######  #    #  #####   #####  ######
                     #    #  #    #   #    #   #      #    #
                    #       #    #    #    #    #      #    #
                   ######  #    #     #####      ###    ####
                       #  #    #      #           #      #   #
                 #    #  #    #       #            #      #   #
                ######  ######        #             #####  #   #


          ###  ####  ######  #########  #####    #####  #######  ######
         #  ###  #  #            #      #    #  #     #     #    #     #
        #   #   #  #             #      #    #   #     #     #    #     #
       #       #  ####           #      #####     #     #     #    #     #
      #       #  #               #      #    #     #     #     #    #     #
     #       #  #                #      #    #      #     #     #    #     #
    #       #  #                 #      #    #       #     #     #    #    #
   #       #  ######             #      #    #         #####   ######  ####

-------------------------------------------------------------------------------
Super Metroid PAR Codes
Created By: David Morris (aka Guard Master)
Date Created: July 31, 2006
E-mail: guardmaster (at) gmail (dot) com
-------------------------------------------------------------------------------

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
::::::::::::::::::::::::::::::Table of Contents::::::::::::::::::::::::::::::::
```````````````````````````````````````````````````````````````````````````````
1. Introduction
2. PAR Codes
  2a. Main
  2b. Time
  2c. Items
  2d. Map
  2e. Bosses
  2f. Etc.
3. Copyright

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
::::::::::::::::::::::::::::::::1. Introduction::::::::::::::::::::::::::::::::
```````````````````````````````````````````````````````````````````````````````
Welcome to my PAR Codes list for Super Metroid.  There are a variety of codes
here, from changing the amount of energy you have to what kinds of bosses are
defeated. 

The code layout for all of the codes are pretty much simple and the same, but
I'll go over it in case you don't understand a part of it:

Name of Code
Code with Question Marks at End (Max: Code Filled In)
Range: Number-Number (Hex Number-Hex Number)

That's the basic layout for a code, and is used most often.  If you want the
maximum possible number for the code, just go with the (Max: Code Filled In).
The range tells you what the range of numbers the code can have (and then
there's the hex range).

For codes like:

Name of Code
Code
List of Numbers to Fill the Code With

Just fill in the question marks of which thing you want from the list.

Any questions, comments, or anything else you have, make sure to e-mail me.

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
::::::::::::::::::::::::::::::::::2. PAR Codes:::::::::::::::::::::::::::::::::
```````````````````````````````````````````````````````````````````````````````
 ,========,
+|2a. Main|+
 `========'

Current Energy
7E09C2?? + 7E09C3?? (Max: 7E09C2DB + 7E09C305)
Range: 0-1499 (0-5DB)


Max Energy
7E09C4?? + 7E09C5?? (Max: 7E09C4DB + 7E09C505)
Range: 0-1499 (0-5DB)


Current Reserve Tank
7E09D4?? + 7E09D5?? (Max: 7E09D490 + 7E09D501)
Range: 0-400 (0-190)


Max Reserve Tank
7E09D6?? + 7E09D7?? (Max: 7E09D690 + 7E09D701)
Range: 0-400 (0-190)


Current Missiles
7E09C6?? + 7E09C7?? (Max: 7E09C6E7 + 7E09C703)
Range: 0-999 (0-3E7)


Max Missiles
7E09C8?? + 7E09C9?? (Max: 7E09C8E7 + 7E09C903)
Range: 0-999 (0-3E7)


Current Super Missiles
7E09CA?? (Max: 7E09CA63)
Range: 0-99 (0-63)


Max Super Missiles
7E09CC?? (Max: 7E09CC63)
Range: 0-99 (0-63)


Current Power Bombs
7E09CE?? (Max: 7E09CE63)
Range: 0-99 (0-63)


Max Power Bombs
7E09D0?? (Max: 7E09D063)
Range: 0-99 (0-63)

 ,========,
+|2b. Time|+
 `========'

Milliseconds Time Played
7E09DA?? (Max: 7E09DA3B)
Range: 0-59 (0-3B)


Seconds Time Played
7E09DC?? (Max: 7E09DC3B)
Range: 0-59 (0-3B)


Minutes Time Played
7E09DE?? (Max: 7E09DE3B)
Range: 0-59 (0-3B)


Hours Time Played
7E09E0?? (Max: 7E09E03B)
Range: 0-99 (0-63)


Milliseconds Countdown
7E0945?? (Max: 7E094563)
Range: 0-99 (0-63)


Seconds Countdown
7E0946?? (Max: 7E094663)
Range: 0-99 (0-63)


Minutes Countdown
7E0947?? (Max: 7E094763)
Range: 0-99 (0-63)

 ,=========,
+|2c. Items|+
 `========='


Armors/Miscs Have    Armors/Miscs On
7E09A4??             7E09A2??
00 - None
01 - Varia Suit
02 - Spring Ball
03 - Varia Suit & Spring Ball
04 - Morphing Ball
05 - Varia Suit & Morphing Ball
06 - Spring Ball & Morphing Ball
07 - Varia Suit, Spring Ball & Morphing Ball
08 - Screw Attack
09 - Varia Suit & Screw Attack
0A - Spring Ball & Screw Attack
0B - Varia Suit, Spring Ball & Screw Attack
0C - Morphing Ball & Screw Attack
0D - Varia Suit, Morphing Ball & Screw Attack
0E - Spring Ball, Morphing Ball & Screw Attack
0F - Varia Suit, Spring Ball, Morphing Ball & Screw Attack
20 - Gravity Suit
21 - Varia Suit & Gravity Suit
22 - Spring Ball & Gravity Suit
23 - Varia Suit, Spring Ball & Gravity Suit
24 - Morphing Ball & Gravity Suit
25 - Varia Suit, Morphing Ball & Gravity Suit
26 - Spring Ball, Morphing Ball & Gravity Suit
27 - Varia Suit, Spring Ball, Morphing Ball & Gravity Suit
28 - Screw Attack & Gravity Suit
29 - Varia Suit, Screw Attack & Gravity Suit
2A - Spring Ball, Screw Attack & Gravity Suit
2B - Varia Suit, Spring Ball, Screw Attack & Gravity Suit
2C - Morphing Ball, Screw Attack & Gravity Suit
2D - Varia Suit, Morphing Ball, Screw Attack & Gravity Suit
2E - Spring Ball, Morphing Ball, Screw Attack & Gravity Suit
2F - Varia Suit, Spring Ball, Morphing Ball, Screw Attack & Gravity Suit


Boots/Rest Have     Boots/Rest On
7E09A5??            7E09A3??
00 - None
01 - High Jump Boots
02 - Space Jump
03 - High Jump Boots & Space Jump
10 - Bomb
11 - High Jump Boots & Bomb
12 - Space Jump & Bomb
13 - High Jump Boots, Space Jump & Bomb
20 - Speed Booster
21 - High Jump Boots & Speed Booster
22 - Space Jump, Speed Booster & Speed Booster
23 - High Jump Boots, Space Jump & Speed Booster
30 - Bomb & Speed Booster
31 - High Jump Boots, Bomb & Speed Booster
32 - Space Jump, Bomb & Speed Booster
33 - High Jump Boots, Space Jump, Bomb & Speed Booster
40 - Grapple Beam
41 - High Jump Boots & Grapple Beam
42 - Space Jump & Grapple Beam
43 - High Jump Boots, Space Jump & Grapple Beam
50 - Bomb & Grapple Beam
51 - High Jump Boots, Bomb & Grapple Beam
52 - Space Jump, Bomb & Grapple Beam
53 - High Jump Boots, Space Jump, Bomb & Grapple Beam
60 - Speed Booster & Grapple Beam
61 - High Jump Boots, Speed Booster & Grapple Beam
62 - Space Jump, Speed Booster, Speed Booster & Grapple Beam
63 - High Jump Boots, Space Jump, Speed Booster & Grapple Beam
70 - Bomb, Speed Booster & Grapple Beam
71 - High Jump Boots, Bomb, Speed Booster & Grapple Beam
72 - Space Jump, Bomb, Speed Booster & Grapple Beam
73 - High Jump Boots, Space Jump, Bomb, Speed Booster & Grapple Beam
80 - X-Ray
81 - High Jump Boots & X-Ray
82 - Space Jump & X-Ray
83 - High Jump Boots, Space Jump & X-Ray
90 - Bomb & X-Ray
91 - High Jump Boots, Bomb & X-Ray
92 - Space Jump, Bomb & X-Ray
93 - High Jump Boots, Space Jump, Bomb & X-Ray
A0 - Speed Booster & X-Ray
A1 - High Jump Boots, Speed Booster & X-Ray
A2 - Space Jump, Speed Booster, Speed Booster & X-Ray
A3 - High Jump Boots, Space Jump, Speed Booster & X-Ray
B0 - Bomb, Speed Booster & X-Ray
B1 - High Jump Boots, Bomb, Speed Booster & X-Ray
B2 - Space Jump, Bomb, Speed Booster & X-Ray
B3 - High Jump Boots, Space Jump, Bomb, Speed Booster & X-Ray
C0 - Grapple Beam & X-Ray
C1 - High Jump Boots, Grapple Beam & X-Ray
C2 - Space Jump, Grapple Beam & X-Ray
C3 - High Jump Boots, Space Jump, Grapple Beam & X-Ray
D0 - Bomb, Grapple Beam & X-Ray
D1 - High Jump Boots, Bomb, Grapple Beam & X-Ray
D2 - Space Jump, Bomb, Grapple Beam & X-Ray
D3 - High Jump Boots, Space Jump, Bomb, Grapple Beam & X-Ray
E0 - Speed Booster, Grapple Beam & X-Ray
E1 - High Jump Boots, Speed Booster, Grapple Beam & X-Ray
E2 - Space Jump, Speed Booster, Speed Booster, Grapple Beam & X-Ray
E3 - High Jump Boots, Space Jump, Speed Booster, Grapple Beam & X-Ray
F0 - Bomb, Speed Booster, Grapple Beam & X-Ray
F1 - High Jump Boots, Bomb, Speed Booster, Grapple Beam & X-Ray
F2 - Space Jump, Bomb, Speed Booster, Grapple Beam & X-Ray
F3 - High Jump Boots, Space Jump, Bomb, Speed Booster, Grapple Beam & X-Ray


Beams Have    Beams On
7E09A8??      7E09A6??
00 - None
01 - Wave
02 - Ice
03 - Wave & Ice
04 - Spazer
05 - Wave & Spazer
06 - Ice & Spazer
07 - Wave, Ice & Spazer
08 - Plasma
09 - Wave & Plasma
0A - Ice & Plasma
0B - Wave, Ice & Plasma
0C - Spazer & Plasma
0D - Wave, Spazer & Plasma
0E - Ice, Spazer & Plasma
0F - All Beams


Charge Beam Have
7E09A9??
0 or 16 (0 or 10)


Charge Beam On
7E09A7??
0 or 16 (0 or 10)


Hyper Beam
7E0A77??
0 or 60 (0 or 3C)

 ,=======,
+|2d. Map|+
 `======='

Crateria Mapped Out
7ED908?? (Max: 7E0908FF)
Range: 0-255 (0-FF)


Brinstar Mapped Out
7ED909?? (Max: 7E0909FF)
Range: 0-255 (0-FF)


Norfair Mapped Out
7ED90A?? (Max: 7E090AFF)
Range: 0-255 (0-FF)


Wrecked Ship Mapped Out
7ED90B?? (Max: 7E090BFF)
Range: 0-255 (0-FF)


Maridia Mapped Out
7ED90C?? (Max: 7E090CFF)
Range: 0-255 (0-FF)

 ,==========,
+|2e. Bosses|+
 `=========='

Crateria Bosses Defeated
7ED828??
00 - None
01 - Chozo


Brinstar Bosses Defeated
7ED829??
00 - None
01 - Kraid
02 - Spore Boss
03 - Kraid & Spore Boss


Norfair Bosses Defeated
7ED82A??
00 - None
01 - Ridley
02 - Crocomire
03 - Ridley & Crocomire
04 - Chozo Statue 2
05 - Ridley & Chozo Statue 2
06 - Crocomire & Chozo Statue 2
07 - Ridley, Crocomire & Chozo Statue 2


Wrecked Ship Bosses Defeated
7ED82B??
00 - None
01 - Phantoon


Maridia Bosses Defeated
7ED82C??
00 - None
01 - Draygon
02 - Botwoon
03 - Draygon & Botwoon

 ,========,
+|2f. Etc.|+
 `========'

Select area when loading a file
Note:  Make sure to enter both of these codes.

81A81A00
81A8AF80


Mega Jump
7E0B2D??
0 or 255 (0 or FF)


Run Faster
9097ADFF
0 or 255 (0 or FF)


Save Location
Note:  In order for this to work, you must load a file.  Depending on what area
you last saved in (or if you used a cheat to go to a different area), has
certain amount of saved points and list below provides how many there are for
each place.

7E078B??

[Crateria]
00 - Samus's Ship
01 - First Save Location

[Brinstar]
00 - First Save Location
01 - Second Save Location
02 - Third Save Location
03 - Fourth Save Location
04 - Fifth Save Location

[Norfair]
00 - First Save Location
01 - Second Save Location
02 - Third Save Location
03 - Fourth Save Location
04 - Fifth Save Location
05 - Sixth Save Location

[Wrecked Ship]
00 - Save Location

[Maridia]
00 - First Save Location
01 - Second Save Location
02 - Third Save Location
03 - Fourth Save Location

[Tourian]
00 - First Save Location
01 - Second Save Location


Start Location
Note:  This goes along with the Save Location code to determine where you will
start when you load a file.

7E079F??
00 - Crateria
01 - Brinstar
02 - Norfair
03 - Wrecked Ship
04 - Maridia
05 - Tourian
06 - Colony


All Doors Blue
Note:  It's best to insert all of these codes to ensure all of the doors are
blue.  Grey doors won't change to blue doors.

7ED8B0FF
7ED8B1FF
7ED8B2FF
7ED8B3FF
7ED8B4FF
7ED8B5FF
7ED8B6FF
7ED8B7FF
7ED8B8FF
7ED8B9FF
7ED8BAFF
7ED8BBFF
7ED8BCFF
7ED8BDFF
7ED8BEFF
7ED8BFFF
7ED8C0FF
7ED8C1FF
7ED8C2FF


Grey Doors Turned Into Flashing Grey and Blue Doors
Note:  It's best to insert all of these codes to ensure that all rooms have
flashing grey and blue doors instead of just solid grey doors.  If you are in a
room with a grey door and you turn these codes on, they door will stay grey.
You need to turn on the codes first then enter the room with the grey door in
order for it to change.  When you are in a room that's suppose to be a grey
door, the events that are suppose to happen are already completed.

7ED815FF
7ED816FF
7ED817FF
7ED818FF
7ED819FF
7ED81AFF
7ED81BFF
7ED81CFF
7ED81DFF
7ED81EFF
7ED81FFF
7ED820FF
7ED821FF
7ED822FF
7ED823FF
7ED824FF
7ED825FF
7ED826FF
7ED827FF
7ED828FF
7ED829FF
7ED82AFF
7ED82BFF
7ED82CFF
7ED82DFF
7ED82EFF
7ED82FFF

,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
::::::::::::::::::::::::::::::::::3. Copyright:::::::::::::::::::::::::::::::::
```````````````````````````````````````````````````````````````````````````````
This may be not be reproduced under any circumstances except for personal,
private use.  It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

Copyright 2006 David Morris