~*~*~*~SUPER MARIO RPG: LEGEND OF THE SEVEN STARS~*~*~*~

                          FAQ & Walkthrough
                          By nintendo_girl21
                    Copyright (c) Megan L., 2007-...
                         mlynch2[at]rogers.com


               **PLEASE NOTE CHANGE IN E-MAIL ADDRESS*

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[M1]

                               *Table of Contents*

Use the bracketed codes to easily find the right section.  To search 
for a sub-section, see the bracketed codes tabbed over within each
section below.

[M1]  Table of Contents (you're looking at it)
[M2]  Version Info
      [M2.1]  Latest Version
[M3]  Game Information
       [M3.1]  Technical Info
       [M3.2]  Game Premise
       [M3.3]  Decoding My Directions
[M4]   Basic Controls & Actions
[M5]   Characters
       [M5.1]  Main Characters
       [M5.2]  Supporting Characters
[M6]   Walkthrough
       [M6.1]  The Blue Star
       [M6.2]  The Green Star  
       [M6.3]  The Orange Star
       [M6.4]  The Purple Star
       [M6.5]  The Marine Star
       [M6.6]  The Red Star
       [M6.7]  The Yellow Star
[M7]   Items
       [M7.1]  General Items
       [M7.2]  Special Items
       [M7.3]  Weapons
       [M7.4]  Armour
       [M7.5]  Magic
       [M7.6]  Accessories
[M8]   Boss & Mini-Boss Strategies
[M9]   Enemy Information
       [M9.1]  Enemies
       [M9.2]  Enemy Attacks
[M10]  Shops
[M11]  Games
[M12]  Secrets & Rumours
[M13]  FAQs & Other Oddities
[M14]  Copyright, Thank-Yous & Contact Info


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[M2]

                                *Version Info*

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[M2.1]


                                *Latest Version*


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Version 1.0
July 1, 2012

Happy Canada Day!  Added info on a shortcut in the Cricket Jam side
quest.  Thanks Jose!

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Version 1.0
December 27, 2009

Added FOLLOW-UP to FAQ on Booster's Tower.

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Version 1.0
December 22, 2009


                *~*~HAPPY HOLIDAYS & NEW YEAR 2010*~*~

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Version 1.0
September 18, 2009

Walkthrough now available at MyWii-- http://myWii.com.au

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Version 1.0
May 5, 2009

Unfortunately, Yahoo! is shutting down all free Geocities web sites
this summer.  I have decided to close down all my Geocities web sites
early to beat the rush in saving all my files.  Until Yahoo!
officially dumps the sites, I've posted a short message there, but
all content has been removed.

Thank you for all of your support of my web sites for over 10 years!
I will be considering a move to my own web site domain, but for now,
you can access my video game FAQ/walkthroughs on GameFAQs.com and
any other sites located in the Credits section.

Many thanks & happy gaming,
~Megan~

Version 1.0
February 8, 2009

Added FAQ on Boosters Tower.

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Version 1.0
February 4, 2009

Added secret on Mushroom Kingdom item shop.

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Version 1.0
January 14, 2009

Walkthrough now available at ChapterCheats.com.

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Version 1.0
January 9, 2009

Walkthrough now available at Vgnerd.com.

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Version 1.0
December 20, 2008

Walkthrough now available on *NEW* website:
http://www.geocities.com/nintendo_girl21sfaqs

Old Zelda & Mario web sites have been removed.


                     *~*~HAPPY HOLIDAYS & NEW YEAR 2009*~*~

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Version 1.0
October 3, 2008

Added FAQ on getting Princess Toadstool early.

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Version 1.0
September 15, 2008

Walkthrough now available at MyCheats.com

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Version 1.0
January 30, 2008

FAQ now available at CheatCodes.com

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Version 1.0
January 18, 2008

Walkthrough now available on CheatHappens.com

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Version 1.0
January 16, 2008

Walkthrough now available on Kuponut.com.

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Version 1.0
December 22, 2007

**HAPPY HOLIDAYS, FELLOW GAMERS**

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Version 1.0
November 16, 2007

FAQ now available on Cheatingdome.com

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Version 1.0
October 10, 2007

I FINALLY got through all 1600+ e-mails (about 1500 of them spam) from
my old e-mail account, which is now defunct.  Unfortunately, there
were 3 e-mails about my walkthroughs sitting in my old inbox that
got lost.  Two of them I posted and answered from memory, but
I didn't reply to them personally, so if you are one of those
three people, I sincerely apologize.  The third guy, especially.
If you e-mailed me sometime in the last week and never heard back
from me, chances are I lost your e-mail, so send it my way again
and I'll get back to you this time, I PROMISE.

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Version 1.0
October 8, 2007

Happy Thanksgiving, Canada!

Walkthrough now available at Gamerevolution.com.

Still haven't recovered e-mails under old account yet.  Will get to
that ASAP.  I'm sure there are just THOUSANDS of FAQ-related e-mails
waiting for me :oP

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Version 1.0
October 6, 2007

SHE'S BAAAAACK!

If you've been wondering where in Mario's overalls I've been in the last
week, well here's a breakdown:

1)  I started teacher's college, 100x more demanding and so updates are 
now going to be posted less often.  *Wipe away a tear*.  Hence, I've 
posted a disclaimer under Contact Info.

2)  My Desktop had a nearly fatal hard drive crash last week and luckily
I managed to save all my highly important data on CDs before the comp
blew up.  Just kidding...it died a noble death.

3)  I bought a laptop (finally) and in between transferring my files,
setting up a new e-mail address, and constantly calling Rogers and
my local computer shop for solving all kinds of tech issues, I've
neglected to update.

4)  As for e-mails sent in the last week, they have not yet been read 
or replied to.  Despite a near fatal hard drive crash, my old ISP should
be able to restore all messages that were in my Inbox or sent in the last
week,  *WHEW*.  If you fall in this category, please be patient as I catch
up with my e-mail.

Thanks for your patience and understanding.  I'll get back on things
very soon, I promise :o)


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Version 1.0
August 28, 2007

Walkthrough now available on Gamesradar.com and Cheatplanet.com

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Version 1.0
August 20, 2007

Walkthrough now available on SuperCheats.com and Neoseeker.com.  Also
added links to my files on these sites from my Geocities site.


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Version 1.0
August 19, 2007

Walkthrough and checklists complete to the best of my knowledge.

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[M3]

                               *Game Information*

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[M3.1]

                               *Technical Info*


Genre: RPG (Role-Playing Game) 
Designer: SquareSoft 
Publisher: Nintendo 
System: Super Nintendo (SNES) 
ESRB Rating: Everyone (E) 
Player(s): 1 
Release Dates: March 9, 1996 (Japan); May 13, 1996 (North America) 


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[M3.2]

                               *Game Premise*


The original progenitor of the Paper Mario franchise, the first Mario 
game with an incorporated narrative and continuing adventure with Final 
Fantasy-stylized RPG battles and early 3D animation. 


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[M3.3]

                             *Decoding My Directions*


Up= Northeast 
Down= Southwest 
Left= Northwest 
Right= Southeast 
#x- number of times (e.g. 2x= 2 times) 


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[M4]

                             *Basic Controls & Actions*


Basic Moves: 

Jump- B 
Move- Control Pad 
Y- Run (hold button) 
X- Menu screen 


Battle Moves: 

Physical attack (hammer, glove, chomp, etc.)- A 
Defense, run away- B 
Items- X 
Magic attack- Y 


How to Fight:

1) Start a fight 
2) Choose A (physical) or Y (magic) 
3) Press same button to select choice 
4) Choose from list with Control Pad 
5) Press same button again to select choice 
6) Use Control Pad to select enemy (if applicable) 
7) Press same button again to begin 
8) Press A for action command (if applicable) 



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[M5]

                               *Characters*


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[M5.1]

                               *Main Characters*


Mario 
The same old short, fat, mustached plumber with red hat & overalls. 

Weapons: Hammer, Nok Nok Shell, Punch Glove, Super Hammer, Masher, 
Troopa Shell, Mega Glove, Ultra Hammer, Lazy Shell 

Magic: Jump, Fire Orb, Super Jump, Super Flame, Ultra Jump, Ultra Flame 

Armour: Shirt, Thick Shirt, Mega Shirt, Happy Shirt, Sailor Shirt, Fuzzy 
Shirt, Hero Shirt, Lazy Shell 


Mallow 
A ball of fluff raised as a "frog" by Frogfucius in Tadpole Pond. 

Weapons: Froggie Stick, Cymbals, Whomp Glove, Ribbit Stick, Sticky Glove, 
Sonic Cymbals 

Magic: Thunderbolt, HP Rain, Psychopath, Shocker, Snowy, Star Rain 

Armour: Pants, Thick Pants, Mega Pants, Happy Pants, Sailor Pants, Fuzzy 
Pants, Fire Pants, Prince Pants 


Geno 
A mysterious star being using the guise of a popular action figure/doll. 

Weapons: Finger Shot, Hand Gun, Double Punch, Hand Cannon, Star Gun 

Magic: Geno Beam, Geno Boost, Geno Whirl, Geno Blast, Geno Flash 

Armour: Mega Cape, Happy Cape, Sailor Cape, Fuzzy Cape, Fire Cape, Star 
Cape 


Bowser 
Mario's original foe turns good for a change, a strong and formidable 
partner. 

Weapons: Chomp Shell, Chomp, Hurly Gloves, Spiked Link, Drill Claw 

Magic: Terrorize, Poison Gas, Crusher, Bowser Crush 

Armour: Happy Shell, Courage Shell, Fire Shell, Heal Shell 


Princess Toadstool 
The Olive Oyl to Mario's Popeye is beautified and given nerves of 
steel to become a magical, viable partner. 

Weapons: Slap Glove, Parasol, War Fan, Super Slap, Frying Pan 
Magic: Therapy, Group Hug, Sleepy Time, Come Back, Mute, Psych Bomb 
Armour: Polka Dress, Nautica Dress, Fuzzy Dress, Fire Dress, Royal Dress 


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[M5.2]

                               *Supporting Characters*


Chancellor 
The guardian of Princess Toadstool and royal leader of the Mushroom 
Kingdom. 


Dyna & Mite 
A feisty girl and her baby brother who live in Moleville. 


Frog Pupil 
Former pupil of Frogfucius, turned scholar and salesman, lives on
second floor of the Elder's house in Seaside Town. 


Booster 
Clueless puppet character who lives in his own tower. 


Boshi 
A purple Yoshi with shades who boasts speed in the Mushroom Derby at 
Yo'ster Isle. 


Frogfucius 
A wise sage who lives and reigns over Tadpole Pond, guardian of Mallow. 


King & Queen Nimbus 
The rightful parents of Mallow who reign over Nimbus Land. 


Sgt. Flutter 
Leader of the Sky Troopas who create a doable formation at "Scale the 
Cliff" in Land's End. 


Toad 
Multiplied individual throughout the game.


Toadofsky 
Composer extraordinaire who resides in Tadpole Pond, attempting a magnum 
opus. 


Green Yoshi 
Riding partner at Yo'ster Isle's Mushroom Derby. Can be summoned in battle 
with a Yoshi Cookie. 

 
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[M6]

                               *Walkthrough*


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[M6.1]

                               *The Blue Star*

Toadstool is kidnapped by Bowser (what else is new?)  Mario immediately heads 
for Bowser's Keep.  Go straight through the doors.  If you bump into any 
Terrapins, use the A button attack constantly.  No prize, no loss.  Keep 
heading up (on the way, the bridge behind you collapses).  Finally you reach 
a fancy room with a chandelier.  An early fight with Bowser.  This battle is 
short & sweet.  Keep attacking the Kinklink with A or Y button attacks until 
the chandelier falls.  Piece of cake.  Fungah, foiled again!  Bowser, 
Toadstool, and Mario end up flying in all directions as a big sword lands on 
the castle.  The Seven Stars also fly out over the Kingdom.  The perfect 
title sequence.  Miraculously, Mario flies directly into his house.  Press B 
to get down, then exit and speak to Toad.  Save at left by jumping on the "S" 
box, then exit to Bowser's Keep.  No way, Jose!  The bridge to the castle is 
destroyed and Mario can only watch it from a distance.  Phoeey.  Go back to 
Toad who is now indoors.  He will run off.  Go back and try to exit.  Toad 
bumps into you.  If this is your first time playing this game or you need a 
refresher, get instructions from him.  You get a few Mushrooms.  Save again, 
then exit to Mushroom Way.  Fight the Goombas and Sky Troopas in this first 
area.  Collect the coins from the two Treasure Boxes.  Near the end, fight 
the Goomba that trapped Toad to receive a Honey Syrup.  Continue forward to 
the next section.  Beat the Goomba on the spinning flower, then use it to 
jump left.  Hit the Box for a Flower.  Use the spinning flower again to jump 
right.  Save Toad from the Sky Troopa to get a Flower Tab.  Apply it now on 
the Items screen.  Get the Recovery Mushroom from the Box near the exit, then 
continue.  Fight the Lakitus here until you reach Level 3 (unless you have 
already).  Go right to the Hammer Bro. and Toad.  Walk into him to 
start a fight.  Hey, where did the other guy come from?  Use Y Button attacks 
to finish them off.  When you run out of FP, use that Honey Syrup, or A 
Button punches.  You get 6 Ex. Pts., 20 Coins, a Flower Jar, and a Hammer!  
Apply the Flower Jar under Items, and equip the Hammer under, um, Equip.  Now 
head to Mushroom Kingdom.  Once there, save at the Inn (marked with a star).  
This is especially important for the next step.  Enter the castle and Toad 
will dash ahead of you after a pep talk.  Jump on his head and just before he 
goes through the door, jump above the door and get a Frog Coin from the 
Surprise Box.  If you screw up, you can Reset your game (or hold L, R, Start 
and Select) and try again.  Once you have all that, go forward to the 
Chancellor and he will ask you to save the Princess, giving you a Map (after 
tripping you up, hee hee).  Exit the room and go right to the Vault Guard.  
Hit all three boxes for 10 Coins, a Flower, and a Recovery Mushroom.  Up 
through the door, go left 2x, then up a flight to Toadstool's Room.  Press A 
at the 
corner chair to get Toadstool's ???.  Her Grandma will swap it for a 
Mushroom.  Whatever it was...  Once outside the castle, a marshmallow creature 
will be chasing a crocodile.  O-kay.  He soon cries, making it rain.  Oh, 
bother.  Talk to him to stop the showers and he will ask for your help.  Say 
yes and Mallow joins your party.  He's a good partner for now who can heal HP 
easily, but will prove pretty weak in A button attacks.  Go to the Item Shop 
(marked with a mushroom) and the shopkeeper will give you a Pick Me Up.  
While here, buy and equip the Shirt, Pants, Jump Shoes, and Antidote Pin.  If 
you can't afford it all, stop by later.  You can also buy items.  I recommend 
Mushrooms, Honey Syrups, and Pick Me Ups.  Take the stairs down and talk to 
the man.  Jump when he says so to get a Flower.  If you stand on his head and 
jump in the corner opposite the stairs, you'll get a second Flower.  Outside, 
find a Toad jumping up and down, and talk to him.  Croco will zip right by.  
No bazooka?  Dang.  Save in the Inn again, then head to Bandit's Way.  
Throughout this area, you'll follow Croco around until fight time.  Fight the 
enemies surrounding the area, then head into the next section.  Use the 
spinning flower and jump off to the ledge.  Jump across the yellow platforms, 
collecting Coins, then down to another spinning flower.  Jump towards to the 
blue flower and get a Kerokero Cola from the Surprise Box.  In the next 
section, use the yellow platforms to hit the Treasure Box for an 
Invincibility Star.  Run around and whack each K-9 to rack up Ex. Pts. and 
possibly level up (likely once or more).  Hit the other box for a Flower. 
In the next section, hit the box for a Recovery Mushroom, then chase Croco 
around until you corner him.  After cornering him 3 times, you start a fight.
Use Mario's Fire Orb to make Croco skip a turn to 
"douse a tail fire".  You can use that attack continuously.  For Mallow, use 
HP Rain, Mushrooms, and Honey Syrups because his A button attack is weak.  
His Thunderbolt can be used if you have the all-clear.  After a while, Mallow 
will (literally) knock his Frog Coin out of Croco.  You get 8 Ex. Pts., 10 
Coins, a Flower Tab, and a Wallet that he leaves behind.  Apply the Flower 
Tab, then take the trampoline that falls, then the top left exit back to 
Mushroom Kingdom.  Oh my!  
Shysters have taken over the kingdom.  You don't have to stop and defeat all 
of them unless you want some small rewards.  If you defeat the Shyster 
hitting on the Toad at the entrance, he'll give you 10 Coins.  Defeat the 
Shyster chasing the Toad in the bottom right area and he'll ask for his 
wallet back.  Trade it for a Flower Tab, and apply it now.  Look for the two 
storey house below the castle and defeat the Shysters jumping around
inside.  Head 
upstairs and save the boy for a Flower Tab.  Apply it, then visit the Item 
Shop to stock up, and save at the Inn.  Inside the castle, go up until you 
find a Shyster chasing a Toad.  Defeat it, then go left & clear the 
staircase by 
defeating another Shyster, then two more by the next door.  Say "You Bet" 
to the Toad to get another Flower 
Tab, and apply it.  Talk to Grandma to get healed, then save.  In the 
Guest Room (head right to find it), talk to the Vault Guard to get the 
Wake-Up Pin.  Apply it if you wish, then head into the vault to get 10 Coins, 
a Mushroom, and a Flower (again).  Make your way to the Chancellor's Room to 
start a fight with your first real boss...Use Mario's Hammer and Mallow's 
Thunderbolt to stun Mack and clear the Bodyguards quickly (though they can 
re-appear).  Continue this pattern, having Mallow heal when necessary to win.  
You get the Blue Star for your troubles.


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[M6.2]

                               *The Green Star*


Talk to the Chancellor to restore the castle to normal.  Head to the Item 
Shop and Mallow will get a Cricket Pie for his Frog Coin.  
Now don't get greedy and eat it...fat boy.  Stock up on items if needed, then 
save in the inn.  Head out to the Kero Sewers next.  Take the pipe down and 
save once inside.  Take the water right, then up to the surface.  Take the 
next pipe, then the one down to the right.  Fight the Big Boo if necessary, 
then take the pipe by it.  Drop to the right and up the stairs to a Treasure 
Box.  Prepare to fight Pandorite once you hit it.  He's tough, but no match 
for Mario's Super Jump.  Apply the Flower Jar and Trueform Pin you get in 
reward.  If you reset the treasure box (exit and re-enter the room), hit it 
for lots of coins.  Take the steps back up slightly, then jump up to the 
level at the first step.  Watch out for Rat Funks as you navigate up the 
levels.  Get a Flower from the Treasure Box, then down the pipe at the end.  
The Treasure Box here holds an Invincibility Star (man, I wished these lasted 
longer...).  Use it to knock out as many enemies as you can to gain Exp. 
levels.  Go left and take the pipe, then go left & take the next pipe.  
Jump up to the 
solo Rat then over him to the pipe (take it).  Take the left stairs and hit 
the green button.  Drop down and through the pipe from before, then down to 
the pipe that was underwater before (I guess you know what the button did...
no?).  Hit the box for a Recovery Mushroom, then save.  Take the next pipe 
down, then approach Belome.  I would suggest having Mario use Jump (whatever 
level you have) & Hammer, and Mallow's Thunderbolt, as well as healing if 
you need it.  
You'll lose Mallow to lunch (yikes!) for a while, but he soon returns.  Have 
Mario wear the Trueform Pin to avoid S'crow Funk.  After Belome is finished 
off, you and Mallow flow down the Midas River.  This is by far one of the 
major highlights of the game, so enjoy it while it lasts (though you can 
return and play it again; also see Minigames section for more details).  The 
waterfall will push you down, but press the arrow buttons to navigate, and A 
to push yourself up a bit.  Collect coins and Frog Coins, and try to aim 
yourself into the holes to navigate caves with extra Flowers and coins.  Next 
is Barrel Jumping.  Jump for coins and switch sides by bumping into logs.  
Avoid fish that pop up and steal coins.  For best results, follow the pattern 
BJJBBJJBBJJBBJJ (Bump/Jump).  At the end, coins won are collected and 
exchanged for Frog Coins.  You also get the NokNok shell, which you should 
equip on Mario now.  Save & exit via the road to Tadpole Pond where you'll 
meet Frogfucius.  
After some chit-chat (and Mallow's surprise identity!), talk to the old 
cricket again to exchange Cricket Pie for a Froggie Stick (equip on Mallow 
pronto).  Visit Melody Bay if you want to get access to the Frog Coin 
Emporium and Juice Bar (see Shops page for details).  Take the path to Rose 
Way.  Put the Wake Up Pin on Mario to avoid the Shyguys' attacks.  I guess 
Mallow could use the Trueform Pin.  Take the first block, then to the next to 
get a Recovery Mushroom.  Go back on the block, then transfer to the next 
platform.  Stay on it till you get a Flower, then take it back.  Hop onto the 
next block and onto the next screen.  Defeat the Shyguys on the blocks, then 
jump to them to time their movements so they come close together.  You want 
to jump from one to the other and collect the Frog Coin from the Treasure Box 
on the opposite block.  Try your best...it's tricky.  Exit back and take the 
block until it drops you off at the next exit.  Beat up the Crooks if you 
want coins, then move to the next screen.  Take the yellow block and jump on 
it to go left, then to the next block.  Collect the coins, then jump back to 
the first block and ride it down to the next platform.  Get the single coin, 
then take the block to the next section.  Keep going forward to see 
Bowser's army, then head forward to Rose Town.  Once there, head 
into the Inn and watch the interaction Mario has with Gaz.  When you recover, 
you'll see that a figure named Geno dressed in blue has left.  Well...better 
than a live Chucky doll.  Save and head to the Item Shop, but stay outside.  
Climb up the crates and drop down the chimney to a higher level inside.  Jump 
to the invisible Treasure Box for a Flower.  Talk to the clerks to restock on 
items.  Be sure to buy and equip the Thick armour and any pins you don't 
have.  Equip the Fearless Pin on Mallow and keep the Wake Up on Mario.  In 
the northwest corner of town, talk to the man there who will boost you up to 
his house if you stand on his head.  Inside, hit the two boxes for Flowers, 
then (upstairs) press the switch.  
Also, hop on the bed for a hidden Frog Coin.  Outside, the guy will re-enter 
his house.  If you want to lie or fess up, pick either choice.  If you head 
back inside, he will confront you, but then forgive Mario and offer 
directions for the Forest Maze.  Exit the town to the Maze.  Jump in the 
bottom left corner for a hidden Kerokero Cola.  You can also collect lots of 
Mushrooms growing around, but beware that some are enemy lures.  In the next 
section is a wooden pipe and a Wiggler.  If you jump on his head continually 
10x in a row, you get a Frog Coin.  Try it if you're game, then head down the 
pipe.  In the cave, take the trampoline at the end.  At left outside, jump 
for a hidden Frog Coin, then head to the next screen.  Now there are 7 stumps 
and Wigglers.  Take the bottom right pipe and jump while standing in the big 
light spot at bottom for a Flower.  Exit and try the middle left stump.  Jump 
in the light above the trampoline for an empty Treasure Box.  
Hmmph...cheapstake.  Exit and take the last stump.  Make your way behind the 
sleeping Wiggler (but don't touch him!) and jump for a hidden Kerokero Cola.  
Wake the Wiggler (he he he...that sounds so cute) and you'll fly out of the 
cave, opening a new path.  Take it to the next section, then another to a 
trampoline.  Take it up and away.  Jump in the top right corner for a hidden 
Red Essence (a great item) and save.  Now you'll explore the real maze.  The 
directions you got from the guy in Rose Town need to be slightly adjusted for 
Mario's POV.  Go left, left, straight (down), right and take the stump pipe.  
Hit the Treasure Boxes for Frog Coins, Flowers, 
and/or Recovery Mushrooms, then exit back to the maze.  Go right, up, up, 
right, up, and left (or just follow the blue dude).  Finally, follow Geno 
(who will sort of jump with fright) and you'll encounter your second major 
boss, Bowyer.  What a stupid name, nyah.  In this battle, Geno joins the 
fight.  Use his Geno Beam, Mario's A-button (NokNok Shell) and Mallow's A-
button (Froggie Stick) as well as healing and using items (since his is 
weakest).  Bowyer can deactivate one of the A, X, or Y buttons during the 
fight, so be prepared to switch strategies throughout.  Avoid using Mallow's 
Thunderbolt (useless).  When you win, you receive the Green Star.


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[M6.3]

                               *The Orange Star*


Geno officially joins your party now.  Be sure to apply the Flower Box you 
received in the battle, then head back to Rose Town.  Go into the Inn and 
Geno will be reunited with Gaz, who will eventually give him his Finger Shot.  
Equip that weapon pronto (might as well apply the Trueform Pin to Geno as 
well).  Exit to the Pipe Vault.  Take the pipe down, then jump over the lava 
to the next screen, avoiding the Sparkies.  Jump over the Goombas and time 
your jumps well with the Thwomp enemy.  Take the second pipe, then the next 
one.  Collect the coins and run/duck under the barrier for a Frog Coin.  Take 
the trampoline (boing) and go back down the second pipe again.  Now jump at 
the third block for a hidden platform, then take it up to a higher one.  Jump 
at 
the fourth block for a hidden Frog Coin and jump four more ahead for a second 
Frog Coin.  The next (third) block has a Flower.  Take the trampoline and 
down the next pipe to the Goomba Thumpin' minigame (see Games for details).  
This is a fun little game and a nice break from pipin' all day long.  Anyhoo, 
take the last pipe and jump across the pipe with the Piranha, then take
the pipe at the end.  Jump across the red pipes, avoiding Piranhas.  You may 
lose coins for bumping into them.  Take the end pipe and jump on the 
platform, hitting the Treasure Box for a Flower.  Take the next platform 
above the little Piranhas.  You can try hitting the box for coins, but the 
risk may not be worth much...Down the next pipe and you're in Yo'ster Isle.  
Jump behind the save box for a hidden Frog Coin, then save your game.  Talk 
to the green Yoshi and he will become your interpreter, whom you can ride 
along with for now.  Talk to the red Yoshi walking near the entrance and 
answer positively for some Yoshi Cookies.  Now you can participate in the 
Mushroom Derby (for more info, 
see Games section).  Talk to Boshi (blue Yoshi with sunglasses) to race.  If 
you win, you get more Cookies and the Derby becomes activated for all the 
others.  Play for as long as you want, then exit to Moleville.  Once here, 
visit the Item Shop to stock up on items.  Purchase and equip the Punch Glove 
(for Mario), Cymbals (for Mallow) and Work Pants (for all 3).  Save in the 
Inn and check out Bowser's diminished army in the far east.  At left, talk to 
the lady mole near the entrance to the cave, then head inside.  Tell the 
worker moles that you will save the kids and jump on their heads to reach the 
high ledge.  Continue forward 2x and talk to the Treasure Hunter if you want.  
Head down and forward until you reach a trampoline.  Try to use it and Mario 
will knock himself out...oops.  Croco and his gang of Crooks will steal your 
coins.  Sic 'em!  Chase Croco until he bombs a dead end wall, then forward a
few times to find a Crook hiding behind a crate.  Fight him to get a Flower Tab 
& apply it now.  Head right a screen and fight the next Crook behind the 
trampoline for a second Flower Tab (apply).  Head forward again and a third 
Crook is behind the crates (shaped like an L).  Apply your third Flower Tab, 
then run around (or wait patiently) to bump into Croco and begin your rematch 
with him.  Have Mario use Punch Glove and Super Jump; Mallow use healing and 
items or Cymbals for off-turns; and Geno can use Finger Shot & Geno Beam.  At 
one point, 
Croco will steal your X-button items, so beware and be prepared.  Have Mallow 
use HP Rain if needed.  When you win, you get your items & coins back, plus a 
Bambino Bomb!  Just don't light a match...yet.  Continue forward to 
find Pa'Mole.  Give him the Bomb to blow the wall, then continue through it.  
Go along the lower level tracks until a Shy Guy pushes you out with a mine 
cart.  How rude...but he drops a Frog Coin for you (sweet justice).  Climb up 
to the higher level and head forward along it.  Hit the Treasure Box for an 
Invisibility Star.  Sprint along and catch as many enemies as you can for 
Exp. Pts.  Head up again and left (hit the Treasure Box for lots of coins) to 
the Bob-ombs tracking the...tracks (*blush*).  Jump over them and hit the boxes
for a Recovery Mushroom and a Flower, then save.  Head up and around to the big 
guy throwing bombs.  
Punchinello...another stupid name.  Does he punch?  NO!  But the end is 
funny...so stay tuned.  Magic attacks are mostly useless, though Mallow's 
Thunderbolt attacks all the Bob-ombs that Punchinello (*hack*) summons.  Have 
Mario and Geno use A-button attacks.  Before you know it, a huge Bob-omb 
lands on Punchie's head (he he...) and the coal mine blows.  Collect the Orange 
Star in a Technicolor moment.  Head forward to find Dyna and Mite (now those 
are cute names) trying to jump-start the mine cart.  Read the note if you 
want, then hop in to start 'er up.  See the Games section for info.


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[M6.4]

                               *The Purple Star*


Midway through Moleville, a trio of Snifits will corner you as they attempt 
to chase down a small beetle.  They reveal that their master, Booster, is 
holding the Princess captive.  Aha!  Stock up while in town and check out the 
other stores if you want (see Shops page for details), then head out of town 
and back to Tadpole Pond.  There is a new song to learn from the mines, but 
for some reason I can't find the source.  If anyone knows, please send me an 
e-mail.  I do, however, know the notes.  Head over to Toadofsky and play the 
Moleville Blues to receive the Tenor Card.  Exit to the map and head to the 
newly opened Booster Pass.  Find a Frog Coin behind the second plant to the 
right.  Head far left and use the plant to reach the hill.  Jump to reveal a 
Surprise Box with a Flower.  Head right and upwards, jumping left of the exit 
for a Rock Candy.  In the next section, walk along the lower side to get the 
big Flower in the back.  Hug the left wall to deek into a corner, then jump 
right to hit a switch that traps all the poor enemies in their holes.  Head up 
and exit to Booster Tower.  After a short little cinema with Bowser and 
Princess, try opening the door.  It's locked.  Turning away, Bowser returns 
and knocks the door down.  Bowser will join your party (or in his mind, you 
join HIS party).  Enter the tower and talk to the Snifit at the front desk to 
engage in a fight.  Beat him, then take the blocks on the left.  You may want 
to pay attention to the paintings, though I will explain their importance 
later.  In the next section, climb the blocks avoiding the Spookums.  A Frog 
Coin can be found on the black block one down from the top left in a Surprise 
Box.  In the next section, you are properly introduced to Booster.  Follow 
the train track to get a Flower Tab (apply that pronto), then head right to 
the next screen.  Climb up, avoiding the enemies by hugging the right wall 
Take the first path to the next section and attempt a jump 
approximately two squares right to land on a teeter-totter that will send a 
cute little Bob-omb flying hitting a box to land you the Masher.  You may 
need to exit and re-try this several times, but you should eventually nab it.  
It's a strong weapon for Mario.  Apply it when you have it.  Head all the
way back to where you came from originally, and go through the second door.  
Hit the ! block switch that creates a 
new path, then head to the next screen.  Here's a nice recurring motif from 
the Mario RPG series.  Head into the curtain and you'll re-emerge as 8-bit 
Mario from SMB.  After that little piece of nostalgia, head to the next area 
and avoid the Spookums.  The last one who is shooting Bullet Bills at you can 
be avoided by hugging the left wall or you can engage battle.  It's funny...if 
you pass him and then come back, he's looking out the window.  Guess it's his 
break time now.  In the next room, avoid more enemies, head to the next room, 
and save.  Head right to Ancestor Hall.  You are reunited with those 
paintings.  Press A at each painting in this order (listed by description):  
the one wearing glasses and a hat; the blonde one; the one that looks like a 
pirate; one that looks like Joe Camel; the one with a triangular head and 
glasses; and lastly, the one with noticeable teeth.  Sorry for the vague 
descriptions, but it's easier than memorizing their numbers from the first 
room.  If you miss any, you get a little poke, no biggie.  If they are 
entered correctly, Booster spits out a key.  Ew...Booster slime.  Use the key 
to open the big locked door here and enter.  Jump towards the Chomp and Bowser 
will tame it and you'll earn its respect.  Equip it on Bowser now.  Head back 
one room and go 
right to the next one.  Get a Recovery Mushroom from the block and jump on the 
teeter-totter (another one?) to fly up a level.  Get the Frog Coin from the 
Surprise Box in the bottom left corner, then head up the platforms avoiding 
the enemies parading them.  Jump in the hidden corner right of the stairs 
for a Frog Coin, then climb up more and head through to the Mine Room.  
This is a war zone...!  Hop around to get coins, Frog Coins, and a key, 
though 
you may experience several fights with the blue Fireballs lurking under the 
floor (creeeepy...).  Use the key on the big locked door to get the Zoom 
Shoes.  
Head 
back, then left to the next room.  Climb up, fighting the Chomps, and enter 
the next room.  Booster reappears and throws little Bob-ombs at you.  Here's 
a funny little secret...hide behind the wall and move Mario up into the frame 
to create a homemade Mario picture.  He he he...Go forward two rooms and up the 
steps on the right.  On top of the Treasure Box (which itself contains a Frog 
Coin) is a Surprise Box with a Goodie Bag worth lots of coins.  Hop in the 
bottom right corner for a Recovery Mushroom, then save.  Head through the 
next room and peek in the door to see the Princess.  Hooray!...but the door's 
locked.  Now for a fun little mini-game called Hide'n' Seek Curtain (see my 
Games section for help).  Mastering the game avoids a fight with Booster and 
his minions, however fighting them is no biggie.  Use Mallow's Thunderbolt to 
thump all three and A-button attacks to bring them down.  If you "win" the 
game, jump under the Mario doll to knock it down and Booster will reward you 
with the Amulet.  Head back, change Geno for Bowser and save, then go 
forward to fight Crate Guy and 
Knife Guy.  Use Mario's best fire attack on Knife Guy & the Masher, and 
Mallow's 
Thunderbolt on both (while healing occasionally).  Bowser's Chomp is an 
effective attack, too.  After the battle ends, you'll drop to Booster Hill.  
Play a preview edition of Beetle Collecting (see Games for details) by 
hopping on the Snifits to reach Princess and get Flowers.  At the top of the 
hill, you'll reach Marrymore.  Apply the Flower Jar from your last battle,
then head into the hotel to stock up on items.  Buy 
the new armour (Happy Pants, Happy Shirt & Happy Shell) and new weapons (Hand 
Gun for Geno and Whomp Glove for Mallow).  Be sure to equip all new pieces.  
Avoid buying the Super Hammer and Chomp Shell, unless you're dying to try 
them out. They're not as effective as Mario and Bowser's current weapons.  
In the first room of the hotel, jump on the 
bookcase and jump to uncover a Frog Coin.  Exit Marrymore to Booster Pass for 
some extra goodies that you opened up in Booster Tower.  Head back a screen &
through the open cave.  Jump across the platforms, avoiding the Spikeys.  
You'll have to fight the Snifit who is 
apprenticing for an upgrade.  After clubbing the snot out of him (for shame, 
apprentice), head across to three boxes which contain a Kerokero Cola, Frog 
Coin, and Flower.  Exit back to Marrymore.  Attempt to enter the chapel and 
Raz and Rani will be kicked out.  Behind the chapel is a hidden entrance 
(left steeple).  Take the stairs and for kicks, jump on the cake.  Go up to 
the left and help the Snifit break down the door by running in step with him.  
Save here and try the door to get Bowser out.  Do the same routine with him 
to break into the church.  Princess loses all her "wedding gear".  As quickly 
as possible, talk to each scrambling Snifit to find all three pieces and 
light the candles.  Nab the crown on Booster's head, then talk to the would-
be groom to engage in a sweet kissing match.  Depending on how many candles 
were lit, Mario will be kissed by either Princess (with Bowser and Booster 
smooching, too), Bowser/Mario, Booster/Mario, and Bowser/Booster/Mario.  Now 
that's one for the scrapbook!  The French chefs will be royally peeved that 
their cake will go to waste with no wedding.  YOU FOOLS!  Ignore the fist-
flying chefs and keep attacking the cake, which will soon turn evil.  Yeah, 
you heard me...what will Nintendo think of next?  When the chefs take off, you 
fight the lone cake.  The key is to snuff out all of its candles.  Use A-
button attacks constantly through two stages (tiers?) of cake (Bundt & 
Raspberry) until Booster comes and eats the cake...and all the 
gross things on his shoes from jumping on it...he he he.  Exit the chapel 
and save, then head out to Mushroom Kingdom.  Talk to the blue Toad guy 
near the entrance for a Frog Coin.  Head into the 
Chancellor's Room of the palace to reunite the Princess with her flock.  Exit 
the castle sans Princess and she will float on in and decide to rejoin the 
party.  If you have 500 coins and want to play a fun mini-game, enter the Inn 
and talk to the kid playing Game Boy in the right corner.  Talk to him again 
and again until he offers it to you at a cost.  Beetle Mania will be added to 
your main menu and can be accessed at any time.  It's a fun little break from 
trouncing Koopas (see my Games section for details).  So...where the heck is 
our well-deserved star?  Exit to Tadpole Pond and visit Frogfucius to learn 
that it is in Star Hill.  Exit to the map and head to Star Hill.  Press A to 
activate the green star/flower on the left to open the door and enter it.  
Activate all 5 similar star/flowers to activate another door, then activate 
6 more to enter the last door where you'll find the Purple Star in the back.  
Hurrah!


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[M6.5]

                               *The Marine Star*


To exit Star Hill, activate the last group of 6 flowers and head through the 
star door to the map.  Head over to the newly opened Seaside Town.  Everyone 
seems verrrry peculiar at the moment...too much salt water.  In the top 
right house is the Elder 
(again, very weird) who will ask you to find the star that is lost to the 
sea.  On the upper floor of that house is a frog pupil of Frogfucius' who 
will sell you some accessories in exchange for Frog Coins.  If you have 
enough, try the Exp. Booster first, but you probably don't have many to buy 
with.  Save in the Inn (rest there if you want), then head out to Sea.  In 
the next section is a Shamen (the sage masked as a shopkeeper, he he he).  
Buy a set of new armour (Sailor Shirt, Pants, Cape, and Nautica Dress) and a 
new weapon for Bowser (Hurly Gloves).  Equip all and sell back the old stuff 
if you please.  Take the right exit to the next area.  Drop down to a 
treasure box and hit for an Invincibility Star.  Run like the wind through 
all the starfish.  Take the left ledge through more, then drop down and 
through to the next area.  Head left and upwards through the top left 
opening.  Hit the boxes for a Recovery Mushroom, Flower, and Frog Coin, then 
jump over the crates to save.  Go up and back to the previous room.  In the 
water, wade to the next room and make your way into the whirlpool to sink 
(Mario must have Super Lungs!).  Go up and left to a secret cave.  Float up 
to the surface and jump out, hitting the box for a Max Mushroom.  Head back 
down to the next section, outdoors for a change.  Avoid or fight the little 
blooper, then sink down and enter the Sunken Ship through the pipe-like 
entrance.  Read the memos if you want a little backstory on the ship.  Go 
through the right door and save, then head back a room and left to the next 
one, then through the next 2 doors.  Jump on the crates at right and drop into 
the back right corner for a Flower.  Take the stairs, avoiding the Rats, and 
jump on the higher crates again and again for 100 coins from the box.  In the 
next room, there is a very easy way to avoid going through each door and I'll 
let you in on it, but if you'd prefer to go through all the doors you'll have 
to find another walkthrough on it, because I've never done it any way but 
this one...alrighty then, go through to the next section, talk to the Shamen
if you need more gear, then head through the door.  Enter the last room on the 
right, fighting the Greaper to get by.  Save and head up through the door.  
Hit the boxes to spell out the word PEARLS.  Press A at the pipe for a 
victory sound, make sure Mallow and Geno are in your immediate party, and 
approach the door to begin a fight with King Calamari and his multiple 
Tentacles.  You'll fight two sets of 3 tentacles first before hitting the big 
squid.  Use Mario's best fire attack, Geno's A-button attacks, and Mallow to 
heal and use items.  After 
they're gone, you move on to a new set that bookend the big guy.  Continue 
the same strategy until they're defeated.  In the next room, jump to the high 
door and enter.  Make your way among the Rats, down the stairs to the next 
room.  In the top left, jump on the barrels then to the boxes.  Hit both for 
about 200 coins, then go through to the next room.  Here's something cool...a 
wise guy, eh?  Jump in the bottom right of the middle light, then jump on 
your twin to hit a hidden box with a Kerokero Cola.  Go through to the next 
room and through the left door.  Behind the crates is a hidden room with a 
Frog Coin in the box.  Back a room, go down the stairs to the next area.  
Get the 
Recovery Mushroom and save.  Prepare for a fight, then hit the treasure box 
for a fight with Hidon.  Use Mario's best Jump attack and general A-button 
fighting from the other two to whack him.  You get the Safety Badge for your 
troubles.  Save again, then head up 2x and swim to the whirlpool to sink down.  
Collect the 4 Frog Coins, then 
go up 2x and down the stairs, hopping over the starfish (you'll probably 
fight most of them).  Behind the barrels is a hidden room with the Safety 
Ring.  Back a room, watch out for the whirlpool and collect the Frog Coin 
at left (hop out to land), then go right to the next area.  It's an ambush!  
Fight the gang with A-button 
attacks and Mallow's Thunderbolt to knock them all dead...well, not really, 
they just run off.  Get the Recovery Mushroom to heal up, then head upstairs.  
Aaaaaahhhhh....ha ha ha...ya missed!  Fight more guys and head up until you 
meet Johnny Jones, the head pirate.  Gulp.  This guy can be brutal, so brace 
yourself.  Have Mario and Geno use A-button attacks on Johnny and Mallow's 
Thunderbolt on the Bandana Blues while healing when needed.  To avoid a 
direct one-on-one between Mario and Johnny, keep one minion alive, with 
all attacks centred on Johnny.  I've tried the one-on-one and its tough, so I 
suggest you try this out.  You get the Marine Star.  Now that was easy...or was 
it?  Head through the next door and take the trampoline out.  Head back to 
Seaside Town where you are ambushed (again) by the mushroom freaks.  I KNEW 
something was fishy about these guys...get it?  Fishy?  Sea?  Forget 
it...Hand it over nice & easy.  Don't worry, we'll get it back.  
Unfortunately, no shops will be in service, so I hope you have enough 
healing items.  If not, you can always return to the sea and visit the shamen 
guy to fill up.  Trade Mallow for Princess, save in the Inn, then head left 
to fight Yaridovich.  This guy is super-tough, but the Princess is amazingly 
helpful with healing.  Use all A-button attacks, and have Princess use Group 
Hug when any one of your guys is hurt.  Now the Marine Star is yours!


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[M6.6]

                               *The Red Star*


Johnny leaves a key and a note for you, Mr. Hero.  Go back to the town and 
free the real citizens of Seaside Town from the locked shed.  Apply the 
Flower Box from the Elder.  Now all the shops are open, so refill your stock 
if needed, rest, and save.  Try out the Beetle Racing shop if you wish (see 
Games section for details).  Purchase the Parasol, Double Punch, and Ribbit 
Stick from the shop and apply to Princess, Geno, and Mallow (respectively).  
Try the Troopa Shell on Mario if you wish.  I think it's about equal to the 
Masher, depending on who you fight.  Talk to the real Elder to learn where 
the next star is located.  Exit to the map and head to Land's End.  Save 
here, and take the cannon like a pipe.  This takes some finesse.  Press B 
with precise timing to fling yourself forward onto the next platform.  Stand 
on the yellow platform and jump at its highest point (slightly left) to get 
a hidden Red 
Essence.  In the next area, jump between the cannon and its next platform to 
reveal a yellow platform.  Use the cannon to shoot forward, either on the 
platform or in the hole which releases several Chows.  Jump out and hit the 
spot below the hole to uncover another yellow platform.  Take the cannon 
again and shoot onto the new yellow one.  Jump to the box for a Frog Coin, 
then up to the ledge.  In the leftmost corner, jump for a Kerokero Cola, then 
head forward a screen.  Take the platforms across, avoiding/fighting Geckits 
till you reach the exit.  If you happen to fall (very likely), take the 
cannon to return to the beginning.  Save in the next area, and go right to 
two blue flowers.  On the top (rightmost) one, jump far left to get a Frog 
Coin, then go 
back left to the ledges, jumping off the spinning flowers to the next area.  
Play the Sky Bridge game if you want (see Games for help), or drop down for 
the Cricket Jam game (you know the drill...Games).  After any or none of that, 
take the platforms that make up the Sky Bridge forward to the desert.  Talk 
to the mouse who is also on his way to Monstro Town.  Save, then head to the 
next screen.  This can be tricky, so I'll try my best to explain it.  You 
want to approach the quicksand pits and fight each Shogun that appears, then 
use the pit to be carried to a new section.  Sometimes you might take the 
"wrong" path, but you'll eventually end up where you want to.  When you come 
to an area with a path heading out, take it and you'll find the mouse again 
in another area we'll explore later.  Take another Shogun hole until you land 
in a cave.  Save and drop down to the box with an Invincibility Star.  Ram 
into as many enemies as you can to level up.  In the room with all those 
Geckits, you're probably thinking, "Darn, I wish I had another star to hit 
all these foolish reptiles up for points".  Well, darn it if a Shamen isn't 
hiding behind the stack of crates at left.  Pay 400 coins for a new star and 
whack all them Geckits for level-ups.  Head up to the next area, Belome 
Temple.  Ignore the trampoline shamen for now and go through to the next 
room.  Hit the box for 50 coins, then talk to the shamen there to have your 
fortune read by hitting 3 Belome tongues in any order.  There are six 
possible combinations for 6 different "fortunes" and they are:  1/2/3 (Yoshi 
Cookie or Recovery Mushroom), 1/3/2 (Yoshi Cookie), 2/1/3 (3 Chows), 2/3/1 (3 
Chows or a Shy Away), 3/1/2 (100 Coins or a Frog Coin), 3/2/1 (100 coins).  
So pick your favourite (if you pick an enemy combo, you are a sad, strange 
little person).  Take the little step to collect the fortune, then jump up 
and into the next area.  Take the pipe and hit the box, then head up to the 
next room.  Collect the coins, then jump on its box using 
the left wall to get a Frog Coin.  Take the stairs down.  How about another?  
Sure, boss.  
Hit the next box for a Frog Coin.  In the next room, hit the tongue for 
another fortune.  A weird one at that.  If it says he's hungry, take the 
elevator, but if it says it's his bedtime, exit and re-enter to get another 
"fortune" read.  After the elevator, take the pipe to fight Belome, Part II.  
This Belome creates clones of you and your friends to use your own powers 
against you...man!  Use Mario and Geno's A-button attacks, and Princess as 
healer/item user, attacking with A whenever possible.  I'd say stick with 
Belome, but the clones can be vicious, so have each of your guys fight each 
of them, using Geno's multiple attacks if possible.  After you win the fight 
(yay), hit the ! switch and head up to the mouse, then take the pipe to 
Monstro Town.  In the first room, talk to the mushroom character, then head 
upstairs to find....a....star.  A dancing star...great.  Talk to the mouse and 
you will secretly unlock a side quest in Rose Town.  It'll be a while, but 
don't worry, I won't forget about it.  Go back and demand that mushroom lady 
give you another star.  Or be polite and ask about the real star...whatever.  
The Sky Troopas will appear (took you long enough, slowpokes!) to help you 
out.  Before heading out to meet them, you can try the Super Jump mini-game, 
Culex battle, and Dojo (see Games for all info), but you should do this:  Talk 
to the Thwomp in the Super Jump room 7x (that's right...SEVEN) and exit to find 
a key.  Check out the item shop to stock up, then rest in the Inn if need be 
(you'll also take part in a game of Hide the Flag, see Games).  Drop in the 
hole at far right to save, then take the rightmost door, jumping in the 
bottom left for a Frog Coin, then exit and head to Tadpole Pond.  Remember 
that star dance?  It's song is meant for a composer's ears...got it?  Well, in 
case you don't, visit Toadofsky and play the Star Lullaby to receive an 
improvised encore of your choice.  Play any series of notes and he will play 
an opus.  Sweet!  You receive the last card in the rank of Soprano.  Exit to 
Monstro Town.  Head left in the main area and take the trampoline back to 
Land's End, more specifically Belome's Temple (told ya we'd be back).  Head 
left to the elevator and hit the tongue for a fortune.  When it reads "Sorry" 
about bedtime, take the elevator down and go right to bang into the Golden 
Belome.  Feed him the Temple Key and collect your goodies (here's the 
inventory: 8 Frog Coins, 4 Flowers, 1 Fire Bomb, 1 Royal Syrup, and 1 Max 
Mushroom).  Go back through the temple until you meet up with the Shamen and 
his trampoline.  Pay him 100 coins to use it and...ahem...use it.  Ah, the arid 
desert *cough, hack*.  Take the upper path to finally meet up with the ever-
patient Paratroopas.  Time to "Scale the Cliff".  I have found a great guide 
on this, so check it out under Games, as you can revisit this cliff again for 
game prizes.  Head forward to Bean Valley.  Take the pipe at right and go 
left until you reach the edge, jumping to reveal a Frog Coin.  Take the next 
pipe, then the one below, and get the Flower from the box.  Take yet another 
pipe back and go left to the next screen.  This area is pretty much random 
prizes 
and enemies that lead up to a mini-boss.  The very back pipe unveils a new 
location.  Defeat the Chomp Chomp and jump 3x in the far left corner where it 
was to reveal a yellow platform.  Jump to the ledge and up to reveal Grate 
Guy's Casino on the map.  To enter it, you'll need to play Knife Guy's mini-
game at Booster Tower (see Games for help).  Sorry, but you'll need to 
backtrack through the map to Bean Valley and go through its first couple of 
areas back to the multiple pipes.  Enter the leftmost pipe and use the box 
like a slot machine to get a prize/enemy.  The rightmost pipe has a Box Boy 
to fight.  Use Mario's best Jump attack and the others' A-button attacks to 
win.  In the same room, jump in the L-shaped corner (far right) below the 
first step to get a Red Essence.  Use the trampoline up the 
stairs and get the Frog Coin from the box.  Take the pipe down and use the 
next trampoline to exit.  The front left pipe has another slot machine box.  
The front right pipe has another, as well as a hidden box if you jump in the 
corner below the slot machine one for a Kerokero Cola.  Save behind the pipes 
and go right.  Have Mallow in your party and use the Trueform and Wake Up 
pins on whoever you like.  Time to fight the Megasmilax and his Smilax 
minions.  Defeat each wave of Smilaxs with A-button attacks and use Mallow's 
multiple magic attack (Thunderbolt or Snowy).  Princess is good for 
refreshing HP.  When the Megasmilax appears, continue the same strategy, 
using Snowy.  Pick up the Seed dropped by the Shy Away, vital for a future 
side quest.  Take the pipe and hit the brick to create a beanstalk.  Very 
cute.  Climb up and make your way up the colourful beanstalks in the clouds, 
jumping across them for Frog Coins and other things.  At the top of the red 
vine is a box with a Flower.  When you get to the yellow vine, defeat the 
Birdie there to make a platform appear.  Use it to reach the blue vine and 
jump to the yellow into the next area.  Jump across the vines and hit the
platform above the yellow vine to cross over left.  Head all the way to 
the top where you'll find two boxes, one with a Frog Coin, the other a Rare 
Scarf.  Drop through the top hole and hit the boxes for 2 Flowers, then drop 
again to Nimbus Land.  The guards won't let you by, so use the smiley face 
trampoline 2x to reach the main area.  Enjoy the amusing cinema where Mallow's 
naivete shines through.  Enter the item shop and hop on the stack of boxes 
behind the front desk, then jump towards the guy to get a Frog Coin.  
Purchase the new weapons and sell your old ones (Mega Glove for Mario, War 
Fan for Princess, Hand Cannon for Geno, and Sticky Glove for Mallow), and the 
new armour (Fuzzy Shirt, Pants, Cape, and Dress).  Save in the Inn (resting 
if you want to) and then enter the top left house where you'll notice the 
golden Mallow statue.  Mario will be painted gold to sneak into the palace.  
Once inside, you'll be alone for a moment.  Head through the left door and 
save.  Attempt the next door to be rushed back to your spot.  Avoid Dodo's 
pecking beak by jumping with timing.  Be careful, because sometimes he'll 
switch the pattern around.  If you win, you get a Feather.  Save again and go 
left where you'll be uncovered by guards.  Follow them when they run off to 
reach a room full of enemies.  Jump down to get the Flower from the box, then 
do down, right, up, and left to head back to the top level where you were.  
Go through to the next room on top and get the Flower.  If you want a 
Recovery Mushroom, go through the bottom right door, then retrace your steps 
back here.  Go through the top left door.  Jump where the Jawful was to get a 
Frog Coin, then head down to find a hidden path into black screen and jump at 
the end for another Frog Coin.  Go right to find a bunch of captive Numbus 
people.  Talk to the far left one for a key, then the blue one for a Flower 
Jar.  Apply that, then save, and head back left, upstairs, then down 2x to 
the main hallway.  Fight the Heavy Troopa, then head through the middle door 
with the key.  Be ready to fight a major fight.  Have Princess and/or Mallow 
to heal.  The first stage is Shelly (just an egg).  "Fight" it until it 
breaks to reveal Birdo, a tough old...bird.  Use A-button attacks and Princess' 
Group Hug to heal.  Try to block his attacks with A, as they are extremely 
harmful.  When you win, get the second key, and can open the door behind the 
egg.  
Fight the Pinwheel first to avoid being blown off the ledge and jump on the 
box to get a Frog Coin.  The box itself contains a Flower.  Backtrack to this 
ledge again and go through to the next room.  Read the note to learn that 
Mallow's real parents are locked inside.  Head up 1x and fight the Heavy 
Troopa (these guys are hilarious...block with A to get a hit of "0"!).  Head up 
again and save, then have Bowser arranged in the middle fight position of the 
party, with Princess or Mallow as your other partner to heal.  This strategy 
is key to defeating the boss coming your way.  Keep heading upwards until you 
see a shadow on the floor.  Jump under it to reveal a platform, then jump 
above it for an Invincibility Star.  Run fast through all the enemies, and 
you may even bop Dodo off the ledge!  Keep heading forward until you fall off 
the platform.  Take the trampoline back into the marketplace to fight 
Valentina and Dodo.  They are both tough, so listen up.  Dodo will carry 
Bowser off to fight solo.  Use Poison Gas immediately to deal major damage 
throughout the fight.  Use A-button attacks constantly and you should be 
okay.  Valentina has terrible defense, so keep whaling on her with A-button 
attacks.  I'd clear Dodo first, just because his pecking attack is annoying.  
Mallow will get knocked with a key and free his real parents.  Unfortunately, 
Valentina didn't have the star, so you'll need to fight another big boss in 
the volcano.  Drat.  Head down 2x and left once.  Talk to the guard to get a 
Flower Jar.  Apply it now, then head down to a 3-door room.  Hop in the top 
left corner by the birdcage to get a Frog Coin.  Exit the palace and go into 
the top right house to find...Croco?!?  He will run off and leave behind the 
Signal Ring.  Pick...it...up...duh.  In the main area, hug the right edge of 
town, heading down into thin air.  Talk to the Shy Away to get Fertilizer.  
First Seed, then Fertilizer.  Hmmm....Head down the hole and take the 
starburst trampoline to the map.  Head back into Rose Town and enter the 
new house in the 
back to meet the Gardener.  Give him the Seed and the Fertilizer back to back 
for numerous, hilarious anecdotes in super-speed.  Outside the house, climb the 
crates at the side to reach the beanstalk and climb up into the clouds.  Hit 
the boxes for the Lazy Shell weapon and armour.  Apply these to Mario now, as 
nothing works better.  Rest at the Inn for free and you'll meet Link from 
Legend of Zelda in the bed next to you.  Press A at his bedside for a 
familiar tune.  This is a cute secret I just had to incorporate here.  For 
more Secrets, see the separate page.  Save, then head back to Nimbus Land.  
Go down the top hole and talk to the guards, who now recognize your true 
royalty.  Darn tootin'.  Head right and jump in the hot spring to fully 
recover, then head into the dangerous Barrel Volcano.  Not too dangerous, 
mind you.  Head down and follow the small stone walkway.  Hit the boxes for 2 
Flowers in the secret cave, then go back and jump across more stones.  Climb 
left and up to the next area.  Climb up again and avoid the Dry Bones.  Next 
area, hit the box for a Flower, then go up and hit the next one for lots of 
coins.  Next area, hit the box for an Invincibility Star and run forward, 
climb up and hit the Corkpedite.  Go left 1x, then up to the next area.  Go 
left of the lava and run/jump to the Frog Coin, then head up 1x.  Take the 
stone walk again, carefully timing it to avoid a lot of fights.  Go through 
the doorway, then come back and jump on the lava (seriously) to be flung 
above the door and get a Frog Coin.  Go 
forward again, and time your jumps carefully across the blocks to another 
Frog Coin, then around and up for another Frog Coin, then forward 1x.  Run 
left, avoiding the volcanic dude.  Hit the box for a Flower, then go up and 
hit another box for a Frog Coin.  Save, then go forward 1x.  Beat the 
Stumpet, then go around to the next area.  Climb up, then down to another 
area.  Go up and fight the Corkpedite blocking your way (the key is to attack 
the body to weaken it).  Go left 1x, defeat a Stumpet, then head forward 1x.  
Climb the rocks and hit the box for coins.  Talk to the Hinopio who's peeking 
out from the cave to enter his shop.  Fill up on items or rest if you wish, 
but definitely purchase the new armour (Fire Pants, Cape, Shell, and Dress).  
You can buy the Fire Shirt if you want, but the Lazy Shell armour for Mario 
is better.  Take the right door out and save, making sure Mallow and Princess 
are in your party, then head up across the bridge to the next area.  Time to 
fight the Czar Dragon.  Have Mallow use Snowy to rid the field of Helios as 
well as attack the dragon, Mario use A-button moves, and Princess to heal 
with Group Hug or items.  A second stage begins as he transforms himself into 
Zombone.  Continue fighting the same way, just use Mallow's Shocker instead 
of Snowny to win.  After the fight, go to the next area where you will get 
the Red Star...swiped out of your hands?!?  Chase the Axem Rangers, an obvious 
recreation of the popular TV show The Power Rangers, to a ship where you will 
then fight them.  I hope Mario is wearing that Lazy Shell, because your party 
may crap out before he does with 1 HP lost per ranger attack.  Have Princess 
heal (probably every turn) and Mallow can use Shocker, his best direct solo 
attack.  Mario's A-button attack is best here.  The key to winning is the 
order in which you fight the Rangers.  Drop Pink first as she copycats 
Princess in healing her party.  Next, go for Black, then Green, then Yellow, 
and finally Red.  That's pretty much going from strongest to weakest.  A-
button attacks seem to generally work best, though Mallow's Shocker deals a 
mighty wallop.  Stage two begins with them forming a group dynamic using the 
Breaker Beam attack.  Make sure Princess uses Group Hug after each BB blowout 
and keep using Shocker and A-button attacks to win the Red Star...again.


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[M6.7]

                               *The Yellow Star*


Return to Nimbus Land and head into the palace to find Mallow's parents.  
They will provide you with transport to Bowser's castle to fight Smithy.  Ah, 
public transit, so reliable.  Refill items, rest, and save if need be, then 
go left to the Royal Bus Station to board the makeshift bus.  You'll fly (?) 
to Bowser's Keep.  Switch Mallow for Bowser, as Princess is the better 
healer, and Bowser will chase off most enemies you fight.  Head forwards to a 
familiar room (it's where you fought Bowser on the chandelier...and the poor 
Kinklink).  The bridge is now made of Donut blocks.  Head forwards to a dark 
room, tunnel-visioned by a scope.  You might find a Recovery Mushroom in the 
block if you're good at navigating the room.  Next room is...Croco (again?  
Man, this guy sure gets around).  He's good now, selling you neat items.  Buy 
any as need be, though you should have the armour already.  In the bottom 
left path, head through to reach two boxes with 150 coins and a Recovery 
Mushroom.  Head forward to the next room after Croco to the Six Doors 
challenge.  What you find behind each door varies per game, but you will come 
across one of two varieties from three types of challenges: Action, Battle, 
and Puzzle, so doing your math right, there are 2 kinds x 3 types = 6 
possibilities.  You only need to complete 4 of them, so feel free to change 
doors if you find your first choice too hard.  I've listed them in detail 
under Games, as they are mostly fun little trials.  So, check out that page 
for help.  Completing four doors gives you access to the next room, where 
you'll drop down to a save box.  Head up to fight an evil Magikoopa who will 
summon enemies to fight in front of him, so you'll have to wipe them out
first.  Eliminate them quickly.  Just use A-button attacks and 
have Princess heal when needed to conk them all out.  Magikoopa turns good 
and gives you a box that pours out unlimited coins, so use it at your will 
and you can buy more items from Croco, who's now moved to the door at left.  
Buy the new armour from him (Prince Pants for Mallow, Star Cape for Geno, 
Heal Shell for Bowser, and Royal Dress for Princess).  The Hero Shirt is 
weaker than the Lazy Shell, but try it if you want.  Go back a room and 
through the right door, dodging Thwomps and Big Berthas on your way up to the 
next room.  Now to fight Boomer.  He's pretty easy, even as he transforms 
bodies.  Use A-button attacks when he's blue and magic attacks when he's red.  
Have Princess heal as always.  The chandelier will then bring you up to fight 
the Blade.  This fight is pretty hard, as there are several parts that need 
attention and pain to reach the core of Blade, which is Exor on top.  You 
must blind both eyes and ideally the Neosquid to weaken Exor's defense and 
then slam him to death.  Use Princess to heal (and attack if everyone is A-
OK), and have Bowser use A-button attacks and Mario's best jump attack (hope 
you have Ultra Jump).  When the eyes and Neosquid revive, focus on them again 
before continuing to beat Exor.  You may also like to use multiple magic 
attacks like Bowser Crush and Princess' Psych Bomb if you have them.  They 
are the strongest magic attacks against Blade.  When he's finished, you get 
sucked into the sword, which acts as a facade for a factory.  Go figure...You 
land at the Gate.  If you want to backtrack and get items from other worlds, 
do it now, because it's EXTREMELY hard to backtrack once you're inside the 
core of the Factory.  Switch Bowser with Geno and go forward to the next 
area.  This part is from SMB3 (World 5 castle, I think) where you jump on the 
nut repeatedly to move along the screw.  Jump off and save, then go forward 
1x.  Continue to move across more screws, then forward 1x.  Fight the Ameboid 
enemies, then hit the switch and go up 1x.  Jump in the bottom left corner 
for a Recovery Mushroom, then save again.  Continue forward and get the Ultra 
Hammer from the box.  Sweet...though Lazy Shell proves better.  Use the 
trampoline and go across the screws, hit another trampoline, then approach 
the giant clock, Count Down and his two Ding-a-Lings.  Time to clock him 
out...oh, I'm so hilarious.  Use A-button attacks constantly on Count Down and 
then take out the Ding-a-Lings.  Have Princess heal (getting a bit ad 
nauseum, isn't it?).  After the battle, save and use the trampoline.  Go up 
and use the conveyor belt, hitting the box for a Recovery Mushroom, 
then drop to the white platform across and then onto another belt.  If you 
fall, no biggie...just use the trampoline to return to the beginning of the 
last part you were in.  Hit the boxes for a Flower and Recovery Mushroom, 
then go forward 1x.  You'll have to fight multiple enemies as they fall down 
the belts, but try to make your way up them, hugging the sides when possible 
and time your jumps to reach the next area.  Hit the box for a Royal Syrup.  
I would try to save that for Smithy, but if it's a dire emergency, go ahead.  
Go down the next belt and jump to the white platform, then to the next belt 
when nearby.  Go left and hit the box for a Max Mushroom, then go forward 1x.  
Make your way up another series of belts with Bowyer enemies (remember when 
he was a big boss?  No more.  Too easy).  Go through another section and 
save, then go forward into the top left corner with two boxes, a Flower and a 
Recovery Mushroom.  Fight the mechanical Yardovich, then a hole explodes 
open.  Jump down to fight Cloaker and Domino.  Pick one to finish off, 
because which one you beat determines the second stage battle.  Domino and 
his successor Mad Adder are easiest, IMO, so defeat Cloaker first to bring 
out this combo.  Use special attacks especially Geno Whirl and Mario's Super 
Jump for cheap, but effective FP moves.  Have Princess heal, as usual.  Use 
A-button attacks on Mad Adder, ignoring Domino until they're toast, history, 
finito, fertilizer...you get the picture.  Head left to the Factory.  Defeat 
the Mad Mallets that are sent to bop you one, then fight Clerk.  He's easy, 
just use A-button attacks, focusing on Clerk, though the Mad Mallets may get 
annoying if they don't run off after Clerk's gone.  Toad will appear with 
good inventory stock, so buy whatever items you like (I suggest Max Mushrooms 
and Pick Me Ups).  He'll give you a free Rock Candy for shopping, then go 
through the next room to fight Manager.  Use the same A-button attacks to 
win.  Head up again to fight Director exactly the same way as the previous 
guys (*yawn*).  Head up again, save, and go forward 1x to Factory Chief and 
his Gunyolk.  You can avoid Gunyolk's attack by having Princess use Mute on 
it.  Use A-button attacks as usual and Princess to heal to win.  Retreat, 
stock up with Toad if necessary, then save.  Hope you're ready for this, 
'cause it's a hell of a fight.  Ideally, your party should have maximum 
abilities, and the best weapons & armour at your service.  Plus, your items 
should be plentiful and powerful.  But, that's fine and dandy if you sucked 
them up with the previous 10+ battles on the way here.  Oh well...try your 
dandiest.  Head up and jump on the switch to be carried off to Smithy for one 
of two battle stages.  Focus on the Smelter as it annoyingly provides Smithy 
with backup.  Have Geno use his best magic attack on everyone and have 
Princess use Group Hug whenever needed, attacking the Smelter when clear to 
fight.  After Smelter is down, focus on Smithy with A-button attacks.  Stage 
one ends when Smithy is warned about the shaking from his scrub unit.  
Arrrrggghhh!!  Cool...it seems we're in the bowels of destruction...har har 
har!  Smithy is really an 8000 HP robot who can change heads at a whim in four 
varieties: Tank, Magic, Vault, and Box (they look just like their names, in 
case you missed the irony).  Use Mario's Lazy Shell (it's Armour is 
impeccably preventive), Geno's best magic attack (Flash) and Princess' Group 
Hug/items.  When it's clear, you can also try her A-button attack.  This 
battle is the hardest one I've never come against, especially because I 
usually run out of good items by the time I reach stage two of Smithy's 
battle.  Good luck and if you win, you're a Nintendo demigod!


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[M7]

                                 *Items*


Items are just as plentiful in SMRPG as in the other Paper Mario games. 
There are unfortunately no pictures of any SMRPG items as most of them 
are referred to and dealt with in text format through menus and RPG 
battles. So, this will have to suffice.  Hey, it's GameFAQs anyway,
no pics allowed :oP


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[M7.1]

                                 *General Items*


Able Juice 
What: Heals status problems in battle (poison, sleep, scared, etc.) 
How: 4 Coins in shops 


Bad Mushroom 
What: Poisons enemies 
How: 30 coins at Seaside Town pre-Yaridovich battle 


Bracer 
What: Doubles defense in battle 
How: 2 Frog Coins at Tadpole Pond Frog Coin Emporium 


Bright Card 
What: Membership pass to Grate Guy’s Casino 
How: Knife Guy Juggling game in Booster Tower 


Carbo Cookie 
What: Bribe for Midas River game accessed from Moleville 
How: Trade Shiny Stone to small mole in item shop 


Crystalline 
What: Doubles entire party’s defense in battle 
How: 5 Frog Coins at Frog Coin Emporium at Tadpole Pond 


Earlier Times 
What: Accessory that lets you start a battle over again 
How: 15 Frog Coins from Frogfucius’ pupil at Seaside Town Elder’s 
house (second floor) 


Elixir 
What: Party recovers 80 HP 
How: Juice Bar at Tadpole Pond- 48 coins (with Alto card), 36 coins (with 
Tenor card), 24 coins (with Soprano card) 


Energizer 
What: Doubles one ally’s attack power 
How: 2 Frog Coins at Frog Coin Emporium in Tadpole Pond 


Fertilizer 
What: Soil to grow beanstalk in Rose Town (for Lazy Shell weapon & armour) 
How: After beating Valentina and Dodo, hug the rightmost side of Nimbus 
Land to find the Shy Away, who will give it to you for finding him. 


Fire Bomb 
What: Fire attack power (100 HP) 
How: 200 coins at Seaside Town shop pre-Yaridovich battle 


Fireworks 
What: Used in swap for Shiny Stone and determines end fireworks after 
ending cinema of game (mushroom, flower, or star) 
How: 500 coins in Moleville special shop 


Flower Box 
What: Raises FP by 5 
How: Various 


Flower Jar 
What: Raises FP by 3 
How: Various 


Flower Tab 
What: Raises FP by 1 
How: Various 


Freshen Up 
What: Refreshes party from ailments in battle (poison, sleep, scared, 
etc.) 
How: 50 coins at shops 


Fright Bomb 
What: Fear attack on enemies in battle 
How: 100 coins at Seaside Town item shop pre-Yaridovich battle 


Froggie Drink 
What: Party recovers 30 HP 
How: Juice Bar at Tadpole Pond- 14 coins (with Alto card), 12 coins 
(with Tenor card), 8 coins (with Soprano card)- or 8 coins from Toad 
at Factory 


Goodie Bag 
What: Full of coins 
How: Various- best to sell it for 555 coins at shops, otherwise 
useless 


Honey Syrup 
What: Recovers 10 FP 
How: 10 coins at shops 


Ice Bomb 
What: Icy attack on enemies in battle (1250 HP) 
How: 250 coins at Seaside Town item shop pre-Yaridovich fight 


Kerokero Cola 
What: Recovers party’s HP in full 
How: Various, can also be purchased at Juice Bar in Tadpole Pond- 
200 coins (with Soprano card) 


Lamb’s Lure 
What: More of a trick than an item- need B’Tub Ring on Princess and 
Mystery Egg 
How: Have Princess use Mystery Egg 10 times with B’Tub Ring on to 
turn an enemy into a lamb, though you don’t win any exp. points 


Lucky Jewel 
What: Prompts Lucky flower for egg game at end of battle (double or 
nothing on exp. points) 
How: 100 coins from Treasure Hunter in Moeville item shop 


Maple Syrup 
What: Recovers 40 FP 
How: 30 coins at shops 


Max Mushroom 
What: Recovers one ally’s entire HP 
How: 39 coins from Toad at Factory, otherwise various treasure boxes 


Megalixir 
What: Recovers party’s HP by 150 
How: Bought at Juice Bar in Tadpole Pond- 90 coins (with Tenor card) 
and 60 coins (with Soprano card) 


Mid Mushroom 
What: Recovers one ally’s HP by 80 
How: 20 coins at shops 


Moldy Mush 
What: Recovers 1 HP- not worth it, chuck it or sell it for 1 coin 
How: Acquired through Crate Guy and Knife Guy’s mini-games 


Muku Cookie 
What: Recovers party’s HP by 69 
How: 69 coins at Seaside Town item shop pre-Yaridovich battle 


Mushroom 
What: Recovers one ally’s HP by 30, other kind recovers 30 HP but 
turns ally into a mushroom 
How: 4 coins at shops, or 4 coins at little Goombas’ item shop in 
Monstro Town 


Mystery Egg 
What: Part of Lamb’s Lure trick 
How: 200 coins from Treasure Hunter at Moleville item shop after 
Yaridovich battle and after purchasing the Lucky Jewel 


Pick Me Up 
What: Fully revives a down enemy 
How: 5 coins at shops 


Power Blast 
What: Doubles party’s attack power 
How: 5 Frog Coins at Frog Coin Emporium in Tadpole Pond 


Pure Water 
What: Defeats ghosts instantly 
How: Acquired by defeating ghost enemies at Kero Sewers 


Red Essence 
What: Protects ally from attack damage for 3 turns 
How: Various 


Rock Candy 
What: Attacks all enemies (200 HP) 
How: Various 


Rotten Mush 
What: Recovers 2 HP- not worth it, sell for 2 coins or chuck it 
How: Acquired at Crate Guy and Knife’s Guy mini-games 


Royal Syrup 
What: Recovers all FP 
How: Various 


Seed 
What: For Lazy Shell beanstalk at Rose Town 
How: Found in Bean Valley after beating Megasmilax 


See Ya 
What: Accessory that lets you run away from battles 
How: 10 Frog Coins from Frogfucius’ pupil at Seaside Town Elder’s 
house (second floor) 


Sheep Attack 
What: Turns all enemies into lambs 
How: Becomes an item, acquired after using the Lamb’s Lure 48 times 


Shiny Stone 
What: Used in trade 
How: Trade fireworks for it with girl mole’s "Pur-tend Store"


Sleepy Bomb 
What: Puts all enemies to sleep 
How: 1 Frog Coin at Frog Coin Emporium in Tadpole Pond 


Star Egg 
What: Reusable and extremely reliable attack item (100 HP) 
How: Won in Grate Guy’s Casino for 100 wins of the Look the Other 
Way game (see Games) 


Wallet 
What: Exactly as its name 
How: Found after defeating Croco in Bandit’s Way. Sellable for 123 
coins, but return to first guy in Mushroom Kingdom for Flower Tab 
and later Frog Coins 


Wilt Shroom 
What: Recovers 10 HP- not too helpful 
How: Acquired at Grate Guy and Knife Guy’s mini-games 


Yoshi-Ade 
What: Raises attack power during battle 
How: Feed Yoshi Cookies to the baby Yoshi in the bucket at Yo’ster 
Isle until he’s fat, then give him 10 cookies at once for the item 


Yoshi Candy 
What: Recovers 100 HP 
How: Acquired by using a Yoshi Cookie in battle, if Yoshi can’t 
swallow the enemy 


Yoshi Cookie 
What: Summons Yoshi during battle to *yuck* eat an enemy. Can turn 
into Yoshi Candy if unsuccessful 
How: Won in Mushroom Derby races 


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[M7.2]

                                 *Special Items*


Alto Card 
What: Membership card for Juice Bar in Tadpole Pond- Froggie Drink 
(14 coins) and Elixir (38 coins) 
How: Play Frogfucius’ Suite # 18 for Toadofsky 


Bambino Bomb 
What: A small explosive that will blow up a closed-in cave 
How: Acquired after beating Croco in the Moleville coal mine 


Beetle Box 
What: To capture beetles in Beetle Race mini-game on Booster Hill 
How: 50 coins at Beetles ‘R’ Us in Seaside Town 


Big Boo Flag 
What: Used in Musty Frears’ Hide the Flag mini-game in Monstro Town 
How: Found in Yo’ster Isle; press A between the "O" and "A" in GOAL 
at Mushroom Derby racetrack 


Castle Key 1 
What: To open doors...you knew that, right? 
How: Given to you by Nimbus Castle guard to open door to Birdy 


Castle Key 2 
What: To open doors...you knew that, right? 
How: Reward for beating Birdo, opens future door 


Cricket Jam 
What: Food found in Kero Sewers in side quest 
How: Give to Frogfucius for 10 Frog Coins 


Cricket Pie 
What: Food traded for at Mushroom Kingdom item shop by Mallow 
How: Give to Frogfucius for Froggie Stick 


Dry Bones Flag 
What: Used in Musty Frears’ Hide the Flag mini-game in Monstro Town 
How: Found at Mario’s Pad (press A at the bed) 


Elder Key 
What: Found at Booster Tower when you put the generational pictures 
in the right order 
How: Opens the door to getting the Chomp 


Greaper Flag 
What: Used in Musty Frears’ Hide the Flag mini-game in Monstro Town 
How: Found at Rose Town (press A at the welcome sign) 


Rare Frog Coin 
What: Regular Frog Coin after beating Croco in Bandit’s Way 
How: Traded for Cricket Pie at Mushroom Kingdom item shop 


Room Key 
What: Opens vault to Zoom Shoes in Booster Tower 
How: Found in mine room of Booster’s Tower 


Shed Key 
What: Opens shed to rescue Seaside Town residents 
How: Found after defeating Yaridovich 


Soprano Card 
What: Membership card for Juice Bar in Tadpole Pond- Froggie Drink 
(8 coins), Elixir (24 coins), Megalixir (60 coins), Kerokero Cola 
(200 coins) 
How: Play Star Lullaby for Toadofsky 


Temple Key 
What: To feed Golden Belome for treasure in Belome Temple 
How: Found in Monstro Town by talking to Thwomp 7x 


Tenor Card 
What: Membership card for Juice Bar in Tadpole Pond- Froggie Drink 
(12 coins), Elixir (36 coins), Megalixir (90 coins) 
How: Play Moleville Blues for Toadofsky 


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[M7.3]

                                 *Weapons*


MARIO:

Hammer- defeat Hammer Brother at Bandit’s Way 

Nok Nok Shell- reward for finishing Midas River course 

Punch Glove- 36 coins at Moleville item shop 

Super Hammer- 70 coins at Marrymore item shop 

Masher- acquired at Booster Tower 

Troopa Shell- 90 coins at Seaside Town item shop 

Mega Glove- 102 coins at Nimbus Land item shop 

Ultra Hammer- acquired at Bowser’s Keep Gate 

Lazy Shell- acquired in Rose Town by giving the Gardener the Seed and 
Fertilizer, comes with armour 



MALLOW 

Froggie Stick- given by Frogfucius for returning Cricket Pie 

Cymbals- 42 coins at Moleville item shop 

Whomp Glove- 72 coins at Marrymore item shop 

Ribbit Stick- 86 coins at Seaside Town item shop 

Sticky Glove- 98 coins at Nimbus Land item shop 

Sonic Cymbals- reward at Six Doors Challenege in Bowser’s Keep 



GENO 

Finger Shot- given by Gaz in Rose Town 

Hand Gun- 75 coins at Marrymore item shop 

Double Punch- 88 coins at Seaside Town item shop 

Hand Cannon- 105 coins at Nimbus Land item shop 

Star Gun- reward at Six Doors Challenge in Bowser’s Keep 



BOWSER 

Chomp Shell- 60 coins at Marrymore item shop 

Chomp- acquired at Booster Tower 

Hurly Gloves- 92 coins at Sea and Sunken Ship item shops 

Spiked Link- 94 coins at Monstro Town item shop 

Drill Claw- reward at Six Doors Challenge in Bowser’s Keep 



PRINCESS 

Slap Glove- comes with partner 

Parasol- 84 coins at Seaside Town item shop 

War Fan- 100 coins at Nimbus Land item shop 

Super Slap- reward at Six Doors Challenge in Bowser’s Keep 

Frying Pan- 300 coins from Treasure Hunter at Moleville item shop 
after buying all prior treasure, post-Axem Rangers battle 


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[M7.4]

                                 *Armour*


MARIO 

Shirt- 7 coins at Mushroom Kingdom item shop 

Thick Shirt- 14 coins at Rose Town item shop 

Mega Shirt- 22 coins at Moleville item shop 

Happy Shirt- 38 coins at Marrymore item shop 

Sailor Shirt- 50 coins at Seaside Town, Sea, and Sunken Ship item 
shops 

Fuzzy Shirt- 70 coins at Nimbus Land item shop 

Fire Shirt- 90 coins at Barrel Volcano item shop 

Hero Shirt- 100 coins at Croco’s shop in Bowser’s Keep 

Lazy Shell- see Weapons, Mario 



MALLOW 

Pants- 7 coins at Mushroom Kingdom item shop 

Thick Pants- 14 coins at Rose Town item shop 

Mega Pants- 22 coins at Moleville item shop 

Happy Pants- 38 coins at Marrymore item shop 

Sailor Pants- 50 coins at Seaside Town, Sea, and Sunken Ship item 
shops 

Fuzzy Pants- 70 coins at Nimbus Land item shop 

Fire Pants- 90 coins at Barrel Volcano item shop 

Prince Pants- 100 coins at Croco’s shop in Bowser’s Keep 



GENO 

Mega Cape- 22 coins at Moleville item shop 

Happy Cape- 38 coins at Marrymore item shop 

Sailor Cape- 50 coins at Seaside Town, Sea, and Sunken Ship item 
shops 

Fuzzy Cape- 70 coins at Nimbus Land item shop 

Fire Cape- 90 coins at Barrel Volcano item shop 

Star Cape- 100 coins at Croco’s shop in Bowser’s Keep 



BOWSER 

Happy Shell- 38 coins at Marrymore item shop 

Courage Shell- 60 coins at Monstro Town item shop 

Fire Shell- 90 coins at Barrel Volcano item shop 

Heal Shell- 100 coins at Croco’s shop in Bowser’s Keep 



PRINCESS 

Polka Dress- comes with partner 

Nautica Dress- 50 coins at Seaside Town, Sea, and Sunken Ship item 
shops 

Fuzzy Dress- 70 coins at Nimbus Land item shop 

Fire Dress- 90 coins at Barrel Volcano item shop 

Royal Dress- 100 coins at Croco’s shop in Bowser’s Keep 



ALL 

Work Pants- 22 coins at Moleville and Seaside Town item shops 

Super Suit- acquired from Super Jump mini-game in Monstro Town (100 
jumps) 

Lazy Shell- acquired from Rose Town Gardener, weapon comes with it 


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[M7.5]

                                 *Magic*


MARIO 

Jump 
Fire Orb 
Super Jump 
Super Flame 
Ultra Jump 
Ultra Flame 


MALLOW 

Thunderbolt 
HP Rain 
Psychopath 
Shocker 
Snowy 
Star Rain 


GENO 

Geno Beam 
Geno Boost 
Geno Whirl 
Geno Blast 
Geno Flash 


BOWSER 

Terrorize 
Poison Gas 
Crusher 
Bowser Crush 


PRINCESS 
Therapy 
Group Hug 
Sleepy Time 
Come Back 
Mute 
Psych Bomb 


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[M7.6]

                                 *Accessories*



Amulet 
What: Defensive item 
How: Acquired at Booster Tower for winning Hide ‘n’ Seek Curtain Game 


Antidote Pin 
What: Prevents poison damage 
How: 28 coins at Mushroom Kingdom, Rose Town, and Seaside Town item 
shops 


Attack Scarf 
What: Defense item for Mario only 
How: Acquired through Monstro Town’s Super Jump mini-game (30 jumps) 


B’Tub Ring 
What: Effects Lamb Lure trick, for Princess only 
How: 145 coins at Marrymore item shop 


Coin Trick 
What: Doubles coins won in battle 
How: 36 Frog Coins from Frogfucius’ pupil at Seaside Town Elder’s house 
(second floor) 


Exp. Booster 
What: Doubles Exp. points in battle 
How: 36 Frog Coins from Frogfucius’ pupil at Seaside Town Elder’s house 
(second floor) 


Fearless Pin 
What: Prevents fear attacks 
How: 130 coins at Rose Town and Seaside town item shops 


Feather 
What: Speed up by 20 
How: Acquired from Dodo at Nimbus Land palace after statue-jumping 


Ghost Medal 
What: Raises defense in battle, especially against ghost enemies 
How: Reward for Musty Fears’ Hide the Flag mini-game in Monstro Town 


Jinx Belt 
What: Protects against mortal blows 
How: Dojo Tournament mini-game in Monstro Town 


Jump Shoes 
What: Allows Mario’s jump attack on all enemies 
How: 30 coins at Mushroom Kingdom, Rose Town, and Seaside Town item 
shops 


Quartz Charm 
What: Protects against mortal blows in battle 
How: Acquired through Culex mini-game battle in Monstro Town 


Rare Scarf 
What: Raises defense in battle 
How: Acquired in Nimbus Land 


Safety Badge 
What: Prevents mute and poison attacks in battle 
How: Acquired in Sunken Ship after beating Hidon 


Safety Ring 
What: Guards against mortal blows in battle 
How: Acquired in Sunken Ship secret room 


Scrooge Ring 
What: Cuts FP use in half during battle 
How: 50 Frog Coins from Frogfucius’ pupil in Seaside Town Elder’s house 
(second floor) 


Signal Ring 
What: Alarm sounds when hidden treasure chest is present 
How: Acquired from Croco after beating Valentina in Nimbus Land 


Troopa Pin 
What: Increases "confidence" (speed) 
How: In Land’s End, Scale-the-Cliff mini-game (under 12 seconds) 


Trueform Pin 
What: Prevents ally from turning into mushroom or scarecrow 
How: Acquired in Kero Sewers from beating Pandorite, also bought for 60 
coins at Rose Town and Seaside Town item shops 


Wake-Up Pin 
What: Prevents ally from mute and sleep attacks 
How: Acquired in Mushroom Kingdom from Vault Guard, also bought for 42 
coins at Rose Town and Seaside Town item shops 


Zoom Shoes 
What: Speed up by 10 
How: Acquired in Booster Tower mine room, also bought for 100 coins at 
Seaside Town item shop 


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[M8]

                           *Boss & Mini-Boss Strategies*


Here is a listing of bosses & mini-bosses encountered in the game, 
personal strategies on how to defeat them & a rating out of 5* based on 
difficulty. 


Hammer Bro 
Found at: Mushroom Way 
HP- 50 
Attack- 6 
Powers- Hammer Time, Valor Up 
Notes- You actually fight two of them. Best to be at level 3. Use Jump and 
magic attacks to finish them off quickly. 
Difficulty: * 


Croco (First Battle) 
Found at: Bandit’s Way 
HP- 320 
Attack- 25 
Powers- Weird Mushroom 
Weakness- Fire 
Strength- Sleep 
Notes- Use Mario’s Fire Orb to make Croco skip a turn to "douse a tail fire". 
You can use that attack continuously. For Mallow, use HP Rain, Mushrooms, and 
Honey Syrups because his A button attack is weak. His Thunderbolt can be used 
if you have the all-clear. 
Difficulty: * 


Mack 
Found at: Mushroom Kingdom 
HP- 480 
Attack- 22 
Powers- Flame Wall, Flame 
Weakness- thunder 
Strength- fear, poison, sleep, mute 
Notes- Use Mario’s Hammer and Mallow’s Thunderbolt to stun Mack and clear the 
Bodyguards quickly (though they can re-appear). Continue this pattern, having 
Mallow heal when necessary. 
Difficulty: * 1/2 


Belome (First Battle) 
Found at: Kero Sewers 
HP- 500 
Attack- 30 
Powers- Sleep Sauce, S’crow Funk 
Weakness- thunder 
Strength- sleep 
Notes- I would suggest having Mario use Jump (whatever level you have) and 
Mallow’s Thunderbolt, as well as healing if you need it. You’ll lose Mallow to 
lunch (yikes!) for a while, but he soon returns. Have Mario wear the Trueform 
Pin to avoid S’crow Funk. 
Difficulty: * 1/2 


Bowyer 
Found at: Forest Maze 
HP- 720 
Attack- 50 
Powers- Static E!, G’nite, Bolt, Lightning Orb 
Strength- fear, poison, sleep, mute 
Notes- In this battle, Geno joins the fight. Use his Geno Beam, Mario’s A-
button (NokNok Shell) and Mallow’s A-button (Froggie Stick) as well as healing 
and using items (since his is weakest). Bowyer can deactivate one of the A, X, 
or Y buttons during the fight, so be prepared to switch strategies throughout. 
Avoid using Mallow’s Thunderbolt (useless). 
Difficulty: ** 


Croco (Second Battle) 
Found at: Mole Mines 
HP- 750 
Attack- 52 
Powers- Chomp 
Weakness- fire 
Strength- sleep 
Notes- Have Mario use Punch Glove and Super Jump; Mallow use healing and items 
or Cymbals for off-turns; and Geno can use Geno Beam. At one point, Croco will 
steal your X-button items, so beware and be prepared. Have Mallow use HP Rain 
if needed. 
Difficulty: ** 


Punchinello 
Found at: Mole Mines 
HP- 1200 
Attack- 60 
Powers- Sand Storm 
Strength- fear, poison, sleep, mute 
Notes- Magic attacks are mostly useless, though Mallow’s Thunderbolt attacks 
all the Bob-ombs that are summoned. Have Mario and Geno use A-button 
attacks. 
Difficulty: ** 


Booster 
Found at: Booster’s Tower 
HP- 800 
Attack- 75 
Powers- Spritz Bomb, Loco Express 
Weakness- jump 
Strength- sleep 
Notes- You only fight him if you are caught while playing the hide-n-seek 
curtain game. Use Mallow’s Thunderbolt to thump all three (Booster & 2 Snifits) 
and A-button attacks to bring them down. 
Difficulty: ** 


Grate Guy 
Found at: Booster’s Tower 
HP- 900 
Attack- 60 
Powers- Meteor Blast, Echofinder 
Weakness- thunder 
Strength- fire, sleep 


Knife Guy 
Found at: Booster’s Tower 
HP- 700 
Attack- 70 
Powers- Crystal, Blizzard 
Weakness- fire 
Strength- thunder, sleep 
Notes- Use Mario’s best fire attack on Knife Guy and Mallow’s Thunderbolt on 
both (while healing occasionally). Bowser’s Chomp is an effective attack, too 
Difficulty: ** 


Bundt 
Found at: Marrymore 
HP- 900 
Attack- 65 
Powers- Lulla-bye, Diamond Saw, Blizzard 
Weakness- jump 
Strength- fire, thunder, ice, fear, poison, sleep, mute 


Raspberry 
Found at: Marrymore 
HP- 600 
Attack- 70 
Powers- Drain Beam, Sand Storm 
Weakness- jump 
Strength- fire, thunder, ice, fear, poison, sleep 


Chef Torte 
Found at: Marrymore 
HP- 100 
Attack- 60 
Strength- fear, poison, sleep, mute 
Notes- Ignore the fist-flying chefs and keep attacking the cake. When the chefs 
take off, you fight the lone cake. The key is to snuff out all of its candles. 
Use A-button attacks constantly. 
Difficulty: ** 1/2 


King Calamari 
Found at: Sunken Ship 
HP- 800 
Attack- 100 
Powers- Venom Drool, Drain Beam, Sand Storm, Ink Blast 
Weakness- fire 
Strength- fear, poison, sleep, mute 


Left Tentacle 
Found at: Sunken Ship 
HP- 260 
Attack- 82 
Weakness- fire 
Strength- sleep, mute 


Right Tentacle 
Found at: Sunken Ship 
HP- 200 
Attack- 87 
Weakness- fire 
Strength- sleep, mute 
Notes- You’ll fight a set of 3 tentacles first before hitting the big squid. 
Use Mario’s best fire attack, Geno’s A-button attacks, and Mallow to heal and 
use items, and occasionally use Thunderbolt to attack all 3. After they’re 
gone, you move on to a new set that bookend the big guy. Continue the same 
strategy until they’re defeated. 
Difficulty: *** 


Jonathan "Johnny" Jones 
Found at: Sunken Ship 
HP- 820 
Attack- 85 
Powers- Get Tough, Skewer, Diamond Saw, Mega Drain 
Strength- sleep 
Notes- Have Mario and Geno use A-button attacks on Johnny and Mallow’s 
Thunderbolt on the Bandana Blues while healing when needed. To avoid a direct 
one-on-one between Mario and Johnny, keep one minion alive, keeping all attacks 
centred on Johnny. 
Difficulty: *** (solo fight: *** 1/2) 


Yaridovich 
Found at: Seaside Town 
HP- 1500 
Attack- 125 
Powers- Water Blast, Flame Stone, Willy Wisp, Pierce 
Weakness- thunder 
Strength- fear, poison, sleep, mute 


Yaridovich Clone 
Found at: Seaside Town 
HP- 500 
Attack- 100 
Powers- Static E!, Meteor Blast 
Weakness- thunder 
Strength- fear, poison, sleep, mute 
Notes- Use all A-button attacks, and have Princess use Group Hug when any one 
of your guys is hurt. 
Difficulty: *** 1/2 


Belome (Second Battle) 
Found at: Belome’s Temple 
HP- 1200 
Attack- 120 
Powers- Aurora Flash, Light Beam, Lullaby 
Weakness- thunder 
Strength- sleep 
Notes- Use Mario and Geno’s A-button attacks, and Princess as healer/item user, 
attacking with A whenever possible. I’d say stick with Belome, but the clones 
can be vicious, so have each of your guys fight each of them, using Geno’s 
multiple attacks if possible. 
Difficulty: *** 


Megasmilax 
Found at: Bean Valley 
HP- 1000 
Attack- 140 
Powers- Flame Wall, Petal Blast, S’crow Dust 
Weakness- ice 
Strength- fear, poison, sleep, mute 


Smilax 
Found at: Bean Valley 
HP- 200 
Attack- 100 
Powers- Pollen Nap, Drain, Flame 
Weakness- ice 
Strength- fear, poison, sleep, mute 
Notes- Have Mallow in your party and use the Trueform and Wake Up pins on 
whoever you like. Defeat each wave of Smilaxs with A-button attacks and use 
Mallow’s multiple magic attack (Thunderbolt or Snowy). Princess is good for 
refreshing HP. When the Megasmilax appears, continue the same strategy, using 
Snowy. 


Birdo 
Found at: Nimbus Castle 
HP- 777 
Attack- 160 
Powers- shoots one or several eggs (Eggbert) 
Strength- fire, fear, poison, sleep, mute 


Eggbert 
Found at: Nimbus Castle 
HP- 10 
Attack- 210 
Strength- fear, poison, sleep, mute 


Shelly 
Found at: Nimbus Castle 
HP- 500 
Attack- 0 
Notes- Have Princess and/or Mallow to heal. The first stage is Shelly (just an 
egg). "Fight" it until it breaks to reveal Birdo. Use A-button attacks and 
Princess’ Group Hug to heal. Try to block his attacks with A, as they are 
extremely harmful. Use Defense to knock the Eggbert back at Birdo! 
Difficulty: **** 


Valentina 
Found at: Nimbus Castle 
HP- 2000 
Attack- 120 
Powers- Petal Blast, Drain Beam, Solidify, Diamond Saw, Water Blast, Blizzard, 
Crystal, Aurora Flash 
Strength- ice, fear, poison, sleep, mute 


Dodo 
Found at: Nimbus Castle 
HP- 1000 
Attack- 140 
Powers- Flutter Hush, Multistrike 
Strength- sleep, mute 
Notes- Have Bowser arranged in the middle fight position of the party, with 
Princess or Mallow as your other partner to heal. Dodo will carry Bowser off 
to fight solo. Use Poison Gas immediately to deal major damage throughout the 
fight. Use A-button attacks constantly and you should be okay. Valentina has 
terrible defense, so keep whaling on her with A-button attacks. I’d clear Dodo 
first, just because his pecking attack is annoying. 
Difficulty: *** 1/2 


Czar Dragon 
Found at: Barrel Volcano 
HP- 1400 
Attack- 160 
Powers- Flame Wall, Water Blast, Iron Maiden 
Weakness- ice 
Strength- fire, sleep 


Helio 
Found at: Barrel Volcano 
HP- 10 
Weakness- ice 


Zombone 
Found at: Barrel Volcano 
HP- 1800 
Attack- 190 
Powers- Boulder, Blast, Storm 
Weakness- jump, thunder 
Strength- fire, ice, fear, poison, sleep, mute 
Notes- Take the right door out and save, making sure Mallow and Princess are in 
your party, then head up across the bridge to the next area. Time to fight the 
Czar Dragon. Have Mallow use Snowy to rid the field of Helios as well as attack 
the dragon, Mario use A-button moves, and Princess to heal with Group Hug or 
items. A second stage begins as he transforms himself into Zombone. Continue 
fighting the same way, just use Mallow’s Shocker instead of Snowny to win. 
Difficulty: *** 


Axem Rangers 
Found at: Barrel Volcano 
HP- 999 
Attack- 100 
Powers- Breaker Beam 
Weakness- thunder 
Strength- fire, poison, sleep, mute 
Notes- I hope Mario is wearing that Lazy Shell, because your party may crap out
before he does with 1 HP lost per ranger attack. Have Princess heal (probably 
every turn) and Mallow can use Shocker, his best direct solo attack. Mario’s A-
button attack is best here. The key to winning is the order in which you fight 
the Rangers. Drop Pink first as she copycats Princess in healing her party. 
Next, go for Black, then Green, then Yellow, and finally Red. That’s pretty 
much going from strongest to weakest. A-button attacks seem to generally work 
best, though Mallow’s Shocker deals a mighty wallop. Stage two begins with them 
forming a group dynamic using the Breaker Beam attack. Make sure Princess uses 
Group Hug after each BB blowout and keep using Shocker and A-button attacks. 
Difficulty: **** 


Magikoopa 
Found at: Bowser’s Keep 
HP- 1600 
Attack- 100 
Powers- Bolt, Willy Wisp, Blast, Flame Wall 
Strength- poison, sleep, mute 
Notes- This guy will summon enemies to fight alongside him. Try to focus on 
Magikoopa as beating him will cease the summoning of enemies, but then again, 
if his minions are ganging up on you, eliminate them quickly. Just use A-button 
attacks and have Princess heal when needed to conk them all out. 
Difficulty: ** 


Boomer 
Found at: Bowser’s Keep 
HP- 2000 
Attack- 200 
Powers- Blast, Blizzard, Skewer, Storm, Shaker 
Strength- fear, poison, sleep, mute 
Notes- He’s pretty easy, even as he transforms bodies. Use A-button attacks 
when he’s blue and magic attacks when he’s red. Have Princess heal as always. 
Difficulty- ** 


Exor 
Found at: Bowser’s Keep 
HP- 1800 
Attack- 0 
Strength- thunder, fear, poison, sleep, mute 


Left Eye 
Found at: Bowser’s Keep 
HP- 300 
Attack- 153 
Powers- Diamond Saw, Bolt, Blast, Dark Star, Flame Stone, Mega Drain 
Weakness- jump, fire 
Strength- thunder, sleep 


Right Eye 
Found at: Bowser’s Keep 
HP- 500 
Attack- 128 
Powers- S’crow Bell, Venom Drool, Gunk Ball 
Weakness- jump, fire 
Strength- thunder, sleep 


Neosquid 
Found at: Bowser’s Keep 
HP- 800 
Attack- 180 
Powers- Aurora Flash, Lulla-Bye, Solidify, Flame Wall, Blast, Static E!, 
Corona, Carni Kiss 
Strength- sleep 
Notes- You must blind both eyes and ideally the Neosquid to weaken Exor’s 
defense and then slam him to death. Use Princess to heal (and attack if 
everyone is A-OK), and have Bowser use A-button attacks and Mario’s best 
jump attack (hope you have Ultra Jump). When the eyes and Neosquid revive, 
focus on them again before continuing to beat Exor. You may also like to use 
multiple magic attacks like Bowser Crush and Princess’ Psych Bomb if you have 
them. They are the strongest magic attacks against Blade. 
Difficulty: **** 


Countdown 
Found at: Factory 
HP- 2400 
Attack- 0 
Powers- Petal Blast, Aurora Flash, Water Blast, Crystal, Recover, Mega 
Recover, Corona 
Weakness- jump, thunder 
Strength- fire, poison, sleep, mute 


Dingaling (x2) 
Found at: Factory 
HP- 1200 
Attack- 180 
Powers- Dark Star, Fear Roulette, Spore Chimes, Doom Reverb, S’crow Bell 
Weakness- ice 
Strength- fear, poison, sleep 
Notes- Use A-button attacks constantly on Count Down and then take out the 
Ding-a-Lings. Have Princess heal. 
Difficulty: ** 1/2 


Cloaker (First Battle) 
Found at: Factory 
HP- 1200 
Attack- 170 
Strength- fire, poison, sleep, mute 


Cloaker (Second Battle) 
Found at: Factory 
HP- 1200 
Attack-180 
Strength- fire, poison, sleep, mute 


Domino 
Found at: Factory 
HP- 900 
Attack- 65 
Powers- Lightning Orb, Endobubble, Flame Stone, Blizzard 
Weakness- fire 
Strength- sleep, mute 


Earth Link 
Found at: Factory 
HP- 2500 
Attack- 220 
Powers- Poison, Carni Kiss 
Strength- fear, poison, sleep, mute 


Mad Adder 
Found at: Factory 
HP- 1500 
Attack- 150 
Powers- Sand Storm, Boulder, Storm, Water Blast 
Strength- fear, poison, sleep, mute 
Notes- Pick one to finish off, because which one you beat determines the 
second stage battle. Domino and his successor Mad Adder are easiest, IMO, 
so defeat Cloaker first to bring out this combo. Use special attacks 
especially Geno Whirl and Mario’s Super Jump for cheap, but effective FP 
moves. Have Princess heal, as usual. Use A-button attacks on Mad Adder, 
ignoring Domino. 
Difficulty: *** 


Clerk 
Found at: Factory 
HP- 500 
Attack- 160 
Powers- Poison 
Notes- He’s easy, just use A-button attacks, focusing on Clerk, though the 
Mad Mallets may get annoying if they don’t run off after Clerk’s gone. 
Difficulty: * 1/2 


Manager 
Found at: Factory 
HP- 800 
Attack- 170 
Powers- Spritz Bomb 
Notes- Use the same A-button attacks to win. 
Difficulty: * 1/2 


Director 
Found at: Factory 
HP- 1000 
Attack- 190 
Powers- Spritz Bomb, Valor Up, Vigor Up 
Weakness- thunder 
Strength- fear, poison, sleep, mute 
Notes- Exactly the same way as the previous guys (*yawn*) 
Difficulty: * 1/2 


Factory Chief 
Found at: Factory 
HP- 1000 
Attack- 200 
Powers- Thornlet, Funguspike 
Weakness- ice 
Strength- thunder 


Gun Yolk 
Found at: Factory 
HP- 1500 
Attack- 200 
Powers- Breaker Beam, Electroshock, Echofinder, Mega Drain 
Weakness- thunder 
Strength- fire 
Notes- You can avoid Gunyolk’s attack by having Princess use Mute on it. 
Use A-button attacks as usual and Princess to heal. 


Smithy (First Battle) 
Found at: Factory 
HP- 2000 
Attack- 230 
Powers- Sledge, Meteor Swarm, Mega Drain 
Strength- fear, poison, sleep, mute 


Smelter 
Found at: Factory 
HP- 1500 
Attack- 0 
Weakness- thunder 
Strength- fire, fear, poison, sleep, mute 
Notes- Take him out to stop the creating of Shypers. 


Smithy (Body) 
Found at: Factory 
HP- 1000 
Attack- 180 
Strength- fear, poison, sleep, mute 
Notes- Attacks with machine gun, but not worth fighting, concentrate on the
heads. 


Smithy (Head) 
Found at: Factory 
HP- 8000 
Attack- 180 
Strength- fear, poison, sleep, mute 
Notes- In conjunction with body; no direct attacks; interchangeable 


Smithy (Chest Head) 
Found at: Factory 
HP- 8000 
Attack- 150 
Weakness- fire 
Strength- thunder, fear, poison, sleep, mute 
Notes- Randomly gives status attacks. 


Smithy (Magic Head) 
Found at: Factory 
HP- 8000 
Attack- 135 
Powers- Boulder, Sword Rain, Spear Rain, Arrow Rain, Meteor Swarm, Dark Star 
Strength- fire, thunder, ice, fear, poison, sleep, mute 
Notes- Major magic, but low defense. 


Smithy (Safe Head) 
Found at: Factory 
HP- 8000 
Attack- 40 
Powers- Shredder, Recover 
Weakness- ice 
Strength- jump, fire, thunder, fear, poison, sleep, mute 
Notes- Weakest Smithy head; use time to heal and use ice attacks. 


Smithy (Tank Head) 
Found at: Factory 
HP- 8000 
Attack- 250 
Powers- Magnum 
Weakness- thunder 
Strength- fear, poison, sleep, mute 
Notes- Magnum is an instant death attack. 


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[M9]

                                *Enemy Information*


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[M9.1]

                                    *Enemies*


Alley Rat 
Found at: Sunken Ship 
HP- 105 
Attack- 70 
Powers- Poison 


Amanita 
Found at: Forest Maze 
HP- 52 
Attack- 35 
Powers- Sporocyst 
Weakness- thunder 
Notes- Poses as mushrooms in the field. 


Ameboid 
Found at: Factory 
HP- 220 
Attack- 130 
Powers- Psycho Plasm, Viro Plasm 
Weakness- fire 
Strength- jump 
Notes- Can divide itself 


Apprentice 
Found at: Booster Pass 
HP- 120 
Attack- 50 
Powers- Static E!, Bolt, Gunk Ball 
Weakness- ice 


Arachne 
Found at: Rose Way 
HP- 82 
Attack- 35 
Powers- Venom Drool 
Weakness- ice 


Armored Ant 
Found at: Barrel Volcano 
HP- 230 
Attack- 130 
Powers- Vigor Up, Endobubble 
Weakness- ice 
Strength- fire 
Notes- Big on defense. Use Mallow’s Snowy. 


Artichoker 
Found at: Booster Pass 
HP- 200 
Attack- 50 
Powers- Static E!, Starch 
Weakness- jump, fire 
Strength- thunder 
Notes- Poses as a plant in the field. 


Bahamutt 
Found at: Bowser’s Keep 
HP- 1200 
Attack- 220 
Powers- Drain, Iron Maiden 
Weakness- ice 
Strength- fire, fear, sleep 
Notes- Summoned by Chester and Magikoopa 


Bandana Blue 
Found at: Sunken Ship 
HP- 150 
Attack- 80 
Powers- Pierce 
Weakness- fire, thunder 


Bandana Red 
Found at: Sunken Ship 
HP- 120 
Attack- 78 
Powers- Skewer 
Weakness- fire, thunder 


Big Bertha 
Found at: Bowser’s Keep 
HP- 350 
Attack- 78 
Powers- Blazer 
Weakness- thunder 
Notes- Blazer is an instant death attack. 

 
Big Boo 
Found at: Kero Sewers 
HP- 43 
Attack- 18 
Powers- Scream, Lightning Orb, Bolt 
Strength- jump, fear 


Birdy 
Found at: Skyway to Nimbus Land, Nimbus Castle 
HP- 150 
Attack- 110 
Powers- Grinder 
Weakness- ice 
Strength- fire, sleep 


Blaster 
Found at: Booster Tower 
HP- 120 
Attack- 70 
Powers- Blazer 
Weakness- thunder 
Notes- Blazer is an instant death attack. 


Bloober 
Found at: Sea, Sunken Ship 
HP- 130 
Attack- 80 
Powers- Ink Blast 
Weakness- fire, thunder 


Bluebird 
Found at: Nimbus Castle 
HP- 200 
Attack- 95 
Powers- Crystal, Blizzard 
Weakness- fire 
Strength- ice, sleep 


Bobomb 
Found at: Mole Mines 
HP- 90 
Attack- 50 
Weakness- jump 
Strength- fire 


Body 
Found at: Barrel Volcano 
HP- 300 
Attack- 100 
Powers- Migraine 
Weakness- ice 
Strength- fire, fear, poison, sleep, mute 
Notes- Part of Corkpedite, defeat first. 


Bodyguard 
Found at: Mushroom Kingdom 
HP- 30 
Attack- 20 
Powers- Drain 


Boxboy 
Found at: Bean Valley 
HP- 900 
Attack- 180 
Powers- Carni Kiss, Scream, Blast 
Weakness- jump 
Strength- fire, thunder, ice, fear, poison, sleep, mute 


Buzzer 
Found at: Forest Maze 
HP- 43 
Attack- 37 
Powers- Thornlet 
Weakness- fire, ice 


Carriboscis 
Found at: Booster Pass 
HP- 90 
Attack- 55 
Powers- Spore Chimes, Doom Reverb, S’crow Bell 
Weakness- jump, fire 


Chained Kong 
Found at: Barrel Volcano 
HP- 355 
Attack- 150 
Powers- Physical 
Weakness- ice 
Strength- fire 


Chester 
Found at: Bowser’s Keep 
HP- 500 
Attack- 170 
Powers- Flame Wall, Mega Recover, Sand Storm 
Weakness- jump 
Strength- fire, thunder, ice, fear, poison, sleep, mute 


Chewy 
Found at: Bean Valley 
HP- 90 
Attack- 110 
Powers- Pollen Nap, Drain, Mega Drain 
Strength- jump, fire, poison, sleep, mute 


Chomp 
Found at: Booster’s Tower 
HP- 100 
Attack- 60 
Powers- Iron Maiden, Carni Kiss 
Weakness- thunder 
Notes- Oddly enough, Bowser’s Chomp is an effective weapon. 


Chomp Chomp 
Found at: Bean Valley 
HP- 150 
Attack- 100 
Powers- Carni Kiss 
Weakness- thunder 


Chow 
Found at: Land’s End 
HP- 80 
Attack- 82 
Powers- Poison, Howl, Claw 
Strength- fear, sleep 


Cluster 
Found at: Mole Mines 
HP- 60 
Attack- 50 
Powers- Crystal, Psyche 
Strength- jump 


Corkpedite 
Found at: Barrel Volcano 
HP- 200 
Attack- 130 
Powers- Sand Storm 
Weakness- ice 
Strength- fire, fear, poison, sleep, mute 
Notes- Defeat Body first. 


Crook 
Found at: Rose Way, Mole Mines 
HP- 38 
Attack- 38 
Powers- Physical 
Notes- Tends to run away. 


Crusty 
Found at: Sunken Ship 
HP- 80 
Attack- 100 
Weakness- fire, thunder 
Strength- jump 


Doppel 
Found at: Factory 
HP- 333 
Attack- 140 
Powers- Echofinder, Endobubble 
Strength- jump 


Dry Bones 
Found at: Sunken Ship 
HP- Infinite 
Attack- 74 
Powers- Physical 
Weakness- thunder 
Notes- No physical attacks will beat him, but one magic will. He 
reappears in the field after every battle. 


Enigma 
Found at: Mole Mines 
HP- 150 
Attack- 55 
Powers- Echofinder 
Weakness- jump 


Fautso 
Found at: Bean Valley 
HP- 420 
Attack- 130 
Powers- Meteor Blast, Boulder, Aurora Flash 
Weakness- jump, ice 
Strength- fire, thunder, fear, poison, mute 
Notes- Summoned by Box Boy. 


Fink Flower 
Found at: Land’s End, Bean Valley 
HP- 200 
Attack- 95 
Powers- Pollen Nap, S’crow Dust, Recover 
Weakness- fire 
Strength- fear, poison, sleep, mute 


Fireball 
Found at: Booster’s Tower 
HP- 10 
Attack- 55 
Powers- Drain, Mega Drain 
Weakness- jump, ice 
Strength- fire 
Notes- Hides under the floor in a minefield-like room with coins, 
frog coins and the key to a treasure. 


Forkies 
Found at: Bowser’s Keep 
HP- 350 
Attack- 170 
Powers- Storm 


Formless
Found at: Land’s End, Belome’s Temple 
HP- 10 
Notes- Use a magic attack to reveal its true form. 


Frogog 
Found at: Bandit’s Way 
HP- 80 
Attack- 15 
Weakness- fire, thunder 


Geckit 
Found at: Land’s End, Bean Valley 
HP- 100 
Attack- 84 
Powers- Sleep Sauce 
Weakness- ice 
Strength- fire 
Notes- Often confused. In my opinion, the funniest field enemy! 


Gecko 
Found at: Star Hill 
HP- 92 
Attack- 68 
Powers- Sleep Sauce, Fun & Run 
Weakness- fire 
Strength- thunder 


Glum Reaper 
Found at: Factory 
HP- 180 
Attack- 120 
Powers- Willy Wisp, Deathsickle, Scythe, Lightning Orb, Drain Beam 
Strength- jump 


Goby 
Found at: Kero Sewers 
HP- 40 
Attack- 22 
Powers- Physical 
Weakness- thunder 


Goomba 
Found at: Mushroom Way, Bandit’s Way, Pipe Vault 
HP- 16 
Attack- 3 
Powers- Physical 
Weakness- fire 


Goombette 
Found at: Sunken Ship 
HP- 100 
Attack- 90 
Powers- Poison 
Weakness- jump, fire, thunder 
Notes- Summoned by Hidon. 


Gorgon 
Found at: Sunken Ship 
HP- 140 
Attack- 86 
Powers- Diamond Saw, Willy Wisp, Echofinder 
Weakness- thunder 


Greaper 
Found at: Sunken Ship 
HP- 148 
Attack- 72 
Powers- Deathsickle, Crystal, Blizzard, Lightning Orb 


Gu Goomba 
Found at: Bowser’s Keep 
HP- 132 
Attack- 115 
Powers- Thornlet 


Guerilla 
Found at: Forest Maze 
HP- 135 
Attack- 42 
Powers- Physical 
Weakness- thunder 


Heavy Troopa 
Found at: Skyway to Nimbus Land, Nimbus Castle 
HP- 250 
Attack- 160 
Weakness- jump 
Notes- Oddly enough, sometimes his crushing attack fails to knock 
off HP! 


Hidon 
Found at: Sunken Ship 
HP- 600 
Attack- 110 
Powers- Static E!, Willy Wisp, Flame Stone 
Weakness- jump 
Strength- fire, thunder, ice, fear, poison, sleep, mute 
Notes- Strongest jump attack is effective. 


Hippopo 
Found at: Factory 
HP- 400 
Attack- 150 
Powers- Blast, Mega Drain, Drain Beam, Solidify, Sand Storm 
Weakness- thunder 
Strength- fear, poison, sleep, mute 


Hobgoblin 
Found at: Kero Sewers 
HP- 50 
Attack- 22 
Powers- Elegy 
Weakness- jump 


Jabit 
Found at: Factory 
HP- 150 
Attack- 120 
Powers- Last Shot 
Weakness- thunder 


Jawful 
Found at: Nimbus Castle 
HP- 278 
Attack- 130 
Strength- fear 
Notes- He’ll be asleep until you attack. Best to save him for last. 


Jester 
Found at: Booster’s Tower 
HP- 151 
Attack- 48 
Powers- Full House, Wild Card, Flame Stone 
Weakness- fire 
Strength- thunder, ice 


K-9 
Found at: Bandit’s Way 
HP- 30 
Attack- 13 
Powers- Fangs, Howl 


King Bomb 
Found at: Bowser’s Keep 
HP- 500 
Attack- 0 
Powers- Big Bang 
Weakness- jump, fire 
Strength- fear, poison, sleep, mute 
Notes- Sometimes summoned by Magikoopa. 


Kinklink 
Found at: Intro 
HP- 65 
Attack- 0 
Notes- Ignore Bowser and punch this until his chandelier gives way. 


Kriffid 
Found at: Land’s End, Bean Valley 
HP- 320 
Attack- 95 
Powers- Sand Storm, Blast, Flame 
Weakness- ice 
Strength- fire, poison 


Lakitu 
Found at: Booster Pass 
HP- 124 
Attack- 45 
Powers- Bolt, Chomp, Static E! 
Strength- thunder 


Leuko 
Found at: Sea, Sunken Ship 
HP- 220 
Attack- 65 
Powers- Static E!, Bolt 
Weakness- fire 
Strength- thunder 


Li’l Boo 
Found at: Factory 
HP- 66 
Attack- 120 
Powers- Scream, Lightning Orb 
Strength- jump 


Machine Made Axem Black 
Found at: Factory 
HP- 120 
Attack- 120 
Weakness- thunder 
Strength- fear, sleep 


Machine Made Axem Green 
Found at: Factory 
HP- 80 
Attack- 105 
Powers- Meteor Blast, Flame Stone, Elegy 
Weakness- ice 
Strength- sleep, mute 


Machine Made Axem Pink 
Found at: Factory 
HP- 100 
Attack- 95 
Powers- Petal Blast, Recover, Mega Recover 
Weakness- fire, ice 
Strength- sleep, mute 


Machine Made Axem Red 
Found at: Factory 
HP- 180 
Attack- 135 
Powers- Vigor Up, Valor Up 
Weakness- ice 
Strength- fire, fear, mute 


Machine Made Axem Yellow 
Found at: Factory 
HP- 200 
Attack- 140 
Powers- Body Slam 
Weakness- jump 
Strength- thunder, poison, sleep 


Machine Made Bodyguard 
Found at: Factory 
HP- 100 
Attack- 135 
Powers- Drain 


Machine Made Bowyer 
Found at: Factory 
HP- 1000 
Attack- 150 
Powers- Bolt, Static E!, G’nite, Lightning Orb 
Strength- fear, poison, sleep, mute 
Notes- Can disable one of Y, X or A button abilities. 


Machine Made Drill Bit 
Found at: Factory 
HP- 180 
Attack- 130 
Powers- Skewer 
Notes- Broken up into four bits from Machine Made Yaridovich. 


Machine Made Mack 
Found at: Factory 
HP- 300 
Attack- 160 
Powers- Flame, Flame Wall 
Weakness- thunder 
Strength- fear, poison, sleep, mute 


Machine Made Yaridovich 
Found at: Factory 
HP- 800 
Attack- 180 
Powers- Meteor Blast, Flame Stone, Multiplier 
Strength- fear, poison, sleep, mute 


Mad Mallet 
Found at: Factory 
HP- 200 
Attack- 120 
Weakness- thunder 


Magmite 
Found at: Barrel Volcano 
HP- 50 
Attack- 110 
Powers- Valor Up 
Weakness- ice 
Strength- jump, fire, fear, poison, sleep, mute 
Notes- Very high defense. 


Malakoopa 
Found at: Bowser’s Keep 
HP- 95 
Attack- 130 
Weakness- thunder 
Notes- Runs away if Bowser is fighting. 


Mastadoom 
Found at: Star Hill 
HP- 180 
Attack- 90 
Powers- Drain Beam 
Weakness- fire 
Strength- thunder 


Mezzo Bomb 
Found at: Mole Mines 
HP- 150 
Attack- 70 
Weakness- jump, fire 
Strength- sleep 
Notes- Summoned by Punchinello. 


Micro Bomb 
Found at: Mole Mines 
HP- 30 
Attack- 42 
Weakness- jump, fire 
Strength- sleep 
Notes- Summoned by Punchinello. 


Mokura 
Found at: Land’s End, Belome’s Temple 
HP- 620 
Attack- 0 
Powers- Bolt, Static E!, Electroshock, Solidify 
Strength- jump, thunder, fear, sleep, mute 
Notes- Revealed as true self by Formless. 


Mr. Kipper 
Found at: Sea, Sunken Ship 
HP- 133 
Attack- 75 
Weakness- fire, thunder 


Muckle 
Found at: Nimbus Castle 
HP- 320 
Attack- 90 
Powers- Crystal 
Weakness- fire 
Strength- ice, fear, poison, sleep, mute 


Mukumuku 
Found at: Star Hill 
HP- 108 
Attack- 60 
Weakness- fire 
Strength- thunder 
Notes- Use a Yoshi Cookie against him to win a Muku Cookie. 


Ninja 
Found at: Factory 
HP- 235 
Attack- 130 
Strength- fire, thunder, ice, fear, poison, sleep, mute 


Octolot 
Found at: Forest Maze 
HP- 99 
Attack- 38 
Powers- Flame, Lightning Orb, Flame Wall 
Weakness- fire, thunder 


Octovader 
Found at: Land’s End, Bean Valley 
HP- 250 
Attack- 90 
Powers- Bolt, Drain Beam, Gunk Ball, Lightning Orb, Sleep Sauce 
Weakness- fire 
Strength- thunder 


Oerlikon 
Found at: Barrel Volcano 
HP- 85 
Attack- 120 
Weakness- ice 
Strength- jump, fire, fear, poison, sleep, mute 


Orb User 
Found at: Booster’s Tower 
HP- 8 
Attack- 42 
Powers- Flame Wall, Flame, Recover, Bolt 
Strength- fire, thunder, ice 
Notes- Bowser is most effective partner. 


Orbison 
Found at: Nimbus Castle 
HP- 30 
Attack- 113 
Powers- Recover, Mega Recover 
Weakness- jump 
Strength- fire, thunder, ice 


Pandorite 
Found at: Kero Sewers 
HP- 300 
Attack- 30 
Powers- Flame, Flame Wall, Carni Kiss, Scream 
Weakness- jump 
Strength- fire, thunder, ice, fear, poison, sleep, mute 


Pinwheel 
Found at: Nimbus Castle 
HP- 99 
Attack- 120 
Powers- Static E! 
Strength- thunder, fear, poison, sleep, mute 


Piranha Plant 
Found at: Pipe Vault 
HP- 168 
Attack- 45 
Powers- S’crow Dust, Pollen Nap 
Strength- jump 
Notes- Hide in pipes. 


Pounder 
Found at: Factory 
HP- 180 
Attack- 130 
Weakness- thunder 


Poundette 
Found at: Factory 
HP- 150 
Attack- 140 
Weakness- thunder 
Notes- Can throw a hammer for a fear attack. 


Pulsar 
Found at: Star Hill 
HP- 69 
Attack- 75 
Powers- Static E!, Bolt, Electroshock, Migraine 
Weakness- fire 
Strength- jump 
Notes- Migraine is an instant death attack. 


Puppox 
Found at: Factory 
HP- 300 
Attack- 145 
Powers- Somnus Waltz, Eerie Jig 
Weakness- fire 
Strength- thunder 


Pyrosphere 
Found at: Barrel Volcano 
HP- 167 
Attack- 105 
Powers- Drain, Flame Stone 
Weakness- ice 
Strength- fire, poison 


Rat Funk 
Found at: Kero Sewers, Forest Maze 
HP- 32 
Attack- 20 
Powers- Poison 
Weakness- fire 


Reacher 
Found at: Sunken Ship 
HP- 184 
Attack- 95 
Powers- Elegy 
Weakness- thunder 


Remo Con 
Found at: Booster’s Tower 
HP- 88 
Attack- 56 
Powers- Body Slam, Eerie Jig 
Weakness- fire 
Strength- thunder, ice 


Ribbite 
Found at: Land’s End 
HP- 250 
Attack- 115 
Powers- Sleep Sauce, Venom Drool 
Weakness- fire 
Strength- poison 


Rob-omb 
Found at: Booster’s Tower 
HP- 42 
Attack- 54 
Weakness- jump, fire 


Sackit 
Found at: Star Hill 
HP- 152 
Attack- 70 
Notes- They tend to run away from battle. 


Shadow 
Found at: Kero Sewers 
HP- 85 
Attack- 24 
Powers- Endobubble 
Strength- jump 


Shamen 
Found at: Nimbus Castle 
HP- 150 
Attack- 92 
Powers- Blizzard, Lightning Orb, Crystal, Diamond Saw 


Shogun 
Found at: Land’s End 
HP- 150 
Attack- 100 
Powers- Carni Kiss 
Weakness- ice 
Strength- fear, sleep 


Shy Away 
Found at: Land’s End, Bean Valley, Nimbus Castle 
HP- 140 
Attack- 90 
Powers- Willy Wisp, Elegy 
Weakness- ice 


Shy Guy 
Found at: Rose Way 
HP- 78 
Attack- 29 
Powers- Doom Reverb, Lulla-Bye 


Shy Ranger 
Found at: Pipe Vault 
HP- 300 
Attack- 100 
Strength- jump, fire, thunder, ice 
Notes- Rare enemy. Found by fighting Piranha Plants with Geno in 
party with the Feather equipped. 


Shyper 
Found at: Factory 
HP- 400 
Attack- 170 
Powers- Sword Rain 
Strength- fear, poison, sleep, mute 
Notes- Summoned by Smithy. 


Shyster 
Found at: Mushroom Kingdom 
HP- 30 
Attack- 20 
Powers- Drain 
Notes- Mallow’s Thunderbolt is effective. 


Skytroopa 
Found at: Mushroom Way, Bandit’s Way, Booster Pass 
HP- 10 
Attack- 4 
Weakness- jump 


Sling Shy 
Found at: Nimbus Castle 
HP- 120 
Attack- 108 
Powers- Doom Reverb, S’crow Bell, Spore Chimes 


Snapdragon 
Found at: Rose Way 
HP- 90 
Attack- 28 
Powers- Pollen Nap 
Weakness- fire 


Snifit 
Found at: Booster’s Tower 
HP- 200 
Attack- 60 
Powers- Blizzard, Gunk Ball, Bolt, Static E! 
Weakness- ice 


Sparky 
Found at: Pipe Vault, Mole Mines 
HP- 120 
Attack- 40 
Powers- Drain, Flame 
Weakness- ice 
Strength- fire 


Spikester 
Found at: Booster Pass 
HP- 50 
Attack- 48 
Powers- Funguspike 
Weakness- ice 
Strength- jump 
Notes- Can turn you into a mushroom. 


Spikey 
Found at: Mushroom Way, Bandit’s Way, Pipe Vault, Booster Pass 
HP- 20 
Attack- 6 
Strength- jump 


Spinthra 
Found at: Land’s End, Bean Valley 
HP- 230 
Attack- 110 
Powers- Poison, S’crow Fangs 
Weakness- ice 
Strength- poison 


Spookum 
Found at: Booster’s Tower 
HP- 98 
Attack- 50 
Powers- Drain 
Weakness- ice 


Springer 
Found at: Factory 
HP- 122 
Attack- 155 
Powers- Drain, Somnus Waltz 


Starcruster 
Found at: Bowser’s Keep 
HP- 72 
Attack- 135 
Weakness- ice 
Strength- jump 


Starslap 
Found at: Rose Way 
HP- 62 
Attack- 25 
Powers- Recover 
Weakness- fire, thunder 


Stinger 
Found at: Land’s End, Bean Valley 
HP- 65 
Attack- 78 
Powers- Funguspike, Thornlet 


Strawhead 
Found at: Sunken Ship 
HP- 131 
Attack- 80 
Powers- Stench, S’crow Funk 
Weakness- thunder 


Stumpet 
Found at: Barrel Volcano 
HP- 500 
Attack- 200 
Powers- Backfire, Va Va Voom 
Weakness- ice 
Strength- fire, fear, poison, sleep, mute 


Terra Cotta 
Found at: Bowser’s Keep 
HP- 180 
Attack- 120 
Powers- Terrapunch 
Strength- fire 
Notes- Runs away if Bowser fights. 


Terrapin 
Found at: Intro 
HP- 10 
Attack- 1 
Notes- No rewards for fighting them. 


Tub-o-Troopa 
Found at: Bowser’s Keep 
HP- 500 
Attack- 200 
Weakness- thunder 


Vomer 
Found at: Barrel Volcano 
HP- Infinite 
Attack- 110 
Strength- fear, poison, sleep, mute 
Notes- One special attack ends the battle, but he always
reappears in the field. 


Wiggler 
Found at: Forest Maze 
HP- 120 
Attack- 40 
Powers- Vigor Up, Sand Storm 
Weakness- thunder 
Notes- When in the field, jump on him 10 times consistently 
for a Frog Coin. 


Zeostar 
Found at: Sea, Sunken Ship 
HP- 90 
Attack- 75 
Powers- Recover 
Weakness- fire 


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[M9.2]

                                  *Enemy Attacks*


Arrow Rain 
Type: Offensive Magic 
Affects: All 
Used by: Smithy (Magic Head) 


Aurora Flash 
Type: Sleep 
Affects: All 
Used by: Belome (Second Battle), Fautso, Valentina, Neosquid, Countdown 
Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit 


Backfire 
Type: Physical 
Affects: One 
Used by: Stumpet 
Protection: Timed Hit 


Big Bang 
Type: Offensive Magic 
Affects: All 
Used by: King Bomb 


Blast 
Type: Offensive Magic 
Affects: One 
Used by: Grate Guy, Kriffid, Box Boy, Zombone, Magikoopa, Boomer, Left
Eye, Earth Crystal, Hippopo 


Blazer 
Type: Instant Death 
Affects: One 
Used by: Blaster, Big Bertha 
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 


Blizzard 
Type: Offensive Magic 
Affects: All 
Used by: Snifit, Knife Guy, Bundt, Greaper, Shamen, Bluebird, Valentina, 
Boomer, Domino (First Battle), Domino (Second Battle), Water Crystal 
Protection: Safety Ring 


Body Slam 
Type: Physical 
Affects: One 
Used by: Remo Con, Axem Yellow, Machine Made (Axem Yellow) 
Protection: Timed Hit 


Bolt 
Type: Offensive Magic 
Affects: One 
Used by: The Big Boo, Bowyer, Lakitu, Snifit, Orb User, Leuko, Octovader, 
Mallow Clone, Mokura, Apprentice, Magikoopa, Left Eye, Machine Made 
(Bowyer), Domino (Second Battle), Wind Crystal, Pulsar 
Protection: Safety Ring 


Boulder 
Type: Offensive Magic 
Affects: All 
Used by: Fautso, Zombone, Mad Adder, Earth Crystal, Smithy (Wizard Head) 


Bombs Away 
Type: Offensive Magic 
Affects: One 
Used by: Jinx (Third Battle), Jinx Clone 


Breaker Beam 
Type: Offensive Magic 
Affects: All 
Used by: Axem Rangers, Gunyolk 


Carni Kiss 
Type: Physical 
Affects: One 
Used by: Pandorite, Chomp, Shogun, Box Boy, Chomp Chomp, Neosquid, Earth 
Link 
Protection: Timed Hit 


Chomp 
Type: Physical 
Affects: One 
Used by: Croco (Second Battle), Lakitu 
Protection: Timed Hit 


Claw 
Type: Physical 
Affects: One 
Used by: Chow 
Protection: Timed Hit 


Corona 
Type: Offensive Magic 
Affects: All 
Used by: Neosquid, Countdown, Fire Crystal 
Protection: Safety Ring, Lazy Shell 


Crystal 
Type: Offensive Magic 
Affects: One 
Used by: Knife Guy, Greaper, Muckle, Cluster, Shamen, Bluebird, Valentina, 
Countdown, Water Crystal 
Protection: Safety Ring, Lazy Shell 


Dark Claw 
Type: Poison 
Affects: One 
Used by: Hobgoblin 
Protection: Antidote Pin, Safety Badge, Safety Ring, Lazy Shell, Super Suit 


Dark Star 
Type: Offensive Magic 
Affects: One 
Used by: Left Eye, Ding-a-Ling, Culex, Smithy (Wizard Head) 


Deathsickle 
Type: Fear 
Affects: One 
Used by: Greaper, Glum Reaper 
Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit 


Diamond Saw 
Type: Offensive Magic 
Affects: One 
Used by: Bundt, Gorgon, Shamen, Johnny Jones, Valentina, Left Eye, Domino 
(Second Battle), Water Crystal 
Protection: Safety Ring 


Doom Reverb 
Type: Mute 
Affects: One 
Used by: Shy Guy, Sling Shy, Ding-a-Ling, Carroboscus 
Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super Suit 


Drain 
Type: Offensive Magic 
Affects: One 
Used by: Shyster, Bodyguard, Sparky, Spookum, Fireball, Chewy, Smilax, 
Pyrosphere, Bahamutt, Machine Made (Bodyguard), Springer, Fire Crystal 
Protection: Safety Ring, Lazy Shell 


Drain Beam 
Type: Offensive Magic 
Affects: All 
Used by: Raspberry, Mastadoom, King Calamari, Octovader, Valentina, Glum 
Reaper, Hippopo 


Echofinder 
Type: Mute 
Affects: One 
Used by: Enigma, Grate Guy, Gorgon, Doppel, Gunyolk 
Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super Suit 


Eerie Jig 
Type: Scarecrow 
Affects: One 
Used by: Remo Con, Puppox 
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 


Electroshock 
Type: Offensive Magic 
Affects: One 
Used by: Mallow Clone, Gunyolk, Wind Crystal, Pulsar, Mokura 
Protection: Safety Ring, Lazy Shell 


Elegy 
Type: Mute 
Affects: One 
Used by: Hobgoblin, Reacher, Shy Away, Axem Green, Machine Made (Axem 
Green) 
Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super 
Suit 


Endobubble 
Type: Fear 
Affects: One 
Used by: Shadow, Armored Ant, Doppel, Domino (First Battle) 
Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit 


Fangs 
Type: Physical 
Affects: One 
Used by: K-9 
Protection: Timed Hit 


Fear Roulette 
Type: Instant Death 
Affects: One 
Used by: Ding-a-Ling 
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 


Flame 
Type: Offensive Magic 
Affects: One 
Usedby: Mack, Pandorite, Octolet, Orb User, Sparky, Kriffid, Smilax, 
Machine Made (Mack), Fire Crystal 
Protection: Safety Ring, Lazy Shell 


Flame Stone 
Type: Offensive Magic 
Affects: All 
Used by: Jester, Hidon, Yaridovich, Geno Clone, Pyrosphere, Left Eye, 
Machine Made (Yaridovich), Machine Made (Axem Green), Domino (First 
Battle), Culex 
Protection: Safety Ring, Lazy Shell 


Flame Wall 
Type: Offensive Magic 
Affects: All 
Used by: Mack, Pandorite, Octolet, Orb User, Megasmilax, Czar Dragon, 
Chester, Magikoopa, Neosquid, Machine Made (Mack), Fire Crystal 


Flutter Hush 
Type: Mute 
Affects: One 
Used by: Dodo (First Battle), Dodo (Second Battle), Dodo (Third Battle) 
Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super 
Suit 


Full House 
Type: Physical 
Affects: One 
Used by: Jester 
Protection: Timed Hit 


Fun & Run 
Type: Physical 
Affects: One 
Used by: Gecko 
Protection: Timed Hit 


Funguspike 
Type: Mushroom 
Affects: One 
Used by: Spikester, Stinger, Factory Chief 
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 


Gunk Ball 
Type: Mute 
Affects: One 
Used by: Snifit, Octovader, Kriffid, Apprentice, Right Eye 
Protection: Wake Up Pin, Safety Badge, Safety Ring, Lazy Shell, Super 
Suit 


Grinder 
Type: Physical 
Affects: One 
Used by: Birdy 
Protection: Timed Hit 


Hammer Time 
Type: Physical 
Affects: One 
Used by: Hammer Bro 
Protection: Timed Hit 


Howl 
Type: Fear 
Affects: One 
Used by: K-9, Chow 
Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit 


Ice Rock 
Type: Offensive Magic 
Affects: One 
Used by: Domino (Second Battle), Water Crystal 
Protection: Safety Ring, Lazy Shell 


Ink Blast 
Type: Offensive Magic 
Affects: One 
Used by: Bloober, King Calimari 


Iron Maiden 
Type: Fear 
Affects: One 
Used by: Chomp, Czar Dragon, Bahamutt 
Protection: Fearless Pin, Safety Badge, Safety Ring, Lazy Shell, Super 
Suit 


Jinxed 
Type: Physical 
Affects: One 
Used by: Jinx (First Battle), Jinx (Second Battle), Jinx (Third Battle), 
Jinx Clone 
Protection: Timed Hit 


Last Shot 
Type: Suicide 
Affects: One (and Caster) 
Used by: Jabit 
Protection: Timed Hit 


Lightning Orb 
Type: Offensive Magic 
Affects: One 
Used by: The Big Boo, Octolot, Greaper, Octovader, Bowyer, Shamen, Glum 
Reaper, Machine Made (Bowyer), Li’l Boo, Domino (First Battle), Wind 
Crystal 
Protection: Safety Ring 


Loco Express 
Type: Offensive Magic 
Affects: One 
Used by: Booster 


Lulla-Bye 
Type: Sleep 
Affects: All 
Used by: Shy Guy, Bundt, Belome (Second Battle), Neosquid 
Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit 


Magnum 
Type: Instant Death 
Affects: One 
Used by: Smithy (Tank Head) 
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 


Mega Drain 
Type: Offensive Magic 
Affects: One 
Used by: Fireball, Chewy, Johnny Jones, Left Eye, Hippopo, Gunyolk, Fire 
Crystal, Smithy (First Battle) 
Protection: Safety Ring 


Mega Recover 
Type: Healing Magic 
Affects: One 
Used by: Toadstool Clone, Orbison, Axem Pink, Chester, Countdown, Machine 
Made (Axem Pink) 


Meteor Blast 
Type: Offensive Magic 
Affects: All 
Used by: Grate Guy, Yaridovich Clone, Fautso, Axem Green, Machine Made 
(Axem Green), Machine Made (Yaridovich), Culex 


Meteor Swarm 
Type: Offensive 
Affects: All 
Used by: Smithy (First Battle), Smithy (Wizard Head) 


Migraine 
Type: Instant Death 
Affects: One (and Caster) 
Used by: Pulsar, (Corkpedite) Body 
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 


Multiplier 
Type: Splitting (into Drill Bits) 
Affects: One 
Used by: Machine Made (Yaridovich) 


Multistrike 
Type: Physical 
Affects: One 
Used by: Dodo (First Battle), Dodo (Second Battle), Dodo (Third Battle) 
Protection: Timed Hit 


Petal Blast 
Type: Mushroom 
Affects: All 
Used by: Megasmilax, Valentina, Axem Pink, Countdown, Machine Made (Axem 
Pink), Wind Crystal 
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 


Pierce 
Type: Physical 
Affects: One 
Used by: Bandana Blue, Yaridovich 
Protection: Timed Hit 


Poison 
Type: Poison 
Affects: One 
Used by: Rat Funk, Alley Rat, Chow, Spinthra, Earth Link 
Protection: Antidote Pin, Safety Badge, Safety Ring, Lazy Shell, Super 
Suit 


Pollen Nap 
Type: Sleep 
Affects: One 
Used by: Snapdragon, Piranha Plant, Fink Flower, Chewy, Smilax 
Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit 


Psyche 
Type: Instant Death 
Affects: One 
Used by: Cluster 
Protection: Safety Ring, Jinx Belt, Quartz Charm 


Psycho Plasm 
Type: Fear 
Affects: One 
Used by: Ameboid 
Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit 


Quicksilver 
Type: Physical 
Affects: One 
Used by: Jinx (Second Battle), Jinx (Third Battle), Jinx Clone 
Protection: Timed Hit 


Recover 
Type: Healing 
Affects: One 
Used by: Star Slap, Orb User, Zeostar, Fink Flower, Toadstool Clone, 
Orbison, Axem Pink, Countdown, Machine Made (Axem Pink), Smithy (Safe 
Head) 


Sand Storm 
Type: Fear 
Affects: All 
Used by: Wiggler, Raspberry, Punchinello, King Calimari, Kriffid, 
Corkpedite, Chester, Hippopo, Mad Adder, Earth Crystal 
Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit 


Scream 
Type: Fear 
Affects: One 
Used by: Pandorite, The Big Boo, Box Boy, Li’l Boo 
Protection: Fearless Pin, Safety Ring, Lazy Shell, Super Suit 


S’crow Bell 
Type: Scarecrow 
Affects: One 
Used by: Carroboscus, Sling Shy, Right Eye, Ding-a-Ling 
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 


S’crow Dust 
Type: Scarecrow 
Affects: One 
Used by: Piranha Plant, Fink Flower, Megasmilax 
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 


S’crow Fangs 
Type: Scarecrow 
Affects: One 
Used by: Spinthra 
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 


S’crow Funk 
Type: Scarecrow 
Affects: One 
Used by: Belome (First Battle), Straw Head 
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 


Scythe 
Type: Instant Death 
Affects: One 
Used by: Glum Reaper 
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 


Skewer 
Type: Physical 
Affects: One 
Used by: Bandana Red, Johnny Jones, Boomer, Machine Made (Drill 
Bit) 
Protection: Timed Hit 


Shaker 
Type: Instant Death 
Affects: One 
Used by: Boomer 
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 


Shredder 
Type: Stops Offensive/Defensive Boosts 
Affects: All 
Used by: Culex, Smithy (Safe Head) 


Silver Bullet 
Type: Instant Death 
Affects: One 
Used by: Jinx (Second Battle), Jinx (Third Battle), Jinx Clone 
Protection: Timed Hit, Jinx Belt, Quartz Charm, Safety Ring 


Sledge 
Type: Offensive Magic 
Affects: All 
Used by: Smithy (First Battle) 


Sleep Sauce 
Type: Sleep 
Affects: One 
Used by: Belome (First Battle), Geckit, Octovader, Gecko, Ribbite 
Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit 


Solidify 
Type: Offensive Magic 
Affects: All 
Used by: Mokura, Valentina, Axem Green, Neosquid, Hippopo, Domino 
(Second Battle), Water Crystal 
Protection: Safety Ring, Lazy Shell 


Somnus Waltz 
Type: Sleep 
Affects: One 
Used by: Puppox, Springer 
Protection: Wake Up Pin, Safety Ring, Lazy Shell, Super Suit 


Spear Rain 
Type: Offensive Magic 
Affects: All 
Used by: Smithy (Wizard Head) 


Spore Chimes 
Type: Mushroom 
Affects: One 
Used by: Carroboscus, Sling Shy, Ding-a-Ling 
Protection: Trueform Pin, Safety Ring, Lazy Shell, Super Suit 


Spritz Bomb 
Type: Physical 
Affects: One 
Used by: Booster, Axem Black, Manager, Director 
Protection: Timed Hit 


Static E! 
Type: Offensive Magic 
Affects: All 
Used by: Bowyer, Artichoker, Snifit, Lakitu, Leuko, Hidon, 
Yaridovich Clone, Mallow Clone, Mokura, Pinwheel, Axem Green, 
Apprentice, Neosquid, Machine Made (Bowyer), Wind Crystal, Pulsar 
Protection: Safety Ring, Lazy Shell 


Stench 
Type: Poison 
Affects: One 
Used by: Straw Head 
Protection: Antidote Pin, Safety Badge, Safety Ring, Lazy Shell, 
Super Suit 


Storm 
Type: Offensive Magic 
Affects: One 
Used by: Zombone, Boomer, Mad Adder, Earth Crystal 
Protection: Safety Ring 


Sword Rain 
Type: Offensive Magic 
Affects: All 
Used by: Shyper, Smithy (Wizard Head) 


Terrapunch 
Type: Physical 
Affects: One 
Used by: Jagger, Terra Cotta 
Protection: Timed Hit 


Thornlet 
Type: Poison 
Affects: One 
Used by: Buzzer, Stinger, Gu Goomba, Factory Chief 
Protection: Antidote Pin, Safety Badge, Safety Pin, Lazy Shell, 
Super Suit 


Triple Kick 
Type: Physical 
Affects: One 
Used by: Jinx (First Battle), Jinx (Second Battle), Jinx (Third 
Battle), Jinx Clone 
Protection: Timed Hit 


Valor Up 
Type: Defense Boost 
Affects: One 
Used by: Hammer Bro, Jinx (First Battle), Jinx (Second Battle), Jinx 
(Third Battle), Magmus, Machine Made (Axem Red), Clerk, Director 


Va Va Voom 
Type: Physical 
Affects: One 
Used by: Stumpet 
Protection: Timed Hit 


Venom Drool 
Type: Poison 
Affects: One 
Used by: Glum Reaper, Arachne, King Calimari, Ribbite, Right Eye 
Protection: Antidote Pin, Safety Badge, Safety Pin, Lazy Shell, Super 
Suit 


Vigor Up 
Type: Offense Boost 
Affects: One 
Used by: Wiggler, Jinx (First Battle), Jinx (Second Battle), Jinx (Third 
Battle), Armored Ant, Axem Red, Machine Made (Axem Red), Clerk, Director 


Viro Plasm 
Type: Poison 
Affects: One 
Used by: Ameboid 
Protection: Antidote Pin, Safety Badge, Safety Ring, Lazy Shell, Super 
Suit 


Water Blast 
Type: Offensive Magic 
Affects: All 
Used by: Yaridovich, Valentina, Czar Dragon, Neosquid, Countdown, Mad 
Adder, Earth Crystal 


Weird Mushroom 
Type: Recovers 60 HP 
Affects: One 
Used by: Croco (First Battle) 


Wild Card 
Type: Physical 
Affects: One 
Used by: Jester 
Protection: Timed Hit 


Willy Wisp 
Type: Offensive Magic 
Affects: One 
Used by: Gorgon, Hidon, Yaridovich, Shy Away, Glum Reaper, Magikoopa 
Protection: Safety Ring, Lazy Shell 


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M10]

                                    *Shops*


Here are inventory and price lists for all shops. 


Mushroom Kingdom:

Honey Syrup- 10 coins 
Pick Me Up- 5 coins 
Able Juice- 4 coins 
Shirt- 7 coins 
Pants- 7 coins 
Jump Shoes- 30 coins 
Antidote- 28 coins 


Tadpole Pond:


Juice Bar 

Froggie Drink- 14 coins (Alto), 12 coins (Tenor), 8 coins (Soprano) 
Elixir- 38 coins (Alto), 36 coins (Tenor), 24 coins (Soprano) 
Megalixir- 90 coins (Tenor), 60 coins (Soprano) 
Kerokero Cola- 200 coins (Soprano) 


Frog Coin Emporium

Sleep Bomb- 1 Frog Coin 
Bracer- 2 Frog Coins 
Energizer- 2 Frog Coins 
Crystalline- 5 Frog Coins 
Power Blast- 5 Frog Coins 


Rose Town:

Mushroom- 4 coins 
Honey Syrup- 10 coins 
Pick Me Up- 5 coins 
Able Juice- 4 coins 
Thick Shirt- 14 coins 
Thick Pants- 14 coins 
Jump Shoes- 30 coins 
Antidote Pin- 28 coins 
Wake-Up Pin- 42 coins 
Trueform Pin- 60 coins 
Fearless Pin- 130 coins 


Moleville:

Punch Glove- 36 coins 
Finger Shot- 50 coins 
Cymbals- 42 coins 
Mega Shirt- 22 coins 
Mega Pants- 22 coins 
Mega Cape- 22 coins 
Work Pants- 22 coins 
Mid Mushroom- 20 coins 
Maple Syrup- 30 coins 


Treasure Hunter

Lucky Jewel- 100 coins 
Mystery Egg- 200 coins 
Frying Pan- 300 coins 


Fireworks Man 

1 Batch- 500 coins 


Mine

Super Hammer- 70 coins 
Hand Gun- 75 coins 
Whomp Glove- 72 coins 
Chomp Shell- 60 coins 
Happy Shirt- 38 coins 
Happy Pants- 38 coins 
Happy Cape- 38 coins 
Happy Shell- 38 coins 
B'Tub Ring- 145 coins 
Mid Mushroom- 20 coins 
Maple Syrup- 30 coins 


Seaside Town:


Weapons & Armours 

Troopa Shell- 90 coins 
Parasol- 84 coins 
Hurly Gloves- 92 coins 
Double Punch- 88 conis 
Ribbit Stick- 86 coins 
NokNok Shell- 20 coins 
Punch Glove- 36 coins 
Finger Shot- 50 coins 
Cymbals- 42 coins 
Chomp Shell- 60 coins 
Super Hammer- 70 coins 
Hand Gun- 75 coins 
Whomp Glove- 72 coins 
Slap Glove- 100 coins 
"Hammer"- 123 coins (causes damage) 
Sailor Shirt- 50 coins 
Sailor Pants- 50 coins 
Sailor Cape- 50 coins 
Nautica Dress- 50 coins 
Shirt- 7 coins 
Pants- 7 coins 
Thick Shirt- 14 coins 
Thick Pants- 14 coins 
Mega Shirt- 22 coins 
Mega Pants- 22 coins 
Mega Cape- 22 coins 
Happy Shirt- 38 coins 
Happy Pants- 38 coins 
Happy Cape- 38 coins 
Happy Shell- 38 coins 


Frogfucius' Pupil 

See Ya- 10 Frog Coins 
Earlier Times- 15 Frog Coins 
Exp. Booster- 22 Frog Coins 
Coin Trick- 36 Frog Coins 
Scrooge Ring- 50 Frog Coins 


Pre-Yaridovich battle 

Bad Mushroom- 30 coins 
Muku Cookie- 69 coins 
Fright Bomb- 100 coins 
Fire Bomb- 200 coins 
Ice Bomb- 250 coins 


Accessories 

Jump Shoes- 30 coins 
Antidote Pin- 28 coins 
Wake-Up Pin- 42 coins 
Fearless Pin- 130 coins 
Trueform Pin- 60 coins 
Zoom Shoes- 100 coins 


Health Food Store 

Mushroom- 4 coins 
Mid Mushroom- 20 coins 
Honey Syrup- 10 coins 
Maple Syrup- 30 coins 
Pick Me Up- 5 coins 
Able Juice- 4 coins 
Freshen Up- 50 coins 


Sea:

Hurly Gloves- 92 coins 
Super Hammer- 70 coins 
Hand Gun- 75 coins 
Whomp Glove- 72 coins 
Sailor Shirt- 50 coins 
Sailor Pants- 50 coins 
Sailor Cape- 50 coins 
Nautica Dress- 50 coins 
Mid Mushroom- 20 coins 
Maple Syrup- 30 coins 
Pick Me Up- 5 coins 
Able Juice- 4 coins 
Freshen Up- 50 coins 


Monstro Town:

Spiked Link- 94 coins 
Courage Shell- 60 coins 
Mid Mushroom- 20 coins 
Maple Syrup- 30 coins 
Pick Me Up- 5 coins 
Able Juice- 4 coins 
Freshen Up- 50 coins 
Mushroom- 4 coins 


Nimbus Land:

Mid Mushroom- 20 coins 
Maple Syrup- 30 coins 
Pick Me Up- 5 coins 
Able Juice- 4 coins 
Freshen Up- 50 coins 
Mega Glove- 102 coins 
War Fan- 100 coins 
Hand Cannon- 105 coins 
Sticky Glove- 98 coins 
Fuzzy Shirt- 70 coins 
Fuzzy Pants- 70 coins 
Fuzzy Cape- 70 coins 
Fuzzy Dress- 70 coins 


Barrel Volcano:


Hinopio 

Mid Mushroom- 20 coins 
Maple Syrup- 30 coins 
Pick Me Up- 5 coins 
Able Juice- 4 coins 
Freshen Up- 50 coins 
Fire Shirt- 90 coins 
Fire Pants- 90 coins 
Fire Cape- 90 coins 
Fire Shell- 90 coins 
Fire Dress- 90 coins 


Bowser's Keep:


Croco (1) 

Mid Mushroom- 20 coins 
Maple Syrup- 30 coins 
Pick Me Up- 5 coins 
Freshen Up- 50 coins 
Fire Shirt- 90 coins 
Fire Pants- 90 coins 
Fire Cape- 90 coins 
Fire Shell- 90 coins 
Fire Dress- 90 coins 


Croco (2) 

Mid Mushroom- 20 coins 
Maple Syrup- 30 coins 
Pick Me Up- 5 coins 
Freshen Up- 50 coins 
Hero Shirt- 100 coins 
Prince Pants- 100 coins 
Star Cape- 100 coins 
Heal Shell- 100 coins 
Royal Dress- 100 coins 


Factory:


Toad 

Maple Syrup- 15 coins 
Pick Me Up- 3 coins 
Freshen Up- 25 coins 
Mid Mushroom- 10 coins 
Max Mushroom- 39 coins 
Froggie Drink- 8 coins 
Able Juice- 2 coins 


*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
[M11]

                                    *Games*


SMRPG is known as a cult classic mainly for its very entertaining framework.  
Now, geekiness aside, here is the best info and strategy I can offer on these 
mini-games.


Surprise Boxes

Well, this isn't an official "game" per se, but it does involve searching 
long and hard for them, so consider it a treasure hunt.  BTW, these are all 
incorporated in the walkthrough, so this is mainly a checklist with some 
detail.

1)	Where:  Mushroom Kingdom, Palace
How:  Jump on the Toad's head and then jump in front of the door
Reward:  Frog Coin

2)	Where:  Mushroom Kingdom, Item Shop
How:  Down the stairs, talk to the man and jump when he says so
Reward:  Flower

3)	Where:  Mushroom Kingdom, Item Shop
How:  Same place as #2, jump on the guy's head and then jump when he 
reaches the top right corner by the stairs
Reward:  Flower

4)	Where:  Bandit's Way
How:  Jump from the spinning flower to the blue flower
Reward:  Kerokero Cola

5)	Where:  Rose Town, Item Shop
How:  Jump at the end of the back shelf
Reward:  Frog Coin

6)	Where:  Rose Town
How:  In the house with the stairs you reset, on the upper floor, jump 
on the bed
Reward:  Frog Coin

7)	Where:  Forest Maze
How:  Jump in bottom left corner of first area
Reward:  Kerokero Cola

8)	Where:  Forest Maze
How:  Once out of the first cave, jump in the left area
Reward:  Frog Coin

9)	Where:  Forest Maze
How:  In the area with 7 pipe/stumps, in the bottom right stump, jump 
in the middle of the large light at bottom
Reward:  Flower

10)	Where:  Forest Maze
How:  In the middle left stump (same area as #9), jump in the light 
corner above the trampoline
Reward:  Empty!

11)	Where:  Forest Maze
How:  Same area as #9 and #10, jump behind the Wiggler
Reward:  Kerokero Cola

12)	Where:  Forest Maze
How:  After first save box, jump in top right corner
Reward:  Red Essence

13)	Where:  Pipe Vault
How:  In the second pipe, go 3 spaces up and jump for a hidden 
platform, then once on it, go 4 spaces forward and jump
Reward:  Frog Coin

14)	Where:  Pipe Vault
How:  After getting #13, go 4 spaces forward and jump
Reward:  Flower

15)	Where:  Yo'ster Isle
How:  Jump behind the save box
Reward:  Frog Coin

16)	Where:  Booster Pass
How:  In the far left of the first area, jump on the plant on the hill, 
then jump again
Reward:  Flower

17)	Where:  Booster Pass
How:  In the first area again, jump left of the north exit
Reward:  Rock Candy

18)	Where:  Booster Tower
How:  In the room with all the Spookums coming out a door, go one black 
square down from top left and jump
Reward:  Frog Coin

19)	Where:  Booster Tower
How:  After hitting the teeter-totter with the Thwomp, go in the bottom 
left corner of the platform you landed on and jump
Reward:  Frog Coin

20)	Where:  Booster Tower
How:  In the room before the Booster fight/curtain game with the save 
point, climb the yellow platforms and jump while standing on the 
visible box
Reward:  Goodie Bag

21)	Where:  Booster Tower
How:  Same room as #20, jump in the bottom right corner
Reward:  Recovery Mushroom

22)	Where:  Marrymore, Hotel
How:  Upstairs, go in the second level door and jump on the bookcase, 
then jump outwards
Reward:  Frog Coin

23)	Where:  Sunken Ship
How:  In the room with your clone, jump in the bottom right of the 
spotlight, then jump on the other Mario's head to reach it
Reward:  Kerokero Cola

24)	Where:  Land's End
How:  In the first area, stand on the yellow platform and jump when at 
its highest point
Reward:  Flower

25)	Where:  Land's End
How:  This one is a multi-step:  Jump between the cannon platform and 
the high ledge for a yellow platform, then use the cannon to land on 
it, then jump below the hole where the Chows are for another yellow 
platform.  Use the cannon to reach the second yellow platform and jump 
to the highest ledge in the leftmost corner
Reward:  Kerokero Cola

26)	Where:  Land's End
How:  In the area with Stingers, go right to two blue flowers, jump on 
the top one and then jump downwards
Reward:  Frog Coin

27)	Where:  Land's End, Sky Bridge
How:  In the top left corner in the cave below the Sky Bridge, jump
Reward:  Frog Coin

28)	Where:  Belome Temple
How:  In any room after having your fortune read, jump while standing 
on the first box from the left using the brick wall
Reward:  Frog Coin

29)	Where:  Belome Temple
How:  Same room as #28, jump in the corner above the stairs' end
Reward:  Frog Coin

30)	Where:  Monstro Town
How:  Through the rightmost door, jump in the bottom left
Reward:  Frog Coin

31)	Where:  Bean Valley
How:  At the beginning, go left after taking the pipe until you reach 
the edge of the land, then jump
Reward:  Frog Coin

32)	Where:  Bean Valley
How:  In the area with 5 pipes, go through the rightmost one, jump in 
the coner below the first step
Reward:  Red Essence

33)	Where:  Bean Valley
How:  Same area as #32, go through the bottom right pipe, jump in the 
corner below the slot machine box
Reward:  Kerokero Cola

34)	Where:  Nimbus Land, Item Shop
How:  Jump on the stack behind the desk, then jump out towards the guy
Reward:  Frog Coin

35)	Where:  Nimbus Land, Palace
How:  In the room where you beat a Jawful, jump where he was standing
Reward:  Frog Coin

36)	Where:  Nimbus Land, Palace
How:  From the area in #35, go down and take the hidden path until it 
ends, then jump
Reward:  Frog Coin

37)	Where:  Nimbus Land, Palace
How:  After defeating Birdo, in the next room, jump while standing on 
the treasure box
Reward:  Frog Coin

38)	Where:  Nimbus Land, Palace
How:  After beating Valentina and Dodo, in the room with the birdcage, 
jump near it in the top left corner
Reward:  Frog Coin

39)	Where:  Bowser's Keep, Gate
How:  At the save point after fighting the Ameboids, jump in the bottom 
left corner
Reward:  Recovery Mushroom



Super Jump Record

Where:  Monstro Town, middle room with Chow and Thwomp

Rewards:  Attack Scarf, Super Suit

Strategy:  I have admittedly never gotten far with this one, but if you do 30 
or more Super Jumps in a row during an RPG battle, talk to the Chow there to 
get an Attack Scarf.  100 or more jumps in a row gets you the Super Suit.  
For specific help, try RRussell's guide on GameFAQs.com



Midas River

Where:  Ahem...Midas River

Cost:  First try is free (part of walkthrough), afterwards, 30 coins

Rewards:  Frog Coins, Flowers (depends on what is collected during game); 
every 60 coins nets you 1 Frog Coin

Stage 1 Strategy:  Use the control pad to move left/right where traveling 
down the waterfall, use B to swim against the current, try to enter grottos 
in the rocky cliff (there are 5 in total, some with Flowers).  AstroBlue has 
great ASCII maps on GameFAQs.

Stage 2 Strategy:  Barrel Jumping- for best rewards, play in this order: 
bump, jump, jump, bump, repeated to end.  Watch out for fish that will nab 
coins from you.



Melody Bay

Where:  Tadpole Pond, go right to Toadofsky's area

Cost:  Free

How:  Play melodies by standing on the rock and jumping to the tadpole on the 
right note to play each song.

Strategies:  The lines appear sideways, and each note is either on the line 
or between it.  It reads as such, with Mi in the first gap and Fa in the 
last, in order gap, line, gap, line (repeating):


	Mi
		Re
			Do
				Ti
					La
						So
							Fa



Songs:  

Frogfucius' Suite #18- So, La, Mi, Re, Do, Re, Do, Re

Moleville Blues:  Mi, Do, So, Do, Re, La, Ti, Do

Star Lullaby:  La, Ti, Do, Re, So, Do, Re, Mi

Rewards:  Alto Card, Tenor Card, Soprano Card for use in the two shops in 
Tadpole Pond



Goomba Thumpin'

Location:  Pipe Vault

Cost:  10 coins

How:  Jump from pipe to pipe on the goombas to rack up points.  A regular 
Goomba is worth one, a gold one worth 3, and a Spikey worth minus 1 point.  
You have 30 seconds, the object being to match or beat the set record.

Strategy:  Stay on the middle pipe and try to gain momentum by holding Y and 
tapping the control pad direction as needed.  The key is to hit multiple 
Goombas for more points

Rewards:  Matching or beating the goal (starts at 20 points) gets a Flower 
Tab, the next record (at 22 points) matched is a Flower Jar, then after that 
is a Frog Coin.



Mushroom Derby

Location:  Yo'ster Isle

Cost:  Yoshi Cookies, obtained by the Red Yoshi walking by the entrance

How:  Talk to Boshi, the shaded Yoshi at the start point.  You can either bet 
on a race or race yourself, with the odds given as such.  Wager the maximum, 
because the Red Yoshi always supplies free Cookies

Strategy:  Racing is about keeping in time with the song's rhythm.  Hold the 
controller like a GameBoy (thanks AstroBlue for the tip) and concentrate on 
hitting the A and B buttons alternatively to the cymbals in the song.  Press 
Y to eat the each of the 3 cookies for a boost, especially good if you're 
close.  Boshi is good, so keep practicing (Toad's tutorial practice is fairly 
useless).



Mine Carting

Location:  Moleville Mountain

Cost:  Free for first try (part of walkthrough), 10 coins thereafter with 
bets of 30 coins

How:  Use A or Y to brake, B to jump and X to use a mushroom boost.  Turn 
corners with Control Pad.

Strategy:  The best thing is to softly brake at corners, then speed across 
long stretches of track.  There are two sections, one underground indoors and 
one outdoors.  I think it's more fun if you just relax and enjoy the ride.  
Jump for mushrooms in the first section and jump to different tracks for 
mushrooms and coins in the second section.

Rewards:  Beat your record from the first go-round and win back your bet, 
plus 20 coins



Hide 'n' Seek Curtain Game

Location:  Booster Tower

Cost:  Free (part of walkthrough)

How:  Use Control Stick to move Mario while behind the curtains to avoid the 
Snifits as they open them in three stages.

Strategy:  Picture the curtains numbered from left to right as 1, 2, 3 and 4, 
and you can safely hide behind these ones (multiple choices are separated by
a /) 
(first wave): 1/2/4, 1/2/3, 1/3/4, 2/3/4, 1/2/3; 
(second wave): 1/3, 2/4, 1/4, 1/3, 1/2, 1/4, 3/4; 
(third wave): 4, 1, 2, 3, 1, 3.

Reward:  Amulet; if you fail, you fight Booster and his Snifits



Knife Guy's Juggling Game

Location:  Booster Tower, after finishing Marrymore, follow the stairs to 
find him

Cost:  Free

How:  He will juggle a red and yellow ball in variable speeds, and you must 
detect which hand the yellow one landed in.

Strategy:  At first, it's simple, but it gets harder as he speeds up.  Focus 
your eyes away from the balls (try Knife Guy's head) and the movement will 
determine location.  It's a neat eye trick (again, thanks AstroBlue, your tip 
gave me access to Grate Guy's Casino!)

Reward:  You'll receive three different rewards in stages (Wilt Shrooms, 
Rotten Mushes and Moldy Mushes) which are perfectly useless, but finally 
you'll get the Bright Card for access to Grate Guy's Casino (which should be 
unlocked by following my walkthrough)



Beetle Mania

Location:  Mushroom Kingdom Inn, the game is then set in your Menu screen (X)

How:  Talk to the boy playing the game in the corner of the Inn several times 
until he offers you the game for 500 coins.  Pay to have the game "installed" 
in your Menu screen.  Press X, then select it to start.  You play a beetle at 
the bottom of the screen.  Press A to shoot stars at the Koopa shells that 
fall to gain points.  Explosions occur, which is good for more points 
(especially chain reactions), but if you are hit, press A constantly to heal.

Strategy:  Not really, it's just for fun.

Reward:  None; a fun mini-game as a break from saving the world, etc. etc.



Beetle Race

Location:  Booster Tower, with gear at Beetles 'R' Us in Seaside Town

Cost:  100 coin start-up fee, then 50 coins to rent a beetle box (at Seaside 
Town)

How:  At Booster Hill, you'll automatically run up a hill with beetles 
appearing as Snifits run behind you and barrels come tumbling in front.  Jump 
on the barrels and Snifits to leap forward and catch a beetle (male-large= 50 
coins; female-small= 1 coin; gold= 1 Frog Coin).  Hit any barrels or Snifits 
and you fall back.

Strategy:  Time your jumps accordingly with the barrels and Snifits.  Not 
much else to add here.

Rewards:  Return to Beetles 'R' Us and receive coin payments based on 
criteria above.



Sky Bridge

Location:  Land's End

Cost:  5 coins

How:  Use B to jump from block to block, timing it according to the limits of 
the course.  There are 3 difficulty levels to choose from: normal (jump from 
block to block), special (blocks will fall after a while), and expert (blocks 
fall and you jump over bullet bills shot out).  At the end of the course, you 
have the opportunity to double your win by completing it again, going the 
back the other way with the same travails as before.

Strategy:  Time your jumps to avoid falling or being hit by a bullet bill.  
Your performance in the first run-through should determine whether or not to 
take a chance going the other way for double or nothing.

Rewards:  5 coins (normal), 8 coins (special), Frog Coin (expert)...and 
obviously double of each for a perfect repeat.



Cricket Jam Side Quest

Location:  Land's End, the cave under the Sky Bridge

How:  Jump through the cave and navigate normally.  If you jump left while 
standing on the crates, you'll uncover a Frog Coin.  In the next area, jump 
down when the barrel falls and hit the box for a Recovery Mushroom.  Use the 
trampoline to end up at Kero Sewers.  Carefully jump across to the Cricket 
Jam at left.  Jump down and save, then use the pipe at right.  Take the Midas 
River course to Tadpole Pond, then visit Frogfucius.

Reward:  10 Frog Coins

**SHORTCUT:
When you go to Kero Sewers the first time you can get the Cricket Jam by 
standing near the chest that heals you (the one close to the pipe that sends 
you to where Belome is) and wait for one of the Boos to touch you, now 
instead of fighting it just choose run away.  When you run away from a battle 
you can temporarily touch that monster without engaging battle so just jump 
on top of him and then jump on the chest, after that you can reach the arches.  
And if you go down the pipe that sends you to Land's End the monster in there 
will fly towards you and say "This is a dead end, so it's best to turn back 
now" which is advice you should follow for obvious reasons.

Seems like my memory discarded an important part about it, if you get it too 
early you get a flower, but I don't remember if you can still get the jam 
after doing that.  I'm going to check that and get back to you on it in a few 
days.

--from Jose



Culex Battle


Culex
Found at:  Monstro Town
HP- 4096
Attack- 250
Powers- Shredder, Meteor Blast, Flame Stone, Dark Star
Weakness- 
Strength- ice, fear, poison, sleep, mute
Notes- Lazy Shell armour is a must, uses four elemental crystals to attack as 
well


Earth Crystal		
Found at:  Monstro Town
HP- 3200
Attack- 0
Powers- Storm, Sand Storm, Blast, Water Blast, Boulder
Strength- fear, poison, sleep, mute
Notes- Use physical attacks.


Fire Crystal
Found at:  Monstro Town
HP- 2500
Attack- 0
Powers- Drain, Mega Drain, Flame Wall, Flame, Corona
Weakness- thunder, ice
Strength- fire, fear, poison, sleep, mute


Water Crystal
Found at:  Monstro Town
HP- 1800
Attack- 0
Powers- Ice Rock, Diamond Saw, Solidify, Crystal, Blizzard
Weakness- fire
Strength- ice, fear, poison, sleep, mute


Wind Crystal
Found at:  Monstro Town
HP- 800
Attack- 0
Powers- Bolt, Petal Blast, Light Beam, Electroshock, Lightning Orb, Static E!
Weakness- jump
Strength- thunder, fear, poison, sleep, mute
Notes- Weakest of the crystals.


Location:  Monstro Town

Cost:  500 coins (to unlock door)

How:  The door to the battle remains locked, so to open it, go to Moleville 
and enter the top left house.  Take to the man in the corner and buy a batch 
of fireworks for 500 coins.  Go right in town to the girl with the yellow 
bow.  Swap Fireworks for a Shiny Stone.  In Monstro Town, enter the door with 
A.  You'll be entering a battle with Culex and his four elemental crystals 
(Fire, Water, Earth & Wind)

Strategy:  You are warned to be prepared, and prepared you should be for this 
fight.  He's not as hard as Smithy's second stage, but it's tough without 
good stuff.  Equip Mario with the Lazy Shell weapon & armour, Safety Ring, 
and have good healing items for HP and FP.  The battle will be easier if you 
have the Star Egg (see Grate Guy's Casino on this page), but if not, you 
might be okay without it.  Use Geno and Princess as partners.  Geno's Boost 
will help increase attack and defense.  Use A-button attacks on them all, 
eliminating the crystals first.  The Star Egg is great with 150 HP dealt to 
all.

Reward:  Quartz Charm



Hide the Flag


Location:  Monstro Town Inn

Cost:  Free

How:  Press A at the Amanita nightlight to go to sleep where you'll be 
visited by the three musty fears who give you cryptic clues to find their 
hidden flags.  First, go to Yo'ster Isle and press A between the "O" and "A" 
in GOAL at the Mushroom Derby track.  Second, go to Mario's Pad (very first 
location on map) and press A at the bed.  Lastly, go to Rose Town and press A 
at the welcome sign in front.  Revisit the inn in Monstro Town and sleep 
again to be rewarded.

Reward:  Ghost Medal



Dojo Tournament


Jagger
Found at:  Monstro Town
HP- 600
Attack- 120
Powers- Terrapunch
Strength- jump, fire, poison


Jinx (First Battle)
Found at:  Monstro Town
HP- 600
Attack- 140
Powers- Jinxed, Valor Up, Triple Kick
Strength- fire, thunder, ice, fear, poison, sleep, mute


(Second Battle)
Found at:  Monstro Town
HP- 800
Attack- 160
Powers- Quicksilver, Silver Bullet, Jinxed, Triple Kick, Valor Up
Strength- fire, thunder, ice, fear, poison, sleep, mute
Notes- Silver Bullet is an instant death attack.


(Third Battle)
Found at:  Monstro Town
HP- 1000
Attack- 180
Powers- Bombs Away, Vigor Up, Valor Up, Quicksilver, Silver Bullet, 
Jinxed, Triple Kick
Strength- fire, thunder, ice, fear, poison, sleep, mute


Location:  Monstro Town, top door

Cost:  Free

How:  Enter the dojo and volunteer to fight Jagger.  He's very easy, just 
like a regular enemy you find along your journey.  Use A-button attacks.  No 
problem.  But the next three fights against his master, Jinx, are incredibly 
tough.

Strategy:  Equip the Safety Ring and Lazy Shell.  Have several Max Mushrooms, 
Maple/Royal Syrups, and Pick Me Ups at hand.  The first fight with Jinx is 
not too bad, just use A-button and have Princess heal occasionally.  The 
second fight is much tougher.  Have Princess heal every turn if needed and 
use power-up items (or use Geno's Boost) to defend against Jinx's Silver 
Bullet.  The third battle is the penultimate one.  Jinx's Bombs Away is 
purely apocalyptic!  Use Group Hug every turn and Lazy Shell.  Star Egg is 
excellent here!

Reward:  Jinx Belt...and a really cute "re-training" session between Jinx and 
Jagger...*hop hop hop*



Scale the Cliff


Location:  Land's End

Cost:  Free (part of walkthrough, beat time record for reward)

How:  Jump from Koopa to Koopa to "scale the cliff," jumping to the top, 
attempting to beat the previously set record

Strategy:  AstroBlue has a great map, which is basically in my crude terms:  
Jump to the first Koopa (1), then the next (2), hold it as you move right and 
jump (3), jump slightly left to the next Koopa (4), left again to the next 
one (5), up and jump left (6), up and jump right (7), down and right to last 
one (8), jump to the top ledge.

Reward:  Finish in under 12 seconds for Troopa Pin.  Under 11 seconds for 5 
Frog Coins.  After that, beating the record nets you a Frog Coin.



Grate Guy's Casino


Location:  On the map (see walkthrough on how to uncover it)

Cost:  Depends on game (see below)

How:  Enter the casino, and choose from three games:

Slot Machine Box- 10 coins per game- uncover three of the symbols to win a 
Frog Coin

Blackjack- 1 Frog Coin per game- like the card game (21), win a match for a 
Frog Coin

Look the Other Way- a weird game with Crate Guy- no real strategy here, just 
guess left or right- you win a range of prizes in increasingly better 
increments (Mushroom, Moldy Mush, Rotten Mush, Wilt Shroom, Royal Syrip, 
Kerokero Cola, Rock Candy, Red Essence), on your hundredth win (total) you 
get the Star Egg.



Six Doors Challenge


Location:  Bowser's Keep (see walkthrough for exact location)

Cost:  Free

How:  Choose a door and go through a random challenge from 3 types (2 
varieties within each type):  Action, Battle, and Puzzle.  Complete 4 of the 
doors for a new weapon and to continue on.

Strategy:  The door's challenge is randomly picked from these types.  Match 
the description to what you see to follow along:


ACTION CHALLENGE # 1
An invisible path over a pit of lava.  Jump on the pathway to light it up and 
follow the safe path.  The treasure boxes are a gamble, but try if you're 
game.  Next, follow the white platforms across the lava pit.  In a nostalgic 
return to classic Jumpman, avoid Donkey Kong's barrels and climb up until you 
reach him to scare him off.  In the next room is the Super Slap.


ACTION CHALLENGE # 2
Begins with white platforms over a lava pit.  Follow along to the last one 
and jump at its highest point for a Kerokero Cola.  In the next area, jump on 
the cannonball to move carefully amongst the Bob-ombs.  Here, your directions 
are reversed on the cannonball (press right to go left, etc.).  Collect the 
items if you want, but your main priority is to reach the end.  The next 
section is like in Bandit's Way with the rotating yellow platforms...this time 
over a boiling lake of lava!  Collect the items if you want, and make your 
way (carefully) forward to the treasure, Sonic Cymbals.


BATTLE COURSE # 1
This is fairly routine to Mario's daily excursions in saving the Princess.  
You will fight two rooms of enemies at separate junctions.  Basically, just 
use A-button attacks and magic if need be for special enemies that require it 
to fall.  At the end, you get the Star Gun.


BATTLE COURSE # 2
Same idea as # 1, but different enemies.  Clear them all for the Drill Claw.


PUZZLE COURSE # 1
Hope you have a good memory and a quick trigger finger.  This one begins with 
a quiz show.  You're asked 12 questions about the game with 5 seconds to 
answer each one.  A correct answer raises your platform and a wrong answer 
lowers it.  Hit the ground and you lose; rise to his face and you win.  The 
best strategy is to rely on your memory and your instinct, but here are all 
the possible Q&As (cheater):

Q: What was Toadstool doing when she was kidnapped by Bowser? 
A: She was looking at flowers

Q:  What color are the curtains in Mario's house? 
A:  Blue

Q:  What is the fourth selection on the Menu screen? 
A:  Equip

Q:  What is Rani's husband's name? 
A:  Raz

Q:  The boy at the Inn in the Mushroom Kingdom was playing with what? 
A:  Game Boy

Q:  What was Mallow asked to get for Frogfucius? 
A:  Cricket Pie
 
Q:  Where was the first Star Piece found? 
A:  Mushroom Kingdom

Q:  What does Belome really like to turn people into? 
A:  Scarecrows

Q:  Who is the famous composer at Tadpole Pond? 
A:  Toadofsky

Q:  How many legs does Wiggler have? 
A:  6

Q:  What does the Red Essence do? 
A:  Gives you strength

Q:  What's the first monster you see in the Pipe Vault? 
A:  Sparky

Q:  Mite is Dyna's what? 
A:  Little brother

Q:  How many underlings does Croco have? 
A:  3

Q:  Where was the third Star Piece found? 
A:  Moleville

Q:  In the Moleville Blues, it's said that moles are covered in what? 
A:  Soil

Q:  What did Carroboscis turn into? 
A:  A carrot

Q:  What technique does Bowser learn at Level 15? 
A:  Crusher

Q:  Which monster does not appear in Booster Tower?
A:  Terrapin

Q:  Booster is what generation? 
A:  7th

Q:  What's the chef's name at Marrymore? 
A:  Torte

Q:  The man getting his picture taken at Marrymore hates what? 
A:  Getting his picture taken

Q:  The boy getting his picture taken at Marrymore can't wait 'til which 
    season? 
A:  Skiing

Q:  How long have the couple inside the Chapel been waiting for their 
    wedding? 
A:  30 minutes

Q:  What's the password in the Sunken Ship? 
A:  Pearls

Q:  What's the full name of the boss at the Sunken Ship? 
A:  Jonathan Jones

Q:  What's the nickname of the boss at the Sunken Ship?
A:  Johnny

Q:  Johnny loves which beverage? 
A:  Currant Juice

Q:  Yaridovich is what? 
A:  A boss

Q:  How much does a female beetle cost? 
A:  1 coin

Q:  What do Culex, Jinx, and Goomba have in common? 
A:  They live in Monstro Town

Q:  What's the name of Jagger's "sensei"? 
A:  Jinx

Q:  Who helped you up the cliff at Land's End? 
A:  Sky Troopas

Q:  What words does Shy Away sing? 
A:  La dee dah~

Q:  Who is the famous sculptor at Nimbus Land?
A:  Garro

Q:  What color is the end of Dodo's beak? 
A:  Red

Q:  What does Birdo come out of? 
A:  An eggshell

Q:  What is Hinopio in charge of at the middle counter? 
A:  The inn

Q:  Who is the leader of the Axem Rangers? 
A:  Red

Q:  Who is the ultimate enemy in this adventure? 
A:  Smithy


The next puzzle in this course is barrel counting.  You need to have good 
eyes and a good memory with this one.  You need to count the rows and the 
number of barrels in each row, so it requires a bit of math.  The first room 
should have 12 barrels and the second should have 45, in case you can't 
figure it out.  The last mini-puzzle is a tricky ordering problem.  The 
solution should be:  the fish finished 3rd, the skeleton outrode, the Goomba 
placed 4th, and the Boo placed the same.  You are finally rewarded with a Rock 
Candy.


PUZZLE COURSE # 2
This challenge begins with a Coin Collecting game.  The rules are simple, 
just hit the box anywhere from 1-4 times to collect that many coins from a 
stash of 21.  The goal is to avoid taking the 21st coin.   Keep track of how 
many you and your opponent take and any combo should pretty much work in your 
favour.  Generally, you should aim to stop at 20 so that your opponent must 
take # 21.  The next game is called Magic Buttons.  Here's a great map 
(thanks AstroBlue), with the buttons numbered as follows:

                                    1 
                                   5 2 
                                  9 6 3 
                                13 10 7 4 
                                 14 11 8 
                                  15 12 
                                   16 


Hit the numbers in order:  2, 8, 9, 15.  Another possible combo is 3, 5, 12, 
14.  The next game is called Ball Solitaire.  You kick each ball to clear 
them all from the screen with none left standing.  Follow this map:

                                   EXIT 
                    
                                 1 2 3 4 
                                 5 6 7 8 
                                9 10 11 12 
                                13 14 15 16 

                                  ENTRANCE 


Hit the balls in this order (kick/over):  1/2, 9/5, 10/6, 12/11, 14/10, 
16/15, 13/14, 3/7, 15/11, 1/2, 4/8, 6/7, 12/8, and 4/3.  You are rewarded 
with Rock Candy

Rewards:  New weapons- Sonic Cymbals (Mallow), Star Gun (Geno), Drill Claw 
(Bowser), Super Slap (Princess)- and Rock Candy (an item, not a weapon)


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[M12]

                               *Secrets & Rumours*


Secrets are things you can actually do in the game that you might not 
have known. Rumours are supposed secrets which may or may not be true. 


Secrets: 


*After saving Rose Town, sleep in the inn for free and Link from Legend 
of Zelda is sleeping in the bed next to yours! Press A at his bed to hear 
a familiar Zelda tune. 


*After getting the Marine Star, go to Mushroom Kingdom’s palace and in the 
guest bedroom, Samus (from Metroid series) is sleeping in the bed. 


*Supposedly Luigi is hiding behind the button-controlled stairs in Rose Town. 
It’s unconfirmed, but there is somebody there. Behind the stairs, press A while 
walking around to find him. 


*The boss Culex in Monstro Town is modeled after a character in Final Fantasy. 


*The RPG battle sequences are all modeled after Final Fantasy. 


*The boy in Mushroom Kingdom’s inn is playing with a Game Boy. 


*This is the first Mario game where Bowser is an ally! 


*The Axem Rangers are a knock-off of the Power Rangers from a popular 1990s 
kid’s TV show. 


*Mack the Knife is named for a popular Bobby Darin song. 


*Toadofsky looks like and is modeled after Mozart. 


*The Chained Kong enemy is modeled after Donkey Kong. 


*Part of an action challenge at the Six Doors Challenge in Bowser’s Keep is 
taken from Jumpman with Mario and Donkey Kong. 

*From Mordechai:   If you go to the item shop in the mushroom kingdom 
and jump up on the back shelf then when you're in the middle mario will 
make peace sign then the shopkeeper will scream,"What are you doing!? Get 
down from there!"


Rumours: 


None that I know of. 


Have any secrets or rumours for Super Mario RPG that aren't here? Send me an 
e-mail.  Please include as many details as necessary.  I'll have to check the 
secret out for myself first, and if it's legit, I'll post it here with credit 
to you.  You'll also make my Thank-Yous page.  Lucky you :oD


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[M13]

                           *FAQs & Other Oddities*

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Q:  I heard that there is a way to get Princess Toadstool and play with her 
early in Super Mario RPG.  Is this really true?  If so, how is it possible?
-- from Jon

A:  I'm glad there are still people who play the old SMRPG game.  You're the 
first one to e-mail me about this game.  After doing a bit of searching on 
Google and GameFAQS, as far as I know, you can only obtain her as a partner 
after saving her from Booster during the Purple Star adventure.  


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Q:  A long time ago when I was playing as a kid I remember going to a casino 
    around the lands end area.  You have to have the Bright Card to enter 
    though.  I can't remember how to get there. Any info on this would be 
    helpful. thanks-- from Pierce

A:  To access Grate Guy's Casino, you need to activate the location on the 
    map in Bean Valley.  See my Red Star walkthrough for info.  Then you 
    need to get the Bright Card from Knife Guy's juggling game, located at 
    Booster Tower.  See my Games section for info on playing.  Once you 
    have the card, you can enter the casino & play.  See my Games section 
    again for info on the games.

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Q:  In boosters tower, at the spot where the snifit is shooting bullet bills, 
    how are you supossed to jump onto the yellow ledge so you can get to the 
    ledge with the snifit that shoots the bullet bills?-- from Aaron

A:  In my walkthrough under The Purple Star section, I have written this:
    "The last one who is shooting Bullet Bills at you can be avoided by 
    hugging the left wall or you can engage battle.  It's funny...if you pass 
    him and then come back, he's looking out the window.  Guess it's his break 
    time now."

    I'm not sure if that's the area you're talking about, but if you just time 
    it right & jump up, you can sidle past the Bullet Bills to the next room.


**FOLLOW-UP**

Q:  He needs to do a running jump to reach the ledge, as a normal jump would 
    land him just shy of getting there. The Pipe Vault has a similar situation, 
    I believe-- from Ronney

A:  Thanks for the additional info!

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Q:  When are more FAQs going to be listed?  -- from nintendo_girl21
A:  When more people e-mail me with questions!  Sheesh (lol).

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[M14]

 
                    *Copyright, Thank-Yous & Contact Info*


This walkthrough is copyright (c) Megan L., 2007-...

This walkthrough is authorized to appear on the following sites:


GameFAQs.com (duh)
SuperCheats.com
Neoseeker.com
Gamesradar.com and Cheatplanet.com
Gamerevolution.com
Cheatingdome.com
Kuponut.com
CheatHappens.com
CheatCodes.com
MyCheats.com
Vgnerd.com
ChapterCheats.com
MyWii.com.au

This walkthrough is intended for personal, private use only and may NOT be
posted on other web sites without written (e-mailed) permission from the 
author (a.k.a. me).

Mario is a registered trademark of Nintendo and I am not directly
affiliated with the corporation.  Of course, you knew that already, right?

*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^

I would like to thank Nintendo for creating such excellent games.  
 
Thanks to all the Mario sites out there for spending so much time in making 
their walkthroughs and FAQs.  

Many thanks to AstroBlue for her awesome SMRPG walkthrough and additional
maps & mini-game tips.
 
Thanks again to Geocities for hosting my web sites.

Thanks to GameFAQS.com for an awesome community of gamers and walkthroughs.  
And thanks for giving my walkthroughs another home on the Web.  

Thanks to:

Dennis at SuperCheats.com
Leo at Neoseeker.com
Tyler at Gamesradar.com and Cheatplanet.com
Blake at Gamerevolution.com
Marcel at Cheatingdome.com
Kuponut.com
Chris at CheatHappens.com
Steve at CheatCodes.com
Justin at MyCheats.com
Kris at Vgnerd.com
Eelco at ChapterCheats.com
Gracie at Mywii.com.au

...for posting my walkthroughs.

Thanks to the following for their secrets, rumours, tips, etc.:

Mordechai
Jose

Thanks to the following for their FAQs:

Jon
Pierce
 
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Contacting Me...


Please do.  I can really only be reached by e-mail at
mlynch2[at]rogers.com.  Remove the brackets & change at to @ before 
sending (or keep them there if you like to get Mailer-Daemons...
freakazoid).  The brackets and "at" are there only to avoid additional 
spam e-mail.  I get enough of those already as it is.

**A REPLY MAY TAKE UP TO 1 WEEK**

E-mail me with additional information, secrets, errors within my
walkthrough or checklists, to share game anecdotes, shoot the breeze,
etc.  If you need additional help with the game, please keep e-mails
as detailed as possible.  Any e-mails with @&*&@&* excessive profanity, 
speling erors (thats a jok btw), 2 manE shrt frms lk ths, eMaILs tYpEd 
lIkE tHiS, or otherwise unreadable e-mails will be promptly deleted.

**PLEASE SEE VERSION 1.0, OCTOBER 6, 2007, REGARDING E-MAILS SEND
BETWEEN OCTOBER 1-6**

Any additions to this walkthrough will be credited to you, faithful
reader, in the Thank-You section.  I look forward to the sleepless
nights reading your messages by the light of the moon...he he he.


                                  **THE END**


















































...That's it, I quit!!













































...No more scroll jokes!














































...I'm on strike effective immediately...



















































....starting.......













































.............N
















































.........NO















































....NOW!