_______                           _______              __        
      |     __|.--.--.-----.-----.----. |   |   |.---.-.----.|__|.-----.
      |__     ||  |  |  _  |  -__|   _| |       ||  _  |   _||  ||  _  |
      |_______||_____|   __|_____|__|   |__|_|__||___._|__|  |__||_____|
                     |__|                   
                            ______ ______ _______ 
                           |   __ \   __ \     __|
                           |      <    __/    |  |
                           |___|__|___|  |_______|
                                    
      |  _  _  _  _  _|   _  |`  _|_|_  _   (~ _    _  _   (~_|_ _  _ _
      |_(/_(_|(/_| |(_|  (_)~|~   | | |(/_  _)(/_\/(/_| |  _) | (_|| _\
            ~'
______________________________________________________________________________

                                Super Mario RPG
                                FAQ/Walkthrough 
                           By: Dark Vortex & Gobicamel
                    darkvortexfaqs@ymail.com/Gobicamel@msn.com
                                  Version 1.3
______________________________________________________________________________

This guide may be found on the following sites:

[http://www.gamefaqs.com]-------------------------------------------[GameFAQs]
[http://www.gamespot.com]-------------------------------------------[GameSpot]
[http://faqs.ign.com]-----------------------------------------------[IGN FAQs]
[http://www.neoseeker.com]-----------------------------------------[Neoseeker]
[http://www.dlh.net]-------------------------------------[Dirty Little Helper]
[http://www.cheats.de]---------------------------------------------[Cheats.de]
[http://www.supercheats.com]-------------------------------------[SuperCheats]
[http://www.honestgamers.com]-----------------------------------[HonestGamers]

This guide is copyright (c)2005-2006 Quan Jin/Jacco Kemper

______________________________________________________________________________

                           --- Table of Contents --- 
______________________________________________________________________________

      1. Introduction............................................[1000]
      2. FAQ.....................................................[2000]
      3. Controls................................................[3000]
      5. Walkthrough.............................................[4000]
              5.1. Getting Started...............................[5100]
              5.2. A Slight Problem..............................[5200]
              5.3. The Chase on Bandit's Way.....................[5300]
              5.4. What's a S-T-A-R?.............................[5400] 
              5.5. Pipe Sections.................................[5500] 
              5.6. Of Frogs, Frogs and Frogs.....................[5600]
              5.7. Immobilizing Arrows...........................[5700]
              5.8. A Star Hidden in the Trees....................[5800]
              5.9. Perilous Fault................................[5900]
              5.10. It's the Yo'ster.............................[5010]
              5.11. Caved In With the Third Star.................[5011]
              5.12. En Route to Booster Tower....................[5012]
              5.13. Booster's Tower and Bowser...................[5013]
              5.14. Yes I Do.....................................[5014]
              5.15. Obtaining the Fourth Star....................[5015]
              5.16. 20,000 Leagues Under the Sea.................[5016]
              5.17. The Sunken Ship..............................[5017]
              5.18. Jonathan Jones and a Star....................[5018]
              5.19. Smithy in the Race for the Stars.............[5019]
              5.20. Seaside Town Saved!..........................[5020]
              5.21. Blast On Land's End..........................[5021]
              5.22. Belome Again.................................[5022]  
              5.23. A Monster Mash...............................[5023]
              5.24. To Infinity and Beyond!......................[5024] 
              5.25. Mario and the Beanstalk......................[5025] 
              5.26. Cloud City...................................[5026]
              5.27. I Hate Birds.................................[5027]  
              5.28. Dang You, Valentina!.........................[5028]
              5.29. Special Stuff................................[5029]
              5.30. Adventure Inside The Volcano.................[5030]
              5.31. The Axem Rangers Steal The Star..............[5031] 
              5.32. Inside The Keep..............................[5032] 
              5.33. Six Doors....................................[5033]
              5.34. Keepers Of The Palace........................[5034] 
              5.35. The Beginning Of The End.....................[5035]
              5.36. The Fight For The Seventh Star...............[5036] 
      6. Appendices..............................................[6000]
              6.1. Bestiary......................................[6100]
              6.2. Bosses........................................[6200]
              6.3. Equipment.....................................[6300]
              6.4. Items.........................................[6400]
              6.5. Shop List.....................................[6500]
              6.6. Mini-Games....................................[6600]
                        6.01. Midas River........................[6001]
                        6.02. Barrel Jumping.....................[6002]
                        6.03. Mushroom Derby.....................[6003] 
                        6.04. Moleville Mines....................[6004]
                        6.05. Booster Hill Beetle Catching.......[6005] 
                        6.06. Skybridge..........................[6006] 
                        6.07. Grate Guy's Casino.................[6007]
                        6.08. Bowser's Keep Courses..............[6008] 
                        6.09. Melody Bay.........................[6009] 
      7. Version History.........................................[7000]
      8. Legal Information.......................................[8000]
      9. Closing and Credits.....................................[9000] 

      To find a section quickly, press Ctrl-F and type in either the name
      of the section along with its content number (ie. 1., 2., 3., etc.)
      OR you can use the codes on the far right. Simply type in the
      brackets with the code number to get a jump.

==============================================================================

           --- 1. Introduction ---                                    [1000]

==============================================================================

Super Mario RPG is a new step in the Super Mario series altogether.  When 
Square, the famed producer of the Final Fantasy series decided to join up with
Nintendo's Mario, the two created an incredible game.  This new game was 
nothing like the original side-scroll Super Mario World of a few years ago.
Instead, it took the RPG system which Square brought up and shaped the Mario's
world into something a lot more interesting.  

This guide is a FAQ/Walkthrough.  That means that Gobicamel and Dark Vortex
will not only walk you through the game, but also provide other information.
We hope you find this guide helpful, and nice job on purchasing Super Mario
RPG!  We can tell you it's well worth it.  Although you could be using an
emulation, but still. >_>

==============================================================================

           --- 2. FAQ ---                                             [2000]

==============================================================================

+----------------------------------------------------------------------------+

         [Q] A Super Mario RPG? What has this world come to?

         [A] Don't ask me.  I just work here. 

+----------------------------------------------------------------------------+

         [Q] Is it possible to level up outside of battle?

         [A] With the starman, Mario becomes impervious to enemies.  
             Therefore, you won't engage in battle, but still get the EXP as 
             if you fought.  When you get a starman, run quickly before it 
             wears off and kill as many enemies as possible. 

+----------------------------------------------------------------------------+

         [Q] What's a "Timed Hit"?
 
         [A] Timed Hits are like critical hits, or basically extra damage. 
             Once you figure them out, you can do them any time you want. 
             Simply tap the A Button just before a character attacks.  You'll
             deal extra damage. And to add to that, it's easy to do!  It 
             doesn't require any annoying button combination or whatevah. 

+----------------------------------------------------------------------------+

         [Q] What is the password in the Sunken Ship area?

         [A] I would suggest solving it yourself as it's much more rewarding
             that way.  The password is PEARLS though.  

+----------------------------------------------------------------------------+

         [Q] How do I get the Attack Scarf? 
 
         [A] Remember the house with the orange guy and the Thwomp in 
             Monstro Town?  If you talked to the orange fellow, he states
             he'll give you a prize if you break 30 Super Jumps.  Get into a 
             battle and do just that.  Return to him to pick up the reward:
             an Attack Scarf.  

+----------------------------------------------------------------------------+

         [Q] How do I get the Ghost Medal?

         [A] First, you have to locate the 3 Musty Fears in Monstro Town by
             staying at the local inn.  That night, they will tell of their
             three flags that they hid.  Locate the three flags and stay at 
             the inn again.  You'll wake up finding the Ghost Medal pinned
             on your chest.  

+----------------------------------------------------------------------------+

         [Q] How do I get the Troopa Pin?

         [A] When scaling the cliff in Land's End into Bean Valley, you'll be
             using the help of some Koopa Troopas.  You'll also be timed on
             the amount it takes for you to scale the cliff this way.  Beat
             12 seconds and Sergeant Flutter will give the Troopa Pin to 
             you.  

+----------------------------------------------------------------------------+

         [Q] How do I get the Lazy Shell/s?

         [A] First, you have to pick up the Fertilizer and Seed.  Refer to
             the walkthrough for that.  Talk to the Gardener in a hidden path
             you find branching out of Rose Town.  It appears after you clear
             Monstro Town.  He'll grow a giant beanstalk with the two items.
             Climb it and pick up both Lazy Shells.  One is an armor and the
             other is a weapon for Mario.  

+----------------------------------------------------------------------------+

         [Q] During the fight with Valentina and Dodo, Dodo just freezes. 
             Is this a glitch?

         [A] If Dodo freezes and is no longer "target-able" (is that even a 
             word?), that means that he is down for the count.  Focus on 
             Valentina to finish the battle. 

+----------------------------------------------------------------------------+

         [Q] Is this the only game in which Geno stars in?

         [A] Sadly, yes. I have heard that Geno also makes a cameo in some
             other game. I'm not too sure about it though. 

+----------------------------------------------------------------------------+

         [Q] How many cameo appearances are there in this game exactly?

         [A] That's really up for the gamer to find out. I'll tell you that
             there's a definite reference to Link and Samus. Some others I 
             have heard of are Luigi and Wario. Hmm, strange. 

+----------------------------------------------------------------------------+

         [Q] Hay dawg... got codez lawlz?/
 
         [A] Die.

+----------------------------------------------------------------------------+

==============================================================================

           --- 3. Controls ---                                        [3000]

==============================================================================

                                    #|---- Start Button
             L Button --|          ##|        |-- R Button
                     ___|__________#_|________|___
                   ,'                |        _   `.
                  /    _             |       |_|-------------- X Button
                 /   _| |_           |     _     _   \                
          |-------- |_ O _|          | |--|_|   |_|------ A Button
          |      \    |_|       //  // |      _      /
     Control Pad  \           __|______|_    |_|    /
                   `._______,'  |      | `.___|___,'
                                |  Y Button   |
                                |             |-------- B Button
                                |------- Select Button   

[----------------------------------------------------------------------------]


Control Pad ~
-----------
     ~ Moves Mario around.
     ~ Cycle through items on Main Menu/In-Game Menu.

Select Button ~
-------------
     ~ Select between Stereo and Mono on Main Menu.
 
Start Button ~
------------
     ~ Skip Cinematics

L Button ~
--------
     ~ No Apparent Use.

R Button ~
--------
     ~ No Apparent Use.

A Button ~
--------
     ~ Regular Attack aimed at enemy.
     ~ Select Items in In-Game Menu.
     ~ Talk or inspect anything in front of Mario.

B Button ~
--------
     ~ Brings up Etc. screen which allows you to use Defense or Run. 
     ~ Mario Jumps.
     ~ On In-Game Menu, cancels action.

X Button ~
--------
     ~ Brings up Item screen which allows you to use Items during battle.
     ~ Opens In-Game Menu.
 
Y Button ~
--------
     ~ Brings up Special menu which allows you to use special moves.
     ~ Mario runs outside battle. 

==============================================================================

           --- 4. Characters List ---                                 [4000] 

==============================================================================

     Mario ~
     =---=
          Mario is the hero of this and many other games made before.  Most
          will probably recognize his name from Super Mario World or the 
          Super Mario Bros. of before.  In battle, Mario will become a 
          jumping machine with jump and fireball techniques.  An overall
          well-rounded trooper.

          -- Techniques
             ~ Jump
                  Level Learned: 1
                  FP Value: 3
                  Description: Mario jumps up in the air and hits an enemy
                               on his way down. 
             ~ Fire Orb
                  Level Learned: 3
                  FP Value: 5
                  Description: Mario releases a stream of small fireballs
                               toward a target.
             ~ Super Jump
                  Level Learned: 6
                  FP Value: 7
                  Description: Mario rounds up and makes a large jump to hit
                               a certain enemy multiple times.
             ~ Super Flame 
                  Level Learned: 10
                  FP Value: 9
                  Description: Mario releases a stream of large fireballs 
                               toward a target.
             ~ Ultra Jump 
                  Level Learned: 14
                  FP Value: 11
                  Description: Mario rounds up and makes a gigantic jump to
                               hit multiple enemies.
             ~ Ultra Flame 
                  Level Learned: 18
                  FP Value: 14
                  Description: Mario releases a stream of large fireballs
                               which can hit multiple targets.  

     Mallow ~
     =----=
          The first to join Mario in his quest is a marshmallow-like fellow
          named Mallow.  Finding a thief and bringing back a prized 
          possession, Mallow is very gratified.  Mallow decides to join the
          party leaving off on his adventures.  After some plot twists and
          reunions, Mallow becomes a changed man... err... marshmallow.  He
          is amazing with his magic techniques.

          -- Techniques
             ~ Thunderbolt
                  Level Learned: 1
                  FP Value: 2
                  Description: Mallow will call a lightning storm to damage
                               enemies.
             ~ HP Rain 
                  Level Learned: 3
                  FP Value: 2
                  Description: Mallow will call a rain cloud to heal up a 
                               party member.
             ~ Psychopath 
                  Level Learned: 6
                  FP Value: 1
                  Description: Allows you to see an enemy's remaining HP.  If
                               manage to press Y at the right moment, you can
                               read the enemy's "thoughts." 
             ~ Shocker 
                  Level Learned: 10
                  FP Value: 8
                  Description: Mallow calls a potent lightning bolt to damage
                               an enemy.
             ~ Snowy 
                  Level Learned: 14
                  FP Value: 12
                  Description: Mallow calls a giant snowman to land on all 
                               enemies.
             ~ Star Rain
                  Level Learned: 18
                  FP Value: 14
                  Description: Mallow calls a giant starman to land on all 
                               enemies. 

     Geno ~
     =--=
          The first to actually clarify to Mario what is going on is Geno;
          the possessed doll.  Geno's past life is in shrouds, but it is 
          believed he had lived above in the Star Road.  A physical attacker
          who takes use of his projectile-shooting hands, Geno will be a 
          powerful asset in your quest.

          -- Techniques
             ~ Geno Beam 
                  Level Learned: 1
                  FP Value: 3
                  Description: Geno readies his beam on his arm and shoots a 
                               powerful beam at an enemy.
             ~ Geno Boost 
                  Level Learned: 8
                  FP Value: 4
                  Description: Geno will raise the attack and magic attack
                               stats of an ally.
             ~ Geno Whirl
                  Level Learned: 11
                  FP Value: 8
                  Description: Geno will throw a disk quickly at an enemy for
                               damage.
             ~ Geno Blast 
                  Level Learned: 14
                  FP Value: 12
                  Description: Geno will call down a bunch of lasers from the
                               sky hitting all enemies for damage.
             ~ Geno Flash
                  Level Learned: 18
                  FP Value: 16
                  Description: Geno will transform into a cannon and shoots an 
                               orange projectile which turns into a super 
                               nova for heavy damage. 

     Bowser ~
     =----=
          The heralded and notorious Bowser, King Koopa returns in Super
          Mario RPG.  However, he turns into one of the good guys after 
          Smithy smashes the giant sword into his castle.  Very eager to 
          reclaim his castle, Bowser joins with Mario in his quest to run 
          Smithy out of their world.

          -- Techniques 
             ~ Terrorize
                  Level Learned: 1
                  FP Value: 6
                  Description: Bowser summons a Big Boo which deals damage
                               and has a chance of inflicting Fear.
             ~ Poison Gas
                  Level Learned: 12
                  FP Value: 10
                  Description: Bowser summons a green cloud that damages and
                               has a chance of inflicting Poison.
             ~ Crusher
                  Level Learned: 12
                  FP Value: 12
                  Description: Bowser summons a giant rock spike to come up
                               through the ground to impale an enemy.
             ~ Bowser Crush
                  Level Learned: 18
                  FP Value: 16
                  Description: Bowser summons a giant Mecha-Koopa to deal 
                               damage to all enemies.  

     Toadstool ~
     =-------=
          The princess was rescued by Mario quite a few times in past games.
          After finding her, Toadstool decides to join up with Mario.  
          Toadstool has powerful magic that can really aid your team with her
          great healing techniques.  Although she is useful in battle, she
          will not last long.  

          -- Techniques
             ~ Therapy
                  Level Learned: 1
                  FP Value: 2
                  Description: Toadstool heals an ally and dispels any status
                               ailments.
             ~ Group Hug
                  Level Learned: 1
                  FP Value: 4
                  Description: Toadstool heals the party and dispels any
                               status ailments.
             ~ Sleepy Time
                  Level Learned: 11
                  FP Value: 4
                  Description: Toadstool can put an enemy to Sleep.
             ~ Come Back 
                  Level Learned: 13
                  FP Value: 2
                  Description: Toadstool revives any fallen ally.
             ~ Mute
                  Level Learned: 15
                  FP Value: 3
                  Description: Toadstool inflicts Silence status on an enemy
                               which prevents them from using special attacks.
             ~ Psych Bomb 
                  Level Learned: 18
                  FP Value: 15
                  Description: Toadstool throws a bunch of bombs to deal heavy
                               damage to enemies. 

==============================================================================

           --- 5. Walkthrough ---                                     [5000]

==============================================================================

This is of course the walkthrough.  As you read through it, you might find
some obnoxiously stupid jokes and attempted humor.  I ask you to please do
your best to not retch and hurl all over your computer.  Well... you can do
that, just don't sue us!  If you are going to sue SOMEBODY, make sure it's 
Gobicamel as he's the reason you are seeing those... er... totally unfunny
jokes.  Anyhow, we both hope you enjoyed it, and of course, we also hope you
found it helpful.

               REMEMBER THE ONE GOLDEN RULE: DON'T SUE US!

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               5.1. Getting Started                                   [5100]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

   After watching Bowser kidnapping Toadstool for the umpteenth time, Mario 
   follows him to his lair.  And, brave as always, he enters it as well!  Time 
   to whoop some below!  But... whose below will it be?
 
 [ENEMIES]: Terrapin, Bowser ("boss"), Goomba, Koopa, Sky Troopa, Spikey,
            Hammer Brothers (boss)
 [ITEMS]: Mushroom (*4), Honey Syrup, Flower Tab, Hammer


-- RENDEZ-VOUS WITH BOWSER ---------------------------------------------------

     * First of all, a note!  At the very beginning of the game, after
       having selected 'new game', you'll be asked to name your character.
       Of course, I shall refer to him as Mario throughout this document,
       but if you want to name him Fluffy or something along the line of
       that, be my guest!  Also, please note that names can't be over 8 
       characters, so if you're name happens to be longer... bad luck!

   After the opening scene (which shows Bowser doing the kidnap-thing), we
   see Mario entering Bowser's Keep.  And that's where you'll take control
   over our beloved (?) plumber.  The first room is nothing special, really;
   use the big door on the other side.  In this room you can opt to toy
   around with the Terrapins (by which I mean "beat the living daylights
   out of them"); you won't get any experience for doing so, though. The 
   Terrapins flanking the door to the next room, however, aren't avoidable..
   you'll have to fight them.  Don't worry about it, as it's just a matter
   of trading hits.  In fact, if you lose this fight, you *really*, *really*
   scare me!  After defeating them, go through the big door.  Here, cross
   the bridge... just as you reach the next door, said bridge collapses.  
   <Resident Evil voice-over> "Now there's no way back".  Or "The door to 
   safety is shut", if that strikes your fancy.

   The next area is, in fact, Bowser's throne room.  Notice the chandeliers?
   You should, because, you know, Bowser is, like, hiding on one of them.  
   Mario does a high jump (how the HELL did he do that?) and prepares to 
   kick some Koopa ass.  First boss battle, ahoy!

                   BOWSER (300 HP) + KINKLINK (60 HP)
          ITEMS: None; EXP: None; COINS: None; RECOMMENDED LVL: 1
         ...Okay, I just misused the term boss battle, because this 
         is, in fact, not a boss battle.  Anyway, first of all: _never_ 
         attack Bowser himself.  Instead, aim your fists at the 
         Kinklink right behind him.  Bowser's attacks aren't a real 
         threat, they make Mario lose 3HP at max.  Just keep focusing
         your attacks on the Kinklink and you'll be just fine.  
         Also note how Peach will occasionally remind you that you have 
         to hit the chain.  Pfsh, as if you couldn't figure that out 
         yourself.  After you beat the hell out of the Kinklink, the 
         chandelier will fall down, taking Bowser with it.

   However!  Bowser is not yet done for.  He starts throwing hammers at your
   chandelier's Kinklink.  Inevitably, you'll fall down as well (leaves me 
   wondering whether it were the hammers or Mario's weight that caused the 
   chandelier to fall).  Bowser will once more try to reduce your HP to zero, 
   but Mario will perform what could very well be The Highest Jump The World
   Has Ever Seen (tm).

   And just when you think you're finally safe, a huge (and I mean _HUGE_) 
   sword will jam itself into Bowser's keep and blow Mario away.  *sigh* I
   guess it's all in a day's work.

-- RENDEZ-VOUS WITH THE SWORD ------------------------------------------------

   We see Mario falling into the pipe house, and a Toad rushing towards him.
   After the Toad has made a smart-ass remark, push the B button to hop off 
   the peg, onto the ground.  Also note that the you can use the bed as a 
   trampoline, which is -wheeeeee!- fun!  After you're done toying around, 
   leave.

   Go say hello to the Toad.  He'll be informed of the fact that Peach has 
   just been kidnapped and asks you to bring her back.  Unfortunately there's
   no "No"-option here.  You can talk to him again, and he'll tell you about 
   this thing they call sleeping (I should get some of that) and HP recovery.
   Oh, and hop on the Save Block to save your progress.  Unless you like to 
   live your life on the rough side, that is (if you don't use the Save
   Point, Toad will stop you when you try to leave and tell you about them
   blocks.  Still, you don't need to use it if you don't want to).

   Well then... make for the exit (south-western corner) to end up on the 
   world map.  It's simple really; just select the location you want to go to
   using the D-Pad and hit the A button to confirm.  As only one place is 
   available at this point of the game, why don't you, like, go there?

   Upon trying to enter the castle, a not-so-nice conversation with the sword
   will commence.  He basically tells you to scram.  And, to make sure you 
   don't bother him again, the evil fiend makes the bridge collapse.  A
   cutscene of Mario showing his fist to the sword will now be played.

     * NOTE: Denote that a new place has been added to your world map (Vista
       Hill).  Also, Bowser's Keep has become inaccessible.  And, on a 
       slightly related note, the aforementioned 'fist'-cutscene can be shown
       ad infinitum; just re-enter Vista Hill.  Yeah, that was pretty useless
       information.

   Head back to the Pipe House and chat with the Toad.  Mario will do a 
   hilarious imitation of the destruction of the bridge, and in response
   Toad will exclaim that you should visit the Chancellor.  Happy happy.
   Joy joy.

   Follow him outside, attempt to exit and... OUCH!  That clumsy Toad bumped 
   right in to you (causing HP loss. At least that's what the game says).  He
   gives you a mushroom; I guess that's his way of saying sorry.  Subsequently
   he'll ask you if you know how to use items.  Respond with a "Of course I
   do" (otherwise the oaf will use up your Mushroom).  Instead, scroll up to
   the basics section of this guide and give it a read. I'm just so damn
   considerate.  ...What do you mean 'not modest'?!

   Ahem.  Next, a Goomba will make its appearance.  Yikes!  Toad will offer
   you an explanation on 'timed hits' (confused? use the basics section); it
   doesn't really matter what you respond: if you say no you'll be given a
   short tutorial, if you say yes the Goomba will retreat.  Whatever floats
   your boat.  When you're finished, the Toad will give you three nifty
   mushrooms.  Exit and head for Mushroom Way.

     * NOTE: You can, at any given time, take a nap in the pipe house
     (which means full HP/MP recovery--sexy!).  Just interact with the lamp
     and Mario will jump on the bed and fall asleep.  Only thing I'd like
     to know is: just _how_ did he get under the blanket while sleeping?!
     Uncanny, to say the least.

-- MUSHROOM (HIGH)WAY --------------------------------------------------------

   I know... the pun in the section header is terrible to the 10th degree,
   but bear with me.  As you enter, you'll immediately encounter a group of
   three Goombas (you see only one Goomba frolicking around on Mushroom
   Way, but he represents three Goombas).

     * NOTE: When you leave an area (e.g. visit the Pipe House to recover),
       and then re-enter it, all enemies -whether you beat them or not- will
       have returned (to their original positions).  Keep this in mind.

     * NOTE: I *really* recommend fighting all enemies you encounter in this
       area, because leveling up is pretty frickin' important right now.
       Unless you are a masochist, in which case I recommend therapy.

     * NOTE: Occasionally you'll receive a 'HP MAX', 'FP MAX' or 'ATTACK UP'
       (nifty!) in battle.  Just so you know.

   Yay, three notes in a row!  Anyway, keep following the path, respectively
   slaying 2 Goombas, 3 Goombas, 3 Goombas, 2 Sky Troopas (you can use 
   your Jump attack to get rid of them, but keep an eye on your FP), and
   take a halt when you reach a chest; repeatedly jump against it for some
   easy dough.  Also, you've probably leveled up by now, which is a good
   thing!  When you level up, you'll (always) be given a choice; HP boost,
   MAGIC ATTACK & DEFENCE boost or Attack boost.  Decisions, decisions.  
   I recommend choosing the HP boost; you could use some additional HP right
   now.

   Continue your merry way and get rid of the two Sky Troopas.  Also notice
   the floating treasure chest (which contains even more Gold Stuff than
   the previous one did) and the Goomba intimidating the Toad: put him out
   of his misery (the Goomba, of course, you nut ;]).  The Toad will be
   so grateful that he'll give you a reward: Honey Syrup.  Leave the area.

   Immediately when you enter this area, a Goomba will dash towards you;
   go say hello.  By punching them (you have to battle two Goombas)
   repeatedly.  Next up; 1 Sky Troopa, 3 Goombas dashing towards you from
   behind a rock wall, 2 Goombas (those standing on the rotating flower).
   And give the three Goombas charging you when you open the chest in the
   north-eastern corner a good kick in the crotch as well to net some more
   experience.  Now for the treasure: the aforementioned chest (in the
   north-eastern corner) contains a mushroom.  Now, position yourself on the
   rotating flower and allow me to elaborate.  This flower allows you to
   jump higher than you normally can, thus allowing you to reach the three
   platforms around you.  Wait until you face the direction of the platform
   you want to reach and then hit the B button.  Here's the lay-down:
   - LEFTMOST: A chest awaits you here.  It contains a flower.
   - UPMOST: Here, a Goomba sprints toward you.  Give 'em the love of your
     fist they so badly need (there's two of 'em).
   - RIGHTMOST: Oh no!  A Sky Troopa has captured a Toad.  Terrible!  (yeah,
     that was sarcasm).  Defeat it, and the Toad will give you a Flower
     Tab.
   Now leave the area.

   In this area, a Lakitu is burping out Spikeys faster than EA puts out
   crappy games.  The Lakitu itself is out of reach, but you can wreak havoc
   by trashing its sons; Spikeys don't really pose a threat, as long as you
   remember _NOT_ to jump on 'em... that doesn't hurt them.  Every Spikey the
   Lakitu throws down is in fact either a pack of 2 Spikeys or 1 Spikey and 1 
   Sky Troopa, so bear that in mind as well!  At the end of this area, a
   Hammer Bros awaits you.  Toad will tell you that he's, you know, *evil*.
   Thank you Captain Obvious.  Interact with the Bros to fight him (them),
   but heal first.

                        HAMMER BROTHER (50 HP) * 2
        ITEMS: Flower Jar; EXP: 6; COINS: 20; RECOMMENDED LVL: 1-2
        If you're level three (or two, even) these guys are easy peasy.
        First of all, their attacks: they either hit you with their 
        hammer, or use this attack called 'Hammer Time', which means
        they'll throw a hell of a lot of hammers at you (for about 5/6
        HP of damage).  So keep your mushrooms ready!  Also, when one
        of the Bro's dies (i.e. you beat him), the other will cast
        "Valor Up" which ups his defense.  The best thing to do is
        focus your attacks on one Bro at a time.  You'll kill the
        first one with one jump and a regular attack (make sure at least
        one of them is timed), and the second one with two Jumps and
        an additional attack (again, timed hits are your friends).

   After defeating them, Toad will wonder what the Hammer Brothers left
   behind ("do you know what this is, Mario?").  "Toad, you deranged oaf with
   your lack of substantial IQ, that's a HAMMER!".  OK, Mario doesn't say
   that, but I'm sure he's thinking it ;).  Anyway, equip the hammer and
   enter Mushroom Kingdom.

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               5.2. A Slight Problem                                  [5200]
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   Mario is now entering Mushroom Kingdom to pay the Chancellor a visit and
   tell him about the kidnapping of Toadstool.  Where is she anyway?  Is she
   in Bowser's Keep doing a shish kebab imitation?  Has she managed to escape?
   Have evil aliens abducted her and turned her into a zombie bent on world 
   domination and free burgers?  Is the author of this guide a deranged fool?  
   To the last question I can safely say: "HELL YEAH!"  The answers to the 
   other three, however, are still shrouded in mystery.  Let's hope we'll find
   more information in this chapter.

 [ENEMIES]: None
 [ITEMS]: Mushroom, Map, Pick Me Up

-- EXPLORING TOWN (optional) -------------------------------------------------

   - The first house to your left doesn't contain anything of interest (bar
     a hard-working female Toad; emancipation?...).  Same goed for the first
     house to your right.
   - When the path forks, you can go straight ahead to reach the castle, or
     to the right to explore some more!
   - Of course, you can get acquainted with the villagers.  You'll learn
     that a stealing crocodile just came past this town!  And no, I didn't
     make that up.
   - The first house to your north (the one with the rotating star) is the
     Inn.  Not only can you sleep here (3G), but there's also a Save Block.
   - The second house to your south is by no means an interesting place; the
     house north of it, however, is a shop!  Here's a list:

                   Mushroom     |   4G   |  Item
                   Honey Syrup  |  10G   |  Item
                   Pick Me Up   |   5G   |  Item
                   Able Juice   |   4G   |  Item
                   Shirt        |   7G   |  Armor
                   Pants        |   7G   |  Armor (Mario)
                   Jump Shoes   |  30G   |  Accessory (Mario)
                   Antidote Pin |  27G   |  Accessory (Mario)

-- MEETING THE CHANCELLOR ----------------------------------------------------

   Upon entering the castle, you will be greeted by a Toad; he runs off to
   inform the chancellor of your arrival.  You can opt to explore the castle
   or to just follow the Toad (I recommend the latter -- the castle contains
   no places of interest other than the Chancellor's room just yet).  In the
   Chancellor's room, the Chancellor will tell you you have to save the
   princess (well, duh) and he gives you a map too.  Nifty!  Also, he gives
   you access to the treasure room, so go check that out (south, then east).
   In said room you'll find a mushroom which restores your HP & FP, a Flower
   (gives you more FP) and a large coin (worth 10 coins).  And that's not all;
   you can talk with the Toad to learn about Flower Points.  Yeah, baby, yeah.
   Also pay a visit to Toadstool's room (go back two rooms, use the western
   door and climb up the stairs). Examine the chair in the corner to find
   Toadstool's "???" (now that disturbs me); the Toad in this room will give
   you a Mushroom in return.  

-- HMMM.... MARSHMALLOWS -----------------------------------------------------

   ...and you'll see a frog (O_O) chasing the aforementioned alligator (see,
   I told you I didn't make it up).  The alligator apparently stole the frog's
   coin.  Also notice that when the frog (his name is Mallow) cries, it starts
   to rain.  Great.  Just great.

   Go say hello to make him stop crying.  A short convo will occur between 
   Mario and the strange creature that looks as if it crawled out of a bag of
   white, extra-fluffy, marshmallows.  Paste some arms on it and tada, you 
   have Mallow!  It seems as if Mallow (Don't forget he's a frog) here was out
   here on an errand for his old man.  Now that ugly reptile has his special
   coin.  Mario is immediately symphathetic and decides to help out (Well, you
   have to select Yes if you want to help out).  Mallow, now a happy half-
   frog, half-marshmallow, will run (?) into Mario and disappear.  If you 
   hadn't figured out what happened, check your menu.  Mallow has joined you.
   Yay! 

   From that position, you can begin heading east along the path.  Visit the
   Inn to locate the Save Block again.  Save here before continuing if you'd
   like.  Exit and keep heading east.  The next building is the local shop. 
   Enter and talk to the shopkeeper.  Mallow will appear again and tell the 
   shopkeeper that his coin was stolen.  Apparently, the shopkeeper doesn't
   seem to care too much, but nevertheless, he hands you a Pick Me Up just
   before you leave.  No, it isn't a pooper-scooper.  It revives allies that
   have fallen in battle. They are useful so pick up a Pick Me Up whenever
   you get the chance </bad pun>. 
   
   Continue east until you locate the exit out of here (No, not the way you 
   came in, the other exit out of here).  Near it, you will find a hyper 
   Toad-clone.  Talk to him and he'll immediately tell you that he saw someone
   run through here.  Mallow will appear again and ask if the creature looked
   something like... Mario, with his amazing shape-shifting powers,  spins 
   and turns into the purple reptile.  The guard will confirm and Mallow will 
   ask why the heck wasn't he stopped?  

   Luckily, the guard is a smart-aleck and respond saying that he left his 
   bazooka at home.  Wow...  Anyway, the Croco fellow we're looking for will
   appear with a few mocking words.  Shortly thereafter, he will run right
   through our three, stupefied characters.  Mallow will complain once again
   and run into you.  Now your objective is obvious, follow that thief!

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               5.3. The Chase on Bandit's Way                         [5300]   
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   The reptile known as Croco will lead you out here, to an area known as 
   Bandit's Way.  Not only is it a great hideout for (obviously) bandits, but
   Croco is also here!  Immediately, Mallow will come out and tell you to 
   quickly chase after him! (Hey fattie, why don't you do something for once?) 
   Thanks to marshmallow-boy here, Croco notices you and takes a run once 
  again.  Let's give chase.

 [ENEMIES]: Goomba, Spikey, Frogog, K-9, Croco (boss)
 [ITEMS]: RareFrogCoin, Wallet

-- STOP YOU UGLY, REPTILIAN THIEF --------------------------------------------

     * NOTE: With Mallow in your group, you now engage enemies with both
       Mario and Mallow. Mario is capable of his regular attacks and of 
       course, his special Jump attack, but Mallow has a special ability. 
       Thunderbolt is a thunder-elemental attack which does considerable 
       damage when used correctly. 

   Begin tracing Croco's footsteps taking the south of the two paths that
   fork from the start.  Fight the enemies around and level both Mario and
   Mallow up a few.  Croco isn't that amazing of a thief so chasing him and
   tracing his footsteps should be easy.  Continue along the path and fight
   any enemies that get in your way.  They shouldn't be too difficult now 
   that you have a thunder-casting frog in your group.  Take note of the 
   strange, green creature you might find occasionally.  The Frogogs aren't
   that strong so don't worry about them. 

   Anyhow, continue to make your way south and note the Save Block which 
   should appear ahead of you.  Have Mario jump on it to save the game once
   again, if you want to. When that's done, start making your way east taking
   chase for the ever-purple, Croco.  You will have to exit out of this area
   through the exit.  If you continue to head east, you will simply double
   back around to the entrance of this area like a Grade-A idiot.  Exit the
   area. 

   Once again, you meet Croco and his ugly face.  This time, he will jump to
   the upper ledge, seeing as Mario can't jump for his life.  Well, this 
   Croco fellow obviously hasn't seen us jump yet, so find the spinning flower
   to the left of the ledge and jump on it.  Hopefully, you should have used
   something similar to this to save Toad before (Where did the little bugger
   go anyway?), so you should know how to use it.  Wait for the flower to spin
   you around.  Face the ledge and make a jump.  Hopefully, you will be able 
   to get onto it.  

   Continue making your way east until you notice some yellow blocks.  Also on
   the ground are some strange, robot dog looking (ROBODOG!) known as the  
   K-9s. If you fought a Frogog yet, you might expect these K-9s to be pretty
   strong. However, you will soon note that these robot dogs aren't as tough
   as they look (also note they give out extraordinary much "Once Again"'s).
   Smash apart all the robot dogs that get in your way. Now, make your way 
   onto the strange yellow blocks that you noticed before. Jump on the first 
   and then jump onto the second. 

     * NOTE: Yellow blocks like these play an important role in the life of
       Mario. Even in past Mario games as SMW, they still played very useful
       roles. Try to get a feel for these yellow blocks as you will see many
       more in the future.

   However, as soon as you jump onto the second, you will immediately notice
   that the block that was directly behind you now is in front of you.  Keep  
   going this way (Try to pick up the coin that's floating in-between the 
   second and third) until the yellow platforms bring you to the opposite 
   ledge.  Jump onto this next ledge and then jump off the south end which was
   once inaccessible.  

   The red flower here doesn't go anywhere other than the ledge you just 
   jumped off of, so ignore it.  Continue to make your way south along the 
   path.  The exit to the next area is just around the corner.  Upon entering
   this new area, Croco will mock you some more. Apparently, his speed may be
   pretty impressive, but there is way in the history of running can he run 
   100 miles in 2 seconds.  Anyhow, make your way after him taking the 
   northeast of the two paths.  A Goomba will probably ambush you here so take
   it out.

   The very purple Croco is just a short walk from your position.  This time, 
   he doesn't say anything which means one thing.  YOU SURE ARE ANNOYING THE
   HECK OUT OF HIM!  Anyway, he'll take off quickly once more.  This next fork
   consists of a northwest path and a northeast path. If you have quick eyes,
   you should have noted that Croco took the northeast path.  Continue along
   that way and repeat the process of seeing Croco and following Croco.  
   Eventually, Croco will lead you to the end of the line.  Leave this area
   and continue with following that ugly, reptilian thief.

   The next scene consists of Croco attempting to get at a treasure chest 
   floating in the air.  Since Croco isn't very good at this kind of stuff, 
   he immediately gives up.  He also notices that the annoying plumber has 
   walked in on the scene, and tells you to give it up.  Well, since Croco 
   isn't going anywhere special, try your best to collect both chests.  The
   secret to getting them is to use the yellow blocks. Jump on one and the
   other will slowly rotate. Get one under the chest and jump to get what's
   inside. The first contains a starman which makes you invincible for a few
   seconds!  When you pick it up, kill all the K-9s you can for easy 
   experience.

   The second isn't as useful.  If you continue to move around the yellow
   blocks for it, it will reveal to you, a flower. If you need the FP points,
   here you go.  Anyhow, there's nothing else here except a few K-9s which 
   you can still fight.  When you feel that you're ready, begin making your
   way southeast, to the area border.  Again, exit and enter the final screen
   before you actually catch Croco...

   This part is pretty difficult.  There are enemies galore all over the 
   place, however, you will need to ACTUALLY catch Croco this time.  Mallow
   suggests that you try to sneak up behind him.  The treasure chest at the
   beginning contains a Mushroom which you might want to save for later. 
   Croco is hiding throughout the area and the only way to advance is by 
   sneaking up on him.  This means, you cannot let him see you and you have
   to find some way to get to his back.  If he sees you however, he will run
   off.  

   Watch the Goombas that ambush you from the bushes and catch Croco the way 
   I said about 3 times.  You can tell when you caught him once as he will
   mutter some mocking words before running off again.  Keep in mind that he
   can see beyond the hills, but not the bushes.  Finally, with catching him
   3 times, he will compliment you on your eyes.  However, it will still take
   you 100 more years to catch him...  Again, make your way around and attempt
   to catch Croco a few more times, and victory will finally be yours!... 
   Well, not exactly.  Instead of returning the stolen coin however, he 
   engages.  Battle ready set. 

                               CROCO (320 HP) 
        ITEMS: Flower Tab; EXP: 8; COINS: 10; RECOMMENDED LVL: 3-5
        This battle is easy if you know what you're doing. First of 
        all, Croco's Defence is higher than his Magic Defense so 
        Mallow's magical spells should work well here.  Also, by now,
        Mario should have learned a new ability called Fire Orb.  If
        you hit the Y Button repeatedly, you will hurt Croco a bunch.
        Not only that, but upon using Fire Orb, Croco spends a turn
        dousing his blazing tail.  When you are out of FP, begin to
        use the regular Attack mode (Timed Hits work wonders).  Croco
        will constantly reach into his bag for a secret.  Sometimes,
        it's a bomb which does incredible damage and sometimes, it's 
        a Weird Mushroom which heals about 60 HP.  If you need healing 
        yourself, Mallow's new ability, HP Rain can heal a bunch 
        of HP in a single sitting. Mushrooms also work well. Do not
        let either Mario or Mallow get KOed. You should eventually
        win. 

-- THE RARE FROG COIN --------------------------------------------------------

   Eventually, Mallow will get extra pissy and run right up to Croco and 
   demand his coin back.  With that, he gives Croco a nice smack in the
   face.  Funny, I never thought that marshmallows could put that much 
   power in one blow.  Anyhow, the special coin will pop out and Croco 
   will howl with pain.  With that, Croco runs off.  With that, the battle
   is over.  Shortly thereafter, Mallow will notice that the reptilian 
   left a Wallet.  Being the little thieve you are, you pick it up.  Mallow 
   disappears again and a giant spring drops from the ceiling.  Jumping onto
   it will send you back to the entrance area of the Bandit's Way.  Save your
   game at the Save Block and make your way back to Mushroom Kingdom.
 
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               5.4. What's a S-T-A-R?                                [5400] 
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   Now that we're back here, you should notice that our little excursion with
   Croco has wasted nearly the entire day.  Heck, it's already evening-time
   and we hadn't even eaten lunch yet.  And what is up with those weird, 
   skeleton things on those pogo sticks?  You'll soon find out. 

  [ENEMIES]: Shyster, Mack (boss)
  [ITEMS]: Flower Tab x2, Wake Up Pin, Cricket Pie

-- NIGHTTIME IN THE MUSHROOM KINDGOM -----------------------------------------

   Right off the bat, head forward a little bit and save the toadstool guard
   from the Shyster.  Engage with the Shyster (The skeleton on the pogo-stick)
   and attack.  Mallow should use his Thunderbolt as his regular Attack would
   not effect them that greatly.  Don't lose too much HP.  After the battle, 
   the guard will thank you and hand you 10 coins that he found on the ground.
   Afterwards, head into the nearby shop where the clerk is shaking.  Talk to
   him and he'll refuse to sell anything.  Instead, you can take anything 
   you'd like!  However, being the good boy you are, you decide to pay for 
   all the items.  Read the note on the desk and buy whatever you'd like.  
   Sell the Wallet for 123 coins (you can also return the wallet to its 
   legitimate owner; the mushroom below the shop -- he gives you a Flower 
   Tab in return, but meh... I'd rather have money).  A great price!

   Leave the shop and head straight ahead.  Below you is another toadstool 
   getting himself in a heap of trouble.  Save him from the Shyster, and then 
   head back up the steps. Continue making your way to the northwest. Here,
   you will find a bunch of those Shyster things.  Save the pink-topped 
   toadstool from the Shyster (Obviously, these toadstools couldn't fight if
   their mushroom top depended on it) without even a word of appreciation.  Go
   inside the Inn which is to your immediate right.  If you need the HP heal,
   pay 3 coins to crash for the night.  Also take note of the save box. Use it
   if you need it.

   Exit the building and continue northwest along the path.  However, instead 
   of entering the castle, walk to the house directly adjacent from the path
   you were just walking on to find to find a family of toadstools hiding from
   two Shysters.  Defeat both of them and the family will thank you.  Soon,
   the father realizes that he's missing his son.  Immediately, he runs
   upstairs.  Follow, and you will find his son... obviously having a fun 
   time with a Shyster.  Nevertheless, defeat the Shyster and the father will
   give you a Flower Tab as a token of his appreciation.  With that done, you
   can enter the castle and figure out what in Christ's name is going on.

-- BOUNCY TROUBLES -----------------------------------------------------------

   The castle is in a state of chaos.  Shysters are jumping around everywhere
   and the one's coming down the middle are infinite.  Save the toadstool 
   being chased by the Shyster down the middle row, and Toad will explain to 
   you that everyone is hiding in the princess's bedroom.  Follow him and 
   you will immediately be ambushed by two Shysters as soon as you enter.  
   Take them out like you normally would.  Then, follow Toad into the next 
   room.  Walk up to Toad and the two Shysters guarding the door will 
   actually talk!
  
   With a few mocking words, they jump on top of your head only to get their
   butts handed back to them.  Anyhow, Toad thanks you again (I bet he thinks
   you enjoy saving his mushroom head) and walks into the next room.  The 
   other toadstools there will be pretty surprised that Toad is actually in 
   one piece.  Thank god Mario came to save the day.  They will ask if you 
   would protect them, which you should of course (No way, I'm not your 
   bodyguard) say Yes to.  The toadstool walks away and hands you another
   Flower Tab. Exit the room and haul your butt back to the main hall.

   Instead of walking straight east to the throne room, head to the opposite 
   door.  There, you will find a toadstool guard being mobbed by two Shysters.
   Once again, save this guy's life and he'll tell you that the vault guard 
   ran away while he tried to save him.  Geez, what a coward.  Anyway, walk 
   east into the next door where you will find the cowering vault guard.  Talk
   to him and he'll tell you he found a gold coin.  However, just as you 
   leave, he will hand you something that he obviously has no use for, a Wake 
   Up Pin.  If you want to head into the treasure chest vault, you will find 
   a Mushroom, a Flower, and another gold coin. 
  
   If you want to save the game and heal all the HP before continuing, head
   back to the Princess's Bedroom.  There is a single bed and an old man next
   to it.  Talk to him and he'll refuse to let you use the Princess's bed, but
   he does heal all your HP.  If you didn't notice the Save Block before, now
   would be the time to actually save.  Head back to the main entrance hall
   and finally, head straight to the throne room like you have done 
   previously.  I assume you know how to get there.

   The next room consists of two Shysters hopping around.  Since you will want
   some experience before the boss, fight them both.  Finish them off and 
   continue through the door continuing to the throne room and the Chancellor.
   However, instead of the Chancellor, you find a group of Skysters as well 
   as a mysterious voice.  They talk about everyone disappearing.  Well, now
   that they're gone, they have found themselves a new home.  However, walk 
   forward and make your presence known.  The boss of the Shysters, Mack, 
   appears and explains to you very clearly, he is not letting you take his
   new home.  With that, four Shysters and big daddy himself attacks!


                               MACK (480 HP) 
        ITEMS: None; EXP: 12; COINS: 20; RECOMMENDED LVL: 5-6
        Along with Mack, you will also have to deal with about four
        other annoying Shysters.  When Mario's turn starts off, aim
        at Mack.  You want Mario to focus on Mack this battle.  Use
        Thunderbolt to take out the four other Shyster so they won't
        annoy you.  Mack will constantly call his Shysters back so 
        use Thunderbolt to take them out.  Mack himself is pretty 
        strong, but all he has are some weak Fire attacks which won't
        hurt you too much (that is, if you have reasonable magic 
        defense), and he will also jump away and disappear until his
        Shysters are defeated.  Keep an eye on the Shysters and 
        constantly heal yourself to win this battle, which in my 
        opinion, is way easier than Croco.  Win it.

-- THE BLUE STAR -------------------------------------------------------------

   Now something strange happens.  Either Mario is extremely high on pot or
   a blue star is floating around.  It will slowly rotate around Mario until
   Mario himself, takes it.  This, my friend, is the first star of Super Mario
   RPG.  Shortly after, the two Shysters which were knocked out cold before 
   will wake up and say that they will tell their boss (Cry to your mommy).  
   Now, talk to the Chancellor who is cowering in the corner of the room.  
   Well, at least we saved the Chancellor.

   Scene shift to a later portion.  The Chancellor finally realizes that there
   is quite a bit of conflict going around.  First, the Princess, and now 
   a near takeover of the Mushroom Kingdom.  Mallow appears and suggests that
   they go to his gramps, Frogfucius.  The Chancellor tells Mario that he must
   save the Mushroom Kingdom.  

   Afterwards, The invisible narrator of the story recaps on what has happened
   today.  What is the significance of the star piece? Could Mack possibly
   be in league with the talking sword that stabbed into Bowser's Keep?  These
   questions will soon be answered in the near future.  Anyhow, exit the 
   castle and head to the town shop again.  Talk to the storekeeper and he'll
   hand you a Cricket Pie that Mallow was going to buy until his coin was 
   stolen.  Time to head out of town, and off to the Kero Sewers.

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               5.5. Pipe Sections                                     [5500]
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   Mallow leads you to the pipe leading into the Kero Sewers.  Beyond, he 
   drains himself down the pipe.  However, he warns you of something that his
   grandpa told him.  Something called "Belome."  Anyhow, he brushes the 
   thought away and goes down the pipe.  For you, stand on the pipe and press
   down to head to the Kero Sewers.  Right next to you should be a Save Block.
   Save your game here and descend into the Kero Sewers (by simply pressing
   down while stending on the pipe). 

  [ENEMIES]: Goby, Rat Funk, Hobgoblin, Big Boo, Shadow, Belome (boss) 
  [ITEMS]: Trueform Pin, Flower Jar, Flower Tab (*3), Recovery Mushroom,
           Noknok Shell.

-- YAY... SEWERS -------------------------------------------------------------

   First of all; you might want to do something intelligent with the Save
   Block next to you.  Subsequently, dive into the water (Mario sure has an
   awkward way of swimming.  To say the least) and swim to the other end
   (to get out, go where the water is shallow).  Head down the pipe -- and
   peace to you too, Mario.

   Okay, this place is quite the maze, so watch your steps.  And keep an eye
   on this guide too, of course!  The first thing you'll want to do is to
   use the pipe east of you.  In this room, give hell to the Big Boo (he has
   a Shadow with him; don't worry, they're not so scary as they look) and
   follow the path to reach a pipe... use it.

   This room is filled with Rat Funks.  And fancy-looking Hobgoblins too!
   Drop down the ledge, and walk up the stairs in the right corner of the
   room; you'll find a treasure chest... with a Pandorite in it (Pandora's
   Box?  Pandorite?  I get it!!!), which could be called a mini-boss I guess.
   Fighting it is optional, but I strongly recommend doing so, 'cos it nets
   you 10 EXP!  Have Mario using his Jump attack(s) and let Mallow do the
   healing (both his thunder attacks and his regular attack do very little
   damage).  Pandorite's attacks are pretty annoying; especially Flame Wall,
   which hits both Mallow and Mario.  When Pandorite is down, he'll leave
   behind a Flower Jar, and a Trueform Pin (equip it on Mario!).  Also, if
   you re-enter this room (use the pipe, then... use it again), you can open
   the treasure chest (the one the Pandorite was in) for 50 coins.  
   Squaresoft, I love you!  Oh, and just follow the path to reach another 
   pipe.

   Here, there's only one way you can go... through the water!  Defeat the
   fishes (Goby's; and, no, their name has nothing to do with my username) for
   some easy experience, and swim to the other site, through the exit (it's
   between the two pipes).  Repeat this process for the next room (i.e. kill
   the Goby, use the exit) and in the room thereafter get rid off the Goby
   (hmm... this is getting old) and climb out of the water.  You already used
   the two pipes in the eastern corner (if you didn't do so earlier, you can
   claim your 50 coins now by using the downmost of the two) so let's use
   the one on the left!

   It takes you to a room filled with enemies -- go on a Rat Funk killing
   spree if you wish (yay!  Experience).  If you wish, you can already fight
   Belome (the boss now), but I'd rather you explore some more.  The following
   paragraphs are all optional.
 
   -- Optional; but recommended -----
 
      In this room, there are four pipes you can access at this moment; the
      one you used to enter this room; the one below that one; the one you
      used earlier on (see two paragraphs ago) and the one on the other side
      of the room (across the gap).  Use the pipe right below the pipe you
      used to enter this room.

      It takes you to a room with a helluva lotta Funk Rats; show them what
      you're made of and subsequently use the pipe on the other side of the
      room (DON'T fall into the water).

      Et puis: go bring hello to the Big Boo, and walk to the pipe on the
      right side of this room.  Notice the floating treasure chest behind it?
      Open it to obtain some mad star powerz and use 'em to kill off the
      Rat family -- experience galore !  Trot up the stairs and use the pipe.

      There are *tres* many rats hiding in the small alcoves here... fight
      them, it's fun !  There's also a chest which contains a Flower Tab, so
      yay.  Use one of the tree pipes in this room, and backtrack to the room
      with the four pipes (yanno, the one with that one Rat Funk standing on 
      a ledge)...

   See that ledge with the Rat Funk on it?  Jump on it, dispatch the rat and
   hop down, and into the pipe.  Here, defeat the Big Boo's (or not) and jump
   on the "!"-switch ("the water has been drained").  You can opt to exit the
   sewers (by jumping on the trampoline-thingy) or to return to the previous
   room -- pick the latter.

   In said previous room, jump down the platform and onto the (previously
   submerged) ground.  Here, you'll find a pipe which you couldn't access
   before (south-western corner)... descend.  Two chests in this area -- open
   the rightmost one to get your mitts on a Recovery Mushroom, and you can't
   reach the other.  Heal yourself (preferably using mushrooms, as you
   probably have a kazillion of those anyway) and use the pipe.  Bass bottle,
   ahoy!  You'd better be at level 7!  Or 6.  Or 5.

                               BELOME (500 HP) 
        ITEMS: None; EXP: 15; COINS: 40; RECOMMENDED LVL: 5-7
        First of all; THAT THINGS IS *INCREDIBLY* *OUTRAGEOUSLY*
        UGLY!  Ahem.  With that out of the way, let's take a look at
        its four attacks; 1) It licks you (eww): this doesn't hurt too
        much; 2) It'll turn you into a scarecrow, which means you're
        only able to defend or to use special attacks (you know, the
        ones that use up Flower Points) -- if Mario wears the Trueform
        Pin this can be prevented.  If you didn't equip it... I feel
        for you, man.  Listen to me next time, ya?; 3) Belome will
        throw 'Sleep Sauce' at you: this puts you to sleep; 4) Belome
        will swallow Mallow (that rhymes!) whole (I bet Mallow contains
        a *lot* of calories ;)): this means you won't be able to use
        Mallow for a turn or three.  So.  Mallow is relatively weak
        against your special attacks (preferably Jump and Electroshock).
        Keep using these, and have Mallow use a Honey Syrup when you
        run out of FP.  Belome is pretty damn easy, actually (IF you
        know what you're doing, that is).

   When (/if) you have defeaten him, the gate will open and water will come
   gushing out.  Oh, and pardonez-moi if the wording of this section was
   very boring; this part of the game is outrageously boring to write for.

-- ROLLING ON A RIVER --------------------------------------------------------

   Ah, Midas River!  One of the most fun (funnest?) mini-games.  EVAR.  It
   basically goes like this; you fall down, desperately trying to grab coins
   as you go (at least, that's what you _should_ be doing).  Especially keep
   an eye out for those green coins -- frog coins; they'll come in very handy.
   Being the considerate person that I am, I have drawn an ASCII diagram
   (overlook the fact that even Bill Gates looks better)... here you go:


                 Alt. Start       S  T  A  R  T!             LEGEND:
                   |     |       |              |            C = Coin
                   |     |       |              |            FC = Frog Coin
                   |     |       |C             |            * = Grotto
                   |     |       |      C       |
                    \   /        |  C           |
                     \ /         |        FC    |
                      v          |     C        |
                                 |              |
                                 |              |
                                 |     C *      |
                                 |        C     |
                                 |   C     C    |
                                /                \
                               /               C  \
                              /   C     ^          \
                             /  FC     / \       C  \
                            /     C   /   \          \
                           /         /     \          \
 You get a Flower in ->   /     C*C |       \          \
      this cave          /          |        \          \
                        /    C     /          \          \
                       /         C|            |          |
                      / C        /             |          |
                     |      C   /              |          | 
                     |         |               |          |
                     |  FC     |               |          |
                     |         |               |          |
                     |         |                \          \
      You get a   >  |  * C    |                 \          \ 
   Frog-coin in this |  C      |                  \          \
        cave!        |         |                   \          \
                     |          \                   \          \
                     |      C    \                   \          \
                     |   C        \                   \          \
                    / C     ^     C\                   |          |
                   /       / \      \                  |          |
                  /    C  /   \      \                 |          |
                 /   C   /     \ FC   \                |          |
                /       /       \      \              /            \You get a
               /       /         \      \ _____      /      ^       \Flower in
              |       /           \     Cv     \    |      / \       \ this
              |      /             |  C       C/   /      /   \       \  cave
               \     \             |C         /   |      /     \       \   |
                \     \           /           \  /      /       |       |  |
                 \     \   ______/             \/      /        | *     |<-
                  \     \ /                          C|________`        |
                   \     v                                              |
                    |                                                   |
                    |                                                   |
                          F       I       N       I       S       H

   One last note: the alt. start is inaccessible at this moment.  I'll be
   sure to tell you when you can actually reach it!

   Done falling?  Good!  Another mini-game awaits you.  It's called the
   "Barrel Jumping Event".  Oh boy.  There are two paths you can choose,
   you change paths by bumping into a barrel... occasionally Cheep-Cheeps
   will jump at you -- don't let them get you (jump over them), or else it's
   bye-bye coins.  I will not serve you a crappy ASCII drawing this time,
   don't worry.  Just collect as much coins as you can and giggle like a
   schoolgirl!

   At the end of the course, Mario will jump on a Toad's head (yes, a very
   roundabout way of saying "hi" indeed!), who will subsequently tell you
   a) how many coins you collected, b) offer you to trade 60 coins for
   1 Frog Coin (what a bargain </sarcasm>) (if you don't have 60 coins,
   don't worry, you can buy the thing later as well -- for a higher price,
   though!) and c) give you a NokNok Shell (equip on Mario!).  And with that, 
   you're free to either save, use the trampoline and pay 30 coins to try the
   course again (both the Midas Falls and the barrel-jumping event.  No Frog
   Coins this time, though) or exit and visit Tadpole Pond.

     * NOTE: Frog Coins will not be listed as Items at the start of each
       section (so, it's possible that when a section says there aren't any
       items to be found, you can still find Frog Coins).  Just like ordinary
       coins, for that matter.

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               5.6. Of Frogs, Frogs and Frogs                         [5600]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ 

   Having kicked Belome's rear end, your party ends up at Tadpole Pond. Which
   is... exactly where we wanted to be!  Have a seat, drink lots of beer and
   party like there's no tomorrow.  Or, on second thought: don't.

  [ENEMIES]: None
  [ITEMS]: Alto Card

-- THE REVELATION (tm) -------------------------------------------------------

   Walk straight up the path, stand on the stone (at least, that's what
   I think it is) and you'll be greeted by a... a thing.  The thing will ask
   you what's your business here and a convo will engage.  Yawn.  Go make
   some coffee, or something.  You'll be asked to jump at some point in the
   conversation, so do that.  After a while, the great and mighty (yeah)
   Frogfucius will, err, "float" towards you, give you a few words of welcome
   and invite you over to his sanctuary.  The tadpoles will form a bridge,
   which you can use to get to the other side.

   There, Frogfucius will give you a few words of wisdom... here's a summary:
   Both Toadstool and Bowser were blown out of Bowser's Keep by the huge
   sword, and that Sword and his silly clan seem to want to take over the
   world as well!  And the Star you found after defeating Mack seems to bear
   the power to grant wishes.  Yadda yadda yadda.  Frogfucius commands Mallow
   to parttake in your quest (without asking you for permission.  Hmph!) and
   in the process he reveals that Mallow is... NOT A TADPOLE!!! (Well, well,
   well... quite the revelation.  Let's just pretend that we didn't see that
   one coming from miles away)  Poor Mallow isn't too happy (he starts crying,
   but WHY the hell doesn't it start raining now?!) but he'll agree to join
   you.  Your first objective: Rose Town.  Why?  Because "they need your help
   there".  MOVE MOVE MOVE!

   But first talk to Frogfucius once more.  He'll give you a Froggie Stick
   (equip it on Mallow) in return for the Cricket Pie (you did obtain it,
   right?  Right?!  If not, just go back to Mushroom Kingdom and do so.  Pas
   de problem).  Go back whence you came using the tadpole bridge (it appears
   when you approach the water) and take a left.  There, you'll encounter two
   tadpole's -- here's the lay-down
      LEFTMOST TADPOLE; "Frog Coin" Emporium; This is where you spend your
      frog coins.  Voila, a price list:
                Sleepy Bomb     --     1 Frog Coin
                Bracer          --     2 Frog Coins
                Energizer       --     2 Frog Coins
                Crystalline     --     5 Frog Coins
                Power Blast     --     5 Frog Coins
      RIGHTMOST TADPOLE; Juice Bar; This is where you buy juices (paying with
      ordinary coins)... and just overlook the fact that there is no bar to be
      seen.  Both the menu and the prices of the bar are dependent on your
      membership card -- there are four different menus; the ordinary menu,
      the Alto Card menu, the Tenor Card menu and the Soprano Card menu.
      Again, a list:
                FroggieDrink    --     16 Coins     ORDINARY MENU
                ~     ~     ~     ~     ~     ~
                FroggieDrink    --     14 Coins
                Elixir          --     48 Coins     ALTO CARD MENU
                ~     ~     ~     ~     ~     ~
                FroggieDrink    --     12 Coins
                Elixir          --     36 Coins
                Megalixir       --     90 Coins     TENOR CARD MENU
                ~     ~     ~     ~     ~     ~
                FroggieDrink    --      8 coins
                Elixir          --     24 Coins
                Megalixir       --     60 Coins
                KeroKeroCola    --    200 Coins     SOPRANO CARD MENU
                ~     ~     ~     ~     ~     ~
      Don't buy anything just yet, but wait till you get the Alto Card.
      Right now, I recommend selling the guy your old equipment for some easy
      moolah.

   Return to the tadpole bridge and this time go right... follow the path.
   On your way, you'll meet a Tadpole -- socialize, and you'll learn some
   interesing stuff.  The "Frogfucius' Suite 18" goes like this:
                  "So; La; Mi; Re; Do; Re; Do; Re"
   Use the exit on your right, and...

   ...you'll end up in Melody Bay.  Yay  (yes, I said that just because it
   rhymes).  You'll get a short tutorial, which I recite here:
   "Play notes by jumping on the tadpoles.  Let's hear your melody."  Your
   goal is to play Frogfucius' Suite 18... the one you just got.  First of
   all, you'll want to learn a little about composing.  Toadofsky (just
   walk around the pool, and you'll see him eventually) himself will be your
   tutor -- just go and talk to him!  Or take a look at this ASCII diagram
   (Mi beingt the northmost and Fa the southmost).


               ----------------------------------------------------
           MI
           RE  ----------------------------------------------------
           DO
           TI  ----------------------------------------------------
           LA
           SO  ----------------------------------------------------
           FA
               ----------------------------------------------------

   Go around the pool again and stand on the stone to make a tadpole appear.
   Now take a look at this diagram:



               -----------------------------------
           MI             O
           RE  ---------------O-------O-------O---
           DO                     O       O
           TI  -----------------------------------
           LA         O
           SO  ---O-------------------------------
           FA
               -----------------------------------

   Starting left, you should jump on the tadpoles when they hit the note you
   need to hit (i.e. you need to play Suite 18: jump on the first tadpole when
   he hits So, on the second tadpole when he hits La, and so on and so forth).
   It's pretty hard to time your jumps precisely.  Just remember that practice
   makes perfect.  When you succesfully play the piece, Toadofsky will give
   you the Alto Card as "a token of his gratitude".

   Sooo.  With your brand new Alto Card go back to the two tadpoles, and have
   a drink at the juice bar (preferably at least one FroggieDrink (two is
   better) and an Elixir).  Remember Frogfucius telling you about troubles at
   Rose Town?  If you don't, you suffer from a severe case of amnesia and you
   should go see a doctor.  I'm just so... considerate.  Hmm.  Oh.  Right.  
   Leave the area and make for Rose Way.


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               5.7. Immobilizing Arrows                               [5700]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

   There's said to be some trouble brewing over at Rose Town, so Mario and
   Mallow go to investigate.  Maybe they can get something out of helping the
   villagers.  Like, another star.  Just a wild guess...

 [ENEMIES]: Starslap, Slapdragon, Arachne, Shy Guy, Bandit
 [ITEMS]: Recovery Mushroom (*2), Flower Tab (*4)

-- EN ROUTE TO ROSE TOWN -----------------------------------------------------

   See those fancy-looking platforms?  You can use those to reach the other
   sides, and in the words of the game: "You can't jump on or off when the
   block is blue.  Try jumping when the block turns yellow."  I couldn't have
   said it better myself.  Well, I probably could, but that's beside the
   question.  Hop on the first block which takes you to another block; jump
   on it.  It respectively takes you to a part of solid ground (jump off to
   collect the Recovery Mushroom) and to another block.  That block moves
   both left and right.  Start by going left, then jump on the next platform,
   which will take you to a Flower Tab.  Use the platform to go back, and jump
   on the first block you 'encounter'... it takes you to the leftmost exit;
   jump off, and use it (the following paragraph is optional):

   Alright, listen up; this area contains two swinging blocks/platforms, and
   a treasure chest.  First of all, have a go at the two shy guys occupying
   the blocks to clear you path.  Now, jump on the first block (the one
   nearest to the entrance).  From there jump on the second block.  And from
   there (when it has reached its 'dead point') jump northeast, hitting the
   treasure chest in the process to obtain a Frog Coin.  Occasionally, you
   screw up; i.e. the two blocks aren't aligned anymore.  Jump against the
   blocks to slow them a little, and repeat this untill the block are aligned
   again.  Once you have obtained the Frog Coin, leave, and in the next area,
   use the first block to reach the rightmost exit.  Use it.

   In this area, you'll find nothing but a few enemies (Two Crooks, and a
   Shy Guy which keeps being replaced; easy experience, but very boring too).
   Make your way to the exit.  Oh boy, more platforming-thingies!  In fact,
   this is exactly the same area as the one you visited earlier, only the
   sequence of the blocks has changed.  Hop on the first block, and on the
   next one too to reach an exit.  Use it. 

   Here you can find five treasure boxes with Shy Guys standing on top of
   them; clockwards (starting at the first treasure chest; located at 12 o' 
   clock) they contain respectively 5 coins, a Recovery Mushroom, 5 coins,
   5 coins and 5 coins.  Also, please take note that when you leave and
   re-enter this area, all Shy Guys will be back to their original positions
   PLUS all the treasure chests are filled again.  When you're done collecting
   coins and the like, leave the area using the downmost entrance.

   Upon entering the path, you will notice Bowser and his so-called Koopa
   Troop (quite pathetic, if you ask me).  Apparently, they're planning to
   re-capture Bowser's Keep.  Ah!  Well, that's none of our business for now,
   so just follow the path and head to Rose Town.

-- ROSE TOWN -----------------------------------------------------------------

   Hmm... this doesn't look good.  It seems like arrows are falling from the
   sky, completely paralyzing anyone unlucky enough to be hit by one.  Well...
   there are three points of interest in Rose Town (2 of 'em are optional, one
   is obligatory).  I'll cover them one by one, starting with the optional
   places:

   - For starters, go to the top left corner of the town and have a chat with
     the guy walking around there; it seems like he can't enter his house,
     because his son has been toying around with the a switch of some sorts.
     Jump on his head, and then onto the ledge.  Enter the house and, first
     of all, open the two treasure chests, both containing a Flower Tab (if
     you don't open these chests now, they'll contain coins later) and then
     trot up the stairs.  Here, you'll find both said switch and said boy.
     Jump on the boy's head a few times for the sake of education, then jump
     on the switch to lower the stairs.  The guy outside will "thank you very
     much" for doing so.  And, of course, we know *nothing at all* about the
     mysterious dissapearance of his treasures (if you admit you know about
     it, he'll give you a hint as to where you can find a secret place in the
     Forest Maze.  Just use this guide though ;)).
   - The shop: you can't miss this building (it's two houses next to the house
     from the last note and it has some fancy-looking rotating mushrooms).  
     Well, normal people would enter using the door.  But, as we're not normal
     people (right?), we'll enter using the chimney!  Use the crates on the
     side of the building to do so.  Having used this entrance, you end up on
     a shelf, right next to a chest which contains another Flower Tab.  Jump
     down and have a chat with the mushrooms here to buy stuff.  A list, you
     say?  Ah yes;

                   Mushroom     |   4G   |  Item
                   Honey Syrup  |  10G   |  Item
                   Pick Me Up   |   5G   |  Item
                   Able Juice   |   4G   |  Item
                   Thick Shirt  |  14G   |  Armor (Mario)
                   Thick Pants  |  14G   |  Armor (Mallow)
                   Jump Shoes   |  30G   |  Accessory (Mario)
                   Antidote Pin |  27G   |  Accessory (Mario, Mallow)
                   Wake Up Pin  |  42G   |  Accessory (Mario, Mallow)
                   Trueform Pin |  60G   |  Accessory (Mario, Mallow)
                   Fearless Pin | 130G   |  Accessory (Mario, Mallow)

     Buy whatever the hell you need (Thick Shirt & Thick Pants, Able Juice
     and restocking on Items recommended), and leave ;)!
   - The last place of interest is the Inn; the house directly left of the
     town entrance which can be easily recognized by the rotating star.  Upon
     entering, we see a young Toad playing with dolls (Mario, Bowser, Geno and
     Toadstool).  In his words, he's playing "save the world", which 
     apparently means Bowser beating the living daylights out of Mario.  Ah
     yes!  After a while, he'll notice Mario, and you'll be asked both to
     jump (to prove you're Mario) and to play with the youngster.  You get
     to be Bowser (yay!) and he gets to be Geno (whoever the hell that may
     be).  The lil' boy will subsequently K.O. you, and Mario loses
     consiousness.  After that, we see the Geno doll coming to live and
     walking off (this is not a dream or hallucination, mind).  And after
     *that*, Mario wakes up, and the whole game turns out to be a bad dream.
     Okay, not really.  Use the Save Block and head downstairs, where the lil'
     boy will ramble about how he saw Geno walking off into the forest.  Let's
     investigate!  Exit both the Inn and the town, and head to the Forest
     Maze.

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        5.8. A Star Hidden in the Trees                               [5800]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

   Apparently, Geno's doll came alive and walked off right into the forest.
   And, for some ungodly reason, Mario and Mallow decided to follow him.
   Sooooo.... I should stop writing silly introductions et al.  You're
   welcome.

   [ENEMIES]: Wiggler, Amanita, Guerrilla (funny!), Buzzer, Rat Funk, Octolot,
   Bowyer (boss)
   [ITEMS]: Mushroom 

-- EXPLORING THE FOREST MAZE -------------------------------------------------

   Remember when I said Kero Sewers were quite the maze?  Well, this is
   *QUITE THE MAZE*, if you catch my drift.  For starters, cross this area
   (grabbing the mushroom as you go) and enter the next one.

   * NOTE: Occasionally, you'll find mushrooms laying around (i.e. not in
     treasure chests).

   In this area, grab the mushroom, and jump on the Wiggler's head a few
   times for some coins (jumping 10 times nets you a Frog Coin.  If you end up
   fighting one, make sure you've got quite some healing stuff (e.g. 
   mushrooms) to back you up; these guys can do major damage.  Go stand on the
   hollow tree and "enter" it as if it were a pipe.

   Throughout this area you'll find 'bushes' of mushrooms, all with either a
   pickable mushroom right next to 'em (healing stuff galore, thank god) or an
   Amanita right next to 'em.  And, there's a Rat Funk walking around too, so
   watch your back!  And your front too. Hohoho.  Use the trampoline on the
   other end of the cave, picking Mushrooms (or Amanita's, heheheh ;>) as you
   go.  In the next area, defeat the Buzzer and proceed.

   There are stumps aligned in this area.  Looks as follows;

                           7

                      5         6

                      3         4
                   
                      1         2

                       ENTRANCE! 

   And this is what they all lead to!  Man, this is experience heaven!
   1) Amanita, Buzzer
   2) 3 Amanita's, 2 Buzzers (and a hidden treasure chest, but check out the
      side-quests secion for that!)
   3) Nothing (only a hidden treasure chest; once again, refer to said
      side-quests section)
   4) 2 Amanita's, 1 Buzzer
   5) 2 Amanita's, 1 Buzzer
   6) 2 Amanita's, 2 Buzzers
   7) A sleeping Wiggler.  Wake it up (by repeatedly jumping on its head) to
      make it reveal a new path.

   Use said path, and head down the pipe.  W00t, another underground area!
   Ignore the sleeping Wiggler (you can't wake him up, yo!) and make your way
   around the area, defeating Rat Funks, picking up mushrooms and defeating
   a single Amanita as you go (the first bush has a mushroom, the second bush
   has an Amanita).  Make your way around the next area too (the bush nearest
   to the entrance hold a mushroom), fighting enemies as you go, and use the
   trampoline.

   Okay.  Throughout this guide I haven't told you about the invisible 
   treasure chests, but I will now (this one contains something really nifty):
   you'll find a mushroom on the left side of the exit of this area.  Pick it
   up, and then position yourself to the right of the exit (in the same place
   where the mushroom was on the other side).  Jump.  You'll hit an invisible
   treasure box which contains a Red Essence.  Handy!  Use the Save Block,
   then exit.

   Et voila, the maze!  First of all, listen up kiddos; there's some nifty
   items to be found here (this is optional, mind.  Skip this paragraph if
   you're not interested): respectively go left, down, down, left and you'll
   end up near another hollow tree... inside, you'll find five (!!) treasure
   chests, containing Recovery Mushrooms, Flowers and Frog Coins. Hmmm.
   Use the trampoline to go back, exit, then go down to end up at the entrance
   of the maze.

   So.  In this maze, you'll have to follow Geno.  Don't worry, if you screw
   up and take the wrong path you'll end up at the start of the maze.  Go
   right, up, up, then right, then up, and finally left.  Here, proceed and
   watch how a fight between Mario, Geno (that's '???' to you ;>) & Mallow and
   Bowyer will ensue.  But first, Bowyer will give a hearthy 'Nya Nya'.  Same
   to you!

                                BOWYER (720 HP) 
        ITEMS: Flower Box; EXP: 20; COINS: 50; RECOMMENDED LVL: 7-8
        Alright, listen up; first turn, have Geno cast Geno Beam, and Mario +
        Mallow use regular attacks.  Then, Bowyer will start locking buttons;
        this means he shoots an arrow at a button (Y, X or A) and that button
        can't be used (so if he shoots the A button, you can't perform regular
        attacks.  Nyaaaaah!).  Other attacks of his include an attack which
        puts a character to sleep (use Able Juice to cure this) , a fancy
        attack which hurts the whole party and shooting a regular arrow at a
        character (which does around 15HP damage).  If your A button is 
        locked, have Geno and Mario perform their special attacks (Geno Beam,
        Super Jump) and Mallow use Honey Syrup.  If your Y button is locked,
        have Mario, Geno and Mallow use regular attacks and items if needed.
        If your X button is locked, you can use whatever (special) attacks 
        you wish, as long as you don't use up all your FP -- otherwise, you 
        won't be able to heal (using Mallow's HP Rain).  Bowyer will go down
        soon enough.  Nya.  Nya.  Nya!

   After the fight, you'll learn that "???" (yea, Geno) comes from Star Road,
   which "plays an integral role in the granting of wishes".  There are
   seven stars which need to be found, and you already have two, so...
   *counts on fingers*... still five to go!

   The second star is now in our grasps.  Five left and I bet you are tired 
   already!  While you're probably ecstaticly jumping around, a last talking 
   arrow will finally jump out from his hiding spot.  Mentioning Smithy, it
   runs off.  Uh oh, this is not good...  And as a side note, the doll, Geno,
   joins your group!  Afterwards, the invisible (and annoying) narrator of 
   the story that plays a role as Mario's inner conscience speaks again. 

   To leave the Forest Maze, head forward to the area where Bowyer was 
   shooting his immobilizing arrows and go through the path.  

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               5.9. Perilous Fault                                    [5900]
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   Before you head to the Pipe Vault, I'd suggest you make your way to Rose
   Town first. 

   [ENEMIES]: Sparky, Goomba, Frogog, Spikey
   [ITEMS]: None

-- QUICK STOP AT ROSE TOWN ---------------------------------------------------

   Once you get into Rose Town, you will notice that the air is clean and it's
   a sunny day without arrows raining down on Rose Town's unlucky inhabitants.
   First of all, head to the Inn which is to your direct left.  Remember that
   all buildings with the star symbol in front of them are Inns and the 
   mushrooms are the Shops.  When you enter the Inn, talk to Gaz and Geno will
   appear.  While the Innkeeper is still doubtful about Geno just walking 
   away, she is at least courteous.  

   Geno will begin to try to explain what is happening to this world.  Mario 
   and Mallow will put on one of their famous miming performances and do their
   best to explain to Gaz what the heck is going on with the Star Road.  Even
   with that however, Gaz isn't getting a clue, but he does do something for
   you.  Gaz will walk off and give you the Finger Shot that's meant to 
   equipped on Geno.  Equip that on Geno and make your way out.

   Head to the shop and buy some things you might need.  One thing I would 
   suggest would be one of the four Pins.  They are incredibly useful.  If you
   need Mushrooms, Honey Syrup, Pick Me Ups, etc., just buy them.  When that's
   done, head over to the second level of the Inn and save your game before
   leaving Rose Town and into the Pipe Vault...

-- TREACHEROUS PIPES ---------------------------------------------------------

   As soon as you enter the Pipe Vault area, you will note a single green pipe
   in the middle.  This is a lot like the beginning of Kero Sewers so simply
   warp down into the depths of the Pipe Vault...

   As soon as you enter, you will note that there's lava and it's very, very,
   very, very, very hot!  Up ahead, there are a few Sparkies hopping around.
   One thing I like about this is that the lava can't kill you as it did in 
   the previous Mario installations!  If you fall in, Mario will immediately
   hop back up to the last platform.  This is a pretty comical process so do
   it as many times as you like.

   Now, there are Sparkies jump around.  Jump the platforms leading to the 
   other side while defeating those meddlesome Sparkies (which should be easy
   for you).  Keep in mind that every one of the gaps require you to do a 
   running start or else you won't make it.  The Sparkies provide mediocre 
   experience so defeat them all.  And make sure that whatever you do, do not
   use Fire Orb on the Sparkies!

   * NOTE: A running start always gives you a better jump so if you are ever
     stuck and cannot make a certain hop, give it a run start and you will 
     jump higher and farther. 
   
   At the end, it seems like that the path leads right into the lava, but due
   to Super Mario RPG's shallow realism, it really is another path! This next
   hallway is pretty narrow and the Goomba in your way is almost impossible to
   avoid unless you jump over it.  Defeat it and continue up the steps at the
   end.  Further up ahead is a Thwomp, those notorious smashers.  Although 
   they don't hurt you, they are incredibly annoying because if you are on the
   steps as they crash down, you will tumble back down.  Wait for it to make 
   its pass up and quickly run under it.

   Further ahead is another Goomba.  Defeat it and continue along until you 
   reach a pipe with a Pirahna Plant.  If you want to fight it, you will have
   to wait for it to come up.  However, if you stand on top of the pipe it's
   in or even right next to it, it won't pop up.  Stand far away and wait for
   it.  Then quickly jump on it to fight it.  Defeat it and go down the second
   pipe after the Pirahna Plant to proceed the the next area of the Pipe 
   Vault. 

   You will emerge in a small hallway with pipes lining the path. From the
   start, the pipes kind of look like this:

                     (S)   (A)   (B)   (C)   (D)   (E)

   The first pipe, (A), contains a bunch of coins.  First off, collect all the
   coins under the brownish platform and you will notice a green frog coin 
   under a block which is impossible to get under.  However, step near the
   green Frog Coin and press down to crouch under the block and pick up that
   green Frog Coin.  However, to get on the upper brown platform, step one 
   tile in front of the start of the brown platform and jump up to reveal one
   of those yellow blocks (Surprising!).  Use it and get yourself on the
   brownish platform.  At first, it appears empty, but jump around and you 
   will locate one to two invisible boxes which contain Frog Coins.  At the 
   end, you will find a spring.  Get out of this area when everything is done.

   You will pop out of pipe (C).  The last four pipes contain Pirahna Plants
   which you should take out.  Pipe (B) and (C) cannot be ventured through
   so go to (D) where you will find a strange looking creature who offers you
   to smash a Goomba for the low price of 10 coins!  It's pretty fun so give
   it a try.  I'm not sure if there's a reward, but just jump on the Goombas
   while avoiding the Spikeys. When that's done, go to the spring at the end
   and jump it.  Finally, go down pipe (E) and continue your quest.

   This next portion is like the first area of the Pipe Vault... just without
   the lava.  There are Goombas inbetween each wall section and to get through
   this room, you will need a running start from each platform.  Defeat all 
   the Goombas inbetween and continue through this narrow hallway.  After, you
   will see a red pipe with a Pirahna Plant.  Defeat it and follow the hallway
   until you see a green pipe which you should go through immediately.

   This next room is crazy.  Red pipes line the room with Pirahna Plants
   everywhere.  However, there is also something else that resembles a 
   smaller, white version of the Pirahna Plant.  Do not jump on these as you
   will lose coins!  A running jump can get you over them easily.  Defeat all
   the Pirahna Plants and hop your way to the other end of the red pipes where
   a green pipe appears.  Go through.

   You will see a yellow block ahead of you which you should jump on.  It will
   carry you up to a treasure chest containing a Flower.  Jump off and defeat
   the Goomba, then continue.  Jump over the white flowers and jump on the
   following yellow platform.  This one carries you above a group of white 
   flowers, however, there is a treasure chest with coins in the middle.  Pick
   up the coins while avoiding the white flowers and jump onto the red pipe.
   Advance to a green pipe.  Go through and finally, leave the Pipe Vault.

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               5.10. It's The Yo'ster                                 [5010]
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   Is it true? Yes, it's the Yo'ster Isle!  It's been a while since we have
   seen that green friend of ours.

   [ENEMIES]: None
   [ITEMS]: Cookies

-- DINOSAURIC REUNION --------------------------------------------------------

   As soon as you exit out of the pipe, you will notice a Save Block.  Save 
   your game and enter the next area, where a bunch of dinosauric creatures
   are running around.  Indeed, we have reached Yoshi's Isle!  Talk to a few
   of the creatures and try your best to make sense of the strange sounds they
   make.  Impossible, huh? 

   Let's look for our old friend, Yoshi, shall we?  If you haven't already
   noticed, he's in the southeastern corner.  If you have absolutely never
   played a Mario game before (or even look at a few screenshots), you might
   be wondering, who the heck is Yoshi?  Well, he's the green dinosaur.  Talk
   to him and note that he's the only one who knows your language!  Since you
   can't understand the rest of them, take a ride on Yoshi's back and talk to
   everyone.  Be sure to talk to the pink one at the top of the area.  Say 
   yes to race Boshi and he'll give you some Cookies.

   Now, find Boshi, the purple one.  He'll notice that you have the Cookies
   and agrees to racing you.  Once again, Toad will pop in (He always appears
   doesn't he?) and ask if you need some pointers for the Mushroom Derby.  It
   really isn't too hard as you just need to alternate between the A and B 
   Buttons while keeping a steady beat.  Race Boshi and beat him to get 
   yourself some more Cookies!  With that done, head back to the Overworld
   Map and make your way back to the Pipe Vault.

-- MOLES OF MOLEVILLE --------------------------------------------------------

   Don't worry, we aren't going through the Pipe Vault again.  Instead, put
   the cursor on the option, "To Moleville."   Moleville is another town with
   a Save Block at the Inn.  Stop there and refill your health by sleeping if
   you'd like.  Next stop, check out the shop. 

                   Punch Gloves |   36G  |  Weapon (Mario)
                   Finger Shot  |   50G  |  Weapon (Geno)
                   Cymbals      |   42G  |  Weapon (Mallow)
                   Mega Shirt   |   22G  |  Armor (Mario)
                   Mega Cape    |   22G  |  Armor (Geno)
                   Mega Pants   |   22G  |  Armor (Mallow)
                   Work Pants   |   22G  |  Armor (Mario, Mallow, Geno) 
                   Mid Mushroom |   20G  |  Item 
                   Maple Syrup  |   30G  |  Item

   You might want to replace some of your weapons.  Mario gets the Punch 
   Gloves, Geno should already have the Finger Shot, and Mallow should be 
   replaced with the Cymbals.  The same goes for their armor which should
   be refreshed as well.  Sell anything that you don't want and leave.  
 
   Now it's time to explore the rest of Moleville.  There really isn't 
   anything of too much interest so just talk with some of the inhabitants. 
   From what you might hear, you learn that most of the moles are working at
   the mountain.  At the rear end of the city, you will encounter Bowser's
   brigade... again.  This time, you will note that his army is much smaller
   as some of his troops have run off!  Bowser will explain to them that 
   Mario should never know that he was kicked out of his own castle, so he
   isn't aware that a certain someone is watching.  He'll move out and you're
   free to move.

   Continue making your way to the rear end until you notice a mole in panic.
   Talk to her and she'll explain to you that a star has crashed down and 
   trapped some of the moles in!  Another female mole will come down the 
   mountain and both of them are in panic.  Save your game and when you are
   ready, make your way into the tunnel... 

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               5.11. Caved In With The Third Star                     [5011]
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   As you make your way into the tunnel, you will come to a desperate 
   conversation.  Some of the kids are stuck in the tunnel and the only other
   way in is through the old mine entrance, above them!  They realize they
   can't jump it and wished that Mario was here... But look who they notice!
   They will tell you to get on their shoulders.  From there, jump to the
   upper entrance, into the Coal Mines.

   [ENEMIES]: Magmite, Bob-Omb, Sparky, Enigma, Cluster, Crook, Croco 
              (mini-boss), Punchinello (boss)
   [ITEMS]: Bambino Bomb

-- OH NO!  THE CAVE MINES! ---------------------------------------------------

   The first room of the Coal Mines is full of enemies.  Some new faces you
   might see are the Magmite, a hairy creature or maybe a Bob-Omg, a walking
   time bomb!  Anyhow, defeat those that get in your way and gain some 
   experience.  Go through the next path and defeat the few enemies there if
   any.  You will notice a blue toadstool here. (Where the heck did he come 
   from?)  He'll explain to you that there's a rare item hidden in these 
   caves.  If he finds it, he will sell it...

   Jump off the ledge and note the sign.  The arrow points in the direction of
   a door.  The other way is blocked off so continue following in the 
   direction of it.  There are two signs with arrows in this room.  One points
   to a spring and the other points back into the mines.  Since you want to 
   advance, I'd suggest you follow the spring and jump to wherever it leads
   you... But wait!  Aren't you underground?  The spring sends you right into
   the ceiling.  

   Smart move Mario!  As you get knocked out, the notorious reptile, Croco,
   appears again.  When you wake up again, you notice Croco crouching over you
   stealing your coins!  Looks like thieves never know.  When Croco notices
   that you have finally woken up, his Crook gang and him makes a run for it.
   Chase after him quickly!  You will corner him, but he has a few tricks up
   his sleeve.  Placing a bomb, he blows a hole in the wall and runs.  Chase
   him through three rooms.  At the end of the third room, you will notice a 
   Crook hiding behind a box.  Attack them and the Crook will run off giving
   you a Flower Tab.  However, he didn't have the Coins.

   Continue through the next room and you will emerge in the room with the
   spring.  Another Crook will be hiding by the spring.  Defeat it and receive
   another Flower Tab.  Repeat and continue through the next few rooms and 
   when you think you have enough Flower Tabs, wait.  Croco is constantly 
   running in circles.  If you simply wait behind a box and let him run into
   you, getting him is much easier.  When caught, he of course, attacks!

                               CROCO (750 HP) 
        ITEMS: Flower Box; EXP: 10; COINS: 50; RECOMMENDED LVL: 8-9
        Well, we are all here again.  Croco still holds his bomb 
        attacks but he has gotten stronger as well.  Also, his new
        attack is annoying.  He will constantly throw random enemies
        at you with his "Chomp" attack.  He is also capable of stealing
        your items!  Continually attack and heal when necessary.  
        Mario's Super Jump Attack and Geno's normal Attack move are
        both effective in this battle.  Keep up your attacks and you
        should beat the thief!

   Croco still isn't defeated just yet.  For the second time, he chickens out
   and runs off, while giving you back your coins and dropping one of his
   trusty bombs.  Look around the Coal Mines until you find some railway 
   tracks leading into a door northwest.  Go through and defeat the enemies in
   this small room.  Then, continue through the door heading deeper into the
   Coal Mines.

   Head further down to find another mole who appears to be looking for 
   something.  Talk to him and he will explain to you that his kids are 
   trapped beyond.  However, you picked up the Bambino Bomb from Croco so you
   blow a hole in the wall, unlocking a new portion of the Coal Mines.  The
   mole will agree that he will only burden you.  The third star and the mole
   kids are further ahead.  Get your butt going!

-- DIGGIN' FOR THE STAR ------------------------------------------------------

   Begin making your way through the first room which has no enemies.  Start
   travelling along the mine rails, but just before you go through, a comical
   scene with a Shy Guy riding along a runaway mine cart will appear.  Mario
   will be pushed back into the previous room and hits a box to reveal a Frog
   Coin, the Shy Guy runs off knowing that Mario will only give it trouble. 
   Pick up the Frog Coin which the Shy Guy so courteously gave you and note
   that the immobile mine cart is blocking the door.  There's another way 
   luckily.  Begin jumping on the boxes and make your way to the upper door
   where you can continue.

   Continue along the top area where a few Bob-Ombs are walking around.  
   However, don't fight them yet!  Instead, walk forward a little bit and find
   the treasure chest.  Hit it for a starman!  Now start running around 
   knocking out all the Bob-Ombs and gaining experience.  When you are done, 
   go through the next door into the next room.  Advance until you reach a 
   room with two levels and a Sparky.  From there, hop to the upper level 
   (use the boxes) and engage the Sparky.  When all is well, go through the 
   door on the upper level...

   Here, you will note a strange sight.  Four Bob-Ombs are walking along a 
   rail bridge.  Get up to them and engage them.  Clear them out of the way
   and continue.  Shortly afterwards, a Save Block will appear.  First, take
   the mushroom from the treasure chest and then save your game.  When that's
   done, continue making your way along the rails.  Eventually, you will come
   to a treasure chest that's floating just above your reach.  To get it, 
   jump on the block to the left of it and make a running jump to open it for
   a Flower. (Remember what I said about running jumps?)

   Follow through and enter the next room which is also the room of the boss
   and the third star.  As you enter, you will notice a bunch of Bob-Ombs.
   It seems the next boss, Punchinello is obsessed with bombs.  Anyhow, walk
   up to him and he'll give you a push which will send you all the way back
   to the Save Block!  Dang, that's some strength there!  Anyway, to get up
   to him, you need to touch him from the side so he doesn't hit you back.
   When you do just that, the lug will engage.

                             PUNCHINELLO (750 HP) 
           ITEMS: None; EXP: 0; COINS: 0; RECOMMENDED LVL: 9-10 
        Punchinello is a strange looking creature with incredible
        strength.  He also seems to care a lot about his ego. 
        Anyhow, he explains to you that they made fun of him and
        by defeating the great Mario, he is only to get fame.  He
        is pretty easy, if you know what you are doing.  There's
        no trick to this battle.  Just pound away while healing 
        HP when needed.  Punchinello himself, has many attacks
        including throwing bombs and even throwing Bob-Ombs!  His
        final attack, Sandstorm, is just a knock off the Wiggler's
        ability.  Constantly heal (It's good to have the Fearless
        Pin here) and constantly cut away at his health.  Use
        Mallow's Psychopath to check on his health often and you
        should be fine. 

   Punchinello won't die that easily though.  He attempts to call something 
   which won't appear.  However, with more tries, a giant Bob-Omb falls on
   top of him... Embarassing!  With the defeat of the great Punchinello, the 
   third and orange star is now in your grasps, after you escape from that 
   Bob-Omb!  A rock falls on top and it blows leaving Mario, Mallow, and
   Geno in the dust.  The star is finally yours which you should pick up 
   immediately.  Again, the same graphics with the star soaring around 
   Mario's head appears (For once, I'd like to get rid of that!)

-- MINE CART FEVER -----------------------------------------------------------

   With the third star in our grasps, you might want to save the game.  Go
   back to save your game and then head back into the room where you fought
   Punchinello.  The exit is right behind where he would normally be.  Walk
   forward a bit and you will notice Dyna attempting to push a mine cart. 
   Mario opts to help.  Read the warnings first as you will probably need
   them.  Mario gets on and AWAY WE GO!  

   Well, I'm sure you will enjoy the Mine Cart Mini-Game.  Here's how it goes.
   There are two different styles.  One is the 3D third person perspective.
   You ride along a track and pick up mushrooms to accelerate with.  Be sure
   to brake on the curves or you will go swinging off the track!  The second
   style has a Donkey Kong-esque to it.  It's a side-scroller mine cart ride
   in which you hop tracks to get coins or extra mushrooms.  It will alternate
   between the two two times until you break off...

   Ma and Pa are sitting at home worrying about their kids.  Ma makes a remark
   and has a bad feeling that they will be dropping in any moment now... While
   at the same time, Mario and the kids are flying through the air on a mine
   cart ironically, breaking through their ceiling!  With that done, the third
   star is finally complete!  Hope you enjoyed the craziness of the mines.


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               5.12. En Route To Booster Tower                        [5012]
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   Having been thanked by the moles, Mario leaves Moleville -- but not before
   having a little chat with a pack of Snifits.  They'll mention beetles,
   some whacko named Booster and a princess.  Hmmm.  Interesting.  Interesting
   indeed.

   [ITEMS]: Tenor Card
   [ENEMIES]: Spikester, Artichoker, Lakitu, Carroboscis

-- RETURN AU TADPOLE POND (optional) -----------------------------------------

   Head back to Tadpole Pond, and have a little convo with the tadpole
   in the upper-right corner of this area (the one who gaves you Suite 18
   earlier).  He'll mention the Moleville Blues, which goes like this:
                  "Mi; Do; So; Do; Re; La; Ti; Do"
   There's another way to obtain this 'blues', namely talking to the moles
   in the Coal Mines; they can be found near where you used the Bambino Bomb.
   Although I guess that's information is pretty irrelevant, as I just told
   you the 'blues'.  Go to Melody Bay, and play the song.  To make things
   a little easier, look at this diagram.


               -----------------------------------
           MI     O        
           RE  -------------------O---------------
           DO         O       O               O
           TI  ---------------------------O-------
           LA                         O   
           SO  -----------O-----------------------
           FA
               -----------------------------------

   Again, Toadofsky will be delighted, and this time he will reward you with
   a 'Tenor Card'; more nifty items for cheaper prices at the juice bar!

-- THE BOOSTER PASS ----------------------------------------------------------

   Go to the area which appeared on your map (left of Moleville; Booster
   Pass).  The Booster Pass basically consists of two semi-large areas.  Each
   of 'em is littered with cactusses (cacti?), some of which are actually an
   Artichoker (Geno Beam works wonders).  The exit to the first area can be
   reached as follows; upon entering, go right (east) and jump on the ledge
   there (fighting enemies as you go, and: yes, you can actually fight those
   Lakitus now).  From there on, make your way to the top of this hill, and
   use the exit.

   Same goes for the next area: make your way to the exit, fighting enemies
   on your way.  You can opt to drop down the ledge here to pick up a flower,
   mind.


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               5.13. Booster's Tower and Bowser                       [5013]
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   Hi.

   [ITEMS]: Flower Tab, Flower Jar, Amulet.
   [ENEMIES]: Snifit, Spookum, Orb User, Jester, Remo Con, Blaster, Fireball,
    Booster (boss; optional), Grate Guy (boss), Knife Guy (boss)
   

-- BOOSTER'S TOWER -----------------------------------------------------------

   Upon entering the area in front of Booster's Tower, you'll meet up with
   Bowser.  A very emotional and heart-breaking (yeah!) conversation will
   start -- cry me a river, Bowser.  Oh, and Toadstool will take part in this
   convo too!  When everybody is done yapping, try to open the door... "it's
   locked".  But, worry not, as Bowser The Portable Ram (tm) is here to save
   your ass.  And he'll let you join the incredibly outrageously cool Koopa
   Troop too (which means he'll join your party).  Toad will teach you a
   thing or two about swapping characters (I recommend swapping Mallow with
   Bowser).  Done?  Good.  Finally, you can enter Booster's silly tower.

   Ah, such sad music.  For starters, go say hello to the Sniffer behind the
   counter; you'll have to fight him.  Snifits are harder than you might
   expect (I recommend using special attacks) and have quite some nasty
   attacks at their disposal, so watch your health!  There're several Spookums
   (accompinied by Orb Users and Jesters) in this area too, although they're
   not quite as hard as the aforemention Snifits (Jesters can be a pain in 
   the ass, though).  So, on the western side of this room there are some
   stairs, right?  Why don't you, like, climb 'em?  On the second floor you'll
   come past some painting of the Booster family.  Highly disturbing.  At the
   end of this little walkway, you'll see that freak Booster peaking through
   a door.  Chase him!!!

   Trot up the stairs (Spookums will come walking down ad infinitum; this is
   the place to be if ya wanna level up), and enter the next area.  In this
   hallway, you'll meet up with Booster, who's having fun with a choo-choo.
   And with a princess, apparently.  Ahem.  You *can* go left here, if you
   wish, but that'll only result in a rendez-vous with a Snifit.  Whatever
   floats your boat.  Follow the hallway, around the block, and go into the
   alcove where the railtrack ends to obtain a Flower Tab.  Use the eastmost
   exit.

   Climb the stairs (you'll encounter quite some Rob-ombs --crappy name, by
   the way-- on your way; I suggest defeating them, as EXP = sexy).  At the
   end of the stairway, take the first path.  Said path takes you to a small
   platform with a treasure chest hovering above it.  Ignore said chest, but
   instead, jump of from the yellow block on the edge of the platform (facing
   the wall on the other side of the entrance); you'll drop on some sort of
   teeter-totter and will be flung so high you'll hit the block, containing a
   Masher (equip it on Mario; this weapon rocks!).  Backtrack to the Rob-omb
   area, and this time use the second path.

   For starters, hit the switch.  This opens a hidden passageway in Booster
   Pass, so we'll get back to that later.  Take the next path, and make your
   way to the exit here too (make your way around the curtains to change the
   'ordinary' Mario into the 'Super Mario Brothers' Mario -- this stops when
   you leave the area).  Ici, fight your way through the Spookums and
   eventually you see a Snifit shooting Blasters at you (I believe their
   actual name is Bullet Bill, but... whatever!).  If one of these things hits
   ya, a fight will ensue.  Teach the Snifit a lesson or two about neighbourly
   love (talk to him first) and use the exit.

   Next up: another Rob-omb area!  Follow the path, use the exit -- you know
   the drill.  The next room holds a save point; sexy, I tell ya!  The room
   after this one is what I like to call the Booster Family Room: you have to
   take a look at the paintings in order from oldest to youngest.  Behold:

                       EXIT       P#1    P#2    P#3    P#4    P#5    P#6
                                   4      5      3      6      2      1
         ENTRANCE -> 
                                                                    EXIT

         You have to look at the pictures in this particular order (so you
         have to look at P#6 (Painting 6) the first, P#5 the second, et al.
         Succesfully doing this nets you the Elder Key.  If you look at a
         wrong painting, you'll have to fight an enemy.

   Use your new-found key on the door left of the paintings to end up in a
   room featuring a chomp.  Jump at it, and a short 'cutscene' will occur.
   Booster has captured Chomp (the poor thing) and Chomp wants _revenge_.
   Equip Chomp on Bowser (Chomp is a weapon, mind).

   Go back to the "painting" hall, and this time use the other exit (the one
   on the west) -- it takes you to a large block-filled area.  Hop on the
   block, from there hop on the ledge to the right on you; follow this ledge
   and hop on the block at the end.  Now, jump on the ledge to the left of
   you and follow it around; at the end, jump on the third ledge, and from
   there on the area with the teeter-totter and the Thwomp.  First, open the
   chest in the right corner of this room for a Recovery Mushroom (comes in
   handy, ne?), then jump on the teeter-totter.  ...what do you mean, I used
   the word 'jump' too much?!

   Go to the northwestern corner of this room, and from there hop on the
   ledge (don't fall down -- this takes you back to the Thwomp chamber).  I
   will not go into detail again, as I take it you know how to platform your
   way around after the last room.  Having used the exit in this room, you'll
   end up in what I call the 'trap'-room; some of the tiles in this room
   trigger a fight with two Fireballs when stepped upon.  I suggest fighting
   all Fireballs in this room (because of the experience), collecting all
   coins (and frog coins) and collecting the key (Room Key) in the 
   northeastern corner of this room.  Said key should be used on the door in
   the northern wall -- enter and obtain the Zoom Shoes (equip these on...
   hmm, I'd go for Bowser, personally).  Exit, and this time use the door on
   the western wall.

   This area is filled with Chomps (evil Chomps, mind) -- they may seem pretty
   hard, but they go down if you hit 'em with one well-timed Geno Beam.  Climb
   the stairs, follow the path, and you'll meet up with Booster.  He accuses
   you of.... being.... Mario.  Ah, yeah!  Dodge the bombs he throws (by
   hiding behind the painting, par example) and take the path in the
   southeastern corner.  There, trash the Chomp, and climb yet another
   stairway.  Go through the door and save your progress in the next room.
   Also, you can hop from platform to platform to end up near a treasure box
   containing a frog coin.  Done frolicking?  Good.  Use the exit (east).

-- MINI-GAMES & BOSS BATTLES --------------------------------------------------

   Alright, mini-game time!  First of all, *try* to use the exit in this room;
   you'll find out that it leads to the area where Peach is captured.  The
   door, however, is closed, and only Booster can open it.  And, speaking of
   the devil, he just drops by.  Mario hides behind the curtains.  Okay, 
   listen up; c'est importante: Booster has lost his Mario doll and he thinks
   it's behind the curtains.  So he'll command his Snifits to take a peek
   behind them.  First, he'll order a single Snifit to do this; then two;
   then three.  Your mission?  Hide (by standing behind a curtain which is
   not opened by a Snifit)!

           |  CURTAIN 1  |  CURTAIN 2  |  CURTAIN 3  | CURTAIN 4  |


   <- PEACH                                                        ->
                                                                   ENTRANCE


   SINGLE SNIFIT: (3), (4), (2), (1), (4)
   SNIFIT *2: (2 & 4), (1 & 3), (2 & 3), (2 & 4), (3 & 4), (2 & 3), (1 & 2)
   SNIFIT *3: (1 & 2 & 3), (2 & 3 & 4), (1 & 3 & 4), (1 & 2 & 4), (2 & 3 & 4),
              (1 & 2 & 4).

   The above diagram tells you when each Snifit looks behind each curtain.
   So, when it says (3), you have to hide behind either curtain 1, curtain 2
   or curtain 4.  And when it, e.g., says (2 & 3 & 4), you have to hide 
   behind curtain 1.  When you screw up, you can start over.  If you scrw up
   three times, Booster will fight you (read the boss strategy).  Capiche?

   When this is all done, Booster will come help looking for the doll.  He
   opens the curtain Mario is behind and... finds out the doll is on top of
   the curtains.  Smart guy!  

                 BOOSTER (800 HP) + SNIFIT (*3) (200 HP) 
       ITEMS: None; EXP: 22; COINS: 145(!); RECOMMENDED LVL: 10-12 
       First of all, you're going to get rid of the Snifits.  I take it
       you know how to do this as you've done it may times before (right)?
       When only Booster remains, make sure you have Mario use Super Jump
       on him -- when done succesfully, this does over 200HP damage!!
       Booster has two attacks, and both of them hurt (especially the Loco
       Express, which can deal over 100 damage), so you'll want to deal
       with Bowser as soon as you can.  So, have Geno use either his beam
       or heal/use items, have Bowser use his regular Chomp attack and
       have Mario always use Super Jump; you can have him down in three
       turns.

   When this is all done, Booster will come help looking for the doll.  He
   opens the curtain Mario is behind and... finds out the doll is on top of
   the curtains.  Smart guy!  Lend him a hand by jumping, and you'll be
   rewarded with an Amulet.  Equip this on Geno (or on Bowser if you equipped
   the Zoom Boots on Geno).  Please note that this paragraph happens only
   when you didn't get caught three times!  Well then, Booster and his
   Snifits will walk off -- give chase!

   Toadstool appears to be... gone!  Damn you, Booster, DAMN YOU!  Oh, and
   if this weren't enough, two freaks will assault you.

                     KNIFE GUY (700 HP) + GRATE GUY (900 HP) 
        ITEMS: Flower Jar; EXP: 30; COINS: 25; RECOMMENDED LVL: 10-12 
        These guys are... pretty darn easy.  That is, _if_ you know
        what to do, and _if_ you are at the right level.  Their
        attacks aren't particularly painful, except when they're
        fused (these attacks usually insta-kill Geno, for example).
        So, you'll want to keep them from fusing.  How to do this?
        Simple; kill Knife Guy first (he has the least HP).  Give
        him all you've got (Geno's and Bowser's regular attack, and
        either Mario's Super Jump or his regular attack (if you have
        the Masher) -- well-timed hits are good!).  When Knife Guy
        is finished, focus all your attack on Grate Guy (whose attacks
        are less painful anyway).  They'll go down in no time!

   After the fight, Mario and gang chase Booster.  Yahoo!

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               5.14. Yes I Do                                         [5014]
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   Oh, jolly!  Booster and Toadstool are going to marry!  Isn't that sweet?
   Of course, Mario will attend their marriage, and he'll function as a
   witness too.  Or.  Maybe.  Not...

   [ITEMS]: Nope
   [ENEMIES]: Torte (boss... ?), Bundt (boss), Raspberry (boss)

-- BOOSTER HILL --------------------------------------------------------------

   For such an ugly man, Booster sure has a hell of a lot of places named
   after him.  Well, anyway, this area consists solely of a mini-game (like
   Midas River).  Your objective is to chase Booster -- getting hit by a
   Snifit or a barrel slows you down, but jumping on a barrel or a Snifit
   gives you a speed boost.  Each time you touch Peach, you get a Flower.
   Well, Toad will give you all the instructions you need, and it isn't
   possible to actually fail at this game, so... uh... have fun!  At the top,
   you'll hear your score (how many flowers you got) and both Mario and
   Booster hurry off to Marrymore.  Oh, one more note; you can do this
   mini-game ad infinitum; just visit Booster Hill.

-- OF FISHY WEDDING CAKES ----------------------------------------------------

   Marrymore has only two places of interest; The Inn annex Shop and the
   Marrymore wedding chapel.  First, go to the Inn (northwestern corner).
   Here, buy new equipment (all the equipment you can afford... please note
   that the Masher is stronger than the Super Hammer and the Chomp is stronger
   than the Chomp Shell) and stock up on items.  Oh, here's a chart, too;

                   Super Hammer |   70G  |  Weapon (Mario)
                   Hand Gun     |   75G  |  Weapon (Geno)
                   Whomp Glove  |   72G  |  Weapon (Mallow)
                   Chomp Shell  |   60G  |  Weapon (Bowser)
                   Happy Shirt  |   38G  |  Armor (Mario)
                   Happy Cape   |   38G  |  Armor (Geno)
                   Happy Pants  |   38G  |  Armor (Mallow)
                   Happy Shell  |   38G  |  Armor (Bowser)
                   B'tub Ring   |  145G  |  Accessory
                   Mid Mushroom |   20G  |  Item 
                   Maple Syrup  |   30G  |  Item

   With that out of the way, let's investigate the church.  Head over there
   and have a chit-chat with the townsfolk... a Snifit will appear, and kick
   Raz and Raini out of the church.  That... heartless inconsiderate bastard!
   Now then, let's go talk to... err... the door.  Ah yes, the door!  Snifit
   1 will inform you about a back entrance.  Interesting.  Go east, while
   hugging the wall, and turn around the corner.  See that crate over there?
   It's facing the back entrance (you can't see this entrance as the chapel
   is in the way); so from the crate walk down all the way to the wall and
   you'll end up in the chapel.

   Use the stairs to end up in the kitchen.  Here, two cooks are going hyper.
   Irritate them by jumping on the 'tarte' (just for the hell of it) and then
   use the stairs in the northeastern corner of 'zis' room.  Oui, oui.  Ici
   (yeah, those cooks make me want to talk French.  C'est bon), a Snifit will
   stop you and subsequently he tells you he's going to warn Booster.  
   However!  First, he needs your help with breaking through the door.  This
   can be pretty hard; you have to hit the door at the same time as the Snifit
   hits it.  So, stand next to him, are wait for him to start running; you
   should do the same.  I can't really help you here... practice makes
   perfect.

   A hilarious convo later, you'll find yourself in a room with a safe block
   (tres sexy) and a locked door.  But, damn, we have to save the princess.
   Tres vite!  Bowser, being the jolly good fellow that he is (O_O) offers
   you a hand.  Or rather, a back.  Read the prevous paragraph to figure out 
   how to break the door ;).

   GERONIMO!  In the process of busting through the door, Mario & Bowser hit
   Toadstool.  Hmm.  Toadstool appears to have lost her brooch, her ring,
   her shoes and her crown (hmm... she still appears to have all these things,
   but whatever.  We'll play along).  Booster orders the Snifits to find
   Peach's stuff, which they do -- but this is where you come in.  You're
   going to have to catch all three Snifits and have them hand over their
   item, and you have to find the crown.  As for the first thing; those
   Snifits are pretty darn fast, so you might have trouble catching them.
   A smart idea is to wait for them to run into you, and then press the D
   button to talk to them.  Collected all three items?  Good.  Go have a chat
   with Booster, and you'll notice the crown is... on his head; jump on his
   ugly face to obtain it, then talk to him again.  A disgusting cutscene
   later (actually, that depends on how many candles are lit), Toadstool will
   join Mario, and they lived happily ever after.

   Or maybe not.  The two German-speaking cooks (Chef Torte and his 
   apprentice) will spoil your fun and ATTACK!  Verdammt!

              TORTE (*2) + BUNDT (900 HP) + RASPBERRY (600 HP) 
          ITEMS: Nein!; EXP: 25; COINS: 0; RECOMMENDED LVL: 10-12 
          This battle consists of three stages.  FIRST PART: Focus
          all your attacks on Bundt -- sooner or later the two
          'Torte's' will run of.  SECOND PART: Your objective is
          to blow out all the candles and then hit the cake.  
          Usually, a regular hit blows out a candle, so seven 
          regular hits would be enough, were it not that 
          sometimes a candle starts burning again.  So, keep using
          regular attacks, heal when you need to (Bundt's attacks
          hurt).  When Bundt is down, only Raspberry will remain.
          As you can see, he has only 600HP, and as one of Mario's
          Super Jumps does about 300HP, this shouldn't be too
          hard.  Oh, also take note that both Bundt and Raspberry
          can perform three attacks a turn.  Yeouch!

   Bundt will get eaten by Booster (the poor thing), and Peach joins your
   party this time.

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               5.15. Obtaining the Fourth Star                        [5015]
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   Whee, that was one fun wedding, right?  Right?!  Okay, it wasn't.  Anyway,
   let's take Peach back to Mushroom Kingdom.  Aye.
 
   [ITEMS]: None
   [ENEMIES]: Mukumuku, Mastadoom, Sackit, Pulsar, Gecko

-- MUSHROOM KINGDOM ----------------------------------------------------------

   Upon leaving the chapel, Rani and Raz will ask you if they can go on with
   their wedding.  You automatically answer yes, so... yes.  Before we go, you
   can actually get your picture taken. Head to your left (Mario's left, not 
   your left!) and step on the empty slot in the group of toadstools. Say 
   Cheese Mario!

   Leave town, and Mario will backtrack to Mushroom Kingdom -- all by hisself.  
   In said 'Shroom Kingdom, enter the castle right away; a Toad will welcome 
   you, and advices you to see the Chancellor.  Which is a good idea.  He's in 
   the throne room (as always)... warning: long convo ahead ;). When all is
   explained and everything is fine and dandy (well, not really) you gain
   control over Mario again.  And apparently, Toadstool has decided to stay
   in Mushroom Kingdom.  Good riddance.  Leave the castle, and... the princess
   will come floating down with her parasol (A-la Mary Poppins). Hehehe.  When 
   you talk to her, she asks you if she can join your party.  Unfortunately, 
   she won't take no for an answer.  So... Toadstool joins your party.  Yay?  
   Now, go visit Frogfucius.

-- TADPOLE POND REVISITED (for the umpteenth time) ---------------------------

   I bet I can cover this area in one sentence... watch and see; walk over to
   the stone to make the tadpole bridge appear, and subsequently hop over it
   to meet Frogfucius, who will tell you a star has been sighted on Star Hill,
   which means you should go there, so leave the area again!  Ha, see?!  Crap.

-- STAR HILL AND THE FOURTH STAR ---------------------------------------------

   Star Hill is located right next to Marrymore on the map.  The first area
   of Star Hill basically consists of two gates, one leading to Marrymore, the
   other leading further into Star Hill.  The latter is the one you'll want to
   pick (it's the westmost one, and you activate it by interacting with the
   flower next to it).  In the following few areas you have to activate all
   flowers to open the stargate.  It's pretty easy and self-explanatory, so
   you're not going to need my help here.  Also, you can interact with the
   smiley-stars to hear people's wishes (which just so happen to be the wishes
   of characters you met throughout the game).  In the third area, you'll find
   the fourth star piece (northern part).  Collected it?  Good.  Activate
   all the stars to leave Star Hill.
   
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               5.16. 20,000 Leagues Under the Sea                     [5016]
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   Okay, so the section title is a slight exaggeration.  Bite me. 

   Once you go through the first door, you have the option to head back to 
   Marrymore if for some ungodly reason, you absolutely have to... or head 
   left towards a new face in our adventure, Seaside Town.  With that, Mario
   prepares for his next journey, the quest for the fifth star piece, but 
   little does our plumber know it will bring him to the greatest depths of 
   the sea. 

   [ITEMS]: Max Mushroom
   [ENEMIES]: Zeostar, Bloober

-- WELCOME TO THE TOWN OF SEASIDE --------------------------------------------

   Well, now that we're here, you might want to do some exploring.  First of 
   all, head to the Inn which appears right in front of the entrance.  The 
   innkeeper himself is standing on his desk seemingly in some sort of nervous
   state (Maybe it's a seizure!).  Anyway, talk to him and he'll tell you that
   you may stay... for free!  Well, you surely don't want to miss this 
   once-in-a-lifetime opportunity so gladly nod your head.  Anyhow, did that 
   man seem a bit suspicious or what?  And notice that when you wake up, the 
   strange man seems to be watching you... but suddenly runs off...

   Once rested up, go back downstairs and save your game if you wish.  Exit
   the Inn and head to your right (Mario's right, not your right you idiot!)
   and you will find the shop of the town... er... well actually, the shop(s) 
   of the town.  Enter the first door and note that the guys here are acting 
   just as weird as the innkeeper.  Talk to the one closest to you and learn 
   that he's just a "customer." The other guy will sell you some stuff, but
   sadly, it isn't for free. 

                   Bad Mushroom |   30G  |  Item
                   Muku Cookie  |   69G  |  Item
                   Fright Bomb  |  100G  |  Item
                   Fire Bomb    |  200G  |  Item
                   Ice Bomb     |  250G  |  Item

   Buy whatever you'd like.  All of them are useful... except for the Muku
   Cookie of what's description is a bit strange. (Muku! Muku-Muku Muka?) 
   Now that that's done, exit the shop and go through either of the next two
   doors of the same building. It appears to be another shop, but the keepers
   won't sell you anything or really help you in any way other than telling
   you about some sunken ship and "Jonathan Jones!" Ooh, scary. 

   If you continue along to the set of buildings behind the Inn, you will note
   that they also bear the "shop" symbol.  Eh, it seems as if this town really
   is fascinated by stores.  You can enter them if you'd like, but the 
   inhabitants really won't be too much of a help.  Again, they will appear to
   be having a seizure, but what is the cause of it?

   There is one last thing to do before we leave. At the corner of where the
   two shop buildings meet is a set of stairs. Head up and continue.  There
   is a single house here which you should enter.  This man is also in a 
   nervous state, but he is the Elder.  He will explain to you that a star has
   fallen into the ocean, which he needs for something.  Hmmm.  Go upstairs
   and find Frog! (*Chrono Trigger music plays*)  Learn that he is a student
   of Frogfucius, and he has a few nice things to sell.  Let's check it out
   with the Frog Coin Layout (tm), that actually differs from your average 
   item list; 

     * NOTE: All future Frog Coin purchases will be showcased in this format.
       Therefore, you should be able to distinguish between which shops take
       Coins, or which shops (Or people for that matter) take only Frog Coins.
       Not to mention that this format states Frog Coins quite clearly, but 
       this just a quick reminder before you get all confused. 

                See Ya          --     10 Frog Coins
                EarlierTimes    --     15 Frog Coins
                Exp. Booster    --     22 Frog Coins
                Coin Trick      --     36 Frog Coins
                Scrooge Ring    --     50 Frog Coins

   These are some pretty nice items, but Frog Coins aren't really abundant
   throughout the world of Mario, so don't be surprised if you can't afford
   these higher end items.  The Ex. Booster and Coin Trick are very useful
   and although I doubt you will have enough Frog Coins to buy both, try to
   get either of them.  I chose the Exp. Booster over the Coin Trick, but it's
   your choice.

   Anyhow, leave the building and head to the exit.  There is just one more
   building we haven't visited yet, and that's west of the exit.  However, it
   is blocked off by two more of this town's weird inhabitants.  Whatever, 
   let's just get ourselves out of this freaky town.  Once on the world map
   again, head to the next area, the Sea!

-- DEEP, DARK, AND WET -------------------------------------------------------

   Wait, are we in the Sea yet?  No, we appear to be in some sort of under-
   ground cavern...  Well, start moving around and note the incredibly small
   size of this room.  The exit out of here might be a bit hard to see because
   of the terribly dark color scheme and the floor.  Anyhow, exit out and you
   should come to a room with more than two square feet of breathing room...
   Yay!

   You appear atop a tall stack of boxes out of a hole in the wall.  Jump down
   and walk around a little bit.  Be sure to talk to the strange cloaked 
   figure (Final Fantasy fanboys, just know that he resembles a Black Mage). 
   The shady fellow will tell you a bit about business (Not so good obviously)
   and brings up his inventory.  Pick out whatever you'd like or just check
   the chart;

                   Hurly Gloves |   92G  |  Weapon (Bowser) 
                   Super Hammer |   70G  |  Weapon (Mario)
                   Hand Gun     |   75G  |  Weapon (Geno)
                   Whomp Glove  |   72G  |  Weapon (Mallow)
                   Sailor Shirt |   50G  |  Armor (Mario)
                   Sailor Pants |   50G  |  Armor (Mallow)
                   Sailor Cape  |   50G  |  Armor (Geno)
                   NauticaDress |   50G  |  Armor (Toadstool)
                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Able Juice   |    4G  |  Item
                   Freshen Up   |   50G  |  Item

   There are a bunch of items here you might be interested in.  Re-equip your
   entire party with these new items, and buy any items you are interested in.
   Pick Me Ups and Able Juices come cheap, as well as those Mid Mushrooms. 
   When you are finished browsing his inventory, he will explain to you a 
   little secret.  A ship sank into the sea after a squid supposedly had 
   gotten to it.  Some people went in to investigate, but they were never
   seen again... 
   
   Now, note the path to the storekeeper's right (His right, and only his 
   right).  It leads to a Save Block as well as a bunch of treasure chests 
   which are at the moment, inaccessable.  Leave the room and walk in the 
   direction the storekeeper is facing (In other words; south) and you should
   be able to note another pathway on Mario's right. (Make sure it's Mario's 
   right... need I explain more?)

   The next room has a bunch of sleeping Zeostars.  If you step onto them, 
   they will obviously wake and attack.  However, if you continue forward and
   jump to the lower platform, you should notice a treasure chest.  Open it
   for a starman!  Now, it's time to go crazy.  If you are fast, you should 
   be to knock out every Zeostar on your level (the one's back up there are
   impossible to get to unless you fought them before picking up the starman)
   for some easy experience.

   Well, that was fun... wasn't it?  Wow, you must be a real partier.  Anyhow,
   let's continue, shall we?  Head back to the now-empty treasure chest and
   note the pathway west of it.  Go through and note the number of sleeping
   Zeostar on the floor.  You can choose to avoid them all (which is pretty
   easy), or you can fight them for some small amounts of experience.  Make
   your way to the other end of the room and find the pathway out of here.
   Don't leave just yet however as in the very northwestern wall is a small,
   hard-to-see, doorway.

   If you chose to go through, you will find those three treasure chests that
   we saw at the last Save Block.  The first contains a healing mushroom, the
   second a Flower, and the third a Frog Coin.  If you want to, you can drop
   off the platform to the Save Block to save your game again, or you can
   simply not save for the moment.  Whichever way you choose to go, be sure
   you go through the pathway highlighted before in the previous room.

   Here, you will finally notice some water!  Now this is where the game gets
   fun.  Have Mario perform a cannonball in and you will be swimming.  Find
   the whirlpool which is in plain sight and swim into it.  The whirlpool will
   automatically push Mario to the bottom.  Now, you can walk along the bottom
   of the pool.  Because of this game's shallow realism, you can stay under as
   long as you'd like.  When that's done, head to the northwestern corner and
   find the pathway leading out of here.  The now-waterlogged Mario will 
   appear in a small room with a light in the middle.  Step into it and be
   magically warped above!

   Jump out of the small pool of water.  The first thing that might catch your
   eye would probably be the nearby treasure chest.  Bonk your head on it to
   reveal a Max Mushroom of which recovers all HP.  If you drop off the ledge
   from this point, you will find yourself back at the large pool of water
   on the same path.  This time, don't drop in the water unless you want to
   do that swimming again.  Instead, head to the opposite end of the room and
   find the exit out of this dank and disgusting cave...

-- JOURNEY INTO THE SUNKEN SHIP ----------------------------------------------

   With that, we're at last outside of the dark cave.  We're also surrounded
   by water, and in situations like these, the best course of action would 
   have to be; TO SWIM!  That's right, jump into the water and begin swimming.
   Locate either of the two whirlpools and watch the dizzying scene of Mario
   slowly sinking to the bottom.  With that, head to the rear end of the area
   to find what appears to be the top of a sunken ship.  Use the mast as a 
   step and jump to the chimney (?) which you should use as a pipe... bringing
   you into the sunken ship...

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               5.17. The Sunken Ship                                  [5017]
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   So our hero, Mario, has discovered the sunken ship everyone had been 
   talking about.  In the back of his mind however, are the warnings of the
   Jonathan Jones.  What is it exactly?  We'll soon find out.

   [ITEMS]: Royal Syrup, Mushroom
   [ENEMIES]: Greaper, Straw Head, Reacher, Dry Bones, Alley Rat, Gorgon, 
              King Calamari (boss)

-- A PUZZLINGLY PECULIAR PASSWORD --------------------------------------------

   Oh no!  We're going to have to solve a (gasp), password!  Well, that's 
   sometimes how RPGs play like, so let's just get started.  You land inside
   the ship, which although sunken, appears to be in pretty good condition.
   Also note the boxes around with the signature Js on them.  What could they
   stand for?  Jelly?  Junior?  Jordan?  Jesus?  Jonathan Jones?  Well, before
   we kill ourselves with this impossible question, let's just continue and
   solve the sunken ship mystery... Be sure to read the battered note stuck
   to one of the crates before you leave to learn that the sailors aboard were
   attacked by a squid... Am I sensing something? 

   There are two doors out of the first room.  The first one is northwest of
   the spring which would normally send you smashing back out of the sunken
   ship.  Ignore that one, and take the other in the southeastern corner. 
   You will locate a Save Block after jumping a wall of "J" blocks.  Save your
   game and head back to the entrance room.  Also be sure to read the note in
   that room to learn that the sailors aboard had trapped the supposed squid
   in the cellar... I'm getting an ominous feeling about this.  Anyhow, go 
   through that door I told you to ignore before back in the entrance room.
  
   In this room, a strange group of enemies will begin "teleporting" in and
   out.  To fight them, you are going to have to wait until they become solid
   again.  Defeat both Greapers and read the note also pinned to one of the
   crates.  This time, you will learn that the password leading into the 
   cellar consists of a six-letter word... To decode it, you are going to need
   to locate the password clues.  With that, go through the door at the end
   into another room.

   Dry Bones and Greapers make up the population of this room.  The Greapers
   are easily defeated, but to defeat the Dry Bones, make sure you use Mario's
   Jump attack (Some of Bowser's abilities might work).  Otherwise, the Dry 
   Bones are invincible.  Also, keep in mind that those skeletal creatures 
   will constantly regenerate, so if you need experience, fight them over, 
   and over, and over, and over, and over, and over, and over again.  Whether 
   you choose to defeat all enemies or just pass by, go through the door at 
   the end when you feel ready.  On your way out, be sure to read the next 
   note... which denotes that the clues will all be provided by different 
   people, thus making it difficult or maybe even impossible!

   This next room has some new enemies including the Alley Rat (A Pink version
   of the Rat Funk) which you should defeat quickly.  Descend both set of 
   stairs and use the crates to get near the treasure chest for a bunch of
   coins!  When all is defeated and the treasure chest exhausted, you can 
   leave the room.  The next rooms consists of three doors, with three 
   Greapers blocking each one.  Defeat the first Greaper you see on Mario's
   right, and enter the room.  I will list the three doors here.  When you
   complete the first, exit and defeat the next Greaper.  Thus, entering the
   next room. 

   - The first clue of all six is found in this room.  However, you need to 
     do some work for it obviously.  The point of this room is to get the
     Paratroopa to hit the cannonball and make it smash into the "!"-Switch.
     This is fairly easy, as the Paratroopa will always follow Mario, and you
     really need to simply get it into position and run as fast as you can
     towards the cannonball.  Start off in a position like this;
 
                    ____________________________________
                   |                                    |
                   |                                    |
                   |                 (X) <-- Paratroopa (Mario underneath)
                   |                  V                 |
                   |                 ___                |
                   |                |(_)| <-- Cannonball|
                   |                |___|               |
                   |                  _                 |
                   |                 (!) <-- "!"-Switch |
                   |                                    |             
                   |                                    |            
                   |____________________________________|


     With that position executed, quickly have Mario run towards the pillar 
     the cannonball is on, and stop at the pillar without going any further.
     If you had done it right, the Paratroopa will smack the cannonball onto
     the "!"-Switch revealing a Mushroom, and a scroll.  read it to learn that
     the first clue.  "There is an 'S' in the word."
   - Exit the room and defeat the next Greaper.  Go through the next door to
     find another puzzle.  This time, you are to arrange three springs.  Do
     this by hitting the floating "J" crates with the blue Js on them.  Stop
     every spring, and the cannonball will fall down.  You have to arrange the
     springs in such a way, as to make the cannonball hit all three, following
     it with a smack on the "I"-Switch.  Here's a crude diagram to give you
     some idea of what plan would work.  The circles represent the light aura
     that surrounds each spring.  Use them to figure out the placement; 

                    ____________________________________
                   |    _           _            _      |
                   |  ,' `.       ,' `.        ,' `.   _|        
                   | |  (S)<-    |  (S)<-     | (S)<-(!)<-- "I"-Switch
                   |  `._,'  |    `._,'  |     `._,'  | |
                   |       Switch      Switch      Switch
                   |------------------------------------|
                   |   __           __           __     |
                   |  |J |         |J |         |J |    |
                   |  `--'         `--'         `--'    |
                   |                                    |
                   |                                    | 
                   |------------------------------------|
                   |                                    |
                   |                                    |
                   |____________________________________|

     Or, in other words, just have the springs arranged in that form.  Have
     the first two springs at the right-most edge of the light aura, and the
     last one towards the center.  If you did it right, the cannonball should
     strike all three springs, thus bouncing on the "I"-Switch.  You will
     receive a Flower, and a clue.  "It is found on the bed of the ocean."
   - As soon as enter the next room, the words; "This is a 3-Dimensional Maze"
     will appear at the bottom.  Not good!  This is a rather difficult maze,
     as you can't see where you are about half the time.  Start off by walking
     into the hole, and doing your best to get to the other end.  This maze
     becomes much easier if you are using an emulator, which half of these
     readers probably are doing right now.  Mess around with the system and
     remove a few layers to make the thing easier.  Do your best (I know, it's
     tough), and you should eventually reach the end.  If you want to start
     over, just press the X Button, and you will find yourself back at the
     beginning.  Once you step on the "I"-Switch, you get a Royal Syrup and
     the third clue.  "It has two vowels."  I hope you are writing all of 
     these down!  Now, exit, and be happy you don't have to go through with
     that again.

   Okay, we have three clues down, with only three more to go.  Once out the
   door, continue to the west side of the screen to find a pathway outta here.
   Take it and drop down the various crates.  A Dry Bones appears, and tries
   to block a treasure chest.  Defeat it (Just remember that it can regenerate
   so be quick), and get all the coins out of the chest.  Now, continue and
   talk to the Black Mage look-a-like to see that he has some nice items in
   stock;

                   Hurly Gloves |   92G  |  Weapon (Bowser) 
                   Super Hammer |   70G  |  Weapon (Mario)
                   Hand Gun     |   75G  |  Weapon (Geno)
                   Whomp Glove  |   72G  |  Weapon (Mallow)
                   Sailor Shirt |   50G  |  Armor (Mario)
                   Sailor Pants |   50G  |  Armor (Mallow)
                   Sailor Cape  |   50G  |  Armor (Geno)
                   NauticaDress |   50G  |  Armor (Toadstool)
                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Able Juice   |    4G  |  Item
                   Freshen Up   |   50G  |  Item

   Take note that this Black Mage's (I have got to quit using that name) items
   are exactly as same as the one you met in the Sea area outside of the 
   Sunken Ship.  When you feel that you are ready to take on another set of
   three doors for the last three clues, go through to the door on the bottom
   floor.
 
   - First of all, defeat the Greaper guarding the first door on your left.
     Enter and check out the room.  Anyhow, the first room has a strange coin
     trail.  Not only do you get the clue for finishing off this room, but 
     you also get a nice reward of coins.  The point here is to follow the 
     lead coin and collect every coin that it drops.  If you attempt to stop
     the lead coin by jumping into it or doing something stupid like that, the
     trail is broken and you failed.  However, follow the lead coin and be
     sure to collect _every_ coin.  If you miss one, you fail.  Keep in mind
     that the coins disappear very quickly, and you will constantly have to
     make long jumps.  When you accomplish your task, you get the clue.  "It
     has four consonants." 
   - Exit that room and go to the next.  This next activity is pretty simple
     and very easy to pull off.  Start off by hitting the one on the far left
     to start the cannonballs and get them moving.  When the first one fired
     hits the "J"-Switch next to the left one, jump into it and give it a 
     push up.  Repeat this process of hitting each "J"-Switch with the cannon-
     ball to get the fifth clue and a Mushroom.  "At least... two consonants
     are side by side."
   - I hope you are getting some clue as to what the password is, as this next
     room is the final one for the final sixth clue.  Anyhow, the point in 
     this room is to get both switches to stay down.  However, once you get
     off one "!"-Switch, it retracts back to normal.  If you are a Legend of
     Zelda master, you should already know what to do in a situation like 
     this; to use an object!  If you choose to search around the room, you 
     should note that the pile of barrels looks a bit suspicious.  Climb it
     to the top and note that the top-most barrel is loose.  Jump on it and
     make it fall to the bottom.  Now, face the southeastern corner and jump
     onto the barrel.  Stay on it and repeat the jumping until it reaches the
     first "!"-Switch.  Now you can simply get off and step on the other 
     switch to complete it.  Pick up the Mushroom, and read the clue.  "The 
     'r' comes before the 'l'." 

   Now that you have all the clues, you should have a perfect idea of what 
   the word will be!  Right?  Aww c'mon, are you all a bunch of illiterates or
   what?  Well, save your game at the nearby Save Block and go through this 
   next door.  You come to a group of six "J"-Switches.  Go under the leftern-
   most of the six blocks and a selection will come up.  You can move the 
   "< >" signs by hitting the "J"-Switch.   For the first selection, move it 
   to the letter P.  Now, move east one, and another one will come up.  Get
   the "< >" signs on the letter E.  
 
   Again, move one tile east and activate the next.  Smash your head on the
   block until the "< >" is on the letter A.  Now move up one, and do some
   more of that headbanging (Yet another terrible pun) to move the "< >" onto
   letter R.  Move right one, and move the "< >" so you get the letter L, and
   finally, move to the last one and smack the block to get the "< >" on the
   letter S.  If ou haven't noticed yet, you have just spelt PEARLS.  If you
   are smart, you will eventually realize that I just gave you the answer...
   Aren't you lucky that I'm helping you out here or what?

-- SEAFOOD, ANYONE? ----------------------------------------------------------

   Oh no!  The new section title signifies that I am using sarcasm!  Everyone
   knows that that could only mean trouble, and indeed, it is trouble.  Once
   you finish inputting the last of the letters, head to the note pinned to
   the wall.  Read it to find out that once you have figured out the code, 
   speak it in there.  Well, head over to that horn thingamijig, and talk into
   it.  Although you don't actually "hear" Mario talk (That sure would be one
   helluva surprise), the screen should say <pearls>.  Good, that means that
   you can actually do something...

   With that, an evil cackle shimmers through the air, as a long tentacle
   whips out of the pipe.  Eh, go through the door, and prepare to engage the
   King of all Seafood; King Calamari!

                             KING CALAMARI (800 HP) 
          ITEMS: None; EXP: 34; COINS: 100; RECOMMENDED LVL: 12-13
          Just when you have though you had seen it all, you meet
          King Calamari.  Anyhow, the battle starts with three 
          Tentacles. (Guess who they belong to!) Start off the 
          fight by immediately attacking these as fast as possible. 
          If you have Toadstool in your party, be sure to have her
          heal.  Keep everyone in tip-top shape and when the 
          Tentacles start pulling out your members, start putting 
          all your strength into it.  Once you defeat the first 
          three Tentacles, your party moves forward only to be 
          confronted by (gasp) more Tentacles!  Repeat the process 
          of cutting away at these next three.  Once they are gone 
          as well, the party moves forward to face the nightmare 
          himself, King Calamari!  In this last phase of battle, 
          immediately take out the two Tentacles before attacking 
          King Calamari.  Once they are gone, the battle becomes 
          that much easier.  Use a few abilities (Mario's Super 
          Flame attack works wonders), and cut away at his health 
          to defeat this disgusting squid.  Go back to seafood you 
          squid scum!

   Defeating the notorious King Calamari does not get you the star.  Not to
   worry, as the reward will soon come to us.  

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               5.18. Jonathan Jones and a Star                        [5018]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

   How much longer do we stay in this ship you ask?  A long time.  Our 
   adventure under the sea is far from over.  

   [ITEMS]: KerokeroCola, Safety Badge, Safety Ring
   [ENEMIES]: Dry Bones, Alley Rat, Gorgon, Greaper, Reacher, Hidon, Mr.
              Kipper, Crusty, Lueko, Bloober, Bandana Red (mini-boss), Bandana
              Blue, Jonathan Jones (boss)

-- DEEPER INTO THE SUNKEN SHIP -----------------------------------------------

   I bet you are all wondering when in heck this stupid level will end.  I
   can't answer that question to the risk that I might see a riot occur 
   outside my house with pitchforks and picket signs reading: "WHY WON'T THE
   SUNKEN SHIP END?"  Call me paranoid, but if a mob were to occur, it sure
   as hell better not happen at my house!

   At the end of the King Calamari battle, you drop down and land on a spring.
   There's really nothing in this room except for two derelict cannons and a 
   door on the east wall.  Exit of course, and you will note a single Dry 
   Bones walking around.  Defeat it as much as you'd like, and look around
   the room.  The obvious exit would be the door on the lower level, but there
   is another door above you.  Impossible to get to, right?  Wrong.  Locate
   the stack of crates nearby, and use them as a crude set of stairs to get
   up there.  At the top, go through the door. 

   This next room is probably something you have never seen before.  A group
   of Alley Rats are seemingly running a set of cannons shooting Bullet Bills.
   For those Super Mario gamers, you should know what I'm talking about.  Try
   to stand in front of one, and you will be pushed to the lower area.  Unless
   you feel like risking your butt in front of those terribly dangerous 
   projectiles, I'd suggest you take the longer way out; by defeating the 
   Alley Rats sitting atop each cannon.  Not only will you clear the way, but
   you will also get a nice experience prize!  Whichever way you choose to 
   get past them, stop when you clear the first three cannons.

   Once that's through, continue ahead under the mesh platform.  Again, get
   past these three cannons using either of the two methods listed above.  At
   the other side, you will find a pathway.  Go through and find yourself at
   a stairwell with a bunch of Alley Rats scurrying around here and there.  
   Defeat as many as you'd like, but make sure you exit through the stairs at
   the bottom.  

   In the next area, you will note a large block of crates that faintly 
   resembles that 3 Dimensional Maze we had to go through back before the 
   fight with King Calamari (*shiver*).  There are many items here which are
   inaccessable.  However, if you are a real RPG gamer, you should already 
   know what usually appears to be inaccessable usually is in fact, possible
   to get.  This is no exception.  Head to the rear end of the level, and find
   the stack of two boxes.  With a running jump to help you get the lunge,
   jump to the platform holding the two treasure chests.  Both contain coins.
   Pick out as many as you'd like.

   Another portion of the room is to the left, but it's impossible to get to
   at this point.  I'm not trying to trick you here, just take my word for it.
   That means you don't try five hours jumping from the treasure chest 
   platform to the other platform.  Anyhow, step off and go through the door
   on the north wall.  This small room contains what appears to be nothing,
   but a short trot forward will reveal none other than you!  No joke, that
   is your clone.  This Mario look-a-like acts like the Mimics of the Legend
   of Zelda series.  He will mimic your every move.

   As far as I can see, the only thing here is an invisible box.  How do you
   get this, you ask?  Well, notice that there are three circles of light on
   the ground similar to those you used in one of the previous rooms for the
   second clue to the password leading to King Calamari.  Stand on the middle
   one ignoring your clone for the time being, and jump around.  You should
   strike your head on an invisible "J"-Switch.  The first hit reveals it,
   and another quick smack will reveal an invisible treasure chest.  Now is
   where the Mario clone comes in handy.  Move him around, and jump onto his
   head (To do this, you need to run into him and jump so he won't jump with 
   you).  Use it as a stepstool to get this treasure, a KerokeroCola. 

   With the puzzle of the Mario clone solved, you can exit this room into 
   the next.  You will appear in that previously cut off area in the room
   with the two treasure chests containing the bunch of coins.  Defeat any
   enemies, and instead of heading right, head left into a pathway.  This
   next area is full of Dry Bones, but nothing of too much interest.  If you
   choose to fight them, be my guest.  Leave the room.

   Yay!  A Save Block.  Of course, you should save your game here.  Now, jump
   onto the crates, and head to the other side of the room.  You will also
   notice a treasure chest.  Open it to reveal a Hidon!  These tresure chest
   dwelling creatures are usually tough (I'm sure you all remember the Kero
   Sewers), so do your best to defeat it.  Watch out, as Hidon is much more
   powerful than its cousin back at the Kero Sewers.  Once you knock it out,
   you get the prize that was originally in the treasure chest, the Safety
   Badge.  Equip it on whoever, and continue.

-- UNDERWATER MOMENTARILY ----------------------------------------------------

   Next room is empty.  There is some water to your right, but there's no need
   to jump in yet.  Be sure that you note the Frog Coins at the bottom of the
   pool.  Get Mario to go through the opposite door.  This next area is almost
   the exact same thing as the previous.  This time however, have Mario 
   actually jump into the pool.  The Mr. Kippers around shouldn't cause too
   much of a problem.  Find the whirlpool (That shouldn't be too hard), and
   get Mario to the bottom, while laughing at the hilarious scene of Mario 
   going to the bottom.

   Once waterlogged and at the bottom, you can go two ways.  If you don't
   feel that four Frog Coins will help you out in any way (Which has about a 
   2% chance of possibility), you can hurry into the door of the same screen.
   However, if you want those four Frog Coins I told you to take note of in
   the previous room, go to the south end, and through the underwater pathway.
   Pick up the four Frog Coins fighting any Mr. Kippers you want.  When that's
   done, head back.
  
   While underwater in this room, you will find a door.  Go through and appear
   in what appears to be the underwater portion of the ship.  Defeat the 
   various Zeostars and Mr. Kippers blocking your path, and continue until
   you reach the bottom.  The obvious would be to open it... obviously.  You
   now appear in a much larger room.  The first enemies you might notice are
   a few Bloobers.  Make your way along the west wall and hug it as you walk
   north.  Take a quick tuck into the area behind the barrels, and go through
   the find a hidden door.

   Here, you will find a room which was for some reason, unaffected by the
   water here. (Despite the fact that you have opened the door and all.)
   You probably see a treasure chest.  It contains a Safety Ring, a very 
   useful hold item.  Exit and from the west wall, walk straight ahead towards
   the east wall.  There is a large pile of barrels here which you can use as
   steps to reach the higher platform.  Do just that, and do it again, when
   you reach another set of barrels.  At the tip-top area of that, you will
   finally reach dry land.  Hop on the dry ledge, and open the door.

-- THE PIRATES AND THEIR BOSS YA SCOUNDREL MATEY! ----------------------------

   Once through, you will walk in on a group of what appear to be some sort
   of species of shark attempting to be pirates.  Eh, I find that pretty
   disbelieving.  Anyhow, they are crowding around a treasure chest and walk
   towards you once you make your presence.  Basically, they give you all that
   bad-guy, pirate talk.  It's nothing too special so you can probably get 
   away with putting your fingers in your ears and closing your eyes yelling,
   "LA LA LA! I CAN'T HEAR YOU!! LA LA LA!"  Whatever, you should at least be
   able to catch the last statement, they aren't letting you through.  Well,
   let's fight them.

                            BANDANA RED * 4 (120 HP) 
         ITEMS: Mushroom; EXP: 18; COINS: 40; RECOMMENDED LVL: 13
         This initial mini-boss fight consists of four of those 
         vile, shark-like creatures.  They are fairly easy to defeat
         because of their low health.  Their two attacks; Skewer and
         Stab, are really pretty pathetic.  There is a chance that 
         when you defeat three of them, the last will run away.  
         Again, this is a stupid mini-boss, and really gives no 
         trouble. 
         
   Defeat these joke wannabe pirates to clear them out of the way.  They will
   quickly scurry away to the upper deck.  Before you go however, be sure to
   hit the chest for a Mushroom.  When you pick that up, go the set of stairs
   and watch a rather comical cinematic sequence between the Bandana Reds. 
   The first four will come down the stairs knocking Mario over.  Because of
   their terrible eyesight, they can't see him.  Another two knock down a 
   barrel, which Mario dodges as always.  The barrels sails past and knocks
   down the other four.  Ooh, those Bandana Reds are getting pissed off now!

   With that, the next two leave.  Follow in their footsteps, and they will
   engage you once again.  This is the same as the last mini-boss except with
   one extra Bandana Red.  Whoop their butts, and they will give up, as well
   as opening the door to "Johnny's" place.  This is the moment of truth.  Go
   through the door, and prepare yourself for the boss of this here Sunken
   Ship, Jonathan Jones.

                            JONATHAN JONES (820 HP) 
         ITEMS: None; EXP: 44; COINS: 50; RECOMMENDED LVL: 13-14
         Here we are, and here's Johnny!  Jonathan Jones has four
         Bandana Blues near him.  These elite guards are a more 
         powerful and of course, a lot more smarter version of 
         their Bandana Red counterparts.  Start off the battle by
         immediately taking out the Bandana Blues.  Use abilities
         that affect all enemies.  Once the Bandana Blues are 
         outta the way, you are up against Jonathan Jones.  At 
         a midpoint in the battle, Jonathan Jones will use his
         Toughen Up, which raises his Defense and Attack.  If you
         fail to defeat Jonathan within five turns after the Blues
         disappear, you will have to go one on one which is a 
         bunch of fun.  Just have Mario heal himself when it is
         necessary, and you should be fine.  This is not a very 
         difficult boss fight.  

   Jonathan, will of course, eventually be defeated, and the fifth star is
   ahead.  Being the good pirate he is, he decides to gift you with your goal
   throughout the Sunken Ship, the blue star.  Another annoying scene which
   you have probably seen four times already will occur, and the star is now
   in your grasps!  
   
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               5.19. Smithy in the Race for the Stars                 [5019]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

   Uh oh, the section title seems to hint something annoying is about to 
   happen... and it involves Smithy!  Let's get ready for whatever conflicts
   are about to erupt ahead of us. 

   [ITEMS]: Shed Key 
   [ENEMIES]: Yaridovich (boss)

-- BACK TO SEASIDE TOWN ------------------------------------------------------

   Anyhow, once the star is collected, and Jonathan Jones heads over to his
   window, you are free to move again.  One of the Bandana Blues will hint 
   that there is a spring out back which you can easily exit out of.  Find
   the door at the rear, and open it to reveal a spring.  Have Mario take a 
   step, and hop off to the world map.

   You can't walk any further than the Sunken Ship, so head back to Seaside
   Town, and something will happen.  A group of toadstools will line up ahead
   of you.  Remember the Elder we met before?  The one that said he saw a 
   star fly into the ocean.  However, he isn't that nice old man we had talked
   to hours ago, but rather a member of Smithy's gang!  Yaridovich, they call
   him.  Now, what business could he have here other than to terrorize Mario
   or some random civilians?

   It seems that Yaridovich was really just looking for the star!  Quickly,
   he demands that you hand him that star now.  If you refuse, one of 
   Yaridovich's henchman will run off into that previously locked house, and 
   do something (Uh oh) to the real elder.  Later, Yaridovich tells you that
   no one can escape the tickle.  So you have no choice (continually refusing
   will result in the same thing over and over again) other than to accept.
   Before you ask however, you cannot have them tickle the real elder to death
   or on the verge of a seizure, so don't try!

   Mario hands these thugs the blue star.  With that, they run off to the left
   which you should immediately follow.  Head to the southwest area, and you
   should find a new pathway leading out.  Judging by the fact that this 
   pathway has JUST APPEARED now, I guess we can safely assume that Yaridovich
   has run off thataway.  Go through, and you'll locate your target, along 
   with the rest of his group.  Once they notice you, they try to run off,
   but are stopped by Jonathan Jones (Thank god you fought him).  Surrounded,
   Yaridovich pulls off his disguise, and fights you.  WOW, WHAT A SURPRISING
   TURN OF EVENTS! </sarcasm>

                             YARIDOVICH (1500 HP) 
         ITEMS: None; EXP: 40; COINS: 50; RECOMMENDED LVL: 14
         This boss is indeed one strange looking one.  What the
         heck is that thing sticking out his back?!  A flower 
         or what?  Anyhow, Yaridovich is a rather intimidating
         looking boss, with a really big spear.  His attacks 
         consist of various elemental damage.  These abilities
         are incredibly powerful, so Toadstool would be a good
         choice as she has healing and reviving powers.  
         Basically, you need a constant array of attacks toward
         Yaridovich.  The faster you take out his health, the
         better.  His techniques are powerful, so be sure that
         you heal when required.  One unique characteristic
         about Yaridovich here is his ability to use Mirage
         Attack; which actually splits him into two beings!  
         You are going to need to watch your HP constantly, and
         take both of them out.  A good supply of Mushrooms
         and Pick Me Ups (As stated earlier, Toadstool is a 
         really, really, really, really, valuable asset) will
         keep you alive.  Eventually, you will lower all of
         this spear-taming boss' HP of 1500.  

   Once that ugly heathen is out of the way, the star is at last, in your
   grasps again.  And of course, Mario receives one of those inner conscience-
   like-ish-thingies.  It seems that Smithy has taken note of the star pieces,
   and is now doing his best to stop Mario from his good-boy plans.  Oh well,
   at least we have the star.  It seems that Jonathan Jones and his Bandana
   Blues has disappeared, but head to the east side of the area, and read the
   note.  Yep, good to know someone is on our side.  On your way out, snag
   the gold thing on the floor, the Shed Key... 

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               5.20. Seaside Town Saved!                              [5020]
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   With the defeat of Yaridovich, Seaside Town is finally back to being its
   lazy seaside self.  Head back over there, and look around.

   [ITEMS]: Beetle Box
   [ENEMIES]: None

-- PEACE ONCE MORE -----------------------------------------------------------

   Once back, check the building in which Yaridovich's henchmen were tickling
   the Elder to death.  With the Shed Key, you can open it to reveal the 
   townsfolk!  Every one of them will thank you, and walk out.  The last too
   leave would be the Elder, who gives you the amazing prize of *gasp* one 
   coin!  Whatever, leave and explore the various shops around.  The first
   building on the left is known as Beetles Are Us.  The dude inside will
   explain to you the Beetle system.  Read the note on the right wall for
   information.  Talk to him again, and pay him 150 coins for a Beetle Box.
   When he asks to see some ID, simply jump up, and you will be finished. 
   
   You are probably dying to get some beetles now aren't you?  Forget that 
   for the time being.  Right now, you want to check out some stores!  Yes,
   no, maybe so?  The door right next to Beetles Are Us is the Weapon and 
   Armor Shop:

                   Troopa Shell |   90G  |  Weapon (Mario) 
                   Parasol      |   84G  |  Weapon (Toadstool)
                   Hurly Gloves |   92G  |  Weapon (Bowser)
                   Double Punch |   88G  |  Weapon (Geno)
                   Ribbit Stick |   86G  |  Weapon (Mallow)
                   NokNok Shell |   20G  |  Weapon (Mario)
                   Punch Gloves |   36G  |  Weapon (Mario)
                   Finger Shot  |   50G  |  Weapon (Geno)
                   Cymbals      |   42G  |  Weapon (Mallow)
                   Chomp Shell  |   60G  |  Weapon (Bowser)
                   Super Hammer |   70G  |  Weapon (Mario)
                   Hand Gun     |   75G  |  Weapon (Geno)
                   Whomp Glove  |   72G  |  Weapon (Mallow)
                   Slap Glove   |  100G  |  Weapon (Toadstool)
                   Hammer       |  123G  |  Weapon (Mario)
                                |        |
                   Sailor Shirt |   50G  |  Armor (Mario)
                   Sailor Pants |   50G  |  Armor (Mallow)
                   Sailor Cape  |   50G  |  Armor (Geno)
                   NauticaDress |   50G  |  Armor (Toadstool)
                   Shirt        |    7G  |  Armor (Mario)
                   Pants        |    7G  |  Armor (Mallow)
                   Thick Shirt  |   14G  |  Armor (Mario)
                   Thick Pants  |   14G  |  Armor (Mallow)
                   Mega Shirt   |   22G  |  Armor (Mario)
                   Mega Pants   |   22G  |  Armor (Mallow)
                   Mega Cape    |   22G  |  Armor (Geno)
                   Happy Shirt  |   38G  |  Armor (Mario)
                   Happy Pants  |   38G  |  Armor (Mallow)
                   Happy Cape   |   38G  |  Armor (Geno)
                   Happy Shell  |   38G  |  Armor (Bowser)

   Re-equip your team as you see fit.  You might take interest in the Ribbit
   Stick and the Parasol.  In terms of Armor, you probably won't be needing
   anything.  As long as you bought the NauticaDress and the Sailor-Gear from
   the dealer on the Sunken Ship, you won't be needing anything new.  Leave
   the shop, and proceed to the next door at the opposite end after rounding
   a corner.  Man-Ladies and Gentlewomen, I present to you, the Health Food
   Store. 

                   Mushroom     |    4G  |  Item
                   Mid Mushroom |   20G  |  Item
                   Honey Syrup  |   10G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Able Juice   |    4G  |  Item
                   Freshen Up   |   50G  |  Item

   Buy whatever stuff here you want to make your body "healthy," and exit
   again.  The next door is the Mushroom Boy's Shop.  The clerk will explain
   to you that hidden amongst the Mushrooms of the Forest Maze, you will 
   find specialty Mushrooms.  You can trade those Mushrooms for very special
   items.  Whenever you have some free time, you can waltz over to the Forest
   Maze and look for these Mushrooms.  Once again, exit and head to the next
   door, the Accessory Shop.

                   Jump Shoes   |   30G  |  Accessory (Mario)
                   Antidote Pin |   28G  |  Accessory (Mario, Mallow, Geno,
                                |        |             Bowser, Toadstool)
                   Wake Up Pin  |   42G  |  Accessory (Mario, Mallow, Geno,
                                |        |             Bowser, Toadstool)
                   Fearless Pin |  130G  |  Accessory (Mario, Mallow, Geno,
                                |        |             Bowser, Toadstool) 
                   Trueform Pin |   60G  |  Accessory (Mario, Mallow, Geno,
                                |        |             Bowser, Toadstool)
                   Zoom Shoes   |  100G  |  Accessory (Mario, Mallow, Geno,
                                |        |             Bowser, Toadstool)

   What had we gotten accomplished so far?  Well, we went on a major shopping
   spree, that's for sure.  Anyhow, as you can see, Seaside Town is quite the
   mini-mall so whenever you need some items, haul yourself over here.  If you
   want to play a fun mini-game as well as collecting beetles for the Beetles
   Are Us store, read the next paragraph.  If you couldn't care less, well,
   skip it!

-- BEETLES ON BOOSTER HILL ---------------------------------------------------

   Remember Booster Hill and the barrel jumping?  Well, let's get back over
   there to catch some Beetles.  Once again, Toad will walk in and ask you 
   if you want a tutorial.  You should be smart enough to figure this out for
   yourself.  Jump on a barrel or a Snifit to boost yourself forward.  You 
   have to jump for the Beetles you see.  This is basically the same thing
   as the original Booster Hill so you should have no trouble adjusting. 
   
   Return to the Beetles Are Us store and refund your Beetles for cash.  
   Keep in mind that if you want to continue catching Beetles, you need to
   re-rent the Beetle Box every time for 50 coins.  When you are satisfied,
   head back to Seaside Town for the next portion of the game. 

-- TO LAND'S END AND BEYOND --------------------------------------------------

   Do you remember the elder of whom we saved?  Well, he lives in the upper
   right hand corner of Seaside Town.  Do you remember Frogfucius' student?
   Well, you will find the elder on the lower floor.  Talk to him and learn
   that he overheard a mouse boasting about a "star."  Apparently, our next
   destination is to Land's End.  With five stars already, we only need two
   more!  Exit Seaside Town and head north to Land's End, our next locale. 

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               5.21. Blast On Land's End                              [5021]
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   Now that we're here in this freaky-deaky place, let's move on.  There's
   a Save Block right at the beginning in which you would _definitely_ want
   to take advantage of.  But then again, that should be instinct.  With
   whatever, let's continue. 

   [ITEMS]: None
   [ENEMIES]: Chow, Shy Away, Shogun, Octovader, Geckit, Stinger, Chewy, 
              Fink Flower, Ribbite

-- EXPLORATION ---------------------------------------------------------------

   A bit past the Save Block is a weird, blue thing.  Jump into it and shoot
   Mario to the upper platform (a-la Donkey Kong).  Get used to these cannon
   placements as they will play a major role in getting through Land's End.
   If you don't make it, do make sure that you wait for the yellow block to
   hit the bottom of its cycle so you can land on it from the cannon.  From
   the yellow block, jump to the ledge and continue along the yellow brick 
   road. 

      * NOTE: From this point forward, always use the B Button to propel 
        yourself in the air through use of the cannon. Use the cannon to 
        position your direction by watching which way it turns. When the 
        opportunity comes, shoot yourself to your next destination. 

   Ahead, there is another blue cannon.  Once again, have Mario jump in and
   shoot himself (Heehee, this is getting fun) to the next ledge.  You will 
   most likely land in a pit (Ow) and release three Chows.  Fight them if 
   you wish, but make sure that you advance eventually.  It isn't easy 
   getting lost (Unless of course you actually try) so you shouldn't need any
   more directions.

   In the next area, we have some activity going on.  First off, you should
   notice the lack of a cannon at the beginning (gasp).  The main point here 
   is to get your way across the ledges.  However, with the Geckits being 
   launched from below through the use of cannons, you might have a bit of
   trouble.  If the crazy Geckits get the best of you, and you happen to fall
   off, you can get back to the start by heading to the southeastern corner
   and using the immobilized cannon.  If you attempt to take a shortcut by
   using the cannons launching the Geckit, you will be knocked out and thus,
   vulnerable to any Geckits.  It shouldn't take you too much time.  This 
   area isn't THAT hard. 

   The next area isn't as rocky or as hostile as the previous.  In fact, 
   there's even a flower smiling right back at you.  Take full advantage of
   the very conveniently placed Save Block first of all.  Defeat the enemies
   floating around if you choose.  Nearby, you will notice a spinning red 
   flower.  We have seen this before.  Jump onto it, and use it to jump to 
   the ledge toward the east. 

   On the next few ledges, there will be more spinney-ish red flowers.  
   Continue to use them and jump to each ledge heading upward.  At the top,
   leave the area.  You will find yourself on a strange ledge and a bridge.
   Ladies and gentlemen, may I present to you, the Skybridge.

-- THE SKYBRIDGE -------------------------------------------------------------

   The Skybridge is a cool mini-game.  Talk to the hooded figure and he'll
   give you an explanation.  Your objective is the cross this blocky bridge
   in one of three ways at the cost of 5 coins: 
    
   - NORMAL MODE: Your objective here is to cross the bridge and jump from 
     block to block while avoiding the bullets.  This is the easiest, and 
     your reward for beating it is 5 coins.
   - SPECIAL MODE: A step up from the previous level.  Now, you have to jump
     the bridge with each jump much harder.  If you stick on the same block
     for too long, it will fall.  If you aren't fast enough, you will drop
     to your doom.  Reward is 8 coins.
   - EXPERT MODE: Here, the jumps are much harder and the bullets fly 
     faster.  If you can beat this difficulty, the reward is a Frog Coin.  
     Also, you can officially laugh in my face as I myself am way too 
     unskillful to make it across more than just one time. 

   Good luck with that.  Play around with it as much as you'd like, or until
   you run out of coins.  Jumping down will only bring you to an exit that
   basically doubles around itself.  Instead, cross the Skybridge (whether
   you actually play or not) and find the path leading out.  If you have
   trouble crossing it even without the bullets throwing themselves at you,
   take my word for it; you lead a sad existence. 

-- DOWN AND OUT ... WELL JUST OUT --------------------------------------------

   Okay okay, let's get to work now.  A Save Block nearby should encourage
   you to save your game at this point.  A nearby Rat Funk is walking around.
   Run into it and instead of engaging, it gives you a bit of advice on how
   to reach Monstro Town.  To reach it, you need to find an "ant" and a 
   whirlwind.  With that, he hops away leaving you alone.  Hmm, more on that
   puzzling clue later.

   Now, to advance is a strange thing.  See the two whirlpools to the right?
   Step in either one and you will be transported to an area with three more
   whirlpools.  I'm not sure if I can get this all right, but one of the 
   whirlpools has a Shogun in it. Defeat it, and then jump into the whirlpool
   that the Shogun was in.  Continuously defeat each Shogun and hop in each
   whirlpool.  Eventually (and boy do I mean eventually), you should find
   yourself in a cave.  Hooray, you're on the right track.

   Use Mario's mad jumping skills and hop onto the Save Block to save your
   game.  This cave has a bunch of Geckits and Chows hanging around.  
   Obviously, it will be pretty annoying to get through this large group. 
   However, avert your gaze to the floating treasure chest once you jump
   down.  Open it for a starman!  Jump around and kill off the enemies as you
   run through their bodies. 

   As you already know, a starman's effect is only temporary so make sure
   you advance as quickly as possible to get the most out of the effect.  
   By advancing, I mean running through each room.  If you were "2 Fast 2
   Furious," then you should see a hole on the ground marked In.  Jump in
   as there's nowhere else to go.  By now, I doubt your starman is still 
   running.  Although a bunch of Geckits are scattered throughout, it is 
   still possible to motion Mario through them.  Take advantage of the empty
   tiles and find your way to the exit at the far end.

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               5.22. Belome Again                                     [5022]
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   Oh noes!  The title of this chapter should hint to you that Belome will
   make another appearance... or maybe I just like saying Belome a lot.  Guess 
   you'll never find out until you read through the next chapter.  
   Unfortunate, huh?

   [ITEMS]: Yoshi Cookie (Fortune Teller)
   [ENEMIES]: Chow, Shy Away, Ribbite, Geckit (All: Fortune Teller), Belome
              (boss)

-- BELOME'S HOMIE PAD YO -----------------------------------------------------

   You can tell that something is up when the ground changes from a cave area
   to a stone-like area.  Move Mario forward and notice a dude standing on a 
   spring.  Thinking that Mario is a wussy, he'll offer to let you use the 
   thing and get back to the surface for a small toll of 100 coins.  Unless
   you urgently have to, just pass that freak deal by and exit the room into
   another.

   The next room gives you a bit of a random surprise.  Notice the three 
   strange figures on the wall.  A guy stands on the wall.  Talk to him and
   he'll offer to give you your fortune for 50 coins.  There's a floating
   chest to his right which also holds 50 coins.  So basically, you are just
   picking up the money you blew on the fortune.  Anyhow, this guy gives you
   a more "hands-on" approach.  Hitting the statues in any order will get
   you a result.  Some good, some okay, and some annoying.  However, you only
   have one chance so use it wisely. 

   - LEFT, MIDDLE, RIGHT: "If you proceed through the pipe next door... Looks
     like you'll have a great meal sometime in the future."  Once you pass 
     the pipe at the other room, you will get a mushroom. 
   - LEFT, RIGHT, MIDDLE "If you proceed through the pipe next door... Some
     tasty snacks are awaiting you in the future."  Once in the other room, 
     hit the chest and Mario will receive a Yoshi Cookie. 
   - MIDDLE, LEFT, RIGHT: "If you proceed through the pipe next door... You'll
     have many friends in the future."  In the other room, three Chows will 
     terrorize you.  Good friends, huh?  Defeat them all.
   - MIDDLE, RIGHT, LEFT: "If you proceed through the pipe next door... You'll
     have plently of good things to look forward to.  Once in the other room,
     Mario will have to engage with a flying Shy Away.  Yet another irony.
   - RIGHT, LEFT, MIDDLE: "If you proceed through the pipe next door... You'll
     find some rare items."  Rare items are good.  In the other room, hit the
     chest for a Frog Coin.  Joy!
   - RIGHT, MIDDLE, LEFT: "If you proceed through the pipe next door... You'll
     pick up great items."  By great, it means that you will be rich.  The 
     chest contains a bunch of coins that you can surely use.

   Take your picking, and once you open the chest or defeat all enemies, the
   door will open.  Apparently, the game underestimates you quite a bit and
   still gives you a chance to escape with a spring dropping from the sky. 
   If you ever need it, it will bring you back up the pipe.  When you are 
   ready, continue along.

-- I WISH I HAD SOMETHING TO EAT ---------------------------------------------

   As you enter the area, a treasure chest floats up ahead.  Have Mario bash
   his head against it (talk about severe head trauma) and pick off the coins
   that can be found in it.  Following, continue along the pathway.  The
   treasure chest on the far end holds a Frog Coin.  As a side note, there 
   are a few invisible chests hanging around in this room.  I discovered at
   least two of them by accident.  Jump around a lot and see what you can 
   smash your head on.

   Anyway, with this room cleared, exit into the next.  A dude stands by 
   one of those headpiece thingies.  Talk to him and he'll tell you to that
   the yellow block below will lead you to a random room.  Hit the headpiece
   on the wall and read the note that pops out.  If you receive: "Sorry, I'm
   not accepting visitors past my bedtime" then you are out of luck.  You
   can still hop on the yellow block, but Belome won't let you in without a 
   key (???).  Anyway, if that happens, simply exit and re-enter the room.
   Once you get the "Mmm, I'm so hungry!  I wish I had something to eat!" 
   message, hop on the yellow block...

   Once you enter the other room, a pipe leading into somewhere will be
   evident.  Ride it down and Belome will comment on your... tastiness. 

                               BELOME (1200 HP) 
        ITEMS: None; EXP: Random; COINS: Random; RECOMMENDED LVL: 17
        Oh boy, our friend Belome still hasn't learned that "ugly 
        monster with outrageous eating habits = no chance." 
        Belome's most noticeable improvement is his uncanny 
        ability to clone one of your characters to fight for his
        side.  Although ugly, Belome can still put up quite a 
        fight, but he mainly relies on his clones.  Constantly use
        lightning-based attacks and Belome will fall once more...
        Don't let his clones gang up on you however.  Defeat the
        clones as necessary. 

   Once Belome is down and out for the time being, a "!" switch will appear
   on the ground.  Remember the last time you pressed it?  Of course, water
   came out and flushed you away.  This time however, a door just opens.  
   Walk out, and Monstro Town is just up ahead.  Overcoming Belome, the next
   star is still a mile ahead of us. 

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               5.23. A Monster Mash                                   [5023]
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   There's nowhere else to go but forward. The next room has a Rat Funk who
   apparently knows how to talk.  Monstro Town is just ahead.  Forward,
   comrades!

   [ITEMS]: Ghost Medal
   [ENEMIES]: None

-- WELCOME TO MONSTRO TOWN ---------------------------------------------------
        
   After engaging in a brief conversation with the Rat Funk, jump into the
   pipe after it moves through.  Congratulations, you're out of Belome 
   Temple.  You will fall quite a distance and land on a spring.  There's a 
   lot here, but first, let's find the local shopping area.  Begin moving 
   eastward and go through the first door you see.  Talk to the old lady
   and you'll engage in a conversation with Monstermama (I would die for a 
   name like that).  Mario will ask about the star with his usual array of
   charades.  The star of Monstro Town is upstairs...  Cool? 

   Upstairs, you'll find a Rat Funk and one of those treasure chest enemies.
   Talk to the treasure chest dude, and he'll notify you of various "Surprise
   Boxes" throughout Mario's world.  Depending on how many of these you 
   bonked your head on, he'll keep track and tell you how many you still 
   have to find.  The last thing to take note of is the pink star (not really
   a _genuine_ star).  Talk to her and she'll do a little dance for you. 
   Well, I'm guessing we didn't find anything too useful here.

   Attempt to leave the house as you hadn't found anything.  Now Monstermama
   will be aware of what you are actually looking for.  She'll call in her
   Sky Troopas to assist you in going to Bean Valley.  They will agree and
   fly out.  Now leave the house and continue to the next door.  On the ledge
   overlooking the second door is a key.  However, we can't reach it yet so
   bleh to that.  Go through the second door to find a group of monsters.
   Talk to the orange thing and he'll tell you of your current Super Jump
   record.  If you break 30, he will give you a prize. 

   The other guy in the room is a very angry man.  Talk to him and he'll slam
   himself on the ground.  Talk to him a few times and then walk outside.
   The key has fallen!  Pick up the key.  Leave the house and then go to the 
   next door down skipping one door that's locked at the moment.  Welcome to 
   Monstro Town's official shop.  Enter and the Goomba will put you on hold. 
   The Goomba will turn and notice Bowser is in your group!   

   After Bowser left, the rest of his forces went AWOL.  It seems a Goomba
   had come to manage a store at Monstro Town.  He'll bring up his little
   Goombas, Triplets.  Bowser would normally have smashed the crap out this
   Goomba, but he decides to leave him be.  Now let's shop! 

                   Spiked Link  |   94G  |  Weapon (Bowser) 
                   CourageShell |   60G  |  Armor (Bowser) 
                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Able Juice   |    4G  |  Item
                   Freshen Up   |   50G  |  Item

   I'd suggest buying the Spiked Link and Courage Shell to equip on Bowser
   only.  The next door down the line has a bed with a note attached to it.
   It will tell you that you can rest here if you'd like.  Before we do 
   anything though, let's take advantage of a Save Block hidden from view.
   Exit the room and find your way to the southeastern corner.  There's a 
   hole there that you can fall into.  Jump in and save your game.  

-- A NIGHTLY APPEARANCE ------------------------------------------------------

   With that done, head back to that bed which allowed you to stay if you'd
   like.  There is a single mushroom dude in the corner.  Talk to it (WHOA!
   A TALKING MUSHROOM... well not really) and it will turn off sending the
   room into darkness.  Mario, being the busy man he is, takes full advantage
   of the bed and falls right on.  That night, strange things happen.  For
   starters, weird things appear.  The first to pop up above Mario is 
   Greaper, then comes The Big Boo, and Dry Bones!

   Mario, meet the "3 Musty Fears!"  While he's still asleep, the three of
   them will speak to his subconscious mind telling him of his objectives in
   the coming day.  These ghost-ish dudes want to play a game with you.  They
   are going to hide flags in random locations and it will be your job to find
   them.  With that, they warp out and the nearby mushroom/lamp/pseudo-thingy
   will tell you that they'll be back.  Ooh, scary...!

   And boy did they come back quickly.  Greaper will provide to you a hint as
   to where he hid his flag.  "Behind a wooden flower."  Dry Bones will
   come in and give you a hint as well.  "Under a green bed."  The Big Boo's
   hint will be: "It's between O and A."  With that, they leave you with 
   those incredibly outrageous clues.  As soon as they leave, light floods 
   the room and Mario is back up.  

-- CAPTURE THE FLAG ----------------------------------------------------------

   Hmm, that was weird.  Well, at least you know what you have to do.  Finding
   their flags is optional, but you will want to do it for the reward that
   those "3 Musty Fears" give you.  Keep the clues that they gave you in 
   mind.  Now, let's get to finding their flags!  To find the way out of
   Monstro Town, head east until you find staircase.  There's a door just
   past it.  Go through the door after going through that door and find
   yourself back on the overworld. 

   - GREAPER FLAG: The Greaper Flag can be found in Rose Town.  Make Mario
     go all the way back.  Greaper's clue was, "Behind a wooden flower."  
     As soon as you enter Rose Town, notice the wooden flower at the very
     start reading "Welcome."  Well, this was easy.  Look behind it for the
     Greaper Flag.
   - DRY BONES FLAG: To locate the Dry Bones Flag, you will be moving all the
     way back to the starting point of Mario's Pad.  I'm sure you all 
     remember that place.  Anyway, once there, you can save your game at the
     Save Block.  Then go inside your house to find the green bed!  Wow, you
     had slept on a green bed all this time!  Check around it to find the 
     Dry Bones Flag.
   - BIG BOO FLAG: The final flag is the Big Boo Flag.  Venture over to 
     Yo'ster Isle and mingle with the dinosaurs.  The Big Boo Flag is really
     pretty obvious.  Remember the clue, "It's between O and A?"  Well, note
     the racetrack.  At the end where it says GOAL, check between the O and
     A to find the Big Boo Flag! 

   With those three flags in tow, it's time to return to Monstro Town and
   laugh in their faces.  Find the house with the bed in it again.  The
   "3 Musty Fears" will once again, terrorize you in your sleep.  This time,
   they congratulate you on beating their challenge.  That morning, Mario 
   will find a Ghost Medal on him.  Joy! 

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               5.24. To Infinity And Beyond!                          [5024]
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   Monstro Town has no redeeming value left so find your way back to the
   spring that you jumped down onto from Belome Temple.  Now, the only
   way forward is up.  You'll see how that's possible after a message from
   our sponsors.

   [ITEMS]: Max Mushroom, Royal Syrup, Fire Bomb, Seed
   [ENEMIES]: Shogun, Stinger, Fink Flower, Octovader, Chewy, Spinthra, 
              Geckit, Chomp Chomp, Box Boy, Shy Away, Kriffid, Smilax (boss),
              Megasmilax (boss)

-- TOWARD BEAN VALLEY --------------------------------------------------------

   Okay, find your way back inside Belome Temple through use of the super
   spring.  Back inside Belome Temple, move backward through the area.  The
   room where you fought Belome has a spring leading back upward.  Go through
   it and back up another pipe.  This area should be pretty familiar to you.
   There's a yellow block that is an elevator leading back up.  Have Mario
   hop his sexy body onto it and ride it to the top.  At the top, ignore the
   dude and hit the tongue statue on the wall for a message.

   Last time, we were looking for, "Mmm, I'm so hungry!  I wish I had 
   something to eat!"  This time, hope that the message says, "Sorry, I'm
   not accepting visitors past my bedtime."  If it doesn't, exit and re-enter
   to do it again.  Then ride the elevator down again.  Move through the 
   doorway and Belome will block your path.  Talk to it and it'll notice your
   Temple Key.  Give it to him and he'll let you pass allowing you access to
   a lot of crap!  

   Pick up what Belome was hiding here.  You'll find a bunch of Frog Coins 
   and some Flowers as well.  The three packages contain a Max Mushroom,
   a Royal Syrup, and a Fire Bomb.  Good deal!  Leave this room and ascend 
   the elevator leading back up.  Rather than getting your fortune told 
   again, just leave the room with the yellow block elevator.  Go through 
   the next empty room to a chamber that looks a lot like the one you fought
   Belome in.  With whatever, hop the next spring up through another pipe.

   The next room is empty as well so just trudge right through it.  The next
   room has the three statues on the walls where you got your fortune told
   by striking the tongues in different orders.  You can get it told again by
   talking to the cloaked figure standing by.  Leave this room through the
   opposite doorway.  You'll find a Black Mage (sorry... again) standing on
   top of a spring.  Talk to him and he'll offer to let you out for some 
   hard-earned cash.  Take it and use the spring to get back up.

-- I'M AFRAID OF HEIGHTS -----------------------------------------------------

   Now you're back outside by the whirlpool that led you into Belome Temple.
   Our objective now is Bean Valley.  Turn northwest and into the next area
   where the Sky Troopas will assemble as promised.  Rather than just flying
   you up there, the Sky Troopas will only provide footholds for Mario to
   use.  Begin to scale the cliff hopping from shell to shell until you reach
   the top.

   Sergeant Flutter will give you your time.  For now, it's time to continue
   along.  At the top of the cliff, Bean Valley is accessible.  Head over 
   there on the double.  Move forward past a few Stingers floating around. 
   Ahead of them are two pipes.  Take the pipe on the right.  There are more
   Stingers floating around.  The other pipe is in plain sight.  Go down
   the left pipe into the next sector.  Now the area becomes a bit more 
   complicated.  OH NOES!

   The path forward is to the immediate west.  However, the other pipes 
   around might lead you to some special items.  Explore them for yourself.
   To progress, go through the path leading into the next area.  Here, pipes
   are lined up with fallen Chewys here and there.  Wait for the Shy
   Away to come in and water the Pirahna Plants.  There is a Save Block to 
   the north which you should use.  Once all the Chewys are alive and
   kicking, begin to use the pipes.  To help you out, here's a small diagram
   of your position.

                                    EXIT!

                                   1
                  
                              2         3
   
                                4     5

                                    ENTRANCE!

   Drop dead sexy!  Oh yeah, this is where all the pipes go to.  Don't forget
   that the Chewys must be defeated first before you can use the 
   pipes. 
   1) Some Geckits and a big, brown thing (Chomp Chomp) occupy this level. 
      Nothing redeeming about it.
   2) Here's something cool.  The chest here, once hit, acts like a slot 
      machine.  Re-hit the chest to stop it at a certain icon.  The icon that
      you get it at gives you a prize.  Jump on the spring if you want to go
      back up.  If you mess up, you might have to dish it out with a Box Boy. 
   3) Just as you fall down, notice the treasure chest to the west.  It 
      contains a monster it seems.  Fight the Box Boy to the death and get
      mucho experience.  However, he can be dangerous so take caution while
      fighting.  He is also capable of summoning a giant teddy bear, Fautso.
      Apart from that, there are some Geckits at the rear end of the room. 
      Jump on the spring at the other end to find yourself in a secluded 
      area with a chest.  Hit it for a Frog Coin.  Now that that's done, go
      back down the pipe and to the spring in the southeast corner to find
      your way out. 
   4) There's another one of those random chests.  Play around with it and
      jump back onto the spring to get back up.
   5) Down here, you'll find another one of those random chests.  Hit it and
      try to match something up for that item.  When you're ready, jump back
      on the spring to go back up. 

   With that done, find the Save Block again and save your game.  There's an
   exit right by it which you should move through with haste.  There is 
   another pipe here.  Wait for the Shy Away to water the flower, and then 
   jump on it...  A BOSS FIGHT! 

                  SMILAX * 7 (200 HP) + MEGASMILAX (1000 HP) 
           ITEMS: None; EXP: 40; COINS: None; RECOMMENDED LVL: 19
           Whether or not you might consider this a difficult boss
           fight, one thing is for sure; it's going to take you a 
           LONG TIME!  At first, it's just a single Smilax bobbing
           its head to the music (What?).  Smilax really isn't too
           big of a threat at first.  Watch out for Pollen Nap which
           puts units to sleep or Drain which damages HP.  If you've
           fought some of the previous monsters, these moves should
           be nothing new to you.  Watch out for Flame especially as
           that move deals heavy damage.  After defeating Smilax, the
           Shy Away will come humming watering the flower again to
           reveal two Smilaxes!  It's really nothing too special 
           here.  Defeat both of these to make the Shy Away come 
           again (Thank you, come again)!  This time, there are three
           Smilaxes!  Take them out quickly to make the Shy Away
           come once more.  Two more Smilaxes challenge you along 
           with Megasmilax, a gigantic lookalike.  Apart from a few
           extra moves and of course, more HP, Megasmilax will fall
           quickly once the Smilaxes are down.  Use Mallow's Snowy
           attack for quick ownage.  Petal Blast will turn your
           party into mushrooms so avoid that as well.  

   After defeating that garden flower, the Shy Away that was originally 
   watering Smilax + Megasmilax will begin to have a hissy fit.  Apparently,
   a certain queen by the name of Valentina had put this Shy Away in charge
   of keeping trespassers out of Nimbus Land.  With that, he flies away 
   dropping a note behind him.  Read it and pick up the Seed that is on the
   paper.  Hmm...

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               5.25. Mario and the Beanstalk                          [5025]
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   The Shy Away mentioned Queen Valentina and Nimbus Land.  Apparently, he
   was fitted to defend the area from trespassers.  What is this weird place
   anyway?  You'll soon find out. 

   [ITEMS]: Rare Scarf
   [ENEMIES]: Birdy, Heavy Troopa

-- I'M EVEN MORE AFRAID OF HEIGHTS -------------------------------------------

   Hmm, this requires quite a bit of pondering.  Now that Smilax is out of
   the way, go down the pipe that it was residing in before.  In the next 
   area, note the brick floating around.  Bump your head on it and a
   beanstalk, similar to the ones in the previous Mario installments, will
   grow upward toward the sky.  Wow!  A magical beanstalk!  It tells you to 
   hit the block once more to climb it.  Do just that. 

   After a few seconds, you'll be high up in the sky walking on a cloud (?).
   The background is pretty weird to say the least.  Just don't stare at it
   for too long @_@.  There is one enemy right by your position.  Jump up and
   fight the Birdy.  There is another beanstalk right by Mario.  Read the 
   note to learn a little bit about "climbing" the vine.  With whatever, have
   Mario climb up the beanstalk.  At the tip, you'll see three coins and 
   another orange-ish beanstalk to your right.

   You can disengage yourself from the vine by jumping.  Collect the three 
   coins and jump to the orange beanstalk.  It might talk a while to get used
   to.  Once on the orange beanstalk, begin making your way up it.  At the
   next vine, you'll have to jump for a blue one.  If you don't make it, 
   Mario will be required to start all over from the start.  Climb the blue
   beanstalk fighting the Birdy floating in the way if you need to.  Pick up
   the Frog Coin nearby if you want.  Once you clear the blue beanstalk, you
   will be at the next level.  

   There are two vines of different colors in front of Mario.  First off,
   climb up the red beanstalk (artificially colored) to the top where you'll
   find a treasure chest.  Hit for a well-deserved Flower.  Jump back down 
   and now begin to climb the red vine (no preservatives added) on the right.
   From the red beanstalk, you'll have to jump from the top to the blue one
   leading further up.  Before you do that however, defeat the Birdy guarding
   the vine.  The defeatd Birdy will turn into a yellow block.  Use it and
   hop onto the blue vine.

   At the top end of the blue vine, there are two more vines along with a 
   few coins and a Frog Coin.  Due to the game's single perspective, it's
   difficult to tell where the yellow vine actually is.  The Frog Coin is
   accessible but very difficult to get.  Climb to the top of the blue vine 
   so that you're standing up rather than climbing.  Do a quick running jump 
   for the vine next to the Frog Coin.  If you're lucky, you'll catch the
   very bottom of the beanstalk.  Jump off that vine to get the Frog Coin.
   Keep climbing up to the next area.  Whew. 

   Well what do you know?  More vines of course.  Climb up the first 
   beanstalk and kill off both Birdies.  Then jump to the red vine up to the
   very top of that one.  Begin a running jump to try and hit the orange vine
   a bit below your current position.  Once safely on, jump up once on the
   orange vine to reveal a yellow block!  This block will make jumping to the
   other green vine much easier.  Hop off and then get to the green vine by
   jumping from the red vine to the yellow block to the green vine.  Got it?
   Good. 

-- EN ROUTE TO NIMBUS LAND ---------------------------------------------------
   
   Once safely on the green vine, climb up and defeat the Birdy flying 
   around.  Climb all the way to the top to the next screen.  Two treasure
   chests here.  Hit the first one for a Frog Coin.  The other one contains a
   Rare Scarf.  NICE!  Fall down the hole near the two chests.  Open them 
   both for a Flower each.  Another hole presents itself.  Fall down all the
   way through another hole landing on a platform with two fat dudes chillin'
   around.  Talk to them and they will tell you of the royal springs up 
   ahead.  But you don't look too royal!  MEANIES!  Jump on the spring 
   nearby. 
                                ________________
                               |                |
                               |                | 
                               |      ____      |
                               |     |  P |<-- To Hot Springs
                   ____________|     |____|     |____________
                  |     _                              _     |
                  |   ,' `.                          ,' `.   |
   To Nimbus Land -->|  S  |                        |  S  |<-- To Overworld
                  |   `._,'                          `._,'   |
                  |____________       ____       ____________|
                               |     |  P |     |
                               |     |____|<-- Back to Beanstalks
                               |                |
                               |                |
                               |________________|

   Pretty easy to understand where each portion goes.  You have just popped
   out of the hole labeled, "To Hot Springs."  Our next destination is 
   toward Nimbus Land.  Jump onto the spring (labeled S with the pits labeled
   P) leading to Nimbus Land.  

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               5.26. Cloud City                                      [5026]
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   So we've come this far and yet, we still do not have the sixth star.  
   However, with the beginning of a new chapter, we have come to one grim
   realization: there is something really wrong here. 

   [ITEMS]: None
   [ENEMIES]: Dodo

-- MALLOW AND VALENTINA ------------------------------------------------------

   As soon as you fall down back to Earth (or whatever wacky world this is 
   taking place in), you'll see that there's quite a commotion going on in
   Nimbus Land.  Along with that, note the townspeople's ugly facial details.
   The incredible queen of Nimbus Land (who looks considerably different from
   everyone else) will walk out of her palace and silence the crowd with a 
   loud, "SHUDDAP!!!"  

   With that, Valentina gives everyone Nimbus Land's status.  Their 
   conditioning is worsening as they lose their magnificent ruler.  However,
   she has found their Prince; Prince Mallow is his name.  Now doesn't that
   name ring a bell?  Anyhow, she'll ask for Prince Mallow to make his 
   appearance.  It seems tubby can't fit through the door though.  Valentina
   will pull him out to reveal that he is either really a large bird.  
   Hmm. 

   Soon after, the Prince Mallow will whisper something into the queen's
   ears.  After a little bit of outrageous surprise, Valentina will agree to
   marrying the feathered creature that is Prince Mallow!  With that, the two
   of them head back into their chambers.  Now the REAL Mallow makes his 
   appearance.  Apparently, he's pretty surprised that the prince has the 
   same name as him!  Well, whatever... 

   There is a shop nearby.  Head to your left and go through the door to
   the offical Nimbus Land shop. 

                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Able Juice   |    4G  |  Item
                   Freshen Up   |   50G  |  Item
                   Mega Glove   |  102G  |  Weapon (Mario)
                   War Fan      |  100G  |  Weapon (Toadstool)
                   Hand Cannon  |  105G  |  Weapon (Geno)
                   Sticky Glove |   98G  |  Weapon (Mallow)
                   Fuzzy Shirt  |   70G  |  Armor (Mario)
                   Fuzzy Pants  |   70G  |  Armor (Mallow)
                   Fuzzy Cape   |   70G  |  Armor (Geno)
                   Fuzzy Dress  |   70G  |  Armor (Toadstool)

   As you can see, there's quite a lot to buy.  Upgrade all of your
   characters as you see fit.  Exit the shop and then move to the other 
   building that is "connected" to the shop.  This is the Inn as you can 
   tell by the star-label.  Pay the 30 coins to rest there if you need it.
   There's also a Save Block in the corner that you probably want to use 
   quickly.  Also, the Dream Cushion is a miscellaneous option you can take
   if you choose to. Basically, your sleep will be made more interesting with
   a special dream. 

-- A PLUMBER'S LAMENT --------------------------------------------------------

   Leave the Inn back into the gay and happy town of Nimbus Land.  Haul your
   butt to Nimbus Land's northwest corner.  There's a house there.  Enter
   Garro's House which is inhabited by many statues.  Before talking to Garro,
   quickly examine the golden statue of a certain someone in your clan.  
   Mallow will appear again and notice that the statue looks just like him.
   Garro will walk over and state that that was King Nimbus as a young lad.
   
   Mallow will tell Garro his name and the sculpter will quickly realize that
   the prince of Nimbus Land is truly here.  Stupefied (and still stupid),
   marshmallow-boy jumps in the air with awe. (Why do people always do that?) 
   To help clarify, Mario will do one of those amazing recounts with his 
   ability to morph into anything.  Guess Valentina really isn't what she
   appears to be.  Mallow runs toward the castle to save his mother and 
   father.

   A few seconds later, Mallow walks back in after being denied by the 
   guards.  After a bit of thinking, Garro has an "excellent" idea.  Walk
   over to him and he'll paint you golden like the statues he has created.
   Garro will use his super mad skillz on Mario making him basically a 
   living statue.  So Garro picks up Mario along with a Valentina statue and
   brings them toward the castle gate.  After a quick investigation by the
   guards, they let him in.

   While inside the palace, Valentina will make an appearance.  She first
   inspects the statues that Garro has created.  Being the egotistical person
   she is, the likeness of Valentina is the first one she notices.  However,
   Valentina also notices the outrageously ugly creature of Mario.  Garro
   quickly covers it up calling his new masterpiece, "A Plumber's Lament."
   The sad smile, the overgrown sideburns, and the strong legs of an Olympic
   jumper.  Oh, it makes me want to cry!

   Valentina accepts this story and Garro leaves quickly.  The Queen will
   call out to a Dodo (who was disguised as Prince Mallow previously) and the
   gigantic bird will appear again.  Dodo will carry the two statues off and
   place them on a display case.  After he leaves, you're free to run around
   in your polished golden state.  First, head left through the door.  
   There's a Save Block there.  USE IT!!

   As soon as you open the next door, Valentina will appear and yell for 
   Dodo asking him if he put the statues up yet.  Quickly, Mario runs back
   to the statue place while Dodo trots in.  To avoid him, you'll have to 
   jump every time he attempts to peck you.  Sounds pretty queer, but do
   your best.  If he catches you, prepare to fight him.  If you escape his
   beakly wrath, you won't have to fight him.  One thing to be aware of 
   though: At the last peck, don't jump as Dodo will run out of the room and 
   then back in.  Beware. 

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               5.27. I Hate Birds                                     [5027] 
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   Although Dodo is gone at the moment, you'll be meeting him later on. Now
   we begin our journey through the palace.

   [ITEMS]: Flower Jar, Castle Key 1, Castle Key 2
   [ENEMIES]: Birdy, Heavy Troopa, Sling Shy, Orbison, Pinwheel, Muckle, 
              Shaman, Jawful, Shelly (boss), Birdo (boss)

-- WITHIN THE PALACE ---------------------------------------------------------

   Now that the feathered freak, Dodo, is gone, head back west.  Save the 
   game if you feel like it, and then go through the next door.  Move into
   the next hall.  A small conversation up ahead will halt Mario in his 
   tracks.  Quickly looking for an empty stand, Mario runs for a display. 
   The two Birdies will come in and begin poking at Mario for a second of
   whom later jumps into the air being poked repeatedly.  As stupid as they
   are, the Birdies are scared out of their mind and run out of the room.

   Well, for now, you are stuck at a four-way intersection.  Follow the 
   path that the Birdies took out of here.  The next room has various enemies.
   Good like fighting them.  Jump from the top ledge to the bottom floor
   where a treasure chest is accessible.  Hit it for a Flower.  Defeat
   any remaining enemies in the area and walk south.  Trudge down this 
   lower hallway to the end where you'll find a exit.

   Down this hallway, prepare to fight some more Sling Shys.  Slide through
   this corridor (literally!).  A Pinwheel will block your progress 
   backwards.  Go through the door at the very end to locate the palace's
   main hall.  Remember the scene Garro made for you at the beginning? 
   Well, we're back here.  Now that you've found your way around, go north
   to the end of the main corridor.  You'll be back at the four-way 
   intersection.  Don't turn left or right.  Just go forward through the
   next door-esque-thing. 

   More enemies make transcending through this hallway a difficulty.  Clear
   the room and walk through the door at the end.  As soon as you enter the
   next room, try to avoid the statue as it will come alive and engage you
   (OH NOES).  There's a Mushroom behind it.  Pick it up, then head north 
   through another door.  The next corridor has a few of those cloaked 
   figures you might have conversed with in the past.  Fight them killing
   off every one.  Beware of the Shaman's Diamond Saw attack which takes 
   considerable HP. 

   Walk west and open the chest for a Flower.  There's a gigantic Heavy
   Koopa guarding one of the doors.  It turns out the door they were 
   guarding were actually just locked!  Instead, just go back toward the
   empty chest.  Walk through the door to the right of it.  There are more
   enemies in this narrow corridor.  Kick their arses and once again, open
   the door to the other side.  Well what do you know?  More enemies to kick
   around.  Have fun.

-- A SPECIAL KEY -------------------------------------------------------------

   Walk down the stairs where more enemies reside.  There's a Jawful 
   monster there too which might cause some problems.  The next room has a 
   bunch of "Nimbus" people!  You can tell by the shape of their ugly-sized
   heads.  Talk to all of them, and be sure you pick up a Flower Jar along
   with Castle Key 1.  Sounds fancy.  Backtrack to the hallway where you 
   fought that Heavy Troopa guarding the locked door. 

   The special key we received can open the middle door.  Walk up to it and
   bash it open.  Inside, a Shy Away will be watering a pinkish egg (???)
   much like the one that watered that Smilax behemoth.  He soon notices 
   Mario and attempts to leave but... OH NOES THE DOOR IS LOCKED!!  Even if
   you attempt to open it, it's still hopelessly locked.  Examine the pink 
   egg and a voice inside will ask if you want to play.  It's lonely.
   TIME TO PLAY!

                        SHELLY (500 HP) + BIRDO (777 HP)
           ITEMS: None; EXP: 20; COINS: 30; RECOMMENDED LVL: 20
           Who would've though a little bit of playing would be
           so rough?  The fight first begins with Shelly's eggy
           self.  Begin knocking at Shelly and the shell will 
           slowly begin to crack.  Once the egg cracks, Birdo 
           will make her appearance.  Now it's time to play!  
           Birdo will start off by spitting a few eggs at you.
           Eventually, larger eggs will come flying at you for
           heavy damage.  If you have your characters defend,
           you can ricochet Birdo's eggs back at her.  The eggs
           will hop by her.  Hit Eggbert to cause it to 
           explode resulting in 80 HP damage toward Birdo. 
           Defeat Birdo through any way you find effective. 

   The playful Birdo will eventually disappear leaving you with the Castle
   Key 2.  With it, move toward the door behind the egg.  Unlock the door and
   go through.  Forward into the depths of the castle!  And there is still
   one more bird to take care of. 

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               5.28. Dang You, Valentina!                             [5028] 
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   Let's reiterate.  We're inside this castle to put a stop to Valentina and
   her devilish plans of overtaking Nimbus Land.  Be careful guys, this lady
   has quite a temper. 

   [ITEMS]: Flower Jar, Signal Ring, Fertilizer 
   [ENEMIES]: Pinwheel, Muckle, Jawful, Shamen, Sling Shy, Heavy Troopa, 
              Bluebird

-- TO THE HUNT ---------------------------------------------------------------

   As soon as you're in the next room, jump on top of the Pinwheel to fight
   him.  If you don't, he'll blow you off the platform and you'll have to 
   start back from the other room.  Don't fall off the ledge here.  There's
   another doorway also on the ledge.  Defeat the tomato and advance into the
   next room.  It's empty except for two doors.  Look at the one with the 
   note next to it and attempt to enter.  It appears locked.  Curse the one-
   use keys of the castle!

   Mallow would suggest reading the note next to it.  It appears King Nimbus
   is resting in bed.  Bowser will appear and suggest ramming the door with
   his incredible brawn (and brain).  However, Mallow will stop him thinking
   that his father might actually be bedridden.  Anyhow, after a short
   discussion, the Shy Away will once again appear.  This time, he's intent
   on tell King (err... Queen) Valentina of your location.  Follow him into
   the other door just to find a Heavy Troopa in the way.  Kick his rump to
   get him out of the way.

   Go through the door to find Valentina and Dodo.  The Shy Away will slowly
   float to her and tell her that you are in the castle!  After a moment of
   remember-time, Valentina will realize that the statue Garro delivered was
   actually Mario!  It seems that she has the key to King Nimbus's room.  
   Mallow will run out and demand that she give the key to him.  Before 
   there's any combat however, she runs off leaving you with Dodo and the
   Shy Away.  

   After a few more seconds, their brains will kick in and both Dodo and 
   Shy Away will leave.  Well, it would help if you could possibly follow
   them.  There's a Save Block in plain sight.  Use it and keep going.  
   Bluebirds are flying around.  Be careful when fighting them as these 
   Bluebirds are capable of casting certain magic spells at you.  Defeat 
   them and continue along.  

   When you walk under the treasure chest (note that you can't reach it), 
   stand under it and jump straight up.  A yellow platform will be revealed
   allowing you access to whatever crap is in that treasure chest!!  Hit it
   to find a starman which will destroy any enemy you touch.  Quickly run 
   forward through the array of Bluebirds.  It won't last forever so quickly
   rush through.  If you're lucky, you'll pass Dodo and knock him out.  If
   not, you'll have to fight him.  The final door will lead to...!

   Uh oh.

-- FALLING BACK TO NIMBUS LAND -----------------------------------------------

   You appear miles above the ground.  Just as Mario realizes his predicament,
   he slowly (sarcasm) through many floors before finally reaching two rather
   fat guards. The Royal Springs are just ahead, but we can't enter.  Anyway,
   being back outside, our one objective is to head back to Nimbus Land.  
   Jump on the first smiley-faced spring to another platform.  Jump on the
   next smiley-face spring back to Nimbus Land.  Consider having Bowser or
   Geno in your middle slot.  You'll se why later.  Back there, a scene 
   involving a rather pissed off Valentina and a few townspeople will occur.
   Mario will jump in once more to save the day!!

                     DODO (800 HP) + VALENTINA (2000 HP)
           ITEMS: None; EXP: 40; COINS: 200; RECOMMENDED LVL: 21
           The battle starts off with Valentina who is at the moment,
           attempting to call her birdish right-hand man.  Dodo (who
           would have been expected to be bigger than Valentina is
           friggishly small in comparison) appears to help save his
           mistress.  Dodo starts off by stealing a member of your
           party to another location where you'll dish it out there. 
           Here, it's basically a 1v1 against Dodo.  Apart from his
           numerous pecks, you'll want to watch out for Flutter Hush
           that silences magic casting and Multistrike which damages.
           Hopefully, you have a stronger character like Bowser in
           your second slot or good luck on surviving.  Eventually,
           Dodo will run off and the battle reverts to Mario and 
           Valentina.  Now the hard part of the battle comes.  Apart
           From Valentina's default strike, she can unleash Crystal,
           Diamond Saw, Blizzard, and Drain Beam.  Eventually, Dodo will 
           join the party along with the second unit that was carried off
           before.  With whatever FP you have left, bash the both of
           them with Ultra Jump, Bowser Crush, Geno Beam, etc.  Heal
           constantly or you might be forced to suffer the 
           consequences.

   Valentina, being her arrogant self, obviously cannot believe that she has
   been beaten.  With Dodo, she carries herself off.  The townspeople back
   around are jumping all over the place.  Mallow will appear once more and
   comment on the fact that they're gone (Uh duh).  Mallow will demand to go
   after her... as a key falls from the sky hitting our marshmallow friend on
   the noggin.  Mallow runs into the palace as Mario pulls out an umbrella 
   (?).  All of a sudden, it begins to rain (Mario must be psychic).  Remember
   how it would always rain whenever Mallow cried?  Let's see what's up.
  
-- KING AND QUEEN NIMBUS -----------------------------------------------------

   Mallow will appear and Mario will jump seeing the happy look on his face.
   Bringing Mario inside the palace, we meet Mallow's parents - the King and
   Queen of Nimbus Land!  After a bit of happy-time family greeting, Queen
   Nimbus will notify you of a star that she saw fall into a nearby volcano.
   However (there's ALWAYS a catch), a fearsome creature by the name of Czar
   Dragon inhabits the volcano.  Despite King Nimbus's unhelpfulness, Queen
   Nimbus tells you to find Hinopio who could help you. 

   With our objective clear, there is still something to do in this castle.
   Go south two rooms and then enter the door where King Nimbus was originally
   kept prisoner.  Talk to the dude standing there chillin', and he'll notice
   Prince Mallow!  The guard will turn around and scrounge up a Flower Jar
   for you.  Take it graciously and leave the room.  With that, leave the 
   palace.  Head eastward where a house resides.  Enter to find the purple-
   ish Croco looting yet another house.  Of course, he'll run with your
   appearance... in a wall!  He'll drop a Signal Ring just as he leaves.  
   This Signal Ring will notify you of any hidden treasures in any room. 

                                  Door
                               ---====---
                                  
                             O <-- Position Mario Here
                      ----------------------------
                          Edge Of Nimbus Land

   Leave the house.  Before leaving Nimbus Land however, position yourself 
   just in front of the blue door of the house.  Walk a bit west along the
   edge of the map until Mario begins to walk into a "sky" path.  Walk to the
   end of this to find a Shy Away!  He'll give you some Fertilizer if you 
   don't tell anyone about seeing him here.  Oh well.  Anyhow, leave Nimbus
   Land and jump on the spring back to the overworld.  Our objective is 
   clear.  

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               5.29. Special Stuff                                    [5029] 
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   Our next stop is the Barrel Volcano accessible through the Nimbus Land
   springs however, we're going to stop in Rose Town to pick up something
   very special.  In fact, don't even ask how special it is as its ultra-
   specialness will overwhelm you.  Along with that, you'll find another 
   special thing at Tadpole Pond.  Don't you just love the specialness?

   [ITEMS]: Lazy Shell (Weapon), Lazy Shell (Armor), Soprano Card
   [ENEMIES]: None

-- OW MY GOD! ----------------------------------------------------------------

   Anyhow, begin by heading all the way back to Rose Town.  I assume you 
   still remember where it is.  Once in, go straight toward the town center.
   Walk to the left of the local shop to find a path.  Intriguing.  Follow 
   it to find a house standing alone.  Inside is an old man along with an
   outrageously large flower pot.  He mentions the Seed and Fertilizer and
   sees that you have it!  Incredible!  Egads, give him the dang Seed and
   Fertilizer before he goes jujitsu on you. 

   The hyperactive gardener will quickly plant the Seed and add the 
   Fertilizer.  For a few seconds, nothing happens UNTIL a small bean plant
   begins to grow.  The gardener will become ecstatic and go off on his 
   raves.  Anyhow, the beanstalk is "climb"-able so go right ahead and jump
   onto it.  Eventually, Mario will appear on a cloud with two treasure
   chests.  Pick off the two Lazy Shells.  Immediately equip the two as they
   are both very effective.  
  
   With that, climb back down.  Our adventures in Rose Town are done at the
   moment.  Now let's head over to Tadpole Pond where another prize is 
   awaiting.  Advance back to the overworld and get over to Tadpole Pond.
   You remember the drill here?  From the start, walk forward to reach a 
   two-way fork.  Turn right and move down this way to the next screen.  
   Here at Melody Bay, step on the single stone at the start of the small
   pond.  Remember what to do?  Good!  Play this song: 

               -----------------------------------
           MI                                 O 
           RE  ---------------O-----------O-------
           DO             O           O        
           TI  -------O---------------------------
           LA     O                      
           SO  -------------------O---------------
           FA
               -----------------------------------
   
   The third and final card, the 'Soprano Card' is now yours once Toadofsky
   hears it.  Of course, Toadofsky's song is almost complete.  Now it's your
   turn to finish up the rest of it.  Make up whatever wacky tune you want. 
   When finished, listen to your complete song (*sniff*) and head back west.
   The Juice Bar has some new totally coolio stuff.  Buy whatever you'd like
   and leave the Tadpole Pond.

-- EN ROUTE TO BARREL VOLCANO ------------------------------------------------

   Getting to Barrel Volcano isn't too tough.  Get back to the overworld and
   head over to Nimbus Land once more.  I assume you remember where the 
   entrance to the hot springs were.  If not, just jump down the top hole of
   the entrance area to Nimbus Land (the one with all the springs).  The two
   guards there recognize you as royalty and will gladly let you in.  And
   of course, gladly enter!

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               5.30. Adventure Inside The Volcano                     [5030]
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   And now for me to say something completely random.  Hi-Ho-Diggity!

   [ITEMS]: None
   [ENEMIES]: Magmus, Armored Ant, Vomer, Chained Kong, Oerlikon, Corkpedite,
              Pyrosphere, Stumpet, Czar Dragon (boss), Zombone (boss)

-- DON'T FALL INTO THE VOLCANO -----------------------------------------------
 
   The hot springs are really kind of disappointing (wow, one pool).  Howver,
   if you do jump into it, your party will automatically be healed.  But 
   enough of that, we're here on business!  Do you recall the two guards 
   telling you not to fall into the volcano?  Of course not, right?  Even the
   small note on the tree shouldn't make you remember anyway.  Just step onto
   the next screen and... FALL INTO A VOLCANO!  I told you to be careful!

   The first room of the Barrel Volcano is surrounded with molten magma soon
   to solidify into igneous rocks which will also be mashed around into 
   sedimentary rocks finally pushed into metamorphic rocks which will 
   eventually find their way back under the surface to be cooked all over
   again!  Don't care about earth science?  That's okay.  But hey, we're in
   a volcano. 

-- BARREL VOLCANO ------------------------------------------------------------

   The spring that you jump onto will take you back to the surface when you
   need to.  For now, just go south into the next screen.  Fight the Magmus
   which is pretty easy to defeat.  You should notice some distanced rocks
   which form a path to the southeast.  However, ignore that for now.  
   Instead, avert your gaze to the left side of the screen where a staircase
   is located.  Get onto it (you might have to jump a bit) and follow it 
   up.

   Defeat any more enemies in your way and advance.  Check out the arrow in
   front of you.  It points to the door you should go through.  The next room
   has a skeletal thing that wakes up as soon as you touch it.  Fight the
   Vomer keeping in mind that it could only be affected by FP-draining 
   attacks.  Head past that before it re-connects itself.  Head forward and
   into the next portion.  

   The next room has one treasure chest floating around.  It contains a 
   Flower which you might want to pick up.  Defeat the enemies around and
   advance through the pathway.  At the other corner, you'll see another 
   treasure chest.  Hit your head on the bottom of it for 100 coins.  
   Sizzling!  Enough of that though.  Walk eastward and into the next room.
   The chest floating at the beginning contains a starman.  Get it, and run
   like hell.
  
   Head to the end past the lava pool and exit the room through the exit.
   Jump up the stairs to your right and immediately rip through the enemies
   around.  This area will eventually lead to another room filled with 
   Vomers.  If you can, avoid them.  If not, sucks to be you.  The room 
   afterwards has some more lava along with a Frog Coin hovering over a lava
   pool.  You should also notice a Pyrosphere bouncing up and down.  How
   should we tackle this room?

   Well, you might want to fight the Pyrosphere first.  Defeat the other
   enemies hanging around.  Getting the Frog Coin is pretty straightforward.
   Take a running jump from the longer part of the first lava pool toward the
   Frog Coin.  In the process, you'll get your butt fried too.  No permanent
   damage though (Hmm).  Once you collect that, continue through the room.
   A second Pyrosphere will follow you of course.  Defeat that and leave this
   room into another. 
  
   This large chamber has a bunch of lava around with small platforms you'll
   be obligated to jump across.  The magma won't hurt you, but it will send
   you back to square one.  In-between each platform will be Pyrospheres 
   trying to disrupt your passage.  Make running jumps, timing them correctly,
   to avoid having to dish it out with the Pyrospheres.  At the end, you 
   should notice a Frog Coin atop the arch.  Ignore it for now and walk into
   the next room.  Before doing anything, walk back and purposefully jump 
   into the molten magma.  Mario will boost himself up to the Frog Coin.
   Clever!

-- IT'S GETTING HOT IN HERE --------------------------------------------------

   Anyhow, head into the next room.  This area has two Frog Coins.  The first
   is pretty easy to get.  Hop on the blocks leading up like a broken 
   staircase to the first one.  Jump to pick it off when you get to the upper
   block.  Fall back into the lava if you want to get back to the entrance.  
   Defeat or avoid the two skeletal Vomers and move around the edge of the 
   room.  The second Frog Coin can be collected just by jumping onto the 
   other block.  With that, have Mario leave this room into the next.

   There are some Oerlikons at the start.  Kill off some of them before
   continuing.  Just before the exit, a Stumpet on the above ledge will
   throw some Magmuses at you.  To defeat the Stumpet, you can just jump up
   to engage although you can't actually GET to the upper ledge.  Oh well.
   Advance through the next door to find yourself in a new room.  There's a 
   treasure chest containing a Flower nearby. 

   Climb up the ledge to find another treasure chest.  This one contains yet
   another Frog Coin.  Luckily, there's a Save Block nearby.  By now, you
   have probably been dying for one.  Take full advantage of it and save your
   game before continuing.  When you're done, of course advance into the 
   next area.  You'll find yourself back on the ledge.  If you defeated the
   Stumpet before, good.  If not, defeat it now.  Be careful not to fall off
   and move along the ledge to the arrow on the sign.  Go that way.  
 
   This next room is full of Oerlikons and a Vomer.  Have fun defeating or
   avoiding all of them.  Anyhow, move around this room to the other doorway
   out of here.  Up above is a Corkpedite with a few Oerlikons.  Own their
   butts and move ahead.  Once again, you'll meet a Stumpet spurting out 
   Magmuses.  Kill him off before he sends out anymore.  Navigate through this
   room to another doorway.  It's marked with an arrow sign so you can see 
   it.

   Alas, more enemies including a Vomer.  Break through these freaks and 
   move to the northern end of the room.  A sign will say "In" but who 
   exactly is in?  Nearby is a strange looking creature.  First, hit the
   treasure chest for 100 coins.  Then, talk to the dude.  His name is
   Hinopio.  Remember what Queen Nimbus told you?  Well, we did find Hinopio.
   Just how helpful will he be?  Follow him inside to the Hino Mart!  He mans
   all three stalls which sell different things.  The first one provides;

                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Able Juice   |    4G  |  Item
                   Freshen Up   |   50G  |  Item

   The Hino Item Shop should refresh your supply of Mid Mushrooms although
   there really aren't any super-duper items.  The second stall acts like an
   Inn.  Hinopio will offer to let you stay.  So take a rest on a... box and
   replenish your health and such.  Talk about bad service.  Lastly, you'll
   find the Armor Shop with a good number of fire-based clothing.

                   Fire Shirt   |   90G  |  Armor (Mario) 
                   Fire Pants   |   90G  |  Armor (Mallow)
                   Fire Cape    |   90G  |  Armor (Geno)
                   Fire Shell   |   90G  |  Armor (Bowser)
                   Fire Dress   |   90G  |  Armor (Toadstool)

   We're almost done here.  Buy whatever else you might need and take a last
   minute rest if you have to.  The doorway leading out of the Hino Mart will
   bring you to another Save Block.  Save your game and move forward.  The
   final part before the end is a gigantic bridge of blocks.  Remember the 
   Skybridge?  This is the same concept except you have Pyrospheres hopping
   around.  The blocks will fall.  If you mess up and you can't continue,
   just exit the room and re-enter.  Eventually, you'll make it across with 
   a few burn marks on your butt.  

-- EXTINGUISH THE FLAME ------------------------------------------------------
   
   Before you go through however, heal up all of your characters.  When you
   feel ready to take on the boss of the Barrel Volcano, move right through.
   Inside, a number of Pyrospheres will float around in some sort of weird,
   voodoo, ritual dance thingy.  They'll morph into one... the Czar Dragon!

                 CZAR DRAGON (1400 HP) + ZOMBONE (1800 HP)
           ITEMS: None; EXP: 50; COINS: 0; RECOMMENDED LVL: 23
           Uh oh!  The Czar Dragon itself doesn't look too 
           intimidating, but you should still be scared.  Very 
           scared.  If you have Mallow in your party, cast Snowy
           as that's one of the Czar Dragon's extreme weaknesses.
           This boss can bite you a few times, but beware of a few 
           of his special attacks.  Most noticeably, take careful
           note of the Helios he summons.  If you don't destroy
           those quickly enough, they'll damage you.  Be sure not
           to use any of Mario's fireball attacks.  Watch out for 
           Water Blast, Flame Wall, etc.  The Czar Dragon deals a 
           lot of damage so make sure to heal often.  Eventually,
           Czar Dragon will fall, but he re-appears as Zombone of the
           undead!  Mallow should cast Shocker while Mario uses
           Ultra Jump.  Heal constantly and watch out for Blast and 
           Storm.  Defeat Zombone, and the battle is over. 

   Now it's time to pick up the star.  Walk forward along the narrow passage-
   way over the lava.  Go through the doorway to see the star shining there,
   but wait!  It suddenly bounces off of Mario's head!  A red dude above will
   mock you a bit.  Suddenly, the rest of the Axem Rangers appear.  Curses.
   Let's cut to the chase.  

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               5.31. The Axem Rangers Steal The Star                   [5031]
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   Those Axem Rangers stole our star.  Better get them before we lose it 
   completely.  

   [ITEMS]: None
   [ENEMIES]: Axem Pink (boss), Axem Black (boss), Axem Red (boss), Axem
              Yellow (boss), Axem Green (boss), Axem Rangers (boss)

-- CUT TO THE CHASE ----------------------------------------------------------

   To get them, we'll have to jump through various caves following them.  
   Quickly get to hopping up the steps to a doorway.  The five of them will
   appear and plot their next move until they notice you.  Before they 
   disappear with their flashy thingies, the Axem Rangers will mention 
   Blade (!!!).  Move through the next doorway and through the Barrel 
   Volcano.  *sigh*  At points, you'll see the Axem Rangers dropping the
   star and being clumsy.  The adventure will finally lead to a spring which
   all five take.  Follow!

-- AXEM RANGERS --------------------------------------------------------------

   Finding yourself on the lip of the volcano, the other five Axem Rangers
   wait patiently for their ship, Blade.  When you appear, they begin to 
   panic just as Blade moves in.  A gigantic ship moves in and the five of
   them jump on.  Mario quickly follows.  Uh oh.

          AXEM PINK (400 HP) + AXEM BLACK (550 HP) + AXEM RED (800 HP) 
                  + AXEM YELLOW (600 HP) + AXEM GREEN (450 HP) 
           ITEMS: None; EXP: None; COINS: None; RECOMMENDED LVL: 24
           Talk about cheesy introductions.  The five of them will
           say their annoying lines and the fight begins.  Anyhow,
           you're horribly outnumbered at this point.  Each Axem is
           capable of using his or her own moves.  The first two 
           I would suggest you take out would be Axem Pink and Axem
           Green.  The latter can cast spells which deal damage to
           your entire team while Axem Pink can use Recover to heal
           her team.  The remaining three are physical attackers.  
           Use Mallow's special spells to deal damage to them the
           best you can.  If you are underleveled, their attacks 
           will deal very heavy damage to your team.  Don't be 
           surprised if the Axems make two moves in one turn.  This
           fight is very difficult, but soon enough, you should
           survive lowering all of their HP.  However, the fight 
           isn't over.

   Part 2 of this fight is soon to come.  Axem Red will say that he is now
   angry (ooh, scary).  Quickly, he jumps onto the weird thing behind them
   and energizes the Force Beam.  

                           AXEM RANGERS (999 HP)
           ITEMS: None; EXP: 17; COINS: None; RECOMMENDED LVL: 24
           Immediately, the thingy will shoot a Breaker Beam at you
           for enormous damage.  Our objective is to destroy that 
           cannon labeled Axem Rangers.  After the beam fires, heal
           up quickly before it fires again.  The beam has to 
           recharge for a few turns before it can fire again.  Take
           special advantage of this time to heal up your team and
           pound at the beam.  Follow the drill of attacking.  After
           the Breaker Beam fires again, heal up immediately.  Your
           team might be able to withstand one or two blasts, but 
           if you don't heal in-between shots, you'll suffer the
           consequences.  Destroy the beam to end them.  

   With the Breaker Beam destroyed, Mario and his team quickly jump off the
   Blade as it crashes downward into the Barrel Volcano in a totally cool
   looking scene.  The sixth star is now ours!  The star slowly floats down
   toward Mario becoming the sixth one in our journey.  Just one more to go.
   
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               5.32. Inside The Keep                                  [5032]
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   The sixth star is now in toll.  Obviously, the final star must be collected
   at our one objective thus far; Bowser's Keep.

   [ITEMS]: None
   [ENEMIES]: Terra Cotta, Forkies, Gu Goomba, Star Cruster, Magikoopa, 
              Tub-O-Troopa

-- THE BUS OF ROYALNESS ------------------------------------------------------

   Now back on the world map after overcoming the Axem Rangers, it's time to
   go back to Nimbus Land.  Why?  You'll soon see.  Once there, head inside 
   the palace and find Mallow's parents.  Once more, they'll be a great help
   to us.  While going there, notice that King and Queen Mallow have put up
   statues of your team.  Nice!  

   Anyhow, once there, Mallow will appear and tell his parents about his
   success.  Although we have six pieces, there is still one piece left to
   be found.  As we already know from past experience, it is impossible to
   get to Bowser's Keep now.  Luckily, King Mallow agrees to let Mario use 
   the Royal Bus.  Leave the palace and head west where a staircase leads
   somewhere.  Talk to the single engineer and he'll summon the Royal Bus.
   With that, off we go!

-- ON THE DOORSTEP -----------------------------------------------------------

   A group of people will crowd at the stub where the bridge used to branch
   off from.  They slowly watch from afar as Mario and his team hop off.  Now
   inside the palace, suggest having Bowser in your party.  Some monsters 
   here will run off if Bowser makes an appearance.  Move forward through 
   the familiar Bowser-esque door.  The first few enemies you'll meet are
   Terra Cotta soldiers.  If possible, try to run through a few of them unless
   you really need to level up.

   The next room contains a large bridge over a pool of lava.  Some green
   Gu Goombas will occupy the bridge.  Feel free to fight them off as much
   as you like.  The final three steps consist of blocks that fall down if 
   you stay on them for too long.  Hop to it and go through the door at the 
   other end.  The next room is designed with those annoying spikes you 
   played through in Super Mario World and other side-scrolling Mario games.
   Anyhow, Magikoopas and Gu Goombas patrol this area.  For now, you really
   should not be having any trouble.

   The exit out of this hallway is a foreboding door leading into a dark 
   room.  The only light source you have is a faint circle around Mario. 
   Begin moving through the room watching out for Gu Goombas ambushing you.
   After navigating the path, Mario should eventually come to a fork with a 
   statue looking as if it is blocking your path left.  Walk around it to 
   come to a dead end with a treasure chest.  Hit it to heal your team.  Now
   backtrack and go in the other direction of the fork.  From there, just
   follow the path fighting off enemies until you reach the door.

-- CROCO HELPS THE TEAM ------------------------------------------------------

   The next room contains a Save Block (been dying for one of those) along
   with our purplish friend, Croco!  Rather than his usually arrogant self,
   he responds with kindness telling of the Save Block.  Along with that, 
   he'll also offer to sell you some of his stuff.  Whoa, this was rather
   unexpected. 

                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Freshen Up   |   50G  |  Item
                   Fire Shirt   |   90G  |  Armor (Mario) 
                   Fire Pants   |   90G  |  Armor (Mallow)
                   Fire Cape    |   90G  |  Armor (Geno)
                   Fire Shell   |   90G  |  Armor (Bowser)
                   Fire Dress   |   90G  |  Armor (Toadstool)

   As you can probably see, most of those items were probably stolen from the
   Hino Mart while the rest was just picked wherever.  Even so, buy whatever
   you might need for the future fights.  Believe me, you'll need a lot! 
   Before leaving through the big red door however, go to the bottom left
   hand corner to find a treasure chest with a lot of coins and a mushroom
   to heal up with.  Return to the previous room and trudge through the big,
   red door.  Onwards!

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               5.33. Six Doors                                        [5033] 
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   Go through the door and what do you find?  Six big doors.  Have the game
   explain the courses to you.  You need to complete four of them to 
   progress.  Considering how difficult the action courses get, I'd suggest
   doing the battle courses or the puzzle courses instead.  Ready?  Okay, 
   let's go. 

   [ITEMS]: Various
   [ENEMIES]: Terra Cotta, Oerlikon, Star Cruster, Sackit, Big Bertha, Chow,
              Forkies, Alley Rat, Armored Ant, Bloober, Stinger, Geckit,
              Chained Kong, Vomer, Magmus, Pulsar, Chester, Gu Goomba,
              Magikoopa, Tub-O-Koopa, The Big Boo, Orbison, Sling Shy, Chewy,
              Shy Away, Mr. Kipper, Muckle, Amanita, Greaper, Glum Reaper,
              Pyrosphere, Lakitu, Zeostar, Shaman

-- THE ACTION COURSES --------------------------------------------------------

   There are two different possible action courses Mario can go into.  
   Depending on which one you chose, use the description for the correct one.

   - Well, let's begin with it, shall we?  This action course starts off with 
     a few Terrapins.  They will walk off on a seemingly invisible bridge.  
     Luckily, the bridge itself flashes a bit although it will eventually 
     disappear.  If you're fast, you can follow the Terrapins quickly as they 
     jump across the platform.  If not, you'll be stuck.  Here's a general
     outline of what you're trying for.  If you feel you can pick up some of
     the items around, go right ahead.

              ,------[C]---.[C].--[I]-----------.      [C] - Coin
          S   | ,-------. ,'   | ,-------. ,--.[RC]    [F] - Flower
          T   | |       | |    | |       | |  |_|      [R] - Royal Syrup
          A --' `----[F]' |    | `-.[C],-' |           [I] - Ice Bomb
          R --. ,-------. |    | .-'   | ,-'        F [RC]- Rock Candy
          T   | |       | |    | |     | |          I
              | `-------' `----' `[R]  | '--------- N
              `-[C]----------------'   `----------- I
                                                    S
                                                    H

     With that finished, Mario should find himself in the second room of this
     action course.  This one is way easier than the first room as you simply
     have to jump from each white platform to the other.  Watch out for some
     of the items hanging around if you want them.  When you reach the door,
     go through the find a gray area.  The final room is kind of hard.  Begin
     by moving left toward the ledge.  Hop up and wait for the barrels.  Stay
     along the ledge making sure you DO NOT stand by the crack in the wall.
     Get through the barrage of barrels and hit the monkey at the top 
     throwing them at you.  You have completed Action Course #1.  Your reward
     is Toadstool's Super Slap.  This is by far the hardest one of them all.
     No kidding.  
   - The second action course is much, much easier.  Like the first, this one
     also begins in a room full of lava.  First of all, jump on the white
     platform.  From there, wait for that platform to move to the next.  Hop
     across these doing the best you can.  When the black slab above you 
     ends, another platform ahead will go up and then quickly back down.  
     Jump on it and wait for it to carry you the full length up.  Jump south
     onto the black ledge.  At the end, you'll find a KeroKeroCola.  Now
     head back and go through the door.  This room has a cannonball you have
     to jump on.  Use the Control Pad and press the opposite direction you 
     want to go.  For example, if you want to go left, you have to press 
     right.  If you want to go right, you have to press left.  Ride the 
     cannonball around and pick up the treasures if you want to.  Watch out
     for the Bob-Ombs though.  The exit is pretty easy to reach.  The last
     room basically requires you to jump on a block.  The other block will
     revolve around the block you are on currently.  There are items around,
     but I didn't bother collecting them.  Reach the end and pick up Mallow's
     Sonic Cymbals.  

   The two action courses are pretty difficult and very time-consuming.  
   However, you still have to do some of the other courses too.  Next in 
   line, the battle courses!  

-- THE BATTLE COURSES --------------------------------------------------------

   The two battle courses basically pits you up against certain enemies which
   you have to fight.  Some of them can be pretty difficult, although very
   simple.  

   - The first battle course has a Shamen summoning enemies toward you.  
     Below are the enemies you'll be fighting against.  Suggest putting 
     Bowser in one of the slots to scare away certain enemies.  Walk forward 
     every time you finish a battle to initiate the next.  
          1) Terra Cotta x4
          2) Oerlikon x2, Star Cruster x1
          3) Sackit x1, Big Bertha x2
          4) Chow x2, Forkies x1
     With those four battles completed, you'll reach a door.  Go through and
     then fight the next of the battles.  Very tedious, huh? 
          5) Alley Rat x1, Armored Ant x2
          6) Bloober x3, Star Cruster x1
          7) Stinger x4
          8) Geckit x2, Chained Kong
     With another four down, another door appears.  Until we reach the end,
     we'll be fighting a bit more.
          9) Rob-Omb x1, Big Bertha x2
          10) Vomer x4
          11) Magmus x2, Pulsar x2
          12) Chester x1 (Bahamutt can be summoned) 
     The final door will lead you to a treasure chest at last.  Inside it,
     you'll find Bowser's Drill Claw.  Hotness.  
   - The other battle course has a total set of 12 enemy battles.  The course
     is very straightforward as all you need to do is walk through the 
     hallway.  Some of the fights can be tough, but hey, live with it. 
     You'll encounter the below enemies. 
          1) Gu Goomba x5
          2) Magikoopa x2, Tub-O-Koopa x1
          3) The Big Boo x2, Orbison x2
          4) Sling Shy x5
     That concludes the first hall.  Go through the door and forward again
     to meet some more enemies.  Joy!
          5) Chewy x2, Shy Away x2
          6) Mr Kipper, Muckle x2
          7) Amanita x2, Orbison
          8) Greaper x2, Glum Reaper
     The second door will lead into the third and final hallway of enemies.
     Have fun.  
          9) Pyrosphere x3 
          10) Lakitu x3
          11) Zeostar x2, Shaman x2
          12) Shaman x6
     Defeat the last of them will bring you to the final room with the 
     treasure chest.  Inside is Geno's special Star Gun.  Pick it up and 
     leave.  

   That pretty much wraps it up for the battle courses.  Now it's time to 
   cover the puzzle courses.  Yahweh!

-- THE PUZZLE COURSES --------------------------------------------------------

   The puzzle courses are exactly what they are called.  Instead of brawn,
   you'll need brain here in order to pass.  Prepare for quizzes and some 
   brain teasers. 

   - The first puzzle course is a quiz game.  Jump on the yellow block and 
     meet Dr. Topper, the Quiz Master.  Listen to instructions if you must.
     It doesn't matter as the answers are right in front of you... ahem,
     below this block of text.  It's all random so just find the question
     you need.  Some of them are friggishly easy while others are somewhat
     difficult.  I doubt I have included every possible question however. 
     It's your job to contact us if you see any more ;]]. 
          1) How many underlings does Croco have? -3-
          2) What color are the curtains in Mario's house? -Blue-
          3) Yaridovich is what? -A boss-
          4) Which monster does not appear in Booster Tower? -Terrapin-
          5) In the Moleville blues, it's said the moles are covered in 
             what? -Soil-
          6) Where was the 1st Star Piece found? -Mushroom Kingdom-
          7) How long have the couple inside the chapel been waiting for 
             their wedding? -30 minutes-
          8) The boy getting his picture taken at Marrymore can't wait 'til
             which season? -Skiing-
          9) What is Hinopio in charge of at the middle counter? -The inn-
          10) What color is the end of Dodo's beak? -Red-
          11) What is the chef's name at Marrymore? -Torte-
          12) What does Birdo come out of? -An eggshell-
          13) The man getting his picture taken at Marrymore hates what? 
              -Getting his picture taken-
          14) What is Raini's husband's name? -Raz-
          15) What was Toadstool doing when she was kidnapped by Bowser? 
              -She was looking at flowers-
          16) Mite is Dyna's WHAT? -Little brother- 
          17) What's the first monster you see in the Pipe Vault? -Sparky-
          18) Who is the famous sculptor in Nimbus Land? -Garro- 
          19) Booster is what generation? -7th-
          20) What's the full name of the boss at the Sunken Ship? -Jonathan
              Jones-
          21) The boy at the inn in Mushroom Kingdom was playing with...
              what? -Game Boy-
          22) What's the password in the Sunken Ship? -Pearls-
          23) What did Carroboscis turn into? -A carrot-
          24) What does the red essence do? -Gives you strength-
          25) How many legs does Wiggler have? -6-
          26) Johnny loves WHICH beverage...? -Currant Juice-
          27) Who helped you up the cliff at Land's End? -Sky Troopas-
          28) Where was the 3rd star piece found? -Moleville-
          29) What technique does Bowser learn at Level 15? -Crusher-
          30) What's the name of Jagger's "sensei"? -Jinx-
     Once you pass the preliminary quizzing session, you will be led into the
     next room.  Here, you'll be involved with counting barrels.  What fun!
     Anyhow, you'll be given 10 seconds to count the number of barrels. 
     Before doing anything, note the pile of barrels to the left.  If you 
     count it up before Dr. Topper actually quizzes you, you should get 12.
     Now the room will blacken a bit and some new barrels will be placed in.
     If you can count well, this should be easy.  If not, just count the
     lighter colored barrels as they are the new ones.  Add that value to 
     12 and get your answer.  The second round has a lot more barrels and
     you don't get any time to count the preliminary pile.  Once more, count
     the lighter barrels.  This time, add that value to 43.  Get your answer.
     The final room is a riddle room.  You listen to the story of the four
     monsters.  Afterwards, put them in order.  Talk to the monsters that 
     say the phrase listed in the order given here.  
          1) "I outrode [monster] on my bike, and [monster] was never able to
             pass me."
          2) "I fell into 4th place during the bike race, but finally ended 
             up in the same place as I did in the swimming event."
          3) "I placed the same in the swimming and cycling events, but 2 
             others beat me in the marathon." 
          4) "I came in 3rd for swimming..."
     And there you go with the completion.  As Dr. Topper says, there's 
     nothing to it.  Your reward in the next room is a Rock Candy.  Another
     one down.  
   - The second puzzle course starts off with you and Dr. Topper.  You can
     instructions from him.  Basically, you and Dr. Topper have to hit the
     coin box.  Whoever gets the last coin loses.  This can be fairly open-
     ended and easy.  If you're good at math, this should be a cakewalk.  If
     you are like me being not very smart, just avoid letting Dr. Topper 
     get you stuck.  Do not let Dr. Topper take the 20th coin and you should
     be fine.  Instead, try to get him stuck on coin #20.  That was easy.
     The next room has a bunch of buttons that you have to step on.  There
     is a special order.  Look below. 

                                   (A) 
                                 (B) (C)
                               (D) (E) (F)
                             (G) (H) (I) (J)
                               (K) (L) (M)
                                 (N) (O)
                                   (P)

     Once again, there are multiple ways to tackle this.  If you can't figure
     it out for yourself, just use my path.  I first jumped on (C), then (M),
     then (D), and (N).  After you clear it, go through the red door to the
     final room.  It's time for Ball Solitaire.  You have to have a ball  
     jump over another ball into an empty space to make that ball disappear.
     I'm sure you probably played around with something similar to this.  
     I'll highlight the moves for you.  



                                   (A) 
                                 (B) (C)
                               (D) (E) 
                             (G) (H) (I) (J)
                               (K) (L) (M)
                                 (N) (O)
                                   (P)
            
                      This is the starting position.

                                    

                                 (B) 
                               (D) (E) (A) 
                             (G) (H) (I) (J)
                               (K) (L) (M)
                                 (N) (O)
                                   (P)

                     Have (A) jump southeast over (C). 



                                   (D)
                                  
                                   (E) (A) 
                             (G) (H) (I) (J)
                               (K) (L) (M)
                                 (N) (O)
                                   (P)

                     Have (D) jump northeast over (B). 



                                   (D)
                                     (H)
                                       (A) 
                             (G)     (I) (J)
                               (K) (L) (M)
                                 (N) (O)
                                   (P)

                     Have (H) jump northeast over (E). 



                                   (D)
                                     (H)
                                       (A) 
                             (G) (O) (I) (J)
                               (K)     (M)
                                 (N) 
                                   (P)

                     Have (O) jump northwest over (L). 



                                   (D)
                                     (H)
                                   (K) (A) 
                             (G)    ( I) (J)
                                       (M)
                                 (N) 
                                   (P)

                     Have (K) jump northeast over (O). 



                                   (D)
                                     (H)
                                   (K) (A) 
                             (G)     (I) (J)
                               (P)     (M)
                                  
                                   

                     Have (P) jump northwest over (N). 



                                   (D)
                                     (H)
                                   (K) (A) 
                                     (I) (J)
                                       (M)
                                 (G)
                                   

                     Have (G) jump southeast over (P). 



                                   (D)
                                     (H)
                                   (K)  
                                         (J)
                                   (A) (M)
                                 (G)
                                   

                     Have (A) jump southwest over (I). 



                                   (D)
                                     (H)
                                   (K)  
                                     (G) (J)
                                       (M)
                                 
                                   

                     Have (G) jump northeast over (A). 



                                   
                                     
                                   (K) (D) 
                                     (G) (J)
                                       (M)
                                 
                                   

                     Have (D) jump southeast over (H). 



                                   
                                     
                                   (K) (D) 
                                     (G) 
                                       
                                     (J)
                                   

                     Have (J) jump southwest over (M). 



                                   
                                     
                                       (D) 
                                      
                                       (K)
                                     (J)
                                   

                     Have (K) jump southeast over (G). 



                                   
                                     
                                       (D) 
                                         (J)
                                       
                                     
                                   

                     Have (J) jump northeast over (K). 

     If you don't know what to do for the last step, may God help you.  
     That's pretty much it for the Puzzle Course.  The next room has a 
     treasure chest with Rock Candy inside it.  

   That's the two puzzle courses.  By now, you should have four of the six 
   required courses complete.  However, as soon as you exit, Mario falls 
   down next to a Save Block.  Save your game and head into the next room...

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               5.34. Keepers Of The Palace                            [5034]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

   With the completion of four of those doors, exiting the final course will
   result in Mario falling down quite a distance... 

   [ITEMS]: None
   [ENEMIES]: Big Bertha, Terra Cotta, Forkies, Magikoopa (boss)

-- NO TRESPASSERS ALLOWED ----------------------------------------------------

   Well, we have no idea where we are.  Just take advantage of the Save Block
   at the moment and leave the room.  Immediately, one of Bowser's original 
   henchman will appear as Magikoopa.  Not cool. 

                            MAGIKOOPA (1600 HP)
           ITEMS: None; EXP: 10; COINS: 10; RECOMMENDED LVL: 25
           Whoa!  He's bigger than I thought he would be.  Basically,
           deal as much damage to Magikoopa before he begins to 
           summon his monsters.  The drill goes much like this; 
           Magikoopa does his attack, next turn, he summons monster,
           after that monster is defeated, Magikoopa does another 
           one of his own attacks and then summons another monster.  It
           follows this drill so defeat his HP before he summons another
           monster.  Magikoopa is capable of bringing in a Jinx
           Clone which can deal heavy damage with its attacks, Bahamutt
           is also damaging.  Lastly, King Bomb lives to blow up.  You
           will want to kill off King Bomb quickly so he doesn't blow up
           your team.  Keep attacking Magikoopa and he'll be defeated 
           soon enough. 

   What exactly is the meaning of this?  Magikoopa will change colors and
   begins looking around spastically (???).  After a bit of confusing words
   and some confused people, Magikoopa will appear back to his loyal self.
   To help out your team, he'll agree to heal you up whenever you need it as
   long as create a treasure chest that never runs out of coins.  Refill your
   coin supply with this gem.  Afterwards, you should note two doors leading
   forward.  First, take the left one.  Croco is here and he's selling some
   more items.  

                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Freshen Up   |   50G  |  Item
                   Hero Shirt   |  100G  |  Armor (Mario) 
                   Prince Pants |  100G  |  Armor (Mallow)
                   Star Cape    |  100G  |  Armor (Geno)
                   Heal Shell   |  100G  |  Armor (Bowser)
                   Royal Dress  |  100G  |  Armor (Toadstool)

   I strongly suggest buying the armor here.  Since you have an unlimited
   supply of coins just outside, there's no reason for you to skip over it.
   Re-equip and buy some more Mid Mushrooms and Maple Syrup.  Suggest picking
   up a Pick Me Up (no pun intended) and a Freshen Up.  Now leave Croco's
   little stop and prepare yourself for the fights soon to come.  Use 
   Magikoopa if you need him and replenish your coin supply.  Move through
   the door on the right.  This hall is full of lava and Thwomps.  To add
   insult to injury, Big Berthas are being shot at you.  Joy!

-- BOOM!! --------------------------------------------------------------------

   Past that room is another hallway with chandeliers hanging from the 
   ceiling.  If your memory is good, this is the room where you fought 
   Bowser at the beginning of the game.  Move forward a bit and a voice 
   from above will mock you.  Mario has a lot of pride and instantly jumps
   up to challenge this fellow.  Prepare to fight Boomer! 

                              BOOMER (2000 HP)
           ITEMS: None; EXP: 19; COINS: 9; RECOMMENDED LVL: 25
           Boomer is a somewhat difficult boss.  However, some of
           the difficulty can be lifted if you watch his colors.  
           At the start of the battle, Boomer is red.  Fight away
           with physical attacks and any special attacks you see
           fit.  Heal constantly and revive any fallen allies.  Beware 
           of Boomer's Storm and Blizzard attacks.  Both do heavy
           damage to your team.  Eventually, Boomer will change color
           and turn blue.  This raises his magic defense, but his 
           attack defense goes down.  Smash Boomer with physical 
           attacks.  At the same time, beware of his Shaker technique
           which instantly KOs one of your members.  Keep the damage
           rolling along with keeping your team alive.  Relieve Boomer
           of all 2000 HP and he'll be gone. 

   With Boomer's defeat, the candelier instantly rides to the top of the Keep
   as your party dances away to the beat of some cool music.  Just as the
   Chandeli-ho realizes the predicament of the lack of seatbelts, your team 
   is boosted upward to the top floor.  Outside, a giant sword prepares to
   fight you... Huzzah!

                               EXOR (1800 HP)
           ITEMS: None; EXP: 34; COINS: 0; RECOMMENDED LVL: 26
           Finally coming to the fight with the blade, immediately
           begin attacking the Right Eye or Left Eye.  The top of the
           blade is Exor and it can only be hurt once one eye is taken
           down.  Neosquid is the mouth and it can also damage you as
           well.  First, focus all efforts on either eye.  Try to 
           damage Neosquid a bit too.  Ultra Flame is a good attack to
           use as it affects all targets.  Once one eye is down, begin
           focusing all efforts on Exor.  Stop to heal only when it is
           absolutely necessary.  The key here is to deal as much damage
           to Exor before the eye you took down regenerates.  Once the
           eye regenerates, destroy it once more and focus power on Exor
           again.  Hopefully, you have a nice supply of Pick Me Ups or
           at least Toadstool in your party to keep fallen allies back
           up again.  Keep up this fairly simple drill until Exor is 
           defeated finally.  

   With Exor's defeat, the sword opens up and reveals a gate.  In this 
   desolate area, Geno appears and concludes that Exor links these two 
   worlds.  Of course, Bowser just wants to go back but after a bit of 
   explaining on Geno's part and some heavy thinking, Bowser decides that 
   he must continue.  But what surprises are waiting for us here? 

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               5.35. The Beginning Of The End                         [5035]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

   Where are we exactly?  We are in Smithy's world.  If you need to turn 
   back, do it now or forever hold your peace. 

   [ITEMS]: Ultra Hammer, Royal Syrup, Max Mushroom
   [ENEMIES]: Glum Reaper, Hippopo, Ameboid, Li'l Boo, Count Down (mini-boss),
              Ding-A-Ling (mini-boss), Machine Made, Jabit, Poundette, Mad
              Mallet, Springer, Doppel, Puppox, Ninja, Cloaker (mini-boss), 
              Domino (mini-boss), Mad Adder (boss), Earth Link (boss) 

-- HOP ON THE NUT ------------------------------------------------------------

   You know what'd be funny?  Pretend you were having breakfast and your dad
   says, "Top of the morning" to you.  Then you respond saying "Hop on the 
   nut."  That would be so _great_.  

   OKAY!  Onto the walkthrough in which you'll soon see where, "Hop on the
   NUT" comes in.  

   Move forward into the little roofed section into the next room.  A giant
   screw sticks out of the platform and another screw connects to another 
   platform to Mario's right.  Hop on the NUT (not the other way ... DEAR 
   GOD. WHAT ARE YOU THINKING??) connected to the screw.  To get across, 
   jump on it repeatedly until you make it to the other side.  Just make sure
   you don't fall off the screw or else you'll land on a spring below and 
   then have to jump on the NUT to move across the screw once more.  Try to
   re-position yourself on the NUT so you don't fall off the nut. 

   Take it slow across the screw bridge to find a Save Block.  Have Mario 
   hop himself onto it and save the game.  Move forward once more past the
   Save Block into another roofed path.  Enter the next room to find the 
   first batch of disgusting monsters.  Jump on the NUT again (I hate this
   place) and ride it across by jumping on it again and again.  You can make
   it so that you don't have to fight the Glum Reaper by waiting for him to
   make his pass over the screw bridge.  Fight the Ameboid and observe your
   position.

   You are at a fork right now.  Go southeast across another screw bridge.
   I assume you know what to do when you jump on the NUT.  Ride that screw
   bridge to the other side.  You might fight a Glum Reaper along the way.
   Fight another Ameboid at the next platform.  Take the path off of that 
   platform into the next room.  Some Ameboids will spawn from the north-
   western corner of the room.  Jump on the "!"-switch quickly to reveal a 
   path.  

   Follow this pathway away from the bouncing Ameboids of doom to find an
   exit path.  This leads to another Save Block.  Wow, there's a lot of them
   here.  The next area has a treasure chest.  Do what you always do.  Hit
   your head on it to find an Ultra Hammer for Mario.  There are also two
   NUTS leading elsewhere.  This time, jump on the spring to be launched 
   onto the other NUT.  Hop across that screw bridge and then jump again onto
   the next NUT.  Follow the same path to the other platform.  

-- DOOMSDAY CLOCK ------------------------------------------------------------

   The other platform holds a spring leading somewhere.  Jump onto it and
   be launched downwards as opposed to upwards (???).  Mario will find 
   himself on yet another platform (how does he get so lucky?).  Walk forward
   to find a giant alarm clock.  IT'S OUR WORST NIGHTMARE COME TRUE!!  Well...
   not really.  

             COUNT DOWN (2400 HP) + DING-A-LING (1200 HP) * 2
           ITEMS: None; EXP: 67; COINS: 100; RECOMMENDED LVL: 27
           Before I get into anything, I would like to say I might
           happen to use the phrase Ding-A-Ling more than it is 
           needed (DING-A-LING) as so.  Anyhow, into the battle. 
           There are many possibilities to this fight.  You really
           would not think that Count Down would not be based off a 
           clock for nothing.  At the first turn, 1:00, Count Down
           will use Ice Rock.  As time passes, (DING-A-LING) Count 
           Down will use different techniques including Recover at 
           3:00, Aurora (DING-A-LING) Flash at 5:00, Mega Recover 
           at 6:00, Water Blast at 7:00, Petal Blast at 10:00, and 
           Corona (MEGA DING-A-LING!) at 12:00.  While Count Down
           is difficult in itself, you'll want to watch out for the
           Ding-A-Ling's (DING-A-LING) attacks too.  Dark Star deals
           heavy damage.  However, their most dangerous attack is 
           Fear Roulette which automatically KOs one of your allies.
           Toadstool's healing charm would be a good bet here.  I 
           find it best to beat down Count Down quickly before he uses
           Corona. (DING-A-LING)

   Once the oversized clock is down for the count (bad pun), a Save Block 
   will appear behind you.  Save your game and then jump on the spring that
   appeared behind the clock.  Afterwards, leave that platform.  Ahead are
   some conveyor belts holding some Machine Mades.  These are basically
   Smithy manufactured versions of the Axem Rangers you fought a while ago. 
   Have fun fighting them.  Above the second conveyor belt is a treasure 
   chest with a mushroom.  After you're done with this area, jump on the 
   small white block.  From there, just jump down nowhere into the abyss.

   You'll land on a spring.  Don't take it back up yet.  Instead, keep going
   forward.  The pathway will lead to a Flower and a Mushroom in a treasure
   chest.  With that collected, go back and jump on the spring back upwards.
   Now hop back on the white block.  This time, don't fall.  Jump to the 
   other white block which will take you to the other side.  More of those
   Machine Mades will fall down another conveyor belt.  It seems Smithy 
   really went crazy here.  There are also some Ameboids hanging around.  
   Fight whatever you'd like.  The exit is a bit to the northeast.  Leave
   this area.

-- PRODUCTION LINE -----------------------------------------------------------

   The next area has a bunch of Jabits in a production line.  Along with that,
   some arrows will fall from the ceiling in an attempt to hit Mario.  These
   arrows are remarkably similar to the ones Bowyer shot at you.  Note that
   crossing the first production line will be a bit difficult.  The arrows
   flying from the ceiling don't help you much either.  Don't be ashamed if
   you begin to scream in frustration (I know I did).  However, the arrows
   always seem to hit you just as you try to cross.  Patience is a virtue. 
   Clearing that is only a third of the room however.  The second production
   line is a line of Springers.  For some reason, this line is much easier
   to get through than the other one.  Finally, you'll have to break through 
   a line of Machine Made Macks.  Since you'll be facing a toned down Mack 
   basically, fight those a few times just for some experience.  You'll need
   it for later.  

   There are a few more conveyor belts in the next room.  This time, you'll
   have to ride some of them.  Jump on the first one and let it take you down
   a bit.  These few conveyor belts all point east so make sure you jump onto
   the next one.  A few Li'l Boo frequent the path a bit up ahead.  Defeat 
   both of them and take the Royal Syrup from the nearby treasure chest.  
   With that, hop on the next set of conveyor belts.  Jump/Walk to the other
   side where a white block resides.  Hop on that and let it take you to 
   another white block.  Don't get on the other one.  Instead, jump off onto
   the conveyor belt you are currently over.  Head toward the Li'l Boo.
 
   Defeat both of the Li'l Boos here.  You have two ways to go from here.  
   You can go west across one conveyor belt to find a Max Mushroom if you 
   want it.  Hop back and then jump on the other conveyor belt leading north.
   More Li'l Boos appear here.  Defeat them all and continue along.  The next
   room has a stairway of conveyor belts (They just don't give up) that you
   will have to ascend.  The pick of the day coming down the line today is
   Bowyer.  Of course, he's in Machine Made form so there's none of that
   crappy "NYA NYA NYA" dialogue.  However, the Y, X, and A Button scheme
   is still here.  Fight him for experience.  Race to the top of this area
   where some more Machine Mades appear.

   You can choose to fight those Machine Made Axem Rangers.  However, you can
   always just jump over them if you're in a rush.  Mario will soon come to
   another staircase of conveyor belts of Bowyers.  Once more, scale this 
   conveyor belt to the top.  The next room has something that we had wanted
   for a long, long time; a Save Block!  Rejoice!  With your game saved, 
   have Mario move into the next room.  Before doing anything in this busy
   room, suggest moving to the northwest corner where a pathway branches out.
   There, you'll find two treasure chests with a Mushroom and Flower.  Head
   back into that previous room and defeat the Ninjas.  With them killed off,
   jump on the gray block in the middle.  Fight the Yaridovich which should
   not be difficult.  The gray block will break away.  Heal up and fall 
   down the hole...

                      DOMINO (900 HP) + CLOAKER (1200 HP) 
                 + EARTH LINK (2500 HP) + MAD ADDER (1500 HP)
             ITEMS: None; EXP: 40; COINS: 0; RECOMMENDED LVL: 28
             This is like one of those "domino-effect" battles (ironic
             that one of the bosses is named Domino) in which if you
             defeat a certain boss first, you get a whole different  
             second part.  If you defeat Cloaker first, than Domino
             will appear with an Earth Link.  If you defeat Domino first,
             than Cloaker will appear with a Mad Adder.  Cloaker has a 
             bunch of magic techniques while Domino just stands there
             looking cool by throwing rocks at you.  I'd suggest killing
             Domino first as the Earth Link has A LOT of HP while the
             Mad Adder has 1000 HP less.  Even so, it's your choice.  
             This is a pretty easy battle so don't sweat it.  

   With that, Mario appears next to a spring.  Yaridoviches will fall from 
   the ceiling so watch out.  The spring takes you back up to the previous 
   room.  There's no point in going back.  Instead, head to the west end of
   the room where you'll find the exit out of this dark place.   

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               5.36. The Final Fight For The Seventh Star             [5036]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

   Well, we've gone too far to turn back now.  Our reputation is at stake 
   here (well, at least mine is). 

   [ITEMS]: None
   [ENEMIES]: Mad Mallet, Clerk, Pounder, Manager, Poundette, Director, 

-- THE FACTORY STAFF ---------------------------------------------------------
  
   Now that we're actually in Smithy's Factory, it's time to get down with 
   it.  Move forward and a Clerk will order around a group of Mad Mallets.
   Mallow will appear and trash talk him a bit.  The Clerk will send some
   Mad Mallets at you.  They shouldn't be much of a difficulty.  After that,
   the cocky Clerk will fight you with his cool-looking axe.  Wipe the floor
   with him and continue along.  Mallow will note one of those "!"-switches.
   A crane will come to pick him up, but Mario saves our marshmallow friend
   just in time.  Phew.  Just as you're about to go however, Toad, one of our
   old friends appears.  After a bit of a reunion, Toad agrees to help out...
   by selling us stuff!  

                   Mid Mushroom |   10G  |  Item
                   Max Mushroom |   20G  |  Item
                   Maple Syrup  |   15G  |  Item
                   Pick Me Up   |    3G  |  Item
                   Able Juice   |    2G  |  Item
                   Freshen Up   |   25G  |  Item
                   FroggieDrink |    8G  |  Item

   Get a load of Toad's "discounted" prices.  Stock up on Max Mushrooms and
   lots of Pick Me Ups.  A few FroggieDrinks and Freshen Ups wouldn't hurt
   either.  After that, Toad will also give you a Rock Candy.  You can come
   back here whenever you'd like to purchase from Toad.  For now, let's 
   continue onward.  Ahead in the next room, a blue version of the Clerk 
   will take his reports from a group of Pounders.  Bowser, after hearing 
   this will appear and protest.  After all, he does "rule" Mario's world.  
   And of course, everyone ignores Bowser.  

   Fight off the Manager and his dimwitted Pounders.  If you're well-leveled
   at this point, these guys should be cake.  Bowser, afterwards, will give
   us one of his amazing haikus.  Move up once more into the next room.  This
   time, Toadstool is the one to appear.  She shows the Director her 
   incredible brawn and gets him shivering in fright.  Oh boy, time to fight
   the red one.  To aid him are some Poundettes.  Kick their butts (which 
   shouldn't be too much of a problem).  The only attack you'll want to look
   out for is Spritz Bomb which does considerable damage. 

   Luckily, they felt sorry enough for us to leave a Save Block up ahead.
   Save your game just before we fight the Factory Chief.  Just before we 
   fight this lowlife, he introduces his newest invention; the Gunyolk.  
   Sounds scary.  

                 FACTORY CHIEF (1000 HP) + GUNYOLK (1500 HP) 
           ITEMS: None; EXP: 60; COINS: 100; RECOMMENDED LVL: 28
           This fight brings back the Breaker Beam that has caused
           us so many problems before.  The Gunyolk will be the
           main source of problems for your team.  Capable of 
           unleashing Breaker Beam on your party, it is imperative
           you defeat it as quickly as possible.  Consider the
           Factory Chief to be the idiot that just stands there.  
           Focus on the Gunyolk healing everytime it uses Breaker
           Beam on you.  Despite being less of a threat, the 
           Factory Chief might still be able to deal _some_ damage.
           It might be in your best interest to heal when your HP
           value grows low.  Then again, that should be common
           instinct by now.  

   Now that wasn't so hard was it?  For now, I'd strongly suggest backtracking
   and saving your game before the final fight.  Head all the way back to 
   Toad if you absolutely need to.  Do everything you can to prepare for it.

-- PULL THE TRIGGER AND THE NIGHTMARE STOPS ----------------------------------

   Now it's time to head to the "!"-switch past the fight with the Gunyolk.
   The crane hovers over Mario and he quickly grabs onto it.  Watch in awe
   as he slowly rises to the top and jumps into the center tube.  Smithy is
   sitting here creating a weapon with every strike he makes.  Your team 
   appears demanding that Smithy stops it now.  However, it was inevitable 
   that he wouldn't go without a fight.  This is one of those moments... you
   know?  GO GO MARIO GO GO!!

                   SMITHY (2000 HP) + SMELTER (1500 HP) 
           ITEMS: None; EXP: 0; COINS: 0; RECOMMENDED LVL: 28
           It might not be obvious at first, but there are actually
           two enemies on-screen right now.  The bronze tube on the
           left is Smelter and it is capable of creating Shypers. 
           Disregard the first few it makes, but when the Shypers 
           begin to gang up on you, then it's time to double your
           efforts.  It would be a good idea to defeat the Smelter
           first to stunt the Shypers.  Smithy can be a bit dangerous
           with his special moves.  Watch out for Meteor Swarm especially
           which deals quite some damage to everyone on your team.  
           The Shypers themselves can be particularly annoying as
           well.  Sword Rain deals damage to all of your members. 
           Luckily, the Shypers are easy to kill off with only 400
           HP.  They only become a problem in large numbers.  Clear
           out the 2000 HP to make Smithy angry for now.  

   You really did not think it would be finished this quickly.  It seems our
   Smithy friend really needs some anger management.  Lucky for us, Aero,
   Drill Bit, and Shyper come in to come our hothead down.  With one last
   hammer strike, Smithy strikes the ground causing a MEGASUPERDUPER 
   EARTHQUAKE!!  Suddenly, the four of you are sent sprawling downward to the
   very bottom-most part of the Factory.  And now Smithy morphs into his
   angry form.  

                             SMITHY (9000 HP) 
           ITEMS: None; EXP: 0; COINS: 0; RECOMMENDED LVL: 28
           Smithy has quite a few tricks up his sleeves.  With
           his mighty morphin' head, he can change his weaknesses
           and attacks on a whim.  Luckily, you can use that 
           against him by realizing the following.  Smithy's first
           head is his default head (you can call it Smithy Head if
           you'd like).  That head has no weaknesses, but it doesn't
           have any particular strengths either.  Pound away at it
           for awhile and it will eventually change.  The second head,
           the Tank Head is devilishly weak against lightning.  Have
           Mallow pound him with Shocker until his head changes again.
           The next form is his Wizard Head.  This time, Smithy has
           high magic defense (resistant against almost everything), 
           but low defense.  Now would be a great time to pound him 
           with physical attacks.  However, his magic is really strong
           in that form.  The next form is a his Vault Head morph.  
           While defense is considerably high, the weakness here is 
           ice.  Mallow's Snowy would do amazingly here.  From this
           point on, Smithy's head will morph into anything of the
           previously mentioned.  Hang tight pounding on his position
           with attacks.  Heal up whenever needed.  Eventually, his head 
           turns into a treasure chest.  This head is incredibly weak 
           to fire.  Ultra Flame really saves the day here.  Soon
           enough, Smithy will scream out in anguish.  Finally...

   Congratulations!  You have just beaten Super Mario RPG.  Give yourself a 
   pat on the back and enjoy the ending.  

==============================================================================

           --- 6. Appendices ---                                      [6000]

==============================================================================

Appendices, appendices, appendices.  For all the extra information you want
to see, check this out.  

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               6.1. Bestiary                                          [6100]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

This section would not have possibly existed if not by the help of Trace
Jackson (aka Meowthnum1).  He offered to allow us to use his Bestiary because
he thought it was too tiresome.  Well, at least you are generous.  Nope, if 
you ant to thank someone for this Bestiary, go thank Trace.  We can't take 
credit for his brilliancy. :P

The monsters will all be placed in alphabetical order. 

[----------------------------------------------------------------------------]


    Alley Rat ~
    =-------=
         World ............................................... 4
         HP ................................................ 105
         Attack ............................................. 70
         Defense ............................................ 55
         Magic Attack ....................................... 13
         Magic Defense ...................................... 12
         EXP ................................................. 9
         Coins ............................................... 3
         Item(s) ...................................... Mushroom
         Strength ......................................... None
         Weakness ......................................... None

    Amanita ~
    =-----=
         World ............................................... 2
         HP ................................................. 25
         Attack ............................................. 35
         Defense ............................................ 30
         Magic Attack ....................................... 31
         Magic Defense ...................................... 18
         EXP ................................................. 3
         Coins ............................................... 0
         Item(s) ...................................... Mushroom
         Strength ......................................... None
         Weakness ...................................... Thunder

    Ameboid ~
    =-----=
         World ............................................... 7
         HP ................................................ 220
         Attack ............................................ 130
         Defense ............................................. 1
         Magic Attack ....................................... 30
         Magic Defense ..................................... 120
         EXP ................................................ 10
         Coins ............................................... 0
         Item(s) ................................... Royal Syrup
         Strength ......................................... Jump
         Weakness ......................................... Fire

    Apprentice ~ 
    =--------=
         World ............................................... 3
         HP ................................................ 120
         Attack ............................................. 50
         Defense ............................................ 50
         Magic Attack ....................................... 20
         Magic Defense ...................................... 20
         EXP ................................................. 1
         Coins ............................................... 4
         Item(s) .................................. Mid Mushroom
         Strength ......................................... None
         Weakness ......................................... Fire

    Arachne ~
    =-----=
         World ............................................... 2
         HP ................................................. 82
         Attack ............................................. 65
         Defense ............................................ 65
         Magic Attack ........................................ 6
         Magic Defense ....................................... 0
         EXP ................................................. 6
         Coins ............................................... 6
         Item(s) .................................... Able Juice
         Strength ......................................... None
         Weakness .......................................... Ice

    Armored Ant ~
    =---------=
         World ............................................... 6
         HP ................................................ 230
         Attack ............................................ 130
         Defense ........................................... 120
         Magic Attack ....................................... 24
         Magic Defense ...................................... 80
         EXP ................................................ 30
         Coins ............................................... 5
         Item(s) .......................................... None
         Strength ......................................... Fire
         Weakness .......................................... Ice

    Artichoker ~
    =--------=
         World ............................................... 3
         HP ................................................ 200
         Attack ............................................. 50
         Defense ............................................ 54
         Magic Attack ....................................... 27
         Magic Defense ...................................... 26
         EXP ................................................ 12
         Coins .............................................. 10
         Item(s) ..................................... Fear Bomb
         Strength ...................................... Thunder
         Weakness ................................... Jump, Fire

    Axem Black ~
    =--------=
         World ............................................... 6  
         HP ................................................ 550
         Attack ............................................ 140
         Defense ........................................... 120
         Magic Attack ........................................ 4
         Magic Defense ...................................... 40
         EXP ................................................ 40
         Coins ............................................... 0
         Item(s) .......................................... None
         Strength .................................. Fear, Sleep
         Weakness ...................................... Thunder

    Axem Green ~
    =--------=
         World ............................................... 6 
         HP ................................................ 450
         Attack ............................................ 110
         Defense ............................................ 60
         Magic Attack ....................................... 90
         Magic Defense ..................................... 120
         EXP ................................................ 20
         Coins ............................................... 0
         Item(s) .......................................... None          
         Strength ............................... Sleep, Silence
         Weakness .......................................... Ice

    Axem Pink ~
    =-------=
         World ............................................... 6
         HP ................................................ 400
         Attack ............................................ 120
         Defense ............................................ 80
         Magic Attack ....................................... 80
         Magic Defense ..................................... 100
         EXP ................................................ 10
         Coins ............................................... 0
         Item(s) .......................................... None
         Strength .......................... Ice, Sleep, Silence
         Weakness ......................................... Fire

    Axem Rangers ~
    =----------=
         World ............................................... 6
         HP ................................................ 999
         Attack .............................................. 0
         Defense ........................................... 100
         Magic Attack ...................................... 120
         Magic Defense .................................... 1200
         EXP ................................................ 50
         Coins ............................................... 0
         Item(s) .................................... Sixth Star
         Strength ................. Fear, Poison, Sleep, Silence
         Weakness ...................................... Thunder

    Axem Red ~
    =------=
         World ............................................... 6 
         HP ................................................ 800
         Attack ............................................ 150
         Defense ........................................... 100
         Magic Attack ....................................... 24
         Magic Defense ...................................... 80
         EXP ................................................ 40
         Coins ............................................... 0
         Item(s) .......................................... None
         Strength ............................ Fire, Fear, Sleep
         Weakness .......................................... Ice

    Axem Yellow ~
    =---------=
         World ............................................... 6 
         HP ................................................ 600
         Attack ............................................ 170
         Defense ........................................... 130
         Magic Attack ........................................ 6
         Magic Defense ...................................... 60
         EXP ................................................ 30
         Coins ............................................... 0
         Item(s) .......................................... None
         Strength ....................... Thunder, Sleep, Poison
         Weakness ......................................... Jump

    Bahamutt ~
    =------=
         World ............................................... 7
         HP ............................................... 1200
         Attack ............................................ 220
         Defense ........................................... 120
         Magic Attack ...................................... 120
         Magic Defense ...................................... 80
         EXP ................................................ 50
         Coins ............................................. 200
         Item(s) .......................................... None
         Strength ............................ Fire, Fear, Sleep
         Weakness .......................................... Ice

    Bandana Blue ~
    =----------=
         World ............................................... 4
         HP ................................................ 150
         Attack ............................................. 80
         Defense ............................................ 60
         Magic Attack ....................................... 20
         Magic Defense ...................................... 30
         EXP ................................................ 20
         Coins ............................................... 0
         Item(s) .......................................... None
         Strength ......................................... None
         Weakness ................................ Fire, Thunder

    Bandana Red ~
    =---------=
         World ............................................... 4
         HP ................................................ 120
         Attack ............................................. 78
         Defense ............................................ 60
         Magic Attack ....................................... 25
         Magic Defense ...................................... 25
         EXP ................................................ 18
         Coins .............................................. 10
         Item(s) ...................................... Mushroom
         Strength ......................................... None
         Weakness ................................ Fire, Thunder

    Belome ~
    =----=
         World ............................................... 2 
         HP ................................................ 500
         Attack ............................................. 30
         Defense ............................................ 25
         Magic Attack ....................................... 15
         Magic Defense ...................................... 20
         EXP ................................................ 30
         Coins .............................................. 40
         Item(s) .......................................... None
         Strength ........................................ Sleep
         Weakness ...................................... Thunder

    Belome Mk. 2 ~
    =----------=
         World ............................................... 5
         HP ............................................... 1200
         Attack ............................................ 120
         Defense ............................................ 80
         Magic Attack ....................................... 20
         Magic Defense ...................................... 40
         EXP ................................................ 90
         Coins .............................................. 20
         Item(s) .......................................... None
         Strength ........................................ Sleep
         Weakness ...................................... Thunder

    Big Bertha ~
    =--------=
         World ............................................... 7
         HP ................................................ 350
         Attack ............................................ 170
         Defense ........................................... 130
         Magic Attack ........................................ 0
         Magic Defense ....................................... 0
         EXP ................................................ 35
         Coins ............................................... 7
         Item(s) .......................................... None
         Strength ......................................... None
         Weakness ...................................... Thunder

    Birdo ~
    =---=
         World ............................................... 6
         HP ................................................ 777
         Attack ............................................ 160
         Defense ........................................... 130
         Magic Attack ........................................ 6
         Magic Defense ..................................... 100
         EXP ................................................ 60
         Coins .............................................. 30
         Item(s) .................................. Castle Key 2
         Strength ........... Fire, Fear, Poison, Sleep, Silence
         Weakness ......................................... None

    Birdy ~
    =---=
         World ............................................... 6
         HP ................................................ 150
         Attack ............................................ 110
         Defense ............................................ 75
         Magic Attack ....................................... 55
         Magic Defense ...................................... 13
         EXP ................................................ 16
         Coins ............................................... 3
         Item(s) ..................................... Energizer
         Strength .................................. Fire, Sleep
         Weakness .......................................... Ice

    Blaster ~
    =-----=
         World ............................................... 3
         HP ................................................ 120
         Attack ............................................. 70
         Defense ............................................ 70
         Magic Attack ........................................ 0
         Magic Defense ...................................... 10
         EXP ................................................ 12
         Coins ............................................... 0
         Item(s) .................................... Pick Me Up
         Strength ......................................... None
         Weakness ...................................... Thunder

    Bloober ~
    =-----=
         World ............................................... 4
         HP ................................................ 130
         Attack ............................................. 80
         Defense ............................................ 36
         Magic Attack ....................................... 21
         Magic Defense ...................................... 16
         EXP ................................................ 12
         Coins ............................................... 0
         Item(s) .......................................... None
         Strength ......................................... None
         Weakness ................................ Fire, Thunder

    Bluebird ~
    =------=
         World ............................................... 6
         HP ................................................ 200
         Attack ............................................. 95
         Defense ............................................ 50
         Magic Attack ....................................... 80
         Magic Defense ...................................... 94
         EXP ................................................ 14
         Coins ............................................... 6
         Item(s) ........................................ Bracer
         Strength ................................... Ice, Sleep
         Weakness ......................................... Fire

    Bob-Omb ~
    =-----=
         World ............................................... 3
         HP ................................................. 90
         Attack ............................................. 50
         Defense ............................................ 38
         Magic Attack ........................................ 1
         Magic Defense ...................................... 10
         EXP ................................................. 4
         Coins ............................................... 1
         Item(s) .................................... Pick Me Up
         Strength ......................................... None
         Weakness ................................... Fire, Jump

    Boomer ~
    =----=
         World ............................................... 7
         HP ............................................... 2000
         Attack ............................................ 200
         Defense ........................................... 140
         Magic Attack ....................................... 35
         Magic Defense ...................................... 26
         EXP ................................................. 0
         Coins ............................................... 0
         Item(s) .......................................... None
         Strength ................. Fear, Poison, Sleep, Silence
         Weakness ......................................... None

    Booster ~
    =-----=
         World ............................................... 3
         HP ................................................ 800
         Attack ............................................. 75
         Defense ............................................ 55
         Magic Attack ........................................ 1
         Magic Defense ...................................... 40
         EXP ................................................ 60
         Coins ............................................. 100
         Item(s) ........................................ Flower
         Strength ........................................ Sleep
         Weakness ......................................... Jump

    Bowser Clone ~
    =----------=
         World ............................................... 5
         HP ................................................ 300
         Attack ............................................ 130
         Defense ........................................... 100
         Magic Attack ....................................... 12
         Magic Defense ....................................... 0
         EXP ................................................. 0
         Coins ............................................... 0
         Item(s) .......................................... None
         Strength ..... Jump, Fire, Fear, Poison, Sleep, Silence
         Weakness .......................................... Ice

    Bowyer ~
    =----=
         World ............................................... 2
         HP ................................................ 720
         Attack ............................................. 50
         Defense ............................................ 40
         Magic Attack ....................................... 30
         Magic Defense ...................................... 35
         EXP ................................................ 60
         Coins .............................................. 50
         Item(s) ........................................ Flower
         Strength ................. Fear, Poison, Sleep, Silence
         Weakness ......................................... None

    Box Boy ~
    =-----=
         World ............................................... 5
         HP ................................................ 900
         Attack ............................................ 180
         Defense ........................................... 110
         Magic Attack ....................................... 80
         Magic Defense ...................................... 40
         EXP ............................................... 100
         Coins ............................................. 150
         Item(s) .......................................... None
         Strength ... Fire Thunder Ice Fear Poison Sleep Silence
         Weakness ......................................... Jump

    Buzzer ~
    =----=
         World ............................................... 2
         HP ................................................. 43
         Attack ............................................. 37
         Defense ............................................ 15 
         Magic Attack ........................................ 4
         Magic Defense ....................................... 1
         EXP ................................................. 4
         Coins ............................................... 1
         Item(s) .......................................... None
         Strength ......................................... None
         Weakness .................................... Fire, Ice

    Candle ~
    =----=
         World ............................................... 3
         HP ................................................. 10
         Attack .............................................. 0
         Defense ............................................. 0
         Magic Attack ........................................ 0
         Magic Defense ....................................... 0
         EXP ................................................. 0
         Coins ............................................... 0
         Item(s) .......................................... None
         Strength ................. Fear, Poison, Sleep, Silence
         Weakness ......................................... None

    Carrobosces ~
    =---------=
         World ............................................... 3
         HP ................................................. 90
         Attack ............................................. 55
         Defense ............................................ 44
         Magic Attack ....................................... 28
         Magic Defense ...................................... 22
         EXP ................................................ 10
         Coins ............................................... 4
         Item(s) .................................... Able Juice
         Strength ......................................... None
         Weakness ................................... Jump, Fire

    Chained Kong ~
    =----------=
         World ..............................................  6
         HP ................................................ 355
         Attack ............................................ 150
         Defense ............................................ 80
         Magic Attack ....................................... 22
         Magic Defense ...................................... 50
         EXP ................................................ 35
         Coins ............................................... 8
         Item(s) .................................. Max Mushroom
         Strength ......................................... Fire
         Weakness .......................................... Ice

    Chester ~
    =-----=
         World ............................................... 7
         HP ................................................ 500
         Attack ............................................ 170
         Defense ........................................... 100
         Magic Attack ....................................... 80
         Magic Defense ...................................... 20
         EXP ................................................. 0
         Coins ............................................... 0
         Item(s) .......................................... None
         Strength ... Fire Thunder Ice Fear Poison Sleep Silence
         Weakness ......................................... Jump

    Chewy ~
    =---=
         World ............................................... 5
         HP ................................................. 90
         Attack ............................................ 110
         Defense ............................................ 82
         Magic Attack ....................................... 70
         Magic Defense ...................................... 52
         EXP ................................................ 14
         Coins ............................................... 0
         Item(s) ................................... Sleepy Bomb
         Strength ........... Jump, Fear, Poison, Sleep, Silence
         Weakness ......................................... None

     Chomp ~
     =---=
         World ............................................... 3
         HP ................................................ 100
         Attack ............................................. 60
         Defense ............................................ 65
         Magic Attack ........................................ 5
         Magic Defense ...................................... 31
         EXP ................................................ 10
         Coins ............................................... 0
         Item(s) ...................................... Mushroom
         Strength ......................................... None
         Weakness ...................................... Thunder

    Chomp-Chomp ~
    =---------=
         World ............................................... 5
         HP ................................................ 150
         Attack ............................................ 100
         Defense ............................................ 92
         Magic Attack ....................................... 14
         Magic Defense ...................................... 30
         EXP ................................................ 12
         Coins ............................................... 5
         Item(s) .......................................... None
         Strength ......................................... None
         Weakness ...................................... Thunder

    Chow ~
    =--=
         World ......................................... 3 and 5
         HP ................................................. 80
         Attack ............................................. 82
         Defense ............................................ 77
         Magic Attack ........................................ 8
         Magic Defense ...................................... 28
         EXP ................................................ 15
         Coins ............................................... 3
         Item(s) .......................................... None
         Strength .................................. Fear, Sleep
         Weakness ......................................... None

    Clerk ~
    =---=
         World ............................................... 7
         HP ................................................ 500
         Attack ............................................ 160
         Defense ........................................... 100
         Magic Attack ....................................... 47
         Magic Defense ....................................... 0
         EXP ................................................. 0
         Coins ............................................... 0
         Item(s) .......................................... None
         Strength ......................................... None
         Weakness ......................................... None

    Cloaker ~
    =-----=
         (The only difference between regular Cloaker and Earth 
         Link Cloaker is ten in the Attack stat.  Earth Link 
         Cloaker has an Attack stat of 180.  The other stats
         are the same as regular Cloaker, which are listed here.)
         World................................................ 7
         HP ............................................... 1200
         Attack ............................................ 170
         Defense ........................................... 130
         Magic Attack ....................................... 12
         Magic Defense ...................................... 20
         EXP ................................................ 60
         Coins ............................................... 0
         Item(s) .......................................... None
         Strength ................. Fire, Poison, Sleep, Silence
         Weakness ......................................... None

    Cluster ~
    =-----=
         World ............................................... 3
         HP ................................................. 60
         Attack ............................................. 50
         Defense ............................................ 50
         Magic Attack ....................................... 21
         Magic Defense ...................................... 10
         EXP ................................................. 8
         Coins ............................................... 8
         Item(s) .................................... Pick Me Up
         Strength ......................................... Jump
         Weakness ......................................... None

    Corkpedite; Head ~
    =--------------=
         World ............................................... 6
         HP ................................................ 200
         Attack ............................................ 130
         Defense ........................................... 110
         Magic Attack ....................................... 80
         Magic Defense ...................................... 20
         EXP ................................................ 50
         Coins .............................................. 10
         Item(s) ..................................... Fear Bomb
         Strength ........... Fire, Fear, Poison, Sleep, Silence
         Weakness .......................................... Ice

    Corkpedite; Body ~
    =--------------=
         World ............................................... 6
         HP ................................................ 300
         Attack ............................................ 100
         Defense ............................................ 99
         Magic Attack ........................................ 6
         Magic Defense ....................................... 1
         EXP ................................................ 30
         Coins ............................................... 0
         Item(s) ...................... Honey Syrup, Royal Syrup
         Strength ........... Fire, Fear, Poison, Sleep, Silence
         Weakness .......................................... Ice

    Count Down ~
    =--------=
         World ............................................... 7
         HP ............................................... 2400
         Attack .............................................. 0
         Defense ............................................ 80
         Magic Attack ...................................... 120
         Magic Defense ...................................... 80
         EXP ............................................... 140
         Coins ............................................. 100
         Item(s) .......................................... None
         Strength ................. Fear, Poison, Sleep, Silence
         Weakness ................................ Jump, Thunder

    Croco ~
    =---=
         World ............................................... 1
         HP ................................................ 320
         Attack ............................................. 25
         Defense ............................................ 25
         Magic Attack ....................................... 30
         Magic Defense ...................................... 18
         EXP ................................................ 16
         Coins .............................................. 10
         Item(s) ........................................ Waller
         Strength ........................................ Sleep
         Weakness ......................................... Fire

    Croco II ~
    =------=
         World ................................................ 3
         HP ................................................. 750
         Attack .............................................. 52
         Defense ............................................. 50
         Magic Attack ........................................ 27
         Magic Defense ....................................... 50
         EXP ................................................. 30
         Coins ................................................ 5
         Item(s) ..................................... Flower Jar
         Strength ......................................... Sleep
         Weakness .......................................... Fire

    Crook ~
    =---=
         World ................................................ 2
         HP .................................................. 38
         Attack .............................................. 35
         Defense ............................................. 32
         Magic Attack ........................................ 12
         Magic Defense ....................................... 25
         EXP ................................................. 10
         Coins ............................................... 10
         Item(s) .................................... Honey Syrup
         Strength .......................................... None
         Weakness .......................................... None

    Crusty ~
    =----=
         World ................................................ 4
         HP .................................................. 80
         Attack ............................................. 100
         Defense ............................................ 100
         Magic Attack ........................................ 12
         Magic Defense ....................................... 35
         EXP ................................................. 25
         Coins ................................................ 7
         Item(s) ....................... Honey Syrup, Royal Syrup
         Strength .......................................... None 
         Weakness .......................................... None 

    Culex ~
    =---=
         World ................................................ 5
         HP ................................................ 4096
         Attack ............................................. 250
         Defense ............................................ 100
         Magic Attack ....................................... 100
         Magic Defense ....................................... 80
         EXP ................................................. 60
         Coins ................................................ 0
         Item(s) ................................... Quartz Charm
         Strength ............. Ice, Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Czar Dragon ~
    =---------=
         World ................................................ 6
         HP ................................................ 1400
         Attack ............................................. 160
         Defense ............................................ 100
         Magic Attack ....................................... 120
         Magic Defense ....................................... 70
         EXP ................................................ 100
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ................................... Fire, Sleep
         Weakness ........................................... Ice

    Ding-A-Ling ~
    =---------=
         World ................................................ 7
         HP ................................................ 1200
         Attack ............................................. 180
         Defense ............................................ 120
         Magic Attack ........................................ 20
         Magic Defense ....................................... 50
         EXP ................................................. 30
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ......................... Fear, Poison, Silence
         Weakness ........................................... Ice

    Director ~
    =------=
         World ................................................ 7
         HP ................................................ 1000
         Attack ............................................. 190     
         Defense ............................................ 120
         Magic Attack ........................................ 57
         Magic Defense ....................................... 80
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness ....................................... Thunder

    Dodo ~
    =--=
         World ................................................ 6
         HP ................................................ 1000
         Attack ............................................. 140
         Defense ............................................ 100
         Magic Attack ......................................... 9
         Magic Defense ....................................... 60
         EXP ................................................. 40
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness .......................................... None

    Dodo a la Valentina ~
    =-----------------=
         World ................................................ 6
         HP ................................................. 800
         Attack ............................................. 140
         Defense ............................................ 100
         Magic Attack ......................................... 9
         Magic Defense ....................................... 60
         EXP ................................................. 70
         Coins ................................................ 0
         Item(s) .............................. .............None
         Strength ................................ Sleep, Silence
         Weakness .......................................... Fire

    Domino ~
    =----=
         World ................................................ 7
         HP ................................................. 900
         Attack .............................................. 65
         Defense ............................................ 140
         Magic Attack ....................................... 120
         Magic Defense ...................................... 150
         EXP ................................................. 60
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... Fire

    Death Adder Domino ~
    =----------------=
         World ................................................ 7
         HP ................................................. 900
         Attack .............................................. 65
         Defense ............................................. 80
         Magic Attack ....................................... 120
         Magic Defense ...................................... 150
         EXP ................................................. 60
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Doppel ~
    =----=
         World ................................................ 7
         HP ................................................. 333
         Attack ............................................. 140
         Defense ............................................. 60
         Magic Attack ........................................ 44
         Magic Defense ....................................... 50
         EXP ................................................. 40
         Coins ............................................... 12
         Item(s) ..................................... Pure Water
         Strength .......................................... Jump
         Weakness .......................................... None

    Drill Bit ~
    =-------=
         World ................................................ 5
         HP .................................................. 80
         Attack .............................................. 85
         Defense ............................................. 70
         Magic Attack ........................................ 40
         Magic Defense ....................................... 56
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Dry Bones ~
    =-------=
         World ................................................ 4
         HP ................................................... 0
         Attack .............................................. 74
         Defense .............................................. 0
         Magic Attack ......................................... 7
         Magic Defense ........................................ 0
         EXP ................................................. 12
         Coins ................................................ 5
         Item(s) ....................... Pure Water, Max Mushroom
         Strength .......................................... None
         Weakness ....................................... Thunder

    Earth Crystal ~
    =-----------=
         World ................................................ 5
         HP ................................................ 3200
         Attack ............................................... 0
         Defense ............................................. 70
         Magic Attack ........................................ 80
         Magic Defense ....................................... 33
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ............ Jump, Fear, Poison, Sleep, Silence
         Weakness ....................................... Thunder

    Earth Link ~
    =--------=

         World ................................................ 7         
         HP ................................................ 2500
         Attack ............................................. 220
         Defense ............................................ 120
         Magic Attack ......................................... 5
         Magic Defense ....................................... 10
         EXP ................................................ 200
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Eggbert ~
    =-----=
         World ................................................ 6
         HP .................................................. 10
         Attack ............................................. 210
         Defense .............................................. 0
         Magic Attack ......................................... 0
         Magic Defense ........................................ 0
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Enigma ~
    =----=
         World ................................................ 3
         HP ................................................. 150
         Attack .............................................. 55
         Defense ............................................. 40
         Magic Attack ........................................ 30
         Magic Defense ....................................... 35
         EXP ................................................. 10
         Coins ................................................ 5
         Item(s) .................................... Maple Syrup
         Strength .......................................... None
         Weakness .......................................... Jump

    Exor ~
    =--=

         World ................................................ 7
         HP ................................................ 1800
         Attack ............................................... 0
         Defense ............................................ 120
         Magic Attack ......................................... 0
         Magic Defense ....................................... 80
         EXP ................................................ 100
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ......... Thunder, Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Factory Chief ~
    =-----------=
         World ................................................ 7
         HP ................................................ 1000
         Attack ............................................. 200
         Defense ............................................ 120
         Magic Attack ........................................ 70
         Magic Defense ....................................... 90
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ....................................... Thunder
         Weakness ........................................... Ice

    Fautso ~
    =----=
         World ................................................ 7
         HP ................................................. 420
         Attack ............................................. 130
         Defense ............................................ 100
         Magic Attack ........................................ 60
         Magic Defense ....................................... 60
         EXP .................................................. 5
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .......... Fire, Thunder, Fear, Poison, Silence
         Weakness ..................................... Jump, Ice

    Fink Flower ~
    =---------=
         World .......................................... 3 and 5
         HP ................................................. 200
         Attack .............................................. 95
         Defense ............................................. 32
         Magic Attack ........................................ 63
         Magic Defense ....................................... 90
         EXP ................................................. 20
         Coins ................................................ 2
         Item(s) ................................... Mid Mushroom
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... Fire

    Fire Crystal ~
    =----------=
         World ................................................ 5
         HP ................................................ 2500
         Attack ............................................... 0
         Defense ............................................ 100
         Magic Attack ....................................... 130
         Magic Defense ....................................... 60
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ............ Fire, Fear, Poison, Sleep, Silence
         Weakness ........................................... Ice

    Fireball ~
    =------=
         World ................................................ 3
         HP .................................................. 10
         Attack .............................................. 55
         Defense ............................................. 16
         Magic Attack ........................................ 30
         Magic Defense ....................................... 16
         EXP .................................................. 8
         Coins ................................................ 0
         Item(s) ..................................... Pick Me Up
         Strength .......................................... Fire
         Weakness ..................................... Jump, Ice

    Frogog ~
    =----=
         World ................................................ 2
         HP .................................................. 80
         Attack .............................................. 15
         Defense .............................................. 8
         Magic Attack ......................................... 0
         Magic Defense ........................................ 8
         EXP .................................................. 3
         Coins ................................................ 4
         Item(s) ....................................... Mushroom
         Strength .......................................... None
         Weakness ................................. Fire, Thunder

    Geckit ~
    =----=
         World ................................................ 5
         HP ................................................. 100
         Attack .............................................. 84      
         Defense ............................................. 63      
         Magic Attack ........................................ 20 
         Magic Defense ........................................ 8
         EXP ................................................. 18          
         Coins ................................................ 0        
         Item(s) ..................................... Able Juice
         Strength .......................................... Fire
         Weakness ........................................... Ice

    Geno Clone ~
    =--------=
         World ................................................ 5
         HP ................................................. 250
         Attack ............................................. 120   
         Defense ............................................. 80
         Magic Attack ........................................ 60
         Magic Defense ....................................... 30
         EXP .................................................. 0        
         Coins ................................................ 0 
         Item(s) ........................................... None
         Strength ............. Ice, Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Glum Reaper ~
    =---------=
         World ................................................ 7
         HP ................................................. 190
         Attack ............................................. 120
         Defense ............................................. 55
         Magic Attack ........................................ 60 
         Magic Defense ....................................... 80
         EXP ................................................. 35
         Coins ................................................ 3      
         Item(s) ..................................... Pure Water
         Strength .......................................... Jump
         Weakness ....................................... Thunder

    Goby ~
    =--=
         World ................................................ 2
         HP .................................................. 40
         Attack .............................................. 22
         Defense ............................................. 14
         Magic Attack ......................................... 2
         Magic Defense ....................................... 10
         EXP .................................................. 3
         Coins ................................................ 2
         Item(s) ....................................... Mushroom
         Strength .......................................... None
         Weakness ....................................... Thunder

    Goomba ~
    =----=
         World ................................................ 1
         HP .................................................. 16
         Attack ............................................... 3
         Defense .............................................. 3
         Magic Attack ......................................... 1
         Magic Defense ........................................ 1
         EXP .................................................. 1
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness .......................................... Fire

    Goombette ~
    =-------=
         World ................................................ 4
         HP ................................................. 100
         Attack .............................................. 90
         Defense ............................................. 10
         Magic Attack ........................................ 30
         Magic Defense ....................................... 30
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness ........................... Jump, Fire, Thunder

    Gorgon ~
    =----=
         World ................................................ 4
         HP ................................................. 140
         Attack .............................................. 86
         Defense ............................................. 73
         Magic Attack ........................................ 24
         Magic Defense ....................................... 52
         EXP ................................................. 20
         Coins ................................................ 0
         Item(s) ................................... Mid Mushroom
         Strength .......................................... None
         Weakness ....................................... Thunder

    Grate Guy ~
    =-------=
         World ................................................ 3
         HP ................................................. 900
         Attack .............................................. 60
         Defense ............................................. 40
         Magic Attack  ....................................... 25
         Magic Defense ....................................... 40
         EXP ................................................. 40
         Coins ............................................... 15
         Item(s) ........................................... None
         Strength ................................... Fire, Sleep
         Weakness ....................................... Thunder

    Gu Goomba ~
    =-------=
         World ................................................ 7
         HP ................................................. 132
         Attack ............................................. 115
         Defense ............................................. 66
         Magic Attack ........................................ 13
         Magic Defense ....................................... 66
         EXP ................................................. 15
         Coins ................................................ 1
         Item(s) ................................... Max Mushroom
         Strength .......................................... None
         Weakness .......................................... None

    Guerrilla ~
    =-------=
         World ................................................ 2
         HP ................................................. 135
         Attack .............................................. 42
         Defense ............................................. 32
         Magic Attack ......................................... 1
         Magic Defense ........................................ 5
         EXP .................................................. 8
         Coins ................................................ 8
         Item(s) ..................................... Able Juice
         Strength .......................................... None
         Weakness .......................................... None

    Gun Yolk ~
    =------=
         World ................................................ 7
         HP ................................................ 1200
         Attack ............................................. 200
         Defense ............................................ 130
         Magic Attack ....................................... 120
         Magic Defense ....................................... 80
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .......................................... Fire
         Weakness ....................................... Thunder

    Hammer Bros. ~
    =----------=
         World ................................................ 1
         HP .................................................. 50
         Attack ............................................... 6
         Defense ............................................. 13
         Magic Attack ......................................... 6
         Magic Defense ........................................ 8
         EXP .................................................. 3
         Coins ............................................... 10
         Item(s) ..................................... Flower Jar
         Strength .......................................... None
         Weakness .......................................... Jump

    Heavy Troopa ~
    =----------=
         World ................................................ 6
         HP ................................................. 250
         Attack ............................................. 160
         Defense ............................................ 100
         Magic Attack ......................................... 1
         Magic Defense ....................................... 50
         EXP ................................................. 32
         Coins ................................................ 4
         Item(s) ..................................... Able Juice
         Strength .......................................... None
         Weakness .......................................... Fire
 
    Hidon ~
    =---=
         World ................................................ 4
         HP ................................................. 600
         Attack ............................................. 100
         Defense ............................................. 90
         Magic Attack ........................................ 60
         Magic Defense ....................................... 30
         EXP ................................................. 50
         Coins .............................................. 100
         Item(s) ........................................... None
         Strength  .....................Fire, Thunder, Ice, Fear, 
         ..................................Poison, Sleep, Silence
         Weakness .......................................... Jump

    Hippopo ~
    =-----=
         World ................................................ 7
         HP ................................................. 400
         Attack ............................................. 150
         Defense ............................................ 110
         Magic Attack ........................................ 85
         Magic Defense ....................................... 53
         EXP ................................................. 80
         Coins ............................................... 50
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness ....................................... Thunder

    Hobgoblin ~
    =-------=
         World ................................................ 2
         HP .................................................. 50
         Attack .............................................. 22
         Defense ............................................. 22
         Magic Attack ......................................... 8
         Magic Defense ....................................... 12
         EXP .................................................. 4
         Coins ................................................ 3
         Item(s) ..................................... Pure Water
         Strength .......................................... None
         Weakness .......................................... Jump

    Jabit ~
    =---=
         World ................................................ 7
         HP ................................................. 150
         Attack ............................................. 120
         Defense ............................................. 95
         Magic Attack ........................................ 27
         Magic Defense ....................................... 34
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness ....................................... Thunder

    Jagger ~
    =----=
         World ................................................ 5
         HP ................................................. 600
         Attack ............................................. 120
         Defense ............................................. 80
         Magic Attack ......................................... 0
         Magic Defense ....................................... 50
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ............................ Jump, Fire, Poison
         Weakness .......................................... None

    Jawful ~
    =----=
         World ................................................ 6
         HP ................................................. 278
         Attack ............................................. 130
         Defense ............................................ 110
         Magic Attack ......................................... 8
         Magic Defense ....................................... 12
         EXP ................................................. 27
         Coins ................................................ 0
         Item(s) ..................................... Sleep Bomb
         Strength .......................................... Fear
         Weakness .......................................... None

    Jester ~
    =----=
         World ................................................ 3
         HP ................................................. 151
         Attack .............................................. 48
         Defense ............................................. 35
         Magic Attack ........................................ 22
         Magic Defense ....................................... 35
         EXP ................................................. 10
         Coins ............................................... 10
         Item(s) ........................................... None
         Strength .................................. Thunder, Ice
         Weakness .......................................... Fire

    Jinx (first form) ~
    =---------------=
         World ................................................ 5
         HP ................................................. 600
         Attack ............................................. 140
         Defense ............................................ 100
         Magic Attack ......................................... 0
         Magic Defense ....................................... 80
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ............. Fire, Thunder, Ice, Fear, Poison, 
         ......................................... Sleep, Silence
         Weakness .......................................... None

    Jinx (second form) ~
    =----------------=
         World ................................................ 5
         HP ................................................. 800
         Attack ............................................. 160
         Defense ............................................ 120
         Magic Attack ......................................... 0
         Magic Defense ....................................... 90
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ............. Fire, Thunder, Ice, Fear, Poison, 
         ......................................... Sleep, Silence
         Weakness .......................................... None

    Jinx (third form) ~
    =---------------=
         World ................................................ 5
         HP ................................................ 1000
         Attack ............................................. 180
         Defense ............................................ 140
         Magic Attack ......................................... 0
         Magic Defense ...................................... 100
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ...................................... Jinx Belt
         Strength ............. Fire, Thunder, Ice, Fear, Poison, 
         ......................................... Sleep, Silence
         Weakness .......................................... None

    Jonathan Jones ~
    =------------=
         World ................................................ 4
         HP ................................................. 820
         Attack .............................................. 85
         Defense ............................................. 80
         Magic Attack ........................................ 25
         Magic Defense ....................................... 60
         EXP ................................................. 90
         Coins ............................................... 50
         Item(s) ........................................... None
         Strength ......................................... Sleep
         Weakness .......................................... None

    K-9 ~
    =-=
         World ................................................ 1
         HP .................................................. 30
         Attack .............................................. 13
         Defense ............................................. 13
         Magic Attack ......................................... 1
         Magic Defense ....................................... 10
         EXP .................................................. 2
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness .......................................... None

    King Bomb ~
    =-------=
         World ................................................ 3
         HP ................................................. 500
         Attack ............................................... 0
         Defense ............................................ 130
         Magic Attack ........................................ 80
         Magic Defense ........................................ 0
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .................................... Jump, Fire

    King Calamari ~
    =-----------=
         World ................................................ 4
         HP ................................................. 800
         Attack ............................................. 100
         Defense ............................................. 80
         Magic Attack ........................................ 30
         Magic Defense ....................................... 40
         EXP ................................................ 100
         Coins .............................................. 100
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... Fire

    Kinklink ~
    =------=
         World ................................................ 7
         HP ................................................. N/A
         Attack ............................................... 0
         Defense .............................................. 0
         Magic Attack ......................................... 0
         Magic Defense ........................................ 0
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness .......................................... None

    Knife Guy ~
    =-------=
         World ................................................ 3
         HP ................................................. 700
         Attack .............................................. 70
         Defense ............................................. 55
         Magic Attack ........................................ 20
         Magic Defense ....................................... 10
         EXP ................................................. 50
         Coins ............................................... 10
         Item(s) ..................................... Flower Jar
         Strength ................................ Thunder, Sleep
         Weakness .......................................... Fire

    Kriffid ~
    =-----=
         World ................................................ 5
         HP ................................................. 320
         Attack .............................................. 95
         Defense ............................................ 100
         Magic Attack ........................................ 50
         Magic Defense ....................................... 40
         EXP ................................................. 35
         Coins ................................................ 6
         Item(s) ........................................... None
         Strength .................................. Fire, Poison
         Weakness ........................................... Ice

    Lakitu ~
    =----=
         World ................................................ 3
         HP ................................................. 124
         Attack ............................................. 450
         Defense ............................................. 43
         Magic Attack ........................................ 35
         Magic Defense ....................................... 40
         EXP ................................................. 10
         Coins ................................................ 3
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness ................................. Fire, Thunder

    Left Eye ~
    =------=
         World ................................................ 7
         HP ................................................. 300
         Attack ............................................. 153
         Defense ............................................ 130
         Magic Attack ........................................ 47
         Magic Defense ....................................... 80
         EXP ................................................. 30
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ................................ Thunder, Sleep
         Weakness .................................... Jump, Fire

    Leuko ~
    =---=
         World ................................................ 4
         HP ................................................. 150
         Attack .............................................. 80
         Defense ............................................. 60
         Magic Attack ........................................ 20
         Magic Defense ....................................... 30
         EXP ................................................. 20
         Coins ................................................ 0
         Item(s) ...................... Mid Mushroom, Maple Syrup
         Strength ....................................... Thunder
         Weakness .......................................... None

    Li'l Boo ~
    =------=
         World ................................................ 7
         HP .................................................. 66
         Attack ............................................. 120
         Defense ............................................. 20
         Magic Attack ........................................ 74
         Magic Defense ...................................... 120
         EXP ................................................. 28
         Coins ................................................ 0
         Item(s) ...................... Mid Mushroom, Honey Syrup
         Strength .......................................... Jump
         Weakness .......................................... Fire

    Machine Made Axem Black ~
    =---------------------=
         World ................................................ 7
         HP ................................................. 120
         Attack ............................................. 120
         Defense ............................................ 110
         Magic Attack ......................................... 4
         Magic Defense ....................................... 40
         EXP ................................................. 20
         Coins ................................................ 0
         Item(s) ................................... Max Mushroom
         Strength ................................... Fear, Sleep
         Weakness ....................................... Thunder

     Machine Made Axem Green ~
     =---------------------=
         World ................................................ 7
         HP .................................................. 80
         Attack ............................................. 105
         Defense ............................................. 80
         Magic Attack ........................................ 80
         Magic Defense ...................................... 120
         EXP ................................................. 10
         Coins ................................................ 0
         Item(s) .................................... Royal Syrup
         Strength ................................ Sleep, Silence
         Weakness ........................................... Ice

    Machine Made Axem Pink ~
    =--------------------=
         World ................................................ 7
         HP ................................................. 100
         Attack .............................................. 98
         Defense ............................................. 90
         Magic Attack ........................................ 40
         Magic Defense ...................................... 100
         EXP ................................................. 30
         Coins ................................................ 0
         Item(s) .................................... Maple Syrup
         Strength ................................ Sleep, Silence
         Weakness ..................................... Fire, Ice

    Machine Made Axem Red ~
    =-------------------=
         World ................................................ 7
         HP ................................................. 180
         Attack ............................................. 135
         Defense ............................................. 95
         Magic Attack ........................................ 24
         Magic Defense ....................................... 80
         EXP ................................................. 50
         Coins ................................................ 0
         Item(s) .................................... Royal Syrup
         Strength ............................. Fire, Fear, Sleep
         Weakness ........................................... Ice

    Machine Made Axem Yellow ~
    =----------------------=
         World ................................................ 7
         HP ................................................. 200
         Attack ............................................. 140
         Defense ............................................ 130
         Magic Attack ........................................ 16
         Magic Defense ....................................... 20
         EXP ................................................. 25
         Coins ................................................ 0
         Item(s) ................................... Max Mushroom
         Strength ........................ Thunder, Poison, Sleep
         Weakness .......................................... Jump

    Machine Made Bowyer ~
    =-----------------=
         World ................................................ 7
         HP ................................................ 1000
         Attack ............................................. 150
         Defense ............................................ 120
         Magic Attack ........................................ 90
         Magic Defense ....................................... 80
         EXP ................................................ 150
         Coins ............................................... 40
         Item(s) ....................................... Ice Bomb
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Machine Made Drill Bit ~
    =--------------------=
         World ................................................ 7
         HP ................................................. 180
         Attack ............................................. 130
         Defense ............................................. 82
         Magic Attack ........................................ 31
         Magic Defense ....................................... 69
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness .......................................... None

    Machine Made Mack ~
    =---------------=
         World ................................................ 7
         HP ................................................. 300
         Attack ............................................. 160
         Defense ............................................ 120
         Magic Attack ........................................ 95
         Magic Defense ....................................... 40
         EXP ................................................ 120
         Coins ............................................... 30
         Item(s) ...................................... Fire Bomb
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness ....................................... Thunder

    Machine Made Shyster ~
    =------------------=
         World ................................................ 7
         HP ................................................. 100 
         Attack ............................................. 135
         Defense ............................................. 95
         Magic Attack ........................................ 90
         Magic Defense ....................................... 65
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness .......................................... None

    Machine Made Yaridovich ~
    =---------------------=
         World ................................................ 7
         HP ................................................. 800
         Attack ............................................. 180
         Defense ............................................ 130
         Magic Attack ........................................ 90
         Magic Defense ....................................... 50
         EXP ................................................ 180
         Coins ............................................... 50
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Mack ~
    =--=
         World ................................................ 1
         HP ................................................. 480
         Attack .............................................. 22
         Defense ............................................. 25
         Magic Attack ........................................ 15
         Magic Defense ....................................... 20
         EXP ................................................. 24
         Coins ............................................... 20
         Item(s) ..................................... First Star
         Strength .................. Fear, Poison, Sleep, Silence 
         Weakness ....................................... Thunder

    Mad Adder ~
    =-------=
         World ................................................ 7
         HP ................................................ 1500
         Attack ............................................. 150
         Defense ............................................. 70
         Magic Attack ........................................ 90
         Magic Defense ...................................... 180
         EXP ................................................ 200
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence 
         Weakness ....................................... Thunder

    Magikoopa ~
    =-------=
         World ................................................ 7
         HP ................................................ 1600
         Attack ............................................. 100
         Defense ............................................. 60
         Magic Attack ....................................... 120
         Magic Defense ...................................... 100
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ........................ Poison, Sleep, Silence 
         Weakness .......................................... None

    Magmite ~
    =-----=
         World ................................................ 3
         HP .................................................. 26
         Attack .............................................. 45
         Defense ............................................. 70
         Magic Attack ......................................... 3
         Magic Defense ........................................ 1
         EXP .................................................. 5
         Coins ................................................ 1
         Item(s) ........................................... None
         Strength .......................................... Jump
         Weakness ........................................... Ice

    Magmus ~
    =----=
         World ................................................ 6
         HP .................................................. 50
         Attack ............................................. 110
         Defense ............................................ 140
         Magic Attack ......................................... 3
         Magic Defense ....................................... 25
         EXP ................................................. 18
         Coins ................................................ 3
         Item(s) ......................................... Bracer
         Strength ...... Jump, Fire, Fear, Poison, Sleep, Silence 
         Weakness ........................................... Ice

    Malakoopa ~
    =-------=
         World ................................................ 7
         HP .................................................. 95
         Attack ............................................. 130
         Defense ............................................ 120
         Magic Attack ........................................ 47
         Magic Defense ....................................... 98
         EXP ................................................. 23
         Coins ................................................ 3
         Item(s) .................................... Honey Syrup
         Strength .......................................... None
         Weakness ....................................... Thunder

    Mallow Clone ~
    =----------=
         World ................................................ 5
         HP ................................................. 150
         Attack .............................................. 80
         Defense ............................................. 65
         Magic Attack ........................................ 70
         Magic Defense ....................................... 80
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .... Thunder, Ice, Fear, Poison, Sleep, Silence 
         Weakness .......................................... None

    Manager ~
    =-----=
         World ................................................ 7
         HP ................................................. 800
         Attack ............................................. 170
         Defense ............................................ 110
         Magic Attack ........................................ 60
         Magic Defense ....................................... 70
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness .......................................... None

    Mario Clone ~
    =---------=
         World ................................................ 5
         HP ................................................. 200
         Attack ............................................. 100
         Defense ............................................. 90
         Magic Attack ........................................ 33
         Magic Defense ....................................... 55
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ...... Jump, Fire, Fear, Poison, Sleep, Silence 
         Weakness .......................................... None

    Mastadoom ~
    =-------=
         World ................................................ 4
         HP ................................................. 180
         Attack .............................................. 90
         Defense ............................................. 65
         Magic Attack ........................................ 30
         Magic Defense ....................................... 50
         EXP ................................................. 20
         Coins ................................................ 0
         Item(s) ................................... Mid Mushroom 
         Strength ....................................... Thunder
         Weakness .......................................... Fire

    Megasmilax ~
    =--------=
         World ................................................ 5
         HP ................................................ 1000
         Attack ............................................. 140
         Defense ............................................. 80
         Magic Attack ........................................ 70
         Magic Defense ....................................... 80
         EXP ................................................ 120
         Coins ................................................ 0
         Item(s) ........................................... Seed
         Strength .................. Fear, Poison, Sleep, Silence 
         Weakness ........................................... Ice

    Mezzo Bomb ~
    =--------=
         World ................................................ 3
         HP ................................................. 150
         Attack .............................................. 70
         Defense ............................................. 40
         Magic Attack ......................................... 0
         Magic Defense ....................................... 10
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ......................................... Sleep
         Weakness .................................... Jump, Fire

    Micro Bomb ~
    =--------=
         World ................................................ 3
         HP .................................................. 30
         Attack .............................................. 42
         Defense ............................................. 30
         Magic Attack ......................................... 6
         Magic Defense ....................................... 10
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ......................................... Sleep
         Weakness .................................... Jump, Fire

    Mokura ~
    =----=
         World ................................................ 5
         HP ................................................. 620
         Attack ............................................... 0
         Defense .............................................. 0
         Magic Attack ........................................ 50
         Magic Defense ....................................... 60
         EXP ................................................. 30
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ........... Jump, Thunder, Fear, Sleep, Silence 
         Weakness .......................................... None

    Mr. Kipper ~
    =--------=
         World ................................................ 4
         HP ................................................. 133
         Attack .............................................. 75
         Defense ............................................. 45
         Magic Attack ........................................ 14
         Magic Defense ....................................... 10
         EXP .................................................. 8
         Coins ................................................ 2
         Item(s) ..................................... Able Juice
         Strength ............. Ice, Fear, Poison, Sleep, Silence 
         Weakness .......................................... Fire

    Muckle ~
    =----=
         World ................................................ 6
         HP ................................................. 320
         Attack .............................................. 90
         Defense ............................................. 44
         Magic Attack ........................................ 90
         Magic Defense ....................................... 44
         EXP .................................................. 6
         Coins ................................................ 3
         Item(s) ....................................... Ice Bomb
         Strength .......................................... None
         Weakness ................................. Fire, Thunder

    Mukumuku ~
    =------=
         World ................................................ 4
         HP ................................................. 108
         Attack .............................................. 60
         Defense ............................................. 47
         Magic Attack ........................................ 22
         Magic Defense ....................................... 30
         EXP .................................................. 8
         Coins ................................................ 1
         Item(s) .................................... Maple Syrup
         Strength ....................................... Thunder
         Weakness .......................................... Fire

    Neosquid ~
    =------=
         World ................................................ 7
         HP ................................................. 800
         Attack ............................................. 180
         Defense ............................................. 80
         Magic Attack ........................................ 86
         Magic Defense ....................................... 50
         EXP ................................................. 40
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ......................................... Sleep
         Weakness .......................................... None

    Ninja ~
    =---=
         World ................................................ 7
         HP ................................................. 235
         Attack ............................................. 130
         Defense ............................................. 76
         Magic Attack ........................................ 51
         Magic Defense ....................................... 67
         EXP ................................................. 32
         Coins ................................................ 6
         Item(s) .................................... Maple Syrup
         Strength ............. Fire, Thunder, Ice, Fear, Poison, 
         ......................................... Sleep, Silence
         Weakness .......................................... None

    Octolot ~
    =-----=
         World ................................................ 2
         HP .................................................. 99
         Attack .............................................. 38
         Defense ............................................. 27
         Magic Attack ........................................ 25
         Magic Defense ....................................... 30
         EXP .................................................. 6
         Coins ................................................ 4
         Item(s) .................................... Honey Syrup
         Strength .......................................... None
         Weakness ................................. Fire, Thunder

    Octovader ~
    =-------=
         World ................................................ 5
         HP ................................................. 250
         Attack .............................................. 90
         Defense ............................................. 50
         Magic Attack ........................................ 36
         Magic Defense ....................................... 50
         EXP ................................................. 30
         Coins ................................................ 8
         Item(s) ........................................... None
         Strength ....................................... Thunder
         Weakness .......................................... Fire

    Oerlikon ~
    =------=
         World ................................................ 6
         HP .................................................. 85
         Attack ............................................. 120
         Defense ............................................ 125
         Magic Attack ........................................ 17
         Magic Defense ....................................... 50
         EXP ................................................. 22
         Coins ................................................ 0
         Item(s) ...................................... Energizer
         Strength ...... Jump, Fire, Fear, Poison, Sleep, Silence
         Weakness ........................................... Ice

    Orb User ~
    =------=
         World ................................................ 3
         HP ................................................... 8
         Attack .............................................. 42
         Defense ............................................. 80
         Magic Attack ........................................ 28
         Magic Defense ....................................... 40
         EXP .................................................. 5
         Coins ................................................ 2
         Item(s) .................................... Honey Syrup
         Strength ............................ Fire, Thunder, Ice
         Weakness .......................................... Jump

    Orbison ~
    =-----=
         World ................................................ 6
         HP .................................................. 30
         Attack ............................................. 113
         Defense ............................................ 140
         Magic Attack ........................................ 63
         Magic Defense ....................................... 65
         EXP ................................................. 18
         Coins ................................................ 0
         Item(s) ..................................... Pure Water
         Strength ............................ Fire, Thunder, Ice
         Weakness .......................................... Jump

    Pandorite ~
    =-------=
         World ................................................ 2
         HP ................................................. 300
         Attack .............................................. 30
         Defense ............................................. 20
         Magic Attack ........................................ 20
         Magic Defense ....................................... 20
         EXP ................................................. 20
         Coins ............................................... 30
         Item(s) ..................................... Flower Jar
         Strength ............. Fire, Thunder, Ice, Fear, Poison, 
         ......................................... Sleep, Silence
         Weakness .......................................... Jump

    Pinwheel ~
    =------=
         World ................................................ 6
         HP .................................................. 99
         Attack ............................................. 120
         Defense ............................................. 90
         Magic Attack ........................................ 70
         Magic Defense ....................................... 66
         EXP ................................................. 23
         Coins ................................................ 0
         Item(s) ..................................... Pick Me Up
         Strength ......... Thunder, Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Piranha Plant ~
    =-----------=
         World ................................................ 2
         HP ................................................. 168
         Attack .............................................. 45
         Defense ............................................. 14
         Magic Attack ........................................ 20
         Magic Defense ....................................... 22
         EXP .................................................. 5
         Coins ................................................ 5
         Item(s) .................................... Sleepy Bomb
         Strength .......................................... Jump
         Weakness .......................................... None

    Pounder ~
    =-----=
         World ................................................ 7
         HP ................................................. 180
         Attack ............................................. 130
         Defense ............................................. 70
         Magic Attack ........................................ 45
         Magic Defense ....................................... 60
         EXP ................................................. 24
         Coins ................................................ 2
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness ....................................... Thunder

    Poundette ~
    =-------=
         World ................................................ 7
         HP ................................................. 150
         Attack ............................................. 140
         Defense ............................................. 60
         Magic Attack ........................................ 66
         Magic Defense ....................................... 45
         EXP ................................................. 28
         Coins ................................................ 3
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness ....................................... Thunder

    Pulsar ~
    =----=
         World ................................................ 4
         HP .................................................. 69
         Attack .............................................. 75
         Defense ............................................. 90
         Magic Attack ........................................ 33
         Magic Defense ....................................... 35
         EXP ................................................. 15
         Coins ............................................... 12
         Item(s) ..................................... Pick Me Up
         Strength .......................................... Jump
         Weakness .......................................... Fire

    Punchinello ~
    =---------=
         World ................................................ 3
         HP ................................................ 1200
         Attack .............................................. 60
         Defense ............................................. 42
         Magic Attack ........................................ 22
         Magic Defense ....................................... 40
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ..................................... Third Star
         Strength ............ Jump, Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Puppox ~
    =----=
         World ................................................ 7
         HP ................................................. 300
         Attack ............................................. 145
         Defense ............................................ 110
         Magic Attack ........................................ 20
         Magic Defense ....................................... 32
         EXP ................................................. 30
         Coins ............................................... 10
         Item(s) ........................................... None
         Strength ....................................... Thunder
         Weakness .......................................... Fire

    Pyrosphere ~
    =--------=
         World ................................................ 6
         HP ................................................. 167
         Attack ............................................. 105
         Defense ............................................. 66
         Magic Attack ....................................... 100
         Magic Defense ....................................... 48
         EXP ................................................. 17
         Coins ................................................ 2
         Item(s) ........................................... None
         Strength .................................. Fire, Poison
         Weakness ........................................... Ice

    Raspberry ~
    =-------=
         World ................................................ 3
         HP ................................................. 600
         Attack .............................................. 70
         Defense ............................................. 20
         Magic Attack ........................................ 30
         Magic Defense ....................................... 30
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ........ Fire Thunder, Ice, Fear, Poison, Sleep
         Weakness .......................................... Jump

    Rat Funk ~
    =------=
         World ................................................ 2
         HP .................................................. 32
         Attack .............................................. 20
         Defense ............................................. 14
         Magic Attack ......................................... 0
         Magic Defense ........................................ 6
         EXP .................................................. 2
         Coins ................................................ 6
         Item(s) ..................................... Able Juice
         Strength .......................................... None
         Weakness .......................................... Fire

    Reacher ~
    =-----=
         World ................................................ 4
         HP .................................................. 18
         Attack ............................................... 4
         Defense ............................................. 95
         Magic Attack ........................................ 75
         Magic Defense ....................................... 80
         EXP ................................................. 30
         Coins ................................................ 8
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness ....................................... Thunder

    Remo Con ~
    =------=
         World ................................................ 3
         HP .................................................. 88
         Attack .............................................. 56
         Defense ............................................. 52
         Magic Attack ........................................ 25
         Magic Defense ....................................... 10
         EXP .................................................. 8
         Coins ................................................ 7
         Item(s) .................................... Honey Syrup
         Strength .................................. Thunder, Ice
         Weakness .......................................... Fire

    Ribbite ~
    =-----=
         World ................................................ 5
         HP ................................................. 250
         Attack ............................................. 115
         Defense ............................................. 20
         Magic Attack ........................................ 61
         Magic Defense ....................................... 29
         EXP ................................................. 22
         Coins ................................................ 8
         Item(s) ........................................... None
         Strength .................................. Fire, Poison
         Weakness .......................................... Fire

    Right Eye ~
    =-------=
         World ................................................ 7
         HP ................................................. 500
         Attack ............................................. 128
         Defense ............................................ 100
         Magic Attack ........................................ 82
         Magic Defense ....................................... 36
         EXP ................................................. 30
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ................................ Thunder, Sleep
         Weakness .................................... Jump, Fire

    Rob-Omb ~
    =-----=
         World ................................................ 3
         HP .................................................. 42
         Attack .............................................. 54
         Defense ............................................. 63
         Magic Attack ......................................... 1
         Magic Defense ....................................... 20
         EXP .................................................. 6
         Coins ................................................ 1
         Item(s) ..................................... Pick Me Up
         Strength .......................................... None
         Weakness .................................... Jump, Fire

    Sackit ~
    =----=
         World ................................................ 4
         HP ................................................. 152
         Attack .............................................. 70
         Defense ............................................. 53
         Magic Attack ........................................ 13
         Magic Defense ....................................... 20
         EXP ................................................. 20
         Coins ............................................... 30
         Item(s) ...................... Max Mushroom, Royal Syrup
         Strength .......................................... None
         Weakness .......................................... None

    Shadow ~
    =----=
         World ................................................ 2
         HP .................................................. 85
         Attack .............................................. 24
         Defense .............................................. 5
         Magic Attack ........................................ 20
         Magic Defense ....................................... 20
         EXP .................................................. 3
         Coins ................................................ 2
         Item(s) ..................................... Pick Me Up
         Strength .......................................... Jump
         Weakness .......................................... None

    Shaman ~
    =----=
         World ................................................ 6
         HP ................................................. 150
         Attack .............................................. 92
         Defense ............................................. 50
         Magic Attack ........................................ 80
         Magic Defense ....................................... 90
         EXP ................................................. 17
         Coins ................................................ 4
         Item(s) ....................... Maple Syrup, Honey Syrup
         Strength .......................................... None
         Weakness .......................................... None

    Shelly ~
    =----=
         World ................................................ 6
         HP ................................................. 500
         Attack ............................................... 0
         Defense ............................................. 80
         Magic Attack ......................................... 0
         Magic Defense ........................................ 0
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Shogun ~
    =----=
         World ................................................ 5
         HP ................................................. 150
         Attack ............................................. 100
         Defense ............................................. 80
         Magic Attack ......................................... 1
         Magic Defense ....................................... 32
         EXP ................................................. 24
         Coins ............................................... 10
         Item(s) ..................................... Pick Me Up
         Strength ................................... Fear, Sleep
         Weakness ..................................... Ice, Fire

    Shy Away ~
    =------=
         World ................................................ 5
         HP ................................................. 140
         Attack .............................................. 90
         Defense ............................................. 50
         Magic Attack ........................................ 39
         Magic Defense ....................................... 73
         EXP .................................................. 1
         Coins ............................................... 30
         Item(s) .................................... Honey Syrup
         Strength .......................................... None
         Weakness ........................................... Ice

    Shy Guy ~
    =-----=
         World ................................................ 2
         HP .................................................. 78
         Attack .............................................. 29
         Defense ............................................. 30
         Magic Attack ........................................ 20
         Magic Defense ........................................ 6
         EXP .................................................. 2
         Coins ................................................ 1
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness .......................................... None

    Shy Ranger ~
    =--------=
         World ................................................ 3
         HP ................................................. 300
         Attack ............................................. 100
         Defense ............................................. 80
         Magic Attack ......................................... 4
         Magic Defense ....................................... 10
         EXP ................................................. 60
         Coins ................................................ 1
         Item(s) ........................................... None
         Strength ...................... Jump, Fire, Thunder, Ice
         Weakness .......................................... None

    Shyper ~
    =----=
         World ................................................ 7
         HP ................................................. 400
         Attack ............................................. 140
         Defense ............................................. 80
         Magic Attack ........................................ 70
         Magic Defense ....................................... 50
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Shyster ~
    =-----=
         World ................................................ 1
         HP .................................................. 30
         Attack .............................................. 20
         Defense ............................................. 26
         Magic Attack ........................................ 18
         Magic Defense ....................................... 10
         EXP .................................................. 3
         Coins ................................................ 2
         Item(s) .................................... Honey Syrup
         Strength .......................................... None
         Weakness ....................................... Thunder

    Skytroopa ~
    =-------=
         World ................................................ 1
         HP .................................................. 10
         Attack ............................................... 4
         Defense ............................................. 16
         Magic Attack ......................................... 6
         Magic Defense ........................................ 4
         EXP .................................................. 1
         Coins ................................................ 1
         Item(s) ....................................... Mushroom
         Strength .......................................... None
         Weakness .......................................... Jump

    Sling Shy ~
    =-------=
         World ................................................ 6
         HP ................................................. 120
         Attack ............................................. 108
         Defense ............................................. 80
         Magic Attack ........................................ 42
         Magic Defense ....................................... 21
         EXP .................................................. 3
         Coins ............................................... 20
         Item(s) .................................... Honey Syrup
         Strength .......................................... None
         Weakness .......................................... None

    Smelter ~
    =-----=
         World ................................................ 7
         HP ................................................ 1500
         Attack ............................................... 0
         Defense ............................................ 120
         Magic Attack ......................................... 0
         Magic Defense ...................................... 100
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ............ Fire, Fear, Poison, Sleep, Silence
         Weakness ....................................... Thunder

    Smilax ~
    =----=
         World ................................................ 5
         HP ................................................. 200
         Attack ............................................. 100
         Defense ............................................. 80
         Magic Attack ........................................ 70
         Magic Defense ....................................... 50
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness ........................................... Ice

    Smithy - Santa ~
    =------------=
         World ................................................ 7
         HP ................................................ 2000
         Attack ............................................. 230
         Defense ............................................ 130
         Magic Attack ....................................... 100
         Magic Defense ...................................... 100
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Smithy - Body ~
    =-----------=
         World ................................................ 7
         HP ................................................ 1000
         Attack ............................................. 180
         Defense ............................................. 80
         Magic Attack ........................................ 20
         Magic Defense ....................................... 60
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ................................... Seventh Star
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Smithy - Head ~
    =-----------=
         World ................................................ 7
         HP ................................................ 8000
         Attack ............................................. 180
         Defense ............................................. 80
         Magic Attack ........................................ 60
         Magic Defense ....................................... 50
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ................................... Seventh Star
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Smithy - Wizard ~
    =-------------=
         World ................................................ 7
         HP ................................................ 8000
         Attack ............................................. 135
         Defense ............................................. 50
         Magic Attack ....................................... 130
         Magic Defense ...................................... 150
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ................................... Seventh Star
         Strength ............. Fire, Thunder, Ice, Fear, Poison, 
         ......................................... Sleep, Silence
         Weakness .......................................... None

    Smithy - Big Shield Thingy Head ~
    =-----------------------------=
         World ................................................ 7
         HP ................................................ 8000
         Attack .............................................. 40
         Defense ............................................ 150
         Magic Attack ........................................ 70
         Magic Defense ...................................... 100
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ................................... Seventh Star
         Strength ............. Fire, Thunder, Ice, Fear, Poison, 
         ......................................... Sleep, Silence
         Weakness ........................................... Ice

    Smithy - Tank ~
    =-----------=
         World ................................................ 7
         HP ................................................ 8000
         Attack ............................................. 250
         Defense ............................................ 130
         Magic Attack ........................................ 10
         Magic Defense ....................................... 50
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ................................... Seventh Star
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness ....................................... Thunder

    Smithy - Treasure Chest ~
    =---------------------=
         World ................................................ 7
         HP ................................................ 8000
         Attack ............................................. 150
         Defense ............................................ 120
         Magic Attack ........................................ 78
         Magic Defense ....................................... 80
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ................................... Seventh Star
         Strength ......... Thunder, Fear, Poison, Sleep, Silence
         Weakness .......................................... Fire

    Snapdragon ~
    =--------=
         World ................................................ 2
         HP .................................................. 90
         Attack .............................................. 28
         Defense ............................................. 25
         Magic Attack ........................................ 31
         Magic Defense ....................................... 25
         EXP .................................................. 4
         Coins ................................................ 3
         Item(s) ....................................... Mushroom
         Strength .......................................... None
         Weakness .......................................... Fire

    Snifit ~
    =----=
         World ................................................ 3
         HP ................................................. 200
         Attack .............................................. 60
         Defense ............................................. 60
         Magic Attack ........................................ 20
         Magic Defense ....................................... 20
         EXP .................................................. 2
         Coins ............................................... 15
         Item(s) ....................................... Mushroom
         Strength .......................................... None
         Weakness ........................................... Ice

    Sparky ~
    =----=
         World ................................................ 2
         HP ................................................. 120
         Attack .............................................. 40
         Defense .............................................. 1
         Magic Attack ........................................ 38
         Magic Defense ....................................... 50
         EXP .................................................. 4
         Coins ................................................ 1
         Item(s) ........................................... None
         Strength .......................................... Fire
         Weakness ........................................... Ice

    Spikester ~
    =-------=
         World ................................................ 3
         HP .................................................. 50
         Attack .............................................. 48
         Defense ............................................. 60
         Magic Attack ........................................ 12
         Magic Defense ........................................ 4
         EXP .................................................. 6
         Coins ................................................ 2
         Item(s) ........................................... None
         Strength .......................................... Jump
         Weakness ........................................... Ice

    Spikey ~
    =----=
         World ................................................ 1
         HP .................................................. 20
         Attack ............................................... 6
         Defense ............................................. 11
         Magic Attack ......................................... 4
         Magic Defense ........................................ 2
         EXP .................................................. 1
         Coins ................................................ 2
         Item(s) .................................... Honey Syrup
         Strength .......................................... Jump
         Weakness .......................................... None

    Spinthra ~
    =------=
         World ................................................ 5
         HP ................................................. 230
         Attack ............................................. 110
         Defense ............................................. 70
         Magic Attack ......................................... 4
         Magic Defense ....................................... 32
         EXP ................................................. 30
         Coins ................................................ 4
         Item(s) ......................................... Bracer
         Strength ........................................ Poison
         Weakness ........................................... Ice

    Spookum ~
    =-----=
         World ................................................ 3
         HP .................................................. 98
         Attack .............................................. 50
         Defense ............................................. 45
         Magic Attack ........................................ 32
         Magic Defense ........................................ 5
         EXP .................................................. 8
         Coins ................................................ 4
         Item(s) ................................... Mid Mushroom
         Strength .......................................... None
         Weakness ........................................... Ice

    Springer ~
    =------=
         World ................................................ 7
         HP ................................................. 122
         Attack ............................................. 155
         Defense ............................................ 110
         Magic Attack ....................................... 100
         Magic Defense ....................................... 79
         EXP ................................................. 29
         Coins ................................................ 2
         Item(s) ...................................... Energizer
         Strength .......................................... None
         Weakness .......................................... None

    Starcruster ~
    =---------=
         World ................................................ 7
         HP .................................................. 72
         Attack ............................................. 135
         Defense ............................................ 145
         Magic Attack ........................................ 16
         Magic Defense ....................................... 53
         EXP ................................................. 36
         Coins ............................................... 60
         Item(s) ........................................... None
         Strength .......................................... Jump
         Weakness ........................................... Ice

    Starslap ~
    =------=
         World ................................................ 2
         HP .................................................. 62
         Attack .............................................. 25
         Defense ............................................. 24
         Magic Attack ......................................... 4
         Magic Defense ....................................... 10
         EXP .................................................. 2
         Coins ................................................ 2
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness ................................. Fire, Thunder

    Stinger ~
    =-----=
         World ................................................ 4
         HP .................................................. 65
         Attack .............................................. 78
         Defense ............................................. 80
         Magic Attack ........................................ 23
         Magic Defense ....................................... 10
         EXP ................................................. 13
         Coins ................................................ 1
         Item(s) ..................................... Able Juice
         Strength .......................................... None
         Weakness .......................................... None

    Strawhead ~
    =-------=
         World ................................................ 4
         HP ................................................. 131
         Attack .............................................. 80
         Defense ............................................. 63
         Magic Attack ........................................ 18
         Magic Defense ....................................... 12
         EXP ................................................. 17
         Coins ............................................... 12
         Item(s) ..................................... Pure Water
         Strength .......................................... None
         Weakness ....................................... Thunder

    Stumpet ~
    =-----=
         World ................................................ 9
         HP ................................................. 500
         Attack ............................................. 200
         Defense ............................................ 120
         Magic Attack ......................................... 6
         Magic Defense ....................................... 60
         EXP ................................................. 70
         Coins ............................................... 15
         Item(s) ........................... Fear Bomb, Fire Bomb
         Strength ............ Fire, Fear, Poison, Sleep, Silence
         Weakness ........................................... Ice

    Tentacle (Left) ~
    =-------------=
         World ................................................ 4
         HP ................................................. 260
         Attack .............................................. 82
         Defense ............................................. 50
         Magic Attack ........................................ 35
         Magic Defense ....................................... 40
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ................................ Sleep, Silence
         Weakness .......................................... Fire

    Tentacle (Right) ~
    =--------------=
         World ................................................ 4
         HP ................................................. 200
         Attack .............................................. 87
         Defense ............................................. 70
         Magic Attack ........................................ 35
         Magic Defense ....................................... 23
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ................................ Sleep, Silence
         Weakness .......................................... Fire

    Terra Cotta ~
    =---------=
         World ................................................ 7
         HP ................................................. 180
         Attack ............................................. 120
         Defense ............................................. 85
         Magic Attack ........................................ 36
         Magic Defense ....................................... 35
         EXP ................................................. 35
         Coins ................................................ 0
         Item(s) ....................................... Mushroom
         Strength .......................................... Fire
         Weakness .......................................... None

    Terrapin ~
    =------=
         World ................................................ 7
         HP .................................................. 10
         Attack ............................................... 1
         Defense .............................................. 8
         Magic Attack ......................................... 0
         Magic Defense ........................................ 1
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .......................................... None
         Weakness .......................................... None

    The Big Boo ~
    =---------=
         World ................................................ 2
         HP .................................................. 43
         Attack .............................................. 18
         Defense .............................................. 0
         Magic Attack ........................................ 18
         Magic Defense ....................................... 24
         EXP .................................................. 2
         Coins ................................................ 0
         Item(s) ........................ Pure Water, Honey Syrup
         Strength .................................... Jump, Fear
         Weakness .......................................... None

    Toadstool 2 ~
    =---------=
         World ................................................ 5
         HP ................................................. 120
         Attack .............................................. 90
         Defense ............................................. 60
         Magic Attack ........................................ 62
         Magic Defense ....................................... 70
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Torte ~
    =---=
         World ................................................ 3
         HP ................................................. 100
         Attack .............................................. 60
         Defense ............................................. 50
         Magic Attack ......................................... 8
         Magic Defense ....................................... 27
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Valentina ~
    =-------=
         World ................................................ 6
         HP ................................................ 2000
         Attack ............................................. 120
         Defense ............................................. 80
         Magic Attack ........................................ 80
         Magic Defense ....................................... 60
         EXP ................................................ 120
         Coins .............................................. 200
         Item(s) ..................................... Palace Key
         Strength ............. Ice, Fear, Poison, Sleep, Silence
         Weakness .......................................... None

    Vomer ~
    =---=
         (Vomer, although bearing 0 HP, can only be defeated 
         through the use of a certain attack or Pure Water.)
         World ................................................ 6
         HP ................................................... 0
         Attack ............................................. 110
         Defense .............................................. 0
         Magic Attack ......................................... 9
         Magic Defense ........................................ 0
         EXP ................................................. 19
         Coins ................................................ 0
         Item(s) ..................................... Pure Water
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness ....................................... Thunder

    Water Crystal ~
    =-----------=
         World ................................................ 5
         HP ................................................ 1800
         Attack ............................................... 0
         Defense ............................................ 130
         Magic Attack ....................................... 120
         Magic Defense ....................................... 50
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ............. Ice, Fear, Poison, Sleep, Silence
         Weakness .......................................... Fire

    Wiggler ~
    =-----=
         World ................................................ 2
         HP ................................................. 120
         Attack .............................................. 40
         Defense ............................................. 25
         Magic Attack ........................................ 18
         Magic Defense ....................................... 20
         EXP .................................................. 6
         Coins ............................................... 10
         Item(s) .................................... Honey Syrup
         Strength .......................................... None
         Weakness ....................................... Thunder

    Wind Crystal ~
    =----------=
         World ................................................ 5
         HP ................................................. 800
         Attack ............................................... 0
         Defense ............................................ 200
         Magic Attack ........................................ 60
         Magic Defense ....................................... 88
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ......... Thunder, Fear, Poison, Sleep, Silence
         Weakness .......................................... Jump

    Yaridovich - Real ~
    =---------------=
         World ................................................ 4
         HP ................................................ 1500
         Attack ............................................. 125
         Defense ............................................. 85
         Magic Attack ........................................ 70
         Magic Defense ....................................... 75
         EXP ................................................ 120
         Coins ............................................... 50
         Item(s) ....................................... Shed Key
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness ....................................... Thunder

    Yaridovich - Fake ~
    =---------------=
         World ................................................ 4
         HP ................................................. 500
         Attack ............................................. 100
         Defense ............................................. 40
         Magic Attack ........................................ 60
         Magic Defense ....................................... 10
         EXP .................................................. 0
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength .................. Fear, Poison, Sleep, Silence
         Weakness ....................................... Thunder

    Zeostar ~
    =-----=
         World ................................................ 4
         HP .................................................. 90
         Attack .............................................. 75
         Defense ............................................. 60
         Magic Attack ........................................ 28
         Magic Defense ....................................... 20
         EXP ................................................. 10
         Coins ................................................ 3
         Item(s) ....................................... Mushroom
         Strength .......................................... None
         Weakness .......................................... Fire

    Zombone ~
    =-----=
         World ................................................ 6
         HP ................................................ 1800
         Attack ............................................. 790
         Defense ............................................. 60
         Magic Attack ........................................ 80
         Magic Defense ...................................... 100
         EXP ................................................. 50
         Coins ................................................ 0
         Item(s) ........................................... None
         Strength ................ Fire, Ice, Fear, Poison, Sleep
         Weakness ...................... Jump, Thunder, Geno Beam


-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               6.2. Bosses                                            [6200]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Below is a list of all the bosses or half-bosses you will be fighting
throughout Super Mario RPG.  Currently, they are listed in the order which
you will engage with them. 

[----------------------------------------------------------------------------]

     Bowser ~
     =----=
          HP: 300
          Attacks: Lunge (2-3 HP damage)
          Support: Kinklink (60 HP) 
          Support Attacks: None
          Description: ...Okay, I just misused the term boss battle, because 
                       this is, in fact, not a boss battle.  Anyway, first 
                       of all: _never_ attack Bowser himself.  Instead, aim 
                       your fists at the Kinklink right behind him.  Bowser's
                       attacks aren't a real threat, they make Mario lose 3HP
                       at max.  Just keep focusing your attacks on the 
                       Kinklink and you'll be just fine.  Also note how Peach
                       will occasionally remind you that you have to hit the 
                       chain.  Pfsh, as if you couldn't figure that out
                       yourself.  After you beat the hell out of the Kinklink,
                       the chandelier will fall down, taking Bowser with it.

     Hammer Bros. * 2 ~
     =--------------=
          HP: 50/50
          Attacks: Smash (2-3 HP)
                   Hammer Time (5-6 HP)
          Support: None
          Support Attacks: None
          Description: If you're level three (or two, even) these guys are 
                       easy peasy.  First of all, their attacks: they either 
                       hit you with their hammer, or use this attack called 
                       'Hammer Time', which means they'll throw a hell of a 
                       lot of hammers at you (for about 5/6 HP of damage).  
                       So keep your mushrooms ready!  Also, when one of the 
                       Bro's dies (i.e. you beat him), the other will cast
                       "Valor Up" which ups his defense.  The best thing to 
                       do is focus your attacks on one Bro at a time.  You'll
                       kill the first one with one jump and a regular attack 
                       (make sure at least one of them is timed), and the 
                       second one with two Jumps and an additional attack 
                       (again, timed hits are your friends).

     Croco ~
     =---=
          HP: 320
          Attacks: Lunge, Bag Bomb, Weird Mushroom (Heals 60 HP)
          Support: None
          Support Attacks: None
          Description: This battle is easy if you know what you're doing. 
                       First of all, Croco's defense is higher than his 
                       magic defense so Mallow's magical spells should work 
                       well here.  Also, by now, Mario should have learned a 
                       new ability called Fire Orb.  If you hit the Y Button 
                       repeatedly, you will hurt Croco a bunch.  Not only 
                       that, but upon using Fire Orb, Croco spends a turn
                       dousing his blazing tail.  When you are out of FP, 
                       begin to use the regular Attack mode (Timed Hits work 
                       wonders).  Croco will constantly reach into his bag 
                       for a secret.  Sometimes, it's a bomb which does 
                       incredible damage and sometimes, it's a Weird Mushroom
                       which heals about 60 HP.  If you need healing yourself,
                       Mallow's new ability, HP Rain can heal a bunch of HP 
                       in a single sitting. Mushrooms also work well. Do not
                       let either Mario or Mallow get KOed. You should 
                       eventually win. 

     Mack ~
     =--=
          HP: 480
          Attacks: Jump, Flame, Flame Wall
          Support: Shyster * 4 (They are constantly called back)
          Support Attacks: Jump, Drain
          Description: Along with Mack, you will also have to deal with 
                       about four other annoying Shysters.  When Mario's 
                       turn starts off, aim at Mack.  You want Mario to 
                       focus on Mack this battle.  Use Thunderbolt to take 
                       out the four other Shyster so they won't annoy you.  
                       Mack will constantly call his Shysters back so use 
                       Thunderbolt to take them out.  Mack himself is pretty 
                       strong, but all he has are some weak Fire attacks which
                       won't hurt you too much (that is, if you have 
                       reasonable magic defense), and he will also jump away 
                       and disappear until his Shysters are defeated.  Keep 
                       an eye on the Shysters and constantly heal yourself 
                       to win this battle, which in my opinion, is way easier
                       than Croco.  Win it.

     Belome ~
     =----=
          HP: 500
          Attacks: Lick, S'Crow Funk, Sleep Sauce, Mallow Swallow
          Support: None
          Support Attacks: None
          Description: First of all; THAT THINGS IS *INCREDIBLY* 
                       *OUTRAGEOUSLY* UGLY!  Ahem.  With that out of the 
                       way, let's take a look at its four attacks; 1) It 
                       licks you (eww): this doesn't hurt too much; 2) It'll
                       turn you into a scarecrow, which means you're only 
                       able to defend or to use special attacks (you know, 
                       the ones that use up Flower Points) -- if Mario wears 
                       the Trueform Pin this can be prevented.  If you didn't
                       equip it... I feel for you, man.  Listen to me next 
                       time, ya?; 3) Belome will throw 'Sleep Sauce' at you: 
                       this puts you to sleep; 4) Belome will swallow Mallow 
                       (that rhymes!) whole (I bet Mallow contains a *lot* 
                       of calories ;)): this means you won't be able to use
                       Mallow for a turn or three.  So.  Mallow is relatively
                       weak against your special attacks (preferably Jump and
                       Electroshock).  Keep using these, and have Mallow use
                       a Honey Syrup when you run out of FP.  Belome is pretty
                       damn easy, actually (IF you know what you're doing, 
                       that is).

     Bowyer ~
     =----=
          HP: 720
          Attacks: Arrow, Bolt, Static E, G'Night
          Support: Button Symbols
          Support Attacks: Disable (Bowyer will shoot an arrow and disable the
                           use of one button.)
          Description: Alright, listen up; first turn, have Geno cast Geno 
                       Beam, and Mario + Mallow use regular attacks.  Then, 
                       Bowyer will start locking buttons; this means he shoots
                       an arrow at a button (Y, X or A) and that button can't 
                       be used (so if he shoots the A button, you can't 
                       perform regular attacks.  Nyaaaaah!).  Other attacks of
                       his include an attack which puts a character to sleep 
                       (use Able Juice to cure this) , a fancy attack which 
                       hurts the whole party and shooting a regular arrow at a
                       character (which does around 15HP damage).  If your A 
                       button is locked, have Geno and Mario perform their 
                       special attacks (Geno Beam, Super Jump) and Mallow use 
                       Honey Syrup.  If your Y button is locked, have Mario, 
                       Geno and Mallow use regular attacks and items if 
                       needed. If your X button is locked, you can use 
                       whatever (special) attacks you wish, as long as you
                       don't use up all your FP -- otherwise, you won't be 
                       able to heal (using Mallow's HP Rain).  Bowyer will 
                       go down soon enough.  Nya.  Nya.  Nya!

     Croco Version II ~
     =--------------=
          HP: 750
          Attacks: Bomb, Chomp, Lunge, Steal
          Support: None
          Support Attacks: None
          Description: Well, we are all here again.  Croco still holds his 
                       bomb attacks but he has gotten stronger as well.  
                       Also, his new attack is annoying.  He will constantly 
                       throw random enemies at you with his "Chomp" attack.  
                       He is also capable of stealing your items which is very 
                       inconvenient!  Continually attack and heal when 
                       necessary.  Mario's Super Jump Attack and Geno's normal
                       Attack move are both effective in this battle.  Keep up
                       your attacks and you should beat the thief!

     Punchinello ~
     =---------=
          HP: 1200
          Attacks: Sand Storm, Throw Micro Bombs, Throw Bob-Ombs, Throw Mezzo 
                   Bomb
          Support: Micro Bombs, Bob-Ombs, Mezzo Bomb
          Support Attacks: Explode
          Description: Punchinello is a strange looking creature with 
                       incredible strength.  He also seems to care a lot about
                       his ego.  Anyhow, he explains to you that they made fun
                       of him and by defeating the great Mario, he is only to 
                       get fame.  He is pretty easy, if you know what you are 
                       doing.  There's no trick to this battle.  Just pound
                       away while healing HP when needed.  Punchinello himself,
                       has many attacks including throwing bombs and even 
                       throwing Bob-Ombs!  His final attack, Sandstorm, is 
                       just a knock off the Wiggler's ability.  Constantly 
                       heal (It's good to have the Fearless Pin here) and 
                       constantly cut away at his health.  Use Mallow's 
                       Psychopath to check on his health often and you should 
                       be fine. 

     Booster ~
     =-----=
          HP: 800
          Attacks: Strike, Spritz Bomb, Loco Express
          Support: Snifits
          Support Attacks: Strike
          Description: First of all, you're going to get rid of the Snifits.  
                       I take it you know how to do this as you've done it 
                       many times before (right)?  When only Booster remains,
                       make sure you have Mario use Super Jump on him -- when 
                       done succesfully, this does over 200HP damage!!  
                       Booster has two attacks, and both of them hurt 
                       (especially the Loco Express, which can deal over 100 
                       damage), so you'll want to deal with Bowser as soon as 
                       you can.  So, have Geno use either his beam or heal/use
                       items, have Bowser use his regular Chomp attack and 
                       have Mario always use Super Jump; you can have him down
                       in three turns.

     Knife Guy + Grate Guy ~
     =-------------------=
          HP: 700/900
          Attacks: [Knife Guy]; Knife Strike [Grate Guy]; Bubble, Echofinder
                   [Knife Guy/Grate Guy Fused]; Power Blow
          Support: None
          Support Attacks: None
          Description: These guys are... pretty darn easy.  That is, _if_ you
                       know what to do, and _if_ you are at the right level.
                       Their attacks aren't particularly painful, except when 
                       they're fused (these attacks usually insta-kill Geno, 
                       for example).  So, you'll want to keep them from 
                       fusing.  How to do this?  Simple; kill Knife Guy first 
                       (he has the least HP).  Give nhim all you've got 
                       (Geno's and Bowser's regular attack, and either Mario's
                       Super Jump or his regular attack (if you have the 
                       Masher) -- well-timed hits are good!).  When Knife Guy
                       is finished, focus all your attack on Grate Guy (whose
                       attacks are less painful anyway).  They'll go down in 
                       no time!

     Bundt + Raspberry ~
     =---------------=
          HP: 900/600
          Attacks: Lunge, Blizzard, Diamond Saw, Sandstorm, Mega Drain, 
                   Lullaby
          Support: Chef Torte + Apprentice
          Support Attacks: Strike
          Description: This battle consists of three stages.  FIRST PART: 
                       Focus all your attacks on Bundt -- sooner or later the 
                       two 'Torte's' will run off.  SECOND PART: Your 
                       objective is to blow out all the candles and then hit 
                       the cake.  Usually, a regular hit blows out a candle, 
                       so seven regular hits would be enough, were it not that
                       sometimes a candle starts burning again.  So, keep 
                       using regular attacks, heal when you need to (Bundt's 
                       attacks hurt).  When Bundt is down, only Raspberry 
                       will remain.  As you can see, he has only 600HP, and as
                       one of Mario's Super Jumps does about 300HP, this 
                       shouldn't be too hard.  Oh, also take note that both 
                       Bundt and Raspberry can perform three attacks a turn. 
                       Yeouch!

     King Calamari ~
     =-----------=
          HP: 800
          Attacks: Drain Beam, Venom Drool, Ink Blast
          Support: Tentacles
          Support Attacks: Slap, Steal Ally
          Description: Just when you have though you had seen it all, you meet
                       King Calamari.  Anyhow, the battle starts with three 
                       Tentacles. (Guess who they belong to!) Start off the 
                       fight by immediately attacking these as fast as 
                       possible.  If you have Toadstool in your party, be sure
                       to have her heal.  Keep everyone in tip-top shape and 
                       when the tentacles start pulling out your members,
                       start putting all your strength into it.  Once you 
                       defeat the first three Tentacles, your party moves 
                       forward only to be confronted by (gasp) more Tentacles!
                       Repeat the process of cutting away at these next three.
                       Once they are gone as well, the party moves forward to 
                       face the nightmare himself, King Calamari!  In this 
                       last phase of battle, immediately take out the two 
                       Tentacles before attacking King Calamari.  Once they 
                       are gone, the battle becomes that much easier.  Use a 
                       few abilities (Mario's Super Flame attack works 
                       wonders), and cut away at his health to defeat this 
                       disgusting squid.  Go back to seafood you squid scum!

     Bandana Red * 4/5 ~
     =---------------=
          HP: 120/120/120/120(/120)
          Attacks: Stab, Skewer
          Support: None
          Support Attacks: None
          Description: This initial mini-boss fight consists of four of those 
                       vile, shark-like creatures.  They are fairly easy to 
                       defeat because of their low health.  Their two attacks;
                       Skewer and Stab, are really pretty pathetic.  There is 
                       a chance that when you defeat three of them, the last 
                       will run away.  Again, this is a stupid mini-boss, and 
                       really gives no trouble whatsoever. 

     Jonathan Jones ~
     =------------= 
          HP: 820
          Attacks: Stab, Skewer, Toughen Up, Diamond Saw
          Support: Bandana Blue
          Support Attacks: Stab, Pierce
          Description: Here we are, and here's Johnny!  Jonathan Jones has 
                       four Bandana Blues near him.  These elite guards are 
                       a more powerful and of course, a lot more smarter 
                       version of their Bandana Red counterparts.  Start off 
                       the battle by immediately taking out the Bandana 
                       Blues.  Use abilities that affect all enemies.  Once 
                       the Bandana Blues are outta the way, you are up 
                       against Jonathan Jones.  At a midpoint in the battle, 
                       Jonathan Jones will use his Toughen Up ability, which 
                       raises his Defense and Attack.  If you fail to defeat 
                       Jonathan within five turns after the Blues disappear, 
                       you will have to go one on one which is a bunch of fun.
                       Just have Mario heal himself when it is necessary, and 
                       you should be fine.  This is not a very difficult boss 
                       fight.  

     Yaridovich ~
     =--------=
          HP: 1500
          Attacks: Mirage Attack, Flame Stone, Static E, Water Blast, Willy
                   Wisp, Pierce, Bolt, Stab, Headpiece Stab, Meteor Blast
          Support: None
          Support Attacks: None
          Description: This boss is indeed one strange looking one.  What the
                       heck is that thing sticking out his back?!  A flower 
                       or what?  Anyhow, Yaridovich is a rather intimidating
                       looking boss, with a really big spear.  His attacks 
                       consist of various elemental damage.  These abilities
                       are incredibly powerful, so Toadstool would be a good
                       choice as she has healing and reviving powers. 
                       Basically, you need a constant array of attacks toward
                       Yaridovich.  The faster you take out his health, the
                       better.  His techniques are powerful, so be sure that
                       you heal when required.  One unique characteristic
                       about Yaridovich here is his ability to use Mirage
                       Attack; which actually splits him into two beings!  
                       You are going to need to watch your HP constantly, and
                       take both of them out.  A good supply of Mushrooms
                       and Pick Me Ups (As stated earlier, Toadstool is a 
                       really, really, really, really, valuable asset) will
                       keep you alive.  Eventually, you will lower all of
                       this spear-taming boss' HP of 1500.  

     Belome Version II ~
     =---------------=
          HP: 1200
          Attacks: Lick, Aurora Flash, Light Beam, Lulla-Bye, Clone
          Support: Mario Clone, Mallow Clone, Geno Clone, Bowser Clone,
                   Toadstool 2
          Support Attacks: [Cloned Moves]
          Description: Oh boy, our friend Belome still hasn't learned that 
                       ugly monster with outrageous eating habits = no 
                       chance.  Belome's most noticeable improvement is his 
                       uncanny ability to clone one of your characters to 
                       fight for his side. Although ugly, Belome can still 
                       put up quite a fight, but he mainly relies on his 
                       clones.  Constantly use high-damage attacks and Belome 
                       will fall once more...  Don't let his clones gang up 
                       on you however.  Defeat the clones as necessary. 

     Smilax + Megasmilax ~
     =-----------------=
          HP: 200/1000
          Attacks: Chomp, Pollen Nap, Drain, Flame, Flame Wall, Petal Dance,
                   S'Crow Dust
          Support: None
          Support Attacks: None
          Description: Whether or not you might consider this a difficult 
                       boss fight, one thing is for sure; it's going to take 
                       you a LONG TIME!  At first, it's just a single Smilax 
                       bobbing its head to the music (What?).  Smilax really 
                       isn't too big of a threat at first.  Watch out for 
                       Pollen Nap which puts units to sleep or Drain which 
                       damages HP.  If you've fought some of the previous 
                       monsters, these moves should be nothing new to you.  
                       Watch out for Flame especially as that move deals 
                       heavy damage.  After defeating Smilax, the Shy Away 
                       will come humming watering the flower again to reveal 
                       two Smilaxes!  It's really nothing too special here.  
                       Defeat both of these to make the Shy Away come again 
                       (Thank you, come again)!  This time, there are three
                       Smilaxes!  Take them out quickly to make the Shy Away
                       come once more.  Two more Smilaxes challenge you along 
                       with Megasmilax, a gigantic lookalike.  Apart from a
                       few extra moves and of course, more HP, Megasmilax will
                       fall quickly once the Smilaxes are down.  Use Mallow's
                       Snowy attack for quick ownage.  Petal Blast will 
                       turn your party into mushrooms so avoid that as well. 

     Shelly + Birdo ~
     =------------=
          HP: 500/777
          Attacks: Egg Spit, Egg Launch
          Support: Eggbert
          Support Attacks: Deal 80 HP damage to Birdo upon strike
          Description: Who would've though a little bit of playing would be
                       so rough?  The fight first begins with Shelly's eggy
                       self.  Begin knocking at Shelly and the shell will 
                       slowly begin to crack.  Once the egg cracks, Birdo 
                       will make her appearance.  Now it's time to play!  
                       Birdo will start off by spitting a few eggs at you.
                       Eventually, larger eggs will come flying at you for
                       heavy damage.  If you have your characters defend,
                       you can ricochet Birdo's eggs back at her.  The eggs
                       will hop by her.  Hit the Eggberts to cause it to 
                       explode resulting in 80 HP damage toward Birdo. 
                       Defeat Birdo through any way you find effective.  

     Dodo + Valentina ~
     =--------------=
          HP: 800/2000
          Attacks: Peck, Flutter Hush, Multistrike, Smack, Crystal, Diamond
                   Saw, Blizzard, Drain Beam, Light Beam, Solidify
          Support: None
          Support Attacks: None
          Description: The battle starts off with Valentina who is at the 
                       moment, attempting to call her birdish right-hand 
                       man.  Dodo (who would have been expected to be bigger 
                       than Valentina is friggishly small in comparison) 
                       appears to help save his mistress.  Dodo starts off 
                       by stealing a member of your party to another location 
                       where you'll dish it out there.  Here, it's basically 
                       a 1v1 against Dodo.  Apart from his numerous pecks, 
                       you'll want to watch out for Flutter Hush that 
                       silences magic casting and Multistrike which damages.
                       Hopefully, you have a stronger character like Bowser 
                       in your second slot or good luck on surviving. 
                       Eventually, Dodo will run off and the battle reverts 
                       to Mario and Valentina.  Now the hard part of the 
                       battle comes.  Apart from Valentina's default strike, 
                       she can unleash Crystal, Diamond Saw, Blizzard, and 
                       Drain Beam.  Eventually, Dodo will join the party 
                       along with the second unit that was carried off
                       before.  With whatever FP you have left, bash the both
                       of them with Ultra Jump, Bowser Crush, Geno Beam, etc. 
                       Heal constantly or you might be forced to suffer the 
                       consequences.

     Czar Dragon + Zombone ~
     =-------------------=
          HP: 1400/1800
          Attacks: Bite, Flame Wall, Water Blast, Iron Maiden, Boulder, 
                   Blast, Storm
          Support: Helios 
          Support Attacks: Crash
          Description: Uh oh!  The Czar Dragon itself doesn't look too 
                       intimidating, but you should still be scared.  Very 
                       scared.  If you have Mallow in your party, cast Snowy
                       as that's one of the Czar Dragon's extreme weaknesses.
                       This boss can bite you a few times, but beware of a few 
                       of his special attacks.  Most noticeably, take careful
                       note of the Helios he summons.  If you don't destroy
                       those quickly enough, they'll damage you.  Be sure not
                       to use any of Mario's fireball attacks.  Watch out for 
                       Water Blast, Flame Wall, etc.  The Czar Dragon deals a 
                       lot of damage so make sure to heal often.  Eventually,
                       Czar Dragon will fall, but he re-appears as Zombone of 
                       the undead!  Mallow should cast Shocker while Mario 
                       uses Ultra Jump.  Heal constantly and watch out for 
                       Blast and Storm.  Defeat Zombone, and the battle is 
                       over. 

      Axem Pink/Black/Red/Yellow/Green ~
      =------------------------------=
           HP: 400/550/800/600/450
           Attacks: (Pink; Recover, Mega Recover)
                    (Black; Strike, Teleport Strike, Bomb, Spritz Bomb)
                    (Red; Strike, Cloud, Vigor Up)
                    (Yellow; Strike, Bubble, Body Slam)
                    (Green; Strike, Solidify, Static E, Meteor Blast)
           Support: None
           Support Attacks: None
           Description: Talk about cheesy introductions.  The five of them
                        will say their annoying lines and the fight begins.  
                        Anyhow, you're horribly outnumbered at this point.  
                        Each Axem is capable of using his or her own moves.  
                        The first two I would suggest you take out would be 
                        Axem Pink and Axem Green.  The latter can cast spells
                        which deal damage to your entire team while Axem Pink 
                        can use Recover to heal her team.  The remaining 
                        three are physical attackers.  Use Mallow's special 
                        spells to deal damage to them the best you can.  If 
                        you are underleveled, their attacks will deal very 
                        heavy damage to your team.  Don't be surprised if the
                        Axems make two moves in one turn.  This fight is very
                        difficult, but soon enough, you should survive 
                        lowering all of their HP.  However, the fight isn't 
                        over.

     Breaker Beam ~
     =----------=
          HP: 999
          Attacks: Breaker Beam
          Support: None
          Support Attacks: None
          Description: Immediately, the thingy will shoot a Breaker Beam at 
                       you for enormous damage.  Our objective is to destroy
                       that cannon labeled Axem Rangers.  After the beam 
                       fires, heal up quickly before it fires again.  The 
                       beam has to recharge for a few turns before it can 
                       fire again.  Take special advantage of this time to 
                       heal up your team and pound at the beam.  Follow the 
                       drill of attacking.  After the Breaker Beam fires 
                       again, heal up immediately.  Your team might be able 
                       to withstand one or two blasts, but if you don't heal 
                       in-between shots, you'll suffer the consequences.  
                       Destroy the beam to end them.  

     Magikoopa ~
     =-------=
          HP: 1600
          Attacks: Willy Wisp, Water Blast, Flame Wall
          Support: Jinx Clone, Bahamutt, King Bomb
          Support Attacks: Jinxed, Quicksilver, Drain, Bite, Big Bang
          Description: Whoa!  He's bigger than I thought he would be.  
                       Basically, deal as much damage to Magikoopa before he 
                       begins to summon his monsters.  The drill goes much 
                       like this; Magikoopa does his attack, next turn, he 
                       summons monster, after that monster is defeated, 
                       Magikoopa does another one of his own attacks and then 
                       summons another monster.  It follows this drill so 
                       defeat his HP before he summons another monster.  
                       Magikoopa is capable of bringing in a Jinx Clone which 
                       can deal heavy damage with its attacks, Bahamutt is 
                       also damaging.  Lastly, King Bomb lives to blow up.  
                       You will want to kill off King Bomb quickly so he 
                       doesn't blow up your team.  Keep attacking Magikoopa 
                       and he'll be defeated soon enough. 

     Boomer ~
     =----=
          HP: 2000
          Attacks: Slash, Storm, Blizzard, Shaker
          Support: None
          Support Attacks: None
          Description: Boomer is a somewhat difficult boss.  However, some of
                       the difficulty can be lifted if you watch his colors.  
                       At the start of the battle, Boomer is red.  Fight away
                       with physical attacks and any special attacks you see
                       fit.  Heal constantly and revive any fallen allies.  
                       Beware of Boomer's Storm and Blizzard attacks.  Both 
                       do heavy damage to your team.  Eventually, Boomer will
                       change color and turn blue.  This raises his magic 
                       defense, but his attack defense goes down.  Smash 
                       Boomer with physical attacks.  At the same time, 
                       beware of his Shaker technique which instantly KOs one 
                       of your members.  Keep the damage rolling along with 
                       keeping your team alive.  Relieve Boomer of all 2000 
                       HP and he'll be gone. 

     Exor ~
     =--=
          HP: 1800
          Attacks: None
          Support: Left Eye, Right Eye, Neosquid
          Support Attacks: Gunk Ball, Flame Stone, Bolt, Carni-kiss, 
                           Lulla-bye, Blast, Corona, Solidify, Aurora Flash, 
                           Static E, Diamond Saw, Mega Drain, S'Crow Bell,
                           Venom Drool
          Description: Finally coming to the fight with the blade, immediately
                       begin attacking the Right Eye or Left Eye.  The top of 
                       the blade is Exor and it can only be hurt once one eye 
                       is taken down.  Neosquid is the mouth and it can also
                       damage you as well.  First, focus all efforts on 
                       either eye.  Try to damage Neosquid a bit too.  Ultra 
                       Flame is a good attack to use as it affects all 
                       targets.  Once one eye is down, begin focusing all 
                       efforts on Exor.  Stop to heal only when it is
                       absolutely necessary.  The key here is to deal as much
                       damage to Exor before the eye you took down 
                       regenerates.  Once the eye regenerates, destroy it 
                       once more and focus power on Exor again.  Hopefully, 
                       you have a nice supply of Pick Me Ups or at least 
                       Toadstool in your party to keep fallen allies back
                       up again.  Keep up this fairly simple drill until Exor 
                       is defeated finally.  

     Count Down + Ding-A-Lings *2 ~
     =--------------------------=
          HP: 2400/1200
          Attacks: Spore Chimes, Sound Blast, Ice Rock, Dark Star, Recover,
                   S'crow Bell, Aurora Flash, Mega Recover, Water Blast, 
                   Petal Blast, Doom Reverb, Fear Roulette, Corona
          Support: None
          Support Attacks: None
          Description: Before I get into anything, I would like to say I 
                       might happen to use the phrase Ding-A-Ling more than 
                       it is needed (DING-A-LING) as so.  Anyhow, into the 
                       battle.  There are many possibilities to this fight.  
                       You really would not think that Count Down would not 
                       be based off a clock for nothing.  At the first turn, 
                       1:00, Count Down will use Ice Rock.  As time passes, 
                       (DING-A-LING) Count Down will use different techniques 
                       including Recover at 3:00, Aurora (DING-A-LING) Flash 
                       at 5:00, Mega Recover at 6:00, Water Blast at 7:00, 
                       Petal Blast at 10:00, and Corona (MEGA DING-A-LING!) 
                       at 12:00.  While Count Down is difficult in itself, 
                       you'll want to watch out for the Ding-A-Ling's (DING-A-
                       LING) attacks too.  Dark Star deals heavy damage.  
                       However, their most dangerous attack is Fear Roulette 
                       which automatically KOs one of your allies.  
                       Toadstool's healing charm would be a good bet here.  I 
                       find it best to beat down Count Down quickly before it 
                       uses Corona. (DING-A-LING)

     Domino + Cloaker + Earth Link + Mad Adder ~
     =---------------------------------------=
          HP: 900/1200/2500/1500
          Attacks: Rock Throw, Endobubble, Blizzard, Flame Stone, Diamond 
                   Saw, Lightning Orb, Bolt, Ice Rock, Carni-kiss, Poison,
                   Bite, Sand Storm, Storm, Boulder
          Support: None
          Support Attacks: None
          Description: This is like one of those "domino-effect" battles 
                       (ironic that one of the bosses is named Domino) in 
                       which if you defeat a certain boss first, you get a 
                       whole different second part.  If you defeat Cloaker 
                       first, than Domino will appear with an Earth Link.  If
                       you defeat Domino first, than Cloaker will appear with 
                       a Mad Adder.  Cloaker has a bunch of magic techniques 
                       while Domino just stands there looking cool by 
                       throwing rocks at you.  I'd suggest killing Domino 
                       first as the Earth Link has A LOT of HP while the
                       Mad Adder has 1000 HP less.  Even so, it's your 
                       choice.  This is a pretty easy battle overall so don't
                       sweat it.   

     Factory Chief + Gunyolk ~
     =---------------------=
          HP: 1000/1500
          Attacks: Strike, Shuriken, Thornet, Breaker Beam, Mega Drain
          Support: None
          Support Attacks: None
          Description: This fight brings back the Breaker Beam that has 
                       caused us so many problems before.  The Gunyolk will 
                       be the main source of problems for your team.  Capable 
                       of unleashing Breaker Beam on your party, it is 
                       imperative you defeat it as quickly as possible.  
                       Consider the Factory Chief to be the idiot that just 
                       stands there.  Focus on the Gunyolk healing everytime
                       it uses Breaker Beam on you.  Despite being less of a 
                       threat, the Factory Chief might still be able to deal 
                       _some_ damage.  It might be in your best interest to 
                       heal when your HP value grows low.  Then again, that 
                       should be common instinct by now.  

     Smithy + Smelter ~
     =--------------=
          HP: 2000/1500
          Attacks: Create Shyper, Hammer Strike, Sledge, Mega Drain, Meteor d
                   Swarm 
          Support: Shyper
          Support Attacks: Jump, Sword Rain
          Description: It might not be obvious at first, but there are 
                       actually two enemies on-screen right now.  The bronze 
                       tube on the left is Smelter and it is capable of 
                       creating Shypers.  Disregard the first few it makes,
                       but when the Shypers begin to gang up on you, then 
                       it's time to double your efforts.  It would be a good 
                       idea to defeat the Smelter first to stunt the Shypers. 
                       Smithy can be a bit dangerous with his special moves. 
                       Watch out for Meteor Swarm especially which deals 
                       quite some damage to everyone on your team.  The 
                       Shypers themselves can be particularly annoying as 
                       well.  Sword Rain deals damage to all of your members.
                       Luckily, the Shypers are easy to kill off with only 
                       400 HP.  They only become a problem in large numbers.  
                       Clear out the 2000 HP to make Smithy angry for now. 

     Smithy ~
     =----=
          HP: 9000
          Attacks: Hammer Strike, Head Change, Bullet, Finger Shot, Spear 
                   Rain, Arrow Rain, Sword Rain, Shredder, Recover, Random
                   Monster 
          Support: None
          Support Attacks: None 
          Description: Smithy has quite a few tricks up his sleeves.  With
                       his mighty morphin' head, he can change his weaknesses
                       and attacks on a whim.  Luckily, you can use that 
                       against him by realizing the following.  Smithy's first
                       head is his default head (you can call it Smithy Head 
                       if you'd like).  That head has no weaknesses, but it 
                       doesn't have any particular strengths either.  Pound 
                       away at it for awhile and it will eventually change. 
                       The second head, the Tank Head, is devilishly weak 
                       against lightning.  Have Mallow pound him with Shocker 
                       until his head changes again.  The next form is his 
                       Wizard Head.  This time, Smithy has high magic defense 
                       (resistant against almost everything), but low 
                       defense.  Now would be a great time to pound him 
                       with physical attacks.  However, his magic is really 
                       strong in that form.  The next form is a his Vault 
                       Head morph.  While defense is considerably high, the
                       weakness here is ice.  Mallow's Snowy would do 
                       amazingly here.  From this point on, Smithy's head 
                       will morph into anything of the previously mentioned. 
                       Hang tight pounding on his position with attacks.  
                       Heal up whenever needed.  Eventually, his head 
                       turns into a treasure chest.  This head is incredibly 
                       weak to fire.  Ultra Flame really saves the day here.  
                       Soon enough, Smithy will scream out in anguish.  
                       Finally...

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               6.3. Equipment                                         [6300] 
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Below is a list of all the equipment you can receive and carry throughout 
Super Mario RPG.  Remember that (FC) stands for Frog Coin.

[----------------------------------------------------------------------------]

                             ~~ WEAPONS ~~

-- MARIO ---------------------------------------------------------

    Hammer  ~
    =----=
         Price (buy) ........................................ N/A
         Price (sell) ........................................ 35
         Stats ................................. Attack Power +10

    Hammer (2) ~
    =--------=
         Price (buy) ........................................ 123  
         Price (sell) ........................................ 61
         Stats .................................. Attack Power +0

    Lazy Shell ~
    =--------=
         Price (buy) ........................................ N/A 
         Price (sell) ....................................... 100 
         Stats ................................. Attack Power +90

    Masher ~
    =----=
         Price (buy) ........................................ N/A
         Price (sell) ........................................ 80
         Stats ................................. Attack Power +50

    Mega Glove ~
    =--------=
         Price (buy) ........................................ 102 
         Price (sell) ........................................ 51
         Stats ................................. Attack Power +60

    Nok Nok Shell  ~
    =-----------=
         Price (buy) ......................................... 20
         Price (sell) ........................................ 10
         Stats ................................. Attack Power +20

    Punch Glove ~
    =---------=
         Price (buy) ......................................... 36
         Price (sell) ........................................ 18
         Stats ................................. Attack Power +30

    Super Hammer ~
    =----------=
         Price (buy) ......................................... 70
         Price (sell) ........................................ 35
         Stats ................................. Attack Power +40

    Troopa Shell ~
    =----------=
         Price (buy) ......................................... 90
         Price (sell) ........................................ 45
         Stats ................................. Attack Power +50

    Ultra Hammer ~
    =----------=
         Price (buy) ........................................ N/A 
         Price (sell) ........................................ 58
         Stats ................................. Attack Power +70


-- MALLOW --------------------------------------------------------

    Cymbals ~
    =-----=
         Price (buy) ......................................... 42
         Price (sell) ........................................ 21
         Stats ................................. Attack Power +30

    Froggie Stick ~
    =-----------=
         Price (buy) ........................................ N/A 
         Price (sell) ........................................ 90
         Stats ................................. Attack Power +20

    Ribbit Stick ~
    =----------=
         Price (buy) ......................................... 86
         Price (sell) ........................................ 43
         Stats ................................. Attack Power +50

    Sonic Cymbals ~
    =-----------=
         Price (buy) ........................................ N/A 
         Price (sell) ........................................ 54
         Stats ................................. Attack Power +70

    Sticky Glove ~
    =----------=
         Price (buy) ......................................... 98
         Price (sell) ........................................ 49
         Stats ................................. Attack Power +60


    Whomp Glove ~
    =---------=
         Price (buy) ......................................... 72
         Price (sell) ........................................ 36
         Stats ................................. Attack Power +40


-- GENO ----------------------------------------------------------

    Double Punch ~
    =----------=
         Price (buy) ......................................... 88
         Price (sell) ........................................ 44
         Stats ................................. Attack Power +35

    Finger Shot ~
    =---------=
         Price (buy) ......................................... 50
         Price (sell) ........................................ 25
         Stats ................................. Attack Power +12

    Hand Cannon ~
    =---------=
         Price (buy) ........................................ 105 
         Price (sell) ........................................ 52
         Stats ................................. Attack Power +45

    Hand Gun ~
    =------=
         Price (buy) ......................................... 75
         Price (sell) ........................................ 37
         Stats ................................. Attack Power +24

    Star Gun ~
    =------=
         Price (buy) ........................................ N/A 
         Price (sell) ........................................ 60
         Stats ................................. Attack Power +57


-- BOWSER --------------------------------------------------------

    Chomp ~
    =---=
         Price (buy) ........................................ N/A 
         Price (sell) ......................................... 0 
         Stats ................................. Attack Power +10

    Chomp Shell ~
    =---------=
         Price (buy) ......................................... 60
         Price (sell) ........................................ 30
         Stats .................................. Attack Power +9

    Drill Claw ~
    =--------=
         Price (buy) ........................................ N/A
         Price (sell) ........................................ 59
         Stats ................................. Attack Power +40

    Hurly Gloves ~
    =----------=
         Price (buy) ......................................... 92
         Price (sell) ........................................ 46
         Stats ................................. Attack Power +20

    Spiked Line ~
    =---------=
         Price (buy) ......................................... 94
         Price (sell) ........................................ 47
         Stats ................................. Attack Power +30


-- TOADSTOOL -----------------------------------------------------

    Frying Pan ~
    =--------=
         Price (buy) ........................................ 300 
         Price (sell) ....................................... 150 
         Stats ................................. Attack Power +90

    Parasol ~
    =-----=
         Price (buy) ......................................... 84
         Price (sell) ........................................ 42
         Stats ................................. Attack Power +50

    Slap Glove ~
    =--------=
         Price (buy) ........................................ N/A
         Price (sell) ........................................ 50 
         Stats ................................. Attack Power +40

    Super Slap ~
    =--------=
         Price (buy) ........................................ 110
         Price (sell) ........................................ 55
         Stats ................................. Attack Power +70

    War Fan ~
    =-----=
         Price (buy) ........................................ 100
         Price (sell) ........................................ 50
         Stats ................................. Attack Power +60






                            ~~ ARMOR ~~

-- MARIO ----------------------------------------------------------

    Fire Shirt ~
    =--------=
         Price (buy) ......................................... 90
         Price (sell) ........................................ 45
         Stats ................... Magic Defense +21, Defense +42

    Fuzzy Shirt ~
    =---------=
         Price (buy) ......................................... 70
         Price (sell) ........................................ 35
         Stats ................... Magic Defense +18, Defense +36

    Happy Shirt ~
    =---------=
         Price (buy) ......................................... 38
         Price (sell) ........................................ 19
         Stats ................... Magic Defense +12, Defense +24

    Hero Shirts ~
    =---------=
         Price (buy) ........................................ 100
         Price (sell) ........................................ 50
         Stats ................... Magic Defense +24, Defense +48

    Mega Shirt ~
    =--------=
         Price (buy) ......................................... 22
         Price (sell) ........................................ 11
         Stats ................... Magic Defense +10, Defense +18

    Sailor Shirt ~
    =----------=
         Price (buy) ......................................... 50
         Price (sell) ........................................ 25
         Stats ................... Magic Defense +15, Defense +30

    Shirt ~
    =---=
         Price (buy) .......................................... 7
         Price (sell) ......................................... 3 
         Stats ..................... Magic Defense +6, Defense +6

    Thick Shirt ~
    =---------=
        Price (buy) .......................................... 14
        Price (sell) .......................................... 7  
        Stats ..................... Magic Defense +8, Defense +12


-- MALLOW --------------------------------------------------------

    Fire Pants ~
    =--------=
         Price (buy) ......................................... 90
         Price (sell) ........................................ 45
         Stats ................... Magic Defense +21, Defense +42

    Fuzzy Pants ~
    =---------=
         Price (buy) ......................................... 70
         Price (sell) ........................................ 35
         Stats ................... Magic Defense +18, Defense +36

    Happy Pants ~
    =---------=
         Price (buy) ......................................... 38
         Price (sell) ........................................ 19
         Stats ................... Magic Defense +12, Defense +24

    Mega Pants ~
    =--------=
         Price (buy) ......................................... 22
         Price (sell) ........................................ 11
         Stats .................... Magic Defense +9, Defense +18

    Pants ~
    =---=
         Price (buy) .......................................... 7
         Price (sell) ......................................... 3
         Stats ..................... Magic Defense +3, Defense +6

    Prince Pants ~
    =----------=
         Price (buy) ........................................ 100
         Price (sell) ........................................ 50
         Stats ................... Magic Defense +24, Defense +48

    Sailor Pants ~
    =----------=
         Price (buy) ......................................... 50
         Price (sell) ........................................ 25
         Stats ................... Magic Defense +15, Defense +30

    Thick Pants ~
    =---------=
         Price (buy) ......................................... 14
         Price (sell) ......................................... 7
         Stats .................... Magic Defense +6, Defense +12


-- GENO ----------------------------------------------------------

    Fire Cape ~
    =-------=
         Price (buy) ......................................... 90
         Price (sell) ........................................ 45
         Stats ................... Magic Defense +15, Defense +30

    Fuzzy Cape ~
    =--------=
         Price (buy) ......................................... 70
         Price (sell) ........................................ 35
         Stats ................... Magic Defense +12, Defense +24

    Happy Cape ~
    =--------=
         Price (buy) ......................................... 38
         Price (sell) ........................................ 19
         Stats ................... Magic Defense +12, Defense +24

    Mega Cape ~
    =-------=
         Price (buy) ......................................... 22
         Price (sell) ........................................ 11
         Stats ................... Magic Defense +10, Defense +18

    Sailor Cape ~
    =---------=
         Price (buy) ......................................... 50
         Price (sell) ........................................ 25
         Stats .................... Magic Defense +9, Defense +18

    Star Cape ~
    =-------=
         Price (buy) ........................................ 100
         Price (sell) ........................................ 50
         Stats ................... Magic Defense +18, Defense +36

-- BOWSER --------------------------------------------------------

    Courage Shell ~
    =-----------=
         Price (buy) ......................................... 60  
         Price (sell) ........................................ 30
         Stats .................... Magic Defense +6, Defense +12

    Fire Shell ~
    =--------=
         Price (buy) ......................................... 90  
         Price (sell) ........................................ 45
         Stats .................... Magic Defense +9, Defense +18

    Happy Shell ~
    =---------=
         Price (buy) ......................................... 38  
         Price (sell) ........................................ 19
         Stats ..................... Magic Defense +3, Defense +6

    Heal Shell ~
    =--------=
         Price (buy) ........................................ 100  
         Price (sell) ........................................ 50
         Stats ................... Magic Defense +12, Defense +24


-- TOADSTOOL -----------------------------------------------------

    Fire Dress ~
    =--------=
         Price (buy) ......................................... 90
         Price (sell) ........................................ 45
         Stats ................... Magic Defense +21, Defense +42 

    Fuzzy Dress ~
    =---------=
         Price (buy) ......................................... 70  
         Price (sell) ........................................ 35
         Stats ................... Magic Defense +18, Defense +36

    Nautica Dress ~
    =-----------=
         Price (buy) ......................................... 50  
         Price (sell) ........................................ 25
         Stats ................... Magic Defense +30, Defense +15

    Polka Dress ~
    =---------=
         Price (buy) ........................................ N/A  
         Price (sell) ........................................ 80
         Stats ................... Magic Defense +12, Defense +24

    Royal Dress ~
    =---------=
         Price (buy) ........................................ 100  
         Price (sell) ........................................ 50
         Stats ................... Magic Defense +24, Defense +48


-- THE WHOLE GANG ------------------------------------------------

    Lazy Shell ~
    =--------=
         Price (buy) ........................................ N/A  
         Price (sell) ....................................... 111
         Stats ......... -50 Magic Attack, -50 Attack, +127 Magic
               ................. Defense, +127 Defense, -50 Speed

    Super Jacket ~
    =----------=
         Price (buy) ........................................ N/A  
         Price (sell) ....................................... 350
         Stats .......... +50 Magic Attack, +50 Attack, +50 Magic
               .................. Defense, +50 Defense, +30 Speed

    Work Pants ~
    =--------=
         Price (buy) ......................................... 22  
         Price (sell) ........................................ 11
         Stats ........... +10 Magic Attack, +10 Attack, +5 Magic
               ................... Defense, +15 Defense, +5 Speed

                            ~~ ACCESSORY ~~

-- MARIO ---------------------------------------------------------

    Attack Scarf ~
    =----------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 100
         Stats .......... +30 Magic Attack, +30 Attack, +30 Magic
               .................. Defense, +30 Defense, +30 Speed
         Effect ............................................. N/A

    Jump Shoes ~
    =--------=
         Price (buy) ......................................... 30
         Price (sell) ........................................ 15
         Stats ................ +5 Magic Attack, +1 Magic Defense
               ............................. +1 Defense, +2 Speed
         Effect ............ Mario can jump on anything in-battle

    Zoom Shoes ~
    =--------=
         Price (buy) ........................................ 100
         Price (sell) ........................................ 50
         Stats .......... +5 Magic Defense, +5 Defense, +10 Speed
         Effect ............................................. N/A

-- MALLOW --------------------------------------------------------

   [N/A]

-- GENO ----------------------------------------------------------

   [N/A]

-- BOWSER --------------------------------------------------------

   [N/A]

-- TOADSTOOL -----------------------------------------------------

    B'Tub Ring ~
    =--------=
         Price (buy) ........................................ 145
         Price (sell) ........................................ 72
         Stats .............................................. N/A
         Effect ............ Get a special prize with Mystery Egg

-- THE WHOLE GANG ------------------------------------------------

    Amulet ~
    =----=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 100
         Stats ............. +7 Magic Attack, +7 Attack, +7 Magic
               .................... Defense, +7 Defense, -5 Speed
         Effect ............................................. N/A

    Antidote Pin ~
    =----------=
         Price (buy) ......................................... 28
         Price (sell) ........................................ 14
         Stats ..................... +2 Magic Defense, +2 Defense
         Effect ................................. Prevents Poison

    Coin Trick ~
    =--------=
         Price (buy) .................................... 36 (FC)
         Price (sell) ........................................ 11
         Stats .............................................. N/A
         Effect ................ Double coin earning from battles

    Exp. Booster ~
    =----------=
         Price (buy) .................................... 22 (FC)
         Price (sell) ........................................ 11
         Stats .............................................. N/A
         Effect ................ Double exp. earning from battles

    Fearless Pin ~
    =----------=
         Price (buy) ........................................ 130
         Price (sell) ........................................ 65
         Stats ..................... +5 Magic Defense, +5 Defense
         Effect ................................... Prevents Fear

    Ghost Medal ~
    =---------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 800
         Stats .......................*2 Magic Attack, *2 Defense
         Effect ............................................. N/A

    Rare Scarf ~
    =--------=
         Price (buy) ........................................ N/A
         Price (sell) ........................................ 75
         Stats .. +15 Magic Attack, +15 Attack, +15 Magic Defense
         Effect ............................................. N/A

    Safety Badge ~
    =----------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 250
         Stats ..................... +5 Magic Defense, +5 Defense
         Effect ..................... Prevents Silence and Poison

    Safety Ring ~
    =---------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 400
         Stats ........... +5 Magic Defense, +5 Defense, +5 Speed
         Effect ............................ Prevents instant KOs

    Scrooge Ring ~
    =----------=
         Price (buy) .................................... 50 (FC)
         Price (sell) ........................................ 15
         Stats .............................................. N/A
         Effect ............. Cuts special moves' FP cost in half

    Signal Ring ~
    =---------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 300
         Stats ........................................ +10 Speed
         Effect .. Noise will indicate a Surprise Box in the room

    Troopa Pin ~
    =--------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 500
         Stats ........ *1.5 Magic Attack, *1.5 Attack, +15 Speed
         Effect ............................................. N/A

    Trueform Pin ~
    =----------=
         Price (buy) ......................................... 60
         Price (sell) ........................................ 30
         Stats ..................... +3 Magic Defense, +3 Defense
         Effect .................... Prevents S'crow and Mushroom

    Wake Up Pin ~
    =---------=
         Price (buy) ......................................... 42
         Price (sell) ........................................ 21
         Stats ..................... +3 Magic Defense, +3 Defense
         Effect .................................. Prevents Sleep

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               6.4. Items                                             [6400]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Below is a list of all the items you can receive and carry throughout Super 
Mario RPG.  Remember that (FC) stands for Frog Coin.  Likewise, (AC), (TC),
and (SC) stand for their respective card at the Tadpole Pond. 

Numbers in parenthesis are other possible "discounted" prices you might 
come across sometime in the game.  

[----------------------------------------------------------------------------]

    Able Juice ~
    =--------=
         Price (buy) ...................................... 4 (2)
         Price (sell) ......................................... 2
         Effect ................. Cures any ally's status ailment

    Alto Card ~
    =-------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... N/A
         Effect ...... Lets you buy certain items at Tadpole Pond

    Bad Mushroom ~
    =----------=
         Price (buy) ......................................... 30
         Price (sell) ........................................ 15
         Effect ............. Some enemies can be damaged by this

    Bambino Bomb ~
    =----------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... N/A
         Effect ....... Pa Mole will blow a hole in the Coal Mine

    Beetle Box ~
    =--------=
         Price (buy) ........................... 100 + 50 per use
         Price (sell) ....................................... N/A
         Effect ..... Allows you to catch beetles on Booster Hill

    Big Boo Flag ~
    =----------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... N/A
         Effect ................ One of the "3 Musty Fears" flags

    Bracer ~
    =----=
         Price (buy) ..................................... 2 (FC)
         Price (sell) ......................................... 1
         Effect ........... Raises ally's defense during a battle

    Bright Card ~
    =---------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 777
         Effect ............ Required to enter Grate Guy's Casino

    Carbo Cookie ~
    =----------=
         Price (buy) ........................................ N/A
         Price (sell) ......................................... 1
         Effect ............ Causes the girl in Moleville to move

    Castle Key 1 ~
    =----------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... N/A
         Effect ........ Opens one door in the Nimbus Land palace

    Castle Key 2 ~
    =----------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... N/A
         Effect ..... Opens anothe door in the Nimbus Land palace

    Cricket Pie ~
    =---------=
         Price (buy) ............................. Rare Frog Coin
         Price (sell) ....................................... N/A
         Effect ............. Give to Frogfucius for Froggy Stick

    Crystalline ~
    =---------=
         Price (buy) ..................................... 5 (FC)
         Price (sell) ......................................... 2
         Effect .......... Raises party's defense during a battle

    Dry Bones Flag ~
    =------------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... N/A
         Effect ................ One of the "3 Musty Fears" flags

    Earlier Times ~
    =-----------=
         Price (buy) .................................... 15 (FC)
         Price (sell) ......................................... 7
         Effect ............................ Starts a battle over

    Elixir ~
    =----=
         Price (buy) ....................... 48(AC)/36(TC)/24(SC)
         Price (sell) ........................................ 24
         Effect ............................ Heals party by 80 HP

    Energizer ~
    =-------=
         Price (buy) ..................................... 2 (FC)
         Price (sell) ......................................... 1
         Effect ............ Raises ally's attack during a battle

    Fertilizer ~
    =--------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 100
         Effect ........... The Rose Town gardener will need this

    Fire Bomb ~
    =-------=
         Price (buy) ........................................ 200
         Price (sell) ....................................... 100
         Effect .......... Deals heavy fire damage to all enemies

    Fireworks ~
    =-------=
         Price (buy) ........................................ 250
         Price (sell) ....................................... 500
         Effect ......... Trade this in Moleville for Shiny Stone

    Flower Box ~
    =--------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 500
         Effect .......................... Raises maximum FP by 5

    Flower Jar ~
    =--------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 300
         Effect .......................... Raises maximum FP by 3

    Flower Tab ~
    =--------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 100
         Effect .......................... Raises maximum FP by 1

    Freshen Up ~
    =--------=
         Price (buy) .................................... 50 (25)
         Price (sell) ........................................ 25
         Effect ................. Cures all party status ailments

    Fright Bomb ~
    =---------=
         Price (buy) ........................................ 100
         Price (sell) ........................................ 50
         Effect .................................. Scares enemies

    FroggieDrink ~
    =----------=
         Price (buy) ..................... 16/14(AC)/12(TC)/8(SC)
         Price (sell) ........................................ 24
         Effect ............................ Heals party by 30 HP

    Greaper Flag ~
    =----------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... N/A
         Effect ................ One of the "3 Musty Fears" flags

    Honey Syrup ~
    =---------=
         Price (buy) ......................................... 10
         Price (sell) ......................................... 5
         Effect ......................... Restores 10 FP to party

    Ice Bomb ~
    =------=
         Price (buy) ........................................ 250
         Price (sell) ....................................... 125
         Effect ........... Deals heavy ice damage to all enemies

    KeroKeroCola ~
    =----------=
         Price (buy) ........................................ 150
         Price (sell) ....................................... 200
         Effect .......................... Heals party completely

    Maple Syrup ~
    =---------=
         Price (buy) .................................... 30 (15)
         Price (sell) ........................................ 15
         Effect ......................... Restores 40 FP to party

    Max Mushroom ~
    =----------=
         Price (buy) ............................. 39 (From Toad)
         Price (sell) ........................................ 39
         Effect ....................... Heals one ally completely

    Megalixir ~
    =-------=
         Price (buy) .............................. 90(TC)/60(SC)
         Price (sell) ........................................ 60
         Effect ........................... Heals party by 150 HP

    Mid Mushroom ~
    =----------=
         Price (buy) .................................... 20 (10)
         Price (sell) ........................................ 10
         Effect ......................... Heals one ally by 80 HP

    Muku Cookie ~
    =---------=
         Price (buy) ......................................... 69
         Price (sell) ........................................ 34
         Effect ............................ Heals party by 69 HP

    Mushroom ~
    =------=
         Price (buy) .......................................... 4
         Price (sell) ......................................... 2
         Effect ......................... Heals one ally by 30 HP

    Pick Me Up ~
    =--------=
         Price (buy) ...................................... 5 (3)
         Price (sell) ......................................... 2
         Effect ................... Revives one ally with some HP

    Power Blast ~
    =---------=
         Price (buy) ..................................... 5 (FC)
         Price (sell) ......................................... 2
         Effect ........... Raises party's attack during a battle

    Pure Water ~
    =--------=
         Price (buy) ........................................ N/A
         Price (sell) ........................................ 75
         Effect ...................... Defeats ghosts immediately

    Rare Frog Coin ~
    =------------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... N/A
         Effect ..................... Trade it in for Cricket Pie

    Red Essence ~
    =---------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 200
         Effect .................... Makes invincible for 3 turns

    Rock Candy ~
    =--------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 200
         Effect .............. Deals 200 HP damage to all enemies

    Royal Syrup ~
    =---------=
         Price (buy) ........................................ N/A
         Price (sell) ........................................ 50
         Effect ........................ Restores all FP to party

    Seed ~
    =--=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... 150
         Effect ........... The Rose Town gardener will need this

    See Ya! ~
    =-----=
         Price (buy) .................................... 10 (FC)
         Price (sell) ......................................... 5
         Effect ... Allows you to run from any battle (no bosses)

    Shed Key ~
    =------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... N/A
         Effect ....................... Opens Seaside Town's shed

    Shiny Stone ~
    =---------=
         Price (buy) ........................................ N/A
         Price (sell) ......................................... 2
         Effect ......... Opens the door to Culex in Monstro Town

    Sleepy Bomb ~
    =---------=
         Price (buy) ..................................... 1 (FC)
         Price (sell) ......................................... 1
         Effect ....................... Puts all enemies to sleep

    Soprano Card ~
    =----------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... N/A
         Effect ...... Lets you buy certain items at Tadpole Pond

    Star Egg ~
    =------=
         Price (buy) ........................................ N/A
         Price (sell) ......................................... 1
         Effect .................. Deals 100 HP damage to enemies

    Temple Key ~
    =--------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... N/A
         Effect ... Opens the treasure room door in Belome Temple

    Tenor Card ~
    =--------=
         Price (buy) ........................................ N/A
         Price (sell) ....................................... N/A
         Effect ...... Lets you buy certain items at Tadpole Pond

    Yoshi Candy ~
    =---------=
         Price (buy) ........................................ N/A
         Price (sell) ........................................ 70
         Effect ........................ Heals one ally by 100 HP

    Yoshi Cookie ~
    =----------=
         Price (buy) ........................................ N/A
         Price (sell) ......................................... 1
         Effect ............ Call Yoshi into battle and eat a foe

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               6.5. Shop List                                         [6500]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Throughout the world of Super Mario RPG, you will encounter many shops in 
which you can buy items from. 

[----------------------------------------------------------------------------]

                   -+- M U S H R O O M   K I N G D O M -+-

                   Mushroom     |   4G   |  Item
                   Honey Syrup  |  10G   |  Item
                   Pick Me Up   |   5G   |  Item
                   Able Juice   |   4G   |  Item
                   Shirt        |   7G   |  Armor
                   Pants        |   7G   |  Armor (Mario)
                   Jump Shoes   |  30G   |  Accessory (Mario)
                   Antidote Pin |  27G   |  Accessory (Mario)


                          -+- R O S E   T O W N -+-

                   Mushroom     |   4G   |  Item
                   Honey Syrup  |  10G   |  Item
                   Pick Me Up   |   5G   |  Item
                   Able Juice   |   4G   |  Item
                   Thick Shirt  |  14G   |  Armor (Mario)
                   Thick Pants  |  14G   |  Armor (Mallow)
                   Jump Shoes   |  30G   |  Accessory (Mario)
                   Antidote Pin |  27G   |  Accessory (Mario, Mallow)
                   Wake Up Pin  |  42G   |  Accessory (Mario, Mallow)
                   Trueform Pin |  60G   |  Accessory (Mario, Mallow)
                   Fearless Pin | 130G   |  Accessory (Mario, Mallow)

          
                          -+- M O L E V I L L E -+-

                   Punch Gloves |   36G  |  Weapon (Mario)
                   Finger Shot  |   50G  |  Weapon (Geno)
                   Cymbals      |   42G  |  Weapon (Mallow)
                   Mega Shirt   |   22G  |  Armor (Mario)
                   Mega Cape    |   22G  |  Armor (Geno)
                   Mega Pants   |   22G  |  Armor (Mallow)
                   Work Pants   |   22G  |  Armor (Mario, Mallow, Geno) 
                   Mid Mushroom |   20G  |  Item 
                   Maple Syrup  |   30G  |  Item


                          -+- M A R R Y M O R E -+-

                   Super Hammer |   70G  |  Weapon (Mario)
                   Hand Gun     |   75G  |  Weapon (Geno)
                   Whomp Glove  |   72G  |  Weapon (Mallow)
                   Chomp Shell  |   60G  |  Weapon (Bowser)
                   Happy Shirt  |   38G  |  Armor (Mario)
                   Happy Cape   |   38G  |  Armor (Geno)
                   Happy Pants  |   38G  |  Armor (Mallow)
                   Happy Shell  |   38G  |  Armor (Bowser)
                   B'tub Ring   |  145G  |  Accessory
                   Mid Mushroom |   20G  |  Item 
                   Maple Syrup  |   30G  |  Item


                                -+- S E A -+-

                   Hurly Gloves |   92G  |  Weapon (Bowser) 
                   Super Hammer |   70G  |  Weapon (Mario)
                   Hand Gun     |   75G  |  Weapon (Geno)
                   Whomp Glove  |   72G  |  Weapon (Mallow)
                   Sailor Shirt |   50G  |  Armor (Mario)
                   Sailor Pants |   50G  |  Armor (Mallow)
                   Sailor Cape  |   50G  |  Armor (Geno)
                   NauticaDress |   50G  |  Armor (Toadstool)
                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Able Juice   |    4G  |  Item
                   Freshen Up   |   50G  |  Item


                         -+- S U N K E N   S H I P -+-

                   Hurly Gloves |   92G  |  Weapon (Bowser) 
                   Super Hammer |   70G  |  Weapon (Mario)
                   Hand Gun     |   75G  |  Weapon (Geno)
                   Whomp Glove  |   72G  |  Weapon (Mallow)
                   Sailor Shirt |   50G  |  Armor (Mario)
                   Sailor Pants |   50G  |  Armor (Mallow)
                   Sailor Cape  |   50G  |  Armor (Geno)
                   NauticaDress |   50G  |  Armor (Toadstool)
                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Able Juice   |    4G  |  Item
                   Freshen Up   |   50G  |  Item

 
                       -+- S E A S I D E   T O W N -+-

                   Troopa Shell |   90G  |  Weapon (Mario) 
                   Parasol      |   84G  |  Weapon (Toadstool)
                   Hurly Gloves |   92G  |  Weapon (Bowser)
                   Double Punch |   88G  |  Weapon (Geno)
                   Ribbit Stick |   86G  |  Weapon (Mallow)
                   NokNok Shell |   20G  |  Weapon (Mario)
                   Punch Gloves |   36G  |  Weapon (Mario)
                   Finger Shot  |   50G  |  Weapon (Geno)
                   Cymbals      |   42G  |  Weapon (Mallow)
                   Chomp Shell  |   60G  |  Weapon (Bowser)
                   Super Hammer |   70G  |  Weapon (Mario)
                   Hand Gun     |   75G  |  Weapon (Geno)
                   Whomp Glove  |   72G  |  Weapon (Mallow)
                   Slap Glove   |  100G  |  Weapon (Toadstool)
                   Hammer       |  123G  |  Weapon (Mario)
                                |        |
                   Sailor Shirt |   50G  |  Armor (Mario)
                   Sailor Pants |   50G  |  Armor (Mallow)
                   Sailor Cape  |   50G  |  Armor (Geno)
                   NauticaDress |   50G  |  Armor (Toadstool)
                   Shirt        |    7G  |  Armor (Mario)
                   Pants        |    7G  |  Armor (Mallow)
                   Thick Shirt  |   14G  |  Armor (Mario)
                   Thick Pants  |   14G  |  Armor (Mallow)
                   Mega Shirt   |   22G  |  Armor (Mario)
                   Mega Pants   |   22G  |  Armor (Mallow)
                   Mega Cape    |   22G  |  Armor (Geno)
                   Happy Shirt  |   38G  |  Armor (Mario)
                   Happy Pants  |   38G  |  Armor (Mallow)
                   Happy Cape   |   38G  |  Armor (Geno)
                   Happy Shell  |   38G  |  Armor (Bowser)

                   Mushroom     |    4G  |  Item
                   Mid Mushroom |   20G  |  Item
                   Honey Syrup  |   10G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Able Juice   |    4G  |  Item
                   Freshen Up   |   50G  |  Item

                   Jump Shoes   |   30G  |  Accessory (Mario)
                   Antidote Pin |   28G  |  Accessory (Mario, Mallow, Geno,
                                |        |             Bowser, Toadstool)
                   Wake Up Pin  |   42G  |  Accessory (Mario, Mallow, Geno,
                                |        |             Bowser, Toadstool)
                   Fearless Pin |  130G  |  Accessory (Mario, Mallow, Geno,
                                |        |             Bowser, Toadstool) 
                   Trueform Pin |   60G  |  Accessory (Mario, Mallow, Geno,
                                |        |             Bowser, Toadstool)
                   Zoom Shoes   |  100G  |  Accessory (Mario, Mallow, Geno,
                                |        |             Bowser, Toadstool)


                       -+- M O N S T R O   T O W N -+-

                   Spiked Link  |   94G  |  Weapon (Bowser) 
                   CourageShell |   60G  |  Armor (Bowser) 
                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Able Juice   |    4G  |  Item
                   Freshen Up   |   50G  |  Item


                         -+- N I M B U S   L A N D -+-

                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Able Juice   |    4G  |  Item
                   Freshen Up   |   50G  |  Item
                   Mega Glove   |  102G  |  Weapon (Mario)
                   War Fan      |  100G  |  Weapon (Toadstool)
                   Hand Cannon  |  105G  |  Weapon (Geno)
                   Sticky Glove |   98G  |  Weapon (Mallow)
                   Fuzzy Shirt  |   70G  |  Armor (Mario)
                   Fuzzy Pants  |   70G  |  Armor (Mallow)
                   Fuzzy Cape   |   70G  |  Armor (Geno)
                   Fuzzy Dress  |   70G  |  Armor (Toadstool)

                     -+- B A R R E L   V O L C A N O -+-

                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Able Juice   |    4G  |  Item
                   Freshen Up   |   50G  |  Item
                                |        | 
                   Fire Shirt   |   90G  |  Armor (Mario) 
                   Fire Pants   |   90G  |  Armor (Mallow)
                   Fire Cape    |   90G  |  Armor (Geno)
                   Fire Shell   |   90G  |  Armor (Bowser)
                   Fire Dress   |   90G  |  Armor (Toadstool)

                       -+- B O W S E R ' S   K E E P -+-

                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Freshen Up   |   50G  |  Item
                   Fire Shirt   |   90G  |  Armor (Mario) 
                   Fire Pants   |   90G  |  Armor (Mallow)
                   Fire Cape    |   90G  |  Armor (Geno)
                   Fire Shell   |   90G  |  Armor (Bowser)
                   Fire Dress   |   90G  |  Armor (Toadstool)
                                |        |
                   Mid Mushroom |   20G  |  Item
                   Maple Syrup  |   30G  |  Item
                   Pick Me Up   |    5G  |  Item
                   Freshen Up   |   50G  |  Item
                   Hero Shirt   |  100G  |  Armor (Mario) 
                   Prince Pants |  100G  |  Armor (Mallow)
                   Star Cape    |  100G  |  Armor (Geno)
                   Heal Shell   |  100G  |  Armor (Bowser)
                   Royal Dress  |  100G  |  Armor (Toadstool)
                   
                   -+- S M I T H Y ' S   F A C T O R Y -+-

                   Mid Mushroom |   10G  |  Item
                   Max Mushroom |   20G  |  Item
                   Maple Syrup  |   15G  |  Item
                   Pick Me Up   |    3G  |  Item
                   Able Juice   |    2G  |  Item
                   Freshen Up   |   25G  |  Item
                   FroggieDrink |    8G  |  Item

-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
               6.6. Mini-Games                                        [6600]
-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

There are many side quests and mini-games available throughout Super Mario 
RPG.  You can return to them anytime you'd like. 

[----------------------------------------------------------------------------]

                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        6.01. Midas River           [6001]
                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

   Ah, Midas River!  One of the most fun (funnest?) mini-games.  EVAR.  It
   basically goes like this; you fall down, desperately trying to grab coins
   as you go (at least, that's what you _should_ be doing).  Especially keep
   an eye out for those green coins -- frog coins; they'll come in very handy.
   Being the considerate person that I am, I have drawn an ASCII diagram
   (overlook the fact that even Bill Gates looks better)... here you go:


                 Alt. Start       S  T  A  R  T!             LEGEND:
                   |     |       |              |            C = Coin
                   |     |       |              |            FC = Frog Coin
                   |     |       |C             |            * = Grotto
                   |     |       |      C       |
                    \   /        |  C           |
                     \ /         |        FC    |
                      v          |     C        |
                                 |              |
                                 |              |
                                 |     C *      |
                                 |        C     |
                                 |   C     C    |
                                /                \
                               /               C  \
                              /   C     ^          \
                             /  FC     / \       C  \
                            /     C   /   \          \
                           /         /     \          \
 You get a Flower in ->   /     C*C |       \          \
      this cave          /          |        \          \
                        /    C     /          \          \
                       /         C|            |          |
                      / C        /             |          |
                     |      C   /              |          | 
                     |         |               |          |
                     |  FC     |               |          |
                     |         |               |          |
                     |         |                \          \
      You get a   >  |  * C    |                 \          \ 
   Frog-coin in this |  C      |                  \          \
        cave!        |         |                   \          \
                     |          \                   \          \
                     |      C    \                   \          \
                     |   C        \                   \          \
                    / C     ^     C\                   |          |
                   /       / \      \                  |          |
                  /    C  /   \      \                 |          |
                 /   C   /     \ FC   \                |          |
                /       /       \      \              /            \You get a
               /       /         \      \ _____      /      ^       \Flower in
              |       /           \     Cv     \    |      / \       \ this
              |      /             |  C       C/   /      /   \       \  cave
               \     \             |C         /   |      /     \       \   |
                \     \           /           \  /      /       |       |  |
                 \     \   ______/             \/      /        | *     |<-
                  \     \ /                          C|________`        |
                   \     v                                              |
                    |                                                   |
                    |                                                   |
                          F       I       N       I       S       H

                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        6.02. Barrel Jumping        [6002]
                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

   After finishing the Midas River falling, you'll partake in the Barrel
   Jumping Event.

   There are two paths you can choose, you change paths by bumping into a 
   barrel... occasionally Cheep-Cheeps will jump at you -- don't let them get 
   you (jump over them), or else it's bye-bye coins.  Just collect as much 
   coins as you can and giggle like a schoolgirl!

                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        6.03. Mushroom Derby        [6003]
                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

   You can play the Mushroom Derby on Yo'ster Isle.  Racing is a bit difficult
   to say the least.  You need to alternate between the A and B Buttons to
   move.  However, you can't press them too fast or you won't go anywhere.
   Instead, press them to the beat you hear in the background music.  If 
   you want to, eat a Yoshi Cookie to give Yoshi a quick boost. 

                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        6.04. Moleville Mines       [6004]
                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

   Well, I'm sure you will enjoy the Mine Cart Mini-Game.  Here's how it goes.
   There are two different styles.  One is the 3D third person perspective.
   You ride along a track and pick up mushrooms to accelerate with.  Be sure
   to brake on the curves or you will go swinging off the track!  The second
   style has a Donkey Kong-esque to it.  It's a side-scroller mine cart ride
   in which you hop tracks to get coins or extra mushrooms.  It will alternate
   between the two two times until you break off...

                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        6.05. Booster Hill          [6005]
                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

   Your objective is to chase Booster -- getting hit by a Snifit or a barrel 
   slows you down, but jumping on a barrel or a Snifit gives you a speed 
   boost.  Each time you touch Peach, you get a Flower.  Well, Toad will give
   you all the instructions you need, and it isn't possible to actually fail 
   at this game, so... uh... have fun!  At the top, you'll hear your score 
   (how many flowers you got) and both Mario and Booster hurry off to 
   Marrymore.  

   After you get the Beetle Box, Booster Hill becomes much more fun.  

   Once again, Toad will walk in and ask you if you want a tutorial.  You 
   should be smart enough to figure this out for yourself.  Jump on a barrel 
   or a Snifit to boost yourself forward.  You have to jump for the Beetles
   you see.  This is basically the same thing as the original Booster Hill so 
   you should have no trouble adjusting. 

                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        6.06. Skybridge             [6006]
                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

   The Skybridge is a cool mini-game.  Talk to the hooded figure and he'll
   give you an explanation.  Your objective is the cross this blocky bridge
   in one of three ways at the cost of 5 coins: 
    
   - NORMAL MODE: Your objective here is to cross the bridge and jump from 
     block to block while avoiding the bullets.  This is the easiest, and 
     your reward for beating it is 5 coins.
   - SPECIAL MODE: A step up from the previous level.  Now, you have to jump
     the bridge with each jump much harder.  If you stick on the same block
     for too long, it will fall.  If you aren't fast enough, you will drop
     to your doom.  Reward is 8 coins.
   - EXPERT MODE: Here, the jumps are much harder and the bullets fly 
     faster.  If you can beat this difficulty, the reward is a Frog Coin.  
     Also, you can officially laugh in my face as I myself am way too 
     unskillful to make it across more than just one time. 

   Good luck with that.  Play around with it as much as you'd like, or until
   you run out of coins.  Jumping down will only bring you to an exit that
   basically doubles around itself.  Instead, cross the Skybridge (whether
   you actually play or not) and find the path leading out.  If you have
   trouble crossing it even without the bullets throwing themselves at you,
   take my word for it; you lead a sad existence. 

                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        6.07. Grate Guy's Casino    [6007]
                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

   This mini-game is very out of the way of the game and one can easily miss
   it.  I strongly suggest you go over here for some fun and a very special
   item.  You can find this special casino in Bean Valley.  First, find the
   five pipes that made a pentagon shaped figure. 

                                   1
                  
                              2         3
   
                                4     5

   Jump into pipe #1 and defeat the enemies inside.  You should notice the
   Chomp Chomp.  Defeat him and jump in his original location three times to 
   reveal a platform.  Use it and find yourself before a house.  Enter it and
   find yourself in Grate Guy's Casino.  You have three different games you
   may play.  

   - SLOT MACHINES: These slot machines are very easy to use.  If you get
     three matching symbols, you collect a Frog Coin.
   - BLACKJACK: This is a standard game of Blackjack.  You begin by wagering
     one Frog Coin.  Winning will gain you two Frog Coins.
   - LOOK THE OTHER WAY: Grate Guy will tell you to look the other way.  Press
     either left or right and if you get it, you get a prize.  If you win 
     this game 100 times, Grate Guy rewards you with the Star Egg; a very 
     useful item.  

                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        6.08. Bowser's Keep Courses [6008]
                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

   In Bowser's Keep at one point, you have the transcend through six doors in
   which you must complete four.  Four of them give you special weapons while
   two of them give you Rock Candy.  

   There are two different possible action courses Mario can go into.  
   Depending on which one you chose, use the description for the correct one.

   - Well, let's begin with it, shall we?  This action course starts off with 
     a few Terrapins.  They will walk off on a seemingly invisible bridge.  
     Luckily, the bridge itself flashes a bit although it will eventually 
     disappear.  If you're fast, you can follow the Terrapins quickly as they 
     jump across the platform.  If not, you'll be stuck.  Here's a general
     outline of what you're trying for.  If you feel you can pick up some of
     the items around, go right ahead.

              ,------[C]---.[C].--[I]-----------.      [C] - Coin
          S   | ,-------. ,'   | ,-------. ,--.[RC]    [F] - Flower
          T   | |       | |    | |       | |  |_|      [R] - Royal Syrup
          A --' `----[F]' |    | `-.[C],-' |           [I] - Ice Bomb
          R --. ,-------. |    | .-'   | ,-'        F [RC]- Rock Candy
          T   | |       | |    | |     | |          I
              | `-------' `----' `[R]  | '--------- N
              `-[C]----------------'   `----------- I
                                                    S
                                                    H

     With that finished, Mario should find himself in the second room of this
     action course.  This one is way easier than the first room as you simply
     have to jump from each white platform to the other.  Watch out for some
     of the items hanging around if you want them.  When you reach the door,
     go through the find a gray area.  The final room is kind of hard.  Begin
     by moving left toward the ledge.  Hop up and wait for the barrels.  Stay
     along the ledge making sure you DO NOT stand by the crack in the wall.
     Get through the barrage of barrels and hit the monkey at the top 
     throwing them at you.  You have completed Action Course #1.  Your reward
     is Toadstool's Super Slap.  This is by far the hardest one of them all.
     No kidding.  
   - The second action course is much, much easier.  Like the first, this one
     also begins in a room full of lava.  First of all, jump on the white
     platform.  From there, wait for that platform to move to the next.  Hop
     across these doing the best you can.  When the black slab above you 
     ends, another platform ahead will go up and then quickly back down.  
     Jump on it and wait for it to carry you the full length up.  Jump south
     onto the black ledge.  At the end, you'll find a KeroKeroCola.  Now
     head back and go through the door.  This room has a cannonball you have
     to jump on.  Use the Control Pad and press the opposite direction you 
     want to go.  For example, if you want to go left, you have to press 
     right.  If you want to go right, you have to press left.  Ride the 
     cannonball around and pick up the treasures if you want to.  Watch out
     for the Bob-Ombs though.  The exit is pretty easy to reach.  The last
     room basically requires you to jump on a block.  The other block will
     revolve around the block you are on currently.  There are items around,
     but I didn't bother collecting them.  Reach the end and pick up Mallow's
     Sonic Cymbals.  

   The two action courses are pretty difficult and very time-consuming.  

   The two battle courses basically pits you up against certain enemies which
   you have to fight.  Some of them can be pretty difficult, although very
   simple.  

   - The first battle course has a Shamen summoning enemies toward you.  
     Below are the enemies you'll be fighting against.  Suggest putting 
     Bowser in one of the slots to scare away certain enemies.  Walk forward 
     every time you finish a battle to initiate the next.  
          1) Terra Cotta x4
          2) Oerlikon x2, Star Cruster x1
          3) Sackit x1, Big Bertha x2
          4) Chow x2, Forkies x1
     With those four battles completed, you'll reach a door.  Go through and
     then fight the next of the battles.  Very tedious, huh? 
          5) Alley Rat x1, Armored Ant x2
          6) Bloober x3, Star Cruster x1
          7) Stinger x4
          8) Geckit x2, Chained Kong
     With another four down, another door appears.  Until we reach the end,
     we'll be fighting a bit more.
          9) Rob-Omb x1, Big Bertha x2
          10) Vomer x4
          11) Magmus x2, Pulsar x2
          12) Chester x1 (Bahamutt can be summoned) 
     The final door will lead you to a treasure chest at last.  Inside it,
     you'll find Bowser's Drill Claw.  Hotness.  
   - The other battle course has a total set of 12 enemy battles.  The course
     is very straightforward as all you need to do is walk through the 
     hallway.  Some of the fights can be tough, but hey, live with it. 
     You'll encounter the below enemies. 
          1) Gu Goomba x5
          2) Magikoopa x2, Tub-O-Koopa x1
          3) The Big Boo x2, Orbison x2
          4) Sling Shy x5
     That concludes the first hall.  Go through the door and forward again
     to meet some more enemies.  Joy!
          5) Chewy x2, Shy Away x2
          6) Mr Kipper, Muckle x2
          7) Amanita x2, Orbison
          8) Greaper x2, Glum Reaper
     The second door will lead into the third and final hallway of enemies.
     Have fun.  
          9) Pyrosphere x3 
          10) Lakitu x3
          11) Zeostar x2, Shaman x2
          12) Shaman x6
     Defeat the last of them will bring you to the final room with the 
     treasure chest.  Inside is Geno's special Star Gun.  Pick it up and 
     leave.  

   That pretty much wraps it up for the battle courses.  Now it's time to 
   cover the puzzle courses.  

   The puzzle courses are exactly what they are called.  Instead of brawn,
   you'll need brain here in order to pass.  Prepare for quizzes and some 
   brain teasers. 

   - The first puzzle course is a quiz game.  Jump on the yellow block and 
     meet Dr. Topper, the Quiz Master.  Listen to instructions if you must.
     It doesn't matter as the answers are right in front of you... ahem,
     below this block of text.  It's all random so just find the question
     you need.  Some of them are friggishly easy while others are somewhat
     difficult.  I doubt I have included every possible question however. 
     It's your job to contact us if you see any more ;]]. 
          1) How many underlings does Croco have? -3-
          2) What color are the curtains in Mario's house? -Blue-
          3) Yaridovich is what? -A boss-
          4) Which monster does not appear in Booster Tower? -Terrapin-
          5) In the Moleville blues, it's said the moles are covered in 
             what? -Soil-
          6) Where was the 1st Star Piece found? -Mushroom Kingdom-
          7) How long have the couple inside the chapel been waiting for 
             their wedding? -30 minutes-
          8) The boy getting his picture taken at Marrymore can't wait 'til
             which season? -Skiing-
          9) What is Hinopio in charge of at the middle counter? -The inn-
          10) What color is the end of Dodo's beak? -Red-
          11) What is the chef's name at Marrymore? -Torte-
          12) What does Birdo come out of? -An eggshell-
          13) The man getting his picture taken at Marrymore hates what? 
              -Getting his picture taken-
          14) What is Raini's husband's name? -Raz-
          15) What was Toadstool doing when she was kidnapped by Bowser? 
              -She was looking at flowers-
          16) Mite is Dyna's WHAT? -Little brother- 
          17) What's the first monster you see in the Pipe Vault? -Sparky-
          18) Who is the famous sculptor in Nimbus Land? -Garro- 
          19) Booster is what generation? -7th-
          20) What's the full name of the boss at the Sunken Ship? -Jonathan
              Jones-
          21) The boy at the inn in Mushroom Kingdom was playing with...
              what? -Game Boy-
          22) What's the password in the Sunken Ship? -Pearls-
          23) What did Carroboscis turn into? -A carrot-
          24) What does the red essence do? -Gives you strength-
          25) How many legs does Wiggler have? -6-
          26) Johnny loves WHICH beverage...? -Currant Juice-
          27) Who helped you up the cliff at Land's End? -Sky Troopas-
          28) Where was the 3rd star piece found? -Moleville-
          29) What technique does Bowser learn at Level 15? -Crusher-
          30) What's the name of Jagger's "sensei"? -Jinx-
     Once you pass the preliminary quizzing session, you will be led into the
     next room.  Here, you'll be involved with counting barrels.  What fun!
     Anyhow, you'll be given 10 seconds to count the number of barrels. 
     Before doing anything, note the pile of barrels to the left.  If you 
     count it up before Dr. Topper actually quizzes you, you should get 12.
     Now the room will blacken a bit and some new barrels will be placed in.
     If you can count well, this should be easy.  If not, just count the
     lighter colored barrels as they are the new ones.  Add that value to 
     12 and get your answer.  The second round has a lot more barrels and
     you don't get any time to count the preliminary pile.  Once more, count
     the lighter barrels.  This time, add that value to 43.  Get your answer.
     The final room is a riddle room.  You listen to the story of the four
     monsters.  Afterwards, put them in order.  Talk to the monsters that 
     say the phrase listed in the order given here.  
          1) "I outrode [monster] on my bike, and [monster] was never able to
             pass me."
          2) "I fell into 4th place during the bike race, but finally ended 
             up in the same place as I did in the swimming event."
          3) "I placed the same in the swimming and cycling events, but 2 
             others beat me in the marathon." 
          4) "I came in 3rd for swimming..."
     And there you go with the completion.  As Dr. Topper says, there's 
     nothing to it.  Your reward in the next room is a Rock Candy.  Another
     one down.  
   - The second puzzle course starts off with you and Dr. Topper.  You can
     instructions from him.  Basically, you and Dr. Topper have to hit the
     coin box.  Whoever gets the last coin loses.  This can be fairly open-
     ended and easy.  If you're good at math, this should be a cakewalk.  If
     you are like me being not very smart, just avoid letting Dr. Topper 
     get you stuck.  Do not let Dr. Topper take the 20th coin and you should
     be fine.  Instead, try to get him stuck on coin #20.  That was easy.
     The next room has a bunch of buttons that you have to step on.  There
     is a special order.  Look below. 

                                   (A) 
                                 (B) (C)
                               (D) (E) (F)
                             (G) (H) (I) (J)
                               (K) (L) (M)
                                 (N) (O)
                                   (P)

     Once again, there are multiple ways to tackle this.  If you can't figure
     it out for yourself, just use my path.  I first jumped on (C), then (M),
     then (D), and (N).  After you clear it, go through the red door to the
     final room.  It's time for Ball Solitaire.  You have to have a ball  
     jump over another ball into an empty space to make that ball disappear.
     I'm sure you probably played around with something similar to this.  
     I'll highlight the moves for you.  



                                   (A) 
                                 (B) (C)
                               (D) (E) 
                             (G) (H) (I) (J)
                               (K) (L) (M)
                                 (N) (O)
                                   (P)
            
                      This is the starting position.

                                    

                                 (B) 
                               (D) (E) (A) 
                             (G) (H) (I) (J)
                               (K) (L) (M)
                                 (N) (O)
                                   (P)

                     Have (A) jump southeast over (C). 



                                   (D)
                                  
                                   (E) (A) 
                             (G) (H) (I) (J)
                               (K) (L) (M)
                                 (N) (O)
                                   (P)

                     Have (D) jump northeast over (B). 



                                   (D)
                                     (H)
                                       (A) 
                             (G)     (I) (J)
                               (K) (L) (M)
                                 (N) (O)
                                   (P)

                     Have (H) jump northeast over (E). 



                                   (D)
                                     (H)
                                       (A) 
                             (G) (O) (I) (J)
                               (K)     (M)
                                 (N) 
                                   (P)

                     Have (O) jump northwest over (L). 



                                   (D)
                                     (H)
                                   (K) (A) 
                             (G)    ( I) (J)
                                       (M)
                                 (N) 
                                   (P)

                     Have (K) jump northeast over (O). 



                                   (D)
                                     (H)
                                   (K) (A) 
                             (G)     (I) (J)
                               (P)     (M)
                                  
                                   

                     Have (P) jump northwest over (N). 



                                   (D)
                                     (H)
                                   (K) (A) 
                                     (I) (J)
                                       (M)
                                 (G)
                                   

                     Have (G) jump southeast over (P). 



                                   (D)
                                     (H)
                                   (K)  
                                         (J)
                                   (A) (M)
                                 (G)
                                   

                     Have (A) jump southwest over (I). 



                                   (D)
                                     (H)
                                   (K)  
                                     (G) (J)
                                       (M)
                                 
                                   

                     Have (G) jump northeast over (A). 



                                   
                                     
                                   (K) (D) 
                                     (G) (J)
                                       (M)
                                 
                                   

                     Have (D) jump southeast over (H). 



                                   
                                     
                                   (K) (D) 
                                     (G) 
                                       
                                     (J)
                                   

                     Have (J) jump southwest over (M). 



                                   
                                     
                                       (D) 
                                      
                                       (K)
                                     (J)
                                   

                     Have (K) jump southeast over (G). 



                                   
                                     
                                       (D) 
                                         (J)
                                       
                                     
                                   

                     Have (J) jump northeast over (K). 

     If you don't know what to do for the last step, may God help you.  
     That's pretty much it for the Puzzle Course.  The next room has a 
     treasure chest with Rock Candy inside it.  

   That's the two puzzle courses which both reward you with a Rock Candy. 

                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
                        6.09. Melody Bay            [6009]
                      +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

   Melody Bay is a special place in Tadpole Pond where you can play around
   with the tadpoles there.  If you make a special tune, you can get cards 
   which can be used at the local shop.

                      ~ A L T O   C A R D ~

               -----------------------------------
           MI             O
           RE  ---------------O-------O-------O---
           DO                     O       O
           TI  -----------------------------------
           LA         O
           SO  ---O-------------------------------
           FA
               -----------------------------------

                     ~ T E N O R   C A R D ~

               -----------------------------------
           MI     O        
           RE  -------------------O---------------
           DO         O       O               O
           TI  ---------------------------O-------
           LA                         O   
           SO  -----------O-----------------------
           FA
               -----------------------------------

                   ~ S O P R A N O   C A R D ~

               -----------------------------------
           MI                                 O 
           RE  ---------------O-----------O-------
           DO             O           O        
           TI  -------O---------------------------
           LA     O                      
           SO  -------------------O---------------
           FA
               -----------------------------------

==============================================================================

           --- 7. Version History ---                                 [7000]

==============================================================================

Version 0.1 - Guide skeleton has been completed.  However, no further content
              other than a portion of the walkthrough has been completed. 
              26 KB

Version 0.2 - Yeeha!  The walkthrough is completed near the fifth star, and
              everything is looking good.  Additions are being made throughout
              the Bestiary. 212 KB

Version 0.3 - The walkthrough is completed up to the sixth star which is 
              just being started now.  Most of the sections still haven't 
              been started yet. 267 KB

Version 0.4 - Now in the sixth star realm, the guide is shaping up with a 
              few changes here and there.  Some more information has been 
              added to the Bestiary. 290 KB

Version 0.5 - Belome has just been defeated for the second time.  The Bestiary
              is getting bigger (at the courtesy of Trace Jackson). 339 KB

Version 0.6 - Bestiary recording complete.  Some more sections are being 
              worked on. 367 KB

Version 0.7 - Walkthrough completed up to Nimbus Land and the infamous Queen
              Valentina. 403 KB

Version 0.8 - Walkthrough completed through the Barrel Volcano to the point of
              the Axem Rangers. 437 KB

Version 0.9 - Walkthrough completed past Bowser's Keep.  Smithy's Factory is
              just ahead. 520 KB

Version 1.0 - The entire guide is complete. 574 KB

Version 1.1 - Added extended character bios and basically touched up on most
              items in the guide -- most noticeably the Character List. 
              581 KB. 

Version 1.2 - Added some questions to the FAQ. Apparently, we really needed
              to renovate that section... A LOT! 582 KB

Version 1.3 - Updated Legal Information. 

==============================================================================

           --- 8. Legal Information ---                               [8000]

==============================================================================

This FAQ is the property of its authors, Quan Jin and Jacco Kemper. All 
rights reserved. 

Any stealing, selling for profit or altering of this document without the
authors' expressed consent is strictly prohibited. You may download this file
for personal and private use only. 

Super Mario RPG is a registered trademark of Nintendo and Squaresoft. The 
authors (Quan Jin/Jacco Kemper) is not affiliated with either comapny in any 
way or form. All other trademarks are the property of their respective 
owners. 

==============================================================================
 
           --- 9. Credits and Closing ---                             [9000]

==============================================================================

We hope you have enjoyed this guide.  As you probably don't already know, 
Dark Vortex has always been a good friend with Gobicamel.  We both found it
a pleasure writing the guide and I hope you, the reader of whom we have to
give the most thanks to, found it very helpful. 

                                                 
                 "Pull the trigger and the nightmare stops."
     
                                   ~ Coheed & Cambria

------------------------------------------------------------------------------

GameFAQs - The largest FAQ archive on the net.  Thanks to CJayC for accepting
           this piece of work.  He hasn't failed us yet.

Nintendo - We love you Nintendo!

Gbness - We personally think that Richard Beast deserves a bigger mention 
         than how we normally fit him. Being one of the biggest motivational
         helps, Gbness is a nice person who knows exactly what to say in 
         almost any situations. I know this might sound kind of queer, but
         thank you Richard for always being there for us. 

Astro Blade & Merca - We would also like to thank Matt Tenker for the same 
                      above reason.  He's pretty new around here, but he is a 
                      great dude that's cool like DAT.  Merca has amazing
                      music taste and we'd all like to thank him for his 
                      great expertise.  

Phoenix 1911 - Gobicamel knows who he got the walkthrough format from.  
               Apparently, he's some sort of idol in Jacco's eyes. =DDD
               Nevertheless, Phoenix 1911 still is one of the better writers
               of GameFAQs.  This is mainly a thanks to his splendid format
               of which Jacco fitted for the walkthrough. 

Gobicamel - The freaky deaky guy that speaks Dutch-ish definitely deserves a 
            big thanks for being a great sport.  Jacco has taught Quan a big
            lesson in FAQ writing: BE FUNNY!  The more obnoxious, the better.
            Although a small writer, let's hope Gobicamel moves on to bigger
            and better things.  Hopefully, this guide has helped him achieve 
            a gigantic milestone. <3 <3 <3

Dark Vortex - Do you have any idea how long it took for Quan here to adapt to
              Gobicamel's outrageous "two spaces after periods?!"  Well, I'll
              tell you that it did TAKE a long time and lot of going back and
              changing stuff around.  You will never see him using two spaces
              after periods ever again... although it is proper English. ;))

Meowthnum1 - Also known as Trace Jackson, we both have many reasons to thank
             this wonderful person.  Being the provider of the Bestiary, he 
             sure saved our asses.  He also offered to allow us to use his
             other lists but we decided that that wouldn't be too good for 
             us. :)

Y.T.W.S.R. - Only a few selected people might know what we're talking about 
             here.  Since we're not one to give it away, I would still like 
             to thank this group for their support and motivation throughout 
             the lifespan of this entire FAQ.

The FCSB - They didn't help too much but what can I say, where would I be 
           without a few of them?  Major props to these great board members 
           who are also prized FAQ writers. Some examples being; Crazyreyn, 
           Psycho Penguin, Gbness, Karpah, SinirothX, Meowthnum1, 
           Guitarfreak86, Joni Philips, War Doc, and last but definitely not 
           least, Merca.  You all rock!

- All outside sources which have contributed to the making of this guide in
some form have been cited in this section. Any sources that have provided any
information at all are listed in the credits. I am not taking credit for 
others hard work and I hope they do the same. Not giving proper credit is 
plagiarism and it's against the law.

-----------------------------------[ F I N ]----------------------------------