*****************************************************************************

          Super Mario RPG: Legend of the Seven Stars FAQ/Walkthrough
                           For the Super Nintendo
                   Version 1.15 (Last Updated 8/21/2007)
                              By Devin Morgan

    This file is Copyright (c)1999-2007 Devin Morgan. All rights reserved.

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Table of Contents

1. What's New
2. Introduction
3. Controls
4. Battle Command Overview
5. Characters
6. Walkthrough
7. Enemies
8. Bosses
9. Weapons
10. Armor
11. Accessories
12. Items
13. Shops
14. Hidden Treasure Chests
15. Melody Bay Songs
16. Mini-Games
17. Credits
18. Copyright Notice
19. Contact Information

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  1. What's New -=
-=-=-=-=-=-=-=-=-=-=

Version 1.15 (8/21/07): After a long absence, I cleaned up this FAQ and fixed 
a couple of errors within the walkthrough. If there is more I need to fix, 
let me know!

Version 1.1 (7/15/01): The newly reformatted version of this FAQ.

Version 1.0 (8/3/99): The first complete posting of this file.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  2. Introduction -=
-=-=-=-=-=-=-=-=-=-=-=

Super Mario RPG: Legend of the Seven Stars is one of the newer games for the
Super Nintendo. It has a bunch of characters from past Mario games, as well
as a few new faces here and there. The game was also made by Square alongside
Nintendo, so it's a pretty decent RPG-type game. If you're into the Mario
series or if you're just interested in trying this game, I recommend you play
it as soon as you can!

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-=-=-=-=-=-=-=-=-=
-=  3. Controls -=
-=-=-=-=-=-=-=-=-=

A: (Outside battle) Talk to someone, make selections on the menu screen
   (In battle) Use the Attack Command, perform Timed Hits

B: (Outside battle) Jump, cancel a selection/command on the menu screen
   (In battle) Use the Etc. Command

X: (Outside battle) Access the menu screen
   (In battle) Use the Item Command

Y: (Outside battle) Run (hold Y while using the Control Pad; hold while
                    jumping to make wider jumps)
   (In battle) Use the Special Command, execute certain special moves

L: Switch between Stereo and Mono sound in the file selection screen

R: Same as L

Start: Start the game

Select: Same as L and R

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-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  4. Battle Command Overview  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A: Your regular attack command. You'll be mainly using this against the
   enemies. When you attack, you can do a Timed Hit by pressing A right as
   the first hit connects with the enemy. That way, you'll get an extra hit
   in and take some more damage, too!

B: Your "defensive" command. You can either choose to defend against an
   attack, or even attempt to run away from a battle. You'll usually be able
   to run away, but sometimes you won't be able to for a couple of reasons.
   One reason is that the enemy's agility could be faster than your party's.
   Another more important one is that you CAN'T run from a battle against a
   boss!

X: The command you use to take an item. You can select an item to use in
   battle against the enemy(s), or to heal yourself or someone else in your
   group.

Y: Your special attack command. You can use a Special Attack with this
   command, provided you have enough FP (Flower Points) to execute that move!
   You can also perform Timed Attacks with specials; the exact timing of
   these may vary with each move.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=
-=  5. Characters -=
-=-=-=-=-=-=-=-=-=-=

=====
Mario
=====

The plump plumber from the Super Mario Brothers series returns for another
adventure in Super Mario RPG! He is a great fighter with regular attacks,
plus he's great with his infamous jumping and fireball specials!

Special Moves
-------------

Jump
    FP: 3
    Level Learned: N/A
    Description: Mario jumps on the enemy! Press Y as you make contact with
                 the enemy to make it a Timed Hit.

Fire Orb
    FP: 5
    Level Learned: 3
    Description: Mario shoots a bunch of small fireballs at a single enemy.
                 Press Y as fast as you can to get a lot of fireballs shot!

Super Jump
    FP: 7
    Level Learned: 6
    Description: Same as the regular jump, obviously: Mario stomps on the
                 enemy! Press Y right as he makes contact and he'll jump
                 again. Keep doing that to cause major damage!

Super Flame
    FP: 9
    Level Learned: 10
    Description: Mario shoots even larger fireballs at the enemy! Press Y
                 repeatedly to shoot a bunch of them at them!

Ultra Jump
    FP: 11
    Level Learned: 14
    Description: He jumps on the enemy yet again! Press Y as you make contact
                 and he'll jump again, just like the Super Jump. The only
                 difference is that you cause more damage with this special
                 and there are slightly longer increments between timed
                 jumps.

Ultra Flame
    FP: 14
    Level Learned: 18
    Description: You shoot the same size fireballs as you did with the Super
                 Flame, but this time, they can hit multiple enemies! They
                 may or may not hit ALL the enemies on the screen, but they
                 will definitely hit more than one of them at the very least!


======
Mallow
======

This pudgy, white "tadpole" joins Mario at the Mushroom Kingdom in hopes that
he could help him get his Frog Coin back from Croco. He isn't the best
attacker, but he has some really great special attacks!

Special Moves
-------------

Thunderbolt
    FP: 2
    Level Learned: N/A
    Description: Mallow hits all the enemies on the screen with thunderbolts!
                 As the storm is about to end, press Y to make it a timed hit
                 for some extra damage!

HP Rain
    FP: 2
    Level Learned: 3
    Description: Mallow produces a small cloud that rains on the selected
                 ally, recovering their HP. Unfortunately, you can only do it
                 on one ally at a time. Other than that, it's an OK healing
                 spell during the first half of the game!

Psychopath
    FP: 1
    Level Learned: 6
    Description: A couple spotlights appear and then shine on the selected
                 enemy. It'll show you how much HP they have remaining. If
                 you hit Y right as the spotlights come together, you can see
                 what that enemy is thinking, too!

Shocker
    FP: 8
    Level Learned: 10
    Description: Mallow makes a huge lightning bolt and hits a single enemy
                 with it! Press Y just as you make contact to cause some more
                 damage.

Snowy
    FP: 12
    Level Learned: 14
    Description: Mallow makes it "snow" on the screen, then a giant snowman
                 appears on top of the enemies! It's very useful against fire
                 enemies and it hits ALL enemies onscreen, too!

Star Rain
    FP: 14
    Level Learned: 18
    Description: Mallow makes a star appear and fall on the enemies! Press Y
                 just before it makes contact with the ground to make it hit
                 again, then keep doing that for multiple hits!


====
Geno
====

This stranger from the Star Road comes down to earth and comes to life inside
the doll named Geno. He has some really good special attacks, including one
that could take 9,999 HP damage from almost any enemy!

Special Moves
-------------

Geno Beam
    FP: 3
    Level Learned: N/A
    Description: Geno shoots a ray beam at an enemy. For this attack to work,
                 you have to hold Y down until 3 stars appear then release
                 for an attack!

Geno Boost
    FP: 4
    Level Learned: 8
    Description: Geno raises a single ally's attack (both regular and
                 special) stats in battle. If you press Y before the arrows
                 pointing upward disappear, and that ally's defense stats go
                 up, too (only in that battle, though)!

Geno Whirl
    FP: 8
    Level Learned: 11
    Description: Geno throws a slicer at the enemy. If you hit the Y button
                 as it leaves the screen, you can cause 9,999 HP damage to an
                 enemy, instantly killing them! It has been reported to have
                 worked on bosses, though.

Geno Blast
    FP: 12
    Level Learned: 14
    Description: Geno puts on a light show that hurts all the enemies on the
                 screen. You have to hold Y to charge up this move, too!

Geno Flash
    FP: 16
    Level Learned: 17
    Description: After you hold Y and release it when 3 stars appear, Geno
                 turns into a cannon and shoots an orangish ball towards the
                 enemies! It becomes really big and causes damage to every
                 enemy onscreen.


======
Bowser
======

The King of the Koopas comes and kidnaps the Princess again! After the giant
sword crashed into Bowser's Keep, he got sent to another part of the world.
You find him at Booster's Tower, and he helps you get in, then "lets" you
join the Koopa Troop. He's a great attacker, but he doesn't really have any
really good specials, though.

Special Moves
-------------

Terrorize
    FP: 6
    Level Learned: N/A
    Description: Bowser summons a Big Boo to come and scare all the enemies
                 on the screen. You have to rotate the Control Pad clockwise
                 to make this move work.

Poison Gas
    FP: 10
    Level Learned: 12
    Description: Bowser makes a poisonous cloud appear and spread poisonous
                 gas above the enemies. If it's effective against an enemy,
                 their HP slowly gets taken away until they die! You have to
                 rotate the Control Pad again to do this move.

Crusher
    FP: 12
    Level Learned: 15
    Description: Bowser makes a giant, jagged rock come out of the ground and
                 hit the selected enemy from below! Press Y before it hits
                 the enemy to cause some more damage!

Bowser Crush
    FP: 16
    Level Learned: 18
    Description: A giant Mecha-Koopa stomps across the screen, hitting all
                 the enemies on the screen. Press Y repeatedly to attack.


==================
Princess Toadstool
==================

The Princess joins Mario after he rescues her in Marrymore, then as he leaves
the Mushroom Castle when he escorts her back there. She isn't really good at
attacking at all, but the good part about having her is that she can heal
your entire party!

Special Moves
-------------

Therapy
    FP: 2
    Level Learned: N/A
    Description: She recovers one ally's HP and cures them from any irregular
                 stats (scared, mushroom, scarecrow, etc.).

Group Hug
    FP: 4
    Level Learned: N/A
    Description: This special is the same thing as Therapy, but you cure the
                 entire party! Press Y just as it ends to recover a little
                 bit more HP!

Sleepy Time
    FP: 4
    Level Learned: 11
    Description: This special attack puts the targeted enemy to sleep if
                 effective. You have to rotate the Control Pad clockwise to
                 execute this attack.

Come Back
    FP: 2
    Level Learned: 13
    Description: This special works like the Pick Me Up item does; it revives
                 a fallen ally and recovers half their total HP! Press Y just
                 as the spell is about to end to recover that ally's entire
                 HP!

Mute
    FP: 3
    Level Learned: 15
    Description: This special prevents the enemy you were aiming to hit from
                 using their special moves if it's effective! You have to
                 rotate the Control Pad again to do this move.
Psych Bomb
    FP: 15
    Level Learned: 18
    Description: The Princess throws lots of tiny bombs at all the enemies on
                 the screen! Press Y fast repeatedly to throw the bombs
                 somewhat quicker.

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-=-=-=-=-=-=-=-=-=-=-=
-=  6. Walkthrough  -=
-=-=-=-=-=-=-=-=-=-=-=

Introduction
------------

The game opens showing the Princess sitting in the garden outside Mario's
house picking flowers. It is a pretty nice day outside and nothing is wrong.
Suddenly, the background goes pitch black and Bowser swoops in with his 
Flying Clown Cup, and kidnaps the Princess! Then, Mario runs out of the house 
and heads to Bowser's Keep. The next scene opens showing Bowser flying to the 
keep, then Mario runs across the bridge outside the keep to the entrance. The 
door opens and Mario runs in, thus starting the game.


Bowser's Keep
-------------

You start the game in Bowser's Keep to save the Princess again from Bowser.
In the first room of the keep, there's nothing to worry about, so just go
through the door to the next room. In this room, there are a bunch of
Terrapins patrolling the room, so watch out for them and try not to get into
a battle with them if you don't have to; you get NOTHING for beating them! At 
the far end of the room, two Terrapins standing by the door will spot you and 
approach you, pitting you into a battle against four Terrapins. They're very 
easy to beat and their attacks only take 1 HP damage from you, so just use a 
regular attack on each to defeat them. Then, go through the door.

In this room, simply run across the bridges to the other side. When you reach 
the far ledge by the door, the bridge will collapse so all you can do is go 
through the door. Walk towards the end of the room and you'll see a couple of 
chandeliers hanging from the ceiling, as well as the Princess hanging by a 
rope high above you! The camera will move upward and Mario will automatically 
jump up the chandelier next to Bowser's and a battle will start.

To win this fight, just use a timed Jump attack on the Kinklink. Bowser's 
attacks won't hurt you too badly, so ignore him and his attacks. Do the timed 
Jump attack once more and you'll hear a crackling sound and the Kinklink will 
start to lose its grip. Bowser will freak out and the chandelier will drop 
with him on it. Then, he'll throw a mallet up at the Kinklink holding Mario's 
chandelier up and that chain will lose its grip, too. Bowser will throw 
another mallet up and Mario's chandelier will drop as well until you're level 
with Bowser in the air.

After Bowser finishes talking, he'll leap towards you to attack and Mario 
will counter by jumping on Bowser, thus springing him upward towards where 
the Princess is hanging. Bowser will drop with the chandelier and Mario will 
reach the chains up above. Then, he'll reach the Princess and just as he's 
about to save her, a loud rumbling occurs. You'll see a scene of a large star 
above Bowser's Keep, then you'll see it shatter and a sword will spiral down 
through the clouds before falling into the keep. The impact of the sword 
causes Mario to be sent out of the keep and into the sky, and the Princess 
and Bowser's locations are unknown.


Mario's Pad
-----------

The scene at Mario's Pad opens showing Toad outside the Pipe House walking
back and forth. When he stops moving, the camera moves up a small bit looking 
towards the sky to show Mario flying across the sky before crash landing 
inside the Pipe House. Toad then runs inside and talks for a moment, and then 
goes outside again. When you can control Mario, jump down from the wall and 
exit the house. Go talk to Toad, then use the Save Point nearby and exit the 
pad and head to Bowser's Keep.


Bowser's Keep
-------------

As Mario walks across the stony bridge to the castle door, he looks up and
panics as he spots the giant sword staring back at him! The sword (also known
as Exor) declares that it has taken over the keep, then it'll destroy the
bridge to the keep, causing Mario to run away to nearby Vista Hill. Mario
looks back at the keep and the sword while standing on the hill, then he
walks away. Now it's time to go back to Mario's Pad to alert Toad of the
situation.


Mario's Pad
-----------

Go inside the Pipe House and talk to Toad, who is standing by the window.
Mario will then reenact the scene at Bowser's Keep with Exor, then Toad will
tell you that he's going to go inform the Chancellor about the Princess then
leaves the house. Now, leave the house as well and head down the path as if 
you're leaving Mario's Pad, then Toad will run back and hit you accidentally.
He'll talk for a moment, then give you a Mushroom. When he asks you if you
know how to use items, say yes so he doesn't have to demonstrate to you how 
(unless of course you've never played this before and want to experience the 
tutorial).

Listen to Toad talk some more, then a Goomba will appear. When Toad asks you 
about Timed Hits, say yes so you don't have to see that presentation either 
(or pick no if you want some practice). The Goomba will walk away after this 
part. Toad will talk for a while longer, then he'll give you three more 
Mushrooms and leave. Now, save the game if you want, then leave the pad and 
head to Mushroom Way.


Mushroom Way
------------

This is the first area where you can fight enemies and gain experience points 
and Coins by beating them. It is also quite easy so it shouldn't be too 
difficult to get through this area! You should also fight alot of the enemies 
you run into to gain a level or two before you reach the Hammer Brothers at 
the end of the stage. From the start, just head up the path and hit the chest 
there until it empties to get 5 Coins. Keep going and you'll see Toad being 
trapped by a seemingly lone Goomba. Engage in battle with that Goomba and 
defeat the 2 Goombas to rescue Toad. He'll give you a Honey Syrup for your 
help and run away. Hit the chest repeatedly to get 8 Coins, then take the 
path to the second section.

In this section, head to the spinning red flower and defeat the 3 Goombas in 
battle then stand on the flower yourself. Wait until you're facing the right 
ledge and jump towards it from the flower to find Toad being held captive by 
a Sky Troopa. Defeat the 2 Sky Troopas in battle to rescue Toad yet again. 
Toad will give you a Flower Tab, then run away. Next, drop off the platform 
and continue through the area to the path leading to the last area of 
Mushroom Way and hit the chest right before it to get a Recovery Mushroom.

Take the path to the final area and fight a bunch of Spikeys until you reach
Level 2 because that's when you should be strong enough to beat the enemies
ahead. After you're done gaining experience, continue towards the right end
of the area and you'll find Toad being held captive once again, but this time
by a Hammer Bro! Approach the Hammer Bro once, and then approach him a second
time to start the battle.

It's fairly easy to defeat the 2 Hammer Bros in battle. The easiest way to
fight them is to concentrate on one of them at a time. You shouldn't worry
about their attacks, either, because they don't present a real threat to you
for they only take a couple HP away from you. Defeat the first Bro by using a
timed Jump attack, then a timed regular attack. The remaining brother will
then use Valor Up to make his defenses stronger. Do the same as for the other
brother to defeat this one as well, but you might have to use another timed
regular attack or two if needed.

After they're defeated, Toad will pick up and bring you a hammer that the 
Hammer Bros. left behind, then he'll talk for a moment and head to the 
Mushroom Kingdom. Now, equip the Hammer as your new weapon, and then take the 
path out of Mushroom Way and head to the Mushroom Kingdom.


Mushroom Kingdom
----------------

When you enter the kingdom, just head straight into the castle. If you want
to get the Hidden Chest in the castle because this is the ONLY part in the
game when you could get it, you should go to the Inn and save your game
before entering the castle. When you enter the castle, Toad will stop and
tell you to follow him down the hall, and then he walks ahead. Follow him all
the way through the halls to the Chancellor.

The Chancellor will talk to you, then Mario will reenact the fight with 
Bowser and the encounter with the sword to show him what happened. After he's 
done talking, Mario will turn and the Chancellor will call to him again. 
He'll then give Mario a Map of the world. Then, Mario will start to head down 
the steps and the Chancellor will call to him AGAIN, causing him to fall down 
the stairs! The Chancellor will then tell you to head down to the basement 
and talk to the Vault Guard.

Now that you can control Mario again, head back to the first room in the 
castle and take the path to the right to another room. Talk to the Vault 
Guard that's standing by the stairs and he'll lead you down to the basement. 
In the vault, hit the 3 chests to get 10 Coins, a Flower, and a Recovery 
Mushroom. Next, go back upstairs and to the first room of the castle again. 
Now, take the left path and go up the stairs. Continue into the Princess's 
room and walk up to the blue chair near the back of the room. Press A and 
it'll say that you found the Princess's ???, but the old lady nearby will 
scold you and give you a Mushroom. Now, go back downstairs and exit the 
castle.

Outside, you'll see a marshmallow with legs chasing after a crocodile. After 
a short scene, the marshmallow guy will give up the chase and start crying, 
which causes a rainstorm! Go talk to him and he'll stop crying and introduce 
himself as Mallow. After he tells you about how that crocodile stole his 
coin, he will ask you to help him out. Accept, and he will join your party 
(Level 2, 18 Exp. to next level).

Now, go to the Tool Shop and talk to the shopkeeper. He'll give you a free 
Pick Me Up. Then, talk to him again and buy the Shirt and Jump Shoes for 
Mario and the Pants for Mallow. You should also buy a couple Honey Syrups and 
Pick Me Ups (you shouldn't need any Mushrooms if you still have the ones from 
earlier in the game), then leave the shop. Walk down the path and you'll see 
a mushroom kid hopping up and down in a panic. Walk past him and he'll stop 
you and tell you about the crocodile that was causing trouble in the kingdom.

After he's done talking, head to the Inn and save your game if you want, then 
go back down the path by that kid and take the path out of the Mushroom 
Kingdom. From there, head on to Bandit's Way.


Bandit's Way
------------

When you enter this area, you'll find Croco standing there at the start.
He'll spot you and run away, so now it's time to go after him! From the
start, head down and right until you see a Save Point in the lower-left part
of the area. Save at that point, and then take the path into the next area.
In this area, jump onto the red spinning flower and use it to jump onto the
higher ledge. Then, go right and jump from platform to platform in the air
because each time you step on one, the other one rotates in front of you so
you can jump onto it. Collect the coins in the air, then continue right and
take the path to the next area.

In the next area, you have to follow Croco up and through this area. Continue 
until you reach the last intersection, then take the right path and defeat 
the K-9 underneath the chest, then hit the chest to get a Recovery Mushroom. 
Now, go back down, left, and up to the next area. After Croco runs away 
AGAIN, jump onto the yellow platform to the right, then jump at an angle to 
hit the chest in the air to get the Super Star. Then, drop down and hit EVERY 
K-9 that you see until the star's power runs out to get lots of experience 
(you should gain a level at least by doing this). Then, continue on to the 
final area.

You'll see Croco in this last area. He will taunt you before running away 
again. Enter the area and look for Croco. When you find him, simply sneak up 
behind him 3 times, then he'll stop running and battle you! Check out the 
Bosses section of this guide to find out how to beat Croco. After you beat 
him, you'll get Mallow's coin back, as well as find a wallet. Now, a 
trampoline will appear nearby, so jump on it to be transported back to the 
first area of Bandit's Way. Just head up and exit the level and head back to 
the Mushroom Kingdom.


Mushroom Kingdom
----------------

When you return to the Mushroom Kingdom, you'll find that it's infested with
Shysters scaring the people. The first thing you should do is defeat the
Shyster chasing the mushroom guard nearby; he'll give you 10 Coins for saving
him. Then, beat the Shyster following the mushroom guy with a blue hat, and
talk to him. Give him his wallet back and he'll give you a Flower Tab. Now, 
what you should do is fight all the Shysters in town, including the one 
hitting the house and the 3 inside of the big house. After you beat the 3
Shysters inside the house, the father will give you a Flower Tab for your
help!

Now, head inside the castle to find more Shysters and Toad being chased
by one. Defeat the Shyster chasing him and he'll run into another room.
Follow him, and then defeat the 2 Shysters there to make that room safe. Go
up to the next room and the Shysters will fight you as you head for the door.
Defeat them and enter the room with Toad. He'll be so happy that you helped
him that he'll give you another Flower Tab, which belonged to the Princess.
While you're in this room, talk to the old mushroom that scolded you before
when you came here, and she'll completely restore your HP and FP, then save
your game at the Save Point.

Since fighting all those Shysters more than likely brought Mario and Mallow 
up to Level 4 or 5, it's time to head to the throne room. Make your way back 
to the main hall and take the right path. Fight the 2 Shysters scaring the 
mushroom guy then enter the upper room and talk to the frightened Vault 
Guard. He'll give you a Wake Up Pin, which you should equip on Mallow. Now, 
go to the main hall again and go up while trying to avoid the endless supply 
of Shysters coming through the door.

Go through the next couple rooms, fighting the Shysters along the way until 
you get into the throne room. The Shysters will spot you and Mack will come 
forward. Then, Mack and 4 Shysters will surround you and you'll enter a 
battle against Mack and his minions for the star. After you defeat Mack, you 
can claim the first star! Next, go talk to the Chancellor and Mallow will 
talk about asking his grandpa for help, so they should go to Tadpole Pond.

After you gain control of Mario again, exit the castle. Head to the Tool Shop 
and talk to the shopkeeper and he'll give Mallow the Cricket Pie in exchange 
for the Frog Coin Mallow got from Croco. Now, head to the Inn and save your 
game, then leave Mushroom Kingdom for Kero Sewers!


Kero Sewers
-----------

When you enter the area, go down the pipe to enter the sewers. Once there,
save your game at the nearby Save Point, then jump into the water and swim to
the right. Keep swimming right until you reach the "shallow" section of the
water and jump out at that point and go down the pipe that's there. In the
next room, drop down to the lower ledge to the right and go down that pipe.
When you emerge in the following room, drop down to the ground to the right,
then go up the steps and hit the chest to fight Pandorite, the chest monster.
Defeat him by having Mario do a few timed Jump or Super Jump (if he learned
it already) attacks while Mallow defends or heals.

After you beat the Pandorite, you'll get a Flower Jar and a Trueform Pin, 
which you should equip on Mario. Next, stand on the top step or second to top 
step, then jump up onto the higher ledge. Go all the way left then hit the 
chest to get a Flower, then go up the steps and head right. Go right and up 
the steps, then left and up those steps. Then, go right and down the pipe. 
Hit the chest next to the pipe to get the Super Star, then go down to the 
platform with the 4 Rat Funks and defeat them. Go up the steps and defeat the 
Boo that's there, too.

Now, go left and down the pipe to the next room. Go left along the path where 
there are Rat Funks walking back and forth. Fight them or try and jump over 
them (I'd rather you fight them, they're not that hard). Go down the pipe, 
then in the next room, jump onto the ledge to the right where a Rat Funk is 
standing there. Defeat it, then drop down to the lower ledge and go down that 
pipe. Next, go up the steps and go right, and push the green "!" switch to 
drain the water from the previous rooms.

Drop back down to the pipe and go down it. Drop down the ledge to the floor
and go all the way down until you reach a pipe you couldn't access before. Go
down that pipe and hit the nearby chest to get the Recovery Mushroom inside,
then save your game at the Save Point. Then, go right and down the pipe to
reach the room with Belome. Go up to him and you'll enter a battle against 
him (visit the Bosses section if you need help in this fight).

After you beat Belome, the switch he was standing on will rise and the gate 
will open, causing tons of water to come gushing in, washing you down the 
Midas River course.


Midas River
-----------

Since this area is more like a mini-game than a real level, I won't get into
too much detail for now. Look in the mini-games section of this guide to find
more detailed information on this course. Just go down the first half
swimming against the current trying to nab all the Coins and Frog Coins you
can. In the second half, you have to ride a barrel down the river while
jumping to collect the coins in the air and to avoid the piranhas that just
out of the water and attempt to steal some coins from you!

When you reach the end, the mushroom guy will give you Frog Coins, depending 
on how many coins you got throughout the Midas River. He'll also give you the 
Noknok Shell, which you should equip Mario as his new weapon. Save your game 
at the Save Point if you want, then exit the area and go to Tadpole Pond.


Tadpole Pond
------------

When you enter this area, simply walk straight ahead and stand on the gray
stone/switch and a tadpole will swim up to you. Then, a whole bunch of them
will emerge from the pond and ask that you jump for them. Do your thing, and
then Frogfucius will float in via a Lakitu. He'll have the tadpoles form a
bridge for you and then floats back to the island he lives on. Now, jump from
tadpole to tadpole to the island and Frogfucius will talk to you for a while.

After a bit of conversation, Frogfucius will have Mallow continue on the 
journey with you. After the whole scene is done and Frogfucius is standing at 
the edge of the island all upset, go talk to him again. He'll be so happy 
that you brought him the Cricket Pie from the Mushroom Kingdom that he'll 
give you the Froggie Stick, which you should equip Mallow with.

Now, jump back across the bridge of tadpoles and go right. Take the path into 
the next area to reach Melody Bay. Stand on the gray stone/switch and play 
"Frogfucius' Suite #18" on the bay. To find out how to play it, look in the 
Melody Bay Songs section of this guide. After you play it, Toadofsky will 
give you an Alto Card, which you could use to buy things at the Juice Bar, 
located at the far left end of Tadpole Pond. Next, save your game at the Save 
Point, then head back down the path out of Melody Bay, then head left and 
down to exit Tadpole Pond. Now it's time to head on to Rose Way.


Rose Way
--------

From the start of this area, jump onto the yellow platform in the air and
ride it to its first stop, then get off. Take the Recovery Mushroom on that 
island if you need it, then jump onto the next platform and ride it to the 
next island. Get off there and take the Flower, then jump onto the next 
platform. Get off at this platform's first stop, then enter the next area.

Here, you will see two yellow platforms swinging back and forth, each with a 
Shy Guy on top of it. Jump onto the first platform when it reaches its lowest
point, defeat the Shy Guy, then ride the platform until you come close to the
other platform. Defeat the Shy Guy on that one, too, then ride the platform
to the chest, then jump to the chest and hit it to get a Frog Coin. Next,
jump off the platform and exit this room.

Back in the main area, jump onto the yellow platform and ride it to its third 
stop, then get off and take the path to the next area. Simply follow the path 
through this room and you'll end up back in the platform-filled area. Get on 
the platform there and ride it to its first stop and get off, then get onto 
the other platform. Ride that platform to its second stop, then get off and 
enter the next room.

In this area, there are 5 chests, each with a Shy guy on top of them. Go 
around the area, hitting the chests until they empty and defeating the Shy 
guys that fall from the chests to get some experience. By emptying all 5 
chests, you will collect 20 Coins and a Recovery Mushroom. Now, go down and 
enter the next area. In this room, you'll find Bowser and his troops. After 
they all leave, take the path up and out of Rose Way and head to Rose Town.


Rose Town
---------

Upon entering Rose Town, you'll find that arrows are falling from the sky,
hitting and completely paralyzing the people they hit so they cannot move.
What you should do first in this now dangerous town is get to the upper-left
corner of town and talk to the guy that can move. Then, jump on his head,
then onto the higher ledge and enter the house. Hit the 2 chests to get 2
Flowers, then head upstairs where you'll find a green "!" switch. Hit the
switch and go back downstairs and outside the house.

There will be a set of stairs there and the guy will come up them and thank 
you, then go inside where it's safe. Go in the house again and talk to that 
guy; he'll give you directions to a hidden area in the Forest Maze. I'll tell 
you how to find this section when we get to the Forest Maze part of this 
guide. Now, leave the house and head to the upper-right part of town and 
enter the Tool Shop. Buy the Thick Shirt and Pants for Mario and Mallow and 
stock up on Honey Syrups, Pick Me Ups, and Mushrooms if you need them, then 
leave the shop.

Head back to the entrance of town and go left and enter the Inn. You'll see a 
kid playing with his Mario, Princess, and Bowser dolls. When he notices that
you're there, he'll get his mother. When the kid asks to prove that you're
Mario, do your jump and his mother will ask that you play with her son, Gaz.
Agree to play and Gaz will bring out his Geno doll and accidentally shoot
Mario with Geno's shooting star attack and knock him out!

Later that night while everyone is sleeping, a tiny star will appear in the 
Inn and float around above the dolls. It'll then descend upon the Geno doll 
and "possess" it, making it life-size and real. It'll then walk out of the 
Inn. When Mario wakes up, save at the Save Point, and then go downstairs only 
to hear Gaz and his mom argue about the Geno doll and how it walked into the 
forest. After they're done, leave the Inn and the town and head to the Forest 
Maze.


Forest Maze
-----------

This stage is quite long and can be really annoying, especially when you
reach the room with the 4 paths! There are also many mushrooms on the ground
that you can take. Be warned though, that some are actually enemies in
disguise as Mushrooms and will come to life if you get close! As for the ones
that don't attack you, they're just regular mushrooms, which you could use to
recover 30 HP, just like the items.

From the start, walk straight ahead into the next room where there is a stump 
with a Wiggler walking around. Go down the stump into the underground cave. 
Get through the cave and hop on the trampoline to go back outside. Next, just 
go up and right and take the path to the next room, where you'll find 7 
stumps. Go to the very last stump at the back end of the room and go down it, 
then head left in the cave and you'll see a sleeping Wiggler. Jump on it to 
make it wake up and a loud rumbling will occur and you'll get thrown back out 
of the stump. You'll find that a new path has opened up behind the stump, so 
take that path to the next area.

Get to the stump where you'll see a Wiggler crawling into it and go down that 
stump. In the cave, you'll find that same Wiggler from earlier all shaken up 
trying to sleep again. Ignore it and go through the cave to the next 
trampoline and jump on it. Once you're back outside, head up and right and 
save at the Save Point about halfway through the room. Next, take the path up 
the next room.

You'll find yourself in a room with 4 paths where each path takes you to an 
identical room (just like the Lost Woods scene in Zelda for NES). You'll also 
see Geno standing by one of the paths. Before I talk about following Geno, 
I'm going to give you the directions to the hidden room that the guy in Rose 
Town told you about. The directions (assuming that you just entered the room 
with the 4 paths) are: left, left, straight, and right. These directions are 
through Mario's point of view, NOT yours, so keep that in mind.

When you find the hidden room, go down the stump and hit all the chests to 
find Recovery Mushrooms, Flowers, and a Frog Coin! Now, leave this room and 
take the path going up and you'll see Geno. Follow him as he heads through 
different paths until you don't find him, then take the path to the right, 
then up. You'll find Geno again by the path to the left. Go through that path 
and you'll reach the next room where Bowyer and his minions are! Bowyer is 
obviously the one that has been sending arrows into Rose Town stunning the 
people.

Mario and Mallow will hide behind a stump and a minion will walk in with a 
star piece. Geno will appear again and demand that Bowyer gives him the star 
piece. While Geno is fighting Bowyer, Mario and Mallow will be hanging out on 
the side. Then, they'll jump in on the battle and it'll become a 3-on-1 
battle against Bowyer. Read the Bosses section of this guide for information 
on fighting Bowyer.

After the three of you beat Bowyer, Geno will introduce himself and explain 
to you about the Star Road and the star pieces and how they're needed to 
repair the Star Road and restore peace. Then, Mario will claim the star and 
the camera will zoom in on an arrow minion that listened in on the 
conversation about the Star Road and he'll declare that he must inform Smithy 
about the stars, then run off. At this point, Geno will become part of your 
party (Level 6, 36 Exp. to next level). Now, continue up the path and exit 
the Forest Maze and go back to Rose Town!


Rose Town
---------

Now that Bowyer is gone, falling arrows no longer stun the people and peace
is restored to Rose Town. Enter the Inn and talk to Gaz. Mario, Mallow, and
Geno will try and explain to him the Star Road situation, then Gaz will give
you a Finger Shot. Equip that on Geno so he has a good weapon, then stay the
night. In the morning, save your game, leave the Inn, and then leave Rose
Town for the Pipe Vault.


Pipe Vault
----------

This entire area is optional and you can just skip over it, but going through
here is the only way to access Yo'ster Isle. Also, this place is really easy
and you can get some extra coins and experience by playing through it. From
the start, go down the pipe to go below ground. In the first room, just jump
from ledge to ledge above the lava while trying to avoid the fireballs that
come out of the lava unless you want to fight them.

In the next room, just go straight up the steps while trying not to get 
crushed by the Thwomp. Then, jump over the pipe with the piranha plant, and 
then go down the second pipe to the next room. In this room, there are 6 
pipes with piranha plants living in most of them. Go down the second pipe and 
run straight to collect a bunch of coins, then push Down at the last second 
to slide under the wall and collect the Frog Coin as well, then jump on the 
trampoline to get back up into the room with the pipes.

Now, go down the second to last pipe and you'll see a mole guy and 4 pipes. 
Since this is also a mini-game, I won't go into detail here; look in the 
Mini-Games section for information on it. Use the trampoline to get back up, 
then go down the last pipe to the next room. Get through this room by jumping 
from platform to platform, jumping over the tan colored pipe, and then go 
down the green one. In this room, there are 4 tan colored pipes with piranha 
plants coming out of them, as well as a couple of little white plant things 
that steal your coins if they bite you! Fight some piranha plants, jump over 
the "coin thief" plants, then go down the green pipe to the next room.

In this room, jump onto the yellow platform when it's at its lowest point, 
then hit the chest above it to get some coins. After that, drop off the 
platforms and continue right. Jump across the ledges to avoid the white plant 
things below you, then jump onto the next yellow platform. Try and hit the 
chest above you while landing on the platform each time or else the plants 
below you will steal a bunch of your coins! Next, go right and go down the 
last green pipe to exit the Pipe Vault and emerge in Yo'ster Isle!


Yo'ster Isle
------------

When you first emerge at Yo'ster Isle, save your game at the Save Point up
and to the left of the pipe, then go down to the main area. Go all the way
towards the exit of this area and talk to Yoshi, then jump on his saddle to
ride him. Go back up and talk to the pink Yoshi by the entrance to the isle
and he'll give you some cookies to challenge Boshi with. Then, go back down
and talk to the blue dinosaur with the shades; that's Boshi and challenge him
to a race. Since this is a mini-game, I'll tell more about the race in the
Mini-Games section.

After you beat Boshi, all the other Yoshis could race again and Yoshi will 
give you 3 Yoshi Cookies, then say his good-byes and walk away. Now, go down 
to the bottom end of the isle and take the path out of here. From here, head 
on to Moleville.


Moleville
---------

When you enter this town, head left to the Tool Shop and go inside. Buy the
Mega Shirt and Punch Glove for Mario, the Mega Pants and Cymbals for Mallow,
and the Mega Cape for Geno. Also, buy a bunch of Mid Mushrooms and Maple
Syrups because they're more useful, so you should sell the regular Mushrooms
and Honey Syrups because they won't be of too much use anymore in the game
now that you're stronger and have lots of HP and FP. Now, leave the Tool Shop
and go down to the Inn and enter it. Stay for the night if you have to, save
your game at the Save Point, then exit the Inn.

Now, head up towards the mine at the north end of town. When you get close to 
the mine entrance, you'll hear a growling noise and the camera will show 
Bowser and his troops occupying an open area next to the mine. After they 
leave town, head into the mines. You'll see a couple of moles inside along 
with the Ma Mole, running around in a panic. After she leaves, the other two 
moles will ask if you can help by going into the mine and rescuing the 2 kids 
that got trapped inside after the star piece crashed into it. Agree to help, 
then jump onto their shoulders, then onto the higher ledge and enter the next 
area.

Head right and into the next room, then drop down to the lower area and head 
up and into the next room. Jump on the trampoline that's there and you'll hit 
the ceiling, then drop back down and fall unconscious for a little while. 
Then, Croco and his minions will appear and rob Mario of ALL his coins, then 
run away. Now, head up and right and into the next room. Get through this 
room until you reach Croco and his guys again and they'll be at a "dead-end". 
Then, he'll blow a hole in the wall with a bomb, then run away. Run through 
that hole and chase after Croco.

Keep following Croco through the rooms and touch him to enter a battle
against him. You could fight his minions in the other rooms as well to get a
bunch of coins and a few Flower Tabs, but it's more important to beat Croco.
Read the Bosses part of this guide to get information on beating him again.
After he runs away, you'll get all your coins back as well as a bomb that he
dropped. Now, get back to the room with the trampoline and take the left path
to the next room.

Continue through this room to the next one, then go up and left in the 
following room and take that path to the next room. In that room, go left and 
into the next room. Here, fight or avoid the Bob-omb and the other enemies 
and keep going to the next room. Here, you'll find Pa Mole standing at a 
dead-end. Talk to him and he'll blow open the wall so you can continue, then 
he'll leave the mines. Continue through the hole to the next room, and then 
go through the bottom path to the bottom path in the next room.

Run straight to the other end and then try and go through to the next area. 
However, a Shy Guy on a mine cart will chase you back to the room before it. 
He'll crash into the crates and drop a Frog Coin, then run away. Take the 
Frog Coin, then climb up the crates and onto the higher path and enter the 
next room from there. Fight the 2 Bob-ombs before the chest to get some 
experience, then hit the chest to get the Super Star.

Run up the path, defeating the Bob-ombs along the way and go into the next 
room. Beat the Bob-ombs there and head right to the next room. In the next 
room, climb up the crates and beat that Bob-omb and head into the next room 
then quickly run up the tracks and beat the 4 Bob-ombs (you might not be 
quick enough to beat them before the star's power ends). Hit the chest to get 
the Recovery Mushroom, then save at the Save Point. Continue up the path and 
jump onto the high stack of crates, then hit the chest in mid-air to get a 
Flower, then go into the next room.

You'll find a bunch of bombs and a purple enemy named Punchinello. Get behind 
Punchinello and approach him to engage in battle. Check out the Bosses 
section to find out how to put Punchinello away. After you beat Punchinello, 
the giant bomb's blast will make the star piece fall from a ledge above you. 
After Mario claims the star, enter the next room. You'll find the 2 kids and 
a mine cart. Read the directions if you want, then you'll be going on a mine 
cart ride out of the mines!

At the end of the ride, you'll fall through the ceiling into the house where 
the kids live. After they thank you, leave the house and you'll see a beetle 
fly by, then 3 Snifits running after it. The beetle will land on Mario's hat 
and the Snifits will surround you. They'll mention a couple things, including 
the "girl that fell from the sky" and about Booster and how he likes beetles. 
After they all leave, save the game at the Inn, then exit Moleville and head 
to Booster Pass.


Booster Pass
------------

Since this is a real short area, this is a good place to just hang around and
gain experience. In the first area, there's a Lakitu, who drops Spikesters 
down on you. Fight them all, and then get to the far right corner of the 
area. Take the Flower on the ground, then go back down and left a little bit 
and jump up to the highest ledge. Continue going up and right and take the 
path to the next room.

In this section, go right and up, then take the other Flower in the corner. 
From there, you could either walk directly to the left and step on a hidden 
switch that seals up the holes on the higher ledges, preventing you from 
fighting the Spikesters there or just ignore the switch and go down. I'd 
prefer you ignore the switch because you should fight them and level up. Get 
onto the higher ledge from the lower ledges in the beginning of the room and 
fight the 4 Spikesters up there. After they're defeated, go up the path and 
out of Booster Pass. If you're at least level 8, you're ready to go to 
Booster Tower; if not, reenter the pass and train some more.


Booster Tower
-------------

When you first enter this stage, you'll find Bowser outside the tower. He'll
be sitting there, crying, then he'll turn around and freak out because you
saw him! After he says a couple things, the camera will move up to the top of
the tower where the Princess is being held. She'll try and call to Mario, and
then the view will go back down by Mario and Bowser.

After Bowser leaves, go to the tower's door and push A; it'll say that the 
door is locked. Walk away as if you're leaving the tower and Bowser will come 
back, figuring out that you're determined to save the Princess. He'll break 
down the door, granting you access to the inside of the tower, then he'll let 
you "join" the Koopa Troop, although it is he who is joining your party 
(Level 8, 68 Exp. to next level). Now, learn how to Switch allies if you 
want, then switch Mallow for Bowser. When you are ready, go inside the tower.

Inside, go left and up the steps. Go right and memorize the order of the 
pictures on the wall; you'll need to remember them for another part of this 
stage. Continue right and enter the next room, then jump up the steps where 
endless supplies of Spookums come down the steps. Fight then if you need the 
experience, or just avoid them and continue up and left to the next room. In 
this room, you'll see a toy train on a track appear above you and a crazy 
looking guy sitting on it. You'll find out that he's Booster and he says 
something about the girl that fell from the sky, then he'll ride away.

Follow the train to the right, then up and into the darkened area where the 
tracks go to get a Flower Tab. Next, enter the next room and go up the first 
set of steps. You'll see Rob-ombs walking around on the next set of steps. 
Make your way up the steps, either fighting or avoiding them, then take the 
first path down and to the right.

You'll be on a high ledge with a chest high above you in mid-air. Stand on
the edge of the ledge on the tan square, and then jump off the ledge. You
should land on the other end of the teeter-totter below. The bomb at the
other end will rise up, then drop down again, sending you up to the chest
above you. After you hit the chest, you'll fall to the ground, and then the
Masher will fall on your head. Equip Mario with it, then exit the room.

Head left and up the steps again, then go right and enter the next room. Go 
up the steps and head left to the next room, then go down and right. Go to 
the next room and go up the steps again, but when you get to the top this 
time, go all the way to the right and take that path to the next room. In 
this room, simply step on the green "!" switch; it'll make a new area appear 
in Booster Pass. Now, enter the next room and go up the steps. Go behind the 
curtain and walk out the other side to turn Mario into the classic 8-bit 
Mario. Try and exit the room, then he'll change back to normal, now go right 
and enter the next room.

In this room, go up and right, jump onto the ledges with the Spookums, then 
onto the higher ledge. Go left and do the same thing to reach the top level, 
then head up and right while avoiding the Snifit's bullets, then enter the 
next room. In the next room, go up all the steps with the Rob-ombs walking 
around and enter the next room. Save your game at the Save Point in this 
room, then go ahead to the following room and you'll see a bunch of pictures 
in no particular order. You have to go up to them in order from oldest to 
youngest and press A. The order to go up to the pictures is the following:

                   4  5  3  6  2  1

If you did it all right, you'll get the Elder Key. Use it to open the locked
door to the left. Enter that room and jump up to the ledge with the Chained
Chomp and it'll wake up. Bowser will take it off the chain and bring it with
him as a weapon. Equip the Chomp on Bowser and leave the room, then head down 
and right to the next room.

In this room, go up the steps and jump on the teeter-totter and the Thwomp 
will send you up to the next room up above. Now, jump onto the ledge in the 
middle of the room, then onto the yellow cubed ledge to the right. Then, jump 
onto the checkered platform, then onto the ledge to the left. Now, go up the 
steps and enter the next room. In this room, there are Coins, Frog Coins, and 
a Key scattered on the ground. However, the floor in this room is a trap and 
if you hit a trap, which you will, a Fireball enemy will appear and you'll 
have to fight it. Get to the key at the upper-right part of the room, and 
then unlock the door nearby. Go in that room and hit the chest to get the 
Zoom Shoes. You should equip them on Geno or Bowser.

Now, leave the room and head down and left to the other door. Go through it 
to the next room and go up the steps where you'll find Chained Chomps sitting 
there. Get to the top, then enter the next room and the toy train and Booster 
will appear on a high ledge above you. When he starts throwing bombs at you, 
go down to the next room and Booster will ride away and the bombs will 
explode. In this room, go up a bunch of steps and go through the door at the 
top to enter the next room. Before you save, go down and right and jump onto 
the yellow ledge. Now, jump from ledge to ledge to reach the chest to the 
left. Open the chest to get the Recovery Mushroom. Then, save your game and 
enter the next room.

Walk straight down and left to the other end of the room and you'll be at a
locked door. You'll also find the Princess on the other side of that door,
too. She'll tell you to hide from Booster because he's coming back, so Mario
will hide behind the curtains. Then, Booster and the 3 Snifits will walk in
and start the wedding rehearsal. Booster will realize that the Mario doll is
missing and he'll send a Snifit to check behind the curtains.

Play hide-and-seek with the first Snifit by moving around so you don't get 
caught. Then, another Snifit will join in and help the first one look behind 
the curtains. Next, the third Snifit will come help the other two. If you can 
manage to outlast them, Booster will open the final curtain, but look up and 
find the Mario doll on a high ledge, not knowing that the real thing is right 
in front of him! Jump up under the doll and knock it off the ledge and 
Booster will thank you and give you an Amulet, which you should equip on 
Bowser. If you do get caught by the Snifits in the curtain game 3 times, 
Booster and the Snifits will fight you. Read the Bosses section to find out 
how to fight them.

After Booster and his Snifits open the door and leave, go back and switch 
Geno for Mallow, then save your game in the previous room. Now, go back to 
the curtain room and go through the door that was once locked and Knife Guy 
and Grate Guy will appear and a battle will start. Look in the Bosses section 
for information on beating them. Then, after they're gone, your 3 allies will 
jump off the balcony and leave the tower, heading to Booster Hill.


Booster Hill
------------

This area isn't a real level; it's just another mini-game that you must do
now, but you can come back later and play this course again and again. All
you have to do now is chase Booster up the hill while jumping on barrels and
the Snifits to get closer to the Princess. Each time you touch her, she'll
give you a Flower and Booster will knock you back a little bit. After you
reach the top, you'll enter Marrymore.


Marrymore
---------

When you enter Marrymore, head right into the Inn/Tool Shop. Buy the Happy
Shirt for Mario, the Happy Pants and Whomp Glove for Mallow, the Happy Cape
and Hand Gun for Geno, and the Happy Shell for Bowser. Also, buy some Mid
Mushrooms and Maple Syrups if you need them. Then, switch Mallow for Geno,
save your game at the nearby Save Point, and then leave the shop and head
towards the chapel.

Talk to the people there and you'll see a Snifit kick a soon-to-be couple, 
Raz and Raini from the Mushroom Kingdom, out of the chapel. Talk to them, 
then go right and to the side of the chapel. Walk to the left and you'll 
enter through the back entrance! Go through the kitchen, then up the stairs 
and you'll be in the main area of the chapel. Walk to the middle of the room 
and a Snifit will catch you and then try and run through the door at the top 
of the steps. Since it's locked, he'll ask you help him break it down, so run 
with him and break down the door.

You'll stop in the next room and the Snifits will all crash into the room 
ahead. They'll shut and lock that door. Now, save the game and go to the door 
and press the A button. The Snifit will say something, then Bowser will come 
out and get upset. Then he'll move back and attempt to knock down the door. 
Run with him to knock it down and you'll be in the main room. The Snifits 
will knock into the Princess and her various accessories will be scattered 
throughout the room. The Snifits will take the ones they can find in between 
the pews. Now, go up to each of the Snifits and talk to them, making them 
give you the accessory they have.

When you have the 3 that the Snifits had, go up to Booster and jump on his
head and take the crown. Jump down and talk to Booster and give him the
items. Then, the Princess will freak out because Bowser is with you, then an
argument breaks out about who gives who a kiss: Mario, Bowser, or Booster? If
you picked up the Princess's items really quickly, the Princess will kiss
you; if you took your time, the other two will kiss you!

After the kissing thing is solved, Mario, Bowser, and the Princess start to 
leave the chapel and Chef Torte and his Apprentice come in with the cake 
wondering why everyone's leaving. They get upset and start a battle with you. 
Check out the Bosses section of the guide to find out how to beat them. After 
you beat them and their cake, Booster and the Snifits will leave Marrymore 
and Mario and the group will leave the room. In the waiting room, Raz and 
Raini and their guests are standing around waiting. Then, they all enter the 
chapel now that Booster is gone. Now, exit the chapel and take the path down 
and to the right to exit Marrymore. As soon as you go to the overworld 
screen, you will automatically walk back to the Mushroom Kingdom.


Mushroom Kingdom
----------------

When you get back to the Mushroom Kingdom, head straight up the path and
right into the castle. Toad will be waiting yet again in the hallway. He'll
see you and then be surprised when he sees the Princess with you. He then
takes you directly to the Chancellor. Then, the Chancellor gets to meet your
entire party and hear their stories, and then the Princess decides to stay at
the Mushroom Kingdom. When you can control Mario again, leave the throne room
and exit the castle.

As you exit, the Princess will call to you and float down from a castle 
window with her parasol. Talk to her and Mallow will suggest visiting 
Frogfucius again for help. The Princess will then join your party (Level 9, 
100 Exp. to next level)! Leave the Mushroom Kingdom and head to Tadpole Pond.


Tadpole Pond
------------

Once you get to Tadpole Pond, head straight to the gray stone/switch and
stand on it. Jump across the tadpoles to the island with Frogfucius. Talk to
Frogfucius and he'll tell you that a star piece has been spotted on Star
Hill. With that information, jump back across the tadpoles and leave Tadpole
Pond and go to Star Hill.


Star Hill
---------

When you first enter Star Hill, go up and left, then go up to the flower and
press A. It'll make the giant star nearby open up. Go through the star door
and you'll be in the first area of Star Hill. Geno will explain to you what
happens at Star Hill. When he's done, go left and up to the first flower.
Next, go up and right to reach the second flower. Then, go all the way left
and down to the next flower. From there, go up to the fourth flower. Then, go
right to reach the last flower. Now, go left and down and through the now
open star door to reach the second area.

In this much larger room, go left and down a tiny bit and activate the first 
flower. Then, go up and left to the next flower. Now, go right a small bit 
and go straight down and left to the next flower. After that, go right all 
the way to the next flower. Head right and down to the next flower, then go 
straight up to the last flower. Now, go left and enter the star door to reach 
the next room.

In this final area, go straight down to the first flower. Then, go left to 
reach the next flower. Next, go up and right to the next flower. Next, go up 
and left to the fourth flower, then go right and down to the next flower. 
Now, go up and right and you'll find the fourth star piece! After Mario 
claims it, go down and right to the last flower, then go left and through the 
star door to leave Star Hill. Now head to Seaside Town.


Seaside Town
------------

When you get here, you'll notice that something's not normal here. Enter the
Inn if you want and talk to the dazed mushroom person to get a room for free.
When you wake up, go downstairs and save your game at the Save Point, then
leave the Inn. Now, go towards the back of the town and go up the steps to
the house on the hill. Talk to the "Elder" when you enter the house and he'll
ask you to recover a star piece that fell into the sea. Then, go upstairs and
talk to the frog sitting there. He'll talk to you, then try and sell you some
stuff, which you can only buy with Frog Coins. Since the prices are high and
most of the stuff is useless, don't buy anything. Now, go back down the
stairs and leave the house, and then exit the town and head to the Sea.


Sea
---

The first thing to do when you enter this area is jump to the ground and talk
to the Shaman to get a chance to buy some useful stuff. Buy the Sailor Shirt
for Mario, the Sailor Pants for Mallow, the Sailor Cape for Geno, the Hurly
Gloves for Bowser, and the Nautica Dress for the Princess. Also, buy some
Pick Me Ups, Mid Mushrooms, and Maple Syrups if you need them. Now, take the
path behind the counter to the Save Point, but DON'T save yet. Now, make your
lineup have Mallow and the Princess in it with Mario. Also, remove all armor
and accessories from the three in your lineup, then save your game.

Then, leave the room the way you came and take the other path into the other 
room. Walk along the crates, then drop down to the lower ledge and hit the 
chest to get the Super Star. Now, run through the room and kill EVERY Zeostar 
there, then go down and enter the next room. Defeat the few Zeostars in this 
room if you can as well, then go into battle with the Zeostar(s) you didn't 
have enough time to reach. Let the enemies kill you so you get returned to 
the Save Point with all your experience and the Super Star still in the 
treasure box!

Keep on getting the Super Star, killing the Zeostars, then letting yourself 
die until your party is at least up to Level 14 or 15. When you are finally 
ready to progress, continue along the path. When you have the choice of 
either going left or right, go right into that room. Take the Flower, the 
Frog Coin, and the Recovery Mushroom from the chests, and then climb over the 
crates to the Save Point. Save the game, then leave the room and go down and 
take that path to the room where you got the Super Star. Now, drop off the 
ledge and go to the next room, and in that room, go through it and take the 
path going left into that room.

In that room, go down and into the water, then swim into the whirlpool to
reach the bottom of the water. Then, walk up and into the other room and let
the current bring you up to the surface. Then, jump out and hit the nearby
chest to get a Max Mushroom. Now, drop off the ledge and go left and down to
the next room. Now you find yourself alongside a lake infested with Bloobers
swimming around. Jump in the water and go into a whirlpool to reach the
bottom, then go left and down until you reach a sunken ship. Jump onto the
crow's nest on top of it, and then press Down on the Control Pad to enter the
Sunken Ship.


Sunken Ship
-----------

From the start of this rather long area, enter the room to the right and save 
your game there. Then, jump back over the blocks and exit the room, and go 
through the other door. In that room, go up and right and go through the door 
to the next room. There, go down the stairway right behind one of the Alley 
Rats that go down the stairs, too. That way, you'll reach the very bottom 
without having to fight any of them. Then, jump onto the lower blocks, then 
onto the higher blocks and hit the chest until it empties to get 10 Coins.

Now, go into the next room and go down and left. There are rooms with 
Greapers in front of them, but you don't have to enter those rooms unless you 
aren't reading this guide because those rooms have puzzles in them. When you 
solve them, you get a clue about what the password is in a room further ahead 
in the ship. Anyway, just keep going and enter the next room. Drop down to 
the lower area and defeat the Dry Bones there. Then, while he's all crumbled 
up, run into the little alcove and hit the chest as quick as you can to get 
all 10 Coins from it.

Fight and defeat the Dry Bones again, then talk to the Shaman and buy some 
supplies if you need them. Go through the door and head right and up to the 
other side of the room. Defeat the Greaper guarding the door, then go through 
it there and enter the next room. In this room, you'll see a bunch of barrels 
to the right. Jump onto the top of the barrel pile and you'll cause a barrel 
to fall to the floor. Jump on that fallen barrel while facing right to roll 
it. Keep moving it until it rolls onto the switch, then jump onto the other 
switch. Take the Recovery Mushroom and read the clue if you want, then save 
your game and put Geno and the Princess in your party. Then, go to the 
following room.

You'll see 6 blocks; when you stand under each one, a bunch of letters
appears on the screen. For the first block, pick the "p", for the second one,
pick the "e", for the third, pick the "a", for the fourth, pick the "r", for
the fifth, pick the "l", and for the last block, pick the "s". Then, go up to
the open end of the tube next to the door and press A. You'll say the
password, which is "pearls", and the door will open and a tentacle will
signal you to come in. When you enter, you'll be put into a battle with King
Calamari and his 8 tentacles. Read the Bosses part of this guide to find out
how to beat him.

After the battle, you end up in a room with a trampoline. Down there, go out 
the door and into the next room. Here, jump onto the blocks, then onto the 
higher ledge and go through the door to the upper part of the next room. In 
this room, run up and right when there aren't any bullets coming and you'll 
be safe. If a bullet hits you, you'll fall to the lower level and you'll have 
to leave the room and get to the higher ledge, then try again. When you get 
to the other end of this room, go to the next room. Go down the steps right 
behind an Alley Rat so you don't have to fight them, then enter the next room 
when you reach the bottom.

Go up and left to the 2 barrels stacked in the corner. Stand on them and jump 
onto the higher platform and empty the 2 chests to get a whopping 200 Coins! 
Now, go up and through the door next to the barrels to the next room. In this 
room, you'll find an exact duplicate of Mario that does whatever you do. 
Either walk left and down right past him or go up to his face and try talking 
to him to fight his true self: a Greaper and other undead enemies. Then, go 
through the door and into the other half of the room you were just in and go 
left and down to the next room.

Here, stay along the wall and go up and defeat the Dry Bones, then walk
behind the blocks to find a hidden room. Hit the chest there to get a Frog
Coin, then leave the room and go down the stairs. Hit the chest at the bottom
of the stairs to get a Recovery Mushroom, then save at the Save Point and put
Mallow in your party. Now, get to the other side of the block wall and hit
the other chest to fight Hidon, the chest monster. Defeat him using Mario's
Super Flame attack. After he's defeated, you'll get the Safety Badge; equip 
it on Mario.

Now, go through the door to the next room. In that room, go up and through 
the other door to the following room. Jump in the water and swim into the 
whirlpool to get to the bottom of the submerged area. Now, go down and into 
the next room and take the Frog Coins along the floor, then go back through 
the door you came and back into the other room. Now, go up and through the 
underwater door to the next room. In that room, go down the steps and try and 
jump over the Zeostars or fight them if you want. Once at the bottom of the 
stairway, go to the next room.

In this room, you'll see a pile of barrels in the left and right sides of the 
submerged room. Get behind the barrel pile to the left and through the hidden 
door to a secret room. Hit the chest to get the Safety Ring, which you should 
equip on the Princess, then leave the room. Now, get to the barrel pile to 
the right and jump up to the top of it. Continue up and right and jump up the 
barrels there and then jump out of the water and through the door to the next 
room. In this room, a bunch of Bandana Reds will stop and fight you. Have 
Mallow use a timed Thunderbolt attack or two to wipe them all out!

When they run up the steps, hit the chest they left behind to get the
Recovery Mushroom, then run up the stairs to the right. The reinforcements
will run down the stairs and you'll hide underneath one of the steps. Then,
Mario will jump up and run up the stairs not only to find a couple Bandana
Reds at the top. They'll throw a barrel down the steps and Mario will dodge
it, letting it hit the Bandana Reds below. Now, run up the stairs again and
enter the next room.

The Bandana Reds there won't be happy to see you, so they'll fight you. 
Simply beat them with another of Mallow's Thunderbolt attacks. Next, they'll 
grant you access to Jonathan Jones' room. Before you go in, switch Mallow for 
Bowser and refill your FP with a Maple Syrup. Now, go in the room and 
Jonathan Jones will say that he won't give you the star, then he'll get up 
and fight you. Find out how to beat him by reading the Bosses section of this 
guide.

After he's defeated, he'll give you the fifth star piece! After you can 
control Mario again, go right and through the door, then jump onto the 
trampoline to exit the Sunken Ship. Now, head back to Seaside Town.


Seaside Town
------------

When you return to Seaside Town, you'll be confronted by the fake Elder and
the other evil mushroom guys. They will demand that you give them the star 
piece you just won. Give it to them when they ask, then they'll run away. 
Stop in the Inn and save your game, then head to the left end of town. Switch 
Bowser for Mallow so your party consists of Mario, Mallow, and the Princess 
before you enter the next area. Take the path to the next area and you'll 
trap the elder. They'll attempt to make a dive for it, but Jonathan Jones 
will block their escape, causing them to drop their disguises and transform 
into Yaridovich. To find out how to fight Yaridovich, read the Bosses part of 
this guide.

After you beat him, take the key that appeared and go back into the town. 
Then, go down and open the locked door and enter the shed. All the people 
will thank you and the Elder will give you a Flower Box for not hesitating to 
give Yaridovich the star when you were confronted to save the town. Now, get 
to the upper-left corner of town and enter the Elder's house. Talk to the 
Elder and he'll tell you about Land's End. After he's done talking, leave the 
house and go down the steps.

You'll see a long building to the east in the middle area of town. Enter the 
middle door in the building to enter the Weapons/Armor shop. Buy the Troopa 
Shell for Mario, the Ribbit Stick for Mallow, the Double Punch for Geno, and 
the Parasol for the Princess. Now, leave the shop and go down and leave the 
town for Land's End.


Land's End
----------

From the start of this area, save at the Save Point, then jump into the
cannon. Wait until it's pointing to the ledge up and to the right, then shoot
yourself up to that ledge. Go up and right and into the next area. In this
section, go up and right and you'll see another cannon; jump into it. Shoot
yourself to the higher ledge and you'll land in a ditch and 3 Chows will pop
out. Jump out of the hole and fight the Chows for experience, then continue
up and right to the next area.

Here, you'll have to jump from platform to platform all the way to the other 
side. There are also Geckits that are walking around on these platforms. When 
one falls off, another one is shot up there by the cannons to the side. Fight 
all the Geckits in your way and when you reach the end, go to the next area. 
In this part, you'll have a choice of either going on the upper path or the 
lower path to the right. Take the lower path right and take it to the next 
section of this area.

Go left and up and you'll see a cave in the wall. Jump into it and hold Up to 
get inside. Once inside the cave, follow the path left and up. Then, go right 
and down the steps and take the path to the next room. Go left and up and 
jump over the block in your path. Continue up to the barrels and jump onto 
the top barrel to make it fall to the lower level. Then, drop down to the 
lower ledge and jump on the trampoline to be sent back to Kero Sewers.


Kero Sewers
-----------

When you arrive back in Kero Sewers, you'll be on the high ledge you couldn't
reach during your first visit here. Jump to the ledge to the left and hit the
chest to get Cricket Jam. Now, drop down off the ledge and jump on the
trampoline to reach the surface again. Then, leave the area and head down to
Tadpole Pond.


Tadpole Pond
------------

When you get here, go straight and stand on the stone/switch to make the
tadpoles appear. Jump across the pond via the tadpoles and talk to
Frogfucius. Give him the Cricket Jam and he'll give you 10 Frog Coins for the
gift. Now, get back across the pond and leave Tadpole Pond and go back to
Land's End.


Land's End
----------

When you get back here, get through the first few areas until you reach the
area where you can take the upper or lower paths. This time, use the red 
spinning flowers to go on the upper path. Once you get to the top, go ahead
to the next area. You'll end up right at the start of the Sky Bridge. For
information on the Sky Bridge mini-game, read the Mini-Games section of this
guide. For now, just get across the bridge and go to the next area.

You'll end up in a desert located in the middle of nowhere. First, talk to 
the mouse and he'll give you directions on how to get to Monstro Town, then 
he'll leave. Now, save your game at the Save Point, then go right and jump 
into the left whirlpool. When you end up in the next area, you have to start 
trying to reach Monstro Town. In each area, you'll see an Armored Ant pop up 
in one of the whirlpools in the sand. Fight and defeat the Armored Ant, then 
go down the whirlpool that the ant came out of. Do that in each area until 
you end up in a cave. 

Like in the Sunken Ship, put Mallow and the Princess in your party and remove 
all their armor and accessories. Now, save your game at the Save Point and 
drop down to the lower ledge and hit the chest to get the Super Star. Then, 
defeat the Geckits and go into the next room. Run through this room as well 
and defeat some more Geckits, as well as the 4 Chows. Go into the following 
room and fight some more Geckits, then drop down the hole.

By now, your invincibility should've worn off, so jump behind the boxes to 
the left and talk to the Shaman hiding there. Pay him 400 Coins for another 
star, and then hit the chest to get another Super Star. Jump back over the 
boxes and run around the room and defeat all the Geckits in the room to gain 
LOTS of experience, maybe even gaining a level. Now, take the path right into 
Belome's Temple and have any enemies inside defeat your party so you start 
back in the cave again. Repeat the process with the stars until you're at 
around Level 19-20, and then play for real in Belome's Temple!


Belome's Temple
---------------

When you enter this place, go down the stairs and turn the corner and 
continue up the path to the next room. In this room, there are 3 heads on the 
wall. Talk to the shaman by the wall and pay him 50 Coins to have your 
fortune told. He'll make you hit the 3 heads in any order you want, and then 
read the scroll that appears atop a platform after you hit them all. First, 
hit the chest until it empties to get your 50 Coins back, then hit the heads. 
Here, I'll list what happens when you hit the heads in every possible order:

    Left + Center + Right: You'll have a 50/50 chance of getting either a
                           Recovery Mushroom or a Yoshi Cookie.

    Left + Right + Center: You'll get a Yoshi Cookie.

    Center + Left + Right: You'll have to fight 3 Chows.

    Center + Right + Left: You'll have a 50/50 chance of fighting either 3
                           Chows or 1 Shy Away.

    Right + Left + Center: 66.6% of the time, you'll get 100 Coins. 33.3% of
                           the time, you'll get a Frog Coin.

    Right + Center + Left: You'll get 100 Coins.

After you hit the heads in the order you choose, go up and jump onto the
brick pedestal that appeared and read the scroll there, then jump onto the
higher ledge and go to the next room. In that room, just go down the pipe at
the back of the room, then in the following room, you'll do whatever the
fortune said you have to do. When the door opens, enter the next room and go
down the stairs. Then, continue right and up to the next room.

In this room, you'll find another head on the wall. Hit the head and read the 
scroll that pops out; if it reads, "Mmm, I'm so hungry! Wish I had something 
to eat!" go down the elevator and into the next room. If the scroll reads, 
"Sorry, I'm not accepting visitors past my bedtime." exit the room, then come 
back and try again. In the next room, you'll meet up with that mouse from 
Land's End again and he'll say that he'll meet you in Monstro Town, then go 
down the pipe. Go down the pipe and make sure Mallow is in your party, then 
walk up to Belome to fight him. Read the Bosses section to find out how to 
beat him. When Belome leaves, go through the now open gate into the next room 
and go down the pipe to Monstro Town.


Monstro Town
------------

When you enter Monstro Town, go down and right and enter the first door. Talk
to Monstermama and she'll tell you to go upstairs to see their "star". Go 
upstairs and talk to the star and it'll play a tune that you can play on 
Melody Bay. Now, go back downstairs and talk to Monstermama again. She'll 
then understand that you're looking for star pieces and she'll say that this 
area is the last place on land and that the next place to look might be in 
the sky. She will call in the Sky Troopas, lead by Sergeant Flutter. She'll 
ask that they help Mario scale the cliff in Land's End so he could reach Bean 
Valley.

After they leave and Monstermama lets you leave, exit the room and enter the 
next room. Talk to the Thwomp inside 7 times so he knocks the key on the 
outside ledge onto the ground where you can reach it. Leave the room and take 
the Temple Key, then go left and up to the trampoline. Jump on it to go back 
to Belome's Temple.


Belome's Temple
---------------

When you enter the temple again, go down to the room where you fought Belome
and jump on the trampoline there, then go left in that room to the room with
the elevator. Go up the elevator and hit the head on the wall and read the
scroll. If it says, "Sorry, I'm not accepting visitors past my bedtime." Go
back down the elevator and into the next room. If it has the other message
printed on it, leave the room and come back.

In the new room, talk to Belome and give him the Temple Key. He'll eat it, 
then vanish so you can clean out that room! In that room, you can collect 8 
Frog Coins, 4 Flowers, Royal Syrup, a Max Mushroom, and a Fire Bomb. Take all 
the loot, then leave the room and go back up the elevator. Hit the head again 
and read that scroll. When it says the other message, go down the elevator 
and into the next room. Go up and into the following room, then down the pipe 
back to Monstro Town.


Monstro Town
------------

Now that you're back in Monstro Town, go down and right and enter the fourth
door, which is the Tool Shop. The Goomba shopkeeper will turn around and be
surprised that Bowser is there with you. After Goomba introduces the Triplets
to Bowser and wish each other luck, talk to the Goomba again to buy stuff.
Buy the Courage Shell and Spiked Link for Bowser. Then, leave the shop and
continue down and right and you'll see a hole in the ground. Drop in it and
save your game at the hidden Save Point.

When you're done doing that, go up the stairs and through the door at the top 
to enter Jinx's Dojo. You'll meet Jagger, one of Bowser's old troops. Then, 
Jagger will tell him about how he enrolled into Jinx's Dojo. Then, go up to 
Jagger and talk to him and he'll challenge you to a fight. Fight him with 
pretty much anyone in your party because he's not too hard. Just use a bunch 
of timed regular attacks on him and he'll be finished pretty quickly!

After you beat him, Jinx will appear in the room and challenge Mario to a 
duel. Since this part is not required for you to continue in the game, I 
strongly recommend that you come back after you get the Lazy Shell weapon to 
make these fights a bit easier. When you come back to fight Jinx, read the 
Bosses section to find out how to take on Jinx in all 3 fights. After you 
beat him, you'll get the Jinx Belt, which you should equip on Bowser.

When you are done here, leave the dojo and save your game before you set out 
towards the cliff and Bean Valley. Now, head all the way left to the 
trampoline and jump on it to get into Belome's Temple again.


Belome's Temple/Land's End
--------------------------

Simply work your way all the way through Belome's Temple until you're in the
underground caves again with the Geckits. (There are no enemies in the
temple, except Mokura if you catch him, so it's VERY easy to get through
here!) When you're in the caves again, there are going to be a lot of Geckits
there, so work your way around them to the trampoline at the lower left
section of the room. Jump on it and get through that room to reach the
following room.

Now, go through the next room and in the room after it, jump on the crates, 
onto the chest, then onto the higher ledge. Save your game here, then exit 
the caves and you'll be in the desert again. Go up to the next area and 
you'll see the Sky Troopas fly onscreen and deploy themselves along the side 
of the cliff. Since this is also a mini-game, I've given information on this 
part in that section, so look in the Mini-Games section if you're going for 
prizes. Otherwise, just get to the top of the cliff and Sergeant Flutter will 
give you a reward depending on how quick you made it up (see Mini-Games 
section for details). Then, jump up and take the path up and out of Land's 
End and go to Bean Valley.


Bean Valley
-----------

When you first enter Bean Valley, go up and right and go down the pipe on the
right. When you emerge, go up and left and down the next pipe. In the new
area you come up in, just go up and left into the next area. In this room, 
you will see five pipes with shriveled up plants and a Shy Away watering 
them. When the Shy Away waters one of the plants, it will come alive for you 
to battle. After you defeat a plant, you can go down the pipe into a room 
below. It is in this area you can access the hidden Grate Guy's Casino (see 
the Mini-Games section of this guide for more details). Otherwise, there 
isn't anything of real importance to do, so just go up to the Save
Point.

After you save there, rearrange your party so that Mallow and the Princess 
are in your group, then go ahead to the next room. In this area, you'll see a 
shriveled up plant in the pipe and a Shy Away will fly in and water it. When 
the plant comes alive, jump on it to enter a battle against it. As always, 
check the Bosses section for information on beating the Megasmilax. After you 
beat it, the Shy Away will fly away, dropping a note nearby. Read the note
and take the Seed that's attached. Now, go down the pipe to the right and
into the next room.

In this room, just go under the block and hit it and a beanstalk will come 
out and grow all the way up to the sky. Then, hit the block again and Mario 
will jump up and climb the beanstalk up into the clouds. When you reach the 
clouds, go left and jump onto the vine and climb up it. Once at the top, jump 
up and to the right onto the next vine and climb it to the top. Now, jump 
onto the next vine and climb up that one to reach the next area. In the next 
area, climb up the yellow vine to the top, and then jump left and down to 
grab onto the next vine.

Climb the vine, then hold Y and jump left and down slightly so you grab hold 
of the next vine, then climb it up to the next area. Go up and climb the 
first vine, then once at the top, jump up and right to the next one. Climb 
that one to the top, then drop off its left side and maneuver yourself so you 
land on the top of the yellow one below and to the left of you. The next jump 
is pretty difficult to do, so it might take a little while for you to get it 
right. Hold Y, and then jump left and press Down slightly so you grab hold 
onto the very bottom of the vine.

Now, climb up the vine to the next area. Hit the 2 chests here to get the 
Rare Scarf and a Frog Coin, then drop down the hole to the next area. In this
small room, hit the 2 chests here to get 2 Flowers, then drop down the hole
to reach a lower area in the clouds. When you land, jump on the trampoline
and in the following room, jump on the left trampoline (the one with the
smiley face) and you'll enter Nimbus Land!


Nimbus Land
-----------

When you enter Nimbus Land, a crowd is standing outside the Nimbus Castle.
You'll see a person named Valentina walk out and state that the King is
gravely ill. Then, she introduces "Prince Mallow" to the crowd. The Prince
turns out to be the giant bird, Dodo. After Valentina is done and her and the
Prince walk back into the castle, go to the Tool Shop to the left. Buy the
Fuzzy Shirt and Mega Glove for Mario, the Fuzzy Pants and Sticky Glove for
Mallow, the Fuzzy Cape and Hand Cannon for Geno, and the Fuzzy Dress and War
Fan for the Princess.

Now, leave the shop and go down and left to the Inn. Go inside and stay the 
night, then when you wake up, save your game at the Save Point, then leave 
the Inn. Next, go left, then up and right to Garro's studio and go inside. Go 
up to the statue that looks like Mallow and press A and Mallow will say that 
it's him. Then, Garro will turn around and say that it's King Nimbus when he 
was young, and then he'll freak out because he doesn't know what's going on. 
Mallow introduces himself, and then Garro realizes that he's the REAL Prince 
Mallow! Next, Mallow will run out of the studio and try to get into the 
castle, but the guards kick him out.

After he's done, talk to Garro again and he'll make Mario look just like a 
statue, then he brings Mario and another one of his statues to the castle. 
The guards think that Mario is an intruder, but Garro lies and says that it's 
Valentina's nephew! Next, when he gets into the castle, Valentina stops him 
and he drops off the statues and he's stopped by her again. He tells 
Valentina that the Mario statue is a new masterpiece he created just for her. 
Then, Garro leaves and Valentina calls Dodo into the room and he brings the 
statues into a side room with other statues of Valentina. Now, go left and 
into the next room and save the game.

Now, open the door as if you're going into the next room and you'll hear
Valentina telling Dodo to go polish the statues. That causes Mario to run
back to the statue room and stay still on the pedestal. When Dodo comes in,
you have 2 choices; either you jump whenever he tries to peck you, or just
let him peck you. If you want to get some experience, let Dodo peck you 3
times, then he'll return and the battle will start. If you have to fight,
just use timed regular attacks because he's definitely not that strong, and
it's not worth putting him in the Bosses section because he's too simple!

If you don't want to fight him, just jump whenever he pecks at you. 
Eventually he'll go away; that's when you go into the next room and find a 
Feather on the floor. Now, save your game and go left into the next room. 
Turn right and go through the door to the next room. In that room, go down 
the hallway and into the following room. Hit the chest to get a Recovery 
Mushroom, then go to the next room. In this room, go left all the way to the 
other end of the room and go through the last door.

Go down the hallways and into the next room, and then go down the steps. 
Fight the Jawful standing by the wall because it's hard to get around him 
quick enough. Beat him, then enter the next room and talk to all the people 
there. One of the people will give you a Flower Jar. Now, talk to the guy to 
the left of the door. He'll tell you that he used to be a guard in the 
castle. When he asks if you want a key, say yes and he'll give you Castle Key 
1.

Now, save your game if you want, then leave the room and head up the stairs
and left to the following room. Get through this room, then in the next room,
go right and defeat the Heavy Troopa in front of the middle door. Use the
castle key you have to unlock the door and go to the next room where you'll
find a giant egg and the Shy Away again. The Shy Away will see you, then try
to flee, but the door he tries is locked! Now, go up to the egg and talk to
it and agree to "play" with it. You'll enter a battle against Birdo; read the
Bosses section as always to find out how to beat her.

After you beat Birdo, take the Castle Key 2 that comes out of the egg and use
it to unlock the door in the back of the room. In the next room, defeat the
Pinwheel (fan) so you don't get blown off the ledge, then try not to get hit
by the Jawful when it pokes its weapon out at you and enter the next room. In
the next room, go up to the door on the left and read the note right next to
it; it'll say that King Nimbus is resting in that room. Bowser will decide
that he should break down the door, but Mallow stops him at the last second
saying that if King Nimbus is really in that room resting that they shouldn't
make noise by breaking down the door.

Next, the Shy Away flies down the hallway and stops and looks at Mario. Then, 
he'll continue down the hallway. Follow him into the next room and defeat the 
Heavy Troopa in front of the door. Then, enter the throne room. You'll find 
Valentina with Dodo by her side, and then the Shy Away comes in and tells her 
that Mario has arrived. She doesn't know what a Mario is, so he describes him 
for her, then she realizes that it's the statue that Garro brought in earlier 
today. Then, Mario comes forward and Mallow says that he's the real Prince. 
Valentina gets upset and leaves through a back exit, and then the Shy Away 
and Dodo follow her.

So, follow them all into the next room. Save your game, then try and avoid 
the Bluebirds there if you can and enter the following room. In this room, 
avoid a couple more Bluebirds, and then stand under the chest and jump up to 
reveal a hidden platform. Jump onto the platform, then hit the chest to get 
the Super Star. Drop off the platform and run right and up, defeating the 
Bluebirds along the way and run into the next room. Run ahead, defeating the 
couple of Bluebirds there and try and hit Dodo while he's waddling away if 
you have time. If you run out of time and have to fight him, just beat him 
like you did in the statue room by hitting him with a bunch of regular timed 
attacks until he leaves. Now, continue down the hallways and go through the 
doorway to the next room.

You'll end up outside and fall out of Nimbus Castle and through the clouds
below. You'll fall through the clouds until you reach the bottom cloud where
the 2 guards are blocking a path to the hot springs. Jump onto the
trampoline, and then make sure that you have Bowser in the 2nd spot of your
lineup and the Princess in your third, then jump onto the smiley face
trampoline to reach Nimbus Land again.

Valentina will run towards the castle, but a bunch of people will stop her 
and ask her stuff, making her upset. Then, Mario will show up and run up to 
Valentina and a fight will start. To find out how to beat Valentina and Dodo 
(when he shows up), read the Bosses section. After you beat them, they'll 
drop a key out of the sky and Mallow will take it and run into the castle and 
unlock the door where King Nimbus was "resting". It'll start to pour outside 
because Mallow's crying, and then the rain stops and signals Mario to come 
in.

In the throne room, King and Queen Nimbus will meet everyone in your group. 
They'll tell you that a star piece fell into the nearby Barrel Volcano. Then, 
after you can take control again, leave the throne room and go down the hall 
to the room where the door was locked and go inside. Talk to the guy that 
gave you Castle Key 1 earlier in the stage and he'll tell you that he got his 
job back as a guard. He'll give you a Flower Jar this time. Now, leave the 
room and proceed down the hallway and make your way out of the castle. Once 
you're outside, go right and into the house there. You'll find Croco inside 
the house. Go up to him and talk to him and he'll run out and drop the Signal 
Ring.

Pick up the ring and equip it on someone; when it's equipped, you can hear a
tone when you're in a room with a hidden chest! Now, leave the house and walk
along the edge of the clouds to the right. You'll walk out into thin air at
one point; walk up to the Shy Away and he'll give you the Fertilizer, then
fly away. Next, get to the lower-left corner of the room and go to the Inn.
Save your game, then exit the Inn and drop down the hole to the right out of
Nimbus Land. Before you head to the springs and into Barrel Volcano, jump
onto the lower right trampoline to exit the area and head to Rose Town.


Rose Town
---------

When you enter Rose Town, head straight to the back end of town and you'll
find a new path located behind the Item Shop. Take the path to a house; enter
the house and talk to the old gardener. While you talk to him, you'll give
him the Seed and Fertilizer, making him become VERY excited! Then, he'll
plant the 2 items into the giant pot on the table and a beanstalk will grow
out of it. Jump onto the table, then onto the beanstalk and climb it out of
the house and into the clouds.

There, hit the 2 chests to receive the Lazy Shell Armor and Lazy Shell 
Weapon. Equip the Lazy Shell Weapon on Mario right away; it's his best weapon 
in the game! Also, equip the Lazy Shell Armor on the if you want. Now, climb 
back down the stalk and exit the area, then go down and leave Rose Town. Now, 
head back to Nimbus Land to start your journey to the volcano.


Nimbus Land
-----------

When you arrive in Nimbus Land again, drop down the hole that's straight up
from the exit trampoline. Talk to the guards there; they'll now allow you to
pass because they realize that Mallow is the real Prince. Go in the Hot
Springs if you want to restore your HP/FP, then go right and walk off the
edge of the cloud; you'll fall right into the Barrel Volcano!


Barrel Volcano
--------------

Since this area is quite long, but straightforward, I'm not going to be
giving a room by room walkthrough on this stage because it'll be a waste of
time! Instead, I'll only get detailed in areas where you can get items or do
other things. From the start, go down into the next room; in this room,
you'll see a bunch of small platforms in the lava. Carefully jump across them
to the ledge to the right and enter the next room.

Hit the 2 chests there to get 2 Flowers, then leave the room and jump back 
across the platforms and jump up the steps and head to the next room. When 
you reach a room with a chest by the entrance, hit the chest to get its item, 
then continue on and hit the next chest to get what it contains. Take the 
path to the next room and hit the chest there to get a Super Star! Now, run 
through this room and defeat the fireball enemies, then enter the next room 
and defeat a couple of Oerlikons (spiky-shelled enemies). Then, jump to the 
higher ledge and defeat the Corkpedite while you're invincible.

Continue through the area until you reach a room where you see a Frog Coin in 
the lava. To get it, just hold Y and jump right to it; it might take a couple 
tries to do. In the following room, get to the end right by the arch. You'll 
see a Frog Coin on top of the high arch and you can't reach it by jumping. To 
get it, enter the next room, then go back to this room, and then jump into 
the lava. It'll send Mario so high that he'll reach the arch, allowing you to 
reach the Frog Coin!

In the next room, jump onto the donut ledges, then jump to reach the Frog 
Coin in mid-air. Continue through this room and jump onto the next donut 
ledge you see. Then, jump to reach the other Frog Coin in the air, then 
continue to the next room.  Now, get through the lower part of this room and 
get into the following room; in that room, save your game at the Save Point. 
Then, take the path to the upper part of the other room. Defeat the Stumpet 
sitting there, then take the path to the next room.

Continue through that room and in the next room, you'll see another Stumpet.
Defeat that one and any other enemies there if you want the experience, then
continue on to the next room. Continue through the next room until you reach
the mushroom guy, Hinopio, standing there. Talk to him and he'll bring you
into his Hino Mart. At the first counter, stock up on the necessary items if
you need to. At the next counter, stay and rest at his Inn (You're in for a
treat now!). Then at the last counter, buy the Fire Shirt for Mario, the Fire
Pants for Mallow, the Fire Cape for Geno, the Fire Shell for Bowser, and the
Fire Dress for the Princess.

Now, leave the shop and save your game in the next room, then make sure that 
Mallow is in your party. In the following room, jump across the donut bridge 
above the lava to the other side, then enter the next room. In this room, 
you'll have to fight the Czar Dragon and Zombone. Read the Bosses section to 
find out how to beat them. After they're done, go back a couple rooms and 
save your game and rest at Hinopio's Inn if you need to, then continue 
through the next couple rooms. Go across the bridge that appeared after you 
beat the Czar Dragon.

In the next room, you'll find the star; as Mario is about to claim it, it 
disappears! The Axem Rangers will appear, take the star, and run. Jump up the 
ledges to the next room. The Axem Rangers will spot you, then disappear 
again. Now, jump up the ledges to the next area and just climb up all the 
ledges until you reach the very end. Before you jump on the trampoline at the 
end, make sure that Mallow and the Princess are in your party, then jump on 
it. You'll end up outside the volcano with the Axem Rangers. Then, the giant 
flying ax known as Blade will appear and the rangers will jump aboard. Then, 
Mario will jump on, starting a fight! Read the Bosses section to find out how 
to beat them.

After you beat them, you'll get the sixth star piece! Now, head back to 
Nimbus Land.


Nimbus Land
-----------

When you return to Nimbus Land, jump on the smiley face trampoline and head
straight into the castle. Make your way through the castle all the way to the
throne room. Once there, Mallow will tell King and Queen Nimbus that the
group has the sixth star. Then, they say that the last place to look for the
final star is inside Bowser's Keep. The King and Queen will then allow you to 
use the Royal Bus to get to the keep. After that, leave the castle and before
going to the bus, drop down the hole and take the other trampoline out of
Nimbus Land and head to Moleville.


Moleville
---------

In Moleville, head to the Tool Shop and talk to the mushroom guy there and
he'll try and sell you a few different items. When he offers you Item #3:
Metal Plate, buy it from him for 300 Coins. Equip that item on the Princess
as her best weapon in the game! Now, leave the shop and exit Moleville and go
back up to Nimbus Land.


Nimbus Land
-----------

Like before, jump on the smiley face trampoline and go up and left towards
Garro's house. Pass the house and take the path left to the other area. Talk
to the guy there and the Royal Bus will pull in and Mario and Mallow will get
on. The bus will then ride away and head to Bowser's Keep for the last couple 
areas of the game.


Bowser's Keep
-------------

When you enter Bowser's Keep, you should put Bowser in your fighting lineup
immediately because whenever he's present in a battle against most of the
enemies here, they run away! Now, get through the first couple rooms while
either avoiding or fighting the Terra Cottas, and then enter the third room.
Run across the first bridge and fight or beat the Gu Goombas, then jump
across the second donut bridge and enter the next room. Here, just run 
straight through while avoiding or fighting the enemies here, then head to 
the next room.

This room is dark, but there aren't any really strong enemies in here except 
the Gu Goombas and the Malakoopas. Follow the path until it splits; when it 
splits take the left path and hit the chest to get a Recovery Mushroom. Now, 
continue down the right path and go through the door to the next room. In the 
next room, save your game and talk to Croco and buy some last-minute supplies 
if you need them, then go to the next room.

In this room, there are 6 doors, each with its own challenge. There are 2 
Puzzle Courses, 2 Fighting Courses, and 2 Action Courses. You MUST get 
through 4 of the 6 courses to continue through the castle. Also, the courses 
you encounter behind each door are random, so you'll never get the same 
course from the same door every time. Since this is quite a large area, I'll 
be more descriptive of this part in the Mini-Games section because it is 
actually a type of mini-game.

After you get through this area, save your game again in the following room. 
Now, go into the next room and Magikoopa will appear and fight you. To find 
out how to beat him, read the Bosses section of this guide. After you beat 
him, he'll become "good" again and create a golden treasure box, which has an 
endless supply of coins inside. After you're done stocking up on coins, go 
through the left door and you'll meet Croco again. Talk to him and buy the 
Hero Shirt for Mario, the Prince Pants for Mallow, the Star Cape for Geno, 
the Heal Shell for Bowser, and the Royal Dress for the Princess.

Now, leave the room and go through the right door to the next room. In this 
room, go straight while avoiding the Thwomps that fall from the ceiling and 
the bullets that fly towards you to avoid battle. After you get through this 
room, go through the next room and you'll see the 2 chandeliers again. Mario 
will jump aboard one of the chandeliers and engage in battle against Boomer. 
Read the Bosses section to find out how to beat him.

After Boomer takes a dive, the Chandeli-Ho will bring Mario and his group up 
to the roof of Bowser's Keep. At the top, you'll land on the roof and get to 
fight Exor, the giant sword! Read the Bosses section to find out how to beat 
him as well. After Exor is defeated, you'll be swallowed inside the sword to 
reach the Gate between the 2 worlds.


Gate
----

When you land at the beginning of the Gate, Bowser will stop the group and
say that he won't go any further now that they beat Exor. Geno then persuades
him to stay in the group for the last leg of the journey. When you can take
control again, just go straight to the next room. In this room, go right and
up and jump on the bolt to make it move. Keep jumping on it to make it go all
the way to the other ledge, then get off and head to the next room. In the
next room, save your game at the Save Point, then simply take the path to the
right of the block to the following room.

Here, jump onto the bolt and jump repeatedly to reach the other side. When 
you reach the ledge, continue straight onto the next bolt and get to the next 
ledge while avoiding the Glum Reapers flying around and the Ameboids on the 
ledges. Next, go down and right and jump on the next bolt repeatedly to reach 
the other side, then head to the next room. In this room, go up to the green 
"!" switch on the floor and jump on it to make a path open in the upper-right 
corner of the room while trying to avoid the Ameboids (unless you want to 
fight them). Take the path to the next room and save in that room, then 
continue onward to the following room.

In the next room, hit the chest to get the Ultra Hammer if you want (if you 
get it and Mario has the Lazy Shell weapon, DON'T equip the hammer!), then 
jump on the trampoline to land on the bolt. Jump on the bolt to move along, 
then jump onto the next one when you get close enough; jump on that on until 
you reach the ledge, then get off and jump on the trampoline to the room 
below. In this room, you'll see a giant alarm clock, but before you approach 
it, make sure that Mallow and the Princess are in your party if they aren't 
already. Now, walk up to the clock and the Ding-A-Lings on top will ring and 
a battle will start against Countdown and the Ding-A-Lings. Read the Bosses 
section to find out how to beat them.

After you beat them, jump on the trampoline to the next room; when you land 
in the next room, just go up to the next room. In that room, go right and up 
and jump onto the conveyor belt and try and avoid the Machine Made Axem 
Rangers and get to the top conveyor and hit the chest to get its contents. 
Now, go back down to the lower conveyor and drop down to it, but this time 
walk under the higher conveyor belt and get onto the square platform. Ride it 
to the other square platform and jump onto that one and ride it to the other 
side. Get off at that point and jump onto the conveyor belt above you and try 
to avoid the Machine Made Axem Rangers, then continue up and to the next 
room.

In the next room, you'll see conveyor belts to the left with Machine Made 
enemies coming off them. When you try and run past the belt, arrows will fall 
and you'll be stunned long enough to have to fight whatever is coming off 
that belt! Now, make your way through this room as quickly as you can so you 
don't get stunned, then take the path to the next room. Go through the next 
room and fight the Li'l Boos floating around if you want, then continue to 
the square platform. Get on the platform, then get off at the other side and 
continue through the room to the end, and enter the next room. In this room, 
make your way up the conveyor belt stairs; along the way, you will more than 
likely fight a Machine Made Bowyer.

Defeat it, then continue to the top and head up and left. Try and jump over 
the Machine Made Axem Rangers as you get through the zigzagging path. Then, 
go up some more conveyor belt steps to the top, then head to the following 
room. Here, save your game and make sure that your group is fully healed, 
then take the path to the next room. Stand on the block in the middle of the 
room and wait for a Machine Made Yaridovich to fall on you. Defeat it, then 
the block will break, revealing a hole. Drop down into the hole and you'll 
enter a fight with Domino and Cloaker. Read the Bosses section of the guide 
to find out how to beat them.

After they're defeated and you end up in a new room, take the path to the 
left into the factory area. Go straight and you'll run into the Clerk, the 
first of 4 enemies before the final encounter with Smithy. Defeat the Clerk 
and his minions then continue up the path and Toad will stop you. He'll find 
out the Princess is with you, then he'll give you a Rock Candy! Then, buy 
some supplies from him and continue up to the next room. Keep going until you 
reach the Manager; defeat him and his minions, then continue to the next 
room. In this room, go straight until you meet the Director. Fight and defeat 
him and continue to the Save Point. Save there, then continue to the next
room.

Go straight and you'll meet the Factory Chief and Gunyolk and you'll have to 
fight them. Read the Bosses section to find out how to beat them. After 
they're done, go back a room and save your game there. Then, go to the room 
you were just in. Make sure that Bowser and the Princess are in your group 
and that you're all AT LEAST up to Level 25-27, then jump on the green "!" 
switch in the center of the room. A crane will come and grab you, and then 
you'll automatically jump down one of the giant pipes to Smithy's Lair.

The group will demand that he gives back the final star, but he suggests that 
you give him all your stars. Then, the group will jump in and into the final 
battles with Smithy. As always, read the Bosses section to find out how to 
beat him in both phases of the battle. After you beat Smithy, you'll get the 
final star and beat the game!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  7. Enemies  -=
-=-=-=-=-=-=-=-=-=

Alley Rat
    HP: 105
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Don't pity me, Mario!"

Amanita
    HP: 52
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Gotta work on my tan!"

Ameboid
    HP: 220
    Strengths: Jump
    Weaknesses: Fire
    Thoughts: "Get outta my face."

Apprentice
    HP: 120
    Strengths: N/A
    Weaknesses: Ice
    Thoughts: "I've had ENOUGH."

Arachne
    HP: 82
    Strengths: N/A
    Weaknesses: Ice
    Thoughts: "[musical note] Day-o..."

Armored Ant
    HP: 230
    Strengths: Fire
    Weaknesses: Ice
    Thoughts: "Do one good turn a day."

Artichoker
    HP: 200
    Strengths: Thunder
    Weaknesses: Jump, Fire
    Thoughts: "Relax a little, OK?"

Bahamutt
    HP: 1200
    Strengths: Fire, Fear, Sleep
    Weaknesses: Ice
    Thoughts: "Give me a chance, here."

Bandana Blue
    HP: 150
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "Color me Blue, mates!"

Bandana Red
    HP: 120
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "I love the color RED!"

Big Bertha
    HP: 350
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Adabing, ADABANG!"

Birdy
    HP: 150
    Strengths: Fire, Sleep
    Weaknesses: Ice
    Thoughts: "I HATE Valentina."

Blaster
    HP: 120
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Wanna join me?"

Bloober
    HP: 130
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "I love floating around."

Bluebird
    HP: 200
    Strengths: Ice, Sleep
    Weaknesses: Fire
    Thoughts: "You are...magnificent"

Bob-omb
    HP: 90
    Strengths: N/A
    Weaknesses: Jump, Fire
    Thoughts: "Ouch, HEY! Watch it!"

Body (Corkpedite)
    HP: 300
    Strengths: Fire, Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: "......"

Bodyguard
    HP: 30
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Boing, boing, boing."

Bowser Clone
    HP: 300
    Strengths: Jump, Fire, Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: "Grr... my castle..."

Box Boy
    HP: 900
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: Jump
    Thoughts: "Been waitin' 100 years!"

Buzzer
    HP: 43
    Strengths: N/A
    Weaknesses: Fire, Ice
    Thoughts: "Buzzzzz..."

Carroboscis
    HP: 90
    Strengths: N/A
    Weaknesses: Jump, Fire
    Thoughts: "I ALWAYS eat my vegetables!"

Chained Kong
    HP: 355
    Strengths: Fire
    Weaknesses: Ice
    Thoughts: "A tad warm, isn't it?!"

Chester
    HP: 1200
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: Jump
    Thoughts: "I love my job! [heart]"

Chewy
    HP: 90
    Strengths: Jump, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "I'm just a fresh flower."

Chomp
    HP: 100
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Workin' on a chain gang."

Chomp Chomp
    HP: 150
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Hey, let's PLAY!"

Chow
    HP: 80
    Strengths: Fear, Sleep
    Weaknesses: N/A
    Thoughts: "Hey, I fought you already!"

Clerk
    HP: 500
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "10 years I've been here!"

Cluster
    HP: 60
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "I'll psyche you out!"

Corkpedite
    HP: 200
    Strengths: Fire, Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: "Off! FORGET IT!"

Crook
    HP: 38
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "You can't run away! Ha!"

Crusty
    HP: 80
    Strengths: Jump
    Weaknesses: Fire, Thunder
    Thoughts: "Look at THIS!"

Director
    HP: 1000
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Thunder
    Thoughts: "I just lost EVERYTHING."

Dodo (statue room fight)
    HP: 800
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "I'm STARVED!"

Doppel
    HP: 333
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "This has been a bad year!"

Dry Bones
    HP: 0
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "I'm sick of gettin' hit!"

Enigma
    HP: 150
    Strengths: N/A
    Weaknesses: Jump
    Thoughts: "Gather around! Watch it!"

Fautso
    HP: 420
    Strengths: Fire, Thunder, Fear, Poison, Silence
    Weaknesses: Jump, Ice
    Thoughts: "Thanks to you I'm free!"

Fink Flower
    HP: 200
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Fire
    Thoughts: "Gimme your best shot!"

Fireball
    HP: 10
    Strengths: Fire
    Weaknesses: Jump, Ice
    Thoughts: "Blurb blurb blurb..."

Forkies
    HP: 350
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Shikashikashika~~!"

Formless
    HP: 10
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "I have a secret!"

Frogog
    HP: 80
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "This bright sunlight better not fry me!"

Geckit
    HP: 100
    Strengths: Fire
    Weaknesses: Ice
    Thoughts: "Geck... Geck... GOCK?"

Gecko
    HP: 92
    Strengths: Thunder
    Weaknesses: Fire
    Thoughts: "Red? What about Green?"

Geno Clone
    HP: 250
    Strengths: Ice, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Star Pieces... Star..."

Glum Reaper
    HP: 180
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "Comin' through..."

Goby
    HP: 40
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Blub blub blub..."

Goomba
    HP: 16
    Strengths: N/A
    Weaknesses: Fire
    Thoughts: "Goomba gumba... phew!"

Goombette
    HP: 100
    Strengths: N/A
    Weaknesses: Jump, Fire, Thunder
    Thoughts: "Me speak soft, BIG STICK!"

Gorgon
    HP: 140
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "I just wanna go home."

Greaper
    HP: 148
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Any reaping to be done?"

Guerilla
    HP: 135
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Don't confuse me with someone else"

Gu Goomba
    HP: 132
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Hey, maybe I CAN win!"

Heavy Troopa
    HP: 250
    Strengths: N/A
    Weaknesses: Jump
    Thoughts: "I'll make ya beautiful!"

Helio
    HP: 10
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "I'm burnin' up inside!"

Hidon
    HP: 600
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: Jump, Fire
    Thoughts: "You wanna run, huh?!"

Hippopo
    HP: 400
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Thunder
    Thoughts: "This is a drag..."

Hobgoblin
    HP: 50
    Strengths: N/A
    Weaknesses: Jump
    Thoughts: "Havin' a blast today!"

Jabit
    HP: 150
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "This is the pits!"

Jagger
    HP: 600
    Strengths: Jump, Fire, Poison
    Weaknesses: N/A
    Thoughts: "Oh! I'm so excited!"

Jawful
    HP: 278
    Strengths: Fear
    Weaknesses: N/A
    Thoughts: "Huh?"

Jester
    HP: 151
    Strengths: Thunder, Ice
    Weaknesses: Fire
    Thoughts: "I've failed my King..."

Jinx Clone
    HP: 320
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "I'm the REAL thing!"

K-9
    HP: 30
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "May I take a BITE?"

King Bomb
    HP: 500
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Jump, Fire
    Thoughts: "I LIVE to explode!"

Kriffid
    HP: 320
    Strengths: Fire, Poison
    Weaknesses: Ice
    Thoughts: "Aloe~ there!"

Lakitu
    HP: 124
    Strengths: Thunder
    Weaknesses: N/A
    Thoughts: "Why do people hate me?"

Leuko
    HP: 220
    Strengths: Thunder
    Weaknesses: Fire
    Thoughts: "Floating's a bad habit."

Li'l Boo
    HP: 66
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "Beep pa doodle dee! [music note]"

Machine Made (Axem Black)
    HP: 120
    Strengths: Fear, Sleep
    Weaknesses: Thunder
    Thoughts: "Will I make the team?"

Machine Made (Axem Green)
    HP: 80
    Strengths: Sleep, Silence
    Weaknesses: Ice
    Thoughts: "Whew! Vertigo!"

Machine Made (Axem Pink)
    HP: 100
    Strengths: Sleep, Silence
    Weaknesses: Fire, Ice
    Thoughts: "Oh! My makeup!"

Machine Made (Axem Red)
    HP: 180
    Strengths: Fire, Fear, Sleep
    Weaknesses: Ice
    Thoughts: "Gotta fight for evil!"

Machine Made (Axem Yellow)
    HP: 200
    Strengths: Thunder, Poison, Sleep
    Weaknesses: Jump
    Thoughts: "I'm STARVED!"

Machine Made (Bodyguard)
    HP: 100
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Boing, boing, boing."

Machine Made (Bowyer)
    HP: 1000
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Nya! I'll SNUFF ya! NYA!"

Machine Made (Mack)
    HP: 300
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Thunder
    Thoughts: "Mario! I'm BAAAAAAAACK!"

Machine Made (Multiplier)
    HP: 180
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Look out, LOSERS!"

Machine Made (Yaridovich)
    HP: 800
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "My promotion's at stake!"

Mad Mallet
    HP: 200
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Work, work, work..."

Magmite
    HP: 26
    Strengths: Jump
    Weaknesses: Ice
    Thoughts: "Got a thorn in my foot."

Magmus
    HP: 50
    Strengths: Jump, Fire, Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: "Clobber me for good life!"

Malakoopa
    HP: 95
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Just call me "General!""

Mallow Clone
    HP: 150
    Strengths: Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Ma? Pa? Where are ya?"

Manager
    HP: 800
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "25 years of working, sigh."

Mario Clone
    HP: 200
    Strengths: Jump, Fire, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "......"

Mastadoom
    HP: 180
    Strengths: Thunder
    Weaknesses: Fire
    Thoughts: "Phew, I'm FREEZING..."

Mezzo Bomb
    HP: 150
    Strengths: Sleep
    Weaknesses: Jump, Fire
    Thoughts: "Look out!"

Microbomb
    HP: 30
    Strengths: Sleep
    Weaknesses: Jump, Fire
    Thoughts: "Small is as small does."

Mokura
    HP: 620
    Strengths: Jump, Thunder, Fear, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Mwa ha ha..."

Mr. Kipper
    HP: 133
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "I'm a fresh little fish."

Muckle
    HP: 320
    Strengths: Ice, Fear, Poison, Sleep, Silence
    Weaknesses: Fire
    Thoughts: "Gotta know your limits."

Mukumuku
    HP: 108
    Strengths: Thunder
    Weaknesses: Fire
    Thoughts: "Ya trying to bug me?!"

Ninja
    HP: 235
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Wooo HOOO! I'm a FOO!"

Octolot
    HP: 99
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "Check out my legs!"

Octovader
    HP: 250
    Strengths: Thunder
    Weaknesses: Fire
    Thoughts: "I'm a part-time typist!"

Oerlikon
    HP: 85
    Strengths: Jump, Fire, Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: "I live to eat."

Orbison
    HP: 30
    Strengths: Fire, Thunder, Ice
    Weaknesses: Jump
    Thoughts: "Don't jump on me!"

Orb User
    HP: 8
    Strengths: Fire, Thunder, Ice
    Weaknesses: N/A
    Thoughts: "I hate Kinklinks!"

Pandorite
    HP: 300
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: Jump
    Thoughts: "I'm trying to sleep, OK?"

Pinwheel
    HP: 99
    Strengths: Thunder, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "What a day it's been..."

Piranha Plant
    HP: 168
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "Pretty boring nowadays."

Pounder
    HP: 180
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Wham bam SLAM!"

Poundette
    HP: 150
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Love conquers ALL."

Pulsar
    HP: 69
    Strengths: Jump
    Weaknesses: Fire
    Thoughts: "I'm a mini-pulsar."

Puppox
    HP: 300
    Strengths: Thunder
    Weaknesses: Fire
    Thoughts: "What does it all MEAN?"

Pyrosphere
    HP: 167
    Strengths: Fire, Poison
    Weaknesses: Ice
    Thoughts: "Vroom, VROOM!!"

Rat Funk
    HP: 32
    Strengths: N/A
    Weaknesses: Fire
    Thoughts: "Squeek, squeek..."

Reacher
    HP: 184
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Hope you'll stay close."

Remo Con
    HP: 88
    Strengths: Thunder, Ice
    Weaknesses: Fire
    Thoughts: "The world is history."

Ribbite
    HP: 250
    Strengths: Fire, Poison
    Weaknesses: Fire
    Thoughts: "My dad says, 'Hello.'"

Rob-omb
    HP: 42
    Strengths: N/A
    Weaknesses: Jump, Fire
    Thoughts: "Disappear? Maybe later!"

Sackit
    HP: 152
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "This is just how I am."

Shadow
    HP: 85
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "You're a model, right?"

Shaman
    HP: 150
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "I'm losing this fight!"

Shogun
    HP: 150
    Strengths: Fear, Poison
    Weaknesses: Ice
    Thoughts: "Do as you like."

Shy Away
    HP: 140
    Strengths: N/A
    Weaknesses: Ice
    Thoughts: "La Dee Dah~ Ha Ha."

Shy Guy
    HP: 78
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Hold still, okay?!"

Shyster
    HP: 30
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Boing, boing, boing."

Shy Ranger
    HP: 300
    Strengths: Jump, Fire, Thunder, Ice
    Weaknesses: N/A
    Thoughts: "Transmitting information.... Over and out."

Sky Troopa
    HP: 10
    Strengths: N/A
    Weaknesses: Jump
    Thoughts: "What a gorgeous day!"

Sling Shy
    HP: 120
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Hear my song."

Snapdragon
    HP: 90
    Strengths: N/A
    Weaknesses: Fire
    Thoughts: "I did a lot in my youth."

Sparky
    HP: 120
    Strengths: Fire
    Weaknesses: Ice
    Thoughts: "Fire EVERYWHERE!"

Spikester
    HP: 50
    Strengths: Jump
    Weaknesses: Ice
    Thoughts: "Why, you're AFRAID of me!"

Spikey
    HP: 20
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: "Just try and jump on me!"

Spinthra
    HP: 230
    Strengths: Poison
    Weaknesses: Ice
    Thoughts: "Oh! I'm gonna poison ya!"

Spookum
    HP: 98
    Strengths: N/A
    Weaknesses: Ice
    Thoughts: "Que pasa?"

Springer
    HP: 122
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "What's going on here?"

Star Cruster
    HP: 72
    Strengths: Jump
    Weaknesses: Ice
    Thoughts: "I'M NOT A CRAB!!"

Starslap
    HP: 62
    Strengths: N/A
    Weaknesses: Fire, Thunder
    Thoughts: "They think I'm goofy..."

Stinger
    HP: 65
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: "Strike the pose!"

Straw Head
    HP: 131
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "Gotta press this shirt!"

Stumpet
    HP: 500
    Strengths: Fire, Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: "Express yourself!"

Terra Cotta
    HP: 180
    Strengths: Fire
    Weaknesses: N/A
    Thoughts: "Oh, Mr.Bowser~~"

Terrapin
    HP: 10
    Strengths: N/A
    Weaknesses: N/A
    Thoughts: N/A

Toadstool Clone
    HP: 120
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "It's tough to be pretty!"

The Big Boo
    HP: 43
    Strengths: Jump, Fear
    Weaknesses: N/A
    Thoughts: "Stop staring at me!"

Tub-O-Troopa
    HP: 500
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "My shell's shot!"

Vomer
    HP: 0
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Thunder
    Thoughts: "Nobody, NOBODY likes me."

Wiggler
    HP: 120
    Strengths: N/A
    Weaknesses: Thunder
    Thoughts: "I'm just a helpless wiggler..."

Zeostar
    HP: 90
    Strengths: N/A
    Weaknesses: Fire
    Thoughts: "Oh, I can't stand him!"

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  8. Bosses -=
-=-=-=-=-=-=-=-=

Hammer Bro (x2)
    Found: Mushroom Way
    HP: 50
    Strengths: Jump
    Weaknesses: N/A
    Thoughts: N/A
    Strategy: It's fairly easy to defeat the 2 Hammer Bros. in battle. The
              easiest way to fight them is to concentrate on one of them at a
              time. You shouldn't worry about their attacks, either, because
              they don't present a real threat to you for they only take a
              small amount of HP away from you. Defeat the first Bro by using
              a timed Jump attack, then a timed regular attack. The remaining
              brother will then use Valor Up to make his defenses stronger.
              To beat this brother, do 2 timed Jump attacks, then keep doing
              timed regular attacks until he's defeated.

Croco (Round 1)
    Found: Bandit's Way
    HP: 320
    Strengths: Sleep
    Weaknesses: Fire
    Thoughts: "Gosh, I'm good!"
    Strategy: To defeat Croco, have Mario cast Fire Orb, and have Mallow
              defend, heal, or use Honey Syrup when the FP runs low and Mario
              can't cast Fire Orb anymore. When Croco has under 100 HP left,
              he'll use a Weird Mushroom to recover some of his HP. Just keep
              pummeling him with Fire Orb attacks until he gives the coin
              back and runs away for good.

Mack
    Found: Mushroom Kingdom
    HP: 480
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Thunder
    Thoughts: "Boing, boing, boing."
    Strategy: To defeat Mack, have Mario use timed regular attacks on Mack,
              while Mallow uses timed Thunderbolt attacks on the whole group.
              Mack's attacks take away around 5-10 HP each hit, so have
              Mallow heal when necessary. Keep attacking until they're all
              defeated.

Belome (Round 1)
    Found: Kero Sewers
    HP: 500
    Strengths: Sleep
    Weaknesses: Thunder
    Thoughts: "I just... wanna sleep."
    Strategy: You should be at Level 6 by now, so it won't be hard at all to
              beat this guy! To defeat Belome, have Mario do timed Jump or
              Super Jump attacks while Mallow does timed Thunderbolt attacks.
              After a while, Belome will eat Mallow whole and will usually
              attempt to turn Mario into a scarecrow when he's alone. Since
              you have the Trueform Pin, you won't be affected! Keep
              attacking him until he spits out Mallow and vanishes from the
              sewers.

Bowyer
    Found: Forest Maze
    HP: 720
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "What's with these folks?"
    Strategy: Bowyer will make 3 squares symbolizing the A, Y, and X buttons
              appear in front of him. Whenever he shoots an arrow and it hits
              a button, you can't use that button until he hits another one
              with another arrow. To defeat Bowyer, have Geno attack or use
              Geno Beam, Mario use timed Super Jumps or regular timed
              attacks, and Mallow do regular timed attacks or heal. Keep
              doing this until Bowyer is finally defeated.

Croco (Round 2)
    Found: Moleville
    HP: 750
    Strengths: Sleep
    Weaknesses: Fire
    Thoughts: "Ooh! I'm good!"
    Strategy: Beating Croco this time is a bit harder than it was in Bandit's
              Way because he has stronger attacks and more than twice as much
              HP. Also, Mario's Fire Orb doesn't do as much damage to him
              anymore. To beat him, have Geno do timed regular attacks, Mario
              do timed regular attacks or Super Jumps, and Mallow do timed
              regular attacks or heal when needed. About halfway through the
              fight, he'll steal all your items, making it harder for you.
              Keep on pummeling him with attacks until he gives you the items
              back then runs away!

Punchinello
    Found: Moleville
    HP: 1200
    Strengths: Jump, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Yeeha! I see we're already famous!"
    Strategy: Punchinello isn't really too hard to defeat because he hardly
              ever attacks, but he has a bunch of bombs come into battle to
              explode at will, causing some damage to whoever they hit. You
              should also be at least up to Level 7 or 8 before fighting him.
              To beat Punchinello, have Mario do timed regular attacks, Geno
              do timed regular attacks or use Geno Boost, and have Mallow
              cast Thunderbolt to hit all the bombs and Punchinello. After
              he's down to about 800 HP, he'll call out regular sized Bob-
              ombs to help him. Keep attacking like before until he's down to
              about 400 HP. Then, he'll make larger Mezzo Bombs come to
              fight. Keep on attacking Punchinello until he has no more HP,
              then he'll make a giant bomb come, crushing him. The bomb will
              then explode, ending the battle.

Booster/Snifit (x3)
    Found: Booster Tower
    HP: (Booster) 800
        (Snifit) 200 each
    Strengths: (Booster) Sleep
               (Snifit) N/A
    Weaknesses: (Booster) Jump
                (Snifit) Ice
    Thoughts: (Booster) "This is like realizing you're outside without your
                        clothes on!"
              (Snifit) "Minimum wage for THIS?!"
    Strategy: This is an optional fight because you don't HAVE to fight him
              to continue through the game. You first fight his 3 Snifits.
              Fight them one at a time by having Mario, Bowser, and Geno
              using timed regular attacks until they're all gone. Then,
              Booster will start to fight you! Have Mario do a bunch of timed
              Super Jumps on him while the others just attack or cure if
              needed and he'll be finished in no time!

Grate Guy/Knife Guy
    Found: Booster Tower
    HP: (Grate Guy) 900
        (Knife Guy) 700
    Strengths: (Grate Guy) Fire, Sleep
               (Knife Guy) Thunder, Sleep
    Weaknesses: (Grate Guy) Thunder
                (Knife Guy) Fire
    Thoughts: (Grate Guy) "Peace is just a dream."
              (Knife Guy) "Happiness is hip!"
    Strategy: When you're fighting these guys, you should concentrate on one
              at a time. Have Mario use his timed regular attack, Bowser use
              timed regular attacks, and Mallow cast Thunderbolt to hurt
              Grate Guy, or heal if needed. After a few turns, Knife Guy will
              stand on Grate Guy's head and attack from there. Now, keep
              attacking and they'll drop down to the ground and one of them
              will disappear if you hurt that guy enough. Keep on attacking
              the remaining guy until he's defeated.

Bundt/Raspberry
    Found: Marrymore
    HP: (Bundt) 900
        (Raspberry) 600
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep
    Weaknesses: Jump
    Thoughts: "Congratulations!"
    Strategy: You should be at around level 9 before fighting this boss. The
              battle starts with the 2 chefs and the cake. While the chefs
              cause minimal damage with their attacks, concentrate on the
              cake with Mario, Geno, and Bowser. After a few rounds of
              attacks, the cake will start moving and the chefs will get
              scared and run away. Now, the cake's 5 candles will light up
              and the real battle will start! Each time you harm Bundt, a
              candle blows out; each time Bundt harms you, a candle is re
              lit. Keep attacking Bundt as much as you can with timed regular
              and Jump attacks until all the candles are out and Bundt
              disappears, leaving Raspberry. Keep pummeling Raspberry with
              Super Jumps and regular timed attacks from everyone until the
              Snifits and Booster appear again. The Snifits will feed Booster
              the cake and that will end the battle.

King Calamari
    Found: Sunken Ship
    HP: 800
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: Fire
    Thoughts: "The ship's MINE! SCRAM!"
    Strategy: In this fight, you'll have to fight 2 sets of 3 tentacles, then
              Calamari and 2 tentacles. Have Mario cast Super Flame, have
              Geno cast Geno Boost on the party, and the Princess attack or
              heal. The tentacles will pull someone out of your group, then
              cause them to be scared, lowering your stats. The Princess's
              Group Hug or Therapy could fix that so you shouldn't worry at
              all about their attacks. When you reach King Calamari, Have
              Mario cast Super Flame on him and Geno either cast Geno Boost
              on Mario or attack. Since you've cast Geno Boost on Mario
              enough times, it'll make his Super Flame A LOT stronger,
              weakening and eventually defeating Calamari much quicker!

Jonathan Jones
    Found: Sunken Ship
    HP: 820
    Strengths: Sleep
    Weaknesses: N/A
    Thoughts: "Whoa! It's all over."
    Strategy: Fighting Jonathan Jones and his minions is really easy if
              you're at around level 12 or 13 and you know the way to win
              without breaking a sweat! First, have Mario either do timed
              regular attacks or cast Super Flame on Johnny, while Bowser and
              the Princess concentrate on fighting the 4 minions. Have Bowser
              and the Princess defeat all but one of the minions; it prevents
              the 1-on-1 battle between Mario and Johnny from happening later
              in the battle! Now, have the whole party concentrate only on
              Jonathan and just ignore the one minion. Keep attacking until
              Jonathan is defeated and his shark minion disappears.

Yaridovich/Yaridovich (Mirage)
    Found: Seaside Town
    HP: (Yaridovich) 1500
        (Mirage) 500
    Strengths: (Yaridovich) Fear, Poison, Sleep, Silence
               (Mirage) Fear, Poison, Sleep, Silence
    Weaknesses: Thunder
    Thoughts: (Yaridovich) "My promotion's at stake!"
              (Mirage) "I'm not the real McCoy!"
    Strategy: When you enter this battle, you should have Mallow in your
              party because his thunder attacks are really good against
              Yaridovich. Have Mario do timed regular attacks, Mallow do
              timed Shocker attacks, and the Princess heal because his
              attacks take lots of HP away from the party! Keep attacking
              Yaridovich and eventually he'll create a mirage and split into
              two. You can find out which one is fake with the Psychopath
              move because the fake one's thoughts are different and it only
              has 500 HP. Once you find out who's fake, continue your attacks
              on the real Yaridovich. Keep attacking until his mirage
              disappears and you defeat him!

Belome (Round 2)
    Found: Belome's Temple
    HP: 1200
    Strengths: Sleep
    Weaknesses: Thunder
    Thoughts: "Gotta yummy in my tummy!"
    Strategy: When you fight Belome again in Belome's Temple, he's got a lot
              more HP and a new bunch of moves. He could eat someone from
              your party, spits them out, then create a clone of them, which
              attacks you! Have Mario use timed regular attacks, Mallow cast
              Shocker and the Princess attack or heal. When Belome makes
              clones of your guys, either fight them or just concentrate on
              Belome. I don't think you should fight the clones, though,
              because their attacks don't take too much damage. Keep
              attacking Belome until he disappears again, then defeat any
              clones that are there and the battle will be over!

Jinx (Round 1)
    Found: Monstro Town
    HP: 600
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "You're just a beginner!"
    Strategy: The first fight with Jinx isn't that hard because he doesn't
              have any really strong attacks to watch out for yet! To beat
              him, have Mario hit him with the Lazy Shell, Bowser hit him
              with timed regular attacks, and the Princess should attack or
              heal if anyone is badly injured. About halfway into the fight,
              Jinx will use Valor Up to raise his defenses. Just continue to
              hit him with timed attacks until you beat him.

Jinx (Round 2)
    Found: Monstro Town
    HP: 800
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Sympathy!? Not from me!"
    Strategy: In the second fight against Jinx, it tends to be a bit harder
              than the first match was. The reason for that is because he has
              2 new moves: Quicksilver, which is a strong attack, and Silver
              Bullet, which is pretty much a "kill-upon-impact" attack if you
              don't try and block it just as it hits! Also, he has 200 more
              HP, so the battle might take a little longer to win. Beat him
              by having Mario and Bowser do timed regular attacks and the
              Princess should heal. When he does the Valor Up thing again,
              just keep on attacking until you win!

Jinx (Round 3)
    Found: Monstro Town
    HP: 1000
    Strengths: Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "Ooh! I'm gonna hurt ya!"
    Strategy: Now, this is a REAL fight! Jinx has all the moves he had in the
              second fight, plus another one: Bombs Away, which can take
              HUNDREDS of HP away at once, wiping out that character! To beat
              him this time, have Mario and Bowser use timed regular attacks
              like before while the Princess heals the group. When Jinx does
              his Valor Up, it really gets annoying to fight him because your
              attacks don't do as much and he has 1000 HP this time! Just
              keep on pummeling him with Mario's Lazy Shell and Bowser's
              weapon until Jinx is defeated once and for all!

Culex/Earth Crystal/Fire Crystal/Water Crystal/Wind Crystal
    Found: Monstro Town
    HP: (Culex) 4096
        (Earth Crystal) 3200
        (Fire Crystal) 2500
        (Water Crystal) 1800
        (Wind Crystal) 800
    Strengths: (Culex) Ice, Fear, Poison, Sleep, Silence
               (Earth Crystal) Jump, Fear, Poison, Sleep, Silence
               (Fire Crystal) Fire, Fear, Poison, Sleep, Silence
               (Water Crystal) Ice, Fear, Poison, Sleep, Silence
               (Wind Crystal) Thunder, Fear, Poison, Sleep, Silence
    Weaknesses: (Culex) N/A
                (Earth Crystal) Thunder
                (Fire Crystal) Ice
                (Water Crystal) Fire
                (Wind Crystal) Jump
    Thoughts: (Culex) "A little off, eh?"
              (Earth Crystal) "I hate being awakened!"
              (Fire Crystal) "I gotta vacuum tonight!"
              (Water Crystal) "Get me back underground!"
              (Wind Crystal) "Whhhhhhooooo..."
    Strategy: In my opinion, this is the hardest fight in the game! I
              STRONGLY recommend that you're at least Level 25-27 before even
              trying to fight Culex. You have to fight and beat Culex, but
              you have to put up with his 4 crystals, each with strong
              attacks, too. The best way I found to win is to wipe out the
              crystals first, then go for Culex. You should have Mallow in
              your party when you enter this battle. Your first target should
              be the Earth Crystal. Destroy it by having Mario use regular
              timed attacks, Mallow using the Shocker special, and the
              Princess should heal. After you destroy this crystal, you
              should then focus your attacks on the Fire Crystal. Destroy it
              by having Mario use his regular timed attacks, Mallow use the
              Snowy special and the Princess should heal. When the Fire
              Crystal is destroyed, you should go for the Water Crystal.
              Destroy this crystal by having Mario do his regular timed
              attacks again, Mallow attacking it with regular timed attacks,
              and the Princess should still be healing the group. When you
              beat that crystal, you should then attack and destroy the last
              crystal, which is the Wind Crystal. It has the least amount of
              HP out of the crystals, but it has high defense, so it might
              take a little more time to beat it quickly. To beat it, have
              Mario use his regular timed attacks or Ultra Jumps, Mallow use
              regular timed attacks, and the Princess should heal. When you
              finally destroy the crystal, you should go for Culex. Now that
              he's alone, Culex is EASY because he doesn't have any real
              attacks. Defeat him by having Mario, Mallow, and the Princess
              use regular timed attacks until he's defeated. When you beat
              him, you get the Quartz Charm accessory.

Megasmilax/Smilax
    Found: Bean Valley
    HP: (Megasmilax) 1000
        (Smilax) 200
    Strengths: (Megasmilax) Fear, Poison, Sleep, Silence
               (Smilax) Fear, Poison, Sleep, Silence
    Weaknesses: Ice
    Thoughts: (Megasmilax) "I was a water baby!"
              (Smilax) "Turn your eyes!"
    Strategy: When you enter this battle, you'll fight against a single
              Smilax. Beat it with timed regular attacks from Mario, Mallow,
              and the Princess. After you beat it, the Shy Away will water
              the plant and you'll have to fight 2 Smilaxes. Beat them
              quickly by using Mallow's Snowy special. When they're gone, Shy
              Away will return and water it again, making you fight 3
              Smilaxes together. Beat them with another Snowy attack and the
              Shy Away will fly over again and water it. Now, 2 Smilaxes and
              the Megasmilax will grow from the plant! Now, you should have
              your attacks directed towards the Megasmilax. Have Mallow cast
              Snowy, Mario do timed regular attacks, and the Princess attack
              or heal when needed. Keep attacking the Megasmilax and Smilaxes
              until they're all defeated.

Birdo/Shelly
    Found: Nimbus Land
    HP: (Birdo) 777
        (Shelly) 500
    Strengths: (Birdo) Fire, Fear, Poison, Sleep, Silence
               (Shelly) Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: (Birdo) "I just love life!"
              (Shelly) "Slow down!"
    Strategy: When you enter this fight, you'll first have to fight Shelly.
              It doesn't fight you so it's a breeze destroying it. Just use
              regular attacks on the shell until it cracks open and Birdo
              appears. Now, have Mario, Bowser, and the Princess use timed
              regular attacks on Birdo. When Birdo starts to shoot a single
              egg at you at a time, have 2 out of 3 of your guys defend while
              the other attacks. If the single egg hits one of the guys that
              were defending, it'll bounce back and land in front of Birdo.
              Now, resume your attacks and have someone hit the egg with an
              attack so it explodes, causing 80 HP of damage to Birdo! Just
              keep attacking until Birdo is defeated.

Valentina/Dodo
    Found: Nimbus Land
    HP: (Valentina) 2000
        (Dodo) 800
    Strengths: (Valentina) Ice, Fear, Poison, Sleep, Silence
               (Dodo) Sleep, Silence
    Weaknesses: (Valentina) N/A
                (Dodo) Fire
    Thoughts: (Valentina) "I tell ya, he's NOTHING!"
              (Dodo) "I'm starved...later!"
    Strategy: At the start of this battle, Dodo will come grab the middle
              character in your lineup and bring them to another area to
              fight that person. That person should be Bowser if you read the
              walkthrough part right before this boss. Have Bowser just do
              timed regular attacks on Dodo. After you beat Dodo, he'll fly
              back to Valentina and you'll see the battle with Valentina,
              Mario, and the Princess. Have Mario use timed regular attacks
              while the Princess attacks or heals when needed. After a couple
              rounds of battle, Bowser will return, making it a 3-on-2 fight!
              Just keep attacking Valentina and ignore Dodo because beating
              him here doesn't help much except that he won't attack if you
              beat him again. Keep on fighting until Valentina and Dodo fly
              away, defeated.

Czar Dragon/Zombone
    Found: Barrel Volcano
    HP: (Czar Dragon) 1400
        (Zombone) 1800
    Strengths: (Czar Dragon) Fire, Sleep
               (Zombone) Fire, Ice, Fear, Poison, and Sleep
    Weaknesses: (Czar Dragon) Ice
                (Zombone) Jump, Thunder
    Thoughts: (Czar Dragon) "Flamin' hot, right at ya!"
              (Zombone) "Hey! We're not done yet!"
    Strategy: When you enter this battle, you should definitely have Mallow
              in your party because his specials do help a lot. Beat the Czar
              Dragon by having Mario do timed regular attacks, Mallow use his
              Snowy special, and the Princess should heal or attack. When you
              wipe out its HP, the Czar Dragon will sink into the lava and
              Zombone will emerge. To beat Zombone, have Mario use the timed
              regular attacks, Mallow should use the Shocker special, and the
              Princess should heal. Keep attacking Zombone until it sinks
              into the lava for good.

Axem Black/Green/Pink/Red/Yellow/Axem Rangers
    Found: Barrel Volcano
    HP: (Black) 550
        (Green) 450
        (Pink) 400
        (Red) 800
        (Yellow) 600
        (Axem Rangers) 999
    Strengths: (Black) Fear, Sleep
               (Green) Sleep, Silence
               (Pink) Ice, Sleep, Silence
               (Red) Fire, Fear, Sleep
               (Yellow) Thunder, Poison, Sleep
               (Axem Rangers) Fear, Poison, Sleep, Silence
    Weaknesses: (Black) Thunder
                (Green) Ice
                (Pink) Fire
                (Red) Ice
                (Yellow) Jump
                (Axem Rangers) Thunder
    Thoughts: (Black) "You're timing stinks!"
              (Green) "Are we done here?"
              (Pink) "Red, WRONG POSITION!"
              (Red) "I'm all thumbs today!"
              (Yellow) "We're lookin' GOOD!"
              (Axem Rangers) "It's a melee!"
    Strategy: The Axem Rangers aren't really too hard to beat if your party
              consists of Mario, Mallow, and the Princess. Your first target
              is Axem Pink because she heals the rest of the rangers, plus
              she's the weakest of all. Just have Mario and Mallow use a
              timed regular attack, while the Princess attacks or heals when
              the other rangers attack you. After Pink is beat, you should
              then go for Axem Green. Have Mario use a timed regular attack
              and have Mallow use his Snowy special because Green as well as
              Red are weak against ice and it inflicts damage on the entire
              group. After Green is done, you should go after Axem Black.
              Beat Axem Black by having Mario do his regular timed attack,
              Mallow use Shocker and the Princess heals. After you beat
              Black, you should go for Axem Yellow. This time, have Mario
              either do a regular attack or use his Super Jumps on Yellow
              while Mallow attacks and the Princess heals. When Yellow is
              defeated, you should now fight their leader, Axem Red! Beat him
              by having Mario attack, Mallow attack or use his Snowy special,
              and the Princess heal. When Red is finally beat, he'll retreat
              to the giant head thing in the back (Axem Rangers) which shoots
              the powerful Breaker Beam attack at your group. Beat this last
              part by having Mario do regular timed attacks, Mallow use his
              Shocker special, and the Princess should heal the party
              whenever the Breaker Beam hits. Keep attacking until it
              disappears and the Axem Rangers give up the star and sink into
              the lava!

Magikoopa
    Found: Bowser's Keep
    HP: 1600
    Strengths: Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "That's... my child?"
    Strategy: Magikoopa is fairly easy because he doesn't really attack; he
              just summons other creatures to shield him from attack and
              fight for him. To beat him, just have Mario, Bowser, and the
              Princess use timed regular attacks on him. When he summons
              another enemy into battle, defeat that enemy first because it
              blocks you from even reaching Magikoopa. After that enemy is
              gone, keep attacking Magikoopa until he's defeated.

Boomer
    Found: Bowser's Keep
    HP: 2000
    Strengths: Fear, Poison, Sleep, Silence
    Weaknesses: N/A
    Thoughts: "It's all over now..."
    Strategy: You'll fight Boomer on top of the chandeliers just like when
              you fought Bowser at the beginning of the game. To beat Boomer,
              have Mario and Bowser use timed regular attacks while the
              Princess heals. About halfway through the fight, Boomer will
              use Vigor Up to lower his defense and raise another of his
              stats. With his defense lowered, keep pummeling him with
              regular timed attacks and eventually he'll be defeated.

Exor/Left Eye/Right Eye/Neosquid
    Found: Bowser's Keep
    HP: (Exor) 1800
        (Left Eye) 300
        (Right Eye) 500
        (Neosquid) 800
    Strengths: (Exor) Thunder, Fear, Poison, Sleep, Silence
               (Left Eye) Thunder, Sleep
               (Right Eye) Thunder, Sleep
               (Neosquid) Sleep
    Weaknesses: (Exor) N/A
                (Left Eye) Jump, Fire
                (Right Eye) Jump, Fire
                (Neosquid) N/A
    Thoughts: (Exor) "Gotta mow the lawn soon."
              (Left Eye) "I can't see a thing!"
              (Right Eye) "I've got an astigmatism!"
              (Neosquid) "I'm so utterly alone..."
    Strategy: Now, you'll have to fight the giant sword atop Bowser's Keep
              and defeat it! Your main target is Exor, but its defenses, Left
              Eye, Right Eye, and Neosquid prevent it from taking any damage.
              First, have Mario and Bowser take out its eyes while the
              Princess heals. After you send the eyes into a daze for a
              while, concentrate on Exor. Have Mario and Bowser use timed
              regular attacks on it while the Princess keeps the party going.
              After a few turns when the eyes come back, Exor will stop
              taking damage, so you'll have to attack the eyes again. Attack
              them, then when they're in a daze, attack Exor. Repeat this
              process until Exor is defeated and goes into indefinite
              submission!

Countdown/Ding-A-Ling (x2)
    Found: Gate
    HP: (Countdown) 2400
        (Ding-A-Ling) 1200
    Strengths: (Countdown) Fear, Poison, Sleep, Silence
               (Ding-A-Ling) Fear, Poison, Silence
    Weaknesses: (Countdown) Jump, Thunder
                (Ding-A-Ling) Ice
    Thoughts: (Countdown) "We're into overtime!"
              (Ding-A-Ling) "Wake up sleepy heads!"
    Strategy: When you fight this boss, it's good to have Mallow in your team
              because his specials are great against them. Your main target
              for now should be Countdown because it's best to get it out of
              the way first. To beat the clock, have Mario use his regular
              timed attack, have Mallow cast Shocker, and the Princess should
              heal the group whenever attacked. After you wipe out Countdown,
              you should go for the 2 Ding-A-Lings on top of the clock. You
              should focus your attacks on one bell at a time. Have Mario use
              his regular timed attacks, Mallow cast Snowy to hit them both,
              and the Princess should still heal. After you destroy one bell,
              go after the one just like the previous one. Keep using Snowy
              and Mario's regular attack until it's defeated.

Domino/Cloaker/Mad Adder/Earth Link
    Found: Gate
    HP: (Domino) 900
        (Cloaker) 1200
        (Mad Adder) 1500
        (Earth Link) 2500
    Strengths: (Domino) Sleep, Silence
               (Cloaker) Fear, Poison, Sleep, Silence
               (Mad Adder) Fear, Poison, Sleep, Silence
               (Earth Link) Fear, Poison, Sleep, Silence
    Weaknesses: (Domino) Fire
                (Cloaker) N/A
                (Mad Adder) N/A
                (Earth Link) N/A
    Thoughts: (Domino) "MAGIC! DEAL with it!"
              (Cloaker) "I love cold hard steel!"
              (Mad Adder) "I'm alive and kicking."
              (Earth Link) "What a royal pain!"
    Strategy: In this fight, there are 2 parts as well as 2 different ways
              you can enter the second part of this battle. In the first
              part, you should focus on defeating Domino. To beat him, have
              Mario use regular timed attacks, Bowser use timed regular
              attacks, and the Princess should heal. After you defeat Domino,
              Cloaker will move back and the party will walk back with him to
              see him attach to the top of a giant snake, Earth Link. (If you
              chose to beat Cloaker first, you'll fight Mad Adder instead of
              Earth Link.) Now, you should only concentrate on defeating
              the giant snake. Do so by having Mario and Mallow use their
              regular timed attacks while the Princess heals. Cloaker or
              Domino will attack you from the top of the snake, but you
              should just ignore them. Keep attacking the snake until Domino
              or Cloaker disappears and the snake stops moving.

Factory Chief/Gunyolk
    Found: Gate
    HP: (Factory Chief) 1000
        (Gunyolk) 1500
    Strengths: (Factory Chief) Thunder
               (Gunyolk) Fire
    Weaknesses: (Factory Chief) Thunder, Ice
                (Gunyolk) Thunder
    Thoughts: (Factory Chief) "Who DARES to fight ME?!"
              (Gunyolk) "If we're beaten, the boss is alone!"
    Strategy: In this battle, you should concentrate on Gunyolk first before
              fighting the Factory Chief because it can use the Breaker Beam
              attack, plus some other mean moves. To beat Gunyolk, have Mario
              use his regular timed attacks or Ultra Flame, Bowser use his
              regular timed attack, and the Princess should keep the group
              alive. After you destroy Gunyolk, you should then go for the
              Factory Chief. Beat him by having Mario and Bowser use regular
              timed attacks while the Princess heals or attacks if the group
              is going okay. Just keep hitting the Factory Chief until he's
              defeated.

Smithy/Smelter/Shyper (Part 1)
    Found: Gate
    HP: (Smithy) 2000
        (Smelter) 1500
        (Shyper) 400
    Strengths: (Smithy) Fear, Poison, Sleep, Silence
               (Smelter) Fire, Fear, Poison, Sleep, Silence
               (Shyper) Fear, Poison, Sleep, Silence
    Weaknesses: (Smithy) N/A
                (Smelter) Thunder
                (Shyper) N/A
    Thoughts: (Smithy) "Eh?! Not bad!"
              (Smelter) "I brush after each meal!"
              (Shyper) "Ooh! This'll be fun!"
    Strategy: There are 2 parts in this fight against Smithy. In the first
              part, you have to fight Smithy and Smelter (you don't HAVE to
              fight Smelter if you don't want to), as well as any Shypers
              that Smithy creates. To beat Smithy here, have Mario use his
              regular timed attack with the Lazy Shell weapon, Bowser use
              regular timed attacks with the Drill Claw weapon (if you have
              it), and the Princess should heal because Smithy has some
              strong attacks. After a while, Smelter will spit out a blob
              like substance and Smithy will pound it into a Shyper that will
              attack you. Defeat the Shyper if you feel like it, then
              continue hitting Smithy. After you take Smithy's 2000 HP,
              you'll hear a loud crackling sound. A few of Smithy's flunkies
              will drop down and yell at him, then the place will shake.
              Finally, the floor will give way and the group as well as
              Smithy will fall down to a dark pit. Then, Smithy will
              transform into his real form and the second and final half of
              this fight will begin.

Smithy (Body/Furnace Head/Tank/Toaster/Treasure/Wizard) (Part 2)
    Found: Gate
    HP: (Body) 1000
        (Furnace Head) 8000
        (Tank Head) 8000
        (Toaster Head) 8000
        (Treasure Head) 8000
        (Wizard Head) 8000
    Strengths: (Body) Fear, Poison, Sleep, Silence
               (Furnace Head) Jump, Fire, Thunder, Fear, Poison, Sleep,
                              Silence
               (Tank Head) Fear, Poison, Sleep, Silence
               (Toaster Head) Fear, Poison, Sleep, Silence
               (Treasure Head) Thunder, Fear, Poison, Sleep, Silence
               (Wizard Head) Fire, Thunder, Ice, Fear, Poison, Sleep, Silence
    Weaknesses: (Body) N/A
                (Furnace Head) Ice
                (Tank Head) Thunder
                (Toaster Head) N/A
                (Treasure Head) Fire
                (Wizard Head) N/A
    Thoughts: (Body) "What a heavy head!"
              (Furnace Head) "Nothin' can hurt me!"
              (Tank Head) "Don't shock me! DON'T!"
              (Toaster Head) "This isn't good at all!"
              (Treasure Head) "What's hidden inside?!"
              (Wizard Head) "Good magic, bad defense."
    Strategy: In the second and final part of this battle, you have to defeat
              Smithy by attacking his many different heads. The total amount
              of HP for all the heads combined is 8000 HP, not 8000 HP for
              each separate head. You can also attack his Body; after you
              deplete its 1000 HP, it can't move for a few turns, making it
              so that Smithy can't change heads during that time. To beat
              Smithy, have Mario and Bowser use their regular timed attacks
              on the head while the Princess attacks the Body to try and
              disable it or just heal the party. Stick with using just
              regular attack during this battle because it's just a waste of
              FP to use specials that the various heads are weak against.
              Keep on attacking the head until the Treasure Head eventually
              appears. At that point, Smithy shouldn't have much HP left, so
              just keep on attacking him until he blows up, leaving the last
              star behind and completing the game!

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  9. Weapons  -=
-=-=-=-=-=-=-=-=-=

=====
Mario
=====

Hammer (1)
    Price: (Buying) 0 Coins (You get it free from Hammer Bros.)
           (Selling) 35 Coins
    Attack: +10
    Game Description: Pounds enemies

Hammer (2)
    Price: (Buying) 123 Coins
           (Selling) 61 Coins
    Attac: +20
    Game Description: A lucky hammer!

Lazy Shell
    Price: (Buying) N/A
           (Selling) 100 Coins
    Attack: +90
    Game Description: Toss a shell at an enemy!

Masher
    Price: (Buying) N/A
           (Selling) 80 Coins
    Attack: +50
    Game Description: Makes monster mash!

Mega Glove
    Price: (Buying) 102 Coins
           (Selling) 51 Coins
    Attack: +60
    Game Description: Packs a mega wallop!

Noknok Shell
    Price: (Buying) 20 Coins (Can get for free at Midas River)
           (Selling) 10 Coins
    Attack: +20
    Game description: Kick to attack

Punch Glove
    Price: (Buying) 36 Coins
           (Selling) 18 Coins
    Attack: +30
    Game Description: Knock out power!

Super Hammer
    Price: (Buying) 70 Coins
           (Selling) 35 Coins
    Attack: +40
    Game Description: The standard for hammers!

Troopa Shell
    Price: (Buying) 90 Coins
           (Selling) 45 Coins
    Attack: +50
    Game Description: Kick with it!

Ultra Hammer
    Price: (Buying) N/A
           (Selling) 57 Coins
    Attack: +70
    Game Description: The ultimate hammer!

(1): You get this hammer for free after beating the Hammer Bros.

(2): You can buy this hammer in Seaside Town; you can play the Yoshi Egg game
     if you make a Timed Hit with this weapon!


======
Mallow
======

Cymbals
    Price: (Buying) 42 Coins
           (Selling) 21 Coins
    Attack: +30
    Game Description: Scare enemies with clash

Froggie Stick
    Price: (Buying) N/A (get for free from Frogfucius)
           (Selling) 90 Coins
    Attack: +20
    Game Description: Frogfucius made it

Ribbit Stick
    Price: (Buying) 86 Coins
           (Selling) 43 Coins
    Attack: +50
    Game Description: It'll come in handy

Sonic Cymbals
    Price: (Buying) N/A (Find them in Bowser's Keep)
           (Selling) 54 Coins
    Attack: +70
    Game Description: Puts noise to work for you!

Sticky Glove
    Price: (Buying) 98 Coins
           (Selling) 49 Coins
    Attack: +60
    Game Description: Launches a punch attack

Whomp Glove
    Price (Buying) 72 Coins
          (Selling) 36 Coins
    Attack: +40
    Game Description: The old double whammie!


====
Geno
====

Double Punch
    Price (Buying) 88 Coins
          (Selling) 44 Coins
    Attack: +35
    Game Description: A handy double rocket punch

Finger Shot
    Price: (Buying) 50 Coins (Get for free at Rose Town Inn with Geno)
           (Selling) 25 Coins
    Attack: +12
    Game Description: Fingers shoot bullets

Hand Cannon
    Price: (Buying) 105 Coins
           (Selling) 52 Coins
    Attack: +45
    Game Description: Shoots bullets from elbow!

Hand Gun
    Price: (Buying) 75 Coins
           (Selling) 37 Coins
    Attack: +24
    Game Description: It packs a kick

Star Gun
    Price: (Buying) N/A (Find it in Bowser's Keep)
           (Selling) 60 Coins
    Attack: +57
    Game Description: Try shooting stars!


======
Bowser
======

Chomp
    Price: (Buying) N/A (Find it in Booster's Tower)
           (Selling) 70 Coins
    Attack: +10
    Game Description: Just spin me at an enemy!

Chomp Shell
    Price: (Buying) 60 Coins
           (Selling) 30 Coins
    Attack: +9
    Game Description: It's a Kinklink shell

Drill Claw
    Price: (Buying) N/A (find it in Bowser's Keep)
           (Selling) 59 Coins
    Attack: +40
    Game Description: A drilling claw!

Hurly Gloves
    Price: (Buying) 92 Coins
           (Selling) 46 Coins
    Attack: +20
    Game Description: A classic Mario-toss attack

Spiked Link
    Price: (Buying) 94 Coins
           (Selling) 47 Coins
    Attack: +30
    Game Description: A studded ball and chain!


==================
Princess Toadstool
==================

Frying Pan
    Price: (Buying) 300 Coins
           (Selling) 150 Coins
    Attack: +90
    Game Description: Enough iron to be dangerous!

Parasol
    Price: (Buying) 84 Coins
           (Selling) 42 Coins
    Attack: +50
    Game Description: Inflicts serious pain!

Slap Glove
    Price: (Buying) 100 Coins (She joins your party with it)
           (Selling): 50 Coins
    Attack: +40
    Game Description: It slaps 'em silly

Super Slap
    Price: (Buying) N/A (you find it in Bowser's Keep)
           (Selling) 55 Coins
    Attack: +70
    Game Description: The Princess' mega-slap!

War Fan
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Attack: +60
    Game Description: A mysterious battle fan!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  10. Armor -=
-=-=-=-=-=-=-=-=

=====
Mario
=====

Fire Shirt
    Price: (Buying) 90 Coins
           (Selling) 45 Coins
    Defense: +42
    Magic Defense: +21
    Game Description: Determined person's shirt

Fuzzy Shirt
    Price: (Buying) 70 Coins
           (Selling) 35 Coins
    Defense: +36
    Magic Defense: +18
    Game Description: A fuzzy shirt

Happy Shirt
    Price: (Buying) 38 Coins
           (Selling) 19 Coins
    Defense: +24
    Magic Defense: +12
    Game Description: A lucky shirt

Hero Shirt
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Defense: +48
    Magic Defense: +24
    Game Description: A legendary shirt.

Mega Shirt
    Price: (Buying) 22 Coins
           (Selling) 11 Coins
    Defense: +8
    Magic Defense: +10
    Game Description: Durable stay-pressed shirt

Sailor Shirt
    Price: (Buying) 50 Coins
           (Selling) 25 Coins
    Defense: +30
    Magic Defense: +15
    Game Description: A sailor's suit

Shirt
    Price: (Buying) 7 Coins
           (Selling) 3 Coins
    Defense: +6
    Magic Defense: +6
    Game Description: It's a shirt!

Thick Shirt
    Price: (Buying) 14 Coins
           (Selling) 7 Coins
    Defense: +12
    Magic Defense: +8
    Game Description: A padded shirt


======
Mallow
======

Fire Pants
    Price: (Buying) 90 Coins
           (Selling) 45 Coins
    Defense: +42
    Magic Defense: +21
    Game Description: Determined person's pants

Fuzzy Pants
    Price: (Buying) 70 Coins
           (Selling) 35 Coins
    Defense: +36
    Magic Defense: +18
    Game Description: Fuzzy pants

Happy Pants
    Price: (Buying) 38 Coins
           (Selling) 19 Coins
    Defense: +24
    Magic Defense: +12
    Game Description: A lucky pair of pants

Mega Pants
    Price: (Buying) 22 Coins
           (Selling) 11 Coins
    Defense: +18
    Magic Defense: +9
    Game Description: Durable work pants

Pants
    Price: (Buying) 7 Coins
           (Selling) 3 Coins
    Defense: +6
    Magic Defense: +3
    Game Description: It's a pair of pants!

Prince Pants
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Defense: +48
    Magic Defense: +24
    Game Description: Legendary pants!

Sailor Pants
    Price: (Buying) 50 Coins
           (Selling) 25 Coins
    Defense: +30
    Magic Defense: +15
    Game Description: A sailor's pants

Thick Pants
    Price: (Buying) 14 Coins
           (Selling) 7 Coins
    Defense: +12
    Magic Defense: +6
    Game Description: Padded pants


====
Geno
====

Fire Cape
    Price: (Buying) 90 Coins
           (Selling) 45 Coins
    Defense: +30
    Magic Defense: +15
    Game Description: Determined person's cape

Fuzzy Cape
    Price: (Buying) 70 Coins
           (Selling) 35 Coins
    Defense: +24
    Magic Defense: +12
    Game Description: A fuzzy cape

Happy Cape
    Price: (Buying) 38 Coins
           (Selling) 19 Coins
    Defense: +12
    Magic Defense: +6
    Game Description: A lucky cape

Mega Cape
    Price: (Buying) 22 Coins
           (Selling) 11 Coins
    Defense: +6
    Magic Defense: +3
    Game Description: Durable pressed cape

Sailor Cape
    Price: (Buying) 50 Coins
           (Selling) 25 Coins
    Defense: +18
    Magic Defense: +9
    Game Description: A sailor's cape

Star Cape
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Defense: +36
    Magic Defense: +18
    Game Description: A legendary cape.


======
Bowser
======

Courage Shell
    Price: (Buying) 60 Coins
           (Selling) 30 Coins
    Defense: +12
    Magic Defense: +6
    Game Description: A stout shell

Fire Shell
    Price: (Buying) 90 Coins
           (Selling) 45 Coins
    Defense: +18
    Magic Defense: +9
    Game Description: Determined person's shell

Happy Shell
    Price: (Buying) 38 Coins
           (Selling) 19 Coins
    Defense: +6
    Magic Defense: +3
    Game Description: A lucky shell

Heal Shell
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Defense: +24
    Magic Defense: +12
    Game Description: A legendary shell.


==================
Princess Toadstool
==================

Fire Dress
    Price: (Buying) 90 Coins
           (Selling) 45 Coins
    Defense: +42
    Magic Defense: +21
    Game Description: Determined woman's dress

Fuzzy Dress
    Price: (Buying) 70 Coins
           (Selling) 35 Coins
    Defense: +36
    Magic Defense: +18
    Game Description: A fuzzy dress

Nautica Dress
    Price: (Buying) 50 Coins
           (Selling) 25 Coins
    Defense: +30
    Magic Defense: +15
    Game Description: A female sailor's dress

Polka Dress
    Price: (Buying) N/A (she joins you with it equipped)
           (Selling) 80 Coins
    Defense: +24
    Magic Defense: +12
    Game Description: A flashy dress

Royal Dress
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Defense: +48
    Magic Defense: +24
    Game Description: A legendary dress!


=============
All Can Equip
=============

Lazy Shell
    Price: (Buying) N/A
           (Selling) 111 Coins
    Defense: +127
    Magic Defense: +127
    Game Description: A stout and durable shell.

Super Suit
    Price: (Buying) N/A
           (Selling) 350 Coins
    Defense: +50
    Magic Defense: +50
    Game Description: A truly fine suit!

Work Pants
    Price: (Buying) 22 Coins
           (Selling) 11 Coins
    Defense: +15
    Magic Defense: +5
    Game Description: Sweaty work pants!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  11. Accessories -=
-=-=-=-=-=-=-=-=-=-=-=

Amulet
    Price: (Buying) N/A
           (Selling) 100 Coins
    Attack: +7
    Defense: +7
    Magic Attack: +7
    Magic Defense: +7
    Speed: -5
    Game Description: Great item, bad smell!
    Information: You win it in the "curtain contest" in Booster's Tower.

Antidote Pin
    Price: (Buying) 28 Coins
           (Selling) 14 Coins
    Attack: N/A
    Defense: +2
    Magic Attack: N/A
    Magic Defense: +2
    Speed: N/A
    Game Description: Prevents poison damage
    Information: It prevents the ally equipped on from being poisoned.

Attack Scarf
    Price: (Buying) N/A
           (Selling) 750 Coins
    Attack: +30
    Defense: +30
    Magic Attack: +30
    Magic Defense: +30
    Speed: +30
    Game Description: So comfy it'll make you jump!
    Information: Only Mario can equip it and he wins it by jumping 30 times
                 consecutively with the Super Jump.

B'Tub Ring
    Price: (Buying) 145 Coins
           (Selling) 72 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: N/A
    Game Description: You'll win her heart with this!
    Information: Only the Princess can equip this accessory.

Coin Trick
    Price: (Buying) 36 Frog Coins
           (Selling) 18 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: N/A
    Game Description: Doubles the coins you win in battle
    Information: This accessory doubles the amount of coins you win in a
                 battle.

Exp. Booster
    Price: (Buying) 22 Frog Coins
           (Selling) 11 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: N/A
    Game Description: Doubles Exp. when equipped
    Information: This doubles the amount of experience points that the
                 character it's equipped on earns in a battle.

Fearless Pin
    Price: (Buying) 130 Coins
           (Selling) 65 Coins
    Attack: N/A
    Defense: +5
    Magic Attack: N/A
    Magic Defense: +5
    Speed: N/A
    Game Description: Prevents Fear attacks
    Information: It protects the ally equipped on from being affected by Fear
                 attacks.

Feather
    Price: (Buying) N/A
           (Selling) 333 Coins
    Attack: N/A
    Defense: +5
    Magic Attack: N/A
    Magic Defense: +5
    Speed: +20
    Game Description: Speed up by 20
    Information: You win it in Nimbus Castle if you escape Dodo's pecks as a
                 "statue".

Ghost Medal
    Price: (Buying) N/A
           (Selling) 800 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: N/A
    Game Description: Raises defense while attacking
    Information: It increases the wearer's defense and magic power by 2 in
                 battle. You win it by playing "Capture the Flags" with the 3
                 Musty Fears.

Jinx Belt
    Price: (Buying) N/A
           (Selling) 999 Coins
    Attack: +27
    Defense: +27
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: +12
    Game Description: Jinx's emblem of power!
    Information: This accessory protects the person equipped on from a sudden
                 death attack. You win it by beating Jinx 3 times.
Jump Shoes
    Price: (Buying) 30 Coins
           (Selling) 15 Coins
    Attack: N/A
    Defense: +1
    Magic Attack: +5
    Magic Defense: +1
    Speed: +2
    Game Description: Use jump attacks against any foe
    Information: Only Mario can equip this accessory and it allows him to
                 perform a jump attack on any enemy.

Quartz Charm
    Price: (Buying) N/A
           (Selling) 3 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: N/A
    Game Description: Shining source of power!
    Information: It prevents its wearer from being hit by a sudden death
                 attack. You get it by defeating Culex in Monstro Town.

Rare Scarf
    Price: (Buying) N/A
           (Selling) 75 Coins
    Attack: +15
    Defense: N/A
    Magic Attack: +15
    Magic Defense: +15
    Speed: N/A
    Game Description: Raises defense power!
    Information: You find it in Nimbus Land among the vines.

Safety Badge
    Price: (Buying) N/A
           (Selling) 250 Coins
    Attack: N/A
    Defense: +5
    Magic Attack: N/A
    Magic Defense: +5
    Speed: N/A
    Game Description: Prevents Mute & Poison attacks
    Information: It protects the wearer from Mute and Poison attacks. You
                 find it by beating the Hidon in the Sunken Ship.

Safety Ring
    Price: (Buying) N/A
           (Selling) 400 Coins
    Attack: N/A
    Defense: +5
    Magic Attack: N/A
    Magic Defense: +5
    Speed: +5
    Game Description: Guards against mortal blows.
    Information: This accessory protects its wearer from many magic attacks,
                 ALL status changes (poison, fear, mute, etc.) and it
                 prevents them from being hit by a sudden death attack.

Scrooge Ring
    Price: (Buying) 50 Frog Coins
           (Selling) 25 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: N/A
    Game Description: Cuts FP use in half during battle
    Information: It cuts the amount of FP required to perform a special move
                 in battle.

Signal Ring
    Price: (Buying) N/A
           (Selling) 300 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: +10
    Game Description: Noise indicates a hidden chest.
    Information: It will make a sound whenever you're in a room where a
                 hidden treasure chest is nearby. You get it from Croco when
                 you find him in Nimbus Land.

Troopa Pin
    Price: (Buying) N/A
           (Selling) 500 Coins
    Attack: N/A
    Defense: N/A
    Magic Attack: N/A
    Magic Defense: N/A
    Speed: +20
    Game Description: Grants "Troopa" confidence
    Information: It increases its wearer's attack and magic power by 1.5
                 during battle.

Trueform Pin
    Price: (Buying) 60 Coins
           (Selling) 30 Coins
    Attack: N/A
    Defense: +4
    Magic Attack: N/A
    Magic Defense: +4
    Speed: N/A
    Game Description: You won't be turned into Mushrooms & Scarecrows!
    Information: It prevents the person it's equipped on from being turned
                 into a scarecrow or mushroom.

Wake Up Pin
    Price: (Buying) 42 Coins
           (Selling) 21 Coins
    Attack: N/A
    Defense: +3
    Magic Attack: N/A
    Magic Defense: +3
    Speed: N/A
    Game Description: Prevents Mute & Sleep attacks
    Information: It prevents the character that equipped it from Mute or
                 Sleep attacks.

Zoom Shoes
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Attack: N/A
    Defense: +5
    Magic Attack: N/A
    Magic Defense: +5
    Speed: +10
    Game Description: Speed up by 10!
    Information: It increases its wearer's speed. You find it in Booster's
                 Tower, and you can buy it in Rose Town.

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  12. Items -=
-=-=-=-=-=-=-=-=

=============
Regular Items
=============

Able Juice
    Price: (Buying) 4 Coins
           (Selling) 2 Coins
    Game Description: Heals status problems during battle
    Information: It cures any irregular stats on a single ally.

Bad Mushroom
    Price: (Buying) 30 Coins
           (Selling) 15 Coins
    Game Description: Poisons an enemy
    Information: It poisons an enemy vulnerable to poison attacks. You can
                 only buy it in Seaside Town BEFORE defeating Yaridovich.

Bracer
    Price: (Buying) 2 Frog Coins
           (Selling) 1 Coin
    Game Description: Raises ally's def. In battle
    Information: It increases an ally's defense power in battle.

Bright Card
    Price: (Buying) N/A
           (Selling) 777 Coins
    Game Description: A member's card for the casino
    Information: You can enter Grate Guy's Casino if you have this card in
                 your possession. You get it by winning Knife Guy's juggling
                 game in Booster's Tower 12 times.

Carbo Cookie
    Price: (Buying) N/A
           (Selling) 1 Coin
    Game Description: Kid's love 'em
    Information: You get it when you give the Shiny Stone to the child in the
                 Item Shop in Moleville. You can give the cookie to the kid
                 in the bucket in Moleville to get her to move!

Crystalline
    Price: (Buying) 5 Frog Coins
           (Selling) 2 Coins
    Game Description: Raises party's Defense in battle
    Information: It raises the entire party's defense power in a battle.

Earlier Times
    Price: (Buying) 15 Frog Coins
           (Selling) 7 Coins
    Game Description: Use it to start a battle over
    Information: It restarts the battle that you're in from the very
                 beginning.

Elixir
    Price: (Buying) Varies
           (Selling) 24 Coins
    Game Description: Party recovers 80 HP
    Information: It recovers the party's HP by 80, and can only be bought at
                 Tadpole Pond. The price of this item varies.

Energizer
    Price: (Buying) 2 Frog Coins
           (Selling) 1 Coin
    Game Description: Raises ally's battle power during battle
    Information: It increases a single ally's offense power during battle.

Fertilizer
    Price: (Buying) N/A (Get it from Shy Away in Nimbus Land)
           (Selling) 100 Coins
    Game Description: Nutrients!
    Information: This has no use by itself, but you can give it to the
                 gardener in Rose Town along with the Seed to make the giant
                 beanstalk grow.

Fire Bomb
    Price: (Buying) 200 Coins
           (Selling) 100 Coins
    Game Description: Hit all enemies w/ fire
    Information: Use it in battle to cause 100 HP of damage to all enemies on
                 the screen with fire. You can only buy it in Seaside Town
                 before defeating Yaridovich.

Fireworks
    Price: (Buying) 500 Coins
           (Selling) 250 Coins
    Game Description: A gorgeous firework
    Information: The more of these you have in your inventory at the end of
                 the game, the fireworks display is different at the end of
                 the game. You can only get them from the inventor mole in
                 Moleville.

Flower Box
    Price: (Buying) N/A
           (Selling) 500 Coins
    Game Description: Raises Flower Pts. by 5
    Information: This raises your total FP by 5.

Flower Jar
    Price: (Buying) N/A
           (Selling) 300 Coins
    Game Description: Raises Flower Pts. by 3
    Information: This raises your total FP by 3.

Flower Tab
    Price: (Buying) N/A
           (Selling) 100 Coins
    Game Description: Raises Flower Pts. by 1
    Information: This raises your total FP by 1.

Freshen Up
    Price: (Buying) 50 Coins
           (Selling) 25 Coins
    Game Description: Party is refreshed during battle
    Information: This item cures the entire party of any changes in status,
                 such as scarecrow, poison, mute, etc.

Fright Bomb
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Game Description: Fear attack on all enemies
    Information: When used, this item does a Fear attack on all enemies on
                 the screen. You can only buy it in Seaside Town before
                 defeating Yaridovich.

Froggie Drink
    Price: (Buying) Varies
           (Selling) 8 Coins
    Game Description: Party recovers 30 HP
    Information: The entire party recovers 30 HP from this item. You can only
                 buy this from Toad at Smithy Factory, or at Tadpole Pond,
                 and the price varies depending on which card you have.

Goodie Bag
    Price: (Buying) N/A
           (Selling) 555 Coins
    Game Description: It's packed full of coins
    Information: When you use this item in battle, you get one Coin. It's
                 better to sell off this item because it is pretty useless!
                 You find it in a hidden chest in Booster's Tower.

Honey Syrup
    Price: (Buying) 10 Coins
           (Selling) 5 Coins
    Game Description: Recover 10 Flower Pts.
    Information: Using this syrup recovers 10 FP.

Ice Bomb
    Price: (Buying) 250 Coins
           (Selling) 125 Coins
    Game Description: Hit all enemies w/ ice
    Information: Use it in battle to cause 125 HP of damage to all enemies
                 onscreen. It's very effective against enemies weak against
                 ice.

Kerokero Cola
    Price: (Buying) Varies
           (Selling) 200 Coins
    Game Description: All members recover fully
    Information: It recovers the party's HP and FP. You can either buy it for
                 at Tadpole Pond with the Soprano Card for 200 Coins, or
                 order it from Room Service while staying at the suite in the
                 Marrymore Inn for 150 Coins.

Lamb's Lure
    Price: (Buying) N/A
           (Selling) 1 Coin
    Game Description: Baa, baa...
    Information: When used in battle, it turns an enemy into a lamb and they
                 run away. You can only get this by buying and using the
                 Mystery Egg 10 times in battle w/ the Princess equipped with
                 the B'Tub Ring. If you use it 48 times to convert enemies to
                 sheep, it'll become the Sheep Attack!

Lucky Jewel
    Price: (Buying) 100 Coins
           (Selling) 50 Coins
    Game Description: Summons Luck at will
    Information: When used in battle, it allows you to play the Yoshi Egg
                 game after that fight. You can get it from the blue mushroom
                 guy at the Item Shop in Moleville, and you can only use it
                 10 times before it disappears.

Maple Syrup
    Price: (Buying) 30 Coins
           (Selling) 15 Coins
    Game Description: Recovers 40 Flower Pts.
    Information: When you use this syrup, you recover 40 FP.

Max Mushroom
    Price: (Buying) 39 Coins
           (Selling) 39 Coins
    Game Description: Recovers all HP
    Information: It recovers all of a single ally's HP. You can only buy this
                 item from Toad just before your encounter with Smithy.

Megalixir
    Price: (Buying) Varies
           (Selling) 60 Coins
    Game Description: Party recovers 150 HP
    Information: Your entire party recovers 150 HP. You can only buy it at
                 Tadpole Pond and its price varies.

Mid Mushroom
    Price: (Buying) 20 Coins
           (Selling) 10 Coins
    Game Description: Recovers 80 HP
    Information: A single ally recovers 80 HP.

Moldy Mush
    Price: (Buying) N/A
           (Selling) 1 Coin
    Game Description: Gross! There's mold growing on it.
    Information: This is a VERY USELESS item because you only recover 1 HP
                 from using it! You can get it by winning Knife Guy or Grate
                 Guy's little games.

Muku Cookie
    Price: (Buying) 69 Coins
           (Selling) 34 Coins
    Game Description: Muku! Muku-muku! Muka?
    Information: All allies in your party recover 69 HP. You can buy it in
                 Seaside Town before defeating Yaridovich.

Mushroom
    Price: (Buying) 4 Coins
           (Selling) 2 Coins
    Game Description: Recovers 30 HP
    Information: One ally can recover 30 HP.

Mushroom
    Price: (Buying) 4 Coins
           (Selling) 2 Coins
    Game Description: Reovers 30 HP, but...
    Information: One ally can recover 30 HP with this item, but if it's used
                 in battle, it turns that ally into a mushroom! You can only
                 get this item in Monstro Town from Goomba's Triplets.

Mystery Egg
    Price: (Buying) 200 Coins
           (Selling) 100 Coins
    Game Description: A product of pure love...
    Information: Have the Princess use this item in battle while equipped
                 with the B'Tub Ring 10 times to turn it into the Lamb's
                 Lure. You can only buy this egg from the blue mushroom guy
                 in Moleville's Item Shop.

Pick Me Up
    Price: (Buying) 5 Coins
           (Selling) 2 Coins
    Game Description: Revives downed ally
    Information: Use this item in battle to recover a downed ally. You can
                 buy this in any Item Shop for 5 Coins, but you'll have to
                 pay 10 Coins to get one through Room Service in the
                 Marrymore Inn.

Power Blast
    Price: (Buying) 5 Frog Coins
           (Selling) 2 Coins
    Game Description: Raises party's Attack Power in battle
    Information: It increases your entire party's offense power in battle.

Pure Water
    Price: (Buying) N/A
           (Selling) 75 Coins
    Game Description: Defeats ghosts in a wink
    Information: You can get this item after winning battles at times. Use it
                 to defeat the undead enemies (Dry Bones, Greaper) instantly.

Red Essence
    Price: (Buying) N/A
           (Selling) 200 Coins
    Game Description: You won't be attacked for 3 turns during battle
    Information: Use this item in battle and the ally it was used on will be
                 invulnerable to all attacks for 3 turns in battle. You can't
                 buy it, but you find it in treasure chests throughout the
                 game!

Rock Candy
    Price: (Buying) N/A
           (Selling) 200 Coins
    Game Description: Attack all enemies
    Information: It causes 200 HP of damage to all enemies on the screen. You
                 can find it in treasure chests throughout the game just like
                 the Red Essence.

Rotten Mush
    Price: (Buying) N/A
           (Selling) 2 Coins
    Game Description: Eeew, it's rotten!
    Information: It only recovers 5 HP for a single ally. You can only get it
                 by winning Knife Guy or Grate Guy's games.

Royal Syrup
    Price: (Buying) N/A
           (Selling) 50 Rocks
    Game Description: Recovers all Flower Pts.
    Information: This syrup is even better than the Honey and Maple Syrups
                 because it recovers ALL of your FP!

Seed
    Price: (Buying) N/A (Get it after beating Megasmilax)
           (Selling) 150 Coins
    Game Description: A fast-growing seed
    Information: This item is useless alone, but if you give it to the Rose
                 Town gardener with the Fertilizer, the giant beanstalk
                 leading to the Lazy Shell Weapon/Armor will grow!

See Ya
    Price: (Buying) 10 Frog Coins
           (Selling) 5 Coins
    Game Description: Allows you to run away from battles
    Information: This item lets you run away from any battle, except against
                 bosses.

Sheep Attack
    Price: (Buying) N/A
           (Selling) 1 Coin
    Game Description: Baah, baah...
    Information: This item is the same as the Lamb's Lure, but it works on
                 all the enemies onscreen! You have to use the Lamb's Lure 48
                 times in battle to get the Sheep Attack.

Shiny Stone
    Price: (Buying) N/A
           (Selling) 2 Coins
    Game Description: A pretty stone!
    Information: You trade Fireworks to the mole in the "Purtend Store" at
                 Moleville to get this item. You use it to open the sealed
                 door in Monstro Town, or you can trade it to another mole
                 for a Carbo Cookie.

Sleepy Bomb
    Price: (Buying) 1 Frog Coin
           (Selling) 0 Coins
    Game Description: Puts enemies to sleep
    Information: It puts all enemies on the screen not strong against Sleep
                 attacks to sleep. You can only buy it at Tadpole Pond.

Star Egg
    Price: (Buying) N/A
           (Selling) 1 Coin
    Game Description: Reusable battle item
    Information: It causes around 100 HP of damage to all enemies on the
                 screen. You can use it as many times as you like! You get it
                 by winning Grate Guy's "Look Away" game in his casino 100
                 times.

Wallet
    Price: (Buying) N/A
           (Selling) 180 Coins
    Game Description: A fat wallet
    Information: You get it by defeating Croco in Bandit's Way. Give it to
                 the guy in Mushroom Kingdom that had it stolen from Croco
                 and he'll give you a Flower Tab for it. If you want a bit
                 extra coins, just sell it; all that will happen is that guy
                 will panic about his lost wallet for the rest of the game!

Wilt Shroom
    Price: (Buying) N/A
           (Selling) 4 Coins
    Game Description: It's wilted...
    Information: A single ally recovers 10 HP with this item. You get this by
                 winning Knife Guy or Grate Guy's games.

Yoshi-Ade
    Price: (Buying) N/A
           (Selling) 100 Coins
    Game Description: Power raised during battle
    Information: It increases a single ally's offense and defense power in a
                 battle. You get it on Yo'ster Isle by feeding the baby Yoshi
                 lots of cookies!

Yoshi Candy
    Price: (Buying) N/A
           (Selling) 70 Coins
    Game Description: Recovers 100 HP
    Information: A single ally recovers 100 HP with this item. You get it
                 from Yoshi in battle if he fails to turn the enemy into an
                 item.

Yoshi Cookie
    Price: (Buying) N/A
           (Selling) 1 Coin
    Game Description: Summons Yoshi during battle
    Information: When you use this in battle, Yoshi appears and turns the
                 enemy into an item. If he can't, he'll just drop a Yoshi
                 Candy. You can win these cookies on Yo'ster Isle by winning
                 races.


=============
Special Items
=============

Alto Card
    Found: Melody Bay
    Game Description: A membership card for the Juice Bar
    Information: You get this card from Toadofsky after playing Frogfucius'
                 Suite #18 on Melody Bay.

Bambino Bomb
    Found: Moleville
    Game Description: Handle with care!
    Information: You get this bomb after defeating Croco in the Moleville
                 mines. Its use is to blow open the wall at the dead end in
                 the mine.

Beetle Box
    Found: Buy in Seaside Town after defeating Yaridovich.
    Game Description: It's an insect cage
    Information: You buy this box from the Snifit in the "Beetles Are Us"
                 shop in Seaside Town for 50 Coins. You must have it to play
                 the Booster Hill mini-game because you put the beetles you
                 catch in it!

Big Boo Flag
    Found: Yo'ster Isle
    Game Description: It's a Big Boo Flag
    Information: This is one of the flags you have to find in the 3 Musty
                 Fears mini-game.

Castle Key 1
    Found: Nimbus Land
    Game Description: It's a Castle Key
    Information: You get this key from the guard in the Nimbus Land castle.
                 You need it to unlock the door blocking access to where
                 Birdo is.

Castle Key 2
    Found: Nimbus Land
    Game Description: It's a Castle Key
    Information: You receive this key after you defeat Birdo. You use it to
                 unlock the door in the other end of that room.

Cricket Jam
    Found: Get in Mushroom Kingdom with Mallow's Frog Coin.
    Game Description: Delicious jam!
    Information: You get this from the shopkeeper in Mushroom Kingdom after
                 you bring him Mallow's Frog Coin. You bring the jam to
                 Frogfucius in exchange for the Froggie Stick.

Cricket Pie
    Found: Kero Sewers
    Game Description: A tasty looking pie
    Information: You find this pie in Kero Sewers via a secret passageway
                 from Land's End. Give it to Frogfucius for 10 Frog Coins!

DryBonesFlag
    Found: Mario's Pad
    Game Description: It's a Dry Bones' Flag
    Information: This is one of the flags you have to find in the 3 Musty
                 Fears mini-game.

Elder Key
    Found: Booster's Tower
    Game Description: The key to the Ancestor Hall
    Information: You get this key after you look at each of the pictures in
                 order in Booster's Tower. You use this key to unlock the
                 door to the left of the portraits.

Greaper Flag
    Found: Rose Town
    Game Description: It's a Greaper Flag
    Information: This is one of the flags you have to find in the 3 Musty
                 Fears mini-game.

RareFrogCoin
    Found: Get by defeating Croco in Bandit's Way.
    Game Description: It's a Frog Coin from Frogfucius!
    Information: You get this coin back after you defeat Croco in Bandit's
                 Way. You need it to get the Cricket Jam from the shopkeeper
                 in the Mushroom Kingdom.

Room Key
    Found: Booster's Tower
    Game Description: The key to the mine room!
    Information: You need this key to unlock the door at the far end of the
                 room with the booby-trapped floors in Booster's Tower. It is
                 on the ground in the upper-right area of the room.

Shed Key
    Found: Seaside Town
    Game Description: The key to the shed in Seaside Town
    Information: You need this key in order to unlock the shed in Seaside
                 Town. You get it after defeating Yaridovich.

Soprano Card
    Found: Melody Bay
    Game Description: A membership card for the Juice Bar
    Information: Toadofsky gives you this card after you play the Mole
                 Mountain Blues on Melody Bay.

Temple Key
    Found: On the high ledge in Monstro Town (talk to the Thwomp in the room
           below several times to shake the key down)
    Game Description: It's a Temple Key
    Information: You get this key in Monstro Town by talking to the Thwomp
                 inside one of the rooms until the key falls to the ground
                 outside that room. You feed it to Belome in Belome's Temple
                 and you'll be able to get lots of goodies from the basement!

Tenor Card
    Found: Melody Bay
    Game Description: A membership card for the Juice Bar
    Information: You get this card from Toadofsky after playing the Monstro
                 Town Melody on Melody Bay. With it, you get reduced prices
                 AND you are allowed to buy any item from the Juice Bar!

*****************************************************************************

-=-=-=-=-=-=-=-=
-=  13. Shops -=
-=-=-=-=-=-=-=-=

================
Mushroom Kingdom
================

Item Shop
---------

Item            Type        Coins
----            ----        -----
Honey Syrup     Item        10
Pick Me Up      Item        5
Able Juice      Item        4
Shirt           Armor       7
Pants           Armor       7
Jump Shoes      Accessory   30
Antidote Pin    Accessory   28


============
Tadpole Pond
============

Juice Bar
---------

Item            Type        Coins
----            ----        -----
Froggie Drink   Item        16 (with no card)
                            14 (with Alto Card)
                            12 (with Tenor Card)
                            8 (with Soprano Card)
Elixir          Item        48 (with Alto Card)
                            36 (with Tenor Card)
                            24 (with Soprano Card)
Megalixir       Item        90 (with Tenor Card)
                            60 (with Soprano Card)
Kerokero Cola   Item        200 (with Soprano Card)


Frog Coin Emporium
------------------

Item            Type        Coins
----            ----        -----
Sleepy Bomb     Item        1
Bracer          Item        2
Energizer       Item        2
Crystalline     Item        5
Power Blast     Item        5


=========
Rose Town
=========

Item Shop
---------

Item            Type        Coins
----            ----        -----
Mushroom        Item        4
Honey Syrup     Item        10
Pick Me Up      Item        5
Able Juice      Item        4
Thick Shirt     Armor       14
Thick Pants     Armor       14
Jump Shoes      Accessory   30
Antidote Pin    Accessory   28
Wake Up Pin     Accessory   42
Trueform Pin    Accessory   60
Fearless Pin    Accessory   130
Zoom Shoes      Accessory   100


=========
Moleville
=========

Item Shop
---------

Item            Type        Coins
----            ----        -----
Punch Glove     Weapon      36
Finger Shot     Weapon      50
Cymbals         Weapon      42
Mega Shirt      Armor       22
Mega Cape       Armor       22
Mega Pants      Armor       22
Work Pants      Armor       22
Mid Mushroom    Item        20
Maple Syrup     Item        30


=========
Marrymore
=========

Item Shop
---------

Item            Type        Coins
----            ----        -----
Super Hammer    Weapon      70
Hand Gun        Weapon      75
Whomp Glove     Weapon      72
Chomp Shell     Weapon      60
Happy Shirt     Armor       38
Happy Pants     Armor       38
Happy Cape      Armor       38
Happy Shell     Armor       38
B'Tub Ring      Accessory   145
Mid Mushroom    Item        20
Maple Syrup     Item        30


Hotel Room Service Menu
-----------------------

Item            Type        Coins
----            ----        -----
Pick Me Up      Item        10
Kerokero Cola   Item        150


============
Seaside Town
============

Weapon/Armor Shop
-----------------

Item            Type        Coins
----            ----        -----
Troopa Shell    Weapon      90
Parasol         Weapon      84
Hurly Gloves    Weapon      92
Double Punch    Weapon      88
Ribbit Stick    Weapon      86
Noknok Shell    Weapon      20
Punch Glove     Weapon      36
Finger Shot     Weapon      50
Cymbals         Weapon      42
Chomp Shell     Weapon      60
Super Hammer    Weapon      70
Hand Gun        Weapon      75
Whomp Glove     Weapon      72
Slap Glove      Weapon      100
Hammer (2)      Weapon      123
Sailor Shirt    Armor       50
Sailor Pants    Armor       50
Sailor Cape     Armor       50
Nautica Dress   Armor       50
Shirt           Armor       7
Pants           Armor       7
Thick Shirt     Armor       14
Thick Pants     Armor       14
Mega Shirt      Armor       22
Mega Pants      Armor       22
Mega Cape       Armor       22
Happy Shirt     Armor       38
Happy Pants     Armor       38
Happy Cape      Armor       38
Happy Shell     Armor       38


Frogfucius's Student's Frog Coin Shop
-------------------------------------

Item            Type        Frog Coins
----            ----        ----------
See Ya          Item        10
Earlier Times   Item        15
Exp. Booster    Accessory   22
Coin Trick      Accessory   36
Scrooge Ring    Accessory   50


Item Shop (BEFORE beating Yaridovich)
-------------------------------------

Item            Type        Coins
----            ----        -----
Bad Mushroom    Item        30
Muku Cookie     Item        69
Fright Bomb     Item        100
Fire Bomb       Item        200
Ice Bomb        Item        250


Accessory Shop
--------------

Item            Type        Coins
----            ----        -----
Jump Shoes      Accessory   30
Antidote Pin    Accessory   28
Wake Up Pin     Accessory   42
Fearless Pin    Accessory   130
Trueform Pin    Accessory   60
Zoom Shoes      Accessory   100


Health Food Store (AFTER defeating Yaridovich)
----------------------------------------------

Item            Type        Coins
----            ----        -----
Mushroom        Item        4
Mid Mushroom    Item        20
Honey Syrup     Item        10
Maple Syrup     Item        30
Pick Me Up      Item        5
Able Juice      Item        4
Freshen Up      Item        50


===
Sea
===

Item Shop
---------

Item            Type        Coins
----            ----        -----
Hurly Gloves    Weapon      92
Super Hammer    Weapon      70
Hand Gun        Weapon      75
Whomp Glove     Weapon      72
Sailor Shirt    Armor       50
Sailor Pants    Armor       50
Sailor Cape     Armor       50
Nautica Dress   Armor       50
Mid Mushroom    Item        20
Maple Syrup     Item        30
Pick Me Up      Item        5
Able Juice      Item        4
Freshen Up      Item        50


============
Monstro Town
============

Weapon Shop
-----------

Item            Type        Coins
----            ----        -----
Spiked Link     Weapon      94
Courage Shell   Armor       60
Mid Mushroom    Item        20
Maple Syrup     Item        30
Pick Me Up      Item        5
Able Juice      Item        4
Freshen Up      Item        50
Mushroom        Item        4


===========
Nimbus Land
===========

Item Shop
---------

Item            Type        Coins
----            ----        -----
Mid Mushroom    Item        20
Maple Syrup     Item        30
Pick Me Up      Item        5
Able Juice      Item        4
Freshen Up      Item        50
Mega Glove      Weapon      102
War Fan         Weapon      100
Hand Cannon     Weapon      105
Sticky Glove    Weapon      98
Fuzzy Shirt     Armor       70
Fuzzy Pants     Armor       70
Fuzzy Cape      Armor       70
Fuzzy Dress     Armor       70


==============
Barrel Volcano
==============

Item Shop
---------

Item            Type        Coins
----            ----        -----
Mid Mushroom    Item        20
Maple Syrup     Item        30
Pick Me Up      Item        5
Able Juice      Item        4
Freshen Up      Item        50
Fire Shirt      Armor       90
Fire Pants      Armor       90
Fire Cape       Armor       90
Fire Shell      Armor       90
Fire Dress      Armor       90


=============
Bowser's Keep
=============

Croco's Shop (Before 6 Door Challenge)
--------------------------------------

Item            Type        Coins
----            ----        -----
Mid Mushroom    Item        20
Maple Syrup     Item        30
Pick Me Up      Item        5
Freshen Up      Item        50
Fire Shirt      Armor       90
Fire Pants      Armor       90
Fire Cape       Armor       90
Fire Shell      Armor       90
Fire Dress      Armor       90


Croco's Shop (After 6 Door Challenge)
-------------------------------------

Item            Type        Coins
----            ----        -----
Mid Mushroom    Item        20
Maple Syrup     Item        30
Pick Me Up      Item        5
Freshen Up      Item        50
Hero Shirt      Armor       100
Prince Pants    Armor       100
Star Cape       Armor       100
Heal Shell      Armor       100
Royal Dress     Armor       100


=======
Factory
=======

Toad's Shop
-----------

Item            Type        Coins
----            ----        -----
Mid Mushroom    Item        10
Max Mushroom    Item        39
Maple Syrup     Item        15
Pick Me Up      Item        3
Able Juice      Item        2
Freshen Up      Item        25
Froggie Drink   Item        8

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  14. Hidden Treasure Chests  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

================
Mushroom Kingdom
================

1. (Frog Coin): Enter the Mushroom Castle for the very first time. When you
                meet Toad there, he'll start talking to you; wait until he
                finishes talking and starts to walk down the hall. Follow him
                and jump on his head. Ride above him until he pauses at the
                door, then jump onto the ledge above the door. There, just
                jump upward from there and take the Frog Coin from the chest.
                (Note: This is the ONLY time in the game that you can obtain
                this hidden chest. If you screw up and you wanted it, you'll
                have to start a new game.)

2. (Flower): Go into the Item shop in the Mushroom Kingdom, then go down the
             stairs inside. Talk to the mushroom person in the basement, and
             then jump when he tells you to reveal this chest.

3. (Flower): (This may take a little while before you can get this!) While
             you're in the basement of the Item Shop, wait until the mushroom
             guy walks towards the corner closest to the bottom of the
             stairs. When he reaches the corner, jump on his head, then jump
             straight up while still in the corner to reveal the chest.


============
Bandit's Way
============

4. (Kerokero Cola): In the second area of Bandit's Way, where you have to
                    jump on the spinning red flowers to jump onto the higher
                    ledges, get to the exit of the area by another red
                    flower. Jump onto the flower and wait until you're facing
                    directly to the right, then jump to the right. You should
                    hit the chest and take its contents in one shot!


=========
Rose Town
=========

5. (Frog Coin): In Rose Town, enter the Item Shop and get on top of the
                bookshelf against the back wall. Run to the corner while on
                the bookcase, and then jump up at the corner to reveal the
                chest.

6. (Frog Coin): Go to the house with the switch inside that makes the stairs
                outside appear and disappear, then go up to the second floor
                inside. Jump onto the bed and you'll bounce up, hitting the
                chest above you.


===========
Forest Maze
===========

7. (Kerokero Cola): When you're in the very first section of the Forest Maze,
                    head to the left of the path to the next section. Jump up
                    in the left corner of the section to make the chest
                    appear.

8. (Frog Coin): After you jump on the trampoline and exit the first
                underground section in the forest, go diagonally to the left
                of the stump you come out of. When you reach the corner, jump
                up to reveal the next chest.

9. (Kerokero Cola): When you reach the section where there are 7 stumps, go
                    down the lone stump at the very end. Get behind the
                    sleeping Wiggler and jump straight up right behind him to
                    reveal the chest.

10. (Flower): In the area with the 7 stumps, enter the very first one in the
              right row. Walk diagonally down to the left and walk into the
              lighter area. Jump up in the middle of it to make the chest
              visible again!

11. (Empty): Back in the area with the 7 stumps, go down the second one in
             the left row. Go diagonally up towards the left to the smaller
             lighted area and stand so that you're slightly up and to the
             right of it. Jump up there and make the empty chest appear.

12. (Red Essence): After you pass by the Save Block before you take the path
                   to the next area, head to the right of the exit and jump
                   around. You'll make the chest appear when you find the
                   right spot!


==========
Pipe Vault
==========

13. (Frog Coin): In the section where there are six pipes in a row, each with
                 a Piranha Plant coming out of then, go down the second one
                 when it's clear. Walk a tiny bit down the path, and jump by
                 the beginning of the higher ledge; a platform will appear!
                 Jump up it, then onto the ledge. Now, it's time to start
                 "counting" the tiles on the ledge! From the beginning of the
                 ledge, count until you're on the 4th tile, then jump up to
                 reveal the chest.

14. (Frog Coin): You'll have to follow the same procedure as the last hidden
                 chest, but you'll have to go a bit further this time! From
                 the beginning, count to the 8th tile, and then jump at that
                 point to make this chest visible!


============
Yo'ster Isle
============

15. (Frog Coin): When you emerge out of the Pipe Vault, you should see a Save
                 Block nearby. Jump over it to get behind it, then jump
                 straight up back there to reveal the chest and take the Frog
                 Coin inside.


============
Booster Pass
============

16. (Flower): From the very beginning of Booster Pass, head straight, then
              turn left when the path does. Jump onto the low ledge with the
              green plants on it, then continue and jump to the higher ledge.
              Get on top of the plant and jump up above it to reveal the
              chest.

17. (Rock Candy): Continue up the first area of Booster Pass until you get up
                  to the path to the next section. Jump onto the plant to the
                  left of the path and jump straight up from it to reveal the
                  chest containing the Rock Candy!


=============
Booster Tower
=============

18. (Frog Coin): In the section where an endless supply of Snifits come down
                 the stairs, jump up while trying not to get attacked until
                 you reach the top. Jump on the first dark green tile against
                 the back wall to reveal the chest.

19. (Frog Coin): Continue through the tower for a bit until you enter the
                 room that you could only have accessed by jumping on the
                 teeter-totter below with the Thwomp. There should be a few
                 Snifits falling from the ceiling with parachutes in this
                 room. Get through this room until you see a path going into
                 the wall just to the side of the stairs. Go in as far as you
                 can go, and then jump up to open the chest.

20. (Goodie Bag): When you reach the room with a Save Block and a couple
                  ledges in the air, jump from the lowest ledge to the
                  highest one, but DON'T jump onto the ledge with the chest
                  above it yet! Instead, jump ONTO the visible chest, and
                  then jump above it to make the other chest appear!

21. (Mushroom): In the same room you found the last chest in, get to the
                other end of the room by the lowest ledge and the path to the
                next room. Stand on the lighter colored tile in the corner
                and jump to reveal the chest.


=========
Marrymore
=========

22. (Frog Coin): Enter the Marrymore Inn and check into the regular room, not
                 the suite. When you're in the room, jump onto the dresser,
                 then up to the top of the bookcase. Jump up from there to
                 make this chest visible.


===========
Sunken Ship
===========

23. (Flower): Get to the room with a clone of Mario, which mirrors your every
              move. Jump around diagonally down and to the right of the
              middle spotlight to make a block AND the chest appear! Now,
              walk and jump around so that you get the clone to the middle of
              the room below the chest. When he's there, jump on his head,
              then up to the chest!


==========
Land's End
==========

24. (Red Essence): In the very first section of Land's End, jump into the
                   cannon and get yourself onto the yellow platform that
                   moves up and down. Stand at the upper corner of the
                   platform, then when it reaches its highest point, jump
                   straight from the platform and you should find the chest.

25. (Kerokero Cola): In the second section, jump into the cannon and shoot
                     yourself out of it and land near (if not in) the hole in
                     the ground. Stand right in front of the hole in the
                     direction of the cannon and jump up; a platform will
                     appear. Drop back down the ledge towards the cannon, and
                     jump into the cannon. Wait until it's aiming towards the
                     platform you just revealed, then shoot yourself out and
                     land on it. When you do, it'll start moving; from there,
                     jump to the top of the high ledge. Stand on the left
                     side of the ledge and jump up to reveal the chest.

26. (Frog Coin): In the section where you can jump up to the higher ledges
                 via the spinning red flowers, or follow the right path and
                 pass by blue flowers; take the right path. Jump onto the
                 second blue flower you see then hold Y down and jump to the
                 last blue flower. While you're in the air, you should hit
                 the chest; just do the jump again to claim the coin inside!

27. (Frog Coin): When you find and enter the cave in the cliff that leads to
                 Kero Sewers, go through the first part of it until you see
                 large steps you have to go down. In the small "alcove" where
                 the Chow was, jump around in it until you hit the chest.


===============
Belome's Temple
===============

28. (Frog Coin): In the area of the temple after you pick your fortune, jump
                 onto the ledge above the stairs going down. Jump to the
                 highest ledge, and then walk towards the chest near the
                 beginning of the room. Just jump onto the top of the chest,
                 and then jump again to reveal the chest.

29. (Frog Coin): After you go down the stairs, you'll pass a corner on
                 Mario's left side before you reach the other visible chest.
                 Stand in that corner and jump straight up to make the
                 invisible chest appear.


============
Monstro Town
============

30. (Flower): Enter the very last door in Monstro Town as if you're leaving
              it. In that small room with the note on the wall, jump behind
              the bush and jump again to reveal the chest.


===========
Bean Valley
===========

31. (Frog Coin): From the beginning of Bean Valley, enter the pipe to the
                 right. When you emerge, head left and you'll see a path
                 leading towards the hills down and to the left of the left
                 pipe. Walk to the end of that path and jump there to reveal
                 the chest.

32. (Kerokero Cola): In the section where there are five pipes, each with a
                     Piranha Plant inside, lead the Shy Away to the lower
                     right pipe; after he waters the shriveled up plant,
                     defeat the more lively Piranha! Go down that pipe and
                     follow the path around the turn towards the chest. Count
                     the tiles like you did back in the Pipe Vault, and then
                     from right underneath the visible chest, walk down the
                     corridor 5 or 6 tiles. Jump up when you stop and the
                     chest should appear.

33. (Red Essence): Back in the area with the five pipes, repeat the process
                   with the Shy Away, but this time lure him to the rightmost
                   pipe. Defeat that Piranha, and then go down the pipe and
                   while staying against the "wall" to the right, head
                   diagonally up and to the right towards the yellow stairs.
                   When you reach the corner before you reach the stairs,
                   jump up to make the chest appear!


===========
Nimbus Land
===========

34. (Frog Coin): When you get to Nimbus Land, enter the Item Shop. Jump up
                 the boxes in the back of the room to the top, then hold Y
                 and jump off the top box towards the shopkeeper. You should
                 hit the chest in mid-air as you jump.

35. (Frog Coin): In Nimbus Castle, get to the hall with 3 doors. Go to the
                 door to the left; you should see a birdcage near it. Stand
                 behind the cage and jump straight up to find the chest.

36. (Frog Coin): Now, go through the left door and get through the next room.
                 In the following room, go down the stairs until you reach
                 the Jawful (enemy with the big fork). Defeat him, then stand
                 where he used to be and jump; the chest will appear!

37. (Frog Coin): From the spot you jumped to reveal the last chest, turn
                 around and walk right into the black area, which is empty
                 space! Follow the path until it finally ends and you can't
                 go anywhere else, and then jump up to reveal this chest with
                 yet another Frog Coin!

38. (Frog Coin): After you defeat Birdo, go through the door in the back of
                 the room. Go through the room, then when you're right next
                 to it, jump onto the chest in the air to the right of Mario.
                 Jump straight up while on the chest to make the chest above
                 it appear with ANOTHER Frog Coin!


====
Gate
====

39. (Mushroom): Go through the Gate until you reach the second Save Block.
                Stand in the corner down and to the left of the block and
                jump in the corner to reveal the last chest in the game!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  15. Melody Bay Songs  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

=====================
Frogfucius' Suite #18
=====================

Reward: Alto Card
Requirements: You must have already met Frogfucius before playing this song.

    ----------------------------------
               O
    ---------------O-------O-------O--
                       O       O
    ----------------------------------
           O
    ---O------------------------------

    ----------------------------------


===================
Mole Mountain Blues
===================

Reward: Tenor Card
Requirements: You must beat Punchinello and rescue the kids, Dyna and Mite,
              then come play this song.

    ----------------------------------
       O
    -------------------O--------------
          O        O              O
    --------------------------O-------
                          O
    ----------O-----------------------

    ----------------------------------


===================
Monstro Town Melody
===================

Reward: Soprano Card
Requirements: You must go meet Monstermama in Monstro Town, then go upstairs
              and listen to the star play its song. Then, come and play this
              song on Melody Bay.

    ----------------------------------
                                  O
    ---------------O-----------O------
               O           O
    -------O--------------------------
       O
    -------------------O--------------

    ----------------------------------

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=
-=  16. Mini-Games  -=
-=-=-=-=-=-=-=-=-=-=-=

===============
Playing Gameboy
===============

Late in the game, return to the Mushroom Kingdom and enter the Inn. Talk to
the mushroom kid in the corner playing Gameboy a few times and he'll finally
offer to sell his Gameboy for 500 Coins! If you buy it, you can access the
game on the menu screen. You can play a simple shooting game and have some
fun. I'm not sure, but I think you win a prize of some sort if you get a
really high score!


===========
Midas River
===========

This mini-game is the most difficult one in my opinion because it's quite
hard to get every single Coin while going down the river. In the first
section of this curse, you're being sent down the river and you'll have to
press B to try and swim upstream a little. There are 36 Coins total,
including 4 Frog Coins in this area.

Once you reach the bottom, you'll move on to the barrel jumping part of the 
course. There are 64 Coins total that you can accumulate in this area and you 
can only get them if you follow this pattern. From the start of the course, 
this is when you jump onto or hit the barrel in front of you:

Hit, jump, jump, hit, hit, jump, jump, hit, hit, jump, jump, hit, hit, jump, 
jump

Jump in the air to collect the single coin before the barrel you're supposed 
to hit because those are the most commonly missed coins in the whole course. 
After you reach the end, the mushroom guy will add up the amount of coins you 
got on the river and award you with Frog Coins depending on the number of 
Coins you have. If you can get 100 Coins in one try, you get a 5 Frog Coin 
Bonus along with your reward. Here's a list that shows how much Frog Coins 
you get for what:

    Coins Acquired    Frog Coin Price
    --------------    ---------------
    100 Coins         50 Coins
    90-99 Coins       60 Coins
    80-89 Coins       70 Coins
    70-79 Coins       75 Coins


====================
Goomba-Thumping Game
====================

In the Pipe Vault, you'll find a mole that'll let you stomp as many Goombas
as you can for 10 Coins. Scoring is as follows: Goomba +1 point, Gold Goomba
+3 points, Spikey -1 point. Get at least 20 points the first time you play
and you'll get a Flower Tab. Break the Hi Score you set again and you'll get
a Flower Jar as a prize. Break the Hi Score again and you'll get a Frog Coin.
You'll win a Frog Coin each time you break the Hi Score after that.


==============
Mushroom Derby
==============

At Yo'ster Isle, you can race Boshi and the other Yoshis (only if you beat
Boshi once before) using Yoshi. You can only participate if you have cookies
to wager, so talk to the pink Yoshi by the north end of the island to get
some if you're all out. The controls for racing are actually easy when you
look at them, but they can get quite annoying when you don't go with the
pattern. When the music starts, alternate pressing A and B with the rhythm to
make Yoshi go. When you win, the cookies you receive depend upon how many
cookies you wagered and what the odds were against you.


==================
Moleville Mountain
==================

After you rescue the kids in Moleville, go up to the top of the mountain and
talk to the mole next to the big arrow pointing down the hole. You could pay
10 Coins just to ride the mine cart, or you can wager 30 Coins. If you break
the record getting through the mines on the mine cart, you'll get 50 Coins
back as a prize! In the first section of the race, it's in a Mode 7
perspective with the camera behind Mario at all times as you navigate through
the mines. In the next part, you get a side-scrolling view. In the third
part, it goes back to the Mode 7 perspective. Finally, in the final part, it
goes to the side-scrolling view. Collect mushrooms during the course and use
them on straight-aways to go faster by pressing X. Apply the brakes by
pressing A when you're making tight turns so you don't fall off the track!


============
Booster Hill
============

This mini-game is only open AFTER you've beaten Yaridovich. Go to Seaside 
Town to the Beetles Are Us shop, and bought a Beetle Box. Then, go to the 
hill and run up it and catch those flying beetles. Like the race with Booster 
up the hill, jump on the barrels to move closer to the beetles, but if a 
barrel hits you, you fall back a bit. Here's a list of how many coins you get 
for catching a certain type of beetle:

    Male Beetle = 50 Coins
    Female Beetle = 1 Coin
    Golden Beetle = 1 Frog Coin


==========
Sky Bridge
==========

In Land's End, you'll be on a ledge connected to the other ledge by a series
of platforms that fall if you stand on them for awhile called the Sky Bridge.
Talk to the Shaman there and pay him 5 Coins to try your luck on the bridge
to win Coins and/or Frog Coins. You can either pick the Normal Route, where
if you reach the other side, you'll win back your 5 Coins, the Special Route
where if you make it across you get 8 Coins, or the Expert Route, where if
you make it, you win a Frog Coin. Each time you make it across, you'll be
given the option to try again to get double the prize, and then you can try
again to double that amount!


================
Land's End Cliff
================

At the cliff in Land's End where Sergeant Flutter and his Paratroops
dispatched themselves to help you reach Bean Valley, you can play this mini-
game anytime. All you have to do is jump from shell to shell to the top of
the mountain and talk to Sergeant Flutter to get a prize. If you get to the
top in less than 14 seconds, you'll have a 33.3% chance of getting a Frog
Coin. If you can get up there under 12 seconds, you'll get the Troopa Pin.
Get to the top within 11.49 seconds and you'll take a Frog Coin as a prize.
Finally, if you can get up there under 11 seconds, which is difficult to do,
you'll win 5 Frog Coins!


=================
The 3 Musty Fears
=================

In Monstro Town, go in the last door on the right and you'll see a lone bed
and a mushroom in the corner. Go up to the mushroom and press A to turn off
the lights in the room. Mario will run to the bed and sprawl himself across 
the bed and go to sleep. During the night, the 3 Musty Fears: Big Boo, Dry 
Bones, and Greaper will appear and surround the bed. They'll tell you about 
their game "Find the Flag" and then disappear for a moment to hide their 3 
flags.

When they return, they'll give you hints about where each flag is hidden. 
Then, when they disappear, wake up and exit the room. The locations of the 
flags are:

Dry Bones Flag: Mario's Pad (inside the Pipe House, check the bed)
  Greaper Flag: Rose Town (check behind the wooden rose sign at entrance)
  Big Boo Flag: Yo'ster Isle (check between the O and A in GOAL on track)

Once you have found all of the flags, go back to Monstro Town and go into 
that room with the bed and shut out the light and go to sleep. The 3 Musty 
Fears will return and give you the Ghost Medal for playing their game.


===============
The Sealed Door
===============

I know that this isn't a real mini-game, but it's an optional task you can
try if you want. In Monstro Town, you'll find that the third door is sealed
shut. In order to open it, you'll need the Shiny Stone. To get the stone, go
to Moleville and into the house north of the Tool Shop and talk to the mole
in the back. Buy Fireworks from him for 500 Coins, then leave the house and
go right and talk to the little mole who's running the "Purtend Store". Give 
her the Fireworks to get the Shiny Stone.

Now, go back to Monstro Town, go up to the sealed door and press A to unseal 
it. Then, go down and right and into the hole to save your game, then make 
sure that Mallow and the Princess are in your party and they're AT LEAST 
Level 25-27. Now, enter the unsealed door and you'll meet Culex. Accept his 
challenge to a fight, then you'll enter a fight against him and the 4 
crystals. To find out how to win, read the Bosses section of this guide. When 
you win, you will receive the Quartz Charm.


==================
Grate Guy's Casino
==================

Grate Guy's Casino can only be accessed via a secret exit in Bean Valley.
First, go to Booster Tower and get through it until you meet Knife Guy. Talk
to him and play his guessing game and win 10 times to get a Bright Card,
which allows you to enter the casino. Now, head through Bean Valley until you
reach the room with the 5 pipes and the piranha plants. Go to the uppermost
pipe and defeat the plant when the Shy Away waters it. Then, go down the pipe
and get to the end of the room by the Chomp Chomps.

Stand in the corner next to the Chomp Chomp and jump up 3 times to make a 
platform and another path appear. Jump on the platform and take the path out 
of Bean Valley and head to Grate Guy's Casino. Once inside, you can play a 
few different games. You can play Blackjack and try to win a Frog Coin. You 
could play the Slots in the corner by paying 10 Coins and try to get 3 
matching pictures; if you win, you get a Frog Coin. That game is difficult to 
win, though.

Last, you can talk to Grate Guy and play his "Look the Other Way" game to win 
not so great prizes. If you play and win, you can sometimes get better items 
instead of junky ones. If you win 100 times in this game, you get the Star 
Egg.


====================
The 6 Door Challenge
====================

In Bowser's Keep, there's a room where you come across 6 doors, each with its
own 3-part course behind it. There are 2 Battle Courses, 2 Puzzle Courses,
and 2 Action Courses. Here, I'll get into more detail about each of the
courses:

Battle Course 1
---------------

End Prize: Star Gun

Fight 1: Gu Goomba (x5)
Fight 2: Malakoopa (x2), Tub-O-Troopa (x1)
Fight 3: Orbison (x2), Li'l Boo (x2)
Fight 4: Sling Shy (x5)
Fight 5: Chewy (x2), Shy Away (x2)
Fight 6: Mr. Kipper (x1), Leuko (x2)
Fight 7: Orbison (x1), Amanita (x2)
Fight 8: Greaper (x2), Glum Reaper (x1)
Fight 9: Pyrosphere (x3)
Fight 10: Lakitu (x3)
Fight 11: Shaman (x2), Zeostar (x2)
Fight 12: Shaman (x5)


Battle Course 2
---------------

End Prize: Drill Claw

Fight 1: Terra Cotta (x4)
Fight 2: Oerlikon (x2), Star Cruster (x1)
Fight 3: Sackit (x1), Big Bertha (x2)
Fight 4: Chow (x2), Forkies (x1)
Fight 5: Armored Ant (x2), Alley Rat (x1)
Fight 6: Star Cruster (x1), Bloober (x2)
Fight 7: Stinger (x4)
Fight 8: Geckit (x2), Chained Kong (x1)
Fight 9: Rob-omb (x1), Big Bertha (x2)
Fight 10: Vomer (x4)
Fight 11: Magmus (x2), Pulsar (x2)
Fight 12: Chester (x1), Bahamutt (x1)


Puzzle Course 1
---------------

End Prize: Rock Candy

In the first room of this course, you'll meet Dr. Topper again and you'll see
a chest in the air. The chest only has 21 Coins inside, and the object of
this game is to make sure that you don't get the 21st Coin. Dr. Topper and
Mario take turns taking 1 to 4 Coins from the chest until it becomes empty.
There isn't any real information I can give you except this: count the number
of coins taken from the chest and NEVER let your turn end on the 16th or 17th
Coins because Dr. Topper can easily take 3 or 4 Coins, leaving you with the
21st. After you beat Topper in this game, you'll be brought to the next room.

In the second room, you'll see a bunch of switches on the floor. The object 
of this game is to make it so that all the switches are depressed. Each 
switch you jump on triggers the switches on all sides of it and make them go 
down. Here, I'll show you how to win it easily:

                    1   2   3   4
                    5   6   7   8
                    9  10  11  12
                   13  14  15  16

Step on switches 2, 8, 15, and 9 to win this game and go on to the next room.

In this final room of the challenge, there are a bunch of cannonballs in a
pattern like the switches in the other room were. Dr. Topper will tell you
that you have to kick the cannonballs over each other until there's only 1
left. Each time you kick one over another one, the one you kicked it over
disappears. Dr. Topper will remove cannonball #3 for you in the beginning.
Here, I'll show you how to finish this game:

                    1   2   3   4
                    5   6   7   8
                    9  10  11  12
                   13  14  15  16

First, kick ball #1 right to space #3. Then, kick ball #4 left to space #2.
Then, kick ball #11 up to space #3. Next, kick ball #5 right to space #7,
then kick ball #8 left to space #6. Next, kick ball #9 right to space #11.
Then, kick ball #15 up to space #7. Then, kick ball #3 down to space #11.
Next, kick ball #2 down to space #10. Then, kick ball #16 up to space #8.
Next, kick ball #10 right to space #12. Next, kick ball #8 down to space #16,
then kick ball #13 right to space #15. Finally, kick ball #16 left to space
#14 to leave only one ball remaining and win the game!


Puzzle Course 2
---------------

End Prize: Rock Candy

In this room, you'll meet Dr. Topper and he'll ask you a bunch of trivia
questions while you stand on a platform. The platform will move up one space
each time you get a right answer, but it'll drop 2 spaces when you get one
wrong. Here's the list of questions that Dr. Topper can possibly ask you:

1. The boy getting his picture taken at Marrymore can't wait 'til which
   season?
     Answer: Skiing

2. What technique does Bowser learn at Level 15?
     Answer: Crusher

3. What is the name of the boss at the Sunken Ship?
     Answer: Johnny

4. What is Hinopio in charge of at the middle counter?
     Answer: The inn

5. Who helped you up the cliff at Land's End?
     Answer: Sky Troopas

6. What does the Red Essence do?
     Answer: Gives you strength

7. What does Belome really like to turn people into?
     Answer: Scarecrows

8. What is the 4th selection on the Menu screen?
     Answer: Equip

9. What did Carroboscis turn into?
     Answer: A carrot

10. Who is the leader of the Axem Rangers?
      Answer: Red

11. Which monster does not appear in Booster Tower?
      Answer: Terrapin

12. What color are the curtains in Mario's house?
      Answer: Blue

13. Johnny loves WHICH beverage?...
      Answer: Currant juice

14. What's the full name of the boss at the Sunken Ship?
      Answer: Jonathan Jones

15. What's the password in the Sunken Ship?
      Answer: Pearls

16. What was Toadstool doing when she was kidnapped by Bowser?
      Answer: She was looking at flowers

17. What's the first monster you see in the Pipe Vault?
      Answer: Sparky

18. How many legs does Wiggler have?
      Answer: 6

19. Where was the 1st Star Piece found?
      Answer: Mushroom Kingdom

20. The man getting his picture taken at Marrymore hates what?
      Answer: Getting his picture taken

21. In the Moleville blues, it's said that moles are covered in what?
      Answer: Soil

22. Who is the ultimate enemy in this adventure?
      Answer: Smithy

23. Who is the famous sculptor in Nimbus Land?
      Answer: Garro

24. Booster is what generation?
      Answer: 7th

25. Where was the 3rd Star Piece found?
      Answer: Moleville

26. How long have the couple inside the chapel been waiting for their
    wedding?
      Answer: 30 minutes

27. What words does Shy Away use when he sings?
      Answer: La dee dah~

28. What color is the end of Dodo's beak?
      Answer: Red

29. The boy at the inn in Mushroom Kingdom was playing with ... What?
      Answer: Game Boy

30. Who is the famous composer at Tadpole Pond?
      Answer: Toadofsky

31. What's the chef's name at Marrymore?
      Answer: Torte

32. What does Birdo come out of?
      Answer: An eggshell

33. How much...does a female beetle cost?
      Answer: 1 coin

34. How many underlings does Croco have?
      Answer: 3

35. What's the name of Jagger's "sensei"?
      Answer: Jinx

36. What was Mallow asked to get for Frogfucius?
      Answer: Cricket Pie

37. Mite is Dyna's...WHAT?
      Answer: Little brother

38. Yaridovich is what?
      Answer: A boss

39. What do Culex, Goomba, and Jinx all have in common?
      Answer: They live in Monstro Town

In the second room of Puzzle Course 1, Dr. Topper brings you into a room with
numerous barrels. He'll then shut off the lights, then turn them on again,
adding more barrels to the pile. Then, he'll give you 10 seconds to count how
many barrels there are total in that pile. When you get it right, he'll shut
off the lights and turn then on again, adding LOTS of barrels to the pile,
then he'll give you 20 seconds to count them all and say the answer. When you
get that right, you go on to the last part of the course!

In the final room of Puzzle Course 1, you'll see 4 creatures standing
alongside a wall. Dr. Topper will tell you that they competed in a triathlon;
now he'll ask you to go talk to each of them to hear their stories. Remember
their stories, then go see Dr. Topper again; he'll have you talk to each of
them in the order they won. Here, I'll tell you what each one said and who's
in what place:

    1st Place: I outrode [name] on my bike, and [name] was never able to pass
               me.

    2nd Place: I fell into 4th place during the bike race, but finally ended
               up in the same place as I did in the swimming event.

    3rd Place: I placed the same in the swimming and cycling events, but 2
               others beat me in the marathon.
    4th Place: I came in 3rd for swimming.


Action Course 1
---------------

End Prize: Super Slap

In the first room of this course, you'll notice that there seems to be no way
to get across the lava. There are hidden paths which only appear when you
jump on them, so walk straight ahead onto a hidden path and jump to see where
there is ground for a quick second. Keep jumping around to get through this
room to the door at the end. Hit the chests in the room to get a Royal Syrup,
Fright Bomb, Ice Bomb, and a Rock Candy! Now, go through the door at the end
to the next room.

In the second part of this course, there are a bunch of square platforms that
move back and forth above the lava. You have to jump onto one, then onto the
next one when you get close enough to it. Try and hit all the chests in this
room to get a Fire Bomb, a Max Mushroom, a Flower, and a really useful item:
the Red Essence! Now, get through this room to the door and go through it to
the final room of this course.

In this final part of the course, you have to simply get to the top while
avoiding the barrels that come down along the way. Just make your way to the
top without getting hit and go through the door next to the Chained Kong to
finish the course.


Action Course 2
---------------

End Prize: Sonic Cymbals

In the first room of this course, you'll see a series of platforms moving up
and down above the lava. You have to simply jump across them to the other
side, so get on the first one to get down by the lava, then go from there.
When the last platform is low enough, jump onto it to ride up to a high
ledge, then go down and left to the chest. Hit the chest to get a Kerokero
Cola, then go back and wait for the platform to come back up by you, then
ride it back down to the lower part. Now, jump onto the ledge and go through
the door to the next room.

In the second part of this course, there's a cannonball on the ground, as 
well as a couple of Bob-ombs walking around. You have to jump on the 
cannonball and walk on it so you can reach the chests on the high ledges and 
the door at the end. First, walk ahead and get the Bob-ombs to follow you, 
then lure them to the beginning of the room. Then, jump on the cannonball and 
get across the room while hitting the chests along the way to get 2 Flowers, 
a Max Mushroom, a Pick Me Up, and a Rock Candy. At the end, jump into the 
door to the final room.

In the last part of this course, there are 2 platforms; when you stand on the
first platform, the other one rotates around it. Get across the room by
making the platform rotate, then jump onto it to make the other one circle
you until you reach the end. Try and hit the numerous chests in the air to
get various goodies, including a Fire Bomb, 2 Flowers, Royal Syrup, and a
Pick Me Up. Then continue to the end and through the door.

*****************************************************************************

-=-=-=-=-=-=-=-=-=
-=  17. Credits -=
-=-=-=-=-=-=-=-=-=

MetroidMoo (MetroidMoo(at)aol.com): For the notes of the songs you play at
Melody Bay.

Star Creator (starcreator(at)juno.com): For his trivia questions/answers from
the 6 Doors Challenge in Bowser's Keep.

Marshmallow (m_mallow(at)hotmail.com): For his information on what you get
after beating each course in the 6 Door Challenge.

Strider Hiryu (echo_three98(at)hotmail.com): For letting me know how much you
get for selling the Wallet instead of giving it to the guy in Mushroom
Kingdom.

Joaquin Puga (joaquin_puga(at)topmail.com.ar): For letting me know that the
Super Jacket is actually called the Super Suit.

Nick14578 (Nick14578(at)aol.com): For his information on the Shy Ranger
enemy.

cornhairball(at)witty.com: For letting me know that you can buy the Zoom
Shoes in Rose Town!

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  18. Copyright Notice  -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This file is Copyright (c)1999-2007 Devin Morgan. All rights reserved. Please 
view the following URL to see the list of sites that are allowed to post my 
work:

http://www.freewebs.com/dbmfaqs/allowlist.html

This list is comprised of sites I know and trust well. If your site is not on 
the aforementioned list, you are not currently not allowed to post any of my 
files on your site. If you wish to acquire permission, feel free to email me 
(see the section below); permission may or may not granted at my discretion. 
Please respect my work and do not steal it or post it without my permission. 
I only want my most recent work to be available and I do not feel that can be 
achieved if others take from me without my knowledge or permission.

If you are writing a FAQ for this game as well, and would like to use some 
information, contact me and we'll talk. Please do not rip me off, as that is 
blatant plagiarism and such will not be tolerated.

*****************************************************************************

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-=  19. Contact Information -=
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

As of this version, the file contains all the information I know to date. If 
it is a work in progress, give me time before bombarding me with emails about 
things being missing. All I ask is that you READ THE FAQ before emailing me, 
since that's what it's here for! Don't waste my time (and yours) by asking me 
for information obviously covered in the guide. If it's in reference to a 
side quest or item, chances are they can be found in another section besides 
the walkthrough, so check the appendices as well.

If you have any questions, comments, or things to add that are not already in 
this FAQ, feel free to email me. I usually do post submissions, credit given 
of course, so long as I feel they are relevant to the game in question. My 
email address is dbmfaqs(at)gmail.com. Thanks for reading, and be sure to 
check out the rest of my work at this URL:

http://www.gamefaqs.com/features/recognition/3579.html

=- End of File -=