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    Shortcut FAQ by Bulbaboy

    Version: 1.0.1 | Updated: 06/02/04 | Printable Version | Search Guide | Bookmark Guide

    ===============================================================================
    SUPER METROID SHORTCUT FAQ - copyright (c) 2004 Ethan Kaminski (Bulbaboy)
    ===============================================================================
    
    
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    /===================\
    | Table of Contents |
    \===================/
    
    1: Version history
    2: Introduction
     2.1: Moves and glitches
     2.2: Reading the shortcuts
    3: Shortcut list [20]
     3.1: Crateria [5]
     3.2: Brinstar [7]
     3.3: Upper Norfair [6]
     3.4: Wrecked Ship [1]
     3.5: Maridia [1]
    4: Misc. info
    5: FAQ
    6: Requested info
    7: About this FAQ
     7.1: Contact info
     7.2: Copyright/legal info
     7.3: Credits
    
    To search for a specific section, just enter exactly what appears in the above
    list (except for anything in square brackets) into the search function of
    whatever you're using to view this FAQ (control+F for some browsers; this will
    probably differ for text editors).
    Tip: when searching for, say, a major shortcut, making it case sensitive is
    helpful.
    
    
    /====================\
    | 1: Version History |
    \====================/
    
    Version 1.0.1 - June 2nd, 2004 - Some idiot (me) forgot to upload the proofread
    version *sigh*.  And no, this is NOT the update I told you to expect.
    
    Version 1.0 - June 1st, 2004 - First version, basically I just did a normal run
    and tried to find (and remember) as many shortcuts as possible, though I also
    stuck a few other shortcuts in, too.  I didn't include any bomb jumping
    shortcuts in this version, mind you.  And, since this is the first version,
    expect another version soon.
    
    
    /=================\
    | 2: Introduction |
    \=================/
    
    Welcome to my Super Metroid Shortcut FAQ.  This is actually my first FAQ, so
    let's hope I did a good job on it.  Now, if you're wondering what this FAQ is
    about, it's a list of all the shortcuts, backdoors, and other sneaky methods
    of getting somewhere in the game.  Most of these, of course, use (or rather,
    abuse) the physics engine in Super Metroid, which, as you might already know,
    allows you to do many things.  And of course, in a game where not only can you
    jump (repeatedly!) off of walls, but also climb to any height by using the bomb
    jump, you just know there's gonna be shortcuts.  Heck, I'm almost *positive*
    they planned at least some of these (although, clearly not all of them).
    
    Now, keep in mind that this guide is written for someone who's somewhat
    familiar with the game, at least.  Meaning it might be a good idea to play
    through the game a bit before looking at this FAQ, since I'll presume you've at
    least beaten the game once.  This isn't to deter new players from reading this
    FAQ; it's just to tell you that this wasn't written with new players in mind.
    Also, you may derive more enjoyment from the game if you beat it once - using
    the normal method - before trying some of these.
    
    Also, you should be reasonably adept with the controls - some of these
    shortcuts can be quite difficult.  It would definitely be good to at least
    master the wall jump.
    
    Another thing to note is that I have the North American SNES version of Super
    Metroid, and am playing it on the original console.  This means that even if
    I've confirmed a shortcut, there IS a possibility that it might not work -
    especially the ones that rely on glitches.  I'm also using the original
    controller, so even if it does work, it may be difficult for you - particularly
    if you're using an emulator, since I've heard the controls are a bit harder to
    use on a keyboard.
    
    Oh, and one last thing: if you have any suggestions about this guide, or
    shortcuts you'd like to submit, or notice an error, or anything like that,
    please email me about it (try to be helpful, about it, though).  Obviously,
    you'll receive a mention in the credits if your email helps me.  Contact info
    is near the end of guide.
    
    
    /=========================\
    | 2.1: Moves and glitches |
    \=========================/
    
    Here's a list of the moves and glitches you'll need to know in order to use
    some of these shortcuts.  However, this will only be a partial list, for two
    reasons: first, I'm presuming you know at least *something* about the game, so
    I won't bother to list the really basic stuff.  And the other reasons is, well,
    it's not my job - GameFAQs has both a Move List and a Glitch FAQ, so you should
    check those out if you want more info.
    
    ====================
    Spin jump
    ----------
    To do a spin jump you need to jump while moving.  This allows you to travel
    faster when jumping, and you can go even faster if you dash, and it seems like
    you'll also go higher.  To break out of a spin jump, you can either land, or
    fire your gun (or just aim it with the aim up and aim down buttons or D-pad).
    ====================
    
    ====================
    Wall jump
    ----------
    This is a VERY valuable move, as it sometimes allows you to get somewhere
    you're not supposed to, at least not yet.  Anyway, to do a wall jump, spin jump
    and hit a wall, then turn yourself around.  There should be a brief period when
    Samus appears to have her feet touching the wall; that's when you press the
    jump button.  This can be chained, since you continue with your spin jump even
    after wall jumping - and that lets you climb even higher :).
    ====================
    
    ====================
    Speed dash
    ----------
    To do a speed dash, you need the Speed Booster equipped.  Then, you simply hold
    down the dash button, and keep running until there are blue "echoes" behind
    Samus.  This DOES take a little bit of time, mind you.
    ====================
    
    ====================
    Super jump (it also has other names)
    ----------
    To do a super jump, you need to be speed dashing, and then press down on the
    D-pad to crouch.  Instead of flashing blue, Samus should now be flashing white
    (I think).  Then, you just press the jump button, and Samus should zoom up
    until she hits something she can't get through.  She loses the ability to do a
    super jump after a while, though, so you should hurry.  It's also possible to
    do a diagonal or sideways super jump by pressing that direction right after
    pressing the jump button.  With diagonal super jumps (which I may also refer to
    as "angled"), you can also use the aim up button.  Oh, and one more thing: if
    you do a spin jump while you've got a super jump charged, you *won't* super
    jump.  That fact is actually useful for getting into the Wrecked Ship.
    ====================
    
    ====================
    Quick-charge speed dash (glitch)
    ----------
    This allows you to do a speed dash in a smaller amount of space than normal.
    Basically, all you need to do is take a few steps at your normal walking pace
    and THEN start dashing.
    ====================
    
    ====================
    Speedball/Mockball (definitely a glitch)
    ----------
    The mockball is dashing in ball form, and the speedball is speed dashing in
    ball form.  In order to do this, run at full speed, and jump.  Then, you need
    to press down so that you're aiming down, and just before you hit the ground,
    press down again (to morph into a ball), and roll your finger onto the left or
    right button (depending upon which direction you're going).  Also, you should
    keep the dash button pressed down at all times.  This little trick will take
    some practice, btw, and it might be a good idea to practice with the speedball
    (so you can tell more easily if you've done it or not).
    ====================
    
    ====================
    Bomb jumping
    ----------
    Bomb jumping actually has several forms.  The most basic form can be
    accomplished by laying a bomb, and not moving until it explodes.  However, when
    I say "bomb jumping", I will almost always be referring to a more advanced form
    that allows you to go higher than normal, move horizontally, or even
    diagonally.  This advanced forms require extremely accurate timing, and are
    quite difficult - check out mrFergo's Move List if you want to try them.
    ====================
    
    
    /============================\
    | 2.2: Reading the shortcuts |
    \============================/
    
    Now, since I'm using a specific format for the shortcuts, I thought I'd explain
    it a little.
    
    If the shortcut has the words "Major shortcut" at the very top, then that means
    I consider it to be more important than usual - usually, a major shortcut lets
    you get a one-of-a-kind item, get the first of an item (i.e. super missiles) a
    different way than you're supposed to, or lets you beat the game without doing
    something that you're technically supposed to.
    
    The line that begins with "Shortcut" and then a number is actually for
    identification purposes, and therefore won't always be in numeric order.  The
    thing that DOES give the numeric order is the number on the same line in
    parentheses (the words in the parentheses, btw, tell you which part of the
    planet you need to be in).
    
    The line that begins with "source" or "submitted by" indicates where I got it
    from.  Note that this is only where *I* got it from, not who originally figured
    it out.  Also note that if I say "Source: Myself", that means that I'm pretty
    sure I figured it out myself (although, in at least one case I was tipped off
    by someone, but that's noted).
    
    The lines that begin with "skips", "required" and "rewards" tell you what item
    or move you skip by doing the shortcut, what items and moves you need to use
    to do the shortcut, and what you get by doing the shortcut.  Keep in mind that
    the requirements don't usually include anything you need to get *to* that part
    of the game, since, well, there's always the possibility of a shortcut ;).
    
    The sections that begin with "Description", "Location", "Method" and "Comments"
    should be self-evident.
    
    /==================\
    | 3: Shortcut list |
    \==================/
    
    Total number of shortcuts: 20
    
    And now, for the actual list.  I'll divide the shortcuts up by which area you
    do them in, and then they'll be put into the rough order of when you can -
    normally - do them.
    
    
    /===============\
    | 3.1: Crateria |
    \===============/
    
    Shortcuts in Crateria: 5
    
    ====================
    Description:
    Get to the green door to the right of your ship
    ----------
    Shortcut 1 (#1, Crateria)
    Source: Myself
    ----------
    Skips: Bombs
    Required: wall jumping
    Rewards: no reward
    ----------
    Method:
    To do this trick, all you have to do is go to the right from your ship until
    you find some weird-looking (bombable) blocks.  Above you should be a narrow
    ledge; use the edge to wall jump on top of it.  Then repeat with the others.
    ----------
    Comments:
    This is the one of the most POINTLESS shortcuts in the game.  After all, by the
    time you can do anything with it, you can get there normally, and one of the
    items you'd normally use (bombs) CAN NOT be skipped. *sigh* This is also the
    only shortcut possible in Crateria before heading to Brinstar (that I know of,
    anyway).  Also, this has the unusual distinction of, arguably, not being
    possible with bomb jumping, even though it's possible with wall jumping - after
    all, by the time you can bomb jump, it's not really a shortcut anymore.
    ====================
    
    ====================
    Shortcut 2 (#2, Crateria)
    Source: Myself
    ----------
    Location:
    The lake with the missiles to the right of your ship
    ----------
    Skips: Grappling Beam
    Required: nothing
    Rewards: 1 missile
    ----------
    Method:
    Start at the lake with the missiles, making sure the door on the left is
    closed.  Move right up against the door, hold down the dash button, and run!
    You need to spin jump over to the missiles.
    ----------
    Comments:
    This is a little difficult, but not too much.  Of course, why not just use
    shortcut 3, coming up right next?  It also gets you to the Wrecked Ship, as a
    bonus.
    ====================
    
    ====================
    Major shortcut
    ====================
    Description:
    Get to the Wrecked Ship without the Grappling Beam or bomb jumping, part 1
    ----------
    Shortcut 3-a (#3-a, Crateria)
    Source: Myself
    ----------
    Skips: Grappling Beam/bomb jumping
    Required: Speed Booster
    Rewards: getting into the Wrecked Ship
    Source: Myself
    ----------
    Method:
    Start in the room to the left of the lake with the missiles, kill both enemies,
    and open the door on the right (that leads to the lake).  Don't open the door
    on the left (the one that leads to your ship).  Move all the way over on the
    left, charge up a super jump, then spin jump up the ledges/steps/whatever next
    to the open door.  Once you're on the top ledge, just super jump to the right.
    Note that if you haven't already collected the missiles, you'll super jump
    right through them, collecting them without stopping.
    ----------
    Comments:
    Ah, a method to beat the game without the Grappling Beam that DOESN'T involve
    bomb jumping.  This is useful, and what I use when I want to do a Grappling
    Beam-less run.
    ====================
    
    ====================
    Major shortcut
    ====================
    Description:
    Get to the Wrecked Ship without the Grappling Beam or bomb jumping, part 2
    (speed booster and minor glitch required)
    ----------
    Shortcut 3-b (#3-b, Crateria)
    Source: Myself (though the quick-charge speed dash is from the Glitch FAQ)
    ----------
    Skips: Grappling Beam
    Required: Speed Booster, quick-charge speed dash (minor glitch)
    Rewards: getting into the Wrecked Ship
    ----------
    Method:
    Once you're in the outside area just before the Wrecked Ship, you need to do
    a super jump just like in shortcut 3-a.  Now, in order to do this, start at
    the very edge of the water, and dash to the left.  You WILL need to
    quick-charge the speed dash, however.
    ----------
    Comments:
    This one is actually possible three or four ways: grappling (which isn't a
    shortcut), horizontal bomb jumping (ARGH!  HARD!), super jumping, and regular
    jumping.  This particular shortcut is for those who don't mind quick-charging
    a speed dash.
    ====================
    
    ====================
    Major shortcut
    ====================
    Description:
    Get to the Wrecked Ship without the Grappling Beam or bomb jumping, part 2
    (does not require speed booster or glitches)
    ----------
    Shortcut 4 (#4, Crateria)
    Source: Myself, with inspiration from Brickroad's Glitch FAQ
    ----------
    Skips: Grappling Beam
    Required: Hi-jump Boots
    Rewards: getting into the Wrecked Ship
    ----------
    Method:
    First, unequip your Hi-jump Boots, that will make the first part easier.  Then,
    to get past the grappling blocks, dash on the small platforms and spin jump -
    you MUST hit the BOTTOM, FLAT portion of the pillars that hang down, or you'll
    fall into the water.  To get past the flying turtle, just re-equip the Hi-jump
    Boots, and jump *over* the turtle - you'll easily be able to reach the next
    platform.  Heck, even WITH the Grappling Beam, jumping over the turtle is
    probably easier.
    ----------
    Comments:
    This one is actually possible three or four ways: grappling (which isn't a
    shortcut), horizontal bomb jumping (ARGH!  HARD!), super jumping, and regular
    jumping.  This particular shortcut is for those who either don't have the
    Speed Booster, or don't want to use the quick-charge speed dash (since it is,
    technically, a glitch).
    ====================
    
    ====================
    Description:
    Get to the two doors high up by your ship
    ----------
    Shortcut 5 (#5, Crateria)
    Source: Myself
    ----------
    Skips: Space Jump/bomb jumping
    Required: Speed Booster
    Rewards: 1 power bomb in right-hand door; 1 energy tank and 2 missiles in
    left-hand door
    ----------
    Method:
    Simple, really.  All you need to do, is do an angled super jump from the small
    hill immediately to the left of your ship.  Piece of cake.
    ====================
    
    
    /===============\
    | 3.2: Brinstar |
    \===============/
    
    Shortcuts in Brinstar: 7
    
    This section covers shortcuts possible in all parts of Brinstar.
    Note that it's broken up into mini-sections.
    
    -----First visit-----
    
    ====================
    Major shortcut
    ====================
    Shortcut 6 (#6, Brinstar)
    Source: Brickroad's Glitch FAQ
    ----------
    Location:
    First door on the right after coming to Brinstar
    ----------
    Skips: Speed Booster, possibly Spore Spawn
    Required: mockball (glitch)
    Rewards: 1 super missile, 1 reserve tank, 2 missiles
    ----------
    Method:
    Use the mockball to get under the gates that close on you.  This is kinda hard;
    I, personally, have yet to do it, although it's apparently possible.  I think
    it's the crumbling floor that's throwing me off...
    ----------
    This shortcut/glitch, my friends, is quite useful: you can actually beat the
    game without fighting Spore Spawn, and it's what makes the NBMB run possible.
    It's also got good rewards.  However, it IS obvious that this is not only
    an unintended shortcut, but also an unintended behavior (translation: glitch).
    ====================
    
    
    ====================
    Shortcut 7 (#7, Brinstar)
    Source: Myself
    ----------
    Location:
    Big, tall, pink room (Brinstar)
    ----------
    Skips: Grappling Beam
    Required: wall jumping
    Rewards: 1 missile, 1 power bomb later on
    ----------
    Method:
    First, you know that grappling area in the big pink room?  Get there.  Now,
    kill the two hopping enemies - it'll make life a lot easier.  Then, being
    careful not to fall through the floor, wall jump off of the bottom of the wall
    on the left, in order to get high enough to wall jump off the portion that
    sticks out.  Then, just waltz over and collect the missiles. If you return here
    after you've got the super missiles and the power bombs, you can also grab some
    more power bombs.
    ====================
    
    
    ====================
    Shortcut 8 (#8, Brinstar)
    Source: Myself
    ----------
    Location:
    The green room with pipes after the first green door (Brinstar)
    ----------
    Skips: Hi-jump Boots/Space Jump
    Required: wall jumping
    Rewards: 1 missile
    ----------
    Method:
    Get to the fake pipe (there's nothing spewing out of it), and get below it.
    Then, wall jump up the wall beneath it, and get into the pipe - you should be
    kneeling when you're in the pipe.  Morph into a ball, and collect your reward.
    ====================
    
    
    ====================
    Major shortcut
    ====================
    Description:
    Get Spazer without Hi-jump Boots
    ----------
    Shortcut 9 (#9, Brinstar)
    Source: Myself
    ----------
    Skips: Hi-jump Boots
    Required: wall jumping
    Rewards: Spazer
    ----------
    Method:
    You know where you get the Spazer?  Know when you need to jump kinda high
    to get it?  Just wall jump instead.  Pretty simple, really.
    ----------
    Comments:
    This is really only useful if you're going for a speed run or something, since
    you do get the Hi-jump Boots right after this (normally).  I do use this when
    I want to fight Kraid without the Hi-jump Boots, though.
    ====================
    
    
    ====================
    Major shortcut
    ====================
    Description:
    Get to Kraid without the Hi-jump Boots
    ----------
    Shortcut 10 (#10, Brinstar)
    Source: Myself
    ----------
    Skips: Hi-jump Boots
    Required: wall jumping
    Rewards: getting to Kraid
    ----------
    Method:
    Start by the elevator to Norfair.  Now, instead of going down, as you normally
    would, get past the super missile blocks to the right.  Now, this next part is
    difficult: from the TOP of the ledges, hold the dash button, run to the right,
    and jump - you need to wall jump off the ledge just below the frozen creature
    and make it into its mouth.
    ----------
    Comments:
    I like doing this, since I don't really need the missiles or energy tank you
    get by the Hi-jump Boots to defeat Kraid.  Note, however, that you'll need to
    do some more wall jumping to get back out, and you might have a hard time with
    Kraid's second mode of attack if you're not good at wall jumping.  Of course,
    if you can actually DO this, you're probably good enough at wall jumping that
    you don't need to worry.
    ====================
    
    ====================
    Shortcut 11 (#11, Brinstar)
    Source: Myself
    ----------
    Skips: Grappling Beam
    Required: wall jumping, Wave beam
    Rewards: Energy Tank
    ----------
    Location:
    On the other side of the of the power bomb door in the tall pink room
    ----------
    Method:
    Instead of swinging on top of the grappling block, just wall jump up and use
    the Wave beam to open the one-way gate, then wall jump into the opening.
    ----------
    Comments:
    I shouldn't even need to mention this, since you normally need the Grappling
    Beam in order to get the Wave beam.  But, since I want to be as comprehensive
    as possible...
    ====================
    
    ====================
    Major shortcut
    ====================
    Description:
    Get the X-Ray Scope without grappling
    ----------
    Shortcut 12 (#12, Brinstar)
    Source: Myself
    ----------
    Skips: Grappling Beam
    Required: wall jumping, ice beam, some method of surviving the damage
    Rewards: X-Ray Scope
    ----------
    Method:
    First, you know how there are two empty areas that you have to grapple over?
    Drop to the bottom of the first one - it's safe - and then start dashing, and
    wall jump up onto some spikes.  Try to freeze the enemies if possible, and
    don't *kill* any enemies.  Now, when you get to the second empty area, you
    need to find a safe spot (free of spikes) to stand on.  Freeze one of the
    flying enemies, and use it to jump or wall jump up to the door with the X-Ray
    Scope.
    ----------
    Comments:
    If you use this method, YOU WILL BE DAMAGED.  Face it, there's no way around
    it.  Therefore, you need, as I mentioned in the requirements, to be able to
    survive the damage - if you collect all the energy tanks up to this point and
    have the Varia, that *should* be enough.  You still might want to use the
    Crystal Flash, though.
    ====================
    
    
    /====================\
    | 3.3: Upper Norfair |
    \====================/
    
    Shortcuts in Upper Norfair: 6
    
    This section covers shortcuts in Upper Norfair - basically, the area that you
    don't (normally) need the space jump to get to.
    
    ====================
    Major shortcut
    ====================
    Description:
    Get Ice beam without Speed Booster
    ----------
    Shortcut 13 (#13, Upper Norfair)
    Source: Brickroad's Glitch FAQ
    ----------
    Skips: Speed Booster
    Required: mockball (glitch)
    Rewards: Ice beam
    ----------
    Method:
    Use the mockball to get under the gates that close on you just before reaching
    the Ice beam.  I'd recommend doing it after the first gate, though, since
    there's more room there.
    ----------
    Comments:
    Once again, an important shortcut, and once again, it requires a glitch. This
    is what makes the 14% run possible using the Ice beam instead of the Speed
    Booster.
    ====================
    
    ====================
    Shortcut 14 (#14, Upper Norfair)
    Source: Myself
    ----------
    Location:
    The first room with the green bubbles on the way to the Speed Booster
    ----------
    Skips: Grappling Beam
    Required: wall jumping
    Rewards: 1 or 2 missiles, reserve tank (1 of the missiles and the reserve tank
    are hard without the Spring Ball)
    ----------
    Method:
    Either freeze the enemies that fly around the room in order to jump/wall jump
    up to the green door, or wall jump on the wall just above the save room's
    door, and then wall jump off the edge of the ledge just below the green door.
    Note that it's HARD, but possible, if you don't use the Ice beam.
    ====================
    
    ====================
    Description:
    Skip the long, drawn-out path to the Speed Booster
    ----------
    Shortcut 15 (#15, Upper Norfair)
    Source: Myself
    ----------
    Location:
    The first room with the green bubbles on the way to the Speed Booster
    ----------
    Skips: N/A
    Required: Ice beam, possibly wall jumping
    Rewards: a shortcut to the Speed Booster
    ----------
    Method:
    Freeze the enemies flying around the room in order to jump or wall jump over
    to the Speed Booster, skipping some of the path.  You can either get to the
    green door in the upper-left (see shortcut 14) and jump across using frozen
    enemies, or you can just wall jump up by using the enemies to climb up the
    wall on the right.
    ----------
    Comments:
    This isn't really useful, except for bragging rights, skipping some enemies, or
    saving some time.  Oh, well, still better than shortcut 1...
    ====================
    
    ====================
    Major shortcut
    ====================
    Description:
    Get the Wave beam without using the Grappling Beam
    ----------
    Shortcut 16 (#16, Upper Norfair)
    Source: Myself
    ----------
    Skips: Grappling Beam
    Required: wall jumping
    Rewards: Wave beam
    ----------
    Method:
    Start by where the missiles were, on the other side of the one-way gate, hold
    the dash button, run and jump to the right (this is to minimize damage from
    spikes).  Then, once you're next to the wall on the right, just wall jump up.
    Yay!  Wave beam!
    ----------
    I like this one.  It lets you get the Wave beam early, and it's useful if I
    want to do a run without the Grappling Beam.  It also allows you to defeat
    Crocomire without using the Speed Booster!  Though, you'd need to figure out
    how to get the Grappling Beam without using the Speed Booster, but still...
    ====================
    
    ====================
    Shortcut 17 (#17, Upper Norfair)
    Source: Myself
    ----------
    Location:
    Crocomire's room
    ----------
    Skips: Grappling Beam
    Required: wall jumping
    Rewards: Energy Tank
    ----------
    Method:
    To get to the Energy Tank in Crocomire's room, you need to wall jump up the
    wall just below it.  But how do you get there?  Well, there are two ways.  You
    can either do a sideways super jump, or you can walk through the acid.  Then,
    once you're done, you just walk back.  Just remember: getting an energy tank
    refills your energy, so don't worry too much about any damage you take before
    getting it.  Also, it would be a Good Idea to spin jump as much as possible
    when you're moving through the acid, since that decreases the time you spend
    in the acid, and therefore the amount of damage you take.
    ====================
    
    ====================
    Shortcut 18 (#18, Upper Norfair)
    Source: Myself
    ----------
    Location:
    The room just before getting the Grappling Beam
    ----------
    Skips: Grappling Beam/Space Jump
    Required: Speed Booster, wall jumping
    Rewards: missiles
    ----------
    Method:
    Well, you know how one way to get to the Grappling Beam is to do a spin jump
    while speed dashing and reach the door?  Well, instead of doing THAT, you want
    to spin jump while speed dashing, and then move to the right, so you can wall
    jump up the ledge to get the missiles.
    ----------
    Comments:
    This should actually save a fair bit of time - it's quite difficult to get over
    there by grappling (thanks to the sparse, moving targets), and it takes a while
    to come back here after you get the Space Jump.  I know *I* have trouble with
    this one, normally...
    ====================
    
    
    /===================\
    | 3.4: Wrecked Ship |
    \===================/
    
    Shortcuts in the Wrecked Ship: 1
    
    ====================
    Shortcut 19 (#19, Wrecked Ship)
    Source: Myself
    ----------
    Location:
    The water-filled room on the way to Maridia
    ----------
    Skips: Grappling Beam
    Required: Gravity Suit, wall jumping
    Rewards: Energy Tank
    ----------
    Method:
    Jump across the falling platforms, as usual.  Once you get to the last one,
    just spin jump over to the wall and wall jump up.  There, that's not too hard,
    is it?
    ====================
    
    
    /==============\
    | 3.5: Maridia |
    \==============/
    
    Shortcuts in Maridia: 1
    
    ====================
    Major shortcut
    ====================
    Description:
    Get through Maridia without the Grappling Beam
    ----------
    Shortcut 20 (#20, Maridia)
    Source: Myself
    ----------
    Skips: Grappling Beam
    Required: Gravity Suit, wall jumping, Speed Booster
    Rewards: getting through Maridia
    ----------
    Method:
    There are two parts to this.  The first part, is getting through the big,
    mostly empty room that you have to grapple through.  In order to do this, drop
    down to the bottom of the room, go to the LEFT, and then run to the right in
    order to charge a super jump.  Then, you spin jump onto the left slope of the
    lowest hill, and do an angled super jump - you should just *barely* make it up
    to the door.
    
    The next part is actually quite easy, and it involves getting past those
    vertical walls that you can (normally) hang on to.  You just wall jump up
    those, which should be easy for you by now.  QUITE easy.  You might have to
    work at jumping out of the quicksand, though...
    ----------
    Comments:
    The first part of this is a huge time saver!  I mean, it can be tricky trying
    to grapple across that huge room.  Plus, it lets you skip Crocomire - which
    means you don't have to spend time running back there, and then killing him.
    ====================
    
    
    /===============\
    | 4: Misc. info |
    \===============/
    
    This section is where I'll be sticking all the little bits and pieces that
    don't really belong in a different section.
    
    You know the missiles a room or two above Crocomire, next to a one-way super
    missile gate?  I've tried speed dashing in the lava beneath it, and it didn't
    work - looks like you'll *still* need to use bomb jumping, grappling, or space
    jumping.
    
    
    /========\
    | 5: FAQ |
    \========/
    
    Ah, yes, the actual FAQ, the thing that is now practically a requirement in
    FAQs and guides.  Of course, since this is the first version, and FAQ stands
    for Frequently Asked Questions...  Well, it's a wee bit empty.  C'mon, people!
    Help me out here!
    
    
    /===================\
    | 6: Requested info |
    \===================/
    
    Now, since I'm only human, and I'm not exactly a bomb jumping master, there are
    obviously going to be holes in my information, and so clearly there's also
    going to be things that even I want to know.  This is a place to list this
    stuff - and if you can help me, great.  And, of course, you'll be credited.
    
    Is there ANY way to get the Spring Ball without using the Grappling Beam?  I
    will be VERY grateful to anyone who tells me how, since that's the only major
    item I can't currently get without the Grappling Beam.  It would also allow
    make it possible to get a 95% clear rate (I think) without facing Crocomire.
    Sadly, I think this is, and will remain, an impossibility.  Unless another
    glitch is discovered, of course.
    
    I'd like to know if it's possible to obtain the energy tank in Brinstar that's
    a bit to the right of the morph ball - using only the morph ball, missiles, and
    bombs.  I suspect it IS possible, but I also suspect it would be difficult.
    
    /===================\
    | 7: About this FAQ |
    \===================/
    
    Here's where all be sticking all the stuff about this FAQ that has no relation
    whatsoever to the game.  In other words, the stuff that nobody ever reads.
    
    Oh, and if you want to know what the version numbers mean, the first number is
    incremented whenever there's a really big change, so expect this to stay small.
    The second number is incremented whenever there's a normal change, and the
    third number is incremented whenever there's only a minor change (i.e. typo
    fix).
    
    
    /===================\
    | 7.1: Contact info |
    \===================/
    
    My email address is bulbaboy@istori.com
    
    If you want to email me, feel free to.  However, I do have some guidelines I'd
    like you to follow that will increase the likelihood of me reading and
    responding to your email.  Also, keep in mind that I make no promises about
    whether or not I'll read or respond to your email - I will make an effort to,
    however.
    
    Now, the guidelines:
    
    If your email pertains to this guide, please include the word "FAQ" or "guide"
    in the subject of your email, as well as "Super Metroid" or "SM" ("Super
    Metroid is preferred).  If you don't include "Super Metroid" in the subject, at
    least mention the game in the first paragraph - I want to actually know what
    you're talking about.
    
    Please mention (preferably in the subject) that this is about the Shortcut FAQ
    (unless if it *isn't* about the Shortcut FAQ).  Note, however, that this is
    less important than the above guideline.
    
    Please, if you're asking for help with Super Metroid, make sure it relates to
    this FAQ.  I don't want random newbies asking me how to beat the first Chozo
    statue (the one that has the bombs)...
    
    If you're emailing me about a shortcut, it would be helpful if you could tell
    me what version of Super Metroid you're playing, if possible.
    
    If you're pointing out something that's wrong with the guide, be helpful!  Be
    specific!  It's much easier to fix a problem if I know what it is - and I'll be
    more likely to do so if you don't flame me about it.
    
    ALL email must be reasonably understandable to someone who is fluent in
    English.  Also, please try to use proper grammar, spelling, punctuation, etc.
    
    Read the FAQ first, both the question-and-answer thing and the guide itself.
    If your question is already answered somewhere, then I'm less likely to answer
    you.  If your question is not only answered, but also easily found (or if it's
    in the FAQ section), then I probably *won't* answer.
    
    Try to avoid embedding images in the email - my current email client sometimes
    takes a while to display them.  Images as attachments are fine, if you've got a
    reason.  Also, try not to go overboard with HTML, either.
    
    If possible, keep your email rated PG-13 or lower.
    
    ====================
    
    Oh, and if you break any of the guidelines below, there's a good chance I will
    block all email from you.  Particularly if you willingly send me viruses or
    offensive images.
    
    NO SPAM!
    
    NO SCAMS!  I do NOT want to hear about how you work for the Nigerian government
    and need to transfer money into my bank account!
    
    NO PORN!  PARTICULARLY not images!
    
    NO VIRUSES!  I DO NOT want my computer to be screwed up, and I DO NOT want my
    hard drive wiped!
    
    
    /===========================\
    | 7.2: Copyright/legal info |
    \===========================/
    
    This document is copyright (c) 2004 Ethan Kaminski.
    
    You may not post this guide on the web or otherwise distribute it publicly
    without my advance permission, nor may you claim it as your own.  You may save
    it to your computer or print it out for private use.  You may email this guide
    to your friends, and you may give it to them in physical form, although I'd
    prefer if you just provide them with a link to this guide.
    
    Any distribution that does occur is subject to the following restrictions: you
    may not make any profit from this guide, or display ads alongside it.  You may
    not make ads appear at the same time as it, either.  You may not place this
    guide in frames.  This guide should remain unedited and intact.  This guide
    should also be distributed in a separate file, using the .txt file type or a
    similar text-only file type (exception: you may also place it in the body of an
    email message, provided it's clear where the guide starts and ends - although,
    once again, a separate file is preferred).  You may not misrepresent this guide
    as your own, and you must give me credit for writing this guide.
    
    You may link to this guide on the web, provided the hoster of the file allows
    it, and you make it clear where it is being hosted.  Linking is to be
    considered distribution, so you must also follow all requirements for
    distribution.
    
    Although facts and ideas cannot be copyrighted, the creative expression of
    them can be.  Therefore, although I cannot copyright the shortcuts themselves,
    I can copyright how I present them - including the descriptions and formatting.
    This means that while you're free to rewrite a shortcut in your own words, you
    may not copy *my* words without permission.  However, I do ask that if you use
    this guide as a source, you credit me.
    
    All other copyrights and trademarks are property of their respective owners.  I
    am in no way endorsed by or affiliated with Nintendo.
    
    
    /==============\
    | 7.3: Credits |
    \==============/
    
    Thanks to the following people/entities/pandimensional beings:
    
    Nintendo, for making such a great game, and obviously I can't thank Nintendo
    without thanking...
    
    Nintendo's design team, for making so many shortcuts possible (intentionally or
    not)
    
    GameFAQs, for hosting so many FAQs and guides, hopefully including this one.
    
    CJayC, for creating and maintaining GameFAQs.  You're truly doing a great
    service to mankind.  Okay, okay, maybe just the game players, but still...
    
    My dad, for proofreading the first version.
    
    Brickroad, for making that Glitch FAQ.  I never would've thought of shortcut
    3-b or shortcut 4 without reading that FAQ, and I also wouldn't know so many
    cool and useful glitches.
    
    mrFergo, for making a move guide so that I don't have to - after all, ANYone
    who wants to be a shortcut master must first master some moves - and even I
    learned some useful moves from the move guide.
    
    Everyone who's helped to make a FAQ that I've found useful.  Thanks, guys,
    you're making my life MUCH easier!