__        __   __  __
|__  |  | |__| |__ |__|
 __| |__| |    |__ | \
           __   __     __
     |\/| |__| |__| | |  |
     |  | |  | | \  | |__|
           __   __   __
          |__| |__| | _
          | \  |    |__|
 __       __   __   __   __  ___  __  __       __        __
|   |__| |__| |__| |__| |     |  |__ |__|     |__| |\ | |  \
|__ |  | |  | | \  |  | |__   |  |__ | \      |  | | \| |__/
     _    __   __   __      __  __   __   __  __
    |_|  |  | |__  |__     |   |  | |  \ |__ |__
    |__| |__|  __|  __|    |__ |__| |__/ |__  __|

Created and written by Alex Barna.  This FAQ was made in 2004 and is (c).
AIM: abarna10    MSN: abarna01@hotmail.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This FAQ is for Super Mario RPG and a Pro Action Replay cartridge.  These
codes will work with a PAR cartridge but not with a Game-Genie, unless you
use a conversion utility to convert the codes.

The purpose for this FAQ is for people that want to fight a specific boss or
enemy and doesn't want to go through the story line can use these codes to
fight the enemy.  BUT some characters and bosses can't be accessed with the
codes or some bosses or enemies may react differently then they should.  I 
will note if the opponent is different then it should be in the game.  This 
FAQ is best viewed in Courier font size 10.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

TABLE OF CONTENTS

1. VERSION OF HISTORY
      This will be for any changes I make for the FAQ.

2. REQUIRED CODE TO USE
      This is the main code you will use.

  2a. MARIO CODES
      Codes you can use on Mario to battle some enemies.

  2b. BATTLE CODES
      These are some codes used in battle to help you too.

3. ENEMEY CODES
      These are regular bad guys you can fight in the game.

4. OTHER
      These are characters codes that didn't fit into a catagory.

5. SCENES
      These are scenes from the intro movie of SMRPG and are playable if 
      you are quick enough.

6. SEMI-BOSS CODES
      These are semi-bosses you can fight in the game.

7. BOSS CODES
      These are the main bosses you must face in the game.

8. CREDIT AND LEGAL STUFF
      This is for crediting people and legal info about my FAQ.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1. VERSION OF HISTORY
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
v1.2,  1-10-05, I added some more codes and also fixed some word errors on
                the faq.  Also I took out the part about me finding Hangin'
                Shy.  Team Rocket Elite is credited for finding them first.
v1.1,  1-6-05,  I changed some of the text in the notes so they fit more
                together.  I also added some Mario codes to help you out
                in battle if you need it.
v1.0,  1-3-05,  This is my first version of this guide.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
2. REQUIRED CODE TO USE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
The main code you will use and modify is

7E0048xx    xx=is the number you will put in to battle the foe.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    2a. MARIO CODES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
These are some Mario codes you can use.

Max HP:          7FF803E7
                 7FF80403
Level 30:        7FF8001E
255 Speed:       7FF805FF
255 Attack:      7FF806FF
255 Defense:     7FF807FF
255 Mg Attack:   7FF808FF
255 Mg Defense:  7FF809FF
All Mario Skills:7FF8103F
Have Mario Have Everybody's Magic Attacks:   7FF810FF
                                             7FF811FF
                                             7FF812FF
                                             7FF81307
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    2b.  BATTLE CODES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Here are some codes you can use in battle you help you out.

Unlimited Flower Points: C1AC0EEF
Unlimited Health Points: 7EFA91C8
Unlimited Magic Points:  7EFA0C64
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
3. ENEMEY CODES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
These are normal baddies you fight in the game, as in you run into them to
fight against them.  Most of these bad guys with come in groups and I will
list who is with who.  Also I will add anything that may be interesting to
you.  Also these enemies appear mostly in order as the story goes on.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bowser's Keep
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
00 = TERRAPIN  *Note*  Any time it's a Terrapin that means there was no bad
                       guy for the code. Also no music should play. And you
                       should recieve no EXP points for defeating it/them.
01 = TERRAPIN (4)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mushroom Way
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
02 = Spikey (2) *Note* The number in () means there are that many of the
                       same enemey.
03 = Spikey (3)
04 = Sky Troopa (1)
05 = Sky Troopa (2)
     Goomba (1)
06 = Goomba (2)
07 = Frogog (1)
     Goomba (1)
     Spikey (1)
08 = K-9 (1)
09 = Frogog (2)
     K-9 (1)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Mushroom Kingdom (When Mack has taken over it.)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
0A = Shyster (2)
0B = Shyster (2)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Kero Sewers
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
0C = Rat Funk (2)
0D = Hobgoblin (2)
     Rat Funk (1)
0E = The Big Boo (1)
     Shadow (1)
0F = The Big Boo (3)
     Shadow (1)
10 = Goby (2)
11 = Goby (3)
8A = Rat Funk (1)
9C = Pandorite (1)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Rose Way
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
12 = Crook (2)
13 = Arachne (1)
     Crook (1)
     Starslap (1)
14 = Shy Guy (1)
     Starslap (1)
15 = Arachne (1)
     Crook (1)
     Shy Guy (1)
16 = Shy Guy (1)
     Starslap (1)
17 = Starslap (4)
8D = Crook (3)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Forest Maze
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
18 = Wiggler (1)
19 = Wiggler (1)
     Guerrilla (1)
1A = Amanita (2)
1B = Buzzer (1)
     Amanita (1)
     Guerrilla (1)
1C = Buzzer (1)
     Octolot (1)
1D = Guerrilla (1)
     Buzzer (1)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Pipe Vault
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
1E = Sparky (1)
1F = Sparky (3)
20 = Shy Ranger (4) *Note* Shy Rangers are very fast so you'll need good
                           speed if you want to attack them.  Also these
                           guys may be hard for you to find if you don't
                           know where to look.
     Goomba (1)
21 = Pirahna Plant (2)
     Goomba (1)
     Sparky (1)
22 = Pirahna Plant (1)
23 = Pirahna Plant (5)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Moleville
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
24 = Bob-omb (1)
25 = Bob-omb (2)
     Enigma (1)
     Cluster (1)
26 = Enigma (1)
     Sparky (1)
27 = Enigma (2)
     Sparky (2)
28 = Magmite (2)
29 = Magmite (2)
     Bob-omb (1)
     Cluster (1)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Booster's Way
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
2A = Lakitu (1)
2B = Lakitu (2)
     Artichoker (1)
2C = Carroboscis (1)
     Spikester (1)
2D = Spikester (4)
     Carroboscis (1)
8B = Artichoker (1)
97 = Apprentice *Note* You can only fight him after you press on the
                       switch in Booster's Tower in the normal game.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Booster's Tower
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
2E = Orb User (1)
     Spookum (1)
2F = Spookum (2)
     Remo Con (1)
30 = Rob-omb (1)
31 = Rob-omb (4)
     Orb User (1)
32 = Jester (1)
     Chomp (1)
33 = Jester (2)
     Chomp (1)
34 = Blaster (1)
     Spookum (1)
35 = Rob-omb (2)
     Spookum (2)
     Blaster (1)
8E = Snift (1)
8F = Fireball (2)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Marrymore (You can't battle Torte unless without this code, otherwise you
           can see him with the cake)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
36 = Torte (1) *Note* Oddly enough you can fight him.  He's the chef at the
                      Marrymore town and makes that evil cake.  He won't 
                      offer any EXP points though.  He has 100 HP.
37 = Torte (4) *Note* Lol, didn't expect there are more then 2 chefs did 
                      you? If you let them attack with their "Stop it!"
                      attack, they will become invincible so get 'em good.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Star Hill
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
38 = Mukumuku (1)
39 = Pulstar (1)
     Mukumuku (1)
     Gecko (1)
3A = Sackit (2)
3B = Mastadoom (1) *Note* Under him are what appear to be blue waves/lines.
                          That is there because it's suppose to blend in 
                          with the blue color of Star Hill.
     Sackit (1)
3C = Gecko (1)
     Sackit (1)
3D = Gecko (2)
     Mastadoom (1)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sea
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
3E = Zeostar (2)
3F = Crusty (1) *Note* It's a red crab! It's red because it's suppose to be
                       underwater and mixed with the color of the water it
                       looks purple, like Mario's red cap underwater is 
                       purple.  Well kinda purple.
     Zeostar (1)
     Leuko (1)
40 = Bloober (1)
     Mr. Kipper (1)
41 = Bloober (2)
     Zeostar (2)
     Leuko (1)
42 = Mr. Kipper (3)
43 = Mr. Kipper (4)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Sunken Ship
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
44 = Bandana Red (4)
45 = Bandana Red (5)
46 = Bandana Blue (1)
47 = Bandana Blue (2)
     Greaper (2)
     Straw Head (1)
48 = Dry Bones (2)
49 = Greaper (2)
     Dry Bones (2)
     Reacher (1)
4A = Gorgon (1)
     Alley Rat (1)
4B = Gorgon (1)
     Reacher (1)
     Alley Rat (1)
4C = Greaper (1)
4D = Straw Head (2)
     Greaper (1)
     Gorgon (1)
9D = Hidon (1)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Unknown (But possible Sunken Ship, Seaside Town, or "Mario's Factory"
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
4E = Drill Bit (1) *Note* You can't fight Drill Bits in the game, unless you
                          use this code. But in the order that the Drill
                          Bits are in they should be somewhere in Sunken 
                          Ship. Unless they took them out in the final game
                          that is.
4F = Drill Bit (5) *Note* Same goes for 4E, if you kill all but one and 
                          don't attack it, it will "poof" and create another
                          one. Sometimes it will cause the battle to freeze
                          or not continue.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Land's End
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
50 = Stinger (1)
     Fink Flower (1)
51 = Stinger (4)
52 = Chow (1)
     Octovader (1)
53 = Shogun (2)
     Chow (1)
     Fink Flower (1)
CE = Showgun (3)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bean Valley
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
54 = Chomp Chomp (1)
55 = Chomp Chomp (4)
56 = Shy Away (1)
57 = Ribbite (1)
     Geckit (1)
     Shy Away (1)
58 = Chewy (2)
59 = Chewy (2)
     Geckit (2)
     Kriffid (1)
5A = Spinthra (1)
     Geckit (1)
5B = Spinthra (1)
     Geckit (2)
     Kriffid (1)
9E = Box Boy (1)
F0 = Chewy (2)
     Shy Away (2)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Nimbus Land
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
5C = Birdy (1)
     Heavy Troopa (1)
5D = Birdy (5)
5E = Bluebird (2)
5F = Bluebird (2)
     Heavy Troopa (1)
60 = Pinwheel (1)
61 = Pinwheel (3)
     Sling Shy (2)
62 = Shaman (2)
63 = Sling Shy (2)
     Shaman (2)
     Jawful (1)
64 = Sling Shy (1)
     Orbison (1)
65 = Pinwheel (2)
     Sling Shy (2)
     Muckle (1)
BF = Heavy Troopa (3)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Volcano
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
66 = Magmus (1)
67 = Magmus (2)
     Armored Ant (2)
68 = Oerlikon (1)
     Vomer (1)
69 = Oerlikon (2)
     Chained Kong (1)
6A = Pyrosphere (3)
6B = Stumpet (1)
     Pyrosphere (2)
6C = Vomer (1)
     Chained Kong (1)
6D = Vomer (2)
     Stumpet (1)
90 = Magmus (2)
     Stumpet (1)
91 = Corkpedite (1)
     Body (1)
     Oerlikon (1)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Bowser's Keep (Second Time)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
6E = Terra Cotta
6F = Terra Cotta (2)
     Gu Goomba (2)
     Forkies (1)
70 = Malakoopa (1)
     Tub-O-Troopa (1)
71 = Tub-O-Troopa (2)
     Malakoopa (1)
72 = Gu Goomba (2)
73 = Gu Goomba (2)
     Malakoopa (2)
     Terra Cotta (2)
74 = Big Bertha (1)
75 = Big Bertha (2)
     Terra Cotta (1)
9F = Chester (1)
F1 = Muckle (2)
     Mr. Kipper (1)
F2 = Amanita (2)
     Orbison (1)
F3 = Greaper (2)
     Glum Reaper (1)
F4 = Pyrosphere (3)
F5 = Lakitu (3)
F6 = Zeostar (2)
     Shaman (2)
F7 = Shaman (6)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Factory
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
78 = Ninja (1)
79 = Ninja (5)
7A = Glum Reaper (1)
     Springer (1)
7B = Puppox (2)
     Springer (1)
7C = Mad Mallet (2)
7D = Mad Mallet (5)
7E = Pounder (1)
7F = Pounder (5)
80 = Poundette (1)
81 = Poundette (6)
82 = Ameboid (1)
83 = Ameboid (1)
84 = Glum Reaper (3)
85 = Glum Reaper (2)
     Li'l Boo (2)
86 = Li'l Boo (1)
87 = Li'l Boo (4)
88 = Mad Mallet (1)
     Jabit (1)
89 = Mad Mallet (2)
     Jabit (2)
     Poundette (2)
96 = Mad Mallet (3)
98 = Machine Made (Shyster or Springer)
99 = Machine Made (Drill Bits or Jabits)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
4. OTHER
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
76 = Magikoopa (1) *Note* This is the acutal Magikoopa shown in the intro
                          movie!
77 = Magikoopa (1) *Note* Same as above. ^^
9A = TERRAPIN
9B = TERRAPIN
AA = TERRAPIN
BE = Super Spike (Taken out from the final game)
D7 = Smithy's Head!!! *Note* He has no body and when defeated the game stops
                             after he says all the stuff at the end.
D9 = TERRAPIN
DA - DF = TERRAPIN
F7 - F9 = TERRAPIN
FA - FF = TERRAPIN
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
5. SCENES
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
C0 = Alterante Scene!? Shows the scene of Peach on Booster's Tower. Instead
     of talking she says what Count Down attacks say. No music will play.
C1 = Alternate Scene!?Shows the scene of Peach when Mario comes to the door.
     She will say what Count Down attacks time are.  No music will play.
C2 = Shows Mario going into the hole after King Calamari was defeated.
C3 = Shows Mario coming out of the hole after King Calamari was defeated.
C4 - C9 = Shows a part of the intro movie.  (Can be playable!)
CA = Shows a part of the intro movie.  (Can be playable!)
CB = Shows a part of the intro movie.  (Can be playable!)
CC = Shows a part of the intro movie.  (Can be playable!) *Note* Interesting
     it shows the Czar Dragon but it's called Magidragon. Has 10 HP and no 
     thought.
CD = Shows the tutorial of Toad helping you with Timed Hits.  (Can be 
                                                               playble)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
6. SEMI-BOSSES (Meaning these guys are optional in some cases.)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
A1 = Booster (1)
     Snift (3)
A2 = DUMMY Booster *Note* Any enemey that has DUMMY infront of it is just 
                   the boss that can't do anything but stand in place and 
                   attack with a weird attack.  They also have 10 HP and 
                   thinks nothing when Psychopath is used on him. He may not
                   cause any damage.
B2 = Jinx (First time.
BB = Jinx (Second time.)
BC = Jinx (Third time.)
BD = Jagger
CF = Formless then Mokuka/Mokura
D0 = Dodo
D1 = Magikoopa
D3 = Machine Made (5) (Mack and Bodyguards)
D4 = Machine Made (1) (Bowyer)
D5 = Machine Made (1) (Yaridovich)
D6 = Machine Made (3) (Axem Rangers:  Pink, Red, Green)
D8 = Culex (1)
     Crystals (4) *Note* Culex will only have 1 HP. Odd. Defeat Culex and
                         the crystals will be defeated as well.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
7. BOSSES (Meaning you have to fight them.)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
8C = Punchinello
92 = Clerk (1)
     Mad Mallet (2)
93 = Manager (1)
     Pounder (3)
94 = Director (1)
     Poundette (4)
95 = Gunyolk (1)
     Factory Chief (1)
A0 = Bowser *Note* This is the first time you battle Bowser and try to save
                   Peach. No music will play and if you have 255 speed, you
                   can attack the Kinklinks and Peach! Defeating your own 
                   Kinklink will be the same as defeating Bowser's.
     Kinklink (2)
     Princess Toadstool (1) *Note* She will not have a name in the info
                                   attack box.
A3 = Croco (First time)
A4 = Croco (Second time)
A5 = DUMMY Croco
A6 = Johnny (1)
     Bandana Blue (4)
A7 = Tentacles (8)
     King Calamari (1) *Note* The battle stage should change to the Sunken
                              Ship stage where you fight the giant squid.
A8 = Belome (First time)
A9 = Belome (Second time)
AB = Valentina (1)
     Dodo (1)
AC = Czar Dragon
AD = Smilax (8)
     Megasmilax (1)
AE = Count Down (1)
     Ding-A-Ling (2) *Note* To my surprise, there was no clock at all but
                            just the hands and the bells.
AF = Shelly then Birdo *Note* There is no body of the shell and for Birdo,
                              part of the egg is under her.
B0 = Bundt (1)
     Raspberry (1)
     Torte (2) *Note* If you have 255 speed, you can attack any of those.
                      Attack the Raspberry first and defeat it.  Then the 
                      Snifts will appear and the Tortes will be glitchy. 
                      Then Bundt will turn all glitchy when Booster comes.
                      After that Booster and the Snifts will go as in the 
                      story but the battle will continue.Attack Bundt and 
                      it will show up again. The Tortes willcontinue as 
                      normal but will have the Snifts' pallete (colors).
                      After you blow out the candles, Raspberry will 
                      reappear, either on the side or hop back into place.
                      Defeat Raspberry and the whole Snift and Booster 
                      thing will happen again.  If Raspberry was on the 
                      side, when the Snifts throw it into the air so 
                      Booster can eat it, it will be thrown way to the 
                      left. This is a glitchy battle and was shown in my 
                      SMRPG Mayhem video.
B1 = Knife Guy (1)
     Grate Guy (1)
B3 = Mack (1)
     Bodyguard (4)
B4 = Yaridovich
B5 = Bowyer *Note* May not be playble.
B6 = Axem Rangers (1)
     Axem Pink (1)
     Axem Black (1)
     Axem Red (1)
     Axem Yellow (1)
     Axem Green (1) *Note* Destroy Axem Rangers (the robot) and the battle 
                           will get glitchy. They will say that they can't 
                           believe they were defeated. The screen will shake
                           and they fall back, like if you defeat them. All 
                           3 members of your party will "jump" off the 
                           screen but they are still there.  You can still 
                           attack and that will bring you back into place.
                           But if an Axem Ranger uses a normal attack,they 
                           will go off screen if the member is off screen 
                           and the game will may not continue after that. 
                           Hit turbo on the emulator and see if that will 
                           work. If it does continue the battle.  If you 
                           defeat all the Axem Rangers, they try to go into 
                           formation but can't because you destroyed the 
                           robot. The game will freeze after that.
B7 = Hammer Bro (2) *Note* Use Psychopath on them and see what they think.
                           This is the only way to know what they think 
                          because you get Mallow after you battle with them.
B8 = Cloaker (1)
     Domino (1)
     Mad Adder or Earth Link (1)
B9 = Smithy (1)
     Smelter (1)
BA = Exor (1)
     Right Eye (1)
     Left Eye (1)
     Neosquid (1) *Note* There is no sword body.
D2 = Boomer (1)
     Hangin' Shy (2) *Note* These are called Chandeli-ho by Boomer.  You'll
                            need 255 speed to attack them.  You can kill 
                            yours but if you kill Boomer's, the game will 
                            stop when he says take a dive and uses his sword
                            to cut the rope.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
8. CREDIT AND LEGAL STUFF
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CREDITS:
I mostly credited myself for making this guide.  If you see that you deserve
any credit, please contact me and tell me why so I can add you on to here.
  
Also I would like to credit myself on finding Super Spike as of these 
characters have not been mentioned by anyone else.  If you believe you found
these character's first, please tell me.  Otherwise I claim them to be found
first by me.

If you have any comments or see anything that needs to be fixed, you can 
contact me on 
AIM (abarna10), MSN (abarna01@hotmail.com), or email me at my hotmail 
address.  Please put SMRPG FAQ as the title so I know it's important.

LEGAL NOTICE:
You may not copy or reproduce or change anything from this FAQ without my 
permission.  Doing so will violate the copyright rule.  The only site this 
should be on is GameFAQs.com and NeoSeeker.com . If you see this on another 
site please contact me right away by instant messaging or by email.

Thank you Nintendo and Square for making such a wonderful, exciting game!