hide results

    Battle Stage PAR Codes by Super Jumper Mario2

    Version: 1.0 | Updated: 04/01/05 | Search Guide | Bookmark Guide

     __        __   __  __
    |__  |  | |__| |__ |__|
     __| |__| |    |__ | \
               __   __     __
         |\/| |__| |__| | |  |
         |  | |  | | \  | |__|
               __   __   __
              |__| |__| | _
              | \  |    |__|
     _    __  ___ ___      __      __  ___  __   __   __
    |_|  |__|  |   |  |   |__     |__   |  |__| | _  |__
    |__| |  |  |   |  |__ |__      __|  |  |  | |__| |__
                    __  __   __   __  __
                   |   |  | |  \ |__ |__
                   |__ |__| |__/ |__  __|
    
    Created and written by Alex Barna.  This FAQ was made in 2005 and is (c).
    AIM: abarna10    MSN: abarna01@hotmail.com
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This FAQ is for Super Mario RPG and a Pro Action Replay cartridge.  These
    codes will work with a PAR cartridge but not with a Game-Genie, unless you
    use a conversion utility to convert the codes.
    
    The purpose for this FAQ is for people that want to fight on a battle stage
    and then normal stage that's loaded for the enemy or for the world/level.  
    This can also be useful if anyone would like to make some special snapshots
    of different enemies on different stage.  You can also use other FAQ on 
    GameFAQs to use with this FAQ.  This FAQ is best viewed in Courier font 
    size 10.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    TABLE OF CONTENTS
    
    1. VERSION OF HISTORY
          This will be for any changes I make for the FAQ.
    
    2. REQUIRED CODE TO USE
          This is the main code you will use.
    
    3. BATTLE STAGE CODES
          These are the numbers you use to switch with the variable.
    
    4. CREDIT AND LEGAL STUFF
          This is for crediting people and legal info about my FAQ.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    1. VERSION OF HISTORY
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    v1.0,  4-1-05, This is my first version for this guide/FAQ.  This may or 
                   may not be a complete version of my guide yet.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    2. REQUIRED CODE TO USE
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    The battle sage code you will use to change the battle stage of where you
    fight is:
    
    7E004Bxx  (xx = is the variable you'll change to select the stage you want
               to use and fight on.)
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    3. BATTLE STAGE CODES
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    Use these numbers to change the xx in the required code to change the
    outcome of the stage that is used to fight when you are about to enter a
    battle with the enemy.  If it says BOSS then that's the stage where you
    fight the boss of that enemy, I will mention who the boss is.  If there's
    anything in () that means it's just some notes to maybe look at.  Also
    there are some stages that are completely glitched and messed up.  Names
    with * in it means that it may be a specific part of that level.
    
    00 = Forest
    01 =   BOSS: Bowyer                  (tree stump)
    02 = Bean Valley 
    03 =   BOSS: King Kalamari           (2nd set of tenticals, misplacement)
    04 = Sunken Ship *Above Water
    05 = Coal Mines
    06 = Coal Mines                      (glitched up?? Has a "blue 80" on it)
    07 = Bowser's Keep
    08 =   BOSS: Czar Dragon
    09 = Mushroom Way *1st part, Bandit's Way
    0A = Bowser's Keep
    0B = Booster's Pass, Lands End
    0C = Booster's Tower
    0D = Mushroom Kingdom *Inside Castle (when it's under Mack's control)
    0E = Kero Sewers *Underwater        (changes all color palettes for enemies 
                                         that don't go underwater, hence no 
                                         underwater palette)
    0F = Mushroom Kingdom
    10 =   BOSS: Exor                    (has Exor background of body)
    11 =   BOSS: Knife Guy & Crate Guy
    12 =   BOSS: Count Down              (has Count Down background of body)
    13 = Gate
    14 = Barrel Volcano
    15 = Kero Sewers *Above Water
    16 = Nimbus Land
    17 =   BOSS: Birdo                   (has bottom half of egg shell)
    18 =   BOSS: Valentina
    19 =   BOSS: Punchinello             (I think?)
    1A = GLITCHED UP: Stage, not sure
    1B = GLITCHED UP: Stage, Forest      (not bad though)
    1C = Mushroom Kingdom *Outside       (under Mack's control)
    1D =   BOSS: Bowser (first time) and Boomer
    1E = Forest                          (scene when Mario and Mallow talk when
                                          the battle of Bowyer and Geno start)
    1F = GLITCHED UP: Stage, LEVEL UP!   (lol, this is a funny one.  The HP 
                                          meter scroll from right to left bottom
                                          glitched up.)
    20 = GLITCHED UP: Stage, background for LEVEL UP!  ?
    21 = Mushroom Way *2nd part
    22 = Unknown Underwater Stage?  Will confirm later.
    23 =   BOSS: Bundt and Raspberry     (against that big cake)
    24 = Star Hill
    25 =   BOSS: Yaridovich
    26 = Sunken Ship *Underwater         (I think?)
    27 =   BOSS: Axem Rangers
    28 =   BOSS: Cloaker and Domino      (misplacement)
    29 = Bean Valley
    2A =   BOSS: Belome 1
    2B = Land's End                      (against those ants in the whirlpools)
    2C =   BOSS: Smithy *1st part
    2D =   BOSS: Smithy *2ns part
    2E =   BOSS: Jinx
    2F =   BOSS: Culex
    30 = Factory
    31 = Belome 2
    
    **Most of these depend on which monsters you fight (ex: I fought in Bowser's
    Keep against Goomba (2) and Spikey (1) and there is a carpet in the middle
    and these codes affected that carpet but somewhat keep the shape of it.
    Also the color palettes on the tiles may depend on the sprites that are on
    screen.**
    
    32 - 3D = GLITCHED UP: Stage, mostly green
    3E = GLITCHED UP: Stage, totally blank - white
    3F = GLITCHED UP: Stage, totally blank - black
    40 - 44 = GLITCHED UP: Stage, most green but with tan rectangles
    45 = GLITCHED UP: Stage, most light blue but with tan rectangles
    46 - 5F = GLITCHED UP: Stage, most green but with tan rectangles
    60 = GLITCHED UP: Stage, black and grey with some kind of tile formation
    61 = GLITCHED UP: Stage, chandaleers that are glitched up with red and black
                      tile formations in the background
    62 = GLITCHED UP: Stage, black and purple with some kind of tile formation
    63 = GLITCHED UP: Stage, glitched up Star Hill perhaps?
    64 = GLITCHED UP: Stage, grey BC with yellow dots? Some glitches also.
    65 = GLITCHED UP: Stage, yellow tiles and strange formation at top left
    66 = GLITCHED UP: Stage, yellow/blue tiles and strange formation at left
    67 = GLITCHED UP: Stage, red/grey tiles with 2 strange formations
    68 = GLITCHED UP: Stage, black and grey with some kind of tile formation
    69 = GLITCHED UP: Stage, chandaleers that are glitched up with red and black
                      tile formations in the background
    6A = GLITCHED UP: Stage, black and purple with some kind of tile formation
    6B = GLITCHED UP: Stage, Like 63 but different colors
    6C = GLITCHED UP: Stage, Blue BG with yellow dots?
    6D = GLITCHED UP: Stage, yellow tiles and strange formation at top left
    6E = GLITCHED UP: Stage, blue BG with strange formation at top left
    6F = GLITCHED UP: Stage, black/yellow tiles with strange formations
    70 = GLITCHED UP: Stage, looks like some tiles with different colors show up
    71 = GLITCHED UP: Stage, black and hot pink with some kind of tile formation
    72 = GLITCHED UP: Stage, like 71 but more hot pink shows
    73 = GLITCHED UP: Stage, mostly greens and green tiles
    74 = GLITCHED UP: Stage, black and grey with some kind of tile formation
    75 = GLITCHED UP: Stage, shows boxes/crates with color differences
    76 = GLITCHED UP: Stage, brown/red tiles with strange formations
    77 - FF = GLITCHED UP: Stage, not sure
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    4. CREDIT AND LEGAL STUFF
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    CREDITS:
    I mainly credit myself for making this guide.  If you see that you deserve
    any credit, please contact me and tell me why so I can add you on to here.
      
    I would like to thank MadEwokHerd for displaying the "Level on which to do 
    battle" code on a message board and so I further tested out this code.
    
    If you have any comments or see anything that needs to be fixed, you can 
    contact me on 
    AIM (abarna10), MSN (abarna01@hotmail.com), or email me at my hotmail 
    address.  Please put SMRPG FAQ as the title so I know it's important.
    
    LEGAL NOTICE:
    You may not copy or reproduce or change anything from this FAQ without my 
    permission.  Doing so will violate the copyright rule.  The only site this 
    should be on is GameFAQs.com. If you see this on another 
    site please contact me right away by instant messaging or by email.
    
    Thank you Nintendo and Square for making such a wonderful, exciting game!
    
    

    FAQ Display Options: Printable Version