories.
                             Thanks a bunch!
    -Adam Thomas           - Contributing a note about two Frog Coins
    -SANTACRUZED           - For asking the question about Frogfucius not telling
                             you about Star Hill if you haven't given him the
                             Cricket Jam.
    -Brian Sulpher         - Contributing a note about Exor, not to mention
                             contributing a lot of encouragement to me and
                             listening to my ramblings.
    -Kevin Viau            - Information on the hidden platform in the Nimbus
                             Beanstalk area.
    -Vincento              - For help with some of the items that I missed.
    
    Music credits:
    
    -102.9                 - The Point - "The best of the 80s and more"
                             (Jacksonville)
    -Cool 96.9             - "Good times and great oldies" (Jacksonville)
    -LizAnn Nealing        - Giving me the "Essential Simon and Garfunkel
                             Collection" CD
    -Meg Delaney           - Giving me the "Best of REM" CD.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 5.05: Thank the Stars!  We're Done! |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    For the record, no, that's not how I felt about this walkthrough.  I just
    wanted to have the word 'stars' in there somewhere.  Anyway, I hope you
    enjoyed this walkthrough, and that it helped you through the game.  If you have
    anything at all to add (missing stuff, alternate strategies, etc.), please do
    not hesitate to email me.  I KNOW I'm missing some boss moves.  Heck, even the
    ones that there were too many to list.  I know there are people who enjoy
    listing moves.  You will, of course, get credit for anything you submit.  Have
    a nice day!
    
    --Trace Jackson
    
    And in case you're wondering, the Fire Pants thing came from the old "Liar,
    liar, pants on fire" thing.  Yeah.  You'll burst out laughing soon.