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    FAQ/Walkthrough by nintendo_girl21

    Version: 1.0 | Updated: 07/01/12 | Search Guide | Bookmark Guide

    
    
    
             ~*~*~*~SUPER MARIO RPG: LEGEND OF THE SEVEN STARS~*~*~*~
    
                              FAQ & Walkthrough
                              By nintendo_girl21
                        Copyright (c) Megan L., 2007-...
                             mlynch2[at]rogers.com
    
    
                   **PLEASE NOTE CHANGE IN E-MAIL ADDRESS*
    
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    [M1]
    
                                   *Table of Contents*
    
    Use the bracketed codes to easily find the right section.  To search 
    for a sub-section, see the bracketed codes tabbed over within each
    section below.
    
    [M1]  Table of Contents (you're looking at it)
    [M2]  Version Info
          [M2.1]  Latest Version
    [M3]  Game Information
           [M3.1]  Technical Info
           [M3.2]  Game Premise
           [M3.3]  Decoding My Directions
    [M4]   Basic Controls & Actions
    [M5]   Characters
           [M5.1]  Main Characters
           [M5.2]  Supporting Characters
    [M6]   Walkthrough
           [M6.1]  The Blue Star
           [M6.2]  The Green Star  
           [M6.3]  The Orange Star
           [M6.4]  The Purple Star
           [M6.5]  The Marine Star
           [M6.6]  The Red Star
           [M6.7]  The Yellow Star
    [M7]   Items
           [M7.1]  General Items
           [M7.2]  Special Items
           [M7.3]  Weapons
           [M7.4]  Armour
           [M7.5]  Magic
           [M7.6]  Accessories
    [M8]   Boss & Mini-Boss Strategies
    [M9]   Enemy Information
           [M9.1]  Enemies
           [M9.2]  Enemy Attacks
    [M10]  Shops
    [M11]  Games
    [M12]  Secrets & Rumours
    [M13]  FAQs & Other Oddities
    [M14]  Copyright, Thank-Yous & Contact Info
    
    
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    [M2]
    
                                    *Version Info*
    
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    [M2.1]
    
    
                                    *Latest Version*
    
    
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    Version 1.0
    July 1, 2012
    
    Happy Canada Day!  Added info on a shortcut in the Cricket Jam side
    quest.  Thanks Jose!
    
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    Version 1.0
    December 27, 2009
    
    Added FOLLOW-UP to FAQ on Booster's Tower.
    
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    Version 1.0
    December 22, 2009
    
    
                    *~*~HAPPY HOLIDAYS & NEW YEAR 2010*~*~
    
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    Version 1.0
    September 18, 2009
    
    Walkthrough now available at MyWii-- http://myWii.com.au
    
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    Version 1.0
    May 5, 2009
    
    Unfortunately, Yahoo! is shutting down all free Geocities web sites
    this summer.  I have decided to close down all my Geocities web sites
    early to beat the rush in saving all my files.  Until Yahoo!
    officially dumps the sites, I've posted a short message there, but
    all content has been removed.
    
    Thank you for all of your support of my web sites for over 10 years!
    I will be considering a move to my own web site domain, but for now,
    you can access my video game FAQ/walkthroughs on GameFAQs.com and
    any other sites located in the Credits section.
    
    Many thanks & happy gaming,
    ~Megan~
    
    Version 1.0
    February 8, 2009
    
    Added FAQ on Boosters Tower.
    
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    Version 1.0
    February 4, 2009
    
    Added secret on Mushroom Kingdom item shop.
    
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    Version 1.0
    January 14, 2009
    
    Walkthrough now available at ChapterCheats.com.
    
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    Version 1.0
    January 9, 2009
    
    Walkthrough now available at Vgnerd.com.
    
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    Version 1.0
    December 20, 2008
    
    Walkthrough now available on *NEW* website:
    http://www.geocities.com/nintendo_girl21sfaqs
    
    Old Zelda & Mario web sites have been removed.
    
    
                         *~*~HAPPY HOLIDAYS & NEW YEAR 2009*~*~
    
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    Version 1.0
    October 3, 2008
    
    Added FAQ on getting Princess Toadstool early.
    
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    Version 1.0
    September 15, 2008
    
    Walkthrough now available at MyCheats.com
    
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    Version 1.0
    January 30, 2008
    
    FAQ now available at CheatCodes.com
    
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    Version 1.0
    January 18, 2008
    
    Walkthrough now available on CheatHappens.com
    
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    Version 1.0
    January 16, 2008
    
    Walkthrough now available on Kuponut.com.
    
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    Version 1.0
    December 22, 2007
    
    **HAPPY HOLIDAYS, FELLOW GAMERS**
    
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    Version 1.0
    November 16, 2007
    
    FAQ now available on Cheatingdome.com
    
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    Version 1.0
    October 10, 2007
    
    I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
    my old e-mail account, which is now defunct.  Unfortunately, there
    were 3 e-mails about my walkthroughs sitting in my old inbox that
    got lost.  Two of them I posted and answered from memory, but
    I didn't reply to them personally, so if you are one of those
    three people, I sincerely apologize.  The third guy, especially.
    If you e-mailed me sometime in the last week and never heard back
    from me, chances are I lost your e-mail, so send it my way again
    and I'll get back to you this time, I PROMISE.
    
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    Version 1.0
    October 8, 2007
    
    Happy Thanksgiving, Canada!
    
    Walkthrough now available at Gamerevolution.com.
    
    Still haven't recovered e-mails under old account yet.  Will get to
    that ASAP.  I'm sure there are just THOUSANDS of FAQ-related e-mails
    waiting for me :oP
    
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    Version 1.0
    October 6, 2007
    
    SHE'S BAAAAACK!
    
    If you've been wondering where in Mario's overalls I've been in the last
    week, well here's a breakdown:
    
    1)  I started teacher's college, 100x more demanding and so updates are 
    now going to be posted less often.  *Wipe away a tear*.  Hence, I've 
    posted a disclaimer under Contact Info.
    
    2)  My Desktop had a nearly fatal hard drive crash last week and luckily
    I managed to save all my highly important data on CDs before the comp
    blew up.  Just kidding...it died a noble death.
    
    3)  I bought a laptop (finally) and in between transferring my files,
    setting up a new e-mail address, and constantly calling Rogers and
    my local computer shop for solving all kinds of tech issues, I've
    neglected to update.
    
    4)  As for e-mails sent in the last week, they have not yet been read 
    or replied to.  Despite a near fatal hard drive crash, my old ISP should
    be able to restore all messages that were in my Inbox or sent in the last
    week,  *WHEW*.  If you fall in this category, please be patient as I catch
    up with my e-mail.
    
    Thanks for your patience and understanding.  I'll get back on things
    very soon, I promise :o)
    
    
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    Version 1.0
    August 28, 2007
    
    Walkthrough now available on Gamesradar.com and Cheatplanet.com
    
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    Version 1.0
    August 20, 2007
    
    Walkthrough now available on SuperCheats.com and Neoseeker.com.  Also
    added links to my files on these sites from my Geocities site.
    
    
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    Version 1.0
    August 19, 2007
    
    Walkthrough and checklists complete to the best of my knowledge.
    
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    [M3]
    
                                   *Game Information*
    
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    [M3.1]
    
                                   *Technical Info*
    
    
    Genre: RPG (Role-Playing Game) 
    Designer: SquareSoft 
    Publisher: Nintendo 
    System: Super Nintendo (SNES) 
    ESRB Rating: Everyone (E) 
    Player(s): 1 
    Release Dates: March 9, 1996 (Japan); May 13, 1996 (North America) 
    
    
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    [M3.2]
    
                                   *Game Premise*
    
    
    The original progenitor of the Paper Mario franchise, the first Mario 
    game with an incorporated narrative and continuing adventure with Final 
    Fantasy-stylized RPG battles and early 3D animation. 
    
    
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    [M3.3]
    
                                 *Decoding My Directions*
    
    
    Up= Northeast 
    Down= Southwest 
    Left= Northwest 
    Right= Southeast 
    #x- number of times (e.g. 2x= 2 times) 
    
    
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    [M4]
    
                                 *Basic Controls & Actions*
    
    
    Basic Moves: 
    
    Jump- B 
    Move- Control Pad 
    Y- Run (hold button) 
    X- Menu screen 
    
    
    Battle Moves: 
    
    Physical attack (hammer, glove, chomp, etc.)- A 
    Defense, run away- B 
    Items- X 
    Magic attack- Y 
    
    
    How to Fight:
    
    1) Start a fight 
    2) Choose A (physical) or Y (magic) 
    3) Press same button to select choice 
    4) Choose from list with Control Pad 
    5) Press same button again to select choice 
    6) Use Control Pad to select enemy (if applicable) 
    7) Press same button again to begin 
    8) Press A for action command (if applicable) 
    
    
    
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    [M5]
    
                                   *Characters*
    
    
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    [M5.1]
    
                                   *Main Characters*
    
    
    Mario 
    The same old short, fat, mustached plumber with red hat & overalls. 
    
    Weapons: Hammer, Nok Nok Shell, Punch Glove, Super Hammer, Masher, 
    Troopa Shell, Mega Glove, Ultra Hammer, Lazy Shell 
    
    Magic: Jump, Fire Orb, Super Jump, Super Flame, Ultra Jump, Ultra Flame 
    
    Armour: Shirt, Thick Shirt, Mega Shirt, Happy Shirt, Sailor Shirt, Fuzzy 
    Shirt, Hero Shirt, Lazy Shell 
    
    
    Mallow 
    A ball of fluff raised as a "frog" by Frogfucius in Tadpole Pond. 
    
    Weapons: Froggie Stick, Cymbals, Whomp Glove, Ribbit Stick, Sticky Glove, 
    Sonic Cymbals 
    
    Magic: Thunderbolt, HP Rain, Psychopath, Shocker, Snowy, Star Rain 
    
    Armour: Pants, Thick Pants, Mega Pants, Happy Pants, Sailor Pants, Fuzzy 
    Pants, Fire Pants, Prince Pants 
    
    
    Geno 
    A mysterious star being using the guise of a popular action figure/doll. 
    
    Weapons: Finger Shot, Hand Gun, Double Punch, Hand Cannon, Star Gun 
    
    Magic: Geno Beam, Geno Boost, Geno Whirl, Geno Blast, Geno Flash 
    
    Armour: Mega Cape, Happy Cape, Sailor Cape, Fuzzy Cape, Fire Cape, Star 
    Cape 
    
    
    Bowser 
    Mario's original foe turns good for a change, a strong and formidable 
    partner. 
    
    Weapons: Chomp Shell, Chomp, Hurly Gloves, Spiked Link, Drill Claw 
    
    Magic: Terrorize, Poison Gas, Crusher, Bowser Crush 
    
    Armour: Happy Shell, Courage Shell, Fire Shell, Heal Shell 
    
    
    Princess Toadstool 
    The Olive Oyl to Mario's Popeye is beautified and given nerves of 
    steel to become a magical, viable partner. 
    
    Weapons: Slap Glove, Parasol, War Fan, Super Slap, Frying Pan 
    Magic: Therapy, Group Hug, Sleepy Time, Come Back, Mute, Psych Bomb 
    Armour: Polka Dress, Nautica Dress, Fuzzy Dress, Fire Dress, Royal Dress 
    
    
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    [M5.2]
    
                                   *Supporting Characters*
    
    
    Chancellor 
    The guardian of Princess Toadstool and royal leader of the Mushroom 
    Kingdom. 
    
    
    Dyna & Mite 
    A feisty girl and her baby brother who live in Moleville. 
    
    
    Frog Pupil 
    Former pupil of Frogfucius, turned scholar and salesman, lives on
    second floor of the Elder's house in Seaside Town. 
    
    
    Booster 
    Clueless puppet character who lives in his own tower. 
    
    
    Boshi 
    A purple Yoshi with shades who boasts speed in the Mushroom Derby at 
    Yo'ster Isle. 
    
    
    Frogfucius 
    A wise sage who lives and reigns over Tadpole Pond, guardian of Mallow. 
    
    
    King & Queen Nimbus 
    The rightful parents of Mallow who reign over Nimbus Land. 
    
    
    Sgt. Flutter 
    Leader of the Sky Troopas who create a doable formation at "Scale the 
    Cliff" in Land's End. 
    
    
    Toad 
    Multiplied individual throughout the game.
    
    
    Toadofsky 
    Composer extraordinaire who resides in Tadpole Pond, attempting a magnum 
    opus. 
    
    
    Green Yoshi 
    Riding partner at Yo'ster Isle's Mushroom Derby. Can be summoned in battle 
    with a Yoshi Cookie. 
    
     
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    [M6]
    
                                   *Walkthrough*
    
    
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    [M6.1]
    
                                   *The Blue Star*
    
    Toadstool is kidnapped by Bowser (what else is new?)  Mario immediately heads 
    for Bowser's Keep.  Go straight through the doors.  If you bump into any 
    Terrapins, use the A button attack constantly.  No prize, no loss.  Keep 
    heading up (on the way, the bridge behind you collapses).  Finally you reach 
    a fancy room with a chandelier.  An early fight with Bowser.  This battle is 
    short & sweet.  Keep attacking the Kinklink with A or Y button attacks until 
    the chandelier falls.  Piece of cake.  Fungah, foiled again!  Bowser, 
    Toadstool, and Mario end up flying in all directions as a big sword lands on 
    the castle.  The Seven Stars also fly out over the Kingdom.  The perfect 
    title sequence.  Miraculously, Mario flies directly into his house.  Press B 
    to get down, then exit and speak to Toad.  Save at left by jumping on the "S" 
    box, then exit to Bowser's Keep.  No way, Jose!  The bridge to the castle is 
    destroyed and Mario can only watch it from a distance.  Phoeey.  Go back to 
    Toad who is now indoors.  He will run off.  Go back and try to exit.  Toad 
    bumps into you.  If this is your first time playing this game or you need a 
    refresher, get instructions from him.  You get a few Mushrooms.  Save again, 
    then exit to Mushroom Way.  Fight the Goombas and Sky Troopas in this first 
    area.  Collect the coins from the two Treasure Boxes.  Near the end, fight 
    the Goomba that trapped Toad to receive a Honey Syrup.  Continue forward to 
    the next section.  Beat the Goomba on the spinning flower, then use it to 
    jump left.  Hit the Box for a Flower.  Use the spinning flower again to jump 
    right.  Save Toad from the Sky Troopa to get a Flower Tab.  Apply it now on 
    the Items screen.  Get the Recovery Mushroom from the Box near the exit, then 
    continue.  Fight the Lakitus here until you reach Level 3 (unless you have 
    already).  Go right to the Hammer Bro. and Toad.  Walk into him to 
    start a fight.  Hey, where did the other guy come from?  Use Y Button attacks 
    to finish them off.  When you run out of FP, use that Honey Syrup, or A 
    Button punches.  You get 6 Ex. Pts., 20 Coins, a Flower Jar, and a Hammer!  
    Apply the Flower Jar under Items, and equip the Hammer under, um, Equip.  Now 
    head to Mushroom Kingdom.  Once there, save at the Inn (marked with a star).  
    This is especially important for the next step.  Enter the castle and Toad 
    will dash ahead of you after a pep talk.  Jump on his head and just before he 
    goes through the door, jump above the door and get a Frog Coin from the 
    Surprise Box.  If you screw up, you can Reset your game (or hold L, R, Start 
    and Select) and try again.  Once you have all that, go forward to the 
    Chancellor and he will ask you to save the Princess, giving you a Map (after 
    tripping you up, hee hee).  Exit the room and go right to the Vault Guard.  
    Hit all three boxes for 10 Coins, a Flower, and a Recovery Mushroom.  Up 
    through the door, go left 2x, then up a flight to Toadstool's Room.  Press A 
    at the 
    corner chair to get Toadstool's ???.  Her Grandma will swap it for a 
    Mushroom.  Whatever it was...  Once outside the castle, a marshmallow creature 
    will be chasing a crocodile.  O-kay.  He soon cries, making it rain.  Oh, 
    bother.  Talk to him to stop the showers and he will ask for your help.  Say 
    yes and Mallow joins your party.  He's a good partner for now who can heal HP 
    easily, but will prove pretty weak in A button attacks.  Go to the Item Shop 
    (marked with a mushroom) and the shopkeeper will give you a Pick Me Up.  
    While here, buy and equip the Shirt, Pants, Jump Shoes, and Antidote Pin.  If 
    you can't afford it all, stop by later.  You can also buy items.  I recommend 
    Mushrooms, Honey Syrups, and Pick Me Ups.  Take the stairs down and talk to 
    the man.  Jump when he says so to get a Flower.  If you stand on his head and 
    jump in the corner opposite the stairs, you'll get a second Flower.  Outside, 
    find a Toad jumping up and down, and talk to him.  Croco will zip right by.  
    No bazooka?  Dang.  Save in the Inn again, then head to Bandit's Way.  
    Throughout this area, you'll follow Croco around until fight time.  Fight the 
    enemies surrounding the area, then head into the next section.  Use the 
    spinning flower and jump off to the ledge.  Jump across the yellow platforms, 
    collecting Coins, then down to another spinning flower.  Jump towards to the 
    blue flower and get a Kerokero Cola from the Surprise Box.  In the next 
    section, use the yellow platforms to hit the Treasure Box for an 
    Invincibility Star.  Run around and whack each K-9 to rack up Ex. Pts. and 
    possibly level up (likely once or more).  Hit the other box for a Flower. 
    In the next section, hit the box for a Recovery Mushroom, then chase Croco 
    around until you corner him.  After cornering him 3 times, you start a fight.
    Use Mario's Fire Orb to make Croco skip a turn to 
    "douse a tail fire".  You can use that attack continuously.  For Mallow, use 
    HP Rain, Mushrooms, and Honey Syrups because his A button attack is weak.  
    His Thunderbolt can be used if you have the all-clear.  After a while, Mallow 
    will (literally) knock his Frog Coin out of Croco.  You get 8 Ex. Pts., 10 
    Coins, a Flower Tab, and a Wallet that he leaves behind.  Apply the Flower 
    Tab, then take the trampoline that falls, then the top left exit back to 
    Mushroom Kingdom.  Oh my!  
    Shysters have taken over the kingdom.  You don't have to stop and defeat all 
    of them unless you want some small rewards.  If you defeat the Shyster 
    hitting on the Toad at the entrance, he'll give you 10 Coins.  Defeat the 
    Shyster chasing the Toad in the bottom right area and he'll ask for his 
    wallet back.  Trade it for a Flower Tab, and apply it now.  Look for the two 
    storey house below the castle and defeat the Shysters jumping around
    inside.  Head 
    upstairs and save the boy for a Flower Tab.  Apply it, then visit the Item 
    Shop to stock up, and save at the Inn.  Inside the castle, go up until you 
    find a Shyster chasing a Toad.  Defeat it, then go left & clear the 
    staircase by 
    defeating another Shyster, then two more by the next door.  Say "You Bet" 
    to the Toad to get another Flower 
    Tab, and apply it.  Talk to Grandma to get healed, then save.  In the 
    Guest Room (head right to find it), talk to the Vault Guard to get the 
    Wake-Up Pin.  Apply it if you wish, then head into the vault to get 10 Coins, 
    a Mushroom, and a Flower (again).  Make your way to the Chancellor's Room to 
    start a fight with your first real boss...Use Mario's Hammer and Mallow's 
    Thunderbolt to stun Mack and clear the Bodyguards quickly (though they can 
    re-appear).  Continue this pattern, having Mallow heal when necessary to win.  
    You get the Blue Star for your troubles.
    
    
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    [M6.2]
    
                                   *The Green Star*
    
    
    Talk to the Chancellor to restore the castle to normal.  Head to the Item 
    Shop and Mallow will get a Cricket Pie for his Frog Coin.  
    Now don't get greedy and eat it...fat boy.  Stock up on items if needed, then 
    save in the inn.  Head out to the Kero Sewers next.  Take the pipe down and 
    save once inside.  Take the water right, then up to the surface.  Take the 
    next pipe, then the one down to the right.  Fight the Big Boo if necessary, 
    then take the pipe by it.  Drop to the right and up the stairs to a Treasure 
    Box.  Prepare to fight Pandorite once you hit it.  He's tough, but no match 
    for Mario's Super Jump.  Apply the Flower Jar and Trueform Pin you get in 
    reward.  If you reset the treasure box (exit and re-enter the room), hit it 
    for lots of coins.  Take the steps back up slightly, then jump up to the 
    level at the first step.  Watch out for Rat Funks as you navigate up the 
    levels.  Get a Flower from the Treasure Box, then down the pipe at the end.  
    The Treasure Box here holds an Invincibility Star (man, I wished these lasted 
    longer...).  Use it to knock out as many enemies as you can to gain Exp. 
    levels.  Go left and take the pipe, then go left & take the next pipe.  
    Jump up to the 
    solo Rat then over him to the pipe (take it).  Take the left stairs and hit 
    the green button.  Drop down and through the pipe from before, then down to 
    the pipe that was underwater before (I guess you know what the button did...
    no?).  Hit the box for a Recovery Mushroom, then save.  Take the next pipe 
    down, then approach Belome.  I would suggest having Mario use Jump (whatever 
    level you have) & Hammer, and Mallow's Thunderbolt, as well as healing if 
    you need it.  
    You'll lose Mallow to lunch (yikes!) for a while, but he soon returns.  Have 
    Mario wear the Trueform Pin to avoid S'crow Funk.  After Belome is finished 
    off, you and Mallow flow down the Midas River.  This is by far one of the 
    major highlights of the game, so enjoy it while it lasts (though you can 
    return and play it again; also see Minigames section for more details).  The 
    waterfall will push you down, but press the arrow buttons to navigate, and A 
    to push yourself up a bit.  Collect coins and Frog Coins, and try to aim 
    yourself into the holes to navigate caves with extra Flowers and coins.  Next 
    is Barrel Jumping.  Jump for coins and switch sides by bumping into logs.  
    Avoid fish that pop up and steal coins.  For best results, follow the pattern 
    BJJBBJJBBJJBBJJ (Bump/Jump).  At the end, coins won are collected and 
    exchanged for Frog Coins.  You also get the NokNok shell, which you should 
    equip on Mario now.  Save & exit via the road to Tadpole Pond where you'll 
    meet Frogfucius.  
    After some chit-chat (and Mallow's surprise identity!), talk to the old 
    cricket again to exchange Cricket Pie for a Froggie Stick (equip on Mallow 
    pronto).  Visit Melody Bay if you want to get access to the Frog Coin 
    Emporium and Juice Bar (see Shops page for details).  Take the path to Rose 
    Way.  Put the Wake Up Pin on Mario to avoid the Shyguys' attacks.  I guess 
    Mallow could use the Trueform Pin.  Take the first block, then to the next to 
    get a Recovery Mushroom.  Go back on the block, then transfer to the next 
    platform.  Stay on it till you get a Flower, then take it back.  Hop onto the 
    next block and onto the next screen.  Defeat the Shyguys on the blocks, then 
    jump to them to time their movements so they come close together.  You want 
    to jump from one to the other and collect the Frog Coin from the Treasure Box 
    on the opposite block.  Try your best...it's tricky.  Exit back and take the 
    block until it drops you off at the next exit.  Beat up the Crooks if you 
    want coins, then move to the next screen.  Take the yellow block and jump on 
    it to go left, then to the next block.  Collect the coins, then jump back to 
    the first block and ride it down to the next platform.  Get the single coin, 
    then take the block to the next section.  Keep going forward to see 
    Bowser's army, then head forward to Rose Town.  Once there, head 
    into the Inn and watch the interaction Mario has with Gaz.  When you recover, 
    you'll see that a figure named Geno dressed in blue has left.  Well...better 
    than a live Chucky doll.  Save and head to the Item Shop, but stay outside.  
    Climb up the crates and drop down the chimney to a higher level inside.  Jump 
    to the invisible Treasure Box for a Flower.  Talk to the clerks to restock on 
    items.  Be sure to buy and equip the Thick armour and any pins you don't 
    have.  Equip the Fearless Pin on Mallow and keep the Wake Up on Mario.  In 
    the northwest corner of town, talk to the man there who will boost you up to 
    his house if you stand on his head.  Inside, hit the two boxes for Flowers, 
    then (upstairs) press the switch.  
    Also, hop on the bed for a hidden Frog Coin.  Outside, the guy will re-enter 
    his house.  If you want to lie or fess up, pick either choice.  If you head 
    back inside, he will confront you, but then forgive Mario and offer 
    directions for the Forest Maze.  Exit the town to the Maze.  Jump in the 
    bottom left corner for a hidden Kerokero Cola.  You can also collect lots of 
    Mushrooms growing around, but beware that some are enemy lures.  In the next 
    section is a wooden pipe and a Wiggler.  If you jump on his head continually 
    10x in a row, you get a Frog Coin.  Try it if you're game, then head down the 
    pipe.  In the cave, take the trampoline at the end.  At left outside, jump 
    for a hidden Frog Coin, then head to the next screen.  Now there are 7 stumps 
    and Wigglers.  Take the bottom right pipe and jump while standing in the big 
    light spot at bottom for a Flower.  Exit and try the middle left stump.  Jump 
    in the light above the trampoline for an empty Treasure Box.  
    Hmmph...cheapstake.  Exit and take the last stump.  Make your way behind the 
    sleeping Wiggler (but don't touch him!) and jump for a hidden Kerokero Cola.  
    Wake the Wiggler (he he he...that sounds so cute) and you'll fly out of the 
    cave, opening a new path.  Take it to the next section, then another to a 
    trampoline.  Take it up and away.  Jump in the top right corner for a hidden 
    Red Essence (a great item) and save.  Now you'll explore the real maze.  The 
    directions you got from the guy in Rose Town need to be slightly adjusted for 
    Mario's POV.  Go left, left, straight (down), right and take the stump pipe.  
    Hit the Treasure Boxes for Frog Coins, Flowers, 
    and/or Recovery Mushrooms, then exit back to the maze.  Go right, up, up, 
    right, up, and left (or just follow the blue dude).  Finally, follow Geno 
    (who will sort of jump with fright) and you'll encounter your second major 
    boss, Bowyer.  What a stupid name, nyah.  In this battle, Geno joins the 
    fight.  Use his Geno Beam, Mario's A-button (NokNok Shell) and Mallow's A-
    button (Froggie Stick) as well as healing and using items (since his is 
    weakest).  Bowyer can deactivate one of the A, X, or Y buttons during the 
    fight, so be prepared to switch strategies throughout.  Avoid using Mallow's 
    Thunderbolt (useless).  When you win, you receive the Green Star.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M6.3]
    
                                   *The Orange Star*
    
    
    Geno officially joins your party now.  Be sure to apply the Flower Box you 
    received in the battle, then head back to Rose Town.  Go into the Inn and 
    Geno will be reunited with Gaz, who will eventually give him his Finger Shot.  
    Equip that weapon pronto (might as well apply the Trueform Pin to Geno as 
    well).  Exit to the Pipe Vault.  Take the pipe down, then jump over the lava 
    to the next screen, avoiding the Sparkies.  Jump over the Goombas and time 
    your jumps well with the Thwomp enemy.  Take the second pipe, then the next 
    one.  Collect the coins and run/duck under the barrier for a Frog Coin.  Take 
    the trampoline (boing) and go back down the second pipe again.  Now jump at 
    the third block for a hidden platform, then take it up to a higher one.  Jump 
    at 
    the fourth block for a hidden Frog Coin and jump four more ahead for a second 
    Frog Coin.  The next (third) block has a Flower.  Take the trampoline and 
    down the next pipe to the Goomba Thumpin' minigame (see Games for details).  
    This is a fun little game and a nice break from pipin' all day long.  Anyhoo, 
    take the last pipe and jump across the pipe with the Piranha, then take
    the pipe at the end.  Jump across the red pipes, avoiding Piranhas.  You may 
    lose coins for bumping into them.  Take the end pipe and jump on the 
    platform, hitting the Treasure Box for a Flower.  Take the next platform 
    above the little Piranhas.  You can try hitting the box for coins, but the 
    risk may not be worth much...Down the next pipe and you're in Yo'ster Isle.  
    Jump behind the save box for a hidden Frog Coin, then save your game.  Talk 
    to the green Yoshi and he will become your interpreter, whom you can ride 
    along with for now.  Talk to the red Yoshi walking near the entrance and 
    answer positively for some Yoshi Cookies.  Now you can participate in the 
    Mushroom Derby (for more info, 
    see Games section).  Talk to Boshi (blue Yoshi with sunglasses) to race.  If 
    you win, you get more Cookies and the Derby becomes activated for all the 
    others.  Play for as long as you want, then exit to Moleville.  Once here, 
    visit the Item Shop to stock up on items.  Purchase and equip the Punch Glove 
    (for Mario), Cymbals (for Mallow) and Work Pants (for all 3).  Save in the 
    Inn and check out Bowser's diminished army in the far east.  At left, talk to 
    the lady mole near the entrance to the cave, then head inside.  Tell the 
    worker moles that you will save the kids and jump on their heads to reach the 
    high ledge.  Continue forward 2x and talk to the Treasure Hunter if you want.  
    Head down and forward until you reach a trampoline.  Try to use it and Mario 
    will knock himself out...oops.  Croco and his gang of Crooks will steal your 
    coins.  Sic 'em!  Chase Croco until he bombs a dead end wall, then forward a
    few times to find a Crook hiding behind a crate.  Fight him to get a Flower Tab 
    & apply it now.  Head right a screen and fight the next Crook behind the 
    trampoline for a second Flower Tab (apply).  Head forward again and a third 
    Crook is behind the crates (shaped like an L).  Apply your third Flower Tab, 
    then run around (or wait patiently) to bump into Croco and begin your rematch 
    with him.  Have Mario use Punch Glove and Super Jump; Mallow use healing and 
    items or Cymbals for off-turns; and Geno can use Finger Shot & Geno Beam.  At 
    one point, 
    Croco will steal your X-button items, so beware and be prepared.  Have Mallow 
    use HP Rain if needed.  When you win, you get your items & coins back, plus a 
    Bambino Bomb!  Just don't light a match...yet.  Continue forward to 
    find Pa'Mole.  Give him the Bomb to blow the wall, then continue through it.  
    Go along the lower level tracks until a Shy Guy pushes you out with a mine 
    cart.  How rude...but he drops a Frog Coin for you (sweet justice).  Climb up 
    to the higher level and head forward along it.  Hit the Treasure Box for an 
    Invisibility Star.  Sprint along and catch as many enemies as you can for 
    Exp. Pts.  Head up again and left (hit the Treasure Box for lots of coins) to 
    the Bob-ombs tracking the...tracks (*blush*).  Jump over them and hit the boxes
    for a Recovery Mushroom and a Flower, then save.  Head up and around to the big 
    guy throwing bombs.  
    Punchinello...another stupid name.  Does he punch?  NO!  But the end is 
    funny...so stay tuned.  Magic attacks are mostly useless, though Mallow's 
    Thunderbolt attacks all the Bob-ombs that Punchinello (*hack*) summons.  Have 
    Mario and Geno use A-button attacks.  Before you know it, a huge Bob-omb 
    lands on Punchie's head (he he...) and the coal mine blows.  Collect the Orange 
    Star in a Technicolor moment.  Head forward to find Dyna and Mite (now those 
    are cute names) trying to jump-start the mine cart.  Read the note if you 
    want, then hop in to start 'er up.  See the Games section for info.
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M6.4]
    
                                   *The Purple Star*
    
    
    Midway through Moleville, a trio of Snifits will corner you as they attempt 
    to chase down a small beetle.  They reveal that their master, Booster, is 
    holding the Princess captive.  Aha!  Stock up while in town and check out the 
    other stores if you want (see Shops page for details), then head out of town 
    and back to Tadpole Pond.  There is a new song to learn from the mines, but 
    for some reason I can't find the source.  If anyone knows, please send me an 
    e-mail.  I do, however, know the notes.  Head over to Toadofsky and play the 
    Moleville Blues to receive the Tenor Card.  Exit to the map and head to the 
    newly opened Booster Pass.  Find a Frog Coin behind the second plant to the 
    right.  Head far left and use the plant to reach the hill.  Jump to reveal a 
    Surprise Box with a Flower.  Head right and upwards, jumping left of the exit 
    for a Rock Candy.  In the next section, walk along the lower side to get the 
    big Flower in the back.  Hug the left wall to deek into a corner, then jump 
    right to hit a switch that traps all the poor enemies in their holes.  Head up 
    and exit to Booster Tower.  After a short little cinema with Bowser and 
    Princess, try opening the door.  It's locked.  Turning away, Bowser returns 
    and knocks the door down.  Bowser will join your party (or in his mind, you 
    join HIS party).  Enter the tower and talk to the Snifit at the front desk to 
    engage in a fight.  Beat him, then take the blocks on the left.  You may want 
    to pay attention to the paintings, though I will explain their importance 
    later.  In the next section, climb the blocks avoiding the Spookums.  A Frog 
    Coin can be found on the black block one down from the top left in a Surprise 
    Box.  In the next section, you are properly introduced to Booster.  Follow 
    the train track to get a Flower Tab (apply that pronto), then head right to 
    the next screen.  Climb up, avoiding the enemies by hugging the right wall 
    Take the first path to the next section and attempt a jump 
    approximately two squares right to land on a teeter-totter that will send a 
    cute little Bob-omb flying hitting a box to land you the Masher.  You may 
    need to exit and re-try this several times, but you should eventually nab it.  
    It's a strong weapon for Mario.  Apply it when you have it.  Head all the
    way back to where you came from originally, and go through the second door.  
    Hit the ! block switch that creates a 
    new path, then head to the next screen.  Here's a nice recurring motif from 
    the Mario RPG series.  Head into the curtain and you'll re-emerge as 8-bit 
    Mario from SMB.  After that little piece of nostalgia, head to the next area 
    and avoid the Spookums.  The last one who is shooting Bullet Bills at you can 
    be avoided by hugging the left wall or you can engage battle.  It's funny...if 
    you pass him and then come back, he's looking out the window.  Guess it's his 
    break time now.  In the next room, avoid more enemies, head to the next room, 
    and save.  Head right to Ancestor Hall.  You are reunited with those 
    paintings.  Press A at each painting in this order (listed by description):  
    the one wearing glasses and a hat; the blonde one; the one that looks like a 
    pirate; one that looks like Joe Camel; the one with a triangular head and 
    glasses; and lastly, the one with noticeable teeth.  Sorry for the vague 
    descriptions, but it's easier than memorizing their numbers from the first 
    room.  If you miss any, you get a little poke, no biggie.  If they are 
    entered correctly, Booster spits out a key.  Ew...Booster slime.  Use the key 
    to open the big locked door here and enter.  Jump towards the Chomp and Bowser 
    will tame it and you'll earn its respect.  Equip it on Bowser now.  Head back 
    one room and go 
    right to the next one.  Get a Recovery Mushroom from the block and jump on the 
    teeter-totter (another one?) to fly up a level.  Get the Frog Coin from the 
    Surprise Box in the bottom left corner, then head up the platforms avoiding 
    the enemies parading them.  Jump in the hidden corner right of the stairs 
    for a Frog Coin, then climb up more and head through to the Mine Room.  
    This is a war zone...!  Hop around to get coins, Frog Coins, and a key, 
    though 
    you may experience several fights with the blue Fireballs lurking under the 
    floor (creeeepy...).  Use the key on the big locked door to get the Zoom 
    Shoes.  
    Head 
    back, then left to the next room.  Climb up, fighting the Chomps, and enter 
    the next room.  Booster reappears and throws little Bob-ombs at you.  Here's 
    a funny little secret...hide behind the wall and move Mario up into the frame 
    to create a homemade Mario picture.  He he he...Go forward two rooms and up the 
    steps on the right.  On top of the Treasure Box (which itself contains a Frog 
    Coin) is a Surprise Box with a Goodie Bag worth lots of coins.  Hop in the 
    bottom right corner for a Recovery Mushroom, then save.  Head through the 
    next room and peek in the door to see the Princess.  Hooray!...but the door's 
    locked.  Now for a fun little mini-game called Hide'n' Seek Curtain (see my 
    Games section for help).  Mastering the game avoids a fight with Booster and 
    his minions, however fighting them is no biggie.  Use Mallow's Thunderbolt to 
    thump all three and A-button attacks to bring them down.  If you "win" the 
    game, jump under the Mario doll to knock it down and Booster will reward you 
    with the Amulet.  Head back, change Geno for Bowser and save, then go 
    forward to fight Crate Guy and 
    Knife Guy.  Use Mario's best fire attack on Knife Guy & the Masher, and 
    Mallow's 
    Thunderbolt on both (while healing occasionally).  Bowser's Chomp is an 
    effective attack, too.  After the battle ends, you'll drop to Booster Hill.  
    Play a preview edition of Beetle Collecting (see Games for details) by 
    hopping on the Snifits to reach Princess and get Flowers.  At the top of the 
    hill, you'll reach Marrymore.  Apply the Flower Jar from your last battle,
    then head into the hotel to stock up on items.  Buy 
    the new armour (Happy Pants, Happy Shirt & Happy Shell) and new weapons (Hand 
    Gun for Geno and Whomp Glove for Mallow).  Be sure to equip all new pieces.  
    Avoid buying the Super Hammer and Chomp Shell, unless you're dying to try 
    them out. They're not as effective as Mario and Bowser's current weapons.  
    In the first room of the hotel, jump on the 
    bookcase and jump to uncover a Frog Coin.  Exit Marrymore to Booster Pass for 
    some extra goodies that you opened up in Booster Tower.  Head back a screen &
    through the open cave.  Jump across the platforms, avoiding the Spikeys.  
    You'll have to fight the Snifit who is 
    apprenticing for an upgrade.  After clubbing the snot out of him (for shame, 
    apprentice), head across to three boxes which contain a Kerokero Cola, Frog 
    Coin, and Flower.  Exit back to Marrymore.  Attempt to enter the chapel and 
    Raz and Rani will be kicked out.  Behind the chapel is a hidden entrance 
    (left steeple).  Take the stairs and for kicks, jump on the cake.  Go up to 
    the left and help the Snifit break down the door by running in step with him.  
    Save here and try the door to get Bowser out.  Do the same routine with him 
    to break into the church.  Princess loses all her "wedding gear".  As quickly 
    as possible, talk to each scrambling Snifit to find all three pieces and 
    light the candles.  Nab the crown on Booster's head, then talk to the would-
    be groom to engage in a sweet kissing match.  Depending on how many candles 
    were lit, Mario will be kissed by either Princess (with Bowser and Booster 
    smooching, too), Bowser/Mario, Booster/Mario, and Bowser/Booster/Mario.  Now 
    that's one for the scrapbook!  The French chefs will be royally peeved that 
    their cake will go to waste with no wedding.  YOU FOOLS!  Ignore the fist-
    flying chefs and keep attacking the cake, which will soon turn evil.  Yeah, 
    you heard me...what will Nintendo think of next?  When the chefs take off, you 
    fight the lone cake.  The key is to snuff out all of its candles.  Use A-
    button attacks constantly through two stages (tiers?) of cake (Bundt & 
    Raspberry) until Booster comes and eats the cake...and all the 
    gross things on his shoes from jumping on it...he he he.  Exit the chapel 
    and save, then head out to Mushroom Kingdom.  Talk to the blue Toad guy 
    near the entrance for a Frog Coin.  Head into the 
    Chancellor's Room of the palace to reunite the Princess with her flock.  Exit 
    the castle sans Princess and she will float on in and decide to rejoin the 
    party.  If you have 500 coins and want to play a fun mini-game, enter the Inn 
    and talk to the kid playing Game Boy in the right corner.  Talk to him again 
    and again until he offers it to you at a cost.  Beetle Mania will be added to 
    your main menu and can be accessed at any time.  It's a fun little break from 
    trouncing Koopas (see my Games section for details).  So...where the heck is 
    our well-deserved star?  Exit to Tadpole Pond and visit Frogfucius to learn 
    that it is in Star Hill.  Exit to the map and head to Star Hill.  Press A to 
    activate the green star/flower on the left to open the door and enter it.  
    Activate all 5 similar star/flowers to activate another door, then activate 
    6 more to enter the last door where you'll find the Purple Star in the back.  
    Hurrah!
    
    
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    [M6.5]
    
                                   *The Marine Star*
    
    
    To exit Star Hill, activate the last group of 6 flowers and head through the 
    star door to the map.  Head over to the newly opened Seaside Town.  Everyone 
    seems verrrry peculiar at the moment...too much salt water.  In the top 
    right house is the Elder 
    (again, very weird) who will ask you to find the star that is lost to the 
    sea.  On the upper floor of that house is a frog pupil of Frogfucius' who 
    will sell you some accessories in exchange for Frog Coins.  If you have 
    enough, try the Exp. Booster first, but you probably don't have many to buy 
    with.  Save in the Inn (rest there if you want), then head out to Sea.  In 
    the next section is a Shamen (the sage masked as a shopkeeper, he he he).  
    Buy a set of new armour (Sailor Shirt, Pants, Cape, and Nautica Dress) and a 
    new weapon for Bowser (Hurly Gloves).  Equip all and sell back the old stuff 
    if you please.  Take the right exit to the next area.  Drop down to a 
    treasure box and hit for an Invincibility Star.  Run like the wind through 
    all the starfish.  Take the left ledge through more, then drop down and 
    through to the next area.  Head left and upwards through the top left 
    opening.  Hit the boxes for a Recovery Mushroom, Flower, and Frog Coin, then 
    jump over the crates to save.  Go up and back to the previous room.  In the 
    water, wade to the next room and make your way into the whirlpool to sink 
    (Mario must have Super Lungs!).  Go up and left to a secret cave.  Float up 
    to the surface and jump out, hitting the box for a Max Mushroom.  Head back 
    down to the next section, outdoors for a change.  Avoid or fight the little 
    blooper, then sink down and enter the Sunken Ship through the pipe-like 
    entrance.  Read the memos if you want a little backstory on the ship.  Go 
    through the right door and save, then head back a room and left to the next 
    one, then through the next 2 doors.  Jump on the crates at right and drop into 
    the back right corner for a Flower.  Take the stairs, avoiding the Rats, and 
    jump on the higher crates again and again for 100 coins from the box.  In the 
    next room, there is a very easy way to avoid going through each door and I'll 
    let you in on it, but if you'd prefer to go through all the doors you'll have 
    to find another walkthrough on it, because I've never done it any way but 
    this one...alrighty then, go through to the next section, talk to the Shamen
    if you need more gear, then head through the door.  Enter the last room on the 
    right, fighting the Greaper to get by.  Save and head up through the door.  
    Hit the boxes to spell out the word PEARLS.  Press A at the pipe for a 
    victory sound, make sure Mallow and Geno are in your immediate party, and 
    approach the door to begin a fight with King Calamari and his multiple 
    Tentacles.  You'll fight two sets of 3 tentacles first before hitting the big 
    squid.  Use Mario's best fire attack, Geno's A-button attacks, and Mallow to 
    heal and use items.  After 
    they're gone, you move on to a new set that bookend the big guy.  Continue 
    the same strategy until they're defeated.  In the next room, jump to the high 
    door and enter.  Make your way among the Rats, down the stairs to the next 
    room.  In the top left, jump on the barrels then to the boxes.  Hit both for 
    about 200 coins, then go through to the next room.  Here's something cool...a 
    wise guy, eh?  Jump in the bottom right of the middle light, then jump on 
    your twin to hit a hidden box with a Kerokero Cola.  Go through to the next 
    room and through the left door.  Behind the crates is a hidden room with a 
    Frog Coin in the box.  Back a room, go down the stairs to the next area.  
    Get the 
    Recovery Mushroom and save.  Prepare for a fight, then hit the treasure box 
    for a fight with Hidon.  Use Mario's best Jump attack and general A-button 
    fighting from the other two to whack him.  You get the Safety Badge for your 
    troubles.  Save again, then head up 2x and swim to the whirlpool to sink down.  
    Collect the 4 Frog Coins, then 
    go up 2x and down the stairs, hopping over the starfish (you'll probably 
    fight most of them).  Behind the barrels is a hidden room with the Safety 
    Ring.  Back a room, watch out for the whirlpool and collect the Frog Coin 
    at left (hop out to land), then go right to the next area.  It's an ambush!  
    Fight the gang with A-button 
    attacks and Mallow's Thunderbolt to knock them all dead...well, not really, 
    they just run off.  Get the Recovery Mushroom to heal up, then head upstairs.  
    Aaaaaahhhhh....ha ha ha...ya missed!  Fight more guys and head up until you 
    meet Johnny Jones, the head pirate.  Gulp.  This guy can be brutal, so brace 
    yourself.  Have Mario and Geno use A-button attacks on Johnny and Mallow's 
    Thunderbolt on the Bandana Blues while healing when needed.  To avoid a 
    direct one-on-one between Mario and Johnny, keep one minion alive, with 
    all attacks centred on Johnny.  I've tried the one-on-one and its tough, so I 
    suggest you try this out.  You get the Marine Star.  Now that was easy...or was 
    it?  Head through the next door and take the trampoline out.  Head back to 
    Seaside Town where you are ambushed (again) by the mushroom freaks.  I KNEW 
    something was fishy about these guys...get it?  Fishy?  Sea?  Forget 
    it...Hand it over nice & easy.  Don't worry, we'll get it back.  
    Unfortunately, no shops will be in service, so I hope you have enough 
    healing items.  If not, you can always return to the sea and visit the shamen 
    guy to fill up.  Trade Mallow for Princess, save in the Inn, then head left 
    to fight Yaridovich.  This guy is super-tough, but the Princess is amazingly 
    helpful with healing.  Use all A-button attacks, and have Princess use Group 
    Hug when any one of your guys is hurt.  Now the Marine Star is yours!
    
    
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    [M6.6]
    
                                   *The Red Star*
    
    
    Johnny leaves a key and a note for you, Mr. Hero.  Go back to the town and 
    free the real citizens of Seaside Town from the locked shed.  Apply the 
    Flower Box from the Elder.  Now all the shops are open, so refill your stock 
    if needed, rest, and save.  Try out the Beetle Racing shop if you wish (see 
    Games section for details).  Purchase the Parasol, Double Punch, and Ribbit 
    Stick from the shop and apply to Princess, Geno, and Mallow (respectively).  
    Try the Troopa Shell on Mario if you wish.  I think it's about equal to the 
    Masher, depending on who you fight.  Talk to the real Elder to learn where 
    the next star is located.  Exit to the map and head to Land's End.  Save 
    here, and take the cannon like a pipe.  This takes some finesse.  Press B 
    with precise timing to fling yourself forward onto the next platform.  Stand 
    on the yellow platform and jump at its highest point (slightly left) to get 
    a hidden Red 
    Essence.  In the next area, jump between the cannon and its next platform to 
    reveal a yellow platform.  Use the cannon to shoot forward, either on the 
    platform or in the hole which releases several Chows.  Jump out and hit the 
    spot below the hole to uncover another yellow platform.  Take the cannon 
    again and shoot onto the new yellow one.  Jump to the box for a Frog Coin, 
    then up to the ledge.  In the leftmost corner, jump for a Kerokero Cola, then 
    head forward a screen.  Take the platforms across, avoiding/fighting Geckits 
    till you reach the exit.  If you happen to fall (very likely), take the 
    cannon to return to the beginning.  Save in the next area, and go right to 
    two blue flowers.  On the top (rightmost) one, jump far left to get a Frog 
    Coin, then go 
    back left to the ledges, jumping off the spinning flowers to the next area.  
    Play the Sky Bridge game if you want (see Games for help), or drop down for 
    the Cricket Jam game (you know the drill...Games).  After any or none of that, 
    take the platforms that make up the Sky Bridge forward to the desert.  Talk 
    to the mouse who is also on his way to Monstro Town.  Save, then head to the 
    next screen.  This can be tricky, so I'll try my best to explain it.  You 
    want to approach the quicksand pits and fight each Shogun that appears, then 
    use the pit to be carried to a new section.  Sometimes you might take the 
    "wrong" path, but you'll eventually end up where you want to.  When you come 
    to an area with a path heading out, take it and you'll find the mouse again 
    in another area we'll explore later.  Take another Shogun hole until you land 
    in a cave.  Save and drop down to the box with an Invincibility Star.  Ram 
    into as many enemies as you can to level up.  In the room with all those 
    Geckits, you're probably thinking, "Darn, I wish I had another star to hit 
    all these foolish reptiles up for points".  Well, darn it if a Shamen isn't 
    hiding behind the stack of crates at left.  Pay 400 coins for a new star and 
    whack all them Geckits for level-ups.  Head up to the next area, Belome 
    Temple.  Ignore the trampoline shamen for now and go through to the next 
    room.  Hit the box for 50 coins, then talk to the shamen there to have your 
    fortune read by hitting 3 Belome tongues in any order.  There are six 
    possible combinations for 6 different "fortunes" and they are:  1/2/3 (Yoshi 
    Cookie or Recovery Mushroom), 1/3/2 (Yoshi Cookie), 2/1/3 (3 Chows), 2/3/1 (3 
    Chows or a Shy Away), 3/1/2 (100 Coins or a Frog Coin), 3/2/1 (100 coins).  
    So pick your favourite (if you pick an enemy combo, you are a sad, strange 
    little person).  Take the little step to collect the fortune, then jump up 
    and into the next area.  Take the pipe and hit the box, then head up to the 
    next room.  Collect the coins, then jump on its box using 
    the left wall to get a Frog Coin.  Take the stairs down.  How about another?  
    Sure, boss.  
    Hit the next box for a Frog Coin.  In the next room, hit the tongue for 
    another fortune.  A weird one at that.  If it says he's hungry, take the 
    elevator, but if it says it's his bedtime, exit and re-enter to get another 
    "fortune" read.  After the elevator, take the pipe to fight Belome, Part II.  
    This Belome creates clones of you and your friends to use your own powers 
    against you...man!  Use Mario and Geno's A-button attacks, and Princess as 
    healer/item user, attacking with A whenever possible.  I'd say stick with 
    Belome, but the clones can be vicious, so have each of your guys fight each 
    of them, using Geno's multiple attacks if possible.  After you win the fight 
    (yay), hit the ! switch and head up to the mouse, then take the pipe to 
    Monstro Town.  In the first room, talk to the mushroom character, then head 
    upstairs to find....a....star.  A dancing star...great.  Talk to the mouse and 
    you will secretly unlock a side quest in Rose Town.  It'll be a while, but 
    don't worry, I won't forget about it.  Go back and demand that mushroom lady 
    give you another star.  Or be polite and ask about the real star...whatever.  
    The Sky Troopas will appear (took you long enough, slowpokes!) to help you 
    out.  Before heading out to meet them, you can try the Super Jump mini-game, 
    Culex battle, and Dojo (see Games for all info), but you should do this:  Talk 
    to the Thwomp in the Super Jump room 7x (that's right...SEVEN) and exit to find 
    a key.  Check out the item shop to stock up, then rest in the Inn if need be 
    (you'll also take part in a game of Hide the Flag, see Games).  Drop in the 
    hole at far right to save, then take the rightmost door, jumping in the 
    bottom left for a Frog Coin, then exit and head to Tadpole Pond.  Remember 
    that star dance?  It's song is meant for a composer's ears...got it?  Well, in 
    case you don't, visit Toadofsky and play the Star Lullaby to receive an 
    improvised encore of your choice.  Play any series of notes and he will play 
    an opus.  Sweet!  You receive the last card in the rank of Soprano.  Exit to 
    Monstro Town.  Head left in the main area and take the trampoline back to 
    Land's End, more specifically Belome's Temple (told ya we'd be back).  Head 
    left to the elevator and hit the tongue for a fortune.  When it reads "Sorry" 
    about bedtime, take the elevator down and go right to bang into the Golden 
    Belome.  Feed him the Temple Key and collect your goodies (here's the 
    inventory: 8 Frog Coins, 4 Flowers, 1 Fire Bomb, 1 Royal Syrup, and 1 Max 
    Mushroom).  Go back through the temple until you meet up with the Shamen and 
    his trampoline.  Pay him 100 coins to use it and...ahem...use it.  Ah, the arid 
    desert *cough, hack*.  Take the upper path to finally meet up with the ever-
    patient Paratroopas.  Time to "Scale the Cliff".  I have found a great guide 
    on this, so check it out under Games, as you can revisit this cliff again for 
    game prizes.  Head forward to Bean Valley.  Take the pipe at right and go 
    left until you reach the edge, jumping to reveal a Frog Coin.  Take the next 
    pipe, then the one below, and get the Flower from the box.  Take yet another 
    pipe back and go left to the next screen.  This area is pretty much random 
    prizes 
    and enemies that lead up to a mini-boss.  The very back pipe unveils a new 
    location.  Defeat the Chomp Chomp and jump 3x in the far left corner where it 
    was to reveal a yellow platform.  Jump to the ledge and up to reveal Grate 
    Guy's Casino on the map.  To enter it, you'll need to play Knife Guy's mini-
    game at Booster Tower (see Games for help).  Sorry, but you'll need to 
    backtrack through the map to Bean Valley and go through its first couple of 
    areas back to the multiple pipes.  Enter the leftmost pipe and use the box 
    like a slot machine to get a prize/enemy.  The rightmost pipe has a Box Boy 
    to fight.  Use Mario's best Jump attack and the others' A-button attacks to 
    win.  In the same room, jump in the L-shaped corner (far right) below the 
    first step to get a Red Essence.  Use the trampoline up the 
    stairs and get the Frog Coin from the box.  Take the pipe down and use the 
    next trampoline to exit.  The front left pipe has another slot machine box.  
    The front right pipe has another, as well as a hidden box if you jump in the 
    corner below the slot machine one for a Kerokero Cola.  Save behind the pipes 
    and go right.  Have Mallow in your party and use the Trueform and Wake Up 
    pins on whoever you like.  Time to fight the Megasmilax and his Smilax 
    minions.  Defeat each wave of Smilaxs with A-button attacks and use Mallow's 
    multiple magic attack (Thunderbolt or Snowy).  Princess is good for 
    refreshing HP.  When the Megasmilax appears, continue the same strategy, 
    using Snowy.  Pick up the Seed dropped by the Shy Away, vital for a future 
    side quest.  Take the pipe and hit the brick to create a beanstalk.  Very 
    cute.  Climb up and make your way up the colourful beanstalks in the clouds, 
    jumping across them for Frog Coins and other things.  At the top of the red 
    vine is a box with a Flower.  When you get to the yellow vine, defeat the 
    Birdie there to make a platform appear.  Use it to reach the blue vine and 
    jump to the yellow into the next area.  Jump across the vines and hit the
    platform above the yellow vine to cross over left.  Head all the way to 
    the top where you'll find two boxes, one with a Frog Coin, the other a Rare 
    Scarf.  Drop through the top hole and hit the boxes for 2 Flowers, then drop 
    again to Nimbus Land.  The guards won't let you by, so use the smiley face 
    trampoline 2x to reach the main area.  Enjoy the amusing cinema where Mallow's 
    naivete shines through.  Enter the item shop and hop on the stack of boxes 
    behind the front desk, then jump towards the guy to get a Frog Coin.  
    Purchase the new weapons and sell your old ones (Mega Glove for Mario, War 
    Fan for Princess, Hand Cannon for Geno, and Sticky Glove for Mallow), and the 
    new armour (Fuzzy Shirt, Pants, Cape, and Dress).  Save in the Inn (resting 
    if you want to) and then enter the top left house where you'll notice the 
    golden Mallow statue.  Mario will be painted gold to sneak into the palace.  
    Once inside, you'll be alone for a moment.  Head through the left door and 
    save.  Attempt the next door to be rushed back to your spot.  Avoid Dodo's 
    pecking beak by jumping with timing.  Be careful, because sometimes he'll 
    switch the pattern around.  If you win, you get a Feather.  Save again and go 
    left where you'll be uncovered by guards.  Follow them when they run off to 
    reach a room full of enemies.  Jump down to get the Flower from the box, then 
    do down, right, up, and left to head back to the top level where you were.  
    Go through to the next room on top and get the Flower.  If you want a 
    Recovery Mushroom, go through the bottom right door, then retrace your steps 
    back here.  Go through the top left door.  Jump where the Jawful was to get a 
    Frog Coin, then head down to find a hidden path into black screen and jump at 
    the end for another Frog Coin.  Go right to find a bunch of captive Numbus 
    people.  Talk to the far left one for a key, then the blue one for a Flower 
    Jar.  Apply that, then save, and head back left, upstairs, then down 2x to 
    the main hallway.  Fight the Heavy Troopa, then head through the middle door 
    with the key.  Be ready to fight a major fight.  Have Princess and/or Mallow 
    to heal.  The first stage is Shelly (just an egg).  "Fight" it until it 
    breaks to reveal Birdo, a tough old...bird.  Use A-button attacks and Princess' 
    Group Hug to heal.  Try to block his attacks with A, as they are extremely 
    harmful.  When you win, get the second key, and can open the door behind the 
    egg.  
    Fight the Pinwheel first to avoid being blown off the ledge and jump on the 
    box to get a Frog Coin.  The box itself contains a Flower.  Backtrack to this 
    ledge again and go through to the next room.  Read the note to learn that 
    Mallow's real parents are locked inside.  Head up 1x and fight the Heavy 
    Troopa (these guys are hilarious...block with A to get a hit of "0"!).  Head up 
    again and save, then have Bowser arranged in the middle fight position of the 
    party, with Princess or Mallow as your other partner to heal.  This strategy 
    is key to defeating the boss coming your way.  Keep heading upwards until you 
    see a shadow on the floor.  Jump under it to reveal a platform, then jump 
    above it for an Invincibility Star.  Run fast through all the enemies, and 
    you may even bop Dodo off the ledge!  Keep heading forward until you fall off 
    the platform.  Take the trampoline back into the marketplace to fight 
    Valentina and Dodo.  They are both tough, so listen up.  Dodo will carry 
    Bowser off to fight solo.  Use Poison Gas immediately to deal major damage 
    throughout the fight.  Use A-button attacks constantly and you should be 
    okay.  Valentina has terrible defense, so keep whaling on her with A-button 
    attacks.  I'd clear Dodo first, just because his pecking attack is annoying.  
    Mallow will get knocked with a key and free his real parents.  Unfortunately, 
    Valentina didn't have the star, so you'll need to fight another big boss in 
    the volcano.  Drat.  Head down 2x and left once.  Talk to the guard to get a 
    Flower Jar.  Apply it now, then head down to a 3-door room.  Hop in the top 
    left corner by the birdcage to get a Frog Coin.  Exit the palace and go into 
    the top right house to find...Croco?!?  He will run off and leave behind the 
    Signal Ring.  Pick...it...up...duh.  In the main area, hug the right edge of 
    town, heading down into thin air.  Talk to the Shy Away to get Fertilizer.  
    First Seed, then Fertilizer.  Hmmm....Head down the hole and take the 
    starburst trampoline to the map.  Head back into Rose Town and enter the 
    new house in the 
    back to meet the Gardener.  Give him the Seed and the Fertilizer back to back 
    for numerous, hilarious anecdotes in super-speed.  Outside the house, climb the 
    crates at the side to reach the beanstalk and climb up into the clouds.  Hit 
    the boxes for the Lazy Shell weapon and armour.  Apply these to Mario now, as 
    nothing works better.  Rest at the Inn for free and you'll meet Link from 
    Legend of Zelda in the bed next to you.  Press A at his bedside for a 
    familiar tune.  This is a cute secret I just had to incorporate here.  For 
    more Secrets, see the separate page.  Save, then head back to Nimbus Land.  
    Go down the top hole and talk to the guards, who now recognize your true 
    royalty.  Darn tootin'.  Head right and jump in the hot spring to fully 
    recover, then head into the dangerous Barrel Volcano.  Not too dangerous, 
    mind you.  Head down and follow the small stone walkway.  Hit the boxes for 2 
    Flowers in the secret cave, then go back and jump across more stones.  Climb 
    left and up to the next area.  Climb up again and avoid the Dry Bones.  Next 
    area, hit the box for a Flower, then go up and hit the next one for lots of 
    coins.  Next area, hit the box for an Invincibility Star and run forward, 
    climb up and hit the Corkpedite.  Go left 1x, then up to the next area.  Go 
    left of the lava and run/jump to the Frog Coin, then head up 1x.  Take the 
    stone walk again, carefully timing it to avoid a lot of fights.  Go through 
    the doorway, then come back and jump on the lava (seriously) to be flung 
    above the door and get a Frog Coin.  Go 
    forward again, and time your jumps carefully across the blocks to another 
    Frog Coin, then around and up for another Frog Coin, then forward 1x.  Run 
    left, avoiding the volcanic dude.  Hit the box for a Flower, then go up and 
    hit another box for a Frog Coin.  Save, then go forward 1x.  Beat the 
    Stumpet, then go around to the next area.  Climb up, then down to another 
    area.  Go up and fight the Corkpedite blocking your way (the key is to attack 
    the body to weaken it).  Go left 1x, defeat a Stumpet, then head forward 1x.  
    Climb the rocks and hit the box for coins.  Talk to the Hinopio who's peeking 
    out from the cave to enter his shop.  Fill up on items or rest if you wish, 
    but definitely purchase the new armour (Fire Pants, Cape, Shell, and Dress).  
    You can buy the Fire Shirt if you want, but the Lazy Shell armour for Mario 
    is better.  Take the right door out and save, making sure Mallow and Princess 
    are in your party, then head up across the bridge to the next area.  Time to 
    fight the Czar Dragon.  Have Mallow use Snowy to rid the field of Helios as 
    well as attack the dragon, Mario use A-button moves, and Princess to heal 
    with Group Hug or items.  A second stage begins as he transforms himself into 
    Zombone.  Continue fighting the same way, just use Mallow's Shocker instead 
    of Snowny to win.  After the fight, go to the next area where you will get 
    the Red Star...swiped out of your hands?!?  Chase the Axem Rangers, an obvious 
    recreation of the popular TV show The Power Rangers, to a ship where you will 
    then fight them.  I hope Mario is wearing that Lazy Shell, because your party 
    may crap out before he does with 1 HP lost per ranger attack.  Have Princess 
    heal (probably every turn) and Mallow can use Shocker, his best direct solo 
    attack.  Mario's A-button attack is best here.  The key to winning is the 
    order in which you fight the Rangers.  Drop Pink first as she copycats 
    Princess in healing her party.  Next, go for Black, then Green, then Yellow, 
    and finally Red.  That's pretty much going from strongest to weakest.  A-
    button attacks seem to generally work best, though Mallow's Shocker deals a 
    mighty wallop.  Stage two begins with them forming a group dynamic using the 
    Breaker Beam attack.  Make sure Princess uses Group Hug after each BB blowout 
    and keep using Shocker and A-button attacks to win the Red Star...again.
    
    
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    [M6.7]
    
                                   *The Yellow Star*
    
    
    Return to Nimbus Land and head into the palace to find Mallow's parents.  
    They will provide you with transport to Bowser's castle to fight Smithy.  Ah, 
    public transit, so reliable.  Refill items, rest, and save if need be, then 
    go left to the Royal Bus Station to board the makeshift bus.  You'll fly (?) 
    to Bowser's Keep.  Switch Mallow for Bowser, as Princess is the better 
    healer, and Bowser will chase off most enemies you fight.  Head forwards to a 
    familiar room (it's where you fought Bowser on the chandelier...and the poor 
    Kinklink).  The bridge is now made of Donut blocks.  Head forwards to a dark 
    room, tunnel-visioned by a scope.  You might find a Recovery Mushroom in the 
    block if you're good at navigating the room.  Next room is...Croco (again?  
    Man, this guy sure gets around).  He's good now, selling you neat items.  Buy 
    any as need be, though you should have the armour already.  In the bottom 
    left path, head through to reach two boxes with 150 coins and a Recovery 
    Mushroom.  Head forward to the next room after Croco to the Six Doors 
    challenge.  What you find behind each door varies per game, but you will come 
    across one of two varieties from three types of challenges: Action, Battle, 
    and Puzzle, so doing your math right, there are 2 kinds x 3 types = 6 
    possibilities.  You only need to complete 4 of them, so feel free to change 
    doors if you find your first choice too hard.  I've listed them in detail 
    under Games, as they are mostly fun little trials.  So, check out that page 
    for help.  Completing four doors gives you access to the next room, where 
    you'll drop down to a save box.  Head up to fight an evil Magikoopa who will 
    summon enemies to fight in front of him, so you'll have to wipe them out
    first.  Eliminate them quickly.  Just use A-button attacks and 
    have Princess heal when needed to conk them all out.  Magikoopa turns good 
    and gives you a box that pours out unlimited coins, so use it at your will 
    and you can buy more items from Croco, who's now moved to the door at left.  
    Buy the new armour from him (Prince Pants for Mallow, Star Cape for Geno, 
    Heal Shell for Bowser, and Royal Dress for Princess).  The Hero Shirt is 
    weaker than the Lazy Shell, but try it if you want.  Go back a room and 
    through the right door, dodging Thwomps and Big Berthas on your way up to the 
    next room.  Now to fight Boomer.  He's pretty easy, even as he transforms 
    bodies.  Use A-button attacks when he's blue and magic attacks when he's red.  
    Have Princess heal as always.  The chandelier will then bring you up to fight 
    the Blade.  This fight is pretty hard, as there are several parts that need 
    attention and pain to reach the core of Blade, which is Exor on top.  You 
    must blind both eyes and ideally the Neosquid to weaken Exor's defense and 
    then slam him to death.  Use Princess to heal (and attack if everyone is A-
    OK), and have Bowser use A-button attacks and Mario's best jump attack (hope 
    you have Ultra Jump).  When the eyes and Neosquid revive, focus on them again 
    before continuing to beat Exor.  You may also like to use multiple magic 
    attacks like Bowser Crush and Princess' Psych Bomb if you have them.  They 
    are the strongest magic attacks against Blade.  When he's finished, you get 
    sucked into the sword, which acts as a facade for a factory.  Go figure...You 
    land at the Gate.  If you want to backtrack and get items from other worlds, 
    do it now, because it's EXTREMELY hard to backtrack once you're inside the 
    core of the Factory.  Switch Bowser with Geno and go forward to the next 
    area.  This part is from SMB3 (World 5 castle, I think) where you jump on the 
    nut repeatedly to move along the screw.  Jump off and save, then go forward 
    1x.  Continue to move across more screws, then forward 1x.  Fight the Ameboid 
    enemies, then hit the switch and go up 1x.  Jump in the bottom left corner 
    for a Recovery Mushroom, then save again.  Continue forward and get the Ultra 
    Hammer from the box.  Sweet...though Lazy Shell proves better.  Use the 
    trampoline and go across the screws, hit another trampoline, then approach 
    the giant clock, Count Down and his two Ding-a-Lings.  Time to clock him 
    out...oh, I'm so hilarious.  Use A-button attacks constantly on Count Down and 
    then take out the Ding-a-Lings.  Have Princess heal (getting a bit ad 
    nauseum, isn't it?).  After the battle, save and use the trampoline.  Go up 
    and use the conveyor belt, hitting the box for a Recovery Mushroom, 
    then drop to the white platform across and then onto another belt.  If you 
    fall, no biggie...just use the trampoline to return to the beginning of the 
    last part you were in.  Hit the boxes for a Flower and Recovery Mushroom, 
    then go forward 1x.  You'll have to fight multiple enemies as they fall down 
    the belts, but try to make your way up them, hugging the sides when possible 
    and time your jumps to reach the next area.  Hit the box for a Royal Syrup.  
    I would try to save that for Smithy, but if it's a dire emergency, go ahead.  
    Go down the next belt and jump to the white platform, then to the next belt 
    when nearby.  Go left and hit the box for a Max Mushroom, then go forward 1x.  
    Make your way up another series of belts with Bowyer enemies (remember when 
    he was a big boss?  No more.  Too easy).  Go through another section and 
    save, then go forward into the top left corner with two boxes, a Flower and a 
    Recovery Mushroom.  Fight the mechanical Yardovich, then a hole explodes 
    open.  Jump down to fight Cloaker and Domino.  Pick one to finish off, 
    because which one you beat determines the second stage battle.  Domino and 
    his successor Mad Adder are easiest, IMO, so defeat Cloaker first to bring 
    out this combo.  Use special attacks especially Geno Whirl and Mario's Super 
    Jump for cheap, but effective FP moves.  Have Princess heal, as usual.  Use 
    A-button attacks on Mad Adder, ignoring Domino until they're toast, history, 
    finito, fertilizer...you get the picture.  Head left to the Factory.  Defeat 
    the Mad Mallets that are sent to bop you one, then fight Clerk.  He's easy, 
    just use A-button attacks, focusing on Clerk, though the Mad Mallets may get 
    annoying if they don't run off after Clerk's gone.  Toad will appear with 
    good inventory stock, so buy whatever items you like (I suggest Max Mushrooms 
    and Pick Me Ups).  He'll give you a free Rock Candy for shopping, then go 
    through the next room to fight Manager.  Use the same A-button attacks to 
    win.  Head up again to fight Director exactly the same way as the previous 
    guys (*yawn*).  Head up again, save, and go forward 1x to Factory Chief and 
    his Gunyolk.  You can avoid Gunyolk's attack by having Princess use Mute on 
    it.  Use A-button attacks as usual and Princess to heal to win.  Retreat, 
    stock up with Toad if necessary, then save.  Hope you're ready for this, 
    'cause it's a hell of a fight.  Ideally, your party should have maximum 
    abilities, and the best weapons & armour at your service.  Plus, your items 
    should be plentiful and powerful.  But, that's fine and dandy if you sucked 
    them up with the previous 10+ battles on the way here.  Oh well...try your 
    dandiest.  Head up and jump on the switch to be carried off to Smithy for one 
    of two battle stages.  Focus on the Smelter as it annoyingly provides Smithy 
    with backup.  Have Geno use his best magic attack on everyone and have 
    Princess use Group Hug whenever needed, attacking the Smelter when clear to 
    fight.  After Smelter is down, focus on Smithy with A-button attacks.  Stage 
    one ends when Smithy is warned about the shaking from his scrub unit.  
    Arrrrggghhh!!  Cool...it seems we're in the bowels of destruction...har har 
    har!  Smithy is really an 8000 HP robot who can change heads at a whim in four 
    varieties: Tank, Magic, Vault, and Box (they look just like their names, in 
    case you missed the irony).  Use Mario's Lazy Shell (it's Armour is 
    impeccably preventive), Geno's best magic attack (Flash) and Princess' Group 
    Hug/items.  When it's clear, you can also try her A-button attack.  This 
    battle is the hardest one I've never come against, especially because I 
    usually run out of good items by the time I reach stage two of Smithy's 
    battle.  Good luck and if you win, you're a Nintendo demigod!
    
    
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    [M7]
    
                                     *Items*
    
    
    Items are just as plentiful in SMRPG as in the other Paper Mario games. 
    There are unfortunately no pictures of any SMRPG items as most of them 
    are referred to and dealt with in text format through menus and RPG 
    battles. So, this will have to suffice.  Hey, it's GameFAQs anyway,
    no pics allowed :oP
    
    
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    [M7.1]
    
                                     *General Items*
    
    
    Able Juice 
    What: Heals status problems in battle (poison, sleep, scared, etc.) 
    How: 4 Coins in shops 
    
    
    Bad Mushroom 
    What: Poisons enemies 
    How: 30 coins at Seaside Town pre-Yaridovich battle 
    
    
    Bracer 
    What: Doubles defense in battle 
    How: 2 Frog Coins at Tadpole Pond Frog Coin Emporium 
    
    
    Bright Card 
    What: Membership pass to Grate Guy’s Casino 
    How: Knife Guy Juggling game in Booster Tower 
    
    
    Carbo Cookie 
    What: Bribe for Midas River game accessed from Moleville 
    How: Trade Shiny Stone to small mole in item shop 
    
    
    Crystalline 
    What: Doubles entire party’s defense in battle 
    How: 5 Frog Coins at Frog Coin Emporium at Tadpole Pond 
    
    
    Earlier Times 
    What: Accessory that lets you start a battle over again 
    How: 15 Frog Coins from Frogfucius’ pupil at Seaside Town Elder’s 
    house (second floor) 
    
    
    Elixir 
    What: Party recovers 80 HP 
    How: Juice Bar at Tadpole Pond- 48 coins (with Alto card), 36 coins (with 
    Tenor card), 24 coins (with Soprano card) 
    
    
    Energizer 
    What: Doubles one ally’s attack power 
    How: 2 Frog Coins at Frog Coin Emporium in Tadpole Pond 
    
    
    Fertilizer 
    What: Soil to grow beanstalk in Rose Town (for Lazy Shell weapon & armour) 
    How: After beating Valentina and Dodo, hug the rightmost side of Nimbus 
    Land to find the Shy Away, who will give it to you for finding him. 
    
    
    Fire Bomb 
    What: Fire attack power (100 HP) 
    How: 200 coins at Seaside Town shop pre-Yaridovich battle 
    
    
    Fireworks 
    What: Used in swap for Shiny Stone and determines end fireworks after 
    ending cinema of game (mushroom, flower, or star) 
    How: 500 coins in Moleville special shop 
    
    
    Flower Box 
    What: Raises FP by 5 
    How: Various 
    
    
    Flower Jar 
    What: Raises FP by 3 
    How: Various 
    
    
    Flower Tab 
    What: Raises FP by 1 
    How: Various 
    
    
    Freshen Up 
    What: Refreshes party from ailments in battle (poison, sleep, scared, 
    etc.) 
    How: 50 coins at shops 
    
    
    Fright Bomb 
    What: Fear attack on enemies in battle 
    How: 100 coins at Seaside Town item shop pre-Yaridovich battle 
    
    
    Froggie Drink 
    What: Party recovers 30 HP 
    How: Juice Bar at Tadpole Pond- 14 coins (with Alto card), 12 coins 
    (with Tenor card), 8 coins (with Soprano card)- or 8 coins from Toad 
    at Factory 
    
    
    Goodie Bag 
    What: Full of coins 
    How: Various- best to sell it for 555 coins at shops, otherwise 
    useless 
    
    
    Honey Syrup 
    What: Recovers 10 FP 
    How: 10 coins at shops 
    
    
    Ice Bomb 
    What: Icy attack on enemies in battle (1250 HP) 
    How: 250 coins at Seaside Town item shop pre-Yaridovich fight 
    
    
    Kerokero Cola 
    What: Recovers party’s HP in full 
    How: Various, can also be purchased at Juice Bar in Tadpole Pond- 
    200 coins (with Soprano card) 
    
    
    Lamb’s Lure 
    What: More of a trick than an item- need B’Tub Ring on Princess and 
    Mystery Egg 
    How: Have Princess use Mystery Egg 10 times with B’Tub Ring on to 
    turn an enemy into a lamb, though you don’t win any exp. points 
    
    
    Lucky Jewel 
    What: Prompts Lucky flower for egg game at end of battle (double or 
    nothing on exp. points) 
    How: 100 coins from Treasure Hunter in Moeville item shop 
    
    
    Maple Syrup 
    What: Recovers 40 FP 
    How: 30 coins at shops 
    
    
    Max Mushroom 
    What: Recovers one ally’s entire HP 
    How: 39 coins from Toad at Factory, otherwise various treasure boxes 
    
    
    Megalixir 
    What: Recovers party’s HP by 150 
    How: Bought at Juice Bar in Tadpole Pond- 90 coins (with Tenor card) 
    and 60 coins (with Soprano card) 
    
    
    Mid Mushroom 
    What: Recovers one ally’s HP by 80 
    How: 20 coins at shops 
    
    
    Moldy Mush 
    What: Recovers 1 HP- not worth it, chuck it or sell it for 1 coin 
    How: Acquired through Crate Guy and Knife Guy’s mini-games 
    
    
    Muku Cookie 
    What: Recovers party’s HP by 69 
    How: 69 coins at Seaside Town item shop pre-Yaridovich battle 
    
    
    Mushroom 
    What: Recovers one ally’s HP by 30, other kind recovers 30 HP but 
    turns ally into a mushroom 
    How: 4 coins at shops, or 4 coins at little Goombas’ item shop in 
    Monstro Town 
    
    
    Mystery Egg 
    What: Part of Lamb’s Lure trick 
    How: 200 coins from Treasure Hunter at Moleville item shop after 
    Yaridovich battle and after purchasing the Lucky Jewel 
    
    
    Pick Me Up 
    What: Fully revives a down enemy 
    How: 5 coins at shops 
    
    
    Power Blast 
    What: Doubles party’s attack power 
    How: 5 Frog Coins at Frog Coin Emporium in Tadpole Pond 
    
    
    Pure Water 
    What: Defeats ghosts instantly 
    How: Acquired by defeating ghost enemies at Kero Sewers 
    
    
    Red Essence 
    What: Protects ally from attack damage for 3 turns 
    How: Various 
    
    
    Rock Candy 
    What: Attacks all enemies (200 HP) 
    How: Various 
    
    
    Rotten Mush 
    What: Recovers 2 HP- not worth it, sell for 2 coins or chuck it 
    How: Acquired at Crate Guy and Knife’s Guy mini-games 
    
    
    Royal Syrup 
    What: Recovers all FP 
    How: Various 
    
    
    Seed 
    What: For Lazy Shell beanstalk at Rose Town 
    How: Found in Bean Valley after beating Megasmilax 
    
    
    See Ya 
    What: Accessory that lets you run away from battles 
    How: 10 Frog Coins from Frogfucius’ pupil at Seaside Town Elder’s 
    house (second floor) 
    
    
    Sheep Attack 
    What: Turns all enemies into lambs 
    How: Becomes an item, acquired after using the Lamb’s Lure 48 times 
    
    
    Shiny Stone 
    What: Used in trade 
    How: Trade fireworks for it with girl mole’s "Pur-tend Store"
    
    
    Sleepy Bomb 
    What: Puts all enemies to sleep 
    How: 1 Frog Coin at Frog Coin Emporium in Tadpole Pond 
    
    
    Star Egg 
    What: Reusable and extremely reliable attack item (100 HP) 
    How: Won in Grate Guy’s Casino for 100 wins of the Look the Other 
    Way game (see Games) 
    
    
    Wallet 
    What: Exactly as its name 
    How: Found after defeating Croco in Bandit’s Way. Sellable for 123 
    coins, but return to first guy in Mushroom Kingdom for Flower Tab 
    and later Frog Coins 
    
    
    Wilt Shroom 
    What: Recovers 10 HP- not too helpful 
    How: Acquired at Grate Guy and Knife Guy’s mini-games 
    
    
    Yoshi-Ade 
    What: Raises attack power during battle 
    How: Feed Yoshi Cookies to the baby Yoshi in the bucket at Yo’ster 
    Isle until he’s fat, then give him 10 cookies at once for the item 
    
    
    Yoshi Candy 
    What: Recovers 100 HP 
    How: Acquired by using a Yoshi Cookie in battle, if Yoshi can’t 
    swallow the enemy 
    
    
    Yoshi Cookie 
    What: Summons Yoshi during battle to *yuck* eat an enemy. Can turn 
    into Yoshi Candy if unsuccessful 
    How: Won in Mushroom Derby races 
    
    
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    [M7.2]
    
                                     *Special Items*
    
    
    Alto Card 
    What: Membership card for Juice Bar in Tadpole Pond- Froggie Drink 
    (14 coins) and Elixir (38 coins) 
    How: Play Frogfucius’ Suite # 18 for Toadofsky 
    
    
    Bambino Bomb 
    What: A small explosive that will blow up a closed-in cave 
    How: Acquired after beating Croco in the Moleville coal mine 
    
    
    Beetle Box 
    What: To capture beetles in Beetle Race mini-game on Booster Hill 
    How: 50 coins at Beetles ‘R’ Us in Seaside Town 
    
    
    Big Boo Flag 
    What: Used in Musty Frears’ Hide the Flag mini-game in Monstro Town 
    How: Found in Yo’ster Isle; press A between the "O" and "A" in GOAL 
    at Mushroom Derby racetrack 
    
    
    Castle Key 1 
    What: To open doors...you knew that, right? 
    How: Given to you by Nimbus Castle guard to open door to Birdy 
    
    
    Castle Key 2 
    What: To open doors...you knew that, right? 
    How: Reward for beating Birdo, opens future door 
    
    
    Cricket Jam 
    What: Food found in Kero Sewers in side quest 
    How: Give to Frogfucius for 10 Frog Coins 
    
    
    Cricket Pie 
    What: Food traded for at Mushroom Kingdom item shop by Mallow 
    How: Give to Frogfucius for Froggie Stick 
    
    
    Dry Bones Flag 
    What: Used in Musty Frears’ Hide the Flag mini-game in Monstro Town 
    How: Found at Mario’s Pad (press A at the bed) 
    
    
    Elder Key 
    What: Found at Booster Tower when you put the generational pictures 
    in the right order 
    How: Opens the door to getting the Chomp 
    
    
    Greaper Flag 
    What: Used in Musty Frears’ Hide the Flag mini-game in Monstro Town 
    How: Found at Rose Town (press A at the welcome sign) 
    
    
    Rare Frog Coin 
    What: Regular Frog Coin after beating Croco in Bandit’s Way 
    How: Traded for Cricket Pie at Mushroom Kingdom item shop 
    
    
    Room Key 
    What: Opens vault to Zoom Shoes in Booster Tower 
    How: Found in mine room of Booster’s Tower 
    
    
    Shed Key 
    What: Opens shed to rescue Seaside Town residents 
    How: Found after defeating Yaridovich 
    
    
    Soprano Card 
    What: Membership card for Juice Bar in Tadpole Pond- Froggie Drink 
    (8 coins), Elixir (24 coins), Megalixir (60 coins), Kerokero Cola 
    (200 coins) 
    How: Play Star Lullaby for Toadofsky 
    
    
    Temple Key 
    What: To feed Golden Belome for treasure in Belome Temple 
    How: Found in Monstro Town by talking to Thwomp 7x 
    
    
    Tenor Card 
    What: Membership card for Juice Bar in Tadpole Pond- Froggie Drink 
    (12 coins), Elixir (36 coins), Megalixir (90 coins) 
    How: Play Moleville Blues for Toadofsky 
    
    
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    [M7.3]
    
                                     *Weapons*
    
    
    MARIO:
    
    Hammer- defeat Hammer Brother at Bandit’s Way 
    
    Nok Nok Shell- reward for finishing Midas River course 
    
    Punch Glove- 36 coins at Moleville item shop 
    
    Super Hammer- 70 coins at Marrymore item shop 
    
    Masher- acquired at Booster Tower 
    
    Troopa Shell- 90 coins at Seaside Town item shop 
    
    Mega Glove- 102 coins at Nimbus Land item shop 
    
    Ultra Hammer- acquired at Bowser’s Keep Gate 
    
    Lazy Shell- acquired in Rose Town by giving the Gardener the Seed and 
    Fertilizer, comes with armour 
    
    
    
    MALLOW 
    
    Froggie Stick- given by Frogfucius for returning Cricket Pie 
    
    Cymbals- 42 coins at Moleville item shop 
    
    Whomp Glove- 72 coins at Marrymore item shop 
    
    Ribbit Stick- 86 coins at Seaside Town item shop 
    
    Sticky Glove- 98 coins at Nimbus Land item shop 
    
    Sonic Cymbals- reward at Six Doors Challenege in Bowser’s Keep 
    
    
    
    GENO 
    
    Finger Shot- given by Gaz in Rose Town 
    
    Hand Gun- 75 coins at Marrymore item shop 
    
    Double Punch- 88 coins at Seaside Town item shop 
    
    Hand Cannon- 105 coins at Nimbus Land item shop 
    
    Star Gun- reward at Six Doors Challenge in Bowser’s Keep 
    
    
    
    BOWSER 
    
    Chomp Shell- 60 coins at Marrymore item shop 
    
    Chomp- acquired at Booster Tower 
    
    Hurly Gloves- 92 coins at Sea and Sunken Ship item shops 
    
    Spiked Link- 94 coins at Monstro Town item shop 
    
    Drill Claw- reward at Six Doors Challenge in Bowser’s Keep 
    
    
    
    PRINCESS 
    
    Slap Glove- comes with partner 
    
    Parasol- 84 coins at Seaside Town item shop 
    
    War Fan- 100 coins at Nimbus Land item shop 
    
    Super Slap- reward at Six Doors Challenge in Bowser’s Keep 
    
    Frying Pan- 300 coins from Treasure Hunter at Moleville item shop 
    after buying all prior treasure, post-Axem Rangers battle 
    
    
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    [M7.4]
    
                                     *Armour*
    
    
    MARIO 
    
    Shirt- 7 coins at Mushroom Kingdom item shop 
    
    Thick Shirt- 14 coins at Rose Town item shop 
    
    Mega Shirt- 22 coins at Moleville item shop 
    
    Happy Shirt- 38 coins at Marrymore item shop 
    
    Sailor Shirt- 50 coins at Seaside Town, Sea, and Sunken Ship item 
    shops 
    
    Fuzzy Shirt- 70 coins at Nimbus Land item shop 
    
    Fire Shirt- 90 coins at Barrel Volcano item shop 
    
    Hero Shirt- 100 coins at Croco’s shop in Bowser’s Keep 
    
    Lazy Shell- see Weapons, Mario 
    
    
    
    MALLOW 
    
    Pants- 7 coins at Mushroom Kingdom item shop 
    
    Thick Pants- 14 coins at Rose Town item shop 
    
    Mega Pants- 22 coins at Moleville item shop 
    
    Happy Pants- 38 coins at Marrymore item shop 
    
    Sailor Pants- 50 coins at Seaside Town, Sea, and Sunken Ship item 
    shops 
    
    Fuzzy Pants- 70 coins at Nimbus Land item shop 
    
    Fire Pants- 90 coins at Barrel Volcano item shop 
    
    Prince Pants- 100 coins at Croco’s shop in Bowser’s Keep 
    
    
    
    GENO 
    
    Mega Cape- 22 coins at Moleville item shop 
    
    Happy Cape- 38 coins at Marrymore item shop 
    
    Sailor Cape- 50 coins at Seaside Town, Sea, and Sunken Ship item 
    shops 
    
    Fuzzy Cape- 70 coins at Nimbus Land item shop 
    
    Fire Cape- 90 coins at Barrel Volcano item shop 
    
    Star Cape- 100 coins at Croco’s shop in Bowser’s Keep 
    
    
    
    BOWSER 
    
    Happy Shell- 38 coins at Marrymore item shop 
    
    Courage Shell- 60 coins at Monstro Town item shop 
    
    Fire Shell- 90 coins at Barrel Volcano item shop 
    
    Heal Shell- 100 coins at Croco’s shop in Bowser’s Keep 
    
    
    
    PRINCESS 
    
    Polka Dress- comes with partner 
    
    Nautica Dress- 50 coins at Seaside Town, Sea, and Sunken Ship item 
    shops 
    
    Fuzzy Dress- 70 coins at Nimbus Land item shop 
    
    Fire Dress- 90 coins at Barrel Volcano item shop 
    
    Royal Dress- 100 coins at Croco’s shop in Bowser’s Keep 
    
    
    
    ALL 
    
    Work Pants- 22 coins at Moleville and Seaside Town item shops 
    
    Super Suit- acquired from Super Jump mini-game in Monstro Town (100 
    jumps) 
    
    Lazy Shell- acquired from Rose Town Gardener, weapon comes with it 
    
    
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    [M7.5]
    
                                     *Magic*
    
    
    MARIO 
    
    Jump 
    Fire Orb 
    Super Jump 
    Super Flame 
    Ultra Jump 
    Ultra Flame 
    
    
    MALLOW 
    
    Thunderbolt 
    HP Rain 
    Psychopath 
    Shocker 
    Snowy 
    Star Rain 
    
    
    GENO 
    
    Geno Beam 
    Geno Boost 
    Geno Whirl 
    Geno Blast 
    Geno Flash 
    
    
    BOWSER 
    
    Terrorize 
    Poison Gas 
    Crusher 
    Bowser Crush 
    
    
    PRINCESS 
    Therapy 
    Group Hug 
    Sleepy Time 
    Come Back 
    Mute 
    Psych Bomb 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M7.6]
    
                                     *Accessories*
    
    
    
    Amulet 
    What: Defensive item 
    How: Acquired at Booster Tower for winning Hide ‘n’ Seek Curtain Game 
    
    
    Antidote Pin 
    What: Prevents poison damage 
    How: 28 coins at Mushroom Kingdom, Rose Town, and Seaside Town item 
    shops 
    
    
    Attack Scarf 
    What: Defense item for Mario only 
    How: Acquired through Monstro Town’s Super Jump mini-game (30 jumps) 
    
    
    B’Tub Ring 
    What: Effects Lamb Lure trick, for Princess only 
    How: 145 coins at Marrymore item shop 
    
    
    Coin Trick 
    What: Doubles coins won in battle 
    How: 36 Frog Coins from Frogfucius’ pupil at Seaside Town Elder’s house 
    (second floor) 
    
    
    Exp. Booster 
    What: Doubles Exp. points in battle 
    How: 36 Frog Coins from Frogfucius’ pupil at Seaside Town Elder’s house 
    (second floor) 
    
    
    Fearless Pin 
    What: Prevents fear attacks 
    How: 130 coins at Rose Town and Seaside town item shops 
    
    
    Feather 
    What: Speed up by 20 
    How: Acquired from Dodo at Nimbus Land palace after statue-jumping 
    
    
    Ghost Medal 
    What: Raises defense in battle, especially against ghost enemies 
    How: Reward for Musty Fears’ Hide the Flag mini-game in Monstro Town 
    
    
    Jinx Belt 
    What: Protects against mortal blows 
    How: Dojo Tournament mini-game in Monstro Town 
    
    
    Jump Shoes 
    What: Allows Mario’s jump attack on all enemies 
    How: 30 coins at Mushroom Kingdom, Rose Town, and Seaside Town item 
    shops 
    
    
    Quartz Charm 
    What: Protects against mortal blows in battle 
    How: Acquired through Culex mini-game battle in Monstro Town 
    
    
    Rare Scarf 
    What: Raises defense in battle 
    How: Acquired in Nimbus Land 
    
    
    Safety Badge 
    What: Prevents mute and poison attacks in battle 
    How: Acquired in Sunken Ship after beating Hidon 
    
    
    Safety Ring 
    What: Guards against mortal blows in battle 
    How: Acquired in Sunken Ship secret room 
    
    
    Scrooge Ring 
    What: Cuts FP use in half during battle 
    How: 50 Frog Coins from Frogfucius’ pupil in Seaside Town Elder’s house 
    (second floor) 
    
    
    Signal Ring 
    What: Alarm sounds when hidden treasure chest is present 
    How: Acquired from Croco after beating Valentina in Nimbus Land 
    
    
    Troopa Pin 
    What: Increases "confidence" (speed) 
    How: In Land’s End, Scale-the-Cliff mini-game (under 12 seconds) 
    
    
    Trueform Pin 
    What: Prevents ally from turning into mushroom or scarecrow 
    How: Acquired in Kero Sewers from beating Pandorite, also bought for 60 
    coins at Rose Town and Seaside Town item shops 
    
    
    Wake-Up Pin 
    What: Prevents ally from mute and sleep attacks 
    How: Acquired in Mushroom Kingdom from Vault Guard, also bought for 42 
    coins at Rose Town and Seaside Town item shops 
    
    
    Zoom Shoes 
    What: Speed up by 10 
    How: Acquired in Booster Tower mine room, also bought for 100 coins at 
    Seaside Town item shop 
    
    
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    [M8]
    
                               *Boss & Mini-Boss Strategies*
    
    
    Here is a listing of bosses & mini-bosses encountered in the game, 
    personal strategies on how to defeat them & a rating out of 5* based on 
    difficulty. 
    
    
    Hammer Bro 
    Found at: Mushroom Way 
    HP- 50 
    Attack- 6 
    Powers- Hammer Time, Valor Up 
    Notes- You actually fight two of them. Best to be at level 3. Use Jump and 
    magic attacks to finish them off quickly. 
    Difficulty: * 
    
    
    Croco (First Battle) 
    Found at: Bandit’s Way 
    HP- 320 
    Attack- 25 
    Powers- Weird Mushroom 
    Weakness- Fire 
    Strength- Sleep 
    Notes- Use Mario’s Fire Orb to make Croco skip a turn to "douse a tail fire". 
    You can use that attack continuously. For Mallow, use HP Rain, Mushrooms, and 
    Honey Syrups because his A button attack is weak. His Thunderbolt can be used 
    if you have the all-clear. 
    Difficulty: * 
    
    
    Mack 
    Found at: Mushroom Kingdom 
    HP- 480 
    Attack- 22 
    Powers- Flame Wall, Flame 
    Weakness- thunder 
    Strength- fear, poison, sleep, mute 
    Notes- Use Mario’s Hammer and Mallow’s Thunderbolt to stun Mack and clear the 
    Bodyguards quickly (though they can re-appear). Continue this pattern, having 
    Mallow heal when necessary. 
    Difficulty: * 1/2 
    
    
    Belome (First Battle) 
    Found at: Kero Sewers 
    HP- 500 
    Attack- 30 
    Powers- Sleep Sauce, S’crow Funk 
    Weakness- thunder 
    Strength- sleep 
    Notes- I would suggest having Mario use Jump (whatever level you have) and 
    Mallow’s Thunderbolt, as well as healing if you need it. You’ll lose Mallow to 
    lunch (yikes!) for a while, but he soon returns. Have Mario wear the Trueform 
    Pin to avoid S’crow Funk. 
    Difficulty: * 1/2 
    
    
    Bowyer 
    Found at: Forest Maze 
    HP- 720 
    Attack- 50 
    Powers- Static E!, G’nite, Bolt, Lightning Orb 
    Strength- fear, poison, sleep, mute 
    Notes- In this battle, Geno joins the fight. Use his Geno Beam, Mario’s A-
    button (NokNok Shell) and Mallow’s A-button (Froggie Stick) as well as healing 
    and using items (since his is weakest). Bowyer can deactivate one of the A, X, 
    or Y buttons during the fight, so be prepared to switch strategies throughout. 
    Avoid using Mallow’s Thunderbolt (useless). 
    Difficulty: ** 
    
    
    Croco (Second Battle) 
    Found at: Mole Mines 
    HP- 750 
    Attack- 52 
    Powers- Chomp 
    Weakness- fire 
    Strength- sleep 
    Notes- Have Mario use Punch Glove and Super Jump; Mallow use healing and items 
    or Cymbals for off-turns; and Geno can use Geno Beam. At one point, Croco will 
    steal your X-button items, so beware and be prepared. Have Mallow use HP Rain 
    if needed. 
    Difficulty: ** 
    
    
    Punchinello 
    Found at: Mole Mines 
    HP- 1200 
    Attack- 60 
    Powers- Sand Storm 
    Strength- fear, poison, sleep, mute 
    Notes- Magic attacks are mostly useless, though Mallow’s Thunderbolt attacks 
    all the Bob-ombs that are summoned. Have Mario and Geno use A-button 
    attacks. 
    Difficulty: ** 
    
    
    Booster 
    Found at: Booster’s Tower 
    HP- 800 
    Attack- 75 
    Powers- Spritz Bomb, Loco Express 
    Weakness- jump 
    Strength- sleep 
    Notes- You only fight him if you are caught while playing the hide-n-seek 
    curtain game. Use Mallow’s Thunderbolt to thump all three (Booster & 2 Snifits) 
    and A-button attacks to bring them down. 
    Difficulty: ** 
    
    
    Grate Guy 
    Found at: Booster’s Tower 
    HP- 900 
    Attack- 60 
    Powers- Meteor Blast, Echofinder 
    Weakness- thunder 
    Strength- fire, sleep 
    
    
    Knife Guy 
    Found at: Booster’s Tower 
    HP- 700 
    Attack- 70 
    Powers- Crystal, Blizzard 
    Weakness- fire 
    Strength- thunder, sleep 
    Notes- Use Mario’s best fire attack on Knife Guy and Mallow’s Thunderbolt on 
    both (while healing occasionally). Bowser’s Chomp is an effective attack, too 
    Difficulty: ** 
    
    
    Bundt 
    Found at: Marrymore 
    HP- 900 
    Attack- 65 
    Powers- Lulla-bye, Diamond Saw, Blizzard 
    Weakness- jump 
    Strength- fire, thunder, ice, fear, poison, sleep, mute 
    
    
    Raspberry 
    Found at: Marrymore 
    HP- 600 
    Attack- 70 
    Powers- Drain Beam, Sand Storm 
    Weakness- jump 
    Strength- fire, thunder, ice, fear, poison, sleep 
    
    
    Chef Torte 
    Found at: Marrymore 
    HP- 100 
    Attack- 60 
    Strength- fear, poison, sleep, mute 
    Notes- Ignore the fist-flying chefs and keep attacking the cake. When the chefs 
    take off, you fight the lone cake. The key is to snuff out all of its candles. 
    Use A-button attacks constantly. 
    Difficulty: ** 1/2 
    
    
    King Calamari 
    Found at: Sunken Ship 
    HP- 800 
    Attack- 100 
    Powers- Venom Drool, Drain Beam, Sand Storm, Ink Blast 
    Weakness- fire 
    Strength- fear, poison, sleep, mute 
    
    
    Left Tentacle 
    Found at: Sunken Ship 
    HP- 260 
    Attack- 82 
    Weakness- fire 
    Strength- sleep, mute 
    
    
    Right Tentacle 
    Found at: Sunken Ship 
    HP- 200 
    Attack- 87 
    Weakness- fire 
    Strength- sleep, mute 
    Notes- You’ll fight a set of 3 tentacles first before hitting the big squid. 
    Use Mario’s best fire attack, Geno’s A-button attacks, and Mallow to heal and 
    use items, and occasionally use Thunderbolt to attack all 3. After they’re 
    gone, you move on to a new set that bookend the big guy. Continue the same 
    strategy until they’re defeated. 
    Difficulty: *** 
    
    
    Jonathan "Johnny" Jones 
    Found at: Sunken Ship 
    HP- 820 
    Attack- 85 
    Powers- Get Tough, Skewer, Diamond Saw, Mega Drain 
    Strength- sleep 
    Notes- Have Mario and Geno use A-button attacks on Johnny and Mallow’s 
    Thunderbolt on the Bandana Blues while healing when needed. To avoid a direct 
    one-on-one between Mario and Johnny, keep one minion alive, keeping all attacks 
    centred on Johnny. 
    Difficulty: *** (solo fight: *** 1/2) 
    
    
    Yaridovich 
    Found at: Seaside Town 
    HP- 1500 
    Attack- 125 
    Powers- Water Blast, Flame Stone, Willy Wisp, Pierce 
    Weakness- thunder 
    Strength- fear, poison, sleep, mute 
    
    
    Yaridovich Clone 
    Found at: Seaside Town 
    HP- 500 
    Attack- 100 
    Powers- Static E!, Meteor Blast 
    Weakness- thunder 
    Strength- fear, poison, sleep, mute 
    Notes- Use all A-button attacks, and have Princess use Group Hug when any one 
    of your guys is hurt. 
    Difficulty: *** 1/2 
    
    
    Belome (Second Battle) 
    Found at: Belome’s Temple 
    HP- 1200 
    Attack- 120 
    Powers- Aurora Flash, Light Beam, Lullaby 
    Weakness- thunder 
    Strength- sleep 
    Notes- Use Mario and Geno’s A-button attacks, and Princess as healer/item user, 
    attacking with A whenever possible. I’d say stick with Belome, but the clones 
    can be vicious, so have each of your guys fight each of them, using Geno’s 
    multiple attacks if possible. 
    Difficulty: *** 
    
    
    Megasmilax 
    Found at: Bean Valley 
    HP- 1000 
    Attack- 140 
    Powers- Flame Wall, Petal Blast, S’crow Dust 
    Weakness- ice 
    Strength- fear, poison, sleep, mute 
    
    
    Smilax 
    Found at: Bean Valley 
    HP- 200 
    Attack- 100 
    Powers- Pollen Nap, Drain, Flame 
    Weakness- ice 
    Strength- fear, poison, sleep, mute 
    Notes- Have Mallow in your party and use the Trueform and Wake Up pins on 
    whoever you like. Defeat each wave of Smilaxs with A-button attacks and use 
    Mallow’s multiple magic attack (Thunderbolt or Snowy). Princess is good for 
    refreshing HP. When the Megasmilax appears, continue the same strategy, using 
    Snowy. 
    
    
    Birdo 
    Found at: Nimbus Castle 
    HP- 777 
    Attack- 160 
    Powers- shoots one or several eggs (Eggbert) 
    Strength- fire, fear, poison, sleep, mute 
    
    
    Eggbert 
    Found at: Nimbus Castle 
    HP- 10 
    Attack- 210 
    Strength- fear, poison, sleep, mute 
    
    
    Shelly 
    Found at: Nimbus Castle 
    HP- 500 
    Attack- 0 
    Notes- Have Princess and/or Mallow to heal. The first stage is Shelly (just an 
    egg). "Fight" it until it breaks to reveal Birdo. Use A-button attacks and 
    Princess’ Group Hug to heal. Try to block his attacks with A, as they are 
    extremely harmful. Use Defense to knock the Eggbert back at Birdo! 
    Difficulty: **** 
    
    
    Valentina 
    Found at: Nimbus Castle 
    HP- 2000 
    Attack- 120 
    Powers- Petal Blast, Drain Beam, Solidify, Diamond Saw, Water Blast, Blizzard, 
    Crystal, Aurora Flash 
    Strength- ice, fear, poison, sleep, mute 
    
    
    Dodo 
    Found at: Nimbus Castle 
    HP- 1000 
    Attack- 140 
    Powers- Flutter Hush, Multistrike 
    Strength- sleep, mute 
    Notes- Have Bowser arranged in the middle fight position of the party, with 
    Princess or Mallow as your other partner to heal. Dodo will carry Bowser off 
    to fight solo. Use Poison Gas immediately to deal major damage throughout the 
    fight. Use A-button attacks constantly and you should be okay. Valentina has 
    terrible defense, so keep whaling on her with A-button attacks. I’d clear Dodo 
    first, just because his pecking attack is annoying. 
    Difficulty: *** 1/2 
    
    
    Czar Dragon 
    Found at: Barrel Volcano 
    HP- 1400 
    Attack- 160 
    Powers- Flame Wall, Water Blast, Iron Maiden 
    Weakness- ice 
    Strength- fire, sleep 
    
    
    Helio 
    Found at: Barrel Volcano 
    HP- 10 
    Weakness- ice 
    
    
    Zombone 
    Found at: Barrel Volcano 
    HP- 1800 
    Attack- 190 
    Powers- Boulder, Blast, Storm 
    Weakness- jump, thunder 
    Strength- fire, ice, fear, poison, sleep, mute 
    Notes- Take the right door out and save, making sure Mallow and Princess are in 
    your party, then head up across the bridge to the next area. Time to fight the 
    Czar Dragon. Have Mallow use Snowy to rid the field of Helios as well as attack 
    the dragon, Mario use A-button moves, and Princess to heal with Group Hug or 
    items. A second stage begins as he transforms himself into Zombone. Continue 
    fighting the same way, just use Mallow’s Shocker instead of Snowny to win. 
    Difficulty: *** 
    
    
    Axem Rangers 
    Found at: Barrel Volcano 
    HP- 999 
    Attack- 100 
    Powers- Breaker Beam 
    Weakness- thunder 
    Strength- fire, poison, sleep, mute 
    Notes- I hope Mario is wearing that Lazy Shell, because your party may crap out
    before he does with 1 HP lost per ranger attack. Have Princess heal (probably 
    every turn) and Mallow can use Shocker, his best direct solo attack. Mario’s A-
    button attack is best here. The key to winning is the order in which you fight 
    the Rangers. Drop Pink first as she copycats Princess in healing her party. 
    Next, go for Black, then Green, then Yellow, and finally Red. That’s pretty 
    much going from strongest to weakest. A-button attacks seem to generally work 
    best, though Mallow’s Shocker deals a mighty wallop. Stage two begins with them 
    forming a group dynamic using the Breaker Beam attack. Make sure Princess uses 
    Group Hug after each BB blowout and keep using Shocker and A-button attacks. 
    Difficulty: **** 
    
    
    Magikoopa 
    Found at: Bowser’s Keep 
    HP- 1600 
    Attack- 100 
    Powers- Bolt, Willy Wisp, Blast, Flame Wall 
    Strength- poison, sleep, mute 
    Notes- This guy will summon enemies to fight alongside him. Try to focus on 
    Magikoopa as beating him will cease the summoning of enemies, but then again, 
    if his minions are ganging up on you, eliminate them quickly. Just use A-button 
    attacks and have Princess heal when needed to conk them all out. 
    Difficulty: ** 
    
    
    Boomer 
    Found at: Bowser’s Keep 
    HP- 2000 
    Attack- 200 
    Powers- Blast, Blizzard, Skewer, Storm, Shaker 
    Strength- fear, poison, sleep, mute 
    Notes- He’s pretty easy, even as he transforms bodies. Use A-button attacks 
    when he’s blue and magic attacks when he’s red. Have Princess heal as always. 
    Difficulty- ** 
    
    
    Exor 
    Found at: Bowser’s Keep 
    HP- 1800 
    Attack- 0 
    Strength- thunder, fear, poison, sleep, mute 
    
    
    Left Eye 
    Found at: Bowser’s Keep 
    HP- 300 
    Attack- 153 
    Powers- Diamond Saw, Bolt, Blast, Dark Star, Flame Stone, Mega Drain 
    Weakness- jump, fire 
    Strength- thunder, sleep 
    
    
    Right Eye 
    Found at: Bowser’s Keep 
    HP- 500 
    Attack- 128 
    Powers- S’crow Bell, Venom Drool, Gunk Ball 
    Weakness- jump, fire 
    Strength- thunder, sleep 
    
    
    Neosquid 
    Found at: Bowser’s Keep 
    HP- 800 
    Attack- 180 
    Powers- Aurora Flash, Lulla-Bye, Solidify, Flame Wall, Blast, Static E!, 
    Corona, Carni Kiss 
    Strength- sleep 
    Notes- You must blind both eyes and ideally the Neosquid to weaken Exor’s 
    defense and then slam him to death. Use Princess to heal (and attack if 
    everyone is A-OK), and have Bowser use A-button attacks and Mario’s best 
    jump attack (hope you have Ultra Jump). When the eyes and Neosquid revive, 
    focus on them again before continuing to beat Exor. You may also like to use 
    multiple magic attacks like Bowser Crush and Princess’ Psych Bomb if you have 
    them. They are the strongest magic attacks against Blade. 
    Difficulty: **** 
    
    
    Countdown 
    Found at: Factory 
    HP- 2400 
    Attack- 0 
    Powers- Petal Blast, Aurora Flash, Water Blast, Crystal, Recover, Mega 
    Recover, Corona 
    Weakness- jump, thunder 
    Strength- fire, poison, sleep, mute 
    
    
    Dingaling (x2) 
    Found at: Factory 
    HP- 1200 
    Attack- 180 
    Powers- Dark Star, Fear Roulette, Spore Chimes, Doom Reverb, S’crow Bell 
    Weakness- ice 
    Strength- fear, poison, sleep 
    Notes- Use A-button attacks constantly on Count Down and then take out the 
    Ding-a-Lings. Have Princess heal. 
    Difficulty: ** 1/2 
    
    
    Cloaker (First Battle) 
    Found at: Factory 
    HP- 1200 
    Attack- 170 
    Strength- fire, poison, sleep, mute 
    
    
    Cloaker (Second Battle) 
    Found at: Factory 
    HP- 1200 
    Attack-180 
    Strength- fire, poison, sleep, mute 
    
    
    Domino 
    Found at: Factory 
    HP- 900 
    Attack- 65 
    Powers- Lightning Orb, Endobubble, Flame Stone, Blizzard 
    Weakness- fire 
    Strength- sleep, mute 
    
    
    Earth Link 
    Found at: Factory 
    HP- 2500 
    Attack- 220 
    Powers- Poison, Carni Kiss 
    Strength- fear, poison, sleep, mute 
    
    
    Mad Adder 
    Found at: Factory 
    HP- 1500 
    Attack- 150 
    Powers- Sand Storm, Boulder, Storm, Water Blast 
    Strength- fear, poison, sleep, mute 
    Notes- Pick one to finish off, because which one you beat determines the 
    second stage battle. Domino and his successor Mad Adder are easiest, IMO, 
    so defeat Cloaker first to bring out this combo. Use special attacks 
    especially Geno Whirl and Mario’s Super Jump for cheap, but effective FP 
    moves. Have Princess heal, as usual. Use A-button attacks on Mad Adder, 
    ignoring Domino. 
    Difficulty: *** 
    
    
    Clerk 
    Found at: Factory 
    HP- 500 
    Attack- 160 
    Powers- Poison 
    Notes- He’s easy, just use A-button attacks, focusing on Clerk, though the 
    Mad Mallets may get annoying if they don’t run off after Clerk’s gone. 
    Difficulty: * 1/2 
    
    
    Manager 
    Found at: Factory 
    HP- 800 
    Attack- 170 
    Powers- Spritz Bomb 
    Notes- Use the same A-button attacks to win. 
    Difficulty: * 1/2 
    
    
    Director 
    Found at: Factory 
    HP- 1000 
    Attack- 190 
    Powers- Spritz Bomb, Valor Up, Vigor Up 
    Weakness- thunder 
    Strength- fear, poison, sleep, mute 
    Notes- Exactly the same way as the previous guys (*yawn*) 
    Difficulty: * 1/2 
    
    
    Factory Chief 
    Found at: Factory 
    HP- 1000 
    Attack- 200 
    Powers- Thornlet, Funguspike 
    Weakness- ice 
    Strength- thunder 
    
    
    Gun Yolk 
    Found at: Factory 
    HP- 1500 
    Attack- 200 
    Powers- Breaker Beam, Electroshock, Echofinder, Mega Drain 
    Weakness- thunder 
    Strength- fire 
    Notes- You can avoid Gunyolk’s attack by having Princess use Mute on it. 
    Use A-button attacks as usual and Princess to heal. 
    
    
    Smithy (First Battle) 
    Found at: Factory 
    HP- 2000 
    Attack- 230 
    Powers- Sledge, Meteor Swarm, Mega Drain 
    Strength- fear, poison, sleep, mute 
    
    
    Smelter 
    Found at: Factory 
    HP- 1500 
    Attack- 0 
    Weakness- thunder 
    Strength- fire, fear, poison, sleep, mute 
    Notes- Take him out to stop the creating of Shypers. 
    
    
    Smithy (Body) 
    Found at: Factory 
    HP- 1000 
    Attack- 180 
    Strength- fear, poison, sleep, mute 
    Notes- Attacks with machine gun, but not worth fighting, concentrate on the
    heads. 
    
    
    Smithy (Head) 
    Found at: Factory 
    HP- 8000 
    Attack- 180 
    Strength- fear, poison, sleep, mute 
    Notes- In conjunction with body; no direct attacks; interchangeable 
    
    
    Smithy (Chest Head) 
    Found at: Factory 
    HP- 8000 
    Attack- 150 
    Weakness- fire 
    Strength- thunder, fear, poison, sleep, mute 
    Notes- Randomly gives status attacks. 
    
    
    Smithy (Magic Head) 
    Found at: Factory 
    HP- 8000 
    Attack- 135 
    Powers- Boulder, Sword Rain, Spear Rain, Arrow Rain, Meteor Swarm, Dark Star 
    Strength- fire, thunder, ice, fear, poison, sleep, mute 
    Notes- Major magic, but low defense. 
    
    
    Smithy (Safe Head) 
    Found at: Factory 
    HP- 8000 
    Attack- 40 
    Powers- Shredder, Recover 
    Weakness- ice 
    Strength- jump, fire, thunder, fear, poison, sleep, mute 
    Notes- Weakest Smithy head; use time to heal and use ice attacks. 
    
    
    Smithy (Tank Head) 
    Found at: Factory 
    HP- 8000 
    Attack- 250 
    Powers- Magnum 
    Weakness- thunder 
    Strength- fear, poison, sleep, mute 
    Notes- Magnum is an instant death attack. 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M9]
    
                                    *Enemy Information*
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M9.1]
    
                                        *Enemies*
    
    
    Alley Rat 
    Found at: Sunken Ship 
    HP- 105 
    Attack- 70 
    Powers- Poison 
    
    
    Amanita 
    Found at: Forest Maze 
    HP- 52 
    Attack- 35 
    Powers- Sporocyst 
    Weakness- thunder 
    Notes- Poses as mushrooms in the field. 
    
    
    Ameboid 
    Found at: Factory 
    HP- 220 
    Attack- 130 
    Powers- Psycho Plasm, Viro Plasm 
    Weakness- fire 
    Strength- jump 
    Notes- Can divide itself 
    
    
    Apprentice 
    Found at: Booster Pass 
    HP- 120 
    Attack- 50 
    Powers- Static E!, Bolt, Gunk Ball 
    Weakness- ice 
    
    
    Arachne 
    Found at: Rose Way 
    HP- 82 
    Attack- 35 
    Powers- Venom Drool 
    Weakness- ice 
    
    
    Armored Ant 
    Found at: Barrel Volcano 
    HP- 230 
    Attack- 130 
    Powers- Vigor Up, Endobubble 
    Weakness- ice 
    Strength- fire 
    Notes- Big on defense. Use Mallow’s Snowy. 
    
    
    Artichoker 
    Found at: Booster Pass 
    HP- 200 
    Attack- 50 
    Powers- Static E!, Starch 
    Weakness- jump, fire 
    Strength- thunder 
    Notes- Poses as a plant in the field. 
    
    
    Bahamutt 
    Found at: Bowser’s Keep 
    HP- 1200 
    Attack- 220 
    Powers- Drain, Iron Maiden 
    Weakness- ice 
    Strength- fire, fear, sleep 
    Notes- Summoned by Chester and Magikoopa 
    
    
    Bandana Blue 
    Found at: Sunken Ship 
    HP- 150 
    Attack- 80 
    Powers- Pierce 
    Weakness- fire, thunder 
    
    
    Bandana Red 
    Found at: Sunken Ship 
    HP- 120 
    Attack- 78 
    Powers- Skewer 
    Weakness- fire, thunder 
    
    
    Big Bertha 
    Found at: Bowser’s Keep 
    HP- 350 
    Attack- 78 
    Powers- Blazer 
    Weakness- thunder 
    Notes- Blazer is an instant death attack. 
    
     
    Big Boo 
    Found at: Kero Sewers 
    HP- 43 
    Attack- 18 
    Powers- Scream, Lightning Orb, Bolt 
    Strength- jump, fear 
    
    
    Birdy 
    Found at: Skyway to Nimbus Land, Nimbus Castle 
    HP- 150 
    Attack- 110 
    Powers- Grinder 
    Weakness- ice 
    Strength- fire, sleep 
    
    
    Blaster 
    Found at: Booster Tower 
    HP- 120 
    Attack- 70 
    Powers- Blazer 
    Weakness- thunder 
    Notes- Blazer is an instant death attack. 
    
    
    Bloober 
    Found at: Sea, Sunken Ship 
    HP- 130 
    Attack- 80 
    Powers- Ink Blast 
    Weakness- fire, thunder 
    
    
    Bluebird 
    Found at: Nimbus Castle 
    HP- 200 
    Attack- 95 
    Powers- Crystal, Blizzard 
    Weakness- fire 
    Strength- ice, sleep 
    
    
    Bobomb 
    Found at: Mole Mines 
    HP- 90 
    Attack- 50 
    Weakness- jump 
    Strength- fire 
    
    
    Body 
    Found at: Barrel Volcano 
    HP- 300 
    Attack- 100 
    Powers- Migraine 
    Weakness- ice 
    Strength- fire, fear, poison, sleep, mute 
    Notes- Part of Corkpedite, defeat first. 
    
    
    Bodyguard 
    Found at: Mushroom Kingdom 
    HP- 30 
    Attack- 20 
    Powers- Drain 
    
    
    Boxboy 
    Found at: Bean Valley 
    HP- 900 
    Attack- 180 
    Powers- Carni Kiss, Scream, Blast 
    Weakness- jump 
    Strength- fire, thunder, ice, fear, poison, sleep, mute 
    
    
    Buzzer 
    Found at: Forest Maze 
    HP- 43 
    Attack- 37 
    Powers- Thornlet 
    Weakness- fire, ice 
    
    
    Carriboscis 
    Found at: Booster Pass 
    HP- 90 
    Attack- 55 
    Powers- Spore Chimes, Doom Reverb, S’crow Bell 
    Weakness- jump, fire 
    
    
    Chained Kong 
    Found at: Barrel Volcano 
    HP- 355 
    Attack- 150 
    Powers- Physical 
    Weakness- ice 
    Strength- fire 
    
    
    Chester 
    Found at: Bowser’s Keep 
    HP- 500 
    Attack- 170 
    Powers- Flame Wall, Mega Recover, Sand Storm 
    Weakness- jump 
    Strength- fire, thunder, ice, fear, poison, sleep, mute 
    
    
    Chewy 
    Found at: Bean Valley 
    HP- 90 
    Attack- 110 
    Powers- Pollen Nap, Drain, Mega Drain 
    Strength- jump, fire, poison, sleep, mute 
    
    
    Chomp 
    Found at: Booster’s Tower 
    HP- 100 
    Attack- 60 
    Powers- Iron Maiden, Carni Kiss 
    Weakness- thunder 
    Notes- Oddly enough, Bowser’s Chomp is an effective weapon. 
    
    
    Chomp Chomp 
    Found at: Bean Valley 
    HP- 150 
    Attack- 100 
    Powers- Carni Kiss 
    Weakness- thunder 
    
    
    Chow 
    Found at: Land’s End 
    HP- 80 
    Attack- 82 
    Powers- Poison, Howl, Claw 
    Strength- fear, sleep 
    
    
    Cluster 
    Found at: Mole Mines 
    HP- 60 
    Attack- 50 
    Powers- Crystal, Psyche 
    Strength- jump 
    
    
    Corkpedite 
    Found at: Barrel Volcano 
    HP- 200 
    Attack- 130 
    Powers- Sand Storm 
    Weakness- ice 
    Strength- fire, fear, poison, sleep, mute 
    Notes- Defeat Body first. 
    
    
    Crook 
    Found at: Rose Way, Mole Mines 
    HP- 38 
    Attack- 38 
    Powers- Physical 
    Notes- Tends to run away. 
    
    
    Crusty 
    Found at: Sunken Ship 
    HP- 80 
    Attack- 100 
    Weakness- fire, thunder 
    Strength- jump 
    
    
    Doppel 
    Found at: Factory 
    HP- 333 
    Attack- 140 
    Powers- Echofinder, Endobubble 
    Strength- jump 
    
    
    Dry Bones 
    Found at: Sunken Ship 
    HP- Infinite 
    Attack- 74 
    Powers- Physical 
    Weakness- thunder 
    Notes- No physical attacks will beat him, but one magic will. He 
    reappears in the field after every battle. 
    
    
    Enigma 
    Found at: Mole Mines 
    HP- 150 
    Attack- 55 
    Powers- Echofinder 
    Weakness- jump 
    
    
    Fautso 
    Found at: Bean Valley 
    HP- 420 
    Attack- 130 
    Powers- Meteor Blast, Boulder, Aurora Flash 
    Weakness- jump, ice 
    Strength- fire, thunder, fear, poison, mute 
    Notes- Summoned by Box Boy. 
    
    
    Fink Flower 
    Found at: Land’s End, Bean Valley 
    HP- 200 
    Attack- 95 
    Powers- Pollen Nap, S’crow Dust, Recover 
    Weakness- fire 
    Strength- fear, poison, sleep, mute 
    
    
    Fireball 
    Found at: Booster’s Tower 
    HP- 10 
    Attack- 55 
    Powers- Drain, Mega Drain 
    Weakness- jump, ice 
    Strength- fire 
    Notes- Hides under the floor in a minefield-like room with coins, 
    frog coins and the key to a treasure. 
    
    
    Forkies 
    Found at: Bowser’s Keep 
    HP- 350 
    Attack- 170 
    Powers- Storm 
    
    
    Formless
    Found at: Land’s End, Belome’s Temple 
    HP- 10 
    Notes- Use a magic attack to reveal its true form. 
    
    
    Frogog 
    Found at: Bandit’s Way 
    HP- 80 
    Attack- 15 
    Weakness- fire, thunder 
    
    
    Geckit 
    Found at: Land’s End, Bean Valley 
    HP- 100 
    Attack- 84 
    Powers- Sleep Sauce 
    Weakness- ice 
    Strength- fire 
    Notes- Often confused. In my opinion, the funniest field enemy! 
    
    
    Gecko 
    Found at: Star Hill 
    HP- 92 
    Attack- 68 
    Powers- Sleep Sauce, Fun & Run 
    Weakness- fire 
    Strength- thunder 
    
    
    Glum Reaper 
    Found at: Factory 
    HP- 180 
    Attack- 120 
    Powers- Willy Wisp, Deathsickle, Scythe, Lightning Orb, Drain Beam 
    Strength- jump 
    
    
    Goby 
    Found at: Kero Sewers 
    HP- 40 
    Attack- 22 
    Powers- Physical 
    Weakness- thunder 
    
    
    Goomba 
    Found at: Mushroom Way, Bandit’s Way, Pipe Vault 
    HP- 16 
    Attack- 3 
    Powers- Physical 
    Weakness- fire 
    
    
    Goombette 
    Found at: Sunken Ship 
    HP- 100 
    Attack- 90 
    Powers- Poison 
    Weakness- jump, fire, thunder 
    Notes- Summoned by Hidon. 
    
    
    Gorgon 
    Found at: Sunken Ship 
    HP- 140 
    Attack- 86 
    Powers- Diamond Saw, Willy Wisp, Echofinder 
    Weakness- thunder 
    
    
    Greaper 
    Found at: Sunken Ship 
    HP- 148 
    Attack- 72 
    Powers- Deathsickle, Crystal, Blizzard, Lightning Orb 
    
    
    Gu Goomba 
    Found at: Bowser’s Keep 
    HP- 132 
    Attack- 115 
    Powers- Thornlet 
    
    
    Guerilla 
    Found at: Forest Maze 
    HP- 135 
    Attack- 42 
    Powers- Physical 
    Weakness- thunder 
    
    
    Heavy Troopa 
    Found at: Skyway to Nimbus Land, Nimbus Castle 
    HP- 250 
    Attack- 160 
    Weakness- jump 
    Notes- Oddly enough, sometimes his crushing attack fails to knock 
    off HP! 
    
    
    Hidon 
    Found at: Sunken Ship 
    HP- 600 
    Attack- 110 
    Powers- Static E!, Willy Wisp, Flame Stone 
    Weakness- jump 
    Strength- fire, thunder, ice, fear, poison, sleep, mute 
    Notes- Strongest jump attack is effective. 
    
    
    Hippopo 
    Found at: Factory 
    HP- 400 
    Attack- 150 
    Powers- Blast, Mega Drain, Drain Beam, Solidify, Sand Storm 
    Weakness- thunder 
    Strength- fear, poison, sleep, mute 
    
    
    Hobgoblin 
    Found at: Kero Sewers 
    HP- 50 
    Attack- 22 
    Powers- Elegy 
    Weakness- jump 
    
    
    Jabit 
    Found at: Factory 
    HP- 150 
    Attack- 120 
    Powers- Last Shot 
    Weakness- thunder 
    
    
    Jawful 
    Found at: Nimbus Castle 
    HP- 278 
    Attack- 130 
    Strength- fear 
    Notes- He’ll be asleep until you attack. Best to save him for last. 
    
    
    Jester 
    Found at: Booster’s Tower 
    HP- 151 
    Attack- 48 
    Powers- Full House, Wild Card, Flame Stone 
    Weakness- fire 
    Strength- thunder, ice 
    
    
    K-9 
    Found at: Bandit’s Way 
    HP- 30 
    Attack- 13 
    Powers- Fangs, Howl 
    
    
    King Bomb 
    Found at: Bowser’s Keep 
    HP- 500 
    Attack- 0 
    Powers- Big Bang 
    Weakness- jump, fire 
    Strength- fear, poison, sleep, mute 
    Notes- Sometimes summoned by Magikoopa. 
    
    
    Kinklink 
    Found at: Intro 
    HP- 65 
    Attack- 0 
    Notes- Ignore Bowser and punch this until his chandelier gives way. 
    
    
    Kriffid 
    Found at: Land’s End, Bean Valley 
    HP- 320 
    Attack- 95 
    Powers- Sand Storm, Blast, Flame 
    Weakness- ice 
    Strength- fire, poison 
    
    
    Lakitu 
    Found at: Booster Pass 
    HP- 124 
    Attack- 45 
    Powers- Bolt, Chomp, Static E! 
    Strength- thunder 
    
    
    Leuko 
    Found at: Sea, Sunken Ship 
    HP- 220 
    Attack- 65 
    Powers- Static E!, Bolt 
    Weakness- fire 
    Strength- thunder 
    
    
    Li’l Boo 
    Found at: Factory 
    HP- 66 
    Attack- 120 
    Powers- Scream, Lightning Orb 
    Strength- jump 
    
    
    Machine Made Axem Black 
    Found at: Factory 
    HP- 120 
    Attack- 120 
    Weakness- thunder 
    Strength- fear, sleep 
    
    
    Machine Made Axem Green 
    Found at: Factory 
    HP- 80 
    Attack- 105 
    Powers- Meteor Blast, Flame Stone, Elegy 
    Weakness- ice 
    Strength- sleep, mute 
    
    
    Machine Made Axem Pink 
    Found at: Factory 
    HP- 100 
    Attack- 95 
    Powers- Petal Blast, Recover, Mega Recover 
    Weakness- fire, ice 
    Strength- sleep, mute 
    
    
    Machine Made Axem Red 
    Found at: Factory 
    HP- 180 
    Attack- 135 
    Powers- Vigor Up, Valor Up 
    Weakness- ice 
    Strength- fire, fear, mute 
    
    
    Machine Made Axem Yellow 
    Found at: Factory 
    HP- 200 
    Attack- 140 
    Powers- Body Slam 
    Weakness- jump 
    Strength- thunder, poison, sleep 
    
    
    Machine Made Bodyguard 
    Found at: Factory 
    HP- 100 
    Attack- 135 
    Powers- Drain 
    
    
    Machine Made Bowyer 
    Found at: Factory 
    HP- 1000 
    Attack- 150 
    Powers- Bolt, Static E!, G’nite, Lightning Orb 
    Strength- fear, poison, sleep, mute 
    Notes- Can disable one of Y, X or A button abilities. 
    
    
    Machine Made Drill Bit 
    Found at: Factory 
    HP- 180 
    Attack- 130 
    Powers- Skewer 
    Notes- Broken up into four bits from Machine Made Yaridovich. 
    
    
    Machine Made Mack 
    Found at: Factory 
    HP- 300 
    Attack- 160 
    Powers- Flame, Flame Wall 
    Weakness- thunder 
    Strength- fear, poison, sleep, mute 
    
    
    Machine Made Yaridovich 
    Found at: Factory 
    HP- 800 
    Attack- 180 
    Powers- Meteor Blast, Flame Stone, Multiplier 
    Strength- fear, poison, sleep, mute 
    
    
    Mad Mallet 
    Found at: Factory 
    HP- 200 
    Attack- 120 
    Weakness- thunder 
    
    
    Magmite 
    Found at: Barrel Volcano 
    HP- 50 
    Attack- 110 
    Powers- Valor Up 
    Weakness- ice 
    Strength- jump, fire, fear, poison, sleep, mute 
    Notes- Very high defense. 
    
    
    Malakoopa 
    Found at: Bowser’s Keep 
    HP- 95 
    Attack- 130 
    Weakness- thunder 
    Notes- Runs away if Bowser is fighting. 
    
    
    Mastadoom 
    Found at: Star Hill 
    HP- 180 
    Attack- 90 
    Powers- Drain Beam 
    Weakness- fire 
    Strength- thunder 
    
    
    Mezzo Bomb 
    Found at: Mole Mines 
    HP- 150 
    Attack- 70 
    Weakness- jump, fire 
    Strength- sleep 
    Notes- Summoned by Punchinello. 
    
    
    Micro Bomb 
    Found at: Mole Mines 
    HP- 30 
    Attack- 42 
    Weakness- jump, fire 
    Strength- sleep 
    Notes- Summoned by Punchinello. 
    
    
    Mokura 
    Found at: Land’s End, Belome’s Temple 
    HP- 620 
    Attack- 0 
    Powers- Bolt, Static E!, Electroshock, Solidify 
    Strength- jump, thunder, fear, sleep, mute 
    Notes- Revealed as true self by Formless. 
    
    
    Mr. Kipper 
    Found at: Sea, Sunken Ship 
    HP- 133 
    Attack- 75 
    Weakness- fire, thunder 
    
    
    Muckle 
    Found at: Nimbus Castle 
    HP- 320 
    Attack- 90 
    Powers- Crystal 
    Weakness- fire 
    Strength- ice, fear, poison, sleep, mute 
    
    
    Mukumuku 
    Found at: Star Hill 
    HP- 108 
    Attack- 60 
    Weakness- fire 
    Strength- thunder 
    Notes- Use a Yoshi Cookie against him to win a Muku Cookie. 
    
    
    Ninja 
    Found at: Factory 
    HP- 235 
    Attack- 130 
    Strength- fire, thunder, ice, fear, poison, sleep, mute 
    
    
    Octolot 
    Found at: Forest Maze 
    HP- 99 
    Attack- 38 
    Powers- Flame, Lightning Orb, Flame Wall 
    Weakness- fire, thunder 
    
    
    Octovader 
    Found at: Land’s End, Bean Valley 
    HP- 250 
    Attack- 90 
    Powers- Bolt, Drain Beam, Gunk Ball, Lightning Orb, Sleep Sauce 
    Weakness- fire 
    Strength- thunder 
    
    
    Oerlikon 
    Found at: Barrel Volcano 
    HP- 85 
    Attack- 120 
    Weakness- ice 
    Strength- jump, fire, fear, poison, sleep, mute 
    
    
    Orb User 
    Found at: Booster’s Tower 
    HP- 8 
    Attack- 42 
    Powers- Flame Wall, Flame, Recover, Bolt 
    Strength- fire, thunder, ice 
    Notes- Bowser is most effective partner. 
    
    
    Orbison 
    Found at: Nimbus Castle 
    HP- 30 
    Attack- 113 
    Powers- Recover, Mega Recover 
    Weakness- jump 
    Strength- fire, thunder, ice 
    
    
    Pandorite 
    Found at: Kero Sewers 
    HP- 300 
    Attack- 30 
    Powers- Flame, Flame Wall, Carni Kiss, Scream 
    Weakness- jump 
    Strength- fire, thunder, ice, fear, poison, sleep, mute 
    
    
    Pinwheel 
    Found at: Nimbus Castle 
    HP- 99 
    Attack- 120 
    Powers- Static E! 
    Strength- thunder, fear, poison, sleep, mute 
    
    
    Piranha Plant 
    Found at: Pipe Vault 
    HP- 168 
    Attack- 45 
    Powers- S’crow Dust, Pollen Nap 
    Strength- jump 
    Notes- Hide in pipes. 
    
    
    Pounder 
    Found at: Factory 
    HP- 180 
    Attack- 130 
    Weakness- thunder 
    
    
    Poundette 
    Found at: Factory 
    HP- 150 
    Attack- 140 
    Weakness- thunder 
    Notes- Can throw a hammer for a fear attack. 
    
    
    Pulsar 
    Found at: Star Hill 
    HP- 69 
    Attack- 75 
    Powers- Static E!, Bolt, Electroshock, Migraine 
    Weakness- fire 
    Strength- jump 
    Notes- Migraine is an instant death attack. 
    
    
    Puppox 
    Found at: Factory 
    HP- 300 
    Attack- 145 
    Powers- Somnus Waltz, Eerie Jig 
    Weakness- fire 
    Strength- thunder 
    
    
    Pyrosphere 
    Found at: Barrel Volcano 
    HP- 167 
    Attack- 105 
    Powers- Drain, Flame Stone 
    Weakness- ice 
    Strength- fire, poison 
    
    
    Rat Funk 
    Found at: Kero Sewers, Forest Maze 
    HP- 32 
    Attack- 20 
    Powers- Poison 
    Weakness- fire 
    
    
    Reacher 
    Found at: Sunken Ship 
    HP- 184 
    Attack- 95 
    Powers- Elegy 
    Weakness- thunder 
    
    
    Remo Con 
    Found at: Booster’s Tower 
    HP- 88 
    Attack- 56 
    Powers- Body Slam, Eerie Jig 
    Weakness- fire 
    Strength- thunder, ice 
    
    
    Ribbite 
    Found at: Land’s End 
    HP- 250 
    Attack- 115 
    Powers- Sleep Sauce, Venom Drool 
    Weakness- fire 
    Strength- poison 
    
    
    Rob-omb 
    Found at: Booster’s Tower 
    HP- 42 
    Attack- 54 
    Weakness- jump, fire 
    
    
    Sackit 
    Found at: Star Hill 
    HP- 152 
    Attack- 70 
    Notes- They tend to run away from battle. 
    
    
    Shadow 
    Found at: Kero Sewers 
    HP- 85 
    Attack- 24 
    Powers- Endobubble 
    Strength- jump 
    
    
    Shamen 
    Found at: Nimbus Castle 
    HP- 150 
    Attack- 92 
    Powers- Blizzard, Lightning Orb, Crystal, Diamond Saw 
    
    
    Shogun 
    Found at: Land’s End 
    HP- 150 
    Attack- 100 
    Powers- Carni Kiss 
    Weakness- ice 
    Strength- fear, sleep 
    
    
    Shy Away 
    Found at: Land’s End, Bean Valley, Nimbus Castle 
    HP- 140 
    Attack- 90 
    Powers- Willy Wisp, Elegy 
    Weakness- ice 
    
    
    Shy Guy 
    Found at: Rose Way 
    HP- 78 
    Attack- 29 
    Powers- Doom Reverb, Lulla-Bye 
    
    
    Shy Ranger 
    Found at: Pipe Vault 
    HP- 300 
    Attack- 100 
    Strength- jump, fire, thunder, ice 
    Notes- Rare enemy. Found by fighting Piranha Plants with Geno in 
    party with the Feather equipped. 
    
    
    Shyper 
    Found at: Factory 
    HP- 400 
    Attack- 170 
    Powers- Sword Rain 
    Strength- fear, poison, sleep, mute 
    Notes- Summoned by Smithy. 
    
    
    Shyster 
    Found at: Mushroom Kingdom 
    HP- 30 
    Attack- 20 
    Powers- Drain 
    Notes- Mallow’s Thunderbolt is effective. 
    
    
    Skytroopa 
    Found at: Mushroom Way, Bandit’s Way, Booster Pass 
    HP- 10 
    Attack- 4 
    Weakness- jump 
    
    
    Sling Shy 
    Found at: Nimbus Castle 
    HP- 120 
    Attack- 108 
    Powers- Doom Reverb, S’crow Bell, Spore Chimes 
    
    
    Snapdragon 
    Found at: Rose Way 
    HP- 90 
    Attack- 28 
    Powers- Pollen Nap 
    Weakness- fire 
    
    
    Snifit 
    Found at: Booster’s Tower 
    HP- 200 
    Attack- 60 
    Powers- Blizzard, Gunk Ball, Bolt, Static E! 
    Weakness- ice 
    
    
    Sparky 
    Found at: Pipe Vault, Mole Mines 
    HP- 120 
    Attack- 40 
    Powers- Drain, Flame 
    Weakness- ice 
    Strength- fire 
    
    
    Spikester 
    Found at: Booster Pass 
    HP- 50 
    Attack- 48 
    Powers- Funguspike 
    Weakness- ice 
    Strength- jump 
    Notes- Can turn you into a mushroom. 
    
    
    Spikey 
    Found at: Mushroom Way, Bandit’s Way, Pipe Vault, Booster Pass 
    HP- 20 
    Attack- 6 
    Strength- jump 
    
    
    Spinthra 
    Found at: Land’s End, Bean Valley 
    HP- 230 
    Attack- 110 
    Powers- Poison, S’crow Fangs 
    Weakness- ice 
    Strength- poison 
    
    
    Spookum 
    Found at: Booster’s Tower 
    HP- 98 
    Attack- 50 
    Powers- Drain 
    Weakness- ice 
    
    
    Springer 
    Found at: Factory 
    HP- 122 
    Attack- 155 
    Powers- Drain, Somnus Waltz 
    
    
    Starcruster 
    Found at: Bowser’s Keep 
    HP- 72 
    Attack- 135 
    Weakness- ice 
    Strength- jump 
    
    
    Starslap 
    Found at: Rose Way 
    HP- 62 
    Attack- 25 
    Powers- Recover 
    Weakness- fire, thunder 
    
    
    Stinger 
    Found at: Land’s End, Bean Valley 
    HP- 65 
    Attack- 78 
    Powers- Funguspike, Thornlet 
    
    
    Strawhead 
    Found at: Sunken Ship 
    HP- 131 
    Attack- 80 
    Powers- Stench, S’crow Funk 
    Weakness- thunder 
    
    
    Stumpet 
    Found at: Barrel Volcano 
    HP- 500 
    Attack- 200 
    Powers- Backfire, Va Va Voom 
    Weakness- ice 
    Strength- fire, fear, poison, sleep, mute 
    
    
    Terra Cotta 
    Found at: Bowser’s Keep 
    HP- 180 
    Attack- 120 
    Powers- Terrapunch 
    Strength- fire 
    Notes- Runs away if Bowser fights. 
    
    
    Terrapin 
    Found at: Intro 
    HP- 10 
    Attack- 1 
    Notes- No rewards for fighting them. 
    
    
    Tub-o-Troopa 
    Found at: Bowser’s Keep 
    HP- 500 
    Attack- 200 
    Weakness- thunder 
    
    
    Vomer 
    Found at: Barrel Volcano 
    HP- Infinite 
    Attack- 110 
    Strength- fear, poison, sleep, mute 
    Notes- One special attack ends the battle, but he always
    reappears in the field. 
    
    
    Wiggler 
    Found at: Forest Maze 
    HP- 120 
    Attack- 40 
    Powers- Vigor Up, Sand Storm 
    Weakness- thunder 
    Notes- When in the field, jump on him 10 times consistently 
    for a Frog Coin. 
    
    
    Zeostar 
    Found at: Sea, Sunken Ship 
    HP- 90 
    Attack- 75 
    Powers- Recover 
    Weakness- fire 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M9.2]
    
                                      *Enemy Attacks*
    
    
    Arrow Rain 
    Type: Offensive Magic 
    Affects: All 
    Used by: Smithy (Magic Head) 
    
    
    Aurora Flash 
    Type: Sleep 
    Affects: All 
    Used by: Belome (Second Battle), Fautso, Valentina, Neosquid, Countdown 
    Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Backfire 
    Type: Physical 
    Affects: One 
    Used by: Stumpet 
    Protection: Timed Hit 
    
    
    Big Bang 
    Type: Offensive Magic 
    Affects: All 
    Used by: King Bomb 
    
    
    Blast 
    Type: Offensive Magic 
    Affects: One 
    Used by: Grate Guy, Kriffid, Box Boy, Zombone, Magikoopa, Boomer, Left
    Eye, Earth Crystal, Hippopo 
    
    
    Blazer 
    Type: Instant Death 
    Affects: One 
    Used by: Blaster, Big Bertha 
    Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 
    
    
    Blizzard 
    Type: Offensive Magic 
    Affects: All 
    Used by: Snifit, Knife Guy, Bundt, Greaper, Shamen, Bluebird, Valentina, 
    Boomer, Domino (First Battle), Domino (Second Battle), Water Crystal 
    Protection: Safety Ring 
    
    
    Body Slam 
    Type: Physical 
    Affects: One 
    Used by: Remo Con, Axem Yellow, Machine Made (Axem Yellow) 
    Protection: Timed Hit 
    
    
    Bolt 
    Type: Offensive Magic 
    Affects: One 
    Used by: The Big Boo, Bowyer, Lakitu, Snifit, Orb User, Leuko, Octovader, 
    Mallow Clone, Mokura, Apprentice, Magikoopa, Left Eye, Machine Made 
    (Bowyer), Domino (Second Battle), Wind Crystal, Pulsar 
    Protection: Safety Ring 
    
    
    Boulder 
    Type: Offensive Magic 
    Affects: All 
    Used by: Fautso, Zombone, Mad Adder, Earth Crystal, Smithy (Wizard Head) 
    
    
    Bombs Away 
    Type: Offensive Magic 
    Affects: One 
    Used by: Jinx (Third Battle), Jinx Clone 
    
    
    Breaker Beam 
    Type: Offensive Magic 
    Affects: All 
    Used by: Axem Rangers, Gunyolk 
    
    
    Carni Kiss 
    Type: Physical 
    Affects: One 
    Used by: Pandorite, Chomp, Shogun, Box Boy, Chomp Chomp, Neosquid, Earth 
    Link 
    Protection: Timed Hit 
    
    
    Chomp 
    Type: Physical 
    Affects: One 
    Used by: Croco (Second Battle), Lakitu 
    Protection: Timed Hit 
    
    
    Claw 
    Type: Physical 
    Affects: One 
    Used by: Chow 
    Protection: Timed Hit 
    
    
    Corona 
    Type: Offensive Magic 
    Affects: All 
    Used by: Neosquid, Countdown, Fire Crystal 
    Protection: Safety Ring, Lazy Shell 
    
    
    Crystal 
    Type: Offensive Magic 
    Affects: One 
    Used by: Knife Guy, Greaper, Muckle, Cluster, Shamen, Bluebird, Valentina, 
    Countdown, Water Crystal 
    Protection: Safety Ring, Lazy Shell 
    
    
    Dark Claw 
    Type: Poison 
    Affects: One 
    Used by: Hobgoblin 
    Protection: Antidote Pin, Safety Badge, Safety Ring, Lazy Shell, Super Suit 
    
    
    Dark Star 
    Type: Offensive Magic 
    Affects: One 
    Used by: Left Eye, Ding-a-Ling, Culex, Smithy (Wizard Head) 
    
    
    Deathsickle 
    Type: Fear 
    Affects: One 
    Used by: Greaper, Glum Reaper 
    Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Diamond Saw 
    Type: Offensive Magic 
    Affects: One 
    Used by: Bundt, Gorgon, Shamen, Johnny Jones, Valentina, Left Eye, Domino 
    (Second Battle), Water Crystal 
    Protection: Safety Ring 
    
    
    Doom Reverb 
    Type: Mute 
    Affects: One 
    Used by: Shy Guy, Sling Shy, Ding-a-Ling, Carroboscus 
    Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super Suit 
    
    
    Drain 
    Type: Offensive Magic 
    Affects: One 
    Used by: Shyster, Bodyguard, Sparky, Spookum, Fireball, Chewy, Smilax, 
    Pyrosphere, Bahamutt, Machine Made (Bodyguard), Springer, Fire Crystal 
    Protection: Safety Ring, Lazy Shell 
    
    
    Drain Beam 
    Type: Offensive Magic 
    Affects: All 
    Used by: Raspberry, Mastadoom, King Calamari, Octovader, Valentina, Glum 
    Reaper, Hippopo 
    
    
    Echofinder 
    Type: Mute 
    Affects: One 
    Used by: Enigma, Grate Guy, Gorgon, Doppel, Gunyolk 
    Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super Suit 
    
    
    Eerie Jig 
    Type: Scarecrow 
    Affects: One 
    Used by: Remo Con, Puppox 
    Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Electroshock 
    Type: Offensive Magic 
    Affects: One 
    Used by: Mallow Clone, Gunyolk, Wind Crystal, Pulsar, Mokura 
    Protection: Safety Ring, Lazy Shell 
    
    
    Elegy 
    Type: Mute 
    Affects: One 
    Used by: Hobgoblin, Reacher, Shy Away, Axem Green, Machine Made (Axem 
    Green) 
    Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super 
    Suit 
    
    
    Endobubble 
    Type: Fear 
    Affects: One 
    Used by: Shadow, Armored Ant, Doppel, Domino (First Battle) 
    Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Fangs 
    Type: Physical 
    Affects: One 
    Used by: K-9 
    Protection: Timed Hit 
    
    
    Fear Roulette 
    Type: Instant Death 
    Affects: One 
    Used by: Ding-a-Ling 
    Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 
    
    
    Flame 
    Type: Offensive Magic 
    Affects: One 
    Usedby: Mack, Pandorite, Octolet, Orb User, Sparky, Kriffid, Smilax, 
    Machine Made (Mack), Fire Crystal 
    Protection: Safety Ring, Lazy Shell 
    
    
    Flame Stone 
    Type: Offensive Magic 
    Affects: All 
    Used by: Jester, Hidon, Yaridovich, Geno Clone, Pyrosphere, Left Eye, 
    Machine Made (Yaridovich), Machine Made (Axem Green), Domino (First 
    Battle), Culex 
    Protection: Safety Ring, Lazy Shell 
    
    
    Flame Wall 
    Type: Offensive Magic 
    Affects: All 
    Used by: Mack, Pandorite, Octolet, Orb User, Megasmilax, Czar Dragon, 
    Chester, Magikoopa, Neosquid, Machine Made (Mack), Fire Crystal 
    
    
    Flutter Hush 
    Type: Mute 
    Affects: One 
    Used by: Dodo (First Battle), Dodo (Second Battle), Dodo (Third Battle) 
    Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super 
    Suit 
    
    
    Full House 
    Type: Physical 
    Affects: One 
    Used by: Jester 
    Protection: Timed Hit 
    
    
    Fun & Run 
    Type: Physical 
    Affects: One 
    Used by: Gecko 
    Protection: Timed Hit 
    
    
    Funguspike 
    Type: Mushroom 
    Affects: One 
    Used by: Spikester, Stinger, Factory Chief 
    Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Gunk Ball 
    Type: Mute 
    Affects: One 
    Used by: Snifit, Octovader, Kriffid, Apprentice, Right Eye 
    Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super 
    Suit 
    
    
    Grinder 
    Type: Physical 
    Affects: One 
    Used by: Birdy 
    Protection: Timed Hit 
    
    
    Hammer Time 
    Type: Physical 
    Affects: One 
    Used by: Hammer Bro 
    Protection: Timed Hit 
    
    
    Howl 
    Type: Fear 
    Affects: One 
    Used by: K-9, Chow 
    Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Ice Rock 
    Type: Offensive Magic 
    Affects: One 
    Used by: Domino (Second Battle), Water Crystal 
    Protection: Safety Ring, Lazy Shell 
    
    
    Ink Blast 
    Type: Offensive Magic 
    Affects: One 
    Used by: Bloober, King Calimari 
    
    
    Iron Maiden 
    Type: Fear 
    Affects: One 
    Used by: Chomp, Czar Dragon, Bahamutt 
    Protection: Fearless Pin, Safety Badge, Safety Ring, Lazy Shell, Super 
    Suit 
    
    
    Jinxed 
    Type: Physical 
    Affects: One 
    Used by: Jinx (First Battle), Jinx (Second Battle), Jinx (Third Battle), 
    Jinx Clone 
    Protection: Timed Hit 
    
    
    Last Shot 
    Type: Suicide 
    Affects: One (and Caster) 
    Used by: Jabit 
    Protection: Timed Hit 
    
    
    Lightning Orb 
    Type: Offensive Magic 
    Affects: One 
    Used by: The Big Boo, Octolot, Greaper, Octovader, Bowyer, Shamen, Glum 
    Reaper, Machine Made (Bowyer), Li’l Boo, Domino (First Battle), Wind 
    Crystal 
    Protection: Safety Ring 
    
    
    Loco Express 
    Type: Offensive Magic 
    Affects: One 
    Used by: Booster 
    
    
    Lulla-Bye 
    Type: Sleep 
    Affects: All 
    Used by: Shy Guy, Bundt, Belome (Second Battle), Neosquid 
    Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Magnum 
    Type: Instant Death 
    Affects: One 
    Used by: Smithy (Tank Head) 
    Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 
    
    
    Mega Drain 
    Type: Offensive Magic 
    Affects: One 
    Used by: Fireball, Chewy, Johnny Jones, Left Eye, Hippopo, Gunyolk, Fire 
    Crystal, Smithy (First Battle) 
    Protection: Safety Ring 
    
    
    Mega Recover 
    Type: Healing Magic 
    Affects: One 
    Used by: Toadstool Clone, Orbison, Axem Pink, Chester, Countdown, Machine 
    Made (Axem Pink) 
    
    
    Meteor Blast 
    Type: Offensive Magic 
    Affects: All 
    Used by: Grate Guy, Yaridovich Clone, Fautso, Axem Green, Machine Made 
    (Axem Green), Machine Made (Yaridovich), Culex 
    
    
    Meteor Swarm 
    Type: Offensive 
    Affects: All 
    Used by: Smithy (First Battle), Smithy (Wizard Head) 
    
    
    Migraine 
    Type: Instant Death 
    Affects: One (and Caster) 
    Used by: Pulsar, (Corkpedite) Body 
    Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 
    
    
    Multiplier 
    Type: Splitting (into Drill Bits) 
    Affects: One 
    Used by: Machine Made (Yaridovich) 
    
    
    Multistrike 
    Type: Physical 
    Affects: One 
    Used by: Dodo (First Battle), Dodo (Second Battle), Dodo (Third Battle) 
    Protection: Timed Hit 
    
    
    Petal Blast 
    Type: Mushroom 
    Affects: All 
    Used by: Megasmilax, Valentina, Axem Pink, Countdown, Machine Made (Axem 
    Pink), Wind Crystal 
    Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Pierce 
    Type: Physical 
    Affects: One 
    Used by: Bandana Blue, Yaridovich 
    Protection: Timed Hit 
    
    
    Poison 
    Type: Poison 
    Affects: One 
    Used by: Rat Funk, Alley Rat, Chow, Spinthra, Earth Link 
    Protection: Antidote Pin, Safety Badge, Safety Ring, Lazy Shell, Super 
    Suit 
    
    
    Pollen Nap 
    Type: Sleep 
    Affects: One 
    Used by: Snapdragon, Piranha Plant, Fink Flower, Chewy, Smilax 
    Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Psyche 
    Type: Instant Death 
    Affects: One 
    Used by: Cluster 
    Protection: Safety Ring, Jinx Belt, Quartz Charm 
    
    
    Psycho Plasm 
    Type: Fear 
    Affects: One 
    Used by: Ameboid 
    Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Quicksilver 
    Type: Physical 
    Affects: One 
    Used by: Jinx (Second Battle), Jinx (Third Battle), Jinx Clone 
    Protection: Timed Hit 
    
    
    Recover 
    Type: Healing 
    Affects: One 
    Used by: Star Slap, Orb User, Zeostar, Fink Flower, Toadstool Clone, 
    Orbison, Axem Pink, Countdown, Machine Made (Axem Pink), Smithy (Safe 
    Head) 
    
    
    Sand Storm 
    Type: Fear 
    Affects: All 
    Used by: Wiggler, Raspberry, Punchinello, King Calimari, Kriffid, 
    Corkpedite, Chester, Hippopo, Mad Adder, Earth Crystal 
    Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Scream 
    Type: Fear 
    Affects: One 
    Used by: Pandorite, The Big Boo, Box Boy, Li’l Boo 
    Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    S’crow Bell 
    Type: Scarecrow 
    Affects: One 
    Used by: Carroboscus, Sling Shy, Right Eye, Ding-a-Ling 
    Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    S’crow Dust 
    Type: Scarecrow 
    Affects: One 
    Used by: Piranha Plant, Fink Flower, Megasmilax 
    Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    S’crow Fangs 
    Type: Scarecrow 
    Affects: One 
    Used by: Spinthra 
    Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    S’crow Funk 
    Type: Scarecrow 
    Affects: One 
    Used by: Belome (First Battle), Straw Head 
    Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Scythe 
    Type: Instant Death 
    Affects: One 
    Used by: Glum Reaper 
    Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 
    
    
    Skewer 
    Type: Physical 
    Affects: One 
    Used by: Bandana Red, Johnny Jones, Boomer, Machine Made (Drill 
    Bit) 
    Protection: Timed Hit 
    
    
    Shaker 
    Type: Instant Death 
    Affects: One 
    Used by: Boomer 
    Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 
    
    
    Shredder 
    Type: Stops Offensive/Defensive Boosts 
    Affects: All 
    Used by: Culex, Smithy (Safe Head) 
    
    
    Silver Bullet 
    Type: Instant Death 
    Affects: One 
    Used by: Jinx (Second Battle), Jinx (Third Battle), Jinx Clone 
    Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 
    
    
    Sledge 
    Type: Offensive Magic 
    Affects: All 
    Used by: Smithy (First Battle) 
    
    
    Sleep Sauce 
    Type: Sleep 
    Affects: One 
    Used by: Belome (First Battle), Geckit, Octovader, Gecko, Ribbite 
    Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Solidify 
    Type: Offensive Magic 
    Affects: All 
    Used by: Mokura, Valentina, Axem Green, Neosquid, Hippopo, Domino 
    (Second Battle), Water Crystal 
    Protection: Safety Ring, Lazy Shell 
    
    
    Somnus Waltz 
    Type: Sleep 
    Affects: One 
    Used by: Puppox, Springer 
    Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Spear Rain 
    Type: Offensive Magic 
    Affects: All 
    Used by: Smithy (Wizard Head) 
    
    
    Spore Chimes 
    Type: Mushroom 
    Affects: One 
    Used by: Carroboscus, Sling Shy, Ding-a-Ling 
    Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 
    
    
    Spritz Bomb 
    Type: Physical 
    Affects: One 
    Used by: Booster, Axem Black, Manager, Director 
    Protection: Timed Hit 
    
    
    Static E! 
    Type: Offensive Magic 
    Affects: All 
    Used by: Bowyer, Artichoker, Snifit, Lakitu, Leuko, Hidon, 
    Yaridovich Clone, Mallow Clone, Mokura, Pinwheel, Axem Green, 
    Apprentice, Neosquid, Machine Made (Bowyer), Wind Crystal, Pulsar 
    Protection: Safety Ring, Lazy Shell 
    
    
    Stench 
    Type: Poison 
    Affects: One 
    Used by: Straw Head 
    Protection: Antidote Pin, Safety Badge, Safety Ring, Lazy Shell, 
    Super Suit 
    
    
    Storm 
    Type: Offensive Magic 
    Affects: One 
    Used by: Zombone, Boomer, Mad Adder, Earth Crystal 
    Protection: Safety Ring 
    
    
    Sword Rain 
    Type: Offensive Magic 
    Affects: All 
    Used by: Shyper, Smithy (Wizard Head) 
    
    
    Terrapunch 
    Type: Physical 
    Affects: One 
    Used by: Jagger, Terra Cotta 
    Protection: Timed Hit 
    
    
    Thornlet 
    Type: Poison 
    Affects: One 
    Used by: Buzzer, Stinger, Gu Goomba, Factory Chief 
    Protection: Antidote Pin, Safety Badge, Safety Pin, Lazy Shell, 
    Super Suit 
    
    
    Triple Kick 
    Type: Physical 
    Affects: One 
    Used by: Jinx (First Battle), Jinx (Second Battle), Jinx (Third 
    Battle), Jinx Clone 
    Protection: Timed Hit 
    
    
    Valor Up 
    Type: Defense Boost 
    Affects: One 
    Used by: Hammer Bro, Jinx (First Battle), Jinx (Second Battle), Jinx 
    (Third Battle), Magmus, Machine Made (Axem Red), Clerk, Director 
    
    
    Va Va Voom 
    Type: Physical 
    Affects: One 
    Used by: Stumpet 
    Protection: Timed Hit 
    
    
    Venom Drool 
    Type: Poison 
    Affects: One 
    Used by: Glum Reaper, Arachne, King Calimari, Ribbite, Right Eye 
    Protection: Antidote Pin, Safety Badge, Safety Pin, Lazy Shell, Super 
    Suit 
    
    
    Vigor Up 
    Type: Offense Boost 
    Affects: One 
    Used by: Wiggler, Jinx (First Battle), Jinx (Second Battle), Jinx (Third 
    Battle), Armored Ant, Axem Red, Machine Made (Axem Red), Clerk, Director 
    
    
    Viro Plasm 
    Type: Poison 
    Affects: One 
    Used by: Ameboid 
    Protection: Antidote Pin, Safety Badge, Safety Ring, Lazy Shell, Super 
    Suit 
    
    
    Water Blast 
    Type: Offensive Magic 
    Affects: All 
    Used by: Yaridovich, Valentina, Czar Dragon, Neosquid, Countdown, Mad 
    Adder, Earth Crystal 
    
    
    Weird Mushroom 
    Type: Recovers 60 HP 
    Affects: One 
    Used by: Croco (First Battle) 
    
    
    Wild Card 
    Type: Physical 
    Affects: One 
    Used by: Jester 
    Protection: Timed Hit 
    
    
    Willy Wisp 
    Type: Offensive Magic 
    Affects: One 
    Used by: Gorgon, Hidon, Yaridovich, Shy Away, Glum Reaper, Magikoopa 
    Protection: Safety Ring, Lazy Shell 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M10]
    
                                        *Shops*
    
    
    Here are inventory and price lists for all shops. 
    
    
    Mushroom Kingdom:
    
    Honey Syrup- 10 coins 
    Pick Me Up- 5 coins 
    Able Juice- 4 coins 
    Shirt- 7 coins 
    Pants- 7 coins 
    Jump Shoes- 30 coins 
    Antidote- 28 coins 
    
    
    Tadpole Pond:
    
    
    Juice Bar 
    
    Froggie Drink- 14 coins (Alto), 12 coins (Tenor), 8 coins (Soprano) 
    Elixir- 38 coins (Alto), 36 coins (Tenor), 24 coins (Soprano) 
    Megalixir- 90 coins (Tenor), 60 coins (Soprano) 
    Kerokero Cola- 200 coins (Soprano) 
    
    
    Frog Coin Emporium
    
    Sleep Bomb- 1 Frog Coin 
    Bracer- 2 Frog Coins 
    Energizer- 2 Frog Coins 
    Crystalline- 5 Frog Coins 
    Power Blast- 5 Frog Coins 
    
    
    Rose Town:
    
    Mushroom- 4 coins 
    Honey Syrup- 10 coins 
    Pick Me Up- 5 coins 
    Able Juice- 4 coins 
    Thick Shirt- 14 coins 
    Thick Pants- 14 coins 
    Jump Shoes- 30 coins 
    Antidote Pin- 28 coins 
    Wake-Up Pin- 42 coins 
    Trueform Pin- 60 coins 
    Fearless Pin- 130 coins 
    
    
    Moleville:
    
    Punch Glove- 36 coins 
    Finger Shot- 50 coins 
    Cymbals- 42 coins 
    Mega Shirt- 22 coins 
    Mega Pants- 22 coins 
    Mega Cape- 22 coins 
    Work Pants- 22 coins 
    Mid Mushroom- 20 coins 
    Maple Syrup- 30 coins 
    
    
    Treasure Hunter
    
    Lucky Jewel- 100 coins 
    Mystery Egg- 200 coins 
    Frying Pan- 300 coins 
    
    
    Fireworks Man 
    
    1 Batch- 500 coins 
    
    
    Mine
    
    Super Hammer- 70 coins 
    Hand Gun- 75 coins 
    Whomp Glove- 72 coins 
    Chomp Shell- 60 coins 
    Happy Shirt- 38 coins 
    Happy Pants- 38 coins 
    Happy Cape- 38 coins 
    Happy Shell- 38 coins 
    B'Tub Ring- 145 coins 
    Mid Mushroom- 20 coins 
    Maple Syrup- 30 coins 
    
    
    Seaside Town:
    
    
    Weapons & Armours 
    
    Troopa Shell- 90 coins 
    Parasol- 84 coins 
    Hurly Gloves- 92 coins 
    Double Punch- 88 conis 
    Ribbit Stick- 86 coins 
    NokNok Shell- 20 coins 
    Punch Glove- 36 coins 
    Finger Shot- 50 coins 
    Cymbals- 42 coins 
    Chomp Shell- 60 coins 
    Super Hammer- 70 coins 
    Hand Gun- 75 coins 
    Whomp Glove- 72 coins 
    Slap Glove- 100 coins 
    "Hammer"- 123 coins (causes damage) 
    Sailor Shirt- 50 coins 
    Sailor Pants- 50 coins 
    Sailor Cape- 50 coins 
    Nautica Dress- 50 coins 
    Shirt- 7 coins 
    Pants- 7 coins 
    Thick Shirt- 14 coins 
    Thick Pants- 14 coins 
    Mega Shirt- 22 coins 
    Mega Pants- 22 coins 
    Mega Cape- 22 coins 
    Happy Shirt- 38 coins 
    Happy Pants- 38 coins 
    Happy Cape- 38 coins 
    Happy Shell- 38 coins 
    
    
    Frogfucius' Pupil 
    
    See Ya- 10 Frog Coins 
    Earlier Times- 15 Frog Coins 
    Exp. Booster- 22 Frog Coins 
    Coin Trick- 36 Frog Coins 
    Scrooge Ring- 50 Frog Coins 
    
    
    Pre-Yaridovich battle 
    
    Bad Mushroom- 30 coins 
    Muku Cookie- 69 coins 
    Fright Bomb- 100 coins 
    Fire Bomb- 200 coins 
    Ice Bomb- 250 coins 
    
    
    Accessories 
    
    Jump Shoes- 30 coins 
    Antidote Pin- 28 coins 
    Wake-Up Pin- 42 coins 
    Fearless Pin- 130 coins 
    Trueform Pin- 60 coins 
    Zoom Shoes- 100 coins 
    
    
    Health Food Store 
    
    Mushroom- 4 coins 
    Mid Mushroom- 20 coins 
    Honey Syrup- 10 coins 
    Maple Syrup- 30 coins 
    Pick Me Up- 5 coins 
    Able Juice- 4 coins 
    Freshen Up- 50 coins 
    
    
    Sea:
    
    Hurly Gloves- 92 coins 
    Super Hammer- 70 coins 
    Hand Gun- 75 coins 
    Whomp Glove- 72 coins 
    Sailor Shirt- 50 coins 
    Sailor Pants- 50 coins 
    Sailor Cape- 50 coins 
    Nautica Dress- 50 coins 
    Mid Mushroom- 20 coins 
    Maple Syrup- 30 coins 
    Pick Me Up- 5 coins 
    Able Juice- 4 coins 
    Freshen Up- 50 coins 
    
    
    Monstro Town:
    
    Spiked Link- 94 coins 
    Courage Shell- 60 coins 
    Mid Mushroom- 20 coins 
    Maple Syrup- 30 coins 
    Pick Me Up- 5 coins 
    Able Juice- 4 coins 
    Freshen Up- 50 coins 
    Mushroom- 4 coins 
    
    
    Nimbus Land:
    
    Mid Mushroom- 20 coins 
    Maple Syrup- 30 coins 
    Pick Me Up- 5 coins 
    Able Juice- 4 coins 
    Freshen Up- 50 coins 
    Mega Glove- 102 coins 
    War Fan- 100 coins 
    Hand Cannon- 105 coins 
    Sticky Glove- 98 coins 
    Fuzzy Shirt- 70 coins 
    Fuzzy Pants- 70 coins 
    Fuzzy Cape- 70 coins 
    Fuzzy Dress- 70 coins 
    
    
    Barrel Volcano:
    
    
    Hinopio 
    
    Mid Mushroom- 20 coins 
    Maple Syrup- 30 coins 
    Pick Me Up- 5 coins 
    Able Juice- 4 coins 
    Freshen Up- 50 coins 
    Fire Shirt- 90 coins 
    Fire Pants- 90 coins 
    Fire Cape- 90 coins 
    Fire Shell- 90 coins 
    Fire Dress- 90 coins 
    
    
    Bowser's Keep:
    
    
    Croco (1) 
    
    Mid Mushroom- 20 coins 
    Maple Syrup- 30 coins 
    Pick Me Up- 5 coins 
    Freshen Up- 50 coins 
    Fire Shirt- 90 coins 
    Fire Pants- 90 coins 
    Fire Cape- 90 coins 
    Fire Shell- 90 coins 
    Fire Dress- 90 coins 
    
    
    Croco (2) 
    
    Mid Mushroom- 20 coins 
    Maple Syrup- 30 coins 
    Pick Me Up- 5 coins 
    Freshen Up- 50 coins 
    Hero Shirt- 100 coins 
    Prince Pants- 100 coins 
    Star Cape- 100 coins 
    Heal Shell- 100 coins 
    Royal Dress- 100 coins 
    
    
    Factory:
    
    
    Toad 
    
    Maple Syrup- 15 coins 
    Pick Me Up- 3 coins 
    Freshen Up- 25 coins 
    Mid Mushroom- 10 coins 
    Max Mushroom- 39 coins 
    Froggie Drink- 8 coins 
    Able Juice- 2 coins 
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M11]
    
                                        *Games*
    
    
    SMRPG is known as a cult classic mainly for its very entertaining framework.  
    Now, geekiness aside, here is the best info and strategy I can offer on these 
    mini-games.
    
    
    Surprise Boxes
    
    Well, this isn't an official "game" per se, but it does involve searching 
    long and hard for them, so consider it a treasure hunt.  BTW, these are all 
    incorporated in the walkthrough, so this is mainly a checklist with some 
    detail.
    
    1)	Where:  Mushroom Kingdom, Palace
    How:  Jump on the Toad's head and then jump in front of the door
    Reward:  Frog Coin
    
    2)	Where:  Mushroom Kingdom, Item Shop
    How:  Down the stairs, talk to the man and jump when he says so
    Reward:  Flower
    
    3)	Where:  Mushroom Kingdom, Item Shop
    How:  Same place as #2, jump on the guy's head and then jump when he 
    reaches the top right corner by the stairs
    Reward:  Flower
    
    4)	Where:  Bandit's Way
    How:  Jump from the spinning flower to the blue flower
    Reward:  Kerokero Cola
    
    5)	Where:  Rose Town, Item Shop
    How:  Jump at the end of the back shelf
    Reward:  Frog Coin
    
    6)	Where:  Rose Town
    How:  In the house with the stairs you reset, on the upper floor, jump 
    on the bed
    Reward:  Frog Coin
    
    7)	Where:  Forest Maze
    How:  Jump in bottom left corner of first area
    Reward:  Kerokero Cola
    
    8)	Where:  Forest Maze
    How:  Once out of the first cave, jump in the left area
    Reward:  Frog Coin
    
    9)	Where:  Forest Maze
    How:  In the area with 7 pipe/stumps, in the bottom right stump, jump 
    in the middle of the large light at bottom
    Reward:  Flower
    
    10)	Where:  Forest Maze
    How:  In the middle left stump (same area as #9), jump in the light 
    corner above the trampoline
    Reward:  Empty!
    
    11)	Where:  Forest Maze
    How:  Same area as #9 and #10, jump behind the Wiggler
    Reward:  Kerokero Cola
    
    12)	Where:  Forest Maze
    How:  After first save box, jump in top right corner
    Reward:  Red Essence
    
    13)	Where:  Pipe Vault
    How:  In the second pipe, go 3 spaces up and jump for a hidden 
    platform, then once on it, go 4 spaces forward and jump
    Reward:  Frog Coin
    
    14)	Where:  Pipe Vault
    How:  After getting #13, go 4 spaces forward and jump
    Reward:  Flower
    
    15)	Where:  Yo'ster Isle
    How:  Jump behind the save box
    Reward:  Frog Coin
    
    16)	Where:  Booster Pass
    How:  In the far left of the first area, jump on the plant on the hill, 
    then jump again
    Reward:  Flower
    
    17)	Where:  Booster Pass
    How:  In the first area again, jump left of the north exit
    Reward:  Rock Candy
    
    18)	Where:  Booster Tower
    How:  In the room with all the Spookums coming out a door, go one black 
    square down from top left and jump
    Reward:  Frog Coin
    
    19)	Where:  Booster Tower
    How:  After hitting the teeter-totter with the Thwomp, go in the bottom 
    left corner of the platform you landed on and jump
    Reward:  Frog Coin
    
    20)	Where:  Booster Tower
    How:  In the room before the Booster fight/curtain game with the save 
    point, climb the yellow platforms and jump while standing on the 
    visible box
    Reward:  Goodie Bag
    
    21)	Where:  Booster Tower
    How:  Same room as #20, jump in the bottom right corner
    Reward:  Recovery Mushroom
    
    22)	Where:  Marrymore, Hotel
    How:  Upstairs, go in the second level door and jump on the bookcase, 
    then jump outwards
    Reward:  Frog Coin
    
    23)	Where:  Sunken Ship
    How:  In the room with your clone, jump in the bottom right of the 
    spotlight, then jump on the other Mario's head to reach it
    Reward:  Kerokero Cola
    
    24)	Where:  Land's End
    How:  In the first area, stand on the yellow platform and jump when at 
    its highest point
    Reward:  Flower
    
    25)	Where:  Land's End
    How:  This one is a multi-step:  Jump between the cannon platform and 
    the high ledge for a yellow platform, then use the cannon to land on 
    it, then jump below the hole where the Chows are for another yellow 
    platform.  Use the cannon to reach the second yellow platform and jump 
    to the highest ledge in the leftmost corner
    Reward:  Kerokero Cola
    
    26)	Where:  Land's End
    How:  In the area with Stingers, go right to two blue flowers, jump on 
    the top one and then jump downwards
    Reward:  Frog Coin
    
    27)	Where:  Land's End, Sky Bridge
    How:  In the top left corner in the cave below the Sky Bridge, jump
    Reward:  Frog Coin
    
    28)	Where:  Belome Temple
    How:  In any room after having your fortune read, jump while standing 
    on the first box from the left using the brick wall
    Reward:  Frog Coin
    
    29)	Where:  Belome Temple
    How:  Same room as #28, jump in the corner above the stairs' end
    Reward:  Frog Coin
    
    30)	Where:  Monstro Town
    How:  Through the rightmost door, jump in the bottom left
    Reward:  Frog Coin
    
    31)	Where:  Bean Valley
    How:  At the beginning, go left after taking the pipe until you reach 
    the edge of the land, then jump
    Reward:  Frog Coin
    
    32)	Where:  Bean Valley
    How:  In the area with 5 pipes, go through the rightmost one, jump in 
    the coner below the first step
    Reward:  Red Essence
    
    33)	Where:  Bean Valley
    How:  Same area as #32, go through the bottom right pipe, jump in the 
    corner below the slot machine box
    Reward:  Kerokero Cola
    
    34)	Where:  Nimbus Land, Item Shop
    How:  Jump on the stack behind the desk, then jump out towards the guy
    Reward:  Frog Coin
    
    35)	Where:  Nimbus Land, Palace
    How:  In the room where you beat a Jawful, jump where he was standing
    Reward:  Frog Coin
    
    36)	Where:  Nimbus Land, Palace
    How:  From the area in #35, go down and take the hidden path until it 
    ends, then jump
    Reward:  Frog Coin
    
    37)	Where:  Nimbus Land, Palace
    How:  After defeating Birdo, in the next room, jump while standing on 
    the treasure box
    Reward:  Frog Coin
    
    38)	Where:  Nimbus Land, Palace
    How:  After beating Valentina and Dodo, in the room with the birdcage, 
    jump near it in the top left corner
    Reward:  Frog Coin
    
    39)	Where:  Bowser's Keep, Gate
    How:  At the save point after fighting the Ameboids, jump in the bottom 
    left corner
    Reward:  Recovery Mushroom
    
    
    
    Super Jump Record
    
    Where:  Monstro Town, middle room with Chow and Thwomp
    
    Rewards:  Attack Scarf, Super Suit
    
    Strategy:  I have admittedly never gotten far with this one, but if you do 30 
    or more Super Jumps in a row during an RPG battle, talk to the Chow there to 
    get an Attack Scarf.  100 or more jumps in a row gets you the Super Suit.  
    For specific help, try RRussell's guide on GameFAQs.com
    
    
    
    Midas River
    
    Where:  Ahem...Midas River
    
    Cost:  First try is free (part of walkthrough), afterwards, 30 coins
    
    Rewards:  Frog Coins, Flowers (depends on what is collected during game); 
    every 60 coins nets you 1 Frog Coin
    
    Stage 1 Strategy:  Use the control pad to move left/right where traveling 
    down the waterfall, use B to swim against the current, try to enter grottos 
    in the rocky cliff (there are 5 in total, some with Flowers).  AstroBlue has 
    great ASCII maps on GameFAQs.
    
    Stage 2 Strategy:  Barrel Jumping- for best rewards, play in this order: 
    bump, jump, jump, bump, repeated to end.  Watch out for fish that will nab 
    coins from you.
    
    
    
    Melody Bay
    
    Where:  Tadpole Pond, go right to Toadofsky's area
    
    Cost:  Free
    
    How:  Play melodies by standing on the rock and jumping to the tadpole on the 
    right note to play each song.
    
    Strategies:  The lines appear sideways, and each note is either on the line 
    or between it.  It reads as such, with Mi in the first gap and Fa in the 
    last, in order gap, line, gap, line (repeating):
    
    
    	Mi
    		Re
    			Do
    				Ti
    					La
    						So
    							Fa
    
    
    
    Songs:  
    
    Frogfucius' Suite #18- So, La, Mi, Re, Do, Re, Do, Re
    
    Moleville Blues:  Mi, Do, So, Do, Re, La, Ti, Do
    
    Star Lullaby:  La, Ti, Do, Re, So, Do, Re, Mi
    
    Rewards:  Alto Card, Tenor Card, Soprano Card for use in the two shops in 
    Tadpole Pond
    
    
    
    Goomba Thumpin'
    
    Location:  Pipe Vault
    
    Cost:  10 coins
    
    How:  Jump from pipe to pipe on the goombas to rack up points.  A regular 
    Goomba is worth one, a gold one worth 3, and a Spikey worth minus 1 point.  
    You have 30 seconds, the object being to match or beat the set record.
    
    Strategy:  Stay on the middle pipe and try to gain momentum by holding Y and 
    tapping the control pad direction as needed.  The key is to hit multiple 
    Goombas for more points
    
    Rewards:  Matching or beating the goal (starts at 20 points) gets a Flower 
    Tab, the next record (at 22 points) matched is a Flower Jar, then after that 
    is a Frog Coin.
    
    
    
    Mushroom Derby
    
    Location:  Yo'ster Isle
    
    Cost:  Yoshi Cookies, obtained by the Red Yoshi walking by the entrance
    
    How:  Talk to Boshi, the shaded Yoshi at the start point.  You can either bet 
    on a race or race yourself, with the odds given as such.  Wager the maximum, 
    because the Red Yoshi always supplies free Cookies
    
    Strategy:  Racing is about keeping in time with the song's rhythm.  Hold the 
    controller like a GameBoy (thanks AstroBlue for the tip) and concentrate on 
    hitting the A and B buttons alternatively to the cymbals in the song.  Press 
    Y to eat the each of the 3 cookies for a boost, especially good if you're 
    close.  Boshi is good, so keep practicing (Toad's tutorial practice is fairly 
    useless).
    
    
    
    Mine Carting
    
    Location:  Moleville Mountain
    
    Cost:  Free for first try (part of walkthrough), 10 coins thereafter with 
    bets of 30 coins
    
    How:  Use A or Y to brake, B to jump and X to use a mushroom boost.  Turn 
    corners with Control Pad.
    
    Strategy:  The best thing is to softly brake at corners, then speed across 
    long stretches of track.  There are two sections, one underground indoors and 
    one outdoors.  I think it's more fun if you just relax and enjoy the ride.  
    Jump for mushrooms in the first section and jump to different tracks for 
    mushrooms and coins in the second section.
    
    Rewards:  Beat your record from the first go-round and win back your bet, 
    plus 20 coins
    
    
    
    Hide 'n' Seek Curtain Game
    
    Location:  Booster Tower
    
    Cost:  Free (part of walkthrough)
    
    How:  Use Control Stick to move Mario while behind the curtains to avoid the 
    Snifits as they open them in three stages.
    
    Strategy:  Picture the curtains numbered from left to right as 1, 2, 3 and 4, 
    and you can safely hide behind these ones (multiple choices are separated by
    a /) 
    (first wave): 1/2/4, 1/2/3, 1/3/4, 2/3/4, 1/2/3; 
    (second wave): 1/3, 2/4, 1/4, 1/3, 1/2, 1/4, 3/4; 
    (third wave): 4, 1, 2, 3, 1, 3.
    
    Reward:  Amulet; if you fail, you fight Booster and his Snifits
    
    
    
    Knife Guy's Juggling Game
    
    Location:  Booster Tower, after finishing Marrymore, follow the stairs to 
    find him
    
    Cost:  Free
    
    How:  He will juggle a red and yellow ball in variable speeds, and you must 
    detect which hand the yellow one landed in.
    
    Strategy:  At first, it's simple, but it gets harder as he speeds up.  Focus 
    your eyes away from the balls (try Knife Guy's head) and the movement will 
    determine location.  It's a neat eye trick (again, thanks AstroBlue, your tip 
    gave me access to Grate Guy's Casino!)
    
    Reward:  You'll receive three different rewards in stages (Wilt Shrooms, 
    Rotten Mushes and Moldy Mushes) which are perfectly useless, but finally 
    you'll get the Bright Card for access to Grate Guy's Casino (which should be 
    unlocked by following my walkthrough)
    
    
    
    Beetle Mania
    
    Location:  Mushroom Kingdom Inn, the game is then set in your Menu screen (X)
    
    How:  Talk to the boy playing the game in the corner of the Inn several times 
    until he offers you the game for 500 coins.  Pay to have the game "installed" 
    in your Menu screen.  Press X, then select it to start.  You play a beetle at 
    the bottom of the screen.  Press A to shoot stars at the Koopa shells that 
    fall to gain points.  Explosions occur, which is good for more points 
    (especially chain reactions), but if you are hit, press A constantly to heal.
    
    Strategy:  Not really, it's just for fun.
    
    Reward:  None; a fun mini-game as a break from saving the world, etc. etc.
    
    
    
    Beetle Race
    
    Location:  Booster Tower, with gear at Beetles 'R' Us in Seaside Town
    
    Cost:  100 coin start-up fee, then 50 coins to rent a beetle box (at Seaside 
    Town)
    
    How:  At Booster Hill, you'll automatically run up a hill with beetles 
    appearing as Snifits run behind you and barrels come tumbling in front.  Jump 
    on the barrels and Snifits to leap forward and catch a beetle (male-large= 50 
    coins; female-small= 1 coin; gold= 1 Frog Coin).  Hit any barrels or Snifits 
    and you fall back.
    
    Strategy:  Time your jumps accordingly with the barrels and Snifits.  Not 
    much else to add here.
    
    Rewards:  Return to Beetles 'R' Us and receive coin payments based on 
    criteria above.
    
    
    
    Sky Bridge
    
    Location:  Land's End
    
    Cost:  5 coins
    
    How:  Use B to jump from block to block, timing it according to the limits of 
    the course.  There are 3 difficulty levels to choose from: normal (jump from 
    block to block), special (blocks will fall after a while), and expert (blocks 
    fall and you jump over bullet bills shot out).  At the end of the course, you 
    have the opportunity to double your win by completing it again, going the 
    back the other way with the same travails as before.
    
    Strategy:  Time your jumps to avoid falling or being hit by a bullet bill.  
    Your performance in the first run-through should determine whether or not to 
    take a chance going the other way for double or nothing.
    
    Rewards:  5 coins (normal), 8 coins (special), Frog Coin (expert)...and 
    obviously double of each for a perfect repeat.
    
    
    
    Cricket Jam Side Quest
    
    Location:  Land's End, the cave under the Sky Bridge
    
    How:  Jump through the cave and navigate normally.  If you jump left while 
    standing on the crates, you'll uncover a Frog Coin.  In the next area, jump 
    down when the barrel falls and hit the box for a Recovery Mushroom.  Use the 
    trampoline to end up at Kero Sewers.  Carefully jump across to the Cricket 
    Jam at left.  Jump down and save, then use the pipe at right.  Take the Midas 
    River course to Tadpole Pond, then visit Frogfucius.
    
    Reward:  10 Frog Coins
    
    **SHORTCUT:
    When you go to Kero Sewers the first time you can get the Cricket Jam by 
    standing near the chest that heals you (the one close to the pipe that sends 
    you to where Belome is) and wait for one of the Boos to touch you, now 
    instead of fighting it just choose run away.  When you run away from a battle 
    you can temporarily touch that monster without engaging battle so just jump 
    on top of him and then jump on the chest, after that you can reach the arches.  
    And if you go down the pipe that sends you to Land's End the monster in there 
    will fly towards you and say "This is a dead end, so it's best to turn back 
    now" which is advice you should follow for obvious reasons.
    
    Seems like my memory discarded an important part about it, if you get it too 
    early you get a flower, but I don't remember if you can still get the jam 
    after doing that.  I'm going to check that and get back to you on it in a few 
    days.
    
    --from Jose
    
    
    
    Culex Battle
    
    
    Culex
    Found at:  Monstro Town
    HP- 4096
    Attack- 250
    Powers- Shredder, Meteor Blast, Flame Stone, Dark Star
    Weakness- 
    Strength- ice, fear, poison, sleep, mute
    Notes- Lazy Shell armour is a must, uses four elemental crystals to attack as 
    well
    
    
    Earth Crystal		
    Found at:  Monstro Town
    HP- 3200
    Attack- 0
    Powers- Storm, Sand Storm, Blast, Water Blast, Boulder
    Strength- fear, poison, sleep, mute
    Notes- Use physical attacks.
    
    
    Fire Crystal
    Found at:  Monstro Town
    HP- 2500
    Attack- 0
    Powers- Drain, Mega Drain, Flame Wall, Flame, Corona
    Weakness- thunder, ice
    Strength- fire, fear, poison, sleep, mute
    
    
    Water Crystal
    Found at:  Monstro Town
    HP- 1800
    Attack- 0
    Powers- Ice Rock, Diamond Saw, Solidify, Crystal, Blizzard
    Weakness- fire
    Strength- ice, fear, poison, sleep, mute
    
    
    Wind Crystal
    Found at:  Monstro Town
    HP- 800
    Attack- 0
    Powers- Bolt, Petal Blast, Light Beam, Electroshock, Lightning Orb, Static E!
    Weakness- jump
    Strength- thunder, fear, poison, sleep, mute
    Notes- Weakest of the crystals.
    
    
    Location:  Monstro Town
    
    Cost:  500 coins (to unlock door)
    
    How:  The door to the battle remains locked, so to open it, go to Moleville 
    and enter the top left house.  Take to the man in the corner and buy a batch 
    of fireworks for 500 coins.  Go right in town to the girl with the yellow 
    bow.  Swap Fireworks for a Shiny Stone.  In Monstro Town, enter the door with 
    A.  You'll be entering a battle with Culex and his four elemental crystals 
    (Fire, Water, Earth & Wind)
    
    Strategy:  You are warned to be prepared, and prepared you should be for this 
    fight.  He's not as hard as Smithy's second stage, but it's tough without 
    good stuff.  Equip Mario with the Lazy Shell weapon & armour, Safety Ring, 
    and have good healing items for HP and FP.  The battle will be easier if you 
    have the Star Egg (see Grate Guy's Casino on this page), but if not, you 
    might be okay without it.  Use Geno and Princess as partners.  Geno's Boost 
    will help increase attack and defense.  Use A-button attacks on them all, 
    eliminating the crystals first.  The Star Egg is great with 150 HP dealt to 
    all.
    
    Reward:  Quartz Charm
    
    
    
    Hide the Flag
    
    
    Location:  Monstro Town Inn
    
    Cost:  Free
    
    How:  Press A at the Amanita nightlight to go to sleep where you'll be 
    visited by the three musty fears who give you cryptic clues to find their 
    hidden flags.  First, go to Yo'ster Isle and press A between the "O" and "A" 
    in GOAL at the Mushroom Derby track.  Second, go to Mario's Pad (very first 
    location on map) and press A at the bed.  Lastly, go to Rose Town and press A 
    at the welcome sign in front.  Revisit the inn in Monstro Town and sleep 
    again to be rewarded.
    
    Reward:  Ghost Medal
    
    
    
    Dojo Tournament
    
    
    Jagger
    Found at:  Monstro Town
    HP- 600
    Attack- 120
    Powers- Terrapunch
    Strength- jump, fire, poison
    
    
    Jinx (First Battle)
    Found at:  Monstro Town
    HP- 600
    Attack- 140
    Powers- Jinxed, Valor Up, Triple Kick
    Strength- fire, thunder, ice, fear, poison, sleep, mute
    
    
    (Second Battle)
    Found at:  Monstro Town
    HP- 800
    Attack- 160
    Powers- Quicksilver, Silver Bullet, Jinxed, Triple Kick, Valor Up
    Strength- fire, thunder, ice, fear, poison, sleep, mute
    Notes- Silver Bullet is an instant death attack.
    
    
    (Third Battle)
    Found at:  Monstro Town
    HP- 1000
    Attack- 180
    Powers- Bombs Away, Vigor Up, Valor Up, Quicksilver, Silver Bullet, 
    Jinxed, Triple Kick
    Strength- fire, thunder, ice, fear, poison, sleep, mute
    
    
    Location:  Monstro Town, top door
    
    Cost:  Free
    
    How:  Enter the dojo and volunteer to fight Jagger.  He's very easy, just 
    like a regular enemy you find along your journey.  Use A-button attacks.  No 
    problem.  But the next three fights against his master, Jinx, are incredibly 
    tough.
    
    Strategy:  Equip the Safety Ring and Lazy Shell.  Have several Max Mushrooms, 
    Maple/Royal Syrups, and Pick Me Ups at hand.  The first fight with Jinx is 
    not too bad, just use A-button and have Princess heal occasionally.  The 
    second fight is much tougher.  Have Princess heal every turn if needed and 
    use power-up items (or use Geno's Boost) to defend against Jinx's Silver 
    Bullet.  The third battle is the penultimate one.  Jinx's Bombs Away is 
    purely apocalyptic!  Use Group Hug every turn and Lazy Shell.  Star Egg is 
    excellent here!
    
    Reward:  Jinx Belt...and a really cute "re-training" session between Jinx and 
    Jagger...*hop hop hop*
    
    
    
    Scale the Cliff
    
    
    Location:  Land's End
    
    Cost:  Free (part of walkthrough, beat time record for reward)
    
    How:  Jump from Koopa to Koopa to "scale the cliff," jumping to the top, 
    attempting to beat the previously set record
    
    Strategy:  AstroBlue has a great map, which is basically in my crude terms:  
    Jump to the first Koopa (1), then the next (2), hold it as you move right and 
    jump (3), jump slightly left to the next Koopa (4), left again to the next 
    one (5), up and jump left (6), up and jump right (7), down and right to last 
    one (8), jump to the top ledge.
    
    Reward:  Finish in under 12 seconds for Troopa Pin.  Under 11 seconds for 5 
    Frog Coins.  After that, beating the record nets you a Frog Coin.
    
    
    
    Grate Guy's Casino
    
    
    Location:  On the map (see walkthrough on how to uncover it)
    
    Cost:  Depends on game (see below)
    
    How:  Enter the casino, and choose from three games:
    
    Slot Machine Box- 10 coins per game- uncover three of the symbols to win a 
    Frog Coin
    
    Blackjack- 1 Frog Coin per game- like the card game (21), win a match for a 
    Frog Coin
    
    Look the Other Way- a weird game with Crate Guy- no real strategy here, just 
    guess left or right- you win a range of prizes in increasingly better 
    increments (Mushroom, Moldy Mush, Rotten Mush, Wilt Shroom, Royal Syrip, 
    Kerokero Cola, Rock Candy, Red Essence), on your hundredth win (total) you 
    get the Star Egg.
    
    
    
    Six Doors Challenge
    
    
    Location:  Bowser's Keep (see walkthrough for exact location)
    
    Cost:  Free
    
    How:  Choose a door and go through a random challenge from 3 types (2 
    varieties within each type):  Action, Battle, and Puzzle.  Complete 4 of the 
    doors for a new weapon and to continue on.
    
    Strategy:  The door's challenge is randomly picked from these types.  Match 
    the description to what you see to follow along:
    
    
    ACTION CHALLENGE # 1
    An invisible path over a pit of lava.  Jump on the pathway to light it up and 
    follow the safe path.  The treasure boxes are a gamble, but try if you're 
    game.  Next, follow the white platforms across the lava pit.  In a nostalgic 
    return to classic Jumpman, avoid Donkey Kong's barrels and climb up until you 
    reach him to scare him off.  In the next room is the Super Slap.
    
    
    ACTION CHALLENGE # 2
    Begins with white platforms over a lava pit.  Follow along to the last one 
    and jump at its highest point for a Kerokero Cola.  In the next area, jump on 
    the cannonball to move carefully amongst the Bob-ombs.  Here, your directions 
    are reversed on the cannonball (press right to go left, etc.).  Collect the 
    items if you want, but your main priority is to reach the end.  The next 
    section is like in Bandit's Way with the rotating yellow platforms...this time 
    over a boiling lake of lava!  Collect the items if you want, and make your 
    way (carefully) forward to the treasure, Sonic Cymbals.
    
    
    BATTLE COURSE # 1
    This is fairly routine to Mario's daily excursions in saving the Princess.  
    You will fight two rooms of enemies at separate junctions.  Basically, just 
    use A-button attacks and magic if need be for special enemies that require it 
    to fall.  At the end, you get the Star Gun.
    
    
    BATTLE COURSE # 2
    Same idea as # 1, but different enemies.  Clear them all for the Drill Claw.
    
    
    PUZZLE COURSE # 1
    Hope you have a good memory and a quick trigger finger.  This one begins with 
    a quiz show.  You're asked 12 questions about the game with 5 seconds to 
    answer each one.  A correct answer raises your platform and a wrong answer 
    lowers it.  Hit the ground and you lose; rise to his face and you win.  The 
    best strategy is to rely on your memory and your instinct, but here are all 
    the possible Q&As (cheater):
    
    Q: What was Toadstool doing when she was kidnapped by Bowser? 
    A: She was looking at flowers
    
    Q:  What color are the curtains in Mario's house? 
    A:  Blue
    
    Q:  What is the fourth selection on the Menu screen? 
    A:  Equip
    
    Q:  What is Rani's husband's name? 
    A:  Raz
    
    Q:  The boy at the Inn in the Mushroom Kingdom was playing with what? 
    A:  Game Boy
    
    Q:  What was Mallow asked to get for Frogfucius? 
    A:  Cricket Pie
     
    Q:  Where was the first Star Piece found? 
    A:  Mushroom Kingdom
    
    Q:  What does Belome really like to turn people into? 
    A:  Scarecrows
    
    Q:  Who is the famous composer at Tadpole Pond? 
    A:  Toadofsky
    
    Q:  How many legs does Wiggler have? 
    A:  6
    
    Q:  What does the Red Essence do? 
    A:  Gives you strength
    
    Q:  What's the first monster you see in the Pipe Vault? 
    A:  Sparky
    
    Q:  Mite is Dyna's what? 
    A:  Little brother
    
    Q:  How many underlings does Croco have? 
    A:  3
    
    Q:  Where was the third Star Piece found? 
    A:  Moleville
    
    Q:  In the Moleville Blues, it's said that moles are covered in what? 
    A:  Soil
    
    Q:  What did Carroboscis turn into? 
    A:  A carrot
    
    Q:  What technique does Bowser learn at Level 15? 
    A:  Crusher
    
    Q:  Which monster does not appear in Booster Tower?
    A:  Terrapin
    
    Q:  Booster is what generation? 
    A:  7th
    
    Q:  What's the chef's name at Marrymore? 
    A:  Torte
    
    Q:  The man getting his picture taken at Marrymore hates what? 
    A:  Getting his picture taken
    
    Q:  The boy getting his picture taken at Marrymore can't wait 'til which 
        season? 
    A:  Skiing
    
    Q:  How long have the couple inside the Chapel been waiting for their 
        wedding? 
    A:  30 minutes
    
    Q:  What's the password in the Sunken Ship? 
    A:  Pearls
    
    Q:  What's the full name of the boss at the Sunken Ship? 
    A:  Jonathan Jones
    
    Q:  What's the nickname of the boss at the Sunken Ship?
    A:  Johnny
    
    Q:  Johnny loves which beverage? 
    A:  Currant Juice
    
    Q:  Yaridovich is what? 
    A:  A boss
    
    Q:  How much does a female beetle cost? 
    A:  1 coin
    
    Q:  What do Culex, Jinx, and Goomba have in common? 
    A:  They live in Monstro Town
    
    Q:  What's the name of Jagger's "sensei"? 
    A:  Jinx
    
    Q:  Who helped you up the cliff at Land's End? 
    A:  Sky Troopas
    
    Q:  What words does Shy Away sing? 
    A:  La dee dah~
    
    Q:  Who is the famous sculptor at Nimbus Land?
    A:  Garro
    
    Q:  What color is the end of Dodo's beak? 
    A:  Red
    
    Q:  What does Birdo come out of? 
    A:  An eggshell
    
    Q:  What is Hinopio in charge of at the middle counter? 
    A:  The inn
    
    Q:  Who is the leader of the Axem Rangers? 
    A:  Red
    
    Q:  Who is the ultimate enemy in this adventure? 
    A:  Smithy
    
    
    The next puzzle in this course is barrel counting.  You need to have good 
    eyes and a good memory with this one.  You need to count the rows and the 
    number of barrels in each row, so it requires a bit of math.  The first room 
    should have 12 barrels and the second should have 45, in case you can't 
    figure it out.  The last mini-puzzle is a tricky ordering problem.  The 
    solution should be:  the fish finished 3rd, the skeleton outrode, the Goomba 
    placed 4th, and the Boo placed the same.  You are finally rewarded with a Rock 
    Candy.
    
    
    PUZZLE COURSE # 2
    This challenge begins with a Coin Collecting game.  The rules are simple, 
    just hit the box anywhere from 1-4 times to collect that many coins from a 
    stash of 21.  The goal is to avoid taking the 21st coin.   Keep track of how 
    many you and your opponent take and any combo should pretty much work in your 
    favour.  Generally, you should aim to stop at 20 so that your opponent must 
    take # 21.  The next game is called Magic Buttons.  Here's a great map 
    (thanks AstroBlue), with the buttons numbered as follows:
    
                                        1 
                                       5 2 
                                      9 6 3 
                                    13 10 7 4 
                                     14 11 8 
                                      15 12 
                                       16 
    
    
    Hit the numbers in order:  2, 8, 9, 15.  Another possible combo is 3, 5, 12, 
    14.  The next game is called Ball Solitaire.  You kick each ball to clear 
    them all from the screen with none left standing.  Follow this map:
    
                                       EXIT 
                        
                                     1 2 3 4 
                                     5 6 7 8 
                                    9 10 11 12 
                                    13 14 15 16 
    
                                      ENTRANCE 
    
    
    Hit the balls in this order (kick/over):  1/2, 9/5, 10/6, 12/11, 14/10, 
    16/15, 13/14, 3/7, 15/11, 1/2, 4/8, 6/7, 12/8, and 4/3.  You are rewarded 
    with Rock Candy
    
    Rewards:  New weapons- Sonic Cymbals (Mallow), Star Gun (Geno), Drill Claw 
    (Bowser), Super Slap (Princess)- and Rock Candy (an item, not a weapon)
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M12]
    
                                   *Secrets & Rumours*
    
    
    Secrets are things you can actually do in the game that you might not 
    have known. Rumours are supposed secrets which may or may not be true. 
    
    
    Secrets: 
    
    
    *After saving Rose Town, sleep in the inn for free and Link from Legend 
    of Zelda is sleeping in the bed next to yours! Press A at his bed to hear 
    a familiar Zelda tune. 
    
    
    *After getting the Marine Star, go to Mushroom Kingdom’s palace and in the 
    guest bedroom, Samus (from Metroid series) is sleeping in the bed. 
    
    
    *Supposedly Luigi is hiding behind the button-controlled stairs in Rose Town. 
    It’s unconfirmed, but there is somebody there. Behind the stairs, press A while 
    walking around to find him. 
    
    
    *The boss Culex in Monstro Town is modeled after a character in Final Fantasy. 
    
    
    *The RPG battle sequences are all modeled after Final Fantasy. 
    
    
    *The boy in Mushroom Kingdom’s inn is playing with a Game Boy. 
    
    
    *This is the first Mario game where Bowser is an ally! 
    
    
    *The Axem Rangers are a knock-off of the Power Rangers from a popular 1990s 
    kid’s TV show. 
    
    
    *Mack the Knife is named for a popular Bobby Darin song. 
    
    
    *Toadofsky looks like and is modeled after Mozart. 
    
    
    *The Chained Kong enemy is modeled after Donkey Kong. 
    
    
    *Part of an action challenge at the Six Doors Challenge in Bowser’s Keep is 
    taken from Jumpman with Mario and Donkey Kong. 
    
    *From Mordechai:   If you go to the item shop in the mushroom kingdom 
    and jump up on the back shelf then when you're in the middle mario will 
    make peace sign then the shopkeeper will scream,"What are you doing!? Get 
    down from there!"
    
    
    Rumours: 
    
    
    None that I know of. 
    
    
    Have any secrets or rumours for Super Mario RPG that aren't here? Send me an 
    e-mail.  Please include as many details as necessary.  I'll have to check the 
    secret out for myself first, and if it's legit, I'll post it here with credit 
    to you.  You'll also make my Thank-Yous page.  Lucky you :oD
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M13]
    
                               *FAQs & Other Oddities*
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Q:  I heard that there is a way to get Princess Toadstool and play with her 
    early in Super Mario RPG.  Is this really true?  If so, how is it possible?
    -- from Jon
    
    A:  I'm glad there are still people who play the old SMRPG game.  You're the 
    first one to e-mail me about this game.  After doing a bit of searching on 
    Google and GameFAQS, as far as I know, you can only obtain her as a partner 
    after saving her from Booster during the Purple Star adventure.  
    
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Q:  A long time ago when I was playing as a kid I remember going to a casino 
        around the lands end area.  You have to have the Bright Card to enter 
        though.  I can't remember how to get there. Any info on this would be 
        helpful. thanks-- from Pierce
    
    A:  To access Grate Guy's Casino, you need to activate the location on the 
        map in Bean Valley.  See my Red Star walkthrough for info.  Then you 
        need to get the Bright Card from Knife Guy's juggling game, located at 
        Booster Tower.  See my Games section for info on playing.  Once you 
        have the card, you can enter the casino & play.  See my Games section 
        again for info on the games.
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Q:  In boosters tower, at the spot where the snifit is shooting bullet bills, 
        how are you supossed to jump onto the yellow ledge so you can get to the 
        ledge with the snifit that shoots the bullet bills?-- from Aaron
    
    A:  In my walkthrough under The Purple Star section, I have written this:
        "The last one who is shooting Bullet Bills at you can be avoided by 
        hugging the left wall or you can engage battle.  It's funny...if you pass 
        him and then come back, he's looking out the window.  Guess it's his break 
        time now."
    
        I'm not sure if that's the area you're talking about, but if you just time 
        it right & jump up, you can sidle past the Bullet Bills to the next room.
    
    
    **FOLLOW-UP**
    
    Q:  He needs to do a running jump to reach the ledge, as a normal jump would 
        land him just shy of getting there. The Pipe Vault has a similar situation, 
        I believe-- from Ronney
    
    A:  Thanks for the additional info!
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Q:  When are more FAQs going to be listed?  -- from nintendo_girl21
    A:  When more people e-mail me with questions!  Sheesh (lol).
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    [M14]
    
     
                        *Copyright, Thank-Yous & Contact Info*
    
    
    This walkthrough is copyright (c) Megan L., 2007-...
    
    This walkthrough is authorized to appear on the following sites:
    
    
    GameFAQs.com (duh)
    SuperCheats.com
    Neoseeker.com
    Gamesradar.com and Cheatplanet.com
    Gamerevolution.com
    Cheatingdome.com
    Kuponut.com
    CheatHappens.com
    CheatCodes.com
    MyCheats.com
    Vgnerd.com
    ChapterCheats.com
    MyWii.com.au
    
    This walkthrough is intended for personal, private use only and may NOT be
    posted on other web sites without written (e-mailed) permission from the 
    author (a.k.a. me).
    
    Mario is a registered trademark of Nintendo and I am not directly
    affiliated with the corporation.  Of course, you knew that already, right?
    
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    I would like to thank Nintendo for creating such excellent games.  
     
    Thanks to all the Mario sites out there for spending so much time in making 
    their walkthroughs and FAQs.  
    
    Many thanks to AstroBlue for her awesome SMRPG walkthrough and additional
    maps & mini-game tips.
     
    Thanks again to Geocities for hosting my web sites.
    
    Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.  
    And thanks for giving my walkthroughs another home on the Web.  
    
    Thanks to:
    
    Dennis at SuperCheats.com
    Leo at Neoseeker.com
    Tyler at Gamesradar.com and Cheatplanet.com
    Blake at Gamerevolution.com
    Marcel at Cheatingdome.com
    Kuponut.com
    Chris at CheatHappens.com
    Steve at CheatCodes.com
    Justin at MyCheats.com
    Kris at Vgnerd.com
    Eelco at ChapterCheats.com
    Gracie at Mywii.com.au
    
    ...for posting my walkthroughs.
    
    Thanks to the following for their secrets, rumours, tips, etc.:
    
    Mordechai
    Jose
    
    Thanks to the following for their FAQs:
    
    Jon
    Pierce
     
    *^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
    
    Contacting Me...
    
    
    Please do.  I can really only be reached by e-mail at
    mlynch2[at]rogers.com.  Remove the brackets & change at to @ before 
    sending (or keep them there if you like to get Mailer-Daemons...
    freakazoid).  The brackets and "at" are there only to avoid additional 
    spam e-mail.  I get enough of those already as it is.
    
    **A REPLY MAY TAKE UP TO 1 WEEK**
    
    E-mail me with additional information, secrets, errors within my
    walkthrough or checklists, to share game anecdotes, shoot the breeze,
    etc.  If you need additional help with the game, please keep e-mails
    as detailed as possible.  Any e-mails with @&*&@&* excessive profanity, 
    speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd 
    lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.
    
    **PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
    BETWEEN OCTOBER 1-6**
    
    Any additions to this walkthrough will be credited to you, faithful
    reader, in the Thank-You section.  I look forward to the sleepless
    nights reading your messages by the light of the moon...he he he.
    
    
                                      **THE END**
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ...That's it, I quit!!
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ...No more scroll jokes!
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ...I'm on strike effective immediately...
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ....starting.......
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    .............N
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    .........NO
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    ....NOW!

    FAQ Display Options: Printable Version