--- Super Mario World 2: Yoshi's Island FAQ --- 
--- by UltimaterializerX <Ultimaterializer@gmail.com> ---
--- Version 1.0, 10/28/2008 ---

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                               Version History                               +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Version 1.0 - This is the first version of the guide, so there will obviously
              be typos and errors and such. I will limit them with a spell
              checker of course, but not everything can be perfect. If you see
              anything that is glaringly wrong and feel the need to contact me
              about it, be my guest. I'm always open to people pointing out my
              mistakes in anything I write.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                              Table of Contents                              +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

   I. Introduction
  II. Controls
 III. Transformations
  IV. Items
   V. Enemies
  VI. Walkthrough
      a. World 1
      b. World 2
      c. World 3
      d. World 4
      e. World 5
      f. World 6
      g. Bonus Levels
 VII. Mini Game Guide
VIII. Bonus Challenge Guide
  IX. Credits/Special Thanks
   X. Disclaimer/Contact Information

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                               I. Introduction                               +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Hello, and welcome to my Mario World 2 guide. Yoshi's Island has been one of my
favorite games for quite awhile, but for whatever reason there is very little
coverage of the game over on GameFAQs. Not that the game is difficult to the
point of requiring much help, but still. 

Yoshi's Island takes place before the events of Super Mario World. As a stork
is delivering two babies to their parents, Kamek the wizard ambushes the stork
and steals one of the kids. The second child falls onto a solitary island full
of Yoshis. The Yoshis soon sense that the baby belongs elsewhere, and they 
decide to form a relay system to help the child get back to its sibling, and
eventually, the children's parents.

This is where you come in. Take control of the Yoshi clan and return Baby Mario
to where he belongs!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                                 II. Controls                                +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

D-Pad: Moves Yoshi. If you hold left or right for a second or two, Yoshi will
       begin to run, and the D-Pad is also used to move Yoshi's various 
       transformations in the game.

Down: While in midair, pressing down causes Yoshi to pound the ground. The main
      function of this is to pound narrow wood into the ground, but it has some 
      other uses elsewhere as well. Down is also used to turn enemies into eggs
      after Yoshi swallows them, as well as to cancel an egg throw if you press
      A and change your mind later. Canceling an egg throw causes Yoshi to
      cycle to the next egg in line, which is useful if you have eggs that will
      grant you red coins or stars.

Up: The up button has few uses, but they're still important. Up is used to lock
    your egg target straight above Yoshi's head, to enter pipes suspended in
    midair, and to enter doors.

Y: Yoshi's trademark is his ability to eat nearly anything, and this is how you
   do it. Pressing Y causes Yoshi to lash his tongue out, using the D-Pad in
   conjunction with this allows you to attack in four different directions. 
   The main purpose behind this is to suck enemies in and turn them into eggs,
   but it has many other uses as well. You can pick up items, coins, stars, and
   various other things with Yoshi's trademark move, and you can even take 
   enemies and use them as weapons instead of simply turning them into eggs.
   Test around and have fun!

B: Causes Yoshi to jump. After jumping, holding down B will cause Yoshi to
   hover, which is an absolutely necessary ability to master. Hovering only
   lasts for a short while, but after it does, you can press and hold B again
   to execute another hover. This can be repeated over and over until Yoshi
   touches the ground.

A: After acquiring eggs, A is how to throw them. When you first press A, a 
   target appears just below Yoshi's eye level. The target will then make an
   arc motion until it's directly above Yoshi's head, then go back and forth
   between its original position and the 12 o'clock position. Press A again,
   and Yoshi fires off an egg at the target. If you change your mind after 
   bringing up the target (or if you simply hit A by accident), you can make
   the target disappear by pressing down. There are also ways to lock the 
   target in place: holding down Up will cause the target to stay focused above
   Yoshi's head, while the L or R buttons allow you to lock the target in any
   position. Be forewarned that Yoshi cannot fire eggs any lower than at a 45 
   degree angle below eye level.

L/R: Locks the egg target in place. Press once to lock, and once more to get
     the target moving again.

Start: Brings up the pause screen. From here, you can use any items you've 
       acquired and check on your inventory status for the level you're on.

Select: While in the pause menu, select brings you back to the level selection
        screen if you're in a level you've already cleared.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                             III. Transformations                            +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Throughout Yoshi's Island, there will be times when you're forced to transform
in a level, then go through an area and reach a goal within a set time limit.
Both the beginning and end of the transformation area is marked by a box
with Yoshi on it, and the general idea is to get to the end of the area and hit
the second Yoshi block before time runs out. If you fail, you have to start all
over. The following is a list of Yoshi's transformations and what to do with 
all of them.

===========
=== Car ===
===========

The car is somewhat rare in Yoshi's Island, but it's very fun to use. When you
turn into a car, you only have one ability allotted to you, and that is to 
stretch out your legs to allow enemies to go underneath you as you roll past
them. Unfortunately, that's about the only thing you can do; you can't jump,
but for the most part, you won't need to.

==================
=== Helicopter ===
==================

The helicopter is arguably the simplest transformation, simply because you have
no abilities. You simply turn into a helicopter, fly to the target as fast as
you can, and you're done. Of course, the enemies aren't going to simply let you
fly past them, and you'll need to be somewhat defensive. If you fly at an enemy
from above, you'll bounce off their head and fly upwards. Fly into an enemy 
from any other angle, you'll get hit and fly downwards for quite awhile. This
is virtually a guaranteed death if it happens over any bottomless pit, so watch
yourself. Take note that getting hit by an egg does no damage, but you'll still
bounce off of the impact. 

=================
=== Mole Tank ===
=================

Virtually every time Yoshi turns into a mole, you'll be near either a pit of 
sand, some narrow passageways, or both. This is because as a mole, Yoshi's 
only method of travel is to crawl along the ground and through sand. While in
sand, Yoshi will be able to practically move at will, but outside of it,
movement is extremely limited. The only way to get around outside of sand
is to crawl through narrow passageways, but don't worry, the game doesn't
stick you in any other situations besides these.

=================
=== Submarine ===
=================

The Submarine is arguably the coolest transformation in the game, and it's 
unfortunate that you don't see it more often. As a submarine, you're free to 
move in any direction underwater, but more importantly, you have an unlimited
supply of homing missiles that you can fire at any enemy stupid enough to get
in your way. Don't get too crazy though, because one, you're on a time limit,
and two, submarine courses usually take place over bottomless pits. One hit,
and you're probably a goner.

=============
=== Train ===
=============

The train is unique in that though it does nothing but move, it can be on two 
different surfaces. From the standard view, you're extremely limited in what
you can do. You can only move left or right and cannot jump. However, there
are multiple train courses that put you on a set of train tracks from a bird's
eye perspective that add a lot more variety to the vehicle. You can still do
little more than move, but here, you have more available to you than simply
right or left. You can also speed up and fly all over the track if you want.

=====================
=== Yoshi on Skis ===
=====================

This isn't a transformation persay; you don't hit a block to enter skiing mode.
You simply enter a door, come out wearing skis, and traverse down a mountain
until you're done. The only thing you can do while on skis is jump, and though
skiing isn't difficult in terms of control, you'll get a good challenge from
the puzzles you'll encounter while doing it.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                                     IV. Items                               +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Yoshi is a formidable little dino even with his innate abilities, but there are
a ton of consumable items in the game that make him that much better. You earn
such items in various mini games scattered throughout Yoshi's Island, as well
as the Bonus Challenges that appear if the final ring lands on a flower. To use
an item, simply press start while in a level and find whatever you're looking
for. Note that this section only includes consumable items and does not cover
things such a Poochie or Chomp Rock.

===================
=== Watermelons ===
===================

Green Watermelon: As you might expect, eating a watermelon will give Yoshi the
                  ability to spit seeds at his enemies. To fire the seeds, 
                  hold down Y. The seeds can be fired left, right, or up, and
                  you can find watermelons in the field as well as in mini
                  games. When a watermelon is found in a level, the duration
                  of the ability depends on the type of watermelon eaten. A
                  full watermelon gives Yoshi a full array of seeds, while a
                  half eaten one only gives him a few.

Red Watermelon: Like the green watermelon, the red watermelon can be fired up,
                left, or right. The red watermelon causes Yoshi to spit fire
                at his enemies, and once they're hit, their ass catches fire
                and they go flying off the screen. Fire can be used not only
                on enemies, but ice cubes as well. If you use a red watermelon
                from the menu, you get nine shots. If you find one in a level,
                you only get three. Use them wisely.

Blue Watermelon: The blue watermelon follows the exact same rules as the red
                 one, except that it freezes stuff. Use your shots wisely when
                 and if you do find one.

=============
=== Stars ===
=============

Blue Star: Blue Stars can only be used from the inventory, and when used, they
           add ten stars to your current total. Save these for the end of a 
           level, especially if you're looking to score a 100 in everything.

Red Star: Red Stars can only be used from the inventory, and when used, they
          add twenty stars to your current total. If you're trying to score a
          100 in every level, then Red Stars are an absolute must-have at all
          times. No matter how much punishment you take in a level, you'll 
          always have an item on hand that gives you a free pass to 30 stars.

=====================
=== Miscellaneous ===
=====================

Cloud: Turns every enemy on the screen into a cloud. If you actually spend the
       time to pop open the clouds with eggs, you'll almost always find little
       else besides singular coins and stars. It's a waste of eggs and not
       really worth the effort.

Full Egg: Gives Yoshi a full supply of eggs. It's rare that you actually need
          one of these given all the methods of getting eggs in the game, but
          it's good to have one or two of these on hand just in case.

Magnifying Glass: Reveals which coins are red coins for the duration of the
                  level.

Pow Block: Kills every enemy on the screen and turns them into stars.

=================
=== Egg Types ===
=================

Eggs aren't exactly a consumable item in the traditional sense, but it's good
to mention that there are four different types of eggs in the game. They all
serve the same functional purpose, and for the most part, the only egg you'll
ever see are green ones. The difference between the four eggs is that the ones
colored anything but green release something after you hit an enemy with them.

 Green: Nothing
Yellow: 2 Coins
   Red: 2 Stars
Silver: 1 Red Coin

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                                  V. Enemies                                 +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Aren't bestiaries fun? Here you will find a list of nearly every enemy in the
game, whether or not you can turn them into eggs, and so forth. Take note that
this section does not include the bosses found in the game, as every boss 
strategy is covered within each level's walkthrough.

==============
=== Bandit ===
==============

Bandits can be a real pain. They're these little blue guys with masks on, and
if they get too close to you, they'll steal Baby Mario and run away. You can't
eat them, nor can you kill them with eggs. The only way to take out a Bandit
is to either jump on his head three times or pound on his head once.

        Egg:
Spit Effect: N/A

==========================
=== Baseball Boy (Bat) ===
==========================

You'll first meet Baseball Boys in 2-2, and they're really cool enemies. There
are two types; one has a glove, and the other a bat. The ones with bats are
more dangerous, simply because you can't jump on them without getting hurt.
If you try to fire an egg at them, they'll tee off on it. The only way to
kill one of these guys normally is to pound them.

        Egg: No
Spit Effect: N/A

============================
=== Baseball Boy (Glove) ===
============================

The other type of Baseball Boy carries a glove. He isn't much by himself, but
if you try hitting him with an egg, he'll just catch it and throw it back at
you. To kill him, either jump on his head three times or pound him once.

It should be noted that there are a couple of rare occasions where you'll
actually WANT to launch an egg at a Baseball Boy, though it's rare. All such
cases involve redirecting the return fire at an item you can't reach.

        Egg: No
Spit Effect: N/A

===========
=== Bat ===
===========

Bats typically dwell in either caves or castles, and travel in large numbers.
They fly at you in an up and down motion rather slowly, and can be killed by
either jumping on them or simply by eating them. Due to the typically large
numbers associated with bats, they're good for filling up your egg inventory
quickly.

        Egg: Yes
Spit Effect: The bat flies off the screen and does nothing.

================
=== Big Bass ===
================

The giant fish from Mario 3 are back, and this time they're big enough to eat
Yoshi. You can't kill them, and even eggs will only stun them for a bit. Just
avoid them at all costs whenever you see them and stay the hell off the ground.
Standing there for too long will get you killed.

        Egg: No
Spit Effect: N/A

===============
=== Big Boo ===
===============

Big Boos are... well, bigger forms of the Boo. They attack in the exact same
way that the regular Boo does, but you'll usually find a trail of Boos trailing
behind Big Boo when he does. To kill him, bounce an egg off the wall and into
him when you're turned away. You'll get plenty of stars from doing this, 
because not only does the Big Boo get killed, but all of his running mates
disappear as well. In the event of only seeing Big Boo, Big Boo yields one star
when you kill him.

        Egg: No
Spit Effect: N/A

================
=== Blowfish ===
================

Underwater enemy mainly seen during Submarine transformations. They cannot be
killed via the homing torpedoes, and shooting them only makes them bigger.
Just avoid them and move past.

        Egg: No.
Spit Effect: N/A

=======================
=== Blowfish Cactus ===
=======================

Blowfish Cactus are stationary and invincible, and are a rare sight to see. 
Their only real purpose is to guard something, so blast him away with an egg
and grab whatever it's guarding.

        Egg: No
Spit Effect: N/A

=================
=== Bone Fish ===
=================

Bone Fish are much like Jump Fish from World 3, only in World 6 they're given a
different sprite to seem all scary-like. There are only one or two in the 
entire game (most notably at the end of 6-4), and it can't be eaten like the
regular Jumping Fish can. Just kill it with an egg when you see it so your raft
ride doesn't get ruined.

        Egg: No
Spit Effect: N/A

===========
=== Boo ===
===========

Boos are one of the many classic Mario enemies that appear in the game, and 
they do what they've always done. When you're facing them, they sit still. When
you turn away, they'll begin to fly at you. The only way to kill one is to turn
away, then bounce an egg off of a wall and into a live Boo. You get a star for
each Boo you kill. You cannot eat a Boo.

        Egg: No
Spit Effect: N/A

===============
=== Bubbles ===
===============

Bubbles are AWESOME enemies. They're these little purple bubble-looking things
with feet that Yoshi can't eat. But you can still jump on them, which forces
them to spit out --- You guessed it --- bubbles. If you're lucky enough to hit
another enemy with the bubble stream, it sends them flying off the screen!

It's a fairly useless commodity item, but still damn hilarious.

        Egg: No
Spit Effect: N/A

===================
=== Bullet Bill ===
===================

Bullet Bill is back, and he's as cool as ever. You'll know you're in Bullet 
Bill territory by the trademark untouchable cannon, though it's far easier to
see Bullet Bill coming in Yoshi's Island than in past Mario games. The cannon
that fires him literally telegraphs its firing from a mile away. Bullet Bills
can be eaten, and you'll occasionally see versions of Bill in which it doesn't
travel in a straight line. Don't fret too much, because you can still eat him
just the same.

        Egg: Yes
Spit Effect: It would be nice if Bill became a projectile for you, but he
             simply flies off the screen and does nothing.

============
=== Burt ===
============

Burt are these fat guys that look like Humpty Dumpty. You'll almost always
see them in pairs, and they'll jump around whatever room they're in. You can't
eat them, nor can you kill them by simply jumping on them. You'll need to 
either use the pound move above their head, or simply hit them with an egg.
Each Burt yields three stars when it dies.

        Egg: No
Spit Effect: N/A

=================
=== Butterfly ===
=================

Butterflies always travel in massive packs, and they generally make for easy 
egg filling. Their claim to fame is that you can't jump on them to kill them,
and trying will only piss them off and cause them to go berserk.

This is only a commodity, as these fat bastards are easy pickings no matter
what you do with them.

        Egg: Yes
Spit Effect: Flies forward and does nothing.

==============
=== Cactus ===
==============

The Cactus in Yoshi's Island is a nerfed version of the cacti seen in past 
Mario games. There is a main cactus that stays on the ground, and it
bounces a smaller cactus up in the air. You can eat the small cactus, but the
main cactus is untouchable and will simply regenerate the small one. It isn't
a tough enemy to beat, and serves more to refill your eggs than anything 
else.

        Egg: Yes
Spit Effect: Flies forward a short distance until it either makes contact with
             an enemy, a wall, or disappears.

==============
=== Cannon ===
==============

Cannons are tough, walking enemies that are simply a cannon with feet. When it
stops, it's about to blast a cannonball forward that will bounce for a little
bit, then explode. Do your best to avoid the cannonball, then either pound the
Cannon or hit it with an egg to kill it. The Cannon cannot be eaten.

        Egg: No
Spit Effect: N/A

=====================
=== Ceiling Ghost ===
=====================

Ceiling Ghosts are very annoying, giant enemies that hang from ceilings and
cannot be killed. If you get too lose to one, it'll lunge down and bite Mario
off of Yoshi's back. The only thing you can do is hit it with an egg and run
past it while it's stunned. Oftentimes, they guard key items.

        Egg: No
Spit Effect: N/A

=============
=== Chomp ===
=============

There is one Chomp in the entire game, in 5-4. His lone role is to guard the
game's biggest secret, and is essentially invincible. The only way to kill
him is with a Cloud or Pow Block item.

        Egg: No
Spit Effect: N/A

===================
=== Chomp Chomp ===
===================

Chomp Chomps do little more than sit in a stationary position and... chomp. 
Killing them is easy, especially out in the open. Just launch an egg at them.
The catch is that you can't eat them, and the game has a nasty little habit
of having these things pop out at you in narrow passages. If you see a little
red flower bud on the ground or ceiling, tread carefully. There are some Chomp
Chomps that you'll have to hit more than once to kill, but they're just the
same as any other Chomp Chomp.

With one exception. Some Chomp Chomps will actually fire projectiles a la
Homing Flowers, only they won't actually hone in on you. They'll just fire
random crap ad nausem until they die, which takes three eggs.

        Egg: No
Spit Effect: N/A

=================
=== Dandelion ===
=================

Dandelions are these little white things that look a lot like a white colored
Pac Man. They're practically no threat at all, but when you find one, you'll
usually find a lot of them. These little guys love to infest the ground
around you, though if you're quick in making eggs of them, they're easy to
deal with.

        Egg: Yes
Spit Effect: Bounces forward until it makes contact with an enemy. If it 
             doesn't touch an enemy, it will stay alive.

============
=== Duck ===
============

Very strange enemy, the Duck.

There are two types, Big and Small. Whenever you see a Big Duck walking around,
chances are there's a caravan of small ones walking behind. Big Ducks cannot
be killed, though you can get the small ones to follow you around if you jump
on them. Small Ducks are one of the most useful egg types in the game, as they
return to you after you fire them so long as they don't hit a target that 
would normally cause eggs to disappear. This is because you kinda stole them
away from their mommy and they've latched onto you =p

        Egg: No, but Small Ducks go into your egg inventory if you run into
             them.
Spit Effect: N/A 

===================
=== Fake Flower ===
===================

With all the Flower-hunting you'll be doing in the game, it's easy to get
caught off-guard by one of these things when you first see it. It looks 
every bit a regular Flower, though you'll see that it has a mean face instead
of the standard Wal-Mart grin like the normal flowers do. All you can really
do with these guys is to let them by.

        Egg: No
Spit Effect: N/A

==================
=== Fat Goonie ===
==================

Fat Goonies are different from regular ones in that they're too fat to fly;
ergo, their only method of attacking is by rolling around. They're slow as hell
and easy to avoid, and it's best to just go that route with these guys instead
of wasting eggs. Don't bother trying to eat them, because they're too big even
for Yoshi. 
  
        Egg: No
Spit Effect: N/A

===================
=== Fat Shy Guy ===
===================

These things literally look like Fat Albert with a mask on.

Anyway, Fat Shy Guys act like any other Shy Guy, only they're fat. VERY fat.
Eating one and spitting it out does nothing of note, but the egg that you'll
get from a Fat Shy Guy is huge, and when you fire it, it kills every enemy on
the screen and turns them into a star. Granted the egg doesn't travel any 
distance at all, but it doesn't need to.

        Egg: Yes
Spit Effect: Bounces forward until it makes contact with either an enemy or a
             wall. If it makes contact with neither, it stays alive.

================
=== Fireball ===
================

Fireballs typically inhabit hot areas, specifically lava. most of them only go
straight up or down, though there are some that bounce around. You can't turn
them into eggs, but you can eat the smaller versions of them to give yourself 
the ability to spit fire. In rare cases, you'll see them guarding small 
platforms by flying sideways, such as with the numbered platforms in 4-3.

Note that the bigger Fireballs are best avoided, as they can't be eaten or 
killed with eggs.

        Egg: No
Spit Effect: Three shots of fire.

====================
=== Fire Shy Guy ===
====================

Acts similar to a Tribal Shy Guy in that it loves to dance around, only this
model of Shy Guy is encased in flames. You can't turn it into an egg, but 
eating one will give Yoshi the ability to spit fire for a bit.

        Egg: No
Spit Effect: Yoshi earns the ability to spit out fire for a few blasts.

============
=== Fish ===
============

Mainly seen during Submarine transformations. Red Fish move in a stationary 
path and won't bother you, while orange ones will follow you around like mad.
Both can be killed with the homing torpedoes.

        Egg: No
Spit Effect: N/A

==============
=== Flower ===
==============

Flowers are annoying as anything if one of them starts doing its thing off the
screen. Flowers are stationary, and when they appear, five yellow circles will
appear around them. The circles can all be made into eggs, but if you leave
the flower alone long enough, it will fire off its cargo in five different
directions. Before this happens, either turn all the circles into eggs or
pound the ground near the flower. All of its "leaves" will fall off.

        Egg: No, but you can make eggs out of the leaves.
Spit Effect: The leaf flies off the screen and does nothing.

========================
=== Flowerpot Cactus ===
========================

Small Cactus that bounces around in a flowerpot. It's mostly harmless, though
it will remind Mario 3 players of Kuribo's Shoe. Both the Cactus and the 
flowerpot are eggable.

        Egg: Yes
Spit Effect: Goes forward until it hits something. Cactus stays alive and 
             crawls around otherwise.

======================
=== Flying Shy Guy ===
======================

There are three types of Flying Shy Guy, and two of them carry items. The 
first type is nice and lax, and simply floats around very slowly in the air
until you pick him off. However, the second type is annoying. It will fly
down from the sky holding an item, sit still for a bit, then laugh at you
and fly off. Normally this isn't a large issue, but it becomes one when 
those types of Flying Shy Guys are carrying Red Coins.

The latter type is very shiny, and will give you two 1-Ups if you fire eggs
at it until it dies.

        Egg: Yes
Spit Effect: Shy Guy will roll until it makes contact with something, then 
             disappear.

============
=== Frog ===
============

Frogs do everything you'd imagine from a Frog, only with a tongue as long as
Yoshi's. Take care not to get too close to these things, else you'll quickly
find Baby Mario on one of their backs.

        Egg: Yes
Spit Effect: Frog bounces forward until it makes contact with something, then
             disappears.

=============
=== Fuzzy ===
=============

Touch fuzzy, get dizzy. Simple. Avoid these things at all costs.

        Egg: No
Spit Effect: N/A

=============
=== Ghost ===
=============

Ghosts are very rare enemies that I believe only show up in Impossible? Maze.
They're these floating little blue things that pretty much do nothing but
serve as fodder for your egg count, which you do need in that level. If you
manage to run into one, the Ghost will take Baby Mario's place on Yoshi's back
and your controls get reversed.

        Egg: Yes
Spit Effect: Rolls forward until it hits something or disappears.

=====================
=== Ghost Shy Guy ===
=====================

The Ghost Shy is a Shy Guy in Ghost form. It acts exactly like a normal Shy
Guy, only it's white and floats just off the ground while making its 
movements. They, like any other Shy Guy, exists solely for eggs and is no real
threat to do much of anything.

        Egg: Yes
Spit Effect: Ghost Shy Guy rolls forward and through any enemy it can kill in
             one hit.

===================
=== Giant Chomp ===
===================

When you see a Giant Chomp, you'll notice. They announce their arrival 
with a giant shadow on the ground, then proceed to launch themselves at
the ground. They don't cause any direct damage, but if you get caught
under one, you're probably going to get caught in the bottomless pit that
it creates. If you see a giant shadow on the ground, get off of it. Fast.

There is a second type of Giant Chomp that you'll occasionally see, only
it's far more dangerous. On rare occasions, you'll see a Giant Chomp
following behind you in an attempt to eat you. You can't damage it, and
your only recourse from it is to run the hell away until it bites into
something that it can't eat. 

        Egg: No
Spit Effect: N/A

===========
=== Goo ===
===========

Goos are orange, invincible slime-like enemies that cannot be killed outside of
using a Pow Block or Cloud items. They do little more than slide along the 
ground slowly, and are best dealt with by ignoring them. Hitting them with eggs
or jumping on them splatters some goo all over the place, but accomplishes 
nothing more than a small stun time.

        Egg: No
Spit Effect: Bounces forward and returns to form. Bounces back at Yoshi if it
             hits a wall or other Goo, but can be used to hit other enemies.

==============
=== Goomba ===
==============

Mario games don't feel true if they don't have Goombas in them. The Goombas
are back, and they're as weak as ever in Mario World 2. They do nothing more
than walk or jump around like fools, and they do it so slowly that they only
serve as easy eggs.

        Egg: No
Spit Effect: Flies forward until it hits an enemy; stays alive otherwise.

==============
=== Goonie ===
==============

Goonies are white birds that are ALL OVER World 5, sometimes to help, other 
times to annoy. Their only real purpose is to serve as a flying platform once
you jump on one, and they're little more than prettier Bats outside of such.

        Egg: Yes
Spit Effect: Turns into a Runner.

============
=== Gust ===
============

Gusts do nothing more than fly back and forth within a confined space in
the air, and are an obstacle more than an enemy. They are barely a threat,
so enjoy the free eggs. However, the game loves to throw a ton of these
things at you when you're in the form of a helicopter. Just avoid them
in this case.

        Egg: Yes
Spit Effect: The Gust simply flies off the screen without doing anything.

=============
=== Gusty ===
=============

Gustys are enemies that look like transparent ghosts, and when you see one,
you're likely in an area where they appear from either side of the screen
infinitely. Gustys simply appear from one side of the screen, then fly to the
other. They're easy to deal with, though they can really get in the way if
they start appearing in large numbers.

        Egg: Yes
Spit Effect: The Gusty flies off the screen and does nothing.

======================
=== Harry Hedgehog ===
======================

Remember the hedgehogs from Mario 2? They're back, only they're a hell of a lot
faster this time around. These guys run around like idiots, typically in dark
areas like caves, before stopping and puffing themselves up. They're easy to
avoid if you know they're coming, but their speed can catch you off-guard 
easier than you might think. You can't eat them, so you'll have to either kill
them with eggs or avoid them outright.

        Egg: Yes
Spit Effect: Goes forward until it hits an enemy. Stays alive otherwise.

==========================
=== Homing Bullet Bill ===
==========================

Very rare type of Bullet Bill. The cannon is colored orange, and will follow
Yoshi around. Upon firing, the Bullet Bill bounces off of walls. Very useful 
in getting hard-to-reach items in 5-8.

        Egg: Yes
Spit Effect: Bullet Bill flies forward and off the screen.

=====================
=== Homing Flower ===
=====================

Homing Flowers are one of the coolest enemies in the game. They're these
cactus-looking flowers that somewhat resemble Chomp Chomps, but they're far
more dangerous. For starters, their main attack is to fire a mini cactus
at you. You'll see a crosshairs on you, and the Homing Flower will fire
its cargo at wherever you are. To avoid it, either eat it, get out of the
Homing Flower's line of sight, or move fast. You can hit the Homing Flower
with an egg, but it will just get stunned. Best to just avoid these, though
you can pound the ground the stun them for a bit.

        Egg: No
Spit Effect: N/A

=================
=== Jellyfish ===
=================

Mainly seen during Submarine transformations. They act a lot like Red Fish,
only they move up and down instead of right to left. They can be killed with
the homing torpedoes.

        Egg: No
Spit Effect: N/A

====================
=== Jumping Fish ===
====================

Jumping Fish inhabit water areas, and as the name implies, they like to jump 
out of the water at you. They're usually red in color, and they aren't too big
a threat if you take care while around them.

        Egg: No
Spit Effect: N/A

=======================
=== Jumping Shy Guy ===
=======================

Jumping Shy Guys are like any other, except that they do nothing more than
jump at you. They're slightly more dangerous than normal Shy Guys, but not
by much.

        Egg: Yes
Spit Effect: Shy Guy will roll until it makes contact with something, then 
             disappear.

=====================
=== Karate Master ===
=====================

Karate Masters are fairly annoying enemies that can't be killed by conventional
means, and constantly go Ryu from Street Fighter on you and fire off a bunch
of energy shots at you. They look a lot like green Bandits, and are best 
avoided unless you have a means to kill them, such as an Ice Watermelon.

        Egg: No
Spit Effect: N/A

=============
=== Koopa ===
=============

Koopas are a classic Mario enemy, and if you've ever played a Mario game 
before, you've seen one. Koopas are the little walking turtles. When you jump
on the Koopa it hides in its shell, and jumping on it again kicks the shell
and kills whatever enemies are in the way. Yoshi's Island makes the process
much easier, simply because you can eat the Koopa and spit it out for the 
shell effect. You CAN make eggs out of these guys, but you have to jump on the
shell first, which knocks the Koopa out of it. 

        Egg: Yes
Spit Effect: Shell goes flying forward on the ground and kills nearly any 
             enemy in its way until it falls into a pit.

======================
==== Kuribo's Shoe ===
======================

This guy isn't *actually* a Kuribo's Shoe and isn't *actually* an enemy, but
it's being listed as such anyway for nostalgia. In 5-4, you'll see an ugly
little purple thing that really, REALLY wants to help you out. You can't
kill it or eat it, so you might as well jump on it. Instant method of travel
over spikes!

        Egg: No
Spit Effect: N/A

==============
=== Lakitu ===
==============

Lakitus are back, and they're as annoying as they've ever been. If you've never
seen a Lakitu before, it's an enemy that floats along the top of a level in a
cloud, then follows and throws things at you. Lakitus throw a few different
things in Yoshi's Island, but for the most part, you can eat whatever he throws
at you, and you can also eat both him as his cloud. Better yet, you can jump on
him and steal his cloud for a quick ride to a few unreachable areas, assuming
you can get above his head in the first place.

There are other kinds of Lakitus as well, including one that carries a hook
for easy Baby Mario kidnapping and one that launches fireballs during World 5.
Both are extremely irritating and you need to kill them whenever they pop up.

        Egg: Yes
Spit Effect: Lakitu flies off the screen and does nothing.

=====================
=== Lava Nep-Enut ===
=====================

Every so often when you're over some lava, you'll see either a giant face or
a small face fly up from the lava in an attempt to bite you. You can't kill
either form of the Lava Nep-Enut, so your best bet is to avoid them. The 
smaller Lava Nep-Enut is easy to avoid, but to avoid the giant one, you'll
have to blast it with an egg, then run past it.

        Egg: No
Spit Effect: None 

=================
=== Lava Fish ===
=================

These guys act just like Water Fish, only they spit lava out at you that will
hurt Yoshi if he gets hit by it. Avoid these bastards and their stream of vemon
like the plague.

        Egg: No.
Spit Effect: N/A

====================
=== Mace Shy Guy ===
====================

A Shy Guy that swings a giant ball and chain around. A real pain in the ass in
tight spots, but they're a fairly rare enemy that you won't see much. Remember
that the mace is swung horizontally only. Upon eating one, it's like any other
Shy Guy.

        Egg: Yes
Spit Effect: Rolls forward until it hits something.

====================
=== Masked Mouse ===
====================

Masked Mice are Mice with masks on (SHOCKING), and do little more than jump at
you rabbit style while making an annoying squeaking noise in the process. Do 
yourself a favor and just eat it as fast as possible to shut it the hell up.

        Egg: Yes
Spit Effect: Bounces forward a little, then regroups itself and begins jumping
             again.

=============
=== Milde ===
=============

Mildes are these tiny little blushing white balls that march back and forth in
their designated area. They're easy eggs, but know that when you jump on one
of these things, a mini explosion occurs that knocks nearby enemies away.

        Egg: Yes
Spit Effect: The Milde bounces forward and does absolutely nothing.

==============
=== Monkey ===
==============

Monkeys are all over World 3, and they have several tricks up their sleeves 
that will make your trek through the marsh a real pain in the ass. You'll
see Monkeys doing everything from spitting watermelon seeds at you to tossing
bombs from trees. But each Monkey is the same at heart -- a fun-loving pain
in the ass.

        Egg: Yes
Spit Effect: Kills anything it touches, but will stay alive unless you run it
             over.

=============
=== Mouse ===
=============

Mice are.... well, mice. They typically lurk in caves and other dark areas, 
and if they get close to you, they'll steal an egg and run away. You can
kill them using all of the usual methods, but your best bet is to turn them
into eggs fast so you don't lose your inventory.

        Egg: Yes
Spit Effect: Bounces forward a little, then regroups itself and begins jumping
             again.

================
=== Nep-Enut ===
================

The first time you'll see a Nep-Enut is in 2-3, and it's exactly like the Lava
Nep-Enuts you see earlier in the game, only blue. Like the Lava Nep-Enuts, 
Nep-Enuts come in two sizes, gigantic and small, and cannot be killed -- only
stunned with eggs for a short time. Your best bet is to blast him with an egg,
then grab all the items it's probably guarding and high-tail it away from him
as fast as you can.

        Egg: No
Spit Effect: N/A

==================
=== Para-Koopa ===
==================

Para-Koopas are exactly like Koopas, only they're flying when you first see 
them. You can either eat them as you see them, or jump on them to turn them
into normal Koopas.

        Egg: Yes
Spit Effect: Shell goes flying forward on the ground and kills nearly any 
             enemy in its way until it falls into a pit.

===============
=== Penguin ===
===============

Penguins are one of THE coolest (no pun intended) enemies in the game. You 
can't turn them into eggs, but you can spit them out all over the place. If
they hit nothing of note, they'll bounce around and continue sliding all
over the place. They do no damage if they hit Yoshi, but they'll cause him
to bounce pretty damn far upon contact. They're an enemy to avoid completely
in tight spots, but they're fun as hell to mess around with otherwise.

        Egg: No
Spit Effect: Bounces forward until it hits something; stays alive otherwise.

================
=== Pill Bug ===
================

Pill Bugs are these little enemies with big noses that stand still and 
occasionally jump up and down. Every so often, they'll curl up into a little
ball. If they're on a slope, they'll start rolling. They aren't a major threat
to you, but they're very useful as a weapon. Pill Bugs in ball form are like
mini Chomp Rocks and can kill almost anything they touch.

        Egg: Yes
Spit Effect: The Pill Bug will roll forward for a short while and kill nearly
             enemy it touches before coming to a stop.

===================
=== Pincer Crab ===
===================

Pincer Crabs are powerful enemies that are usually assigned the task of 
clogging up narrow paths. They're very large walking crabs, and they wildly
start swinging their claws at Yoshi when they get close. There are two ways
to kill one: hit it with three eggs or pound. Given that you'll usually be
unable to jump on one of these things, the former option will usually be the
best bet.

        Egg: No
Spit Effect: N/A

===============
=== Piranha ===
===============

Piranhas are these annoying, slow-moving fish found in sewers that will eat
Yoshi if you get too close. They're not hard to avoid at all, but they're often
found guarding tight areas which forces you to stand around like a dumbass in
wait of them passing you by. Worse yet is that eggs only stun them.

        Egg: No
Spit Effect: N/A

=============
=== Raven ===
=============

Ravens are these fat, badassed little birds that don't fly. They simply walk
around guarding whatever platform they're standing on, which is normally a 
small circle. They aren't the biggest threat, though they cannot be turned into
eggs at all. Small Ravens can be eaten (but Yoshi will just swallow them), 
while larger ones can only be killed with eggs -- though you're better off just
avoiding the big ones, as it's a waste of an egg to kill them.

        Egg: No
Spit Effect: N/A

==================
=== Red Bandit ===
==================

Very Rare, and they'll always be carrying a red coin when you see them. Until
you free up the coin from the bandit's hands, it'll run away. Afterwards, it 
acts the same as a normal bandit.

        Egg: No
Spit Effect: N/A

===============================
=== Red/Blue Balloon Ghosts ===
===============================

The only time you'll see these enemies in the entire game is in 2-4, in the
secret room near the tail end of the level that houses the final flower. The
trick to reaching the flower is to blast away at one of the Blue Ghosts with 
eggs until they blow up and reveal a switch, though you're better off killing
both outright. As for the Red Ghost, he's completely invincible and only serves
to get in the way. Anything you try to hit him with will pass right through 
him, and neither enemy can be eaten.

        Egg: No
Spit Effect: N/A

=====================
=== Respawn Ghost ===
=====================

These things love to guard key points in castles, and you cannot kill them. The
only way you can get past one is by hitting it with a bunch of eggs to make it
smaller, then run or jump past.

The bright side is that spit out Shy Guys until you have 6 eggs, so these 
things are much easier to death with than they look.

        Egg: No
Spit Effect: N/A

==============
=== Runner ===
==============

Runners are wingless Goonies that look like squished penguins. They
always travel in packs, and as you can guess by the name, they move really
fast. They would be a minor problem if the game didn't always stick them in
spots where they only exist to look cool. There are plenty of spots in the game
where there is a pack of runners in front of a Chomp Rock, for instance.

        Egg: Yes
Spit Effect: Runner kills an enemy if it makes contact, but it'll recover if it
             doesn't touch anything.

=====================
=== Sheet Shy Guy ===
=====================

Green Shy Guy floating around in a bed sheet. Once you eat the sheet off of it,
it's a regular Shy Guy again.

        Egg: Yes
Spit Effect: Rolls forward until it either hits something or disappears.

===============
=== Shy Guy ===
===============

Shy Guys assume many forms in Yoshi's Island, but the plain old boring Shy Guy
is hardly a threat. It does little more than pace around waiting for you to
kill it however you wish, though every once in awhile you'll see a Shy Guy 
disguising itself. Shy Guys are the same as they've always been: little 
enemies with masks on.

        Egg: Yes
Spit Effect: Shy Guy will roll until it makes contact with something, then 
             disappear. 

=========================
=== Shy Guy on Stilts ===
=========================

As you can guess, it's a Shy Guy, and it's on stilts. To get the Shy Guy off
of the stilts, jump on his head. He's nothing but a normal Shy Guy after his
stilts are gone, but you can't turn him into an egg until you get rid of the
damned things.

        Egg: Yes
Spit Effect: Shy Guy will roll until it makes contact with something, then
             disappear.

======================
=== Singing Flower ===
======================

Singing Flowers are about as dangerous as Shy Guys, and the only real 
difference between the two enemies is that when you spit out a Singing Flower,
it will soon recover and begin walking around like an idiot again. Singing
Flowers walk around and... SING at you. 

        Egg: Yes
Spit Effect: Damages any enemy it touches, then disappears. Stays alive if it
             doesn't touch anything.

=============================
=== Singing Bubble Flower ===
=============================

Singing Bubble Flowers are exactly like regular Singing Flowers, only they
occasionally spit out some bubbles. The bubbles are mostly harmless, but
you can eat one to spit out your own bubbles if you feel like it.

        Egg: Yes
Spit Effect: Damages any enemy it touches, then disappears. Stays alive if it
             doesn't touch anything.

=======================
=== Skeleton Goonie ===
=======================

Acts just like a regular Goonie, but looks like a skeleton to make World 6 
feel creepy. The one difference between this and a regular Goonie is that you
can't ride on this one. Jumping on it turns it into a Skeleton Runner.

        Egg: Yes
Spit Effect: Turns into a Skeleton Runner and scoots off on its way.

=======================
=== Skeleton Runner ===
=======================

Acts just like a regular Runner, but looks like a Skeleton to make World 6 feel
creepy.

        Egg: Yes
Spit Effect: Kills something if it comes in contact with an enemy, but recovers
             otherwise.

==============
=== Slimes ===
==============

Slimes are usually in castles, and they like to hide on ceilings. After they
drop down at you, they'll jump around like morons until you kill them.

        Egg: Yes
Spit Effect: Goes forward until it hits an enemy. Stays alive otherwise.

==============
=== Sluggy ===
==============

Sluggies are cute, hairy little white slimes that drop from the ceiling in some
castles and crawl toward Yoshi in a vain attempt to cause damage. In reality, 
they're plentiful egg ammo that's easy for Yoshi to catch.

        Egg: Yes
Spit Effect: Flies forward and off the screen; can cause damage to enemies, but
             will fly through them.

==============
=== Snifit ===
==============

Snifits from Mario 2 are back, and they're as obnoxious as ever. 
Thankfully, they telegraph the hell out of their bullets and are fairly
easy to avoid. The issue comes in fighting these guys in tight spots, such
as 4-4 on those ridiculous sloped platforms. Oh and don't forget, they
still fire through walls. Have fun!

        Egg: Yes
Spit Effect: Goes forward until it hits an enemy. Stays alive otherwise.

=================
=== Snow Mole ===
=================

Snow Moles are one of a few enemies unique to snow levels, and they're fairly
easy to deal with unless you're slow. In this case, the Snow Moles start 
spitting out giant maces at you that you can do nothing about. Either kill
Snow Moles quickly or get out of being directly in front of them once you
see one.

        Egg: Yes
Spit Effect: Rolls forward until it hits something, then disappears.

===============
=== Snowman ===
===============

Snowmen are much like Penguins, in that they don't cause damage when they hit
you; instead, you just bounce around a bit. Fun in open areas, annoying in
tight spots. You can't eat them, but they die if you jump on them.

        Egg: No
Spit Effect: N/A

==============
=== Spikey ===
==============

Spikeys are little armored guys that wear a spiky head guard. You can't
jump on them, but you can turn them into eggs safely as you would most 
anything else.

        Egg: Yes
Spit Effect: Rolls forward and does nothing. Returns to normal form unless
             it falls down a hole and dies.

===============
=== Tap-Tap ===
===============

You'll know when you see a Tap-Tap by the obnoxious noise it makes while
walking. They're these little spiky things that either slowly walk on the
ground or jump in place, but don't take them lightly. You can't eat them,
and blasting them with eggs will only knock them backwards. You can only
kill these guys by using a ton of force (such as Chomp Rock), and you're
better off avoiding them altogether.

        Egg: No
Spit Effect: N/A

====================
=== Tall Shy Guy ===
====================

Acts like any normal Shy Guy, only he's very tall and skinny. The only main
difference between him and a normal Shy Guy is that when you spit him, he
bounces a short distance and begins walking again as opposed to disappearing.

        Egg: Yes.
Spit Effect: Shy Guy will bounce a little, then begin walking again.

==============
=== Toadie ===
==============

On top of the little red guys that will kidnap Yoshi if your timer reaches 
zero upon getting hit, you'll rarely see a green Toadie while playing. If it
gets too close, it will kidnap Baby Mario and fly around with him. But overall,
Toadies are easy to deal with and are barely more of a threat than Flying Shy
Guys.

        Egg: Yes
Spit Effect: Flies forward and off the screen.

===================
=== Torch Ghost ===
===================

Yes I'll admit, some of the names I've made up for these enemies suck. Work
with me <_<

Anyway, Torch Ghosts act exactly like Shy Guys, only they look a little
different. Instead of having a mask on, they just look like a smiling ghost
carrying a torch. They're equally weak as Shy Guys, and they're little more
than free eggs. Literally. You'll often see them coming out of those enemy
spawn points designed to do nothing more than fill your egg inventory.

        Egg: Yes
Spit Effect: Rolls until it makes contact with something, then disappears.

======================
=== Tribal Shy Guy ===
======================

Tribal Shy Guys come in two types. The first is a red Shy guy that simply walks
back and forth with a sword and spear, and he isn't much of a threat. Just eat
him from behind. The second is a yellow Shy Guy that dances around like mad
while sticking his giant spear up in the air <_<

Yeah, that doesn't sound right. He doesn't carry a shield, so disposing of him
is a breeze.

        Egg: Yes
Spit Effect: Shy Guy will roll until it makes contact with something, then
             disappear.

==================
=== Wall Ghost ===
==================

You'll know a Wall Ghost when you see it by an ugly blob crawling back and 
forth along a ceiling or floor. They will periodically jump out, then 
revert to blob form. You can't kill them with eggs or by stomping on them, so
the only thing you can do is avoid them altogether.

        Egg: No
Spit Effect: N/A

===================
=== Wall Lakitu ===
===================

Wall Lakitus are much like normal Lakitus, only they appear in (you guessed it)
walls. If you're in front of a wall that has some holes in it (the first time
you'll see this is in a level aptly named "Lakitu's Wall", so your first time
won't be a surprise), Wall Lakitus may be lurking there. They'll pop up, fire
something at you, then hide behind the wall again. Both the projectile and
the Lakitu can be eaten, but a bunch of these guys showing up all at once can
be a real pain in the ass. Tread lightly if you're in Wall Lakitu range.

        Egg: Yes
Spit Effect: Lakitu flies off the screen and does nothing.

==================
=== Water Fish ===
==================

Water Fish aren't enemies in the sense that they try to fly at you in an 
attempt to injure you. They just like to sit back and spit water at you. The
water doesn't do any damage, but it can knock you backwards. This can be 
rather dangerous in an area with multiple deathtraps.

        Egg: No
Spit Effect: N/A

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                               VI. Walkthrough                               +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Now that you have a good grasp of how to control Yoshi, it's time for the meat
of the guide. Before you read anything else, take note that this guide is 
written to guide you on how to get a 100 in each level. There will be a 
walkthrough for each level, and after each level's walkthrough, an item
checklist. The items that will be listed are red coins and flowers, because 
those are the only things to worry about when looking to get a 100 in every
level. Stars are somewhat pointless to list, because even if you have less than
30 stars at the end of a level, you can just use a Red/Blue Star and be on your
way.

Speaking of stars, Yoshi gets ten of them at the beginning of every level. If
Yoshi takes a hit, Baby Mario flies off of him and begins to cry. Yoshi's stars
will then count down. If they reach zero, Kamek's cronies will kidnap Baby 
Mario and you'll lose a life. To get Baby Mario back on your back, blast it
with Yoshi's tongue or simply touch it before the countdown hits zero. Yoshi's
stars will count back up to 10 after recovering him. You can get more than 10
stars, however, if you lose Baby Mario, you will not be given back your lost
stars.

To get a 100 in a level, you must collect 5 flowers, 20 red coins, and have 30
stars at the end of the level. You'll know when you have all 5 flowers, because
you'll get a 1Up after getting them all. You'll also know when you have all of
the red coins, because there is a distinct sound made after getting the last
one.
    ____________
___/ a. World 1 \______________________________________________________________

For the most part, World 1 is very easy. It's essentially a giant tutorial that
shows you the ropes, and getting a 100 in every level here is cake. Oddly 
enough, this world's bonus level is one of the hardest levels in the entire
game, but more on that in the necessary section.

o-----------------------------------------------------------------------------o
| World 1 - Level 0                       Tutorial: Welcome to Yoshi's Island |
o-----------------------------------------------------------------------------o

This isn't an actual level, just a tutorial designed to help you get used to
how everything works. There's no need to obsessively hunt for items, because
your score isn't taken in this level.

When the level first begins, you're given a prompt explaining the Countdown
Timer should Baby Mario fall off your back. Read it, then go right. After you 
dispose of the Shy Guys, you'll come across a platform with a pink block in
the middle. Hit the pink block from underneath, and it will grow much bigger
and allow you to reach the coins above it. 

After grabbing the coins, jump to the next ledge and hit the block with the
face on it to hear a brief tutorial about hover jumps. After reading, hover
jump over to the next ledge. Don't worry, even though it looks like you're over
a bottomless pit, you aren't. Continue right to the the springboard. To use a
springboard properly, jump on it, and when you're at the lowest point, jump
again. Yoshi will be propelled high into the air and up to the next ledge.
Repeat this process with the next springboard, then take out the two Shy Guys
before ending the tutorial level.

o-----------------------------------------------------------------------------o
| World 1 - Level 1                                     Make Eggs, Throw Eggs |
o-----------------------------------------------------------------------------o

The first thing you'll see in this level is a talking block that gives a brief
tutorial on making eggs. Read it, then move on. Coming up are a bunch of 
enemies that are just begging for you to turn them into eggs, so have fun with
them. You'll also see a flower in plain view, so grab it. After you do, you'll
get a brief about them. 

Continuing right, you'll come across a Chomp Chomp. You can't eat him, so 
launch an egg at it to get it to shut its yap. Afterwards, you'll see another
talking block. This one gives a tutorial on throwing eggs. Read it, then use
your new knowledge to blast the cloud in the sky with an egg. A staircase will
appear that will lead to six red coins and a flower. If you're quick, you can
run left, kill the Flying Shy Guy, then go after the five stars it drops.
After getting everything, return to the bottom of the staircase. Kill the two
Chomp Chomps, then enter the pipe.

For the purposes of an easy to read item checklist, we'll call this little
area Chomp Rock Cave. This is the first taste you get of Chomp Rock in the
game, but it's far from the last. This cave is nothing extravagant, and is
simply a tutorial in using Chomp Rock. To use him, simply stand next to
him, push, and watch him bowl over everything in his path. He'll stop when
he either runs out of ground to roll on, runs out of momentum, or if you
quickly jump to the other side of him and push. Chomp Rock has many uses
throughout the game, and in Chomp Rock Cave, his main use is a platform
that will allow you to get all of the red coins that would be just out of
reach otherwise. It should also be noted that you can stand on Chomp 
Rock and roll him, but you'll fall off if you stand still. You have to
slightly walk against Chomp Rock's momentum to keep him going.

There are eight red coins, a 1Up, an egg block, and a Star Flower in this
area, and they're all easy to get to. To activate the Star Flower, either
throw an enemy into it or bounce an egg off of the ceiling into it. After
"feeding" the Star Flower, it will spit out eight stars. After collecting
everything in this cave and getting a full inventory of eggs, leave out
the right pipe.

As soon as you exit the cave, there will be a flower on your left. Nab
it, then go right and into the pit with the two Chomp Chomps. Kill the
Chomp Chomps if you wish, then grab the flower and four red coins.

Leave the pit, and continue. If you need eggs, here is another chance
to get as many as you want. This pipe is a spawning point, and Shy Guys
will come out until you have a full inventory of eggs (six). Grab the
stars from the cloud here, then go right and activate the beanstalk
from the next cloud. Climb it, kill the Chomp Chomp, grab the two final
red coins, and go left. The final flower lies in the cloud you see 
here. Grab it, then drop down into the grotto. There is a secret cloud
here with some stars. 

Go back to the top of the beanstalk, and go right this time. The 
talking block will tell you about red coins. Read up on it, then roll
Chomp Rock down the hill. Follow it, blast the final cloud if you need
any stars, and jump through the goal to end the level.

--- Item Checklist for 1-1 ---

[] Flower 1 - At the beginning of the level in plain sight.
[] Flower 2 - At the top of the staircase revealed by the first cloud.
[] Flower 3 - Outside the exit of Chomp Rock Cave.
[] Flower 4 - In the pit with the two Chomp Chomps and the spinning
              platforms.
[] Flower 5 - After activating the beanstalk, climb it and go left. 
              The flower is in the cloud.
[] Red Coin 1 - At the top of the staircase revealed by the first cloud.
[] Red Coin 2 - At the top of the staircase revealed by the first cloud.
[] Red Coin 3 - At the top of the staircase revealed by the first cloud.
[] Red Coin 4 - At the top of the staircase revealed by the first cloud.
[] Red Coin 5 - At the top of the staircase revealed by the first cloud.
[] Red Coin 6 - At the top of the staircase revealed by the first cloud.
[] Red Coin 7 - In Chomp Rock Cave.
[] Red Coin 8 - In Chomp Rock Cave.
[] Red Coin 9 - In Chomp Rock Cave.
[] Red Coin 10 - In Chomp Rock Cave.
[] Red Coin 11 - In Chomp Rock Cave.
[] Red Coin 12 - In Chomp Rock Cave.
[] Red Coin 13 - In Chomp Rock Cave.
[] Red Coin 14 - In Chomp Rock Cave.
[] Red Coin 15 - In the pit with the two Chomp Chomps and the spinning
                 platforms.
[] Red Coin 16 - In the pit with the two Chomp Chomps and the spinning
                 platforms.
[] Red Coin 17 - In the pit with the two Chomp Chomps and the spinning
                 platforms.
[] Red Coin 18 - In the pit with the two Chomp Chomps and the spinning
                 platforms.
[] Red Coin 19 - At the top of the beanstalk near the end of the level.
[] Red Coin 20 - At the top of the beanstalk near the end of the level.

o-----------------------------------------------------------------------------o
| World 1 - Level 2                                          Watch Out Below! |
o-----------------------------------------------------------------------------o

The main theme of this level are the Giant Chomps that fall from the sky and
make holes in the level. They don't cause any direct damage, but if you get
caught under one, you're probably going to fall into a bottomless pit. You'll
see the first one in action as soon as you see the first flower of the level,
but it's no threat at all. Yet.

Continue right to the first group of coins. Two of them are red, so grab 
them while avoiding Giant Chomps. In the cloud lies the second flower,
so grab it. Go right to the second group of coins, and grab the four red
coins hiding among them. Keep going until you see two wooden pegs and
a couple of shy guys. Blast the cloud above it all for some stars, 
then go through the pinball flippers and into the Middle Ring. The
Middle Ring is a respawn point for you if you die, and going through
it gives the added bonus of giving you ten stars. It also turns every
enemy on the screen into a star. Hit the talking block for a reminder
on how to make an throw eggs, then fill up your inventory at the 
enemy spawning point coming up. Four red coins are above the sand, so
fire some eggs up there to get them all. When you're done, fire an egg
at the sand under the springboard and enter the next area.

In the next area, follow the arrows and go right. When you come to
a crossroads, go left. Continue left until you reach the middle ring,
then take the top path right. Hit the talking block to read about the
start menu, then continue until you reach the helicopter. Hit the 
talking block to learn about the helicopter. If you want a hidden 1Up,
ignore the helicopter, drop to the bottom level, and run as far right
as you can go. Grab the 1Up, then return to the helicopter.

Enter the helicopter. Go under the arrows, not through the building.
Grab two red coins and the flower. Go past a second line of coins,
then up into the middle section of the next building. Get the flower,
then exit and high-tail it to the right and as far to the top of the
screen as you can go. Enter the hidden area you come across and grab
the three red coins. If you have time, exit out the bottom of this
area, then head left to the Yoshi block. You'll probably have to do
this two or three times if you want to get all the items. When you
have 15 red coins and 4 flowers, you're done. Go to the pipe, grab
the two red coins from the hidden area above it, and go down.

As soon as you enter the next area, a Flying Shy Guy will taunt you
with a 1Up. Grab it, then blast the cloud for the last flower of the
level. Go right, kill the Chomp Chomp, then grab the three red coins
over his head. You should now have all the items, and all you need to do
from here is get to the end of the level safely. The only thing between
you and the final ring are a couple of weak enemies and a cloud full
of stars if you need them.

--- Item Checklist for 1-2 ---

[] Flower 1 - Beginning of the level, right before the first Giant Chomp.
[] Flower 2 - In a cloud after the first group of coins.
[] Flower 3 - In the helicopter course, under the first building.
[] Flower 4 - In the helicopter course, in the middle of the second building.
[] Flower 5 - After exiting the helicopter course, it will be in the first
              cloud you see.
[] Red Coin 1 - In the first group of coins.
[] Red Coin 2 - In the first group of coins.
[] Red Coin 3 - In the second group of coins.
[] Red Coin 4 - In the second group of coins.
[] Red Coin 5 - In the second group of coins.
[] Red Coin 6 - In the second group of coins.
[] Red Coin 7 - Above the sand after the Middle Ring.
[] Red Coin 8 - Above the sand after the Middle Ring.
[] Red Coin 9 - Above the sand after the Middle Ring.
[] Red Coin 10 - Above the sand after the Middle Ring.
[] Red Coin 11 - In the helicopter course, under the first building.
[] Red Coin 12 - In the helicopter course, under the first building.
[] Red Coin 13 - In the hidden area at the end of the helicopter course.
[] Red Coin 14 - In the hidden area at the end of the helicopter course.
[] Red Coin 15 - In the hidden area at the end of the helicopter course.
[] Red Coin 16 - Above the exit pipe after the helicopter course.
[] Red Coin 17 - Above the exit pipe after the helicopter course.
[] Red Coin 18 - Above the first Chomp Chomp you see in the last area.
[] Red Coin 19 - Above the first Chomp Chomp you see in the last area.
[] Red Coin 20 - Above the first Chomp Chomp you see in the last area.

o-----------------------------------------------------------------------------o
| World 1 - Level 3                                    The Cave of Chomp Rock |
o-----------------------------------------------------------------------------o

If you want a 1Up, blast the Chomp Chomp on the right and jump over to where
it was. After collecting it, enter the pipe. As soon as you're in the cave,
Chomp Rock will be to your left rolling down the hill you're on. Don't worry,
it can't hurt you. Take it down to the talking block, and hit the block to
read about pounding the ground. Pound the wooden peg into nothing, then
pound the box for some stars. Roll Chomp Rock along with you as you continue
right. You'll see some enemies here that are of no threat whatsoever, so do
what you must with them. When you see a ring of sand with two coins in it,
pound down the wooden peg for a red coin. If you feel like using Chomp Rock
to kill the enemies on the right, go right ahead. If not, you can leave it
alone. Four of the coins you see above the enemies are red, go grab them all.
Ignore the talking block, because it's only going to ask you if you want to
switch your controller configuration for egg throwing to a very annoying
style. To the right of this talking block is another Chomp Rock. Drop into
the pit to the left of it, and collect the flower and two red coins from the
grotto. You'll notice a similar grotto to the right of this one.

Leave the pit and head back to the second Chomp Rock that you saw. You don't
need to push it down the hill, so ignore it. Go to the bottom of this hill.
You will see the Middle Ring and four paths to take. West leads to a locked
door, Southwest leads to two red coins and a flower, Southeast leads to four
red coins and some stars, and Northeast continues onward to the end of the
level. Grab the items, ignore the door, and go into the Middle Ring.

Go northeast. When you see a wooden peg, jump on the platforms next to it
and look up. You'll see a flower, as well as a box being carried by 
balloons. If you need stars, pop the balloons above the box with an egg
and smash it. As you continue right, look up again. You'll see a key
being dangled under a balloon. Pop the balloon, then enter that locked
door from before to play "Throwing Balloons". When you're done, go back
to where you found the key. You'll see a trio of wooden pegs lined up
next to one another. Pound them into the ground until you find two red
coins. Go right to find two more red coins in plain view. Ignore the Chomp
Rock you see, and continue on until you see some sand. There's a 1Up 
hidden in the top left corner, and a flower hidden in plain view. Under
the flower is a wooden peg. Pound it down to unveil a hidden switch. Hit
it, then enter the secret level it reveals. You'll be standing on a 
giant seesaw with coins all over the place. You can grab all the coins so
long as you stay on the seesaw, but if you fall off, you won't be able to
get back on. When you're done, jump on one of the springboards and leave.

Push the Chomp Rock you see to the right, and use it as a platform to 
reach the area above you. Up here are the final three red coins and the
final flower of the level. Grab them, then leave the cave. The only things
in this area are a respawn pipe to allow you to fill your eggs, a couple
of Chomp Chomps, and a Flying Shy Guy that will dangle a 1Up in front of
your face. Kill them all and jump through the final ring to end the level.

--- Item Checklist for 1-3 ---

[] Flower 1 - In the pit to the left of the second Chomp Rock.
[] Flower 2 - In the Southwest path under the Middle Ring.
[] Flower 3 - High in the air to the right of the Middle Ring, next to the
              box that's holding some stars.
[] Flower 4 - In plain view in the sand hanging from the ceiling late in the
              level.
[] Flower 5 - In a high area at the end of the cave. You need Chomp Rock to
              reach the area.
[] Red Coin 1 - In the wooden peg under the ring of sand that has two normal
                coins in it.
[] Red Coin 2 - In midair to the left of the second talking block.
[] Red Coin 3 - In midair to the left of the second talking block.
[] Red Coin 4 - In midair to the left of the second talking block.
[] Red Coin 5 - In midair to the left of the second talking block.
[] Red Coin 6 - In the pit to the left of the second Chomp Rock.
[] Red Coin 7 - In the pit to the left of the second Chomp Rock.
[] Red Coin 8 - In the Southwest path under the Middle Ring.
[] Red Coin 9 - In the Southwest path under the Middle Ring.
[] Red Coin 10 - In the Southeast Path under the Middle Ring.
[] Red Coin 11 - In the Southeast Path under the Middle Ring.
[] Red Coin 12 - In the Southeast Path under the Middle Ring.
[] Red Coin 13 - In the Southeast Path under the Middle Ring.
[] Red Coin 14 - In the trio of wooden pegs under the balloon holding the key.
[] Red Coin 15 - In the trio of wooden pegs under the balloon holding the key.
[] Red Coin 16 - In midair directly right of the trio of wooden pegs.
[] Red Coin 17 - In midair directly right of the trio of wooden pegs.
[] Red Coin 18 - In a high area at the end of the cave. You need Chomp Rock to
                 reach the area.
[] Red Coin 19 - In a high area at the end of the cave. You need Chomp Rock to
                 reach the area.
[] Red Coin 20 - In a high area at the end of the cave. You need Chomp Rock to
                 reach the area.

o-----------------------------------------------------------------------------o
| World 1 - Level 4                                   Burt the Bashful's Fort |
o-----------------------------------------------------------------------------o

In the beginning of the level, you'll see some yellow blocks in the air that
resemble the infinite egg blocks. Hitting them gives you a yellow egg. As for
the buckets, the only thing in any of them are coins. You can pretty much 
ignore them. Continue right until you see two Burts. You can only kill them by
pounding them or using eggs, but the stars they drop upon death are worth it.
Dispose of them, then grab the flower you see.

Now, see that cracked part of the ceiling? If you want a whole bunch of coins,
blast that section of the ceiling away with an egg and run all the way left.
You could conceivably use this path to shortcut to the end of the area, but
that requires you to miss a lot of items.

When you're done, drop down through the flippers and grab the flower you see.
Watch out for the falling wall, then go right to the springboard. There are
some Burts in the next section, and if you want, you can get 30 stars here.
Kill ONE Burt with an egg, grab the stars, then refill your eggs at the egg 
block. Go right a little, then return to find both Burts. Rinse and repeat
until you have 30 stars. This only works if you leave one Burt alive. When
you're ready, go into the lava pit.

The lava is instant death, so watch yourself. Tread carefully, but make 
sure to grab all seven red coins before entering the Middle Ring and the
exit pipe. In the next area, go right until you see an egg block, a cloud,
and an invisible bridge. Blast the cloud, then jump on the bridge and run
across really fast before you get nailed by the Lava Nep-Enut. Make sure to
get all three red coins.

Next up is a seesaw. There are two red coins in plain view, as well as two
flowers. Jump to get the two red coins, run to the right of the seesaw, 
let it drop to get the flower, then run like hell to the left side of the
seesaw and jump up to the hidden platform. There is a Lava Nep-Enut here,
but if you do this right you won't have to worry about him. After getting
the flower, jump off the platform to the right and hold down B. Yoshi 
will hover once and you'll see the next platform.

Below you are some spinning platforms. Ignore them, and jump clear over
the entire lava pit to the respawn pipe on the other side. Instead of 
worrying about staying alive while standing on those platforms, just fire
off an egg to get the two red coins. 

Up next is a giant lava pit with a giant Lava Nep-Enut waiting in the 
wings. Lure out the big red bastard, then fire an egg into the mouth to 
sit him down for a few moments. In the downtime, fly across the lava pit and 
grab all seven of the red coins here. On the other side of the lava pit is
an egg block and a flower jar. Fill up your eggs, then push the flower jar
off of its platform to grab the key inside. Cross the lava pit again, then
go into the locked door.

Whew, last area! Kill the two Burts, then refill your eggs. You want to
make sure you have at least four eggs before entering that middle door. 
When you enter that door, you'll be in a room with four Chomp Chomps. Kill
them all, then the level's final flower will appear. Exit, kill the Burts
again, refill your eggs again, then enter the Middle Ring. The cloud has
some stars if you need them. When you're ready, enter the boss door.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=  B O S S:  B U R T   T H E   B A S H F U L  =-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

In the boss's chambers, you'll see a Burt come up to you, and then Kamek will 
appear to yell at Yoshi for being on the baby's side. Kamek will then sprinkle 
some magic dust on the Bert, and he will transform into Burt the Bashful. 

Burt the Bashful is the easiest boss in the entire game, simply because no
matter where you hit him with an egg, he'll take damage. It takes six hits
to kill Burt the Bashful, and if you notice, his pants fall down a little
after each hit. He also jumps a little higher after each hit, so in the
off chance you need to dodge him, drop down into the little hole next to you 
and duck. If you need eggs, wait until Burt is on the right side of the room,
the run to the middle of the room and grab some of the eggs that the egg 
flower spits out. 

Overall it's a fairly easy fight, so you have little to worry about. Just take
care not to take a hit, else you won't get a 100 at the end of the level.

--- Item Checklist for 1-4 ---

[] Flower 1 - Next to the first Burts you see, right in plain view.
[] Flower 2 - Under the first pair of flippers.
[] Flower 3 - Under the seesaw in the second area.
[] Flower 4 - On a platform high above the left side of the seesaw in the
              second area.
[] Flower 5 - In the final blue door before Burt the Bashful's room. It 
              appears after you kill the four Chomp Chomps. 
[] Red Coin 1 - Over the lava pit in the first area.
[] Red Coin 2 - Over the lava pit in the first area.
[] Red Coin 3 - Over the lava pit in the first area.
[] Red Coin 4 - Over the lava pit in the first area.
[] Red Coin 5 - Over the lava pit in the first area.
[] Red Coin 6 - Over the lava pit in the first area.
[] Red Coin 7 - Over the lava pit in the first area.
[] Red Coin 8 - On the invisible bridge in the second area.
[] Red Coin 9 - On the invisible bridge in the second area.
[] Red Coin 10 - On the invisible bridge in the second area.
[] Red Coin 11 - On the seesaw in the second area.
[] Red Coin 12 - On the seesaw in the second area.
[] Red Coin 13 - On the spinning platforms in the second area.
[] Red Coin 14 - On the spinning platforms in the second area.
[] Red Coin 15 - Over the final lava pit in the second area.
[] Red Coin 16 - Over the final lava pit in the second area.
[] Red Coin 17 - Over the final lava pit in the second area.
[] Red Coin 18 - Over the final lava pit in the second area.
[] Red Coin 19 - Over the final lava pit in the second area.
[] Red Coin 20 - Over the final lava pit in the second area.

o-----------------------------------------------------------------------------o
| World 1 - Level 5                                     Hop! Hop! Donut Lifts |
o-----------------------------------------------------------------------------o

This is the first level you'll come across in which the level moves, but there
isn't much to worry about. It has the feel of a tutorial level to get you used
to the concept more than anything else, though having to go left at first is
pretty weird.

Anyway, hit the block to read about Donut Lifts, then move on. Donut Lifts 
begin to fall shortly after you stand on them, so be ready to move fast 
throughout this level. When you're finally ready, go left.

The first thing to do is ignore the first Donut Lifts you see. Go under them
to the solid ground there, then jump on the spinning platform. There are 
four red coins and a flower down here, so move quickly so that you can get
them all before you get caught by the level. After getting it all, quickly
jump to the left onto the green manual spinning platform. The way that this
platform works is simple. If you jump on a platform on the left, it moves
left. If you jump on a platform on the right, it moves right. If you stand
still, the platform will stop; the entire thing responds to your weight.
Ride it all the way left. There are two red coins and flower to get down
here. When you jump up after the ride is over, you'll see a Flying Shy Guy
holding another red coin. Keep going left, and you'll see the first set of
Donut Lifts that you'll actually have to step on. There is a Singing
Flower here, as well as a cloud holding some stars.

At this point, the level starts to go up. Be ready to climb up with it,
and in a couple seconds, you'll see the third flower of the level. At
the end of the climb is the Middle Ring and two red coins. Directly to your
right is another manual spinning platform. Ride it to the right, and make
sure to grab three red coins and another flower. The level begins to rise
again, and to your right is a little cross pattern of coins. The middle
one is red. A Flying Shy Guy will show up to taunt you with a cloud. Kill
him for some stars. When the level is done rising, you'll see a second
cross pattern of coins, and the middle one will be red again.

Continue right, and kill the Flying Shy Guy holding the red coin. Coming
up is the final part of the level, and it's a long sequence of Donut
Lifts. You'll see the final flower stuck in some sand, as well as a 
string of five coins stuck under five Donut Lifts. All the coins are
red, and to get them, you'll have to ride a Donut Lift down a little,
then jump off. This set of Donut Lifts is also the last platform of the
level, so break for the final ring after getting it all.

--- Item Checklist for 1-5 ---

[] Flower 1 - On the first set of platforms under the first set of Donut
              Lifts.
[] Flower 2 - At the end of the first manual spinning platform's path.
[] Flower 3 - When the level first starts going up, it's right there in
              plain sight.
[] Flower 4 - At the end of the second manual spinning platform's path.
[] Flower 5 - Stuck in some sand over the final set of Donut Lifts.
[] Red Coin 1 - On the first set of platforms under the first set of Donut
                Lifts.
[] Red Coin 2 - On the first set of platforms under the first set of Donut
                Lifts. 
[] Red Coin 3 - On the first set of platforms under the first set of Donut
                Lifts.
[] Red Coin 4 - On the first set of platforms under the first set of Donut
                Lifts.
[] Red Coin 5 - On the first manual spinning platform.
[] Red Coin 6 - On the first manual spinning platform.
[] Red Coin 7 - Held by a Flying Shy Guy above the second flower.
[] Red Coin 8 - Above the Middle Ring.
[] Red Coin 9 - Above the Middle Ring.
[] Red Coin 10 - On the second manual spinning platform.
[] Red Coin 11 - On the second manual spinning platform.
[] Red Coin 12 - On the second manual spinning platform.
[] Red Coin 13 - When the level begins to rise a second time, it'll be
                 hidden in a little cross pattern on the right.
[] Red Coin 14 - When the level is finished its second climb, it'll be
                 hidden in a little cross pattern on the left.
[] Red Coin 15 - Held by a Flying Shy Guy just after the level finishes its
                 second climb.
[] Red Coin 16 - Under the last set of Donut Lifts.
[] Red Coin 17 - Under the last set of Donut Lifts.
[] Red Coin 18 - Under the last set of Donut Lifts.
[] Red Coin 19 - Under the last set of Donut Lifts.
[] Red Coin 20 - Under the last set of Donut Lifts.

o-----------------------------------------------------------------------------o
| World 1 - Level 6                                        Shy-Guys on Stilts |
o-----------------------------------------------------------------------------o

The first area of this level isn't exactly the real thing; it's meant to 
introduce you to Shy Guys on Stilts. You'll see a few of them here, and you'll
soon notice that you can't do a thing to these guys until their stilts are
gone. To get rid of their legs, jump on them. They're nothing but normal Shy
Guys ripe for the eggs after that.

After killing all the Shy Guys, jump on the springboard and go all the way
up. There's a hidden 1Up on the platform to the right. Grab it, then go in
the door. Hit the talking block to learn about the multi-colored eggs, then
grab them. Use the flashing egg to blast a Shy Guy and earn a red coin,
then leave. Drop off the cloud, and enter the pipe.

This cave is dark! The first thing you'll see are some Shy Guys on Stilts,
so do what you must. Go right, then jump up using the springboard. There's
an enemy respawn pipe here, as well as a springboard being held by a 
balloon. When the springboard is lined up with vertical line of coins, pop
it with en egg. After you do this, ignore the large springboard and jump on
the small one. Go through the flippers to earn a flower, then jump on the
large springboard. You'll see three red coins and a platform to the right.
Grab the coins, then hover over to the platform. Continue on until you
see a yellow platform, taking care not to be blindsided by the enemies
in this dark corridor.

The yellow platform will begin to move by itself and take you to the 
next area. Don't jump off too fast, because there are three red coins at the
end of the path. Continue on until you see a cloud and the Middle Ring. 
Blast the cloud for some stars, then enter the ring. To the right of this
is a Star Flower. Knock one of the Shy Guys off of his tilts, then spit
him into the Star Flower (very easy to do if you hold up while spitting) for
even more stars. From there, pound down the wooden peg so that you can reach
the flower and the red coin under you.

Keep going until you see a talking block. Hit it to learn about secret 
entrances. Before hitting the cloud, kill the Chomp Chomp, then grab the two
red coins. Pound down the wooden pegs and get the flower, then hit the cloud.
Enter the secret area.

Hit the block to learn about the Mole Tank, then touch the bubble to turn into
one. There are two red coins in this area; one is near the beginning, and the
second is all the way in the top right corner. Grab them both, then hit the
block to exit the area. 

After exiting, go right to yet another talking block to learn about pounding
the ground. There is a flower in plain view to the right. Grab it, then 
pound down the wooden peg and enter the cave. Clear out the enemies in your
way, then continue right until you see a red platform. Jump on it, and it
will send you flying upward before coming back down to its original starting
point. At the apex of the red platform's height, jump straight up. You'll
see six red coins and the final flower here, but the only way to get them
all is by firing an egg off the wall and having it hit all the items. Though
given the enemy respawn pipe sitting right next to you, you get all the tries
you need at this. When you have all the items, go back down.

Go right until you see a cloud and a large springboard. The cloud houses a
beanstalk, and at the top of the beanstalk are the final two red coins. 
Grab them, then jump on the springboard and leave. There's a final cloud
that has some stars if you need them; otherwise, enjoy your uninterrupted
run to the final ring.

--- Item Checklist for 1-6 ---

[] Flower 1 - Under some flippers near the beginning of the level.
[] Flower 2 - Under the Star Flower, stuck behind a wooden peg.
[] Flower 3 - Under the cloud that's holding the red switch.
[] Flower 4 - In the air to the right of the cloud holding the switch to the
              Mole Tank puzzle.
[] Flower 5 - In the last cave, the red platform launches you to a platform
              high in the air. The flower is above you, but you need to
              bounce an egg off the walls just right to get it.
[] Red Coin 1 - In the area with the three colored eggs and three Shy Guys,
                use the flashing egg to hit one of the Shy Guys.
[] Red Coin 2 - In the line of coins next to the first flower. Use the large
                springboard to reach it.
[] Red Coin 3 - In the line of coins next to the first flower. Use the large
                springboard to reach it.
[] Red Coin 4 - In the line of coins next to the first flower. Use the large
                springboard to reach it.
[] Red Coin 5 - At the end of the yellow platform's path.
[] Red Coin 6 - At the end of the yellow platform's path.
[] Red Coin 7 - At the end of the yellow platform's path.
[] Red Coin 8 - Under the Star Flower, stuck behind a wooden peg.
[] Red Coin 9 - Under the cloud that's holding the red switch.
[] Red Coin 10 - Under the cloud that's holding the red switch.
[] Red Coin 11 - In the Mole Tank puzzle.
[] Red Coin 12 - In the Mole Tank puzzle.
[] Red Coin 13 - In the last cave, the red platform launches you to a platform
                 high in the air. This red coin is one of six above you, but
                 you need to bounce an egg off the walls just right to get it.
[] Red Coin 14 - In the last cave, the red platform launches you to a platform
                 high in the air. This red coin is one of six above you, but
                 you need to bounce an egg off the walls just right to get it.
[] Red Coin 15 - In the last cave, the red platform launches you to a platform
                 high in the air. This red coin is one of six above you, but
                 you need to bounce an egg off the walls just right to get it.
[] Red Coin 16 - In the last cave, the red platform launches you to a platform
                 high in the air. This red coin is one of six above you, but
                 you need to bounce an egg off the walls just right to get it.
[] Red Coin 17 - In the last cave, the red platform launches you to a platform
                 high in the air. This red coin is one of six above you, but
                 you need to bounce an egg off the walls just right to get it.
[] Red Coin 18 - In the last cave, the red platform launches you to a platform
                 high in the air. This red coin is one of six above you, but
                 you need to bounce an egg off the walls just right to get it.
[] Red Coin 19 - Above the beanstalk near the end of the level.
[] Red Coin 20 - Above the beanstalk near the end of the level.

o-----------------------------------------------------------------------------o
| World 1 - Level 7                                     Touch Fuzzy Get Dizzy |
o-----------------------------------------------------------------------------o

The first thing you'll see in this level are some Pill Bugs. They're easy to
kill, but in a few seconds you'll see how cool these guys are. When you come
across the first flower of the level, jump over the logs that it's under and
leave the Pill Bug on the other side alone. It will turn into a ball and kill
the Chomp Chomp. Pill Bugs are more your friend than anything else, simply 
because they kill nearly everything that moves. Now grab the Pill Bug and
spit him into the pit to get the flower. Go where the Chomp Chomp was for a
hidden cloud containing some stars.

Pill Bugs can even kill the annoying enemies known as Tap-Taps. You can't
turn Tap-Taps into eggs, hitting them with eggs only stuns them, and jumping
on them will only hurt you. However, a well-thrown Pill Bug wipes these guys
off the face of the screen with ease. Grab the Pill Bug you see and launch
it at the Tap-Taps on this slope.

Next up is a locked door, some sand, and a couple of platforms with Tap-Taps
on them. Ignore the Tap-Taps for now, and instead grab the watermelon from the
vine and jump over them. Now jump back left and on that little platform on the
sand. Use your watermelon to blast through the sand, then grab the flower and
the two shining eggs. Use the shining eggs on the Tap-Taps for your red coins,
then return to the platform where the flower was. Directly above where the 
flower was is a hidden cloud with the door key in it. Enter the door to play
"Gather Coins".

After leaving go right and get the two red coins out from the sand. But before
moving on, there's a lovely little trick you can use here to get 999 lives.
Go back and eat a Pill Bug, but don't turn it into an egg. Run back to the 
enemy spawn pipe, spit out the Pill Bug in that little inch wide hole
between the pipe and the wall. Then jump up to the platform on the right. Shy
Guys will happily fly out of the pipe right into your Pill Bug friend and 
kill themselves, and you'll eventually start getting 1Ups for every Shy Guy
that dies. If you stand here long enough, you can get 999 lives. The only
downside is that the game doesn't save your lives when you turn off the game,
but if you want a few extra lives, it doesn't take long to come here and get
50 or so before returning to wherever you are in the game.

After getting your fill of extra lives, enter the Middle Ring and grab the
flower you see. At this point, you'll finally start to see Fuzzies. Avoid
touching a Fuzzy at all costs, because it will cause Yoshi to stumble all over
the place. However, running into one or two of them now is good for a laugh,
given that you aren't over any bottomless pits. In the area in which Fuzzies
appear, there are five red coins and two flowers to get, all of which are in
plain view. You'll also see an egg block and a cloud holding some stars if
you need them. When you see a Flying Shy Guy holding a 1Up, the Fuzzies
stop coming.

The two coins above the platform with the Mildes on them are red, so dispose
of the Mildes and grab them. There's one last cloud in this area, and it's 
got some stars if you need them. 

In the next area you'll see a stretchy red platform with a red coin under
it. Further right, you'll see a bunch of coins in a hidden area under more
stretchy red platforms. Pound one of the platforms to get rid of it, then
get the three red coins. After getting them, stand on the very top of the log
and jump. A secret springboard will fall from the sky. Use it to reach a 
hidden area. Go left, and roll Chomp Rock out of the corner and to the right.
It'll uncover a hidden cloud containing a beanstalk. The beanstalk leads to
a hidden platform containing four red coins and a cloud with stars in it.
Grab them all, then jump back down and go through the exit pipe.

The final red coin is under a stretchy platform in plain view. Grab it, then
enter the final ring.

--- Item Checklist for 1-7 ---

[] Flower 1 - At the beginning of the level, stuck in a bottomless pit under
              two logs.
[] Flower 2 - Stuck in some sand above the locked door.
[] Flower 3 - Next to the Middle Ring.
[] Flower 4 - In the Fuzzy section.
[] Flower 5 - In the Fuzzy section.
[] Red Coin 1 - Use one of the two shining eggs stuck in the sand above the 
                locked door.
[] Red Coin 2 - Use one of the two shining eggs stuck in the sand above the 
                locked door.
[] Red Coin 3 - Above the 999 Lives enemy spawn pipe in some sand.
[] Red Coin 4 - Above the 999 Lives enemy spawn pipe in some sand.
[] Red Coin 5 - In the Fuzzy section.
[] Red Coin 6 - In the Fuzzy section.
[] Red Coin 7 - In the Fuzzy section.
[] Red Coin 8 - In the Fuzzy section.
[] Red Coin 9 - In the Fuzzy section.
[] Red Coin 10 - Above the platform with the two Mildes on it, just after the
                 Fuzzy section ends.
[] Red Coin 11 - Above the platform with the two Mildes on it, just after the
                 Fuzzy section ends.
[] Red Coin 12 - Under the first stretchy red platform in the second area.
[] Red Coin 13 - In the area under the log that you can only reach by pounding
                 one of the stretchy red platforms.
[] Red Coin 14 - In the area under the log that you can only reach by pounding
                 one of the stretchy red platforms.
[] Red Coin 15 - In the area under the log that you can only reach by pounding
                 one of the stretchy red platforms.
[] Red Coin 16 - In the secret area above the log, this is one of four red 
                 coins hidden in the clouds. You need to roll Chomp Rock over
                 a hidden cloud to uncover a beanstalk that allows you to reach
                 this hidden platform.
[] Red Coin 17 - In the secret area above the log, this is one of four red 
                 coins hidden in the clouds. You need to roll Chomp Rock over
                 a hidden cloud to uncover a beanstalk that allows you to reach
                 this hidden platform.
[] Red Coin 18 - In the secret area above the log, this is one of four red 
                 coins hidden in the clouds. You need to roll Chomp Rock over
                 a hidden cloud to uncover a beanstalk that allows you to reach
                 this hidden platform.
[] Red Coin 19 - In the secret area above the log, this is one of four red 
                 coins hidden in the clouds. You need to roll Chomp Rock over
                 a hidden cloud to uncover a beanstalk that allows you to reach
                 this hidden platform.
[] Red Coin 20 - Under the last stretchy platform before the final ring.

o-----------------------------------------------------------------------------o
| World 1 - Level 8                                  Salvo the Slime's Castle |
o-----------------------------------------------------------------------------o

The very first thing you'll see here are two red coins above a spinning 
platform. You can safely jump on the spinning floor, but if you stand on it
too long, it will throw you off. You don't need to worry about anything bad
happening here, but master how to stand on these things now while it's still
safe. Next up is a manual spinning platform, and the two coins on the left are
red. Two more red coins are above the second spinning floor you see, but make
sure not to fall off. Lava is instant death.

Continue right until you see a third spinning floor. There are six red coins
in plain view, and a platform in the air to the right. Jump up the series of
platforms to reach another red coin, then drop down into the hole to reach a
flower. Take note of the flower above you that you can't reach yet. After
getting everything, enter the pipe.

There are four paths in the room you are now in, listed below in the order you
need to take. Remember to ignore #1, because that's the way you came in.
  _____________
 |             |
2               3
 |             |
 |             |
1               4
 |_____________|

Path 2 takes you to the flower you couldn't reach before, Path 3 leads you to
two red coins, the Middle Ring, and a cloud with some stars in it, and Path 4
is how to eventually leave the room. There is an enemy respawn pipe next to
Path 4 if you need eggs.

In the next area, hit the talking block to read about the blocks with the
spinning arrows on them. There are many such red and green blocks in this
room, as well as many red and green platforms. All the platforms are smooth on
one side and have spikes on the other, and your job is to spin the platforms 
in a way that allows you to get through the room.

But before worrying about any of that, run all the way right, kill the Bandit,
and grab the flower. Now go back to where you started and hit the first green 
block. This will flip over the block next to you, and it will allow you climb
up. Jump up, then go left for a cloud that has some stars. Ride the spinning
platform to the top of the room, then use an egg to hit the red block you see.
This will flip over two red platforms. Before continuing right, drop back
down to the bottom of the level. A red platform with three red coins on it
will be right side up. Jump on it to reach the spinning platform, then jump
up to the flower jar. Push the jar off the platform to break it and get a 
key. Jump up through the platform, then go on the top platform and run all
the way right for the final flower of the level. Go back left, then drop 
down to reach the final two red platforms. They should be right side up,
and the final two red coins are on them. Below you is an egg block if you need
them. After getting everything, enter the locked door.

This last room is nothing more than a tutorial in how to use spinning arrow
platforms. When you jump on one, the platform will move in the direction that
the arrow is pointing. You can change directions in midair by making some
small jumps until you're facing the direction you want. You can also suck in
one of these and spit them out later. Lastly, blue versions of these 
platforms disappear after a little while. When you're ready, jump on the
first platform when the arrow is pointing straight up, and ride it until you
see a Middle Ring. Enter it, then ride the next spinning arrow platform up
to the boss's door.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=  B O S S:  S A L V O  T H E  S L I M E  =-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When you enter Salvo's room, Kamek will yell at you again, then sprinkle magic
powder on the little slime. He'll soon transform into Salvo the Slime.

The first thing to know about this fight is that Salvo himself cannot directly
hurt you. The only thing he can do is push you around a little in an attempt
to push you into the little hole on the right side of the room and into the 
lava below. You can avoid this by staying on the left side of the room.

Salvo the Slime, just like Burt the Bashful, takes damage regardless of where
you hit him with eggs. The catch is that it takes nine hits to take him down,
and you'll need to make new eggs out of the little slimes that pop out of
Salvo every time you hit him. Make sure you're not too lose to Salvo when you
blast him with an egg, because you run the risk of one of the little slimes
falling down right on top of you and costing you your 100. 

Salvo gets a little smaller every time you hit him, and he can be tough to
hit near the end of the fight. If you run out of eggs, you're completely
screwed as there's no other way to damage him and you can't pull out your menu
items. To avoid this, make sure to fire eggs horizontally when attacking 
Salvo. This oftentimes causes him to get hit two or three times and makes the
fight a breeze.

After you're done, Yoshi will have the key to the castle, and you'll see him
walk across Yoshi's Island into the castle before blowing it up and planting
a Yoshi flag into the ground.

--- Item Checklist for 1-8 ---

[] Flower 1 - Above the third spinning floor.
[] Flower 2 - High up in the room that has five different paths to choose. Use
              the moving platform to reach it.
[] Flower 3 - In Path 2.
[] Flower 4 - In the room with the block-controlled platforms, before doing
              anything else, run all the way right. It's in plain sight under
              some flippers.
[] Flower 5 - In the top right corner of the room with the block-controlled
              platforms.
[] Red Coin 1 - Above the first spinning floor.
[] Red Coin 2 - Above the first spinning floor.
[] Red Coin 3 - On the first manual spinning platform.
[] Red Coin 4 - On the first manual spinning platform.
[] Red Coin 5 - Above the second spinning floor.
[] Red Coin 6 - Above the second spinning floor.
[] Red Coin 7 - Above the third spinning floor.
[] Red Coin 8 - Above the third spinning floor.
[] Red Coin 9 - Above the third spinning floor.
[] Red Coin 10 - Above the third spinning floor.
[] Red Coin 11 - Above the third spinning floor.
[] Red Coin 12 - Above the third spinning floor.
[] Red Coin 13 - Above the third spinning floor.
[] Red Coin 14 - In Path 3.
[] Red Coin 15 - In Path 3.
[] Red Coin 16 - On a red platform in the room with the manually-controlled
                 platforms.
[] Red Coin 17 - On a red platform in the room with the manually-controlled
                 platforms.
[] Red Coin 18 - On a red platform in the room with the manually-controlled
                 platforms.
[] Red Coin 19 - On a red platform in the room with the manually-controlled
                 platforms.
[] Red Coin 20 - On a red platform in the room with the manually-controlled
                 platforms.
    ____________
___/ b. World 2 \______________________________________________________________

World 2 is a little harder than World 1, but not by much. Aside from a few 
annoyances here and there, clearing the levels and getting 100s in all of them
isn't too daunting a task. You also get the benefits of the 999 Lives Trick and
"Eat Fuzzy Get Dizzy" here, so have a blast.

o-----------------------------------------------------------------------------o
| World 2 - Level 1                                Visit Koopa and Para-Koopa |
o-----------------------------------------------------------------------------o

The main theme of this level are the Koopa enemies, and if you've ever played
a Mario game before, you've seen one. It's a lot easier to turn the Koopa 
shells into weapons in Yoshi's Island, simply because all you need to do is
eat them, then spit them out. You can turn the Koopas into eggs by jumping on
them and eating the Koopa after it flies out of the shell, but I personally 
think that doing so is a waste of time.

When you're ready, start marching forward. Kill whatever enemies you see, and
enter the first pipe you come across. Hit the talking block to read about 
Baby Mario controls, then grab the star to control Baby Mario in a fun little
mini game. When you're Baby Mario, you're completely invincible, kill any 
enemies that touch you, and can run up walls. You can also use the cape if you
jump into the air, much like in Super Mario World. Baby Mario is essentially a
watered down, invincible version of the real thing that you'll come across in
many such mini games throughout the game. 

This mini game is enemy free, so grab the star, hold down Y, and dash right.
When you come to the area with all the coins, run up the right wall, then jump
and float to the left. The star at the bottom regenerates, so you can repeat
this all you wish until you get all the coins. After you do, continue running
right until you get the flower that you saw at the beginning of all this.

Exit the area, but don't go flying right. On that high, narrow platform to
your right lies a flower. Jump on the platform and grab the flower before the
platform falls. To get the 1Up in the cloud you see under these stone 
platforms, fire a Koopa shell down there. As you continue right, you'll see
six red coins and a bunch of stone platforms. The stone platforms act exactly
like Donut Lifts, so you should already know the timing and speed that these
platforms will fall after you jump on them. Grab all six red coins, then
quickly jump right and into the pipe.

Hit the talking block to learn about Poochie. Poochie is an invincible dog
that you can use to get you across impossible areas, and this area is a 
tutorial for how to ride him. Basically, he runs in the direction that
Yoshi faces. If you want him to slow down a little, ride him a little to 
the right, then quickly turn around every once in awhile so that you can
keep up. Don't worry, Poochy only outruns the camera in levels that move
by themselves, which you already know if you tried doing Poochy Ain't Stupid
already =P

Hitch a ride, go all the way right, and jump up when you reach the last 
platform. Four red coins and a key are in this small area. Grab them, then
hitch a ride on Poochy all the way back, refill your eggs if you haven't 
done so already, and enter the pipe on the right. Enter the Middle Ring, 
then jump on the springboard and into the next area.

You are now in the Falling Block Puzzle. Blocks will fall from the ceiling,
and if you get caught under one of them, you're dead. For the most part,
this area isn't too bad. Stay out of being stuck under blocks, and if you
see two blocks falling next to each other with a hole big enough for you
to squeeze in, jump through the blocks. There are no red coins in this area,
so don't worry about getting every coin. When you get to the top of the
area, you'll see a flower. When you're able, quickly grab the flower and
run like hell to the right. It may look like there are no more falling
blocks, but two more will come down on you after a brief pause to make you
think that they're finished.

As you continue right, you'll see an enemy Flower on top of a large stone
block, and two narrow stone blocks on either side of him. Both of the narrow
stone blocks fall when you jump on them, so pound the ground to get rid of 
the Flower's leaves, then stand on one of them. There are four Flying Shy Guys
in here holding red coins, but don't worry about trying to get all four on
your first trip down. There are springboards at the bottom that allow you
to come back up and take the fall again if you miss any coins. 

After getting them all, continue right. There's an enemy Flower with two
wooden pegs next to it, but the only purpose of this setup is to show you
that pounding the ground rids the Flower of its leaves. 

Next up is a series of narrow platforms in which you need to pass under some
balloons. Most of the balloons have bombs or Shy Guys on them, and when you
pass under then, the balloon lets go of what it's carrying. Other things of
note in this area are two boxes with stars in them and a Flying Shy Guy 
holding a 1Up. To get to the boxes, pop the balloons holding them with an
egg.

After this area, you'll see an enemy Flower. Pound the ground, then move
right. You'll see a stone block falling into a small hole. QUICKLY jump over
the stone block, then run like hell to the right, grab the flower you see,
then run like hell to the left before the falling stone blocks nail you. 
After escaping, let all of the stone blocks fall, then jump up to the 
platform with the arrow on it. Jump right, then hover in the air three times.
You'll see a tree. Drop down directly on it to receive the last flower and
to uncover a hidden cloud with some stars in it. Grab them all.

There's only one final section to this level, and it's a difficult set of
falling stone blocks that you must traverse. Jump on the first long block,
then run across. Make sure to grab the coins. WAIT before jumping on the
next block, then jump on. There's a stone block that falls by itself here,
and if you jump too fast, you may not leave yourself enough room to make the
jump. From there, quickly scale the rest of the stone blocks, then grab the
red coins and jump to solid ground. Enter the locked door to play "Popping
Balloons", then enter the final ring.

--- Item Checklist for 2-1 ---

[] Flower 1 - In the Baby Mario puzzle.
[] Flower 2 - High in the sky to the right of the Baby Mario puzzle's pipe.
[] Flower 3 - At the top of the Falling Block Puzzle.
[] Flower 4 - After the area with the falling bombs and Shy Guys, it's under
              some falling stone blocks.
[] Flower 5 - After getting the fourth flower, let all the stone blocks fall,
              then get on the platform with the arrow and hover jump to the
              right. It's on the platform next to the flippers.
[] Red Coin 1 - On the falling stone platforms near the end of the first area.
[] Red Coin 2 - On the falling stone platforms near the end of the first area.
[] Red Coin 3 - On the falling stone platforms near the end of the first area.
[] Red Coin 4 - On the falling stone platforms near the end of the first area.
[] Red Coin 5 - On the falling stone platforms near the end of the first area.
[] Red Coin 6 - On the falling stone platforms near the end of the first area.
[] Red Coin 7 - At the end of Poochy's area.
[] Red Coin 8 - At the end of Poochy's area.
[] Red Coin 9 - At the end of Poochy's area.
[] Red Coin 10 - At the end of Poochy's area.
[] Red Coin 11 - Held by one of four Flying Shy Guys between the giant, narrow
                 stone blocks.
[] Red Coin 12 - Held by one of four Flying Shy Guys between the giant, narrow
                 stone blocks.
[] Red Coin 13 - Held by one of four Flying Shy Guys between the giant, narrow
                 stone blocks.
[] Red Coin 14 - Held by one of four Flying Shy Guys between the giant, narrow
                 stone blocks.
[] Red Coin 15 - On the final set of falling stone blocks before the end of the
                 level.
[] Red Coin 16 - On the final set of falling stone blocks before the end of the
                 level.
[] Red Coin 17 - On the final set of falling stone blocks before the end of the
                 level.
[] Red Coin 18 - On the final set of falling stone blocks before the end of the
                 level.
[] Red Coin 19 - On the final set of falling stone blocks before the end of the
                 level.
[] Red Coin 20 - On the final set of falling stone blocks before the end of the
                 level.

o-----------------------------------------------------------------------------o
| World 2 - Level 2                                         The Baseball Boys |
o-----------------------------------------------------------------------------o

Hit the talking block to learn about the arrow you see, then fill your eggs up
on the egg block and fire away. Pretty cool to see.

Now for the actual level. To kill any Baseball Boy, pound them. Eggs and
eating are both useless. After getting past the Baseball Boys here, hit the
cloud to lower the platform. Grab the flower. Now run right, and when you see
Homing Flower pits, don't bother stopping. Jump up, grab the coins, and go
right as fast as you can. Four red coins are here, and some Mildes are on the
ground on the other side. Continue going right until you see another Homing
Flower. Hit the cloud for a 1Up.

Next up is an enemy spawn pipe and a cloud. Refill your eggs, then hit the
cloud to reveal a beanstalk. Go up, then go left. When you see a crossroads,
fire an egg straight up to knock out a Homing Flower. Jump up, then scale
the platforms on the right. Watch out for the second flower, and continue
climbing until you reach the top. Two Flying Shy Guys are holding red coins.

Go right, then down into the pit. Hit the talking block to read about the
Super Star, then go right to another talking block. He'll tell you that you
need to be small to move on, and one look at the spikes makes this obvious.
Go back, then go down the stairs. Two red coins are here. Keep going, then
drop down the narrow pit. You'll see a Super Star stuck behind some sand.
Hit the arrow to release it.

After grabbing the Super Star, begin running left. This is the same area you
were just in. Run up the walls until you reach the area where you got two
red coins from Flying Shy Guys, then high tail it right until you reach the
spikes that you couldn't pass through before. Pass through and enter the Middle
Ring. Refill your eggs, then go right until you see a Baseball Boy guarding a
cloud over a bottomless pit. Fire an egg just over the Baseball Boy's head to
hit the cloud, then do it once more to get a flower. If you run out of eggs,
there's an egg block to the left.

Continue right. Ignore all the Baseball Boys and just jump across the 
platforms, grabbing coins as you go. One of the coins is red. Keep going until
you see a weird little structure with a Baseball Boy standing on some spikes.
Go on the right side of it, and stand on the middle platform. Fire an egg off
of the left wall, then quickly drop down to the right so you're eye level with
the Baseball Boy. He'll fire the egg at the cloud for you, and you'll get a 
red coin and a 1Up out of the deal. Go to the next area.

Grab the Blue Watermelon. This is little more than a tutorial on what it does,
so have fun freezing the enemies in front of you. Jump on the springboard. 
Above you are a few giant blocks suspended in midair. Ignore them for now and
run left. Run through the wall to reach the Middle Ring.

Now, there are five blocks above you that you can enter. There are items in
three of them: a cloud with stars in it, a red coin, and a cloud with a 
flower in it. Make sure you get them all (you'll need to use the springboard
on the left to reach the top three blocks) before moving on. When you're done,
jump on the springboard and hover to the right until you see an arrow. Enter
the wall.

You're now in a cave infested with Mice and Homing Flowers, both of which are
an absolute pain in the ass in narrow spaces. Turn any Mice into eggs before
they can steal your eggs, and if you must, put the Homing Flowers to sleep as
you march on. Go right until you see a fork in the road. Take the top path.
You'll see three coins, and one is red. Go back to the fork, and go down.
Continue until you see another fork, and take the left path. There's a flower
and a Blue Watermelon here.

In the next area, run right until you see another one of these annoying
makeshift caves. Hit the cloud you see to turn into the Mole Tank. Three red
coins are in this area, but they're all fairly easy to get to. Most of this
"puzzle" is a sort of staircase that goes down, so you're just pressing right
most of the time. After getting to the end, prepare for yet another cave
infested by Mice.

This cave's layout is very simple. There are four levels, and on either side
of each level is two paths. Rather than giving a detailed writeup of where to
go, here's a bad ASCII map of the place.

                   ENTRANCE
             _________| |________ 
           1 ___  _________ _____ 2
            |XXX//XXXXXXXXX\\XXXX|
          __|XX//XXXXXXXXXXX\\XXX| 
        3 ___ _____________ _____ 4
         |XXX\\XXXXXXXXXXX//XXXXX|
      ___|XXXX\\XXXXXXXXX//XXXXXX| 
    5 _______ ___________________ 6
 |XXXXXXXXXX//XXXXXXXXXXXXXXXXXXX|
 |XXXXXXXXX//XXXXXXXXXXXXXXXXXXXX|
7 __  _____/XXXXXXXXXXXXXXXXXXXXX|
    \_________ EXIT

Yeah it sucks, but you get the jist of it. X means solid ground.

Path 1 = Box with 6 stars in it
Path 2 = Baseball Boy guarding a red coin. Kill it with the Blue Watermelon
         from Path 5.
Path 3 = Mouse guarding a secret cloud with stars in it.
Path 4 = Masked Mouse guarding a red coin.
Path 5 = Tap-Tap guarding a red coin and a Blue Watermelon.
Path 6 = Tap-Tap guarding a cloud with a 1Up in it.
Path 7 = Tap-Tap guarding a cloud with some stars in it.

In addition to the seven paths, there is a red coin guarded by Tap-Taps in
between paths 5 and 6. Wait for a Tap-Tap to jump, then either hit it with an
egg or your tongue until it's knocked back far enough so that you can get the
coin in the middle. In the hole where the Tap-Tap on the right is is a secret
cloud with stars in it.

Got all that? There's four red coins to get before you finally leave the place.
When you do, you'll see a talking block. Hit it to learn about the Star Flower
next to you (the game calls it a tulip), as well as how to throw enemies up.
Test out your new skills by throwing the Shy Guy into the Star Flower.

Drop down to the bottom of this area and exit through the pit on the bottom.
You'll see a Baseball Boy on a small platform, some spikes, and some coins.
Bounce an egg off the wall just right to get the last red coin. Jump back up,
then head right until you see a narrow pit below a Chomp Chomp. You'll want
plenty of eggs down there, so go right and eat some Mice if you need them.
When you go down there, you'll be on a springboard on a tiny platform over
some spikes. The only way to get the flower is to bounce an egg off of the 
ceiling to the right. Your best bet is to use the L or R button to lock the
target in place before firing.

Aim Here----------o
                  |
 ______  _________V______
|                        |
|                        |
|                  XX    |
|                  XX    |
|                  XX    |
|      XX          XX    |
|                        |
|                        |
 ^^^^^^^^^^^^^^^^^^^^^^^^

Get the flower, then turn left and grab the Blue Watermelon. You can make a
full jump off the springboard without fear of getting hit by the Chomp Chomp
above you, but you have the Blue Watermelom if it'll make you feel better.
Freeze all enemies in your way, then make for the final ring. Congrats if you
got a 100 on this level, because it's a real pain in the ass.

--- Item Checklist for 2-2 ---

[] Flower 1 - In plain sight at the beginning of the level, on the other side
              of a platform you need to lower to advance.
[] Flower 2 - Guarded by a Baseball Boy just after the Middle Ring, in a cloud.
[] Flower 3 - In the area with the giant blocks that you can enter.
[] Flower 4 - In the first Mouse Cave, next to a Chomp Chomp and a Blue 
              Watermelon.
[] Flower 5 - In a hidden area under a Chomp Chomp near the end of the level.
              It's the room where you're on a small springboard over spikes.
[] Red Coin 1 - Over the Homing Flower Pits early in the level.
[] Red Coin 2 - Over the Homing Flower Pits early in the level.
[] Red Coin 3 - Over the Homing Flower Pits early in the level.
[] Red Coin 4 - Over the Homing Flower Pits early in the level.
[] Red Coin 5 - Held by a flying Shy guy above the wall with two Homing
                Flowers on platforms.
[] Red Coin 6 - Held by a flying Shy guy above the wall with two Homing
                Flowers on platforms.
[] Red Coin 7 - On the stairs leading to the Super Star.
[] Red Coin 8 - On the stairs leading to the Super Star.
[] Red Coin 9 - Over the pit with the Baseball Boys and the red platforms.
[] Red Coin 10 - In the Baseball Boy Spike puzzle.
[] Red Coin 11 - In the area with the giant blocks that you can enter.
[] Red Coin 12 - In the first Mouse Cave, in the top path.
[] Red Coin 13 - In the Mole Tank puzzle.
[] Red Coin 14 - In the Mole Tank puzzle.
[] Red Coin 15 - In the Mole Tank puzzle.
[] Red Coin 16 - Path 2
[] Red Coin 17 - Path 4
[] Red Coin 18 - Path 5
[] Red Coin 19 - In between paths 5 and 6.
[] Red Coin 20 - In a hidden area below the Star Flower at the end of the 
                 second Mouse Cave.

o-----------------------------------------------------------------------------o
| World 2 - Level 3                                  What's Gusty Taste Like? |
o-----------------------------------------------------------------------------o

You'll experience Gustys as soon as the level starts, and it'll be awhile
before they stop coming. The good thing about these guys is that you'll 
practically never be on an egg shortage, and the fact that they don't usually
show up in bad spots helps. Take a few seconds to fill your eggs before getting
started.

The first thing you'll see is some sand and some invisible coins. Search around
in the sand for a hidden cloud, then get as many coins as you can. After the
timer runs out, continue right to a red coin and a cloud hovering over a 
bottomless pit. The cloud contains a flower, so grab it. Ignore the coins and
cloud you see coming up, and bolt past them. A Flying Shy Guy will taunt you
with a 1Up. Now go back and hit the cloud for some stars.

Next up are a new narrow log platforms. At the end of them is a red coin.
Ignore the cloud hovering in the pit and continue until you see a Shy Guy. Eat
the Shy Guy, then spit him into the pit to reveal a flower. Fire an egg down
there to grab it. Continue right for another red coin and another cloud with
stars, then enter the pipe and into an area that will finally give you a break
from those Gustys.

At the very beginning of this cave is an enemy spawn pipe and the Middle Ring,
so do what you must. Hit the talking block you see to read about sand, then
begin firing away with eggs. Two red coins are right in the beginning of this
area. Continue right to some narrow stacks of sand, in which are two red coins
and some eggs. Continue right to a giant block of sand. In the middle is a 
hidden cloud with stars in it. If you run out of eggs, sit tight and eat the
Bats that show up.

Past the sand area are a bunch of coins, one of which is red, and a Flying Shy
Guy holding another red coin. Take care of the million Bats flying around,
and continue right until you see three clouds. The left cloud holds stars, the
middle a normal coin, and the right a flower. Drop down through the flippers,
and get ready to run around as Baby Mario. There's only one star here, so
grab it and run left. You'll come across a red coin and a bunch of Runners
that you can simply walk through.

Before worrying about that locked door you saw, the giant block of sand, or
the path to your right, use the enemy respawn pipe to fill your eggs. Now 
stand on the little platform just to the left of the respawn pipe and fire 
an egg upwards to the left, at an angle of 45 degrees. Use your newly formed
tunnel to reach a flower. Don't worry about any of the coins hidden in the
grottos, because none of them are red. In the sand just to the left of the 
square platform in the left side of the sand is a hidden cloud with a swithc
in it. Uncover the switch, then enter the hidden area through one of the red
arrows you see.

In this hidden area is a Nep-Enut, a long red bridge and all ten of the 
remaining red coins in the level. Blast the Nep-Enut with an egg to stun him,
then run past him and grab all of the coins. After getting everything, leave.
If you want some secret items from the sand, there's a hidden 1Up under the
square platform on the right, and some stars hidden under the square platform
on the left. After getting them, you've got everything there is to get from
the sand. Fill your eggs and finally enter the path to the right. 

Hit the talking block to read about Watermelons, than grab the one you see.
Nothing of note is hidden in the sand outside of the cloud you see. The cloud
has stars in it, so grab them and continue. Hit the next talking block to read
about the Mole Tank, then hit the cloud. Morph into the Mole Tank, but instead
of going right, go for the Yoshi block that you see above you next to the key.
Grab the key, then jump on the red platform, go left, jump up the platforms,
then go left until you see the locked door. You'll need to use the Chomp Rock
to reach it. Enter the door to play "Popping Balloons", then go all the way
back to where you got the key for the door in the first place.

Go all the way right, and blast the sand from under the springboard. Jump on
it and hang left for the final flower of the level, or simply stand on the
platform and blast the flower with an egg. Continue right until you see Chomp
Rock stuck behind some sand, and free him. Push him right until he falls into
a pit, then jump over the pit and into the final ring.

--- Item Checklist for 2-3 ---

[] Flower 1 - Over a bottomless pit in a cloud to the right of the first red
              coin.
[] Flower 2 - Over a bottomless pit in a cloud to the left of the third red
              coin.
[] Flower 3 - In the right of the three clouds in the middle of the cave area.
[] Flower 4 - At the top of the giant sand area near the end of the cave.
[] Flower 5 - Near the end of the cave, above where you got the key for the
              locked door. Use the springboard to reach it.
[] Red Coin 1 - Near the beginning of the level, over a log.
[] Red Coin 2 - At the end of the narrow log platforms in the first area.
[] Red Coin 3 - To the right of the second flower, at the end of the first
                area.
[] Red Coin 4 - In the sand in the beginning of the cave area.
[] Red Coin 5 - In the sand in the beginning of the cave area.
[] Red Coin 6 - Among the narrow stacks of sand near the beginning of the cave
                area.
[] Red Coin 7 - Among the narrow stacks of sand near the beginning of the cave
                area.
[] Red Coin 8 - In with a bunch of coins after the sand area in the cave.
[] Red Coin 9 - Held by a Shy Guy just after the sand area in the cave.
[] Red Coin 10 - At the beginning of the Baby Mario course.
[] Red Coin 11 - In the hidden area with the Nep-Enut.
[] Red Coin 12 - In the hidden area with the Nep-Enut.
[] Red Coin 13 - In the hidden area with the Nep-Enut.
[] Red Coin 14 - In the hidden area with the Nep-Enut.
[] Red Coin 15 - In the hidden area with the Nep-Enut.
[] Red Coin 16 - In the hidden area with the Nep-Enut.
[] Red Coin 17 - In the hidden area with the Nep-Enut.
[] Red Coin 18 - In the hidden area with the Nep-Enut.
[] Red Coin 19 - In the hidden area with the Nep-Enut.
[] Red Coin 20 - In the hidden area with the Nep-Enut.

o-----------------------------------------------------------------------------o
| World 2 - Level 4                                         Bigger Boo's Fort |
o-----------------------------------------------------------------------------o

The first thing you'll see in this level is a Boo. Just like Boos of old, the
Boo does nothing when you look at it, but comes flying at you when you turn
your back. To kill it, bounce an egg off the wall. You get a star for each Boo
you kill. Continue right until you see some coins over a switch, but don't hit
the switch yet. Jump over it to meet Big Boo, then kill Big Boo the same way
you killed his little brother. Now hit the switch, run across halfway, grab the
flower in the opening in the middle, then continue running across before time
runs out. 

Another Boo is in waiting, as well as a lava pit. Kill the Boo, then jump 
across the lava pit. Kill the Big Boo if you have the eggs to do it, then grab
the four red coins and enter the blue door.

The next area is annoying as anything. It's basically a giant room featuring a
bunch of little puzzles, and if you're an item hunter, it's pretty easy to 
miss something. The first thing you'll want to do is to go right a little. See
those three red coins in a line high above your head? They're all red. Fire an
egg up there to grab them all. Now enter the blue door. You'll see two Big Boos
and four eggs on the ground. Blast away the Big Boos, and a flower will appear.
Grab it, then exit.

Hit the cloud, and a staircase will appear. Jump onto the platform with the 
eggs on it. See the box? Your objective is to get to the left side of it, then
push it to the ground below. Go back to the stairs and climb them. Go right 
until you see a cloud. There are stars in it if you need them, as well as 
Gustys if you need eggs. Drop down through the pit where you see the invisible
coins. Hit the red switch, then quickly go to where you see five coins, a 
cloud, and arrows on the wall. Fire an egg at the arrows so that it hits the
cloud. This will yield you a key. Quickly get off the red bridge and run all
the way left back to the beginning of this area.

Climb the stairs until you see a locked door. Enter it. You'll be in a giant
square room with a bunch of Boos and Big Boos. For the purposes of the item
checklist, I'll call this room "Locked Boo Zone". I know it's a stupid name, 
but work with me here =p

Anyway, let's get down to business. If you're in need of stars, have a field
day and destroy any Boo in your path. Furthermore, there are seven red coins
and a flower in this room. Before entering the exit pipe on the left, make
sure you have 3 flowers and 14 red coins. When you do, leave the place.

When you exit, you're to the left of the box you saw before. Push it off, then
pound it to break it open and release some stars. Remember that staircase you
released from a cloud earlier? It's no longer there, and for good reason. Jump
on the yellow platform. Grab the two red coins that are on the ride, and you'll
eventually find yourself in a hallway that was previously inaccessible due to
the aforementioned stairs. Enter the Middle Ring, grab the flower, and dart 
past the Wall Ghosts.

Hit the red switch, the quickly run across the bridge. The only thing standing
between you and a pipe out of this area is a small hallway with some Wall 
Ghosts in it, so quickly run across the bridge, avoid everything, and enter the
pipe.

The next section's graphics are absolutely wonderful, aren't they? Before going
right, jump up to the ledge above the pipe. There is a hidden 1Up there. Now 
jump across the bricks, making sure to avoid the fire as you go. Jump down onto
the log in the lava. If you die in this next section, don't worry too much. The
hidden 1Up at the beginning of this area regenerates.

You have to now stand on the log and ride across the lava. There is a Boo and a
Big Boo here, but unfortunately no wall to bounce an egg off of. You'll have to
avoid them, and the only way to really do this is the turn towards whichever is
closer until you're on the other side.

The next area is a long room infested with Boos. To deal with them easily, let
each come at you, then fire an egg straight up. Move away slowly, and watch as
your bouncing egg blasts the Boo away. Repeat for any Boo that you don't feel
like leading to a wall. The final four red coins are in this room, so make sure
to get them all.

See the cracked part of the ceiling? Blast it away, then jump up and head left
until you're in front of a blue door. Enter in into a room that is a true pain
in the ass. There are two Blue Balloon Ghosts here, one Red Balloon Ghost, an
enemy spawn pipe, a flower, and a whole bunch of invisible coins and platforms.
The trick is that the switches are inside the Blue Balloon Ghosts. Blast away
one of them with eggs until you reveal a switch, though you're better off
killing both. The Red Balloon Ghost is untouchable, so ignore and avoid it.
Hit one of the switches, dash to the flower, and avoid the Red Balloon Ghost
en route to getting out of this infernal place.

When you reenter the next room, the Boos are all back. Kill them if you need
stars, otherwise just run under all of them and to the blue door on the far
right side of the room. Enter the door, then enter the Middle Ring in the next
area. Up next are three giant spinning platforms, but they're easy to go 
across. Do so, then enter the boss door once you finally reach it.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-  B O S S:  B I G G E R  B O O  =-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

When you enter the room, Kamek will yell at you again before dropping more of 
his magical pixie dust on a Big Boo to transform him into Bigger Boo.

This boss fight, for the most part, is a joke. You deal with Bigger Boo the
same way you would any other Boo. Turn away from him, and fire an egg off of
the wall so that it bounces into him. You only have to do this five times to
kill him, though there is a slight catch. Every time you hit him, he grows
bigger. If you hit him and he's RIGHT behind you, you'll have to jump over him
and to the other side of the room. Another problem in this fight are the 
zillion Bats flying around, so make sure to either avoid them or eat them to
avoid getting hit and losing your 100. 

Overall however, it's an easy fight that you should be able to clear without
even coming close to getting hit. The big threat in this fight are the Bats,
which says a lot about how stupid of a boss Bigger Boo is.

--- Item Checklist for 2-4 ---

[] Flower 1 - Over the invisible bridge at the beginning of the level.
[] Flower 2 - In the room with two Big Boos and four eggs on the ground. Kill
              the Big Boos to make the flower appear.
[] Flower 3 - In Locked Boo Zone.
[] Flower 4 - To the right of the Middle Ring.
[] Flower 5 - In the secret room with the Balloon Ghosts.
[] Red Coin 1 - Over the lava pit at the end of the first area.
[] Red Coin 2 - Over the lava pit at the end of the first area.
[] Red Coin 3 - Over the lava pit at the end of the first area.
[] Red Coin 4 - Over the lava pit at the end of the first area.
[] Red Coin 5 - In a line of three high in the air at the beginning of the 
                second area, above a blue door.
[] Red Coin 6 - In a line of three high in the air at the beginning of the 
                second area, above a blue door.
[] Red Coin 7 - In a line of three high in the air at the beginning of the 
                second area, above a blue door.
[] Red Coin 8 - In Locked Boo Zone.
[] Red Coin 9 - In Locked Boo Zone.
[] Red Coin 10 - In Locked Boo Zone.
[] Red Coin 11 - In Locked Boo Zone.
[] Red Coin 12 - In Locked Boo Zone.
[] Red Coin 13 - In Locked Boo Zone.
[] Red Coin 14 - In Locked Boo Zone.
[] Red Coin 15 - In the yellow platform's path, above the door leading to 
                 Locked Boo Zone.
[] Red Coin 16 - In the yellow platform's path, above the door leading to 
                 Locked Boo Zone.
[] Red Coin 17 - In the giant room infested with Boos near the end of the
                 level.
[] Red Coin 18 - In the giant room infested with Boos near the end of the
                 level.
[] Red Coin 19 - In the giant room infested with Boos near the end of the
                 level.
[] Red Coin 20 - In the giant room infested with Boos near the end of the
                 level.

o-----------------------------------------------------------------------------o
| World 2 - Level 5                                      Watch Out For Lakitu |
o-----------------------------------------------------------------------------o

At the very beginning of the level is a wooden peg and a small seesaw. Pound
the peg for a red coin, and grab another red coin on the seesaw. Lakitu will
now show up, and like every other Mario game he's in, he'll float high in the
sky and throw crap down at you. You can turn his targets into eggs, or if you
feel like getting him away from you for a little while, you can eat either him
or his cloud. 

Continue right until you see some sand. Before going onto the area of the sand
that is above the bottomless pit, search under the little bit of sand over 
solid ground. There's a hidden cloud under there with some stars. Next up is
a long stretch of sand over a bottomless pit. Make sure to fill your eggs on
the egg flower before moving forward. There are a few Shy Guys here, but 
nothing major, and so long as you eat Lakitu whenever he shows up, he's barely
a problem. Continue right until you see a small seesaw. There's a red coin on
it. A Flying Shy Guy just off to the right holds another red coin. Hit the 
cloud for a flower. 

Next up is a Star Flower. Throw something in it to get your stars. Continue
right until you see another seesaw with a rectangle of sand above it. In the
middle is a hidden cloud featuring some more stars. Jump over to some solid
ground (FINALLY!).

It doesn't last long though, because you're back on some sand in no time. Hit
the first cloud you see for more stars, and soon you'll be under an egg flower.
On the platform with the Egg Flower are two red coins, so either jump up there
using a platform on the right or just fire eggs up there to get them. Continue
right for two more red coins sitting just to the right of the box that's under
some sand. There's a flower just to your right, so fire an egg at it to grab
it. To get the key that's in the box, push it off of the sand and onto the
solid ground. If you pound the box while over the sand, you can take a guess
as to what happens.

Continue right until you see a Cactus. Another red coin is here, as well as
the locked door. Enter the door for a fun little mini game where you turn
into the Train. Hit the talking block to read about the Train, then go for the
one on the left. None of the coins in this area are red, so just speed towards
the top right corner for the flower, then for the end of the course. After
exiting, go left and use Chomp Rock to reach the door to the next area.

Enter the Middle Ring, and before doing ANYTHING, speed right until you see a
pipe. A Flying Shy Guy will come down with a red coin, and if you don't kill
him fast, he'll fly away. Kill the other Flying Shy Guy who is nice enough to
stick around for another red coin. Go left to grab two more red coins.

Continue right past the enemy respawn pipe, and you'll see three rectangular
sand formation in the air. Fire an egg into the middle of the second one for
a hidden switch. Hit it to enter a hidden area with a Super Star. There's
nothing in the area but a bunch of coins, but it's good for a 1Up.

After exiting the area, run left and jump onto the springboard. A Flying Shy
Guy will show up with a red coin, and you'll have to get it from him while
avoiding the Singing Flower. Just right of here will be another Flying Shy
Guy that you have to kill quickly. To the right of this will be yet another
Flying Shy Guy with yet another red coin, but he's nice enough not to fly
away.

In the tall column of sand lies a hidden cloud with stars in it. The cloud
high in the air houses a flower. Continue right until you see a Blowfish
Cactus on some wooden pegs. Blast him away with an egg, then pound down the
pegs to reveal a hidden cloud and a red coin. The cloud contains a 1Up.

Continue right until you see two cloud in the air. The left one contains
the final flower of the level, and there's a red coin in this area as well.
Continue right until you see the level's final wooden peg, in which is a
red coin. A Flying Shy Guy just to the right of this contains the final red
coin. Grab it all, then jump in the final ring.

--- Item Checklist for 2-5 ---

[] Flower 1 - In a cloud next to the Flying Shy Guy holding the fourth red 
              coin.
[] Flower 2 - To the right of the box trapped under a sand staircase.
[] Flower 3 - On the Train course behind the locked door.
[] Flower 4 - In a high cloud to the right of the high column of sand in the
              final area.
[] Flower 5 - In a cloud near the end of the end of the final area.
[] Red Coin 1 - In the very first wooden peg you see. Pound it.
[] Red Coin 2 - On the small seesaw at the very beginning of the level.
[] Red Coin 3 - On a small seesaw in the large sand area in the first section
                of the level.
[] Red Coin 4 - Held by a Flying Shy Guy just to the right of the third red
                coin.
[] Red Coin 5 - On the sand platform with the egg flower in the second area of
                walking on sand.
[] Red Coin 6 - On the sand platform with the egg flower in the second area of
                walking on sand.
[] Red Coin 7 - To the right of the box trapped under a sand staircase.
[] Red Coin 8 - To the right of the box trapped under a sand staircase.
[] Red Coin 9 - Next to the cactus.
[] Red Coin 10 - Held by a Flying Shy Guy at the beginning of the final area.
[] Red Coin 11 - Held by a Flying Shy Guy at the beginning of the final area.
[] Red Coin 12 - In plain view in the beginning of the final area.
[] Red Coin 13 - In plain view in the beginning of the final area.
[] Red Coin 14 - Held by a Flying Shy Guy in the middle of the final area.
[] Red Coin 15 - Held by a Flying Shy Guy in the middle of the final area.
[] Red Coin 16 - Held by a Flying Shy Guy in the middle of the final area.
[] Red Coin 17 - In one of the wooden pegs under the Blowfish Cactus.
[] Red Coin 18 - Near the fifth flower in plain sight.
[] Red Coin 19 - In a wooden peg at the very end of the level.
[] Red Coin 20 - Held by a Flying Shy Guy at the very end of the level.

o-----------------------------------------------------------------------------o
| World 2 - Level 6                              The Cave of the Mystery Maze |
o-----------------------------------------------------------------------------o

This level kicks SO MUCH ass. One of my favorites.

When the level first starts, jump on the yellow egg blocks and nail the Flying
Shy Guy for some stars. Grab the eggs, then pound the sand. Release the down
button quickly however, because you want to get into a little grotto on the
left side containing two Shy Guys and two red coins.

Now pound the sand a second time, and again, release down quickly. There's 
another grotto on the left, and it contains two more red coins, a flower, and
three more Shy Guys. Go down the little path you see, and you'll eventually
be in front of a pair of flippers and under a small springboard. If you missed
the second grotto, the springboard is your way back up. However, you cannot
reach the first grotto if you miss it.

Stand as far left as you can and pound the ground. You'll find yourself on a
platform with a path on the right. Go in and fire an egg at the arrow. After
watching the fireworks, you'll get a 1Up. Go right, then jump on the 
springboard to reach another grotto. This one has three red coins and a cloud
with stars. Go back down to where you entered this path originally.

Stand to the far left, and do another soft pound. You'll find yourself in a
grotto with a Torch Ghost, some normal coins, and an egg block. Return to
the middle where the giant column of sand is, and fire an egg to clear your
way. A springboard is below you, and to the right is a cloud that has a blue
door in it. Don't enter the door quite yet, however. Go back to the sand pit
and pound the ground as hard as you can until you reach the bottom of this
little mess. Down here are three red coins, a cloud with stars, and a cloud
with a key in it. Get everything, then use one of the springboards to reach
the path with the blue door.

Hey, know what this means? You've already got half of your red coins, and
you're just now entering the actual level. Go right. When you see a Torch
Ghost standing on some ground that looks out of place, kill it, then stand in
the middle and fire an egg straight up. You'll uncover a hidden springboard.
Jump on it to reach a flower.

DO NOT make a hard jump off of the springboard you're now on. Make a soft jump
to the platform above your head. Hit the arrow to get another flower, then go
left and drop through the hole with all the coins in it. You're now back at the
beginning.

Go right until you see an enemy respawn pipe. On the platform above it is the
Middle Ring. Enter it, then go left. Past the sand are three red coins. Go back
to the sand, and pound the left side of it to reveal a hidden cloud. Hit the 
cloud to reveal a door, then enter it. You'll be in a room with four Torch 
Ghosts and a cloud. After killing all four Torch Ghosts, four red coins and a
flower will appear. Grab them all and exit.

Go right along the ground, avoid the spinning spike trap, and use the platforms
on the right to get above the spike platform to a springboard. Hop on the
springboard and go all the way up to some platforms sticking out of the walls.
Jump up until you reach the final red coins of the level.

The only thing left to do now is to get rid of that key you're carrying around.
Go all the way back to where you uncovered the hidden springboard above the
Torch Ghost, and make three straight jumps via springboard. You'll see a path
on your left that you need to enter, and at the end of it is a hole that drops
you off at a locked door. Enter the door to play "Watermeolon Seed Spitting 
Contest", arguably the best mini game in Yoshi's Island.

When you're finished, go back and uncover the hidden springboard again. Make
three jumps again, but go into the path on the right this time. The only thing
in this path is a cloud with some stars and a couple of Cannons. Do what you
must, then enter the door. Enter the Middle Ring, then continue right until
you reach the next area.

This area is nothing but a series of jumps across platforms that move up and
down, and in between most of the jumps are Gusts and Blowfish Cacti. If 
you're truly weary of the two Blowfish Cacti in this section, blast them away
with eggs before jumping. At the end of the area is a springboard that leads
to the next section.

The very first thing you'll see in the final area of the level is an egg
block, so fill up. When you go right, you'll see a platform with a number on 
it. The number symbolizes how many times you're allowed to land on the 
platform, so for example if you jump on the platform you see in front of you
twice, it will disappear after you jump off of it the second time.

With this in mind, you need to traverse across the numbered platforms in this
section while avoiding the Water Fish. The final platform has a 3 on it. When
you reach it, jump off of it and land above the sand you see to your right.
Within this little path lies the final flower of the level. Leave the path
and continue onward.

You'll soon see some numbered platforms with coins on them. Jump on the first
platform, then run across and jump off of the last one and over the Chomp
Rock that shows up. Continue right until you see an enemy Flower. Pound the
ground to make the leaves fall off, then run past it and into the final ring.

--- Item Checklist for 2-6 ---

[] Flower 1 - After pounding the sand at the beginning of the level a second
              time, quickly release down. The flower is in another grotto on 
              the left.
[] Flower 2 - After uncovering the hidden springboard at the beginning of the
              Mystery Maze, jump. 
[] Flower 3 - Just above the second flower is a red arrow. Hit it to get the
              third flower.
[] Flower 4 - To the left of the first Middle Ring is some sand. There is a
              hidden cloud containing a door within the sand. After killing all
              the enemies in the room, a flower will show up.
[] Flower 5 - In the final area of the level, jump across the first set of
              numbered platforms. Jump off of the last platform onto some sand
              high in the air (or blast the sand away with an egg first), then
              get through the sand and into a little path. The flower is in the
              path.
[] Red Coin 1 - After pounding the sand at the beginning of the level, quickly
                release the down button. Two red coins are in the grotto on the
                left.
[] Red Coin 2 - After pounding the sand at the beginning of the level, quickly
                release the down button. Two red coins are in the grotto on the
                left.
[] Red Coin 3 - After pounding the sand at the beginning of the level a second
                time, quickly release down. Two more red coins are in another
                grotto on the left.
[] Red Coin 4 - After pounding the sand at the beginning of the level a second
                time, quickly release down. Two more red coins are in another
                grotto on the left.
[] Red Coin 5 - In a grotto at the top of the large springboard jump in the 
                first area.
[] Red Coin 6 - In a grotto at the top of the large springboard jump in the 
                first area.
[] Red Coin 7 - In a grotto at the top of the large springboard jump in the 
                first area.
[] Red Coin 8 - At the bottom of the sand pit in the first area.
[] Red Coin 9 - At the bottom of the sand pit in the first area.
[] Red Coin 10 - At the bottom of the sand pit in the first area.
[] Red Coin 11 - To the left of the first Middle Ring in the Mystery Maze, 
                 above the enemy respawn pipe.
[] Red Coin 12 - To the left of the first Middle Ring in the Mystery Maze, 
                 above the enemy respawn pipe.
[] Red Coin 13 - To the left of the first Middle Ring in the Mystery Maze, 
                 above the enemy respawn pipe.
[] Red Coin 14 - To the left of the first Middle Ring is some sand. There is a
                 hidden cloud containing a door within the sand. After killing
                 all the enemies in the room, four red coins will show up.
[] Red Coin 15 - To the left of the first Middle Ring is some sand. There is a
                 hidden cloud containing a door within the sand. After killing
                 all the enemies in the room, four red coins will show up.
[] Red Coin 16 - To the left of the first Middle Ring is some sand. There is a
                 hidden cloud containing a door within the sand. After killing
                 all the enemies in the room, four red coins will show up.
[] Red Coin 17 - To the left of the first Middle Ring is some sand. There is a
                 hidden cloud containing a door within the sand. After killing
                 all the enemies in the room, four red coins will show up.
[] Red Coin 18 - In a very high grotto within the Mystery Maze. To reach it,
                 you need to use the springboard above the spinning spike trap.
[] Red Coin 19 - In a very high grotto within the Mystery Maze. To reach it,
                 you need to use the springboard above the spinning spike trap.
[] Red Coin 20 - In a very high grotto within the Mystery Maze. To reach it,
                 you need to use the springboard above the spinning spike trap.

o-----------------------------------------------------------------------------o
| World 2 - Level 7                                             Lakitu's Wall |
o-----------------------------------------------------------------------------o

The very first thing you'll see in this level is a Fat Shy Guy. Turn it into
an egg, then move left until you see a pit of Mildes. Throw the egg, then watch
what happens. Pretty nifty, no?

Before grabbing the eggs from the blocks you see, use them as a platform to get
to the high ledge. This is somewhat of a secret level that houses a flower, and
when you jump left, you'll see a cloud above some wooden pegs. Hit the cloud to
reveal a bridge, and quickly go to the other side. Three Flying Shy Guys will
come down with red coins, so be quick and kill them all before they fly off. 
Now go back and pound those pegs at the beginning for another red coin.

On the other side of the bridge lies a cloud with some stars in it, as well
as another Flying Shy Guy holding another red coin. You'll also see a locked
door, as well as a wall of Lakitus. Eat the Fat Shy Guy and kill them all at
once. Continue on until you see a section where the key is held. There is a
red coin in plain view right at the start. Fire en egg through the sand to
reach the area under the spinning platforms, and blast away the Shy Guys with
a Fat Shy Guy Egg for some more stars. High above the spinning platforms is
another cloud with stars in it. Grab the key and head for the locked door 
when you've gotten everything to play "Gather Coins".

When you're done, go all the way back to the beginning of the level to finally
start the actual level itself. You were just in what is a rather extended
secret area. Go left past the Milde pit until you see the egg blocks that 
allowed you to reach the secret area in the first place, and continue left 
until you see some flippers. Kill the Wall Lakitus as you go. Go through the
flippers and to the area above them for a flower, then pound the pegs for a
red coin.

Continue left until you reach some sand. Clear out all the enemies. In the
sand formation on the right, there's a secret cloud under the springboard that
contains a switch if you feel like getting all the invisible coins from the
sand formation on the left. As for the left formation, there is a hidden cloud
near the top that contains stars. 

To reach that hidden cloud next to where you got the key in the hidden area,
jump off of a Bullet Bill and hold down B. After you jump on an enemy, you get
more from your hover. This will allow you to reach the ledge under the cloud
and get the 1Up from within. The wooden pegs next to the Middle Ring contain
two red coins, go make sure to get them both while dealing with the constant
assault from Bullet Bills. Enter the Middle Ring, then go in the door under
it.

This area is barely anything more than an area to get massive amounts of stars
via Fat Shy Guys, but there's a flower at the end that you need to get. Waste
the Milde pit and the Tap-Tap pit with a Fat Shy Guy Egg to each, then kill
the Tap-Tap guarding the flower with another Fat Shy Guy Egg. After getting the
flower, leave the area, then enter the pipe on your left.

You're in a transition area between the first and second areas of the level,
and those falling stone blocks from hell are back. It's not so bad to get 
across, but there are two red coins at the end of this little course that
you'll want to be able to reach. The key to getting there (and to living 
through this area in general), is not to rush your jumps. When you see a 
falling stone block ahead of you, hover in the air before landing on the
stone block that you need to use as a medium to reach the next jump. The jumps
become far easier that way, as is the jump to the high platform containing the
red coins.

In the very beginning of this area are a bunch of wooden pegs. Pound them down
until you find a red coin. Go left until you see some small wooden pegs, and
pound those until you find another red coin. Now, see the giant wooden peg to
the left of the springboard? Use the springboard to reach the top of it, then
pound it all the way down to reveal a hidden cloud containing a 1Up. If you 
need stars, go into the area you just uncovered and use the Star Flower. If
you don't, just grab the two red coins from the bottom of the area.

Use the springboard to go to the top of the area where the Star Flower was, 
and pound the wooden peg at the beginning of the staircase for another red
coin. Go on the stairs, and hit the cloud you see if you need some stars. Just
off to the left is a Flying Shy Guy with another red coin, but don't continue.
Go backwards to the stairs and climb them. There is another giant wooden peg
to the left of where the Star Flower was, and after you pound it all the way
down you'll get another red coin.

Now go back to the springboard, and jump as high as you can. After doing so,
hover right until you land on a cloud. Jump to the cloud on the right, then
jump to the high cloud on the left. You'll need two hovers to reach it. Now
jump across some clouds across the top of the level until you reach a hidden
platform. There's a hidden cloud here, and within it is a red switch.

In this top secret area, you start at the top of four sand columns and have the
choice of pounding one of them. Pound the second one to get a flower, then 
exit through the pipe at the bottom.

You're now at the top of what I'll call the "Final Lakitu Wall", and it's huge.
But before going down, grab the final two red coins. They're in plain view. You
now have to go through Final Lakitu Wall, and there are a TON of Wall Lakitus
waiting in ambush. However, if you have a few Fat Shy Guy Eggs on hand, you 
can take out large numbers of them relatively quickly, then pick off the rest
with ease. If you need help, there's a Fat Shy Guy running back and forth on
a platform in the middle. There's also a cloud in this area that kills every
enemy on the screen, so you should be able to make it through this part
untouched. If you get really desperate, there's an egg block that you can use
to assist in a giant projectile war, and there's a hidden cloud off in a 
grotto to the right of the middle section if you need some stars. When you
start seeing only one Wall Lakitu show up at a time, you've pretty much killed
them all. At the tail end of Final Lakitu Wall is a pink block. Use it to
reach the platform you see high in the air, and fire an egg straight up to get
the final flower.

You may think you're done, but there's one task left. Enter the Middle Ring,
then hit the talking block to read about the Car. Go right to turn into the
Car, then get ready to have some fun avoiding about 9 million Tap-Taps. Press
B to extend your wheels to "jump" over the Tap-Taps and pass over them. This
little course isn't so bad given that you pretty much only need to follow 
the path of the coins to avoid the enemies, though you want to get the 
various Car bubbles scattered throughout the course. Starting back over from
the beginning and having to get past a million Tap-Taps as normal Yoshi will
suck, so make sure you reach the end of the course as the Car. At the tail
end of the course, make sure you "jump" across the two platforms to reach 
the 1Up tucked above the flippers.

Finally! It's the final ring. Enjoy your 100 in this level, because if you
got one, you earned it.

--- Item Checklist for 2-7 ---

[] Flower 1 - In the hidden area at the very beginning of the level. Use the 
              yellow/red egg blocks as a platform to reach it.
[] Flower 2 - Above the set of flippers near the beginning of the level.
[] Flower 3 - Enter the blue door under the Middle Ring. It's at the end of the
              area you'll enter.
[] Flower 4 - Pound the second sand column in the secret area. 
[] Flower 5 - At the tail end of Final Lakitu Wall, above a pink block and
              above some sand.
[] Red Coin 1 - Held by a Flying Shy Guy over the high bridge next to the 
                secret area at the very beginning of the level.
[] Red Coin 2 - Held by a Flying Shy Guy over the high bridge next to the 
                secret area at the very beginning of the level.
[] Red Coin 3 - Held by a Flying Shy Guy over the high bridge next to the 
                secret area at the very beginning of the level.
[] Red Coin 4 - In the wooden pegs at the beginning of the secret bridge.
[] Red Coin 5 - Held by a Flying Shy Guy next to the locked door.
[] Red Coin 6 - In plain sight in the beginning of the section where the key is
                held.
[] Red Coin 7 - In the wooden pegs next to the second flower.
[] Red Coin 8 - In the wooden pegs next to the Middle Ring.
[] Red Coin 9 - In the wooden pegs next to the Middle Ring.
[] Red Coin 10 - At the end of the area with the falling stone blocks, on a
                 high ledge.
[] Red Coin 11 - At the end of the area with the falling stone blocks, on a
                 high ledge.
[] Red Coin 12 - In the wooden pegs at the beginning of the second area.
[] Red Coin 13 - In one of the small wooden pegs at the beginning of the second
                 area, near where the red egg block and the Milde are.
[] Red Coin 14 - In the area with the Star Flower in the second section of the
                 level. You have to pound down one of the giant wooden pegs to
                 reach it.
[] Red Coin 15 - In the area with the Star Flower in the second section of the
                 level. You have to pound down one of the giant wooden pegs to
                 reach it.
[] Red Coin 16 - In the wooden peg at the start of the staircase in the second
                 area, above the room with the Star Flower in it.
[] Red Coin 17 - Held by a Flying Shy Guy just to the left of the stairs in the
                 second area.
[] Red Coin 18 - There are two giant wooden pegs guarding the room with the 
                 Star Flower in it. Pound the left one all the way down.
[] Red Coin 19 - At the top of Final Lakitu Wall.
[] Red Coin 20 - At the top of Final Lakitu Wall.

o-----------------------------------------------------------------------------o
| World 2 - Level 8                                 The Potted Ghost's Castle |
o-----------------------------------------------------------------------------o

All there is to do at the start is to jump in a pipe, so jump on in.

At the first lava pit, you'll see a couple of logs floating in the lava with
coins above them. Both are red, and don't worry about falling into the lava
after jumping onto the logs. They won't budge. If you're quick enough, you
can grab the coins and kill the Flying Shy Guy for a 1Up before he runs off.

Three more red coins lie in the second lava pit where the green platform is,
but beware of the Fireball. The safe thing to do would be to eat the Fireball,
then grab the coins and hop onto the green platform. Once on the next green
platform after this, prepare for a long, slow ride. The only thing of note
here is the first Flower of the level, and you can't possibly miss it.

Next up is another lava pit, but there aren't any enemies in it. There is
however a red coin above the yellow platform, as well as the Middle Ring
at the end of it all. Grab everything and proceed to the next area, but 
remember not to stand on any of the platforms for very long lest you want
a fire lit under Yoshi's butt =p

The next area is nothing more than an exercise in riding those spinning
arrow platforms, but make sure you're good to go before actually hopping
on. One slip is instant death due to those thorns. There are also three
red coins floating high in the room in the middle, so make sure to get
all of them. As for what to do if you fall, remember that Yoshi can hover.
In most cases you should be able to get back to the starting point and
go again from there.

After getting the three red coins, go onto that little cloud in the top-left
part of the screen and enter the pipe. Within lies some train tracks, and you
know what that means. When you see a fork in the road, take the top route.
A flower is there, as well as the block that turns you back into Yoshi. All
of the coins can be ignored on the train tracks, as none of them are red ones.
After you're done, go into the pipe just above where you entered the room with
the arrow platforms.

Next up is a sewer-like area, and though it looks scary at first the area
is actually pretty easy to navigate. Just remember that you have some items to
hunt. First and foremost, go down from where you are and go right. Drop into
the second grotto and get the red coin packed away down there. From there, go
back and down into the first grotto.

The area you'll come across is fairly annoying thanks to the Shy Guys above
passing along bombs in an attempt to drop them on your head. Be cautious at
all times. 

The first thing you need to do is stock up on eggs at the respawn pipe
you see, then blast the cloud for a few stars. Continue left, jump onto the
platform and then jump up into the sand you see. You'll get stuck in there
momentarily and the Fake Flower will roll under you. Continue going left
and past another Fake Flower until you see a real flower stuck between two
rows of sand. Fire an egg down there to grab it, then continue onward.

You'll quickly come across a sand platform with five coins on it. The middle
one is red, so run down there and grab it before you get blown to bits, then
continue left. You'll soon come across a big flowerpot, and you know what to
do. Push it right until it falls, then grab the key and get the heck out of 
this place. Once out and back into the sewer, run right until you're in a 
brand new area altogether.

There's a respawn pipe here if you need some eggs, as well as a talking block 
here to teach you about the wonders of holding L while targeting an egg. The
reason for this is because of that giant spiked club in your path. Hit the
question mark, then WAIT until the question mark stops before hitting it again.
Two shots around enough to run under. Do so, then refill your eggs at the next 
respawn pipe and go into the next area.

Yay, another sewer. Go into the locked door with your pretty key, then go
into the real thing. First thing's first. Go up the left chute and get the
Middle Ring. From there, go over to where all of the coins are and get the
two red ones from among them. After that go to the bottom-right of the area
and enter the door. There's nothing in here but two Burts, but a secret 
flower will appear after you kill them both. After you're finished, exit 
this area, then jump up through the sewer and out the right side.

Finally! A difficult part. You'll first see a respawn pipe, so fill your eggs.
You'll soon see another one of those spiked clubs, only this time it's above 
a bottomless pit and you'll have to jump under it after raising it up. Blast 
the question mark three times, then jump under it and over to the next 
platform. There's an egg block here, and you know what that means. 

Jump over to the next platform, but be careful not to go too far else you want
to hit another spiked club. Park yourself on the small bit of space you have,
then hit the question mark twice. Run under it, and the flower you see will be
yours. Continue right to another egg block and another talking block, who tells
you that those annoying thorns can be destroyed with eggs.

Heeeey, and you have an infinite supply of eggs! There are a lot of thorns in
this area as you go up via the arrow platforms, so by all means if you feel 
like constantly playing it safe, killing thorns with eggs and stopping back to
refill, go to town. Regardless of how you want to go through this area, there
are two things to remember. One, there are three red coins among all of the
riff-raff, and two, your only ticket out of here is to destroy one thorn at
the very top of the area once you're up there. But don't worry, it's above
solid ground and a respawn pipe, so you can't be unequipped to handle it once
you're there. Also, remember that you don't need to move while jumping if you
want to change the direction of one of those arrow platforms. After you've
got your coins, destroy that top thorn to unveil a door and get out of there.

The next area is the highlight of the entire level. It won't be long before
you start seeing Bandits popping out of the walls at you, so be ready. And
remember that you too can jump into the walls.

The main idea behind this area is that there are a bunch of flowerpots, but
only one contains the key that will allow you to exit this place. It's random,
so you have to destroy pots until you find it. As for how to deal with all of
the Bandits, just dash to the top of the level and enter the Middle Ring. The
Middle Ring will turn them all into stars. Lastly, the rest of the red coins
you seek are in this area and are all within plain view. After you have 
everything (you should have all the flowers and red coins by this point),
enter the locked door on the right side of the room.

There is one final area before the boss battle, though it serves as nothing
more than star replenishment and scenery. The Middle Ring and the two reachable
flower pots all have stars, so load up. When ready, enter the boss door.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-  B O S S:  T H E  P O T T E D  G H O S T =-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

This is one of the easiest fights in the entire game. The idea is that this 
battle is a shoving match between you and the Shy Guys. Either you'll push The
Potted Ghost off of the right side of the platform, or the Potted Ghost and 
company will shove you off of the left side.

One problem. The only thing you need to worry about avoiding is this weak 
little fire attack that The Potted Ghost occasionally spits out. So long as
you remember not to push The Potted Ghost while the blue fires are on the
screen (and they disappear rather quickly after he spits them), all you have
to do otherwise is remember to hold Right when you have the chance, including
right when the battle begins to get a free jump.

Enjoy how easy this fight is, because the game gets considerably harder from
here on in.

--- Item Checklist for 2-8 ---

[] Flower 1 - On the first moving green platform. You can't miss this one.
[] Flower 2 - In the room with the arrow platforms and the thorns, go to the
              top-left corner and enter the pipe. The flower is acquired while
              riding the Train.
[] Flower 3 - In the area with all of the Shy Guys dropping bombs, you'll see
              the flower parked between two little sand platforms. It's easy
              to see, and fire an egg down there to get it.
[] Flower 4 - Behind the door in the second sewer area lies two Burts. Kill 
              them both and a secret flower will appear.
[] Flower 5 - In the area where you have to go under a couple of spiked clubs.
              The flower is in a tiny area under the second one.
[] Red Coin 1 - On a floating log in the first lava pit.
[] Red Coin 2 - On a floating log in the first lava pit.
[] Red Coin 3 - On a floating log in the second lava pit.
[] Red Coin 4 - On a floating log in the second lava pit.
[] Red Coin 5 - On a floating log in the second lava pit.
[] Red Coin 6 - Above the yellow platform in the final lava pit of the first
                area.
[] Red Coin 7 - In the area with the arrow platforms and the thorns, high up
                in the middle of the room.
[] Red Coin 8 - In the area with the arrow platforms and the thorns, high up
                in the middle of the room.
[] Red Coin 9 - In the area with the arrow platforms and the thorns, high up
                in the middle of the room.
[] Red Coin 10 - In the first area of the sewer, in the middle of five coins.
[] Red Coin 11 - In the area with all the Shy Guys dropping bombs, on a long
                 sand platform above a bottomless pit.
[] Red Coin 12 - In the second sewer area, among six coins.
[] Red Coin 13 - In the second sewer area, among six coins.
[] Red Coin 14 - In the second arrow platform area with thorns.
[] Red Coin 15 - In the second arrow platform area with thorns.
[] Red Coin 16 - In the second arrow platform area with thorns.
[] Red Coin 17 - In the area with all of the Bandits and flowerpots near the
                 end of the level.
[] Red Coin 18 - In the area with all of the Bandits and flowerpots near the
                 end of the level.
[] Red Coin 19 - In the area with all of the Bandits and flowerpots near the
                 end of the level.
[] Red Coin 20 - In the area with all of the Bandits and flowerpots near the
                 end of the level.
    ____________
___/ c. World 3 \______________________________________________________________

World 3 is where the game starts getting harder. The enemies aren't difficult
so much as they are purely annoying, and the level design follows suit. Most
of the world takes place either over water or in marsh, so footing is a pain.
You also won't see much in terms of variety here, which arguably makes World 3
the worst in the game.

o-----------------------------------------------------------------------------o
| World 3 - Level 1                                  Welcome To Monkey World! |
o-----------------------------------------------------------------------------o

The first thing you'll see in this level is a wooden peg in the ground under
some sand. Pound it down to reveal a secret cloud, then hit it to get some
stars. Just to the right of this is four coins, one of which is red.
Continue right until you see two logs with a pit between them. The cloud has
a flower in it, so uh... get to the de-flowering >_>

You'll finally start seeing some enemies at this point, but they're just
harmless Monkeys. Enjoy this, because it won't last. Monkeys eventually
become quite the nuisance. Keep going until you see a cloud hovering over
a wooden peg. The cloud has some stars in it, and two red coins are around
as well. One is in plain view, while you have to pound the other out of the
peg. Keep going right until you see another red coin and another flower,
both of which are in plain sight.

Just to the right, you'll see a Monkey tossing these cactus-looking things
at you. They always go straight down, and serve very well as an egg fill
point if you feel like standing around for a bit. Do what you have to do,
then go right until you see a bridge. There's a red coin here. Grab it
before you go.

More whacky Monkeys! The first one you see will just jump around like an
idiot, but the second is in a tree throwing bombs at you. Fun. By the way,
the first coin cluster you see in this area has a red coin in it. Keep
going right (and you'll see your first watermelon-equipped Monkeys here)
until you see the Middle Ring. You should have 30 stars, 6 red coins and
2 flowers at this point.

Continue on, down the slippery slope, killing whatever Monkeys dare move in
your presence. Eventually you'll see water. The small pink platforms are
very unstable and will throw you off if you stand on them for too long,
but falling in water isn't instant death. With this in mind, you'll have to
cross a small pond of water that has a couple of Monkeys in vines. It isn't
difficult at all, but remember to grab three red coins and the flower, all
of which are in plain sight. Nintendo sure felt like making the item-hunting
simple in this world's first level, eh?

Once you're on solid ground (if you want to call it that), you'll see coins
in the air, Monkeys on the ground and some wooden pegs. There will be two
Monkeys spitting seeds all over the place, so take care of them accordingly.
There's also a red coin floating here, as well as another red coin in the
small wooden peg just to the left of the egg block. Fill your eggs, and make
sure to blast that Chomp Chomp to the right out of the sky.

Heeeey, we get to do something besides going right! We get to... do more of
the same, only while climbing upwards. You'll have to jump up some platforms
while doing the tango with some Monkeys in vines, as well as a couple of Chomp
Chomps. They should all be easy for you to deal with by now, though do watch
out for the Monkey with the watermelon. By now you know that they're the most
lethal Monkeys out there. In terms of items, all you'll get during this short
climb is a flower in a cloud and one red coin at the top.

Go right once you hit the top. More Monkeys, more vines, more watermelons.
Eventually you'll see some platforms with bottomless pits in between them.
Two of the coins over the first pit are red, so grab them both. Go right and
deal with the massive amount of monkeys on vines, and one of the two coins
you see at the end of all this is red as well. Keep going right and killing
Monkeys until you reach the end of the area.

Almost done! Go right until you see a wooden peg. Pound it until you get a red
coin. After this you'll have to deal with a chain of Monkeys swinging over a 
bottomless pit. If you touch them, one will grab Baby Mario and the rest will
run all over the place. Jump over this pit with care, but remember to get the
red coin in the middle. Keep going right, kill the Monkey spitting seeds, and
grab yet another red coin. From here you'll see a log teetering on a wooden
peg with a coin under it. Naturally the coin is red, so stand on the right side
of the log until you get the coin, then quickly jump off to the floating pink
platform.

Quickly fire an egg to that damn Monkey about to fire watermelon seeds at you,
then jump and grab the last flower. Jump right until you hit solid ground.
Only one red coin left, and you'll soon see it guarded by another chain of
swinging Monkeys. Grab it, then right to the right until you hit the Final
Ring.

Sick of Monkeys yet? =p

--- Item Checklist for 3-1 ---

[] Flower 1 - Near the beginning of the level, in a cloud over a bottomless
              pit and between two logs.
[] Flower 2 - In plain sight near the beginning of the level.
[] Flower 3 - Over the first pond in the second area.
[] Flower 4 - After you cross the pond in the second area, there is a small
              climb. The flower is in a cloud on the right.
[] Flower 5 - Above a floating pink platform near the end of the level.
[] Red Coin 1 - At the very beginning of the level, next to the wooden peg
                under the sand.
[] Red Coin 2 - Above a wooden peg in plain view near the beginning of the
                level.
[] Red Coin 3 - In the wooden peg under Red Coin 2.
[] Red Coin 4 - Under Flower 2.
[] Red Coin 5 - Above the red bridge at the end of the first area.
[] Red Coin 6 - In the first coin cluster in the second area, under a Monkey
                tossing bombs out of a tree.
[] Red Coin 7 - Over the first pond in the second area.
[] Red Coin 8 - Over the first pond in the second area.
[] Red Coin 9 - Over the first pond in the second area.
[] Red Coin 10 - In midair just after the first pond in the second area.
[] Red Coin 11 - In a wooden peg to the left of the egg block in the second
                 area.
[] Red Coin 12 - A few platforms above Flower 4.
[] Red Coin 13 - Near the end of the second area, over a bottomless pit near a
                 bunch of Monkeys on vines.
[] Red Coin 14 - Near the end of the second area, over a bottomless pit near a
                 bunch of Monkeys on vines.
[] Red Coin 15 - Near the end of the second area, over a bottomless pit near a
                 bunch of Monkeys on vines.
[] Red Coin 16 - In a wooden peg at the very beginning of the third area.
[] Red Coin 17 - Over a bottomless pit at the beginning of the third area, 
                 guarded by a chain of swinging Monkeys.
[] Red Coin 18 - To the right of Red Coin 17 in plain sight.
[] Red Coin 19 - Under the teetering log near the end of the level.
[] Red Coin 20 - At the end of the level, guarded by a chain of swinging
                 Monkeys.

o-----------------------------------------------------------------------------o
| World 3 - Level 2                                          Jungle Rhythm... |
o-----------------------------------------------------------------------------o

Mildes are back for seemingly no real reason, though you get your first glance
at Tribal Shy Guys in this level. These things rock. The red ones walk around
like mini sentinels with their little shields and spears, and the only way to
really kill them is to eat them from behind. Yellow Tribals dance around like
mad with giant spears sticking in the air, and are usually put in precarious
spots. They don't have shields, so they're easy enough to deal with.

There's nothing but a bunch of enemies for a little while at the beginning of
the level. Dispose of all of them and keep going until you see three red coins
and a flower down in a little grotto. When you jump up and continue right, 
move past everything you see until a Flying Shy Guy comes down from the sky
with a red coin in hand. Kill him fast before he flies off, then drop down
to deal with the yellow Tribals and grab another red coin. You could 
alternatively hit those blue blocks to create some floating platforms that
would help you clear all of the enemies, but you have to go down there if you
want your coin. Make sure to also hit that cloud you see for a key, and refill
your eggs from the egg flower if necessary before moving on.

The next cloud you see will contain some stars. Finally! Before flying off to
the right, drop into that little niche you see to uncover a secret cloud. Hit
it to uncover a secret switch, hit that, then drop down where the arrow points.

"We, the Mario team poured our hearts and souls into creating this game for
your entertainment. It is full of secrets. Enjoy?"

Aww, how sweet. Now get on Poochy and face right until you're at the end of 
this little hidden area. No coins or flowers down here, sadly. As soon as you
pop out of the pipe, jump up and hit the Middle Ring.

Now go LEFT. The secret area took you past the second flower, which is over
a bottomless pit in between two tiny platforms with Tap-Taps on them. Knock
one off, then get the flower. If you want, bounce an egg off of the ceiling
and try filling your stars up. It'll be hard to get all of the stars that the
Star Flower spits out, but make sure to do it. This is the last chance you'll
have to fill your stars, as this level has very few of them.

When you're done here, go right and get on that spinning green platform that's
flying all over the place. There are two paths above this; the left one
contains four red coins (Sweet!), and the right one contains a flower as well
as the only way to advance in the level. Get all of your goodies, then refill
your eggs on the egg block you see.

Two Tribal Shy Guys stand in your way, but they're easy to deal with. Get them
out of the way, then get on that spinning pink platform. There are two clouds
up there; the left one contains a flower, while the right one causes a bridge
to appear. Get your flower and continue the march upwards.

When you get to the top, you'll see a giant spinning pink platform and an egg
flower. Before doing anything, go left and grab the two red coins from the
grotto. From here, fill your eggs and go right. Two red coins lie in plain
view as you go on, but hurry past them. You'll soon see a Flying Shy Guy rest
above a small platform with a Chomp Chomp on it. Eat the Shy Guy, then fire
an egg at the Chomp Chomp so that you can actually get your coin. The final
flower of the level also lies here in plain sight, but you knew to grab that
already :)

Go right until you see three coins on a platform with some yellow Tribals on
it. Two are red. From here, go back until you see that spinning pink platform
again. Jump on it, and when you're in the trees jump left as far as you can.
You'll enter a hidden area with four red coins sitting in trees. Grab all of
them to fill out your collection for this level, then enter the locked door to
play "Popping Balloons".

You can enter this place earlier if you want to, but I always liked getting
everything else first. You should have everything at this point, so from here
it's simply a dash to the end of the level, which is just to the right of that
platform with the yellow Tribals on it that had red coins 15 and 16.

--- Item Checklist for 3-2 ---

[] Flower 1 - Near the beginning of the level in plain sight.
[] Flower 2 - After getting out of the hidden Poochy area, go left. It's above
              a bottomless pit next to a Star Flower, guarded by Tap-Taps.
              You could also decide to ignore the secret area entirely (there's
              nothing of note down there) and simply get the flower when you
              see it.
[] Flower 3 - Above the giant spinning green platform next to the Middle
              Ring, on the right side.
[] Flower 4 - Above the hidden bridge lie two clouds. A flower is packed into
              the cloud on the left.
[] Flower 5 - In plain view near the end of the level.
[] Red Coin 1 - Next to Flower 1.
[] Red Coin 2 - Next to Flower 1.
[] Red Coin 3 - Next to Flower 1.
[] Red Coin 4 - Held by a Flying Shy Guy in the area to the right of Flower 1,
                above some yellow Tribal Shy Guys.
[] Red Coin 5 - In the same area as Red Coin 4, floating in plain view.
[] Red Coin 6 - Above the giant spinning green platform next to the Middle
                Ring, on the left side.
[] Red Coin 7 - Above the giant spinning green platform next to the Middle
                Ring, on the left side.
[] Red Coin 8 - Above the giant spinning green platform next to the Middle
                Ring, on the left side.
[] Red Coin 9 - Above the giant spinning green platform next to the Middle
                Ring, on the left side.
[] Red Coin 10 - To the left of the hidden area near the end of the level.
[] Red Coin 11 - To the left of the hidden area near the end of the level.
[] Red Coin 12 - In plain view near the end of the level, to the right of
                 the hidden area.
[] Red Coin 13 - In plain view near the end of the level, to the right of
                 the hidden area.
[] Red Coin 14 - Held by a Flying Shy Guy that appears above the tiny platform
                 with the Chomp Chomp on it.
[] Red Coin 15 - Near the end of the level, on a platform with yellow Tribals.
[] Red Coin 16 - Near the end of the level, on a platform with yellow Tribals.
[] Red Coin 17 - In the hidden area at the end of the level.
[] Red Coin 18 - In the hidden area at the end of the level.
[] Red Coin 19 - In the hidden area at the end of the level.
[] Red Coin 20 - In the hidden area at the end of the level.

o-----------------------------------------------------------------------------o
| World 3 - Level 3                                         Nep-Enuts' Domain |
o-----------------------------------------------------------------------------o

3-2 was a break from Monkey madness, but this place sure as hell isn't. Get
ready for a grind.

You start right next to two Monkeys that throw cacti out of trees, so stock
your eggs if necessary. There is nothing on this slippery slope but coins,
so run down until you're on a platform with an egg flower. Fill up if
needed, then keep going right until you see Nep-Enut pop out of a pond. Blast
him with an egg, then hit the cloud he was guarding for your first flower.
Keep going right until you see another cloud, which has stars in it.

The next Nep-Enut pond has the first red coins of the level. Blast Nep-Enut,
then hop down there for your goodies. Jump out, then go right until you see
yet another Nep-Enut pond. There's a red coin down there in the bottom-right
corner, under the tree platform. Once you're out of this pond, a cloud hidden
high up in the air contains the second flower of the level.

You're probably low on eggs at this point, so go back to that egg flower if you
need to refill. You'll need them for the next pond.

The fourth pond of this area is actually a challenge due to how big it is. It's
a lot harder to avoid Nep-Enut when he has room to move, especially when you're
item hunting. Make sure to blast him whenever he surfaces, and take care not to
touch him even when he's down low. There are six red coins and a cloud with 
stars scattered about this giant pond, so make sure to grab everything before
moving on. At this point, you should have 9 red coins in total.

The platform after this features another cactus-tossing Monkey, so make sure
to refill those eggs. There are also more stars here, and you'll probably need
them if you got hit by Nep-Enut a couple of times.

After this is.... yeah, another one of those damn ponds. This one isn't so
bad, as you have a platform full of wooden pegs in the middle that Nep-Enut
can't cross. Oddly enough, there are no items in this pond. Just cross it,
hit the Middle Ring and get out of this area.

You'll see your first Ducks of the game at the beginning of the second area.
Big Ducks are indestructible, but the Small Ducks following the big one
around are worth jumping on. Doing so adds them to your egg inventory, and
they comes back to you after being fired if they don't come into contact with
something that would normally cause an egg to disappear. This doesn't have any
major uses, but it makes for a nice commodity.

Do what you will with the Ducks, and continue right until you see more Monkeys
in trees. To the right is a cloud with even more stars in it. When you come
across the bridge with all of the Shy Guys on it, DO NOT hit the cloud
overhead. This will cut you off from a Helicopter and you'll be unable to get
all of the level's items. But before worrying about that, make a running jump
off of the bridge and hover twice to land on the platform you see. Blast that
cloud to reveal a hidden door, then drop down and kill the two Monkeys. There
is a red coin in the grotto below. Grab it, then enter the door. There are
three Tribal Shy Guys in here. Kill them all to get a flower.

Exit, then go to the Helicopter bubble. After turning into the Helicopter, fly
left under the bridge, and through that narrow path to the Yoshi block. Enter
the door for....

Submarine time, baby! Dunno about anyone reading this, but this is my favorite
Yoshi transformation in the game. Y fires homing missiles, directional buttons
move. This area is a straightforward path with easy-to-avoid enemies, though
you can use the homing torpedoes to blast most of them out of the way as you
easily move on. The lone exception are the Blowfish in the narrow paths; homing
torpedoes only make them bigger.

The main thing to remember here is that failing to get through the area all in
one shot or missing a Submarine bubble is fine. You'll simply be put back at 
the beginning with a new Submarine. Just remember not to get hit by an enemy 
and fall too low. Eventually you'll reach the end and the Yoshi block.

Remember that under the first spinning mace is a red coin. It's the lone item
in this entire area and is the main reason for you being down here. All that
for one red coin. Sad, isn't it?

When you get out of here, you'll see a Frog guarding a Middle Ring. Frogs have
the same range as Yoshi, and it only takes one flick of the tongue for them to
kidnap Baby Mario and run away. Take care around these things. When you dispose
of him, enter the Middle Ring.

To the right is a red coin in plain view, and just to the right of this is a 
small pond with some Jumping Fish in it. Just to the right of *this* will be
two Flying Shy Guys holding 1Ups, so grab them if you're low on lives.

Next up will be a set of bridges above water with Pincer Crabs on the bottom
bridge and Jumping Fish in the water. All this is in place to guard a lone red
coin on the bottom bridge. Kill what you have to and grab it. If you need eggs,
an egg block is just to the right of here. The cloud you see has stars if you
need them.

After this will be two more red bridges with a Frog on them. Kill the Frog,
then blast the cloud you see for a flower. From here you'll need to climb up
via some pink platforms. One of the coins you see while climbing will be red.

Once at the top, you'll see a quasi-staircase going down, guarded by Shy Guys.
Go down to the bottom until you see a Pincer Crab. Kill it and grab the red
coin it guards. From here hop into the water and go all the way into the
grotto for another red coin. After grabbing it, climb all the way back up the
stairs. Go right and climb down the second staircase (actual stairs this time!)
for another red coin and the way out of this area.

Last area! It's fairly easy to get through too, save for the Frogs. Above the
first bridge are two red coins and a cloud containing the last flower. Watch
out for the Frog here. You should only have one red coin left to get, and the
area to the right of this makes its location obvious. Climb the stairs until
you see a ton of coins underneath a second staircase. Kill the Frog and the
Monkeys, and start pounding that wooden peg into the ground. The final red
coin is all the way on the right side of the bottom bridge.

Whew!

--- Item Checklist for 3-3 ---

[] Flower 1 - Guarded by the first Nep-Enut in the level.
[] Flower 2 - In a cloud high in the air, to the right of the third Nep-Enut
              pond of the first area.
[] Flower 3 - Inside the hidden door (the one inside of a cloud) in the second
              area. Kill the three Tribal Guy Guys to get it.
[] Flower 4 - Guarded by a Frog in the third area. It's under the second set
              of double bridges you'll come across.
[] Flower 5 - Above the first bridge in the last area, in a cloud.
[] Red Coin 1 - In the second Nep-Enut pond of the first area.
[] Red Coin 2 - In the second Nep-Enut pond of the first area.
[] Red Coin 3 - In the third Nep-Enut pond of the first area.
[] Red Coin 4 - In the fourth Nep-Enut pond of the first area.
[] Red Coin 5 - In the fourth Nep-Enut pond of the first area.
[] Red Coin 6 - In the fourth Nep-Enut pond of the first area.
[] Red Coin 7 - In the fourth Nep-Enut pond of the first area.
[] Red Coin 8 - In the fourth Nep-Enut pond of the first area.
[] Red Coin 9 - In the fourth Nep-Enut pond of the first area.
[] Red Coin 10 - In a grotto below that cloud containing the hidden door in
                 the second area.
[] Red Coin 11 - In the Submarine area.
[] Red Coin 12 - To the right of the Middle Ring in the third area.
[] Red Coin 13 - Guarded by two Pincer Crabs near the beginning of the third
                 area, on a red bridge.
[] Red Coin 14 - Next to some pink platforms above Flower 4.
[] Red Coin 15 - Guarded by a Pincer Crab late in the third area, at the bottom
                 of the quasi-staircase.
[] Red Coin 16 - In a grotto to the right of Red Coin 15. You can't miss it.
[] Red Coin 17 - On the final staircase of the third area. Impossible to miss.
[] Red Coin 18 - Above the first bridge in the last area.
[] Red Coin 19 - Above the first bridge in the last area.
[] Red Coin 20 - Under the final staircase of the area. You have to pound the
                 wooden peg to reach it.

o-----------------------------------------------------------------------------o
| World 3 - Level 4                                      Prince Froggy's Fort |
o-----------------------------------------------------------------------------o

The level gives you an egg flower at the start, so you can bet that you'll be
needing some eggs as you go forward. There are a few standard enemies at the
beginning of the level, but nothing you can't handle. Go right until you see
a bridge outline. Hit the cloud and make the bridge appear. Kill the Monkey
and the Jumping Fish, but don't run off just yet. Start firing eggs like mad
at those thorns. You'll eventually uncover a cloud with a secret door in it.
Destroy all the thorns so you don't accidentally kill yourself (you'll 
probably need to refill your eggs for all this), then go in the door.

SUBMARINE TIME OH HELL YES!

*ahem*

The only thing down there is a spinning mace trap with eight coins around it.
Two of the coins are red. After grabbing them both, high-tail it left and hit
the Yoshi block to move on.

Go back to where you entered this area and move past. You'll have a couple of
Fake Flowers to deal with, so jump over and enter the door to the next area.

The next area is as straightforward as the first, though you'll get sidetracked
a few times. Just jump over some platforms and grab the coins; two are red.
Enter the first door you see and do NOT go past it. There's an egg block to the 
left. Fill up, kill the Monkey that comes along and then go right. Three
easily-accessible red coins are in the air here. Grab them, then jump through
the staircase for a cloud containing some stars. Enter the door you see after
grabbing them, but MAKE SURE you have six eggs when you go in. Inside is a
small room with two Pincer Crabs in it. Kill them both for a flower. You'll
have to bounce eggs of the walls to do so --- if you can, try making sure the
eggs hit two walls before the enemy so you can get stars out of this. After
getting your flower, go all the way back and exit through that door next to the
egg block.

Alright, back to where we started! Jump over to the platform with the mace
trap and fire an egg through the sand to force your way through. One of those
coins above you is red, so grab it. You may have to double back and allow the
mace to pass if you're unable to do all of this fast enough. After jumping
some water containing a Water Fish, the next such platform houses the level's
second flower. After grabbing that, you have another Water Fish to clear 
followed by another spinning mace platform. Two red coins are accessible this
time.

You should have 10 red coins and 2 flowers at this point. When ready, enter
the next door you see. Before going into the water, kill the two Jumping Fish
in there. The first is easy, but you'll have to go into the water, jump and
quickly fire an egg (just hit A twice really fast; the egg can skip and kill
it) to get the second. This is to avoid trouble when you finally get into 
that bucket with the question mark on it.

When clear, fill your eggs on the egg block at the beginning, then fire at
the question mark bucket. Jump in and hold Left until you're on the other 
side. You'll just barely be able to jump up there if you jump and hold B
to hover. The cloud you see has a 1Up in it. There's nothing else here of note,
so go back to the door and into the second area again.

The next section is a real pain in the ass. You'll have to manually spin the
pink platforms across water by jumping, all while avoiding the bombs thrown by
the Ghost Shy Guys above you. It's not hard so much as annoying, though taking
one hit can deplete your stars pretty quick. The bright side is that there are
two red coins to get here, so get to it.

A break in the action will come in the form of two platforms above your head.
Spin the blocks until you're at the middle then jump up. The left cloud has
a flower, and right has some stars. Get to the robbery, then get back on the
platforms. You'll have to spin across two more sets of Ghost Shy Guys while
picking up two more red coins. Once you're across, you'll be on a platform
containing the Middle Ring. Make sure you have 17 red coins and 3 flowers
before entering it.

Finally, the next area! It's dark in here...

Don't get too comfortable when going left, because the first thing you'll
see is a Pincer Crab barreling down on your ass. Your best bet is to jump up
inside the area that's slightly higher than the rest, then pound him. The
floor above him contains the final three red coins of the level. Damn, that
was quick o_O

Go up to the third floor, then go left until you see another Pincer Crab. You
can use eggs on him, because there's an egg block just behind him. Do what
you have to do, then fill your eggs and enter the door.

This next area is a real pain in the ass, especially if you want those last
two flowers. There are a ton of insta-kill spikes. You'll also need to watch
constantly for falling Slimes from the ceiling. Their main purpose is to
provide you with eggs, because you'll be on perilous ground for a bit and
may need far more than six.

The first thing you'll want to do is hit the first cloud to make a bridge
appear. Go left and do the same a second time. Before making a third bridge,
you'll want to et the flower below you. The safe way is to bounce an egg off
of the lower wall all the way left, but you'll need to make a very good shot
to get the flower. The upside is that you have infinite eggs in the form of
Slimes falling from the ceiling, so take your time. Make another bridge after
grabbing it.

After this is some solid ground with a cloud above it. It has stars if you
need them, but don't enjoy the safeness too long. Up next is another of those
damn manual pink platforms, only this time you'll be above thorns. And yes,
you'll have to avoid Slimes the entire time.

There's a cheap way out, however. You can destroy thorns with your eggs. Just
blast away a section of solid ground by destroying some thorns, then use the
falling Slimes to refill when needed. Make sure to get the flower you see 
regardless of how you cross this area. A door to the next area is at the end.

Jump in the Middle Ring (like DUUH). The only thing between you and the boss
door are a couple of Frogs and a Fake Flower. Climb those steps and get ready
for one of the best fights in the game.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-  B O S S:  P R I N C E  F R O G G Y  =-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You'll see a Frog hop up to you when you enter the door. After Kamek's latest
rant, he'll sprinkle more of his magic fairy dust, only it won't be on the
Frog.

It'll be on... you?? I'm sure you can see where this is going.

This fight looks intimidating, but it's actually one of the easier fights in
the game. But hot damn, that doesn't take away from the badass factor of 
fighting Prince Froggy from inside its own stomach. Time to give this bad boy
a serious case of heartburn.

Prince Froggy's stomach (well that IS technically what you're "fighting" here,
if you even want to call it a fight..) has two attacks. Its main attack is to
spit stomach acid at you, while its other is to eat Shy Guys (don't ask where
he's finding the damn things) and. Stomach acid falls from the ceiling of
Froggy's stomach in little raindrops, while Shy Guys fall from the esophagus
at the top of the screen.

As for why the fight is so easy, the stomach acid almost never reaches the 
middle of the floor. By standing there, you effectively nullify the biggest
threat. All you have to do from there is eat Shy Guys, then spit the eggs
straight up at the uvula hanging from the esophagus. We'll ignore the fact that
it makes no physical sense for Prince Froggy's uvula to be inside of its own
belly.

After you hit the uvula 11 times, you win. The stomach acid comes down faster
as you get closer to winning, but it never comes down in the middle. You MAY
have to move a millimeter or so in either direction if you feel unsafe, but I
promise that you'll never get hit if you're exactly in the center. I've tested
this multiple times.

The only real downside here is that you only get two eggs at a time, for 
whatever reason. Oh well, no big deal. After you win, Prince Froggy pukes
you up and Yoshi will have the biggest case of the bug-eyes you'll ever see
in your life. He looks totally stoned.

--- Item Checklist for 3-4 ---

[] Flower 1 - In a room with two Pincer Crabs. Enter the first door in the
              second area and go right to find the door leading here.
[] Flower 2 - Protected by a spinning mace in the second area.
[] Flower 3 - In the second area, in the middle of the section where you
              have to manually spin pink platforms across water. It's in a
              cloud on the platform to the left above your head.
[] Flower 4 - In the beginning of the area with all of the spikes. You'll
              have to bounce an egg off of a wall to reach it.
[] Flower 5 - At the end of the area with all the spikes, on the manual pink
              platform track above the thorns.
[] Red Coin 1 - In the hidden Submarine area at the beginning of the level.
[] Red Coin 2 - In the hidden Submarine area at the beginning of the level.
[] Red Coin 3 - In midair near the beginning of the second area.
[] Red Coin 4 - In midair near the beginning of the second area.
[] Red Coin 5 - Go in the first door of the second area. Three coins are in
                midair to the right.
[] Red Coin 6 - Go in the first door of the second area. Three coins are in
                midair to the right.
[] Red Coin 7 - Go in the first door of the second area. Three coins are in
                midair to the right.
[] Red Coin 8 - Concealed above some sand and a spinning mace in the second
                area.
[] Red Coin 9 - On the last spinning mace platform in the second area, before
                the second door.
[] Red Coin 10 - On the last spinning mace platform in the second area, before
                 the second door.
[] Red Coin 11 - Bottom of the area behind the second door of the second area,
                 above some water where you have to ride in a question mark
                 bucket.
[] Red Coin 12 - Bottom of the area behind the second door of the second area,
                 above some water where you have to ride in a question mark
                 bucket.
[] Red Coin 13 - Bottom of the area behind the second door of the second area,
                 above some water where you have to ride in a question mark
                 bucket.
[] Red Coin 14 - In the second area, at the beginning of the section where you
                 have to spin pink blocks manually under bomb-tossing Ghost Shy
                 Guys.
[] Red Coin 15 - In the second area, at the beginning of the section where you
                 have to spin pink blocks manually under bomb-tossing Ghost Shy
                 Guys.
[] Red Coin 16 - In the second area, at the end of the section where you have
                 to spin pink blocks manually under bomb-tossing Ghost Shy
                 Guys.
[] Red Coin 17 - In the second area, at the end of the section where you have
                 to spin pink blocks manually under bomb-tossing Ghost Shy
                 Guys.
[] Red Coin 18 - On the second floor of the third area.
[] Red Coin 19 - On the second floor of the third area.
[] Red Coin 20 - On the second floor of the third area.

o-----------------------------------------------------------------------------o
| World 3 - Level 5                                 Jammin' Through the Trees |
o-----------------------------------------------------------------------------o

More Monkey madness, only this time it's over sand. One false press of Down
while in midair means death, and get ready for a TON of Monkeys with bombs and
watermelons.

The first part of this level is march through some little rooms encased in 
sand and Monkeys. There's nothing but enemies until you see one of those Star
Flowers, so trek right with care, killing enemies as you go. The main thing
to watch for are the Monkeys with watermelons, as it's hard to see their
shots. When you reach the Star Flower, you'll notice that the Monkey hanging
to the right is tossing cacti instead of bombs. Eat a cactus and toss it into
the Star Flower for some stars, refill your eggs from the egg block as needed
and continue on.

Next up is... finally! Items! Beware the watermelon Monkey and the Flowerpot
Cactus, then grab your two red coins. The cloud contains a flower. Go right
until you see yet another egg block. The sand tower next to it contains a
hidden cloud with some stars.

Fill up on eggs then continue right, to a lovely sand formation filled with
Monkeys. You'll also see the return of Gusty once you get here, which means
the fun really starts. Your first order of business will be to fire an egg at
the Monkey with the watermelon to get him out of the way. The path is 
relatively safe from here barring the Gusties, though make sure to grab the
flower and two red coins before passing this sand formation completely. If you
need some stars, there is a hidden cloud directly above the solid tile on the
right side of this formation. If you used a lot of eggs in this sand
formation, you may want to go back to the egg block and fill up before moving
on. The end of the first area is just after this.

Next up is more madness, only you'll be over death for a lot of it. Your first
order of business is to kill that hanging Monkey, then to jump on the spinning
pink platform. From there, the pink platforms to the right will have Shy Guys
on all the platforms. Kill them all, then jump over and kill the other hanging
Monkey. Oddly enough, the easier to reach coins you see here are the red ones.
From here you'll have to jump onto a red platform, kill another hanging
Monkey, then jump over until you're on some solid ground with the Middle Ring
and an egg flower. Make sure you've got 6 red coins and 2 flowers before 
jumping in.

Next up is more pink platforms, only this time you're above spikes. Completely
ignore the first three coins you see and hop onto the spinning platforms.
Four of the coins here are red, including the two at the bottom. Your best bet
for those two is to fire an egg. Make sure to kill both hanging Monkeys here
so they don't blindside you. Once you have everything, hop over to some solid
ground and an enemy respawn pipe. You know what to do. That tiny little niche
to the right contains a hidden cloud with stars if you need them.

When you're good to go, keep going right until you see a wooden peg. Pound
that sucker down until it is THREE BLOCKS HIGH, and beware of the watermelon
Monkey off to the right. You'll want to kill it before you start firing eggs
at the flower to the left. It's tough to get an egg through that hole, though
it's much easier if you're standing on a three panel high wooden peg.
Regardless, you can go back to the respawn pipe and fill up if necessary.
After getting the flower, the four coins to the right are all red. They're
easy to get, but are over a pit. Don't get careless.

To get the next flower you'll see, you'll have to bounce an egg off of the 
lower wall. It's tough, but you've got the enemy respawn pipe if you run out
of eggs. After grabbing it, you're finally onto the last area of the level.

Yay treetops. You won't see an enemy until you come across a Chomp Chomp a few
trees into this area, only it's the dangerous kind that actually fires
projectiles at you and takes three hits to kill. Kill the bastard, get the two
red coins that are sitting in midair dying to be swiped, then go back to the
egg block at the beginning of the area and fill up.

To the right of where the first Chomp Chomp was will be a second, only he'll
be visible earlier this time around. If you're desperate for a 1Up, kill the
Flying Shy Guy that appears. If not, just fire away at the Chomp Chomp until it
dies. Two of the coins above it are red. Right below the tree platform directly
to the right of this are four coins. Two are red, and there are tree platforms
down there that will allow you to reach them. Hold down while on a platform
to scroll the camera down, which will allow you to see the platforms.

To the right of all this is some solid ground, complete with an enemy respawn
pipe and about 9000 hanging Monkeys in trees. Kill everything that moves, and
get stars from the cloud you see if you need them. Don't bother going right
and hitting the red switch, because all it does is cause some coins to appear.
Since you aren't going to rush through this next part, don't even bother with
it.

Your next task is to jump onto the trees above the enemy respawn pipe, then to
the right. You'll see a couple of Shy Guys on some small platforms. Kill them
either by jumping on them or with eggs, then blast the two Monkeys out of the
next tree with an egg. Jump on their tree and blast away the next two you see
with another egg. Get on their tree, then treehop until you're on some
concrete. Drop down to the left and onto another platform.

It's the last flower! Get onto that tiny platform and fire an egg to snatch
it (double-tap A as fast as you can). Go left until you're able to reach the
treetops again, then go back to the platform above this. Jump to the right,
onto a small platform above a tree. Two Monkeys are in this tree, as well as
a Shy Guy. If you jump onto the tree, the bombs that the Monkeys are holding
will actually hit you once they hold them in the air. What you'll want to do
is jump, then hover once you're below the platform you were just standing on.
The Monkeys will fire their bombs, allowing you to jump onto the Shy Guy and
dash to the right.

Straight shot to the Final Ring from here.

--- Item Checklist for 3-5 ---

[] Flower 1 - Near the beginning of the first area, to the right of the Star
              Flower in a cloud.
[] Flower 2 - In a sand formation in the first area.
[] Flower 3 - In a very small niche at the top of a mountain in the third area.
              You have to fire an egg through a one panel wide hole to get it.
[] Flower 4 - At the tail end of the second area. You have to bounce an egg off
              of the lower wall to get it.
[] Flower 5 - Near the end of the level, below some trees that have two Monkeys
              each in them. You'll have to jump onto a small platform, then
              fire an egg over.
[] Red Coin 1 - Next to Flower 1 in plain sight.
[] Red Coin 2 - Next to Flower 1 in plain sight.
[] Red Coin 3 - In the same sand formation as Flower 2.
[] Red Coin 4 - In the same sand formation as Flower 2.
[] Red Coin 5 - In midair between the first set of spinning pink platforms at
                the beginning of the second area.
[] Red Coin 6 - In midair between the first set of spinning pink platforms at
                the beginning of the second area.
[] Red Coin 7 - In midair between the second set of spinning pink platforms at
                the beginning of the second area.
[] Red Coin 8 - In midair between the second set of spinning pink platforms at
                the beginning of the second area.
[] Red Coin 9 - In midair between the second set of spinning pink platforms at
                the beginning of the second area.
[] Red Coin 10 - In midair between the second set of spinning pink platforms at
                 the beginning of the second area.
[] Red Coin 11 - To the right of Flower 3.
[] Red Coin 12 - To the right of Flower 3.
[] Red Coin 13 - To the right of Flower 3.
[] Red Coin 14 - To the right of Flower 3.
[] Red Coin 15 - In midair near the beginning of the third area, next to a 
                 Chomp Chomp.
[] Red Coin 16 - In midair near the beginning of the third area, next to a 
                 Chomp Chomp.
[] Red Coin 17 - In midair above the second Chomp Chomp of the third area.
[] Red Coin 18 - In midair above the second Chomp Chomp of the third area.
[] Red Coin 19 - Below the second Chomp Chomp of the third area, to the right.
[] Red Coin 20 - Below the second Chomp Chomp of the third area, to the right.

o-----------------------------------------------------------------------------o
| World 3 - Level 6                                The Cave of Harry Hedgehog |
o-----------------------------------------------------------------------------o

Despite the level's title, you won't start in a cave at all. You'll be around
a bunch of trees crawling with Monkeys that throw random stuff. Kill them all.

Your first order of business after killing the Monkeys will be to jump onto
the fifth treetop, then over to the fourth. Jump right, then hover twice to
reach a far-off platform. Jump to the hidden platform to nab four red coins,
then go into the hidden cave entrance. The first thing you'll see once you
enter is a flower. Grab it, then drop down. Go right, grab the key from the
top of the mushroom, then jump off the arrow platform as high as you can.
You should reach a Star Flower, though the only way to get the stars is to
toss an enemy in there. It's almost impossible to bounce an egg off the 
ceiling into it.

From here, drop down to the right. Time to deal with a bunch of Mice and Harry
Hedgehogs. You can eat a Hedgehog when it's small, though you'll want to avoid
getting too close. When it stops and puffs itself up, you can't eat it at all.
Jump to the platform where Harry was and go right until you see Chomp Rock.
Ignore it, instead opting to jump to the top of the mushrooms. Blast the cloud
to form a bridge, then get to climbing. Up here are four red coins, a flower,
a cloud with stars, and two Harry Hedgehogs. Get to the raiding, then return
to Chomp Rock.

You'll have to push Chomp Rock down a staircase of sorts, then to the right
once you reach the bottom. It's not hard at all, but don't go ahead of the 
rock and hit some straggling enemy by accident. Once you reach the end of this
little obstacle course, jump up the platforms.

To your right is an enemy respawn pipe. To your left is a cloud. Fill up on
eggs, then take the path to the right and down. Go forward with caution, as
there are a TON of Harry Hedgehogs down here. There is a cloud with stars, then
a straight shot all the way to a pipe filled with Harry Hedgehogs and Mice. 
Once you reach the pipe, go in. Hit the first cloud you see, then hit the
switch and run like hell to the right while jumping to maximize the number of
coins you get. Hit the next switch, then do the same while going left along the
top. There's a flower at the end of all this. Once you're done, go alllll the
way back to the enemy respawn pipe that was at the beginning of this path.

Fill up on eggs, then go left and hit the cloud to reveal a beanstalk. Climb
up, but don't pop the bubble with the Mole Tank in it yet. The coins directly
to its left and right are red. Grab them, then turn into the Mole Tank. The
Mole Tank course is very small and straightforward. Go in, then go down to
grab the four red coins lined up in a nice little row down below. Grab the 
flower, then ignore the next set of coins entirely before bee-lining your way
to the Yoshi block.

When you're good to go, fly off that arrow platform as high as you can. You'll
land on a high platform, next to some mushroom platforms with Torch Ghosts on
them. Make your way right until you see a platform with an egg block on it.
There a cloud here with stars, and then FINALLY a Middle Ring.

For the purposes of the checklist, I'm calling this tiny little section the
"Coin Course". What it is is a line of coins that leads to a locked door,
though it's hard to get everything if you follow the path exactly. Your best
bet is to jump to the right, land on some solid ground and start firing eggs
to the left until you get all of the coins and the flower. From here it's 
easy to follow the path, and the rest of the level's red coins lie in this
here course. That's six red coins in this path total if you want a number to
shoot for.

Enter the locked door. It's the only way out of the level, so hopefully you 
entered the hidden entrance to the cave in the first place. It's where the
key is, remember?

This last little area is an enemy-free shot to the Final Ring, though you can
grab a ton of coins if you really want to. Go right until there is air above
you, then hold Up. You'll see a hidden cloud. Blast it to form a bridge, then
climb up and fill your eggs near the egg flower. Now go back to door that you
came in to get here. See that tiny little niche above it? Jump in there to
reveal a hidden cloud, which contains a red switch. Hit the switch, run right,
climb the bridge and go nuts. When you're all done, the only thing between
you and the end of the level is.... well, nothing.

--- Item Checklist for 3-6 ---

[] Flower 1 - Just inside the hidden cave entrance.
[] Flower 2 - Top-left part of the cave. You have to hit a cloud and form a
              bridge to reach the area.
[] Flower 3 - In the pipe at the bottom-right corner of the cave. Hit the red
              switch and go nuts.
[] Flower 4 - At the end of the Mole Tank course.
[] Flower 5 - In the Coin Course before the locked door.
[] Red Coin 1 - Outside the hidden cave entrance at the start of the level.
[] Red Coin 2 - Outside the hidden cave entrance at the start of the level.
[] Red Coin 3 - Outside the hidden cave entrance at the start of the level.
[] Red Coin 4 - Outside the hidden cave entrance at the start of the level.
[] Red Coin 5 - Top-left part of the cave. You have to hit a cloud and form a
                bridge to reach the area.
[] Red Coin 6 - Top-left part of the cave. You have to hit a cloud and form a
                bridge to reach the area.
[] Red Coin 7 - Top-left part of the cave. You have to hit a cloud and form a
                bridge to reach the area.
[] Red Coin 8 - Top-left part of the cave. You have to hit a cloud and form a
                bridge to reach the area.
[] Red Coin 9 - Next to the Mole Tank.
[] Red Coin 10 - Next to the Mole Tank.
[] Red Coin 11 - In the Mole Tank course, at the bottom.
[] Red Coin 12 - In the Mole Tank course, at the bottom.
[] Red Coin 13 - In the Mole Tank course, at the bottom.
[] Red Coin 14 - In the Mole Tank course, at the bottom.
[] Red Coin 15 - In the Coin Course before the locked door.
[] Red Coin 16 - In the Coin Course before the locked door.
[] Red Coin 17 - In the Coin Course before the locked door.
[] Red Coin 18 - In the Coin Course before the locked door.
[] Red Coin 19 - In the Coin Course before the locked door.
[] Red Coin 20 - In the Coin Course before the locked door.

o-----------------------------------------------------------------------------o
| World 3 - Level 7                                    Monkeys' Favorite Lake |
o-----------------------------------------------------------------------------o

One more level of mad Monkeys before the castle! Woohoo!

The first part of this level involves a straight shot over a marsh full of
Shy Guys on Stilts and a couple of Monkeys. Afterwards will be a cloud full of
stars. After this comes some actual action. You'll have to manually roll one
of those spinning platforms across a pond that has Jumping Fish in it. The hard
way to do this would be to try and avoid the Jumping Fish, though you could 
just skip an egg across the surface of the pond to take both of the bastards 
out. After this will be a flower guarded by some swinging Monkeys, then more
Jumping Fish. After what will feel like an eternity of doing nothing, you'll 
come across a concrete formation. The little niche above where the Monkey is
contains a hidden cloud. Blast it to reveal a hidden red switch, then quickly
go to the left to enter the hidden area.

Submariiiiine!! In case you've been wondering why you've seen no red coins yet,
it's because there are a bunch of them packed down here. There are seven coins
down in this small Submarine course, and five are red. All of them are easy to
get to so long as you remember that your little toy can fire homing torpedoes.
When you're done, hit the Yoshi block and get out of there. When you emerge,
you'll be right on the other side of that concrete formation. Avoid the Jumping
Fish and enter the next area.

Before doing anything in this area, go right, kill the Monkey and ignore the
cloud. When you jump to the high platform, you'll see a Flying Shy Guy with a
red coin. Kill it as soon as you see it, then backtrack. I've always been a fan
of getting those stupid things as early as possible. *shrug*

Anyway, that cloud you passed has some stars. From there, go right until you
see a Pincer Crab. Jump above him from the high platform and pound it. Hit the
cloud to its right to reveal a beanstalk, then climb up to get a flower. Fill
your eggs on the block (Duh.).

Next up are some hanging Monkeys that toss bombs from their vines, though this
area isn't nearly as tough as it looks. Most of the ground is actually solid,
not water. The cloud here contains stars. To the right of all this is a Pincer
Crab. You can use eggs to kill him if you want, as there are a bunch of weak
enemies after this that make for easy targets.

Speaking of which, next up are more Monkeys in vines tossing useless crap at
you. The cloud you see contains a beanstalk. Climb all the way up, then jump to
the right.

Another hidden area, and it's again filled with a bunch of items. You'll be on
top of a bunch of trees, while some Monkeys in vines will be below you. Don't
walk over them, as the bombs can reach you if they hold them high in the air.
Just avoid them altogether and grab all of your free goodies, taking care to 
kill the Monkeys that run at you. There are four red coins and flower up here.
At the end is a jump across a bottomless pit, complete with a giant arrow made
of coins. The very tip of the arrow is a red coin. At the end of this is an egg
block, a cloud with stars and a cloud with a 1Up. Ain't that nice?

You should have 11 red coins and 3 flowers at this point. Drop off the right
side of this area when ready. You'll get dropped off exactly where the
beanstalk was.

Next up are some platforms with Tribal Shy Guys and Fake Flowers on them. Few
things in this game are funnier than watching Fake Flowers rolling in water,
let me tell you. Anyhoo, remember to get those coins in the zigzag formation 
above your head; two are red. At the end of this mini garden of madness is
a cloud with stars and an arrow platform. Get your stars and take to the skies.

You could conceivably skip the next section by jumping as high as possible and
hovering to the right a few times, but we're in the business of getting a 100
in every level. Jump to the top of the formation to your right and get ready to
beat some wood >_>

For the purposes of the checklist, we'll call this "Tribal Shy Guy Staircase".
All you need to do is pound the wooden peg down, collecting items and killing
Tribal Shy Guys as you go. It's very easy to do, though waiting for a Tribal
Shy Guy to walk under you in the event of his shield facing you is a real
chore. At any rate, there are two red coins and a flower among this mess.

At the bottom go right (it's as if right is the only way TO go...). Play around
with the Bubbles if you want, though the only thing of note between you and the
end of this area is the Middle Ring, some Monkeys and some Bubbles.

And since I know someone reading this is bound to be curious, no, there is 
nothing hidden at the bottom of the wooden pegs between Tribal Shy Guy 
Staircase and the Middle Ring. However there is a hidden cloud to the right of
the base of the pegs with a 1Up in it =p

The last area of the level is damn annoying, if for nothing else than the Big
Bass. Remember those fish from Mario 3 that were big enough to eat you? They're
back, and the power of evolution has allowed them to grow big enough to eat 
Yoshi. But before that, all you have to deal with are a few Shy Guys and two
easy-to-snatch red coins. After this are two small ponds with Big Bass in 
them. Avoid them by being on the ground as little as possible; jump the second
you touch down and you'll be fine.

At the end of the second pond, don't jump up to the platform. Jump in the 
water, then hold right to go under it. There's a red coin down here, as well
as the level's final flower, an egg block, a locked door, and a cloud holding
the key to the door. Nice! Inside the door is the "Popping Balloons" 
mini game. When you're done, jump up through the tree platform and go right
past the Fake Flowers.

The next section is a giant patch of ponds that look something like this:

        XXXX?XXXX        
        XXXX XXXX       
        XXXX XXXX                                             ?

                                                  || 
   XX                   ||           ||           ||          
   XX                  _||_         _||_         _||_        XXXXX 
XXXXX~~MM~~~~~~~MM~~~~/    \~~~~~~~/    \~~~~~~~/    \~~~~~~~XXXXXXXX
XXXXX~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~XXXXXXXX

X = Solid ground
M = Tiny, unstable platform
? = Cloud
~ = Water

Only the third pond doesn't have a Big Bass in it. Basically there are four 
ponds, three of which have Big Bass in them. You'll also have to deal with
Jumping Fish. The way to get across this area is to jump like mad and stay 
the hell out of the water. You're safe while on the little marsh patches that
have wooden pegs in them. The second and fourth ponds each have a red coin
floating on the surface of the water with a bunch of others. The safe way to
get them is to pound down the wooden peg proceeding them, then fire an egg
across the surface.

You'll have all the items at this point, though you're probably wondering 
what's in that cloud that seemed impossible to reach at the beginning. It's a
1Up, and if you really want to get it, pound down all the wooden pegs and hit
the cloud at the end. It'll form a bridge that goes all the way left, leaving
you a safe place to stand and fire up. If you run out of eggs (it's hard to
fire an egg up there), you can always go back and fill at an egg block.

But jeez, it's only a 1Up. The only thing that exists after this little batch
of ponds is the Final Ring. As for why I bothered making an ASCII for that, 
I was bored =p

--- Item Checklist for 3-7 ---

[] Flower 1 - Guarded by swinging Monkeys near the beginning of the level. It's
              in plain sight when you're manually pushing the spinning green
              platforms.
[] Flower 2 - Near the beginning of the second area, guarded by a Pincer Crab.
              Hit the cloud next to it to grow a beanstalk so that you can
              reach.
[] Flower 3 - In the secret area above the beanstalk in the second area.
[] Flower 4 - In Tribal Shy Guy Staircase.
[] Flower 5 - In the hidden area to the right of the second Big Bass pond in 
              the third area.
[] Red Coin 1 - In the hidden Submarine area.
[] Red Coin 2 - In the hidden Submarine area.
[] Red Coin 3 - In the hidden Submarine area.
[] Red Coin 4 - In the hidden Submarine area.
[] Red Coin 5 - In the hidden Submarine area.
[] Red Coin 6 - Held by a Flying Shy Guy at the beginning of the second area.
[] Red Coin 7 - In the secret area above the beanstalk in the second area.
[] Red Coin 8 - In the secret area above the beanstalk in the second area.
[] Red Coin 9 - In the secret area above the beanstalk in the second area.
[] Red Coin 10 - In the secret area above the beanstalk in the second area.
[] Red Coin 11 - In the secret area above the beanstalk in the second area, at
                 the tip of the coin arrow.
[] Red Coin 12 - In the zigzag coin formation above the Tribal Shy Guys and
                 Fake Flowers.
[] Red Coin 13 - In the zigzag coin formation above the Tribal Shy Guys and
                 Fake Flowers.
[] Red Coin 14 - In Tribal Shy Guy Staircase.
[] Red Coin 15 - In Tribal Shy Guy Staircase.
[] Red Coin 16 - In plain sight at the beginning of the third area.
[] Red Coin 17 - In plain sight at the beginning of the third area.
[] Red Coin 18 - In the hidden area to the right of the second Big Bass pond in 
                 the third area.
[] Red Coin 19 - Above the water in the final stretch of Big Bass ponds.
[] Red Coin 20 - Above the water in the final stretch of Big Bass ponds.

o-----------------------------------------------------------------------------o
| World 3 - Level 8                                    Naval Piranha's Castle |
o-----------------------------------------------------------------------------o

This level ROCKS. Anyway, the first section is pointless. Go right and in the
pipe, yo.

You'll be in a sewer-looking area. Go right until you see a Spawn Ghost. Spawn
Ghosts spit out Shy Guys until you have six eggs; after that, they sit there
doing nothing like idiots. Fill up your eggs, then start firing away at the
Spawn Ghost until you get him back into his gutter. Jump over his head before
he grows bigger, then go through the flippers. Stand still after passing 
through, as you'll have to wait for a Piranha to pass.

From there go directly right. You'll see two Ravens, then two more Piranhas.
Up high is a red coin. Go back to where the flippers were, then go down.
You'll have a choice between going right or down. Right goes into the next
area, while going down takes you to more items. Since we're in the 100
business, go down, then left once you hit the bottom. There's a Wall Lakitu
hiding in the water there, guarding two red coins. Grab them, then go back
up and into the path you avoided before.

Water slide! At the bottom are three Chomp Chomps, two on the ceiling and one
on the ground. The one on the ground will actually move at you via a water
stream, so be careful to kill the bastard before he gets close. The next area
awaits after this.

Now for why this level kicks ass. Fill your eggs at the egg block, then hit
the talking block. We haven't seen one of these in quite awhile. He'll talk
to you about skipping eggs off the surface of water, and this whole upcoming
section is a giant training session for how to fight Naval Piranha later.

Anyway, bounce an egg off the arrow like the block said. If done correctly,
you'll snatch the four red coins below you. You CAN just jump down there and
get them the boring way, but screw that.

Next up is another training exercise, but with two arrows. There are five red
coins and a cloud down there. Inside the cloud is a flower. That's one flower
in the time it took to get over half the level's red coins -_-

But not to worry, as there's another flower in the next training exercise.
And what do you know! You've got actual enemies to kill this time in the form
of two Chomp Chomps. I'm sure you don't need to be told what to do next. Two
more red coins and another flower await you.

On a side note, check out what the final talking block before the exit says:

"Roses are red,
Violets are blue,
Never forget,
What I say to you.
Timing is all,
And aim true,
Measure the angle,
And win, do!"

How.... lame. Anyway, enter into the next area, which is another section that
looks like it belongs to sewer rats. Go right and hop a ride onto another water
slide. A Piranha will be right on your ass at the bottom, so high-tail it 
right. You'll see two more Piranhas and a couple of Ravens down here. When you
see the Ravens, jump up to platforms to the little niche they're guarding for
a flower.

Go right, lure the Piranha to (SLOOOOWLY... jeez these things take forever to
get anywhere) come after you, then pass it once you're able to jump over its
head. Next up is a room with two Chomp Chomps in it, and though they're the
projectile-firing types that take three eggs to kill this will actually be a
benefit if you're low on eggs. Eat the crap they fire at you to fill up, then
fire away.

...or you could just jump into the Middle Ring and kill everything in the room
instantly, but that's the cheap way out >_>

Anyhoo, the level branches into three possible paths from here. One is the 
exit, the other two are for items. Take the top-right path first. This place
is crawling with Dandelions, and at the end you'll have to deal with another
Chomp Chomp. The bright side is that there's a flower behind the Chomp Chomp,
so start firing away.

Go back to where the Middle Ring was, then jump in the water and go left.
There's a hidden path of sorts here, and soon you'll have a TON of Chomp
Chomps, Dandelions and Wall Lakitus on your ass. Fire away at the Chomp Chomps
while eating everything else like mad. The room after this features a Piranha
gliding around a small platform like the tool it is, and a Spawn Ghost in the
middle of the room. Avoid the Piranha, eat some Shy Guys until your eggs are
full, then unload everything you have into the Spawn Ghost. Once you jump
over its head to its left, stop and fill up on eggs again.

Last but not least is a climb up platforms guarded by Piranhas and a couple
of Dandelions. Go up with care (fire eggs to stun the Piranhas if you have to)
and take out the Chomp Chomp at the top. For all the crap thrown at you in
this path, you only get three red coins and some stars in a cloud for your
efforts. The least they could have done was a 1Up or two...

Make your way alllllll the way back to the beginning of this path, where the
Middle Ring was. It's finally time to take the bottom-right path and enter
the level's home stretch. The first thing here is a Spawn Ghost. Fill up on
eggs while avoiding yet another Piranha, then blast away until you can jump
past. Fill your eggs again, then continue right. Kill the Chomp Chomp in
your way, then move on to another quasi-egg-skipping range.

Kill the two Dandelions you see, then bounce an egg off the left wall to kill
the Chomp Chomp. In the next room, you'll have to quickly jump to the platform
above the Chomp Chomp's head and hit it three times. To the right of this are
the final two red coins and the final flower, all of which is in plain sight.
I'm assuming that after the hell that is the secret water path, Nintendo felt
like making the last items really easy to get.

Just after this is a Star Flower guarded by Dandelions. You should be able to
get to 30 stars here, which should give you a 100. Enter the boss door and get
ready for...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-  B O S S:  N A V A L  P I R A N H A  =-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

The intro for this fight OWNS. You even get the extended version of the boss
theme that sounds... cosmic. You also get to see a homely Chomp Chomp go Little
Shop of Horrors on your ass. Feed me, Seymour!

Given all the egg-skipping you've done in this level, you should already know
how to go about killing Naval Piranha. If not, Kamek's little rant gives it
away. If THAT doesn't help you, see that giant X on the plant's belly? That's
what you're aiming for.

This fight is a complete joke if you go in with three or more eggs. As soon as
you're able to move, turn around and bounce an egg off the left wall. It'll 
skip and blast Naval Piranha in the naval. Naval Piranha will then charge at
you and ram itself into the wall, but he telegraphs the hell out of the move
and jumping over it is a breeze. When he shows his belly, skip another egg into
his navel.

He'll charge again. Rinse and repeat the whole process to win the fight, which
takes about 2 seconds given that you only need to hit Naval Piranha three times
to win. In the event that you run out of eggs, stand somewhat close to Naval
Piranha following his battering ram attack until he spits out some Dandelions.

Pretty weak for a challenge, though the fight still rocks. You're now done
with World 3!

--- Item Checklist for 3-8 ---

[] Flower 1 - In the middle of the egg-skipping training, in a cloud.
[] Flower 2 - At the end of the egg-skipping training.
[] Flower 3 - Near the beginning of the last area, guarded by a couple of
              Ravens.
[] Flower 4 - Top-right of the last area, guarded by a Chomp Chomp and 
              Dandelions.
[] Flower 5 - In plain view near the end of the level.
[] Red Coin 1 - Near the beginning of the first area, to the right and up from
                the opening set of flippers.
[] Red Coin 2 - Down in a path before the first big slope, guarded by a Wall
                Lakitu.
[] Red Coin 3 - Down in a path before the first big slope, guarded by a Wall
                Lakitu.
[] Red Coin 4 - Very beginning of the second area, at the start of the 
                egg-skipping training.
[] Red Coin 5 - Very beginning of the second area, at the start of the 
                egg-skipping training.
[] Red Coin 6 - Very beginning of the second area, at the start of the 
                egg-skipping training.
[] Red Coin 7 - Very beginning of the second area, at the start of the 
                egg-skipping training.
[] Red Coin 8 - In the middle of the egg-skipping training.
[] Red Coin 9 - In the middle of the egg-skipping training.
[] Red Coin 10 - In the middle of the egg-skipping training.
[] Red Coin 11 - In the middle of the egg-skipping training.
[] Red Coin 12 - In the middle of the egg-skipping training.
[] Red Coin 13 - At the end of the egg-skipping training.
[] Red Coin 14 - At the end of the egg-skipping training.
[] Red Coin 15 - At the end of the egg-skipping training.
[] Red Coin 16 - At the end of the bottom-left path under the Middle Ring.
[] Red Coin 17 - At the end of the bottom-left path under the Middle Ring.
[] Red Coin 18 - At the end of the bottom-left path under the Middle Ring.
[] Red Coin 19 - In plain view near the end of the level.
[] Red Coin 20 - In plain view near the end of the level.
    ____________
___/ d. World 4 \______________________________________________________________

World 4 is an odd little place. The levels all have this mountain/desert/cave
theme going on, providing a more bleak atmosphere while you play. As for 
getting a 100 in every level, it only gets harder from here on. The challenges
will tougher and tougher, and you'll have to deal with more and more enemies.

o-----------------------------------------------------------------------------o
| World 4 - Level 1                                           GO! GO! MARIO!! |
o-----------------------------------------------------------------------------o

Well well well, if it isn't our old friend Koopa, the one enemy in the game
that's actually useful when you spit him out -- that is, when you spit out his
shell at least. You'll also see the old Mario staple Goomba at the beginning of
this level, which rocks.

After you get over the nostalgia, it's time to go to work. The first part of
this level is very easy and filled with easy-to-kill Goombas, Koopas and a 
Chomp Chomp. Just over the first set of pipes are some Para-Koopas guarding a
flower. After this is an uphill slope filled with more easy enemies, though
they're useful if you need eggs. There are also two red coins here in plain
view, so get to the robbing.

Up next are some more pipes, the first of which is an enemy respawn pipe. If
you still don't have full eggs, you will soon. Kill the two Chomp Chomps in
front of you, and on the other side of them are two high pipe platforms with
Koopas on them. The cloud between them has some stars. To the right of this
is a Chomp Chomp that will fire stuff at you. Bounce three eggs off the ceiling
to kill it, then go in the pipe directly to its left.

Down here is a straight hidden area with a couple of bottomless pits and some
crystals. Behind some of the crystals are Bandits, though you can see them
if you look before you leap. You can also turn them into eggs if you snatch
them while they're behind a crystal, which is awesome. Just look for a green
Shy Guy. There are three such crystals in all, and the only one that will
really give you a problem is the third to last one due to the platform having
very little room for you to actually jump onto. Once you're at the far side,
you have to go back across this area high up. Trek with care again, and at
the far left you'll see a box. Pound it for six stars. You should also have
gotten six red coins from this area, all of which are easy to get.

The exit pipe will spit you out directly next to a Star Flower, and it also
serves as an enemy respawn pipe if your eggs are low. Throw one of the 
Para-Koopas into the Star Flower, get what you need and then stand on the
platform to the right of the respawn pipe. Jump off and hover twice to the
right to land on a high platform, which has a hidden cloud that contains 
stars. To your right will be a Flying Shy Guy holding a red coin, though take
care to go after this in between Bullet Bill patterns else you run the risk
of getting blindsided.

From here take the lower-right path down below. There are three more red coins
in plain view down here, as well as a cloud with an ice watermelon in it. These
things can actually be used to kill the Bullet Bill cannons, though you only
get three shots. Further left is a flower. From here make your way back to the
room above you, then take the top-right path.

The next trek is over two pits crawling with Para-Koopas and Bullet Bills. At
the bottom of each is a red coin. If you want to play it safe, just stand on
one of the high platforms and fire an egg to grab the red coins. After this is
the end of the first area.

Nice! A Middle Ring right at the beginning of the second area. After this are
a few jumps across some unstable platforms, and after THIS is the return of...

FUZZY! You'll see a flower at the very beginning of the Fuzzy section, though
don't treat this one like the walk in the park that the Fuzzy section from
the beginning of the game was. You'll have to make a few jumps over pits, and
getting Yoshi drunk isn't the best of ideas.

You'll see a Flying Shy Guy at the beginning of the pits holding a 1Up if you
need it, as well as a couple of Para-Koopas. The Para-Koopas you see early on
in this section are actually good to use to kill Fuzzies from a distance,
which is a good strategy to use before jumping over a pit. This is the last
section of the area, and there are no items here other than the flower from
the beginning.

Wondering why the level is named "GO! GO! MARIO!!"? Go right into the last
area of the game to find a talking block, a Middle Ring and a Super Star. Enter
the Middle Ring and talk to the block. I'm sure you don't need to be told what
comes next...

Free up that Super Star from behind the sand and get to the marathon! All you
need to do early on is hold down Left. You'll follow a path of coins and find
a flower tucked away in a little niche. From there, go down and continue
following the path laid out for you by Super Stars and coins. When the time
comes for you to jump, jump off and hold Right. You'll fly through the final
flower of the level, as well as a bunch of coins. The final red coins of the
level are in here, but don't worry if you miss a couple near the end. The 
ground below will allow you to fire eggs through the final red coins with
ease.

After this is the Final Ring. Pretty easy 100 to ease you into the 4th
world, eh? =p

--- Item Checklist for 4-1 ---

[] Flower 1 - Near the beginning of the level, guarded by two Para-Koopas.
[] Flower 2 - In the lower path below where you find Red Coin 9.
[] Flower 3 - At the very beginning of the Fuzzy section in the second area.
[] Flower 4 - Near the beginning of the Mario course.
[] Flower 5 - Near the end of the Mario course.
[] Red Coin 1 - On the upward slope at the beginning of the level, in plain
                view.
[] Red Coin 2 - On the upward slope at the beginning of the level, in plain
                view.
[] Red Coin 3 - In the hidden area with the Bandits hiding behind crystals.
[] Red Coin 4 - In the hidden area with the Bandits hiding behind crystals.
[] Red Coin 5 - In the hidden area with the Bandits hiding behind crystals.
[] Red Coin 6 - In the hidden area with the Bandits hiding behind crystals.
[] Red Coin 7 - In the hidden area with the Bandits hiding behind crystals.
[] Red Coin 8 - In the hidden area with the Bandits hiding behind crystals.
[] Red Coin 9 - Held by a Flying Shy Guy where you first see Bullet Bills.
[] Red Coin 10 - In the lower path below where you find Red Coin 9.
[] Red Coin 11 - In the lower path below where you find Red Coin 9.
[] Red Coin 12 - In the lower path below where you find Red Coin 9.
[] Red Coin 13 - Near the end of the first area, in a pit guarded by 
                 Para-Koopas and Bullet Bills.
[] Red Coin 14 - Near the end of the first area, in a pit guarded by 
                 Para-Koopas and Bullet Bills.
[] Red Coin 15 - In the Mario course.
[] Red Coin 16 - In the Mario course.
[] Red Coin 17 - In the Mario course.
[] Red Coin 18 - In the Mario course.
[] Red Coin 19 - In the Mario course.
[] Red Coin 20 - In the Mario course.

o-----------------------------------------------------------------------------o
| World 4 - Level 2                                   The Cave of the Lakitus |
o-----------------------------------------------------------------------------o

Note to readers. I took a year break from this guide between 4-1 and 4-2, so
any discrepancies in writing style or what have you is just something you'll
have to deal with =/

The first area contains some Chomp Chomps, an enemy respawn pipe and a bunch of
pipes. Take care of business, fill your eggs and go down a pipe. Welcome to the
Cave of the Lakitus!

The first thing you'll come across is a little alcove with a bunch of Koopas in
it. Fire an egg when the arrow is facing right for an easy 1-Up. Continue on
until you have to jump up to some platforms with Koopas on them. The first two
red coins are here. Past here is an easy to navigate downward staircase with
three more red coins.

And here are your first of many Wall Lakitus. Skip past them until you see a
giant POW block, and hit it for some stars. Above the POW block is a cloud
with more stars. Once you have everything, go right, tongue the Tap-Tap off
the little platform and jump on the big arrow bubble up a little ways. 
There's a little alcove on the left with a box in it. Push it left until it
falls into a little grotto with a cloud in it. More stars, and the cloud has
the level's first flower.

Go back to the big arrow bubble, and jump way up and left. More Wall Lakitus,
as well as two red coins and an enemy respawn pipe. If you want, hop the
arrow bubble here up to the wooden peg to the left and stomp it for kicks.

Finally, time to go right. Kill some Chomp Chomps, grab some regular coins,
and hit the red exclamation point. Yay secret entrance!

The talking block here tells you to hover repeatedly while using the 
magnifying glass to grab five red coins in a long, long fall full of coins.
Do so, and come back here if you mess up to get all the coins. The red
exclamation point respawns. In the checklist below, this area if referred to
as Magnifying Glass Freefall. Yeah yeah, I'm a dork. Moving on.

You should have 12 red coins and a flower at this point. Next up is a high
area with the second flower. Shoot an egg at the Red Koopa while it's facing
right. There's a 1-Up in the cloud that you can safely ignore, though you
can go through Magnifying Glass Freefall again if you really want both 
items.

Three more Chomp Chomps and you're on to the next area. Wax 'em.

The beginning of the next area has some tough items to get. After getting
past the Torch Ghosts, you'll see a staircase with two coins on it and
an obnoxious little grotto with a flower in it. Jump, then carefully hover
onto the pipe to grab another red coin. The flower is going to take pinpoint
aim with an egg... or you could grab that red shell at the beginning of the
area and toss it in there =p. Just be careful not to die. It's actually
possible to toss the shell in there from way up high, on the solid ground
above the stairs.

Go down the pipe. You'll see a tiny platform, a balloon with a key and a
Flying Shy Guy holding a red coin. Grab both items. Just to the right of
this pipe is the locked door for the key. Five button Throwing Balloons
is inside. Six bars before the balloon pops.

Time for the home stretch. You'll see more Wall Lakitus and can't-miss
red coins here, and then it's a long descent to the end. Take care not to
go too fast so as not to lose your hard-earned stars. There's two more red
coins floating around in this wall, so make sure to get them.

At the bottom is a long row of spikes, but one you must cross to get another
flower. The best way to go about this is to hop on the red platform, wait 
until you're just about to fall off, then jump and hover to the right. If
done right, you'll get to solid ground in one hover. Now grab your flower and
move on. Next up is a simple puzzle in which you must fire an egg into an
arrow, which needs to hit another arrow at the right angle to get your floating
red coin and flower. Any decent gamer can do this, so get to it. Three more
Wall Lakitus, and you're at the end of the level.

--- Item Checklist for 4-2 ---

[] Flower 1 - In the grotto with the box, above some arrow bubbles and in
              a cloud.
[] Flower 2 - Just after Magnifying Glass Freefall, knock the Red Koopa
              into it.
[] Flower 3 - To the right of the first red coin in the second area. You
              can't miss it.
[] Flower 4 - Bottom of the first Lakitu wall in the second area.
[] Flower 5 - Tail end of the second area, where you have to knock an egg into
              some arrows.
[] Red Coin 1 - First area, over the first set of jumps.
[] Red Coin 2 - First area, over the first set of jumps.
[] Red Coin 3 - First area, on the first staircase.
[] Red Coin 4 - First area, on the first staircase.
[] Red Coin 5 - First area, on the first staircase.
[] Red Coin 6 - High left platform above first set of arrow bubbles.
[] Red Coin 7 - High left platform above first set of arrow bubbles.
[] Red Coin 8 - In the Magnifying Glass Freefall.
[] Red Coin 9 - In the Magnifying Glass Freefall.
[] Red Coin 10 - In the Magnifying Glass Freefall.
[] Red Coin 11 - In the Magnifying Glass Freefall.
[] Red Coin 12 - In the Magnifying Glass Freefall.
[] Red Coin 13 - On a pipe early in the second area, under a small staircase.
[] Red Coin 14 - In the pipe next to Flower 3
[] Red Coin 15 - At the top of the Lakitu wall in the second area.
[] Red Coin 16 - At the top of the Lakitu wall in the second area.
[] Red Coin 17 - At the top of the Lakitu wall in the second area.
[] Red Coin 18 - In the middle of that same Lakitu wall.
[] Red Coin 19 - In the middle of that same Lakitu wall.
[] Red Coin 20 - Tail end of the second area, where you have to knock an egg
                 into some arrows.

o-----------------------------------------------------------------------------o
| World 4 - Level 3                                          Don't Look Back! |
o-----------------------------------------------------------------------------o

This level is one of my favorites, specifically the beginning and ending. The
first thing you'll see is a talking block that discusses the platforms ahead of
you. On the platforms are numbers, which indicate how many times you can land
on one of said platforms before they disappear. All such platforms in this 
immediate area have a 1 on them, so they'll disappear once you land on them
once.

The purpose of these platforms is as a safety net, because the first thing
you'll have to do in this area is ride a bunch of balloons upwards. There's a
ton of the damn things, and you likely won't need the safety net of the
aforementioned platforms if you're good at hovering with Yoshi.

Knowing all this, get down to business and start riding some balloons. You
can ignore the first cloud you see, because it's nothing but a coin circle.
The very first thing to do is ride up the left wall until you see a Flying
Shy Guy with a red coin. Every other item in this area is stationary save
this one. As for what to go after, high up in the balloon area are four red
coins, in two groups of two. In the middle if the level's first flower. Once
you've got all that, you can go to the solid ground high up in the air and
start going right.

The next thing you'll see are some teetering seesaw platforms with some coins
above them. Three of the coins are red, and you should know by now that you
can manipulate the height of these platforms by standing off center, then 
running to the other side and jumping. In the worst case scenario, these
platforms regenerate. Once you get the three red coins and get past this
section, enter the pipe.

This semi-hidden area is home to some red coins, a Helicopter, one Chomp
Chomp and the Middle Ring. The coins make a big square pattern, and the
red ones are all up top above the platform with the Chomp Chomp on it.
Kill the cloud, turn into the Helicopter and get flying. You should have
11 red coins and a flower at this point.

Moving on, you'll come across some numbered platforms that are actually
higher than a 1, along with a well-placed Bullet Bill and a couple of 
Fireballs. DO NOT stand on the platforms with the Fireballs, because you
can get hit as they fly under you. Jump quickly with those two.

In the air to the left is a group of three coins, one of which is red. Hidden
above the top of this section above a couple of 1 platforms is a flower, which
you probably noticed in the helicopter section. Grab both items, then jump onto
that platform to the right with the three eggs on it. DO NOT MOVE. A Flying Shy
Guy will fly down with a red coin after a few seconds. This is by far the 
easiest to miss red coin in the level.

Next up, you'll see a bunch of Koopas just itching to all be killed in one
fell swoop by that green shell. Knock an egg into that green shell while the
Parakoopa is in line for an easy 1-Up. From here, ignore everything and jump
up to one of the high platforms coming up, then over the Chomp Chomp's head.
Another Flying Shy guy will show up with another red coin. You might take a
hit here, so be quick. From here, move on past the Chomp Chomps until you
see a red switch. Hit it, then hightail it left. The last platform on the
left features an egg block and a cloud. A flower is in that cloud, and a red
coin is to the right in the air.

Next up is a Star Flower, so throw that nearby Koopa into it for some goods.
All you've got left are a couple of platforms and a Chomp Chomp to kill, then
some measly old Shy Guys guarding a Flower. Take them all out, then exit into
the next area. Finally! You should have 15 red coins and 4 flowers.

You *could* go right here, but there's no point. Knock down that arrow bubble
and take the fun way. Jump on the platform you see a few times until the 
balloon is full of air, then hop on and enjoy the ride. There's virtually no
enemies left in the level, so just stay in the middle of the balloon and 
you'll be fine. Do take care though to shoot an egg at the flower you're 
bound to see, and remember to jump off at the end when you see a row of five
coins; all of them are red. Now kill all the Flying Shy Guys holding those
1-Ups and jump into the final ring.

--- Item Checklist for 4-3 ---

[] Flower 1 - In the opening balloon area, in plain sight.
[] Flower 2 - Above the section of numbered platforms with the Fireballs and
              Bullet Bills.
[] Flower 3 - In a cloud above the red switch section near the end of the
              first area.
[] Flower 4 - In plain sight at the end of the first area. You can't miss
              it.
[] Flower 5 - In plain sight during the balloon ride at the end of the level.
[] Red Coin 1 - Held by a Flying Shy Guy in the opening balloon area.
[] Red Coin 2 - High up in the opening balloon area.
[] Red Coin 3 - High up in the opening balloon area.
[] Red Coin 4 - High up in the opening balloon area.
[] Red Coin 5 - High up in the opening balloon area.
[] Red Coin 6 - After the opening balloon area, above the seesaw platforms.
[] Red Coin 7 - After the opening balloon area, above the seesaw platforms.
[] Red Coin 8 - After the opening balloon area, above the seesaw platforms.
[] Red Coin 9 - In the section with the Helicopter and Middle Ring.
[] Red Coin 10 - In the section with the Helicopter and Middle Ring.
[] Red Coin 11 - In the section with the Helicopter and Middle Ring.
[] Red Coin 12 - In the air to the left of the numbered platforms with the
                 Fireballs and Bullet Bills.
[] Red Coin 13 - Held by a Flying Shy Guy on the platform to the right of
                 Flower 2.
[] Red Coin 14 - Held by a Flying Shy Guy after all of the Koopas near the
                 end of the first area, above a Chomp Chomp.
[] Red Coin 15 - Above the red switch section near the end of the first area.
[] Red Coin 16 - At the very end of the balloon ride at the end of the level.
[] Red Coin 17 - At the very end of the balloon ride at the end of the level.
[] Red Coin 18 - At the very end of the balloon ride at the end of the level.
[] Red Coin 19 - At the very end of the balloon ride at the end of the level.
[] Red Coin 20 - At the very end of the balloon ride at the end of the level.

o-----------------------------------------------------------------------------o
| World 4 - Level 4                                     Marching Milde's Fort |
o-----------------------------------------------------------------------------o

Milde's Fort has a very easy layout, but it's a fairly long level to go 
through.

The first section is pretty fun. It's nothing more than a giant dash right as
you run away from some Giant Chomps. A couple will fall from the sky, and one
big one will chase you down and mow down everything along its path. For the
most part, you'll be over sand. There's probably a hidden item or two stuck in
there somewhere, but I could never be bothered to look for them. Just make
sure that you get the four red coins and flower scattered about this very
linear path, and don't get yourself hit by any of the Mildes. Before long
you'll hit some solid ground, the Giant Chomp will die and you'll have an egg
block to stock up on. From here, hit the clouds, climb the stairs they 
create and enter the fort itself.

As I said before, the layout of this place is simple. You'll start in the
middle of four paths next to a locked door. Each of the four paths 
contains a key, and you'll need four keys total to reach the boss. Simple
stuff. You could hold off on entering the middle ring, but I always jump in
before doing anything.

Note that this guide begins with the top left path and works clockwise. The 
doors will all be labeled for an easier time on the checklist below.

DOOR ONE - CACTUS DOOR

Below each of the four paths is a hint of what you'll have to deal with. As you
can see, you'll be dealing with a lot of Cacti here. Enter the door and get
going. Kill the couple of Cacti you see, but don't jump right on the spinning
arrow platform just yet. Jump on the egg block, look up and fire an egg at the
Chomp Chomp up to the left to give yourself an early edge. Now jump on the 
spinning arrow block and ride it up to where the Chomp Chomp was. There's two 
red coins and a box with some stars. Now jump and hover to the right to
reach the next section of this area.

Homing Flowers! These guys are about as badass as it gets, because eggs can't
kill them. Your best bet is to avoid them. Knock out some of the sand in the
middle of the formation above you, then ride the spinning arrow platform up
through it. Jump off to the right for a grotto with a red coin and some stars.
The sand on the ceiling has more stars, but it can be a pain to reach unless
you first stun the Homing Flowers by pounding the ground. Either way, head
to the path left of you, where the egg block is.

In this section is a bunch of sand, with some Cacti trapped in the middle
and a Chomp Chomp at the end of this mess guarding the area's key. You have
an egg block and no hidden clouds here to worry about, so just fire away
until everything is toast. Near the beginning of all this is a red coin,
and don't forget to grab the flower at the end before you head out.

Before going any further, go to the middle of the fort's main section and
unlock the door in the middle. Kill all the Mildes, get the stars from the
cloud if you need them and hop into the middle ring. There's two reasons
for this; one is obvious (the Middle Ring), while the other is to use that
key and keep your egg space freed up. On to Door #2!

DOOR TWO - THORN DOOR

This door is a COMPLETE pain in the ass, and the thorns are only one of
the reasons. Snifits are back, and they can still fire through walls. Be ready
for them. Lots of them.

The only way to go at the start is right and then up. Watch out for Bullet
Bills. The next section is very fun, as it's another egg block firing range.
There's a ton of breakable blocks in this section, trapping all kinds of thing.
Eggs, Snifits, Bandits, you name it. Most importantly, there are two red coins
in here. Make sure to get them both. In the sand section trapping a Bandit at
the end, there are two hidden clouds with stars in them.

When you're finally ready to move on, take note of the cloud in the upper right
corner. More stars if you need them. You must now go down, but don't go too
fast lest you land on a Snifit's bullet. Take your time and eat all three of
them. Yummy. Now go left and up. There's a Snifit out of reach, and a Bullet
Bill at the top. Head left, and make good use of the space you're given to
avoid the Bullet Bills. Or if you're quick and low on eggs, eat those too.
Go down, kill the Snifit, then head left and into a rather annoying section
filled with odd sloped platforms, Bullet Bills and thorns.

Jump on the Bullet Bill and carefully go left onto the platform with a cloud
over it. The cloud contains a flower. If you want, use Bullet Bills as egg
ammo to kill all the thorns above you. Take note of the Snifit below you, and
kill it when you have an opening. Continue right and you'll see three Bandits.
Kill them all, and note that you can take the top path and double back a bit
if you missed anything earlier. After you kill all three Bandits, you'll
notice a Red Bandit behind some thorns and a Bullet Bill to the left. Fire
away at the thorns until they're all gone, and use the Bullet Bills to
replenish eggs. Run in there, kill the Red Bandit, grab the red coin and
hit both clouds for a key and some stars.

You're not in the clear just yet, as another Bandit lies beyond the Bullet
Bill. Approach with care, kill it and then hit the yellow egg blocks to
move on. Nothing in your way other than some breakable blocks, but do take
care to grab the red coin on your way out. You don't want to have to go 
through this entire area again. You should have 12 red coins and 3 flowers at
this juncture.

Go back to the middle door of the main section and go through until you can
use your new key. Return to the main section and enter the third door.

DOOR THREE - SPIKEY DOOR

This is the first time in the game you see Spikeys. As you can guess, you
can't jump on them. Not that would do such a thing with Yoshi anyway, yes?
Kill the first two, and don't worry about trying to break all the thorns you
see ahead. It's not worth your time. Traverse up the platforms you see
carefully, making sure not to stand on any solid-looking ones for too long,
and to not get hit by any Snifits. Upon reaching the top, go right and then
down. Don't worry about going any farther right just yet, just keep going
down and killing Spikys until you land on a pink platform.

There are two ways to get the flower you see to your left. If you have a
Watermelon in your inventory, now is the time to use it. Otherwise, fire
eggs in there. Your aim has to be perfect. Now turn to the right and fire
an egg into the row of coins. Two of the coins are red. Whatever you do,
DO NOT try to ride the spinning arrow platform down there. It'll disappear on
you, and you'll die.

From here, jump back up and hop onto the spinning arrow platform when the 
arrow is pointing up. It'll have just enough juice to carry you all the way
up. Jump to the solid ground on the right when you see it. The Spiky you see
in the grotto here is guarding two red coins. Kill him and grab 'em.
Continue right and go down. You'll see two doors and a spinning platform
below you. Don't go down there unless you're in dire need of eggs, as the
entire ground down there is covered in thorns.

It matters not which door you take, as both lead to the exact same place.
You'll see a giant spinning platform with a cloud above it. The cloud 
contains a key. If you can, hit the cloud and grab the key before it falls
down below. If it falls down there, follow it and grab it from the army of
Mildes you see. You'll then have to enter the door here, which leads you 
to the previous area and below the double doors from before. This isn't deadly
unless you hit the thorns on the way back up. Regardless, before you enter the
door high above the giant spinning platform, you should have 16 red coins, 4
flowers and a key. This door leads out of the Door 3 section.

You know the routine. Go back in and go as far as your key allows, then 
backtrack.

DOOR FOUR - LAVA DOOR

I'm sure you can guess the theme behind this door by now.

There's an egg block down below, so fill up if required. When ready, knock
that bucket out of the sky and into the pool of lava to your left. As you know,
one hit from the lava kills, so be careful. Jump in the bucket an go left,
taking care to not get hi by the Fireball. Eat him for some fire breathing as
a weapon for Yoshi if you want, but it doesn't really matter. Make your way 
left, and do grab the red coin you'll see. The next lava pool features a giant
spinning platform that you'll have to manually spin, along with another red
coin. After this is a platform that does the work for you. Be very careful of
all the Fireballs.

Carefully jump onto the spinning arrow platform and go up. More lava. Go right
with care until you come across another spinning arrow block. The point of this
is to ride the spinning arrow block to the right and get the flower while
avoiding the Lava Fish, but you can just fire en egg down there and expedite 
the process. Continue right and land on the platforms as needed, and make sure
to grab the red coin near the end of all this. The cloud in the final grotto
here has the area's key in it.

You can finally reach the boss! Go into the center door of the main section of
the fort and follow the simple path. The final red coin is just before the 
final locked door, above the lava. Fire an egg at it to get it the safe way.
The boss door section features a bunch of Mildes and --- FINALLY!! --- a 
middle ring. You should have all the items by this point, so hop in. Hopefully
you did the level well enough to have 30 stars by now as well. When you're
ready, go into the boss door.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-  B O S S:  M A R C H I N G  M I L D E  =-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

After another tirade by Kamek, a Milde is the enemy of choice. Gee, big 
surprise. As annoying as this fort is, the boss is complete cake. Very simple
area to navigate in, and Milde himself can't be hurt by eggs. But there's
platforms that allow you to get above his head. Hmm...

As you might have guessed, you need to ground pound him from above. He's a 
simple target, as he'll do nothing but walk back and forth like a dumbass.
Once you pound him, he'll split into two smaller Mildes. Pound the smaller 
Mildes, and they split up. And so on and so on until the Mildes are a 
manageable size for you to turn into eggs and kill off one by one.

Your only issue here might be a Milde hitting you after you pound it. To
rectify this, try to pound a Milde in the center of the area and as close to
the middle as possible. Other than that, this is a complete cakewalk fight.
Enjoy it, and make sure to kill the last Milde by turning it into an egg so
you can catch a hilarious final pose by Yoshi.

--- Item Checklist for 4-4 ---

[] Flower 1 - In the first area, as you're being chased by the Giant Chomp.
[] Flower 2 - At the tail end of the Door 1 area, above a Chomp Chomp.
[] Flower 3 - Midway through the third area, where you first see thorns, 
              guarded by a Bullet Bill.
[] Flower 4 - Near the beginning of the Door 3 area. You have to fire an egg
              into a really small hole to get it.
[] Flower 5 - Above the final lava pool section in the Door 4 area.
[] Red Coin 1 - In the first area, as you're being chased by the Giant Chomp.
[] Red Coin 2 - In the first area, as you're being chased by the Giant Chomp.
[] Red Coin 3 - In the first area, as you're being chased by the Giant Chomp.
[] Red Coin 4 - In the first area, as you're being chased by the Giant Chomp.
[] Red Coin 5 - In the beginning of Door 1's area, guarded by a Chomp Chomp
                above the spinning arrow platform.
[] Red Coin 6 - In the beginning of Door 1's area, guarded by a Chomp Chomp
                above the spinning arrow platform.
[] Red Coin 7 - In the Door 1 area, above the two Homing Flowers to the right.
[] Red Coin 8 - Near the end of the Door 1 area, in all the sand.
[] Red Coin 9 - Early in the Door 2 area, in the egg block firing range.
[] Red Coin 10 - Early in the Door 2 area, in the egg block firing range.
[] Red Coin 11 - At the end of the Door 2 area, held by a Red Bandit.
[] Red Coin 12 - At the end of the Door 2 area, just below the entrance.
[] Red Coin 13 - Near the beginning of the Door 3 area, above a ton of thorns.
[] Red Coin 14 - Near the beginning of the Door 3 area, above a ton of thorns.
[] Red Coin 15 - In the Door 3 area, at the end of where you must ride the
                 spinning blue platform to.
[] Red Coin 16 - In the Door 3 area, at the end of where you must ride the
                 spinning blue platform to.
[] Red Coin 17 - Early in the Door 4 area, above some lava.
[] Red Coin 18 - Early in the Door 4 area, above some lava.
[] Red Coin 19 - Above the final lava pool section in the Door 4 area.
[] Red Coin 20 - Just before the final locked door, above some lava.

o-----------------------------------------------------------------------------o
| World 4 - Level 5                                           Chomp Rock Zone |
o-----------------------------------------------------------------------------o

At the very beginning of this level, you'll see a talking block that tells you
to roll Chomp Rock as far as you can. Gee, wonder what the main task in this
place is.

The very first thing to do is to start rolling. Keep him going through all of
the scrub enemies you see, drop down, roll him left, grab the flower there,
then drop down again and roll him right until he gets stuck.

You'll actually have to leave him alone for a bit here. Jump over him, turn the
Shy Guys into eggs and hit the cloud for a few stars. Now go right and drop 
down into the semi-hidden area. First order of business here is to get rid of
the sand, then hit the green shell into the small area for an easy 1-Up. All
you've left to do is to tongue to Tap-Tap as far left as you can (sexy), then
grab all the coins and leave. Two of the coins are red. Now jump on the arrow
springboard thingie and back up to Chomp Rock.

All those wooden pegs to Chomp Rock's left are very unsightly. Get rid of them,
then get the ball rolling again to the left. As soon as Chomp Rock falls off
the platform, he'll reveal a hidden cloud. More stars. Now roll left, kill some
more useless enemies and watch Chomp Rock get stuck again. You'll again have to
leave him alone for a sec, but it's for a good cause. Pound down the wooden peg
on the right, then go down into the next section alone. The little niche you
likely landed in is where Chomp Rock would have gotten stuck had you not
cleared up the path for him.

Hot the cloud, form a bridge, grab your red coin and head back to the big ol'
rock. It's fairly obvious that you can't reach the above platform with the
flower without a boost, but thankfully you have one. If you want to fill your
eggs, there's an enemy respawn pipe a tiny ways to the right.

Now it's time to go down. Roll Chomp Rock onto that patch of sand. He'll clear
it out for you. Upon going down, you'll see a lone coin. A lone RED coin =p

Keep going right, but stop once you hit some sand with bombs falling over it.
One of the floating baddies up there is a Flying Shy Guy with a red coin for
you. Just to the right of this is the middle ring. Keep rolling Chomp Rock
along to the right until he's stopped at another wooden peg. The cloud here
has some more stars. Get rid of the wooden peg, and roll Chomp Rock down some
really steep inclines. Don't go too quickly, as the incline is steep enough to
where Yoshi might walk over the rock and get hit by some enemies.

Eventually you'll reach a flat surface and another platform that you'll need
Chomp Rock to reach. Jump in there for three red coins and another flower.

Roll Chomp Rock along until he's stopped at another wooden peg. You'll once
again need to leave him behind for a little while. Ignore the red switch and go
right. Knock down the wooden pegs until they're level with the invisible 
bridge. DO NOT knock them down completely, as Chomp Rock will be unable to get
all the way across later. Once this is done, go all the way right until you
see two more red coins. Now double back, bang out the wooden peg in the way
of Chomp Rock, hit the switch and roll him right on the double. At the end
of the bridge, use Chomp Rock as a stepping stone to the door way above you.
You'll only get one chance to do this correctly, so make it count.

It's been awhile since we've seen the Flower enemy, hasn't it? Anyway as 
tempting as it may be to pound the sand away, the Flower's spores will just
fall on you. Use Chomp Rock to do it. He'll reveal a hidden cloud, containing
the level's fourth flower. This is the reason you had to get to that high door
in the previous area. The door on the other side of the flippers is the lower
door's exit.

Time to push Chomp Rock right and through some more scrubs, but don't do it
too quickly. Scattered about among the coins here are five more red coins.
You can ignore the enemy respawn pipe if you want, as you can't enter it.

Chomp Rock will eventually hit a wall, and his absolute final use in this level
will be to platform you up to that small platform up to your right. Goodbye
Chomp Rock, we shall all miss you :(. Make sure you hit that cloud before doing
anything else.

Now, jump in there and get into the big platform that acts like a bowl of
Jello. Pound it down until it's as flat as possible, then walk right. The cloud
you see here contains a 1-Up. Push the big platform left until its right edge
is flush with the pipe's left edge. You're now free to jump on the platform and
bolt left. The level's final FIVE red coins are all in one place.

Oh, but you still have a flower left to nab. Enter the aforementioned pipe.
What a nasty little setup guarding that last flower. It's possible to hover
over there and grab it, but there's an easier way. First, knock the arrow
platform down from above. Now fire an egg at the Baseball Boy, then jump on
the arrow platform and hover. The Baseball Boy will throw your egg into the
flower for you. Pretty sweet, eh? =p

Upon leaving the pipe, I'd go left and out of this area the way you came in.
It's easier to go to the long way over this structure rather than come up 
through Parakoopas. Either way, the final ring is to the right past the
little building you're currently in.

--- Item Checklist for 4-5 ---

[] Flower 1 - At the very beginning of the level in plain sight. You can't miss
              it.
[] Flower 2 - In the middle of the first area, just after you have to make a 
              bridge for Chomp Rock. It's on a platform that requires Chomp
              Rock to access.
[] Flower 3 - Near the end of the first area, in a small alcove that you'll
              need Chomp Rock to reach.
[] Flower 4 - In the beginning of the second area, hidden in some sand.
[] Flower 5 - In a pipe at the very end of the level, where a Baseball Boy
              resides. Throw an egg at the little brat, then jump up via the
              arrow platform and hover. The Baseball Boy will throw your egg
              into the flower. Nifty.
[] Red Coin 1 - In the semi-hidden area near the beginning of the level.
[] Red Coin 2 - In the semi-hidden area near the beginning of the level.
[] Red Coin 3 - In plain sight near Flower 2, next to the cloud that forms a
                bridge.
[] Red Coin 4 - In the middle of the first area, below some sand you'll have to
                clear away.
[] Red Coin 5 - Just before the middle ring, held by a Flying Shy Guy.
[] Red Coin 6 - Near the end of the first area, in a small alcove that you'll
                need Chomp Rock to reach.
[] Red Coin 7 - Near the end of the first area, in a small alcove that you'll
                need Chomp Rock to reach.
[] Red Coin 8 - Near the end of the first area, in a small alcove that you'll
                need Chomp Rock to reach.
[] Red Coin 9 - At the very end of the first area, above the red switch bridge.
[] Red Coin 10 - At the very end of the first area, above the red switch 
                 bridge.
[] Red Coin 11 - Near the beginning of the second area in plain view.
[] Red Coin 12 - Near the beginning of the second area in plain view.
[] Red Coin 13 - Near the beginning of the second area in plain view.
[] Red Coin 14 - Near the beginning of the second area in plain view.
[] Red Coin 15 - Near the beginning of the second area in plain view.
[] Red Coin 16 - At the end of the level, where the big jello platform is.
[] Red Coin 17 - At the end of the level, where the big jello platform is.
[] Red Coin 18 - At the end of the level, where the big jello platform is.
[] Red Coin 19 - At the end of the level, where the big jello platform is.
[] Red Coin 20 - At the end of the level, where the big jello platform is.

o-----------------------------------------------------------------------------o
| World 4 - Level 6                                       Lake Shore Paradise |
o-----------------------------------------------------------------------------o

Just an advance warning: This level is a HUGE pain in the ass to get a 100 in.
The enemies are obnoxious and there's hidden junk all over the place. Eggs
will also be scarce, as most of the enemies here are Jumping Fish and Koopas.
Koopas are a pain in the ass to turn into eggs in tight spots, and Jumping
Fish don't turn into eggs at all. Got all that? Good.

Go right and down some steps. Do whatever you want with the Parakoopa and at
the bottom, kill the Jumping Fish. Now jump into the water and get under the
staircase so that Yoshi swims under it. If done correctly, you'll be able to
get into the hidden grotto to the left. Go in, grab the red coin and then
head left some more. Another hidden area. Launch the green shell into the
Star Flower for some goodies.

Upon leaving the grotto, note that you'll have to deal with that first 
Jumping Fish again. And with that, the level actually starts. Go right
a bit, take care around the Parakoopas and Jumping Fish, and make a pit stop
at the enemy respawn pipe. You'll need all the eggs you can get.

From where you stand, you should see a far-off cloud to the right. Hit it to
form a bridge, and you'll likely nail a red coin in the process. You'll see
this same setup again on the upcoming pipe, only there's two more red coins to
grab here. One is held by a Flying Shy Guy that won't fly off on you, so no
need to rush things.

As tempting at it may look to jump into the water to get the first flower
you see here, don't. Go up and send a Koopa shell into the little sand 
formation. After its work is done, you'll have a nice platform of sand with
which to reach the flower, but don't get hit by any Jumping Fish.

Continue right past the throng of Parakoopas and jumping fish until you reach
some arrow platforms. There's a bunch of stuff up there in the sky to grab,
including three red coins --- One of which held by a stationary Flying Shy Guy
--- and the second flower. Ignore the cloud you'll see until you grab all 
that. Once you do, hit the cloud just above the giant arrow platform to form a
bridge. Now you're free to hit that cloud for some stars.

Head right, onto the platform with the red Koopa. Kick his shell right. When 
the shell finally falls into the water, head down there and begin pushing the
now-reachable box to the right. Once you hit solid ground, pound it open for a
key. Take care not to send the key into the water below you.

Head back to the left, and drop into the water section. More Jumping Fish. Two
more red coins await next to the arrow platform. Grab them, then jump sky high
for the locked door. Popping Balloons awaits, which you may very well need come
the end of this level. Once you're finished, head into the path below the
locked door to reach the door out of this area. You should have 9 red coins and
2 flowers.

Cave time. Right at the beginning is another red coin. Grab it and continue on,
but DO NOT hop into the middle ring yet. We've got some reconnaissance to do.
The next little section here features an egg flower in the middle, above some
water containing yet another Jumping Fish. But instead of eggs, the flower 
shoots out bouncing cacti. With great care, turn cacti into eggs until you
have six eggs. Avoid using them at all costs for the time being, and grab the
two red coins on either side of the flower. The section after this is
essentially the same thing, only there's a flower to be had. If you have six
eggs in tow, you'll have little to worry about. Once you clear this little
section out, double back and hop into the middle ring. If worst comes to worst
and you die, you'll at least not have to repeat this.

After all that, enter the two sets of doors at the end of this section to
continue on.

Heeeey, Pincer Crabs! We haven't seen these obnoxious tools in quite awhile.
If you're able, ground pound the first one you see to save your eggs. If not,
just fire away until it dies. Continue until you see a second Pincer Crab. If
you need stars and are very skilled with firing eggs, you can double bank three
eggs off of this Pincer Crab, kill it and collect six stars. Grab the flower
here and continue.

Next up is another Pincer Crab with an egg flower behind it. If you need eggs,
avoid him and load up before killing him as the topography here makes it 
difficult to ground pound his head. After you're done your business here, jump
into the water and head right into another hidden grotto.

This hidden area in completely ridiculous if you don't know what to do, so
pay attention. Yoshi can eat and spit out the moving arrow platform here. To
traverse with it properly, note that the platform will move until it hits a
surface, where it will then bounce off and go the other way. To change the
platform's path from vertical to horizontal and vice versa, hit it with an
egg. If you run out of eggs, you can head back to the beginning of this
section and load up on the egg flower. However it's worth noting that if
you're a pro with hovering, you won't have to use those platforms on a
horizontal plane for this entire area. The last thing to note is that if you
jump while on this platform, it will slowly turn the other direction.

Got all that? If you want, master using the platform while over the solid
ground early in this area to get the coins above you. When you're good and
ready, spit the platform out over the spikes to the right and head up. Jump to
the solid ground where the egg flower is and begin hovering left while grabbing
the coins and landing on the small bits of solid ground. Two red coins are in
there. At the last platform, you'll notice a ton of coins off to the left. The
one in the corner is red. From here you're free to jump down to where this area
begins.

Grab that same first arrow platform again, spit it over the spikes again and
head up again. You're now going to head right upon reaching the top. If you're
really good at hovering, you can hover over all the spikes here until reaching
solid ground, then jump over some more spikes until you hit another big patch
of coins above and egg flower. One of these coins is red. If you're not good
at hovering, hit the platform with an egg and ride over here horizontally.

Head back left, and drop into the first open hole you see. Regardless of how
you come down here, you'll see more solid ground to the right with another egg
flower and more coins. This area's final red coin is here. If you're in need
of stars, fire all of your eggs straight up. After an egg bounces thrice, fire
Yoshi's tongue straight up. Repeat this six times for six red eggs. All that's
left to do is to reach the entrance. Ride the arrow platform up, the jump over
the spikes to the left and head down and to the left. This is the beginning
area; head left and you're home free. You should have 17 red coins and 4 
flowers at this point.

Upon returning to the level's main area, you'll see a Pincer Crab to your left.
Kill it with your newfound red eggs for six stars. Another Pincer Crab is above
you guarding the exit. Three more eggs, six more stars. The only thing between
you and the exit of this area is some sand. Hidden in the sand is a cloud with
even more stars. Load up on eggs at the egg flower and leave.

Last area! You'll see two of the final three red coins right off the bat, held
by Flying Shy Guys that will be nice enough to stay put until you kill them.
Can you imagine how annoying 100 in this level would be if all the Flying Shy
Guys flew off? Anyway, kill the first Flying Shy Guy for a red coin. Go left
and then down past a bunch of Koopas for another red coin. Don't bother jumping
into the water, as you can't reach that final flower just yet.

Instead, go back up the where this area began and head to the right. You'll 
soon see a setup featuring a bunch of bridges, a Shy Guy on Stilts, Tap-Taps
and three clouds. Hit the first cloud first to make a bridge at the bottom,
then hit the third cloud to make a bridge that goes ALL the way left and
allows you to reach the final flower and red coin of the area. Watch out for
those Tap-Taps after making the second bridge, as they now have a medium with
which to hit you from below. Head left along your new bridge and grab your 
stuff.

By the way, the middle cloud among the aforementioned three contains stars if
you need them, but you really shouldn't need them after all those red eggs
you've been using.

As much as I'm sure you'd love to beeline it to the final ring, there's a
massive line of Shy Guys on Stilts, two of those annoying Chomp Chomps that 
fire crap at you and take three eggs to kill, and Jumping Shy Guys. There's
even a Parakoopa thrown in for good measure, just to keep this level as
annoying as possible. Take care along the home stretch so as not to lose your
hard-earned 30 stars, and pat yourself on the back after this one's over.
You've earned it.

--- Item Checklist for 4-6 ---

[] Flower 1 - Near the beginning of the first area, encased in some sand.
[] Flower 2 - Above the section of arrow platforms in the first area.
[] Flower 3 - Next to the second cactus-spitting flower near the beginning of
              the second area.
[] Flower 4 - Guarded by Pincer Crabs in the second area.
[] Flower 5 - In the beginning of the final area, above a giant bridge that you
              need to make.
[] Red Coin 1 - At the very beginning of the level, in the hidden grotto.
[] Red Coin 2 - Over the first set of bridges in the first area.
[] Red Coin 3 - Over the first set of bridges in the first area. 
[] Red Coin 4 - Over the first set of bridges in the first area, held by a 
                Flying Shy Guy.
[] Red Coin 5 - Above the section of arrow platforms in the first area.
[] Red Coin 6 - Above the section of arrow platforms in the first area.
[] Red Coin 7 - Above the section of arrow platforms in the first area, held
                by a Flying Shy Guy.
[] Red Coin 8 - Next to the big arrow platform at the end of the arrow platform
                section in the first area.
[] Red Coin 9 - Next to the big arrow platform at the end of the arrow platform
                section in the first area.
[] Red Coin 10 - At the beginning of the second area.
[] Red Coin 11 - Next to the cactus-spitting flower near the beginning of the
                 second area.
[] Red Coin 12 - Next to the cactus-spitting flower near the beginning of the
                 second area.
[] Red Coin 13 - In the hidden section near the end of the second area, where
                 the goofy arrow platforms and spikes are.
[] Red Coin 14 - In the hidden section near the end of the second area, where
                 the goofy arrow platforms and spikes are.
[] Red Coin 15 - In the hidden section near the end of the second area, where
                 the goofy arrow platforms and spikes are.
[] Red Coin 16 - In the hidden section near the end of the second area, where
                 the goofy arrow platforms and spikes are.
[] Red Coin 17 - In the hidden section near the end of the second area, where
                 the goofy arrow platforms and spikes are.
[] Red Coin 18 - In the beginning of the last area, held by a Flying Shy Guy.
[] Red Coin 19 - In the beginning of the last area, below the final flower and
                 above some water.
[] Red Coin 20 - In the beginning of the final area, above a giant bridge that
                 you need to make.

o-----------------------------------------------------------------------------o
| World 4 - Level 7                                        Ride Like the Wind |
o-----------------------------------------------------------------------------o

This is a pretty sweet level, especially compared to 4-6. Start out by going
forward and doing whatever with the Koopas you come across. You'll see the
level's first flower in the second pit you come across. The only way to get
it is by either firing an egg or Koopa shell down there. Continue right and
springboard up past the spinning mace. You'll eventually see a big arrow
platform. Jump as high as you can and up past the Chomp Chomp, and land on the
high ledge to the right. Up here are two red coins. You'll then have to ride
a red platform past the Chomp Chomp you saw before, to another ledge and 
another red platform. Springboard up and hop off to the left. The cloud here
has some stars.

Continuing right, you'll come across.... DUCKS! As much as it'll pain us to 
steal those two kids away from mommy, we must do what needs to be done. For the
rest of the level, take care not to overload on eggs as you'll want your 
newfound duck friends around. Send these little guys flying all over the place
to deal with the Koopas, and head up. The cloud you see here contains more
stars. If you want to be a total jackass, you can run off screen and respawn
the Ducks until you have six kids following Yoshi around =/

At the top of this building is another old enemy we've grown to love: Gusty!
You know the drill. They'll fly at you infinitely until you reach the end of 
this section. But before you head right, you've got a secret area to get to.
Stand in the middle of the small platform to the left and fire an egg straight
up. A big arrow platform will fall down. Jump up to reach the secret area.

Another balloon ride! Fill it up and let loose. There's nothing here but a 
bunch of coins and a Flying Shy Guy holding a 1-Up, but it's better than 
nothing. You won't die if you fall down, and the exit from this place is all
the way on the right.

Oh, you thought you were finished? Ride the helicopter along the coin path
until you reach the Yoshi block, then fire an egg down to where the cloud is
for some stars. Now go backwards along the Gusty path to claim five red coins
and another flower. By taking the hidden area, you avoid Gusty altogether. With
all that in tow, take the door out of here. You should have 7 red coins and 2
flowers.

The beginning of the next area is one of those giant invisible walls that you
can walk into at various points. The left pillar contains the middle ring and
a box with a key in it. The second pillar contains nothing, and the top 
platform in the third pillar houses Bullet Bill. To reach the flower and locked
door above this structure, you'll have to jump off of a Bullet Bill and hover
up to where the flower is between the second and third pillars. Note that Yoshi
hovers longer if he jumps off of an enemy, so you'll reach comfortably. Inside
the locked door is the Gather Coins minigame, which is the easiest of them all.

After all that, it's time to see this level's namesake. Below the invisible
walls is a spinning platform that you must spin manually. Hop on and get to
work, and note that EVERY SINGLE COIN along this path is red. That's eight red
coins in one shot. From here, hop onto the red platform and then up to the
yellow platform above this. The invisible wall on the left houses another 
flower.

Now for one of the best parts of the game. Go into the invisible wall on the
right and follow the arrow straight down. You'll land on a red platform and
careen off to the right. You'll then have to ride a series of red platforms by
jumping onto all of them upon the current ride's end, making sure to get all
the items along the way. Three red coins are in your way for the first jump,
and the final red platform will land on an oval and spin around infinitely
under the final flower and the last two red coins. Grab them, and the final
jump lands you next to the final ring.

--- Item Checklist for 4-7 ---

[] Flower 1 - Early in the level, in a bottomless pit that only an egg or Koopa
              shell can reach.
[] Flower 2 - In the Gusty section during the first area.
[] Flower 3 - In the beginning of the second area, above the invisible walls
              next to a locked door. You'll need Bullet Bill to reach it.
[] Flower 4 - In an invisible wall above the yellow platform in the second 
              area.
[] Flower 5 - At the end of the series of red platforms at the end of the
              level.
[] Red Coin 1 - On a high ledge that you must reach by using an arrow platform.
[] Red Coin 2 - On a high ledge that you must reach by using an arrow platform.
[] Red Coin 3 - In the Gusty section during the first area.
[] Red Coin 4 - In the Gusty section during the first area.
[] Red Coin 5 - In the Gusty section during the first area.
[] Red Coin 6 - In the Gusty section during the first area.
[] Red Coin 7 - In the Gusty section during the first area.
[] Red Coin 8 - On the spinning green platform's path early in the second area.
[] Red Coin 9 - On the spinning green platform's path early in the second area.
[] Red Coin 10 - On the spinning green platform's path early in the second 
                 area.
[] Red Coin 11 - On the spinning green platform's path early in the second 
                 area.
[] Red Coin 12 - On the spinning green platform's path early in the second 
                 area.
[] Red Coin 13 - On the spinning green platform's path early in the second 
                 area.
[] Red Coin 14 - On the spinning green platform's path early in the second 
                 area.
[] Red Coin 15 - On the spinning green platform's path early in the second 
                 area.
[] Red Coin 16 - Near the beginning of the series of red platforms at the
                 end of the level.
[] Red Coin 17 - Near the beginning of the series of red platforms at the
                 end of the level.
[] Red Coin 18 - Near the beginning of the series of red platforms at the
                 end of the level.
[] Red Coin 19 - At the end of the series of red platforms at the end of the 
                 level.
[] Red Coin 20 - At the end of the series of red platforms at the end of the 
                 level.

o-----------------------------------------------------------------------------o
| World 4 - Level 8                               Hookbill the Koopa's Castle |
o-----------------------------------------------------------------------------o

This is one of the more annoying levels in the game to navigate, but the final
boss makes up for it in full. Furthermore, this castle is basically one giant
circle, so full-on navigation issues are correctable at worst.

Start by going right and offing the Ghost Shy Guys for some easy eggs. Hit the
bucket for some coins if you want. Be very careful at the upcoming lava pit,
as the well-placed Lava Fish could ruin your day pretty early. In this lava pit
is a flower that you'll only get by launching a Koopa shell; thankfully, 
you've got some volunteers here. Go right, avoid the spinning maces, and
continue on until you see another flower placed over lava in virtually the
exact same way. There are again a few Koopas around volunteering for kamikaze
duty.

At the tail end of this lava pit is an enemy respawn pipe, and you'll see the
purpose of it in a second. Fill up on eggs, head right and notice the breakable
block below the falling mace. You've got two of these to deal with in the
immediate vicinity. Beyond this is a lava pit and a third such falling mace,
and here's where the level gets really stupid. You can more or less go
whichever way you want and backtrack like hell before entering the point of
no return, but I'll map out a route for the hell of it.

Break the block below this third falling mace and head down for two red coins.
Enter the door here. The next area features a giant spinning mace guarding two
egg blocks, and a bunch of clouds that can be turned into staircases. Hit both
clouds down here to form two staircases, then go up the left one. Another 
cloud, another staircase. Go up, and in the little area under the falling mace
and above the spinning mace houses two more red coins. Get both carefully,
then hit the cloud off to the right for another staircase. Now go up and hit
the cloud that looks trapped for yet another staircase. Last one!

Go up and head right until you see another flower. Grab it, go through the
flippers and head right for a cloud with some stars. You can't do anything else
here, so enter the door.

To your left are about 2 million Koopas just prancing about. Grab one, do NOT
spit it out, and head right. Jump over where the arrows tell you to go, land
on the solid ground there and spit the Koopa out for a cheap 1-Up. Go back,
grab another Koopa and follow the arrows down. Launch the Koopa shell into
the little ditch where the cloud is to reveal...!!.... ANOTHER staircase! Good
God. Anyway, take note of where that door is but DON'T ENTER IT just yet.
Instead, double back to the left and enter the door bellow all the arrows.

We're back to where we were before, but below everything. The cloud here has
some more stars, and you can get a couple more eggs here. Other than that, 
there's nothing new here. Go up through the purple platform and into the 
familiar door.

I know you're just itching to go up to where the thorns are, so jump up there.
But don't rush onto the spinning arrow platform; instead, note the breakable
block on the ceiling. Break it and head up there into a secret area with a
couple of giant Mildes. Kill them the same way you did in 4-4, and a red coin
will fall out of the ceiling. All that for one red coin? What a gyp.

It's finally time to hop onto that spinning arrow platform. Head right with
it and under the wall, making sure to get all the coins. Between the red coins
over the thorns and the couple waiting for you afterwards, there are six in
total.

The only thing left to do is to find the key for the locked door you now see.
Remember the door above the staircase that I told you not to enter? Head back
there and head in, and remember to bring a Koopas shell with you so that you
can hit the cloud again. Behind the door is two more red coins, a breakable
box containing a key, and a middle ring. I saved the middle ring for last in
this guide so that in the event of a death, you wouldn't have to repeat 
everything else leading up to this point. It requires a second trip through
the thorns, but you can suck it up.

Speaking of which, head back to the thorn section, go through it and through
the locked door. You should have 13 red coins and 3 flowers at this point. 

Behind the locked door is a staircase leading up to a section where Lakitu
resides. However, this Lakitu carries a hook and is godlike with using it to
kidnap Baby Mario. Whenever he pops up, kill him at all costs. Along with
dealing with Lakitu, all of the level's remaining red coins are in this 
section, as well as a bunch of eggs and a cloud that will likely take you
to a star count of 30. Once you get all that, beeline it to the top right
of this section and enter the pipe.

Well look at that, the very first thing you'll see in the level's final
area are BOTH remaining flowers stuck in a bunch of breakable blocks. Load up
your eggs and start firing away. Once you grab both flowers and free up the
big arrow platform above you, jump up to the platform where the boss door is.
At this point you should have 100. Enter the boss door and enjoy an EPIC
room.

In the long path leading up to the boss, take note of the middle ring. If you
get hit during the fight and lose your 100, just let Mario get kidnapped and
try again.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-  B O S S:  H O O K B I L L  T H E  K O O P A =-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Once a lone Koopa appears and Kamek goes on another of his useless tirades and
sprinkles more of his useless angel dust, get ready for one of the best boss
fights in the game.

Hookbill the Koopa only has one attack, which is to stand up, run at you and
bellyflop you straight to hell. It's impossible to jump over Hookbill once he
stand up, and avoiding the bellyflop proves to be fairly difficult. As you
might guess, him standing up is your opening to attack. When he stands, fire
eggs at his head until he does his imitation of a dying cockroach, then jump
on him and ground pound him. Hold down B as you pound so that you jump very
high off of him and get as far away as possible.

This is to avoid Hookbill once he starts bouncing around like a pinball to
regain his bearings in his shell. If in the event you're pinned against a wall,
run under him as he bounces.

When he reappears, you'll need more eggs if you have less than three of them.
Jump on his back and laugh your ass off as he pukes up as many eggs as you
want from him. From there, jump off, grab the eggs and wait for him to stand
up again. You only need to knock him on his back and pound him twice more to
win, and his death is pretty damn funny.

World 4 status = pwned

--- Item Checklist for 4-8 ---

[] Flower 1 - In the first lava pit of the level; requires a Koopa shell to
              attain.
[] Flower 2 - In the second lava pit of the level; requires a Koopa shell to
              attain.
[] Flower 3 - To the right of the staircase section, behind a set of flippers.
[] Flower 4 - In the middle of all the breakable blocks at the end of the 
              level.
[] Flower 5 - In the middle of all the breakable blocks at the end of the 
              level.
[] Red Coin 1 - Below the third falling mace in the opening area.
[] Red Coin 2 - Below the third falling mace in the opening area.
[] Red Coin 3 - Above the spinning mace in the multiple staircase section.
[] Red Coin 4 - Above the spinning mace in the multiple staircase section.
[] Red Coin 5 - In the secret area with the two giant Mildes.
[] Red Coin 6 - In the thorn section.
[] Red Coin 7 - In the thorn section.
[] Red Coin 8 - In the thorn section.
[] Red Coin 9 - In the thorn section.
[] Red Coin 10 - After the thorn section.
[] Red Coin 11 - After the thorn section.
[] Red Coin 12 - Next to the box that contains the key for the locked door.
[] Red Coin 13 - Next to the box that contains the key for the locked door.
[] Red Coin 14 - In the Lakitu section near the end of the level.
[] Red Coin 15 - In the Lakitu section near the end of the level.
[] Red Coin 16 - In the Lakitu section near the end of the level.
[] Red Coin 17 - In the Lakitu section near the end of the level.
[] Red Coin 18 - In the Lakitu section near the end of the level.
[] Red Coin 19 - In the Lakitu section near the end of the level.
[] Red Coin 20 - In the Lakitu section near the end of the level.
    ____________
___/ e. World 5 \______________________________________________________________

World 5 is better known as Ice Hell. Every Mario game has an ice world, and
said world is typically a pain in the ass and great fun simultaneously. Mario
World 2 is no exception :D

o-----------------------------------------------------------------------------o
| World 5 - Level 1                                               BLIZZARD!!! |
o-----------------------------------------------------------------------------o

5-1 is a great level to get you acclimated to how World 5 feels, outside of 
the more-than-necessary number of Flying Shy Guys that want to bolt with your
red coins >_<

The very first thing you'll see here is an egg block, followed by a new type of
Lakitu that launches fireballs at you that spread along the ground. KILL THESE
GUYS AS SOON AS YOU SEE THEM, because they can really mess you up. You won't be
able to reach the first flower when you see it, but just stomp the wooden peg,
then jump up from the right side.

Hit the balloon for some coins if you really want them; the next thing of note
you'll see is a Fly Shy Guy with a red coin. He'll stay put, but don't get used
to the royal treatment. Just right of him are a more coins that you can reach 
via the growing blocks here, but none are red.

Up next is the first new enemy we've seen in awhile: Snow Moles (yeah, my names
suck... bear with me =p). Snow Moles need to be eaten quickly, as the mace they
fire straight ahead can only be avoided. It only goes straight, but it can be
annoying in tight spots. Either way, they're a fairly harmless enemy.

Moving on, we'll see some Jumping Shy Guys, another Snow Mole, a wall to climb,
a cease in Lakitu's attacks and more regular Shy Guys. YAAAAWN. You'll see a
box on the way up the wall. Upon getting to the top, CAREFULLY jump down the
platforms in the following pit to reach the box. There's a key in there worth
grabbing. On we go upwards, then right some more...

FINALLY, something worth doing. You'll soon see an egg block that you'll need 
to kill a pair of those three shot Chomp Chomps above you, which are guarding a
red coin here. Grab the coin, kill the Chomp Chomps, fill your eggs and move 
on. A cloud above all this contains some stars.

The next section is pretty fun. Usually Chomp Rock is your ally, but the next
few jumps have a bunch of them falling at you all avalanche-like. They won't
cause Baby Mario to fly off crying if they hit you, but getting knocked off
means bottomless pit. Two red coins are among the rabble here. After this is
a simple climb, and good ol' Wall Lakitu is there to greet you, along with a
lone Shy Guy. Go to the platform where the Shy Guy is and look off to the 
right. Fire an egg to get the flower there, as jumping might get you stuck
under yet another falling Chomp Rock and kill you.

Go back to the wall and continue climbing. At the top... PENGUIIIINS! Penguins
are a blast. They slide all over the place and do nothing but bounce you around
if they hit you. Annoying in tight spots, awesome as hell otherwise. If you 
fear the cuteness, just spit them into each other to kill them and get them
out of the way. Upon reaching the top of your little wall here, go left. You'll
soon see the locked door and a use for that damn key of yours. Throwing 
Balloons awaits. 5 buttons, 6 full bars before it pops. After you're done, jump
up the clouds and into a pipe above. The talking block here tells you to turn
into a helicopter through hitting the cloud and to find five red coins. All 
five are in the bottom section of this area, but there are a ton of coins up
top if you want an extra life or two. Don't fret if you mess up, as you
can reenter this place and go again as many times as you'd like.

When you're finally done all that, go right and into the door for the next
area of the level. The very first thing you'll see here is a Ice Watermelon,
a cloud and some Torch Ghosts. The Watermelon is for aesthetics only, and
the cloud has some stars. Yoshi's cute when he slides on ice, isn't he? <3
If you look closely, you'll see some Shy guy frozen in there. Poor guys :(

Go right and head up. The coins to the left are pointless. Head up and 
right until you see a Penguin and a cloud. The cloud forms a staircase that
lead to a red coin and a middle ring.

The next section is a big slip n' slide across a bunch of ice, Penguins, Bats,
bottomless pits and falling icicles. You'll have to break a couple more 
icicles to get through it all unscathed. It's a very straight section with
few items, but do make sure to grab the two red coins hidden among it all,
as well as a flower containing the third flower and a second cloud holding
some stars. Other than that, just fight through it all until you reach the
pipe at the end. You should have 12 red coins and 3 flowers at the end of
this.

Upon reaching the third area, immediately jump up and to the small tree there.
Wait. A Flying Shy Guy will fly down to you with a red coin; kill it before it
flies off. There's nothing else of note up here, so head right until you see
a cloud with some stars and a couple penguins. Just to the right of this will
be another Flying Shy Guy with another red coin that you must nab quickly. Just
to the right of him is another flower, and on the ground is a wooden peg that
you can pound for yet another red coin.

Past here is a Cactus, and another three shot Chomp Chomp. Then another Cactus,
followed by the return of that damn fireball-toting Lakitu. Once you see a tree
up on a small platform, ignore everything and bolt to it. Yet another Flying
Shy Guy appears with a red coin that you must tend to quickly. Past here is
more of this linear area, some penguins, a cloud with coins in it, and the
fifth and final flower. Next to it is a cloud with more stars if you really
need them, and to the right of this is yet ANOTHER Flying Shy Guy. This one
is nice enough to stay put.

Now here, you'll notice a cloud with an arrow above it. The only way to reach
it is to jump on a Lakitu and ride his cloud up there. It's a pain in the ass,
but a Yoshi's gotta do what a Yoshi's gotta do. Just drop down to the lower 
area left of you, wait until it fires its little hellfire and bolt upwards
above his head. Up on the hidden platform is a pipe. Inside is a measly one
red coin and TWO star flowers. I guess Nintendo figured you'd be getting hit
a lot in this level.

Once you're finished, exit and head right for the home stretch. You'll see
a Fake Flower, a Chomp Chomp and an arrow platform. There's two red coins
left to go, and it'll actually be easier to ignore the red switch altogether.
just head right and fire some eggs down into the bottomless pits until you
get the last two coins. The final ring is JUST after this little section.
If you really want some more fun with penguins, hit the switch and have a 
blast. The red coins are in the second and third pits among the four.

--- Item Checklist for 5-1 ---

[] Flower 1 - In plain sight near the beginning of the level.
[] Flower 2 - To the right of the Wall Lakitu in the first area, at the end
              of the falling Chomp Rock section in the first area.
[] Flower 3 - In the big series of ice platforms in the second area, in a
              cloud.
[] Flower 4 - In plain sight early in the third area, just after a Flying
              Shy that holds Red Coin 14.
[] Flower 5 - In plain sight in the third area.
[] Red Coin 1 - Held by a Flying Shy Guy early in the first area.
[] Red Coin 2 - Guarded by a pair of Chomp Chomps in the middle of the first
                area.
[] Red Coin 3 - In the falling Chomp Rock section in the first area.
[] Red Coin 4 - In the falling Chomp Rock section in the first area.
[] Red Coin 5 - In the helicopter section.
[] Red Coin 6 - In the helicopter section.
[] Red Coin 7 - In the helicopter section.
[] Red Coin 8 - In the helicopter section.
[] Red Coin 9 - In the helicopter section.
[] Red Coin 10 - Next to the middle ring early in the second area, at the top
                 of a staircase.
[] Red Coin 11 - In the big series of ice platforms in the second area.
[] Red Coin 12 - In the big series of ice platforms in the second area.
[] Red Coin 13 - Held by a Flying Shy Guy at the beginning of the third area.
[] Red Coin 14 - Held by a Flying Shy Guy just prior to seeing Flower 4.
[] Red Coin 15 - In a wooden peg below Flower 4.
[] Red Coin 16 - Held by a Flying Shy Guy in the middle of the third area.
[] Red Coin 17 - Held by a Flying Shy Guy to the right of Flower 5.
[] Red Coin 18 - In the hidden area with the two star flower; requires Lakitu's
                 cloud to reach.
[] Red Coin 19 - In the second of four bottomless pits at the tail end of the
                 level.
[] Red Coin 20 - In the third of four bottomless pits at the tail end of the
                 level.

o-----------------------------------------------------------------------------o
| World 5 - Level 2                                        Ride the Ski Lifts |
o-----------------------------------------------------------------------------o

As you might imagine, there are ski lifts on this level. Lots of them.
Everywhere. But before that, you have a giant snowball to push, Chomp Rock
style. It'll run over a few scrub enemies, give you a platform to four red
coins, then a platform to higher ground containing two more red coins before
the level really starts. That's six right off the bat. Go right a bit and
you'll see a middle ring. Good stuff. Climb up, and the area already ends.
More good stuff. In the beginning of the next area is a flower right in plain
view. This level is being a tad too nice...

And then the first ski lift section starts. Hop on and enjoy the ride, because
this one's fairly easy. Ignore EVERYTHING for now, kill the Lakitu whenever it
pops up and don't let the Penguins knock you off and kill you. If you want, 
make a pit stop at the egg flower to fill up. Eventually you'll hit some solid
ground below a red switch encased in sand. Free it up, hit it and then run 
left. For now, just grab the two red coins. The switch will reappear when you
return to where it was, allowing you to go back over there to hit the clouds
for some stars and another flower.

The area to the right of the switch works much the same way, but with a catch.
Hitting the switch will trap some red coins. For now, hover to the right to the
first batch of solid ground, or just ride a ski lift. Fire an egg into the 
coins for two more red ones, then head back left and hit the switch yet again.
The clouds right of the switch contain a 1-Up and some more stars. After all
that is another middle ring.

The beginning of the next area introduces a new enemy: the Snowman. Snowmen
are much like Penguins in that they just slide around looking to knock you
around, but the difference is that you can kill them by jumping on them. They
also love to ride ski lifts, which will come into play in a minute. Go into the
ditch here, grab two more red coins and have fun with the Snowman that shows 
up. They don't stay nice for long =/

The second such ditch here houses two more red coins, a flower and another
Snowman on patrol. Obviously, you'll want to avoid getting knocked into the
bottomless pit here. Next up is a singular ski lift and two red coins, along
with a growing block you'll have to hit to advance. Grab everything and keep
marching along.

And now the fun finally starts. Upon getting to that high platform, enter yet
another middle ring and hop on the ski lift. It's a big ride from here to the
end of the level, so be ready for it. For the purposes of this guide, I'll
separate the lift rides. The first ride is simple enough, with the only real
challenge coming in the form of Snowmen riding lifts that come in the opposite
direction of you. Jump over them and keep going along on your little lift, and
watch for the section with the coins. Two are red. At the end of the first
ride, jump onto the platform with the flower. When you're able, hop on another
lift for the second ride in this sequence.

The second ride is basically the same as the first, only down you're on a 
downward incline with Penguins in the way. The final flower will be in plain
sight, and the Penguins are easy enough to avoid. A small pit stop is available
if you need some more stars. The latter part of the second ski lift ride 
requires a couple jumps across lifts and another red coin to snag, but nothing
too obnoxious.

The last ski lift ride is the only one that can be annoying. Just getting on 
one requires you to kill a Snowman to knock him off of a lift, and you'll have
to grab the final red coin while traveling up a steep incline that makes it
difficult to avoid the two Penguins here. Thankfully there are only two, and
the final ring is literally right behind the second one.

All in all, pretty easy level to get everything in compared to all the
annoying Flying Shy Guys of the last one.

--- Item Checklist for 5-2 ---

[] Flower 1 - In plain view at the beginning of the second area.
[] Flower 2 - In a cloud over the first set of ski lifts in the second area.
[] Flower 3 - In the second ditch of the third area, guarded by a Snowman.
[] Flower 4 - At the end of the first ski lift ride at the end of the third
              area.
[] Flower 5 - In plain view during the second ski lift ride at the end of the
              third area.
[] Red Coin 1 - At the beginning of the level, with aid of the snowball.
[] Red Coin 2 - At the beginning of the level, with aid of the snowball.
[] Red Coin 3 - At the beginning of the level, with aid of the snowball.
[] Red Coin 4 - At the beginning of the level, with aid of the snowball.
[] Red Coin 5 - At the beginning of the level, with aid of the snowball.
[] Red Coin 6 - At the beginning of the level, with aid of the snowball.
[] Red Coin 7 - Above the first set of ski lifts in the second area.
[] Red Coin 8 - Above the first set of ski lifts in the second area.
[] Red Coin 9 - Below the first set of ski lifts in the second area.
[] Red Coin 10 - Below the first set of ski lifts in the second area.
[] Red Coin 11 - At the beginning of the third area, guarded by a Snowman.
[] Red Coin 12 - At the beginning of the third area, guarded by a Snowman.
[] Red Coin 13 - In the second ditch of the third area, guarded by a Snowman.
[] Red Coin 14 - In the second ditch of the third area, guarded by a Snowman.
[] Red Coin 15 - Above a singular ski lift in the third area.
[] Red Coin 16 - Above a singular ski lift in the third area.
[] Red Coin 17 - During the first ski lift ride at the end of the third area.
[] Red Coin 18 - During the first ski lift ride at the end of the third area.
[] Red Coin 19 - At the end of the second ski lift ride at the end of the third
                 area.
[] Red Coin 20 - Above the final ski lift ride at the end of the level.

o-----------------------------------------------------------------------------o
| World 5 - Level 3                             Danger - Icy Conditions Ahead |
o-----------------------------------------------------------------------------o

"This is an icy stage", says the talking block. No, really? His only useful 
bit of info is that red watermelons let you breathe fire and melt ice. Sure
enough, you're handed a red watermelon and the first flower is pretty much
in the first ice block you see. After this, hit that cloud above the Water
Fish to make a nice long bridge. Surely you noticed the star flower. Throw
something in there, watch out for the Jumping Fish and move on.

As a quick bit of advice, the best way to not slide after jumping is to
pound the ground. you'll stop on a dime and avoid sliding into enemies and
off of ledges. With this in mind, pass the useless Chomp Chomps and Jumping
Fish until you see a Penguin and a bucket. Hit the bucket, then jump in for
an impromptu boat ride. Watch out for yet another Jumping Fish and make sure
to grab all four red coins here. Right about here is where I start feeling bad
for all the enemies stuck in the ice :(

Moving on, you'll see another red watermelon. Eat it and sit tight with it for
a bit. You'll next see a spinning pink platform that you must spin manually. 
Do so, and you can safely ignore all of the Penguins above you save the first
one that fell down at you prior to the platform. Go right until the platform 
stops on some ice, then jump up and free the two red coins from their prison
of ice blocks. If you really want, melt the ice in front of the spinning
platform and continue to the end. For the pros among you, hover to the solid
ground and enter the next area.

Next up is another egg block. Fill up, then head right until you see a middle
ring that you can't reach. Gee, wonder what's in that cloud over there. Sure
enough, another red watermelon. Before melting the ice, head right a bit and
grab the next two red coins. Double back, melt the ice in front of the middle
ring and hop on in.

I'm sure you noticed the Super Star in the middle of the two red coins. Head
over there, free it up and get ready to run as Baby Mario for awhile. A flower
is freed from the ice under the star, but I'm sure you noticed this already as
well. After turning into Baby Mario, enjoy running right and mowing over a 
bunch of saps and a bunch of blocks preventing you from falling into any pits.
As with the other Mario courses you've seen in the game, just keep going and
grab all the subsequent stars you come across. There's two red coins to grab
among all this; one is at the top of a small plateau in the middle of the
course, and the other is at the tail end after you pass a door. Ignore every
coin there save for the last one to save yourself some time, then run right
to some solid ground. The box above you has more stars in it, and there's 
ANOTHER egg flower here. Another level that's way too nice. After all that,
exit this place.

As if the level weren't nice enough, here's a nice Helicopter course with an
assload of coins among a bunch of Penguins. None of them are red, but you're
almost guaranteed two 1-Ups before your time runs out. Have your fun, then
exit to the next area. By the way, you do have 10 red coins and two flowers,
yes?

The next area seems simple enough at first, with some useless coins hanging in
trees and a red coin above the second one, but up next is.... more ski lifts,
and unlike the last level, they can be annoying as hell to traverse because of
all the snowmen infesting them. Either way, knock a Snowman off, hop on and 
get to work. At the end of the first ski lift is a red coin, with solid ground
shortly after. Then come more Snowman-infested ski lifts with another red coin
thrown in. After this are some really easy jumps across some ice, but don't
go too fast else you might kill yourself on the thorns that follow the egg
block here. Load up and fire away, then continue on once the thorns are gone.
The jumps across ice get a little tougher, but not by much. There's another
red coin to grab here. More simple jumps, a flower in plain sight... yeah,
this level's way too nice. Let's just go to the next section here....

SKIIIIIIIIIIING! I cannot put into words how much I hate skiing, but for now 
just enjoy the pretty birds and the middle ring. When you're ready, enter the
door. Basically, Yoshi will move on his own and all you can do is jump. Seems
simple enough, unless you're going for a 100 in every level like we are.
Then skiing becomes a pain in the ass. I'll give the best help I can, but the
best you can do if you want 100 is to kill yourself if you screw up and just 
try again until you get it.

The only threat to you while skiing are rocks and pits. No skiing section in
the game contains enemies that serve a higher role than scenery. On the first
slope are two red coins, each over a rock. The first is easy to get, but to 
get the second, you'll have to jump *just* before touching the rock to reach
the damn thing. That second red coin is actually the hardest item to get on the
entire mountain. If you're really good, you can actually jump onto the rock,
then jump a second time to get the coin.

You'll land on another slope. Jump over another set of rocks for another easy
coin, then quickly jump again for a tricky flower. Don't jump too quickly 
though, or you'll miss the jump and die. Next up is a huge jump that nets two
red coins, followed by a jump over a rock, then a jump over a small pit 
yielding the last red coin. The path to the end of this area is easy as hell,
and the final flower is very easy to get.

But wait, there's more! Nooooooo. It's not so bad, as the second ski section
requires no manual jumps from you. Rocks return for the third and final one,
and this time there's bombs in the sky ready to fall down on you. The rocks
are simple enough to see coming, so jump over them as necessary. Once you
start seeing Skeleton Birds dropping bombs, you're at the home stretch.
Take it easy, jump over the pits and rejoice at the sight of those arrows.
There's one last section, but it's an eventless shot to the final ring.

--- Item Checklist for 5-3 ---

[] Flower 1 - At the very beginning of the level, encased in an ice block.
[] Flower 2 - In the ice under the Super Star in the second area.
[] Flower 3 - In plain sight at the end of the fourth area.
[] Flower 4 - On the ski slopes. After getting Red Coin 17 over the double
              rock, quickly (but not TOO quickly) jump again to grab this.
[] Flower 5 - At the end of the first skiing section.
[] Red Coin 1 - Near the beginning of the level, above where you have to ride
                a bucket across a small pond.
[] Red Coin 2 - Near the beginning of the level, above where you have to ride
                a bucket across a small pond.
[] Red Coin 3 - Near the beginning of the level, above where you have to ride
                a bucket across a small pond.
[] Red Coin 4 - Near the beginning of the level, above where you have to ride
                a bucket across a small pond.
[] Red Coin 5 - At the end of the first area, trapped in ice.
[] Red Coin 6 - At the end of the first area, trapped in ice.
[] Red Coin 7 - In the beginning of the second area, to the right of the middle
                ring.
[] Red Coin 8 - In the beginning of the second area, to the right of the middle
                ring.
[] Red Coin 9 - In the Baby Mario course.
[] Red Coin 10 - In the Baby Mario course.
[] Red Coin 11 - Above a tree at the beginning of the fourth area.
[] Red Coin 12 - In the path of the first ski lift in the fourth area.
[] Red Coin 13 - Above the small ski list paths in the fourth area.
[] Red Coin 14 - Above the big blocks of ice following the ski lifts in the
                 fourth area.
[] Red Coin 15 - Above the first rock you see while skiing.
[] Red Coin 16 - Above the second rock you see while skiing.
[] Red Coin 17 - Above the double rock formation while skiing.
[] Red Coin 18 - In the air during the big jump you make while skiing.
[] Red Coin 19 - In the air during the big jump you make while skiing.
[] Red Coin 20 - Over a small jump past a rock while skiing.

o-----------------------------------------------------------------------------o
| World 5 - Level 4                                Sluggy the Unshaven's Fort |
o-----------------------------------------------------------------------------o

This level can be a big pain in the ass given that there's a quasi-branching
path in the middle, but it's nothing to worry about.

For starters, enter the door on your left and use a Cloud or Pow Block item to
kill the Chomp here. This opens up another door that leads to the game's
biggest secret: a code detailing how to get to a mini game screen on the world
map. The mini games are all covered in detail in the Mini Game section of the
walkthrough. After this, head back to the beginning of the level and get going.
Head right until you see a couple of Bats and the first of many Ceiling Ghosts
infesting this fort. Ceiling Ghosts cannot be killed, and will grab Mario if
you get too close. Whenever you see one, just hit it with an egg and do your
best to grab whatever items it's guarding before running past. This particular
Ceiling Ghost is guarding nothing but a few coins, so just run past it until
you see an enemy respawn pipe. Fill up on eggs, and continue right, not up.

The ground here is difficult to traverse. If you jump immediately upon landing,
you'll jump full height. If you sink in a bit, you'll barely jump at all. 
There's nothing here other than a few egg blocks and a couple bats, but get 
used to this ground type while here.

Go back and hit the cloud to form a staircase. Head all the way up, then jump
to the left and hover twice to reach a hidden platform. There's a red coin
here, as well as a ton of thorns and more of that unstable yellow ground
cover. Jump left and land on the second such yellow platform, then carefully
move left, under some thorns. The trick to reaching the final platform is to
sink in as far as you can, then jump and hover over there. You'll only jump
an inch or so in the air, and a full hover won't quite reach the thorns above
you. Fire an egg straight up to get the flower, then carefully head right the
same way you got here.

Go back to the top of that staircase and head right until you see some Goos.
These guys are little more than a nuisance, as they can't be turned to eggs
and just bounce around when you spit them. Best to just avoid them altogether,
because they're slow enough to ignore. Continue on until you reach another
Ceiling Ghost and some Sluggies. Sluggies make for easy eggs, so fire away at
the Ceiling Ghost and the coins until you get the two red ones. They're on 
either side of the Ceiling Ghost's base. Move past him and enter the pipe you
see. There's nothing down here but three Sluggies. Kill them all for another
flower.

Once you're done here, leave and hit the cloud you see to form a bridge over
all the thorns down below. Three Sluggies lie in wait. Past this bridge is
another Ceiling Ghost and a couple more Goos, but they're guarding nothing but
a few more normal coins. You can ignore it all if you want.

You'll soon see some coins stuck behind a broken block way above your head.
Fire an egg up there, then hop up for another red coin. Before hopping on the
yellow platform to traverse the thorns, jump on the ground under it and fire
an egg into the coins off to the right. One of them is red. Now jump on the
yellow platform and head over the thorns. You'll notice a little spiral
platform at the end of the thorns that you were "supposed" to ride backwards 
for that red coin you just got, but firing an egg down there is much easier 
than riding on this tiny thing all Chomp Rock-like. 

Next up are two clouds that form two different staircases. I don't *think*
you can get a 100 if you hit the second cloud, but don't quote me on that.
Regardless, hit the first one and head on up. You'll see an egg flower and
another cloud up here. Hit it for some stars and fill up on eggs. Jump and
hover to the platform off to the left. You'll see yet another Ceiling Ghost,
along with some breakable blocks. None of the coins here are red, so just
stun the Ceiling Ghost and run on by until you see a wall of breakable blocks
in your way. Deal with them, and note that the highest block is hiding a hidden
cloud with some more stars. Continue left after grabbing everything and head
into the pipe.

Two Flying Shy Guys, both with red coins, both staying put until you kill them.
How sweet. Get both coins, then drop into the LEFT chute. You'll see an egg
block, a breakable block and a Kuribo's Shoe here. Fill up on eggs, ignore the
breakable block and jump on Kuribo's Shoe. Yeah it's not the Mario 3 version,
but so what. Upon hopping on, you'll be attached to the shoe unless you press
down. So obviously, don't press down while using this cute little guy to walk
over the upcoming spikes.

Jump up and right. It seems like nothing is here, but the block is breakable
if you hit it twice. Break it, then drop down onto some thorns. Head left, and
CAREFULLY drop down below onto some spikes. After this, head right and you're
back on solid ground. The only point of this, much like Kuribo's Shoe in Mario
3, was for showing off =p

Upon reaching the ground, hit down to hop off. Fill up at the egg block and
exit via the pipe. And yes, you should only have 7 red coins and 2 flowers
after all that :(

We STILL haven't found a middle ring, but this is about to change. CAREFULLY
inch right until the camera shifts to reveal a cloud. Hit it for a bridge,
then hop up and into the middle ring. FINALLY! Head left, kill some more 
enemies and get a couple 1-Ups by firing a bunch of eggs at the shiny Flying
Shy Guy there if you want. You'll likely run out of eggs here, but continue
left past the Ceiling Ghost and you'll quickly see infinite Bats pop up. Note
that the Ceiling Ghost is guarding another red coin.

Continue left to yet another army of staircases inside of a castle =/. Note 
that throughout this entire section, Bats will appear from all over the place.
Be ready for them.

Go up the first staircase, then head left until you see another Ceiling Ghost.
Stun it, then move past it and down. Jump down and hover through as many of
the coins here as possible. DO NOT fall, as there's nothing below you but
thorns. Snag the two red coins here, then hover through the original staircase
that you climbed. Head back up, then continue climbing until you reach the
top. The cloud here has more stars.

Head right for a couple of nasty jumps. You'll have to jump down
and hover to the right, just below a Ceiling Ghost and onto solid ground.
The first jump is safe, as there are no items to acquire and falling just 
sets you back to the staircases. The second jump however is a huge pain in
the ass, as there are two Bats to deal with, the Ceiling Ghost and thorns
down bellow. And unlike most games, there is no invincibility stun if you get
hit and fall down onto the thorns. The safe route here would be to stun the
Ceiling Ghost, then hover to the right platform while ignoring the Bats as
best you can. Note that the very last coin down below is red. After this is
a door to the next section.

Hop into the middle ring, then onto the seesaw platform. The lower left
coin is red. To the lower right of the platform is a set of flippers that
you have to go through to reach another flower. Past the flower are a bunch
of normal coins and another of those gelatin platforms that you have to push
right to get out of this place. That's all there is to the fourth area. Exit
through the pipe.

If you're wondering why items have been so scarce in this level, it's because
they're all slapped into the next area. Upon hopping onto the platform, a 
friendly ghost will slowly take you right until you reach the end. There are
of course a bunch of obstacles. Might as well hop on and get to it.

The first stop is simple enough. Just a few easy-to-get coins to get you used
to how this section will work. If you hop off to get the coins, be quick so
as not to miss your platform as it continues on. This is the common theme
throughout this entire area. Moving on...

Second Stop: Some regular coins and a cloud with stars.

Third Stop: More coins, as well as the level's fourth flower.

Fourth Stop: Three normal coins and some Sluggies. If you're short on eggs,
             now is the time to fill up a bit.

Fifth Stop: Duck to avoid the lone thorn and Bullet Bills.

Sixth Stop: Of all the coins here, the only one to worry about is the lone
            red one to the left.

Seventh Stop: A few normal coins among some thorns; overall, nothing worth
              worrying about. When the platform leaves from here, duck for
              the entire ride so you get under that low block.

Eighth Stop: The cloud off to the left has some stars in it. Obviously, you
             should ignore it entirely if you have 30 stars already. When the
             platform leaves from here, duck to avoid the thorns.

Ninth Stop: Off to the right are two red coins. Don't even bother getting off
            the platform; just fire an egg over there to grab them both.

Tenth Stop: Two Flying Shy Guys hold two red coins. Be quick about killing
            both, then hop back on the platform.

Eleventh Stop: Nothing at all, unless you missed one of the Flying Shy Guys
               from before. You're also likely to have two Bats fly at you.

Twelfth Stop: A lone red coin is off to the left, and the final flower is to
              the right behind some sand. Fire an egg each way to get your
              stuff.

Thirteenth Stop: A lone egg on solid ground. That's it. Duck to avoid the
                 thorns once the ride starts again.

Fourteenth Stop: Above the breakable block is a cloud with a 1-Up in it. Once
                 the ride starts again, you'll have to make a simple jump to
                 avoid falling off. Nothing to worry about.

Fifteenth Stop: The ghost will scare you by putting you right under some 
                thorns, but you won't die unless you jump. Once the ride starts
                again, duck to avoid falling off via the low ceiling, then jump
                over the thorns to get the last two red coins.

Sixteenth Stop: Duck to avoid the Mace Shy Guy.

Seventeenth Stop: Nothing here but normal coins. Better to ignore them and not
                  risk getting hit off the platform by the Mace Shy Guy.

Eighteenth Stop: You'll end up next to another Mace Shy Guy. Duck to avoid him,
                 or just use good timing to egg his ass. The platform doesn't
                 rise up again after this, but you can reach the end of the
                 section easily regardless.

Whew! You should have a 100 at this point. Enter the door and leave this place.
The next section is nothing more a giant hallway with about 2 million Sluggies
flying down at you from the ceiling. Kill them all, enter the middle ring at 
the end and enter the boss door.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-  B O S S:  S L U G G Y  T H E  U N A S H A V E N =-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Upon entering the boss door you'll see an egg flower, but there's no way you
won't be full after the previous hallway. Head right until you see a Sluggy
on the ceiling. Kamek arrives, rants with some more psychobabble and sprays
his angel dust all over the place. You know what this means.

The setting of this fight is pretty cool, but the fight itself is easy as 
hell. The idea is that Sluggy has no weak points and will slowly push you off
of the level until you fall in the bottomless pit way off to the left;
however, this will only happen if you completely suck. Sluggy will never 
actually hurt you while pushing, giving you ample opportunity to take aim at
his obvious weak point: his heart. Just pound away for awhile, and eventually
you'll reach his heart with an egg. This guy is so easy that the eggs used to
knock his blubber back a bit bounce behind you, eliminating the need to refill
at the aforementioned egg flower. AND he gets stunned for a bit whenever you
shoot him.

It takes four shots to the heart to off this guy. You might have to fefill
prior to the fourth attack, but overall this battle is a joke. Enjoy the sweet
death sequence.

--- Item Checklist for 5-4 ---

[] Flower 1 - Early in the level, above the hidden platform at the top of the
              first staircase, encased in thorns.
[] Flower 2 - In a pipe early in the first area. Kill the three Sluggies to
              make it appear.
[] Flower 3 - To the right of the seesaw platform in the fourth area, past
              the flippers.
[] Flower 4 - Third stop of the fifth area. Very easy to get to.
[] Flower 5 - To the right of the twelfth stop in the fifth area, behind some
              sand.
[] Red Coin 1 - Early in the level, above the hidden platform at the top of the
                first staircase.
[] Red Coin 2 - Guarded by the second Ceiling Ghost you come across.
[] Red Coin 3 - Guarded by the second Ceiling Ghost you come across.
[] Red Coin 4 - Stuck behind a broken block in the first area, above the 
                section where you have to ride a yellow platform over some 
                thorns.
[] Red Coin 5 - Above the patch of thorns that you ride a yellow platform over
                in the first area.
[] Red Coin 6 - Held by a Flying Shy Guy at the beginning of the second area.
[] Red Coin 7 - Held by a Flying Shy Guy at the beginning of the second area.
[] Red Coin 8 - Guarded by a Ceiling Ghost early in the third area.
[] Red Coin 9 - Below the first staircase that you see in the third area.
                You have to go up and around to reach it.
[] Red Coin 10 - Below the first staircase that you see in the third area.
                 You have to go up and around to reach it.
[] Red Coin 11 - The very last coin above the thorns at the tail end of the
                 third area, guarded by a Ceiling Ghost and two Bats.
[] Red Coin 12 - Below the seesaw platform at the beginning of the fourth area.
[] Red Coin 13 - To the left of the sixth stop in the fifth area.
[] Red Coin 14 - To the right of the ninth stop in the fifth area.
[] Red Coin 15 - To the right of the ninth stop in the fifth area.
[] Red Coin 16 - Held by the Flying Shy Guy to the right of the tenth stop in
                 the fifth area.
[] Red Coin 17 - Held by the Flying Shy Guy to the right of the tenth stop in
                 the fifth area.
[] Red Coin 18 - To the left of the twelfth stop in the fifth area.
[] Red Coin 19 - Above some thorns after the fifteenth stop in the fifth area.
[] Red Coin 20 - Above some thorns after the fifteenth stop in the fifth area.

o-----------------------------------------------------------------------------o
| World 5 - Level 5                                             Goonie Rides! |
o-----------------------------------------------------------------------------o

Ah yes, Goonies. by the time you're done with World 5, you'll either love or
hate these guys. They're white birds that serve as nice platforms when you jump
on them, assuming they go where you want them to. They're not much of a threat
as an enemy, unless they're trying to drop something on your head, or unless
they're in big packs.

With this in mind, head right and get started. the first few Goonies you see
are just free eggs, and the Bubble Flower family makes their return after a lot 
of time off. The Goonies will soon try to drop Shy Guys on you, but it's still
nothing to angst over. After a lot more useless enemies make feeble attempts
to get in the way --- including a couple of Fat Goonies that you should just
avoid --- you'll notice a Flying Shy Guy come down holding a cloud. Kill it and
watch some stars fly all over the place. You won't see any items of consequence
until you get to a high alcove that seems unreachable by normal means... 
because it is.

Head right a bit until you see a left-facing Goonie. Hop on, but forget about
the coins for now. Jump into the pipe when you reach it and immediately jump
to avoid the legion of Penguins here. Kill them all by spitting them into
each other and/or spitting them off of the left edge to earn a flower. Exit
the pipe, then go right and hop onto the same Goonie from before to reach the
alcove with a red coin. All that for one measly red coin.

Continue right until you see some more coins hanging over a bottomless pit,
below a Chomp Chomp. Kill the infernal plant. The game designed this section
in hopes that you'd jump on the Goonie down there to get the two red coins.
But we're not idiots. Fire an egg down there, snatch your red coins and
continue on. Head right and up, and you'll see a cloud. Hit it for more stars.
If you absolutely need eggs, head left and kill the enemies. Otherwise, go
right and exit the area.

Items in the first area were scarce, and you know what that means... a really
long area full of items isn't too far off. Jump into the middle ring, then
head right and jump into the Helicopter. This entire area is FILLED with 
Goonies, and you'll have to do your best to avoid them all. If you get hit,
there are clouds down below that may save you from dying. For the most part
however you're over a bottomless pit, so don't be too careless. Also note
that if you don't get everything in one try, the Helicopter bubble
reappears, so don't fret.

Fly directly right. You'll quickly see a line of coins, with two red ones
at the end. Hit the next Helicopter bubble, then fly right some more for two
more red coins. More normal ones follow, then two more red coins. Keep 
following the line of coins and grab all of them to ensure that you get all
the red ones, and of course hit the Helicopter bubbles as you see them. By
the time your line of coins ends at a flower, you should have a whopping 16
red coins.

Upon getting that flower, stop following the arrows. Go up and right, and take
care to avoid the annoying-as-hell, souped up Chomp Chomps that fire 
projectiles. Past him, in the very top right of this area is a hidden flower.
Grab it, then fly down as fast as you can and hit the Yoshi block. The cloud
here, of course, has more stars. Grab 'em, then leave.

You're handed another middle ring so as to avoid doing all the Helicopter 
stuff again, so hop in. This area is much like the first one, only a little
bit tougher. Head right, killing whatever enemies show up until you reach a
platform above a set of flippers. Tread lightly, as another of those damn
projectile Chomp Chomps is up there. Just avoid him and run past, then head
down when able. A regular Chomp Chomp is down here. Kill it, then head into
the area it guards to get two more red coins and a flower.

Head right some more until you see a pair of red egg blocks and a switch.
this next bit is fun, but you have to be pretty fast. Hit the switch, and
ignore the Chomp Chomps you see while running right. You have to run right,
jump up, run left, jump up again, then run right until you see another
switch. Hit it, then head left. Jump onto the highest platform you see, then
jump left and hover. The last two red coins are in the air as you make this
final jump past the switch section and onto some more solid ground.

We're missing one flower, there are a bunch of odd arrows around and Goonies
are flying about. Hmm. I'm sure you guessed the final flower is up there,
but first, head right and hit the cloud if you need some more stars. To get
a Goonies on screen that can actually reach the platform above you, you'll
have to head back left, jump out to the left and hover. You should see one or
two right-facing Goonies flying along. Land on one and enjoy the ride, taking
care to kill any other Goonies that try getting in the way. Once you reach the
platform, hop onto it (in actuality, you'll likely have to hop UP to it) and
snag the last flower. Nothing left but the final ring at this point, but if
you absolutely need more stars, a hidden cloud is just to the right of this
platform, directly horizontal to where the final flower is.

--- Item Checklist for 5-5 ---

[] Flower 1 - In a pipe in which you'll have to kill a bunch of Penguins;
              reachable only by Goonie riding.
[] Flower 2 - In the Helicopter course in the second area.
[] Flower 3 - At the very top right of the helicopter course in the second
              area.
[] Flower 4 - At the beginning of the third area, guarded by a pair of Chomp
              Chomps.
[] Flower 5 - On a high platform at the tail end of the level; reachable only
              by Goonie riding.
[] Red Coin 1 - To the left of the pipe containing Flower 1; reachable only by
                Goonie riding.
[] Red Coin 2 - Midway through the first area, below a Chomp Chomp and over a 
                bottomless pit.
[] Red Coin 3 - Midway through the first area, below a Chomp Chomp and over a 
                bottomless pit.
[] Red Coin 4 - In the Helicopter course in the second area.
[] Red Coin 5 - In the Helicopter course in the second area.
[] Red Coin 6 - In the Helicopter course in the second area.
[] Red Coin 7 - In the Helicopter course in the second area.
[] Red Coin 8 - In the Helicopter course in the second area.
[] Red Coin 9 - In the Helicopter course in the second area.
[] Red Coin 10 - In the Helicopter course in the second area.
[] Red Coin 11 - In the Helicopter course in the second area.
[] Red Coin 12 - In the Helicopter course in the second area.
[] Red Coin 13 - In the Helicopter course in the second area.
[] Red Coin 14 - In the Helicopter course in the second area.
[] Red Coin 15 - In the Helicopter course in the second area.
[] Red Coin 16 - In the Helicopter course in the second area.
[] Red Coin 17 - At the beginning of the third area, guarded by a pair of Chomp
                 Chomps.
[] Red Coin 18 - At the beginning of the third area, guarded by a pair of Chomp
                 Chomps.
[] Red Coin 19 - At the end of the switch section in the third area.
[] Red Coin 20 - At the end of the switch section in the third area.

o-----------------------------------------------------------------------------o
| World 5 - Level 6                                    Welcome to Cloud World |
o-----------------------------------------------------------------------------o

Very easy level to get 100 in, and it'll be a welcome change from the crap 
you've been dealing with up to this point. It's basically two areas and
little else, so hop aboard.

The first thing you'll see of note is a star flower above an enemy respawn 
pipe. Be quick to throw one of the Shy Guys in there, and watch out for Gusty.
Continuing right, you'll see the level's first flower, guarded by a Chomp 
Chomp. Easy stuff for you by this point, until a Lakitu and more Gusties show
up. Just past the flower are two red coins. Just right of this is a small 
jump, another red coin and a cloud with stars in it.

Just right of this are... Ducks! Hop on the mommy and grab those babies as
eggs for yourself, posthaste. Right next to the Ducks are two more red coins,
then a small area littered with clouds and Baseball Boys. Remember, you can
ground pound a Baseball Boy and kill it in one hit. Grab the flower guarded
by the Baseball Boy wielding a bat and continue on.

Just to the right of this is another set of coins, and two are red. I told you
this would be easy, didn't I? <_<. And just right of this, you'll see some
Baseball Boys on small platforms. Infiltrate their ranks, kill them, and hit
the cloud for another flower. And just to the right of this are a couple more
Baseball Boys. Between all the eggs they'll throw at you, one is bound to hit
the red coin here.

Continue right, avoid the Jumping Shy Guys and Lakitus, and be on the lookout
for another Chomp Chomp. Just above his head are two more red coins. And just
right of here is another flower.

Balloons will now try to drop Cacti on you, on top of the Lakitu flood. Just
keep marching on. There's a cloud here with stars if you need it. Aren't levels
fun when everything is handed to you? After what will feel like an eternity of
Shy Guys, Lakitus, Cacti and Gusties, you'll hit the end of the first area.
You should have 10 red coins and 4 flowers.

Woot! Middle Ring and a bunch of Runners! You should easily hit 30 stars after
hopping in. Just to the right is yet another easy red coin, so grab it and move
on.

The only way to reach the high platform is to jump over the Baseball Boy, then
to let him hit you in the ass with an egg. Or you could kill it and wait for a
balloon ride. Pansy. Above that teetering platform are two more red coins. 
For a secret area, enter the second pipe. 

WHAT?! Nothing here?! Relax, just jump up past the fifth pipe to reveal a 
secret cloud. Hit it to reveal a red switch. Hit that to reveal a super secret
entrance leading to.... a ton of coins. Enjoy. After you get everything, exit.
Note that the middle pipe is an enemy respawn pipe, so load up on eggs before
moving on.

Two more red coins are handed to you, but you'll soon see an upside down green
spike platform. Before long, you'll notice an unreachable Baseball Boy with the
switch for said platform right next to him. He'll effectively flip the platform
for you, and you'll have to high-tail it upwards before he dicks you over. At
the top will be another cloud with stars in it. Continue right, and you'll see
a spinning red spike platform with a Baseball Boy guarding the switch. Same
deal as before. Wait until you can jump on, then go quickly past it. This one's
a little harder than the last platform, because you have two to jump across.
But you can handle it. And yes, one of the coins is red.

Upon reaching the top of the pipe, Gusties start appearing again. Drop down
instead of taking the high road. The second pipe is a bit tough to jump on,
as you have to hop off the high platform and hover. From there, fire an egg
to the coins off to the right for another red coin. Now jump to the right and
hover your ass off until you reach solid ground. 

You'll now see Baseball Boys below you and Chomp Chomps in front of you.
Thankfully, the Baseball Boys provide infinite eggs. Go to town. At the end
of this section, you'll have to jump down and make a perfect hover to reach
the solid ground down there. The last coin here is red. In the coin trail
in the next hover jump, you'll get the final two red coins. One more jump
left, and you can clearly see the last flower among the coins. Kill the 
Chomp Chomp before jumping, then jump away.

Nothing in between you and the Final Ring after this.

--- Item Checklist for 5-6 ---

[] Flower 1 - Near the beginning of the level, guarded by a Chomp Chomp.
[] Flower 2 - Guarded by a Baseball Boy in the first area.
[] Flower 3 - Guarded by a couple of Baseball Boys in the first area, inside
              of a cloud.
[] Flower 4 - Near the end of the first area, in plain sight.
[] Flower 5 - In the third hover jump near the end of the level.
[] Red Coin 1 - To the right of Flower 1.
[] Red Coin 2 - To the right of Flower 1.
[] Red Coin 3 - Just right of the first two red coins.
[] Red Coin 4 - Near some Ducks early in the level.
[] Red Coin 5 - Near some Ducks early in the level.
[] Red Coin 6 - To the right of Flower 2.
[] Red Coin 7 - To the right of Flower 2.
[] Red Coin 8 - Near the end of the first area, guarded by a couple of Baseball
                Boys with gloves.
[] Red Coin 9 - Near the end of the first area, just above a Chomp Chomp.
[] Red Coin 10 - Near the end of the first area, just above a Chomp Chomp.
[] Red Coin 11 - At the beginning of the second area.
[] Red Coin 12 - Above the seesaw platform early in the second area.
[] Red Coin 13 - Above the seesaw platform early in the second area.
[] Red Coin 14 - Just before the spinning green spike platform in the second
                 area.
[] Red Coin 15 - Just before the spinning green spike platform in the second
                 area.
[] Red Coin 16 - At the top of the spinning spike platform section, above a
                 red spike platform.
[] Red Coin 17 - Above the spikes near the end of the second area.
[] Red Coin 18 - In the first hover jump near the end of the level.
[] Red Coin 19 - In the second hover jump near the end of the level.
[] Red Coin 20 - In the second hover jump near the end of the level.

o-----------------------------------------------------------------------------o
| World 5 - Level 7                                  Shifting Platforms Ahead |
o-----------------------------------------------------------------------------o

If you're wondering why 5-6 was so easy, it's because getting a 100 in this
level is completely ridiculous. In fact completing the level PERIOD can be
ridiculous. Just warning you =/

You start off going the wrong way: left. Nothing major outside of a couple
Penguins and some shifting platforms that go in circles. For some easy stars,
hop on the second yellow platform with a Penguin in mouth and spit it at the
cloud above you.

Once you hop on the next platform, you're pretty much over a pit for the rest
of the level. You can save yourself if you fall, but you'll have to hover like
mad and pray the screen moves. Anyway, hop on and begin the slow march left.
When you hop on the yellow platform with a big stone in the way, you'll have a 
much easier time moving through by jumping on the stone and letting it fall.
You'll also start seeing Goonies at this point, which is another last-ditch 
lifesaving effort should you fall later.

You'll hit a bit of solid ground with a Penguin on it. Grab the Penguin and 
hop on the next yellow platform. Dodge the first Goonie by ducking. You can
get under the small circular platform by ducking under them as well. The first
Raven you see will be no threat, but you'll have to hop off the platform and
hop back on later to avoid the second one. If you really want, you can also
kill it with an egg.

All this, and we have no items yet -_-. You'll follow this yellow platform for
a little while, past some more normal coins and eventually reach platforms that
move in circles. Nothing here but more normal coins and a climb up, so hop to
it (bad pun intended). Nothing noteworthy in this climb at all; eventually
you'll reach another yellow platform. This platform travels up. You'll have
to avoid Tap-Taps jumping up and down on tiny sand platforms by walking back
and forth on the yellow platform while it goes up. Not too hard to do, since 
there are only three Tap-Taps and you don't have to strain yourself going after
MORE useless coins. All this, and still no items.

Thankfully, right about now is where the level starts. See that unreachable 
pipe? Go right and fetch a ride on a left-facing Goonie that will soon show up; 
you should just barely make it into the pipe if you're fast enough upon 
entering, QUICKLY jump up the clouds and across the falling stones. At the end
of all the jumps is the level's first flower (FINALLY!) and a red switch. Grab
the flower, then wait until the stones stop falling to hit the switch. When 
you're ready, hit it and quickly drop down. You'll see a cloud, which has stars
if you need them. From here, beeline it left before all the red blocks 
disappear. You'll assuredly get a 1-Up from all the coins.

Back to the main level. The next platform you'll have to ride on is one of 
those spinning platforms that you'll have to turn manually. Hop on and get to
work, and do take care not to get poked by one of 2 million Goonies that show
up. Keep working your way right until you get to a yellow platform. 

GET ON THIS PLATFORM, BUT DO NOT UNDER ANY CIRCUMSTANCES RIDE IT FOR ITS FULL
PATH YET. I cannot possibly stress this enough. When you hop on this platform,
jump off and hover right. You'll soon see a red platform. Get on that one and
avoid the Goonies as best you can without jumping. At the end of a long ride,
you'll get two red coins and a flower. These are some of the most well-hidden
items in the game to get, because most people miss that red platform. The only
other way to reach it is to get sickeningly lucky with Goonie rides, but most
Goonies don't end up traveling that high. Or if they do, the camera won't pan
over and allow you to reach.

After the red platform ride, you'll end up back on the yellow platform from 
before. Avoid the two Ravens and the Goonies, and you'll quickly end up at
three platforms going back and forth on small paths (which stared way back
in Mario 3, I think). More useless coins.

The next set of platforms you ride across are annoying, because some tall
falling stones stand in the way and won't move unless you jump on them. There's
also a well-placed Tap-Tap here. I'd recommend getting on the top green 
platform, which moves slowly and allows you to jump on the stones and get them
out of the way without fear of losing your ride. As for the Tap-Tap, either hit
it with an egg or tongue it off the platform. After this, the green platform 
will jump to another path. You'll now come down a straight path with more 
Tap-Taps jumping on small sand platforms. This is very similar to a yellow path
early in the level, only now you come down and the coins are red. There are
four coins here to grab, so get them while taking care not to get hit by the
enemies.

When the green platform ride is over, you'll see solid ground! Funny how the
solid ground are clouds, but we'll take it. 2 million more Goonies will show
up (useful if you need some eggs). Go right when ready. Some balloons will
drop Shy Guys on you, and a box will be held up by more balloons. Hit them
with an egg, then pound the box for some stars.

Jump on the red platform, and at the EXACT SECOND the coins stop, jump. You'll
land on one of those big stones that will fall upon you jumping on it. Quickly
jump off to the right, onto the circular platform with the Raven on it. Jump
off that to the solid ground, where you will finally see the end to the first
area of this level. The cloud here has some more stars.

The pipe into the second area will pop you out onto a green platform, so no
break for the weary. At the end of the ride, the green platform will land on
a never-ending path. One of those annoying Chomp Chomps that takes three hits
to kill guards the path moving on. Kill it if you have the eggs, turn his
projectiles into eggs if you don't. After killing him, jump to where he was
but do NOT go down the pipe. Fire an egg through all the sand you come across.
At the end lies three more red coins and another flower. Get them, then enter
the pipe from before.

FINALLY, a freaking middle ring. You should have 9 red coins and 3 flowers.
And if you thought the first part of this level sucked, you'll hate what's
coming. I hope you like masses of falling stones.

Jump across the first set of stones following the middle ring. Nothing here,
but use this opportunity to get used to the timing of things. At the next
bit of solid ground, throw one Penguin into the other to kill both. Now
QUICKLY run right across the loooong falling stone. If you're fast enough,
you'll be able to jump off and up to the high platform with the two red
coins and flower on it. To make this easier, jump as far along the long
falling stone as you can before running. If you mess up, kill yourself. You're
not too far beyond the middle ring for dying to matter.

Now the next area is a HUGE pain in the ass if you don't know exactly what to
do, so pay attention. Upon reaching the flippers, you'll see some falling 
stones. To get all the red coins here, you'll have to be pretty quick and use
the preexisting falling stones to reach them. The standing stones are really
only there as a lifesaver. Then, you'll have to climb a staircase of falling
stones before making a mad dash to the right, and with perfect timing so as
to reach a high platform.

Wait just a tiny little bit before going through the flippers. The best time 
to go through is when you can jump from the small falling stone down below to
the first already-moving falling stone. Early in this sequence, you'll see
two sets of three coins; the middle coin in the two sets is red, and 
they're two of the hardest red coins in the entire game to reach. If you're
REALLY good at using eggs, you can quickly land on a platform and fire away
to get the red coins.

After this, you'll see the aforementioned staircase of small falling stones.
Start climbing (you'll see the second set of three coins off to the left; if
you're very very fast, you can get that red coin if you missed it before). At
the top, you'll have to begin jumping right. Two coins are here in plain sight.

Now, you should notice more of the bigger falling stones. After getting the 
second red coin, DO NOT land on the small falling stone platform. Hover for a
bit, THEN land on it. QUICKLY jump from that small platform onto the falling
stone above you (you might have to hover a bit if you messed the timing up),
and then up to the high platform on the right. There's a Penguin here. Don't
be an idiot and let it knock you off after all that work you did to get here.
Your reward are three more red coins and the level's last flower.

You should have all the flowers and 18 red coins at this point. Only a little
more left to go! Drop down in where the arrows tell you to go. You'll land on
another falling platform, right next to a Bullet Bill. Do your best not to get
hit (remember, Yoshi can eat Bullet Bills), and enjoy the ride down. You'll 
fall right to the final two red coins. Quickly jump to the right, to the high
falling stone platform guarded by a second Bullet Bill. Ride this platform down
a bit, then jump to the right. Run across the long stone platform and hop into
the final ring. Be careful, because this would be a pretty embarrassing place
to die.

If you find yourself dying a lot in this level, I suggest going to Touch Fuzzy,
Get Dizzy way back in World 1 and using the infinite lives trick for awhile.

--- Item Checklist for 5-7 ---

[] Flower 1 - In the secret pipe that requires a Goonie to reach.
[] Flower 2 - At the end of the path of the very hard to reach red platform
              in the first area; the one that you must quickly jump off a
              yellow platform to reach.
[] Flower 3 - In the second area, behind all the sand.
[] Flower 4 - Early in the third area, on a high platform only reachable via
              a long falling stone platform.
[] Flower 5 - Near the end of the level, on a high platform near the end of the
              falling stone section (prior to the Bullet Bills), and guarded by
              a Penguin. It takes near-perfect timing to reach this.
[] Red Coin 1 - At the end of the path of the very hard to reach red platform
                in the first area; the one that you must quickly jump off a
                yellow platform to reach.
[] Red Coin 2 - At the end of the path of the very hard to reach red platform
                in the first area; the one that you must quickly jump off a
                yellow platform to reach.
[] Red Coin 3 - Near the end of the first area, guarded by Tap-Taps on a 
                downward platform ride.
[] Red Coin 4 - Near the end of the first area, guarded by Tap-Taps on a 
                downward platform ride.
[] Red Coin 5 - Near the end of the first area, guarded by Tap-Taps on a 
                downward platform ride.
[] Red Coin 6 - Near the end of the first area, guarded by Tap-Taps on a 
                downward platform ride.
[] Red Coin 7 - In the second area, behind all the sand.
[] Red Coin 8 - In the second area, behind all the sand.
[] Red Coin 9 - In the second area, behind all the sand.
[] Red Coin 10 - Early in the third area, only reachable via a long falling
                 stone platform.
[] Red Coin 11 - Early in the third area, only reachable via a long falling
                 stone platform.
[] Red Coin 12 - In the falling stone section in the last area; in one of two
                 sets of three coins, with the middle coin of each being red.
[] Red Coin 13 - In the falling stone section in the last area; in one of two
                 sets of three coins, with the middle coin of each being red.
[] Red Coin 14 - At the top of the falling stone staircase, amidst the jumps at
                 the top.
[] Red Coin 15 - At the top of the falling stone staircase, amidst the jumps at
                 the top.
[] Red Coin 16 - Near the end of the level, on a high platform near the end
                 of the falling stone section (prior to the Bullet Bills), and
                 guarded by a Penguin. It takes near-perfect timing to reach
                 this.
[] Red Coin 17 - Near the end of the level, on a high platform near the end
                 of the falling stone section (prior to the Bullet Bills), and
                 guarded by a Penguin. It takes near-perfect timing to reach
                 this.
[] Red Coin 18 - Near the end of the level, on a high platform near the end
                 of the falling stone section (prior to the Bullet Bills), and
                 guarded by a Penguin. It takes near-perfect timing to reach
                 this.
[] Red Coin 19 - At the tail end of the level in plain sight, guarded by the
                 Bullet Bills and best reach via a falling stone platform.
[] Red Coin 20 - At the tail end of the level in plain sight, guarded by the
                 Bullet Bills and best reach via a falling stone platform.

o-----------------------------------------------------------------------------o
| World 5 - Level 8                                Raphael the Raven's Castle |
o-----------------------------------------------------------------------------o

As annoying as World 5 can be, this castle makes much of the experience worth 
it. This place is *very* fun.

You start by GOING RIGHT. Surprising, I know. The first part of this level is
outside. Enjoy all the free coins, as well as about 9 million more Goonies.
The only thing of note early is the one platform that will fall once you jump
on it. It has a very narrow middle to it. Eventually you'll hit a red 
platform that acts like a big pogo stick. Hop on, then jump on a few more to
eventually climb to the top of this room. Be careful of the two Homing Flowers
and high-tail it for the door.

Don't go down. It's a pit and you'll die. Go up, and you'll soon spot an enemy
respawn pipe. Further up is an easy-to-deal-with Mace Shy Guy. Another Mace
Shy Guy lies at the top of this section, and further right is an Ice 
Watermelon. Grab it, for reasons you'll see once more Homing Flowers pop up.
Ice Watermelons are one of the few things that kill these guys. Off the two
on the ceiling, ignore the one at the bottom and use your third and final ice
shot to hit the cloud for some stars.

Moving on past a couple of Shy Guys, you'll come across a Homing Bullet Bill.
It's like a regular Bullet Bill, only the bullets will track Yoshi's location,
fire at it and bounce off of the walls when it misses. And it better miss, or
you kind of suck <_<

Up and to the left of the Homing Bullet Bill is a platform that you can't 
reach without help. Wait for a Bullet Bill to be fired, then jump off of it
and hold B. Yoshi does a very long hover when jumping off of enemies, which
allows you to reach the high platform and the level's first flower.

As you jump up upon getting the flower, don't rush too far ahead. Stand just
above where the Homing Bullet Bill is, to the right of where the first flower
was, and wait for it to fire off another shot. Jump as high as possible before
jumping on the Bullet Bill, then super hover up to another hidden platform for
two red coins and another flower.

Continue up, fill your eggs at the enemy respawn pipe and ignore the Ice 
Watermelon. You're supposed to use it to kill Bullet Bills, but you'll need one
in a sec. Upon getting to the top and killing another Mace Shy Guy, wait for
the Bullet Bill below you to fire. Let it go left with you, then jump on it to
yet another high platform. Yay middle ring, three red coins, a flower and all
the Cannons below you turning into stars. Very nice haul.

Continue left. A talking block (haven't seen one of these in awhile) will tell
you that you're able to pick up the spinning arrow platform and carry it, but
you knew that already. Ignore this advice for now and head left. You'll see a
giant room with a bunch of breakable blocks, and a conveniently-placed egg
block below it all. Here's where the level gets really fun. Load up on eggs and
just fire away. When all seems clear, go back and grab the arrow platform. Fill
up on eggs, spit out the arrow platform and ride it on up. At the top, there's
a cloud with stars in it and a pipe to the next area.

The pipe will pop you up onto another arrow platform, and you're best off 
traveling on the path it starts on. It's fairly horizontal and allows you to
avoid the mass of Goonies that shows up. After a slow ride up, you'll see a 
bunch of coins. Three are red. You'll soon see three Ravens. Save yourself a
headache and just kill them with eggs. Now jump a bit and manipulate the
arrow platform so that it takes you to the top and in the middle. You're handed
another flower and the pipe that leads to the next section.

The beginning of the next area just up and hands you five red coins. All you 
have to do is jump onto giant 3D platforms that pose little risk. 2 red coins
are on either side of the first platform, and the fifth is on the right side
of the second. Grab everything, but don't run past the 3D platforms just yet.
There's an easily-missable alcove down below where you are. Carefully jump
down there, and you'll reach a door that leads to a train track. Hop into the
bubble, turn into the Train and get going. When you reach the fork early on, 
go right. It's a linear path from here. Remember that you can hold down Y to
go faster, and pick up any train bubbles you see along the way. You'll get all
seven remaining red coins and the last flower here.

After leaving, hop onto the arrow platform and up to a middle ring. You should
have 100 right now. Head right and hop onto another arrow platform and up to 
some more spinning 3D platforms. Upon reaching the top, you'll enter a very 
annoying section filled with Runners and Fat Goonies. It's pretty easy to get
hit here, so let Mario let kidnapped and start over from the middle ring if
you get hit. Runners are easy enough to avoid, but Fat Goonies like to fall on
you once you jump past the Runners, and the only way to kill a Fat Goonie is
to ground pound it. If you have a Cloud or Pow Block in your inventory, now
is a good time to use it.

When you reach the top, you'll get one last cloud. Stars are in it, so if you
got hit before but are over 25, here's your saving grace. When you're ready,
enter the boss door.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=  B O S S:  R A P H A E L  T H E  R A V E N -=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

A Raven will show up, as well Kamek with his predictable rambling. Once he
sprays his angel dust all over the place, Raphael the Raven will appear and
knock Yoshi into next week; or more specifically, onto the moon!

Ravens make their living on circular platforms, and Raphael is no different.
It takes three hits to kill him, but nothing you have in your inventory will
do you any good.

See those little pegs sticking out of the moon? The way to damage Raphael is
to ground pound one of those pegs while he's on the opposite side of the moon.
The first hit is easy enough to get, as he does nothing but waddle around like
a fatass bastard while occasionally firing energy bolts. Stay in the air until
they dissipate. Once he gets hit once, he'll get mad and run around faster.
He'll get harder to hit, and the energy bolts are more frequent.

He gets REALLY mad after you hit him the second time. The best strategy here is
to just run around like a maniac and stay airborne as long as you can. You can
randomly try to pound a peg to hit him the final time, but only if he's pretty
damn far away. If you miss while he's close, you'll probably get hit. Another
viable strategy is to avoid him until he stops at just the right spot. If you
wait long enough, he'll stop at a spot in which you can pound the peg and hit
him easier. This can be a tough fight to get through without getting hit, so
good luck.

When he goes down, congratulate yourself on completing World 5! Raphael's fight
is one of the coolest in the game, because the perspective stays on Yoshi 
throughout the entire fight no matter how fast he goes. Pretty cool stuff.

--- Item Checklist for 5-8 ---

[] Flower 1 - Early in the second area, above the Homing Bullet Bill.
[] Flower 2 - Early in the second area, on the hidden platform above Flower 1;
              requires jumping off of a Bullet Bill.
[] Flower 3 - Next to the first middle ring; requires jumping off of a Bullet
              Bill to a high platform.
[] Flower 4 - At the end of the third area.
[] Flower 5 - In the train section.
[] Red Coin 1 - Early in the second area, on the hidden platform above Flower 
                1; requires jumping off of a Bullet Bill.
[] Red Coin 2 - Early in the second area, on the hidden platform above Flower 
                1; requires jumping off of a Bullet Bill.
[] Red Coin 3 - Next to the first middle ring; requires jumping off of a Bullet
                Bill to a high platform.
[] Red Coin 4 - Next to the first middle ring; requires jumping off of a Bullet
                Bill to a high platform.
[] Red Coin 5 - Next to the first middle ring; requires jumping off of a Bullet
                Bill to a high platform.
[] Red Coin 6 - At the end of the third area, under some Ravens.
[] Red Coin 7 - At the end of the third area, under some Ravens.
[] Red Coin 8 - At the end of the third area, under some Ravens.
[] Red Coin 9 - Beginning of the fourth area, on some 3D platforms.
[] Red Coin 10 - Beginning of the fourth area, on some 3D platforms.
[] Red Coin 11 - Beginning of the fourth area, on some 3D platforms.
[] Red Coin 12 - Beginning of the fourth area, on some 3D platforms.
[] Red Coin 13 - Beginning of the fourth area, on some 3D platforms.
[] Red Coin 14 - In the train section.
[] Red Coin 15 - In the train section.
[] Red Coin 16 - In the train section.
[] Red Coin 17 - In the train section.
[] Red Coin 18 - In the train section.
[] Red Coin 19 - In the train section.
[] Red Coin 20 - In the train section.
    ____________
___/ f. World 6 \______________________________________________________________

Here we go, the final world of the game. It has a very dark feel to it, and
the castle isn't even on Yoshi's Island. Ooooh, spooky.

o-----------------------------------------------------------------------------o
| World 6 - Level 1                                   Scary Skeleton Goonies! |
o-----------------------------------------------------------------------------o

World 6 is meant to look all dark and spooky, and it begins by turning all
the Goonies from World 5 loose, but in skeleton form. They act exactly the same
though, so you don't need to do anything different with them. The one 
noticeable difference is that you can't ride on Skeleton Goonies. Jumping on
them turns them into Skeleton Runners.

Speaking of which, head right. You'll see some Skeleton Runners, then some 
coins above a bunch of Tribal Shy Guys. Two of the coins are red, and all the
enemies here are easy enough to kill. Moving on, you'll see a Skeleton 
Goonie and another bunch of Tribal Shy Guys. This batch is below the level's
first flower. After this are a couple of useless yellow egg blocks and a cloud
with stars in it.

Off to the right is yet another Tribal Shy Guy pit, with two more red coins
above them all. Above the elevated platform is a secret cloud containing a
red switch. Hit the cloud and the switch, then head left for the entrance.
There's nothing here other than a platform ride through a bunch of coins and
Tribal Shy Guys, which aren't really a threat at all. You'll eventually ride
out of this secret area.

Next up is a normal egg block with a cloud next to it. This egg block is here 
because you have a bunch of bridges to make. Feel free to throw eggs at all 
the Tribal Shy Guys, as you have an egg block right at the beginning of all 
the bridges. There's a hidden cloud to the left of the second Tribal Shy Guy
you see, which contains a 1-Up.

No items to get, so just make your bridges and stroll on across. Watch out for
the Skeleton Goonie that tries dropping a bomb on you. Just after this is a 
Fire Shy Guy. Eat him, because you'll need the fire shots in a sec. Up next
are tough enemies known as Karate Masters, which look a lot like green
Bandits and can't be killed by conventional means. They're quick, and fire a
lot of energy blasts at you. You can kill them now due to having fire shots,
but you'll normally want to avoid them altogether.

Once you're past the Karate Masters, you'll come across a pipe, some spikes,
and a bridge that you'll have to make with a cloud. But before hitting any
clouds, fire some eggs down to the coins above the spikes. Two are red, and
you have infinite eggs because you're standing on an enemy respawn pipe. Try
aiming for the left edge of the solid ground to the right of the spikes. After
getting both coins, hit the right cloud first to make the bridge, then hit the
other cloud for some stars. After all that, exit into the next section.

Giant Chomps! But before they start falling down, you've a middle ring to
enter. Head right, and two red coins will be above the first hole created by
a Giant Chomp. Head right until you see some more coins. Tread carefully,
and grab all the coins to get two more red ones. Next up will be a flying
Toadie, which will kidnap Mario if you get too close. But you an eat it well
before that happens.

Moving on, the next set of Giant Chomps will free up a flower from the rock 
below. Once this happens, fire an egg down there to get the flower. Just right
of here is a Karate Master guarding another red coin. You can't really kill
him, but you can bounce off of his head to get the coin easy.

Continue right, and you'll come across one of the nastiest tricks in the game.
A Giant Chomp will create a hole in front of a clearly visible box. You can't
reach the box any other way but left, but it's impossible to land on the ledge
with the box? What to do?

The quick answer is that you *can* indeed push the box, but you have to do it
while hovering. You're also best off not trying to push the box little by 
little with multiple jumps. Jump right next to the box and then hover your ass
off. If done just right, you should be able to push the box far enough so as to
allow you passage onto the ledge. From here, push the box right and bang the 
damn thing open for some stars. There's also two red coins down here. Get used
to difficult puzzles like this if you're looking to 100 all of World 6, because
cheap crap is all over the place.

Continue right, and take the slow and steady approach. You don't want to die
after pushing that box. You'll soon come across a pair of flippers and a 
Toadie guarding a red coin. If you're quick, you can jump to the small
platform on the right before the Giant Chomp falls, which makes getting through
here a lot easier. Kill the Toadie, grab your coin and proceed.

Pass the Karate Master, take care to avoid the Giant Chomps and stop once you
see another flower over a pit. Your best bet here is to land on the ledge right
of the flower, then fire an egg left. The end of this area is pretty much right
after this.

The third area begins with a middle ring, so you don't have to traverse through
the annoying second section again. The main theme behind this area are 
Skeleton Goonies flying overhead and dropping crap on you, so be on the lookout
for them.

One of the first things you'll see in this area is a flower stuck in a grotto
under an egg flower. This thing is damn hard to get, because you have to fire
an egg perfectly. Thankfully, the game is nice and sticks an egg flower here.
You have to go a little right of the grotto, then fire an egg off the ground.
If done right, it'll bounce off the ceiling and get the flower for you. Hitting
A twice really fast will fire an egg as far down as an egg can go, and you'll
end up aiming it right if you fire the egg *just* over the edge you're standing
on. You may have to go a bit right and move the flower off screen to do this
right, and it can be a real pain in the ass. Thank god for the infinite eggs,
but do watch out for all the Skeleton Goonies.

When you finally get the flower, fill up on eggs and continue right. You'll
quickly land on a ledge with two easy red coins. Past here, you'll see an egg
block below a staircase. Hop on the stairs to reveal a cloud, which holds the
key to the locked door beyond those flippers that just became available. Head
back down, then go right under the stairs. Pound down the wooden peg you come
across, then hit the cloud on the right to make a bridge. The cloud on the
left will form a beanstalk that allows you to reach the locked door. Enter it
and kick the Bandit's ass at Popping Balloons.

When you're finished, go back to where you made the bridge and continue
right. Running past the arrow platform here does you no good, so hop on and
fly right. Don't go too far right; instead, land in the small grotto below
the Chomp Chomp to reveal a hidden cloud containing a 1-Up. To make your life
a lot easier, look right, press A and lock the target in place upwards at a
45 degree angle (hold down L). When you jump left, Yoshi and the target will
still be facing right. Fire an egg at the Chomp Chomp as you jump down. Now
go back to the arrow platform and jump up to where the Chomp Chomp was. From
here, stand where the Chomp Chomp was, then jump right and hover to reach a
high ledge with the final flower on it.

Just a little more to go. Head down and fill up at the egg block. Jump and
hover right past the spikes, then pound the ground to stun the Homing Flower
above you. Jump right, knock the Ta-Tap off the small platform, kill the 
Toadie and jump onto the red platform. From here, kill all the Chomp Chomps
you come across and proceed right. Once you hit solid ground, an army of
Skeleton Goonies shows up to try dropping bombs on you.

After this, you'll see a platform with two Tap-Taps and an arrow on it. Knock
the Tap-Taps off with an egg, then jump and hover right. The final red coin is
here, and you'll land right in front of the final ring.

--- Item Checklist for 6-1 ---

[] Flower 1 - Early in the level, above some Tribal Shy Guys. 
[] Flower 2 - Early in the second area; a Giant Chomp will free it from the
              rock below, where you can then fire an egg to get it. 
[] Flower 3 - Over a bottomless pit at the end of the second area. 
[] Flower 4 - Early in the last area, stuck behind a bunch of spikes; only
              reachable with a perfect egg shot. 
[] Flower 5 - Near the end of the level, guarded by a Chomp Chomp. Kill it,
              then jump and hover right from where he was to reach. 
[] Red Coin 1 - Near the beginning of the level, above some Tribal Shy Guys. 
[] Red Coin 2 - Near the beginning of the level, above some Tribal Shy Guys. 
[] Red Coin 3 - Near the beginning of the level, above some Tribal Shy Guys. 
[] Red Coin 4 - Near the beginning of the level, above some Tribal Shy Guys. 
[] Red Coin 5 - At the end of the first area, right above some spikes. 
[] Red Coin 6 - At the end of the first area, right above some spikes. 
[] Red Coin 7 - Early in the second area, above the first hole that will be
                created by a Giant Chomp. 
[] Red Coin 8 - Early in the second area, above the first hole that will be
                created by a Giant Chomp. 
[] Red Coin 9 - Early in the second area, above the second set of holes created
                by Giant Chomps. 
[] Red Coin 10 - Early in the second area, above the second set of holes 
                 created by Giant Chomps. 
[] Red Coin 11 - To the right of Flower 2, guarded by a Karate Master. 
[] Red Coin 12 - In the second area, in the tough to reach grotto right of the
                 difficult-to-push box. 
[] Red Coin 13 - In the second area, in the tough to reach grotto right of the
                 difficult-to-push box. 
[] Red Coin 14 - Guarded by a Toadie at the flipper entrance in the second
                 area. 
[] Red Coin 15 - A little right of Flower 4. 
[] Red Coin 16 - A little right of Flower 4. 
[] Red Coin 17 - Near the end of the level, in the sky above a big arrow
                 platform jump. 
[] Red Coin 18 - Near the end of the level, in the sky above a big arrow
                 platform jump. 
[] Red Coin 19 - Near the end of the level, in the sky above a big arrow
                 platform jump. 
[] Red Coin 20 - At the absolute end of the level, in the final jump before
                 reaching the final ring.

o-----------------------------------------------------------------------------o
| World 6 - Level 2                                   The Cave of the Bandits |
o-----------------------------------------------------------------------------o

Bandits are some of the most annoying enemies in the game, and now we get an
entire level devoted to them! ...yay.

GO RIGHT. Stunning start to a level, I know. You'll soon see a Bandit hiding
behind one of the big mushrooms. Be on a lookout for this all through the 
level. If you walk past a Bandit's hiding spot, it'll grab Mario and run off.
Tongue him out of hiding and them kill his ass. Moving on, you'll see a 
couple more Bandits and Ghost Shy Guys. The first cloud you see has some stars
in it, and right below it is a Red Bandit holding a red coin. You can eat the
red coin right off his back before he runs off. Just right of this are some
coins, one of which is red.

Up next is a gauntlet of Fireballs. Be very careful over lava, as it will kill
you instantly even if you're in post-hit invincibility. Early in this little
gauntlet is a red coin, just left of the egg block is another red coin, and 
right of the egg block is a third. Be careful when filling your eggs on the
block, as a fireball guards it very well. Lastly, there are a few buckets
lying around. Hit them if you really want some normal coins.

Moving on, you'll see a Bandit hanging from a balloon. He's easy to see coming,
but another Bandit is hiding behind a mushroom platform below him. Kill them
both, then grab the red coin from the Red Bandit just right of here. Above him
is a cloud holding the level's first flower.

If you've been bothering with the buckets, ignore the next one. A Bandit pops
out. Next to this is a cloud holding some stars, as well as another Bandit in
hiding.

Next up are more Fireballs, only they guard platforms over a bottomless pit.
When you see three Fireballs traveling back and forth as one unit, jump on the
platform with the three coins on it and duck. One of the coins is red, the
Fireball will fly over your head and you're free to continue onward. When you
get to the next egg block, make sure you're standing a bit right so the eggs
go left. No use trying to pick up eggs that fall into a lava pit.

The second flower is up next, in a block of sand guarded by two Karate 
Masters. You can't cheese your way to getting the flower by hovering to the top
of the sand block, so you'll have to let the Karate Masters beat the hell out 
of the sand for you, then jump into the sand and get the flower after they're
finished. After an easy trip over some lava, you'll see another cloud with
stars in it before this area is finished.

The first thing you'll see in the second area are a middle ring and a Masked
Mouse. Consider muting the TV before the noise makes you go suicidal <_<. Also,
there's a hidden cloud above the first platform with some stars in it; hover 
from the first platform on the first.

You'll quickly see a red coin guarded by a Bandit in hiding. Ignore him for a
sec, and go grab the red coin from the Red Bandit. Now go and hop down next
to the red coin, tongue the Bandit out, kill him and grab the coin. Just next
to this are two more red coins, guarded by a Masked Mouse and another Bandit in
hiding. After this you'll come across a small block of sand. Ground pound it to
reveal a hidden cloud for some more stars, then head down into the grotto below
you to the Masked Mouse guarding the flower. Kill the little rat bastard, then
target an egg left. Use L to line up your shot perfectly before firing an egg
in there. If worst comes to worst, you probably have a Watermelon in your
inventory. Use that.

Next up are two Baseball Boys that will knock a Chomp Rock up and down a hill.
Don't be an idiot and get stuck in between them, mkay? just right of this is
another Bandit hanging from a balloon, with an egg block and red coin under
him. Right after this are a couple of Homing Flowers, with a Bandit hiding
just left of the second one. Ground pound to keep the Homing Flowers stunned
and kill the Bandit. The first Homing Flower guards a red coin, and the cloud
above the second contains a flower.

More Fireballs to deal with after this. A red coin is the first thing you'll
see, and then you have to jump around as you move up a staircase. At the top is
another egg block, with a Baseball Boy ready to fire egg at you ad nauseum. Get
over there and kill his ass. The tiny ledge above him contains a hidden cloud
with stars in it.

Move past the Homing Flowers to another simple-to-get red coin. A couple of 
useless Baseball Boys lie up ahead, but they have bats and are on tiny ledges
that aren't in your way. On the ledge above the first is another hidden cloud
with more stars. The visible cloud contains a 1-Up. Another red coin is guarded
by a Homing Flower just right of this little setup, and then it's on to the
third and final area of this level.

And it's a giant Baby Mario course! Hop in the middle ring, grab the star and
get running. You know how these work by now: you're invincible, and you'll stay
as Baby Mario as long as you keep grabbing stars. The course is pretty easy,
outside of a couple of trouble spots. There's one part where you have to climb
a couple of long spike platforms shaped as an S as time is undoubtedly running
out on you, and in the latter stages you'll see Baseball Boys throwing eggs
and batting Chomp Rocks at you to impede your progress. When you see a Baseball
Boy or a Chomp Rock, jump. Simple enough.

If you grab all the coins in the course (and they're all right in the path 
you're traveling in outside of a couple jumps), you'll get the last four red
coins of the level. The final flower is at the end, which is conveniently right
next to the final ring.

--- Item Checklist for 6-2 ---

[] Flower 1 - In a cloud above the second Red Bandit in the first area.
[] Flower 2 - In a block of sand in the first area, guarded by two Karate
              Masters.
[] Flower 3 - Guarded by a Masked Mouse early in the second area.
[] Flower 4 - Guarded by Homing Flowers just right of Red Coin 11, inside of a
              cloud.
[] Flower 5 - At the end of the Baby Mario course.
[] Red Coin 1 - Held by a Red Bandit early in the level.
[] Red Coin 2 - Just right of Red Coin 1.
[] Red Coin 3 - In the Fireball gauntlet early in the first area.
[] Red Coin 4 - In the Fireball gauntlet early in the first area.
[] Red Coin 5 - In the Fireball gauntlet early in the first area.
[] Red Coin 6 - Held by a Red Bandit under Flower 1.
[] Red Coin 7 - On a platform guarded by three Fireballs in the first area.
[] Red Coin 8 - Held by a Red Bandit early in the second area.
[] Red Coin 9 - Guarded by a Bandit in hiding early in the second area.
[] Red Coin 10 - Guarded by a Bandit in hiding and a Masked Mouse just right of
                 Red Coin 9.
[] Red Coin 11 - Guarded by a Bandit in hiding and a Masked Mouse just right of
                 Red Coin 9.
[] Red Coin 12 - Under a Bandit on a balloon in the second area, next to an egg
                 block.
[] Red Coin 13 - Guarded by Homing Flowers just right of Red Coin 11.
[] Red Coin 14 - Guarded by Fireballs right of Flower 4.
[] Red Coin 15 - To the right of a pair of Homing Flowers in the middle of the
                 second area.
[] Red Coin 16 - At the very end of the second area, guarded by a Homing 
                 Flower.
[] Red Coin 17 - In the Baby Mario course.
[] Red Coin 18 - In the Baby Mario course.
[] Red Coin 19 - In the Baby Mario course.
[] Red Coin 20 - In the Baby Mario course.

o-----------------------------------------------------------------------------o
| World 6 - Level 3                                  Beware the Spinning Logs |
o-----------------------------------------------------------------------------o

As annoying as this level will seem to anyone that's ever played Mario 3, it's
not that bad. All of the spinning logs in this level will periodically stop,
and Yoshi can hover while you wait :D

You're handed two clouds with stars in them right at the start. Ignore them if
you have no eggs, as you won't be getting any for a bit. You'll then see the
first spinning log of the level. In this guide, when I say to jump on a 
spinning log, it's implied that you should wait until it stops before hopping
on. And be quick about it, because they start spinning again pretty quickly and
you don't want to get caught. The majority of these things are over bottomless
pits, but are easy to navigate once you learn the timing. And don't forget that
Yoshi can hover while you wait for one to stop spinning.

Hop on the log and up to the high platform. Below the Fireball here is a red
coin. Jump right onto the platform with the smaller Ravens, kill them, then
jump again to a platform with another red coin on it. Hop over the next 
Fireball via the small arrow bubble, and you'll soon come across a flower
above a spinning log. Grab it, as well as the red coin just right of here.

Next up are the first spinning logs that are over a bottomless pit. If you
learn their timing and hover well, you'll be able to jump across them easily
and ignore the red platform below you outright. One of the coins here is red.
After hopping on the second log, you'll see a red coin above a Parakoopa. Jump
on the Parakoopa and use the extra hover height to get the red coin, and 
quickly fly right to another Parakoopa. Jump off of him for another red coin,
and fly right again to a third Parakoopa. Hover off of him, grab the red coin
and fly right onto the purple platform. A fourth red coin is above here. That
should be 4 in all you get in this sequence.

Hop on the mushroom platforms and head right until you see a Ghost Shy Guy
guarding a red coin, then watch as the ultimate horror of horrors shows up:
FUZZY. These things were cute way back in World 1, but not now when you have
tiny platforms over a ton of empty space. If you're suicidal, you can try 
traversing this section while avoiding all of the Fuzzies. If you have a
Watermelon in your inventory, there is no better time in the entire game than
right now to use it.

Thankfully there are no items to get here, so you can focus on just getting
across all the mushroom platforms. You'll find this very easy if you use a
Watermelon to thin out the Fuzzies' numbers. When you hit the platforms that
look like wooden pegs, you're nearly home free. When you see a lone wooden
peg that can be ground pounded, nail it for the most well-hidden red coin in
the level. Just past this is a box sitting on a tiny platform of sand. You can
knock it down and break it for some stars if you want, but the platform here is
small and most will fall into oblivion. Get the flower below you with an egg,
then exit into the next area.

Fill your eggs on the block, hit the cloud for some stars and then hop into the
middle ring. Ready for a long section of spinning logs over a pit? No? Well be
a man and suck it up; you'll do fine. Just remember that Mario 3 was far far
worse about this. Yoshi's Island at least is nice enough to stop the spinning
on all platforms every now and then, AND you can hover while waiting.

Get the red coin above the first spinning log, then hop right when you're good
and ready. Hop off of the lower spinning log right, to a platform of solid
ground with two red coins on it. Grab both, then fire an egg to the flower just
right of you. Ignore the spinning log you see and hover below it to more solid
ground. Avoid the Fireball and the Chomp Rock that falls at you (you'll see a
LOT of this trick in the World 6), then continue right until you see another
Chomp Rock. SLOWLY push him right, through the Ghost Shy Guys and onto the 
platform below you. A Baseball Boy will hit it back. Just to be safe, push the
Chomp Rock off the left side of this platform before moving on. And kill that
little bastard with the bat while you're at it.

Hop onto the next platform and note that you can avoid the Fireball by ducking.
Duck when it gets close, all while getting the red coin next to you and using 
an egg to get the flower above you. Jump right when you're sure you'll land on
a still spinning log for another red coin. Quickly jump onto the Chomp Rock,
which is clearly on top of a red coin. Get on the right side of Chomp Rock and
CAREFULLY let it roll off of this tiny platform (best done by standing on the
right or left side and slowly inching toward the middle). After it falls, 
quickly jump onto the tiny platform for another red coin.

Next up is a nice, big solid platform with some goodies on it. One flower, one
red coin, and one cloud with stars in it. You should easily be at 30 stars by
now, as well as being the proud owner of 5 flowers and 17 red coins.

The next two coins are completely obnoxious to get, so be careful. The first
requires use of the arrow platform, but take care to avoid the Fireball 
hovering back and forth. After getting the coin, hover right and land on 
another Chomp Rock hiding another red coin. Land in the middle, jump slightly
right and hover until the Fireball passes, then jump back onto Chomp Rock and
try to get him off of that platform before the Fireball comes back. This can be
tough to do, so don't try to do it all in one go if you feel you're not good
enough for it.

After getting this red coin, note the Parakoopa to your right. Jump right,
hover until you can jump on him, then hop off and super hover up and right. You
should be able to grab that last red coin and ignore the spinning log entirely,
all while continuing right to the platform with the final ring on it. Woohoo!

--- Item Checklist for 6-3 ---

[] Flower 1 - Above a spinning log near the beginning of the level.
[] Flower 2 - At the very end of the first area, over a bottomless pit that
              requires an egg to get.
[] Flower 3 - Over midair to the right of Red Coins 12 and 13. Best gotten with
              an egg.
[] Flower 4 - Above a platform just right of the first Baseball Boy in the 
              second area guarded by a Fireball. You'll again want to use an
              egg.
[] Flower 5 - Above a platform near the end of the level, in plain sight. Yet
              another flower that you need an egg for.
[] Red Coin 1 - Below a Fireball at the beginning of the level.
[] Red Coin 2 - On the platform right of the Ravens at the beginning of the
                level.
[] Red Coin 3 - Directly right of Flower 1.
[] Red Coin 4 - Above the first spinning logs over a bottomless pit, early in
                the first area.
[] Red Coin 5 - Above a Parakoopa early in the first area.
[] Red Coin 6 - Above a Parakoopa early in the first area.
[] Red Coin 7 - Above a Parakoopa early in the first area.
[] Red Coin 8 - Above a purple platform early in the first area.
[] Red Coin 9 - Guarded by a Ghost Shy Guy just as the Fuzzies start showing 
                up.
[] Red Coin 10 - In a wooden peg at the end of the Fuzzy section in the first
                 area.
[] Red Coin 11 - Above the first spinning log in the second area.
[] Red Coin 12 - On a platform past the first set of spinning logs in the 
                 second area.
[] Red Coin 13 - On a platform past the first set of spinning logs in the 
                 second area.
[] Red Coin 14 - On a platform just right of the first Baseball Boy in the 
                 second area guarded by a Fireball.
[] Red Coin 15 - On a spinning log just right of Flower 4.
[] Red Coin 16 - Inside of a Chomp Rock just right of Red Coin 15. You'll have
                 to carefully roll it off the edge while standing on a far edge
                 of it, then quickly hop off for the coin. Huge pain in the 
                 ass.
[] Red Coin 17 - On the platform with Flower 5.
[] Red Coin 18 - Above the arrow bubble platform just right of Flower 5,
                 guarded by a Fireball.
[] Red Coin 19 - Inside of a Chomp Rock just right of Red Coin 15. You'll have
                 to carefully roll it off the edge while standing on a far edge
                 of it, then quickly hop off for the coin. Huge pain in the 
                 ass, compounded by its being guarded by a Fireball. Your best
                 bet is to hover right until the Fireball passes, then hop onto
                 Chomp Rock and get him off of that platform as quickly as you
                 can. Good luck with this one.
[] Red Coin 20 - At the very end of the level, above a spinning log.

o-----------------------------------------------------------------------------o
| World 6 - Level 4                               Tap-Tap the Red Nose's Fort |
o-----------------------------------------------------------------------------o

Despite how annoying Tap-Taps are in this game, don't feel too down about 
going to this place. It's a VERY fun level and the boss is a complete joke.
This might be the easiest level in all of World 6, too.

Kill the first two Ghost Shy Guys you see, then move forward until you see a
train of Boos. Lure them left, then bounce an egg off of the moving platforms
to kill the Boos and get some stars. Continue on past more moving platforms,
with both kinds of Fireballs below you, and you'll eventually reach a high
ledge that you have to jump on. Ride the elevator-like platform down into a
grotto with two red coins and a flower guarded by a Fireball. Remember that you
can duck to avoid this guy.

Moving on, you'll come across more small platforms above a big bottomless pit
with Fireballs all over the place, only one is mean enough to move horizontally
and ruin your day. Move along carefully until you reach another train of Boos.
Lure them left, then bounce an egg off the left moving platform for some more
stars.

Coming up if the first part of the level that qualifies as a challenge. 
Remember the spinning fire pillars from the original Mario Brothers? They're 
back and as annoying as ever. When you see two red coins above a moving 
platform, go down. The cloud you'll end up skipping has a whopping two stars
in it, and you can safely skip them given how annoying it is to reach.

Next up is another pillar of fire guarding four red coins, but the damn thing
is spinning the wrong way and renders the jump you have to make here hard as
hell. You have to jump off of the arrow platform up, then hover over the fire
and ultimately get to the right of it. You'll obviously want to jump *just* 
as the fire passes over Yoshi's head, and work that hover something fierce to
get the four red coins up there.

Move through the funky moving wall, kill the two Ghost Shy Guys and proceed
into the second area. You'll discover that the second area is one tiny room
with two eggs, a Chomp Chomp and a cloud with stars. Do what you have to do,
then exit into the hole on the right.

You'll land next to a locked door, with some thorns and platforms below you.
Head right until you find... nothing but a cloud with some stars in it,
with an egg flower next to you. But where's the key?

Hop on the platform below the cloud, and the platform turns into Salvo the
Slime, the boss of World 1! You've already fought him once, so go back to
the 1-8 section if you really need help, but I doubt you will. He can't
cause any damage to you, and the lone threat here is you being an idiot and
letting him push you into thorns. Stay on the right side of this room and
fire away with eggs. You've got an egg flower right there to help you out.
If he insists on going left, just be careful of all the thorns.

When he dies, he drops the key to that locked door from before. Go in,
silly. The next area is another dinky little room, with nothing but a middle
ring and some Tap-Taps in it. Hop in, collect all your stars and enter what
is technically the fifth area of this place.

And what a glorious, fun-as-hell area it is. You're in a very dark place with
a ton of pipes that go all over the place, most of which go up and down to
the various floors here. There are five floors in all, and I'll do my best to
map it all out with some crappy ASCII:

                                       __
                                      |XX|
                                    C |XX|
                                      |XX|            --> FIFTH FLOOR
]1___..__  ___S_  _S___  _.._  __SS___|XX|_.._MR_E[
|XXXX..XX||XMMXX||XXXXM||X..X||XXXXXXXXXXXX..XXXXX|
|XXXX..XX||XXXXX||XXXMX||X..X||XXXXXXXXXXXX..XXXXX|
     ..                   ..               ..           
     ..                   ..               ..         --> FOURTH FLOOR
]2___..________..__F__F___..______..__SS___LL____3[
|XXXXXXXXMMMMXX..XXXXXXXXXXXXXMMXX..XXXXXXXXXXXMXX|
|XXXXXXXXXXXXXX..XXXXXXXXXXXXXXXXX..XXXXXXXXXXMXXX|
               ..                 ..                  
               ..                 ..                  --> THIRD FLOOR
]4______SSS____.._________________..________..___5[
|XXXXXMXXXXXXXMXXXMXXXXXMXXXMXXXXXXXXXXXXXXX..XXXX|
|XXXXXXXXXXXXXXXXXXXXXXXXXXXXMXXMXXXXXXXMXXX..XXXX|
                                            ..     
                                            ..        --> SECOND FLOOR
]6__.._    __  ___  __F__  __F____F____F____..___7[
|XXM..M|  |XX||XXX||XXXXM||XXXXXXXXXXXXXXXXXXXXXXX|
|XXX..X|  |XM||XMM||MMXXX||XXXXXXXXXXXXXXXXXXXXXXX|
    .. |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|
    .. |XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|   --> FIRST FLOOR
]8__.._|XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX|


1-8 = Side Pipes
  S = Ghost Shy Guy
  M = Mouse Hole
  F = Fire Pillar
  C = Cloud
 .. = Pipe
 LL = Locked Pipe
 MR = Middle Ring
  E = Exit Pipe
  X = Solid Ground

In the item checklist, assume that anything labeled with Pipe 1-8 means that
it's in this area here.

You'll enter this area through Pipe 4. Whenever you enter one of the side
pipes, all enemies regenerate. This is a good thing, because you'll need a lot 
of eggs to get all of the items tucked away in those sides pipes, which is 
fortunately their one and only use; they don't lead to a million other places,
just tiny areas with items in them.

Mice and Ghost Shy Guys are all over the place and serve as free eggs in a 
sense, though with Mice you'll have to have them pop up in Yoshi's field of
vision or they just disappear. Fire Pillars must be avoided as you travel past,
and you have to use pipes to travel up and down floors; jumping into a pit will
kill you.

I recommend starting at the bottom and working your way up, so go to Pipe 8
first. There are few enemies to worry about on the third floor, but the second
floor is difficult with all of the fire pillars. Be careful down there as you
move along. 

Pipe 8 is nothing more than 6 eggs and a cloud with some stars in it, but you
have to start somewhere. After getting everything, leave and make your way to
Pipe 6 directly above you.

Once you enter Pipe 6, you'll see another of those odd platforms. Hop on and
it turns into Salvo the Slime again. The only thing that can really go wrong
here is him pushing you right and out the pipe you entered, so fire away at him
with eggs from the left side of the room. If you run out, use a Watermelon or
an Egg from your inventory and keep wailing away. If you're a psycho
conservationist, just fire eggs straight up and tongue them once they bounce
off of the ceiling the second time. Either way, once Salvo drops again, he
leaves a key behind that unlocks the pipe on the fourth floor.

But we're not going there quite yet. After leaving Pipe 6, carefully make your
way to Pipe 7 and rejoice in not having to cross these annoying fire pillar
platforms anymore. And inside Pipe 7 iiiiis... *drumroll*... a few eggs and
normal coins.

Leave here and go to Pipe 5 directly above you to start getting some good
stuff. Make sure you have full eggs first. Inside are four red coins stuck
behind some thorns. With 5 eggs (you can't carry any more with that key in
tow), you should be able to free the way and grab the coins. If not, bust
out a Watermelon.

From there, go left and then up. Ignore the locked pipe entirely for now
and enter Pipe 3. Four more red coins are here, and they're impossible to
reach normally. You'll have to wait until the Tap-Taps are on the right 
side of the room, then quickly hop down, go under the white platform and
fire and egg just under the right side of the ledge above you. If done right,
you'll get all four coins with ease.

Leave, and make your way to Pipe 2. There's a flower in here guarded by a
bunch of Tap-Taps. The hard way to get it is to tongue all of the Tap-Taps left
until you're able to fire an egg straight up just beyond them all. The easy
way is to bust out either a Cloud or a Pow Block from your inventory. Do what
you must, then leave and make for Pipe 1.

Another flower guarded by more Tap-Taps, but you don't really need an item to
reach it. Step onto the tiny white platform, then tongue the Tap-Taps left for
a bit and bounce an egg off the ceiling. Leave, and make your way right here
on the first floor to reach a cloud with some stars in it. If you don't need
any, then just head for the locked pipe. Touch the little wooden cork to 
unlock the pipe, then head on up. The middle ring and Exit Pipe are here.

The next area will look more difficult than it really is. You'll have to move
one of those manual platforms across a river of lava --- carefully of course, 
as touching the lava will kill you. A couple of Fireballs will pop up from the
first lava river at you, but they're the small, slow kind that you'll easily
see coming. Above you are another flower and the level's final four red coins.

There's a bit of solid ground, and then you'll have to hop on a tiny little
raft and slowly ride across a loooooooooooooooooong river of lava. I recommend
you face right, hit A, then hit L when the egg target is directly right of
Yoshi. And mute your TV, because that sound will get annoying after a few 
seconds. At the tail end of this ride, you'll see a Bone Fish jumping out of
the lava. Kill it when you can so it doesn't knock you off, because repeating
this long-ass ride won't be fun. At the tail end of this is the level's
final flower, which you might get upon firing an egg at the Bone Fish.

You should have a 100 once you enter the middle ring here, so you can kill
yourself against the next boss and try again if he lands a hit on you. Then
again you may not have to, given that it's the only boss fight in the game
that gives you stars. Speaking of which, enter the pipe and enjoy the fall down
to...

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-= B O S S:  T A P - T A P  T H E  R E D  N O S E  =-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

You'll land next to a Tap-Tap. After Kamek flies in and goes berserk about you
actually making it this far, he gives one of the strongest enemies in the game
some of his angel dust, thinking you'll have no chance.

You can't hurt Tap-Tap with eggs, so don't bother trying. Instead, go to town
on the breakable platforms below you. Tap-Tap will occasionally walk, run or
jump at you, but he's very easy to avoid. When you run out of eggs, hop up to
the egg flowers and fill up. Be careful, because Tap-Tap can and will reach you
while you're up there. Make sure to jump when he does. In very rare cases, 
he'll actually follow you up there.

After a small cycle of breaking the blocks and refilling your eggs while 
avoiding Tap-Tap (and a couple of hidden clouds containing stars are in these
blocks, so look for them if you get hit for a couple of seconds), there should
soon be a gaping hole leading to the lava down below. Tap-Tap will eventually
jump in while going after you and kill himself, though if you see him standing
next to the hole, hit him with an egg or two until he plops in there. If all
else fails, keep breaking blocks until he's unable to avoid the hole anymore.

Fun level, easy fight. You've reached the home stretch!

--- Item Checklist for 6-4 ---

[] Flower 1 - In a grotto early in the level, guarded by a Fireball.
[] Flower 2 - In Pipe 2, guarded by Tap-Taps; best attained by killing all of
              the Tap-Taps with a Cloud or Pow Block.
[] Flower 3 - In Pipe 1, guarded by Tap-Taps; move a couple of them left and
              bounce an egg off of the ceiling.
[] Flower 4 - In the last area before the boss, above the first lava river in
              plain sight.
[] Flower 5 - At the tail end of the second lava river in the final area before
              the boss, guarded by a Bone Fish.
[] Red Coin 1 - In a grotto early in the level, guarded by a Fireball.
[] Red Coin 2 - In a grotto early in the level, guarded by a Fireball.
[] Red Coin 3 - Below a spinning pillar of fire early in the level, over a
                bottomless pit.
[] Red Coin 4 - Below a spinning pillar of fire early in the level, over a
                bottomless pit.
[] Red Coin 5 - Guarded by a counterclockwise pillar of fire early in the 
                first area; the one with the really annoying jump.
[] Red Coin 6 - Guarded by a counterclockwise pillar of fire early in the 
                first area; the one with the really annoying jump.
[] Red Coin 7 - Guarded by a counterclockwise pillar of fire early in the 
                first area; the one with the really annoying jump.
[] Red Coin 8 - Guarded by a counterclockwise pillar of fire early in the 
                first area; the one with the really annoying jump.
[] Red Coin 9 - In Pipe 5, behind a bunch of thorns.
[] Red Coin 10 - In Pipe 5, behind a bunch of thorns.
[] Red Coin 11 - In Pipe 5, behind a bunch of thorns.
[] Red Coin 12 - In Pipe 5, behind a bunch of thorns.
[] Red Coin 13 - In Pipe 3, guarded by Tap-Taps; requires bouncing an egg off
                 of the wall to get.
[] Red Coin 14 - In Pipe 3, guarded by Tap-Taps; requires bouncing an egg off
                 of the wall to get.
[] Red Coin 15 - In Pipe 3, guarded by Tap-Taps; requires bouncing an egg off
                 of the wall to get.
[] Red Coin 16 - In Pipe 3, guarded by Tap-Taps; requires bouncing an egg off
                 of the wall to get.
[] Red Coin 17 - In the last area before the boss, above the first lava river
                 in plain sight.
[] Red Coin 18 - In the last area before the boss, above the first lava river
                 in plain sight.
[] Red Coin 19 - In the last area before the boss, above the first lava river
                 in plain sight.
[] Red Coin 20 - In the last area before the boss, above the first lava river
                 in plain sight.

o-----------------------------------------------------------------------------o
| World 6 - Level 5                                   The Very Loooooong Cave |
o-----------------------------------------------------------------------------o

This is easily one of the three most annoying levels to get a 100 in, right up
there with Kamek's Revenge and More Monkey Madness. It's a HUGE, automatically-
moving level comprised of three areas. Most of the items are annoying as hell
to get, a lot are hidden in some ridiculous spots, and to top it all off there
are multiple Flying Shy Guys holding red coins. Yes, the kind that fly off if
you leave them alone for too long. It might be a good idea to just focus on
beating the level once, so that if you miss an item too far in you can just
Start-Select back to the level select screen and try again.

Avoid the lava you see at the beginning, as it will kill you. Avoid the 
Fireball you see next, as it guards no coins of any use. Coming up you'll hear
the familiar sound of an enemy respawn pipe. Hop down there very quickly; you
should have time to get five eggs. Carefully move past the falling icicles for
two red coins. The level's first flower is just right of here, in plain sight.
Just right of here is another red coin.

The level tries getting sneaky here, placing some normal coins under big 
icicles above some lava, all with a Fire Shy Guy hopping around. Hit the 
ice with an egg to make the leap easier, and ignore the Fire Shy Guy entirely.
Fire is slower than Yoshi's tongue, which isn't good in this level. Right 
after this is another enemy respawn pipe, so fill up there.

The next thing you'll see are some normal coins and a cloud. IGNORE THIS
ENTIRELY. IGNORE THIS ENTIRELY! Hug the left side of the screen here. It'll
look like Yoshi is to fall in a bottomless pit, but he won't. You'll end up
down in a super secret grotto with two red coins in it. The end of this
grotto houses a Ghost Shy Guy, so be careful not to get hit by him. It should 
be noted that the only case in which you should ignore the cloud is if you're
very very fast. If you're able to hit that cloud and get the stars before
doubling back and hopping into the grotto, do so.

The screen will now move down. Go down with it and avoid the Fireballs. When
you see a Ghost Shy Guy, kill it and stay put. A Flying Shy Guy will come down
from above to this exact spot. Kill it for a red coin. A Chomp Rock will 
attempt to trap you and roll you into some lava after this. Just jump over it
and continue the slow grind down.

You'll soon come across a pool of lava with two red moving platforms above it.
Stand on the left one and don't move. Another Flying Shy Guy with another red
coin will show up right above you.

You'll now have to go left a bit. Kill the Fire Shy Guy and just spit out all
the fire afterwards. Be careful of the lava. Before long the screen will begin
going up, so move along with it. There's another enemy respawn pipe here if you
need eggs. When you come across a fork in the road, take the right path up for
another flower. After getting it, QUICKLY jump to the platform up and to your
left. You'll barely be able to make out another Flying Shy Guy. Kill it fast
for another red coin, then get out of the way of the Chomp Rock. Another red
coin is just left of here in plain sight, guarded by a Ghost Shy Guy.

The screen will then go right, and you'll be nothing of note for awhile other
than some lava. When you see another fork in the road between going down or
hopping on a platform and taking the high road, take the high road. If
you're quick enough, there's a cloud here with some stars in it.

You'll head right some more. Avoid the Fireball, and hit the icicle so you
can move on easier. Just right of here is a lava pit that's impossible to
jump across unless you hit the icicles above it with an egg. One of the coins
here is red.

The next part is VERY tricky, and you'd better be good at hovering. On the
next platform, you'll see a slope going down and left, with a tiny little
platform attached to the right. Stand on that tiny platform, and wait for
Chomp Rock to roll its big ol' butt down there. It stops just below a door
that can only be reached by using Chomp Rock as a springboard. Either jump
on Chomp Rock as it passes under you, or jump and hover onto him once he
stops. Either way, get in that door.

Got 10 red coins and 2 flowers? Good, you're free to hop into the middle ring.
The hardest part of the level is over; they were nice enough to have the most
annoying part first in this place.

As you continue right, you'll see an egg block next to some sand. Hitting sand
with eggs while keeping eggs filled is a running theme for this section, so
be ready to fire away. 

The first couple of sand patches are easy enough. When you get to the first
large one, hit the top for a secret cloud containing some stars. Not too
far after this are some bottomless pits, with sand blocking the jumps 
across them. Hit the sand as best you can and keep moving. When you see the
very tall pillar of sand, fire an egg straight up in the middle for a 
hidden 1-Up. After this are four more eggs and a Watermelon put in a very
easy spot.

You'll see why in a couple seconds. Grab that Watermelon and fire away at
the sand you see to avoid dying. If you must, fire some eggs. After this
sand patch are five (!!) red coins and a flower. Grab it all, then leave.

Another middle ring! You should easily have 30 stars by this point, and just
right of here is another flower. Once you grab it, the level starts moving
again. It moves pretty damn fast, too, and you'll soon see Skeleton Runners
running along side you. Don't be an idiot and get in their path, mkay? Though
it is fun to eat one and throw it into one of its cousins whenever you get the
chance.

After the Skeleton Runners all die to Chomp Rock, this section truly starts.
You'll have to jump across a series of sloped platforms, all with Chomp Rocks
falling down in an attempt to pull you into the abyss below. Be careful of them
(you can HOVER, after all <_<), and ignore all the coins. None are red.

Once you hit solid ground following the Chomp Rock slopes, be ready to pound
the ground a lot. And you'd better be able to aim it well. Four wooden pegs
will come up, all with red coins hidden in them. There are coins above them all
to make aiming easier. If you miss one, stay on the ground and let Yoshi get
squished between the edge of the screen and a peg.

After you finally hit all four pegs, the final red coin and flower are both 
handed to you at the tail end of the level. And do you ever deserve a couple
freebies after all that nonsense.

--- Item Checklist for 6-5 ---

[] Flower 1 - Near the beginning of the level, under some falling icicles. 
[] Flower 2 - In the first area, when the screen starts to move up; at the
              small fork in the road, take the right path up. 
[] Flower 3 - At the end of the hidden sand section that requires Chomp
              rock to reach. 
[] Flower 4 - At the very beginning of the final area, in plain sight. 
[] Flower 5 - In plain sight at the very end of the level. 
[] Red Coin 1 - Near the beginning of the level, under some falling icicles. 
[] Red Coin 2 - Near the beginning of the level, under some falling icicles. 
[] Red Coin 3 - Near the beginning of the level, under some falling icicles 
                just right of flower 1. 
[] Red Coin 4 - In the super secret grotto early in the first area, below a 
                cloud with stars. 
[] Red Coin 5 - In the super secret grotto early in the first area, below a 
                cloud with stars. 
[] Red Coin 6 - Held by a Flying Shy Guy after the secret grotto. Go down with
                the screen a bit; it comes down right above the Ghost Shy Guy. 
[] Red Coin 7 - Held by a Flying Shy Guy just after Red Coin 6. Stand on the
                leftmost red moving platform above the lava and it'll fly down
                right to your location. 
[] Red Coin 8 - Held by a Flying Shy Guy just left of Flower 2. 
[] Red Coin 9 - Left of Red Coin 8, guarded by a Ghost Shy Guy. 
[] Red Coin 10 - Above a lava pit near the end of the first area; you have to
                 hit the icicles with an egg to jump across. 
[] Red Coin 11 - At the end of the hidden sand section that requires Chomp
                 rock to reach. 
[] Red Coin 12 - At the end of the hidden sand section that requires Chomp
                 rock to reach. 
[] Red Coin 13 - At the end of the hidden sand section that requires Chomp
                 rock to reach. 
[] Red Coin 14 - At the end of the hidden sand section that requires Chomp
                 rock to reach. 
[] Red Coin 15 - At the end of the hidden sand section that requires Chomp
                 rock to reach. 
[] Red Coin 16 - In a wooden peg near the end of the level. 
[] Red Coin 17 - In a wooden peg near the end of the level. 
[] Red Coin 18 - In a wooden peg near the end of the level. 
[] Red Coin 19 - In a wooden peg near the end of the level. 
[] Red Coin 20 - In plain sight at the very end of the level.

o-----------------------------------------------------------------------------o
| World 6 - Level 6                                The Deep, Underground Maze |
o-----------------------------------------------------------------------------o

Despite this level being late in the game, it's easy as hell. Even if you miss
an item, the entire level is one big circle and you can just go back and get it
later.

You'll start by going right (durrr), and you'll quickly see a couple of Chomp
Rocks fall at you. Hop on the second one and jump onto the platform it falls
from to find a secret cloud containing a 1-Up. After this, push Chomp Rock
right until it falls into a tiny little hole. Use it as a springboard to reach
the high platform with two red coins and a box. Grab the coins, then push the
box right and off the platform. Go down push it left off of the sand and then
ground pound it for some stars.

You're now free to ground pound the sand here, all the way down to a spinning
set of platforms. Go down if you want; you'll see a locked door and the key to
it on the other side of the wall.

Head back up and go right until you see Chomp Rock again. Hit the sand out from
under him and start pushing him right. Take great care when pushing him through
the Fireballs, because he can't kill them. Push him right through a ton of 
Tap-Taps and Fireballs. You'll eventually hit a slope with some sand and four
Fireballs off to the left. Push Chomp Rock right, then pound the sand to meet
him down below. Fill your eggs on the block and start pushing left. After you
kill a bunch of Chomp Chomps, Chomp Rock will stop at the end and provide a
platform with which to reach that key you saw earlier. Grab it, then head down
into the area below Chomp Rock with all the coins. Unfortunately none of them
are red, so just keep running right until you see the Sheet Shy Guy. This 
thing is just a green Shy Guy floating around in a bed sheet, which you'll 
have to eat off of him before you can turn it into an egg.

Hop on the arrow platform as perfectly as you can to reach the highest
platform above you, then head left for a middle ring. Further left are a set
of flippers that pop you out back in the beginning of all this mess, where
you're free to enter that locked door from before.

Here's the level's meat and potatoes: a giant underground maze that's made to
look confusing as hell, but really isn't. Start off by killing the Ghost Shy
Guys, then SOFTLY pound the sand. You don't want to go all the way down; 
rather, there will be a platform to the left that you'll want to enter along 
the way. Just release Down to stop Yoshi's motion.

Head left to a semi-secret area with four red coins and a star flower. The 
coins are easy enough to get, but the ceiling here makes getting the stars 
difficult. The way to do it is to hit A, then hold up, then L to lock the 
target in place directly above Yoshi's head. Now just jump above the star
flower and fire an egg off of the flat part of the ceiling. It should bounce
straight down and into the star flower, which should already give you 30 for 
the level.

After getting your goodies, head back to the sand and pound down fully. 
You'll fall way down to a floor well below you. Once there, head left past a
Fire Shy Guy to a door. The only way to get the two red coins and cloud above
you are with some wicked egg aim. For the coins, stand directly under one and
fire straight up. The egg should make a 90 degree bounce and snag both coins.

For the flower...

DD
Y

Weak ASCII drawing, but have Yoshi stand under the door (marked D) in that
location, facing right. Target an egg to go up and just under the platform
above you. If done right, it'll bounce three times and hit the cloud. You'll
have to do this twice to get the flower here.

From here, ignore the door and go as far right as you can. Or, if you need a
couple of cheap eggs, enter and exit the door really quick to make the enemies
reappear. Once you're all the way right, you'll see three clouds high up above
some sand. The first contains stars, the second a flower and the third a 1-Up.
Get what you need, then fire an egg straight up the second chute for a key.
This will save you a WORLD of running around later. Enter the door to your 
right.

You'll see a couple of red coins and eggs above you, though you can jump as
high as possible and hover to get all of it without wasting eggs on the sand.
From here, exit through the door you entered with. You'll be back in the 
giant maze section. Run all the way left again, then enter the door you
ignored before. If you're curious as to why I had you get the stuff that was
once above you a bit early, it's because a lot of people assume there's a
way to get those items from up high and forget about them entirely. Better to
just get it out of the way early. Anyway, enter the door.

You'll now be on the left side of the room that you just attained two red
coins from. Quickly fire an egg up to the flower you see, then run out of there
before the Karate Masters come down to whip your ass. You're now free to kill
the Snifits that might have given you trouble while getting Red Coins 9 and 10.
Do so, then jump up the platforms they're guarding until you reach a Sheet Shy
Guy. The road forks a bit here, but we'll double back pretty easily.

Head right until you see another Snifit, and be careful not to fall into the
pit here. You won't die, but you'll fall back to where Red Coins 9 and 10 
were. Kill the Snifit, head up and kill the Sheet Shy Guy and Toadie here.
You'll get another flower, as well as another cloud with more stars in it.
From here, enter the door you see. You'll see an arrow bubble platform; jump
very softly off of it to reach a semi-hidden area with two red coins in it.
Grab them, and then jump as high as you can off of the second arrow bubble
platform to reach a very high platform with two more red coins on it. Get
them, then head left through the flippers.

You're back to where you began. Pound alllllllll the way back down, then head
left and enter the familiar door. Work your way back to the platforms guarded
by the Snifits and jump up again. Instead of going right once you see the
Sheet Shy Guy, fire an egg straight up to access another arrow bubble platform.
Jump as high as you can to reach a platform with two more red coins and the
fifth and final flower on it. If you miss this jump, you'll have to come all
the way back the long way. After grabbing them, hop down and head left. Eat
the Fire Shy Guy, use it to kill the Karate Masters and then head down through
the sand. In that area below the door are the final four red coins, and you
can easily dispose of that Fire Shy Guy guarding them all. You should have 
your 100 by now. If not, you missed something. When you're good and ready,
enter the door here.

You've surely noticed all of the numbers in the level. The idea is to follow
them all and solve the maze, but you've effectively bypassed it all by getting
that key hidden above Flower 2 well before you were supposed to know it even
existed. Ignore the arrow platform entirely, fill up your eggs and fire a shot
straight up to where the arrows are pointing. It'll hit that cloud and form a
bridge.

Now jump up via the arrow platform, kill the Toadie, avoid the Karate Master
and run right until you see some sand. Pound it down to reach the bridge you
just made, then go right until you reach a very well-hidden locked door. Be
careful in jumping up from the bridge. You don't want to fall after doing all
that work.

On the other side of the door is a simple push of Chomp Rock through some 
Tap-Taps. Be careful of the pit that the level tries to trick you with right
before the final ring.

--- Item Checklist for 6-6 ---

[] Flower 1 - At the bottom-left of the big maze in a cloud; requires precise 
              egg-throwing to get.
[] Flower 2 - At the bottom-right of the big maze, in a cloud under where you
              get the door key. It's impossible to get the door key without
              getting this flower first.
[] Flower 3 - Just inside the bottom-left door of the big maze, above some
              Karate Master-infested sand.
[] Flower 4 - On a platform way way above where Red Coins 9 and 10 are; 
              requires entering the bottom-left door of the big maze and going
              up via the platforms guarded by Snifits.
[] Flower 5 - At the very top of the room with all the Snifits; go up the 
              platforms guarded by Snifits, then fire an egg straight up once
              you see a Sheet Shy Guy to reveal the arrow bubble platform that
              must be used to reach this.
[] Red Coin 1 - On a high platform early in the level; requires Chomp Rock to
                reach.
[] Red Coin 2 - On a high platform early in the level; requires Chomp Rock to
                reach.
[] Red Coin 3 - Near the beginning of the third area, in a path attached to the
                left of the first block of sand; a star flower is in the room
                with it, in a total group of four red coins.
[] Red Coin 4 - Near the beginning of the third area, in a path attached to the
                left of the first block of sand; a star flower is in the room
                with it, in a total group of four red coins.
[] Red Coin 5 - Near the beginning of the third area, in a path attached to the
                left of the first block of sand; a star flower is in the room
                with it, in a total group of four red coins.
[] Red Coin 6 - Near the beginning of the third area, in a path attached to the
                left of the first block of sand; a star flower is in the room
                with it, in a total group of four red coins.
[] Red Coin 7 - At the bottom-left of the big maze, guarded by a Fire Shy next
                to Flower 1.
[] Red Coin 8 - At the bottom-left of the big maze, guarded by a Fire Shy next
                to Flower 1.
[] Red Coin 9 - Just inside the bottom-right door of the big maze, above some
                sand.
[] Red Coin 10 - Just inside the bottom-right door of the big maze, above some
                 sand.
[] Red Coin 11 - After exiting the door above Flower 4, make a VERY light
                 jump off of the arrow platform to reach a semi-hidden area
                 with this coin in it.
[] Red Coin 12 - After exiting the door above Flower 4, make a VERY light
                 jump off of the arrow platform to reach a semi-hidden area
                 with this coin in it.
[] Red Coin 13 - On the other side of the flippers that you see early in the
                 third area; you reach this by going through the bottom-left
                 door of the big maze, then working your way to the top-right
                 door and jumping up two arrow bubble platforms. Be careful
                 not to miss Red Coins 11 and 12 along the way.
[] Red Coin 14 - On the other side of the flippers that you see early in the
                 third area; you reach this by going through the bottom-left
                 door of the big maze, then working your way to the top-right
                 door and jumping up two arrow bubble platforms. Be careful
                 not to miss Red Coins 11 and 12 along the way.
[] Red Coin 15 - At the very top of the room with all the Snifits; go up the
                 platforms guarded by Snifits, then fire an egg straight up 
                 once you see a Sheet Shy Guy to reveal the arrow bubble
                 platform that must be used to reach this.
[] Red Coin 16 - At the very top of the room with all the Snifits; go up the
                 platforms guarded by Snifits, then fire an egg straight up 
                 once you see a Sheet Shy Guy to reveal the arrow bubble
                 platform that must be used to reach this.
[] Red Coin 17 - At the very end of the big room with the Snifits, under the
                 last door and guarded by a Fire Shy Guy.
[] Red Coin 18 - At the very end of the big room with the Snifits, under the
                 last door and guarded by a Fire Shy Guy.
[] Red Coin 19 - At the very end of the big room with the Snifits, under the
                 last door and guarded by a Fire Shy Guy.
[] Red Coin 20 - At the very end of the big room with the Snifits, under the
                 last door and guarded by a Fire Shy Guy.

This is the one of two levels in the entire game (the other being Kamek's
Revenge) where I'd recommend reading the guide to get all of the items instead
of following my checklist. The items are not in a smooth order at ALL on the
checklist and make no sense unless you read the guide.

o-----------------------------------------------------------------------------o
| World 6 - Level 7                                           KEEP MOVING!!!! |
o-----------------------------------------------------------------------------o

This level is very similar to 5-7, only it doesn't suck. You'll have a lot of
fun in the penultimate level of Yoshi's Island. You pretty much can't turn back
once you've gone somewhere thanks to a bunch of shifting platforms and numbered
platforms, but it's a lot more fun than you might think.

As soon as you begin going right, a Giant Chomp will be on your tail and you'll
have to run. There's no red coins in among the bunch, so all you'll need to
focus on here is jumping and running across all the numbered platforms until
you hit some solid ground. It's a nice precursor to what the early parts of
this stage will throw at you. And even though those Giant Chomps are a pain in
the ass, their death is actually kinda cute =/

From here, hop onto the spinning green platform above you. When it hits the
10 o'clock position, hop over to the yellow platform and ride along. Don't
get too comfortable though, because another Giant Chomp will show up while
you're on the platform. As soon as you see a red platform, hop on there and
get moving. You'll soon hit another set of numbered platforms that you must
jump across, and above them are the first two red coins of the level. Grab
them, keep running and hop over the spikes before watching another Giant
Chomp die.

From there, climb up and hop onto the yellow platform. As you hit the end of
the ride, you'll see another spinning green platform. Hop onto that and jump
onto the platform numbered 4 at the 12 o'clock position. Fill your eggs at the
block and climb up the numbered platforms until you see some nice, easy-going 
Flying Shy Guys. There are three in all, and all of them hold red coins. The
best thing to do here is to fire eggs at the two above you, then deal with the
leftmost Flying Shy Guy last.

After grabbing your goodies, climb back down and hop back onto that spinning
green platform. To the left are some more numbered platforms with some 
Fireballs in between. Hop across them to the left until you reach yet another
spinning green platform. The next section requires jumping from one spinning
green platform to the other, but it's not difficult at all if you've gotten
this far in the game. The level's first flower is at the top-left of this 
section, and is best attained with an egg. Grab it, then continue along the
green platforms until you see more numbered platforms. None of the coins on
these green platforms are red, which kinda sucks.

Once you hop onto the next set of numbered platforms and go right a bit,
another Giant Chomp will give chase. Go right as fast as you can and get all
of the coins. Three are red. You'll eventually hit a red platform and escape
from the Giant Chomp.... poor bastard. As for which coins are red, it's the
two directly in the middle and the one at the tail end. If need be, go to
your inventory and use a Magnifying Glass.

Next up is a middle ring, which is good because you've gotten no stars at
this point. And after that.... the end of the first area. Woohoo!

The next section is a long, slow platform ride with an egg flower by your side.
And because you have an egg flower on the platform with you, be liberal as hell
about using eggs. Like with the Gusts you see early on in your ride, just fire
eggs at them. After that, look left and lock the target in place directly in
front of Yoshi. When you see two Gusts begging to die, fire away.

Eventually you'll see a yellow platform traveling in a circle inside of a 
green one. Hop on the yellow platform and stay there for two easy red coins.
After this, jump down onto the red platform and enjoy the ride. Two more red
coins, and you even land on a platform with an egg block. Things are looking
up.

The next challenge is a bit tough, though. You have to jump on a rare 
manual spin platform, stand on the right edge and inch left as if you were
moving Chomp Rock along without pushing him on the ground. Just take your
time, enjoy two more red coins and hop off onto the yellow platform when you
see it. Ride it all the way down, eat some Snifits if you want, and ground
pound if you really want to avoid a threat from the Homing Flower. After that,
hop onto the red platform and stand on the left side of it. Though you'll 
feel threatened while on this thing because of all the enemies, don't move.
You won't get hit.

You'll eventually stop on a circular path. Hop off to the right, onto another
green platform housing an egg flower. As soon as you hop on, ground pound. 
It'll stun a Homing Flower just above you. As you travel up, go nuts with eggs.
Kill all the Snifits and Shy Guys and such, and once you begin moving left,
look up. You'll see a flower in the sand. Get it with an egg and continue on
your merry way. Just below here is a red coin in the sand. If you don't see
anything, check your inventory. You should have 15 red coins just from getting
this by accident while going nuts with eggs earlier.

Up next are some Fireballs and Tap-Taps, but you can hop off the platform and
deal with them easily. Avoid the Fireballs, tongue the Tap-Taps into the little
cubby holes next to them and continue on until you see a bunch of Gusts. Just
past the Gusts is another red coin. Grab it, then hop onto the red platform
below you. You'll get a ton of coins, another flower and then find yourself
back at the beginning of the sand section. Ride the platform back up and 
return to where you first jumped on that red platform to advance. You'll have
to keep the platform with you, so if you jump off to deal with the Tap-Taps
again, don't move too far ahead.

When you finally ride up past the sand section, you'll see a Snifit, followed
by a ton of coins and more Fireballs. Carefully avoid the Fireballs while going
up, and the last coin you get here will be red. After getting it, duck to avoid
the horizontal Fireballs. At the top is a much-needed middle ring.

After this is a sand formation with two Snifits in it. The lower hole in this
little sand house contains a cloud with some stars in it. The section that the
Snifits themselves are walking in houses a door key. Grab both, then ride a
yellow platform up. After filling up at the egg block, head left to reach the
locked door. Go own the Bandit in Throwing Balloons, then exit stage right.

You'll see a super star that allows you to turn into Mario and go nuts, but
you'll only get one. Use it well and flatten as many Bandits as you can.
You'll reach some high Bandits, an egg flower and a cloud eventually. Kill
the Bandits and hit the cloud for a flower, then fill up on eggs.

Hover over the thorns and work your way right past the rare Cactus enemies.
You'll see another Bandit, but you can be mean with him and just tongue him
into one of the pit before climbing up. At the top of the stairs here is a
red coin.

As you go right, you'll come across a giant area that is essentially two
floors of long, straight path with enemies all over them. The easiest way
through it all is to go right along the top, then left across the bottom.
Begin doing this, but take the slow and steady approach to avoid getting
clipped by a Bandit along the way. You'll also see a couple of Flowerpot
Cacti along the way. When you hit the wall all the way on the right, head
down and begin the traverse left. MAKE SURE you have six eggs when you go
down there, because the first thing you'll come across is one of those nasty
egg flowers that fires out cacti. If you want, you can hit the cloud just
above it and turn all enemies on the screen to stars.

DO NOT enter the pipe you see, as it takes you to the end of the level.
Instead, hit the cloud for some stars and jump up through the floor here to
grab the final two red coins. You'll have to go right and then back down and
left again. Be careful too, because that egg flower will come back.

Work your way left through all the flippers, hit the cloud over the bottomless
pit for stars if you need them, and continue on until you see the final flower
of the level. The only way to get it is by firing an egg straight up once the
Bandit opens the flippers for you. Take care not to piss the Bandit off, or
he'll jump down at you and you'll lose the flower for good. After grabbing it,
make your way back to the pipe you ignored and go down.

A bunch of Bandits will float down alongside you, but you can hover and easily
let them pass. Hug the right side of the screen and fly right into the final
ring. Only one more level to go!

--- Item Checklist for 6-7 ---

[] Flower 1 - In the section with all the spinning green platforms in the 
              first area, high and to the left.
[] Flower 2 - In the second area, at the top of the giant sand section inside
              the sand itself.
[] Flower 3 - At the end of the red platform's path below Red Coin 16.
[] Flower 4 - In a cloud early in the third area, guarded by Bandits.
[] Flower 5 - At the end of the third area, above a set of flippers; can only
              be attained by firing an egg at it when the Bandit guarding the
              flower opens the flippers.
[] Red Coin 1 - Above some numbered platforms early in the level, as you're
                running away from the second Giant Chomp.
[] Red Coin 2 - Above some numbered platforms early in the level, as you're
                running away from the second Giant Chomp.
[] Red Coin 3 - Held by a Flying Shy Guy in an alcove above the spinning green
                platform following the second Giant Chomp run; it's the little
                section with some numbered platforms that you must climb.
[] Red Coin 4 - Held by a Flying Shy Guy in an alcove above the spinning green
                platform following the second Giant Chomp run; it's the little
                section with some numbered platforms that you must climb.
[] Red Coin 5 - Held by a Flying Shy Guy in an alcove above the spinning green
                platform following the second Giant Chomp run; it's the little
                section with some numbered platforms that you must climb.
[] Red Coin 6 - Above some numbered platforms early in the level, as you're
                running away from the third Giant Chomp.
[] Red Coin 7 - Above some numbered platforms early in the level, as you're
                running away from the third Giant Chomp.
[] Red Coin 8 - Above some numbered platforms early in the level, as you're
                running away from the third Giant Chomp.
[] Red Coin 9 - Early in the second area, in the path of a yellow platform
                traveling in a circle inside of a green one.
[] Red Coin 10 - Early in the second area, in the path of a yellow platform
                 traveling in a circle inside of a green one.
[] Red Coin 11 - In the path of the red platform just below Red Coins 9 and 10.
[] Red Coin 12 - In the path of the red platform just below Red Coins 9 and 10.
[] Red Coin 13 - In the path of the manual spin platform just after Red Coins
                 11 and 12.
[] Red Coin 14 - In the path of the manual spin platform just after Red Coins
                 11 and 12.
[] Red Coin 15 - Encased in the sand bellow Flower 2.
[] Red Coin 16 - At the end of the giant sand section in the second area,
                 guarded by Gusts.
[] Red Coin 17 - At the very end of the green platform's path in the second
                 area, guarded by Fireballs.
[] Red Coin 18 - Early in the third area, at the top of a staircase and guarded
                 by a Bandit.
[] Red Coin 19 - At the end of the third area, above the exit pipe.
[] Red Coin 20 - At the end of the third area, above the exit pipe.

o-----------------------------------------------------------------------------o
| World 6 - Level 8                                      King Bowser's Castle |
o-----------------------------------------------------------------------------o

Well, here it is. The final level of the game. This is the only level in which
there are branching paths, so when the time comes to pick a door, jump to
whatever part of this section you need. It's also a really short level; just 
a Helicopter section, the path you choose afterwards, then a small section
avoiding Kamek before ultimately fighting the final boss.

The first part of this level is pretty easy. All you have to do is jump into 
the bubble to turn Yoshi into a Helicopter, then fly right while avoiding Kamek
and some Skeleton Goonies. Kamek flies along in the background, then laughs
before bearing down on you from the left. If you've already gone ahead and done
Kamek's Revenge, you know the timing for it. If not, it's very easy to pick up.
You're also flying away from the direction he comes from, which makes him very 
easy to avoid in your speedy toy. As for the Skeleton Goonies, they too are 
very easy to avoid so long as you stay in the path made by the coins and fly as
fast as you can. To make things even easier, use a Magnifying Glass to spot the
red coins before beginning your flight. This makes it easier to just go after 
what you need rather than trying to get every single coin along the way; the 
path you'll end up following leads slightly up after the first line of coins,
then slightly down thereafter. There are 3 red coins, 2 Flowers and 2 more
Helicopter bubbles to get along the way, so grab them all and then hit the 
Yoshi Block at the end. From there, enter the door, head right, fill your eggs
off of the egg flower and fire one at a random spinning door. If you're really
good at aiming, go for Door 3.

Either way, skip down to the section you need. Note that after each door path,
you should have 15 red coins and 4 Flowers.

DOOR 1

This path isn't so bad; just a little platforming section that you've already
done a million times by now. The problem is all the insta-death lava, so take
care to avoid it all.

Head right, hit the cloud for a 1-Up, then continue on until you see some Shy
Guys spinning some giant maces around over lava pits. To get past the second
one that spins clockwise as you attempt to go past it, just jump on the
platforms and duck. Just after this is a Flower, guarded by some Shy Guys
dropping giant maces.

Continuing on, you'll see some platforms floating above a lava pit, with two
red coins high up in the corners. The middle platform houses an egg flower, so
feel free to collect the coins with eggs. But don't rush off after getting 
them, because the next bit of solid ground is guarded by another giant spinning
mace. The only way to land safely over there is to fire eggs at the breakable 
blocks, which is made precarious by the platforms you're on floating down below
the lava periodically. Just float around, fill up on eggs when you have the
chance, then jump over and fire off a few rounds before doubling back. 

Next up is a red switch, and you know what to do with those. Hop on, run right
for four freebie red coins, then hop onto the giant seesaw platform. Manipulate
it as able while avoiding yet another mace, and grab the six red coins floating
up above you, as well as the Flower up on the high platform to the left. After
grabbing it all, head right and exit through the door. This is the final area
before the boss, so skip down below the other door paths to the appropriate
section.

DOOR 2

Of the four doors, this is by far the most annoying. Get ready for about 9
million Tribal Shy Guys and a ton of Shy Guys on Stilts.

At the very beginning, you'll see two Shy Guys on Stilts above you, and they
guard two red coins. Deal with them, grab your stuff and move on. You'll see
a similar set of coins guarded by more Shy Guys, and two of these are also red.
Next up are two unkillable Tribal Shy Guys guarding an annoying Respawn Ghost.
If you don't have full eggs here, then your best bet is to eat up, then fire
off a ton of eggs in a row to move quickly past the Respawn Ghost. Grab the
two red coins, then enter the waiting door.

Head left after landing, taking care to avoid the bombs from above and the Fire
Shy Guys down below. At the end of this path is a flower. Grab it and double 
back right to where you started. Dispose of the Tall Shy Guys however you want,
and grab all the coins here; two are red. Following that, kill the Tribal Shy
Guy off to the right and continue on. Grab the clearly visible Flower, then
go back left and enter the pipe on the ceiling.

As soon as you pop up from the pipe, you're handed the last four red coins you
need from this area. From here, fill your eggs on the egg flower, then head
right to the odd platform. Pound it down as far as you can, then head right.
Ignore the locked door, and instead enter the door high above you. You're taken
to a room in which you have to fight yet another Salvo the Slime, which you've
done like five times already. You know what to do :). The only issue you'll
have is running out of eggs, so remember to bounce your shots straight up off
the ceiling and recycle.

After killing him, grab the key he drops, exit, then enter the locked door
from before. It takes you to the final area before the boss, so skip down to
the appropriate section.

DOOR 3

This is by far the easiest of the four paths to choose, so if you can aim 
your eggs well this is the door to shoot for. The entire path is Yoshi getting
chased by Tap-Tap the Red Nose from 6-4, but he's very slow and about 9
million Bats will pop up. They're free eggs, which you can fire at Tap-Tap to 
keep him off of you for the duration of the "chase". The only thing you'll need
to worry about from him is when the level begins a long downward slope and he
likely gets taken off the screen. It's pretty easy to lose track of where he 
is and have him jump on your head. There are two such slopes; one at the
beginning of all this nonsense, and one at the end. But so long as you keep
him at bay and keep your eggs full, you'll be fine. 

As for flowers and red coins, you're handed 6 red coins for free before the
chase starts, as well as 6 more afterwards once you kill a couple of Shy Guys
in a small room. There are two flowers during the chase over bottomless pits
that require eggs, the second of which requires you to bounce one off the wall.
However by this point of the game, you should be a pro at this stuff. Enjoy
the free goodies and head on over to the penultimate section :D

DOOR 4

I know this is *technically* the easiest door because it takes like five
seconds to go through, but Gustys against white bricks can really screw up
someone with a color deficiency vision issue like myself ;(

Either way, the path behind Door 4 is VERY short. You're handed a flower and 6
red coins at the beginning, then you have to traverse over a small, linear path
filled with coins and Gustys. Around 2 seconds later, you'll see another 
flower, 6 more red coins and 2 Flying Shy Guys holding 1-Ups. That was short 
and sweet, wasn't it?

--- Item Checklist for 6-8 ---

Note that since the level branches, the item list was split up to reflect the
four different paths you can take.

::Helicopter Course at Start::

[] Flower 1 - In the Helicopter course.
[] Flower 2 - In the Helicopter course.
[] Red Coin 1 - In the Helicopter course.
[] Red Coin 2 - In the Helicopter course.
[] Red Coin 3 - In the Helicopter course.

::Door 1::

[] Flower 3 - Near the beginning, guarded by some Shy Guys that drop maces.
[] Flower 4 - On a high platform above and left of the giant seesaw platform
              following the red switch.
[] Red Coin 4 - Above a lava pit early in the section, just above an egg 
                flower.
[] Red Coin 5 - Above a lava pit early in the section, just above an egg 
                flower.
[] Red Coin 6 - Just after the red switch.
[] Red Coin 7 - Just after the red switch.
[] Red Coin 8 - Just after the red switch.
[] Red Coin 9 - Just after the red switch.
[] Red Coin 10 - Above the seesaw platform after the red switch.
[] Red Coin 11 - Above the seesaw platform after the red switch.
[] Red Coin 12 - Above the seesaw platform after the red switch.
[] Red Coin 13 - Above the seesaw platform after the red switch.
[] Red Coin 14 - Above the seesaw platform after the red switch.
[] Red Coin 15 - Above the seesaw platform after the red switch.

::Door 2::

[] Flower 3 - At the far left the of the second area in this door path,
              guarded by a bunch of bombs and Fire Shy Guys.
[] Flower 4 - At the far right the of the second area in this door path,
              guarded by a bunch of bombs and Fire Shy Guys.
[] Red Coin 4 - Guarded by two Shy Guys on Stilts at the very beginning.
[] Red Coin 5 - Guarded by two Shy Guys on Stilts at the very beginning.
[] Red Coin 6 - Guarded by five Shy Guys just after red coins 4 and 5.
[] Red Coin 7 - Guarded by five Shy Guys just after red coins 4 and 5.
[] Red Coin 8 - Guarded by a Respawn Ghost just before the first door.
[] Red Coin 9 - Guarded by a Respawn Ghost just before the first door.
[] Red Coin 10 - At the very beginning of the second area in this door path,
                 guarded by a bunch of Tall Shy Guys.
[] Red Coin 11 - At the very beginning of the second area in this door path,
                 guarded by a bunch of Tall Shy Guys.
[] Red Coin 12 - At the very beginning of the third section in this door path.
[] Red Coin 13 - At the very beginning of the third section in this door path.
[] Red Coin 14 - At the very beginning of the third section in this door path.
[] Red Coin 15 - At the very beginning of the third section in this door path.

::Door 3::

[] Flower 3 - Above a bottomless pit, requires egg to attain.
[] Flower 4 - Above a bottomless pit, requires egg to attain.
[] Red Coin 4 - In a small room before the Tap-Tap chase.
[] Red Coin 5 - In a small room before the Tap-Tap chase.
[] Red Coin 6 - In a small room before the Tap-Tap chase.
[] Red Coin 7 - In a small room before the Tap-Tap chase.
[] Red Coin 8 - In a small room before the Tap-Tap chase.
[] Red Coin 9 - In a small room before the Tap-Tap chase.
[] Red Coin 10 - In a small room after the Tap-Tap chase; kill the two Shy
                 Guys to make it appear.
[] Red Coin 11 - In a small room after the Tap-Tap chase; kill the two Shy
                 Guys to make it appear.
[] Red Coin 12 - In a small room after the Tap-Tap chase; kill the two Shy
                 Guys to make it appear.
[] Red Coin 13 - In a small room after the Tap-Tap chase; kill the two Shy
                 Guys to make it appear.
[] Red Coin 14 - In a small room after the Tap-Tap chase; kill the two Shy
                 Guys to make it appear.
[] Red Coin 15 - In a small room after the Tap-Tap chase; kill the two Shy
                 Guys to make it appear.

::Door 4::

[] Flower 3 - In plain sight at the beginning of the area.
[] Flower 4 - In plain sight at the end of the area.
[] Red Coin 4 - In plain sight at the beginning of the area.
[] Red Coin 5 - In plain sight at the beginning of the area.
[] Red Coin 6 - In plain sight at the beginning of the area.
[] Red Coin 7 - In plain sight at the beginning of the area.
[] Red Coin 8 - In plain sight at the beginning of the area.
[] Red Coin 9 - In plain sight at the beginning of the area.
[] Red Coin 10 - In plain sight at the end of the area.
[] Red Coin 11 - In plain sight at the end of the area.
[] Red Coin 12 - In plain sight at the end of the area.
[] Red Coin 13 - In plain sight at the end of the area.
[] Red Coin 14 - In plain sight at the end of the area.
[] Red Coin 15 - In plain sight at the end of the area.

::Kamek Area Before Boss::

The final area before the final boss of the game is a linear, easy path 
featuring Kamek's last ditch effort to stop you. The path is an auto-scrolling
area with nothing but special blocks in it. Kamek will regularly pop up from a
block, fire two energy blasts at you and disappear. They're slow-moving, easy to
dodge projectiles that create small enemies when they come into contact with
one of the blocks. If dodging Kamek is too annoying, fire eggs at him or run at
him when he pops up to make him temporarily disappear.

All five of the coins in this section are red, and all are on high platforms. 
Use eggs if you must. The final two red coins and flower are on a high platform
just prior to the end, along with a Middle Ring. Use a star to get to an 
overall score of 100 if you must, then enter the final boss door!

[] Flower 5 - At the end of the area on a high platform.
[] Red Coin 16 - On a high platform in the final area.
[] Red Coin 17 - On a high platform in the final area.
[] Red Coin 18 - On a high platform in the final area.
[] Red Coin 19 - At the end of the area on a high platform.
[] Red Coin 20 - At the end of the area on a high platform.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-= B O S S:  K I N G  B O W S E R  =-=-=-=-=-=-=-=-=-=-=-=
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

HOLD RIGHT! Got it? Good.

I *think* this is the first time you ever see Baby Bowser in a Mario game, but
don't quote me on that. As for why Kamek has been PMSing all game, it's because
Baby Bowser gets cranky easily. Once Bowser wakes up, he gets annoyed at Kamek,
stomps a mud hole in his ass and notices how cute Yoshi is. Bowser wants a free
ride, and attempts to jump on Yoshi. He of course would take the place of 
Mario and ruin your 100, hence why you were holding right during that entire
speech =p

This is a very fun fight, consisting of two parts. You may have noticed that
when Baby Bowser attempts to jump on Yoshi, he pounds the ground and causes a
small ripple. If that ripple hits Yoshi, you'll take damage and see your 100
go by the wayside. Thankfully, it reveals how to combat Bowser. You too can
cause waves on the ground by pounding it; the entire key to this fight is
letting Bowser jump at you, go an inch in either direction, then time your
own ground pound so that you jump Bowser's attack while countering. If done 
right, he'll take a hit and fly off. Hit him three times to end the easy part
of this fight.

Kamek will then show up with more of his angel dust, and the true final fight 
begins. You get taken to the top of Bowser's Castle, with Bowser himself off
in the distance pulling his impersonation of the Jolly Green Giant. This is the
only part of the game done on a 3D plane, and it's actually really well-done. 
The idea is to hit Bowser in the face with eggs and prevent him from charging 
your position. If he reaches you, all the ground below you will crumble and you
will die. Your eggs come from balloons that regularly appear from the left and
right sides of the level.

Bowser does more than just walk toward you and wait for you to fire bullets at
his nose, however. Boulders fall at the beginning and middle of the fight and
take out a lot of the ground below you, and you'll also have to dodge periodic
fireballs. At the tail end of the fight when Bowser is close to death, he 
ditches the fireballs outright and just beelines at you.

It takes seven eggs to take Bowser down, and shooting them can be a bit tough
at first. Aiming well just comes with experience and practice, and the best 
advice I can give is to aim the cursor at or just above Bowser's eyes and be in
the middle of the screen when you fire. For the last two hits, bear in mind
that Bowser will just run at you until one of you dies. Good luck!

When you win, enjoy the cute little ending and go for a 100 in the six bonus
levels.
    ________________
___/ g. Bonus Levels\__________________________________________________________

The ultimate goal of getting a 100 in every level is to unlock each world's 
bonus level and mini game. For each world, a 100 in each level unlocks that
particular world's level, and there are a total of 6 bonus levels and mini
games to be unlocked. A 100 in the bonus levels offers no more than bragging
rights and accomplishment, but you might as well go for it if you've already
gone through the trouble of unlocking them.

But be forewarned that some of these bonus levels are a HUGE pain in the ass,
especially the first time you see them. Good luck.

o-----------------------------------------------------------------------------o
| World 1 Bonus Level                                     Poochy Ain't Stupid |
o-----------------------------------------------------------------------------o

Before even starting this level, know that it's an auto-scrolling level in 
which you have to ride Poochy the dog over a ton of lava pits. Unfortunately,
the auto-scrolling will cause him to run past the screen and get you killed
if you look in one direction too long. Go to 2-1 and *completely* master using
Poochy as if he were a part of Yoshi, because I'm not writing "move slowly"
throughout this level's walkthrough. The main things to remember are: move a 
tiny bit then turn around to make Poochy stop running, and the tiny bit of
invincibility you get after taking a hit WILL NOT prevent lava insta-death.
Mastering Poochy in advance will make your life a lot easier, as will 
watching a youtube or two of this level so you kind of know what's coming in
advance. A Star +20 in your inventory is also a HUGE boon for the end, since
this guide recommends avoiding every single cloud that appears above lava.

The bright side is that all of the flowers and red coins are within vision,
so if you make it through the level you're likely to get a 100 no matter what.
With that in mind, dive in. The first thing you'll notice are an infinite
number of Bats and a cloud above your head. Whack the cloud for some stars,
fill your eggs and go right until you see some lava. Poochy will show up and
the level will begin moving. Hop on and ride him right until you see another
cloud, which houses some more stars. Hop on Poochy again, jump off just before
he passes under the next platform, and hit the cloud for yet more stars. 
Rather than trying to hop on Poochy to get the flower down below, just jump off
to the right to solid ground and fire an egg at it.

Upcoming will be another star cloud over a small lava pit. Whack it with an egg
and jump over yourself to grab it all. 

Now the fun starts. You'll soon see another flower over a lava pit, but Poochy
is unreliable. Sometimes he'll hop down there with you on him for easy 
retrieval, but most of the time he won't. Your best bet is to hop down to the
solid ground there and use an egg, but this causes another problem. Just above
your head are a ton of red coins, and conventional wisdom tells you that you
need a Poochy boost to reach them all. Thankfully, there's another way. Wait 
for Bullet Bill to fire at you, then jump on him and hold down B for an extra
high hover. This allows you to reach a high platform with a ton of coins and
a cloud. The cloud here has stars if you really need them. 6 coins in this line
are red and there's even a third flower here, but it all requires a leap of 
faith. Grab all the coins in the line, jump off for the last few and the 
flower, and then begin hovering like hell. You're above a giant lava pit and
need Poochy to make the catch. Remember that you control the way he runs even
while airborne, and once you land on him you'll want to take care not to fly
off to the right. Some Fireballs are bouncing around over there, and one hit
will send you into the lava and kill you. Proceed slowly until you hit more
solid ground, where another swarm of Bats will pop up. Fill your eggs here,
hit the cloud if you need more stars, and watch Poochy run over some Tap-Taps.
At the bottom of this ramp is a small lava pit with two red coins in it. Don't
rely on a smooth ride from the dog; just fire an egg down there to grab them.

At the end of this platform is another flower. Grab it, and then fire off an
egg at a straight line ahead of you. You'll end up grabbing 3 red coins this
way, and you'll save yourself a huge headache in the process. From there, hop
on Poochy while on the solid ground and DUCK until you're past the spinning
spike platform. If need be, stop Poochy and fire off an egg to grab any of
those three red coins you may have missed. Proceed along this lava with him
slowly, and you'll grab 4 more red coins.

Once you hit the next bit of solid ground, you're pretty much done. The last
flower is pretty much handed to you for free, and you'll see a line of coins
going down to the right. Let Poochy fly off into the pit himself, while you
jump down and hover into the line of coins. Make sure you hover, because
dying on a wholly avoidable lava pit at the tail end of the level would be
damn embarrassing. Grab the coins, make sure you have your 30 stars and then
fly into the final ring to end this damn thing. Congrats if this is your
first time through, because this level is a complete pain.

--- Item Checklist for Bonus 1 ---

[] Flower 1 - Over lava near the beginning of the level. Best attained by 
              firing an egg at it from the right platform. 
[] Flower 2 - Over lava below a Bullet Bill. Requires Poochy or an egg. 
[] Flower 3 - At the end of the long line of coins above the high platform
              above Flower 2. 
[] Flower 4 - At the end of the long platform of solid ground beyond the
              Tap-Taps. 
[] Flower 5 - At the end of the level in plain sight. 
[] Red Coin 1 - In a line of coins above the high platform above Flower 2. 
[] Red Coin 2 - In a line of coins above the high platform above Flower 2. 
[] Red Coin 3 - In a line of coins above the high platform above Flower 2. 
[] Red Coin 4 - In a line of coins above the high platform above Flower 2. 
[] Red Coin 5 - In a line of coins above the high platform above Flower 2. 
[] Red Coin 6 - In a line of coins above the high platform above Flower 2. 
[] Red Coin 7 - Over a small lava pit, just after the Tap-Taps. 
[] Red Coin 8 - Over a small lava pit, just after the Tap-Taps. 
[] Red Coin 9 - Over lava to the right of Flower 4, guarded by a spinning
                spike platform. 
[] Red Coin 10 - Over lava to the right of Flower 4, guarded by a spinning
                 spike platform. 
[] Red Coin 11 - Over lava to the right of Flower 4, guarded by a spinning
                 spike platform. 
[] Red Coin 12 - To the right of the Red Coin 9-11 trio. Impossible to miss
                 if you're on Poochy. 
[] Red Coin 13 - To the right of the Red Coin 9-11 trio. Impossible to miss
                 if you're on Poochy. 
[] Red Coin 14 - To the right of the Red Coin 9-11 trio. Impossible to miss
                 if you're on Poochy. 
[] Red Coin 15 - To the right of the Red Coin 9-11 trio. Impossible to miss
                 if you're on Poochy. 
[] Red Coin 16 - In a line of coins just before the final ring. 
[] Red Coin 17 - In a line of coins just before the final ring. 
[] Red Coin 18 - In a line of coins just before the final ring. 
[] Red Coin 19 - In a line of coins just before the final ring. 
[] Red Coin 20 - In a line of coins just before the final ring.

o-----------------------------------------------------------------------------o
| World 2 Bonus Level                                       Hit That Switch!! |
o-----------------------------------------------------------------------------o

Before doing anything else, hop into the pipe to your left. Two boxes, two 
clouds and two eggs will quickly fill your star count to 30. This is a very
short, fun level and there are really only two spots where you can die. These
stars are all you'll need.

From there, the level starts. This level is short and sweet, and is just one
fast switch track. Hit a switch, ride a platform or two to the next switch,
whack it and move on. If done correctly you won't miss a single red coin, so
this level's walkthrough won't list any of them (they're all in one giant
line on the switch track, and you pretty much can't miss any of them if you
make it to the end of the level). Flowers of course will be listed.

Hit the first switch, climb the staircase it creates and hop onto the red
platform. You'll fly off to the left to another switch. Jump off, hit it and
then jump back onto the platform as it passes under you. If you miss the jump,
you'll end up at the beginning of the level.

After a nice ride, you'll see a platform of 3 red blocks. Hop on, jump over
to the arrow and hop all the way up. Hit the next switch here, the go right 
until you grab all the coins here. Fire an egg down to grab the flower, then
DO NOT continue right. Just jump way off to the left and hover back to the
beginning of the level. Unless you're very experienced with this level, then
you're way better off starting the track over after getting that flower. Doing
it all in one shot cuts it very close.

When you get back to this point, hop on the next platform and get ready for
some ducking and short hopping. You'll have to duck under a low-hanging 
platform, short hop over a Chomp Chomp to get some red coins and a flower,
duck under another platform, jump another Chomp Chomp and duck another platform
before you're ultimately taken to another switch. If done correctly, you'll nab
two more flowers and boost your red coin count to 16.

Hit what is the final switch, then jump off the arrow platform through the 
giant line of coins. You'll grab another flower and some more red coins, and
will ultimately land on another red platform. Try to land as far on the right
side of this platform as you can. It'll make a small trip right, and you'll
have to jump up to the solid ground above you -- much easier to avoid death
if you're on the right side of this platform to start with.

From there, hop onto the next arrow up to the final flower and the last 
couple of red coins you need. Wait until the switch timer runs out to jump
onto the final platform, and enjoy the ride through the final ring. Easy
stuff.

--- Item Checklist for Bonus 2 ---

This level is extremely short and if you do it correctly, it's literally
impossible to miss any red coins. As such, "On the switch track" is where
every red coin will be listed on this checklist.

[] Flower 1 - Just after the third switch.
[] Flower 2 - Guarded by a Chomp Chomp in the middle of the switch track.
[] Flower 3 - Guarded by a Chomp Chomp in the middle of the switch track.
[] Flower 4 - In the line of coins high above the final switch.
[] Flower 5 - At the tail end of the level in plain sight.
[] Red Coin 1 - On the switch track.
[] Red Coin 2 - On the switch track.
[] Red Coin 3 - On the switch track.
[] Red Coin 4 - On the switch track.
[] Red Coin 5 - On the switch track.
[] Red Coin 6 - On the switch track.
[] Red Coin 7 - On the switch track.
[] Red Coin 8 - On the switch track.
[] Red Coin 9 - On the switch track.
[] Red Coin 10 - On the switch track.
[] Red Coin 11 - On the switch track.
[] Red Coin 12 - On the switch track.
[] Red Coin 13 - On the switch track.
[] Red Coin 14 - On the switch track.
[] Red Coin 15 - On the switch track.
[] Red Coin 16 - On the switch track.
[] Red Coin 17 - On the switch track.
[] Red Coin 18 - On the switch track.
[] Red Coin 19 - On the switch track.
[] Red Coin 20 - On the switch track.

o-----------------------------------------------------------------------------o
| World 3 Bonus Level                                     More Monkey Madness |
o-----------------------------------------------------------------------------o

This level is more or less a straight shot to the end, but it's a HUGE pain in
the ass to get a 100 on. I personally think it's one of the three hardest 
levels in the game to 100 along with The Very Looooong Cave and Kamek's 
Revenge, so make sure you have a lot of lives and patience before tackling this
thing. The level is more or less one giant bottomless pit, there are a ton of
annoying enemies, and worst of all a lot of Flying Shy Guys that will take off
with your red coins if you don't kill them fast enough. Over bottomless pits.
Yay. The *ONE* bright side of this level is that there are actually 21 red 
coins, so you can safely ignore the annoying Flying Shy Guy in the middle of
this level. You'll know him when you see him. Oh, and make sure you have a
Star +20 before starting this level. It'll save you a huge headache.

As soon as you begin the level, do not move. A Flying Shy Guy will pop up right
above your head with a red coin. The two clouds here both contain stars, and 
just right are some Monkeys with watermelons if you need some ammo. Two more 
red coins lie among the little bunch here, another red coin is hidden inside
of the rightmost wooden peg, and yet another red coin is in the air just above
this. After this, the level is one big bottomless pit until the end.

Hop on the first platform. A red coin is just above it. Just right is a small
spinning purple platform, with two more red coins to the right of it. Now the
fun starts. Jump onto the giant spinning platform. It goes clockwise, and on
the other side of the little separator is a Monkey spitting out watermelon
seeds. If you stand still you can't possibly die, but you have to deal with
him by either shooting an egg at him or jumping up and eating him. Either way,
kill it, grab the red coin and semi-hidden flower next to it, then jump up to
a hidden area in the ceiling. Up here are two boxes and a cloud, all housing
stars. This should easily get you up to 30. Grab it all, then leave.

You get plopped down onto a manual spinning platform on top of a wooden peg. If
you have no eggs, then go to your inventory and use an egg or a cloud. The idea
is to kill that Monkey off to the right and to knock that Tap-Tap off the 
wooden peg to your left. When they're both gone, it's safe to hop over to where
the Tap-Tap was. You'll also notice that you're right of that annoying Monkey
from before who was guarding the first flower, as well as the flower down in 
the pit here. Get it with an egg.

The reason for all this is that the Tap-Tap's wooden peg has a secret red coin
in it. Ground pound the peg in between this annoying spinning platform here and
grab it, which will allow you to completely ignore one of the most annoying red
coins in the game a bit later. Nintendo totally threw us a bone here, but who's
complaining? :)

After grabbing it, it's time to hop onto that manual spinning platform and 
continue right. Move slowly, and egg whatever Monkeys you see. It's too
dangerous to try eating them all, especially when the seeds they fire off blend
in with the level. It's very easy to take a hit here and die, so take your 
time. But if you're in danger of running out of eggs, you'll have to suck it up
and eat a few Monkeys, or cheese your way through and use an egg item from your
inventory. Four of the coins here are red, and you'll also see a flower next to
a wooden peg with a Tap-Tap on it. Grab it with an egg.

Knock the Tap-Tap off of the wooden peg and hop on. You'll see a Flying Shy Guy
pass overhead with a red coin. IGNORE HIM COMPLETELY. You're almost guaranteed
to die if you rush ahead to try and kill him, and even if you do you're likely
to get hit by a watermelon seed or miss the coin entirely because of the
bottomless pit. Instead, knock the Tap-Tap off of its little perch and hop onto
the spinning purple platform. A red coin is here, as well as another semi-
hidden flower.

From here, hop onto the platforms to the right until you're below an egg flower
(and THANK GOD one of these things finally showed up). Kill the Monkey to your
right, then fire off eggs at all the coins around you (including those coins
below the platform to your left) until you get four more red coins. Then fire
off some more eggs at the Shy Guys on the spinning platform off to the right.
Commandeer the platform, then hop off to the wonderful sight of level's end.
But you're not done yet. Two Flying Shy Guys will come down with red coins. 
Kill them to fill out your red coin count, then walk under the final ring and
get the last flower. Sneaky place to put a flower. From there, you're done.
Make sure you have your 30 stars and congrats if you manage a 100 on this
level. I know how annoying it is the first time :(

Now imagine how much this would suck if the level actually had 20 red coins
instead of 21.

--- Item Checklist for Bonus 3 ---

[] Flower 1 - Semi-hidden by trees, to the left of Red Coin 9. 
[] Flower 2 - Between two wooden pegs, right after you exit the hidden area 
              with all the stars. Requires an egg to attain. 
[] Flower 3 - Next to a wooden peg with a Tap-Tap on it. Requires an egg to
              get. 
[] Flower 4 - Semi-hidden in the trees near the end of the level, above a big
              spinning purple platform. 
[] Flower 5 - At the very end of the level, BEHIND the final ring. Walk under
              the ring to grab it. 
[] Red Coin 1 - Held by a Flying Shy Guy at the very beginning of the level. 
[] Red Coin 2 - At the very beginning of the level. 
[] Red Coin 3 - At the very beginning of the level. 
[] Red Coin 4 - In a wooden peg at the beginning of the level. 
[] Red Coin 5 - Just above Red Coin 4. 
[] Red Coin 6 - At the very beginning of the bottomless pit, above a red
                platform. 
[] Red Coin 7 - Just right of Red Coin 6, next to a small spinning purple
                platform. 
[] Red Coin 8 - Just right of Red Coin 6, next to a small spinning purple
                platform. 
[] Red Coin 9 - Next to a giant spinning purple platform, guarded by a Monkey. 
[] Red Coin 10 - In the manual spinning platform section, guarded by a bunch of
                 Monkeys with watermelons. 
[] Red Coin 11 - In the manual spinning platform section, guarded by a bunch of
                 Monkeys with watermelons. 
[] Red Coin 12 - In the manual spinning platform section, guarded by a bunch of
                 Monkeys with watermelons. 
[] Red Coin 13 - In the manual spinning platform section, guarded by a bunch of
                 Monkeys with watermelons. 
[] Red Coin 14 - Held by a Flying Shy Guy just after Flower 3. 
[] Red Coin 15 - On the spinning purple platform below Flower 4. 
[] Red Coin 16 - Next to the egg flower near level's end. 
[] Red Coin 17 - Next to the egg flower near level's end. 
[] Red Coin 18 - Next to the egg flower near level's end. 
[] Red Coin 19 - Next to the egg flower near level's end. 
[] Red Coin 20 - Held by a Flying Shy Guy just prior to the final ring.
[] Red Coin 21 - Held by a Flying Shy Guy just prior to the final ring.

Yes, there are 21 red coins. Ignore 14 and this level becomes a little easier 
to get a 100 on.

o-----------------------------------------------------------------------------o
| World 4 Bonus Level                                    The Impossible? Maze |
o-----------------------------------------------------------------------------o

This level isn't nearly as bad as the name implies; in fact, it's actually
pretty damn fun. I was going to ASCII this one, but it would be too difficult
and confusing. The beauty of this place is that unlike most levels in the game,
you can go back to the beginning and start the loop over again pretty quickly,
and without much annoyance. This place is pretty much one big circle.

Before worrying about solving the actual maze, we of course will run around 
getting all of the items we can. 30 stars can actually be stupid to get in this
level, so make sure you have a Star +20 in advance. 

To start with, enter the door and head down. Hug the left wall as you fall,
kill the Ghost, ignore the higher door (you can't enter it yet anyway) and go
down again. Hit the egg blocks and enter the door you see. The cloud here has
stars in it; use one of the red eggs you just received to get 7 stars total,
then jump all the way up off the arrow bubble. You'll soon find another door.
Push the box off the edge here and smash it for some stars. If you want, 
repeat this entire process until you have 30 stars. From there, hop down. 
you're back at the beginning of the level. Jump down, but hug the right wall
this time. Ignore the door that's about an inch off the ground and enter the
second door you see.

You'll be in a small section with some eggs lying around, Bone Fish jumping
around to your left, and some items above you -- two red coins and a flower,
to be exact. Grab them, then head left until you see an arrow bubble. Jump up
and follow the linear path to the end. Along the way, you'll end up grabbing
four more red coins and another flower. Enter the door, go down and follow the
water until you see another flower. After grabbing the flower, hop down and
take the leftmost path. You'll be in familiar territory, and will eventually
and up back at that box from before. Push it off the ledge, then jump past it
to where the arrow is. Go RIGHT, not down, and drop into the hole here. Grab
the four red coins and head right. You'll drop down into more familiar 
territory, and you've now gotten all the side items. Time to actually go 
through the maze correctly.

If you haven't figured it out by now, the only way to go through those doors
that sit an inch off the ground are by standing on a box. Remember the box you
just walked past to get those last few red coins? Time to put it to good use,
and time to follow all of these annoying arrows you've been wondering about.
If you're using the item checklist, everything from this point on is considered
"in maze".

Go to where the box is, and push it off the ledge for the millionth time. Go
down, and push it left, then follow it again and push right. Push it into the
water stream, then follow it by hugging the right side of the wall. Once you 
and the box are down there, push it right until you're under the platform with
the white arrow pointing up. Hop on the box and go up there. Two red coins and
a flower are above some flippers, and the only way to get them is by bouncing
an egg up there by firing it high and left. Stand directly under the first set
of flippers and fire an egg up and left, just below the little double block
platform. After getting them, enter the door here.

Hit the transformation bubble. Mole Yoshi! Follow the easy path upwards, and
go into the two alcoves you see for two more red coins. The cloud at the end of
all this has stars. Grab what you need and enter the door. Here you'll see two
red egg blocks and a box. Push the box left, and it'll ride the water down. 
Follow it, then push it left (where the arrow is pointing, durrrr) into some 
more water. Follow it again, then push it under the door. Jump on, then enter
that annoying door you've likely passed a hundred times by now. Nifty.

Inside the door is another transformation bubble. Helicopter time. Fly straight
up, stop in the alcove for four red coins and take care not to get eaten by the
Chomp Chomp up there. Hit the Yoshi block, kill the Chomp Chomp and enter the
door.

You'll see two shiny egg blocks. The last two red coins are only attained by 
hitting an enemy with these eggs, so hit the blocks and rotate your eggs (hit
A, then down) until these two eggs are up front. Inch left until you see a
Chomp Chomp coming at you from above, then whack him with a shiny egg for a
red coin. For obvious reasons, don't miss. You'll soon see a box follow the
Chomp Chomp. Wait for it, then follow it through the water path it goes into.
When the box falls and you follow it down, IMMEDIATELY look right and fire your
second shiny egg at the Chomp Chomp you see. There's your 20th and final red
coin. From there, follow the box and push it left. It'll eventually make its
way to that door with all the arrows pointing at it. Go in.

The last part of the level is a nice water ride, so kill the Chomp Chomp, grab
the flower and enjoy. Duck under the low ceiling and take care not to die in 
the pit that follows it. It would be rather embarrassing to die at the very end
of all that. And don't get hit by the Ghost, either.

--- Item Checklist for Bonus 4 ---

Note that this level doesn't really have a "beginning" and an "end", because
it's a gigantic circle until you actually figure out that you need boxes to
go through the maze. The best I can do here is mark everything as "before
maze" and "in maze", but the bright side is that you can always start the level
loop over until you find everything.

[] Flower 1 - Before maze; in the Bone Fish room. 
[] Flower 2 - Before maze; in the Bone Fish room. 
[] Flower 3 - Before maze; after the Bone Fish room, near where you start. 
[] Flower 4 - In maze; above some flippers. 
[] Flower 5 - In maze; at the very end of the level, in plain sight. 
[] Red Coin 1 - Before maze; in the Bone Fish room. 
[] Red Coin 2 - Before maze; in the Bone Fish room. 
[] Red Coin 3 - Before maze; in the Bone Fish room. 
[] Red Coin 4 - Before maze; in the Bone Fish room. 
[] Red Coin 5 - Before maze; in the Bone Fish room. 
[] Red Coin 6 - Before maze; in the Bone Fish room. 
[] Red Coin 7 - Before maze; in an alcove to the right of the first box. 
[] Red Coin 8 - Before maze; in an alcove to the right of the first box. 
[] Red Coin 9 - Before maze; in an alcove to the right of the first box. 
[] Red Coin 10 - Before maze; in an alcove to the right of the first box. 
[] Red Coin 11 - In maze; above some flippers. 
[] Red Coin 12 - In maze; above some flippers. 
[] Red Coin 13 - In maze; in the Mole Yoshi section. 
[] Red Coin 14 - In maze; in the Mole Yoshi section. 
[] Red Coin 15 - In maze; in the Helicopter section. 
[] Red Coin 16 - In maze; in the Helicopter section. 
[] Red Coin 17 - In maze; in the Helicopter section. 
[] Red Coin 18 - In maze; in the Helicopter section. 
[] Red Coin 19 - In maze; hit an enemy with one of the two shiny eggs you
                 receive. 
[] Red Coin 20 - In maze; hit an enemy with one of the two shiny eggs you
                 receive.

o-----------------------------------------------------------------------------o
| World 5 Bonus Level                                         Kamek's Revenge |
o-----------------------------------------------------------------------------o

Here it is. The hardest level in the game. The level itself is difficult on its
own, but getting a 100 here invites a whole new headache into the mix. Through
the ENTIRE level, Kamek will fly at you like he did in Bowser's castle. I 
highly recommend using the infinite lives trick from Touch Fuzzy, Get Dizzy
(1-7) and stocking up a whole lot before tackling this one. I also HIGHLY
recommend you have a Star +20 in your inventory in advance. I once got a 99
on this level because of not having any stars in my inventory, which isn't
fun. Lastly, if you haven't mastered the timing on Kamek flying in at you,
head to 6-8 until it's in your muscle memory. There are a couple of sections in
this level that have overriding sounds, meaning you'll have to dodge Kamek
based purely on timing.

When you're ready, hop in and go right. A trio of Goonies will demonstrate that
you can just run down this little staircase of platforms rather than jumping.
None of the coins here are red, so don't worry about them too much. One coin
above the teetering platform next to this however is red, so grab it. Just 
right of here is Chomp Rock with a key inside it. You need that key, and the
only way to get it is by standing on one side of Chomp Rock and coaching him 
off that small platform, all while avoiding Kamek and eggs from the Baseball
Boys off to the right. Good luck.

Speaking of those Baseball Boys, the next little section is an annoying set of
small platforms that houses a few Baseball Boys and two red coins. You'll 
probably end up getting both red coins from the Baseball Boys firing eggs at 
you, but if you must go down there and get the coins manually remember that
Baseball Boys die instantly from a ground pound. Following this section, you'll
come across a cloud, an egg block and a switch. The cloud has some stars in it.
Grab them, then fill up on eggs, whack the switch and get going. You'll need an
egg to get the flower, and ignore the clouds for now. Two Flying Shy Guys will
come down with red coins, and both are the annoying kind. You'll have to whack
both with eggs, grab your coins and quickly get off the switch bridge right
before it disappears. Thankfully there's another switch over there, so you can
take all the time you want running back and forth. All three of the clouds here
have stars in them, and when you grab everything and are full on eggs, march
onward. The only thing between you and the end of the area are a few simple
platforms packed with Goonies and Runners, which can only mean...

Skiing. Ugh. Hop into the middle ring (the first middle ring of any bonus 
level, oddly enough), then enter the door to don your ski mask. If you're
wondering why you need all the extra lives you racked up, it's because there
are no more middle rings between here and level's end, and it's one giant 
obstacle course on skis and in a helicopter. It's also very easy to die, which
can be a good thing if you're going for 100 and miss something in the ski
section. Just kill yourself intentionally and start over from the middle ring.
Unfortunately, getting everything can be a huge pain. The bright side is that
you can literally ignore Kamek while skiing. The level is designed here so 
that it's practically impossible for him to hit you.

Start off normally and jump over the first rock. When you see a Chomp Rock,
jump ahead of it and then jump early so that you don't miss the flower or red
coins. Then when you're halfway across this platform, jump again so that you
don't miss the next pair of red coins. You'll have to get pretty close to the
next rock before jumping if you want to make it across the pit, and the final
jump in this area is simple enough. One last red coin lies there as well.

The second section of the skiing is what gives everyone fits. Despite any
gamer instinct you have, DO NOT JUMP when you see that first gap. You'll land
on it naturally, which allows you to jump across the two wooden platforms to
the flower. Everyone ends up jumping early and missing these items entirely.
The other part that sucks is that the next cloud platform almost always turns
Yoshi into a snowball. It's virtually unavoidable, so you have to jump as far
across the cloud as you can to land on it, and with any luck you'll be moving
slow enough so as to grab the three red coins on the next platform. If you're
lucky enough not to get snowballed, make sure you jump early enough to get the
coins. If you do this skiing section right, should have 15 red coins and 3
flowers heading into the home stretch.

Unfortunately, you're not out of the woods yet. A middle ring after the skiing
would have been killer, but instead you're forced to jump off the slope and 
into a Helicopter bubble, and it's ungodly easy to die here if you don't know
exactly what you're doing. If you jump off the slope perfectly, you'll grab a
flower on the way down. If not, you'll pass it. Make a mental note of where 
that flower and that Helicopter bubble is.

Hold the D-Pad northeast upon turning into the helicopter so that you get the
red coin next to you and get sent flying up by the Baseball Boy's egg. Fly 
straight up for two more red coins, then fly left. DO NOT grab the flower or 
the helicopter bubble next to it yet. Upon reaching the left wall of this pit,
fly down. More Baseball Boys await, as do the final two red coins. When you get
to the bottom, fly right until you see another helicopter bubble. Fly about
six inches to the right, then fly straight up to the final helicopter bubble 
and the flower from before. This is the closest helicopter bubble to level's
end, and you need every second you can get.

From there, beeline it up and right. The final stretch is a relatively straight
shot, but the final flower is put in a nasty spot, and you have to avoid Kamek,
Penguins and some annoyingly well-placed walls. If Kamek or a penguin hits you,
you're toast. Just be careful to avoid them. As for the walls, it's much easier
to save time if you know what's coming. As such, you'll want to bear up, down,
up, then down again. The final flower is directly behind the fourth wall and
guarded by a Penguin. Be careful when going for it, then beeline it right and
hit the Yoshi block. If you absolutely don't think you'll be able to grab the
flower and hit the Yoshi block in time, then face left, load up an egg and lock
the target at about a 20 degree angle from eye level. If you jump and hover 
left, then fire the egg at the Penguin guarding the flower, you should be able
to both kill the Penguin and get the flower in one shot. It's a blind shot and
you'll have to hold down three buttons while doing it (and then hover back to
safety, no less), but you can pull it off. Hell, this is nothing compared to
the crap you have to pull off in Mega Man X games :D

You should have your 100 at this point. Head right, and enjoy the hardest 100
in the entire game. Congrats.

--- Item Checklist for Bonus 5 ---

[] Flower 1 - Above the switch bridge in the first area.
[] Flower 2 - In the skiing section.
[] Flower 3 - In the skiing section.
[] Flower 4 - In the middle of the helicopter pit.
[] Flower 5 - Near the end of the level during the helicopter section, behind
              a wall and guarded by a Penguin.
[] Red Coin 1 - Above the teetering platform at the beginning of the level.
[] Red Coin 2 - In the Baseball Boys section at the beginning of the level.
[] Red Coin 3 - In the Baseball Boys section at the beginning of the level.
[] Red Coin 4 - Held by a Flying Shy Guy above the switch bridge in the first
                area.
[] Red Coin 5 - Held by a Flying Shy Guy above the switch bridge in the first
                area.
[] Red Coin 6 - In the skiing section.
[] Red Coin 7 - In the skiing section.
[] Red Coin 8 - In the skiing section.
[] Red Coin 9 - In the skiing section.
[] Red Coin 10 - In the skiing section.
[] Red Coin 11 - In the skiing section.
[] Red Coin 12 - In the skiing section.
[] Red Coin 13 - In the skiing section.
[] Red Coin 14 - In the skiing section.
[] Red Coin 15 - In the skiing section.
[] Red Coin 16 - In the helicopter pit.
[] Red Coin 17 - In the helicopter pit.
[] Red Coin 18 - In the helicopter pit.
[] Red Coin 19 - In the helicopter pit.
[] Red Coin 20 - In the helicopter pit.

o-----------------------------------------------------------------------------o
| World 6 Bonus Level                               Castles - Masterpiece Set |
o-----------------------------------------------------------------------------o

Before starting this level, make sure you have about 4-5 green watermelons in
your inventory. It'll make this a whooooole lot easier, and will basically
turn this level from difficult into "Congrats, you made it this far, we'll go
easy on you for the last 100" mode. This is one of my favorite levels in the
entire game, because it has so much random nonsense in it. But like with most
of the other bonus levels, you'll likely want a Star +20 before heading in.

For starters, run right until you see a Respawn Ghost. When he spits enough
Shy Guys to fill your egg count, whack him in the face until the path to the
flower is free, then grab both it and the two red coins above it before
moving on. You'll quickly come across another Respawn Ghost, and it's pretty
obvious that he's guarding two red coins. Fill your eggs, hit him a few times
until he's small, then grab the coins en route to getting over him. Let his
Shy Guys fill your egg count before moving on. One last Respawn Ghost remains,
and he guards the door to the next area.

You'll soon see one of those spinning 3D platforms, and in the middle of it
are two red coins. Don't bother trying your luck and getting them manually; 
just fire an egg at them. On the other side of this is a cloud with some stars
in it. Pass through the flippers to the next 3D platform. More red coins are
here and this time they're guarded by Tribal Shy Guys. Again, just fire an egg
down there and make it easier on yourself. Pass through the flippers, hit the
cloud for some more stars, and note the coins below the platform here. To reach
them, just run under the next 3D platform and hover down there. Be careful of
the spikes. 3 red coins are here, and on the other side of the spikes are two
alcoves housing a flower and two more red coins. This will boost your count to
13 -- I told you this level wouldn't be too bad. Then again, everything seems
easy after Kamek's Revenge.

Jump up via the arrow bubble, hop into the middle ring and enter the door. The
next section would be ungodly annoying, but there's a reason you brought all
these watermelons with you. When you come across all the thorns fire some eggs
down there until you have an opening to jump down. Then bust out a watermelon
and clear out all the thorns on the bottom. If you came super-prepared, then
clear out the top as well. Voila, you just made it 100x easier to get the coins
in this section. Two of them are red. After grabbing them, hop onto the red
platform and CAREFULLY jump off upon reaching the second floor. You don't want
to hit the thorns on the ceiling. Once here, repeat the process of making space
and clearing out all the thorns with watermelon seeds. There is absolutely no 
reason to ride the annoying Yoshi-pathed platforms when you don't have to. In
the middle of this is a flower (inside of the letter S; you can't miss it); at
the end of all this is an egg block. Fill up, then hop on the LEFT SIDE of the
red platform. If you get in the center or the right, you'll likely die to some
thorns up top.

Once here, you must ride some slow platforms upward while avoiding the always-
annoying Ceiling Ghost. Do whatever you must to keep him at bay -- eggs,
watermelons, anything -- as you travel upwards. There are two Ceiling Ghosts
between you and the next middle ring. Even if you get hit once or twice, you've
nothing to worry about so long as your star count is above 20. There's even a
cloud up there with stars in it. When you're good to go, hop on the green 
platform and ride up.

For the entirety of the next section, just hold Down. None of the Baseball 
Boys' eggs will move you, and none of these coins are worth worrying about as
none are red. The exception is when you get close to the top. Hop off when you
see a flower, because the platform will ride all the way up into some thorns.
Grab it, then enter the pipe. As soon as you come out the other side, hold Down
again. You'll do a gigantic ground pound, speed past all the Baseball Boys and
end up automatically going through a pipe. If you try doing this section
"fairly", you'll assuredly get knocked into the thorns along the wall. In the
next section, do the exact same thing. Upon reaching the bottom, kill all the
Baseball Boys and grab the final flower. The cloud has stars if you want them.
The pipe here leads to the final area of the game.

Thankfully, it's easy. Nintendo went into "You've done enough, enjoy the
ride" mode, so oblige. ground pounds through the sand and into the water, then
enjoy the long ride on the red platform. You'll see some thorns, but you'll be
fine so long as you don't move. Amidst the ride are the final red coins of the
level, as well as the game. Whew!

Assuming this was your final 100, congratulations! You've completed one of
gaming's most fun challenges! :D

--- Item Checklist for Bonus 6 ---

[] Flower 1 - Guarded by a Respawn Ghost in the beginning of the area.
[] Flower 2 - In an alcove under the third spinning 3D platform in the second
              area.
[] Flower 3 - Inside the letter S part of the Yoshi-style platforms in the 
              third area.
[] Flower 4 - At the top of the first Baseball Boy area.
[] Flower 5 - At the bottom of the final Baseball Boys area.
[] Red Coin 1 - Guarded by a Respawn Ghost in the beginning of the level.
[] Red Coin 2 - Guarded by a Respawn Ghost in the beginning of the level.
[] Red Coin 3 - Guarded by a Respawn Ghost in a pipe near the beginning of the
                level.
[] Red Coin 4 - Guarded by a Respawn Ghost in a pipe near the beginning of the
                level.
[] Red Coin 5 - In the middle of the first spinning 3D platform in the second
                area.
[] Red Coin 6 - In the middle of the first spinning 3D platform in the second
                area.
[] Red Coin 7 - In the middle of the second spinning 3D platform in the second
                area, guarded by Tribal Shy Guys.
[] Red Coin 8 - In the middle of the second spinning 3D platform in the second
                area, guarded by Tribal Shy Guys.
[] Red Coin 9 - In an alcove under the third spinning 3D platform in the second
                area.
[] Red Coin 10 - In an alcove under the third spinning 3D platform in the
                 second area.
[] Red Coin 11 - In an alcove under the third spinning 3D platform in the
                 second area.
[] Red Coin 12 - In an alcove under the third spinning 3D platform in the
                 second area.
[] Red Coin 13 - In an alcove under the third spinning 3D platform in the
                 second area.
[] Red Coin 14 - In the first thorn pit of the third area.
[] Red Coin 15 - In the first thorn pit of the third area.
[] Red Coin 16 - In the last area, given to you for free on the platform's
                 path.
[] Red Coin 17 - In the last area, given to you for free on the platform's
                 path.
[] Red Coin 18 - In the last area, given to you for free on the platform's
                 path.
[] Red Coin 19 - In the last area, given to you for free on the platform's
                 path.
[] Red Coin 20 - In the last area, given to you for free on the platform's
                 path.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                             VII. Mini Game Guide                            +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Mini games are all those fun games Yoshi plays against a Bandit throughout
the game behind locked doors. There are four games total, and two different 
ways to reach them. One, there are locked doors that house mini games all over
the place. But the second, more reliable method is to go to the level select
screen, hold down Select and press X, X, Y, B, A. There are several points 
through the guide where I say "Try going into [Level Whatever] with [Item]".
This is where you'll get some of those items, assuming you're looking for
something very specific.

Throwing Balloons: A modified version of Hot Potato, in which you have to key
                   in a button sequence before the balloon pops. Whoever is
                   holding the balloon when it pops loses, but rather than play
                   fair, take the cheap way out. See the bar below the button
                   sequence? When the bar fills up six times, the balloon pops.
                   Knowing this, time your button sequence so that Yoshi throws
                   the balloon right when the bar fills up the sixth time. It
                   can be a little tougher to count up six bars if the Bandit 
                   goes first, but it's still pretty easy. And he won't play
                   fair, so why should you? Unfortunately 1-Ups are the only
                   prizes you'll get, so this is barely worth your time. 
                   Balloon throwing is usually done with 4 buttons or 6, but 
                   there is one rare 5 button throwing game in Yoshi's Island.

Popping Balloons: A very fun game in which Yoshi and the Bandit have to pop 
                  balloons until one finds the balloon with the star in it. If
                  you're quick, then the Bandit will only ever get to pop three
                  balloons. If you're *REALLY* fast, he'll only ever get to pop
                  two. That's anywhere between a 70-80% winning rate for you.
                  The prize for this is always a Star +20 if you're playing via
                  the hidden level select screen, which has obvious benefits.

Watermelon Seed Spitting Contest: A very fun mini game, but also sickeningly
                                  easy. There are five pots, and watermelons
                                  will periodically come out of them. The idea
                                  is to grab a watermelon and kill your 
                                  opponent. Yoshi can't hide behind the wall
                                  like the Bandit can, but in turn the Bandit
                                  can only fire his seeds straight ahead. The 
                                  most effective strategy is to get under him
                                  and fire seeds up his ass as he struggles to
                                  hit you. Note that every once in awhile, a
                                  red watermelon will show up. This allows its
                                  bearer to spit fire, which will kill the
                                  opponent in two hits as opposed to the green
                                  watermelon's four hits. Prizes for this are
                                  a green, red or blue watermelon.

Gather Coins: Mini game that's almost impossible to lose, because Yoshi has a
              tongue and the Bandit doesn't. The cannon up above will fire out
              coins, and Yoshi and the Bandit must race to collect them. 
              Whoever has the most at the end wins, and the prize will either
              be a cloud or an egg. The cloud more or less sucks, but the egg
              is a good prize.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                         VIII. Bonus Challenge Guide                         +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

As you've undoubtedly noticed, Bonus Challenges appear at the end of each 
level if the spinner on the final ring stops on a flower. The more flowers you
get during the level, the higher the odds of getting a Bonus Challenge. There
are six challenges in all, and two ways to play them. One is at the end of a 
level, and the other is by unlocking them. If you get a score of 100 in every 
level in a world, a Bonus Challenge is unlocked along with a level. There are
six total challenges to unlock, and not only can you get a wide variety of 
items fast, but you can also stockpile 1-Ups. Not that the latter point bears
any relevance with the 1-7 trick existing, of course.

Flip Cards: You'll see a screen with 8 cards and an Exit card in the middle.
            Fire eggs at the outer cards to get items (and sometimes just a
            Toadie), but if Kamek is behind a card you turn over, you lose. If
            you get an item you really want, just exit and keep it. If you 
            manage to turn over every card with Kamek's card last (a 12.5%
            chance), you'll get 10 lives. Unlocked in World 1.

Scratch and Match: Just like one of those scratch-off lottery cards. Behind the
                   7 boxes are 4 Toadies and 3 Marios. You get to scratch three
                   boxes total; you get 1 extra life for 1 Mario, 2 extra lives
                   for 2 Marios and 5 extra lives for uncovering all 3 Marios.
                   Your odds of scratching all 3 Marios are under 3% -- 2.857%,
                   to be specific. Unlocked in World 2. For the curious, there
                   is an 11.43% chance of scratching off 3 Toadies and getting
                   no extra lives at all.

Drawing Lots: There are 6 boxes, and you get to choose one of them. If this
              game pops up at the end of a level, then Kamek will be behind 3
              of the boxes. If you play this game through unlocking it in
              World 3, then he's only behind one box.

Match Cards: By far the most lucrative bonus challenge. There are 14 cards
             shown, with 7 sets of items behind them. The items are revealed
             for a few seconds, then all the cards are turned over and you get
             to play the memory game until you mess up twice. If you correctly
             match 6 sets of items, then the seventh will be 10 extra lives.
             Unlocked in World 4, and this should pretty much be the only bonus
             challenge you dabble in. The others are fun enough, but are pretty
             much useless compared to this one.

Roulette: If you have more than one extra life, then you can bet lives on a
          roulette wheel. Bet however many lives you want, then press A a 
          couple times to start and stop the two wheels. A math equation will
          form with either multiplication or addition, and you'll receive lives
          accordingly afterwards. Unlocked in World 5, but wholly useless. Not
          only is the risk of losing a ton of lives fairly high, but if you do
          score big you don't get your winnings instantly and have to listen to
          the annoying 1-Up noise for quite awhile.

Slot Machine: A simple slot machine, and you even get to time the reels 
              yourself. If you match 3 of the same picture on the wheel, you'll
              get some extra lives: 5 lives for three 7s, 3 lives for three
              eggs, 2 lives for three cherries and one life for three of any
              other image. Unlocked in World 6.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                         IX. Credits/Special Thanks                          +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

I worked on this guide off and on for over three and a half years, and as such
I have some people to thank for keeping me motivated enough to write the thing.
Starting a guide is always waaaaaay more fun than finishing a guide =/.

By the way, I'm well aware the writing at the end of the guide is better than
the beginning. That tends to happen with 45 month old documents, so hush.

CJayC: For creating the best resource of gaming information on the internet.
       We miss you. A lot.

Sailor Bacon: For being brave enough to take Ceej's place and not *totally*
              ruining the place =p

Tanya, my Wife: For putting up with me.

Nintendo: For making the game, maybe?

Lucid Faia: Pretty much the best guy ever.

Brian Sulpher: Pretty much annoyed me for 2 years to finish this damn thing :)

Devin Morgan, Meowthnum1 and Aerostar: Best writers on GameFAQs, and the guys
                                       I strive to emulate the most.

My Pets: The event that finally drove me to finish this guide was buying two
         guinea pigs, Snickers and Paprika, and having the poor daytime animals
         next to nocturnal hamsters. I pretty much had to finish this ASAP so
         I could move the SNES, throw out my old TV and old TV stand and move
         the hamster cages away from the guinea pig cage so they could sleep in
         peace. Add in my three rats, and it's a zoo in my house. But I 
         wouldn't have it any other way, I love my rodents :)

And you, the Users.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+                       X. Disclaimer/Contact Information                     +
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

This guide is copyrighted by UltimaterializerX, with all rights reserved, and 
can not be reproduced in any way, shape, or form without expressed written 
consent of the author.

This guide may only be posted at <www.gamefaqs.com> at the time of the release
of this document.

If you wish to e-mail me, my address is <Ultimaterializer@gmail.com>, just
like it says at the very beginning of the document. Feel free to contact me 
with anything relevant.
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