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    FAQ/Walkthrough by FalconZero

    Version: 2.02 | Updated: 07/09/09 | Printable Version | Search Guide | Bookmark Guide

    
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    /--------------------------------------------------------------------------\
          Super Metroid Complete FAQ/Walkthrough for Super Nintendo (SNES)
    
                        Version 2.02 (Last updated 11/17/03)
    
                           Copyright (c) 2003 Falcon Zero
                             <falconzero114@gmail.com>
    \--------------------------------------------------------------------------/
    -=> T a b l e   o f   C o n t e n t s <=-
    /==========================================================================\
    | - - 1.0)  Introduction                                         - - - - - |
    |           1.1)  Updates                                          - - - - |
    |           1.2)  The Story So Far...                                - - - |
    |           1.3)  Take Control                                         - - |
    | - - 2.0)  Obstacles                                                  - - |
    |           2.1)  Doors                                                - - |
    |           2.2)  Other Obstacles                                      - - |
    | - - 3.0)  Power-up Locations                                         - - |
    |           3.1)  Samus' Upgrades                                      - - |
    |           3.2)  Missile Locations                                    - - |
    |           3.3)  Super Missile Locations                              - - |
    |           3.4)  Power Bomb Locations                                 - - |
    |           3.5)  Energy Tank Locations                                - - |
    |           3.6)  Reserve Tank Locations                               - - |
    | - - 4.0)  Bosses Guide                                               - - |
    | - - 5.0)  Walkthrough                                                - - |
    |           5.1)  Space Station Ceres                                  - - |
    |           5.2)  Planet Zebes                                         - - |
    |           5.3)  Intruder Alert                                       - - |
    |           5.4)  The Journey to Brinstar                              - - |
    |           5.5)  Digging Deeper                                       - - |
    |           5.6)  Into the Fire                                        - - |
    |           5.7)  The Haunted Ship                                     - - |
    |           5.8)  Dive into the Deep Blue                              - - |
    |           5.9)  A Journey to the Center of Zebes                     - - |
    |           5.10) The Final Confrontation                              - - |
    |           5.11) Finale                                               - - |
    | - - 6.0)  Secrets & Tips                                           - - - |
    | - - 7.0)  Reader Tips                                            - - - - |
    | - - 8.0)  Contacting the Author                                - - - - - |
    | - - 9.0)  Credits                                            - - - - - - |
    | - - 10.0) Legal Info                                       - - - - - - - |
    \==========================================================================/
    
    =====================================\
    -(1.0   INTRODUCTION)-
    =====================================/
    
    Super Metroid is a cross between a platform and role playing game made 
    exclusively for the Super Nintendo (SNES). The game chronicles 
    intergalactic bounty hunter Samus Aran's battles against the Space Pirates 
    - a band of aliens bent on causing devastation and destruction on galactic 
    civilization.
    
    .:---------------------(1.1   UPDATES)------------------------------------:.
    
    Version 2.02  11/17/03
    -  Thanks to Metroid Player I've fixed up a small part of the walkthrough 
    where I skipped a room in Brinstar (the long green corridor before the 
    giant orange shaft) in 5.5.
    
    Version 2.01  11/13/03
    -  Added some reader tips (see section 7.0), people can now submit any 
    worthwhile tips they think can add to the game's strategies. Also gave the 
    guide a new title banner :P.
    
    Version 2.00  01/30/03
    -  After playing through SM for about the hundreth time, I managed to find 
    (with a lot of chance involved) a way to get both missiles no. 7 and 8 
    in Crateria (the room with the two missiles and the crumbling blocks 
    leading down to them) without having to go back around for the second one. 
    I've also briefly updated Phantoon's boss strategies. So here we have a 
    revised version 2.0 (I doubt there'll be another version, unless I find out 
    something else by chance).
    
    Version 1.00  01/17/03
    -  First version of this guide includes general information, locations 
    of Samus' upgrade items, locations of all Missiles, Super Missiles, etc., 
    boss guides, a complete walkthrough and several secrets and tips. This 
    guide is pretty much complete, so you should have everything you need right 
    here to beat the game successfully.
    
    .:---------------------(1.2   THE STORY SO FAR...)------------------------:.
    
    Samus Aran, the most famous and successful bounty hunter in the history of 
    galactic civilization, has battled against the Metroids many times in the 
    past. The Metroids, a parasitic life-form, had the ability of draining 
    energy from any life-form, rendering their victims dead. Not long after the 
    Galactic Federation discovered the Metroids on planet SR388, a group of 
    evil beings known as the Space Pirates stole several Metroids and began to 
    use them to attack civilization from their headquarter planet Zebes.
    
    Samus' adventure began when she landed on Zebes, intent on destroying the 
    Space Pirates and eliminating their leader, the Mother Brain, to stop their 
    evil plans concerning the Metroids. After battling her way through the 
    planet, Samus found and defeated the Mother Brain, but not before facing 
    several Metroids that nearly killed her.
    
    Not long after the first defeat of the Space Pirates, the Federation deemed 
    the Metroids too dangerous to exist and sent a group of soldiers to SR388 
    to exterminate the Metroid population there. After contact was lost with 
    the Federation team sent to the planet, Samus was sent there to finish 
    their job. With difficulty, Samus proceeded deep into the planet's crust 
    and eradicated the Metroids hidden throughout the planet, before facing and 
    defeating the gigantic Metroid Queen. Just before leaving the planet, Samus 
    came across a Metroid hatchling, which upon hatching began to follow Samus 
    as though she were it's mother. Delivering the Metroid to the Ceres 
    research station, Samus left to find a new adventure, but before long she 
    received a distress signal from the station...
    
    .:---------------------(1.3   TAKE CONTROL)-------------------------------:.
    
    In this game you'll take control of Samus as she battles her way through 
    Zebes to find and rescue the Metroid hatchling before the Space Pirates can 
    use it as a weapon. You'll be facing deadly enemies and huge bosses, but 
    hidden power-ups riddled throughout Zebes will help Samus on her path to 
    victory. Samus' power suit can be enhanced once special upgrades are 
    located, she can gain new energy beams, missiles, bombs, suits and a range 
    of other special abilities. Below is a list of the default controls, which 
    can be changed to suit your own style in the Controller settings menu.
    
    You direct Samus around with the Directional Pad, you can also aim her arm 
    cannon in any of the eight main directions while moving.
    
    /--------------------------------------------------------------------------\
    |X Button | Fire Samus' arm cannon. Once you find the Charge Beam upgrade, |
    |         | you can hold down X to charge up a stronger shot.              |
    |         |                                                                |
    |A Button | Jump up. If you press left or right before jumping Samus will  |
    |         | perform a somersault in the air. Once you find the Space Jump  |
    |         | upgrade you can repeatedly press A with timing to continually  |
    |         | jump through the air.                                          |
    |         |                                                                |
    |B Button | Dash. This will initially make Samus run faster than normal,   |
    |         | and once you find the Speed Booster upgrade Samus will run     |
    |         | extremely fast once you hold down the B button long enough.    |
    |         |                                                                |
    |Y Button | Cancel current weapon/item. When you select to use a special   |
    |         | weapon/item (missile, super missile, etc.) press Y to return   |
    |         | back to Samus' arm cannon.                                     |
    |         |                                                                |
    |R Button | Angle up. This will cause Samus to point her arm cannon in a   |
    |         | diagonal upward position. (Press both L + R to point straight  |
    |         | up.)                                                           |
    |         |                                                                |
    |L Button | Angle down. This will cause Samus to point her arm cannon in a |
    |         | diagonal downward position.                                    |
    |         |                                                                |
    |Start    | Bring up the map screen. While in the map screen, you can      |
    |         | press R to display Samus' power-ups.                           |
    |         |                                                                |
    |Select   | Select a different item/weapon, including missiles and power   |
    |         | bombs.                                                         |
    \--------------------------------------------------------------------------/
    
    =====================================\
    -(2.0   OBSTACLES)-
    =====================================/
    
    Throughout the underground mazes of Zebes, you'll encounter a number of 
    obstacles in the form of complicated terrain, but the main form of 
    obstacles you'll encounter are a multitude of doors designed to keep Samus 
    out of secure areas. Most doors can be opened by firing different types of 
    projectiles at them.
    
    .:----------------------(2.1   DOORS)-------------------------------------:.
    
    Blue Doors   - The most common type of doors found on Zebes, just shoot 
                   these with any beam weapon or missile to open it.
    
    Purple Doors - These can be broken open with five missiles or a single 
                   super missile.
    
    Green Doors  - Fire a single super missile at these doors to open them.
    
    Yellow Doors - Detonate a single power bomb while in range of these doors 
                   to open them.
    
    Metal Doors  - These indestructible doors can only be opened once they 
                   begin flashing. You'll have to defeat certain enemies nearby 
                   or complete a certain objective to cause the door to flash.
    
    Guard Doors  - You'll encounter these doors just outside boss rooms. When 
                   you walk near them, an eye in the door will open and fire 
                   energy balls at Samus. Blast the eye with missiles or super 
                   missiles to destroy the door.
    
    Blue         - To open these doors, shoot the blue panel with any beam 
    Shutters       weapon to open the shutter.
    
    Green        - Shoot the green panel with a single super missile to open 
    Shutters       the shutter.
    
    .:---------------------(2.2   OTHER OBSTACLES)----------------------------:.
    
    Crumbling    - When you step on these blocks, they'll break away and you'll 
    Blocks         fall below. Once you pass through the blocks, they'll reform 
                   and you won't be able to destroy them without stepping on 
                   them again.
    
    Hook Blocks  - You can fire the Grappling Beam at these blocks to swing 
                   from them to reach higher platforms.
    
    Crumbling    - You can grab onto these blocks with the Grappling Beam, but 
    Hook Blocks    they'll break after a few seconds, so you'll need to swing 
                   off from them quickly to avoid falling.
    
    Speed        - These blocks will have an arrow pointing to the left on 
    Booster        them, the only way to break through them is to run or jump 
    Blocks         through them while the Speed Booster is active.
    
    Cracked      - You can break through these blocks by firing at them with 
    Blocks         any weapon.
    
    Super        - Break through the blocks with the super missile image on 
    Missile        them by firing a single super missile at them.
    Blocks
    
    Power Bomb   - Blocks with an image of a power bomb on them can be 
    Blocks         destroyed by setting off a power bomb.
    
    =====================================\
    -(3.0   POWER-UP LOCATIONS)-
    =====================================/
    
    A large range of weapons and upgrades are hidden throughout Zebes waiting 
    for Samus to find and use them. Listed below are all the power-ups in the 
    game, what they do and where to find them. Most of the upgrades found in 
    the game will be contained in small balls held by Chozo statues, break the 
    ball open when you find one with any weapon to reveal the upgrade. Many 
    upgrades will also be hidden within the terrain and obscured by walls, 
    ceilings and floors, so you'll have to keep your eyes open to find them 
    all. Keep in mind that on the Samus power-up screen (press Start then R) 
    you can turn on or off any upgrade ability by pressing A while the ability 
    is highlighted.
    
    .:---------------------(3.1   SAMUS' UPGRADES)----------------------------:.
    
    >>>Charge Beam
    
    -Description: The Charge Beam allows you to hold down the fire button to 
                  charge up a stronger beam attack. If you hold down the fire 
                  button and perform a somersault jump while the beam is 
                  charged, you'll perform a simple Screw Attack-type attack, 
                  any enemy that strikes Samus will take damage.
    
    -Area:        Brinstar
    
    -Location:    Once you reach the large pink room in Brinstar with the 
                  falling snowflakes in the background (the room where the top 
                  right door leads to Spore Spawn's room) go down to the very 
                  bottom left corner of the room (you'll also find a missile 
                  there) and bomb open the two small blocks side by side. Go 
                  down through the opening to find the Chozo statue holding the 
                  Charge Beam.
    
    >>>Spazer
    
    -Description: The Spazer Beam allows Samus to fire out three wide-angled 
                  beams which will cause much more damage to enemies than her 
                  standard beam.
    
    -Area:        Brinstar
    
    -Location:    In Brinstar, go to the room to the left of the underwater 
                  Maridia area (the room with the two claws that lash out and 
                  grab Samus). Go to the far left of the room and shoot the 
                  cracked block above. Jump up through the hole to the ledge 
                  above, if you have the Hi-Jump Boots you'll make the jump 
                  easily, otherwise just somersault off the wall on the left 
                  and jump up to reach the platform. Go through the narrow 
                  tunnel above to find a green door on the right. Blow the door 
                  open with a Super Missile to find the room with the Spazer 
                  upgrade.
    
    >>>Ice Beam
    
    -Description: This beam allows Samus to freeze smaller enemies to use them 
                  as stepping-stones. Once an enemy is frozen, a second shot 
                  will unfreeze or destroy them.
    
    -Area:        Norfair
    
    -Location:    From the entrance of Norfair, head through the first door on 
                  the left further down the shaft. Run past all the closing 
                  shutters with the Speed Booster until you reach the far left 
                  of the room. Head through the door there and cross the lava 
                  pits in the next room. The next room will have a large shaft 
                  leading up, head up to the top while avoiding the fire-
                  breathing heads on the walls. On the way up you should spot a 
                  small opening on the right where a few small enemies come 
                  through, that's where you need to get to. Once at the top, 
                  bomb out the small platform in front of the door to drop down 
                  to the small opening in the wall. Activate the morphing ball, 
                  then drop down the hole and hold right to sneak into the 
                  opening. Head through the door on the right to find the Ice 
                  Beam.
    
    >>>Wave Beam
    
    -Description: The Wave Beam will enable Samus' energy beam shots to fly 
                  forward in a twirling cylindrical fashion, the beam can also 
                  penetrate any floors, walls or ceilings.
    
    -Area:        Norfair
    
    -Location:    You'll first need to have the Grappling Beam before you can 
                  find this. In Nofair, from the main elevator go through the 
                  first door on the right down below. Keep heading right 
                  through all the huge lava caverns and you'll reach a large 
                  room full of green terrain. On the right side of the room are 
                  two doors, you'll need to get through the lower one of the 
                  two, but you might have to go around below to reach it, or 
                  you can try to use the Grappling Beam to reach the opening 
                  above where the red creature that spits spines is. On the 
                  other side of the door is a shaft leading down full of the 
                  red bouncing balls and the enemies that jump up out of the 
                  ground. Two doors lead off on the right side of the shaft, go 
                  through the top one and you'll find yourself in another large 
                  chamber full of the floating platforms that lower down when 
                  you stand on them. Traverse the platforms to the right and 
                  you'll reach a shutter. Hit the blue switch to open the 
                  shutter and jump up to the ledge to find a missile waiting 
                  there. Keep going right and use the Grappling Beam to cross 
                  the chasm, then head through the door on the other side to 
                  claim the Wave Beam.
    
    >>>Plasma Beam
    
    -Description: The Plasma Beam is the strongest beam weapon available to 
                  Samus and can destroy most smaller enemies while causing 
                  heavy damage to larger ones. Keep in mind that when in use, 
                  the Plasma Beam can't be used together with the Spazer Beam.
    
    -Area:        Maridia
    
    -Location:    You'll only be able to reach the Plasma Beam once you've 
                  finished off Draygon (see the bosses section). Once you've 
                  dealt with him and claimed the Space Jump, go way back to the 
                  first large cavern room you found on the way from the main 
                  elevator (it's the huge room with the door leading down to 
                  the massive vertical pipe that takes you down to the lower 
                  levels of Maridia). Once back in that room, go to the very 
                  top right corner of the room and you should notice a door 
                  below on a platform that you can't reach if you just drop 
                  down from above (this door used to be the metal color when 
                  Draygon was still alive). Use the Space Jump to reach the 
                  door, head through and up the next shaft, you'll eventually 
                  reach a large room full of red Zebesians. Go to the bottom 
                  right corner to find the mother of all beams.
    
    >>>Grappling Beam
    
    -Description: The Grappling Beam is an electric chain used to swing Samus 
                  to previously unreachable areas. The beam can grab onto the 
                  small blocks with the crosses embedded in them, once 
                  attached Samus can swing back and forth before releasing the 
                  beam. The beam can also be used to open blue doors.
    
    -Area:        Norfair
    
    -Location:    After you defeat Crocomire in Norfair (The large red fire 
                  breathing creature that you've got to push into the lava to 
                  defeat), in the long room where you fight him, head through 
                  the door on the left and then go through the door in the 
                  ground of the next room. You'll then reach a long shaft 
                  leading down, drop down the shaft and go through the door at 
                  the base in the floor. You'll now be in an underground cavern 
                  littered with crumbling debris. Blast the small fireflies 
                  nearby and lay a power bomb to destroy all the rubble. Go 
                  over to the right corner of the room and dash to the left, 
                  you'll break through a wall with the Speed Booster and open 
                  up a massive cavern. As soon as you reach the edge of the 
                  cliff just after breaking through the wall, jump up, with 
                  your forward momentum and the Speed Booster's power, you'll 
                  perform a massive jump and fly through the cavern, once you 
                  land you'll reach a door high up in the top left corner of 
                  the cavern. Head through the door to find the Grappling Beam.
    
    >>>Varia Suit
    
    -Description: The Varia Suit greatly enhances Samus' Power Suit by 
                  providing her with extra protection that cuts 25% of the 
                  damage caused by enemies. The Varia can also protect Samus 
                  from extreme temperatures, specifically the melting-point 
                  temperatures found in the bowels of Norfair.
    
    -Area:        Brinstar
    
    -Location:    You'll need to defeat Kraid before finding the Varia Suit 
                  (refer to the bosses guide). Once you crush Kraid, go through 
                  the door on the right side of his room to find the Varia Suit.
    
    >>>Gravity Suit
    
    -Description: The Gravity Suit gives Samus maximum protection against enemy 
                  attacks, reducing damage inflicted to 50%. The suit also 
                  gives Samus free movement underwater, and protection against 
                  certain lava.
    
    -Area:        Wrecked Ship
    
    -Location:    You'll be able to find the Gravity Suit once you've done away 
                  with Phantoon (see the bosses section). Once he's gone and 
                  the power inside the ship comes back, head back out to the 
                  main shaft and go all the way to the top. Head though the 
                  door up there and destroy all the enemies in the next 
                  hallway. Once all the enemies are done with you can go 
                  through the doors on the left and right of the hallway. Go 
                  through the left door to emerge back outside in Crateria. Go 
                  all the way to the left side of the area, and use the X-Ray 
                  Scope to find a Super Missile block in the ground. Below this 
                  block you can find a missile, but further to the right you'll 
                  find (with the X-Ray Scope) blocks that you can bomb open. Go 
                  down and head right through the tunnel. Keep going right and 
                  you'll find yourself back inside the Wrecked Ship. Use the 
                  Grappling Beam to cross the sea of spikes below, eventually 
                  you'll reach a Chozo Statue standing up without holding 
                  anything in its hands. Jump on top of its hands and activate 
                  the Morphing Ball, the statue will come to life and walk down 
                  to a secret area below the spikes. From down here you can 
                  head right to find a Missile and a Reserve Tank, but if you 
                  go through the door on the left you'll discover the Gravity 
                  Suit.
    
    >>>Morphing Ball
    
    -Description: The Morphing Ball gives Samus the ability to morph into a 
                  small ball shape, while in this mode, Samus can roll through 
                  small openings and plant explosive bombs (once you find them).
    
    -Area:        Brinstar
    
    -Location:    Hands down the easiest power-up to find, when you first enter 
                  Brinstar at the beginning of the game, go left from the main 
                  elevator to find the Morphing Ball in plain sight behind a 
                  group of rocks.
    
    >>>Bomb
    
    -Description: The Bomb power-up allows Samus to plant bombs while in the 
                  Morphing Ball mode (press X to lay bombs). The bombs can blow 
                  open small rocks, damage enemies and can even propel Samus 
                  straight up while in Morphing Ball mode.
    
    -Area:        Crateria
    
    -Location:    Back near Samus' ship in Crateria, go into the cavern to the 
                  left of the ship. Near the three Skree (the green enemies 
                  that drop from the ceiling), you should see a small opening in 
                  the floor. Use the Morphing Ball to drop down to the shaft 
                  below, then head through the door at the base of the shaft. 
                  Go through the next corridor (blast the small enemies for 
                  energy and missile refills), then use five missiles to blow 
                  open the purple door at the far end. Make sure you've got at 
                  least ten missiles before you go into the room, head in and 
                  grab the bomb. Once you get the bomb the door leading out 
                  will seal and the Chozo Statue will come to life, refer to 
                  the bosses guide to put it down for good.
    
    >>>Hi-Jump Boots
    
    -Description: Simply put, the Hi-Jump Boots will increase Samus' jumping 
                  distance, allowing her to reach greater heights and leap 
                  further distances.
    
    -Area:        Norfair
    
    -Location:    From the main elevator in Norfair, drop right down to the 
                  bottom of the shaft to where two doors are facing each other. 
                  Head through the door on the left to find an Energy Tank 
                  straight ahead. Go through this room and drop down the narrow 
                  shaft to reach another door below. Go through and blast the 
                  upper part of the wall away in the next room to reach the 
                  Hi-Jump Boots.
    
    >>>Speed Booster
    
    -Description: The Speed Booster allows Samus to run incredibly fast while 
                  charging up energy in her suit (dash for a while to active 
                  it). While the Speed Booster is active, any enemies Samus 
                  runs through will be completely blown away, Samus can also 
                  break through the special blocks with the arrows printed on 
                  them. Refer to the Secrets & Tips section to learn more about 
                  the Speed Booster's special moves.
    
    -Area:        Norfair
    
    -Location:    In the large green room past all the lava caverns to the 
                  right of the main elevator, you'll need to reach the upper 
                  door on the right side of the room (if you don't have the 
                  Grappling Beam you'll have to head down below then around to 
                  the lower door). Once through the door, wait for the Skree to 
                  crash down into the lava, then blow open the roof section 
                  above to reveal a hidden shaft. Go up and through the right 
                  door. Run through the long sloping cavern while blasting any 
                  enemies along the way, once you reach the door on the far 
                  right of the hallway (fire up at the roof to reveal a 
                  Missile), go through to claim the Speed Booster. Once you get 
                  it you'll have to use it straight away to escape from the 
                  rising lava, go back into the long hallway and dash left to 
                  escape.
    
    >>>X-Ray Scope
    
    -Description: The X-Ray Scope allows Samus to scan any currently visible 
                  area to reveal any hidden passages or items. When in use, all 
                  other action on-screen will freeze, so you can safely scan 
                  rooms without enemies attacking. Select the X-Ray Scan, then 
                  press and hold B to use it and direct the field of view up 
                  and down with the Directional Pad.
    
    -Area:        Brinstar
    
    -Location:    You'll need the Grappling Beam to reach this. In Brinstar, 
                  about halfway up the long shaft leading down to Norfair (the 
                  one with orange walls and all the Rippers flying around) you 
                  should spot a yellow door on the left wall. Blow open the 
                  door with a Power Bomb and the wall in front of it so you can 
                  head in. Inside you'll find a darkened long hallway, filled 
                  with a sea of spikes. Try to only freeze the floating enemies 
                  with the glowing balls, if you destroy too many of them it'll 
                  become too dark to see. Eventually you'll need to use the 
                  Grappling Beam to cross yet more spikes, swing across and 
                  you'll reach a door on the far side of the hallway. In the 
                  next room, jump on top of the small ledge and lay a bomb to 
                  activate the pillar below. Once you rise up to the narrow 
                  tunnel above, go left and drop down to find the X-Ray Scope.
    
    >>>Space Jump
    
    -Description: The Space Jump allows Samus to perform a spinning mid-air 
                  somersault, but it differs from her normal jump as if timed 
                  correctly, you can repeatedly press the jump button to cause 
                  Samus to jump higher in the air while performing the move, 
                  this way she can effectively "fly" up high areas or fly over 
                  dangerous traps below.
    
    -Area:        Maridia
    
    -Location:    Located deep within Maridia, the only thing stopping you from 
                  reaching it is Draygon (see the bosses section). Once you 
                  finish off Draygon, head through the door on the left side of 
                  his chamber to find the Space Jump.
    
    >>>Spring Ball
    
    -Description: As its name suggests, the Spring Ball allows Samus to jump up 
                  while the Morphing Ball is active.
    
    -Area:        Maridia
    
    -Location:    You'll need the Space Jump before you can reach this 
                  power-up. In Maridia, go to the bottom of the huge vertical 
                  pipe that takes you between the upper and lower levels of 
                  Maridia. Once there, head right, go through the sand-filled 
                  tunnel until you reach a single-screen room with a crumbling 
                  Grappling Hook block in the ceiling. Grab onto the block and 
                  wait for it to disappear, once it's gone Space Jump up the 
                  large shaft leading up. Watch out for the small flying bugs 
                  at the top, then head right and drop down the next shaft. 
                  Fall down through the purple ledges until you reach a door, 
                  then head through. The next long hallway will have a unique 
                  creature in it, a two armed robot that will slowly move 
                  around the room using its arms. Quickly lay a Power Bomb to 
                  break open the purple wall ahead, the robot will then be able 
                  to break through the sand-filled tunnel with its arms. Wait 
                  for the robot to clear a path, then head through the door at 
                  the end of the hallway. Phew, nearly there. In the next room, 
                  drop down the small hole in the ground and roll down the left 
                  passage below. Drop down to the bottom of the screen and go 
                  right to find the Spring Ball.
    
    >>>Screw Attack
    
    -Description: The Screw Attack, when used in conjunction with the Space 
                  Jump, causes Samus to charge up deadly energy as she 
                  somersaults through the air. She can break certain blocks 
                  with this attack, and can destroy any enemy that touches her.
    
    -Area:        Norfair (Ridley's Area)
    
    -Location:    Not long after exploring Ridley's Area for a bit, you'll come 
                  across the second Chozo Statue that attacks you. Once you 
                  take it apart go through the door on the right side of the 
                  heat-filled room to find the Screw Attack.
    
    .:---------------------(3.2   MISSILE LOCATIONS)--------------------------:.
    
    --Crateria--
    
    1.   Head down the long shaft that contains the door leading to the only 
         save room found here in Crateria. Drop a little further down past the 
         save room door and go through the next door down on the left. Bomb 
         through the small tunnels in the next hallway and go left to find this 
         missile.
    
    2.   You'll spot this missile on your way to the large open area leading to 
         the Wrecked Ship. In the room just before the large open area you'll 
         see the missile atop a thin pillar above the water. You'll need the 
         Grappling Beam to swing over to reach it. 
    
    3.   You'll find this missile in the "Old Tourian" area directly below the 
         chamber where the Mother Brain was in the original Metroid (If you 
         can't remember where that is, it's at the bottom of the huge shaft 
         full of the wall-hugging Zebesians, and through the door on the 
         right). Use standard bombs to break open a tunnel leading down to find 
         the missile.
    
    4.   This missile will be a bit tricky to reach, you'll have two different 
         methods of grabbing it successfully. At the very top of the large open 
         area leading to the Wrecked Ship (to get there you'll need to work 
         through the Wrecked Ship and leave via the top left exit), you'll find 
         the missile hidden in a small section of a rocky overhang right at the 
         top of the area. One of the small green platforms will be hovering 
         left and right, you can follow it to the door leading into the Wrecked 
         Ship (so that you can get on board), or you can use the Speed Booster 
         trick to jump up to the overhang. If you ride along on the platform, 
         as soon as it reaches the rocky area, freeze it, then shoot the wall 
         to reveal the missile and become the morphing ball so you can get to 
         it. If you want to save time, go over to the far left of the area past 
         all the mid-air platforms. Run back to the right until the Speed 
         Booster activates, then crouch and quickly jump over to the nearest 
         platform on the left, stand on the rightmost edge and jump straight 
         up. You should fly up and hit the roof right next to the rocky 
         overhang, quickly fire at the wall to reveal the missile and press left 
         against the wall to grab it before you fall.
    
    5.   At the top of the open area leading to the Wrecked Ship, go all the 
         way to the left side of the screen and use the X-Ray Scope to find a 
         hidden Super Missile block. Blow it open and go down into the narrow 
         tunnels below to find this missile.
    
    6.   Once again in the large open area before the Wrecked Ship (lots of 
         missiles here), go to the very bottom left underwater corner. You'll 
         need the Gravity Suit to reach this one, you can also use the X-Ray 
         Scope to see where the opening in the wall is. Blow open the small 
         entrance and head through to find the missile.
    
    7.   Go back to the open area where your ship is, then go over to the door 
         on the left side of the area and run back to activate the Speed 
         Booster. Just when you reach your ship, press down and quickly walk 
         over to the high mound just to the left of the ship. Angle up (R) and 
         press A to Shinespark up to the wall on the left. You'll break through 
         a hidden tunnel in the wall, blow open the rest of the wall and go 
         through the door on the left. Go through the next hallway while 
         blowing away the rock overhangs with Power Bombs or the Screw Attack. 
         You'll eventually find an Energy Tank along the way, grab it and keep 
         going to the left. Eventually you'll reach a room with purple blocks 
         that seems to be a dead-end. Shoot the blocks ahead of you to open a 
         path, then use the X-Ray Scope to see the crumbling blocks in the 
         floor. You'll see four crumbling blocks in a row leading down, to get 
         both missiles below so that you don't have to waste time coming around 
         a second time, jump over to the center of the middle blocks, and Samus 
         will begin faling down the shaft while breaking all the blocks. If 
         you're confused at this point, don't worry, you'll see what I mean 
         once you try it out. Once you spot the missiles below, shoot out both 
         walls on the left and right to reach both of them.
    
    8.   This missile's found just to the right of the one mentioned above (on 
         the same screen).
    
    --Brinstar--
    
    1.   This should be the first missile that you find in the game. Just after 
         you find the Morphing Ball in Brinstar, go to the right side of the 
         hallway and head through the door. In the next room shoot out the 
         blocks in the center to drop down to the bottom of shaft. Head through 
         the door on the left to find the missile.
    
    2.   Just after you find the previous missile, go back up the shaft and 
         head through the door on the right. Go all the way to end of the 
         hallway to find this missile waiting there.
    
    3.   When you go down the main elevator into the green area of Brinstar, go 
         through the first door down the shaft on the right, then bomb through 
         the green wall ahead to find this missile sitting on the ground.
    
    4.   In the huge purple cavern filled with the falling snowflakes in the 
         background (near Spore Spawn's room) go to the area where the roof is 
         lined with Grappling Beam blocks. You can use the Grappling Beam to 
         reach the missile on the left, but you can use the Wall Jump trick 
         (see Secret & Tips) to reach it easily.
    
    5.   In the bottom left corner of the same room containing the missile 
         mentioned previously, you'll find a missile sitting in plain view.
    
    6.   In the green corridor leading down to the orange shaft, you should 
         notice a lot of green pipes that spit out small flying enemies. As you 
         go right in this corridor, keep an eye out for a single pipe up in the 
         corner of one of the overhanging regions. You'll notice that no 
         enemies come out of this one, so use the Hi-Jump Boots or the Wall 
         Jump trick to get up to the pipe, then go through the hidden tunnel to 
         find this missile.
    
    7.   In the same room as the missile no. 3 mentioned above, use the Speed 
         Booster to dash past all the closing shutters to reach the far end of 
         the corridor. Head through the door there to find a Reserve Tank, but 
         you can also roll through a hidden tunnel under the statue to find 
         this missile in a hidden room.
    
    8.   Just behind the previous missile, blow open the wall there to find yet 
         another missile.
    
    9.   For this missile you'll need the Gravity Suit and the Screw Attack. Go 
         back to where you found missile no. 2 in Brinstar, then bomb open the 
         large rocky overhang with a Power Bomb. You can then reach a hidden 
         shaft leading straight up within the overhang. Use the Shinespark move 
         or the Screw Attack to reach the top of the shaft, then head through 
         the door there. The lower part of the next room will be filled with 
         water, use the X-Ray Scope to reveal a hidden platform above. Jump up 
         and cross over the platform, but watch out for the falling boulders. 
         Go into the room at the far end to find this missile.
    
    10.  You'll find this missile hidden behind the bottom left brick on the 
         small 5 brick platform just under the previous missile.
    
    11.  In the same room as Power Bomb no. 1 in Brinstar, use a Power Bomb to 
         blow open the wall behind the statue to find this missile in a hidden 
         room.
    
    12.  In the long corridor near Kraid's room (the one with the thick spiky 
         branches in the roof and the flying Keyhunters), go to the right end 
         of the corridor where the hidden tunnel leads to the Save room. Use a 
         Power Bomb to reveal the missile, then crawl through the narrow tunnel 
         to reach it.
    
    --Norfair--
    
    1.   Just after you get the Hi-Jump Boots (see 3.1) leave the room and jump 
         up to the top of the large cavern to find this missile waiting for you 
         there.
    
    2.   In the large green room to the far right of the main elevator past all 
         the fiery caverns, go over past the platform that you can blow open to 
         reach the lower part of the room, then over to the right corner and 
         drop through the floor, shoot out the platforms below and drop down to 
         find this missile past a bed of spikes.
    
    3.   Just outside the room containing the Speed Booster (see 3.1) shoot up 
         at the roof above the door to reveal a hidden missile there.
    
    4.   Once again in the large green room to the right of the main elevator, 
         use the Grappling Beam to reach the door in the upper left corner. Go 
         through to find this missile sitting on a pillar.
    
    5.   In the hidden lava-filled room past the previous missile (the room 
         containing a Reserve Tank) shoot the leftmost green block above the 
         lava to reveal this missile.
    
    6.   From the main elevator, go through the left door down below and use 
         the Speed Booster to run past the closing shutters. Once you reach the 
         door, blow open the blocks below with a Power Bomb, drop down and go 
         left. When you reach the next door, go through slowly so that you 
         don't fall of the ledge in the next shaft. Fire at the wall opposite 
         the door and you'll reveal the hidden missile. Try to jump over to it 
         cross the crumbling platforms, but if you're having too much trouble, 
         come back once you have the Space Jump to reach it easily.
    
    7.   Down the long shaft leading to the Grappling Beam (see 3.1) a single 
         door on the right near the bottom leads to a corridor with a missile 
         contained at the far end.
    
    8.   From Crocomire's corridor, go back up through the door in the ceiling, 
         then head up to the top of the shaft. Go through the door up there to 
         find a large fiery cavern. Go up to the top and you'll see Grappling 
         Hook blocks lining the roof. Swing over to the ledge on the left side 
         to find this missile.
    
    9.   On the way to finding the Wave Beam (see 3.1) you'll find this missile 
         in the room before the Wave Beam just after the blue shutter door.
    
    10.  This missile's well hidden within the second fiery cavern to the right 
         of the main elevator. In the third "pit" area in the cavern, head down 
         to the bottom where the lower part of the room is filled with lava. 
         Shoot down into the bottom right corner wall under the lava to reveal 
         a missile. If you don't have the Gravity Suit you'll take damage when 
         under the lava, so make it quick.
    
    11.  In the gigantic room just before the Grappling Beam (see 3.1), once at 
         the top you'll notice a lot of Ripper flying around. You can use them 
         to grab onto with the Grappling Beam to swing over to the missile on 
         the right, but you can use the Shinespark move much easier. Go down to 
         the bottom area of the room where all the rock rubble was lying, and 
         make sure the area's clear so you can run enough to activate the Speed 
         Booster. Go over to the right corner then run over to the cliff edge, 
         as soon as you reach the edge crouch down, then quickly jump into the 
         lava, go a short distance into the lava then jump straight up. You 
         should fly up near the ledge, when Samus drops hold right to land on 
         the ledge where the missile's waiting.
    
    The following missiles are in Ridley's Area
    
    12.  In the room where you face the second Chozo Statue, when you enter the 
         room you'll spot this missile dead ahead. Space Jump over the 
         crumbling platform below to reach it.
    
    13.  After defeating the Chozo Statue, you'll eventually reach a long shaft 
         leading up that'll be full of the yellow Zebesians and the heads in 
         the walls that spit blue fire. Once you reach the top of the shaft, 
         shoot the roof to reveal a hidden passage further up. Go up and head 
         through the door there, then drop down the left side of the next shaft 
         to find a small opening in the left wall. Head through to find the 
         missile in a hidden room.
    
    14.  Go to the room that you entered after traversing through the 
         gargantuan room that slowly filled with lava. Head through the right 
         door and you'll find yourself in a darkened room where the terrain 
         just ahead is shaped like a dragon's head with a green block as its 
         eye. Go up the shaft while avoiding the large boulders and the blue 
         flame spitters, once you reach the very top walk through the wall on 
         the left to find a hidden tunnel. Go through the door there, once in 
         the next room head left then up the shaft. From there, go right to 
         find this missile atop a platform.
    
    15.  From the previously mentioned missile, go back to the left side of the 
         room and head through the door there. You'll now be in a room with 
         rising and lowering lava, head through until you reach a shaft leading 
         up. While on the platform up against the wall at the base of the 
         shaft, use a Power Bomb to reveal an opening within the platform, go 
         through the narrow tunnel to find this missile.
    
    --Wrecked Ship--
    
    1.   When you first enter the Wrecked Ship, go down the main shaft, drop 
         down below the first door you see in the right wall, then at the next 
         platform below up against the left wall, bomb open a hidden tunnel and 
         head through to find a long corridor with motionless spikes. You can 
         climb over the spikes without taking damage (the ship's power is still 
         off), go to the end of the corridor to find this missile.
    
    2.   Once you've done away with Phantoon and the power is restored, go up 
         to the very top of the main shaft. Head through the door in the roof, 
         then destroy all the enemies in the next long corridor to open up the 
         doors leading left and right. Go through the right door, Knock all the 
         walking robots into the spike holes and go to the end of the corridor 
         to discover this missile.
    
    3.   Once you find the Gravity Suit (3.1), go right into the room where the 
         statue above took you down to, then bomb open the floor below the door 
         and head through the hidden tunnel. Make your way into the next 
         corridor on the right, knock the robots into the spike holes and 
         you'll easily spot this missile just ahead.
    
    --Maridia--
    
    1.   This first missile will probably be the toughest to get in the game, 
         as it requires quick movement and skill with the Shinespark moves. 
         From the very bottom of Maridia, the area that connects it with 
         Brinstar (where the underwater pipe that you blew open was) go up into 
         the large underwater shaft. High up in this room is the missile that 
         you'll need to break through rock to reach it, so go through the door 
         on the right at the base of the shaft. In this corridor, open up the 
         shutter with a Super Missile and clear the room of any enemies. Go 
         over to the far right of the room just below the door there, then run 
         back to the left. Once you reach the door press down so that Samus 
         begins flashing. Quickly rush back into the large shaft, drop down to 
         the lower ground level with the door in the floor, blast the enemy 
         straight ahead, you'll notice that there's two small plants on the 
         ground that you can walk behind (they're in the foreground). Quickly 
         walk behind the left one then jump straight up, with practice you 
         should be able to reach the missile, as when aimed carefully, Samus 
         will streak past all the mid-air platforms and land right on target - 
         straight into the missile.
    
    2.   In the giant room where the long vertical pipe passes through 
         connecting the upper and lower levels of Maridia, go down to the long 
         platform at the bottom of the room. Go to the left side where the door 
         is leading to the Save room, then dash to the right. Once you reach 
         the other side, crouch down, then Shinespark up the first gap in the 
         roof from the right wall. As soon as you hit the roof you'll spot the 
         missile straight ahead (you can also reach a Super Missile a little 
         further on).
    
    3.   In the room past the two massive rooms filled with sand on the way to 
         Draygon's room, normally you'd fall down below the spikes to find the 
         entrance to Draygon's room, while at the top of the shaft jump over to 
         the right side of the room. More spikes will line the floor here, but 
         they're fake - you can walk straight through them. Go over to the wall 
         and shoot the middle section to reveal this missile.
    
    4.   After leaving the giant room with all the Grappling Hook blocks in the 
         ceiling (and those floating puffer fish enemies that you can grab 
         onto) you'll end up in a long shaft leading up and down. Go up to the 
         top and head through the door in the roof. In this next room, go over 
         to the wall on the right and walk straight through it to find this 
         missile.
    
    5.   In the same room as the previous missile, go through the door in the 
         left wall. Keep going left until you reach a wall, then jump through 
         it and keep going through a secret tunnel. Head through the next door 
         at the top of the small shaft and drop down into the shaft at the end 
         of the room. Blast the enemy at the bottom and drop through a hidden 
         hole in the center to find a hidden room containing both a missile and 
         a Super Missile.
    
    6.   In the giant room containing the vertical pipe connecting the upper 
         and lower levels of Maridia, go to the bottom right-hand corner and 
         bomb open part of the floor. Go down below and sink into the first 
         sandpit on the left. Keep going down through the sand-filled room and 
         you'll reach a large underground chamber. Sitting in the top left 
         corner of the room is this missile.
    
    7.   Similar to the previous missile, in the room with the long vertical 
         pipe, go back down to where the sandpit was, cross over it and sink 
         into the one on the far left of the room. You'll end up in another 
         underground chamber, where the missile is waiting in the top-left part 
         of the room with a Reserve Tank. You'll need the Space Jump and Spring 
         Ball to reach this though.
    
    8.   In the giant shaft where missile no. 1 was, from the bottom of the 
         shaft head through the second door up on the right wall. You'll be in 
         another underwater chamber, Space Jump or Wall Jump up the large wall 
         ahead and drop down into the next pit. Drop down to where the red 
         Zebesian is at the very bottom, then jump through the wall on the 
         right to find a hidden passage. Go through the door you find to 
         discover a massive chamber where some interesting turtle-like 
         creatures live. Shoot the large one to wake it up then jump on top of 
         it and it'll jump up, taking you up to the higher part of the room. If 
         you jump up from here you'll spot an Energy Tank sitting above a 
         Grappling Hook block, but if you've got the Space Jump it'll be easy 
         to reach. The missile will be hidden in the wall on the right, about 
         halfway up. If you have the Space Jump, just fly up into the corner 
         and shoot down the wall to reveal the missile, otherwise use the 
         turtle to bring you up the side of the wall so you can reach it.
    
    .:---------------------(3.3   SUPER MISSILE LOCATIONS)--------------------:.
    
    --Crateria--
    
    1.   This missile will be well hidden near the "Old Tourian" Area. You'll 
         need the Ice Beam, Grappling Beam and Speed Booster to reach it (the 
         Wave Beam also helps). In the massive shaft leading down to Brinstar 
         (the one with all the Zebesians on the walls), go down to the very 
         bottom of the shaft, the jump up to the first small platform that 
         you'll find up against the wall on the right. Bomb open a hidden 
         tunnel, then use a Power Bomb to open the door you'll find. Go right 
         in the next corridor, and use the Ice Beam to freeze the four yellow 
         slime balls along the floor (if you have the Wave Beam it'll be much 
         easier to freeze them all). You'll have to make sure that none of them 
         jump up when you freeze them, they have to be all level with the 
         floor. Go back to the door on the left end of the corridor, then run 
         back to the right. Once the Speed Booster kicks in, run to the end of 
         the corridor and press down. Shinespark up the massive shaft leading 
         up, and you'll find this Super Missile waiting at the top.
    
    --Brinstar--
    
    1.   Just after you've done away with Spore Spawn (see bosses guide), jump 
         up on top of its lifeless form and head up the shaft above it. Go 
         through the door at the top, head to the end of the corridor and drop 
         down a huge shaft at the end to find this Super Missile waiting at the 
         bottom.
    
    2.   From the main elevator in the green thorny area, go through the first 
         door down on the right. Use the Speed Booster to run past all the 
         closing shutters, then once you reach the end of the corridor, blast 
         open a hole in the roof, jump up to find a hidden corridor above. Go 
         to the left side of the room to find this Super Missile.
    
    3.   Once again from the main elevator in the green area, go down to the 
         very bottom of the shaft and blow open the floor with a Power Bomb. 
         Drop through to find another shaft leading down. Drop down to the 
         bottom and head through the door there. Go through the door in the 
         next room to find a narrow corridor lined with gray bricks. Go to the 
         far left side, but be careful as a hidden hole lies just ahead. Use 
         the X-Ray Scope to see it, or fire your weapon down at the floor, if 
         the beam doesn't impact on the ground then its gone through the hole. 
         Jump over the hole to grab an Energy Tank, then blow open the door 
         behind it to find this Super Missile.
    
    --Norfair--
    
    1.   Just after you've crushed the Chozo Statue in Ridley's Area, go 
         through the door on the right of the room to find the Screw Attack. Go 
         back into the Chozo Statue's room, then Space Jump up to the top 
         right-hand corner of the room. Break through the bricks there with the 
         Screw Attack, you'll find the Super Missile hiding in the left wall of 
         the enclosure.
    
    --Wrecked Ship--
    
    1.   Once you've beaten Phantoon and the power's been restored, go through 
         the first door on the left side of the main shaft from the bottom to 
         find this Super Missile.
    
    2.   Directly opposite the door of the room containing the previous Super 
         Missile, bomb open a hidden tunnel in the base of the wall there and 
         go through the door you'll find. Go through the next corridor filled 
         with spikes and the walking robots, once you reach the dead-end, use a 
         Power Bomb to reveal four small openings in the wall. Crawl through 
         the second one up from the ground to find a hidden room containing the 
         Super Missile.
    
    --Maridia--
    
    1.   In the massive underwater shaft containing missile no. 1, you should 
         notice a Super Missile contained within a small cave. Go up to the 
         very top of the shaft and head through the door there to find the huge 
         room with the Grappling Hook blocks in the ceiling and the floating 
         puffer fish that you can grab onto. Go down to the edge of the first 
         cliff below on the right, blast the enemy crawling on the walls, then 
         active the Morphing Ball, drop down the side of the cliff and hold 
         left until you enter a hidden passage. Keep going and you'll enter the 
         underwater shaft again, go left to find the Super Missile.
    
    2.   Just after finding missile no. 2 in the giant room containing the long 
         vertical pipe, go right to see this Super Missile in the corner of the 
         room. Just make sure you jump over the small section of crumbling 
         blocks in front of it otherwise you'll fall below and have to make 
         your way back up again.
    
    3.   You'll find this Super Missile in plain view in the same room as 
         missile no. 5.
    
    .:---------------------(3.4   POWER BOMB LOCATIONS)-----------------------:.
    
    --Crateria--
    
    1.   Go back to your ship, then run over to the left corner of the open 
         area. Run back towards your ship to activate the Speed Booster, then 
         crouch and quickly walk over to the mound on the left of Samus' ship. 
         Angle up and then jump, you'll Shinespark up to the top right corner 
         of the area where a door awaits. Blow the door open with a Power Bomb, 
         then go to the end of the corridor beyond to find the Power Bomb.
    
    --Brinstar--
    
    1.   Head to the huge orange shaft that contains all the Ripper flying 
         around, then go up to the very top and head through the door there. Go 
         right through the thorn-infested corridor, once you reach the next 
         shaft leading up, shoot open the floor at the base to reveal a hidden 
         passage below. Drop down to the very bottom of the shaft, head through 
         the door and go to the end of the corridor to find the Power Bomb 
         (don't forget to bomb open the wall behind it for a missile).
    
    2.   From the previous Power Bomb's room, go back to the large shaft and 
         head up to the top. You'll find an elevator there leading up to 
         Crateria, go through the first door on the left wall below it. In the 
         next corridor, you'll find a number of huge Sidehoppers, finish them 
         off so that your exit will flash. Go over to the far left of the 
         corridor and use a Power Bomb to blow open the platform you're 
         standing on. Once it's gone, drop down into the orange/brown spike 
         trap near the wall and you'll fall straight through it into a hidden 
         room containing the Power Bomb.
    
    3.   From the massive purple shaft containing all the snowflakes falling in 
         the background (near Spore Spawn's room), go to the very bottom and 
         head through the door on the right. In the next green corridor, use 
         the Hi-Jump Boots or the Space Jump to reach the upper cliff straight 
         ahead. Go through the door to find a load of huge Sidehoppers. Go over 
         to the right wall and bomb your way through the base of the wall to 
         find the Power Bomb.
    
    4.   From the main elevator in the huge green thorny shaft, go to the very 
         bottom and blow open the floor with a Power Bomb. Go down to the 
         bottom of the hidden shaft and head through the door there. Once you 
         reach the corridor with the hidden hole, jump over to find an Energy 
         Tank and a Super Missile, once your ready drop down into the hole and 
         go right. Keep going through the spiked-lined corridor until you reach 
         the end, then head through the door. You'll then discover another of 
         the game's many secrets, you'll end up at the base of a tall shaft 
         with three Etecoons waiting for you. They'll then begin to use the 
         Wall Jump trick to climb the shaft, so just follow them up. Once you 
         reach the top, You should spot a small opening in the right wall. If 
         you have the Spring Jump use that to get through, or you can jump over 
         to the wall and quickly activate the Morphing Ball, then hold right to 
         enter the tunnel. Go through to find the Power Bomb.
    
    5.   Just after missile no. 4's location past the Grappling Hook blocks in 
         the huge purple shaft, use a Power Bomb to break open the wall below 
         it, then go through the left wall to pass through a hidden door. Blast 
         the huge Sidehoppers in the next room, then use a Super Missile to 
         break through a hidden block in the floor on the left side. Drop 
         through to find the Power Bomb.
    
    --Norfair--
    
    1.   Once you've beaten Crocomire and found the Grappling Beam, go to the 
         large room to the left of Crocomire's corridor. Use the Ripper at the 
         top to swing over to the door in the top left corner of the room, then 
         head through to find the Power Bomb.
    
    2.   When you enter the large corridor in Ridley's area that's filled with 
         the large blue and red Sidehopper-type enemies, you should also notice 
         a lot of large statues around. Go to the far left side of the corridor 
         and use a Power Bomb to reveal a hidden tunnel at the base of the wall 
         (you'll also blow open the passage leading down to Ridley's room). Go 
         through to find the Power Bomb.
    
    3.   Go to where you found missile no. 14 in Ridley's Area, then bomb open 
         the top corner of the wall behind it to reveal a hidden passage. Use 
         the Spring Ball to jump up into the hole, then hold down A and right, 
         so that you'll make it through the complicated room without falling 
         through any crumbling blocks. Once you reach the end, go through the 
         door in the floor to find the Power Bomb.
    
    --Maridia--
    
    1.   In the same underground cavern as missile no. 6 (you reached it by 
         dropping through a sandpit in the huge room with the vertical pipe), 
         you'll find the Power Bomb on the right side of the room. The Space 
         Jump and Spring Ball will help you reach it easily.
    
    .:---------------------(3.5   ENERGY TANK LOCATIONS)----------------------:.
    
    --Crateria--
    
    1.   From Samus' ship, go through the door on the far left, then head 
         through to the left side of the corridor. Bomb open the wall there, 
         head through the door and run down to the bottom of the sloping 
         hallway to find the Energy Tank.
    
    2.   You'll need the Speed Booster to reach this one. From Samus' ship, run 
         over to the door on the far left then run back to activate the Speed 
         Booster. Crouch when it kicks in, then quickly go over to the mound on 
         the left of the ship. Face left, angle up and jump, you'll Shinespark 
         right up the wall and blow open a hidden tunnel. Go through the door 
         behind the wall and head through the corridor, blow out the rocky 
         overhangs in there but watch out for the lava. Once you reach the end 
         go through the door to find this Energy Tank straight ahead.
    
    --Brinstar--
    
    1.   Once you've done away with Kraid, from the elevator leading down to 
         Norfair, go through the wall on the right of the room and go through 
         the door past the massive statue in the next room. Drop down the shaft 
         and you'll find a flashing door that was gray before you faced Kraid. 
         Go in, whack the small energy-sucking enemies, then shoot open a roof 
         section four blocks along from the left wall in the room to find the 
         Energy Tank.
    
    2.   From the main elevator in the green thorny shaft, go to the very 
         bottom and blow open the floor with a Power Bomb. Drop down to the 
         bottom of the next shaft and head through the door. Once you reach the 
         corridor lined with gray bricks, the Energy Tank will be sitting on 
         the left side, just be careful of the hidden hole right in front of 
         it.
    
    3.   In the same corridor missile no. 2, shoot out a hidden section in the 
         roof to the left of the blue rocky overhang to find the Energy Tank, 
         but you'll need the Hi-Jump Boots to reach it.
    
    4.   In the huge purple shaft with the falling snowflakes in the 
         background, you should find a yellow door on the right wall. Blow it 
         open with a Power Bomb and head through. In the next room, whack all 
         the Sidehoppers, then Wall Jump up the wall or use the Grappling Hook 
         block to reach the top. You'll need the Wave Beam to open the shutter 
         at the top, once it's open, go through and drop down. Head through the 
         door to find the Energy Tank.
    
    5.   You'll need the Gravity Suit to reach this one. In the same room as 
         the Charge Beam (see 3.1) blow open a hidden tunnel in the floor with 
         a Power Bomb and head through. Drop down the shaft and go through the 
         door at the base to find a room with the lower part filled with water. 
         Go left and blast any enemies along the floor, then go back to the 
         right and run to the left. Once the Speed Booster kicks in you'll 
         blast through a few walls to find this Energy Tank in a hidden room.
    
    --Norfair--
    
    1.   When you enter Norfair for the first time, drop down to the bottom of 
         the shaft containing the main elevator and head through the door on 
         the left to find the Energy Tank in plain sight.
    
    2.   Once you've finished Crocomire and found the Grappling Beam, go back 
         to the long corridor where you fought Crocomire and go to the far 
         right. You'll notice that the roof there is lined with Grappling Hook 
         blocks, swing across to the far right end to find the Energy Tank.
    
    3.   Just after you've left the giant room that fills with lava in Ridley's 
         area, go right to find yourself in a darkened shaft where the terrain 
         ahead is shaped like a dragon's head. Freeze the head that fires blue 
         fire in the wall straight ahead then destroy it with a Power Bomb. 
         Walk through the wall where the head was to find a hidden shaft 
         leading down. Go down to find an area filled with spikes and the 
         floating enemies with the glowing balls. Go down to the bottom right 
         corner of the room to find the Energy Tank.
    
    4.   Right after crushing Ridley, go through the door on the left side of 
         his room to find the shattered capsule that once contained the Metroid 
         hatchling. Shoot open the wall just below the door to reveal the 
         Energy Tank.
    
    --Wrecked Ship--
    
    1.   In the shaft on the right of the ship where the door is leading to the 
         right area of Crateria (that leads down to Maridia), shoot open the 
         roof at the top to find a hidden passage. Go through the door at the 
         top to find a large room filled with water. Use the floating platforms 
         and the Grappling Beam to reach the Energy Tank on the far left of the 
         room.
    
    --Maridia--
    
    1.   Just after you beat the water Serpent, go through the door on the 
         right side of the room to enter a long corridor where part of the 
         floor is filled with sand. Run to the right of the corridor, along the 
         way you'll spot the Energy Tank hidden within the purple blocks above. 
         Go to the far right of the purple blocks and jump up there to find a 
         way in. Use the X-Ray Scope to reveal the hidden passages, just be 
         careful as right before the Energy Tank a hole leads down into the 
         sand.
    
    2.   In the large hidden room containing the turtles and missile no. 8, use 
         the large turtle or the Space Jump to reach the Energy Tank perched 
         high up on a Grappling Hook block at the top of the cavern.
    
    .:---------------------(3.6   RESERVE TANK LOCATIONS)---------------------:.
    
    --Brinstar--
    
    1.   From the main elevator leading into the green area of Brinstar, head 
         through the first door down the shaft on the right. Jump up to the 
         upper platform and use the Speed Booster to run past all the closing 
         shutters. Head through the door on the right to find this Reserve Tank 
         (there's also two missiles hidden in this room).
    
    --Norfair--
    
    1.   In the large green room to the far right of the main elevator past all 
         the fiery caverns, use the Grappling Beam to hook onto the blocks at 
         the top of the room, then swing over to the door on the left. Blow 
         through the door with a Super Missile, head in and grab the missile on 
         the pillar. Before you go, jump over to the wall on the left and fire 
         straight down to reveal a hidden pillar that'll begin to rise up. Once 
         it stops bomb open the wall on the left and head through the hidden 
         tunnel to find another door. Go through and traverse the lava-filled 
         room. Once you reach the end of the corridor you'll spot the Reserve 
         Tank sitting atop a ledge.
    
    --Wrecked Ship--
    
    1.   Once you find the Gravity Suit (see 3.1) go back into the large room 
         where the statue above brought you down to. Blow open the floor below 
         the door and go right through the hidden tunnel. You'll eventually 
         find another hallway leading off right, head through and knock all the 
         walking robots into the spiked holes. You'll see a missile just ahead, 
         grab it and lay a Power Bomb. The blast will destroy the statue and 
         open up another hallway, once it's open run back to the left side of 
         the hallway. Run back to the right, then once the Speed Booster kicks 
         in crouch and quickly walk over to the end of the hallway past the 
         conveyer belt. Jump up and you'll soar up into a new room. go left and 
         drop down through the floor, you should now spot the Reserve Tank dead 
         ahead. Be careful here, use the X-Ray Scope to find the hole in the 
         ground, then jump over it to reach the tank. Drop down the hole once 
         you've got it to get back to the lower hallway.
    
    --Maridia--
    
    1.   In the giant room with the huge vertical pipe that takes you between 
         the upper and lower levels of Maridia, go to the bottom right-hand 
         corner of the room and bomb open a hole in the floor to reach the 
         sandpits below. Cross over the first pit and sink into the one on the 
         far left. Drop down below the sand-filled room into a larger cavern. 
         You'll find the Reserve Tank along with a missile at the top of the 
         room on the left, but it'll be handy to have the Spring Ball and Space 
         Jump to reach it easily.
    
    =====================================\
    -(4.0   BOSSES GUIDE)-
    =====================================/
    
    Within the depths of Zebes you'll face mighty Space Pirate bosses before 
    you can find the hatchling and confront the restored Mother Brain. Hidden 
    within Crateria is the entrance to the Mother Brain's hideout, Tourian, but 
    a huge statue guards the entrance and will only open once the four bosses 
    represented on the statue are defeated. Read on below for the list of 
    bosses and tactics to use against them.
    
    -->Ridley
    
    -Location:    Space Colony Ceres
    -Attacks:     Fire blast projectiles, Tail lash, Charge attack
    -Weakness:    Beam Weapon
    
    -Description: You'll find Ridley hiding away at the rear of Ceres. You'll 
                  see the hatchling sitting on the floor just before Ridley 
                  appears holding it.  He'll begin to fly around the screen 
                  performing one of several attacks, including firing out fire 
                  balls that spread out once they hit the wall or floor, he'll 
                  also fly about lashing his tail around, try to stay clear as 
                  he flies about. Whenever he spits out the fireballs, jump up 
                  above them and stay clear of the ground or wall when they 
                  strike, as the fire will spread out. The battle can end in 
                  one of two ways, if you shoot Ridley enough so that he 
                  becomes a heavy red color, he'll fly up above the screen, 
                  he'll then swoop down and fly into the screen with the 
                  hatchling. If you take too much damage and your health goes 
                  below 29, he'll automatically leave. Once Ridley escapes 
                  you'll have only 1 minute to escape from Ceres before it 
                  completely explodes.
    
    -->Chozo Statue
    
    -Location:    Crateria
    -Attacks:     Arm lash, Sonic beam, Spore bombs
    -Weakness:    Beam Weapon, Missiles
    
    -Description: As you grab the Bomb power-up and try to leave the room, the 
                  only exit will seal and you won't be able to open it. The 
                  statue holding the Bomb power-up will come to life and 
                  attack. It'll march back and forth across the room, try to 
                  jump over it as it passes. If it stops in a corner it'll 
                  either fire out large sonic beams or it'll spit out small 
                  bombs that spread across the room. You can easily destroy the 
                  bombs with a few shots, but for a quick victory go with using 
                  Missiles against the statue. Blast away at it whenever you 
                  can, but don't fire at it when it turns around, as your shots 
                  will go straight past without striking the target. Hold out 
                  for as long as you can, once the statue's head begins to fall 
                  apart victory will be just around the corner. Once it blows 
                  the door will flash so you can leave.
    
    -->Spore Spawn
    
    -Location:    Brinstar
    -Attacks:     Swing motion, Mini spores
    -Weakness:    Beam Weapon, Missiles
    
    -Description: The Spore Spawn will only swing around the room in an effort 
                  to crush Samus against a wall or floor, so make sure you 
                  don't let it make contact. The huge main part is connected to 
                  the background, so it won't be able to move around freely. 
                  Crouching down will easily allow you to avoid hitting it, but 
                  mini-spores will be floating down from pods in the roof, so 
                  you'll have to shoot at them to gain energy and missile 
                  refills. After Spore Spawn has a few swinging rounds around 
                  the room, it'll open up and reveal the inner core. Now you'll 
                  have a shot at its weak point. Fire a missile (or two if 
                  you're quick) into the core to damage it. Once Spore closes 
                  up again it'll begin swinging around the room again, wait for 
                  it to open before unloading more missiles into the core. 
                  After a few direct hits, Spore will begin to swing around 
                  faster than normal, but it shouldn't give you much trouble. 
                  Watch the color of Spore, the darker it becomes, the closer 
                  you are to victory. After enough hits Spore Spawn will move 
                  to the center of the screen and turn to stone, you can then 
                  move on up the shaft above the room.
    
    -->Kraid Spawn
    
    -Location:    Brinstar
    -Attacks:     Needle projectiles
    -Weakness:    Beam Weapon, Missiles, Super Missiles
    
    -Description: This tiny form of Kraid will confront you just before you 
                  face the real Kraid. It won't be much trouble to deal with, 
                  it'll only be firing out spike projectiles and small 
                  fireballs, just pound it with Missiles to finish it off, and 
                  don't forget to grab all the refills it drops.
    
    -->Kraid
    
    -Location:    Brinstar
    -Attacks:     Thorn projectiles, Fireballs
    -Weakness:    Charge Beam, Missiles, Super Missiles
    
    -Description: The real Kraid is the direct opposite of the tiny form. It'll 
                  be so big that you'll only see the top part of it first off. 
                  Once Kraid rises up out from the spikes, he'll begin firing 
                  thorn projectiles around. If he opens his mouth he'll shoot 
                  out fireballs, but the more he opens his mouth, the better. 
                  Whenever Kraid opens his mouth, unload as many Missiles or 
                  Super Missiles into his mouth as you can. Try to avoid his 
                  arm, as it'll be moving up and down, sometimes it'll be hard 
                  to avoid hitting it with a Missile. If you manage to hit 
                  Kraid with a Super Missile or a number of Missiles, he'll 
                  completely rise up out of the ground and fill about half of 
                  the room. Jump up to the platforms above and keep attacking 
                  his mouth. The trouble is, loads of thorn projectiles will 
                  fly out from his chest and stomach, other thorns will also be 
                  bouncing around the room, so you'll have a tough job dodging 
                  them all. If Kraid doesn't open his mouth, fire a single 
                  Missile at his mouth and he'll open it partly, he should then 
                  open it fully after a second. Keep pounding Kraid and you'll 
                  smash him into the ground in no time.
    
    -->Crocomire
    
    -Location:    Norfair
    -Attacks:     Charge attack, Plasma Balls
    -Weakness:    Charge Beam, Missile, Super Missiles
    
    -Description: When you drop into Crocomire's fiery corridor head right to 
                  find him. This large red eight-eyed beast can't be defeated 
                  by any of your weapons, you'll need to push him into the lava 
                  below to finish him off. On the far left of the corridor the 
                  wall will be lined with spikes, so you'll have to make sure 
                  that Crocomire doesn't push you into them. Before taking him 
                  on it's a good idea to have at least 15 Super Missiles ready. 
                  If Crocomire stomps the ground with his legs and arms, he'll 
                  either charge forward or fire out a multitude of flame balls 
                  from his mouth. Just like Kraid, Crocomire's weak point is 
                  his mouth. Every time he opens up, fire a Super Missile down 
                  his throat to cause him to step back a fair distance (if you 
                  hit him with Missiles he won't back up as far). Try not to 
                  waste any Super Missiles, if you run out of Missiles entirely 
                  keep pounding him with the Charge Beam. After a while you'll 
                  see the cliff edge behind Crocomire, push him onto the 
                  weakened floor and he'll fall into the lava. You'll then 
                  witness a gruesome scene where Crocomire tries to jump back 
                  up but ends up melting in the lava. When he sinks down and 
                  the music changes, go back left all the way to the wall lined 
                  with spikes, the boss theme will play again, the wall will 
                  break down and Crocomire's skeleton will jump up out of the 
                  lava and break apart all over the floor.
    
    -->Phantoon
    
    -Location:    Wrecked Ship
    -Attacks:     Blue plasma projectile attacks
    -Weakness:    Super Missiles
    
    -Description: After exploring the derelict Wrecked Ship, you'll find 
                  Phantoon skulking around one of the lower rooms. He'll warp 
                  in before floating around the screen. He'll be semi-solid for 
                  most of the battle, so you won't be able to hit him with 
                  anything until he becomes fully solid. Phantoon will open his 
                  performance by dropping large blue plasma flames around the 
                  screen, he'll be firing these out all the time, you can 
                  either avoid them until they disappear or blast them with 
                  your Beam weapon to extinguish them. After floating around 
                  for a while, Phantoon will open his eye and vanish. If you're 
                  quick you can hit him in the eye while it's open before he 
                  disappears, try to hit the eye with a Super Missile, but to 
                  score a direct hit you need to hit the eye directly. Phantoon 
                  will continue to drop flames while invisible, at this point 
                  get a Super Missile ready to fire. As soon as Phantoon 
                  appears his eye will be open, starting straight at you. He'll 
                  also become solid so now it's time to fire a Super Missile at 
                  him. Be careful as when he appears a heap of flames will drop 
                  down from the ceiling. Once you hit Phantoon he'll disappear 
                  and reappear at the top of the screen. From here he'll fire 
                  out several more blue flames that travel down in a circular 
                  path across the room, first from his right side, then his 
                  left. He'll repeat this for a while before going back to 
                  hovering around the room dropping flames. A good way to avoid 
                  the circular-moving flames is to stand below Phantoon and to 
                  one side, fire away straight up and hopefully your shots will 
                  destroy the flames before they get too close. Wait until 
                  Phantoon becomes solid before firing (he'll become solid 
                  after dropping out flames while he's invisible), and you 
                  shouldn't have much trouble beating him. You'll know once 
                  he's dead as he'll stop moving and flash for a few seconds 
                  before exploding and doing a kind of warp-out self-destruct.
    
    -->Serpent
    
    -Location:    Maridia
    -Attacks:     Charge attack, Green fireballs
    -Weakness:    Missiles, Super Missiles
    
    -Description: About halfway through the subterranean water caverns of 
                  Maridia you'll confront this water Serpent. It'll be swimming 
                  around the screen often while weaving in and out of the four 
                  holes in the background. If the Serpent tunnels down a hole 
                  and pops its head out, it'll fire out a few green fireballs, 
                  they shouldn't be too difficult to avoid. You'll need to hit 
                  the head to cause damage, try scoring as many hits as you can 
                  with Super Missiles, but be careful as once you deal out 
                  enough damage the Serpent will go wild and stream around the 
                  screen much faster than normal. It'll be tougher to hit the 
                  head, keep pounding away at it, once it blows the wall on the 
                  right will crumble, allowing you to proceed.
    
    -->Draygon
    
    -Location:    Maridia
    -Attacks:     Gun Turrets, Sting/Grab attack, Bomb spores
    -Weakness:    Grappling Beam
    
    -Description: When you enter Draygon's room he'll take his time wandering 
                  in from the left wall. As you enter the room, drop down below 
                  and wait for the four mini-Draygons to swarm past. You'll 
                  eventually notice two gun turrets on each side of the room, 
                  quickly destroy them with Missiles before Draygon appears, 
                  and try to avoid the energy balls they fire. When Draygon 
                  finally appears he'll swim around the screen trying to ram 
                  into Samus. If he slows down and spews out small gray blobs, 
                  they'll land on the ground and slow Samus down if they grab 
                  hold of her. Draygon's weak point is his yellow belly 
                  (ironic, he is a bit of a coward). You can fire as many Super 
                  Missiles into his belly as you can, but there's a much easier 
                  and quicker way to finish the crustacean. If Draygon lowers 
                  down to the ground and manages to grab Samus, he'll swim 
                  around while stinging Samus often. Notice how the remains of 
                  the gun turrets on the walls are sparking electricity? This 
                  is the key to Draygon's demise. Switch to the Grappling Beam 
                  and fire away at the turrets, eventually Draygon will bring 
                  you close enough to one, when you manage to strike one of 
                  them, the Grappling Beam will draw the electricity from the 
                  turret through the beam and Samus to damage Draygon. Samus 
                  will take damage while the beam connects, but it won't be 
                  anything compared to the beating Draygon'll get. Keep holding 
                  out and eventually Draygon will let go and sink down into the 
                  ground below.
    
    -->Chozo Statue (2)
    
    -Location:    Norfair (Ridley's Area)
    -Attacks:     Arm lash, Sonic beam, Spore bombs
    -Weakness:    Charge Beam, Missiles, Super Missiles
    
    -Description: Not long after you enter the extreme temperature Ridley's 
                  Area in Norfair, you'll find a door in a large room that you 
                  can't open (it'll be gray in color). Walk up to the door and 
                  another live Chozo Statue will drop down from above. This one 
                  will be yellow in color, as you damage it it'll become a 
                  duller gray. This one will be tougher than the Bomb power-up 
                  statue, but it'll have similar attacks. The statue will march 
                  and jump around the room, it'll also fire out the sonic beams 
                  and smaller energy balls. If it spews out the bombs quickly 
                  blast them to receive energy and missile refills. You might 
                  want to use Missiles or the Charge Beam to deal out damage, 
                  as you'll need all the Super Missiles you have for the next 
                  two boss battles. Finish off the statue and head through the 
                  flashing door to find the Screw Attack.
    
    -->Ridley Guards
    
    -Location:    Norfair (Ridley's Area)
    -Attacks:     Arm projectiles, Jump/Charge attacks
    -Weakness:    Charge Beam, Missiles, Super Missiles
    
    -Description: Just before facing Ridley you'll have to deal with these two 
                  gray Zebesians. You won't be able to damage them while 
                  they're gray, instead jump up above them and fly back and 
                  forth while waiting for one to jump. When one jumps over the 
                  other it'll flash and become yellow, quickly fire a Super 
                  Missile at it to cause damage. Watch out for the arm 
                  projectiles they throw, once you blow one up wait for the 
                  other one to jump then fire a Super Missile. Once you finish 
                  them both off keep going left to find Ridley.
    
    -->Ridley
    
    -Location:    Norfair (Ridley's Area)
    -Attacks:     Fire blast projectiles, Tail lash, Charge/Grab attack
    -Weakness:    Charge Beam, Missiles, Super Missiles
    
    -Description: This time when you face Ridley it'll be a fight to the 
                  finish. Once again he'll appear from the background and begin 
                  flying around. Your biggest worry here is Ridley's flight 
                  pattern, as he'll be flying around the room randomly, try to 
                  avoid a collision as much as possible. Ridley will also swing 
                  his tail around and fire out a range of fireballs. The best 
                  way to finish Ridley is to just pummel him with Missiles and 
                  Super Missiles. Unload all your remaining Super Missiles into 
                  him then fire away with Missiles. Full Reserve Tanks will 
                  help here in case you take too much damage, if you run out of 
                  Missiles just use the Charge Beam. Try to avoid hitting his 
                  tail as it won't cause any damage, go for the head has much 
                  as you can. As you damage Ridley he'll slowly become a heavy 
                  shade of red, once you finally finish him he'll explode and 
                  break apart, leaving you to find the capsule that contained 
                  the hatchling broken open and empty (don't forget the Energy 
                  Tank hidden under the door).
    
    -->Mother Brain (1)
    
    -Location:    Tourian
    -Attacks:     Gun Turrets
    -Weakness:    Charge Beam, Missiles, Super Missiles
    
    -Description: Near the end of Tourian, you'll enter a hallway filled with 
                  gun turrets and lava. At the far end of the hallway is the 
                  Mother Brain, awaiting the final battle. Break through the 
                  energy barriers with Missiles, then once you reach the Mother 
                  Brain you'll find it encased in a glass container, just like 
                  in the original Metroid. Hammer away at the glass with 
                  Missiles to break it open, then fire away at the Mother 
                  Brain with everything you've got. The only trouble you'll 
                  have is avoiding the gun turret's fire and the circle energy 
                  balls. Keep holding out and after a few rounds the Mother 
                  Brain's container will crumble and it'll fall down to the 
                  floor, just before commencing the final part of the battle.
    
    -->Mother Brain (2)
    
    -Location:    Tourian
    -Attacks:     Laser projectiles, Bombs, Energy-draining beam
    -Weakness:    Charge Beam, Missiles, Super Missiles, Hyper Beam
    
    -Description: After the Mother Brain falls to the floor and the platforms 
                  in the room crumble, it'll slowly begin to rise up out of the 
                  ground, with a massive T-Rex type body below it. You won't 
                  have any trouble avoiding a collision, as the Mother Brain 
                  will stay on the left side of the room. This part of the 
                  battle will be much more trickier than the first part. The 
                  head is the weak point, unload Missiles, Super Missiles and 
                  the Charge Beam into it. As you attack the head, it'll fire 
                  out a range of projectiles, including a bomb, fireballs, 
                  it'll also fire out a continuous beam from its arms, stay low 
                  and quickly jump up as it fires. If a bomb drops out quickly 
                  jump up as when it explodes it'll send out a shock wave along 
                  the floor. There actually isn't much point in firing at the 
                  head, as you won't be causing the Mother Brain any damage. 
                  Keep firing anyway, as when your Missiles begin to run low, 
                  the Mother Brain will begin charging up energy in its brain, 
                  it'll then fire out a massive beam that completely paralyzes 
                  Samus and slams her against the wall while draining your 
                  energy, Missiles, Super Missiles and Power Bombs. When it 
                  releases the beam, Samus will drop to the ground and slowly 
                  get up, but once your energy drops below about 200, the 
                  Mother Brain will charge up its brain, ready for another 
                  charge, but the last thing the Mother Brain would expect 
                  occurs.
    
                  Just before the Mother Brain finishes Samus, the fully grown 
                  Metroid will come into the room and attack the Mother Brain, 
                  attaching itself to the Mother Brain's head. It'll begin to 
                  suck the Mother Brain's energy away, after a few seconds the 
                  Metroid will release itself and the Mother Brain will sit 
                  down in the corner, completely drained. The Metroid will then 
                  hover down to Samus and begin restoring her energy. As the 
                  Metroid restores Samus, the Mother Brain will drool (the 
                  slimy thing) and come back to life. It'll begin attacking the 
                  Metroid, then once your energy is fully resorted, the Mother 
                  Brain finishes off the last (or so was thought) Metroid. Its 
                  remains will fall down over Samus and she'll begin to flash. 
                  When you regain control Samus will now have a new beam 
                  weapon, the Hyper Beam. This devastating beam is far more 
                  powerful than any other, fire at the Mother Brain's head and 
                  you'll see why. Each shot will cause the Mother Brain to reel 
                  back, keep pummeling away and you'll notice it'll begin to 
                  turn a red color. After a few more shots the Mother Brain's 
                  body will explode, the head will fall to the ground and 
                  disintegrate, ending the Space Pirates evil scheme. But 
                  there's no time for cheering yet, as a timer will then appear 
                  on the screen and you'll have 3 minutes to get back to your 
                  ship before the entire planet explodes.
    
    =====================================\
    -(5.0   WALKTHROUGH)-
    =====================================/
    
    Zebes is an intricately detailed maze of caverns, hidden rooms and death 
    traps. This walkthrough below will help you traverse the many areas of 
    Zebes, just keep in mind that we'll concentrate on getting through the 
    game's areas successfully in this part, the bosses and power-up locations 
    are detailed in their own sections above.
    
    .:---------------------(5.1   SPACE STATION CERES)------------------------:.
    
    The game begins with Samus responding to a distress call from the Ceres 
    Station. You'll start out at the top of a long shaft, Drop down past all 
    the platforms and go through the door at the bottom. Head through the next 
    few corridors, eventually you'll find the main control room with bodies of 
    crew members everywhere. Go through the door at the back of the room to 
    find the Metroid hatchling, just before the giant Ridley appears holding 
    it. Refer to the bosses guide to send Ridley on his way.
    
    Once Ridley escapes with the Metroid, the self-destruct sequence will 
    engage and you'll have exactly 1 minute to escape the station before it 
    blows. Quickly head back out to the control room and through all the 
    corridors back to the main shaft. Watch out for the gas that spews out from 
    the ground and walls, and keep an eye out for falling debris. Once you 
    reach the main shaft, jump back up to the main elevator to escape from the 
    station.
    
    .:---------------------(5.2   PLANET ZEBES)-------------------------------:.
    
    After escaping from the doomed Ceres Station, Samus tracks Ridley to the 
    Space Pirate's fortress, Planet Zebes. Once Samus lands down on the surface,
    she'll exit her ship and your main adventure will begin. This first area 
    drenched with acid rain is Crateria, from here you'll have to make your way 
    down to Brinstar. Go left past your ship, eventually you'll reach a door 
    leading into a cave. Go through and head through the enclosed cavern. 
    Eventually you'll reach a hole in the floor, drop down to the very bottom 
    of the shaft and go through the door set in the floor.
    
    You'll now find yourself in the same shaft that Samus escaped Zebes via in 
    the original Metroid, and it'll be obvious because the place will look a 
    complete wreck. Drop down to the bottom of the shaft and go through the 
    door. You'll find the remains of the Mother Brain in this "Old Tourian" 
    area. Go through to the door on the right to find an elevator in the next 
    room. Ride the elevator down to Brinstar. Once you land, go left to find 
    the Morphing Ball, then head right into the next room. Grab missile no. 1 
    (Brinstar) down below the shaft, then go into the corridor on the right at 
    the top of the shaft to find missile no. 2 (Brinstar).
    
    .:---------------------(5.3   INTRUDER ALERT)-----------------------------:.
    
    Once you've got both missiles, go back to the main elevator and ride it up 
    to Crateria. You'll notice that as you ride up the elevator two glowing 
    rock faces either side of the shaft will turn to face Samus, it looks like 
    you've been detected. Sure enough, when you go back into the "Old Tourain" 
    area, it'll be filled with Zebesians ready to attack. Blast them all in the 
    room and head back to the huge shaft. Go back up the shaft while blasting 
    the wall-hugging Zebesians, Once you reach the top head through the door in 
    the roof. Back in the rocky cavern, you'll find more enemies crawling 
    around the place. Go through the first door on the right up the shaft to 
    eventually find the Map room, you can also get missile no. 1 (Crateria) 
    through the door on the left side of the shaft, but you'll need the Bomb 
    power-up first.
    
    Get back up to the top of the shaft and head right. Just past the three 
    Skree you'll notice a small opening in the floor. Activate the Morphing 
    Ball and drop through to find another shaft leading down. Go through the 
    door at the bottom, blast all the small enemies in the next corridor, then 
    blow open the door at the end of the corridor with 5 missiles, just make 
    sure you refill your missiles before you enter the room. Once inside, grab 
    the Bomb power-up from the statue in the corner, then wait for the Chozo 
    Statue to awaken before firing at it. Refer to the bosses guide for tactics 
    to beat it.
    
    .:---------------------(5.4   THE JOURNEY TO BRINSTAR)--------------------:.
    
    Once you've whacked the statue, head back out and make your way back up to 
    the main rocky corridor. Go past the three Skree and keep going to the left 
    end of the corridor. Activate the Morphing Ball and plant a bomb by the 
    wall to blow open a hole. Go through and head through the door there. Run 
    down the long sloping corridor while blasting enemies, at the bottom you'll 
    find Energy Tank no. 1 (Crateria). In the next shaft you'll find Zebesians 
    that can't be damaged with your beam weapon, so just pummel them with 
    Missiles. Drop down to the bottom of the shaft, behind the purple door on 
    the right you'll eventually reach the Statue room containing the entrance 
    to Tourian, you can go take a gander now, but once you're ready go through 
    the door on the left. Go through the next rocky corridor, at the far end 
    you'll find another elevator leading down to Brinstar, so hop aboard.
    
    Once you enter this thorny region of Brinstar, go down the shaft, blasting 
    any enemies along the way. When you reach the first two doors facing each 
    other, go through the left one to eventually find the Map room, you can 
    also reach missile no. 3 (Brinstar) in the door on the right. A Save room 
    is a little further down, you might want to consider saving the game now. 
    At the bottom of the shaft, the left door leads to a Missile Reload room, 
    go through the right door when you're ready. You'll now be in a long purple 
    corridor which has a nifty background with falling snowflakes. Whack all 
    the enemies here and go over to the blocked-up wall on the right side. Bomb 
    through the wall, then keep going and go through the door on the right side 
    of the corridor.
    
    You're now in a huge purple shaft, you'll find another boss room leading 
    off from the top-right corner. Before you go up there, go down the shaft to 
    find missiles no. 4 and 5 (Brinstar), as well as the Charge Beam (see 3.1). 
    Once you've found everything, go up to the top of the shaft and save your 
    game in the Save room in the top left corner. Go through the top right 
    corner door of the shaft to find a thorny corridor with large Keyhunters 
    flying about. Shoot them with Missiles to finish them off, then go over to 
    the right end of the corridor. Open up the door in the roof and go up to 
    find Spore Spawn's room. Refer to the bosses guide to beat it.
    
    .:---------------------(5.5   DIGGING DEEPER)-----------------------------:.
    
    Once you've beaten Spore Spawn, it'll turn to stone and you'll be able to 
    climb up the shaft above. Go through the door at the top and go over to the 
    far end of the next corridor. Drop down through the floor there to fall 
    down a never-ending shaft, once at the bottom you'll find Super Missile no. 
    1 (Brinstar). Go left and exit the room. Cross through the next corridor to 
    make your way back to the large purple shaft. Use a Super Missile to break 
    open the wall and crawl through to reach the shaft. Go down to the very 
    bottom of the shaft, then go over to the door in the corner. Use a Super 
    Missile to break it open, then head in to find a green corridor gradually 
    sloping downwards. Go down the corridor, just watch out for the small 
    flying enemies that pop out of the green pipes. Don't forget to grab 
    missile no. 6 (Brinstar) on the way down. Once you reach the shutter, shoot 
    it open and blast all the Sidehoppers on the other side. Go through the 
    door on the right to find another long green corridor. In here you'll find 
    a large elevated platform leading off down the corridor, but once you reach 
    the point where the spikes are lined along the ceiling the platform blocks 
    will crumble and you'll fall through. To get through here hold down B to 
    dash while you're walking forward, this way Samus will make it across 
    without falling. Head through the door at the end of the corridor to reach 
    a large orange shaft.
    
    Once inside, drop down below and keep falling down past all the Ripper 
    you'll find, eventually you'll reach the bottom. Through the door on the 
    left is an Energy Refill room, once you're ready go through the door on the 
    right. Just above this room is another beam upgrade, the Spazer (see 3.1). 
    Once you've secured it, head through the door on the right side of the room 
    to enter Maridia. Walk through the tunnel underwater and don't worry about 
    exploring, you'll be covering every inch of Maridia later on. Once you 
    re-enter Brinstar you'll find the elevator leading down to Norfair.
    
    Ride the elevator down into the inferno, just remember that Samus' suit 
    won't protect her against hot rooms, so turn back if you begin losing 
    energy. Drop down to the bottom of the shaft containing the main elevator, 
    then go through the door on the left. In here you'll find Energy Tank no. 1 
    (Norfair), once you get it walk over to the wall to fall through crumbling 
    blocks. Sneak through the narrow tunnels but watch out for the orange 
    Geemer. Drop down the shaft and head through the door at the bottom to find 
    the Hi-Jump Boots, go back into the large room and jump up the platforms 
    above the door to eventually find missile no. 1 (Norfair). Blast the 
    Geemer, then head back to the main shaft. Leave Norfair, once the elevator 
    takes you back up to Brinstar, blow open the wall on the right with a Super 
    Missile. Head through and jump up to the high platform. Walk past the ugly 
    statue in the foreground, then head through the door there. Proceed through 
    the next few rooms, eventually you'll reach a room full of Keyhunters. 
    Whack them all, you can then find a Save room on the far right end of the 
    hallway, but once you're ready go to the center of the room and shoot out a 
    section in the floor to reveal another tunnel.
    
    Go down and head through the door there. In the next green corridor the 
    music will change to a warning type tune, so you'll know that your near a 
    main boss. Go through the corridor while blasting the Zebesians there, and 
    watch out for the small thorns that come flying past. At the far end of the 
    corridor you'll face the Kraid Spawn, just whack it with Missiles to finish 
    it off. In the next room, you can go up through the ceiling above to find a 
    room with an Energy/Missile Refill station, but at the end of the room 
    you'll find a boss guard door (and the remains of a Federation Soldier). 
    Destroy the door when the eye opens then head through to face the first 
    main boss of the game, Kraid. Refer to the bosses guide to send the 
    overgrown lizard packing.
    
    .:---------------------(5.6   INTO THE FIRE)------------------------------:.
    
    Once Kraid's crumbled into the ground, go through the door on the right of 
    his chamber to find the all-important Varia Suit. Once you've got it, head 
    back to the elevator leading down to Norfair (don't forget to grab Energy 
    Tank no. 1 (Brinstar) on the way). Once you reach the elevator ride down 
    into Norfair, and get ready for a hunt for item power-ups. We'll first go 
    looking for the Speed Booster. Go through the door down on the right below 
    the elevator to find a huge heated cavern. You won't take damage anymore 
    as the Varia Suit will protect Samus. Proceed through the room while 
    blasting enemies, eventually you'll reach a door leading to a second lava 
    cavern. In this room you can find missile no. 10 (Norfair). In the next 
    room lava will be slowly rising up from the ground, quickly head through 
    and try to avoid all the enemies around.
    
    The next cavern you'll enter will be filled with green terrain, here you 
    can find missile no. 2 (Norfair). Go over to the small platform in the 
    center of the room and bomb it open. Drop down below and traverse through 
    the narrow tunnels below, just watch out for the orange Geemers. Once at 
    the bottom, go through the door in the floor. Go down the shaft, the door 
    halfway down contains a few enemies that'll drop several energy and weapon 
    refills, once you're ready, go down through the door at the base of the 
    shaft. Keep going right through the next few corridors, eventually you'll 
    reach a shaft leading up. Climb up the shaft, and watch out for the heads 
    in the walls that spit blue fire. In the next room, you'll have to ride 
    across small green platforms to avoid the lava below. Once you reach the 
    far side, go through the door reach another shaft (this game's full of 
    them). Go up to the very top while blasting the dragons and Multiviolas 
    along the way. Once at the top go through the door to find yourself back in 
    the large green cavern, this time you'll be in the top right corner of the 
    room. Go up to the door above you and head through. Beyond here is the 
    Speed Booster (see 3.1). Don't forget to grab missile no. 3 (Norfair) just 
    outside the Speed Booster's room.
    
    Once you've got the Speed Booster, retrace your steps back to the main 
    elevator of Norfair. Once there, go through the door down on the left from 
    the elevator. Run through the corridor, passing all the closing shutters - 
    the Speed Booster will get you straight through. Go through the door at the 
    end of the corridor, in the next room you'll be able to find the Ice Beam 
    here (see 3.1). Once you've got the Ice Beam, head to the top of the 
    shaft outside the Ice Beam's room and go through the door up there. Drop 
    down the next shaft, you'll end up back in the corridor with the closing 
    shutters. Blow open the small tunnel in the roof, blast the Geemer in there 
    before going through. Roll through the tunnel and head back up to Brinstar.
    
    Once you reach Brinstar, go all the way back to the huge orange shaft. Now 
    that you have the Ice Beam, you'll be able to freeze the Ripper flying in 
    the air to climb back up. Freeze them and climb up the shaft, keep climbing 
    up to the very top of the shaft then go through the door at the top. Head 
    through the spike-filled room, once you reach the next shaft shoot the 
    floor open to eventually find Power Bomb no. 1 (Brinstar) and missile no. 
    11 (Brinstar). Once you've found them, go back to the shaft and go up to 
    the very top. You can find Power Bomb no. 2 (Brinstar) in the room on the 
    left below the elevator, but once you're ready take the elevator up to 
    Crateria.
    
    Taking this path back to Crateria, you can head back over to the other main 
    elevator of Brinstar on the far left of Crateria, this way you can pick up 
    a load of items before heading back to Norfair. In Crateria, you should be 
    able to find Power Bomb no. 1 (Crateria), missiles no. 7 and 8 (Crateria) 
    and Energy Tank no. 2 (Crateria). Going down to Norfair via Brinstar you 
    should be able to pick up missiles no. 7 and 8 (Brinstar), Super Missiles 
    no. 2 and 3 (Brinstar), Reserve Tank no. 1 (Brinstar), Energy Tank no. 2 
    (Brinstar) and Power Bombs no. 3, 4 and 5 (you'll pay the Etecoons a visit 
    when looking for no. 4). You can also grab missile no. 12 (Brinstar) near 
    Kraid's room as well.
    
    Phew, with this amount of weaponry you should have enough to take Crocomire 
    for a swim. Once you head back down to Norfair, first visit the Map room 
    down the shaft with the main elevator (blow the door open with a Power 
    Bomb), then go back into the corridor just below the elevator that contains 
    the closing shutters. Run past the shutters, then use a Power Bomb to blow 
    open the hole at the end of the corridor. Drop down and go into the large 
    cavern below. Blast all the fiery enemies, then head through the door on 
    the far left side. In this next shaft you can pick up missile no. 6 
    (Norfair) in the opposite wall, but if you're having too much trouble 
    reaching it come back once you've found the Space Jump. Drop down to the 
    bottom of the shaft and head through the door there. In the next massive 
    corridor, dash to the right until the Speed Booster kicks in, you'll then 
    blast through multiple enemies along the way, after breaking through a few 
    rock walls you'll land in a room with a door in the floor. You can save 
    your game in a Save room further up the shaft, but once you're ready go 
    through the door in the floor to face Crocomire. Refer to the bosses guide 
    to melt his hide.
    
    .:---------------------(5.7   THE HAUNTED SHIP)---------------------------:.
    
    Once you've finished Crocomire, go over to the left side of his corridor 
    and enter the door there. From here you'll be able to find the Grappling 
    Beam (see 3.1). Once you've found it, you'll be able to find a load of 
    items before leaving Norfair to head topside to the Wrecked Ship. You 
    should be able to pick up the Wave Beam (see 3.1), missiles no. 4, 5, 7, 8, 
    9 and 11 (Norfair). You can also find Reserve Tank no. 1 (Norfair), Power 
    Bomb no. 1 (Norfair) and Energy Tank no. 2 (Norfair). On the way up to 
    Crateria in Brinstar, you'll be able to find the X-Ray Scope (see 3.1). 
    Once you've found everything, go up to the main elevator in Brinstar up 
    past the orange shaft. Go up into Crateria, go up the rocky shaft, then 
    head right to find the room containing missile no. 2 (Crateria). Cross the 
    room using the Grappling Beam, then go out to the massive open area through 
    the right door. On the far right of this area is the main entrance to the 
    Wrecked Ship. Cross the platforms above the water, you'll need to use the 
    Grappling Beam to swing across a number of them, you'll also have to grab 
    onto a Ripper to swing across one.
    
    Once you reach the other side, blow the door open with a Super Missile and 
    enter the derelict ship. The first thing you'll notice inside is that the 
    power's off. Run to the end of the long corridor and head through the door. 
    Go down the main shaft to the very bottom, keep in mind that you can grab 
    missile no. 1 (Wrecked Ship) on the way down. Once you're ready, go down to 
    the very bottom of the shaft and shoot open the floor below (watch out for 
    the Covern that appear). Drop down through the passage and go through the 
    door in the floor below. In the next corridor below, go over to the 
    right-hand side, blow open a hole in the base of the wall to find a boss 
    guard door. Destroy the door when the eye opens, then head through to face 
    the phantom boss Phantoon. Refer to the bosses guide to send it back to 
    wherever it came from.
    
    .:---------------------(5.8   DIVE INTO THE DEEP BLUE)--------------------:.
    
    Once you send Phantoon back to the grave the ship's power will be restored 
    and you'll be able to explore to your heart's content. Leave Phantoon's 
    room and go over to the far left side of the corridor to find the Map room. 
    Watch out for the walking robots (they occasionally fire energy balls) and 
    the floating green spheres. Once you've downloaded the map, go back up to 
    the main shaft of the ship. You can find Super Missiles no. 1 and 2 
    (Wrecked Ship) not far up the shaft, once you've found them climb up to the 
    very top of the main shaft and head through the door in the roof. Blast all 
    the Keyhunters and green spheres in the next corridor to open the doors, 
    you can find missile no. 2 (Wrecked Ship) through the door on the right, 
    once you've found it go through the door on the left side to reach the open 
    area in Crateria. Out here you can find missiles no. 4 and 5 (Crateria). 
    Once you've found them, go over to the left side of the area and find the 
    breakable blocks in the ground. Blow them open then head down below to find 
    a door on the right. Go through the enclosed room and head back into the 
    Wrecked Ship.
    
    At the end of the corridor you'll find the statue that takes you down to 
    find the Gravity Suit (see 3.1). Once you find the Gravity Suit you can 
    also find missile no. 3 (Wrecked Ship) and Reserve Tank no. 1 (Wrecked 
    Ship). Head out through the door in the Gravity Suit's room to land back 
    down in the open area in Crateria. You'll be able to find missile no. 6 
    (Crateria) in the corner of the area, once you've found it head back inside 
    the Wrecked Ship. Go through the door below the Save room's door to find a 
    corridor partly filled with water. Head through the door on the right-hand 
    side and go through the hallway lined with spikes. You'll then find 
    yourself in a shaft leading up, at the very top blow open the roof to find 
    the room containing Energy Tank no. 1 (Wrecked Ship), then head through the 
    door on the right to leave the ship and enter a new area of Crateria. Swim 
    through the enclosed lake, eventually you'll reach another door. Head in 
    and descend down the large shaft. Go through the door at the base of the 
    shaft to find yourself in a room with complicated narrow tunnels 
    everywhere. To get through to the door in the bottom left corner of the 
    room, drop down below the door above and use the X-Ray Scope to reveal a 
    hidden passage behind the terrain. Break through the destructible block to 
    gain entrance, then go through the hidden passage to reach the door. Go 
    through and use a Power Bomb to get access to the elevator leading down to 
    Maridia.
    
    Maridia will be full of quicksand and water-filled caverns, having the 
    Gravity Suit here will allow you to explore freely. Once inside, drop down 
    to the bottom of the long shaft and go through the door on the left. Head 
    through the long underground lake, try to avoid all the enemies jumping 
    around. In the next room watch out for the crab arms in the sand, they'll 
    pop up and try to drag Samus under. Head through the door to find a huge 
    cavern with the lower part filled with water. Drop down into the water and 
    head left. Go up the shaft you'll find, then head left at the top of the 
    cliff find a door set in the floor. Blow open the door with a Super Missile 
    and jump in. You'll pass through a huge room below via a long vertical pipe, 
    once you come out from the bottom you'll end up in the lower part of 
    Maridia. Go left through the long corridor filled with quicksand and 
    sandfalls. Watch out for the Evirs (mini-Draygons) in the room, Once you 
    reach a room with a few orange crabs crawling around, instead of going 
    through the open door on the left, activate the Morphing Ball and drop 
    through a hidden tunnel below the small platform.
    
    Down here you can download the map from the Map room on the right, once 
    you're ready go through the door on the left. You'll now be in a long 
    corridor filled with jumping yellow slime balls, go to the far left and 
    open the shutter there with a Super Missile. Drop down through the hole in 
    the corner of the room and you'll end up in the tunnels connected to 
    Brinstar. Go left into the room with the glass underwater tunnel, then 
    plant a Power Bomb to blow it open. You can go down to the Save room below 
    to save your game, but once you're ready, go up through the door in the 
    roof of the shaft to find a huge underwater cavern. From here you can reach 
    missile no. 1 (Maridia), once you've mastered the Shinespark moves and 
    reached it successfully, climb to the very top of the shaft and go through 
    the door there. You'll now be in a massive cavern with Grappling Hook 
    blocks in the ceiling. From here you can find Super Missile no. 1 
    (Maridia), but you're main target in this huge room will be the top right 
    corner of the room. You can swing across the blocks and the puffer fish 
    that swim about the room, but to save time there's a much easier way to 
    reach the door. Drop down to the bottom of the room, blast any orange 
    crabs, then go over to the left side of the room. Run to the right side, 
    once the Speed Booster kicks in, crouch down then quickly jump up the 
    rightmost shaft, jump onto the edge of the left side of the hole, then face 
    right, angle up then jump. If you aimed properly, you'll fly straight up to 
    the door and easily make it.
    
    Once up there, head through to find another shaft leading up and down. Go 
    up the shaft and through the door in the roof to find missiles no. 4 and 5 
    (Maridia) and Super Missile no. 3 (Maridia). Once you've found them, drop 
    down the shaft and go through the door on the right side of the corridor. 
    You'll now be in the huge room containing the long vertical pipe. In here 
    you can find missile no. 2 (Maridia) and Super Missile no. 2 (Maridia). You 
    can also reach two rooms containing items from below the sandpits at the 
    bottom of the cavern, but you'll need the Spring Ball and Space Jump to 
    reach them. Once you've found the missile and Super Missile, go over to the 
    top left corner of the room, use the Wall Jump or the Grappling Beam to 
    reach it. Go through the door in the roof to find yourself in a corridor 
    filled with Mochtroids. Don't worry about them, they're a pushover compared 
    to the real Metroids. Head through the corridor, use the X-Ray Scope to see 
    the destructible walls, you'll need to use the Speed Booster to break 
    through the wall on the far right of the room. Go through the door at the 
    end of the corridor to face the water Serpent. Refer to the bosses guide to 
    crush it down.
    
    Once the Serpent falls apart go past the crumbling wall and head through 
    the door there. In the next corridor you'll be able to find Energy Tank no. 
    1 (Maridia). Once you've secured it, go through the door on the right side 
    of the corridor. In the next shaft, you can break through the wall ahead to 
    eventually reach a Missile Reload room, go up the shaft using the Wall Jump 
    trick or the Grappling Beam and head through the door in the upper right 
    corner. You'll now find yourself in a massive room filled with Grappling 
    Hook blocks and quicksand along the bottom of the floor. Traverse through 
    the room using the Wall Jump trick or the Grappling Beam to climb over the 
    large pillar platforms, and watch out for the Mochtroids. At the far right 
    of the room a Save room and Energy Refill room awaits through the upper 
    right door, Once you're ready go through the lower right door. In this next 
    room you'll find missile no. 3 (Maridia) ahead on the right. Drop down 
    below the spikes at the foot of the door to find a hidden shaft below. Drop 
    down, destroy the guard door you find then head through the door to 
    confront the giant crustacean Draygon. Refer to the bosses guide to cook 
    his hide.
    
    .:---------------------(5.9   A JOURNEY TO THE CENTER OF ZEBES)-----------:.
    
    Once you're done with Draygon, go through the door on the left of his 
    chamber to find the Space Jump. We'll now head back through the rest of 
    Maridia finding all the remaining items. Head back up to the huge corridor 
    filled with spikes and Mochtroids. It'll be easy to get back to the left 
    side with the Space Jump, once you reach the shaft leading down, go through 
    the door halfway down on the left wall. Proceed through the next huge room 
    with all the blue Cacatacs, head through the door at the far side of the 
    room and descend the shaft there. Go left to eventually find yourself back 
    in the first large cavern you entered not long after entering Maridia. 
    Before heading on, you can go up to find the Plasma Beam (see 3.1). Once 
    you've found it, go over to the door containing the huge vertical pipe and 
    jump in. Once you land down below, you can head right to eventually find 
    the Spring Ball (see 3.1). Once you've got it, you can head back to the 
    large underwater shaft on the far left to find Energy Tank no. 2 (Maridia) 
    and missile no. 8 (Maridia). You can also now head back up to the room with 
    the vertical pipe to find missiles no. 6 and 7 (Maridia), Reserve Tank no. 
    1 (Maridia) and Power Bomb no. 1 (Maridia), you'll find them all below the 
    sandpits at the bottom of the room. Once you've found everything it'll be 
    time to head back to Norfair to track down the only remaining main boss, 
    Ridley.
    
    Once you've made it to Norfair, get ready to go deeper down than you've 
    been so far. Go down to the bottom of the shaft and into the Save room on 
    the right. Save your game, then head through the door on the right and run 
    through the next corridor. In the next fiery room, go right, then drop 
    through the door in the floor of the large green cavern. Descend the shaft, 
    then head through the door on the right. Run through the next corridor, 
    then descend the next shaft you'll find. At the bottom you'll reach a 
    yellow door, blow it open with a Power Bomb, then head through to find a 
    heated room almost completely filled with lava. Don't worry, this lava 
    can't penetrate the Gravity Suit, so dive on in. Freeze the heads in the 
    walls that spit fire, on the left side of the room use the Space Jump to 
    reach the platform at the top. Walk past the giant Ridley head in the 
    foreground and head through the door there. You'll now find yourself in a 
    room with another main elevator leading down. Save your game in the room on 
    the left before heading down.
    
    Riding down the elevator will take you down to Ridley's Area. You can 
    almost feel the heat here, even the background will be shimmering. Once you 
    land, head left through the lava-filled corridor, just watch out for the 
    flames erupting from the small blocks. Once you reach the end, head through 
    the door to find a large room, again filled with lava. Space Jump over to 
    the top left corner and lay a Power Bomb to reveal a Chozo Statue with 
    nothing in its hands. Stand on the hand and activate the Morphing Ball to 
    lower the lava. Drop down through the small hole in the floor to find 
    another corridor. Use a Power Bomb to break open a small tunnel below, then 
    head right through the corridor. In the next room you'll fight the Chozo 
    Statue mini-boss, but first you'll be able to reach missile no. 12 
    (Norfair). Drop down into the room to face the statue. Refer to the bosses 
    guide to give the first statue you fought a companion.
    
    Once the statue's gone, go through the flashing door to find the Screw 
    Attack (see 3.1). Once you've got it head back into the statue's room to 
    find Super Missile no. 1 (Norfair). Travel through the next few shafts and 
    corridors, just watch out for the heads in the walls and the yellow 
    Zebesians (destroy them with the Screw Attack). Before you enter the 
    massive room that fills with lava, you'll be able to grab missile no. 13 
    (Norfair). Once you get it, make sure you don't fall down to the bottom of 
    the shaft outside the missile's room, otherwise you'll have to go back 
    around via the Chozo Statue's room again. When you enter a huge room and 
    drop down to the ground far below, quickly begin using the Space Jump to 
    fly up to the top right hand corner, as the entire room will be filling 
    with deadly lava. In the next room, past the right door you'll be able to 
    reach some items, but we'll get them on the way out of Norfair. Shoot the 
    two small blocks in this room and drop through the hidden holes below to 
    find a long shaft leading down. Below is a Save room, just watch out for 
    the red Keyhunters. At the bottom of the shaft, use a Power Bomb to break 
    open a small tunnel, then head through and to the right to find a door in 
    the floor. Blow it open with a Power Bomb and drop through. In the next 
    room, the small alcove in the left wall contains a hidden passage, activate 
    the Morphing Ball and jump into the alcove. Bomb open the wall to find a 
    tunnel leading left. Go through to find a long corridor filled with statues 
    and large blue and red Sidehopper-type enemies. At the far left of the 
    corridor you can find Power Bomb no. 2 (Norfair). Blow open the statue at 
    the end of the corridor (the one without a head) and drop down into the 
    tunnel below. Stand on the purple elevators to descend this shaft, then 
    head through the door at the bottom to confront two gray Zebesians in the 
    next corridor (aka Ridley's Guards). Refer to the bosses guide to finish 
    them off.
    
    Head through the door on the left of the corridor once you've beaten the 
    guards to find another long corridor filled with lava. Blast the enemies 
    coming out of the pipes to recover health and missiles, as you'll be 
    needing as many Super Missiles as possible to use against Ridley. The next 
    corridor will have Multiviolas crawling around platforms, they usually drop 
    Power Bombs. As the end of the corridor you'll find the boss guard door, 
    blow it open and head in to face Ridley one last time. Refer to the bosses 
    guide to finish him off once and for all.
    
    .:---------------------(5.10  THE FINAL CONFRONTATION)--------------------:.
    
    Now that Ridley's gone for good, you'll finally be able to enter Tourian 
    and face the Mother Brain. Before leaving Ridley's room, go through the 
    door on the left to find Energy Tank no. 4 (Norfair). You'll also finally 
    find the Metroid hatchling's container in this room, but alas, it's broken 
    open and the hatchling is nowhere to be seen. Leave this area and head back 
    to the long shaft containing the Save room and the red Keyhunters. Once 
    back there, head to the top of the shaft and go right. In this next shaft, 
    you'll be able to find Energy Tank no. 3 (Norfair). Once you've got it, 
    head up to the top of the shaft (watch out for the boulders), but instead 
    of going through the door on the right, walk through the wall on the left 
    to find a hidden door. In the next room you'll be able to find missile no. 
    14 (Norfair), you'll also be able to reach Power Bomb no. 3 (Norfair). Once 
    you've found them, head through the door on the left of the room containing 
    the missile to find another corridor with rising and falling lava. At the 
    far end of this corridor below the shaft leading up you can find missile 
    no. 15 (Norfair), once it's secured head up the shaft, but watch out for 
    the Keyhunters. At the top, go through the door, then head through the long 
    corridor to find yourself back in the main Norfair area. From here, head 
    back up to Brinstar.
    
    Back in Brinstar, before you head back up to Crateria, you'll be able to 
    pick up Energy Tanks no. 4 and 5 (Brinstar). You can also pay the Drachora 
    (the creature that shows you how to perform the Shinespark move) a visit if 
    you feel like it. Go back to the area where you first entered Brinstar to 
    pick up Power Bomb no. 3 (Brinstar), if you haven't already, you'll also be 
    able to find missiles no. 9 and 10 (Brinstar) and Energy Tank no. 3 
    (Brinstar). Once you've found everything head back up the elevator to 
    Crateria. Now you should only have missile no. 3 (Crateria) and Super 
    Missile no. 1 (Crateria) left to find. Once you've found them, head back to 
    your ship to refill your weapon payload (if you want to), then head down to 
    the room containing the boss statue. Once you get there, while the creepy 
    music plays in the background, each statue's eye will explode and a spirit 
    will fly up out of the statue. One by one they'll all do this, once all the 
    spirits have left the statue, it'll sink down into the floor below and open 
    up a passage in the floor. Drop down to find the main elevator leading down 
    to Tourian.
    
    You'll notice that Tourian will be full of pipes and metal terrain, quite a 
    technological area, which also has a lot of defenses. Down the first shaft, 
    you can save your game in the Save room on the right, but once you're ready 
    go left. You should also notice that you'll already have most of Tourian's 
    map, so you can see where you're going. Throughout the next few corridors 
    and shafts you'll have to fight against several Metroids, make absolute 
    sure that they never grab onto Samus, as they'll begin draining her energy 
    fast. If one grabs hold quickly leave the room to break free. To destroy 
    each Metroid, freeze it then fire a Super Missile at it to finish them. 
    Also watch out for the circle beams that appear from the red and blue 
    turrets in the floor and ceilings. Eventually you'll drop into a room with 
    light brown walls, you'll notice that the warning theme will begin playing. 
    Watch out for the giant Sidehoppers in the room, you can only destroy them 
    with Super Missiles. Go through the door on the left of the room to enter a 
    corridor with a mini-boss Chozo Statue straight ahead, but wait! You'll be 
    thinking to yourself, isn't there only two Chozo Statues listed in the 
    bosses guide?! Don't worry, you won't have to fight this one, just walk 
    straight through it and it'll turn to dust and crumble into the ground. You 
    can probably guess what killed it, can't you? Go into the next corridor to 
    find it filled with dead forms of Ripper, Skree and Geemers that crumble to 
    dust if you touch them.
    
    It's now time to find out what's going on. Go to the left side of the room 
    and the screen will stop moving about halfway through. Wait a few seconds, 
    then a blue Sidehopper will hop into the screen. You'll then hear a 
    growling sound and the Metroid hatchling, now a fully grown Metroid, will 
    fly into the room and grab hold of the Sidehopper. It'll begin draining the 
    Sidehopper's energy, before detaching itself from the Sidehopper's drained 
    body. The screen will then move to the left, but you can't get away from 
    the Metroid. It'll cling to Samus and begin draining her energy, but once 
    it drains your energy so that all you have left is 1 unit of energy, it'll 
    let go and seem to remember that Samus was its "mother" that watched it 
    hatch back on SR388. It'll fly around for a bit before leaving the room. Go 
    left and blast open the debris blocking the door, then head through and 
    descend the shaft. Shoot through all the debris, then head through the door 
    on the left at the base of the shaft to find Energy/Missile Reload 
    stations. Once you've filled up, go through the door on the right of the 
    shaft. Go through the next corridor to find a guard door at the end. Blow 
    it open and descend the shaft in the next room. You can save your game in 
    the Save room down the shaft but keep in mind that you won't be able to 
    leave Tourian, the door in the Metroid's room earlier will have sealed off. 
    Drop down to the bottom of the shaft and blow through the door there to 
    find the Mother Brain's new hideout.
    
    In this room lava will slowly rise up from below to cover the floor, you'll 
    have to break through several barriers before facing the Mother Brain. Use 
    Super Missiles to break through, just watch out for the gun turrets firing 
    projectiles around the room. Eventually you'll reach the Mother Brain 
    encased in glass, refer to the bosses guide to finish off the maniacal 
    leader of the Space Pirates. Once you've finished the ugly beast, the time 
    bomb will be set and you'll have three minutes to get back to your ship 
    before the entire planet explodes. The wall on the left of the Mother 
    Brain's room will blow open, so quickly go through.
    
    The screen will be constantly flashing with explosions rocking around 
    everywhere, so you'll have to concentrate hard to get out of here. In the 
    next corridor, several pillars will close to try and block you in, just 
    blast them with the Hyper Beam to break through. Drop down through the door 
    in the floor to find yourself in a shaft leading down with Zebesians on the 
    walls. Ignore them and drop down to the door at the bottom. Head through to 
    enter a large corridor filled with more Zebesians. Jump up to the platform 
    with the first Zebesian you'll see and run over to the right. Once you 
    reach the end, jump up through the hole there and go left. Once you see 
    another hole in the roof jump up and go right to eventually find a door. Go 
    through to find yet another massive chamber filled with pipes and 
    Zebesians. Use the Space Jump to fly to the top of the room, then head 
    through the passage on the right. Drop down the hole ahead and go left, 
    then fall down the long shaft leading down. Once at the bottom, go into the 
    large area and climb up to the top left corner to find an opening in the 
    roof. This next part you'll be able to use the vertical Shinespark jump to 
    fly up the next shaft ahead.
    
    Through the door on the right you'll end up back in Crateria and find the 
    "Old Tourian" shaft that'll begin filling with lava, so you'll have to 
    climb up quickly. While back in the other room in Tourian, begin running 
    towards the door on the right and keep firing to blast any Zebesians along 
    the way. In the next room the Speed Booster will kick in and you'll blast 
    through a few Zebesians and the wall leading into the shaft. As soon as you 
    enter the shaft, press down, quickly run over to the left side of the shaft 
    while Samus is flashing, then jump straight up. You'll fly straight up the 
    shaft and make it to the top in seconds. Head through the door in the roof 
    and climb up the rocky shaft. Once at the top head right, but along the way 
    you can help the Etecoons and Drachoras escape from Zebes by heading down 
    to the room that contained the Bomb power-up. Once inside you'll see them 
    running around, shoot open the wall on the right of the room to allow them 
    to escape. Quickly head back up to the rocky cavern above and go out to the 
    open area where your ship is. The entire surface will be utter chaos, with 
    explosions everywhere while the background continually flashes. Tear over 
    to your ship and hop in to escape from Zebes before it blows, then enjoy 
    the finale and credits, you've earned it!
    
    .:---------------------(5.11  FINALE)-------------------------------------:.
    
    Well, that's it. With this (spoiler-filled) walkthrough you should have 
    managed to get 100% of all the items in the game, and if you're fast enough 
    you should get a time somewhere between 2:20 hours and 3:00 hours. This way 
    you'll be privileged with having the best ending available (see Secrets & 
    Tips below) as well as having a 100% item collection rate.
    
    If you're interested in trying to beat the game with the fastest possible 
    time without getting all the items in the game, see Asaic's Super Challenge 
    Walkthrough also available at the Metroid Database.
    
    =====================================\
    -(6.0   SECRETS & TIPS)-
    =====================================/
    
    Many secrets dwell within the game, take a look in this section to read up 
    on the game's different endings, as well as Samus' special moves.
    
    --The Three Endings--
    
    The ending you'll get depends on how long it took you to clear the game. 
    The three time requirements and rewards are listed below:
    
    5+ hours:  When the large close-up of Samus appears after the credits roll, 
               she'll give you a thumbs-up and jump into the background before 
               firing her weapon at the screen.
    
    3-5 hours: When Samus appears after the credits, her helmet will partly 
               disappear so that you can see her face. She'll give you a 
               thumbs-up again before jumping into the background.
    
    3- hours:  This time Samus' entire suit will disappear revealing her entire 
               body. She'll then untie her hair before jumping into the 
               background.
    
    --The Shinespark Moves--
    
    The Speed Booster can be used to perform spectacular jumps in different 
    directions. Each jump can help you reach areas not normally accessible. To 
    perform the basic jump straight up, dash until the Speed Booster kicks in. 
    Once it does, press down and Samus will continue to flash. Position 
    yourself where you want to jump and press A to jump straight up incredibly 
    fast. You'll keep flying up until Samus strikes something, but you'll lose 
    energy at the same time so be careful. You can also perform a horizontal 
    dash, just press A and left or right at the same time while Samus is 
    flashing to fly left or right. If you hold the Angle Up button (R) while 
    Samus is flashing and press A, she'll fly up diagonally, this move helps 
    out quite a bit when reaching higher platforms.
    
    --The Wall Jump--
    
    Unknown to beginner players, Samus can kick off walls while performing a 
    standard somersault jump to allow her to effectively climb up walls. To do 
    it, jump at a wall, making sure Samus is performing a somersault. When she 
    hits the wall, quickly press the D-pad in the opposite direction and then 
    A. If timed right, Samus will jump off the wall and propel herself higher. 
    With practice, you'll be able to use this to reach areas not normally 
    accessible until you find the Grappling Beam or Space Jump.
    
    --Bomb Jump--
    
    With practice, you can use the Bomb power-up to propel Samus as high as you 
    want while in Morphing Ball mode. Activate the Morphing Ball, then lay 
    bombs to propel Samus up. If you plant bombs at the right time while Samus 
    jumps up into the air, you'll be able to continually jump higher.
    
    --Plasma Bomb--
    
    To use this special attack, make sure that the Plasma Beam and the Charge 
    Beam are only selected, all other beams are turned off. Select a Power 
    Bomb, then charge up the Charge Beam. Once you charge it up, four green 
    energy balls will fly out around Samus and around the screen, a great trick 
    for striking any enemies on-screen. Keep in mind that you'll use up a Power 
    Bomb when using this attack.
    
    --Ice Bomb--
    
    Select the Ice Beam and the Charge Beam, then select a Power Bomb and 
    charge up your weapon to create four ice crystals that rotate around Samus 
    for a short time, before flying out in all directions.
    
    --Wave Bomb--
    
    Select the Wave Beam and the Charge Beam, select a Power Bomb and charge 
    your weapon to create four purple energy balls that fly out around Samus in 
    diagonal directions. If you move around the beams will follow you and 
    continue to fly about for a short while.
    
    --Spazer Bomb--
    
    Select the Spazer Beam and the Charge Beam, the charge up your weapon with 
    a Power Bomb selected. A large six-beamed attack will swarm around Samus 
    before flying straight up, a good trick for taking out enemies above.
    
    --Energy Restoration--
    
    To use this special trick, you must have at least 10 Missiles, 10 Super 
    Missiles, 11 Power Bombs, your Reserve Tanks must be empty and you'll need 
    to have your health under 50 points (with all other Energy Tanks empty). 
    Once you're ready, select a Power Bomb, activate the Morphing Ball, but 
    before laying a bomb, hold down L, R, Down on the D-Pad, then press and 
    hold X to lay a bomb, keep all those buttons pressed down until Samus 
    becomes surrounded by a ball of energy. Her health will be filled up 
    completely while using your weapons to do so. The game will show you this 
    special move as well as the four weapon attacks if you leave it running on 
    the title screen for a short time.
    
    =====================================\
    -(7.0   READER TIPS)-
    =====================================/
    
    Here's where readers can submit their various tips covering different 
    parts of the game. Found an easy way to crush Kraid? Discovered any short 
    cuts that cut minutes off play time? If you've got any words of wisdom, 
    give me a shout and I'll post your tips here giving you full credit.
    
    Thanks to Dark for the following:
    
    - In the large green room in Norfair with the floating red Ripper, you 
    can reach the green door up on the left before getting the Grappling Beam 
    by freezing the Ripper with the Ice Beam. That way you can get all the 
    goodies beyond the green door early on.
    
    - If you can use the walljump trick to get the Wave Beam before facing 
    Crocomire, you can use the Wave Beam together with the Spazer to easily 
    whack Crocomire's mouth, pushing him back miles and easily into the lava.
    
    - As an alternate Phantoon strategy, if you stand at the right corner of 
    the room, you can easily just blast away at his blue flames and grab the 
    energy and weapon refills they drop. If Phantoon appears above, just aim 
    up and keep firing. When he appears at the top and fires the 
    circular-moving flames, just activate the Morph Ball and roll across to 
    the left corner, then back again each time he fires the flames to easily 
    dodge them.
    
    - When you get the Plasma Beam turn off the Ice Beam so that most enemies 
    explode with just one hit.
    
    - When fighting Mother Brain, whenever you get hit you'll be invincible 
    for a few seconds, so you can jump down into front of the glass container 
    and pump Mother Brain full of normal missiles (super missiles won't work 
    from here). You'll get hit again, but in the time you're invincible you 
    can rip in a lot of damage.
    
    - It's a good idea to go via the power recharge station above and to the 
    right of Crocomire's room when you're heading down to fight Ridley.
    
    =====================================\
    -(8.0   CONTACTING THE AUTHOR)-
    =====================================/
    
    If you want to send me a question, comment, etc. please take a moment to 
    make sure that it isn't covered in the guides above, I don't have time to 
    answer any gameplay questions that are covered in this walkthrough. If you 
    have a comment or feedback, I'd love to hear from you, just please make 
    sure that the message is applicable to this guide.
    
    E-mail question/comments to falconzero114@gmail.com
    
    =====================================\
    -(9.0   CREDITS)-
    =====================================/
    
    /Game Companies:
    
    Nintendo: For the awesome Metroid series, with its never-ending 
    entertainment and replay value, especially with the recent double sequel 
    topping sales charts everywhere.
    
    /Others:
    
    Many thanks goes to the Metroid Database <http://www.metroid-database.com/> 
    & GameFaqs <http://www.gamefaqs.com/> for hosting this guide.
    
    Thanks to Metroid Player for pointing out an error in 5.5 of the 
    walkthrough.
    
    Thanks also goes to Dark for submitting reader tips.
    
    =====================================\
    -(10.0   LEGAL INFO)-
    =====================================/
    
    This file and the contents of it can only appear on the following websites:
    
    http://metroid.retropixel.net/
    http://www.metroid-database.com/
    http://www.gamefaqs.com/
    
    No guide authors are allowed to plagiarize directly from this guide's 
    contents into their own, however the information in this guide can be used 
    as a reference for authors creating a Super Metroid guide.
    
    Webmasters of Metroid related sites cannot post this file on their sites 
    or link directly to the file's location on the server of the site listed 
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    This file and the contents within cannot be reproduced/edited in any way, 
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    away in any other way. It also cannot be used in any profitable or 
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    be in violation of U.S law. Do not question any of the legal messages that 
    are above, they are final, period, and will not be changed under any 
    circumstances.
    
    All Metroid related material including characters, names, locations or 
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    creation of this game.
    
    This document and all the guides within are Copyright (c) 2003 Falcon Zero.
    All rights reserved.
    
    \==========================================================================/